[gd_scene load_steps=8 format=2]

[ext_resource path="res://assets/AssetPLayerArrat1.png" type="Texture" id=1]
[ext_resource path="res://assets/punch3.png" type="Texture" id=2]
[ext_resource path="res://assets/punch4.png" type="Texture" id=3]
[ext_resource path="res://assets/punch1.png" type="Texture" id=4]
[ext_resource path="res://assets/punch2.png" type="Texture" id=5]

[sub_resource type="SpriteFrames" id=1]
animations = [ {
"frames": [ ExtResource( 4 ), ExtResource( 5 ), ExtResource( 2 ), ExtResource( 3 ) ],
"loop": true,
"name": "default",
"speed": 5.0
} ]

[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 4.4934, 2.51096 )

[node name="Node2D" type="Node2D"]

[node name="AssetPLayerArrat1" type="Sprite" parent="."]
position = Vector2( 341.188, 228.59 )
scale = Vector2( 11.0694, 11.0694 )
texture = ExtResource( 1 )

[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
position = Vector2( 413.267, 261.531 )
scale = Vector2( 11.1885, 11.1885 )
frames = SubResource( 1 )
frame = 3
playing = true

[node name="CollisionShape2D" type="CollisionShape2D" parent="AnimatedSprite"]
position = Vector2( 1.46864, 0.497545 )
shape = SubResource( 2 )
