<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS version="2.1" language="en_US">
<context>
    <name>Method: ReceiptID</name>
    <message id="RECEIPTID_NAME">
        <source>RECEIPTID_NAME</source>
        <translation type="unfinished">Receipt ID</translation>
    </message>
    <message id="RECEIPTID_TOOLTIP">
        <source>RECEIPTID_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RECEIPTID_CATEGORY">
        <source>RECEIPTID_CATEGORY</source>
        <translation type="unfinished">Twitch/Values</translation>
    </message>
    <message id="RECEIPTID_EQUAL_NAME">
        <source>RECEIPTID_EQUAL_NAME</source>
        <comment>Class/Bus: ReceiptID  Event/Method: Equal</comment>
        <translation>Equal</translation>
    </message>
    <message id="RECEIPTID_EQUAL_TOOLTIP">
        <source>RECEIPTID_EQUAL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RECEIPTID_EQUAL_CATEGORY">
        <source>RECEIPTID_EQUAL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="RECEIPTID_EQUAL_OUT_NAME">
        <source>RECEIPTID_EQUAL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="RECEIPTID_EQUAL_OUT_TOOLTIP">
        <source>RECEIPTID_EQUAL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RECEIPTID_EQUAL_IN_NAME">
        <source>RECEIPTID_EQUAL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="RECEIPTID_EQUAL_IN_TOOLTIP">
        <source>RECEIPTID_EQUAL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RECEIPTID_EQUAL_OUTPUT0_NAME">
        <source>RECEIPTID_EQUAL_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="RECEIPTID_EQUAL_OUTPUT0_TOOLTIP">
        <source>RECEIPTID_EQUAL_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RECEIPTID_EQUAL_PARAM0_NAME">
        <source>RECEIPTID_EQUAL_PARAM0_NAME</source>
        <comment>Simple Type: ReceiptID C++ Type: ReceiptID*</comment>
        <translation></translation>
    </message>
    <message id="RECEIPTID_EQUAL_PARAM0_TOOLTIP">
        <source>RECEIPTID_EQUAL_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RECEIPTID_EQUAL_PARAM1_NAME">
        <source>RECEIPTID_EQUAL_PARAM1_NAME</source>
        <comment>Simple Type: ReceiptID C++ Type: const ReceiptID&amp;</comment>
        <translation></translation>
    </message>
    <message id="RECEIPTID_EQUAL_PARAM1_TOOLTIP">
        <source>RECEIPTID_EQUAL_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Method: PostEffects</name>
    <message id="POSTEFFECTS_NAME">
        <source>POSTEFFECTS_NAME</source>
        <translation type="unfinished">Post Effects</translation>
    </message>
    <message id="POSTEFFECTS_TOOLTIP">
        <source>POSTEFFECTS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_CATEGORY">
        <source>POSTEFFECTS_CATEGORY</source>
        <translation>Rendering</translation>
    </message>
    <message id="POSTEFFECTS_EFFECTWATERDROPLETS_NAME">
        <source>POSTEFFECTS_EFFECTWATERDROPLETS_NAME</source>
        <comment>Class/Bus: PostEffects  Event/Method: EffectWaterDroplets</comment>
        <translation type="unfinished">Effect Water Droplets</translation>
    </message>
    <message id="POSTEFFECTS_EFFECTWATERDROPLETS_TOOLTIP">
        <source>POSTEFFECTS_EFFECTWATERDROPLETS_TOOLTIP</source>
        <translation type="unfinished">Draws sheets of water running down the screen, like when the camera emerges from a pool of water</translation>
    </message>
    <message id="POSTEFFECTS_EFFECTWATERDROPLETS_CATEGORY">
        <source>POSTEFFECTS_EFFECTWATERDROPLETS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_EFFECTWATERDROPLETS_OUT_NAME">
        <source>POSTEFFECTS_EFFECTWATERDROPLETS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_EFFECTWATERDROPLETS_OUT_TOOLTIP">
        <source>POSTEFFECTS_EFFECTWATERDROPLETS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_EFFECTWATERDROPLETS_IN_NAME">
        <source>POSTEFFECTS_EFFECTWATERDROPLETS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_EFFECTWATERDROPLETS_IN_TOOLTIP">
        <source>POSTEFFECTS_EFFECTWATERDROPLETS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_EFFECTWATERDROPLETS_PARAM0_NAME">
        <source>POSTEFFECTS_EFFECTWATERDROPLETS_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation>Enable</translation>
    </message>
    <message id="POSTEFFECTS_EFFECTWATERDROPLETS_PARAM0_TOOLTIP">
        <source>POSTEFFECTS_EFFECTWATERDROPLETS_PARAM0_TOOLTIP</source>
        <translation>Enables water droplets effect</translation>
    </message>
    <message id="POSTEFFECTS_EFFECTWATERDROPLETS_PARAM1_NAME">
        <source>POSTEFFECTS_EFFECTWATERDROPLETS_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>Amount</translation>
    </message>
    <message id="POSTEFFECTS_EFFECTWATERDROPLETS_PARAM1_TOOLTIP">
        <source>POSTEFFECTS_EFFECTWATERDROPLETS_PARAM1_TOOLTIP</source>
        <translation>Amount of water</translation>
    </message>
    <message id="POSTEFFECTS_EFFECTDEPTHOFFIELD_NAME">
        <source>POSTEFFECTS_EFFECTDEPTHOFFIELD_NAME</source>
        <comment>Class/Bus: PostEffects  Event/Method: EffectDepthOfField</comment>
        <translation type="unfinished">Effect Depth of Field</translation>
    </message>
    <message id="POSTEFFECTS_EFFECTDEPTHOFFIELD_TOOLTIP">
        <source>POSTEFFECTS_EFFECTDEPTHOFFIELD_TOOLTIP</source>
        <translation type="unfinished">Applies a depth-of-field effect</translation>
    </message>
    <message id="POSTEFFECTS_EFFECTDEPTHOFFIELD_CATEGORY">
        <source>POSTEFFECTS_EFFECTDEPTHOFFIELD_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_EFFECTDEPTHOFFIELD_OUT_NAME">
        <source>POSTEFFECTS_EFFECTDEPTHOFFIELD_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_EFFECTDEPTHOFFIELD_OUT_TOOLTIP">
        <source>POSTEFFECTS_EFFECTDEPTHOFFIELD_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_EFFECTDEPTHOFFIELD_IN_NAME">
        <source>POSTEFFECTS_EFFECTDEPTHOFFIELD_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_EFFECTDEPTHOFFIELD_IN_TOOLTIP">
        <source>POSTEFFECTS_EFFECTDEPTHOFFIELD_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_EFFECTDEPTHOFFIELD_PARAM0_NAME">
        <source>POSTEFFECTS_EFFECTDEPTHOFFIELD_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Enable Dof</translation>
    </message>
    <message id="POSTEFFECTS_EFFECTDEPTHOFFIELD_PARAM0_TOOLTIP">
        <source>POSTEFFECTS_EFFECTDEPTHOFFIELD_PARAM0_TOOLTIP</source>
        <translation>Enables depth of field (dof) effect</translation>
    </message>
    <message id="POSTEFFECTS_EFFECTDEPTHOFFIELD_PARAM1_NAME">
        <source>POSTEFFECTS_EFFECTDEPTHOFFIELD_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>FocusDistance</translation>
    </message>
    <message id="POSTEFFECTS_EFFECTDEPTHOFFIELD_PARAM1_TOOLTIP">
        <source>POSTEFFECTS_EFFECTDEPTHOFFIELD_PARAM1_TOOLTIP</source>
        <translation>Set focus distance</translation>
    </message>
    <message id="POSTEFFECTS_EFFECTDEPTHOFFIELD_PARAM2_NAME">
        <source>POSTEFFECTS_EFFECTDEPTHOFFIELD_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Focus Range</translation>
    </message>
    <message id="POSTEFFECTS_EFFECTDEPTHOFFIELD_PARAM2_TOOLTIP">
        <source>POSTEFFECTS_EFFECTDEPTHOFFIELD_PARAM2_TOOLTIP</source>
        <translation>Set focus range</translation>
    </message>
    <message id="POSTEFFECTS_EFFECTDEPTHOFFIELD_PARAM3_NAME">
        <source>POSTEFFECTS_EFFECTDEPTHOFFIELD_PARAM3_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Blur Amount</translation>
    </message>
    <message id="POSTEFFECTS_EFFECTDEPTHOFFIELD_PARAM3_TOOLTIP">
        <source>POSTEFFECTS_EFFECTDEPTHOFFIELD_PARAM3_TOOLTIP</source>
        <translation>Set blurring amount</translation>
    </message>
    <message id="POSTEFFECTS_EFFECTDEPTHOFFIELD_PARAM4_NAME">
        <source>POSTEFFECTS_EFFECTDEPTHOFFIELD_PARAM4_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>ScaleCoC</translation>
    </message>
    <message id="POSTEFFECTS_EFFECTDEPTHOFFIELD_PARAM4_TOOLTIP">
        <source>POSTEFFECTS_EFFECTDEPTHOFFIELD_PARAM4_TOOLTIP</source>
        <translation>Set circle of confusion scale</translation>
    </message>
    <message id="POSTEFFECTS_EFFECTDEPTHOFFIELD_PARAM5_NAME">
        <source>POSTEFFECTS_EFFECTDEPTHOFFIELD_PARAM5_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Center Weight</translation>
    </message>
    <message id="POSTEFFECTS_EFFECTDEPTHOFFIELD_PARAM5_TOOLTIP">
        <source>POSTEFFECTS_EFFECTDEPTHOFFIELD_PARAM5_TOOLTIP</source>
        <translation>Set central samples weight</translation>
    </message>
    <message id="POSTEFFECTS_EFFECTFILTERBLUR_NAME">
        <source>POSTEFFECTS_EFFECTFILTERBLUR_NAME</source>
        <comment>Class/Bus: PostEffects  Event/Method: EffectFilterBlur</comment>
        <translation type="unfinished">Effect Filter Blur</translation>
    </message>
    <message id="POSTEFFECTS_EFFECTFILTERBLUR_TOOLTIP">
        <source>POSTEFFECTS_EFFECTFILTERBLUR_TOOLTIP</source>
        <translation type="unfinished">Applies a blur filter</translation>
    </message>
    <message id="POSTEFFECTS_EFFECTFILTERBLUR_CATEGORY">
        <source>POSTEFFECTS_EFFECTFILTERBLUR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_EFFECTFILTERBLUR_OUT_NAME">
        <source>POSTEFFECTS_EFFECTFILTERBLUR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_EFFECTFILTERBLUR_OUT_TOOLTIP">
        <source>POSTEFFECTS_EFFECTFILTERBLUR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_EFFECTFILTERBLUR_IN_NAME">
        <source>POSTEFFECTS_EFFECTFILTERBLUR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_EFFECTFILTERBLUR_IN_TOOLTIP">
        <source>POSTEFFECTS_EFFECTFILTERBLUR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_EFFECTFILTERBLUR_PARAM0_NAME">
        <source>POSTEFFECTS_EFFECTFILTERBLUR_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation>Enable</translation>
    </message>
    <message id="POSTEFFECTS_EFFECTFILTERBLUR_PARAM0_TOOLTIP">
        <source>POSTEFFECTS_EFFECTFILTERBLUR_PARAM0_TOOLTIP</source>
        <translation>Enables filter blur effect</translation>
    </message>
    <message id="POSTEFFECTS_EFFECTFILTERBLUR_PARAM1_NAME">
        <source>POSTEFFECTS_EFFECTFILTERBLUR_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>Amount</translation>
    </message>
    <message id="POSTEFFECTS_EFFECTFILTERBLUR_PARAM1_TOOLTIP">
        <source>POSTEFFECTS_EFFECTFILTERBLUR_PARAM1_TOOLTIP</source>
        <translation>Amount of blurring</translation>
    </message>
    <message id="POSTEFFECTS_EFFECTCOLORCORRECTION_NAME">
        <source>POSTEFFECTS_EFFECTCOLORCORRECTION_NAME</source>
        <comment>Class/Bus: PostEffects  Event/Method: EffectColorCorrection</comment>
        <translation type="unfinished">Effect Color Correction</translation>
    </message>
    <message id="POSTEFFECTS_EFFECTCOLORCORRECTION_TOOLTIP">
        <source>POSTEFFECTS_EFFECTCOLORCORRECTION_TOOLTIP</source>
        <translation>Sets color correction parameters</translation>
    </message>
    <message id="POSTEFFECTS_EFFECTCOLORCORRECTION_CATEGORY">
        <source>POSTEFFECTS_EFFECTCOLORCORRECTION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_EFFECTCOLORCORRECTION_OUT_NAME">
        <source>POSTEFFECTS_EFFECTCOLORCORRECTION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_EFFECTCOLORCORRECTION_OUT_TOOLTIP">
        <source>POSTEFFECTS_EFFECTCOLORCORRECTION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_EFFECTCOLORCORRECTION_IN_NAME">
        <source>POSTEFFECTS_EFFECTCOLORCORRECTION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_EFFECTCOLORCORRECTION_IN_TOOLTIP">
        <source>POSTEFFECTS_EFFECTCOLORCORRECTION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_EFFECTCOLORCORRECTION_PARAM0_NAME">
        <source>POSTEFFECTS_EFFECTCOLORCORRECTION_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation>Enable</translation>
    </message>
    <message id="POSTEFFECTS_EFFECTCOLORCORRECTION_PARAM0_TOOLTIP">
        <source>POSTEFFECTS_EFFECTCOLORCORRECTION_PARAM0_TOOLTIP</source>
        <translation>Enables color correction</translation>
    </message>
    <message id="POSTEFFECTS_EFFECTCOLORCORRECTION_PARAM1_NAME">
        <source>POSTEFFECTS_EFFECTCOLORCORRECTION_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>Cyan</translation>
    </message>
    <message id="POSTEFFECTS_EFFECTCOLORCORRECTION_PARAM1_TOOLTIP">
        <source>POSTEFFECTS_EFFECTCOLORCORRECTION_PARAM1_TOOLTIP</source>
        <translation>Adjust Cyan to enhance color of scene</translation>
    </message>
    <message id="POSTEFFECTS_EFFECTCOLORCORRECTION_PARAM2_NAME">
        <source>POSTEFFECTS_EFFECTCOLORCORRECTION_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>Magenta</translation>
    </message>
    <message id="POSTEFFECTS_EFFECTCOLORCORRECTION_PARAM2_TOOLTIP">
        <source>POSTEFFECTS_EFFECTCOLORCORRECTION_PARAM2_TOOLTIP</source>
        <translation>Adjust Magenta to enhance color of scene</translation>
    </message>
    <message id="POSTEFFECTS_EFFECTCOLORCORRECTION_PARAM3_NAME">
        <source>POSTEFFECTS_EFFECTCOLORCORRECTION_PARAM3_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>Yellow</translation>
    </message>
    <message id="POSTEFFECTS_EFFECTCOLORCORRECTION_PARAM3_TOOLTIP">
        <source>POSTEFFECTS_EFFECTCOLORCORRECTION_PARAM3_TOOLTIP</source>
        <translation>Adjust Yellow to enhance color of scene</translation>
    </message>
    <message id="POSTEFFECTS_EFFECTCOLORCORRECTION_PARAM4_NAME">
        <source>POSTEFFECTS_EFFECTCOLORCORRECTION_PARAM4_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>Luminance</translation>
    </message>
    <message id="POSTEFFECTS_EFFECTCOLORCORRECTION_PARAM4_TOOLTIP">
        <source>POSTEFFECTS_EFFECTCOLORCORRECTION_PARAM4_TOOLTIP</source>
        <translation>Adjust Luminance to enhance the light intensity of scene</translation>
    </message>
    <message id="POSTEFFECTS_EFFECTCOLORCORRECTION_PARAM5_NAME">
        <source>POSTEFFECTS_EFFECTCOLORCORRECTION_PARAM5_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>Brightness</translation>
    </message>
    <message id="POSTEFFECTS_EFFECTCOLORCORRECTION_PARAM5_TOOLTIP">
        <source>POSTEFFECTS_EFFECTCOLORCORRECTION_PARAM5_TOOLTIP</source>
        <translation>Adjust Brightness to enhance light and darkness of scene</translation>
    </message>
    <message id="POSTEFFECTS_EFFECTCOLORCORRECTION_PARAM6_NAME">
        <source>POSTEFFECTS_EFFECTCOLORCORRECTION_PARAM6_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>Contrast</translation>
    </message>
    <message id="POSTEFFECTS_EFFECTCOLORCORRECTION_PARAM6_TOOLTIP">
        <source>POSTEFFECTS_EFFECTCOLORCORRECTION_PARAM6_TOOLTIP</source>
        <translation>Adjust Contrast to enhance the bias of highlights and shadows of scene</translation>
    </message>
    <message id="POSTEFFECTS_EFFECTCOLORCORRECTION_PARAM7_NAME">
        <source>POSTEFFECTS_EFFECTCOLORCORRECTION_PARAM7_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>Saturation</translation>
    </message>
    <message id="POSTEFFECTS_EFFECTCOLORCORRECTION_PARAM7_TOOLTIP">
        <source>POSTEFFECTS_EFFECTCOLORCORRECTION_PARAM7_TOOLTIP</source>
        <translation>Adjust Saturation to enhance the color intensity of scene</translation>
    </message>
    <message id="POSTEFFECTS_EFFECTCOLORCORRECTION_PARAM8_NAME">
        <source>POSTEFFECTS_EFFECTCOLORCORRECTION_PARAM8_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>Hue</translation>
    </message>
    <message id="POSTEFFECTS_EFFECTCOLORCORRECTION_PARAM8_TOOLTIP">
        <source>POSTEFFECTS_EFFECTCOLORCORRECTION_PARAM8_TOOLTIP</source>
        <translation>Adjust Hue to enhance the color globally</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEGHOSTING_NAME">
        <source>POSTEFFECTS_ENABLEGHOSTING_NAME</source>
        <comment>Class/Bus: PostEffects  Event/Method: EnableGhosting</comment>
        <translation type="unfinished">Enable Ghosting</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEGHOSTING_TOOLTIP">
        <source>POSTEFFECTS_ENABLEGHOSTING_TOOLTIP</source>
        <translation>Ghosting effect</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEGHOSTING_CATEGORY">
        <source>POSTEFFECTS_ENABLEGHOSTING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLEGHOSTING_OUT_NAME">
        <source>POSTEFFECTS_ENABLEGHOSTING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLEGHOSTING_OUT_TOOLTIP">
        <source>POSTEFFECTS_ENABLEGHOSTING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLEGHOSTING_IN_NAME">
        <source>POSTEFFECTS_ENABLEGHOSTING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLEGHOSTING_IN_TOOLTIP">
        <source>POSTEFFECTS_ENABLEGHOSTING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLEGHOSTING_PARAM0_NAME">
        <source>POSTEFFECTS_ENABLEGHOSTING_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>Amount</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEGHOSTING_PARAM0_TOOLTIP">
        <source>POSTEFFECTS_ENABLEGHOSTING_PARAM0_TOOLTIP</source>
        <translation>Strength of ghosting effect</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEVOLUMETRICSCATTERING_NAME">
        <source>POSTEFFECTS_ENABLEVOLUMETRICSCATTERING_NAME</source>
        <comment>Class/Bus: PostEffects  Event/Method: EnableVolumetricScattering</comment>
        <translation type="unfinished">Enable Volumetric Scattering</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEVOLUMETRICSCATTERING_TOOLTIP">
        <source>POSTEFFECTS_ENABLEVOLUMETRICSCATTERING_TOOLTIP</source>
        <translation>Volumetric scattering effect</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEVOLUMETRICSCATTERING_CATEGORY">
        <source>POSTEFFECTS_ENABLEVOLUMETRICSCATTERING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLEVOLUMETRICSCATTERING_OUT_NAME">
        <source>POSTEFFECTS_ENABLEVOLUMETRICSCATTERING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLEVOLUMETRICSCATTERING_OUT_TOOLTIP">
        <source>POSTEFFECTS_ENABLEVOLUMETRICSCATTERING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLEVOLUMETRICSCATTERING_IN_NAME">
        <source>POSTEFFECTS_ENABLEVOLUMETRICSCATTERING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLEVOLUMETRICSCATTERING_IN_TOOLTIP">
        <source>POSTEFFECTS_ENABLEVOLUMETRICSCATTERING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLEVOLUMETRICSCATTERING_PARAM0_NAME">
        <source>POSTEFFECTS_ENABLEVOLUMETRICSCATTERING_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>Amount</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEVOLUMETRICSCATTERING_PARAM0_TOOLTIP">
        <source>POSTEFFECTS_ENABLEVOLUMETRICSCATTERING_PARAM0_TOOLTIP</source>
        <translation>Sets volumetric scattering amount</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEVOLUMETRICSCATTERING_PARAM1_NAME">
        <source>POSTEFFECTS_ENABLEVOLUMETRICSCATTERING_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>Tiling</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEVOLUMETRICSCATTERING_PARAM1_TOOLTIP">
        <source>POSTEFFECTS_ENABLEVOLUMETRICSCATTERING_PARAM1_TOOLTIP</source>
        <translation>Sets volumetric scattering tiling</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEVOLUMETRICSCATTERING_PARAM2_NAME">
        <source>POSTEFFECTS_ENABLEVOLUMETRICSCATTERING_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>Speed</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEVOLUMETRICSCATTERING_PARAM2_TOOLTIP">
        <source>POSTEFFECTS_ENABLEVOLUMETRICSCATTERING_PARAM2_TOOLTIP</source>
        <translation>Sets volumetric scattering animation speed</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEVOLUMETRICSCATTERING_PARAM3_NAME">
        <source>POSTEFFECTS_ENABLEVOLUMETRICSCATTERING_PARAM3_NAME</source>
        <comment>Simple Type: Color C++ Type: const Color&amp;</comment>
        <translation>Color</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEVOLUMETRICSCATTERING_PARAM3_TOOLTIP">
        <source>POSTEFFECTS_ENABLEVOLUMETRICSCATTERING_PARAM3_TOOLTIP</source>
        <translation>Sets volumetric scattering color tint</translation>
    </message>
    <message id="POSTEFFECTS_ENABLECOLORCORRECTION_NAME">
        <source>POSTEFFECTS_ENABLECOLORCORRECTION_NAME</source>
        <comment>Class/Bus: PostEffects  Event/Method: EnableColorCorrection</comment>
        <translation type="unfinished">Enable Color Correction</translation>
    </message>
    <message id="POSTEFFECTS_ENABLECOLORCORRECTION_TOOLTIP">
        <source>POSTEFFECTS_ENABLECOLORCORRECTION_TOOLTIP</source>
        <translation>Sets color correction parameters</translation>
    </message>
    <message id="POSTEFFECTS_ENABLECOLORCORRECTION_CATEGORY">
        <source>POSTEFFECTS_ENABLECOLORCORRECTION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLECOLORCORRECTION_OUT_NAME">
        <source>POSTEFFECTS_ENABLECOLORCORRECTION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLECOLORCORRECTION_OUT_TOOLTIP">
        <source>POSTEFFECTS_ENABLECOLORCORRECTION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLECOLORCORRECTION_IN_NAME">
        <source>POSTEFFECTS_ENABLECOLORCORRECTION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLECOLORCORRECTION_IN_TOOLTIP">
        <source>POSTEFFECTS_ENABLECOLORCORRECTION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLECOLORCORRECTION_PARAM0_NAME">
        <source>POSTEFFECTS_ENABLECOLORCORRECTION_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>Cyan</translation>
    </message>
    <message id="POSTEFFECTS_ENABLECOLORCORRECTION_PARAM0_TOOLTIP">
        <source>POSTEFFECTS_ENABLECOLORCORRECTION_PARAM0_TOOLTIP</source>
        <translation>Adjust Cyan to enhance color of scene</translation>
    </message>
    <message id="POSTEFFECTS_ENABLECOLORCORRECTION_PARAM1_NAME">
        <source>POSTEFFECTS_ENABLECOLORCORRECTION_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>Magenta</translation>
    </message>
    <message id="POSTEFFECTS_ENABLECOLORCORRECTION_PARAM1_TOOLTIP">
        <source>POSTEFFECTS_ENABLECOLORCORRECTION_PARAM1_TOOLTIP</source>
        <translation>Adjust Magenta to enhance color of scene</translation>
    </message>
    <message id="POSTEFFECTS_ENABLECOLORCORRECTION_PARAM2_NAME">
        <source>POSTEFFECTS_ENABLECOLORCORRECTION_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>Yellow</translation>
    </message>
    <message id="POSTEFFECTS_ENABLECOLORCORRECTION_PARAM2_TOOLTIP">
        <source>POSTEFFECTS_ENABLECOLORCORRECTION_PARAM2_TOOLTIP</source>
        <translation>Adjust Yellow to enhance color of scene</translation>
    </message>
    <message id="POSTEFFECTS_ENABLECOLORCORRECTION_PARAM3_NAME">
        <source>POSTEFFECTS_ENABLECOLORCORRECTION_PARAM3_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>Luminance</translation>
    </message>
    <message id="POSTEFFECTS_ENABLECOLORCORRECTION_PARAM3_TOOLTIP">
        <source>POSTEFFECTS_ENABLECOLORCORRECTION_PARAM3_TOOLTIP</source>
        <translation>Adjust Luminance to enhance the light intensity of scene</translation>
    </message>
    <message id="POSTEFFECTS_ENABLECOLORCORRECTION_PARAM4_NAME">
        <source>POSTEFFECTS_ENABLECOLORCORRECTION_PARAM4_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>Brightness</translation>
    </message>
    <message id="POSTEFFECTS_ENABLECOLORCORRECTION_PARAM4_TOOLTIP">
        <source>POSTEFFECTS_ENABLECOLORCORRECTION_PARAM4_TOOLTIP</source>
        <translation>Adjust Brightness to enhance light and darkness of scene</translation>
    </message>
    <message id="POSTEFFECTS_ENABLECOLORCORRECTION_PARAM5_NAME">
        <source>POSTEFFECTS_ENABLECOLORCORRECTION_PARAM5_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>Contrast</translation>
    </message>
    <message id="POSTEFFECTS_ENABLECOLORCORRECTION_PARAM5_TOOLTIP">
        <source>POSTEFFECTS_ENABLECOLORCORRECTION_PARAM5_TOOLTIP</source>
        <translation>Adjust Contrast to enhance the bias of highlights and shadows of scene</translation>
    </message>
    <message id="POSTEFFECTS_ENABLECOLORCORRECTION_PARAM6_NAME">
        <source>POSTEFFECTS_ENABLECOLORCORRECTION_PARAM6_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>Saturation</translation>
    </message>
    <message id="POSTEFFECTS_ENABLECOLORCORRECTION_PARAM6_TOOLTIP">
        <source>POSTEFFECTS_ENABLECOLORCORRECTION_PARAM6_TOOLTIP</source>
        <translation>Adjust Saturation to enhance the color intensity of scene</translation>
    </message>
    <message id="POSTEFFECTS_ENABLECOLORCORRECTION_PARAM7_NAME">
        <source>POSTEFFECTS_ENABLECOLORCORRECTION_PARAM7_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>Hue</translation>
    </message>
    <message id="POSTEFFECTS_ENABLECOLORCORRECTION_PARAM7_TOOLTIP">
        <source>POSTEFFECTS_ENABLECOLORCORRECTION_PARAM7_TOOLTIP</source>
        <translation>Adjust Hue to enhance the color globally</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEVISUALARTIFACTS_NAME">
        <source>POSTEFFECTS_ENABLEVISUALARTIFACTS_NAME</source>
        <comment>Class/Bus: PostEffects  Event/Method: EnableVisualArtifacts</comment>
        <translation type="unfinished">Enable Visual Artifacts</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEVISUALARTIFACTS_TOOLTIP">
        <source>POSTEFFECTS_ENABLEVISUALARTIFACTS_TOOLTIP</source>
        <translation type="unfinished">Applies visual artifacts that are commonly assocaited with CRT monitors</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEVISUALARTIFACTS_CATEGORY">
        <source>POSTEFFECTS_ENABLEVISUALARTIFACTS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLEVISUALARTIFACTS_OUT_NAME">
        <source>POSTEFFECTS_ENABLEVISUALARTIFACTS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLEVISUALARTIFACTS_OUT_TOOLTIP">
        <source>POSTEFFECTS_ENABLEVISUALARTIFACTS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLEVISUALARTIFACTS_IN_NAME">
        <source>POSTEFFECTS_ENABLEVISUALARTIFACTS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLEVISUALARTIFACTS_IN_TOOLTIP">
        <source>POSTEFFECTS_ENABLEVISUALARTIFACTS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLEVISUALARTIFACTS_PARAM0_NAME">
        <source>POSTEFFECTS_ENABLEVISUALARTIFACTS_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>VSync</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEVISUALARTIFACTS_PARAM0_TOOLTIP">
        <source>POSTEFFECTS_ENABLEVISUALARTIFACTS_PARAM0_TOOLTIP</source>
        <translation>Amount of vsync visible</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEVISUALARTIFACTS_PARAM1_NAME">
        <source>POSTEFFECTS_ENABLEVISUALARTIFACTS_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">VSync Frequency</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEVISUALARTIFACTS_PARAM1_TOOLTIP">
        <source>POSTEFFECTS_ENABLEVISUALARTIFACTS_PARAM1_TOOLTIP</source>
        <translation>Vsync frequency</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEVISUALARTIFACTS_PARAM2_NAME">
        <source>POSTEFFECTS_ENABLEVISUALARTIFACTS_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>Interlacing</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEVISUALARTIFACTS_PARAM2_TOOLTIP">
        <source>POSTEFFECTS_ENABLEVISUALARTIFACTS_PARAM2_TOOLTIP</source>
        <translation>Amount of interlacing visible</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEVISUALARTIFACTS_PARAM3_NAME">
        <source>POSTEFFECTS_ENABLEVISUALARTIFACTS_PARAM3_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Interlacing Tiling</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEVISUALARTIFACTS_PARAM3_TOOLTIP">
        <source>POSTEFFECTS_ENABLEVISUALARTIFACTS_PARAM3_TOOLTIP</source>
        <translation>Interlacing tiling</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEVISUALARTIFACTS_PARAM4_NAME">
        <source>POSTEFFECTS_ENABLEVISUALARTIFACTS_PARAM4_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Interlacing Rotation</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEVISUALARTIFACTS_PARAM4_TOOLTIP">
        <source>POSTEFFECTS_ENABLEVISUALARTIFACTS_PARAM4_TOOLTIP</source>
        <translation>Interlacing rotation</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEVISUALARTIFACTS_PARAM5_NAME">
        <source>POSTEFFECTS_ENABLEVISUALARTIFACTS_PARAM5_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Sync Wave Phase</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEVISUALARTIFACTS_PARAM5_TOOLTIP">
        <source>POSTEFFECTS_ENABLEVISUALARTIFACTS_PARAM5_TOOLTIP</source>
        <translation>Sync wave phase</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEVISUALARTIFACTS_PARAM6_NAME">
        <source>POSTEFFECTS_ENABLEVISUALARTIFACTS_PARAM6_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Sync Wave Frequency</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEVISUALARTIFACTS_PARAM6_TOOLTIP">
        <source>POSTEFFECTS_ENABLEVISUALARTIFACTS_PARAM6_TOOLTIP</source>
        <translation>Sync wave frequency</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEVISUALARTIFACTS_PARAM7_NAME">
        <source>POSTEFFECTS_ENABLEVISUALARTIFACTS_PARAM7_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Sync Wave Amplitude</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEVISUALARTIFACTS_PARAM7_TOOLTIP">
        <source>POSTEFFECTS_ENABLEVISUALARTIFACTS_PARAM7_TOOLTIP</source>
        <translation>Amount of vsync visible</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEVISUALARTIFACTS_PARAM8_NAME">
        <source>POSTEFFECTS_ENABLEVISUALARTIFACTS_PARAM8_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Chroma Shift</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEVISUALARTIFACTS_PARAM8_TOOLTIP">
        <source>POSTEFFECTS_ENABLEVISUALARTIFACTS_PARAM8_TOOLTIP</source>
        <translation>Chroma shift</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEVISUALARTIFACTS_PARAM9_NAME">
        <source>POSTEFFECTS_ENABLEVISUALARTIFACTS_PARAM9_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>Grain</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEVISUALARTIFACTS_PARAM9_TOOLTIP">
        <source>POSTEFFECTS_ENABLEVISUALARTIFACTS_PARAM9_TOOLTIP</source>
        <translation>Image grain amount</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEVISUALARTIFACTS_PARAM10_NAME">
        <source>POSTEFFECTS_ENABLEVISUALARTIFACTS_PARAM10_NAME</source>
        <comment>Simple Type: Color C++ Type: const Color&amp;</comment>
        <translation type="unfinished">Color Tint</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEVISUALARTIFACTS_PARAM10_TOOLTIP">
        <source>POSTEFFECTS_ENABLEVISUALARTIFACTS_PARAM10_TOOLTIP</source>
        <translation>Color tint</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEVISUALARTIFACTS_PARAM11_NAME">
        <source>POSTEFFECTS_ENABLEVISUALARTIFACTS_PARAM11_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Texture Name</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEVISUALARTIFACTS_PARAM11_TOOLTIP">
        <source>POSTEFFECTS_ENABLEVISUALARTIFACTS_PARAM11_TOOLTIP</source>
        <translation>Visual artifacts mask texture</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEBLUR_NAME">
        <source>POSTEFFECTS_ENABLEBLUR_NAME</source>
        <comment>Class/Bus: PostEffects  Event/Method: EnableBlur</comment>
        <translation type="unfinished">Enable Blur</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEBLUR_TOOLTIP">
        <source>POSTEFFECTS_ENABLEBLUR_TOOLTIP</source>
        <translation type="unfinished">Applies a blur filter</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEBLUR_CATEGORY">
        <source>POSTEFFECTS_ENABLEBLUR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLEBLUR_OUT_NAME">
        <source>POSTEFFECTS_ENABLEBLUR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLEBLUR_OUT_TOOLTIP">
        <source>POSTEFFECTS_ENABLEBLUR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLEBLUR_IN_NAME">
        <source>POSTEFFECTS_ENABLEBLUR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLEBLUR_IN_TOOLTIP">
        <source>POSTEFFECTS_ENABLEBLUR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLEBLUR_PARAM0_NAME">
        <source>POSTEFFECTS_ENABLEBLUR_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>Amount</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEBLUR_PARAM0_TOOLTIP">
        <source>POSTEFFECTS_ENABLEBLUR_PARAM0_TOOLTIP</source>
        <translation>Amount of blurring</translation>
    </message>
    <message id="POSTEFFECTS_DISABLEBLUR_NAME">
        <source>POSTEFFECTS_DISABLEBLUR_NAME</source>
        <comment>Class/Bus: PostEffects  Event/Method: DisableBlur</comment>
        <translation type="unfinished">Disable Blur</translation>
    </message>
    <message id="POSTEFFECTS_DISABLEBLUR_TOOLTIP">
        <source>POSTEFFECTS_DISABLEBLUR_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLEBLUR_CATEGORY">
        <source>POSTEFFECTS_DISABLEBLUR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLEBLUR_OUT_NAME">
        <source>POSTEFFECTS_DISABLEBLUR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLEBLUR_OUT_TOOLTIP">
        <source>POSTEFFECTS_DISABLEBLUR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLEBLUR_IN_NAME">
        <source>POSTEFFECTS_DISABLEBLUR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLEBLUR_IN_TOOLTIP">
        <source>POSTEFFECTS_DISABLEBLUR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLEVOLUMETRICSCATTERING_NAME">
        <source>POSTEFFECTS_DISABLEVOLUMETRICSCATTERING_NAME</source>
        <comment>Class/Bus: PostEffects  Event/Method: DisableVolumetricScattering</comment>
        <translation type="unfinished">Disable Volumetric Scattering</translation>
    </message>
    <message id="POSTEFFECTS_DISABLEVOLUMETRICSCATTERING_TOOLTIP">
        <source>POSTEFFECTS_DISABLEVOLUMETRICSCATTERING_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLEVOLUMETRICSCATTERING_CATEGORY">
        <source>POSTEFFECTS_DISABLEVOLUMETRICSCATTERING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLEVOLUMETRICSCATTERING_OUT_NAME">
        <source>POSTEFFECTS_DISABLEVOLUMETRICSCATTERING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLEVOLUMETRICSCATTERING_OUT_TOOLTIP">
        <source>POSTEFFECTS_DISABLEVOLUMETRICSCATTERING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLEVOLUMETRICSCATTERING_IN_NAME">
        <source>POSTEFFECTS_DISABLEVOLUMETRICSCATTERING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLEVOLUMETRICSCATTERING_IN_TOOLTIP">
        <source>POSTEFFECTS_DISABLEVOLUMETRICSCATTERING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLEDEPTHOFFIELD_NAME">
        <source>POSTEFFECTS_DISABLEDEPTHOFFIELD_NAME</source>
        <comment>Class/Bus: PostEffects  Event/Method: DisableDepthOfField</comment>
        <translation type="unfinished">Disable Depth Of Field</translation>
    </message>
    <message id="POSTEFFECTS_DISABLEDEPTHOFFIELD_TOOLTIP">
        <source>POSTEFFECTS_DISABLEDEPTHOFFIELD_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLEDEPTHOFFIELD_CATEGORY">
        <source>POSTEFFECTS_DISABLEDEPTHOFFIELD_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLEDEPTHOFFIELD_OUT_NAME">
        <source>POSTEFFECTS_DISABLEDEPTHOFFIELD_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLEDEPTHOFFIELD_OUT_TOOLTIP">
        <source>POSTEFFECTS_DISABLEDEPTHOFFIELD_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLEDEPTHOFFIELD_IN_NAME">
        <source>POSTEFFECTS_DISABLEDEPTHOFFIELD_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLEDEPTHOFFIELD_IN_TOOLTIP">
        <source>POSTEFFECTS_DISABLEDEPTHOFFIELD_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLERADIALBLUR_NAME">
        <source>POSTEFFECTS_DISABLERADIALBLUR_NAME</source>
        <comment>Class/Bus: PostEffects  Event/Method: DisableRadialBlur</comment>
        <translation type="unfinished">Disable Radial Blur</translation>
    </message>
    <message id="POSTEFFECTS_DISABLERADIALBLUR_TOOLTIP">
        <source>POSTEFFECTS_DISABLERADIALBLUR_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLERADIALBLUR_CATEGORY">
        <source>POSTEFFECTS_DISABLERADIALBLUR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLERADIALBLUR_OUT_NAME">
        <source>POSTEFFECTS_DISABLERADIALBLUR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLERADIALBLUR_OUT_TOOLTIP">
        <source>POSTEFFECTS_DISABLERADIALBLUR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLERADIALBLUR_IN_NAME">
        <source>POSTEFFECTS_DISABLERADIALBLUR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLERADIALBLUR_IN_TOOLTIP">
        <source>POSTEFFECTS_DISABLERADIALBLUR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLEFROST_NAME">
        <source>POSTEFFECTS_DISABLEFROST_NAME</source>
        <comment>Class/Bus: PostEffects  Event/Method: DisableFrost</comment>
        <translation type="unfinished">Disable Frost</translation>
    </message>
    <message id="POSTEFFECTS_DISABLEFROST_TOOLTIP">
        <source>POSTEFFECTS_DISABLEFROST_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLEFROST_CATEGORY">
        <source>POSTEFFECTS_DISABLEFROST_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLEFROST_OUT_NAME">
        <source>POSTEFFECTS_DISABLEFROST_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLEFROST_OUT_TOOLTIP">
        <source>POSTEFFECTS_DISABLEFROST_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLEFROST_IN_NAME">
        <source>POSTEFFECTS_DISABLEFROST_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLEFROST_IN_TOOLTIP">
        <source>POSTEFFECTS_DISABLEFROST_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLEWATERFLOW_NAME">
        <source>POSTEFFECTS_DISABLEWATERFLOW_NAME</source>
        <comment>Class/Bus: PostEffects  Event/Method: DisableWaterFlow</comment>
        <translation type="unfinished">Disable Water Flow</translation>
    </message>
    <message id="POSTEFFECTS_DISABLEWATERFLOW_TOOLTIP">
        <source>POSTEFFECTS_DISABLEWATERFLOW_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLEWATERFLOW_CATEGORY">
        <source>POSTEFFECTS_DISABLEWATERFLOW_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLEWATERFLOW_OUT_NAME">
        <source>POSTEFFECTS_DISABLEWATERFLOW_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLEWATERFLOW_OUT_TOOLTIP">
        <source>POSTEFFECTS_DISABLEWATERFLOW_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLEWATERFLOW_IN_NAME">
        <source>POSTEFFECTS_DISABLEWATERFLOW_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLEWATERFLOW_IN_TOOLTIP">
        <source>POSTEFFECTS_DISABLEWATERFLOW_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLERAINDROPS_NAME">
        <source>POSTEFFECTS_DISABLERAINDROPS_NAME</source>
        <comment>Class/Bus: PostEffects  Event/Method: DisableRainDrops</comment>
        <translation type="unfinished">Disable Rain Drops</translation>
    </message>
    <message id="POSTEFFECTS_DISABLERAINDROPS_TOOLTIP">
        <source>POSTEFFECTS_DISABLERAINDROPS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLERAINDROPS_CATEGORY">
        <source>POSTEFFECTS_DISABLERAINDROPS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLERAINDROPS_OUT_NAME">
        <source>POSTEFFECTS_DISABLERAINDROPS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLERAINDROPS_OUT_TOOLTIP">
        <source>POSTEFFECTS_DISABLERAINDROPS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLERAINDROPS_IN_NAME">
        <source>POSTEFFECTS_DISABLERAINDROPS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLERAINDROPS_IN_TOOLTIP">
        <source>POSTEFFECTS_DISABLERAINDROPS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLEDEPTHOFFIELD_NAME">
        <source>POSTEFFECTS_ENABLEDEPTHOFFIELD_NAME</source>
        <comment>Class/Bus: PostEffects  Event/Method: EnableDepthOfField</comment>
        <translation type="unfinished">Enable Depth Of Field</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEDEPTHOFFIELD_TOOLTIP">
        <source>POSTEFFECTS_ENABLEDEPTHOFFIELD_TOOLTIP</source>
        <translation type="unfinished">Applies a depth-of-field effect</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEDEPTHOFFIELD_CATEGORY">
        <source>POSTEFFECTS_ENABLEDEPTHOFFIELD_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLEDEPTHOFFIELD_OUT_NAME">
        <source>POSTEFFECTS_ENABLEDEPTHOFFIELD_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLEDEPTHOFFIELD_OUT_TOOLTIP">
        <source>POSTEFFECTS_ENABLEDEPTHOFFIELD_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLEDEPTHOFFIELD_IN_NAME">
        <source>POSTEFFECTS_ENABLEDEPTHOFFIELD_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLEDEPTHOFFIELD_IN_TOOLTIP">
        <source>POSTEFFECTS_ENABLEDEPTHOFFIELD_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLEDEPTHOFFIELD_PARAM0_NAME">
        <source>POSTEFFECTS_ENABLEDEPTHOFFIELD_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Focus Distance</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEDEPTHOFFIELD_PARAM0_TOOLTIP">
        <source>POSTEFFECTS_ENABLEDEPTHOFFIELD_PARAM0_TOOLTIP</source>
        <translation>Set focus distance</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEDEPTHOFFIELD_PARAM1_NAME">
        <source>POSTEFFECTS_ENABLEDEPTHOFFIELD_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Focus Range</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEDEPTHOFFIELD_PARAM1_TOOLTIP">
        <source>POSTEFFECTS_ENABLEDEPTHOFFIELD_PARAM1_TOOLTIP</source>
        <translation>Set focus range</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEDEPTHOFFIELD_PARAM2_NAME">
        <source>POSTEFFECTS_ENABLEDEPTHOFFIELD_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Blur Amount</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEDEPTHOFFIELD_PARAM2_TOOLTIP">
        <source>POSTEFFECTS_ENABLEDEPTHOFFIELD_PARAM2_TOOLTIP</source>
        <translation>Set blurring amount</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEDEPTHOFFIELD_PARAM3_NAME">
        <source>POSTEFFECTS_ENABLEDEPTHOFFIELD_PARAM3_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">CoC Scale</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEDEPTHOFFIELD_PARAM3_TOOLTIP">
        <source>POSTEFFECTS_ENABLEDEPTHOFFIELD_PARAM3_TOOLTIP</source>
        <translation>Set circle of confusion scale</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEDEPTHOFFIELD_PARAM4_NAME">
        <source>POSTEFFECTS_ENABLEDEPTHOFFIELD_PARAM4_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Center Weight</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEDEPTHOFFIELD_PARAM4_TOOLTIP">
        <source>POSTEFFECTS_ENABLEDEPTHOFFIELD_PARAM4_TOOLTIP</source>
        <translation>Set central samples weight</translation>
    </message>
    <message id="POSTEFFECTS_DISABLECOLORCORRECTION_NAME">
        <source>POSTEFFECTS_DISABLECOLORCORRECTION_NAME</source>
        <comment>Class/Bus: PostEffects  Event/Method: DisableColorCorrection</comment>
        <translation type="unfinished">Disable Color Correction</translation>
    </message>
    <message id="POSTEFFECTS_DISABLECOLORCORRECTION_TOOLTIP">
        <source>POSTEFFECTS_DISABLECOLORCORRECTION_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLECOLORCORRECTION_CATEGORY">
        <source>POSTEFFECTS_DISABLECOLORCORRECTION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLECOLORCORRECTION_OUT_NAME">
        <source>POSTEFFECTS_DISABLECOLORCORRECTION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLECOLORCORRECTION_OUT_TOOLTIP">
        <source>POSTEFFECTS_DISABLECOLORCORRECTION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLECOLORCORRECTION_IN_NAME">
        <source>POSTEFFECTS_DISABLECOLORCORRECTION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLECOLORCORRECTION_IN_TOOLTIP">
        <source>POSTEFFECTS_DISABLECOLORCORRECTION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLEWATERDROPLETS_NAME">
        <source>POSTEFFECTS_DISABLEWATERDROPLETS_NAME</source>
        <comment>Class/Bus: PostEffects  Event/Method: DisableWaterDroplets</comment>
        <translation type="unfinished">Disable Water Droplets</translation>
    </message>
    <message id="POSTEFFECTS_DISABLEWATERDROPLETS_TOOLTIP">
        <source>POSTEFFECTS_DISABLEWATERDROPLETS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLEWATERDROPLETS_CATEGORY">
        <source>POSTEFFECTS_DISABLEWATERDROPLETS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLEWATERDROPLETS_OUT_NAME">
        <source>POSTEFFECTS_DISABLEWATERDROPLETS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLEWATERDROPLETS_OUT_TOOLTIP">
        <source>POSTEFFECTS_DISABLEWATERDROPLETS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLEWATERDROPLETS_IN_NAME">
        <source>POSTEFFECTS_DISABLEWATERDROPLETS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLEWATERDROPLETS_IN_TOOLTIP">
        <source>POSTEFFECTS_DISABLEWATERDROPLETS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLEWATERFLOW_NAME">
        <source>POSTEFFECTS_ENABLEWATERFLOW_NAME</source>
        <comment>Class/Bus: PostEffects  Event/Method: EnableWaterFlow</comment>
        <translation type="unfinished">Enable Water Flow</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEWATERFLOW_TOOLTIP">
        <source>POSTEFFECTS_ENABLEWATERFLOW_TOOLTIP</source>
        <translation type="unfinished">Draws water flowing down the entire screen</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEWATERFLOW_CATEGORY">
        <source>POSTEFFECTS_ENABLEWATERFLOW_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLEWATERFLOW_OUT_NAME">
        <source>POSTEFFECTS_ENABLEWATERFLOW_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLEWATERFLOW_OUT_TOOLTIP">
        <source>POSTEFFECTS_ENABLEWATERFLOW_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLEWATERFLOW_IN_NAME">
        <source>POSTEFFECTS_ENABLEWATERFLOW_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLEWATERFLOW_IN_TOOLTIP">
        <source>POSTEFFECTS_ENABLEWATERFLOW_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLEWATERFLOW_PARAM0_NAME">
        <source>POSTEFFECTS_ENABLEWATERFLOW_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>Amount</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEWATERFLOW_PARAM0_TOOLTIP">
        <source>POSTEFFECTS_ENABLEWATERFLOW_PARAM0_TOOLTIP</source>
        <translation>Amount of water</translation>
    </message>
    <message id="POSTEFFECTS_DISABLEGHOSTING_NAME">
        <source>POSTEFFECTS_DISABLEGHOSTING_NAME</source>
        <comment>Class/Bus: PostEffects  Event/Method: DisableGhosting</comment>
        <translation type="unfinished">Disable Ghosting</translation>
    </message>
    <message id="POSTEFFECTS_DISABLEGHOSTING_TOOLTIP">
        <source>POSTEFFECTS_DISABLEGHOSTING_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLEGHOSTING_CATEGORY">
        <source>POSTEFFECTS_DISABLEGHOSTING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLEGHOSTING_OUT_NAME">
        <source>POSTEFFECTS_DISABLEGHOSTING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLEGHOSTING_OUT_TOOLTIP">
        <source>POSTEFFECTS_DISABLEGHOSTING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLEGHOSTING_IN_NAME">
        <source>POSTEFFECTS_DISABLEGHOSTING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLEGHOSTING_IN_TOOLTIP">
        <source>POSTEFFECTS_DISABLEGHOSTING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLERAINDROPS_NAME">
        <source>POSTEFFECTS_ENABLERAINDROPS_NAME</source>
        <comment>Class/Bus: PostEffects  Event/Method: EnableRainDrops</comment>
        <translation type="unfinished">Enable Rain Drops</translation>
    </message>
    <message id="POSTEFFECTS_ENABLERAINDROPS_TOOLTIP">
        <source>POSTEFFECTS_ENABLERAINDROPS_TOOLTIP</source>
        <translation type="unfinished">Draws small drops of rain on the screen</translation>
    </message>
    <message id="POSTEFFECTS_ENABLERAINDROPS_CATEGORY">
        <source>POSTEFFECTS_ENABLERAINDROPS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLERAINDROPS_OUT_NAME">
        <source>POSTEFFECTS_ENABLERAINDROPS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLERAINDROPS_OUT_TOOLTIP">
        <source>POSTEFFECTS_ENABLERAINDROPS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLERAINDROPS_IN_NAME">
        <source>POSTEFFECTS_ENABLERAINDROPS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLERAINDROPS_IN_TOOLTIP">
        <source>POSTEFFECTS_ENABLERAINDROPS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLERAINDROPS_PARAM0_NAME">
        <source>POSTEFFECTS_ENABLERAINDROPS_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>Amount</translation>
    </message>
    <message id="POSTEFFECTS_ENABLERAINDROPS_PARAM0_TOOLTIP">
        <source>POSTEFFECTS_ENABLERAINDROPS_PARAM0_TOOLTIP</source>
        <translation>Amount of rain drops</translation>
    </message>
    <message id="POSTEFFECTS_ENABLERAINDROPS_PARAM1_NAME">
        <source>POSTEFFECTS_ENABLERAINDROPS_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Spaw Time Distance</translation>
    </message>
    <message id="POSTEFFECTS_ENABLERAINDROPS_PARAM1_TOOLTIP">
        <source>POSTEFFECTS_ENABLERAINDROPS_PARAM1_TOOLTIP</source>
        <translation>Sets rain drops spawn time distance</translation>
    </message>
    <message id="POSTEFFECTS_ENABLERAINDROPS_PARAM2_NAME">
        <source>POSTEFFECTS_ENABLERAINDROPS_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>Size</translation>
    </message>
    <message id="POSTEFFECTS_ENABLERAINDROPS_PARAM2_TOOLTIP">
        <source>POSTEFFECTS_ENABLERAINDROPS_PARAM2_TOOLTIP</source>
        <translation>Sets rain drops size</translation>
    </message>
    <message id="POSTEFFECTS_ENABLERAINDROPS_PARAM3_NAME">
        <source>POSTEFFECTS_ENABLERAINDROPS_PARAM3_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Size Variation</translation>
    </message>
    <message id="POSTEFFECTS_ENABLERAINDROPS_PARAM3_TOOLTIP">
        <source>POSTEFFECTS_ENABLERAINDROPS_PARAM3_TOOLTIP</source>
        <translation>Sets rain drops size variation</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEDIRECTIONALBLUR_NAME">
        <source>POSTEFFECTS_ENABLEDIRECTIONALBLUR_NAME</source>
        <comment>Class/Bus: PostEffects  Event/Method: EnableDirectionalBlur</comment>
        <translation type="unfinished">Enable Directional Blur</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEDIRECTIONALBLUR_TOOLTIP">
        <source>POSTEFFECTS_ENABLEDIRECTIONALBLUR_TOOLTIP</source>
        <translation type="unfinished">Applies a directional blur filter</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEDIRECTIONALBLUR_CATEGORY">
        <source>POSTEFFECTS_ENABLEDIRECTIONALBLUR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLEDIRECTIONALBLUR_OUT_NAME">
        <source>POSTEFFECTS_ENABLEDIRECTIONALBLUR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLEDIRECTIONALBLUR_OUT_TOOLTIP">
        <source>POSTEFFECTS_ENABLEDIRECTIONALBLUR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLEDIRECTIONALBLUR_IN_NAME">
        <source>POSTEFFECTS_ENABLEDIRECTIONALBLUR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLEDIRECTIONALBLUR_IN_TOOLTIP">
        <source>POSTEFFECTS_ENABLEDIRECTIONALBLUR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLEDIRECTIONALBLUR_PARAM0_NAME">
        <source>POSTEFFECTS_ENABLEDIRECTIONALBLUR_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: const Vector2&amp;</comment>
        <translation>Direction</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEDIRECTIONALBLUR_PARAM0_TOOLTIP">
        <source>POSTEFFECTS_ENABLEDIRECTIONALBLUR_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Indicates the direction (in screen space) and strength of the blur</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEWATERDROPLETS_NAME">
        <source>POSTEFFECTS_ENABLEWATERDROPLETS_NAME</source>
        <comment>Class/Bus: PostEffects  Event/Method: EnableWaterDroplets</comment>
        <translation type="unfinished">Enable Water Droplets</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEWATERDROPLETS_TOOLTIP">
        <source>POSTEFFECTS_ENABLEWATERDROPLETS_TOOLTIP</source>
        <translation type="unfinished">Draws sheets of water running down the screen, like when the camera emerges from a pool of water</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEWATERDROPLETS_CATEGORY">
        <source>POSTEFFECTS_ENABLEWATERDROPLETS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLEWATERDROPLETS_OUT_NAME">
        <source>POSTEFFECTS_ENABLEWATERDROPLETS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLEWATERDROPLETS_OUT_TOOLTIP">
        <source>POSTEFFECTS_ENABLEWATERDROPLETS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLEWATERDROPLETS_IN_NAME">
        <source>POSTEFFECTS_ENABLEWATERDROPLETS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLEWATERDROPLETS_IN_TOOLTIP">
        <source>POSTEFFECTS_ENABLEWATERDROPLETS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLEWATERDROPLETS_PARAM0_NAME">
        <source>POSTEFFECTS_ENABLEWATERDROPLETS_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>Amount</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEWATERDROPLETS_PARAM0_TOOLTIP">
        <source>POSTEFFECTS_ENABLEWATERDROPLETS_PARAM0_TOOLTIP</source>
        <translation>Amount of water</translation>
    </message>
    <message id="POSTEFFECTS_ENABLERADIALBLUR_NAME">
        <source>POSTEFFECTS_ENABLERADIALBLUR_NAME</source>
        <comment>Class/Bus: PostEffects  Event/Method: EnableRadialBlur</comment>
        <translation type="unfinished">Enable Radial Blur</translation>
    </message>
    <message id="POSTEFFECTS_ENABLERADIALBLUR_TOOLTIP">
        <source>POSTEFFECTS_ENABLERADIALBLUR_TOOLTIP</source>
        <translation type="unfinished">Applies a radial blur filter</translation>
    </message>
    <message id="POSTEFFECTS_ENABLERADIALBLUR_CATEGORY">
        <source>POSTEFFECTS_ENABLERADIALBLUR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLERADIALBLUR_OUT_NAME">
        <source>POSTEFFECTS_ENABLERADIALBLUR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLERADIALBLUR_OUT_TOOLTIP">
        <source>POSTEFFECTS_ENABLERADIALBLUR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLERADIALBLUR_IN_NAME">
        <source>POSTEFFECTS_ENABLERADIALBLUR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLERADIALBLUR_IN_TOOLTIP">
        <source>POSTEFFECTS_ENABLERADIALBLUR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLERADIALBLUR_PARAM0_NAME">
        <source>POSTEFFECTS_ENABLERADIALBLUR_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>Amount</translation>
    </message>
    <message id="POSTEFFECTS_ENABLERADIALBLUR_PARAM0_TOOLTIP">
        <source>POSTEFFECTS_ENABLERADIALBLUR_PARAM0_TOOLTIP</source>
        <translation>Amount of blurring</translation>
    </message>
    <message id="POSTEFFECTS_ENABLERADIALBLUR_PARAM1_NAME">
        <source>POSTEFFECTS_ENABLERADIALBLUR_PARAM1_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: const Vector2&amp;</comment>
        <translation type="unfinished">Screen Position</translation>
    </message>
    <message id="POSTEFFECTS_ENABLERADIALBLUR_PARAM1_TOOLTIP">
        <source>POSTEFFECTS_ENABLERADIALBLUR_PARAM1_TOOLTIP</source>
        <translation type="unfinished">Screen position of the center of the blur</translation>
    </message>
    <message id="POSTEFFECTS_ENABLERADIALBLUR_PARAM2_NAME">
        <source>POSTEFFECTS_ENABLERADIALBLUR_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>Radius</translation>
    </message>
    <message id="POSTEFFECTS_ENABLERADIALBLUR_PARAM2_TOOLTIP">
        <source>POSTEFFECTS_ENABLERADIALBLUR_PARAM2_TOOLTIP</source>
        <translation>Blurring radius</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEFROST_NAME">
        <source>POSTEFFECTS_ENABLEFROST_NAME</source>
        <comment>Class/Bus: PostEffects  Event/Method: EnableFrost</comment>
        <translation type="unfinished">Enable Frost</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEFROST_TOOLTIP">
        <source>POSTEFFECTS_ENABLEFROST_TOOLTIP</source>
        <translation type="unfinished">Displays splats of frost on the screen</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEFROST_CATEGORY">
        <source>POSTEFFECTS_ENABLEFROST_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLEFROST_OUT_NAME">
        <source>POSTEFFECTS_ENABLEFROST_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLEFROST_OUT_TOOLTIP">
        <source>POSTEFFECTS_ENABLEFROST_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLEFROST_IN_NAME">
        <source>POSTEFFECTS_ENABLEFROST_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLEFROST_IN_TOOLTIP">
        <source>POSTEFFECTS_ENABLEFROST_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLEFROST_PARAM0_NAME">
        <source>POSTEFFECTS_ENABLEFROST_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>Amount</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEFROST_PARAM0_TOOLTIP">
        <source>POSTEFFECTS_ENABLEFROST_PARAM0_TOOLTIP</source>
        <translation>Amount of frost</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEFROST_PARAM1_NAME">
        <source>POSTEFFECTS_ENABLEFROST_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Center Amount</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEFROST_PARAM1_TOOLTIP">
        <source>POSTEFFECTS_ENABLEFROST_PARAM1_TOOLTIP</source>
        <translation>Amount of frost at center of screen</translation>
    </message>
    <message id="POSTEFFECTS_ENABLESHARPEN_NAME">
        <source>POSTEFFECTS_ENABLESHARPEN_NAME</source>
        <comment>Class/Bus: PostEffects  Event/Method: EnableSharpen</comment>
        <translation type="unfinished">Enable Sharpen</translation>
    </message>
    <message id="POSTEFFECTS_ENABLESHARPEN_TOOLTIP">
        <source>POSTEFFECTS_ENABLESHARPEN_TOOLTIP</source>
        <translation type="unfinished">Applies a sharpen filter</translation>
    </message>
    <message id="POSTEFFECTS_ENABLESHARPEN_CATEGORY">
        <source>POSTEFFECTS_ENABLESHARPEN_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLESHARPEN_OUT_NAME">
        <source>POSTEFFECTS_ENABLESHARPEN_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLESHARPEN_OUT_TOOLTIP">
        <source>POSTEFFECTS_ENABLESHARPEN_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLESHARPEN_IN_NAME">
        <source>POSTEFFECTS_ENABLESHARPEN_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLESHARPEN_IN_TOOLTIP">
        <source>POSTEFFECTS_ENABLESHARPEN_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLESHARPEN_PARAM0_NAME">
        <source>POSTEFFECTS_ENABLESHARPEN_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>Amount</translation>
    </message>
    <message id="POSTEFFECTS_ENABLESHARPEN_PARAM0_TOOLTIP">
        <source>POSTEFFECTS_ENABLESHARPEN_PARAM0_TOOLTIP</source>
        <translation>Amount of sharpening</translation>
    </message>
    <message id="POSTEFFECTS_DISABLESHARPEN_NAME">
        <source>POSTEFFECTS_DISABLESHARPEN_NAME</source>
        <comment>Class/Bus: PostEffects  Event/Method: DisableSharpen</comment>
        <translation type="unfinished">Disable Sharpen</translation>
    </message>
    <message id="POSTEFFECTS_DISABLESHARPEN_TOOLTIP">
        <source>POSTEFFECTS_DISABLESHARPEN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLESHARPEN_CATEGORY">
        <source>POSTEFFECTS_DISABLESHARPEN_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLESHARPEN_OUT_NAME">
        <source>POSTEFFECTS_DISABLESHARPEN_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLESHARPEN_OUT_TOOLTIP">
        <source>POSTEFFECTS_DISABLESHARPEN_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLESHARPEN_IN_NAME">
        <source>POSTEFFECTS_DISABLESHARPEN_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLESHARPEN_IN_TOOLTIP">
        <source>POSTEFFECTS_DISABLESHARPEN_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLEDIRECTIONALBLUR_NAME">
        <source>POSTEFFECTS_DISABLEDIRECTIONALBLUR_NAME</source>
        <comment>Class/Bus: PostEffects  Event/Method: DisableDirectionalBlur</comment>
        <translation type="unfinished">Disable Directional Blur</translation>
    </message>
    <message id="POSTEFFECTS_DISABLEDIRECTIONALBLUR_TOOLTIP">
        <source>POSTEFFECTS_DISABLEDIRECTIONALBLUR_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLEDIRECTIONALBLUR_CATEGORY">
        <source>POSTEFFECTS_DISABLEDIRECTIONALBLUR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLEDIRECTIONALBLUR_OUT_NAME">
        <source>POSTEFFECTS_DISABLEDIRECTIONALBLUR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLEDIRECTIONALBLUR_OUT_TOOLTIP">
        <source>POSTEFFECTS_DISABLEDIRECTIONALBLUR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLEDIRECTIONALBLUR_IN_NAME">
        <source>POSTEFFECTS_DISABLEDIRECTIONALBLUR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLEDIRECTIONALBLUR_IN_TOOLTIP">
        <source>POSTEFFECTS_DISABLEDIRECTIONALBLUR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLEVISUALARTIFACTS_NAME">
        <source>POSTEFFECTS_DISABLEVISUALARTIFACTS_NAME</source>
        <comment>Class/Bus: PostEffects  Event/Method: DisableVisualArtifacts</comment>
        <translation type="unfinished">Disable Visual Artifacts</translation>
    </message>
    <message id="POSTEFFECTS_DISABLEVISUALARTIFACTS_TOOLTIP">
        <source>POSTEFFECTS_DISABLEVISUALARTIFACTS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLEVISUALARTIFACTS_CATEGORY">
        <source>POSTEFFECTS_DISABLEVISUALARTIFACTS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLEVISUALARTIFACTS_OUT_NAME">
        <source>POSTEFFECTS_DISABLEVISUALARTIFACTS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLEVISUALARTIFACTS_OUT_TOOLTIP">
        <source>POSTEFFECTS_DISABLEVISUALARTIFACTS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLEVISUALARTIFACTS_IN_NAME">
        <source>POSTEFFECTS_DISABLEVISUALARTIFACTS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLEVISUALARTIFACTS_IN_TOOLTIP">
        <source>POSTEFFECTS_DISABLEVISUALARTIFACTS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLEEFFECTGROUP_NAME">
        <source>POSTEFFECTS_DISABLEEFFECTGROUP_NAME</source>
        <comment>Class/Bus: PostEffects  Event/Method: DisableEffectGroup</comment>
        <translation type="unfinished">Disable Effect Group</translation>
    </message>
    <message id="POSTEFFECTS_DISABLEEFFECTGROUP_TOOLTIP">
        <source>POSTEFFECTS_DISABLEEFFECTGROUP_TOOLTIP</source>
        <translation type="unfinished">Disables a post effect group</translation>
    </message>
    <message id="POSTEFFECTS_DISABLEEFFECTGROUP_CATEGORY">
        <source>POSTEFFECTS_DISABLEEFFECTGROUP_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLEEFFECTGROUP_OUT_NAME">
        <source>POSTEFFECTS_DISABLEEFFECTGROUP_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLEEFFECTGROUP_OUT_TOOLTIP">
        <source>POSTEFFECTS_DISABLEEFFECTGROUP_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLEEFFECTGROUP_IN_NAME">
        <source>POSTEFFECTS_DISABLEEFFECTGROUP_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLEEFFECTGROUP_IN_TOOLTIP">
        <source>POSTEFFECTS_DISABLEEFFECTGROUP_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_DISABLEEFFECTGROUP_PARAM0_NAME">
        <source>POSTEFFECTS_DISABLEEFFECTGROUP_PARAM0_NAME</source>
        <comment>Simple Type: AZStd::basic_string_view&lt;char, AZStd::char_traits&lt;char&gt;&gt; C++ Type: AZStd::basic_string_view&lt;char, AZStd::char_traits&lt;char&gt;&gt;</comment>
        <translation>GroupName</translation>
    </message>
    <message id="POSTEFFECTS_DISABLEEFFECTGROUP_PARAM0_TOOLTIP">
        <source>POSTEFFECTS_DISABLEEFFECTGROUP_PARAM0_TOOLTIP</source>
        <translation>Game path of the post effect group xml</translation>
    </message>
    <message id="POSTEFFECTS_APPLYEFFECTGROUPATPOSITION_NAME">
        <source>POSTEFFECTS_APPLYEFFECTGROUPATPOSITION_NAME</source>
        <comment>Class/Bus: PostEffects  Event/Method: ApplyEffectGroupAtPosition</comment>
        <translation type="unfinished">Apply Effect Group At Position</translation>
    </message>
    <message id="POSTEFFECTS_APPLYEFFECTGROUPATPOSITION_TOOLTIP">
        <source>POSTEFFECTS_APPLYEFFECTGROUPATPOSITION_TOOLTIP</source>
        <translation type="unfinished">Applies an effect group at a specific position in the world. Only applies to effect groups with the fadeDistance attribute set. Must be called every frame to maintain the effect.</translation>
    </message>
    <message id="POSTEFFECTS_APPLYEFFECTGROUPATPOSITION_CATEGORY">
        <source>POSTEFFECTS_APPLYEFFECTGROUPATPOSITION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_APPLYEFFECTGROUPATPOSITION_OUT_NAME">
        <source>POSTEFFECTS_APPLYEFFECTGROUPATPOSITION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_APPLYEFFECTGROUPATPOSITION_OUT_TOOLTIP">
        <source>POSTEFFECTS_APPLYEFFECTGROUPATPOSITION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_APPLYEFFECTGROUPATPOSITION_IN_NAME">
        <source>POSTEFFECTS_APPLYEFFECTGROUPATPOSITION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_APPLYEFFECTGROUPATPOSITION_IN_TOOLTIP">
        <source>POSTEFFECTS_APPLYEFFECTGROUPATPOSITION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_APPLYEFFECTGROUPATPOSITION_PARAM0_NAME">
        <source>POSTEFFECTS_APPLYEFFECTGROUPATPOSITION_PARAM0_NAME</source>
        <comment>Simple Type: AZStd::basic_string_view&lt;char, AZStd::char_traits&lt;char&gt;&gt; C++ Type: AZStd::basic_string_view&lt;char, AZStd::char_traits&lt;char&gt;&gt;</comment>
        <translation type="unfinished">Group Name</translation>
    </message>
    <message id="POSTEFFECTS_APPLYEFFECTGROUPATPOSITION_PARAM0_TOOLTIP">
        <source>POSTEFFECTS_APPLYEFFECTGROUPATPOSITION_PARAM0_TOOLTIP</source>
        <translation>Game path of the post effect group xml</translation>
    </message>
    <message id="POSTEFFECTS_APPLYEFFECTGROUPATPOSITION_PARAM1_NAME">
        <source>POSTEFFECTS_APPLYEFFECTGROUPATPOSITION_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation>Position</translation>
    </message>
    <message id="POSTEFFECTS_APPLYEFFECTGROUPATPOSITION_PARAM1_TOOLTIP">
        <source>POSTEFFECTS_APPLYEFFECTGROUPATPOSITION_PARAM1_TOOLTIP</source>
        <translation>Used to calculate the distance between camera</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEEFFECTGROUP_NAME">
        <source>POSTEFFECTS_ENABLEEFFECTGROUP_NAME</source>
        <comment>Class/Bus: PostEffects  Event/Method: EnableEffectGroup</comment>
        <translation type="unfinished">Enable Effect Group</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEEFFECTGROUP_TOOLTIP">
        <source>POSTEFFECTS_ENABLEEFFECTGROUP_TOOLTIP</source>
        <translation type="unfinished">Enables a post effect group</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEEFFECTGROUP_CATEGORY">
        <source>POSTEFFECTS_ENABLEEFFECTGROUP_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLEEFFECTGROUP_OUT_NAME">
        <source>POSTEFFECTS_ENABLEEFFECTGROUP_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLEEFFECTGROUP_OUT_TOOLTIP">
        <source>POSTEFFECTS_ENABLEEFFECTGROUP_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLEEFFECTGROUP_IN_NAME">
        <source>POSTEFFECTS_ENABLEEFFECTGROUP_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLEEFFECTGROUP_IN_TOOLTIP">
        <source>POSTEFFECTS_ENABLEEFFECTGROUP_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POSTEFFECTS_ENABLEEFFECTGROUP_PARAM0_NAME">
        <source>POSTEFFECTS_ENABLEEFFECTGROUP_PARAM0_NAME</source>
        <comment>Simple Type: AZStd::basic_string_view&lt;char, AZStd::char_traits&lt;char&gt;&gt; C++ Type: AZStd::basic_string_view&lt;char, AZStd::char_traits&lt;char&gt;&gt;</comment>
        <translation type="unfinished">Group Name</translation>
    </message>
    <message id="POSTEFFECTS_ENABLEEFFECTGROUP_PARAM0_TOOLTIP">
        <source>POSTEFFECTS_ENABLEEFFECTGROUP_PARAM0_TOOLTIP</source>
        <translation>Game path of the post effect group xml</translation>
    </message>
</context>
<context>
    <name>Method: ProductDataReturnValue</name>
    <message id="PRODUCTDATARETURNVALUE_NAME">
        <source>PRODUCTDATARETURNVALUE_NAME</source>
        <translation type="unfinished">Product Data Return</translation>
    </message>
    <message id="PRODUCTDATARETURNVALUE_TOOLTIP">
        <source>PRODUCTDATARETURNVALUE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PRODUCTDATARETURNVALUE_CATEGORY">
        <source>PRODUCTDATARETURNVALUE_CATEGORY</source>
        <translation type="unfinished">Twitch/Values</translation>
    </message>
    <message id="PRODUCTDATARETURNVALUE_TOSTRING_NAME">
        <source>PRODUCTDATARETURNVALUE_TOSTRING_NAME</source>
        <comment>Class/Bus: ProductDataReturnValue  Event/Method: ToString</comment>
        <translation type="unfinished">To String</translation>
    </message>
    <message id="PRODUCTDATARETURNVALUE_TOSTRING_TOOLTIP">
        <source>PRODUCTDATARETURNVALUE_TOSTRING_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PRODUCTDATARETURNVALUE_TOSTRING_CATEGORY">
        <source>PRODUCTDATARETURNVALUE_TOSTRING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PRODUCTDATARETURNVALUE_TOSTRING_OUT_NAME">
        <source>PRODUCTDATARETURNVALUE_TOSTRING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PRODUCTDATARETURNVALUE_TOSTRING_OUT_TOOLTIP">
        <source>PRODUCTDATARETURNVALUE_TOSTRING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PRODUCTDATARETURNVALUE_TOSTRING_IN_NAME">
        <source>PRODUCTDATARETURNVALUE_TOSTRING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PRODUCTDATARETURNVALUE_TOSTRING_IN_TOOLTIP">
        <source>PRODUCTDATARETURNVALUE_TOSTRING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PRODUCTDATARETURNVALUE_TOSTRING_OUTPUT0_NAME">
        <source>PRODUCTDATARETURNVALUE_TOSTRING_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation>String</translation>
    </message>
    <message id="PRODUCTDATARETURNVALUE_TOSTRING_OUTPUT0_TOOLTIP">
        <source>PRODUCTDATARETURNVALUE_TOSTRING_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PRODUCTDATARETURNVALUE_TOSTRING_PARAM0_NAME">
        <source>PRODUCTDATARETURNVALUE_TOSTRING_PARAM0_NAME</source>
        <comment>Simple Type: ProductDataReturnValue C++ Type: ProductDataReturnValue*</comment>
        <translation></translation>
    </message>
    <message id="PRODUCTDATARETURNVALUE_TOSTRING_PARAM0_TOOLTIP">
        <source>PRODUCTDATARETURNVALUE_TOSTRING_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Method: PresenceStatusValue</name>
    <message id="PRESENCESTATUSVALUE_NAME">
        <source>PRESENCESTATUSVALUE_NAME</source>
        <translation type="unfinished">Presence Status</translation>
    </message>
    <message id="PRESENCESTATUSVALUE_TOOLTIP">
        <source>PRESENCESTATUSVALUE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PRESENCESTATUSVALUE_CATEGORY">
        <source>PRESENCESTATUSVALUE_CATEGORY</source>
        <translation type="unfinished">Twitch/Values</translation>
    </message>
    <message id="PRESENCESTATUSVALUE_TOSTRING_NAME">
        <source>PRESENCESTATUSVALUE_TOSTRING_NAME</source>
        <comment>Class/Bus: PresenceStatusValue  Event/Method: ToString</comment>
        <translation type="unfinished">To String</translation>
    </message>
    <message id="PRESENCESTATUSVALUE_TOSTRING_TOOLTIP">
        <source>PRESENCESTATUSVALUE_TOSTRING_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PRESENCESTATUSVALUE_TOSTRING_CATEGORY">
        <source>PRESENCESTATUSVALUE_TOSTRING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PRESENCESTATUSVALUE_TOSTRING_OUT_NAME">
        <source>PRESENCESTATUSVALUE_TOSTRING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PRESENCESTATUSVALUE_TOSTRING_OUT_TOOLTIP">
        <source>PRESENCESTATUSVALUE_TOSTRING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PRESENCESTATUSVALUE_TOSTRING_IN_NAME">
        <source>PRESENCESTATUSVALUE_TOSTRING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PRESENCESTATUSVALUE_TOSTRING_IN_TOOLTIP">
        <source>PRESENCESTATUSVALUE_TOSTRING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PRESENCESTATUSVALUE_TOSTRING_OUTPUT0_NAME">
        <source>PRESENCESTATUSVALUE_TOSTRING_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation>String</translation>
    </message>
    <message id="PRESENCESTATUSVALUE_TOSTRING_OUTPUT0_TOOLTIP">
        <source>PRESENCESTATUSVALUE_TOSTRING_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PRESENCESTATUSVALUE_TOSTRING_PARAM0_NAME">
        <source>PRESENCESTATUSVALUE_TOSTRING_PARAM0_NAME</source>
        <comment>Simple Type: PresenceStatusValue C++ Type: PresenceStatusValue*</comment>
        <translation></translation>
    </message>
    <message id="PRESENCESTATUSVALUE_TOSTRING_PARAM0_TOOLTIP">
        <source>PRESENCESTATUSVALUE_TOSTRING_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Method: StarterGameUtility</name>
    <message id="STARTERGAMEUTILITY_NAME">
        <source>STARTERGAMEUTILITY_NAME</source>
        <translation type="unfinished">Starter Game Utility</translation>
    </message>
    <message id="STARTERGAMEUTILITY_TOOLTIP">
        <source>STARTERGAMEUTILITY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_CATEGORY">
        <source>STARTERGAMEUTILITY_CATEGORY</source>
        <translation type="unfinished">Utilities</translation>
    </message>
    <message id="STARTERGAMEUTILITY_RESTARTLEVEL_NAME">
        <source>STARTERGAMEUTILITY_RESTARTLEVEL_NAME</source>
        <comment>Class/Bus: StarterGameUtility  Event/Method: RestartLevel</comment>
        <translation>RestartLevel</translation>
    </message>
    <message id="STARTERGAMEUTILITY_RESTARTLEVEL_TOOLTIP">
        <source>STARTERGAMEUTILITY_RESTARTLEVEL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_RESTARTLEVEL_CATEGORY">
        <source>STARTERGAMEUTILITY_RESTARTLEVEL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_RESTARTLEVEL_OUT_NAME">
        <source>STARTERGAMEUTILITY_RESTARTLEVEL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_RESTARTLEVEL_OUT_TOOLTIP">
        <source>STARTERGAMEUTILITY_RESTARTLEVEL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_RESTARTLEVEL_IN_NAME">
        <source>STARTERGAMEUTILITY_RESTARTLEVEL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_RESTARTLEVEL_IN_TOOLTIP">
        <source>STARTERGAMEUTILITY_RESTARTLEVEL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_RESTARTLEVEL_PARAM0_NAME">
        <source>STARTERGAMEUTILITY_RESTARTLEVEL_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: const bool&amp;</comment>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_RESTARTLEVEL_PARAM0_TOOLTIP">
        <source>STARTERGAMEUTILITY_RESTARTLEVEL_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_UISCROLLCONTROL_NAME">
        <source>STARTERGAMEUTILITY_UISCROLLCONTROL_NAME</source>
        <comment>Class/Bus: StarterGameUtility  Event/Method: UIScrollControl</comment>
        <translation>UIScrollControl</translation>
    </message>
    <message id="STARTERGAMEUTILITY_UISCROLLCONTROL_TOOLTIP">
        <source>STARTERGAMEUTILITY_UISCROLLCONTROL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_UISCROLLCONTROL_CATEGORY">
        <source>STARTERGAMEUTILITY_UISCROLLCONTROL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_UISCROLLCONTROL_OUT_NAME">
        <source>STARTERGAMEUTILITY_UISCROLLCONTROL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_UISCROLLCONTROL_OUT_TOOLTIP">
        <source>STARTERGAMEUTILITY_UISCROLLCONTROL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_UISCROLLCONTROL_IN_NAME">
        <source>STARTERGAMEUTILITY_UISCROLLCONTROL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_UISCROLLCONTROL_IN_TOOLTIP">
        <source>STARTERGAMEUTILITY_UISCROLLCONTROL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_UISCROLLCONTROL_PARAM0_NAME">
        <source>STARTERGAMEUTILITY_UISCROLLCONTROL_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: const EntityId&amp;</comment>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_UISCROLLCONTROL_PARAM0_TOOLTIP">
        <source>STARTERGAMEUTILITY_UISCROLLCONTROL_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_UISCROLLCONTROL_PARAM1_NAME">
        <source>STARTERGAMEUTILITY_UISCROLLCONTROL_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const int&amp;</comment>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_UISCROLLCONTROL_PARAM1_TOOLTIP">
        <source>STARTERGAMEUTILITY_UISCROLLCONTROL_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_UISCROLLCONTROL_PARAM2_NAME">
        <source>STARTERGAMEUTILITY_UISCROLLCONTROL_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: const float&amp;</comment>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_UISCROLLCONTROL_PARAM2_TOOLTIP">
        <source>STARTERGAMEUTILITY_UISCROLLCONTROL_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_ENTITYHASTAG_NAME">
        <source>STARTERGAMEUTILITY_ENTITYHASTAG_NAME</source>
        <comment>Class/Bus: StarterGameUtility  Event/Method: EntityHasTag</comment>
        <translation>EntityHasTag</translation>
    </message>
    <message id="STARTERGAMEUTILITY_ENTITYHASTAG_TOOLTIP">
        <source>STARTERGAMEUTILITY_ENTITYHASTAG_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_ENTITYHASTAG_CATEGORY">
        <source>STARTERGAMEUTILITY_ENTITYHASTAG_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_ENTITYHASTAG_OUT_NAME">
        <source>STARTERGAMEUTILITY_ENTITYHASTAG_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_ENTITYHASTAG_OUT_TOOLTIP">
        <source>STARTERGAMEUTILITY_ENTITYHASTAG_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_ENTITYHASTAG_IN_NAME">
        <source>STARTERGAMEUTILITY_ENTITYHASTAG_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_ENTITYHASTAG_IN_TOOLTIP">
        <source>STARTERGAMEUTILITY_ENTITYHASTAG_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_ENTITYHASTAG_OUTPUT0_NAME">
        <source>STARTERGAMEUTILITY_ENTITYHASTAG_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="STARTERGAMEUTILITY_ENTITYHASTAG_OUTPUT0_TOOLTIP">
        <source>STARTERGAMEUTILITY_ENTITYHASTAG_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_ENTITYHASTAG_PARAM0_NAME">
        <source>STARTERGAMEUTILITY_ENTITYHASTAG_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: const EntityId&amp;</comment>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_ENTITYHASTAG_PARAM0_TOOLTIP">
        <source>STARTERGAMEUTILITY_ENTITYHASTAG_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_ENTITYHASTAG_PARAM1_NAME">
        <source>STARTERGAMEUTILITY_ENTITYHASTAG_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_ENTITYHASTAG_PARAM1_TOOLTIP">
        <source>STARTERGAMEUTILITY_ENTITYHASTAG_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_UIFADERCONTROL_NAME">
        <source>STARTERGAMEUTILITY_UIFADERCONTROL_NAME</source>
        <comment>Class/Bus: StarterGameUtility  Event/Method: UIFaderControl</comment>
        <translation>UIFaderControl</translation>
    </message>
    <message id="STARTERGAMEUTILITY_UIFADERCONTROL_TOOLTIP">
        <source>STARTERGAMEUTILITY_UIFADERCONTROL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_UIFADERCONTROL_CATEGORY">
        <source>STARTERGAMEUTILITY_UIFADERCONTROL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_UIFADERCONTROL_OUT_NAME">
        <source>STARTERGAMEUTILITY_UIFADERCONTROL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_UIFADERCONTROL_OUT_TOOLTIP">
        <source>STARTERGAMEUTILITY_UIFADERCONTROL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_UIFADERCONTROL_IN_NAME">
        <source>STARTERGAMEUTILITY_UIFADERCONTROL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_UIFADERCONTROL_IN_TOOLTIP">
        <source>STARTERGAMEUTILITY_UIFADERCONTROL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_UIFADERCONTROL_PARAM0_NAME">
        <source>STARTERGAMEUTILITY_UIFADERCONTROL_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: const EntityId&amp;</comment>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_UIFADERCONTROL_PARAM0_TOOLTIP">
        <source>STARTERGAMEUTILITY_UIFADERCONTROL_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_UIFADERCONTROL_PARAM1_NAME">
        <source>STARTERGAMEUTILITY_UIFADERCONTROL_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const int&amp;</comment>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_UIFADERCONTROL_PARAM1_TOOLTIP">
        <source>STARTERGAMEUTILITY_UIFADERCONTROL_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_UIFADERCONTROL_PARAM2_NAME">
        <source>STARTERGAMEUTILITY_UIFADERCONTROL_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: const float&amp;</comment>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_UIFADERCONTROL_PARAM2_TOOLTIP">
        <source>STARTERGAMEUTILITY_UIFADERCONTROL_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_UIFADERCONTROL_PARAM3_NAME">
        <source>STARTERGAMEUTILITY_UIFADERCONTROL_PARAM3_NAME</source>
        <comment>Simple Type: Number C++ Type: const float&amp;</comment>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_UIFADERCONTROL_PARAM3_TOOLTIP">
        <source>STARTERGAMEUTILITY_UIFADERCONTROL_PARAM3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_ISONNAVMESH_NAME">
        <source>STARTERGAMEUTILITY_ISONNAVMESH_NAME</source>
        <comment>Class/Bus: StarterGameUtility  Event/Method: IsOnNavMesh</comment>
        <translation>IsOnNavMesh</translation>
    </message>
    <message id="STARTERGAMEUTILITY_ISONNAVMESH_TOOLTIP">
        <source>STARTERGAMEUTILITY_ISONNAVMESH_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_ISONNAVMESH_CATEGORY">
        <source>STARTERGAMEUTILITY_ISONNAVMESH_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_ISONNAVMESH_OUT_NAME">
        <source>STARTERGAMEUTILITY_ISONNAVMESH_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_ISONNAVMESH_OUT_TOOLTIP">
        <source>STARTERGAMEUTILITY_ISONNAVMESH_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_ISONNAVMESH_IN_NAME">
        <source>STARTERGAMEUTILITY_ISONNAVMESH_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_ISONNAVMESH_IN_TOOLTIP">
        <source>STARTERGAMEUTILITY_ISONNAVMESH_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_ISONNAVMESH_OUTPUT0_NAME">
        <source>STARTERGAMEUTILITY_ISONNAVMESH_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="STARTERGAMEUTILITY_ISONNAVMESH_OUTPUT0_TOOLTIP">
        <source>STARTERGAMEUTILITY_ISONNAVMESH_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_ISONNAVMESH_PARAM0_NAME">
        <source>STARTERGAMEUTILITY_ISONNAVMESH_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_ISONNAVMESH_PARAM0_TOOLTIP">
        <source>STARTERGAMEUTILITY_ISONNAVMESH_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_GETSURFACENAMEFROMID_NAME">
        <source>STARTERGAMEUTILITY_GETSURFACENAMEFROMID_NAME</source>
        <comment>Class/Bus: StarterGameUtility  Event/Method: GetSurfaceNameFromId</comment>
        <translation type="unfinished">GetSurfaceNameFromID</translation>
    </message>
    <message id="STARTERGAMEUTILITY_GETSURFACENAMEFROMID_TOOLTIP">
        <source>STARTERGAMEUTILITY_GETSURFACENAMEFROMID_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_GETSURFACENAMEFROMID_CATEGORY">
        <source>STARTERGAMEUTILITY_GETSURFACENAMEFROMID_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_GETSURFACENAMEFROMID_OUT_NAME">
        <source>STARTERGAMEUTILITY_GETSURFACENAMEFROMID_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_GETSURFACENAMEFROMID_OUT_TOOLTIP">
        <source>STARTERGAMEUTILITY_GETSURFACENAMEFROMID_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_GETSURFACENAMEFROMID_IN_NAME">
        <source>STARTERGAMEUTILITY_GETSURFACENAMEFROMID_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_GETSURFACENAMEFROMID_IN_TOOLTIP">
        <source>STARTERGAMEUTILITY_GETSURFACENAMEFROMID_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_GETSURFACENAMEFROMID_OUTPUT0_NAME">
        <source>STARTERGAMEUTILITY_GETSURFACENAMEFROMID_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation>String</translation>
    </message>
    <message id="STARTERGAMEUTILITY_GETSURFACENAMEFROMID_OUTPUT0_TOOLTIP">
        <source>STARTERGAMEUTILITY_GETSURFACENAMEFROMID_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_GETSURFACENAMEFROMID_PARAM0_NAME">
        <source>STARTERGAMEUTILITY_GETSURFACENAMEFROMID_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_GETSURFACENAMEFROMID_PARAM0_TOOLTIP">
        <source>STARTERGAMEUTILITY_GETSURFACENAMEFROMID_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_UISLIDERCONTROL_NAME">
        <source>STARTERGAMEUTILITY_UISLIDERCONTROL_NAME</source>
        <comment>Class/Bus: StarterGameUtility  Event/Method: UISliderControl</comment>
        <translation>UISliderControl</translation>
    </message>
    <message id="STARTERGAMEUTILITY_UISLIDERCONTROL_TOOLTIP">
        <source>STARTERGAMEUTILITY_UISLIDERCONTROL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_UISLIDERCONTROL_CATEGORY">
        <source>STARTERGAMEUTILITY_UISLIDERCONTROL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_UISLIDERCONTROL_OUT_NAME">
        <source>STARTERGAMEUTILITY_UISLIDERCONTROL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_UISLIDERCONTROL_OUT_TOOLTIP">
        <source>STARTERGAMEUTILITY_UISLIDERCONTROL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_UISLIDERCONTROL_IN_NAME">
        <source>STARTERGAMEUTILITY_UISLIDERCONTROL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_UISLIDERCONTROL_IN_TOOLTIP">
        <source>STARTERGAMEUTILITY_UISLIDERCONTROL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_UISLIDERCONTROL_PARAM0_NAME">
        <source>STARTERGAMEUTILITY_UISLIDERCONTROL_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: const EntityId&amp;</comment>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_UISLIDERCONTROL_PARAM0_TOOLTIP">
        <source>STARTERGAMEUTILITY_UISLIDERCONTROL_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_UISLIDERCONTROL_PARAM1_NAME">
        <source>STARTERGAMEUTILITY_UISLIDERCONTROL_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const int&amp;</comment>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_UISLIDERCONTROL_PARAM1_TOOLTIP">
        <source>STARTERGAMEUTILITY_UISLIDERCONTROL_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_UISLIDERCONTROL_PARAM2_NAME">
        <source>STARTERGAMEUTILITY_UISLIDERCONTROL_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: const float&amp;</comment>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_UISLIDERCONTROL_PARAM2_TOOLTIP">
        <source>STARTERGAMEUTILITY_UISLIDERCONTROL_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_GETSURFACETYPE_NAME">
        <source>STARTERGAMEUTILITY_GETSURFACETYPE_NAME</source>
        <comment>Class/Bus: StarterGameUtility  Event/Method: GetSurfaceType</comment>
        <translation>GetSurfaceType</translation>
    </message>
    <message id="STARTERGAMEUTILITY_GETSURFACETYPE_TOOLTIP">
        <source>STARTERGAMEUTILITY_GETSURFACETYPE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_GETSURFACETYPE_CATEGORY">
        <source>STARTERGAMEUTILITY_GETSURFACETYPE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_GETSURFACETYPE_OUT_NAME">
        <source>STARTERGAMEUTILITY_GETSURFACETYPE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_GETSURFACETYPE_OUT_TOOLTIP">
        <source>STARTERGAMEUTILITY_GETSURFACETYPE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_GETSURFACETYPE_IN_NAME">
        <source>STARTERGAMEUTILITY_GETSURFACETYPE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_GETSURFACETYPE_IN_TOOLTIP">
        <source>STARTERGAMEUTILITY_GETSURFACETYPE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_GETSURFACETYPE_OUTPUT0_NAME">
        <source>STARTERGAMEUTILITY_GETSURFACETYPE_OUTPUT0_NAME</source>
        <comment>C++ Type: int</comment>
        <translation>Number</translation>
    </message>
    <message id="STARTERGAMEUTILITY_GETSURFACETYPE_OUTPUT0_TOOLTIP">
        <source>STARTERGAMEUTILITY_GETSURFACETYPE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_GETSURFACETYPE_PARAM0_NAME">
        <source>STARTERGAMEUTILITY_GETSURFACETYPE_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_GETSURFACETYPE_PARAM0_TOOLTIP">
        <source>STARTERGAMEUTILITY_GETSURFACETYPE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_GETSURFACETYPE_PARAM1_NAME">
        <source>STARTERGAMEUTILITY_GETSURFACETYPE_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_GETSURFACETYPE_PARAM1_TOOLTIP">
        <source>STARTERGAMEUTILITY_GETSURFACETYPE_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_GETPARENTENTITY_NAME">
        <source>STARTERGAMEUTILITY_GETPARENTENTITY_NAME</source>
        <comment>Class/Bus: StarterGameUtility  Event/Method: GetParentEntity</comment>
        <translation>GetParentEntity</translation>
    </message>
    <message id="STARTERGAMEUTILITY_GETPARENTENTITY_TOOLTIP">
        <source>STARTERGAMEUTILITY_GETPARENTENTITY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_GETPARENTENTITY_CATEGORY">
        <source>STARTERGAMEUTILITY_GETPARENTENTITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_GETPARENTENTITY_OUT_NAME">
        <source>STARTERGAMEUTILITY_GETPARENTENTITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_GETPARENTENTITY_OUT_TOOLTIP">
        <source>STARTERGAMEUTILITY_GETPARENTENTITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_GETPARENTENTITY_IN_NAME">
        <source>STARTERGAMEUTILITY_GETPARENTENTITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_GETPARENTENTITY_IN_TOOLTIP">
        <source>STARTERGAMEUTILITY_GETPARENTENTITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_GETPARENTENTITY_OUTPUT0_NAME">
        <source>STARTERGAMEUTILITY_GETPARENTENTITY_OUTPUT0_NAME</source>
        <comment>C++ Type: EntityId</comment>
        <translation type="unfinished">EntityID</translation>
    </message>
    <message id="STARTERGAMEUTILITY_GETPARENTENTITY_OUTPUT0_TOOLTIP">
        <source>STARTERGAMEUTILITY_GETPARENTENTITY_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_GETPARENTENTITY_PARAM0_NAME">
        <source>STARTERGAMEUTILITY_GETPARENTENTITY_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: const EntityId&amp;</comment>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_GETPARENTENTITY_PARAM0_TOOLTIP">
        <source>STARTERGAMEUTILITY_GETPARENTENTITY_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_SETSHADERVEC3_NAME">
        <source>STARTERGAMEUTILITY_SETSHADERVEC3_NAME</source>
        <comment>Class/Bus: StarterGameUtility  Event/Method: SetShaderVec3</comment>
        <translation>SetShaderVec3</translation>
    </message>
    <message id="STARTERGAMEUTILITY_SETSHADERVEC3_TOOLTIP">
        <source>STARTERGAMEUTILITY_SETSHADERVEC3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_SETSHADERVEC3_CATEGORY">
        <source>STARTERGAMEUTILITY_SETSHADERVEC3_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_SETSHADERVEC3_OUT_NAME">
        <source>STARTERGAMEUTILITY_SETSHADERVEC3_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_SETSHADERVEC3_OUT_TOOLTIP">
        <source>STARTERGAMEUTILITY_SETSHADERVEC3_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_SETSHADERVEC3_IN_NAME">
        <source>STARTERGAMEUTILITY_SETSHADERVEC3_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_SETSHADERVEC3_IN_TOOLTIP">
        <source>STARTERGAMEUTILITY_SETSHADERVEC3_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_SETSHADERVEC3_OUTPUT0_NAME">
        <source>STARTERGAMEUTILITY_SETSHADERVEC3_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="STARTERGAMEUTILITY_SETSHADERVEC3_OUTPUT0_TOOLTIP">
        <source>STARTERGAMEUTILITY_SETSHADERVEC3_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_SETSHADERVEC3_PARAM0_NAME">
        <source>STARTERGAMEUTILITY_SETSHADERVEC3_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_SETSHADERVEC3_PARAM0_TOOLTIP">
        <source>STARTERGAMEUTILITY_SETSHADERVEC3_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_SETSHADERVEC3_PARAM1_NAME">
        <source>STARTERGAMEUTILITY_SETSHADERVEC3_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_SETSHADERVEC3_PARAM1_TOOLTIP">
        <source>STARTERGAMEUTILITY_SETSHADERVEC3_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_SETSHADERVEC3_PARAM2_NAME">
        <source>STARTERGAMEUTILITY_SETSHADERVEC3_PARAM2_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_SETSHADERVEC3_PARAM2_TOOLTIP">
        <source>STARTERGAMEUTILITY_SETSHADERVEC3_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_REPLACEMATERIALWITHCLONE_NAME">
        <source>STARTERGAMEUTILITY_REPLACEMATERIALWITHCLONE_NAME</source>
        <comment>Class/Bus: StarterGameUtility  Event/Method: ReplaceMaterialWithClone</comment>
        <translation>ReplaceMaterialWithClone</translation>
    </message>
    <message id="STARTERGAMEUTILITY_REPLACEMATERIALWITHCLONE_TOOLTIP">
        <source>STARTERGAMEUTILITY_REPLACEMATERIALWITHCLONE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_REPLACEMATERIALWITHCLONE_CATEGORY">
        <source>STARTERGAMEUTILITY_REPLACEMATERIALWITHCLONE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_REPLACEMATERIALWITHCLONE_OUT_NAME">
        <source>STARTERGAMEUTILITY_REPLACEMATERIALWITHCLONE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_REPLACEMATERIALWITHCLONE_OUT_TOOLTIP">
        <source>STARTERGAMEUTILITY_REPLACEMATERIALWITHCLONE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_REPLACEMATERIALWITHCLONE_IN_NAME">
        <source>STARTERGAMEUTILITY_REPLACEMATERIALWITHCLONE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_REPLACEMATERIALWITHCLONE_IN_TOOLTIP">
        <source>STARTERGAMEUTILITY_REPLACEMATERIALWITHCLONE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_REPLACEMATERIALWITHCLONE_PARAM0_NAME">
        <source>STARTERGAMEUTILITY_REPLACEMATERIALWITHCLONE_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_REPLACEMATERIALWITHCLONE_PARAM0_TOOLTIP">
        <source>STARTERGAMEUTILITY_REPLACEMATERIALWITHCLONE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_RANDOMF_NAME">
        <source>STARTERGAMEUTILITY_RANDOMF_NAME</source>
        <comment>Class/Bus: StarterGameUtility  Event/Method: randomF</comment>
        <translation>randomF</translation>
    </message>
    <message id="STARTERGAMEUTILITY_RANDOMF_TOOLTIP">
        <source>STARTERGAMEUTILITY_RANDOMF_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_RANDOMF_CATEGORY">
        <source>STARTERGAMEUTILITY_RANDOMF_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_RANDOMF_OUT_NAME">
        <source>STARTERGAMEUTILITY_RANDOMF_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_RANDOMF_OUT_TOOLTIP">
        <source>STARTERGAMEUTILITY_RANDOMF_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_RANDOMF_IN_NAME">
        <source>STARTERGAMEUTILITY_RANDOMF_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_RANDOMF_IN_TOOLTIP">
        <source>STARTERGAMEUTILITY_RANDOMF_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_RANDOMF_OUTPUT0_NAME">
        <source>STARTERGAMEUTILITY_RANDOMF_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="STARTERGAMEUTILITY_RANDOMF_OUTPUT0_TOOLTIP">
        <source>STARTERGAMEUTILITY_RANDOMF_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_RANDOMF_PARAM0_NAME">
        <source>STARTERGAMEUTILITY_RANDOMF_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_RANDOMF_PARAM0_TOOLTIP">
        <source>STARTERGAMEUTILITY_RANDOMF_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_RANDOMF_PARAM1_NAME">
        <source>STARTERGAMEUTILITY_RANDOMF_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_RANDOMF_PARAM1_TOOLTIP">
        <source>STARTERGAMEUTILITY_RANDOMF_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_SETSHADERFLOAT_NAME">
        <source>STARTERGAMEUTILITY_SETSHADERFLOAT_NAME</source>
        <comment>Class/Bus: StarterGameUtility  Event/Method: SetShaderFloat</comment>
        <translation>SetShaderFloat</translation>
    </message>
    <message id="STARTERGAMEUTILITY_SETSHADERFLOAT_TOOLTIP">
        <source>STARTERGAMEUTILITY_SETSHADERFLOAT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_SETSHADERFLOAT_CATEGORY">
        <source>STARTERGAMEUTILITY_SETSHADERFLOAT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_SETSHADERFLOAT_OUT_NAME">
        <source>STARTERGAMEUTILITY_SETSHADERFLOAT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_SETSHADERFLOAT_OUT_TOOLTIP">
        <source>STARTERGAMEUTILITY_SETSHADERFLOAT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_SETSHADERFLOAT_IN_NAME">
        <source>STARTERGAMEUTILITY_SETSHADERFLOAT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_SETSHADERFLOAT_IN_TOOLTIP">
        <source>STARTERGAMEUTILITY_SETSHADERFLOAT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_SETSHADERFLOAT_OUTPUT0_NAME">
        <source>STARTERGAMEUTILITY_SETSHADERFLOAT_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="STARTERGAMEUTILITY_SETSHADERFLOAT_OUTPUT0_TOOLTIP">
        <source>STARTERGAMEUTILITY_SETSHADERFLOAT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_SETSHADERFLOAT_PARAM0_NAME">
        <source>STARTERGAMEUTILITY_SETSHADERFLOAT_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_SETSHADERFLOAT_PARAM0_TOOLTIP">
        <source>STARTERGAMEUTILITY_SETSHADERFLOAT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_SETSHADERFLOAT_PARAM1_NAME">
        <source>STARTERGAMEUTILITY_SETSHADERFLOAT_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_SETSHADERFLOAT_PARAM1_TOOLTIP">
        <source>STARTERGAMEUTILITY_SETSHADERFLOAT_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_SETSHADERFLOAT_PARAM2_NAME">
        <source>STARTERGAMEUTILITY_SETSHADERFLOAT_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_SETSHADERFLOAT_PARAM2_TOOLTIP">
        <source>STARTERGAMEUTILITY_SETSHADERFLOAT_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_RESTOREORIGINALMATERIAL_NAME">
        <source>STARTERGAMEUTILITY_RESTOREORIGINALMATERIAL_NAME</source>
        <comment>Class/Bus: StarterGameUtility  Event/Method: RestoreOriginalMaterial</comment>
        <translation>RestoreOriginalMaterial</translation>
    </message>
    <message id="STARTERGAMEUTILITY_RESTOREORIGINALMATERIAL_TOOLTIP">
        <source>STARTERGAMEUTILITY_RESTOREORIGINALMATERIAL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_RESTOREORIGINALMATERIAL_CATEGORY">
        <source>STARTERGAMEUTILITY_RESTOREORIGINALMATERIAL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_RESTOREORIGINALMATERIAL_OUT_NAME">
        <source>STARTERGAMEUTILITY_RESTOREORIGINALMATERIAL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_RESTOREORIGINALMATERIAL_OUT_TOOLTIP">
        <source>STARTERGAMEUTILITY_RESTOREORIGINALMATERIAL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_RESTOREORIGINALMATERIAL_IN_NAME">
        <source>STARTERGAMEUTILITY_RESTOREORIGINALMATERIAL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_RESTOREORIGINALMATERIAL_IN_TOOLTIP">
        <source>STARTERGAMEUTILITY_RESTOREORIGINALMATERIAL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_RESTOREORIGINALMATERIAL_PARAM0_NAME">
        <source>STARTERGAMEUTILITY_RESTOREORIGINALMATERIAL_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_RESTOREORIGINALMATERIAL_PARAM0_TOOLTIP">
        <source>STARTERGAMEUTILITY_RESTOREORIGINALMATERIAL_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_FINDCLOSESTFROMTAG_NAME">
        <source>STARTERGAMEUTILITY_FINDCLOSESTFROMTAG_NAME</source>
        <comment>Class/Bus: StarterGameUtility  Event/Method: FindClosestFromTag</comment>
        <translation>FindClosestFromTag</translation>
    </message>
    <message id="STARTERGAMEUTILITY_FINDCLOSESTFROMTAG_TOOLTIP">
        <source>STARTERGAMEUTILITY_FINDCLOSESTFROMTAG_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_FINDCLOSESTFROMTAG_CATEGORY">
        <source>STARTERGAMEUTILITY_FINDCLOSESTFROMTAG_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_FINDCLOSESTFROMTAG_OUT_NAME">
        <source>STARTERGAMEUTILITY_FINDCLOSESTFROMTAG_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_FINDCLOSESTFROMTAG_OUT_TOOLTIP">
        <source>STARTERGAMEUTILITY_FINDCLOSESTFROMTAG_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_FINDCLOSESTFROMTAG_IN_NAME">
        <source>STARTERGAMEUTILITY_FINDCLOSESTFROMTAG_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_FINDCLOSESTFROMTAG_IN_TOOLTIP">
        <source>STARTERGAMEUTILITY_FINDCLOSESTFROMTAG_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_FINDCLOSESTFROMTAG_OUTPUT0_NAME">
        <source>STARTERGAMEUTILITY_FINDCLOSESTFROMTAG_OUTPUT0_NAME</source>
        <comment>C++ Type: EntityId</comment>
        <translation>EntityID</translation>
    </message>
    <message id="STARTERGAMEUTILITY_FINDCLOSESTFROMTAG_OUTPUT0_TOOLTIP">
        <source>STARTERGAMEUTILITY_FINDCLOSESTFROMTAG_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_FINDCLOSESTFROMTAG_PARAM0_NAME">
        <source>STARTERGAMEUTILITY_FINDCLOSESTFROMTAG_PARAM0_NAME</source>
        <comment>Simple Type: Crc32 C++ Type: const Crc32&amp;</comment>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_FINDCLOSESTFROMTAG_PARAM0_TOOLTIP">
        <source>STARTERGAMEUTILITY_FINDCLOSESTFROMTAG_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_GETSURFACEINDEXFROMSTRING_NAME">
        <source>STARTERGAMEUTILITY_GETSURFACEINDEXFROMSTRING_NAME</source>
        <comment>Class/Bus: StarterGameUtility  Event/Method: GetSurfaceIndexFromString</comment>
        <translation>GetSurfaceIndexFromString</translation>
    </message>
    <message id="STARTERGAMEUTILITY_GETSURFACEINDEXFROMSTRING_TOOLTIP">
        <source>STARTERGAMEUTILITY_GETSURFACEINDEXFROMSTRING_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_GETSURFACEINDEXFROMSTRING_CATEGORY">
        <source>STARTERGAMEUTILITY_GETSURFACEINDEXFROMSTRING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_GETSURFACEINDEXFROMSTRING_OUT_NAME">
        <source>STARTERGAMEUTILITY_GETSURFACEINDEXFROMSTRING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_GETSURFACEINDEXFROMSTRING_OUT_TOOLTIP">
        <source>STARTERGAMEUTILITY_GETSURFACEINDEXFROMSTRING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_GETSURFACEINDEXFROMSTRING_IN_NAME">
        <source>STARTERGAMEUTILITY_GETSURFACEINDEXFROMSTRING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_GETSURFACEINDEXFROMSTRING_IN_TOOLTIP">
        <source>STARTERGAMEUTILITY_GETSURFACEINDEXFROMSTRING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_GETSURFACEINDEXFROMSTRING_OUTPUT0_NAME">
        <source>STARTERGAMEUTILITY_GETSURFACEINDEXFROMSTRING_OUTPUT0_NAME</source>
        <comment>C++ Type: int</comment>
        <translation>Number</translation>
    </message>
    <message id="STARTERGAMEUTILITY_GETSURFACEINDEXFROMSTRING_OUTPUT0_TOOLTIP">
        <source>STARTERGAMEUTILITY_GETSURFACEINDEXFROMSTRING_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_GETSURFACEINDEXFROMSTRING_PARAM0_NAME">
        <source>STARTERGAMEUTILITY_GETSURFACEINDEXFROMSTRING_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_GETSURFACEINDEXFROMSTRING_PARAM0_TOOLTIP">
        <source>STARTERGAMEUTILITY_GETSURFACEINDEXFROMSTRING_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_GETENTITYNAME_NAME">
        <source>STARTERGAMEUTILITY_GETENTITYNAME_NAME</source>
        <comment>Class/Bus: StarterGameUtility  Event/Method: GetEntityName</comment>
        <translation>GetEntityName</translation>
    </message>
    <message id="STARTERGAMEUTILITY_GETENTITYNAME_TOOLTIP">
        <source>STARTERGAMEUTILITY_GETENTITYNAME_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_GETENTITYNAME_CATEGORY">
        <source>STARTERGAMEUTILITY_GETENTITYNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_GETENTITYNAME_OUT_NAME">
        <source>STARTERGAMEUTILITY_GETENTITYNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_GETENTITYNAME_OUT_TOOLTIP">
        <source>STARTERGAMEUTILITY_GETENTITYNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_GETENTITYNAME_IN_NAME">
        <source>STARTERGAMEUTILITY_GETENTITYNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_GETENTITYNAME_IN_TOOLTIP">
        <source>STARTERGAMEUTILITY_GETENTITYNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_GETENTITYNAME_OUTPUT0_NAME">
        <source>STARTERGAMEUTILITY_GETENTITYNAME_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation>String</translation>
    </message>
    <message id="STARTERGAMEUTILITY_GETENTITYNAME_OUTPUT0_TOOLTIP">
        <source>STARTERGAMEUTILITY_GETENTITYNAME_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_GETENTITYNAME_PARAM0_NAME">
        <source>STARTERGAMEUTILITY_GETENTITYNAME_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation></translation>
    </message>
    <message id="STARTERGAMEUTILITY_GETENTITYNAME_PARAM0_TOOLTIP">
        <source>STARTERGAMEUTILITY_GETENTITYNAME_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Method: FriendRecommendationValue</name>
    <message id="FRIENDRECOMMENDATIONVALUE_NAME">
        <source>FRIENDRECOMMENDATIONVALUE_NAME</source>
        <translation type="unfinished">Friend Recommendation</translation>
    </message>
    <message id="FRIENDRECOMMENDATIONVALUE_TOOLTIP">
        <source>FRIENDRECOMMENDATIONVALUE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FRIENDRECOMMENDATIONVALUE_CATEGORY">
        <source>FRIENDRECOMMENDATIONVALUE_CATEGORY</source>
        <translation type="unfinished">Twitch/Values</translation>
    </message>
    <message id="FRIENDRECOMMENDATIONVALUE_TOSTRING_NAME">
        <source>FRIENDRECOMMENDATIONVALUE_TOSTRING_NAME</source>
        <comment>Class/Bus: FriendRecommendationValue  Event/Method: ToString</comment>
        <translation type="unfinished">To String</translation>
    </message>
    <message id="FRIENDRECOMMENDATIONVALUE_TOSTRING_TOOLTIP">
        <source>FRIENDRECOMMENDATIONVALUE_TOSTRING_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FRIENDRECOMMENDATIONVALUE_TOSTRING_CATEGORY">
        <source>FRIENDRECOMMENDATIONVALUE_TOSTRING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="FRIENDRECOMMENDATIONVALUE_TOSTRING_OUT_NAME">
        <source>FRIENDRECOMMENDATIONVALUE_TOSTRING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="FRIENDRECOMMENDATIONVALUE_TOSTRING_OUT_TOOLTIP">
        <source>FRIENDRECOMMENDATIONVALUE_TOSTRING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FRIENDRECOMMENDATIONVALUE_TOSTRING_IN_NAME">
        <source>FRIENDRECOMMENDATIONVALUE_TOSTRING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="FRIENDRECOMMENDATIONVALUE_TOSTRING_IN_TOOLTIP">
        <source>FRIENDRECOMMENDATIONVALUE_TOSTRING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FRIENDRECOMMENDATIONVALUE_TOSTRING_OUTPUT0_NAME">
        <source>FRIENDRECOMMENDATIONVALUE_TOSTRING_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation>String</translation>
    </message>
    <message id="FRIENDRECOMMENDATIONVALUE_TOSTRING_OUTPUT0_TOOLTIP">
        <source>FRIENDRECOMMENDATIONVALUE_TOSTRING_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FRIENDRECOMMENDATIONVALUE_TOSTRING_PARAM0_NAME">
        <source>FRIENDRECOMMENDATIONVALUE_TOSTRING_PARAM0_NAME</source>
        <comment>Simple Type: FriendRecommendationValue C++ Type: FriendRecommendationValue*</comment>
        <translation></translation>
    </message>
    <message id="FRIENDRECOMMENDATIONVALUE_TOSTRING_PARAM0_TOOLTIP">
        <source>FRIENDRECOMMENDATIONVALUE_TOSTRING_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Method: Vector2</name>
    <message id="VECTOR2_NAME">
        <source>VECTOR2_NAME</source>
        <translation type="unfinished">Vector2</translation>
    </message>
    <message id="VECTOR2_TOOLTIP">
        <source>VECTOR2_TOOLTIP</source>
        <translation type="unfinished">A variable that stores a 2D vector (x,y)</translation>
    </message>
    <message id="VECTOR2_CATEGORY">
        <source>VECTOR2_CATEGORY</source>
        <translation type="unfinished">Math</translation>
    </message>
    <message id="VECTOR2_CREATEONE_NAME">
        <source>VECTOR2_CREATEONE_NAME</source>
        <comment>Class/Bus: Vector2  Event/Method: CreateOne</comment>
        <translation type="unfinished">One</translation>
    </message>
    <message id="VECTOR2_CREATEONE_TOOLTIP">
        <source>VECTOR2_CREATEONE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_CREATEONE_CATEGORY">
        <source>VECTOR2_CREATEONE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_CREATEONE_OUT_NAME">
        <source>VECTOR2_CREATEONE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_CREATEONE_OUT_TOOLTIP">
        <source>VECTOR2_CREATEONE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_CREATEONE_IN_NAME">
        <source>VECTOR2_CREATEONE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_CREATEONE_IN_TOOLTIP">
        <source>VECTOR2_CREATEONE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_CREATEONE_OUTPUT0_NAME">
        <source>VECTOR2_CREATEONE_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector2</comment>
        <translation>Vector2</translation>
    </message>
    <message id="VECTOR2_CREATEONE_OUTPUT0_TOOLTIP">
        <source>VECTOR2_CREATEONE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_DIRECTIONTO_NAME">
        <source>VECTOR2_DIRECTIONTO_NAME</source>
        <comment>Class/Bus: Vector2  Event/Method: DirectionTo</comment>
        <translation type="unfinished">Get Direction Vector</translation>
    </message>
    <message id="VECTOR2_DIRECTIONTO_TOOLTIP">
        <source>VECTOR2_DIRECTIONTO_TOOLTIP</source>
        <translation>Returns a direction vector between two points and the distance between them, by default the direction will be normalized, it may be optionally scaled using the Scale parameter if different from 1.0</translation>
    </message>
    <message id="VECTOR2_DIRECTIONTO_CATEGORY">
        <source>VECTOR2_DIRECTIONTO_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_DIRECTIONTO_OUT_NAME">
        <source>VECTOR2_DIRECTIONTO_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_DIRECTIONTO_OUT_TOOLTIP">
        <source>VECTOR2_DIRECTIONTO_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_DIRECTIONTOL_IN_NAME">
        <source>VECTOR2_DIRECTIONTOL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_DIRECTIONTO_IN_TOOLTIP">
        <source>VECTOR2_DIRECTIONTO_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_DIRECTIONTO_OUTPUT0_NAME">
        <source>VECTOR2_DIRECTIONTO_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector2</comment>
        <translation type="unfinished">Direction</translation>
    </message>
    <message id="VECTOR2_DIRECTIONTO_OUTPUT0_TOOLTIP">
        <source>VECTOR2_DIRECTIONTO_OUTPUT0_TOOLTIP</source>
        <translation>The direction between To and From normalized and optionally scaled</translation>
    </message>
    <message id="VECTOR2_DIRECTIONTO_OUTPUT1_NAME">
        <source>VECTOR2_DIRECTIONTO_OUTPUT1_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Distance</translation>
    </message>
    <message id="VECTOR2_DIRECTIONTO_OUTPUT1_TOOLTIP">
        <source>VECTOR2_DIRECTIONTO_OUTPUT1_TOOLTIP</source>
        <translation>The distance between To and From</translation>
    </message>
    <message id="VECTOR2_DIRECTIONTO_PARAM0_NAME">
        <source>VECTOR2_DIRECTIONTO_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2*</comment>
        <translation type="unfinished">From</translation>
    </message>
    <message id="VECTOR2_DIRECTIONTO_PARAM0_TOOLTIP">
        <source>VECTOR2_DIRECTIONTO_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_DIRECTIONTO_PARAM1_NAME">
        <source>VECTOR2_DIRECTIONTO_PARAM1_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2*</comment>
        <translation type="unfinished">To</translation>
    </message>
    <message id="VECTOR2_DIRECTIONTO_PARAM1_TOOLTIP">
        <source>VECTOR2_DIRECTIONTO_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_DIRECTIONTO_PARAM2_NAME">
        <source>VECTOR2_DIRECTIONTO_PARAM2_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2*</comment>
        <translation type="unfinished">Scale</translation>
    </message>
    <message id="VECTOR2_DIRECTIONTO_PARAM2_TOOLTIP">
        <source>VECTOR2_DIRECTIONTO_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>    
    <message id="VECTOR2_GETPROJECTED_NAME">
        <source>VECTOR2_GETPROJECTED_NAME</source>
        <comment>Class/Bus: Vector2  Event/Method: GetProjected</comment>
        <translation type="unfinished">Project Onto Vector</translation>
    </message>
    <message id="VECTOR2_GETPROJECTED_TOOLTIP">
        <source>VECTOR2_GETPROJECTED_TOOLTIP</source>
        <translation type="unfinished">Projects Vector A onto Vector B</translation>
    </message>
    <message id="VECTOR2_GETPROJECTED_CATEGORY">
        <source>VECTOR2_GETPROJECTED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETPROJECTED_OUT_NAME">
        <source>VECTOR2_GETPROJECTED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETPROJECTED_OUT_TOOLTIP">
        <source>VECTOR2_GETPROJECTED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETPROJECTED_IN_NAME">
        <source>VECTOR2_GETPROJECTED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETPROJECTED_IN_TOOLTIP">
        <source>VECTOR2_GETPROJECTED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETPROJECTED_OUTPUT0_NAME">
        <source>VECTOR2_GETPROJECTED_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector2</comment>
        <translation type="unfinished">Vector2</translation>
    </message>
    <message id="VECTOR2_GETPROJECTED_OUTPUT0_TOOLTIP">
        <source>VECTOR2_GETPROJECTED_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETPROJECTED_PARAM0_NAME">
        <source>VECTOR2_GETPROJECTED_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2*</comment>
        <translation type="unfinished">Vector2 A</translation>
    </message>
    <message id="VECTOR2_GETPROJECTED_PARAM0_TOOLTIP">
        <source>VECTOR2_GETPROJECTED_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The Vector that will be projected</translation>
    </message>
    <message id="VECTOR2_GETPROJECTED_PARAM1_NAME">
        <source>VECTOR2_GETPROJECTED_PARAM1_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: const Vector2&amp;</comment>
        <translation type="unfinished">Vector2 B</translation>
    </message>
    <message id="VECTOR2_GETPROJECTED_PARAM1_TOOLTIP">
        <source>VECTOR2_GETPROJECTED_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The Vector that will be projected onto</translation>
    </message>
    <message id="VECTOR2_AXISY_NAME">
        <source>VECTOR2_AXISY_NAME</source>
        <comment>Class/Bus: Vector2  Event/Method: CreateAxisY</comment>
        <translation type="unfinished">Create From Y</translation>
    </message>
    <message id="VECTOR2_AXISY_TOOLTIP">
        <source>VECTOR2_AXISY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_AXISY_CATEGORY">
        <source>VECTOR2_AXISY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_AXISY_OUT_NAME">
        <source>VECTOR2_AXISY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_AXISY_OUT_TOOLTIP">
        <source>VECTOR2_AXISY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_AXISY_IN_NAME">
        <source>VECTOR2_AXISY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_AXISY_IN_TOOLTIP">
        <source>VECTOR2_AXISY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_AXISY_OUTPUT0_NAME">
        <source>VECTOR2_AXISY_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector2</comment>
        <translation>Vector2</translation>
    </message>
    <message id="VECTOR2_AXISY_OUTPUT0_TOOLTIP">
        <source>VECTOR2_AXISY_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_AXISY_PARAM0_NAME">
        <source>VECTOR2_AXISY_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="VECTOR2_AXISY_PARAM0_TOOLTIP">
        <source>VECTOR2_AXISY_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_CREATESELECTCMPGREATEREQUAL_NAME">
        <source>VECTOR2_CREATESELECTCMPGREATEREQUAL_NAME</source>
        <comment>Class/Bus: Vector2  Event/Method: CreateSelectCmpGreaterEqual</comment>
        <translation type="unfinished">Create Select Cmp Greater Equal</translation>
    </message>
    <message id="VECTOR2_CREATESELECTCMPGREATEREQUAL_TOOLTIP">
        <source>VECTOR2_CREATESELECTCMPGREATEREQUAL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_CREATESELECTCMPGREATEREQUAL_CATEGORY">
        <source>VECTOR2_CREATESELECTCMPGREATEREQUAL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_CREATESELECTCMPGREATEREQUAL_OUT_NAME">
        <source>VECTOR2_CREATESELECTCMPGREATEREQUAL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_CREATESELECTCMPGREATEREQUAL_OUT_TOOLTIP">
        <source>VECTOR2_CREATESELECTCMPGREATEREQUAL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_CREATESELECTCMPGREATEREQUAL_IN_NAME">
        <source>VECTOR2_CREATESELECTCMPGREATEREQUAL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_CREATESELECTCMPGREATEREQUAL_IN_TOOLTIP">
        <source>VECTOR2_CREATESELECTCMPGREATEREQUAL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_CREATESELECTCMPGREATEREQUAL_OUTPUT0_NAME">
        <source>VECTOR2_CREATESELECTCMPGREATEREQUAL_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector2</comment>
        <translation>Vector2</translation>
    </message>
    <message id="VECTOR2_CREATESELECTCMPGREATEREQUAL_OUTPUT0_TOOLTIP">
        <source>VECTOR2_CREATESELECTCMPGREATEREQUAL_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_CREATESELECTCMPGREATEREQUAL_PARAM0_NAME">
        <source>VECTOR2_CREATESELECTCMPGREATEREQUAL_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: const Vector2&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR2_CREATESELECTCMPGREATEREQUAL_PARAM0_TOOLTIP">
        <source>VECTOR2_CREATESELECTCMPGREATEREQUAL_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_CREATESELECTCMPGREATEREQUAL_PARAM1_NAME">
        <source>VECTOR2_CREATESELECTCMPGREATEREQUAL_PARAM1_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: const Vector2&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR2_CREATESELECTCMPGREATEREQUAL_PARAM1_TOOLTIP">
        <source>VECTOR2_CREATESELECTCMPGREATEREQUAL_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_CREATESELECTCMPGREATEREQUAL_PARAM2_NAME">
        <source>VECTOR2_CREATESELECTCMPGREATEREQUAL_PARAM2_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: const Vector2&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR2_CREATESELECTCMPGREATEREQUAL_PARAM2_TOOLTIP">
        <source>VECTOR2_CREATESELECTCMPGREATEREQUAL_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_CREATESELECTCMPGREATEREQUAL_PARAM3_NAME">
        <source>VECTOR2_CREATESELECTCMPGREATEREQUAL_PARAM3_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: const Vector2&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR2_CREATESELECTCMPGREATEREQUAL_PARAM3_TOOLTIP">
        <source>VECTOR2_CREATESELECTCMPGREATEREQUAL_PARAM3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_PROJECT_NAME">
        <source>VECTOR2_PROJECT_NAME</source>
        <comment>Class/Bus: Vector2  Event/Method: Project</comment>
        <translation>Project</translation>
    </message>
    <message id="VECTOR2_PROJECT_TOOLTIP">
        <source>VECTOR2_PROJECT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_PROJECT_CATEGORY">
        <source>VECTOR2_PROJECT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_PROJECT_OUT_NAME">
        <source>VECTOR2_PROJECT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_PROJECT_OUT_TOOLTIP">
        <source>VECTOR2_PROJECT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_PROJECT_IN_NAME">
        <source>VECTOR2_PROJECT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_PROJECT_IN_TOOLTIP">
        <source>VECTOR2_PROJECT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_PROJECT_PARAM0_NAME">
        <source>VECTOR2_PROJECT_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2*</comment>
        <translation></translation>
    </message>
    <message id="VECTOR2_PROJECT_PARAM0_TOOLTIP">
        <source>VECTOR2_PROJECT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_PROJECT_PARAM1_NAME">
        <source>VECTOR2_PROJECT_PARAM1_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: const Vector2&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR2_PROJECT_PARAM1_TOOLTIP">
        <source>VECTOR2_PROJECT_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_AXISX_NAME">
        <source>VECTOR2_AXISX_NAME</source>
        <comment>Class/Bus: Vector2  Event/Method: CreateAxisX</comment>
        <translation type="unfinished">Create From X</translation>
    </message>
    <message id="VECTOR2_AXISX_TOOLTIP">
        <source>VECTOR2_AXISX_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_AXISX_CATEGORY">
        <source>VECTOR2_AXISX_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_AXISX_OUT_NAME">
        <source>VECTOR2_AXISX_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_AXISX_OUT_TOOLTIP">
        <source>VECTOR2_AXISX_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_AXISX_IN_NAME">
        <source>VECTOR2_AXISX_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_AXISX_IN_TOOLTIP">
        <source>VECTOR2_AXISX_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_AXISX_OUTPUT0_NAME">
        <source>VECTOR2_AXISX_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector2</comment>
        <translation>Vector2</translation>
    </message>
    <message id="VECTOR2_AXISX_OUTPUT0_TOOLTIP">
        <source>VECTOR2_AXISX_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_AXISX_PARAM0_NAME">
        <source>VECTOR2_AXISX_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="VECTOR2_AXISX_PARAM0_TOOLTIP">
        <source>VECTOR2_AXISX_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISCLOSE_NAME">
        <source>VECTOR2_ISCLOSE_NAME</source>
        <comment>Class/Bus: Vector2  Event/Method: IsClose</comment>
        <translation type="unfinished">Is Close</translation>
    </message>
    <message id="VECTOR2_ISCLOSE_TOOLTIP">
        <source>VECTOR2_ISCLOSE_TOOLTIP</source>
        <translation type="unfinished">Returns whether or not the specified Vector2&apos;s are within Tolerance of each other.</translation>
    </message>
    <message id="VECTOR2_ISCLOSE_CATEGORY">
        <source>VECTOR2_ISCLOSE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISCLOSE_OUT_NAME">
        <source>VECTOR2_ISCLOSE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISCLOSE_OUT_TOOLTIP">
        <source>VECTOR2_ISCLOSE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISCLOSE_IN_NAME">
        <source>VECTOR2_ISCLOSE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISCLOSE_IN_TOOLTIP">
        <source>VECTOR2_ISCLOSE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISCLOSE_OUTPUT0_NAME">
        <source>VECTOR2_ISCLOSE_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="VECTOR2_ISCLOSE_OUTPUT0_TOOLTIP">
        <source>VECTOR2_ISCLOSE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISCLOSE_PARAM0_NAME">
        <source>VECTOR2_ISCLOSE_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2*</comment>
        <translation type="unfinished">Vector2 A</translation>
    </message>
    <message id="VECTOR2_ISCLOSE_PARAM0_TOOLTIP">
        <source>VECTOR2_ISCLOSE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISCLOSE_PARAM1_NAME">
        <source>VECTOR2_ISCLOSE_PARAM1_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: const Vector2&amp;</comment>
        <translation type="unfinished">Vector2 B</translation>
    </message>
    <message id="VECTOR2_ISCLOSE_PARAM1_TOOLTIP">
        <source>VECTOR2_ISCLOSE_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISCLOSE_PARAM2_NAME">
        <source>VECTOR2_ISCLOSE_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Tolerance</translation>
    </message>
    <message id="VECTOR2_ISCLOSE_PARAM2_TOOLTIP">
        <source>VECTOR2_ISCLOSE_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETPROJECTEDONNORMAL_NAME">
        <source>VECTOR2_GETPROJECTEDONNORMAL_NAME</source>
        <comment>Class/Bus: Vector2  Event/Method: GetProjectedOnNormal</comment>
        <translation type="unfinished">Get Projected On Normal</translation>
    </message>
    <message id="VECTOR2_GETPROJECTEDONNORMAL_TOOLTIP">
        <source>VECTOR2_GETPROJECTEDONNORMAL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETPROJECTEDONNORMAL_CATEGORY">
        <source>VECTOR2_GETPROJECTEDONNORMAL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETPROJECTEDONNORMAL_OUT_NAME">
        <source>VECTOR2_GETPROJECTEDONNORMAL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETPROJECTEDONNORMAL_OUT_TOOLTIP">
        <source>VECTOR2_GETPROJECTEDONNORMAL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETPROJECTEDONNORMAL_IN_NAME">
        <source>VECTOR2_GETPROJECTEDONNORMAL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETPROJECTEDONNORMAL_IN_TOOLTIP">
        <source>VECTOR2_GETPROJECTEDONNORMAL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETPROJECTEDONNORMAL_OUTPUT0_NAME">
        <source>VECTOR2_GETPROJECTEDONNORMAL_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector2</comment>
        <translation>Vector2</translation>
    </message>
    <message id="VECTOR2_GETPROJECTEDONNORMAL_OUTPUT0_TOOLTIP">
        <source>VECTOR2_GETPROJECTEDONNORMAL_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETPROJECTEDONNORMAL_PARAM0_NAME">
        <source>VECTOR2_GETPROJECTEDONNORMAL_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2*</comment>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETPROJECTEDONNORMAL_PARAM0_TOOLTIP">
        <source>VECTOR2_GETPROJECTEDONNORMAL_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETPROJECTEDONNORMAL_PARAM1_NAME">
        <source>VECTOR2_GETPROJECTEDONNORMAL_PARAM1_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: const Vector2&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETPROJECTEDONNORMAL_PARAM1_TOOLTIP">
        <source>VECTOR2_GETPROJECTEDONNORMAL_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_SELECT_NAME">
        <source>VECTOR2_SELECT_NAME</source>
        <comment>Class/Bus: Vector2  Event/Method: Select</comment>
        <translation>Select</translation>
    </message>
    <message id="VECTOR2_SELECT_TOOLTIP">
        <source>VECTOR2_SELECT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_SELECT_CATEGORY">
        <source>VECTOR2_SELECT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_SELECT_OUT_NAME">
        <source>VECTOR2_SELECT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_SELECT_OUT_TOOLTIP">
        <source>VECTOR2_SELECT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_SELECT_IN_NAME">
        <source>VECTOR2_SELECT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_SELECT_IN_TOOLTIP">
        <source>VECTOR2_SELECT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_SELECT_PARAM0_NAME">
        <source>VECTOR2_SELECT_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2*</comment>
        <translation></translation>
    </message>
    <message id="VECTOR2_SELECT_PARAM0_TOOLTIP">
        <source>VECTOR2_SELECT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_SELECT_PARAM1_NAME">
        <source>VECTOR2_SELECT_PARAM1_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: const Vector2&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR2_SELECT_PARAM1_TOOLTIP">
        <source>VECTOR2_SELECT_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_SELECT_PARAM2_NAME">
        <source>VECTOR2_SELECT_PARAM2_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: const Vector2&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR2_SELECT_PARAM2_TOOLTIP">
        <source>VECTOR2_SELECT_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_NORMALIZESAFEWITHLENGTH_NAME">
        <source>VECTOR2_NORMALIZESAFEWITHLENGTH_NAME</source>
        <comment>Class/Bus: Vector2  Event/Method: NormalizeSafeWithLength</comment>
        <translation type="unfinished">Normalize Safe With Length</translation>
    </message>
    <message id="VECTOR2_NORMALIZESAFEWITHLENGTH_TOOLTIP">
        <source>VECTOR2_NORMALIZESAFEWITHLENGTH_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_NORMALIZESAFEWITHLENGTH_CATEGORY">
        <source>VECTOR2_NORMALIZESAFEWITHLENGTH_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_NORMALIZESAFEWITHLENGTH_OUT_NAME">
        <source>VECTOR2_NORMALIZESAFEWITHLENGTH_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_NORMALIZESAFEWITHLENGTH_OUT_TOOLTIP">
        <source>VECTOR2_NORMALIZESAFEWITHLENGTH_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_NORMALIZESAFEWITHLENGTH_IN_NAME">
        <source>VECTOR2_NORMALIZESAFEWITHLENGTH_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_NORMALIZESAFEWITHLENGTH_IN_TOOLTIP">
        <source>VECTOR2_NORMALIZESAFEWITHLENGTH_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_NORMALIZESAFEWITHLENGTH_OUTPUT0_NAME">
        <source>VECTOR2_NORMALIZESAFEWITHLENGTH_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="VECTOR2_NORMALIZESAFEWITHLENGTH_OUTPUT0_TOOLTIP">
        <source>VECTOR2_NORMALIZESAFEWITHLENGTH_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_NORMALIZESAFEWITHLENGTH_PARAM0_NAME">
        <source>VECTOR2_NORMALIZESAFEWITHLENGTH_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2*</comment>
        <translation></translation>
    </message>
    <message id="VECTOR2_NORMALIZESAFEWITHLENGTH_PARAM0_TOOLTIP">
        <source>VECTOR2_NORMALIZESAFEWITHLENGTH_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_NORMALIZESAFEWITHLENGTH_PARAM1_NAME">
        <source>VECTOR2_NORMALIZESAFEWITHLENGTH_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="VECTOR2_NORMALIZESAFEWITHLENGTH_PARAM1_TOOLTIP">
        <source>VECTOR2_NORMALIZESAFEWITHLENGTH_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_CREATEZERO_NAME">
        <source>VECTOR2_CREATEZERO_NAME</source>
        <comment>Class/Bus: Vector2  Event/Method: CreateZero</comment>
        <translation type="unfinished">Zero</translation>
    </message>
    <message id="VECTOR2_CREATEZERO_TOOLTIP">
        <source>VECTOR2_CREATEZERO_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_CREATEZERO_CATEGORY">
        <source>VECTOR2_CREATEZERO_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_CREATEZERO_OUT_NAME">
        <source>VECTOR2_CREATEZERO_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_CREATEZERO_OUT_TOOLTIP">
        <source>VECTOR2_CREATEZERO_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_CREATEZERO_IN_NAME">
        <source>VECTOR2_CREATEZERO_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_CREATEZERO_IN_TOOLTIP">
        <source>VECTOR2_CREATEZERO_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_CREATEZERO_OUTPUT0_NAME">
        <source>VECTOR2_CREATEZERO_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector2</comment>
        <translation>Vector2</translation>
    </message>
    <message id="VECTOR2_CREATEZERO_OUTPUT0_TOOLTIP">
        <source>VECTOR2_CREATEZERO_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_NEGATE_NAME">
        <source>VECTOR2_NEGATE_NAME</source>
        <comment>Class/Bus: Vector2  Event/Method: Unary</comment>
        <translation type="unfinished">Negate</translation>
    </message>
    <message id="VECTOR2_NEGATE_TOOLTIP">
        <source>VECTOR2_NEGATE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_NEGATE_CATEGORY">
        <source>VECTOR2_NEGATE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_NEGATE_OUT_NAME">
        <source>VECTOR2_NEGATE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_NEGATE_OUT_TOOLTIP">
        <source>VECTOR2_NEGATE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_NEGATE_IN_NAME">
        <source>VECTOR2_NEGATE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_NEGATE_IN_TOOLTIP">
        <source>VECTOR2_NEGATE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_NEGATE_OUTPUT0_NAME">
        <source>VECTOR2_NEGATE_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector2</comment>
        <translation type="unfinished">Vector2</translation>
    </message>
    <message id="VECTOR2_NEGATE_OUTPUT0_TOOLTIP">
        <source>VECTOR2_NEGATE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_NEGATE_PARAM0_NAME">
        <source>VECTOR2_NEGATE_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2*</comment>
        <translation type="unfinished">Vector2</translation>
    </message>
    <message id="VECTOR2_NEGATE_PARAM0_TOOLTIP">
        <source>VECTOR2_NEGATE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_EQUAL_NAME">
        <source>VECTOR2_EQUAL_NAME</source>
        <comment>Class/Bus: Vector2  Event/Method: Equal</comment>
        <translation>Equal</translation>
    </message>
    <message id="VECTOR2_EQUAL_TOOLTIP">
        <source>VECTOR2_EQUAL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_EQUAL_CATEGORY">
        <source>VECTOR2_EQUAL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_EQUAL_OUT_NAME">
        <source>VECTOR2_EQUAL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_EQUAL_OUT_TOOLTIP">
        <source>VECTOR2_EQUAL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_EQUAL_IN_NAME">
        <source>VECTOR2_EQUAL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_EQUAL_IN_TOOLTIP">
        <source>VECTOR2_EQUAL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_EQUAL_OUTPUT0_NAME">
        <source>VECTOR2_EQUAL_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="VECTOR2_EQUAL_OUTPUT0_TOOLTIP">
        <source>VECTOR2_EQUAL_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_EQUAL_PARAM0_NAME">
        <source>VECTOR2_EQUAL_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2*</comment>
        <translation></translation>
    </message>
    <message id="VECTOR2_EQUAL_PARAM0_TOOLTIP">
        <source>VECTOR2_EQUAL_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_EQUAL_PARAM1_NAME">
        <source>VECTOR2_EQUAL_PARAM1_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: const Vector2&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR2_EQUAL_PARAM1_TOOLTIP">
        <source>VECTOR2_EQUAL_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_SETELEMENT_NAME">
        <source>VECTOR2_SETELEMENT_NAME</source>
        <comment>Class/Bus: Vector2  Event/Method: SetElement</comment>
        <translation type="unfinished">Set Element</translation>
    </message>
    <message id="VECTOR2_SETELEMENT_TOOLTIP">
        <source>VECTOR2_SETELEMENT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_SETELEMENT_CATEGORY">
        <source>VECTOR2_SETELEMENT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_SETELEMENT_OUT_NAME">
        <source>VECTOR2_SETELEMENT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_SETELEMENT_OUT_TOOLTIP">
        <source>VECTOR2_SETELEMENT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_SETELEMENT_IN_NAME">
        <source>VECTOR2_SETELEMENT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_SETELEMENT_IN_TOOLTIP">
        <source>VECTOR2_SETELEMENT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_SETELEMENT_PARAM0_NAME">
        <source>VECTOR2_SETELEMENT_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2*</comment>
        <translation></translation>
    </message>
    <message id="VECTOR2_SETELEMENT_PARAM0_TOOLTIP">
        <source>VECTOR2_SETELEMENT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_SETELEMENT_PARAM1_NAME">
        <source>VECTOR2_SETELEMENT_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation>Index</translation>
    </message>
    <message id="VECTOR2_SETELEMENT_PARAM1_TOOLTIP">
        <source>VECTOR2_SETELEMENT_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_SETELEMENT_PARAM2_NAME">
        <source>VECTOR2_SETELEMENT_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>Value</translation>
    </message>
    <message id="VECTOR2_SETELEMENT_PARAM2_TOOLTIP">
        <source>VECTOR2_SETELEMENT_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISLESSTHAN_NAME">
        <source>VECTOR2_ISLESSTHAN_NAME</source>
        <comment>Class/Bus: Vector2  Event/Method: IsLessThan</comment>
        <translation type="unfinished">Is Less Than</translation>
    </message>
    <message id="VECTOR2_ISLESSTHAN_TOOLTIP">
        <source>VECTOR2_ISLESSTHAN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISLESSTHAN_CATEGORY">
        <source>VECTOR2_ISLESSTHAN_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISLESSTHAN_OUT_NAME">
        <source>VECTOR2_ISLESSTHAN_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISLESSTHAN_OUT_TOOLTIP">
        <source>VECTOR2_ISLESSTHAN_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISLESSTHAN_IN_NAME">
        <source>VECTOR2_ISLESSTHAN_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISLESSTHAN_IN_TOOLTIP">
        <source>VECTOR2_ISLESSTHAN_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISLESSTHAN_OUTPUT0_NAME">
        <source>VECTOR2_ISLESSTHAN_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="VECTOR2_ISLESSTHAN_OUTPUT0_TOOLTIP">
        <source>VECTOR2_ISLESSTHAN_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISLESSTHAN_PARAM0_NAME">
        <source>VECTOR2_ISLESSTHAN_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2*</comment>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISLESSTHAN_PARAM0_TOOLTIP">
        <source>VECTOR2_ISLESSTHAN_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISLESSTHAN_PARAM1_NAME">
        <source>VECTOR2_ISLESSTHAN_PARAM1_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: const Vector2&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISLESSTHAN_PARAM1_TOOLTIP">
        <source>VECTOR2_ISLESSTHAN_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_TOSTRING_NAME">
        <source>VECTOR2_TOSTRING_NAME</source>
        <comment>Class/Bus: Vector2  Event/Method: ToString</comment>
        <translation type="unfinished">Convert Vector2 To String</translation>
    </message>
    <message id="VECTOR2_TOSTRING_TOOLTIP">
        <source>VECTOR2_TOSTRING_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_TOSTRING_CATEGORY">
        <source>VECTOR2_TOSTRING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_TOSTRING_OUT_NAME">
        <source>VECTOR2_TOSTRING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_TOSTRING_OUT_TOOLTIP">
        <source>VECTOR2_TOSTRING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_TOSTRING_IN_NAME">
        <source>VECTOR2_TOSTRING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_TOSTRING_IN_TOOLTIP">
        <source>VECTOR2_TOSTRING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_TOSTRING_OUTPUT0_NAME">
        <source>VECTOR2_TOSTRING_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation>String</translation>
    </message>
    <message id="VECTOR2_TOSTRING_OUTPUT0_TOOLTIP">
        <source>VECTOR2_TOSTRING_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_TOSTRING_PARAM0_NAME">
        <source>VECTOR2_TOSTRING_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: const Vector2*</comment>
        <translation type="unfinished">Vector2</translation>
    </message>
    <message id="VECTOR2_TOSTRING_PARAM0_TOOLTIP">
        <source>VECTOR2_TOSTRING_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_NORMALIZE_NAME">
        <source>VECTOR2_NORMALIZE_NAME</source>
        <comment>Class/Bus: Vector2  Event/Method: Normalize</comment>
        <translation>Normalize</translation>
    </message>
    <message id="VECTOR2_NORMALIZE_TOOLTIP">
        <source>VECTOR2_NORMALIZE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_NORMALIZE_CATEGORY">
        <source>VECTOR2_NORMALIZE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_NORMALIZE_OUT_NAME">
        <source>VECTOR2_NORMALIZE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_NORMALIZE_OUT_TOOLTIP">
        <source>VECTOR2_NORMALIZE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_NORMALIZE_IN_NAME">
        <source>VECTOR2_NORMALIZE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_NORMALIZE_IN_TOOLTIP">
        <source>VECTOR2_NORMALIZE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_NORMALIZE_PARAM0_NAME">
        <source>VECTOR2_NORMALIZE_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2*</comment>
        <translation></translation>
    </message>
    <message id="VECTOR2_NORMALIZE_PARAM0_TOOLTIP">
        <source>VECTOR2_NORMALIZE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_DISTANCESQUARED_NAME">
        <source>VECTOR2_DISTANCESQUARED_NAME</source>
        <comment>Class/Bus: Vector2  Event/Method: GetDistanceSq</comment>
        <translation type="unfinished">Get Distance Squared</translation>
    </message>
    <message id="VECTOR2_DISTANCESQUARED_TOOLTIP">
        <source>VECTOR2_DISTANCESQUARED_TOOLTIP</source>
        <translation type="unfinished">Returns the distance between the two Vector2&apos;s squared.</translation>
    </message>
    <message id="VECTOR2_DISTANCESQUARED_CATEGORY">
        <source>VECTOR2_DISTANCESQUARED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_DISTANCESQUARED_OUT_NAME">
        <source>VECTOR2_DISTANCESQUARED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_DISTANCESQUARED_OUT_TOOLTIP">
        <source>VECTOR2_DISTANCESQUARED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_DISTANCESQUARED_IN_NAME">
        <source>VECTOR2_DISTANCESQUARED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_DISTANCESQUARED_IN_TOOLTIP">
        <source>VECTOR2_DISTANCESQUARED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_DISTANCESQUARED_OUTPUT0_NAME">
        <source>VECTOR2_DISTANCESQUARED_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Distance Squared</translation>
    </message>
    <message id="VECTOR2_DISTANCESQUARED_OUTPUT0_TOOLTIP">
        <source>VECTOR2_DISTANCESQUARED_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_DISTANCESQUARED_PARAM0_NAME">
        <source>VECTOR2_DISTANCESQUARED_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2*</comment>
        <translation type="unfinished">Vector2 A</translation>
    </message>
    <message id="VECTOR2_DISTANCESQUARED_PARAM0_TOOLTIP">
        <source>VECTOR2_DISTANCESQUARED_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_DISTANCESQUARED_PARAM1_NAME">
        <source>VECTOR2_DISTANCESQUARED_PARAM1_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: const Vector2&amp;</comment>
        <translation type="unfinished">Vector2 B</translation>
    </message>
    <message id="VECTOR2_DISTANCESQUARED_PARAM1_TOOLTIP">
        <source>VECTOR2_DISTANCESQUARED_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETMADD_NAME">
        <source>VECTOR2_GETMADD_NAME</source>
        <comment>Class/Bus: Vector2  Event/Method: GetMadd</comment>
        <translation type="unfinished">Get Madd</translation>
    </message>
    <message id="VECTOR2_GETMADD_TOOLTIP">
        <source>VECTOR2_GETMADD_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETMADD_CATEGORY">
        <source>VECTOR2_GETMADD_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETMADD_OUT_NAME">
        <source>VECTOR2_GETMADD_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETMADD_OUT_TOOLTIP">
        <source>VECTOR2_GETMADD_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETMADD_IN_NAME">
        <source>VECTOR2_GETMADD_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETMADD_IN_TOOLTIP">
        <source>VECTOR2_GETMADD_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETMADD_OUTPUT0_NAME">
        <source>VECTOR2_GETMADD_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector2</comment>
        <translation>Vector2</translation>
    </message>
    <message id="VECTOR2_GETMADD_OUTPUT0_TOOLTIP">
        <source>VECTOR2_GETMADD_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETMADD_PARAM0_NAME">
        <source>VECTOR2_GETMADD_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2*</comment>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETMADD_PARAM0_TOOLTIP">
        <source>VECTOR2_GETMADD_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETMADD_PARAM1_NAME">
        <source>VECTOR2_GETMADD_PARAM1_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: const Vector2&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETMADD_PARAM1_TOOLTIP">
        <source>VECTOR2_GETMADD_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETMADD_PARAM2_NAME">
        <source>VECTOR2_GETMADD_PARAM2_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: const Vector2&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETMADD_PARAM2_TOOLTIP">
        <source>VECTOR2_GETMADD_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_MULTIPLYBYNUMBER_NAME">
        <source>VECTOR2_MULTIPLYBYNUMBER_NAME</source>
        <comment>Class/Bus: Vector2  Event/Method: MultiplyFloat</comment>
        <translation type="unfinished">Multiply By Number</translation>
    </message>
    <message id="VECTOR2_MULTIPLYBYNUMBER_TOOLTIP">
        <source>VECTOR2_MULTIPLYBYNUMBER_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_MULTIPLYBYNUMBER_CATEGORY">
        <source>VECTOR2_MULTIPLYBYNUMBER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_MULTIPLYBYNUMBER_OUT_NAME">
        <source>VECTOR2_MULTIPLYBYNUMBER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_MULTIPLYBYNUMBER_OUT_TOOLTIP">
        <source>VECTOR2_MULTIPLYBYNUMBER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_MULTIPLYBYNUMBER_IN_NAME">
        <source>VECTOR2_MULTIPLYBYNUMBER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_MULTIPLYBYNUMBER_IN_TOOLTIP">
        <source>VECTOR2_MULTIPLYBYNUMBER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_MULTIPLYBYNUMBER_OUTPUT0_NAME">
        <source>VECTOR2_MULTIPLYBYNUMBER_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector2</comment>
        <translation type="unfinished">Vector2</translation>
    </message>
    <message id="VECTOR2_MULTIPLYBYNUMBER_OUTPUT0_TOOLTIP">
        <source>VECTOR2_MULTIPLYBYNUMBER_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_MULTIPLYBYNUMBER_PARAM0_NAME">
        <source>VECTOR2_MULTIPLYBYNUMBER_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2*</comment>
        <translation type="unfinished">Vector2</translation>
    </message>
    <message id="VECTOR2_MULTIPLYBYNUMBER_PARAM0_TOOLTIP">
        <source>VECTOR2_MULTIPLYBYNUMBER_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_MULTIPLYBYNUMBER_PARAM1_NAME">
        <source>VECTOR2_MULTIPLYBYNUMBER_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Number</translation>
    </message>
    <message id="VECTOR2_MULTIPLYBYNUMBER_PARAM1_TOOLTIP">
        <source>VECTOR2_MULTIPLYBYNUMBER_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISZERO_NAME">
        <source>VECTOR2_ISZERO_NAME</source>
        <comment>Class/Bus: Vector2  Event/Method: IsZero</comment>
        <translation type="unfinished">Is Zero</translation>
    </message>
    <message id="VECTOR2_ISZERO_TOOLTIP">
        <source>VECTOR2_ISZERO_TOOLTIP</source>
        <translation type="unfinished">Returns whether each element of the Vector2 is within Tolerance of 0</translation>
    </message>
    <message id="VECTOR2_ISZERO_CATEGORY">
        <source>VECTOR2_ISZERO_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISZERO_OUT_NAME">
        <source>VECTOR2_ISZERO_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISZERO_OUT_TOOLTIP">
        <source>VECTOR2_ISZERO_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISZERO_IN_NAME">
        <source>VECTOR2_ISZERO_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISZERO_IN_TOOLTIP">
        <source>VECTOR2_ISZERO_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISZERO_OUTPUT0_NAME">
        <source>VECTOR2_ISZERO_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="VECTOR2_ISZERO_OUTPUT0_TOOLTIP">
        <source>VECTOR2_ISZERO_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISZERO_PARAM0_NAME">
        <source>VECTOR2_ISZERO_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2*</comment>
        <translation type="unfinished">Vector2</translation>
    </message>
    <message id="VECTOR2_ISZERO_PARAM0_TOOLTIP">
        <source>VECTOR2_ISZERO_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISZERO_PARAM1_NAME">
        <source>VECTOR2_ISZERO_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Tolerance</translation>
    </message>
    <message id="VECTOR2_ISZERO_PARAM1_TOOLTIP">
        <source>VECTOR2_ISZERO_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_CREATESELECTCMPEQUAL_NAME">
        <source>VECTOR2_CREATESELECTCMPEQUAL_NAME</source>
        <comment>Class/Bus: Vector2  Event/Method: CreateSelectCmpEqual</comment>
        <translation type="unfinished">Create Select Cmp Equal</translation>
    </message>
    <message id="VECTOR2_CREATESELECTCMPEQUAL_TOOLTIP">
        <source>VECTOR2_CREATESELECTCMPEQUAL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_CREATESELECTCMPEQUAL_CATEGORY">
        <source>VECTOR2_CREATESELECTCMPEQUAL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_CREATESELECTCMPEQUAL_OUT_NAME">
        <source>VECTOR2_CREATESELECTCMPEQUAL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_CREATESELECTCMPEQUAL_OUT_TOOLTIP">
        <source>VECTOR2_CREATESELECTCMPEQUAL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_CREATESELECTCMPEQUAL_IN_NAME">
        <source>VECTOR2_CREATESELECTCMPEQUAL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_CREATESELECTCMPEQUAL_IN_TOOLTIP">
        <source>VECTOR2_CREATESELECTCMPEQUAL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_CREATESELECTCMPEQUAL_OUTPUT0_NAME">
        <source>VECTOR2_CREATESELECTCMPEQUAL_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector2</comment>
        <translation>Vector2</translation>
    </message>
    <message id="VECTOR2_CREATESELECTCMPEQUAL_OUTPUT0_TOOLTIP">
        <source>VECTOR2_CREATESELECTCMPEQUAL_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_CREATESELECTCMPEQUAL_PARAM0_NAME">
        <source>VECTOR2_CREATESELECTCMPEQUAL_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: const Vector2&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR2_CREATESELECTCMPEQUAL_PARAM0_TOOLTIP">
        <source>VECTOR2_CREATESELECTCMPEQUAL_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_CREATESELECTCMPEQUAL_PARAM1_NAME">
        <source>VECTOR2_CREATESELECTCMPEQUAL_PARAM1_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: const Vector2&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR2_CREATESELECTCMPEQUAL_PARAM1_TOOLTIP">
        <source>VECTOR2_CREATESELECTCMPEQUAL_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_CREATESELECTCMPEQUAL_PARAM2_NAME">
        <source>VECTOR2_CREATESELECTCMPEQUAL_PARAM2_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: const Vector2&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR2_CREATESELECTCMPEQUAL_PARAM2_TOOLTIP">
        <source>VECTOR2_CREATESELECTCMPEQUAL_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_CREATESELECTCMPEQUAL_PARAM3_NAME">
        <source>VECTOR2_CREATESELECTCMPEQUAL_PARAM3_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: const Vector2&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR2_CREATESELECTCMPEQUAL_PARAM3_TOOLTIP">
        <source>VECTOR2_CREATESELECTCMPEQUAL_PARAM3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_MADD_NAME">
        <source>VECTOR2_MADD_NAME</source>
        <comment>Class/Bus: Vector2  Event/Method: Madd</comment>
        <translation>Madd</translation>
    </message>
    <message id="VECTOR2_MADD_TOOLTIP">
        <source>VECTOR2_MADD_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_MADD_CATEGORY">
        <source>VECTOR2_MADD_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_MADD_OUT_NAME">
        <source>VECTOR2_MADD_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_MADD_OUT_TOOLTIP">
        <source>VECTOR2_MADD_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_MADD_IN_NAME">
        <source>VECTOR2_MADD_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_MADD_IN_TOOLTIP">
        <source>VECTOR2_MADD_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_MADD_PARAM0_NAME">
        <source>VECTOR2_MADD_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2*</comment>
        <translation></translation>
    </message>
    <message id="VECTOR2_MADD_PARAM0_TOOLTIP">
        <source>VECTOR2_MADD_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_MADD_PARAM1_NAME">
        <source>VECTOR2_MADD_PARAM1_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: const Vector2&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR2_MADD_PARAM1_TOOLTIP">
        <source>VECTOR2_MADD_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_MADD_PARAM2_NAME">
        <source>VECTOR2_MADD_PARAM2_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: const Vector2&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR2_MADD_PARAM2_TOOLTIP">
        <source>VECTOR2_MADD_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_SETLENGTH_NAME">
        <source>VECTOR2_SETLENGTH_NAME</source>
        <comment>Class/Bus: Vector2  Event/Method: SetLength</comment>
        <translation type="unfinished">Set Length</translation>
    </message>
    <message id="VECTOR2_SETLENGTH_TOOLTIP">
        <source>VECTOR2_SETLENGTH_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_SETLENGTH_CATEGORY">
        <source>VECTOR2_SETLENGTH_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_SETLENGTH_OUT_NAME">
        <source>VECTOR2_SETLENGTH_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_SETLENGTH_OUT_TOOLTIP">
        <source>VECTOR2_SETLENGTH_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_SETLENGTH_IN_NAME">
        <source>VECTOR2_SETLENGTH_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_SETLENGTH_IN_TOOLTIP">
        <source>VECTOR2_SETLENGTH_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_SETLENGTH_PARAM0_NAME">
        <source>VECTOR2_SETLENGTH_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2*</comment>
        <translation></translation>
    </message>
    <message id="VECTOR2_SETLENGTH_PARAM0_TOOLTIP">
        <source>VECTOR2_SETLENGTH_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_SETLENGTH_PARAM1_NAME">
        <source>VECTOR2_SETLENGTH_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="VECTOR2_SETLENGTH_PARAM1_TOOLTIP">
        <source>VECTOR2_SETLENGTH_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_SLERP_NAME">
        <source>VECTOR2_SLERP_NAME</source>
        <comment>Class/Bus: Vector2  Event/Method: Slerp</comment>
        <translation>Slerp</translation>
    </message>
    <message id="VECTOR2_SLERP_TOOLTIP">
        <source>VECTOR2_SLERP_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_SLERP_CATEGORY">
        <source>VECTOR2_SLERP_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_SLERP_OUT_NAME">
        <source>VECTOR2_SLERP_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_SLERP_OUT_TOOLTIP">
        <source>VECTOR2_SLERP_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_SLERP_IN_NAME">
        <source>VECTOR2_SLERP_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_SLERP_IN_TOOLTIP">
        <source>VECTOR2_SLERP_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_SLERP_OUTPUT0_NAME">
        <source>VECTOR2_SLERP_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector2</comment>
        <translation type="unfinished">Vector2</translation>
    </message>
    <message id="VECTOR2_SLERP_OUTPUT0_TOOLTIP">
        <source>VECTOR2_SLERP_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_SLERP_PARAM0_NAME">
        <source>VECTOR2_SLERP_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2*</comment>
        <translation type="unfinished">Start</translation>
    </message>
    <message id="VECTOR2_SLERP_PARAM0_TOOLTIP">
        <source>VECTOR2_SLERP_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_SLERP_PARAM1_NAME">
        <source>VECTOR2_SLERP_PARAM1_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: const Vector2&amp;</comment>
        <translation type="unfinished">End</translation>
    </message>
    <message id="VECTOR2_SLERP_PARAM1_TOOLTIP">
        <source>VECTOR2_SLERP_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_SLERP_PARAM2_NAME">
        <source>VECTOR2_SLERP_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Percentage</translation>
    </message>
    <message id="VECTOR2_SLERP_PARAM2_TOOLTIP">
        <source>VECTOR2_SLERP_PARAM2_TOOLTIP</source>
        <translation type="unfinished">The percentage of the way through the Slerp you are currently at [0,1]</translation>
    </message>
    <message id="VECTOR2_ISLESSEQUALTHAN_NAME">
        <source>VECTOR2_ISLESSEQUALTHAN_NAME</source>
        <comment>Class/Bus: Vector2  Event/Method: IsLessEqualThan</comment>
        <translation type="unfinished">Is Less Equal Than</translation>
    </message>
    <message id="VECTOR2_ISLESSEQUALTHAN_TOOLTIP">
        <source>VECTOR2_ISLESSEQUALTHAN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISLESSEQUALTHAN_CATEGORY">
        <source>VECTOR2_ISLESSEQUALTHAN_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISLESSEQUALTHAN_OUT_NAME">
        <source>VECTOR2_ISLESSEQUALTHAN_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISLESSEQUALTHAN_OUT_TOOLTIP">
        <source>VECTOR2_ISLESSEQUALTHAN_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISLESSEQUALTHAN_IN_NAME">
        <source>VECTOR2_ISLESSEQUALTHAN_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISLESSEQUALTHAN_IN_TOOLTIP">
        <source>VECTOR2_ISLESSEQUALTHAN_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISLESSEQUALTHAN_OUTPUT0_NAME">
        <source>VECTOR2_ISLESSEQUALTHAN_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="VECTOR2_ISLESSEQUALTHAN_OUTPUT0_TOOLTIP">
        <source>VECTOR2_ISLESSEQUALTHAN_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISLESSEQUALTHAN_PARAM0_NAME">
        <source>VECTOR2_ISLESSEQUALTHAN_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2*</comment>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISLESSEQUALTHAN_PARAM0_TOOLTIP">
        <source>VECTOR2_ISLESSEQUALTHAN_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISLESSEQUALTHAN_PARAM1_NAME">
        <source>VECTOR2_ISLESSEQUALTHAN_PARAM1_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: const Vector2&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISLESSEQUALTHAN_PARAM1_TOOLTIP">
        <source>VECTOR2_ISLESSEQUALTHAN_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_CLAMP_NAME">
        <source>VECTOR2_CLAMP_NAME</source>
        <comment>Class/Bus: Vector2  Event/Method: GetClamp</comment>
        <translation type="unfinished">Clamp</translation>
    </message>
    <message id="VECTOR2_CLAMP_TOOLTIP">
        <source>VECTOR2_CLAMP_TOOLTIP</source>
        <translation type="unfinished">Clamps the given Vector2 to the Min and Max vector values</translation>
    </message>
    <message id="VECTOR2_CLAMP_CATEGORY">
        <source>VECTOR2_CLAMP_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_CLAMP_OUT_NAME">
        <source>VECTOR2_CLAMP_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_CLAMP_OUT_TOOLTIP">
        <source>VECTOR2_CLAMP_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_CLAMP_IN_NAME">
        <source>VECTOR2_CLAMP_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_CLAMP_IN_TOOLTIP">
        <source>VECTOR2_CLAMP_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_CLAMP_OUTPUT0_NAME">
        <source>VECTOR2_CLAMP_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector2</comment>
        <translation type="unfinished">Vector2</translation>
    </message>
    <message id="VECTOR2_CLAMP_OUTPUT0_TOOLTIP">
        <source>VECTOR2_CLAMP_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_CLAMP_PARAM0_NAME">
        <source>VECTOR2_CLAMP_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2*</comment>
        <translation type="unfinished">Vector2</translation>
    </message>
    <message id="VECTOR2_CLAMP_PARAM0_TOOLTIP">
        <source>VECTOR2_CLAMP_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_CLAMP_PARAM1_NAME">
