package twilightforest.entity;

import net.minecraft.entity.EntityType;
import net.minecraft.inventory.EquipmentSlotType;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Items;
import net.minecraft.world.DifficultyInstance;
import net.minecraft.world.World;

public class ArmoredGiantEntity extends GiantMinerEntity {

	public ArmoredGiantEntity(EntityType<? extends ArmoredGiantEntity> type, World world) {
		super(type, world);
	}

	@Override
	protected void setEquipmentBasedOnDifficulty(DifficultyInstance difficulty) {
		super.setEquipmentBasedOnDifficulty(difficulty);
		this.setItemStackToSlot(EquipmentSlotType.MAINHAND, new ItemStack(Items.STONE_SWORD));
		this.setItemStackToSlot(EquipmentSlotType.HEAD, new ItemStack(Items.IRON_HELMET));
		this.setItemStackToSlot(EquipmentSlotType.CHEST, new ItemStack(Items.IRON_CHESTPLATE));
		this.setItemStackToSlot(EquipmentSlotType.LEGS, new ItemStack(Items.IRON_LEGGINGS));
		this.setItemStackToSlot(EquipmentSlotType.FEET, new ItemStack(Items.IRON_BOOTS));
	}
}
