Pointlight AcolyteShot1
{
	Color 0.4 0.4 0.0
	Size 32
}

Pointlight AcolyteShot2
{
	Color 0.7 0.7 0.2
	Size 56
}

Pointlight AcolyteShot3
{
	Color 0.7 0.7 0.2
	Size 64
}

Pointlight AcolyteShot4
{
	Color 0.6 0.6 0.0
	Size 48
}

Pointlight AcolyteShot5
{
	Color 0.4 0.4 0.0
	Size 32
}

Pointlight AcolyteShot5
{
	Color 0.2 0.2 0.0
	Size 16
}

Object AcolyteShot
{
	Frame CFX1A { Light AcolyteShot1 }
	Frame CFX1B { Light AcolyteShot1 }
	Frame CFX1C { Light AcolyteShot1 }
	Frame CFX1D { Light AcolyteShot2 }
	Frame CFX1E { Light AcolyteShot3 }
	Frame CFX1F { Light AcolyteShot4 }
	Frame CFX1G { Light AcolyteShot1 }
	Frame CFX1H { Light AcolyteShot5 }
}

Flickerlight2 AcolyteFire1
{
	Color 0.4 0.4 0.0
	Size 16
	SecondarySize 32
	Interval 0.7
	Offset 0 42 0
}

Flickerlight2 AcolyteFire2
{
	Color 0.4 0.4 0.0
	Size 32
	SecondarySize 56
	Interval 0.7
	Offset 0 42 0
}

Flickerlight2 AcolyteFire3
{
	Color 0.4 0.4 0.0
	Size 56
	SecondarySize 64
	Interval 0.7
	Offset 0 42 0
}

Pointlight AcolyteExplode1
{
	Color 0.6 0.6 0.0
	Size 32
	Offset 0 42 0
}

Pointlight AcolyteExplode2
{
	Color 0.6 0.6 0.0
	Size 64
	Offset 0 42 0
}

Pointlight AcolyteExplode3
{
	Color 0.6 0.6 0.0
	Size 80
	Offset 0 42 0
}

Pointlight AcolyteExplode4
{
	Color 0.8 0.8 0.0
	Size 140
	Offset 0 42 0
}

Pointlight AcolyteExplode5
{
	Color 0.7 0.7 0.0
	Size 96
	Offset 0 42 0
}

Pointlight AcolyteExplode6
{
	Color 0.6 0.6 0.0
	Size 48
	Offset 0 48 0
}

Object DarkAcolyte
{
	Frame ACOLD { Light AcolyteFire1 }
	Frame ACOLE { Light AcolyteFire2 }
	Frame ACOLF { Light AcolyteFire3 }
	Frame ACOLG { Light AcolyteExplode1 }
	Frame ACOLH { Light AcolyteExplode2 }
	Frame ACOLI { Light AcolyteExplode3 }
	Frame ACOLJ { Light AcolyteExplode4 }
	Frame ACOLK { Light AcolyteExplode5 }
	Frame ACOLL { Light AcolyteExplode6 }
	Frame ACOLM { Light AcolyteExplode7 }
}
