changelog.txt 4.6 KB

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  1. changelog:
  2. V0.04:
  3. >Added crafting recipes for coalwood, obsidianwood, claywood and NON-river water;
  4. >Added lua files: fluid, moreorescomp, glooptestcomp, techniccomp;
  5. >Disabled "defaultgen.lua" untill a certain problem is solved;
  6. >Removed lua files: recipeCHEAP, recipeHARD;
  7. >>Changed "README.txt" to reflect the changes;
  8. >>Changed crafting recipes to something more balanced;
  9. >>>Fakewood can now be crafted and be more useful;
  10. >>>Made fluidwood more expensive;
  11. >Moved fluidwood ABMs from "abm.lua" to "fluid.lua";
  12. >Made fluidwood able to sprout, but NOT grow a random papyr near NON-river water (the orepapy will always be 1-node tall);
  13. >>snowpapy will still grow to the 4-node-tall limit;
  14. >Added compatibility with glooptest, quartz, technic_worldgen, blox;
  15. >>Gave fluidwood a chance to sprout and grow 3 new papyr nodes near lava when using "technic_worldgen" mod;
  16. >Moved most of the code from "compatibility.lua" to lua files named after the compatible mods;
  17. >Changed the papyr textures to overlayed ones;
  18. >>Updated screenshot to reflect the changes;
  19. >Removed textures: "silverpapy.png", "silverpapy_ingot.png", "mithrilpapy.png", "mithrilpapy_ingot.png";
  20. >Renamed some of the textures and edited "license.txt" to reflect changes;
  21. Problems:
  22. -Can't generate natural orewood in minetest 5.0.0 on worldgen;
  23. --------------------------------------------------------------------------------------------------------------------------------------
  24. V0.03:
  25. >No longer using different textures for normal wood and jungle wood ores;
  26. >Changed fluidwood textures slightly;
  27. >Renamed unused textures and moved them to "old textures" folder;
  28. >Made (hideous) papyr textures for moreores (without even bothering to collect pallette samples);
  29. >Edited "license.txt" to reflect the changes;
  30. >Added some code to "compatibility.lua" (FINALY);
  31. >Added lua files: defaultgen; defaultgenWEAK; recipe; recipeCHEAP; recipeHARD;
  32. >>Edited README.txt to help people who don't know how to open a lua file;
  33. >Moved worldgen code from init.lua to defaultgen.lua;
  34. >Rearranged the code in defaultgen.lua;
  35. >Changed scarcity so that jungle trees and normal trees have the same chance to generate ores:
  36. >>(name:previous tree chance/previous jungle chance-new chance)
  37. >>clay:10/9-9; coal:6/5-6; copper:7/5-8; diamond:10/9-10; gold:10/9-9; iron:7/5-7; mese: 10/9-10; obsidian:12/10-9; tin:8/6-7;
  38. >Added crafting recipes for some wooden ores;
  39. >Added fake wooden ore nodes for expensive crafting;
  40. >Added compatibility with moreores (no worldgen yet);
  41. Problems:
  42. -Attempted to implement that "register_ore" thing, but the game crashed;
  43. -Attempted to make "default" an optional dependency, but the mod refused to live without it;
  44. -Attempted to implement compatibility with MineClone2, but failed to make "default" an optional dependency.
  45. --------------------------------------------------------------------------------------------------------------------------------------
  46. V0.02:
  47. >Added snowpapy. It grows from fluidwood near NON-river water;
  48. >Improved README.txt;
  49. >Removed a lot of information from mod.conf (for now);
  50. >Changed "tinwood.png" and "tinwood_jungle.png" a bit;
  51. >Changed "goldwood.png" and "goldwood_jungle.png" a bit;
  52. >Added lua files: amb; compatibility; crafting; nodes;
  53. >Moved bits of code from init.lua to the matching lua files (see init.lua for details);
  54. >Moved some bits of code arround for organization;
  55. Problems:
  56. -Settings were added but had to be removed because I did something wrong;
  57. --------------------------------------------------------------------------------------------------------------------------------------
  58. To do list:
  59. Add compatibility with underch, caverealms and other underground-based mods;
  60. Add ABMs to grow eyes when fluidwood is near slime source (underch mod);
  61. Figure out how to implement ores on worldgen in minetest 5.0.0;
  62. Figure out how to add description and dependencies to mod.conf;
  63. Figure out how to implement settings;
  64. Add setting to make orewood spawn on planted trees;
  65. Clean the code up (or try to);
  66. Undo the last three above if something explodes (again);
  67. Add compatibility with more mods;
  68. Improve the screenshot;
  69. Improve "license.txt" and "README.txt";
  70. Add textures for mese wood and obsidian wood (or not);
  71. Remember the other things I wanted to add/remove/change;
  72. Add other people's suggestions to this list;
  73. --------------------------------------------------------------------------------------------------------------------------------------
  74. Older versions:
  75. V0.01: posted in the forums.
  76. (see "Changes from the original" in README.txt or forum post for details).