        <source>VECTOR2_CLAMP_PARAM1_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: const Vector2&amp;</comment>
        <translation type="unfinished">Min</translation>
    </message>
    <message id="VECTOR2_CLAMP_PARAM1_TOOLTIP">
        <source>VECTOR2_CLAMP_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_CLAMP_PARAM2_NAME">
        <source>VECTOR2_CLAMP_PARAM2_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: const Vector2&amp;</comment>
        <translation type="unfinished">Max</translation>
    </message>
    <message id="VECTOR2_CLAMP_PARAM2_TOOLTIP">
        <source>VECTOR2_CLAMP_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ABSOLUTE_NAME">
        <source>VECTOR2_ABSOLUTE_NAME</source>
        <comment>Class/Bus: Vector2  Event/Method: GetAbs</comment>
        <translation type="unfinished">Absolute</translation>
    </message>
    <message id="VECTOR2_ABSOLUTE_TOOLTIP">
        <source>VECTOR2_ABSOLUTE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ABSOLUTE_CATEGORY">
        <source>VECTOR2_ABSOLUTE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ABSOLUTE_OUT_NAME">
        <source>VECTOR2_ABSOLUTE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ABSOLUTE_OUT_TOOLTIP">
        <source>VECTOR2_ABSOLUTE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ABSOLUTE_IN_NAME">
        <source>VECTOR2_ABSOLUTE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ABSOLUTE_IN_TOOLTIP">
        <source>VECTOR2_ABSOLUTE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ABSOLUTE_OUTPUT0_NAME">
        <source>VECTOR2_ABSOLUTE_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector2</comment>
        <translation type="unfinished">Vector2</translation>
    </message>
    <message id="VECTOR2_ABSOLUTE_OUTPUT0_TOOLTIP">
        <source>VECTOR2_ABSOLUTE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ABSOLUTE_PARAM0_NAME">
        <source>VECTOR2_ABSOLUTE_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2*</comment>
        <translation type="unfinished">Vector2</translation>
    </message>
    <message id="VECTOR2_ABSOLUTE_PARAM0_TOOLTIP">
        <source>VECTOR2_ABSOLUTE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_LENGTH_NAME">
        <source>VECTOR2_LENGTH_NAME</source>
        <comment>Class/Bus: Vector2  Event/Method: GetLength</comment>
        <translation type="unfinished">Get Length</translation>
    </message>
    <message id="VECTOR2_LENGTH_TOOLTIP">
        <source>VECTOR2_LENGTH_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_LENGTH_CATEGORY">
        <source>VECTOR2_LENGTH_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_LENGTH_OUT_NAME">
        <source>VECTOR2_LENGTH_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_LENGTH_OUT_TOOLTIP">
        <source>VECTOR2_LENGTH_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_LENGTH_IN_NAME">
        <source>VECTOR2_LENGTH_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_LENGTH_IN_TOOLTIP">
        <source>VECTOR2_LENGTH_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_LENGTH_OUTPUT0_NAME">
        <source>VECTOR2_LENGTH_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Length</translation>
    </message>
    <message id="VECTOR2_LENGTH_OUTPUT0_TOOLTIP">
        <source>VECTOR2_LENGTH_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_LENGTH_PARAM0_NAME">
        <source>VECTOR2_LENGTH_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2*</comment>
        <translation type="unfinished">Vector2</translation>
    </message>
    <message id="VECTOR2_LENGTH_PARAM0_TOOLTIP">
        <source>VECTOR2_LENGTH_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISNORMALIZED_NAME">
        <source>VECTOR2_ISNORMALIZED_NAME</source>
        <comment>Class/Bus: Vector2  Event/Method: IsNormalized</comment>
        <translation type="unfinished">Is Normalized</translation>
    </message>
    <message id="VECTOR2_ISNORMALIZED_TOOLTIP">
        <source>VECTOR2_ISNORMALIZED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISNORMALIZED_CATEGORY">
        <source>VECTOR2_ISNORMALIZED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISNORMALIZED_OUT_NAME">
        <source>VECTOR2_ISNORMALIZED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISNORMALIZED_OUT_TOOLTIP">
        <source>VECTOR2_ISNORMALIZED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISNORMALIZED_IN_NAME">
        <source>VECTOR2_ISNORMALIZED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISNORMALIZED_IN_TOOLTIP">
        <source>VECTOR2_ISNORMALIZED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISNORMALIZED_OUTPUT0_NAME">
        <source>VECTOR2_ISNORMALIZED_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="VECTOR2_ISNORMALIZED_OUTPUT0_TOOLTIP">
        <source>VECTOR2_ISNORMALIZED_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISNORMALIZED_PARAM0_NAME">
        <source>VECTOR2_ISNORMALIZED_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2*</comment>
        <translation type="unfinished">Vector2</translation>
    </message>
    <message id="VECTOR2_ISNORMALIZED_PARAM0_TOOLTIP">
        <source>VECTOR2_ISNORMALIZED_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISNORMALIZED_PARAM1_NAME">
        <source>VECTOR2_ISNORMALIZED_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Tolerance</translation>
    </message>
    <message id="VECTOR2_ISNORMALIZED_PARAM1_TOOLTIP">
        <source>VECTOR2_ISNORMALIZED_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_LESSTHAN_NAME">
        <source>VECTOR2_LESSTHAN_NAME</source>
        <comment>Class/Bus: Vector2  Event/Method: LessThan</comment>
        <translation type="unfinished">Less Than</translation>
    </message>
    <message id="VECTOR2_LESSTHAN_TOOLTIP">
        <source>VECTOR2_LESSTHAN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_LESSTHAN_CATEGORY">
        <source>VECTOR2_LESSTHAN_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_LESSTHAN_OUT_NAME">
        <source>VECTOR2_LESSTHAN_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_LESSTHAN_OUT_TOOLTIP">
        <source>VECTOR2_LESSTHAN_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_LESSTHAN_IN_NAME">
        <source>VECTOR2_LESSTHAN_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_LESSTHAN_IN_TOOLTIP">
        <source>VECTOR2_LESSTHAN_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_LESSTHAN_OUTPUT0_NAME">
        <source>VECTOR2_LESSTHAN_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="VECTOR2_LESSTHAN_OUTPUT0_TOOLTIP">
        <source>VECTOR2_LESSTHAN_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_LESSTHAN_PARAM0_NAME">
        <source>VECTOR2_LESSTHAN_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2*</comment>
        <translation></translation>
    </message>
    <message id="VECTOR2_LESSTHAN_PARAM0_TOOLTIP">
        <source>VECTOR2_LESSTHAN_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_LESSTHAN_PARAM1_NAME">
        <source>VECTOR2_LESSTHAN_PARAM1_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: const Vector2&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR2_LESSTHAN_PARAM1_TOOLTIP">
        <source>VECTOR2_LESSTHAN_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISFINITE_NAME">
        <source>VECTOR2_ISFINITE_NAME</source>
        <comment>Class/Bus: Vector2  Event/Method: IsFinite</comment>
        <translation type="unfinished">Is Finite</translation>
    </message>
    <message id="VECTOR2_ISFINITE_TOOLTIP">
        <source>VECTOR2_ISFINITE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISFINITE_CATEGORY">
        <source>VECTOR2_ISFINITE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISFINITE_OUT_NAME">
        <source>VECTOR2_ISFINITE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISFINITE_OUT_TOOLTIP">
        <source>VECTOR2_ISFINITE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISFINITE_IN_NAME">
        <source>VECTOR2_ISFINITE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISFINITE_IN_TOOLTIP">
        <source>VECTOR2_ISFINITE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISFINITE_OUTPUT0_NAME">
        <source>VECTOR2_ISFINITE_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="VECTOR2_ISFINITE_OUTPUT0_TOOLTIP">
        <source>VECTOR2_ISFINITE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISFINITE_PARAM0_NAME">
        <source>VECTOR2_ISFINITE_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2*</comment>
        <translation type="unfinished">Vector2</translation>
    </message>
    <message id="VECTOR2_ISFINITE_PARAM0_TOOLTIP">
        <source>VECTOR2_ISFINITE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_LENGTHSQ_NAME">
        <source>VECTOR2_LENGTHSQ_NAME</source>
        <comment>Class/Bus: Vector2  Event/Method: GetLengthSq</comment>
        <translation type="unfinished">Get Length Squared</translation>
    </message>
    <message id="VECTOR2_LENGTHSQ_TOOLTIP">
        <source>VECTOR2_LENGTHSQ_TOOLTIP</source>
        <translation type="unfinished">Returns the Length of the specified Vector2 squared</translation>
    </message>
    <message id="VECTOR2_LENGTHSQ_CATEGORY">
        <source>VECTOR2_LENGTHSQ_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_LENGTHSQ_OUT_NAME">
        <source>VECTOR2_LENGTHSQ_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_LENGTHSQ_OUT_TOOLTIP">
        <source>VECTOR2_LENGTHSQ_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_LENGTHSQ_IN_NAME">
        <source>VECTOR2_LENGTHSQ_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_LENGTHSQ_IN_TOOLTIP">
        <source>VECTOR2_LENGTHSQ_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_LENGTHSQ_OUTPUT0_NAME">
        <source>VECTOR2_LENGTHSQ_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Length Squared</translation>
    </message>
    <message id="VECTOR2_LENGTHSQ_OUTPUT0_TOOLTIP">
        <source>VECTOR2_LENGTHSQ_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_LENGTHSQ_PARAM0_NAME">
        <source>VECTOR2_LENGTHSQ_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2*</comment>
        <translation type="unfinished">Vector2</translation>
    </message>
    <message id="VECTOR2_LENGTHSQ_PARAM0_TOOLTIP">
        <source>VECTOR2_LENGTHSQ_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_DOT_NAME">
        <source>VECTOR2_DOT_NAME</source>
        <comment>Class/Bus: Vector2  Event/Method: Dot</comment>
        <translation>Dot</translation>
    </message>
    <message id="VECTOR2_DOT_TOOLTIP">
        <source>VECTOR2_DOT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_DOT_CATEGORY">
        <source>VECTOR2_DOT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_DOT_OUT_NAME">
        <source>VECTOR2_DOT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_DOT_OUT_TOOLTIP">
        <source>VECTOR2_DOT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_DOT_IN_NAME">
        <source>VECTOR2_DOT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_DOT_IN_TOOLTIP">
        <source>VECTOR2_DOT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_DOT_OUTPUT0_NAME">
        <source>VECTOR2_DOT_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Dot Product</translation>
    </message>
    <message id="VECTOR2_DOT_OUTPUT0_TOOLTIP">
        <source>VECTOR2_DOT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_DOT_PARAM0_NAME">
        <source>VECTOR2_DOT_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2*</comment>
        <translation type="unfinished">Vector2 A</translation>
    </message>
    <message id="VECTOR2_DOT_PARAM0_TOOLTIP">
        <source>VECTOR2_DOT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_DOT_PARAM1_NAME">
        <source>VECTOR2_DOT_PARAM1_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: const Vector2&amp;</comment>
        <translation type="unfinished">Vector2 B</translation>
    </message>
    <message id="VECTOR2_DOT_PARAM1_TOOLTIP">
        <source>VECTOR2_DOT_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_PROJECTONNORMAL_NAME">
        <source>VECTOR2_PROJECTONNORMAL_NAME</source>
        <comment>Class/Bus: Vector2  Event/Method: ProjectOnNormal</comment>
        <translation type="unfinished">Project On Normal</translation>
    </message>
    <message id="VECTOR2_PROJECTONNORMAL_TOOLTIP">
        <source>VECTOR2_PROJECTONNORMAL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_PROJECTONNORMAL_CATEGORY">
        <source>VECTOR2_PROJECTONNORMAL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_PROJECTONNORMAL_OUT_NAME">
        <source>VECTOR2_PROJECTONNORMAL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_PROJECTONNORMAL_OUT_TOOLTIP">
        <source>VECTOR2_PROJECTONNORMAL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_PROJECTONNORMAL_IN_NAME">
        <source>VECTOR2_PROJECTONNORMAL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_PROJECTONNORMAL_IN_TOOLTIP">
        <source>VECTOR2_PROJECTONNORMAL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_PROJECTONNORMAL_PARAM0_NAME">
        <source>VECTOR2_PROJECTONNORMAL_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2*</comment>
        <translation></translation>
    </message>
    <message id="VECTOR2_PROJECTONNORMAL_PARAM0_TOOLTIP">
        <source>VECTOR2_PROJECTONNORMAL_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_PROJECTONNORMAL_PARAM1_NAME">
        <source>VECTOR2_PROJECTONNORMAL_PARAM1_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: const Vector2&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR2_PROJECTONNORMAL_PARAM1_TOOLTIP">
        <source>VECTOR2_PROJECTONNORMAL_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_CLONE_NAME">
        <source>VECTOR2_CLONE_NAME</source>
        <comment>Class/Bus: Vector2  Event/Method: Clone</comment>
        <translation>Clone</translation>
    </message>
    <message id="VECTOR2_CLONE_TOOLTIP">
        <source>VECTOR2_CLONE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_CLONE_CATEGORY">
        <source>VECTOR2_CLONE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_CLONE_OUT_NAME">
        <source>VECTOR2_CLONE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_CLONE_OUT_TOOLTIP">
        <source>VECTOR2_CLONE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_CLONE_IN_NAME">
        <source>VECTOR2_CLONE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_CLONE_IN_TOOLTIP">
        <source>VECTOR2_CLONE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_CLONE_OUTPUT0_NAME">
        <source>VECTOR2_CLONE_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector2</comment>
        <translation>Vector2</translation>
    </message>
    <message id="VECTOR2_CLONE_OUTPUT0_TOOLTIP">
        <source>VECTOR2_CLONE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_CLONE_PARAM0_NAME">
        <source>VECTOR2_CLONE_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: const Vector2&amp;</comment>
        <translation>Vector2</translation>
    </message>
    <message id="VECTOR2_CLONE_PARAM0_TOOLTIP">
        <source>VECTOR2_CLONE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_LERP_NAME">
        <source>VECTOR2_LERP_NAME</source>
        <comment>Class/Bus: Vector2  Event/Method: Lerp</comment>
        <translation>Lerp</translation>
    </message>
    <message id="VECTOR2_LERP_TOOLTIP">
        <source>VECTOR2_LERP_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_LERP_CATEGORY">
        <source>VECTOR2_LERP_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_LERP_OUT_NAME">
        <source>VECTOR2_LERP_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_LERP_OUT_TOOLTIP">
        <source>VECTOR2_LERP_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_LERP_IN_NAME">
        <source>VECTOR2_LERP_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_LERP_IN_TOOLTIP">
        <source>VECTOR2_LERP_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_LERP_OUTPUT0_NAME">
        <source>VECTOR2_LERP_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector2</comment>
        <translation type="unfinished">Vector2</translation>
    </message>
    <message id="VECTOR2_LERP_OUTPUT0_TOOLTIP">
        <source>VECTOR2_LERP_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_LERP_PARAM0_NAME">
        <source>VECTOR2_LERP_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2*</comment>
        <translation type="unfinished">Start</translation>
    </message>
    <message id="VECTOR2_LERP_PARAM0_TOOLTIP">
        <source>VECTOR2_LERP_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_LERP_PARAM1_NAME">
        <source>VECTOR2_LERP_PARAM1_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: const Vector2&amp;</comment>
        <translation type="unfinished">Stop</translation>
    </message>
    <message id="VECTOR2_LERP_PARAM1_TOOLTIP">
        <source>VECTOR2_LERP_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_LERP_PARAM2_NAME">
        <source>VECTOR2_LERP_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Percentage</translation>
    </message>
    <message id="VECTOR2_LERP_PARAM2_TOOLTIP">
        <source>VECTOR2_LERP_PARAM2_TOOLTIP</source>
        <translation type="unfinished">The percentage along the Lerp to return [0,1]</translation>
    </message>
    <message id="VECTOR2_MIN_NAME">
        <source>VECTOR2_MIN_NAME</source>
        <comment>Class/Bus: Vector2  Event/Method: GetMin</comment>
        <translation type="unfinished">Get Minimum</translation>
    </message>
    <message id="VECTOR2_MIN_TOOLTIP">
        <source>VECTOR2_MIN_TOOLTIP</source>
        <translation type="unfinished">Returns a Vector2 containing the minimum elements of both inputs</translation>
    </message>
    <message id="VECTOR2_MIN_CATEGORY">
        <source>VECTOR2_MIN_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_MIN_OUT_NAME">
        <source>VECTOR2_MIN_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_MIN_OUT_TOOLTIP">
        <source>VECTOR2_MIN_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_MIN_IN_NAME">
        <source>VECTOR2_MIN_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_MIN_IN_TOOLTIP">
        <source>VECTOR2_MIN_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_MIN_OUTPUT0_NAME">
        <source>VECTOR2_MIN_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector2</comment>
        <translation type="unfinished">Vector2</translation>
    </message>
    <message id="VECTOR2_MIN_OUTPUT0_TOOLTIP">
        <source>VECTOR2_MIN_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_MIN_PARAM0_NAME">
        <source>VECTOR2_MIN_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2*</comment>
        <translation type="unfinished">Vector2 A</translation>
    </message>
    <message id="VECTOR2_MIN_PARAM0_TOOLTIP">
        <source>VECTOR2_MIN_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_MIN_PARAM1_NAME">
        <source>VECTOR2_MIN_PARAM1_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: const Vector2&amp;</comment>
        <translation type="unfinished">Vector2 B</translation>
    </message>
    <message id="VECTOR2_MIN_PARAM1_TOOLTIP">
        <source>VECTOR2_MIN_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_DISTANCE_NAME">
        <source>VECTOR2_DISTANCE_NAME</source>
        <comment>Class/Bus: Vector2  Event/Method: GetDistance</comment>
        <translation type="unfinished">Get Distance From</translation>
    </message>
    <message id="VECTOR2_DISTANCE_TOOLTIP">
        <source>VECTOR2_DISTANCE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_DISTANCE_CATEGORY">
        <source>VECTOR2_DISTANCE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_DISTANCE_OUT_NAME">
        <source>VECTOR2_DISTANCE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_DISTANCE_OUT_TOOLTIP">
        <source>VECTOR2_DISTANCE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_DISTANCE_IN_NAME">
        <source>VECTOR2_DISTANCE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_DISTANCE_IN_TOOLTIP">
        <source>VECTOR2_DISTANCE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_DISTANCE_OUTPUT0_NAME">
        <source>VECTOR2_DISTANCE_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Distance</translation>
    </message>
    <message id="VECTOR2_DISTANCE_OUTPUT0_TOOLTIP">
        <source>VECTOR2_DISTANCE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_DISTANCE_PARAM0_NAME">
        <source>VECTOR2_DISTANCE_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2*</comment>
        <translation type="unfinished">Vector2 A</translation>
    </message>
    <message id="VECTOR2_DISTANCE_PARAM0_TOOLTIP">
        <source>VECTOR2_DISTANCE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_DISTANCE_PARAM1_NAME">
        <source>VECTOR2_DISTANCE_PARAM1_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: const Vector2&amp;</comment>
        <translation type="unfinished">Vector2 B</translation>
    </message>
    <message id="VECTOR2_DISTANCE_PARAM1_TOOLTIP">
        <source>VECTOR2_DISTANCE_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_LESSEQUALTHAN_NAME">
        <source>VECTOR2_LESSEQUALTHAN_NAME</source>
        <comment>Class/Bus: Vector2  Event/Method: LessEqualThan</comment>
        <translation type="unfinished">Less Equal Than</translation>
    </message>
    <message id="VECTOR2_LESSEQUALTHAN_TOOLTIP">
        <source>VECTOR2_LESSEQUALTHAN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_LESSEQUALTHAN_CATEGORY">
        <source>VECTOR2_LESSEQUALTHAN_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_LESSEQUALTHAN_OUT_NAME">
        <source>VECTOR2_LESSEQUALTHAN_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_LESSEQUALTHAN_OUT_TOOLTIP">
        <source>VECTOR2_LESSEQUALTHAN_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_LESSEQUALTHAN_IN_NAME">
        <source>VECTOR2_LESSEQUALTHAN_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_LESSEQUALTHAN_IN_TOOLTIP">
        <source>VECTOR2_LESSEQUALTHAN_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_LESSEQUALTHAN_OUTPUT0_NAME">
        <source>VECTOR2_LESSEQUALTHAN_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="VECTOR2_LESSEQUALTHAN_OUTPUT0_TOOLTIP">
        <source>VECTOR2_LESSEQUALTHAN_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_LESSEQUALTHAN_PARAM0_NAME">
        <source>VECTOR2_LESSEQUALTHAN_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2*</comment>
        <translation></translation>
    </message>
    <message id="VECTOR2_LESSEQUALTHAN_PARAM0_TOOLTIP">
        <source>VECTOR2_LESSEQUALTHAN_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_LESSEQUALTHAN_PARAM1_NAME">
        <source>VECTOR2_LESSEQUALTHAN_PARAM1_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: const Vector2&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR2_LESSEQUALTHAN_PARAM1_TOOLTIP">
        <source>VECTOR2_LESSEQUALTHAN_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_NORMALIZESAFE_NAME">
        <source>VECTOR2_NORMALIZESAFE_NAME</source>
        <comment>Class/Bus: Vector2  Event/Method: NormalizeSafe</comment>
        <translation type="unfinished">Normalize Safe</translation>
    </message>
    <message id="VECTOR2_NORMALIZESAFE_TOOLTIP">
        <source>VECTOR2_NORMALIZESAFE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_NORMALIZESAFE_CATEGORY">
        <source>VECTOR2_NORMALIZESAFE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_NORMALIZESAFE_OUT_NAME">
        <source>VECTOR2_NORMALIZESAFE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_NORMALIZESAFE_OUT_TOOLTIP">
        <source>VECTOR2_NORMALIZESAFE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_NORMALIZESAFE_IN_NAME">
        <source>VECTOR2_NORMALIZESAFE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_NORMALIZESAFE_IN_TOOLTIP">
        <source>VECTOR2_NORMALIZESAFE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_NORMALIZESAFE_PARAM0_NAME">
        <source>VECTOR2_NORMALIZESAFE_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2*</comment>
        <translation></translation>
    </message>
    <message id="VECTOR2_NORMALIZESAFE_PARAM0_TOOLTIP">
        <source>VECTOR2_NORMALIZESAFE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_NORMALIZESAFE_PARAM1_NAME">
        <source>VECTOR2_NORMALIZESAFE_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="VECTOR2_NORMALIZESAFE_PARAM1_TOOLTIP">
        <source>VECTOR2_NORMALIZESAFE_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_MAX_NAME">
        <source>VECTOR2_MAX_NAME</source>
        <comment>Class/Bus: Vector2  Event/Method: GetMax</comment>
        <translation type="unfinished">Get Maximum</translation>
    </message>
    <message id="VECTOR2_MAX_TOOLTIP">
        <source>VECTOR2_MAX_TOOLTIP</source>
        <translation type="unfinished">Returns a Vector2 that contains the maximum elements of the two input Vector2&apos;s</translation>
    </message>
    <message id="VECTOR2_MAX_CATEGORY">
        <source>VECTOR2_MAX_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_MAX_OUT_NAME">
        <source>VECTOR2_MAX_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_MAX_OUT_TOOLTIP">
        <source>VECTOR2_MAX_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_MAX_IN_NAME">
        <source>VECTOR2_MAX_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_MAX_IN_TOOLTIP">
        <source>VECTOR2_MAX_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_MAX_OUTPUT0_NAME">
        <source>VECTOR2_MAX_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector2</comment>
        <translation type="unfinished">Vector2</translation>
    </message>
    <message id="VECTOR2_MAX_OUTPUT0_TOOLTIP">
        <source>VECTOR2_MAX_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_MAX_PARAM0_NAME">
        <source>VECTOR2_MAX_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2*</comment>
        <translation type="unfinished">Vector2 A</translation>
    </message>
    <message id="VECTOR2_MAX_PARAM0_TOOLTIP">
        <source>VECTOR2_MAX_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_MAX_PARAM1_NAME">
        <source>VECTOR2_MAX_PARAM1_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: const Vector2&amp;</comment>
        <translation type="unfinished">Vector2 B</translation>
    </message>
    <message id="VECTOR2_MAX_PARAM1_TOOLTIP">
        <source>VECTOR2_MAX_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETNORMALIZEDSAFE_NAME">
        <source>VECTOR2_GETNORMALIZEDSAFE_NAME</source>
        <comment>Class/Bus: Vector2  Event/Method: GetNormalizedSafe</comment>
        <translation type="unfinished">Normalize</translation>
    </message>
    <message id="VECTOR2_GETNORMALIZEDSAFE_TOOLTIP">
        <source>VECTOR2_GETNORMALIZEDSAFE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETNORMALIZEDSAFE_CATEGORY">
        <source>VECTOR2_GETNORMALIZEDSAFE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETNORMALIZEDSAFE_OUT_NAME">
        <source>VECTOR2_GETNORMALIZEDSAFE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETNORMALIZEDSAFE_OUT_TOOLTIP">
        <source>VECTOR2_GETNORMALIZEDSAFE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETNORMALIZEDSAFE_IN_NAME">
        <source>VECTOR2_GETNORMALIZEDSAFE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETNORMALIZEDSAFE_IN_TOOLTIP">
        <source>VECTOR2_GETNORMALIZEDSAFE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETNORMALIZEDSAFE_OUTPUT0_NAME">
        <source>VECTOR2_GETNORMALIZEDSAFE_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector2</comment>
        <translation type="unfinished">Vector2</translation>
    </message>
    <message id="VECTOR2_GETNORMALIZEDSAFE_OUTPUT0_TOOLTIP">
        <source>VECTOR2_GETNORMALIZEDSAFE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETNORMALIZEDSAFE_PARAM0_NAME">
        <source>VECTOR2_GETNORMALIZEDSAFE_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2*</comment>
        <translation type="unfinished">Vector2</translation>
    </message>
    <message id="VECTOR2_GETNORMALIZEDSAFE_PARAM0_TOOLTIP">
        <source>VECTOR2_GETNORMALIZEDSAFE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETNORMALIZEDSAFE_PARAM1_NAME">
        <source>VECTOR2_GETNORMALIZEDSAFE_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Tolerance</translation>
    </message>
    <message id="VECTOR2_GETNORMALIZEDSAFE_PARAM1_TOOLTIP">
        <source>VECTOR2_GETNORMALIZEDSAFE_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_DIVIDEBYVECTOR_NAME">
        <source>VECTOR2_DIVIDEBYVECTOR_NAME</source>
        <comment>Class/Bus: Vector2  Event/Method: DivideVector2</comment>
        <translation type="unfinished">Divide By Vector2</translation>
    </message>
    <message id="VECTOR2_DIVIDEBYVECTOR_TOOLTIP">
        <source>VECTOR2_DIVIDEBYVECTOR_TOOLTIP</source>
        <translation type="unfinished">Returns an element wise division, so the resulting Vector2 is [xA/xB, yA/yB]</translation>
    </message>
    <message id="VECTOR2_DIVIDEBYVECTOR_CATEGORY">
        <source>VECTOR2_DIVIDEBYVECTOR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_DIVIDEBYVECTOR_OUT_NAME">
        <source>VECTOR2_DIVIDEBYVECTOR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_DIVIDEBYVECTOR_OUT_TOOLTIP">
        <source>VECTOR2_DIVIDEBYVECTOR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_DIVIDEBYVECTOR_IN_NAME">
        <source>VECTOR2_DIVIDEBYVECTOR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_DIVIDEBYVECTOR_IN_TOOLTIP">
        <source>VECTOR2_DIVIDEBYVECTOR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_DIVIDEBYVECTOR_OUTPUT0_NAME">
        <source>VECTOR2_DIVIDEBYVECTOR_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector2</comment>
        <translation type="unfinished">Vector2</translation>
    </message>
    <message id="VECTOR2_DIVIDEBYVECTOR_OUTPUT0_TOOLTIP">
        <source>VECTOR2_DIVIDEBYVECTOR_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_DIVIDEBYVECTOR_PARAM0_NAME">
        <source>VECTOR2_DIVIDEBYVECTOR_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2*</comment>
        <translation type="unfinished">Vector2 A</translation>
    </message>
    <message id="VECTOR2_DIVIDEBYVECTOR_PARAM0_TOOLTIP">
        <source>VECTOR2_DIVIDEBYVECTOR_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_DIVIDEBYVECTOR_PARAM1_NAME">
        <source>VECTOR2_DIVIDEBYVECTOR_PARAM1_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: const Vector2&amp;</comment>
        <translation type="unfinished">Vector2 B</translation>
    </message>
    <message id="VECTOR2_DIVIDEBYVECTOR_PARAM1_TOOLTIP">
        <source>VECTOR2_DIVIDEBYVECTOR_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISGREATERTHAN_NAME">
        <source>VECTOR2_ISGREATERTHAN_NAME</source>
        <comment>Class/Bus: Vector2  Event/Method: IsGreaterThan</comment>
        <translation type="unfinished">Is Greater Than</translation>
    </message>
    <message id="VECTOR2_ISGREATERTHAN_TOOLTIP">
        <source>VECTOR2_ISGREATERTHAN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISGREATERTHAN_CATEGORY">
        <source>VECTOR2_ISGREATERTHAN_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISGREATERTHAN_OUT_NAME">
        <source>VECTOR2_ISGREATERTHAN_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISGREATERTHAN_OUT_TOOLTIP">
        <source>VECTOR2_ISGREATERTHAN_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISGREATERTHAN_IN_NAME">
        <source>VECTOR2_ISGREATERTHAN_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISGREATERTHAN_IN_TOOLTIP">
        <source>VECTOR2_ISGREATERTHAN_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISGREATERTHAN_OUTPUT0_NAME">
        <source>VECTOR2_ISGREATERTHAN_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="VECTOR2_ISGREATERTHAN_OUTPUT0_TOOLTIP">
        <source>VECTOR2_ISGREATERTHAN_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISGREATERTHAN_PARAM0_NAME">
        <source>VECTOR2_ISGREATERTHAN_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2*</comment>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISGREATERTHAN_PARAM0_TOOLTIP">
        <source>VECTOR2_ISGREATERTHAN_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISGREATERTHAN_PARAM1_NAME">
        <source>VECTOR2_ISGREATERTHAN_PARAM1_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: const Vector2&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISGREATERTHAN_PARAM1_TOOLTIP">
        <source>VECTOR2_ISGREATERTHAN_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETNORMALIZED_NAME">
        <source>VECTOR2_GETNORMALIZED_NAME</source>
        <comment>Class/Bus: Vector2  Event/Method: GetNormalized</comment>
        <translation type="unfinished">Get Normalized</translation>
    </message>
    <message id="VECTOR2_GETNORMALIZED_TOOLTIP">
        <source>VECTOR2_GETNORMALIZED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETNORMALIZED_CATEGORY">
        <source>VECTOR2_GETNORMALIZED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETNORMALIZED_OUT_NAME">
        <source>VECTOR2_GETNORMALIZED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETNORMALIZED_OUT_TOOLTIP">
        <source>VECTOR2_GETNORMALIZED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETNORMALIZED_IN_NAME">
        <source>VECTOR2_GETNORMALIZED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETNORMALIZED_IN_TOOLTIP">
        <source>VECTOR2_GETNORMALIZED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETNORMALIZED_OUTPUT0_NAME">
        <source>VECTOR2_GETNORMALIZED_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector2</comment>
        <translation>Vector2</translation>
    </message>
    <message id="VECTOR2_GETNORMALIZED_OUTPUT0_TOOLTIP">
        <source>VECTOR2_GETNORMALIZED_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETNORMALIZED_PARAM0_NAME">
        <source>VECTOR2_GETNORMALIZED_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2*</comment>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETNORMALIZED_PARAM0_TOOLTIP">
        <source>VECTOR2_GETNORMALIZED_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_MULTIPLYVECTOR2_NAME">
        <source>VECTOR2_MULTIPLYVECTOR2_NAME</source>
        <comment>Class/Bus: Vector2  Event/Method: MultiplyVector2</comment>
        <translation type="unfinished">Multiply By Vector2</translation>
    </message>
    <message id="VECTOR2_MULTIPLYVECTOR2_TOOLTIP">
        <source>VECTOR2_MULTIPLYVECTOR2_TOOLTIP</source>
        <translation type="unfinished">Returns an element wise multiplication, so the resulting Vector2 is [xA * xB, yA * yB]</translation>
    </message>
    <message id="VECTOR2_MULTIPLYVECTOR2_CATEGORY">
        <source>VECTOR2_MULTIPLYVECTOR2_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_MULTIPLYVECTOR2_OUT_NAME">
        <source>VECTOR2_MULTIPLYVECTOR2_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_MULTIPLYVECTOR2_OUT_TOOLTIP">
        <source>VECTOR2_MULTIPLYVECTOR2_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_MULTIPLYVECTOR2_IN_NAME">
        <source>VECTOR2_MULTIPLYVECTOR2_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_MULTIPLYVECTOR2_IN_TOOLTIP">
        <source>VECTOR2_MULTIPLYVECTOR2_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_MULTIPLYVECTOR2_OUTPUT0_NAME">
        <source>VECTOR2_MULTIPLYVECTOR2_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector2</comment>
        <translation type="unfinished">Vector2</translation>
    </message>
    <message id="VECTOR2_MULTIPLYVECTOR2_OUTPUT0_TOOLTIP">
        <source>VECTOR2_MULTIPLYVECTOR2_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_MULTIPLYVECTOR2_PARAM0_NAME">
        <source>VECTOR2_MULTIPLYVECTOR2_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2*</comment>
        <translation type="unfinished">Vector2</translation>
    </message>
    <message id="VECTOR2_MULTIPLYVECTOR2_PARAM0_TOOLTIP">
        <source>VECTOR2_MULTIPLYVECTOR2_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_MULTIPLYVECTOR2_PARAM1_NAME">
        <source>VECTOR2_MULTIPLYVECTOR2_PARAM1_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: const Vector2&amp;</comment>
        <translation type="unfinished">Vector2</translation>
    </message>
    <message id="VECTOR2_MULTIPLYVECTOR2_PARAM1_TOOLTIP">
        <source>VECTOR2_MULTIPLYVECTOR2_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_CREATESELECTCMPGREATER_NAME">
        <source>VECTOR2_CREATESELECTCMPGREATER_NAME</source>
        <comment>Class/Bus: Vector2  Event/Method: CreateSelectCmpGreater</comment>
        <translation type="unfinished">Create Select Cmp Greater</translation>
    </message>
    <message id="VECTOR2_CREATESELECTCMPGREATER_TOOLTIP">
        <source>VECTOR2_CREATESELECTCMPGREATER_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_CREATESELECTCMPGREATER_CATEGORY">
        <source>VECTOR2_CREATESELECTCMPGREATER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_CREATESELECTCMPGREATER_OUT_NAME">
        <source>VECTOR2_CREATESELECTCMPGREATER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_CREATESELECTCMPGREATER_OUT_TOOLTIP">
        <source>VECTOR2_CREATESELECTCMPGREATER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_CREATESELECTCMPGREATER_IN_NAME">
        <source>VECTOR2_CREATESELECTCMPGREATER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_CREATESELECTCMPGREATER_IN_TOOLTIP">
        <source>VECTOR2_CREATESELECTCMPGREATER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_CREATESELECTCMPGREATER_OUTPUT0_NAME">
        <source>VECTOR2_CREATESELECTCMPGREATER_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector2</comment>
        <translation>Vector2</translation>
    </message>
    <message id="VECTOR2_CREATESELECTCMPGREATER_OUTPUT0_TOOLTIP">
        <source>VECTOR2_CREATESELECTCMPGREATER_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_CREATESELECTCMPGREATER_PARAM0_NAME">
        <source>VECTOR2_CREATESELECTCMPGREATER_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: const Vector2&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR2_CREATESELECTCMPGREATER_PARAM0_TOOLTIP">
        <source>VECTOR2_CREATESELECTCMPGREATER_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_CREATESELECTCMPGREATER_PARAM1_NAME">
        <source>VECTOR2_CREATESELECTCMPGREATER_PARAM1_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: const Vector2&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR2_CREATESELECTCMPGREATER_PARAM1_TOOLTIP">
        <source>VECTOR2_CREATESELECTCMPGREATER_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_CREATESELECTCMPGREATER_PARAM2_NAME">
        <source>VECTOR2_CREATESELECTCMPGREATER_PARAM2_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: const Vector2&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR2_CREATESELECTCMPGREATER_PARAM2_TOOLTIP">
        <source>VECTOR2_CREATESELECTCMPGREATER_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_CREATESELECTCMPGREATER_PARAM3_NAME">
        <source>VECTOR2_CREATESELECTCMPGREATER_PARAM3_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: const Vector2&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR2_CREATESELECTCMPGREATER_PARAM3_TOOLTIP">
        <source>VECTOR2_CREATESELECTCMPGREATER_PARAM3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_SUBTRACT_NAME">
        <source>VECTOR2_SUBTRACT_NAME</source>
        <comment>Class/Bus: Vector2  Event/Method: Subtract</comment>
        <translation>Subtract</translation>
    </message>
    <message id="VECTOR2_SUBTRACT_TOOLTIP">
        <source>VECTOR2_SUBTRACT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_SUBTRACT_CATEGORY">
        <source>VECTOR2_SUBTRACT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_SUBTRACT_OUT_NAME">
        <source>VECTOR2_SUBTRACT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_SUBTRACT_OUT_TOOLTIP">
        <source>VECTOR2_SUBTRACT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_SUBTRACT_IN_NAME">
        <source>VECTOR2_SUBTRACT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_SUBTRACT_IN_TOOLTIP">
        <source>VECTOR2_SUBTRACT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_SUBTRACT_OUTPUT0_NAME">
        <source>VECTOR2_SUBTRACT_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector2</comment>
        <translation type="unfinished">Vector2</translation>
    </message>
    <message id="VECTOR2_SUBTRACT_OUTPUT0_TOOLTIP">
        <source>VECTOR2_SUBTRACT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_SUBTRACT_PARAM0_NAME">
        <source>VECTOR2_SUBTRACT_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2*</comment>
        <translation type="unfinished">Vector2</translation>
    </message>
    <message id="VECTOR2_SUBTRACT_PARAM0_TOOLTIP">
        <source>VECTOR2_SUBTRACT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_SUBTRACT_PARAM1_NAME">
        <source>VECTOR2_SUBTRACT_PARAM1_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: const Vector2&amp;</comment>
        <translation type="unfinished">Vector2</translation>
    </message>
    <message id="VECTOR2_SUBTRACT_PARAM1_TOOLTIP">
        <source>VECTOR2_SUBTRACT_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISGREATEREQUALTHAN_NAME">
        <source>VECTOR2_ISGREATEREQUALTHAN_NAME</source>
        <comment>Class/Bus: Vector2  Event/Method: IsGreaterEqualThan</comment>
        <translation type="unfinished">Is Greater Equal Than</translation>
    </message>
    <message id="VECTOR2_ISGREATEREQUALTHAN_TOOLTIP">
        <source>VECTOR2_ISGREATEREQUALTHAN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISGREATEREQUALTHAN_CATEGORY">
        <source>VECTOR2_ISGREATEREQUALTHAN_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISGREATEREQUALTHAN_OUT_NAME">
        <source>VECTOR2_ISGREATEREQUALTHAN_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISGREATEREQUALTHAN_OUT_TOOLTIP">
        <source>VECTOR2_ISGREATEREQUALTHAN_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISGREATEREQUALTHAN_IN_NAME">
        <source>VECTOR2_ISGREATEREQUALTHAN_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISGREATEREQUALTHAN_IN_TOOLTIP">
        <source>VECTOR2_ISGREATEREQUALTHAN_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISGREATEREQUALTHAN_OUTPUT0_NAME">
        <source>VECTOR2_ISGREATEREQUALTHAN_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="VECTOR2_ISGREATEREQUALTHAN_OUTPUT0_TOOLTIP">
        <source>VECTOR2_ISGREATEREQUALTHAN_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISGREATEREQUALTHAN_PARAM0_NAME">
        <source>VECTOR2_ISGREATEREQUALTHAN_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2*</comment>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISGREATEREQUALTHAN_PARAM0_TOOLTIP">
        <source>VECTOR2_ISGREATEREQUALTHAN_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISGREATEREQUALTHAN_PARAM1_NAME">
        <source>VECTOR2_ISGREATEREQUALTHAN_PARAM1_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: const Vector2&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR2_ISGREATEREQUALTHAN_PARAM1_TOOLTIP">
        <source>VECTOR2_ISGREATEREQUALTHAN_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ADD_NAME">
        <source>VECTOR2_ADD_NAME</source>
        <comment>Class/Bus: Vector2  Event/Method: Add</comment>
        <translation>Add</translation>
    </message>
    <message id="VECTOR2_ADD_TOOLTIP">
        <source>VECTOR2_ADD_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ADD_CATEGORY">
        <source>VECTOR2_ADD_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ADD_OUT_NAME">
        <source>VECTOR2_ADD_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ADD_OUT_TOOLTIP">
        <source>VECTOR2_ADD_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ADD_IN_NAME">
        <source>VECTOR2_ADD_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ADD_IN_TOOLTIP">
        <source>VECTOR2_ADD_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ADD_OUTPUT0_NAME">
        <source>VECTOR2_ADD_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector2</comment>
        <translation type="unfinished">Vector2</translation>
    </message>
    <message id="VECTOR2_ADD_OUTPUT0_TOOLTIP">
        <source>VECTOR2_ADD_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ADD_PARAM0_NAME">
        <source>VECTOR2_ADD_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2*</comment>
        <translation type="unfinished">Vector2 A</translation>
    </message>
    <message id="VECTOR2_ADD_PARAM0_TOOLTIP">
        <source>VECTOR2_ADD_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_ADD_PARAM1_NAME">
        <source>VECTOR2_ADD_PARAM1_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: const Vector2&amp;</comment>
        <translation type="unfinished">Vector2 B</translation>
    </message>
    <message id="VECTOR2_ADD_PARAM1_TOOLTIP">
        <source>VECTOR2_ADD_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_DIVIDEBYNUMBER_NAME">
        <source>VECTOR2_DIVIDEBYNUMBER_NAME</source>
        <comment>Class/Bus: Vector2  Event/Method: DivideFloat</comment>
        <translation type="unfinished">Divide By Number</translation>
    </message>
    <message id="VECTOR2_DIVIDEBYNUMBER_TOOLTIP">
        <source>VECTOR2_DIVIDEBYNUMBER_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_DIVIDEBYNUMBER_CATEGORY">
        <source>VECTOR2_DIVIDEBYNUMBER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_DIVIDEBYNUMBER_OUT_NAME">
        <source>VECTOR2_DIVIDEBYNUMBER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_DIVIDEBYNUMBER_OUT_TOOLTIP">
        <source>VECTOR2_DIVIDEBYNUMBER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_DIVIDEBYNUMBER_IN_NAME">
        <source>VECTOR2_DIVIDEBYNUMBER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_DIVIDEBYNUMBER_IN_TOOLTIP">
        <source>VECTOR2_DIVIDEBYNUMBER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_DIVIDEBYNUMBER_OUTPUT0_NAME">
        <source>VECTOR2_DIVIDEBYNUMBER_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector2</comment>
        <translation type="unfinished">Vector2</translation>
    </message>
    <message id="VECTOR2_DIVIDEBYNUMBER_OUTPUT0_TOOLTIP">
        <source>VECTOR2_DIVIDEBYNUMBER_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_DIVIDEBYNUMBER_PARAM0_NAME">
        <source>VECTOR2_DIVIDEBYNUMBER_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2*</comment>
        <translation type="unfinished">Vector2</translation>
    </message>
    <message id="VECTOR2_DIVIDEBYNUMBER_PARAM0_TOOLTIP">
        <source>VECTOR2_DIVIDEBYNUMBER_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_DIVIDEBYNUMBER_PARAM1_NAME">
        <source>VECTOR2_DIVIDEBYNUMBER_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Number</translation>
    </message>
    <message id="VECTOR2_DIVIDEBYNUMBER_PARAM1_TOOLTIP">
        <source>VECTOR2_DIVIDEBYNUMBER_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETSELECT_NAME">
        <source>VECTOR2_GETSELECT_NAME</source>
        <comment>Class/Bus: Vector2  Event/Method: GetSelect</comment>
        <translation type="unfinished">Get Select</translation>
    </message>
    <message id="VECTOR2_GETSELECT_TOOLTIP">
        <source>VECTOR2_GETSELECT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETSELECT_CATEGORY">
        <source>VECTOR2_GETSELECT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETSELECT_OUT_NAME">
        <source>VECTOR2_GETSELECT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETSELECT_OUT_TOOLTIP">
        <source>VECTOR2_GETSELECT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETSELECT_IN_NAME">
        <source>VECTOR2_GETSELECT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETSELECT_IN_TOOLTIP">
        <source>VECTOR2_GETSELECT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETSELECT_OUTPUT0_NAME">
        <source>VECTOR2_GETSELECT_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector2</comment>
        <translation>Vector2</translation>
    </message>
    <message id="VECTOR2_GETSELECT_OUTPUT0_TOOLTIP">
        <source>VECTOR2_GETSELECT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETSELECT_PARAM0_NAME">
        <source>VECTOR2_GETSELECT_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2*</comment>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETSELECT_PARAM0_TOOLTIP">
        <source>VECTOR2_GETSELECT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETSELECT_PARAM1_NAME">
        <source>VECTOR2_GETSELECT_PARAM1_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: const Vector2&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETSELECT_PARAM1_TOOLTIP">
        <source>VECTOR2_GETSELECT_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETSELECT_PARAM2_NAME">
        <source>VECTOR2_GETSELECT_PARAM2_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: const Vector2&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETSELECT_PARAM2_TOOLTIP">
        <source>VECTOR2_GETSELECT_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_SET_NAME">
        <source>VECTOR2_SET_NAME</source>
        <comment>Class/Bus: Vector2  Event/Method: Set</comment>
        <translation>Set</translation>
    </message>
    <message id="VECTOR2_SET_TOOLTIP">
        <source>VECTOR2_SET_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_SET_CATEGORY">
        <source>VECTOR2_SET_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_SET_OUT_NAME">
        <source>VECTOR2_SET_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_SET_OUT_TOOLTIP">
        <source>VECTOR2_SET_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_SET_IN_NAME">
        <source>VECTOR2_SET_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_SET_IN_TOOLTIP">
        <source>VECTOR2_SET_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_SET_PARAM0_NAME">
        <source>VECTOR2_SET_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2*</comment>
        <translation></translation>
    </message>
    <message id="VECTOR2_SET_PARAM0_TOOLTIP">
        <source>VECTOR2_SET_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_SET_PARAM1_NAME">
        <source>VECTOR2_SET_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="VECTOR2_SET_PARAM1_TOOLTIP">
        <source>VECTOR2_SET_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_SET_PARAM2_NAME">
        <source>VECTOR2_SET_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="VECTOR2_SET_PARAM2_TOOLTIP">
        <source>VECTOR2_SET_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETELEMENT_NAME">
        <source>VECTOR2_GETELEMENT_NAME</source>
        <comment>Class/Bus: Vector2  Event/Method: GetElement</comment>
        <translation type="unfinished">Get Element</translation>
    </message>
    <message id="VECTOR2_GETELEMENT_TOOLTIP">
        <source>VECTOR2_GETELEMENT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETELEMENT_OUT_NAME">
        <source>VECTOR2_GETELEMENT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETELEMENT_OUT_TOOLTIP">
        <source>VECTOR2_GETELEMENT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETELEMENT_IN_NAME">
        <source>VECTOR2_GETELEMENT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETELEMENT_IN_TOOLTIP">
        <source>VECTOR2_GETELEMENT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETELEMENT_CATEGORY">
        <source>VECTOR2_GETELEMENT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETELEMENT_OUTPUT0_NAME">
        <source>VECTOR2_GETELEMENT_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Element</translation>
    </message>
    <message id="VECTOR2_GETELEMENT_OUTPUT0_TOOLTIP">
        <source>VECTOR2_GETELEMENT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETELEMENT_PARAM0_NAME">
        <source>VECTOR2_GETELEMENT_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2*</comment>
        <translation type="unfinished">Vector2</translation>
    </message>
    <message id="VECTOR2_GETELEMENT_PARAM0_TOOLTIP">
        <source>VECTOR2_GETELEMENT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETELEMENT_PARAM1_NAME">
        <source>VECTOR2_GETELEMENT_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Index</translation>
    </message>
    <message id="VECTOR2_GETELEMENT_PARAM1_TOOLTIP">
        <source>VECTOR2_GETELEMENT_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The Index of the element to get [0,1]</translation>
    </message>
    <message id="VECTOR2_NORMALIZEWITHLENGTH_NAME">
        <source>VECTOR2_NORMALIZEWITHLENGTH_NAME</source>
        <comment>Class/Bus: Vector2  Event/Method: NormalizeWithLength</comment>
        <translation type="unfinished">Normalize With Length</translation>
    </message>
    <message id="VECTOR2_NORMALIZEWITHLENGTH_TOOLTIP">
        <source>VECTOR2_NORMALIZEWITHLENGTH_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_NORMALIZEWITHLENGTH_CATEGORY">
        <source>VECTOR2_NORMALIZEWITHLENGTH_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_NORMALIZEWITHLENGTH_OUT_NAME">
        <source>VECTOR2_NORMALIZEWITHLENGTH_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_NORMALIZEWITHLENGTH_OUT_TOOLTIP">
        <source>VECTOR2_NORMALIZEWITHLENGTH_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_NORMALIZEWITHLENGTH_IN_NAME">
        <source>VECTOR2_NORMALIZEWITHLENGTH_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_NORMALIZEWITHLENGTH_IN_TOOLTIP">
        <source>VECTOR2_NORMALIZEWITHLENGTH_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_NORMALIZEWITHLENGTH_OUTPUT0_NAME">
        <source>VECTOR2_NORMALIZEWITHLENGTH_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="VECTOR2_NORMALIZEWITHLENGTH_OUTPUT0_TOOLTIP">
        <source>VECTOR2_NORMALIZEWITHLENGTH_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_NORMALIZEWITHLENGTH_PARAM0_NAME">
        <source>VECTOR2_NORMALIZEWITHLENGTH_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2*</comment>
        <translation></translation>
    </message>
    <message id="VECTOR2_NORMALIZEWITHLENGTH_PARAM0_TOOLTIP">
        <source>VECTOR2_NORMALIZEWITHLENGTH_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETPERPENDICULAR_NAME">
        <source>VECTOR2_GETPERPENDICULAR_NAME</source>
        <comment>Class/Bus: Vector2  Event/Method: GetPerpendicular</comment>
        <translation type="unfinished">Get Perpendicular</translation>
    </message>
    <message id="VECTOR2_GETPERPENDICULAR_TOOLTIP">
        <source>VECTOR2_GETPERPENDICULAR_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETPERPENDICULAR_CATEGORY">
        <source>VECTOR2_GETPERPENDICULAR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETPERPENDICULAR_OUT_NAME">
        <source>VECTOR2_GETPERPENDICULAR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETPERPENDICULAR_OUT_TOOLTIP">
        <source>VECTOR2_GETPERPENDICULAR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETPERPENDICULAR_IN_NAME">
        <source>VECTOR2_GETPERPENDICULAR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETPERPENDICULAR_IN_TOOLTIP">
        <source>VECTOR2_GETPERPENDICULAR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETPERPENDICULAR_OUTPUT0_NAME">
        <source>VECTOR2_GETPERPENDICULAR_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector2</comment>
        <translation type="unfinished">Vector2</translation>
    </message>
    <message id="VECTOR2_GETPERPENDICULAR_OUTPUT0_TOOLTIP">
        <source>VECTOR2_GETPERPENDICULAR_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_GETPERPENDICULAR_PARAM0_NAME">
        <source>VECTOR2_GETPERPENDICULAR_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2*</comment>
        <translation type="unfinished">Vector2</translation>
    </message>
    <message id="VECTOR2_GETPERPENDICULAR_PARAM0_TOOLTIP">
        <source>VECTOR2_GETPERPENDICULAR_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_FROMVALUES_NAME">
        <source>VECTOR2_FROMVALUES_NAME</source>
        <comment>Class/Bus: Vector2  Event/Method: ConstructFromValues</comment>
        <translation type="unfinished">Create From Values</translation>
    </message>
    <message id="VECTOR2_FROMVALUES_TOOLTIP">
        <source>VECTOR2_FROMVALUES_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_FROMVALUES_CATEGORY">
        <source>VECTOR2_FROMVALUES_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_FROMVALUES_OUT_NAME">
        <source>VECTOR2_FROMVALUES_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_FROMVALUES_OUT_TOOLTIP">
        <source>VECTOR2_FROMVALUES_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_FROMVALUES_IN_NAME">
        <source>VECTOR2_FROMVALUES_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_FROMVALUES_IN_TOOLTIP">
        <source>VECTOR2_FROMVALUES_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_FROMVALUES_OUTPUT0_NAME">
        <source>VECTOR2_FROMVALUES_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector2</comment>
        <translation type="unfinished">Vector2</translation>
    </message>
    <message id="VECTOR2_FROMVALUES_OUTPUT0_TOOLTIP">
        <source>VECTOR2_FROMVALUES_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_FROMVALUES_PARAM0_NAME">
        <source>VECTOR2_FROMVALUES_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: VectorFloat</comment>
        <translation type="unfinished">X</translation>
    </message>
    <message id="VECTOR2_FROMVALUES_PARAM0_TOOLTIP">
        <source>VECTOR2_FROMVALUES_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_FROMVALUES_PARAM1_NAME">
        <source>VECTOR2_FROMVALUES_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: VectorFloat</comment>
        <translation type="unfinished">Y</translation>
    </message>
    <message id="VECTOR2_FROMVALUES_PARAM1_TOOLTIP">
        <source>VECTOR2_FROMVALUES_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_LENGTHSQUARED_NAME">
        <source>VECTOR2_LENGTHSQUARED_NAME</source>
        <comment>Class/Bus: VECTOR2  Event/Method: Contains</comment>
        <translation type="unfinished">Get Length Squared</translation>
    </message>
    <message id="VECTOR2_LENGTHSQUARED_TOOLTIP">
        <source>VECTOR2_LENGTHSQUARED_TOOLTIP</source>
        <translation type="unfinished">Returns the length of the Vector2 squared</translation>
    </message>
    <message id="VECTOR2_LENGTHSQUARED_CATEGORY">
        <source>VECTOR2_LENGTHSQUARED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_LENGTHSQUARED_OUT_NAME">
        <source>VECTOR2_LENGTHSQUARED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_LENGTHSQUARED_OUT_TOOLTIP">
        <source>VECTOR2_LENGTHSQUARED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_LENGTHSQUARED_IN_NAME">
        <source>VECTOR2_LENGTHSQUARED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_LENGTHSQUARED_IN_TOOLTIP">
        <source>VECTOR2_LENGTHSQUARED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_LENGTHSQUARED_OUTPUT0_NAME">
        <source>VECTOR2_LENGTHSQUARED_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Length Squared</translation>
    </message>
    <message id="VECTOR2_LENGTHSQUARED_OUTPUT0_TOOLTIP">
        <source>VECTOR2_LENGTHSQUARED_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_LENGTHSQUARED_PARAM0_NAME">
        <source>VECTOR2_LENGTHSQUARED_PARAM0_NAME</source>
        <comment>Simple Type: VECTOR2 C++ Type: VECTOR2*</comment>
        <translation type="unfinished">Vector2</translation>
    </message>
    <message id="VECTOR2_LENGTHSQUARED_PARAM0_TOOLTIP">
        <source>VECTOR2_LENGTHSQUARED_PARAM0_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="VECTOR2_TOPERPENDICULAR_NAME">
        <source>VECTOR2_TOPERPENDICULAR_NAME</source>
        <comment>Class/Bus: VECTOR2  Event/Method: Contains</comment>
        <translation type="unfinished">Make Perpendicular</translation>
    </message>
    <message id="VECTOR2_TOPERPENDICULAR_TOOLTIP">
        <source>VECTOR2_TOPERPENDICULAR_TOOLTIP</source>
        <translation type="unfinished">Returns a Vector2 that is perpendicular to the specified Vector2</translation>
    </message>
    <message id="VECTOR2_TOPERPENDICULAR_CATEGORY">
        <source>VECTOR2_TOPERPENDICULAR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_TOPERPENDICULAR_OUT_NAME">
        <source>VECTOR2_TOPERPENDICULAR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_TOPERPENDICULAR_OUT_TOOLTIP">
        <source>VECTOR2_TOPERPENDICULAR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_TOPERPENDICULAR_IN_NAME">
        <source>VECTOR2_TOPERPENDICULAR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_TOPERPENDICULAR_IN_TOOLTIP">
        <source>VECTOR2_TOPERPENDICULAR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_TOPERPENDICULAR_OUTPUT0_NAME">
        <source>VECTOR2_TOPERPENDICULAR_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Perpendicular Vector2</translation>
    </message>
    <message id="VECTOR2_TOPERPENDICULAR_OUTPUT0_TOOLTIP">
        <source>VECTOR2_TOPERPENDICULAR_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_TOPERPENDICULAR_PARAM0_NAME">
        <source>VECTOR2_TOPERPENDICULAR_PARAM0_NAME</source>
        <comment>Simple Type: VECTOR2 C++ Type: VECTOR2*</comment>
        <translation type="unfinished">Vector2</translation>
    </message>
    <message id="VECTOR2_TOPERPENDICULAR_PARAM0_TOOLTIP">
        <source>VECTOR2_TOPERPENDICULAR_PARAM0_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="VECTOR2_MULTIPLYBYVECTOR_NAME">
        <source>VECTOR2_MULTIPLYBYVECTOR_NAME</source>
        <comment>Class/Bus: VECTOR2  Event/Method: Contains</comment>
        <translation type="unfinished">Multiply</translation>
    </message>
    <message id="VECTOR2_MULTIPLYBYVECTOR_TOOLTIP">
        <source>VECTOR2_MULTIPLYBYVECTOR_TOOLTIP</source>
        <translation type="unfinished">Returns a Vector2 that is result of Multiplying Vector A by Vector B (A.x * B.x, A.y, B.y)</translation>
    </message>
    <message id="VECTOR2_MULTIPLYBYVECTOR_CATEGORY">
        <source>VECTOR2_MULTIPLYBYVECTOR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_MULTIPLYBYVECTOR_OUT_NAME">
        <source>VECTOR2_MULTIPLYBYVECTOR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_MULTIPLYBYVECTOR_OUT_TOOLTIP">
        <source>VECTOR2_MULTIPLYBYVECTOR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_MULTIPLYBYVECTOR_IN_NAME">
        <source>VECTOR2_MULTIPLYBYVECTOR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_MULTIPLYBYVECTOR_IN_TOOLTIP">
        <source>VECTOR2_MULTIPLYBYVECTOR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_MULTIPLYBYVECTOR_OUTPUT0_NAME">
        <source>VECTOR2_MULTIPLYBYVECTOR_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Perpendicular Vector2</translation>
    </message>
    <message id="VECTOR2_MULTIPLYBYVECTOR_OUTPUT0_TOOLTIP">
        <source>VECTOR2_MULTIPLYBYVECTOR_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Vector2</translation>
    </message>
    <message id="VECTOR2_MULTIPLYBYVECTOR_PARAM0_NAME">
        <source>VECTOR2_MULTIPLYBYVECTOR_PARAM0_NAME</source>
        <comment>Simple Type: VECTOR2 C++ Type: VECTOR2*</comment>
        <translation type="unfinished">Vector2 A</translation>
    </message>
    <message id="VECTOR2_MULTIPLYBYVECTOR_PARAM0_TOOLTIP">
        <source>VECTOR2_MULTIPLYBYVECTOR_PARAM0_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="VECTOR2_MULTIPLYBYVECTOR_PARAM1_NAME">
        <source>VECTOR2_MULTIPLYBYVECTOR_PARAM1_NAME</source>
        <comment>Simple Type: VECTOR2 C++ Type: VECTOR2*</comment>
        <translation type="unfinished">Vector2 B</translation>
    </message>
    <message id="VECTOR2_MULTIPLYBYVECTOR_PARAM1_TOOLTIP">
        <source>VECTOR2_MULTIPLYBYVECTOR_PARAM1_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="VECTOR2_SETX_NAME">
        <source>VECTOR2_SETX_NAME</source>
        <comment>Class/Bus: VECTOR2  Event/Method: Contains</comment>
        <translation type="unfinished">Set X</translation>
    </message>
    <message id="VECTOR2_SETX_TOOLTIP">
        <source>VECTOR2_SETX_TOOLTIP</source>
        <translation type="unfinished">Returns a Vector2 that is result of setting the input vector&apos;s X value to the supplied value.</translation>
    </message>
    <message id="VECTOR2_SETX_CATEGORY">
        <source>VECTOR2_SETX_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_SETX_OUT_NAME">
        <source>VECTOR2_SETX_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_SETX_OUT_TOOLTIP">
        <source>VECTOR2_SETX_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_SETX_IN_NAME">
        <source>VECTOR2_SETX_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_SETX_IN_TOOLTIP">
        <source>VECTOR2_SETX_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_SETX_OUTPUT0_NAME">
        <source>VECTOR2_SETX_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector 2</comment>
        <translation type="unfinished">Vector2</translation>
    </message>
    <message id="VECTOR2_SETX_OUTPUT0_TOOLTIP">
        <source>VECTOR2_SETX_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Vector2</translation>
    </message>
    <message id="VECTOR2_SETX_PARAM0_NAME">
        <source>VECTOR2_SETX_PARAM0_NAME</source>
        <comment>Simple Type: VECTOR2 C++ Type: VECTOR2*</comment>
        <translation type="unfinished">Vector2</translation>
    </message>
    <message id="VECTOR2_SETX_PARAM0_TOOLTIP">
        <source>VECTOR2_SETX_PARAM0_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="VECTOR2_SETX_PARAM1_NAME">
        <source>VECTOR2_SETX_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: Number</comment>
        <translation type="unfinished">X</translation>
    </message>
    <message id="VECTOR2_SETX_PARAM1_TOOLTIP">
        <source>VECTOR2_SETX_PARAM1_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="VECTOR2_SETY_NAME">
        <source>VECTOR2_SETY_NAME</source>
        <comment>Class/Bus: VECTOR2  Event/Method: Contains</comment>
        <translation type="unfinished">Set Y</translation>
    </message>
    <message id="VECTOR2_SETY_TOOLTIP">
        <source>VECTOR2_SETY_TOOLTIP</source>
        <translation type="unfinished">Returns a Vector2 that is result of setting the input vector&apos;s Y value to the supplied value.</translation>
    </message>
    <message id="VECTOR2_SETY_CATEGORY">
        <source>VECTOR2_SETY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_SETY_OUT_NAME">
        <source>VECTOR2_SETY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_SETY_OUT_TOOLTIP">
        <source>VECTOR2_SETY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_SETY_IN_NAME">
        <source>VECTOR2_SETY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_SETY_IN_TOOLTIP">
        <source>VECTOR2_SETY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR2_SETY_OUTPUT0_NAME">
        <source>VECTOR2_SETY_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector 2</comment>
        <translation type="unfinished">Vector2</translation>
    </message>
    <message id="VECTOR2_SETY_OUTPUT0_TOOLTIP">
        <source>VECTOR2_SETY_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Vector2</translation>
    </message>
    <message id="VECTOR2_SETY_PARAM0_NAME">
        <source>VECTOR2_SETY_PARAM0_NAME</source>
        <comment>Simple Type: VECTOR2 C++ Type: VECTOR2*</comment>
        <translation type="unfinished">Vector2</translation>
    </message>
    <message id="VECTOR2_SETY_PARAM0_TOOLTIP">
        <source>VECTOR2_SETY_PARAM0_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="VECTOR2_SETY_PARAM1_NAME">
        <source>VECTOR2_SETY_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: Number</comment>
        <translation type="unfinished">Y</translation>
    </message>
    <message id="VECTOR2_SETY_PARAM1_TOOLTIP">
        <source>VECTOR2_SETY_PARAM1_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>Method: Shadows</name>
    <message id="SHADOWS_NAME">
        <source>SHADOWS_NAME</source>
        <translation>Shadows</translation>
    </message>
    <message id="SHADOWS_TOOLTIP">
        <source>SHADOWS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SHADOWS_CATEGORY">
        <source>SHADOWS_CATEGORY</source>
        <translation>Rendering</translation>
    </message>
    <message id="SHADOWS_RECOMPUTESTATICSHADOWS_NAME">
        <source>SHADOWS_RECOMPUTESTATICSHADOWS_NAME</source>
        <comment>Class/Bus: Shadows  Event/Method: RecomputeStaticShadows</comment>
        <translation type="unfinished">Recompute Static Shadows</translation>
    </message>
    <message id="SHADOWS_RECOMPUTESTATICSHADOWS_TOOLTIP">
        <source>SHADOWS_RECOMPUTESTATICSHADOWS_TOOLTIP</source>
        <translation>Triggers recalculation of cached shadow maps</translation>
    </message>
    <message id="SHADOWS_RECOMPUTESTATICSHADOWS_CATEGORY">
        <source>SHADOWS_RECOMPUTESTATICSHADOWS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="SHADOWS_RECOMPUTESTATICSHADOWS_OUT_NAME">
        <source>SHADOWS_RECOMPUTESTATICSHADOWS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="SHADOWS_RECOMPUTESTATICSHADOWS_OUT_TOOLTIP">
        <source>SHADOWS_RECOMPUTESTATICSHADOWS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SHADOWS_RECOMPUTESTATICSHADOWS_IN_NAME">
        <source>SHADOWS_RECOMPUTESTATICSHADOWS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="SHADOWS_RECOMPUTESTATICSHADOWS_IN_TOOLTIP">
        <source>SHADOWS_RECOMPUTESTATICSHADOWS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SHADOWS_RECOMPUTESTATICSHADOWS_PARAM0_NAME">
        <source>SHADOWS_RECOMPUTESTATICSHADOWS_PARAM0_NAME</source>
        <comment>Simple Type: Aabb C++ Type: const Aabb&amp;</comment>
        <translation type="unfinished">Bounds</translation>
    </message>
    <message id="SHADOWS_RECOMPUTESTATICSHADOWS_PARAM0_TOOLTIP">
        <source>SHADOWS_RECOMPUTESTATICSHADOWS_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Specifies the area where shadow maps should be recomputed</translation>
    </message>
    <message id="SHADOWS_RECOMPUTESTATICSHADOWS_PARAM1_NAME">
        <source>SHADOWS_RECOMPUTESTATICSHADOWS_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Next Cascade Scale</translation>
    </message>
    <message id="SHADOWS_RECOMPUTESTATICSHADOWS_PARAM1_TOOLTIP">
        <source>SHADOWS_RECOMPUTESTATICSHADOWS_PARAM1_TOOLTIP</source>
        <translation>Bounding boxes for subsequent cached cascades are scaled versions of the preceding cascades, based on this multiplier</translation>
    </message>
</context>
<context>
    <name>Method: Color</name>
    <message id="COLOR_NAME">
        <source>COLOR_NAME</source>
        <translation>Color</translation>
    </message>
    <message id="COLOR_TOOLTIP">
        <source>COLOR_TOOLTIP</source>
        <translation type="unfinished">A variable that stores color values for Red, Green, Blue, and Alpha channels (RGBA) [Min = 0, Max = 255]</translation>
    </message>
    <message id="COLOR_CATEGORY">
        <source>COLOR_CATEGORY</source>
        <translation type="unfinished">Math</translation>
    </message>
    <message id="COLOR_FROMVECTOR3_NAME">
        <source>COLOR_FROMVECTOR3_NAME</source>
        <comment>Class/Bus: Color  Event/Method: CreateFromVector3</comment>
        <translation>Create From Vector3</translation>
    </message>
    <message id="COLOR_FROMVECTOR3_TOOLTIP">
        <source>COLOR_FROMVECTOR3_TOOLTIP</source>
        <translation type="unfinished">Converts a Vector3 (R,G,B) into a Color object</translation>
    </message>
    <message id="COLOR_FROMVECTOR3_CATEGORY">
        <source>COLOR_FROMVECTOR3_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="COLOR_FROMVECTOR3_OUT_NAME">
        <source>COLOR_FROMVECTOR3_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="COLOR_FROMVECTOR3_OUT_TOOLTIP">
        <source>COLOR_FROMVECTOR3_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_FROMVECTOR3_IN_NAME">
        <source>COLOR_FROMVECTOR3_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="COLOR_FROMVECTOR3_IN_TOOLTIP">
        <source>COLOR_FROMVECTOR3_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_FROMVECTOR3_OUTPUT0_NAME">
        <source>COLOR_FROMVECTOR3_OUTPUT0_NAME</source>
        <comment>C++ Type: const Color</comment>
        <translation>Color</translation>
    </message>
    <message id="COLOR_FROMVECTOR3_OUTPUT0_TOOLTIP">
        <source>COLOR_FROMVECTOR3_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_FROMVECTOR3_PARAM0_NAME">
        <source>COLOR_FROMVECTOR3_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="COLOR_FROMVECTOR3_PARAM0_TOOLTIP">
        <source>COLOR_FROMVECTOR3_PARAM0_TOOLTIP</source>
        <translation type="unfinished">A Vector3 containing R,G,B values ranging from 0 to 1 inclusive</translation>
    </message>
    <message id="COLOR_ISGREATERTHAN_NAME">
        <source>COLOR_ISGREATERTHAN_NAME</source>
        <comment>Class/Bus: Color  Event/Method: IsGreaterThan</comment>
        <translation type="unfinished">Is Greater Than</translation>
    </message>
    <message id="COLOR_ISGREATERTHAN_TOOLTIP">
        <source>COLOR_ISGREATERTHAN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_ISGREATERTHAN_CATEGORY">
        <source>COLOR_ISGREATERTHAN_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="COLOR_ISGREATERTHAN_OUT_NAME">
        <source>COLOR_ISGREATERTHAN_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="COLOR_ISGREATERTHAN_OUT_TOOLTIP">
        <source>COLOR_ISGREATERTHAN_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_ISGREATERTHAN_IN_NAME">
        <source>COLOR_ISGREATERTHAN_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="COLOR_ISGREATERTHAN_IN_TOOLTIP">
        <source>COLOR_ISGREATERTHAN_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_ISGREATERTHAN_OUTPUT0_NAME">
        <source>COLOR_ISGREATERTHAN_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="COLOR_ISGREATERTHAN_OUTPUT0_TOOLTIP">
        <source>COLOR_ISGREATERTHAN_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_ISGREATERTHAN_PARAM0_NAME">
        <source>COLOR_ISGREATERTHAN_PARAM0_NAME</source>
        <comment>Simple Type: Color C++ Type: Color*</comment>
        <translation></translation>
    </message>
    <message id="COLOR_ISGREATERTHAN_PARAM0_TOOLTIP">
        <source>COLOR_ISGREATERTHAN_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_ISGREATERTHAN_PARAM1_NAME">
        <source>COLOR_ISGREATERTHAN_PARAM1_NAME</source>
        <comment>Simple Type: Color C++ Type: const Color&amp;</comment>
        <translation></translation>
    </message>
    <message id="COLOR_ISGREATERTHAN_PARAM1_TOOLTIP">
        <source>COLOR_ISGREATERTHAN_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_TOSTRING_NAME">
        <source>COLOR_TOSTRING_NAME</source>
        <comment>Class/Bus: Color  Event/Method: ToString</comment>
        <translation type="unfinished">Convert Color To String</translation>
    </message>
    <message id="COLOR_TOSTRING_TOOLTIP">
        <source>COLOR_TOSTRING_TOOLTIP</source>
        <translation type="unfinished">Converts a Color object to a String</translation>
    </message>
    <message id="COLOR_TOSTRING_CATEGORY">
        <source>COLOR_TOSTRING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="COLOR_TOSTRING_OUT_NAME">
        <source>COLOR_TOSTRING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="COLOR_TOSTRING_OUT_TOOLTIP">
        <source>COLOR_TOSTRING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_TOSTRING_IN_NAME">
        <source>COLOR_TOSTRING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="COLOR_TOSTRING_IN_TOOLTIP">
        <source>COLOR_TOSTRING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_TOSTRING_OUTPUT0_NAME">
        <source>COLOR_TOSTRING_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation>String</translation>
    </message>
    <message id="COLOR_TOSTRING_OUTPUT0_TOOLTIP">
        <source>COLOR_TOSTRING_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_TOSTRING_PARAM0_NAME">
        <source>COLOR_TOSTRING_PARAM0_NAME</source>
        <comment>Simple Type: Color C++ Type: const Color&amp;</comment>
        <translation type="unfinished">Color</translation>
    </message>
    <message id="COLOR_TOSTRING_PARAM0_TOOLTIP">
        <source>COLOR_TOSTRING_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_DOT3_NAME">
        <source>COLOR_DOT3_NAME</source>
        <comment>Class/Bus: Color  Event/Method: Dot3</comment>
        <translation></translation>
    </message>
    <message id="COLOR_DOT3_TOOLTIP">
        <source>COLOR_DOT3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_DOT3_CATEGORY">
        <source>COLOR_DOT3_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="COLOR_DOT3_OUT_NAME">
        <source>COLOR_DOT3_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="COLOR_DOT3_OUT_TOOLTIP">
        <source>COLOR_DOT3_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_DOT3_IN_NAME">
        <source>COLOR_DOT3_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="COLOR_DOT3_IN_TOOLTIP">
        <source>COLOR_DOT3_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_DOT3_OUTPUT0_NAME">
        <source>COLOR_DOT3_OUTPUT0_NAME</source>
        <comment>C++ Type: const VectorFloat</comment>
        <translation></translation>
    </message>
    <message id="COLOR_DOT3_OUTPUT0_TOOLTIP">
        <source>COLOR_DOT3_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_DOT3_PARAM0_NAME">
        <source>COLOR_DOT3_PARAM0_NAME</source>
        <comment>Simple Type: Color C++ Type: Color*</comment>
        <translation></translation>
    </message>
    <message id="COLOR_DOT3_PARAM0_TOOLTIP">
        <source>COLOR_DOT3_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_DOT3_PARAM1_NAME">
        <source>COLOR_DOT3_PARAM1_NAME</source>
        <comment>Simple Type: Color C++ Type: const Color&amp;</comment>
        <translation></translation>
    </message>
    <message id="COLOR_DOT3_PARAM1_TOOLTIP">
        <source>COLOR_DOT3_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_FROMU32_NAME">
        <source>COLOR_FROMU32_NAME</source>
        <comment>Class/Bus: Color  Event/Method: FromU32</comment>
        <translation></translation>
    </message>
    <message id="COLOR_FROMU32_TOOLTIP">
        <source>COLOR_FROMU32_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_FROMU32_CATEGORY">
        <source>COLOR_FROMU32_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="COLOR_FROMU32_OUT_NAME">
        <source>COLOR_FROMU32_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="COLOR_FROMU32_OUT_TOOLTIP">
        <source>COLOR_FROMU32_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_FROMU32_IN_NAME">
        <source>COLOR_FROMU32_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="COLOR_FROMU32_IN_TOOLTIP">
        <source>COLOR_FROMU32_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_FROMU32_PARAM0_NAME">
        <source>COLOR_FROMU32_PARAM0_NAME</source>
        <comment>Simple Type: Color C++ Type: Color*</comment>
        <translation></translation>
    </message>
    <message id="COLOR_FROMU32_PARAM0_TOOLTIP">
        <source>COLOR_FROMU32_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_FROMU32_PARAM1_NAME">
        <source>COLOR_FROMU32_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation></translation>
    </message>
    <message id="COLOR_FROMU32_PARAM1_TOOLTIP">
        <source>COLOR_FROMU32_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_LINEARTOGAMMA_NAME">
        <source>COLOR_LINEARTOGAMMA_NAME</source>
        <comment>Class/Bus: Color  Event/Method: LinearToGamma</comment>
        <translation type="unfinished">Convert Linear To Gamma</translation>
    </message>
    <message id="COLOR_LINEARTOGAMMA_TOOLTIP">
        <source>COLOR_LINEARTOGAMMA_TOOLTIP</source>
        <translation type="unfinished">Converts a Color from Linear to Gamma correct space</translation>
    </message>
    <message id="COLOR_LINEARTOGAMMA_CATEGORY">
        <source>COLOR_LINEARTOGAMMA_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="COLOR_LINEARTOGAMMA_OUT_NAME">
        <source>COLOR_LINEARTOGAMMA_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="COLOR_LINEARTOGAMMA_OUT_TOOLTIP">
        <source>COLOR_LINEARTOGAMMA_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_LINEARTOGAMMA_IN_NAME">
        <source>COLOR_LINEARTOGAMMA_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="COLOR_LINEARTOGAMMA_IN_TOOLTIP">
        <source>COLOR_LINEARTOGAMMA_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_LINEARTOGAMMA_OUTPUT0_NAME">
        <source>COLOR_LINEARTOGAMMA_OUTPUT0_NAME</source>
        <comment>C++ Type: Color</comment>
        <translation type="unfinished">Gamma Color</translation>
    </message>
    <message id="COLOR_LINEARTOGAMMA_OUTPUT0_TOOLTIP">
        <source>COLOR_LINEARTOGAMMA_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Color in Gamma Correct space</translation>
    </message>
    <message id="COLOR_LINEARTOGAMMA_PARAM0_NAME">
        <source>COLOR_LINEARTOGAMMA_PARAM0_NAME</source>
        <comment>Simple Type: Color C++ Type: Color*</comment>
        <translation type="unfinished">Linear Color</translation>
    </message>
    <message id="COLOR_LINEARTOGAMMA_PARAM0_TOOLTIP">
        <source>COLOR_LINEARTOGAMMA_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Color in Linear space</translation>
    </message>
    <message id="COLOR_TOU32_NAME">
        <source>COLOR_TOU32_NAME</source>
        <comment>Class/Bus: Color  Event/Method: ToU32</comment>
        <translation></translation>
    </message>
    <message id="COLOR_TOU32_TOOLTIP">
        <source>COLOR_TOU32_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_TOU32_CATEGORY">
        <source>COLOR_TOU32_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="COLOR_TOU32_OUT_NAME">
        <source>COLOR_TOU32_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="COLOR_TOU32_OUT_TOOLTIP">
        <source>COLOR_TOU32_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_TOU32_IN_NAME">
        <source>COLOR_TOU32_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="COLOR_TOU32_IN_TOOLTIP">
        <source>COLOR_TOU32_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_TOU32_OUTPUT0_NAME">
        <source>COLOR_TOU32_OUTPUT0_NAME</source>
        <comment>C++ Type: unsigned int</comment>
        <translation>Number</translation>
    </message>
    <message id="COLOR_TOU32_OUTPUT0_TOOLTIP">
        <source>COLOR_TOU32_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_TOU32_PARAM0_NAME">
        <source>COLOR_TOU32_PARAM0_NAME</source>
        <comment>Simple Type: Color C++ Type: Color*</comment>
        <translation>Color</translation>
    </message>
    <message id="COLOR_TOU32_PARAM0_TOOLTIP">
        <source>COLOR_TOU32_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_ONE_NAME">
        <source>COLOR_ONE_NAME</source>
        <comment>Class/Bus: Color  Event/Method: CreateOne</comment>
        <translation></translation>
    </message>
    <message id="COLOR_ONE_TOOLTIP">
        <source>COLOR_ONE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_ONE_CATEGORY">
        <source>COLOR_ONE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="COLOR_ONE_OUT_NAME">
        <source>COLOR_ONE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="COLOR_ONE_OUT_TOOLTIP">
        <source>COLOR_ONE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_ONE_IN_NAME">
        <source>COLOR_ONE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="COLOR_ONE_IN_TOOLTIP">
        <source>COLOR_ONE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_ONE_OUTPUT0_NAME">
        <source>COLOR_ONE_OUTPUT0_NAME</source>
        <comment>C++ Type: const Color</comment>
        <translation>Color</translation>
    </message>
    <message id="COLOR_ONE_OUTPUT0_TOOLTIP">
        <source>COLOR_ONE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_ISLESSTHAN_NAME">
        <source>COLOR_ISLESSTHAN_NAME</source>
        <comment>Class/Bus: Color  Event/Method: IsLessThan</comment>
        <translation type="unfinished">Is Less Than</translation>
    </message>
    <message id="COLOR_ISLESSTHAN_TOOLTIP">
        <source>COLOR_ISLESSTHAN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_ISLESSTHAN_CATEGORY">
        <source>COLOR_ISLESSTHAN_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="COLOR_ISLESSTHAN_OUT_NAME">
        <source>COLOR_ISLESSTHAN_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="COLOR_ISLESSTHAN_OUT_TOOLTIP">
        <source>COLOR_ISLESSTHAN_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_ISLESSTHAN_IN_NAME">
        <source>COLOR_ISLESSTHAN_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="COLOR_ISLESSTHAN_IN_TOOLTIP">
        <source>COLOR_ISLESSTHAN_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_ISLESSTHAN_OUTPUT0_NAME">
        <source>COLOR_ISLESSTHAN_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="COLOR_ISLESSTHAN_OUTPUT0_TOOLTIP">
        <source>COLOR_ISLESSTHAN_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_ISLESSTHAN_PARAM0_NAME">
        <source>COLOR_ISLESSTHAN_PARAM0_NAME</source>
        <comment>Simple Type: Color C++ Type: Color*</comment>
        <translation></translation>
    </message>
    <message id="COLOR_ISLESSTHAN_PARAM0_TOOLTIP">
        <source>COLOR_ISLESSTHAN_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_ISLESSTHAN_PARAM1_NAME">
        <source>COLOR_ISLESSTHAN_PARAM1_NAME</source>
        <comment>Simple Type: Color C++ Type: const Color&amp;</comment>
        <translation></translation>
    </message>
    <message id="COLOR_ISLESSTHAN_PARAM1_TOOLTIP">
        <source>COLOR_ISLESSTHAN_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_EQUAL_NAME">
        <source>COLOR_EQUAL_NAME</source>
        <comment>Class/Bus: Color  Event/Method: Equal</comment>
        <translation>Equal</translation>
    </message>
    <message id="COLOR_EQUAL_TOOLTIP">
        <source>COLOR_EQUAL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_EQUAL_CATEGORY">
        <source>COLOR_EQUAL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="COLOR_EQUAL_OUT_NAME">
        <source>COLOR_EQUAL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="COLOR_EQUAL_OUT_TOOLTIP">
        <source>COLOR_EQUAL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_EQUAL_IN_NAME">
        <source>COLOR_EQUAL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="COLOR_EQUAL_IN_TOOLTIP">
        <source>COLOR_EQUAL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_EQUAL_OUTPUT0_NAME">
        <source>COLOR_EQUAL_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="COLOR_EQUAL_OUTPUT0_TOOLTIP">
        <source>COLOR_EQUAL_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_EQUAL_PARAM0_NAME">
        <source>COLOR_EQUAL_PARAM0_NAME</source>
        <comment>Simple Type: Color C++ Type: Color*</comment>
        <translation></translation>
    </message>
    <message id="COLOR_EQUAL_PARAM0_TOOLTIP">
        <source>COLOR_EQUAL_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_EQUAL_PARAM1_NAME">
        <source>COLOR_EQUAL_PARAM1_NAME</source>
        <comment>Simple Type: Color C++ Type: const Color&amp;</comment>
        <translation></translation>
    </message>
    <message id="COLOR_EQUAL_PARAM1_TOOLTIP">
        <source>COLOR_EQUAL_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_SETELEMENT_NAME">
        <source>COLOR_SETELEMENT_NAME</source>
        <comment>Class/Bus: Color  Event/Method: SetElement</comment>
        <translation type="unfinished">Set Element</translation>
    </message>
    <message id="COLOR_SETELEMENT_TOOLTIP">
        <source>COLOR_SETELEMENT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_SETELEMENT_CATEGORY">
        <source>COLOR_SETELEMENT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="COLOR_SETELEMENT_OUT_NAME">
        <source>COLOR_SETELEMENT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="COLOR_SETELEMENT_OUT_TOOLTIP">
        <source>COLOR_SETELEMENT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_SETELEMENT_IN_NAME">
        <source>COLOR_SETELEMENT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="COLOR_SETELEMENT_IN_TOOLTIP">
        <source>COLOR_SETELEMENT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_SETELEMENT_PARAM0_NAME">
        <source>COLOR_SETELEMENT_PARAM0_NAME</source>
        <comment>Simple Type: Color C++ Type: Color*</comment>
        <translation></translation>
    </message>
    <message id="COLOR_SETELEMENT_PARAM0_TOOLTIP">
        <source>COLOR_SETELEMENT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_SETELEMENT_PARAM1_NAME">
        <source>COLOR_SETELEMENT_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation></translation>
    </message>
    <message id="COLOR_SETELEMENT_PARAM1_TOOLTIP">
        <source>COLOR_SETELEMENT_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_SETELEMENT_PARAM2_NAME">
        <source>COLOR_SETELEMENT_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation></translation>
    </message>
    <message id="COLOR_SETELEMENT_PARAM2_TOOLTIP">
        <source>COLOR_SETELEMENT_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_FROMU32GAMMATOLINEAR_NAME">
        <source>COLOR_FROMU32GAMMATOLINEAR_NAME</source>
        <comment>Class/Bus: Color  Event/Method: FromU32GammaToLinear</comment>
        <translation>FromU32GammaToLinear</translation>
    </message>
    <message id="COLOR_FROMU32GAMMATOLINEAR_TOOLTIP">
        <source>COLOR_FROMU32GAMMATOLINEAR_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_FROMU32GAMMATOLINEAR_CATEGORY">
        <source>COLOR_FROMU32GAMMATOLINEAR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="COLOR_FROMU32GAMMATOLINEAR_OUT_NAME">
        <source>COLOR_FROMU32GAMMATOLINEAR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="COLOR_FROMU32GAMMATOLINEAR_OUT_TOOLTIP">
        <source>COLOR_FROMU32GAMMATOLINEAR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_FROMU32GAMMATOLINEAR_IN_NAME">
        <source>COLOR_FROMU32GAMMATOLINEAR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="COLOR_FROMU32GAMMATOLINEAR_IN_TOOLTIP">
        <source>COLOR_FROMU32GAMMATOLINEAR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_FROMU32GAMMATOLINEAR_PARAM0_NAME">
        <source>COLOR_FROMU32GAMMATOLINEAR_PARAM0_NAME</source>
        <comment>Simple Type: Color C++ Type: Color*</comment>
        <translation></translation>
    </message>
    <message id="COLOR_FROMU32GAMMATOLINEAR_PARAM0_TOOLTIP">
        <source>COLOR_FROMU32GAMMATOLINEAR_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_FROMU32GAMMATOLINEAR_PARAM1_NAME">
        <source>COLOR_FROMU32GAMMATOLINEAR_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation></translation>
    </message>
    <message id="COLOR_FROMU32GAMMATOLINEAR_PARAM1_TOOLTIP">
        <source>COLOR_FROMU32GAMMATOLINEAR_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_MULTIPLYBYCOLOR_NAME">
        <source>COLOR_MULTIPLYBYCOLOR_NAME</source>
        <comment>Class/Bus: Color  Event/Method: MultiplyColor</comment>
        <translation type="unfinished">Multiply</translation>
    </message>
    <message id="COLOR_MULTIPLYBYCOLOR_TOOLTIP">
        <source>COLOR_MULTIPLYBYCOLOR_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_MULTIPLYBYCOLOR_CATEGORY">
        <source>COLOR_MULTIPLYBYCOLOR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="COLOR_MULTIPLYBYCOLOR_OUT_NAME">
        <source>COLOR_MULTIPLYBYCOLOR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="COLOR_MULTIPLYBYCOLOR_OUT_TOOLTIP">
        <source>COLOR_MULTIPLYBYCOLOR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_MULTIPLYBYCOLOR_IN_NAME">
        <source>COLOR_MULTIPLYBYCOLOR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="COLOR_MULTIPLYBYCOLOR_IN_TOOLTIP">
        <source>COLOR_MULTIPLYBYCOLOR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_MULTIPLYBYCOLOR_OUTPUT0_NAME">
        <source>COLOR_MULTIPLYBYCOLOR_OUTPUT0_NAME</source>
        <comment>C++ Type: const Color</comment>
        <translation>Color</translation>
    </message>
    <message id="COLOR_MULTIPLYBYCOLOR_OUTPUT0_TOOLTIP">
        <source>COLOR_MULTIPLYBYCOLOR_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_MULTIPLYBYCOLOR_PARAM0_NAME">
        <source>COLOR_MULTIPLYBYCOLOR_PARAM0_NAME</source>
        <comment>Simple Type: Color C++ Type: Color*</comment>
        <translation></translation>
    </message>
    <message id="COLOR_MULTIPLYBYCOLOR_PARAM0_TOOLTIP">
        <source>COLOR_MULTIPLYBYCOLOR_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_MULTIPLYBYCOLOR_PARAM1_NAME">
        <source>COLOR_MULTIPLYBYCOLOR_PARAM1_NAME</source>
        <comment>Simple Type: Color C++ Type: const Color&amp;</comment>
        <translation></translation>
    </message>
    <message id="COLOR_MULTIPLYBYCOLOR_PARAM1_TOOLTIP">
        <source>COLOR_MULTIPLYBYCOLOR_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_DOT_NAME">
        <source>COLOR_DOT_NAME</source>
        <comment>Class/Bus: Color  Event/Method: Dot</comment>
        <translation>Dot</translation>
    </message>
    <message id="COLOR_DOT_TOOLTIP">
        <source>COLOR_DOT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_DOT_CATEGORY">
        <source>COLOR_DOT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="COLOR_DOT_OUT_NAME">
        <source>COLOR_DOT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="COLOR_DOT_OUT_TOOLTIP">
        <source>COLOR_DOT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_DOT_IN_NAME">
        <source>COLOR_DOT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="COLOR_DOT_IN_TOOLTIP">
        <source>COLOR_DOT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_DOT_OUTPUT0_NAME">
        <source>COLOR_DOT_OUTPUT0_NAME</source>
        <comment>C++ Type: const VectorFloat</comment>
        <translation>Number</translation>
    </message>
    <message id="COLOR_DOT_OUTPUT0_TOOLTIP">
        <source>COLOR_DOT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_DOT_PARAM0_NAME">
        <source>COLOR_DOT_PARAM0_NAME</source>
        <comment>Simple Type: Color C++ Type: Color*</comment>
        <translation></translation>
    </message>
    <message id="COLOR_DOT_PARAM0_TOOLTIP">
        <source>COLOR_DOT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_DOT_PARAM1_NAME">
        <source>COLOR_DOT_PARAM1_NAME</source>
        <comment>Simple Type: Color C++ Type: const Color&amp;</comment>
        <translation></translation>
    </message>
    <message id="COLOR_DOT_PARAM1_TOOLTIP">
        <source>COLOR_DOT_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_TOU32LINEARTOGAMMA_NAME">
        <source>COLOR_TOU32LINEARTOGAMMA_NAME</source>
        <comment>Class/Bus: Color  Event/Method: ToU32LinearToGamma</comment>
        <translation>ToU32LinearToGamma</translation>
    </message>
    <message id="COLOR_TOU32LINEARTOGAMMA_TOOLTIP">
        <source>COLOR_TOU32LINEARTOGAMMA_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_TOU32LINEARTOGAMMA_CATEGORY">
        <source>COLOR_TOU32LINEARTOGAMMA_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="COLOR_TOU32LINEARTOGAMMA_OUT_NAME">
        <source>COLOR_TOU32LINEARTOGAMMA_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="COLOR_TOU32LINEARTOGAMMA_OUT_TOOLTIP">
        <source>COLOR_TOU32LINEARTOGAMMA_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_TOU32LINEARTOGAMMA_IN_NAME">
        <source>COLOR_TOU32LINEARTOGAMMA_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="COLOR_TOU32LINEARTOGAMMA_IN_TOOLTIP">
        <source>COLOR_TOU32LINEARTOGAMMA_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_TOU32LINEARTOGAMMA_OUTPUT0_NAME">
        <source>COLOR_TOU32LINEARTOGAMMA_OUTPUT0_NAME</source>
        <comment>C++ Type: unsigned int</comment>
        <translation>Number</translation>
    </message>
    <message id="COLOR_TOU32LINEARTOGAMMA_OUTPUT0_TOOLTIP">
        <source>COLOR_TOU32LINEARTOGAMMA_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_TOU32LINEARTOGAMMA_PARAM0_NAME">
        <source>COLOR_TOU32LINEARTOGAMMA_PARAM0_NAME</source>
        <comment>Simple Type: Color C++ Type: Color*</comment>
        <translation></translation>
    </message>
    <message id="COLOR_TOU32LINEARTOGAMMA_PARAM0_TOOLTIP">
        <source>COLOR_TOU32LINEARTOGAMMA_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_LESSEQUALTHAN_NAME">
        <source>COLOR_LESSEQUALTHAN_NAME</source>
        <comment>Class/Bus: Color  Event/Method: LessEqualThan</comment>
        <translation type="unfinished">Less Equal Than</translation>
    </message>
    <message id="COLOR_LESSEQUALTHAN_TOOLTIP">
        <source>COLOR_LESSEQUALTHAN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_LESSEQUALTHAN_CATEGORY">
        <source>COLOR_LESSEQUALTHAN_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="COLOR_LESSEQUALTHAN_OUT_NAME">
        <source>COLOR_LESSEQUALTHAN_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="COLOR_LESSEQUALTHAN_OUT_TOOLTIP">
        <source>COLOR_LESSEQUALTHAN_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_LESSEQUALTHAN_IN_NAME">
        <source>COLOR_LESSEQUALTHAN_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="COLOR_LESSEQUALTHAN_IN_TOOLTIP">
        <source>COLOR_LESSEQUALTHAN_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_LESSEQUALTHAN_OUTPUT0_NAME">
        <source>COLOR_LESSEQUALTHAN_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="COLOR_LESSEQUALTHAN_OUTPUT0_TOOLTIP">
        <source>COLOR_LESSEQUALTHAN_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_LESSEQUALTHAN_PARAM0_NAME">
        <source>COLOR_LESSEQUALTHAN_PARAM0_NAME</source>
        <comment>Simple Type: Color C++ Type: Color*</comment>
        <translation></translation>
    </message>
    <message id="COLOR_LESSEQUALTHAN_PARAM0_TOOLTIP">
        <source>COLOR_LESSEQUALTHAN_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_LESSEQUALTHAN_PARAM1_NAME">
        <source>COLOR_LESSEQUALTHAN_PARAM1_NAME</source>
        <comment>Simple Type: Color C++ Type: const Color&amp;</comment>
        <translation></translation>
    </message>
    <message id="COLOR_LESSEQUALTHAN_PARAM1_TOOLTIP">
        <source>COLOR_LESSEQUALTHAN_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_CLONE_NAME">
        <source>COLOR_CLONE_NAME</source>
        <comment>Class/Bus: Color  Event/Method: Clone</comment>
        <translation type="unfinished">Clone</translation>
    </message>
    <message id="COLOR_CLONE_TOOLTIP">
        <source>COLOR_CLONE_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="COLOR_CLONE_CATEGORY">
        <source>COLOR_CLONE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="COLOR_CLONE_OUT_NAME">
        <source>COLOR_CLONE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="COLOR_CLONE_OUT_TOOLTIP">
        <source>COLOR_CLONE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_CLONE_IN_NAME">
        <source>COLOR_CLONE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="COLOR_CLONE_IN_TOOLTIP">
        <source>COLOR_CLONE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_CLONE_OUTPUT0_NAME">
        <source>COLOR_CLONE_OUTPUT0_NAME</source>
        <comment>C++ Type: Color</comment>
        <translation type="unfinished">Color</translation>
    </message>
    <message id="COLOR_CLONE_OUTPUT0_TOOLTIP">
        <source>COLOR_CLONE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="COLOR_CLONE_PARAM0_NAME">
        <source>COLOR_CLONE_PARAM0_NAME</source>
        <comment>Simple Type: Color C++ Type: const Color&amp;</comment>
        <translation type="unfinished"></translation>
    </message>
    <message id="COLOR_CLONE_PARAM0_TOOLTIP">
        <source>COLOR_CLONE_PARAM0_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="COLOR_GAMMATOLINEAR_NAME">
        <source>COLOR_GAMMATOLINEAR_NAME</source>
        <comment>Class/Bus: Color  Event/Method: GammaToLinear</comment>
        <translation type="unfinished">Convert Gamma To Linear</translation>
    </message>
    <message id="COLOR_GAMMATOLINEAR_TOOLTIP">
        <source>COLOR_GAMMATOLINEAR_TOOLTIP</source>
        <translation type="unfinished">Converts the Color from Gamma correct to Linear space</translation>
    </message>
    <message id="COLOR_GAMMATOLINEAR_CATEGORY">
        <source>COLOR_GAMMATOLINEAR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="COLOR_GAMMATOLINEAR_OUT_NAME">
        <source>COLOR_GAMMATOLINEAR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="COLOR_GAMMATOLINEAR_OUT_TOOLTIP">
        <source>COLOR_GAMMATOLINEAR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_GAMMATOLINEAR_IN_NAME">
        <source>COLOR_GAMMATOLINEAR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="COLOR_GAMMATOLINEAR_IN_TOOLTIP">
        <source>COLOR_GAMMATOLINEAR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_GAMMATOLINEAR_OUTPUT0_NAME">
        <source>COLOR_GAMMATOLINEAR_OUTPUT0_NAME</source>
        <comment>C++ Type: Color</comment>
        <translation type="unfinished">Linear Color</translation>
    </message>
    <message id="COLOR_GAMMATOLINEAR_OUTPUT0_TOOLTIP">
        <source>COLOR_GAMMATOLINEAR_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Color in Linear space</translation>
    </message>
    <message id="COLOR_GAMMATOLINEAR_PARAM0_NAME">
        <source>COLOR_GAMMATOLINEAR_PARAM0_NAME</source>
        <comment>Simple Type: Color C++ Type: Color*</comment>
        <translation type="unfinished">Gamma Color</translation>
    </message>
    <message id="COLOR_GAMMATOLINEAR_PARAM0_TOOLTIP">
        <source>COLOR_GAMMATOLINEAR_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Color in Gamma space</translation>
    </message>
    <message id="COLOR_ZERO_NAME">
        <source>COLOR_ZERO_NAME</source>
        <comment>Class/Bus: Color  Event/Method: CreateZero</comment>
        <translation type="unfinished">Zero</translation>
    </message>
    <message id="COLOR_ZERO_TOOLTIP">
        <source>COLOR_ZERO_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_ZERO_CATEGORY">
        <source>COLOR_ZERO_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="COLOR_ZERO_OUT_NAME">
        <source>COLOR_ZERO_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="COLOR_ZERO_OUT_TOOLTIP">
        <source>COLOR_ZERO_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_ZERO_IN_NAME">
        <source>COLOR_ZERO_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="COLOR_ZERO_IN_TOOLTIP">
        <source>COLOR_ZERO_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_ZERO_OUTPUT0_NAME">
        <source>COLOR_ZERO_OUTPUT0_NAME</source>
        <comment>C++ Type: const Color</comment>
        <translation>Color</translation>
    </message>
    <message id="COLOR_ZERO_OUTPUT0_TOOLTIP">
        <source>COLOR_ZERO_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_ISLESSEQUALTHAN_NAME">
        <source>COLOR_ISLESSEQUALTHAN_NAME</source>
        <comment>Class/Bus: Color  Event/Method: IsLessEqualThan</comment>
        <translation type="unfinished">Is Less Equal Than</translation>
    </message>
    <message id="COLOR_ISLESSEQUALTHAN_TOOLTIP">
        <source>COLOR_ISLESSEQUALTHAN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_ISLESSEQUALTHAN_CATEGORY">
        <source>COLOR_ISLESSEQUALTHAN_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="COLOR_ISLESSEQUALTHAN_OUT_NAME">
        <source>COLOR_ISLESSEQUALTHAN_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="COLOR_ISLESSEQUALTHAN_OUT_TOOLTIP">
        <source>COLOR_ISLESSEQUALTHAN_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_ISLESSEQUALTHAN_IN_NAME">
        <source>COLOR_ISLESSEQUALTHAN_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="COLOR_ISLESSEQUALTHAN_IN_TOOLTIP">
        <source>COLOR_ISLESSEQUALTHAN_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_ISLESSEQUALTHAN_OUTPUT0_NAME">
        <source>COLOR_ISLESSEQUALTHAN_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="COLOR_ISLESSEQUALTHAN_OUTPUT0_TOOLTIP">
        <source>COLOR_ISLESSEQUALTHAN_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_ISLESSEQUALTHAN_PARAM0_NAME">
        <source>COLOR_ISLESSEQUALTHAN_PARAM0_NAME</source>
        <comment>Simple Type: Color C++ Type: Color*</comment>
        <translation></translation>
    </message>
    <message id="COLOR_ISLESSEQUALTHAN_PARAM0_TOOLTIP">
        <source>COLOR_ISLESSEQUALTHAN_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_ISLESSEQUALTHAN_PARAM1_NAME">
        <source>COLOR_ISLESSEQUALTHAN_PARAM1_NAME</source>
        <comment>Simple Type: Color C++ Type: const Color&amp;</comment>
        <translation></translation>
    </message>
    <message id="COLOR_ISLESSEQUALTHAN_PARAM1_TOOLTIP">
        <source>COLOR_ISLESSEQUALTHAN_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_ISZERO_NAME">
        <source>COLOR_ISZERO_NAME</source>
        <comment>Class/Bus: Color  Event/Method: IsZero</comment>
        <translation type="unfinished">Is Zero</translation>
    </message>
    <message id="COLOR_ISZERO_TOOLTIP">
        <source>COLOR_ISZERO_TOOLTIP</source>
        <translation type="unfinished">Returns whether or not the specified color is within the specified tolerance of zero</translation>
    </message>
    <message id="COLOR_ISZERO_CATEGORY">
        <source>COLOR_ISZERO_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="COLOR_ISZERO_OUT_NAME">
        <source>COLOR_ISZERO_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="COLOR_ISZERO_OUT_TOOLTIP">
        <source>COLOR_ISZERO_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_ISZERO_IN_NAME">
        <source>COLOR_ISZERO_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="COLOR_ISZERO_IN_TOOLTIP">
        <source>COLOR_ISZERO_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_ISZERO_OUTPUT0_NAME">
        <source>COLOR_ISZERO_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Boolean</translation>
    </message>
    <message id="COLOR_ISZERO_OUTPUT0_TOOLTIP">
        <source>COLOR_ISZERO_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_ISZERO_PARAM0_NAME">
        <source>COLOR_ISZERO_PARAM0_NAME</source>
        <comment>Simple Type: Color C++ Type: Color*</comment>
        <translation type="unfinished">Color</translation>
    </message>
    <message id="COLOR_ISZERO_PARAM0_TOOLTIP">
        <source>COLOR_ISZERO_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_ISZERO_PARAM1_NAME">
        <source>COLOR_ISZERO_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation type="unfinished">Tolerance</translation>
    </message>
    <message id="COLOR_ISZERO_PARAM1_TOOLTIP">
        <source>COLOR_ISZERO_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The tolerance for dealing with floating point error when comparing values</translation>
    </message>
    <message id="COLOR_MULTIPLYBYNUMBER_NAME">
        <source>COLOR_MULTIPLYBYNUMBER_NAME</source>
        <comment>Class/Bus: Color  Event/Method: MultiplyFloat</comment>
        <translation type="unfinished">Multiply By Number</translation>
    </message>
    <message id="COLOR_MULTIPLYBYNUMBER_TOOLTIP">
        <source>COLOR_MULTIPLYBYNUMBER_TOOLTIP</source>
        <translation type="unfinished">Multiplies the given Color by the specified Number</translation>
    </message>
    <message id="COLOR_MULTIPLYBYNUMBER_CATEGORY">
        <source>COLOR_MULTIPLYBYNUMBER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="COLOR_MULTIPLYBYNUMBER_OUT_NAME">
        <source>COLOR_MULTIPLYBYNUMBER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="COLOR_MULTIPLYBYNUMBER_OUT_TOOLTIP">
        <source>COLOR_MULTIPLYBYNUMBER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_MULTIPLYBYNUMBER_IN_NAME">
        <source>COLOR_MULTIPLYBYNUMBER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="COLOR_MULTIPLYBYNUMBER_IN_TOOLTIP">
        <source>COLOR_MULTIPLYBYNUMBER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_MULTIPLYBYNUMBER_OUTPUT0_NAME">
        <source>COLOR_MULTIPLYBYNUMBER_OUTPUT0_NAME</source>
        <comment>C++ Type: const Color</comment>
        <translation>Color</translation>
    </message>
    <message id="COLOR_MULTIPLYBYNUMBER_OUTPUT0_TOOLTIP">
        <source>COLOR_MULTIPLYBYNUMBER_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_MULTIPLYBYNUMBER_PARAM0_NAME">
        <source>COLOR_MULTIPLYBYNUMBER_PARAM0_NAME</source>
        <comment>Simple Type: Color C++ Type: Color*</comment>
        <translation type="unfinished">Color</translation>
    </message>
    <message id="COLOR_MULTIPLYBYNUMBER_PARAM0_TOOLTIP">
        <source>COLOR_MULTIPLYBYNUMBER_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_MULTIPLYBYNUMBER_PARAM1_NAME">
        <source>COLOR_MULTIPLYBYNUMBER_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation type="unfinished">Number</translation>
    </message>
    <message id="COLOR_MULTIPLYBYNUMBER_PARAM1_TOOLTIP">
        <source>COLOR_MULTIPLYBYNUMBER_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_ISCLOSE_NAME">
        <source>COLOR_ISCLOSE_NAME</source>
        <comment>Class/Bus: Color  Event/Method: IsClose</comment>
        <translation type="unfinished">Is Close</translation>
    </message>
    <message id="COLOR_ISCLOSE_TOOLTIP">
        <source>COLOR_ISCLOSE_TOOLTIP</source>
        <translation type="unfinished">Returns whether or not the two colors are within the specified tolerance of each other</translation>
    </message>
    <message id="COLOR_ISCLOSE_CATEGORY">
        <source>COLOR_ISCLOSE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="COLOR_ISCLOSE_OUT_NAME">
        <source>COLOR_ISCLOSE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="COLOR_ISCLOSE_OUT_TOOLTIP">
        <source>COLOR_ISCLOSE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_ISCLOSE_IN_NAME">
        <source>COLOR_ISCLOSE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="COLOR_ISCLOSE_IN_TOOLTIP">
        <source>COLOR_ISCLOSE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_ISCLOSE_OUTPUT0_NAME">
        <source>COLOR_ISCLOSE_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="COLOR_ISCLOSE_OUTPUT0_TOOLTIP">
        <source>COLOR_ISCLOSE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_ISCLOSE_PARAM0_NAME">
        <source>COLOR_ISCLOSE_PARAM0_NAME</source>
        <comment>Simple Type: Color C++ Type: Color*</comment>
        <translation type="unfinished">Color A</translation>
    </message>
    <message id="COLOR_ISCLOSE_PARAM0_TOOLTIP">
        <source>COLOR_ISCLOSE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_ISCLOSE_PARAM1_NAME">
        <source>COLOR_ISCLOSE_PARAM1_NAME</source>
        <comment>Simple Type: Color C++ Type: const Color&amp;</comment>
        <translation type="unfinished">Color B</translation>
    </message>
    <message id="COLOR_ISCLOSE_PARAM1_TOOLTIP">
        <source>COLOR_ISCLOSE_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_ISCLOSE_PARAM2_NAME">
        <source>COLOR_ISCLOSE_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation type="unfinished">Tolerance</translation>
    </message>
    <message id="COLOR_ISCLOSE_PARAM2_TOOLTIP">
        <source>COLOR_ISCLOSE_PARAM2_TOOLTIP</source>
        <translation type="unfinished">The amount of difference allowed between the individual elements of each Color</translation>
    </message>
    <message id="COLOR_LESSTHAN_NAME">
        <source>COLOR_LESSTHAN_NAME</source>
        <comment>Class/Bus: Color  Event/Method: LessThan</comment>
        <translation type="unfinished">Less Than</translation>
    </message>
    <message id="COLOR_LESSTHAN_TOOLTIP">
        <source>COLOR_LESSTHAN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_LESSTHAN_CATEGORY">
        <source>COLOR_LESSTHAN_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="COLOR_LESSTHAN_OUT_NAME">
        <source>COLOR_LESSTHAN_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="COLOR_LESSTHAN_OUT_TOOLTIP">
        <source>COLOR_LESSTHAN_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_LESSTHAN_IN_NAME">
        <source>COLOR_LESSTHAN_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="COLOR_LESSTHAN_IN_TOOLTIP">
        <source>COLOR_LESSTHAN_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_LESSTHAN_OUTPUT0_NAME">
        <source>COLOR_LESSTHAN_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="COLOR_LESSTHAN_OUTPUT0_TOOLTIP">
        <source>COLOR_LESSTHAN_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_LESSTHAN_PARAM0_NAME">
        <source>COLOR_LESSTHAN_PARAM0_NAME</source>
        <comment>Simple Type: Color C++ Type: Color*</comment>
        <translation></translation>
    </message>
    <message id="COLOR_LESSTHAN_PARAM0_TOOLTIP">
        <source>COLOR_LESSTHAN_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_LESSTHAN_PARAM1_NAME">
        <source>COLOR_LESSTHAN_PARAM1_NAME</source>
        <comment>Simple Type: Color C++ Type: const Color&amp;</comment>
        <translation></translation>
    </message>
    <message id="COLOR_LESSTHAN_PARAM1_TOOLTIP">
        <source>COLOR_LESSTHAN_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_DIVIDECOLOR_NAME">
        <source>COLOR_DIVIDECOLOR_NAME</source>
        <comment>Class/Bus: Color  Event/Method: DivideColor</comment>
        <translation type="unfinished">Divide</translation>
    </message>
    <message id="COLOR_DIVIDECOLOR_TOOLTIP">
        <source>COLOR_DIVIDECOLOR_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_DIVIDECOLOR_CATEGORY">
        <source>COLOR_DIVIDECOLOR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="COLOR_DIVIDECOLOR_OUT_NAME">
        <source>COLOR_DIVIDECOLOR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="COLOR_DIVIDECOLOR_OUT_TOOLTIP">
        <source>COLOR_DIVIDECOLOR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_DIVIDECOLOR_IN_NAME">
        <source>COLOR_DIVIDECOLOR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="COLOR_DIVIDECOLOR_IN_TOOLTIP">
        <source>COLOR_DIVIDECOLOR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_DIVIDECOLOR_OUTPUT0_NAME">
        <source>COLOR_DIVIDECOLOR_OUTPUT0_NAME</source>
        <comment>C++ Type: const Color</comment>
        <translation>Color</translation>
    </message>
    <message id="COLOR_DIVIDECOLOR_OUTPUT0_TOOLTIP">
        <source>COLOR_DIVIDECOLOR_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_DIVIDECOLOR_PARAM0_NAME">
        <source>COLOR_DIVIDECOLOR_PARAM0_NAME</source>
        <comment>Simple Type: Color C++ Type: Color*</comment>
        <translation></translation>
    </message>
    <message id="COLOR_DIVIDECOLOR_PARAM0_TOOLTIP">
        <source>COLOR_DIVIDECOLOR_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_DIVIDECOLOR_PARAM1_NAME">
        <source>COLOR_DIVIDECOLOR_PARAM1_NAME</source>
        <comment>Simple Type: Color C++ Type: const Color&amp;</comment>
        <translation></translation>
    </message>
    <message id="COLOR_DIVIDECOLOR_PARAM1_TOOLTIP">
        <source>COLOR_DIVIDECOLOR_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_NEGATE_NAME">
        <source>COLOR_NEGATE_NAME</source>
        <comment>Class/Bus: Color  Event/Method: Unary</comment>
        <translation type="unfinished">Negate</translation>
    </message>
    <message id="COLOR_NEGATE_TOOLTIP">
        <source>COLOR_NEGATE_TOOLTIP</source>
        <translation type="unfinished">Returns the negative version of the specific Color (i.e. - Color)</translation>
    </message>
    <message id="COLOR_NEGATE_CATEGORY">
        <source>COLOR_NEGATE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="COLOR_NEGATE_OUT_NAME">
        <source>COLOR_NEGATE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="COLOR_NEGATE_OUT_TOOLTIP">
        <source>COLOR_NEGATE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_NEGATE_IN_NAME">
        <source>COLOR_NEGATE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="COLOR_NEGATE_IN_TOOLTIP">
        <source>COLOR_NEGATE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_NEGATE_OUTPUT0_NAME">
        <source>COLOR_NEGATE_OUTPUT0_NAME</source>
        <comment>C++ Type: const Color</comment>
        <translation>Color</translation>
    </message>
    <message id="COLOR_NEGATE_OUTPUT0_TOOLTIP">
        <source>COLOR_NEGATE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_NEGATE_PARAM0_NAME">
        <source>COLOR_NEGATE_PARAM0_NAME</source>
        <comment>Simple Type: Color C++ Type: Color*</comment>
        <translation type="unfinished">Color</translation>
    </message>
    <message id="COLOR_NEGATE_PARAM0_TOOLTIP">
        <source>COLOR_NEGATE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_GETELEMENT_NAME">
        <source>COLOR_GETELEMENT_NAME</source>
        <comment>Class/Bus: Color  Event/Method: GetElement</comment>
        <translation type="unfinished">Get Element</translation>
    </message>
    <message id="COLOR_GETELEMENT_TOOLTIP">
        <source>COLOR_GETELEMENT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_GETELEMENT_CATEGORY">
        <source>COLOR_GETELEMENT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="COLOR_GETELEMENT_OUT_NAME">
        <source>COLOR_GETELEMENT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="COLOR_GETELEMENT_OUT_TOOLTIP">
        <source>COLOR_GETELEMENT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_GETELEMENT_IN_NAME">
        <source>COLOR_GETELEMENT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="COLOR_GETELEMENT_IN_TOOLTIP">
        <source>COLOR_GETELEMENT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_GETELEMENT_OUTPUT0_NAME">
        <source>COLOR_GETELEMENT_OUTPUT0_NAME</source>
        <comment>C++ Type: const VectorFloat</comment>
        <translation>Number</translation>
    </message>
    <message id="COLOR_GETELEMENT_OUTPUT0_TOOLTIP">
        <source>COLOR_GETELEMENT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_GETELEMENT_PARAM0_NAME">
        <source>COLOR_GETELEMENT_PARAM0_NAME</source>
        <comment>Simple Type: Color C++ Type: Color*</comment>
        <translation></translation>
    </message>
    <message id="COLOR_GETELEMENT_PARAM0_TOOLTIP">
        <source>COLOR_GETELEMENT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_GETELEMENT_PARAM1_NAME">
        <source>COLOR_GETELEMENT_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation></translation>
    </message>
    <message id="COLOR_GETELEMENT_PARAM1_TOOLTIP">
        <source>COLOR_GETELEMENT_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_SET_NAME">
        <source>COLOR_SET_NAME</source>
        <comment>Class/Bus: Color  Event/Method: Set</comment>
        <translation></translation>
    </message>
    <message id="COLOR_SET_TOOLTIP">
        <source>COLOR_SET_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_SET_CATEGORY">
        <source>COLOR_SET_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="COLOR_SET_OUT_NAME">
        <source>COLOR_SET_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="COLOR_SET_OUT_TOOLTIP">
        <source>COLOR_SET_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_SET_IN_NAME">
        <source>COLOR_SET_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="COLOR_SET_IN_TOOLTIP">
        <source>COLOR_SET_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_SET_PARAM0_NAME">
        <source>COLOR_SET_PARAM0_NAME</source>
        <comment>Simple Type: Color C++ Type: Color*</comment>
        <translation></translation>
    </message>
    <message id="COLOR_SET_PARAM0_TOOLTIP">
        <source>COLOR_SET_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_SET_PARAM1_NAME">
        <source>COLOR_SET_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation></translation>
    </message>
    <message id="COLOR_SET_PARAM1_TOOLTIP">
        <source>COLOR_SET_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_SET_PARAM2_NAME">
        <source>COLOR_SET_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation></translation>
    </message>
    <message id="COLOR_SET_PARAM2_TOOLTIP">
        <source>COLOR_SET_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_SET_PARAM3_NAME">
        <source>COLOR_SET_PARAM3_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation></translation>
    </message>
    <message id="COLOR_SET_PARAM3_TOOLTIP">
        <source>COLOR_SET_PARAM3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_SET_PARAM4_NAME">
        <source>COLOR_SET_PARAM4_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation></translation>
    </message>
    <message id="COLOR_SET_PARAM4_TOOLTIP">
        <source>COLOR_SET_PARAM4_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_SUBTRACT_NAME">
        <source>COLOR_SUBTRACT_NAME</source>
        <comment>Class/Bus: Color  Event/Method: Subtract</comment>
        <translation>Subtract</translation>
    </message>
    <message id="COLOR_SUBTRACT_TOOLTIP">
        <source>COLOR_SUBTRACT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_SUBTRACT_CATEGORY">
        <source>COLOR_SUBTRACT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="COLOR_SUBTRACT_OUT_NAME">
        <source>COLOR_SUBTRACT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="COLOR_SUBTRACT_OUT_TOOLTIP">
        <source>COLOR_SUBTRACT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_SUBTRACT_IN_NAME">
        <source>COLOR_SUBTRACT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="COLOR_SUBTRACT_IN_TOOLTIP">
        <source>COLOR_SUBTRACT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_SUBTRACT_OUTPUT0_NAME">
        <source>COLOR_SUBTRACT_OUTPUT0_NAME</source>
        <comment>C++ Type: const Color</comment>
        <translation>Color</translation>
    </message>
    <message id="COLOR_SUBTRACT_OUTPUT0_TOOLTIP">
        <source>COLOR_SUBTRACT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_SUBTRACT_PARAM0_NAME">
        <source>COLOR_SUBTRACT_PARAM0_NAME</source>
        <comment>Simple Type: Color C++ Type: Color*</comment>
        <translation></translation>
    </message>
    <message id="COLOR_SUBTRACT_PARAM0_TOOLTIP">
        <source>COLOR_SUBTRACT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_SUBTRACT_PARAM1_NAME">
        <source>COLOR_SUBTRACT_PARAM1_NAME</source>
        <comment>Simple Type: Color C++ Type: const Color&amp;</comment>
        <translation></translation>
    </message>
    <message id="COLOR_SUBTRACT_PARAM1_TOOLTIP">
        <source>COLOR_SUBTRACT_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_ISGREATEREQUALTHAN_NAME">
        <source>COLOR_ISGREATEREQUALTHAN_NAME</source>
        <comment>Class/Bus: Color  Event/Method: IsGreaterEqualThan</comment>
        <translation type="unfinished">Is Greater Equal Than</translation>
    </message>
    <message id="COLOR_ISGREATEREQUALTHAN_TOOLTIP">
        <source>COLOR_ISGREATEREQUALTHAN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_ISGREATEREQUALTHAN_CATEGORY">
        <source>COLOR_ISGREATEREQUALTHAN_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="COLOR_ISGREATEREQUALTHAN_OUT_NAME">
        <source>COLOR_ISGREATEREQUALTHAN_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="COLOR_ISGREATEREQUALTHAN_OUT_TOOLTIP">
        <source>COLOR_ISGREATEREQUALTHAN_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_ISGREATEREQUALTHAN_IN_NAME">
        <source>COLOR_ISGREATEREQUALTHAN_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="COLOR_ISGREATEREQUALTHAN_IN_TOOLTIP">
        <source>COLOR_ISGREATEREQUALTHAN_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_ISGREATEREQUALTHAN_OUTPUT0_NAME">
        <source>COLOR_ISGREATEREQUALTHAN_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="COLOR_ISGREATEREQUALTHAN_OUTPUT0_TOOLTIP">
        <source>COLOR_ISGREATEREQUALTHAN_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_ISGREATEREQUALTHAN_PARAM0_NAME">
        <source>COLOR_ISGREATEREQUALTHAN_PARAM0_NAME</source>
        <comment>Simple Type: Color C++ Type: Color*</comment>
        <translation></translation>
    </message>
    <message id="COLOR_ISGREATEREQUALTHAN_PARAM0_TOOLTIP">
        <source>COLOR_ISGREATEREQUALTHAN_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_ISGREATEREQUALTHAN_PARAM1_NAME">
        <source>COLOR_ISGREATEREQUALTHAN_PARAM1_NAME</source>
        <comment>Simple Type: Color C++ Type: const Color&amp;</comment>
        <translation></translation>
    </message>
    <message id="COLOR_ISGREATEREQUALTHAN_PARAM1_TOOLTIP">
        <source>COLOR_ISGREATEREQUALTHAN_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_ADD_NAME">
        <source>COLOR_ADD_NAME</source>
        <comment>Class/Bus: Color  Event/Method: Add</comment>
        <translation>Add</translation>
    </message>
    <message id="COLOR_ADD_TOOLTIP">
        <source>COLOR_ADD_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_ADD_CATEGORY">
        <source>COLOR_ADD_CATEGORY</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="COLOR_ADD_OUT_NAME">
        <source>COLOR_ADD_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="COLOR_ADD_OUT_TOOLTIP">
        <source>COLOR_ADD_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_ADD_IN_NAME">
        <source>COLOR_ADD_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="COLOR_ADD_IN_TOOLTIP">
        <source>COLOR_ADD_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_ADD_OUTPUT0_NAME">
        <source>COLOR_ADD_OUTPUT0_NAME</source>
        <comment>C++ Type: const Color</comment>
        <translation>Color</translation>
    </message>
    <message id="COLOR_ADD_OUTPUT0_TOOLTIP">
        <source>COLOR_ADD_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_ADD_PARAM0_NAME">
        <source>COLOR_ADD_PARAM0_NAME</source>
        <comment>Simple Type: Color C++ Type: Color*</comment>
        <translation></translation>
    </message>
    <message id="COLOR_ADD_PARAM0_TOOLTIP">
        <source>COLOR_ADD_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_ADD_PARAM1_NAME">
        <source>COLOR_ADD_PARAM1_NAME</source>
        <comment>Simple Type: Color C++ Type: const Color&amp;</comment>
        <translation></translation>
    </message>
    <message id="COLOR_ADD_PARAM1_TOOLTIP">
        <source>COLOR_ADD_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_DIVIDEBYNUMBER_NAME">
        <source>COLOR_DIVIDEBYNUMBER_NAME</source>
        <comment>Class/Bus: Color  Event/Method: DivideFloat</comment>
        <translation type="unfinished">Divide By Number</translation>
    </message>
    <message id="COLOR_DIVIDEBYNUMBER_TOOLTIP">
        <source>COLOR_DIVIDEBYNUMBER_TOOLTIP</source>
        <translation type="unfinished">Divides the specified Color by the given Number</translation>
    </message>
    <message id="COLOR_DIVIDEBYNUMBER_CATEGORY">
        <source>COLOR_DIVIDEBYNUMBER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="COLOR_DIVIDEBYNUMBER_OUT_NAME">
        <source>COLOR_DIVIDEBYNUMBER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="COLOR_DIVIDEBYNUMBER_OUT_TOOLTIP">
        <source>COLOR_DIVIDEBYNUMBER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_DIVIDEBYNUMBER_IN_NAME">
        <source>COLOR_DIVIDEBYNUMBER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="COLOR_DIVIDEBYNUMBER_IN_TOOLTIP">
        <source>COLOR_DIVIDEBYNUMBER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_DIVIDEBYNUMBER_OUTPUT0_NAME">
        <source>COLOR_DIVIDEBYNUMBER_OUTPUT0_NAME</source>
        <comment>C++ Type: const Color</comment>
        <translation>Color</translation>
    </message>
    <message id="COLOR_DIVIDEBYNUMBER_OUTPUT0_TOOLTIP">
        <source>COLOR_DIVIDEBYNUMBER_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_DIVIDEBYNUMBER_PARAM0_NAME">
        <source>COLOR_DIVIDEBYNUMBER_PARAM0_NAME</source>
        <comment>Simple Type: Color C++ Type: Color*</comment>
        <translation type="unfinished">Color</translation>
    </message>
    <message id="COLOR_DIVIDEBYNUMBER_PARAM0_TOOLTIP">
        <source>COLOR_DIVIDEBYNUMBER_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_DIVIDEBYNUMBER_PARAM1_NAME">
        <source>COLOR_DIVIDEBYNUMBER_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation type="unfinished">Number</translation>
    </message>
    <message id="COLOR_DIVIDEBYNUMBER_PARAM1_TOOLTIP">
        <source>COLOR_DIVIDEBYNUMBER_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_FROMVECTOR3ANDNUMBER_NAME">
        <source>COLOR_FROMVECTOR3ANDNUMBER_NAME</source>
        <comment>Class/Bus: Color  Event/Method: CreateFromVector3AndFloat</comment>
        <translation type="unfinished">Create From Vector3 And Number</translation>
    </message>
    <message id="COLOR_FROMVECTOR3ANDNUMBER_TOOLTIP">
        <source>COLOR_FROMVECTOR3ANDNUMBER_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_FROMVECTOR3ANDNUMBER_CATEGORY">
        <source>COLOR_FROMVECTOR3ANDNUMBER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="COLOR_FROMVECTOR3ANDNUMBER_OUT_NAME">
        <source>COLOR_FROMVECTOR3ANDNUMBER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="COLOR_FROMVECTOR3ANDNUMBER_OUT_TOOLTIP">
        <source>COLOR_FROMVECTOR3ANDNUMBER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_FROMVECTOR3ANDNUMBER_IN_NAME">
        <source>COLOR_FROMVECTOR3ANDNUMBER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="COLOR_FROMVECTOR3ANDNUMBER_IN_TOOLTIP">
        <source>COLOR_FROMVECTOR3ANDNUMBER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_FROMVECTOR3ANDNUMBER_OUTPUT0_NAME">
        <source>COLOR_FROMVECTOR3ANDNUMBER_OUTPUT0_NAME</source>
        <comment>C++ Type: const Color</comment>
        <translation>Color</translation>
    </message>
    <message id="COLOR_FROMVECTOR3ANDNUMBER_OUTPUT0_TOOLTIP">
        <source>COLOR_FROMVECTOR3ANDNUMBER_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_FROMVECTOR3ANDNUMBER_PARAM0_NAME">
        <source>COLOR_FROMVECTOR3ANDNUMBER_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="COLOR_FROMVECTOR3ANDNUMBER_PARAM0_TOOLTIP">
        <source>COLOR_FROMVECTOR3ANDNUMBER_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_FROMVECTOR3ANDNUMBER_PARAM1_NAME">
        <source>COLOR_FROMVECTOR3ANDNUMBER_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation></translation>
    </message>
    <message id="COLOR_FROMVECTOR3ANDNUMBER_PARAM1_TOOLTIP">
        <source>COLOR_FROMVECTOR3ANDNUMBER_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_FROMVALUES_NAME">
        <source>COLOR_FROMVALUES_NAME</source>
        <comment>Class/Bus: Color  Event/Method: ConstructFromValues</comment>
        <translation type="unfinished">Create From Values</translation>
    </message>
    <message id="COLOR_FROMVALUES_TOOLTIP">
        <source>COLOR_FROMVALUES_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_FROMVALUES_CATEGORY">
        <source>COLOR_FROMVALUES_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="COLOR_FROMVALUES_OUT_NAME">
        <source>COLOR_FROMVALUES_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="COLOR_FROMVALUES_OUT_TOOLTIP">
        <source>COLOR_FROMVALUES_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_FROMVALUES_IN_NAME">
        <source>COLOR_FROMVALUES_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="COLOR_FROMVALUES_IN_TOOLTIP">
        <source>COLOR_FROMVALUES_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_FROMVALUES_OUTPUT0_NAME">
        <source>COLOR_FROMVALUES_OUTPUT0_NAME</source>
        <comment>C++ Type: Color</comment>
        <translation>Color</translation>
    </message>
    <message id="COLOR_FROMVALUES_OUTPUT0_TOOLTIP">
        <source>COLOR_FROMVALUES_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COLOR_FROMVALUES_PARAM0_NAME">
        <source>COLOR_FROMVALUES_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Red</translation>
    </message>
    <message id="COLOR_FROMVALUES_PARAM0_TOOLTIP">
        <source>COLOR_FROMVALUES_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The Red value of the Color [0.0-1.0]</translation>
    </message>
    <message id="COLOR_FROMVALUES_PARAM1_NAME">
        <source>COLOR_FROMVALUES_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Green</translation>
    </message>
    <message id="COLOR_FROMVALUES_PARAM1_TOOLTIP">
        <source>COLOR_FROMVALUES_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The Green value of the Color [0.0-1.0]</translation>
    </message>
    <message id="COLOR_FROMVALUES_PARAM2_NAME">
        <source>COLOR_FROMVALUES_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Blue</translation>
    </message>
    <message id="COLOR_FROMVALUES_PARAM2_TOOLTIP">
        <source>COLOR_FROMVALUES_PARAM2_TOOLTIP</source>
        <translation type="unfinished">The Blue value of the Color [0.0-1.0]</translation>
    </message>
    <message id="COLOR_FROMVALUES_PARAM3_NAME">
        <source>COLOR_FROMVALUES_PARAM3_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Alpha</translation>
    </message>
    <message id="COLOR_FROMVALUES_PARAM3_TOOLTIP">
        <source>COLOR_FROMVALUES_PARAM3_TOOLTIP</source>
        <translation type="unfinished">The Alpha value of the Color [0.0-1.0]</translation>
    </message>
</context>
<context>
    <name>Method: PresenceSettingsValue</name>
    <message id="PRESENCESETTINGSVALUE_NAME">
        <source>PRESENCESETTINGSVALUE_NAME</source>
        <translation type="unfinished">Presence Settings</translation>
    </message>
    <message id="PRESENCESETTINGSVALUE_TOOLTIP">
        <source>PRESENCESETTINGSVALUE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PRESENCESETTINGSVALUE_CATEGORY">
        <source>PRESENCESETTINGSVALUE_CATEGORY</source>
        <translation type="unfinished">Twitch/Values</translation>
    </message>
    <message id="PRESENCESETTINGSVALUE_TOSTRING_NAME">
        <source>PRESENCESETTINGSVALUE_TOSTRING_NAME</source>
        <comment>Class/Bus: PresenceSettingsValue  Event/Method: ToString</comment>
        <translation type="unfinished">To String</translation>
    </message>
    <message id="PRESENCESETTINGSVALUE_TOSTRING_TOOLTIP">
        <source>PRESENCESETTINGSVALUE_TOSTRING_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PRESENCESETTINGSVALUE_TOSTRING_CATEGORY">
        <source>PRESENCESETTINGSVALUE_TOSTRING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PRESENCESETTINGSVALUE_TOSTRING_OUT_NAME">
        <source>PRESENCESETTINGSVALUE_TOSTRING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PRESENCESETTINGSVALUE_TOSTRING_OUT_TOOLTIP">
        <source>PRESENCESETTINGSVALUE_TOSTRING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PRESENCESETTINGSVALUE_TOSTRING_IN_NAME">
        <source>PRESENCESETTINGSVALUE_TOSTRING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PRESENCESETTINGSVALUE_TOSTRING_IN_TOOLTIP">
        <source>PRESENCESETTINGSVALUE_TOSTRING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PRESENCESETTINGSVALUE_TOSTRING_OUTPUT0_NAME">
        <source>PRESENCESETTINGSVALUE_TOSTRING_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation>String</translation>
    </message>
    <message id="PRESENCESETTINGSVALUE_TOSTRING_OUTPUT0_TOOLTIP">
        <source>PRESENCESETTINGSVALUE_TOSTRING_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PRESENCESETTINGSVALUE_TOSTRING_PARAM0_NAME">
        <source>PRESENCESETTINGSVALUE_TOSTRING_PARAM0_NAME</source>
        <comment>Simple Type: PresenceSettingsValue C++ Type: PresenceSettingsValue*</comment>
        <translation></translation>
    </message>
    <message id="PRESENCESETTINGSVALUE_TOSTRING_PARAM0_TOOLTIP">
        <source>PRESENCESETTINGSVALUE_TOSTRING_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Method: Environment</name>
    <message id="ENVIRONMENT_NAME">
        <source>ENVIRONMENT_NAME</source>
        <translation>Environment</translation>
    </message>
    <message id="ENVIRONMENT_TOOLTIP">
        <source>ENVIRONMENT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENVIRONMENT_CATEGORY">
        <source>ENVIRONMENT_CATEGORY</source>
        <translation>Rendering</translation>
    </message>
    <message id="ENVIRONMENT_SETSKYBOXMATERIAL_NAME">
        <source>ENVIRONMENT_SETSKYBOXMATERIAL_NAME</source>
        <comment>Class/Bus: Environment  Event/Method: SetSkyboxMaterial</comment>
        <translation type="unfinished">Set Skybox Material</translation>
    </message>
    <message id="ENVIRONMENT_SETSKYBOXMATERIAL_TOOLTIP">
        <source>ENVIRONMENT_SETSKYBOXMATERIAL_TOOLTIP</source>
        <translation>Set the sky to use a skybox with the given material</translation>
    </message>
    <message id="ENVIRONMENT_SETSKYBOXMATERIAL_CATEGORY">
        <source>ENVIRONMENT_SETSKYBOXMATERIAL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ENVIRONMENT_SETSKYBOXMATERIAL_OUT_NAME">
        <source>ENVIRONMENT_SETSKYBOXMATERIAL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ENVIRONMENT_SETSKYBOXMATERIAL_OUT_TOOLTIP">
        <source>ENVIRONMENT_SETSKYBOXMATERIAL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENVIRONMENT_SETSKYBOXMATERIAL_IN_NAME">
        <source>ENVIRONMENT_SETSKYBOXMATERIAL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ENVIRONMENT_SETSKYBOXMATERIAL_IN_TOOLTIP">
        <source>ENVIRONMENT_SETSKYBOXMATERIAL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENVIRONMENT_SETSKYBOXMATERIAL_PARAM0_NAME">
        <source>ENVIRONMENT_SETSKYBOXMATERIAL_PARAM0_NAME</source>
        <comment>Simple Type: Material C++ Type: MaterialHandle</comment>
        <translation>Material</translation>
    </message>
    <message id="ENVIRONMENT_SETSKYBOXMATERIAL_PARAM0_TOOLTIP">
        <source>ENVIRONMENT_SETSKYBOXMATERIAL_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENVIRONMENT_SETSKYBOXANGLE_NAME">
        <source>ENVIRONMENT_SETSKYBOXANGLE_NAME</source>
        <comment>Class/Bus: Environment  Event/Method: SetSkyboxAngle</comment>
        <translation type="unfinished">Set Skybox Angle</translation>
    </message>
    <message id="ENVIRONMENT_SETSKYBOXANGLE_TOOLTIP">
        <source>ENVIRONMENT_SETSKYBOXANGLE_TOOLTIP</source>
        <translation>Set the rotation angle of the skybox, around world Z</translation>
    </message>
    <message id="ENVIRONMENT_SETSKYBOXANGLE_CATEGORY">
        <source>ENVIRONMENT_SETSKYBOXANGLE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ENVIRONMENT_SETSKYBOXANGLE_OUT_NAME">
        <source>ENVIRONMENT_SETSKYBOXANGLE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ENVIRONMENT_SETSKYBOXANGLE_OUT_TOOLTIP">
        <source>ENVIRONMENT_SETSKYBOXANGLE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENVIRONMENT_SETSKYBOXANGLE_IN_NAME">
        <source>ENVIRONMENT_SETSKYBOXANGLE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ENVIRONMENT_SETSKYBOXANGLE_IN_TOOLTIP">
        <source>ENVIRONMENT_SETSKYBOXANGLE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENVIRONMENT_SETSKYBOXANGLE_PARAM0_NAME">
        <source>ENVIRONMENT_SETSKYBOXANGLE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Angle</translation>
    </message>
    <message id="ENVIRONMENT_SETSKYBOXANGLE_PARAM0_TOOLTIP">
        <source>ENVIRONMENT_SETSKYBOXANGLE_PARAM0_TOOLTIP</source>
        <translation>Rotation degrees</translation>
    </message>
    <message id="ENVIRONMENT_SETSKYBOXSTRETCH_NAME">
        <source>ENVIRONMENT_SETSKYBOXSTRETCH_NAME</source>
        <comment>Class/Bus: Environment  Event/Method: SetSkyboxStretch</comment>
        <translation type="unfinished">Set Skybox Stretch</translation>
    </message>
    <message id="ENVIRONMENT_SETSKYBOXSTRETCH_TOOLTIP">
        <source>ENVIRONMENT_SETSKYBOXSTRETCH_TOOLTIP</source>
        <translation>Sets a vertical stretch factor for the skybox</translation>
    </message>
    <message id="ENVIRONMENT_SETSKYBOXSTRETCH_CATEGORY">
        <source>ENVIRONMENT_SETSKYBOXSTRETCH_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ENVIRONMENT_SETSKYBOXSTRETCH_OUT_NAME">
        <source>ENVIRONMENT_SETSKYBOXSTRETCH_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ENVIRONMENT_SETSKYBOXSTRETCH_OUT_TOOLTIP">
        <source>ENVIRONMENT_SETSKYBOXSTRETCH_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENVIRONMENT_SETSKYBOXSTRETCH_IN_NAME">
        <source>ENVIRONMENT_SETSKYBOXSTRETCH_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ENVIRONMENT_SETSKYBOXSTRETCH_IN_TOOLTIP">
        <source>ENVIRONMENT_SETSKYBOXSTRETCH_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENVIRONMENT_SETSKYBOXSTRETCH_PARAM0_NAME">
        <source>ENVIRONMENT_SETSKYBOXSTRETCH_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Amount</translation>
    </message>
    <message id="ENVIRONMENT_SETSKYBOXSTRETCH_PARAM0_TOOLTIP">
        <source>ENVIRONMENT_SETSKYBOXSTRETCH_PARAM0_TOOLTIP</source>
        <translation>Vertical stretch/scale factor</translation>
    </message>
    <message id="ENVIRONMENT_GETMOONLONGITUDE_NAME">
        <source>ENVIRONMENT_GETMOONLONGITUDE_NAME</source>
        <comment>Class/Bus: Environment  Event/Method: GetMoonLongitude</comment>
        <translation type="unfinished">Get Moon Longitude</translation>
    </message>
    <message id="ENVIRONMENT_GETMOONLONGITUDE_TOOLTIP">
        <source>ENVIRONMENT_GETMOONLONGITUDE_TOOLTIP</source>
        <translation>Gets Moon&apos;s Longitude in the sky</translation>
    </message>
    <message id="ENVIRONMENT_GETMOONLONGITUDE_CATEGORY">
        <source>ENVIRONMENT_GETMOONLONGITUDE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ENVIRONMENT_GETMOONLONGITUDE_OUT_NAME">
        <source>ENVIRONMENT_GETMOONLONGITUDE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ENVIRONMENT_GETMOONLONGITUDE_OUT_TOOLTIP">
        <source>ENVIRONMENT_GETMOONLONGITUDE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENVIRONMENT_GETMOONLONGITUDE_IN_NAME">
        <source>ENVIRONMENT_GETMOONLONGITUDE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ENVIRONMENT_GETMOONLONGITUDE_IN_TOOLTIP">
        <source>ENVIRONMENT_GETMOONLONGITUDE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENVIRONMENT_GETMOONLONGITUDE_OUTPUT0_NAME">
        <source>ENVIRONMENT_GETMOONLONGITUDE_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Longitude</translation>
    </message>
    <message id="ENVIRONMENT_GETMOONLONGITUDE_OUTPUT0_TOOLTIP">
        <source>ENVIRONMENT_GETMOONLONGITUDE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENVIRONMENT_GETMOONLATITUDE_NAME">
        <source>ENVIRONMENT_GETMOONLATITUDE_NAME</source>
        <comment>Class/Bus: Environment  Event/Method: GetMoonLatitude</comment>
        <translation type="unfinished">Get Moon Latitude</translation>
    </message>
    <message id="ENVIRONMENT_GETMOONLATITUDE_TOOLTIP">
        <source>ENVIRONMENT_GETMOONLATITUDE_TOOLTIP</source>
        <translation>Gets Moon&apos;s Latitude in the sky</translation>
    </message>
    <message id="ENVIRONMENT_GETMOONLATITUDE_CATEGORY">
        <source>ENVIRONMENT_GETMOONLATITUDE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ENVIRONMENT_GETMOONLATITUDE_OUT_NAME">
        <source>ENVIRONMENT_GETMOONLATITUDE_OUT_NAME</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="ENVIRONMENT_GETMOONLATITUDE_OUT_TOOLTIP">
        <source>ENVIRONMENT_GETMOONLATITUDE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENVIRONMENT_GETMOONLATITUDE_IN_NAME">
        <source>ENVIRONMENT_GETMOONLATITUDE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ENVIRONMENT_GETMOONLATITUDE_IN_TOOLTIP">
        <source>ENVIRONMENT_GETMOONLATITUDE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENVIRONMENT_GETMOONLATITUDE_OUTPUT0_NAME">
        <source>ENVIRONMENT_GETMOONLATITUDE_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Latitude</translation>
    </message>
    <message id="ENVIRONMENT_GETMOONLATITUDE_OUTPUT0_TOOLTIP">
        <source>ENVIRONMENT_GETMOONLATITUDE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENVIRONMENT_SETMOONLATITUDE_NAME">
        <source>ENVIRONMENT_SETMOONLATITUDE_NAME</source>
        <comment>Class/Bus: Environment  Event/Method: SetMoonLatitude</comment>
        <translation type="unfinished">Set Moon Latitude</translation>
    </message>
    <message id="ENVIRONMENT_SETMOONLATITUDE_TOOLTIP">
        <source>ENVIRONMENT_SETMOONLATITUDE_TOOLTIP</source>
        <translation>Sets Moon&apos;s Latitude in the sky</translation>
    </message>
    <message id="ENVIRONMENT_SETMOONLATITUDE_CATEGORY">
        <source>ENVIRONMENT_SETMOONLATITUDE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ENVIRONMENT_SETMOONLATITUDE_OUT_NAME">
        <source>ENVIRONMENT_SETMOONLATITUDE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ENVIRONMENT_SETMOONLATITUDE_OUT_TOOLTIP">
        <source>ENVIRONMENT_SETMOONLATITUDE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENVIRONMENT_SETMOONLATITUDE_IN_NAME">
        <source>ENVIRONMENT_SETMOONLATITUDE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ENVIRONMENT_SETMOONLATITUDE_IN_TOOLTIP">
        <source>ENVIRONMENT_SETMOONLATITUDE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENVIRONMENT_SETMOONLATITUDE_PARAM0_NAME">
        <source>ENVIRONMENT_SETMOONLATITUDE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>Latitude</translation>
    </message>
    <message id="ENVIRONMENT_SETMOONLATITUDE_PARAM0_TOOLTIP">
        <source>ENVIRONMENT_SETMOONLATITUDE_PARAM0_TOOLTIP</source>
        <translation>Moon&apos;s Latitude to be set </translation>
    </message>
    <message id="ENVIRONMENT_SETMOONLATITUDE_PARAM1_NAME">
        <source>ENVIRONMENT_SETMOONLATITUDE_PARAM1_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Force Update</translation>
    </message>
    <message id="ENVIRONMENT_SETMOONLATITUDE_PARAM1_TOOLTIP">
        <source>ENVIRONMENT_SETMOONLATITUDE_PARAM1_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the whole sky should be updated immediately</translation>
    </message>
    <message id="ENVIRONMENT_SETMOONLONGITUDE_NAME">
        <source>ENVIRONMENT_SETMOONLONGITUDE_NAME</source>
        <comment>Class/Bus: Environment  Event/Method: SetMoonLongitude</comment>
        <translation type="unfinished">Set Moon Longitude</translation>
    </message>
    <message id="ENVIRONMENT_SETMOONLONGITUDE_TOOLTIP">
        <source>ENVIRONMENT_SETMOONLONGITUDE_TOOLTIP</source>
        <translation>Sets Moon&apos;s Longitude in the sky</translation>
    </message>
    <message id="ENVIRONMENT_SETMOONLONGITUDE_CATEGORY">
        <source>ENVIRONMENT_SETMOONLONGITUDE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ENVIRONMENT_SETMOONLONGITUDE_OUT_NAME">
        <source>ENVIRONMENT_SETMOONLONGITUDE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ENVIRONMENT_SETMOONLONGITUDE_OUT_TOOLTIP">
        <source>ENVIRONMENT_SETMOONLONGITUDE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENVIRONMENT_SETMOONLONGITUDE_IN_NAME">
        <source>ENVIRONMENT_SETMOONLONGITUDE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ENVIRONMENT_SETMOONLONGITUDE_IN_TOOLTIP">
        <source>ENVIRONMENT_SETMOONLONGITUDE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENVIRONMENT_SETMOONLONGITUDE_PARAM0_NAME">
        <source>ENVIRONMENT_SETMOONLONGITUDE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>Longitude</translation>
    </message>
    <message id="ENVIRONMENT_SETMOONLONGITUDE_PARAM0_TOOLTIP">
        <source>ENVIRONMENT_SETMOONLONGITUDE_PARAM0_TOOLTIP</source>
        <translation>Moon&apos;s Longitude to be set </translation>
    </message>
    <message id="ENVIRONMENT_SETMOONLONGITUDE_PARAM1_NAME">
        <source>ENVIRONMENT_SETMOONLONGITUDE_PARAM1_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Force Update</translation>
    </message>
    <message id="ENVIRONMENT_SETMOONLONGITUDE_PARAM1_TOOLTIP">
        <source>ENVIRONMENT_SETMOONLONGITUDE_PARAM1_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the whole sky should be updated immediately</translation>
    </message>
    <message id="ENVIRONMENT_SETSUNLATITUDE_NAME">
        <source>ENVIRONMENT_SETSUNLATITUDE_NAME</source>
        <comment>Class/Bus: Environment  Event/Method: SetSunLatitude</comment>
        <translation type="unfinished">Set Sun Latitude</translation>
    </message>
    <message id="ENVIRONMENT_SETSUNLATITUDE_TOOLTIP">
        <source>ENVIRONMENT_SETSUNLATITUDE_TOOLTIP</source>
        <translation>Sets Sun&apos;s Latitude in the sky</translation>
    </message>
    <message id="ENVIRONMENT_SETSUNLATITUDE_CATEGORY">
        <source>ENVIRONMENT_SETSUNLATITUDE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ENVIRONMENT_SETSUNLATITUDE_OUT_NAME">
        <source>ENVIRONMENT_SETSUNLATITUDE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ENVIRONMENT_SETSUNLATITUDE_OUT_TOOLTIP">
        <source>ENVIRONMENT_SETSUNLATITUDE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENVIRONMENT_SETSUNLATITUDE_IN_NAME">
        <source>ENVIRONMENT_SETSUNLATITUDE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ENVIRONMENT_SETSUNLATITUDE_IN_TOOLTIP">
        <source>ENVIRONMENT_SETSUNLATITUDE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENVIRONMENT_SETSUNLATITUDE_PARAM0_NAME">
        <source>ENVIRONMENT_SETSUNLATITUDE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>Latitude</translation>
    </message>
    <message id="ENVIRONMENT_SETSUNLATITUDE_PARAM0_TOOLTIP">
        <source>ENVIRONMENT_SETSUNLATITUDE_PARAM0_TOOLTIP</source>
        <translation>Sun&apos;s Latitude to be set </translation>
    </message>
    <message id="ENVIRONMENT_SETSUNLATITUDE_PARAM1_NAME">
        <source>ENVIRONMENT_SETSUNLATITUDE_PARAM1_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Force Update</translation>
    </message>
    <message id="ENVIRONMENT_SETSUNLATITUDE_PARAM1_TOOLTIP">
        <source>ENVIRONMENT_SETSUNLATITUDE_PARAM1_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the whole sky should be updated immediately</translation>
    </message>
    <message id="ENVIRONMENT_SETSUNLONGITUDE_NAME">
        <source>ENVIRONMENT_SETSUNLONGITUDE_NAME</source>
        <comment>Class/Bus: Environment  Event/Method: SetSunLongitude</comment>
        <translation type="unfinished">Set Sun Longitude</translation>
    </message>
    <message id="ENVIRONMENT_SETSUNLONGITUDE_TOOLTIP">
        <source>ENVIRONMENT_SETSUNLONGITUDE_TOOLTIP</source>
        <translation>Sets Sun&apos;s Longitude in the sky</translation>
    </message>
    <message id="ENVIRONMENT_SETSUNLONGITUDE_CATEGORY">
        <source>ENVIRONMENT_SETSUNLONGITUDE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ENVIRONMENT_SETSUNLONGITUDE_OUT_NAME">
        <source>ENVIRONMENT_SETSUNLONGITUDE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ENVIRONMENT_SETSUNLONGITUDE_OUT_TOOLTIP">
        <source>ENVIRONMENT_SETSUNLONGITUDE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENVIRONMENT_SETSUNLONGITUDE_IN_NAME">
        <source>ENVIRONMENT_SETSUNLONGITUDE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ENVIRONMENT_SETSUNLONGITUDE_IN_TOOLTIP">
        <source>ENVIRONMENT_SETSUNLONGITUDE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENVIRONMENT_SETSUNLONGITUDE_PARAM0_NAME">
        <source>ENVIRONMENT_SETSUNLONGITUDE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>Longitude</translation>
    </message>
    <message id="ENVIRONMENT_SETSUNLONGITUDE_PARAM0_TOOLTIP">
        <source>ENVIRONMENT_SETSUNLONGITUDE_PARAM0_TOOLTIP</source>
        <translation>Sun&apos;s Longitude to be set </translation>
    </message>
    <message id="ENVIRONMENT_SETSUNLONGITUDE_PARAM1_NAME">
        <source>ENVIRONMENT_SETSUNLONGITUDE_PARAM1_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Force Update</translation>
    </message>
    <message id="ENVIRONMENT_SETSUNLONGITUDE_PARAM1_TOOLTIP">
        <source>ENVIRONMENT_SETSUNLONGITUDE_PARAM1_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the whole sky should be updated immediately</translation>
    </message>
    <message id="ENVIRONMENT_GETSUNLATITUDE_NAME">
        <source>ENVIRONMENT_GETSUNLATITUDE_NAME</source>
        <comment>Class/Bus: Environment  Event/Method: GetSunLatitude</comment>
        <translation type="unfinished">Get Sun Latitude</translation>
    </message>
    <message id="ENVIRONMENT_GETSUNLATITUDE_TOOLTIP">
        <source>ENVIRONMENT_GETSUNLATITUDE_TOOLTIP</source>
        <translation>Gets Sun&apos;s Latitude in the sky</translation>
    </message>
    <message id="ENVIRONMENT_GETSUNLATITUDE_CATEGORY">
        <source>ENVIRONMENT_GETSUNLATITUDE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ENVIRONMENT_GETSUNLATITUDE_OUT_NAME">
        <source>ENVIRONMENT_GETSUNLATITUDE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ENVIRONMENT_GETSUNLATITUDE_OUT_TOOLTIP">
        <source>ENVIRONMENT_GETSUNLATITUDE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENVIRONMENT_GETSUNLATITUDE_IN_NAME">
        <source>ENVIRONMENT_GETSUNLATITUDE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ENVIRONMENT_GETSUNLATITUDE_IN_TOOLTIP">
        <source>ENVIRONMENT_GETSUNLATITUDE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENVIRONMENT_GETSUNLATITUDE_OUTPUT0_NAME">
        <source>ENVIRONMENT_GETSUNLATITUDE_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Latitude</translation>
    </message>
    <message id="ENVIRONMENT_GETSUNLATITUDE_OUTPUT0_TOOLTIP">
        <source>ENVIRONMENT_GETSUNLATITUDE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENVIRONMENT_GETSUNLONGITUDE_NAME">
        <source>ENVIRONMENT_GETSUNLONGITUDE_NAME</source>
        <comment>Class/Bus: Environment  Event/Method: GetSunLongitude</comment>
        <translation type="unfinished">Get Sun Longitude</translation>
    </message>
    <message id="ENVIRONMENT_GETSUNLONGITUDE_TOOLTIP">
        <source>ENVIRONMENT_GETSUNLONGITUDE_TOOLTIP</source>
        <translation>Gets Sun&apos;s Longitude in the sky</translation>
    </message>
    <message id="ENVIRONMENT_GETSUNLONGITUDE_CATEGORY">
        <source>ENVIRONMENT_GETSUNLONGITUDE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ENVIRONMENT_GETSUNLONGITUDE_OUT_NAME">
        <source>ENVIRONMENT_GETSUNLONGITUDE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ENVIRONMENT_GETSUNLONGITUDE_OUT_TOOLTIP">
        <source>ENVIRONMENT_GETSUNLONGITUDE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENVIRONMENT_GETSUNLONGITUDE_IN_NAME">
        <source>ENVIRONMENT_GETSUNLONGITUDE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ENVIRONMENT_GETSUNLONGITUDE_IN_TOOLTIP">
        <source>ENVIRONMENT_GETSUNLONGITUDE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENVIRONMENT_GETSUNLONGITUDE_OUTPUT0_NAME">
        <source>ENVIRONMENT_GETSUNLONGITUDE_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Longitude</translation>
    </message>
    <message id="ENVIRONMENT_GETSUNLONGITUDE_OUTPUT0_TOOLTIP">
        <source>ENVIRONMENT_GETSUNLONGITUDE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENVIRONMENT_SETWINDDIRECTION_NAME">
        <source>ENVIRONMENT_SETWINDDIRECTION_NAME</source>
        <comment>Class/Bus: Environment  Event/Method: SetWindDirection</comment>
        <translation type="unfinished">Set Wind Direction</translation>
    </message>
    <message id="ENVIRONMENT_SETWINDDIRECTION_TOOLTIP">
        <source>ENVIRONMENT_SETWINDDIRECTION_TOOLTIP</source>
        <translation>Sets global wind&apos;s direction</translation>
    </message>
    <message id="ENVIRONMENT_SETWINDDIRECTION_CATEGORY">
        <source>ENVIRONMENT_SETWINDDIRECTION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ENVIRONMENT_SETWINDDIRECTION_OUT_NAME">
        <source>ENVIRONMENT_SETWINDDIRECTION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ENVIRONMENT_SETWINDDIRECTION_OUT_TOOLTIP">
        <source>ENVIRONMENT_SETWINDDIRECTION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENVIRONMENT_SETWINDDIRECTION_IN_NAME">
        <source>ENVIRONMENT_SETWINDDIRECTION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ENVIRONMENT_SETWINDDIRECTION_IN_TOOLTIP">
        <source>ENVIRONMENT_SETWINDDIRECTION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENVIRONMENT_SETWINDDIRECTION_PARAM0_NAME">
        <source>ENVIRONMENT_SETWINDDIRECTION_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation>Wind Direction</translation>
    </message>
    <message id="ENVIRONMENT_SETWINDDIRECTION_PARAM0_TOOLTIP">
        <source>ENVIRONMENT_SETWINDDIRECTION_PARAM0_TOOLTIP</source>
        <translation>Global wind direction to be set</translation>
    </message>
    <message id="ENVIRONMENT_GETWINDDIRECTION_NAME">
        <source>ENVIRONMENT_GETWINDDIRECTION_NAME</source>
        <comment>Class/Bus: Environment  Event/Method: GetWindDirection</comment>
        <translation type="unfinished">Get Wind Direction</translation>
    </message>
    <message id="ENVIRONMENT_GETWINDDIRECTION_TOOLTIP">
        <source>ENVIRONMENT_GETWINDDIRECTION_TOOLTIP</source>
        <translation>Gets global wind&apos;s direction</translation>
    </message>
    <message id="ENVIRONMENT_GETWINDDIRECTION_CATEGORY">
        <source>ENVIRONMENT_GETWINDDIRECTION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ENVIRONMENT_GETWINDDIRECTION_OUT_NAME">
        <source>ENVIRONMENT_GETWINDDIRECTION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ENVIRONMENT_GETWINDDIRECTION_OUT_TOOLTIP">
        <source>ENVIRONMENT_GETWINDDIRECTION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENVIRONMENT_GETWINDDIRECTION_IN_NAME">
        <source>ENVIRONMENT_GETWINDDIRECTION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ENVIRONMENT_GETWINDDIRECTION_IN_TOOLTIP">
        <source>ENVIRONMENT_GETWINDDIRECTION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENVIRONMENT_GETWINDDIRECTION_OUTPUT0_NAME">
        <source>ENVIRONMENT_GETWINDDIRECTION_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector3</comment>
        <translation type="unfinished">Wind Direction</translation>
    </message>
    <message id="ENVIRONMENT_GETWINDDIRECTION_OUTPUT0_TOOLTIP">
        <source>ENVIRONMENT_GETWINDDIRECTION_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Method: UserInfoValue</name>
    <message id="USERINFOVALUE_NAME">
        <source>USERINFOVALUE_NAME</source>
        <translation type="unfinished">User Info</translation>
    </message>
    <message id="USERINFOVALUE_TOOLTIP">
        <source>USERINFOVALUE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="USERINFOVALUE_CATEGORY">
        <source>USERINFOVALUE_CATEGORY</source>
        <translation type="unfinished">Twitch/Values</translation>
    </message>
    <message id="USERINFOVALUE_TOSTRING_NAME">
        <source>USERINFOVALUE_TOSTRING_NAME</source>
        <comment>Class/Bus: UserInfoValue  Event/Method: ToString</comment>
        <translation type="unfinished">To String</translation>
    </message>
    <message id="USERINFOVALUE_TOSTRING_TOOLTIP">
        <source>USERINFOVALUE_TOSTRING_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="USERINFOVALUE_TOSTRING_CATEGORY">
        <source>USERINFOVALUE_TOSTRING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="USERINFOVALUE_TOSTRING_OUT_NAME">
        <source>USERINFOVALUE_TOSTRING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="USERINFOVALUE_TOSTRING_OUT_TOOLTIP">
        <source>USERINFOVALUE_TOSTRING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="USERINFOVALUE_TOSTRING_IN_NAME">
        <source>USERINFOVALUE_TOSTRING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="USERINFOVALUE_TOSTRING_IN_TOOLTIP">
        <source>USERINFOVALUE_TOSTRING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="USERINFOVALUE_TOSTRING_OUTPUT0_NAME">
        <source>USERINFOVALUE_TOSTRING_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation>String</translation>
    </message>
    <message id="USERINFOVALUE_TOSTRING_OUTPUT0_TOOLTIP">
        <source>USERINFOVALUE_TOSTRING_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="USERINFOVALUE_TOSTRING_PARAM0_NAME">
        <source>USERINFOVALUE_TOSTRING_PARAM0_NAME</source>
        <comment>Simple Type: UserInfoValue C++ Type: UserInfoValue*</comment>
        <translation></translation>
    </message>
    <message id="USERINFOVALUE_TOSTRING_PARAM0_TOOLTIP">
        <source>USERINFOVALUE_TOSTRING_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Method: EntityId</name>
    <message id="ENTITYID_NAME">
        <source>ENTITYID_NAME</source>
        <translation type="unfinished">Game Entity</translation>
    </message>
    <message id="ENTITYID_TOOLTIP">
        <source>ENTITYID_TOOLTIP</source>
        <translation type="unfinished">A variable that stores a reference to an Entity in the game.
The &quot;Self&quot; value references the Entity that this ScriptCanvas is attached to.
