HPACK CREDITS LOG FILE
======================

Every feature you import to HPack should be listed here, along with its 
original author or source, so we can keep track of resources and credit
(hopefully) everyone when we release the pack.


-------------------
Contributor: PRIMEVAL
-------------------
- Title music  (MUS_TITL) "Demonic Uprising"
- Intermission music (MUS_INTR) "Ex Mortis"
- Music for H1M2: "Unholy"
- Music for H1M3: "Altered State"
- Music for H1M4: "Undead Boogie"
- Music for H1M5: "Spirits Unrest"
- Music for H1M8: "Ghost Town" and "Sentinels"
- Music for H2M6: "Shadows Forever Fall"

-------------------
Contributor: Tormentor667
-------------------
- Numerous textures
- TITLEMAP
- H1M7: "Citadel of Horrors"
- H1M8: "City of Darkness"
- H3M5: "Fortress of Eternity"

-------------------------
Contributor: ShadesMaster
-------------------------
- H1M1: "Gloom Tower"
- H1M2: "Sidhe Altar"
- H1M3: "Elven Wood"
- H1M4: "Battlements"
- H1MX: "ChickenSpring"
- H2M1: "Chapel of the Seas"
- H2M3: "Aquatemple"
- H2M4: "Icy Catacomb"
- H3M1: "Scorched Earth"
- H3M4: "Tabernacle of Magma"
- H4M1: "Ethereal Ruins"
- H4M4: "Ziggurat of Sorrow"
- H4M5: "Vortex"

-------------------
Contributor: Xaser
-------------------
[XA] TODO: map credits and a bunch of stuff here. I did things. :P
- Music for H1M6, both covers of tunes from Serious Sam: The
  Second Encounter, originally composed by Damjan Mravunac
  - "Land of the Damned - Peace"
  - "Land of the Damned - Attack"

-------------------
Contributor: Jimmy
-------------------
- BIGFONT and SMALLFONT replacements
- Music for H1M1: "Lighthouse"
- Music for H2M7: "Encrypted"
- Music for H3M5, both partial covers of tracks from Drakensang:
  - "Sad Dunes", based on "Hinter den Feuerfällen von Algormosch"
  - "Mad Dunes", based on "Schild und Speer"
- Music for H3M7 Boss: "Pyroclast"
- Music for H4M2: "Crow's Nest" (co-authored)

-------------------
Contributor: mrgrimsdale
-------------------
- Music for H4M6: "The Cadavers' Waltz" (co-authored with Jimmy)

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Contributor: Viscra Maelstrom
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- Music for H2M3: "Liquidation"

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Contributor: Eris Falling
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- Music for H3M1: "The Ophidians"
- Music for H4M2: "Crow's Nest" (co-authored)
- Music for H4M5: "Turbulence"

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Contributor: AD_79
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- Music for H4M1: "Convergent Kingdoms"

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Contributor: Mikolah
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- Music for H2M5: "Serpentine Pillars"

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Contributor: pcorf
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- Music for H1MX: "Crushed Spirits"

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Contributor: Dragonfly
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- Music for H4M2: "Crow's Nest" (co-authored)

-------------------
Contributor: BouncyTEM
-------------------
Various ambient sounds:
- Stars1.ogg
- Stars2.ogg
- Magtorch.ogg
- wind.ogg
- wind3.ogg
- wind5.ogg
- cavelake.ogg
- drycave.ogg
- river.ogg
- wetcave.ogg

