ramp.gdshader 169 B

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  1. shader_type canvas_item;
  2. void fragment(){
  3. vec4 t = texture(TEXTURE,SCREEN_UV);
  4. if ( t.r > 0.2){
  5. COLOR.rgb = t.rgb*2.0
  6. } else {
  7. COLOR.rgba = vec4(0,0,0,0)
  8. }
  9. }