welcometotheslam.txt 122 KB

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  1. ____ _____ _ __ _ ______ __ __
  2. | _ \ /\ | __ \ | |/ /| | | ____|\ \ / /
  3. | |_) | / \ | |__) || ' / | | | |__ \ \_/ /
  4. | _ < / /\ \ | _ / | < | | | __| \ /
  5. | |_) |/ ____ \ | | \ \ | . \ | |____ | |____ | | _
  6. |____//_/ \_\|_| \_\|_|\_\|______||______| |_| | )
  7. |/
  8. ___ _ _ _ _ _____ _ _ ___ _ _ _ ___
  9. / __| || | | | |_ _| | | | | _ \ /_\ | \| | \
  10. \__ \ __ | |_| | | | | |_| | _/ / _ \| .` | |) |
  11. |___/_||_|\___/ |_| \___/|_| /_/ \_\_|\_|___/
  12. _ _ __ __ _ ___ _ ___ ___ ___ _ _
  13. _ | |/_\ | \/ | (_) / __| /_\ |_ _| \| __| \| |
  14. | || / _ \| |\/| | _ | (_ |/ _ \ | || |) | _|| .` |
  15. \__/_/ \_\_| |_| (_) \___/_/ \_\___|___/|___|_|\_|
  16. C H A P T E R 1 O F T H E H O O P Z B A R K L E Y S A G A
  17. ---------------------------------------------------------------------
  18. ______________________________________________________________________________
  19. ==============================================================================
  20. BARKLEY, SHUT UP AND JAM: GAIDEN, CHAPTER 1 OF THE HOOPZ BARKLEY SAGA
  21. ---------------------------------------------------------------------
  22. FAQ/Walkthrough
  23. Copyright (c)2008-2013 DomZ Ninja
  24. ==============================================================================
  25. Author: DomZ Ninja
  26. E-mail: domzninja[at]hotmail[dot]com
  27. Updated: 03/26/13
  28. Version: 1.0
  29. NOTE: This guide does contain spoilers!
  30. ______________________________________________________________________________
  31. ==============================================================================
  32. TABLE OF CONTENTS
  33. ==============================================================================
  34. See that series of numbers to the right of each section? If you want to find
  35. a specific section in the FAQ, press CTRL + F to open a search box. Type in
  36. the series of numbers for the desired section that you're trying to find and
  37. press Enter. Whabam! The search function will take you there in an instant.
  38. [1] VERSION HISTORY.................................................. [0100]
  39. [2] CONTROLS......................................................... [0200]
  40. [3] CHARACTERS....................................................... [0300]
  41. [4] WALKTHROUGH...................................................... [0400]
  42. Barkley's Apartment............................................. [0401]
  43. Neo New York.................................................... [0402]
  44. B-Ball Catacombs................................................ [0403]
  45. Neo New York Sewers............................................. [0404]
  46. Cesspool X...................................................... [0405]
  47. Neo New York.................................................... [0406]
  48. Neo New York Sewers............................................. [0407]
  49. Proto Neo New York.............................................. [0408]
  50. Spalding Factory................................................ [0409]
  51. Proto Neo New York.............................................. [0410]
  52. Underground Railroad............................................ [0411]
  53. Liberty Island Ferry............................................ [0412]
  54. Liberty Island.................................................. [0413]
  55. Barren Outskirts................................................ [0414]
  56. Cuchulainn's Tomb............................................... [0415]
  57. Barren Outskirts................................................ [0416]
  58. Necron 5........................................................ [0417]
  59. [5] SIDEQUESTS....................................................... [0500]
  60. Dikembe Mutombo's Tomb.......................................... [0501]
  61. Chup Mines...................................................... [0502]
  62. Ghastly Darklord................................................ [0503]
  63. B-Ball Dimension................................................ [0504]
  64. Deathtemple..................................................... [0505]
  65. [6] BOSSES........................................................... [0600]
  66. [7] EQUIPMENT........................................................ [0700]
  67. Weapons......................................................... [0701]
  68. Armor........................................................... [0702]
  69. Bling........................................................... [0703]
  70. [8] ITEMS............................................................ [0800]
  71. [9] THANKS/CREDITS................................................... [0900]
  72. ______________________________________________________________________________
  73. ==============================================================================
  74. [1] VERSION HISTORY [0100]
  75. ==============================================================================
  76. FAQ/Walkthrough #25
  77. -------------------
  78. Version 1.0 (02/14/08) - FAQ/Walkthrough complete and submitted.
  79. ______________________________________________________________________________
  80. ==============================================================================
  81. [2] CONTROLS [0200]
  82. ==============================================================================
  83. .-----------------------------.----------------------------------------------.
  84. | Arrow Keys | Move |
  85. |-----------------------------|----------------------------------------------|
  86. | Z | Interact |
  87. |-----------------------------|----------------------------------------------|
  88. | X | Cancel, Run (Hold) |
  89. |-----------------------------|----------------------------------------------|
  90. | C | Open Menu |
  91. '-----------------------------'----------------------------------------------'
  92. Phew! I think you should be able to handle those controls.
  93. ______________________________________________________________________________
  94. ==============================================================================
  95. [3] CHARACTERS [0300]
  96. ==============================================================================
  97. ==============================================================================
  98. CHARLES BARKLEY
  99. ==============================================================================
  100. One of the few surviving b-ballers from The Great B-Ball Purge, Charles
  101. Barkley has been living a life of solitude ever since the tragic event in
  102. 2041. Now that basketball is forbidden, Barkley has been very depressed and
  103. confused as ever. What lies in his future?
  104. --- SPELLS -------------------------------------------------------------------
  105. Doubleteam - Barkley's default ability can hit multiple times on one target.
  106. Costs 10 BP to use.
  107. Showboat Jam - This spell not only damaged a single enemy, but you will also
  108. gain a boost in a random attribute. Costs 20 BP to use.
  109. Learned at Level 2.
  110. Vampslam - Barkley will leap in the air and slam down on a foe, sapping their
  111. VP as he gains some back. Costs 10 BP to use. Learned at Level 4.
  112. Holy Jam - This very powerful spell is only acquired after beating Dikembe
  113. Mutumbo in his secret tomb. Costs 35 BP to use.
  114. Ghost Muscle - This ability can be used to raise Barkley's BRAIN and POWER.
  115. It's learned after defeating Ghost Dad. Costs 5 BP to use.
  116. ==============================================================================
  117. BALTHIOS
  118. ==============================================================================
  119. Balthios is the octaroon great grandson of Lebron James. He is a very wise,
  120. old man and one of the last zaubermancers. Balthios is a friend of Barkley and
  121. Hoopz, but never likes to talk about himself. Not much is really known about
  122. Balthios.
  123. --- SPELLS -------------------------------------------------------------------
  124. Fire Zauber - When used, this default ability will lower a single enemy's
  125. POWER for a short peroid of time. Costs 5 BP to use.
  126. Ice Zauber - The powerful ability will deal great damage to a solo enemy.
  127. Costs 20 BP to use.
  128. Water Zauber - Use this spell to inflict Glaucoma and Diabetes on a group of
  129. enemies. Costs 10 BP to use. Learned at Level 3.
  130. Wind Zauber - Attacks a group of foes with wind, then ends the attack with a
  131. powerful slash. Costs 25 BP to use. Learned at Level 3.
  132. Thunder Zauber - This multiple-hit attack will damage one enemy. Costs 25 BP
  133. to use. Learned at Level 4.
  134. Muscle Zauber - This spell can lower several stats of one enemy. Costs 20 BP
  135. to use. Learned at Level 5.
  136. Snail Zauber - Learned when acquiring the Snail Zauber, the attack greatly
  137. decreases the SPEED of an enemy. Costs 10 BP to use.
  138. ==============================================================================
  139. CYBERDWARF
  140. ==============================================================================
  141. Cyberdwarf was once a normal dwarf from a faraway planet. As he was circling
  142. earth's atmosphere, his ship crashed onto the planet, resulting in a near-
  143. death experience. As a result, Cyberdwarf's skin is now of the same material
  144. used to make b-balls! He is a wise soul who was friends with Lebron James.
  145. --- SPELLS -------------------------------------------------------------------
  146. Insulin Shot - The default ability heals one party member and also cures them
  147. of Diabetes. Costs 5 BP to use.
  148. Dwarven Touch - Cyberdwarf will heal one's VP by half and randomly increases
  149. one of their stats. Costs 10 BP to use.
  150. Dwarf Knowledge - This spell will fully heal a party member's VP and cures
  151. them of all status effects. Costs 15 BP to use.
  152. Glaucoma Prayer - Heals the entire party of Glaucoma. Costs 5 BP to use.
  153. Learned at Level 5.
  154. Dwarf Caress - It will replenish the entire party's VP by 66%. Costs 20 BP to
  155. use. Learned at Level 6.
  156. Chaff Grenade - Inspect Jenkins' corpse on Liberty Island to get his spell.
  157. It will not only deal damage to an enemy, but it also lowers
  158. their GUARD. Costs 10 BP to use.
  159. ==============================================================================
  160. HOOPZ BARKLEY
  161. ==============================================================================
  162. Hoopz is Charles Barkley's son and an aspiring b-ball player. That's a tough
  163. thing to handle considering how it is banned worldwide, but Hoopz still
  164. practices day in and day out. He is basically your stereotypical loving and
  165. obedient son who has many goals for the future.
  166. --- SPELLS -------------------------------------------------------------------
  167. Gun's Slay - Hoopz's default attack can deal a moderate amount of damage to
  168. one target. Costs 10 BP to use.
  169. Bulletdance - The second default attack has the ability to attack multiple
  170. enemies at once. Costs 10 BP to use.
  171. Status Shot - This default spell will inflict Diabetes on one enemy. Costs 10
  172. BP to use.
  173. TrickGun Assault - A much more powerful attack that can deal loads of damage
  174. on a solo target. Costs 30 BP to use. Learned at Level 6.
  175. ______________________________________________________________________________
  176. ==============================================================================
  177. [4] WALKTHROUGH [0400]
  178. ==============================================================================
  179. You will start off with the opening cinema. Charles Barkley reminisces of the
  180. events in 2041. He and Balthios talk about how bleak the future is for Neo New
  181. York while Hoopz practices his b-ball skills. Balthios leaves just as Michael
  182. Jordan enters Barkley's apartment. Jordan and Barkley scuffle, and he leaves.
  183. ==============================================================================
  184. BARKLEY'S APARTMENT [0401]
  185. ==============================================================================
  186. Enemies: None
  187. Items: Ecto Cooler
  188. ------------------------------------------------------------------------------
  189. You will take control of Charles Barkley as he sets out to get some medicine.
  190. However, stick inside his apartment for a bit. Walk into the kitchen and
  191. inspect the oven for an Ecto Cooler. Go south to reach the foyer. Descend the
  192. stairs and talk to Gus to learn more about Michael Jordan.
  193. He now goes by the name "Inspector Jordan". After b-ball was banned, Jordan
  194. was the first to join the B-ball Removal Department. So he's basically a
  195. filthy cop now. And he used to be such a good role model. Anyways, exit your
  196. apartment to reach the streets of Neo New York.
  197. ==============================================================================
  198. NEO NEW YORK [0402]
  199. ==============================================================================
  200. Enemies: None
  201. Items: Ecto Cooler x4, Steroid x3, Tobacco x2
  202. ------------------------------------------------------------------------------
  203. o-------------------------------o Talk to the bum wandering around for
  204. | - SHOP - | pretty hilarious results. Speak to the
  205. o-------------------------------o throbbing gas pump to the right of the
  206. | Volleyball................100 | apartment to save your game. Go west to
  207. | Wrist Brace................70 | the next area and talk to the woman to
  208. | Jersey.....................55 | learn more about The Great B-Ball Purge
  209. | Bapes......................22 | and why Charles Barkley isn't exactly
  210. | Sunglasses.................18 | thrilled to be a part of the city. Enter
  211. | Backwards Cap..............15 | the building next to her (press Z next to
  212. o-------------------------------o the door) to enter Chin's Store. Talk to
  213. Chin to receive the goods: five Ecto
  214. Coolers, three Steroids, and two Tobaccos. Exit the store and move south past
  215. the soldier. Talk to the punk with the red mohawk if you wish to buy any Ecto
  216. Coolers. The dealer below will sell you Chups for some dough.
  217. However, go south through the parking lot and talk to the Pusher-Man. He has a
  218. lot of stuff in store for you, so you may want to pick up the Jersey and the
  219. Volleyball; both will raise your POWER and GUARD a lot. As for the third
  220. equipment, you can go with anything; I went for the Bapes.
  221. Return to the street near Chin's Store and walk to the left. If you wish to
  222. access a hidden area late in the game, then DO NOT give the little kid near
  223. the chuch a Neo-Shekel. Enter the church and speak to the priest, who just
  224. happens to Larry Bird. LMAO. Converse with Father Bird for a bit, then leave.
  225. Now that you're done with your errands, head back home. Barkley will start to
  226. see things from the past. Return to the apartment and save your game again.
  227. Charles passes out on the couch and just happens to miss an important news
  228. broadcast. Another Chaos Dunk was performed, destroying all of Manhattan.
  229. However, Charles Barkley is the only person who can perform such a move. He is
  230. awaken by the sound of Inspector Jordan and his platoon.
  231. Jordan is ready to arrest you on sight, but Barkley has other plans. The
  232. soldiers will attempt to tazer you, but you'll have to quickly press the key
  233. onscreen to avoid the attack. Get hit twice and you die. Avoid the first two
  234. soldiers to escape the room. Input another two buttons to finally flee the
  235. apartment.
  236. Avoid the group of soldiers outside the same way to move on. Dodge the next
  237. set, then continue down the alley. All of the button inputs are the same, so
  238. if you keep dying, all you need to do is memorize them. Barkley will be
  239. cornered in the alley and is ready to surrender, but a mysterious figure will
  240. aid him in his escape.
