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///////////// OPENGL SFX DEFINITIONS ///////////////////////
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// Standard definitions are loaded first
#include "hexen.gl"

// Special effects
#include "shaders.gl"	//PPS shaders
#include "brightmaps.gl"
#include "glowingflats.gl"
#include "skybox.gl"
#include "zscript/hpack/sfx/sfx_fire.gl"

// Items and decoration
#include "actors/misc/prop_decorations.gl"
#include "actors/misc/prop_hexen.gl"
#include "actors/misc/prop_podvariants.gl"
#include "zscript/hpack/props/sfx_lights.gl"
#include "actors/misc/candelabra.gl"
#include "actors/items/ammo.gl"
#include "actors/items/item_keys.gl"
#include "zscript/hpack/inventory/artifacts.gl"
#include "zscript/hpack/weapons/firemace.gl"
#include "zscript/hpack/weapons/sunstaff.gl"
#Include "zscript/hpack/weapons/StaffChaos.gl"
#include "zscript/hpack/weapons/goldwand.gl"
#include "zscript/hpack/weapons/crossbow.gl"
#include "zscript/hpack/weapons/dragonclaw.gl"
#include "zscript/hpack/weapons/hellstaff.gl"
#include "zscript/hpack/weapons/phoenixrod.gl"
#include "zscript/hpack/weapons/dsparilsgloves.gl" 
#include "zscript/hpack/inventory/royaldagger.gl"

// Monsters
#include "actors/monsters/acolyte.gl"
#include "zscript/hpack/monsters/archwizard.gl"
#include "actors/monsters/bishop.gl"
#include "actors/monsters/champion.gl"
#include "actors/monsters/cultist.gl"
#include "actors/monsters/darklich.gl"
#include "actors/monsters/darknessrift.gl"
#include "actors/monsters/deathknight.gl"
#include "actors/monsters/disciple.gl"
#include "actors/monsters/fallen.gl"
#include "actors/monsters/ghoul.gl"
#include "actors/monsters/guardiancube.gl"
#include "actors/monsters/heretic_monsters.gl"
#include "actors/monsters/infernodemon.gl"
#include "actors/monsters/OphidianVariants.gl"
#include "zscript/hpack/monsters/Satyr.gl"
#include "actors/monsters/sentinel.gl"
#include "actors/monsters/shadowbeast.gl"
#include "actors/monsters/skullwizard.gl"
#include "actors/monsters/wicked.gl"
#include "actors/monsters/wraith.gl"