An Entity can be selected by using the pick button, or by dragging an Entity from the Entity Outliner into the Script Canvas.</translation>
    </message>
    <message id="ENTITYID_CATEGORY">
        <source>ENTITYID_CATEGORY</source>
        <translation type="unfinished">Entity</translation>
    </message>
    <message id="ENTITYID_ISVALID_NAME">
        <source>ENTITYID_ISVALID_NAME</source>
        <comment>Class/Bus: EntityId  Event/Method: IsValid</comment>
        <translation type="unfinished">Is Valid</translation>
    </message>
    <message id="ENTITYID_ISVALID_TOOLTIP">
        <source>ENTITYID_ISVALID_TOOLTIP</source>
        <translation type="unfinished">Returns that the specified EntityID is not equal to the Invalid EntityID</translation>
    </message>
    <message id="ENTITYID_ISVALID_CATEGORY">
        <source>ENTITYID_ISVALID_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ENTITYID_ISVALID_OUT_NAME">
        <source>ENTITYID_ISVALID_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ENTITYID_ISVALID_OUT_TOOLTIP">
        <source>ENTITYID_ISVALID_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITYID_ISVALID_IN_NAME">
        <source>ENTITYID_ISVALID_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ENTITYID_ISVALID_IN_TOOLTIP">
        <source>ENTITYID_ISVALID_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITYID_ISVALID_OUTPUT0_NAME">
        <source>ENTITYID_ISVALID_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="ENTITYID_ISVALID_OUTPUT0_TOOLTIP">
        <source>ENTITYID_ISVALID_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITYID_ISVALID_PARAM0_NAME">
        <source>ENTITYID_ISVALID_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId*</comment>
        <translation type="unfinished">EntityID</translation>
    </message>
    <message id="ENTITYID_ISVALID_PARAM0_TOOLTIP">
        <source>ENTITYID_ISVALID_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITYID_TOSTRING_NAME">
        <source>ENTITYID_TOSTRING_NAME</source>
        <comment>Class/Bus: EntityId  Event/Method: ToString</comment>
        <translation type="unfinished">Convert EntityID To String</translation>
    </message>
    <message id="ENTITYID_TOSTRING_TOOLTIP">
        <source>ENTITYID_TOSTRING_TOOLTIP</source>
        <translation type="unfinished">Returns the EntityID as a String</translation>
    </message>
    <message id="ENTITYID_TOSTRING_CATEGORY">
        <source>ENTITYID_TOSTRING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ENTITYID_TOSTRING_OUT_NAME">
        <source>ENTITYID_TOSTRING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ENTITYID_TOSTRING_OUT_TOOLTIP">
        <source>ENTITYID_TOSTRING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITYID_TOSTRING_IN_NAME">
        <source>ENTITYID_TOSTRING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ENTITYID_TOSTRING_IN_TOOLTIP">
        <source>ENTITYID_TOSTRING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITYID_TOSTRING_OUTPUT0_NAME">
        <source>ENTITYID_TOSTRING_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation>String</translation>
    </message>
    <message id="ENTITYID_TOSTRING_OUTPUT0_TOOLTIP">
        <source>ENTITYID_TOSTRING_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITYID_TOSTRING_PARAM0_NAME">
        <source>ENTITYID_TOSTRING_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId*</comment>
        <translation type="unfinished">EntityID</translation>
    </message>
    <message id="ENTITYID_TOSTRING_PARAM0_TOOLTIP">
        <source>ENTITYID_TOSTRING_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITYID_ISACTIVE_NAME">
        <source>ENTITYID_ISACTIVE_NAME</source>
        <comment>Class/Bus: EntityId  Event/Method: IsActive</comment>
        <translation type="unfinished">Is Active</translation>
    </message>
    <message id="ENTITYID_ISACTIVE_TOOLTIP">
        <source>ENTITYID_ISACTIVE_TOOLTIP</source>
        <translation type="unfinished">Returns true if the entity has been actived</translation>
    </message>
    <message id="ENTITYID_ISACTIVE_CATEGORY">
        <source>ENTITYID_ISACTIVE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ENTITYID_ISACTIVE_OUT_NAME">
        <source>ENTITYID_ISACTIVE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ENTITYID_ISACTIVE_OUT_TOOLTIP">
        <source>ENTITYID_ISACTIVE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITYID_ISACTIVE_IN_NAME">
        <source>ENTITYID_ISACTIVE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ENTITYID_ISACTIVE_IN_TOOLTIP">
        <source>ENTITYID_ISACTIVE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITYID_ISACTIVE_OUTPUT0_NAME">
        <source>ENTITYID_ISACTIVE_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="ENTITYID_ISACTIVE_OUTPUT0_TOOLTIP">
        <source>ENTITYID_ISACTIVE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITYID_ISACTIVE_PARAM0_NAME">
        <source>ENTITYID_ISACTIVE_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId*</comment>
        <translation type="unfinished">EntityID</translation>
    </message>
    <message id="ENTITYID_ISACTIVE_PARAM0_TOOLTIP">
        <source>ENTITYID_ISACTIVE_PARAM0_TOOLTIP</source>
        <translation>The ID of the entity to check</translation>
    </message>
    <message id="ENTITYID_EQUAL_NAME">
        <source>ENTITYID_EQUAL_NAME</source>
        <comment>Class/Bus: EntityId  Event/Method: Equal</comment>
        <translation>Equal</translation>
    </message>
    <message id="ENTITYID_EQUAL_TOOLTIP">
        <source>ENTITYID_EQUAL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITYID_EQUAL_CATEGORY">
        <source>ENTITYID_EQUAL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ENTITYID_EQUAL_OUT_NAME">
        <source>ENTITYID_EQUAL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ENTITYID_EQUAL_OUT_TOOLTIP">
        <source>ENTITYID_EQUAL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITYID_EQUAL_IN_NAME">
        <source>ENTITYID_EQUAL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ENTITYID_EQUAL_IN_TOOLTIP">
        <source>ENTITYID_EQUAL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITYID_EQUAL_OUTPUT0_NAME">
        <source>ENTITYID_EQUAL_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="ENTITYID_EQUAL_OUTPUT0_TOOLTIP">
        <source>ENTITYID_EQUAL_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITYID_EQUAL_PARAM0_NAME">
        <source>ENTITYID_EQUAL_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId*</comment>
        <translation></translation>
    </message>
    <message id="ENTITYID_EQUAL_PARAM0_TOOLTIP">
        <source>ENTITYID_EQUAL_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITYID_EQUAL_PARAM1_NAME">
        <source>ENTITYID_EQUAL_PARAM1_NAME</source>
        <comment>Simple Type: EntityID C++ Type: const EntityId&amp;</comment>
        <translation></translation>
    </message>
    <message id="ENTITYID_EQUAL_PARAM1_TOOLTIP">
        <source>ENTITYID_EQUAL_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Method: GetFriendValue</name>
    <message id="GETFRIENDVALUE_NAME">
        <source>GETFRIENDVALUE_NAME</source>
        <translation type="unfinished">Get Friend</translation>
    </message>
    <message id="GETFRIENDVALUE_TOOLTIP">
        <source>GETFRIENDVALUE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GETFRIENDVALUE_CATEGORY">
        <source>GETFRIENDVALUE_CATEGORY</source>
        <translation type="unfinished">Twitch/Values</translation>
    </message>
    <message id="GETFRIENDVALUE_TOSTRING_NAME">
        <source>GETFRIENDVALUE_TOSTRING_NAME</source>
        <comment>Class/Bus: GetFriendValue  Event/Method: ToString</comment>
        <translation type="unfinished">To String</translation>
    </message>
    <message id="GETFRIENDVALUE_TOSTRING_TOOLTIP">
        <source>GETFRIENDVALUE_TOSTRING_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GETFRIENDVALUE_TOSTRING_CATEGORY">
        <source>GETFRIENDVALUE_TOSTRING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="GETFRIENDVALUE_TOSTRING_OUT_NAME">
        <source>GETFRIENDVALUE_TOSTRING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="GETFRIENDVALUE_TOSTRING_OUT_TOOLTIP">
        <source>GETFRIENDVALUE_TOSTRING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GETFRIENDVALUE_TOSTRING_IN_NAME">
        <source>GETFRIENDVALUE_TOSTRING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="GETFRIENDVALUE_TOSTRING_IN_TOOLTIP">
        <source>GETFRIENDVALUE_TOSTRING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GETFRIENDVALUE_TOSTRING_OUTPUT0_NAME">
        <source>GETFRIENDVALUE_TOSTRING_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation>String</translation>
    </message>
    <message id="GETFRIENDVALUE_TOSTRING_OUTPUT0_TOOLTIP">
        <source>GETFRIENDVALUE_TOSTRING_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GETFRIENDVALUE_TOSTRING_PARAM0_NAME">
        <source>GETFRIENDVALUE_TOSTRING_PARAM0_NAME</source>
        <comment>Simple Type: GetFriendValue C++ Type: GetFriendValue*</comment>
        <translation></translation>
    </message>
    <message id="GETFRIENDVALUE_TOSTRING_PARAM0_TOOLTIP">
        <source>GETFRIENDVALUE_TOSTRING_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Method: FriendStatusValue</name>
    <message id="FRIENDSTATUSVALUE_NAME">
        <source>FRIENDSTATUSVALUE_NAME</source>
        <translation type="unfinished">Friend Status</translation>
    </message>
    <message id="FRIENDSTATUSVALUE_TOOLTIP">
        <source>FRIENDSTATUSVALUE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FRIENDSTATUSVALUE_CATEGORY">
        <source>FRIENDSTATUSVALUE_CATEGORY</source>
        <translation type="unfinished">Twitch/Values</translation>
    </message>
    <message id="FRIENDSTATUSVALUE_TOSTRING_NAME">
        <source>FRIENDSTATUSVALUE_TOSTRING_NAME</source>
        <comment>Class/Bus: FriendStatusValue  Event/Method: ToString</comment>
        <translation type="unfinished">To String</translation>
    </message>
    <message id="FRIENDSTATUSVALUE_TOSTRING_TOOLTIP">
        <source>FRIENDSTATUSVALUE_TOSTRING_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FRIENDSTATUSVALUE_TOSTRING_CATEGORY">
        <source>FRIENDSTATUSVALUE_TOSTRING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="FRIENDSTATUSVALUE_TOSTRING_OUT_NAME">
        <source>FRIENDSTATUSVALUE_TOSTRING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="FRIENDSTATUSVALUE_TOSTRING_OUT_TOOLTIP">
        <source>FRIENDSTATUSVALUE_TOSTRING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FRIENDSTATUSVALUE_TOSTRING_IN_NAME">
        <source>FRIENDSTATUSVALUE_TOSTRING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="FRIENDSTATUSVALUE_TOSTRING_IN_TOOLTIP">
        <source>FRIENDSTATUSVALUE_TOSTRING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FRIENDSTATUSVALUE_TOSTRING_OUTPUT0_NAME">
        <source>FRIENDSTATUSVALUE_TOSTRING_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation>String</translation>
    </message>
    <message id="FRIENDSTATUSVALUE_TOSTRING_OUTPUT0_TOOLTIP">
        <source>FRIENDSTATUSVALUE_TOSTRING_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FRIENDSTATUSVALUE_TOSTRING_PARAM0_NAME">
        <source>FRIENDSTATUSVALUE_TOSTRING_PARAM0_NAME</source>
        <comment>Simple Type: FriendStatusValue C++ Type: FriendStatusValue*</comment>
        <translation></translation>
    </message>
    <message id="FRIENDSTATUSVALUE_TOSTRING_PARAM0_TOOLTIP">
        <source>FRIENDSTATUSVALUE_TOSTRING_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Method: Crc32</name>
    <message id="CRC32_NAME">
        <source>CRC32_NAME</source>
        <translation type="unfinished">CRC32</translation>
    </message>
    <message id="CRC32_TOOLTIP">
        <source>CRC32_TOOLTIP</source>
        <translation type="unfinished">32-Bit Cyclic Redundancy Check value</translation>
    </message>
    <message id="CRC32_CATEGORY">
        <source>CRC32_CATEGORY</source>
        <translation type="unfinished">Math</translation>
    </message>
    <message id="CRC32_TOSTRING_NAME">
        <source>CRC32_TOSTRING_NAME</source>
        <comment>Class/Bus: Crc32  Event/Method: ToString</comment>
        <translation type="unfinished">Convert CRC32 To String</translation>
    </message>
    <message id="CRC32_TOSTRING_TOOLTIP">
        <source>CRC32_TOSTRING_TOOLTIP</source>
        <translation type="unfinished">Converts the CRC32 into a Strin</translation>
    </message>
    <message id="CRC32_TOSTRING_CATEGORY">
        <source>CRC32_TOSTRING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CRC32_TOSTRING_OUT_NAME">
        <source>CRC32_TOSTRING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CRC32_TOSTRING_OUT_TOOLTIP">
        <source>CRC32_TOSTRING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CRC32_TOSTRING_IN_NAME">
        <source>CRC32_TOSTRING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CRC32_TOSTRING_IN_TOOLTIP">
        <source>CRC32_TOSTRING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CRC32_TOSTRING_OUTPUT0_NAME">
        <source>CRC32_TOSTRING_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation>String</translation>
    </message>
    <message id="CRC32_TOSTRING_OUTPUT0_TOOLTIP">
        <source>CRC32_TOSTRING_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CRC32_TOSTRING_PARAM0_NAME">
        <source>CRC32_TOSTRING_PARAM0_NAME</source>
        <comment>Simple Type: Crc32 C++ Type: const Crc32&amp;</comment>
        <translation type="unfinished">CRC32</translation>
    </message>
    <message id="CRC32_TOSTRING_PARAM0_TOOLTIP">
        <source>CRC32_TOSTRING_PARAM0_TOOLTIP</source>
        <translation type="unfinished">32-bit Cyclic Redundancy Check value</translation>
    </message>
    <message id="CRC32_EQUAL_NAME">
        <source>CRC32_EQUAL_NAME</source>
        <comment>Class/Bus: Crc32  Event/Method: Equal</comment>
        <translation>Equal</translation>
    </message>
    <message id="CRC32_EQUAL_TOOLTIP">
        <source>CRC32_EQUAL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CRC32_EQUAL_CATEGORY">
        <source>CRC32_EQUAL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CRC32_EQUAL_OUT_NAME">
        <source>CRC32_EQUAL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CRC32_EQUAL_OUT_TOOLTIP">
        <source>CRC32_EQUAL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CRC32_EQUAL_IN_NAME">
        <source>CRC32_EQUAL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CRC32_EQUAL_IN_TOOLTIP">
        <source>CRC32_EQUAL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CRC32_EQUAL_OUTPUT0_NAME">
        <source>CRC32_EQUAL_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="CRC32_EQUAL_OUTPUT0_TOOLTIP">
        <source>CRC32_EQUAL_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CRC32_EQUAL_PARAM0_NAME">
        <source>CRC32_EQUAL_PARAM0_NAME</source>
        <comment>Simple Type: Crc32 C++ Type: Crc32*</comment>
        <translation></translation>
    </message>
    <message id="CRC32_EQUAL_PARAM0_TOOLTIP">
        <source>CRC32_EQUAL_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CRC32_EQUAL_PARAM1_NAME">
        <source>CRC32_EQUAL_PARAM1_NAME</source>
        <comment>Simple Type: Crc32 C++ Type: Crc32</comment>
        <translation></translation>
    </message>
    <message id="CRC32_EQUAL_PARAM1_TOOLTIP">
        <source>CRC32_EQUAL_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CRC32_CLONE_NAME">
        <source>CRC32_CLONE_NAME</source>
        <comment>Class/Bus: Crc32  Event/Method: Clone</comment>
        <translation>Clone</translation>
    </message>
    <message id="CRC32_CLONE_TOOLTIP">
        <source>CRC32_CLONE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CRC32_CLONE_CATEGORY">
        <source>CRC32_CLONE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CRC32_CLONE_OUT_NAME">
        <source>CRC32_CLONE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CRC32_CLONE_OUT_TOOLTIP">
        <source>CRC32_CLONE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CRC32_CLONE_IN_NAME">
        <source>CRC32_CLONE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CRC32_CLONE_IN_TOOLTIP">
        <source>CRC32_CLONE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CRC32_CLONE_OUTPUT0_NAME">
        <source>CRC32_CLONE_OUTPUT0_NAME</source>
        <comment>C++ Type: Crc32</comment>
        <translation type="unfinished">CRC32</translation>
    </message>
    <message id="CRC32_CLONE_OUTPUT0_TOOLTIP">
        <source>CRC32_CLONE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CRC32_CLONE_PARAM0_NAME">
        <source>CRC32_CLONE_PARAM0_NAME</source>
        <comment>Simple Type: Crc32 C++ Type: const Crc32&amp;</comment>
        <translation></translation>
    </message>
    <message id="CRC32_CLONE_PARAM0_TOOLTIP">
        <source>CRC32_CLONE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CRC32_ADD_NAME">
        <source>CRC32_ADD_NAME</source>
        <comment>Class/Bus: Crc32  Event/Method: Add</comment>
        <translation>Add</translation>
    </message>
    <message id="CRC32_ADD_TOOLTIP">
        <source>CRC32_ADD_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CRC32_ADD_CATEGORY">
        <source>CRC32_ADD_CATEGORY</source>
        <translation type="unfinished">Math</translation>
    </message>
    <message id="CRC32_ADD_OUT_NAME">
        <source>CRC32_ADD_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CRC32_ADD_OUT_TOOLTIP">
        <source>CRC32_ADD_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CRC32_ADD_IN_NAME">
        <source>CRC32_ADD_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CRC32_ADD_IN_TOOLTIP">
        <source>CRC32_ADD_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CRC32_ADD_PARAM0_NAME">
        <source>CRC32_ADD_PARAM0_NAME</source>
        <comment>Simple Type: Crc32 C++ Type: Crc32*</comment>
        <translation></translation>
    </message>
    <message id="CRC32_ADD_PARAM0_TOOLTIP">
        <source>CRC32_ADD_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CRC32_ADD_PARAM1_NAME">
        <source>CRC32_ADD_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="CRC32_ADD_PARAM1_TOOLTIP">
        <source>CRC32_ADD_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CRC32_FROMSTRING_NAME">
        <source>CRC32_FROMSTRING_NAME</source>
        <comment>Class/Bus: Crc32  Event/Method: FROMSTRING</comment>
        <translation type="unfinished">Create CRC32</translation>
    </message>
    <message id="CRC32_FROMSTRING_TOOLTIP">
        <source>CRC32_FROMSTRING_TOOLTIP</source>
        <translation type="unfinished">Creates a 32-Bit Cyclic Redundancy Check value</translation>
    </message>
    <message id="CRC32_FROMSTRING_CATEGORY">
        <source>CRC32_FROMSTRING_CATEGORY</source>
        <translation type="unfinished">Math/CRC32</translation>
    </message>
    <message id="CRC32_FROMSTRING_OUT_NAME">
        <source>CRC32_FROMSTRING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CRC32_FROMSTRING_OUT_TOOLTIP">
        <source>CRC32_FROMSTRING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CRC32_FROMSTRING_IN_NAME">
        <source>CRC32_FROMSTRING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CRC32_FROMSTRING_IN_TOOLTIP">
        <source>CRC32_FROMSTRING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CRC32_FROMSTRING_PARAM0_NAME">
        <source>CRC32_FROMSTRING_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: string_view</comment>
        <translation type="unfinished">String</translation>
    </message>
    <message id="CRC32_FROMSTRING_PARAM0_TOOLTIP">
        <source>CRC32_FROMSTRING_TOOLTIP</source>
        <translation type="unfinished">The string value used to compute the 32-bit Cyclic Redundancy Check value</translation>
    </message>
    <message id="CRC32_FROMSTRING_OUTPUT0_NAME">
        <source>CRC32_FROMSTRING_OUTPUT0_NAME</source>
        <comment>C++ Type: Crc32</comment>
        <translation type="unfinished">CRC32</translation>
    </message>
    <message id="CRC32_FROMSTRING_OUTPUT0_TOOLTIP">
        <source>CRC32_FROMSTRING_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">A 32-Bit Cyclic Redundancy Check value</translation>
    </message>
</context>
<context>
    <name>Method: FriendRequestValue</name>
    <message id="FRIENDREQUESTVALUE_NAME">
        <source>FRIENDREQUESTVALUE_NAME</source>
        <translation type="unfinished">Friend Request</translation>
    </message>
    <message id="FRIENDREQUESTVALUE_TOOLTIP">
        <source>FRIENDREQUESTVALUE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FRIENDREQUESTVALUE_CATEGORY">
        <source>FRIENDREQUESTVALUE_CATEGORY</source>
        <translation type="unfinished">Twitch/Values</translation>
    </message>
    <message id="FRIENDREQUESTVALUE_TOSTRING_NAME">
        <source>FRIENDREQUESTVALUE_TOSTRING_NAME</source>
        <comment>Class/Bus: FriendRequestValue  Event/Method: ToString</comment>
        <translation type="unfinished">To String</translation>
    </message>
    <message id="FRIENDREQUESTVALUE_TOSTRING_TOOLTIP">
        <source>FRIENDREQUESTVALUE_TOSTRING_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FRIENDREQUESTVALUE_TOSTRING_CATEGORY">
        <source>FRIENDREQUESTVALUE_TOSTRING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="FRIENDREQUESTVALUE_TOSTRING_OUT_NAME">
        <source>FRIENDREQUESTVALUE_TOSTRING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="FRIENDREQUESTVALUE_TOSTRING_OUT_TOOLTIP">
        <source>FRIENDREQUESTVALUE_TOSTRING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FRIENDREQUESTVALUE_TOSTRING_IN_NAME">
        <source>FRIENDREQUESTVALUE_TOSTRING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="FRIENDREQUESTVALUE_TOSTRING_IN_TOOLTIP">
        <source>FRIENDREQUESTVALUE_TOSTRING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FRIENDREQUESTVALUE_TOSTRING_OUTPUT0_NAME">
        <source>FRIENDREQUESTVALUE_TOSTRING_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation>String</translation>
    </message>
    <message id="FRIENDREQUESTVALUE_TOSTRING_OUTPUT0_TOOLTIP">
        <source>FRIENDREQUESTVALUE_TOSTRING_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FRIENDREQUESTVALUE_TOSTRING_PARAM0_NAME">
        <source>FRIENDREQUESTVALUE_TOSTRING_PARAM0_NAME</source>
        <comment>Simple Type: FriendRequestValue C++ Type: FriendRequestValue*</comment>
        <translation></translation>
    </message>
    <message id="FRIENDREQUESTVALUE_TOSTRING_PARAM0_TOOLTIP">
        <source>FRIENDREQUESTVALUE_TOSTRING_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Method: AWSBehaviorS3Presign</name>
    <message id="AWSBEHAVIORS3PRESIGN_NAME">
        <source>AWSBEHAVIORS3PRESIGN_NAME</source>
        <translation>AWSBehaviorS3Presign</translation>
    </message>
    <message id="AWSBEHAVIORS3PRESIGN_TOOLTIP">
        <source>AWSBEHAVIORS3PRESIGN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AWSBEHAVIORS3PRESIGN_CATEGORY">
        <source>AWSBEHAVIORS3PRESIGN_CATEGORY</source>
        <translation type="unfinished">AWS</translation>
    </message>
    <message id="AWSBEHAVIORS3PRESIGN_PRESIGN_NAME">
        <source>AWSBEHAVIORS3PRESIGN_PRESIGN_NAME</source>
        <comment>Class/Bus: AWSBehaviorS3Presign  Event/Method: Presign</comment>
        <translation>Presign</translation>
    </message>
    <message id="AWSBEHAVIORS3PRESIGN_PRESIGN_TOOLTIP">
        <source>AWSBEHAVIORS3PRESIGN_PRESIGN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AWSBEHAVIORS3PRESIGN_PRESIGN_CATEGORY">
        <source>AWSBEHAVIORS3PRESIGN_PRESIGN_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AWSBEHAVIORS3PRESIGN_PRESIGN_OUT_NAME">
        <source>AWSBEHAVIORS3PRESIGN_PRESIGN_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AWSBEHAVIORS3PRESIGN_PRESIGN_OUT_TOOLTIP">
        <source>AWSBEHAVIORS3PRESIGN_PRESIGN_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AWSBEHAVIORS3PRESIGN_PRESIGN_IN_NAME">
        <source>AWSBEHAVIORS3PRESIGN_PRESIGN_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AWSBEHAVIORS3PRESIGN_PRESIGN_IN_TOOLTIP">
        <source>AWSBEHAVIORS3PRESIGN_PRESIGN_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AWSBEHAVIORS3PRESIGN_PRESIGN_PARAM0_NAME">
        <source>AWSBEHAVIORS3PRESIGN_PRESIGN_PARAM0_NAME</source>
        <comment>Simple Type: AWSBehaviorS3Presign C++ Type: AWSBehaviorS3Presign*</comment>
        <translation></translation>
    </message>
    <message id="AWSBEHAVIORS3PRESIGN_PRESIGN_PARAM0_TOOLTIP">
        <source>AWSBEHAVIORS3PRESIGN_PRESIGN_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Method: UserInfoListValue</name>
    <message id="USERINFOLISTVALUE_NAME">
        <source>USERINFOLISTVALUE_NAME</source>
        <translation type="unfinished">User Info List</translation>
    </message>
    <message id="USERINFOLISTVALUE_TOOLTIP">
        <source>USERINFOLISTVALUE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="USERINFOLISTVALUE_CATEGORY">
        <source>USERINFOLISTVALUE_CATEGORY</source>
        <translation type="unfinished">Twitch/Values</translation>
    </message>
    <message id="USERINFOLISTVALUE_TOSTRING_NAME">
        <source>USERINFOLISTVALUE_TOSTRING_NAME</source>
        <comment>Class/Bus: UserInfoListValue  Event/Method: ToString</comment>
        <translation type="unfinished">To String</translation>
    </message>
    <message id="USERINFOLISTVALUE_TOSTRING_TOOLTIP">
        <source>USERINFOLISTVALUE_TOSTRING_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="USERINFOLISTVALUE_TOSTRING_CATEGORY">
        <source>USERINFOLISTVALUE_TOSTRING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="USERINFOLISTVALUE_TOSTRING_OUT_NAME">
        <source>USERINFOLISTVALUE_TOSTRING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="USERINFOLISTVALUE_TOSTRING_OUT_TOOLTIP">
        <source>USERINFOLISTVALUE_TOSTRING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="USERINFOLISTVALUE_TOSTRING_IN_NAME">
        <source>USERINFOLISTVALUE_TOSTRING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="USERINFOLISTVALUE_TOSTRING_IN_TOOLTIP">
        <source>USERINFOLISTVALUE_TOSTRING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="USERINFOLISTVALUE_TOSTRING_OUTPUT0_NAME">
        <source>USERINFOLISTVALUE_TOSTRING_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation>String</translation>
    </message>
    <message id="USERINFOLISTVALUE_TOSTRING_OUTPUT0_TOOLTIP">
        <source>USERINFOLISTVALUE_TOSTRING_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="USERINFOLISTVALUE_TOSTRING_PARAM0_NAME">
        <source>USERINFOLISTVALUE_TOSTRING_PARAM0_NAME</source>
        <comment>Simple Type: UserInfoListValue C++ Type: UserInfoListValue*</comment>
        <translation></translation>
    </message>
    <message id="USERINFOLISTVALUE_TOSTRING_PARAM0_TOOLTIP">
        <source>USERINFOLISTVALUE_TOSTRING_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Method: StringValue</name>
    <message id="STRINGVALUE_NAME">
        <source>STRINGVALUE_NAME</source>
        <translation type="unfinished">String</translation>
    </message>
    <message id="STRINGVALUE_TOOLTIP">
        <source>STRINGVALUE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STRINGVALUE_CATEGORY">
        <source>STRINGVALUE_CATEGORY</source>
        <translation type="unfinished">Utilities</translation>
    </message>
    <message id="STRINGVALUE_TOSTRING_NAME">
        <source>STRINGVALUE_TOSTRING_NAME</source>
        <comment>Class/Bus: StringValue  Event/Method: ToString</comment>
        <translation type="unfinished">To String</translation>
    </message>
    <message id="STRINGVALUE_TOSTRING_TOOLTIP">
        <source>STRINGVALUE_TOSTRING_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STRINGVALUE_TOSTRING_CATEGORY">
        <source>STRINGVALUE_TOSTRING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="STRINGVALUE_TOSTRING_OUT_NAME">
        <source>STRINGVALUE_TOSTRING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="STRINGVALUE_TOSTRING_OUT_TOOLTIP">
        <source>STRINGVALUE_TOSTRING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STRINGVALUE_TOSTRING_IN_NAME">
        <source>STRINGVALUE_TOSTRING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="STRINGVALUE_TOSTRING_IN_TOOLTIP">
        <source>STRINGVALUE_TOSTRING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STRINGVALUE_TOSTRING_OUTPUT0_NAME">
        <source>STRINGVALUE_TOSTRING_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation>String</translation>
    </message>
    <message id="STRINGVALUE_TOSTRING_OUTPUT0_TOOLTIP">
        <source>STRINGVALUE_TOSTRING_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STRINGVALUE_TOSTRING_PARAM0_NAME">
        <source>STRINGVALUE_TOSTRING_PARAM0_NAME</source>
        <comment>Simple Type: StringValue C++ Type: StringValue*</comment>
        <translation></translation>
    </message>
    <message id="STRINGVALUE_TOSTRING_PARAM0_TOOLTIP">
        <source>STRINGVALUE_TOSTRING_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Method: PurchaseReceiptReturnValue</name>
    <message id="PURCHASERECEIPTRETURNVALUE_NAME">
        <source>PURCHASERECEIPTRETURNVALUE_NAME</source>
        <translation type="unfinished">Purchase Receipt Return</translation>
    </message>
    <message id="PURCHASERECEIPTRETURNVALUE_TOOLTIP">
        <source>PURCHASERECEIPTRETURNVALUE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PURCHASERECEIPTRETURNVALUE_CATEGORY">
        <source>PURCHASERECEIPTRETURNVALUE_CATEGORY</source>
        <translation type="unfinished">Twitch/Values</translation>
    </message>
    <message id="PURCHASERECEIPTRETURNVALUE_TOSTRING_NAME">
        <source>PURCHASERECEIPTRETURNVALUE_TOSTRING_NAME</source>
        <comment>Class/Bus: PurchaseReceiptReturnValue  Event/Method: ToString</comment>
        <translation type="unfinished">To String</translation>
    </message>
    <message id="PURCHASERECEIPTRETURNVALUE_TOSTRING_TOOLTIP">
        <source>PURCHASERECEIPTRETURNVALUE_TOSTRING_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PURCHASERECEIPTRETURNVALUE_TOSTRING_CATEGORY">
        <source>PURCHASERECEIPTRETURNVALUE_TOSTRING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PURCHASERECEIPTRETURNVALUE_TOSTRING_OUT_NAME">
        <source>PURCHASERECEIPTRETURNVALUE_TOSTRING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PURCHASERECEIPTRETURNVALUE_TOSTRING_OUT_TOOLTIP">
        <source>PURCHASERECEIPTRETURNVALUE_TOSTRING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PURCHASERECEIPTRETURNVALUE_TOSTRING_IN_NAME">
        <source>PURCHASERECEIPTRETURNVALUE_TOSTRING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PURCHASERECEIPTRETURNVALUE_TOSTRING_IN_TOOLTIP">
        <source>PURCHASERECEIPTRETURNVALUE_TOSTRING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PURCHASERECEIPTRETURNVALUE_TOSTRING_OUTPUT0_NAME">
        <source>PURCHASERECEIPTRETURNVALUE_TOSTRING_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation>String</translation>
    </message>
    <message id="PURCHASERECEIPTRETURNVALUE_TOSTRING_OUTPUT0_TOOLTIP">
        <source>PURCHASERECEIPTRETURNVALUE_TOSTRING_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PURCHASERECEIPTRETURNVALUE_TOSTRING_PARAM0_NAME">
        <source>PURCHASERECEIPTRETURNVALUE_TOSTRING_PARAM0_NAME</source>
        <comment>Simple Type: PurchaseReceiptReturnValue C++ Type: PurchaseReceiptReturnValue*</comment>
        <translation></translation>
    </message>
    <message id="PURCHASERECEIPTRETURNVALUE_TOSTRING_PARAM0_TOOLTIP">
        <source>PURCHASERECEIPTRETURNVALUE_TOSTRING_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Method: GridMate::GridMember</name>
    <message id="GRIDMATE::GRIDMEMBER_NAME">
        <source>GRIDMATE::GRIDMEMBER_NAME</source>
        <translation>GridMate::GridMember</translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_TOOLTIP">
        <source>GRIDMATE::GRIDMEMBER_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_CATEGORY">
        <source>GRIDMATE::GRIDMEMBER_CATEGORY</source>
        <translation type="unfinished">Networking</translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_ISREADY_NAME">
        <source>GRIDMATE::GRIDMEMBER_ISREADY_NAME</source>
        <comment>Class/Bus: GridMate::GridMember  Event/Method: IsReady</comment>
        <translation>IsReady</translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_ISREADY_TOOLTIP">
        <source>GRIDMATE::GRIDMEMBER_ISREADY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_ISREADY_CATEGORY">
        <source>GRIDMATE::GRIDMEMBER_ISREADY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_ISREADY_OUT_NAME">
        <source>GRIDMATE::GRIDMEMBER_ISREADY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_ISREADY_OUT_TOOLTIP">
        <source>GRIDMATE::GRIDMEMBER_ISREADY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_ISREADY_IN_NAME">
        <source>GRIDMATE::GRIDMEMBER_ISREADY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_ISREADY_IN_TOOLTIP">
        <source>GRIDMATE::GRIDMEMBER_ISREADY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_ISREADY_OUTPUT0_NAME">
        <source>GRIDMATE::GRIDMEMBER_ISREADY_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_ISREADY_OUTPUT0_TOOLTIP">
        <source>GRIDMATE::GRIDMEMBER_ISREADY_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_ISREADY_PARAM0_NAME">
        <source>GRIDMATE::GRIDMEMBER_ISREADY_PARAM0_NAME</source>
        <comment>Simple Type: GridMate::GridMember C++ Type: GridMate::GridMember*</comment>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_ISREADY_PARAM0_TOOLTIP">
        <source>GRIDMATE::GRIDMEMBER_ISREADY_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_ISINVITED_NAME">
        <source>GRIDMATE::GRIDMEMBER_ISINVITED_NAME</source>
        <comment>Class/Bus: GridMate::GridMember  Event/Method: IsInvited</comment>
        <translation>IsInvited</translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_ISINVITED_TOOLTIP">
        <source>GRIDMATE::GRIDMEMBER_ISINVITED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_ISINVITED_CATEGORY">
        <source>GRIDMATE::GRIDMEMBER_ISINVITED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_ISINVITED_OUT_NAME">
        <source>GRIDMATE::GRIDMEMBER_ISINVITED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_ISINVITED_OUT_TOOLTIP">
        <source>GRIDMATE::GRIDMEMBER_ISINVITED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_ISINVITED_IN_NAME">
        <source>GRIDMATE::GRIDMEMBER_ISINVITED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_ISINVITED_IN_TOOLTIP">
        <source>GRIDMATE::GRIDMEMBER_ISINVITED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_ISINVITED_OUTPUT0_NAME">
        <source>GRIDMATE::GRIDMEMBER_ISINVITED_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_ISINVITED_OUTPUT0_TOOLTIP">
        <source>GRIDMATE::GRIDMEMBER_ISINVITED_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_ISINVITED_PARAM0_NAME">
        <source>GRIDMATE::GRIDMEMBER_ISINVITED_PARAM0_NAME</source>
        <comment>Simple Type: GridMate::GridMember C++ Type: GridMate::GridMember*</comment>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_ISINVITED_PARAM0_TOOLTIP">
        <source>GRIDMATE::GRIDMEMBER_ISINVITED_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_ISTALKING_NAME">
        <source>GRIDMATE::GRIDMEMBER_ISTALKING_NAME</source>
        <comment>Class/Bus: GridMate::GridMember  Event/Method: IsTalking</comment>
        <translation>IsTalking</translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_ISTALKING_TOOLTIP">
        <source>GRIDMATE::GRIDMEMBER_ISTALKING_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_ISTALKING_CATEGORY">
        <source>GRIDMATE::GRIDMEMBER_ISTALKING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_ISTALKING_OUT_NAME">
        <source>GRIDMATE::GRIDMEMBER_ISTALKING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_ISTALKING_OUT_TOOLTIP">
        <source>GRIDMATE::GRIDMEMBER_ISTALKING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_ISTALKING_IN_NAME">
        <source>GRIDMATE::GRIDMEMBER_ISTALKING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_ISTALKING_IN_TOOLTIP">
        <source>GRIDMATE::GRIDMEMBER_ISTALKING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_ISTALKING_OUTPUT0_NAME">
        <source>GRIDMATE::GRIDMEMBER_ISTALKING_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_ISTALKING_OUTPUT0_TOOLTIP">
        <source>GRIDMATE::GRIDMEMBER_ISTALKING_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_ISTALKING_PARAM0_NAME">
        <source>GRIDMATE::GRIDMEMBER_ISTALKING_PARAM0_NAME</source>
        <comment>Simple Type: GridMate::GridMember C++ Type: GridMate::GridMember*</comment>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_ISTALKING_PARAM0_TOOLTIP">
        <source>GRIDMATE::GRIDMEMBER_ISTALKING_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_ISHOST_NAME">
        <source>GRIDMATE::GRIDMEMBER_ISHOST_NAME</source>
        <comment>Class/Bus: GridMate::GridMember  Event/Method: IsHost</comment>
        <translation>IsHost</translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_ISHOST_TOOLTIP">
        <source>GRIDMATE::GRIDMEMBER_ISHOST_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_ISHOST_CATEGORY">
        <source>GRIDMATE::GRIDMEMBER_ISHOST_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_ISHOST_OUT_NAME">
        <source>GRIDMATE::GRIDMEMBER_ISHOST_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_ISHOST_OUT_TOOLTIP">
        <source>GRIDMATE::GRIDMEMBER_ISHOST_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_ISHOST_IN_NAME">
        <source>GRIDMATE::GRIDMEMBER_ISHOST_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_ISHOST_IN_TOOLTIP">
        <source>GRIDMATE::GRIDMEMBER_ISHOST_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_ISHOST_OUTPUT0_NAME">
        <source>GRIDMATE::GRIDMEMBER_ISHOST_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_ISHOST_OUTPUT0_TOOLTIP">
        <source>GRIDMATE::GRIDMEMBER_ISHOST_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_ISHOST_PARAM0_NAME">
        <source>GRIDMATE::GRIDMEMBER_ISHOST_PARAM0_NAME</source>
        <comment>Simple Type: GridMate::GridMember C++ Type: GridMate::GridMember*</comment>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_ISHOST_PARAM0_TOOLTIP">
        <source>GRIDMATE::GRIDMEMBER_ISHOST_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_GETPLAYERID_NAME">
        <source>GRIDMATE::GRIDMEMBER_GETPLAYERID_NAME</source>
        <comment>Class/Bus: GridMate::GridMember  Event/Method: GetPlayerId</comment>
        <translation type="unfinished">GetPlayerID</translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_GETPLAYERID_TOOLTIP">
        <source>GRIDMATE::GRIDMEMBER_GETPLAYERID_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_GETPLAYERID_CATEGORY">
        <source>GRIDMATE::GRIDMEMBER_GETPLAYERID_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_GETPLAYERID_OUT_NAME">
        <source>GRIDMATE::GRIDMEMBER_GETPLAYERID_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_GETPLAYERID_OUT_TOOLTIP">
        <source>GRIDMATE::GRIDMEMBER_GETPLAYERID_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_GETPLAYERID_IN_NAME">
        <source>GRIDMATE::GRIDMEMBER_GETPLAYERID_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_GETPLAYERID_IN_TOOLTIP">
        <source>GRIDMATE::GRIDMEMBER_GETPLAYERID_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_GETPLAYERID_OUTPUT0_NAME">
        <source>GRIDMATE::GRIDMEMBER_GETPLAYERID_OUTPUT0_NAME</source>
        <comment>C++ Type: const GridMate::PlayerId*</comment>
        <translation type="unfinished">GridMate::PlayerID</translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_GETPLAYERID_OUTPUT0_TOOLTIP">
        <source>GRIDMATE::GRIDMEMBER_GETPLAYERID_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_GETPLAYERID_PARAM0_NAME">
        <source>GRIDMATE::GRIDMEMBER_GETPLAYERID_PARAM0_NAME</source>
        <comment>Simple Type: GridMate::GridMember C++ Type: GridMate::GridMember*</comment>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_GETPLAYERID_PARAM0_TOOLTIP">
        <source>GRIDMATE::GRIDMEMBER_GETPLAYERID_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_GETNAME_NAME">
        <source>GRIDMATE::GRIDMEMBER_GETNAME_NAME</source>
        <comment>Class/Bus: GridMate::GridMember  Event/Method: GetName</comment>
        <translation>GetName</translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_GETNAME_TOOLTIP">
        <source>GRIDMATE::GRIDMEMBER_GETNAME_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_GETNAME_CATEGORY">
        <source>GRIDMATE::GRIDMEMBER_GETNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_GETNAME_OUT_NAME">
        <source>GRIDMATE::GRIDMEMBER_GETNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_GETNAME_OUT_TOOLTIP">
        <source>GRIDMATE::GRIDMEMBER_GETNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_GETNAME_IN_NAME">
        <source>GRIDMATE::GRIDMEMBER_GETNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_GETNAME_IN_TOOLTIP">
        <source>GRIDMATE::GRIDMEMBER_GETNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_GETNAME_OUTPUT0_NAME">
        <source>GRIDMATE::GRIDMEMBER_GETNAME_OUTPUT0_NAME</source>
        <comment>C++ Type: GridMate::string</comment>
        <translation>GridMate::string</translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_GETNAME_OUTPUT0_TOOLTIP">
        <source>GRIDMATE::GRIDMEMBER_GETNAME_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_GETNAME_PARAM0_NAME">
        <source>GRIDMATE::GRIDMEMBER_GETNAME_PARAM0_NAME</source>
        <comment>Simple Type: GridMate::GridMember C++ Type: GridMate::GridMember*</comment>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_GETNAME_PARAM0_TOOLTIP">
        <source>GRIDMATE::GRIDMEMBER_GETNAME_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_ISLOCAL_NAME">
        <source>GRIDMATE::GRIDMEMBER_ISLOCAL_NAME</source>
        <comment>Class/Bus: GridMate::GridMember  Event/Method: IsLocal</comment>
        <translation>IsLocal</translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_ISLOCAL_TOOLTIP">
        <source>GRIDMATE::GRIDMEMBER_ISLOCAL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_ISLOCAL_CATEGORY">
        <source>GRIDMATE::GRIDMEMBER_ISLOCAL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_ISLOCAL_OUT_NAME">
        <source>GRIDMATE::GRIDMEMBER_ISLOCAL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_ISLOCAL_OUT_TOOLTIP">
        <source>GRIDMATE::GRIDMEMBER_ISLOCAL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_ISLOCAL_IN_NAME">
        <source>GRIDMATE::GRIDMEMBER_ISLOCAL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_ISLOCAL_IN_TOOLTIP">
        <source>GRIDMATE::GRIDMEMBER_ISLOCAL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_ISLOCAL_OUTPUT0_NAME">
        <source>GRIDMATE::GRIDMEMBER_ISLOCAL_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_ISLOCAL_OUTPUT0_TOOLTIP">
        <source>GRIDMATE::GRIDMEMBER_ISLOCAL_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_ISLOCAL_PARAM0_NAME">
        <source>GRIDMATE::GRIDMEMBER_ISLOCAL_PARAM0_NAME</source>
        <comment>Simple Type: GridMate::GridMember C++ Type: GridMate::GridMember*</comment>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDMEMBER_ISLOCAL_PARAM0_TOOLTIP">
        <source>GRIDMATE::GRIDMEMBER_ISLOCAL_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Method: PlayerAccount</name>
    <message id="PLAYERACCOUNT_NAME">
        <source>PLAYERACCOUNT_NAME</source>
        <translation>PlayerAccount</translation>
    </message>
    <message id="PLAYERACCOUNT_TOOLTIP">
        <source>PLAYERACCOUNT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLAYERACCOUNT_CATEGORY">
        <source>PLAYERACCOUNT_CATEGORY</source>
        <translation type="unfinished">Cloud Gem</translation>
    </message>
    <message id="PLAYERACCOUNT_GETPLAYERNAME_NAME">
        <source>PLAYERACCOUNT_GETPLAYERNAME_NAME</source>
        <comment>Class/Bus: PlayerAccount  Event/Method: GetPlayerName</comment>
        <translation>GetPlayerName</translation>
    </message>
    <message id="PLAYERACCOUNT_GETPLAYERNAME_TOOLTIP">
        <source>PLAYERACCOUNT_GETPLAYERNAME_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLAYERACCOUNT_GETPLAYERNAME_CATEGORY">
        <source>PLAYERACCOUNT_GETPLAYERNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PLAYERACCOUNT_GETPLAYERNAME_OUT_NAME">
        <source>PLAYERACCOUNT_GETPLAYERNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PLAYERACCOUNT_GETPLAYERNAME_OUT_TOOLTIP">
        <source>PLAYERACCOUNT_GETPLAYERNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLAYERACCOUNT_GETPLAYERNAME_IN_NAME">
        <source>PLAYERACCOUNT_GETPLAYERNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PLAYERACCOUNT_GETPLAYERNAME_IN_TOOLTIP">
        <source>PLAYERACCOUNT_GETPLAYERNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLAYERACCOUNT_GETPLAYERNAME_OUTPUT0_NAME">
        <source>PLAYERACCOUNT_GETPLAYERNAME_OUTPUT0_NAME</source>
        <comment>C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation>String</translation>
    </message>
    <message id="PLAYERACCOUNT_GETPLAYERNAME_OUTPUT0_TOOLTIP">
        <source>PLAYERACCOUNT_GETPLAYERNAME_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLAYERACCOUNT_GETPLAYERNAME_PARAM0_NAME">
        <source>PLAYERACCOUNT_GETPLAYERNAME_PARAM0_NAME</source>
        <comment>Simple Type: PlayerAccount C++ Type: PlayerAccount*</comment>
        <translation></translation>
    </message>
    <message id="PLAYERACCOUNT_GETPLAYERNAME_PARAM0_TOOLTIP">
        <source>PLAYERACCOUNT_GETPLAYERNAME_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLAYERACCOUNT_SETPLAYERNAME_NAME">
        <source>PLAYERACCOUNT_SETPLAYERNAME_NAME</source>
        <comment>Class/Bus: PlayerAccount  Event/Method: SetPlayerName</comment>
        <translation>SetPlayerName</translation>
    </message>
    <message id="PLAYERACCOUNT_SETPLAYERNAME_TOOLTIP">
        <source>PLAYERACCOUNT_SETPLAYERNAME_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLAYERACCOUNT_SETPLAYERNAME_CATEGORY">
        <source>PLAYERACCOUNT_SETPLAYERNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PLAYERACCOUNT_SETPLAYERNAME_OUT_NAME">
        <source>PLAYERACCOUNT_SETPLAYERNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PLAYERACCOUNT_SETPLAYERNAME_OUT_TOOLTIP">
        <source>PLAYERACCOUNT_SETPLAYERNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLAYERACCOUNT_SETPLAYERNAME_IN_NAME">
        <source>PLAYERACCOUNT_SETPLAYERNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PLAYERACCOUNT_SETPLAYERNAME_IN_TOOLTIP">
        <source>PLAYERACCOUNT_SETPLAYERNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLAYERACCOUNT_SETPLAYERNAME_PARAM0_NAME">
        <source>PLAYERACCOUNT_SETPLAYERNAME_PARAM0_NAME</source>
        <comment>Simple Type: PlayerAccount C++ Type: PlayerAccount*</comment>
        <translation></translation>
    </message>
    <message id="PLAYERACCOUNT_SETPLAYERNAME_PARAM0_TOOLTIP">
        <source>PLAYERACCOUNT_SETPLAYERNAME_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLAYERACCOUNT_SETPLAYERNAME_PARAM1_NAME">
        <source>PLAYERACCOUNT_SETPLAYERNAME_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="PLAYERACCOUNT_SETPLAYERNAME_PARAM1_TOOLTIP">
        <source>PLAYERACCOUNT_SETPLAYERNAME_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Method: Platform</name>
    <message id="PLATFORM_NAME">
        <source>PLATFORM_NAME</source>
        <translation>Platform</translation>
    </message>
    <message id="PLATFORM_TOOLTIP">
        <source>PLATFORM_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLATFORM_CATEGORY">
        <source>PLATFORM_CATEGORY</source>
        <translation type="unfinished">Utilities</translation>
    </message>
    <message id="PLATFORM_GETNAME_NAME">
        <source>PLATFORM_GETNAME_NAME</source>
        <comment>Class/Bus: Platform  Event/Method: GetName</comment>
        <translation type="unfinished">Get Name</translation>
    </message>
    <message id="PLATFORM_GETNAME_TOOLTIP">
        <source>PLATFORM_GETNAME_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLATFORM_GETNAME_CATEGORY">
        <source>PLATFORM_GETNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PLATFORM_GETNAME_OUT_NAME">
        <source>PLATFORM_GETNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PLATFORM_GETNAME_OUT_TOOLTIP">
        <source>PLATFORM_GETNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLATFORM_GETNAME_IN_NAME">
        <source>PLATFORM_GETNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PLATFORM_GETNAME_IN_TOOLTIP">
        <source>PLATFORM_GETNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLATFORM_GETNAME_OUTPUT0_NAME">
        <source>PLATFORM_GETNAME_OUTPUT0_NAME</source>
        <comment>C++ Type: const char*</comment>
        <translation>Number</translation>
    </message>
    <message id="PLATFORM_GETNAME_OUTPUT0_TOOLTIP">
        <source>PLATFORM_GETNAME_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLATFORM_GETNAME_PARAM0_NAME">
        <source>PLATFORM_GETNAME_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation></translation>
    </message>
    <message id="PLATFORM_GETNAME_PARAM0_TOOLTIP">
        <source>PLATFORM_GETNAME_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Method: Int64Value</name>
    <message id="INT64VALUE_NAME">
        <source>INT64VALUE_NAME</source>
        <translation>Int64Value</translation>
    </message>
    <message id="INT64VALUE_TOOLTIP">
        <source>INT64VALUE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="INT64VALUE_CATEGORY">
        <source>INT64VALUE_CATEGORY</source>
        <translation type="unfinished">Math</translation>
    </message>
    <message id="INT64VALUE_TOSTRING_NAME">
        <source>INT64VALUE_TOSTRING_NAME</source>
        <comment>Class/Bus: Int64Value  Event/Method: ToString</comment>
        <translation type="unfinished">Convert INT64Value To String</translation>
    </message>
    <message id="INT64VALUE_TOSTRING_TOOLTIP">
        <source>INT64VALUE_TOSTRING_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="INT64VALUE_TOSTRING_CATEGORY">
        <source>INT64VALUE_TOSTRING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="INT64VALUE_TOSTRING_OUT_NAME">
        <source>INT64VALUE_TOSTRING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="INT64VALUE_TOSTRING_OUT_TOOLTIP">
        <source>INT64VALUE_TOSTRING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="INT64VALUE_TOSTRING_IN_NAME">
        <source>INT64VALUE_TOSTRING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="INT64VALUE_TOSTRING_IN_TOOLTIP">
        <source>INT64VALUE_TOSTRING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="INT64VALUE_TOSTRING_OUTPUT0_NAME">
        <source>INT64VALUE_TOSTRING_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation>String</translation>
    </message>
    <message id="INT64VALUE_TOSTRING_OUTPUT0_TOOLTIP">
        <source>INT64VALUE_TOSTRING_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="INT64VALUE_TOSTRING_PARAM0_NAME">
        <source>INT64VALUE_TOSTRING_PARAM0_NAME</source>
        <comment>Simple Type: Int64Value C++ Type: Int64Value*</comment>
        <translation></translation>
    </message>
    <message id="INT64VALUE_TOSTRING_PARAM0_TOOLTIP">
        <source>INT64VALUE_TOSTRING_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Method: VideoReturnValue</name>
    <message id="VIDEORETURNVALUE_NAME">
        <source>VIDEORETURNVALUE_NAME</source>
        <translation type="unfinished">Video Playback</translation>
    </message>
    <message id="VIDEORETURNVALUE_TOOLTIP">
        <source>VIDEORETURNVALUE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VIDEORETURNVALUE_CATEGORY">
        <source>VIDEORETURNVALUE_CATEGORY</source>
        <translation type="unfinished">Rendering</translation>
    </message>
    <message id="VIDEORETURNVALUE_TOSTRING_NAME">
        <source>VIDEORETURNVALUE_TOSTRING_NAME</source>
        <comment>Class/Bus: VideoReturnValue  Event/Method: ToString</comment>
        <translation type="unfinished">To String</translation>
    </message>
    <message id="VIDEORETURNVALUE_TOSTRING_TOOLTIP">
        <source>VIDEORETURNVALUE_TOSTRING_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VIDEORETURNVALUE_TOSTRING_CATEGORY">
        <source>VIDEORETURNVALUE_TOSTRING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VIDEORETURNVALUE_TOSTRING_OUT_NAME">
        <source>VIDEORETURNVALUE_TOSTRING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VIDEORETURNVALUE_TOSTRING_OUT_TOOLTIP">
        <source>VIDEORETURNVALUE_TOSTRING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VIDEORETURNVALUE_TOSTRING_IN_NAME">
        <source>VIDEORETURNVALUE_TOSTRING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VIDEORETURNVALUE_TOSTRING_IN_TOOLTIP">
        <source>VIDEORETURNVALUE_TOSTRING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VIDEORETURNVALUE_TOSTRING_OUTPUT0_NAME">
        <source>VIDEORETURNVALUE_TOSTRING_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation>String</translation>
    </message>
    <message id="VIDEORETURNVALUE_TOSTRING_OUTPUT0_TOOLTIP">
        <source>VIDEORETURNVALUE_TOSTRING_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VIDEORETURNVALUE_TOSTRING_PARAM0_NAME">
        <source>VIDEORETURNVALUE_TOSTRING_PARAM0_NAME</source>
        <comment>Simple Type: VideoReturnValue C++ Type: VideoReturnValue*</comment>
        <translation></translation>
    </message>
    <message id="VIDEORETURNVALUE_TOSTRING_PARAM0_TOOLTIP">
        <source>VIDEORETURNVALUE_TOSTRING_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Method: JSON</name>
    <message id="JSON_NAME">
        <source>JSON_NAME</source>
        <translation>JSON</translation>
    </message>
    <message id="JSON_TOOLTIP">
        <source>JSON_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_CATEGORY">
        <source>JSON_CATEGORY</source>
        <translation type="unfinished">Utilities</translation>
    </message>
    <message id="JSON_ISARRAY_NAME">
        <source>JSON_ISARRAY_NAME</source>
        <comment>Class/Bus: JSON  Event/Method: IsArray</comment>
        <translation>IsArray</translation>
    </message>
    <message id="JSON_ISARRAY_TOOLTIP">
        <source>JSON_ISARRAY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_ISARRAY_CATEGORY">
        <source>JSON_ISARRAY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="JSON_ISARRAY_OUT_NAME">
        <source>JSON_ISARRAY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="JSON_ISARRAY_OUT_TOOLTIP">
        <source>JSON_ISARRAY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_ISARRAY_IN_NAME">
        <source>JSON_ISARRAY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="JSON_ISARRAY_IN_TOOLTIP">
        <source>JSON_ISARRAY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_ISARRAY_OUTPUT0_NAME">
        <source>JSON_ISARRAY_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="JSON_ISARRAY_OUTPUT0_TOOLTIP">
        <source>JSON_ISARRAY_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_ISARRAY_PARAM0_NAME">
        <source>JSON_ISARRAY_PARAM0_NAME</source>
        <comment>Simple Type: JSON C++ Type: AWSBehaviorJSON*</comment>
        <translation></translation>
    </message>
    <message id="JSON_ISARRAY_PARAM0_TOOLTIP">
        <source>JSON_ISARRAY_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_ISDOUBLE_NAME">
        <source>JSON_ISDOUBLE_NAME</source>
        <comment>Class/Bus: JSON  Event/Method: IsDouble</comment>
        <translation>IsDouble</translation>
    </message>
    <message id="JSON_ISDOUBLE_TOOLTIP">
        <source>JSON_ISDOUBLE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_ISDOUBLE_CATEGORY">
        <source>JSON_ISDOUBLE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="JSON_ISDOUBLE_OUT_NAME">
        <source>JSON_ISDOUBLE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="JSON_ISDOUBLE_OUT_TOOLTIP">
        <source>JSON_ISDOUBLE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_ISDOUBLE_IN_NAME">
        <source>JSON_ISDOUBLE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="JSON_ISDOUBLE_IN_TOOLTIP">
        <source>JSON_ISDOUBLE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_ISDOUBLE_OUTPUT0_NAME">
        <source>JSON_ISDOUBLE_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="JSON_ISDOUBLE_OUTPUT0_TOOLTIP">
        <source>JSON_ISDOUBLE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_ISDOUBLE_PARAM0_NAME">
        <source>JSON_ISDOUBLE_PARAM0_NAME</source>
        <comment>Simple Type: JSON C++ Type: AWSBehaviorJSON*</comment>
        <translation></translation>
    </message>
    <message id="JSON_ISDOUBLE_PARAM0_TOOLTIP">
        <source>JSON_ISDOUBLE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_GETINTEGER_NAME">
        <source>JSON_GETINTEGER_NAME</source>
        <comment>Class/Bus: JSON  Event/Method: GetInteger</comment>
        <translation>GetInteger</translation>
    </message>
    <message id="JSON_GETINTEGER_TOOLTIP">
        <source>JSON_GETINTEGER_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_GETINTEGER_CATEGORY">
        <source>JSON_GETINTEGER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="JSON_GETINTEGER_OUT_NAME">
        <source>JSON_GETINTEGER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="JSON_GETINTEGER_OUT_TOOLTIP">
        <source>JSON_GETINTEGER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_GETINTEGER_IN_NAME">
        <source>JSON_GETINTEGER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="JSON_GETINTEGER_IN_TOOLTIP">
        <source>JSON_GETINTEGER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_GETINTEGER_OUTPUT0_NAME">
        <source>JSON_GETINTEGER_OUTPUT0_NAME</source>
        <comment>C++ Type: int</comment>
        <translation>Number</translation>
    </message>
    <message id="JSON_GETINTEGER_OUTPUT0_TOOLTIP">
        <source>JSON_GETINTEGER_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_GETINTEGER_PARAM0_NAME">
        <source>JSON_GETINTEGER_PARAM0_NAME</source>
        <comment>Simple Type: JSON C++ Type: AWSBehaviorJSON*</comment>
        <translation></translation>
    </message>
    <message id="JSON_GETINTEGER_PARAM0_TOOLTIP">
        <source>JSON_GETINTEGER_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_NEXTARRAYITEM_NAME">
        <source>JSON_NEXTARRAYITEM_NAME</source>
        <comment>Class/Bus: JSON  Event/Method: NextArrayItem</comment>
        <translation>NextArrayItem</translation>
    </message>
    <message id="JSON_NEXTARRAYITEM_TOOLTIP">
        <source>JSON_NEXTARRAYITEM_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_NEXTARRAYITEM_CATEGORY">
        <source>JSON_NEXTARRAYITEM_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="JSON_NEXTARRAYITEM_OUT_NAME">
        <source>JSON_NEXTARRAYITEM_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="JSON_NEXTARRAYITEM_OUT_TOOLTIP">
        <source>JSON_NEXTARRAYITEM_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_NEXTARRAYITEM_IN_NAME">
        <source>JSON_NEXTARRAYITEM_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="JSON_NEXTARRAYITEM_IN_TOOLTIP">
        <source>JSON_NEXTARRAYITEM_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_NEXTARRAYITEM_OUTPUT0_NAME">
        <source>JSON_NEXTARRAYITEM_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="JSON_NEXTARRAYITEM_OUTPUT0_TOOLTIP">
        <source>JSON_NEXTARRAYITEM_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_NEXTARRAYITEM_PARAM0_NAME">
        <source>JSON_NEXTARRAYITEM_PARAM0_NAME</source>
        <comment>Simple Type: JSON C++ Type: AWSBehaviorJSON*</comment>
        <translation></translation>
    </message>
    <message id="JSON_NEXTARRAYITEM_PARAM0_TOOLTIP">
        <source>JSON_NEXTARRAYITEM_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_GETSTRING_NAME">
        <source>JSON_GETSTRING_NAME</source>
        <comment>Class/Bus: JSON  Event/Method: GetString</comment>
        <translation>GetString</translation>
    </message>
    <message id="JSON_GETSTRING_TOOLTIP">
        <source>JSON_GETSTRING_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_GETSTRING_CATEGORY">
        <source>JSON_GETSTRING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="JSON_GETSTRING_OUT_NAME">
        <source>JSON_GETSTRING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="JSON_GETSTRING_OUT_TOOLTIP">
        <source>JSON_GETSTRING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_GETSTRING_IN_NAME">
        <source>JSON_GETSTRING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="JSON_GETSTRING_IN_TOOLTIP">
        <source>JSON_GETSTRING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_GETSTRING_OUTPUT0_NAME">
        <source>JSON_GETSTRING_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation>String</translation>
    </message>
    <message id="JSON_GETSTRING_OUTPUT0_TOOLTIP">
        <source>JSON_GETSTRING_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_GETSTRING_PARAM0_NAME">
        <source>JSON_GETSTRING_PARAM0_NAME</source>
        <comment>Simple Type: JSON C++ Type: AWSBehaviorJSON*</comment>
        <translation></translation>
    </message>
    <message id="JSON_GETSTRING_PARAM0_TOOLTIP">
        <source>JSON_GETSTRING_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_EXITARRAY_NAME">
        <source>JSON_EXITARRAY_NAME</source>
        <comment>Class/Bus: JSON  Event/Method: ExitArray</comment>
        <translation>ExitArray</translation>
    </message>
    <message id="JSON_EXITARRAY_TOOLTIP">
        <source>JSON_EXITARRAY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_EXITARRAY_CATEGORY">
        <source>JSON_EXITARRAY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="JSON_EXITARRAY_OUT_NAME">
        <source>JSON_EXITARRAY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="JSON_EXITARRAY_OUT_TOOLTIP">
        <source>JSON_EXITARRAY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_EXITARRAY_IN_NAME">
        <source>JSON_EXITARRAY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="JSON_EXITARRAY_IN_TOOLTIP">
        <source>JSON_EXITARRAY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_EXITARRAY_PARAM0_NAME">
        <source>JSON_EXITARRAY_PARAM0_NAME</source>
        <comment>Simple Type: JSON C++ Type: AWSBehaviorJSON*</comment>
        <translation></translation>
    </message>
    <message id="JSON_EXITARRAY_PARAM0_TOOLTIP">
        <source>JSON_EXITARRAY_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_GETBOOLEAN_NAME">
        <source>JSON_GETBOOLEAN_NAME</source>
        <comment>Class/Bus: JSON  Event/Method: GetBoolean</comment>
        <translation>GetBoolean</translation>
    </message>
    <message id="JSON_GETBOOLEAN_TOOLTIP">
        <source>JSON_GETBOOLEAN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_GETBOOLEAN_CATEGORY">
        <source>JSON_GETBOOLEAN_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="JSON_GETBOOLEAN_OUT_NAME">
        <source>JSON_GETBOOLEAN_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="JSON_GETBOOLEAN_OUT_TOOLTIP">
        <source>JSON_GETBOOLEAN_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_GETBOOLEAN_IN_NAME">
        <source>JSON_GETBOOLEAN_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="JSON_GETBOOLEAN_IN_TOOLTIP">
        <source>JSON_GETBOOLEAN_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_GETBOOLEAN_OUTPUT0_NAME">
        <source>JSON_GETBOOLEAN_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="JSON_GETBOOLEAN_OUTPUT0_TOOLTIP">
        <source>JSON_GETBOOLEAN_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_GETBOOLEAN_PARAM0_NAME">
        <source>JSON_GETBOOLEAN_PARAM0_NAME</source>
        <comment>Simple Type: JSON C++ Type: AWSBehaviorJSON*</comment>
        <translation></translation>
    </message>
    <message id="JSON_GETBOOLEAN_PARAM0_TOOLTIP">
        <source>JSON_GETBOOLEAN_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_EXITCURRENTOBJECT_NAME">
        <source>JSON_EXITCURRENTOBJECT_NAME</source>
        <comment>Class/Bus: JSON  Event/Method: ExitCurrentObject</comment>
        <translation>ExitCurrentObject</translation>
    </message>
    <message id="JSON_EXITCURRENTOBJECT_TOOLTIP">
        <source>JSON_EXITCURRENTOBJECT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_EXITCURRENTOBJECT_CATEGORY">
        <source>JSON_EXITCURRENTOBJECT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="JSON_EXITCURRENTOBJECT_OUT_NAME">
        <source>JSON_EXITCURRENTOBJECT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="JSON_EXITCURRENTOBJECT_OUT_TOOLTIP">
        <source>JSON_EXITCURRENTOBJECT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_EXITCURRENTOBJECT_IN_NAME">
        <source>JSON_EXITCURRENTOBJECT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="JSON_EXITCURRENTOBJECT_IN_TOOLTIP">
        <source>JSON_EXITCURRENTOBJECT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_EXITCURRENTOBJECT_PARAM0_NAME">
        <source>JSON_EXITCURRENTOBJECT_PARAM0_NAME</source>
        <comment>Simple Type: JSON C++ Type: AWSBehaviorJSON*</comment>
        <translation></translation>
    </message>
    <message id="JSON_EXITCURRENTOBJECT_PARAM0_TOOLTIP">
        <source>JSON_EXITCURRENTOBJECT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_ISOBJECT_NAME">
        <source>JSON_ISOBJECT_NAME</source>
        <comment>Class/Bus: JSON  Event/Method: IsObject</comment>
        <translation>IsObject</translation>
    </message>
    <message id="JSON_ISOBJECT_TOOLTIP">
        <source>JSON_ISOBJECT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_ISOBJECT_CATEGORY">
        <source>JSON_ISOBJECT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="JSON_ISOBJECT_OUT_NAME">
        <source>JSON_ISOBJECT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="JSON_ISOBJECT_OUT_TOOLTIP">
        <source>JSON_ISOBJECT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_ISOBJECT_IN_NAME">
        <source>JSON_ISOBJECT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="JSON_ISOBJECT_IN_TOOLTIP">
        <source>JSON_ISOBJECT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_ISOBJECT_OUTPUT0_NAME">
        <source>JSON_ISOBJECT_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="JSON_ISOBJECT_OUTPUT0_TOOLTIP">
        <source>JSON_ISOBJECT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_ISOBJECT_PARAM0_NAME">
        <source>JSON_ISOBJECT_PARAM0_NAME</source>
        <comment>Simple Type: JSON C++ Type: AWSBehaviorJSON*</comment>
        <translation></translation>
    </message>
    <message id="JSON_ISOBJECT_PARAM0_TOOLTIP">
        <source>JSON_ISOBJECT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_GETDOUBLE_NAME">
        <source>JSON_GETDOUBLE_NAME</source>
        <comment>Class/Bus: JSON  Event/Method: GetDouble</comment>
        <translation>GetDouble</translation>
    </message>
    <message id="JSON_GETDOUBLE_TOOLTIP">
        <source>JSON_GETDOUBLE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_GETDOUBLE_CATEGORY">
        <source>JSON_GETDOUBLE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="JSON_GETDOUBLE_OUT_NAME">
        <source>JSON_GETDOUBLE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="JSON_GETDOUBLE_OUT_TOOLTIP">
        <source>JSON_GETDOUBLE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_GETDOUBLE_IN_NAME">
        <source>JSON_GETDOUBLE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="JSON_GETDOUBLE_IN_TOOLTIP">
        <source>JSON_GETDOUBLE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_GETDOUBLE_OUTPUT0_NAME">
        <source>JSON_GETDOUBLE_OUTPUT0_NAME</source>
        <comment>C++ Type: double</comment>
        <translation>Number</translation>
    </message>
    <message id="JSON_GETDOUBLE_OUTPUT0_TOOLTIP">
        <source>JSON_GETDOUBLE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_GETDOUBLE_PARAM0_NAME">
        <source>JSON_GETDOUBLE_PARAM0_NAME</source>
        <comment>Simple Type: JSON C++ Type: AWSBehaviorJSON*</comment>
        <translation></translation>
    </message>
    <message id="JSON_GETDOUBLE_PARAM0_TOOLTIP">
        <source>JSON_GETDOUBLE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_FROMSTRING_NAME">
        <source>JSON_FROMSTRING_NAME</source>
        <comment>Class/Bus: JSON  Event/Method: FromString</comment>
        <translation>FromString</translation>
    </message>
    <message id="JSON_FROMSTRING_TOOLTIP">
        <source>JSON_FROMSTRING_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_FROMSTRING_CATEGORY">
        <source>JSON_FROMSTRING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="JSON_FROMSTRING_OUT_NAME">
        <source>JSON_FROMSTRING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="JSON_FROMSTRING_OUT_TOOLTIP">
        <source>JSON_FROMSTRING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_FROMSTRING_IN_NAME">
        <source>JSON_FROMSTRING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="JSON_FROMSTRING_IN_TOOLTIP">
        <source>JSON_FROMSTRING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_FROMSTRING_OUTPUT0_NAME">
        <source>JSON_FROMSTRING_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="JSON_FROMSTRING_OUTPUT0_TOOLTIP">
        <source>JSON_FROMSTRING_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_FROMSTRING_PARAM0_NAME">
        <source>JSON_FROMSTRING_PARAM0_NAME</source>
        <comment>Simple Type: JSON C++ Type: AWSBehaviorJSON*</comment>
        <translation></translation>
    </message>
    <message id="JSON_FROMSTRING_PARAM0_TOOLTIP">
        <source>JSON_FROMSTRING_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_FROMSTRING_PARAM1_NAME">
        <source>JSON_FROMSTRING_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation></translation>
    </message>
    <message id="JSON_FROMSTRING_PARAM1_TOOLTIP">
        <source>JSON_FROMSTRING_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_ENTERARRAY_NAME">
        <source>JSON_ENTERARRAY_NAME</source>
        <comment>Class/Bus: JSON  Event/Method: EnterArray</comment>
        <translation>EnterArray</translation>
    </message>
    <message id="JSON_ENTERARRAY_TOOLTIP">
        <source>JSON_ENTERARRAY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_ENTERARRAY_CATEGORY">
        <source>JSON_ENTERARRAY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="JSON_ENTERARRAY_OUT_NAME">
        <source>JSON_ENTERARRAY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="JSON_ENTERARRAY_OUT_TOOLTIP">
        <source>JSON_ENTERARRAY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_ENTERARRAY_IN_NAME">
        <source>JSON_ENTERARRAY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="JSON_ENTERARRAY_IN_TOOLTIP">
        <source>JSON_ENTERARRAY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_ENTERARRAY_OUTPUT0_NAME">
        <source>JSON_ENTERARRAY_OUTPUT0_NAME</source>
        <comment>C++ Type: AZ::u64</comment>
        <translation>Number</translation>
    </message>
    <message id="JSON_ENTERARRAY_OUTPUT0_TOOLTIP">
        <source>JSON_ENTERARRAY_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_ENTERARRAY_PARAM0_NAME">
        <source>JSON_ENTERARRAY_PARAM0_NAME</source>
        <comment>Simple Type: JSON C++ Type: AWSBehaviorJSON*</comment>
        <translation></translation>
    </message>
    <message id="JSON_ENTERARRAY_PARAM0_TOOLTIP">
        <source>JSON_ENTERARRAY_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_TOSTRING_NAME">
        <source>JSON_TOSTRING_NAME</source>
        <comment>Class/Bus: JSON  Event/Method: ToString</comment>
        <translation type="unfinished">Convert JSON To String</translation>
    </message>
    <message id="JSON_TOSTRING_TOOLTIP">
        <source>JSON_TOSTRING_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_TOSTRING_CATEGORY">
        <source>JSON_TOSTRING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="JSON_TOSTRING_OUT_NAME">
        <source>JSON_TOSTRING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="JSON_TOSTRING_OUT_TOOLTIP">
        <source>JSON_TOSTRING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_TOSTRING_IN_NAME">
        <source>JSON_TOSTRING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="JSON_TOSTRING_IN_TOOLTIP">
        <source>JSON_TOSTRING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_TOSTRING_OUTPUT0_NAME">
        <source>JSON_TOSTRING_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation>String</translation>
    </message>
    <message id="JSON_TOSTRING_OUTPUT0_TOOLTIP">
        <source>JSON_TOSTRING_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_TOSTRING_PARAM0_NAME">
        <source>JSON_TOSTRING_PARAM0_NAME</source>
        <comment>Simple Type: JSON C++ Type: AWSBehaviorJSON*</comment>
        <translation></translation>
    </message>
    <message id="JSON_TOSTRING_PARAM0_TOOLTIP">
        <source>JSON_TOSTRING_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_ENTEROBJECT_NAME">
        <source>JSON_ENTEROBJECT_NAME</source>
        <comment>Class/Bus: JSON  Event/Method: EnterObject</comment>
        <translation>EnterObject</translation>
    </message>
    <message id="JSON_ENTEROBJECT_TOOLTIP">
        <source>JSON_ENTEROBJECT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_ENTEROBJECT_CATEGORY">
        <source>JSON_ENTEROBJECT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="JSON_ENTEROBJECT_OUT_NAME">
        <source>JSON_ENTEROBJECT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="JSON_ENTEROBJECT_OUT_TOOLTIP">
        <source>JSON_ENTEROBJECT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_ENTEROBJECT_IN_NAME">
        <source>JSON_ENTEROBJECT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="JSON_ENTEROBJECT_IN_TOOLTIP">
        <source>JSON_ENTEROBJECT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_ENTEROBJECT_OUTPUT0_NAME">
        <source>JSON_ENTEROBJECT_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="JSON_ENTEROBJECT_OUTPUT0_TOOLTIP">
        <source>JSON_ENTEROBJECT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_ENTEROBJECT_PARAM0_NAME">
        <source>JSON_ENTEROBJECT_PARAM0_NAME</source>
        <comment>Simple Type: JSON C++ Type: AWSBehaviorJSON*</comment>
        <translation></translation>
    </message>
    <message id="JSON_ENTEROBJECT_PARAM0_TOOLTIP">
        <source>JSON_ENTEROBJECT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_ENTEROBJECT_PARAM1_NAME">
        <source>JSON_ENTEROBJECT_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="JSON_ENTEROBJECT_PARAM1_TOOLTIP">
        <source>JSON_ENTEROBJECT_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_ISINTEGER_NAME">
        <source>JSON_ISINTEGER_NAME</source>
        <comment>Class/Bus: JSON  Event/Method: IsInteger</comment>
        <translation>IsInteger</translation>
    </message>
    <message id="JSON_ISINTEGER_TOOLTIP">
        <source>JSON_ISINTEGER_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_ISINTEGER_CATEGORY">
        <source>JSON_ISINTEGER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="JSON_ISINTEGER_OUT_NAME">
        <source>JSON_ISINTEGER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="JSON_ISINTEGER_OUT_TOOLTIP">
        <source>JSON_ISINTEGER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_ISINTEGER_IN_NAME">
        <source>JSON_ISINTEGER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="JSON_ISINTEGER_IN_TOOLTIP">
        <source>JSON_ISINTEGER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_ISINTEGER_OUTPUT0_NAME">
        <source>JSON_ISINTEGER_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="JSON_ISINTEGER_OUTPUT0_TOOLTIP">
        <source>JSON_ISINTEGER_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_ISINTEGER_PARAM0_NAME">
        <source>JSON_ISINTEGER_PARAM0_NAME</source>
        <comment>Simple Type: JSON C++ Type: AWSBehaviorJSON*</comment>
        <translation></translation>
    </message>
    <message id="JSON_ISINTEGER_PARAM0_TOOLTIP">
        <source>JSON_ISINTEGER_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_ISSTRING_NAME">
        <source>JSON_ISSTRING_NAME</source>
        <comment>Class/Bus: JSON  Event/Method: IsString</comment>
        <translation>IsString</translation>
    </message>
    <message id="JSON_ISSTRING_TOOLTIP">
        <source>JSON_ISSTRING_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_ISSTRING_CATEGORY">
        <source>JSON_ISSTRING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="JSON_ISSTRING_OUT_NAME">
        <source>JSON_ISSTRING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="JSON_ISSTRING_OUT_TOOLTIP">
        <source>JSON_ISSTRING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_ISSTRING_IN_NAME">
        <source>JSON_ISSTRING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="JSON_ISSTRING_IN_TOOLTIP">
        <source>JSON_ISSTRING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_ISSTRING_OUTPUT0_NAME">
        <source>JSON_ISSTRING_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="JSON_ISSTRING_OUTPUT0_TOOLTIP">
        <source>JSON_ISSTRING_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_ISSTRING_PARAM0_NAME">
        <source>JSON_ISSTRING_PARAM0_NAME</source>
        <comment>Simple Type: JSON C++ Type: AWSBehaviorJSON*</comment>
        <translation></translation>
    </message>
    <message id="JSON_ISSTRING_PARAM0_TOOLTIP">
        <source>JSON_ISSTRING_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_ISBOOLEAN_NAME">
        <source>JSON_ISBOOLEAN_NAME</source>
        <comment>Class/Bus: JSON  Event/Method: IsBoolean</comment>
        <translation>IsBoolean</translation>
    </message>
    <message id="JSON_ISBOOLEAN_TOOLTIP">
        <source>JSON_ISBOOLEAN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_ISBOOLEAN_CATEGORY">
        <source>JSON_ISBOOLEAN_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="JSON_ISBOOLEAN_OUT_NAME">
        <source>JSON_ISBOOLEAN_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="JSON_ISBOOLEAN_OUT_TOOLTIP">
        <source>JSON_ISBOOLEAN_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_ISBOOLEAN_IN_NAME">
        <source>JSON_ISBOOLEAN_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="JSON_ISBOOLEAN_IN_TOOLTIP">
        <source>JSON_ISBOOLEAN_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_ISBOOLEAN_OUTPUT0_NAME">
        <source>JSON_ISBOOLEAN_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="JSON_ISBOOLEAN_OUTPUT0_TOOLTIP">
        <source>JSON_ISBOOLEAN_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_ISBOOLEAN_PARAM0_NAME">
        <source>JSON_ISBOOLEAN_PARAM0_NAME</source>
        <comment>Simple Type: JSON C++ Type: AWSBehaviorJSON*</comment>
        <translation></translation>
    </message>
    <message id="JSON_ISBOOLEAN_PARAM0_TOOLTIP">
        <source>JSON_ISBOOLEAN_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_LOGTODEBUGGER_NAME">
        <source>JSON_LOGTODEBUGGER_NAME</source>
        <comment>Class/Bus: JSON  Event/Method: LogToDebugger</comment>
        <translation>LogToDebugger</translation>
    </message>
    <message id="JSON_LOGTODEBUGGER_TOOLTIP">
        <source>JSON_LOGTODEBUGGER_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_LOGTODEBUGGER_CATEGORY">
        <source>JSON_LOGTODEBUGGER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="JSON_LOGTODEBUGGER_OUT_NAME">
        <source>JSON_LOGTODEBUGGER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="JSON_LOGTODEBUGGER_OUT_TOOLTIP">
        <source>JSON_LOGTODEBUGGER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_LOGTODEBUGGER_IN_NAME">
        <source>JSON_LOGTODEBUGGER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="JSON_LOGTODEBUGGER_IN_TOOLTIP">
        <source>JSON_LOGTODEBUGGER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="JSON_LOGTODEBUGGER_PARAM0_NAME">
        <source>JSON_LOGTODEBUGGER_PARAM0_NAME</source>
        <comment>Simple Type: JSON C++ Type: AWSBehaviorJSON*</comment>
        <translation></translation>
    </message>
    <message id="JSON_LOGTODEBUGGER_PARAM0_TOOLTIP">
        <source>JSON_LOGTODEBUGGER_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Method: ScriptTimePoint</name>
    <message id="SCRIPTTIMEPOINT_NAME">
        <source>SCRIPTTIMEPOINT_NAME</source>
        <translation type="unfinished">Script Time Point</translation>
    </message>
    <message id="SCRIPTTIMEPOINT_TOOLTIP">
        <source>SCRIPTTIMEPOINT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SCRIPTTIMEPOINT_CATEGORY">
        <source>SCRIPTTIMEPOINT_CATEGORY</source>
        <translation type="unfinished">Timing</translation>
    </message>
    <message id="SCRIPTTIMEPOINT_TOSTRING_NAME">
        <source>SCRIPTTIMEPOINT_TOSTRING_NAME</source>
        <comment>Class/Bus: ScriptTimePoint  Event/Method: ToString</comment>
        <translation type="unfinished">Convert Script Time Point To String</translation>
    </message>
    <message id="SCRIPTTIMEPOINT_TOSTRING_TOOLTIP">
        <source>SCRIPTTIMEPOINT_TOSTRING_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SCRIPTTIMEPOINT_TOSTRING_CATEGORY">
        <source>SCRIPTTIMEPOINT_TOSTRING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="SCRIPTTIMEPOINT_TOSTRING_OUT_NAME">
        <source>SCRIPTTIMEPOINT_TOSTRING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="SCRIPTTIMEPOINT_TOSTRING_OUT_TOOLTIP">
        <source>SCRIPTTIMEPOINT_TOSTRING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SCRIPTTIMEPOINT_TOSTRING_IN_NAME">
        <source>SCRIPTTIMEPOINT_TOSTRING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="SCRIPTTIMEPOINT_TOSTRING_IN_TOOLTIP">
        <source>SCRIPTTIMEPOINT_TOSTRING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SCRIPTTIMEPOINT_TOSTRING_OUTPUT0_NAME">
        <source>SCRIPTTIMEPOINT_TOSTRING_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation>String</translation>
    </message>
    <message id="SCRIPTTIMEPOINT_TOSTRING_OUTPUT0_TOOLTIP">
        <source>SCRIPTTIMEPOINT_TOSTRING_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SCRIPTTIMEPOINT_TOSTRING_PARAM0_NAME">
        <source>SCRIPTTIMEPOINT_TOSTRING_PARAM0_NAME</source>
        <comment>Simple Type: ScriptTimePoint C++ Type: ScriptTimePoint*</comment>
        <translation></translation>
    </message>
    <message id="SCRIPTTIMEPOINT_TOSTRING_PARAM0_TOOLTIP">
        <source>SCRIPTTIMEPOINT_TOSTRING_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SCRIPTTIMEPOINT_GETSECONDS_NAME">
        <source>SCRIPTTIMEPOINT_GETSECONDS_NAME</source>
        <comment>Class/Bus: ScriptTimePoint  Event/Method: GetSeconds</comment>
        <translation type="unfinished">Get Seconds</translation>
    </message>
    <message id="SCRIPTTIMEPOINT_GETSECONDS_TOOLTIP">
        <source>SCRIPTTIMEPOINT_GETSECONDS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SCRIPTTIMEPOINT_GETSECONDS_CATEGORY">
        <source>SCRIPTTIMEPOINT_GETSECONDS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="SCRIPTTIMEPOINT_GETSECONDS_OUT_NAME">
        <source>SCRIPTTIMEPOINT_GETSECONDS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="SCRIPTTIMEPOINT_GETSECONDS_OUT_TOOLTIP">
        <source>SCRIPTTIMEPOINT_GETSECONDS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SCRIPTTIMEPOINT_GETSECONDS_IN_NAME">
        <source>SCRIPTTIMEPOINT_GETSECONDS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="SCRIPTTIMEPOINT_GETSECONDS_IN_TOOLTIP">
        <source>SCRIPTTIMEPOINT_GETSECONDS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SCRIPTTIMEPOINT_GETSECONDS_OUTPUT0_NAME">
        <source>SCRIPTTIMEPOINT_GETSECONDS_OUTPUT0_NAME</source>
        <comment>C++ Type: double</comment>
        <translation>Number</translation>
    </message>
    <message id="SCRIPTTIMEPOINT_GETSECONDS_OUTPUT0_TOOLTIP">
        <source>SCRIPTTIMEPOINT_GETSECONDS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SCRIPTTIMEPOINT_GETSECONDS_PARAM0_NAME">
        <source>SCRIPTTIMEPOINT_GETSECONDS_PARAM0_NAME</source>
        <comment>Simple Type: ScriptTimePoint C++ Type: ScriptTimePoint*</comment>
        <translation></translation>
    </message>
    <message id="SCRIPTTIMEPOINT_GETSECONDS_PARAM0_TOOLTIP">
        <source>SCRIPTTIMEPOINT_GETSECONDS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SCRIPTTIMEPOINT_GETMILLISECONDS_NAME">
        <source>SCRIPTTIMEPOINT_GETMILLISECONDS_NAME</source>
        <comment>Class/Bus: ScriptTimePoint  Event/Method: GetMilliseconds</comment>
        <translation type="unfinished">Get Milliseconds</translation>
    </message>
    <message id="SCRIPTTIMEPOINT_GETMILLISECONDS_TOOLTIP">
        <source>SCRIPTTIMEPOINT_GETMILLISECONDS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SCRIPTTIMEPOINT_GETMILLISECONDS_CATEGORY">
        <source>SCRIPTTIMEPOINT_GETMILLISECONDS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="SCRIPTTIMEPOINT_GETMILLISECONDS_OUT_NAME">
        <source>SCRIPTTIMEPOINT_GETMILLISECONDS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="SCRIPTTIMEPOINT_GETMILLISECONDS_OUT_TOOLTIP">
        <source>SCRIPTTIMEPOINT_GETMILLISECONDS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SCRIPTTIMEPOINT_GETMILLISECONDS_IN_NAME">
        <source>SCRIPTTIMEPOINT_GETMILLISECONDS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="SCRIPTTIMEPOINT_GETMILLISECONDS_IN_TOOLTIP">
        <source>SCRIPTTIMEPOINT_GETMILLISECONDS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SCRIPTTIMEPOINT_GETMILLISECONDS_OUTPUT0_NAME">
        <source>SCRIPTTIMEPOINT_GETMILLISECONDS_OUTPUT0_NAME</source>
        <comment>C++ Type: double</comment>
        <translation>Number</translation>
    </message>
    <message id="SCRIPTTIMEPOINT_GETMILLISECONDS_OUTPUT0_TOOLTIP">
        <source>SCRIPTTIMEPOINT_GETMILLISECONDS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SCRIPTTIMEPOINT_GETMILLISECONDS_PARAM0_NAME">
        <source>SCRIPTTIMEPOINT_GETMILLISECONDS_PARAM0_NAME</source>
        <comment>Simple Type: ScriptTimePoint C++ Type: ScriptTimePoint*</comment>
        <translation></translation>
    </message>
    <message id="SCRIPTTIMEPOINT_GETMILLISECONDS_PARAM0_TOOLTIP">
        <source>SCRIPTTIMEPOINT_GETMILLISECONDS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Method: AWSBehaviorURL</name>
    <message id="AWSBEHAVIORURL_NAME">
        <source>AWSBEHAVIORURL_NAME</source>
        <translation>AWSBehaviorURL</translation>
    </message>
    <message id="AWSBEHAVIORURL_TOOLTIP">
        <source>AWSBEHAVIORURL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AWSBEHAVIORURL_CATEGORY">
        <source>AWSBEHAVIORURL_CATEGORY</source>
        <translation type="unfinished">AWS</translation>
    </message>
    <message id="AWSBEHAVIORURL_DECODE_NAME">
        <source>AWSBEHAVIORURL_DECODE_NAME</source>
        <comment>Class/Bus: AWSBehaviorURL  Event/Method: Decode</comment>
        <translation>Decode</translation>
    </message>
    <message id="AWSBEHAVIORURL_DECODE_TOOLTIP">
        <source>AWSBEHAVIORURL_DECODE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AWSBEHAVIORURL_DECODE_CATEGORY">
        <source>AWSBEHAVIORURL_DECODE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AWSBEHAVIORURL_DECODE_OUT_NAME">
        <source>AWSBEHAVIORURL_DECODE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AWSBEHAVIORURL_DECODE_OUT_TOOLTIP">
        <source>AWSBEHAVIORURL_DECODE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AWSBEHAVIORURL_DECODE_IN_NAME">
        <source>AWSBEHAVIORURL_DECODE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AWSBEHAVIORURL_DECODE_IN_TOOLTIP">
        <source>AWSBEHAVIORURL_DECODE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AWSBEHAVIORURL_DECODE_PARAM0_NAME">
        <source>AWSBEHAVIORURL_DECODE_PARAM0_NAME</source>
        <comment>Simple Type: AWSBehaviorURL C++ Type: AWSBehaviorURL*</comment>
        <translation></translation>
    </message>
    <message id="AWSBEHAVIORURL_DECODE_PARAM0_TOOLTIP">
        <source>AWSBEHAVIORURL_DECODE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Method: GridMate::GridSession</name>
    <message id="GRIDMATE::GRIDSESSION_NAME">
        <source>GRIDMATE::GRIDSESSION_NAME</source>
        <translation>GridMate::GridSession</translation>
    </message>
    <message id="GRIDMATE::GRIDSESSION_TOOLTIP">
        <source>GRIDMATE::GRIDSESSION_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDSESSION_CATEGORY">
        <source>GRIDMATE::GRIDSESSION_CATEGORY</source>
        <translation type="unfinished">Networking</translation>
    </message>
    <message id="GRIDMATE::GRIDSESSION_ISHOST_NAME">
        <source>GRIDMATE::GRIDSESSION_ISHOST_NAME</source>
        <comment>Class/Bus: GridMate::GridSession  Event/Method: IsHost</comment>
        <translation>IsHost</translation>
    </message>
    <message id="GRIDMATE::GRIDSESSION_ISHOST_TOOLTIP">
        <source>GRIDMATE::GRIDSESSION_ISHOST_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDSESSION_ISHOST_CATEGORY">
        <source>GRIDMATE::GRIDSESSION_ISHOST_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDSESSION_ISHOST_OUT_NAME">
        <source>GRIDMATE::GRIDSESSION_ISHOST_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDSESSION_ISHOST_OUT_TOOLTIP">
        <source>GRIDMATE::GRIDSESSION_ISHOST_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDSESSION_ISHOST_IN_NAME">
        <source>GRIDMATE::GRIDSESSION_ISHOST_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDSESSION_ISHOST_IN_TOOLTIP">
        <source>GRIDMATE::GRIDSESSION_ISHOST_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDSESSION_ISHOST_OUTPUT0_NAME">
        <source>GRIDMATE::GRIDSESSION_ISHOST_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="GRIDMATE::GRIDSESSION_ISHOST_OUTPUT0_TOOLTIP">
        <source>GRIDMATE::GRIDSESSION_ISHOST_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDSESSION_ISHOST_PARAM0_NAME">
        <source>GRIDMATE::GRIDSESSION_ISHOST_PARAM0_NAME</source>
        <comment>Simple Type: GridMate::GridSession C++ Type: GridMate::GridSession*</comment>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDSESSION_ISHOST_PARAM0_TOOLTIP">
        <source>GRIDMATE::GRIDSESSION_ISHOST_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDSESSION_ISREADY_NAME">
        <source>GRIDMATE::GRIDSESSION_ISREADY_NAME</source>
        <comment>Class/Bus: GridMate::GridSession  Event/Method: IsReady</comment>
        <translation>IsReady</translation>
    </message>
    <message id="GRIDMATE::GRIDSESSION_ISREADY_TOOLTIP">
        <source>GRIDMATE::GRIDSESSION_ISREADY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDSESSION_ISREADY_CATEGORY">
        <source>GRIDMATE::GRIDSESSION_ISREADY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDSESSION_ISREADY_OUT_NAME">
        <source>GRIDMATE::GRIDSESSION_ISREADY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDSESSION_ISREADY_OUT_TOOLTIP">
        <source>GRIDMATE::GRIDSESSION_ISREADY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDSESSION_ISREADY_IN_NAME">
        <source>GRIDMATE::GRIDSESSION_ISREADY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDSESSION_ISREADY_IN_TOOLTIP">
        <source>GRIDMATE::GRIDSESSION_ISREADY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDSESSION_ISREADY_OUTPUT0_NAME">
        <source>GRIDMATE::GRIDSESSION_ISREADY_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="GRIDMATE::GRIDSESSION_ISREADY_OUTPUT0_TOOLTIP">
        <source>GRIDMATE::GRIDSESSION_ISREADY_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDSESSION_ISREADY_PARAM0_NAME">
        <source>GRIDMATE::GRIDSESSION_ISREADY_PARAM0_NAME</source>
        <comment>Simple Type: GridMate::GridSession C++ Type: GridMate::GridSession*</comment>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDSESSION_ISREADY_PARAM0_TOOLTIP">
        <source>GRIDMATE::GRIDSESSION_ISREADY_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDSESSION_GETNUMBEROFMEMBERS_NAME">
        <source>GRIDMATE::GRIDSESSION_GETNUMBEROFMEMBERS_NAME</source>
        <comment>Class/Bus: GridMate::GridSession  Event/Method: GetNumberOfMembers</comment>
        <translation>GetNumberOfMembers</translation>
    </message>
    <message id="GRIDMATE::GRIDSESSION_GETNUMBEROFMEMBERS_TOOLTIP">
        <source>GRIDMATE::GRIDSESSION_GETNUMBEROFMEMBERS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDSESSION_GETNUMBEROFMEMBERS_CATEGORY">
        <source>GRIDMATE::GRIDSESSION_GETNUMBEROFMEMBERS_CATEGORY</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="GRIDMATE::GRIDSESSION_GETNUMBEROFMEMBERS_OUT_NAME">
        <source>GRIDMATE::GRIDSESSION_GETNUMBEROFMEMBERS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDSESSION_GETNUMBEROFMEMBERS_OUT_TOOLTIP">
        <source>GRIDMATE::GRIDSESSION_GETNUMBEROFMEMBERS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDSESSION_GETNUMBEROFMEMBERS_IN_NAME">
        <source>GRIDMATE::GRIDSESSION_GETNUMBEROFMEMBERS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDSESSION_GETNUMBEROFMEMBERS_IN_TOOLTIP">
        <source>GRIDMATE::GRIDSESSION_GETNUMBEROFMEMBERS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDSESSION_GETNUMBEROFMEMBERS_OUTPUT0_NAME">
        <source>GRIDMATE::GRIDSESSION_GETNUMBEROFMEMBERS_OUTPUT0_NAME</source>
        <comment>C++ Type: unsigned int</comment>
        <translation>Number</translation>
    </message>
    <message id="GRIDMATE::GRIDSESSION_GETNUMBEROFMEMBERS_OUTPUT0_TOOLTIP">
        <source>GRIDMATE::GRIDSESSION_GETNUMBEROFMEMBERS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDSESSION_GETNUMBEROFMEMBERS_PARAM0_NAME">
        <source>GRIDMATE::GRIDSESSION_GETNUMBEROFMEMBERS_PARAM0_NAME</source>
        <comment>Simple Type: GridMate::GridSession C++ Type: GridMate::GridSession*</comment>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDSESSION_GETNUMBEROFMEMBERS_PARAM0_TOOLTIP">
        <source>GRIDMATE::GRIDSESSION_GETNUMBEROFMEMBERS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDSESSION_LEAVE_NAME">
        <source>GRIDMATE::GRIDSESSION_LEAVE_NAME</source>
        <comment>Class/Bus: GridMate::GridSession  Event/Method: Leave</comment>
        <translation>Leave</translation>
    </message>
    <message id="GRIDMATE::GRIDSESSION_LEAVE_TOOLTIP">
        <source>GRIDMATE::GRIDSESSION_LEAVE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDSESSION_LEAVE_CATEGORY">
        <source>GRIDMATE::GRIDSESSION_LEAVE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDSESSION_LEAVE_OUT_NAME">
        <source>GRIDMATE::GRIDSESSION_LEAVE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDSESSION_LEAVE_OUT_TOOLTIP">
        <source>GRIDMATE::GRIDSESSION_LEAVE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDSESSION_LEAVE_IN_NAME">
        <source>GRIDMATE::GRIDSESSION_LEAVE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDSESSION_LEAVE_IN_TOOLTIP">
        <source>GRIDMATE::GRIDSESSION_LEAVE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDSESSION_LEAVE_PARAM0_NAME">
        <source>GRIDMATE::GRIDSESSION_LEAVE_PARAM0_NAME</source>
        <comment>Simple Type: GridMate::GridSession C++ Type: GridMate::GridSession*</comment>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDSESSION_LEAVE_PARAM0_TOOLTIP">
        <source>GRIDMATE::GRIDSESSION_LEAVE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDSESSION_LEAVE_PARAM1_NAME">
        <source>GRIDMATE::GRIDSESSION_LEAVE_PARAM1_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation></translation>
    </message>
    <message id="GRIDMATE::GRIDSESSION_LEAVE_PARAM1_TOOLTIP">
        <source>GRIDMATE::GRIDSESSION_LEAVE_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Method: Quaternion</name>
    <message id="QUATERNION_NAME">
        <source>QUATERNION_NAME</source>
        <translation>Quaternion</translation>
    </message>
    <message id="QUATERNION_TOOLTIP">
        <source>QUATERNION_TOOLTIP</source>
        <translation type="unfinished">A variable that outputs a Quaternion (x,y,z,w) from Euler Angles (Pitch, Roll, Yaw)</translation>
    </message>
    <message id="QUATERNION_CATEGORY">
        <source>QUATERNION_CATEGORY</source>
        <translation type="unfinished">Math</translation>
    </message>
    <message id="QUATERNION_FROMMATRIX3X3_NAME">
        <source>QUATERNION_FROMMATRIX3X3_NAME</source>
        <comment>Class/Bus: Quaternion  Event/Method: CreateFromMatrix3x3</comment>
        <translation type="unfinished">Create From Matrix3x3</translation>
    </message>
    <message id="QUATERNION_FROMMATRIX3X3_TOOLTIP">
        <source>QUATERNION_FROMMATRIX3X3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_FROMMATRIX3X3_CATEGORY">
        <source>QUATERNION_FROMMATRIX3X3_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_FROMMATRIX3X3_OUT_NAME">
        <source>QUATERNION_FROMMATRIX3X3_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_FROMMATRIX3X3_OUT_TOOLTIP">
        <source>QUATERNION_FROMMATRIX3X3_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_FROMMATRIX3X3_IN_NAME">
        <source>QUATERNION_FROMMATRIX3X3_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_FROMMATRIX3X3_IN_TOOLTIP">
        <source>QUATERNION_FROMMATRIX3X3_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_FROMMATRIX3X3_OUTPUT0_NAME">
        <source>QUATERNION_FROMMATRIX3X3_OUTPUT0_NAME</source>
        <comment>C++ Type: const Quaternion</comment>
        <translation>Quaternion</translation>
    </message>
    <message id="QUATERNION_FROMMATRIX3X3_OUTPUT0_TOOLTIP">
        <source>QUATERNION_FROMMATRIX3X3_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_FROMMATRIX3X3_PARAM0_NAME">
        <source>QUATERNION_FROMMATRIX3X3_PARAM0_NAME</source>
        <comment>Simple Type: Matrix3x3 C++ Type: const Matrix3x3&amp;</comment>
        <translation type="unfinished">Matrix3x3</translation>
    </message>
    <message id="QUATERNION_FROMMATRIX3X3_PARAM0_TOOLTIP">
        <source>QUATERNION_FROMMATRIX3X3_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_FROMMATRIX4X4_NAME">
        <source>QUATERNION_FROMMATRIX4X4_NAME</source>
        <comment>Class/Bus: Quaternion  Event/Method: CreateFromMatrix4x4</comment>
        <translation type="unfinished">Create From Matrix4x4</translation>
    </message>
    <message id="QUATERNION_FROMMATRIX4X4_TOOLTIP">
        <source>QUATERNION_FROMMATRIX4X4_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_FROMMATRIX4X4_CATEGORY">
        <source>QUATERNION_FROMMATRIX4X4_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_FROMMATRIX4X4_OUT_NAME">
        <source>QUATERNION_FROMMATRIX4X4_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_FROMMATRIX4X4_OUT_TOOLTIP">
        <source>QUATERNION_FROMMATRIX4X4_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_FROMMATRIX4X4_IN_NAME">
        <source>QUATERNION_FROMMATRIX4X4_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_FROMMATRIX4X4_IN_TOOLTIP">
        <source>QUATERNION_FROMMATRIX4X4_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_FROMMATRIX4X4_OUTPUT0_NAME">
        <source>QUATERNION_FROMMATRIX4X4_OUTPUT0_NAME</source>
        <comment>C++ Type: const Quaternion</comment>
        <translation>Quaternion</translation>
    </message>
    <message id="QUATERNION_FROMMATRIX4X4_OUTPUT0_TOOLTIP">
        <source>QUATERNION_FROMMATRIX4X4_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_FROMMATRIX4X4_PARAM0_NAME">
        <source>QUATERNION_FROMMATRIX4X4_PARAM0_NAME</source>
        <comment>Simple Type: Matrix4x4 C++ Type: const Matrix4x4&amp;</comment>
        <translation type="unfinished">Matrix4x4</translation>
    </message>
    <message id="QUATERNION_FROMMATRIX4X4_PARAM0_TOOLTIP">
        <source>QUATERNION_FROMMATRIX4X4_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_ROTATIONZDEGREES_NAME">
        <source>QUATERNION_ROTATIONZDEGREES_NAME</source>
        <comment>Class/Bus: Quaternion  Event/Method: CreateRotationZ</comment>
        <translation type="unfinished">Create Rotation Around Z</translation>
    </message>
    <message id="QUATERNION_ROTATIONZDEGREES_TOOLTIP">
        <source>QUATERNION_ROTATIONZDEGREES_TOOLTIP</source>
        <translation type="unfinished">Creates a Quaternion representing a rotation about the Z Axis</translation>
    </message>
    <message id="QUATERNION_ROTATIONZDEGREES_CATEGORY">
        <source>QUATERNION_ROTATIONZDEGREES_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_ROTATIONZDEGREES_OUT_NAME">
        <source>QUATERNION_ROTATIONZDEGREES_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_ROTATIONZDEGREES_OUT_TOOLTIP">
        <source>QUATERNION_ROTATIONZDEGREES_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_ROTATIONZDEGREES_IN_NAME">
        <source>QUATERNION_ROTATIONZDEGREES_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_ROTATIONZDEGREES_IN_TOOLTIP">
        <source>QUATERNION_ROTATIONZDEGREES_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_ROTATIONZDEGREES_OUTPUT0_NAME">
        <source>QUATERNION_ROTATIONZDEGREES_OUTPUT0_NAME</source>
        <comment>C++ Type: const Quaternion</comment>
        <translation>Quaternion</translation>
    </message>
    <message id="QUATERNION_ROTATIONZDEGREES_OUTPUT0_TOOLTIP">
        <source>QUATERNION_ROTATIONZDEGREES_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_ROTATIONZDEGREES_PARAM0_NAME">
        <source>QUATERNION_ROTATIONZDEGREES_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Degrees</translation>
    </message>
    <message id="QUATERNION_ROTATIONZDEGREES_PARAM0_TOOLTIP">
        <source>QUATERNION_ROTATIONZDEGREES_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The amount of rotation, specified in Degrees</translation>
    </message>
    <message id="QUATERNION_SHORTESTARC_NAME">
        <source>QUATERNION_SHORTESTARC_NAME</source>
        <comment>Class/Bus: Quaternion  Event/Method: CreateShortestArc</comment>
        <translation type="unfinished">Shortest Arc Between</translation>
    </message>
    <message id="QUATERNION_SHORTESTARC_TOOLTIP">
        <source>QUATERNION_SHORTESTARC_TOOLTIP</source>
        <translation type="unfinished">Returns the shortest Arc between two Vector3&apos;s</translation>
    </message>
    <message id="QUATERNION_SHORTESTARC_CATEGORY">
        <source>QUATERNION_SHORTESTARC_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_SHORTESTARC_OUT_NAME">
        <source>QUATERNION_SHORTESTARC_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_SHORTESTARC_OUT_TOOLTIP">
        <source>QUATERNION_SHORTESTARC_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_SHORTESTARC_IN_NAME">
        <source>QUATERNION_SHORTESTARC_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_SHORTESTARC_IN_TOOLTIP">
        <source>QUATERNION_SHORTESTARC_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_SHORTESTARC_OUTPUT0_NAME">
        <source>QUATERNION_SHORTESTARC_OUTPUT0_NAME</source>
        <comment>C++ Type: const Quaternion</comment>
        <translation>Quaternion</translation>
    </message>
    <message id="QUATERNION_SHORTESTARC_OUTPUT0_TOOLTIP">
        <source>QUATERNION_SHORTESTARC_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_SHORTESTARC_PARAM0_NAME">
        <source>QUATERNION_SHORTESTARC_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Vector3 A</translation>
    </message>
    <message id="QUATERNION_SHORTESTARC_PARAM0_TOOLTIP">
        <source>QUATERNION_SHORTESTARC_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_SHORTESTARC_PARAM1_NAME">
        <source>QUATERNION_SHORTESTARC_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Vecotr3 B</translation>
    </message>
    <message id="QUATERNION_SHORTESTARC_PARAM1_TOOLTIP">
        <source>QUATERNION_SHORTESTARC_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_ROTATIONYDEGREES_NAME">
        <source>QUATERNION_ROTATIONYDEGREES_NAME</source>
        <comment>Class/Bus: Quaternion  Event/Method: RotationYDegrees</comment>
        <translation type="unfinished">Create Rotation Around Y</translation>
    </message>
    <message id="QUATERNION_ROTATIONYDEGREES_TOOLTIP">
        <source>QUATERNION_ROTATIONYDEGREES_TOOLTIP</source>
        <translation type="unfinished">Creates a Quaternion representing a rotation about the Y Axis</translation>
    </message>
    <message id="QUATERNION_ROTATIONYDEGREES_CATEGORY">
        <source>QUATERNION_ROTATIONYDEGREES_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_ROTATIONYDEGREES_OUT_NAME">
        <source>QUATERNION_ROTATIONYDEGREES_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_ROTATIONYDEGREES_OUT_TOOLTIP">
        <source>QUATERNION_ROTATIONYDEGREES_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_ROTATIONYDEGREES_IN_NAME">
        <source>QUATERNION_ROTATIONYDEGREES_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_ROTATIONYDEGREES_IN_TOOLTIP">
        <source>QUATERNION_ROTATIONYDEGREES_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_ROTATIONYDEGREES_OUTPUT0_NAME">
        <source>QUATERNION_ROTATIONYDEGREES_OUTPUT0_NAME</source>
        <comment>C++ Type: const Quaternion</comment>
        <translation>Quaternion</translation>
    </message>
    <message id="QUATERNION_ROTATIONYDEGREES_OUTPUT0_TOOLTIP">
        <source>QUATERNION_ROTATIONYDEGREES_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_ROTATIONYDEGREES_PARAM0_NAME">
        <source>QUATERNION_ROTATIONYDEGREES_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Degrees</translation>
    </message>
    <message id="QUATERNION_ROTATIONYDEGREES_PARAM0_TOOLTIP">
        <source>QUATERNION_ROTATIONYDEGREES_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The amount for toation, specified in Degrees</translation>
    </message>
    <message id="QUATERNION_ISFINITE_NAME">
        <source>QUATERNION_ISFINITE_NAME</source>
        <comment>Class/Bus: Quaternion  Event/Method: IsFinite</comment>
        <translation type="unfinished">Is Finite</translation>
    </message>
    <message id="QUATERNION_ISFINITE_TOOLTIP">
        <source>QUATERNION_ISFINITE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_ISFINITE_CATEGORY">
        <source>QUATERNION_ISFINITE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_ISFINITE_OUT_NAME">
        <source>QUATERNION_ISFINITE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_ISFINITE_OUT_TOOLTIP">
        <source>QUATERNION_ISFINITE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_ISFINITE_IN_NAME">
        <source>QUATERNION_ISFINITE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_ISFINITE_IN_TOOLTIP">
        <source>QUATERNION_ISFINITE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_ISFINITE_OUTPUT0_NAME">
        <source>QUATERNION_ISFINITE_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="QUATERNION_ISFINITE_OUTPUT0_TOOLTIP">
        <source>QUATERNION_ISFINITE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_ISFINITE_PARAM0_NAME">
        <source>QUATERNION_ISFINITE_PARAM0_NAME</source>
        <comment>Simple Type: Quaternion C++ Type: Quaternion*</comment>
        <translation type="unfinished">Quaternion</translation>
    </message>
    <message id="QUATERNION_ISFINITE_PARAM0_TOOLTIP">
        <source>QUATERNION_ISFINITE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_GETIMAGINARY_NAME">
        <source>QUATERNION_GETIMAGINARY_NAME</source>
        <comment>Class/Bus: Quaternion  Event/Method: GetImaginary</comment>
        <translation type="unfinished">Get Imaginary</translation>
    </message>
    <message id="QUATERNION_GETIMAGINARY_TOOLTIP">
        <source>QUATERNION_GETIMAGINARY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_GETIMAGINARY_CATEGORY">
        <source>QUATERNION_GETIMAGINARY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_GETIMAGINARY_OUT_NAME">
        <source>QUATERNION_GETIMAGINARY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_GETIMAGINARY_OUT_TOOLTIP">
        <source>QUATERNION_GETIMAGINARY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_GETIMAGINARY_IN_NAME">
        <source>QUATERNION_GETIMAGINARY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_GETIMAGINARY_IN_TOOLTIP">
        <source>QUATERNION_GETIMAGINARY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_GETIMAGINARY_OUTPUT0_NAME">
        <source>QUATERNION_GETIMAGINARY_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector3</comment>
        <translation type="unfinished">Imaginary</translation>
    </message>
    <message id="QUATERNION_GETIMAGINARY_OUTPUT0_TOOLTIP">
        <source>QUATERNION_GETIMAGINARY_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_GETIMAGINARY_PARAM0_NAME">
        <source>QUATERNION_GETIMAGINARY_PARAM0_NAME</source>
        <comment>Simple Type: Quaternion C++ Type: Quaternion*</comment>
        <translation type="unfinished">Quaternion</translation>
    </message>
    <message id="QUATERNION_GETIMAGINARY_PARAM0_TOOLTIP">
        <source>QUATERNION_GETIMAGINARY_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_NEGATE_NAME">
        <source>QUATERNION_NEGATE_NAME</source>
        <comment>Class/Bus: Quaternion  Event/Method: Unary</comment>
        <translation type="unfinished">Negate</translation>
    </message>
    <message id="QUATERNION_NEGATE_TOOLTIP">
        <source>QUATERNION_NEGATE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_NEGATE_CATEGORY">
        <source>QUATERNION_NEGATE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_NEGATE_OUT_NAME">
        <source>QUATERNION_NEGATE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_NEGATE_OUT_TOOLTIP">
        <source>QUATERNION_NEGATE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_NEGATE_IN_NAME">
        <source>QUATERNION_NEGATE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_NEGATE_IN_TOOLTIP">
        <source>QUATERNION_NEGATE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_NEGATE_OUTPUT0_NAME">
        <source>QUATERNION_NEGATE_OUTPUT0_NAME</source>
        <comment>C++ Type: const Quaternion</comment>
        <translation>Quaternion</translation>
    </message>
    <message id="QUATERNION_NEGATE_OUTPUT0_TOOLTIP">
        <source>QUATERNION_NEGATE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_NEGATE_PARAM0_NAME">
        <source>QUATERNION_NEGATE_PARAM0_NAME</source>
        <comment>Simple Type: Quaternion C++ Type: Quaternion*</comment>
        <translation type="unfinished">Quaternion</translation>
    </message>
    <message id="QUATERNION_NEGATE_PARAM0_TOOLTIP">
        <source>QUATERNION_NEGATE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_GETINVERSEFAST_NAME">
        <source>QUATERNION_GETINVERSEFAST_NAME</source>
        <comment>Class/Bus: Quaternion  Event/Method: GetInverseFast</comment>
        <translation type="unfinished">Invert</translation>
    </message>
    <message id="QUATERNION_GETINVERSEFAST_TOOLTIP">
        <source>QUATERNION_GETINVERSEFAST_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_GETINVERSEFAST_CATEGORY">
        <source>QUATERNION_GETINVERSEFAST_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_GETINVERSEFAST_OUT_NAME">
        <source>QUATERNION_GETINVERSEFAST_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_GETINVERSEFAST_OUT_TOOLTIP">
        <source>QUATERNION_GETINVERSEFAST_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_GETINVERSEFAST_IN_NAME">
        <source>QUATERNION_GETINVERSEFAST_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_GETINVERSEFAST_IN_TOOLTIP">
        <source>QUATERNION_GETINVERSEFAST_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_GETINVERSEFAST_OUTPUT0_NAME">
        <source>QUATERNION_GETINVERSEFAST_OUTPUT0_NAME</source>
        <comment>C++ Type: const Quaternion</comment>
        <translation>Quaternion</translation>
    </message>
    <message id="QUATERNION_GETINVERSEFAST_OUTPUT0_TOOLTIP">
        <source>QUATERNION_GETINVERSEFAST_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_GETINVERSEFAST_PARAM0_NAME">
        <source>QUATERNION_GETINVERSEFAST_PARAM0_NAME</source>
        <comment>Simple Type: Quaternion C++ Type: Quaternion*</comment>
        <translation></translation>
    </message>
    <message id="QUATERNION_GETINVERSEFAST_PARAM0_TOOLTIP">
        <source>QUATERNION_GETINVERSEFAST_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_SLERP_NAME">
        <source>QUATERNION_SLERP_NAME</source>
        <comment>Class/Bus: Quaternion  Event/Method: Slerp</comment>
        <translation>Slerp</translation>
    </message>
    <message id="QUATERNION_SLERP_TOOLTIP">
        <source>QUATERNION_SLERP_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_SLERP_CATEGORY">
        <source>QUATERNION_SLERP_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_SLERP_OUT_NAME">
        <source>QUATERNION_SLERP_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_SLERP_OUT_TOOLTIP">
        <source>QUATERNION_SLERP_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_SLERP_IN_NAME">
        <source>QUATERNION_SLERP_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_SLERP_IN_TOOLTIP">
        <source>QUATERNION_SLERP_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_SLERP_OUTPUT0_NAME">
        <source>QUATERNION_SLERP_OUTPUT0_NAME</source>
        <comment>C++ Type: const Quaternion</comment>
        <translation>Quaternion</translation>
    </message>
    <message id="QUATERNION_SLERP_OUTPUT0_TOOLTIP">
        <source>QUATERNION_SLERP_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_SLERP_PARAM0_NAME">
        <source>QUATERNION_SLERP_PARAM0_NAME</source>
        <comment>Simple Type: Quaternion C++ Type: Quaternion*</comment>
        <translation type="unfinished">Start</translation>
    </message>
    <message id="QUATERNION_SLERP_PARAM0_TOOLTIP">
        <source>QUATERNION_SLERP_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_SLERP_PARAM1_NAME">
        <source>QUATERNION_SLERP_PARAM1_NAME</source>
        <comment>Simple Type: Quaternion C++ Type: const Quaternion&amp;</comment>
        <translation type="unfinished">End</translation>
    </message>
    <message id="QUATERNION_SLERP_PARAM1_TOOLTIP">
        <source>QUATERNION_SLERP_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_SLERP_PARAM2_NAME">
        <source>QUATERNION_SLERP_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Percentage</translation>
    </message>
    <message id="QUATERNION_SLERP_PARAM2_TOOLTIP">
        <source>QUATERNION_SLERP_PARAM2_TOOLTIP</source>
        <translation type="unfinished">Percentage of the way along between Start and Stop [0,1]</translation>
    </message>
    <message id="QUATERNION_SQUAD_NAME">
        <source>QUATERNION_SQUAD_NAME</source>
        <comment>Class/Bus: Quaternion  Event/Method: Squad</comment>
        <translation>Squad</translation>
    </message>
    <message id="QUATERNION_SQUAD_TOOLTIP">
        <source>QUATERNION_SQUAD_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_SQUAD_CATEGORY">
        <source>QUATERNION_SQUAD_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_SQUAD_OUT_NAME">
        <source>QUATERNION_SQUAD_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_SQUAD_OUT_TOOLTIP">
        <source>QUATERNION_SQUAD_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_SQUAD_IN_NAME">
        <source>QUATERNION_SQUAD_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_SQUAD_IN_TOOLTIP">
        <source>QUATERNION_SQUAD_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_SQUAD_OUTPUT0_NAME">
        <source>QUATERNION_SQUAD_OUTPUT0_NAME</source>
        <comment>C++ Type: const Quaternion</comment>
        <translation>Quaternion</translation>
    </message>
    <message id="QUATERNION_SQUAD_OUTPUT0_TOOLTIP">
        <source>QUATERNION_SQUAD_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_SQUAD_PARAM0_NAME">
        <source>QUATERNION_SQUAD_PARAM0_NAME</source>
        <comment>Simple Type: Quaternion C++ Type: Quaternion*</comment>
        <translation type="unfinished">Start</translation>
    </message>
    <message id="QUATERNION_SQUAD_PARAM0_TOOLTIP">
        <source>QUATERNION_SQUAD_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_SQUAD_PARAM1_NAME">
        <source>QUATERNION_SQUAD_PARAM1_NAME</source>
        <comment>Simple Type: Quaternion C++ Type: const Quaternion&amp;</comment>
        <translation type="unfinished">Stop</translation>
    </message>
    <message id="QUATERNION_SQUAD_PARAM1_TOOLTIP">
        <source>QUATERNION_SQUAD_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_SQUAD_PARAM2_NAME">
        <source>QUATERNION_SQUAD_PARAM2_NAME</source>
        <comment>Simple Type: Quaternion C++ Type: const Quaternion&amp;</comment>
        <translation type="unfinished">Start Tangent</translation>
    </message>
    <message id="QUATERNION_SQUAD_PARAM2_TOOLTIP">
        <source>QUATERNION_SQUAD_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_SQUAD_PARAM3_NAME">
        <source>QUATERNION_SQUAD_PARAM3_NAME</source>
        <comment>Simple Type: Quaternion C++ Type: const Quaternion&amp;</comment>
        <translation type="unfinished">End Tangent</translation>
    </message>
    <message id="QUATERNION_SQUAD_PARAM3_TOOLTIP">
        <source>QUATERNION_SQUAD_PARAM3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_SQUAD_PARAM4_NAME">
        <source>QUATERNION_SQUAD_PARAM4_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Percentage</translation>
    </message>
    <message id="QUATERNION_SQUAD_PARAM4_TOOLTIP">
        <source>QUATERNION_SQUAD_PARAM4_TOOLTIP</source>
        <translation type="unfinished">Percentage of the way along between Start and Stop [0,1]</translation>
    </message>
    <message id="QUATERNION_INVERTFAST_NAME">
        <source>QUATERNION_INVERTFAST_NAME</source>
        <comment>Class/Bus: Quaternion  Event/Method: InvertFast</comment>
        <translation type="unfinished">Invert Fast</translation>
    </message>
    <message id="QUATERNION_INVERTFAST_TOOLTIP">
        <source>QUATERNION_INVERTFAST_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_INVERTFAST_CATEGORY">
        <source>QUATERNION_INVERTFAST_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_INVERTFAST_OUT_NAME">
        <source>QUATERNION_INVERTFAST_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_INVERTFAST_OUT_TOOLTIP">
        <source>QUATERNION_INVERTFAST_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_INVERTFAST_IN_NAME">
        <source>QUATERNION_INVERTFAST_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_INVERTFAST_IN_TOOLTIP">
        <source>QUATERNION_INVERTFAST_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_INVERTFAST_PARAM0_NAME">
        <source>QUATERNION_INVERTFAST_PARAM0_NAME</source>
        <comment>Simple Type: Quaternion C++ Type: Quaternion*</comment>
        <translation></translation>
    </message>
    <message id="QUATERNION_INVERTFAST_PARAM0_TOOLTIP">
        <source>QUATERNION_INVERTFAST_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_ISIDENTITY_NAME">
        <source>QUATERNION_ISIDENTITY_NAME</source>
        <comment>Class/Bus: Quaternion  Event/Method: IsIdentity</comment>
        <translation type="unfinished">Is Identity</translation>
    </message>
    <message id="QUATERNION_ISIDENTITY_TOOLTIP">
        <source>QUATERNION_ISIDENTITY_TOOLTIP</source>
        <translation type="unfinished">Returns whether or not the given Quaternion is within Tolerance of being an Identity Quaternion</translation>
    </message>
    <message id="QUATERNION_ISIDENTITY_CATEGORY">
        <source>QUATERNION_ISIDENTITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_ISIDENTITY_OUT_NAME">
        <source>QUATERNION_ISIDENTITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_ISIDENTITY_OUT_TOOLTIP">
        <source>QUATERNION_ISIDENTITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_ISIDENTITY_IN_NAME">
        <source>QUATERNION_ISIDENTITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_ISIDENTITY_IN_TOOLTIP">
        <source>QUATERNION_ISIDENTITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_ISIDENTITY_OUTPUT0_NAME">
        <source>QUATERNION_ISIDENTITY_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="QUATERNION_ISIDENTITY_OUTPUT0_TOOLTIP">
        <source>QUATERNION_ISIDENTITY_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_ISIDENTITY_PARAM0_NAME">
        <source>QUATERNION_ISIDENTITY_PARAM0_NAME</source>
        <comment>Simple Type: Quaternion C++ Type: Quaternion*</comment>
        <translation type="unfinished">Quaternion</translation>
    </message>
    <message id="QUATERNION_ISIDENTITY_PARAM0_TOOLTIP">
        <source>QUATERNION_ISIDENTITY_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_ISIDENTITY_PARAM1_NAME">
        <source>QUATERNION_ISIDENTITY_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation type="unfinished">Tolerance</translation>
    </message>
    <message id="QUATERNION_ISIDENTITY_PARAM1_TOOLTIP">
        <source>QUATERNION_ISIDENTITY_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_ZERO_NAME">
        <source>QUATERNION_ZERO_NAME</source>
        <comment>Class/Bus: Quaternion  Event/Method: CreateZero</comment>
        <translation type="unfinished">Zero</translation>
    </message>
    <message id="QUATERNION_ZERO_TOOLTIP">
        <source>QUATERNION_ZERO_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_ZERO_CATEGORY">
        <source>QUATERNION_ZERO_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_ZERO_OUT_NAME">
        <source>QUATERNION_ZERO_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_ZERO_OUT_TOOLTIP">
        <source>QUATERNION_ZERO_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_ZERO_IN_NAME">
        <source>QUATERNION_ZERO_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_ZERO_IN_TOOLTIP">
        <source>QUATERNION_ZERO_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_ZERO_OUTPUT0_NAME">
        <source>QUATERNION_ZERO_OUTPUT0_NAME</source>
        <comment>C++ Type: const Quaternion</comment>
        <translation type="unfinished">Zero Quaternion</translation>
    </message>
    <message id="QUATERNION_ZERO_OUTPUT0_TOOLTIP">
        <source>QUATERNION_ZERO_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_FROMVECTOR3ANDVALUE_NAME">
        <source>QUATERNION_FROMVECTOR3ANDVALUE_NAME</source>
        <comment>Class/Bus: Quaternion  Event/Method: CreateFromVector3AndValue</comment>
        <translation type="unfinished">Create From Vector3 And Number</translation>
    </message>
    <message id="QUATERNION_FROMVECTOR3ANDVALUE_TOOLTIP">
        <source>QUATERNION_FROMVECTOR3ANDVALUE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_FROMVECTOR3ANDVALUE_CATEGORY">
        <source>QUATERNION_FROMVECTOR3ANDVALUE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_FROMVECTOR3ANDVALUE_OUT_NAME">
        <source>QUATERNION_FROMVECTOR3ANDVALUE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_FROMVECTOR3ANDVALUE_OUT_TOOLTIP">
        <source>QUATERNION_FROMVECTOR3ANDVALUE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_FROMVECTOR3ANDVALUE_IN_NAME">
        <source>QUATERNION_FROMVECTOR3ANDVALUE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_FROMVECTOR3ANDVALUE_IN_TOOLTIP">
        <source>QUATERNION_FROMVECTOR3ANDVALUE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_FROMVECTOR3ANDVALUE_OUTPUT0_NAME">
        <source>QUATERNION_FROMVECTOR3ANDVALUE_OUTPUT0_NAME</source>
        <comment>C++ Type: const Quaternion</comment>
        <translation>Quaternion</translation>
    </message>
    <message id="QUATERNION_FROMVECTOR3ANDVALUE_OUTPUT0_TOOLTIP">
        <source>QUATERNION_FROMVECTOR3ANDVALUE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_FROMVECTOR3ANDVALUE_PARAM0_NAME">
        <source>QUATERNION_FROMVECTOR3ANDVALUE_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="QUATERNION_FROMVECTOR3ANDVALUE_PARAM0_TOOLTIP">
        <source>QUATERNION_FROMVECTOR3ANDVALUE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_FROMVECTOR3ANDVALUE_PARAM1_NAME">
        <source>QUATERNION_FROMVECTOR3ANDVALUE_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation></translation>
    </message>
    <message id="QUATERNION_FROMVECTOR3ANDVALUE_PARAM1_TOOLTIP">
        <source>QUATERNION_FROMVECTOR3ANDVALUE_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_FROMTRANSFORM_NAME">
        <source>QUATERNION_FROMTRANSFORM_NAME</source>
        <comment>Class/Bus: Quaternion  Event/Method: CreateFromTransform</comment>
        <translation type="unfinished">Create From Transform</translation>
    </message>
    <message id="QUATERNION_FROMTRANSFORM_TOOLTIP">
        <source>QUATERNION_FROMTRANSFORM_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_FROMTRANSFORM_CATEGORY">
        <source>QUATERNION_FROMTRANSFORM_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_FROMTRANSFORM_OUT_NAME">
        <source>QUATERNION_FROMTRANSFORM_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_FROMTRANSFORM_OUT_TOOLTIP">
        <source>QUATERNION_FROMTRANSFORM_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_FROMTRANSFORM_IN_NAME">
        <source>QUATERNION_FROMTRANSFORM_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_FROMTRANSFORM_IN_TOOLTIP">
        <source>QUATERNION_FROMTRANSFORM_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_FROMTRANSFORM_OUTPUT0_NAME">
        <source>QUATERNION_FROMTRANSFORM_OUTPUT0_NAME</source>
        <comment>C++ Type: const Quaternion</comment>
        <translation>Quaternion</translation>
    </message>
    <message id="QUATERNION_FROMTRANSFORM_OUTPUT0_TOOLTIP">
        <source>QUATERNION_FROMTRANSFORM_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_FROMTRANSFORM_PARAM0_NAME">
        <source>QUATERNION_FROMTRANSFORM_PARAM0_NAME</source>
        <comment>Simple Type: Transform C++ Type: const Transform&amp;</comment>
        <translation type="unfinished">Transform</translation>
    </message>
    <message id="QUATERNION_FROMTRANSFORM_PARAM0_TOOLTIP">
        <source>QUATERNION_FROMTRANSFORM_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_INVERTFULL_NAME">
        <source>QUATERNION_INVERTFULL_NAME</source>
        <comment>Class/Bus: Quaternion  Event/Method: InvertFull</comment>
        <translation type="unfinished">Invert</translation>
    </message>
    <message id="QUATERNION_INVERTFULL_TOOLTIP">
        <source>QUATERNION_INVERTFULL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_INVERTFULL_CATEGORY">
        <source>QUATERNION_INVERTFULL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_INVERTFULL_OUT_NAME">
        <source>QUATERNION_INVERTFULL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_INVERTFULL_OUT_TOOLTIP">
        <source>QUATERNION_INVERTFULL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_INVERTFULL_IN_NAME">
        <source>QUATERNION_INVERTFULL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_INVERTFULL_IN_TOOLTIP">
        <source>QUATERNION_INVERTFULL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_INVERTFULL_PARAM0_NAME">
        <source>QUATERNION_INVERTFULL_PARAM0_NAME</source>
        <comment>Simple Type: Quaternion C++ Type: Quaternion*</comment>
        <translation type="unfinished">Quaternion</translation>
    </message>
    <message id="QUATERNION_INVERTFULL_PARAM0_TOOLTIP">
        <source>QUATERNION_INVERTFULL_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_INVERTFULL_OUTPUT0_NAME">
        <source>QUATERNION_INVERTFULL_OUTPUT0_NAME</source>
        <comment>Simple Type: Quaternion C++ Type: Quaternion*</comment>
        <translation type="unfinished">Inverse</translation>
    </message>
    <message id="QUATERNION_INVERTFULL_OUTPUT0_TOOLTIP">
        <source>QUATERNION_INVERTFULL_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_EQUAL_NAME">
        <source>QUATERNION_EQUAL_NAME</source>
        <comment>Class/Bus: Quaternion  Event/Method: Equal</comment>
        <translation>Equal</translation>
    </message>
    <message id="QUATERNION_EQUAL_TOOLTIP">
        <source>QUATERNION_EQUAL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_EQUAL_CATEGORY">
        <source>QUATERNION_EQUAL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_EQUAL_OUT_NAME">
        <source>QUATERNION_EQUAL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_EQUAL_OUT_TOOLTIP">
        <source>QUATERNION_EQUAL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_EQUAL_IN_NAME">
        <source>QUATERNION_EQUAL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_EQUAL_IN_TOOLTIP">
        <source>QUATERNION_EQUAL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_EQUAL_OUTPUT0_NAME">
        <source>QUATERNION_EQUAL_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="QUATERNION_EQUAL_OUTPUT0_TOOLTIP">
        <source>QUATERNION_EQUAL_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_EQUAL_PARAM0_NAME">
        <source>QUATERNION_EQUAL_PARAM0_NAME</source>
        <comment>Simple Type: Quaternion C++ Type: Quaternion*</comment>
        <translation></translation>
    </message>
    <message id="QUATERNION_EQUAL_PARAM0_TOOLTIP">
        <source>QUATERNION_EQUAL_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_EQUAL_PARAM1_NAME">
        <source>QUATERNION_EQUAL_PARAM1_NAME</source>
        <comment>Simple Type: Quaternion C++ Type: const Quaternion&amp;</comment>
        <translation></translation>
    </message>
    <message id="QUATERNION_EQUAL_PARAM1_TOOLTIP">
        <source>QUATERNION_EQUAL_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_SETELEMENT_NAME">
        <source>QUATERNION_SETELEMENT_NAME</source>
        <comment>Class/Bus: Quaternion  Event/Method: SetElement</comment>
        <translation type="unfinished">Set Element</translation>
    </message>
    <message id="QUATERNION_SETELEMENT_TOOLTIP">
        <source>QUATERNION_SETELEMENT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_SETELEMENT_CATEGORY">
        <source>QUATERNION_SETELEMENT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_SETELEMENT_OUT_NAME">
        <source>QUATERNION_SETELEMENT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_SETELEMENT_OUT_TOOLTIP">
        <source>QUATERNION_SETELEMENT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_SETELEMENT_IN_NAME">
        <source>QUATERNION_SETELEMENT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_SETELEMENT_IN_TOOLTIP">
        <source>QUATERNION_SETELEMENT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_SETELEMENT_PARAM0_NAME">
        <source>QUATERNION_SETELEMENT_PARAM0_NAME</source>
        <comment>Simple Type: Quaternion C++ Type: Quaternion*</comment>
        <translation></translation>
    </message>
    <message id="QUATERNION_SETELEMENT_PARAM0_TOOLTIP">
        <source>QUATERNION_SETELEMENT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_SETELEMENT_PARAM1_NAME">
        <source>QUATERNION_SETELEMENT_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation></translation>
    </message>
    <message id="QUATERNION_SETELEMENT_PARAM1_TOOLTIP">
        <source>QUATERNION_SETELEMENT_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_SETELEMENT_PARAM2_NAME">
        <source>QUATERNION_SETELEMENT_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation></translation>
    </message>
    <message id="QUATERNION_SETELEMENT_PARAM2_TOOLTIP">
        <source>QUATERNION_SETELEMENT_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_GETINVERSEFULL_NAME">
        <source>QUATERNION_GETINVERSEFULL_NAME</source>
        <comment>Class/Bus: Quaternion  Event/Method: GetInverseFull</comment>
        <translation type="unfinished">Invert Full</translation>
    </message>
    <message id="QUATERNION_GETINVERSEFULL_TOOLTIP">
        <source>QUATERNION_GETINVERSEFULL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_GETINVERSEFULL_CATEGORY">
        <source>QUATERNION_GETINVERSEFULL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_GETINVERSEFULL_OUT_NAME">
        <source>QUATERNION_GETINVERSEFULL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_GETINVERSEFULL_OUT_TOOLTIP">
        <source>QUATERNION_GETINVERSEFULL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_GETINVERSEFULL_IN_NAME">
        <source>QUATERNION_GETINVERSEFULL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_GETINVERSEFULL_IN_TOOLTIP">
        <source>QUATERNION_GETINVERSEFULL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_GETINVERSEFULL_OUTPUT0_NAME">
        <source>QUATERNION_GETINVERSEFULL_OUTPUT0_NAME</source>
        <comment>C++ Type: const Quaternion</comment>
        <translation>Quaternion</translation>
    </message>
    <message id="QUATERNION_GETINVERSEFULL_OUTPUT0_TOOLTIP">
        <source>QUATERNION_GETINVERSEFULL_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_GETINVERSEFULL_PARAM0_NAME">
        <source>QUATERNION_GETINVERSEFULL_PARAM0_NAME</source>
        <comment>Simple Type: Quaternion C++ Type: Quaternion*</comment>
        <translation type="unfinished">Quaternion</translation>
    </message>
    <message id="QUATERNION_GETINVERSEFULL_PARAM0_TOOLTIP">
        <source>QUATERNION_GETINVERSEFULL_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_MULTIPLYBYNUMBER_NAME">
        <source>QUATERNION_MULTIPLYBYNUMBER_NAME</source>
        <comment>Class/Bus: Quaternion  Event/Method: MultiplyFloat</comment>
        <translation type="unfinished">Multiply By Number</translation>
    </message>
    <message id="QUATERNION_MULTIPLYBYNUMBER_TOOLTIP">
        <source>QUATERNION_MULTIPLYBYNUMBER_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_MULTIPLYBYNUMBER_CATEGORY">
        <source>QUATERNION_MULTIPLYBYNUMBER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_MULTIPLYBYNUMBER_OUT_NAME">
        <source>QUATERNION_MULTIPLYBYNUMBER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_MULTIPLYBYNUMBER_OUT_TOOLTIP">
        <source>QUATERNION_MULTIPLYBYNUMBER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_MULTIPLYBYNUMBER_IN_NAME">
        <source>QUATERNION_MULTIPLYBYNUMBER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_MULTIPLYBYNUMBER_IN_TOOLTIP">
        <source>QUATERNION_MULTIPLYBYNUMBER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_MULTIPLYBYNUMBER_OUTPUT0_NAME">
        <source>QUATERNION_MULTIPLYBYNUMBER_OUTPUT0_NAME</source>
        <comment>C++ Type: const Quaternion</comment>
        <translation>Quaternion</translation>
    </message>
    <message id="QUATERNION_MULTIPLYBYNUMBER_OUTPUT0_TOOLTIP">
        <source>QUATERNION_MULTIPLYBYNUMBER_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_MULTIPLYBYNUMBER_PARAM0_NAME">
        <source>QUATERNION_MULTIPLYBYNUMBER_PARAM0_NAME</source>
        <comment>Simple Type: Quaternion C++ Type: Quaternion*</comment>
        <translation type="unfinished">Quaternion</translation>
    </message>
    <message id="QUATERNION_MULTIPLYBYNUMBER_PARAM0_TOOLTIP">
        <source>QUATERNION_MULTIPLYBYNUMBER_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_MULTIPLYBYNUMBER_PARAM1_NAME">
        <source>QUATERNION_MULTIPLYBYNUMBER_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation type="unfinished">Number</translation>
    </message>
    <message id="QUATERNION_MULTIPLYBYNUMBER_PARAM1_TOOLTIP">
        <source>QUATERNION_MULTIPLYBYNUMBER_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_ISZERO_NAME">
        <source>QUATERNION_ISZERO_NAME</source>
        <comment>Class/Bus: Quaternion  Event/Method: IsZero</comment>
        <translation type="unfinished">Is Zero</translation>
    </message>
    <message id="QUATERNION_ISZERO_TOOLTIP">
        <source>QUATERNION_ISZERO_TOOLTIP</source>
        <translation type="unfinished">Returns whether or not the specified Quaternion is within Tolerance of being a Zero Quaternion</translation>
    </message>
    <message id="QUATERNION_ISZERO_CATEGORY">
        <source>QUATERNION_ISZERO_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_ISZERO_OUT_NAME">
        <source>QUATERNION_ISZERO_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_ISZERO_OUT_TOOLTIP">
        <source>QUATERNION_ISZERO_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_ISZERO_IN_NAME">
        <source>QUATERNION_ISZERO_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_ISZERO_IN_TOOLTIP">
        <source>QUATERNION_ISZERO_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_ISZERO_OUTPUT0_NAME">
        <source>QUATERNION_ISZERO_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="QUATERNION_ISZERO_OUTPUT0_TOOLTIP">
        <source>QUATERNION_ISZERO_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_ISZERO_PARAM0_NAME">
        <source>QUATERNION_ISZERO_PARAM0_NAME</source>
        <comment>Simple Type: Quaternion C++ Type: Quaternion*</comment>
        <translation type="unfinished">Quaternion</translation>
    </message>
    <message id="QUATERNION_ISZERO_PARAM0_TOOLTIP">
        <source>QUATERNION_ISZERO_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_ISZERO_PARAM1_NAME">
        <source>QUATERNION_ISZERO_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation type="unfinished">Tolerance</translation>
    </message>
    <message id="QUATERNION_ISZERO_PARAM1_TOOLTIP">
        <source>QUATERNION_ISZERO_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_LENGTHSQUARED_NAME">
        <source>QUATERNION_LENGTHSQUARED_NAME</source>
        <comment>Class/Bus: Quaternion  Event/Method: GetLengthSq</comment>
        <translation type="unfinished">Length Squared</translation>
    </message>
    <message id="QUATERNION_LENGTHSQUARED_TOOLTIP">
        <source>QUATERNION_LENGTHSQUARED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_LENGTHSQUARED_CATEGORY">
        <source>QUATERNION_LENGTHSQUARED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_LENGTHSQUARED_OUT_NAME">
        <source>QUATERNION_LENGTHSQUARED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_LENGTHSQUARED_OUT_TOOLTIP">
        <source>QUATERNION_LENGTHSQUARED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_LENGTHSQUARED_IN_NAME">
        <source>QUATERNION_LENGTHSQUARED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_LENGTHSQUARED_IN_TOOLTIP">
        <source>QUATERNION_LENGTHSQUARED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_LENGTHSQUARED_OUTPUT0_NAME">
        <source>QUATERNION_LENGTHSQUARED_OUTPUT0_NAME</source>
        <comment>C++ Type: const VectorFloat</comment>
        <translation type="unfinished">Length Squared</translation>
    </message>
    <message id="QUATERNION_LENGTHSQUARED_OUTPUT0_TOOLTIP">
        <source>QUATERNION_LENGTHSQUARED_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_LENGTHSQUARED_PARAM0_NAME">
        <source>QUATERNION_LENGTHSQUARED_PARAM0_NAME</source>
        <comment>Simple Type: Quaternion C++ Type: Quaternion*</comment>
        <translation type="unfinished">Quaternion</translation>
    </message>
    <message id="QUATERNION_LENGTHSQUARED_PARAM0_TOOLTIP">
        <source>QUATERNION_LENGTHSQUARED_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_DOT_NAME">
        <source>QUATERNION_DOT_NAME</source>
        <comment>Class/Bus: Quaternion  Event/Method: Dot</comment>
        <translation type="unfinished">Dot Product</translation>
    </message>
    <message id="QUATERNION_DOT_TOOLTIP">
        <source>QUATERNION_DOT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_DOT_CATEGORY">
        <source>QUATERNION_DOT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_DOT_OUT_NAME">
        <source>QUATERNION_DOT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_DOT_OUT_TOOLTIP">
        <source>QUATERNION_DOT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_DOT_IN_NAME">
        <source>QUATERNION_DOT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_DOT_IN_TOOLTIP">
        <source>QUATERNION_DOT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_DOT_OUTPUT0_NAME">
        <source>QUATERNION_DOT_OUTPUT0_NAME</source>
        <comment>C++ Type: const VectorFloat</comment>
        <translation type="unfinished">Dot Product</translation>
    </message>
    <message id="QUATERNION_DOT_OUTPUT0_TOOLTIP">
        <source>QUATERNION_DOT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_DOT_PARAM0_NAME">
        <source>QUATERNION_DOT_PARAM0_NAME</source>
        <comment>Simple Type: Quaternion C++ Type: Quaternion*</comment>
        <translation type="unfinished">Quaternion A</translation>
    </message>
    <message id="QUATERNION_DOT_PARAM0_TOOLTIP">
        <source>QUATERNION_DOT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_DOT_PARAM1_NAME">
        <source>QUATERNION_DOT_PARAM1_NAME</source>
        <comment>Simple Type: Quaternion C++ Type: const Quaternion&amp;</comment>
        <translation type="unfinished">Quaternion B</translation>
    </message>
    <message id="QUATERNION_DOT_PARAM1_TOOLTIP">
        <source>QUATERNION_DOT_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_CLONE_NAME">
        <source>QUATERNION_CLONE_NAME</source>
        <comment>Class/Bus: Quaternion  Event/Method: Clone</comment>
        <translation>Clone</translation>
    </message>
    <message id="QUATERNION_CLONE_TOOLTIP">
        <source>QUATERNION_CLONE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_CLONE_CATEGORY">
        <source>QUATERNION_CLONE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_CLONE_OUT_NAME">
        <source>QUATERNION_CLONE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_CLONE_OUT_TOOLTIP">
        <source>QUATERNION_CLONE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_CLONE_IN_NAME">
        <source>QUATERNION_CLONE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_CLONE_IN_TOOLTIP">
        <source>QUATERNION_CLONE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_CLONE_OUTPUT0_NAME">
        <source>QUATERNION_CLONE_OUTPUT0_NAME</source>
        <comment>C++ Type: Quaternion</comment>
        <translation>Quaternion</translation>
    </message>
    <message id="QUATERNION_CLONE_OUTPUT0_TOOLTIP">
        <source>QUATERNION_CLONE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_CLONE_PARAM0_NAME">
        <source>QUATERNION_CLONE_PARAM0_NAME</source>
        <comment>Simple Type: Quaternion C++ Type: const Quaternion&amp;</comment>
        <translation></translation>
    </message>
    <message id="QUATERNION_CLONE_PARAM0_TOOLTIP">
        <source>QUATERNION_CLONE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_LERP_NAME">
        <source>QUATERNION_LERP_NAME</source>
        <comment>Class/Bus: Quaternion  Event/Method: Lerp</comment>
        <translation>Lerp</translation>
    </message>
    <message id="QUATERNION_LERP_TOOLTIP">
        <source>QUATERNION_LERP_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_LERP_CATEGORY">
        <source>QUATERNION_LERP_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_LERP_OUT_NAME">
        <source>QUATERNION_LERP_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_LERP_OUT_TOOLTIP">
        <source>QUATERNION_LERP_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_LERP_IN_NAME">
        <source>QUATERNION_LERP_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_LERP_IN_TOOLTIP">
        <source>QUATERNION_LERP_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_LERP_OUTPUT0_NAME">
        <source>QUATERNION_LERP_OUTPUT0_NAME</source>
        <comment>C++ Type: const Quaternion</comment>
        <translation>Quaternion</translation>
    </message>
    <message id="QUATERNION_LERP_OUTPUT0_TOOLTIP">
        <source>QUATERNION_LERP_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_LERP_PARAM0_NAME">
        <source>QUATERNION_LERP_PARAM0_NAME</source>
        <comment>Simple Type: Quaternion C++ Type: Quaternion*</comment>
        <translation type="unfinished">Start</translation>
    </message>
    <message id="QUATERNION_LERP_PARAM0_TOOLTIP">
        <source>QUATERNION_LERP_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_LERP_PARAM1_NAME">
        <source>QUATERNION_LERP_PARAM1_NAME</source>
        <comment>Simple Type: Quaternion C++ Type: const Quaternion&amp;</comment>
        <translation type="unfinished">End</translation>
    </message>
    <message id="QUATERNION_LERP_PARAM1_TOOLTIP">
        <source>QUATERNION_LERP_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_LERP_PARAM2_NAME">
        <source>QUATERNION_LERP_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation type="unfinished">Percentage</translation>
    </message>
    <message id="QUATERNION_LERP_PARAM2_TOOLTIP">
        <source>QUATERNION_LERP_PARAM2_TOOLTIP</source>
        <translation type="unfinished">Percentage of the way along between Start and Stop [0,1]</translation>
    </message>
    <message id="QUATERNION_IDENTITY_NAME">
        <source>QUATERNION_IDENTITY_NAME</source>
        <comment>Class/Bus: Quaternion  Event/Method: CreateIdentity</comment>
        <translation type="unfinished">Create Identity</translation>
    </message>
    <message id="QUATERNION_IDENTITY_TOOLTIP">
        <source>QUATERNION_IDENTITY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_IDENTITY_CATEGORY">
        <source>QUATERNION_IDENTITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_IDENTITY_OUT_NAME">
        <source>QUATERNION_IDENTITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_IDENTITY_OUT_TOOLTIP">
        <source>QUATERNION_IDENTITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_IDENTITY_IN_NAME">
        <source>QUATERNION_IDENTITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_IDENTITY_IN_TOOLTIP">
        <source>QUATERNION_IDENTITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_IDENTITY_OUTPUT0_NAME">
        <source>QUATERNION_IDENTITY_OUTPUT0_NAME</source>
        <comment>C++ Type: const Quaternion</comment>
        <translation type="unfinished">Identity Quaternion</translation>
    </message>
    <message id="QUATERNION_IDENTITY_OUTPUT0_TOOLTIP">
        <source>QUATERNION_IDENTITY_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_MULTIPLYBYROTATION_NAME">
        <source>QUATERNION_MULTIPLYBYROTATION_NAME</source>
        <comment>Class/Bus: Quaternion  Event/Method: MultiplyQuaternion</comment>
        <translation type="unfinished">Multiply</translation>
    </message>
    <message id="QUATERNION_MULTIPLYBYROTATION_TOOLTIP">
        <source>QUATERNION_MULTIPLYBYROTATION_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_MULTIPLYBYROTATION_CATEGORY">
        <source>QUATERNION_MULTIPLYBYROTATION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_MULTIPLYBYROTATION_OUT_NAME">
        <source>QUATERNION_MULTIPLYBYROTATION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_MULTIPLYBYROTATION_OUT_TOOLTIP">
        <source>QUATERNION_MULTIPLYBYROTATION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_MULTIPLYBYROTATION_IN_NAME">
        <source>QUATERNION_MULTIPLYBYROTATION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_MULTIPLYBYROTATION_IN_TOOLTIP">
        <source>QUATERNION_MULTIPLYBYROTATION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_MULTIPLYBYROTATION_OUTPUT0_NAME">
        <source>QUATERNION_MULTIPLYBYROTATION_OUTPUT0_NAME</source>
        <comment>C++ Type: const Quaternion</comment>
        <translation>Quaternion</translation>
    </message>
    <message id="QUATERNION_MULTIPLYBYROTATION_OUTPUT0_TOOLTIP">
        <source>QUATERNION_MULTIPLYBYROTATION_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_MULTIPLYBYROTATION_PARAM0_NAME">
        <source>QUATERNION_MULTIPLYBYROTATION_PARAM0_NAME</source>
        <comment>Simple Type: Quaternion C++ Type: Quaternion*</comment>
        <translation></translation>
    </message>
    <message id="QUATERNION_MULTIPLYBYROTATION_PARAM0_TOOLTIP">
        <source>QUATERNION_MULTIPLYBYROTATION_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_MULTIPLYBYROTATION_PARAM1_NAME">
        <source>QUATERNION_MULTIPLYBYROTATION_PARAM1_NAME</source>
        <comment>Simple Type: Quaternion C++ Type: const Quaternion&amp;</comment>
        <translation></translation>
    </message>
    <message id="QUATERNION_MULTIPLYBYROTATION_PARAM1_TOOLTIP">
        <source>QUATERNION_MULTIPLYBYROTATION_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_TOSTRING_NAME">
        <source>QUATERNION_TOSTRING_NAME</source>
        <comment>Class/Bus: Quaternion  Event/Method: ToString</comment>
        <translation type="unfinished">Convert Quaternion To String</translation>
    </message>
    <message id="QUATERNION_TOSTRING_TOOLTIP">
        <source>QUATERNION_TOSTRING_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_TOSTRING_CATEGORY">
        <source>QUATERNION_TOSTRING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_TOSTRING_OUT_NAME">
        <source>QUATERNION_TOSTRING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_TOSTRING_OUT_TOOLTIP">
        <source>QUATERNION_TOSTRING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_TOSTRING_IN_NAME">
        <source>QUATERNION_TOSTRING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_TOSTRING_IN_TOOLTIP">
        <source>QUATERNION_TOSTRING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_TOSTRING_OUTPUT0_NAME">
        <source>QUATERNION_TOSTRING_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation>String</translation>
    </message>
    <message id="QUATERNION_TOSTRING_OUTPUT0_TOOLTIP">
        <source>QUATERNION_TOSTRING_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_TOSTRING_PARAM0_NAME">
        <source>QUATERNION_TOSTRING_PARAM0_NAME</source>
        <comment>Simple Type: Quaternion C++ Type: const Quaternion&amp;</comment>
        <translation type="unfinished">Quaternion</translation>
    </message>
    <message id="QUATERNION_TOSTRING_PARAM0_TOOLTIP">
        <source>QUATERNION_TOSTRING_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_NORMALIZE_NAME">
        <source>QUATERNION_NORMALIZE_NAME</source>
        <comment>Class/Bus: Quaternion  Event/Method: Normalize</comment>
        <translation>Normalize</translation>
    </message>
    <message id="QUATERNION_NORMALIZE_TOOLTIP">
        <source>QUATERNION_NORMALIZE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_NORMALIZE_CATEGORY">
        <source>QUATERNION_NORMALIZE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_NORMALIZE_OUT_NAME">
        <source>QUATERNION_NORMALIZE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_NORMALIZE_OUT_TOOLTIP">
        <source>QUATERNION_NORMALIZE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_NORMALIZE_IN_NAME">
        <source>QUATERNION_NORMALIZE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_NORMALIZE_IN_TOOLTIP">
        <source>QUATERNION_NORMALIZE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_NORMALIZE_PARAM0_NAME">
        <source>QUATERNION_NORMALIZE_PARAM0_NAME</source>
        <comment>Simple Type: Quaternion C++ Type: Quaternion*</comment>
        <translation>Quaternion</translation>
    </message>
    <message id="QUATERNION_NORMALIZE_PARAM0_TOOLTIP">
        <source>QUATERNION_NORMALIZE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_NORMALIZE_OUTPUT0_NAME">
        <source>QUATERNION_NORMALIZE_OUTPUT0_NAME</source>
        <translation>Normalized</translation>
    </message>
    <message id="QUATERNION_NORMALIZE_OUTPUT0_TOOLTIP">
        <source>QUATERNION_NORMALIZE_OUTPUT0_TOOLTIP</source>
        <translation>The Normalized Quaternion</translation>
    </message>
    <message id="QUATERNION_GETNORMALIZED_NAME">
        <source>QUATERNION_GETNORMALIZED_NAME</source>
        <comment>Class/Bus: Quaternion  Event/Method: GetNormalized</comment>
        <translation type="unfinished">Normalize</translation>
    </message>
    <message id="QUATERNION_GETNORMALIZED_TOOLTIP">
        <source>QUATERNION_GETNORMALIZED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_GETNORMALIZED_CATEGORY">
        <source>QUATERNION_GETNORMALIZED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_GETNORMALIZED_OUT_NAME">
        <source>QUATERNION_GETNORMALIZED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_GETNORMALIZED_OUT_TOOLTIP">
        <source>QUATERNION_GETNORMALIZED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_GETNORMALIZED_IN_NAME">
        <source>QUATERNION_GETNORMALIZED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_GETNORMALIZED_IN_TOOLTIP">
        <source>QUATERNION_GETNORMALIZED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_GETNORMALIZED_OUTPUT0_NAME">
        <source>QUATERNION_GETNORMALIZED_OUTPUT0_NAME</source>
        <comment>C++ Type: const Quaternion</comment>
        <translation>Quaternion</translation>
    </message>
    <message id="QUATERNION_GETNORMALIZED_OUTPUT0_TOOLTIP">
        <source>QUATERNION_GETNORMALIZED_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_GETNORMALIZED_PARAM0_NAME">
        <source>QUATERNION_GETNORMALIZED_PARAM0_NAME</source>
        <comment>Simple Type: Quaternion C++ Type: Quaternion*</comment>
        <translation type="unfinished">Quaternion</translation>
    </message>
    <message id="QUATERNION_GETNORMALIZED_PARAM0_TOOLTIP">
        <source>QUATERNION_GETNORMALIZED_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_CONJUGATE_NAME">
        <source>QUATERNION_CONJUGATE_NAME</source>
        <comment>Class/Bus: Quaternion  Event/Method: GetConjugate</comment>
        <translation type="unfinished">Get Conjugate</translation>
    </message>
    <message id="QUATERNION_CONJUGATE_TOOLTIP">
        <source>QUATERNION_CONJUGATE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_CONJUGATE_CATEGORY">
        <source>QUATERNION_CONJUGATE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_CONJUGATE_OUT_NAME">
        <source>QUATERNION_CONJUGATE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_CONJUGATE_OUT_TOOLTIP">
        <source>QUATERNION_CONJUGATE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_CONJUGATE_IN_NAME">
        <source>QUATERNION_CONJUGATE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_CONJUGATE_IN_TOOLTIP">
        <source>QUATERNION_CONJUGATE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_CONJUGATE_OUTPUT0_NAME">
        <source>QUATERNION_CONJUGATE_OUTPUT0_NAME</source>
        <comment>C++ Type: const Quaternion</comment>
        <translation type="unfinished">Conjugate</translation>
    </message>
    <message id="QUATERNION_CONJUGATE_OUTPUT0_TOOLTIP">
        <source>QUATERNION_CONJUGATE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_CONJUGATE_PARAM0_NAME">
        <source>QUATERNION_CONJUGATE_PARAM0_NAME</source>
        <comment>Simple Type: Quaternion C++ Type: Quaternion*</comment>
        <translation type="unfinished">Quaternion</translation>
    </message>
    <message id="QUATERNION_CONJUGATE_PARAM0_TOOLTIP">
        <source>QUATERNION_CONJUGATE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_FROMVECTOR3_NAME">
        <source>QUATERNION_FROMVECTOR3_NAME</source>
        <comment>Class/Bus: Quaternion  Event/Method: CreateFromVector3</comment>
        <translation type="unfinished">Create From Vector3</translation>
    </message>
    <message id="QUATERNION_FROMVECTOR3_TOOLTIP">
        <source>QUATERNION_FROMVECTOR3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_FROMVECTOR3_CATEGORY">
        <source>QUATERNION_FROMVECTOR3_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_FROMVECTOR3_OUT_NAME">
        <source>QUATERNION_FROMVECTOR3_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_FROMVECTOR3_OUT_TOOLTIP">
        <source>QUATERNION_FROMVECTOR3_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_FROMVECTOR3_IN_NAME">
        <source>QUATERNION_FROMVECTOR3_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_FROMVECTOR3_IN_TOOLTIP">
        <source>QUATERNION_FROMVECTOR3_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_FROMVECTOR3_OUTPUT0_NAME">
        <source>QUATERNION_FROMVECTOR3_OUTPUT0_NAME</source>
        <comment>C++ Type: const Quaternion</comment>
        <translation>Quaternion</translation>
    </message>
    <message id="QUATERNION_FROMVECTOR3_OUTPUT0_TOOLTIP">
        <source>QUATERNION_FROMVECTOR3_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_FROMVECTOR3_PARAM0_NAME">
        <source>QUATERNION_FROMVECTOR3_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="QUATERNION_FROMVECTOR3_PARAM0_TOOLTIP">
        <source>QUATERNION_FROMVECTOR3_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_FROMAXISANGLEDEGREES_NAME">
        <source>QUATERNION_FROMAXISANGLEDEGREES_NAME</source>
        <comment>Class/Bus: Quaternion  Event/Method: CreateFromAxisAngle</comment>
        <translation type="unfinished">Create Rotation Around Axis</translation>
    </message>
    <message id="QUATERNION_FROMAXISANGLEDEGREES_TOOLTIP">
        <source>QUATERNION_FROMAXISANGLEDEGREES_TOOLTIP</source>
        <translation type="unfinished">Creates a Quaternion which represents the specified rotation about the specified axis</translation>
    </message>
    <message id="QUATERNION_FROMAXISANGLEDEGREES_CATEGORY">
        <source>QUATERNION_FROMAXISANGLEDEGREES_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_FROMAXISANGLEDEGREES_OUT_NAME">
        <source>QUATERNION_FROMAXISANGLEDEGREES_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_FROMAXISANGLEDEGREES_OUT_TOOLTIP">
        <source>QUATERNION_FROMAXISANGLEDEGREES_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_FROMAXISANGLEDEGREES_IN_NAME">
        <source>QUATERNION_FROMAXISANGLEDEGREES_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_FROMAXISANGLEDEGREES_IN_TOOLTIP">
        <source>QUATERNION_FROMAXISANGLEDEGREES_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_FROMAXISANGLEDEGREES_OUTPUT0_NAME">
        <source>QUATERNION_FROMAXISANGLEDEGREES_OUTPUT0_NAME</source>
        <comment>C++ Type: const Quaternion</comment>
        <translation>Quaternion</translation>
    </message>
    <message id="QUATERNION_FROMAXISANGLEDEGREES_OUTPUT0_TOOLTIP">
        <source>QUATERNION_FROMAXISANGLEDEGREES_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_FROMAXISANGLEDEGREES_PARAM0_NAME">
        <source>QUATERNION_FROMAXISANGLEDEGREES_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Axis</translation>
    </message>
    <message id="QUATERNION_FROMAXISANGLEDEGREES_PARAM0_TOOLTIP">
        <source>QUATERNION_FROMAXISANGLEDEGREES_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_FROMAXISANGLEDEGREES_PARAM1_NAME">
        <source>QUATERNION_FROMAXISANGLEDEGREES_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation type="unfinished">Degrees</translation>
    </message>
    <message id="QUATERNION_FROMAXISANGLEDEGREES_PARAM1_TOOLTIP">
        <source>QUATERNION_FROMAXISANGLEDEGREES_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The amount of rotation, specified in Degrees</translation>
    </message>
    <message id="QUATERNION_SUBTRACT_NAME">
        <source>QUATERNION_SUBTRACT_NAME</source>
        <comment>Class/Bus: Quaternion  Event/Method: Subtract</comment>
        <translation>Subtract</translation>
    </message>
    <message id="QUATERNION_SUBTRACT_TOOLTIP">
        <source>QUATERNION_SUBTRACT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_SUBTRACT_CATEGORY">
        <source>QUATERNION_SUBTRACT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_SUBTRACT_OUT_NAME">
        <source>QUATERNION_SUBTRACT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_SUBTRACT_OUT_TOOLTIP">
        <source>QUATERNION_SUBTRACT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_SUBTRACT_IN_NAME">
        <source>QUATERNION_SUBTRACT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_SUBTRACT_IN_TOOLTIP">
        <source>QUATERNION_SUBTRACT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_SUBTRACT_OUTPUT0_NAME">
        <source>QUATERNION_SUBTRACT_OUTPUT0_NAME</source>
        <comment>C++ Type: const Quaternion</comment>
        <translation>Quaternion</translation>
    </message>
    <message id="QUATERNION_SUBTRACT_OUTPUT0_TOOLTIP">
        <source>QUATERNION_SUBTRACT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_SUBTRACT_PARAM0_NAME">
        <source>QUATERNION_SUBTRACT_PARAM0_NAME</source>
        <comment>Simple Type: Quaternion C++ Type: Quaternion*</comment>
        <translation></translation>
    </message>
    <message id="QUATERNION_SUBTRACT_PARAM0_TOOLTIP">
        <source>QUATERNION_SUBTRACT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_SUBTRACT_PARAM1_NAME">
        <source>QUATERNION_SUBTRACT_PARAM1_NAME</source>
        <comment>Simple Type: Quaternion C++ Type: const Quaternion&amp;</comment>
        <translation></translation>
    </message>
    <message id="QUATERNION_SUBTRACT_PARAM1_TOOLTIP">
        <source>QUATERNION_SUBTRACT_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_LENGTHRECIPROCAL_NAME">
        <source>QUATERNION_LENGTHRECIPROCAL_NAME</source>
        <comment>Class/Bus: Quaternion  Event/Method: GetLengthReciprocal</comment>
        <translation type="unfinished">Get Length Reciprocal</translation>
    </message>
    <message id="QUATERNION_LENGTHRECIPROCAL_TOOLTIP">
        <source>QUATERNION_LENGTHRECIPROCAL_TOOLTIP</source>
        <translation type="unfinished">Returns 1/length</translation>
    </message>
    <message id="QUATERNION_LENGTHRECIPROCAL_CATEGORY">
        <source>QUATERNION_LENGTHRECIPROCAL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_LENGTHRECIPROCAL_OUT_NAME">
        <source>QUATERNION_LENGTHRECIPROCAL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_LENGTHRECIPROCAL_OUT_TOOLTIP">