  241. ==============================================================================
  242. B-BALL CATACOMBS [0403]
  243. ==============================================================================
  244. Enemies: Ball Brain, Slam Spectre, Zomballer
  245. Items: B-Ball, Battlers Tome 1, Bapes, Battlers Tome 2, Battlers Tome 3,
  246. BBall Shard, BBall Tear x4, Chicken Dew x2, Ecto Cooler x2, Gatorade
  247. Gum, Jacket, Jersey, Protein Paste x5, Volleyball
  248. ------------------------------------------------------------------------------
  249. o-------------------------------o The mysterious cloaked person turns out
  250. | - VENDING MACHINE - | to be the Ultimate Hellbane and joins
  251. o-------------------------------o your party. I suggest reading the three
  252. | BBall Tear................220 | Battler's Tomes to learn the basics of
  253. | BBall Juice...............125 | battling and all that junk. Save at the
  254. | Steroids..................100 | pump and move east to find your first
  255. | Tobacco...................100 | enemy. Battling is turn-based, but you
  256. | BBall Shard................90 | must do a lot more than sit back and
  257. | Ecto Cooler................66 | watch each attack. When in battle, read
  258. | Protein Paste..............23 | in the menu how to perform each move.
  259. | Insulin....................20 |
  260. | Chup.......................15 | Once the battle ends, continue to the
  261. o-------------------------------o right to reach a fork. Go south and head
  262. through the tunnel all the way to the
  263. Once the battle ends, continue to the right to reach a fork. Go south and
  264. left. Inspect the tombs of Patrick Ewing and Muggsy Bogues as well as THE b-
  265. ball to get a BBall Shard and two BBall Tears. Return to the grating to the
  266. right and walk across. Inspect the globe for yet another Space Jam reference.
  267. Inspect the next two tombs for two more BBall Tears. Move onto the next area.
  268. Ultimate Hellbane suggests that you should watch your steps on the grating.
  269. Make sure to walk (don't run!) across to reach the other side safely. Continue
  270. south down the hall to reach a large pool containing the last memories of more
  271. famous b-ballers. Barkley questions his decision to use the first Chaos Dunk,
  272. but nothing can be changed. Inspect the two wall panels on the north side of
  273. the room for a Jersey and a Volleyball.
  274. Go east to spot a statue of the Ultimate B-Ball. This Healing B-Ball can
  275. well... heal your VP and BP, so do so and continue on. Hellbane stops Barkley
  276. and feels the prescense of a ref. A ref that is trying to escape to the B-Ball
  277. Dimension. However, such a ghastly creature is evil, so get ready to jam!
  278. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  279. BOSS: Dread Ref
  280. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  281. Recommended Level: 2
  282. This boss is very easy and doesn't have too much health. Technical Foul can
  283. Foul one of your party members, and Knife Boot Face Gash can deal a lot of
  284. damage. Fortunately, many of the hits have a high chance of missing. You can
  285. use your various skills, but they aren't necessarily needed. Most powerful
  286. physical attacks, such as Barkley's Forward Jumper and Hellbane's Zauber Slash
  287. is enough to put him away after enough hits. Remember that you can use Ecto
  288. Coolers to refill your VP.
  289. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  290. Continue through the tunnels after defeating the Dread Ref. If you inspect the
  291. wall panel past the boss battle, you will find five Protein Pastes. Open the
  292. nearby tomb, Kobe Bryant will attack. He isn't too tough, so use physical
  293. attacks to put away the legend.
  294. After Barkley cries about destroying his former friend and b-ball star,
  295. proceed north to reach a pump and a vending machine. Open the wall panel next
  296. to the pump for Bapes. You can purchse some items from the vending machine; go
  297. with some Insulin and Chup. Once done window shopping, save at the pump.
  298. Walk to the left and take the first path leading south. Open the wall panel
  299. for two Chicken Dews and return to the tunnel. If you inspect the wall panel
  300. between the two tunnels, you will find a Jacket. Now take the second path to
  301. find a sliding tile puzzle. Sliding tile puzzles suck, but the solution for
  302. the tile puzzle is:
  303. Right, Right, Down, Left, Left, Down, Right, Right, Up, Up, Left, Left
  304. Once the puzzle is complete, you will earn a Gatorade Gum. If for some reason
  305. you mess up, just leave and reenter the area to reset the tiles. Go north back
  306. to the main tunnel and move west. Open the wall panel for three Ecto Coolers
  307. and turn back; there is nothing valuable further on. Return to the vending
  308. machine and stock up on any more goods you need (make sure you have some
  309. Tobacco and Ecto Coolers if you're all out) and save again.
  310. Proceed north to the tomb of Lebron James as the Ultimate Hellbane reveals
  311. himself to be Balthios! Lebron's ghost tells Barkley of B.L.O.O.D.M.O.S.E.S
  312. and they may be using the Ultimate B-Ball (y' know, the one from Space Jam)
  313. for evil intentions. Before fading away, James tells Barkley to find
  314. Cyberdwarf, whoever (or whatever) that is. After the ghost disappears, another
  315. evil monster comes to crash our party.
  316. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  317. BOSS: BBall Monster
  318. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  319. Recommended Level: 3
  320. The BBall Monster is certainly tougher than the Dread Ref from before. His
  321. attacks are very strong, especially against Baltheos. His Ball Punch can deal
  322. around 95 damage to Baltheos! His Juke Spinner attack can hit several times
  323. between both party members, dealiing around 20 damage a pop. BBall Twister is
  324. another strong attack that deals around 50 damage in one hit.
  325. The key to winning is to guard and lower the BBall Monster's POWER. Use
  326. Baltheos's Flame Zauber has the ability to lower its POWER, so use the attack
  327. when you get a chance. The monster can use Brace Onself, which will raise its
  328. POWER, so definitely use Flame Zauber if it uses the ability. Once it is
  329. weakened, unleash your greatest attacks, such as Ice Zauber and Barkley's
  330. Showboat Jam. Maintain your VP and occasionally guard to lower the chance of
  331. getting pummeled by the BBall Monster. Not too tough of a fight when powerful
  332. attacks can deal 100-200 damage.
  333. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  334. Once the battle comes to a close, you will obtain Lebron's sacred B-Ball. It
  335. is revealed that Cyberdwarf is an old friend of Lebron's, so it looks like we
  336. will have to search high and low for this guy. The duo leaves the catacombs.
  337. ==============================================================================
  338. NEO NEW YORK SEWERS [0404]
  339. ==============================================================================
  340. Enemies: Ball Droid, Ball Spider, Whistle
  341. Items: Chicken Dew, Ice Zauber
  342. ------------------------------------------------------------------------------
  343. o-------------------------------o First off, make sure to equip the B-Ball
  344. | - VENDING MACHINE - | to Barkley to significantly increase his
  345. o-------------------------------o POWER. Walk forward, opening the chest on
  346. | Chicken Fry...............699 | the right for an Ice Zauber. Give it to
  347. | BBall Tear................220 | Baltheos immediately and move north to
  348. | Chicken Dew...............179 | find a vending machine and a pump. Talk
  349. | BBall Juice...............125 | to the odd robot near the pump and it'll
  350. | Steroids..................100 | join your party (at Level 3). This is
  351. | Tobacco...................100 | Vinceborg 2050, an android recreation of
  352. | BBall Shard................90 | Vince Carter. His stats are very good, so
  353. | Ecto Cooler................66 | you shouldn't have to worry about his
  354. | Fstone Mvitamin............25 | equipment or anything.
  355. | Protein Paste..............23 |
  356. | Insulin....................20 | If you need, stock up on Ecto Coolers or
  357. | Chup.......................15 | Tobacco. If you wish, you can grab a few
  358. | Alcohol....................10 | Alcohols or Fstone Mvitamins. Save at the
  359. o-------------------------------o gas pump and move north. You can test out
  360. Vinceborg in battle, and boy, he has some
  361. powerful attacks. His Eye Laser attack is awesome, since you can freely move
  362. between targets when the attack is under way. Defeat the enemies north of the
  363. vending machine and go up the ladder at the end.
  364. Pick up the Chicken Dew up here and climb back down. Return to the fork just
  365. past the vending machine and go east. Climb the next ladder at the end and
  366. continue through the tunnels to eventually reach Cesspool X.
  367. ==============================================================================
  368. CESSPOOL X [0405]
  369. ==============================================================================
  370. Enemies: None
  371. Items: Poem, Snail Zauber
  372. ------------------------------------------------------------------------------
  373. o-------------------------------o Talk to the vulture (yeah, you read that
  374. | - SHOP - | right) to gain access to Cesspool X. Go
  375. o-------------------------------o forward to get stopped by a snail. He'll
  376. | Spiked B-Ball.............475 | give you a Poem in order to deliver it to
  377. | Dwarf Warhammer...........411 | the kitsune. The gang reads it and finds
  378. | Dwarf Pride...............208 | out that the poem is absolutely dreadful,
  379. | Time Zauber...............201 | so they decide to cut the snail a break
  380. | Referee Uniform...........175 | and revamp the whole thing. Of course,
  381. | Trenchcoat................156 | you don't have to, but you'll be missing
  382. | Thunder Zauber............154 | out on a great item. Save your game
  383. | Sweatband..................89 | at the pump north of the fox (don't talk
  384. | Ace Bandage................75 | to her yet). After saving, talk to the
  385. o-------------------------------o residents of Cesspool X. Some give you
  386. funny responses, like the guy who was
  387. o-------------------------------o surgically altered to look just like
  388. | - SHOP - | Huckleberry Hound and Yogi Bear.
  389. o-------------------------------o
  390. | Chicken Fry...............699 | The inn is next to Yogi Bear, so you can
  391. | BBall Tear................220 | pay up 25 Neo-Shekles if you wish to heal
  392. | Chicken Dew...............179 | up. The weapon shop is near the kitsune,
  393. | BBall Juice...............125 | so go inside and stock up on the goods. I
  394. | Steroids..................100 | suggest buying new equipment for Balthios
  395. | Tobacco...................100 | and Vinceborg. Pick up a Trenchcoat and
  396. | BBall Shard................90 | an Ace Bandage for Baltheos and a Spiked
  397. | Ecto Cooler................66 | B-Ball for Vinceborg. If you have enough
  398. | Fstone Mvitamin............25 | money left, then you can probably stock
  399. | Protein Paste..............23 | up Barkley's bling too. Remember that you
  400. | Insulin....................20 | should sell all old bling to get more
  401. | Chup.......................15 | money back.
  402. | Alcohol....................10 |
  403. o-------------------------------o Alright, now about that poem. Hopefully
  404. you chose to revamp the thing, since you
  405. can get a nice item if you do so. Speak the kitsune, J. Lindsay, to learn
  406. about her interests. After interviewing her, the gang retreats to the inn to
  407. write a halfway-decent poem. Baltheos's suggestions suck, but Vinceborg chimes
  408. in. Robots know nothing about love, so you should probably ditch his ideas. Or
  409. maybe not! Go with Vince's lines:
  410. "enjoys hunting small prey"
  411. "does not mind animal feces much"
  412. "and her friends in Cesspool X"
  413. Deliver the poem to J. Lindsay and she will love it. Score! The couple will
  414. leave and you will receive a Snail Zauber. Hopefully you followed Vince's
  415. advise. If not, then you will still get rewards. If you decide to give J.
  416. Lindsay the poem like it is, you will receive 600 Neo-Shekels. If you decide
  417. to screw it up with Baltheos's sappy lines and make the poem even worse,
  418. you'll only get 400. Still not too shabby.
  419. Alright, now we are ready to find Cyberdwarf. Save once again and enter his
  420. house, which is right next to the pump. Baltheos warns that he isn't the most
  421. attractive of folks, so try not to stare. I mean, his entire body is composed
  422. of b-balls...
  423. Cyberdwarf joins the party after agreeing to help find Hoopz. It's time to
  424. return to Neo New York again, so exit the house. Save your game and proceed
  425. north to the next area. Go to the left at the intersection to reach the city.
  426. NOTE: There is a secret dungeon inside of Cyberdwarf's house. I recommend
  427. that you go through the place, since you can get some new items and
  428. skills. Skip to Section 5.1 if you decide to take a trip there.
  429. If you managed to complete Dikembe Mutumbo's Tomb and got the Femur, then talk
  430. to the dog wandering around (the normal one, not the freaks). It will begin to
  431. talk and trade its Nikes for your Femur. Do so and equip it to a slow
  432. character to boost their SPEED by 14!
  433. ==============================================================================
  434. NEO NEW YORK [0406]
  435. ==============================================================================
  436. Enemies: None
  437. Items: None
  438. ------------------------------------------------------------------------------
  439. Enter the church to the left. Michael Jordan is waiting for you with Hoopz.
  440. Father Larry has been brutally killed, and before the same can happen to
  441. Hoopz, he begins to pray to Clispaeth. Vinceborg freaks out and leaves your
  442. party to destroy "the one", who is apparently Hoopz! Time to fight whomever
  443. stands in our way, even if that happens to be Vinceborg!
  444. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  445. BOSS: Michael Jordan, Vinceborg 2050
  446. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  447. Recommended Level: 5
  448. Michael Jordan is fairly weak, so do everything in your power to take him out
  449. first. His Hurricane Shot can deal multiple shots to various party members and
  450. H-H-Head Shot can cut a nice chunk out of one party member's VP. If you have
  451. Holy Dunk, use it on Jordan to deal around 250 damage. Use Baltheos's Thunder
  452. Zauber and Cyberdwarf's physical attacks to take out Jordan in hopefully one
  453. or two rounds. He isn't much of a threat, but get him out of the way first.
  454. Once Michael Jordan is down for the count, it's just you and Vinceborg. Use
  455. Cyberdwarf to restore Barkley and Baltheos's BP and leave those two to the
  456. attacking. Like you know, Vince's Eye Laser attack can really hurt. Refractor
  457. Beam is equally as bad, but luckily those are his only two offensive attacks.
  458. He does have Recharge, which heals around 240 VP. Like always, lower his POWER
  459. with Flame Zauber and commence with the beatdown. This battle isn't exactly
  460. hard, but take note that Vinceborg has a lot of VP.
  461. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  462. Jordan flees and is followed by Vinceborg 2050: B.L.O.O.D.M.O.S.E.S agent of
  463. death. Yeah, no more Vince Carter. In his dying words, Larry Bird apologizes
  464. to Charles. :( Anyways, the group retreats to Cyberdwarf's house.
