// Flexlay - A Generic 2D Game Editor
// Copyright (C) 2002 Ingo Ruhnke <grumbel@gmail.com>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program.  If not, see <http://www.gnu.org/licenses/>.

#include "flexlay.hpp"

#include "fonts.hpp"
#include "globals.hpp"
#include "gui_manager.hpp"

Flexlay::Flexlay() :
  m_app(),
  m_gui_manager()
{
  int* argc = new int(1);
  char** argv = new char*[2];
  argv[0] = new char[10]{ 'a', '\0' };
  argv[1] = nullptr;
  m_app.reset(new QApplication(*argc, argv));
}

void
Flexlay::set_datadir(const std::string& datadir_)
{
  datadir = datadir_;
}

GUIManager*
Flexlay::create_gui_manager(const std::string& title)
{
  m_gui_manager.reset(new GUIManager(title));
  return m_gui_manager.get();
}

/* EOF */
