// Hexen definition adjusted to use equivalent Heretic lights with more appropriate color

object BishopFX
{
    frame BPFXA { light DISCIPLEBALL }
    frame BPFXB { light DISCIPLEBALL }

    frame BPFXC { light DISCIPLEBALL }
    frame BPFXD { light DISCIPLEBALL_X1 }
    frame BPFXE { light DISCIPLEBALL_X1 }
    frame BPFXF { light DISCIPLEBALL_X2 }
    frame BPFXG { light DISCIPLEBALL_X2 }
    frame BPFXH { light DISCIPLEBALL_X2 }
}
