placeable_scene.xscn 7.8 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <resource_file type="PackedScene" subresource_count="4" version="1.0" version_name="Godot Engine v1.0.3917-beta1">
  3. <ext_resource path="res://Sprites/Tiles/tree.png" type="Texture"></ext_resource>
  4. <ext_resource path="res://Sprites/Tiles/rock.png" type="Texture"></ext_resource>
  5. <resource type="RectangleShape2D" path="local://1">
  6. <real name="custom_solver_bias"> 0 </real>
  7. <vector2 name="extents"> 16, 16 </vector2>
  8. </resource>
  9. <main_resource>
  10. <dictionary name="_bundled" shared="false">
  11. <string> "names" </string>
  12. <string_array len="38">
  13. <string> "node" </string>
  14. <string> "Node2D" </string>
  15. <string> "_import_path" </string>
  16. <string> "visibility/visible" </string>
  17. <string> "visibility/opacity" </string>
  18. <string> "visibility/self_opacity" </string>
  19. <string> "visibility/behind_parent" </string>
  20. <string> "transform/pos" </string>
  21. <string> "transform/rot" </string>
  22. <string> "transform/scale" </string>
  23. <string> "__meta__" </string>
  24. <string> "tree" </string>
  25. <string> "Sprite" </string>
  26. <string> "texture" </string>
  27. <string> "centered" </string>
  28. <string> "offset" </string>
  29. <string> "flip_h" </string>
  30. <string> "flip_v" </string>
  31. <string> "vframes" </string>
  32. <string> "hframes" </string>
  33. <string> "frame" </string>
  34. <string> "modulate" </string>
  35. <string> "region" </string>
  36. <string> "region_rect" </string>
  37. <string> "StaticBody2D" </string>
  38. <string> "shape_count" </string>
  39. <string> "shapes/0/shape" </string>
  40. <string> "shapes/0/transform" </string>
  41. <string> "shapes/0/trigger" </string>
  42. <string> "layers" </string>
  43. <string> "constant_linear_velocity" </string>
  44. <string> "constant_angular_velocity" </string>
  45. <string> "friction" </string>
  46. <string> "bounce" </string>
  47. <string> "CollisionShape2D" </string>
  48. <string> "shape" </string>
  49. <string> "trigger" </string>
  50. <string> "rock" </string>
  51. </string_array>
  52. <string> "version" </string>
  53. <int> 1 </int>
  54. <string> "conn_count" </string>
  55. <int> 0 </int>
  56. <string> "node_count" </string>
  57. <int> 7 </int>
  58. <string> "variants" </string>
  59. <array len="19" shared="false">
  60. <node_path> "" </node_path>
  61. <bool> True </bool>
  62. <real> 1 </real>
  63. <bool> False </bool>
  64. <vector2> 0, 0 </vector2>
  65. <real> 0 </real>
  66. <vector2> 1, 1 </vector2>
  67. <dictionary shared="false">
  68. <string> "__editor_plugin_states__" </string>
  69. <dictionary shared="false">
  70. <string> "2D" </string>
  71. <dictionary shared="false">
  72. <string> "pixel_snap" </string>
  73. <bool> False </bool>
  74. <string> "zoom" </string>
  75. <real> 1.108033 </real>
  76. <string> "use_snap" </string>
  77. <bool> True </bool>
  78. <string> "ofs" </string>
  79. <vector2> -76.7448, -74.4274 </vector2>
  80. <string> "snap" </string>
  81. <int> 32 </int>
  82. </dictionary>
  83. <string> "3D" </string>
  84. <dictionary shared="false">
  85. <string> "deflight_rot_y" </string>
  86. <real> 0.628319 </real>
  87. <string> "zfar" </string>
  88. <real> 500 </real>
  89. <string> "fov" </string>
  90. <real> 45 </real>
  91. <string> "viewports" </string>
  92. <array len="4" shared="false">
  93. <dictionary shared="false">
  94. <string> "distance" </string>
  95. <real> 4 </real>
  96. <string> "x_rot" </string>
  97. <real> 0 </real>
  98. <string> "y_rot" </string>
  99. <real> 0 </real>
  100. <string> "listener" </string>
  101. <bool> True </bool>
  102. <string> "use_environment" </string>
  103. <bool> False </bool>
  104. <string> "use_orthogonal" </string>
  105. <bool> False </bool>
  106. <string> "pos" </string>
  107. <vector3> 0, 0, 0 </vector3>
  108. </dictionary>
  109. <dictionary shared="false">
  110. <string> "distance" </string>
