CSceneManager.o: CSceneManager.cpp ../../include/IrrCompileConfig.h \
 CSceneManager.h ../../include/ISceneManager.h \
 ../../include/IReferenceCounted.h ../../include/irrTypes.h \
 ../../include/IrrCompileConfig.h ../../include/irrArray.h \
 ../../include/heapsort.h ../../include/irrAllocator.h \
 ../../include/irrMath.h ../../include/irrString.h ../../include/path.h \
 ../../include/vector3d.h ../../include/dimension2d.h \
 ../../include/SColor.h ../../include/ETerrainElements.h \
 ../../include/ESceneNodeTypes.h ../../include/ESceneNodeAnimatorTypes.h \
 ../../include/EMeshWriterEnums.h ../../include/SceneParameters.h \
 ../../include/IGeometryCreator.h ../../include/IMesh.h \
 ../../include/SMaterial.h ../../include/matrix4.h \
 ../../include/vector2d.h ../../include/plane3d.h \
 ../../include/aabbox3d.h ../../include/line3d.h ../../include/rect.h \
 ../../include/position2d.h ../../include/EMaterialTypes.h \
 ../../include/EMaterialFlags.h ../../include/SMaterialLayer.h \
 ../../include/EHardwareBufferFlags.h ../../include/IImage.h \
 ../../include/ISkinnedMesh.h ../../include/IBoneSceneNode.h \
 ../../include/ISceneNode.h ../../include/IAttributeExchangingObject.h \
 ../../include/ECullingTypes.h ../../include/EDebugSceneTypes.h \
 ../../include/ISceneNodeAnimator.h ../../include/IEventReceiver.h \
 ../../include/ILogger.h ../../include/Keycodes.h \
 ../../include/ITriangleSelector.h ../../include/triangle3d.h \
 ../../include/irrList.h ../../include/IAttributes.h \
 ../../include/line2d.h ../../include/quaternion.h \
 ../../include/IXMLReader.h ../../include/irrXML.h \
 ../../include/EAttributes.h ../../include/IAnimatedMesh.h \
 ../../include/SSkinMeshBuffer.h ../../include/IMeshBuffer.h \
 ../../include/S3DVertex.h ../../include/SVertexIndex.h \
 ../../include/EPrimitiveTypes.h ../../include/ISceneNode.h \
 ../../include/ICursorControl.h ../../include/irrString.h \
 ../../include/irrArray.h ../../include/IMeshLoader.h CAttributes.h \
 ../../include/IAttributes.h IAttribute.h \
 ../../include/IReferenceCounted.h ../../include/SColor.h \
 ../../include/vector3d.h ../../include/vector2d.h ../../include/line2d.h \
 ../../include/line3d.h ../../include/triangle3d.h \
 ../../include/position2d.h ../../include/rect.h \
 ../../include/dimension2d.h ../../include/matrix4.h \
 ../../include/quaternion.h ../../include/plane3d.h \
 ../../include/EAttributes.h ../../include/ILightManager.h \
 ../../include/IVideoDriver.h ../../include/ITexture.h \
 ../../include/EDriverTypes.h ../../include/EDriverFeatures.h \
 ../../include/SExposedVideoData.h ../../include/IFileSystem.h \
 ../../include/IFileArchive.h ../../include/IReadFile.h \
 ../../include/coreutil.h ../../include/IFileList.h \
 ../../include/SAnimatedMesh.h CMeshCache.h ../../include/IMeshCache.h \
 ../../include/IXMLWriter.h ../../include/ISceneUserDataSerializer.h \
 ../../include/IGUIEnvironment.h ../../include/IGUISkin.h \
 ../../include/EGUIAlignment.h ../../include/EMessageBoxFlags.h \
 ../../include/IMaterialRenderer.h ../../include/IReadFile.h \
 ../../include/IWriteFile.h ../../include/ISceneLoader.h os.h \
 ../../include/irrTypes.h ../../include/path.h ../../include/ILogger.h \
 ../../include/ITimer.h CSkinnedMesh.h ../../include/ISkinnedMesh.h \
 ../../include/SMeshBuffer.h ../../include/CMeshBuffer.h \
 ../../include/S3DVertex.h CIrrMeshFileLoader.h ../../include/SMesh.h \
 ../../include/CDynamicMeshBuffer.h ../../include/IDynamicMeshBuffer.h \
 ../../include/IVertexBuffer.h ../../include/IIndexBuffer.h \
 ../../include/CVertexBuffer.h ../../include/CIndexBuffer.h \
 CBSPMeshFileLoader.h ../../include/IQ3Shader.h ../../include/fast_atof.h \
 ../../include/IFileSystem.h ../../include/IVideoDriver.h \
