IPhone7.lms 3.0 KB

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  1. <MobileSetting SettingVersion="0">
  2. <Property DeviceGPU="PowerVR Series7XT Plus" DriverVersion="default" GMEMSupport="1" MobileDevice="iOS - Iphone 7" OperatingSystem="iOS" ZPassSupport="Enable Z-pass (g-buffer and additional Z-prepass)" BlackListFile="Editor/Presets/MobileSettings/MobileFeatureBlackList.json" ResolutionHeight="1334" ResolutionWidth="750" DrawNearShadows="0" ParticleShadows="Off" ShadowsBlendCascades="0" ShadowsCacheFormat="D32" ShadowsCloudSupport="1" ShadowsMaxTexutreResolution="512" ShadowsPoolSize="4096" ShadowsStaticMap="1" ShadowsStaticMapResolution="0" ShadowsSupport="1" AutoPrecacheCGF="Pre-cache only important ones (twic faster)" GeomCacheBuffer="0" MemoryPoolSoundPrimary="40" OcclusionOutputQueueSize="1024" OcclusionQueueSize="512" PrecacheTerrainAndProcVeget="1" PrecacheTexturesAndShaders="1" MemoryDefragPoolSize="32" StreamCHR="1" Dissolve="0" ObjectLODRatio="10" ObjectQuality="Medium" ProcessVegatation="On" Tessellation="0" VegetationMinSize="0.5" ViewDistanceRatio="100" ViewDistanceRatioDetails="25" ViewDistanceRatioLights="25" ViewDistanceRatioVegetation="50" InstanceVertex="0" MinParticlesDrawSize="2" silhouettePOM="0" Particles="1" ParticlesGI="0" ParticlesMaxScreenFill="16" ParticlesPoolSize="4096" ParticlesPreload="1" ParticlesQuality="High" ParticlesSortQuality="Basic" BreakabgeMemoryLimit="2000" BreakabgeParticlesLimit="40" CutReuseDistance="1" MaxEntityCells="75000" MaxMicrocontactSolverIterations="2000" MaxPhysicsDistance="100" MaxPhysicsDistanceInvisible="15" MaxSubsteps="2" MinPhysicsCellSize="16" SecondaryBreaking="1" DepthOfField="Enabled" Flares="0" HDRBloomQuality="low" HDRSupport="1" MotionBlur="Disabled" PostProcessEffects="Enabled" PostProcessFilters="1" PostProcessGameFx="1" Snow="Disabled" Rain="Disabled" SunShafts="1" TransparentDOFFixup="0" AntialiasingMode="NO AA" CacheNearestCubePicking="1" DeferredShadingDepthBoundsTest="1" DetailDistance="4" DynamicLightsMaxEntityLights="2" GIIteration="3" GIMaxDistance="50" GlobalIllumination="0" GlossyScreenSpaceReflections="0" LightVolume="Enable only for sun light" Refraction="1" RefractionPartialResolves="Disabled" SSDO="0" SSDOBandwidthOcclusion="Use lower resolution depth" SSDOColorBleeding="0" TerrainAmbientOcclusion="0" TerrainNormalMap="0" TiledShading="Tiled forward shading for transparent objects" TiledShadingHairQuality="Regular forward shading" VegetationUseTerrainColor="0" VisAreaClipLightsPerPixel="1" DeferredShadingSSS="0" DynTexAtlasCloudsMaxSize="8" DynTexAtlasSpritesMaxSize="8" DynTexMaxSize="20" EnvTexResolution="128" ImposterRatio="2" TerrainTextureStreamingPoolItemsNum="16" TexAtlasSize="512" TexturesStreamPoolSize="384" TexturesStreaming="0" TexturesStreamingSkipMips="0" TexutreStreamingMipBias="0" WaterCaustices="1" WaterOcean="Use fast rendering path with merged fog" WaterOceanBottom="0" WaterReflections="1" WaterReflectionsQuality="Terrain only" WaterUpdateDistance="1" WaterUpdateFactor="0.01" WaterUpdateThread="0" WaterVolumes="Use fast rendering path with merged fog" WaterVolumesCaustics="0" Decals="1" DecalsForceDeferred="0"/>
  3. </MobileSetting>