ACTOR KeyRed : HereticKey 91
{
	//$Category keys
	//$Title Red Key
	Game Heretic
	SpawnID 88
	Inventory.PickupMessage "$TXT_GOTREDKEY"
	Inventory.Icon "RKEYICON"
	States
	{
	Spawn:
		DKYY ABCDEFGH 3 Bright
		Loop
	}
}

// --- Red Key gizmo -----------------------------------------------------------

ACTOR KeyGizmoRed 97
{
	//$Category Decoration
	//$Title Red Key Marker
	Game Heretic
	Radius 16
	Height 50
	+SOLID
	States
	{
	Spawn:
		KGZ1 A 1
		KGZ1 A 1 A_SpawnItemEx("KeyGizmoFloatRed", 0, 0, 60)
		KGZ1 A -1
		Stop
	}
}

ACTOR KeyGizmoFloatRed
{
	Radius 16
	Height 16
	+SOLID
	+NOGRAVITY
	+RELATIVETOFLOOR
	States
	{
	Spawn:
		KGZR A -1 Bright
		Stop
	}
}

//-----------------------------------

ACTOR HPKeyGizmoFloatBlue : KeyGizmoFloatBlue replaces KeyGizmoFloatBlue
{
	+RELATIVETOFLOOR
}

ACTOR HPKeyGizmoFloatGreen : KeyGizmoFloatGreen replaces KeyGizmoFloatGreen
{
	+RELATIVETOFLOOR
}

ACTOR HPKeyGizmoFloatYellow : KeyGizmoFloatYellow replaces KeyGizmoFloatYellow
{
	+RELATIVETOFLOOR
}