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animations = [ {
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"loop": true,
"name": "Idle",
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}, {
"frames": [ ExtResource( 1 ), ExtResource( 7 ), ExtResource( 8 ) ],
"loop": true,
"name": "SquatAction",
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}, {
"frames": [ ExtResource( 6 ), ExtResource( 5 ) ],
"loop": true,
"name": "Walk",
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}, {
"frames": [ ExtResource( 4 ) ],
"loop": true,
"name": "jump",
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}, {
"frames": [ ExtResource( 1 ) ],
"loop": true,
"name": "SquatIdle",
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}, {
"frames": [ ExtResource( 2 ) ],
"loop": true,
"name": "posible",
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} ]

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scale = Vector2( 0.876229, 0.876229 )
mass = 0.754082

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texture = ExtResource( 10 )

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shape = SubResource( 1 )

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scale = Vector2( 4.312, 0.853 )

[node name="CollisionShape2D" type="CollisionShape2D" parent="platform"]
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shape = SubResource( 3 )
one_way_collision = true

[node name="platform" type="Sprite" parent="platform"]
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texture = ExtResource( 3 )

[node name="Player" type="KinematicBody2D" parent="."]
position = Vector2( -12.3278, 13.5178 )
scale = Vector2( 0.080501, 0.080501 )
script = ExtResource( 9 )

[node name="Collision" type="CollisionShape2D" parent="Player"]
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shape = SubResource( 4 )

[node name="AnimatedSprite" type="AnimatedSprite" parent="Player"]
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scale = Vector2( 4.41596, 4.19006 )
frames = SubResource( 5 )
animation = "Idle"

[node name="CollisionSit" type="CollisionShape2D" parent="Player"]
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shape = SubResource( 6 )
disabled = true

[node name="platform2" type="StaticBody2D" parent="."]
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scale = Vector2( 0.786, 0.561 )

[node name="CollisionShape2D" type="CollisionShape2D" parent="platform2"]
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one_way_collision = true

[node name="platform" type="Sprite" parent="platform2"]
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texture = ExtResource( 3 )

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[node name="CollisionShape2D" type="CollisionShape2D" parent="platform3"]
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one_way_collision = true

[node name="platform" type="Sprite" parent="platform3"]
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[node name="platform" type="Sprite" parent="platform4"]
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one_way_collision = true

[node name="platform" type="Sprite" parent="platform5"]
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[node name="platform" type="Sprite" parent="platform6"]
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[node name="platform" type="Sprite" parent="platform7"]
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[node name="platform" type="Sprite" parent="platform8"]
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[node name="platform9" type="StaticBody2D" parent="."]
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rotation = -1.59248
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[node name="platform" type="Sprite" parent="platform9"]
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