Mrchiantos 2708f0769e test 4 years ago
..
Font Licenses 2974e4fde2 Update fonts and default settings 4 years ago
BlockColor.6 291d35fe69 Start Test with BlockColor 4 years ago
BlockColorServer.6 291d35fe69 Start Test with BlockColor 4 years ago
Doxyfile.in bd40ee2b95 Improve Doxyfile 8 years ago
LGPL-3.0.md c6610c4ac6 Update LGPL-3.0.md 8 years ago
Other License.md 291d35fe69 Start Test with BlockColor 4 years ago
Readme.md 291d35fe69 Start Test with BlockColor 4 years ago
client_lua_api.md c174cb41e6 test 4 years ago
fst_api.txt 944ffe9e53 Correct spelling mistakes in documentation 9 years ago
lua_api.txt 2708f0769e test 4 years ago
main_page.dox 291d35fe69 Start Test with BlockColor 4 years ago
menu_lua_api.txt ecbb9310de Bump version to 0.4.17 5 years ago
protocol.txt 291d35fe69 Start Test with BlockColor 4 years ago
texture_packs.txt 291d35fe69 Start Test with BlockColor 4 years ago
world_format.txt 021e667511 Add documentation for map block format 27 (#5576) 7 years ago

Readme.md

BlockColor Docs

Default controls

All controls are re-bindable using settings. Some can be changes in the key config dialog in the settings tab.

Button Action
Move mouse Look around
W, A, S, D Move
Space Jump/move up
Shift Sneak/move down
Q Drop itemstack
Shift + Q Drop single item
Left mouse button Dig/punch/take item
Right mouse button Place/use
Shift + right mouse button Build (without using)
I Inventory menu
Mouse wheel Select item
0-9 Select item
Z Zoom (needs zoom privilege)
T Chat
/ Command
Esc Pause menu/abort/exit (pauses only singleplayer game)
R Enable/disable full range view
+ Increase view range
- Decrease view range
K Enable/disable fly mode (needs fly privilege)
J Enable/disable fast mode (needs fast privilege)
H Enable/disable noclip mode (needs noclip privilege)
E Move fast in fast mode
F1 Hide/show HUD
F2 Hide/show chat
F3 Disable/enable fog
F4 Disable/enable camera update (Mapblocks are not updated anymore when disabled, disabled in release builds)
F5 Cycle through debug info screens
F6 Cycle through profiler info screens
F7 Cycle through camera modes
F8 Toggle cinematic mode
F9 Cycle through minimap modes
Shift + F9 Change minimap orientation
F10 Show/hide console
F12 Take screenshot

Paths

Locations:

  • bin - Compiled binaries
  • share - Distributed read-only data
  • user - User-created modifiable data

Where each location is on each platform:

  • Windows .zip / RUN_IN_PLACE source:
    • bin = bin
    • share = .
    • user = .
  • Linux installed:
    • bin = /usr/bin
    • share = /usr/share/BlockColor
    • user = ~/.BlockColor
  • macOS:
    • bin = Contents/MacOS
    • share = Contents/Resources
    • user = Contents/User OR ~/Library/Application Support/BlockColor

Worlds can be found as separate folders in: user/worlds/

Configuration file:

  • Default location: $user/BlockColor.conf
  • It is created by BlockColor when it is ran the first time.
  • A specific file can be specified on the command line: --config
  • A run-in-place build will look for the configuration file in $location_of_exe/../BlockColor.conf and also $location_of_exe/../../BlockColor.conf
  • Command-line options:

    • Use --help

    Compiling on GNU/Linux:

    Compiling on GNU/Linux

    Dependencies

    Dependency Version Commentary
    GCC 4.9+ Can be replaced with Clang 3.4+
    CMake 2.6+
    Irrlicht 1.7.3+
    SQLite3 3.0+
    LuaJIT 2.0+ Bundled Lua 5.1 is used if not present
    GMP 5.0.0+ Bundled mini-GMP is used if not present
    JsonCPP 1.0.0+ Bundled JsonCPP is used if not present

    For Debian/Ubuntu:

    $ sudo apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev
    

    For Fedora users:

    $ sudo dnf install make automake gcc gcc-c++ kernel-devel cmake libcurl-devel openal-soft-devel libvorbis-devel libXxf86vm-devel libogg-devel freetype-devel mesa-libGL-devel zlib-devel jsoncpp-devel irrlicht-devel bzip2-libs gmp-devel sqlite-devel luajit-devel leveldb-devel ncurses-devel doxygen spatialindex-devel bzip2-devel
    

    Download

    You can install git for easily keeping your copy up to date. If you don’t want git, read below on how to get the source without git.
    This is an example for installing git on Debian/Ubuntu:

