123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547 |
- -- Functions for the generator nodes.
- gen2 = gen2 or {}
- gen2_lv = gen2_lv or {}
- gen2_mv = gen2_mv or {}
- gen2_hv = gen2_hv or {}
- for k, v in ipairs({
- {tier="lv", up="LV", eups=tech.generator_lv.power, bt=tech.generator_lv.time, buf=tech.generator_lv.buffer, mese=tech.generator_lv.mesepower},
- {tier="mv", up="MV", eups=tech.generator_mv.power, bt=tech.generator_mv.time, buf=tech.generator_mv.buffer, mese=tech.generator_mv.mesepower},
- {tier="hv", up="HV", eups=tech.generator_hv.power, bt=tech.generator_hv.time, buf=tech.generator_hv.buffer, mese=tech.generator_hv.mesepower},
- }) do
- -- Which function table are we operating on?
- local func = _G["gen2_" .. v.tier]
- func.trigger_update =
- function(pos)
- local timer = minetest.get_node_timer(pos)
- -- Restart timer even if already running.
- timer:start(1.0)
- end
- func.on_energy_get =
- function(pos, energy)
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
- local have = inv:get_stack("out", 1):get_count()
- if have < energy then
- inv:set_stack("out", 1, ItemStack(""))
- func.trigger_update(pos)
- return have
- end
- have = have - energy
- inv:set_stack("out", 1, ItemStack("atomic:energy " .. have))
- func.trigger_update(pos)
- return energy
- end
- func.on_punch =
- function(pos, node, puncher, pointed_thing)
- func.trigger_update(pos)
- -- Upgrade old machines.
- if v.tier == "mv" or v.tier == "hv" then
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
- inv:set_size("upg", 2)
- end
- end
- func.compose_formspec =
- function(fuel_percent, item_percent)
- local formspec
- if v.tier == "lv" then
- -- Formspec without upgrade slots.
- formspec =
- "size[8,8.5]" ..
- default.formspec.get_form_colors() ..
- default.formspec.get_form_image() ..
- default.formspec.get_slot_colors() ..
- "label[2,0.5;Fuel Supply]" ..
- "list[context;fuel;2,1;1,1;]" ..
- "image[3,1;1,1;default_furnace_fire_bg.png^[lowpart:" ..
- (fuel_percent) .. ":default_furnace_fire_fg.png]" ..
- "image[4,1;1,1;gui_furnace_arrow_bg.png^[lowpart:"..
- (item_percent)..":gui_furnace_arrow_fg.png^[transformR270]"..
- "label[5,0.5;Charge Buffer]" ..
- "list[context;out;5,1;1,1;]" ..
- "list[current_player;main;0,4.25;8,1;]" ..
- "list[current_player;main;0,5.5;8,3;8]" ..
- "listring[context;fuel]" ..
- "listring[current_player;main]" ..
- default.get_hotbar_bg(0, 4.25)
- else
- -- Formspec *with* upgrade slots.
- formspec =
- "size[8,8.5]" ..
- default.formspec.get_form_colors() ..
- default.formspec.get_form_image() ..
- default.formspec.get_slot_colors() ..
- "label[1,0.5;Upgrades]" ..
- "list[context;upg;1,1;1,2;]" ..
- "label[3,0.5;Fuel Supply]" ..
- "list[context;fuel;3,1;1,1;]" ..
- "image[4,1;1,1;default_furnace_fire_bg.png^[lowpart:" ..
- (fuel_percent) .. ":default_furnace_fire_fg.png]" ..
- "image[5,1;1,1;gui_furnace_arrow_bg.png^[lowpart:"..
- (item_percent)..":gui_furnace_arrow_fg.png^[transformR270]"..
- "label[6,0.5;Charge Buffer]" ..
- "list[context;out;6,1;1,1;]" ..
- "list[current_player;main;0,4.25;8,1;]" ..
- "list[current_player;main;0,5.5;8,3;8]" ..
- "listring[context;fuel]" ..
- "listring[current_player;main]" ..