        <source>QUATERNION_LENGTHRECIPROCAL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_LENGTHRECIPROCAL_IN_NAME">
        <source>QUATERNION_LENGTHRECIPROCAL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_LENGTHRECIPROCAL_IN_TOOLTIP">
        <source>QUATERNION_LENGTHRECIPROCAL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_LENGTHRECIPROCAL_OUTPUT0_NAME">
        <source>QUATERNION_LENGTHRECIPROCAL_OUTPUT0_NAME</source>
        <comment>C++ Type: const VectorFloat</comment>
        <translation type="unfinished">Length Reciprocal</translation>
    </message>
    <message id="QUATERNION_LENGTHRECIPROCAL_OUTPUT0_TOOLTIP">
        <source>QUATERNION_LENGTHRECIPROCAL_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_LENGTHRECIPROCAL_PARAM0_NAME">
        <source>QUATERNION_LENGTHRECIPROCAL_PARAM0_NAME</source>
        <comment>Simple Type: Quaternion C++ Type: Quaternion*</comment>
        <translation type="unfinished">Quaternion</translation>
    </message>
    <message id="QUATERNION_LENGTHRECIPROCAL_PARAM0_TOOLTIP">
        <source>QUATERNION_LENGTHRECIPROCAL_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_TOANGLEDEGREES_NAME">
        <source>QUATERNION_TOANGLEDEGREES_NAME</source>
        <comment>Class/Bus: Quaternion  Event/Method: GetAngle</comment>
        <translation type="unfinished">Get Angle</translation>
    </message>
    <message id="QUATERNION_TOANGLEDEGREES_TOOLTIP">
        <source>QUATERNION_TOANGLEDEGREES_TOOLTIP</source>
        <translation type="unfinished">Returns the Angle in Degrees</translation>
    </message>
    <message id="QUATERNION_TOANGLEDEGREES_CATEGORY">
        <source>QUATERNION_TOANGLEDEGREES_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_TOANGLEDEGREES_OUT_NAME">
        <source>QUATERNION_TOANGLEDEGREES_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_TOANGLEDEGREES_OUT_TOOLTIP">
        <source>QUATERNION_TOANGLEDEGREES_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_TOANGLEDEGREES_IN_NAME">
        <source>QUATERNION_TOANGLEDEGREES_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_TOANGLEDEGREES_IN_TOOLTIP">
        <source>QUATERNION_TOANGLEDEGREES_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_TOANGLEDEGREES_OUTPUT0_NAME">
        <source>QUATERNION_TOANGLEDEGREES_OUTPUT0_NAME</source>
        <comment>C++ Type: VectorFloat</comment>
        <translation type="unfinished">Degrees</translation>
    </message>
    <message id="QUATERNION_TOANGLEDEGREES_OUTPUT0_TOOLTIP">
        <source>QUATERNION_TOANGLEDEGREES_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_TOANGLEDEGREES_PARAM0_NAME">
        <source>QUATERNION_TOANGLEDEGREES_PARAM0_NAME</source>
        <comment>Simple Type: Quaternion C++ Type: Quaternion*</comment>
        <translation type="unfinished">Quaternion</translation>
    </message>
    <message id="QUATERNION_TOANGLEDEGREES_PARAM0_TOOLTIP">
        <source>QUATERNION_TOANGLEDEGREES_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_ROTATIONXDEGREES_NAME">
        <source>QUATERNION_ROTATIONXDEGREES_NAME</source>
        <comment>Class/Bus: Quaternion  Event/Method: ROTATIONXDEGREES</comment>
        <translation type="unfinished">Create Rotation Around X</translation>
    </message>
    <message id="QUATERNION_ROTATIONXDEGREES_TOOLTIP">
        <source>QUATERNION_ROTATIONXDEGREES_TOOLTIP</source>
        <translation type="unfinished">Creates a Quaternion representing a rotation about the X Axis</translation>
    </message>
    <message id="QUATERNION_ROTATIONXDEGREES_CATEGORY">
        <source>QUATERNION_ROTATIONXDEGREES_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_ROTATIONXDEGREES_OUT_NAME">
        <source>QUATERNION_ROTATIONXDEGREES_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_ROTATIONXDEGREES_OUT_TOOLTIP">
        <source>QUATERNION_ROTATIONXDEGREES_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_ROTATIONXDEGREES_IN_NAME">
        <source>QUATERNION_ROTATIONXDEGREES_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_ROTATIONXDEGREES_IN_TOOLTIP">
        <source>QUATERNION_ROTATIONXDEGREES_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_ROTATIONXDEGREES_OUTPUT0_NAME">
        <source>QUATERNION_ROTATIONXDEGREES_OUTPUT0_NAME</source>
        <comment>C++ Type: const Quaternion</comment>
        <translation>Quaternion</translation>
    </message>
    <message id="QUATERNION_ROTATIONXDEGREES_OUTPUT0_TOOLTIP">
        <source>QUATERNION_ROTATIONXDEGREES_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_ROTATIONXDEGREES_PARAM0_NAME">
        <source>QUATERNION_ROTATIONXDEGREES_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Degrees</translation>
    </message>
    <message id="QUATERNION_ROTATIONXDEGREES_PARAM0_TOOLTIP">
        <source>QUATERNION_ROTATIONXDEGREES_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The amount of rotation specified in Degrees</translation>
    </message>
    <message id="QUATERNION_ADD_NAME">
        <source>QUATERNION_ADD_NAME</source>
        <comment>Class/Bus: Quaternion  Event/Method: Add</comment>
        <translation>Add</translation>
    </message>
    <message id="QUATERNION_ADD_TOOLTIP">
        <source>QUATERNION_ADD_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_ADD_CATEGORY">
        <source>QUATERNION_ADD_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_ADD_OUT_NAME">
        <source>QUATERNION_ADD_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_ADD_OUT_TOOLTIP">
        <source>QUATERNION_ADD_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_ADD_IN_NAME">
        <source>QUATERNION_ADD_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_ADD_IN_TOOLTIP">
        <source>QUATERNION_ADD_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_ADD_OUTPUT0_NAME">
        <source>QUATERNION_ADD_OUTPUT0_NAME</source>
        <comment>C++ Type: const Quaternion</comment>
        <translation>Quaternion</translation>
    </message>
    <message id="QUATERNION_ADD_OUTPUT0_TOOLTIP">
        <source>QUATERNION_ADD_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_ADD_PARAM0_NAME">
        <source>QUATERNION_ADD_PARAM0_NAME</source>
        <comment>Simple Type: Quaternion C++ Type: Quaternion*</comment>
        <translation type="unfinished"></translation>
    </message>
    <message id="QUATERNION_ADD_PARAM0_TOOLTIP">
        <source>QUATERNION_ADD_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_ADD_PARAM1_NAME">
        <source>QUATERNION_ADD_PARAM1_NAME</source>
        <comment>Simple Type: Quaternion C++ Type: const Quaternion&amp;</comment>
        <translation type="unfinished"></translation>
    </message>
    <message id="QUATERNION_ADD_PARAM1_TOOLTIP">
        <source>QUATERNION_ADD_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_DIVIDEBYNUMBER_NAME">
        <source>QUATERNION_DIVIDEBYNUMBER_NAME</source>
        <comment>Class/Bus: Quaternion  Event/Method: DivideFloat</comment>
        <translation type="unfinished">Divide By Number</translation>
    </message>
    <message id="QUATERNION_DIVIDEBYNUMBER_TOOLTIP">
        <source>QUATERNION_DIVIDEBYNUMBER_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_DIVIDEBYNUMBER_CATEGORY">
        <source>QUATERNION_DIVIDEBYNUMBER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_DIVIDEBYNUMBER_OUT_NAME">
        <source>QUATERNION_DIVIDEBYNUMBER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_DIVIDEBYNUMBER_OUT_TOOLTIP">
        <source>QUATERNION_DIVIDEBYNUMBER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_DIVIDEBYNUMBER_IN_NAME">
        <source>QUATERNION_DIVIDEBYNUMBER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_DIVIDEBYNUMBER_IN_TOOLTIP">
        <source>QUATERNION_DIVIDEBYNUMBER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_DIVIDEBYNUMBER_OUTPUT0_NAME">
        <source>QUATERNION_DIVIDEBYNUMBER_OUTPUT0_NAME</source>
        <comment>C++ Type: const Quaternion</comment>
        <translation>Quaternion</translation>
    </message>
    <message id="QUATERNION_DIVIDEBYNUMBER_OUTPUT0_TOOLTIP">
        <source>QUATERNION_DIVIDEBYNUMBER_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_DIVIDEBYNUMBER_PARAM0_NAME">
        <source>QUATERNION_DIVIDEBYNUMBER_PARAM0_NAME</source>
        <comment>Simple Type: Quaternion C++ Type: Quaternion*</comment>
        <translation type="unfinished">Quaternion</translation>
    </message>
    <message id="QUATERNION_DIVIDEBYNUMBER_PARAM0_TOOLTIP">
        <source>QUATERNION_DIVIDEBYNUMBER_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_DIVIDEBYNUMBER_PARAM1_NAME">
        <source>QUATERNION_DIVIDEBYNUMBER_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation type="unfinished">Number</translation>
    </message>
    <message id="QUATERNION_DIVIDEBYNUMBER_PARAM1_TOOLTIP">
        <source>QUATERNION_DIVIDEBYNUMBER_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_SET_NAME">
        <source>QUATERNION_SET_NAME</source>
        <comment>Class/Bus: Quaternion  Event/Method: Set</comment>
        <translation>Set</translation>
    </message>
    <message id="QUATERNION_SET_TOOLTIP">
        <source>QUATERNION_SET_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_SET_CATEGORY">
        <source>QUATERNION_SET_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_SET_OUT_NAME">
        <source>QUATERNION_SET_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_SET_OUT_TOOLTIP">
        <source>QUATERNION_SET_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_SET_IN_NAME">
        <source>QUATERNION_SET_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_SET_IN_TOOLTIP">
        <source>QUATERNION_SET_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_SET_PARAM0_NAME">
        <source>QUATERNION_SET_PARAM0_NAME</source>
        <comment>Simple Type: Quaternion C++ Type: Quaternion*</comment>
        <translation></translation>
    </message>
    <message id="QUATERNION_SET_PARAM0_TOOLTIP">
        <source>QUATERNION_SET_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_SET_PARAM1_NAME">
        <source>QUATERNION_SET_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation></translation>
    </message>
    <message id="QUATERNION_SET_PARAM1_TOOLTIP">
        <source>QUATERNION_SET_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_SET_PARAM2_NAME">
        <source>QUATERNION_SET_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation></translation>
    </message>
    <message id="QUATERNION_SET_PARAM2_TOOLTIP">
        <source>QUATERNION_SET_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_SET_PARAM3_NAME">
        <source>QUATERNION_SET_PARAM3_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation></translation>
    </message>
    <message id="QUATERNION_SET_PARAM3_TOOLTIP">
        <source>QUATERNION_SET_PARAM3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_SET_PARAM4_NAME">
        <source>QUATERNION_SET_PARAM4_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation></translation>
    </message>
    <message id="QUATERNION_SET_PARAM4_TOOLTIP">
        <source>QUATERNION_SET_PARAM4_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_GETELEMENT_NAME">
        <source>QUATERNION_GETELEMENT_NAME</source>
        <comment>Class/Bus: Quaternion  Event/Method: GetElement</comment>
        <translation type="unfinished">Get Element</translation>
    </message>
    <message id="QUATERNION_GETELEMENT_TOOLTIP">
        <source>QUATERNION_GETELEMENT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_GETELEMENT_CATEGORY">
        <source>QUATERNION_GETELEMENT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_GETELEMENT_OUT_NAME">
        <source>QUATERNION_GETELEMENT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_GETELEMENT_OUT_TOOLTIP">
        <source>QUATERNION_GETELEMENT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_GETELEMENT_IN_NAME">
        <source>QUATERNION_GETELEMENT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_GETELEMENT_IN_TOOLTIP">
        <source>QUATERNION_GETELEMENT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_GETELEMENT_OUTPUT0_NAME">
        <source>QUATERNION_GETELEMENT_OUTPUT0_NAME</source>
        <comment>C++ Type: const VectorFloat</comment>
        <translation type="unfinished">Element</translation>
    </message>
    <message id="QUATERNION_GETELEMENT_OUTPUT0_TOOLTIP">
        <source>QUATERNION_GETELEMENT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_GETELEMENT_PARAM0_NAME">
        <source>QUATERNION_GETELEMENT_PARAM0_NAME</source>
        <comment>Simple Type: Quaternion C++ Type: Quaternion*</comment>
        <translation type="unfinished">Quaternion</translation>
    </message>
    <message id="QUATERNION_GETELEMENT_PARAM0_TOOLTIP">
        <source>QUATERNION_GETELEMENT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_GETELEMENT_PARAM1_NAME">
        <source>QUATERNION_GETELEMENT_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Index</translation>
    </message>
    <message id="QUATERNION_GETELEMENT_PARAM1_TOOLTIP">
        <source>QUATERNION_GETELEMENT_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The index of the element inside of the Quaternion to return [0,3]</translation>
    </message>
    <message id="QUATERNION_NORMALIZEWITHLENGTH_NAME">
        <source>QUATERNION_NORMALIZEWITHLENGTH_NAME</source>
        <comment>Class/Bus: Quaternion  Event/Method: NormalizeWithLength</comment>
        <translation type="unfinished">Normalize With Length</translation>
    </message>
    <message id="QUATERNION_NORMALIZEWITHLENGTH_TOOLTIP">
        <source>QUATERNION_NORMALIZEWITHLENGTH_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_NORMALIZEWITHLENGTH_CATEGORY">
        <source>QUATERNION_NORMALIZEWITHLENGTH_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_NORMALIZEWITHLENGTH_OUT_NAME">
        <source>QUATERNION_NORMALIZEWITHLENGTH_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_NORMALIZEWITHLENGTH_OUT_TOOLTIP">
        <source>QUATERNION_NORMALIZEWITHLENGTH_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_NORMALIZEWITHLENGTH_IN_NAME">
        <source>QUATERNION_NORMALIZEWITHLENGTH_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_NORMALIZEWITHLENGTH_IN_TOOLTIP">
        <source>QUATERNION_NORMALIZEWITHLENGTH_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_NORMALIZEWITHLENGTH_OUTPUT0_NAME">
        <source>QUATERNION_NORMALIZEWITHLENGTH_OUTPUT0_NAME</source>
        <comment>C++ Type: const VectorFloat</comment>
        <translation>Normalized</translation>
    </message>
    <message id="QUATERNION_NORMALIZEWITHLENGTH_OUTPUT0_TOOLTIP">
        <source>QUATERNION_NORMALIZEWITHLENGTH_OUTPUT0_TOOLTIP</source>
        <translation>The Normalized Quaternion</translation>
    </message>
    <message id="QUATERNION_NORMALIZEWITHLENGTH_OUTPUT1_NAME">
        <source>QUATERNION_NORMALIZEWITHLENGTH_OUTPUT1_NAME</source>
        <comment>C++ Type: const VectorFloat</comment>
        <translation>Length</translation>
    </message>
    <message id="QUATERNION_NORMALIZEWITHLENGTH_OUTPUT1_TOOLTIP">
        <source>QUATERNION_NORMALIZEWITHLENGTH_OUTPUT1_TOOLTIP</source>
        <translation>The Length of the Quaternion before being Normalized</translation>
    </message>
    <message id="QUATERNION_NORMALIZEWITHLENGTH_PARAM0_NAME">
        <source>QUATERNION_NORMALIZEWITHLENGTH_PARAM0_NAME</source>
        <comment>Simple Type: Quaternion C++ Type: Quaternion*</comment>
        <translation>Quaternion</translation>
    </message>
    <message id="QUATERNION_NORMALIZEWITHLENGTH_PARAM0_TOOLTIP">
        <source>QUATERNION_NORMALIZEWITHLENGTH_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_ISCLOSE_NAME">
        <source>QUATERNION_ISCLOSE_NAME</source>
        <comment>Class/Bus: Quaternion  Event/Method: IsClose</comment>
        <translation type="unfinished">Is Close</translation>
    </message>
    <message id="QUATERNION_ISCLOSE_TOOLTIP">
        <source>QUATERNION_ISCLOSE_TOOLTIP</source>
        <translation type="unfinished">Returns whether or not the two Quaternions are within Tolerance of each other.</translation>
    </message>
    <message id="QUATERNION_ISCLOSE_CATEGORY">
        <source>QUATERNION_ISCLOSE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_ISCLOSE_OUT_NAME">
        <source>QUATERNION_ISCLOSE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_ISCLOSE_OUT_TOOLTIP">
        <source>QUATERNION_ISCLOSE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_ISCLOSE_IN_NAME">
        <source>QUATERNION_ISCLOSE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_ISCLOSE_IN_TOOLTIP">
        <source>QUATERNION_ISCLOSE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_ISCLOSE_OUTPUT0_NAME">
        <source>QUATERNION_ISCLOSE_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="QUATERNION_ISCLOSE_OUTPUT0_TOOLTIP">
        <source>QUATERNION_ISCLOSE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_ISCLOSE_PARAM0_NAME">
        <source>QUATERNION_ISCLOSE_PARAM0_NAME</source>
        <comment>Simple Type: Quaternion C++ Type: Quaternion*</comment>
        <translation type="unfinished">Quaternion A</translation>
    </message>
    <message id="QUATERNION_ISCLOSE_PARAM0_TOOLTIP">
        <source>QUATERNION_ISCLOSE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_ISCLOSE_PARAM1_NAME">
        <source>QUATERNION_ISCLOSE_PARAM1_NAME</source>
        <comment>Simple Type: Quaternion C++ Type: const Quaternion&amp;</comment>
        <translation type="unfinished">Quaternion B</translation>
    </message>
    <message id="QUATERNION_ISCLOSE_PARAM1_TOOLTIP">
        <source>QUATERNION_ISCLOSE_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_ISCLOSE_PARAM2_NAME">
        <source>QUATERNION_ISCLOSE_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation type="unfinished">Tolerance</translation>
    </message>
    <message id="QUATERNION_ISCLOSE_PARAM2_TOOLTIP">
        <source>QUATERNION_ISCLOSE_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_LENGTH_NAME">
        <source>QUATERNION_LENGTH_NAME</source>
        <comment>Class/Bus: Quaternion  Event/Method: GetLength</comment>
        <translation type="unfinished">Get Length</translation>
    </message>
    <message id="QUATERNION_LENGTH_TOOLTIP">
        <source>QUATERNION_LENGTH_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_LENGTH_CATEGORY">
        <source>QUATERNION_LENGTH_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_LENGTH_OUT_NAME">
        <source>QUATERNION_LENGTH_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_LENGTH_OUT_TOOLTIP">
        <source>QUATERNION_LENGTH_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_LENGTH_IN_NAME">
        <source>QUATERNION_LENGTH_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_LENGTH_IN_TOOLTIP">
        <source>QUATERNION_LENGTH_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_LENGTH_OUTPUT0_NAME">
        <source>QUATERNION_LENGTH_OUTPUT0_NAME</source>
        <comment>C++ Type: const VectorFloat</comment>
        <translation type="unfinished">Length</translation>
    </message>
    <message id="QUATERNION_LENGTH_OUTPUT0_TOOLTIP">
        <source>QUATERNION_LENGTH_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_LENGTH_PARAM0_NAME">
        <source>QUATERNION_LENGTH_PARAM0_NAME</source>
        <comment>Simple Type: Quaternion C++ Type: Quaternion*</comment>
        <translation type="unfinished">Quaternion</translation>
    </message>
    <message id="QUATERNION_LENGTH_PARAM0_TOOLTIP">
        <source>QUATERNION_LENGTH_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_CONVERTTRANSFORMTOROTATION_NAME">
        <source>QUATERNION_CONVERTTRANSFORMTOROTATION_NAME</source>
        <comment>Class/Bus: ROTATION  Event/Method: Contains</comment>
        <translation type="unfinished">Create Rotation From Transform</translation>
    </message>
    <message id="QUATERNION_CONVERTTRANSFORMTOROTATION_TOOLTIP">
        <source>QUATERNION_CONVERTTRANSFORMTOROTATION_TOOLTIP</source>
        <translation type="unfinished">Creates a Quaternion that represents the rotation of the specified Transform</translation>
    </message>
    <message id="QUATERNION_CONVERTTRANSFORMTOROTATION_CATEGORY">
        <source>QUATERNION_CONVERTTRANSFORMTOROTATION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_CONVERTTRANSFORMTOROTATION_OUT_NAME">
        <source>QUATERNION_CONVERTTRANSFORMTOROTATION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_CONVERTTRANSFORMTOROTATION_OUT_TOOLTIP">
        <source>QUATERNION_CONVERTTRANSFORMTOROTATION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_CONVERTTRANSFORMTOROTATION_IN_NAME">
        <source>QUATERNION_CONVERTTRANSFORMTOROTATION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_CONVERTTRANSFORMTOROTATION_IN_TOOLTIP">
        <source>QUATERNION_CONVERTTRANSFORMTOROTATION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_CONVERTTRANSFORMTOROTATION_OUTPUT0_NAME">
        <source>QUATERNION_CONVERTTRANSFORMTOROTATION_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Quaternion</translation>
    </message>
    <message id="QUATERNION_CONVERTTRANSFORMTOROTATION_OUTPUT0_TOOLTIP">
        <source>QUATERNION_CONVERTTRANSFORMTOROTATION_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_CONVERTTRANSFORMTOROTATION_PARAM0_NAME">
        <source>QUATERNION_CONVERTTRANSFORMTOROTATION_PARAM0_NAME</source>
        <comment>Simple Type: ROTATION C++ Type: ROTATION*</comment>
        <translation type="unfinished">Transform</translation>
    </message>
    <message id="QUATERNION_CONVERTTRANSFORMTOROTATION_PARAM0_TOOLTIP">
        <source>QUATERNION_CONVERTTRANSFORMTOROTATION_PARAM0_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="QUATERNION_CREATEFROMEULERANGLES_NAME">
        <source>QUATERNION_CREATEFROMEULERANGLES_NAME</source>
        <comment>Class/Bus: QUATERNION  Event/Method: Contains</comment>
        <translation type="unfinished">Create From Angles</translation>
    </message>
    <message id="QUATERNION_CREATEFROMEULERANGLES_TOOLTIP">
        <source>QUATERNION_CREATEFROMEULERANGLES_TOOLTIP</source>
        <translation type="unfinished">Returns a Quaternion that is created from the specified Yaw, Pitch and Roll.</translation>
    </message>
    <message id="QUATERNION_CREATEFROMEULERANGLES_CATEGORY">
        <source>QUATERNION_CREATEFROMEULERANGLES_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_CREATEFROMEULERANGLES_OUT_NAME">
        <source>QUATERNION_CREATEFROMEULERANGLES_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_CREATEFROMEULERANGLES_OUT_TOOLTIP">
        <source>QUATERNION_CREATEFROMEULERANGLES_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_CREATEFROMEULERANGLES_IN_NAME">
        <source>QUATERNION_CREATEFROMEULERANGLES_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_CREATEFROMEULERANGLES_IN_TOOLTIP">
        <source>QUATERNION_CREATEFROMEULERANGLES_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="QUATERNION_CREATEFROMEULERANGLES_OUTPUT0_NAME">
        <source>QUATERNION_CREATEFROMEULERANGLES_OUTPUT0_NAME</source>
        <comment>C++ Type: Quaternion</comment>
        <translation>Quaternion</translation>
    </message>
    <message id="QUATERNION_CREATEFROMEULERANGLES_OUTPUT0_TOOLTIP">
        <source>QUATERNION_CREATEFROMEULERANGLES_OUTPUT0_TOOLTIP</source>
        <translation>Quaternion</translation>
    </message>
    <message id="QUATERNION_CREATEFROMEULERANGLES_PARAM0_NAME">
        <source>QUATERNION_CREATEFROMEULERANGLES_PARAM0_NAME</source>
        <comment>Simple Type: QUATERNION C++ Type: QUATERNION*</comment>
        <translation type="unfinished">Yaw</translation>
    </message>
    <message id="QUATERNION_CREATEFROMEULERANGLES_PARAM0_TOOLTIP">
        <source>QUATERNION_CREATEFROMEULERANGLES_PARAM0_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="QUATERNION_CREATEFROMEULERANGLES_PARAM1_NAME">
        <source>QUATERNION_CREATEFROMEULERANGLES_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: Number</comment>
        <translation type="unfinished">Pitch</translation>
    </message>
    <message id="QUATERNION_CREATEFROMEULERANGLES_PARAM1_TOOLTIP">
        <source>QUATERNION_CREATEFROMEULERANGLES_PARAM1_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="QUATERNION_CREATEFROMEULERANGLES_PARAM2_NAME">
        <source>QUATERNION_CREATEFROMEULERANGLES_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: Number</comment>
        <translation type="unfinished">Roll</translation>
    </message>
    <message id="QUATERNION_CREATEFROMEULERANGLES_PARAM2_TOOLTIP">
        <source>QUATERNION_CREATEFROMEULERANGLES_PARAM2_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>Method: StringMap</name>
    <message id="STRINGMAP_NAME">
        <source>STRINGMAP_NAME</source>
        <translation type="unfinished">String Map</translation>
    </message>
    <message id="STRINGMAP_TOOLTIP">
        <source>STRINGMAP_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STRINGMAP_CATEGORY">
        <source>STRINGMAP_CATEGORY</source>
        <translation type="unfinished">Utilities</translation>
    </message>
    <message id="STRINGMAP_LOGTODEBUGGER_NAME">
        <source>STRINGMAP_LOGTODEBUGGER_NAME</source>
        <comment>Class/Bus: StringMap  Event/Method: LogToDebugger</comment>
        <translation>LogToDebugger</translation>
    </message>
    <message id="STRINGMAP_LOGTODEBUGGER_TOOLTIP">
        <source>STRINGMAP_LOGTODEBUGGER_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STRINGMAP_LOGTODEBUGGER_CATEGORY">
        <source>STRINGMAP_LOGTODEBUGGER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="STRINGMAP_LOGTODEBUGGER_OUT_NAME">
        <source>STRINGMAP_LOGTODEBUGGER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="STRINGMAP_LOGTODEBUGGER_OUT_TOOLTIP">
        <source>STRINGMAP_LOGTODEBUGGER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STRINGMAP_LOGTODEBUGGER_IN_NAME">
        <source>STRINGMAP_LOGTODEBUGGER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="STRINGMAP_LOGTODEBUGGER_IN_TOOLTIP">
        <source>STRINGMAP_LOGTODEBUGGER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STRINGMAP_LOGTODEBUGGER_PARAM0_NAME">
        <source>STRINGMAP_LOGTODEBUGGER_PARAM0_NAME</source>
        <comment>Simple Type: StringMap C++ Type: StringMap*</comment>
        <translation></translation>
    </message>
    <message id="STRINGMAP_LOGTODEBUGGER_PARAM0_TOOLTIP">
        <source>STRINGMAP_LOGTODEBUGGER_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STRINGMAP_CLEAR_NAME">
        <source>STRINGMAP_CLEAR_NAME</source>
        <comment>Class/Bus: StringMap  Event/Method: Clear</comment>
        <translation>Clear</translation>
    </message>
    <message id="STRINGMAP_CLEAR_TOOLTIP">
        <source>STRINGMAP_CLEAR_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STRINGMAP_CLEAR_CATEGORY">
        <source>STRINGMAP_CLEAR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="STRINGMAP_CLEAR_OUT_NAME">
        <source>STRINGMAP_CLEAR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="STRINGMAP_CLEAR_OUT_TOOLTIP">
        <source>STRINGMAP_CLEAR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STRINGMAP_CLEAR_IN_NAME">
        <source>STRINGMAP_CLEAR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="STRINGMAP_CLEAR_IN_TOOLTIP">
        <source>STRINGMAP_CLEAR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STRINGMAP_CLEAR_PARAM0_NAME">
        <source>STRINGMAP_CLEAR_PARAM0_NAME</source>
        <comment>Simple Type: StringMap C++ Type: StringMap*</comment>
        <translation></translation>
    </message>
    <message id="STRINGMAP_CLEAR_PARAM0_TOOLTIP">
        <source>STRINGMAP_CLEAR_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STRINGMAP_HASKEY_NAME">
        <source>STRINGMAP_HASKEY_NAME</source>
        <comment>Class/Bus: StringMap  Event/Method: HasKey</comment>
        <translation>HasKey</translation>
    </message>
    <message id="STRINGMAP_HASKEY_TOOLTIP">
        <source>STRINGMAP_HASKEY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STRINGMAP_HASKEY_CATEGORY">
        <source>STRINGMAP_HASKEY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="STRINGMAP_HASKEY_OUT_NAME">
        <source>STRINGMAP_HASKEY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="STRINGMAP_HASKEY_OUT_TOOLTIP">
        <source>STRINGMAP_HASKEY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STRINGMAP_HASKEY_IN_NAME">
        <source>STRINGMAP_HASKEY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="STRINGMAP_HASKEY_IN_TOOLTIP">
        <source>STRINGMAP_HASKEY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STRINGMAP_HASKEY_OUTPUT0_NAME">
        <source>STRINGMAP_HASKEY_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="STRINGMAP_HASKEY_OUTPUT0_TOOLTIP">
        <source>STRINGMAP_HASKEY_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STRINGMAP_HASKEY_PARAM0_NAME">
        <source>STRINGMAP_HASKEY_PARAM0_NAME</source>
        <comment>Simple Type: StringMap C++ Type: StringMap*</comment>
        <translation></translation>
    </message>
    <message id="STRINGMAP_HASKEY_PARAM0_TOOLTIP">
        <source>STRINGMAP_HASKEY_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STRINGMAP_HASKEY_PARAM1_NAME">
        <source>STRINGMAP_HASKEY_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="STRINGMAP_HASKEY_PARAM1_TOOLTIP">
        <source>STRINGMAP_HASKEY_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STRINGMAP_REMOVEKEY_NAME">
        <source>STRINGMAP_REMOVEKEY_NAME</source>
        <comment>Class/Bus: StringMap  Event/Method: RemoveKey</comment>
        <translation>RemoveKey</translation>
    </message>
    <message id="STRINGMAP_REMOVEKEY_TOOLTIP">
        <source>STRINGMAP_REMOVEKEY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STRINGMAP_REMOVEKEY_CATEGORY">
        <source>STRINGMAP_REMOVEKEY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="STRINGMAP_REMOVEKEY_OUT_NAME">
        <source>STRINGMAP_REMOVEKEY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="STRINGMAP_REMOVEKEY_OUT_TOOLTIP">
        <source>STRINGMAP_REMOVEKEY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STRINGMAP_REMOVEKEY_IN_NAME">
        <source>STRINGMAP_REMOVEKEY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="STRINGMAP_REMOVEKEY_IN_TOOLTIP">
        <source>STRINGMAP_REMOVEKEY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STRINGMAP_REMOVEKEY_PARAM0_NAME">
        <source>STRINGMAP_REMOVEKEY_PARAM0_NAME</source>
        <comment>Simple Type: StringMap C++ Type: StringMap*</comment>
        <translation></translation>
    </message>
    <message id="STRINGMAP_REMOVEKEY_PARAM0_TOOLTIP">
        <source>STRINGMAP_REMOVEKEY_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STRINGMAP_REMOVEKEY_PARAM1_NAME">
        <source>STRINGMAP_REMOVEKEY_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="STRINGMAP_REMOVEKEY_PARAM1_TOOLTIP">
        <source>STRINGMAP_REMOVEKEY_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STRINGMAP_GETVALUE_NAME">
        <source>STRINGMAP_GETVALUE_NAME</source>
        <comment>Class/Bus: StringMap  Event/Method: GetValue</comment>
        <translation>GetValue</translation>
    </message>
    <message id="STRINGMAP_GETVALUE_TOOLTIP">
        <source>STRINGMAP_GETVALUE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STRINGMAP_GETVALUE_CATEGORY">
        <source>STRINGMAP_GETVALUE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="STRINGMAP_GETVALUE_OUT_NAME">
        <source>STRINGMAP_GETVALUE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="STRINGMAP_GETVALUE_OUT_TOOLTIP">
        <source>STRINGMAP_GETVALUE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STRINGMAP_GETVALUE_IN_NAME">
        <source>STRINGMAP_GETVALUE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="STRINGMAP_GETVALUE_IN_TOOLTIP">
        <source>STRINGMAP_GETVALUE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STRINGMAP_GETVALUE_OUTPUT0_NAME">
        <source>STRINGMAP_GETVALUE_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation>String</translation>
    </message>
    <message id="STRINGMAP_GETVALUE_OUTPUT0_TOOLTIP">
        <source>STRINGMAP_GETVALUE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STRINGMAP_GETVALUE_PARAM0_NAME">
        <source>STRINGMAP_GETVALUE_PARAM0_NAME</source>
        <comment>Simple Type: StringMap C++ Type: StringMap*</comment>
        <translation></translation>
    </message>
    <message id="STRINGMAP_GETVALUE_PARAM0_TOOLTIP">
        <source>STRINGMAP_GETVALUE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STRINGMAP_GETVALUE_PARAM1_NAME">
        <source>STRINGMAP_GETVALUE_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="STRINGMAP_GETVALUE_PARAM1_TOOLTIP">
        <source>STRINGMAP_GETVALUE_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STRINGMAP_GETSIZE_NAME">
        <source>STRINGMAP_GETSIZE_NAME</source>
        <comment>Class/Bus: StringMap  Event/Method: GetSize</comment>
        <translation>GetSize</translation>
    </message>
    <message id="STRINGMAP_GETSIZE_TOOLTIP">
        <source>STRINGMAP_GETSIZE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STRINGMAP_GETSIZE_CATEGORY">
        <source>STRINGMAP_GETSIZE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="STRINGMAP_GETSIZE_OUT_NAME">
        <source>STRINGMAP_GETSIZE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="STRINGMAP_GETSIZE_OUT_TOOLTIP">
        <source>STRINGMAP_GETSIZE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STRINGMAP_GETSIZE_IN_NAME">
        <source>STRINGMAP_GETSIZE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="STRINGMAP_GETSIZE_IN_TOOLTIP">
        <source>STRINGMAP_GETSIZE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STRINGMAP_GETSIZE_OUTPUT0_NAME">
        <source>STRINGMAP_GETSIZE_OUTPUT0_NAME</source>
        <comment>C++ Type: int</comment>
        <translation>Number</translation>
    </message>
    <message id="STRINGMAP_GETSIZE_OUTPUT0_TOOLTIP">
        <source>STRINGMAP_GETSIZE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STRINGMAP_GETSIZE_PARAM0_NAME">
        <source>STRINGMAP_GETSIZE_PARAM0_NAME</source>
        <comment>Simple Type: StringMap C++ Type: StringMap*</comment>
        <translation></translation>
    </message>
    <message id="STRINGMAP_GETSIZE_PARAM0_TOOLTIP">
        <source>STRINGMAP_GETSIZE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STRINGMAP_SETVALUE_NAME">
        <source>STRINGMAP_SETVALUE_NAME</source>
        <comment>Class/Bus: StringMap  Event/Method: SetValue</comment>
        <translation>SetValue</translation>
    </message>
    <message id="STRINGMAP_SETVALUE_TOOLTIP">
        <source>STRINGMAP_SETVALUE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STRINGMAP_SETVALUE_CATEGORY">
        <source>STRINGMAP_SETVALUE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="STRINGMAP_SETVALUE_OUT_NAME">
        <source>STRINGMAP_SETVALUE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="STRINGMAP_SETVALUE_OUT_TOOLTIP">
        <source>STRINGMAP_SETVALUE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STRINGMAP_SETVALUE_IN_NAME">
        <source>STRINGMAP_SETVALUE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="STRINGMAP_SETVALUE_IN_TOOLTIP">
        <source>STRINGMAP_SETVALUE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STRINGMAP_SETVALUE_PARAM0_NAME">
        <source>STRINGMAP_SETVALUE_PARAM0_NAME</source>
        <comment>Simple Type: StringMap C++ Type: StringMap*</comment>
        <translation></translation>
    </message>
    <message id="STRINGMAP_SETVALUE_PARAM0_TOOLTIP">
        <source>STRINGMAP_SETVALUE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STRINGMAP_SETVALUE_PARAM1_NAME">
        <source>STRINGMAP_SETVALUE_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="STRINGMAP_SETVALUE_PARAM1_TOOLTIP">
        <source>STRINGMAP_SETVALUE_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STRINGMAP_SETVALUE_PARAM2_NAME">
        <source>STRINGMAP_SETVALUE_PARAM2_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="STRINGMAP_SETVALUE_PARAM2_TOOLTIP">
        <source>STRINGMAP_SETVALUE_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Method: SliceInstantiationTicket</name>
    <message id="SLICEINSTANTIATIONTICKET_NAME">
        <source>SLICEINSTANTIATIONTICKET_NAME</source>
        <translation type="unfinished">Slice Instantiation Ticket</translation>
    </message>
    <message id="SLICEINSTANTIATIONTICKET_TOOLTIP">
        <source>SLICEINSTANTIATIONTICKET_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SLICEINSTANTIATIONTICKET_CATEGORY">
        <source>SLICEINSTANTIATIONTICKET_CATEGORY</source>
        <translation type="unfinished">Gameplay</translation>
    </message>
    <message id="SLICEINSTANTIATIONTICKET_EQUAL_NAME">
        <source>SLICEINSTANTIATIONTICKET_EQUAL_NAME</source>
        <comment>Class/Bus: SliceInstantiationTicket  Event/Method: Equal</comment>
        <translation>Equal</translation>
    </message>
    <message id="SLICEINSTANTIATIONTICKET_EQUAL_TOOLTIP">
        <source>SLICEINSTANTIATIONTICKET_EQUAL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SLICEINSTANTIATIONTICKET_EQUAL_CATEGORY">
        <source>SLICEINSTANTIATIONTICKET_EQUAL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="SLICEINSTANTIATIONTICKET_EQUAL_OUT_NAME">
        <source>SLICEINSTANTIATIONTICKET_EQUAL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="SLICEINSTANTIATIONTICKET_EQUAL_OUT_TOOLTIP">
        <source>SLICEINSTANTIATIONTICKET_EQUAL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SLICEINSTANTIATIONTICKET_EQUAL_IN_NAME">
        <source>SLICEINSTANTIATIONTICKET_EQUAL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="SLICEINSTANTIATIONTICKET_EQUAL_IN_TOOLTIP">
        <source>SLICEINSTANTIATIONTICKET_EQUAL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SLICEINSTANTIATIONTICKET_EQUAL_OUTPUT0_NAME">
        <source>SLICEINSTANTIATIONTICKET_EQUAL_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="SLICEINSTANTIATIONTICKET_EQUAL_OUTPUT0_TOOLTIP">
        <source>SLICEINSTANTIATIONTICKET_EQUAL_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SLICEINSTANTIATIONTICKET_EQUAL_PARAM0_NAME">
        <source>SLICEINSTANTIATIONTICKET_EQUAL_PARAM0_NAME</source>
        <comment>Simple Type: SliceInstantiationTicket C++ Type: SliceInstantiationTicket*</comment>
        <translation></translation>
    </message>
    <message id="SLICEINSTANTIATIONTICKET_EQUAL_PARAM0_TOOLTIP">
        <source>SLICEINSTANTIATIONTICKET_EQUAL_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SLICEINSTANTIATIONTICKET_EQUAL_PARAM1_NAME">
        <source>SLICEINSTANTIATIONTICKET_EQUAL_PARAM1_NAME</source>
        <comment>Simple Type: SliceInstantiationTicket C++ Type: const SliceInstantiationTicket&amp;</comment>
        <translation></translation>
    </message>
    <message id="SLICEINSTANTIATIONTICKET_EQUAL_PARAM1_TOOLTIP">
        <source>SLICEINSTANTIATIONTICKET_EQUAL_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SLICEINSTANTIATIONTICKET_ISVALID_NAME">
        <source>SLICEINSTANTIATIONTICKET_ISVALID_NAME</source>
        <comment>Class/Bus: SliceInstantiationTicket  Event/Method: IsValid</comment>
        <translation type="unfinished">Is Valid</translation>
    </message>
    <message id="SLICEINSTANTIATIONTICKET_ISVALID_TOOLTIP">
        <source>SLICEINSTANTIATIONTICKET_ISVALID_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SLICEINSTANTIATIONTICKET_ISVALID_CATEGORY">
        <source>SLICEINSTANTIATIONTICKET_ISVALID_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="SLICEINSTANTIATIONTICKET_ISVALID_OUT_NAME">
        <source>SLICEINSTANTIATIONTICKET_ISVALID_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="SLICEINSTANTIATIONTICKET_ISVALID_OUT_TOOLTIP">
        <source>SLICEINSTANTIATIONTICKET_ISVALID_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SLICEINSTANTIATIONTICKET_ISVALID_IN_NAME">
        <source>SLICEINSTANTIATIONTICKET_ISVALID_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="SLICEINSTANTIATIONTICKET_ISVALID_IN_TOOLTIP">
        <source>SLICEINSTANTIATIONTICKET_ISVALID_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SLICEINSTANTIATIONTICKET_ISVALID_OUTPUT0_NAME">
        <source>SLICEINSTANTIATIONTICKET_ISVALID_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="SLICEINSTANTIATIONTICKET_ISVALID_OUTPUT0_TOOLTIP">
        <source>SLICEINSTANTIATIONTICKET_ISVALID_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SLICEINSTANTIATIONTICKET_ISVALID_PARAM0_NAME">
        <source>SLICEINSTANTIATIONTICKET_ISVALID_PARAM0_NAME</source>
        <comment>Simple Type: SliceInstantiationTicket C++ Type: SliceInstantiationTicket*</comment>
        <translation></translation>
    </message>
    <message id="SLICEINSTANTIATIONTICKET_ISVALID_PARAM0_TOOLTIP">
        <source>SLICEINSTANTIATIONTICKET_ISVALID_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Method: Uint64Value</name>
    <message id="UINT64VALUE_NAME">
        <source>UINT64VALUE_NAME</source>
        <translation>Uint64Value</translation>
    </message>
    <message id="UINT64VALUE_TOOLTIP">
        <source>UINT64VALUE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UINT64VALUE_CATEGORY">
        <source>UINT64VALUE_CATEGORY</source>
        <translation type="unfinished">Math</translation>
    </message>
    <message id="UINT64VALUE_TOSTRING_NAME">
        <source>UINT64VALUE_TOSTRING_NAME</source>
        <comment>Class/Bus: Uint64Value  Event/Method: ToString</comment>
        <translation type="unfinished">Convert UINT64Value To String</translation>
    </message>
    <message id="UINT64VALUE_TOSTRING_TOOLTIP">
        <source>UINT64VALUE_TOSTRING_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UINT64VALUE_TOSTRING_CATEGORY">
        <source>UINT64VALUE_TOSTRING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UINT64VALUE_TOSTRING_OUT_NAME">
        <source>UINT64VALUE_TOSTRING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UINT64VALUE_TOSTRING_OUT_TOOLTIP">
        <source>UINT64VALUE_TOSTRING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UINT64VALUE_TOSTRING_IN_NAME">
        <source>UINT64VALUE_TOSTRING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UINT64VALUE_TOSTRING_IN_TOOLTIP">
        <source>UINT64VALUE_TOSTRING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UINT64VALUE_TOSTRING_OUTPUT0_NAME">
        <source>UINT64VALUE_TOSTRING_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation>String</translation>
    </message>
    <message id="UINT64VALUE_TOSTRING_OUTPUT0_TOOLTIP">
        <source>UINT64VALUE_TOSTRING_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UINT64VALUE_TOSTRING_PARAM0_NAME">
        <source>UINT64VALUE_TOSTRING_PARAM0_NAME</source>
        <comment>Simple Type: Uint64Value C++ Type: Uint64Value*</comment>
        <translation></translation>
    </message>
    <message id="UINT64VALUE_TOSTRING_PARAM0_TOOLTIP">
        <source>UINT64VALUE_TOSTRING_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Method: GridMate::IGridMate</name>
    <message id="GRIDMATE::IGRIDMATE_NAME">
        <source>GRIDMATE::IGRIDMATE_NAME</source>
        <translation>GridMate::IGridMate</translation>
    </message>
    <message id="GRIDMATE::IGRIDMATE_TOOLTIP">
        <source>GRIDMATE::IGRIDMATE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::IGRIDMATE_CATEGORY">
        <source>GRIDMATE::IGRIDMATE_CATEGORY</source>
        <translation type="unfinished">Networking</translation>
    </message>
    <message id="GRIDMATE::IGRIDMATE_ISLEADERBOARDSERVICESTARTED_NAME">
        <source>GRIDMATE::IGRIDMATE_ISLEADERBOARDSERVICESTARTED_NAME</source>
        <comment>Class/Bus: GridMate::IGridMate  Event/Method: IsLeaderboardServiceStarted</comment>
        <translation>IsLeaderboardServiceStarted</translation>
    </message>
    <message id="GRIDMATE::IGRIDMATE_ISLEADERBOARDSERVICESTARTED_TOOLTIP">
        <source>GRIDMATE::IGRIDMATE_ISLEADERBOARDSERVICESTARTED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::IGRIDMATE_ISLEADERBOARDSERVICESTARTED_CATEGORY">
        <source>GRIDMATE::IGRIDMATE_ISLEADERBOARDSERVICESTARTED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::IGRIDMATE_ISLEADERBOARDSERVICESTARTED_OUT_NAME">
        <source>GRIDMATE::IGRIDMATE_ISLEADERBOARDSERVICESTARTED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::IGRIDMATE_ISLEADERBOARDSERVICESTARTED_OUT_TOOLTIP">
        <source>GRIDMATE::IGRIDMATE_ISLEADERBOARDSERVICESTARTED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::IGRIDMATE_ISLEADERBOARDSERVICESTARTED_IN_NAME">
        <source>GRIDMATE::IGRIDMATE_ISLEADERBOARDSERVICESTARTED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::IGRIDMATE_ISLEADERBOARDSERVICESTARTED_IN_TOOLTIP">
        <source>GRIDMATE::IGRIDMATE_ISLEADERBOARDSERVICESTARTED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::IGRIDMATE_ISLEADERBOARDSERVICESTARTED_OUTPUT0_NAME">
        <source>GRIDMATE::IGRIDMATE_ISLEADERBOARDSERVICESTARTED_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="GRIDMATE::IGRIDMATE_ISLEADERBOARDSERVICESTARTED_OUTPUT0_TOOLTIP">
        <source>GRIDMATE::IGRIDMATE_ISLEADERBOARDSERVICESTARTED_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::IGRIDMATE_ISLEADERBOARDSERVICESTARTED_PARAM0_NAME">
        <source>GRIDMATE::IGRIDMATE_ISLEADERBOARDSERVICESTARTED_PARAM0_NAME</source>
        <comment>Simple Type: GridMate::IGridMate C++ Type: GridMate::IGridMate*</comment>
        <translation></translation>
    </message>
    <message id="GRIDMATE::IGRIDMATE_ISLEADERBOARDSERVICESTARTED_PARAM0_TOOLTIP">
        <source>GRIDMATE::IGRIDMATE_ISLEADERBOARDSERVICESTARTED_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::IGRIDMATE_ISACHIEVEMENTSERVICESTARTED_NAME">
        <source>GRIDMATE::IGRIDMATE_ISACHIEVEMENTSERVICESTARTED_NAME</source>
        <comment>Class/Bus: GridMate::IGridMate  Event/Method: IsAchievementServiceStarted</comment>
        <translation>IsAchievementServiceStarted</translation>
    </message>
    <message id="GRIDMATE::IGRIDMATE_ISACHIEVEMENTSERVICESTARTED_TOOLTIP">
        <source>GRIDMATE::IGRIDMATE_ISACHIEVEMENTSERVICESTARTED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::IGRIDMATE_ISACHIEVEMENTSERVICESTARTED_CATEGORY">
        <source>GRIDMATE::IGRIDMATE_ISACHIEVEMENTSERVICESTARTED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::IGRIDMATE_ISACHIEVEMENTSERVICESTARTED_OUT_NAME">
        <source>GRIDMATE::IGRIDMATE_ISACHIEVEMENTSERVICESTARTED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::IGRIDMATE_ISACHIEVEMENTSERVICESTARTED_OUT_TOOLTIP">
        <source>GRIDMATE::IGRIDMATE_ISACHIEVEMENTSERVICESTARTED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::IGRIDMATE_ISACHIEVEMENTSERVICESTARTED_IN_NAME">
        <source>GRIDMATE::IGRIDMATE_ISACHIEVEMENTSERVICESTARTED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::IGRIDMATE_ISACHIEVEMENTSERVICESTARTED_IN_TOOLTIP">
        <source>GRIDMATE::IGRIDMATE_ISACHIEVEMENTSERVICESTARTED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::IGRIDMATE_ISACHIEVEMENTSERVICESTARTED_OUTPUT0_NAME">
        <source>GRIDMATE::IGRIDMATE_ISACHIEVEMENTSERVICESTARTED_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="GRIDMATE::IGRIDMATE_ISACHIEVEMENTSERVICESTARTED_OUTPUT0_TOOLTIP">
        <source>GRIDMATE::IGRIDMATE_ISACHIEVEMENTSERVICESTARTED_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::IGRIDMATE_ISACHIEVEMENTSERVICESTARTED_PARAM0_NAME">
        <source>GRIDMATE::IGRIDMATE_ISACHIEVEMENTSERVICESTARTED_PARAM0_NAME</source>
        <comment>Simple Type: GridMate::IGridMate C++ Type: GridMate::IGridMate*</comment>
        <translation></translation>
    </message>
    <message id="GRIDMATE::IGRIDMATE_ISACHIEVEMENTSERVICESTARTED_PARAM0_TOOLTIP">
        <source>GRIDMATE::IGRIDMATE_ISACHIEVEMENTSERVICESTARTED_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::IGRIDMATE_ISSTORAGESERVICESTARTED_NAME">
        <source>GRIDMATE::IGRIDMATE_ISSTORAGESERVICESTARTED_NAME</source>
        <comment>Class/Bus: GridMate::IGridMate  Event/Method: IsStorageServiceStarted</comment>
        <translation>IsStorageServiceStarted</translation>
    </message>
    <message id="GRIDMATE::IGRIDMATE_ISSTORAGESERVICESTARTED_TOOLTIP">
        <source>GRIDMATE::IGRIDMATE_ISSTORAGESERVICESTARTED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::IGRIDMATE_ISSTORAGESERVICESTARTED_CATEGORY">
        <source>GRIDMATE::IGRIDMATE_ISSTORAGESERVICESTARTED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::IGRIDMATE_ISSTORAGESERVICESTARTED_OUT_NAME">
        <source>GRIDMATE::IGRIDMATE_ISSTORAGESERVICESTARTED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::IGRIDMATE_ISSTORAGESERVICESTARTED_OUT_TOOLTIP">
        <source>GRIDMATE::IGRIDMATE_ISSTORAGESERVICESTARTED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::IGRIDMATE_ISSTORAGESERVICESTARTED_IN_NAME">
        <source>GRIDMATE::IGRIDMATE_ISSTORAGESERVICESTARTED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::IGRIDMATE_ISSTORAGESERVICESTARTED_IN_TOOLTIP">
        <source>GRIDMATE::IGRIDMATE_ISSTORAGESERVICESTARTED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::IGRIDMATE_ISSTORAGESERVICESTARTED_OUTPUT0_NAME">
        <source>GRIDMATE::IGRIDMATE_ISSTORAGESERVICESTARTED_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="GRIDMATE::IGRIDMATE_ISSTORAGESERVICESTARTED_OUTPUT0_TOOLTIP">
        <source>GRIDMATE::IGRIDMATE_ISSTORAGESERVICESTARTED_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDMATE::IGRIDMATE_ISSTORAGESERVICESTARTED_PARAM0_NAME">
        <source>GRIDMATE::IGRIDMATE_ISSTORAGESERVICESTARTED_PARAM0_NAME</source>
        <comment>Simple Type: GridMate::IGridMate C++ Type: GridMate::IGridMate*</comment>
        <translation></translation>
    </message>
    <message id="GRIDMATE::IGRIDMATE_ISSTORAGESERVICESTARTED_PARAM0_TOOLTIP">
        <source>GRIDMATE::IGRIDMATE_ISSTORAGESERVICESTARTED_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Method: NetBindComponent</name>
    <message id="NETBINDCOMPONENT_ISNETENTITYROLEAUTHORITY_TOOLTIP">
        <source>NETBINDCOMPONENT_ISNETENTITYROLEAUTHORITY_TOOLTIP</source>
        <translation>Returns true if this network entity is an authoritative proxy on a server (full authority); otherwise false.</translation>
    </message>
    <message id="NETBINDCOMPONENT_ISNETENTITYROLEAUTONOMOUS_TOOLTIP">
        <source>NETBINDCOMPONENT_ISNETENTITYROLEAUTONOMOUS_TOOLTIP</source>
        <translation>Returns true if this network entity is an autonomous proxy on a client (can execute local prediction) or if this network entity is an authoritative proxy on a server but has autonomous privileges (ie: a host who is also a player); otherwise false.</translation>
    </message>
    <message id="NETBINDCOMPONENT_ISNETENTITYROLECLIENT_TOOLTIP">
        <source>NETBINDCOMPONENT_ISNETENTITYROLECLIENT_TOOLTIP</source>
        <translation>Returns true if this network entity is a simulated proxy on a client; otherwise false.</translation>
    </message>
    <message id="NETBINDCOMPONENT_ISNETENTITYROLESERVER_TOOLTIP">
        <source>NETBINDCOMPONENT_ISNETENTITYROLESERVER_TOOLTIP</source>
        <translation>Returns true if this network entity is a simulated proxy on a server (ie: a different server may own this entity, but the entity has been replicated to this server; otherwise false.</translation>
    </message>
</context>
<context>
    <name>Method: Math</name>
    <message id="MATH_NAME">
        <source>MATH_NAME</source>
        <translation type="unfinished">Trigonometry</translation>
    </message>
    <message id="MATH_TOOLTIP">
        <source>MATH_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATH_CATEGORY">
        <source>MATH_CATEGORY</source>
        <translation type="unfinished">Math</translation>
    </message>
    <message id="MATH_ROUND_NAME">
        <source>MATH_ROUND_NAME</source>
        <comment>Class/Bus: Math  Event/Method: Round</comment>
        <translation>Round</translation>
    </message>
    <message id="MATH_ROUND_TOOLTIP">
        <source>MATH_ROUND_TOOLTIP</source>
        <translation type="unfinished">Used to round the input floating point value to an integer output</translation>
    </message>
    <message id="MATH_ROUND_CATEGORY">
        <source>MATH_ROUND_CATEGORY</source>
        <translation type="unfinished">Math/Number</translation>
    </message>
    <message id="MATH_ROUND_OUT_NAME">
        <source>MATH_ROUND_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATH_ROUND_OUT_TOOLTIP">
        <source>MATH_ROUND_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATH_ROUND_IN_NAME">
        <source>MATH_ROUND_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATH_ROUND_IN_TOOLTIP">
        <source>MATH_ROUND_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATH_ROUND_OUTPUT0_NAME">
        <source>MATH_ROUND_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="MATH_ROUND_OUTPUT0_TOOLTIP">
        <source>MATH_ROUND_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Rounded number</translation>
    </message>
    <message id="MATH_ROUND_PARAM0_NAME">
        <source>MATH_ROUND_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Number</translation>
    </message>
    <message id="MATH_ROUND_PARAM0_TOOLTIP">
        <source>MATH_ROUND_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Number to round</translation>
    </message>
    <message id="MATH_SQRT_NAME">
        <source>MATH_SQRT_NAME</source>
        <comment>Class/Bus: Math  Event/Method: Sqrt</comment>
        <translation type="unfinished">Square Root</translation>
    </message>
    <message id="MATH_SQRT_TOOLTIP">
        <source>MATH_SQRT_TOOLTIP</source>
        <translation type="unfinished">Used to calculate the square root of the input</translation>
    </message>
    <message id="MATH_SQRT_CATEGORY">
        <source>MATH_SQRT_CATEGORY</source>
        <translation type="unfinished">Math/Number</translation>
    </message>
    <message id="MATH_SQRT_OUT_NAME">
        <source>MATH_SQRT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATH_SQRT_OUT_TOOLTIP">
        <source>MATH_SQRT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATH_SQRT_IN_NAME">
        <source>MATH_SQRT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATH_SQRT_IN_TOOLTIP">
        <source>MATH_SQRT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATH_SQRT_OUTPUT0_NAME">
        <source>MATH_SQRT_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="MATH_SQRT_OUTPUT0_TOOLTIP">
        <source>MATH_SQRT_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Square root of the number</translation>
    </message>
    <message id="MATH_SQRT_PARAM0_NAME">
        <source>MATH_SQRT_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Number</translation>
    </message>
    <message id="MATH_SQRT_PARAM0_TOOLTIP">
        <source>MATH_SQRT_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Number to get the square root of</translation>
    </message>
    <message id="MATH_MOD_NAME">
        <source>MATH_MOD_NAME</source>
        <comment>Class/Bus: Math  Event/Method: Mod</comment>
        <translation>Mod</translation>
    </message>
    <message id="MATH_MOD_TOOLTIP">
        <source>MATH_MOD_TOOLTIP</source>
        <translation type="unfinished">Divides two numbers and returns the remainder</translation>
    </message>
    <message id="MATH_MOD_CATEGORY">
        <source>MATH_MOD_CATEGORY</source>
        <translation type="unfinished">Math/Number</translation>
    </message>
    <message id="MATH_MOD_OUT_NAME">
        <source>MATH_MOD_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATH_MOD_OUT_TOOLTIP">
        <source>MATH_MOD_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATH_MOD_IN_NAME">
        <source>MATH_MOD_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATH_MOD_IN_TOOLTIP">
        <source>MATH_MOD_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATH_MOD_OUTPUT0_NAME">
        <source>MATH_MOD_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Remainder</translation>
    </message>
    <message id="MATH_MOD_OUTPUT0_TOOLTIP">
        <source>MATH_MOD_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The remainder of the division between the two inputs</translation>
    </message>
    <message id="MATH_MOD_PARAM0_NAME">
        <source>MATH_MOD_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Dividend</translation>
    </message>
    <message id="MATH_MOD_PARAM0_TOOLTIP">
        <source>MATH_MOD_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The number to be divided</translation>
    </message>
    <message id="MATH_MOD_PARAM1_NAME">
        <source>MATH_MOD_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Divisor</translation>
    </message>
    <message id="MATH_MOD_PARAM1_TOOLTIP">
        <source>MATH_MOD_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The number to be divided by</translation>
    </message>
    <message id="MATH_CEIL_NAME">
        <source>MATH_CEIL_NAME</source>
        <comment>Class/Bus: Math  Event/Method: Ceil</comment>
        <translation>Ceil</translation>
    </message>
    <message id="MATH_CEIL_TOOLTIP">
        <source>MATH_CEIL_TOOLTIP</source>
        <translation type="unfinished">Returns the greatest whole integer from a number</translation>
    </message>
    <message id="MATH_CEIL_CATEGORY">
        <source>MATH_CEIL_CATEGORY</source>
        <translation type="unfinished">Math/Number</translation>
    </message>
    <message id="MATH_CEIL_OUT_NAME">
        <source>MATH_CEIL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATH_CEIL_OUT_TOOLTIP">
        <source>MATH_CEIL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATH_CEIL_IN_NAME">
        <source>MATH_CEIL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATH_CEIL_IN_TOOLTIP">
        <source>MATH_CEIL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATH_CEIL_OUTPUT0_NAME">
        <source>MATH_CEIL_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Ceiling</translation>
    </message>
    <message id="MATH_CEIL_OUTPUT0_TOOLTIP">
        <source>MATH_CEIL_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The value rounded up</translation>
    </message>
    <message id="MATH_CEIL_PARAM0_NAME">
        <source>MATH_CEIL_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Number</translation>
    </message>
    <message id="MATH_CEIL_PARAM0_TOOLTIP">
        <source>MATH_CEIL_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The number to be rounded up</translation>
    </message>
    <message id="MATH_ISEVEN_NAME">
        <source>MATH_ISEVEN_NAME</source>
        <comment>Class/Bus: Math  Event/Method: IsEven</comment>
        <translation type="unfinished">Is Even</translation>
    </message>
    <message id="MATH_ISEVEN_TOOLTIP">
        <source>MATH_ISEVEN_TOOLTIP</source>
        <translation type="unfinished">Returns if the number is evenly divisible by 2</translation>
    </message>
    <message id="MATH_ISEVEN_CATEGORY">
        <source>MATH_ISEVEN_CATEGORY</source>
        <translation type="unfinished">Math/Number</translation>
    </message>
    <message id="MATH_ISEVEN_OUT_NAME">
        <source>MATH_ISEVEN_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATH_ISEVEN_OUT_TOOLTIP">
        <source>MATH_ISEVEN_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATH_ISEVEN_IN_NAME">
        <source>MATH_ISEVEN_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATH_ISEVEN_IN_TOOLTIP">
        <source>MATH_ISEVEN_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATH_ISEVEN_OUTPUT0_NAME">
        <source>MATH_ISEVEN_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="MATH_ISEVEN_OUTPUT0_TOOLTIP">
        <source>MATH_ISEVEN_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Returns true if the number is even; false if not</translation>
    </message>
    <message id="MATH_ISEVEN_PARAM0_NAME">
        <source>MATH_ISEVEN_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Number</translation>
    </message>
    <message id="MATH_ISEVEN_PARAM0_TOOLTIP">
        <source>MATH_ISEVEN_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Number to be checked</translation>
    </message>
    <message id="MATH_ISCLOSE_NAME">
        <source>MATH_ISCLOSE_NAME</source>
        <comment>Class/Bus: Math  Event/Method: IsClose</comment>
        <translation type="unfinished">Is Close</translation>
    </message>
    <message id="MATH_ISCLOSE_TOOLTIP">
        <source>MATH_ISCLOSE_TOOLTIP</source>
        <translation type="unfinished">Returns whether or not the two specified numbers are within tolerance of each other</translation>
    </message>
    <message id="MATH_ISCLOSE_CATEGORY">
        <source>MATH_ISCLOSE_CATEGORY</source>
        <translation type="unfinished">Math/Number</translation>
    </message>
    <message id="MATH_ISCLOSE_OUT_NAME">
        <source>MATH_ISCLOSE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATH_ISCLOSE_OUT_TOOLTIP">
        <source>MATH_ISCLOSE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATH_ISCLOSE_IN_NAME">
        <source>MATH_ISCLOSE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATH_ISCLOSE_IN_TOOLTIP">
        <source>MATH_ISCLOSE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATH_ISCLOSE_OUTPUT0_NAME">
        <source>MATH_ISCLOSE_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="MATH_ISCLOSE_OUTPUT0_TOOLTIP">
        <source>MATH_ISCLOSE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATH_ISCLOSE_PARAM0_NAME">
        <source>MATH_ISCLOSE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: double</comment>
        <translation type="unfinished">Number A</translation>
    </message>
    <message id="MATH_ISCLOSE_PARAM0_TOOLTIP">
        <source>MATH_ISCLOSE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Number to compare</translation>
    </message>
    <message id="MATH_ISCLOSE_PARAM1_NAME">
        <source>MATH_ISCLOSE_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: double</comment>
        <translation type="unfinished">Number B</translation>
    </message>
    <message id="MATH_ISCLOSE_PARAM1_TOOLTIP">
        <source>MATH_ISCLOSE_PARAM1_TOOLTIP</source>
        <translation type="unfinished">Number to compare</translation>
    </message>
    <message id="MATH_ISCLOSE_PARAM2_NAME">
        <source>MATH_ISCLOSE_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: double</comment>
        <translation type="unfinished">Tolerance</translation>
    </message>
    <message id="MATH_ISCLOSE_PARAM2_TOOLTIP">
        <source>MATH_ISCLOSE_PARAM2_TOOLTIP</source>
        <translation type="unfinished">The value range to check the numbers against</translation>
    </message>
    <message id="MATH_ARCSIN_NAME">
        <source>MATH_ARCSIN_NAME</source>
        <comment>Class/Bus: Math  Event/Method: ArcSin</comment>
        <translation>ArcSin</translation>
    </message>
    <message id="MATH_ARCSIN_TOOLTIP">
        <source>MATH_ARCSIN_TOOLTIP</source>
        <translation type="unfinished">Used to calculate the inverse sine of the input</translation>
    </message>
    <message id="MATH_ARCSIN_CATEGORY">
        <source>MATH_ARCSIN_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATH_ARCSIN_OUT_NAME">
        <source>MATH_ARCSIN_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATH_ARCSIN_OUT_TOOLTIP">
        <source>MATH_ARCSIN_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATH_ARCSIN_IN_NAME">
        <source>MATH_ARCSIN_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATH_ARCSIN_IN_TOOLTIP">
        <source>MATH_ARCSIN_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATH_ARCSIN_OUTPUT0_NAME">
        <source>MATH_ARCSIN_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Angle</translation>
    </message>
    <message id="MATH_ARCSIN_OUTPUT0_TOOLTIP">
        <source>MATH_ARCSIN_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Angle as radians</translation>
    </message>
    <message id="MATH_ARCSIN_PARAM0_NAME">
        <source>MATH_ARCSIN_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Angle</translation>
    </message>
    <message id="MATH_ARCSIN_PARAM0_TOOLTIP">
        <source>MATH_ARCSIN_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Angle as radians</translation>
    </message>
    <message id="MATH_ARCTAN_NAME">
        <source>MATH_ARCTAN_NAME</source>
        <comment>Class/Bus: Math  Event/Method: ArcTan</comment>
        <translation>ArcTan</translation>
    </message>
    <message id="MATH_ARCTAN_TOOLTIP">
        <source>MATH_ARCTAN_TOOLTIP</source>
        <translation type="unfinished">Used to calculate the inverse tangent of the input</translation>
    </message>
    <message id="MATH_ARCTAN_CATEGORY">
        <source>MATH_ARCTAN_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATH_ARCTAN_OUT_NAME">
        <source>MATH_ARCTAN_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATH_ARCTAN_OUT_TOOLTIP">
        <source>MATH_ARCTAN_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATH_ARCTAN_IN_NAME">
        <source>MATH_ARCTAN_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATH_ARCTAN_IN_TOOLTIP">
        <source>MATH_ARCTAN_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATH_ARCTAN_OUTPUT0_NAME">
        <source>MATH_ARCTAN_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Angle</translation>
    </message>
    <message id="MATH_ARCTAN_OUTPUT0_TOOLTIP">
        <source>MATH_ARCTAN_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Angle as radians</translation>
    </message>
    <message id="MATH_ARCTAN_PARAM0_NAME">
        <source>MATH_ARCTAN_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Angle</translation>
    </message>
    <message id="MATH_ARCTAN_PARAM0_TOOLTIP">
        <source>MATH_ARCTAN_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Angle as radians</translation>
    </message>
    <message id="MATH_MAX_NAME">
        <source>MATH_MAX_NAME</source>
        <comment>Class/Bus: Math  Event/Method: Max</comment>
        <translation>Max</translation>
    </message>
    <message id="MATH_MAX_TOOLTIP">
        <source>MATH_MAX_TOOLTIP</source>
        <translation type="unfinished">Returns the largest between two numbers</translation>
    </message>
    <message id="MATH_MAX_CATEGORY">
        <source>MATH_MAX_CATEGORY</source>
        <translation type="unfinished">Math/Number</translation>
    </message>
    <message id="MATH_MAX_OUT_NAME">
        <source>MATH_MAX_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATH_MAX_OUT_TOOLTIP">
        <source>MATH_MAX_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATH_MAX_IN_NAME">
        <source>MATH_MAX_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATH_MAX_IN_TOOLTIP">
        <source>MATH_MAX_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATH_MAX_OUTPUT0_NAME">
        <source>MATH_MAX_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Max</translation>
    </message>
    <message id="MATH_MAX_OUTPUT0_TOOLTIP">
        <source>MATH_MAX_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The largest between two numbers</translation>
    </message>
    <message id="MATH_MAX_PARAM0_NAME">
        <source>MATH_MAX_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Number A</translation>
    </message>
    <message id="MATH_MAX_PARAM0_TOOLTIP">
        <source>MATH_MAX_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Number to be compared</translation>
    </message>
    <message id="MATH_MAX_PARAM1_NAME">
        <source>MATH_MAX_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Number B</translation>
    </message>
    <message id="MATH_MAX_PARAM1_TOOLTIP">
        <source>MATH_MAX_PARAM1_TOOLTIP</source>
        <translation type="unfinished">Number to be compared</translation>
    </message>
    <message id="MATH_TAN_NAME">
        <source>MATH_TAN_NAME</source>
        <comment>Class/Bus: Math  Event/Method: Tan</comment>
        <translation>Tan</translation>
    </message>
    <message id="MATH_TAN_TOOLTIP">
        <source>MATH_TAN_TOOLTIP</source>
        <translation type="unfinished">Used to calculate the tangent of the input</translation>
    </message>
    <message id="MATH_TAN_CATEGORY">
        <source>MATH_TAN_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATH_TAN_OUT_NAME">
        <source>MATH_TAN_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATH_TAN_OUT_TOOLTIP">
        <source>MATH_TAN_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATH_TAN_IN_NAME">
        <source>MATH_TAN_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATH_TAN_IN_TOOLTIP">
        <source>MATH_TAN_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATH_TAN_OUTPUT0_NAME">
        <source>MATH_TAN_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Angle</translation>
    </message>
    <message id="MATH_TAN_OUTPUT0_TOOLTIP">
        <source>MATH_TAN_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Angle as radians</translation>
    </message>
    <message id="MATH_TAN_PARAM0_NAME">
        <source>MATH_TAN_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Angle</translation>
    </message>
    <message id="MATH_TAN_PARAM0_TOOLTIP">
        <source>MATH_TAN_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Angle as radians</translation>
    </message>
    <message id="MATH_ARCTAN2_NAME">
        <source>MATH_ARCTAN2_NAME</source>
        <comment>Class/Bus: Math  Event/Method: ArcTan2</comment>
        <translation>ArcTan2</translation>
    </message>
    <message id="MATH_ARCTAN2_TOOLTIP">
        <source>MATH_ARCTAN2_TOOLTIP</source>
        <translation type="unfinished">Used to calculate the inverse tangent of the two inputs</translation>
    </message>
    <message id="MATH_ARCTAN2_CATEGORY">
        <source>MATH_ARCTAN2_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATH_ARCTAN2_OUT_NAME">
        <source>MATH_ARCTAN2_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATH_ARCTAN2_OUT_TOOLTIP">
        <source>MATH_ARCTAN2_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATH_ARCTAN2_IN_NAME">
        <source>MATH_ARCTAN2_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATH_ARCTAN2_IN_TOOLTIP">
        <source>MATH_ARCTAN2_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATH_ARCTAN2_OUTPUT0_NAME">
        <source>MATH_ARCTAN2_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Angle</translation>
    </message>
    <message id="MATH_ARCTAN2_OUTPUT0_TOOLTIP">
        <source>MATH_ARCTAN2_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Angle as radians</translation>
    </message>
    <message id="MATH_ARCTAN2_PARAM0_NAME">
        <source>MATH_ARCTAN2_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Angle A</translation>
    </message>
    <message id="MATH_ARCTAN2_PARAM0_TOOLTIP">
        <source>MATH_ARCTAN2_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Angle as radians</translation>
    </message>
    <message id="MATH_ARCTAN2_PARAM1_NAME">
        <source>MATH_ARCTAN2_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Angle B</translation>
    </message>
    <message id="MATH_ARCTAN2_PARAM1_TOOLTIP">
        <source>MATH_ARCTAN2_PARAM1_TOOLTIP</source>
        <translation type="unfinished">Angle as radians</translation>
    </message>
    <message id="MATH_FLOOR_NAME">
        <source>MATH_FLOOR_NAME</source>
        <comment>Class/Bus: Math  Event/Method: Floor</comment>
        <translation>Floor</translation>
    </message>
    <message id="MATH_FLOOR_TOOLTIP">
        <source>MATH_FLOOR_TOOLTIP</source>
        <translation type="unfinished">Returns the smallest whole integer from a number</translation>
    </message>
    <message id="MATH_FLOOR_CATEGORY">
        <source>MATH_FLOOR_CATEGORY</source>
        <translation type="unfinished">Math/Number</translation>
    </message>
    <message id="MATH_FLOOR_OUT_NAME">
        <source>MATH_FLOOR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATH_FLOOR_OUT_TOOLTIP">
        <source>MATH_FLOOR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATH_FLOOR_IN_NAME">
        <source>MATH_FLOOR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATH_FLOOR_IN_TOOLTIP">
        <source>MATH_FLOOR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATH_FLOOR_OUTPUT0_NAME">
        <source>MATH_FLOOR_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Floor</translation>
    </message>
    <message id="MATH_FLOOR_OUTPUT0_TOOLTIP">
        <source>MATH_FLOOR_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The value rounded down</translation>
    </message>
    <message id="MATH_FLOOR_PARAM0_NAME">
        <source>MATH_FLOOR_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Number</translation>
    </message>
    <message id="MATH_FLOOR_PARAM0_TOOLTIP">
        <source>MATH_FLOOR_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The number to be rounded down</translation>
    </message>
    <message id="MATH_MIN_NAME">
        <source>MATH_MIN_NAME</source>
        <comment>Class/Bus: Math  Event/Method: Min</comment>
        <translation>Min</translation>
    </message>
    <message id="MATH_MIN_TOOLTIP">
        <source>MATH_MIN_TOOLTIP</source>
        <translation type="unfinished">Returns the smallest between two numbers</translation>
    </message>
    <message id="MATH_MIN_CATEGORY">
        <source>MATH_MIN_CATEGORY</source>
        <translation type="unfinished">Math/Number</translation>
    </message>
    <message id="MATH_MIN_OUT_NAME">
        <source>MATH_MIN_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATH_MIN_OUT_TOOLTIP">
        <source>MATH_MIN_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATH_MIN_IN_NAME">
        <source>MATH_MIN_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATH_MIN_IN_TOOLTIP">
        <source>MATH_MIN_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATH_MIN_OUTPUT0_NAME">
        <source>MATH_MIN_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Min</translation>
    </message>
    <message id="MATH_MIN_OUTPUT0_TOOLTIP">
        <source>MATH_MIN_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The smallest between two numbers</translation>
    </message>
    <message id="MATH_MIN_PARAM0_NAME">
        <source>MATH_MIN_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Number A</translation>
    </message>
    <message id="MATH_MIN_PARAM0_TOOLTIP">
        <source>MATH_MIN_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Number to be compared</translation>
    </message>
    <message id="MATH_MIN_PARAM1_NAME">
        <source>MATH_MIN_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Number B</translation>
    </message>
    <message id="MATH_MIN_PARAM1_TOOLTIP">
        <source>MATH_MIN_PARAM1_TOOLTIP</source>
        <translation type="unfinished">Number to be compared</translation>
    </message>
    <message id="MATH_ISODD_NAME">
        <source>MATH_ISODD_NAME</source>
        <comment>Class/Bus: Math  Event/Method: IsOdd</comment>
        <translation type="unfinished">Is Odd</translation>
    </message>
    <message id="MATH_ISODD_TOOLTIP">
        <source>MATH_ISODD_TOOLTIP</source>
        <translation type="unfinished">Returns if the number is not evenly divisible by 2</translation>
    </message>
    <message id="MATH_ISODD_CATEGORY">
        <source>MATH_ISODD_CATEGORY</source>
        <translation type="unfinished">Math/Number</translation>
    </message>
    <message id="MATH_ISODD_OUT_NAME">
        <source>MATH_ISODD_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATH_ISODD_OUT_TOOLTIP">
        <source>MATH_ISODD_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATH_ISODD_IN_NAME">
        <source>MATH_ISODD_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATH_ISODD_IN_TOOLTIP">
        <source>MATH_ISODD_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATH_ISODD_OUTPUT0_NAME">
        <source>MATH_ISODD_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="MATH_ISODD_OUTPUT0_TOOLTIP">
        <source>MATH_ISODD_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Returns true if the number is not even; false if it is</translation>
    </message>
    <message id="MATH_ISODD_PARAM0_NAME">
        <source>MATH_ISODD_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Number</translation>
    </message>
    <message id="MATH_ISODD_PARAM0_TOOLTIP">
        <source>MATH_ISODD_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Number to be checked</translation>
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    <message id="MATH_RADTODEG_NAME">
        <source>MATH_RADTODEG_NAME</source>
        <comment>Class/Bus: Math  Event/Method: RadToDeg</comment>
        <translation type="unfinished">Convert Radians To Degrees</translation>
    </message>
    <message id="MATH_RADTODEG_TOOLTIP">
        <source>MATH_RADTODEG_TOOLTIP</source>
        <translation type="unfinished">Converts a radian value to degrees</translation>
    </message>
    <message id="MATH_RADTODEG_CATEGORY">
        <source>MATH_RADTODEG_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATH_RADTODEG_OUT_NAME">
        <source>MATH_RADTODEG_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATH_RADTODEG_OUT_TOOLTIP">
        <source>MATH_RADTODEG_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATH_RADTODEG_IN_NAME">
        <source>MATH_RADTODEG_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATH_RADTODEG_IN_TOOLTIP">
        <source>MATH_RADTODEG_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATH_RADTODEG_OUTPUT0_NAME">
        <source>MATH_RADTODEG_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Degrees</translation>
    </message>
    <message id="MATH_RADTODEG_OUTPUT0_TOOLTIP">
        <source>MATH_RADTODEG_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Degrees from radians</translation>
    </message>
    <message id="MATH_RADTODEG_PARAM0_NAME">
        <source>MATH_RADTODEG_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>Radians</translation>
    </message>
    <message id="MATH_RADTODEG_PARAM0_TOOLTIP">
        <source>MATH_RADTODEG_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Radians to be converted</translation>
    </message>
    <message id="MATH_SIN_NAME">
        <source>MATH_SIN_NAME</source>
        <comment>Class/Bus: Math  Event/Method: Sin</comment>
        <translation>Sin</translation>
    </message>
    <message id="MATH_SIN_TOOLTIP">
        <source>MATH_SIN_TOOLTIP</source>
        <translation type="unfinished">Used to calculate the sine of the input</translation>
    </message>
    <message id="MATH_SIN_CATEGORY">
        <source>MATH_SIN_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATH_SIN_OUT_NAME">
        <source>MATH_SIN_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATH_SIN_OUT_TOOLTIP">
        <source>MATH_SIN_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATH_SIN_IN_NAME">
        <source>MATH_SIN_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATH_SIN_IN_TOOLTIP">
        <source>MATH_SIN_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATH_SIN_OUTPUT0_NAME">
        <source>MATH_SIN_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Angle</translation>
    </message>
    <message id="MATH_SIN_OUTPUT0_TOOLTIP">
        <source>MATH_SIN_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Number as radians</translation>
    </message>
    <message id="MATH_SIN_PARAM0_NAME">
        <source>MATH_SIN_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Angle</translation>
    </message>
    <message id="MATH_SIN_PARAM0_TOOLTIP">
        <source>MATH_SIN_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Number as radians</translation>
    </message>
    <message id="MATH_COS_NAME">
        <source>MATH_COS_NAME</source>
        <comment>Class/Bus: Math  Event/Method: Cos</comment>
        <translation>Cos</translation>
    </message>
    <message id="MATH_COS_TOOLTIP">
        <source>MATH_COS_TOOLTIP</source>
        <translation type="unfinished">Used to output the cosine of the input</translation>
    </message>
    <message id="MATH_COS_CATEGORY">
        <source>MATH_COS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATH_COS_OUT_NAME">
        <source>MATH_COS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATH_COS_OUT_TOOLTIP">
        <source>MATH_COS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATH_COS_IN_NAME">
        <source>MATH_COS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATH_COS_IN_TOOLTIP">
        <source>MATH_COS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATH_COS_OUTPUT0_NAME">
        <source>MATH_COS_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Angle</translation>
    </message>
    <message id="MATH_COS_OUTPUT0_TOOLTIP">
        <source>MATH_COS_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Angle as radians</translation>
    </message>
    <message id="MATH_COS_PARAM0_NAME">
        <source>MATH_COS_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Angle</translation>
    </message>
    <message id="MATH_COS_PARAM0_TOOLTIP">
        <source>MATH_COS_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Angle as radians</translation>
    </message>
    <message id="MATH_ARCCOS_NAME">
        <source>MATH_ARCCOS_NAME</source>
        <comment>Class/Bus: Math  Event/Method: ArcCos</comment>
        <translation>ArcCos</translation>
    </message>
    <message id="MATH_ARCCOS_TOOLTIP">
        <source>MATH_ARCCOS_TOOLTIP</source>
        <translation type="unfinished">Used to calculate the inverse cosine of the input</translation>
    </message>
    <message id="MATH_ARCCOS_CATEGORY">
        <source>MATH_ARCCOS_CATEGORY</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="MATH_ARCCOS_OUT_NAME">
        <source>MATH_ARCCOS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATH_ARCCOS_OUT_TOOLTIP">
        <source>MATH_ARCCOS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATH_ARCCOS_IN_NAME">
        <source>MATH_ARCCOS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATH_ARCCOS_IN_TOOLTIP">
        <source>MATH_ARCCOS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATH_ARCCOS_OUTPUT0_NAME">
        <source>MATH_ARCCOS_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Angle</translation>
    </message>
    <message id="MATH_ARCCOS_OUTPUT0_TOOLTIP">
        <source>MATH_ARCCOS_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Angle as radians</translation>
    </message>
    <message id="MATH_ARCCOS_PARAM0_NAME">
        <source>MATH_ARCCOS_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Angle</translation>
    </message>
    <message id="MATH_ARCCOS_PARAM0_TOOLTIP">
        <source>MATH_ARCCOS_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Angle as radians</translation>
    </message>
    <message id="MATH_SIGN_NAME">
        <source>MATH_SIGN_NAME</source>
        <comment>Class/Bus: Math  Event/Method: Sign</comment>
        <translation>Sign</translation>
    </message>
    <message id="MATH_SIGN_TOOLTIP">
        <source>MATH_SIGN_TOOLTIP</source>
        <translation type="unfinished">Returns if the number is positive or negative</translation>
    </message>
    <message id="MATH_SIGN_CATEGORY">
        <source>MATH_SIGN_CATEGORY</source>
        <translation type="unfinished">Math/Number</translation>
    </message>
    <message id="MATH_SIGN_OUT_NAME">
        <source>MATH_SIGN_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATH_SIGN_OUT_TOOLTIP">
        <source>MATH_SIGN_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATH_SIGN_IN_NAME">
        <source>MATH_SIGN_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATH_SIGN_IN_TOOLTIP">
        <source>MATH_SIGN_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATH_SIGN_OUTPUT0_NAME">
        <source>MATH_SIGN_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Sign</translation>
    </message>
    <message id="MATH_SIGN_OUTPUT0_TOOLTIP">
        <source>MATH_SIGN_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Returns 1 if the number is positive and -1 if the number is negative</translation>
    </message>
    <message id="MATH_SIGN_PARAM0_NAME">
        <source>MATH_SIGN_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Number</translation>
    </message>
    <message id="MATH_SIGN_PARAM0_TOOLTIP">
        <source>MATH_SIGN_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Number to check</translation>
    </message>
    <message id="MATH_CLAMP_NAME">
        <source>MATH_CLAMP_NAME</source>
        <comment>Class/Bus: Math  Event/Method: Clamp</comment>
        <translation>Clamp</translation>
    </message>
    <message id="MATH_CLAMP_TOOLTIP">
        <source>MATH_CLAMP_TOOLTIP</source>
        <translation type="unfinished">Used to clamp the output value to the Min and Max range</translation>
    </message>
    <message id="MATH_CLAMP_CATEGORY">
        <source>MATH_CLAMP_CATEGORY</source>
        <translation type="unfinished">Math/Number</translation>
    </message>
    <message id="MATH_CLAMP_OUT_NAME">
        <source>MATH_CLAMP_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATH_CLAMP_OUT_TOOLTIP">
        <source>MATH_CLAMP_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATH_CLAMP_IN_NAME">
        <source>MATH_CLAMP_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATH_CLAMP_IN_TOOLTIP">
        <source>MATH_CLAMP_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATH_CLAMP_OUTPUT0_NAME">
        <source>MATH_CLAMP_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="MATH_CLAMP_OUTPUT0_TOOLTIP">
        <source>MATH_CLAMP_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The result of the clamp</translation>
    </message>
    <message id="MATH_CLAMP_PARAM0_NAME">
        <source>MATH_CLAMP_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Number</translation>
    </message>
    <message id="MATH_CLAMP_PARAM0_TOOLTIP">
        <source>MATH_CLAMP_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Value to be clamped</translation>
    </message>
    <message id="MATH_CLAMP_PARAM1_NAME">
        <source>MATH_CLAMP_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Min</translation>
    </message>
    <message id="MATH_CLAMP_PARAM1_TOOLTIP">
        <source>MATH_CLAMP_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The minimum value to clamp to</translation>
    </message>
    <message id="MATH_CLAMP_PARAM2_NAME">
        <source>MATH_CLAMP_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Max</translation>
    </message>
    <message id="MATH_CLAMP_PARAM2_TOOLTIP">
        <source>MATH_CLAMP_PARAM2_TOOLTIP</source>
        <translation type="unfinished">The maximum value to clamp to</translation>
    </message>
    <message id="MATH_GETSINCOS_NAME">
        <source>MATH_GETSINCOS_NAME</source>
        <comment>Class/Bus: Math  Event/Method: GetSinCos</comment>
        <translation>GetSinCos</translation>
    </message>
    <message id="MATH_GETSINCOS_TOOLTIP">
        <source>MATH_GETSINCOS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATH_GETSINCOS_CATEGORY">
        <source>MATH_GETSINCOS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATH_GETSINCOS_OUT_NAME">
        <source>MATH_GETSINCOS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATH_GETSINCOS_OUT_TOOLTIP">
        <source>MATH_GETSINCOS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATH_GETSINCOS_IN_NAME">
        <source>MATH_GETSINCOS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATH_GETSINCOS_IN_TOOLTIP">
        <source>MATH_GETSINCOS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATH_GETSINCOS_PARAM0_NAME">
        <source>MATH_GETSINCOS_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: VectorFloat</comment>
        <translation></translation>
    </message>
    <message id="MATH_GETSINCOS_PARAM0_TOOLTIP">
        <source>MATH_GETSINCOS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATH_GETSINCOS_PARAM1_NAME">
        <source>MATH_GETSINCOS_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: VectorFloat&amp;</comment>
        <translation></translation>
    </message>
    <message id="MATH_GETSINCOS_PARAM1_TOOLTIP">
        <source>MATH_GETSINCOS_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATH_GETSINCOS_PARAM2_NAME">
        <source>MATH_GETSINCOS_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: VectorFloat&amp;</comment>
        <translation></translation>
    </message>
    <message id="MATH_GETSINCOS_PARAM2_TOOLTIP">
        <source>MATH_GETSINCOS_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATH_DEGTORAD_NAME">
        <source>MATH_DEGTORAD_NAME</source>
        <comment>Class/Bus: Math  Event/Method: DegToRad</comment>
        <translation type="unfinished">Convert Degrees To Radians</translation>
    </message>
    <message id="MATH_DEGTORAD_TOOLTIP">
        <source>MATH_DEGTORAD_TOOLTIP</source>
        <translation type="unfinished">Converts a value in degrees to radians</translation>
    </message>
    <message id="MATH_DEGTORAD_CATEGORY">
        <source>MATH_DEGTORAD_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATH_DEGTORAD_OUT_NAME">
        <source>MATH_DEGTORAD_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATH_DEGTORAD_OUT_TOOLTIP">
        <source>MATH_DEGTORAD_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATH_DEGTORAD_IN_NAME">
        <source>MATH_DEGTORAD_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATH_DEGTORAD_IN_TOOLTIP">
        <source>MATH_DEGTORAD_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATH_DEGTORAD_OUTPUT0_NAME">
        <source>MATH_DEGTORAD_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Radians</translation>
    </message>
    <message id="MATH_DEGTORAD_OUTPUT0_TOOLTIP">
        <source>MATH_DEGTORAD_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Radians from degrees</translation>
    </message>
    <message id="MATH_DEGTORAD_PARAM0_NAME">
        <source>MATH_DEGTORAD_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>Degrees</translation>
    </message>
    <message id="MATH_DEGTORAD_PARAM0_TOOLTIP">
        <source>MATH_DEGTORAD_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Degrees to be converted</translation>
    </message>
    <message id="MATH_POW_NAME">
        <source>MATH_POW_NAME</source>
        <comment>Class/Bus: Math  Event/Method: Pow</comment>
        <translation type="unfinished">Power</translation>
    </message>
    <message id="MATH_POW_TOOLTIP">
        <source>MATH_POW_TOOLTIP</source>
        <translation type="unfinished">Used to calculate the value raised to the power exponent</translation>
    </message>
    <message id="MATH_POW_CATEGORY">
        <source>MATH_POW_CATEGORY</source>
        <translation type="unfinished">Math/Number</translation>
    </message>
    <message id="MATH_POW_OUT_NAME">
        <source>MATH_POW_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATH_POW_OUT_TOOLTIP">
        <source>MATH_POW_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATH_POW_IN_NAME">
        <source>MATH_POW_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATH_POW_IN_TOOLTIP">
        <source>MATH_POW_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATH_POW_OUTPUT0_NAME">
        <source>MATH_POW_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="MATH_POW_OUTPUT0_TOOLTIP">
        <source>MATH_POW_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The result of the number raised to the power exponent</translation>
    </message>
    <message id="MATH_POW_PARAM0_NAME">
        <source>MATH_POW_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Number</translation>
    </message>
    <message id="MATH_POW_PARAM0_TOOLTIP">
        <source>MATH_POW_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The value to be raised</translation>
    </message>
    <message id="MATH_POW_PARAM1_NAME">
        <source>MATH_POW_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Exponent</translation>
    </message>
    <message id="MATH_POW_PARAM1_TOOLTIP">
        <source>MATH_POW_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The power exponent</translation>
    </message>
    <message id="MATH_LERP_NAME">
        <source>MATH_LERP_NAME</source>
        <comment>Class/Bus: Math  Event/Method: Lerp</comment>
        <translation>Lerp</translation>
    </message>
    <message id="MATH_LERP_TOOLTIP">
        <source>MATH_LERP_TOOLTIP</source>
        <translation>Returns a linear interpolation between two values &apos;a&apos; and &apos;b&apos;</translation>
    </message>
    <message id="MATH_LERP_CATEGORY">
        <source>MATH_LERP_CATEGORY</source>
        <translation type="unfinished">Math/Number</translation>
    </message>
    <message id="MATH_LERP_OUT_NAME">
        <source>MATH_LERP_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATH_LERP_OUT_TOOLTIP">
        <source>MATH_LERP_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATH_LERP_IN_NAME">
        <source>MATH_LERP_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATH_LERP_IN_TOOLTIP">
        <source>MATH_LERP_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATH_LERP_OUTPUT0_NAME">
        <source>MATH_LERP_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="MATH_LERP_OUTPUT0_TOOLTIP">
        <source>MATH_LERP_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATH_LERP_PARAM0_NAME">
        <source>MATH_LERP_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>a</translation>
    </message>
    <message id="MATH_LERP_PARAM0_TOOLTIP">
        <source>MATH_LERP_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATH_LERP_PARAM1_NAME">
        <source>MATH_LERP_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>b</translation>
    </message>
    <message id="MATH_LERP_PARAM1_TOOLTIP">
        <source>MATH_LERP_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATH_LERP_PARAM2_NAME">
        <source>MATH_LERP_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>t</translation>
    </message>
    <message id="MATH_LERP_PARAM2_TOOLTIP">
        <source>MATH_LERP_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATH_LERPINVERSE_NAME">
        <source>MATH_LERPINVERSE_NAME</source>
        <comment>Class/Bus: Math  Event/Method: LerpInverse</comment>
        <translation type="unfinished">Lerp Inverse</translation>
    </message>
    <message id="MATH_LERPINVERSE_TOOLTIP">
        <source>MATH_LERPINVERSE_TOOLTIP</source>
        <translation>Returns a value t where Lerp(a,b,t)==value (or 0 if a==b)</translation>
    </message>
    <message id="MATH_LERPINVERSE_CATEGORY">
        <source>MATH_LERPINVERSE_CATEGORY</source>
        <translation type="unfinished">Math/Number</translation>
    </message>
    <message id="MATH_LERPINVERSE_OUT_NAME">
        <source>MATH_LERPINVERSE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATH_LERPINVERSE_OUT_TOOLTIP">
        <source>MATH_LERPINVERSE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATH_LERPINVERSE_IN_NAME">
        <source>MATH_LERPINVERSE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATH_LERPINVERSE_IN_TOOLTIP">
        <source>MATH_LERPINVERSE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATH_LERPINVERSE_OUTPUT0_NAME">
        <source>MATH_LERPINVERSE_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="MATH_LERPINVERSE_OUTPUT0_TOOLTIP">
        <source>MATH_LERPINVERSE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATH_LERPINVERSE_PARAM0_NAME">
        <source>MATH_LERPINVERSE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>a</translation>
    </message>
    <message id="MATH_LERPINVERSE_PARAM0_TOOLTIP">
        <source>MATH_LERPINVERSE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATH_LERPINVERSE_PARAM1_NAME">
        <source>MATH_LERPINVERSE_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>b</translation>
    </message>
    <message id="MATH_LERPINVERSE_PARAM1_TOOLTIP">
        <source>MATH_LERPINVERSE_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATH_LERPINVERSE_PARAM2_NAME">
        <source>MATH_LERPINVERSE_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>value</translation>
    </message>
    <message id="MATH_LERPINVERSE_PARAM2_TOOLTIP">
        <source>MATH_LERPINVERSE_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Method: UpdateValuestring</name>
    <message id="UPDATEVALUESTRING_NAME">
        <source>UPDATEVALUESTRING_NAME</source>
        <translation type="unfinished">Update String</translation>
    </message>
    <message id="UPDATEVALUESTRING_TOOLTIP">
        <source>UPDATEVALUESTRING_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UPDATEVALUESTRING_CATEGORY">
        <source>UPDATEVALUESTRING_CATEGORY</source>
        <translation type="unfinished">Utilities</translation>
    </message>
    <message id="UPDATEVALUESTRING_TOBEUPDATED_NAME">
        <source>UPDATEVALUESTRING_TOBEUPDATED_NAME</source>
        <comment>Class/Bus: UpdateValuestring  Event/Method: ToBeUpdated</comment>
        <translation type="unfinished">To Be Updated</translation>
    </message>
    <message id="UPDATEVALUESTRING_TOBEUPDATED_TOOLTIP">
        <source>UPDATEVALUESTRING_TOBEUPDATED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UPDATEVALUESTRING_TOBEUPDATED_CATEGORY">
        <source>UPDATEVALUESTRING_TOBEUPDATED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UPDATEVALUESTRING_TOBEUPDATED_OUT_NAME">
        <source>UPDATEVALUESTRING_TOBEUPDATED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UPDATEVALUESTRING_TOBEUPDATED_OUT_TOOLTIP">
        <source>UPDATEVALUESTRING_TOBEUPDATED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UPDATEVALUESTRING_TOBEUPDATED_IN_NAME">
        <source>UPDATEVALUESTRING_TOBEUPDATED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UPDATEVALUESTRING_TOBEUPDATED_IN_TOOLTIP">
        <source>UPDATEVALUESTRING_TOBEUPDATED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UPDATEVALUESTRING_TOBEUPDATED_OUTPUT0_NAME">
        <source>UPDATEVALUESTRING_TOBEUPDATED_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="UPDATEVALUESTRING_TOBEUPDATED_OUTPUT0_TOOLTIP">
        <source>UPDATEVALUESTRING_TOBEUPDATED_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UPDATEVALUESTRING_TOBEUPDATED_PARAM0_NAME">
        <source>UPDATEVALUESTRING_TOBEUPDATED_PARAM0_NAME</source>
        <comment>Simple Type: UpdateValuestring C++ Type: UpdateValuestring*</comment>
        <translation></translation>
    </message>
    <message id="UPDATEVALUESTRING_TOBEUPDATED_PARAM0_TOOLTIP">
        <source>UPDATEVALUESTRING_TOBEUPDATED_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Method: Uuid</name>
    <message id="UUID_NAME">
        <source>UUID_NAME</source>
        <translation type="unfinished">UUID</translation>
    </message>
    <message id="UUID_TOOLTIP">
        <source>UUID_TOOLTIP</source>
        <translation type="unfinished">Universally Unique Identifier</translation>
    </message>
    <message id="UUID_CATEGORY">
        <source>UUID_CATEGORY</source>
        <translation type="unfinished">Utilities</translation>
    </message>
    <message id="UUID_CREATERANDOM_NAME">
        <source>UUID_CREATERANDOM_NAME</source>
        <comment>Class/Bus: Uuid  Event/Method: CreateRandom</comment>
        <translation type="unfinished">Create Random</translation>
    </message>
    <message id="UUID_CREATERANDOM_TOOLTIP">
        <source>UUID_CREATERANDOM_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UUID_CREATERANDOM_CATEGORY">
        <source>UUID_CREATERANDOM_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UUID_CREATERANDOM_OUT_NAME">
        <source>UUID_CREATERANDOM_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UUID_CREATERANDOM_OUT_TOOLTIP">
        <source>UUID_CREATERANDOM_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UUID_CREATERANDOM_IN_NAME">
        <source>UUID_CREATERANDOM_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UUID_CREATERANDOM_IN_TOOLTIP">
        <source>UUID_CREATERANDOM_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UUID_CREATERANDOM_OUTPUT0_NAME">
        <source>UUID_CREATERANDOM_OUTPUT0_NAME</source>
        <comment>C++ Type: AZ::Uuid</comment>
        <translation type="unfinished">UUID</translation>
    </message>
    <message id="UUID_CREATERANDOM_OUTPUT0_TOOLTIP">
        <source>UUID_CREATERANDOM_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Universally Unique Identifier</translation>
    </message>
    <message id="UUID_CREATENULL_NAME">
        <source>UUID_CREATENULL_NAME</source>
        <comment>Class/Bus: Uuid  Event/Method: CreateNull</comment>
        <translation type="unfinished">Create Null</translation>
    </message>
    <message id="UUID_CREATENULL_TOOLTIP">
        <source>UUID_CREATENULL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UUID_CREATENULL_CATEGORY">
        <source>UUID_CREATENULL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UUID_CREATENULL_OUT_NAME">
        <source>UUID_CREATENULL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UUID_CREATENULL_OUT_TOOLTIP">
        <source>UUID_CREATENULL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UUID_CREATENULL_IN_NAME">
        <source>UUID_CREATENULL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UUID_CREATENULL_IN_TOOLTIP">
        <source>UUID_CREATENULL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UUID_CREATENULL_OUTPUT0_NAME">
        <source>UUID_CREATENULL_OUTPUT0_NAME</source>
        <comment>C++ Type: AZ::Uuid</comment>
        <translation type="unfinished">Null UUID</translation>
    </message>
    <message id="UUID_CREATENULL_OUTPUT0_TOOLTIP">
        <source>UUID_CREATENULL_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Null Universally Unique Identifier</translation>
    </message>
    <message id="UUID_CREATE_NAME">
        <source>UUID_CREATE_NAME</source>
        <comment>Class/Bus: Uuid  Event/Method: Create</comment>
        <translation>Create</translation>
    </message>
    <message id="UUID_CREATE_TOOLTIP">
        <source>UUID_CREATE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UUID_CREATE_CATEGORY">
        <source>UUID_CREATE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UUID_CREATE_OUT_NAME">
        <source>UUID_CREATE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UUID_CREATE_OUT_TOOLTIP">
        <source>UUID_CREATE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UUID_CREATE_IN_NAME">
        <source>UUID_CREATE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UUID_CREATE_IN_TOOLTIP">
        <source>UUID_CREATE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UUID_CREATE_OUTPUT0_NAME">
        <source>UUID_CREATE_OUTPUT0_NAME</source>
        <comment>C++ Type: AZ::Uuid</comment>
        <translation>Uuid</translation>
    </message>
    <message id="UUID_CREATE_OUTPUT0_TOOLTIP">
        <source>UUID_CREATE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UUID_CREATENAME_NAME">
        <source>UUID_CREATENAME_NAME</source>
        <comment>Class/Bus: Uuid  Event/Method: CreateName</comment>
        <translation>CreateName</translation>
    </message>
    <message id="UUID_CREATENAME_TOOLTIP">
        <source>UUID_CREATENAME_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UUID_CREATENAME_CATEGORY">
        <source>UUID_CREATENAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UUID_CREATENAME_OUT_NAME">
        <source>UUID_CREATENAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UUID_CREATENAME_OUT_TOOLTIP">
        <source>UUID_CREATENAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UUID_CREATENAME_IN_NAME">
        <source>UUID_CREATENAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UUID_CREATENAME_IN_TOOLTIP">
        <source>UUID_CREATENAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UUID_CREATENAME_OUTPUT0_NAME">
        <source>UUID_CREATENAME_OUTPUT0_NAME</source>
        <comment>C++ Type: AZ::Uuid</comment>
        <translation>Uuid</translation>
    </message>
    <message id="UUID_CREATENAME_OUTPUT0_TOOLTIP">
        <source>UUID_CREATENAME_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UUID_CREATENAME_PARAM0_NAME">
        <source>UUID_CREATENAME_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="UUID_CREATENAME_PARAM0_TOOLTIP">
        <source>UUID_CREATENAME_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UUID_CLONE_NAME">
        <source>UUID_CLONE_NAME</source>
        <comment>Class/Bus: Uuid  Event/Method: Clone</comment>
        <translation>Clone</translation>
    </message>
    <message id="UUID_CLONE_TOOLTIP">
        <source>UUID_CLONE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UUID_CLONE_CATEGORY">
        <source>UUID_CLONE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UUID_CLONE_OUT_NAME">
        <source>UUID_CLONE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UUID_CLONE_OUT_TOOLTIP">
        <source>UUID_CLONE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UUID_CLONE_IN_NAME">
        <source>UUID_CLONE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UUID_CLONE_IN_TOOLTIP">
        <source>UUID_CLONE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UUID_CLONE_OUTPUT0_NAME">
        <source>UUID_CLONE_OUTPUT0_NAME</source>
        <comment>C++ Type: AZ::Uuid</comment>
        <translation>Uuid</translation>
    </message>
    <message id="UUID_CLONE_OUTPUT0_TOOLTIP">
        <source>UUID_CLONE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UUID_CLONE_PARAM0_NAME">
        <source>UUID_CLONE_PARAM0_NAME</source>
        <comment>Simple Type: Uuid C++ Type: const AZ::Uuid&amp;</comment>
        <translation></translation>
    </message>
    <message id="UUID_CLONE_PARAM0_TOOLTIP">
        <source>UUID_CLONE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UUID_LESSTHAN_NAME">
        <source>UUID_LESSTHAN_NAME</source>
        <comment>Class/Bus: Uuid  Event/Method: LessThan</comment>
        <translation>LessThan</translation>
    </message>
    <message id="UUID_LESSTHAN_TOOLTIP">
        <source>UUID_LESSTHAN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UUID_LESSTHAN_CATEGORY">
        <source>UUID_LESSTHAN_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UUID_LESSTHAN_OUT_NAME">
        <source>UUID_LESSTHAN_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UUID_LESSTHAN_OUT_TOOLTIP">
        <source>UUID_LESSTHAN_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UUID_LESSTHAN_IN_NAME">
        <source>UUID_LESSTHAN_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UUID_LESSTHAN_IN_TOOLTIP">
        <source>UUID_LESSTHAN_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UUID_LESSTHAN_OUTPUT0_NAME">
        <source>UUID_LESSTHAN_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="UUID_LESSTHAN_OUTPUT0_TOOLTIP">
        <source>UUID_LESSTHAN_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UUID_LESSTHAN_PARAM0_NAME">
        <source>UUID_LESSTHAN_PARAM0_NAME</source>
        <comment>Simple Type: Uuid C++ Type: AZ::Uuid*</comment>
        <translation></translation>
    </message>
    <message id="UUID_LESSTHAN_PARAM0_TOOLTIP">
        <source>UUID_LESSTHAN_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UUID_LESSTHAN_PARAM1_NAME">
        <source>UUID_LESSTHAN_PARAM1_NAME</source>
        <comment>Simple Type: Uuid C++ Type: const AZ::Uuid&amp;</comment>
        <translation></translation>
    </message>
    <message id="UUID_LESSTHAN_PARAM1_TOOLTIP">
        <source>UUID_LESSTHAN_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UUID_ISNULL_NAME">
        <source>UUID_ISNULL_NAME</source>
        <comment>Class/Bus: Uuid  Event/Method: IsNull</comment>
        <translation type="unfinished">Is Null</translation>
    </message>
    <message id="UUID_ISNULL_TOOLTIP">
        <source>UUID_ISNULL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UUID_ISNULL_CATEGORY">
        <source>UUID_ISNULL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UUID_ISNULL_OUT_NAME">
        <source>UUID_ISNULL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UUID_ISNULL_OUT_TOOLTIP">
        <source>UUID_ISNULL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UUID_ISNULL_IN_NAME">
        <source>UUID_ISNULL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UUID_ISNULL_IN_TOOLTIP">
        <source>UUID_ISNULL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UUID_ISNULL_OUTPUT0_NAME">
        <source>UUID_ISNULL_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="UUID_ISNULL_OUTPUT0_TOOLTIP">
        <source>UUID_ISNULL_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UUID_ISNULL_PARAM0_NAME">
        <source>UUID_ISNULL_PARAM0_NAME</source>
        <comment>Simple Type: Uuid C++ Type: AZ::Uuid*</comment>
        <translation type="unfinished">UUID</translation>
    </message>
    <message id="UUID_ISNULL_PARAM0_TOOLTIP">
        <source>UUID_ISNULL_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Universally Unique Identifier</translation>
    </message>
    <message id="UUID_CREATESTRING_NAME">
        <source>UUID_CREATESTRING_NAME</source>
        <comment>Class/Bus: Uuid  Event/Method: CreateString</comment>
        <translation>CreateString</translation>
    </message>
    <message id="UUID_CREATESTRING_TOOLTIP">
        <source>UUID_CREATESTRING_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UUID_CREATESTRING_CATEGORY">
        <source>UUID_CREATESTRING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UUID_CREATESTRING_OUT_NAME">
        <source>UUID_CREATESTRING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UUID_CREATESTRING_OUT_TOOLTIP">
        <source>UUID_CREATESTRING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UUID_CREATESTRING_IN_NAME">
        <source>UUID_CREATESTRING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UUID_CREATESTRING_IN_TOOLTIP">
        <source>UUID_CREATESTRING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UUID_CREATESTRING_OUTPUT0_NAME">
        <source>UUID_CREATESTRING_OUTPUT0_NAME</source>
        <comment>C++ Type: AZ::Uuid</comment>
        <translation>Uuid</translation>
    </message>
    <message id="UUID_CREATESTRING_OUTPUT0_TOOLTIP">
        <source>UUID_CREATESTRING_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UUID_CREATESTRING_PARAM0_NAME">
        <source>UUID_CREATESTRING_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="UUID_CREATESTRING_PARAM0_TOOLTIP">
        <source>UUID_CREATESTRING_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UUID_CREATESTRING_PARAM1_NAME">
        <source>UUID_CREATESTRING_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: AZ::u64</comment>
        <translation></translation>
    </message>
    <message id="UUID_CREATESTRING_PARAM1_TOOLTIP">
        <source>UUID_CREATESTRING_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UUID_TOSTRING_NAME">
        <source>UUID_TOSTRING_NAME</source>
        <comment>Class/Bus: Uuid  Event/Method: ToString</comment>
        <translation type="unfinished">Convert UUID To String</translation>
    </message>
    <message id="UUID_TOSTRING_TOOLTIP">
        <source>UUID_TOSTRING_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UUID_TOSTRING_CATEGORY">
        <source>UUID_TOSTRING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UUID_TOSTRING_OUT_NAME">
        <source>UUID_TOSTRING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UUID_TOSTRING_OUT_TOOLTIP">
        <source>UUID_TOSTRING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UUID_TOSTRING_IN_NAME">
        <source>UUID_TOSTRING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UUID_TOSTRING_IN_TOOLTIP">
        <source>UUID_TOSTRING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UUID_TOSTRING_OUTPUT0_NAME">
        <source>UUID_TOSTRING_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation>String</translation>
    </message>
    <message id="UUID_TOSTRING_OUTPUT0_TOOLTIP">
        <source>UUID_TOSTRING_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UUID_TOSTRING_PARAM0_NAME">
        <source>UUID_TOSTRING_PARAM0_NAME</source>
        <comment>Simple Type: Uuid C++ Type: const AZ::Uuid&amp;</comment>
        <translation type="unfinished">UUID</translation>
    </message>
    <message id="UUID_TOSTRING_PARAM0_TOOLTIP">
        <source>UUID_TOSTRING_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Universally Unique Identifier</translation>
    </message>
    <message id="UUID_EQUAL_NAME">
        <source>UUID_EQUAL_NAME</source>
        <comment>Class/Bus: Uuid  Event/Method: Equal</comment>
        <translation>Equal</translation>
    </message>
    <message id="UUID_EQUAL_TOOLTIP">
        <source>UUID_EQUAL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UUID_EQUAL_CATEGORY">
        <source>UUID_EQUAL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UUID_EQUAL_OUT_NAME">
        <source>UUID_EQUAL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UUID_EQUAL_OUT_TOOLTIP">
        <source>UUID_EQUAL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UUID_EQUAL_IN_NAME">
        <source>UUID_EQUAL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UUID_EQUAL_IN_TOOLTIP">
        <source>UUID_EQUAL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UUID_EQUAL_OUTPUT0_NAME">
        <source>UUID_EQUAL_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="UUID_EQUAL_OUTPUT0_TOOLTIP">
        <source>UUID_EQUAL_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UUID_EQUAL_PARAM0_NAME">
        <source>UUID_EQUAL_PARAM0_NAME</source>
        <comment>Simple Type: Uuid C++ Type: AZ::Uuid*</comment>
        <translation type="unfinished">UUID A</translation>
    </message>
    <message id="UUID_EQUAL_PARAM0_TOOLTIP">
        <source>UUID_EQUAL_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Universally Unique Identifier A</translation>
    </message>
    <message id="UUID_EQUAL_PARAM1_NAME">
        <source>UUID_EQUAL_PARAM1_NAME</source>
        <comment>Simple Type: Uuid C++ Type: const AZ::Uuid&amp;</comment>
        <translation type="unfinished">UUID B</translation>
    </message>
    <message id="UUID_EQUAL_PARAM1_TOOLTIP">
        <source>UUID_EQUAL_PARAM1_TOOLTIP</source>
        <translation type="unfinished">Universally Unique Identifier B</translation>
    </message>
</context>
<context>
    <name>Method: AWSBehaviorAPI</name>
    <message id="AWSBEHAVIORAPI_NAME">
        <source>AWSBEHAVIORAPI_NAME</source>
        <translation>AWSBehaviorAPI</translation>
    </message>
    <message id="AWSBEHAVIORAPI_TOOLTIP">
        <source>AWSBEHAVIORAPI_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AWSBEHAVIORAPI_CATEGORY">
        <source>AWSBEHAVIORAPI_CATEGORY</source>
        <translation type="unfinished">AWS</translation>
    </message>
    <message id="AWSBEHAVIORAPI_EXECUTE_NAME">
        <source>AWSBEHAVIORAPI_EXECUTE_NAME</source>
        <comment>Class/Bus: AWSBehaviorAPI  Event/Method: Execute</comment>
        <translation>Execute</translation>
    </message>
    <message id="AWSBEHAVIORAPI_EXECUTE_TOOLTIP">
        <source>AWSBEHAVIORAPI_EXECUTE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AWSBEHAVIORAPI_EXECUTE_CATEGORY">
        <source>AWSBEHAVIORAPI_EXECUTE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AWSBEHAVIORAPI_EXECUTE_OUT_NAME">
        <source>AWSBEHAVIORAPI_EXECUTE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AWSBEHAVIORAPI_EXECUTE_OUT_TOOLTIP">
        <source>AWSBEHAVIORAPI_EXECUTE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AWSBEHAVIORAPI_EXECUTE_IN_NAME">
        <source>AWSBEHAVIORAPI_EXECUTE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AWSBEHAVIORAPI_EXECUTE_IN_TOOLTIP">
        <source>AWSBEHAVIORAPI_EXECUTE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AWSBEHAVIORAPI_EXECUTE_PARAM0_NAME">
        <source>AWSBEHAVIORAPI_EXECUTE_PARAM0_NAME</source>
        <comment>Simple Type: AWSBehaviorAPI C++ Type: AWSBehaviorAPI*</comment>
        <translation></translation>
    </message>
    <message id="AWSBEHAVIORAPI_EXECUTE_PARAM0_TOOLTIP">
        <source>AWSBEHAVIORAPI_EXECUTE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Method: AWSBehaviorS3Download</name>
    <message id="AWSBEHAVIORS3DOWNLOAD_NAME">
        <source>AWSBEHAVIORS3DOWNLOAD_NAME</source>
        <translation>AWSBehaviorS3Download</translation>
    </message>
    <message id="AWSBEHAVIORS3DOWNLOAD_TOOLTIP">
        <source>AWSBEHAVIORS3DOWNLOAD_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AWSBEHAVIORS3DOWNLOAD_CATEGORY">
        <source>AWSBEHAVIORS3DOWNLOAD_CATEGORY</source>
        <translation type="unfinished">AWS</translation>
    </message>
    <message id="AWSBEHAVIORS3DOWNLOAD_DOWNLOAD_NAME">
        <source>AWSBEHAVIORS3DOWNLOAD_DOWNLOAD_NAME</source>
        <comment>Class/Bus: AWSBehaviorS3Download  Event/Method: Download</comment>
        <translation>Download</translation>
    </message>
    <message id="AWSBEHAVIORS3DOWNLOAD_DOWNLOAD_TOOLTIP">
        <source>AWSBEHAVIORS3DOWNLOAD_DOWNLOAD_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AWSBEHAVIORS3DOWNLOAD_DOWNLOAD_CATEGORY">
        <source>AWSBEHAVIORS3DOWNLOAD_DOWNLOAD_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AWSBEHAVIORS3DOWNLOAD_DOWNLOAD_OUT_NAME">
        <source>AWSBEHAVIORS3DOWNLOAD_DOWNLOAD_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AWSBEHAVIORS3DOWNLOAD_DOWNLOAD_OUT_TOOLTIP">
        <source>AWSBEHAVIORS3DOWNLOAD_DOWNLOAD_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AWSBEHAVIORS3DOWNLOAD_DOWNLOAD_IN_NAME">
        <source>AWSBEHAVIORS3DOWNLOAD_DOWNLOAD_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AWSBEHAVIORS3DOWNLOAD_DOWNLOAD_IN_TOOLTIP">
        <source>AWSBEHAVIORS3DOWNLOAD_DOWNLOAD_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AWSBEHAVIORS3DOWNLOAD_DOWNLOAD_PARAM0_NAME">
        <source>AWSBEHAVIORS3DOWNLOAD_DOWNLOAD_PARAM0_NAME</source>
        <comment>Simple Type: AWSBehaviorS3Download C++ Type: AWSBehaviorS3Download*</comment>
        <translation></translation>
    </message>
    <message id="AWSBEHAVIORS3DOWNLOAD_DOWNLOAD_PARAM0_TOOLTIP">
        <source>AWSBEHAVIORS3DOWNLOAD_DOWNLOAD_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Method: Multiplayer::GridSearchTicket</name>
    <message id="MULTIPLAYER::GRIDSEARCHTICKET_NAME">
        <source>MULTIPLAYER::GRIDSEARCHTICKET_NAME</source>
        <translation>Multiplayer::GridSearchTicket</translation>
    </message>
    <message id="MULTIPLAYER::GRIDSEARCHTICKET_TOOLTIP">
        <source>MULTIPLAYER::GRIDSEARCHTICKET_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MULTIPLAYER::GRIDSEARCHTICKET_CATEGORY">
        <source>MULTIPLAYER::GRIDSEARCHTICKET_CATEGORY</source>
        <translation type="unfinished">Networking</translation>
    </message>
    <message id="MULTIPLAYER::GRIDSEARCHTICKET_GETNUMRESULTS_NAME">
        <source>MULTIPLAYER::GRIDSEARCHTICKET_GETNUMRESULTS_NAME</source>
        <comment>Class/Bus: Multiplayer::GridSearchTicket  Event/Method: GetNumResults</comment>
        <translation>GetNumResults</translation>
    </message>
    <message id="MULTIPLAYER::GRIDSEARCHTICKET_GETNUMRESULTS_TOOLTIP">
        <source>MULTIPLAYER::GRIDSEARCHTICKET_GETNUMRESULTS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MULTIPLAYER::GRIDSEARCHTICKET_GETNUMRESULTS_CATEGORY">
        <source>MULTIPLAYER::GRIDSEARCHTICKET_GETNUMRESULTS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MULTIPLAYER::GRIDSEARCHTICKET_GETNUMRESULTS_OUT_NAME">
        <source>MULTIPLAYER::GRIDSEARCHTICKET_GETNUMRESULTS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MULTIPLAYER::GRIDSEARCHTICKET_GETNUMRESULTS_OUT_TOOLTIP">
        <source>MULTIPLAYER::GRIDSEARCHTICKET_GETNUMRESULTS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MULTIPLAYER::GRIDSEARCHTICKET_GETNUMRESULTS_IN_NAME">
        <source>MULTIPLAYER::GRIDSEARCHTICKET_GETNUMRESULTS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MULTIPLAYER::GRIDSEARCHTICKET_GETNUMRESULTS_IN_TOOLTIP">
        <source>MULTIPLAYER::GRIDSEARCHTICKET_GETNUMRESULTS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MULTIPLAYER::GRIDSEARCHTICKET_GETNUMRESULTS_OUTPUT0_NAME">
        <source>MULTIPLAYER::GRIDSEARCHTICKET_GETNUMRESULTS_OUTPUT0_NAME</source>
        <comment>C++ Type: int</comment>
        <translation>Number</translation>
    </message>
    <message id="MULTIPLAYER::GRIDSEARCHTICKET_GETNUMRESULTS_OUTPUT0_TOOLTIP">
        <source>MULTIPLAYER::GRIDSEARCHTICKET_GETNUMRESULTS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MULTIPLAYER::GRIDSEARCHTICKET_GETNUMRESULTS_PARAM0_NAME">
        <source>MULTIPLAYER::GRIDSEARCHTICKET_GETNUMRESULTS_PARAM0_NAME</source>
        <comment>Simple Type: Multiplayer::GridSearchTicket C++ Type: Multiplayer::GridSearchTicket*</comment>
        <translation></translation>
    </message>
    <message id="MULTIPLAYER::GRIDSEARCHTICKET_GETNUMRESULTS_PARAM0_TOOLTIP">
        <source>MULTIPLAYER::GRIDSEARCHTICKET_GETNUMRESULTS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Method: OBB</name>
    <message id="OBB_NAME">
        <source>OBB_NAME</source>
        <translation>Obb</translation>
    </message>
    <message id="OBB_TOOLTIP">
        <source>OBB_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBB_CATEGORY">
        <source>OBB_CATEGORY</source>
        <translation type="unfinished">Math</translation>
    </message>
    <message id="OBB_ISFINITE_NAME">
        <source>OBB_ISFINITE_NAME</source>
        <comment>Class/Bus: Obb  Event/Method: IsFinite</comment>
        <translation type="unfinished">Is Finite</translation>
    </message>
    <message id="OBB_ISFINITE_TOOLTIP">
        <source>OBB_ISFINITE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBB_ISFINITE_CATEGORY">
        <source>OBB_ISFINITE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="OBB_ISFINITE_OUT_NAME">
        <source>OBB_ISFINITE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="OBB_ISFINITE_OUT_TOOLTIP">
        <source>OBB_ISFINITE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBB_ISFINITE_IN_NAME">
        <source>OBB_ISFINITE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="OBB_ISFINITE_IN_TOOLTIP">
        <source>OBB_ISFINITE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBB_ISFINITE_OUTPUT0_NAME">
        <source>OBB_ISFINITE_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="OBB_ISFINITE_OUTPUT0_TOOLTIP">
        <source>OBB_ISFINITE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBB_ISFINITE_PARAM0_NAME">
        <source>OBB_ISFINITE_PARAM0_NAME</source>
        <comment>Simple Type: Obb C++ Type: Obb*</comment>
        <translation></translation>
    </message>
    <message id="OBB_ISFINITE_PARAM0_TOOLTIP">
        <source>OBB_ISFINITE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBB_GETAXIS_NAME">
        <source>OBB_GETAXIS_NAME</source>
        <comment>Class/Bus: Obb  Event/Method: GetAxis</comment>
        <translation type="unfinished">Get Axis</translation>
    </message>
    <message id="OBB_GETAXIS_TOOLTIP">
        <source>OBB_GETAXIS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBB_GETAXIS_CATEGORY">
        <source>OBB_GETAXIS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="OBB_GETAXIS_OUT_NAME">
        <source>OBB_GETAXIS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="OBB_GETAXIS_OUT_TOOLTIP">
        <source>OBB_GETAXIS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBB_GETAXIS_IN_NAME">
        <source>OBB_GETAXIS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="OBB_GETAXIS_IN_TOOLTIP">
        <source>OBB_GETAXIS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBB_GETAXIS_OUTPUT0_NAME">
        <source>OBB_GETAXIS_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector3&amp;</comment>
        <translation>Vector3</translation>
    </message>
    <message id="OBB_GETAXIS_OUTPUT0_TOOLTIP">
        <source>OBB_GETAXIS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBB_GETAXIS_PARAM0_NAME">
        <source>OBB_GETAXIS_PARAM0_NAME</source>
        <comment>Simple Type: Obb C++ Type: Obb*</comment>
        <translation></translation>
    </message>
    <message id="OBB_GETAXIS_PARAM0_TOOLTIP">
        <source>OBB_GETAXIS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBB_GETAXIS_PARAM1_NAME">
        <source>OBB_GETAXIS_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation></translation>
    </message>
    <message id="OBB_GETAXIS_PARAM1_TOOLTIP">
        <source>OBB_GETAXIS_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBB_SETHALFLENGTH_NAME">
        <source>OBB_SETHALFLENGTH_NAME</source>
        <comment>Class/Bus: Obb  Event/Method: SetHalfLength</comment>
        <translation type="unfinished">Set Half Length</translation>
    </message>
    <message id="OBB_SETHALFLENGTH_TOOLTIP">
        <source>OBB_SETHALFLENGTH_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBB_SETHALFLENGTH_CATEGORY">
        <source>OBB_SETHALFLENGTH_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="OBB_SETHALFLENGTH_OUT_NAME">
        <source>OBB_SETHALFLENGTH_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="OBB_SETHALFLENGTH_OUT_TOOLTIP">
        <source>OBB_SETHALFLENGTH_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBB_SETHALFLENGTH_IN_NAME">
        <source>OBB_SETHALFLENGTH_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="OBB_SETHALFLENGTH_IN_TOOLTIP">
        <source>OBB_SETHALFLENGTH_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBB_SETHALFLENGTH_PARAM0_NAME">
        <source>OBB_SETHALFLENGTH_PARAM0_NAME</source>
        <comment>Simple Type: Obb C++ Type: Obb*</comment>
        <translation></translation>
    </message>
    <message id="OBB_SETHALFLENGTH_PARAM0_TOOLTIP">
        <source>OBB_SETHALFLENGTH_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBB_SETHALFLENGTH_PARAM1_NAME">
        <source>OBB_SETHALFLENGTH_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation></translation>
    </message>
    <message id="OBB_SETHALFLENGTH_PARAM1_TOOLTIP">
        <source>OBB_SETHALFLENGTH_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBB_SETHALFLENGTH_PARAM2_NAME">
        <source>OBB_SETHALFLENGTH_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="OBB_SETHALFLENGTH_PARAM2_TOOLTIP">
        <source>OBB_SETHALFLENGTH_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBB_FROMAABB_NAME">
        <source>OBB_FROMAABB_NAME</source>
        <comment>Class/Bus: Obb  Event/Method: CreateFromAabb</comment>
        <translation type="unfinished">Create From AABB</translation>
    </message>
    <message id="OBB_FROMAABB_TOOLTIP">
        <source>OBB_FROMAABB_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBB_FROMAABB_CATEGORY">
        <source>OBB_FROMAABB_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="OBB_FROMAABB_OUT_NAME">
        <source>OBB_FROMAABB_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="OBB_FROMAABB_OUT_TOOLTIP">
        <source>OBB_FROMAABB_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBB_FROMAABB_IN_NAME">
        <source>OBB_FROMAABB_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="OBB_FROMAABB_IN_TOOLTIP">
        <source>OBB_FROMAABB_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBB_FROMAABB_OUTPUT0_NAME">
        <source>OBB_FROMAABB_OUTPUT0_NAME</source>
        <comment>C++ Type: const Obb</comment>
        <translation>Obb</translation>
    </message>
    <message id="OBB_FROMAABB_OUTPUT0_TOOLTIP">
        <source>OBB_FROMAABB_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBB_FROMAABB_PARAM0_NAME">
        <source>OBB_FROMAABB_PARAM0_NAME</source>
        <comment>Simple Type: Aabb C++ Type: const Aabb&amp;</comment>
        <translation></translation>
    </message>
    <message id="OBB_FROMAABB_PARAM0_TOOLTIP">
        <source>OBB_FROMAABB_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBB_FROMPOSITIONANDAXES_NAME">
        <source>OBB_FROMPOSITIONANDAXES_NAME</source>
        <comment>Class/Bus: Obb  Event/Method: CreateFromPositionAndAxes</comment>
        <translation type="unfinished">Create From Position And Axes</translation>
    </message>
    <message id="OBB_FROMPOSITIONANDAXES_TOOLTIP">
        <source>OBB_FROMPOSITIONANDAXES_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBB_FROMPOSITIONANDAXES_CATEGORY">
        <source>OBB_FROMPOSITIONANDAXES_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="OBB_FROMPOSITIONANDAXES_OUT_NAME">
        <source>OBB_FROMPOSITIONANDAXES_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="OBB_FROMPOSITIONANDAXES_OUT_TOOLTIP">
        <source>OBB_FROMPOSITIONANDAXES_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBB_FROMPOSITIONANDAXES_IN_NAME">
        <source>OBB_FROMPOSITIONANDAXES_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="OBB_FROMPOSITIONANDAXES_IN_TOOLTIP">
        <source>OBB_FROMPOSITIONANDAXES_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBB_FROMPOSITIONANDAXES_OUTPUT0_NAME">
        <source>OBB_FROMPOSITIONANDAXES_OUTPUT0_NAME</source>
        <comment>C++ Type: const Obb</comment>
        <translation>Obb</translation>
    </message>
    <message id="OBB_FROMPOSITIONANDAXES_OUTPUT0_TOOLTIP">
        <source>OBB_FROMPOSITIONANDAXES_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBB_FROMPOSITIONANDAXES_PARAM0_NAME">
        <source>OBB_FROMPOSITIONANDAXES_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="OBB_FROMPOSITIONANDAXES_PARAM0_TOOLTIP">
        <source>OBB_FROMPOSITIONANDAXES_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBB_FROMPOSITIONANDAXES_PARAM1_NAME">
        <source>OBB_FROMPOSITIONANDAXES_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="OBB_FROMPOSITIONANDAXES_PARAM1_TOOLTIP">
        <source>OBB_FROMPOSITIONANDAXES_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBB_FROMPOSITIONANDAXES_PARAM2_NAME">
        <source>OBB_FROMPOSITIONANDAXES_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="OBB_FROMPOSITIONANDAXES_PARAM2_TOOLTIP">
        <source>OBB_FROMPOSITIONANDAXES_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBB_FROMPOSITIONANDAXES_PARAM3_NAME">
        <source>OBB_FROMPOSITIONANDAXES_PARAM3_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="OBB_FROMPOSITIONANDAXES_PARAM3_TOOLTIP">
        <source>OBB_FROMPOSITIONANDAXES_PARAM3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBB_FROMPOSITIONANDAXES_PARAM4_NAME">
        <source>OBB_FROMPOSITIONANDAXES_PARAM4_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="OBB_FROMPOSITIONANDAXES_PARAM4_TOOLTIP">
        <source>OBB_FROMPOSITIONANDAXES_PARAM4_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBB_FROMPOSITIONANDAXES_PARAM5_NAME">
        <source>OBB_FROMPOSITIONANDAXES_PARAM5_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="OBB_FROMPOSITIONANDAXES_PARAM5_TOOLTIP">
        <source>OBB_FROMPOSITIONANDAXES_PARAM5_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBB_FROMPOSITIONANDAXES_PARAM6_NAME">
        <source>OBB_FROMPOSITIONANDAXES_PARAM6_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="OBB_FROMPOSITIONANDAXES_PARAM6_TOOLTIP">
        <source>OBB_FROMPOSITIONANDAXES_PARAM6_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBB_CLONE_NAME">
        <source>OBB_CLONE_NAME</source>
        <comment>Class/Bus: Obb  Event/Method: Clone</comment>
        <translation>Clone</translation>
    </message>
    <message id="OBB_CLONE_TOOLTIP">
        <source>OBB_CLONE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBB_CLONE_CATEGORY">
        <source>OBB_CLONE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="OBB_CLONE_OUT_NAME">
        <source>OBB_CLONE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="OBB_CLONE_OUT_TOOLTIP">
        <source>OBB_CLONE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBB_CLONE_IN_NAME">
        <source>OBB_CLONE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="OBB_CLONE_IN_TOOLTIP">
        <source>OBB_CLONE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBB_CLONE_OUTPUT0_NAME">
        <source>OBB_CLONE_OUTPUT0_NAME</source>
        <comment>C++ Type: Obb</comment>
        <translation>Obb</translation>
    </message>
    <message id="OBB_CLONE_OUTPUT0_TOOLTIP">
        <source>OBB_CLONE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBB_CLONE_PARAM0_NAME">
        <source>OBB_CLONE_PARAM0_NAME</source>
        <comment>Simple Type: Obb C++ Type: const Obb&amp;</comment>
        <translation></translation>
    </message>
    <message id="OBB_CLONE_PARAM0_TOOLTIP">
        <source>OBB_CLONE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBB_TOSTRING_NAME">
        <source>OBB_TOSTRING_NAME</source>
        <comment>Class/Bus: Obb  Event/Method: ToString</comment>
        <translation type="unfinished">Convert OBB To String</translation>
    </message>
    <message id="OBB_TOSTRING_TOOLTIP">
        <source>OBB_TOSTRING_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBB_TOSTRING_CATEGORY">
        <source>OBB_TOSTRING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="OBB_TOSTRING_OUT_NAME">
        <source>OBB_TOSTRING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="OBB_TOSTRING_OUT_TOOLTIP">
        <source>OBB_TOSTRING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBB_TOSTRING_IN_NAME">
        <source>OBB_TOSTRING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="OBB_TOSTRING_IN_TOOLTIP">
        <source>OBB_TOSTRING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBB_TOSTRING_OUTPUT0_NAME">
        <source>OBB_TOSTRING_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation>String</translation>
    </message>
    <message id="OBB_TOSTRING_OUTPUT0_TOOLTIP">
        <source>OBB_TOSTRING_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBB_TOSTRING_PARAM0_NAME">
        <source>OBB_TOSTRING_PARAM0_NAME</source>
        <comment>Simple Type: Obb C++ Type: const Obb&amp;</comment>
        <translation></translation>
    </message>
    <message id="OBB_TOSTRING_PARAM0_TOOLTIP">
        <source>OBB_TOSTRING_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBB_SETAXIS_NAME">
        <source>OBB_SETAXIS_NAME</source>
        <comment>Class/Bus: Obb  Event/Method: SetAxis</comment>
        <translation type="unfinished">Set Axis</translation>
    </message>
    <message id="OBB_SETAXIS_TOOLTIP">
        <source>OBB_SETAXIS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBB_SETAXIS_CATEGORY">
        <source>OBB_SETAXIS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="OBB_SETAXIS_OUT_NAME">
        <source>OBB_SETAXIS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="OBB_SETAXIS_OUT_TOOLTIP">
        <source>OBB_SETAXIS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBB_SETAXIS_IN_NAME">
        <source>OBB_SETAXIS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="OBB_SETAXIS_IN_TOOLTIP">
        <source>OBB_SETAXIS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBB_SETAXIS_PARAM0_NAME">
        <source>OBB_SETAXIS_PARAM0_NAME</source>
        <comment>Simple Type: Obb C++ Type: Obb*</comment>
        <translation></translation>
    </message>
    <message id="OBB_SETAXIS_PARAM0_TOOLTIP">
        <source>OBB_SETAXIS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBB_SETAXIS_PARAM1_NAME">
        <source>OBB_SETAXIS_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation></translation>
    </message>
    <message id="OBB_SETAXIS_PARAM1_TOOLTIP">
        <source>OBB_SETAXIS_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBB_SETAXIS_PARAM2_NAME">
        <source>OBB_SETAXIS_PARAM2_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="OBB_SETAXIS_PARAM2_TOOLTIP">
        <source>OBB_SETAXIS_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBB_GETHALFLENGTH_NAME">
        <source>OBB_GETHALFLENGTH_NAME</source>
        <comment>Class/Bus: Obb  Event/Method: GetHalfLength</comment>
        <translation type="unfinished">Get Half Length</translation>
    </message>
    <message id="OBB_GETHALFLENGTH_TOOLTIP">
        <source>OBB_GETHALFLENGTH_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBB_GETHALFLENGTH_CATEGORY">
        <source>OBB_GETHALFLENGTH_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="OBB_GETHALFLENGTH_OUT_NAME">
        <source>OBB_GETHALFLENGTH_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="OBB_GETHALFLENGTH_OUT_TOOLTIP">
        <source>OBB_GETHALFLENGTH_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBB_GETHALFLENGTH_IN_NAME">
        <source>OBB_GETHALFLENGTH_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="OBB_GETHALFLENGTH_IN_TOOLTIP">
        <source>OBB_GETHALFLENGTH_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBB_GETHALFLENGTH_OUTPUT0_NAME">
        <source>OBB_GETHALFLENGTH_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="OBB_GETHALFLENGTH_OUTPUT0_TOOLTIP">
        <source>OBB_GETHALFLENGTH_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBB_GETHALFLENGTH_PARAM0_NAME">
        <source>OBB_GETHALFLENGTH_PARAM0_NAME</source>
        <comment>Simple Type: Obb C++ Type: Obb*</comment>
        <translation></translation>
    </message>
    <message id="OBB_GETHALFLENGTH_PARAM0_TOOLTIP">
        <source>OBB_GETHALFLENGTH_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBB_GETHALFLENGTH_PARAM1_NAME">
        <source>OBB_GETHALFLENGTH_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation></translation>
    </message>
    <message id="OBB_GETHALFLENGTH_PARAM1_TOOLTIP">
        <source>OBB_GETHALFLENGTH_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBB_EQUAL_NAME">
        <source>OBB_EQUAL_NAME</source>
        <comment>Class/Bus: Obb  Event/Method: Equal</comment>
        <translation>Equal</translation>
    </message>
    <message id="OBB_EQUAL_TOOLTIP">
        <source>OBB_EQUAL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBB_EQUAL_CATEGORY">
        <source>OBB_EQUAL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="OBB_EQUAL_OUT_NAME">
        <source>OBB_EQUAL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="OBB_EQUAL_OUT_TOOLTIP">
        <source>OBB_EQUAL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBB_EQUAL_IN_NAME">
        <source>OBB_EQUAL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="OBB_EQUAL_IN_TOOLTIP">
        <source>OBB_EQUAL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBB_EQUAL_OUTPUT0_NAME">
        <source>OBB_EQUAL_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="OBB_EQUAL_OUTPUT0_TOOLTIP">
        <source>OBB_EQUAL_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBB_EQUAL_PARAM0_NAME">
        <source>OBB_EQUAL_PARAM0_NAME</source>
        <comment>Simple Type: Obb C++ Type: Obb*</comment>
        <translation></translation>
    </message>
    <message id="OBB_EQUAL_PARAM0_TOOLTIP">
        <source>OBB_EQUAL_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBB_EQUAL_PARAM1_NAME">
        <source>OBB_EQUAL_PARAM1_NAME</source>
        <comment>Simple Type: Obb C++ Type: const Obb&amp;</comment>
        <translation></translation>
    </message>
    <message id="OBB_EQUAL_PARAM1_TOOLTIP">
        <source>OBB_EQUAL_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBB_GETAXISX_NAME">
        <source>OBB_GETAXISX_NAME</source>
        <comment>Class/Bus: OBB  Event/Method: Contains</comment>
        <translation type="unfinished">Get X Axis</translation>
    </message>
    <message id="OBB_GETAXISX_TOOLTIP">
        <source>OBB_GETAXISX_TOOLTIP</source>
        <translation type="unfinished">Returns the X Axis of the Object Bounding Box</translation>
    </message>
    <message id="OBB_GETAXISX_CATEGORY">
        <source>OBB_GETAXISX_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="OBB_GETAXISX_OUT_NAME">
        <source>OBB_GETAXISX_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="OBB_GETAXISX_OUT_TOOLTIP">
        <source>OBB_GETAXISX_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBB_GETAXISX_IN_NAME">
        <source>OBB_GETAXISX_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="OBB_GETAXISX_IN_TOOLTIP">
        <source>OBB_GETAXISX_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBB_GETAXISX_OUTPUT0_NAME">
        <source>OBB_GETAXISX_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector3</comment>
        <translation>X Axis</translation>
    </message>
    <message id="OBB_GETAXISX_OUTPUT0_TOOLTIP">
        <source>OBB_GETAXISX_OUTPUT0_TOOLTIP</source>
        <translation>The X Axis of the Object Bounding Box</translation>
    </message>
    <message id="OBB_GETAXISX_PARAM0_NAME">
        <source>OBB_GETAXISX_PARAM0_NAME</source>
        <comment>Simple Type: OBB C++ Type: OBB*</comment>
        <translation type="unfinished">OBB</translation>
    </message>
    <message id="OBB_GETAXISX_PARAM0_TOOLTIP">
        <source>OBB_GETAXISX_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Object Bounding Box</translation>
    </message>
    <message id="OBB_GETAXISY_NAME">
        <source>OBB_GETAXISY_NAME</source>
        <comment>Class/Bus: OBB  Event/Method: Contains</comment>
        <translation type="unfinished">Get Y Axis</translation>
    </message>
    <message id="OBB_GETAXISY_TOOLTIP">
        <source>OBB_GETAXISY_TOOLTIP</source>
        <translation type="unfinished">Returns the Y Axis of the Object Bounding Box</translation>
    </message>
    <message id="OBB_GETAXISY_CATEGORY">
        <source>OBB_GETAXISY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="OBB_GETAXISY_OUT_NAME">
        <source>OBB_GETAXISY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="OBB_GETAXISY_OUT_TOOLTIP">
        <source>OBB_GETAXISY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBB_GETAXISY_IN_NAME">
        <source>OBB_GETAXISY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="OBB_GETAXISY_IN_TOOLTIP">
        <source>OBB_GETAXISY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBB_GETAXISY_OUTPUT0_NAME">
        <source>OBB_GETAXISY_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector3</comment>
        <translation>Y Axis</translation>
    </message>
    <message id="OBB_GETAXISY_OUTPUT0_TOOLTIP">
        <source>OBB_GETAXISY_OUTPUT0_TOOLTIP</source>
        <translation>The Y Axis of the Object Bounding Box</translation>
    </message>
    <message id="OBB_GETAXISY_PARAM0_NAME">
        <source>OBB_GETAXISY_PARAM0_NAME</source>
        <comment>Simple Type: OBB C++ Type: OBB*</comment>
        <translation type="unfinished">OBB</translation>
    </message>
    <message id="OBB_GETAXISY_PARAM0_TOOLTIP">
        <source>OBB_GETAXISY_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Object Bounding Box</translation>
    </message>
    <message id="OBB_GETAXISZ_NAME">
        <source>OBB_GETAXISZ_NAME</source>
        <comment>Class/Bus: OBB  Event/Method: Contains</comment>
        <translation type="unfinished">Get Z Axis</translation>
    </message>
    <message id="OBB_GETAXISZ_TOOLTIP">
        <source>OBB_GETAXISZ_TOOLTIP</source>
        <translation type="unfinished">Returns the Z Axis of the Object Bounding Box</translation>
    </message>
    <message id="OBB_GETAXISZ_CATEGORY">
        <source>OBB_GETAXISZ_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="OBB_GETAXISZ_OUT_NAME">
        <source>OBB_GETAXISZ_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="OBB_GETAXISZ_OUT_TOOLTIP">
        <source>OBB_GETAXISZ_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBB_GETAXISZ_IN_NAME">
        <source>OBB_GETAXISZ_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="OBB_GETAXISZ_IN_TOOLTIP">
        <source>OBB_GETAXISZ_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBB_GETAXISZ_OUTPUT0_NAME">
        <source>OBB_GETAXISZ_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector3</comment>
        <translation>Z Axis</translation>
    </message>
    <message id="OBB_GETAXISZ_OUTPUT0_TOOLTIP">
        <source>OBB_GETAXISZ_OUTPUT0_TOOLTIP</source>
        <translation>The Z Axis of the Object Bounding Box</translation>
    </message>
    <message id="OBB_GETAXISZ_PARAM0_NAME">
        <source>OBB_GETAXISZ_PARAM0_NAME</source>
        <comment>Simple Type: OBB C++ Type: OBB*</comment>
        <translation type="unfinished">OBB</translation>
    </message>
    <message id="OBB_GETAXISZ_PARAM0_TOOLTIP">
        <source>OBB_GETAXISZ_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Object Bounding Box</translation>
    </message>
    <message id="OBB_GETPOSITION_NAME">
        <source>OBB_GETPOSITION_NAME</source>
        <comment>Class/Bus: OBB  Event/Method: Contains</comment>
        <translation type="unfinished">Get Position</translation>
    </message>
    <message id="OBB_GETPOSITION_TOOLTIP">
        <source>OBB_GETPOSITION_TOOLTIP</source>
        <translation type="unfinished">Returns the Position of the Object Bounding Box</translation>
    </message>
    <message id="OBB_GETPOSITION_CATEGORY">
        <source>OBB_GETPOSITION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="OBB_GETPOSITION_OUT_NAME">
        <source>OBB_GETPOSITION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="OBB_GETPOSITION_OUT_TOOLTIP">
        <source>OBB_GETPOSITION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBB_GETPOSITION_IN_NAME">
        <source>OBB_GETPOSITION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="OBB_GETPOSITION_IN_TOOLTIP">
        <source>OBB_GETPOSITION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBB_GETPOSITION_OUTPUT0_NAME">
        <source>OBB_GETPOSITION_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector3</comment>
        <translation>Position</translation>
    </message>
    <message id="OBB_GETPOSITION_OUTPUT0_TOOLTIP">
        <source>OBB_GETPOSITION_OUTPUT0_TOOLTIP</source>
        <translation>The Position of the Object Bounding Box</translation>
    </message>
    <message id="OBB_GETPOSITION_PARAM0_NAME">
        <source>OBB_GETPOSITION_PARAM0_NAME</source>
        <comment>Simple Type: OBB C++ Type: OBB*</comment>
        <translation type="unfinished">OBB</translation>
    </message>
    <message id="OBB_GETPOSITION_PARAM0_TOOLTIP">
        <source>OBB_GETPOSITION_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Object Bounding Box</translation>
    </message>
</context>
<context>
    <name>Method: FollowerResultValue</name>
    <message id="FOLLOWERRESULTVALUE_NAME">
        <source>FOLLOWERRESULTVALUE_NAME</source>
        <translation type="unfinished">Follower Result</translation>
    </message>
    <message id="FOLLOWERRESULTVALUE_TOOLTIP">
        <source>FOLLOWERRESULTVALUE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOLLOWERRESULTVALUE_CATEGORY">
        <source>FOLLOWERRESULTVALUE_CATEGORY</source>
        <translation type="unfinished">Twitch/Values</translation>
    </message>
    <message id="FOLLOWERRESULTVALUE_TOSTRING_NAME">
        <source>FOLLOWERRESULTVALUE_TOSTRING_NAME</source>
        <comment>Class/Bus: FollowerResultValue  Event/Method: ToString</comment>
        <translation type="unfinished">To String</translation>
    </message>
    <message id="FOLLOWERRESULTVALUE_TOSTRING_TOOLTIP">
        <source>FOLLOWERRESULTVALUE_TOSTRING_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOLLOWERRESULTVALUE_TOSTRING_CATEGORY">
        <source>FOLLOWERRESULTVALUE_TOSTRING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="FOLLOWERRESULTVALUE_TOSTRING_OUT_NAME">
        <source>FOLLOWERRESULTVALUE_TOSTRING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="FOLLOWERRESULTVALUE_TOSTRING_OUT_TOOLTIP">
        <source>FOLLOWERRESULTVALUE_TOSTRING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOLLOWERRESULTVALUE_TOSTRING_IN_NAME">
        <source>FOLLOWERRESULTVALUE_TOSTRING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="FOLLOWERRESULTVALUE_TOSTRING_IN_TOOLTIP">
        <source>FOLLOWERRESULTVALUE_TOSTRING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOLLOWERRESULTVALUE_TOSTRING_OUTPUT0_NAME">
        <source>FOLLOWERRESULTVALUE_TOSTRING_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation>String</translation>
    </message>
    <message id="FOLLOWERRESULTVALUE_TOSTRING_OUTPUT0_TOOLTIP">
        <source>FOLLOWERRESULTVALUE_TOSTRING_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOLLOWERRESULTVALUE_TOSTRING_PARAM0_NAME">
        <source>FOLLOWERRESULTVALUE_TOSTRING_PARAM0_NAME</source>
        <comment>Simple Type: FollowerResultValue C++ Type: FollowerResultValue*</comment>
        <translation></translation>
    </message>
    <message id="FOLLOWERRESULTVALUE_TOSTRING_PARAM0_TOOLTIP">
        <source>FOLLOWERRESULTVALUE_TOSTRING_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Method: RayCastHit</name>
    <message id="RAYCASTHIT_NAME">
        <source>RAYCASTHIT_NAME</source>
        <translation>RayCastHit</translation>
    </message>
    <message id="RAYCASTHIT_TOOLTIP">
        <source>RAYCASTHIT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RAYCASTHIT_CATEGORY">
        <source>RAYCASTHIT_CATEGORY</source>
        <translation type="unfinished">Physics</translation>
    </message>
    <message id="RAYCASTHIT_ISVALID_NAME">
        <source>RAYCASTHIT_ISVALID_NAME</source>
        <comment>Class/Bus: RayCastHit  Event/Method: IsValid</comment>
        <translation>IsValid</translation>
    </message>
    <message id="RAYCASTHIT_ISVALID_TOOLTIP">
        <source>RAYCASTHIT_ISVALID_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RAYCASTHIT_ISVALID_CATEGORY">
        <source>RAYCASTHIT_ISVALID_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="RAYCASTHIT_ISVALID_OUT_NAME">
        <source>RAYCASTHIT_ISVALID_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="RAYCASTHIT_ISVALID_OUT_TOOLTIP">
        <source>RAYCASTHIT_ISVALID_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RAYCASTHIT_ISVALID_IN_NAME">
        <source>RAYCASTHIT_ISVALID_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="RAYCASTHIT_ISVALID_IN_TOOLTIP">
        <source>RAYCASTHIT_ISVALID_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RAYCASTHIT_ISVALID_OUTPUT0_NAME">
        <source>RAYCASTHIT_ISVALID_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="RAYCASTHIT_ISVALID_OUTPUT0_TOOLTIP">
        <source>RAYCASTHIT_ISVALID_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RAYCASTHIT_ISVALID_PARAM0_NAME">
        <source>RAYCASTHIT_ISVALID_PARAM0_NAME</source>
        <comment>Simple Type: RayCastHit C++ Type: RayCastHit*</comment>
        <translation></translation>
    </message>
    <message id="RAYCASTHIT_ISVALID_PARAM0_TOOLTIP">
        <source>RAYCASTHIT_ISVALID_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Method: Matrix3x3</name>
    <message id="MATRIX3X3_NAME">
        <source>MATRIX3X3_NAME</source>
        <translation type="unfinished">Matrix3x3</translation>
    </message>
    <message id="MATRIX3X3_TOOLTIP">
        <source>MATRIX3X3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_CATEGORY">
        <source>MATRIX3X3_CATEGORY</source>
        <translation type="unfinished">Math</translation>
    </message>
    <message id="MATRIX3X3_FROMZERO_NAME">
        <source>MATRIX3X3_FROMZERO_NAME</source>
        <comment>Class/Bus: Matrix3x3  Event/Method: CreateZero</comment>
        <translation>CreateZero</translation>
    </message>
    <message id="MATRIX3X3_FROMZERO_TOOLTIP">
        <source>MATRIX3X3_FROMZERO_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMZERO_CATEGORY">
        <source>MATRIX3X3_FROMZERO_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMZERO_OUT_NAME">
        <source>MATRIX3X3_FROMZERO_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMZERO_OUT_TOOLTIP">
        <source>MATRIX3X3_FROMZERO_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMZERO_IN_NAME">
        <source>MATRIX3X3_FROMZERO_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMZERO_IN_TOOLTIP">
        <source>MATRIX3X3_FROMZERO_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMZERO_OUTPUT0_NAME">
        <source>MATRIX3X3_FROMZERO_OUTPUT0_NAME</source>
        <comment>C++ Type: const Matrix3x3</comment>
        <translation>Matrix3x3</translation>
    </message>
    <message id="MATRIX3X3_FROMZERO_OUTPUT0_TOOLTIP">
        <source>MATRIX3X3_FROMZERO_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMTRANSFORM_NAME">
        <source>MATRIX3X3_FROMTRANSFORM_NAME</source>
        <comment>Class/Bus: Matrix3x3  Event/Method: CreateFromTransform</comment>
        <translation type="unfinished">Create From Transform</translation>
    </message>
    <message id="MATRIX3X3_FROMTRANSFORM_TOOLTIP">
        <source>MATRIX3X3_FROMTRANSFORM_TOOLTIP</source>
        <translation type="unfinished">Creates a Matrix from the specified Transform</translation>
    </message>
    <message id="MATRIX3X3_FROMTRANSFORM_CATEGORY">
        <source>MATRIX3X3_FROMTRANSFORM_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMTRANSFORM_OUT_NAME">
        <source>MATRIX3X3_FROMTRANSFORM_OUT_NAME</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="MATRIX3X3_FROMTRANSFORM_OUT_TOOLTIP">
        <source>MATRIX3X3_FROMTRANSFORM_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMTRANSFORM_IN_NAME">
        <source>MATRIX3X3_FROMTRANSFORM_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMTRANSFORM_IN_TOOLTIP">
        <source>MATRIX3X3_FROMTRANSFORM_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMTRANSFORM_OUTPUT0_NAME">
        <source>MATRIX3X3_FROMTRANSFORM_OUTPUT0_NAME</source>
        <comment>C++ Type: const Matrix3x3</comment>
        <translation type="unfinished">Matrix3x3</translation>
    </message>
    <message id="MATRIX3X3_FROMTRANSFORM_OUTPUT0_TOOLTIP">
        <source>MATRIX3X3_FROMTRANSFORM_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Returns the Upper 3x3 Sub-Matrix of the Transform</translation>
    </message>
    <message id="MATRIX3X3_FROMTRANSFORM_PARAM0_NAME">
        <source>MATRIX3X3_FROMTRANSFORM_PARAM0_NAME</source>
        <comment>Simple Type: Transform C++ Type: const Transform&amp;</comment>
        <translation type="unfinished">Transform</translation>
    </message>
    <message id="MATRIX3X3_FROMTRANSFORM_PARAM0_TOOLTIP">
        <source>MATRIX3X3_FROMTRANSFORM_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_ISFINITE_NAME">
        <source>MATRIX3X3_ISFINITE_NAME</source>
        <comment>Class/Bus: Matrix3x3  Event/Method: IsFinite</comment>
        <translation type="unfinished">Is Finite</translation>
    </message>
    <message id="MATRIX3X3_ISFINITE_TOOLTIP">
        <source>MATRIX3X3_ISFINITE_TOOLTIP</source>
        <translation type="unfinished">Returns whether or not all values in the Matrix are finite</translation>
    </message>
    <message id="MATRIX3X3_ISFINITE_CATEGORY">
        <source>MATRIX3X3_ISFINITE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_ISFINITE_OUT_NAME">
        <source>MATRIX3X3_ISFINITE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_ISFINITE_OUT_TOOLTIP">
        <source>MATRIX3X3_ISFINITE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_ISFINITE_IN_NAME">
        <source>MATRIX3X3_ISFINITE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_ISFINITE_IN_TOOLTIP">
        <source>MATRIX3X3_ISFINITE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_ISFINITE_OUTPUT0_NAME">
        <source>MATRIX3X3_ISFINITE_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="MATRIX3X3_ISFINITE_OUTPUT0_TOOLTIP">
        <source>MATRIX3X3_ISFINITE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_ISFINITE_PARAM0_NAME">
        <source>MATRIX3X3_ISFINITE_PARAM0_NAME</source>
        <comment>Simple Type: Matrix3x3 C++ Type: Matrix3x3*</comment>
        <translation type="unfinished">Matrix3x3</translation>
    </message>
    <message id="MATRIX3X3_ISFINITE_PARAM0_TOOLTIP">
        <source>MATRIX3X3_ISFINITE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMQUATERNION_NAME">
        <source>MATRIX3X3_FROMQUATERNION_NAME</source>
        <comment>Class/Bus: Matrix3x3  Event/Method: CreateFromQuaternion</comment>
        <translation type="unfinished">Create From Quaternion</translation>
    </message>
    <message id="MATRIX3X3_FROMQUATERNION_TOOLTIP">
        <source>MATRIX3X3_FROMQUATERNION_TOOLTIP</source>
        <translation type="unfinished">Creates a Matrix from the specified Quaternion</translation>
    </message>
    <message id="MATRIX3X3_FROMQUATERNION_CATEGORY">
        <source>MATRIX3X3_FROMQUATERNION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMQUATERNION_OUT_NAME">
        <source>MATRIX3X3_FROMQUATERNION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMQUATERNION_OUT_TOOLTIP">
        <source>MATRIX3X3_FROMQUATERNION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMQUATERNION_IN_NAME">
        <source>MATRIX3X3_FROMQUATERNION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMQUATERNION_IN_TOOLTIP">
        <source>MATRIX3X3_FROMQUATERNION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMQUATERNION_OUTPUT0_NAME">
        <source>MATRIX3X3_FROMQUATERNION_OUTPUT0_NAME</source>
        <comment>C++ Type: const Matrix3x3</comment>
        <translation type="unfinished">Matrix3x3</translation>
    </message>
    <message id="MATRIX3X3_FROMQUATERNION_OUTPUT0_TOOLTIP">
        <source>MATRIX3X3_FROMQUATERNION_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMQUATERNION_PARAM0_NAME">
        <source>MATRIX3X3_FROMQUATERNION_PARAM0_NAME</source>
        <comment>Simple Type: Quaternion C++ Type: const Quaternion&amp;</comment>
        <translation type="unfinished">Quaternion</translation>
    </message>
    <message id="MATRIX3X3_FROMQUATERNION_PARAM0_TOOLTIP">
        <source>MATRIX3X3_FROMQUATERNION_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_TODETERMINANT_NAME">
        <source>MATRIX3X3_TODETERMINANT_NAME</source>
        <comment>Class/Bus: Matrix3x3  Event/Method: GetDeterminant</comment>
        <translation type="unfinished">Get Determinant</translation>
    </message>
    <message id="MATRIX3X3_TODETERMINANT_TOOLTIP">
        <source>MATRIX3X3_TODETERMINANT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_TODETERMINANT_CATEGORY">
        <source>MATRIX3X3_TODETERMINANT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_TODETERMINANT_OUT_NAME">
        <source>MATRIX3X3_TODETERMINANT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_TODETERMINANT_OUT_TOOLTIP">
        <source>MATRIX3X3_TODETERMINANT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_TODETERMINANT_IN_NAME">
        <source>MATRIX3X3_TODETERMINANT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_TODETERMINANT_IN_TOOLTIP">
        <source>MATRIX3X3_TODETERMINANT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_TODETERMINANT_OUTPUT0_NAME">
        <source>MATRIX3X3_TODETERMINANT_OUTPUT0_NAME</source>
        <comment>C++ Type: VectorFloat</comment>
        <translation type="unfinished">Determinant</translation>
    </message>
    <message id="MATRIX3X3_TODETERMINANT_OUTPUT0_TOOLTIP">
        <source>MATRIX3X3_TODETERMINANT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_TODETERMINANT_PARAM0_NAME">
        <source>MATRIX3X3_TODETERMINANT_PARAM0_NAME</source>
        <comment>Simple Type: Matrix3x3 C++ Type: Matrix3x3*</comment>
        <translation type="unfinished">Matrix3x3</translation>
    </message>
    <message id="MATRIX3X3_TODETERMINANT_PARAM0_TOOLTIP">
        <source>MATRIX3X3_TODETERMINANT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMSCALE_NAME">
        <source>MATRIX3X3_FROMSCALE_NAME</source>
        <comment>Class/Bus: Matrix3x3  Event/Method: CreateScale</comment>
        <translation type="unfinished">Create Scale Matrix</translation>
    </message>
    <message id="MATRIX3X3_FROMSCALE_TOOLTIP">
        <source>MATRIX3X3_FROMSCALE_TOOLTIP</source>
        <translation type="unfinished">Creates a Matrix with the specified scale values</translation>
    </message>
    <message id="MATRIX3X3_FROMSCALE_CATEGORY">
        <source>MATRIX3X3_FROMSCALE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMSCALE_OUT_NAME">
        <source>MATRIX3X3_FROMSCALE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMSCALE_OUT_TOOLTIP">
        <source>MATRIX3X3_FROMSCALE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMSCALE_IN_NAME">
        <source>MATRIX3X3_FROMSCALE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMSCALE_IN_TOOLTIP">
        <source>MATRIX3X3_FROMSCALE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMSCALE_OUTPUT0_NAME">
        <source>MATRIX3X3_FROMSCALE_OUTPUT0_NAME</source>
        <comment>C++ Type: const Matrix3x3</comment>
        <translation type="unfinished">Matrix3x3</translation>
    </message>
    <message id="MATRIX3X3_FROMSCALE_OUTPUT0_TOOLTIP">
        <source>MATRIX3X3_FROMSCALE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMSCALE_PARAM0_NAME">
        <source>MATRIX3X3_FROMSCALE_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="MATRIX3X3_FROMSCALE_PARAM0_TOOLTIP">
        <source>MATRIX3X3_FROMSCALE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">A Vector that contains the scale values to create the matrix from</translation>
    </message>
    <message id="MATRIX3X3_FROMDIAGONAL_NAME">
        <source>MATRIX3X3_FROMDIAGONAL_NAME</source>
        <comment>Class/Bus: Matrix3x3  Event/Method: CreateDiagonal</comment>
        <translation type="unfinished">Create Diagonal</translation>
    </message>
    <message id="MATRIX3X3_FROMDIAGONAL_TOOLTIP">
        <source>MATRIX3X3_FROMDIAGONAL_TOOLTIP</source>
        <translation type="unfinished">Creates a Matrix whose diagonal is the specified Vector3. Can be used to create a scale Matrix</translation>
    </message>
    <message id="MATRIX3X3_FROMDIAGONAL_CATEGORY">
