// Flexlay - A Generic 2D Game Editor
// Copyright (C) 2002 Ingo Ruhnke <grumbel@gmail.com>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program.  If not, see <http://www.gnu.org/licenses/>.

#ifndef HEADER_FLEXLAY_COMMAND_GROUP_HPP
#define HEADER_FLEXLAY_COMMAND_GROUP_HPP

#include <vector>
#include "command.hpp"

class CommandGroup
{
private:
  typedef std::vector<Command*> Commands;
  Commands commands;
public:
  CommandGroup();
  virtual ~CommandGroup();

  void add_command(Command* c);

  void execute();
  void undo();
  void redo();
};

#endif

/* EOF */
