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- local S = mobs.intllib
- local get_velocity = function(self)
- local v = self.object:get_velocity()
- -- sanity check
- if not v then return 0 end
- return (v.x * v.x + v.z * v.z) ^ 0.5
- end
- -- Spider by AspireMint (CC-BY-SA 3.0 license)
- mobs:register_mob("mobs_monster:spider", {
- --docile_by_day = true,
- group_attack = true,
- type = "monster",
- passive = false,
- attack_type = "dogfight",
- reach = 2,
- damage = 3,
- hp_min = 10,
- hp_max = 30,
- armor = 200,
- collisionbox = {-0.8, -0.5, -0.8, 0.8, 0, 0.8},
- visual_size = {x = 1, y = 1},
- visual = "mesh",
- mesh = "mobs_spider.b3d",
- textures = {
- {"mobs_spider_mese.png"},
- {"mobs_spider_orange.png"},
- {"mobs_spider_snowy.png"},
- {"mobs_spider_grey.png"},
- {"mobs_spider_crystal.png"},
- },
- makes_footstep_sound = false,
- sounds = {
- random = "mobs_spider",
- attack = "mobs_spider",
- },
- walk_velocity = 1,
- run_velocity = 3,
- jump = true,
- view_range = 15,
- floats = 0,
- drops = {
- {name = "farming:string", chance = 1, min = 0, max = 2},
- },
- water_damage = 5,
- lava_damage = 5,
- light_damage = 0,
- animation = {
- speed_normal = 15,
- speed_run = 20,--15,
- stand_start = 0,
- stand_end = 0,
- walk_start = 1,
- walk_end = 21,
- run_start = 1,
- run_end = 21,
- punch_start = 25,
- punch_end = 45,
- },
- -- what kind of spider are we spawning?
- on_spawn = function(self)
- local pos = self.object:get_pos() ; pos.y = pos.y - 1
- -- snowy spider
- if minetest.find_node_near(pos, 1,
- {"default:snow", "default:snowblock", "default:dirt_with_snow"}) then
- self.base_texture = {"mobs_spider_snowy.png"}
- self.object:set_properties({textures = self.base_texture})
- self.docile_by_day = true
- -- tarantula
- elseif minetest.find_node_near(pos, 1,
- {"default:dirt_with_rainforest_litter", "default:jungletree"}) then
- self.base_texture = {"mobs_spider_orange.png"}
- self.object:set_properties({textures = self.base_texture})
- self.docile_by_day = true
- -- grey spider
- elseif minetest.find_node_near(pos, 1,
- {"default:stone", "default:gravel"}) then
- self.base_texture = {"mobs_spider_grey.png"}
- self.object:set_properties({textures = self.base_texture})
- -- mese spider
- elseif minetest.find_node_near(pos, 1,
- {"default:mese", "default:stone_with_mese"}) then
- self.base_texture = {"mobs_spider_mese.png"}
- self.object:set_properties({textures = self.base_texture})
- elseif minetest.find_node_near(pos, 1,
- {"ethereal:crystal_dirt", "ethereal:crystal_spike"}) then
- self.base_texture = {"mobs_spider_crystal.png"}
- self.object:set_properties({textures = self.base_texture})
- self.docile_by_day = true
- self.drops = {
- {name = "farming:string", chance = 1, min = 0, max = 2},
- {name = "ethereal:crystal_spike", chance = 15, min = 1, max = 2},
- }
- end
- return true -- run only once, false/nil runs every activation
- end,
- -- custom function to make spiders climb vertical facings
- do_custom = function(self, dtime)
- -- quarter second timer
- self.spider_timer = (self.spider_timer or 0) + dtime
- if self.spider_timer < 0.25 then
- return
- end
- self.spider_timer = 0
- -- need to be stopped to go onwards
- if get_velocity(self) > 0.5 then
- self.disable_falling = nil
- return
- end
- local pos = self.object:get_pos()
- local yaw = self.object:get_yaw()
- -- sanity check
- if not yaw then return end
- pos.y = pos.y + self.collisionbox[2] - 0.2
- local dir_x = -math.sin(yaw) * (self.collisionbox[4] + 0.5)
- local dir_z = math.cos(yaw) * (self.collisionbox[4] + 0.5)
- local nod = minetest.get_node_or_nil({
- x = pos.x + dir_x,
- y = pos.y + 0.5,
- z = pos.z + dir_z
- })
- -- get current velocity
- local v = self.object:get_velocity()
- -- can only climb solid facings
- if not nod or not minetest.registered_nodes[nod.name]
- or not minetest.registered_nodes[nod.name].walkable then
- self.disable_falling = nil
- v.y = 0
- self.object:set_velocity(v)
- return
- end
- --print ("----", nod.name, self.disable_falling, dtime)
- -- turn off falling if attached to facing
- self.disable_falling = true
- -- move up facing
- v.x = 0 ; v.y = 0
- v.y = self.jump_height
- mobs:set_animation(self, "jump")
- self.object:set_velocity(v)
- end,
- -- make spiders jump at you on attack
- custom_attack = function(self, pos)
- local vel = self.object:get_velocity()
- self.object:set_velocity({
- x = vel.x * self.run_velocity,
- y = self.jump_height * 1.5,
- z = vel.z * self.run_velocity
- })
- self.pausetimer = 0.5
- return true -- continue rest of attack function
- end
- })
- -- above ground spawn
- mobs:spawn({
- name = "mobs_monster:spider",
- nodes = {
- "default:dirt_with_rainforest_litter", "default:snowblock",
- "default:snow", "ethereal:crystal_dirt", "ethereal:cold_dirt"
- },
- min_light = 0,
- max_light = 8,
- chance = 7000,
- active_object_count = 1,
- min_height = 25,
- max_height = 31000,
- })
- -- below ground spawn
- mobs:spawn({
- name = "mobs_monster:spider",
- nodes = {"default:stone_with_mese", "default:mese", "default:stone"},
- min_light = 0,
- max_light = 7,
- chance = 7000,
- active_object_count = 1,
- min_height = -31000,
- max_height = -40,
- })
- mobs:register_egg("mobs_monster:spider", S("Spider"), "mobs_cobweb.png", 1)
- mobs:alias_mob("mobs_monster:spider2", "mobs_monster:spider") -- compatibility
- mobs:alias_mob("mobs:spider", "mobs_monster:spider")
- -- cobweb
- minetest.register_node(":mobs:cobweb", {
- description = S("Cobweb"),
- drawtype = "plantlike",
- visual_scale = 1.2,
- tiles = {"mobs_cobweb.png"},
- inventory_image = "mobs_cobweb.png",
- paramtype = "light",
- sunlight_propagates = true,
- liquid_viscosity = 11,
- liquidtype = "source",
- liquid_alternative_flowing = "mobs:cobweb",
- liquid_alternative_source = "mobs:cobweb",
- liquid_renewable = false,
- liquid_range = 0,
- walkable = false,
- groups = {snappy = 1, disable_jump = 1},
- drop = "farming:string",
- sounds = default.node_sound_leaves_defaults(),
- })
- minetest.register_craft({
- output = "mobs:cobweb",
- recipe = {
- {"farming:string", "", "farming:string"},
- {"", "farming:string", ""},
- {"farming:string", "", "farming:string"},
- }
- })
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