  465. ==============================================================================
  466. NEO NEW YORK SEWERS [0407]
  467. ==============================================================================
  468. Enemies: Ball Droid, Ball Spider, Whistle
  469. Items: Chicken Dew, Facemask, Turkey Feather
  470. ------------------------------------------------------------------------------
  471. o-------------------------------o The party talks and more info is learned,
  472. | - SHOP - | like how B.L.O.O.D.M.O.S.E.S killed
  473. o-------------------------------o Lebron James in order to harness the
  474. | Spiked B-Ball.............475 | power of the zaubers. The new mission is
  475. | Dwarf Warhammer...........411 | to create a new Ultimate B-Ball to
  476. | Time Zauber...............201 | counter the evil corporations, so we are
  477. | Steroids..................100 | headed off to the Spalding Factory to
  478. | BBall Shard................90 | find some answers.
  479. | Ecto Cooler................66 |
  480. o-------------------------------o Well, Hoopz has joined the party, so it's
  481. best that we rest here in Cesspool X for
  482. o-------------------------------o now. Heal at the inn and stock up on some
  483. | - VENDING MACINE - | bling for the kid. Give him a Referee
  484. o-------------------------------o Uniform and an Ace Bandage. Save your
  485. | Chicken Fry...............699 | game and when you try to leave to the
  486. | BBall Tear................220 | north, one of the townsfolks will give
  487. | Chicken Dew...............179 | you a Turkey Feather. Yay, a useless
  488. | BBall Juice...............125 | item! Stupid animal people. Exit and go
  489. | Steroids..................100 | to the right to reach the next area.
  490. | Tobacco...................100 |
  491. | BBall Shard................90 | Walk east until you reach a small path
  492. | Ecto Cooler................66 | leading north. Follow it and open the
  493. | Fstone Mvitamin............25 | chest at the end for a Facemask. This
  494. | Protein Paste..............23 | equipment greatly boosts GUARD, so I gave
  495. | Insulin....................20 | it to Hoopz. Walk around the perimeter of
  496. | Chup.......................15 | the area. There is a ladder at the botoom
  497. | Alcohol....................10 | right corner, but pass it and continue
  498. o-------------------------------o down the path. You can find another
  499. ladder at the bottom left corner. Go up
  500. the ladder to find a Chicken Dew and a letter from Dr. Allard. Hmm...
  501. If you want, you can return to the southeast ladder to find an area with a
  502. shop. He has some equipment and items, so you should check it out.
  503. The secret agent dude at the center of the area demands that you fork over
  504. 5000 Neo-Shekels to proceed, but that is a little out of hand. Return to the
  505. surface and go west. Enter the doorway and descend the stairs. The punk on the
  506. left is a big fat meanie, and the guy on the right spews random lies (there is
  507. no key and you cannot get into the locked door. So just ignore his ass).
  508. Proceed up the stairs to reach a vending machine and a pump.
  509. There is a man next to the vending machine that asks you to spare him 10 Neo-
  510. Shekels. If you are willing to be a big enough jerk to reach Deathtemple, then
  511. do not give the man any dough.
  512. Save at the pump and pick up any items from the vending machine. Enter the
  513. building to find yourself in what appears to be a waiting room. Talk to the
  514. two suits at the front of the room for a scolding. The party suggests what we
  515. should do. There are three options:
  516. OPTION 1: Pay the toll. Peh, like we're gonna do that. There are two much
  517. easier ways to solve our problem here. >_>
  518. OPTION 2: Bust into his office. You can either attack the toll-keeper guard
  519. or the two suits in front of Dr. Allard's office. It's your choice,
  520. but they can be pretty tough foes.
  521. OPTION 3: Find Rufus. The recommended path. Enter Dr. Allard's office and
  522. talk to the suit on the left. Ask if he is Rufus, and the suit will
  523. tell you that he is doing guard duty in one of the tunnels. Leave
  524. the office and go down the ladder past the save pump. Rufus is down
  525. here with the guy blabbing about the locked door. He is glad that
  526. the party is standing up to the doc and tells you his password:
  527. "when we get the final hardware, the performance is just going to
  528. skyrocket." Cool! Return to the office and tell the two suits the
  529. password. Once the party enters, you will have to fight a guard.
  530. He is cake. However, the doctor will attack afterwards.
  531. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  532. BOSS: Dr Allard
  533. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  534. Recommended Level: 6
  535. The doctor has very high GUARD, so dealing loads of damage to him can be hard.
  536. His attacks are very deadly, such as Heart Stab (it can deal around 200-250
  537. damage to one character). Dirty Needles is fairly weak, but can target many
  538. characters at once. Faulty Plague Vaccine is probably Dr. Allard's most lethal
  539. attack. He can hit one party member three times, each dealing around 100
  540. damage. That's not all; with every hit, he will inflict a status effect.
  541. Assign one character to heal non-stop. I don't know why, but my Balthios blew
  542. in this fight, so I assigned him with the healing role. Have Hoopz use
  543. Accurate Shot, because his skills are very weak. Cyberdwarf should use any of
  544. his physical attacks (I'm a fan of Jab) and Barkley can use Forward Jumper. I
  545. suggest spending the first turn or two lowering the doc's POWER and SPEED with
  546. Fire and Snail Zauber, respectively, then let Baltheos heal for the rest of
  547. the fight. It's not very hard, but it may take a little while.
  548. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  549. The gang will arrive near the gate to Proto Neo New York after the boss
  550. battle. Head to the gate and walk through where the suit used to be. When you
  551. are ready to enter Proto Neo New York, go down the ladder. As you climb down
  552. several ladders, the final one will break. Like in the beginning of the game,
  553. input the key shown onscreen (it's just Up three times) to survive the fall.
  554. Go through the gate to the city.
  555. ==============================================================================
  556. PROTO NEO NEW YORK [0408]
  557. ==============================================================================
  558. Enemies: None
  559. Items: None
  560. ------------------------------------------------------------------------------
  561. o-------------------------------o Hmm, this place looks like a dump. The
  562. | - SHOP - | party decided to take a long-needed break
  563. o-------------------------------o from all the action. It's bonkers!
  564. | ZX ModelX571X.............343 | Cyberdwarf tells Hoopz about Clispaeth
  565. | Battlestech Gun...........287 | and the Cyberpocalypse, so listen up to
  566. | Chicken Dew...............179 | learn some of the backstory. The dwarf is
  567. | Mithril'braster...........176 | interrupted by some sort of laughter, and
  568. | Ultimate Wristband........165 | a mystery person tells everyone to find
  569. | BBall Shard................90 | shelter immediately. Proto Neo New York
  570. | ZX ZaubertechZ.............78 | seems to be haunted by Ghost Dad. The
  571. | Ecto Cooler................66 | mystery person turns out to be Juwanna
  572. | ZX Zaubertech1.............32 | Mann! The only way to reach the Spalding
  573. o-------------------------------o Building is to defeat the Ghost Dad.
  574. First, enter the house to the right of
  575. where you just were. If you wish to go on a one-way track to Deathtemple, then
  576. refuse to apologize to Wildman. Ooh, I'm so evil. *insert evil laugh*
  577. Exit and move west. Save at the pump and enter the house on the right to find
  578. the inn. If you want to stay and rest, then pay up 30 Neo-Shekels. Go inside
  579. the large building to the left of the pump to find a shop and a gambling hobo.
  580. Ignore the gambler, since he doesn't even have any money to offer if you win.
  581. Talk to the guy near the hobo and he will ask for you to retrieve the
  582. F.I.N.A.L. G.U.N. from the Spalding Building. You will get a nice reward if
  583. you fill your end of the deal.
  584. There is a gun salesman in this house, so check out what he has to offer. Pick
  585. up a ZX ModelX571X for Hoopz and a few Ultimate Wristbands for the rest of the
  586. party. It's pricey, but you should have enough money if you sell your old
  587. equipment. Leave and go over to the bulletin board to the left of the pump.
  588. Take the Ghost Dad hunter mission, save your game, and go talk to Juwanna Mann
  589. again. She will take you to the ghost.
  590. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  591. BOSS: Ghost Dad
  592. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  593. Recommended Level: 6
  594. Oh God, the character sprite for Ghost Dad is LOL-worthy. However, he is the
  595. toughest boss you have faced yet. His Fog Breath can lower the entire party's
  596. SPEED in one shot. Spook can deal around 100 damage and inflicts Glaucoma on
  597. the target. Ghostly Curse is even worse, since it inflicts random status
  598. effects on the entire party. Use Dwarf Caress if this attack ever comes up.
  599. Ectoplasm is a straight-up powerful attack, which can deal around 300 damage
  600. to one character. Watch out for Ghost Muscle, which will raise Ghost Dad's
  601. POWER significantly. Use Fire Zauber on Baltheos's next turn and whip out the
  602. Ecto Coolers for this fight.
  603. Even with Hoopz's new weapon, he should stick to the group healer because he
  604. is still very weak. If the entire party is perfectly fine, then have him use
  605. TrickGun Assault. It is a surprisingly powerful attack. Have Cyberdwarf attack
  606. occasionally, but have him use Dwarf Caress and Glaucoma Prayer if the other
  607. party members are hit with status effects. Baltheos should use Fire Zauber and
  608. Muscle Zauber at the start of the battle, then resort to Zauber Slash.
  609. Barkley has a wide range of powerful attacks. Holy Dunk can deal over 300
  610. damage in one shot, but it drains your entire BP bar. So instead of using Holy
  611. Dunk and then refilling all his BP, it may be better to use a handful of
  612. weaker attacks such as Vampslam and Doubleteam. Remember to stock up on some
  613. Ecto Coolers and BBall Shards if you happen to lose the battle. It'll take a
  614. very long time (much longer than the other bosses) and you may die once or
  615. twice, but hang in there and you should eventually win.
  616. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  617. Ghost Dad will explode and the fog will lift. After a conversation with
  618. Juwanna Mann, stay at the inn. During your stay, Ghost Dad will contact
  619. Barkley and thank him. Defeating the ghost has freed him from the chains that
  620. bound him in Proto Neo New York, and he can finally rest in peace. Barkley
  621. will learn the Ghost Muscle technique.
  622. Save at the pump and go west to reach the Spalding Watergrounds. Follow the
  623. road and talk to the suit outside of the building. Like the guy in the gun
  624. stor, he will ask you to retrive the F.I.N.A.L. G.U.N. for him. If you do so,
  625. you'll receive 2500 Neo-Shekels. All the better reason to find the weapon!
  626. ==============================================================================
  627. SPALDING FACTORY [0409]
  628. ==============================================================================
  629. Enemies: Mech Gatorade, Mutant Baller, Slam Phantom
  630. Items: BBall Juice, Blue Keycard, Dwarfbane, F.I.N.A.L. G.U.N., Green Key,
  631. Prototype B-Ball, Red Keycard, Time Zauber
  632. ------------------------------------------------------------------------------
  633. o-------------------------------o Barkley will notice a red and blue screen
  634. | - VENDING MACINE - | at the entrance. Smartypants Hoopz says
  635. o-------------------------------o that they will need keycards to use these
  636. | Chicken Fry...............699 | computers, which will activate lifts in
  637. | BBall Tear................220 | the factory. We don't have any keycards
  638. | Chicken Dew...............179 | yet, so save at the pump and go shopping
  639. | BBall Juice...............125 | at the vending machine.
  640. | Steroids..................100 |
  641. | Tobacco...................100 | Walk down the hallway and take a left at
  642. | BBall Shard................90 | the intersection, then go in the doorway.
  643. | Ecto Cooler................66 | Barkley suggests that we check every
  644. | Fstone Mvitamin............25 | computer for the keys, but that isn't
  645. | Protein Paste..............23 | needed. Telling you where to find stuff
  646. | Insulin....................20 | is my job! From the start of the room, go
  647. | Chup.......................15 | into the second cubicle on the right and
  648. | Alcohol....................10 | inspect the trashcan for a Dwarfbane.
  649. o-------------------------------o Give it to Dwarfbane and enter the third
  650. cubicle. Again, scroung through the trash
  651. to find some BBall Juice. Talk to the janitor in the hall for a really weird
  652. conversation, then head to the north end of the hall to find a Red Keycard in
  653. the corner. Before the group can leave, we'll catch a glimpse of a strange of
  654. a strange flashback concerning Hoopz. Hm.
  655. Now we can return to the entrance of the factory. Use the Red Keycard on the
  656. computer screen on the left to activate the lift. Go back to the intersection
  657. and go through the red door. Enter the first cubicle and rummage through the
  658. trashcan for a Time Zauber. Talk to Leonard the janitor again and then enter
  659. the next room on the right. Barkley will feel odd in this room and another
  660. flashback will occur. Quickly pass through and to the next cubicle-filled
  661. hallway. Inspect the first cubicle's trash to find the F.I.N.A.L. G.U.N.!
  662. Okay, now we can bring it back to one of the two civilians. You can either
  663. give it to the punk in Proto Neo New York for a Gun's Sticker or you can give
  664. it to the suit. Try and negotiate some more money out of him and he will fight
  665. you. If you manage to win, you will get the money AND the gun. Obviously this
  666. is the way to go. Give the gun to Hoopz after the fight.
  667. Return to where you found the F.I.N.A.L. G.U.N. and proceed down the hall.
  668. Pick up the Blue Keycard and like before, you'll be treated to another
  669. flashback. Well, now we know what happened to Leonard and Bill Cosby. Return
  670. to the entrance of the factory and use the Blue Keycard. Once the lift is
  671. working again, enter the northern door at the fork.
  672. Talk to Leonard to break the news to him that he's... kinda dead. As a result,
  673. the janitor thanks you by giving the party a Green Key. Use it on the green
  674. door in the room. A mystery man will quiz Barkley on b-balls, and after some
  675. crazy metaphor mumbo-jumbo, he will reveal himself as Scott H. Creelman, the
  676. CEO of Spalding. Battle time!
  677. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  678. BOSS: Scott Creelman
  679. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  680. Recommended Level: 7
  681. The only attack you should watch out for is Kamikaze Jam, since it can
  682. basically kill someone in one hit (not literally, but it deals around 540
  683. damage). Make sure to use Chicken Dews and Steroids when needed. Otherwise,
  684. his techniques aren't that dangerous. Low Blow is very weak and Illusion Shot
  685. can deal around 65 damage to multiple targets. You should be able to deal a
  686. load of damage with skills such as Vampslam, Thunder Zauber, and TrickGun
  687. Assault.
  688. After losing a lot of health, Scott Creelman will restort to dirty tactics.
  689. Glory of BBall will restore around 550-570 HP and cure the CEO of all status
  690. ailments. He'll also start to use BBall Bash, which can deal around 80 damage
  691. to one target THREE times. Remember, Steroids and Chicken Dew. Have Cyberdwarf
  692. use Dwarf Caress and make sure to deal as much damage as possible with the
  693. rest of the party to take him out before he can heal.
