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- //========================================================================
- // GLFW 3.3 - www.glfw.org
- //------------------------------------------------------------------------
- // Copyright (c) 2010-2016 Camilla Löwy <elmindreda@glfw.org>
- //
- // This software is provided 'as-is', without any express or implied
- // warranty. In no event will the authors be held liable for any damages
- // arising from the use of this software.
- //
- // Permission is granted to anyone to use this software for any purpose,
- // including commercial applications, and to alter it and redistribute it
- // freely, subject to the following restrictions:
- //
- // 1. The origin of this software must not be misrepresented; you must not
- // claim that you wrote the original software. If you use this software
- // in a product, an acknowledgment in the product documentation would
- // be appreciated but is not required.
- //
- // 2. Altered source versions must be plainly marked as such, and must not
- // be misrepresented as being the original software.
- //
- // 3. This notice may not be removed or altered from any source
- // distribution.
- //
- //========================================================================
- // As glfw_config.h.in, this file is used by CMake to produce the
- // glfw_config.h configuration header file. If you are adding a feature
- // requiring conditional compilation, this is where to add the macro.
- //========================================================================
- // As glfw_config.h, this file defines compile-time option macros for a
- // specific platform and development environment. If you are using the
- // GLFW CMake files, modify glfw_config.h.in instead of this file. If you
- // are using your own build system, make this file define the appropriate
- // macros in whatever way is suitable.
- //========================================================================
- // Define this to 1 if building GLFW for X11
- #define _GLFW_X11
- // Define this to 1 if building GLFW for Win32
- /* #undef _GLFW_WIN32 */
- // Define this to 1 if building GLFW for Cocoa
- /* #undef _GLFW_COCOA */
- // Define this to 1 if building GLFW for Wayland
- /* #undef _GLFW_WAYLAND */
- // Define this to 1 if building GLFW for OSMesa
- /* #undef _GLFW_OSMESA */
- // Define this to 1 if building as a shared library / dynamic library / DLL
- /* #undef _GLFW_BUILD_DLL */
- // Define this to 1 to use Vulkan loader linked statically into application
- /* #undef _GLFW_VULKAN_STATIC */
- // Define this to 1 to force use of high-performance GPU on hybrid systems
- /* #undef _GLFW_USE_HYBRID_HPG */
- // Define this to 1 if xkbcommon supports the compose key
- /* #undef HAVE_XKBCOMMON_COMPOSE_H */
- // Define this to 1 if the libc supports memfd_create()
- /* #undef HAVE_MEMFD_CREATE */
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