 CMD2MeshFileLoader.h CAnimatedMeshHalfLife.h \
 ../../include/IAnimatedMesh.h ../../include/irrpack.h \
 ../../include/irrunpack.h CMS3DMeshFileLoader.h C3DSMeshFileLoader.h \
 CXMeshFileLoader.h COCTLoader.h CCSMLoader.h ../../include/IMesh.h \
 CLMTSMeshFileLoader.h CMY3DMeshFileLoader.h \
 ../../include/SMeshBufferLightMap.h CColladaFileLoader.h \
 ../../include/irrMap.h CDMFLoader.h COgreMeshFileLoader.h \
 ../../include/IMeshManipulator.h ../../include/SVertexManipulator.h \
 COBJMeshFileLoader.h CMD3MeshFileLoader.h CB3DMeshFileLoader.h \
 CLWOMeshFileLoader.h CSTLMeshFileLoader.h CPLYMeshFileLoader.h \
 CSMFMeshFileLoader.h CSceneLoaderIrr.h ../../include/IXMLReader.h \
 CColladaMeshWriter.h ../../include/IColladaMeshWriter.h \
 ../../include/IMeshWriter.h CIrrMeshWriter.h ../../include/IMeshWriter.h \
 CSTLMeshWriter.h COBJMeshWriter.h CPLYMeshWriter.h CCubeSceneNode.h \
 ../../include/IMeshSceneNode.h CSphereSceneNode.h \
 CAnimatedMeshSceneNode.h ../../include/IAnimatedMeshSceneNode.h \
 ../../include/IAnimatedMeshMD2.h ../../include/IAnimatedMeshMD3.h \
 ../../include/IQ3Shader.h ../../include/irrpack.h \
 ../../include/irrunpack.h COctreeSceneNode.h Octree.h \
 ../../include/SViewFrustum.h ../../include/aabbox3d.h \
 ../../include/CMeshBuffer.h CCameraSceneNode.h \
 ../../include/ICameraSceneNode.h CLightSceneNode.h \
 ../../include/ILightSceneNode.h ../../include/SLight.h \
 CBillboardSceneNode.h ../../include/IBillboardSceneNode.h \
 CMeshSceneNode.h CSkyBoxSceneNode.h CSkyDomeSceneNode.h \
 CParticleSystemSceneNode.h ../../include/IParticleSystemSceneNode.h \
 ../../include/IParticleAnimatedMeshSceneNodeEmitter.h \
 ../../include/IParticleEmitter.h ../../include/SParticle.h \
 ../../include/IAnimatedMeshSceneNode.h \
 ../../include/IParticleBoxEmitter.h \
 ../../include/IParticleCylinderEmitter.h \
 ../../include/IParticleMeshEmitter.h \
 ../../include/IParticleRingEmitter.h \
 ../../include/IParticleSphereEmitter.h \
 ../../include/IParticleAttractionAffector.h \
 ../../include/IParticleAffector.h \
 ../../include/IParticleFadeOutAffector.h \
 ../../include/IParticleGravityAffector.h \
 ../../include/IParticleRotationAffector.h ../../include/irrList.h \
 CDummyTransformationSceneNode.h \
 ../../include/IDummyTransformationSceneNode.h CWaterSurfaceSceneNode.h \
 CTerrainSceneNode.h ../../include/ITerrainSceneNode.h \
 ../../include/IDynamicMeshBuffer.h CEmptySceneNode.h CTextSceneNode.h \
 ../../include/ITextSceneNode.h ../../include/IBillboardTextSceneNode.h \
 ../../include/IBillboardSceneNode.h ../../include/IGUIFont.h \
 ../../include/IGUIFontBitmap.h ../../include/IGUIFont.h \
 ../../include/ISceneCollisionManager.h CQuake3ShaderSceneNode.h \
 CVolumeLightSceneNode.h ../../include/IVolumeLightSceneNode.h \
 CDefaultSceneNodeFactory.h ../../include/ISceneNodeFactory.h \
 CSceneCollisionManager.h CTriangleSelector.h \
 ../../include/ITriangleSelector.h COctreeTriangleSelector.h \
 CTriangleBBSelector.h CMetaTriangleSelector.h \
 ../../include/IMetaTriangleSelector.h CTerrainTriangleSelector.h \
 CSceneNodeAnimatorRotation.h CSceneNodeAnimatorFlyCircle.h \
 CSceneNodeAnimatorFlyStraight.h ISceneNodeAnimatorFinishing.h \
 CSceneNodeAnimatorTexture.h CSceneNodeAnimatorCollisionResponse.h \
 ../../include/ISceneNodeAnimatorCollisionResponse.h \
 CSceneNodeAnimatorDelete.h CSceneNodeAnimatorFollowSpline.h \
 CSceneNodeAnimatorCameraFPS.h \
 ../../include/ISceneNodeAnimatorCameraFPS.h ../../include/SKeyMap.h \
 CSceneNodeAnimatorCameraMaya.h \
 ../../include/ISceneNodeAnimatorCameraMaya.h \
 CDefaultSceneNodeAnimatorFactory.h \
 ../../include/ISceneNodeAnimatorFactory.h CGeometryCreator.h \
 ../../include/IGeometryCreator.h
