Liam
|
857352050f
change type endPoint to Player
|
4 years ago |
Habib Mergan
|
2b2e55fc3d
energy panel
|
4 years ago |
Liam
|
136cd411b9
change type
|
4 years ago |
Mehmet Ali Baykara
|
f00cadde74
null pointer
|
4 years ago |
Habib Mergan
|
2a0589b307
Merge branch 'master' into 61-energyscreen-combatscreen-verteilung
|
4 years ago |
Habib Mergan
|
9a527595f2
method updateEnergy in SectionControllerImpl fixed
|
4 years ago |
Habib Mergan
|
0c07573657
energy panel
|
4 years ago |
Liam
|
ac5cbb8fe2
Update the Energy via Rest
|
4 years ago |
Liam
|
2e7f9626fa
push with fightState type
|
4 years ago |
Liam
|
1658b841ae
now json bug fixes
|
4 years ago |
Habib Mergan
|
99d424bebf
Merge branch 'master' into 61-energyscreen-combatscreen-verteilung
|
4 years ago |
Liam
|
640c535a3a
kommunikation
|
4 years ago |
Miguel Caceres
|
c66343061d
Comment TODO Test
|
4 years ago |
Miguel Caceres
|
0bf89b7cc6
When game window is closed or crashed, automatic user logout
|
4 years ago |
Habib Mergan
|
03299f6f38
energy zuteilung funktioniert client-seitig
|
4 years ago |
Habib Mergan
|
71d92da5a8
Merge branch 'master' into 61-energyscreen-combatscreen-verteilung
|
4 years ago |
Habib Mergan
|
c051495303
energy weapons panel added
|
4 years ago |
Liam Hurwitz
|
6043405d1e
small bug fixes
|
4 years ago |
Liam Hurwitz
|
008be2382e
Merge branch 'ai'
|
4 years ago |
Liam Hurwitz
|
e8430692ac
wepaons have shots and need ro reload
|
4 years ago |
Liam Hurwitz
|
d15a51127a
new Model is ready, almost
|
4 years ago |
Liam Hurwitz
|
9528dbd9db
new Model
|
4 years ago |
Liam Hurwitz
|
e1336fb0ab
better Style
|
4 years ago |
Liam
|
96564431d4
fix double and
|
4 years ago |
Liam Hurwitz
|
9344b9793b
FIMXE
|
4 years ago |
Liam Hurwitz
|
da9eff2fc2
warumUp
|
4 years ago |
Liam Hurwitz
|
428249daba
Implement AI
|
4 years ago |
Liam Hurwitz
|
eac6c65ab3
attack while possible
|
4 years ago |
Liam
|
2ee218b7fb
start
|
4 years ago |
Liam Hurwitz
|
ade000d44e
wepaons have shots and need ro reload
|
4 years ago |