  694. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  695. Scott Creelman will give Barkley the Prototype B-Ball before dying. But we
  696. have to recharge it according to the CEO. All of a sudden, Inspector Jordan
  697. will attack Hoopz with Type 2 Diabetes, which is uncurable. The gang returns
  698. to Juwanna Mann's house with Hoopz. She says the only way to possibly save
  699. Hoopz is to contact an old hermit south of Proto Neo New York.
  700. ==============================================================================
  701. PROTO NEO NEW YORK [0410]
  702. ==============================================================================
  703. Enemies: None
  704. Items: Ultimate Wristband
  705. ------------------------------------------------------------------------------
  706. o-------------------------------o Head to the save pump and save your game,
  707. | - SHOP - | then go south to the Sunbaked Parking
  708. o-------------------------------o Lot. Go down the road to find the parking
  709. | Dwarfstear................788 | lot, where the party will decide where to
  710. | Mystic B-Ball.............700 | go next. Cyberdwarf suggests to head
  711. | Tek-Skeleton..............507 | through the Underground Railroad.
  712. | Battlestech Gun...........287 |
  713. | Referee Uniform...........175 | Talk to the man nearby and pick up some
  714. | Goggles...................168 | new bling and equipment. Grab a Mystic
  715. | Athletic Supporter........160 | B-Ball, Dwarfstear, and a Tek-Skeleton.
  716. | Steroids..................100 | If you wish, you can buy an Athletic
  717. | BBall Shard................90 | Supporter as well. Of course, pick up
  718. | Ecto Cooler................66 | some Steroids and Ecto Coolers if you are
  719. o-------------------------------o almost out.
  720. There is an Ultimate Wristband in the southwest end of the parking lot, so
  721. pick it up as well. There are two ways to reach Liberty Island: through the
  722. Underground Railroad or through the ferry. I will describe both paths in the
  723. next two sections.
  724. ==============================================================================
  725. UNDERGROUND RAILROAD [0411]
  726. ==============================================================================
  727. Enemies: None
  728. Items: None
  729. ------------------------------------------------------------------------------
  730. The Underground Railroad is on the north end of the parking lot. Go through
  731. the door, then down the stairs in the corner. Talk to Harriet Tubman down here
  732. and agree to board the train. The party hears a noise in the back car, so they
  733. go check it out. It's the B-Ball Removal Department! You will have to input
  734. the key onscreen several times, but it isn't difficult.
  735. After beating the sergeant, he will activate a bomb. In order to survive,
  736. we'll have to ditch the car by detaching it from the rest of the train. Like
  737. Cyberdwarf suggests, we will have to pull the rightmost lever to save
  738. yourself. As he moves to each lever, tell him that it's the wrong one. Do this
  739. twice until he's standing in front of the lever on the right. Then tell him to
  740. pull it. Cyberdwarf manages to escape and everyone is saved. That's it, you're
  741. home free! Go up the stairs to reach Liberty Island.
  742. ==============================================================================
  743. LIBERTY ISLAND FERRY [0412]
  744. ==============================================================================
  745. Enemies: None
  746. Items: None
  747. ------------------------------------------------------------------------------
  748. The ferry is on the eastern end of the parking lot. Proceed to the docks and
  749. talk to the captain to get on board, free of charge! Once the boat sets sail,
  750. you will only have very little relaxation time before Baltheos freaks out over
  751. the fact that it's Columbus Day. He runs below deck as Barkley and Cyberdwarf
  752. are attacked by an evil fiend.
  753. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  754. BOSS: Duergar
  755. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  756. Recommended Level: 8
  757. So it's just Barkley and Cyberdwarf. Great. Gold Encrusted Pick Toss hits four
  758. times, each dealing around 85 damage per hit. Gemstorm also hits all party
  759. members for around 200 damage, so it's a real doozy. Level 2 Melf's Acid Arrow
  760. not only inflicts around 220 damage, but also inflicts Diabetes on its
  761. intended target. As you can see, Duergar is very powerful, and having only two
  762. party members makes this battle a lot harder than normal bouts.
  763. It may seem kooky, but have Cyberdwarf heal every turn while Barkley sticks to
  764. attacking the Duergar. You will probably need to heal every turn, so have
  765. Cyberdwarf use Dwarf Caress and various items to cure himself and Barkley.
  766. Have Barkley power up with Ghost Muscle, then use Vampslam and Showboat Jam.
  767. Have Cyberdwarf restore any lost BP with BBall Shards when needed. Normally a
  768. battle like this would be cake, but having only two party members certainly
  769. doesn't help.
  770. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  771. Turns out that the Duergar WAS Balthios! The only reason Balthios freaked out
  772. earlier is because long ago, an old gypsy placed a curse on him, and every
  773. Columbus Day he turns into a bloodthirsty Duergar. Oh well, we won't have to
  774. worry about that again until next year. Anyways, the group arrives at Liberty
  775. City after the conversation.
  776. ==============================================================================
  777. LIBERTY ISLAND [0413]
  778. ==============================================================================
  779. Enemies: None
  780. Items: None
  781. ------------------------------------------------------------------------------
  782. o-------------------------------o The Liberty Island quest is like the old
  783. | - VENDING MACINE - | school point-and-click adventure games.
  784. o-------------------------------o From the start, walk towards the rubble
  785. | Chicken Fry...............699 | right above you and inspect the sparkly
  786. | BBall Tear................220 | rock. Take the Triangle Rock. North of
  787. | Chicken Dew...............179 | where the rock was is a vending machine
  788. | BBall Juice...............125 | and a pump. Save and stock up, then head
  789. | Steroids..................100 | up the stairs to the right. You won't be
  790. | Tobacco...................100 | able to get inside the Statue of Liberty
  791. | BBall Shard................90 | (looks a little different...), so turn
  792. | Ecto Cooler................66 | around and return to the previous area.
  793. | Fstone Mvitamin............25 |
  794. | Protein Paste..............23 | Walk west past the vending machine and
  795. | Insulin....................20 | continue into the house. You'll meet up
  796. | Chup.......................15 | with Rutherford. He says that Yelmirb can
  797. | Alcohol....................10 | cure Hoopz of his Type 2 Diabetes. The
  798. o-------------------------------o bad news is that we cannot reach him yet.
  799. We will need the Palladium Orb Scepter to
  800. reach his whereabouts. Try and take the pipe near the carpet, but we cannot
  801. get it yet. Poor Barkley has no manners! As Rutherford first if we can take
  802. the Pipe, then get it once he allows you to. Exit Rutherford's house and go
  803. south. Walk down the staircase and examine the boulder blocking the cave. Use
  804. the Pipe and the Triangle Rock on the boulder to gain access into Jenkin's
  805. cave.
  806. Select "Use Jenkins" to talk to him. The party is informed that Rutherford is
  807. actually trying to kill Yelmirb. He hands over the Orc Scepter if Barkley
  808. promises to kill Raffleson/Rutherford. Return to Raffleson's house to find out
  809. that he is nowhere to be found. Uh oh! They get trapped inside the house as
  810. sugar gas pours in. The trap stops though, buying us time to escape the house.
  811. First, inspect the dresser and take a Zaubermancer Garb. Examine the clock:
  812. it's 12:32. Next, examine the work table on the left and take the Screwdriver
  813. out of the work table. "Use" the desk to pry it open, revealing a Desk Key.
  814. Now go over to the bookshelf. You will have to pull three books in a certain
  815. order to open a secret door. Here is the order: Book 1, Book 2, Book 3, and
  816. Book 2. Now that the door is revealed, use the Desk Key to open it. We escaped!
  817. Save your game and head back to the Statue of Liberty. Examine the Cultist in
  818. front of the door. This guy's name is Mack. Talk to him to learn some
  819. information as he leaves. He now stands in front of the stone slab to the left
  820. of the pump, so go talk to him. After a very long talk, he will give you 750
  821. Neo-Shekels and a Sugar Counter. You will have to traverse through the well to
  822. find the Immaculate Rod.
  823. Before you go down the well, return to Jenkin's cave. Inspect his corpse for
  824. Cyberdwarf to learn Chaff Grenade. This is a must. Enter the well in the
  825. center of the city.
  826. The Sugar Counter is presented in the bottom left corner of the screen. If it
  827. goes over 4.5, then you will die. The key to keeping the sugar level low is to
  828. not dash. EVER. When down here, you can only walk. Also, you need to stay as
  829. far away from the sugary (white) piles on the ground. It can be very difficult
  830. to navigate down here, so take your time. The rocky patches on the walls can
  831. emit sugar, so wait for the streams of sugar to stop before proceeding past.
  832. Continue through until you reach a bridge. Go across to spot a white and blue
  833. can of sorts. It will run across a sugary path, but you cannot follow it. Go
  834. south and around the bend to have a sugar hallucination. Pass by the white
  835. corpse not too long after to spot the weird thing that ran away before. Is it
  836. the Diabeastie? No, but it's still hostile!
  837. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  838. BOSS: Reginald
  839. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  840. Recommended Level: 8
  841. Well, the mystery man is really Rutherford! Wait, no, it's Raffleson! Or was
  842. it Richards? Argh, he likes to be referred to as Reginald! Okay, enough with
  843. his many names. Reginald has many different attacks, and most of them suck.
  844. Like, they suck for us, because they are powerful. He can summon a Bee Swarm
  845. which can deal around 75-100 damage three or four times. Greater Earth Spire
  846. can deal around 300 damage to an ally and Chromatic Orb Level 119 can inflict
  847. multiple status effects and deal around 100 damage to its target.
  848. You can only damage Reginald when the red force field surrounding his body
  849. disappears. Until then, your attacks will deal very little damage. When he has
  850. it up, just heal. As a result, this battle can take a while if you have to sit
  851. around and wait for his shield to fall. He can make matters worse when he eats
  852. a sandwich, which can restore 999 of his BP! If no one needs healing, then use
  853. Cyberdwarf's physical attacks such as Suplex and Toss to lower Reginald's
  854. stats. It's an annoying battle, but use your most powerful skills of all three
  855. party members when the shield is down to hopefully end this one quickly.
  856. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  857. After Reginald falls to his doom, collect the Immaculate Rod and return to the
  858. surface. Restock any items at the vending machine and save your game again,
  859. then head back to the Statue of Libery to encounter the Diabeastie. Aww, he
  860. doesn't look too deadly...
  861. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  862. BOSS: Diabeasty
  863. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  864. Recommended Level: 9
  865. It seems obvious that the Diabeasty is easily capable of inflicting us with
  866. Diabeates. Well, thats's what Sugar Storm is for. The attack inflicts Diabetes
  867. on the entire party. It can also use Glomp to deal around 200 damage to a solo
  868. target. Grasp of Glucos deals around 120 damage three times to a character.
  869. Watch out for Spontaneous Sugarification, which is a one-hit KO on any one
  870. party member. Revive him immediately and keep on goin'.
  871. Use Fire Zauber and/or Muscle Zauber at the start of the battle and start your
  872. heavy hitting on the Diabeasty. Cyberdwarf should stick to healing the party
  873. and occasionally using his physical attacks. Try out Chaff Grenade to lower
  874. the Diabeasty's GUARD. Barkley should use Holy Jam and Vampslam when he gets
  875. the chance, and Thunder Zauber is definitely Baltheos's best offensive attack.
  876. The battle isn't very hard, but you will most likely be using a lot of items
  877. to revive party members and refill BP.
  878. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  879. The sugar monster is dead as it drops a Poleshaft. An odd gentleman named
  880. Octavius Steambrast asks that you give him your new item. If you want to head
  881. to the Deathtemple and stay evil, then hellz no -- don't give it to him. Save
  882. at the pump and enter the Statue of Liberty. Go up the ladders to reach
  883. Yelmirb. It's really Wilform Brimley?! Ehhhh. He eventually agrees to cure
  884. Hoopz until Vinceborg appears! I forgot about that guy.
  885. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  886. BOSS: Vinceborg 2050
  887. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  888. Recommended Level: 10
  889. Hopefully you managed to heal between the two bosses, because you'll need all
  890. the BP and VP you can get (well duh). Vinceborg still has some of his old
  891. attacks like Laser, but he has upgraded a bit too. He now can use Proximity
  892. pass to deal around 140 damage to two characters. He can also use Binary
  893. Shower to boost random stats of his. Like the previous battle, Vinceborg can
  894. heal, but now he can heal 400 VP and 400 BP!
  895. You should still be able to take him down rather easily. If you are lucky,
  896. Vinceborg won't heal that much (if at all) during the fight, so use your most
  897. powerful skills. Use Muscle Zauber and Chaff Grenade to lower his stats, then
  898. use Barkley's Ghost Muscle to boost your own. From there on, have Cyberdwarf
  899. heal while Barkley uses Showboat Jam and Baltheos uses Thunder Zauber. Once
  900. Vinceborg is near death, resort to Zauber Slash and Forward Jumper to save
  901. your BP-replenishing items. The fight may range on lengh depending if
  902. Vinceborg decides to repeatedly heal.
  903. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  904. Vinceborg retreats and Hoopz is miraculously healed. Back at the Underground
  905. Railroad, the party regroups. Barkley lets Hoopz know of his origin, which is
  906. pretty messed up. Juwanna Mann gives you the Dimension Whistle and says that
  907. you should head to Cuchulainn's Ruins next. Barkley gives her the stupid
  908. Turkey Feather in return. Damn, she got the REALLY short end of the stick on
  909. that trade. Make sure to equip Hoopz of his equipment before talking to the
  910. train conductor.
  911. ==============================================================================
  912. BARREN OUTSKIRTS [0414]
  913. ==============================================================================
  914. Enemies: None
  915. Items: None
  916. ------------------------------------------------------------------------------
  917. o-------------------------------o The Barren Outskirts leads to several
  918. | - SHOP - | secret areas. Again, I will cover all of
  919. o-------------------------------o the sidequests in Section 5, so check it
  920. | Dwarf Muscle.............1499 | out if you're looking for a guide for the
  921. | Dwarfstear................788 | Chup Mines and the secret boss.
