//Sentinel

Pointlight SentGMissile1
{
	Color 0.0 1.0 0.4
	Size 48
}

Pointlight SentGMissile2
{
	Color 0.0 1.0 0.4
	Size 32
}

Pointlight SentGMissile3
{
	Color 0.0 1.0 0.4
	Size 24
}

Pointlight SentGMissile4
{
	Color 0.0 1.0 0.4
	Size 16
}

Pointlight SentGMissile5
{
	Color 0.0 1.0 0.4
	Size 8
}

Object SentGMissile
{
	frame CFX6A { Light SentGMissile1 }
	frame CFX6B { Light SentGMissile2 }
	frame CFX6C { Light SentGMissile3 }
	frame CFX6D { Light SentGMissile4 }
	frame CFX6E { Light SentGMissile5 }
}

Pointlight SentRMissile1
{
	Color 1.0 0.2 0.0
	Size 56
}

Pointlight SentRMissile2
{
	Color 1.0 0.6 0.0
	Size 64
}

Pointlight SentRMissile3
{
	Color 0.8 0.2 0.0
	Size 72
}

Pointlight SentRMissile4
{
	Color 0.6 0.0 0.0
	Size 56
}

Object SentRMissile
{
	Frame SEF1A { Light SentRMissile1 }
	Frame SEF1B { Light SentRMissile1 }
	Frame SEF1C { Light SentRMissile1 }
	Frame SEF1D { Light SentRMissile2 }
	Frame SEF1E { Light SentRMissile3 }
	Frame SEF1F { Light SentRMissile4 }
}

Pointlight GreenFire1
{
	Color 0.0 1.0 0.4
	Size 32
}

Pointlight GreenFire2
{
	Color 0.0 1.0 0.4
	Size 48
	Offset 0 8 0
}

Pointlight GreenFire3
{
	Color 0.0 1.0 0.4
	Size 64
	Offset 0 32 0
}

Pointlight GreenFire4
{
	Color 0.0 1.0 0.4
	Size 64
	Offset 0 40 0
}

Pointlight GreenFire5
{
	Color 0.0 1.0 0.4
	Size 48
	Offset 0 48 0
}

Pointlight GreenFire6
{
	Color 0.0 1.0 0.4
	Size 32
	Offset 0 64 0
}

Pointlight GreenFire7
{
	Color 0.0 1.0 0.4
	Size 16
	Offset 0 80 0
}

Pointlight GreenFire8
{
	Color 0.0 1.0 0.4
	Size 8
	Offset 0 90 0
}

Object GCSpawner
{
	Frame SEF2 { Light SentGMissile1 }
	Frame FIRGA { Light GreenFire1 }
	Frame FIRGB { Light GreenFire2 }
	Frame FIRGC { Light GreenFire3 }
	Frame FIRGD { Light GreenFire4 }
	Frame FIRGE { Light GreenFire5 }
	Frame FIRGF { Light GreenFire6 }
	Frame FIRGG { Light GreenFire7 }
	Frame FIRGH { Light GreenFire8 }
}


Pointlight SentinelExplode1
{
	Color 1.0 0.9 0.0
	Size 80
	Offset 0 48 0
}

Pointlight SentinelExplode2
{
	Color 1.0 0.5 0.0
	Size 128
	Offset 0 48 0
}

Pointlight SentinelExplode3
{
	Color 0.7 0.2 0.0
	Size 96
	Offset 0 48 0
}

Object HPSentinel
{
	Frame SENTG { Light SentinelExplode1 }
	Frame SENTH { Light SentinelExplode2 }
	Frame SENTI { Light SentinelExplode3 }
}
