///////////////////
// PLAYER SOUNDS //
///////////////////

POIS2		POIS2
FALL1		FALL1
FALLHIT		FALLHIT
DSHJUMP		DSHJUMP
DSGASP		DSGASP
DSGURP1		DSGURP1
DSGURP2		DSGURP2
DSGURP3		DSGURP3
DSSURF		DSSURF
DSDIVE		DSDIVE
DSDROWN		DSDROWN
UNDRWATR	UNDRWATR

$random Player/Gurp	{ DSGURP1 DSGURP2 DSGURP3 }

$playeralias	player	male	*poison			POIS2
$playeralias	player	male	*falling		FALL1
$playeralias	player	male	*splat			FALLHIT
$playersound	player	male	*jump			DSHJUMP
$playeralias  	player  Male  	*Gasp			DSGASP
$playeralias  	player  Male  	*Pain-Drowning	Player/Gurp
$playeralias  	player  Male  	*Surface		DSSURF
$playeralias  	player  Male  	*Death-Drowning	DSDROWN
$playeralias  	player  Male  	*Taunt			wpnup
$playeralias  	player  Male  	*Dive			DSDIVE

////////////////////////
// BLOOD SPLAT SOUNDS //
////////////////////////

bloodsplat1 dsblud01
bloodsplat2 dsblud02
bloodsplat3 dsblud03

$random bloodsplat { bloodsplat1 bloodsplat2 bloodsplat3 }
$limit bloodsplat 1


///////////////////
// WEAPON SOUNDS //
///////////////////

Weapon/StaffChaos/Charge		GNTFUL
Weapon/StaffChaos/Fire			GNTUSE
Weapon/StaffChaos/Hit			GNTHIT
Weapon/StaffChaos/Shock			GNTPOW
Weapon/StaffChaos/Zapped		Zapped
Weapon/StaffChaos/ZapShot		ZapShot
Weapon/StaffChaos/ZapHit		ZapHit
Weapon/StaffChaos/Arc			ZapArc
Weapon/StaffChaos/Static		ZapStat

$Limit Weapon/StaffChaos/Zapped	20
$Limit Weapon/StaffChaos/Arc		20
$Limit Weapon/StaffChaos/Static	20

weapons/staffswing			stfswg
weapons/staffswing1			stfsw1
weapons/staffswing2			stfsw2
weapons/staffswing3			stfsw3
weapons/staffblock			stfblk
$random weapons/lightstaffswing { lightstaffswing1 lightstaffswing2 lightstaffswing3 lightstaffswing4 lightstaffswing5 }
lightstaffswing1 lstafsw1
lightstaffswing2 lstafsw2
lightstaffswing3 lstafsw3
lightstaffswing4 lstafsw4
lightstaffswing5 lstafsw5
$random weapons/lightstaffblock { lightstaffblock1 lightstaffblock2 }
lightstaffblock1 lstafbl1
lightstaffblock2 lstafbl2
$volume weapons/lightstaffswing 0.7
$volume weapons/lightstaffblock 0.7

weapons/wandcharge		gldchg

weapons/bowreload		bowrel

weapons/blasterrip			blsrip

weapons/hornrodhit       helhit
weapons/hornrodpowshoot  null
weapons/hornrodpowshoot2 hrnpow
weapons/hornrodpowshoot3 helpow // help! ow!

weapons/phoenixshoot		null
weapons/phoenixshoot2		phobir

weapons/macehit             firsml
weapons/macepowhit          firhit

weapons/gauntletsshoot		gntsht
weapons/gauntletscharge		gntchg
weapons/gauntletshadoken	gnthad
weapons/gauntletspowshoot	gntpws
weapons/gauntletspowhit	    gntpow
weapons/dspgntpowhit		phohit
weapons/gauntletsrip		gntrip
$limit weapons/gauntletsshoot 0
$limit weapons/gauntletspowshoot 0
$limit weapons/dspgntpowhit 0
$volume weapons/dspgntpowhit 0.6

weapons/spikeattack		ripslop2

array/fire 		array1
array/firep 	array2
array/impactp 	array3


weapons/sunstaffbeam1		sunbm1
weapons/sunstaffbeam2		sunbm2
weapons/sunstaffbeam3		sunbm3
weapons/sunstaffstart		sunstr
weapons/sunstaffcharge		sunchr
weapons/sunstaffpowshoot	sunpow
weapons/sunstaffnew			sunnew
weapons/sunstaffSphereExp	sunbald

$pitchshift weapons/sunstaffbeam1 0
$pitchshift weapons/sunstaffbeam2 0
$pitchshift weapons/sunstaffbeam3 0

weapons/polyhit			polyhit
weapons/polyshot		polysht
weapons/polyalt			polyalt

squirrel/active1 SQUIDLE1
squirrel/active2 SQUIDLE2
squirrel/active3 SQUIDLE3
squirrel/active4 SQUIDLE4
squirrel/attack1 SQUATK1
squirrel/attack2 SQUATK2
squirrel/death   EPIGTOD

