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- changelog:
- V0.04:
- >Added crafting recipes for coalwood, obsidianwood, claywood and NON-river water;
- >Added lua files: fluid, moreorescomp, glooptestcomp, techniccomp;
- >Disabled "defaultgen.lua" untill a certain problem is solved;
- >Removed lua files: recipeCHEAP, recipeHARD;
- >>Changed "README.txt" to reflect the changes;
- >>Changed crafting recipes to something more balanced;
- >>>Fakewood can now be crafted and be more useful;
- >>>Made fluidwood more expensive;
- >Moved fluidwood ABMs from "abm.lua" to "fluid.lua";
- >Made fluidwood able to sprout, but NOT grow a random papyr near NON-river water (the orepapy will always be 1-node tall);
- >>snowpapy will still grow to the 4-node-tall limit;
- >Added compatibility with glooptest, quartz, technic_worldgen, blox;
- >>Gave fluidwood a chance to sprout and grow 3 new papyr nodes near lava when using "technic_worldgen" mod;
- >Moved most of the code from "compatibility.lua" to lua files named after the compatible mods;
- >Changed the papyr textures to overlayed ones;
- >>Updated screenshot to reflect the changes;
- >Removed textures: "silverpapy.png", "silverpapy_ingot.png", "mithrilpapy.png", "mithrilpapy_ingot.png";
- >Renamed some of the textures and edited "license.txt" to reflect changes;
- Problems:
- -Can't generate natural orewood in minetest 5.0.0 on worldgen;
- --------------------------------------------------------------------------------------------------------------------------------------
- V0.03:
- >No longer using different textures for normal wood and jungle wood ores;
- >Changed fluidwood textures slightly;
- >Renamed unused textures and moved them to "old textures" folder;
- >Made (hideous) papyr textures for moreores (without even bothering to collect pallette samples);
- >Edited "license.txt" to reflect the changes;
- >Added some code to "compatibility.lua" (FINALY);
- >Added lua files: defaultgen; defaultgenWEAK; recipe; recipeCHEAP; recipeHARD;
- >>Edited README.txt to help people who don't know how to open a lua file;
- >Moved worldgen code from init.lua to defaultgen.lua;
- >Rearranged the code in defaultgen.lua;
- >Changed scarcity so that jungle trees and normal trees have the same chance to generate ores:
- >>(name:previous tree chance/previous jungle chance-new chance)
- >>clay:10/9-9; coal:6/5-6; copper:7/5-8; diamond:10/9-10; gold:10/9-9; iron:7/5-7; mese: 10/9-10; obsidian:12/10-9; tin:8/6-7;
- >Added crafting recipes for some wooden ores;
- >Added fake wooden ore nodes for expensive crafting;
- >Added compatibility with moreores (no worldgen yet);
- Problems:
- -Attempted to implement that "register_ore" thing, but the game crashed;
- -Attempted to make "default" an optional dependency, but the mod refused to live without it;
- -Attempted to implement compatibility with MineClone2, but failed to make "default" an optional dependency.
- --------------------------------------------------------------------------------------------------------------------------------------
- V0.02:
- >Added snowpapy. It grows from fluidwood near NON-river water;
- >Improved README.txt;
- >Removed a lot of information from mod.conf (for now);
- >Changed "tinwood.png" and "tinwood_jungle.png" a bit;
- >Changed "goldwood.png" and "goldwood_jungle.png" a bit;
- >Added lua files: amb; compatibility; crafting; nodes;
- >Moved bits of code from init.lua to the matching lua files (see init.lua for details);
- >Moved some bits of code arround for organization;
- Problems:
- -Settings were added but had to be removed because I did something wrong;
- --------------------------------------------------------------------------------------------------------------------------------------
- To do list:
- Add compatibility with underch, caverealms and other underground-based mods;
- Add ABMs to grow eyes when fluidwood is near slime source (underch mod);
- Figure out how to implement ores on worldgen in minetest 5.0.0;
- Figure out how to add description and dependencies to mod.conf;
- Figure out how to implement settings;
- Add setting to make orewood spawn on planted trees;
- Clean the code up (or try to);
- Undo the last three above if something explodes (again);
- Add compatibility with more mods;
- Improve the screenshot;
- Improve "license.txt" and "README.txt";
- Add textures for mese wood and obsidian wood (or not);
- Remember the other things I wanted to add/remove/change;
- Add other people's suggestions to this list;
- --------------------------------------------------------------------------------------------------------------------------------------
- Older versions:
- V0.01: posted in the forums.
- (see "Changes from the original" in README.txt or forum post for details).
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