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- -- function to decide if a node has a wall that's in verticals_list{}
- -- returns wall direction of valid node, or nil if invalid.
- function biome_lib:find_adjacent_wall(pos, verticals, randomflag)
- local verts = dump(verticals)
- if randomflag then
- local walltab = {}
-
- if string.find(verts, minetest.get_node({ x=pos.x-1, y=pos.y, z=pos.z }).name) then walltab[#walltab + 1] = 3 end
- if string.find(verts, minetest.get_node({ x=pos.x+1, y=pos.y, z=pos.z }).name) then walltab[#walltab + 1] = 2 end
- if string.find(verts, minetest.get_node({ x=pos.x , y=pos.y, z=pos.z-1 }).name) then walltab[#walltab + 1] = 5 end
- if string.find(verts, minetest.get_node({ x=pos.x , y=pos.y, z=pos.z+1 }).name) then walltab[#walltab + 1] = 4 end
- if #walltab > 0 then return walltab[math.random(1, #walltab)] end
- else
- if string.find(verts, minetest.get_node({ x=pos.x-1, y=pos.y, z=pos.z }).name) then return 3 end
- if string.find(verts, minetest.get_node({ x=pos.x+1, y=pos.y, z=pos.z }).name) then return 2 end
- if string.find(verts, minetest.get_node({ x=pos.x , y=pos.y, z=pos.z-1 }).name) then return 5 end
- if string.find(verts, minetest.get_node({ x=pos.x , y=pos.y, z=pos.z+1 }).name) then return 4 end
- end
- return nil
- end
- -- Function to search downward from the given position, looking for the first
- -- node that matches the ground table. Returns the new position, or nil if
- -- height limit is exceeded before finding it.
- function biome_lib:search_downward(pos, heightlimit, ground)
- for i = 0, heightlimit do
- if string.find(dump(ground), minetest.get_node({x=pos.x, y=pos.y-i, z = pos.z}).name) then
- return {x=pos.x, y=pos.y-i, z = pos.z}
- end
- end
- return false
- end
- function biome_lib:find_open_side(pos)
- if minetest.get_node({ x=pos.x-1, y=pos.y, z=pos.z }).name == "air" then
- return {newpos = { x=pos.x-1, y=pos.y, z=pos.z }, facedir = 2}
- end
- if minetest.get_node({ x=pos.x+1, y=pos.y, z=pos.z }).name == "air" then
- return {newpos = { x=pos.x+1, y=pos.y, z=pos.z }, facedir = 3}
- end
- if minetest.get_node({ x=pos.x, y=pos.y, z=pos.z-1 }).name == "air" then
- return {newpos = { x=pos.x, y=pos.y, z=pos.z-1 }, facedir = 4}
- end
- if minetest.get_node({ x=pos.x, y=pos.y, z=pos.z+1 }).name == "air" then
- return {newpos = { x=pos.x, y=pos.y, z=pos.z+1 }, facedir = 5}
- end
- return nil
- end
- -- "Record" the chunks being generated by the core mapgen
- minetest.register_on_generated(function(minp, maxp, blockseed)
- biome_lib.blocklist_aircheck[#biome_lib.blocklist_aircheck + 1] = { minp, maxp }
- biome_lib.blocklist_no_aircheck[#biome_lib.blocklist_no_aircheck + 1] = { minp, maxp }
- end)
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