//  Flexlay - A Generic 2D Game Editor
//  Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
//
//  This program is free software: you can redistribute it and/or modify
//  it under the terms of the GNU General Public License as published by
//  the Free Software Foundation, either version 3 of the License, or
//  (at your option) any later version.
//
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.
//
//  You should have received a copy of the GNU General Public License
//  along with this program.  If not, see <http://www.gnu.org/licenses/>.

#ifndef HEADER_FLEXLAY_MENUBAR_HPP
#define HEADER_FLEXLAY_MENUBAR_HPP

#include <ClanLib/GUI/component.h>
#include <memory>

class Menu;
class MenubarImpl;

class Menubar : public CL_Component
{
protected:
  virtual ~Menubar() {}
public:
  Menubar(const CL_Point& pos, CL_Component* parent);

  void add_submenu(const std::string& name, Menu* menu);
private:
  std::shared_ptr<MenubarImpl> impl;
};

#endif

/* EOF */