        <source>MATRIX3X3_FROMDIAGONAL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMDIAGONAL_OUT_NAME">
        <source>MATRIX3X3_FROMDIAGONAL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMDIAGONAL_OUT_TOOLTIP">
        <source>MATRIX3X3_FROMDIAGONAL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMDIAGONAL_IN_NAME">
        <source>MATRIX3X3_FROMDIAGONAL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMDIAGONAL_IN_TOOLTIP">
        <source>MATRIX3X3_FROMDIAGONAL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMDIAGONAL_OUTPUT0_NAME">
        <source>MATRIX3X3_FROMDIAGONAL_OUTPUT0_NAME</source>
        <comment>C++ Type: const Matrix3x3</comment>
        <translation type="unfinished">Matrix3x3</translation>
    </message>
    <message id="MATRIX3X3_FROMDIAGONAL_OUTPUT0_TOOLTIP">
        <source>MATRIX3X3_FROMDIAGONAL_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMDIAGONAL_PARAM0_NAME">
        <source>MATRIX3X3_FROMDIAGONAL_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="MATRIX3X3_FROMDIAGONAL_PARAM0_TOOLTIP">
        <source>MATRIX3X3_FROMDIAGONAL_PARAM0_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="MATRIX3X3_GETDIAGONAL_NAME">
        <source>MATRIX3X3_GETDIAGONAL_NAME</source>
        <comment>Class/Bus: Matrix3x3  Event/Method: GetDiagonal</comment>
        <translation type="unfinished">Get Diagonal</translation>
    </message>
    <message id="MATRIX3X3_GETDIAGONAL_TOOLTIP">
        <source>MATRIX3X3_GETDIAGONAL_TOOLTIP</source>
        <translation type="unfinished">Returns the Diagonal portion of the matrix([0,0], [1,1], [2,2])</translation>
    </message>
    <message id="MATRIX3X3_GETDIAGONAL_CATEGORY">
        <source>MATRIX3X3_GETDIAGONAL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETDIAGONAL_OUT_NAME">
        <source>MATRIX3X3_GETDIAGONAL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETDIAGONAL_OUT_TOOLTIP">
        <source>MATRIX3X3_GETDIAGONAL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETDIAGONAL_IN_NAME">
        <source>MATRIX3X3_GETDIAGONAL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETDIAGONAL_IN_TOOLTIP">
        <source>MATRIX3X3_GETDIAGONAL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETDIAGONAL_OUTPUT0_NAME">
        <source>MATRIX3X3_GETDIAGONAL_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector3</comment>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="MATRIX3X3_GETDIAGONAL_OUTPUT0_TOOLTIP">
        <source>MATRIX3X3_GETDIAGONAL_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETDIAGONAL_PARAM0_NAME">
        <source>MATRIX3X3_GETDIAGONAL_PARAM0_NAME</source>
        <comment>Simple Type: Matrix3x3 C++ Type: Matrix3x3*</comment>
        <translation type="unfinished">Matrix3x3</translation>
    </message>
    <message id="MATRIX3X3_GETDIAGONAL_PARAM0_TOOLTIP">
        <source>MATRIX3X3_GETDIAGONAL_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_ISCLOSE_NAME">
        <source>MATRIX3X3_ISCLOSE_NAME</source>
        <comment>Class/Bus: Matrix3x3  Event/Method: IsClose</comment>
        <translation type="unfinished">Is Close</translation>
    </message>
    <message id="MATRIX3X3_ISCLOSE_TOOLTIP">
        <source>MATRIX3X3_ISCLOSE_TOOLTIP</source>
        <translation type="unfinished">Returns whether or not the Two Matrixes are within the specified tolerance of each other</translation>
    </message>
    <message id="MATRIX3X3_ISCLOSE_CATEGORY">
        <source>MATRIX3X3_ISCLOSE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_ISCLOSE_OUT_NAME">
        <source>MATRIX3X3_ISCLOSE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_ISCLOSE_OUT_TOOLTIP">
        <source>MATRIX3X3_ISCLOSE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_ISCLOSE_IN_NAME">
        <source>MATRIX3X3_ISCLOSE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_ISCLOSE_IN_TOOLTIP">
        <source>MATRIX3X3_ISCLOSE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_ISCLOSE_OUTPUT0_NAME">
        <source>MATRIX3X3_ISCLOSE_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="MATRIX3X3_ISCLOSE_OUTPUT0_TOOLTIP">
        <source>MATRIX3X3_ISCLOSE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_ISCLOSE_PARAM0_NAME">
        <source>MATRIX3X3_ISCLOSE_PARAM0_NAME</source>
        <comment>Simple Type: Matrix3x3 C++ Type: Matrix3x3*</comment>
        <translation type="unfinished">Matrix3x3 A</translation>
    </message>
    <message id="MATRIX3X3_ISCLOSE_PARAM0_TOOLTIP">
        <source>MATRIX3X3_ISCLOSE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_ISCLOSE_PARAM1_NAME">
        <source>MATRIX3X3_ISCLOSE_PARAM1_NAME</source>
        <comment>Simple Type: Matrix3x3 C++ Type: const Matrix3x3&amp;</comment>
        <translation type="unfinished">Matrix3x3 B</translation>
    </message>
    <message id="MATRIX3X3_ISCLOSE_PARAM1_TOOLTIP">
        <source>MATRIX3X3_ISCLOSE_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_ISCLOSE_PARAM2_NAME">
        <source>MATRIX3X3_ISCLOSE_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation type="unfinished">Tolerance</translation>
    </message>
    <message id="MATRIX3X3_ISCLOSE_PARAM2_TOOLTIP">
        <source>MATRIX3X3_ISCLOSE_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_ISORTHOGONAL_NAME">
        <source>MATRIX3X3_ISORTHOGONAL_NAME</source>
        <comment>Class/Bus: Matrix3x3  Event/Method: IsOrthogonal</comment>
        <translation type="unfinished">Is Orthogonal</translation>
    </message>
    <message id="MATRIX3X3_ISORTHOGONAL_TOOLTIP">
        <source>MATRIX3X3_ISORTHOGONAL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_ISORTHOGONAL_CATEGORY">
        <source>MATRIX3X3_ISORTHOGONAL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_ISORTHOGONAL_OUT_NAME">
        <source>MATRIX3X3_ISORTHOGONAL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_ISORTHOGONAL_OUT_TOOLTIP">
        <source>MATRIX3X3_ISORTHOGONAL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_ISORTHOGONAL_IN_NAME">
        <source>MATRIX3X3_ISORTHOGONAL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_ISORTHOGONAL_IN_TOOLTIP">
        <source>MATRIX3X3_ISORTHOGONAL_IN_TOOLTIP</source>
        <translation type="unfinished">Returns whether or not the matrix is within the specified tolerance of being Orthogonal</translation>
    </message>
    <message id="MATRIX3X3_ISORTHOGONAL_OUTPUT0_NAME">
        <source>MATRIX3X3_ISORTHOGONAL_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="MATRIX3X3_ISORTHOGONAL_OUTPUT0_TOOLTIP">
        <source>MATRIX3X3_ISORTHOGONAL_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_ISORTHOGONAL_PARAM0_NAME">
        <source>MATRIX3X3_ISORTHOGONAL_PARAM0_NAME</source>
        <comment>Simple Type: Matrix3x3 C++ Type: Matrix3x3*</comment>
        <translation type="unfinished">Matrix3x3</translation>
    </message>
    <message id="MATRIX3X3_ISORTHOGONAL_PARAM0_TOOLTIP">
        <source>MATRIX3X3_ISORTHOGONAL_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_ISORTHOGONAL_PARAM1_NAME">
        <source>MATRIX3X3_ISORTHOGONAL_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation type="unfinished">Tolerance</translation>
    </message>
    <message id="MATRIX3X3_ISORTHOGONAL_PARAM1_TOOLTIP">
        <source>MATRIX3X3_ISORTHOGONAL_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_ORTHOGONALIZE_NAME">
        <source>MATRIX3X3_ORTHOGONALIZE_NAME</source>
        <comment>Class/Bus: Matrix3x3  Event/Method: Orthogonalize</comment>
        <translation>Orthogonalize</translation>
    </message>
    <message id="MATRIX3X3_ORTHOGONALIZE_TOOLTIP">
        <source>MATRIX3X3_ORTHOGONALIZE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_ORTHOGONALIZE_CATEGORY">
        <source>MATRIX3X3_ORTHOGONALIZE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_ORTHOGONALIZE_OUT_NAME">
        <source>MATRIX3X3_ORTHOGONALIZE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_ORTHOGONALIZE_OUT_TOOLTIP">
        <source>MATRIX3X3_ORTHOGONALIZE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_ORTHOGONALIZE_IN_NAME">
        <source>MATRIX3X3_ORTHOGONALIZE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_ORTHOGONALIZE_IN_TOOLTIP">
        <source>MATRIX3X3_ORTHOGONALIZE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_ORTHOGONALIZE_PARAM0_NAME">
        <source>MATRIX3X3_ORTHOGONALIZE_PARAM0_NAME</source>
        <comment>Simple Type: Matrix3x3 C++ Type: Matrix3x3*</comment>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_ORTHOGONALIZE_PARAM0_TOOLTIP">
        <source>MATRIX3X3_ORTHOGONALIZE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMMATRIX4X4_NAME">
        <source>MATRIX3X3_FROMMATRIX4X4_NAME</source>
        <comment>Class/Bus: Matrix3x3  Event/Method: CreateFromMatrix4x4</comment>
        <translation type="unfinished">Create From Matrix4x4</translation>
    </message>
    <message id="MATRIX3X3_FROMMATRIX4X4_TOOLTIP">
        <source>MATRIX3X3_FROMMATRIX4X4_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMMATRIX4X4_CATEGORY">
        <source>MATRIX3X3_FROMMATRIX4X4_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMMATRIX4X4_OUT_NAME">
        <source>MATRIX3X3_FROMMATRIX4X4_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMMATRIX4X4_OUT_TOOLTIP">
        <source>MATRIX3X3_FROMMATRIX4X4_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMMATRIX4X4_IN_NAME">
        <source>MATRIX3X3_FROMMATRIX4X4_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMMATRIX4X4_IN_TOOLTIP">
        <source>MATRIX3X3_FROMMATRIX4X4_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMMATRIX4X4_OUTPUT0_NAME">
        <source>MATRIX3X3_FROMMATRIX4X4_OUTPUT0_NAME</source>
        <comment>C++ Type: const Matrix3x3</comment>
        <translation type="unfinished">Matrix3x3</translation>
    </message>
    <message id="MATRIX3X3_FROMMATRIX4X4_OUTPUT0_TOOLTIP">
        <source>MATRIX3X3_FROMMATRIX4X4_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The upper 3x3 Sub-Matrix of the specified Matrix4x4</translation>
    </message>
    <message id="MATRIX3X3_FROMMATRIX4X4_PARAM0_NAME">
        <source>MATRIX3X3_FROMMATRIX4X4_PARAM0_NAME</source>
        <comment>Simple Type: Matrix4x4 C++ Type: const Matrix4x4&amp;</comment>
        <translation type="unfinished">Matrix4x4</translation>
    </message>
    <message id="MATRIX3X3_FROMMATRIX4X4_PARAM0_TOOLTIP">
        <source>MATRIX3X3_FROMMATRIX4X4_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETTRANSPOSE_NAME">
        <source>MATRIX3X3_GETTRANSPOSE_NAME</source>
        <comment>Class/Bus: Matrix3x3  Event/Method: GetTranspose</comment>
        <translation type="unfinished">Transpose</translation>
    </message>
    <message id="MATRIX3X3_GETTRANSPOSE_TOOLTIP">
        <source>MATRIX3X3_GETTRANSPOSE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETTRANSPOSE_CATEGORY">
        <source>MATRIX3X3_GETTRANSPOSE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETTRANSPOSE_OUT_NAME">
        <source>MATRIX3X3_GETTRANSPOSE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETTRANSPOSE_OUT_TOOLTIP">
        <source>MATRIX3X3_GETTRANSPOSE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETTRANSPOSE_IN_NAME">
        <source>MATRIX3X3_GETTRANSPOSE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETTRANSPOSE_IN_TOOLTIP">
        <source>MATRIX3X3_GETTRANSPOSE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETTRANSPOSE_OUTPUT0_NAME">
        <source>MATRIX3X3_GETTRANSPOSE_OUTPUT0_NAME</source>
        <comment>C++ Type: const Matrix3x3</comment>
        <translation type="unfinished">Matrix3x3</translation>
    </message>
    <message id="MATRIX3X3_GETTRANSPOSE_OUTPUT0_TOOLTIP">
        <source>MATRIX3X3_GETTRANSPOSE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETTRANSPOSE_PARAM0_NAME">
        <source>MATRIX3X3_GETTRANSPOSE_PARAM0_NAME</source>
        <comment>Simple Type: Matrix3x3 C++ Type: Matrix3x3*</comment>
        <translation type="unfinished">Matrix3x3</translation>
    </message>
    <message id="MATRIX3X3_GETTRANSPOSE_PARAM0_TOOLTIP">
        <source>MATRIX3X3_GETTRANSPOSE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_INVERT_NAME">
        <source>MATRIX3X3_INVERT_NAME</source>
        <comment>Class/Bus: Matrix3x3  Event/Method: InvertFast</comment>
        <translation type="unfinished">Invert</translation>
    </message>
    <message id="MATRIX3X3_INVERT_TOOLTIP">
        <source>MATRIX3X3_INVERT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_INVERT_CATEGORY">
        <source>MATRIX3X3_INVERT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_INVERT_OUT_NAME">
        <source>MATRIX3X3_INVERT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_INVERT_OUT_TOOLTIP">
        <source>MATRIX3X3_INVERT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_INVERT_IN_NAME">
        <source>MATRIX3X3_INVERT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_INVERT_IN_TOOLTIP">
        <source>MATRIX3X3_INVERT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_INVERT_PARAM0_NAME">
        <source>MATRIX3X3_INVERT_PARAM0_NAME</source>
        <comment>Simple Type: Matrix3x3 C++ Type: Matrix3x3*</comment>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_INVERT_PARAM0_TOOLTIP">
        <source>MATRIX3X3_INVERT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMROWS_NAME">
        <source>MATRIX3X3_FROMROWS_NAME</source>
        <comment>Class/Bus: Matrix3x3  Event/Method: CreateFromRows</comment>
        <translation type="unfinished">Create From Rows</translation>
    </message>
    <message id="MATRIX3X3_FROMROWS_TOOLTIP">
        <source>MATRIX3X3_FROMROWS_TOOLTIP</source>
        <translation type="unfinished">Creates a 3x3 Matrix using the specified Rows</translation>
    </message>
    <message id="MATRIX3X3_FROMROWS_CATEGORY">
        <source>MATRIX3X3_FROMROWS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMROWS_OUT_NAME">
        <source>MATRIX3X3_FROMROWS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMROWS_OUT_TOOLTIP">
        <source>MATRIX3X3_FROMROWS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMROWS_IN_NAME">
        <source>MATRIX3X3_FROMROWS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMROWS_IN_TOOLTIP">
        <source>MATRIX3X3_FROMROWS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMROWS_OUTPUT0_NAME">
        <source>MATRIX3X3_FROMROWS_OUTPUT0_NAME</source>
        <comment>C++ Type: const Matrix3x3</comment>
        <translation type="unfinished">Matrix3x3</translation>
    </message>
    <message id="MATRIX3X3_FROMROWS_OUTPUT0_TOOLTIP">
        <source>MATRIX3X3_FROMROWS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMROWS_PARAM0_NAME">
        <source>MATRIX3X3_FROMROWS_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Row 0</translation>
    </message>
    <message id="MATRIX3X3_FROMROWS_PARAM0_TOOLTIP">
        <source>MATRIX3X3_FROMROWS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMROWS_PARAM1_NAME">
        <source>MATRIX3X3_FROMROWS_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Row 1</translation>
    </message>
    <message id="MATRIX3X3_FROMROWS_PARAM1_TOOLTIP">
        <source>MATRIX3X3_FROMROWS_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMROWS_PARAM2_NAME">
        <source>MATRIX3X3_FROMROWS_PARAM2_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Row 2</translation>
    </message>
    <message id="MATRIX3X3_FROMROWS_PARAM2_TOOLTIP">
        <source>MATRIX3X3_FROMROWS_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_TRANSPOSEDMULTIPLY_NAME">
        <source>MATRIX3X3_TRANSPOSEDMULTIPLY_NAME</source>
        <comment>Class/Bus: Matrix3x3  Event/Method: TransposedMultiply</comment>
        <translation type="unfinished">Transposed Multiply</translation>
    </message>
    <message id="MATRIX3X3_TRANSPOSEDMULTIPLY_TOOLTIP">
        <source>MATRIX3X3_TRANSPOSEDMULTIPLY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_TRANSPOSEDMULTIPLY_CATEGORY">
        <source>MATRIX3X3_TRANSPOSEDMULTIPLY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_TRANSPOSEDMULTIPLY_OUT_NAME">
        <source>MATRIX3X3_TRANSPOSEDMULTIPLY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_TRANSPOSEDMULTIPLY_OUT_TOOLTIP">
        <source>MATRIX3X3_TRANSPOSEDMULTIPLY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_TRANSPOSEDMULTIPLY_IN_NAME">
        <source>MATRIX3X3_TRANSPOSEDMULTIPLY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_TRANSPOSEDMULTIPLY_IN_TOOLTIP">
        <source>MATRIX3X3_TRANSPOSEDMULTIPLY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_TRANSPOSEDMULTIPLY_OUTPUT0_NAME">
        <source>MATRIX3X3_TRANSPOSEDMULTIPLY_OUTPUT0_NAME</source>
        <comment>C++ Type: const Matrix3x3</comment>
        <translation>Matrix3x3</translation>
    </message>
    <message id="MATRIX3X3_TRANSPOSEDMULTIPLY_OUTPUT0_TOOLTIP">
        <source>MATRIX3X3_TRANSPOSEDMULTIPLY_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_TRANSPOSEDMULTIPLY_PARAM0_NAME">
        <source>MATRIX3X3_TRANSPOSEDMULTIPLY_PARAM0_NAME</source>
        <comment>Simple Type: Matrix3x3 C++ Type: Matrix3x3*</comment>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_TRANSPOSEDMULTIPLY_PARAM0_TOOLTIP">
        <source>MATRIX3X3_TRANSPOSEDMULTIPLY_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_TRANSPOSEDMULTIPLY_PARAM1_NAME">
        <source>MATRIX3X3_TRANSPOSEDMULTIPLY_PARAM1_NAME</source>
        <comment>Simple Type: Matrix3x3 C++ Type: const Matrix3x3&amp;</comment>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_TRANSPOSEDMULTIPLY_PARAM1_TOOLTIP">
        <source>MATRIX3X3_TRANSPOSEDMULTIPLY_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETROW_NAME">
        <source>MATRIX3X3_GETROW_NAME</source>
        <comment>Class/Bus: Matrix3x3  Event/Method: GetRow</comment>
        <translation type="unfinished">Get Row</translation>
    </message>
    <message id="MATRIX3X3_GETROW_TOOLTIP">
        <source>MATRIX3X3_GETROW_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETROW_CATEGORY">
        <source>MATRIX3X3_GETROW_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETROW_OUT_NAME">
        <source>MATRIX3X3_GETROW_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETROW_OUT_TOOLTIP">
        <source>MATRIX3X3_GETROW_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETROW_IN_NAME">
        <source>MATRIX3X3_GETROW_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETROW_IN_TOOLTIP">
        <source>MATRIX3X3_GETROW_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETROW_OUTPUT0_NAME">
        <source>MATRIX3X3_GETROW_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector3</comment>
        <translation type="unfinished">Row</translation>
    </message>
    <message id="MATRIX3X3_GETROW_OUTPUT0_TOOLTIP">
        <source>MATRIX3X3_GETROW_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETROW_PARAM0_NAME">
        <source>MATRIX3X3_GETROW_PARAM0_NAME</source>
        <comment>Simple Type: Matrix3x3 C++ Type: Matrix3x3*</comment>
        <translation type="unfinished">Matrix3x3</translation>
    </message>
    <message id="MATRIX3X3_GETROW_PARAM0_TOOLTIP">
        <source>MATRIX3X3_GETROW_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETROW_PARAM1_NAME">
        <source>MATRIX3X3_GETROW_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Index</translation>
    </message>
    <message id="MATRIX3X3_GETROW_PARAM1_TOOLTIP">
        <source>MATRIX3X3_GETROW_PARAM1_TOOLTIP</source>
        <translation type="unfinished">Which Matrix row to get [0,2]</translation>
    </message>
    <message id="MATRIX3X3_GETINVERSEFAST_NAME">
        <source>MATRIX3X3_GETINVERSEFAST_NAME</source>
        <comment>Class/Bus: Matrix3x3  Event/Method: GetInverseFast</comment>
        <translation type="unfinished">Inverse Orthogonal</translation>
    </message>
    <message id="MATRIX3X3_GETINVERSEFAST_TOOLTIP">
        <source>MATRIX3X3_GETINVERSEFAST_TOOLTIP</source>
        <translation type="unfinished">Returns the inverse of the 3x3 Matrix,with the assumption that the given Matrix is Orthogonal</translation>
    </message>
    <message id="MATRIX3X3_GETINVERSEFAST_CATEGORY">
        <source>MATRIX3X3_GETINVERSEFAST_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETINVERSEFAST_OUT_NAME">
        <source>MATRIX3X3_GETINVERSEFAST_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETINVERSEFAST_OUT_TOOLTIP">
        <source>MATRIX3X3_GETINVERSEFAST_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETINVERSEFAST_IN_NAME">
        <source>MATRIX3X3_GETINVERSEFAST_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETINVERSEFAST_IN_TOOLTIP">
        <source>MATRIX3X3_GETINVERSEFAST_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETINVERSEFAST_OUTPUT0_NAME">
        <source>MATRIX3X3_GETINVERSEFAST_OUTPUT0_NAME</source>
        <comment>C++ Type: const Matrix3x3</comment>
        <translation type="unfinished">Matrix3x3</translation>
    </message>
    <message id="MATRIX3X3_GETINVERSEFAST_OUTPUT0_TOOLTIP">
        <source>MATRIX3X3_GETINVERSEFAST_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETINVERSEFAST_PARAM0_NAME">
        <source>MATRIX3X3_GETINVERSEFAST_PARAM0_NAME</source>
        <comment>Simple Type: Matrix3x3 C++ Type: Matrix3x3*</comment>
        <translation type="unfinished">Matrix3x3</translation>
    </message>
    <message id="MATRIX3X3_GETINVERSEFAST_PARAM0_TOOLTIP">
        <source>MATRIX3X3_GETINVERSEFAST_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETCOLUMN_NAME">
        <source>MATRIX3X3_SETCOLUMN_NAME</source>
        <comment>Class/Bus: Matrix3x3  Event/Method: SetColumn</comment>
        <translation>SetColumn</translation>
    </message>
    <message id="MATRIX3X3_SETCOLUMN_TOOLTIP">
        <source>MATRIX3X3_SETCOLUMN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETCOLUMN_CATEGORY">
        <source>MATRIX3X3_SETCOLUMN_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETCOLUMN_OUT_NAME">
        <source>MATRIX3X3_SETCOLUMN_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETCOLUMN_OUT_TOOLTIP">
        <source>MATRIX3X3_SETCOLUMN_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETCOLUMN_IN_NAME">
        <source>MATRIX3X3_SETCOLUMN_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETCOLUMN_IN_TOOLTIP">
        <source>MATRIX3X3_SETCOLUMN_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETCOLUMN_PARAM0_NAME">
        <source>MATRIX3X3_SETCOLUMN_PARAM0_NAME</source>
        <comment>Simple Type: Matrix3x3 C++ Type: Matrix3x3*</comment>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETCOLUMN_PARAM0_TOOLTIP">
        <source>MATRIX3X3_SETCOLUMN_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETCOLUMN_PARAM1_NAME">
        <source>MATRIX3X3_SETCOLUMN_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETCOLUMN_PARAM1_TOOLTIP">
        <source>MATRIX3X3_SETCOLUMN_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETCOLUMN_PARAM2_NAME">
        <source>MATRIX3X3_SETCOLUMN_PARAM2_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETCOLUMN_PARAM2_TOOLTIP">
        <source>MATRIX3X3_SETCOLUMN_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETORTHOGONALIZED_NAME">
        <source>MATRIX3X3_GETORTHOGONALIZED_NAME</source>
        <comment>Class/Bus: Matrix3x3  Event/Method: GetOrthogonalized</comment>
        <translation type="unfinished">Orthogonalize</translation>
    </message>
    <message id="MATRIX3X3_GETORTHOGONALIZED_TOOLTIP">
        <source>MATRIX3X3_GETORTHOGONALIZED_TOOLTIP</source>
        <translation type="unfinished">Orthogonalizes the given Matrix3x3</translation>
    </message>
    <message id="MATRIX3X3_GETORTHOGONALIZED_CATEGORY">
        <source>MATRIX3X3_GETORTHOGONALIZED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETORTHOGONALIZED_OUT_NAME">
        <source>MATRIX3X3_GETORTHOGONALIZED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETORTHOGONALIZED_OUT_TOOLTIP">
        <source>MATRIX3X3_GETORTHOGONALIZED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETORTHOGONALIZED_IN_NAME">
        <source>MATRIX3X3_GETORTHOGONALIZED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETORTHOGONALIZED_IN_TOOLTIP">
        <source>MATRIX3X3_GETORTHOGONALIZED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETORTHOGONALIZED_OUTPUT0_NAME">
        <source>MATRIX3X3_GETORTHOGONALIZED_OUTPUT0_NAME</source>
        <comment>C++ Type: const Matrix3x3</comment>
        <translation type="unfinished">Matrix3x3</translation>
    </message>
    <message id="MATRIX3X3_GETORTHOGONALIZED_OUTPUT0_TOOLTIP">
        <source>MATRIX3X3_GETORTHOGONALIZED_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETORTHOGONALIZED_PARAM0_NAME">
        <source>MATRIX3X3_GETORTHOGONALIZED_PARAM0_NAME</source>
        <comment>Simple Type: Matrix3x3 C++ Type: Matrix3x3*</comment>
        <translation type="unfinished">Matrix3x3</translation>
    </message>
    <message id="MATRIX3X3_GETORTHOGONALIZED_PARAM0_TOOLTIP">
        <source>MATRIX3X3_GETORTHOGONALIZED_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMCROSSPRODUCT_NAME">
        <source>MATRIX3X3_FROMCROSSPRODUCT_NAME</source>
        <comment>Class/Bus: Matrix3x3  Event/Method: CreateCrossProduct</comment>
        <translation type="unfinished">Create Cross Product</translation>
    </message>
    <message id="MATRIX3X3_FROMCROSSPRODUCT_TOOLTIP">
        <source>MATRIX3X3_FROMCROSSPRODUCT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMCROSSPRODUCT_CATEGORY">
        <source>MATRIX3X3_FROMCROSSPRODUCT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMCROSSPRODUCT_OUT_NAME">
        <source>MATRIX3X3_FROMCROSSPRODUCT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMCROSSPRODUCT_OUT_TOOLTIP">
        <source>MATRIX3X3_FROMCROSSPRODUCT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMCROSSPRODUCT_IN_NAME">
        <source>MATRIX3X3_FROMCROSSPRODUCT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMCROSSPRODUCT_IN_TOOLTIP">
        <source>MATRIX3X3_FROMCROSSPRODUCT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMCROSSPRODUCT_OUTPUT0_NAME">
        <source>MATRIX3X3_FROMCROSSPRODUCT_OUTPUT0_NAME</source>
        <comment>C++ Type: const Matrix3x3</comment>
        <translation>Matrix3x3</translation>
    </message>
    <message id="MATRIX3X3_FROMCROSSPRODUCT_OUTPUT0_TOOLTIP">
        <source>MATRIX3X3_FROMCROSSPRODUCT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMCROSSPRODUCT_PARAM0_NAME">
        <source>MATRIX3X3_FROMCROSSPRODUCT_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMCROSSPRODUCT_PARAM0_TOOLTIP">
        <source>MATRIX3X3_FROMCROSSPRODUCT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_TOSTRING_NAME">
        <source>MATRIX3X3_TOSTRING_NAME</source>
        <comment>Class/Bus: Matrix3x3  Event/Method: ToString</comment>
        <translation type="unfinished">Convert Matrix3x3 To String</translation>
    </message>
    <message id="MATRIX3X3_TOSTRING_TOOLTIP">
        <source>MATRIX3X3_TOSTRING_TOOLTIP</source>
        <translation type="unfinished">Converts the Matrix3x3 into a String</translation>
    </message>
    <message id="MATRIX3X3_TOSTRING_CATEGORY">
        <source>MATRIX3X3_TOSTRING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_TOSTRING_OUT_NAME">
        <source>MATRIX3X3_TOSTRING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_TOSTRING_OUT_TOOLTIP">
        <source>MATRIX3X3_TOSTRING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_TOSTRING_IN_NAME">
        <source>MATRIX3X3_TOSTRING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_TOSTRING_IN_TOOLTIP">
        <source>MATRIX3X3_TOSTRING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_TOSTRING_OUTPUT0_NAME">
        <source>MATRIX3X3_TOSTRING_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation>String</translation>
    </message>
    <message id="MATRIX3X3_TOSTRING_OUTPUT0_TOOLTIP">
        <source>MATRIX3X3_TOSTRING_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_TOSTRING_PARAM0_NAME">
        <source>MATRIX3X3_TOSTRING_PARAM0_NAME</source>
        <comment>Simple Type: Matrix3x3 C++ Type: const Matrix3x3&amp;</comment>
        <translation type="unfinished">Matrix3x3</translation>
    </message>
    <message id="MATRIX3X3_TOSTRING_PARAM0_TOOLTIP">
        <source>MATRIX3X3_TOSTRING_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_EXTRACTSCALE_NAME">
        <source>MATRIX3X3_EXTRACTSCALE_NAME</source>
        <comment>Class/Bus: Matrix3x3  Event/Method: ExtractScale</comment>
        <translation>ExtractScale</translation>
    </message>
    <message id="MATRIX3X3_EXTRACTSCALE_TOOLTIP">
        <source>MATRIX3X3_EXTRACTSCALE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_EXTRACTSCALE_CATEGORY">
        <source>MATRIX3X3_EXTRACTSCALE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_EXTRACTSCALE_OUT_NAME">
        <source>MATRIX3X3_EXTRACTSCALE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_EXTRACTSCALE_OUT_TOOLTIP">
        <source>MATRIX3X3_EXTRACTSCALE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_EXTRACTSCALE_IN_NAME">
        <source>MATRIX3X3_EXTRACTSCALE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_EXTRACTSCALE_IN_TOOLTIP">
        <source>MATRIX3X3_EXTRACTSCALE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_EXTRACTSCALE_OUTPUT0_NAME">
        <source>MATRIX3X3_EXTRACTSCALE_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector3</comment>
        <translation>Vector3</translation>
    </message>
    <message id="MATRIX3X3_EXTRACTSCALE_OUTPUT0_TOOLTIP">
        <source>MATRIX3X3_EXTRACTSCALE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_EXTRACTSCALE_PARAM0_NAME">
        <source>MATRIX3X3_EXTRACTSCALE_PARAM0_NAME</source>
        <comment>Simple Type: Matrix3x3 C++ Type: Matrix3x3*</comment>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_EXTRACTSCALE_PARAM0_TOOLTIP">
        <source>MATRIX3X3_EXTRACTSCALE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_INVERTFULL_NAME">
        <source>MATRIX3X3_INVERTFULL_NAME</source>
        <comment>Class/Bus: Matrix3x3  Event/Method: InvertFull</comment>
        <translation>InvertFull</translation>
    </message>
    <message id="MATRIX3X3_INVERTFULL_TOOLTIP">
        <source>MATRIX3X3_INVERTFULL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_INVERTFULL_CATEGORY">
        <source>MATRIX3X3_INVERTFULL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_INVERTFULL_OUT_NAME">
        <source>MATRIX3X3_INVERTFULL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_INVERTFULL_OUT_TOOLTIP">
        <source>MATRIX3X3_INVERTFULL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_INVERTFULL_IN_NAME">
        <source>MATRIX3X3_INVERTFULL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_INVERTFULL_IN_TOOLTIP">
        <source>MATRIX3X3_INVERTFULL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_INVERTFULL_PARAM0_NAME">
        <source>MATRIX3X3_INVERTFULL_PARAM0_NAME</source>
        <comment>Simple Type: Matrix3x3 C++ Type: Matrix3x3*</comment>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_INVERTFULL_PARAM0_TOOLTIP">
        <source>MATRIX3X3_INVERTFULL_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETCOLUMNS_NAME">
        <source>MATRIX3X3_SETCOLUMNS_NAME</source>
        <comment>Class/Bus: Matrix3x3  Event/Method: SetColumns</comment>
        <translation>SetColumns</translation>
    </message>
    <message id="MATRIX3X3_SETCOLUMNS_TOOLTIP">
        <source>MATRIX3X3_SETCOLUMNS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETCOLUMNS_CATEGORY">
        <source>MATRIX3X3_SETCOLUMNS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETCOLUMNS_OUT_NAME">
        <source>MATRIX3X3_SETCOLUMNS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETCOLUMNS_OUT_TOOLTIP">
        <source>MATRIX3X3_SETCOLUMNS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETCOLUMNS_IN_NAME">
        <source>MATRIX3X3_SETCOLUMNS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETCOLUMNS_IN_TOOLTIP">
        <source>MATRIX3X3_SETCOLUMNS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETCOLUMNS_PARAM0_NAME">
        <source>MATRIX3X3_SETCOLUMNS_PARAM0_NAME</source>
        <comment>Simple Type: Matrix3x3 C++ Type: Matrix3x3*</comment>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETCOLUMNS_PARAM0_TOOLTIP">
        <source>MATRIX3X3_SETCOLUMNS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETCOLUMNS_PARAM1_NAME">
        <source>MATRIX3X3_SETCOLUMNS_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETCOLUMNS_PARAM1_TOOLTIP">
        <source>MATRIX3X3_SETCOLUMNS_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETCOLUMNS_PARAM2_NAME">
        <source>MATRIX3X3_SETCOLUMNS_PARAM2_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETCOLUMNS_PARAM2_TOOLTIP">
        <source>MATRIX3X3_SETCOLUMNS_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETCOLUMNS_PARAM3_NAME">
        <source>MATRIX3X3_SETCOLUMNS_PARAM3_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETCOLUMNS_PARAM3_TOOLTIP">
        <source>MATRIX3X3_SETCOLUMNS_PARAM3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_EQUAL_NAME">
        <source>MATRIX3X3_EQUAL_NAME</source>
        <comment>Class/Bus: Matrix3x3  Event/Method: Equal</comment>
        <translation>Equal</translation>
    </message>
    <message id="MATRIX3X3_EQUAL_TOOLTIP">
        <source>MATRIX3X3_EQUAL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_EQUAL_CATEGORY">
        <source>MATRIX3X3_EQUAL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_EQUAL_OUT_NAME">
        <source>MATRIX3X3_EQUAL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_EQUAL_OUT_TOOLTIP">
        <source>MATRIX3X3_EQUAL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_EQUAL_IN_NAME">
        <source>MATRIX3X3_EQUAL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_EQUAL_IN_TOOLTIP">
        <source>MATRIX3X3_EQUAL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_EQUAL_OUTPUT0_NAME">
        <source>MATRIX3X3_EQUAL_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="MATRIX3X3_EQUAL_OUTPUT0_TOOLTIP">
        <source>MATRIX3X3_EQUAL_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_EQUAL_PARAM0_NAME">
        <source>MATRIX3X3_EQUAL_PARAM0_NAME</source>
        <comment>Simple Type: Matrix3x3 C++ Type: Matrix3x3*</comment>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_EQUAL_PARAM0_TOOLTIP">
        <source>MATRIX3X3_EQUAL_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_EQUAL_PARAM1_NAME">
        <source>MATRIX3X3_EQUAL_PARAM1_NAME</source>
        <comment>Simple Type: Matrix3x3 C++ Type: const Matrix3x3&amp;</comment>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_EQUAL_PARAM1_TOOLTIP">
        <source>MATRIX3X3_EQUAL_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETELEMENT_NAME">
        <source>MATRIX3X3_SETELEMENT_NAME</source>
        <comment>Class/Bus: Matrix3x3  Event/Method: SetElement</comment>
        <translation>SetElement</translation>
    </message>
    <message id="MATRIX3X3_SETELEMENT_TOOLTIP">
        <source>MATRIX3X3_SETELEMENT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETELEMENT_CATEGORY">
        <source>MATRIX3X3_SETELEMENT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETELEMENT_OUT_NAME">
        <source>MATRIX3X3_SETELEMENT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETELEMENT_OUT_TOOLTIP">
        <source>MATRIX3X3_SETELEMENT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETELEMENT_IN_NAME">
        <source>MATRIX3X3_SETELEMENT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETELEMENT_IN_TOOLTIP">
        <source>MATRIX3X3_SETELEMENT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETELEMENT_PARAM0_NAME">
        <source>MATRIX3X3_SETELEMENT_PARAM0_NAME</source>
        <comment>Simple Type: Matrix3x3 C++ Type: Matrix3x3*</comment>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETELEMENT_PARAM0_TOOLTIP">
        <source>MATRIX3X3_SETELEMENT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETELEMENT_PARAM1_NAME">
        <source>MATRIX3X3_SETELEMENT_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETELEMENT_PARAM1_TOOLTIP">
        <source>MATRIX3X3_SETELEMENT_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETELEMENT_PARAM2_NAME">
        <source>MATRIX3X3_SETELEMENT_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETELEMENT_PARAM2_TOOLTIP">
        <source>MATRIX3X3_SETELEMENT_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETELEMENT_PARAM3_NAME">
        <source>MATRIX3X3_SETELEMENT_PARAM3_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETELEMENT_PARAM3_TOOLTIP">
        <source>MATRIX3X3_SETELEMENT_PARAM3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETCOLUMNS_NAME">
        <source>MATRIX3X3_GETCOLUMNS_NAME</source>
        <comment>Class/Bus: Matrix3x3  Event/Method: GetColumns</comment>
        <translation type="unfinished">Get Columns</translation>
    </message>
    <message id="MATRIX3X3_GETCOLUMNS_TOOLTIP">
        <source>MATRIX3X3_GETCOLUMNS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETCOLUMNS_CATEGORY">
        <source>MATRIX3X3_GETCOLUMNS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETCOLUMNS_OUT_NAME">
        <source>MATRIX3X3_GETCOLUMNS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETCOLUMNS_OUT_TOOLTIP">
        <source>MATRIX3X3_GETCOLUMNS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETCOLUMNS_IN_NAME">
        <source>MATRIX3X3_GETCOLUMNS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETCOLUMNS_IN_TOOLTIP">
        <source>MATRIX3X3_GETCOLUMNS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETCOLUMNS_OUTPUT0_NAME">
        <source>MATRIX3X3_GETCOLUMNS_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector3</comment>
        <translation type="unfinished">Column</translation>
    </message>
    <message id="MATRIX3X3_GETCOLUMNS_OUTPUT0_TOOLTIP">
        <source>MATRIX3X3_GETCOLUMNS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETCOLUMNS_PARAM0_NAME">
        <source>MATRIX3X3_GETCOLUMNS_PARAM0_NAME</source>
        <comment>Simple Type: Matrix3x3 C++ Type: Matrix3x3*</comment>
        <translation type="unfinished">Matrix3x3</translation>
    </message>
    <message id="MATRIX3X3_GETCOLUMNS_PARAM0_TOOLTIP">
        <source>MATRIX3X3_GETCOLUMNS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETCOLUMNS_PARAM1_NAME">
        <source>MATRIX3X3_GETCOLUMNS_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Index</translation>
    </message>
    <message id="MATRIX3X3_GETCOLUMNS_PARAM1_TOOLTIP">
        <source>MATRIX3X3_GETCOLUMNS_PARAM1_TOOLTIP</source>
        <translation type="unfinished">Which Column to get [0,2]</translation>
    </message>
    <message id="MATRIX3X3_SETROWS_NAME">
        <source>MATRIX3X3_SETROWS_NAME</source>
        <comment>Class/Bus: Matrix3x3  Event/Method: SetRows</comment>
        <translation>SetRows</translation>
    </message>
    <message id="MATRIX3X3_SETROWS_TOOLTIP">
        <source>MATRIX3X3_SETROWS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETROWS_CATEGORY">
        <source>MATRIX3X3_SETROWS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETROWS_OUT_NAME">
        <source>MATRIX3X3_SETROWS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETROWS_OUT_TOOLTIP">
        <source>MATRIX3X3_SETROWS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETROWS_IN_NAME">
        <source>MATRIX3X3_SETROWS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETROWS_IN_TOOLTIP">
        <source>MATRIX3X3_SETROWS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETROWS_PARAM0_NAME">
        <source>MATRIX3X3_SETROWS_PARAM0_NAME</source>
        <comment>Simple Type: Matrix3x3 C++ Type: Matrix3x3*</comment>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETROWS_PARAM0_TOOLTIP">
        <source>MATRIX3X3_SETROWS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETROWS_PARAM1_NAME">
        <source>MATRIX3X3_SETROWS_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETROWS_PARAM1_TOOLTIP">
        <source>MATRIX3X3_SETROWS_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETROWS_PARAM2_NAME">
        <source>MATRIX3X3_SETROWS_PARAM2_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETROWS_PARAM2_TOOLTIP">
        <source>MATRIX3X3_SETROWS_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETROWS_PARAM3_NAME">
        <source>MATRIX3X3_SETROWS_PARAM3_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETROWS_PARAM3_TOOLTIP">
        <source>MATRIX3X3_SETROWS_PARAM3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMROTATIONZDEGREES_NAME">
        <source>MATRIX3X3_FROMROTATIONZDEGREES_NAME</source>
        <comment>Class/Bus: Matrix3x3  Event/Method: CreateRotationZ</comment>
        <translation type="unfinished">Create Rotation Around Z</translation>
    </message>
    <message id="MATRIX3X3_FROMROTATIONZDEGREES_TOOLTIP">
        <source>MATRIX3X3_FROMROTATIONZDEGREES_TOOLTIP</source>
        <translation type="unfinished">Creates a Rotation matrix about the Z axis</translation>
    </message>
    <message id="MATRIX3X3_FROMROTATIONZDEGREES_CATEGORY">
        <source>MATRIX3X3_FROMROTATIONZDEGREES_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMROTATIONZDEGREES_OUT_NAME">
        <source>MATRIX3X3_FROMROTATIONZDEGREES_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMROTATIONZDEGREES_OUT_TOOLTIP">
        <source>MATRIX3X3_FROMROTATIONZDEGREES_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMROTATIONZDEGREES_IN_NAME">
        <source>MATRIX3X3_FROMROTATIONZDEGREES_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMROTATIONZDEGREES_IN_TOOLTIP">
        <source>MATRIX3X3_FROMROTATIONZDEGREES_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMROTATIONZDEGREES_OUTPUT0_NAME">
        <source>MATRIX3X3_FROMROTATIONZDEGREES_OUTPUT0_NAME</source>
        <comment>C++ Type: const Matrix3x3</comment>
        <translation type="unfinished">Matrix3x3</translation>
    </message>
    <message id="MATRIX3X3_FROMROTATIONZDEGREES_OUTPUT0_TOOLTIP">
        <source>MATRIX3X3_FROMROTATIONZDEGREES_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMROTATIONZDEGREES_PARAM0_NAME">
        <source>MATRIX3X3_FROMROTATIONZDEGREES_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation type="unfinished">Degrees</translation>
    </message>
    <message id="MATRIX3X3_FROMROTATIONZDEGREES_PARAM0_TOOLTIP">
        <source>MATRIX3X3_FROMROTATIONZDEGREES_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The amount of rotation, specified in Degrees</translation>
    </message>
    <message id="MATRIX3X3_GETROWS_NAME">
        <source>MATRIX3X3_GETROWS_NAME</source>
        <comment>Class/Bus: Matrix3x3  Event/Method: GetRows</comment>
        <translation type="unfinished">Get Rows</translation>
    </message>
    <message id="MATRIX3X3_GETROWS_TOOLTIP">
        <source>MATRIX3X3_GETROWS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETROWS_CATEGORY">
        <source>MATRIX3X3_GETROWS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETROWS_OUT_NAME">
        <source>MATRIX3X3_GETROWS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETROWS_OUT_TOOLTIP">
        <source>MATRIX3X3_GETROWS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETROWS_IN_NAME">
        <source>MATRIX3X3_GETROWS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETROWS_IN_TOOLTIP">
        <source>MATRIX3X3_GETROWS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETROWS_PARAM0_NAME">
        <source>MATRIX3X3_GETROWS_PARAM0_NAME</source>
        <comment>Simple Type: Matrix3x3 C++ Type: Matrix3x3*</comment>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETROWS_PARAM0_TOOLTIP">
        <source>MATRIX3X3_GETROWS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETROWS_PARAM1_NAME">
        <source>MATRIX3X3_GETROWS_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETROWS_PARAM1_TOOLTIP">
        <source>MATRIX3X3_GETROWS_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETROWS_PARAM2_NAME">
        <source>MATRIX3X3_GETROWS_PARAM2_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETROWS_PARAM2_TOOLTIP">
        <source>MATRIX3X3_GETROWS_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETROWS_PARAM3_NAME">
        <source>MATRIX3X3_GETROWS_PARAM3_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETROWS_PARAM3_TOOLTIP">
        <source>MATRIX3X3_GETROWS_PARAM3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_CLONE_NAME">
        <source>MATRIX3X3_CLONE_NAME</source>
        <comment>Class/Bus: Matrix3x3  Event/Method: Clone</comment>
        <translation>Clone</translation>
    </message>
    <message id="MATRIX3X3_CLONE_TOOLTIP">
        <source>MATRIX3X3_CLONE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_CLONE_CATEGORY">
        <source>MATRIX3X3_CLONE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_CLONE_OUT_NAME">
        <source>MATRIX3X3_CLONE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_CLONE_OUT_TOOLTIP">
        <source>MATRIX3X3_CLONE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_CLONE_IN_NAME">
        <source>MATRIX3X3_CLONE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_CLONE_IN_TOOLTIP">
        <source>MATRIX3X3_CLONE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_CLONE_OUTPUT0_NAME">
        <source>MATRIX3X3_CLONE_OUTPUT0_NAME</source>
        <comment>C++ Type: Matrix3x3</comment>
        <translation>Matrix3x3</translation>
    </message>
    <message id="MATRIX3X3_CLONE_OUTPUT0_TOOLTIP">
        <source>MATRIX3X3_CLONE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_CLONE_PARAM0_NAME">
        <source>MATRIX3X3_CLONE_PARAM0_NAME</source>
        <comment>Simple Type: Matrix3x3 C++ Type: const Matrix3x3&amp;</comment>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_CLONE_PARAM0_TOOLTIP">
        <source>MATRIX3X3_CLONE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETBASIS_NAME">
        <source>MATRIX3X3_GETBASIS_NAME</source>
        <comment>Class/Bus: Matrix3x3  Event/Method: GetBasis</comment>
        <translation>GetBasis</translation>
    </message>
    <message id="MATRIX3X3_GETBASIS_TOOLTIP">
        <source>MATRIX3X3_GETBASIS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETBASIS_CATEGORY">
        <source>MATRIX3X3_GETBASIS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETBASIS_OUT_NAME">
        <source>MATRIX3X3_GETBASIS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETBASIS_OUT_TOOLTIP">
        <source>MATRIX3X3_GETBASIS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETBASIS_IN_NAME">
        <source>MATRIX3X3_GETBASIS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETBASIS_IN_TOOLTIP">
        <source>MATRIX3X3_GETBASIS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETBASIS_PARAM0_NAME">
        <source>MATRIX3X3_GETBASIS_PARAM0_NAME</source>
        <comment>Simple Type: Matrix3x3 C++ Type: Matrix3x3*</comment>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETBASIS_PARAM0_TOOLTIP">
        <source>MATRIX3X3_GETBASIS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETBASIS_PARAM1_NAME">
        <source>MATRIX3X3_GETBASIS_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETBASIS_PARAM1_TOOLTIP">
        <source>MATRIX3X3_GETBASIS_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETBASIS_PARAM2_NAME">
        <source>MATRIX3X3_GETBASIS_PARAM2_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETBASIS_PARAM2_TOOLTIP">
        <source>MATRIX3X3_GETBASIS_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETBASIS_PARAM3_NAME">
        <source>MATRIX3X3_GETBASIS_PARAM3_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETBASIS_PARAM3_TOOLTIP">
        <source>MATRIX3X3_GETBASIS_PARAM3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_MULTIPLYBYVECTOR_NAME">
        <source>MATRIX3X3_MULTIPLYBYVECTOR_NAME</source>
        <comment>Class/Bus: Matrix3x3  Event/Method: MultiplyVector3</comment>
        <translation type="unfinished">Multiply By Vector3</translation>
    </message>
    <message id="MATRIX3X3_MULTIPLYBYVECTOR_TOOLTIP">
        <source>MATRIX3X3_MULTIPLYBYVECTOR_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_MULTIPLYBYVECTOR_CATEGORY">
        <source>MATRIX3X3_MULTIPLYBYVECTOR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_MULTIPLYBYVECTOR_OUT_NAME">
        <source>MATRIX3X3_MULTIPLYBYVECTOR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_MULTIPLYBYVECTOR_OUT_TOOLTIP">
        <source>MATRIX3X3_MULTIPLYBYVECTOR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_MULTIPLYBYVECTOR_IN_NAME">
        <source>MATRIX3X3_MULTIPLYBYVECTOR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_MULTIPLYBYVECTOR_IN_TOOLTIP">
        <source>MATRIX3X3_MULTIPLYBYVECTOR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_MULTIPLYBYVECTOR_OUTPUT0_NAME">
        <source>MATRIX3X3_MULTIPLYBYVECTOR_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector3</comment>
        <translation>Vector3</translation>
    </message>
    <message id="MATRIX3X3_MULTIPLYBYVECTOR_OUTPUT0_TOOLTIP">
        <source>MATRIX3X3_MULTIPLYBYVECTOR_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_MULTIPLYBYVECTOR_PARAM0_NAME">
        <source>MATRIX3X3_MULTIPLYBYVECTOR_PARAM0_NAME</source>
        <comment>Simple Type: Matrix3x3 C++ Type: Matrix3x3*</comment>
        <translation type="unfinished">Matrix3x3</translation>
    </message>
    <message id="MATRIX3X3_MULTIPLYBYVECTOR_PARAM0_TOOLTIP">
        <source>MATRIX3X3_MULTIPLYBYVECTOR_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_MULTIPLYBYVECTOR_PARAM1_NAME">
        <source>MATRIX3X3_MULTIPLYBYVECTOR_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="MATRIX3X3_MULTIPLYBYVECTOR_PARAM1_TOOLTIP">
        <source>MATRIX3X3_MULTIPLYBYVECTOR_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_TOADJUGATE_NAME">
        <source>MATRIX3X3_TOADJUGATE_NAME</source>
        <comment>Class/Bus: Matrix3x3  Event/Method: GetAdjugate</comment>
        <translation type="unfinished">Get Adjugate</translation>
    </message>
    <message id="MATRIX3X3_TOADJUGATE_TOOLTIP">
        <source>MATRIX3X3_TOADJUGATE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_TOADJUGATE_CATEGORY">
        <source>MATRIX3X3_TOADJUGATE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_TOADJUGATE_OUT_NAME">
        <source>MATRIX3X3_TOADJUGATE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_TOADJUGATE_OUT_TOOLTIP">
        <source>MATRIX3X3_TOADJUGATE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_TOADJUGATE_IN_NAME">
        <source>MATRIX3X3_TOADJUGATE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_TOADJUGATE_IN_TOOLTIP">
        <source>MATRIX3X3_TOADJUGATE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_TOADJUGATE_OUTPUT0_NAME">
        <source>MATRIX3X3_TOADJUGATE_OUTPUT0_NAME</source>
        <comment>C++ Type: const Matrix3x3</comment>
        <translation type="unfinished">Matrix3x3</translation>
    </message>
    <message id="MATRIX3X3_TOADJUGATE_OUTPUT0_TOOLTIP">
        <source>MATRIX3X3_TOADJUGATE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_TOADJUGATE_PARAM0_NAME">
        <source>MATRIX3X3_TOADJUGATE_PARAM0_NAME</source>
        <comment>Simple Type: Matrix3x3 C++ Type: Matrix3x3*</comment>
        <translation type="unfinished">Matrix3x3</translation>
    </message>
    <message id="MATRIX3X3_TOADJUGATE_PARAM0_TOOLTIP">
        <source>MATRIX3X3_TOADJUGATE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMIDENTITY_NAME">
        <source>MATRIX3X3_FROMIDENTITY_NAME</source>
        <comment>Class/Bus: Matrix3x3  Event/Method: CreateIdentity</comment>
        <translation type="unfinished">Create Identity</translation>
    </message>
    <message id="MATRIX3X3_FROMIDENTITY_TOOLTIP">
        <source>MATRIX3X3_FROMIDENTITY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMIDENTITY_CATEGORY">
        <source>MATRIX3X3_FROMIDENTITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMIDENTITY_OUT_NAME">
        <source>MATRIX3X3_FROMIDENTITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMIDENTITY_OUT_TOOLTIP">
        <source>MATRIX3X3_FROMIDENTITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMIDENTITY_IN_NAME">
        <source>MATRIX3X3_FROMIDENTITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMIDENTITY_IN_TOOLTIP">
        <source>MATRIX3X3_FROMIDENTITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMIDENTITY_OUTPUT0_NAME">
        <source>MATRIX3X3_FROMIDENTITY_OUTPUT0_NAME</source>
        <comment>C++ Type: const Matrix3x3</comment>
        <translation type="unfinished">Identity Matrix</translation>
    </message>
    <message id="MATRIX3X3_FROMIDENTITY_OUTPUT0_TOOLTIP">
        <source>MATRIX3X3_FROMIDENTITY_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_MULTIPLYBYMATRIX_NAME">
        <source>MATRIX3X3_MULTIPLYBYMATRIX_NAME</source>
        <comment>Class/Bus: Matrix3x3  Event/Method: MultiplyMatrix3x3</comment>
        <translation type="unfinished">Multiply</translation>
    </message>
    <message id="MATRIX3X3_MULTIPLYBYMATRIX_TOOLTIP">
        <source>MATRIX3X3_MULTIPLYBYMATRIX_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_MULTIPLYBYMATRIX_CATEGORY">
        <source>MATRIX3X3_MULTIPLYBYMATRIX_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_MULTIPLYBYMATRIX_OUT_NAME">
        <source>MATRIX3X3_MULTIPLYBYMATRIX_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_MULTIPLYBYMATRIX_OUT_TOOLTIP">
        <source>MATRIX3X3_MULTIPLYBYMATRIX_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_MULTIPLYBYMATRIX_IN_NAME">
        <source>MATRIX3X3_MULTIPLYBYMATRIX_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_MULTIPLYBYMATRIX_IN_TOOLTIP">
        <source>MATRIX3X3_MULTIPLYBYMATRIX_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_MULTIPLYBYMATRIX_OUTPUT0_NAME">
        <source>MATRIX3X3_MULTIPLYBYMATRIX_OUTPUT0_NAME</source>
        <comment>C++ Type: const Matrix3x3</comment>
        <translation>Matrix3x3</translation>
    </message>
    <message id="MATRIX3X3_MULTIPLYBYMATRIX_OUTPUT0_TOOLTIP">
        <source>MATRIX3X3_MULTIPLYBYMATRIX_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_MULTIPLYBYMATRIX_PARAM0_NAME">
        <source>MATRIX3X3_MULTIPLYBYMATRIX_PARAM0_NAME</source>
        <comment>Simple Type: Matrix3x3 C++ Type: Matrix3x3*</comment>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_MULTIPLYBYMATRIX_PARAM0_TOOLTIP">
        <source>MATRIX3X3_MULTIPLYBYMATRIX_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_MULTIPLYBYMATRIX_PARAM1_NAME">
        <source>MATRIX3X3_MULTIPLYBYMATRIX_PARAM1_NAME</source>
        <comment>Simple Type: Matrix3x3 C++ Type: const Matrix3x3&amp;</comment>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_MULTIPLYBYMATRIX_PARAM1_TOOLTIP">
        <source>MATRIX3X3_MULTIPLYBYMATRIX_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETBASIS_NAME">
        <source>MATRIX3X3_SETBASIS_NAME</source>
        <comment>Class/Bus: Matrix3x3  Event/Method: SetBasis</comment>
        <translation>SetBasis</translation>
    </message>
    <message id="MATRIX3X3_SETBASIS_TOOLTIP">
        <source>MATRIX3X3_SETBASIS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETBASIS_CATEGORY">
        <source>MATRIX3X3_SETBASIS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETBASIS_OUT_NAME">
        <source>MATRIX3X3_SETBASIS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETBASIS_OUT_TOOLTIP">
        <source>MATRIX3X3_SETBASIS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETBASIS_IN_NAME">
        <source>MATRIX3X3_SETBASIS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETBASIS_IN_TOOLTIP">
        <source>MATRIX3X3_SETBASIS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETBASIS_PARAM0_NAME">
        <source>MATRIX3X3_SETBASIS_PARAM0_NAME</source>
        <comment>Simple Type: Matrix3x3 C++ Type: Matrix3x3*</comment>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETBASIS_PARAM0_TOOLTIP">
        <source>MATRIX3X3_SETBASIS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETBASIS_PARAM1_NAME">
        <source>MATRIX3X3_SETBASIS_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETBASIS_PARAM1_TOOLTIP">
        <source>MATRIX3X3_SETBASIS_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETBASIS_PARAM2_NAME">
        <source>MATRIX3X3_SETBASIS_PARAM2_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETBASIS_PARAM2_TOOLTIP">
        <source>MATRIX3X3_SETBASIS_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETBASIS_PARAM3_NAME">
        <source>MATRIX3X3_SETBASIS_PARAM3_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETBASIS_PARAM3_TOOLTIP">
        <source>MATRIX3X3_SETBASIS_PARAM3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETROTATIONPARTFROMQUATERNION_NAME">
        <source>MATRIX3X3_SETROTATIONPARTFROMQUATERNION_NAME</source>
        <comment>Class/Bus: Matrix3x3  Event/Method: SetRotationPartFromQuaternion</comment>
        <translation type="unfinished">Set Rotation Part From Quaternion</translation>
    </message>
    <message id="MATRIX3X3_SETROTATIONPARTFROMQUATERNION_TOOLTIP">
        <source>MATRIX3X3_SETROTATIONPARTFROMQUATERNION_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETROTATIONPARTFROMQUATERNION_CATEGORY">
        <source>MATRIX3X3_SETROTATIONPARTFROMQUATERNION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETROTATIONPARTFROMQUATERNION_OUT_NAME">
        <source>MATRIX3X3_SETROTATIONPARTFROMQUATERNION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETROTATIONPARTFROMQUATERNION_OUT_TOOLTIP">
        <source>MATRIX3X3_SETROTATIONPARTFROMQUATERNION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETROTATIONPARTFROMQUATERNION_IN_NAME">
        <source>MATRIX3X3_SETROTATIONPARTFROMQUATERNION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETROTATIONPARTFROMQUATERNION_IN_TOOLTIP">
        <source>MATRIX3X3_SETROTATIONPARTFROMQUATERNION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETROTATIONPARTFROMQUATERNION_PARAM0_NAME">
        <source>MATRIX3X3_SETROTATIONPARTFROMQUATERNION_PARAM0_NAME</source>
        <comment>Simple Type: Matrix3x3 C++ Type: Matrix3x3*</comment>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETROTATIONPARTFROMQUATERNION_PARAM0_TOOLTIP">
        <source>MATRIX3X3_SETROTATIONPARTFROMQUATERNION_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETROTATIONPARTFROMQUATERNION_PARAM1_NAME">
        <source>MATRIX3X3_SETROTATIONPARTFROMQUATERNION_PARAM1_NAME</source>
        <comment>Simple Type: Quaternion C++ Type: const Quaternion&amp;</comment>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETROTATIONPARTFROMQUATERNION_PARAM1_TOOLTIP">
        <source>MATRIX3X3_SETROTATIONPARTFROMQUATERNION_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMCOLUMNS_NAME">
        <source>MATRIX3X3_FROMCOLUMNS_NAME</source>
        <comment>Class/Bus: Matrix3x3  Event/Method: CreateFromColumns</comment>
        <translation type="unfinished">Create From Columns</translation>
    </message>
    <message id="MATRIX3X3_FROMCOLUMNS_TOOLTIP">
        <source>MATRIX3X3_FROMCOLUMNS_TOOLTIP</source>
        <translation type="unfinished">Creates a 3x3 Matrix with the specified Columns</translation>
    </message>
    <message id="MATRIX3X3_FROMCOLUMNS_CATEGORY">
        <source>MATRIX3X3_FROMCOLUMNS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMCOLUMNS_OUT_NAME">
        <source>MATRIX3X3_FROMCOLUMNS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMCOLUMNS_OUT_TOOLTIP">
        <source>MATRIX3X3_FROMCOLUMNS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMCOLUMNS_IN_NAME">
        <source>MATRIX3X3_FROMCOLUMNS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMCOLUMNS_IN_TOOLTIP">
        <source>MATRIX3X3_FROMCOLUMNS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMCOLUMNS_OUTPUT0_NAME">
        <source>MATRIX3X3_FROMCOLUMNS_OUTPUT0_NAME</source>
        <comment>C++ Type: const Matrix3x3</comment>
        <translation type="unfinished">Matrix3x3</translation>
    </message>
    <message id="MATRIX3X3_FROMCOLUMNS_OUTPUT0_TOOLTIP">
        <source>MATRIX3X3_FROMCOLUMNS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMCOLUMNS_PARAM0_NAME">
        <source>MATRIX3X3_FROMCOLUMNS_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Column 0</translation>
    </message>
    <message id="MATRIX3X3_FROMCOLUMNS_PARAM0_TOOLTIP">
        <source>MATRIX3X3_FROMCOLUMNS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMCOLUMNS_PARAM1_NAME">
        <source>MATRIX3X3_FROMCOLUMNS_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Column 1</translation>
    </message>
    <message id="MATRIX3X3_FROMCOLUMNS_PARAM1_TOOLTIP">
        <source>MATRIX3X3_FROMCOLUMNS_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMCOLUMNS_PARAM2_NAME">
        <source>MATRIX3X3_FROMCOLUMNS_PARAM2_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Column 2</translation>
    </message>
    <message id="MATRIX3X3_FROMCOLUMNS_PARAM2_TOOLTIP">
        <source>MATRIX3X3_FROMCOLUMNS_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_TRANSPOSE_NAME">
        <source>MATRIX3X3_TRANSPOSE_NAME</source>
        <comment>Class/Bus: Matrix3x3  Event/Method: Transpose</comment>
        <translation>Transpose</translation>
    </message>
    <message id="MATRIX3X3_TRANSPOSE_TOOLTIP">
        <source>MATRIX3X3_TRANSPOSE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_TRANSPOSE_CATEGORY">
        <source>MATRIX3X3_TRANSPOSE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_TRANSPOSE_OUT_NAME">
        <source>MATRIX3X3_TRANSPOSE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_TRANSPOSE_OUT_TOOLTIP">
        <source>MATRIX3X3_TRANSPOSE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_TRANSPOSE_IN_NAME">
        <source>MATRIX3X3_TRANSPOSE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_TRANSPOSE_IN_TOOLTIP">
        <source>MATRIX3X3_TRANSPOSE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_TRANSPOSE_PARAM0_NAME">
        <source>MATRIX3X3_TRANSPOSE_PARAM0_NAME</source>
        <comment>Simple Type: Matrix3x3 C++ Type: Matrix3x3*</comment>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_TRANSPOSE_PARAM0_TOOLTIP">
        <source>MATRIX3X3_TRANSPOSE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMROTATIONYDEGREES_NAME">
        <source>MATRIX3X3_FROMROTATIONYDEGREES_NAME</source>
        <comment>Class/Bus: Matrix3x3  Event/Method: CreateRotationY</comment>
        <translation type="unfinished">Create Rotation Around Y</translation>
    </message>
    <message id="MATRIX3X3_FROMROTATIONYDEGREES_TOOLTIP">
        <source>MATRIX3X3_FROMROTATIONYDEGREES_TOOLTIP</source>
        <translation type="unfinished">Creates a Rotation about the Y-Axis</translation>
    </message>
    <message id="MATRIX3X3_FROMROTATIONYDEGREES_CATEGORY">
        <source>MATRIX3X3_FROMROTATIONYDEGREES_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMROTATIONYDEGREES_OUT_NAME">
        <source>MATRIX3X3_FROMROTATIONYDEGREES_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMROTATIONYDEGREES_OUT_TOOLTIP">
        <source>MATRIX3X3_FROMROTATIONYDEGREES_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMROTATIONYDEGREES_IN_NAME">
        <source>MATRIX3X3_FROMROTATIONYDEGREES_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMROTATIONYDEGREES_IN_TOOLTIP">
        <source>MATRIX3X3_FROMROTATIONYDEGREES_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMROTATIONYDEGREES_OUTPUT0_NAME">
        <source>MATRIX3X3_FROMROTATIONYDEGREES_OUTPUT0_NAME</source>
        <comment>C++ Type: const Matrix3x3</comment>
        <translation type="unfinished">Matrix3x3</translation>
    </message>
    <message id="MATRIX3X3_FROMROTATIONYDEGREES_OUTPUT0_TOOLTIP">
        <source>MATRIX3X3_FROMROTATIONYDEGREES_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMROTATIONYDEGREES_PARAM0_NAME">
        <source>MATRIX3X3_FROMROTATIONYDEGREES_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation type="unfinished">Degrees</translation>
    </message>
    <message id="MATRIX3X3_FROMROTATIONYDEGREES_PARAM0_TOOLTIP">
        <source>MATRIX3X3_FROMROTATIONYDEGREES_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The amount of rotation, specified in degrees</translation>
    </message>
    <message id="MATRIX3X3_GETELEMENT_NAME">
        <source>MATRIX3X3_GETELEMENT_NAME</source>
        <comment>Class/Bus: Matrix3x3  Event/Method: GetElement</comment>
        <translation type="unfinished">Get Element</translation>
    </message>
    <message id="MATRIX3X3_GETELEMENT_TOOLTIP">
        <source>MATRIX3X3_GETELEMENT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETELEMENT_CATEGORY">
        <source>MATRIX3X3_GETELEMENT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETELEMENT_OUT_NAME">
        <source>MATRIX3X3_GETELEMENT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETELEMENT_OUT_TOOLTIP">
        <source>MATRIX3X3_GETELEMENT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETELEMENT_IN_NAME">
        <source>MATRIX3X3_GETELEMENT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETELEMENT_IN_TOOLTIP">
        <source>MATRIX3X3_GETELEMENT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETELEMENT_OUTPUT0_NAME">
        <source>MATRIX3X3_GETELEMENT_OUTPUT0_NAME</source>
        <comment>C++ Type: VectorFloat</comment>
        <translation type="unfinished">Element</translation>
    </message>
    <message id="MATRIX3X3_GETELEMENT_OUTPUT0_TOOLTIP">
        <source>MATRIX3X3_GETELEMENT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETELEMENT_PARAM0_NAME">
        <source>MATRIX3X3_GETELEMENT_PARAM0_NAME</source>
        <comment>Simple Type: Matrix3x3 C++ Type: Matrix3x3*</comment>
        <translation type="unfinished">Matrix3x3</translation>
    </message>
    <message id="MATRIX3X3_GETELEMENT_PARAM0_TOOLTIP">
        <source>MATRIX3X3_GETELEMENT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETELEMENT_PARAM1_NAME">
        <source>MATRIX3X3_GETELEMENT_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Row</translation>
    </message>
    <message id="MATRIX3X3_GETELEMENT_PARAM1_TOOLTIP">
        <source>MATRIX3X3_GETELEMENT_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETELEMENT_PARAM2_NAME">
        <source>MATRIX3X3_GETELEMENT_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Column</translation>
    </message>
    <message id="MATRIX3X3_GETELEMENT_PARAM2_TOOLTIP">
        <source>MATRIX3X3_GETELEMENT_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SUBTRACT_NAME">
        <source>MATRIX3X3_SUBTRACT_NAME</source>
        <comment>Class/Bus: Matrix3x3  Event/Method: Subtract</comment>
        <translation>Subtract</translation>
    </message>
    <message id="MATRIX3X3_SUBTRACT_TOOLTIP">
        <source>MATRIX3X3_SUBTRACT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SUBTRACT_CATEGORY">
        <source>MATRIX3X3_SUBTRACT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SUBTRACT_OUT_NAME">
        <source>MATRIX3X3_SUBTRACT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SUBTRACT_OUT_TOOLTIP">
        <source>MATRIX3X3_SUBTRACT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SUBTRACT_IN_NAME">
        <source>MATRIX3X3_SUBTRACT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SUBTRACT_IN_TOOLTIP">
        <source>MATRIX3X3_SUBTRACT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SUBTRACT_OUTPUT0_NAME">
        <source>MATRIX3X3_SUBTRACT_OUTPUT0_NAME</source>
        <comment>C++ Type: const Matrix3x3</comment>
        <translation>Matrix3x3</translation>
    </message>
    <message id="MATRIX3X3_SUBTRACT_OUTPUT0_TOOLTIP">
        <source>MATRIX3X3_SUBTRACT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SUBTRACT_PARAM0_NAME">
        <source>MATRIX3X3_SUBTRACT_PARAM0_NAME</source>
        <comment>Simple Type: Matrix3x3 C++ Type: Matrix3x3*</comment>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SUBTRACT_PARAM0_TOOLTIP">
        <source>MATRIX3X3_SUBTRACT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SUBTRACT_PARAM1_NAME">
        <source>MATRIX3X3_SUBTRACT_PARAM1_NAME</source>
        <comment>Simple Type: Matrix3x3 C++ Type: const Matrix3x3&amp;</comment>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SUBTRACT_PARAM1_TOOLTIP">
        <source>MATRIX3X3_SUBTRACT_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_TOSCALE_NAME">
        <source>MATRIX3X3_TOSCALE_NAME</source>
        <comment>Class/Bus: Matrix3x3  Event/Method: RetrieveScale</comment>
        <translation type="unfinished">Get Scale</translation>
    </message>
    <message id="MATRIX3X3_TOSCALE_TOOLTIP">
        <source>MATRIX3X3_TOSCALE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_TOSCALE_CATEGORY">
        <source>MATRIX3X3_TOSCALE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_TOSCALE_OUT_NAME">
        <source>MATRIX3X3_TOSCALE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_TOSCALE_OUT_TOOLTIP">
        <source>MATRIX3X3_TOSCALE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_TOSCALE_IN_NAME">
        <source>MATRIX3X3_TOSCALE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_TOSCALE_IN_TOOLTIP">
        <source>MATRIX3X3_TOSCALE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_TOSCALE_OUTPUT0_NAME">
        <source>MATRIX3X3_TOSCALE_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector3</comment>
        <translation type="unfinished">Scale</translation>
    </message>
    <message id="MATRIX3X3_TOSCALE_OUTPUT0_TOOLTIP">
        <source>MATRIX3X3_TOSCALE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_TOSCALE_PARAM0_NAME">
        <source>MATRIX3X3_TOSCALE_PARAM0_NAME</source>
        <comment>Simple Type: Matrix3x3 C++ Type: Matrix3x3*</comment>
        <translation type="unfinished">Matrix3x3</translation>
    </message>
    <message id="MATRIX3X3_TOSCALE_PARAM0_TOOLTIP">
        <source>MATRIX3X3_TOSCALE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_TOPOLARDECOMPOSITION_NAME">
        <source>MATRIX3X3_TOPOLARDECOMPOSITION_NAME</source>
        <comment>Class/Bus: Matrix3x3  Event/Method: GetPolarDecomposition</comment>
        <translation>GetPolarDecomposition</translation>
    </message>
    <message id="MATRIX3X3_TOPOLARDECOMPOSITION_TOOLTIP">
        <source>MATRIX3X3_TOPOLARDECOMPOSITION_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_TOPOLARDECOMPOSITION_CATEGORY">
        <source>MATRIX3X3_TOPOLARDECOMPOSITION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_TOPOLARDECOMPOSITION_OUT_NAME">
        <source>MATRIX3X3_TOPOLARDECOMPOSITION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_TOPOLARDECOMPOSITION_OUT_TOOLTIP">
        <source>MATRIX3X3_TOPOLARDECOMPOSITION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_TOPOLARDECOMPOSITION_IN_NAME">
        <source>MATRIX3X3_TOPOLARDECOMPOSITION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_TOPOLARDECOMPOSITION_IN_TOOLTIP">
        <source>MATRIX3X3_TOPOLARDECOMPOSITION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_TOPOLARDECOMPOSITION_OUTPUT0_NAME">
        <source>MATRIX3X3_TOPOLARDECOMPOSITION_OUTPUT0_NAME</source>
        <comment>C++ Type: const Matrix3x3</comment>
        <translation>Matrix3x3</translation>
    </message>
    <message id="MATRIX3X3_TOPOLARDECOMPOSITION_OUTPUT0_TOOLTIP">
        <source>MATRIX3X3_TOPOLARDECOMPOSITION_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_TOPOLARDECOMPOSITION_PARAM0_NAME">
        <source>MATRIX3X3_TOPOLARDECOMPOSITION_PARAM0_NAME</source>
        <comment>Simple Type: Matrix3x3 C++ Type: Matrix3x3*</comment>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_TOPOLARDECOMPOSITION_PARAM0_TOOLTIP">
        <source>MATRIX3X3_TOPOLARDECOMPOSITION_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMROTATIONXDEGREES_NAME">
        <source>MATRIX3X3_FROMROTATIONXDEGREES_NAME</source>
        <comment>Class/Bus: Matrix3x3  Event/Method: CreateRotationX</comment>
        <translation type="unfinished">Create Rotation Around X</translation>
    </message>
    <message id="MATRIX3X3_FROMROTATIONXDEGREES_TOOLTIP">
        <source>MATRIX3X3_FROMROTATIONXDEGREES_TOOLTIP</source>
        <translation type="unfinished">Creates a Rotation about the X-Axis</translation>
    </message>
    <message id="MATRIX3X3_FROMROTATIONXDEGREES_CATEGORY">
        <source>MATRIX3X3_FROMROTATIONXDEGREES_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMROTATIONXDEGREES_OUT_NAME">
        <source>MATRIX3X3_FROMROTATIONXDEGREES_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMROTATIONXDEGREES_OUT_TOOLTIP">
        <source>MATRIX3X3_FROMROTATIONXDEGREES_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMROTATIONXDEGREES_IN_NAME">
        <source>MATRIX3X3_FROMROTATIONXDEGREES_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMROTATIONXDEGREES_IN_TOOLTIP">
        <source>MATRIX3X3_FROMROTATIONXDEGREES_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMROTATIONXDEGREES_OUTPUT0_NAME">
        <source>MATRIX3X3_FROMROTATIONXDEGREES_OUTPUT0_NAME</source>
        <comment>C++ Type: const Matrix3x3</comment>
        <translation type="unfinished">Matrix3x3</translation>
    </message>
    <message id="MATRIX3X3_FROMROTATIONXDEGREES_OUTPUT0_TOOLTIP">
        <source>MATRIX3X3_FROMROTATIONXDEGREES_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMROTATIONXDEGREES_PARAM0_NAME">
        <source>MATRIX3X3_FROMROTATIONXDEGREES_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation type="unfinished">Degrees</translation>
    </message>
    <message id="MATRIX3X3_FROMROTATIONXDEGREES_PARAM0_TOOLTIP">
        <source>MATRIX3X3_FROMROTATIONXDEGREES_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The amount of rotation, specified in Degrees</translation>
    </message>
    <message id="MATRIX3X3_ADD_NAME">
        <source>MATRIX3X3_ADD_NAME</source>
        <comment>Class/Bus: Matrix3x3  Event/Method: Add</comment>
        <translation>Add</translation>
    </message>
    <message id="MATRIX3X3_ADD_TOOLTIP">
        <source>MATRIX3X3_ADD_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_ADD_CATEGORY">
        <source>MATRIX3X3_ADD_CATEGORY</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="MATRIX3X3_ADD_OUT_NAME">
        <source>MATRIX3X3_ADD_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_ADD_OUT_TOOLTIP">
        <source>MATRIX3X3_ADD_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_ADD_IN_NAME">
        <source>MATRIX3X3_ADD_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_ADD_IN_TOOLTIP">
        <source>MATRIX3X3_ADD_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_ADD_OUTPUT0_NAME">
        <source>MATRIX3X3_ADD_OUTPUT0_NAME</source>
        <comment>C++ Type: const Matrix3x3</comment>
        <translation type="unfinished"></translation>
    </message>
    <message id="MATRIX3X3_ADD_OUTPUT0_TOOLTIP">
        <source>MATRIX3X3_ADD_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_ADD_PARAM0_NAME">
        <source>MATRIX3X3_ADD_PARAM0_NAME</source>
        <comment>Simple Type: Matrix3x3 C++ Type: Matrix3x3*</comment>
        <translation type="unfinished">Matrix3x3: A</translation>
    </message>
    <message id="MATRIX3X3_ADD_PARAM0_TOOLTIP">
        <source>MATRIX3X3_ADD_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_ADD_PARAM1_NAME">
        <source>MATRIX3X3_ADD_PARAM1_NAME</source>
        <comment>Simple Type: Matrix3x3 C++ Type: const Matrix3x3&amp;</comment>
        <translation type="unfinished">Matrix3x3: B</translation>
    </message>
    <message id="MATRIX3X3_ADD_PARAM1_TOOLTIP">
        <source>MATRIX3X3_ADD_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_DIVIDEBYNUMBER_NAME">
        <source>MATRIX3X3_DIVIDEBYNUMBER_NAME</source>
        <comment>Class/Bus: Matrix3x3  Event/Method: DivideFloat</comment>
        <translation type="unfinished">Divide By Number</translation>
    </message>
    <message id="MATRIX3X3_DIVIDEBYNUMBER_TOOLTIP">
        <source>MATRIX3X3_DIVIDEBYNUMBER_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_DIVIDEBYNUMBER_CATEGORY">
        <source>MATRIX3X3_DIVIDEBYNUMBER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_DIVIDEBYNUMBER_OUT_NAME">
        <source>MATRIX3X3_DIVIDEBYNUMBER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_DIVIDEBYNUMBER_OUT_TOOLTIP">
        <source>MATRIX3X3_DIVIDEBYNUMBER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_DIVIDEBYNUMBER_IN_NAME">
        <source>MATRIX3X3_DIVIDEBYNUMBER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_DIVIDEBYNUMBER_IN_TOOLTIP">
        <source>MATRIX3X3_DIVIDEBYNUMBER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_DIVIDEBYNUMBER_OUTPUT0_NAME">
        <source>MATRIX3X3_DIVIDEBYNUMBER_OUTPUT0_NAME</source>
        <comment>C++ Type: const Matrix3x3</comment>
        <translation type="unfinished">Matrix3x3</translation>
    </message>
    <message id="MATRIX3X3_DIVIDEBYNUMBER_OUTPUT0_TOOLTIP">
        <source>MATRIX3X3_DIVIDEBYNUMBER_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_DIVIDEBYNUMBER_PARAM0_NAME">
        <source>MATRIX3X3_DIVIDEBYNUMBER_PARAM0_NAME</source>
        <comment>Simple Type: Matrix3x3 C++ Type: Matrix3x3*</comment>
        <translation type="unfinished">Matrix3x3</translation>
    </message>
    <message id="MATRIX3X3_DIVIDEBYNUMBER_PARAM0_TOOLTIP">
        <source>MATRIX3X3_DIVIDEBYNUMBER_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_DIVIDEBYNUMBER_PARAM1_NAME">
        <source>MATRIX3X3_DIVIDEBYNUMBER_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation type="unfinished">Number</translation>
    </message>
    <message id="MATRIX3X3_DIVIDEBYNUMBER_PARAM1_TOOLTIP">
        <source>MATRIX3X3_DIVIDEBYNUMBER_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMVALUE_NAME">
        <source>MATRIX3X3_FROMVALUE_NAME</source>
        <comment>Class/Bus: Matrix3x3  Event/Method: CreateFromValue</comment>
        <translation type="unfinished">Create From Value</translation>
    </message>
    <message id="MATRIX3X3_FROMVALUE_TOOLTIP">
        <source>MATRIX3X3_FROMVALUE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMVALUE_CATEGORY">
        <source>MATRIX3X3_FROMVALUE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMVALUE_OUT_NAME">
        <source>MATRIX3X3_FROMVALUE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMVALUE_OUT_TOOLTIP">
        <source>MATRIX3X3_FROMVALUE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMVALUE_IN_NAME">
        <source>MATRIX3X3_FROMVALUE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMVALUE_IN_TOOLTIP">
        <source>MATRIX3X3_FROMVALUE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMVALUE_OUTPUT0_NAME">
        <source>MATRIX3X3_FROMVALUE_OUTPUT0_NAME</source>
        <comment>C++ Type: const Matrix3x3</comment>
        <translation>Matrix3x3</translation>
    </message>
    <message id="MATRIX3X3_FROMVALUE_OUTPUT0_TOOLTIP">
        <source>MATRIX3X3_FROMVALUE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMVALUE_PARAM0_NAME">
        <source>MATRIX3X3_FROMVALUE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMVALUE_PARAM0_TOOLTIP">
        <source>MATRIX3X3_FROMVALUE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETROW_NAME">
        <source>MATRIX3X3_SETROW_NAME</source>
        <comment>Class/Bus: Matrix3x3  Event/Method: SetRow</comment>
        <translation type="unfinished">Set Row</translation>
    </message>
    <message id="MATRIX3X3_SETROW_TOOLTIP">
        <source>MATRIX3X3_SETROW_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETROW_CATEGORY">
        <source>MATRIX3X3_SETROW_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETROW_OUT_NAME">
        <source>MATRIX3X3_SETROW_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETROW_OUT_TOOLTIP">
        <source>MATRIX3X3_SETROW_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETROW_IN_NAME">
        <source>MATRIX3X3_SETROW_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETROW_IN_TOOLTIP">
        <source>MATRIX3X3_SETROW_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETROW_PARAM0_NAME">
        <source>MATRIX3X3_SETROW_PARAM0_NAME</source>
        <comment>Simple Type: Matrix3x3 C++ Type: Matrix3x3*</comment>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETROW_PARAM0_TOOLTIP">
        <source>MATRIX3X3_SETROW_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETROW_PARAM1_NAME">
        <source>MATRIX3X3_SETROW_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETROW_PARAM1_TOOLTIP">
        <source>MATRIX3X3_SETROW_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETROW_PARAM2_NAME">
        <source>MATRIX3X3_SETROW_PARAM2_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_SETROW_PARAM2_TOOLTIP">
        <source>MATRIX3X3_SETROW_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETINVERSEFULL_NAME">
        <source>MATRIX3X3_GETINVERSEFULL_NAME</source>
        <comment>Class/Bus: Matrix3x3  Event/Method: GetInverseFull</comment>
        <translation type="unfinished">Inverse</translation>
    </message>
    <message id="MATRIX3X3_GETINVERSEFULL_TOOLTIP">
        <source>MATRIX3X3_GETINVERSEFULL_TOOLTIP</source>
        <translation type="unfinished">Returnst he inverse of the Matrix</translation>
    </message>
    <message id="MATRIX3X3_GETINVERSEFULL_CATEGORY">
        <source>MATRIX3X3_GETINVERSEFULL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETINVERSEFULL_OUT_NAME">
        <source>MATRIX3X3_GETINVERSEFULL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETINVERSEFULL_OUT_TOOLTIP">
        <source>MATRIX3X3_GETINVERSEFULL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETINVERSEFULL_IN_NAME">
        <source>MATRIX3X3_GETINVERSEFULL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETINVERSEFULL_IN_TOOLTIP">
        <source>MATRIX3X3_GETINVERSEFULL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETINVERSEFULL_OUTPUT0_NAME">
        <source>MATRIX3X3_GETINVERSEFULL_OUTPUT0_NAME</source>
        <comment>C++ Type: const Matrix3x3</comment>
        <translation type="unfinished">Matrix3x3</translation>
    </message>
    <message id="MATRIX3X3_GETINVERSEFULL_OUTPUT0_TOOLTIP">
        <source>MATRIX3X3_GETINVERSEFULL_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETINVERSEFULL_PARAM0_NAME">
        <source>MATRIX3X3_GETINVERSEFULL_PARAM0_NAME</source>
        <comment>Simple Type: Matrix3x3 C++ Type: Matrix3x3*</comment>
        <translation type="unfinished">Matrix3x3</translation>
    </message>
    <message id="MATRIX3X3_GETINVERSEFULL_PARAM0_TOOLTIP">
        <source>MATRIX3X3_GETINVERSEFULL_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_MULTIPLYBYNUMBER_NAME">
        <source>MATRIX3X3_MULTIPLYBYNUMBER_NAME</source>
        <comment>Class/Bus: Matrix3x3  Event/Method: MultiplyFloat</comment>
        <translation type="unfinished">Multiply By Number</translation>
    </message>
    <message id="MATRIX3X3_MULTIPLYBYNUMBER_TOOLTIP">
        <source>MATRIX3X3_MULTIPLYBYNUMBER_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_MULTIPLYBYNUMBER_CATEGORY">
        <source>MATRIX3X3_MULTIPLYBYNUMBER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_MULTIPLYBYNUMBER_OUT_NAME">
        <source>MATRIX3X3_MULTIPLYBYNUMBER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_MULTIPLYBYNUMBER_OUT_TOOLTIP">
        <source>MATRIX3X3_MULTIPLYBYNUMBER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_MULTIPLYBYNUMBER_IN_NAME">
        <source>MATRIX3X3_MULTIPLYBYNUMBER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_MULTIPLYBYNUMBER_IN_TOOLTIP">
        <source>MATRIX3X3_MULTIPLYBYNUMBER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_MULTIPLYBYNUMBER_OUTPUT0_NAME">
        <source>MATRIX3X3_MULTIPLYBYNUMBER_OUTPUT0_NAME</source>
        <comment>C++ Type: const Matrix3x3</comment>
        <translation type="unfinished">Matrix3x3</translation>
    </message>
    <message id="MATRIX3X3_MULTIPLYBYNUMBER_OUTPUT0_TOOLTIP">
        <source>MATRIX3X3_MULTIPLYBYNUMBER_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_MULTIPLYBYNUMBER_PARAM0_NAME">
        <source>MATRIX3X3_MULTIPLYBYNUMBER_PARAM0_NAME</source>
        <comment>Simple Type: Matrix3x3 C++ Type: Matrix3x3*</comment>
        <translation type="unfinished">Matrix3x3</translation>
    </message>
    <message id="MATRIX3X3_MULTIPLYBYNUMBER_PARAM0_TOOLTIP">
        <source>MATRIX3X3_MULTIPLYBYNUMBER_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_MULTIPLYBYNUMBER_PARAM1_NAME">
        <source>MATRIX3X3_MULTIPLYBYNUMBER_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation type="unfinished">Number</translation>
    </message>
    <message id="MATRIX3X3_MULTIPLYBYNUMBER_PARAM1_TOOLTIP">
        <source>MATRIX3X3_MULTIPLYBYNUMBER_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETCOLUMN_NAME">
        <source>MATRIX3X3_GETCOLUMN_NAME</source>
        <comment>Class/Bus: Matrix3x3  Event/Method: GetColumn</comment>
        <translation type="unfinished">Get Column</translation>
    </message>
    <message id="MATRIX3X3_GETCOLUMN_TOOLTIP">
        <source>MATRIX3X3_GETCOLUMN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETCOLUMN_CATEGORY">
        <source>MATRIX3X3_GETCOLUMN_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETCOLUMN_OUT_NAME">
        <source>MATRIX3X3_GETCOLUMN_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETCOLUMN_OUT_TOOLTIP">
        <source>MATRIX3X3_GETCOLUMN_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETCOLUMN_IN_NAME">
        <source>MATRIX3X3_GETCOLUMN_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETCOLUMN_IN_TOOLTIP">
        <source>MATRIX3X3_GETCOLUMN_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETCOLUMN_OUTPUT0_NAME">
        <source>MATRIX3X3_GETCOLUMN_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector3</comment>
        <translation type="unfinished">Column</translation>
    </message>
    <message id="MATRIX3X3_GETCOLUMN_OUTPUT0_TOOLTIP">
        <source>MATRIX3X3_GETCOLUMN_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETCOLUMN_PARAM0_NAME">
        <source>MATRIX3X3_GETCOLUMN_PARAM0_NAME</source>
        <comment>Simple Type: Matrix3x3 C++ Type: Matrix3x3*</comment>
        <translation type="unfinished">Matrix3x3</translation>
    </message>
    <message id="MATRIX3X3_GETCOLUMN_PARAM0_TOOLTIP">
        <source>MATRIX3X3_GETCOLUMN_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_GETCOLUMN_PARAM1_NAME">
        <source>MATRIX3X3_GETCOLUMN_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Index</translation>
    </message>
    <message id="MATRIX3X3_GETCOLUMN_PARAM1_TOOLTIP">
        <source>MATRIX3X3_GETCOLUMN_PARAM1_TOOLTIP</source>
        <translation type="unfinished">the index of the Column to return [0,2]</translation>
    </message>
    <message id="MATRIX3X3_NEGATE_NAME">
        <source>MATRIX3X3_NEGATE_NAME</source>
        <comment>Class/Bus: Matrix3x3  Event/Method: Unary</comment>
        <translation type="unfinished">Negate</translation>
    </message>
    <message id="MATRIX3X3_NEGATE_TOOLTIP">
        <source>MATRIX3X3_NEGATE_TOOLTIP</source>
        <translation type="unfinished">Negates all elements in the Matrix</translation>
    </message>
    <message id="MATRIX3X3_NEGATE_CATEGORY">
        <source>MATRIX3X3_NEGATE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_NEGATE_OUT_NAME">
        <source>MATRIX3X3_NEGATE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_NEGATE_OUT_TOOLTIP">
        <source>MATRIX3X3_NEGATE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_NEGATE_IN_NAME">
        <source>MATRIX3X3_NEGATE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_NEGATE_IN_TOOLTIP">
        <source>MATRIX3X3_NEGATE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_NEGATE_OUTPUT0_NAME">
        <source>MATRIX3X3_NEGATE_OUTPUT0_NAME</source>
        <comment>C++ Type: const Matrix3x3</comment>
        <translation type="unfinished">Matrix3x3</translation>
    </message>
    <message id="MATRIX3X3_NEGATE_OUTPUT0_TOOLTIP">
        <source>MATRIX3X3_NEGATE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_NEGATE_PARAM0_NAME">
        <source>MATRIX3X3_NEGATE_PARAM0_NAME</source>
        <comment>Simple Type: Matrix3x3 C++ Type: Matrix3x3*</comment>
        <translation type="unfinished">Matrix3x3</translation>
    </message>
    <message id="MATRIX3X3_NEGATE_PARAM0_TOOLTIP">
        <source>MATRIX3X3_NEGATE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMVALUES_NAME">
        <source>MATRIX3X3_FROMVALUES_NAME</source>
        <comment>Class/Bus: Matrix3x3  Event/Method: ConstructFromValues</comment>
        <translation type="unfinished">Construct</translation>
    </message>
    <message id="MATRIX3X3_FROMVALUES_TOOLTIP">
        <source>MATRIX3X3_FROMVALUES_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMVALUES_CATEGORY">
        <source>MATRIX3X3_FROMVALUES_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMVALUES_OUT_NAME">
        <source>MATRIX3X3_FROMVALUES_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMVALUES_OUT_TOOLTIP">
        <source>MATRIX3X3_FROMVALUES_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMVALUES_IN_NAME">
        <source>MATRIX3X3_FROMVALUES_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMVALUES_IN_TOOLTIP">
        <source>MATRIX3X3_FROMVALUES_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMVALUES_OUTPUT0_NAME">
        <source>MATRIX3X3_FROMVALUES_OUTPUT0_NAME</source>
        <comment>C++ Type: Matrix3x3</comment>
        <translation type="unfinished">Matrix3x3</translation>
    </message>
    <message id="MATRIX3X3_FROMVALUES_OUTPUT0_TOOLTIP">
        <source>MATRIX3X3_FROMVALUES_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMVALUES_PARAM0_NAME">
        <source>MATRIX3X3_FROMVALUES_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3</comment>
        <translation type="unfinished">Row 0</translation>
    </message>
    <message id="MATRIX3X3_FROMVALUES_PARAM0_TOOLTIP">
        <source>MATRIX3X3_FROMVALUES_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMVALUES_PARAM1_NAME">
        <source>MATRIX3X3_FROMVALUES_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3</comment>
        <translation type="unfinished">Row 1</translation>
    </message>
    <message id="MATRIX3X3_FROMVALUES_PARAM1_TOOLTIP">
        <source>MATRIX3X3_FROMVALUES_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX3X3_FROMVALUES_PARAM2_NAME">
        <source>MATRIX3X3_FROMVALUES_PARAM2_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3</comment>
        <translation type="unfinished">Row 2</translation>
    </message>
    <message id="MATRIX3X3_FROMVALUES_PARAM2_TOOLTIP">
        <source>MATRIX3X3_FROMVALUES_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Method: Matrix4x4</name>
    <message id="MATRIX4X4_NAME">
        <source>MATRIX4X4_NAME</source>
        <translation type="unfinished">Matrix4x4</translation>
    </message>
    <message id="MATRIX4X4_TOOLTIP">
        <source>MATRIX4X4_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_CATEGORY">
        <source>MATRIX4X4_CATEGORY</source>
        <translation type="unfinished">Math</translation>
    </message>
    <message id="MATRIX4X4_FROMVALUE_NAME">
        <source>MATRIX4X4_FROMVALUE_NAME</source>
        <comment>Class/Bus: Matrix4x4  Event/Method: CreateFromValue</comment>
        <translation>CreateFromValue</translation>
    </message>
    <message id="MATRIX4X4_FROMVALUE_TOOLTIP">
        <source>MATRIX4X4_FROMVALUE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMVALUE_CATEGORY">
        <source>MATRIX4X4_FROMVALUE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMVALUE_OUT_NAME">
        <source>MATRIX4X4_FROMVALUE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMVALUE_OUT_TOOLTIP">
        <source>MATRIX4X4_FROMVALUE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMVALUE_IN_NAME">
        <source>MATRIX4X4_FROMVALUE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMVALUE_IN_TOOLTIP">
        <source>MATRIX4X4_FROMVALUE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMVALUE_OUTPUT0_NAME">
        <source>MATRIX4X4_FROMVALUE_OUTPUT0_NAME</source>
        <comment>C++ Type: const Matrix4x4</comment>
        <translation>Matrix4x4</translation>
    </message>
    <message id="MATRIX4X4_FROMVALUE_OUTPUT0_TOOLTIP">
        <source>MATRIX4X4_FROMVALUE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMVALUE_PARAM0_NAME">
        <source>MATRIX4X4_FROMVALUE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMVALUE_PARAM0_TOOLTIP">
        <source>MATRIX4X4_FROMVALUE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_ZERO_NAME">
        <source>MATRIX4X4_ZERO_NAME</source>
        <comment>Class/Bus: Matrix4x4  Event/Method: CreateZero</comment>
        <translation type="unfinished">Zero</translation>
    </message>
    <message id="MATRIX4X4_ZERO_TOOLTIP">
        <source>MATRIX4X4_ZERO_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_ZERO_CATEGORY">
        <source>MATRIX4X4_ZERO_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_ZERO_OUT_NAME">
        <source>MATRIX4X4_ZERO_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_ZERO_OUT_TOOLTIP">
        <source>MATRIX4X4_ZERO_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_ZERO_IN_NAME">
        <source>MATRIX4X4_ZERO_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_ZERO_IN_TOOLTIP">
        <source>MATRIX4X4_ZERO_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_ZERO_OUTPUT0_NAME">
        <source>MATRIX4X4_ZERO_OUTPUT0_NAME</source>
        <comment>C++ Type: const Matrix4x4</comment>
        <translation>Matrix4x4</translation>
    </message>
    <message id="MATRIX4X4_ZERO_OUTPUT0_TOOLTIP">
        <source>MATRIX4X4_ZERO_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETDIAGONAL_NAME">
        <source>MATRIX4X4_GETDIAGONAL_NAME</source>
        <comment>Class/Bus: Matrix4x4  Event/Method: GetDiagonal</comment>
        <translation type="unfinished">Get Diagonal</translation>
    </message>
    <message id="MATRIX4X4_GETDIAGONAL_TOOLTIP">
        <source>MATRIX4X4_GETDIAGONAL_TOOLTIP</source>
        <translation type="unfinished">Returns the diagonal of the Matrix4x4 ([0,0], [1,1], [2,2], [3,3])</translation>
    </message>
    <message id="MATRIX4X4_GETDIAGONAL_CATEGORY">
        <source>MATRIX4X4_GETDIAGONAL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETDIAGONAL_OUT_NAME">
        <source>MATRIX4X4_GETDIAGONAL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETDIAGONAL_OUT_TOOLTIP">
        <source>MATRIX4X4_GETDIAGONAL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETDIAGONAL_IN_NAME">
        <source>MATRIX4X4_GETDIAGONAL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETDIAGONAL_IN_TOOLTIP">
        <source>MATRIX4X4_GETDIAGONAL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETDIAGONAL_OUTPUT0_NAME">
        <source>MATRIX4X4_GETDIAGONAL_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector4</comment>
        <translation type="unfinished">Vector4</translation>
    </message>
    <message id="MATRIX4X4_GETDIAGONAL_OUTPUT0_TOOLTIP">
        <source>MATRIX4X4_GETDIAGONAL_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETDIAGONAL_PARAM0_NAME">
        <source>MATRIX4X4_GETDIAGONAL_PARAM0_NAME</source>
        <comment>Simple Type: Matrix4x4 C++ Type: Matrix4x4*</comment>
        <translation type="unfinished">Matrix4x4</translation>
    </message>
    <message id="MATRIX4X4_GETDIAGONAL_PARAM0_TOOLTIP">
        <source>MATRIX4X4_GETDIAGONAL_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETROTATIONPARTFROMQUATERNION_NAME">
        <source>MATRIX4X4_SETROTATIONPARTFROMQUATERNION_NAME</source>
        <comment>Class/Bus: Matrix4x4  Event/Method: SetRotationPartFromQuaternion</comment>
        <translation type="unfinished">Set Rotation Part From Quaternion</translation>
    </message>
    <message id="MATRIX4X4_SETROTATIONPARTFROMQUATERNION_TOOLTIP">
        <source>MATRIX4X4_SETROTATIONPARTFROMQUATERNION_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETROTATIONPARTFROMQUATERNION_CATEGORY">
        <source>MATRIX4X4_SETROTATIONPARTFROMQUATERNION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETROTATIONPARTFROMQUATERNION_OUT_NAME">
        <source>MATRIX4X4_SETROTATIONPARTFROMQUATERNION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETROTATIONPARTFROMQUATERNION_OUT_TOOLTIP">
        <source>MATRIX4X4_SETROTATIONPARTFROMQUATERNION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETROTATIONPARTFROMQUATERNION_IN_NAME">
        <source>MATRIX4X4_SETROTATIONPARTFROMQUATERNION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETROTATIONPARTFROMQUATERNION_IN_TOOLTIP">
        <source>MATRIX4X4_SETROTATIONPARTFROMQUATERNION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETROTATIONPARTFROMQUATERNION_PARAM0_NAME">
        <source>MATRIX4X4_SETROTATIONPARTFROMQUATERNION_PARAM0_NAME</source>
        <comment>Simple Type: Matrix4x4 C++ Type: Matrix4x4*</comment>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETROTATIONPARTFROMQUATERNION_PARAM0_TOOLTIP">
        <source>MATRIX4X4_SETROTATIONPARTFROMQUATERNION_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETROTATIONPARTFROMQUATERNION_PARAM1_NAME">
        <source>MATRIX4X4_SETROTATIONPARTFROMQUATERNION_PARAM1_NAME</source>
        <comment>Simple Type: Quaternion C++ Type: const Quaternion&amp;</comment>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETROTATIONPARTFROMQUATERNION_PARAM1_TOOLTIP">
        <source>MATRIX4X4_SETROTATIONPARTFROMQUATERNION_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMCOLUMNS_NAME">
        <source>MATRIX4X4_FROMCOLUMNS_NAME</source>
        <comment>Class/Bus: Matrix4x4  Event/Method: CreateFromColumns</comment>
        <translation type="unfinished">Create From Columns</translation>
    </message>
    <message id="MATRIX4X4_FROMCOLUMNS_TOOLTIP">
        <source>MATRIX4X4_FROMCOLUMNS_TOOLTIP</source>
        <translation type="unfinished">Creates a Matrix4x4 using the specified Columns</translation>
    </message>
    <message id="MATRIX4X4_FROMCOLUMNS_CATEGORY">
        <source>MATRIX4X4_FROMCOLUMNS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMCOLUMNS_OUT_NAME">
        <source>MATRIX4X4_FROMCOLUMNS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMCOLUMNS_OUT_TOOLTIP">
        <source>MATRIX4X4_FROMCOLUMNS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMCOLUMNS_IN_NAME">
        <source>MATRIX4X4_FROMCOLUMNS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMCOLUMNS_IN_TOOLTIP">
        <source>MATRIX4X4_FROMCOLUMNS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMCOLUMNS_OUTPUT0_NAME">
        <source>MATRIX4X4_FROMCOLUMNS_OUTPUT0_NAME</source>
        <comment>C++ Type: const Matrix4x4</comment>
        <translation type="unfinished">Matrix4x4</translation>
    </message>
    <message id="MATRIX4X4_FROMCOLUMNS_OUTPUT0_TOOLTIP">
        <source>MATRIX4X4_FROMCOLUMNS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMCOLUMNS_PARAM0_NAME">
        <source>MATRIX4X4_FROMCOLUMNS_PARAM0_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: const Vector4&amp;</comment>
        <translation type="unfinished">Column 0</translation>
    </message>
    <message id="MATRIX4X4_FROMCOLUMNS_PARAM0_TOOLTIP">
        <source>MATRIX4X4_FROMCOLUMNS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMCOLUMNS_PARAM1_NAME">
        <source>MATRIX4X4_FROMCOLUMNS_PARAM1_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: const Vector4&amp;</comment>
        <translation type="unfinished">Column 1</translation>
    </message>
    <message id="MATRIX4X4_FROMCOLUMNS_PARAM1_TOOLTIP">
        <source>MATRIX4X4_FROMCOLUMNS_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMCOLUMNS_PARAM2_NAME">
        <source>MATRIX4X4_FROMCOLUMNS_PARAM2_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: const Vector4&amp;</comment>
        <translation type="unfinished">Column 2</translation>
    </message>
    <message id="MATRIX4X4_FROMCOLUMNS_PARAM2_TOOLTIP">
        <source>MATRIX4X4_FROMCOLUMNS_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMCOLUMNS_PARAM3_NAME">
        <source>MATRIX4X4_FROMCOLUMNS_PARAM3_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: const Vector4&amp;</comment>
        <translation type="unfinished">Column 3</translation>
    </message>
    <message id="MATRIX4X4_FROMCOLUMNS_PARAM3_TOOLTIP">
        <source>MATRIX4X4_FROMCOLUMNS_PARAM3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_TOCALE_NAME">
        <source>MATRIX4X4_TOCALE_NAME</source>
        <comment>Class/Bus: Matrix4x4  Event/Method: RetrieveScale</comment>
        <translation type="unfinished">Get Scale</translation>
    </message>
    <message id="MATRIX4X4_TOCALE_TOOLTIP">
        <source>MATRIX4X4_TOCALE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_TOCALE_CATEGORY">
        <source>MATRIX4X4_TOCALE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_TOCALE_OUT_NAME">
        <source>MATRIX4X4_TOCALE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_TOCALE_OUT_TOOLTIP">
        <source>MATRIX4X4_TOCALE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_TOCALE_IN_NAME">
        <source>MATRIX4X4_TOCALE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_TOCALE_IN_TOOLTIP">
        <source>MATRIX4X4_TOCALE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_TOCALE_OUTPUT0_NAME">
        <source>MATRIX4X4_TOCALE_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector3</comment>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="MATRIX4X4_TOCALE_OUTPUT0_TOOLTIP">
        <source>MATRIX4X4_TOCALE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_TOCALE_PARAM0_NAME">
        <source>MATRIX4X4_TOCALE_PARAM0_NAME</source>
        <comment>Simple Type: Matrix4x4 C++ Type: Matrix4x4*</comment>
        <translation type="unfinished">Matrix4x4</translation>
    </message>
    <message id="MATRIX4X4_TOCALE_PARAM0_TOOLTIP">
        <source>MATRIX4X4_TOCALE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMROTATIONXDEGREES_NAME">
        <source>MATRIX4X4_FROMROTATIONXDEGREES_NAME</source>
        <comment>Class/Bus: Matrix4x4  Event/Method: CreateRotationX</comment>
        <translation type="unfinished">Create Rotation Around X</translation>
    </message>
    <message id="MATRIX4X4_FROMROTATIONXDEGREES_TOOLTIP">
        <source>MATRIX4X4_FROMROTATIONXDEGREES_TOOLTIP</source>
        <translation type="unfinished">Creates a Rotation Matrix about the X-Axis</translation>
    </message>
    <message id="MATRIX4X4_FROMROTATIONXDEGREES_CATEGORY">
        <source>MATRIX4X4_FROMROTATIONXDEGREES_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMROTATIONXDEGREES_OUT_NAME">
        <source>MATRIX4X4_FROMROTATIONXDEGREES_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMROTATIONXDEGREES_OUT_TOOLTIP">
        <source>MATRIX4X4_FROMROTATIONXDEGREES_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMROTATIONXDEGREES_IN_NAME">
        <source>MATRIX4X4_FROMROTATIONXDEGREES_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMROTATIONXDEGREES_IN_TOOLTIP">
        <source>MATRIX4X4_FROMROTATIONXDEGREES_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMROTATIONXDEGREES_OUTPUT0_NAME">
        <source>MATRIX4X4_FROMROTATIONXDEGREES_OUTPUT0_NAME</source>
        <comment>C++ Type: const Matrix4x4</comment>
        <translation type="unfinished">Matrix4x4</translation>
    </message>
    <message id="MATRIX4X4_FROMROTATIONXDEGREES_OUTPUT0_TOOLTIP">
        <source>MATRIX4X4_FROMROTATIONXDEGREES_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMROTATIONXDEGREES_PARAM0_NAME">
        <source>MATRIX4X4_FROMROTATIONXDEGREES_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation type="unfinished">Degrees</translation>
    </message>
    <message id="MATRIX4X4_FROMROTATIONXDEGREES_PARAM0_TOOLTIP">
        <source>MATRIX4X4_FROMROTATIONXDEGREES_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The amount of rotation, specified in Degrees</translation>
    </message>
    <message id="MATRIX4X4_TOSTRING_NAME">
        <source>MATRIX4X4_TOSTRING_NAME</source>
        <comment>Class/Bus: Matrix4x4  Event/Method: ToString</comment>
        <translation type="unfinished">Convert Matrix4x4 To String</translation>
    </message>
    <message id="MATRIX4X4_TOSTRING_TOOLTIP">
        <source>MATRIX4X4_TOSTRING_TOOLTIP</source>
        <translation type="unfinished">Converts the Matrix4x4 into a String</translation>
    </message>
    <message id="MATRIX4X4_TOSTRING_CATEGORY">
        <source>MATRIX4X4_TOSTRING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_TOSTRING_OUT_NAME">
        <source>MATRIX4X4_TOSTRING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_TOSTRING_OUT_TOOLTIP">
        <source>MATRIX4X4_TOSTRING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_TOSTRING_IN_NAME">
        <source>MATRIX4X4_TOSTRING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_TOSTRING_IN_TOOLTIP">
        <source>MATRIX4X4_TOSTRING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_TOSTRING_OUTPUT0_NAME">
        <source>MATRIX4X4_TOSTRING_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation>String</translation>
    </message>
    <message id="MATRIX4X4_TOSTRING_OUTPUT0_TOOLTIP">
        <source>MATRIX4X4_TOSTRING_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_TOSTRING_PARAM0_NAME">
        <source>MATRIX4X4_TOSTRING_PARAM0_NAME</source>
        <comment>Simple Type: Matrix4x4 C++ Type: const Matrix4x4&amp;</comment>
        <translation type="unfinished">Matrix4x4</translation>
    </message>
    <message id="MATRIX4X4_TOSTRING_PARAM0_TOOLTIP">
        <source>MATRIX4X4_TOSTRING_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETTRANSPOSE_NAME">
        <source>MATRIX4X4_GETTRANSPOSE_NAME</source>
        <comment>Class/Bus: Matrix4x4  Event/Method: GetTranspose</comment>
        <translation type="unfinished">Transpose</translation>
    </message>
    <message id="MATRIX4X4_GETTRANSPOSE_TOOLTIP">
        <source>MATRIX4X4_GETTRANSPOSE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETTRANSPOSE_CATEGORY">
        <source>MATRIX4X4_GETTRANSPOSE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETTRANSPOSE_OUT_NAME">
        <source>MATRIX4X4_GETTRANSPOSE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETTRANSPOSE_OUT_TOOLTIP">
        <source>MATRIX4X4_GETTRANSPOSE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETTRANSPOSE_IN_NAME">
        <source>MATRIX4X4_GETTRANSPOSE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETTRANSPOSE_IN_TOOLTIP">
        <source>MATRIX4X4_GETTRANSPOSE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETTRANSPOSE_OUTPUT0_NAME">
        <source>MATRIX4X4_GETTRANSPOSE_OUTPUT0_NAME</source>
        <comment>C++ Type: const Matrix4x4</comment>
        <translation type="unfinished">Matrix4x4</translation>
    </message>
    <message id="MATRIX4X4_GETTRANSPOSE_OUTPUT0_TOOLTIP">
        <source>MATRIX4X4_GETTRANSPOSE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETTRANSPOSE_PARAM0_NAME">
        <source>MATRIX4X4_GETTRANSPOSE_PARAM0_NAME</source>
        <comment>Simple Type: Matrix4x4 C++ Type: Matrix4x4*</comment>
        <translation type="unfinished">Matrix4x4</translation>
    </message>
    <message id="MATRIX4X4_GETTRANSPOSE_PARAM0_TOOLTIP">
        <source>MATRIX4X4_GETTRANSPOSE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMROWS_NAME">
        <source>MATRIX4X4_FROMROWS_NAME</source>
        <comment>Class/Bus: Matrix4x4  Event/Method: CreateFromRows</comment>
        <translation type="unfinished">Create From Rows</translation>
    </message>
    <message id="MATRIX4X4_FROMROWS_TOOLTIP">
        <source>MATRIX4X4_FROMROWS_TOOLTIP</source>
        <translation type="unfinished">Creates a Matrix </translation>
    </message>
    <message id="MATRIX4X4_FROMROWS_CATEGORY">
        <source>MATRIX4X4_FROMROWS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMROWS_OUT_NAME">
        <source>MATRIX4X4_FROMROWS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMROWS_OUT_TOOLTIP">
        <source>MATRIX4X4_FROMROWS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMROWS_IN_NAME">
        <source>MATRIX4X4_FROMROWS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMROWS_IN_TOOLTIP">
        <source>MATRIX4X4_FROMROWS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMROWS_OUTPUT0_NAME">
        <source>MATRIX4X4_FROMROWS_OUTPUT0_NAME</source>
        <comment>C++ Type: const Matrix4x4</comment>
        <translation type="unfinished">Matrix4x4</translation>
    </message>
    <message id="MATRIX4X4_FROMROWS_OUTPUT0_TOOLTIP">
        <source>MATRIX4X4_FROMROWS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMROWS_PARAM0_NAME">
        <source>MATRIX4X4_FROMROWS_PARAM0_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: const Vector4&amp;</comment>
        <translation type="unfinished">Row 0</translation>
    </message>
    <message id="MATRIX4X4_FROMROWS_PARAM0_TOOLTIP">
        <source>MATRIX4X4_FROMROWS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMROWS_PARAM1_NAME">
        <source>MATRIX4X4_FROMROWS_PARAM1_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: const Vector4&amp;</comment>
        <translation type="unfinished">Row 1</translation>
    </message>
    <message id="MATRIX4X4_FROMROWS_PARAM1_TOOLTIP">
        <source>MATRIX4X4_FROMROWS_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMROWS_PARAM2_NAME">
        <source>MATRIX4X4_FROMROWS_PARAM2_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: const Vector4&amp;</comment>
        <translation type="unfinished">Row 2</translation>
    </message>
    <message id="MATRIX4X4_FROMROWS_PARAM2_TOOLTIP">
        <source>MATRIX4X4_FROMROWS_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMROWS_PARAM3_NAME">
        <source>MATRIX4X4_FROMROWS_PARAM3_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: const Vector4&amp;</comment>
        <translation type="unfinished">Row 3</translation>
    </message>
    <message id="MATRIX4X4_FROMROWS_PARAM3_TOOLTIP">
        <source>MATRIX4X4_FROMROWS_PARAM3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMTRANSLATION_NAME">
        <source>MATRIX4X4_FROMTRANSLATION_NAME</source>
        <comment>Class/Bus: Matrix4x4  Event/Method: CreateTranslation</comment>
        <translation type="unfinished">Create Translation Matrix</translation>
    </message>
    <message id="MATRIX4X4_FROMTRANSLATION_TOOLTIP">
        <source>MATRIX4X4_FROMTRANSLATION_TOOLTIP</source>
        <translation type="unfinished">Creates a Matrix that will apply the specified translation</translation>
    </message>
    <message id="MATRIX4X4_FROMTRANSLATION_CATEGORY">
        <source>MATRIX4X4_FROMTRANSLATION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMTRANSLATION_OUT_NAME">
        <source>MATRIX4X4_FROMTRANSLATION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMTRANSLATION_OUT_TOOLTIP">
        <source>MATRIX4X4_FROMTRANSLATION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMTRANSLATION_IN_NAME">
        <source>MATRIX4X4_FROMTRANSLATION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMTRANSLATION_IN_TOOLTIP">
        <source>MATRIX4X4_FROMTRANSLATION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMTRANSLATION_OUTPUT0_NAME">
        <source>MATRIX4X4_FROMTRANSLATION_OUTPUT0_NAME</source>
        <comment>C++ Type: const Matrix4x4</comment>
        <translation type="unfinished">Matrix4x4</translation>
    </message>
    <message id="MATRIX4X4_FROMTRANSLATION_OUTPUT0_TOOLTIP">
        <source>MATRIX4X4_FROMTRANSLATION_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMTRANSLATION_PARAM0_NAME">
        <source>MATRIX4X4_FROMTRANSLATION_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Translation</translation>
    </message>
    <message id="MATRIX4X4_FROMTRANSLATION_PARAM0_TOOLTIP">
        <source>MATRIX4X4_FROMTRANSLATION_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYVECTOR_NAME">
        <source>MATRIX4X4_MULTIPLYVECTOR_NAME</source>
        <comment>Class/Bus: Matrix4x4  Event/Method: MultiplyVector4</comment>
        <translation type="unfinished">Multiply By Vector4</translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYVECTOR_TOOLTIP">
        <source>MATRIX4X4_MULTIPLYVECTOR_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYVECTOR_CATEGORY">
        <source>MATRIX4X4_MULTIPLYVECTOR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYVECTOR_OUT_NAME">
        <source>MATRIX4X4_MULTIPLYVECTOR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYVECTOR_OUT_TOOLTIP">
        <source>MATRIX4X4_MULTIPLYVECTOR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYVECTOR_IN_NAME">
        <source>MATRIX4X4_MULTIPLYVECTOR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYVECTOR_IN_TOOLTIP">
        <source>MATRIX4X4_MULTIPLYVECTOR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYVECTOR_OUTPUT0_NAME">
        <source>MATRIX4X4_MULTIPLYVECTOR_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector4</comment>
        <translation type="unfinished">Vector4</translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYVECTOR_OUTPUT0_TOOLTIP">
        <source>MATRIX4X4_MULTIPLYVECTOR_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYVECTOR_PARAM0_NAME">
        <source>MATRIX4X4_MULTIPLYVECTOR_PARAM0_NAME</source>
        <comment>Simple Type: Matrix4x4 C++ Type: Matrix4x4*</comment>
        <translation type="unfinished">Matrix4x4</translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYVECTOR_PARAM0_TOOLTIP">
        <source>MATRIX4X4_MULTIPLYVECTOR_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYVECTOR_PARAM1_NAME">
        <source>MATRIX4X4_MULTIPLYVECTOR_PARAM1_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: const Vector4&amp;</comment>
        <translation type="unfinished">Vector4</translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYVECTOR_PARAM1_TOOLTIP">
        <source>MATRIX4X4_MULTIPLYVECTOR_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMSCALE_NAME">
        <source>MATRIX4X4_FROMSCALE_NAME</source>
        <comment>Class/Bus: Matrix4x4  Event/Method: CreateScale</comment>
        <translation type="unfinished">Create Scale Matrix</translation>
    </message>
    <message id="MATRIX4X4_FROMSCALE_TOOLTIP">
        <source>MATRIX4X4_FROMSCALE_TOOLTIP</source>
        <translation type="unfinished">Creates a matrix which will apply the specified scale</translation>
    </message>
    <message id="MATRIX4X4_FROMSCALE_CATEGORY">
        <source>MATRIX4X4_FROMSCALE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMSCALE_OUT_NAME">
        <source>MATRIX4X4_FROMSCALE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMSCALE_OUT_TOOLTIP">
        <source>MATRIX4X4_FROMSCALE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMSCALE_IN_NAME">
        <source>MATRIX4X4_FROMSCALE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMSCALE_IN_TOOLTIP">
        <source>MATRIX4X4_FROMSCALE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMSCALE_OUTPUT0_NAME">
        <source>MATRIX4X4_FROMSCALE_OUTPUT0_NAME</source>
        <comment>C++ Type: const Matrix4x4</comment>
        <translation type="unfinished">Matrix4x4</translation>
    </message>
    <message id="MATRIX4X4_FROMSCALE_OUTPUT0_TOOLTIP">
        <source>MATRIX4X4_FROMSCALE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMSCALE_PARAM0_NAME">
        <source>MATRIX4X4_FROMSCALE_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="MATRIX4X4_FROMSCALE_PARAM0_TOOLTIP">
        <source>MATRIX4X4_FROMSCALE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMDIAGONAL_NAME">
        <source>MATRIX4X4_FROMDIAGONAL_NAME</source>
        <comment>Class/Bus: Matrix4x4  Event/Method: CreateDiagonal</comment>
        <translation type="unfinished">Create Diagonal</translation>
    </message>
    <message id="MATRIX4X4_FROMDIAGONAL_TOOLTIP">
        <source>MATRIX4X4_FROMDIAGONAL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMDIAGONAL_CATEGORY">
        <source>MATRIX4X4_FROMDIAGONAL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMDIAGONAL_OUT_NAME">
        <source>MATRIX4X4_FROMDIAGONAL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMDIAGONAL_OUT_TOOLTIP">
        <source>MATRIX4X4_FROMDIAGONAL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMDIAGONAL_IN_NAME">
        <source>MATRIX4X4_FROMDIAGONAL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMDIAGONAL_IN_TOOLTIP">
        <source>MATRIX4X4_FROMDIAGONAL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMDIAGONAL_OUTPUT0_NAME">
        <source>MATRIX4X4_FROMDIAGONAL_OUTPUT0_NAME</source>
        <comment>C++ Type: const Matrix4x4</comment>
        <translation type="unfinished">Matrix4x4</translation>
    </message>
    <message id="MATRIX4X4_FROMDIAGONAL_OUTPUT0_TOOLTIP">
        <source>MATRIX4X4_FROMDIAGONAL_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMDIAGONAL_PARAM0_NAME">
        <source>MATRIX4X4_FROMDIAGONAL_PARAM0_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: const Vector4&amp;</comment>
        <translation type="unfinished">Vector4</translation>
    </message>
    <message id="MATRIX4X4_FROMDIAGONAL_PARAM0_TOOLTIP">
        <source>MATRIX4X4_FROMDIAGONAL_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_CREATEPROJECTIONOFFSET_NAME">
        <source>MATRIX4X4_CREATEPROJECTIONOFFSET_NAME</source>
        <comment>Class/Bus: Matrix4x4  Event/Method: CreateProjectionOffset</comment>
        <translation type="unfinished">Create Projection Offset Matrix</translation>
    </message>
    <message id="MATRIX4X4_CREATEPROJECTIONOFFSET_TOOLTIP">
        <source>MATRIX4X4_CREATEPROJECTIONOFFSET_TOOLTIP</source>
        <translation type="unfinished">Creates an off-enter Projection Matrix</translation>
    </message>
    <message id="MATRIX4X4_CREATEPROJECTIONOFFSET_CATEGORY">
        <source>MATRIX4X4_CREATEPROJECTIONOFFSET_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_CREATEPROJECTIONOFFSET_OUT_NAME">
        <source>MATRIX4X4_CREATEPROJECTIONOFFSET_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_CREATEPROJECTIONOFFSET_OUT_TOOLTIP">
        <source>MATRIX4X4_CREATEPROJECTIONOFFSET_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_CREATEPROJECTIONOFFSET_IN_NAME">
        <source>MATRIX4X4_CREATEPROJECTIONOFFSET_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_CREATEPROJECTIONOFFSET_IN_TOOLTIP">
        <source>MATRIX4X4_CREATEPROJECTIONOFFSET_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_CREATEPROJECTIONOFFSET_OUTPUT0_NAME">
        <source>MATRIX4X4_CREATEPROJECTIONOFFSET_OUTPUT0_NAME</source>
        <comment>C++ Type: const Matrix4x4</comment>
        <translation type="unfinished">Matrix4x4</translation>
    </message>
    <message id="MATRIX4X4_CREATEPROJECTIONOFFSET_OUTPUT0_TOOLTIP">
        <source>MATRIX4X4_CREATEPROJECTIONOFFSET_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_CREATEPROJECTIONOFFSET_PARAM0_NAME">
        <source>MATRIX4X4_CREATEPROJECTIONOFFSET_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Left</translation>
    </message>
    <message id="MATRIX4X4_CREATEPROJECTIONOFFSET_PARAM0_TOOLTIP">
        <source>MATRIX4X4_CREATEPROJECTIONOFFSET_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_CREATEPROJECTIONOFFSET_PARAM1_NAME">
        <source>MATRIX4X4_CREATEPROJECTIONOFFSET_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Right</translation>
    </message>
    <message id="MATRIX4X4_CREATEPROJECTIONOFFSET_PARAM1_TOOLTIP">
        <source>MATRIX4X4_CREATEPROJECTIONOFFSET_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_CREATEPROJECTIONOFFSET_PARAM2_NAME">
        <source>MATRIX4X4_CREATEPROJECTIONOFFSET_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Bottom</translation>
    </message>
    <message id="MATRIX4X4_CREATEPROJECTIONOFFSET_PARAM2_TOOLTIP">
        <source>MATRIX4X4_CREATEPROJECTIONOFFSET_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_CREATEPROJECTIONOFFSET_PARAM3_NAME">
        <source>MATRIX4X4_CREATEPROJECTIONOFFSET_PARAM3_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Top</translation>
    </message>
    <message id="MATRIX4X4_CREATEPROJECTIONOFFSET_PARAM3_TOOLTIP">
        <source>MATRIX4X4_CREATEPROJECTIONOFFSET_PARAM3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_CREATEPROJECTIONOFFSET_PARAM4_NAME">
        <source>MATRIX4X4_CREATEPROJECTIONOFFSET_PARAM4_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Near Distance</translation>
    </message>
    <message id="MATRIX4X4_CREATEPROJECTIONOFFSET_PARAM4_TOOLTIP">
        <source>MATRIX4X4_CREATEPROJECTIONOFFSET_PARAM4_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_CREATEPROJECTIONOFFSET_PARAM5_NAME">
        <source>MATRIX4X4_CREATEPROJECTIONOFFSET_PARAM5_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Far Distance</translation>
    </message>
    <message id="MATRIX4X4_CREATEPROJECTIONOFFSET_PARAM5_TOOLTIP">
        <source>MATRIX4X4_CREATEPROJECTIONOFFSET_PARAM5_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETCOLUMNS_NAME">
        <source>MATRIX4X4_GETCOLUMNS_NAME</source>
        <comment>Class/Bus: Matrix4x4  Event/Method: GetColumns</comment>
        <translation type="unfinished">Get Columns</translation>
    </message>
    <message id="MATRIX4X4_GETCOLUMNS_TOOLTIP">
        <source>MATRIX4X4_GETCOLUMNS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETCOLUMNS_CATEGORY">
        <source>MATRIX4X4_GETCOLUMNS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETCOLUMNS_OUT_NAME">
        <source>MATRIX4X4_GETCOLUMNS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETCOLUMNS_OUT_TOOLTIP">
        <source>MATRIX4X4_GETCOLUMNS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETCOLUMNS_IN_NAME">
        <source>MATRIX4X4_GETCOLUMNS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETCOLUMNS_IN_TOOLTIP">
        <source>MATRIX4X4_GETCOLUMNS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETCOLUMNS_OUTPUT0_NAME">
        <source>MATRIX4X4_GETCOLUMNS_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector4</comment>
        <translation>Vector4</translation>
    </message>
    <message id="MATRIX4X4_GETCOLUMNS_OUTPUT0_TOOLTIP">
        <source>MATRIX4X4_GETCOLUMNS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETCOLUMNS_PARAM0_NAME">
        <source>MATRIX4X4_GETCOLUMNS_PARAM0_NAME</source>
        <comment>Simple Type: Matrix4x4 C++ Type: Matrix4x4*</comment>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETCOLUMNS_PARAM0_TOOLTIP">
        <source>MATRIX4X4_GETCOLUMNS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETCOLUMNS_PARAM1_NAME">
        <source>MATRIX4X4_GETCOLUMNS_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETCOLUMNS_PARAM1_TOOLTIP">
        <source>MATRIX4X4_GETCOLUMNS_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETROWS_NAME">
        <source>MATRIX4X4_SETROWS_NAME</source>
        <comment>Class/Bus: Matrix4x4  Event/Method: SetRows</comment>
        <translation type="unfinished">Set Rows</translation>
    </message>
    <message id="MATRIX4X4_SETROWS_TOOLTIP">
        <source>MATRIX4X4_SETROWS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETROWS_CATEGORY">
        <source>MATRIX4X4_SETROWS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETROWS_OUT_NAME">
        <source>MATRIX4X4_SETROWS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETROWS_OUT_TOOLTIP">
        <source>MATRIX4X4_SETROWS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETROWS_IN_NAME">
        <source>MATRIX4X4_SETROWS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETROWS_IN_TOOLTIP">
        <source>MATRIX4X4_SETROWS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETROWS_PARAM0_NAME">
        <source>MATRIX4X4_SETROWS_PARAM0_NAME</source>
        <comment>Simple Type: Matrix4x4 C++ Type: Matrix4x4*</comment>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETROWS_PARAM0_TOOLTIP">
        <source>MATRIX4X4_SETROWS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETROWS_PARAM1_NAME">
        <source>MATRIX4X4_SETROWS_PARAM1_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: const Vector4&amp;</comment>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETROWS_PARAM1_TOOLTIP">
        <source>MATRIX4X4_SETROWS_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETROWS_PARAM2_NAME">
        <source>MATRIX4X4_SETROWS_PARAM2_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: const Vector4&amp;</comment>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETROWS_PARAM2_TOOLTIP">
        <source>MATRIX4X4_SETROWS_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETROWS_PARAM3_NAME">
        <source>MATRIX4X4_SETROWS_PARAM3_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: const Vector4&amp;</comment>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETROWS_PARAM3_TOOLTIP">
        <source>MATRIX4X4_SETROWS_PARAM3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETROWS_PARAM4_NAME">
        <source>MATRIX4X4_SETROWS_PARAM4_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: const Vector4&amp;</comment>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETROWS_PARAM4_TOOLTIP">
        <source>MATRIX4X4_SETROWS_PARAM4_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMROTATIONZDEGREES_NAME">
        <source>MATRIX4X4_FROMROTATIONZDEGREES_NAME</source>
        <comment>Class/Bus: Matrix4x4  Event/Method: CreateRotationZ</comment>
        <translation type="unfinished">Create Rotation Around Z</translation>
    </message>
    <message id="MATRIX4X4_FROMROTATIONZDEGREES_TOOLTIP">
        <source>MATRIX4X4_FROMROTATIONZDEGREES_TOOLTIP</source>
        <translation type="unfinished">Creates a rotation Matrix about the Z-Axis</translation>
    </message>
    <message id="MATRIX4X4_FROMROTATIONZDEGREES_CATEGORY">
        <source>MATRIX4X4_FROMROTATIONZDEGREES_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMROTATIONZDEGREES_OUT_NAME">
        <source>MATRIX4X4_FROMROTATIONZDEGREES_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMROTATIONZDEGREES_OUT_TOOLTIP">
        <source>MATRIX4X4_FROMROTATIONZDEGREES_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMROTATIONZDEGREES_IN_NAME">
        <source>MATRIX4X4_FROMROTATIONZDEGREES_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMROTATIONZDEGREES_IN_TOOLTIP">
        <source>MATRIX4X4_FROMROTATIONZDEGREES_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMROTATIONZDEGREES_OUTPUT0_NAME">
        <source>MATRIX4X4_FROMROTATIONZDEGREES_OUTPUT0_NAME</source>
        <comment>C++ Type: const Matrix4x4</comment>
        <translation type="unfinished">Matrix4x4</translation>
    </message>
    <message id="MATRIX4X4_FROMROTATIONZDEGREES_OUTPUT0_TOOLTIP">
        <source>MATRIX4X4_FROMROTATIONZDEGREES_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMROTATIONZDEGREES_PARAM0_NAME">
        <source>MATRIX4X4_FROMROTATIONZDEGREES_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation type="unfinished">Degrees</translation>
    </message>
    <message id="MATRIX4X4_FROMROTATIONZDEGREES_PARAM0_TOOLTIP">
        <source>MATRIX4X4_FROMROTATIONZDEGREES_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The amount of rotation, specified in Degrees</translation>
    </message>
    <message id="MATRIX4X4_FROMQUATERNIONANDTRANSLATION_NAME">
        <source>MATRIX4X4_FROMQUATERNIONANDTRANSLATION_NAME</source>
        <comment>Class/Bus: Matrix4x4  Event/Method: CreateFromQuaternionAndTranslation</comment>
        <translation type="unfinished">From Quaternion And Translation</translation>
    </message>
    <message id="MATRIX4X4_FROMQUATERNIONANDTRANSLATION_TOOLTIP">
        <source>MATRIX4X4_FROMQUATERNIONANDTRANSLATION_TOOLTIP</source>
        <translation type="unfinished">Creates a Matrix4x4 from a Quaternion and Translation</translation>
    </message>
    <message id="MATRIX4X4_FROMQUATERNIONANDTRANSLATION_CATEGORY">
        <source>MATRIX4X4_FROMQUATERNIONANDTRANSLATION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMQUATERNIONANDTRANSLATION_OUT_NAME">
        <source>MATRIX4X4_FROMQUATERNIONANDTRANSLATION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMQUATERNIONANDTRANSLATION_OUT_TOOLTIP">
        <source>MATRIX4X4_FROMQUATERNIONANDTRANSLATION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMQUATERNIONANDTRANSLATION_IN_NAME">
        <source>MATRIX4X4_FROMQUATERNIONANDTRANSLATION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMQUATERNIONANDTRANSLATION_IN_TOOLTIP">
        <source>MATRIX4X4_FROMQUATERNIONANDTRANSLATION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMQUATERNIONANDTRANSLATION_OUTPUT0_NAME">
        <source>MATRIX4X4_FROMQUATERNIONANDTRANSLATION_OUTPUT0_NAME</source>
        <comment>C++ Type: const Matrix4x4</comment>
        <translation type="unfinished">Matrix4x4</translation>
    </message>
    <message id="MATRIX4X4_FROMQUATERNIONANDTRANSLATION_OUTPUT0_TOOLTIP">
        <source>MATRIX4X4_FROMQUATERNIONANDTRANSLATION_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMQUATERNIONANDTRANSLATION_PARAM0_NAME">
        <source>MATRIX4X4_FROMQUATERNIONANDTRANSLATION_PARAM0_NAME</source>
        <comment>Simple Type: Quaternion C++ Type: const Quaternion&amp;</comment>
        <translation type="unfinished">Quaternion</translation>
    </message>
    <message id="MATRIX4X4_FROMQUATERNIONANDTRANSLATION_PARAM0_TOOLTIP">
        <source>MATRIX4X4_FROMQUATERNIONANDTRANSLATION_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMQUATERNIONANDTRANSLATION_PARAM1_NAME">
        <source>MATRIX4X4_FROMQUATERNIONANDTRANSLATION_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Translation</translation>
    </message>
    <message id="MATRIX4X4_FROMQUATERNIONANDTRANSLATION_PARAM1_TOOLTIP">
        <source>MATRIX4X4_FROMQUATERNIONANDTRANSLATION_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETROWS_NAME">
        <source>MATRIX4X4_GETROWS_NAME</source>
        <comment>Class/Bus: Matrix4x4  Event/Method: GetRows</comment>
        <translation type="unfinished">Get Rows</translation>
    </message>
    <message id="MATRIX4X4_GETROWS_TOOLTIP">
        <source>MATRIX4X4_GETROWS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETROWS_CATEGORY">
        <source>MATRIX4X4_GETROWS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETROWS_OUT_NAME">
        <source>MATRIX4X4_GETROWS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETROWS_OUT_TOOLTIP">
        <source>MATRIX4X4_GETROWS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETROWS_IN_NAME">
        <source>MATRIX4X4_GETROWS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETROWS_IN_TOOLTIP">
        <source>MATRIX4X4_GETROWS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETROWS_PARAM0_NAME">
        <source>MATRIX4X4_GETROWS_PARAM0_NAME</source>
        <comment>Simple Type: Matrix4x4 C++ Type: Matrix4x4*</comment>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETROWS_PARAM0_TOOLTIP">
        <source>MATRIX4X4_GETROWS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETROWS_PARAM1_NAME">
        <source>MATRIX4X4_GETROWS_PARAM1_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: Vector4*</comment>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETROWS_PARAM1_TOOLTIP">
        <source>MATRIX4X4_GETROWS_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETROWS_PARAM2_NAME">
        <source>MATRIX4X4_GETROWS_PARAM2_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: Vector4*</comment>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETROWS_PARAM2_TOOLTIP">
        <source>MATRIX4X4_GETROWS_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETROWS_PARAM3_NAME">
        <source>MATRIX4X4_GETROWS_PARAM3_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: Vector4*</comment>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETROWS_PARAM3_TOOLTIP">
        <source>MATRIX4X4_GETROWS_PARAM3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETROWS_PARAM4_NAME">
        <source>MATRIX4X4_GETROWS_PARAM4_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: Vector4*</comment>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETROWS_PARAM4_TOOLTIP">
        <source>MATRIX4X4_GETROWS_PARAM4_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETPOSITION_NAME">
        <source>MATRIX4X4_SETPOSITION_NAME</source>
        <comment>Class/Bus: Matrix4x4  Event/Method: SetPosition</comment>
        <translation type="unfinished">Set Position</translation>
    </message>
    <message id="MATRIX4X4_SETPOSITION_TOOLTIP">
        <source>MATRIX4X4_SETPOSITION_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETPOSITION_CATEGORY">
        <source>MATRIX4X4_SETPOSITION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETPOSITION_OUT_NAME">
        <source>MATRIX4X4_SETPOSITION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETPOSITION_OUT_TOOLTIP">
        <source>MATRIX4X4_SETPOSITION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETPOSITION_IN_NAME">
        <source>MATRIX4X4_SETPOSITION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETPOSITION_IN_TOOLTIP">
        <source>MATRIX4X4_SETPOSITION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETPOSITION_PARAM0_NAME">
        <source>MATRIX4X4_SETPOSITION_PARAM0_NAME</source>
        <comment>Simple Type: Matrix4x4 C++ Type: Matrix4x4*</comment>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETPOSITION_PARAM0_TOOLTIP">
        <source>MATRIX4X4_SETPOSITION_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETPOSITION_PARAM1_NAME">
        <source>MATRIX4X4_SETPOSITION_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETPOSITION_PARAM1_TOOLTIP">
        <source>MATRIX4X4_SETPOSITION_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYMATRIX_NAME">
        <source>MATRIX4X4_MULTIPLYMATRIX_NAME</source>
        <comment>Class/Bus: Matrix4x4  Event/Method: MultiplyMatrix4x4</comment>
        <translation type="unfinished">Multiply</translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYMATRIX_TOOLTIP">
        <source>MATRIX4X4_MULTIPLYMATRIX_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYMATRIX_CATEGORY">
        <source>MATRIX4X4_MULTIPLYMATRIX_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYMATRIX_OUT_NAME">
        <source>MATRIX4X4_MULTIPLYMATRIX_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYMATRIX_OUT_TOOLTIP">
        <source>MATRIX4X4_MULTIPLYMATRIX_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYMATRIX_IN_NAME">
        <source>MATRIX4X4_MULTIPLYMATRIX_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYMATRIX_IN_TOOLTIP">
        <source>MATRIX4X4_MULTIPLYMATRIX_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYMATRIX_OUTPUT0_NAME">
        <source>MATRIX4X4_MULTIPLYMATRIX_OUTPUT0_NAME</source>
        <comment>C++ Type: const Matrix4x4</comment>
        <translation>Matrix4x4</translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYMATRIX_OUTPUT0_TOOLTIP">
        <source>MATRIX4X4_MULTIPLYMATRIX_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYMATRIX_PARAM0_NAME">
        <source>MATRIX4X4_MULTIPLYMATRIX_PARAM0_NAME</source>
        <comment>Simple Type: Matrix4x4 C++ Type: Matrix4x4*</comment>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYMATRIX_PARAM0_TOOLTIP">
        <source>MATRIX4X4_MULTIPLYMATRIX_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYMATRIX_PARAM1_NAME">
        <source>MATRIX4X4_MULTIPLYMATRIX_PARAM1_NAME</source>
        <comment>Simple Type: Matrix4x4 C++ Type: const Matrix4x4&amp;</comment>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYMATRIX_PARAM1_TOOLTIP">
        <source>MATRIX4X4_MULTIPLYMATRIX_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_INVERT_NAME">
        <source>MATRIX4X4_INVERT_NAME</source>
        <comment>Class/Bus: Matrix4x4  Event/Method: GetInverseTransform</comment>
        <translation type="unfinished">Invert</translation>
    </message>
    <message id="MATRIX4X4_INVERT_TOOLTIP">
        <source>MATRIX4X4_INVERT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_INVERT_CATEGORY">
        <source>MATRIX4X4_INVERT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_INVERT_OUT_NAME">
        <source>MATRIX4X4_INVERT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_INVERT_OUT_TOOLTIP">
        <source>MATRIX4X4_INVERT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_INVERT_IN_NAME">
        <source>MATRIX4X4_INVERT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_INVERT_IN_TOOLTIP">
        <source>MATRIX4X4_INVERT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_INVERT_OUTPUT0_NAME">
        <source>MATRIX4X4_INVERT_OUTPUT0_NAME</source>
        <comment>C++ Type: const Matrix4x4</comment>
        <translation>Matrix4x4</translation>
    </message>
    <message id="MATRIX4X4_INVERT_OUTPUT0_TOOLTIP">
        <source>MATRIX4X4_INVERT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_INVERT_PARAM0_NAME">
        <source>MATRIX4X4_INVERT_PARAM0_NAME</source>
        <comment>Simple Type: Matrix4x4 C++ Type: Matrix4x4*</comment>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_INVERT_PARAM0_TOOLTIP">
        <source>MATRIX4X4_INVERT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_CREATEPROJECTION_NAME">
        <source>MATRIX4X4_CREATEPROJECTION_NAME</source>
        <comment>Class/Bus: Matrix4x4  Event/Method: CreateProjection</comment>
        <translation type="unfinished">Create Projection Matrix</translation>
    </message>
    <message id="MATRIX4X4_CREATEPROJECTION_TOOLTIP">
        <source>MATRIX4X4_CREATEPROJECTION_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_CREATEPROJECTION_CATEGORY">
        <source>MATRIX4X4_CREATEPROJECTION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_CREATEPROJECTION_OUT_NAME">
        <source>MATRIX4X4_CREATEPROJECTION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_CREATEPROJECTION_OUT_TOOLTIP">
        <source>MATRIX4X4_CREATEPROJECTION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_CREATEPROJECTION_IN_NAME">
        <source>MATRIX4X4_CREATEPROJECTION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_CREATEPROJECTION_IN_TOOLTIP">
        <source>MATRIX4X4_CREATEPROJECTION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_CREATEPROJECTION_OUTPUT0_NAME">
        <source>MATRIX4X4_CREATEPROJECTION_OUTPUT0_NAME</source>
        <comment>C++ Type: const Matrix4x4</comment>
        <translation type="unfinished">Matrix4x4</translation>
    </message>
    <message id="MATRIX4X4_CREATEPROJECTION_OUTPUT0_TOOLTIP">
        <source>MATRIX4X4_CREATEPROJECTION_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_CREATEPROJECTION_PARAM0_NAME">
        <source>MATRIX4X4_CREATEPROJECTION_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">FOV Y</translation>
    </message>
    <message id="MATRIX4X4_CREATEPROJECTION_PARAM0_TOOLTIP">
        <source>MATRIX4X4_CREATEPROJECTION_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The Vertical Field of View, specified in Radians</translation>
    </message>
    <message id="MATRIX4X4_CREATEPROJECTION_PARAM1_NAME">
        <source>MATRIX4X4_CREATEPROJECTION_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Aspect Ratio</translation>
    </message>
    <message id="MATRIX4X4_CREATEPROJECTION_PARAM1_TOOLTIP">
        <source>MATRIX4X4_CREATEPROJECTION_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_CREATEPROJECTION_PARAM2_NAME">
        <source>MATRIX4X4_CREATEPROJECTION_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Near Distance</translation>
    </message>
    <message id="MATRIX4X4_CREATEPROJECTION_PARAM2_TOOLTIP">
        <source>MATRIX4X4_CREATEPROJECTION_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_CREATEPROJECTION_PARAM3_NAME">
        <source>MATRIX4X4_CREATEPROJECTION_PARAM3_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Far Distance</translation>
    </message>
    <message id="MATRIX4X4_CREATEPROJECTION_PARAM3_TOOLTIP">
        <source>MATRIX4X4_CREATEPROJECTION_PARAM3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_CLONE_NAME">
        <source>MATRIX4X4_CLONE_NAME</source>
        <comment>Class/Bus: Matrix4x4  Event/Method: Clone</comment>
        <translation>Clone</translation>
    </message>
    <message id="MATRIX4X4_CLONE_TOOLTIP">
        <source>MATRIX4X4_CLONE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_CLONE_CATEGORY">
        <source>MATRIX4X4_CLONE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_CLONE_OUT_NAME">
        <source>MATRIX4X4_CLONE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_CLONE_OUT_TOOLTIP">
        <source>MATRIX4X4_CLONE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_CLONE_IN_NAME">
        <source>MATRIX4X4_CLONE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_CLONE_IN_TOOLTIP">
        <source>MATRIX4X4_CLONE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_CLONE_OUTPUT0_NAME">
        <source>MATRIX4X4_CLONE_OUTPUT0_NAME</source>
        <comment>C++ Type: Matrix4x4</comment>
        <translation>Matrix4x4</translation>
    </message>
    <message id="MATRIX4X4_CLONE_OUTPUT0_TOOLTIP">
        <source>MATRIX4X4_CLONE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_CLONE_PARAM0_NAME">
        <source>MATRIX4X4_CLONE_PARAM0_NAME</source>
        <comment>Simple Type: Matrix4x4 C++ Type: const Matrix4x4&amp;</comment>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_CLONE_PARAM0_TOOLTIP">
        <source>MATRIX4X4_CLONE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYVECTOR3_NAME">
        <source>MATRIX4X4_MULTIPLYVECTOR3_NAME</source>
        <comment>Class/Bus: Matrix4x4  Event/Method: MultiplyVector3</comment>
        <translation type="unfinished">Multiply By Vector3</translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYVECTOR3_TOOLTIP">
        <source>MATRIX4X4_MULTIPLYVECTOR3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYVECTOR3_CATEGORY">
        <source>MATRIX4X4_MULTIPLYVECTOR3_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYVECTOR3_OUT_NAME">
        <source>MATRIX4X4_MULTIPLYVECTOR3_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYVECTOR3_OUT_TOOLTIP">
        <source>MATRIX4X4_MULTIPLYVECTOR3_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYVECTOR3_IN_NAME">
        <source>MATRIX4X4_MULTIPLYVECTOR3_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYVECTOR3_IN_TOOLTIP">
        <source>MATRIX4X4_MULTIPLYVECTOR3_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYVECTOR3_OUTPUT0_NAME">
        <source>MATRIX4X4_MULTIPLYVECTOR3_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector3</comment>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYVECTOR3_OUTPUT0_TOOLTIP">
        <source>MATRIX4X4_MULTIPLYVECTOR3_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYVECTOR3_PARAM0_NAME">
        <source>MATRIX4X4_MULTIPLYVECTOR3_PARAM0_NAME</source>
        <comment>Simple Type: Matrix4x4 C++ Type: Matrix4x4*</comment>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYVECTOR3_PARAM0_TOOLTIP">
        <source>MATRIX4X4_MULTIPLYVECTOR3_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYVECTOR3_PARAM1_NAME">
        <source>MATRIX4X4_MULTIPLYVECTOR3_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYVECTOR3_PARAM1_TOOLTIP">
        <source>MATRIX4X4_MULTIPLYVECTOR3_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_TRANSPOSE_NAME">
        <source>MATRIX4X4_TRANSPOSE_NAME</source>
        <comment>Class/Bus: Matrix4x4  Event/Method: Transpose</comment>
        <translation>Transpose</translation>
    </message>
    <message id="MATRIX4X4_TRANSPOSE_TOOLTIP">
        <source>MATRIX4X4_TRANSPOSE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_TRANSPOSE_CATEGORY">
        <source>MATRIX4X4_TRANSPOSE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_TRANSPOSE_OUT_NAME">
        <source>MATRIX4X4_TRANSPOSE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_TRANSPOSE_OUT_TOOLTIP">
        <source>MATRIX4X4_TRANSPOSE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_TRANSPOSE_IN_NAME">
        <source>MATRIX4X4_TRANSPOSE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_TRANSPOSE_IN_TOOLTIP">
        <source>MATRIX4X4_TRANSPOSE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_TRANSPOSE_PARAM0_NAME">
        <source>MATRIX4X4_TRANSPOSE_PARAM0_NAME</source>
        <comment>Simple Type: Matrix4x4 C++ Type: Matrix4x4*</comment>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_TRANSPOSE_PARAM0_TOOLTIP">
        <source>MATRIX4X4_TRANSPOSE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMROTATIONYDEGREES_NAME">
        <source>MATRIX4X4_FROMROTATIONYDEGREES_NAME</source>
        <comment>Class/Bus: Matrix4x4  Event/Method: CreateRotationY</comment>
        <translation type="unfinished">Create Rotation Around Y</translation>
    </message>
    <message id="MATRIX4X4_FROMROTATIONYDEGREES_TOOLTIP">
        <source>MATRIX4X4_FROMROTATIONYDEGREES_TOOLTIP</source>
        <translation type="unfinished">Creates a rotation Matrix about the Y-Axis</translation>
    </message>
    <message id="MATRIX4X4_FROMROTATIONYDEGREES_CATEGORY">
        <source>MATRIX4X4_FROMROTATIONYDEGREES_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMROTATIONYDEGREES_OUT_NAME">
        <source>MATRIX4X4_FROMROTATIONYDEGREES_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMROTATIONYDEGREES_OUT_TOOLTIP">
        <source>MATRIX4X4_FROMROTATIONYDEGREES_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMROTATIONYDEGREES_IN_NAME">
        <source>MATRIX4X4_FROMROTATIONYDEGREES_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMROTATIONYDEGREES_IN_TOOLTIP">
        <source>MATRIX4X4_FROMROTATIONYDEGREES_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMROTATIONYDEGREES_OUTPUT0_NAME">
        <source>MATRIX4X4_FROMROTATIONYDEGREES_OUTPUT0_NAME</source>
        <comment>C++ Type: const Matrix4x4</comment>
        <translation type="unfinished">Matrix4x4</translation>
    </message>
    <message id="MATRIX4X4_FROMROTATIONYDEGREES_OUTPUT0_TOOLTIP">
        <source>MATRIX4X4_FROMROTATIONYDEGREES_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMROTATIONYDEGREES_PARAM0_NAME">
        <source>MATRIX4X4_FROMROTATIONYDEGREES_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation type="unfinished">Degrees</translation>
    </message>
    <message id="MATRIX4X4_FROMROTATIONYDEGREES_PARAM0_TOOLTIP">
        <source>MATRIX4X4_FROMROTATIONYDEGREES_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The amount of rotation, specified in Degrees</translation>
    </message>
    <message id="MATRIX4X4_GETPOSITION_NAME">
        <source>MATRIX4X4_GETPOSITION_NAME</source>
        <comment>Class/Bus: Matrix4x4  Event/Method: GetPosition</comment>
        <translation type="unfinished">Get Position</translation>
    </message>
    <message id="MATRIX4X4_GETPOSITION_TOOLTIP">
        <source>MATRIX4X4_GETPOSITION_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETPOSITION_CATEGORY">
        <source>MATRIX4X4_GETPOSITION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETPOSITION_OUT_NAME">
        <source>MATRIX4X4_GETPOSITION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETPOSITION_OUT_TOOLTIP">
        <source>MATRIX4X4_GETPOSITION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETPOSITION_IN_NAME">
        <source>MATRIX4X4_GETPOSITION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETPOSITION_IN_TOOLTIP">
        <source>MATRIX4X4_GETPOSITION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETPOSITION_OUTPUT0_NAME">
        <source>MATRIX4X4_GETPOSITION_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector3</comment>
        <translation type="unfinished">Position</translation>
    </message>
    <message id="MATRIX4X4_GETPOSITION_OUTPUT0_TOOLTIP">
        <source>MATRIX4X4_GETPOSITION_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETPOSITION_PARAM0_NAME">
        <source>MATRIX4X4_GETPOSITION_PARAM0_NAME</source>
        <comment>Simple Type: Matrix4x4 C++ Type: Matrix4x4*</comment>
        <translation type="unfinished">Matrix4x4</translation>
    </message>
    <message id="MATRIX4X4_GETPOSITION_PARAM0_TOOLTIP">
        <source>MATRIX4X4_GETPOSITION_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_ISCLOSE_NAME">
        <source>MATRIX4X4_ISCLOSE_NAME</source>
        <comment>Class/Bus: Matrix4x4  Event/Method: IsClose</comment>
        <translation type="unfinished">Is Close</translation>
    </message>
    <message id="MATRIX4X4_ISCLOSE_TOOLTIP">
        <source>MATRIX4X4_ISCLOSE_TOOLTIP</source>
        <translation type="unfinished">Returns whether or not all the elements between the two Matrixes are within the specified Tolerance of each other</translation>
    </message>
    <message id="MATRIX4X4_ISCLOSE_CATEGORY">
        <source>MATRIX4X4_ISCLOSE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_ISCLOSE_OUT_NAME">
        <source>MATRIX4X4_ISCLOSE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_ISCLOSE_OUT_TOOLTIP">
        <source>MATRIX4X4_ISCLOSE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_ISCLOSE_IN_NAME">
        <source>MATRIX4X4_ISCLOSE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_ISCLOSE_IN_TOOLTIP">
        <source>MATRIX4X4_ISCLOSE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_ISCLOSE_OUTPUT0_NAME">
        <source>MATRIX4X4_ISCLOSE_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="MATRIX4X4_ISCLOSE_OUTPUT0_TOOLTIP">
        <source>MATRIX4X4_ISCLOSE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_ISCLOSE_PARAM0_NAME">
        <source>MATRIX4X4_ISCLOSE_PARAM0_NAME</source>
        <comment>Simple Type: Matrix4x4 C++ Type: Matrix4x4*</comment>
        <translation type="unfinished">Matrix4x4 A</translation>
    </message>
    <message id="MATRIX4X4_ISCLOSE_PARAM0_TOOLTIP">
        <source>MATRIX4X4_ISCLOSE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_ISCLOSE_PARAM1_NAME">
        <source>MATRIX4X4_ISCLOSE_PARAM1_NAME</source>
        <comment>Simple Type: Matrix4x4 C++ Type: const Matrix4x4&amp;</comment>
        <translation type="unfinished">Matrix4x4 B</translation>
    </message>
    <message id="MATRIX4X4_ISCLOSE_PARAM1_TOOLTIP">
        <source>MATRIX4X4_ISCLOSE_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_ISCLOSE_PARAM2_NAME">
        <source>MATRIX4X4_ISCLOSE_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation type="unfinished">Tolerance</translation>
    </message>
    <message id="MATRIX4X4_ISCLOSE_PARAM2_TOOLTIP">
        <source>MATRIX4X4_ISCLOSE_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETELEMENT_NAME">
        <source>MATRIX4X4_GETELEMENT_NAME</source>
        <comment>Class/Bus: Matrix4x4  Event/Method: GetElement</comment>
        <translation type="unfinished">Get Element</translation>
    </message>
    <message id="MATRIX4X4_GETELEMENT_TOOLTIP">
        <source>MATRIX4X4_GETELEMENT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETELEMENT_CATEGORY">
        <source>MATRIX4X4_GETELEMENT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETELEMENT_OUT_NAME">
        <source>MATRIX4X4_GETELEMENT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETELEMENT_OUT_TOOLTIP">
        <source>MATRIX4X4_GETELEMENT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETELEMENT_IN_NAME">
        <source>MATRIX4X4_GETELEMENT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETELEMENT_IN_TOOLTIP">
        <source>MATRIX4X4_GETELEMENT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETELEMENT_OUTPUT0_NAME">
        <source>MATRIX4X4_GETELEMENT_OUTPUT0_NAME</source>
        <comment>C++ Type: VectorFloat</comment>
        <translation type="unfinished">Element</translation>
    </message>
    <message id="MATRIX4X4_GETELEMENT_OUTPUT0_TOOLTIP">
        <source>MATRIX4X4_GETELEMENT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETELEMENT_PARAM0_NAME">
        <source>MATRIX4X4_GETELEMENT_PARAM0_NAME</source>
        <comment>Simple Type: Matrix4x4 C++ Type: Matrix4x4*</comment>
        <translation type="unfinished">Matrix4x4</translation>
    </message>
    <message id="MATRIX4X4_GETELEMENT_PARAM0_TOOLTIP">
        <source>MATRIX4X4_GETELEMENT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETELEMENT_PARAM1_NAME">
        <source>MATRIX4X4_GETELEMENT_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Row</translation>
    </message>
    <message id="MATRIX4X4_GETELEMENT_PARAM1_TOOLTIP">
        <source>MATRIX4X4_GETELEMENT_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETELEMENT_PARAM2_NAME">
        <source>MATRIX4X4_GETELEMENT_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Column</translation>
    </message>
    <message id="MATRIX4X4_GETELEMENT_PARAM2_TOOLTIP">
        <source>MATRIX4X4_GETELEMENT_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETBASISANDPOSITION_NAME">
        <source>MATRIX4X4_SETBASISANDPOSITION_NAME</source>
        <comment>Class/Bus: Matrix4x4  Event/Method: SetBasisAndPosition</comment>
        <translation type="unfinished">Set Basis And Position</translation>
    </message>
    <message id="MATRIX4X4_SETBASISANDPOSITION_TOOLTIP">
        <source>MATRIX4X4_SETBASISANDPOSITION_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETBASISANDPOSITION_CATEGORY">
        <source>MATRIX4X4_SETBASISANDPOSITION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETBASISANDPOSITION_OUT_NAME">
        <source>MATRIX4X4_SETBASISANDPOSITION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETBASISANDPOSITION_OUT_TOOLTIP">
        <source>MATRIX4X4_SETBASISANDPOSITION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETBASISANDPOSITION_IN_NAME">
        <source>MATRIX4X4_SETBASISANDPOSITION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETBASISANDPOSITION_IN_TOOLTIP">
        <source>MATRIX4X4_SETBASISANDPOSITION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETBASISANDPOSITION_PARAM0_NAME">
        <source>MATRIX4X4_SETBASISANDPOSITION_PARAM0_NAME</source>
        <comment>Simple Type: Matrix4x4 C++ Type: Matrix4x4*</comment>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETBASISANDPOSITION_PARAM0_TOOLTIP">
        <source>MATRIX4X4_SETBASISANDPOSITION_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETBASISANDPOSITION_PARAM1_NAME">
        <source>MATRIX4X4_SETBASISANDPOSITION_PARAM1_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: const Vector4&amp;</comment>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETBASISANDPOSITION_PARAM1_TOOLTIP">
        <source>MATRIX4X4_SETBASISANDPOSITION_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETBASISANDPOSITION_PARAM2_NAME">
        <source>MATRIX4X4_SETBASISANDPOSITION_PARAM2_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: const Vector4&amp;</comment>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETBASISANDPOSITION_PARAM2_TOOLTIP">
        <source>MATRIX4X4_SETBASISANDPOSITION_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETBASISANDPOSITION_PARAM3_NAME">
        <source>MATRIX4X4_SETBASISANDPOSITION_PARAM3_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: const Vector4&amp;</comment>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETBASISANDPOSITION_PARAM3_TOOLTIP">
        <source>MATRIX4X4_SETBASISANDPOSITION_PARAM3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETBASISANDPOSITION_PARAM4_NAME">
        <source>MATRIX4X4_SETBASISANDPOSITION_PARAM4_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: const Vector4&amp;</comment>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETBASISANDPOSITION_PARAM4_TOOLTIP">
        <source>MATRIX4X4_SETBASISANDPOSITION_PARAM4_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETROWASVECTOR3_NAME">
        <source>MATRIX4X4_GETROWASVECTOR3_NAME</source>
        <comment>Class/Bus: Matrix4x4  Event/Method: GetRowAsVector3</comment>
        <translation type="unfinished">Get Row As Vector3</translation>
    </message>
    <message id="MATRIX4X4_GETROWASVECTOR3_TOOLTIP">
        <source>MATRIX4X4_GETROWASVECTOR3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETROWASVECTOR3_CATEGORY">
        <source>MATRIX4X4_GETROWASVECTOR3_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETROWASVECTOR3_OUT_NAME">
        <source>MATRIX4X4_GETROWASVECTOR3_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETROWASVECTOR3_OUT_TOOLTIP">
        <source>MATRIX4X4_GETROWASVECTOR3_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETROWASVECTOR3_IN_NAME">
        <source>MATRIX4X4_GETROWASVECTOR3_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETROWASVECTOR3_IN_TOOLTIP">
        <source>MATRIX4X4_GETROWASVECTOR3_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETROWASVECTOR3_OUTPUT0_NAME">
        <source>MATRIX4X4_GETROWASVECTOR3_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector3</comment>
        <translation>Vector3</translation>
    </message>
    <message id="MATRIX4X4_GETROWASVECTOR3_OUTPUT0_TOOLTIP">
        <source>MATRIX4X4_GETROWASVECTOR3_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETROWASVECTOR3_PARAM0_NAME">
        <source>MATRIX4X4_GETROWASVECTOR3_PARAM0_NAME</source>
        <comment>Simple Type: Matrix4x4 C++ Type: Matrix4x4*</comment>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETROWASVECTOR3_PARAM0_TOOLTIP">
        <source>MATRIX4X4_GETROWASVECTOR3_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETROWASVECTOR3_PARAM1_NAME">
        <source>MATRIX4X4_GETROWASVECTOR3_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETROWASVECTOR3_PARAM1_TOOLTIP">
        <source>MATRIX4X4_GETROWASVECTOR3_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETROW_NAME">
        <source>MATRIX4X4_SETROW_NAME</source>
        <comment>Class/Bus: Matrix4x4  Event/Method: SetRow</comment>
        <translation type="unfinished">Set Row</translation>
    </message>
    <message id="MATRIX4X4_SETROW_TOOLTIP">
        <source>MATRIX4X4_SETROW_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETROW_CATEGORY">
        <source>MATRIX4X4_SETROW_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETROW_OUT_NAME">
        <source>MATRIX4X4_SETROW_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETROW_OUT_TOOLTIP">
        <source>MATRIX4X4_SETROW_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETROW_IN_NAME">
        <source>MATRIX4X4_SETROW_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETROW_IN_TOOLTIP">
        <source>MATRIX4X4_SETROW_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETROW_PARAM0_NAME">
        <source>MATRIX4X4_SETROW_PARAM0_NAME</source>
        <comment>Simple Type: Matrix4x4 C++ Type: Matrix4x4*</comment>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETROW_PARAM0_TOOLTIP">
        <source>MATRIX4X4_SETROW_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETROW_PARAM1_NAME">
        <source>MATRIX4X4_SETROW_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETROW_PARAM1_TOOLTIP">
        <source>MATRIX4X4_SETROW_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETROW_PARAM2_NAME">
        <source>MATRIX4X4_SETROW_PARAM2_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: const Vector4&amp;</comment>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETROW_PARAM2_TOOLTIP">
        <source>MATRIX4X4_SETROW_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETCOLUMNASVECTOR3_NAME">
        <source>MATRIX4X4_GETCOLUMNASVECTOR3_NAME</source>
        <comment>Class/Bus: Matrix4x4  Event/Method: GetColumnAsVector3</comment>
        <translation type="unfinished">Get Column As Vector3</translation>
    </message>
    <message id="MATRIX4X4_GETCOLUMNASVECTOR3_TOOLTIP">
        <source>MATRIX4X4_GETCOLUMNASVECTOR3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETCOLUMNASVECTOR3_CATEGORY">
        <source>MATRIX4X4_GETCOLUMNASVECTOR3_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETCOLUMNASVECTOR3_OUT_NAME">
        <source>MATRIX4X4_GETCOLUMNASVECTOR3_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETCOLUMNASVECTOR3_OUT_TOOLTIP">
        <source>MATRIX4X4_GETCOLUMNASVECTOR3_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETCOLUMNASVECTOR3_IN_NAME">
        <source>MATRIX4X4_GETCOLUMNASVECTOR3_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETCOLUMNASVECTOR3_IN_TOOLTIP">
        <source>MATRIX4X4_GETCOLUMNASVECTOR3_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETCOLUMNASVECTOR3_OUTPUT0_NAME">
        <source>MATRIX4X4_GETCOLUMNASVECTOR3_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector3</comment>
        <translation>Vector3</translation>
    </message>
    <message id="MATRIX4X4_GETCOLUMNASVECTOR3_OUTPUT0_TOOLTIP">
        <source>MATRIX4X4_GETCOLUMNASVECTOR3_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETCOLUMNASVECTOR3_PARAM0_NAME">
        <source>MATRIX4X4_GETCOLUMNASVECTOR3_PARAM0_NAME</source>
        <comment>Simple Type: Matrix4x4 C++ Type: Matrix4x4*</comment>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETCOLUMNASVECTOR3_PARAM0_TOOLTIP">
        <source>MATRIX4X4_GETCOLUMNASVECTOR3_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETCOLUMNASVECTOR3_PARAM1_NAME">
        <source>MATRIX4X4_GETCOLUMNASVECTOR3_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETCOLUMNASVECTOR3_PARAM1_TOOLTIP">
        <source>MATRIX4X4_GETCOLUMNASVECTOR3_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETCOLUMN_NAME">
        <source>MATRIX4X4_SETCOLUMN_NAME</source>
        <comment>Class/Bus: Matrix4x4  Event/Method: SetColumn</comment>
        <translation type="unfinished">Set Column</translation>
    </message>
    <message id="MATRIX4X4_SETCOLUMN_TOOLTIP">
        <source>MATRIX4X4_SETCOLUMN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETCOLUMN_CATEGORY">