- default.get_hotbar_bg(0, 4.25)
- end
- return formspec
- end
- func.compose_infotext =
- function(pos, keeprunning)
- local meta = minetest.get_meta(pos)
- local eups = meta:get_int("eups")
- local machine_state = "Standby"
- if keeprunning then machine_state = "Active" end
- local output = math.floor(eups / v.bt)
- if not keeprunning then
- output = 0
- end
- local infotext = v.up .. " Fuel Generator (" .. machine_state .. ")\n" ..
- "Output: " .. output .. " EU Per/Sec"
- return infotext
- end
- func.can_dig =
- function(pos, player)
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
- -- The energy output inventory does not count.
- return inv:is_empty("fuel") and inv:is_empty("upg")
- end
- func.has_public_access =
- function(pos)
- if v.tier == "lv" then
- return
- end
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
- local s1 = inv:get_stack("upg", 1)
- if s1 and s1:get_count() > 0 then
- if minetest.get_item_group(s1:get_name(), "chest") > 0 then
- return true
- end
- end
- local s2 = inv:get_stack("upg", 2)
- if s2 and s2:get_count() > 0 then
- if minetest.get_item_group(s2:get_name(), "chest") > 0 then
- return true
- end
- end
- end
- func.allow_metadata_inventory_put =
- function(pos, listname, index, stack, player)
- local pname = player:get_player_name()
- local public = func.has_public_access(pos)
- local protected = false
- if minetest.test_protection(pos, pname) then
- protected = true
- end
- if listname == "fuel" and (not protected or public) then
- if minetest.get_craft_result({method="coalfuel", width=1, items={stack}}).time ~= 0 then
- func.trigger_update(pos)
- return stack:get_count()
- end
- if minetest.get_craft_result({method="mesefuel", width=1, items={stack}}).time ~= 0 then
- func.trigger_update(pos)
- return stack:get_count()
- end
- elseif listname == "upg" and not protected and (v.tier == "mv" or v.tier == "hv") then
- if minetest.get_item_group(stack:get_name(), "chest") > 0 then
- return stack:get_count()
- elseif stack:get_name() == "battery:battery" then
- return stack:get_count()
- elseif stack:get_name() == "techcrafts:control_logic_unit" then
- return stack:get_count()
- end
- end
- return 0
- end
- func.allow_metadata_inventory_move =
- function(pos, from_list, from_index, to_list, to_index, count, player)
- local pname = player:get_player_name()
- local public = func.has_public_access(pos)
- local protected = false
- if minetest.test_protection(pos, pname) then
- protected = true
- end
- if (from_list == "upg" or to_list == "upg") and protected and (v.tier == "mv" or v.tier == "hv") then
- -- Don't permit public users to mess with the upgrades.
- return 0
- end
- if not protected or public then
- -- Can't touch the output energy buffer.
- if from_list == "out" or to_list == "out" then
- return 0
- end
- if from_list == to_list then
- return count
- end
- end
- return 0
- end
- func.allow_metadata_inventory_take =
- function(pos, listname, index, stack, player)
- local pname = player:get_player_name()
- local public = func.has_public_access(pos)
- local protected = false
- if minetest.test_protection(pos, pname) then
- protected = true
- end
- if listname == "fuel" and (not protected or public) then
- func.trigger_update(pos)
- return stack:get_count()
- elseif listname == "upg" and not protected and (v.tier == "mv" or v.tier == "hv") then
- func.trigger_update(pos)
- return stack:get_count()
- end
- return 0
- end
- func.on_timer =
- function(pos, elapsed)
- --minetest.chat_send_all("# Server: On Timer! " .. minetest.get_gametime())
- local keeprunning = false
- local meta = minetest.get_meta(pos)
- local owner = meta:get_string("owner")
- local inv = meta:get_inventory()
- local fuellist = inv:get_list("fuel")
- local time = meta:get_float("time")
- local time2 = meta:get_float("time2")
- local maxtime = meta:get_float("maxtime")
- local maxtime2 = v.bt
- local eups = meta:get_int("eups")
- local fuel_percent = 0
- local item_percent = 0
- local need_discharge = false
- do
- local stack = inv:get_stack("out", 1)
- if stack:get_count() >= v.buf then
- need_discharge = true
- end
- end
- -- Manage fuel.
