mrkubax10
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5333cebf62
[NO SQUASH] Move to C++17 and remove Boost dependency (#2473)
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1 vuosi sitten |
Reiner Herrmann
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92460e8687
Fix spelling errors (#2271)
|
2 vuotta sitten |
Semphris
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2cdf9f2ae6
Revert "[WIP] Move to C++17 (#1602)": Multiple compilation and linkage errors on Linux
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3 vuotta sitten |
striker.sh
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24f7176270
[WIP] Move to C++17 (#1602)
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3 vuotta sitten |
Semphriss
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43ad4ae448
Refactor of the presence integration & Discord RPC (#1588)
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3 vuotta sitten |
Semphris
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0612a18652
Discord SDK fully implemented and functional (disabled by default)
|
4 vuotta sitten |
Rudolf Polzer
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e1a3d4fe8a
Add a option "Test from here" to Firefly and Spawnpoint.
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4 vuotta sitten |
Ingo Ruhnke
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635cf66ccd
Replace `for(` with `for (`
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5 vuotta sitten |
Ingo Ruhnke
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5f36a87b47
Pass Controller through Screen::update()
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5 vuotta sitten |
Ingo Ruhnke
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0730f44813
Use forward declaration for Player
|
5 vuotta sitten |
Ingo Ruhnke
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270ca33d84
Rename `elapsed_time` to `dt_sec`
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5 vuotta sitten |
Ingo Ruhnke
|
ab42135fb4
Use std::make_unique<> instead of std::unique_ptr<>(new ...)
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6 vuotta sitten |
Ingo Ruhnke
|
9d65b21af9
Added Compositor to allow clipping
|
6 vuotta sitten |
leper
|
9bf89d46bb
Clean up some includes.
|
6 vuotta sitten |
leper
|
3b5cebf44b
Remove a few default non-virtual dtors.
|
6 vuotta sitten |
Tobias Markus
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71815a02ce
Get rid of editor_active.[ch]pp, make Editor::is_active() static instead (#432)
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8 vuotta sitten |
Hume2
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648f5e66c2
LevelsetScreen: Exit when launching GameSession was not successful
|
8 vuotta sitten |
Hume2
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db961e65ce
LevelsetScreen: Do not start a GameSession when is editor still active.
|
8 vuotta sitten |
Ingo Ruhnke
|
75fc1b8f0b
Turned a lot of other global objects into Currentons
|
10 vuotta sitten |
Ingo Ruhnke
|
55ee761513
Fill the savegame with all levels from a levelset on start, so the ContribMenu shows the correct number
|
10 vuotta sitten |
Ingo Ruhnke
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e9ef8ed568
Hacked together basic support for Levelset saving
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10 vuotta sitten |