[gd_scene load_steps=5 format=2]

[ext_resource path="res://assets/GUI/HP_Bar/HpBar1.png" type="Texture" id=1]
[ext_resource path="res://assets/GUI/HP_Bar/progress_texture.png" type="Texture" id=2]
[ext_resource path="res://assets/GUI/HP_Bar/progress_armor_texture.png" type="Texture" id=3]
[ext_resource path="res://assets/GUI/HP_Bar/PlayerProgressBars.gd" type="Script" id=4]

[node name="HP_Bar" type="Node2D"]

[node name="PlayerProgressBars" type="Node2D" parent="."]
position = Vector2( -0.700354, 11.8156 )
script = ExtResource( 4 )

[node name="CanvasLayer" type="CanvasLayer" parent="PlayerProgressBars"]
layer = 0

[node name="HpBar1" type="Sprite" parent="PlayerProgressBars/CanvasLayer"]
position = Vector2( 245.524, 113 )
scale = Vector2( 8.73797, 8.67171 )
texture = ExtResource( 1 )

[node name="HealthProgress" type="TextureProgress" parent="PlayerProgressBars/CanvasLayer"]
margin_left = 223.0
margin_top = 87.0
margin_right = 550.017
margin_bottom = 115.0
rect_scale = Vector2( 0.483, 0.615 )
value = 100.0
texture_progress = ExtResource( 2 )
__meta__ = {
"_edit_use_anchors_": false
}

[node name="PowerProgress" type="TextureProgress" parent="PlayerProgressBars/CanvasLayer"]
margin_left = 214.999
margin_top = 165.418
margin_right = 283.999
margin_bottom = 170.418
rect_scale = Vector2( 1.9, 1.742 )
value = 100.0
texture_progress = ExtResource( 3 )
__meta__ = {
"_edit_use_anchors_": false
}