- if time > 0 then
- -- Keep burning current fuel item.
- time = time - 1
- -- Restart timer.
- keeprunning = true
- -- Generate energy.
- time2 = time2 + 1
- if time2 >= maxtime2 then
- if not need_discharge then
- local energy = "atomic:energy " .. eups
- if inv:room_for_item("out", energy) then
- inv:add_item("out", energy)
- end
- end
- time2 = 0
- end
- else
- -- Burntime has run out, get new fuel item.
- if fuellist[1]:get_count() > 0 and not need_discharge then
- local fuel, afterfuel
- local is_mese = false
- meta:set_int("eups", 0)
- -- Try to get fuel.
- fuel, afterfuel = minetest.get_craft_result({
- method="coalfuel", width=1, items=fuellist,
- })
- if fuel.time == 0 then
- fuel, afterfuel = minetest.get_craft_result({
- method="mesefuel", width=1, items=fuellist,
- })
- is_mese = true
- end
- if fuel.time > 0 then
- -- We got a valid fuel item, consume it.
- inv:set_stack("fuel", 1, afterfuel.items[1])
- time = fuel.time
- meta:set_float("maxtime", fuel.time)
- machines.swap_node(pos, "gen2:" .. v.tier .. "_active")
- fuel_percent = 100
- keeprunning = true -- Restart timer.
- if is_mese then
- meta:set_int("eups", math.floor(v.mese))
- else
- meta:set_int("eups", v.eups)
- end
- else
- -- No valid fuel in fuel slot.
- machines.swap_node(pos, "gen2:" .. v.tier .. "_inactive")
- --minetest.get_node_timer(pos):stop()
- time2 = 0
- end
- else
- -- No more fuel, shutdown generator.
- machines.swap_node(pos, "gen2:" .. v.tier .. "_inactive")
- --minetest.get_node_timer(pos):stop()
- meta:set_int("eups", 0)
- time2 = 0
- end
- end
- -- Discharge energy into the network.
- if need_discharge then
- local energy = inv:get_stack("out", 1)
- local old = energy:get_count()
- energy:set_count(net2.put_energy(pos, owner, old, v.tier))
- inv:set_stack("out", 1, energy)
- if energy:get_count() < old then
- -- If we succeeded in discharging energy, keep doing so.
- -- Otherwise, batteries are full.
- keeprunning = true
- end
- end
- -- If generator is no longer producing energy,
- -- unload the buffered energy.
- if not keeprunning then
- local energy = inv:get_stack("out", 1)
- energy:set_count(net2.put_energy(pos, owner, energy:get_count(), v.tier))
- inv:set_stack("out", 1, energy)
- end
- -- Update infotext & formspec.
- meta:set_float("time", time)
- meta:set_float("time2", time2)
- fuel_percent = math.floor(time / maxtime * 100)
- item_percent = math.floor(time2 / maxtime2 * 100)
- meta:set_string("infotext", func.compose_infotext(pos, keeprunning))
- meta:set_string("formspec", func.compose_formspec(fuel_percent, item_percent))
- -- Determine mode (active or sleep) and set timer accordingly.
- if keeprunning then
- minetest.get_node_timer(pos):start(1.0)
- else
- -- Slow down timer during sleep periods to reduce load.
- minetest.get_node_timer(pos):start(math.random(1, 3*60))
- end
- end
- func.on_blast =
- function(pos)
- local drops = {}
- default.get_inventory_drops(pos, "fuel", drops)
- drops[#drops+1] = "gen2:" .. v.tier .. "_inactive"
- minetest.remove_node(pos)
- return drops
- end
- func.on_construct =
- function(pos)
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
- meta:set_string("infotext", func.compose_infotext(pos, false))
- meta:set_string("formspec", func.compose_formspec(0, 0))
- inv:set_size("fuel", 1)
- inv:set_size("out", 1)
- -- MV and HV generators have upgrade slots.