  922. | Egyption Gun..............733 |
  923. | Mystic B-Ball.............700 | From the start, go east to the next area.
  924. | Tek-Skeleton..............507 | Go north to reach a campfire. Some of the
  925. | Mithril Sweatband.........310 | guys here are weird, especially the big,
  926. | Cyber-Gauntlet............270 | armored samurai. He likes to talk about
  927. | Facemask..................255 | monsters. >_> There is a shop here too
  928. | Hell Zauber...............246 | that has many nice pieces of equipment.
  929. | Zaubermancer Garb.........237 | It's a lot of money, but pick up a Dwarf
  930. | Pumps.....................199 | Muscle and a Cyber-Gauntlet or two.
  931. | Referee Uniform...........175 |
  932. o-------------------------------o Your main goal is to go to Cuchulainn's
  933. Tomb and do whatever the hell you need to
  934. there. There is a secret area called the Chup Mines not too far from here (we
  935. actually passed in on our way here), and I recommend that you go there before
  936. heading to the tomb. It's up to you, but go to Section 5.2 to find the
  937. walkthrough for the Chup Mines. If not, then go north at the campfire to reach
  938. Cuchulainn's Tomb.
  939. ==============================================================================
  940. CUCHULAINN'S TOMB [0415]
  941. ==============================================================================
  942. Enemies: Bainshee, Ball Brain, Ball Droid, Ball Spider, Dread Ref, Mech
  943. Gatorade, Slam Spectre, Whistle, Zomballer
  944. Items: BBall Juice x5, Bloody Zauber, Chicken Dew x5, Chicken Fry x2,
  945. H/S Ball, Hell B-Ball, Pumps
  946. ------------------------------------------------------------------------------
  947. o-------------------------------o This is a pretty big place, so brace
  948. | - VENDING MACINE - | yourself. At the entrance, open the
  949. o-------------------------------o chests in the corridor on the right for
  950. | Chicken Fry...............699 | five BBall Juices and Pumps. Continue
  951. | BBall Tear................220 | down the northern hall and open the chest
  952. | Chicken Dew...............179 | on the right for five Chicken Dews. Go
  953. | BBall Juice...............125 | north until a gate stops you and head
  954. | Steroids..................100 | through the maze-like tunnels to the
  955. | Tobacco...................100 | right. Take the southern end at the fork
  956. | BBall Shard................90 | and you will come to an intersection. To
  957. | Ecto Cooler................66 | the left is a chest and to the right is a
  958. | Fstone Mvitamin............25 | crystal. Open the chest first for a
  959. | Protein Paste..............23 | Bloody Zauber, then check out the weird
  960. | Insulin....................20 | crystal. In order to open the gate at the
  961. | Chup.......................15 | front of the room, you must hit each of
  962. | Alcohol....................10 | the four crystals in a specific order.
  963. o-------------------------------o The order is:
  964. Blue - northeast Blue, Green, Purple, Red
  965. Green - southwest
  966. Purple - southeast
  967. Red - northwest
  968. You can also find two chests containing 1000 Neo-Shekels and two Chicken
  969. Fries. Remember that you must quickly hit each crystal in the order shown
  970. above. The gate should open. Before continuing through, inspect the stone face
  971. next to the gate to heal your VP and BP.
  972. The party splits up in the next room and each takes their own path. As a
  973. result, you get to play as all four characters as they each go on their little
  974. quest! Ooh joy!
  975. Baltheos is up first. Talk to the soldier in front of you to start a battle.
  976. The Android Officer not only looks vaguely familiar, but isn't that difficult.
  977. Just spam Zauber Slash every turn. Next up, you will fight... Master Chief?!
  978. Something like that. Adept Soldier is a bit tougher than the Android Officer,
  979. but one Thunder Zauber followed by a few Zauber Slashes will put him away.
  980. Next, you will fight a Greek Warrior. This guy looks familiar too. Again, he
  981. is a pushover. Once all three battles are won, go up to the room above.
  982. Baltheos hits the switch and you'll switch to another character.
  983. Now you are playing as Cyberdwarf. You will start off in front of a large
  984. chasm with a bucket of sand next to you. To navigate across the hole, use the
  985. action button to throw sand. If it falls down the hole, then you're out of
  986. luck, but there is an invisible path to take.
  987. Use the sand to find the invisible path and get across. I don't know about
  988. everyone else, but my game lagged a lot here. Prolly just because my computer
  989. sucks. Anyways, it's tougher than it looks, but you should get across on your
  990. first or second try. Cyberdwarf gets by and hits the switch.
  991. There are no enemies to fight with Hoopz, but you will have to traverse
  992. through a maze. If you mess up, you will end up repeating the same identical
  993. path over and over. To get through the maze, follow these directions:
  994. Left, Middle, Left, Right
  995. After you escape, Hoopz will hit the switch and role switches to Barkley.
  996. Another puzzle for Mr. Barkley. His #34 jersey is encased in the corner, and
  997. there are various crystals in front of a large screen. Each crystal has a
  998. number, and the number on the screen must total up to 34. In order to do that,
  999. hit the following switches (from the left):
  1000. First crystal (11)
  1001. second crystal (3)
  1002. sixth crystal (15)
  1003. seventh crystal (5)
  1004. They total up to 34 and the door will open. Unfortunately, Barkley falls for
  1005. the trap and Cuchulainn is freed! What the party doesn't know won't hurt them,
  1006. right? RIGHT?!
  1007. Once the party forms, go through the newly opened door. Barkley puts the
  1008. Prototype B-Ball into the jamicite and the Hell B-Ball is formed. Barkley runs
  1009. off in a tranced state. Pick up some goods from the vending machine and save
  1010. at the gas pump before heading down the path to find an odd object on the
  1011. ground. This is Shimmerglobe, some weird b-ball thing that is like, the Lord
  1012. of B-Ball. Anyways, it sicks a Ball Spider on you. Wipe the floor with that
  1013. dumb monster.
  1014. Shimmerglobe will fuse with the Hell B-Ball to form the H/S Ball. It's weaker
  1015. than the Hell B-Ball, but it allows Barkley to attack twice in one turn! Give
  1016. it to the baller immediately. We are headed off to Necron 5!
  1017. ==============================================================================
  1018. BARREN OUTSKIRTS [0416]
  1019. ==============================================================================
  1020. Enemies: None
  1021. Items: None
  1022. ------------------------------------------------------------------------------
  1023. NOTE: You can use the Barren Outskirts to reach Cyberdwarf's ship, which will
  1024. lead to Necron 5, but I think it's best that you tackle the Barren
  1025. Outskirt's secret boss here before going to Necron 5. If you wish to do
  1026. so, check out Section 5.3 for more info on this baddie.
  1027. The Barren Outskirts is very small, so there isn't much exploring here. Stock
  1028. up at the campfire and save your game, then go south. Pass by the Chup Mines
  1029. and the railroad. Continue south and follow the trail.
  1030. Talk to the man here to learn a bit about a World Map (whatever the heck that
  1031. is...) and go south to enter the World Map. Whoah, I've never experienced
  1032. something so trippy in a game before! Like, a shrunken version of the earth!?
  1033. Follow the path to Cyberdwarf's ship and get ready to blast off to Necron 5.
  1034. ==============================================================================
  1035. NECRON 5 [0417]
  1036. ==============================================================================
  1037. Enemies: None
  1038. Items: None
  1039. ------------------------------------------------------------------------------
  1040. o-------------------------------o This is the site for the final battle! Go
  1041. | - VENDING MACINE - | down the long hallway to encounter
  1042. o-------------------------------o Vinceborg again. Instead of battling,
  1043. | Chicken Fry...............699 | Barkley finally convinces the android who
  1044. | BBall Tear................220 | he really is. Vinceborg finally halts his
  1045. | Chicken Dew...............179 | evil mission to kill Hoopz by self-
  1046. | BBall Juice...............125 | destructing! What a confused, robotic
  1047. | Steroids..................100 | soul. Pick up some items at the vending
  1048. | Tobacco...................100 | machine past the rubble. The pump nearby
  1049. | BBall Shard................90 | will quiz you on random video game trivia
  1050. | Ecto Cooler................66 | before you're able to save. The pump says
  1051. | Fstone Mvitamin............25 | you will get something nice for getting
  1052. | Protein Paste..............23 | all the answers right, but it is a dirty
  1053. | Insulin....................20 | liar. As a result, see how you can do on
  1054. | Chup.......................15 | your own with the quiz. I mean, it does
  1055. | Alcohol....................10 | not matter if you get any wrong or right.
  1056. o-------------------------------o
  1057. Save your game and interact with the
  1058. weird portal device next to the vending machine to fully heal. Enter the
  1059. desolate b-ball court past the pump. Something isn't right here, and that is
  1060. is proven when Inspector Jordan arrives on the scene. It's the final showdown
  1061. between these two rival b-ballers!
  1062. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  1063. BOSS: Michael Jordan
  1064. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  1065. Recommended Level: 11
  1066. It's one on one here, so you can only rely on Barkley to defeat Michael Jordan
  1067. in the final showdown. Jordan still has his old attacks such as H-H-Head Shot,
  1068. Hurricane Shot, and Defy Clispaeth. H-H-Head Shot still deals very little
  1069. damage and Defy Clispaeth will raise Jordan's GUARD. Counter this by using
  1070. Ghost Muscle.
  1071. After using Ghost Muscle, repeatedly spam Doubleteam throughout the entire
  1072. battle. Heal your VP and BP when needed, of course. Don't worry about the
  1073. other techniques since Doubleteam will deal double damage if you have the H/S
  1074. Ball equipped. If you have equipment such as Shrekmono equipped, Jordan's
  1075. attacks will deal no more than 20 damage. This is a total breeze.
  1076. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  1077. Well, that was anticlimactic. You know what they say: if you can't slam with
  1078. the best, then jam with the rest!! Punk-ass. If you try and leave the b-ball
  1079. court via the northern exit, Cyberdwarf will stop you.
  1080. NOTE: Maybe it's a good time to use that Dimension Whistle Juwanna Mann gave
  1081. us a while back. It will transport the party to the B-Ball Dimension,
  1082. an optional area where you can fight some baddies and get some gnarly
  1083. bling. Check out Section 5.4 for a walkthrough of it.
  1084. Whether you left for the B-Ball Dimension or not, continue to the northern end
  1085. of the desolate b-ball court. This is the final pit stop, so I hope you have
  1086. prepared. Before finding the Ultimate B-Ball, the party is stopped by an evil
  1087. doppleganger. Refuse to join your shadowy self to initiate a battle!
  1088. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  1089. BOSS: Shadow Barkley
  1090. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  1091. Recommended Level: 13
  1092. What a massive foe we have in front of us. This monster has many different
  1093. attacks at its disposal. Dark Vortex is a basic attack that can deal around
  1094. 200 damage to one character and Shadow Lightning can deal around 100-130
  1095. damage randomly to all characters. On top of that, Plague Needle will inflict
  1096. Diabetes and Glaucoma to the entire party! Cyberdwarf should be your main
  1097. healer, since Shadow Barkley can also use Verbotem Jam to basically kill a
  1098. party member in one hit.
  1099. Have Balthios use Muscle Zauber to crapify his stats and make it even worse by
  1100. having Cyberdwarf start off with Chaff Grenade. Like always, Cyberdwarf should
  1101. then be demoted to group healer. Barkley can attack with Doubleteam and
  1102. Baltheos will either use Muscle Zauber over and over or use Thunder Zauber.
  1103. Hoopz's Gun's Slay can do plenty of damage to Shadow Zauber as well. Have your
  1104. party (almost) fully heal when Shadow Barkley has only a sliver of VP, since
  1105. you will need to be prepared for a battle later. Beware though, since Shadow
  1106. Barkley can use Moon Regeneration to heal around 550 VP!
  1107. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  1108. After Shadow Barkley is defeated, you will be thrown into a boss battle right
  1109. after! This is the final boss!!
  1110. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  1111. BOSS: T-Rex Barkley
  1112. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  1113. Recommended Level: 13
  1114. Oh dear, this form is very, very tough. T-Rex Barkley is a hard-hitting
  1115. machine, and all of his attacks have the potential of killing a party member
  1116. in one shot. Tail Whip can deal around 160-180 damage... three times to one
  1117. character. Chomp Chomp Yum Yum not only deals around 400 damage, but it also
  1118. heals the t-rex for the same amount of damage dealt! Dinosaur Spit lowers all
  1119. of your stats significantly and Battle Roar will raise T-Rex Barkley's POWER
  1120. but an astounding 28!. Flamehell can also deal up to 300 damage to the entire
  1121. party. On top of all that garbage, Doomfire Death can instantly kill two party
  1122. members! Yes, TWO! Geez!
  1123. I'd like to remind you that this is the final battle, so use every single item
  1124. you can. Use up all your Chicken Fries, Chicken Dews, Ecto Coolers, BBall
  1125. Tears, and so on. Cyberdwarf should be the one to use these items along with
  1126. his spells. Everyone else should attack and occasionally heal themselves if
  1127. they really need it.
  1128. The key to winning is to be durable as opposed to trying to take out T-Rex
  1129. Barkley quickly. Lower his stats with Muscle Zauber and use Water Zauber to
  1130. give him some nasty status ailments. Barkley can use Ghost Muscle and Hoopz
  1131. should use Gun's Slay. Balthios should actually limit himself to using Muscle
  1132. Zauber nearly every turn to keep T-Rex Barkley in a weakened state. As for
  1133. offensive attacks, Barkley can stick to Doubleteam and Showboat Jam and Hoopz
  1134. should use Gun's Slay and TrickGun Assault every once in a while. This battle
  1135. will take a very long time, but if you use all of your items and keep the
  1136. party healthy, you will come out on top.
  1137. Oh yeah, use Golden Potato to basically kill him in one hit. :)
  1138. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  1139. I would let in some info on the ending of the game, but it's so damn funny
  1140. that I don't want to spoil anything for you. Trust me, you'll enjoy it. There
  1141. better be a Chapter 2, though.
  1142. Anyways, I hope you enjoyed this guide. I put a lot of time into it, so I hope
  1143. it was of use. Okay, bye.