        <source>MATRIX4X4_SETCOLUMN_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETCOLUMN_OUT_NAME">
        <source>MATRIX4X4_SETCOLUMN_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETCOLUMN_OUT_TOOLTIP">
        <source>MATRIX4X4_SETCOLUMN_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETCOLUMN_IN_NAME">
        <source>MATRIX4X4_SETCOLUMN_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETCOLUMN_IN_TOOLTIP">
        <source>MATRIX4X4_SETCOLUMN_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETCOLUMN_PARAM0_NAME">
        <source>MATRIX4X4_SETCOLUMN_PARAM0_NAME</source>
        <comment>Simple Type: Matrix4x4 C++ Type: Matrix4x4*</comment>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETCOLUMN_PARAM0_TOOLTIP">
        <source>MATRIX4X4_SETCOLUMN_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETCOLUMN_PARAM1_NAME">
        <source>MATRIX4X4_SETCOLUMN_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETCOLUMN_PARAM1_TOOLTIP">
        <source>MATRIX4X4_SETCOLUMN_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETCOLUMN_PARAM2_NAME">
        <source>MATRIX4X4_SETCOLUMN_PARAM2_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: const Vector4&amp;</comment>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETCOLUMN_PARAM2_TOOLTIP">
        <source>MATRIX4X4_SETCOLUMN_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETROW_NAME">
        <source>MATRIX4X4_GETROW_NAME</source>
        <comment>Class/Bus: Matrix4x4  Event/Method: GetRow</comment>
        <translation type="unfinished">Get Row</translation>
    </message>
    <message id="MATRIX4X4_GETROW_TOOLTIP">
        <source>MATRIX4X4_GETROW_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETROW_CATEGORY">
        <source>MATRIX4X4_GETROW_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETROW_OUT_NAME">
        <source>MATRIX4X4_GETROW_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETROW_OUT_TOOLTIP">
        <source>MATRIX4X4_GETROW_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETROW_IN_NAME">
        <source>MATRIX4X4_GETROW_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETROW_IN_TOOLTIP">
        <source>MATRIX4X4_GETROW_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETROW_OUTPUT0_NAME">
        <source>MATRIX4X4_GETROW_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector4</comment>
        <translation type="unfinished">Row</translation>
    </message>
    <message id="MATRIX4X4_GETROW_OUTPUT0_TOOLTIP">
        <source>MATRIX4X4_GETROW_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETROW_PARAM0_NAME">
        <source>MATRIX4X4_GETROW_PARAM0_NAME</source>
        <comment>Simple Type: Matrix4x4 C++ Type: Matrix4x4*</comment>
        <translation type="unfinished">Matrix4x4</translation>
    </message>
    <message id="MATRIX4X4_GETROW_PARAM0_TOOLTIP">
        <source>MATRIX4X4_GETROW_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETROW_PARAM1_NAME">
        <source>MATRIX4X4_GETROW_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Index</translation>
    </message>
    <message id="MATRIX4X4_GETROW_PARAM1_TOOLTIP">
        <source>MATRIX4X4_GETROW_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The Index of the Row to get [0,3]</translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYBYSCALE_NAME">
        <source>MATRIX4X4_MULTIPLYBYSCALE_NAME</source>
        <comment>Class/Bus: Matrix4x4  Event/Method: MultiplyByScale</comment>
        <translation type="unfinished">Multiply By Scale</translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYBYSCALE_TOOLTIP">
        <source>MATRIX4X4_MULTIPLYBYSCALE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYBYSCALE_CATEGORY">
        <source>MATRIX4X4_MULTIPLYBYSCALE_CATEGORY</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYBYSCALE_OUT_NAME">
        <source>MATRIX4X4_MULTIPLYBYSCALE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYBYSCALE_OUT_TOOLTIP">
        <source>MATRIX4X4_MULTIPLYBYSCALE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYBYSCALE_IN_NAME">
        <source>MATRIX4X4_MULTIPLYBYSCALE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYBYSCALE_IN_TOOLTIP">
        <source>MATRIX4X4_MULTIPLYBYSCALE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYBYSCALE_PARAM0_NAME">
        <source>MATRIX4X4_MULTIPLYBYSCALE_PARAM0_NAME</source>
        <comment>Simple Type: Matrix4x4 C++ Type: Matrix4x4*</comment>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYBYSCALE_PARAM0_TOOLTIP">
        <source>MATRIX4X4_MULTIPLYBYSCALE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYBYSCALE_PARAM1_NAME">
        <source>MATRIX4X4_MULTIPLYBYSCALE_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYBYSCALE_PARAM1_TOOLTIP">
        <source>MATRIX4X4_MULTIPLYBYSCALE_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETCOLUMN_NAME">
        <source>MATRIX4X4_GETCOLUMN_NAME</source>
        <comment>Class/Bus: Matrix4x4  Event/Method: GetColumn</comment>
        <translation type="unfinished">Get Column</translation>
    </message>
    <message id="MATRIX4X4_GETCOLUMN_TOOLTIP">
        <source>MATRIX4X4_GETCOLUMN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETCOLUMN_CATEGORY">
        <source>MATRIX4X4_GETCOLUMN_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETCOLUMN_OUT_NAME">
        <source>MATRIX4X4_GETCOLUMN_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETCOLUMN_OUT_TOOLTIP">
        <source>MATRIX4X4_GETCOLUMN_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETCOLUMN_IN_NAME">
        <source>MATRIX4X4_GETCOLUMN_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETCOLUMN_IN_TOOLTIP">
        <source>MATRIX4X4_GETCOLUMN_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETCOLUMN_OUTPUT0_NAME">
        <source>MATRIX4X4_GETCOLUMN_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector4</comment>
        <translation type="unfinished">Column</translation>
    </message>
    <message id="MATRIX4X4_GETCOLUMN_OUTPUT0_TOOLTIP">
        <source>MATRIX4X4_GETCOLUMN_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETCOLUMN_PARAM0_NAME">
        <source>MATRIX4X4_GETCOLUMN_PARAM0_NAME</source>
        <comment>Simple Type: Matrix4x4 C++ Type: Matrix4x4*</comment>
        <translation type="unfinished">Matrix4x4</translation>
    </message>
    <message id="MATRIX4X4_GETCOLUMN_PARAM0_TOOLTIP">
        <source>MATRIX4X4_GETCOLUMN_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETCOLUMN_PARAM1_NAME">
        <source>MATRIX4X4_GETCOLUMN_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Index</translation>
    </message>
    <message id="MATRIX4X4_GETCOLUMN_PARAM1_TOOLTIP">
        <source>MATRIX4X4_GETCOLUMN_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The Index of the Column to get [0,3]</translation>
    </message>
    <message id="MATRIX4X4_SETTRANSLATION_NAME">
        <source>MATRIX4X4_SETTRANSLATION_NAME</source>
        <comment>Class/Bus: Matrix4x4  Event/Method: SetTranslation</comment>
        <translation type="unfinished">Set Translation</translation>
    </message>
    <message id="MATRIX4X4_SETTRANSLATION_TOOLTIP">
        <source>MATRIX4X4_SETTRANSLATION_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETTRANSLATION_CATEGORY">
        <source>MATRIX4X4_SETTRANSLATION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETTRANSLATION_OUT_NAME">
        <source>MATRIX4X4_SETTRANSLATION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETTRANSLATION_OUT_TOOLTIP">
        <source>MATRIX4X4_SETTRANSLATION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETTRANSLATION_IN_NAME">
        <source>MATRIX4X4_SETTRANSLATION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETTRANSLATION_IN_TOOLTIP">
        <source>MATRIX4X4_SETTRANSLATION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETTRANSLATION_PARAM0_NAME">
        <source>MATRIX4X4_SETTRANSLATION_PARAM0_NAME</source>
        <comment>Simple Type: Matrix4x4 C++ Type: Matrix4x4*</comment>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETTRANSLATION_PARAM0_TOOLTIP">
        <source>MATRIX4X4_SETTRANSLATION_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETTRANSLATION_PARAM1_NAME">
        <source>MATRIX4X4_SETTRANSLATION_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETTRANSLATION_PARAM1_TOOLTIP">
        <source>MATRIX4X4_SETTRANSLATION_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETTRANSLATION_NAME">
        <source>MATRIX4X4_GETTRANSLATION_NAME</source>
        <comment>Class/Bus: Matrix4x4  Event/Method: GetTranslation</comment>
        <translation type="unfinished">Get Translation</translation>
    </message>
    <message id="MATRIX4X4_GETTRANSLATION_TOOLTIP">
        <source>MATRIX4X4_GETTRANSLATION_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETTRANSLATION_CATEGORY">
        <source>MATRIX4X4_GETTRANSLATION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETTRANSLATION_OUT_NAME">
        <source>MATRIX4X4_GETTRANSLATION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETTRANSLATION_OUT_TOOLTIP">
        <source>MATRIX4X4_GETTRANSLATION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETTRANSLATION_IN_NAME">
        <source>MATRIX4X4_GETTRANSLATION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETTRANSLATION_IN_TOOLTIP">
        <source>MATRIX4X4_GETTRANSLATION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETTRANSLATION_OUTPUT0_NAME">
        <source>MATRIX4X4_GETTRANSLATION_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector3</comment>
        <translation type="unfinished">Translation</translation>
    </message>
    <message id="MATRIX4X4_GETTRANSLATION_OUTPUT0_TOOLTIP">
        <source>MATRIX4X4_GETTRANSLATION_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_GETTRANSLATION_PARAM0_NAME">
        <source>MATRIX4X4_GETTRANSLATION_PARAM0_NAME</source>
        <comment>Simple Type: Matrix4x4 C++ Type: Matrix4x4*</comment>
        <translation type="unfinished">Matrix4x4</translation>
    </message>
    <message id="MATRIX4X4_GETTRANSLATION_PARAM0_TOOLTIP">
        <source>MATRIX4X4_GETTRANSLATION_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_TRANSPOSEDMULTIPLY3X3_NAME">
        <source>MATRIX4X4_TRANSPOSEDMULTIPLY3X3_NAME</source>
        <comment>Class/Bus: Matrix4x4  Event/Method: TransposedMultiply3x3</comment>
        <translation type="unfinished">Transposed Multiply3x3</translation>
    </message>
    <message id="MATRIX4X4_TRANSPOSEDMULTIPLY3X3_TOOLTIP">
        <source>MATRIX4X4_TRANSPOSEDMULTIPLY3X3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_TRANSPOSEDMULTIPLY3X3_CATEGORY">
        <source>MATRIX4X4_TRANSPOSEDMULTIPLY3X3_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_TRANSPOSEDMULTIPLY3X3_OUT_NAME">
        <source>MATRIX4X4_TRANSPOSEDMULTIPLY3X3_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_TRANSPOSEDMULTIPLY3X3_OUT_TOOLTIP">
        <source>MATRIX4X4_TRANSPOSEDMULTIPLY3X3_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_TRANSPOSEDMULTIPLY3X3_IN_NAME">
        <source>MATRIX4X4_TRANSPOSEDMULTIPLY3X3_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_TRANSPOSEDMULTIPLY3X3_IN_TOOLTIP">
        <source>MATRIX4X4_TRANSPOSEDMULTIPLY3X3_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_TRANSPOSEDMULTIPLY3X3_OUTPUT0_NAME">
        <source>MATRIX4X4_TRANSPOSEDMULTIPLY3X3_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector3</comment>
        <translation>Vector3</translation>
    </message>
    <message id="MATRIX4X4_TRANSPOSEDMULTIPLY3X3_OUTPUT0_TOOLTIP">
        <source>MATRIX4X4_TRANSPOSEDMULTIPLY3X3_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_TRANSPOSEDMULTIPLY3X3_PARAM0_NAME">
        <source>MATRIX4X4_TRANSPOSEDMULTIPLY3X3_PARAM0_NAME</source>
        <comment>Simple Type: Matrix4x4 C++ Type: Matrix4x4*</comment>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_TRANSPOSEDMULTIPLY3X3_PARAM0_TOOLTIP">
        <source>MATRIX4X4_TRANSPOSEDMULTIPLY3X3_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_TRANSPOSEDMULTIPLY3X3_PARAM1_NAME">
        <source>MATRIX4X4_TRANSPOSEDMULTIPLY3X3_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_TRANSPOSEDMULTIPLY3X3_PARAM1_TOOLTIP">
        <source>MATRIX4X4_TRANSPOSEDMULTIPLY3X3_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_CREATEPROJECTIONFOV_NAME">
        <source>MATRIX4X4_CREATEPROJECTIONFOV_NAME</source>
        <comment>Class/Bus: Matrix4x4  Event/Method: CreateProjectionFov</comment>
        <translation type="unfinished">Create Projection FOV</translation>
    </message>
    <message id="MATRIX4X4_CREATEPROJECTIONFOV_TOOLTIP">
        <source>MATRIX4X4_CREATEPROJECTIONFOV_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_CREATEPROJECTIONFOV_CATEGORY">
        <source>MATRIX4X4_CREATEPROJECTIONFOV_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_CREATEPROJECTIONFOV_OUT_NAME">
        <source>MATRIX4X4_CREATEPROJECTIONFOV_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_CREATEPROJECTIONFOV_OUT_TOOLTIP">
        <source>MATRIX4X4_CREATEPROJECTIONFOV_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_CREATEPROJECTIONFOV_IN_NAME">
        <source>MATRIX4X4_CREATEPROJECTIONFOV_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_CREATEPROJECTIONFOV_IN_TOOLTIP">
        <source>MATRIX4X4_CREATEPROJECTIONFOV_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_CREATEPROJECTIONFOV_OUTPUT0_NAME">
        <source>MATRIX4X4_CREATEPROJECTIONFOV_OUTPUT0_NAME</source>
        <comment>C++ Type: const Matrix4x4</comment>
        <translation type="unfinished">Matrix4x4</translation>
    </message>
    <message id="MATRIX4X4_CREATEPROJECTIONFOV_OUTPUT0_TOOLTIP">
        <source>MATRIX4X4_CREATEPROJECTIONFOV_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_CREATEPROJECTIONFOV_PARAM0_NAME">
        <source>MATRIX4X4_CREATEPROJECTIONFOV_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">FOV X</translation>
    </message>
    <message id="MATRIX4X4_CREATEPROJECTIONFOV_PARAM0_TOOLTIP">
        <source>MATRIX4X4_CREATEPROJECTIONFOV_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Horizontal Field of View, specified in Radians</translation>
    </message>
    <message id="MATRIX4X4_CREATEPROJECTIONFOV_PARAM1_NAME">
        <source>MATRIX4X4_CREATEPROJECTIONFOV_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">FOV Y</translation>
    </message>
    <message id="MATRIX4X4_CREATEPROJECTIONFOV_PARAM1_TOOLTIP">
        <source>MATRIX4X4_CREATEPROJECTIONFOV_PARAM1_TOOLTIP</source>
        <translation type="unfinished">Vertical Field of View, specified in Radians</translation>
    </message>
    <message id="MATRIX4X4_CREATEPROJECTIONFOV_PARAM2_NAME">
        <source>MATRIX4X4_CREATEPROJECTIONFOV_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Near Distance</translation>
    </message>
    <message id="MATRIX4X4_CREATEPROJECTIONFOV_PARAM2_TOOLTIP">
        <source>MATRIX4X4_CREATEPROJECTIONFOV_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_CREATEPROJECTIONFOV_PARAM3_NAME">
        <source>MATRIX4X4_CREATEPROJECTIONFOV_PARAM3_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Far Distance</translation>
    </message>
    <message id="MATRIX4X4_CREATEPROJECTIONFOV_PARAM3_TOOLTIP">
        <source>MATRIX4X4_CREATEPROJECTIONFOV_PARAM3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_MULTIPLY3X3_NAME">
        <source>MATRIX4X4_MULTIPLY3X3_NAME</source>
        <comment>Class/Bus: Matrix4x4  Event/Method: Multiply3x3</comment>
        <translation>Multiply3x3</translation>
    </message>
    <message id="MATRIX4X4_MULTIPLY3X3_TOOLTIP">
        <source>MATRIX4X4_MULTIPLY3X3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_MULTIPLY3X3_CATEGORY">
        <source>MATRIX4X4_MULTIPLY3X3_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_MULTIPLY3X3_OUT_NAME">
        <source>MATRIX4X4_MULTIPLY3X3_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_MULTIPLY3X3_OUT_TOOLTIP">
        <source>MATRIX4X4_MULTIPLY3X3_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_MULTIPLY3X3_IN_NAME">
        <source>MATRIX4X4_MULTIPLY3X3_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_MULTIPLY3X3_IN_TOOLTIP">
        <source>MATRIX4X4_MULTIPLY3X3_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_MULTIPLY3X3_OUTPUT0_NAME">
        <source>MATRIX4X4_MULTIPLY3X3_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector3</comment>
        <translation>Vector3</translation>
    </message>
    <message id="MATRIX4X4_MULTIPLY3X3_OUTPUT0_TOOLTIP">
        <source>MATRIX4X4_MULTIPLY3X3_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_MULTIPLY3X3_PARAM0_NAME">
        <source>MATRIX4X4_MULTIPLY3X3_PARAM0_NAME</source>
        <comment>Simple Type: Matrix4x4 C++ Type: Matrix4x4*</comment>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_MULTIPLY3X3_PARAM0_TOOLTIP">
        <source>MATRIX4X4_MULTIPLY3X3_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_MULTIPLY3X3_PARAM1_NAME">
        <source>MATRIX4X4_MULTIPLY3X3_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_MULTIPLY3X3_PARAM1_TOOLTIP">
        <source>MATRIX4X4_MULTIPLY3X3_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_ISFINITE_NAME">
        <source>MATRIX4X4_ISFINITE_NAME</source>
        <comment>Class/Bus: Matrix4x4  Event/Method: IsFinite</comment>
        <translation type="unfinished">Is Finite</translation>
    </message>
    <message id="MATRIX4X4_ISFINITE_TOOLTIP">
        <source>MATRIX4X4_ISFINITE_TOOLTIP</source>
        <translation type="unfinished">Returns whether or not ever element in the specified Matrix is a finite value</translation>
    </message>
    <message id="MATRIX4X4_ISFINITE_CATEGORY">
        <source>MATRIX4X4_ISFINITE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_ISFINITE_OUT_NAME">
        <source>MATRIX4X4_ISFINITE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_ISFINITE_OUT_TOOLTIP">
        <source>MATRIX4X4_ISFINITE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_ISFINITE_IN_NAME">
        <source>MATRIX4X4_ISFINITE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_ISFINITE_IN_TOOLTIP">
        <source>MATRIX4X4_ISFINITE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_ISFINITE_OUTPUT0_NAME">
        <source>MATRIX4X4_ISFINITE_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="MATRIX4X4_ISFINITE_OUTPUT0_TOOLTIP">
        <source>MATRIX4X4_ISFINITE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_ISFINITE_PARAM0_NAME">
        <source>MATRIX4X4_ISFINITE_PARAM0_NAME</source>
        <comment>Simple Type: Matrix4x4 C++ Type: Matrix4x4*</comment>
        <translation type="unfinished">Matrix4x4</translation>
    </message>
    <message id="MATRIX4X4_ISFINITE_PARAM0_TOOLTIP">
        <source>MATRIX4X4_ISFINITE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMQUATERNION_NAME">
        <source>MATRIX4X4_FROMQUATERNION_NAME</source>
        <comment>Class/Bus: Matrix4x4  Event/Method: CreateFromQuaternion</comment>
        <translation type="unfinished">Create From Quaternion</translation>
    </message>
    <message id="MATRIX4X4_FROMQUATERNION_TOOLTIP">
        <source>MATRIX4X4_FROMQUATERNION_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMQUATERNION_CATEGORY">
        <source>MATRIX4X4_FROMQUATERNION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMQUATERNION_OUT_NAME">
        <source>MATRIX4X4_FROMQUATERNION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMQUATERNION_OUT_TOOLTIP">
        <source>MATRIX4X4_FROMQUATERNION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMQUATERNION_IN_NAME">
        <source>MATRIX4X4_FROMQUATERNION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMQUATERNION_IN_TOOLTIP">
        <source>MATRIX4X4_FROMQUATERNION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMQUATERNION_OUTPUT0_NAME">
        <source>MATRIX4X4_FROMQUATERNION_OUTPUT0_NAME</source>
        <comment>C++ Type: const Matrix4x4</comment>
        <translation type="unfinished">Matrix4x4</translation>
    </message>
    <message id="MATRIX4X4_FROMQUATERNION_OUTPUT0_TOOLTIP">
        <source>MATRIX4X4_FROMQUATERNION_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMQUATERNION_PARAM0_NAME">
        <source>MATRIX4X4_FROMQUATERNION_PARAM0_NAME</source>
        <comment>Simple Type: Quaternion C++ Type: const Quaternion&amp;</comment>
        <translation type="unfinished">Quaternion</translation>
    </message>
    <message id="MATRIX4X4_FROMQUATERNION_PARAM0_TOOLTIP">
        <source>MATRIX4X4_FROMQUATERNION_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETCOLUMNS_NAME">
        <source>MATRIX4X4_SETCOLUMNS_NAME</source>
        <comment>Class/Bus: Matrix4x4  Event/Method: SetColumns</comment>
        <translation type="unfinished">Set Columns</translation>
    </message>
    <message id="MATRIX4X4_SETCOLUMNS_TOOLTIP">
        <source>MATRIX4X4_SETCOLUMNS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETCOLUMNS_CATEGORY">
        <source>MATRIX4X4_SETCOLUMNS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETCOLUMNS_OUT_NAME">
        <source>MATRIX4X4_SETCOLUMNS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETCOLUMNS_OUT_TOOLTIP">
        <source>MATRIX4X4_SETCOLUMNS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETCOLUMNS_IN_NAME">
        <source>MATRIX4X4_SETCOLUMNS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETCOLUMNS_IN_TOOLTIP">
        <source>MATRIX4X4_SETCOLUMNS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETCOLUMNS_PARAM0_NAME">
        <source>MATRIX4X4_SETCOLUMNS_PARAM0_NAME</source>
        <comment>Simple Type: Matrix4x4 C++ Type: Matrix4x4*</comment>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETCOLUMNS_PARAM0_TOOLTIP">
        <source>MATRIX4X4_SETCOLUMNS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETCOLUMNS_PARAM1_NAME">
        <source>MATRIX4X4_SETCOLUMNS_PARAM1_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: const Vector4&amp;</comment>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETCOLUMNS_PARAM1_TOOLTIP">
        <source>MATRIX4X4_SETCOLUMNS_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETCOLUMNS_PARAM2_NAME">
        <source>MATRIX4X4_SETCOLUMNS_PARAM2_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: const Vector4&amp;</comment>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETCOLUMNS_PARAM2_TOOLTIP">
        <source>MATRIX4X4_SETCOLUMNS_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETCOLUMNS_PARAM3_NAME">
        <source>MATRIX4X4_SETCOLUMNS_PARAM3_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: const Vector4&amp;</comment>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETCOLUMNS_PARAM3_TOOLTIP">
        <source>MATRIX4X4_SETCOLUMNS_PARAM3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETCOLUMNS_PARAM4_NAME">
        <source>MATRIX4X4_SETCOLUMNS_PARAM4_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: const Vector4&amp;</comment>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETCOLUMNS_PARAM4_TOOLTIP">
        <source>MATRIX4X4_SETCOLUMNS_PARAM4_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_INVERTFULL_PARAM0_TOOLTIP">
        <source>MATRIX4X4_INVERTFULL_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETELEMENT_NAME">
        <source>MATRIX4X4_SETELEMENT_NAME</source>
        <comment>Class/Bus: Matrix4x4  Event/Method: SetElement</comment>
        <translation type="unfinished">Set Element</translation>
    </message>
    <message id="MATRIX4X4_SETELEMENT_TOOLTIP">
        <source>MATRIX4X4_SETELEMENT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETELEMENT_CATEGORY">
        <source>MATRIX4X4_SETELEMENT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETELEMENT_OUT_NAME">
        <source>MATRIX4X4_SETELEMENT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETELEMENT_OUT_TOOLTIP">
        <source>MATRIX4X4_SETELEMENT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETELEMENT_IN_NAME">
        <source>MATRIX4X4_SETELEMENT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETELEMENT_IN_TOOLTIP">
        <source>MATRIX4X4_SETELEMENT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETELEMENT_PARAM0_NAME">
        <source>MATRIX4X4_SETELEMENT_PARAM0_NAME</source>
        <comment>Simple Type: Matrix4x4 C++ Type: Matrix4x4*</comment>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETELEMENT_PARAM0_TOOLTIP">
        <source>MATRIX4X4_SETELEMENT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETELEMENT_PARAM1_NAME">
        <source>MATRIX4X4_SETELEMENT_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETELEMENT_PARAM1_TOOLTIP">
        <source>MATRIX4X4_SETELEMENT_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETELEMENT_PARAM2_NAME">
        <source>MATRIX4X4_SETELEMENT_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETELEMENT_PARAM2_TOOLTIP">
        <source>MATRIX4X4_SETELEMENT_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETELEMENT_PARAM3_NAME">
        <source>MATRIX4X4_SETELEMENT_PARAM3_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_SETELEMENT_PARAM3_TOOLTIP">
        <source>MATRIX4X4_SETELEMENT_PARAM3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_EQUAL_NAME">
        <source>MATRIX4X4_EQUAL_NAME</source>
        <comment>Class/Bus: Matrix4x4  Event/Method: Equal</comment>
        <translation>Equal</translation>
    </message>
    <message id="MATRIX4X4_EQUAL_TOOLTIP">
        <source>MATRIX4X4_EQUAL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_EQUAL_CATEGORY">
        <source>MATRIX4X4_EQUAL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_EQUAL_OUT_NAME">
        <source>MATRIX4X4_EQUAL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_EQUAL_OUT_TOOLTIP">
        <source>MATRIX4X4_EQUAL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_EQUAL_IN_NAME">
        <source>MATRIX4X4_EQUAL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_EQUAL_IN_TOOLTIP">
        <source>MATRIX4X4_EQUAL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_EQUAL_OUTPUT0_NAME">
        <source>MATRIX4X4_EQUAL_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="MATRIX4X4_EQUAL_OUTPUT0_TOOLTIP">
        <source>MATRIX4X4_EQUAL_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_EQUAL_PARAM0_NAME">
        <source>MATRIX4X4_EQUAL_PARAM0_NAME</source>
        <comment>Simple Type: Matrix4x4 C++ Type: Matrix4x4*</comment>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_EQUAL_PARAM0_TOOLTIP">
        <source>MATRIX4X4_EQUAL_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_EQUAL_PARAM1_NAME">
        <source>MATRIX4X4_EQUAL_PARAM1_NAME</source>
        <comment>Simple Type: Matrix4x4 C++ Type: const Matrix4x4&amp;</comment>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_EQUAL_PARAM1_TOOLTIP">
        <source>MATRIX4X4_EQUAL_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMVALUES_NAME">
        <source>MATRIX4X4_FROMVALUES_NAME</source>
        <comment>Class/Bus: Matrix4x4  Event/Method: ConstructFromValues</comment>
        <translation type="unfinished">Construct</translation>
    </message>
    <message id="MATRIX4X4_FROMVALUES_TOOLTIP">
        <source>MATRIX4X4_FROMVALUES_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMVALUES_CATEGORY">
        <source>MATRIX4X4_FROMVALUES_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMVALUES_OUT_NAME">
        <source>MATRIX4X4_FROMVALUES_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMVALUES_OUT_TOOLTIP">
        <source>MATRIX4X4_FROMVALUES_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMVALUES_IN_NAME">
        <source>MATRIX4X4_FROMVALUES_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMVALUES_IN_TOOLTIP">
        <source>MATRIX4X4_FROMVALUES_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMVALUES_OUTPUT0_NAME">
        <source>MATRIX4X4_FROMVALUES_OUTPUT0_NAME</source>
        <comment>C++ Type: Matrix4x4</comment>
        <translation type="unfinished">Matrix4x4</translation>
    </message>
    <message id="MATRIX4X4_FROMVALUES_OUTPUT0_TOOLTIP">
        <source>MATRIX4X4_FROMVALUES_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMVALUES_PARAM0_NAME">
        <source>MATRIX4X4_FROMVALUES_PARAM0_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: Vector4</comment>
        <translation type="unfinished">Row 0</translation>
    </message>
    <message id="MATRIX4X4_FROMVALUES_PARAM0_TOOLTIP">
        <source>MATRIX4X4_FROMVALUES_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMVALUES_PARAM1_NAME">
        <source>MATRIX4X4_FROMVALUES_PARAM1_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: Vector4</comment>
        <translation type="unfinished">Row 1</translation>
    </message>
    <message id="MATRIX4X4_FROMVALUES_PARAM1_TOOLTIP">
        <source>MATRIX4X4_FROMVALUES_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMVALUES_PARAM2_NAME">
        <source>MATRIX4X4_FROMVALUES_PARAM2_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: Vector4</comment>
        <translation type="unfinished">Row 2</translation>
    </message>
    <message id="MATRIX4X4_FROMVALUES_PARAM2_TOOLTIP">
        <source>MATRIX4X4_FROMVALUES_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMVALUES_PARAM3_NAME">
        <source>MATRIX4X4_FROMVALUES_PARAM3_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: Vector4</comment>
        <translation type="unfinished">Row 3</translation>
    </message>
    <message id="MATRIX4X4_FROMVALUES_PARAM3_TOOLTIP">
        <source>MATRIX4X4_FROMVALUES_PARAM3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMMATRIX3X3_NAME">
        <source>MATRIX4X4_FROMMATRIX3X3_NAME</source>
        <comment>Class/Bus: MATRIX4X4  Event/Method: FromMatrix3X3</comment>
        <translation type="unfinished">Create From Matrix3x3</translation>
    </message>
    <message id="MATRIX4X4_FROMMATRIX3X3_TOOLTIP">
        <source>MATRIX4X4_FROMMATRIX3X3_TOOLTIP</source>
        <translation type="unfinished">Creates a Matrix4x4 out of the specified Matrix3x3(The Upper Left 3x3 of the Resulting Matrix will contain the specified Matrix3x3, with the remaining values being 0)</translation>
    </message>
    <message id="MATRIX4X4_FROMMATRIX3X3_CATEGORY">
        <source>MATRIX4X4_FROMMATRIX3X3_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMMATRIX3X3_OUT_NAME">
        <source>MATRIX4X4_FROMMATRIX3X3_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMMATRIX3X3_OUT_TOOLTIP">
        <source>MATRIX4X4_FROMMATRIX3X3_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMMATRIX3X3_IN_NAME">
        <source>MATRIX4X4_FROMMATRIX3X3_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMMATRIX3X3_IN_TOOLTIP">
        <source>MATRIX4X4_FROMMATRIX3X3_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMMATRIX3X3_OUTPUT0_NAME">
        <source>MATRIX4X4_FROMMATRIX3X3_OUTPUT0_NAME</source>
        <comment>C++ Type: Matrix 4x4</comment>
        <translation type="unfinished">Matrix4x4</translation>
    </message>
    <message id="MATRIX4X4_FROMMATRIX3X3_OUTPUT0_TOOLTIP">
        <source>MATRIX4X4_FROMMATRIX3X3_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMMATRIX3X3_PARAM0_NAME">
        <source>MATRIX4X4_FROMMATRIX3X3_PARAM0_NAME</source>
        <comment>Simple Type: MATRIX4X4 C++ Type: MATRIX4X4*</comment>
        <translation type="unfinished">Matrix3x3</translation>
    </message>
    <message id="MATRIX4X4_FROMMATRIX3X3_PARAM0_TOOLTIP">
        <source>MATRIX4X4_FROMMATRIX3X3_PARAM0_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="MATRIX4X4_FROMTRANSFORM_NAME">
        <source>MATRIX4X4_FROMTRANSFORM_NAME</source>
        <comment>Class/Bus: MATRIX4X4  Event/Method: FROMTRANSFORM</comment>
        <translation type="unfinished">Create From Transform</translation>
    </message>
    <message id="MATRIX4X4_FROMTRANSFORM_TOOLTIP">
        <source>MATRIX4X4_FROMTRANSFORM_TOOLTIP</source>
        <translation type="unfinished">Creates a Matrix4x4 out of the specified Transform</translation>
    </message>
    <message id="MATRIX4X4_FROMTRANSFORM_CATEGORY">
        <source>MATRIX4X4_FROMTRANSFORM_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMTRANSFORM_OUT_NAME">
        <source>MATRIX4X4_FROMTRANSFORM_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMTRANSFORM_OUT_TOOLTIP">
        <source>MATRIX4X4_FROMTRANSFORM_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMTRANSFORM_IN_NAME">
        <source>MATRIX4X4_FROMTRANSFORM_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMTRANSFORM_IN_TOOLTIP">
        <source>MATRIX4X4_FROMTRANSFORM_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMTRANSFORM_OUTPUT0_NAME">
        <source>MATRIX4X4_FROMTRANSFORM_OUTPUT0_NAME</source>
        <comment>C++ Type: Matrix 4x4</comment>
        <translation type="unfinished">Matrix4x4</translation>
    </message>
    <message id="MATRIX4X4_FROMTRANSFORM_OUTPUT0_TOOLTIP">
        <source>MATRIX4X4_FROMTRANSFORM_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_FROMTRANSFORM_PARAM0_NAME">
        <source>MATRIX4X4_FROMTRANSFORM_PARAM0_NAME</source>
        <comment>Simple Type: Transform C++ Type: Transform</comment>
        <translation type="unfinished">Transform</translation>
    </message>
    <message id="MATRIX4X4_FROMTRANSFORM_PARAM0_TOOLTIP">
        <source>MATRIX4X4_FROMTRANSFORM_PARAM0_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYBYMATRIX_NAME">
        <source>MATRIX4X4_MULTIPLYBYMATRIX_NAME</source>
        <comment>Class/Bus: MATRIX4X4  Event/Method: MULTIPLYBYMATRIX</comment>
        <translation type="unfinished">Multiply</translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYBYMATRIX_TOOLTIP">
        <source>MATRIX4X4_MULTIPLYBYMATRIX_TOOLTIP</source>
        <translation type="unfinished">Multiplies the specified Matrixes in the order of AB</translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYBYMATRIX_CATEGORY">
        <source>MATRIX4X4_MULTIPLYBYMATRIX_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYBYMATRIX_OUT_NAME">
        <source>MATRIX4X4_MULTIPLYBYMATRIX_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYBYMATRIX_OUT_TOOLTIP">
        <source>MATRIX4X4_MULTIPLYBYMATRIX_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYBYMATRIX_IN_NAME">
        <source>MATRIX4X4_MULTIPLYBYMATRIX_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYBYMATRIX_IN_TOOLTIP">
        <source>MATRIX4X4_MULTIPLYBYMATRIX_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYBYMATRIX_OUTPUT0_NAME">
        <source>MATRIX4X4_MULTIPLYBYMATRIX_OUTPUT0_NAME</source>
        <comment>C++ Type: Matrix 4x4</comment>
        <translation type="unfinished">Matrix4x4</translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYBYMATRIX_OUTPUT0_TOOLTIP">
        <source>MATRIX4X4_MULTIPLYBYMATRIX_OUTPUT0_TOOLTIP</source>
        <translation>The Matrix that is the result of right multiplying Matrix A by Matrix B</translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYBYMATRIX_PARAM0_NAME">
        <source>MATRIX4X4_MULTIPLYBYMATRIX_PARAM0_NAME</source>
        <comment>Simple Type: Transform C++ Type: Matrix 4x4</comment>
        <translation type="unfinished">Matrix4x4 A</translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYBYMATRIX_PARAM0_TOOLTIP">
        <source>MATRIX4X4_MULTIPLYBYMATRIX_PARAM0_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYBYMATRIX_PARAM1_NAME">
        <source>MATRIX4X4_MULTIPLYBYMATRIX_PARAM1_NAME</source>
        <comment>Simple Type: Matrix4x4 C++ Type: Matrix4x4</comment>
        <translation type="unfinished">Matrix4x4 B</translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYBYMATRIX_PARAM1_TOOLTIP">
        <source>MATRIX4X4_MULTIPLYBYMATRIX_PARAM1_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYBYVECTOR_NAME">
        <source>MATRIX4X4_MULTIPLYBYVECTOR_NAME</source>
        <comment>Class/Bus: MATRIX4X4  Event/Method: MULTIPLYBYVECTOR</comment>
        <translation type="unfinished">Multiply Vector4</translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYBYVECTOR_TOOLTIP">
        <source>MATRIX4X4_MULTIPLYBYVECTOR_TOOLTIP</source>
        <translation type="unfinished">Multiplies the specified Vector4 by the specified Matrix4x4</translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYBYVECTOR_CATEGORY">
        <source>MATRIX4X4_MULTIPLYBYVECTOR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYBYVECTOR_OUT_NAME">
        <source>MATRIX4X4_MULTIPLYBYVECTOR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYBYVECTOR_OUT_TOOLTIP">
        <source>MATRIX4X4_MULTIPLYBYVECTOR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYBYVECTOR_IN_NAME">
        <source>MATRIX4X4_MULTIPLYBYVECTOR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYBYVECTOR_IN_TOOLTIP">
        <source>MATRIX4X4_MULTIPLYBYVECTOR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYBYVECTOR_OUTPUT0_NAME">
        <source>MATRIX4X4_MULTIPLYBYVECTOR_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector 4</comment>
        <translation type="unfinished">Vector4</translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYBYVECTOR_OUTPUT0_TOOLTIP">
        <source>MATRIX4X4_MULTIPLYBYVECTOR_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The Vector4 that is the result of applying the Matrix4x4 for the source Vector4</translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYBYVECTOR_PARAM0_NAME">
        <source>MATRIX4X4_MULTIPLYBYVECTOR_PARAM0_NAME</source>
        <comment>Simple Type: Transform C++ Type: Matrix 4x4</comment>
        <translation type="unfinished">Matrix4x4</translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYBYVECTOR_PARAM0_TOOLTIP">
        <source>MATRIX4X4_MULTIPLYBYVECTOR_PARAM0_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYBYVECTOR_PARAM1_NAME">
        <source>MATRIX4X4_MULTIPLYBYVECTOR_PARAM1_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: Vector4</comment>
        <translation type="unfinished">Vector4</translation>
    </message>
    <message id="MATRIX4X4_MULTIPLYBYVECTOR_PARAM1_TOOLTIP">
        <source>MATRIX4X4_MULTIPLYBYVECTOR_PARAM1_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="MATRIX4X4_TOSCALE_NAME">
        <source>MATRIX4X4_TOSCALE_NAME</source>
        <comment>Class/Bus: MATRIX4X4  Event/Method: TOSCALE</comment>
        <translation type="unfinished">Get Scale</translation>
    </message>
    <message id="MATRIX4X4_TOSCALE_TOOLTIP">
        <source>MATRIX4X4_TOSCALE_TOOLTIP</source>
        <translation type="unfinished">Returns the scale portion of the Matrix4x4</translation>
    </message>
    <message id="MATRIX4X4_TOSCALE_CATEGORY">
        <source>MATRIX4X4_TOSCALE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_TOSCALE_OUT_NAME">
        <source>MATRIX4X4_TOSCALE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_TOSCALE_OUT_TOOLTIP">
        <source>MATRIX4X4_TOSCALE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_TOSCALE_IN_NAME">
        <source>MATRIX4X4_TOSCALE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_TOSCALE_IN_TOOLTIP">
        <source>MATRIX4X4_TOSCALE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATRIX4X4_TOSCALE_OUTPUT0_NAME">
        <source>MATRIX4X4_TOSCALE_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector 3</comment>
        <translation type="unfinished">Scale</translation>
    </message>
    <message id="MATRIX4X4_TOSCALE_OUTPUT0_TOOLTIP">
        <source>MATRIX4X4_TOSCALE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The Vector3 that contains the scale values from source Matrix.</translation>
    </message>
    <message id="MATRIX4X4_TOSCALE_PARAM0_NAME">
        <source>MATRIX4X4_TOSCALE_PARAM0_NAME</source>
        <comment>Simple Type: Transform C++ Type: Matrix 4x4</comment>
        <translation type="unfinished">Matrix4x4</translation>
    </message>
    <message id="MATRIX4X4_TOSCALE_PARAM0_TOOLTIP">
        <source>MATRIX4X4_TOSCALE_PARAM0_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>Method: AWSLambda</name>
    <message id="AWSLAMBDA_NAME">
        <source>AWSLAMBDA_NAME</source>
        <translation>AWSLambda</translation>
    </message>
    <message id="AWSLAMBDA_TOOLTIP">
        <source>AWSLAMBDA_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AWSLAMBDA_CATEGORY">
        <source>AWSLAMBDA_CATEGORY</source>
        <translation type="unfinished">AWS</translation>
    </message>
    <message id="AWSLAMBDA_INVOKEAWSLAMBDA_NAME">
        <source>AWSLAMBDA_INVOKEAWSLAMBDA_NAME</source>
        <comment>Class/Bus: AWSLambda  Event/Method: InvokeAWSLambda</comment>
        <translation>InvokeAWSLambda</translation>
    </message>
    <message id="AWSLAMBDA_INVOKEAWSLAMBDA_TOOLTIP">
        <source>AWSLAMBDA_INVOKEAWSLAMBDA_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AWSLAMBDA_INVOKEAWSLAMBDA_CATEGORY">
        <source>AWSLAMBDA_INVOKEAWSLAMBDA_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AWSLAMBDA_INVOKEAWSLAMBDA_OUT_NAME">
        <source>AWSLAMBDA_INVOKEAWSLAMBDA_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AWSLAMBDA_INVOKEAWSLAMBDA_OUT_TOOLTIP">
        <source>AWSLAMBDA_INVOKEAWSLAMBDA_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AWSLAMBDA_INVOKEAWSLAMBDA_IN_NAME">
        <source>AWSLAMBDA_INVOKEAWSLAMBDA_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AWSLAMBDA_INVOKEAWSLAMBDA_IN_TOOLTIP">
        <source>AWSLAMBDA_INVOKEAWSLAMBDA_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AWSLAMBDA_INVOKEAWSLAMBDA_PARAM0_NAME">
        <source>AWSLAMBDA_INVOKEAWSLAMBDA_PARAM0_NAME</source>
        <comment>Simple Type: AWSLambda C++ Type: AWSBehaviorLambda*</comment>
        <translation></translation>
    </message>
    <message id="AWSLAMBDA_INVOKEAWSLAMBDA_PARAM0_TOOLTIP">
        <source>AWSLAMBDA_INVOKEAWSLAMBDA_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Method: UpdateValuebool</name>
    <message id="UPDATEVALUEBOOL_NAME">
        <source>UPDATEVALUEBOOL_NAME</source>
        <translation>UpdateValuebool</translation>
    </message>
    <message id="UPDATEVALUEBOOL_TOOLTIP">
        <source>UPDATEVALUEBOOL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UPDATEVALUEBOOL_CATEGORY">
        <source>UPDATEVALUEBOOL_CATEGORY</source>
        <translation type="unfinished">Math</translation>
    </message>
    <message id="UPDATEVALUEBOOL_TOBEUPDATED_NAME">
        <source>UPDATEVALUEBOOL_TOBEUPDATED_NAME</source>
        <comment>Class/Bus: UpdateValuebool  Event/Method: ToBeUpdated</comment>
        <translation>ToBeUpdated</translation>
    </message>
    <message id="UPDATEVALUEBOOL_TOBEUPDATED_TOOLTIP">
        <source>UPDATEVALUEBOOL_TOBEUPDATED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UPDATEVALUEBOOL_TOBEUPDATED_CATEGORY">
        <source>UPDATEVALUEBOOL_TOBEUPDATED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UPDATEVALUEBOOL_TOBEUPDATED_OUT_NAME">
        <source>UPDATEVALUEBOOL_TOBEUPDATED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UPDATEVALUEBOOL_TOBEUPDATED_OUT_TOOLTIP">
        <source>UPDATEVALUEBOOL_TOBEUPDATED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UPDATEVALUEBOOL_TOBEUPDATED_IN_NAME">
        <source>UPDATEVALUEBOOL_TOBEUPDATED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UPDATEVALUEBOOL_TOBEUPDATED_IN_TOOLTIP">
        <source>UPDATEVALUEBOOL_TOBEUPDATED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UPDATEVALUEBOOL_TOBEUPDATED_OUTPUT0_NAME">
        <source>UPDATEVALUEBOOL_TOBEUPDATED_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="UPDATEVALUEBOOL_TOBEUPDATED_OUTPUT0_TOOLTIP">
        <source>UPDATEVALUEBOOL_TOBEUPDATED_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UPDATEVALUEBOOL_TOBEUPDATED_PARAM0_NAME">
        <source>UPDATEVALUEBOOL_TOBEUPDATED_PARAM0_NAME</source>
        <comment>Simple Type: UpdateValuebool C++ Type: UpdateValuebool*</comment>
        <translation></translation>
    </message>
    <message id="UPDATEVALUEBOOL_TOBEUPDATED_PARAM0_TOOLTIP">
        <source>UPDATEVALUEBOOL_TOBEUPDATED_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Method: CommunityInfoValue</name>
    <message id="COMMUNITYINFOVALUE_NAME">
        <source>COMMUNITYINFOVALUE_NAME</source>
        <translation type="unfinished">Community Info</translation>
    </message>
    <message id="COMMUNITYINFOVALUE_TOOLTIP">
        <source>COMMUNITYINFOVALUE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COMMUNITYINFOVALUE_CATEGORY">
        <source>COMMUNITYINFOVALUE_CATEGORY</source>
        <translation type="unfinished">Twitch/Values</translation>
    </message>
    <message id="COMMUNITYINFOVALUE_TOSTRING_NAME">
        <source>COMMUNITYINFOVALUE_TOSTRING_NAME</source>
        <comment>Class/Bus: CommunityInfoValue  Event/Method: ToString</comment>
        <translation type="unfinished">To String</translation>
    </message>
    <message id="COMMUNITYINFOVALUE_TOSTRING_TOOLTIP">
        <source>COMMUNITYINFOVALUE_TOSTRING_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COMMUNITYINFOVALUE_TOSTRING_CATEGORY">
        <source>COMMUNITYINFOVALUE_TOSTRING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="COMMUNITYINFOVALUE_TOSTRING_OUT_NAME">
        <source>COMMUNITYINFOVALUE_TOSTRING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="COMMUNITYINFOVALUE_TOSTRING_OUT_TOOLTIP">
        <source>COMMUNITYINFOVALUE_TOSTRING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COMMUNITYINFOVALUE_TOSTRING_IN_NAME">
        <source>COMMUNITYINFOVALUE_TOSTRING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="COMMUNITYINFOVALUE_TOSTRING_IN_TOOLTIP">
        <source>COMMUNITYINFOVALUE_TOSTRING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COMMUNITYINFOVALUE_TOSTRING_OUTPUT0_NAME">
        <source>COMMUNITYINFOVALUE_TOSTRING_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation>String</translation>
    </message>
    <message id="COMMUNITYINFOVALUE_TOSTRING_OUTPUT0_TOOLTIP">
        <source>COMMUNITYINFOVALUE_TOSTRING_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COMMUNITYINFOVALUE_TOSTRING_PARAM0_NAME">
        <source>COMMUNITYINFOVALUE_TOSTRING_PARAM0_NAME</source>
        <comment>Simple Type: CommunityInfoValue C++ Type: CommunityInfoValue*</comment>
        <translation></translation>
    </message>
    <message id="COMMUNITYINFOVALUE_TOSTRING_PARAM0_TOOLTIP">
        <source>COMMUNITYINFOVALUE_TOSTRING_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Method: Plane</name>
    <message id="PLANE_NAME">
        <source>PLANE_NAME</source>
        <translation>Plane</translation>
    </message>
    <message id="PLANE_TOOLTIP">
        <source>PLANE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_CATEGORY">
        <source>PLANE_CATEGORY</source>
        <translation type="unfinished">Math</translation>
    </message>
    <message id="PLANE_PROJECT_NAME">
        <source>PLANE_PROJECT_NAME</source>
        <comment>Class/Bus: Plane  Event/Method: GetProjected</comment>
        <translation type="unfinished">Project Onto Plane</translation>
    </message>
    <message id="PLANE_PROJECT_TOOLTIP">
        <source>PLANE_PROJECT_TOOLTIP</source>
        <translation type="unfinished">Projects the given Vector3 onto the Plane</translation>
    </message>
    <message id="PLANE_PROJECT_CATEGORY">
        <source>PLANE_PROJECT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PLANE_PROJECT_OUT_NAME">
        <source>PLANE_PROJECT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PLANE_PROJECT_OUT_TOOLTIP">
        <source>PLANE_PROJECT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_PROJECT_IN_NAME">
        <source>PLANE_PROJECT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PLANE_PROJECT_IN_TOOLTIP">
        <source>PLANE_PROJECT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_PROJECT_OUTPUT0_NAME">
        <source>PLANE_PROJECT_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector3</comment>
        <translation>Vector3</translation>
    </message>
    <message id="PLANE_PROJECT_OUTPUT0_TOOLTIP">
        <source>PLANE_PROJECT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_PROJECT_PARAM0_NAME">
        <source>PLANE_PROJECT_PARAM0_NAME</source>
        <comment>Simple Type: Plane C++ Type: Plane*</comment>
        <translation type="unfinished">Plane</translation>
    </message>
    <message id="PLANE_PROJECT_PARAM0_TOOLTIP">
        <source>PLANE_PROJECT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_PROJECT_PARAM1_NAME">
        <source>PLANE_PROJECT_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="PLANE_PROJECT_PARAM1_TOOLTIP">
        <source>PLANE_PROJECT_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_MODNORMAL_NAME">
        <source>PLANE_MODNORMAL_NAME</source>
        <comment>Class/Bus: Plane  Event/Method: SetNormal</comment>
        <translation type="unfinished">Set Normal</translation>
    </message>
    <message id="PLANE_MODNORMAL_TOOLTIP">
        <source>PLANE_MODNORMAL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_MODNORMAL_CATEGORY">
        <source>PLANE_MODNORMAL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PLANE_MODNORMAL_OUT_NAME">
        <source>PLANE_MODNORMAL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PLANE_MODNORMAL_OUT_TOOLTIP">
        <source>PLANE_MODNORMAL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_MODNORMAL_IN_NAME">
        <source>PLANE_MODNORMAL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PLANE_MODNORMAL_IN_TOOLTIP">
        <source>PLANE_MODNORMAL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_MODNORMAL_PARAM0_NAME">
        <source>PLANE_MODNORMAL_PARAM0_NAME</source>
        <comment>Simple Type: Plane C++ Type: Plane*</comment>
        <translation></translation>
    </message>
    <message id="PLANE_MODNORMAL_PARAM0_TOOLTIP">
        <source>PLANE_MODNORMAL_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_MODNORMAL_PARAM1_NAME">
        <source>PLANE_MODNORMAL_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="PLANE_MODNORMAL_PARAM1_TOOLTIP">
        <source>PLANE_MODNORMAL_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_TRANSFORM_NAME">
        <source>PLANE_TRANSFORM_NAME</source>
        <comment>Class/Bus: Plane  Event/Method: ApplyTransform</comment>
        <translation type="unfinished">Apply Transform</translation>
    </message>
    <message id="PLANE_TRANSFORM_TOOLTIP">
        <source>PLANE_TRANSFORM_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_TRANSFORM_CATEGORY">
        <source>PLANE_TRANSFORM_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PLANE_TRANSFORM_OUT_NAME">
        <source>PLANE_TRANSFORM_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PLANE_TRANSFORM_OUT_TOOLTIP">
        <source>PLANE_TRANSFORM_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_TRANSFORM_IN_NAME">
        <source>PLANE_TRANSFORM_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PLANE_TRANSFORM_IN_TOOLTIP">
        <source>PLANE_TRANSFORM_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_TRANSFORM_PARAM0_NAME">
        <source>PLANE_TRANSFORM_PARAM0_NAME</source>
        <comment>Simple Type: Plane C++ Type: Plane*</comment>
        <translation></translation>
    </message>
    <message id="PLANE_TRANSFORM_PARAM0_TOOLTIP">
        <source>PLANE_TRANSFORM_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_TRANSFORM_PARAM1_NAME">
        <source>PLANE_TRANSFORM_PARAM1_NAME</source>
        <comment>Simple Type: Transform C++ Type: const Transform&amp;</comment>
        <translation></translation>
    </message>
    <message id="PLANE_TRANSFORM_PARAM1_TOOLTIP">
        <source>PLANE_TRANSFORM_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_ISFINITE_NAME">
        <source>PLANE_ISFINITE_NAME</source>
        <comment>Class/Bus: Plane  Event/Method: IsFinite</comment>
        <translation type="unfinished">Is Finite</translation>
    </message>
    <message id="PLANE_ISFINITE_TOOLTIP">
        <source>PLANE_ISFINITE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_ISFINITE_CATEGORY">
        <source>PLANE_ISFINITE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PLANE_ISFINITE_OUT_NAME">
        <source>PLANE_ISFINITE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PLANE_ISFINITE_OUT_TOOLTIP">
        <source>PLANE_ISFINITE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_ISFINITE_IN_NAME">
        <source>PLANE_ISFINITE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PLANE_ISFINITE_IN_TOOLTIP">
        <source>PLANE_ISFINITE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_ISFINITE_OUTPUT0_NAME">
        <source>PLANE_ISFINITE_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="PLANE_ISFINITE_OUTPUT0_TOOLTIP">
        <source>PLANE_ISFINITE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_ISFINITE_PARAM0_NAME">
        <source>PLANE_ISFINITE_PARAM0_NAME</source>
        <comment>Simple Type: Plane C++ Type: Plane*</comment>
        <translation type="unfinished">Plane</translation>
    </message>
    <message id="PLANE_ISFINITE_PARAM0_TOOLTIP">
        <source>PLANE_ISFINITE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_FROMNORMALANDDISTANCE_NAME">
        <source>PLANE_FROMNORMALANDDISTANCE_NAME</source>
        <comment>Class/Bus: Plane  Event/Method: CreateFromNormalAndDistance</comment>
        <translation type="unfinished">Create From Normal And Distance</translation>
    </message>
    <message id="PLANE_FROMNORMALANDDISTANCE_TOOLTIP">
        <source>PLANE_FROMNORMALANDDISTANCE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_FROMNORMALANDDISTANCE_CATEGORY">
        <source>PLANE_FROMNORMALANDDISTANCE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PLANE_FROMNORMALANDDISTANCE_OUT_NAME">
        <source>PLANE_FROMNORMALANDDISTANCE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PLANE_FROMNORMALANDDISTANCE_OUT_TOOLTIP">
        <source>PLANE_FROMNORMALANDDISTANCE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_FROMNORMALANDDISTANCE_IN_NAME">
        <source>PLANE_FROMNORMALANDDISTANCE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PLANE_FROMNORMALANDDISTANCE_IN_TOOLTIP">
        <source>PLANE_FROMNORMALANDDISTANCE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_FROMNORMALANDDISTANCE_OUTPUT0_NAME">
        <source>PLANE_FROMNORMALANDDISTANCE_OUTPUT0_NAME</source>
        <comment>C++ Type: const Plane</comment>
        <translation>Plane</translation>
    </message>
    <message id="PLANE_FROMNORMALANDDISTANCE_OUTPUT0_TOOLTIP">
        <source>PLANE_FROMNORMALANDDISTANCE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_FROMNORMALANDDISTANCE_PARAM0_NAME">
        <source>PLANE_FROMNORMALANDDISTANCE_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Normal</translation>
    </message>
    <message id="PLANE_FROMNORMALANDDISTANCE_PARAM0_TOOLTIP">
        <source>PLANE_FROMNORMALANDDISTANCE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_FROMNORMALANDDISTANCE_PARAM1_NAME">
        <source>PLANE_FROMNORMALANDDISTANCE_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Distance</translation>
    </message>
    <message id="PLANE_FROMNORMALANDDISTANCE_PARAM1_TOOLTIP">
        <source>PLANE_FROMNORMALANDDISTANCE_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_DISTANCE_NAME">
        <source>PLANE_DISTANCE_NAME</source>
        <comment>Class/Bus: Plane  Event/Method: GetDistance</comment>
        <translation type="unfinished">Get Distance</translation>
    </message>
    <message id="PLANE_DISTANCE_TOOLTIP">
        <source>PLANE_DISTANCE_TOOLTIP</source>
        <translation type="unfinished">Returns the distance coefficient from the Plane equation representation of ths given Plane</translation>
    </message>
    <message id="PLANE_DISTANCE_CATEGORY">
        <source>PLANE_DISTANCE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PLANE_DISTANCE_OUT_NAME">
        <source>PLANE_DISTANCE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PLANE_DISTANCE_OUT_TOOLTIP">
        <source>PLANE_DISTANCE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_DISTANCE_IN_NAME">
        <source>PLANE_DISTANCE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PLANE_DISTANCE_IN_TOOLTIP">
        <source>PLANE_DISTANCE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_DISTANCE_OUTPUT0_NAME">
        <source>PLANE_DISTANCE_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Distance</translation>
    </message>
    <message id="PLANE_DISTANCE_OUTPUT0_TOOLTIP">
        <source>PLANE_DISTANCE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_DISTANCE_PARAM0_NAME">
        <source>PLANE_DISTANCE_PARAM0_NAME</source>
        <comment>Simple Type: Plane C++ Type: Plane*</comment>
        <translation type="unfinished">Plane</translation>
    </message>
    <message id="PLANE_DISTANCE_PARAM0_TOOLTIP">
        <source>PLANE_DISTANCE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_FROMNORMALANDPOINT_NAME">
        <source>PLANE_FROMNORMALANDPOINT_NAME</source>
        <comment>Class/Bus: Plane  Event/Method: CreateFromNormalAndPoint</comment>
        <translation type="unfinished">Create From Normal And Point</translation>
    </message>
    <message id="PLANE_FROMNORMALANDPOINT_TOOLTIP">
        <source>PLANE_FROMNORMALANDPOINT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_FROMNORMALANDPOINT_CATEGORY">
        <source>PLANE_FROMNORMALANDPOINT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PLANE_FROMNORMALANDPOINT_OUT_NAME">
        <source>PLANE_FROMNORMALANDPOINT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PLANE_FROMNORMALANDPOINT_OUT_TOOLTIP">
        <source>PLANE_FROMNORMALANDPOINT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_FROMNORMALANDPOINT_IN_NAME">
        <source>PLANE_FROMNORMALANDPOINT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PLANE_FROMNORMALANDPOINT_IN_TOOLTIP">
        <source>PLANE_FROMNORMALANDPOINT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_FROMNORMALANDPOINT_OUTPUT0_NAME">
        <source>PLANE_FROMNORMALANDPOINT_OUTPUT0_NAME</source>
        <comment>C++ Type: const Plane</comment>
        <translation>Plane</translation>
    </message>
    <message id="PLANE_FROMNORMALANDPOINT_OUTPUT0_TOOLTIP">
        <source>PLANE_FROMNORMALANDPOINT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_FROMNORMALANDPOINT_PARAM0_NAME">
        <source>PLANE_FROMNORMALANDPOINT_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Normal</translation>
    </message>
    <message id="PLANE_FROMNORMALANDPOINT_PARAM0_TOOLTIP">
        <source>PLANE_FROMNORMALANDPOINT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_FROMNORMALANDPOINT_PARAM1_NAME">
        <source>PLANE_FROMNORMALANDPOINT_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Point</translation>
    </message>
    <message id="PLANE_FROMNORMALANDPOINT_PARAM1_TOOLTIP">
        <source>PLANE_FROMNORMALANDPOINT_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_GETNORMAL_NAME">
        <source>PLANE_GETNORMAL_NAME</source>
        <comment>Class/Bus: Plane  Event/Method: GetNormal</comment>
        <translation type="unfinished">Get Normal</translation>
    </message>
    <message id="PLANE_GETNORMAL_TOOLTIP">
        <source>PLANE_GETNORMAL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_GETNORMAL_CATEGORY">
        <source>PLANE_GETNORMAL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PLANE_GETNORMAL_OUT_NAME">
        <source>PLANE_GETNORMAL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PLANE_GETNORMAL_OUT_TOOLTIP">
        <source>PLANE_GETNORMAL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_GETNORMAL_IN_NAME">
        <source>PLANE_GETNORMAL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PLANE_GETNORMAL_IN_TOOLTIP">
        <source>PLANE_GETNORMAL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_GETNORMAL_OUTPUT0_NAME">
        <source>PLANE_GETNORMAL_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector3</comment>
        <translation type="unfinished">Normal</translation>
    </message>
    <message id="PLANE_GETNORMAL_OUTPUT0_TOOLTIP">
        <source>PLANE_GETNORMAL_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_GETNORMAL_PARAM0_NAME">
        <source>PLANE_GETNORMAL_PARAM0_NAME</source>
        <comment>Simple Type: Plane C++ Type: Plane*</comment>
        <translation type="unfinished">Plane</translation>
    </message>
    <message id="PLANE_GETNORMAL_PARAM0_TOOLTIP">
        <source>PLANE_GETNORMAL_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_FROMCOEFFICIENTS_NAME">
        <source>PLANE_FROMCOEFFICIENTS_NAME</source>
        <comment>Class/Bus: Plane  Event/Method: CreateFromCoefficients</comment>
        <translation type="unfinished">From Plane Equation Coefficients</translation>
    </message>
    <message id="PLANE_FROMCOEFFICIENTS_TOOLTIP">
        <source>PLANE_FROMCOEFFICIENTS_TOOLTIP</source>
        <translation type="unfinished">Creates a plane using the Plane equation with the specified coefficients [ax + by + cz + d = 0]</translation>
    </message>
    <message id="PLANE_FROMCOEFFICIENTS_CATEGORY">
        <source>PLANE_FROMCOEFFICIENTS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PLANE_FROMCOEFFICIENTS_OUT_NAME">
        <source>PLANE_FROMCOEFFICIENTS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PLANE_FROMCOEFFICIENTS_OUT_TOOLTIP">
        <source>PLANE_FROMCOEFFICIENTS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_FROMCOEFFICIENTS_IN_NAME">
        <source>PLANE_FROMCOEFFICIENTS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PLANE_FROMCOEFFICIENTS_IN_TOOLTIP">
        <source>PLANE_FROMCOEFFICIENTS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_FROMCOEFFICIENTS_OUTPUT0_NAME">
        <source>PLANE_FROMCOEFFICIENTS_OUTPUT0_NAME</source>
        <comment>C++ Type: const Plane</comment>
        <translation>Plane</translation>
    </message>
    <message id="PLANE_FROMCOEFFICIENTS_OUTPUT0_TOOLTIP">
        <source>PLANE_FROMCOEFFICIENTS_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">A Plane that is represented by the following equation: [Ax + By + Cz + D = 0]</translation>
    </message>
    <message id="PLANE_FROMCOEFFICIENTS_PARAM0_NAME">
        <source>PLANE_FROMCOEFFICIENTS_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation type="unfinished">A</translation>
    </message>
    <message id="PLANE_FROMCOEFFICIENTS_PARAM0_TOOLTIP">
        <source>PLANE_FROMCOEFFICIENTS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_FROMCOEFFICIENTS_PARAM1_NAME">
        <source>PLANE_FROMCOEFFICIENTS_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation type="unfinished">B</translation>
    </message>
    <message id="PLANE_FROMCOEFFICIENTS_PARAM1_TOOLTIP">
        <source>PLANE_FROMCOEFFICIENTS_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_FROMCOEFFICIENTS_PARAM2_NAME">
        <source>PLANE_FROMCOEFFICIENTS_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation type="unfinished">C</translation>
    </message>
    <message id="PLANE_FROMCOEFFICIENTS_PARAM2_TOOLTIP">
        <source>PLANE_FROMCOEFFICIENTS_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_FROMCOEFFICIENTS_PARAM3_NAME">
        <source>PLANE_FROMCOEFFICIENTS_PARAM3_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation type="unfinished">D</translation>
    </message>
    <message id="PLANE_FROMCOEFFICIENTS_PARAM3_TOOLTIP">
        <source>PLANE_FROMCOEFFICIENTS_PARAM3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_SET_NAME">
        <source>PLANE_SET_NAME</source>
        <comment>Class/Bus: Plane  Event/Method: Set</comment>
        <translation>Set</translation>
    </message>
    <message id="PLANE_SET_TOOLTIP">
        <source>PLANE_SET_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_SET_CATEGORY">
        <source>PLANE_SET_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PLANE_SET_OUT_NAME">
        <source>PLANE_SET_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PLANE_SET_OUT_TOOLTIP">
        <source>PLANE_SET_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_SET_IN_NAME">
        <source>PLANE_SET_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PLANE_SET_IN_TOOLTIP">
        <source>PLANE_SET_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_SET_PARAM0_NAME">
        <source>PLANE_SET_PARAM0_NAME</source>
        <comment>Simple Type: Plane C++ Type: Plane*</comment>
        <translation></translation>
    </message>
    <message id="PLANE_SET_PARAM0_TOOLTIP">
        <source>PLANE_SET_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_SET_PARAM1_NAME">
        <source>PLANE_SET_PARAM1_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: const Vector4&amp;</comment>
        <translation></translation>
    </message>
    <message id="PLANE_SET_PARAM1_TOOLTIP">
        <source>PLANE_SET_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_SETDISTANCE_NAME">
        <source>PLANE_SETDISTANCE_NAME</source>
        <comment>Class/Bus: Plane  Event/Method: SetDistance</comment>
        <translation type="unfinished">Set Distance</translation>
    </message>
    <message id="PLANE_SETDISTANCE_TOOLTIP">
        <source>PLANE_SETDISTANCE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_SETDISTANCE_CATEGORY">
        <source>PLANE_SETDISTANCE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PLANE_SETDISTANCE_OUT_NAME">
        <source>PLANE_SETDISTANCE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PLANE_SETDISTANCE_OUT_TOOLTIP">
        <source>PLANE_SETDISTANCE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_SETDISTANCE_IN_NAME">
        <source>PLANE_SETDISTANCE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PLANE_SETDISTANCE_IN_TOOLTIP">
        <source>PLANE_SETDISTANCE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_SETDISTANCE_PARAM0_NAME">
        <source>PLANE_SETDISTANCE_PARAM0_NAME</source>
        <comment>Simple Type: Plane C++ Type: Plane*</comment>
        <translation></translation>
    </message>
    <message id="PLANE_SETDISTANCE_PARAM0_TOOLTIP">
        <source>PLANE_SETDISTANCE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_SETDISTANCE_PARAM1_NAME">
        <source>PLANE_SETDISTANCE_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="PLANE_SETDISTANCE_PARAM1_TOOLTIP">
        <source>PLANE_SETDISTANCE_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_GETPLANEEQUATIONCOEFFICIENTS_NAME">
        <source>PLANE_GETPLANEEQUATIONCOEFFICIENTS_NAME</source>
        <comment>Class/Bus: Plane  Event/Method: GetPlaneEquationCoefficients</comment>
        <translation type="unfinished">Get Plane Equation Coefficients</translation>
    </message>
    <message id="PLANE_GETPLANEEQUATIONCOEFFICIENTS_TOOLTIP">
        <source>PLANE_GETPLANEEQUATIONCOEFFICIENTS_TOOLTIP</source>
        <translation>Returns the coefficients to the Plane Equation: Ax + By + Cz + D = 0</translation>
    </message>
    <message id="PLANE_GETPLANEEQUATIONCOEFFICIENTS_CATEGORY">
        <source>PLANE_GETPLANEEQUATIONCOEFFICIENTS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PLANE_GETPLANEEQUATIONCOEFFICIENTS_OUT_NAME">
        <source>PLANE_GETPLANEEQUATIONCOEFFICIENTS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PLANE_GETPLANEEQUATIONCOEFFICIENTS_OUT_TOOLTIP">
        <source>PLANE_GETPLANEEQUATIONCOEFFICIENTS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_GETPLANEEQUATIONCOEFFICIENTS_IN_NAME">
        <source>PLANE_GETPLANEEQUATIONCOEFFICIENTS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PLANE_GETPLANEEQUATIONCOEFFICIENTS_IN_TOOLTIP">
        <source>PLANE_GETPLANEEQUATIONCOEFFICIENTS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_GETPLANEEQUATIONCOEFFICIENTS_OUTPUT0_NAME">
        <source>PLANE_GETPLANEEQUATIONCOEFFICIENTS_OUTPUT0_NAME</source>
        <comment>C++ Type: Number</comment>
        <translation>A</translation>
    </message>
    <message id="PLANE_GETPLANEEQUATIONCOEFFICIENTS_OUTPUT0_TOOLTIP">
        <source>PLANE_GETPLANEEQUATIONCOEFFICIENTS_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="PLANE_GETPLANEEQUATIONCOEFFICIENTS_OUTPUT1_NAME">
        <source>PLANE_GETPLANEEQUATIONCOEFFICIENTS_OUTPUT1_NAME</source>
        <comment>C++ Type: Number</comment>
        <translation>B</translation>
    </message>
    <message id="PLANE_GETPLANEEQUATIONCOEFFICIENTS_OUTPUT1_TOOLTIP">
        <source>PLANE_GETPLANEEQUATIONCOEFFICIENTS_OUTPUT1_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="PLANE_GETPLANEEQUATIONCOEFFICIENTS_OUTPUT2_NAME">
        <source>PLANE_GETPLANEEQUATIONCOEFFICIENTS_OUTPUT2_NAME</source>
        <comment>C++ Type: Number</comment>
        <translation>C</translation>
    </message>
    <message id="PLANE_GETPLANEEQUATIONCOEFFICIENTS_OUTPUT2_TOOLTIP">
        <source>PLANE_GETPLANEEQUATIONCOEFFICIENTS_OUTPUT2_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="PLANE_GETPLANEEQUATIONCOEFFICIENTS_OUTPUT3_NAME">
        <source>PLANE_GETPLANEEQUATIONCOEFFICIENTS_OUTPUT3_NAME</source>
        <comment>C++ Type: Number</comment>
        <translation>D</translation>
    </message>
    <message id="PLANE_GETPLANEEQUATIONCOEFFICIENTS_OUTPUT3_TOOLTIP">
        <source>PLANE_GETPLANEEQUATIONCOEFFICIENTS_OUTPUT3_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="PLANE_GETPLANEEQUATIONCOEFFICIENTS_PARAM0_NAME">
        <source>PLANE_GETPLANEEQUATIONCOEFFICIENTS_PARAM0_NAME</source>
        <comment>Simple Type: Plane C++ Type: Plane*</comment>
        <translation type="unfinished">Plane</translation>
    </message>
    <message id="PLANE_GETPLANEEQUATIONCOEFFICIENTS_PARAM0_TOOLTIP">
        <source>PLANE_GETPLANEEQUATIONCOEFFICIENTS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_CLONE_NAME">
        <source>PLANE_CLONE_NAME</source>
        <comment>Class/Bus: Plane  Event/Method: Clone</comment>
        <translation>Clone</translation>
    </message>
    <message id="PLANE_CLONE_TOOLTIP">
        <source>PLANE_CLONE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_CLONE_CATEGORY">
        <source>PLANE_CLONE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PLANE_CLONE_OUT_NAME">
        <source>PLANE_CLONE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PLANE_CLONE_OUT_TOOLTIP">
        <source>PLANE_CLONE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_CLONE_IN_NAME">
        <source>PLANE_CLONE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PLANE_CLONE_IN_TOOLTIP">
        <source>PLANE_CLONE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_CLONE_OUTPUT0_NAME">
        <source>PLANE_CLONE_OUTPUT0_NAME</source>
        <comment>C++ Type: Plane</comment>
        <translation>Plane</translation>
    </message>
    <message id="PLANE_CLONE_OUTPUT0_TOOLTIP">
        <source>PLANE_CLONE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_CLONE_PARAM0_NAME">
        <source>PLANE_CLONE_PARAM0_NAME</source>
        <comment>Simple Type: Plane C++ Type: const Plane&amp;</comment>
        <translation></translation>
    </message>
    <message id="PLANE_CLONE_PARAM0_TOOLTIP">
        <source>PLANE_CLONE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_CASTRAY_NAME">
        <source>PLANE_CASTRAY_NAME</source>
        <comment>Class/Bus: Plane  Event/Method: CastRay</comment>
        <translation type="unfinished">Cast Ray</translation>
    </message>
    <message id="PLANE_CASTRAY_TOOLTIP">
        <source>PLANE_CASTRAY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_CASTRAY_CATEGORY">
        <source>PLANE_CASTRAY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PLANE_CASTRAY_OUT_NAME">
        <source>PLANE_CASTRAY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PLANE_CASTRAY_OUT_TOOLTIP">
        <source>PLANE_CASTRAY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_CASTRAY_IN_NAME">
        <source>PLANE_CASTRAY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PLANE_CASTRAY_IN_TOOLTIP">
        <source>PLANE_CASTRAY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_CASTRAY_OUTPUT0_NAME">
        <source>PLANE_CASTRAY_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="PLANE_CASTRAY_OUTPUT0_TOOLTIP">
        <source>PLANE_CASTRAY_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_CASTRAY_PARAM0_NAME">
        <source>PLANE_CASTRAY_PARAM0_NAME</source>
        <comment>Simple Type: Plane C++ Type: Plane*</comment>
        <translation></translation>
    </message>
    <message id="PLANE_CASTRAY_PARAM0_TOOLTIP">
        <source>PLANE_CASTRAY_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_CASTRAY_PARAM1_NAME">
        <source>PLANE_CASTRAY_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="PLANE_CASTRAY_PARAM1_TOOLTIP">
        <source>PLANE_CASTRAY_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_CASTRAY_PARAM2_NAME">
        <source>PLANE_CASTRAY_PARAM2_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="PLANE_CASTRAY_PARAM2_TOOLTIP">
        <source>PLANE_CASTRAY_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_CASTRAY_PARAM3_NAME">
        <source>PLANE_CASTRAY_PARAM3_NAME</source>
        <comment>Simple Type: Number C++ Type: VectorFloat&amp;</comment>
        <translation></translation>
    </message>
    <message id="PLANE_CASTRAY_PARAM3_TOOLTIP">
        <source>PLANE_CASTRAY_PARAM3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_TOSTRING_NAME">
        <source>PLANE_TOSTRING_NAME</source>
        <comment>Class/Bus: Plane  Event/Method: ToString</comment>
        <translation type="unfinished">Convert Plane To String</translation>
    </message>
    <message id="PLANE_TOSTRING_TOOLTIP">
        <source>PLANE_TOSTRING_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_TOSTRING_CATEGORY">
        <source>PLANE_TOSTRING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PLANE_TOSTRING_OUT_NAME">
        <source>PLANE_TOSTRING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PLANE_TOSTRING_OUT_TOOLTIP">
        <source>PLANE_TOSTRING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_TOSTRING_IN_NAME">
        <source>PLANE_TOSTRING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PLANE_TOSTRING_IN_TOOLTIP">
        <source>PLANE_TOSTRING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_TOSTRING_OUTPUT0_NAME">
        <source>PLANE_TOSTRING_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation>String</translation>
    </message>
    <message id="PLANE_TOSTRING_OUTPUT0_TOOLTIP">
        <source>PLANE_TOSTRING_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_TOSTRING_PARAM0_NAME">
        <source>PLANE_TOSTRING_PARAM0_NAME</source>
        <comment>Simple Type: Plane C++ Type: const Plane&amp;</comment>
        <translation type="unfinished">Plane</translation>
    </message>
    <message id="PLANE_TOSTRING_PARAM0_TOOLTIP">
        <source>PLANE_TOSTRING_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_GETPOINTDIST_NAME">
        <source>PLANE_GETPOINTDIST_NAME</source>
        <comment>Class/Bus: Plane  Event/Method: GetPointDist</comment>
        <translation type="unfinished">Distance Between</translation>
    </message>
    <message id="PLANE_GETPOINTDIST_TOOLTIP">
        <source>PLANE_GETPOINTDIST_TOOLTIP</source>
        <translation type="unfinished">Returns the distance between the Plane and the specified Point</translation>
    </message>
    <message id="PLANE_GETPOINTDIST_CATEGORY">
        <source>PLANE_GETPOINTDIST_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PLANE_GETPOINTDIST_OUT_NAME">
        <source>PLANE_GETPOINTDIST_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PLANE_GETPOINTDIST_OUT_TOOLTIP">
        <source>PLANE_GETPOINTDIST_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_GETPOINTDIST_IN_NAME">
        <source>PLANE_GETPOINTDIST_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PLANE_GETPOINTDIST_IN_TOOLTIP">
        <source>PLANE_GETPOINTDIST_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_GETPOINTDIST_OUTPUT0_NAME">
        <source>PLANE_GETPOINTDIST_OUTPUT0_NAME</source>
        <comment>C++ Type: const VectorFloat</comment>
        <translation type="unfinished">Distance</translation>
    </message>
    <message id="PLANE_GETPOINTDIST_OUTPUT0_TOOLTIP">
        <source>PLANE_GETPOINTDIST_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_GETPOINTDIST_PARAM0_NAME">
        <source>PLANE_GETPOINTDIST_PARAM0_NAME</source>
        <comment>Simple Type: Plane C++ Type: Plane*</comment>
        <translation type="unfinished">Plane</translation>
    </message>
    <message id="PLANE_GETPOINTDIST_PARAM0_TOOLTIP">
        <source>PLANE_GETPOINTDIST_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_GETPOINTDIST_PARAM1_NAME">
        <source>PLANE_GETPOINTDIST_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Point</translation>
    </message>
    <message id="PLANE_GETPOINTDIST_PARAM1_TOOLTIP">
        <source>PLANE_GETPOINTDIST_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_INTERSECTSEGMENT_NAME">
        <source>PLANE_INTERSECTSEGMENT_NAME</source>
        <comment>Class/Bus: Plane  Event/Method: IntersectSegment</comment>
        <translation type="unfinished">Intersect Segment</translation>
    </message>
    <message id="PLANE_INTERSECTSEGMENT_TOOLTIP">
        <source>PLANE_INTERSECTSEGMENT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_INTERSECTSEGMENT_CATEGORY">
        <source>PLANE_INTERSECTSEGMENT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PLANE_INTERSECTSEGMENT_OUT_NAME">
        <source>PLANE_INTERSECTSEGMENT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PLANE_INTERSECTSEGMENT_OUT_TOOLTIP">
        <source>PLANE_INTERSECTSEGMENT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_INTERSECTSEGMENT_IN_NAME">
        <source>PLANE_INTERSECTSEGMENT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PLANE_INTERSECTSEGMENT_IN_TOOLTIP">
        <source>PLANE_INTERSECTSEGMENT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_INTERSECTSEGMENT_OUTPUT0_NAME">
        <source>PLANE_INTERSECTSEGMENT_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="PLANE_INTERSECTSEGMENT_OUTPUT0_TOOLTIP">
        <source>PLANE_INTERSECTSEGMENT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_INTERSECTSEGMENT_PARAM0_NAME">
        <source>PLANE_INTERSECTSEGMENT_PARAM0_NAME</source>
        <comment>Simple Type: Plane C++ Type: Plane*</comment>
        <translation></translation>
    </message>
    <message id="PLANE_INTERSECTSEGMENT_PARAM0_TOOLTIP">
        <source>PLANE_INTERSECTSEGMENT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_INTERSECTSEGMENT_PARAM1_NAME">
        <source>PLANE_INTERSECTSEGMENT_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="PLANE_INTERSECTSEGMENT_PARAM1_TOOLTIP">
        <source>PLANE_INTERSECTSEGMENT_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_INTERSECTSEGMENT_PARAM2_NAME">
        <source>PLANE_INTERSECTSEGMENT_PARAM2_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="PLANE_INTERSECTSEGMENT_PARAM2_TOOLTIP">
        <source>PLANE_INTERSECTSEGMENT_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_INTERSECTSEGMENT_PARAM3_NAME">
        <source>PLANE_INTERSECTSEGMENT_PARAM3_NAME</source>
        <comment>Simple Type: Number C++ Type: VectorFloat&amp;</comment>
        <translation></translation>
    </message>
    <message id="PLANE_INTERSECTSEGMENT_PARAM3_TOOLTIP">
        <source>PLANE_INTERSECTSEGMENT_PARAM3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_DISTANCETOPOINT_NAME">
        <source>PLANE_DISTANCETOPOINT_NAME</source>
        <comment>Class/Bus: PLANE  Event/Method: Contains</comment>
        <translation type="unfinished">Distance To Point</translation>
    </message>
    <message id="PLANE_DISTANCETOPOINT_TOOLTIP">
        <source>PLANE_DISTANCETOPOINT_TOOLTIP</source>
        <translation type="unfinished">Returns the distance between the specified Plane and the specified Point</translation>
    </message>
    <message id="PLANE_DISTANCETOPOINT_CATEGORY">
        <source>PLANE_DISTANCETOPOINT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PLANE_DISTANCETOPOINT_OUT_NAME">
        <source>PLANE_DISTANCETOPOINT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PLANE_DISTANCETOPOINT_OUT_TOOLTIP">
        <source>PLANE_DISTANCETOPOINT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_DISTANCETOPOINT_IN_NAME">
        <source>PLANE_DISTANCETOPOINT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PLANE_DISTANCETOPOINT_IN_TOOLTIP">
        <source>PLANE_DISTANCETOPOINT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PLANE_DISTANCETOPOINT_OUTPUT0_NAME">
        <source>PLANE_DISTANCETOPOINT_OUTPUT0_NAME</source>
        <comment>C++ Type: Number</comment>
        <translation>Distance</translation>
    </message>
    <message id="PLANE_DISTANCETOPOINT_OUTPUT0_TOOLTIP">
        <source>PLANE_DISTANCETOPOINT_OUTPUT0_TOOLTIP</source>
        <translation>The Distance between the Plane and the Point</translation>
    </message>
    <message id="PLANE_DISTANCETOPOINT_PARAM0_NAME">
        <source>PLANE_DISTANCETOPOINT_PARAM0_NAME</source>
        <comment>Simple Type: Plane C++ Type: Plane</comment>
        <translation type="unfinished">Plane</translation>
    </message>
    <message id="PLANE_DISTANCETOPOINT_PARAM0_TOOLTIP">
        <source>PLANE_DISTANCETOPOINT_PARAM0_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="PLANE_DISTANCETOPOINT_PARAM1_NAME">
        <source>PLANE_DISTANCETOPOINT_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3</comment>
        <translation type="unfinished">Point</translation>
    </message>
    <message id="PLANE_DISTANCETOPOINT_PARAM1_TOOLTIP">
        <source>PLANE_DISTANCETOPOINT_PARAM1_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>Method: DeliveryDetailsArray</name>
    <message id="DELIVERYDETAILSARRAY_NAME">
        <source>DELIVERYDETAILSARRAY_NAME</source>
        <translation>DeliveryDetailsArray</translation>
    </message>
    <message id="DELIVERYDETAILSARRAY_TOOLTIP">
        <source>DELIVERYDETAILSARRAY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DELIVERYDETAILSARRAY_CATEGORY">
        <source>DELIVERYDETAILSARRAY_CATEGORY</source>
        <translation type="unfinished">Cloud Gem</translation>
    </message>
    <message id="DELIVERYDETAILSARRAY_GETSIZE_NAME">
        <source>DELIVERYDETAILSARRAY_GETSIZE_NAME</source>
        <comment>Class/Bus: DeliveryDetailsArray  Event/Method: GetSize</comment>
        <translation>GetSize</translation>
    </message>
    <message id="DELIVERYDETAILSARRAY_GETSIZE_TOOLTIP">
        <source>DELIVERYDETAILSARRAY_GETSIZE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DELIVERYDETAILSARRAY_GETSIZE_CATEGORY">
        <source>DELIVERYDETAILSARRAY_GETSIZE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="DELIVERYDETAILSARRAY_GETSIZE_OUT_NAME">
        <source>DELIVERYDETAILSARRAY_GETSIZE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="DELIVERYDETAILSARRAY_GETSIZE_OUT_TOOLTIP">
        <source>DELIVERYDETAILSARRAY_GETSIZE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DELIVERYDETAILSARRAY_GETSIZE_IN_NAME">
        <source>DELIVERYDETAILSARRAY_GETSIZE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="DELIVERYDETAILSARRAY_GETSIZE_IN_TOOLTIP">
        <source>DELIVERYDETAILSARRAY_GETSIZE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DELIVERYDETAILSARRAY_GETSIZE_OUTPUT0_NAME">
        <source>DELIVERYDETAILSARRAY_GETSIZE_OUTPUT0_NAME</source>
        <comment>C++ Type: int</comment>
        <translation>Number</translation>
    </message>
    <message id="DELIVERYDETAILSARRAY_GETSIZE_OUTPUT0_TOOLTIP">
        <source>DELIVERYDETAILSARRAY_GETSIZE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DELIVERYDETAILSARRAY_GETSIZE_PARAM0_NAME">
        <source>DELIVERYDETAILSARRAY_GETSIZE_PARAM0_NAME</source>
        <comment>Simple Type: DeliveryDetailsArray C++ Type: DeliveryDetailsArray*</comment>
        <translation></translation>
    </message>
    <message id="DELIVERYDETAILSARRAY_GETSIZE_PARAM0_TOOLTIP">
        <source>DELIVERYDETAILSARRAY_GETSIZE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DELIVERYDETAILSARRAY_AT_NAME">
        <source>DELIVERYDETAILSARRAY_AT_NAME</source>
        <comment>Class/Bus: DeliveryDetailsArray  Event/Method: At</comment>
        <translation>At</translation>
    </message>
    <message id="DELIVERYDETAILSARRAY_AT_TOOLTIP">
        <source>DELIVERYDETAILSARRAY_AT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DELIVERYDETAILSARRAY_AT_CATEGORY">
        <source>DELIVERYDETAILSARRAY_AT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="DELIVERYDETAILSARRAY_AT_OUT_NAME">
        <source>DELIVERYDETAILSARRAY_AT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="DELIVERYDETAILSARRAY_AT_OUT_TOOLTIP">
        <source>DELIVERYDETAILSARRAY_AT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DELIVERYDETAILSARRAY_AT_IN_NAME">
        <source>DELIVERYDETAILSARRAY_AT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="DELIVERYDETAILSARRAY_AT_IN_TOOLTIP">
        <source>DELIVERYDETAILSARRAY_AT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DELIVERYDETAILSARRAY_AT_OUTPUT0_NAME">
        <source>DELIVERYDETAILSARRAY_AT_OUTPUT0_NAME</source>
        <comment>C++ Type: DeliveryDetails</comment>
        <translation>DeliveryDetails</translation>
    </message>
    <message id="DELIVERYDETAILSARRAY_AT_OUTPUT0_TOOLTIP">
        <source>DELIVERYDETAILSARRAY_AT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DELIVERYDETAILSARRAY_AT_PARAM0_NAME">
        <source>DELIVERYDETAILSARRAY_AT_PARAM0_NAME</source>
        <comment>Simple Type: DeliveryDetailsArray C++ Type: DeliveryDetailsArray*</comment>
        <translation></translation>
    </message>
    <message id="DELIVERYDETAILSARRAY_AT_PARAM0_TOOLTIP">
        <source>DELIVERYDETAILSARRAY_AT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DELIVERYDETAILSARRAY_AT_PARAM1_NAME">
        <source>DELIVERYDETAILSARRAY_AT_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation></translation>
    </message>
    <message id="DELIVERYDETAILSARRAY_AT_PARAM1_TOOLTIP">
        <source>DELIVERYDETAILSARRAY_AT_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Method: DeliveryDetails</name>
    <message id="DELIVERYDETAILS_NAME">
        <source>DELIVERYDETAILS_NAME</source>
        <translation>DeliveryDetails</translation>
    </message>
    <message id="DELIVERYDETAILS_TOOLTIP">
        <source>DELIVERYDETAILS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DELIVERYDETAILS_CATEGORY">
        <source>DELIVERYDETAILS_CATEGORY</source>
        <translation type="unfinished">Cloud Gem</translation>
    </message>
    <message id="DELIVERYDETAILS_GETATTRIBUTENAME_NAME">
        <source>DELIVERYDETAILS_GETATTRIBUTENAME_NAME</source>
        <comment>Class/Bus: DeliveryDetails  Event/Method: GetAttributeName</comment>
        <translation>GetAttributeName</translation>
    </message>
    <message id="DELIVERYDETAILS_GETATTRIBUTENAME_TOOLTIP">
        <source>DELIVERYDETAILS_GETATTRIBUTENAME_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DELIVERYDETAILS_GETATTRIBUTENAME_CATEGORY">
        <source>DELIVERYDETAILS_GETATTRIBUTENAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="DELIVERYDETAILS_GETATTRIBUTENAME_OUT_NAME">
        <source>DELIVERYDETAILS_GETATTRIBUTENAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="DELIVERYDETAILS_GETATTRIBUTENAME_OUT_TOOLTIP">
        <source>DELIVERYDETAILS_GETATTRIBUTENAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DELIVERYDETAILS_GETATTRIBUTENAME_IN_NAME">
        <source>DELIVERYDETAILS_GETATTRIBUTENAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="DELIVERYDETAILS_GETATTRIBUTENAME_IN_TOOLTIP">
        <source>DELIVERYDETAILS_GETATTRIBUTENAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DELIVERYDETAILS_GETATTRIBUTENAME_OUTPUT0_NAME">
        <source>DELIVERYDETAILS_GETATTRIBUTENAME_OUTPUT0_NAME</source>
        <comment>C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation>String</translation>
    </message>
    <message id="DELIVERYDETAILS_GETATTRIBUTENAME_OUTPUT0_TOOLTIP">
        <source>DELIVERYDETAILS_GETATTRIBUTENAME_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DELIVERYDETAILS_GETATTRIBUTENAME_PARAM0_NAME">
        <source>DELIVERYDETAILS_GETATTRIBUTENAME_PARAM0_NAME</source>
        <comment>Simple Type: DeliveryDetails C++ Type: DeliveryDetails*</comment>
        <translation></translation>
    </message>
    <message id="DELIVERYDETAILS_GETATTRIBUTENAME_PARAM0_TOOLTIP">
        <source>DELIVERYDETAILS_GETATTRIBUTENAME_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DELIVERYDETAILS_GETDELIVERYMEDIUM_NAME">
        <source>DELIVERYDETAILS_GETDELIVERYMEDIUM_NAME</source>
        <comment>Class/Bus: DeliveryDetails  Event/Method: GetDeliveryMedium</comment>
        <translation>GetDeliveryMedium</translation>
    </message>
    <message id="DELIVERYDETAILS_GETDELIVERYMEDIUM_TOOLTIP">
        <source>DELIVERYDETAILS_GETDELIVERYMEDIUM_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DELIVERYDETAILS_GETDELIVERYMEDIUM_CATEGORY">
        <source>DELIVERYDETAILS_GETDELIVERYMEDIUM_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="DELIVERYDETAILS_GETDELIVERYMEDIUM_OUT_NAME">
        <source>DELIVERYDETAILS_GETDELIVERYMEDIUM_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="DELIVERYDETAILS_GETDELIVERYMEDIUM_OUT_TOOLTIP">
        <source>DELIVERYDETAILS_GETDELIVERYMEDIUM_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DELIVERYDETAILS_GETDELIVERYMEDIUM_IN_NAME">
        <source>DELIVERYDETAILS_GETDELIVERYMEDIUM_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="DELIVERYDETAILS_GETDELIVERYMEDIUM_IN_TOOLTIP">
        <source>DELIVERYDETAILS_GETDELIVERYMEDIUM_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DELIVERYDETAILS_GETDELIVERYMEDIUM_OUTPUT0_NAME">
        <source>DELIVERYDETAILS_GETDELIVERYMEDIUM_OUTPUT0_NAME</source>
        <comment>C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation>String</translation>
    </message>
    <message id="DELIVERYDETAILS_GETDELIVERYMEDIUM_OUTPUT0_TOOLTIP">
        <source>DELIVERYDETAILS_GETDELIVERYMEDIUM_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DELIVERYDETAILS_GETDELIVERYMEDIUM_PARAM0_NAME">
        <source>DELIVERYDETAILS_GETDELIVERYMEDIUM_PARAM0_NAME</source>
        <comment>Simple Type: DeliveryDetails C++ Type: DeliveryDetails*</comment>
        <translation></translation>
    </message>
    <message id="DELIVERYDETAILS_GETDELIVERYMEDIUM_PARAM0_TOOLTIP">
        <source>DELIVERYDETAILS_GETDELIVERYMEDIUM_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DELIVERYDETAILS_GETDESTINATION_NAME">
        <source>DELIVERYDETAILS_GETDESTINATION_NAME</source>
        <comment>Class/Bus: DeliveryDetails  Event/Method: GetDestination</comment>
        <translation>GetDestination</translation>
    </message>
    <message id="DELIVERYDETAILS_GETDESTINATION_TOOLTIP">
        <source>DELIVERYDETAILS_GETDESTINATION_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DELIVERYDETAILS_GETDESTINATION_CATEGORY">
        <source>DELIVERYDETAILS_GETDESTINATION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="DELIVERYDETAILS_GETDESTINATION_OUT_NAME">
        <source>DELIVERYDETAILS_GETDESTINATION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="DELIVERYDETAILS_GETDESTINATION_OUT_TOOLTIP">
        <source>DELIVERYDETAILS_GETDESTINATION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DELIVERYDETAILS_GETDESTINATION_IN_NAME">
        <source>DELIVERYDETAILS_GETDESTINATION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="DELIVERYDETAILS_GETDESTINATION_IN_TOOLTIP">
        <source>DELIVERYDETAILS_GETDESTINATION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DELIVERYDETAILS_GETDESTINATION_OUTPUT0_NAME">
        <source>DELIVERYDETAILS_GETDESTINATION_OUTPUT0_NAME</source>
        <comment>C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation>String</translation>
    </message>
    <message id="DELIVERYDETAILS_GETDESTINATION_OUTPUT0_TOOLTIP">
        <source>DELIVERYDETAILS_GETDESTINATION_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DELIVERYDETAILS_GETDESTINATION_PARAM0_NAME">
        <source>DELIVERYDETAILS_GETDESTINATION_PARAM0_NAME</source>
        <comment>Simple Type: DeliveryDetails C++ Type: DeliveryDetails*</comment>
        <translation></translation>
    </message>
    <message id="DELIVERYDETAILS_GETDESTINATION_PARAM0_TOOLTIP">
        <source>DELIVERYDETAILS_GETDESTINATION_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Method: AWSBehaviorHTTP</name>
    <message id="AWSBEHAVIORHTTP_NAME">
        <source>AWSBEHAVIORHTTP_NAME</source>
        <translation>AWSBehaviorHTTP</translation>
    </message>
    <message id="AWSBEHAVIORHTTP_TOOLTIP">
        <source>AWSBEHAVIORHTTP_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AWSBEHAVIORHTTP_CATEGORY">
        <source>AWSBEHAVIORHTTP_CATEGORY</source>
        <translation type="unfinished">AWS</translation>
    </message>
    <message id="AWSBEHAVIORHTTP_GET_NAME">
        <source>AWSBEHAVIORHTTP_GET_NAME</source>
        <comment>Class/Bus: AWSBehaviorHTTP  Event/Method: Get</comment>
        <translation>Get</translation>
    </message>
    <message id="AWSBEHAVIORHTTP_GET_TOOLTIP">
        <source>AWSBEHAVIORHTTP_GET_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AWSBEHAVIORHTTP_GET_CATEGORY">
        <source>AWSBEHAVIORHTTP_GET_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AWSBEHAVIORHTTP_GET_OUT_NAME">
        <source>AWSBEHAVIORHTTP_GET_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AWSBEHAVIORHTTP_GET_OUT_TOOLTIP">
        <source>AWSBEHAVIORHTTP_GET_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AWSBEHAVIORHTTP_GET_IN_NAME">
        <source>AWSBEHAVIORHTTP_GET_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AWSBEHAVIORHTTP_GET_IN_TOOLTIP">
        <source>AWSBEHAVIORHTTP_GET_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AWSBEHAVIORHTTP_GET_PARAM0_NAME">
        <source>AWSBEHAVIORHTTP_GET_PARAM0_NAME</source>
        <comment>Simple Type: AWSBehaviorHTTP C++ Type: AWSBehaviorHTTP*</comment>
        <translation></translation>
    </message>
    <message id="AWSBEHAVIORHTTP_GET_PARAM0_TOOLTIP">
        <source>AWSBEHAVIORHTTP_GET_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Method: Transform</name>
    <message id="TRANSFORM_NAME">
        <source>TRANSFORM_NAME</source>
        <translation>Transform</translation>
    </message>
    <message id="TRANSFORM_TOOLTIP">
        <source>TRANSFORM_TOOLTIP</source>
        <translation type="unfinished">A variable that stores 3D position, rotation, and scale</translation>
    </message>
    <message id="TRANSFORM_CATEGORY">
        <source>TRANSFORM_CATEGORY</source>
        <translation type="unfinished">Math</translation>
    </message>
    <message id="TRANSFORM_FROMVALUE_NAME">
        <source>TRANSFORM_FROMVALUE_NAME</source>
        <comment>Class/Bus: Transform  Event/Method: CreateFromValue</comment>
        <translation type="unfinished">Create From Number</translation>
    </message>
    <message id="TRANSFORM_FROMVALUE_TOOLTIP">
        <source>TRANSFORM_FROMVALUE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMVALUE_CATEGORY">
        <source>TRANSFORM_FROMVALUE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMVALUE_OUT_NAME">
        <source>TRANSFORM_FROMVALUE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMVALUE_OUT_TOOLTIP">
        <source>TRANSFORM_FROMVALUE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMVALUE_IN_NAME">
        <source>TRANSFORM_FROMVALUE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMVALUE_IN_TOOLTIP">
        <source>TRANSFORM_FROMVALUE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMVALUE_OUTPUT0_NAME">
        <source>TRANSFORM_FROMVALUE_OUTPUT0_NAME</source>
        <comment>C++ Type: const Transform</comment>
        <translation>Transform</translation>
    </message>
    <message id="TRANSFORM_FROMVALUE_OUTPUT0_TOOLTIP">
        <source>TRANSFORM_FROMVALUE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMVALUE_PARAM0_NAME">
        <source>TRANSFORM_FROMVALUE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMVALUE_PARAM0_TOOLTIP">
        <source>TRANSFORM_FROMVALUE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_ZERO_NAME">
        <source>TRANSFORM_ZERO_NAME</source>
        <comment>Class/Bus: Transform  Event/Method: CreateZero</comment>
        <translation type="unfinished">Zero</translation>
    </message>
    <message id="TRANSFORM_ZERO_TOOLTIP">
        <source>TRANSFORM_ZERO_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_ZERO_CATEGORY">
        <source>TRANSFORM_ZERO_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_ZERO_OUT_NAME">
        <source>TRANSFORM_ZERO_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_ZERO_OUT_TOOLTIP">
        <source>TRANSFORM_ZERO_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_ZERO_IN_NAME">
        <source>TRANSFORM_ZERO_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_ZERO_IN_TOOLTIP">
        <source>TRANSFORM_ZERO_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_ZERO_OUTPUT0_NAME">
        <source>TRANSFORM_ZERO_OUTPUT0_NAME</source>
        <comment>C++ Type: const Transform</comment>
        <translation>Transform</translation>
    </message>
    <message id="TRANSFORM_ZERO_OUTPUT0_TOOLTIP">
        <source>TRANSFORM_ZERO_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETROTATIONPARTFROMQUATERNION_NAME">
        <source>TRANSFORM_SETROTATIONPARTFROMQUATERNION_NAME</source>
        <comment>Class/Bus: Transform  Event/Method: SetRotationPartFromQuaternion</comment>
        <translation type="unfinished">Set Rotation Part From Rotation</translation>
    </message>
    <message id="TRANSFORM_SETROTATIONPARTFROMQUATERNION_TOOLTIP">
        <source>TRANSFORM_SETROTATIONPARTFROMQUATERNION_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETROTATIONPARTFROMQUATERNION_CATEGORY">
        <source>TRANSFORM_SETROTATIONPARTFROMQUATERNION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETROTATIONPARTFROMQUATERNION_OUT_NAME">
        <source>TRANSFORM_SETROTATIONPARTFROMQUATERNION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETROTATIONPARTFROMQUATERNION_OUT_TOOLTIP">
        <source>TRANSFORM_SETROTATIONPARTFROMQUATERNION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETROTATIONPARTFROMQUATERNION_IN_NAME">
        <source>TRANSFORM_SETROTATIONPARTFROMQUATERNION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETROTATIONPARTFROMQUATERNION_IN_TOOLTIP">
        <source>TRANSFORM_SETROTATIONPARTFROMQUATERNION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETROTATIONPARTFROMQUATERNION_PARAM0_NAME">
        <source>TRANSFORM_SETROTATIONPARTFROMQUATERNION_PARAM0_NAME</source>
        <comment>Simple Type: Transform C++ Type: Transform*</comment>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETROTATIONPARTFROMQUATERNION_PARAM0_TOOLTIP">
        <source>TRANSFORM_SETROTATIONPARTFROMQUATERNION_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETROTATIONPARTFROMQUATERNION_PARAM1_NAME">
        <source>TRANSFORM_SETROTATIONPARTFROMQUATERNION_PARAM1_NAME</source>
        <comment>Simple Type: Quaternion C++ Type: const Quaternion&amp;</comment>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETROTATIONPARTFROMQUATERNION_PARAM1_TOOLTIP">
        <source>TRANSFORM_SETROTATIONPARTFROMQUATERNION_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMCOLUMNS_NAME">
        <source>TRANSFORM_FROMCOLUMNS_NAME</source>
        <comment>Class/Bus: Transform  Event/Method: CreateFromColumns</comment>
        <translation type="unfinished">Create From Columns</translation>
    </message>
    <message id="TRANSFORM_FROMCOLUMNS_TOOLTIP">
        <source>TRANSFORM_FROMCOLUMNS_TOOLTIP</source>
        <translation type="unfinished">Creates a Transform using the specified Columns</translation>
    </message>
    <message id="TRANSFORM_FROMCOLUMNS_CATEGORY">
        <source>TRANSFORM_FROMCOLUMNS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMCOLUMNS_OUT_NAME">
        <source>TRANSFORM_FROMCOLUMNS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMCOLUMNS_OUT_TOOLTIP">
        <source>TRANSFORM_FROMCOLUMNS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMCOLUMNS_IN_NAME">
        <source>TRANSFORM_FROMCOLUMNS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMCOLUMNS_IN_TOOLTIP">
        <source>TRANSFORM_FROMCOLUMNS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMCOLUMNS_OUTPUT0_NAME">
        <source>TRANSFORM_FROMCOLUMNS_OUTPUT0_NAME</source>
        <comment>C++ Type: const Transform</comment>
        <translation>Transform</translation>
    </message>
    <message id="TRANSFORM_FROMCOLUMNS_OUTPUT0_TOOLTIP">
        <source>TRANSFORM_FROMCOLUMNS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMCOLUMNS_PARAM0_NAME">
        <source>TRANSFORM_FROMCOLUMNS_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Column 0</translation>
    </message>
    <message id="TRANSFORM_FROMCOLUMNS_PARAM0_TOOLTIP">
        <source>TRANSFORM_FROMCOLUMNS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMCOLUMNS_PARAM1_NAME">
        <source>TRANSFORM_FROMCOLUMNS_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Column 1</translation>
    </message>
    <message id="TRANSFORM_FROMCOLUMNS_PARAM1_TOOLTIP">
        <source>TRANSFORM_FROMCOLUMNS_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMCOLUMNS_PARAM2_NAME">
        <source>TRANSFORM_FROMCOLUMNS_PARAM2_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Column 2</translation>
    </message>
    <message id="TRANSFORM_FROMCOLUMNS_PARAM2_TOOLTIP">
        <source>TRANSFORM_FROMCOLUMNS_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMCOLUMNS_PARAM3_NAME">
        <source>TRANSFORM_FROMCOLUMNS_PARAM3_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Column 3</translation>
    </message>
    <message id="TRANSFORM_FROMCOLUMNS_PARAM3_TOOLTIP">
        <source>TRANSFORM_FROMCOLUMNS_PARAM3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_ISORTHOGONAL_NAME">
        <source>TRANSFORM_ISORTHOGONAL_NAME</source>
        <comment>Class/Bus: Transform  Event/Method: IsOrthogonal</comment>
        <translation type="unfinished">Is Orthogonal</translation>
    </message>
    <message id="TRANSFORM_ISORTHOGONAL_TOOLTIP">
        <source>TRANSFORM_ISORTHOGONAL_TOOLTIP</source>
        <translation type="unfinished">Returns whether or not the given Transform is within Tolerance of being Orthogonal</translation>
    </message>
    <message id="TRANSFORM_ISORTHOGONAL_CATEGORY">
        <source>TRANSFORM_ISORTHOGONAL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_ISORTHOGONAL_OUT_NAME">
        <source>TRANSFORM_ISORTHOGONAL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_ISORTHOGONAL_OUT_TOOLTIP">
        <source>TRANSFORM_ISORTHOGONAL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_ISORTHOGONAL_IN_NAME">
        <source>TRANSFORM_ISORTHOGONAL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_ISORTHOGONAL_IN_TOOLTIP">
        <source>TRANSFORM_ISORTHOGONAL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_ISORTHOGONAL_OUTPUT0_NAME">
        <source>TRANSFORM_ISORTHOGONAL_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="TRANSFORM_ISORTHOGONAL_OUTPUT0_TOOLTIP">
        <source>TRANSFORM_ISORTHOGONAL_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_ISORTHOGONAL_PARAM0_NAME">
        <source>TRANSFORM_ISORTHOGONAL_PARAM0_NAME</source>
        <comment>Simple Type: Transform C++ Type: Transform*</comment>
        <translation type="unfinished">Transform</translation>
    </message>
    <message id="TRANSFORM_ISORTHOGONAL_PARAM0_TOOLTIP">
        <source>TRANSFORM_ISORTHOGONAL_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_ISORTHOGONAL_PARAM1_NAME">
        <source>TRANSFORM_ISORTHOGONAL_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation type="unfinished">Tolerance</translation>
    </message>
    <message id="TRANSFORM_ISORTHOGONAL_PARAM1_TOOLTIP">
        <source>TRANSFORM_ISORTHOGONAL_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_ORTHOGONALIZE_NAME">
        <source>TRANSFORM_ORTHOGONALIZE_NAME</source>
        <comment>Class/Bus: Transform  Event/Method: Orthogonalize</comment>
        <translation>Orthogonalize</translation>
    </message>
    <message id="TRANSFORM_ORTHOGONALIZE_TOOLTIP">
        <source>TRANSFORM_ORTHOGONALIZE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_ORTHOGONALIZE_CATEGORY">
        <source>TRANSFORM_ORTHOGONALIZE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_ORTHOGONALIZE_OUT_NAME">
        <source>TRANSFORM_ORTHOGONALIZE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_ORTHOGONALIZE_OUT_TOOLTIP">
        <source>TRANSFORM_ORTHOGONALIZE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_ORTHOGONALIZE_IN_NAME">
        <source>TRANSFORM_ORTHOGONALIZE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_ORTHOGONALIZE_IN_TOOLTIP">
        <source>TRANSFORM_ORTHOGONALIZE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_ORTHOGONALIZE_PARAM0_NAME">
        <source>TRANSFORM_ORTHOGONALIZE_PARAM0_NAME</source>
        <comment>Simple Type: Transform C++ Type: Transform*</comment>
        <translation></translation>
    </message>
    <message id="TRANSFORM_ORTHOGONALIZE_PARAM0_TOOLTIP">
        <source>TRANSFORM_ORTHOGONALIZE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMMATRIX3X3_NAME">
        <source>TRANSFORM_FROMMATRIX3X3_NAME</source>
        <comment>Class/Bus: Transform  Event/Method: CreateFromMatrix3x3</comment>
        <translation type="unfinished">Create From Matrix3x3</translation>
    </message>
    <message id="TRANSFORM_FROMMATRIX3X3_TOOLTIP">
        <source>TRANSFORM_FROMMATRIX3X3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMMATRIX3X3_CATEGORY">
        <source>TRANSFORM_FROMMATRIX3X3_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMMATRIX3X3_OUT_NAME">
        <source>TRANSFORM_FROMMATRIX3X3_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMMATRIX3X3_OUT_TOOLTIP">
        <source>TRANSFORM_FROMMATRIX3X3_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMMATRIX3X3_IN_NAME">
        <source>TRANSFORM_FROMMATRIX3X3_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMMATRIX3X3_IN_TOOLTIP">
        <source>TRANSFORM_FROMMATRIX3X3_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMMATRIX3X3_OUTPUT0_NAME">
        <source>TRANSFORM_FROMMATRIX3X3_OUTPUT0_NAME</source>
        <comment>C++ Type: const Transform</comment>
        <translation>Transform</translation>
    </message>
    <message id="TRANSFORM_FROMMATRIX3X3_OUTPUT0_TOOLTIP">
        <source>TRANSFORM_FROMMATRIX3X3_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Transform consisting of the specified Matrix3x3 and a Translation set to 0</translation>
    </message>
    <message id="TRANSFORM_FROMMATRIX3X3_PARAM0_NAME">
        <source>TRANSFORM_FROMMATRIX3X3_PARAM0_NAME</source>
        <comment>Simple Type: Matrix3x3 C++ Type: const Matrix3x3&amp;</comment>
        <translation type="unfinished">Matrix3x3</translation>
    </message>
    <message id="TRANSFORM_FROMMATRIX3X3_PARAM0_TOOLTIP">
        <source>TRANSFORM_FROMMATRIX3X3_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_RETRIEVESCALE_NAME">
        <source>TRANSFORM_RETRIEVESCALE_NAME</source>
        <comment>Class/Bus: Transform  Event/Method: RetrieveScale</comment>
        <translation type="unfinished">Get Scale</translation>
    </message>
    <message id="TRANSFORM_RETRIEVESCALE_TOOLTIP">
        <source>TRANSFORM_RETRIEVESCALE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_RETRIEVESCALE_CATEGORY">
        <source>TRANSFORM_RETRIEVESCALE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_RETRIEVESCALE_OUT_NAME">
        <source>TRANSFORM_RETRIEVESCALE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_RETRIEVESCALE_OUT_TOOLTIP">
        <source>TRANSFORM_RETRIEVESCALE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_RETRIEVESCALE_IN_NAME">
        <source>TRANSFORM_RETRIEVESCALE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_RETRIEVESCALE_IN_TOOLTIP">
        <source>TRANSFORM_RETRIEVESCALE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_RETRIEVESCALE_OUTPUT0_NAME">
        <source>TRANSFORM_RETRIEVESCALE_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector3</comment>
        <translation>Vector3</translation>
    </message>
    <message id="TRANSFORM_RETRIEVESCALE_OUTPUT0_TOOLTIP">
        <source>TRANSFORM_RETRIEVESCALE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_RETRIEVESCALE_PARAM0_NAME">
        <source>TRANSFORM_RETRIEVESCALE_PARAM0_NAME</source>
        <comment>Simple Type: Transform C++ Type: Transform*</comment>
        <translation type="unfinished">Transform</translation>
    </message>
    <message id="TRANSFORM_RETRIEVESCALE_PARAM0_TOOLTIP">
        <source>TRANSFORM_RETRIEVESCALE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_TOPOLARDECOMPOSITION_NAME">
        <source>TRANSFORM_TOPOLARDECOMPOSITION_NAME</source>
        <comment>Class/Bus: Transform  Event/Method: GetPolarDecomposition</comment>
        <translation type="unfinished">Get Polar Decomposition</translation>
    </message>
    <message id="TRANSFORM_TOPOLARDECOMPOSITION_TOOLTIP">
        <source>TRANSFORM_TOPOLARDECOMPOSITION_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_TOPOLARDECOMPOSITION_CATEGORY">
        <source>TRANSFORM_TOPOLARDECOMPOSITION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_TOPOLARDECOMPOSITION_OUT_NAME">
        <source>TRANSFORM_TOPOLARDECOMPOSITION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_TOPOLARDECOMPOSITION_OUT_TOOLTIP">
        <source>TRANSFORM_TOPOLARDECOMPOSITION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_TOPOLARDECOMPOSITION_IN_NAME">
        <source>TRANSFORM_TOPOLARDECOMPOSITION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_TOPOLARDECOMPOSITION_IN_TOOLTIP">
        <source>TRANSFORM_TOPOLARDECOMPOSITION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_TOPOLARDECOMPOSITION_OUTPUT0_NAME">
        <source>TRANSFORM_TOPOLARDECOMPOSITION_OUTPUT0_NAME</source>
        <comment>C++ Type: const Transform</comment>
        <translation>Transform</translation>
    </message>
    <message id="TRANSFORM_TOPOLARDECOMPOSITION_OUTPUT0_TOOLTIP">
        <source>TRANSFORM_TOPOLARDECOMPOSITION_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_TOPOLARDECOMPOSITION_PARAM0_NAME">
        <source>TRANSFORM_TOPOLARDECOMPOSITION_PARAM0_NAME</source>
        <comment>Simple Type: Transform C++ Type: Transform*</comment>
        <translation></translation>
    </message>
    <message id="TRANSFORM_TOPOLARDECOMPOSITION_PARAM0_TOOLTIP">
        <source>TRANSFORM_TOPOLARDECOMPOSITION_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_ROTATIONXDEGREES_NAME">
        <source>TRANSFORM_ROTATIONXDEGREES_NAME</source>
        <comment>Class/Bus: Transform  Event/Method: CreateRotationX</comment>
        <translation type="unfinished">Create Rotation Around X</translation>
    </message>
    <message id="TRANSFORM_ROTATIONXDEGREES_TOOLTIP">
        <source>TRANSFORM_ROTATIONXDEGREES_TOOLTIP</source>
        <translation type="unfinished">Creates a Transform representing a rotation about the X Axis</translation>
    </message>
    <message id="TRANSFORM_ROTATIONXDEGREES_CATEGORY">
        <source>TRANSFORM_ROTATIONXDEGREES_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_ROTATIONXDEGREES_OUT_NAME">
        <source>TRANSFORM_ROTATIONXDEGREES_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_ROTATIONXDEGREES_OUT_TOOLTIP">
        <source>TRANSFORM_ROTATIONXDEGREES_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_ROTATIONXDEGREES_IN_NAME">
        <source>TRANSFORM_ROTATIONXDEGREES_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_ROTATIONXDEGREES_IN_TOOLTIP">
        <source>TRANSFORM_ROTATIONXDEGREES_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_ROTATIONXDEGREES_OUTPUT0_NAME">
        <source>TRANSFORM_ROTATIONXDEGREES_OUTPUT0_NAME</source>
        <comment>C++ Type: const Transform</comment>
        <translation>Transform</translation>
    </message>
    <message id="TRANSFORM_ROTATIONXDEGREES_OUTPUT0_TOOLTIP">
        <source>TRANSFORM_ROTATIONXDEGREES_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_ROTATIONXDEGREES_PARAM0_NAME">
        <source>TRANSFORM_ROTATIONXDEGREES_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation type="unfinished">Degrees</translation>
    </message>
    <message id="TRANSFORM_ROTATIONXDEGREES_PARAM0_TOOLTIP">
        <source>TRANSFORM_ROTATIONXDEGREES_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The amount of rotation, specified in Degrees</translation>
    </message>
    <message id="TRANSFORM_FROMMATRIX3X3ANDTRANSLATION_NAME">
        <source>TRANSFORM_FROMMATRIX3X3ANDTRANSLATION_NAME</source>
        <comment>Class/Bus: Transform  Event/Method: CreateFromMatrix3x3AndTranslation</comment>
        <translation type="unfinished">Create From Matrix3x3 And Translation</translation>
    </message>
    <message id="TRANSFORM_FROMMATRIX3X3ANDTRANSLATION_TOOLTIP">
        <source>TRANSFORM_FROMMATRIX3X3ANDTRANSLATION_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMMATRIX3X3ANDTRANSLATION_CATEGORY">
        <source>TRANSFORM_FROMMATRIX3X3ANDTRANSLATION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMMATRIX3X3ANDTRANSLATION_OUT_NAME">
        <source>TRANSFORM_FROMMATRIX3X3ANDTRANSLATION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMMATRIX3X3ANDTRANSLATION_OUT_TOOLTIP">
        <source>TRANSFORM_FROMMATRIX3X3ANDTRANSLATION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMMATRIX3X3ANDTRANSLATION_IN_NAME">
        <source>TRANSFORM_FROMMATRIX3X3ANDTRANSLATION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMMATRIX3X3ANDTRANSLATION_IN_TOOLTIP">
        <source>TRANSFORM_FROMMATRIX3X3ANDTRANSLATION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMMATRIX3X3ANDTRANSLATION_OUTPUT0_NAME">
        <source>TRANSFORM_FROMMATRIX3X3ANDTRANSLATION_OUTPUT0_NAME</source>
        <comment>C++ Type: const Transform</comment>
        <translation>Transform</translation>
    </message>
    <message id="TRANSFORM_FROMMATRIX3X3ANDTRANSLATION_OUTPUT0_TOOLTIP">
        <source>TRANSFORM_FROMMATRIX3X3ANDTRANSLATION_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMMATRIX3X3ANDTRANSLATION_PARAM0_NAME">
        <source>TRANSFORM_FROMMATRIX3X3ANDTRANSLATION_PARAM0_NAME</source>
        <comment>Simple Type: Matrix3x3 C++ Type: const Matrix3x3&amp;</comment>
        <translation type="unfinished">Matrix3x3</translation>
    </message>
    <message id="TRANSFORM_FROMMATRIX3X3ANDTRANSLATION_PARAM0_TOOLTIP">
        <source>TRANSFORM_FROMMATRIX3X3ANDTRANSLATION_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMMATRIX3X3ANDTRANSLATION_PARAM1_NAME">
        <source>TRANSFORM_FROMMATRIX3X3ANDTRANSLATION_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Translation</translation>
    </message>
    <message id="TRANSFORM_FROMMATRIX3X3ANDTRANSLATION_PARAM1_TOOLTIP">
        <source>TRANSFORM_FROMMATRIX3X3ANDTRANSLATION_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_TOSTRING_NAME">
        <source>TRANSFORM_TOSTRING_NAME</source>
        <comment>Class/Bus: Transform  Event/Method: ToString</comment>
        <translation type="unfinished">Convert Transform To String</translation>
    </message>
    <message id="TRANSFORM_TOSTRING_TOOLTIP">
        <source>TRANSFORM_TOSTRING_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_TOSTRING_CATEGORY">
        <source>TRANSFORM_TOSTRING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_TOSTRING_OUT_NAME">
        <source>TRANSFORM_TOSTRING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_TOSTRING_OUT_TOOLTIP">
        <source>TRANSFORM_TOSTRING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_TOSTRING_IN_NAME">
        <source>TRANSFORM_TOSTRING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_TOSTRING_IN_TOOLTIP">
        <source>TRANSFORM_TOSTRING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_TOSTRING_OUTPUT0_NAME">
        <source>TRANSFORM_TOSTRING_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation>String</translation>
    </message>
    <message id="TRANSFORM_TOSTRING_OUTPUT0_TOOLTIP">
        <source>TRANSFORM_TOSTRING_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_TOSTRING_PARAM0_NAME">
        <source>TRANSFORM_TOSTRING_PARAM0_NAME</source>
        <comment>Simple Type: Transform C++ Type: const Transform&amp;</comment>
        <translation type="unfinished">Transform</translation>
    </message>
    <message id="TRANSFORM_TOSTRING_PARAM0_TOOLTIP">
        <source>TRANSFORM_TOSTRING_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MULTIPLY3X3BYVECTOR33X3_NAME">
        <source>TRANSFORM_MULTIPLY3X3BYVECTOR33X3_NAME</source>
        <comment>Class/Bus: Transform  Event/Method: Multiply3x3</comment>
        <translation type="unfinished">Multiply</translation>
    </message>
    <message id="TRANSFORM_MULTIPLY3X3BYVECTOR33X3_TOOLTIP">
        <source>TRANSFORM_MULTIPLY3X3BYVECTOR33X3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MULTIPLY3X3BYVECTOR33X3_CATEGORY">
        <source>TRANSFORM_MULTIPLY3X3BYVECTOR33X3_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MULTIPLY3X3BYVECTOR33X3_OUT_NAME">
        <source>TRANSFORM_MULTIPLY3X3BYVECTOR33X3_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MULTIPLY3X3BYVECTOR33X3_OUT_TOOLTIP">
        <source>TRANSFORM_MULTIPLY3X3BYVECTOR33X3_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MULTIPLY3X3BYVECTOR33X3_IN_NAME">
        <source>TRANSFORM_MULTIPLY3X3BYVECTOR33X3_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MULTIPLY3X3BYVECTOR33X3_IN_TOOLTIP">
        <source>TRANSFORM_MULTIPLY3X3BYVECTOR33X3_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MULTIPLY3X3BYVECTOR33X3_OUTPUT0_NAME">
        <source>TRANSFORM_MULTIPLY3X3BYVECTOR33X3_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector3</comment>
        <translation>Vector3</translation>
    </message>
    <message id="TRANSFORM_MULTIPLY3X3BYVECTOR33X3_OUTPUT0_TOOLTIP">
        <source>TRANSFORM_MULTIPLY3X3BYVECTOR33X3_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MULTIPLY3X3BYVECTOR33X3_PARAM0_NAME">
        <source>TRANSFORM_MULTIPLY3X3BYVECTOR33X3_PARAM0_NAME</source>
        <comment>Simple Type: Transform C++ Type: Transform*</comment>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MULTIPLY3X3BYVECTOR33X3_PARAM0_TOOLTIP">
        <source>TRANSFORM_MULTIPLY3X3BYVECTOR33X3_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MULTIPLY3X3BYVECTOR33X3_PARAM1_NAME">
        <source>TRANSFORM_MULTIPLY3X3BYVECTOR33X3_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MULTIPLY3X3BYVECTOR33X3_PARAM1_TOOLTIP">
        <source>TRANSFORM_MULTIPLY3X3BYVECTOR33X3_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_ISFINITE_NAME">
        <source>TRANSFORM_ISFINITE_NAME</source>
        <comment>Class/Bus: Transform  Event/Method: IsFinite</comment>
        <translation type="unfinished">Is Finite</translation>
    </message>
    <message id="TRANSFORM_ISFINITE_TOOLTIP">
        <source>TRANSFORM_ISFINITE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_ISFINITE_CATEGORY">
        <source>TRANSFORM_ISFINITE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_ISFINITE_OUT_NAME">
        <source>TRANSFORM_ISFINITE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_ISFINITE_OUT_TOOLTIP">
        <source>TRANSFORM_ISFINITE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_ISFINITE_IN_NAME">
        <source>TRANSFORM_ISFINITE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_ISFINITE_IN_TOOLTIP">
        <source>TRANSFORM_ISFINITE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_ISFINITE_OUTPUT0_NAME">
        <source>TRANSFORM_ISFINITE_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="TRANSFORM_ISFINITE_OUTPUT0_TOOLTIP">
        <source>TRANSFORM_ISFINITE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_ISFINITE_PARAM0_NAME">
        <source>TRANSFORM_ISFINITE_PARAM0_NAME</source>
        <comment>Simple Type: Transform C++ Type: Transform*</comment>
        <translation type="unfinished">Transform</translation>
    </message>
    <message id="TRANSFORM_ISFINITE_PARAM0_TOOLTIP">
        <source>TRANSFORM_ISFINITE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMQUATERNION_NAME">
        <source>TRANSFORM_FROMQUATERNION_NAME</source>
        <comment>Class/Bus: Transform  Event/Method: CreateFromQuaternion</comment>
        <translation type="unfinished">Create From Rotation</translation>
    </message>
    <message id="TRANSFORM_FROMQUATERNION_TOOLTIP">
        <source>TRANSFORM_FROMQUATERNION_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMQUATERNION_CATEGORY">
        <source>TRANSFORM_FROMQUATERNION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMQUATERNION_OUT_NAME">
        <source>TRANSFORM_FROMQUATERNION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMQUATERNION_OUT_TOOLTIP">
        <source>TRANSFORM_FROMQUATERNION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMQUATERNION_IN_NAME">
        <source>TRANSFORM_FROMQUATERNION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMQUATERNION_IN_TOOLTIP">
        <source>TRANSFORM_FROMQUATERNION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMQUATERNION_OUTPUT0_NAME">
        <source>TRANSFORM_FROMQUATERNION_OUTPUT0_NAME</source>
        <comment>C++ Type: const Transform</comment>
        <translation>Transform</translation>
    </message>
    <message id="TRANSFORM_FROMQUATERNION_OUTPUT0_TOOLTIP">
        <source>TRANSFORM_FROMQUATERNION_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMQUATERNION_PARAM0_NAME">
        <source>TRANSFORM_FROMQUATERNION_PARAM0_NAME</source>
        <comment>Simple Type: Quaternion C++ Type: const Quaternion&amp;</comment>
        <translation type="unfinished">Quaternion</translation>
    </message>
    <message id="TRANSFORM_FROMQUATERNION_PARAM0_TOOLTIP">
        <source>TRANSFORM_FROMQUATERNION_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETTRANSLATION_NAME">
        <source>TRANSFORM_GETTRANSLATION_NAME</source>
        <comment>Class/Bus: Transform  Event/Method: GetTranslation</comment>
        <translation type="unfinished">Get Translation</translation>
    </message>
    <message id="TRANSFORM_GETTRANSLATION_TOOLTIP">
        <source>TRANSFORM_GETTRANSLATION_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETTRANSLATION_CATEGORY">
        <source>TRANSFORM_GETTRANSLATION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETTRANSLATION_OUT_NAME">
        <source>TRANSFORM_GETTRANSLATION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETTRANSLATION_OUT_TOOLTIP">
        <source>TRANSFORM_GETTRANSLATION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETTRANSLATION_IN_NAME">
        <source>TRANSFORM_GETTRANSLATION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETTRANSLATION_IN_TOOLTIP">
        <source>TRANSFORM_GETTRANSLATION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETTRANSLATION_OUTPUT0_NAME">
        <source>TRANSFORM_GETTRANSLATION_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector3</comment>
        <translation type="unfinished">Translation</translation>
    </message>
    <message id="TRANSFORM_GETTRANSLATION_OUTPUT0_TOOLTIP">
        <source>TRANSFORM_GETTRANSLATION_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETTRANSLATION_PARAM0_NAME">
        <source>TRANSFORM_GETTRANSLATION_PARAM0_NAME</source>
        <comment>Simple Type: Transform C++ Type: Transform*</comment>
        <translation type="unfinished">Transform</translation>
    </message>
    <message id="TRANSFORM_GETTRANSLATION_PARAM0_TOOLTIP">
        <source>TRANSFORM_GETTRANSLATION_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_TRANSPOSEDMULTIPLY3X3_NAME">
        <source>TRANSFORM_TRANSPOSEDMULTIPLY3X3_NAME</source>
        <comment>Class/Bus: Transform  Event/Method: TransposedMultiply3x3</comment>
        <translation type="unfinished">Transposed Multiply</translation>
    </message>
    <message id="TRANSFORM_TRANSPOSEDMULTIPLY3X3_TOOLTIP">
        <source>TRANSFORM_TRANSPOSEDMULTIPLY3X3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_TRANSPOSEDMULTIPLY3X3_CATEGORY">
        <source>TRANSFORM_TRANSPOSEDMULTIPLY3X3_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_TRANSPOSEDMULTIPLY3X3_OUT_NAME">
        <source>TRANSFORM_TRANSPOSEDMULTIPLY3X3_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_TRANSPOSEDMULTIPLY3X3_OUT_TOOLTIP">
        <source>TRANSFORM_TRANSPOSEDMULTIPLY3X3_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_TRANSPOSEDMULTIPLY3X3_IN_NAME">
        <source>TRANSFORM_TRANSPOSEDMULTIPLY3X3_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_TRANSPOSEDMULTIPLY3X3_IN_TOOLTIP">
        <source>TRANSFORM_TRANSPOSEDMULTIPLY3X3_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_TRANSPOSEDMULTIPLY3X3_OUTPUT0_NAME">
        <source>TRANSFORM_TRANSPOSEDMULTIPLY3X3_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector3</comment>
        <translation>Vector3</translation>
    </message>
    <message id="TRANSFORM_TRANSPOSEDMULTIPLY3X3_OUTPUT0_TOOLTIP">
        <source>TRANSFORM_TRANSPOSEDMULTIPLY3X3_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_TRANSPOSEDMULTIPLY3X3_PARAM0_NAME">
        <source>TRANSFORM_TRANSPOSEDMULTIPLY3X3_PARAM0_NAME</source>
        <comment>Simple Type: Transform C++ Type: Transform*</comment>
        <translation></translation>
    </message>
    <message id="TRANSFORM_TRANSPOSEDMULTIPLY3X3_PARAM0_TOOLTIP">
        <source>TRANSFORM_TRANSPOSEDMULTIPLY3X3_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_TRANSPOSEDMULTIPLY3X3_PARAM1_NAME">
        <source>TRANSFORM_TRANSPOSEDMULTIPLY3X3_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="TRANSFORM_TRANSPOSEDMULTIPLY3X3_PARAM1_TOOLTIP">
        <source>TRANSFORM_TRANSPOSEDMULTIPLY3X3_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETTRANSPOSE3X3_NAME">
        <source>TRANSFORM_GETTRANSPOSE3X3_NAME</source>
        <comment>Class/Bus: Transform  Event/Method: GetTranspose3x3</comment>
        <translation type="unfinished">Transpose</translation>
    </message>
    <message id="TRANSFORM_GETTRANSPOSE3X3_TOOLTIP">
        <source>TRANSFORM_GETTRANSPOSE3X3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETTRANSPOSE3X3_CATEGORY">
        <source>TRANSFORM_GETTRANSPOSE3X3_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETTRANSPOSE3X3_OUT_NAME">
        <source>TRANSFORM_GETTRANSPOSE3X3_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETTRANSPOSE3X3_OUT_TOOLTIP">
        <source>TRANSFORM_GETTRANSPOSE3X3_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETTRANSPOSE3X3_IN_NAME">
        <source>TRANSFORM_GETTRANSPOSE3X3_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETTRANSPOSE3X3_IN_TOOLTIP">
        <source>TRANSFORM_GETTRANSPOSE3X3_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETTRANSPOSE3X3_OUTPUT0_NAME">
        <source>TRANSFORM_GETTRANSPOSE3X3_OUTPUT0_NAME</source>
        <comment>C++ Type: const Transform</comment>
        <translation>Transform</translation>
    </message>
    <message id="TRANSFORM_GETTRANSPOSE3X3_OUTPUT0_TOOLTIP">
        <source>TRANSFORM_GETTRANSPOSE3X3_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETTRANSPOSE3X3_PARAM0_NAME">
        <source>TRANSFORM_GETTRANSPOSE3X3_PARAM0_NAME</source>
        <comment>Simple Type: Transform C++ Type: Transform*</comment>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETTRANSPOSE3X3_PARAM0_TOOLTIP">
        <source>TRANSFORM_GETTRANSPOSE3X3_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETELEMENT_NAME">
        <source>TRANSFORM_SETELEMENT_NAME</source>
        <comment>Class/Bus: Transform  Event/Method: SetElement</comment>
        <translation type="unfinished">Set Element</translation>
    </message>
    <message id="TRANSFORM_SETELEMENT_TOOLTIP">
        <source>TRANSFORM_SETELEMENT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETELEMENT_CATEGORY">
        <source>TRANSFORM_SETELEMENT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETELEMENT_OUT_NAME">
        <source>TRANSFORM_SETELEMENT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETELEMENT_OUT_TOOLTIP">
        <source>TRANSFORM_SETELEMENT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETELEMENT_IN_NAME">
        <source>TRANSFORM_SETELEMENT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETELEMENT_IN_TOOLTIP">
        <source>TRANSFORM_SETELEMENT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETELEMENT_PARAM0_NAME">
        <source>TRANSFORM_SETELEMENT_PARAM0_NAME</source>
        <comment>Simple Type: Transform C++ Type: Transform*</comment>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETELEMENT_PARAM0_TOOLTIP">
        <source>TRANSFORM_SETELEMENT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETELEMENT_PARAM1_NAME">
        <source>TRANSFORM_SETELEMENT_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETELEMENT_PARAM1_TOOLTIP">
        <source>TRANSFORM_SETELEMENT_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETELEMENT_PARAM2_NAME">
        <source>TRANSFORM_SETELEMENT_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETELEMENT_PARAM2_TOOLTIP">
        <source>TRANSFORM_SETELEMENT_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETELEMENT_PARAM3_NAME">
        <source>TRANSFORM_SETELEMENT_PARAM3_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETELEMENT_PARAM3_TOOLTIP">
        <source>TRANSFORM_SETELEMENT_PARAM3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETCOLUMNS_NAME">
        <source>TRANSFORM_SETCOLUMNS_NAME</source>
        <comment>Class/Bus: Transform  Event/Method: SetColumns</comment>
        <translation type="unfinished">Set Columns</translation>
    </message>
    <message id="TRANSFORM_SETCOLUMNS_TOOLTIP">
        <source>TRANSFORM_SETCOLUMNS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETCOLUMNS_CATEGORY">
        <source>TRANSFORM_SETCOLUMNS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETCOLUMNS_OUT_NAME">
        <source>TRANSFORM_SETCOLUMNS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETCOLUMNS_OUT_TOOLTIP">
        <source>TRANSFORM_SETCOLUMNS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETCOLUMNS_IN_NAME">
        <source>TRANSFORM_SETCOLUMNS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETCOLUMNS_IN_TOOLTIP">
        <source>TRANSFORM_SETCOLUMNS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETCOLUMNS_PARAM0_NAME">
        <source>TRANSFORM_SETCOLUMNS_PARAM0_NAME</source>
        <comment>Simple Type: Transform C++ Type: Transform*</comment>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETCOLUMNS_PARAM0_TOOLTIP">
        <source>TRANSFORM_SETCOLUMNS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETCOLUMNS_PARAM1_NAME">
        <source>TRANSFORM_SETCOLUMNS_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETCOLUMNS_PARAM1_TOOLTIP">
        <source>TRANSFORM_SETCOLUMNS_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETCOLUMNS_PARAM2_NAME">
        <source>TRANSFORM_SETCOLUMNS_PARAM2_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETCOLUMNS_PARAM2_TOOLTIP">
        <source>TRANSFORM_SETCOLUMNS_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETCOLUMNS_PARAM3_NAME">
        <source>TRANSFORM_SETCOLUMNS_PARAM3_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETCOLUMNS_PARAM3_TOOLTIP">
        <source>TRANSFORM_SETCOLUMNS_PARAM3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETCOLUMNS_PARAM4_NAME">
        <source>TRANSFORM_SETCOLUMNS_PARAM4_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETCOLUMNS_PARAM4_TOOLTIP">
        <source>TRANSFORM_SETCOLUMNS_PARAM4_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_EQUAL_NAME">
        <source>TRANSFORM_EQUAL_NAME</source>
        <comment>Class/Bus: Transform  Event/Method: Equal</comment>
        <translation>Equal</translation>
    </message>
    <message id="TRANSFORM_EQUAL_TOOLTIP">
        <source>TRANSFORM_EQUAL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_EQUAL_CATEGORY">
        <source>TRANSFORM_EQUAL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_EQUAL_OUT_NAME">
        <source>TRANSFORM_EQUAL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_EQUAL_OUT_TOOLTIP">
        <source>TRANSFORM_EQUAL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_EQUAL_IN_NAME">
        <source>TRANSFORM_EQUAL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_EQUAL_IN_TOOLTIP">
        <source>TRANSFORM_EQUAL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_EQUAL_OUTPUT0_NAME">
        <source>TRANSFORM_EQUAL_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="TRANSFORM_EQUAL_OUTPUT0_TOOLTIP">
        <source>TRANSFORM_EQUAL_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_EQUAL_PARAM0_NAME">
        <source>TRANSFORM_EQUAL_PARAM0_NAME</source>
        <comment>Simple Type: Transform C++ Type: Transform*</comment>
        <translation></translation>
    </message>
    <message id="TRANSFORM_EQUAL_PARAM0_TOOLTIP">
        <source>TRANSFORM_EQUAL_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_EQUAL_PARAM1_NAME">
        <source>TRANSFORM_EQUAL_PARAM1_NAME</source>
        <comment>Simple Type: Transform C++ Type: const Transform&amp;</comment>
        <translation></translation>
    </message>
    <message id="TRANSFORM_EQUAL_PARAM1_TOOLTIP">
        <source>TRANSFORM_EQUAL_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_INVERTFULL_NAME">
        <source>TRANSFORM_INVERTFULL_NAME</source>
        <comment>Class/Bus: Transform  Event/Method: InvertFull</comment>
        <translation type="unfinished">Invert Full</translation>
    </message>
    <message id="TRANSFORM_INVERTFULL_TOOLTIP">
        <source>TRANSFORM_INVERTFULL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_INVERTFULL_CATEGORY">
        <source>TRANSFORM_INVERTFULL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_INVERTFULL_OUT_NAME">
        <source>TRANSFORM_INVERTFULL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_INVERTFULL_OUT_TOOLTIP">
        <source>TRANSFORM_INVERTFULL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_INVERTFULL_IN_NAME">
        <source>TRANSFORM_INVERTFULL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_INVERTFULL_IN_TOOLTIP">
        <source>TRANSFORM_INVERTFULL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_INVERTFULL_PARAM0_NAME">
        <source>TRANSFORM_INVERTFULL_PARAM0_NAME</source>
        <comment>Simple Type: Transform C++ Type: Transform*</comment>
        <translation></translation>
    </message>
    <message id="TRANSFORM_INVERTFULL_PARAM0_TOOLTIP">
        <source>TRANSFORM_INVERTFULL_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETDETERMINANT3X3_NAME">
        <source>TRANSFORM_GETDETERMINANT3X3_NAME</source>
        <comment>Class/Bus: Transform  Event/Method: GetDeterminant3x3</comment>
        <translation type="unfinished">Get Determinant</translation>
    </message>
    <message id="TRANSFORM_GETDETERMINANT3X3_TOOLTIP">
        <source>TRANSFORM_GETDETERMINANT3X3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETDETERMINANT3X3_CATEGORY">
        <source>TRANSFORM_GETDETERMINANT3X3_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETDETERMINANT3X3_OUT_NAME">
        <source>TRANSFORM_GETDETERMINANT3X3_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETDETERMINANT3X3_OUT_TOOLTIP">
        <source>TRANSFORM_GETDETERMINANT3X3_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETDETERMINANT3X3_IN_NAME">
        <source>TRANSFORM_GETDETERMINANT3X3_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETDETERMINANT3X3_IN_TOOLTIP">
        <source>TRANSFORM_GETDETERMINANT3X3_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETDETERMINANT3X3_OUTPUT0_NAME">
        <source>TRANSFORM_GETDETERMINANT3X3_OUTPUT0_NAME</source>
        <comment>C++ Type: const VectorFloat</comment>
        <translation>Number</translation>
    </message>
    <message id="TRANSFORM_GETDETERMINANT3X3_OUTPUT0_TOOLTIP">
        <source>TRANSFORM_GETDETERMINANT3X3_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETDETERMINANT3X3_PARAM0_NAME">
        <source>TRANSFORM_GETDETERMINANT3X3_PARAM0_NAME</source>
        <comment>Simple Type: Transform C++ Type: Transform*</comment>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETDETERMINANT3X3_PARAM0_TOOLTIP">
        <source>TRANSFORM_GETDETERMINANT3X3_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MULTIPLY3X3BYVECTOR3VECTOR4_NAME">
        <source>TRANSFORM_MULTIPLY3X3BYVECTOR3VECTOR4_NAME</source>
        <comment>Class/Bus: Transform  Event/Method: MultiplyVector4</comment>
        <translation type="unfinished">Multiply By Vector4</translation>
    </message>
    <message id="TRANSFORM_MULTIPLY3X3BYVECTOR3VECTOR4_TOOLTIP">
        <source>TRANSFORM_MULTIPLY3X3BYVECTOR3VECTOR4_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MULTIPLY3X3BYVECTOR3VECTOR4_CATEGORY">
        <source>TRANSFORM_MULTIPLY3X3BYVECTOR3VECTOR4_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MULTIPLY3X3BYVECTOR3VECTOR4_OUT_NAME">
        <source>TRANSFORM_MULTIPLY3X3BYVECTOR3VECTOR4_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MULTIPLY3X3BYVECTOR3VECTOR4_OUT_TOOLTIP">
        <source>TRANSFORM_MULTIPLY3X3BYVECTOR3VECTOR4_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MULTIPLY3X3BYVECTOR3VECTOR4_IN_NAME">
        <source>TRANSFORM_MULTIPLY3X3BYVECTOR3VECTOR4_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MULTIPLY3X3BYVECTOR3VECTOR4_IN_TOOLTIP">
        <source>TRANSFORM_MULTIPLY3X3BYVECTOR3VECTOR4_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MULTIPLY3X3BYVECTOR3VECTOR4_OUTPUT0_NAME">
        <source>TRANSFORM_MULTIPLY3X3BYVECTOR3VECTOR4_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector4</comment>
        <translation type="unfinished">Vector4</translation>
    </message>
    <message id="TRANSFORM_MULTIPLY3X3BYVECTOR3VECTOR4_OUTPUT0_TOOLTIP">
        <source>TRANSFORM_MULTIPLY3X3BYVECTOR3VECTOR4_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MULTIPLY3X3BYVECTOR3VECTOR4_PARAM0_NAME">
        <source>TRANSFORM_MULTIPLY3X3BYVECTOR3VECTOR4_PARAM0_NAME</source>
        <comment>Simple Type: Transform C++ Type: Transform*</comment>
        <translation type="unfinished">Transform</translation>
    </message>
    <message id="TRANSFORM_MULTIPLY3X3BYVECTOR3VECTOR4_PARAM0_TOOLTIP">
        <source>TRANSFORM_MULTIPLY3X3BYVECTOR3VECTOR4_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MULTIPLY3X3BYVECTOR3VECTOR4_PARAM1_NAME">
        <source>TRANSFORM_MULTIPLY3X3BYVECTOR3VECTOR4_PARAM1_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: const Vector4&amp;</comment>
        <translation type="unfinished">Vector4</translation>
    </message>
    <message id="TRANSFORM_MULTIPLY3X3BYVECTOR3VECTOR4_PARAM1_TOOLTIP">
        <source>TRANSFORM_MULTIPLY3X3BYVECTOR3VECTOR4_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMSCALE_NAME">
        <source>TRANSFORM_FROMSCALE_NAME</source>
        <comment>Class/Bus: Transform  Event/Method: CreateScale</comment>
        <translation type="unfinished">Create From Scale</translation>
    </message>
    <message id="TRANSFORM_FROMSCALE_TOOLTIP">
        <source>TRANSFORM_FROMSCALE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMSCALE_CATEGORY">
        <source>TRANSFORM_FROMSCALE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMSCALE_OUT_NAME">
        <source>TRANSFORM_FROMSCALE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMSCALE_OUT_TOOLTIP">
        <source>TRANSFORM_FROMSCALE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMSCALE_IN_NAME">
        <source>TRANSFORM_FROMSCALE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMSCALE_IN_TOOLTIP">
        <source>TRANSFORM_FROMSCALE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMSCALE_OUTPUT0_NAME">
        <source>TRANSFORM_FROMSCALE_OUTPUT0_NAME</source>
        <comment>C++ Type: const Transform</comment>
        <translation>Transform</translation>
    </message>
    <message id="TRANSFORM_FROMSCALE_OUTPUT0_TOOLTIP">
        <source>TRANSFORM_FROMSCALE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMSCALE_PARAM0_NAME">
        <source>TRANSFORM_FROMSCALE_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Scale</translation>
    </message>
    <message id="TRANSFORM_FROMSCALE_PARAM0_TOOLTIP">
        <source>TRANSFORM_FROMSCALE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMDIAGONAL_NAME">
        <source>TRANSFORM_FROMDIAGONAL_NAME</source>
        <comment>Class/Bus: Transform  Event/Method: CreateDiagonal</comment>
        <translation type="unfinished">Create From Diagonal</translation>
    </message>
    <message id="TRANSFORM_FROMDIAGONAL_TOOLTIP">
        <source>TRANSFORM_FROMDIAGONAL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMDIAGONAL_CATEGORY">
        <source>TRANSFORM_FROMDIAGONAL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMDIAGONAL_OUT_NAME">
        <source>TRANSFORM_FROMDIAGONAL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMDIAGONAL_OUT_TOOLTIP">
        <source>TRANSFORM_FROMDIAGONAL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMDIAGONAL_IN_NAME">
        <source>TRANSFORM_FROMDIAGONAL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMDIAGONAL_IN_TOOLTIP">
        <source>TRANSFORM_FROMDIAGONAL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMDIAGONAL_OUTPUT0_NAME">
        <source>TRANSFORM_FROMDIAGONAL_OUTPUT0_NAME</source>
        <comment>C++ Type: const Transform</comment>
        <translation>Transform</translation>
    </message>
    <message id="TRANSFORM_FROMDIAGONAL_OUTPUT0_TOOLTIP">
        <source>TRANSFORM_FROMDIAGONAL_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMDIAGONAL_PARAM0_NAME">
        <source>TRANSFORM_FROMDIAGONAL_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="TRANSFORM_FROMDIAGONAL_PARAM0_TOOLTIP">
        <source>TRANSFORM_FROMDIAGONAL_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The values that will be inserted into the graph at the following positions: (X, [0,0]), (Y, [1,1]), (Z, [2,2])</translation>
    </message>
    <message id="TRANSFORM_MULTIPLY3X3BYVECTOR3BYTRANSFORM_NAME">
        <source>TRANSFORM_MULTIPLY3X3BYVECTOR3BYTRANSFORM_NAME</source>
        <comment>Class/Bus: Transform  Event/Method: MultiplyTransform</comment>
        <translation type="unfinished">Multiply</translation>
    </message>
    <message id="TRANSFORM_MULTIPLY3X3BYVECTOR3BYTRANSFORM_TOOLTIP">
        <source>TRANSFORM_MULTIPLY3X3BYVECTOR3BYTRANSFORM_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MULTIPLY3X3BYVECTOR3BYTRANSFORM_CATEGORY">
        <source>TRANSFORM_MULTIPLY3X3BYVECTOR3BYTRANSFORM_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MULTIPLY3X3BYVECTOR3BYTRANSFORM_OUT_NAME">
        <source>TRANSFORM_MULTIPLY3X3BYVECTOR3BYTRANSFORM_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MULTIPLY3X3BYVECTOR3BYTRANSFORM_OUT_TOOLTIP">
        <source>TRANSFORM_MULTIPLY3X3BYVECTOR3BYTRANSFORM_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MULTIPLY3X3BYVECTOR3BYTRANSFORM_IN_NAME">
        <source>TRANSFORM_MULTIPLY3X3BYVECTOR3BYTRANSFORM_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MULTIPLY3X3BYVECTOR3BYTRANSFORM_IN_TOOLTIP">
        <source>TRANSFORM_MULTIPLY3X3BYVECTOR3BYTRANSFORM_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MULTIPLY3X3BYVECTOR3BYTRANSFORM_OUTPUT0_NAME">
        <source>TRANSFORM_MULTIPLY3X3BYVECTOR3BYTRANSFORM_OUTPUT0_NAME</source>
        <comment>C++ Type: const Transform</comment>
        <translation>Transform</translation>
    </message>
    <message id="TRANSFORM_MULTIPLY3X3BYVECTOR3BYTRANSFORM_OUTPUT0_TOOLTIP">
        <source>TRANSFORM_MULTIPLY3X3BYVECTOR3BYTRANSFORM_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MULTIPLY3X3BYVECTOR3BYTRANSFORM_PARAM0_NAME">
        <source>TRANSFORM_MULTIPLY3X3BYVECTOR3BYTRANSFORM_PARAM0_NAME</source>
        <comment>Simple Type: Transform C++ Type: Transform*</comment>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MULTIPLY3X3BYVECTOR3BYTRANSFORM_PARAM0_TOOLTIP">
        <source>TRANSFORM_MULTIPLY3X3BYVECTOR3BYTRANSFORM_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MULTIPLY3X3BYVECTOR3BYTRANSFORM_PARAM1_NAME">
        <source>TRANSFORM_MULTIPLY3X3BYVECTOR3BYTRANSFORM_PARAM1_NAME</source>
        <comment>Simple Type: Transform C++ Type: const Transform&amp;</comment>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MULTIPLY3X3BYVECTOR3BYTRANSFORM_PARAM1_TOOLTIP">
        <source>TRANSFORM_MULTIPLY3X3BYVECTOR3BYTRANSFORM_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETCOLUMN_NAME">
        <source>TRANSFORM_SETCOLUMN_NAME</source>
        <comment>Class/Bus: Transform  Event/Method: SetColumn</comment>
        <translation type="unfinished">Set Column</translation>
    </message>
    <message id="TRANSFORM_SETCOLUMN_TOOLTIP">
        <source>TRANSFORM_SETCOLUMN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETCOLUMN_CATEGORY">
        <source>TRANSFORM_SETCOLUMN_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETCOLUMN_OUT_NAME">
        <source>TRANSFORM_SETCOLUMN_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETCOLUMN_OUT_TOOLTIP">
        <source>TRANSFORM_SETCOLUMN_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETCOLUMN_IN_NAME">
        <source>TRANSFORM_SETCOLUMN_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETCOLUMN_IN_TOOLTIP">
        <source>TRANSFORM_SETCOLUMN_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETCOLUMN_PARAM0_NAME">
        <source>TRANSFORM_SETCOLUMN_PARAM0_NAME</source>
        <comment>Simple Type: Transform C++ Type: Transform*</comment>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETCOLUMN_PARAM0_TOOLTIP">
        <source>TRANSFORM_SETCOLUMN_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETCOLUMN_PARAM1_NAME">
        <source>TRANSFORM_SETCOLUMN_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETCOLUMN_PARAM1_TOOLTIP">
        <source>TRANSFORM_SETCOLUMN_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETCOLUMN_PARAM2_NAME">
        <source>TRANSFORM_SETCOLUMN_PARAM2_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETCOLUMN_PARAM2_TOOLTIP">
        <source>TRANSFORM_SETCOLUMN_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETROW_NAME">
        <source>TRANSFORM_GETROW_NAME</source>
        <comment>Class/Bus: Transform  Event/Method: GetRow</comment>
        <translation type="unfinished">Get Row</translation>
    </message>
    <message id="TRANSFORM_GETROW_TOOLTIP">
        <source>TRANSFORM_GETROW_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETROW_CATEGORY">
        <source>TRANSFORM_GETROW_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETROW_OUT_NAME">
        <source>TRANSFORM_GETROW_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETROW_OUT_TOOLTIP">
        <source>TRANSFORM_GETROW_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETROW_IN_NAME">
        <source>TRANSFORM_GETROW_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETROW_IN_TOOLTIP">
        <source>TRANSFORM_GETROW_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETROW_OUTPUT0_NAME">
        <source>TRANSFORM_GETROW_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector4</comment>
        <translation type="unfinished">Row</translation>
    </message>
    <message id="TRANSFORM_GETROW_OUTPUT0_TOOLTIP">
        <source>TRANSFORM_GETROW_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETROW_PARAM0_NAME">
        <source>TRANSFORM_GETROW_PARAM0_NAME</source>
        <comment>Simple Type: Transform C++ Type: Transform*</comment>
        <translation type="unfinished">Transform</translation>
    </message>
    <message id="TRANSFORM_GETROW_PARAM0_TOOLTIP">
        <source>TRANSFORM_GETROW_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETROW_PARAM1_NAME">
        <source>TRANSFORM_GETROW_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Index</translation>
    </message>
    <message id="TRANSFORM_GETROW_PARAM1_TOOLTIP">
        <source>TRANSFORM_GETROW_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The index of the Row to get from the Transform</translation>
    </message>
    <message id="TRANSFORM_INVERTORTHOGONAL_NAME">
        <source>TRANSFORM_INVERTORTHOGONAL_NAME</source>
        <comment>Class/Bus: Transform  Event/Method: GetInverseFast</comment>
        <translation type="unfinished">Invert Fast</translation>
    </message>
    <message id="TRANSFORM_INVERTORTHOGONAL_TOOLTIP">
        <source>TRANSFORM_INVERTORTHOGONAL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_INVERTORTHOGONAL_CATEGORY">
        <source>TRANSFORM_INVERTORTHOGONAL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_INVERTORTHOGONAL_OUT_NAME">
        <source>TRANSFORM_INVERTORTHOGONAL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_INVERTORTHOGONAL_OUT_TOOLTIP">
        <source>TRANSFORM_INVERTORTHOGONAL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_INVERTORTHOGONAL_IN_NAME">
        <source>TRANSFORM_INVERTORTHOGONAL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_INVERTORTHOGONAL_IN_TOOLTIP">
        <source>TRANSFORM_INVERTORTHOGONAL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_INVERTORTHOGONAL_OUTPUT0_NAME">
        <source>TRANSFORM_INVERTORTHOGONAL_OUTPUT0_NAME</source>
        <comment>C++ Type: const Transform</comment>
        <translation>Transform</translation>
    </message>
    <message id="TRANSFORM_INVERTORTHOGONAL_OUTPUT0_TOOLTIP">
        <source>TRANSFORM_INVERTORTHOGONAL_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_INVERTORTHOGONAL_PARAM0_NAME">
        <source>TRANSFORM_INVERTORTHOGONAL_PARAM0_NAME</source>
        <comment>Simple Type: Transform C++ Type: Transform*</comment>
        <translation></translation>
    </message>
    <message id="TRANSFORM_INVERTORTHOGONAL_PARAM0_TOOLTIP">
        <source>TRANSFORM_INVERTORTHOGONAL_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MULTIPLY3X3BYVECTOR3BYSCALE_NAME">
        <source>TRANSFORM_MULTIPLY3X3BYVECTOR3BYSCALE_NAME</source>
        <comment>Class/Bus: Transform  Event/Method: MultiplyByScale</comment>
        <translation type="unfinished">Scale Transform</translation>
    </message>
    <message id="TRANSFORM_MULTIPLY3X3BYVECTOR3BYSCALE_TOOLTIP">
        <source>TRANSFORM_MULTIPLY3X3BYVECTOR3BYSCALE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MULTIPLY3X3BYVECTOR3BYSCALE_CATEGORY">
        <source>TRANSFORM_MULTIPLY3X3BYVECTOR3BYSCALE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MULTIPLY3X3BYVECTOR3BYSCALE_OUT_NAME">
        <source>TRANSFORM_MULTIPLY3X3BYVECTOR3BYSCALE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MULTIPLY3X3BYVECTOR3BYSCALE_OUT_TOOLTIP">
        <source>TRANSFORM_MULTIPLY3X3BYVECTOR3BYSCALE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MULTIPLY3X3BYVECTOR3BYSCALE_IN_NAME">
        <source>TRANSFORM_MULTIPLY3X3BYVECTOR3BYSCALE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MULTIPLY3X3BYVECTOR3BYSCALE_IN_TOOLTIP">
        <source>TRANSFORM_MULTIPLY3X3BYVECTOR3BYSCALE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MULTIPLY3X3BYVECTOR3BYSCALE_PARAM0_NAME">
        <source>TRANSFORM_MULTIPLY3X3BYVECTOR3BYSCALE_PARAM0_NAME</source>
        <comment>Simple Type: Transform C++ Type: Transform*</comment>
        <translation type="unfinished">Transform</translation>
    </message>
    <message id="TRANSFORM_MULTIPLY3X3BYVECTOR3BYSCALE_PARAM0_TOOLTIP">
        <source>TRANSFORM_MULTIPLY3X3BYVECTOR3BYSCALE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MULTIPLY3X3BYVECTOR3BYSCALE_PARAM1_NAME">
        <source>TRANSFORM_MULTIPLY3X3BYVECTOR3BYSCALE_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Scale</translation>
    </message>
    <message id="TRANSFORM_MULTIPLY3X3BYVECTOR3BYSCALE_PARAM1_TOOLTIP">
        <source>TRANSFORM_MULTIPLY3X3BYVECTOR3BYSCALE_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETBASISANDTRANSLATION_NAME">
        <source>TRANSFORM_GETBASISANDTRANSLATION_NAME</source>
        <comment>Class/Bus: Transform  Event/Method: GetBasisAndPosition</comment>
        <translation type="unfinished">Get Basis And Position</translation>
    </message>
    <message id="TRANSFORM_GETBASISANDTRANSLATION_TOOLTIP">
        <source>TRANSFORM_GETBASISANDTRANSLATION_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETBASISANDTRANSLATION_CATEGORY">
        <source>TRANSFORM_GETBASISANDTRANSLATION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETBASISANDTRANSLATION_OUT_NAME">
        <source>TRANSFORM_GETBASISANDTRANSLATION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETBASISANDTRANSLATION_OUT_TOOLTIP">
        <source>TRANSFORM_GETBASISANDTRANSLATION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETBASISANDTRANSLATION_IN_NAME">
        <source>TRANSFORM_GETBASISANDTRANSLATION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETBASISANDTRANSLATION_IN_TOOLTIP">
        <source>TRANSFORM_GETBASISANDTRANSLATION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETBASISANDTRANSLATION_PARAM0_NAME">
        <source>TRANSFORM_GETBASISANDTRANSLATION_PARAM0_NAME</source>
        <comment>Simple Type: Transform C++ Type: Transform*</comment>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETBASISANDTRANSLATION_PARAM0_TOOLTIP">
        <source>TRANSFORM_GETBASISANDTRANSLATION_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETBASISANDTRANSLATION_PARAM1_NAME">
        <source>TRANSFORM_GETBASISANDTRANSLATION_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETBASISANDTRANSLATION_PARAM1_TOOLTIP">
        <source>TRANSFORM_GETBASISANDTRANSLATION_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETBASISANDTRANSLATION_PARAM2_NAME">
        <source>TRANSFORM_GETBASISANDTRANSLATION_PARAM2_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETBASISANDTRANSLATION_PARAM2_TOOLTIP">
        <source>TRANSFORM_GETBASISANDTRANSLATION_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETBASISANDTRANSLATION_PARAM3_NAME">
        <source>TRANSFORM_GETBASISANDTRANSLATION_PARAM3_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETBASISANDTRANSLATION_PARAM3_TOOLTIP">
        <source>TRANSFORM_GETBASISANDTRANSLATION_PARAM3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETBASISANDTRANSLATION_PARAM4_NAME">
        <source>TRANSFORM_GETBASISANDTRANSLATION_PARAM4_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETBASISANDTRANSLATION_PARAM4_TOOLTIP">
        <source>TRANSFORM_GETBASISANDTRANSLATION_PARAM4_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETTRANSPOSE_NAME">
        <source>TRANSFORM_GETTRANSPOSE_NAME</source>
        <comment>Class/Bus: Transform  Event/Method: GetTranspose</comment>
        <translation type="unfinished">Transpose</translation>
    </message>
    <message id="TRANSFORM_GETTRANSPOSE_TOOLTIP">
        <source>TRANSFORM_GETTRANSPOSE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETTRANSPOSE_CATEGORY">
        <source>TRANSFORM_GETTRANSPOSE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETTRANSPOSE_OUT_NAME">
        <source>TRANSFORM_GETTRANSPOSE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETTRANSPOSE_OUT_TOOLTIP">
        <source>TRANSFORM_GETTRANSPOSE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETTRANSPOSE_IN_NAME">
        <source>TRANSFORM_GETTRANSPOSE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETTRANSPOSE_IN_TOOLTIP">
        <source>TRANSFORM_GETTRANSPOSE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETTRANSPOSE_OUTPUT0_NAME">
        <source>TRANSFORM_GETTRANSPOSE_OUTPUT0_NAME</source>
        <comment>C++ Type: const Transform</comment>
        <translation>Transform</translation>
    </message>
    <message id="TRANSFORM_GETTRANSPOSE_OUTPUT0_TOOLTIP">
        <source>TRANSFORM_GETTRANSPOSE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETTRANSPOSE_PARAM0_NAME">
        <source>TRANSFORM_GETTRANSPOSE_PARAM0_NAME</source>
        <comment>Simple Type: Transform C++ Type: Transform*</comment>
        <translation type="unfinished">Transform</translation>
    </message>
    <message id="TRANSFORM_GETTRANSPOSE_PARAM0_TOOLTIP">
        <source>TRANSFORM_GETTRANSPOSE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMROWS_NAME">
        <source>TRANSFORM_FROMROWS_NAME</source>
        <comment>Class/Bus: Transform  Event/Method: CreateFromRows</comment>
        <translation type="unfinished">Create From Rows</translation>
    </message>
    <message id="TRANSFORM_FROMROWS_TOOLTIP">
        <source>TRANSFORM_FROMROWS_TOOLTIP</source>
        <translation type="unfinished">Creates a Matrix using the specified Rows</translation>
    </message>
    <message id="TRANSFORM_FROMROWS_CATEGORY">
        <source>TRANSFORM_FROMROWS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMROWS_OUT_NAME">
        <source>TRANSFORM_FROMROWS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMROWS_OUT_TOOLTIP">
        <source>TRANSFORM_FROMROWS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMROWS_IN_NAME">
        <source>TRANSFORM_FROMROWS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMROWS_IN_TOOLTIP">
        <source>TRANSFORM_FROMROWS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMROWS_OUTPUT0_NAME">
        <source>TRANSFORM_FROMROWS_OUTPUT0_NAME</source>
        <comment>C++ Type: const Transform</comment>
        <translation>Transform</translation>
    </message>
    <message id="TRANSFORM_FROMROWS_OUTPUT0_TOOLTIP">
        <source>TRANSFORM_FROMROWS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMROWS_PARAM0_NAME">
        <source>TRANSFORM_FROMROWS_PARAM0_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: const Vector4&amp;</comment>
        <translation type="unfinished">Row 0</translation>
    </message>
    <message id="TRANSFORM_FROMROWS_PARAM0_TOOLTIP">
        <source>TRANSFORM_FROMROWS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMROWS_PARAM1_NAME">
        <source>TRANSFORM_FROMROWS_PARAM1_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: const Vector4&amp;</comment>
        <translation type="unfinished">Row 1</translation>
    </message>
    <message id="TRANSFORM_FROMROWS_PARAM1_TOOLTIP">
        <source>TRANSFORM_FROMROWS_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMROWS_PARAM2_NAME">
        <source>TRANSFORM_FROMROWS_PARAM2_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: const Vector4&amp;</comment>
        <translation type="unfinished">Row 2</translation>
    </message>
    <message id="TRANSFORM_FROMROWS_PARAM2_TOOLTIP">
        <source>TRANSFORM_FROMROWS_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMTRANSLATION_NAME">
        <source>TRANSFORM_FROMTRANSLATION_NAME</source>
        <comment>Class/Bus: Transform  Event/Method: CreateTranslation</comment>
        <translation type="unfinished">Create Translation</translation>
    </message>
    <message id="TRANSFORM_FROMTRANSLATION_TOOLTIP">
        <source>TRANSFORM_FROMTRANSLATION_TOOLTIP</source>
        <translation type="unfinished">Creates a Transform that represents the specified Translation</translation>
    </message>
    <message id="TRANSFORM_FROMTRANSLATION_CATEGORY">
        <source>TRANSFORM_FROMTRANSLATION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMTRANSLATION_OUT_NAME">
        <source>TRANSFORM_FROMTRANSLATION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMTRANSLATION_OUT_TOOLTIP">
        <source>TRANSFORM_FROMTRANSLATION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMTRANSLATION_IN_NAME">
        <source>TRANSFORM_FROMTRANSLATION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMTRANSLATION_IN_TOOLTIP">
        <source>TRANSFORM_FROMTRANSLATION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMTRANSLATION_OUTPUT0_NAME">
        <source>TRANSFORM_FROMTRANSLATION_OUTPUT0_NAME</source>
        <comment>C++ Type: const Transform</comment>
        <translation>Transform</translation>
    </message>
    <message id="TRANSFORM_FROMTRANSLATION_OUTPUT0_TOOLTIP">
        <source>TRANSFORM_FROMTRANSLATION_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMTRANSLATION_PARAM0_NAME">
        <source>TRANSFORM_FROMTRANSLATION_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Translation</translation>
    </message>
    <message id="TRANSFORM_FROMTRANSLATION_PARAM0_TOOLTIP">
        <source>TRANSFORM_FROMTRANSLATION_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MULTIPLY3X3BYVECTOR3_NAME">
        <source>TRANSFORM_MULTIPLY3X3BYVECTOR3_NAME</source>
        <comment>Class/Bus: Transform  Event/Method: Multiply</comment>
        <translation type="unfinished">Multiply By Vector3</translation>
    </message>
    <message id="TRANSFORM_MULTIPLY3X3BYVECTOR3_TOOLTIP">
        <source>TRANSFORM_MULTIPLY3X3BYVECTOR3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MULTIPLY3X3BYVECTOR3_CATEGORY">
        <source>TRANSFORM_MULTIPLY3X3BYVECTOR3_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MULTIPLY3X3BYVECTOR3_OUT_NAME">
        <source>TRANSFORM_MULTIPLY3X3BYVECTOR3_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MULTIPLY3X3BYVECTOR3_OUT_TOOLTIP">
        <source>TRANSFORM_MULTIPLY3X3BYVECTOR3_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MULTIPLY3X3BYVECTOR3_IN_NAME">
        <source>TRANSFORM_MULTIPLY3X3BYVECTOR3_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MULTIPLY3X3BYVECTOR3_IN_TOOLTIP">
        <source>TRANSFORM_MULTIPLY3X3BYVECTOR3_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MULTIPLY3X3BYVECTOR3_OUTPUT0_NAME">
        <source>TRANSFORM_MULTIPLY3X3BYVECTOR3_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector3</comment>
