settingtypes.txt 3.0 KB

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  1. # If false then mobs no longer spawn in world without spawner or spawn egg
  2. mobs_spawn (Spawn Mobs) bool true
  3. # If enabled then monsters no longer spawn in world
  4. only_peaceful_mobs (Only spawn peaceful Mobs) bool false
  5. # If enabled then punching mobs no longer shows blood effects
  6. mobs_disable_blood (Disable Mob blood) bool false
  7. # If enabled the mobs will be highlighted when hit
  8. mob_hit_effect (Highlight Mob when Hit) bool false
  9. # If disabled then Mobs no longer destroy world blocks
  10. mobs_griefing (Griefing Mobs) bool true
  11. # If false then Mobs no longer spawn inside player protected areas
  12. mobs_spawn_protected (Spawn Mobs in protected areas) bool true
  13. # If false then Monsters no longer spawn inside player protected areas
  14. mobs_spawn_monster_protected (Spawn Monsters in protected areas) bool true
  15. # If true Mobs will be removed once a map chunk is out of view
  16. remove_far_mobs (Remove far Mobs) bool true
  17. # Sets Mob difficulty level by multiplying punch damage
  18. mob_difficulty (Mob difficulty) float 1.0
  19. # Contains a value used to multiply Mob spawn values
  20. mob_chance_multiplier (Mob chance multiplier) float 1.0
  21. # When false Mob no longer drop items when killed
  22. mobs_drop_items (Mob drops) bool true
  23. # Sets minimum distance around player that mobs cannot spawn
  24. mob_nospawn_range (Mob no-spawn range) float 12.0
  25. # Sets maximum number of active mobs in game (0 for unlimited)
  26. mob_active_limit (Mob Active Limit) float 0
  27. # Enables area check when spawning mobs
  28. mob_area_spawn (Mob Area Spawn) bool false
  29. # Enable peaceful player attack prevention
  30. enable_peaceful_player (Mobs do not attack peaceful player without reason) bool false
  31. # Enable mobs smooth rotation
  32. mob_smooth_rotate (Smooth rotation for mobs) bool true
  33. # Fix Mob Height if too low so they cannot escape through specific nodes
  34. mob_height_fix (Fix Mob Height) bool true
  35. [Pathfinding]
  36. # Enable pathfinding (default Enabled)
  37. mob_pathfinding_enable (Enable pathfinding) bool true
  38. # Use pathfinder mod if available (default Enabled)
  39. mob_pathfinder_enable (Use pathfinder mod if available) bool true
  40. # How long before stuck mobs starts searching (default 3.0)
  41. mob_pathfinding_stuck_timeout (How long before stuck mobs start searching) float 3.0
  42. # How long will mob follow path before giving up (default 5.0)
  43. mob_pathfinding_stuck_path_timeout (How long will mob follow path before giving up) float 5.0
  44. # Which pathfinding algorithm to use
  45. # - Dijkstra (default)
  46. # - A*_noprefetch (AStar_noprefetch)
  47. # - A* (AStar)
  48. # (A* names differ cause Minetest doesn´t allow "*" in settings)
  49. mob_pathfinding_algorithm (pathfinding algorithm) enum Dijkstra Dijkstra,AStar_noprefetch,AStar
  50. # max search distance from search positions (default 16)
  51. mob_pathfinding_searchdistance (path search distance) int 16
  52. # max jump height for pathfinding (default 4)
  53. mob_pathfinding_max_jump (path max jump height) int 4
  54. # max drop height for pathfinding (default 6)
  55. mob_pathfinding_max_drop (path max drop height) int 6