//  Flexlay - A Generic 2D Game Editor
//  Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
//
//  This program is free software: you can redistribute it and/or modify
//  it under the terms of the GNU General Public License as published by
//  the Free Software Foundation, either version 3 of the License, or
//  (at your option) any later version.
//
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.
//
//  You should have received a copy of the GNU General Public License
//  along with this program.  If not, see <http://www.gnu.org/licenses/>.

#ifndef HEADER_FLEXLAY_HELPER_HPP
#define HEADER_FLEXLAY_HELPER_HPP

#include <ClanLib/Display/sprite.h>

CL_Sprite      pixelbuffer2sprite(const CL_PixelBuffer& buffer);
CL_Sprite      make_sprite(const std::string& filename);
CL_PixelBuffer make_pixelbuffer(const std::string& filename);
CL_PixelBuffer make_region_pixelbuffer_from_resource(const std::string& filename, int x, int y, int w, int h);
CL_PixelBuffer make_region_pixelbuffer(const CL_PixelBuffer& buffer, int x, int y, int w, int h);
CL_PixelBuffer make_pixelbuffer(int width, int height);
CL_PixelBuffer scale_pixelbuffer(CL_PixelBuffer buffer);

CL_Sprite      make_sprite_from_resource(const std::string& filename, CL_ResourceManager& resources);
CL_PixelBuffer make_pixelbuffer_from_resource(const std::string& filename, CL_ResourceManager& resources);
#endif

/* EOF */
