# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# 
# Translators:
# Myeongjin <aranet100@gmail.com>, 2016
msgid ""
msgstr ""
"Project-Id-Version: SuperTux\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2016-09-05 20:42+0200\n"
"PO-Revision-Date: 2016-08-23 05:59+0000\n"
"Last-Translator: Myeongjin <aranet100@gmail.com>\n"
"Language-Team: Korean (http://www.transifex.com/arctic-games/supertux/language/ko/)\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Language: ko\n"
"Plural-Forms: nplurals=1; plural=0;\n"

#: data/levels/world2/Bouncy_Coils.stl:3
msgid "Bouncy Coils"
msgstr "튀는 코일"

#: data/levels/world2/Castle_Entrance.stl:3
msgid "Entrance to the Castle"
msgstr "성 입구"

#: data/levels/world2/CounterCurrent.stl:3
msgid "Countercurrent"
msgstr "역류"

#: data/levels/world2/Crumbling_Path.stl:3
msgid "Crumbling Path"
msgstr "무너지는 길"

#: data/levels/world2/Duct_Ape.stl:3
msgid "Duct Ape"
msgstr "덕트 에이프"

#: data/levels/world2/El_Castillo.stl:3
msgid "A Short Visit to El Castillo"
msgstr "엘 카시티요로의 짧은 방문"

#: data/levels/world2/Find_Big_Fish.stl:3
msgid "Find the Bigger Fish!"
msgstr "더 큰 물고기를 찾아라!"

#: data/levels/world2/Find_Big_Fish.stl:449
msgid "-A big fish... for you."
msgstr "-너를 위해... 큰 물고기."

#: data/levels/world2/Going_Underground.stl:3
msgid "Going Underground"
msgstr "지하로 가는 중"

#: data/levels/world2/Kneep_Deep.stl:3
msgid "Kneep-deep in the depth"
msgstr "무릎 깊이의 깊음"

#: data/levels/world2/Little_Venice.stl:3
msgid "Little Venice"
msgstr "작은 베네치아"

#: data/levels/world2/Mouldy_Grotto.stl:3
msgid "A Mouldy Grotto"
msgstr "지겨운 저장고"

#: data/levels/world2/Penguin_Grow_Trees.stl:3
msgid "Penguins don't grow on Trees"
msgstr "펭귄은 나무를 자라게 하지 않아"

#: data/levels/world2/Rabbit_Hole.stl:3
msgid "Down The Rabbit Hole"
msgstr "토끼 구멍 아래"

#: data/levels/world2/Rabbit_Hole.stl:46
msgid ""
"-Oh no!\n"
"#The path is blocked! It\n"
"#seems that the only way\n"
"#leads through that dark\n"
"#hole in the ground..."
msgstr "-안돼!\n#길이 막혀 있어!\n#오로지 지하의 어두운\n#구멍을 통해 그 길로\n#가야 할 거 같아..."

#: data/levels/world2/Rabbit_Hole.stl:55
msgid "-Are you lost?"
msgstr "-길을 잃었어?"

#: data/levels/world2/Silent_Walls.stl:3
msgid "The Silent Walls"
msgstr "고요한 벽"

#: data/levels/world2/Three_Sheets.stl:3
msgid "Three sheets to the wind"
msgstr "바람으로의 시트 세 장"

#: data/levels/world2/Treasure_Skies.stl:3
msgid "Treasure in the skies"
msgstr "하늘들에 보물"

#: data/levels/world2/Tree_Fortress.stl:3
msgid "Tree Fortress"
msgstr "나무 요새"

#: data/levels/world2/Tux_Builder.stl:3
msgid "Tux the Builder"
msgstr "턱스 건축가"

#: data/levels/world2/Tux_Builder.stl:46
msgid ""
"-Portable Rocks:\n"
"\n"
"!images/help/rockhowto1.png\n"
"!images/help/rockhowto2.png\n"
"!images/help/rockhowto3.png\n"
msgstr "-들고 다닐 수 있는 바위:\n\n!images/help/rockhowto1.png\n!images/help/rockhowto2.png\n!images/help/rockhowto3.png\n"

#: data/levels/world2/Two_Towers.stl:3
msgid "Two Tiny Towers"
msgstr "두 작은 성"

#: data/levels/world2/Up_and_Down.stl:3
msgid "Up and Down"
msgstr "위 아래"

#: data/levels/world2/Walking_Leaves.stl:3
msgid "Walking Leaves"
msgstr "걸어다니는 잎"

#: data/levels/world2/Welcome_Forest.stl:3
msgid "Welcome to the Forest"
msgstr "어서 와, 숲은 처음이지?"