- if v.tier == "mv" or v.tier == "hv" then
- inv:set_size("upg", 2)
- end
- end
- func.on_destruct =
- function(pos)
- local meta = minetest.get_meta(pos)
- net2.clear_caches(pos, meta:get_string("owner"), v.tier)
- nodestore.del_node(pos)
- end
- func.after_place_node =
- function(pos, placer, itemstack, pointed_thing)
- local meta = minetest.get_meta(pos)
- local node = minetest.get_node(pos)
- local owner = placer:get_player_name()
- meta:set_string("nodename", node.name)
- meta:set_string("owner", owner)
- net2.clear_caches(pos, owner, v.tier)
- nodestore.add_node(pos)
- end
- func.on_metadata_inventory_move =
- function(pos)
- end
- func.on_metadata_inventory_put =
- function(pos)
- end
- func.on_metadata_inventory_take =
- function(pos, listname, index, stack, player)
- end
- func.burn_feet = function(pos, player)
- if not heatdamage.is_immune(player:get_player_name()) then
- player:set_hp(player:get_hp() - 1)
- end
- end
- end
- if not generator.gen2_loaded then
- -- Register active & inactive generator nodes.
- -- Generates atomic energy from coal.
- for m, n in ipairs({
- {tier="lv", up="LV"},
- {tier="mv", up="MV"},
- {tier="hv", up="HV"},
- }) do
- for k, v in ipairs({
- {name="inactive", tile="generator_" .. n.tier .. "_front.png", light=0},
- {name="active", tile="generator_" .. n.tier .. "_front_active.png", light=8},
- }) do
- -- Which function table are we operating on?
- local func = _G["gen2_" .. n.tier]
- local feet_burning_func = nil
- if v.name == "active" then
- feet_burning_func = function(...)
- return func.burn_feet(...)
- end
- end
- minetest.register_node(":gen2:" .. n.tier .. "_" .. v.name, {
- description = n.up .. " Fuel-Activated Generator\n\nCan burn coal, kalite or mese and convert it to energy.",
- tiles = {
- "generator_" .. n.tier .. "_top.png", "generator_" .. n.tier .. "_bottom.png",
- "generator_" .. n.tier .. "_side.png", "generator_" .. n.tier .. "_side.png",
- "generator_" .. n.tier .. "_side.png", v.tile,
- },
- groups = utility.dig_groups("machine"),
- paramtype2 = "facedir",
- is_ground_content = false,
- sounds = default.node_sound_metal_defaults(),
- drop = "gen2:" .. n.tier .. "_inactive",
- light_source = v.light,
- on_energy_get = function(...)
- return func.on_energy_get(...) end,
- on_rotate = function(...)
- return screwdriver.rotate_simple(...) end,
- on_punch = function(...)
- return func.on_punch(...) end,
- can_dig = function(...)
- return func.can_dig(...) end,
- on_timer = function(...)
- return func.on_timer(...) end,
- on_construct = function(...)
- return func.on_construct(...) end,
- on_destruct = function(...)
- return func.on_destruct(...) end,
- after_place_node = function(...)
- return func.after_place_node(...) end,
- on_blast = function(...)
- return func.on_blast(...) end,
- on_metadata_inventory_move = function(...)
- return func.on_metadata_inventory_move(...) end,
- on_metadata_inventory_put = function(...)
- return func.on_metadata_inventory_put(...) end,
- on_metadata_inventory_take = function(...)
- return func.on_metadata_inventory_take(...) end,
- allow_metadata_inventory_put = function(...)
- return func.allow_metadata_inventory_put(...) end,
- allow_metadata_inventory_move = function(...)
- return func.allow_metadata_inventory_move(...) end,
- allow_metadata_inventory_take = function(...)
- return func.allow_metadata_inventory_take(...) end,
- on_player_walk_over = feet_burning_func,
- })
- end
- end
- local c = "gen2:core"
- local f = generator.modpath .. "/generator.lua"
- reload.register_file(c, f, false)
- generator.gen2_loaded = true
- end
|