//  Flexlay - A Generic 2D Game Editor
//  Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
//
//  This program is free software: you can redistribute it and/or modify
//  it under the terms of the GNU General Public License as published by
//  the Free Software Foundation, either version 3 of the License, or
//  (at your option) any later version.
//
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.
//
//  You should have received a copy of the GNU General Public License
//  along with this program.  If not, see <http://www.gnu.org/licenses/>.

#ifndef HEADER_FLEXLAY_VIEWPORT_HPP
#define HEADER_FLEXLAY_VIEWPORT_HPP

#include <ClanLib/GUI/component.h>

class ViewportImpl;

class Viewport : public CL_Component
{
protected:
  virtual ~Viewport() {}
public:
  Viewport(CL_Component* child, const CL_Rect& rect, CL_Component* parent);

  void set_pos(const CL_Pointf& pos);
  CL_Pointf get_pos() const;
private:
  std::shared_ptr<ViewportImpl> impl;
};

#endif

/* EOF */
