//  Flexlay - A Generic 2D Game Editor
//  Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
//
//  This program is free software: you can redistribute it and/or modify
//  it under the terms of the GNU General Public License as published by
//  the Free Software Foundation, either version 3 of the License, or
//  (at your option) any later version.
//
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.
//
//  You should have received a copy of the GNU General Public License
//  along with this program.  If not, see <http://www.gnu.org/licenses/>.

#ifndef HEADER_FLEXLAY_TILE_EDITOR_HPP
#define HEADER_FLEXLAY_TILE_EDITOR_HPP

#include <ClanLib/GUI/component.h>

class Tile;

class TileEditor : public CL_Component
{
private:
  Tile* tile;
  CL_SlotContainer slots;
  CL_Point mouse_pos;
protected:
  virtual ~TileEditor();
public:
  TileEditor(int x, int y, int w, int h, CL_Component* parent);

  void draw();
  void mouse_move(const CL_InputEvent& event);
  void mouse_down(const CL_InputEvent& event);
  void mouse_up  (const CL_InputEvent& event);

  void set_tile(Tile* tile);
private:
  void paint(CL_Point pos, bool val);

  TileEditor (const TileEditor&);
  TileEditor& operator= (const TileEditor&);
};

#endif

/* EOF */