        <translation>Vector3</translation>
    </message>
    <message id="TRANSFORM_MULTIPLY3X3BYVECTOR3_OUTPUT0_TOOLTIP">
        <source>TRANSFORM_MULTIPLY3X3BYVECTOR3_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MULTIPLY3X3BYVECTOR3_PARAM0_NAME">
        <source>TRANSFORM_MULTIPLY3X3BYVECTOR3_PARAM0_NAME</source>
        <comment>Simple Type: Transform C++ Type: Transform*</comment>
        <translation type="unfinished">Transform</translation>
    </message>
    <message id="TRANSFORM_MULTIPLY3X3BYVECTOR3_PARAM0_TOOLTIP">
        <source>TRANSFORM_MULTIPLY3X3BYVECTOR3_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MULTIPLY3X3BYVECTOR3_PARAM1_NAME">
        <source>TRANSFORM_MULTIPLY3X3BYVECTOR3_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="TRANSFORM_MULTIPLY3X3BYVECTOR3_PARAM1_TOOLTIP">
        <source>TRANSFORM_MULTIPLY3X3BYVECTOR3_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETROWS_NAME">
        <source>TRANSFORM_SETROWS_NAME</source>
        <comment>Class/Bus: Transform  Event/Method: SetRows</comment>
        <translation type="unfinished">Set Rows</translation>
    </message>
    <message id="TRANSFORM_SETROWS_TOOLTIP">
        <source>TRANSFORM_SETROWS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETROWS_CATEGORY">
        <source>TRANSFORM_SETROWS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETROWS_OUT_NAME">
        <source>TRANSFORM_SETROWS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETROWS_OUT_TOOLTIP">
        <source>TRANSFORM_SETROWS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETROWS_IN_NAME">
        <source>TRANSFORM_SETROWS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETROWS_IN_TOOLTIP">
        <source>TRANSFORM_SETROWS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETROWS_PARAM0_NAME">
        <source>TRANSFORM_SETROWS_PARAM0_NAME</source>
        <comment>Simple Type: Transform C++ Type: Transform*</comment>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETROWS_PARAM0_TOOLTIP">
        <source>TRANSFORM_SETROWS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETROWS_PARAM1_NAME">
        <source>TRANSFORM_SETROWS_PARAM1_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: const Vector4&amp;</comment>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETROWS_PARAM1_TOOLTIP">
        <source>TRANSFORM_SETROWS_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETROWS_PARAM2_NAME">
        <source>TRANSFORM_SETROWS_PARAM2_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: const Vector4&amp;</comment>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETROWS_PARAM2_TOOLTIP">
        <source>TRANSFORM_SETROWS_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETROWS_PARAM3_NAME">
        <source>TRANSFORM_SETROWS_PARAM3_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: const Vector4&amp;</comment>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETROWS_PARAM3_TOOLTIP">
        <source>TRANSFORM_SETROWS_PARAM3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_ROTATIONZDEGREES_NAME">
        <source>TRANSFORM_ROTATIONZDEGREES_NAME</source>
        <comment>Class/Bus: Transform  Event/Method: CreateRotationZ</comment>
        <translation type="unfinished">Create Rotation Around Z</translation>
    </message>
    <message id="TRANSFORM_ROTATIONZDEGREES_TOOLTIP">
        <source>TRANSFORM_ROTATIONZDEGREES_TOOLTIP</source>
        <translation type="unfinished">Creates a Transform representing a rotation about the Z Axis</translation>
    </message>
    <message id="TRANSFORM_ROTATIONZDEGREES_CATEGORY">
        <source>TRANSFORM_ROTATIONZDEGREES_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_ROTATIONZDEGREES_OUT_NAME">
        <source>TRANSFORM_ROTATIONZDEGREES_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_ROTATIONZDEGREES_OUT_TOOLTIP">
        <source>TRANSFORM_ROTATIONZDEGREES_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_ROTATIONZDEGREES_IN_NAME">
        <source>TRANSFORM_ROTATIONZDEGREES_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_ROTATIONZDEGREES_IN_TOOLTIP">
        <source>TRANSFORM_ROTATIONZDEGREES_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_ROTATIONZDEGREES_OUTPUT0_NAME">
        <source>TRANSFORM_ROTATIONZDEGREES_OUTPUT0_NAME</source>
        <comment>C++ Type: const Transform</comment>
        <translation>Transform</translation>
    </message>
    <message id="TRANSFORM_ROTATIONZDEGREES_OUTPUT0_TOOLTIP">
        <source>TRANSFORM_ROTATIONZDEGREES_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_ROTATIONZDEGREES_PARAM0_NAME">
        <source>TRANSFORM_ROTATIONZDEGREES_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation type="unfinished">Degrees</translation>
    </message>
    <message id="TRANSFORM_ROTATIONZDEGREES_PARAM0_TOOLTIP">
        <source>TRANSFORM_ROTATIONZDEGREES_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The amount of rotation, specified in Degrees</translation>
    </message>
    <message id="TRANSFORM_FROMROTATIONANDTRANSLATION_NAME">
        <source>TRANSFORM_FROMROTATIONANDTRANSLATION_NAME</source>
        <comment>Class/Bus: Transform  Event/Method: CreateFromQuaternionAndTranslation</comment>
        <translation type="unfinished">Create From Quaternion And Translation</translation>
    </message>
    <message id="TRANSFORM_FROMROTATIONANDTRANSLATION_TOOLTIP">
        <source>TRANSFORM_FROMROTATIONANDTRANSLATION_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMROTATIONANDTRANSLATION_CATEGORY">
        <source>TRANSFORM_FROMROTATIONANDTRANSLATION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMROTATIONANDTRANSLATION_OUT_NAME">
        <source>TRANSFORM_FROMROTATIONANDTRANSLATION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMROTATIONANDTRANSLATION_OUT_TOOLTIP">
        <source>TRANSFORM_FROMROTATIONANDTRANSLATION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMROTATIONANDTRANSLATION_IN_NAME">
        <source>TRANSFORM_FROMROTATIONANDTRANSLATION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMROTATIONANDTRANSLATION_IN_TOOLTIP">
        <source>TRANSFORM_FROMROTATIONANDTRANSLATION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMROTATIONANDTRANSLATION_OUTPUT0_NAME">
        <source>TRANSFORM_FROMROTATIONANDTRANSLATION_OUTPUT0_NAME</source>
        <comment>C++ Type: const Transform</comment>
        <translation>Transform</translation>
    </message>
    <message id="TRANSFORM_FROMROTATIONANDTRANSLATION_OUTPUT0_TOOLTIP">
        <source>TRANSFORM_FROMROTATIONANDTRANSLATION_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMROTATIONANDTRANSLATION_PARAM0_NAME">
        <source>TRANSFORM_FROMROTATIONANDTRANSLATION_PARAM0_NAME</source>
        <comment>Simple Type: Quaternion C++ Type: const Quaternion&amp;</comment>
        <translation type="unfinished">Quaternion</translation>
    </message>
    <message id="TRANSFORM_FROMROTATIONANDTRANSLATION_PARAM0_TOOLTIP">
        <source>TRANSFORM_FROMROTATIONANDTRANSLATION_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMROTATIONANDTRANSLATION_PARAM1_NAME">
        <source>TRANSFORM_FROMROTATIONANDTRANSLATION_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Translation</translation>
    </message>
    <message id="TRANSFORM_FROMROTATIONANDTRANSLATION_PARAM1_TOOLTIP">
        <source>TRANSFORM_FROMROTATIONANDTRANSLATION_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETPOSITION_NAME">
        <source>TRANSFORM_SETPOSITION_NAME</source>
        <comment>Class/Bus: Transform  Event/Method: SetPosition</comment>
        <translation type="unfinished">Set Position</translation>
    </message>
    <message id="TRANSFORM_SETPOSITION_TOOLTIP">
        <source>TRANSFORM_SETPOSITION_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETPOSITION_CATEGORY">
        <source>TRANSFORM_SETPOSITION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETPOSITION_OUT_NAME">
        <source>TRANSFORM_SETPOSITION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETPOSITION_OUT_TOOLTIP">
        <source>TRANSFORM_SETPOSITION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETPOSITION_IN_NAME">
        <source>TRANSFORM_SETPOSITION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETPOSITION_IN_TOOLTIP">
        <source>TRANSFORM_SETPOSITION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETPOSITION_PARAM0_NAME">
        <source>TRANSFORM_SETPOSITION_PARAM0_NAME</source>
        <comment>Simple Type: Transform C++ Type: Transform*</comment>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETPOSITION_PARAM0_TOOLTIP">
        <source>TRANSFORM_SETPOSITION_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETPOSITION_PARAM1_NAME">
        <source>TRANSFORM_SETPOSITION_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETPOSITION_PARAM1_TOOLTIP">
        <source>TRANSFORM_SETPOSITION_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_CLONE_NAME">
        <source>TRANSFORM_CLONE_NAME</source>
        <comment>Class/Bus: Transform  Event/Method: Clone</comment>
        <translation>Clone</translation>
    </message>
    <message id="TRANSFORM_CLONE_TOOLTIP">
        <source>TRANSFORM_CLONE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_CLONE_CATEGORY">
        <source>TRANSFORM_CLONE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_CLONE_OUT_NAME">
        <source>TRANSFORM_CLONE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_CLONE_OUT_TOOLTIP">
        <source>TRANSFORM_CLONE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_CLONE_IN_NAME">
        <source>TRANSFORM_CLONE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_CLONE_IN_TOOLTIP">
        <source>TRANSFORM_CLONE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_CLONE_OUTPUT0_NAME">
        <source>TRANSFORM_CLONE_OUTPUT0_NAME</source>
        <comment>C++ Type: Transform</comment>
        <translation>Transform</translation>
    </message>
    <message id="TRANSFORM_CLONE_OUTPUT0_TOOLTIP">
        <source>TRANSFORM_CLONE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_CLONE_PARAM0_NAME">
        <source>TRANSFORM_CLONE_PARAM0_NAME</source>
        <comment>Simple Type: Transform C++ Type: const Transform&amp;</comment>
        <translation></translation>
    </message>
    <message id="TRANSFORM_CLONE_PARAM0_TOOLTIP">
        <source>TRANSFORM_CLONE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMIDENTITY_NAME">
        <source>TRANSFORM_FROMIDENTITY_NAME</source>
        <comment>Class/Bus: Transform  Event/Method: CreateIdentity</comment>
        <translation type="unfinished">Create Identity</translation>
    </message>
    <message id="TRANSFORM_FROMIDENTITY_TOOLTIP">
        <source>TRANSFORM_FROMIDENTITY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMIDENTITY_CATEGORY">
        <source>TRANSFORM_FROMIDENTITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMIDENTITY_OUT_NAME">
        <source>TRANSFORM_FROMIDENTITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMIDENTITY_OUT_TOOLTIP">
        <source>TRANSFORM_FROMIDENTITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMIDENTITY_IN_NAME">
        <source>TRANSFORM_FROMIDENTITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMIDENTITY_IN_TOOLTIP">
        <source>TRANSFORM_FROMIDENTITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMIDENTITY_OUTPUT0_NAME">
        <source>TRANSFORM_FROMIDENTITY_OUTPUT0_NAME</source>
        <comment>C++ Type: const Transform</comment>
        <translation type="unfinished">Identity Transform</translation>
    </message>
    <message id="TRANSFORM_FROMIDENTITY_OUTPUT0_TOOLTIP">
        <source>TRANSFORM_FROMIDENTITY_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MODTRANSLATION_NAME">
        <source>TRANSFORM_MODTRANSLATION_NAME</source>
        <comment>Class/Bus: Transform  Event/Method: SetTranslation</comment>
        <translation>Mod Translation</translation>
    </message>
    <message id="TRANSFORM_MODTRANSLATION_TOOLTIP">
        <source>TRANSFORM_MODTRANSLATION_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MODTRANSLATION_CATEGORY">
        <source>TRANSFORM_MODTRANSLATION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MODTRANSLATION_OUT_NAME">
        <source>TRANSFORM_MODTRANSLATION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MODTRANSLATION_OUT_TOOLTIP">
        <source>TRANSFORM_MODTRANSLATION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MODTRANSLATION_IN_NAME">
        <source>TRANSFORM_MODTRANSLATION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MODTRANSLATION_IN_TOOLTIP">
        <source>TRANSFORM_MODTRANSLATION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MODTRANSLATION_PARAM0_NAME">
        <source>TRANSFORM_MODTRANSLATION_PARAM0_NAME</source>
        <comment>Simple Type: Transform C++ Type: Transform*</comment>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MODTRANSLATION_PARAM0_TOOLTIP">
        <source>TRANSFORM_MODTRANSLATION_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MODTRANSLATION_PARAM1_NAME">
        <source>TRANSFORM_MODTRANSLATION_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MODTRANSLATION_PARAM1_TOOLTIP">
        <source>TRANSFORM_MODTRANSLATION_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETCOLUMN_NAME">
        <source>TRANSFORM_GETCOLUMN_NAME</source>
        <comment>Class/Bus: Transform  Event/Method: GetColumn</comment>
        <translation type="unfinished">Get Column</translation>
    </message>
    <message id="TRANSFORM_GETCOLUMN_TOOLTIP">
        <source>TRANSFORM_GETCOLUMN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETCOLUMN_CATEGORY">
        <source>TRANSFORM_GETCOLUMN_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETCOLUMN_OUT_NAME">
        <source>TRANSFORM_GETCOLUMN_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETCOLUMN_OUT_TOOLTIP">
        <source>TRANSFORM_GETCOLUMN_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETCOLUMN_IN_NAME">
        <source>TRANSFORM_GETCOLUMN_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETCOLUMN_IN_TOOLTIP">
        <source>TRANSFORM_GETCOLUMN_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETCOLUMN_OUTPUT0_NAME">
        <source>TRANSFORM_GETCOLUMN_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector3</comment>
        <translation type="unfinished">Column</translation>
    </message>
    <message id="TRANSFORM_GETCOLUMN_OUTPUT0_TOOLTIP">
        <source>TRANSFORM_GETCOLUMN_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETCOLUMN_PARAM0_NAME">
        <source>TRANSFORM_GETCOLUMN_PARAM0_NAME</source>
        <comment>Simple Type: Transform C++ Type: Transform*</comment>
        <translation type="unfinished">Transform</translation>
    </message>
    <message id="TRANSFORM_GETCOLUMN_PARAM0_TOOLTIP">
        <source>TRANSFORM_GETCOLUMN_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETCOLUMN_PARAM1_NAME">
        <source>TRANSFORM_GETCOLUMN_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Index</translation>
    </message>
    <message id="TRANSFORM_GETCOLUMN_PARAM1_TOOLTIP">
        <source>TRANSFORM_GETCOLUMN_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The index of the Column to retrieve [0,4]</translation>
    </message>
    <message id="TRANSFORM_GETFORWARD_NAME">
        <source>TRANSFORM_GETFORWARD_NAME</source>
        <comment>Class/Bus: Transform  Event/Method: GETFORWARD</comment>
        <translation type="unfinished">Get Forward</translation>
    </message>
    <message id="TRANSFORM_GETFORWARD_TOOLTIP">
        <source>TRANSFORM_GETFORWARD_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETFORWARD_CATEGORY">
        <source>TRANSFORM_GETFORWARD_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETFORWARD_OUT_NAME">
        <source>TRANSFORM_GETFORWARD_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETFORWARD_OUT_TOOLTIP">
        <source>TRANSFORM_GETFORWARD_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETFORWARD_IN_NAME">
        <source>TRANSFORM_GETFORWARD_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETFORWARD_IN_TOOLTIP">
        <source>TRANSFORM_GETFORWARD_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETFORWARD_OUTPUT0_NAME">
        <source>TRANSFORM_GETFORWARD_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector3</comment>
        <translation type="unfinished">Forward</translation>
    </message>
    <message id="TRANSFORM_GETFORWARD_OUTPUT0_TOOLTIP">
        <source>TRANSFORM_GETFORWARD_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETFORWARD_PARAM0_NAME">
        <source>TRANSFORM_GETFORWARD_PARAM0_NAME</source>
        <comment>Simple Type: Transform C++ Type: Transform*</comment>
        <translation type="unfinished">Transform</translation>
    </message>
    <message id="TRANSFORM_GETFORWARD_PARAM0_TOOLTIP">
        <source>TRANSFORM_GETFORWARD_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETFORWARD_PARAM1_NAME">
        <source>TRANSFORM_GETFORWARD_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Scale</translation>
    </message>
    <message id="TRANSFORM_GETFORWARD_PARAM1_TOOLTIP">
        <source>TRANSFORM_GETFORWARD_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The value by which to scale the forward vector</translation>
    </message>
    <message id="TRANSFORM_GETRIGHT_NAME">
        <source>TRANSFORM_GETRIGHT_NAME</source>
        <comment>Class/Bus: Transform  Event/Method: GETRIGHT</comment>
        <translation type="unfinished">Get Right</translation>
    </message>
    <message id="TRANSFORM_GETRIGHT_TOOLTIP">
        <source>TRANSFORM_GETRIGHT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETRIGHT_CATEGORY">
        <source>TRANSFORM_GETRIGHT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETRIGHT_OUT_NAME">
        <source>TRANSFORM_GETRIGHT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETRIGHT_OUT_TOOLTIP">
        <source>TRANSFORM_GETRIGHT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETRIGHT_IN_NAME">
        <source>TRANSFORM_GETRIGHT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETRIGHT_IN_TOOLTIP">
        <source>TRANSFORM_GETRIGHT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETRIGHT_OUTPUT0_NAME">
        <source>TRANSFORM_GETRIGHT_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector3</comment>
        <translation type="unfinished">Right</translation>
    </message>
    <message id="TRANSFORM_GETRIGHT_OUTPUT0_TOOLTIP">
        <source>TRANSFORM_GETRIGHT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETRIGHT_PARAM0_NAME">
        <source>TRANSFORM_GETRIGHT_PARAM0_NAME</source>
        <comment>Simple Type: Transform C++ Type: Transform*</comment>
        <translation type="unfinished">Transform</translation>
    </message>
    <message id="TRANSFORM_GETRIGHT_PARAM0_TOOLTIP">
        <source>TRANSFORM_GETRIGHT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETRIGHT_PARAM1_NAME">
        <source>TRANSFORM_GETRIGHT_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Scale</translation>
    </message>
    <message id="TRANSFORM_GETRIGHT_PARAM1_TOOLTIP">
        <source>TRANSFORM_GETRIGHT_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The value by which to scale the right vector</translation>
    </message>
    <message id="TRANSFORM_GETUP_NAME">
        <source>TRANSFORM_GETUP_NAME</source>
        <comment>Class/Bus: Transform  Event/Method: GETUP</comment>
        <translation type="unfinished">Get Up</translation>
    </message>
    <message id="TRANSFORM_GETUP_TOOLTIP">
        <source>TRANSFORM_GETUP_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETUP_CATEGORY">
        <source>TRANSFORM_GETUP_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETUP_OUT_NAME">
        <source>TRANSFORM_GETUP_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETUP_OUT_TOOLTIP">
        <source>TRANSFORM_GETUP_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETUP_IN_NAME">
        <source>TRANSFORM_GETUP_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETUP_IN_TOOLTIP">
        <source>TRANSFORM_GETUP_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETUP_OUTPUT0_NAME">
        <source>TRANSFORM_GETUP_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector3</comment>
        <translation type="unfinished">Up</translation>
    </message>
    <message id="TRANSFORM_GETUP_OUTPUT0_TOOLTIP">
        <source>TRANSFORM_GETUP_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETUP_PARAM0_NAME">
        <source>TRANSFORM_GETUP_PARAM0_NAME</source>
        <comment>Simple Type: Transform C++ Type: Transform*</comment>
        <translation type="unfinished">Transform</translation>
    </message>
    <message id="TRANSFORM_GETUP_PARAM0_TOOLTIP">
        <source>TRANSFORM_GETUP_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETUP_PARAM1_NAME">
        <source>TRANSFORM_GETUP_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Scale</translation>
    </message>
    <message id="TRANSFORM_GETUP_PARAM1_TOOLTIP">
        <source>TRANSFORM_GETUP_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The value by which to scale the up vector</translation>
    </message>
    <message id="TRANSFORM_GETENTITYFORWARD_NAME">
        <source>TRANSFORM_GETENTITYFORWARD_NAME</source>
        <comment>Class/Bus: Transform  Event/Method: GETFORWARD</comment>
        <translation type="unfinished">Get Forward</translation>
    </message>
    <message id="TRANSFORM_GETENTITYFORWARD_TOOLTIP">
        <source>TRANSFORM_GETENTITYFORWARD_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETENTITYFORWARD_CATEGORY">
        <source>TRANSFORM_GETENTITYFORWARD_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETENTITYFORWARD_OUT_NAME">
        <source>TRANSFORM_GETENTITYFORWARD_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETENTITYFORWARD_OUT_TOOLTIP">
        <source>TRANSFORM_GETENTITYFORWARD_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETENTITYFORWARD_IN_NAME">
        <source>TRANSFORM_GETENTITYFORWARD_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETENTITYFORWARD_IN_TOOLTIP">
        <source>TRANSFORM_GETENTITYFORWARD_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETENTITYFORWARD_OUTPUT0_NAME">
        <source>TRANSFORM_GETENTITYFORWARD_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector3</comment>
        <translation type="unfinished">Forward</translation>
    </message>
    <message id="TRANSFORM_GETENTITYFORWARD_OUTPUT0_TOOLTIP">
        <source>TRANSFORM_GETENTITYFORWARD_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETENTITYFORWARD_PARAM0_NAME">
        <source>TRANSFORM_GETENTITYFORWARD_PARAM0_NAME</source>
        <comment>Simple Type: EntityId C++ Type: EntityId</comment>
        <translation type="unfinished">EntityID</translation>
    </message>
    <message id="TRANSFORM_GETENTITYFORWARD_PARAM0_TOOLTIP">
        <source>TRANSFORM_GETENTITYFORWARD_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETENTITYFORWARD_PARAM1_NAME">
        <source>TRANSFORM_GETENTITYFORWARD_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Scale</translation>
    </message>
    <message id="TRANSFORM_GETENTITYFORWARD_PARAM1_TOOLTIP">
        <source>TRANSFORM_GETENTITYFORWARD_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The value by which to scale the forward vector</translation>
    </message>
    <message id="TRANSFORM_GETENTITYRIGHT_NAME">
        <source>TRANSFORM_GETENTITYRIGHT_NAME</source>
        <comment>Class/Bus: Transform  Event/Method: GETRIGHT</comment>
        <translation type="unfinished">Get Right</translation>
    </message>
    <message id="TRANSFORM_GETENTITYRIGHT_TOOLTIP">
        <source>TRANSFORM_GETENTITYRIGHT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETENTITYRIGHT_CATEGORY">
        <source>TRANSFORM_GETENTITYRIGHT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETENTITYRIGHT_OUT_NAME">
        <source>TRANSFORM_GETENTITYRIGHT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETENTITYRIGHT_OUT_TOOLTIP">
        <source>TRANSFORM_GETENTITYRIGHT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETENTITYRIGHT_IN_NAME">
        <source>TRANSFORM_GETENTITYRIGHT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETENTITYRIGHT_IN_TOOLTIP">
        <source>TRANSFORM_GETENTITYRIGHT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETENTITYRIGHT_OUTPUT0_NAME">
        <source>TRANSFORM_GETENTITYRIGHT_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector3</comment>
        <translation type="unfinished">Right</translation>
    </message>
    <message id="TRANSFORM_GETENTITYRIGHT_OUTPUT0_TOOLTIP">
        <source>TRANSFORM_GETENTITYRIGHT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETENTITYRIGHT_PARAM0_NAME">
        <source>TRANSFORM_GETENTITYRIGHT_PARAM0_NAME</source>
        <comment>Simple Type: EntityId C++ Type: EntityId</comment>
        <translation type="unfinished">EntityID</translation>
    </message>
    <message id="TRANSFORM_GETENTITYRIGHT_PARAM0_TOOLTIP">
        <source>TRANSFORM_GETENTITYRIGHT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETENTITYRIGHT_PARAM1_NAME">
        <source>TRANSFORM_GETENTITYRIGHT_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Scale</translation>
    </message>
    <message id="TRANSFORM_GETENTITYRIGHT_PARAM1_TOOLTIP">
        <source>TRANSFORM_GETENTITYRIGHT_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The value by which to scale the right vector</translation>
    </message>
    <message id="TRANSFORM_GETENTITYUP_NAME">
        <source>TRANSFORM_GETENTITYUP_NAME</source>
        <comment>Class/Bus: Transform  Event/Method: GETUP</comment>
        <translation type="unfinished">Get Up</translation>
    </message>
    <message id="TRANSFORM_GETENTITYUP_TOOLTIP">
        <source>TRANSFORM_GETENTITYUP_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETENTITYUP_CATEGORY">
        <source>TRANSFORM_GETENTITYUP_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETENTITYUP_OUT_NAME">
        <source>TRANSFORM_GETENTITYUP_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETENTITYUP_OUT_TOOLTIP">
        <source>TRANSFORM_GETENTITYUP_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETENTITYUP_IN_NAME">
        <source>TRANSFORM_GETENTITYUP_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETENTITYUP_IN_TOOLTIP">
        <source>TRANSFORM_GETENTITYUP_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETENTITYUP_OUTPUT0_NAME">
        <source>TRANSFORM_GETENTITYUP_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector3</comment>
        <translation type="unfinished">Up</translation>
    </message>
    <message id="TRANSFORM_GETENTITYUP_OUTPUT0_TOOLTIP">
        <source>TRANSFORM_GETENTITYUP_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETENTITYUP_PARAM0_NAME">
        <source>TRANSFORM_GETENTITYUP_PARAM0_NAME</source>
        <comment>Simple Type: EntityId C++ Type: EntityId</comment>
        <translation type="unfinished">EntityID</translation>
    </message>
    <message id="TRANSFORM_GETENTITYUP_PARAM0_TOOLTIP">
        <source>TRANSFORM_GETENTITYUP_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETENTITYUP_PARAM1_NAME">
        <source>TRANSFORM_GETENTITYUP_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Scale</translation>
    </message>
    <message id="TRANSFORM_GETENTITYUP_PARAM1_TOOLTIP">
        <source>TRANSFORM_GETENTITYUP_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The value by which to scale the up vector</translation>
    </message>
    <message id="TRANSFORM_GETPOSITION_NAME">
        <source>TRANSFORM_GETPOSITION_NAME</source>
        <comment>Class/Bus: Transform  Event/Method: GetPosition</comment>
        <translation type="unfinished">Get Position</translation>
    </message>
    <message id="TRANSFORM_GETPOSITION_TOOLTIP">
        <source>TRANSFORM_GETPOSITION_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETPOSITION_CATEGORY">
        <source>TRANSFORM_GETPOSITION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETPOSITION_OUT_NAME">
        <source>TRANSFORM_GETPOSITION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETPOSITION_OUT_TOOLTIP">
        <source>TRANSFORM_GETPOSITION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETPOSITION_IN_NAME">
        <source>TRANSFORM_GETPOSITION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETPOSITION_IN_TOOLTIP">
        <source>TRANSFORM_GETPOSITION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETPOSITION_OUTPUT0_NAME">
        <source>TRANSFORM_GETPOSITION_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector3</comment>
        <translation type="unfinished">Position</translation>
    </message>
    <message id="TRANSFORM_GETPOSITION_OUTPUT0_TOOLTIP">
        <source>TRANSFORM_GETPOSITION_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETPOSITION_PARAM0_NAME">
        <source>TRANSFORM_GETPOSITION_PARAM0_NAME</source>
        <comment>Simple Type: Transform C++ Type: Transform*</comment>
        <translation type="unfinished">Transform</translation>
    </message>
    <message id="TRANSFORM_GETPOSITION_PARAM0_TOOLTIP">
        <source>TRANSFORM_GETPOSITION_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_ISCLOSE_NAME">
        <source>TRANSFORM_ISCLOSE_NAME</source>
        <comment>Class/Bus: Transform  Event/Method: IsClose</comment>
        <translation type="unfinished">Is Close</translation>
    </message>
    <message id="TRANSFORM_ISCLOSE_TOOLTIP">
        <source>TRANSFORM_ISCLOSE_TOOLTIP</source>
        <translation type="unfinished">Returns whether or not the two Transforms are within Tolerance of each other</translation>
    </message>
    <message id="TRANSFORM_ISCLOSE_CATEGORY">
        <source>TRANSFORM_ISCLOSE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_ISCLOSE_OUT_NAME">
        <source>TRANSFORM_ISCLOSE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_ISCLOSE_OUT_TOOLTIP">
        <source>TRANSFORM_ISCLOSE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_ISCLOSE_IN_NAME">
        <source>TRANSFORM_ISCLOSE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_ISCLOSE_IN_TOOLTIP">
        <source>TRANSFORM_ISCLOSE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_ISCLOSE_OUTPUT0_NAME">
        <source>TRANSFORM_ISCLOSE_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="TRANSFORM_ISCLOSE_OUTPUT0_TOOLTIP">
        <source>TRANSFORM_ISCLOSE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_ISCLOSE_PARAM0_NAME">
        <source>TRANSFORM_ISCLOSE_PARAM0_NAME</source>
        <comment>Simple Type: Transform C++ Type: Transform*</comment>
        <translation type="unfinished">Transform A</translation>
    </message>
    <message id="TRANSFORM_ISCLOSE_PARAM0_TOOLTIP">
        <source>TRANSFORM_ISCLOSE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_ISCLOSE_PARAM1_NAME">
        <source>TRANSFORM_ISCLOSE_PARAM1_NAME</source>
        <comment>Simple Type: Transform C++ Type: const Transform&amp;</comment>
        <translation type="unfinished">Transform B</translation>
    </message>
    <message id="TRANSFORM_ISCLOSE_PARAM1_TOOLTIP">
        <source>TRANSFORM_ISCLOSE_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_ISCLOSE_PARAM2_NAME">
        <source>TRANSFORM_ISCLOSE_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation type="unfinished">Tolerance</translation>
    </message>
    <message id="TRANSFORM_ISCLOSE_PARAM2_TOOLTIP">
        <source>TRANSFORM_ISCLOSE_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETELEMENT_NAME">
        <source>TRANSFORM_GETELEMENT_NAME</source>
        <comment>Class/Bus: Transform  Event/Method: GetElement</comment>
        <translation type="unfinished">Get Element</translation>
    </message>
    <message id="TRANSFORM_GETELEMENT_TOOLTIP">
        <source>TRANSFORM_GETELEMENT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETELEMENT_CATEGORY">
        <source>TRANSFORM_GETELEMENT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETELEMENT_OUT_NAME">
        <source>TRANSFORM_GETELEMENT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETELEMENT_OUT_TOOLTIP">
        <source>TRANSFORM_GETELEMENT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETELEMENT_IN_NAME">
        <source>TRANSFORM_GETELEMENT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETELEMENT_IN_TOOLTIP">
        <source>TRANSFORM_GETELEMENT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETELEMENT_OUTPUT0_NAME">
        <source>TRANSFORM_GETELEMENT_OUTPUT0_NAME</source>
        <comment>C++ Type: const VectorFloat</comment>
        <translation type="unfinished">Element</translation>
    </message>
    <message id="TRANSFORM_GETELEMENT_OUTPUT0_TOOLTIP">
        <source>TRANSFORM_GETELEMENT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETELEMENT_PARAM0_NAME">
        <source>TRANSFORM_GETELEMENT_PARAM0_NAME</source>
        <comment>Simple Type: Transform C++ Type: Transform*</comment>
        <translation type="unfinished">Transform</translation>
    </message>
    <message id="TRANSFORM_GETELEMENT_PARAM0_TOOLTIP">
        <source>TRANSFORM_GETELEMENT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETELEMENT_PARAM1_NAME">
        <source>TRANSFORM_GETELEMENT_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Row</translation>
    </message>
    <message id="TRANSFORM_GETELEMENT_PARAM1_TOOLTIP">
        <source>TRANSFORM_GETELEMENT_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The row of the Transform to get [0,2]</translation>
    </message>
    <message id="TRANSFORM_GETELEMENT_PARAM2_NAME">
        <source>TRANSFORM_GETELEMENT_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Column</translation>
    </message>
    <message id="TRANSFORM_GETELEMENT_PARAM2_TOOLTIP">
        <source>TRANSFORM_GETELEMENT_PARAM2_TOOLTIP</source>
        <translation type="unfinished">The column of the Transform to get [0,3]</translation>
    </message>
    <message id="TRANSFORM_TRANSPOSE3X3_NAME">
        <source>TRANSFORM_TRANSPOSE3X3_NAME</source>
        <comment>Class/Bus: Transform  Event/Method: Transpose3x3</comment>
        <translation>Transpose3x3</translation>
    </message>
    <message id="TRANSFORM_TRANSPOSE3X3_TOOLTIP">
        <source>TRANSFORM_TRANSPOSE3X3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_TRANSPOSE3X3_CATEGORY">
        <source>TRANSFORM_TRANSPOSE3X3_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_TRANSPOSE3X3_OUT_NAME">
        <source>TRANSFORM_TRANSPOSE3X3_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_TRANSPOSE3X3_OUT_TOOLTIP">
        <source>TRANSFORM_TRANSPOSE3X3_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_TRANSPOSE3X3_IN_NAME">
        <source>TRANSFORM_TRANSPOSE3X3_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_TRANSPOSE3X3_IN_TOOLTIP">
        <source>TRANSFORM_TRANSPOSE3X3_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_TRANSPOSE3X3_PARAM0_NAME">
        <source>TRANSFORM_TRANSPOSE3X3_PARAM0_NAME</source>
        <comment>Simple Type: Transform C++ Type: Transform*</comment>
        <translation></translation>
    </message>
    <message id="TRANSFORM_TRANSPOSE3X3_PARAM0_TOOLTIP">
        <source>TRANSFORM_TRANSPOSE3X3_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_TRANSPOSE_NAME">
        <source>TRANSFORM_TRANSPOSE_NAME</source>
        <comment>Class/Bus: Transform  Event/Method: Transpose</comment>
        <translation>Transpose</translation>
    </message>
    <message id="TRANSFORM_TRANSPOSE_TOOLTIP">
        <source>TRANSFORM_TRANSPOSE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_TRANSPOSE_CATEGORY">
        <source>TRANSFORM_TRANSPOSE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_TRANSPOSE_OUT_NAME">
        <source>TRANSFORM_TRANSPOSE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_TRANSPOSE_OUT_TOOLTIP">
        <source>TRANSFORM_TRANSPOSE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_TRANSPOSE_IN_NAME">
        <source>TRANSFORM_TRANSPOSE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_TRANSPOSE_IN_TOOLTIP">
        <source>TRANSFORM_TRANSPOSE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_TRANSPOSE_PARAM0_NAME">
        <source>TRANSFORM_TRANSPOSE_PARAM0_NAME</source>
        <comment>Simple Type: Transform C++ Type: Transform*</comment>
        <translation></translation>
    </message>
    <message id="TRANSFORM_TRANSPOSE_PARAM0_TOOLTIP">
        <source>TRANSFORM_TRANSPOSE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_ROTATIONYDEGREES_NAME">
        <source>TRANSFORM_ROTATIONYDEGREES_NAME</source>
        <comment>Class/Bus: Transform  Event/Method: CreateRotationY</comment>
        <translation type="unfinished">Create Rotation Around Y</translation>
    </message>
    <message id="TRANSFORM_ROTATIONYDEGREES_TOOLTIP">
        <source>TRANSFORM_ROTATIONYDEGREES_TOOLTIP</source>
        <translation type="unfinished">Creates a Transform representing a rotation about the Y Axis</translation>
    </message>
    <message id="TRANSFORM_ROTATIONYDEGREES_CATEGORY">
        <source>TRANSFORM_ROTATIONYDEGREES_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_ROTATIONYDEGREES_OUT_NAME">
        <source>TRANSFORM_ROTATIONYDEGREES_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_ROTATIONYDEGREES_OUT_TOOLTIP">
        <source>TRANSFORM_ROTATIONYDEGREES_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_ROTATIONYDEGREES_IN_NAME">
        <source>TRANSFORM_ROTATIONYDEGREES_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_ROTATIONYDEGREES_IN_TOOLTIP">
        <source>TRANSFORM_ROTATIONYDEGREES_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_ROTATIONYDEGREES_OUTPUT0_NAME">
        <source>TRANSFORM_ROTATIONYDEGREES_OUTPUT0_NAME</source>
        <comment>C++ Type: const Transform</comment>
        <translation>Transform</translation>
    </message>
    <message id="TRANSFORM_ROTATIONYDEGREES_OUTPUT0_TOOLTIP">
        <source>TRANSFORM_ROTATIONYDEGREES_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_ROTATIONYDEGREES_PARAM0_NAME">
        <source>TRANSFORM_ROTATIONYDEGREES_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation type="unfinished">Degrees</translation>
    </message>
    <message id="TRANSFORM_ROTATIONYDEGREES_PARAM0_TOOLTIP">
        <source>TRANSFORM_ROTATIONYDEGREES_PARAM0_TOOLTIP</source>
        <translation type="unfinished">the amount of rotation, specified in Degrees</translation>
    </message>
    <message id="TRANSFORM_SETBASISANDPOSITION_NAME">
        <source>TRANSFORM_SETBASISANDPOSITION_NAME</source>
        <comment>Class/Bus: Transform  Event/Method: SetBasisAndPosition</comment>
        <translation type="unfinished">Set Basis And Position</translation>
    </message>
    <message id="TRANSFORM_SETBASISANDPOSITION_TOOLTIP">
        <source>TRANSFORM_SETBASISANDPOSITION_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETBASISANDPOSITION_CATEGORY">
        <source>TRANSFORM_SETBASISANDPOSITION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETBASISANDPOSITION_OUT_NAME">
        <source>TRANSFORM_SETBASISANDPOSITION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETBASISANDPOSITION_OUT_TOOLTIP">
        <source>TRANSFORM_SETBASISANDPOSITION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETBASISANDPOSITION_IN_NAME">
        <source>TRANSFORM_SETBASISANDPOSITION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETBASISANDPOSITION_IN_TOOLTIP">
        <source>TRANSFORM_SETBASISANDPOSITION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETBASISANDPOSITION_PARAM0_NAME">
        <source>TRANSFORM_SETBASISANDPOSITION_PARAM0_NAME</source>
        <comment>Simple Type: Transform C++ Type: Transform*</comment>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETBASISANDPOSITION_PARAM0_TOOLTIP">
        <source>TRANSFORM_SETBASISANDPOSITION_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETBASISANDPOSITION_PARAM1_NAME">
        <source>TRANSFORM_SETBASISANDPOSITION_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETBASISANDPOSITION_PARAM1_TOOLTIP">
        <source>TRANSFORM_SETBASISANDPOSITION_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETBASISANDPOSITION_PARAM2_NAME">
        <source>TRANSFORM_SETBASISANDPOSITION_PARAM2_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETBASISANDPOSITION_PARAM2_TOOLTIP">
        <source>TRANSFORM_SETBASISANDPOSITION_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETBASISANDPOSITION_PARAM3_NAME">
        <source>TRANSFORM_SETBASISANDPOSITION_PARAM3_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETBASISANDPOSITION_PARAM3_TOOLTIP">
        <source>TRANSFORM_SETBASISANDPOSITION_PARAM3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETBASISANDPOSITION_PARAM4_NAME">
        <source>TRANSFORM_SETBASISANDPOSITION_PARAM4_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETBASISANDPOSITION_PARAM4_TOOLTIP">
        <source>TRANSFORM_SETBASISANDPOSITION_PARAM4_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETROWASVECTOR3_NAME">
        <source>TRANSFORM_GETROWASVECTOR3_NAME</source>
        <comment>Class/Bus: Transform  Event/Method: GetRowAsVector3</comment>
        <translation type="unfinished">Get Row As Vector3</translation>
    </message>
    <message id="TRANSFORM_GETROWASVECTOR3_TOOLTIP">
        <source>TRANSFORM_GETROWASVECTOR3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETROWASVECTOR3_CATEGORY">
        <source>TRANSFORM_GETROWASVECTOR3_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETROWASVECTOR3_OUT_NAME">
        <source>TRANSFORM_GETROWASVECTOR3_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETROWASVECTOR3_OUT_TOOLTIP">
        <source>TRANSFORM_GETROWASVECTOR3_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETROWASVECTOR3_IN_NAME">
        <source>TRANSFORM_GETROWASVECTOR3_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETROWASVECTOR3_IN_TOOLTIP">
        <source>TRANSFORM_GETROWASVECTOR3_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETROWASVECTOR3_OUTPUT0_NAME">
        <source>TRANSFORM_GETROWASVECTOR3_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector3</comment>
        <translation>Vector3</translation>
    </message>
    <message id="TRANSFORM_GETROWASVECTOR3_OUTPUT0_TOOLTIP">
        <source>TRANSFORM_GETROWASVECTOR3_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETROWASVECTOR3_PARAM0_NAME">
        <source>TRANSFORM_GETROWASVECTOR3_PARAM0_NAME</source>
        <comment>Simple Type: Transform C++ Type: Transform*</comment>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETROWASVECTOR3_PARAM0_TOOLTIP">
        <source>TRANSFORM_GETROWASVECTOR3_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETROWASVECTOR3_PARAM1_NAME">
        <source>TRANSFORM_GETROWASVECTOR3_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETROWASVECTOR3_PARAM1_TOOLTIP">
        <source>TRANSFORM_GETROWASVECTOR3_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETROW_NAME">
        <source>TRANSFORM_SETROW_NAME</source>
        <comment>Class/Bus: Transform  Event/Method: SetRow</comment>
        <translation type="unfinished">Set Row</translation>
    </message>
    <message id="TRANSFORM_SETROW_TOOLTIP">
        <source>TRANSFORM_SETROW_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETROW_CATEGORY">
        <source>TRANSFORM_SETROW_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETROW_OUT_NAME">
        <source>TRANSFORM_SETROW_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETROW_OUT_TOOLTIP">
        <source>TRANSFORM_SETROW_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETROW_IN_NAME">
        <source>TRANSFORM_SETROW_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETROW_IN_TOOLTIP">
        <source>TRANSFORM_SETROW_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETROW_PARAM0_NAME">
        <source>TRANSFORM_SETROW_PARAM0_NAME</source>
        <comment>Simple Type: Transform C++ Type: Transform*</comment>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETROW_PARAM0_TOOLTIP">
        <source>TRANSFORM_SETROW_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETROW_PARAM1_NAME">
        <source>TRANSFORM_SETROW_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETROW_PARAM1_TOOLTIP">
        <source>TRANSFORM_SETROW_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETROW_PARAM2_NAME">
        <source>TRANSFORM_SETROW_PARAM2_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: const Vector4&amp;</comment>
        <translation></translation>
    </message>
    <message id="TRANSFORM_SETROW_PARAM2_TOOLTIP">
        <source>TRANSFORM_SETROW_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_INVERTSLOW_NAME">
        <source>TRANSFORM_INVERTSLOW_NAME</source>
        <comment>Class/Bus: Transform  Event/Method: GetInverseFull</comment>
        <translation type="unfinished">Invert</translation>
    </message>
    <message id="TRANSFORM_INVERTSLOW_TOOLTIP">
        <source>TRANSFORM_INVERTSLOW_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_INVERTSLOW_CATEGORY">
        <source>TRANSFORM_INVERTSLOW_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_INVERTSLOW_OUT_NAME">
        <source>TRANSFORM_INVERTSLOW_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_INVERTSLOW_OUT_TOOLTIP">
        <source>TRANSFORM_INVERTSLOW_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_INVERTSLOW_IN_NAME">
        <source>TRANSFORM_INVERTSLOW_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_INVERTSLOW_IN_TOOLTIP">
        <source>TRANSFORM_INVERTSLOW_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_INVERTSLOW_OUTPUT0_NAME">
        <source>TRANSFORM_INVERTSLOW_OUTPUT0_NAME</source>
        <comment>C++ Type: const Transform</comment>
        <translation>Inverse Transform</translation>
    </message>
    <message id="TRANSFORM_INVERTSLOW_OUTPUT0_TOOLTIP">
        <source>TRANSFORM_INVERTSLOW_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_INVERTSLOW_PARAM0_NAME">
        <source>TRANSFORM_INVERTSLOW_PARAM0_NAME</source>
        <comment>Simple Type: Transform C++ Type: Transform*</comment>
        <translation type="unfinished">Transform</translation>
    </message>
    <message id="TRANSFORM_INVERTSLOW_PARAM0_TOOLTIP">
        <source>TRANSFORM_INVERTSLOW_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMROTATION_NAME">
        <source>TRANSFORM_FROMROTATION_NAME</source>
        <comment>Class/Bus: TRANSFORM  Event/Method: Contains</comment>
        <translation type="unfinished">Create Transform From Rotation</translation>
    </message>
    <message id="TRANSFORM_FROMROTATION_TOOLTIP">
        <source>TRANSFORM_FROMROTATION_TOOLTIP</source>
        <translation type="unfinished">Returns a Transform that represents the specified Rotation</translation>
    </message>
    <message id="TRANSFORM_FROMROTATION_CATEGORY">
        <source>TRANSFORM_FROMROTATION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMROTATION_OUT_NAME">
        <source>TRANSFORM_FROMROTATION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMROTATION_OUT_TOOLTIP">
        <source>TRANSFORM_FROMROTATION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMROTATION_IN_NAME">
        <source>TRANSFORM_FROMROTATION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMROTATION_IN_TOOLTIP">
        <source>TRANSFORM_FROMROTATION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMROTATION_OUTPUT0_NAME">
        <source>TRANSFORM_FROMROTATION_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Transform</translation>
    </message>
    <message id="TRANSFORM_FROMROTATION_OUTPUT0_TOOLTIP">
        <source>TRANSFORM_FROMROTATION_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_FROMROTATION_PARAM0_NAME">
        <source>TRANSFORM_FROMROTATION_PARAM0_NAME</source>
        <comment>Simple Type: TRANSFORM C++ Type: TRANSFORM*</comment>
        <translation type="unfinished">Quaternion</translation>
    </message>
    <message id="TRANSFORM_FROMROTATION_PARAM0_TOOLTIP">
        <source>TRANSFORM_FROMROTATION_PARAM0_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="TRANSFORM_GETCOLUMNS_NAME">
        <source>TRANSFORM_GETCOLUMNS_NAME</source>
        <comment>Class/Bus: TRANSFORM  Event/Method: Contains</comment>
        <translation type="unfinished">Get Columns</translation>
    </message>
    <message id="TRANSFORM_GETCOLUMNS_TOOLTIP">
        <source>TRANSFORM_GETCOLUMNS_TOOLTIP</source>
        <translation type="unfinished">Returns the Columns of the Transform</translation>
    </message>
    <message id="TRANSFORM_GETCOLUMNS_CATEGORY">
        <source>TRANSFORM_GETCOLUMNS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETCOLUMNS_OUT_NAME">
        <source>TRANSFORM_GETCOLUMNS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETCOLUMNS_OUT_TOOLTIP">
        <source>TRANSFORM_GETCOLUMNS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETCOLUMNS_IN_NAME">
        <source>TRANSFORM_GETCOLUMNS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETCOLUMNS_IN_TOOLTIP">
        <source>TRANSFORM_GETCOLUMNS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETCOLUMNS_OUTPUT0_NAME">
        <source>TRANSFORM_GETCOLUMNS_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Column 0</translation>
    </message>
    <message id="TRANSFORM_GETCOLUMNS_OUTPUT0_TOOLTIP">
        <source>TRANSFORM_GETCOLUMNS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETCOLUMNS_OUTPUT1_NAME">
        <source>TRANSFORM_GETCOLUMNS_OUTPUT1_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Column 1</translation>
    </message>
    <message id="TRANSFORM_GETCOLUMNS_OUTPUT1_TOOLTIP">
        <source>TRANSFORM_GETCOLUMNS_OUTPUT1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETCOLUMNS_OUTPUT2_NAME">
        <source>TRANSFORM_GETCOLUMNS_OUTPUT2_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Column 2</translation>
    </message>
    <message id="TRANSFORM_GETCOLUMNS_OUTPUT2_TOOLTIP">
        <source>TRANSFORM_GETCOLUMNS_OUTPUT2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETCOLUMNS_OUTPUT3_NAME">
        <source>TRANSFORM_GETCOLUMNS_OUTPUT3_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Column 3</translation>
    </message>
    <message id="TRANSFORM_GETCOLUMNS_OUTPUT3_TOOLTIP">
        <source>TRANSFORM_GETCOLUMNS_OUTPUT3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETCOLUMNS_PARAM0_NAME">
        <source>TRANSFORM_GETCOLUMNS_PARAM0_NAME</source>
        <comment>Simple Type: TRANSFORM C++ Type: TRANSFORM*</comment>
        <translation type="unfinished">Transform</translation>
    </message>
    <message id="TRANSFORM_GETCOLUMNS_PARAM0_TOOLTIP">
        <source>TRANSFORM_GETCOLUMNS_PARAM0_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="TRANSFORM_GETROWS_NAME">
        <source>TRANSFORM_GETROWS_NAME</source>
        <comment>Class/Bus: TRANSFORM  Event/Method: Contains</comment>
        <translation type="unfinished">Get Rows</translation>
    </message>
    <message id="TRANSFORM_GETROWS_TOOLTIP">
        <source>TRANSFORM_GETROWS_TOOLTIP</source>
        <translation type="unfinished">Returns the rows of the Transform</translation>
    </message>
    <message id="TRANSFORM_GETROWS_CATEGORY">
        <source>TRANSFORM_GETROWS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETROWS_OUT_NAME">
        <source>TRANSFORM_GETROWS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETROWS_OUT_TOOLTIP">
        <source>TRANSFORM_GETROWS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETROWS_IN_NAME">
        <source>TRANSFORM_GETROWS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETROWS_IN_TOOLTIP">
        <source>TRANSFORM_GETROWS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETROWS_OUTPUT0_NAME">
        <source>TRANSFORM_GETROWS_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Row 0</translation>
    </message>
    <message id="TRANSFORM_GETROWS_OUTPUT0_TOOLTIP">
        <source>TRANSFORM_GETROWS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETROWS_OUTPUT1_NAME">
        <source>TRANSFORM_GETROWS_OUTPUT1_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Row 1</translation>
    </message>
    <message id="TRANSFORM_GETROWS_OUTPUT1_TOOLTIP">
        <source>TRANSFORM_GETROWS_OUTPUT1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETROWS_OUTPUT2_NAME">
        <source>TRANSFORM_GETROWS_OUTPUT2_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Row 2</translation>
    </message>
    <message id="TRANSFORM_GETROWS_OUTPUT2_TOOLTIP">
        <source>TRANSFORM_GETROWS_OUTPUT2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_GETROWS_PARAM0_NAME">
        <source>TRANSFORM_GETROWS_PARAM0_NAME</source>
        <comment>Simple Type: TRANSFORM C++ Type: TRANSFORM*</comment>
        <translation type="unfinished">Quaternion</translation>
    </message>
    <message id="TRANSFORM_GETROWS_PARAM0_TOOLTIP">
        <source>TRANSFORM_GETROWS_PARAM0_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="TRANSFORM_TOSCALE_NAME">
        <source>TRANSFORM_TOSCALE_NAME</source>
        <comment>Class/Bus: TRANSFORM  Event/Method: Contains</comment>
        <translation type="unfinished">Get Scale</translation>
    </message>
    <message id="TRANSFORM_TOSCALE_TOOLTIP">
        <source>TRANSFORM_TOSCALE_TOOLTIP</source>
        <translation type="unfinished">Returns the scale from the specified Transform</translation>
    </message>
    <message id="TRANSFORM_TOSCALE_CATEGORY">
        <source>TRANSFORM_TOSCALE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_TOSCALE_OUT_NAME">
        <source>TRANSFORM_TOSCALE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_TOSCALE_OUT_TOOLTIP">
        <source>TRANSFORM_TOSCALE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_TOSCALE_IN_NAME">
        <source>TRANSFORM_TOSCALE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_TOSCALE_IN_TOOLTIP">
        <source>TRANSFORM_TOSCALE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_TOSCALE_OUTPUT0_NAME">
        <source>TRANSFORM_TOSCALE_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Scale</translation>
    </message>
    <message id="TRANSFORM_TOSCALE_OUTPUT0_TOOLTIP">
        <source>TRANSFORM_TOSCALE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_TOSCALE_PARAM0_NAME">
        <source>TRANSFORM_TOSCALE_PARAM0_NAME</source>
        <comment>Simple Type: TRANSFORM C++ Type: TRANSFORM*</comment>
        <translation type="unfinished">Transform</translation>
    </message>
    <message id="TRANSFORM_TOSCALE_PARAM0_TOOLTIP">
        <source>TRANSFORM_TOSCALE_PARAM0_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="TRANSFORM_MULTIPLYBYSCALE_NAME">
        <source>TRANSFORM_MULTIPLYBYSCALE_NAME</source>
        <comment>Class/Bus: TRANSFORM  Event/Method: Contains</comment>
        <translation type="unfinished">Scale Transform</translation>
    </message>
    <message id="TRANSFORM_MULTIPLYBYSCALE_TOOLTIP">
        <source>TRANSFORM_MULTIPLYBYSCALE_TOOLTIP</source>
        <translation type="unfinished">Multiplies the specified Transform by the provided Scale</translation>
    </message>
    <message id="TRANSFORM_MULTIPLYBYSCALE_CATEGORY">
        <source>TRANSFORM_MULTIPLYBYSCALE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MULTIPLYBYSCALE_OUT_NAME">
        <source>TRANSFORM_MULTIPLYBYSCALE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MULTIPLYBYSCALE_OUT_TOOLTIP">
        <source>TRANSFORM_MULTIPLYBYSCALE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MULTIPLYBYSCALE_IN_NAME">
        <source>TRANSFORM_MULTIPLYBYSCALE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MULTIPLYBYSCALE_IN_TOOLTIP">
        <source>TRANSFORM_MULTIPLYBYSCALE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MULTIPLYBYSCALE_OUTPUT0_NAME">
        <source>TRANSFORM_MULTIPLYBYSCALE_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Scaled Transform</translation>
    </message>
    <message id="TRANSFORM_MULTIPLYBYSCALE_OUTPUT0_TOOLTIP">
        <source>TRANSFORM_MULTIPLYBYSCALE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MULTIPLYBYSCALE_PARAM0_NAME">
        <source>TRANSFORM_MULTIPLYBYSCALE_PARAM0_NAME</source>
        <comment>Simple Type: TRANSFORM C++ Type: TRANSFORM*</comment>
        <translation type="unfinished">Transform</translation>
    </message>
    <message id="TRANSFORM_MULTIPLYBYSCALE_PARAM0_TOOLTIP">
        <source>TRANSFORM_MULTIPLYBYSCALE_PARAM0_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="TRANSFORM_MULTIPLYBYSCALE_PARAM1_NAME">
        <source>TRANSFORM_MULTIPLYBYSCALE_PARAM1_NAME</source>
        <comment>Simple Type: TRANSFORM C++ Type: TRANSFORM*</comment>
        <translation type="unfinished">Scale</translation>
    </message>
    <message id="TRANSFORM_MULTIPLYBYSCALE_PARAM1_TOOLTIP">
        <source>TRANSFORM_MULTIPLYBYSCALE_PARAM1_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="TRANSFORM_MULTIPLYBYTRANSFORM_NAME">
        <source>TRANSFORM_MULTIPLYBYTRANSFORM_NAME</source>
        <comment>Class/Bus: TRANSFORM  Event/Method: Contains</comment>
        <translation type="unfinished">Multiply</translation>
    </message>
    <message id="TRANSFORM_MULTIPLYBYTRANSFORM_TOOLTIP">
        <source>TRANSFORM_MULTIPLYBYTRANSFORM_TOOLTIP</source>
        <translation type="unfinished">Returns a transform that represents the result of multiplying Transform A by Transform B (A x B)</translation>
    </message>
    <message id="TRANSFORM_MULTIPLYBYTRANSFORM_CATEGORY">
        <source>TRANSFORM_MULTIPLYBYTRANSFORM_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MULTIPLYBYTRANSFORM_OUT_NAME">
        <source>TRANSFORM_MULTIPLYBYTRANSFORM_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MULTIPLYBYTRANSFORM_OUT_TOOLTIP">
        <source>TRANSFORM_MULTIPLYBYTRANSFORM_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MULTIPLYBYTRANSFORM_IN_NAME">
        <source>TRANSFORM_MULTIPLYBYTRANSFORM_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MULTIPLYBYTRANSFORM_IN_TOOLTIP">
        <source>TRANSFORM_MULTIPLYBYTRANSFORM_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MULTIPLYBYTRANSFORM_OUTPUT0_NAME">
        <source>TRANSFORM_MULTIPLYBYTRANSFORM_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Transform</translation>
    </message>
    <message id="TRANSFORM_MULTIPLYBYTRANSFORM_OUTPUT0_TOOLTIP">
        <source>TRANSFORM_MULTIPLYBYTRANSFORM_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MULTIPLYBYTRANSFORM_PARAM0_NAME">
        <source>TRANSFORM_MULTIPLYBYTRANSFORM_PARAM0_NAME</source>
        <comment>Simple Type: TRANSFORM C++ Type: TRANSFORM*</comment>
        <translation type="unfinished">Transform A</translation>
    </message>
    <message id="TRANSFORM_MULTIPLYBYTRANSFORM_PARAM0_TOOLTIP">
        <source>TRANSFORM_MULTIPLYBYTRANSFORM_PARAM0_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="TRANSFORM_MULTIPLYBYTRANSFORM_PARAM1_NAME">
        <source>TRANSFORM_MULTIPLYBYTRANSFORM_PARAM1_NAME</source>
        <comment>Simple Type: TRANSFORM C++ Type: TRANSFORM*</comment>
        <translation type="unfinished">Transform B</translation>
    </message>
    <message id="TRANSFORM_MULTIPLYBYTRANSFORM_PARAM1_TOOLTIP">
        <source>TRANSFORM_MULTIPLYBYTRANSFORM_PARAM1_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="TRANSFORM_MULTIPLYBYVECTOR3_NAME">
        <source>TRANSFORM_MULTIPLYBYVECTOR3_NAME</source>
        <comment>Class/Bus: TRANSFORM  Event/Method: Contains</comment>
        <translation type="unfinished">Transform Vector3</translation>
    </message>
    <message id="TRANSFORM_MULTIPLYBYVECTOR3_TOOLTIP">
        <source>TRANSFORM_MULTIPLYBYVECTOR3_TOOLTIP</source>
        <translation type="unfinished">Transform the specified Vector3 by the specified Transform</translation>
    </message>
    <message id="TRANSFORM_MULTIPLYBYVECTOR3_CATEGORY">
        <source>TRANSFORM_MULTIPLYBYVECTOR3_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MULTIPLYBYVECTOR3_OUT_NAME">
        <source>TRANSFORM_MULTIPLYBYVECTOR3_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MULTIPLYBYVECTOR3_OUT_TOOLTIP">
        <source>TRANSFORM_MULTIPLYBYVECTOR3_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MULTIPLYBYVECTOR3_IN_NAME">
        <source>TRANSFORM_MULTIPLYBYVECTOR3_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MULTIPLYBYVECTOR3_IN_TOOLTIP">
        <source>TRANSFORM_MULTIPLYBYVECTOR3_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MULTIPLYBYVECTOR3_OUTPUT0_NAME">
        <source>TRANSFORM_MULTIPLYBYVECTOR3_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Transformed Vector3</translation>
    </message>
    <message id="TRANSFORM_MULTIPLYBYVECTOR3_OUTPUT0_TOOLTIP">
        <source>TRANSFORM_MULTIPLYBYVECTOR3_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MULTIPLYBYVECTOR3_PARAM0_NAME">
        <source>TRANSFORM_MULTIPLYBYVECTOR3_PARAM0_NAME</source>
        <comment>Simple Type: TRANSFORM C++ Type: TRANSFORM*</comment>
        <translation type="unfinished">Transform</translation>
    </message>
    <message id="TRANSFORM_MULTIPLYBYVECTOR3_PARAM0_TOOLTIP">
        <source>TRANSFORM_MULTIPLYBYVECTOR3_PARAM0_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="TRANSFORM_MULTIPLYBYVECTOR3_PARAM1_NAME">
        <source>TRANSFORM_MULTIPLYBYVECTOR3_PARAM1_NAME</source>
        <comment>Simple Type: TRANSFORM C++ Type: TRANSFORM*</comment>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="TRANSFORM_MULTIPLYBYVECTOR3_PARAM1_TOOLTIP">
        <source>TRANSFORM_MULTIPLYBYVECTOR3_PARAM1_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="TRANSFORM_MULTIPLYBYVECTOR4_NAME">
        <source>TRANSFORM_MULTIPLYBYVECTOR4_NAME</source>
        <comment>Class/Bus: TRANSFORM  Event/Method: Contains</comment>
        <translation type="unfinished">Transform Vector4</translation>
    </message>
    <message id="TRANSFORM_MULTIPLYBYVECTOR4_TOOLTIP">
        <source>TRANSFORM_MULTIPLYBYVECTOR4_TOOLTIP</source>
        <translation type="unfinished">Transform the specified Vector4 by the specified Transform</translation>
    </message>
    <message id="TRANSFORM_MULTIPLYBYVECTOR4_CATEGORY">
        <source>TRANSFORM_MULTIPLYBYVECTOR4_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MULTIPLYBYVECTOR4_OUT_NAME">
        <source>TRANSFORM_MULTIPLYBYVECTOR4_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MULTIPLYBYVECTOR4_OUT_TOOLTIP">
        <source>TRANSFORM_MULTIPLYBYVECTOR4_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MULTIPLYBYVECTOR4_IN_NAME">
        <source>TRANSFORM_MULTIPLYBYVECTOR4_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MULTIPLYBYVECTOR4_IN_TOOLTIP">
        <source>TRANSFORM_MULTIPLYBYVECTOR4_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MULTIPLYBYVECTOR4_OUTPUT0_NAME">
        <source>TRANSFORM_MULTIPLYBYVECTOR4_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Transformed Vector4</translation>
    </message>
    <message id="TRANSFORM_MULTIPLYBYVECTOR4_OUTPUT0_TOOLTIP">
        <source>TRANSFORM_MULTIPLYBYVECTOR4_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORM_MULTIPLYBYVECTOR4_PARAM0_NAME">
        <source>TRANSFORM_MULTIPLYBYVECTOR4_PARAM0_NAME</source>
        <comment>Simple Type: TRANSFORM C++ Type: TRANSFORM*</comment>
        <translation type="unfinished">Transform</translation>
    </message>
    <message id="TRANSFORM_MULTIPLYBYVECTOR4_PARAM0_TOOLTIP">
        <source>TRANSFORM_MULTIPLYBYVECTOR4_PARAM0_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="TRANSFORM_MULTIPLYBYVECTOR4_PARAM1_NAME">
        <source>TRANSFORM_MULTIPLYBYVECTOR4_PARAM1_NAME</source>
        <comment>Simple Type: TRANSFORM C++ Type: TRANSFORM*</comment>
        <translation type="unfinished">Vector4</translation>
    </message>
    <message id="TRANSFORM_MULTIPLYBYVECTOR4_PARAM1_TOOLTIP">
        <source>TRANSFORM_MULTIPLYBYVECTOR4_PARAM1_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>Method: ChannelTeamValue</name>
    <message id="CHANNELTEAMVALUE_NAME">
        <source>CHANNELTEAMVALUE_NAME</source>
        <translation type="unfinished">Channel Team</translation>
    </message>
    <message id="CHANNELTEAMVALUE_TOOLTIP">
        <source>CHANNELTEAMVALUE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHANNELTEAMVALUE_CATEGORY">
        <source>CHANNELTEAMVALUE_CATEGORY</source>
        <translation type="unfinished">Twitch/Values</translation>
    </message>
    <message id="CHANNELTEAMVALUE_TOSTRING_NAME">
        <source>CHANNELTEAMVALUE_TOSTRING_NAME</source>
        <comment>Class/Bus: ChannelTeamValue  Event/Method: ToString</comment>
        <translation type="unfinished">To String</translation>
    </message>
    <message id="CHANNELTEAMVALUE_TOSTRING_TOOLTIP">
        <source>CHANNELTEAMVALUE_TOSTRING_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHANNELTEAMVALUE_TOSTRING_CATEGORY">
        <source>CHANNELTEAMVALUE_TOSTRING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CHANNELTEAMVALUE_TOSTRING_OUT_NAME">
        <source>CHANNELTEAMVALUE_TOSTRING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CHANNELTEAMVALUE_TOSTRING_OUT_TOOLTIP">
        <source>CHANNELTEAMVALUE_TOSTRING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHANNELTEAMVALUE_TOSTRING_IN_NAME">
        <source>CHANNELTEAMVALUE_TOSTRING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CHANNELTEAMVALUE_TOSTRING_IN_TOOLTIP">
        <source>CHANNELTEAMVALUE_TOSTRING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHANNELTEAMVALUE_TOSTRING_OUTPUT0_NAME">
        <source>CHANNELTEAMVALUE_TOSTRING_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation>String</translation>
    </message>
    <message id="CHANNELTEAMVALUE_TOSTRING_OUTPUT0_TOOLTIP">
        <source>CHANNELTEAMVALUE_TOSTRING_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHANNELTEAMVALUE_TOSTRING_PARAM0_NAME">
        <source>CHANNELTEAMVALUE_TOSTRING_PARAM0_NAME</source>
        <comment>Simple Type: ChannelTeamValue C++ Type: ChannelTeamValue*</comment>
        <translation></translation>
    </message>
    <message id="CHANNELTEAMVALUE_TOSTRING_PARAM0_TOOLTIP">
        <source>CHANNELTEAMVALUE_TOSTRING_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Method: SubscriberValue</name>
    <message id="SUBSCRIBERVALUE_NAME">
        <source>SUBSCRIBERVALUE_NAME</source>
        <translation type="unfinished">Subscriber</translation>
    </message>
    <message id="SUBSCRIBERVALUE_TOOLTIP">
        <source>SUBSCRIBERVALUE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SUBSCRIBERVALUE_CATEGORY">
        <source>SUBSCRIBERVALUE_CATEGORY</source>
        <translation type="unfinished">Twitch/Values</translation>
    </message>
    <message id="SUBSCRIBERVALUE_TOSTRING_NAME">
        <source>SUBSCRIBERVALUE_TOSTRING_NAME</source>
        <comment>Class/Bus: SubscriberValue  Event/Method: ToString</comment>
        <translation type="unfinished">To String</translation>
    </message>
    <message id="SUBSCRIBERVALUE_TOSTRING_TOOLTIP">
        <source>SUBSCRIBERVALUE_TOSTRING_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SUBSCRIBERVALUE_TOSTRING_CATEGORY">
        <source>SUBSCRIBERVALUE_TOSTRING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="SUBSCRIBERVALUE_TOSTRING_OUT_NAME">
        <source>SUBSCRIBERVALUE_TOSTRING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="SUBSCRIBERVALUE_TOSTRING_OUT_TOOLTIP">
        <source>SUBSCRIBERVALUE_TOSTRING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SUBSCRIBERVALUE_TOSTRING_IN_NAME">
        <source>SUBSCRIBERVALUE_TOSTRING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="SUBSCRIBERVALUE_TOSTRING_IN_TOOLTIP">
        <source>SUBSCRIBERVALUE_TOSTRING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SUBSCRIBERVALUE_TOSTRING_OUTPUT0_NAME">
        <source>SUBSCRIBERVALUE_TOSTRING_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation>String</translation>
    </message>
    <message id="SUBSCRIBERVALUE_TOSTRING_OUTPUT0_TOOLTIP">
        <source>SUBSCRIBERVALUE_TOSTRING_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SUBSCRIBERVALUE_TOSTRING_PARAM0_NAME">
        <source>SUBSCRIBERVALUE_TOSTRING_PARAM0_NAME</source>
        <comment>Simple Type: SubscriberValue C++ Type: SubscriberValue*</comment>
        <translation></translation>
    </message>
    <message id="SUBSCRIBERVALUE_TOSTRING_PARAM0_TOOLTIP">
        <source>SUBSCRIBERVALUE_TOSTRING_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Method: ChannelInfoValue</name>
    <message id="CHANNELINFOVALUE_NAME">
        <source>CHANNELINFOVALUE_NAME</source>
        <translation type="unfinished">Channel Info</translation>
    </message>
    <message id="CHANNELINFOVALUE_TOOLTIP">
        <source>CHANNELINFOVALUE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHANNELINFOVALUE_CATEGORY">
        <source>CHANNELINFOVALUE_CATEGORY</source>
        <translation type="unfinished">Twitch/Values</translation>
    </message>
    <message id="CHANNELINFOVALUE_TOSTRING_NAME">
        <source>CHANNELINFOVALUE_TOSTRING_NAME</source>
        <comment>Class/Bus: ChannelInfoValue  Event/Method: ToString</comment>
        <translation type="unfinished">To String</translation>
    </message>
    <message id="CHANNELINFOVALUE_TOSTRING_TOOLTIP">
        <source>CHANNELINFOVALUE_TOSTRING_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHANNELINFOVALUE_TOSTRING_CATEGORY">
        <source>CHANNELINFOVALUE_TOSTRING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CHANNELINFOVALUE_TOSTRING_OUT_NAME">
        <source>CHANNELINFOVALUE_TOSTRING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CHANNELINFOVALUE_TOSTRING_OUT_TOOLTIP">
        <source>CHANNELINFOVALUE_TOSTRING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHANNELINFOVALUE_TOSTRING_IN_NAME">
        <source>CHANNELINFOVALUE_TOSTRING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CHANNELINFOVALUE_TOSTRING_IN_TOOLTIP">
        <source>CHANNELINFOVALUE_TOSTRING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHANNELINFOVALUE_TOSTRING_OUTPUT0_NAME">
        <source>CHANNELINFOVALUE_TOSTRING_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation>String</translation>
    </message>
    <message id="CHANNELINFOVALUE_TOSTRING_OUTPUT0_TOOLTIP">
        <source>CHANNELINFOVALUE_TOSTRING_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHANNELINFOVALUE_TOSTRING_PARAM0_NAME">
        <source>CHANNELINFOVALUE_TOSTRING_PARAM0_NAME</source>
        <comment>Simple Type: ChannelInfoValue C++ Type: ChannelInfoValue*</comment>
        <translation></translation>
    </message>
    <message id="CHANNELINFOVALUE_TOSTRING_PARAM0_TOOLTIP">
        <source>CHANNELINFOVALUE_TOSTRING_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Method: AABB</name>
    <message id="AABB_NAME">
        <source>AABB_NAME</source>
        <translation type="unfinished">AABB</translation>
    </message>
    <message id="AABB_TOOLTIP">
        <source>AABB_TOOLTIP</source>
        <translation type="unfinished">Axis aligned bounding box</translation>
    </message>
    <message id="AABB_CATEGORY">
        <source>AABB_CATEGORY</source>
        <translation type="unfinished">Math</translation>
    </message>
    <message id="AABB_CLONE_NAME">
        <source>AABB_CLONE_NAME</source>
        <comment>Class/Bus: Aabb  Event/Method: Clone</comment>
        <translation>Clone</translation>
    </message>
    <message id="AABB_CLONE_TOOLTIP">
        <source>AABB_CLONE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_CLONE_CATEGORY">
        <source>AABB_CLONE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AABB_CLONE_OUT_NAME">
        <source>AABB_CLONE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_CLONE_OUT_TOOLTIP">
        <source>AABB_CLONE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_CLONE_IN_NAME">
        <source>AABB_CLONE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_CLONE_IN_TOOLTIP">
        <source>AABB_CLONE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_CLONE_OUTPUT0_NAME">
        <source>AABB_CLONE_OUTPUT0_NAME</source>
        <comment>C++ Type: Aabb</comment>
        <translation>Aabb</translation>
    </message>
    <message id="AABB_CLONE_OUTPUT0_TOOLTIP">
        <source>AABB_CLONE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_CLONE_PARAM0_NAME">
        <source>AABB_CLONE_PARAM0_NAME</source>
        <comment>Simple Type: Aabb C++ Type: const Aabb&amp;</comment>
        <translation></translation>
    </message>
    <message id="AABB_CLONE_PARAM0_TOOLTIP">
        <source>AABB_CLONE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_APPLYTRANSFORM_NAME">
        <source>AABB_APPLYTRANSFORM_NAME</source>
        <comment>Class/Bus: Aabb  Event/Method: ApplyTransform</comment>
        <translation type="unfinished">Apply Transform</translation>
    </message>
    <message id="AABB_APPLYTRANSFORM_TOOLTIP">
        <source>AABB_APPLYTRANSFORM_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_APPLYTRANSFORM_CATEGORY">
        <source>AABB_APPLYTRANSFORM_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AABB_APPLYTRANSFORM_OUT_NAME">
        <source>AABB_APPLYTRANSFORM_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_APPLYTRANSFORM_OUT_TOOLTIP">
        <source>AABB_APPLYTRANSFORM_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_APPLYTRANSFORM_IN_NAME">
        <source>AABB_APPLYTRANSFORM_IN_NAME</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="AABB_APPLYTRANSFORM_IN_TOOLTIP">
        <source>AABB_APPLYTRANSFORM_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_APPLYTRANSFORM_PARAM0_NAME">
        <source>AABB_APPLYTRANSFORM_PARAM0_NAME</source>
        <comment>Simple Type: Aabb C++ Type: Aabb*</comment>
        <translation type="unfinished">Source</translation>
    </message>
    <message id="AABB_APPLYTRANSFORM_PARAM0_TOOLTIP">
        <source>AABB_APPLYTRANSFORM_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_APPLYTRANSFORM_PARAM1_NAME">
        <source>AABB_APPLYTRANSFORM_PARAM1_NAME</source>
        <comment>Simple Type: Transform C++ Type: const Transform&amp;</comment>
        <translation type="unfinished">Transform</translation>
    </message>
    <message id="AABB_APPLYTRANSFORM_PARAM1_TOOLTIP">
        <source>AABB_APPLYTRANSFORM_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_GETTRANSFORMEDOBB_NAME">
        <source>AABB_GETTRANSFORMEDOBB_NAME</source>
        <comment>Class/Bus: Aabb  Event/Method: GetTransformedObb</comment>
        <translation type="unfinished">Transform AABB to OBB</translation>
    </message>
    <message id="AABB_GETTRANSFORMEDOBB_TOOLTIP">
        <source>AABB_GETTRANSFORMEDOBB_TOOLTIP</source>
        <translation type="unfinished">Returns the OBB this AABB represents after applying the specified Transform</translation>
    </message>
    <message id="AABB_GETTRANSFORMEDOBB_CATEGORY">
        <source>AABB_GETTRANSFORMEDOBB_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AABB_GETTRANSFORMEDOBB_OUT_NAME">
        <source>AABB_GETTRANSFORMEDOBB_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_GETTRANSFORMEDOBB_OUT_TOOLTIP">
        <source>AABB_GETTRANSFORMEDOBB_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_GETTRANSFORMEDOBB_IN_NAME">
        <source>AABB_GETTRANSFORMEDOBB_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_GETTRANSFORMEDOBB_IN_TOOLTIP">
        <source>AABB_GETTRANSFORMEDOBB_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_GETTRANSFORMEDOBB_OUTPUT0_NAME">
        <source>AABB_GETTRANSFORMEDOBB_OUTPUT0_NAME</source>
        <comment>C++ Type: const Obb</comment>
        <translation>OBB</translation>
    </message>
    <message id="AABB_GETTRANSFORMEDOBB_OUTPUT0_TOOLTIP">
        <source>AABB_GETTRANSFORMEDOBB_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Oriented Bounding Box</translation>
    </message>
    <message id="AABB_GETTRANSFORMEDOBB_PARAM0_NAME">
        <source>AABB_GETTRANSFORMEDOBB_PARAM0_NAME</source>
        <comment>Simple Type: Aabb C++ Type: Aabb*</comment>
        <translation type="unfinished">AABB</translation>
    </message>
    <message id="AABB_GETTRANSFORMEDOBB_PARAM0_TOOLTIP">
        <source>AABB_GETTRANSFORMEDOBB_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Axis Aligned Bounding Box</translation>
    </message>
    <message id="AABB_GETTRANSFORMEDOBB_PARAM1_NAME">
        <source>AABB_GETTRANSFORMEDOBB_PARAM1_NAME</source>
        <comment>Simple Type: Transform C++ Type: const Transform&amp;</comment>
        <translation type="unfinished">Transform</translation>
    </message>
    <message id="AABB_GETTRANSFORMEDOBB_PARAM1_TOOLTIP">
        <source>AABB_GETTRANSFORMEDOBB_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_EQUAL_NAME">
        <source>AABB_EQUAL_NAME</source>
        <comment>Class/Bus: Aabb  Event/Method: Equal</comment>
        <translation>Equal</translation>
    </message>
    <message id="AABB_EQUAL_TOOLTIP">
        <source>AABB_EQUAL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_EQUAL_CATEGORY">
        <source>AABB_EQUAL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AABB_EQUAL_OUT_NAME">
        <source>AABB_EQUAL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_EQUAL_OUT_TOOLTIP">
        <source>AABB_EQUAL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_EQUAL_IN_NAME">
        <source>AABB_EQUAL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_EQUAL_IN_TOOLTIP">
        <source>AABB_EQUAL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_EQUAL_OUTPUT0_NAME">
        <source>AABB_EQUAL_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="AABB_EQUAL_OUTPUT0_TOOLTIP">
        <source>AABB_EQUAL_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_EQUAL_PARAM0_NAME">
        <source>AABB_EQUAL_PARAM0_NAME</source>
        <comment>Simple Type: Aabb C++ Type: Aabb*</comment>
        <translation></translation>
    </message>
    <message id="AABB_EQUAL_PARAM0_TOOLTIP">
        <source>AABB_EQUAL_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_EQUAL_PARAM1_NAME">
        <source>AABB_EQUAL_PARAM1_NAME</source>
        <comment>Simple Type: Aabb C++ Type: const Aabb&amp;</comment>
        <translation></translation>
    </message>
    <message id="AABB_EQUAL_PARAM1_TOOLTIP">
        <source>AABB_EQUAL_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_GETEXPANDED_NAME">
        <source>AABB_GETEXPANDED_NAME</source>
        <comment>Class/Bus: Aabb  Event/Method: GetExpanded</comment>
        <translation type="unfinished">Expand</translation>
    </message>
    <message id="AABB_GETEXPANDED_TOOLTIP">
        <source>AABB_GETEXPANDED_TOOLTIP</source>
        <translation type="unfinished">Expands the specified AABB by the delta in both the Min and Max directions</translation>
    </message>
    <message id="AABB_GETEXPANDED_CATEGORY">
        <source>AABB_GETEXPANDED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AABB_GETEXPANDED_OUT_NAME">
        <source>AABB_GETEXPANDED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_GETEXPANDED_OUT_TOOLTIP">
        <source>AABB_GETEXPANDED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_GETEXPANDED_IN_NAME">
        <source>AABB_GETEXPANDED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_GETEXPANDED_IN_TOOLTIP">
        <source>AABB_GETEXPANDED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_GETEXPANDED_OUTPUT0_NAME">
        <source>AABB_GETEXPANDED_OUTPUT0_NAME</source>
        <comment>C++ Type: const Aabb</comment>
        <translation>AABB</translation>
    </message>
    <message id="AABB_GETEXPANDED_OUTPUT0_TOOLTIP">
        <source>AABB_GETEXPANDED_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_GETEXPANDED_PARAM0_NAME">
        <source>AABB_GETEXPANDED_PARAM0_NAME</source>
        <comment>Simple Type: Aabb C++ Type: Aabb*</comment>
        <translation type="unfinished">AABB</translation>
    </message>
    <message id="AABB_GETEXPANDED_PARAM0_TOOLTIP">
        <source>AABB_GETEXPANDED_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Axis Aligned Bounding Box</translation>
    </message>
    <message id="AABB_GETEXPANDED_PARAM1_NAME">
        <source>AABB_GETEXPANDED_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Delta</translation>
    </message>
    <message id="AABB_GETEXPANDED_PARAM1_TOOLTIP">
        <source>AABB_GETEXPANDED_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The delta value that will be applied to the min/max values of the AABB</translation>
    </message>
    <message id="AABB_WIDTH_NAME">
        <source>AABB_WIDTH_NAME</source>
        <comment>Class/Bus: Aabb  Event/Method: GetWidth</comment>
        <translation type="unfinished">Get Width</translation>
    </message>
    <message id="AABB_WIDTH_TOOLTIP">
        <source>AABB_WIDTH_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_WIDTH_CATEGORY">
        <source>AABB_WIDTH_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AABB_WIDTH_OUT_NAME">
        <source>AABB_WIDTH_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_WIDTH_OUT_TOOLTIP">
        <source>AABB_WIDTH_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_WIDTH_IN_NAME">
        <source>AABB_WIDTH_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_WIDTH_IN_TOOLTIP">
        <source>AABB_WIDTH_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_WIDTH_OUTPUT0_NAME">
        <source>AABB_WIDTH_OUTPUT0_NAME</source>
        <comment>C++ Type: const VectorFloat</comment>
        <translation>Number</translation>
    </message>
    <message id="AABB_WIDTH_OUTPUT0_TOOLTIP">
        <source>AABB_WIDTH_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_WIDTH_PARAM0_NAME">
        <source>AABB_WIDTH_PARAM0_NAME</source>
        <comment>Simple Type: Aabb C++ Type: Aabb*</comment>
        <translation type="unfinished">AABB</translation>
    </message>
    <message id="AABB_WIDTH_PARAM0_TOOLTIP">
        <source>AABB_WIDTH_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Axis Aligned Bounding Box</translation>
    </message>
    <message id="AABB_NULL_NAME">
        <source>AABB_NULL_NAME</source>
        <comment>Class/Bus: Aabb  Event/Method: CreateNull</comment>
        <translation type="unfinished">Create Null AABB</translation>
    </message>
    <message id="AABB_NULL_TOOLTIP">
        <source>AABB_NULL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_NULL_CATEGORY">
        <source>AABB_NULL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AABB_NULL_OUT_NAME">
        <source>AABB_NULL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_NULL_OUT_TOOLTIP">
        <source>AABB_NULL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_NULL_IN_NAME">
        <source>AABB_NULL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_NULL_IN_TOOLTIP">
        <source>AABB_NULL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_NULL_OUTPUT0_NAME">
        <source>AABB_NULL_OUTPUT0_NAME</source>
        <comment>C++ Type: const Aabb</comment>
        <translation type="unfinished">Null AABB</translation>
    </message>
    <message id="AABB_NULL_OUTPUT0_TOOLTIP">
        <source>AABB_NULL_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Axis Aligned Bounding Box</translation>
    </message>
    <message id="AABB_ISVALID_NAME">
        <source>AABB_ISVALID_NAME</source>
        <comment>Class/Bus: Aabb  Event/Method: IsValid</comment>
        <translation type="unfinished">Is Valid</translation>
    </message>
    <message id="AABB_ISVALID_TOOLTIP">
        <source>AABB_ISVALID_TOOLTIP</source>
        <translation type="unfinished">Returns whether or not the AABB is valid(Min&lt;= Max)</translation>
    </message>
    <message id="AABB_ISVALID_CATEGORY">
        <source>AABB_ISVALID_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AABB_ISVALID_OUT_NAME">
        <source>AABB_ISVALID_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_ISVALID_OUT_TOOLTIP">
        <source>AABB_ISVALID_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_ISVALID_IN_NAME">
        <source>AABB_ISVALID_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_ISVALID_IN_TOOLTIP">
        <source>AABB_ISVALID_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_ISVALID_OUTPUT0_NAME">
        <source>AABB_ISVALID_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="AABB_ISVALID_OUTPUT0_TOOLTIP">
        <source>AABB_ISVALID_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_ISVALID_PARAM0_NAME">
        <source>AABB_ISVALID_PARAM0_NAME</source>
        <comment>Simple Type: Aabb C++ Type: Aabb*</comment>
        <translation type="unfinished">AABB</translation>
    </message>
    <message id="AABB_ISVALID_PARAM0_TOOLTIP">
        <source>AABB_ISVALID_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Axis Aligned Bounding Box</translation>
    </message>
    <message id="AABB_TOSTRING_NAME">
        <source>AABB_TOSTRING_NAME</source>
        <comment>Class/Bus: Aabb  Event/Method: ToString</comment>
        <translation type="unfinished">Convert AABB To String</translation>
    </message>
    <message id="AABB_TOSTRING_TOOLTIP">
        <source>AABB_TOSTRING_TOOLTIP</source>
        <translation type="unfinished">Converts the Axis Aligned Bounding Box to a String</translation>
    </message>
    <message id="AABB_TOSTRING_CATEGORY">
        <source>AABB_TOSTRING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AABB_TOSTRING_OUT_NAME">
        <source>AABB_TOSTRING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_TOSTRING_OUT_TOOLTIP">
        <source>AABB_TOSTRING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_TOSTRING_IN_NAME">
        <source>AABB_TOSTRING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_TOSTRING_IN_TOOLTIP">
        <source>AABB_TOSTRING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_TOSTRING_OUTPUT0_NAME">
        <source>AABB_TOSTRING_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation>String</translation>
    </message>
    <message id="AABB_TOSTRING_OUTPUT0_TOOLTIP">
        <source>AABB_TOSTRING_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_TOSTRING_PARAM0_NAME">
        <source>AABB_TOSTRING_PARAM0_NAME</source>
        <comment>Simple Type: Aabb C++ Type: const Aabb&amp;</comment>
        <translation type="unfinished">AABB</translation>
    </message>
    <message id="AABB_TOSTRING_PARAM0_TOOLTIP">
        <source>AABB_TOSTRING_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Axis Aligned Bounding Box</translation>
    </message>
    <message id="AABB_EXPAND_NAME">
        <source>AABB_EXPAND_NAME</source>
        <comment>Class/Bus: Aabb  Event/Method: Expand</comment>
        <translation>Expand</translation>
    </message>
    <message id="AABB_EXPAND_TOOLTIP">
        <source>AABB_EXPAND_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_EXPAND_CATEGORY">
        <source>AABB_EXPAND_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AABB_EXPAND_OUT_NAME">
        <source>AABB_EXPAND_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_EXPAND_OUT_TOOLTIP">
        <source>AABB_EXPAND_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_EXPAND_IN_NAME">
        <source>AABB_EXPAND_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_EXPAND_IN_TOOLTIP">
        <source>AABB_EXPAND_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_EXPAND_PARAM0_NAME">
        <source>AABB_EXPAND_PARAM0_NAME</source>
        <comment>Simple Type: Aabb C++ Type: Aabb*</comment>
        <translation></translation>
    </message>
    <message id="AABB_EXPAND_PARAM0_TOOLTIP">
        <source>AABB_EXPAND_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_EXPAND_PARAM1_NAME">
        <source>AABB_EXPAND_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="AABB_EXPAND_PARAM1_TOOLTIP">
        <source>AABB_EXPAND_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_TOSPHERE_NAME">
        <source>AABB_TOSPHERE_NAME</source>
        <comment>Class/Bus: Aabb  Event/Method: GetAsSphere</comment>
        <translation type="unfinished">To Sphere</translation>
    </message>
    <message id="AABB_TOSPHERE_TOOLTIP">
        <source>AABB_TOSPHERE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_TOSPHERE_CATEGORY">
        <source>AABB_TOSPHERE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AABB_TOSPHERE_OUT_NAME">
        <source>AABB_TOSPHERE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_TOSPHERE_OUT_TOOLTIP">
        <source>AABB_TOSPHERE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_TOSPHERE_IN_NAME">
        <source>AABB_TOSPHERE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_TOSPHERE_IN_TOOLTIP">
        <source>AABB_TOSPHERE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_TOSPHERE_PARAM0_NAME">
        <source>AABB_TOSPHERE_PARAM0_NAME</source>
        <comment>Simple Type: Aabb C++ Type: Aabb*</comment>
        <translation></translation>
    </message>
    <message id="AABB_TOSPHERE_PARAM0_TOOLTIP">
        <source>AABB_TOSPHERE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_TOSPHERE_PARAM1_NAME">
        <source>AABB_TOSPHERE_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="AABB_TOSPHERE_PARAM1_TOOLTIP">
        <source>AABB_TOSPHERE_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_TOSPHERE_PARAM2_NAME">
        <source>AABB_TOSPHERE_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: VectorFloat&amp;</comment>
        <translation></translation>
    </message>
    <message id="AABB_TOSPHERE_PARAM2_TOOLTIP">
        <source>AABB_TOSPHERE_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_FROMPOINT_NAME">
        <source>AABB_FROMPOINT_NAME</source>
        <comment>Class/Bus: Aabb  Event/Method: CreateFromPoint</comment>
        <translation type="unfinished">From Point</translation>
    </message>
    <message id="AABB_FROMPOINT_TOOLTIP">
        <source>AABB_FROMPOINT_TOOLTIP</source>
        <translation type="unfinished">Creates an AABB that contains only the specified Point</translation>
    </message>
    <message id="AABB_FROMPOINT_CATEGORY">
        <source>AABB_FROMPOINT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AABB_FROMPOINT_OUT_NAME">
        <source>AABB_FROMPOINT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_FROMPOINT_OUT_TOOLTIP">
        <source>AABB_FROMPOINT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_FROMPOINT_IN_NAME">
        <source>AABB_FROMPOINT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_FROMPOINT_IN_TOOLTIP">
        <source>AABB_FROMPOINT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_FROMPOINT_OUTPUT0_NAME">
        <source>AABB_FROMPOINT_OUTPUT0_NAME</source>
        <comment>C++ Type: const Aabb</comment>
        <translation>AABB</translation>
    </message>
    <message id="AABB_FROMPOINT_OUTPUT0_TOOLTIP">
        <source>AABB_FROMPOINT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_FROMPOINT_PARAM0_NAME">
        <source>AABB_FROMPOINT_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Point</translation>
    </message>
    <message id="AABB_FROMPOINT_PARAM0_TOOLTIP">
        <source>AABB_FROMPOINT_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Vector3 representing the Point in space</translation>
    </message>
    <message id="AABB_ADDAABB_NAME">
        <source>AABB_ADDAABB_NAME</source>
        <comment>Class/Bus: Aabb  Event/Method: AddAabb</comment>
        <translation type="unfinished">Add</translation>
    </message>
    <message id="AABB_ADDAABB_TOOLTIP">
        <source>AABB_ADDAABB_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_ADDAABB_CATEGORY">
        <source>AABB_ADDAABB_CATEGORY</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="AABB_ADDAABB_OUT_NAME">
        <source>AABB_ADDAABB_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_ADDAABB_OUT_TOOLTIP">
        <source>AABB_ADDAABB_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_ADDAABB_IN_NAME">
        <source>AABB_ADDAABB_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_ADDAABB_IN_TOOLTIP">
        <source>AABB_ADDAABB_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_ADDAABB_PARAM0_NAME">
        <source>AABB_ADDAABB_PARAM0_NAME</source>
        <comment>Simple Type: Aabb C++ Type: Aabb*</comment>
        <translation></translation>
    </message>
    <message id="AABB_ADDAABB_PARAM0_TOOLTIP">
        <source>AABB_ADDAABB_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_ADDAABB_PARAM1_NAME">
        <source>AABB_ADDAABB_PARAM1_NAME</source>
        <comment>Simple Type: Aabb C++ Type: const Aabb&amp;</comment>
        <translation></translation>
    </message>
    <message id="AABB_ADDAABB_PARAM1_TOOLTIP">
        <source>AABB_ADDAABB_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_FROMCENTERHALFEXTENTS_NAME">
        <source>AABB_FROMCENTERHALFEXTENTS_NAME</source>
        <comment>Class/Bus: Aabb  Event/Method: CreateCenterHalfExtents</comment>
        <translation type="unfinished">Create From Center and Half Extents</translation>
    </message>
    <message id="AABB_FROMCENTERHALFEXTENTS_TOOLTIP">
        <source>AABB_FROMCENTERHALFEXTENTS_TOOLTIP</source>
        <translation type="unfinished">Creates an Axis Aligned Bounding Box centered on the specified point, with the given Half Extents</translation>
    </message>
    <message id="AABB_FROMCENTERHALFEXTENTS_CATEGORY">
        <source>AABB_FROMCENTERHALFEXTENTS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AABB_FROMCENTERHALFEXTENTS_OUT_NAME">
        <source>AABB_FROMCENTERHALFEXTENTS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_FROMCENTERHALFEXTENTS_OUT_TOOLTIP">
        <source>AABB_FROMCENTERHALFEXTENTS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_FROMCENTERHALFEXTENTS_IN_NAME">
        <source>AABB_FROMCENTERHALFEXTENTS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_FROMCENTERHALFEXTENTS_IN_TOOLTIP">
        <source>AABB_FROMCENTERHALFEXTENTS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_FROMCENTERHALFEXTENTS_OUTPUT0_NAME">
        <source>AABB_FROMCENTERHALFEXTENTS_OUTPUT0_NAME</source>
        <comment>C++ Type: const Aabb</comment>
        <translation>AABB</translation>
    </message>
    <message id="AABB_FROMCENTERHALFEXTENTS_OUTPUT0_TOOLTIP">
        <source>AABB_FROMCENTERHALFEXTENTS_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Axis Aligned Bounding Box [Min = Center - Half Extents, Max = center + half extents]</translation>
    </message>
    <message id="AABB_FROMCENTERHALFEXTENTS_PARAM0_NAME">
        <source>AABB_FROMCENTERHALFEXTENTS_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Center</translation>
    </message>
    <message id="AABB_FROMCENTERHALFEXTENTS_PARAM0_TOOLTIP">
        <source>AABB_FROMCENTERHALFEXTENTS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_FROMCENTERHALFEXTENTS_PARAM1_NAME">
        <source>AABB_FROMCENTERHALFEXTENTS_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Half Extents</translation>
    </message>
    <message id="AABB_FROMCENTERHALFEXTENTS_PARAM1_TOOLTIP">
        <source>AABB_FROMCENTERHALFEXTENTS_PARAM1_TOOLTIP</source>
        <translation type="unfinished">Half Extents will be added/subtracted from the Center object in order to create the Min and Max values</translation>
    </message>
    <message id="AABB_HEIGHT_NAME">
        <source>AABB_HEIGHT_NAME</source>
        <comment>Class/Bus: Aabb  Event/Method: GetHeight</comment>
        <translation type="unfinished">Get Height</translation>
    </message>
    <message id="AABB_HEIGHT_TOOLTIP">
        <source>AABB_HEIGHT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_HEIGHT_CATEGORY">
        <source>AABB_HEIGHT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AABB_HEIGHT_OUT_NAME">
        <source>AABB_HEIGHT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_HEIGHT_OUT_TOOLTIP">
        <source>AABB_HEIGHT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_HEIGHT_IN_NAME">
        <source>AABB_HEIGHT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_HEIGHT_IN_TOOLTIP">
        <source>AABB_HEIGHT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_HEIGHT_OUTPUT0_NAME">
        <source>AABB_HEIGHT_OUTPUT0_NAME</source>
        <comment>C++ Type: const VectorFloat</comment>
        <translation type="unfinished">Height</translation>
    </message>
    <message id="AABB_HEIGHT_OUTPUT0_TOOLTIP">
        <source>AABB_HEIGHT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_HEIGHT_PARAM0_NAME">
        <source>AABB_HEIGHT_PARAM0_NAME</source>
        <comment>Simple Type: Aabb C++ Type: Aabb*</comment>
        <translation type="unfinished">AABB</translation>
    </message>
    <message id="AABB_HEIGHT_PARAM0_TOOLTIP">
        <source>AABB_HEIGHT_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Axis Aligned Bounding Box</translation>
    </message>
    <message id="AABB_ISFINITE_NAME">
        <source>AABB_ISFINITE_NAME</source>
        <comment>Class/Bus: Aabb  Event/Method: IsFinite</comment>
        <translation type="unfinished">Is Finite</translation>
    </message>
    <message id="AABB_ISFINITE_TOOLTIP">
        <source>AABB_ISFINITE_TOOLTIP</source>
        <translation type="unfinished">Returns wether or not the Axis Aligned Bounding Box has a finite Min and Max</translation>
    </message>
    <message id="AABB_ISFINITE_CATEGORY">
        <source>AABB_ISFINITE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AABB_ISFINITE_OUT_NAME">
        <source>AABB_ISFINITE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_ISFINITE_OUT_TOOLTIP">
        <source>AABB_ISFINITE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_ISFINITE_IN_NAME">
        <source>AABB_ISFINITE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_ISFINITE_IN_TOOLTIP">
        <source>AABB_ISFINITE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_ISFINITE_OUTPUT0_NAME">
        <source>AABB_ISFINITE_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="AABB_ISFINITE_OUTPUT0_TOOLTIP">
        <source>AABB_ISFINITE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_ISFINITE_PARAM0_NAME">
        <source>AABB_ISFINITE_PARAM0_NAME</source>
        <comment>Simple Type: Aabb C++ Type: Aabb*</comment>
        <translation type="unfinished">AABB</translation>
    </message>
    <message id="AABB_ISFINITE_PARAM0_TOOLTIP">
        <source>AABB_ISFINITE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Axis Aligned Bounding Box</translation>
    </message>
    <message id="AABB_SET_NAME">
        <source>AABB_SET_NAME</source>
        <comment>Class/Bus: Aabb  Event/Method: Set</comment>
        <translation>Set</translation>
    </message>
    <message id="AABB_SET_TOOLTIP">
        <source>AABB_SET_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_SET_CATEGORY">
        <source>AABB_SET_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AABB_SET_OUT_NAME">
        <source>AABB_SET_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_SET_OUT_TOOLTIP">
        <source>AABB_SET_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_SET_IN_NAME">
        <source>AABB_SET_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_SET_IN_TOOLTIP">
        <source>AABB_SET_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_SET_PARAM0_NAME">
        <source>AABB_SET_PARAM0_NAME</source>
        <comment>Simple Type: Aabb C++ Type: Aabb*</comment>
        <translation></translation>
    </message>
    <message id="AABB_SET_PARAM0_TOOLTIP">
        <source>AABB_SET_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_SET_PARAM1_NAME">
        <source>AABB_SET_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="AABB_SET_PARAM1_TOOLTIP">
        <source>AABB_SET_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_SET_PARAM2_NAME">
        <source>AABB_SET_PARAM2_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="AABB_SET_PARAM2_TOOLTIP">
        <source>AABB_SET_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_SETNULL_NAME">
        <source>AABB_SETNULL_NAME</source>
        <comment>Class/Bus: Aabb  Event/Method: SetNull</comment>
        <translation>SetNull</translation>
    </message>
    <message id="AABB_SETNULL_TOOLTIP">
        <source>AABB_SETNULL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_SETNULL_CATEGORY">
        <source>AABB_SETNULL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AABB_SETNULL_OUT_NAME">
        <source>AABB_SETNULL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_SETNULL_OUT_TOOLTIP">
        <source>AABB_SETNULL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_SETNULL_IN_NAME">
        <source>AABB_SETNULL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_SETNULL_IN_TOOLTIP">
        <source>AABB_SETNULL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_SETNULL_PARAM0_NAME">
        <source>AABB_SETNULL_PARAM0_NAME</source>
        <comment>Simple Type: Aabb C++ Type: Aabb*</comment>
        <translation></translation>
    </message>
    <message id="AABB_SETNULL_PARAM0_TOOLTIP">
        <source>AABB_SETNULL_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_FROMCENTERRADIUS_NAME">
        <source>AABB_FROMCENTERRADIUS_NAME</source>
        <comment>Class/Bus: Aabb  Event/Method: CreateCenterRadius</comment>
        <translation type="unfinished">Create From Center And Radius</translation>
    </message>
    <message id="AABB_FROMCENTERRADIUS_TOOLTIP">
        <source>AABB_FROMCENTERRADIUS_TOOLTIP</source>
        <translation type="unfinished">Creates an Axis Aligned Bounding Box from a Point and a Radius</translation>
    </message>
    <message id="AABB_FROMCENTERRADIUS_CATEGORY">
        <source>AABB_FROMCENTERRADIUS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AABB_FROMCENTERRADIUS_OUT_NAME">
        <source>AABB_FROMCENTERRADIUS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_FROMCENTERRADIUS_OUT_TOOLTIP">
        <source>AABB_FROMCENTERRADIUS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_FROMCENTERRADIUS_IN_NAME">
        <source>AABB_FROMCENTERRADIUS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_FROMCENTERRADIUS_IN_TOOLTIP">
        <source>AABB_FROMCENTERRADIUS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_FROMCENTERRADIUS_OUTPUT0_NAME">
        <source>AABB_FROMCENTERRADIUS_OUTPUT0_NAME</source>
        <comment>C++ Type: const Aabb</comment>
        <translation>AABB</translation>
    </message>
    <message id="AABB_FROMCENTERRADIUS_OUTPUT0_TOOLTIP">
        <source>AABB_FROMCENTERRADIUS_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Axis Aligned Bounding Box</translation>
    </message>
    <message id="AABB_FROMCENTERRADIUS_PARAM0_NAME">
        <source>AABB_FROMCENTERRADIUS_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Center</translation>
    </message>
    <message id="AABB_FROMCENTERRADIUS_PARAM0_TOOLTIP">
        <source>AABB_FROMCENTERRADIUS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_FROMCENTERRADIUS_PARAM1_NAME">
        <source>AABB_FROMCENTERRADIUS_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation type="unfinished">Radius</translation>
    </message>
    <message id="AABB_FROMCENTERRADIUS_PARAM1_TOOLTIP">
        <source>AABB_FROMCENTERRADIUS_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_CLAMP_NAME">
        <source>AABB_CLAMP_NAME</source>
        <comment>Class/Bus: Aabb  Event/Method: Clamp</comment>
        <translation>Clamp</translation>
    </message>
    <message id="AABB_CLAMP_TOOLTIP">
        <source>AABB_CLAMP_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_CLAMP_CATEGORY">
        <source>AABB_CLAMP_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AABB_CLAMP_OUT_NAME">
        <source>AABB_CLAMP_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_CLAMP_OUT_TOOLTIP">
        <source>AABB_CLAMP_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_CLAMP_IN_NAME">
        <source>AABB_CLAMP_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_CLAMP_IN_TOOLTIP">
        <source>AABB_CLAMP_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_CLAMP_PARAM0_NAME">
        <source>AABB_CLAMP_PARAM0_NAME</source>
        <comment>Simple Type: Aabb C++ Type: Aabb*</comment>
        <translation></translation>
    </message>
    <message id="AABB_CLAMP_PARAM0_TOOLTIP">
        <source>AABB_CLAMP_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_CLAMP_PARAM1_NAME">
        <source>AABB_CLAMP_PARAM1_NAME</source>
        <comment>Simple Type: Aabb C++ Type: const Aabb&amp;</comment>
        <translation></translation>
    </message>
    <message id="AABB_CLAMP_PARAM1_TOOLTIP">
        <source>AABB_CLAMP_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_SURFACEAREA_NAME">
        <source>AABB_SURFACEAREA_NAME</source>
        <comment>Class/Bus: Aabb  Event/Method: GetSurfaceArea</comment>
        <translation type="unfinished">Get Surface Area</translation>
    </message>
    <message id="AABB_SURFACEAREA_TOOLTIP">
        <source>AABB_SURFACEAREA_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_SURFACEAREA_CATEGORY">
        <source>AABB_SURFACEAREA_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AABB_SURFACEAREA_OUT_NAME">
        <source>AABB_SURFACEAREA_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_SURFACEAREA_OUT_TOOLTIP">
        <source>AABB_SURFACEAREA_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_SURFACEAREA_IN_NAME">
        <source>AABB_SURFACEAREA_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_SURFACEAREA_IN_TOOLTIP">
        <source>AABB_SURFACEAREA_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_SURFACEAREA_OUTPUT0_NAME">
        <source>AABB_SURFACEAREA_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Surface Area</translation>
    </message>
    <message id="AABB_SURFACEAREA_OUTPUT0_TOOLTIP">
        <source>AABB_SURFACEAREA_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_SURFACEAREA_PARAM0_NAME">
        <source>AABB_SURFACEAREA_PARAM0_NAME</source>
        <comment>Simple Type: Aabb C++ Type: Aabb*</comment>
        <translation type="unfinished">Aabb</translation>
    </message>
    <message id="AABB_SURFACEAREA_PARAM0_TOOLTIP">
        <source>AABB_SURFACEAREA_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Axis Aligned Bounding Box</translation>
    </message>
    <message id="AABB_GETTRANSLATED_NAME">
        <source>AABB_GETTRANSLATED_NAME</source>
        <comment>Class/Bus: Aabb  Event/Method: GetTranslated</comment>
        <translation type="unfinished">Translate</translation>
    </message>
    <message id="AABB_GETTRANSLATED_TOOLTIP">
        <source>AABB_GETTRANSLATED_TOOLTIP</source>
        <translation type="unfinished">Translate the Axis Aligned Bounding Box by the specified Offset</translation>
    </message>
    <message id="AABB_GETTRANSLATED_CATEGORY">
        <source>AABB_GETTRANSLATED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AABB_GETTRANSLATED_OUT_NAME">
        <source>AABB_GETTRANSLATED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_GETTRANSLATED_OUT_TOOLTIP">
        <source>AABB_GETTRANSLATED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_GETTRANSLATED_IN_NAME">
        <source>AABB_GETTRANSLATED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_GETTRANSLATED_IN_TOOLTIP">
        <source>AABB_GETTRANSLATED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_GETTRANSLATED_OUTPUT0_NAME">
        <source>AABB_GETTRANSLATED_OUTPUT0_NAME</source>
        <comment>C++ Type: const Aabb</comment>
        <translation>AABB</translation>
    </message>
    <message id="AABB_GETTRANSLATED_OUTPUT0_TOOLTIP">
        <source>AABB_GETTRANSLATED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Axis Aligned Bounding Box</translation>
    </message>
    <message id="AABB_GETTRANSLATED_PARAM0_NAME">
        <source>AABB_GETTRANSLATED_PARAM0_NAME</source>
        <comment>Simple Type: Aabb C++ Type: Aabb*</comment>
        <translation type="unfinished">AABB</translation>
    </message>
    <message id="AABB_GETTRANSLATED_PARAM0_TOOLTIP">
        <source>AABB_GETTRANSLATED_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Axis Aligned Bounding Box</translation>
    </message>
    <message id="AABB_GETTRANSLATED_PARAM1_NAME">
        <source>AABB_GETTRANSLATED_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Offset</translation>
    </message>
    <message id="AABB_GETTRANSLATED_PARAM1_TOOLTIP">
        <source>AABB_GETTRANSLATED_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_OVERLAPS_NAME">
        <source>AABB_OVERLAPS_NAME</source>
        <comment>Class/Bus: Aabb  Event/Method: Overlaps</comment>
        <translation>Overlaps</translation>
    </message>
    <message id="AABB_OVERLAPS_TOOLTIP">
        <source>AABB_OVERLAPS_TOOLTIP</source>
        <translation type="unfinished">Rerturns whether or not the two Axis Aligned Bounding Boxes overlap</translation>
    </message>
    <message id="AABB_OVERLAPS_CATEGORY">
        <source>AABB_OVERLAPS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AABB_OVERLAPS_OUT_NAME">
        <source>AABB_OVERLAPS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_OVERLAPS_OUT_TOOLTIP">
        <source>AABB_OVERLAPS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_OVERLAPS_IN_NAME">
        <source>AABB_OVERLAPS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_OVERLAPS_IN_TOOLTIP">
        <source>AABB_OVERLAPS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_OVERLAPS_OUTPUT0_NAME">
        <source>AABB_OVERLAPS_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="AABB_OVERLAPS_OUTPUT0_TOOLTIP">
        <source>AABB_OVERLAPS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_OVERLAPS_PARAM0_NAME">
        <source>AABB_OVERLAPS_PARAM0_NAME</source>
        <comment>Simple Type: Aabb C++ Type: Aabb*</comment>
        <translation type="unfinished">AABB A</translation>
    </message>
    <message id="AABB_OVERLAPS_PARAM0_TOOLTIP">
        <source>AABB_OVERLAPS_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Axis Aligned Bounding Box A</translation>
    </message>
    <message id="AABB_OVERLAPS_PARAM1_NAME">
        <source>AABB_OVERLAPS_PARAM1_NAME</source>
        <comment>Simple Type: Aabb C++ Type: const Aabb&amp;</comment>
        <translation type="unfinished">AABB B</translation>
    </message>
    <message id="AABB_OVERLAPS_PARAM1_TOOLTIP">
        <source>AABB_OVERLAPS_PARAM1_TOOLTIP</source>
        <translation type="unfinished">Axis Aligned Bounding Box B</translation>
    </message>
    <message id="AABB_EXTENTS_NAME">
        <source>AABB_EXTENTS_NAME</source>
        <comment>Class/Bus: Aabb  Event/Method: GetExtents</comment>
        <translation type="unfinished">Get Extents</translation>
    </message>
    <message id="AABB_EXTENTS_TOOLTIP">
        <source>AABB_EXTENTS_TOOLTIP</source>
        <translation type="unfinished">Returns the Extents of the Axis Aligned Bounding Box</translation>
    </message>
    <message id="AABB_EXTENTS_CATEGORY">
        <source>AABB_EXTENTS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AABB_EXTENTS_OUT_NAME">
        <source>AABB_EXTENTS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_EXTENTS_OUT_TOOLTIP">
        <source>AABB_EXTENTS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_EXTENTS_IN_NAME">
        <source>AABB_EXTENTS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_EXTENTS_IN_TOOLTIP">
        <source>AABB_EXTENTS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_EXTENTS_OUTPUT0_NAME">
        <source>AABB_EXTENTS_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector3</comment>
        <translation type="unfinished">Extents</translation>
    </message>
    <message id="AABB_EXTENTS_OUTPUT0_TOOLTIP">
        <source>AABB_EXTENTS_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Extents [Max - Min]</translation>
    </message>
    <message id="AABB_EXTENTS_PARAM0_NAME">
        <source>AABB_EXTENTS_PARAM0_NAME</source>
        <comment>Simple Type: Aabb C++ Type: Aabb*</comment>
        <translation type="unfinished">AABB</translation>
    </message>
    <message id="AABB_EXTENTS_PARAM0_TOOLTIP">
        <source>AABB_EXTENTS_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Axis Aligned Bounding Box</translation>
    </message>
    <message id="AABB_DEPTH_NAME">
        <source>AABB_DEPTH_NAME</source>
        <comment>Class/Bus: Aabb  Event/Method: GetDepth</comment>
        <translation type="unfinished">Get Depth</translation>
    </message>
    <message id="AABB_DEPTH_TOOLTIP">
        <source>AABB_DEPTH_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_DEPTH_CATEGORY">
        <source>AABB_DEPTH_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AABB_DEPTH_OUT_NAME">
        <source>AABB_DEPTH_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_DEPTH_OUT_TOOLTIP">
        <source>AABB_DEPTH_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_DEPTH_IN_NAME">
        <source>AABB_DEPTH_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_DEPTH_IN_TOOLTIP">
        <source>AABB_DEPTH_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_DEPTH_OUTPUT0_NAME">
        <source>AABB_DEPTH_OUTPUT0_NAME</source>
        <comment>C++ Type: const VectorFloat</comment>
        <translation type="unfinished">Depth</translation>
    </message>
    <message id="AABB_DEPTH_OUTPUT0_TOOLTIP">
        <source>AABB_DEPTH_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_DEPTH_PARAM0_NAME">
        <source>AABB_DEPTH_PARAM0_NAME</source>
        <comment>Simple Type: Aabb C++ Type: Aabb*</comment>
        <translation type="unfinished">AABB</translation>
    </message>
    <message id="AABB_DEPTH_PARAM0_TOOLTIP">
        <source>AABB_DEPTH_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Axis Aligned Bounding Box</translation>
    </message>
    <message id="AABB_TRANSLATE_NAME">
        <source>AABB_TRANSLATE_NAME</source>
        <comment>Class/Bus: Aabb  Event/Method: Translate</comment>
        <translation>Translate</translation>
    </message>
    <message id="AABB_TRANSLATE_TOOLTIP">
        <source>AABB_TRANSLATE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_TRANSLATE_CATEGORY">
        <source>AABB_TRANSLATE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AABB_TRANSLATE_OUT_NAME">
        <source>AABB_TRANSLATE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_TRANSLATE_OUT_TOOLTIP">
        <source>AABB_TRANSLATE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_TRANSLATE_IN_NAME">
        <source>AABB_TRANSLATE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_TRANSLATE_IN_TOOLTIP">
        <source>AABB_TRANSLATE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_TRANSLATE_PARAM0_NAME">
        <source>AABB_TRANSLATE_PARAM0_NAME</source>
        <comment>Simple Type: Aabb C++ Type: Aabb*</comment>
        <translation></translation>
    </message>
    <message id="AABB_TRANSLATE_PARAM0_TOOLTIP">
        <source>AABB_TRANSLATE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_TRANSLATE_PARAM1_NAME">
        <source>AABB_TRANSLATE_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="AABB_TRANSLATE_PARAM1_TOOLTIP">
        <source>AABB_TRANSLATE_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_CONTAINSVECTOR3_NAME">
        <source>AABB_CONTAINSVECTOR3_NAME</source>
        <comment>Class/Bus: Aabb  Event/Method: ContainsVector3</comment>
        <translation type="unfinished">Contains Point</translation>
    </message>
    <message id="AABB_CONTAINSVECTOR3_TOOLTIP">
        <source>AABB_CONTAINSVECTOR3_TOOLTIP</source>
        <translation type="unfinished">Returns whether or not the specified Point is within the Axis Aligned Bounding Box</translation>
    </message>
    <message id="AABB_CONTAINSVECTOR3_CATEGORY">
        <source>AABB_CONTAINSVECTOR3_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AABB_CONTAINSVECTOR3_OUT_NAME">
        <source>AABB_CONTAINSVECTOR3_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_CONTAINSVECTOR3_OUT_TOOLTIP">
        <source>AABB_CONTAINSVECTOR3_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_CONTAINSVECTOR3_IN_NAME">
        <source>AABB_CONTAINSVECTOR3_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_CONTAINSVECTOR3_IN_TOOLTIP">
        <source>AABB_CONTAINSVECTOR3_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_CONTAINSVECTOR3_OUTPUT0_NAME">
        <source>AABB_CONTAINSVECTOR3_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="AABB_CONTAINSVECTOR3_OUTPUT0_TOOLTIP">
        <source>AABB_CONTAINSVECTOR3_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_CONTAINSVECTOR3_PARAM0_NAME">
        <source>AABB_CONTAINSVECTOR3_PARAM0_NAME</source>
        <comment>Simple Type: Aabb C++ Type: Aabb*</comment>
        <translation type="unfinished">AABB</translation>
    </message>
    <message id="AABB_CONTAINSVECTOR3_PARAM0_TOOLTIP">
        <source>AABB_CONTAINSVECTOR3_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Axis Aligned Bounding Box</translation>
    </message>
    <message id="AABB_CONTAINSVECTOR3_PARAM1_NAME">
        <source>AABB_CONTAINSVECTOR3_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Point</translation>
    </message>
    <message id="AABB_CONTAINSVECTOR3_PARAM1_TOOLTIP">
        <source>AABB_CONTAINSVECTOR3_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_CENTER_NAME">
        <source>AABB_CENTER_NAME</source>
        <comment>Class/Bus: Aabb  Event/Method: GetCenter</comment>
        <translation type="unfinished">Get Center</translation>
    </message>
    <message id="AABB_CENTER_TOOLTIP">
        <source>AABB_CENTER_TOOLTIP</source>
        <translation type="unfinished">Returns the center of the Axis Aligned Bounding Box</translation>
    </message>
    <message id="AABB_CENTER_CATEGORY">
        <source>AABB_CENTER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AABB_CENTER_OUT_NAME">
        <source>AABB_CENTER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_CENTER_OUT_TOOLTIP">
        <source>AABB_CENTER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_CENTER_IN_NAME">
        <source>AABB_CENTER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_CENTER_IN_TOOLTIP">
        <source>AABB_CENTER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_CENTER_OUTPUT0_NAME">
        <source>AABB_CENTER_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector3</comment>
        <translation type="unfinished">Center</translation>
    </message>
    <message id="AABB_CENTER_OUTPUT0_TOOLTIP">
        <source>AABB_CENTER_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_CENTER_PARAM0_NAME">
        <source>AABB_CENTER_PARAM0_NAME</source>
        <comment>Simple Type: Aabb C++ Type: Aabb*</comment>
        <translation type="unfinished">AABB</translation>
    </message>
    <message id="AABB_CENTER_PARAM0_TOOLTIP">
        <source>AABB_CENTER_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Axis Aligned Bounding Box</translation>
    </message>
    <message id="AABB_DISTANCE_NAME">
        <source>AABB_DISTANCE_NAME</source>
        <comment>Class/Bus: Aabb  Event/Method: GetDistance</comment>
        <translation type="unfinished">Get Distance From Point</translation>
    </message>
    <message id="AABB_DISTANCE_TOOLTIP">
        <source>AABB_DISTANCE_TOOLTIP</source>
        <translation type="unfinished">Returns the distance from the Axis Aligned Bounding Box and the specified point. If the point is within the Axis Aligned Bounding Box, this will return 0</translation>
    </message>
    <message id="AABB_DISTANCE_CATEGORY">
        <source>AABB_DISTANCE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AABB_DISTANCE_OUT_NAME">
        <source>AABB_DISTANCE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_DISTANCE_OUT_TOOLTIP">
        <source>AABB_DISTANCE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_DISTANCE_IN_NAME">
        <source>AABB_DISTANCE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_DISTANCE_IN_TOOLTIP">
        <source>AABB_DISTANCE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_DISTANCE_OUTPUT0_NAME">
        <source>AABB_DISTANCE_OUTPUT0_NAME</source>
        <comment>C++ Type: const VectorFloat</comment>
        <translation type="unfinished">Distance</translation>
    </message>
    <message id="AABB_DISTANCE_OUTPUT0_TOOLTIP">
        <source>AABB_DISTANCE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_DISTANCE_PARAM0_NAME">
        <source>AABB_DISTANCE_PARAM0_NAME</source>
        <comment>Simple Type: Aabb C++ Type: Aabb*</comment>
        <translation type="unfinished">AABB</translation>
    </message>
    <message id="AABB_DISTANCE_PARAM0_TOOLTIP">
        <source>AABB_DISTANCE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Axis Aligned Bounding Box</translation>
    </message>
    <message id="AABB_DISTANCE_PARAM1_NAME">
        <source>AABB_DISTANCE_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Point</translation>
    </message>
    <message id="AABB_DISTANCE_PARAM1_TOOLTIP">
        <source>AABB_DISTANCE_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_FROMOBB_NAME">
        <source>AABB_FROMOBB_NAME</source>
        <comment>Class/Bus: Aabb  Event/Method: CreateFromObb</comment>
        <translation type="unfinished">Create From OBB</translation>
    </message>
    <message id="AABB_FROMOBB_TOOLTIP">
        <source>AABB_FROMOBB_TOOLTIP</source>
        <translation type="unfinished">Creates an Axis Aligned Bounding Box from an Oriented Bounding Box</translation>
    </message>
    <message id="AABB_FROMOBB_CATEGORY">
        <source>AABB_FROMOBB_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AABB_FROMOBB_OUT_NAME">
        <source>AABB_FROMOBB_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_FROMOBB_OUT_TOOLTIP">
        <source>AABB_FROMOBB_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_FROMOBB_IN_NAME">
        <source>AABB_FROMOBB_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_FROMOBB_IN_TOOLTIP">
        <source>AABB_FROMOBB_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_FROMOBB_OUTPUT0_NAME">
        <source>AABB_FROMOBB_OUTPUT0_NAME</source>
        <comment>C++ Type: const Aabb</comment>
        <translation>AABB</translation>
    </message>
    <message id="AABB_FROMOBB_OUTPUT0_TOOLTIP">
        <source>AABB_FROMOBB_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Axis Aligned Bounding Box</translation>
    </message>
    <message id="AABB_FROMOBB_PARAM0_NAME">
        <source>AABB_FROMOBB_PARAM0_NAME</source>
        <comment>Simple Type: Obb C++ Type: const Obb&amp;</comment>
        <translation type="unfinished">OBB</translation>
    </message>
    <message id="AABB_FROMOBB_PARAM0_TOOLTIP">
        <source>AABB_FROMOBB_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Oriented Bounding Box</translation>
    </message>
    <message id="AABB_CLAMPED_NAME">
        <source>AABB_CLAMPED_NAME</source>
        <comment>Class/Bus: Aabb  Event/Method: GetClamped</comment>
        <translation type="unfinished">Intersection</translation>
    </message>
    <message id="AABB_CLAMPED_TOOLTIP">
        <source>AABB_CLAMPED_TOOLTIP</source>
        <translation type="unfinished">Returns an Axis Aligned Bounding Box representing the intersection of the two Axis Aligned Bounding Boxes</translation>
    </message>
    <message id="AABB_CLAMPED_CATEGORY">
        <source>AABB_CLAMPED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AABB_CLAMPED_OUT_NAME">
        <source>AABB_CLAMPED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_CLAMPED_OUT_TOOLTIP">
        <source>AABB_CLAMPED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_CLAMPED_IN_NAME">
        <source>AABB_CLAMPED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_CLAMPED_IN_TOOLTIP">
        <source>AABB_CLAMPED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_CLAMPED_OUTPUT0_NAME">
        <source>AABB_CLAMPED_OUTPUT0_NAME</source>
        <comment>C++ Type: const Aabb</comment>
        <translation type="unfinished">AABB</translation>
    </message>
    <message id="AABB_CLAMPED_OUTPUT0_TOOLTIP">
        <source>AABB_CLAMPED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Axis Aligned Bounding Box</translation>
    </message>
    <message id="AABB_CLAMPED_PARAM0_NAME">
        <source>AABB_CLAMPED_PARAM0_NAME</source>
        <comment>Simple Type: Aabb C++ Type: Aabb*</comment>
        <translation type="unfinished">AABB A</translation>
    </message>
    <message id="AABB_CLAMPED_PARAM0_TOOLTIP">
        <source>AABB_CLAMPED_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Axis Aligned Bounding Box A</translation>
    </message>
    <message id="AABB_CLAMPED_PARAM1_NAME">
        <source>AABB_CLAMPED_PARAM1_NAME</source>
        <comment>Simple Type: Aabb C++ Type: const Aabb&amp;</comment>
        <translation type="unfinished">AABB B</translation>
    </message>
    <message id="AABB_CLAMPED_PARAM1_TOOLTIP">
        <source>AABB_CLAMPED_PARAM1_TOOLTIP</source>
        <translation type="unfinished">Axis Aligned Bounding Box B</translation>
    </message>
    <message id="AABB_FROMMINMAX_NAME">
        <source>AABB_FROMMINMAX_NAME</source>
        <comment>Class/Bus: Aabb  Event/Method: CreateFromMinMax</comment>
        <translation type="unfinished">Create From Min/Max</translation>
    </message>
    <message id="AABB_FROMMINMAX_TOOLTIP">
        <source>AABB_FROMMINMAX_TOOLTIP</source>
        <translation type="unfinished">Creates a bounding box using the Min and Max</translation>
    </message>
    <message id="AABB_FROMMINMAX_CATEGORY">
        <source>AABB_FROMMINMAX_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AABB_FROMMINMAX_OUT_NAME">
        <source>AABB_FROMMINMAX_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_FROMMINMAX_OUT_TOOLTIP">
        <source>AABB_FROMMINMAX_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_FROMMINMAX_IN_NAME">
        <source>AABB_FROMMINMAX_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_FROMMINMAX_IN_TOOLTIP">
        <source>AABB_FROMMINMAX_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_FROMMINMAX_OUTPUT0_NAME">
        <source>AABB_FROMMINMAX_OUTPUT0_NAME</source>
        <comment>C++ Type: const Aabb</comment>
        <translation>AABB</translation>
    </message>
    <message id="AABB_FROMMINMAX_OUTPUT0_TOOLTIP">
        <source>AABB_FROMMINMAX_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Axis Aligned Bounding Box</translation>
    </message>
    <message id="AABB_FROMMINMAX_PARAM0_NAME">
        <source>AABB_FROMMINMAX_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Min Point</translation>
    </message>
    <message id="AABB_FROMMINMAX_PARAM0_TOOLTIP">
        <source>AABB_FROMMINMAX_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Minimum Point</translation>
    </message>
    <message id="AABB_FROMMINMAX_PARAM1_NAME">
        <source>AABB_FROMMINMAX_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Max Point</translation>
    </message>
    <message id="AABB_FROMMINMAX_PARAM1_TOOLTIP">
        <source>AABB_FROMMINMAX_PARAM1_TOOLTIP</source>
        <translation type="unfinished">Maximum Point</translation>
    </message>
    <message id="AABB_GETTRANSFORMEDAABB_NAME">
        <source>AABB_GETTRANSFORMEDAABB_NAME</source>
        <comment>Class/Bus: Aabb  Event/Method: GetTransformedAabb</comment>
        <translation type="unfinished">Transform AABB</translation>
    </message>
    <message id="AABB_GETTRANSFORMEDAABB_TOOLTIP">
        <source>AABB_GETTRANSFORMEDAABB_TOOLTIP</source>
        <translation type="unfinished">Applies the specified Transform to the Axis Aligned Bounding Box</translation>
    </message>
    <message id="AABB_GETTRANSFORMEDAABB_CATEGORY">
        <source>AABB_GETTRANSFORMEDAABB_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AABB_GETTRANSFORMEDAABB_OUT_NAME">
        <source>AABB_GETTRANSFORMEDAABB_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_GETTRANSFORMEDAABB_OUT_TOOLTIP">
        <source>AABB_GETTRANSFORMEDAABB_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_GETTRANSFORMEDAABB_IN_NAME">
        <source>AABB_GETTRANSFORMEDAABB_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_GETTRANSFORMEDAABB_IN_TOOLTIP">
        <source>AABB_GETTRANSFORMEDAABB_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_GETTRANSFORMEDAABB_OUTPUT0_NAME">
        <source>AABB_GETTRANSFORMEDAABB_OUTPUT0_NAME</source>
        <comment>C++ Type: const Aabb</comment>
        <translation>AABB</translation>
    </message>
    <message id="AABB_GETTRANSFORMEDAABB_OUTPUT0_TOOLTIP">
        <source>AABB_GETTRANSFORMEDAABB_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Axis Aligned Bounding Box</translation>
    </message>
    <message id="AABB_GETTRANSFORMEDAABB_PARAM0_NAME">
        <source>AABB_GETTRANSFORMEDAABB_PARAM0_NAME</source>
        <comment>Simple Type: Aabb C++ Type: Aabb*</comment>
        <translation type="unfinished">AABB</translation>
    </message>
    <message id="AABB_GETTRANSFORMEDAABB_PARAM0_TOOLTIP">
        <source>AABB_GETTRANSFORMEDAABB_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Axis Aligned Bounding Box</translation>
    </message>
    <message id="AABB_GETTRANSFORMEDAABB_PARAM1_NAME">
        <source>AABB_GETTRANSFORMEDAABB_PARAM1_NAME</source>
        <comment>Simple Type: Transform C++ Type: const Transform&amp;</comment>
        <translation type="unfinished">Transform</translation>
    </message>
    <message id="AABB_GETTRANSFORMEDAABB_PARAM1_TOOLTIP">
        <source>AABB_GETTRANSFORMEDAABB_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_ADDPOINT_NAME">
        <source>AABB_ADDPOINT_NAME</source>
        <comment>Class/Bus: Aabb  Event/Method: AddPoint</comment>
        <translation type="unfinished">Add Point</translation>
    </message>
    <message id="AABB_ADDPOINT_TOOLTIP">
        <source>AABB_ADDPOINT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_ADDPOINT_CATEGORY">
        <source>AABB_ADDPOINT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AABB_ADDPOINT_OUT_NAME">
        <source>AABB_ADDPOINT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_ADDPOINT_OUT_TOOLTIP">
        <source>AABB_ADDPOINT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_ADDPOINT_IN_NAME">
        <source>AABB_ADDPOINT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_ADDPOINT_IN_TOOLTIP">
        <source>AABB_ADDPOINT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_ADDPOINT_PARAM0_NAME">
        <source>AABB_ADDPOINT_PARAM0_NAME</source>
        <comment>Simple Type: Aabb C++ Type: Aabb*</comment>
        <translation></translation>
    </message>
    <message id="AABB_ADDPOINT_PARAM0_TOOLTIP">
        <source>AABB_ADDPOINT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_ADDPOINT_PARAM1_NAME">
        <source>AABB_ADDPOINT_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="AABB_ADDPOINT_PARAM1_TOOLTIP">
        <source>AABB_ADDPOINT_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_CONTAINSAABB_NAME">
        <source>AABB_CONTAINSAABB_NAME</source>
        <comment>Class/Bus: Aabb  Event/Method: Contains</comment>
        <translation type="unfinished">Contains AABB</translation>
    </message>
    <message id="AABB_CONTAINSAABB_TOOLTIP">
        <source>AABB_CONTAINSAABB_TOOLTIP</source>
        <translation type="unfinished">Returns whether or not the Axis Aligned Bounding Box A contains Axis Aligned Bounding Box B</translation>
    </message>
    <message id="AABB_CONTAINSAABB_CATEGORY">
        <source>AABB_CONTAINSAABB_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AABB_CONTAINSAABB_OUT_NAME">
        <source>AABB_CONTAINSAABB_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_CONTAINSAABB_OUT_TOOLTIP">
        <source>AABB_CONTAINSAABB_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_CONTAINSAABB_IN_NAME">
        <source>AABB_CONTAINSAABB_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_CONTAINSAABB_IN_TOOLTIP">
        <source>AABB_CONTAINSAABB_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_CONTAINSAABB_OUTPUT0_NAME">
        <source>AABB_CONTAINSAABB_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="AABB_CONTAINSAABB_OUTPUT0_TOOLTIP">
        <source>AABB_CONTAINSAABB_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_CONTAINSAABB_PARAM0_NAME">
        <source>AABB_CONTAINSAABB_PARAM0_NAME</source>
        <comment>Simple Type: Aabb C++ Type: Aabb*</comment>
        <translation type="unfinished">AABB A</translation>
    </message>
    <message id="AABB_CONTAINSAABB_PARAM0_TOOLTIP">
        <source>AABB_CONTAINSAABB_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Axis Aligned Bounding Box A</translation>
    </message>
    <message id="AABB_CONTAINSAABB_PARAM1_NAME">
        <source>AABB_CONTAINSAABB_PARAM1_NAME</source>
        <comment>Simple Type: Aabb C++ Type: const Aabb&amp;</comment>
        <translation type="unfinished">AABB B</translation>
    </message>
    <message id="AABB_CONTAINSAABB_PARAM1_TOOLTIP">
        <source>AABB_CONTAINSAABB_PARAM1_TOOLTIP</source>
        <translation type="unfinished">Axis Aligned Bounding Box B</translation>
    </message>
    <message id="AABB_GETMIN_NAME">
        <source>AABB_GETMIN_NAME</source>
        <comment>Class/Bus: Aabb  Event/Method: GetMin</comment>
        <translation type="unfinished">Get Minimum Point</translation>
    </message>
    <message id="AABB_GETMIN_TOOLTIP">
        <source>AABB_GETMIN_TOOLTIP</source>
        <translation type="unfinished">Returns the minimum point of the Axis Aligned Bounding Box</translation>
    </message>
    <message id="AABB_GETMIN_CATEGORY">
        <source>AABB_GETMIN_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AABB_GETMIN_OUT_NAME">
        <source>AABB_GETMIN_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_GETMIN_OUT_TOOLTIP">
        <source>AABB_GETMIN_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_GETMIN_IN_NAME">
        <source>AABB_GETMIN_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_GETMIN_IN_TOOLTIP">
        <source>AABB_GETMIN_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_GETMIN_OUTPUT0_NAME">
        <source>AABB_GETMIN_OUTPUT0_NAME</source>
        <comment>C++ Type: AZ::Vector3</comment>
        <translation>Minimum Point</translation>
    </message>
    <message id="AABB_GETMIN_OUTPUT0_TOOLTIP">
        <source>AABB_GETMIN_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Returns a point that containst he smallest {X,Y,Z} values contained within this Bounding Box</translation>
    </message>
    <message id="AABB_GETMIN_PARAM0_NAME">
        <source>AABB_GETMIN_PARAM0_NAME</source>
        <comment>Simple Type: Aabb C++ Type: Aabb*</comment>
        <translation type="unfinished">AABB</translation>
    </message>
    <message id="AABB_GETMIN_PARAM0_TOOLTIP">
        <source>AABB_GETMIN_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Axis Aligned Bounding Box</translation>
    </message>
    <message id="AABB_GETMAX_NAME">
        <source>AABB_GETMAX_NAME</source>
        <comment>Class/Bus: Aabb  Event/Method: GetMax</comment>
        <translation type="unfinished">Get Maximum Point</translation>
    </message>
    <message id="AABB_GETMAX_TOOLTIP">
        <source>AABB_GETMAX_TOOLTIP</source>
        <translation type="unfinished">Returns the maximum point of the Axis Aligned Bounding Box</translation>
    </message>
    <message id="AABB_GETMAX_CATEGORY">
        <source>AABB_GETMAX_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AABB_GETMAX_OUT_NAME">
        <source>AABB_GETMAX_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_GETMAX_OUT_TOOLTIP">
        <source>AABB_GETMAX_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_GETMAX_IN_NAME">
        <source>AABB_GETMAX_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AABB_GETMAX_IN_TOOLTIP">
        <source>AABB_GETMAX_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AABB_GETMAX_OUTPUT0_NAME">
        <source>AABB_GETMAX_OUTPUT0_NAME</source>
        <comment>C++ Type: AZ::Vector3</comment>
        <translation>Maximum Point</translation>
    </message>
    <message id="AABB_GETMAX_OUTPUT0_TOOLTIP">
        <source>AABB_GETMAX_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Returns a point that containst he largest {X,Y,Z} values contained within this Bounding Box</translation>
    </message>
    <message id="AABB_GETMAX_PARAM0_NAME">
        <source>AABB_GETMAX_PARAM0_NAME</source>
        <comment>Simple Type: Aabb C++ Type: Aabb*</comment>
        <translation type="unfinished">AABB</translation>
    </message>
    <message id="AABB_GETMAX_PARAM0_TOOLTIP">
        <source>AABB_GETMAX_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Axis Aligned Bounding Box</translation>
    </message>
</context>
<context>
    <name>Method: StartChannelCommercialValue</name>
    <message id="STARTCHANNELCOMMERCIALVALUE_NAME">
        <source>STARTCHANNELCOMMERCIALVALUE_NAME</source>
        <translation type="unfinished">Start Channel Commercial</translation>
    </message>
    <message id="STARTCHANNELCOMMERCIALVALUE_TOOLTIP">
        <source>STARTCHANNELCOMMERCIALVALUE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTCHANNELCOMMERCIALVALUE_CATEGORY">
        <source>STARTCHANNELCOMMERCIALVALUE_CATEGORY</source>
        <translation type="unfinished">Twitch/Values</translation>
    </message>
    <message id="STARTCHANNELCOMMERCIALVALUE_TOSTRING_NAME">
        <source>STARTCHANNELCOMMERCIALVALUE_TOSTRING_NAME</source>
        <comment>Class/Bus: StartChannelCommercialValue  Event/Method: ToString</comment>
        <translation type="unfinished">To String</translation>
    </message>
    <message id="STARTCHANNELCOMMERCIALVALUE_TOSTRING_TOOLTIP">
        <source>STARTCHANNELCOMMERCIALVALUE_TOSTRING_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTCHANNELCOMMERCIALVALUE_TOSTRING_CATEGORY">
        <source>STARTCHANNELCOMMERCIALVALUE_TOSTRING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="STARTCHANNELCOMMERCIALVALUE_TOSTRING_OUT_NAME">
        <source>STARTCHANNELCOMMERCIALVALUE_TOSTRING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="STARTCHANNELCOMMERCIALVALUE_TOSTRING_OUT_TOOLTIP">
        <source>STARTCHANNELCOMMERCIALVALUE_TOSTRING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTCHANNELCOMMERCIALVALUE_TOSTRING_IN_NAME">
        <source>STARTCHANNELCOMMERCIALVALUE_TOSTRING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="STARTCHANNELCOMMERCIALVALUE_TOSTRING_IN_TOOLTIP">
        <source>STARTCHANNELCOMMERCIALVALUE_TOSTRING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTCHANNELCOMMERCIALVALUE_TOSTRING_OUTPUT0_NAME">
        <source>STARTCHANNELCOMMERCIALVALUE_TOSTRING_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation>String</translation>
    </message>
    <message id="STARTCHANNELCOMMERCIALVALUE_TOSTRING_OUTPUT0_TOOLTIP">
        <source>STARTCHANNELCOMMERCIALVALUE_TOSTRING_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STARTCHANNELCOMMERCIALVALUE_TOSTRING_PARAM0_NAME">
        <source>STARTCHANNELCOMMERCIALVALUE_TOSTRING_PARAM0_NAME</source>
        <comment>Simple Type: StartChannelCommercialValue C++ Type: StartChannelCommercialValue*</comment>
        <translation></translation>
    </message>
    <message id="STARTCHANNELCOMMERCIALVALUE_TOSTRING_PARAM0_TOOLTIP">
        <source>STARTCHANNELCOMMERCIALVALUE_TOSTRING_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Method: SubscriberbyUserValue</name>
    <message id="SUBSCRIBERBYUSERVALUE_NAME">
        <source>SUBSCRIBERBYUSERVALUE_NAME</source>
        <translation type="unfinished">Subscriber by User</translation>
    </message>
    <message id="SUBSCRIBERBYUSERVALUE_TOOLTIP">
        <source>SUBSCRIBERBYUSERVALUE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SUBSCRIBERBYUSERVALUE_CATEGORY">
        <source>SUBSCRIBERBYUSERVALUE_CATEGORY</source>
        <translation type="unfinished">Twitch/Values</translation>
    </message>
    <message id="SUBSCRIBERBYUSERVALUE_TOSTRING_NAME">
        <source>SUBSCRIBERBYUSERVALUE_TOSTRING_NAME</source>
        <comment>Class/Bus: SubscriberbyUserValue  Event/Method: ToString</comment>
        <translation type="unfinished">To String</translation>
    </message>
    <message id="SUBSCRIBERBYUSERVALUE_TOSTRING_TOOLTIP">
        <source>SUBSCRIBERBYUSERVALUE_TOSTRING_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SUBSCRIBERBYUSERVALUE_TOSTRING_CATEGORY">
        <source>SUBSCRIBERBYUSERVALUE_TOSTRING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="SUBSCRIBERBYUSERVALUE_TOSTRING_OUT_NAME">
        <source>SUBSCRIBERBYUSERVALUE_TOSTRING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="SUBSCRIBERBYUSERVALUE_TOSTRING_OUT_TOOLTIP">
        <source>SUBSCRIBERBYUSERVALUE_TOSTRING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SUBSCRIBERBYUSERVALUE_TOSTRING_IN_NAME">
        <source>SUBSCRIBERBYUSERVALUE_TOSTRING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="SUBSCRIBERBYUSERVALUE_TOSTRING_IN_TOOLTIP">
        <source>SUBSCRIBERBYUSERVALUE_TOSTRING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SUBSCRIBERBYUSERVALUE_TOSTRING_OUTPUT0_NAME">
        <source>SUBSCRIBERBYUSERVALUE_TOSTRING_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation>String</translation>
    </message>
    <message id="SUBSCRIBERBYUSERVALUE_TOSTRING_OUTPUT0_TOOLTIP">
        <source>SUBSCRIBERBYUSERVALUE_TOSTRING_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SUBSCRIBERBYUSERVALUE_TOSTRING_PARAM0_NAME">
        <source>SUBSCRIBERBYUSERVALUE_TOSTRING_PARAM0_NAME</source>
        <comment>Simple Type: SubscriberbyUserValue C++ Type: SubscriberbyUserValue*</comment>
        <translation></translation>
    </message>
    <message id="SUBSCRIBERBYUSERVALUE_TOSTRING_PARAM0_TOOLTIP">
        <source>SUBSCRIBERBYUSERVALUE_TOSTRING_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Method: PurchaseUpdateReturnValue</name>
    <message id="PURCHASEUPDATERETURNVALUE_NAME">
        <source>PURCHASEUPDATERETURNVALUE_NAME</source>
        <translation type="unfinished">Purchase Update Return</translation>
    </message>
    <message id="PURCHASEUPDATERETURNVALUE_TOOLTIP">
        <source>PURCHASEUPDATERETURNVALUE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PURCHASEUPDATERETURNVALUE_CATEGORY">
        <source>PURCHASEUPDATERETURNVALUE_CATEGORY</source>
        <translation type="unfinished">Twitch/Values</translation>
    </message>
    <message id="PURCHASEUPDATERETURNVALUE_TOSTRING_NAME">
        <source>PURCHASEUPDATERETURNVALUE_TOSTRING_NAME</source>
        <comment>Class/Bus: PurchaseUpdateReturnValue  Event/Method: ToString</comment>
        <translation type="unfinished">To String</translation>
    </message>
    <message id="PURCHASEUPDATERETURNVALUE_TOSTRING_TOOLTIP">
        <source>PURCHASEUPDATERETURNVALUE_TOSTRING_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PURCHASEUPDATERETURNVALUE_TOSTRING_CATEGORY">
        <source>PURCHASEUPDATERETURNVALUE_TOSTRING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PURCHASEUPDATERETURNVALUE_TOSTRING_OUT_NAME">
        <source>PURCHASEUPDATERETURNVALUE_TOSTRING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PURCHASEUPDATERETURNVALUE_TOSTRING_OUT_TOOLTIP">
        <source>PURCHASEUPDATERETURNVALUE_TOSTRING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PURCHASEUPDATERETURNVALUE_TOSTRING_IN_NAME">
        <source>PURCHASEUPDATERETURNVALUE_TOSTRING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PURCHASEUPDATERETURNVALUE_TOSTRING_IN_TOOLTIP">
        <source>PURCHASEUPDATERETURNVALUE_TOSTRING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PURCHASEUPDATERETURNVALUE_TOSTRING_OUTPUT0_NAME">
        <source>PURCHASEUPDATERETURNVALUE_TOSTRING_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation>String</translation>
    </message>
    <message id="PURCHASEUPDATERETURNVALUE_TOSTRING_OUTPUT0_TOOLTIP">
        <source>PURCHASEUPDATERETURNVALUE_TOSTRING_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PURCHASEUPDATERETURNVALUE_TOSTRING_PARAM0_NAME">
        <source>PURCHASEUPDATERETURNVALUE_TOSTRING_PARAM0_NAME</source>
        <comment>Simple Type: PurchaseUpdateReturnValue C++ Type: PurchaseUpdateReturnValue*</comment>
        <translation></translation>
    </message>
    <message id="PURCHASEUPDATERETURNVALUE_TOSTRING_PARAM0_TOOLTIP">
        <source>PURCHASEUPDATERETURNVALUE_TOSTRING_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Method: MathUtils</name>
    <message id="MATHUTILS_NAME">
        <source>MATHUTILS_NAME</source>
        <translation type="unfinished">Math</translation>
    </message>
    <message id="MATHUTILS_TOOLTIP">
        <source>MATHUTILS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATHUTILS_CATEGORY">
        <source>MATHUTILS_CATEGORY</source>
        <translation type="unfinished">Math</translation>
    </message>
    <message id="MATHUTILS_CONVERTEULERDEGREESTOQUATERNION_NAME">
        <source>MATHUTILS_CONVERTEULERDEGREESTOQUATERNION_NAME</source>
        <comment>Class/Bus: MathUtils  Event/Method: ConvertEulerDegreesToQuaternion</comment>
        <translation type="unfinished">Convert Euler Degrees To Quaternion</translation>
    </message>
    <message id="MATHUTILS_CONVERTEULERDEGREESTOQUATERNION_TOOLTIP">
        <source>MATHUTILS_CONVERTEULERDEGREESTOQUATERNION_TOOLTIP</source>
        <translation type="unfinished">Converts a Euler angle in degrees to a quaternion</translation>
    </message>
    <message id="MATHUTILS_CONVERTEULERDEGREESTOQUATERNION_CATEGORY">
        <source>MATHUTILS_CONVERTEULERDEGREESTOQUATERNION_CATEGORY</source>
        <translation type="unfinished">Math/Quaternion</translation>
    </message>
    <message id="MATHUTILS_CONVERTEULERDEGREESTOQUATERNION_OUT_NAME">
        <source>MATHUTILS_CONVERTEULERDEGREESTOQUATERNION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATHUTILS_CONVERTEULERDEGREESTOQUATERNION_OUT_TOOLTIP">
        <source>MATHUTILS_CONVERTEULERDEGREESTOQUATERNION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATHUTILS_CONVERTEULERDEGREESTOQUATERNION_IN_NAME">
        <source>MATHUTILS_CONVERTEULERDEGREESTOQUATERNION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATHUTILS_CONVERTEULERDEGREESTOQUATERNION_IN_TOOLTIP">
        <source>MATHUTILS_CONVERTEULERDEGREESTOQUATERNION_IN_TOOLTIP</source>
        <translation type="unfinished">Converts a Euler angle to a transform</translation>
    </message>
    <message id="MATHUTILS_CONVERTEULERDEGREESTOQUATERNION_OUTPUT0_NAME">
        <source>MATHUTILS_CONVERTEULERDEGREESTOQUATERNION_OUTPUT0_NAME</source>
        <comment>C++ Type: Quaternion</comment>
        <translation>Quaternion</translation>
    </message>
    <message id="MATHUTILS_CONVERTEULERDEGREESTOQUATERNION_OUTPUT0_TOOLTIP">
        <source>MATHUTILS_CONVERTEULERDEGREESTOQUATERNION_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Angle as a quaternion</translation>
    </message>
    <message id="MATHUTILS_CONVERTEULERDEGREESTOQUATERNION_PARAM0_NAME">
        <source>MATHUTILS_CONVERTEULERDEGREESTOQUATERNION_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Euler Angle</translation>
    </message>
    <message id="MATHUTILS_CONVERTEULERDEGREESTOQUATERNION_PARAM0_TOOLTIP">
        <source>MATHUTILS_CONVERTEULERDEGREESTOQUATERNION_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Euler angle in degrees</translation>
    </message>
    <message id="MATHUTILS_CONVERTEULERDEGREESTOTRANSFORMPRECISE_NAME">
        <source>MATHUTILS_CONVERTEULERDEGREESTOTRANSFORMPRECISE_NAME</source>
        <comment>Class/Bus: MathUtils  Event/Method: ConvertEulerDegreesToTransformPrecise</comment>
        <translation type="unfinished">Convert Euler Degrees To Transform</translation>
    </message>
    <message id="MATHUTILS_CONVERTEULERDEGREESTOTRANSFORMPRECISE_TOOLTIP">
        <source>MATHUTILS_CONVERTEULERDEGREESTOTRANSFORMPRECISE_TOOLTIP</source>
        <translation type="unfinished">Converts a Euler angle in degrees to a transform</translation>
    </message>
    <message id="MATHUTILS_CONVERTEULERDEGREESTOTRANSFORMPRECISE_CATEGORY">
        <source>MATHUTILS_CONVERTEULERDEGREESTOTRANSFORMPRECISE_CATEGORY</source>
        <translation type="unfinished">Math/Transform</translation>
    </message>
    <message id="MATHUTILS_CONVERTEULERDEGREESTOTRANSFORMPRECISE_OUT_NAME">
        <source>MATHUTILS_CONVERTEULERDEGREESTOTRANSFORMPRECISE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATHUTILS_CONVERTEULERDEGREESTOTRANSFORMPRECISE_OUT_TOOLTIP">
        <source>MATHUTILS_CONVERTEULERDEGREESTOTRANSFORMPRECISE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATHUTILS_CONVERTEULERDEGREESTOTRANSFORMPRECISE_IN_NAME">
        <source>MATHUTILS_CONVERTEULERDEGREESTOTRANSFORMPRECISE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATHUTILS_CONVERTEULERDEGREESTOTRANSFORMPRECISE_IN_TOOLTIP">
        <source>MATHUTILS_CONVERTEULERDEGREESTOTRANSFORMPRECISE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATHUTILS_CONVERTEULERDEGREESTOTRANSFORMPRECISE_OUTPUT0_NAME">
        <source>MATHUTILS_CONVERTEULERDEGREESTOTRANSFORMPRECISE_OUTPUT0_NAME</source>
        <comment>C++ Type: Transform</comment>
        <translation>Transform</translation>
    </message>
    <message id="MATHUTILS_CONVERTEULERDEGREESTOTRANSFORMPRECISE_OUTPUT0_TOOLTIP">
        <source>MATHUTILS_CONVERTEULERDEGREESTOTRANSFORMPRECISE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Transform from a Euler angle</translation>
    </message>
    <message id="MATHUTILS_CONVERTEULERDEGREESTOTRANSFORMPRECISE_PARAM0_NAME">
        <source>MATHUTILS_CONVERTEULERDEGREESTOTRANSFORMPRECISE_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Euler Angle</translation>
    </message>
    <message id="MATHUTILS_CONVERTEULERDEGREESTOTRANSFORMPRECISE_PARAM0_TOOLTIP">
        <source>MATHUTILS_CONVERTEULERDEGREESTOTRANSFORMPRECISE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Euler angle in degrees</translation>
    </message>
    <message id="MATHUTILS_CONVERTEULERDEGREESTOTRANSFORM_NAME">
        <source>MATHUTILS_CONVERTEULERDEGREESTOTRANSFORM_NAME</source>
        <comment>Class/Bus: MathUtils  Event/Method: ConvertEulerDegreesToTransform</comment>
        <translation type="unfinished">Convert Euler Degrees To Transform (not precise)</translation>
    </message>
    <message id="MATHUTILS_CONVERTEULERDEGREESTOTRANSFORM_TOOLTIP">
        <source>MATHUTILS_CONVERTEULERDEGREESTOTRANSFORM_TOOLTIP</source>
        <translation type="unfinished">Converts a Euler angle in degrees to a transform</translation>
    </message>
    <message id="MATHUTILS_CONVERTEULERDEGREESTOTRANSFORM_CATEGORY">
        <source>MATHUTILS_CONVERTEULERDEGREESTOTRANSFORM_CATEGORY</source>
        <translation type="unfinished">Math/Transform</translation>
    </message>
    <message id="MATHUTILS_CONVERTEULERDEGREESTOTRANSFORM_OUT_NAME">
        <source>MATHUTILS_CONVERTEULERDEGREESTOTRANSFORM_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATHUTILS_CONVERTEULERDEGREESTOTRANSFORM_OUT_TOOLTIP">
        <source>MATHUTILS_CONVERTEULERDEGREESTOTRANSFORM_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATHUTILS_CONVERTEULERDEGREESTOTRANSFORM_IN_NAME">
        <source>MATHUTILS_CONVERTEULERDEGREESTOTRANSFORM_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATHUTILS_CONVERTEULERDEGREESTOTRANSFORM_IN_TOOLTIP">
        <source>MATHUTILS_CONVERTEULERDEGREESTOTRANSFORM_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATHUTILS_CONVERTEULERDEGREESTOTRANSFORM_OUTPUT0_NAME">
        <source>MATHUTILS_CONVERTEULERDEGREESTOTRANSFORM_OUTPUT0_NAME</source>
        <comment>C++ Type: Transform</comment>
        <translation>Transform</translation>
    </message>
    <message id="MATHUTILS_CONVERTEULERDEGREESTOTRANSFORM_OUTPUT0_TOOLTIP">
        <source>MATHUTILS_CONVERTEULERDEGREESTOTRANSFORM_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Transform from a Euler angle</translation>
    </message>
    <message id="MATHUTILS_CONVERTEULERDEGREESTOTRANSFORM_PARAM0_NAME">
        <source>MATHUTILS_CONVERTEULERDEGREESTOTRANSFORM_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Euler Angle</translation>
    </message>
    <message id="MATHUTILS_CONVERTEULERDEGREESTOTRANSFORM_PARAM0_TOOLTIP">
        <source>MATHUTILS_CONVERTEULERDEGREESTOTRANSFORM_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Euler angle in degrees</translation>
    </message>
    <message id="MATHUTILS_CONVERTQUATERNIONTOEULERRADIANS_NAME">
        <source>MATHUTILS_CONVERTQUATERNIONTOEULERRADIANS_NAME</source>
        <comment>Class/Bus: MathUtils  Event/Method: ConvertQuaternionToEulerRadians</comment>
        <translation type="unfinished">Convert Quaternion To Euler Radians</translation>
    </message>
    <message id="MATHUTILS_CONVERTQUATERNIONTOEULERRADIANS_TOOLTIP">
        <source>MATHUTILS_CONVERTQUATERNIONTOEULERRADIANS_TOOLTIP</source>
        <translation type="unfinished">Converts a quaternion to a Euler angle in radians</translation>
    </message>
    <message id="MATHUTILS_CONVERTQUATERNIONTOEULERRADIANS_CATEGORY">
        <source>MATHUTILS_CONVERTQUATERNIONTOEULERRADIANS_CATEGORY</source>
        <translation type="unfinished">Math/Quaternion</translation>
    </message>
    <message id="MATHUTILS_CONVERTQUATERNIONTOEULERRADIANS_OUT_NAME">
        <source>MATHUTILS_CONVERTQUATERNIONTOEULERRADIANS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATHUTILS_CONVERTQUATERNIONTOEULERRADIANS_OUT_TOOLTIP">
        <source>MATHUTILS_CONVERTQUATERNIONTOEULERRADIANS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATHUTILS_CONVERTQUATERNIONTOEULERRADIANS_IN_NAME">
        <source>MATHUTILS_CONVERTQUATERNIONTOEULERRADIANS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATHUTILS_CONVERTQUATERNIONTOEULERRADIANS_IN_TOOLTIP">
        <source>MATHUTILS_CONVERTQUATERNIONTOEULERRADIANS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATHUTILS_CONVERTQUATERNIONTOEULERRADIANS_OUTPUT0_NAME">
        <source>MATHUTILS_CONVERTQUATERNIONTOEULERRADIANS_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector3</comment>
        <translation type="unfinished">Euler Angle</translation>
    </message>
    <message id="MATHUTILS_CONVERTQUATERNIONTOEULERRADIANS_OUTPUT0_TOOLTIP">
        <source>MATHUTILS_CONVERTQUATERNIONTOEULERRADIANS_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Euler angle in radians</translation>
    </message>
    <message id="MATHUTILS_CONVERTQUATERNIONTOEULERRADIANS_PARAM0_NAME">
        <source>MATHUTILS_CONVERTQUATERNIONTOEULERRADIANS_PARAM0_NAME</source>
        <comment>Simple Type: Quaternion C++ Type: const Quaternion&amp;</comment>
        <translation type="unfinished">Quaternion</translation>
    </message>
    <message id="MATHUTILS_CONVERTQUATERNIONTOEULERRADIANS_PARAM0_TOOLTIP">
        <source>MATHUTILS_CONVERTQUATERNIONTOEULERRADIANS_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Quaternion angle</translation>
    </message>
    <message id="MATHUTILS_CREATELOOKAT_NAME">
        <source>MATHUTILS_CREATELOOKAT_NAME</source>
        <comment>Class/Bus: MathUtils  Event/Method: CreateLookAt</comment>
        <translation type="unfinished">Look At</translation>
    </message>
    <message id="MATHUTILS_CREATELOOKAT_TOOLTIP">
        <source>MATHUTILS_CREATELOOKAT_TOOLTIP</source>
        <translation type="unfinished">Converts a position, target and heading into a transform</translation>
    </message>
    <message id="MATHUTILS_CREATELOOKAT_CATEGORY">
        <source>MATHUTILS_CREATELOOKAT_CATEGORY</source>
        <translation type="unfinished">Math/Transform</translation>
    </message>
    <message id="MATHUTILS_CREATELOOKAT_OUT_NAME">
        <source>MATHUTILS_CREATELOOKAT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATHUTILS_CREATELOOKAT_OUT_TOOLTIP">
        <source>MATHUTILS_CREATELOOKAT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATHUTILS_CREATELOOKAT_IN_NAME">
        <source>MATHUTILS_CREATELOOKAT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATHUTILS_CREATELOOKAT_IN_TOOLTIP">
        <source>MATHUTILS_CREATELOOKAT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATHUTILS_CREATELOOKAT_OUTPUT0_NAME">
        <source>MATHUTILS_CREATELOOKAT_OUTPUT0_NAME</source>
        <comment>C++ Type: Transform</comment>
        <translation>Transform</translation>
    </message>
    <message id="MATHUTILS_CREATELOOKAT_OUTPUT0_TOOLTIP">
        <source>MATHUTILS_CREATELOOKAT_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The look at rotation expressed as a transform</translation>
    </message>
    <message id="MATHUTILS_CREATELOOKAT_PARAM0_NAME">
        <source>MATHUTILS_CREATELOOKAT_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">From Position</translation>
    </message>
    <message id="MATHUTILS_CREATELOOKAT_PARAM0_TOOLTIP">
        <source>MATHUTILS_CREATELOOKAT_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The position looking from</translation>
    </message>
    <message id="MATHUTILS_CREATELOOKAT_PARAM1_NAME">
        <source>MATHUTILS_CREATELOOKAT_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Target Position</translation>
    </message>
    <message id="MATHUTILS_CREATELOOKAT_PARAM1_TOOLTIP">
        <source>MATHUTILS_CREATELOOKAT_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The position looking at</translation>
    </message>
    <message id="MATHUTILS_CREATELOOKAT_PARAM2_NAME">
        <source>MATHUTILS_CREATELOOKAT_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation type="unfinished">Forward Axis</translation>
    </message>
    <message id="MATHUTILS_CREATELOOKAT_PARAM2_TOOLTIP">
        <source>MATHUTILS_CREATELOOKAT_PARAM2_TOOLTIP</source>
        <translation type="unfinished">1 == X, 2 == -X, 3 == Y, 4 == -Y, 5 == Z, 6 == -Z</translation>
    </message>
    <message id="MATHUTILS_CONVERTTRANSFORMTOEULERRADIANS_NAME">
        <source>MATHUTILS_CONVERTTRANSFORMTOEULERRADIANS_NAME</source>
        <comment>Class/Bus: MathUtils  Event/Method: ConvertTransformToEulerRadians</comment>
        <translation type="unfinished">Convert Transform To Euler Radians</translation>
    </message>
    <message id="MATHUTILS_CONVERTTRANSFORMTOEULERRADIANS_TOOLTIP">
        <source>MATHUTILS_CONVERTTRANSFORMTOEULERRADIANS_TOOLTIP</source>
        <translation type="unfinished">Converts the rotation from a transform to a euler angle in radians</translation>
    </message>
    <message id="MATHUTILS_CONVERTTRANSFORMTOEULERRADIANS_CATEGORY">
        <source>MATHUTILS_CONVERTTRANSFORMTOEULERRADIANS_CATEGORY</source>
        <translation type="unfinished">Math/Transform</translation>
    </message>
    <message id="MATHUTILS_CONVERTTRANSFORMTOEULERRADIANS_OUT_NAME">
        <source>MATHUTILS_CONVERTTRANSFORMTOEULERRADIANS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATHUTILS_CONVERTTRANSFORMTOEULERRADIANS_OUT_TOOLTIP">
        <source>MATHUTILS_CONVERTTRANSFORMTOEULERRADIANS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATHUTILS_CONVERTTRANSFORMTOEULERRADIANS_IN_NAME">
        <source>MATHUTILS_CONVERTTRANSFORMTOEULERRADIANS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATHUTILS_CONVERTTRANSFORMTOEULERRADIANS_IN_TOOLTIP">
        <source>MATHUTILS_CONVERTTRANSFORMTOEULERRADIANS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATHUTILS_CONVERTTRANSFORMTOEULERRADIANS_OUTPUT0_NAME">
        <source>MATHUTILS_CONVERTTRANSFORMTOEULERRADIANS_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector3</comment>
        <translation type="unfinished">Euler Angle</translation>
    </message>
    <message id="MATHUTILS_CONVERTTRANSFORMTOEULERRADIANS_OUTPUT0_TOOLTIP">
        <source>MATHUTILS_CONVERTTRANSFORMTOEULERRADIANS_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Euler angle in radians</translation>
    </message>
    <message id="MATHUTILS_CONVERTTRANSFORMTOEULERRADIANS_PARAM0_NAME">
        <source>MATHUTILS_CONVERTTRANSFORMTOEULERRADIANS_PARAM0_NAME</source>
        <comment>Simple Type: Transform C++ Type: const Transform&amp;</comment>
        <translation type="unfinished">Transform</translation>
    </message>
    <message id="MATHUTILS_CONVERTTRANSFORMTOEULERRADIANS_PARAM0_TOOLTIP">
        <source>MATHUTILS_CONVERTTRANSFORMTOEULERRADIANS_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The rotation from the transform is used for the conversion</translation>
    </message>
    <message id="MATHUTILS_CONVERTQUATERNIONTOEULERDEGREES_NAME">
        <source>MATHUTILS_CONVERTQUATERNIONTOEULERDEGREES_NAME</source>
        <comment>Class/Bus: MathUtils  Event/Method: ConvertQuaternionToEulerDegrees</comment>
        <translation type="unfinished">Convert Quaternion To Euler Degrees</translation>
    </message>
    <message id="MATHUTILS_CONVERTQUATERNIONTOEULERDEGREES_TOOLTIP">
        <source>MATHUTILS_CONVERTQUATERNIONTOEULERDEGREES_TOOLTIP</source>
        <translation type="unfinished">Converts a quaternion to a Euler angle in degrees</translation>
    </message>
    <message id="MATHUTILS_CONVERTQUATERNIONTOEULERDEGREES_CATEGORY">
        <source>MATHUTILS_CONVERTQUATERNIONTOEULERDEGREES_CATEGORY</source>
        <translation type="unfinished">Math/Quaternion</translation>
    </message>
    <message id="MATHUTILS_CONVERTQUATERNIONTOEULERDEGREES_OUT_NAME">
        <source>MATHUTILS_CONVERTQUATERNIONTOEULERDEGREES_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATHUTILS_CONVERTQUATERNIONTOEULERDEGREES_OUT_TOOLTIP">
        <source>MATHUTILS_CONVERTQUATERNIONTOEULERDEGREES_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATHUTILS_CONVERTQUATERNIONTOEULERDEGREES_IN_NAME">
        <source>MATHUTILS_CONVERTQUATERNIONTOEULERDEGREES_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATHUTILS_CONVERTQUATERNIONTOEULERDEGREES_IN_TOOLTIP">