$random squirrel/active { squirrel/active1 squirrel/active2 squirrel/active3 squirrel/active4 }
$random squirrel/attack { squirrel/attack1 squirrel/attack2 }
$alias squirrel/pain squirrel/attack

ScrollOfHellfire/Start HFSCSTRT
ScrollOfHellfire/Loop FIRELOP3 //phopow
$limit ScrollOfHellfire/Loop 0

artifacts/dagger/throw   DAGTHROW
artifacts/dagger/hitwall FIRHIT
artifacts/dagger/hitbody PHOHIT

artifacts/scimitar       SCIMITAR

BlastRadius             blastr

misc/ripslop			null

// Weapon sounds end.

////////////////////
// MONSTER SOUNDS //
////////////////////

//Heretic Monsters
himp/scream             imppai
himp/gib                SNKDTH //impgib

mummy/charge1           gldchg
mummy/charge2           mumchg
mummy/shoot             mumsht

misc/fireballhit        firhit
misc/fireballbig        firbig
misc/fireballsmall      firsml
misc/magichit           BSHHIT2 //maghit
misc/magicsmall         magsml
misc/magicbig           magbig
misc/icefire            frosty2
misc/icehit             shards1b

//Skull Wizard
H2SkullWizard/Sight		SKWZSIGH
H2SkullWizard/Pain		SKWZPAIN
H2SkullWizard/Fire		SKWZFIRE
H2SkullWizard/Hit		EXPLODE //SKWZHIT
H2SkullWizard/Melee		SKWZMELE
H2SkullWizard/Teleport	SKWZTELE
H2SkullWizard/Death		SKWZDEAT
yellowskull/hit			PHOHIT //shldhit

fireblast/explode		DSFREXP
superfireblast/explode	DSHELLEX

//ArchWizard
archwizard/sight        arcsit
archwizard/active1      arcact1
archwizard/active2      arcact2
archwizard/attack1      arcatk1
archwizard/attack2      arcatk2
archwizard/attack3      arcatk3
archwizard/laserfire    arclas1
archwizard/laserbounce1 arclas3
archwizard/laserbounce2 arclas2
archwizard/acidfire     dsskulfi
archwizard/acidhit      dsbloodx
archwizard/acidcloud    PUFF1 //dspoof1
archwizard/acidloop     arcacid
archwizard/summon       arcsum
archwizard/pain1        arcpai1
archwizard/pain2        arcpai2
archwizard/death        arcdth
archwizard/explode      sordexp
archwizard/bones        sordbon
archwizard/ballpop      cork
archwizard/ballbounce   bounce2
archwizard/ballexplode  sorblexp
$random archwizard/active { archwizard/active1 archwizard/active2 }
$random archwizard/pain { archwizard/pain1 archwizard/pain2 }
$volume archwizard/acidloop 0.25
$attenuation archwizard/acidloop 2.0

//Bishop
BishopSight             syab2d
BishopActive            stb1d
BishopPain              bshpn1
BishopAttack            pop
BishopDeath             bishdth1
BishopMissileExplode    bshhit2
BishopBlur              blur6

// NightShade
$random monster/nshsit		{ monster/nshsi1  monster/nshsi2 }
monster/nshsi1                  dsnshsi1
monster/nshsi2                  dsnshsi2
monster/nshact                  dsnshact
monster/nshpai                  dsnshpai
monster/nshdth                  dsnshdth
monster/nshatk                  dsnshatk
monster/nshexp                  dsnshexp

// Ice Lich
FrostBreath		FROSTB

// Satyr
satyr/sight		dssatsit
satyr/active	dssatact
satyr/death 	dssatdth
satyr/pain 		dssatpai
satyr/hit		EXPLODE //dssathit
satyr/attack1	bowrel
satyr/attack2	dssatatk

//Swarm
Swarm/Fly	SWRMFLY
Swarm/Death	SWRMDETH

SwarmFly SFLY
$RANDOM SwarmFlyAttack {SwarmFlyAttack1 SwarmFlyAttack2}
SwarmFlyAttack1 SFLYATK1
SwarmFlyAttack2 SFLYATK2
SwarmFlyDeath SFLYDTH
$RANDOM SwarmFlySight {SwarmFlySight1 SwarmFlySight2}
SwarmFlySight1 SFLYSIT1
SwarmFlySight2 SFLYSIT2

//Shadowclaw
Shadowclaw/Sight	SCLWSIT
Shadowclaw/Active	SCLWACT
Shadowclaw/Pain		SCLWPAI
Shadowclaw/Death	SCLWDTH

// Frost Gargoyle
frostimp/sight      frosit
frostimp/active     froact
frostimp/attack     froatk
frostimp/melee      impat1
frostimp/pain       fropai
frostimp/death      frodth
frostimp/shards     froshard

