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- #ifndef FREESHOP_LOADINGSTATE_HPP
- #define FREESHOP_LOADINGSTATE_HPP
- #include "State.hpp"
- #include "../TweenObjects.hpp"
- #include "../Util.hpp"
- #include "../LoadInformations.hpp"
- #include <cpp3ds/Graphics/Sprite.hpp>
- #include <cpp3ds/Graphics/Texture.hpp>
- #include <cpp3ds/System/Clock.hpp>
- #include <cpp3ds/Graphics/RectangleShape.hpp>
- #include <cpp3ds/Graphics/Text.hpp>
- namespace FreeShop {
- class LoadingState : public State
- {
- public:
- LoadingState(StateStack& stack, Context& context, StateCallback callback);
- virtual void renderTopScreen(cpp3ds::Window& window);
- virtual void renderBottomScreen(cpp3ds::Window& window);
- virtual bool update(float delta);
- virtual bool processEvent(const cpp3ds::Event& event);
- private:
- cpp3ds::RectangleShape m_background;
- cpp3ds::Text m_icon;
- cpp3ds::Clock m_rotateClock;
- };
- } // namespace FreeShop
- #endif // FREESHOP_LOADINGSTATE_HPP
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