  1144. ______________________________________________________________________________
  1145. ==============================================================================
  1146. [5] SIDEQUESTS [0500]
  1147. ==============================================================================
  1148. Barkley, Shut Up and Jam has a few optional areas and events you can do, and
  1149. this is the spot where they will be featured. I will state the first time you
  1150. will be able to access each sidequest in the walkthrough, though.
  1151. ==============================================================================
  1152. DIKEMBE MUTUMBO'S TOMB [0501]
  1153. ==============================================================================
  1154. Enemies: Ball Droid, Dread Ref, Whistle
  1155. Items: Chicken Dew x2, Femur
  1156. ------------------------------------------------------------------------------
  1157. The tomb of famous b-baller Dikembe Mutumbo is fairly small, so you shouldn't
  1158. have to spend much time here. Fight all the enemies you can here to level up
  1159. and test out Cyberdwarf's odd fighting style. Go north to reach a fork, then
  1160. take a left. The right path is a long tunnel that leads nowhere.
  1161. As you go through the long path, the party will be interrupted by a wailing
  1162. noise. Whatever. Continue through, picking up the two Chicken Dews from the
  1163. wall panel right past the statues. Head north to the next area and stick to
  1164. the northern path. The party will hear the strange noise again, but proceed
  1165. through. You will reach the tomb and Dikembe Mutumbo's ghost appears. He is
  1166. not too kind to the party and attacks!
  1167. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  1168. BOSS: D. Mutumbo
  1169. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  1170. Recommended Level: 4
  1171. This guy actually isn't that tough. He looks just like Kobe Bryant and has
  1172. some of the same moves. He is powerful, as Balla Dash can deal around 150
  1173. damage to one party member! Counter that by using Fire Zauber to lower his
  1174. POWER. You can also use Snail Zauber and Water Zauber to slow him down and
  1175. give him random status effects respectively. Demi-Lightning Fists is by far D.
  1176. Mutumbo's most dangerous attack. He can hit for 40-60 damage around six or
  1177. seven times! If anyone survives a hit, pay all attention to healing that
  1178. character.
  1179. Vinceborg's Refractor Beam and Kobe's Vampslam are very good attacks to use
  1180. against D. Mutumbo. I had Cyberdwarf focus on healing and keeping everyone in
  1181. tact while everyone else attacked. If Mutumbo uses Devolve to enter a trace,
  1182. use your more powerful attacks, since he will recover loads of VP! This battle
  1183. shouldn't take too long, especially if he doesn't use Devolve.
  1184. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  1185. Once Dikembe Mutumbo's ghost is defeated, you will receive a Femur. Mutumbo
  1186. will also pass down one of his most special techniques to Barkley. As a
  1187. result, Barkley learns Holy Dunk! Leave the tomb and return to Cesspool X.
  1188. Talk to the dog wandering around (the normal one, not the freaks). It will
  1189. begin to talk and trade its Nikes for your Femur. Do so and equip it to a slow
  1190. character to boost their SPEED by 14!
  1191. ==============================================================================
  1192. CHUP MINES [0502]
  1193. ==============================================================================
  1194. Enemies: None
  1195. Items: Falcon Johdpurs, Genie Lamp, Mysterious Potion, Shrekmono, Shrekmono
  1196. Piccie
  1197. ------------------------------------------------------------------------------
  1198. To reach the Chup Mines, go south from the campfire and hang a left at the
  1199. intersection. The Duergars here are being enslaved by evil genies, so we
  1200. should probably go ahead and put a stop to that. Enter the next area and go
  1201. north through the main path. You'll eventually reach a table where the head
  1202. Duergar is negotiating with one of the genies. Agree to mediate for the civil
  1203. rights negotiation. You will be asked several questions, and it is best to
  1204. side with the Duergars. Here are the best choices for each question:
  1205. Q: What is your opinion on sludge elfs?
  1206. A: Can no more coexist than fire and water.
  1207. Q: How do you feel about the current sewer crisis?
  1208. A: Pro-sewers.
  1209. Q: What should be the primary diet of all Duergars?
  1210. A: Dunkaroos.
  1211. Q: Remove the ban on bubbling tinctures and elixers?
  1212. A: All brews are now legal.
  1213. Q: What should be done about ensorcelled weaponry?
  1214. A: I love a good enchantment.
  1215. Q: Your stance on Duergars' with patriotic quilts?
  1216. A: All quilts must be patriotic.
  1217. Q: How many hexes can be placed on each Duergar?
  1218. A: 0 hexes.
  1219. Q: What is the maximum ratio of gilded chalices to rubies?
  1220. A: Rubies, rubies, rubies.
  1221. Q: How many caverns is each Duergar allowed to spelunk?
  1222. A: To each his own...
  1223. You probably noticed that all you needed to do was choose the first answer
  1224. every time. With all the questions asked in favor of the Duergars, Barkley
  1225. will be rewarded with a Shrekmono and a Shrekmono Piccie. Equip the Shrekmono
  1226. to either Barkley or Hoopz and return to the entrance of the second cave. Take
  1227. a right now and talk to the Duergar behind the counter. He will reward the
  1228. party with a Mysterious Potion.
  1229. You can also decide to be mean and favor the genies in the negotiations. If
  1230. you select the last answer for every question, then you will get a Genie Lamp.
  1231. Talk to the genie near the entrance of the second cave for Falcon Johdpurs.
  1232. Mwahahaha!
  1233. If you use the Genie Lamp, you can summon Kazaam. He will grant the party one
  1234. out of three wishes:
  1235. Power - Party gains +5 VP, BP, POWER, GUARD, BRAIN, and SPEED
  1236. Wealth - Gain 5000 Neo-Shekels
  1237. Knowledge - Gain information about the Deathtemple
  1238. It may be morally right to favor the Duergars, but the wish granted by Kazaam
  1239. is pretty sweet. It's up to you.
  1240. ==============================================================================
  1241. GHASTLY DARKLORD [0503]
  1242. ==============================================================================
  1243. Enemies: Ghastly Darklord
  1244. Items: Golden Potato
  1245. ------------------------------------------------------------------------------
  1246. Ghastly Darklord is found in the Barren Outskirts, and it is recommended to
  1247. fight he before going to Necron 5 (but after Cuchulainn's Tomb). He is very
  1248. well hidden, so it's easy to accidentally stumble upon this guy if you love to
  1249. search through every nook and cranny of an area.
  1250. Go to the southern end of Barren Outskirts near the dealer and the guy that
  1251. talks about the World Map. Go to the right side of the parking lot towards a
  1252. small batch of oil drums. It's in the southeast corner, so walk to the very
  1253. tip of the area towards the drum tucked in the corner. You will hear an evil
  1254. voice as the monster appears.
  1255. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  1256. BOSS: Ghastly Darklord
  1257. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  1258. Recommended Level: 11
  1259. WTF. That character sprite is wack. This guy is a real pain, since Tongue Lash
  1260. alone will inflict every single status effect on one party member. Ghastly
  1261. Darklord also can kill a random party member with Blackout. Mystic Eye Beam of
  1262. Doom is just like Vinceborg's attack; it will deal around 80 damage to random
  1263. targets. Head Bash is your normal everyday physical attack that will deal
  1264. around 100 damage. To top it off, Soul Consume heals him for around 360 VP!
  1265. Start off by having Barkley use Ghost Muscle and Baltheos using Muscle Zauber.
  1266. Cyberdwarf can use Chaff Grenade, then resort to healing for the remainder of
  1267. the battle. Hoopz isn't that useful in this fight either, so he can heal and
  1268. occasionally attack. Don't try inflicting Ghastly Darklord with Diabetes or
  1269. Glaucoma, since he is immune to both.
  1270. Make sure Barkley has the H/S Ball equipped and have him use Doubleteam. Since
  1271. you can double dribble with two b-balls, the attack deals twice as much as
  1272. normally! Plus, it only consumes 10 BP so you can use it multiple times before
  1273. refilling with a BBall Tear. Baltheos can probably stick to Thunder Zauber
  1274. while he occasionally lowers Ghastly Darklord's stats. If you make sure to
  1275. heal every turn with Cyberdwarf or Hoopz, then you should be good to go.
  1276. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  1277. That's it for the secret boss! You will obtain a Golden Potato after the
  1278. fight. This magical item will summon Hiratio, which can instantly kill any
  1279. enemy in the game! Use this item wisely though.
  1280. ==============================================================================
  1281. B-BALL DIMENSION [0504]
  1282. ==============================================================================
  1283. Enemies: None
  1284. Items: Ivory's Bromide, Mithril Jersey, Tupperware Armor
  1285. ------------------------------------------------------------------------------
  1286. This is a one-time place, so talk to Carmelo Anthony (standing next to the
  1287. pump) if you want to go back. Remember; if you do, you won't be able to come
  1288. back here. There are several neat little events that you can participate here
  1289. in the B-Ball Dimension.
  1290. Talk to the various tourists standing outside of the buildings here. One of
  1291. them is the legendary Dick Vitale. Again, if you wish to go to the Deathtemple
  1292. by being an evil son of a gun, don't give Dick Vitale any Neo-Shekels.
  1293. --- DATING SERVICE -----------------------------------------------------------
  1294. The Dating Service is to the right of the arena, so head inside. Cyberdwarf is
  1295. the only one willing to go through the dating service, so it's up to him to
  1296. score a hottie. That hottie happens to be Ivory Latta from the WNBA. Answer
  1297. the following questions to win the date:
  1298. "That's a pretty name, Ivory"
  1299. "What are some of your interests?"
  1300. "What books do you like?"
  1301. "I also read romance novels"
  1302. "I think you doubt yourself"
  1303. "I don't think so"
  1304. "That... that was amazing"
  1305. "It's... beautiful"
  1306. "What do you usually think about?"
  1307. If you answer all of those, Cyberdwarf will get a smooch as well as Tupperware
  1308. Armor and Ivory's Bromide. Give the Tupperware Armor to Cyberdwarf.
  1309. --- B-BALL RANCH -------------------------------------------------------------
  1310. Totally useless, but funny as hell. You can raise your own pet b-ball by
  1311. feeding it, watering it, and even training it. Each food product costs money,
  1312. so it's not really worth it. It's a cute take on monster training, but you
  1313. can't get anything out of raising a pet b-ball.
  1314. --- B-BALL TOURNAMENT --------------------------------------------------------
  1315. You can participate in a tournament to find the best fighter. It's right next
  1316. to the pump, so enter and register behind the front desk. It is time to
  1317. dethrone Kevin Garnett! Register and speak with the champ, then get ready to
  1318. do battle in the B-Ball Tournament!
  1319. The first contestant is Hell Orc. One hit should kill him. Your second
  1320. opponent is Doomhell Skele. Again, he is ridiculously easy. The same goes for
  1321. the third opponent: the Blood Ghoul. After defeating three enemies, you will
  1322. fight the Delmon Master. He is a bit tougher than the other contestants, but
  1323. still fairly simple. Once defeating the four pathetic monsters, you will face
  1324. off with the reigning champ: Kevin Garnett!
  1325. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  1326. BOSS: Kevin Garnett
  1327. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  1328. Recommended Level: 12
  1329. It is a one on one fight between Charles Barkley and Kevin Garnett. You really
  1330. need to watch our for Dipsy Doo Dunkaroo, which can deal damage and lower your
  1331. GUARD by 25! Dojo Kick can deal around 210 damage if your GUARD has been
  1332. lowered and 3-Point can also take a nice chunk out of your BP. Still, you and
  1333. your H/S Ball can probably tear him apart with normal attacks. Just stick to
  1334. Forward Jumpers and Free Throws to take him out. Yawn.
  1335. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  1336. After becoming the new champion, Barkley receives the Mithril Jersey! Give it
  1337. to either Barkley or Hoopz (whomever isn't wearing the Shrekmono) to boost
  1338. their GUARD greatly.
  1339. That's it to the B-Ball Dimension, so you can now talk to Carmelo Anthony to
  1340. return to Necro 5. Don't forget to save before doing so.
  1341. ==============================================================================
  1342. DEATHTEMPLE [0505]
  1343. ==============================================================================
  1344. Enemies: None
  1345. Items: None
  1346. ------------------------------------------------------------------------------
  1347. To access Deathtemple, you must be the most evil, corrupt, and despicable
  1348. person possible. You have four options throughout the game where you can make
  1349. a good or bad descision. You must make all four bad decisions to be able to
  1350. access the Deathtemple. Afterwards, simply die/get a game over and instead of
  1351. going to the main menu, you will reach Deathtemple. Here are the four options
  1352. that factor whether or not you can make it here.
  1353. 1. Neo New York City - don't give the small child in front of the church any
  1354. Neo-Shekels.
  1355. 2. Neo New York City Sewers - don't give the bum outside of Dr. Allard's
  1356. office any Neo-Shekels.
  1357. 3. Proto Neo New York - don ot apologize to Wildman, who lives in the house
  1358. next to Juwanna Mann.
  1359. 4. B-Ball Dimension - do not give Dick Vitale any Neo-Shekels.
  1360. If you do all four of these and then die or get a game over, Barkley will
  1361. arrive in Deathtemple. There is nothing really valuable or important here, but
  1362. you can talk to the game creaters who are represented by NPCs. Walk around and
  1363. talk to everyone to learn about all wacky info. If you want to get the hell
  1364. (lol puns) out of here, talk to the giant face at the north end of Deathtemple
  1365. to revert to the main menu. Nothing important here, but it's funny.
  1366. ______________________________________________________________________________
  1367. ==============================================================================
  1368. [6] BOSSES [0600]
  1369. ==============================================================================
  1370. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  1371. BOSS: Dread Ref
  1372. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  1373. Recommended Level: 2
  1374. This boss is very easy and doesn't have too much health. Technical Foul can
  1375. Foul one of your party members, and Knife Boot Face Gash can deal a lot of
  1376. damage. Fortunately, many of the hits have a high chance of missing. You can
  1377. use your various skills, but they aren't necessarily needed. Most powerful
  1378. physical attacks, such as Barkley's Forward Jumper and Hellbane's Zauber Slash
  1379. is enough to put him away after enough hits. Remember that you can use Ecto
  1380. Coolers to refill your VP.
  1381. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  1382. BOSS: BBall Monster
  1383. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  1384. Recommended Level: 3
  1385. The BBall Monster is certainly tougher than the Dread Ref from before. His
  1386. attacks are very strong, especially against Baltheos. His Ball Punch can deal
  1387. around 95 damage to Baltheos! His Juke Spinner attack can hit several times
  1388. between both party members, dealiing around 20 damage a pop. BBall Twister is
  1389. another strong attack that deals around 50 damage in one hit.