// Sons of D'Sparil
sonMage/sight1      sonsite1
sonMage/sight2      sonsite2

$random sonMage/sight		{ sonMage/sight1  sonMage/sight2 }

sonMage/fireShot	mmfire
sonMage/fireXp		explode
sonMage/ethreal		purfire
sonMage/ethrealXp	purfrxp
sonMage/timeatk		timeatk
sonMage/timeshot	timeshot
sonMage/timeslow	timeslow

sonMage/idle		sonidle
sonMage/pain		sonpain
sonMage/death		sondeath

//Fallen
monster/falsit dsfalsit
monster/falpai dsfalpai
monster/faldth dsfaldth
monster/falact dsfalact
monster/falwng dsfalwng
weapons/firmfi dsfirmfi
weapons/firex5 dsfirex5

//Undead Champion
champion/sight  dschasit
champion/active dschaact
champion/pain   dschapai
champion/death  dschadth

//Death Knight
deathknight/sight   dsdknsit
deathknight/active  dsdknact
deathknight/attack1 dsdknat1
deathknight/attack2 dsdknat1
deathknight/attack3 dsdknat1
deathknight/swing   dsdknswg
deathknight/hit     dsdknhit
deathknight/fire    dsdkndrt
deathknight/wave    dsdknwav
deathknight/wavehit magsml
deathknight/pain1   dsdknpa1
deathknight/pain2   dsdknpa2
deathknight/death   dsdkndth
$random deathknight/pain { deathknight/pain1 deathknight/pain2 }
$random deathknight/attack { deathknight/attack1 deathknight/attack2 deathknight/attack3 }
$volume deathknight/wave 0.66

//Ghoul
ghoul/sight       dsghlsit
ghoul/active      dsghlact
ghoul/swing       mumat1
ghoul/hit         mumat2
ghoul/pain        dsghlpai
ghoul/death       dsghldth
ghoul/missilefire dsskulfi
ghoul/missilehit  dsbloodx
ghoul/poof        PUFF1 //dspoof1

//InfernoDemon
Inferno/Alert	INFRALRT
Inferno/Walk	INFRWALK
Inferno/Die		INFRDEAD
Inferno/Active	INFRACTV
Apocalypse/Meteor COMETLNC
Apocalypse/Death COMETEXP
Meteor/Call DFATTACK
weapons/firex3 dsfirex3
weapons/firbfi dsfirbfi
weapons/hellex dshellex
weapons/justfi dsjustfi
monster/bomb FIREBALL
monster/firebeamdeath BSTATK //IMPFIRE2
monster/firebeamstart DARKFLAM
pyro/explosion DSPIPEX1
Glyph/Start FLAMESTR
harvester/ghost shghscrm
Infdem/see BE-SPOT1
Infdem/active BE-GROWL
Infdem/pain BE-PAIN1
Infdem/death DYING

//Sentinel
monster/sensit dssensit
monster/senpai dssenpai //heh
monster/sendth dssendth
monster/senact dssenact
monster/cubsit dscubsit
weapons/bounc1 BOUNCE //dsbounc1
monster/cubfly dscubfly
monster/cubdth dscubdth
weapons/boltfi dsboltfi
monster/disht1 HRNHIT //dsdisht1
weapons/firsfi MINAT2 //dsfirsfi
weapons/maceex LOBHIT //dsmaceex
weapons/bigbrn DFATTACK //dsbigbrn
weapons/smlbrn dssmlbrn

//ShadowBeast
shadowbeast/attack	BDMATK1
shadowbeast/death	BDMDTH1
shadowbeast/idle1	BDMIDL1
shadowbeast/idle2	BDMIDL2
$random shadowbeast/active { shadowbeast/idle2 shadowbeast/idle1 }
shadowbeast/pain	BDMPAN1
shadowbeast/sight	BDMSIT1
shadowbeast/pr1death	PHOHIT //BDPD1
shadowbeast/pr1sight	DSSKULFI //BDPS1
shadowbeast/pr2death	BSHHIT2 //BDPD2
shadowbeast/pr2sight	BDPS2
shadowbeast/spread	DSJUSTFI //BDPSPR
shadowbeast/spiritsit	BDSPR2
shadowbeast/spiritdth	BDSPR1

//Cultist
monster/culsit dsculsit
monster/culatk dsculatk
monster/culpai dsculpai
$RANDOM monster/culdth { monster/culdt1 monster/culdt2 }
monster/culdt1 PLRCDTH //dsculdt1
monster/culdt2 PLRWDTH //dsculdt2
$RANDOM monster/culact { monster/culac1 monster/culac2 }
monster/culac1 dsculac1
monster/culac2 dsculac2

//DarkClink
clink/sight			clksit
clink/attack			clkatk
clink/pain			clkpai
clink/death			clkdth
clink/active			clkact

