Flexlay 0.1.0
=============
 - splitted flexlay into a C++ library and a scripting modules, Ruby
   and (very limited) Python support is now available
 - restructured the scripting bindings
 - C++ object hierachy now completly available in scripting
 - switched build system from autohell to SCons
 - support for resizable rectangular objects
 - better support for sprite objects
 - support for constrained object movement
 - major GUI cleanup
 - a icon-toolbar
 - configurable keyboard shortcut support
 - SuperTux: support for multiple sublevels and most features of
   lasted development version
 - NetPanzer: support for object based level building, no more need to
   mess with raw tiles
 - Pingus: basic support for loading levels and saving them, however
   only limited editing capabilties
 - Paint: a simple paint application with support for animation

Flexlay 0.0.1
==============
 - first release
 - zoom support
 - multilayer tilemap support
 - tilemap to png converting
 - tile brushes
 - simple copy/paste
 - undo/redo
 - game object support
 - SuperTux support
 - netPanzer support
 - Windstille support
 - Pingus support (load only)

# EOF #
