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- extends Polygon2D
- onready var MAIN = find_parent("MAIN")
- # Declare member variables here. Examples:
- # var a: int = 2
- # var b: String = "text"
- func _process(delta: float) -> void:
- position.x += MAIN.speed * delta
- if position.x <= -200:
- queue_free()
- # Called when the node enters the scene tree for the first time.
- func _ready() -> void:
- pass # Replace with function body.
- # Called every frame. 'delta' is the elapsed time since the previous frame.
- #func _process(delta: float) -> void:
- # pass
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