//DarknessRift
DarkRift/Active		DRFTACT
DarkRift/Fire		BOWSHT //DRFTFIRE
$volume DarkRift/Fire 0.5
DarkRift/Hit		HRNHIT //DRFTHIT
$volume DarkRift/Hit 0.5
DarkRift/Loop		DRFTLOOP

//Disciple
monster/dissit dsdissit
monster/disdth dsdisdth
monster/disact dsdisact
monster/blur BLUR6 //dsblur
monster/disat1 dsdisat1
monster/disat2 dsdisat2
monster/disht2 BLSHIT //dsdisht2

//Serpent
DemonSight              SBTACT //sbtsit5
DemonActive             sbtsit5
DemonPain               minact1
DemonAttack             dematk2
DemonDeath              SBTDTH //sbtdth3
DemonMissileFire        BSTATK //IMPFIRE2
DemonMissileExplode     PHOHIT //impact3
DemonMissileExplode2    phohit
DemonToast              phopow

//Wicked
monster/wiksit                  dswiksit
$random monster/wikact		{ monster/wikac1    monster/wikac2 }
monster/wikac1                  dswikac1
monster/wikac2                  dswikac2
monster/wikatk                  dswikatk
monster/wikpai                  dswikpai
monster/wikdth                  dswikdth
monster/tenpn1                  dstenpn1
monster/tenpn2                  dstenpn2

//Wraith
DSWACT1		DSWACT1
DSWACT2		DSWACT2
DSWACT3		DSWACT3
DSWACT4		DSWACT4
$random HWraith/Active	{ DSWACT1 DSWACT2 DSWACT3 DSWACT4 }
DSWATK1		DSWATK1
DSWATK2		DSWATK2
DSWATK3		DSWATK3
$random HWraith/Attack	{ DSWATK1 DSWATK2 DSWATK3 }
DSWDIE1		DSWDIE1
DSWDIE2		DSWDIE2
DSWDIE3		DSWDIE3
$random HWraith/Death	{ DSWDIE1 DSWDIE2 DSWDIE3 }
DSWPAN1		DSWPAN1
DSWPAN2		DSWPAN2
DSWPAN3		DSWPAN3
$random HWraith/Pain	{ DSWPAN1 DSWPAN2 DSWPAN3 }

madchicken/sight   madcksit
madchicken/active  madckact
madchicken/attack  madckatk
madchicken/feather stfsw1
madchicken/pain    madckpai
madchicken/death   madckdth

epig/grunz EPIGGRUN
epig/see EPIGSEE
epig/tod EPIGTOD
epig/angriff EPIGANGR
epig/port EPIGPORT
epig/explo EPIGXPLO

vile/firecrkl DSFLAME

//Dark Lich
DarkLich/Sight DLICHSEE
$random DarkLich/Active { DLICHAC1 DLICHAC2 }
DLICHAC1 DLICHAC1
DLICHAC2 DLICHAC2
DarkLich/Pain DLICHPAI
DarkLich/Death DLICHDTH
$random DarkLich/Teleport { DLICHTL1 DLICHTL2 }
DLICHTL1 DLICHTL1
DLICHTL2 DLICHTL2

DarkLich/Attack1 DLICHMIA
DarkLich/Attack2 DLICHFIR
DarkLich/Attack3 GNTPWS

DLPurpleFire/Shot DLFIRE1
DLPurpleFire/Hit DLFIRE2

//Ophidian Offspring
OphidianBaby/Sight BSNKSIT
OphidianBaby/Active BSNKACT
OphidianBaby/Pain BSNKPAI
OphidianBaby/Death BSNKDTH

//Ophidian Lord
OphidianLord/Sight LSNKSIT
OphidianLord/Active LSNKACT
OphidianLord/Pain LSNKPAI
OphidianLord/Death LSNKDTH

//HellRose
HellRose/Attack HROSEOPN
HellRose/Death HROSEDTH
HellRose/XDeath HROSEDT2
HellRose/Unearth HRVINUP
HellRose/Dig HRVINDWN
HellRose/Hit HRVINHIT
Hellrose/Swing HRVINSWN
HellRose/BrambleDeath HRVINDTH
HellRose/StomachGrowl HROSEGRW
$random HellRose/Spit { HRSpit1 HRSpit2 }
HRSpit1 HROSESP1
HRSpit2 HROSESP2


/////////////////
// MISC SOUNDS //
/////////////////

//Hexen 2 Prop Sounds
TreeBreak               treebrk
TreeExplode             treeburn
Ignite                  torchlit //torch2

//Chanting Monk
Monk/Chant		DSMCHANT
Monk/Vanish		TELEPT //DSMVANIS
Monk/Laugh		WPNUP //DSMLAUGH

//Barrel Brake
woodenbarrel/death		dswbrldt

//Printz Growl
amb/growl		lowgrowl
//ambient low-noise wind
amb/windsubs		windsubs


