/*
 * Copyright 2013 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef ANDROID_TEXTURE_RENDERER_H
#define ANDROID_TEXTURE_RENDERER_H

#include <GLES/gl.h>

#include <utils/RefBase.h>

namespace android {

class GLConsumer;

class TextureRenderer : public RefBase {
public:
    TextureRenderer(GLuint texName, const sp<GLConsumer>& st);

    void SetUp();
    void drawTexture();

private:
    GLuint mTexName;
    sp<GLConsumer> mST;
    GLuint mPgm;
    GLint mPositionHandle;
    GLint mTexSamplerHandle;
    GLint mTexMatrixHandle;
};

} // namespace android

#endif
