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- extends Node2D
- # Declare member variables here. Examples:
- # var a = 2
- # var b = "text"
- var particles = []
- const NUMBER_TO_SPAWN = 200
- # Called when the node enters the scene tree for the first time.
- func _ready():
- randomize()
- for n in range(NUMBER_TO_SPAWN):
- var wn = WaterNode.new()
- wn.position = Vector2(
- rand_range(0,get_viewport_rect().size.x),
- rand_range(0,get_viewport_rect().size.y-60)
- )
- particles.append(wn)
- call_deferred("add_child",wn)
- get_viewport_rect()
- pass # Replace with function body.
- # Called every frame. 'delta' is the elapsed time since the previous frame.
- #func _process(delta):
- # pass
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