//  Flexlay - A Generic 2D Game Editor
//  Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
//
//  This program is free software: you can redistribute it and/or modify
//  it under the terms of the GNU General Public License as published by
//  the Free Software Foundation, either version 3 of the License, or
//  (at your option) any later version.
//
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.
//
//  You should have received a copy of the GNU General Public License
//  along with this program.  If not, see <http://www.gnu.org/licenses/>.

#ifndef HEADER_FLEXLAY_MENU_HPP
#define HEADER_FLEXLAY_MENU_HPP

#include <ClanLib/GUI/component.h>
#include <memory>

class MenuImpl;
class CL_Sprite;

typedef int MenuItemHandle;

class Menu : public CL_Component
{
protected:
  virtual ~Menu();

public:
  Menu(const CL_Point& pos, CL_Component* parent);

  void clear();

  MenuItemHandle add_item(const std::string& name);
  MenuItemHandle add_item(const CL_Sprite& sprite, const std::string& name);
  MenuItemHandle add_submenu(const std::string& name, const Menu& submenu);
  MenuItemHandle add_separator();

  CL_Signal_v0& sig_clicked(MenuItemHandle item);

  void run();
private:
  std::shared_ptr<MenuImpl> impl;
};

#endif

/* EOF */
