project.godot 1.7 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071
  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=4
  9. _global_script_classes=[ {
  10. "base": "KinematicBody2D",
  11. "class": "MovingCreature",
  12. "language": "GDScript",
  13. "path": "res://Scripts/moving_creature.gd"
  14. }, {
  15. "base": "MovingCreature",
  16. "class": "MovingEnemy",
  17. "language": "GDScript",
  18. "path": "res://Scripts/moving_enemy.gd"
  19. }, {
  20. "base": "MovingCreature",
  21. "class": "Player",
  22. "language": "GDScript",
  23. "path": "res://Scripts/player.gd"
  24. }, {
  25. "base": "KinematicBody2D",
  26. "class": "Projectile",
  27. "language": "GDScript",
  28. "path": "res://Scripts/projectile.gd"
  29. } ]
  30. _global_script_class_icons={
  31. "MovingCreature": "",
  32. "MovingEnemy": "",
  33. "Player": "",
  34. "Projectile": ""
  35. }
  36. [application]
  37. config/name="Little Mage"
  38. run/main_scene="res://Scenes/main_menu.tscn"
  39. config/icon="res://icon.png"
  40. [autoload]
  41. global="*res://Scripts/global.gd"
  42. [display]
  43. window/size/width=640
  44. window/size/height=480
  45. window/size/resizable=false
  46. [input]
  47. cast={
  48. "deadzone": 0.5,
  49. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":81,"unicode":0,"echo":false,"script":null)
  50. ]
  51. }
  52. next_spell={
  53. "deadzone": 0.5,
  54. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":69,"unicode":0,"echo":false,"script":null)
  55. ]
  56. }
  57. [rendering]
  58. environment/default_environment="res://default_env.tres"