//Wicked==========

Flickerlight2 WickedballA
{
	Color 1.0 0.0 0.0
	Offset 0 4 0
	Size 20
	SecondarySize 25
	Interval 0.005
}

Flickerlight2 WickedballB
{
	Color 1.0 0.0 0.0
	Offset 0 4 0
	Size 30
	SecondarySize 35
	Interval 0.005
}

Flickerlight2 WickedballJ
{
	Color 0.9 0.0 0.0
	Offset 0 4 0
	Size 50
	SecondarySize 55
	Interval 0.005
}

Flickerlight2 WickedballK
{
	Color 0.8 0.0 0.0
	Offset 0 4 0
	Size 55
	SecondarySize 60
	Interval 0.005
}

Flickerlight2 WickedballL
{
	Color 0.4 0.0 0.0
	Offset 0 4 0
	Size 58
	SecondarySize 64
	Interval 0.005
}

Flickerlight2 WickedballM
{
	Color 0.2 0.0 0.0
	Offset 0 4 0
	Size 60
	SecondarySize 66
	Interval 0.005
}

Flickerlight2 WickedballN
{
	Color 0.1 0.0 0.0
	Offset 0 4 0
	Size 61
	SecondarySize 67
	Interval 0.005
}

Object Wickedshot
{
	Frame WIBLA { Light WickedballA }
	Frame WIBLB { Light WickedballB }
	Frame WIBLC { Light WickedballA }
	Frame WIBLD { Light WickedballB }
	Frame WIBLJ { Light WickedballJ }
	Frame WIBLK { Light WickedballK }
	Frame WIBLL { Light WickedballL }
	Frame WIBLM { Light WickedballM }
	Frame WIBLN { Light WickedballN }
}