// Curse
CurseActive		CURSEACT
CurseHit		CURSEHIT

// Needed for whatever uses A_XScream
misc/gibbed		DSSLOP

// CaptainToenails Map
DSGONG	DSGONG
PortalChoir/Loop	DSCHOIR

//Gothic Giant Rock Doors
StoneStartMoving	RCKSLIDE
StoneStopMoving		RCKSTOP

//Minecraft Open Door
Minecraft/DoorOpen	MCDOOR



////////////////////
// AMBIENT SOUNDS //
////////////////////

ambient/thunder1   ambx1    //Thunder Close
ambient/thunderfar ambx2    //Thunder Far
ambient/thunder2   ambx3    //Thunder Close  
ambient/rain       ambx4    //Rain Slight
ambient/fire       ambx5    //Fire Medium
ambient/forest     ambx6    //Forest
ambient/swamp1     ambx7    //Frog Swamp
ambient/swamp2     ambx8    //Swarm Swamp
ambient/swamp3     ambx9    //Frog Swamp
ambient/night1     ambx10   //Night
ambient/night2     ambx11   //Night
ambient/wind       WIND     //Wind Silent
ambient/windscary  WIND3    //Wind Scary
ambient/windstrong WIND5    //Wind Strong
ambient/bubbles    bubbleuw //Bubbles Underwater
ambient/dong       dong     //Cathedral Clock
ambient/lava1      lava1    //Lava Loud
ambient/lava2      lava2    //Lava Bubble
ambient/water      water    //Small River
ambient/cavelake   cavelake //Lake in a Cave
ambient/drycave    drycave  //Dry Cave
ambient/river      river    //Middle River
ambient/wetcave    wetcave  //Wet Cave
ambient/godcube1   godcube1 //"God Cubes" (hey, that's what they were called in DMC3 :P )
ambient/godcube2   godcube2
ambient/godcube3   godcube3
ambient/godcube4   godcube4
$random ambient/godcube { ambient/godcube1 ambient/godcube2 ambient/godcube3 ambient/godcube4 }
ambient/dks1duke   dks1duke // Dark Souls - Duke's Archives
ambient/dks1pain   dks1pain // Dark Souls - Painted World
ambient/dmc1hell   dmc1hell // Devil May Cry - Hell ambience

// Additional Ambient Screams

Ambient/Scream1		scream1
Ambient/Scream2		scream2
Ambient/Scream3		scream3
Ambient/Scream4		scream4
Ambient/Scream5		scream5
Ambient/Scream6		scream6
Ambient/Scream7		scream7
Ambient/Scream8		scream8
Ambient/Scream		scrmeptm
$random Ambient/Screams { Ambient/Scream1 Ambient/Scream2 Ambient/Scream3 Ambient/Scream4 Ambient/Scream5 Ambient/Scream6 Ambient/Scream7 Ambient/Scream8 }
Ambient/Scream9		scream9

// Mo' Ambience

Ambient/Stars1      STARS1
Ambient/Stars2      STARS2
Ambient/MagicTorch  MAGTORCH
Ambient/Contraption CONTRAPT
Ambient/BigMove     BIGMOVE

//=========================================================
//AMBIENT SOUND LISTING
//=========================================================
$AMBIENT 1 ambient/thunder1    RANDOM 20.0 35.0 1.0
$AMBIENT 2 ambient/thunderfar  RANDOM 20.0 35.0 1.0
$AMBIENT 3 ambient/thunder2    RANDOM 20.0 35.0 1.0
$AMBIENT 4 ambient/rain        SURROUND CONTINUOUS 0.35
$AMBIENT 5 ambient/fire        POINT CONTINUOUS 1.0
$AMBIENT 6 ambient/forest      POINT RANDOM 20.0 35.0 1.0
$AMBIENT 7 ambient/swamp1      POINT RANDOM 20.0 35.0 1.0
$AMBIENT 8 ambient/swamp2      POINT RANDOM 20.0 35.0 1.0
$AMBIENT 9 ambient/swamp3      POINT RANDOM 20.0 35.0 1.0
$AMBIENT 10 ambient/night1     POINT RANDOM 20.0 35.0 1.0
$AMBIENT 11 ambient/night2     POINT RANDOM 20.0 35.0 1.0
$AMBIENT 12 ambient/wind       POINT CONTINUOUS 1.0
$AMBIENT 13 ambient/windscary  POINT CONTINUOUS 1.0
$AMBIENT 14 ambient/windstrong POINT CONTINUOUS 1.0
$AMBIENT 15 ambient/bubbles    POINT CONTINUOUS 0.6
$AMBIENT 16 ambient/dong       POINT RANDOM 20.0 60.0 1.0
$AMBIENT 17 ambient/lava1      POINT CONTINUOUS 0.8
$AMBIENT 18 ambient/lava2      POINT CONTINUOUS 0.8
$AMBIENT 19 ambient/water      POINT CONTINUOUS 0.8
$AMBIENT 20 ambient/cavelake   POINT CONTINUOUS 0.8
$AMBIENT 21 ambient/drycave    POINT CONTINUOUS 0.8
$AMBIENT 22 ambient/river      POINT CONTINUOUS 0.8
$AMBIENT 23 ambient/wetcave    POINT CONTINUOUS 0.8
$AMBIENT 24 SFX/FireLoop1      POINT CONTINUOUS 0.5
$AMBIENT 25 SFX/FireLoop2      POINT CONTINUOUS 0.5
$AMBIENT 26 SFX/FireLoop3      POINT CONTINUOUS 0.5
$AMBIENT 27 Ambient/Stars1     POINT CONTINUOUS 0.75
$AMBIENT 28 Ambient/Stars2     POINT CONTINUOUS 0.5
$AMBIENT 29 Ambient/MagicTorch POINT CONTINUOUS 0.5
$AMBIENT 30 Ambient/Contraption POINT CONTINUOUS 1.0
$AMBIENT 31 ambient/godcube    POINT PERIODIC 5.5 1.0
$AMBIENT 32 ambient/screams    POINT RANDOM 20.0 35.0 1.0
$AMBIENT 33 ambient/screams    RANDOM 20.0 35.0 1.0
$ambient 57 ambient/dks1duke   SURROUND CONTINUOUS 0.66
$ambient 58 ambient/dks1pain   SURROUND CONTINUOUS 0.5
$ambient 59 ambient/dmc1hell   SURROUND CONTINUOUS 0.33
$ambient 60 "PortalChoir/Loop" POINT continuous 255
$ambient 61 printz/ambient/kerri_purrclip_short point 2.0 continuous 1.0
$ambient 62 amb/windsubs surround continuous 0.5
$ambient 63 printz/ambient/pr_wind1 surround random 30.0 300.0 0.5
$ambient 64 printz/ambient/pr_wind2 surround random 30.0 300.0 0.7