    $ sudo apt-get install git
    

    For Fedora users:

    $ sudo dnf install git
    

    Download source (this is the URL to the latest of source repository, which might not work at all times) using git: $ git clone --depth 1 https://github.com/BlockColor/BlockColor.git $ cd BlockColor

    Download source, without using git: $ wget https://github.com/BlockColor/BlockColor/archive/master.tar.gz $ tar xf master.tar.gz $ cd BlockColor-master

    Build

    Build a version that runs directly from the source directory:

    $ cmake . -DRUN_IN_PLACE=TRUE
    $ make -j <number of processors>
    

    Run it:

    $ ./bin/BlockColor
    
    • Use cmake . -LH to see all CMake options and their current state
    • If you want to install it system-wide (or are making a distribution package), you will want to use -DRUN_IN_PLACE=FALSE
    • You can build a bare server by specifying -DBUILD_SERVER=TRUE
    • You can disable the client build by specifying -DBUILD_CLIENT=FALSE
    • You can select between Release and Debug build by -DCMAKE_BUILD_TYPE=
      • Debug build is slower, but gives much more useful output in a debugger
    • If you build a bare server, you don't need to have Irrlicht installed. In that case use -DIRRLICHT_SOURCE_DIR=/the/irrlicht/source
    • CMake options

      General options:

      BUILD_CLIENT           - Build BlockColor client
      BUILD_SERVER           - Build BlockColor server
      CMAKE_BUILD_TYPE       - Type of build (Release vs. Debug)
          Release            - Release build
          Debug              - Debug build
          SemiDebug          - Partially optimized debug build
          RelWithDebInfo     - Release build with Debug information
          MinSizeRel         - Release build with -Os passed to compiler to make executable as small as possible
      ENABLE_CURL            - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http
      ENABLE_CURSES          - Build with (n)curses; Enables a server side terminal (command line option: --terminal)
      ENABLE_FREETYPE        - Build with FreeType2; Allows using TTF fonts
      ENABLE_GETTEXT         - Build with Gettext; Allows using translations
      ENABLE_GLES            - Search for Open GLES headers & libraries and use them
      ENABLE_LEVELDB         - Build with LevelDB; Enables use of LevelDB map backend
      ENABLE_POSTGRESQL      - Build with libpq; Enables use of PostgreSQL map backend (PostgreSQL 9.5 or greater recommended)
      ENABLE_REDIS           - Build with libhiredis; Enables use of Redis map backend
      ENABLE_SPATIAL         - Build with LibSpatial; Speeds up AreaStores
      ENABLE_SOUND           - Build with OpenAL, libogg & libvorbis; in-game Sounds
      ENABLE_LUAJIT          - Build with LuaJIT (much faster than non-JIT Lua)
      ENABLE_SYSTEM_GMP      - Use GMP from system (much faster than bundled mini-gmp)
      ENABLE_SYSTEM_JSONCPP  - Use JsonCPP from system
      RUN_IN_PLACE           - Create a portable install (worlds, settings etc. in current directory)
      USE_GPROF              - Enable profiling using GProf
      VERSION_EXTRA          - Text to append to version (e.g. VERSION_EXTRA=foobar -> BlockColor 0.4.9-foobar)
      

      Library specific options:

      BZIP2_INCLUDE_DIR               - Linux only; directory where bzlib.h is located
      BZIP2_LIBRARY                   - Linux only; path to libbz2.a/libbz2.so
      CURL_DLL                        - Only if building with cURL on Windows; path to libcurl.dll
      CURL_INCLUDE_DIR                - Only if building with cURL; directory where curl.h is located
      CURL_LIBRARY                    - Only if building with cURL; path to libcurl.a/libcurl.so/libcurl.lib
      EGL_INCLUDE_DIR                 - Only if building with GLES; directory that contains egl.h
      EGL_LIBRARY                     - Only if building with GLES; path to libEGL.a/libEGL.so
      FREETYPE_INCLUDE_DIR_freetype2  - Only if building with Freetype2; directory that contains an freetype directory with files such as ftimage.h in it
      FREETYPE_INCLUDE_DIR_ft2build   - Only if building with Freetype2; directory that contains ft2build.h
      FREETYPE_LIBRARY                - Only if building with Freetype2; path to libfreetype.a/libfreetype.so/freetype.lib
      FREETYPE_DLL                    - Only if building with Freetype2 on Windows; path to libfreetype.dll
      GETTEXT_DLL                     - Only when building with Gettext on Windows; path to libintl3.dll
      GETTEXT_ICONV_DLL               - Only when building with Gettext on Windows; path to libiconv2.dll
      GETTEXT_INCLUDE_DIR             - Only when building with Gettext; directory that contains iconv.h
      GETTEXT_LIBRARY                 - Only when building with Gettext on Windows; path to libintl.dll.a
      GETTEXT_MSGFMT                  - Only when building with Gettext; path to msgfmt/msgfmt.exe
      IRRLICHT_DLL                    - Only on Windows; path to Irrlicht.dll
      IRRLICHT_INCLUDE_DIR            - Directory that contains IrrCompileConfig.h
      IRRLICHT_LIBRARY                - Path to libIrrlicht.a/libIrrlicht.so/libIrrlicht.dll.a/Irrlicht.lib
      LEVELDB_INCLUDE_DIR             - Only when building with LevelDB; directory that contains db.h
      LEVELDB_LIBRARY                 - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll.a
      LEVELDB_DLL                     - Only when building with LevelDB on Windows; path to libleveldb.dll
      PostgreSQL_INCLUDE_DIR          - Only when building with PostgreSQL; directory that contains libpq-fe.h
      POSTGRESQL_LIBRARY              - Only when building with PostgreSQL; path to libpq.a/libpq.so
      REDIS_INCLUDE_DIR               - Only when building with Redis; directory that contains hiredis.h
      REDIS_LIBRARY                   - Only when building with Redis; path to libhiredis.a/libhiredis.so
      SPATIAL_INCLUDE_DIR             - Only when building with LibSpatial; directory that contains spatialindex/SpatialIndex.h
      SPATIAL_LIBRARY                 - Only when building with LibSpatial; path to libspatialindex_c.so/spatialindex-32.lib
      LUA_INCLUDE_DIR                 - Only if you want to use LuaJIT; directory where luajit.h is located
      LUA_LIBRARY                     - Only if you want to use LuaJIT; path to libluajit.a/libluajit.so
      MINGWM10_DLL                    - Only if compiling with MinGW; path to mingwm10.dll
      OGG_DLL                         - Only if building with sound on Windows; path to libogg.dll
      OGG_INCLUDE_DIR                 - Only if building with sound; directory that contains an ogg directory which contains ogg.h
      OGG_LIBRARY                     - Only if building with sound; path to libogg.a/libogg.so/libogg.dll.a
      OPENAL_DLL                      - Only if building with sound on Windows; path to OpenAL32.dll
      OPENAL_INCLUDE_DIR              - Only if building with sound; directory where al.h is located
      OPENAL_LIBRARY                  - Only if building with sound; path to libopenal.a/libopenal.so/OpenAL32.lib
      OPENGLES2_INCLUDE_DIR           - Only if building with GLES; directory that contains gl2.h
      OPENGLES2_LIBRARY               - Only if building with GLES; path to libGLESv2.a/libGLESv2.so
      SQLITE3_INCLUDE_DIR             - Directory that contains sqlite3.h
      SQLITE3_LIBRARY                 - Path to libsqlite3.a/libsqlite3.so/sqlite3.lib
      VORBISFILE_DLL                  - Only if building with sound on Windows; path to libvorbisfile-3.dll
      VORBISFILE_LIBRARY              - Only if building with sound; path to libvorbisfile.a/libvorbisfile.so/libvorbisfile.dll.a
      VORBIS_DLL                      - Only if building with sound on Windows; path to libvorbis-0.dll
      VORBIS_INCLUDE_DIR              - Only if building with sound; directory that contains a directory vorbis with vorbisenc.h inside
      VORBIS_LIBRARY                  - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a
      XXF86VM_LIBRARY                 - Only on Linux; path to libXXf86vm.a/libXXf86vm.so
      ZLIB_DLL                        - Only on Windows; path to zlib1.dll
      ZLIBWAPI_DLL                    - Only on Windows; path to zlibwapi.dll
      ZLIB_INCLUDE_DIR                - Directory that contains zlib.h
      ZLIB_LIBRARY                    - Path to libz.a/libz.so/zlibwapi.lib
      

      Compiling on Windows

      • This section is outdated. In addition to what is described here:

        • If you wish to have sound support, you need libogg, libvorbis and libopenal
      • You need:

      • Steps:

