[gd_scene load_steps=8 format=2]

[ext_resource path="res://exported_models/human_eyes.obj" type="ArrayMesh" id=1]
[ext_resource path="res://exported_models/human_face.obj" type="ArrayMesh" id=2]
[ext_resource path="res://exported_models/human_robes.obj" type="ArrayMesh" id=3]
[ext_resource path="res://scripts/Cloak.gd" type="Script" id=4]

[sub_resource type="SpatialMaterial" id=1]
albedo_color = Color( 0.196078, 0.196078, 0.196078, 1 )

[sub_resource type="SpatialMaterial" id=2]
albedo_color = Color( 0, 0, 0, 1 )
emission_enabled = true
emission = Color( 0.784314, 0.784314, 0.352941, 1 )
emission_energy = 2.21
emission_operator = 0
emission_on_uv2 = false

[sub_resource type="CapsuleShape" id=3]

[node name="Spatial" type="Spatial"]
transform = Transform( 0.1, 0, 0, 0, -4.37114e-09, 0.1, 0, -0.1, -4.37114e-09, 0, 0, 0 )

[node name="human_robes" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 7.10543e-15, 0, -7.10543e-15, 1, 0, 0, 0 )
mesh = ExtResource( 3 )
material/0 = SubResource( 1 )
script = ExtResource( 4 )

[node name="human_face" type="MeshInstance" parent="."]
mesh = ExtResource( 2 )
material/0 = null

[node name="eyes" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 3.55271e-15, 0, -3.55271e-15, 1, 0, 0, 0 )
mesh = ExtResource( 1 )
material/0 = SubResource( 2 )

[node name="OmniLight3" type="OmniLight" parent="."]
transform = Transform( 10, 0, 0, 0, 10, 5.96856e-13, 0, -5.96856e-13, 10, -0.556351, -4.71408, 14.4107 )
light_color = Color( 0.784314, 0.784314, 0.352941, 1 )
light_energy = 0.4
omni_range = 0.1

[node name="human" type="StaticBody" parent="."]
collision_layer = 13

[node name="CollisionShape" type="CollisionShape" parent="human"]
transform = Transform( 6.70971, 0, 0, 0, 7.08227, -6.7557e-08, 0, -6.75596e-08, 8.62783, 0, -0.247, 7.706 )
shape = SubResource( 3 )