///////////////////////////
// SPECIAL EFFECT SOUNDS //
///////////////////////////

//SFX Fire
SFX/FireStart	FIRESTRT
SFX/FireLoop1	FIRELOP1
SFX/FireLoop2	FIRELOP2
SFX/FireLoop3	FIRELOP3
SFX/FireDie	FIREDIE
$Limit SFX/FireStart	0
$Limit SFX/FireLoop	0
$Limit SFX/FireDie	0

//SFX Rain
Ambient/Rain	AMBRAIN
$volume Ambient/Rain 0.25

//SFX Steam
Steam/Loop	STEMLOOP
Steam/Fire	STEMFIRE

//SFX Thunder
$random thunder/hit { thunder/hit1 thunder/hit2 }
thunder/hit1 AMBX3 //THNDS01
thunder/hit2 AMBX1 //THNDS02


//Glass Smash
$pitchshiftrange 2
world/glassbreak	DSGLASS1
world/glassshatter	GLASS5
$random world/glass		{ world/glassbreak  world/glassshatter }

// ZCorpseLynchedNoHeart's blood drip (Hexen)
Drip                    blddrp1

// Pods
PoisonPod/Puff          puff1

// Bell
world/bellring          BELLRNG

// Book
world/bookout           BOOKOUT
world/bookin            BOOKIN

// Spooky Magic
world/spookymagic       MAGIC

// E4M1 Portal Open
world/portal1           portal1
world/portal2           portal2
world/portal3           portal3

//===========================================================================
// 
// HEXEN IMPORTED 'WORLD SOUNDS'
//  added by printz
//===========================================================================

//
//
// Platform Sounds
//

//PlatformStart           dorstp3	already in htic
PlatformStartMetal      mtlstrt1
//PlatformStop            dorstp1b	already in htic
//StoneMove               stnmv4	already in htic
MetalMove               mtlmv3

//
// Door Sounds
//

DoorOpen                drltch3a
DoorLocked              locked

DoorOpenMetal           stmdr1
DoorCloseMetal          drstp2
DoorCloseLight          dorstp4
DoorCloseHeavy          drstp7
DoorCreak               drcrk5a

LavaMove                lavamv
WaterMove               brook1
IceStartMove            icemv2
EarthStartMove          quake2

//
// Fire Torch
//

Torch/Light	torchlit
Torch/Die	torchdie
$limit Torch/Light 4

// Redefined Heretic sounds
world/drip				AMB7 //drop2
world/sludgegloop		muck5

////////////////
// MAP SOUNDS //
////////////////
printz/sequence/grind/loop grndloop
$limit printz/sequence/grind/loop 5
printz/ambient/humnoise humnoise
$rolloff printz/ambient/humnoise 200 600
printz/ambient/kerri_purrclip_short turbulen

printz/ambient/pr_wind1 pr_wind1
printz/ambient/pr_wind2 pr_wind2


///////////////////////
// FOOTSTEPS OH SNAP //
///////////////////////

footstep/carpet/left   sounds/footstep/dirt1.ogg
footstep/carpet/right  sounds/footstep/dirt2.ogg
footstep/carpet/land   sounds/footstep/dirtL.ogg

