
#ifndef terrain_H
#define terrain_H

const GLfloat terrain_vertices[] = {333,-333,0,-333,333,0,-333,-333,0,333,333,0};
const GLubyte terrain_indices[] = {0,1,2,0,3,1};
const GLsizeiptr terrain_numind = 6;
const GLsizeiptr terrain_numvert = 4;

#endif
