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- -- helper functions
- local function process_blossom_queue_item()
- local pos = nature.blossomqueue[1][1]
- local node = nature.blossomqueue[1][2]
- local replace = nature.blossomqueue[1][3]
- if (nature.blossomqueue[1][3] == nature.blossom_node and not nature:is_near_water(pos)) then
- table.remove(nature.blossomqueue, 1) -- don't grow if it's not near water, pop from queue.
- return
- end
- nature:grow_node(pos, replace) -- now actually grow it.
- table.remove(nature.blossomqueue, 1)
- end
- minetest.register_globalstep(function(dtime)
- nature.dtime = dtime
- if #nature.blossomqueue > 0 and dtime < 0.2 then
- local i = 1
- if dtime < 0.1 then
- i = i + 4
- end
- if dtime < 0.05 then
- i = i + 10
- end
- while #nature.blossomqueue > 0 and i > 0 do
- process_blossom_queue_item()
- i = i - 1
- end
- end
- end)
- function nature.enqueue_node(pos, node, replace)
- local idx = #nature.blossomqueue
- if idx < nature.blossomqueue_max then
- local enqueue_prob = 0
- if idx < nature.blossomqueue_max * 0.8 then
- enqueue_prob = 1
- else
- -- Reduce queue growth as it gets closer to its max.
- enqueue_prob = 1 - (idx - nature.blossomqueue_max * 0.8) / (nature.blossomqueue_max * 0.2)
- end
- if enqueue_prob == 1 or math.random(100) <= 100 * enqueue_prob then
- nature.blossomqueue[idx+1] = {}
- nature.blossomqueue[idx+1][1] = pos
- nature.blossomqueue[idx+1][2] = node
- nature.blossomqueue[idx+1][3] = replace
- end
- end
- end
- local function set_young_node(pos)
- local meta = minetest.get_meta(pos)
- meta:set_int(nature.meta_blossom_time, minetest.get_gametime())
- end
- local function is_not_young(pos)
- local meta = minetest.get_meta(pos)
- local blossom_time = meta:get_int(nature.meta_blossom_time)
- return not (blossom_time and minetest.get_gametime() - blossom_time < nature.blossom_duration)
- end
- function nature:grow_node(pos, nodename)
- if pos ~= nil then
- local light_enough = (minetest.get_node_light(pos, nil) or 0)
- >= nature.minimum_growth_light
- if is_not_young(pos) and light_enough then
- minetest.swap_node(pos, { name = nodename })
- set_young_node(pos)
- minetest.log("info", nodename .. " has grown at " .. pos.x .. ","
- .. pos.y .. "," .. pos.z)
- end
- end
- end
- function nature:is_near_water(pos)
- return nature.distance_from_water == -1 or minetest.find_node_near(pos, nature.distance_from_water,
- { "default:water_source" }) ~= nil
- end
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