footstep/dirt/left     sounds/footstep/dirt1.ogg
footstep/dirt/right    sounds/footstep/dirt2.ogg
footstep/dirt/land     sounds/footstep/dirtL.ogg

footstep/gravel/left   sounds/footstep/gravel1.ogg
footstep/gravel/right  sounds/footstep/gravel2.ogg
footstep/gravel/land   sounds/footstep/gravelL.ogg

footstep/liquid1/left  sounds/footstep/liquidA1.ogg
footstep/liquid1/right sounds/footstep/liquidA2.ogg
footstep/liquid1/land  sounds/footstep/liquidAL.ogg

footstep/liquid2/left  sounds/footstep/liquidB1.ogg
footstep/liquid2/right sounds/footstep/liquidB2.ogg
footstep/liquid2/land  sounds/footstep/liquidBL.ogg

footstep/liquid3/left  sounds/footstep/liquidC1.ogg
footstep/liquid3/right sounds/footstep/liquidC2.ogg
footstep/liquid3/land  sounds/footstep/liquidBL.ogg

footstep/liquid4/left  sounds/footstep/liquidD1.ogg
footstep/liquid4/right sounds/footstep/liquidD2.ogg
footstep/liquid4/land  sounds/footstep/liquidAL.ogg

footstep/liquid5/left  sounds/footstep/liquidE1.ogg
footstep/liquid5/right sounds/footstep/liquidE2.ogg
footstep/liquid5/land  sounds/footstep/liquidAL.ogg

footstep/magic/left1   sounds/footstep/magic1.ogg
footstep/magic/left2   sounds/footstep/magic3.ogg
footstep/magic/right1  sounds/footstep/magic2.ogg
footstep/magic/right2  sounds/footstep/magic4.ogg
footstep/magic/land    sounds/footstep/magicL.ogg
$random footstep/magic/left  { footstep/magic/left1  footstep/magic/left2  }
$random footstep/magic/right { footstep/magic/right1 footstep/magic/right2 }

footstep/metal1/left1  sounds/footstep/metalA1.ogg
footstep/metal1/left2  sounds/footstep/metalA3.ogg
footstep/metal1/right1 sounds/footstep/metalA2.ogg
footstep/metal1/right2 sounds/footstep/metalA4.ogg
footstep/metal1/land   sounds/footstep/metalAL.ogg
$random footstep/metal1/left  { footstep/metal1/left1  footstep/metal1/left2  }
$random footstep/metal1/right { footstep/metal1/right1 footstep/metal1/right2 }

footstep/metal2/left   sounds/footstep/metalB1.ogg
footstep/metal2/right  sounds/footstep/metalB2.ogg
footstep/metal2/land   sounds/footstep/metalBL.ogg

footstep/rickety/left  sounds/footstep/rickety1.ogg
footstep/rickety/right sounds/footstep/rickety2.ogg
footstep/rickety/land  sounds/footstep/ricketyL.ogg

footstep/rock1/left1    sounds/footstep/rockA1.ogg
footstep/rock1/left2    sounds/footstep/rockA3.ogg
footstep/rock1/right1   sounds/footstep/rockA2.ogg
footstep/rock1/right2   sounds/footstep/rockA4.ogg
footstep/rock1/land     sounds/footstep/rockAL.ogg
$random footstep/rock1/left  { footstep/rock1/left1  footstep/rock1/left2  }
$random footstep/rock1/right { footstep/rock1/right1 footstep/rock1/right2 }

footstep/rock2/left     sounds/footstep/rockB1.ogg
footstep/rock2/right    sounds/footstep/rockB2.ogg
footstep/rock2/land     sounds/footstep/rockBL.ogg

footstep/rock3/left     sounds/footstep/rockC1.ogg
footstep/rock3/right    sounds/footstep/rockC2.ogg
footstep/rock3/land     sounds/footstep/rockCL.ogg

footstep/rock4/left     sounds/footstep/rockD1.ogg
footstep/rock4/right    sounds/footstep/rockD2.ogg
footstep/rock4/land     sounds/footstep/rockDL.ogg

footstep/slimy1/left1   sounds/footstep/slimyA1.ogg
footstep/slimy1/left2   sounds/footstep/slimyA3.ogg
footstep/slimy1/right1  sounds/footstep/slimyA2.ogg
footstep/slimy1/right2  sounds/footstep/slimyA4.ogg
footstep/slimy1/land    sounds/footstep/slimyAL.ogg
$random footstep/slimy1/left  { footstep/slimy1/left1  footstep/slimy1/left2  }
$random footstep/slimy1/right { footstep/slimy1/right1 footstep/slimy1/right2 }

footstep/slimy2/left    sounds/footstep/slimyB1.ogg
footstep/slimy2/right   sounds/footstep/slimyB2.ogg
footstep/slimy2/land    sounds/footstep/slimyBL.ogg

