//  Flexlay - A Generic 2D Game Editor
//  Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
//
//  This program is free software: you can redistribute it and/or modify
//  it under the terms of the GNU General Public License as published by
//  the Free Software Foundation, either version 3 of the License, or
//  (at your option) any later version.
//
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.
//
//  You should have received a copy of the GNU General Public License
//  along with this program.  If not, see <http://www.gnu.org/licenses/>.

#ifndef HEADER_FLEXLAY_OBJMAP_OBJECT_IMPL_HPP
#define HEADER_FLEXLAY_OBJMAP_OBJECT_IMPL_HPP

#include "objmap_object.hpp"

class ObjMapObjectImpl
{
public:
  CL_Pointf  pos;
  MetaData  data;

  CL_Signal_v1<ObjMapObject> on_move;
  CL_Signal_v1<ObjMapObject> on_select;
  CL_Signal_v1<ObjMapObject> on_deselect;

  ObjMapObjectImpl();
  virtual ~ObjMapObjectImpl();

  virtual void draw(CL_GraphicContext* gc) =0;
  virtual CL_Rectf get_bound_rect() const  =0;

  virtual void add_control_points();
  virtual void update_control_points();
};

#endif

/* EOF */
