//  Flexlay - A Generic 2D Game Editor
//  Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
//
//  This program is free software: you can redistribute it and/or modify
//  it under the terms of the GNU General Public License as published by
//  the Free Software Foundation, either version 3 of the License, or
//  (at your option) any later version.
//
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.
//
//  You should have received a copy of the GNU General Public License
//  along with this program.  If not, see <http://www.gnu.org/licenses/>.

#ifndef HEADER_FLEXLAY_OBJECT_DELETE_COMMAND_HPP
#define HEADER_FLEXLAY_OBJECT_DELETE_COMMAND_HPP

#include "command.hpp"

class ObjectDeleteCommandImpl;
class ObjectLayer;

/** Delete all objects added with add_object() on the ObjectLayer
    given at construction time */
class ObjectDeleteCommand
{
public:
  ObjectDeleteCommand(const ObjectLayer& o);

  void add_object(const ObjMapObject& obj);

  Command to_command();
private:
  std::shared_ptr<ObjectDeleteCommandImpl> impl;
};

#endif

/* EOF */