  1390. The key to winning is to guard and lower the BBall Monster's POWER. Use
  1391. Baltheos's Flame Zauber has the ability to lower its POWER, so use the attack
  1392. when you get a chance. The monster can use Brace Onself, which will raise its
  1393. POWER, so definitely use Flame Zauber if it uses the ability. Once it is
  1394. weakened, unleash your greatest attacks, such as Ice Zauber and Barkley's
  1395. Showboat Jam. Maintain your VP and occasionally guard to lower the chance of
  1396. getting pummeled by the BBall Monster. Not too tough of a fight when powerful
  1397. attacks can deal 100-200 damage.
  1398. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  1399. BOSS: Michael Jordan, Vinceborg 2050
  1400. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  1401. Recommended Level: 5
  1402. Michael Jordan is fairly weak, so do everything in your power to take him out
  1403. first. His Hurricane Shot can deal multiple shots to various party members and
  1404. H-H-Head Shot can cut a nice chunk out of one party member's VP. If you have
  1405. Holy Dunk, use it on Jordan to deal around 250 damage. Use Baltheos's Thunder
  1406. Zauber and Cyberdwarf's physical attacks to take out Jordan in hopefully one
  1407. or two rounds. He isn't much of a threat, but get him out of the way first.
  1408. Once Michael Jordan is down for the count, it's just you and Vinceborg. Use
  1409. Cyberdwarf to restore Barkley and Baltheos's BP and leave those two to the
  1410. attacking. Like you know, Vince's Eye Laser attack can really hurt. Refractor
  1411. Beam is equally as bad, but luckily those are his only two offensive attacks.
  1412. He does have Recharge, which heals around 240 VP. Like always, lower his POWER
  1413. with Flame Zauber and commence with the beatdown. This battle isn't exactly
  1414. hard, but take note that Vinceborg has a lot of VP.
  1415. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  1416. BOSS: Dr Allard
  1417. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  1418. Recommended Level: 6
  1419. The doctor has very high GUARD, so dealing loads of damage to him can be hard.
  1420. His attacks are very deadly, such as Heart Stab (it can deal around 200-250
  1421. damage to one character). Dirty Needles is fairly weak, but can target many
  1422. characters at once. Faulty Plague Vaccine is probably Dr. Allard's most lethal
  1423. attack. He can hit one party member three times, each dealing around 100
  1424. damage. That's not all; with every hit, he will inflict a status effect.
  1425. Assign one character to heal non-stop. I don't know why, but my Balthios blew
  1426. in this fight, so I assigned him with the healing role. Have Hoopz use
  1427. Accurate Shot, because his skills are very weak. Cyberdwarf should use any of
  1428. his physical attacks (I'm a fan of Jab) and Barkley can use Forward Jumper. I
  1429. suggest spending the first turn or two lowering the doc's POWER and SPEED with
  1430. Fire and Snail Zauber, respectively, then let Baltheos heal for the rest of
  1431. the fight. It's not very hard, but it may take a little while.
  1432. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  1433. BOSS: Ghost Dad
  1434. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  1435. Recommended Level: 6
  1436. Oh God, the character sprite for Ghost Dad is LOL-worthy. However, he is the
  1437. toughest boss you have faced yet. His Fog Breath can lower the entire party's
  1438. SPEED in one shot. Spook can deal around 100 damage and inflicts Glaucoma on
  1439. the target. Ghostly Curse is even worse, since it inflicts random status
  1440. effects on the entire party. Use Dwarf Caress if this attack ever comes up.
  1441. Ectoplasm is a straight-up powerful attack, which can deal around 300 damage
  1442. to one character. Watch out for Ghost Muscle, which will raise Ghost Dad's
  1443. POWER significantly. Use Fire Zauber on Baltheos's next turn and whip out the
  1444. Ecto Coolers for this fight.
  1445. Even with Hoopz's new weapon, he should stick to the group healer because he
  1446. is still very weak. If the entire party is perfectly fine, then have him use
  1447. TrickGun Assault. It is a surprisingly powerful attack. Have Cyberdwarf attack
  1448. occasionally, but have him use Dwarf Caress and Glaucoma Prayer if the other
  1449. party members are hit with status effects. Baltheos should use Fire Zauber and
  1450. Muscle Zauber at the start of the battle, then resort to Zauber Slash.
  1451. Barkley has a wide range of powerful attacks. Holy Dunk can deal over 300
  1452. damage in one shot, but it drains your entire BP bar. So instead of using Holy
  1453. Dunk and then refilling all his BP, it may be better to use a handful of
  1454. weaker attacks such as Vampslam and Doubleteam. Remember to stock up on some
  1455. Ecto Coolers and BBall Shards if you happen to lose the battle. It'll take a
  1456. very long time (much longer than the other bosses) and you may die once or
  1457. twice, but hang in there and you should eventually win.
  1458. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  1459. BOSS: Scott Creelman
  1460. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  1461. Recommended Level: 7
  1462. The only attack you should watch out for is Kamikaze Jam, since it can
  1463. basically kill someone in one hit (not literally, but it deals around 540
  1464. damage). Make sure to use Chicken Dews and Steroids when needed. Otherwise,
  1465. his techniques aren't that dangerous. Low Blow is very weak and Illusion Shot
  1466. can deal around 65 damage to multiple targets. You should be able to deal a
  1467. load of damage with skills such as Vampslam, Thunder Zauber, and TrickGun
  1468. Assault.
  1469. After losing a lot of health, Scott Creelman will restort to dirty tactics.
  1470. Glory of BBall will restore around 550-570 HP and cure the CEO of all status
  1471. ailments. He'll also start to use BBall Bash, which can deal around 80 damage
  1472. to one target THREE times. Remember, Steroids and Chicken Dew. Have Cyberdwarf
  1473. use Dwarf Caress and make sure to deal as much damage as possible with the
  1474. rest of the party to take him out before he can heal.
  1475. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  1476. BOSS: Duergar
  1477. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  1478. Recommended Level: 8
  1479. So it's just Barkley and Cyberdwarf. Great. Gold Encrusted Pick Toss hits four
  1480. times, each dealing around 85 damage per hit. Gemstorm also hits all party
  1481. members for around 200 damage, so it's a real doozy. Level 2 Melf's Acid Arrow
  1482. not only inflicts around 220 damage, but also inflicts Diabetes on its
  1483. intended target. As you can see, Duergar is very powerful, and having only two
  1484. party members makes this battle a lot harder than normal bouts.
  1485. It may seem kooky, but have Cyberdwarf heal every turn while Barkley sticks to
  1486. attacking the Duergar. You will probably need to heal every turn, so have
  1487. Cyberdwarf use Dwarf Caress and various items to cure himself and Barkley.
  1488. Have Barkley power up with Ghost Muscle, then use Vampslam and Showboat Jam.
  1489. Have Cyberdwarf restore any lost BP with BBall Shards when needed. Normally a
  1490. battle like this would be cake, but having only two party members certainly
  1491. doesn't help.
  1492. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  1493. BOSS: Reginald
  1494. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  1495. Recommended Level: 8
  1496. Well, the mystery man is really Rutherford! Wait, no, it's Raffleson! Or was
  1497. it Richards? Argh, he likes to be referred to as Reginald! Okay, enough with
  1498. his many names. Reginald has many different attacks, and most of them suck.
  1499. Like, they suck for us, because they are powerful. He can summon a Bee Swarm
  1500. which can deal around 75-100 damage three or four times. Greater Earth Spire
  1501. can deal around 300 damage to an ally and Chromatic Orb Level 119 can inflict
  1502. multiple status effects and deal around 100 damage to its target.
  1503. You can only damage Reginald when the red force field surrounding his body
  1504. disappears. Until then, your attacks will deal very little damage. When he has
  1505. it up, just heal. As a result, this battle can take a while if you have to sit
  1506. around and wait for his shield to fall. He can make matters worse when he eats
  1507. a sandwich, which can restore 999 of his BP! If no one needs healing, then use
  1508. Cyberdwarf's physical attacks such as Suplex and Toss to lower Reginald's
  1509. stats. It's an annoying battle, but use your most powerful skills of all three
  1510. party members when the shield is down to hopefully end this one quickly.
  1511. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  1512. BOSS: Diabeasty
  1513. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  1514. Recommended Level: 9
  1515. It seems obvious that the Diabeasty is easily capable of inflicting us with
  1516. Diabeates. Well, thats's what Sugar Storm is for. The attack inflicts Diabetes
  1517. on the entire party. It can also use Glomp to deal around 200 damage to a solo
  1518. target. Grasp of Glucos deals around 120 damage three times to a character.
  1519. Watch out for Spontaneous Sugarification, which is a one-hit KO on any one
  1520. party member. Revive him immediately and keep on goin'.
  1521. Use Fire Zauber and/or Muscle Zauber at the start of the battle and start your
  1522. heavy hitting on the Diabeasty. Cyberdwarf should stick to healing the party
  1523. and occasionally using his physical attacks. Try out Chaff Grenade to lower
  1524. the Diabeasty's GUARD. Barkley should use Holy Jam and Vampslam when he gets
  1525. the chance, and Thunder Zauber is definitely Baltheos's best offensive attack.
  1526. The battle isn't very hard, but you will most likely be using a lot of items
  1527. to revive party members and refill BP.
  1528. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  1529. BOSS: Vinceborg 2050
  1530. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  1531. Recommended Level: 10
  1532. Hopefully you managed to heal between the two bosses, because you'll need all
  1533. the BP and VP you can get (well duh). Vinceborg still has some of his old
  1534. attacks like Laser, but he has upgraded a bit too. He now can use Proximity
  1535. pass to deal around 140 damage to two characters. He can also use Binary
  1536. Shower to boost random stats of his. Like the previous battle, Vinceborg can
  1537. heal, but now he can heal 400 VP and 400 BP!
  1538. You should still be able to take him down rather easily. If you are lucky,
  1539. Vinceborg won't heal that much (if at all) during the fight, so use your most
  1540. powerful skills. Use Muscle Zauber and Chaff Grenade to lower his stats, then
  1541. use Barkley's Ghost Muscle to boost your own. From there on, have Cyberdwarf
  1542. heal while Barkley uses Showboat Jam and Baltheos uses Thunder Zauber. Once
  1543. Vinceborg is near death, resort to Zauber Slash and Forward Jumper to save
  1544. your BP-replenishing items. The fight may range on lengh depending if
  1545. Vinceborg decides to repeatedly heal.
  1546. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  1547. BOSS: Michael Jordan
  1548. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  1549. Recommended Level: 11
  1550. It's one on one here, so you can only rely on Barkley to defeat Michael Jordan
  1551. in the final showdown. Jordan still has his old attacks such as H-H-Head Shot,
  1552. Hurricane Shot, and Defy Clispaeth. H-H-Head Shot still deals very little
  1553. damage and Defy Clispaeth will raise Jordan's GUARD. Counter this by using
  1554. Ghost Muscle.
  1555. After using Ghost Muscle, repeatedly spam Doubleteam throughout the entire
  1556. battle. Heal your VP and BP when needed, of course. Don't worry about the
  1557. other techniques since Doubleteam will deal double damage if you have the H/S
  1558. Ball equipped. If you have equipment such as Shrekmono equipped, Jordan's
  1559. attacks will deal no more than 20 damage. This is a total breeze.
  1560. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  1561. BOSS: Shadow Barkley
  1562. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  1563. Recommended Level: 13
  1564. What a massive foe we have in front of us. This monster has many different
  1565. attacks at its disposal. Dark Vortex is a basic attack that can deal around
  1566. 200 damage to one character and Shadow Lightning can deal around 100-130
  1567. damage randomly to all characters. On top of that, Plague Needle will inflict
  1568. Diabetes and Glaucoma to the entire party! Cyberdwarf should be your main
  1569. healer, since Shadow Barkley can also use Verbotem Jam to basically kill a
  1570. party member in one hit.
  1571. Have Balthios use Muscle Zauber to crapify his stats and make it even worse by
  1572. having Cyberdwarf start off with Chaff Grenade. Like always, Cyberdwarf should
  1573. then be demoted to group healer. Barkley can attack with Doubleteam and
  1574. Baltheos will either use Muscle Zauber over and over or use Thunder Zauber.
  1575. Hoopz's Gun's Slay can do plenty of damage to Shadow Zauber as well. Have your
  1576. party (almost) fully heal when Shadow Barkley has only a sliver of VP, since
  1577. you will need to be prepared for a battle later. Beware though, since Shadow
  1578. Barkley can use Moon Regeneration to heal around 550 VP!
  1579. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  1580. BOSS: T-Rex Barkley
  1581. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  1582. Recommended Level: 13
  1583. Oh dear, this form is very, very tough. T-Rex Barkley is a hard-hitting
  1584. machine, and all of his attacks have the potential of killing a party member
  1585. in one shot. Tail Whip can deal around 160-180 damage... three times to one
  1586. character. Chomp Chomp Yum Yum not only deals around 400 damage, but it also
  1587. heals the t-rex for the same amount of damage dealt! Dinosaur Spit lowers all
  1588. of your stats significantly and Battle Roar will raise T-Rex Barkley's POWER
  1589. but an astounding 28!. Flamehell can also deal up to 300 damage to the entire
  1590. party. On top of all that garbage, Doomfire Death can instantly kill two party
  1591. members! Yes, TWO! Geez!
  1592. I'd like to remind you that this is the final battle, so use every single item
  1593. you can. Use up all your Chicken Fries, Chicken Dews, Ecto Coolers, BBall
  1594. Tears, and so on. Cyberdwarf should be the one to use these items along with
  1595. his spells. Everyone else should attack and occasionally heal themselves if
  1596. they really need it.