#: data/levels/world2/castle.stl:3
msgid "Iceberg Fortress"
msgstr "빙산 요새"

#: data/levels/world2/castledoor.stl:3
#: data/levels/world2/dfk-placeholder-1.stl:3
msgid "NOLOK"
msgstr "놀록"

#: data/levels/world2/christophD.stl:3
msgid "Room of Stars"
msgstr "별들의 방"

#: data/levels/world2/dan_morial.stl:3
msgid "Dan Morial"
msgstr "단 모리알"

#: data/levels/world2/detour.stl:3
msgid "Detour"
msgstr "우회"

#: data/levels/world2/dfk-level1.stl:3
msgid "Dark Forest Keep - The Evil Chamber"
msgstr "어두운 숲이 머무는 - 사악한 챔버"

#: data/levels/world2/dfk-level2.stl:3
msgid "Dark Forest Keep - The Eyes Of Nolok"
msgstr "어두운 숲이 머무는 - 놀록의 눈"

#: data/levels/world2/dfk-level3.stl:3
msgid "Dark Forest Keep - The Black Tower"
msgstr "어두운 숲이 머무는 - 검은 탑"

#: data/levels/world2/forest1-grumbel.stl:3
msgid "Forest Level 1"
msgstr "숲 레벨 1"

#: data/levels/world2/ghostly.stl:3
msgid "A Ghostly World"
msgstr "유령 세계"

#: data/levels/world2/key1.stl:3
msgid "key 1 water - to be placed behind waterfall"
msgstr "열쇠 1 물 - 폭포 뒤에 놓여 있음"

#: data/levels/world2/key2.stl:3
msgid "key 2 earth - to be placed underground"
msgstr "열쇠 2 지구 - 지하에 놓여 있음"

#: data/levels/world2/key3.stl:3
msgid "key 3 wood - to be placed in a big tree"
msgstr "열쇠 3 목재 - 큰 나무에 놓여 있음"

#: data/levels/world2/key4.stl:3
msgid "key 4 fire - to be placed in a small castle"
msgstr "열쇠 4 불 - 작은 성에 놓여 있음"

#: data/levels/world2/key5.stl:3
msgid "key 5 air - to be placed in clouds "
msgstr "열쇠 5 공기 - 구름에 놓여 있음"

#: data/levels/world2/level5.stl:3
msgid "Green Hills"
msgstr "청구"

#: data/levels/world2/level6.stl:3
msgid "No Name"
msgstr "이름 없음"

#: data/levels/world2/light+magic.stl:3
msgid "Light and Magic"
msgstr "빛과 마법"

#: data/levels/world2/owls_revenge.stl:3
msgid "Owls' Revenge"
msgstr "올빼미들의 복수"

#: data/levels/world2/roots_woody_roots.stl:3
msgid "Roots, Woody Roots"
msgstr "뿌리, 우거진 뿌리"

#: data/levels/world2/roots_woody_roots.stl:200
msgid ""
"-Hint:\n"
"#If there seems to be\n"
"#no way to reach a door,\n"
"#remember that you might\n"
"#be supposed to come out\n"
"#of that door..."
msgstr "-힌트:\n#문에 다다를 수 있는\n#방법이 없을 것 같으면,\n#문 밖으로 나와야 할 수도\n#있음을 기억해..."

#: data/levels/world2/scripts_default.txt:2
msgid "---Insert Cutscene Here---"
msgstr "---여기에 컷신을 넣으세요---"

#: data/levels/world2/shocking.stl:3
msgid "Shocking"
msgstr "충격"

#: data/levels/world2/underconstruction.stl:3
msgid "Under Construction"
msgstr "공사 중"

#: data/levels/world2/village.stl:3
msgid "A Village in the Forest"
msgstr "숲 속 마을"

#: data/levels/world2/worldmap.stwm:3
msgid "Forest World"
msgstr "숲 세계"
