
local spreadmult = 0.1
local floor = math.floor

darkgen.noise1param2d = {
  offset = 0,
  scale = 1,
  spread = {x=floor(256*spreadmult), y=floor(256*spreadmult), z=floor(256*spreadmult)},
  seed = 2785,
  octaves = 1,
  persist = 0.5,
  lacunarity = 2
}

darkgen.noise2param2d = {
  offset = 0,
  scale = 1,
  spread = {x=floor(256*spreadmult), y=floor(256*spreadmult), z=floor(256*spreadmult)},
  seed = 7478,
  octaves = 2,
  persist = 0.4,
  lacunarity = 2
}

darkgen.noise3param2d = {
  offset = 0,
  scale = 1,
  spread = {x=floor(256*spreadmult), y=floor(256*spreadmult), z=floor(256*spreadmult)},
  seed = 9819,
  octaves = 1,
  persist = 0.5,
  lacunarity = 2
}

darkgen.noise4param2d = {
  offset = 0,
  scale = 1,
  spread = {x=floor(256*spreadmult), y=floor(256*spreadmult), z=floor(256*spreadmult)},
  seed = 7271,
  octaves = 2,
  persist = 0.5,
  lacunarity = 2
}

darkgen.noise5param2d = {
  offset = 0,
  scale = 1,
  spread = {x=floor(256*spreadmult), y=floor(256*spreadmult), z=floor(256*spreadmult)},
  seed = 2561,
  octaves = 1,
  persist = 0.5,
  lacunarity = 2
}

darkgen.noise6param2d = {
  offset = 0,
  scale = 1,
  spread = {x=floor(256*spreadmult), y=floor(256*spreadmult), z=floor(256*spreadmult)},
  seed = 8943,
  octaves = 2,
  persist = 0.4,
  lacunarity = 2
}

darkgen.noise7param2d = {
  offset = 0,
  scale = 1,
  spread = {x=floor(256*spreadmult), y=floor(256*spreadmult), z=floor(256*spreadmult)},
  seed = 2345,
  octaves = 1,
  persist = 0.5,
  lacunarity = 2
}

darkgen.noise8param2d = {
  offset = 0,
  scale = 1,
  spread = {x=floor(256*spreadmult), y=floor(256*spreadmult), z=floor(256*spreadmult)},
  seed = 72546,
  octaves = 2,
  persist = 0.5,
  lacunarity = 2
}

darkgen.noise9param2d = {
  offset = 0,
  scale = 1,
  spread = {x=128, y=128, z=128},
  seed = 718138,
  octaves = 2,
  persist = 0.5,
  lacunarity = 2
}

darkgen.noise10param2d = {
  offset = 0,
  scale = 1,
  spread = {x=floor(256*spreadmult), y=floor(256*spreadmult), z=floor(256*spreadmult)},
  seed = 813534,
  octaves = 2,
  persist = 0.5,
  lacunarity = 2
}

darkgen.noise11param2d = {
  offset = 0,
  scale = 1,
  spread = {x=floor(256*spreadmult), y=floor(256*spreadmult), z=floor(256*spreadmult)},
  seed = 77581,
  octaves = 2,
  persist = 0.5,
  lacunarity = 2
}
