// Flexlay - A Generic 2D Game Editor
// Copyright (C) 2002 Ingo Ruhnke <grumbel@gmail.com>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program.  If not, see <http://www.gnu.org/licenses/>.

#ifndef HEADER_FLEXLAY_OBJMAP_SPRITE_OBJECT_HPP
#define HEADER_FLEXLAY_OBJMAP_SPRITE_OBJECT_HPP

#include "objmap_object.hpp"

#include "sprite.hpp"

class ObjMapSpriteObjectImpl;

class ObjMapSpriteObject
{
public:
  ObjMapSpriteObject();
  ObjMapSpriteObject(const Sprite& s,
                     const Pointf& pos_,
                     const MetaData& data_);

  void set_rotate(float angle);
  void flip_horizontal();
  void flip_vertical();
  void set_sprite(const Sprite& s);

  ObjMapObject to_object();
private:
  std::shared_ptr<ObjMapSpriteObjectImpl> impl;
};

#endif

/* EOF */
