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- ; Engine configuration file.
- ; It's best edited using the editor UI and not directly,
- ; since the parameters that go here are not all obvious.
- ;
- ; Format:
- ; [section] ; section goes between []
- ; param=value ; assign values to parameters
- config_version=4
- _global_script_classes=[ {
- "base": "KinematicBody2D",
- "class": "MovingCreature",
- "language": "GDScript",
- "path": "res://Scripts/moving_creature.gd"
- }, {
- "base": "MovingCreature",
- "class": "MovingEnemy",
- "language": "GDScript",
- "path": "res://Scripts/moving_enemy.gd"
- }, {
- "base": "MovingCreature",
- "class": "Player",
- "language": "GDScript",
- "path": "res://Scripts/player.gd"
- }, {
- "base": "KinematicBody2D",
- "class": "Projectile",
- "language": "GDScript",
- "path": "res://Scripts/projectile.gd"
- } ]
- _global_script_class_icons={
- "MovingCreature": "",
- "MovingEnemy": "",
- "Player": "",
- "Projectile": ""
- }
- [application]
- config/name="Little Mage"
- run/main_scene="res://Scenes/main_menu.tscn"
- config/icon="res://icon.png"
- [autoload]
- global="*res://Scripts/global.gd"
- [display]
- window/size/width=640
- window/size/height=480
- window/size/resizable=false
- [input]
- cast={
- "deadzone": 0.5,
- "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":81,"unicode":0,"echo":false,"script":null)
- ]
- }
- next_spell={
- "deadzone": 0.5,
- "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":69,"unicode":0,"echo":false,"script":null)
- ]
- }
- [rendering]
- environment/default_environment="res://default_env.tres"
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