//  Flexlay - A Generic 2D Game Editor
//  Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
//
//  This program is free software: you can redistribute it and/or modify
//  it under the terms of the GNU General Public License as published by
//  the Free Software Foundation, either version 3 of the License, or
//  (at your option) any later version.
//
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.
//
//  You should have received a copy of the GNU General Public License
//  along with this program.  If not, see <http://www.gnu.org/licenses/>.

#ifndef HEADER_FLEXLAY_WORKSPACE_HPP
#define HEADER_FLEXLAY_WORKSPACE_HPP

#include <ClanLib/Core/System/sharedptr.h>
#include <ClanLib/Display/input_event.h>
#include "graphic_context_state.hpp"

class WorkspaceImpl;
class EditorMap;
class Tool;

class Workspace
{
private:
  static Workspace current_;

public:
  static void set_current(Workspace w) { current_ = w; }
  static Workspace current() { return current_; }

  Workspace(bool create = false);

  void draw(const GraphicContextState& state, CL_GraphicContext* gc);

  void mouse_up  (const CL_InputEvent& event);
  void mouse_down(const CL_InputEvent& event);
  void mouse_move(const CL_InputEvent& event);

  void key_up(const CL_InputEvent& event);
  void key_down(const CL_InputEvent& event);

  EditorMap get_map();
  void set_map(const EditorMap& m);

  void set_tool(int button, const Tool& tool);

  bool is_null() const { return !impl.get(); }
private:
  std::shared_ptr<WorkspaceImpl> impl;
};

#endif

/* EOF */
