tnte1.txt 4.3 KB

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  1. ===========================================================================
  2. Title : Torment & Torture : Classic Episode 1
  3. Filename : tnt1.pk3
  4. Date Finished : December 12th 2000 (v1.0)
  5. December 24th 2023 (v2.0)
  6. Author : Daniel "Tormentor667" Gimmer
  7. Web Page : https://www.realm667.com
  8. E-mail Address : info@realm667.com
  9. Description : My submission to the "Wad in a Week" Contest for NewDoom
  10. and the very first episode of the Torment & Torture series.
  11. It's actually the classic with some additional twists but
  12. not as its remastered variant in the UTNT.
  13. Credits goes to : Derek "Afterglow" Mac Donald - for the Q1TEX.WAD
  14. Perkristian for the hires Doom sound replacements
  15. Sigvatr for the new palette
  16. Nash for nashgore
  17. Perkristian for the hires Doom sound replacements
  18. Authors of AltDeaths from https://realm667.com/index.php/en/component/docman/?task=doc_download&gid=766&Itemid=
  19. NightFright for the black/white brightmaps and the statusbar code
  20. id Software for DooM, DooM2 and Quake
  21. Special thanks to : Salahmander2 and Ozymandias81 for an amazing work
  22. and help on the re-release version. Without your help,
  23. this wouldn't be possible!
  24. ===========================================================================
  25. * Play Information *
  26. Map # : MAP01 (ZDOOM ONLY)
  27. Single Player : Yes
  28. Cooperative 2-4 Player : Yes
  29. Deathmatch 2-4 Player : No
  30. Difficulty Settings : No
  31. New Sounds : No
  32. New Music : Yes
  33. New Graphics : Yes
  34. * Construction *
  35. Base : The "basemap.wad" from NewDoom, the rest from scratch!
  36. Build Time : v1.0 - 3 days
  37. v2.0 - 2 months on and off
  38. Editor(s) used : Corel Photopaint 8.0, WinTex, ZETH, Photoshop, Ultimate Doom Builder
  39. Known Bugs : None
  40. * Original Description *
  41. This is my submission for the NewDoom 'Wad in a Week' contest, titled 'Torment and Torture'
  42. due to its highly bloody content. Initially, I was hesitant to participate because I found
  43. the rules somewhat ambiguous. However, after seeking clarifications from Jason Sloan on
  44. certain aspects that were unclear to me, I started working on my level on Friday evening
  45. at 11 PM. I considered naming the level 'Wad on a Weekend,' but I decided against it.
  46. I hope you enjoy it!
  47. * Original Story *
  48. As you awaken, you find yourself in a dimly lit room without a ceiling. Just a few tubes
  49. prevent the red light from reaching the ground. In front of you stand two Hell Knights,
  50. who haven't yet noticed your presence. There's a Combat Shotgun lying on a small platform
  51. right before you. This is your opportunity—grab the shotgun and take down the demons.
  52. * Original places, you must visit *
  53. The Libraries: These are visually striking due to some elegant ornamental textures. However,
  54. exercise caution: behind each bookshelf, there might be an Arch-Vile ready to attack in just
  55. 35 tics!
  56. The Temple of Torture: This is an impressive temple. As you open its large portal, you are
  57. unaware that over 100 monsters are waiting for your arrival. Arm yourself with the Rocket
  58. Launcher and try to survive as long as you can. After defeating all the monsters, don’t
  59. forget to admire the exquisite mosaic ornaments on your left and right.
  60. Before the Upper Libraries: Here you'll find a remarkable room-over-room effect.
  61. The Tech Center: In this area, you activate a switch which opens the entrance to the Dungeons
  62. of Torment. The switch triggers an intricate ACS script that includes a bit of an earthquake,
  63. light fading, engaging text output, and of course, some DEMONS (including 1 Cyberdemon and
  64. 20 Barons).
  65. The Chaos Machine (Yellow Key): Upon entering this room, all is quiet. Suddenly,
  66. 6 Masterminds and 4 Cyberdemons materialize! Your only escape is through one of the
  67. stairways leading upwards. As you ascend, 5 Imps emerge, but you quickly dispatch them with
  68. rockets. Upon encountering another switch, remember the demons are still waiting for you.
  69. Activating this switch causes a massive earthquake, a burst of light so bright that you
  70. can't see anything. The last thing you hear is the dying screams of the Cyberdemons and
  71. Spider Masterminds.
  72. Before the Upper Libraries: Again, a nicely executed room-over-room effect.