-------------------
Contributor: printz
-------------------
Sounds contributed:
- DoorCloseHeavy	-	from id/Raven Software's Hexen
- DoorCloseLight	-	from id/Raven Software's Hexen
- DoorCloseMetal	-	from id/Raven Software's Hexen
- DoorCreak	-	from id/Raven Software's Hexen
- DoorLocked	-	from id/Raven Software's Hexen
- DoorOpen	-	from id/Raven Software's Hexen
- DoorOpenMetal	-	from id/Raven Software's Hexen
- EarthStartMove	-	from id/Raven Software's Hexen
- IceStartMove	-	from id/Raven Software's Hexen
- LavaMove	-	from id/Raven Software's Hexen
- MetalMove	-	from id/Raven Software's Hexen
- PlatformStartMetal	-	from id/Raven Software's Hexen
- printz/sequence/grind/loop	-	based on:
									"Metal slag kettle with huge grinding 2"
									original author: "Big Room Sound"
									downloaded from www.soundsnap.com (royalty 
									free).
- printz/ambient/growl (or amb/growl)	-	"SCIENCE FICTION WIND STORM MONSTER GROWL SHORT 01"
							original author: "SFX Bible"
							downloaded from www.soundsnap.com (royalty free).
- printz/ambient/humnoise	-	based on:
								"Deep and creepy evil bass sound AOS01525"
								original author: "SFX Source"
								downloaded from www.soundsnap.com (royalty 
								free).
- printz/ambient/kerri_purrclip_short	-	based on:
											"33628_kerri_purr_clip.mp3"
											from www.freesound.org (royalty 
											free).
- amb/windsubs	-	based on:	"SUBS BASS EERIE"
					original author: "Justine Angus"
					downloaded from www.soundsnap.com (royalty free)
- printz/ambient/pr_wind1	-	"Sound design horror accentghost wind swell"
					original author: "BLASTWAVE FX"
					downloaded from www.soundsnap.com (royalty free)
- printz/ambient/pr_wind2	-	"Sound design horror accent supernatural wind gust 01"
					original author: "SFX Bible"
					downloaded from www.soundsnap.com (royalty free)

- Footsteps code by Tormentor667 based on work by Enjay

- wind.ogg / wind3.ogg / wind5.ogg 	- Bouncy

- cavelake.ogg / drycave.ogg / river.ogg / wetcave.ogg - Bouncy

- WaterMove	-	from id/Raven Software's Hexen

Textures contributed:
- EXTRPLAC.png	-	empty 64x8 placeholder texture used for solid 3d middle
					texture shaping.
- GREY7OFS.png	-	based on GREY7.png from the common pack, offset down by 16 
					pixels.
- LEATHSBM.png	-	based on LEATHERS.png from the common pack, with only the
					lit panels.
- PRI_OSKB.png	-	unused orange sky overlay, based on id Software's Ultimate
					Doom SKY4 texture.
- PRI_OSKY.png	-	orange sky texture based on id Software's Ultimate Doom
					SKY4 texture and various SKYTOP*.png textures from the
					common pack.
- SKY2C.png		-	based on id/Raven Software's Heretic SKY2 texture, kept the
					foreground.
- WINDIGO.png	-	based on SCLAVAA2.png from the common pack, recoloured
					purple.
- LEATHPU1	\
- LEATHPU2	|
- LEATHPU3	--	purple variants of already existing blue-lit textures
- LEATHERD	|
- LEATHERE	/

-------------------------
Contributor: S. Jaeken
-------------------------
- H2M2: "Dark Water"
- H3M3: "Bastion of Sorrow" -- [XA] maybe? Old credits list this map as "Mt. Heresy" -- was it renamed, or replaced? ShadesMaster may have made this one instead.

-------------------------
Contributor: Gez
-------------------------
- H5M3: "The Void Temple"
- Added snake braziers based on serpent brazier prop derived from Hexx game.

-------------------------
Contributor: Eric Heberling
-------------------------
- Music for H2M2: Daggerfall dungeon music

-------------------------
Contributor: darkhaven3
-------------------------
- Texture(s):
	ZZZBLACK.png
	ZZZROCK1.png (based on the BLUEFRAG variants)
	ZZZSTRT1.png (based on FLOOR03 variants)
	ZZZTRIM1.png (based on METL2 variants)

-------------------------
Contributor: Disguise
-------------------------
- Texture(s): METL4C (Vertical version of METL4)

-------------------------
Contributor: sirjuddington
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- Music for H3M2: "Grand Design"

-------------------------
Contributor: Mr. Chris
-------------------------
- Music for H3M3: "Creep"

-------------------------
Contributor: Nightfall
-------------------------
- TEXTURES entry - SKYTP14W (warping version of SKYTOP14) FWIW
- REDPORT1-9, REDPORTX (Hexen red portal textures, X is frame)
- FLAT504M - red version of FLAT504
- REDMET** - red recolors of the various black metal textures

-------------------------
Contributor: Koresiarch
-------------------------
- H3M2: "Lava Falls" (co-authored with ShadesMaster)

-------------------------
Contributor: Ghastly
-------------------------
- General resource and quality management and testing.

-------------------------
Contributor: Archi
-------------------------
- H2M5: "Serpent Residence"
- H4M2: "The Bloody Path"

-------------------------
Contributor: Blue Shadow
-------------------------
- Undead Champion sprites.

