tnte2.txt 4.8 KB

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  1. ===========================================================================
  2. Title : Torment and Torture : Classic Episode 2 - Armory of Pain
  3. Filename : tnt2.pk3
  4. Date Finished : Decembre 26th, 2002 (v1.0)
  5. January 15th, 2024 (v2.0)
  6. Author : Daniel "Tormentor667" Gimmer
  7. Web Page : https://www.realm667.com
  8. Email Address : info@realm667.com
  9. Description : Remarkably, nearly a year following my triumph in the NewDoom WIAW
  10. (Wad In A Week) Contest, the Torment & Torture Series enters its
  11. second round. This installment boasts extraordinary effects, incredible
  12. scenery, and an abundance of intense action, ensuring that your fingers
  13. remain thrillingly engaged.
  14. Additional Info : This is the largest Doom map I have ever created to date. Despite its
  15. size, it is filled with intricate details, a variety of styles, and a
  16. number of surprising events.
  17. Story : After leaving the Dungeons of Torment (Episode 1), you thought your fight
  18. was over. However, a massive and insurmountable mountainside blocked your
  19. escape. At its peak, there appear to be some abandoned mines or something
  20. similar. Unfortunately, it seems to be the only way out of the blasted evil
  21. fortress behind you...
  22. New Monster Info : In TNT2, you will encounter two new monsters. Here is some information
  23. about them:
  24. Heavier Heavy Weapon Dude: a formidable adversary in this narrative,
  25. bears a striking resemblance to its predecessors, yet it stands apart
  26. in its remarkable resilience. Outfitted with titanium armor, this enemy
  27. is a force to be reckoned with, capable of enduring three times the damage
  28. that its less formidable chaingunner counterparts can withstand. This
  29. enhanced durability makes the Combat Chaingunner a daunting challenge,
  30. requiring strategy, skill, and determination to overcome.
  31. Infested Marines: present a unique and perilous challenge in this narrative.
  32. Resembling other zombie types in appearance, these adversaries retain their
  33. vital and physical abilities, unlike their Zombiemen counterparts. These
  34. marines are a force to be reckoned with, possessing agility and speed that
  35. is twice that of a Zombieman, coupled with a higher rate of fire. Their
  36. formidable combat skills demand caution and strategy from any challenger,
  37. as they require a significant amount of firepower to defeat. Engaging with
  38. these relentless foes is a true test of endurance and skill in this thrilling saga.
  39. Thx goes to : Derek "Afterglow" Mac Donald for the Q1TEX.WAD
  40. Enjay, BigBadGangsta, Tarin & Ichor for technical support @ Doomworld.com's Editing forums :)
  41. Epidermis Emporium for 2 Skins I use (sorry, don't know the author's name anymore)
  42. FrancoisX Delmotte for the Ogro Texture Pack
  43. Perkristian for the hires Doom sound replacements
  44. Sigvatr for the new palette
  45. Nash for nashgore
  46. Authors of AltDeaths from https://realm667.com/index.php/en/component/docman/?task=doc_download&gid=766&Itemid=
  47. NightFright for the black/white brightmaps and the statusbar code
  48. id Software for DooM, DooM2 BUT DooM3 (I hate about that high performance sucking shit >:| Keep the old dooming style forever!)
  49. Biffy for fixing a lot in the first (second buggy wad (music, unclosed sectors, 0 length lines,
  50. "unpegged" misalignment and much more) and for making it absolutely perfect! :) Thx dude!
  51. Special thanks to : Salahmander2 and Ozymandias81 for an amazing work
  52. and help on the re-release version. Without your help,
  53. this wouldn't be possible!
  54. ===========================================================================
  55. * Play Information *
  56. Map # : MAP01
  57. Source Port : GZDoom 4.12+
  58. Single Player : Yes
  59. Cooperative 2-4 Player : Yes
  60. Deathmatch 2-4 Player : No
  61. Difficulty Settings : No
  62. New Sounds : No
  63. New Music : Yes
  64. New Graphics : Yes
  65. * Construction *
  66. Base : Drawing inspiration from a few memories of a very early ZDoom
  67. map of mine, which was unfortunately lost in a hard disk crash,
  68. this map includes elements borrowed from Serious Sam. These
  69. include several secrets and the large battle sequences you
  70. will encounter.
  71. Build Time : v1.0 - 1 month
  72. v2.0 - 2 months on and off
  73. Editor(s) used : Adobe Photoshop, ZETH, ACC, edit.com, WinTex, Deutex, Ultimate Doom Builder,
  74. DALL-E, ChatGPT, Slade
  75. Known Bugs : None
  76. * Other Information *
  77. Where to Get : https://www.realm667.com
  78. Copy Information : You can copy and edit everything in this map as long
  79. as you credit where credit is due.