CTRTextureGouraud2.o: CTRTextureGouraud2.cpp \
 ../../include/IrrCompileConfig.h IBurningShader.h \
 SoftwareDriver2_compile_config.h ../../include/IReferenceCounted.h \
 ../../include/irrTypes.h ../../include/IrrCompileConfig.h \
 ../../include/irrMath.h ../../include/IImage.h \
 ../../include/IReferenceCounted.h ../../include/position2d.h \
 ../../include/vector2d.h ../../include/irrMath.h \
 ../../include/dimension2d.h ../../include/rect.h ../../include/SColor.h \
 S2DVertex.h ../../include/vector2d.h ../../include/rect.h CDepthBuffer.h \
 IDepthBuffer.h ../../include/dimension2d.h S4DVertex.h \
 SoftwareDriver2_helper.h CSoftwareTexture2.h ../../include/ITexture.h \
 ../../include/IImage.h ../../include/EDriverTypes.h ../../include/path.h \
 ../../include/irrString.h ../../include/irrAllocator.h \
 ../../include/matrix4.h ../../include/vector3d.h ../../include/plane3d.h \
 ../../include/aabbox3d.h ../../include/line3d.h CImage.h \
 ../../include/SMaterial.h ../../include/irrArray.h \
 ../../include/heapsort.h ../../include/EMaterialTypes.h \
 ../../include/EMaterialFlags.h ../../include/SMaterialLayer.h \
 ../../include/irrAllocator.h ../../include/irrArray.h \
 ../../include/SLight.h os.h ../../include/irrTypes.h \
 ../../include/irrString.h ../../include/path.h ../../include/ILogger.h \
 ../../include/ITimer.h
