CSceneNodeAnimatorCameraMaya.o: CSceneNodeAnimatorCameraMaya.cpp \
 CSceneNodeAnimatorCameraMaya.h \
 ../../include/ISceneNodeAnimatorCameraMaya.h \
 ../../include/ISceneNodeAnimator.h ../../include/IReferenceCounted.h \
 ../../include/irrTypes.h ../../include/IrrCompileConfig.h \
 ../../include/vector3d.h ../../include/irrMath.h \
 ../../include/ESceneNodeAnimatorTypes.h \
 ../../include/IAttributeExchangingObject.h \
 ../../include/IEventReceiver.h ../../include/ILogger.h \
 ../../include/Keycodes.h ../../include/irrString.h \
 ../../include/irrAllocator.h ../../include/ICameraSceneNode.h \
 ../../include/ISceneNode.h ../../include/ESceneNodeTypes.h \
 ../../include/ECullingTypes.h ../../include/EDebugSceneTypes.h \
 ../../include/ITriangleSelector.h ../../include/triangle3d.h \
 ../../include/line3d.h ../../include/plane3d.h ../../include/aabbox3d.h \
 ../../include/matrix4.h ../../include/vector2d.h \
 ../../include/dimension2d.h ../../include/rect.h \
 ../../include/position2d.h ../../include/SMaterial.h \
 ../../include/SColor.h ../../include/irrArray.h ../../include/heapsort.h \
 ../../include/EMaterialTypes.h ../../include/EMaterialFlags.h \
 ../../include/SMaterialLayer.h ../../include/irrList.h \
 ../../include/IAttributes.h ../../include/line2d.h \
 ../../include/quaternion.h ../../include/IXMLReader.h \
 ../../include/irrXML.h ../../include/EAttributes.h ../../include/path.h \
 ../../include/vector2d.h ../../include/ICursorControl.h \
 ../../include/SViewFrustum.h ../../include/IVideoDriver.h \
 ../../include/ITexture.h ../../include/IImage.h \
 ../../include/EDriverTypes.h ../../include/IMeshBuffer.h \
 ../../include/S3DVertex.h ../../include/SVertexIndex.h \
 ../../include/EHardwareBufferFlags.h ../../include/EPrimitiveTypes.h \
 ../../include/EDriverFeatures.h ../../include/SExposedVideoData.h \
 ../../include/ISceneManager.h ../../include/ETerrainElements.h \
 ../../include/EMeshWriterEnums.h ../../include/SceneParameters.h \
 ../../include/IGeometryCreator.h ../../include/IMesh.h \
 ../../include/ISkinnedMesh.h ../../include/IBoneSceneNode.h \
 ../../include/IAnimatedMesh.h ../../include/SSkinMeshBuffer.h
