using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class CameraController : MonoBehaviour {
	public GameObject Player;
	private Vector3 offset;
	void Start()
	{
		offset = transform.position - Player.transform.position;
	}
	private void LateUpdate()
	{
		transform.position = Player.transform.position + offset;
	}
}