-------------------------
Contributor: unholypimpin
-------------------------
- H1M5: "Asylum of Hate"

-------------------------
Contributor: Captain Toenail
-------------------------
- H1M6: "Dead End"
- Sprites for the D'sparil Statue

-------------------------
Contributor: Gothic
-------------------------
- H3M6: "Hellfire Stronghold"
- New Dark Lich attacks and behavior:
	- Miasma sprites edited from Necrodome.
	- Fire sprites edited from Heretic.
	- Death sprites (placeholders) edited from Powerslave.
	- Sounds from Blizzard games (Starcraft, Diablo, Diablo 2).
- RCKSLIDE.ogg and RCKSTOP.ogg (taken from Rune).
- A couple of brightmaps.
- Sounds for the Ophidian variants:
	- Ophidian Offspring sounds from Epic Games (Unreal) and Raven (Mageslayer).
	- Ophidian Lord sounds from 3DRealms (Shadow Warrior) and Raven (Mageslayer).
- ZScript conversion for weapons.
- Master Scroll support for the Powered Staff:
	- Base sprites by Neoworm. Sprites STFP M-N-O originally by osjclatchford, extended by Gothic.
	- Swing sounds from LucasArts (Jedi Knight: Dark Forces 2).
	- Block sounds from Raven Software (Jedi Knight 2).
- New sprites for the Satyr Archer:
	- Base sprites by Vader.
	- XDeath sprites by ItsNatureToDie.
	- Arrows by Amuscaria.
- Code rewrite for the FireSpawner, HPSwitchableLightSource, ArtiScrollOfHellfire, and derived classes, to include support for VisualThinkers. Big thanks to inkoalawetrust for providing the example in the ZDoom wiki page, which I shamelessly copy-pasted over and over.
Shoutouts to kevansevans for giving me the idea of replacing decorative actors with VisualThinkers for better optimization.
	- New Rainbow Torch edited from Daggerfall.
	- Non Special FX sprites for the Rainbow Torch and Ethereal Statues taken from Hexen, Mageslayer and Reamls of the Haunting, edited by Gothic. Meant to be placeholder sprites in case Xaser wants to do something better for those.
	- Torch off sound edited from Half-Life.
	- Cast sound for the Firewall taken from a bunch of Raven Software games, mixed by Gothic.

-------------------------
Contributor: Lee Jackson
-------------------------
- Music for H1M7: "You Really Suck" from Alien Vendetta MIDI Pack

-------------------------
Contributor: Stewboy
-------------------------
- Music for H3M6: "Trapped"

-------------------------
Contributor: qwerqsar
-------------------------
- H4M3: "Arid Crypt" (co-authored with ShadesMaster) -- [XA] ...I think. :P

-------------------------
Contributor: Blackfish
-------------------------
- H4M6: "Canyon of Ether" (co-authored with ShadesMaster) -- [XA] ditto. Sort of a guesstimate. :P

-------------------------
Contributor: Icytux
-------------------------
- H4M7: "The Dark Rift"

-------------------------
Contributor: cazok (http://cazok.newgrounds.com/)
-------------------------
- Music for H3M5: "Dangerous Adventures"

-------------------
Contributor: el zee
-------------------
- H2M6: "House of the Ancients"
- H2M7: "Asterion"

-------------------
Contributor: Pyroscourge
-------------------
- H3M7: "Infernux Prime"
- H5MX: "In the back of my head"

--------------------
Contributor: Andreas Viklund (TSEC)
--------------------
- Music for H5MX: "Far Away"

--------------------
Contributor: NeoWorm
--------------------
- Widescreen-friendly status bar.
- Widescreen sprites for the Staff.

--------------------
Contributor: NeuralStunner
--------------------
- Staff's pickup and HUD icon graphics.

--------------------
Contributor: KeksDose
--------------------
- Fire particles used for the torches and braziers.

-------------------
Contributor: boris
-------------------
- Breakable glass script

-------------------------
Contributor: zrrion the insect
-------------------------
- Lectern sprites

--------------------
Contributor: AFADoomer
--------------------
- Underwater shaders

--------------------
Other credits
--------------------
- E1 intermission background by Geistig (http://www.deviantart.com/art/medieval-city-30478361)
- E2 intermission background by FerdinandLadera (http://ferdinandladera.deviantart.com/art/Golden-Temple-347576998)
- E3 intermission background by elartwyne (http://elartwyne.deviantart.com/art/Hell-Gate-336498872)
- E4 intermission background by flaviobolla (http://flaviobolla.deviantart.com/)
- E5 intermission background by AdamBurn (http://www.deviantart.com/art/Floating-Castle-concept-106619540)