footstep/slimy3/left    sounds/footstep/slimyC1.ogg
footstep/slimy3/right   sounds/footstep/slimyC2.ogg
footstep/slimy3/land    sounds/footstep/slimyBL.ogg

footstep/slimy4/left    sounds/footstep/slimyD1.ogg
footstep/slimy4/right   sounds/footstep/slimyD2.ogg
footstep/slimy4/land    sounds/footstep/slimyBL.ogg

footstep/snow/left1   sounds/footstep/snow1.ogg
footstep/snow/left2   sounds/footstep/snow3.ogg
footstep/snow/right1  sounds/footstep/snow2.ogg
footstep/snow/right2  sounds/footstep/snow4.ogg
footstep/snow/land    sounds/footstep/slimyBL.ogg
$random footstep/snow/left  { footstep/snow/left1  footstep/snow/left2  }
$random footstep/snow/right { footstep/snow/right1 footstep/snow/right2 }

footstep/tile1/left1   sounds/footstep/tileA1.ogg
footstep/tile1/left2   sounds/footstep/tileA3.ogg
footstep/tile1/right1  sounds/footstep/tileA2.ogg
footstep/tile1/right2  sounds/footstep/tileA4.ogg
footstep/tile1/land    sounds/footstep/dirtL.ogg
$random footstep/tile1/left  { footstep/tile1/left1  footstep/tile1/left2  }
$random footstep/tile1/right { footstep/tile1/right1 footstep/tile1/right2 }

footstep/tile2/left    sounds/footstep/tileB1.ogg
footstep/tile2/right   sounds/footstep/tileB2.ogg
footstep/tile2/land    sounds/footstep/tileBL.ogg

footstep/wood/left     sounds/footstep/wood1.ogg
footstep/wood/right    sounds/footstep/wood2.ogg
footstep/wood/land     sounds/footstep/woodL.ogg

$volume footstep/carpet/left   0.5
$volume footstep/carpet/right  0.5
$volume footstep/carpet/land   0.5

$volume footstep/dirt/left     0.66
$volume footstep/dirt/right    0.66
$volume footstep/dirt/land     0.5

$volume footstep/gravel/left   0.5
$volume footstep/gravel/right  0.5
$volume footstep/gravel/land   0.5

$volume footstep/liquid1/left  0.5
$volume footstep/liquid1/right 0.5
$volume footstep/liquid1/land  0.5

$volume footstep/liquid2/left  0.5
$volume footstep/liquid2/right 0.5
$volume footstep/liquid2/land  0.5

$volume footstep/liquid3/left  0.4
$volume footstep/liquid3/right 0.4
$volume footstep/liquid3/land  0.5

$volume footstep/liquid4/left  0.5
$volume footstep/liquid4/right 0.5
$volume footstep/liquid4/land  0.5

$volume footstep/liquid5/left  0.5
$volume footstep/liquid5/right 0.5
$volume footstep/liquid5/land  0.5

$volume footstep/magic/left    0.5
$volume footstep/magic/right   0.5
$volume footstep/magic/land    0.5

$volume footstep/metal1/left   0.5
$volume footstep/metal1/right  0.5
$volume footstep/metal1/land   0.5

$volume footstep/metal2/left   0.45
$volume footstep/metal2/right  0.45
$volume footstep/metal2/land   0.5

$volume footstep/rickety/left  0.45
$volume footstep/rickety/right 0.45
$volume footstep/rickety/land  0.5

$volume footstep/rock1/left    0.5
$volume footstep/rock1/right   0.5
$volume footstep/rock1/land    0.5

$volume footstep/rock2/left    0.5
$volume footstep/rock2/right   0.5
$volume footstep/rock2/land    0.5

$volume footstep/rock3/left    0.4
$volume footstep/rock3/right   0.4
$volume footstep/rock3/land    0.5

$volume footstep/rock4/left    0.4
$volume footstep/rock4/right   0.4
$volume footstep/rock4/land    0.5

$volume footstep/slimy1/left   0.4
$volume footstep/slimy1/right  0.4
$volume footstep/slimy1/land   0.5

$volume footstep/slimy2/left   0.4
$volume footstep/slimy2/right  0.4
$volume footstep/slimy2/land   0.5

$volume footstep/slimy3/left   0.5
$volume footstep/slimy3/right  0.5
$volume footstep/slimy3/land   0.5

$volume footstep/slimy4/left   0.5
$volume footstep/slimy4/right  0.5
$volume footstep/slimy4/land   0.5

$volume footstep/snow/left     0.35
$volume footstep/snow/right    0.35
$volume footstep/snow/land     0.5

$volume footstep/tile1/left    0.5
$volume footstep/tile1/right   0.5
$volume footstep/tile1/land    0.5

$volume footstep/tile2/left    0.5
$volume footstep/tile2/right   0.5
$volume footstep/tile2/land    0.5

$volume footstep/wood/left     0.5
$volume footstep/wood/right    0.5
$volume footstep/wood/land     0.5