        • Select a directory called DIR hereafter in which you will operate.
        • Make sure you have CMake and a compiler installed.
        • Download all the other stuff to DIR and extract them into there. ("extract here", not "extract to packagename/")
          • NOTE: zlib125dll.zip needs to be extracted into zlib125dll
          • NOTE: You need to extract sqlite3.h & sqlite3ext.h from sqlite3 source and sqlite3.dll & sqlite3.def from sqlite3 precompiled binaries into "sqlite3" directory, and generate sqlite3.lib using command "LIB /DEF:sqlite3.def /OUT:sqlite3.lib"
        • All those packages contain a nice base directory in them, which should end up being the direct subdirectories of DIR.
        • You will end up with a directory structure like this (+=dir, -=file): -----------------
        • DIR
          • zlib-1.2.5.tar.gz
          • zlib125dll.zip
          • irrlicht-1.8.3.zip
          • sqlite-amalgamation-3130000.zip (SQLite3 headers)
          • sqlite-dll-win32-x86-3130000.zip (SQLite3 library for 32bit system)
          • BlockColor-source.zip
          • zlib-1.2.5
            • zlib.h
            • win32 ...
          • zlib125dll
            • readme.txt
            • dll32 ...
          • irrlicht-1.8.3
            • lib
            • include ...
          • sqlite3 sqlite3.h sqlite3ext.h sqlite3.lib sqlite3.dll
          • gettext (optional) +bin +include +lib
          • BlockColor
            • src
            • doc
            • CMakeLists.txt ... -----------------
        • Start up the CMake GUI
        • Select "Browse Source..." and select DIR/BlockColor
        • Now, if using MSVC:
          • Select "Browse Build..." and select DIR/BlockColor-build
        • Else if using MinGW:
          • Select "Browse Build..." and select DIR/BlockColor
        • Select "Configure"
        • Select your compiler
        • It will warn about missing stuff, ignore that at this point. (later don't)
        • Make sure the configuration is as follows (note that the versions may differ for you):

              BUILD_CLIENT             [X]
              BUILD_SERVER             [ ]
              CMAKE_BUILD_TYPE         Release
              CMAKE_INSTALL_PREFIX     DIR/BlockColor-install
              IRRLICHT_SOURCE_DIR      DIR/irrlicht-1.8.3
              RUN_IN_PLACE             [X]
              WARN_ALL                 [ ]
              ZLIB_DLL                 DIR/zlib125dll/dll32/zlibwapi.dll
              ZLIB_INCLUDE_DIR         DIR/zlib-1.2.5
              ZLIB_LIBRARIES           DIR/zlib125dll/dll32/zlibwapi.lib
              GETTEXT_BIN_DIR          DIR/gettext/bin
              GETTEXT_INCLUDE_DIR      DIR/gettext/include
              GETTEXT_LIBRARIES        DIR/gettext/lib/intl.lib
              GETTEXT_MSGFMT           DIR/gettext/bin/msgfmt
          
        • If CMake complains it couldn't find SQLITE3, choose "Advanced" box on the right top corner, then specify the location of SQLITE3_INCLUDE_DIR and SQLITE3_LIBRARY manually.

        • If you want to build 64-bit BlockColor, you will need to build 64-bit version of irrlicht engine manually, as only 32-bit pre-built library is provided.

        • Hit "Configure"

        • Hit "Configure" once again 8)

        • If something is still coloured red, you have a problem.

        • Hit "Generate" If using MSVC:

          • Open the generated BlockColor.sln
          • The project defaults to the "Debug" configuration. Make very sure to select "Release", unless you want to debug some stuff (it's slower and might not even work at all)
          • Build the ALL_BUILD project
          • Build the INSTALL project
          • You should now have a working game with the executable in DIR/BlockColor-install/bin/BlockColor.exe
          • Additionally you may create a zip package by building the PACKAGE project. If using MinGW:
          • Using the command line, browse to the build directory and run 'make' (or mingw32-make or whatever it happens to be)
          • You may need to copy some of the downloaded DLLs into bin/, see what running the produced executable tells you it doesn't have.
          • You should now have a working game with the executable in DIR/BlockColor/bin/BlockColor.exe

      Bat script to build Windows releases of BlockColor

      This is how we build Windows releases.

      set sourcedir=%CD%
      set installpath="C:\tmp\BlockColor_install"
      set irrlichtpath="C:\tmp\irrlicht-1.7.2"
      
      set builddir=%sourcedir%\bvc10
      mkdir %builddir%
      pushd %builddir%
      cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=TRUE -DCMAKE_INSTALL_PREFIX=%installpath%
      if %errorlevel% neq 0 goto fail
      "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" ALL_BUILD.vcxproj /p:Configuration=Release
      if %errorlevel% neq 0 goto fail
      "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" INSTALL.vcxproj /p:Configuration=Release
      if %errorlevel% neq 0 goto fail
      "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" PACKAGE.vcxproj /p:Configuration=Release
      if %errorlevel% neq 0 goto fail
      popd
      echo Finished.
      exit /b 0
      
      :fail
      popd
      echo Failed.
      exit /b 1