Minetest Mod to simulate several physiological stress types: - exhaustion by working - hunger - thirst - sunburn - anger by darkness

A. Demant 73114e7697 works only with minetest >= 5 5 years ago
ph_integrate 8f5fc5a7f5 typo 5 years ago
physio_stress 73114e7697 works only with minetest >= 5 5 years ago
README.md 73114e7697 works only with minetest >= 5 5 years ago
modpack.txt 17f0ec8d18 changing to modpack 5 years ago

README.md

Physio stress modpack for Minetest

Main Repository:

https://notabug.org/ademant/minetest_physio_stress.git

Mirrors:

https://gitlab.com/ademant/physio_stress.git

https://github.com/ademant/physio_stress.git

Works only with Minetest >= 5.0

Minetest <= 0.4.17 does not support the mechanism for handling player related meta data.

Short description

Providing following mods:

  • physio_stress, using xpfs to provide hunger, thirst, exhaustion, sunburn and nyctophoby
  • ph_integrate, integration of physio_stress with several other mods

Not so short description

physio_stress

Using the storage mechanism of mod XPFW, new attributes for each player are registered, providing hunger, thirst, exhaustion, sunburn and nyctophoby.

While working, walking, swimming etc. the hunger and thirst level decrease. Mining harder nodes decrease hunger faster than digging soft materials. The coefficients are choosen so that the player should drink more often than to eat.

The eating function is overridden to enable thirst mechanism. Food, which have also water content stored, can be used to recreate thirst level.

Sunburn can occur in full daylight without protection or by hard change of light level. Teleporting from a dark mine into full daylight will hurt you till you adjust to the new level. Any kind of armor helps to protect against sunburn.

Same for nyctophoby, which is not testet fully, so it is disabled by default.

ph_integrate

Extend items of other mods for usage with physio_stress. Mainly add water content to some food.

Authors of source code

ademant (MIT)

Authors of media (textures)