// DISC OF REPULSION
ACTOR HPArtiBlastRadius : ArtiBlastRadius replaces ArtiBlastRadius 10110
{
	//$Category Artifacts
	//$Title Disc of Repulsion
	Tag "$TAG_ARTIBLASTRADIUS"
	States
	{
	Spawn:
		ABST ABCB 4 Bright
		Loop
	Use:
		TNT1 A 0 A_Blast(0, 255, 255, 20.0, "BlastEffect2")
	}
}

ACTOR BlastEffect2 : BlastEffect
{
	+PUFFONACTORS
	RenderStyle Add
	Alpha 0.666
	States
	{
	Crash:
	Melee:
	Spawn:
		RADE A   4 Bright Light("FORCEBLAST_X2")
		RADE BCD 4 Bright Light("FORCEBLAST_X1")
		RADE EF  4 Bright Light("FORCEBLAST_X2")
		RADE GHI 4 Bright Light("FORCEBLAST_X3")
		Stop
	}
}