  111. <real> 4 </real>
  112. <string> "x_rot" </string>
  113. <real> 0 </real>
  114. <string> "y_rot" </string>
  115. <real> 0 </real>
  116. <string> "listener" </string>
  117. <bool> False </bool>
  118. <string> "use_environment" </string>
  119. <bool> False </bool>
  120. <string> "use_orthogonal" </string>
  121. <bool> False </bool>
  122. <string> "pos" </string>
  123. <vector3> 0, 0, 0 </vector3>
  124. </dictionary>
  125. <dictionary shared="false">
  126. <string> "distance" </string>
  127. <real> 4 </real>
  128. <string> "x_rot" </string>
  129. <real> 0 </real>
  130. <string> "y_rot" </string>
  131. <real> 0 </real>
  132. <string> "listener" </string>
  133. <bool> False </bool>
  134. <string> "use_environment" </string>
  135. <bool> False </bool>
  136. <string> "use_orthogonal" </string>
  137. <bool> False </bool>
  138. <string> "pos" </string>
  139. <vector3> 0, 0, 0 </vector3>
  140. </dictionary>
  141. <dictionary shared="false">
  142. <string> "distance" </string>
  143. <real> 4 </real>
  144. <string> "x_rot" </string>
  145. <real> 0 </real>
  146. <string> "y_rot" </string>
  147. <real> 0 </real>
  148. <string> "listener" </string>
  149. <bool> False </bool>
  150. <string> "use_environment" </string>
  151. <bool> False </bool>
  152. <string> "use_orthogonal" </string>
  153. <bool> False </bool>
  154. <string> "pos" </string>
  155. <vector3> 0, 0, 0 </vector3>
  156. </dictionary>
  157. </array>
  158. <string> "viewport_mode" </string>
  159. <int> 1 </int>
  160. <string> "default_light" </string>
  161. <bool> True </bool>
  162. <string> "ambient_light_color" </string>
  163. <color> 0.15, 0.15, 0.15, 1 </color>
  164. <string> "show_grid" </string>
  165. <bool> True </bool>
  166. <string> "show_origin" </string>
  167. <bool> True </bool>
  168. <string> "znear" </string>
  169. <real> 0.1 </real>
  170. <string> "default_srgb" </string>
  171. <bool> False </bool>
  172. <string> "deflight_rot_x" </string>
  173. <real> 0.942478 </real>
  174. </dictionary>
  175. </dictionary>
  176. <string> "__editor_run_settings__" </string>
  177. <dictionary shared="false">
  178. <string> "custom_args" </string>
  179. <string> "-l $scene" </string>
  180. <string> "run_mode" </string>
  181. <int> 0 </int>
  182. </dictionary>
  183. <string> "__editor_plugin_screen__" </string>
  184. <string> "2D" </string>
  185. </dictionary>
  186. <vector2> 48, 48 </vector2>
  187. <resource resource_type="Texture" path="res://Sprites/Tiles/tree.png"> </resource>
  188. <int> 1 </int>
  189. <int> 0 </int>
  190. <color> 1, 1, 1, 1 </color>
  191. <rect2> 0, 0, 0, 0 </rect2>
  192. <resource resource_type="Shape2D" path="local://1"> </resource>
  193. <matrix32> 1, 0, 0, 1, 0, 0 </matrix32>
  194. <vector2> 112, 48 </vector2>
  195. <resource resource_type="Texture" path="res://Sprites/Tiles/rock.png"> </resource>
  196. <matrix32> 1, -0, 0, 1, 0, 0 </matrix32>
  197. </array>
  198. <string> "nodes" </string>
  199. <int_array len="251"> -1, -1, 1, 0, -1, 9, 2, 0, 3, 1, 4, 2, 5, 2, 6, 3, 7, 4, 8, 5, 9, 6, 10, 7, 0, 0, 0, 12, 11, -1, 19, 2, 0, 3, 1, 4, 2, 5, 2, 6, 3, 7, 8, 8, 5, 9, 6, 13, 9, 14, 1, 15, 4, 16, 3, 17, 3, 18, 10, 19, 10, 20, 11, 21, 12, 22, 3, 23, 13, 0, 1, 0, 24, 24, -1, 17, 2, 0, 3, 1, 4, 2, 5, 2, 6, 3, 7, 4, 8, 5, 9, 6, 25, 10, 26, 14, 27, 15, 28, 3, 29, 10, 30, 4, 31, 5, 32, 2, 33, 5, 0, 2, 0, 34, 34, -1, 10, 2, 0, 3, 1, 4, 2, 5, 2, 6, 3, 7, 4, 8, 5, 9, 6, 35, 14, 36, 3, 0, 0, 0, 12, 37, -1, 19, 2, 0, 3, 1, 4, 2, 5, 2, 6, 3, 7, 16, 8, 5, 9, 6, 13, 17, 14, 1, 15, 4, 16, 3, 17, 3, 18, 10, 19, 10, 20, 11, 21, 12, 22, 3, 23, 13, 0, 4, 0, 24, 24, -1, 17, 2, 0, 3, 1, 4, 2, 5, 2, 6, 3, 7, 4, 8, 5, 9, 6, 25, 10, 26, 14, 27, 18, 28, 3, 29, 10, 30, 4, 31, 5, 32, 2, 33, 5, 0, 5, 0, 34, 34, -1, 10, 2, 0, 3, 1, 4, 2, 5, 2, 6, 3, 7, 4, 8, 5, 9, 6, 35, 14, 36, 3, 0 </int_array>
  200. <string> "conns" </string>
  201. <int_array len="0"> </int_array>
  202. </dictionary>
  203. </main_resource>
  204. </resource_file>