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- ap = ap or {}
- ap.modpath = ap.modpath or minetest.get_modpath("ap")
- ap.players = ap.players or {}
- -- Number of seconds to keep track of player's reported positions.
- -- This must be at least 1 (though such a small value is NOT useful).
- ap.record_time = 60
- function ap.get_record_time()
- return ap.record_time
- end
- function ap.update_players()
- local players = minetest.get_connected_players()
- for i=1, #players, 1 do
- local pref = players[i]
- local p = pref:get_pos() -- Note: position is NOT rounded.
- local t = ap.players[pref:get_player_name()].positions
- -- Don't add position to list of last recorded positions if the player
- -- hasn't moved since last time.
- local add = true
- if #t > 0 then
- local op = t[#t].pos
- if vector.distance(op, p) < 1 then
- add = false
- end
- end
- -- Insert position into player's record (for this session) and remove old
- -- entries from the beginning.
- if add then
- table.insert(t, {pos=p, time=os.time()})
- if #t > ap.record_time then
- table.remove(t, 1)
- end
- end
- end
- end
- -- Returns a list of positions for this player in the last few seconds,
- -- or an empty table if that player wasn't loaded.
- -- Each entry is a table in the format {pos, time}.
- function ap.get_position_list(pname)
- return ap.players[pname].positions or {}
- end
- function ap.on_joinplayer(pref)
- ap.players[pref:get_player_name()] = {
- positions = {},
- }
- end
- function ap.on_leaveplayer(pref)
- ap.players[pref:get_player_name()] = nil
- end
- local time = 0
- function ap.global_step(dtime)
- time = time + dtime
- if time < 1 then return end
- time = 0
- ap.update_players()
- end
- if not ap.registered then
- local c = "ap:core"
- local f = ap.modpath .. "/init.lua"
- reload.register_file(c, f, false)
- minetest.register_on_joinplayer(function(...)
- ap.on_joinplayer(...) end)
- minetest.register_on_leaveplayer(function(...)
- ap.on_leaveplayer(...) end)
- minetest.register_globalstep(function(...)
- ap.global_step(...) end)
- ap.registered = true
- end
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