glfw_config.h 2.7 KB

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  1. //========================================================================
  2. // GLFW 3.3 - www.glfw.org
  3. //------------------------------------------------------------------------
  4. // Copyright (c) 2010-2016 Camilla Löwy <elmindreda@glfw.org>
  5. //
  6. // This software is provided 'as-is', without any express or implied
  7. // warranty. In no event will the authors be held liable for any damages
  8. // arising from the use of this software.
  9. //
  10. // Permission is granted to anyone to use this software for any purpose,
  11. // including commercial applications, and to alter it and redistribute it
  12. // freely, subject to the following restrictions:
  13. //
  14. // 1. The origin of this software must not be misrepresented; you must not
  15. // claim that you wrote the original software. If you use this software
  16. // in a product, an acknowledgment in the product documentation would
  17. // be appreciated but is not required.
  18. //
  19. // 2. Altered source versions must be plainly marked as such, and must not
  20. // be misrepresented as being the original software.
  21. //
  22. // 3. This notice may not be removed or altered from any source
  23. // distribution.
  24. //
  25. //========================================================================
  26. // As glfw_config.h.in, this file is used by CMake to produce the
  27. // glfw_config.h configuration header file. If you are adding a feature
  28. // requiring conditional compilation, this is where to add the macro.
  29. //========================================================================
  30. // As glfw_config.h, this file defines compile-time option macros for a
  31. // specific platform and development environment. If you are using the
  32. // GLFW CMake files, modify glfw_config.h.in instead of this file. If you
  33. // are using your own build system, make this file define the appropriate
  34. // macros in whatever way is suitable.
  35. //========================================================================
  36. // Define this to 1 if building GLFW for X11
  37. #define _GLFW_X11
  38. // Define this to 1 if building GLFW for Win32
  39. /* #undef _GLFW_WIN32 */
  40. // Define this to 1 if building GLFW for Cocoa
  41. /* #undef _GLFW_COCOA */
  42. // Define this to 1 if building GLFW for Wayland
  43. /* #undef _GLFW_WAYLAND */
  44. // Define this to 1 if building GLFW for OSMesa
  45. /* #undef _GLFW_OSMESA */
  46. // Define this to 1 if building as a shared library / dynamic library / DLL
  47. /* #undef _GLFW_BUILD_DLL */
  48. // Define this to 1 to use Vulkan loader linked statically into application
  49. /* #undef _GLFW_VULKAN_STATIC */
  50. // Define this to 1 to force use of high-performance GPU on hybrid systems
  51. /* #undef _GLFW_USE_HYBRID_HPG */
  52. // Define this to 1 if xkbcommon supports the compose key
  53. /* #undef HAVE_XKBCOMMON_COMPOSE_H */
  54. // Define this to 1 if the libc supports memfd_create()
  55. /* #undef HAVE_MEMFD_CREATE */