//  $Id$
//
//  SuperTuxKart - a fun racing game with go-kart
//  Copyright (C) 2004 Ingo Ruhnke <grumbel@gmx.de>
//
//  This program is free software; you can redistribute it and/or
//  modify it under the terms of the GNU General Public License
//  as published by the Free Software Foundation; either version 2
//  of the License, or (at your option) any later version.
//
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.
//
//  You should have received a copy of the GNU General Public License
//  along with this program; if not, write to the Free Software
//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

#ifndef HEADER_SCREENMANAGER_H
#define HEADER_SCREENMANAGER_H
#include <stdlib.h>

class Screen;

/** Management class for the whole gameflow, this is where the
    main-loop is */
class ScreenManager
{
private:
    bool m_do_abort;
    Screen* m_current_screen;
    Screen* m_next_screen;

public:
    ScreenManager();
    ~ScreenManager();
    void run();
    /** aborts the main loop */
    void abort();
    /** Set the current active screen, the screen will get delete'ed
        automatically once it is no longer needed */
    void setScreen(Screen* screen);
    bool  screenSwitchPending() const {return m_next_screen!=NULL;}
};

extern ScreenManager* screen_manager;

#endif

/* EOF */