  1597. The key to winning is to be durable as opposed to trying to take out T-Rex
  1598. Barkley quickly. Lower his stats with Muscle Zauber and use Water Zauber to
  1599. give him some nasty status ailments. Barkley can use Ghost Muscle and Hoopz
  1600. should use Gun's Slay. Balthios should actually limit himself to using Muscle
  1601. Zauber nearly every turn to keep T-Rex Barkley in a weakened state. As for
  1602. offensive attacks, Barkley can stick to Doubleteam and Showboat Jam and Hoopz
  1603. should use Gun's Slay and TrickGun Assault every once in a while. This battle
  1604. will take a very long time, but if you use all of your items and keep the
  1605. party healthy, you will come out on top.
  1606. Oh yeah, use Golden Potato to basically kill him in one hit. :)
  1607. NOTE: The following bosses are found in secret areas in the game and are
  1608. entirely optional. For more info, check out Section 5.
  1609. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  1610. BOSS: D. Mutumbo
  1611. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  1612. Recommended Level: 4
  1613. This guy actually isn't that tough. He looks just like Kobe Bryant and has
  1614. some of the same moves. He is powerful, as Balla Dash can deal around 150
  1615. damage to one party member! Counter that by using Fire Zauber to lower his
  1616. POWER. You can also use Snail Zauber and Water Zauber to slow him down and
  1617. give him random status effects respectively. Demi-Lightning Fists is by far D.
  1618. Mutumbo's most dangerous attack. He can hit for 40-60 damage around six or
  1619. seven times! If anyone survives a hit, pay all attention to healing that
  1620. character.
  1621. Vinceborg's Refractor Beam and Kobe's Vampslam are very good attacks to use
  1622. against D. Mutumbo. I had Cyberdwarf focus on healing and keeping everyone in
  1623. tact while everyone else attacked. If Mutumbo uses Devolve to enter a trace,
  1624. use your more powerful attacks, since he will recover loads of VP! This battle
  1625. shouldn't take too long, especially if he doesn't use Devolve.
  1626. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  1627. BOSS: Ghastly Darklord
  1628. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  1629. Recommended Level: 11
  1630. WTF. That character sprite is wack. This guy is a real pain, since Tongue Lash
  1631. alone will inflict every single status effect on one party member. Ghastly
  1632. Darklord also can kill a random party member with Blackout. Mystic Eye Beam of
  1633. Doom is just like Vinceborg's attack; it will deal around 80 damage to random
  1634. targets. Head Bash is your normal everyday physical attack that will deal
  1635. around 100 damage. To top it off, Soul Consume heals him for around 360 VP!
  1636. Start off by having Barkley use Ghost Muscle and Baltheos using Muscle Zauber.
  1637. Cyberdwarf can use Chaff Grenade, then resort to healing for the remainder of
  1638. the battle. Hoopz isn't that useful in this fight either, so he can heal and
  1639. occasionally attack. Don't try inflicting Ghastly Darklord with Diabetes or
  1640. Glaucoma, since he is immune to both.
  1641. Make sure Barkley has the H/S Ball equipped and have him use Doubleteam. Since
  1642. you can double dribble with two b-balls, the attack deals twice as much as
  1643. normally! Plus, it only consumes 10 BP so you can use it multiple times before
  1644. refilling with a BBall Tear. Baltheos can probably stick to Thunder Zauber
  1645. while he occasionally lowers Ghastly Darklord's stats. If you make sure to
  1646. heal every turn with Cyberdwarf or Hoopz, then you should be good to go.
  1647. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  1648. BOSS: Kevin Garnett
  1649. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  1650. Recommended Level: 12
  1651. It is a one on one fight between Charles Barkley and Kevin Garnett. You really
  1652. need to watch our for Dipsy Doo Dunkaroo, which can deal damage and lower your
  1653. GUARD by 25! Dojo Kick can deal around 210 damage if your GUARD has been
  1654. lowered and 3-Point can also take a nice chunk out of your BP. Still, you and
  1655. your H/S Ball can probably tear him apart with normal attacks. Just stick to
  1656. Forward Jumpers and Free Throws to take him out. Yawn.
  1657. ______________________________________________________________________________
  1658. ==============================================================================
  1659. [7] EQUIPMENT [0700]
  1660. ==============================================================================
  1661. ==============================================================================
  1662. WEAPONS [0701]
  1663. ==============================================================================
  1664. --- SOCCERBALL ---------------------------------------------------------------
  1665. POW +0
  1666. --- FIRE ZAUBER --------------------------------------------------------------
  1667. POW +0
  1668. --- RUSTY MUSCLE -------------------------------------------------------------
  1669. POW +0
  1670. --- ZX ZAUBERTECH1 -----------------------------------------------------------
  1671. POW +0
  1672. --- VOLLEYBALL ---------------------------------------------------------------
  1673. POWER +8
  1674. --- ICE ZAUBER ---------------------------------------------------------------
  1675. POWER +8
  1676. --- ZX ZAUBERTECHZ -----------------------------------------------------------
  1677. POWER +10
  1678. --- DWARF PRIDE --------------------------------------------------------------
  1679. POWER +15
  1680. --- THUNDER ZAUBER -----------------------------------------------------------
  1681. POWER +20
  1682. --- MITHRIL'BRASTER ----------------------------------------------------------
  1683. POWER +20
  1684. --- B-BALL -------------------------------------------------------------------
  1685. POWER +26
  1686. --- BATTLESTECH GUN ----------------------------------------------------------
  1687. POWER +30
  1688. --- TIME ZAUBER --------------------------------------------------------------
  1689. POWER +32
  1690. --- DWARF WARHAMMER ----------------------------------------------------------
  1691. POWER +33
  1692. --- ZX MODELX571X ------------------------------------------------------------
  1693. POWER +36
  1694. --- SPIKED B-BALL ------------------------------------------------------------
  1695. POWER +38
  1696. --- DWARFBANE ----------------------------------------------------------------
  1697. POWER +43
  1698. --- HELL ZAUBER --------------------------------------------------------------
  1699. POWER +44
  1700. BRAIN +3
  1701. --- SNAIL ZAUBER -------------------------------------------------------------
  1702. POWER +48
  1703. GUARD +20
  1704. BRAIN +4
  1705. --- MYSTIC B-BALL ------------------------------------------------------------
  1706. POWER +54
  1707. --- BLOODY ZAUBER ------------------------------------------------------------
  1708. POWER +60
  1709. BRAIN +3
  1710. --- DWARFSTEAR ---------------------------------------------------------------
  1711. POWER +63
  1712. GUARD +10
  1713. --- EGYPTIAN GUN -------------------------------------------------------------
  1714. POWER +70
  1715. --- F.I.N.A.L. G.U.N. --------------------------------------------------------
  1716. POWER +72
  1717. SPEED +5
  1718. BRAIN +10
  1719. --- DWARFTEAR ----------------------------------------------------------------
  1720. POWER +88
  1721. GUARD +5
  1722. --- H/S BALL -----------------------------------------------------------------
  1723. POWER +80
  1724. --- HELL B-BALL --------------------------------------------------------------
  1725. POWER +90
  1726. ==============================================================================
  1727. ARMOR [0702]
  1728. ==============================================================================
  1729. --- ROBE ---------------------------------------------------------------------
  1730. GUARD +2
  1731. --- RAGS ---------------------------------------------------------------------
  1732. GUARD +3
  1733. --- JACKET -------------------------------------------------------------------
  1734. GUARD +5
  1735. --- JERSEY -------------------------------------------------------------------
  1736. GUARD +9
  1737. --- REFEREE UNIFORM ----------------------------------------------------------
  1738. GUARD +14
  1739. --- CYBER-TUNIC --------------------------------------------------------------
  1740. GUARD +16
  1741. --- TRENCHCOAT ---------------------------------------------------------------
  1742. GUARD +17
  1743. --- ULTIMATE WRISTBAND -------------------------------------------------------
  1744. GUARD +19
  1745. --- ZAUBERMANCER GARB --------------------------------------------------------
  1746. GUARD +24
  1747. --- MITHRIL JERSEY -----------------------------------------------------------
  1748. GUARD +26
  1749. --- TEK-SKELETON -------------------------------------------------------------
  1750. GUARD +31
  1751. --- FALCON JOHDPURS ----------------------------------------------------------
  1752. GUARD +34
  1753. --- SHREKMONO ----------------------------------------------------------------
  1754. GUARD +36
  1755. --- TUPPERWARE ARMOR ---------------------------------------------------------
  1756. GUARD +45
  1757. ==============================================================================
  1758. BLING [0703]
  1759. ==============================================================================
  1760. --- ACE BANDAGE --------------------------------------------------------------
  1761. GUARD +7
  1762. --- ATHLETIC SUPPORTER -------------------------------------------------------
  1763. GUARD +32
  1764. --- BAPES --------------------------------------------------------------------
  1765. SPEED +2
  1766. --- BACKWARDS CAP ------------------------------------------------------------
  1767. GUARD +3
  1768. --- CYBER GAUNTLET -----------------------------------------------------------
  1769. POWER +19
  1770. --- FACEMASK -----------------------------------------------------------------
  1771. GUARD +20
  1772. --- GOGGLES ------------------------------------------------------------------
  1773. BRAIN +14
  1774. --- MAREEN'S RING ------------------------------------------------------------
  1775. SPEED +1
  1776. --- NIKES --------------------------------------------------------------------
  1777. SPEED +14
  1778. --- PUMPS --------------------------------------------------------------------
  1779. SPEED +8
  1780. --- SUNGLASSES ---------------------------------------------------------------
  1781. BRAIN +2
  1782. --- SWEATBAND ----------------------------------------------------------------
  1783. BRAIN +6
  1784. --- WRIST BRACE --------------------------------------------------------------
  1785. POWER +6
  1786. ______________________________________________________________________________
  1787. ==============================================================================
  1788. [8] ITEMS [0800]
  1789. ==============================================================================
  1790. --- ALCOHOL ------------------------------------------------------------------
  1791. Cures Aspergers
  1792. --- BBALL JUICE --------------------------------------------------------------
  1793. Heals VP by 99%
  1794. --- BBALL SHARD --------------------------------------------------------------
  1795. Heals VP by 50%
  1796. --- BBALL TEAR ---------------------------------------------------------------
  1797. Heals BP by 100%
  1798. --- CHICKEN DEW --------------------------------------------------------------
  1799. Revives character with 100% VP
  1800. --- CHICKEN FRY --------------------------------------------------------------
  1801. Revives character with 100% VP and BP
  1802. --- CHUP ---------------------------------------------------------------------
  1803. Cures Glaucoma
  1804. --- ECTO COOLER --------------------------------------------------------------
  1805. Heals VP by 66%
  1806. --- ECTO COOLER? -------------------------------------------------------------
  1807. Heals VP and BP by 20%
  1808. --- FSTONE MVITAMIN ----------------------------------------------------------
  1809. Cures Parkinsons
  1810. --- GATORADE GUM -------------------------------------------------------------
  1811. Permanently raises VP by 25
  1812. --- GENIE LAMP ---------------------------------------------------------------
  1813. Shaped less like a lamp and more like a boom box...
  1814. --- GOLDEN POTATO ------------------------------------------------------------
  1815. Summons a legendary potato in battle...
  1816. --- GUN'S STICKER ------------------------------------------------------------
  1817. I Love Gun's Sticker. Labeled 1 of 1 in crayon
  1818. --- INSULIN ------------------------------------------------------------------
  1819. Cures Diabetes
  1820. --- IVORY'S BROMIDE ----------------------------------------------------------
  1821. A bromide of Ivory Latta
  1822. --- MYSTERIOUS POTION --------------------------------------------------------
  1823. Permanantly raises VP by 50
  1824. --- PROTEIN PASTE ------------------------------------------------------------
  1825. Heals VP by 33%
  1826. --- RAGS ---------------------------------------------------------------------
  1827. Heals VP by 66%
  1828. --- SHREKMONO PICCIE ---------------------------------------------------------
  1829. A photograph of the legendary kimono
  1830. --- STEROID ------------------------------------------------------------------
  1831. Revives character with 50% VP
  1832. --- TOBACCO ------------------------------------------------------------------
  1833. Cures all status effects
  1834. --- TURKEY FEATHER -----------------------------------------------------------
  1835. Zalatar's precious turkey feather
  1836. ______________________________________________________________________________
  1837. ==============================================================================
  1838. [9] THANKS/CREDITS [0900]
  1839. ==============================================================================
  1840. Of course, this guide couldn't have been made without some extra help. Here is
  1841. a shoutout to everyone who made this FAQ possible:
  1842. CJayC: For being an awesome host of an awesome site.
  1843. Eternal Czar Smapdi: For being the best co-author anyone could have, and for
  1844. being yourself.
  1845. Shotgunnova: Your FAQ for the game is great, and it definitely helped me out
  1846. in some sticky situations. Good job on it man.
  1847. FESBians: Because you're cool.
  1848. You: For reading this FAQ.
  1849. ------------------------------------------------------------------------------
  1850. LEGAL
  1851. ------------------------------------------------------------------------------
  1852. This document is copyright (c) DomZ Ninja 2008-2013.
  1853. This document may be found on the following sites:
  1854. * GameFAQs - http://www.gamefaqs.com
  1855. * GameSpot - http://www.gamespot.com
  1856. * IGN - http://faqs.ign.com
  1857. * Super Cheats - http://www.supercheats.com
  1858. * Neoseeker - http://www.neoseeker.com
  1859. * HonestGamers - http://www.honestgamers.com
  1860. The latest update of this document can always be found on GameFAQs.
  1861. Other sites may use this document, but only with my permission. If you see
  1862. this document on a website not listed above, please email me. Do not edit or
  1863. alter this document in any way. Do not steal anything from this document. Do
  1864. not host or distribute this document for profit. That is plagiarism, and it is
  1865. against the law.
  1866. If you have any questions, comments, or anything that you would like to add to
  1867. this guide, then feel free to email me. My email address is found at the top
  1868. of this guide. However, if you do email me, please include the name of the
  1869. game in the title. Lastly, thanks for reading and using this FAQ. If you like
  1870. this FAQ, then please recommend it to others by clicking the "recommend"
  1871. button at the top of the guide. :]
  1872. http://www.gamefaqs.com/features/recognition/52173.html
  1873. "If everything could ever feel this real forever, if anything could ever feel
  1874. this good again"
  1875. - Foo Fighters
  1876. ______________________________________________________________________________
  1877. END OF DOCUMENT