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- extends Polygon2D
- onready var MAIN = find_parent("MAIN")
- class_name Star
- func _process(delta: float) -> void:
- position.x += MAIN.speed * delta * 0.3
- if position.x <= -40:
- queue_free()
- func _init(poly:Polygon2D) -> void:
- polygon = poly.polygon
- func _ready() -> void:
- self.scale = Vector2.ONE*rand_range(0,0.5)
- self.rotation = rand_range(0, 2 * PI)
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