        <source>MATHUTILS_CONVERTQUATERNIONTOEULERDEGREES_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATHUTILS_CONVERTQUATERNIONTOEULERDEGREES_OUTPUT0_NAME">
        <source>MATHUTILS_CONVERTQUATERNIONTOEULERDEGREES_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector3</comment>
        <translation type="unfinished">Euler Angle</translation>
    </message>
    <message id="MATHUTILS_CONVERTQUATERNIONTOEULERDEGREES_OUTPUT0_TOOLTIP">
        <source>MATHUTILS_CONVERTQUATERNIONTOEULERDEGREES_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Euler angle in degrees</translation>
    </message>
    <message id="MATHUTILS_CONVERTQUATERNIONTOEULERDEGREES_PARAM0_NAME">
        <source>MATHUTILS_CONVERTQUATERNIONTOEULERDEGREES_PARAM0_NAME</source>
        <comment>Simple Type: Quaternion C++ Type: const Quaternion&amp;</comment>
        <translation type="unfinished">Quaternion</translation>
    </message>
    <message id="MATHUTILS_CONVERTQUATERNIONTOEULERDEGREES_PARAM0_TOOLTIP">
        <source>MATHUTILS_CONVERTQUATERNIONTOEULERDEGREES_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Quaternion angle</translation>
    </message>
    <message id="MATHUTILS_CONVERTTRANSFORMTOEULERDEGREES_NAME">
        <source>MATHUTILS_CONVERTTRANSFORMTOEULERDEGREES_NAME</source>
        <comment>Class/Bus: MathUtils  Event/Method: ConvertTransformToEulerDegrees</comment>
        <translation type="unfinished">Convert Transform To Euler Degrees</translation>
    </message>
    <message id="MATHUTILS_CONVERTTRANSFORMTOEULERDEGREES_TOOLTIP">
        <source>MATHUTILS_CONVERTTRANSFORMTOEULERDEGREES_TOOLTIP</source>
        <translation type="unfinished">Converts the rotation from a transform to a euler angle in degrees</translation>
    </message>
    <message id="MATHUTILS_CONVERTTRANSFORMTOEULERDEGREES_CATEGORY">
        <source>MATHUTILS_CONVERTTRANSFORMTOEULERDEGREES_CATEGORY</source>
        <translation type="unfinished">Math/Transform</translation>
    </message>
    <message id="MATHUTILS_CONVERTTRANSFORMTOEULERDEGREES_OUT_NAME">
        <source>MATHUTILS_CONVERTTRANSFORMTOEULERDEGREES_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATHUTILS_CONVERTTRANSFORMTOEULERDEGREES_OUT_TOOLTIP">
        <source>MATHUTILS_CONVERTTRANSFORMTOEULERDEGREES_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATHUTILS_CONVERTTRANSFORMTOEULERDEGREES_IN_NAME">
        <source>MATHUTILS_CONVERTTRANSFORMTOEULERDEGREES_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATHUTILS_CONVERTTRANSFORMTOEULERDEGREES_IN_TOOLTIP">
        <source>MATHUTILS_CONVERTTRANSFORMTOEULERDEGREES_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATHUTILS_CONVERTTRANSFORMTOEULERDEGREES_OUTPUT0_NAME">
        <source>MATHUTILS_CONVERTTRANSFORMTOEULERDEGREES_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector3</comment>
        <translation type="unfinished">Euler Angle</translation>
    </message>
    <message id="MATHUTILS_CONVERTTRANSFORMTOEULERDEGREES_OUTPUT0_TOOLTIP">
        <source>MATHUTILS_CONVERTTRANSFORMTOEULERDEGREES_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Euler angle in degrees</translation>
    </message>
    <message id="MATHUTILS_CONVERTTRANSFORMTOEULERDEGREES_PARAM0_NAME">
        <source>MATHUTILS_CONVERTTRANSFORMTOEULERDEGREES_PARAM0_NAME</source>
        <comment>Simple Type: Transform C++ Type: const Transform&amp;</comment>
        <translation type="unfinished">Transform</translation>
    </message>
    <message id="MATHUTILS_CONVERTTRANSFORMTOEULERDEGREES_PARAM0_TOOLTIP">
        <source>MATHUTILS_CONVERTTRANSFORMTOEULERDEGREES_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The rotation from the transform is used for the conversion</translation>
    </message>
    <message id="MATHUTILS_CONVERTEULERRADIANSTOQUATERNION_NAME">
        <source>MATHUTILS_CONVERTEULERRADIANSTOQUATERNION_NAME</source>
        <comment>Class/Bus: MathUtils  Event/Method: ConvertEulerRadiansToQuaternion</comment>
        <translation type="unfinished">Convert Euler Radians To Quaternion</translation>
    </message>
    <message id="MATHUTILS_CONVERTEULERRADIANSTOQUATERNION_TOOLTIP">
        <source>MATHUTILS_CONVERTEULERRADIANSTOQUATERNION_TOOLTIP</source>
        <translation type="unfinished">Converts a Euler angle in radians to a quaternion</translation>
    </message>
    <message id="MATHUTILS_CONVERTEULERRADIANSTOQUATERNION_CATEGORY">
        <source>MATHUTILS_CONVERTEULERRADIANSTOQUATERNION_CATEGORY</source>
        <translation type="unfinished">Math/Quaternion</translation>
    </message>
    <message id="MATHUTILS_CONVERTEULERRADIANSTOQUATERNION_OUT_NAME">
        <source>MATHUTILS_CONVERTEULERRADIANSTOQUATERNION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATHUTILS_CONVERTEULERRADIANSTOQUATERNION_OUT_TOOLTIP">
        <source>MATHUTILS_CONVERTEULERRADIANSTOQUATERNION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATHUTILS_CONVERTEULERRADIANSTOQUATERNION_IN_NAME">
        <source>MATHUTILS_CONVERTEULERRADIANSTOQUATERNION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATHUTILS_CONVERTEULERRADIANSTOQUATERNION_IN_TOOLTIP">
        <source>MATHUTILS_CONVERTEULERRADIANSTOQUATERNION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATHUTILS_CONVERTEULERRADIANSTOQUATERNION_OUTPUT0_NAME">
        <source>MATHUTILS_CONVERTEULERRADIANSTOQUATERNION_OUTPUT0_NAME</source>
        <comment>C++ Type: Quaternion</comment>
        <translation>Quaternion</translation>
    </message>
    <message id="MATHUTILS_CONVERTEULERRADIANSTOQUATERNION_OUTPUT0_TOOLTIP">
        <source>MATHUTILS_CONVERTEULERRADIANSTOQUATERNION_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Angle as a quaternion</translation>
    </message>
    <message id="MATHUTILS_CONVERTEULERRADIANSTOQUATERNION_PARAM0_NAME">
        <source>MATHUTILS_CONVERTEULERRADIANSTOQUATERNION_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Euler Angle</translation>
    </message>
    <message id="MATHUTILS_CONVERTEULERRADIANSTOQUATERNION_PARAM0_TOOLTIP">
        <source>MATHUTILS_CONVERTEULERRADIANSTOQUATERNION_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Euler angle in radians</translation>
    </message>
</context>
<context>
    <name>Method: Material</name>
    <message id="MATERIAL_NAME">
        <source>MATERIAL_NAME</source>
        <translation>Material</translation>
    </message>
    <message id="MATERIAL_TOOLTIP">
        <source>MATERIAL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATERIAL_CATEGORY">
        <source>MATERIAL_CATEGORY</source>
        <translation>Rendering</translation>
    </message>
    <message id="MATERIAL_GETPARAMCOLOR_NAME">
        <source>MATERIAL_GETPARAMCOLOR_NAME</source>
        <comment>Class/Bus: Material  Event/Method: GetParamColor</comment>
        <translation type="unfinished">Get Param Color</translation>
    </message>
    <message id="MATERIAL_GETPARAMCOLOR_TOOLTIP">
        <source>MATERIAL_GETPARAMCOLOR_TOOLTIP</source>
        <translation type="unfinished">Returns a Material param value</translation>
    </message>
    <message id="MATERIAL_GETPARAMCOLOR_CATEGORY">
        <source>MATERIAL_GETPARAMCOLOR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATERIAL_GETPARAMCOLOR_OUT_NAME">
        <source>MATERIAL_GETPARAMCOLOR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATERIAL_GETPARAMCOLOR_OUT_TOOLTIP">
        <source>MATERIAL_GETPARAMCOLOR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATERIAL_GETPARAMCOLOR_IN_NAME">
        <source>MATERIAL_GETPARAMCOLOR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATERIAL_GETPARAMCOLOR_IN_TOOLTIP">
        <source>MATERIAL_GETPARAMCOLOR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATERIAL_GETPARAMCOLOR_OUTPUT0_NAME">
        <source>MATERIAL_GETPARAMCOLOR_OUTPUT0_NAME</source>
        <comment>C++ Type: Color</comment>
        <translation>Color</translation>
    </message>
    <message id="MATERIAL_GETPARAMCOLOR_OUTPUT0_TOOLTIP">
        <source>MATERIAL_GETPARAMCOLOR_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The value of the requested param</translation>
    </message>
    <message id="MATERIAL_GETPARAMCOLOR_PARAM0_NAME">
        <source>MATERIAL_GETPARAMCOLOR_PARAM0_NAME</source>
        <comment>Simple Type: Material C++ Type: MaterialHandle*</comment>
        <translation>Material</translation>
    </message>
    <message id="MATERIAL_GETPARAMCOLOR_PARAM0_TOOLTIP">
        <source>MATERIAL_GETPARAMCOLOR_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The Material to inspect</translation>
    </message>
    <message id="MATERIAL_GETPARAMCOLOR_PARAM1_NAME">
        <source>MATERIAL_GETPARAMCOLOR_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Param Name</translation>
    </message>
    <message id="MATERIAL_GETPARAMCOLOR_PARAM1_TOOLTIP">
        <source>MATERIAL_GETPARAMCOLOR_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The name of the Material param to return</translation>
    </message>
    <message id="MATERIAL_SETPARAMCOLOR_NAME">
        <source>MATERIAL_SETPARAMCOLOR_NAME</source>
        <comment>Class/Bus: Material  Event/Method: SetParamColor</comment>
        <translation type="unfinished">Set Param Color</translation>
    </message>
    <message id="MATERIAL_SETPARAMCOLOR_TOOLTIP">
        <source>MATERIAL_SETPARAMCOLOR_TOOLTIP</source>
        <translation type="unfinished">Sets a Material param value</translation>
    </message>
    <message id="MATERIAL_SETPARAMCOLOR_CATEGORY">
        <source>MATERIAL_SETPARAMCOLOR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATERIAL_SETPARAMCOLOR_OUT_NAME">
        <source>MATERIAL_SETPARAMCOLOR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATERIAL_SETPARAMCOLOR_OUT_TOOLTIP">
        <source>MATERIAL_SETPARAMCOLOR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATERIAL_SETPARAMCOLOR_IN_NAME">
        <source>MATERIAL_SETPARAMCOLOR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATERIAL_SETPARAMCOLOR_IN_TOOLTIP">
        <source>MATERIAL_SETPARAMCOLOR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATERIAL_SETPARAMCOLOR_PARAM0_NAME">
        <source>MATERIAL_SETPARAMCOLOR_PARAM0_NAME</source>
        <comment>Simple Type: Material C++ Type: MaterialHandle*</comment>
        <translation>Material</translation>
    </message>
    <message id="MATERIAL_SETPARAMCOLOR_PARAM0_TOOLTIP">
        <source>MATERIAL_SETPARAMCOLOR_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The Material to modify</translation>
    </message>
    <message id="MATERIAL_SETPARAMCOLOR_PARAM1_NAME">
        <source>MATERIAL_SETPARAMCOLOR_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Param Name</translation>
    </message>
    <message id="MATERIAL_SETPARAMCOLOR_PARAM1_TOOLTIP">
        <source>MATERIAL_SETPARAMCOLOR_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The name of the Material param to set</translation>
    </message>
    <message id="MATERIAL_SETPARAMCOLOR_PARAM2_NAME">
        <source>MATERIAL_SETPARAMCOLOR_PARAM2_NAME</source>
        <comment>Simple Type: Color C++ Type: const Color&amp;</comment>
        <translation type="unfinished">Color</translation>
    </message>
    <message id="MATERIAL_SETPARAMCOLOR_PARAM2_TOOLTIP">
        <source>MATERIAL_SETPARAMCOLOR_PARAM2_TOOLTIP</source>
        <translation>The new value to apply</translation>
    </message>
    <message id="MATERIAL_SETPARAMNUMBER_NAME">
        <source>MATERIAL_SETPARAMNUMBER_NAME</source>
        <comment>Class/Bus: Material  Event/Method: SetParamNumber</comment>
        <translation type="unfinished">Set Param Number</translation>
    </message>
    <message id="MATERIAL_SETPARAMNUMBER_TOOLTIP">
        <source>MATERIAL_SETPARAMNUMBER_TOOLTIP</source>
        <translation type="unfinished">Sets a Material param value</translation>
    </message>
    <message id="MATERIAL_SETPARAMNUMBER_CATEGORY">
        <source>MATERIAL_SETPARAMNUMBER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATERIAL_SETPARAMNUMBER_OUT_NAME">
        <source>MATERIAL_SETPARAMNUMBER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATERIAL_SETPARAMNUMBER_OUT_TOOLTIP">
        <source>MATERIAL_SETPARAMNUMBER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATERIAL_SETPARAMNUMBER_IN_NAME">
        <source>MATERIAL_SETPARAMNUMBER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATERIAL_SETPARAMNUMBER_IN_TOOLTIP">
        <source>MATERIAL_SETPARAMNUMBER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATERIAL_SETPARAMNUMBER_PARAM0_NAME">
        <source>MATERIAL_SETPARAMNUMBER_PARAM0_NAME</source>
        <comment>Simple Type: Material C++ Type: MaterialHandle*</comment>
        <translation>Material</translation>
    </message>
    <message id="MATERIAL_SETPARAMNUMBER_PARAM0_TOOLTIP">
        <source>MATERIAL_SETPARAMNUMBER_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The Material to modify</translation>
    </message>
    <message id="MATERIAL_SETPARAMNUMBER_PARAM1_NAME">
        <source>MATERIAL_SETPARAMNUMBER_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Param Name</translation>
    </message>
    <message id="MATERIAL_SETPARAMNUMBER_PARAM1_TOOLTIP">
        <source>MATERIAL_SETPARAMNUMBER_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The name of the Material param to set</translation>
    </message>
    <message id="MATERIAL_SETPARAMNUMBER_PARAM2_NAME">
        <source>MATERIAL_SETPARAMNUMBER_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Number</translation>
    </message>
    <message id="MATERIAL_SETPARAMNUMBER_PARAM2_TOOLTIP">
        <source>MATERIAL_SETPARAMNUMBER_PARAM2_TOOLTIP</source>
        <translation>The new value to apply</translation>
    </message>
    <message id="MATERIAL_SETPARAMVECTOR3_NAME">
        <source>MATERIAL_SETPARAMVECTOR3_NAME</source>
        <comment>Class/Bus: Material  Event/Method: SetParamVector3</comment>
        <translation type="unfinished">Set Param Vector3</translation>
    </message>
    <message id="MATERIAL_SETPARAMVECTOR3_TOOLTIP">
        <source>MATERIAL_SETPARAMVECTOR3_TOOLTIP</source>
        <translation type="unfinished">Sets a Material param value</translation>
    </message>
    <message id="MATERIAL_SETPARAMVECTOR3_CATEGORY">
        <source>MATERIAL_SETPARAMVECTOR3_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATERIAL_SETPARAMVECTOR3_OUT_NAME">
        <source>MATERIAL_SETPARAMVECTOR3_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATERIAL_SETPARAMVECTOR3_OUT_TOOLTIP">
        <source>MATERIAL_SETPARAMVECTOR3_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATERIAL_SETPARAMVECTOR3_IN_NAME">
        <source>MATERIAL_SETPARAMVECTOR3_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATERIAL_SETPARAMVECTOR3_IN_TOOLTIP">
        <source>MATERIAL_SETPARAMVECTOR3_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATERIAL_SETPARAMVECTOR3_PARAM0_NAME">
        <source>MATERIAL_SETPARAMVECTOR3_PARAM0_NAME</source>
        <comment>Simple Type: Material C++ Type: MaterialHandle*</comment>
        <translation>Material</translation>
    </message>
    <message id="MATERIAL_SETPARAMVECTOR3_PARAM0_TOOLTIP">
        <source>MATERIAL_SETPARAMVECTOR3_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The Material to modify</translation>
    </message>
    <message id="MATERIAL_SETPARAMVECTOR3_PARAM1_NAME">
        <source>MATERIAL_SETPARAMVECTOR3_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Param Name</translation>
    </message>
    <message id="MATERIAL_SETPARAMVECTOR3_PARAM1_TOOLTIP">
        <source>MATERIAL_SETPARAMVECTOR3_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The name of the Material param to set</translation>
    </message>
    <message id="MATERIAL_SETPARAMVECTOR3_PARAM2_NAME">
        <source>MATERIAL_SETPARAMVECTOR3_PARAM2_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="MATERIAL_SETPARAMVECTOR3_PARAM2_TOOLTIP">
        <source>MATERIAL_SETPARAMVECTOR3_PARAM2_TOOLTIP</source>
        <translation>The new value to apply</translation>
    </message>
    <message id="MATERIAL_GETPARAMNUMBER_NAME">
        <source>MATERIAL_GETPARAMNUMBER_NAME</source>
        <comment>Class/Bus: Material  Event/Method: GetParamNumber</comment>
        <translation type="unfinished">Get Param Number</translation>
    </message>
    <message id="MATERIAL_GETPARAMNUMBER_TOOLTIP">
        <source>MATERIAL_GETPARAMNUMBER_TOOLTIP</source>
        <translation type="unfinished">Returns a Material param value</translation>
    </message>
    <message id="MATERIAL_GETPARAMNUMBER_CATEGORY">
        <source>MATERIAL_GETPARAMNUMBER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATERIAL_GETPARAMNUMBER_OUT_NAME">
        <source>MATERIAL_GETPARAMNUMBER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATERIAL_GETPARAMNUMBER_OUT_TOOLTIP">
        <source>MATERIAL_GETPARAMNUMBER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATERIAL_GETPARAMNUMBER_IN_NAME">
        <source>MATERIAL_GETPARAMNUMBER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATERIAL_GETPARAMNUMBER_IN_TOOLTIP">
        <source>MATERIAL_GETPARAMNUMBER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATERIAL_GETPARAMNUMBER_OUTPUT0_NAME">
        <source>MATERIAL_GETPARAMNUMBER_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Number</translation>
    </message>
    <message id="MATERIAL_GETPARAMNUMBER_OUTPUT0_TOOLTIP">
        <source>MATERIAL_GETPARAMNUMBER_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The value of the requested param</translation>
    </message>
    <message id="MATERIAL_GETPARAMNUMBER_PARAM0_NAME">
        <source>MATERIAL_GETPARAMNUMBER_PARAM0_NAME</source>
        <comment>Simple Type: Material C++ Type: MaterialHandle*</comment>
        <translation>Material</translation>
    </message>
    <message id="MATERIAL_GETPARAMNUMBER_PARAM0_TOOLTIP">
        <source>MATERIAL_GETPARAMNUMBER_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The Material to inspect</translation>
    </message>
    <message id="MATERIAL_GETPARAMNUMBER_PARAM1_NAME">
        <source>MATERIAL_GETPARAMNUMBER_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Param Name</translation>
    </message>
    <message id="MATERIAL_GETPARAMNUMBER_PARAM1_TOOLTIP">
        <source>MATERIAL_GETPARAMNUMBER_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The name of the Material param to return</translation>
    </message>
    <message id="MATERIAL_CLONE_NAME">
        <source>MATERIAL_CLONE_NAME</source>
        <comment>Class/Bus: Material  Event/Method: Clone</comment>
        <translation>Clone</translation>
    </message>
    <message id="MATERIAL_CLONE_TOOLTIP">
        <source>MATERIAL_CLONE_TOOLTIP</source>
        <translation>Creates a copy of the given Material.</translation>
    </message>
    <message id="MATERIAL_CLONE_CATEGORY">
        <source>MATERIAL_CLONE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATERIAL_CLONE_OUT_NAME">
        <source>MATERIAL_CLONE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATERIAL_CLONE_OUT_TOOLTIP">
        <source>MATERIAL_CLONE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATERIAL_CLONE_IN_NAME">
        <source>MATERIAL_CLONE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATERIAL_CLONE_IN_TOOLTIP">
        <source>MATERIAL_CLONE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATERIAL_CLONE_OUTPUT0_NAME">
        <source>MATERIAL_CLONE_OUTPUT0_NAME</source>
        <comment>C++ Type: MaterialHandle</comment>
        <translation>Material</translation>
    </message>
    <message id="MATERIAL_CLONE_OUTPUT0_TOOLTIP">
        <source>MATERIAL_CLONE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATERIAL_CLONE_PARAM0_NAME">
        <source>MATERIAL_CLONE_PARAM0_NAME</source>
        <comment>Simple Type: Material C++ Type: MaterialHandle*</comment>
        <translation></translation>
    </message>
    <message id="MATERIAL_CLONE_PARAM0_TOOLTIP">
        <source>MATERIAL_CLONE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATERIAL_LOADBYNAME_NAME">
        <source>MATERIAL_LOADBYNAME_NAME</source>
        <comment>Class/Bus: Material  Event/Method: LoadByName</comment>
        <translation type="unfinished">Load By Name</translation>
    </message>
    <message id="MATERIAL_LOADBYNAME_TOOLTIP">
        <source>MATERIAL_LOADBYNAME_TOOLTIP</source>
        <translation type="unfinished">Find a Material by name, loading the asset if needed. Returns Invalid if the Material could not be found or loaded.</translation>
    </message>
    <message id="MATERIAL_LOADBYNAME_CATEGORY">
        <source>MATERIAL_LOADBYNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATERIAL_LOADBYNAME_OUT_NAME">
        <source>MATERIAL_LOADBYNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATERIAL_LOADBYNAME_OUT_TOOLTIP">
        <source>MATERIAL_LOADBYNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATERIAL_LOADBYNAME_IN_NAME">
        <source>MATERIAL_LOADBYNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATERIAL_LOADBYNAME_IN_TOOLTIP">
        <source>MATERIAL_LOADBYNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATERIAL_LOADBYNAME_OUTPUT0_NAME">
        <source>MATERIAL_LOADBYNAME_OUTPUT0_NAME</source>
        <comment>C++ Type: MaterialHandle</comment>
        <translation>Material</translation>
    </message>
    <message id="MATERIAL_LOADBYNAME_OUTPUT0_TOOLTIP">
        <source>MATERIAL_LOADBYNAME_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The loaded Material, or Invalid if it could not be loaded</translation>
    </message>
    <message id="MATERIAL_LOADBYNAME_PARAM0_NAME">
        <source>MATERIAL_LOADBYNAME_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Material Name</translation>
    </message>
    <message id="MATERIAL_LOADBYNAME_PARAM0_TOOLTIP">
        <source>MATERIAL_LOADBYNAME_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Material name to load</translation>
    </message>
    <message id="MATERIAL_FINDBYNAME_NAME">
        <source>MATERIAL_FINDBYNAME_NAME</source>
        <comment>Class/Bus: Material  Event/Method: FindByName</comment>
        <translation type="unfinished">Find By Name</translation>
    </message>
    <message id="MATERIAL_FINDBYNAME_TOOLTIP">
        <source>MATERIAL_FINDBYNAME_TOOLTIP</source>
        <translation type="unfinished">Find a Material by name. Returns Invalid if the Material is not already loaded.</translation>
    </message>
    <message id="MATERIAL_FINDBYNAME_CATEGORY">
        <source>MATERIAL_FINDBYNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATERIAL_FINDBYNAME_OUT_NAME">
        <source>MATERIAL_FINDBYNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATERIAL_FINDBYNAME_OUT_TOOLTIP">
        <source>MATERIAL_FINDBYNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATERIAL_FINDBYNAME_IN_NAME">
        <source>MATERIAL_FINDBYNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATERIAL_FINDBYNAME_IN_TOOLTIP">
        <source>MATERIAL_FINDBYNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATERIAL_FINDBYNAME_OUTPUT0_NAME">
        <source>MATERIAL_FINDBYNAME_OUTPUT0_NAME</source>
        <comment>C++ Type: MaterialHandle</comment>
        <translation>Material</translation>
    </message>
    <message id="MATERIAL_FINDBYNAME_OUTPUT0_TOOLTIP">
        <source>MATERIAL_FINDBYNAME_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The found Material, or Invalid if it could not be found</translation>
    </message>
    <message id="MATERIAL_FINDBYNAME_PARAM0_NAME">
        <source>MATERIAL_FINDBYNAME_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Material Name</translation>
    </message>
    <message id="MATERIAL_FINDBYNAME_PARAM0_TOOLTIP">
        <source>MATERIAL_FINDBYNAME_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Material name to find</translation>
    </message>
    <message id="MATERIAL_SETPARAMVECTOR4_NAME">
        <source>MATERIAL_SETPARAMVECTOR4_NAME</source>
        <comment>Class/Bus: Material  Event/Method: SetParamVector4</comment>
        <translation type="unfinished">Set Param Vector4</translation>
    </message>
    <message id="MATERIAL_SETPARAMVECTOR4_TOOLTIP">
        <source>MATERIAL_SETPARAMVECTOR4_TOOLTIP</source>
        <translation type="unfinished">Sets a Material param value</translation>
    </message>
    <message id="MATERIAL_SETPARAMVECTOR4_CATEGORY">
        <source>MATERIAL_SETPARAMVECTOR4_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATERIAL_SETPARAMVECTOR4_OUT_NAME">
        <source>MATERIAL_SETPARAMVECTOR4_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATERIAL_SETPARAMVECTOR4_OUT_TOOLTIP">
        <source>MATERIAL_SETPARAMVECTOR4_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATERIAL_SETPARAMVECTOR4_IN_NAME">
        <source>MATERIAL_SETPARAMVECTOR4_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATERIAL_SETPARAMVECTOR4_IN_TOOLTIP">
        <source>MATERIAL_SETPARAMVECTOR4_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATERIAL_SETPARAMVECTOR4_PARAM0_NAME">
        <source>MATERIAL_SETPARAMVECTOR4_PARAM0_NAME</source>
        <comment>Simple Type: Material C++ Type: MaterialHandle*</comment>
        <translation>Material</translation>
    </message>
    <message id="MATERIAL_SETPARAMVECTOR4_PARAM0_TOOLTIP">
        <source>MATERIAL_SETPARAMVECTOR4_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Material to be modified</translation>
    </message>
    <message id="MATERIAL_SETPARAMVECTOR4_PARAM1_NAME">
        <source>MATERIAL_SETPARAMVECTOR4_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Param Name</translation>
    </message>
    <message id="MATERIAL_SETPARAMVECTOR4_PARAM1_TOOLTIP">
        <source>MATERIAL_SETPARAMVECTOR4_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The name of the Material param to set</translation>
    </message>
    <message id="MATERIAL_SETPARAMVECTOR4_PARAM2_NAME">
        <source>MATERIAL_SETPARAMVECTOR4_PARAM2_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: const Vector4&amp;</comment>
        <translation type="unfinished">Vector4</translation>
    </message>
    <message id="MATERIAL_SETPARAMVECTOR4_PARAM2_TOOLTIP">
        <source>MATERIAL_SETPARAMVECTOR4_PARAM2_TOOLTIP</source>
        <translation>The new value to apply</translation>
    </message>
    <message id="MATERIAL_GETPARAMVECTOR4_NAME">
        <source>MATERIAL_GETPARAMVECTOR4_NAME</source>
        <comment>Class/Bus: Material  Event/Method: GetParamVector4</comment>
        <translation type="unfinished">Get Param Vector4</translation>
    </message>
    <message id="MATERIAL_GETPARAMVECTOR4_TOOLTIP">
        <source>MATERIAL_GETPARAMVECTOR4_TOOLTIP</source>
        <translation type="unfinished">Returns a Material param value</translation>
    </message>
    <message id="MATERIAL_GETPARAMVECTOR4_CATEGORY">
        <source>MATERIAL_GETPARAMVECTOR4_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATERIAL_GETPARAMVECTOR4_OUT_NAME">
        <source>MATERIAL_GETPARAMVECTOR4_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATERIAL_GETPARAMVECTOR4_OUT_TOOLTIP">
        <source>MATERIAL_GETPARAMVECTOR4_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATERIAL_GETPARAMVECTOR4_IN_NAME">
        <source>MATERIAL_GETPARAMVECTOR4_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATERIAL_GETPARAMVECTOR4_IN_TOOLTIP">
        <source>MATERIAL_GETPARAMVECTOR4_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATERIAL_GETPARAMVECTOR4_OUTPUT0_NAME">
        <source>MATERIAL_GETPARAMVECTOR4_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector4</comment>
        <translation>Vector4</translation>
    </message>
    <message id="MATERIAL_GETPARAMVECTOR4_OUTPUT0_TOOLTIP">
        <source>MATERIAL_GETPARAMVECTOR4_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The value of the requested param</translation>
    </message>
    <message id="MATERIAL_GETPARAMVECTOR4_PARAM0_NAME">
        <source>MATERIAL_GETPARAMVECTOR4_PARAM0_NAME</source>
        <comment>Simple Type: Material C++ Type: MaterialHandle*</comment>
        <translation>Material</translation>
    </message>
    <message id="MATERIAL_GETPARAMVECTOR4_PARAM0_TOOLTIP">
        <source>MATERIAL_GETPARAMVECTOR4_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The Material to inspect</translation>
    </message>
    <message id="MATERIAL_GETPARAMVECTOR4_PARAM1_NAME">
        <source>MATERIAL_GETPARAMVECTOR4_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Param Name</translation>
    </message>
    <message id="MATERIAL_GETPARAMVECTOR4_PARAM1_TOOLTIP">
        <source>MATERIAL_GETPARAMVECTOR4_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The name of the Material param to return</translation>
    </message>
    <message id="MATERIAL_GETPARAMVECTOR3_NAME">
        <source>MATERIAL_GETPARAMVECTOR3_NAME</source>
        <comment>Class/Bus: Material  Event/Method: GetParamVector3</comment>
        <translation type="unfinished">Get Param Vector3</translation>
    </message>
    <message id="MATERIAL_GETPARAMVECTOR3_TOOLTIP">
        <source>MATERIAL_GETPARAMVECTOR3_TOOLTIP</source>
        <translation type="unfinished">Returns a Material param value</translation>
    </message>
    <message id="MATERIAL_GETPARAMVECTOR3_CATEGORY">
        <source>MATERIAL_GETPARAMVECTOR3_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATERIAL_GETPARAMVECTOR3_OUT_NAME">
        <source>MATERIAL_GETPARAMVECTOR3_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATERIAL_GETPARAMVECTOR3_OUT_TOOLTIP">
        <source>MATERIAL_GETPARAMVECTOR3_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATERIAL_GETPARAMVECTOR3_IN_NAME">
        <source>MATERIAL_GETPARAMVECTOR3_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATERIAL_GETPARAMVECTOR3_IN_TOOLTIP">
        <source>MATERIAL_GETPARAMVECTOR3_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATERIAL_GETPARAMVECTOR3_OUTPUT0_NAME">
        <source>MATERIAL_GETPARAMVECTOR3_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector3</comment>
        <translation>Vector3</translation>
    </message>
    <message id="MATERIAL_GETPARAMVECTOR3_OUTPUT0_TOOLTIP">
        <source>MATERIAL_GETPARAMVECTOR3_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The value of the requested param</translation>
    </message>
    <message id="MATERIAL_GETPARAMVECTOR3_PARAM0_NAME">
        <source>MATERIAL_GETPARAMVECTOR3_PARAM0_NAME</source>
        <comment>Simple Type: Material C++ Type: MaterialHandle*</comment>
        <translation>Material</translation>
    </message>
    <message id="MATERIAL_GETPARAMVECTOR3_PARAM0_TOOLTIP">
        <source>MATERIAL_GETPARAMVECTOR3_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The Material to inspect</translation>
    </message>
    <message id="MATERIAL_GETPARAMVECTOR3_PARAM1_NAME">
        <source>MATERIAL_GETPARAMVECTOR3_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Param Name</translation>
    </message>
    <message id="MATERIAL_GETPARAMVECTOR3_PARAM1_TOOLTIP">
        <source>MATERIAL_GETPARAMVECTOR3_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The name of the Material param to return</translation>
    </message>
    <message id="MATERIAL_FINDSUBMATERIAL_NAME">
        <source>MATERIAL_FINDSUBMATERIAL_NAME</source>
        <comment>Class/Bus: Material  Event/Method: FindSubMaterial</comment>
        <translation type="unfinished">Find Sub-Material</translation>
    </message>
    <message id="MATERIAL_FINDSUBMATERIAL_TOOLTIP">
        <source>MATERIAL_FINDSUBMATERIAL_TOOLTIP</source>
        <translation type="unfinished">Find a Sub-Material from a Material Group by specified Material ID. Returns Invalid if the Material Group could not be found or loaded or the Sub-Material could not be found.</translation>
    </message>
    <message id="MATERIAL_FINDSUBMATERIAL_CATEGORY">
        <source>MATERIAL_FINDSUBMATERIAL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATERIAL_FINDSUBMATERIAL_OUT_NAME">
        <source>MATERIAL_FINDSUBMATERIAL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATERIAL_FINDSUBMATERIAL_OUT_TOOLTIP">
        <source>MATERIAL_FINDSUBMATERIAL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATERIAL_FINDSUBMATERIAL_IN_NAME">
        <source>MATERIAL_FINDSUBMATERIAL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATERIAL_FINDSUBMATERIAL_IN_TOOLTIP">
        <source>MATERIAL_FINDSUBMATERIAL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATERIAL_FINDSUBMATERIAL_OUTPUT0_NAME">
        <source>MATERIAL_FINDSUBMATERIAL_OUTPUT0_NAME</source>
        <comment>C++ Type: MaterialHandle</comment>
        <translation>Material</translation>
    </message>
    <message id="MATERIAL_FINDSUBMATERIAL_OUTPUT0_TOOLTIP">
        <source>MATERIAL_FINDSUBMATERIAL_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The found Sub-Material, or Invalid if it could not be found</translation>
    </message>
    <message id="MATERIAL_FINDSUBMATERIAL_PARAM0_NAME">
        <source>MATERIAL_FINDSUBMATERIAL_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Material Name</translation>
    </message>
    <message id="MATERIAL_FINDSUBMATERIAL_PARAM0_TOOLTIP">
        <source>MATERIAL_FINDSUBMATERIAL_PARAM0_TOOLTIP</source>
        <translation>Name of the Material Group to get a Sub-Material from</translation>
    </message>
    <message id="MATERIAL_FINDSUBMATERIAL_PARAM1_NAME">
        <source>MATERIAL_FINDSUBMATERIAL_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Material ID</translation>
    </message>
    <message id="MATERIAL_FINDSUBMATERIAL_PARAM1_TOOLTIP">
        <source>MATERIAL_FINDSUBMATERIAL_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The ID of a Sub-Material to access. IDs start at 1.</translation>
    </message>
    <message id="MATERIAL_FINDSUBMATERIAL_PARAM2_NAME">
        <source>MATERIAL_FINDSUBMATERIAL_PARAM2_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation>Should Load</translation>
    </message>
    <message id="MATERIAL_FINDSUBMATERIAL_PARAM2_TOOLTIP">
        <source>MATERIAL_FINDSUBMATERIAL_PARAM2_TOOLTIP</source>
        <translation>Whether to load the Material Group or not if it&apos;s not loaded</translation>
    </message>
</context>
<context>
    <name>Method: Vector4</name>
    <message id="VECTOR4_NAME">
        <source>VECTOR4_NAME</source>
        <translation type="unfinished">Vector4</translation>
    </message>
    <message id="VECTOR4_TOOLTIP">
        <source>VECTOR4_TOOLTIP</source>
        <translation type="unfinished">A variable that stores a 4D vector (x,y,z,w)</translation>
    </message>
    <message id="VECTOR4_CATEGORY">
        <source>VECTOR4_CATEGORY</source>
        <translation type="unfinished">Math</translation>
    </message>
    <message id="VECTOR4_CREATEONE_NAME">
        <source>VECTOR4_CREATEONE_NAME</source>
        <comment>Class/Bus: Vector4  Event/Method: CreateOne</comment>
        <translation type="unfinished">One</translation>
    </message>
    <message id="VECTOR4_CREATEONE_TOOLTIP">
        <source>VECTOR4_CREATEONE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_CREATEONE_CATEGORY">
        <source>VECTOR4_CREATEONE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_CREATEONE_OUT_NAME">
        <source>VECTOR4_CREATEONE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_CREATEONE_OUT_TOOLTIP">
        <source>VECTOR4_CREATEONE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_CREATEONE_IN_NAME">
        <source>VECTOR4_CREATEONE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_CREATEONE_IN_TOOLTIP">
        <source>VECTOR4_CREATEONE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_CREATEONE_OUTPUT0_NAME">
        <source>VECTOR4_CREATEONE_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector4</comment>
        <translation>Vector4</translation>
    </message>
    <message id="VECTOR4_CREATEONE_OUTPUT0_TOOLTIP">
        <source>VECTOR4_CREATEONE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_AXISY_NAME">
        <source>VECTOR4_AXISY_NAME</source>
        <comment>Class/Bus: Vector4  Event/Method: CreateAxisY</comment>
        <translation type="unfinished">Create From Y</translation>
    </message>
    <message id="VECTOR4_AXISY_TOOLTIP">
        <source>VECTOR4_AXISY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_AXISY_CATEGORY">
        <source>VECTOR4_AXISY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_AXISY_OUT_NAME">
        <source>VECTOR4_AXISY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_AXISY_OUT_TOOLTIP">
        <source>VECTOR4_AXISY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_AXISY_IN_NAME">
        <source>VECTOR4_AXISY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_AXISY_IN_TOOLTIP">
        <source>VECTOR4_AXISY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_AXISY_OUTPUT0_NAME">
        <source>VECTOR4_AXISY_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector4</comment>
        <translation>Vector4</translation>
    </message>
    <message id="VECTOR4_AXISY_OUTPUT0_TOOLTIP">
        <source>VECTOR4_AXISY_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_AXISY_PARAM0_NAME">
        <source>VECTOR4_AXISY_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR4_AXISY_PARAM0_TOOLTIP">
        <source>VECTOR4_AXISY_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_GETRECIPROCAL_NAME">
        <source>VECTOR4_GETRECIPROCAL_NAME</source>
        <comment>Class/Bus: Vector4  Event/Method: GetReciprocal</comment>
        <translation type="unfinished">Get Reciprocal</translation>
    </message>
    <message id="VECTOR4_GETRECIPROCAL_TOOLTIP">
        <source>VECTOR4_GETRECIPROCAL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_GETRECIPROCAL_CATEGORY">
        <source>VECTOR4_GETRECIPROCAL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_GETRECIPROCAL_OUT_NAME">
        <source>VECTOR4_GETRECIPROCAL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_GETRECIPROCAL_OUT_TOOLTIP">
        <source>VECTOR4_GETRECIPROCAL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_GETRECIPROCAL_IN_NAME">
        <source>VECTOR4_GETRECIPROCAL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_GETRECIPROCAL_IN_TOOLTIP">
        <source>VECTOR4_GETRECIPROCAL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_GETRECIPROCAL_OUTPUT0_NAME">
        <source>VECTOR4_GETRECIPROCAL_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector4</comment>
        <translation type="unfinished">Vector4</translation>
    </message>
    <message id="VECTOR4_GETRECIPROCAL_OUTPUT0_TOOLTIP">
        <source>VECTOR4_GETRECIPROCAL_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_GETRECIPROCAL_PARAM0_NAME">
        <source>VECTOR4_GETRECIPROCAL_PARAM0_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: Vector4*</comment>
        <translation type="unfinished">Vector4</translation>
    </message>
    <message id="VECTOR4_GETRECIPROCAL_PARAM0_TOOLTIP">
        <source>VECTOR4_GETRECIPROCAL_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_DIRECTIONTO_NAME">
        <source>VECTOR4_DIRECTIONTO_NAME</source>
        <comment>Class/Bus: Vector4  Event/Method: DirectionTo</comment>
        <translation type="unfinished">Get Direction Vector</translation>
    </message>
    <message id="VECTOR4_DIRECTIONTO_TOOLTIP">
        <source>VECTOR4_DIRECTIONTO_TOOLTIP</source>
        <translation>Returns a direction vector between two points and the distance between them, by default the direction will be normalized, it may be optionally scaled using the Scale parameter if different from 1.0</translation>
    </message>
    <message id="VECTOR4_DIRECTIONTO_CATEGORY">
        <source>VECTOR4_DIRECTIONTO_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_DIRECTIONTO_OUT_NAME">
        <source>VECTOR4_DIRECTIONTO_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_DIRECTIONTO_OUT_TOOLTIP">
        <source>VECTOR4_DIRECTIONTO_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_DIRECTIONTOL_IN_NAME">
        <source>VECTOR4_DIRECTIONTOL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_DIRECTIONTO_IN_TOOLTIP">
        <source>VECTOR4_DIRECTIONTO_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_DIRECTIONTO_OUTPUT0_NAME">
        <source>VECTOR4_DIRECTIONTO_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector4</comment>
        <translation type="unfinished">Direction</translation>
    </message>
    <message id="VECTOR4_DIRECTIONTO_OUTPUT0_TOOLTIP">
        <source>VECTOR4_DIRECTIONTO_OUTPUT0_TOOLTIP</source>
        <translation>The direction between To and From normalized and optionally scaled</translation>
    </message>
    <message id="VECTOR4_DIRECTIONTO_OUTPUT1_NAME">
        <source>VECTOR4_DIRECTIONTO_OUTPUT1_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Distance</translation>
    </message>
    <message id="VECTOR4_DIRECTIONTO_OUTPUT1_TOOLTIP">
        <source>VECTOR4_DIRECTIONTO_OUTPUT1_TOOLTIP</source>
        <translation>The distance between To and From</translation>
    </message>
    <message id="VECTOR4_DIRECTIONTO_PARAM0_NAME">
        <source>VECTOR4_DIRECTIONTO_PARAM0_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: Vector4*</comment>
        <translation type="unfinished">From</translation>
    </message>
    <message id="VECTOR4_DIRECTIONTO_PARAM0_TOOLTIP">
        <source>VECTOR4_DIRECTIONTO_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_DIRECTIONTO_PARAM1_NAME">
        <source>VECTOR4_DIRECTIONTO_PARAM1_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: Vector4*</comment>
        <translation type="unfinished">To</translation>
    </message>
    <message id="VECTOR4_DIRECTIONTO_PARAM1_TOOLTIP">
        <source>VECTOR4_DIRECTIONTO_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_DIRECTIONTO_PARAM2_NAME">
        <source>VECTOR4_DIRECTIONTO_PARAM2_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: Vector4*</comment>
        <translation type="unfinished">Scale</translation>
    </message>
    <message id="VECTOR4_DIRECTIONTO_PARAM2_TOOLTIP">
        <source>VECTOR4_DIRECTIONTO_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_AXISX_NAME">
        <source>VECTOR4_AXISX_NAME</source>
        <comment>Class/Bus: Vector4  Event/Method: CreateAxisX</comment>
        <translation type="unfinished">Create From X</translation>
    </message>
    <message id="VECTOR4_AXISX_TOOLTIP">
        <source>VECTOR4_AXISX_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_AXISX_CATEGORY">
        <source>VECTOR4_AXISX_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_AXISX_OUT_NAME">
        <source>VECTOR4_AXISX_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_AXISX_OUT_TOOLTIP">
        <source>VECTOR4_AXISX_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_AXISX_IN_NAME">
        <source>VECTOR4_AXISX_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_AXISX_IN_TOOLTIP">
        <source>VECTOR4_AXISX_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_AXISX_OUTPUT0_NAME">
        <source>VECTOR4_AXISX_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector4</comment>
        <translation>Vector4</translation>
    </message>
    <message id="VECTOR4_AXISX_OUTPUT0_TOOLTIP">
        <source>VECTOR4_AXISX_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_AXISX_PARAM0_NAME">
        <source>VECTOR4_AXISX_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR4_AXISX_PARAM0_TOOLTIP">
        <source>VECTOR4_AXISX_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISLESSEQUALTHAN_NAME">
        <source>VECTOR4_ISLESSEQUALTHAN_NAME</source>
        <comment>Class/Bus: Vector4  Event/Method: IsLessEqualThan</comment>
        <translation type="unfinished">Is Less Equal Than</translation>
    </message>
    <message id="VECTOR4_ISLESSEQUALTHAN_TOOLTIP">
        <source>VECTOR4_ISLESSEQUALTHAN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISLESSEQUALTHAN_CATEGORY">
        <source>VECTOR4_ISLESSEQUALTHAN_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISLESSEQUALTHAN_OUT_NAME">
        <source>VECTOR4_ISLESSEQUALTHAN_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISLESSEQUALTHAN_OUT_TOOLTIP">
        <source>VECTOR4_ISLESSEQUALTHAN_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISLESSEQUALTHAN_IN_NAME">
        <source>VECTOR4_ISLESSEQUALTHAN_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISLESSEQUALTHAN_IN_TOOLTIP">
        <source>VECTOR4_ISLESSEQUALTHAN_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISLESSEQUALTHAN_OUTPUT0_NAME">
        <source>VECTOR4_ISLESSEQUALTHAN_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="VECTOR4_ISLESSEQUALTHAN_OUTPUT0_TOOLTIP">
        <source>VECTOR4_ISLESSEQUALTHAN_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISLESSEQUALTHAN_PARAM0_NAME">
        <source>VECTOR4_ISLESSEQUALTHAN_PARAM0_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: Vector4*</comment>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISLESSEQUALTHAN_PARAM0_TOOLTIP">
        <source>VECTOR4_ISLESSEQUALTHAN_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISLESSEQUALTHAN_PARAM1_NAME">
        <source>VECTOR4_ISLESSEQUALTHAN_PARAM1_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: const Vector4&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISLESSEQUALTHAN_PARAM1_TOOLTIP">
        <source>VECTOR4_ISLESSEQUALTHAN_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ABSOLUTE_NAME">
        <source>VECTOR4_ABSOLUTE_NAME</source>
        <comment>Class/Bus: Vector4  Event/Method: GetAbs</comment>
        <translation type="unfinished">Absolute</translation>
    </message>
    <message id="VECTOR4_ABSOLUTE_TOOLTIP">
        <source>VECTOR4_ABSOLUTE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ABSOLUTE_CATEGORY">
        <source>VECTOR4_ABSOLUTE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ABSOLUTE_OUT_NAME">
        <source>VECTOR4_ABSOLUTE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ABSOLUTE_OUT_TOOLTIP">
        <source>VECTOR4_ABSOLUTE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ABSOLUTE_IN_NAME">
        <source>VECTOR4_ABSOLUTE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ABSOLUTE_IN_TOOLTIP">
        <source>VECTOR4_ABSOLUTE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ABSOLUTE_OUTPUT0_NAME">
        <source>VECTOR4_ABSOLUTE_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector4</comment>
        <translation type="unfinished">Vector4</translation>
    </message>
    <message id="VECTOR4_ABSOLUTE_OUTPUT0_TOOLTIP">
        <source>VECTOR4_ABSOLUTE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ABSOLUTE_PARAM0_NAME">
        <source>VECTOR4_ABSOLUTE_PARAM0_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: Vector4*</comment>
        <translation type="unfinished">Vector4</translation>
    </message>
    <message id="VECTOR4_ABSOLUTE_PARAM0_TOOLTIP">
        <source>VECTOR4_ABSOLUTE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISCLOSE_NAME">
        <source>VECTOR4_ISCLOSE_NAME</source>
        <comment>Class/Bus: Vector4  Event/Method: IsClose</comment>
        <translation type="unfinished">Is Close</translation>
    </message>
    <message id="VECTOR4_ISCLOSE_TOOLTIP">
        <source>VECTOR4_ISCLOSE_TOOLTIP</source>
        <translation type="unfinished">Returns whether or not the two Vector4&apos;s are within Tolerance of each other</translation>
    </message>
    <message id="VECTOR4_ISCLOSE_CATEGORY">
        <source>VECTOR4_ISCLOSE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISCLOSE_OUT_NAME">
        <source>VECTOR4_ISCLOSE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISCLOSE_OUT_TOOLTIP">
        <source>VECTOR4_ISCLOSE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISCLOSE_IN_NAME">
        <source>VECTOR4_ISCLOSE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISCLOSE_IN_TOOLTIP">
        <source>VECTOR4_ISCLOSE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISCLOSE_OUTPUT0_NAME">
        <source>VECTOR4_ISCLOSE_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="VECTOR4_ISCLOSE_OUTPUT0_TOOLTIP">
        <source>VECTOR4_ISCLOSE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISCLOSE_PARAM0_NAME">
        <source>VECTOR4_ISCLOSE_PARAM0_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: Vector4*</comment>
        <translation type="unfinished">Vector4</translation>
    </message>
    <message id="VECTOR4_ISCLOSE_PARAM0_TOOLTIP">
        <source>VECTOR4_ISCLOSE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISCLOSE_PARAM1_NAME">
        <source>VECTOR4_ISCLOSE_PARAM1_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: const Vector4&amp;</comment>
        <translation type="unfinished">Vector4</translation>
    </message>
    <message id="VECTOR4_ISCLOSE_PARAM1_TOOLTIP">
        <source>VECTOR4_ISCLOSE_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISCLOSE_PARAM2_NAME">
        <source>VECTOR4_ISCLOSE_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation type="unfinished">Tolerance</translation>
    </message>
    <message id="VECTOR4_ISCLOSE_PARAM2_TOOLTIP">
        <source>VECTOR4_ISCLOSE_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_NORMALIZESAFEWITHLENGTH_NAME">
        <source>VECTOR4_NORMALIZESAFEWITHLENGTH_NAME</source>
        <comment>Class/Bus: Vector4  Event/Method: NormalizeSafeWithLength</comment>
        <translation type="unfinished">Normalize Safe With Length</translation>
    </message>
    <message id="VECTOR4_NORMALIZESAFEWITHLENGTH_TOOLTIP">
        <source>VECTOR4_NORMALIZESAFEWITHLENGTH_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_NORMALIZESAFEWITHLENGTH_CATEGORY">
        <source>VECTOR4_NORMALIZESAFEWITHLENGTH_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_NORMALIZESAFEWITHLENGTH_OUT_NAME">
        <source>VECTOR4_NORMALIZESAFEWITHLENGTH_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_NORMALIZESAFEWITHLENGTH_OUT_TOOLTIP">
        <source>VECTOR4_NORMALIZESAFEWITHLENGTH_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_NORMALIZESAFEWITHLENGTH_IN_NAME">
        <source>VECTOR4_NORMALIZESAFEWITHLENGTH_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_NORMALIZESAFEWITHLENGTH_IN_TOOLTIP">
        <source>VECTOR4_NORMALIZESAFEWITHLENGTH_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_NORMALIZESAFEWITHLENGTH_OUTPUT0_NAME">
        <source>VECTOR4_NORMALIZESAFEWITHLENGTH_OUTPUT0_NAME</source>
        <comment>C++ Type: const VectorFloat</comment>
        <translation>Number</translation>
    </message>
    <message id="VECTOR4_NORMALIZESAFEWITHLENGTH_OUTPUT0_TOOLTIP">
        <source>VECTOR4_NORMALIZESAFEWITHLENGTH_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_NORMALIZESAFEWITHLENGTH_PARAM0_NAME">
        <source>VECTOR4_NORMALIZESAFEWITHLENGTH_PARAM0_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: Vector4*</comment>
        <translation></translation>
    </message>
    <message id="VECTOR4_NORMALIZESAFEWITHLENGTH_PARAM0_TOOLTIP">
        <source>VECTOR4_NORMALIZESAFEWITHLENGTH_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_NORMALIZESAFEWITHLENGTH_PARAM1_NAME">
        <source>VECTOR4_NORMALIZESAFEWITHLENGTH_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR4_NORMALIZESAFEWITHLENGTH_PARAM1_TOOLTIP">
        <source>VECTOR4_NORMALIZESAFEWITHLENGTH_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_CREATEZERO_NAME">
        <source>VECTOR4_CREATEZERO_NAME</source>
        <comment>Class/Bus: Vector4  Event/Method: CreateZero</comment>
        <translation type="unfinished">Zero</translation>
    </message>
    <message id="VECTOR4_CREATEZERO_TOOLTIP">
        <source>VECTOR4_CREATEZERO_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_CREATEZERO_CATEGORY">
        <source>VECTOR4_CREATEZERO_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_CREATEZERO_OUT_NAME">
        <source>VECTOR4_CREATEZERO_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_CREATEZERO_OUT_TOOLTIP">
        <source>VECTOR4_CREATEZERO_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_CREATEZERO_IN_NAME">
        <source>VECTOR4_CREATEZERO_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_CREATEZERO_IN_TOOLTIP">
        <source>VECTOR4_CREATEZERO_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_CREATEZERO_OUTPUT0_NAME">
        <source>VECTOR4_CREATEZERO_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector4</comment>
        <translation>Vector4</translation>
    </message>
    <message id="VECTOR4_CREATEZERO_OUTPUT0_TOOLTIP">
        <source>VECTOR4_CREATEZERO_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_NEGATE_NAME">
        <source>VECTOR4_NEGATE_NAME</source>
        <comment>Class/Bus: Vector4  Event/Method: Unary</comment>
        <translation type="unfinished">Negate</translation>
    </message>
    <message id="VECTOR4_NEGATE_TOOLTIP">
        <source>VECTOR4_NEGATE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_NEGATE_CATEGORY">
        <source>VECTOR4_NEGATE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_NEGATE_OUT_NAME">
        <source>VECTOR4_NEGATE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_NEGATE_OUT_TOOLTIP">
        <source>VECTOR4_NEGATE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_NEGATE_IN_NAME">
        <source>VECTOR4_NEGATE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_NEGATE_IN_TOOLTIP">
        <source>VECTOR4_NEGATE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_NEGATE_OUTPUT0_NAME">
        <source>VECTOR4_NEGATE_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector4</comment>
        <translation type="unfinished">Vector4</translation>
    </message>
    <message id="VECTOR4_NEGATE_OUTPUT0_TOOLTIP">
        <source>VECTOR4_NEGATE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_NEGATE_PARAM0_NAME">
        <source>VECTOR4_NEGATE_PARAM0_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: Vector4*</comment>
        <translation type="unfinished">Vector4</translation>
    </message>
    <message id="VECTOR4_NEGATE_PARAM0_TOOLTIP">
        <source>VECTOR4_NEGATE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_LESSEQUALTHAN_NAME">
        <source>VECTOR4_LESSEQUALTHAN_NAME</source>
        <comment>Class/Bus: Vector4  Event/Method: LessEqualThan</comment>
        <translation type="unfinished">Less Equal Than</translation>
    </message>
    <message id="VECTOR4_LESSEQUALTHAN_TOOLTIP">
        <source>VECTOR4_LESSEQUALTHAN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_LESSEQUALTHAN_CATEGORY">
        <source>VECTOR4_LESSEQUALTHAN_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_LESSEQUALTHAN_OUT_NAME">
        <source>VECTOR4_LESSEQUALTHAN_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_LESSEQUALTHAN_OUT_TOOLTIP">
        <source>VECTOR4_LESSEQUALTHAN_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_LESSEQUALTHAN_IN_NAME">
        <source>VECTOR4_LESSEQUALTHAN_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_LESSEQUALTHAN_IN_TOOLTIP">
        <source>VECTOR4_LESSEQUALTHAN_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_LESSEQUALTHAN_OUTPUT0_NAME">
        <source>VECTOR4_LESSEQUALTHAN_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="VECTOR4_LESSEQUALTHAN_OUTPUT0_TOOLTIP">
        <source>VECTOR4_LESSEQUALTHAN_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_LESSEQUALTHAN_PARAM0_NAME">
        <source>VECTOR4_LESSEQUALTHAN_PARAM0_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: Vector4*</comment>
        <translation></translation>
    </message>
    <message id="VECTOR4_LESSEQUALTHAN_PARAM0_TOOLTIP">
        <source>VECTOR4_LESSEQUALTHAN_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_LESSEQUALTHAN_PARAM1_NAME">
        <source>VECTOR4_LESSEQUALTHAN_PARAM1_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: const Vector4&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR4_LESSEQUALTHAN_PARAM1_TOOLTIP">
        <source>VECTOR4_LESSEQUALTHAN_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_EQUAL_NAME">
        <source>VECTOR4_EQUAL_NAME</source>
        <comment>Class/Bus: Vector4  Event/Method: Equal</comment>
        <translation>Equal</translation>
    </message>
    <message id="VECTOR4_EQUAL_TOOLTIP">
        <source>VECTOR4_EQUAL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_EQUAL_CATEGORY">
        <source>VECTOR4_EQUAL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_EQUAL_OUT_NAME">
        <source>VECTOR4_EQUAL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_EQUAL_OUT_TOOLTIP">
        <source>VECTOR4_EQUAL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_EQUAL_IN_NAME">
        <source>VECTOR4_EQUAL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_EQUAL_IN_TOOLTIP">
        <source>VECTOR4_EQUAL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_EQUAL_OUTPUT0_NAME">
        <source>VECTOR4_EQUAL_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="VECTOR4_EQUAL_OUTPUT0_TOOLTIP">
        <source>VECTOR4_EQUAL_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_EQUAL_PARAM0_NAME">
        <source>VECTOR4_EQUAL_PARAM0_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: Vector4*</comment>
        <translation></translation>
    </message>
    <message id="VECTOR4_EQUAL_PARAM0_TOOLTIP">
        <source>VECTOR4_EQUAL_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_EQUAL_PARAM1_NAME">
        <source>VECTOR4_EQUAL_PARAM1_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: const Vector4&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR4_EQUAL_PARAM1_TOOLTIP">
        <source>VECTOR4_EQUAL_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_SETELEMENT_NAME">
        <source>VECTOR4_SETELEMENT_NAME</source>
        <comment>Class/Bus: Vector4  Event/Method: SetElement</comment>
        <translation type="unfinished">Set Element</translation>
    </message>
    <message id="VECTOR4_SETELEMENT_TOOLTIP">
        <source>VECTOR4_SETELEMENT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_SETELEMENT_CATEGORY">
        <source>VECTOR4_SETELEMENT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_SETELEMENT_OUT_NAME">
        <source>VECTOR4_SETELEMENT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_SETELEMENT_OUT_TOOLTIP">
        <source>VECTOR4_SETELEMENT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_SETELEMENT_IN_NAME">
        <source>VECTOR4_SETELEMENT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_SETELEMENT_IN_TOOLTIP">
        <source>VECTOR4_SETELEMENT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_SETELEMENT_PARAM0_NAME">
        <source>VECTOR4_SETELEMENT_PARAM0_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: Vector4*</comment>
        <translation></translation>
    </message>
    <message id="VECTOR4_SETELEMENT_PARAM0_TOOLTIP">
        <source>VECTOR4_SETELEMENT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_SETELEMENT_PARAM1_NAME">
        <source>VECTOR4_SETELEMENT_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation></translation>
    </message>
    <message id="VECTOR4_SETELEMENT_PARAM1_TOOLTIP">
        <source>VECTOR4_SETELEMENT_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_SETELEMENT_PARAM2_NAME">
        <source>VECTOR4_SETELEMENT_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR4_SETELEMENT_PARAM2_TOOLTIP">
        <source>VECTOR4_SETELEMENT_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISLESSTHAN_NAME">
        <source>VECTOR4_ISLESSTHAN_NAME</source>
        <comment>Class/Bus: Vector4  Event/Method: IsLessThan</comment>
        <translation type="unfinished">Is Less Than</translation>
    </message>
    <message id="VECTOR4_ISLESSTHAN_TOOLTIP">
        <source>VECTOR4_ISLESSTHAN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISLESSTHAN_CATEGORY">
        <source>VECTOR4_ISLESSTHAN_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISLESSTHAN_OUT_NAME">
        <source>VECTOR4_ISLESSTHAN_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISLESSTHAN_OUT_TOOLTIP">
        <source>VECTOR4_ISLESSTHAN_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISLESSTHAN_IN_NAME">
        <source>VECTOR4_ISLESSTHAN_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISLESSTHAN_IN_TOOLTIP">
        <source>VECTOR4_ISLESSTHAN_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISLESSTHAN_OUTPUT0_NAME">
        <source>VECTOR4_ISLESSTHAN_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="VECTOR4_ISLESSTHAN_OUTPUT0_TOOLTIP">
        <source>VECTOR4_ISLESSTHAN_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISLESSTHAN_PARAM0_NAME">
        <source>VECTOR4_ISLESSTHAN_PARAM0_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: Vector4*</comment>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISLESSTHAN_PARAM0_TOOLTIP">
        <source>VECTOR4_ISLESSTHAN_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISLESSTHAN_PARAM1_NAME">
        <source>VECTOR4_ISLESSTHAN_PARAM1_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: const Vector4&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISLESSTHAN_PARAM1_TOOLTIP">
        <source>VECTOR4_ISLESSTHAN_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_TOSTRING_NAME">
        <source>VECTOR4_TOSTRING_NAME</source>
        <comment>Class/Bus: Vector4  Event/Method: ToString</comment>
        <translation type="unfinished">Convert Vector4 To String</translation>
    </message>
    <message id="VECTOR4_TOSTRING_TOOLTIP">
        <source>VECTOR4_TOSTRING_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_TOSTRING_CATEGORY">
        <source>VECTOR4_TOSTRING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_TOSTRING_OUT_NAME">
        <source>VECTOR4_TOSTRING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_TOSTRING_OUT_TOOLTIP">
        <source>VECTOR4_TOSTRING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_TOSTRING_IN_NAME">
        <source>VECTOR4_TOSTRING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_TOSTRING_IN_TOOLTIP">
        <source>VECTOR4_TOSTRING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_TOSTRING_OUTPUT0_NAME">
        <source>VECTOR4_TOSTRING_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation>String</translation>
    </message>
    <message id="VECTOR4_TOSTRING_OUTPUT0_TOOLTIP">
        <source>VECTOR4_TOSTRING_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_TOSTRING_PARAM0_NAME">
        <source>VECTOR4_TOSTRING_PARAM0_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: const Vector4&amp;</comment>
        <translation type="unfinished">Vector4</translation>
    </message>
    <message id="VECTOR4_TOSTRING_PARAM0_TOOLTIP">
        <source>VECTOR4_TOSTRING_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_NORMALIZE_NAME">
        <source>VECTOR4_NORMALIZE_NAME</source>
        <comment>Class/Bus: Vector4  Event/Method: Normalize</comment>
        <translation>Normalize</translation>
    </message>
    <message id="VECTOR4_NORMALIZE_TOOLTIP">
        <source>VECTOR4_NORMALIZE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_NORMALIZE_CATEGORY">
        <source>VECTOR4_NORMALIZE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_NORMALIZE_OUT_NAME">
        <source>VECTOR4_NORMALIZE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_NORMALIZE_OUT_TOOLTIP">
        <source>VECTOR4_NORMALIZE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_NORMALIZE_IN_NAME">
        <source>VECTOR4_NORMALIZE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_NORMALIZE_IN_TOOLTIP">
        <source>VECTOR4_NORMALIZE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_NORMALIZE_PARAM0_NAME">
        <source>VECTOR4_NORMALIZE_PARAM0_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: Vector4*</comment>
        <translation></translation>
    </message>
    <message id="VECTOR4_NORMALIZE_PARAM0_TOOLTIP">
        <source>VECTOR4_NORMALIZE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_AXISW_NAME">
        <source>VECTOR4_AXISW_NAME</source>
        <comment>Class/Bus: Vector4  Event/Method: CreateAxisW</comment>
        <translation type="unfinished">Create From W</translation>
    </message>
    <message id="VECTOR4_AXISW_TOOLTIP">
        <source>VECTOR4_AXISW_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_AXISW_CATEGORY">
        <source>VECTOR4_AXISW_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_AXISW_OUT_NAME">
        <source>VECTOR4_AXISW_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_AXISW_OUT_TOOLTIP">
        <source>VECTOR4_AXISW_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_AXISW_IN_NAME">
        <source>VECTOR4_AXISW_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_AXISW_IN_TOOLTIP">
        <source>VECTOR4_AXISW_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_AXISW_OUTPUT0_NAME">
        <source>VECTOR4_AXISW_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector4</comment>
        <translation>Vector4</translation>
    </message>
    <message id="VECTOR4_AXISW_OUTPUT0_TOOLTIP">
        <source>VECTOR4_AXISW_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_AXISW_PARAM0_NAME">
        <source>VECTOR4_AXISW_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR4_AXISW_PARAM0_TOOLTIP">
        <source>VECTOR4_AXISW_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_DOT3_NAME">
        <source>VECTOR4_DOT3_NAME</source>
        <comment>Class/Bus: Vector4  Event/Method: Dot3</comment>
        <translation>Dot3</translation>
    </message>
    <message id="VECTOR4_DOT3_TOOLTIP">
        <source>VECTOR4_DOT3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_DOT3_CATEGORY">
        <source>VECTOR4_DOT3_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_DOT3_OUT_NAME">
        <source>VECTOR4_DOT3_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_DOT3_OUT_TOOLTIP">
        <source>VECTOR4_DOT3_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_DOT3_IN_NAME">
        <source>VECTOR4_DOT3_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_DOT3_IN_TOOLTIP">
        <source>VECTOR4_DOT3_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_DOT3_OUTPUT0_NAME">
        <source>VECTOR4_DOT3_OUTPUT0_NAME</source>
        <comment>C++ Type: const VectorFloat</comment>
        <translation>Number</translation>
    </message>
    <message id="VECTOR4_DOT3_OUTPUT0_TOOLTIP">
        <source>VECTOR4_DOT3_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_DOT3_PARAM0_NAME">
        <source>VECTOR4_DOT3_PARAM0_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: Vector4*</comment>
        <translation></translation>
    </message>
    <message id="VECTOR4_DOT3_PARAM0_TOOLTIP">
        <source>VECTOR4_DOT3_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_DOT3_PARAM1_NAME">
        <source>VECTOR4_DOT3_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR4_DOT3_PARAM1_TOOLTIP">
        <source>VECTOR4_DOT3_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_MULTIPLYBYNUMBER_NAME">
        <source>VECTOR4_MULTIPLYBYNUMBER_NAME</source>
        <comment>Class/Bus: Vector4  Event/Method: MultiplyFloat</comment>
        <translation type="unfinished">Multiply by Number</translation>
    </message>
    <message id="VECTOR4_MULTIPLYBYNUMBER_TOOLTIP">
        <source>VECTOR4_MULTIPLYBYNUMBER_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_MULTIPLYBYNUMBER_CATEGORY">
        <source>VECTOR4_MULTIPLYBYNUMBER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_MULTIPLYBYNUMBER_OUT_NAME">
        <source>VECTOR4_MULTIPLYBYNUMBER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_MULTIPLYBYNUMBER_OUT_TOOLTIP">
        <source>VECTOR4_MULTIPLYBYNUMBER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_MULTIPLYBYNUMBER_IN_NAME">
        <source>VECTOR4_MULTIPLYBYNUMBER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_MULTIPLYBYNUMBER_IN_TOOLTIP">
        <source>VECTOR4_MULTIPLYBYNUMBER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_MULTIPLYBYNUMBER_OUTPUT0_NAME">
        <source>VECTOR4_MULTIPLYBYNUMBER_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector4</comment>
        <translation type="unfinished">Vector4</translation>
    </message>
    <message id="VECTOR4_MULTIPLYBYNUMBER_OUTPUT0_TOOLTIP">
        <source>VECTOR4_MULTIPLYBYNUMBER_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_MULTIPLYBYNUMBER_PARAM0_NAME">
        <source>VECTOR4_MULTIPLYBYNUMBER_PARAM0_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: Vector4*</comment>
        <translation type="unfinished">Vector4</translation>
    </message>
    <message id="VECTOR4_MULTIPLYBYNUMBER_PARAM0_TOOLTIP">
        <source>VECTOR4_MULTIPLYBYNUMBER_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_MULTIPLYBYNUMBER_PARAM1_NAME">
        <source>VECTOR4_MULTIPLYBYNUMBER_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation type="unfinished">Number</translation>
    </message>
    <message id="VECTOR4_MULTIPLYBYNUMBER_PARAM1_TOOLTIP">
        <source>VECTOR4_MULTIPLYBYNUMBER_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISZERO_NAME">
        <source>VECTOR4_ISZERO_NAME</source>
        <comment>Class/Bus: Vector4  Event/Method: IsZero</comment>
        <translation type="unfinished">Is Zero</translation>
    </message>
    <message id="VECTOR4_ISZERO_TOOLTIP">
        <source>VECTOR4_ISZERO_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISZERO_CATEGORY">
        <source>VECTOR4_ISZERO_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISZERO_OUT_NAME">
        <source>VECTOR4_ISZERO_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISZERO_OUT_TOOLTIP">
        <source>VECTOR4_ISZERO_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISZERO_IN_NAME">
        <source>VECTOR4_ISZERO_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISZERO_IN_TOOLTIP">
        <source>VECTOR4_ISZERO_IN_TOOLTIP</source>
        <translation type="unfinished">Returns whether or not the elements in the specified Vector4 are within Tolerance of zero</translation>
    </message>
    <message id="VECTOR4_ISZERO_OUTPUT0_NAME">
        <source>VECTOR4_ISZERO_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="VECTOR4_ISZERO_OUTPUT0_TOOLTIP">
        <source>VECTOR4_ISZERO_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISZERO_PARAM0_NAME">
        <source>VECTOR4_ISZERO_PARAM0_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: Vector4*</comment>
        <translation type="unfinished">Vector4</translation>
    </message>
    <message id="VECTOR4_ISZERO_PARAM0_TOOLTIP">
        <source>VECTOR4_ISZERO_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISZERO_PARAM1_NAME">
        <source>VECTOR4_ISZERO_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation type="unfinished">Tolerance</translation>
    </message>
    <message id="VECTOR4_ISZERO_PARAM1_TOOLTIP">
        <source>VECTOR4_ISZERO_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_LENGTHSQ_NAME">
        <source>VECTOR4_LENGTHSQ_NAME</source>
        <comment>Class/Bus: Vector4  Event/Method: GetLengthSq</comment>
        <translation type="unfinished">Get Length Squared</translation>
    </message>
    <message id="VECTOR4_LENGTHSQ_TOOLTIP">
        <source>VECTOR4_LENGTHSQ_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_LENGTHSQ_CATEGORY">
        <source>VECTOR4_LENGTHSQ_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_LENGTHSQ_OUT_NAME">
        <source>VECTOR4_LENGTHSQ_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_LENGTHSQ_OUT_TOOLTIP">
        <source>VECTOR4_LENGTHSQ_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_LENGTHSQ_IN_NAME">
        <source>VECTOR4_LENGTHSQ_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_LENGTHSQ_IN_TOOLTIP">
        <source>VECTOR4_LENGTHSQ_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_LENGTHSQ_OUTPUT0_NAME">
        <source>VECTOR4_LENGTHSQ_OUTPUT0_NAME</source>
        <comment>C++ Type: const VectorFloat</comment>
        <translation type="unfinished">Length Squared</translation>
    </message>
    <message id="VECTOR4_LENGTHSQ_OUTPUT0_TOOLTIP">
        <source>VECTOR4_LENGTHSQ_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_LENGTHSQ_PARAM0_NAME">
        <source>VECTOR4_LENGTHSQ_PARAM0_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: Vector4*</comment>
        <translation type="unfinished">Vector4</translation>
    </message>
    <message id="VECTOR4_LENGTHSQ_PARAM0_TOOLTIP">
        <source>VECTOR4_LENGTHSQ_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_DOT_NAME">
        <source>VECTOR4_DOT_NAME</source>
        <comment>Class/Bus: Vector4  Event/Method: Dot</comment>
        <translation>Dot</translation>
    </message>
    <message id="VECTOR4_DOT_TOOLTIP">
        <source>VECTOR4_DOT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_DOT_CATEGORY">
        <source>VECTOR4_DOT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_DOT_OUT_NAME">
        <source>VECTOR4_DOT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_DOT_OUT_TOOLTIP">
        <source>VECTOR4_DOT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_DOT_IN_NAME">
        <source>VECTOR4_DOT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_DOT_IN_TOOLTIP">
        <source>VECTOR4_DOT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_DOT_OUTPUT0_NAME">
        <source>VECTOR4_DOT_OUTPUT0_NAME</source>
        <comment>C++ Type: const VectorFloat</comment>
        <translation type="unfinished">Dot Product</translation>
    </message>
    <message id="VECTOR4_DOT_OUTPUT0_TOOLTIP">
        <source>VECTOR4_DOT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_DOT_PARAM0_NAME">
        <source>VECTOR4_DOT_PARAM0_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: Vector4*</comment>
        <translation type="unfinished">Vector4 A</translation>
    </message>
    <message id="VECTOR4_DOT_PARAM0_TOOLTIP">
        <source>VECTOR4_DOT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_DOT_PARAM1_NAME">
        <source>VECTOR4_DOT_PARAM1_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: const Vector4&amp;</comment>
        <translation type="unfinished">Vector4 B</translation>
    </message>
    <message id="VECTOR4_DOT_PARAM1_TOOLTIP">
        <source>VECTOR4_DOT_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_CLONE_NAME">
        <source>VECTOR4_CLONE_NAME</source>
        <comment>Class/Bus: Vector4  Event/Method: Clone</comment>
        <translation>Clone</translation>
    </message>
    <message id="VECTOR4_CLONE_TOOLTIP">
        <source>VECTOR4_CLONE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_CLONE_CATEGORY">
        <source>VECTOR4_CLONE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_CLONE_OUT_NAME">
        <source>VECTOR4_CLONE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_CLONE_OUT_TOOLTIP">
        <source>VECTOR4_CLONE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_CLONE_IN_NAME">
        <source>VECTOR4_CLONE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_CLONE_IN_TOOLTIP">
        <source>VECTOR4_CLONE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_CLONE_OUTPUT0_NAME">
        <source>VECTOR4_CLONE_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector4</comment>
        <translation>Vector4</translation>
    </message>
    <message id="VECTOR4_CLONE_OUTPUT0_TOOLTIP">
        <source>VECTOR4_CLONE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_CLONE_PARAM0_NAME">
        <source>VECTOR4_CLONE_PARAM0_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: const Vector4&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR4_CLONE_PARAM0_TOOLTIP">
        <source>VECTOR4_CLONE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_DIVIDEBYVECTOR_NAME">
        <source>VECTOR4_DIVIDEBYVECTOR_NAME</source>
        <comment>Class/Bus: Vector4  Event/Method: DivideVector4</comment>
        <translation type="unfinished">Divide</translation>
    </message>
    <message id="VECTOR4_DIVIDEBYVECTOR_TOOLTIP">
        <source>VECTOR4_DIVIDEBYVECTOR_TOOLTIP</source>
        <translation type="unfinished">Returns an element wise division, so the resulting Vector4 is [xA / xB, yA / yB, zA / zB, wA / zB]</translation>
    </message>
    <message id="VECTOR4_DIVIDEBYVECTOR_CATEGORY">
        <source>VECTOR4_DIVIDEBYVECTOR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_DIVIDEBYVECTOR_OUT_NAME">
        <source>VECTOR4_DIVIDEBYVECTOR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_DIVIDEBYVECTOR_OUT_TOOLTIP">
        <source>VECTOR4_DIVIDEBYVECTOR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_DIVIDEBYVECTOR_IN_NAME">
        <source>VECTOR4_DIVIDEBYVECTOR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_DIVIDEBYVECTOR_IN_TOOLTIP">
        <source>VECTOR4_DIVIDEBYVECTOR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_DIVIDEBYVECTOR_OUTPUT0_NAME">
        <source>VECTOR4_DIVIDEBYVECTOR_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector4</comment>
        <translation type="unfinished">Vector4</translation>
    </message>
    <message id="VECTOR4_DIVIDEBYVECTOR_OUTPUT0_TOOLTIP">
        <source>VECTOR4_DIVIDEBYVECTOR_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_DIVIDEBYVECTOR_PARAM0_NAME">
        <source>VECTOR4_DIVIDEBYVECTOR_PARAM0_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: Vector4*</comment>
        <translation type="unfinished">Vector4</translation>
    </message>
    <message id="VECTOR4_DIVIDEBYVECTOR_PARAM0_TOOLTIP">
        <source>VECTOR4_DIVIDEBYVECTOR_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_DIVIDEBYVECTOR_PARAM1_NAME">
        <source>VECTOR4_DIVIDEBYVECTOR_PARAM1_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: const Vector4&amp;</comment>
        <translation type="unfinished">Vector4</translation>
    </message>
    <message id="VECTOR4_DIVIDEBYVECTOR_PARAM1_TOOLTIP">
        <source>VECTOR4_DIVIDEBYVECTOR_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_GETHOMOGENIZED_NAME">
        <source>VECTOR4_GETHOMOGENIZED_NAME</source>
        <comment>Class/Bus: Vector4  Event/Method: GetHomogenized</comment>
        <translation type="unfinished">Get Homogenized</translation>
    </message>
    <message id="VECTOR4_GETHOMOGENIZED_TOOLTIP">
        <source>VECTOR4_GETHOMOGENIZED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_GETHOMOGENIZED_CATEGORY">
        <source>VECTOR4_GETHOMOGENIZED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_GETHOMOGENIZED_OUT_NAME">
        <source>VECTOR4_GETHOMOGENIZED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_GETHOMOGENIZED_OUT_TOOLTIP">
        <source>VECTOR4_GETHOMOGENIZED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_GETHOMOGENIZED_IN_NAME">
        <source>VECTOR4_GETHOMOGENIZED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_GETHOMOGENIZED_IN_TOOLTIP">
        <source>VECTOR4_GETHOMOGENIZED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_GETHOMOGENIZED_OUTPUT0_NAME">
        <source>VECTOR4_GETHOMOGENIZED_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector3</comment>
        <translation>Vector3</translation>
    </message>
    <message id="VECTOR4_GETHOMOGENIZED_OUTPUT0_TOOLTIP">
        <source>VECTOR4_GETHOMOGENIZED_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_GETHOMOGENIZED_PARAM0_NAME">
        <source>VECTOR4_GETHOMOGENIZED_PARAM0_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: Vector4*</comment>
        <translation></translation>
    </message>
    <message id="VECTOR4_GETHOMOGENIZED_PARAM0_TOOLTIP">
        <source>VECTOR4_GETHOMOGENIZED_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_LENGTH_NAME">
        <source>VECTOR4_LENGTH_NAME</source>
        <comment>Class/Bus: Vector4  Event/Method: GetLength</comment>
        <translation type="unfinished">Get Length</translation>
    </message>
    <message id="VECTOR4_LENGTH_TOOLTIP">
        <source>VECTOR4_LENGTH_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_LENGTH_CATEGORY">
        <source>VECTOR4_LENGTH_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_LENGTH_OUT_NAME">
        <source>VECTOR4_LENGTH_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_LENGTH_OUT_TOOLTIP">
        <source>VECTOR4_LENGTH_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_LENGTH_IN_NAME">
        <source>VECTOR4_LENGTH_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_LENGTH_IN_TOOLTIP">
        <source>VECTOR4_LENGTH_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_LENGTH_OUTPUT0_NAME">
        <source>VECTOR4_LENGTH_OUTPUT0_NAME</source>
        <comment>C++ Type: const VectorFloat</comment>
        <translation type="unfinished">Length</translation>
    </message>
    <message id="VECTOR4_LENGTH_OUTPUT0_TOOLTIP">
        <source>VECTOR4_LENGTH_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_LENGTH_PARAM0_NAME">
        <source>VECTOR4_LENGTH_PARAM0_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: Vector4*</comment>
        <translation type="unfinished">Vector4</translation>
    </message>
    <message id="VECTOR4_LENGTH_PARAM0_TOOLTIP">
        <source>VECTOR4_LENGTH_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_LESSTHAN_NAME">
        <source>VECTOR4_LESSTHAN_NAME</source>
        <comment>Class/Bus: Vector4  Event/Method: LessThan</comment>
        <translation type="unfinished">Less Than</translation>
    </message>
    <message id="VECTOR4_LESSTHAN_TOOLTIP">
        <source>VECTOR4_LESSTHAN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_LESSTHAN_CATEGORY">
        <source>VECTOR4_LESSTHAN_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_LESSTHAN_OUT_NAME">
        <source>VECTOR4_LESSTHAN_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_LESSTHAN_OUT_TOOLTIP">
        <source>VECTOR4_LESSTHAN_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_LESSTHAN_IN_NAME">
        <source>VECTOR4_LESSTHAN_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_LESSTHAN_IN_TOOLTIP">
        <source>VECTOR4_LESSTHAN_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_LESSTHAN_OUTPUT0_NAME">
        <source>VECTOR4_LESSTHAN_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="VECTOR4_LESSTHAN_OUTPUT0_TOOLTIP">
        <source>VECTOR4_LESSTHAN_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_LESSTHAN_PARAM0_NAME">
        <source>VECTOR4_LESSTHAN_PARAM0_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: Vector4*</comment>
        <translation></translation>
    </message>
    <message id="VECTOR4_LESSTHAN_PARAM0_TOOLTIP">
        <source>VECTOR4_LESSTHAN_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_LESSTHAN_PARAM1_NAME">
        <source>VECTOR4_LESSTHAN_PARAM1_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: const Vector4&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR4_LESSTHAN_PARAM1_TOOLTIP">
        <source>VECTOR4_LESSTHAN_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISNORMALIZED_NAME">
        <source>VECTOR4_ISNORMALIZED_NAME</source>
        <comment>Class/Bus: Vector4  Event/Method: IsNormalized</comment>
        <translation type="unfinished">Is Normalized</translation>
    </message>
    <message id="VECTOR4_ISNORMALIZED_TOOLTIP">
        <source>VECTOR4_ISNORMALIZED_TOOLTIP</source>
        <translation type="unfinished">Returns whether or not the Vector4 is within Tolerance of being Normalized</translation>
    </message>
    <message id="VECTOR4_ISNORMALIZED_CATEGORY">
        <source>VECTOR4_ISNORMALIZED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISNORMALIZED_OUT_NAME">
        <source>VECTOR4_ISNORMALIZED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISNORMALIZED_OUT_TOOLTIP">
        <source>VECTOR4_ISNORMALIZED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISNORMALIZED_IN_NAME">
        <source>VECTOR4_ISNORMALIZED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISNORMALIZED_IN_TOOLTIP">
        <source>VECTOR4_ISNORMALIZED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISNORMALIZED_OUTPUT0_NAME">
        <source>VECTOR4_ISNORMALIZED_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="VECTOR4_ISNORMALIZED_OUTPUT0_TOOLTIP">
        <source>VECTOR4_ISNORMALIZED_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISNORMALIZED_PARAM0_NAME">
        <source>VECTOR4_ISNORMALIZED_PARAM0_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: Vector4*</comment>
        <translation type="unfinished">Vector4</translation>
    </message>
    <message id="VECTOR4_ISNORMALIZED_PARAM0_TOOLTIP">
        <source>VECTOR4_ISNORMALIZED_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISNORMALIZED_PARAM1_NAME">
        <source>VECTOR4_ISNORMALIZED_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation type="unfinished">Tolerance</translation>
    </message>
    <message id="VECTOR4_ISNORMALIZED_PARAM1_TOOLTIP">
        <source>VECTOR4_ISNORMALIZED_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISFINITE_NAME">
        <source>VECTOR4_ISFINITE_NAME</source>
        <comment>Class/Bus: Vector4  Event/Method: IsFinite</comment>
        <translation type="unfinished">Is Finite</translation>
    </message>
    <message id="VECTOR4_ISFINITE_TOOLTIP">
        <source>VECTOR4_ISFINITE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISFINITE_CATEGORY">
        <source>VECTOR4_ISFINITE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISFINITE_OUT_NAME">
        <source>VECTOR4_ISFINITE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISFINITE_OUT_TOOLTIP">
        <source>VECTOR4_ISFINITE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISFINITE_IN_NAME">
        <source>VECTOR4_ISFINITE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISFINITE_IN_TOOLTIP">
        <source>VECTOR4_ISFINITE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISFINITE_OUTPUT0_NAME">
        <source>VECTOR4_ISFINITE_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="VECTOR4_ISFINITE_OUTPUT0_TOOLTIP">
        <source>VECTOR4_ISFINITE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISFINITE_PARAM0_NAME">
        <source>VECTOR4_ISFINITE_PARAM0_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: Vector4*</comment>
        <translation type="unfinished">Vector4</translation>
    </message>
    <message id="VECTOR4_ISFINITE_PARAM0_TOOLTIP">
        <source>VECTOR4_ISFINITE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_AXISZ_NAME">
        <source>VECTOR4_AXISZ_NAME</source>
        <comment>Class/Bus: Vector4  Event/Method: CreateAxisZ</comment>
        <translation type="unfinished">Create From Z</translation>
    </message>
    <message id="VECTOR4_AXISZ_TOOLTIP">
        <source>VECTOR4_AXISZ_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_AXISZ_CATEGORY">
        <source>VECTOR4_AXISZ_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_AXISZ_OUT_NAME">
        <source>VECTOR4_AXISZ_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_AXISZ_OUT_TOOLTIP">
        <source>VECTOR4_AXISZ_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_AXISZ_IN_NAME">
        <source>VECTOR4_AXISZ_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_AXISZ_IN_TOOLTIP">
        <source>VECTOR4_AXISZ_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_AXISZ_OUTPUT0_NAME">
        <source>VECTOR4_AXISZ_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector4</comment>
        <translation>Vector4</translation>
    </message>
    <message id="VECTOR4_AXISZ_OUTPUT0_TOOLTIP">
        <source>VECTOR4_AXISZ_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_AXISZ_PARAM0_NAME">
        <source>VECTOR4_AXISZ_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR4_AXISZ_PARAM0_TOOLTIP">
        <source>VECTOR4_AXISZ_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_NORMALIZESAFE_NAME">
        <source>VECTOR4_NORMALIZESAFE_NAME</source>
        <comment>Class/Bus: Vector4  Event/Method: NormalizeSafe</comment>
        <translation type="unfinished">Normalize Safe</translation>
    </message>
    <message id="VECTOR4_NORMALIZESAFE_TOOLTIP">
        <source>VECTOR4_NORMALIZESAFE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_NORMALIZESAFE_CATEGORY">
        <source>VECTOR4_NORMALIZESAFE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_NORMALIZESAFE_OUT_NAME">
        <source>VECTOR4_NORMALIZESAFE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_NORMALIZESAFE_OUT_TOOLTIP">
        <source>VECTOR4_NORMALIZESAFE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_NORMALIZESAFE_IN_NAME">
        <source>VECTOR4_NORMALIZESAFE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_NORMALIZESAFE_IN_TOOLTIP">
        <source>VECTOR4_NORMALIZESAFE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_NORMALIZESAFE_PARAM0_NAME">
        <source>VECTOR4_NORMALIZESAFE_PARAM0_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: Vector4*</comment>
        <translation></translation>
    </message>
    <message id="VECTOR4_NORMALIZESAFE_PARAM0_TOOLTIP">
        <source>VECTOR4_NORMALIZESAFE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_NORMALIZESAFE_PARAM1_NAME">
        <source>VECTOR4_NORMALIZESAFE_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR4_NORMALIZESAFE_PARAM1_TOOLTIP">
        <source>VECTOR4_NORMALIZESAFE_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_HOMOGENIZE_NAME">
        <source>VECTOR4_HOMOGENIZE_NAME</source>
        <comment>Class/Bus: Vector4  Event/Method: Homogenize</comment>
        <translation>Homogenize</translation>
    </message>
    <message id="VECTOR4_HOMOGENIZE_TOOLTIP">
        <source>VECTOR4_HOMOGENIZE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_HOMOGENIZE_CATEGORY">
        <source>VECTOR4_HOMOGENIZE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_HOMOGENIZE_OUT_NAME">
        <source>VECTOR4_HOMOGENIZE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_HOMOGENIZE_OUT_TOOLTIP">
        <source>VECTOR4_HOMOGENIZE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_HOMOGENIZE_IN_NAME">
        <source>VECTOR4_HOMOGENIZE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_HOMOGENIZE_IN_TOOLTIP">
        <source>VECTOR4_HOMOGENIZE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_HOMOGENIZE_PARAM0_NAME">
        <source>VECTOR4_HOMOGENIZE_PARAM0_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: Vector4*</comment>
        <translation></translation>
    </message>
    <message id="VECTOR4_HOMOGENIZE_PARAM0_TOOLTIP">
        <source>VECTOR4_HOMOGENIZE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_GETNORMALIZEDSAFE_NAME">
        <source>VECTOR4_GETNORMALIZEDSAFE_NAME</source>
        <comment>Class/Bus: Vector4  Event/Method: GetNormalizedSafe</comment>
        <translation type="unfinished">Normalize</translation>
    </message>
    <message id="VECTOR4_GETNORMALIZEDSAFE_TOOLTIP">
        <source>VECTOR4_GETNORMALIZEDSAFE_TOOLTIP</source>
        <translation type="unfinished">Normalizes the Vector4. If the length of the Vector4 is less then Tolerance, will return (1,0,0,0)</translation>
    </message>
    <message id="VECTOR4_GETNORMALIZEDSAFE_CATEGORY">
        <source>VECTOR4_GETNORMALIZEDSAFE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_GETNORMALIZEDSAFE_OUT_NAME">
        <source>VECTOR4_GETNORMALIZEDSAFE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_GETNORMALIZEDSAFE_OUT_TOOLTIP">
        <source>VECTOR4_GETNORMALIZEDSAFE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_GETNORMALIZEDSAFE_IN_NAME">
        <source>VECTOR4_GETNORMALIZEDSAFE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_GETNORMALIZEDSAFE_IN_TOOLTIP">
        <source>VECTOR4_GETNORMALIZEDSAFE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_GETNORMALIZEDSAFE_OUTPUT0_NAME">
        <source>VECTOR4_GETNORMALIZEDSAFE_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector4</comment>
        <translation type="unfinished">Vector4</translation>
    </message>
    <message id="VECTOR4_GETNORMALIZEDSAFE_OUTPUT0_TOOLTIP">
        <source>VECTOR4_GETNORMALIZEDSAFE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_GETNORMALIZEDSAFE_PARAM0_NAME">
        <source>VECTOR4_GETNORMALIZEDSAFE_PARAM0_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: Vector4*</comment>
        <translation type="unfinished">Vector4</translation>
    </message>
    <message id="VECTOR4_GETNORMALIZEDSAFE_PARAM0_TOOLTIP">
        <source>VECTOR4_GETNORMALIZEDSAFE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_GETNORMALIZEDSAFE_PARAM1_NAME">
        <source>VECTOR4_GETNORMALIZEDSAFE_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation type="unfinished">Tolerance</translation>
    </message>
    <message id="VECTOR4_GETNORMALIZEDSAFE_PARAM1_TOOLTIP">
        <source>VECTOR4_GETNORMALIZEDSAFE_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_MULTIPLYVECTOR4_NAME">
        <source>VECTOR4_MULTIPLYVECTOR4_NAME</source>
        <comment>Class/Bus: Vector4  Event/Method: MultiplyVector4</comment>
        <translation type="unfinished">Multiply</translation>
    </message>
    <message id="VECTOR4_MULTIPLYVECTOR4_TOOLTIP">
        <source>VECTOR4_MULTIPLYVECTOR4_TOOLTIP</source>
        <translation type="unfinished">Does an element by element multiplication, so the resulting Vector4 is [xA * xB, yA * yB, zA * zB, wA * wB]</translation>
    </message>
    <message id="VECTOR4_MULTIPLYVECTOR4_CATEGORY">
        <source>VECTOR4_MULTIPLYVECTOR4_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_MULTIPLYVECTOR4_OUT_NAME">
        <source>VECTOR4_MULTIPLYVECTOR4_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_MULTIPLYVECTOR4_OUT_TOOLTIP">
        <source>VECTOR4_MULTIPLYVECTOR4_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_MULTIPLYVECTOR4_IN_NAME">
        <source>VECTOR4_MULTIPLYVECTOR4_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_MULTIPLYVECTOR4_IN_TOOLTIP">
        <source>VECTOR4_MULTIPLYVECTOR4_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_MULTIPLYVECTOR4_OUTPUT0_NAME">
        <source>VECTOR4_MULTIPLYVECTOR4_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector4</comment>
        <translation type="unfinished">Vector4</translation>
    </message>
    <message id="VECTOR4_MULTIPLYVECTOR4_OUTPUT0_TOOLTIP">
        <source>VECTOR4_MULTIPLYVECTOR4_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_MULTIPLYVECTOR4_PARAM0_NAME">
        <source>VECTOR4_MULTIPLYVECTOR4_PARAM0_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: Vector4*</comment>
        <translation type="unfinished">Vector4 B</translation>
    </message>
    <message id="VECTOR4_MULTIPLYVECTOR4_PARAM0_TOOLTIP">
        <source>VECTOR4_MULTIPLYVECTOR4_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_MULTIPLYVECTOR4_PARAM1_NAME">
        <source>VECTOR4_MULTIPLYVECTOR4_PARAM1_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: const Vector4&amp;</comment>
        <translation type="unfinished">Vector4 B</translation>
    </message>
    <message id="VECTOR4_MULTIPLYVECTOR4_PARAM1_TOOLTIP">
        <source>VECTOR4_MULTIPLYVECTOR4_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISGREATERTHAN_NAME">
        <source>VECTOR4_ISGREATERTHAN_NAME</source>
        <comment>Class/Bus: Vector4  Event/Method: IsGreaterThan</comment>
        <translation type="unfinished">Is Greater Than</translation>
    </message>
    <message id="VECTOR4_ISGREATERTHAN_TOOLTIP">
        <source>VECTOR4_ISGREATERTHAN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISGREATERTHAN_CATEGORY">
        <source>VECTOR4_ISGREATERTHAN_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISGREATERTHAN_OUT_NAME">
        <source>VECTOR4_ISGREATERTHAN_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISGREATERTHAN_OUT_TOOLTIP">
        <source>VECTOR4_ISGREATERTHAN_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISGREATERTHAN_IN_NAME">
        <source>VECTOR4_ISGREATERTHAN_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISGREATERTHAN_IN_TOOLTIP">
        <source>VECTOR4_ISGREATERTHAN_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISGREATERTHAN_OUTPUT0_NAME">
        <source>VECTOR4_ISGREATERTHAN_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="VECTOR4_ISGREATERTHAN_OUTPUT0_TOOLTIP">
        <source>VECTOR4_ISGREATERTHAN_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISGREATERTHAN_PARAM0_NAME">
        <source>VECTOR4_ISGREATERTHAN_PARAM0_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: Vector4*</comment>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISGREATERTHAN_PARAM0_TOOLTIP">
        <source>VECTOR4_ISGREATERTHAN_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISGREATERTHAN_PARAM1_NAME">
        <source>VECTOR4_ISGREATERTHAN_PARAM1_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: const Vector4&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISGREATERTHAN_PARAM1_TOOLTIP">
        <source>VECTOR4_ISGREATERTHAN_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_GETNORMALIZED_NAME">
        <source>VECTOR4_GETNORMALIZED_NAME</source>
        <comment>Class/Bus: Vector4  Event/Method: GetNormalized</comment>
        <translation type="unfinished">Get Normalized</translation>
    </message>
    <message id="VECTOR4_GETNORMALIZED_TOOLTIP">
        <source>VECTOR4_GETNORMALIZED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_GETNORMALIZED_CATEGORY">
        <source>VECTOR4_GETNORMALIZED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_GETNORMALIZED_OUT_NAME">
        <source>VECTOR4_GETNORMALIZED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_GETNORMALIZED_OUT_TOOLTIP">
        <source>VECTOR4_GETNORMALIZED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_GETNORMALIZED_IN_NAME">
        <source>VECTOR4_GETNORMALIZED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_GETNORMALIZED_IN_TOOLTIP">
        <source>VECTOR4_GETNORMALIZED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_GETNORMALIZED_OUTPUT0_NAME">
        <source>VECTOR4_GETNORMALIZED_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector4</comment>
        <translation>Vector4</translation>
    </message>
    <message id="VECTOR4_GETNORMALIZED_OUTPUT0_TOOLTIP">
        <source>VECTOR4_GETNORMALIZED_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_GETNORMALIZED_PARAM0_NAME">
        <source>VECTOR4_GETNORMALIZED_PARAM0_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: Vector4*</comment>
        <translation></translation>
    </message>
    <message id="VECTOR4_GETNORMALIZED_PARAM0_TOOLTIP">
        <source>VECTOR4_GETNORMALIZED_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_FROMVECTOR3_NAME">
        <source>VECTOR4_FROMVECTOR3_NAME</source>
        <comment>Class/Bus: Vector4  Event/Method: CreateFromVector3</comment>
        <translation type="unfinished">Create From Vector3</translation>
    </message>
    <message id="VECTOR4_FROMVECTOR3_TOOLTIP">
        <source>VECTOR4_FROMVECTOR3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_FROMVECTOR3_CATEGORY">
        <source>VECTOR4_FROMVECTOR3_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_FROMVECTOR3_OUT_NAME">
        <source>VECTOR4_FROMVECTOR3_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_FROMVECTOR3_OUT_TOOLTIP">
        <source>VECTOR4_FROMVECTOR3_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_FROMVECTOR3_IN_NAME">
        <source>VECTOR4_FROMVECTOR3_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_FROMVECTOR3_IN_TOOLTIP">
        <source>VECTOR4_FROMVECTOR3_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_FROMVECTOR3_OUTPUT0_NAME">
        <source>VECTOR4_FROMVECTOR3_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector4</comment>
        <translation>Vector4</translation>
    </message>
    <message id="VECTOR4_FROMVECTOR3_OUTPUT0_TOOLTIP">
        <source>VECTOR4_FROMVECTOR3_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_FROMVECTOR3_PARAM0_NAME">
        <source>VECTOR4_FROMVECTOR3_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR4_FROMVECTOR3_PARAM0_TOOLTIP">
        <source>VECTOR4_FROMVECTOR3_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_SUBTRACT_NAME">
        <source>VECTOR4_SUBTRACT_NAME</source>
        <comment>Class/Bus: Vector4  Event/Method: Subtract</comment>
        <translation>Subtract</translation>
    </message>
    <message id="VECTOR4_SUBTRACT_TOOLTIP">
        <source>VECTOR4_SUBTRACT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_SUBTRACT_CATEGORY">
        <source>VECTOR4_SUBTRACT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_SUBTRACT_OUT_NAME">
        <source>VECTOR4_SUBTRACT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_SUBTRACT_OUT_TOOLTIP">
        <source>VECTOR4_SUBTRACT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_SUBTRACT_IN_NAME">
        <source>VECTOR4_SUBTRACT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_SUBTRACT_IN_TOOLTIP">
        <source>VECTOR4_SUBTRACT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_SUBTRACT_OUTPUT0_NAME">
        <source>VECTOR4_SUBTRACT_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector4</comment>
        <translation type="unfinished">Vector4</translation>
    </message>
    <message id="VECTOR4_SUBTRACT_OUTPUT0_TOOLTIP">
        <source>VECTOR4_SUBTRACT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_SUBTRACT_PARAM0_NAME">
        <source>VECTOR4_SUBTRACT_PARAM0_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: Vector4*</comment>
        <translation type="unfinished">Vector4 A</translation>
    </message>
    <message id="VECTOR4_SUBTRACT_PARAM0_TOOLTIP">
        <source>VECTOR4_SUBTRACT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_SUBTRACT_PARAM1_NAME">
        <source>VECTOR4_SUBTRACT_PARAM1_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: const Vector4&amp;</comment>
        <translation type="unfinished">Vector4 B</translation>
    </message>
    <message id="VECTOR4_SUBTRACT_PARAM1_TOOLTIP">
        <source>VECTOR4_SUBTRACT_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_LENGTHRECIPROCAL_NAME">
        <source>VECTOR4_LENGTHRECIPROCAL_NAME</source>
        <comment>Class/Bus: Vector4  Event/Method: GetLengthReciprocal</comment>
        <translation type="unfinished">Get Length Reciprocal</translation>
    </message>
    <message id="VECTOR4_LENGTHRECIPROCAL_TOOLTIP">
        <source>VECTOR4_LENGTHRECIPROCAL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_LENGTHRECIPROCAL_CATEGORY">
        <source>VECTOR4_LENGTHRECIPROCAL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_LENGTHRECIPROCAL_OUT_NAME">
        <source>VECTOR4_LENGTHRECIPROCAL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_LENGTHRECIPROCAL_OUT_TOOLTIP">
        <source>VECTOR4_LENGTHRECIPROCAL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_LENGTHRECIPROCAL_IN_NAME">
        <source>VECTOR4_LENGTHRECIPROCAL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_LENGTHRECIPROCAL_IN_TOOLTIP">
        <source>VECTOR4_LENGTHRECIPROCAL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_LENGTHRECIPROCAL_OUTPUT0_NAME">
        <source>VECTOR4_LENGTHRECIPROCAL_OUTPUT0_NAME</source>
        <comment>C++ Type: const VectorFloat</comment>
        <translation type="unfinished">Length Reciprocal</translation>
    </message>
    <message id="VECTOR4_LENGTHRECIPROCAL_OUTPUT0_TOOLTIP">
        <source>VECTOR4_LENGTHRECIPROCAL_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_LENGTHRECIPROCAL_PARAM0_NAME">
        <source>VECTOR4_LENGTHRECIPROCAL_PARAM0_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: Vector4*</comment>
        <translation type="unfinished">Vector4</translation>
    </message>
    <message id="VECTOR4_LENGTHRECIPROCAL_PARAM0_TOOLTIP">
        <source>VECTOR4_LENGTHRECIPROCAL_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISGREATEREQUALTHAN_NAME">
        <source>VECTOR4_ISGREATEREQUALTHAN_NAME</source>
        <comment>Class/Bus: Vector4  Event/Method: IsGreaterEqualThan</comment>
        <translation type="unfinished">Is Greater Equal Than</translation>
    </message>
    <message id="VECTOR4_ISGREATEREQUALTHAN_TOOLTIP">
        <source>VECTOR4_ISGREATEREQUALTHAN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISGREATEREQUALTHAN_CATEGORY">
        <source>VECTOR4_ISGREATEREQUALTHAN_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISGREATEREQUALTHAN_OUT_NAME">
        <source>VECTOR4_ISGREATEREQUALTHAN_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISGREATEREQUALTHAN_OUT_TOOLTIP">
        <source>VECTOR4_ISGREATEREQUALTHAN_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISGREATEREQUALTHAN_IN_NAME">
        <source>VECTOR4_ISGREATEREQUALTHAN_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISGREATEREQUALTHAN_IN_TOOLTIP">
        <source>VECTOR4_ISGREATEREQUALTHAN_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISGREATEREQUALTHAN_OUTPUT0_NAME">
        <source>VECTOR4_ISGREATEREQUALTHAN_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="VECTOR4_ISGREATEREQUALTHAN_OUTPUT0_TOOLTIP">
        <source>VECTOR4_ISGREATEREQUALTHAN_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISGREATEREQUALTHAN_PARAM0_NAME">
        <source>VECTOR4_ISGREATEREQUALTHAN_PARAM0_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: Vector4*</comment>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISGREATEREQUALTHAN_PARAM0_TOOLTIP">
        <source>VECTOR4_ISGREATEREQUALTHAN_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISGREATEREQUALTHAN_PARAM1_NAME">
        <source>VECTOR4_ISGREATEREQUALTHAN_PARAM1_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: const Vector4&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR4_ISGREATEREQUALTHAN_PARAM1_TOOLTIP">
        <source>VECTOR4_ISGREATEREQUALTHAN_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ADD_NAME">
        <source>VECTOR4_ADD_NAME</source>
        <comment>Class/Bus: Vector4  Event/Method: Add</comment>
        <translation>Add</translation>
    </message>
    <message id="VECTOR4_ADD_TOOLTIP">
        <source>VECTOR4_ADD_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ADD_CATEGORY">
        <source>VECTOR4_ADD_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ADD_OUT_NAME">
        <source>VECTOR4_ADD_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ADD_OUT_TOOLTIP">
        <source>VECTOR4_ADD_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ADD_IN_NAME">
        <source>VECTOR4_ADD_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ADD_IN_TOOLTIP">
        <source>VECTOR4_ADD_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ADD_OUTPUT0_NAME">
        <source>VECTOR4_ADD_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector4</comment>
        <translation type="unfinished">Vector4</translation>
    </message>
    <message id="VECTOR4_ADD_OUTPUT0_TOOLTIP">
        <source>VECTOR4_ADD_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ADD_PARAM0_NAME">
        <source>VECTOR4_ADD_PARAM0_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: Vector4*</comment>
        <translation type="unfinished">Vector4 A</translation>
    </message>
    <message id="VECTOR4_ADD_PARAM0_TOOLTIP">
        <source>VECTOR4_ADD_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_ADD_PARAM1_NAME">
        <source>VECTOR4_ADD_PARAM1_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: const Vector4&amp;</comment>
        <translation type="unfinished">Vector4 B</translation>
    </message>
    <message id="VECTOR4_ADD_PARAM1_TOOLTIP">
        <source>VECTOR4_ADD_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_DIVIDEBYNUMBER_NAME">
        <source>VECTOR4_DIVIDEBYNUMBER_NAME</source>
        <comment>Class/Bus: Vector4  Event/Method: DivideFloat</comment>
        <translation type="unfinished">Divide By Number</translation>
    </message>
    <message id="VECTOR4_DIVIDEBYNUMBER_TOOLTIP">
        <source>VECTOR4_DIVIDEBYNUMBER_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_DIVIDEBYNUMBER_CATEGORY">
        <source>VECTOR4_DIVIDEBYNUMBER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_DIVIDEBYNUMBER_OUT_NAME">
        <source>VECTOR4_DIVIDEBYNUMBER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_DIVIDEBYNUMBER_OUT_TOOLTIP">
        <source>VECTOR4_DIVIDEBYNUMBER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_DIVIDEBYNUMBER_IN_NAME">
        <source>VECTOR4_DIVIDEBYNUMBER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_DIVIDEBYNUMBER_IN_TOOLTIP">
        <source>VECTOR4_DIVIDEBYNUMBER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_DIVIDEBYNUMBER_OUTPUT0_NAME">
        <source>VECTOR4_DIVIDEBYNUMBER_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector4</comment>
        <translation type="unfinished">Vector4</translation>
    </message>
    <message id="VECTOR4_DIVIDEBYNUMBER_OUTPUT0_TOOLTIP">
        <source>VECTOR4_DIVIDEBYNUMBER_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_DIVIDEBYNUMBER_PARAM0_NAME">
        <source>VECTOR4_DIVIDEBYNUMBER_PARAM0_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: Vector4*</comment>
        <translation type="unfinished">Vector4</translation>
    </message>
    <message id="VECTOR4_DIVIDEBYNUMBER_PARAM0_TOOLTIP">
        <source>VECTOR4_DIVIDEBYNUMBER_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_DIVIDEBYNUMBER_PARAM1_NAME">
        <source>VECTOR4_DIVIDEBYNUMBER_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation type="unfinished">Number</translation>
    </message>
    <message id="VECTOR4_DIVIDEBYNUMBER_PARAM1_TOOLTIP">
        <source>VECTOR4_DIVIDEBYNUMBER_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_FROMVECTOR3ANDNUMBER_NAME">
        <source>VECTOR4_FROMVECTOR3ANDNUMBER_NAME</source>
        <comment>Class/Bus: Vector4  Event/Method: CreateFromVector3AndFloat</comment>
        <translation type="unfinished">Create From Vector3 And Number</translation>
    </message>
    <message id="VECTOR4_FROMVECTOR3ANDNUMBER_TOOLTIP">
        <source>VECTOR4_FROMVECTOR3ANDNUMBER_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_FROMVECTOR3ANDNUMBER_CATEGORY">
        <source>VECTOR4_FROMVECTOR3ANDNUMBER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_FROMVECTOR3ANDNUMBER_OUT_NAME">
        <source>VECTOR4_FROMVECTOR3ANDNUMBER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_FROMVECTOR3ANDNUMBER_OUT_TOOLTIP">
        <source>VECTOR4_FROMVECTOR3ANDNUMBER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_FROMVECTOR3ANDNUMBER_IN_NAME">
        <source>VECTOR4_FROMVECTOR3ANDNUMBER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_FROMVECTOR3ANDNUMBER_IN_TOOLTIP">
        <source>VECTOR4_FROMVECTOR3ANDNUMBER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_FROMVECTOR3ANDNUMBER_OUTPUT0_NAME">
        <source>VECTOR4_FROMVECTOR3ANDNUMBER_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector4</comment>
        <translation>Vector4</translation>
    </message>
    <message id="VECTOR4_FROMVECTOR3ANDNUMBER_OUTPUT0_TOOLTIP">
        <source>VECTOR4_FROMVECTOR3ANDNUMBER_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_FROMVECTOR3ANDNUMBER_PARAM0_NAME">
        <source>VECTOR4_FROMVECTOR3ANDNUMBER_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR4_FROMVECTOR3ANDNUMBER_PARAM0_TOOLTIP">
        <source>VECTOR4_FROMVECTOR3ANDNUMBER_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_FROMVECTOR3ANDNUMBER_PARAM1_NAME">
        <source>VECTOR4_FROMVECTOR3ANDNUMBER_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR4_FROMVECTOR3ANDNUMBER_PARAM1_TOOLTIP">
        <source>VECTOR4_FROMVECTOR3ANDNUMBER_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_SET_NAME">
        <source>VECTOR4_SET_NAME</source>
        <comment>Class/Bus: Vector4  Event/Method: Set</comment>
        <translation>Set</translation>
    </message>
    <message id="VECTOR4_SET_TOOLTIP">
        <source>VECTOR4_SET_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_SET_CATEGORY">
        <source>VECTOR4_SET_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_SET_OUT_NAME">
        <source>VECTOR4_SET_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_SET_OUT_TOOLTIP">
        <source>VECTOR4_SET_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_SET_IN_NAME">
        <source>VECTOR4_SET_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_SET_IN_TOOLTIP">
        <source>VECTOR4_SET_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_SET_PARAM0_NAME">
        <source>VECTOR4_SET_PARAM0_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: Vector4*</comment>
        <translation></translation>
    </message>
    <message id="VECTOR4_SET_PARAM0_TOOLTIP">
        <source>VECTOR4_SET_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_SET_PARAM1_NAME">
        <source>VECTOR4_SET_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR4_SET_PARAM1_TOOLTIP">
        <source>VECTOR4_SET_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_SET_PARAM2_NAME">
        <source>VECTOR4_SET_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR4_SET_PARAM2_TOOLTIP">
        <source>VECTOR4_SET_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_SET_PARAM3_NAME">
        <source>VECTOR4_SET_PARAM3_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR4_SET_PARAM3_TOOLTIP">
        <source>VECTOR4_SET_PARAM3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_SET_PARAM4_NAME">
        <source>VECTOR4_SET_PARAM4_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR4_SET_PARAM4_TOOLTIP">
        <source>VECTOR4_SET_PARAM4_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_GETELEMENT_NAME">
        <source>VECTOR4_GETELEMENT_NAME</source>
        <comment>Class/Bus: Vector4  Event/Method: GetElement</comment>
        <translation type="unfinished">Get Element</translation>
    </message>
    <message id="VECTOR4_GETELEMENT_TOOLTIP">
        <source>VECTOR4_GETELEMENT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_GETELEMENT_CATEGORY">
        <source>VECTOR4_GETELEMENT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_GETELEMENT_OUT_NAME">
        <source>VECTOR4_GETELEMENT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_GETELEMENT_OUT_TOOLTIP">
        <source>VECTOR4_GETELEMENT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_GETELEMENT_IN_NAME">
        <source>VECTOR4_GETELEMENT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_GETELEMENT_IN_TOOLTIP">
        <source>VECTOR4_GETELEMENT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_GETELEMENT_OUTPUT0_NAME">
        <source>VECTOR4_GETELEMENT_OUTPUT0_NAME</source>
        <comment>C++ Type: const VectorFloat</comment>
        <translation type="unfinished">Element</translation>
    </message>
    <message id="VECTOR4_GETELEMENT_OUTPUT0_TOOLTIP">
        <source>VECTOR4_GETELEMENT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_GETELEMENT_PARAM0_NAME">
        <source>VECTOR4_GETELEMENT_PARAM0_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: Vector4*</comment>
        <translation type="unfinished">Vector4</translation>
    </message>
    <message id="VECTOR4_GETELEMENT_PARAM0_TOOLTIP">
        <source>VECTOR4_GETELEMENT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_GETELEMENT_PARAM1_NAME">
        <source>VECTOR4_GETELEMENT_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Index</translation>
    </message>
    <message id="VECTOR4_GETELEMENT_PARAM1_TOOLTIP">
        <source>VECTOR4_GETELEMENT_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The index of the element to be retrieved from the Vector4 [0, 3]</translation>
    </message>
    <message id="VECTOR4_NORMALIZEWITHLENGTH_NAME">
        <source>VECTOR4_NORMALIZEWITHLENGTH_NAME</source>
        <comment>Class/Bus: Vector4  Event/Method: NormalizeWithLength</comment>
        <translation type="unfinished">Normalize With Length</translation>
    </message>
    <message id="VECTOR4_NORMALIZEWITHLENGTH_TOOLTIP">
        <source>VECTOR4_NORMALIZEWITHLENGTH_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_NORMALIZEWITHLENGTH_CATEGORY">
        <source>VECTOR4_NORMALIZEWITHLENGTH_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_NORMALIZEWITHLENGTH_OUT_NAME">
        <source>VECTOR4_NORMALIZEWITHLENGTH_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_NORMALIZEWITHLENGTH_OUT_TOOLTIP">
        <source>VECTOR4_NORMALIZEWITHLENGTH_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_NORMALIZEWITHLENGTH_IN_NAME">
        <source>VECTOR4_NORMALIZEWITHLENGTH_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_NORMALIZEWITHLENGTH_IN_TOOLTIP">
        <source>VECTOR4_NORMALIZEWITHLENGTH_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_NORMALIZEWITHLENGTH_OUTPUT0_NAME">
        <source>VECTOR4_NORMALIZEWITHLENGTH_OUTPUT0_NAME</source>
        <comment>C++ Type: const VectorFloat</comment>
        <translation>Number</translation>
    </message>
    <message id="VECTOR4_NORMALIZEWITHLENGTH_OUTPUT0_TOOLTIP">
        <source>VECTOR4_NORMALIZEWITHLENGTH_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_NORMALIZEWITHLENGTH_PARAM0_NAME">
        <source>VECTOR4_NORMALIZEWITHLENGTH_PARAM0_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: Vector4*</comment>
        <translation></translation>
    </message>
    <message id="VECTOR4_NORMALIZEWITHLENGTH_PARAM0_TOOLTIP">
        <source>VECTOR4_NORMALIZEWITHLENGTH_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_FROMVALUES_NAME">
        <source>VECTOR4_FROMVALUES_NAME</source>
        <comment>Class/Bus: Vector4  Event/Method: ConstructFromValues</comment>
        <translation type="unfinished">Create From Values</translation>
    </message>
    <message id="VECTOR4_FROMVALUES_TOOLTIP">
        <source>VECTOR4_FROMVALUES_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_FROMVALUES_CATEGORY">
        <source>VECTOR4_FROMVALUES_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_FROMVALUES_OUT_NAME">
        <source>VECTOR4_FROMVALUES_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_FROMVALUES_OUT_TOOLTIP">
        <source>VECTOR4_FROMVALUES_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_FROMVALUES_IN_NAME">
        <source>VECTOR4_FROMVALUES_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_FROMVALUES_IN_TOOLTIP">
        <source>VECTOR4_FROMVALUES_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_FROMVALUES_OUTPUT0_NAME">
        <source>VECTOR4_FROMVALUES_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector4</comment>
        <translation>Vector4</translation>
    </message>
    <message id="VECTOR4_FROMVALUES_OUTPUT0_TOOLTIP">
        <source>VECTOR4_FROMVALUES_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_FROMVALUES_PARAM0_NAME">
        <source>VECTOR4_FROMVALUES_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: VectorFloat</comment>
        <translation type="unfinished">X</translation>
    </message>
    <message id="VECTOR4_FROMVALUES_PARAM0_TOOLTIP">
        <source>VECTOR4_FROMVALUES_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_FROMVALUES_PARAM1_NAME">
        <source>VECTOR4_FROMVALUES_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: VectorFloat</comment>
        <translation type="unfinished">Y</translation>
    </message>
    <message id="VECTOR4_FROMVALUES_PARAM1_TOOLTIP">
        <source>VECTOR4_FROMVALUES_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_FROMVALUES_PARAM2_NAME">
        <source>VECTOR4_FROMVALUES_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: VectorFloat</comment>
        <translation type="unfinished">Z</translation>
    </message>
    <message id="VECTOR4_FROMVALUES_PARAM2_TOOLTIP">
        <source>VECTOR4_FROMVALUES_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_FROMVALUES_PARAM3_NAME">
        <source>VECTOR4_FROMVALUES_PARAM3_NAME</source>
        <comment>Simple Type: Number C++ Type: VectorFloat</comment>
        <translation type="unfinished">W</translation>
    </message>
    <message id="VECTOR4_FROMVALUES_PARAM3_TOOLTIP">
        <source>VECTOR4_FROMVALUES_PARAM3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_LENGTHSQUARED_NAME">
        <source>VECTOR4_LENGTHSQUARED_NAME</source>
        <comment>Class/Bus: VECTOR4  Event/Method: Contains</comment>
        <translation type="unfinished">Get Length Squared</translation>
    </message>
    <message id="VECTOR4_LENGTHSQUARED_TOOLTIP">
        <source>VECTOR4_LENGTHSQUARED_TOOLTIP</source>
        <translation type="unfinished">Returns the length of a Vector4 squared</translation>
    </message>
    <message id="VECTOR4_LENGTHSQUARED_CATEGORY">
        <source>VECTOR4_LENGTHSQUARED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_LENGTHSQUARED_OUT_NAME">
        <source>VECTOR4_LENGTHSQUARED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_LENGTHSQUARED_OUT_TOOLTIP">
        <source>VECTOR4_LENGTHSQUARED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_LENGTHSQUARED_IN_NAME">
        <source>VECTOR4_LENGTHSQUARED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_LENGTHSQUARED_IN_TOOLTIP">
        <source>VECTOR4_LENGTHSQUARED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_LENGTHSQUARED_OUTPUT0_NAME">
        <source>VECTOR4_LENGTHSQUARED_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Length Squared</translation>
    </message>
    <message id="VECTOR4_LENGTHSQUARED_OUTPUT0_TOOLTIP">
        <source>VECTOR4_LENGTHSQUARED_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_LENGTHSQUARED_PARAM0_NAME">
        <source>VECTOR4_LENGTHSQUARED_PARAM0_NAME</source>
        <comment>Simple Type: VECTOR4 C++ Type: VECTOR4*</comment>
        <translation type="unfinished">Vector4</translation>
    </message>
    <message id="VECTOR4_LENGTHSQUARED_PARAM0_TOOLTIP">
        <source>VECTOR4_LENGTHSQUARED_PARAM0_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="VECTOR4_MULTIPLYBYVECTOR_NAME">
        <source>VECTOR4_MULTIPLYBYVECTOR_NAME</source>
        <comment>Class/Bus: VECTOR4  Event/Method: Contains</comment>
        <translation type="unfinished">Multiply</translation>
    </message>
    <message id="VECTOR4_MULTIPLYBYVECTOR_TOOLTIP">
        <source>VECTOR4_MULTIPLYBYVECTOR_TOOLTIP</source>
        <translation type="unfinished">Returns a Vector4 that is the result of multiplying Vector4 A by Vector4 B(A.x * B.x, A.y * B.y, A.z * B.z, A.w * B.w)</translation>
    </message>
    <message id="VECTOR4_MULTIPLYBYVECTOR_CATEGORY">
        <source>VECTOR4_MULTIPLYBYVECTOR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_MULTIPLYBYVECTOR_OUT_NAME">
        <source>VECTOR4_MULTIPLYBYVECTOR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_MULTIPLYBYVECTOR_OUT_TOOLTIP">
        <source>VECTOR4_MULTIPLYBYVECTOR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_MULTIPLYBYVECTOR_IN_NAME">
        <source>VECTOR4_MULTIPLYBYVECTOR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_MULTIPLYBYVECTOR_IN_TOOLTIP">
        <source>VECTOR4_MULTIPLYBYVECTOR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_MULTIPLYBYVECTOR_OUTPUT0_NAME">
        <source>VECTOR4_MULTIPLYBYVECTOR_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Vector4</translation>
    </message>
    <message id="VECTOR4_MULTIPLYBYVECTOR_OUTPUT0_TOOLTIP">
        <source>VECTOR4_MULTIPLYBYVECTOR_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_MULTIPLYBYVECTOR_PARAM0_NAME">
        <source>VECTOR4_MULTIPLYBYVECTOR_PARAM0_NAME</source>
        <comment>Simple Type: VECTOR4 C++ Type: VECTOR4*</comment>
        <translation type="unfinished">Vector4 A</translation>
    </message>
    <message id="VECTOR4_MULTIPLYBYVECTOR_PARAM0_TOOLTIP">
        <source>VECTOR4_MULTIPLYBYVECTOR_PARAM0_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="VECTOR4_MULTIPLYBYVECTOR_PARAM1_NAME">
        <source>VECTOR4_MULTIPLYBYVECTOR_PARAM1_NAME</source>
        <comment>Simple Type: VECTOR4 C++ Type: VECTOR4*</comment>
        <translation type="unfinished">Vector4 B</translation>
    </message>
    <message id="VECTOR4_MULTIPLYBYVECTOR_PARAM1_TOOLTIP">
        <source>VECTOR4_MULTIPLYBYVECTOR_PARAM1_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="VECTOR4_SETX_NAME">
        <source>VECTOR4_SETX_NAME</source>
        <comment>Class/Bus: VECTOR4  Event/Method: Contains</comment>
        <translation type="unfinished">Set X</translation>
    </message>
    <message id="VECTOR4_SETX_TOOLTIP">
        <source>VECTOR4_SETX_TOOLTIP</source>
        <translation type="unfinished">Returns a Vector4 that is result of setting the input vector&apos;s X value to the supplied value.</translation>
    </message>
    <message id="VECTOR4_SETX_CATEGORY">
        <source>VECTOR4_SETX_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_SETX_OUT_NAME">
        <source>VECTOR4_SETX_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_SETX_OUT_TOOLTIP">
        <source>VECTOR4_SETX_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_SETX_IN_NAME">
        <source>VECTOR4_SETX_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_SETX_IN_TOOLTIP">
        <source>VECTOR4_SETX_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_SETX_OUTPUT0_NAME">
        <source>VECTOR4_SETX_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector 4</comment>
        <translation type="unfinished">Vector4</translation>
    </message>
    <message id="VECTOR4_SETX_OUTPUT0_TOOLTIP">
        <source>VECTOR4_SETX_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Vector4</translation>
    </message>
    <message id="VECTOR4_SETX_PARAM0_NAME">
        <source>VECTOR4_SETX_PARAM0_NAME</source>
        <comment>Simple Type: VECTOR4 C++ Type: VECTOR4*</comment>
        <translation type="unfinished">Vector4</translation>
    </message>
    <message id="VECTOR4_SETX_PARAM0_TOOLTIP">
        <source>VECTOR4_SETX_PARAM0_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="VECTOR4_SETX_PARAM1_NAME">
        <source>VECTOR4_SETX_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: Number</comment>
        <translation type="unfinished">X</translation>
    </message>
    <message id="VECTOR4_SETX_PARAM1_TOOLTIP">
        <source>VECTOR4_SETX_PARAM1_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="VECTOR4_SETY_NAME">
        <source>VECTOR4_SETY_NAME</source>
        <comment>Class/Bus: VECTOR4  Event/Method: Contains</comment>
        <translation type="unfinished">Set Y</translation>
    </message>
    <message id="VECTOR4_SETY_TOOLTIP">
        <source>VECTOR4_SETY_TOOLTIP</source>
        <translation type="unfinished">Returns a Vector4 that is result of setting the input vector&apos;s Y value to the supplied value.</translation>
    </message>
    <message id="VECTOR4_SETY_CATEGORY">
        <source>VECTOR4_SETY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_SETY_OUT_NAME">
        <source>VECTOR4_SETY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_SETY_OUT_TOOLTIP">
        <source>VECTOR4_SETY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_SETY_IN_NAME">
        <source>VECTOR4_SETY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_SETY_IN_TOOLTIP">
        <source>VECTOR4_SETY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_SETY_OUTPUT0_NAME">
        <source>VECTOR4_SETY_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector 4</comment>
        <translation type="unfinished">Vector4</translation>
    </message>
    <message id="VECTOR4_SETY_OUTPUT0_TOOLTIP">
        <source>VECTOR4_SETY_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Vector4</translation>
    </message>
    <message id="VECTOR4_SETY_PARAM0_NAME">
        <source>VECTOR4_SETY_PARAM0_NAME</source>
        <comment>Simple Type: VECTOR4 C++ Type: VECTOR4*</comment>
        <translation type="unfinished">Vector4</translation>
    </message>
    <message id="VECTOR4_SETY_PARAM0_TOOLTIP">
        <source>VECTOR4_SETY_PARAM0_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="VECTOR4_SETY_PARAM1_NAME">
        <source>VECTOR4_SETY_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: Number</comment>
        <translation type="unfinished">Y</translation>
    </message>
    <message id="VECTOR4_SETY_PARAM1_TOOLTIP">
        <source>VECTOR4_SETY_PARAM1_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="VECTOR4_SETZ_NAME">
        <source>VECTOR4_SETZ_NAME</source>
        <comment>Class/Bus: VECTOR4  Event/Method: Contains</comment>
        <translation type="unfinished">Set Z</translation>
    </message>
    <message id="VECTOR4_SETZ_TOOLTIP">
        <source>VECTOR4_SETZ_TOOLTIP</source>
        <translation type="unfinished">Returns a Vector4 that is result of setting the input vector&apos;s Z value to the supplied value.</translation>
    </message>
    <message id="VECTOR4_SETZ_CATEGORY">
        <source>VECTOR4_SETZ_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_SETZ_OUT_NAME">
        <source>VECTOR4_SETZ_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_SETZ_OUT_TOOLTIP">
        <source>VECTOR4_SETZ_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_SETZ_IN_NAME">
        <source>VECTOR4_SETZ_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_SETZ_IN_TOOLTIP">
        <source>VECTOR4_SETZ_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_SETZ_OUTPUT0_NAME">
        <source>VECTOR4_SETZ_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector 4</comment>
        <translation type="unfinished">Vector4</translation>
    </message>
    <message id="VECTOR4_SETZ_OUTPUT0_TOOLTIP">
        <source>VECTOR4_SETZ_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Vector4</translation>
    </message>
    <message id="VECTOR4_SETZ_PARAM0_NAME">
        <source>VECTOR4_SETZ_PARAM0_NAME</source>
        <comment>Simple Type: VECTOR4 C++ Type: VECTOR4*</comment>
        <translation type="unfinished">Vector4</translation>
    </message>
    <message id="VECTOR4_SETZ_PARAM0_TOOLTIP">
        <source>VECTOR4_SETZ_PARAM0_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="VECTOR4_SETZ_PARAM1_NAME">
        <source>VECTOR4_SETZ_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: Number</comment>
        <translation type="unfinished">Z</translation>
    </message>
    <message id="VECTOR4_SETZ_PARAM1_TOOLTIP">
        <source>VECTOR4_SETZ_PARAM1_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="VECTOR4_SETW_NAME">
        <source>VECTOR4_SETW_NAME</source>
        <comment>Class/Bus: VECTOR4  Event/Method: Contains</comment>
        <translation type="unfinished">Set W</translation>
    </message>
    <message id="VECTOR4_SETW_TOOLTIP">
        <source>VECTOR4_SETW_TOOLTIP</source>
        <translation type="unfinished">Returns a Vector4 that is result of setting the input vector&apos;s W value to the supplied value.</translation>
    </message>
    <message id="VECTOR4_SETW_CATEGORY">
        <source>VECTOR4_SETW_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_SETW_OUT_NAME">
        <source>VECTOR4_SETW_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_SETW_OUT_TOOLTIP">
        <source>VECTOR4_SETW_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_SETW_IN_NAME">
        <source>VECTOR4_SETW_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_SETW_IN_TOOLTIP">
        <source>VECTOR4_SETW_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR4_SETW_OUTPUT0_NAME">
        <source>VECTOR4_SETW_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector 4</comment>
        <translation type="unfinished">Vector4</translation>
    </message>
    <message id="VECTOR4_SETW_OUTPUT0_TOOLTIP">
        <source>VECTOR4_SETW_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Vector4</translation>
    </message>
    <message id="VECTOR4_SETW_PARAM0_NAME">
        <source>VECTOR4_SETW_PARAM0_NAME</source>
        <comment>Simple Type: VECTOR4 C++ Type: VECTOR4*</comment>
        <translation type="unfinished">Vector4</translation>
    </message>
    <message id="VECTOR4_SETW_PARAM0_TOOLTIP">
        <source>VECTOR4_SETW_PARAM0_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="VECTOR4_SETW_PARAM1_NAME">
        <source>VECTOR4_SETW_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: Number</comment>
        <translation type="unfinished">W</translation>
    </message>
    <message id="VECTOR4_SETW_PARAM1_TOOLTIP">
        <source>VECTOR4_SETW_PARAM1_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>Method: UserAttributeList</name>
    <message id="USERATTRIBUTELIST_NAME">
        <source>USERATTRIBUTELIST_NAME</source>
        <translation>UserAttributeList</translation>
    </message>
    <message id="USERATTRIBUTELIST_TOOLTIP">
        <source>USERATTRIBUTELIST_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="USERATTRIBUTELIST_CATEGORY">
        <source>USERATTRIBUTELIST_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="USERATTRIBUTELIST_ADDATTRIBUTE_NAME">
        <source>USERATTRIBUTELIST_ADDATTRIBUTE_NAME</source>
        <comment>Class/Bus: UserAttributeList  Event/Method: AddAttribute</comment>
        <translation>AddAttribute</translation>
    </message>
    <message id="USERATTRIBUTELIST_ADDATTRIBUTE_TOOLTIP">
        <source>USERATTRIBUTELIST_ADDATTRIBUTE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="USERATTRIBUTELIST_ADDATTRIBUTE_CATEGORY">
        <source>USERATTRIBUTELIST_ADDATTRIBUTE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="USERATTRIBUTELIST_ADDATTRIBUTE_OUT_NAME">
        <source>USERATTRIBUTELIST_ADDATTRIBUTE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="USERATTRIBUTELIST_ADDATTRIBUTE_OUT_TOOLTIP">
        <source>USERATTRIBUTELIST_ADDATTRIBUTE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="USERATTRIBUTELIST_ADDATTRIBUTE_IN_NAME">
        <source>USERATTRIBUTELIST_ADDATTRIBUTE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="USERATTRIBUTELIST_ADDATTRIBUTE_IN_TOOLTIP">
        <source>USERATTRIBUTELIST_ADDATTRIBUTE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="USERATTRIBUTELIST_ADDATTRIBUTE_PARAM0_NAME">
        <source>USERATTRIBUTELIST_ADDATTRIBUTE_PARAM0_NAME</source>
        <comment>Simple Type: UserAttributeList C++ Type: UserAttributeList*</comment>
        <translation></translation>
    </message>
    <message id="USERATTRIBUTELIST_ADDATTRIBUTE_PARAM0_TOOLTIP">
        <source>USERATTRIBUTELIST_ADDATTRIBUTE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="USERATTRIBUTELIST_ADDATTRIBUTE_PARAM1_NAME">
        <source>USERATTRIBUTELIST_ADDATTRIBUTE_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="USERATTRIBUTELIST_ADDATTRIBUTE_PARAM1_TOOLTIP">
        <source>USERATTRIBUTELIST_ADDATTRIBUTE_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="USERATTRIBUTELIST_HASATTRIBUTE_NAME">
        <source>USERATTRIBUTELIST_HASATTRIBUTE_NAME</source>
        <comment>Class/Bus: UserAttributeList  Event/Method: HasAttribute</comment>
        <translation>HasAttribute</translation>
    </message>
    <message id="USERATTRIBUTELIST_HASATTRIBUTE_TOOLTIP">
        <source>USERATTRIBUTELIST_HASATTRIBUTE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="USERATTRIBUTELIST_HASATTRIBUTE_CATEGORY">
        <source>USERATTRIBUTELIST_HASATTRIBUTE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="USERATTRIBUTELIST_HASATTRIBUTE_OUT_NAME">
        <source>USERATTRIBUTELIST_HASATTRIBUTE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="USERATTRIBUTELIST_HASATTRIBUTE_OUT_TOOLTIP">
        <source>USERATTRIBUTELIST_HASATTRIBUTE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="USERATTRIBUTELIST_HASATTRIBUTE_IN_NAME">
        <source>USERATTRIBUTELIST_HASATTRIBUTE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="USERATTRIBUTELIST_HASATTRIBUTE_IN_TOOLTIP">
        <source>USERATTRIBUTELIST_HASATTRIBUTE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="USERATTRIBUTELIST_HASATTRIBUTE_OUTPUT0_NAME">
        <source>USERATTRIBUTELIST_HASATTRIBUTE_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="USERATTRIBUTELIST_HASATTRIBUTE_OUTPUT0_TOOLTIP">
        <source>USERATTRIBUTELIST_HASATTRIBUTE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="USERATTRIBUTELIST_HASATTRIBUTE_PARAM0_NAME">
        <source>USERATTRIBUTELIST_HASATTRIBUTE_PARAM0_NAME</source>
        <comment>Simple Type: UserAttributeList C++ Type: UserAttributeList*</comment>
        <translation></translation>
    </message>
    <message id="USERATTRIBUTELIST_HASATTRIBUTE_PARAM0_TOOLTIP">
        <source>USERATTRIBUTELIST_HASATTRIBUTE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="USERATTRIBUTELIST_HASATTRIBUTE_PARAM1_NAME">
        <source>USERATTRIBUTELIST_HASATTRIBUTE_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="USERATTRIBUTELIST_HASATTRIBUTE_PARAM1_TOOLTIP">
        <source>USERATTRIBUTELIST_HASATTRIBUTE_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="USERATTRIBUTELIST_REMOVEATTRIBUTE_NAME">
        <source>USERATTRIBUTELIST_REMOVEATTRIBUTE_NAME</source>
        <comment>Class/Bus: UserAttributeList  Event/Method: RemoveAttribute</comment>
        <translation>RemoveAttribute</translation>
    </message>
    <message id="USERATTRIBUTELIST_REMOVEATTRIBUTE_TOOLTIP">
        <source>USERATTRIBUTELIST_REMOVEATTRIBUTE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="USERATTRIBUTELIST_REMOVEATTRIBUTE_CATEGORY">
        <source>USERATTRIBUTELIST_REMOVEATTRIBUTE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="USERATTRIBUTELIST_REMOVEATTRIBUTE_OUT_NAME">
        <source>USERATTRIBUTELIST_REMOVEATTRIBUTE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="USERATTRIBUTELIST_REMOVEATTRIBUTE_OUT_TOOLTIP">
        <source>USERATTRIBUTELIST_REMOVEATTRIBUTE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="USERATTRIBUTELIST_REMOVEATTRIBUTE_IN_NAME">
        <source>USERATTRIBUTELIST_REMOVEATTRIBUTE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="USERATTRIBUTELIST_REMOVEATTRIBUTE_IN_TOOLTIP">
        <source>USERATTRIBUTELIST_REMOVEATTRIBUTE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="USERATTRIBUTELIST_REMOVEATTRIBUTE_PARAM0_NAME">
        <source>USERATTRIBUTELIST_REMOVEATTRIBUTE_PARAM0_NAME</source>
        <comment>Simple Type: UserAttributeList C++ Type: UserAttributeList*</comment>
        <translation></translation>
    </message>
    <message id="USERATTRIBUTELIST_REMOVEATTRIBUTE_PARAM0_TOOLTIP">
        <source>USERATTRIBUTELIST_REMOVEATTRIBUTE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="USERATTRIBUTELIST_REMOVEATTRIBUTE_PARAM1_NAME">
        <source>USERATTRIBUTELIST_REMOVEATTRIBUTE_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="USERATTRIBUTELIST_REMOVEATTRIBUTE_PARAM1_TOOLTIP">
        <source>USERATTRIBUTELIST_REMOVEATTRIBUTE_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Method: InputEventNotificationId</name>
    <message id="INPUTEVENTNOTIFICATIONID_NAME">
        <source>INPUTEVENTNOTIFICATIONID_NAME</source>
        <translation type="unfinished">Input Event Notification ID</translation>
    </message>
    <message id="INPUTEVENTNOTIFICATIONID_TOOLTIP">
        <source>INPUTEVENTNOTIFICATIONID_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="INPUTEVENTNOTIFICATIONID_CATEGORY">
        <source>INPUTEVENTNOTIFICATIONID_CATEGORY</source>
        <translation type="unfinished">Gameplay/Input</translation>
    </message>
    <message id="INPUTEVENTNOTIFICATIONID_TOSTRING_NAME">
        <source>INPUTEVENTNOTIFICATIONID_TOSTRING_NAME</source>
        <comment>Class/Bus: InputEventNotificationId  Event/Method: ToString</comment>
        <translation type="unfinished">Convert Input Event Notification ID To String</translation>
    </message>
    <message id="INPUTEVENTNOTIFICATIONID_TOSTRING_TOOLTIP">
        <source>INPUTEVENTNOTIFICATIONID_TOSTRING_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="INPUTEVENTNOTIFICATIONID_TOSTRING_CATEGORY">
        <source>INPUTEVENTNOTIFICATIONID_TOSTRING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="INPUTEVENTNOTIFICATIONID_TOSTRING_OUT_NAME">
        <source>INPUTEVENTNOTIFICATIONID_TOSTRING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="INPUTEVENTNOTIFICATIONID_TOSTRING_OUT_TOOLTIP">
        <source>INPUTEVENTNOTIFICATIONID_TOSTRING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="INPUTEVENTNOTIFICATIONID_TOSTRING_IN_NAME">
        <source>INPUTEVENTNOTIFICATIONID_TOSTRING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="INPUTEVENTNOTIFICATIONID_TOSTRING_IN_TOOLTIP">
        <source>INPUTEVENTNOTIFICATIONID_TOSTRING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="INPUTEVENTNOTIFICATIONID_TOSTRING_OUTPUT0_NAME">
        <source>INPUTEVENTNOTIFICATIONID_TOSTRING_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation>String</translation>
    </message>
    <message id="INPUTEVENTNOTIFICATIONID_TOSTRING_OUTPUT0_TOOLTIP">
        <source>INPUTEVENTNOTIFICATIONID_TOSTRING_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="INPUTEVENTNOTIFICATIONID_TOSTRING_PARAM0_NAME">
        <source>INPUTEVENTNOTIFICATIONID_TOSTRING_PARAM0_NAME</source>
        <comment>Simple Type: InputEventNotificationId C++ Type: InputEventNotificationId*</comment>
        <translation></translation>
    </message>
    <message id="INPUTEVENTNOTIFICATIONID_TOSTRING_PARAM0_TOOLTIP">
        <source>INPUTEVENTNOTIFICATIONID_TOSTRING_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="INPUTEVENTNOTIFICATIONID_EQUAL_NAME">
        <source>INPUTEVENTNOTIFICATIONID_EQUAL_NAME</source>
        <comment>Class/Bus: InputEventNotificationId  Event/Method: Equal</comment>
        <translation>Equal</translation>
    </message>
    <message id="INPUTEVENTNOTIFICATIONID_EQUAL_TOOLTIP">
        <source>INPUTEVENTNOTIFICATIONID_EQUAL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="INPUTEVENTNOTIFICATIONID_EQUAL_CATEGORY">
        <source>INPUTEVENTNOTIFICATIONID_EQUAL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="INPUTEVENTNOTIFICATIONID_EQUAL_OUT_NAME">
        <source>INPUTEVENTNOTIFICATIONID_EQUAL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="INPUTEVENTNOTIFICATIONID_EQUAL_OUT_TOOLTIP">
        <source>INPUTEVENTNOTIFICATIONID_EQUAL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="INPUTEVENTNOTIFICATIONID_EQUAL_IN_NAME">
        <source>INPUTEVENTNOTIFICATIONID_EQUAL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="INPUTEVENTNOTIFICATIONID_EQUAL_IN_TOOLTIP">
        <source>INPUTEVENTNOTIFICATIONID_EQUAL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="INPUTEVENTNOTIFICATIONID_EQUAL_OUTPUT0_NAME">
        <source>INPUTEVENTNOTIFICATIONID_EQUAL_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="INPUTEVENTNOTIFICATIONID_EQUAL_OUTPUT0_TOOLTIP">
        <source>INPUTEVENTNOTIFICATIONID_EQUAL_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="INPUTEVENTNOTIFICATIONID_EQUAL_PARAM0_NAME">
        <source>INPUTEVENTNOTIFICATIONID_EQUAL_PARAM0_NAME</source>
        <comment>Simple Type: InputEventNotificationId C++ Type: InputEventNotificationId*</comment>
        <translation></translation>
    </message>
    <message id="INPUTEVENTNOTIFICATIONID_EQUAL_PARAM0_TOOLTIP">
        <source>INPUTEVENTNOTIFICATIONID_EQUAL_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="INPUTEVENTNOTIFICATIONID_EQUAL_PARAM1_NAME">
        <source>INPUTEVENTNOTIFICATIONID_EQUAL_PARAM1_NAME</source>
        <comment>Simple Type: InputEventNotificationId C++ Type: const InputEventNotificationId&amp;</comment>
        <translation></translation>
    </message>
    <message id="INPUTEVENTNOTIFICATIONID_EQUAL_PARAM1_TOOLTIP">
        <source>INPUTEVENTNOTIFICATIONID_EQUAL_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="INPUTEVENTNOTIFICATIONID_CLONE_NAME">
        <source>INPUTEVENTNOTIFICATIONID_CLONE_NAME</source>
        <comment>Class/Bus: InputEventNotificationId  Event/Method: Clone</comment>
        <translation>Clone</translation>
    </message>
    <message id="INPUTEVENTNOTIFICATIONID_CLONE_TOOLTIP">
        <source>INPUTEVENTNOTIFICATIONID_CLONE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="INPUTEVENTNOTIFICATIONID_CLONE_CATEGORY">
        <source>INPUTEVENTNOTIFICATIONID_CLONE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="INPUTEVENTNOTIFICATIONID_CLONE_OUT_NAME">
        <source>INPUTEVENTNOTIFICATIONID_CLONE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="INPUTEVENTNOTIFICATIONID_CLONE_OUT_TOOLTIP">
        <source>INPUTEVENTNOTIFICATIONID_CLONE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="INPUTEVENTNOTIFICATIONID_CLONE_IN_NAME">
        <source>INPUTEVENTNOTIFICATIONID_CLONE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="INPUTEVENTNOTIFICATIONID_CLONE_IN_TOOLTIP">
        <source>INPUTEVENTNOTIFICATIONID_CLONE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="INPUTEVENTNOTIFICATIONID_CLONE_OUTPUT0_NAME">
        <source>INPUTEVENTNOTIFICATIONID_CLONE_OUTPUT0_NAME</source>
        <comment>C++ Type: InputEventNotificationId</comment>
        <translation type="unfinished">InputEventNotificationID</translation>
    </message>
    <message id="INPUTEVENTNOTIFICATIONID_CLONE_OUTPUT0_TOOLTIP">
        <source>INPUTEVENTNOTIFICATIONID_CLONE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="INPUTEVENTNOTIFICATIONID_CLONE_PARAM0_NAME">
        <source>INPUTEVENTNOTIFICATIONID_CLONE_PARAM0_NAME</source>
        <comment>Simple Type: InputEventNotificationId C++ Type: InputEventNotificationId*</comment>
        <translation></translation>
    </message>
    <message id="INPUTEVENTNOTIFICATIONID_CLONE_PARAM0_TOOLTIP">
        <source>INPUTEVENTNOTIFICATIONID_CLONE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="INPUTEVENTNOTIFICATIONID_CREATEINPUTEVENTNOTIFICATIONID_NAME">
        <source>INPUTEVENTNOTIFICATIONID_CREATEINPUTEVENTNOTIFICATIONID_NAME</source>
        <comment>Class/Bus: InputEventNotificationId  Event/Method: CreateInputEventNotificationId</comment>
        <translation type="unfinished">Create Input Event Notification ID</translation>
    </message>
    <message id="INPUTEVENTNOTIFICATIONID_CREATEINPUTEVENTNOTIFICATIONID_TOOLTIP">
        <source>INPUTEVENTNOTIFICATIONID_CREATEINPUTEVENTNOTIFICATIONID_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="INPUTEVENTNOTIFICATIONID_CREATEINPUTEVENTNOTIFICATIONID_CATEGORY">
        <source>INPUTEVENTNOTIFICATIONID_CREATEINPUTEVENTNOTIFICATIONID_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="INPUTEVENTNOTIFICATIONID_CREATEINPUTEVENTNOTIFICATIONID_OUT_NAME">
        <source>INPUTEVENTNOTIFICATIONID_CREATEINPUTEVENTNOTIFICATIONID_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="INPUTEVENTNOTIFICATIONID_CREATEINPUTEVENTNOTIFICATIONID_OUT_TOOLTIP">
        <source>INPUTEVENTNOTIFICATIONID_CREATEINPUTEVENTNOTIFICATIONID_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="INPUTEVENTNOTIFICATIONID_CREATEINPUTEVENTNOTIFICATIONID_IN_NAME">
        <source>INPUTEVENTNOTIFICATIONID_CREATEINPUTEVENTNOTIFICATIONID_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="INPUTEVENTNOTIFICATIONID_CREATEINPUTEVENTNOTIFICATIONID_IN_TOOLTIP">
        <source>INPUTEVENTNOTIFICATIONID_CREATEINPUTEVENTNOTIFICATIONID_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="INPUTEVENTNOTIFICATIONID_CREATEINPUTEVENTNOTIFICATIONID_OUTPUT0_NAME">
        <source>INPUTEVENTNOTIFICATIONID_CREATEINPUTEVENTNOTIFICATIONID_OUTPUT0_NAME</source>
        <comment>C++ Type: InputEventNotificationId</comment>
        <translation type="unfinished">InputEventNotificationID</translation>
    </message>
    <message id="INPUTEVENTNOTIFICATIONID_CREATEINPUTEVENTNOTIFICATIONID_OUTPUT0_TOOLTIP">
        <source>INPUTEVENTNOTIFICATIONID_CREATEINPUTEVENTNOTIFICATIONID_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="INPUTEVENTNOTIFICATIONID_CREATEINPUTEVENTNOTIFICATIONID_PARAM0_NAME">
        <source>INPUTEVENTNOTIFICATIONID_CREATEINPUTEVENTNOTIFICATIONID_PARAM0_NAME</source>
        <comment>C++ Type: AzFramework::LocalUserId</comment>
        <translation>localUserId</translation>
    </message>
    <message id="INPUTEVENTNOTIFICATIONID_CREATEINPUTEVENTNOTIFICATIONID_PARAM0_TOOLTIP">
        <source>INPUTEVENTNOTIFICATIONID_CREATEINPUTEVENTNOTIFICATIONID_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Local user ID (0-3, or -1 for all users)</translation>
    </message>
    <message id="INPUTEVENTNOTIFICATIONID_CREATEINPUTEVENTNOTIFICATIONID_PARAM1_NAME">
        <source>INPUTEVENTNOTIFICATIONID_CREATEINPUTEVENTNOTIFICATIONID_PARAM1_NAME</source>
        <comment>Simple Type: AZStd::basic_string_view&lt;char, AZStd::char_traits&lt;char&gt;&gt; C++ Type: AZStd::basic_string_view&lt;char, AZStd::char_traits&lt;char&gt;&gt;</comment>
        <translation>actionName</translation>
    </message>
    <message id="INPUTEVENTNOTIFICATIONID_CREATEINPUTEVENTNOTIFICATIONID_PARAM1_TOOLTIP">
        <source>INPUTEVENTNOTIFICATIONID_CREATEINPUTEVENTNOTIFICATIONID_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The name of the Input event action</translation>
    </message>
</context>
<context>
    <name>Method: Number</name>
    <message id="NUMBER_MULTIPLYANDADD_NAME">
        <source>NUMBER_MULTIPLYANDADD_NAME</source>
        <comment>Class/Bus: Number Event/Method: NUMBER_MULTIPLYANDADD_NAME</comment>
        <translation type="unfinished">Multiply and Add</translation>
    </message>
    <message id="NUMBER_MULTIPLYANDADD_TOOLTIP">
        <source>NUMBER_MULTIPLYANDADD_TOOLTIP</source>
        <translation type="unfinished">Multiply and Add: [multiplicand] * [multiplier] + [addend]</translation>
    </message>
    <message id="NUMBER_MULTIPLYANDADD_CATEGORY">
        <source>NUMBER_MULTIPLYANDADD_CATEGORY</source>
        <translation type="unfinished">Math/Number</translation>
    </message>
    <message id="NUMBER_MULTIPLYANDADD_OUT_NAME">
        <source>NUMBER_MULTIPLYANDADD_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="NUMBER_MULTIPLYANDADD_OUT_TOOLTIP">
        <source>NUMBER_MULTIPLYANDADD_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="NUMBER_MULTIPLYANDADD_IN_NAME">
        <source>NUMBER_MULTIPLYANDADD_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="NUMBER_MULTIPLYANDADD_IN_TOOLTIP">
        <source>NUMBER_MULTIPLYANDADD_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="NUMBER_MULTIPLYANDADD_OUTPUT0_NAME">
        <source>NUMBER_MULTIPLYANDADD_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="NUMBER_MULTIPLYANDADD_OUTPUT0_TOOLTIP">
        <source>NUMBER_MULTIPLYANDADD_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">multiplicand * multiplier + addend</translation>
    </message>
    <message id="NUMBER_MULTIPLYANDADD_PARAM0_NAME">
        <source>NUMBER_MULTIPLYANDADD_PARAM0_NAME</source>
        <translation type="unfinished">Multiplicand</translation>
    </message>
    <message id="NUMBER_MULTIPLYANDADD_PARAM0_TOOLTIP">
        <source>NUMBER_MULTIPLYANDADD_PARAM0_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="NUMBER_MULTIPLYANDADD_PARAM1_NAME">
        <source>NUMBER_MULTIPLYANDADD_PARAM1_NAME</source>
        <translation type="unfinished">Multiplier</translation>
    </message>
    <message id="NUMBER_MULTIPLYANDADD_PARAM1_TOOLTIP">
        <source>NUMBER_MULTIPLYANDADD_PARAM1_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="NUMBER_MULTIPLYANDADD_PARAM2_NAME">
        <source>NUMBER_MULTIPLYANDADD_PARAM2_NAME</source>
        <translation type="unfinished">Addend</translation>
    </message>
    <message id="NUMBER_MULTIPLYANDADD_PARAM2_TOOLTIP">
        <source>NUMBER_MULTIPLYANDADD_PARAM2_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>Method: Random</name>
    <message id="RANDOM_NAME">
        <source>RANDOM_NAME</source>
        <translation type="unfinished">Random</translation>
    </message>
    <message id="RANDOM_TOOLTIP">
        <source>RANDOM_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_CATEGORY">
        <source>RANDOM_CATEGORY</source>
        <translation type="unfinished">Other</translation>
    </message>
    <message id="RANDOM_SETSEED_NAME">
        <source>RANDOM_SETSEED_NAME</source>
        <comment>Class/Bus: Random  Event/Method: SetSeed</comment>
        <translation type="unfinished">SetSeed</translation>
    </message>
    <message id="RANDOM_SETSEED_TOOLTIP">
        <source>RANDOM_SETSEED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_SETSEED_CATEGORY">
        <source>RANDOM_SETSEED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="RANDOM_SETSEED_OUT_NAME">
        <source>RANDOM_SETSEED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="RANDOM_SETSEED_OUT_TOOLTIP">
        <source>RANDOM_SETSEED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_SETSEED_IN_NAME">
        <source>RANDOM_SETSEED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="RANDOM_SETSEED_IN_TOOLTIP">
        <source>RANDOM_SETSEED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_SETSEED_PARAM0_NAME">
        <source>RANDOM_SETSEED_PARAM0_NAME</source>
        <comment>Simple Type: Random C++ Type: SimpleLcgRandom*</comment>
        <translation></translation>
    </message>
    <message id="RANDOM_SETSEED_PARAM0_TOOLTIP">
        <source>RANDOM_SETSEED_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_SETSEED_PARAM1_NAME">
        <source>RANDOM_SETSEED_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: AZ::u64</comment>
        <translation>Seed</translation>
    </message>
    <message id="RANDOM_SETSEED_PARAM1_TOOLTIP">
        <source>RANDOM_SETSEED_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_GETRANDOM_NAME">
        <source>RANDOM_GETRANDOM_NAME</source>
        <comment>Class/Bus: Random  Event/Method: GetRandom</comment>
        <translation type="unfinished">GetRandom</translation>
    </message>
    <message id="RANDOM_GETRANDOM_TOOLTIP">
        <source>RANDOM_GETRANDOM_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_GETRANDOM_CATEGORY">
        <source>RANDOM_GETRANDOM_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="RANDOM_GETRANDOM_OUT_NAME">
        <source>RANDOM_GETRANDOM_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="RANDOM_GETRANDOM_OUT_TOOLTIP">
        <source>RANDOM_GETRANDOM_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_GETRANDOM_IN_NAME">
        <source>RANDOM_GETRANDOM_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="RANDOM_GETRANDOM_IN_TOOLTIP">
        <source>RANDOM_GETRANDOM_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_GETRANDOM_OUTPUT0_NAME">
        <source>RANDOM_GETRANDOM_OUTPUT0_NAME</source>
        <comment>C++ Type: unsigned int</comment>
        <translation>Number</translation>
    </message>
    <message id="RANDOM_GETRANDOM_OUTPUT0_TOOLTIP">
        <source>RANDOM_GETRANDOM_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_GETRANDOM_PARAM0_NAME">
        <source>RANDOM_GETRANDOM_PARAM0_NAME</source>
        <comment>Simple Type: Random C++ Type: SimpleLcgRandom*</comment>
        <translation></translation>
    </message>
    <message id="RANDOM_GETRANDOM_PARAM0_TOOLTIP">
        <source>RANDOM_GETRANDOM_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_GETRANDOMFLOAT_NAME">
        <source>RANDOM_GETRANDOMFLOAT_NAME</source>
        <comment>Class/Bus: Random  Event/Method: GetRandomFloat</comment>
        <translation type="unfinished">GetRandomFloat</translation>
    </message>
    <message id="RANDOM_GETRANDOMFLOAT_TOOLTIP">
        <source>RANDOM_GETRANDOMFLOAT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_GETRANDOMFLOAT_CATEGORY">
        <source>RANDOM_GETRANDOMFLOAT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="RANDOM_GETRANDOMFLOAT_OUT_NAME">
        <source>RANDOM_GETRANDOMFLOAT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="RANDOM_GETRANDOMFLOAT_OUT_TOOLTIP">
        <source>RANDOM_GETRANDOMFLOAT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_GETRANDOMFLOAT_IN_NAME">
        <source>RANDOM_GETRANDOMFLOAT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="RANDOM_GETRANDOMFLOAT_IN_TOOLTIP">
        <source>RANDOM_GETRANDOMFLOAT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_GETRANDOMFLOAT_OUTPUT0_NAME">
        <source>RANDOM_GETRANDOMFLOAT_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="RANDOM_GETRANDOMFLOAT_OUTPUT0_TOOLTIP">
        <source>RANDOM_GETRANDOMFLOAT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_GETRANDOMFLOAT_PARAM0_NAME">
        <source>RANDOM_GETRANDOMFLOAT_PARAM0_NAME</source>
        <comment>Simple Type: Random C++ Type: SimpleLcgRandom*</comment>
        <translation></translation>
    </message>
    <message id="RANDOM_GETRANDOMFLOAT_PARAM0_TOOLTIP">
        <source>RANDOM_GETRANDOMFLOAT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMCOLOR_NAME">
        <source>RANDOM_RANDOMCOLOR_NAME</source>
        <translation>Random Color</translation>
    </message>
    <message id="RANDOM_RANDOMCOLOR_OUTPUT0_NAME">
        <source>RANDOM_RANDOMCOLOR_OUTPUT0_NAME</source>
        <translation>Color</translation>
    </message>
    <message id="RANDOM_RANDOMCOLOR_OUTPUT0_TOOLTIP">
        <source>RANDOM_RANDOMCOLOR_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMCOLOR_PARAM0_NAME">
        <source>RANDOM_RANDOMCOLOR_PARAM0_NAME</source>
        <translation>Min</translation>
    </message>
    <message id="RANDOM_RANDOMCOLOR_PARAM0_TOOLTIP">
        <source>RANDOM_RANDOMCOLOR_PARAM0_TOOLTIP</source>
        <translation>[0, 255]</translation>
    </message>
    <message id="RANDOM_RANDOMCOLOR_PARAM1_NAME">
        <source>RANDOM_RANDOMCOLOR_PARAM1_NAME</source>
        <translation>Max</translation>
    </message>
    <message id="RANDOM_RANDOMCOLOR_PARAM1_TOOLTIP">
        <source>RANDOM_RANDOMCOLOR_PARAM1_TOOLTIP</source>
        <translation>[0, 255]</translation>
    </message>
    <message id="RANDOM_RANDOMCOLOR_TOOLTIP">
        <source>RANDOM_RANDOMCOLOR_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMGRAYSCALE_NAME">
        <source>RANDOM_RANDOMGRAYSCALE_NAME</source>
        <translation>Random Grayscale</translation>
    </message>
    <message id="RANDOM_RANDOMGRAYSCALE_OUTPUT0_NAME">
        <source>RANDOM_RANDOMGRAYSCALE_OUTPUT0_NAME</source>
        <translation>Color</translation>
    </message>
    <message id="RANDOM_RANDOMGRAYSCALE_OUTPUT0_TOOLTIP">
        <source>RANDOM_RANDOMGRAYSCALE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMGRAYSCALE_PARAM0_NAME">
        <source>RANDOM_RANDOMGRAYSCALE_PARAM0_NAME</source>
        <translation>Min</translation>
    </message>
    <message id="RANDOM_RANDOMGRAYSCALE_PARAM0_TOOLTIP">
        <source>RANDOM_RANDOMGRAYSCALE_PARAM0_TOOLTIP</source>
        <translation>[0, 255]</translation>
    </message>
    <message id="RANDOM_RANDOMGRAYSCALE_PARAM1_NAME">
        <source>RANDOM_RANDOMGRAYSCALE_PARAM1_NAME</source>
        <translation>Max</translation>
    </message>
    <message id="RANDOM_RANDOMGRAYSCALE_PARAM1_TOOLTIP">
        <source>RANDOM_RANDOMGRAYSCALE_PARAM1_TOOLTIP</source>
        <translation>[0, 255]</translation>
    </message>
    <message id="RANDOM_RANDOMGRAYSCALE_TOOLTIP">
        <source>RANDOM_RANDOMGRAYSCALE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMINTEGER_NAME">
        <source>RANDOM_RANDOMINTEGER_NAME</source>
        <translation>Random Integer</translation>
    </message>
    <message id="RANDOM_RANDOMINTEGER_OUTPUT0_NAME">
        <source>RANDOM_RANDOMINTEGER_OUTPUT0_NAME</source>
        <translation>Number</translation>
    </message>
    <message id="RANDOM_RANDOMINTEGER_OUTPUT0_TOOLTIP">
        <source>RANDOM_RANDOMINTEGER_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMINTEGER_PARAM0_NAME">
        <source>RANDOM_RANDOMINTEGER_PARAM0_NAME</source>
        <translation>Min</translation>
    </message>
    <message id="RANDOM_RANDOMINTEGER_PARAM0_TOOLTIP">
        <source>RANDOM_RANDOMINTEGER_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMINTEGER_PARAM1_NAME">
        <source>RANDOM_RANDOMINTEGER_PARAM1_NAME</source>
        <translation>Max</translation>
    </message>
    <message id="RANDOM_RANDOMINTEGER_PARAM1_TOOLTIP">
        <source>RANDOM_RANDOMINTEGER_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMINTEGER_TOOLTIP">
        <source>RANDOM_RANDOMINTEGER_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMNUMBER_NAME">
        <source>RANDOM_RANDOMNUMBER_NAME</source>
        <translation>Random Number</translation>
    </message>
    <message id="RANDOM_RANDOMNUMBER_OUTPUT0_NAME">
        <source>RANDOM_RANDOMNUMBER_OUTPUT0_NAME</source>
        <translation>Number</translation>
    </message>
    <message id="RANDOM_RANDOMNUMBER_OUTPUT0_TOOLTIP">
        <source>RANDOM_RANDOMNUMBER_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMNUMBER_PARAM0_NAME">
        <source>RANDOM_RANDOMNUMBER_PARAM0_NAME</source>
        <translation>Min</translation>
    </message>
    <message id="RANDOM_RANDOMNUMBER_PARAM0_TOOLTIP">
        <source>RANDOM_RANDOMNUMBER_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMNUMBER_PARAM1_NAME">
        <source>RANDOM_RANDOMNUMBER_PARAM1_NAME</source>
        <translation>Max</translation>
    </message>
    <message id="RANDOM_RANDOMNUMBER_PARAM1_TOOLTIP">
        <source>RANDOM_RANDOMNUMBER_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMNUMBER_TOOLTIP">
        <source>RANDOM_RANDOMNUMBER_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINBOX_NAME">
        <source>RANDOM_RANDOMPOINTINBOX_NAME</source>
        <translation>Random Point In Box</translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINBOX_OUTPUT0_NAME">
        <source>RANDOM_RANDOMPOINTINBOX_OUTPUT0_NAME</source>
        <translation>Vector3</translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINBOX_OUTPUT0_TOOLTIP">
        <source>RANDOM_RANDOMPOINTINBOX_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINBOX_PARAM0_NAME">
        <source>RANDOM_RANDOMPOINTINBOX_PARAM0_NAME</source>
        <translation>Dimensions</translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINBOX_PARAM0_TOOLTIP">
        <source>RANDOM_RANDOMPOINTINBOX_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINBOX_TOOLTIP">
        <source>RANDOM_RANDOMPOINTINBOX_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMPOINTONCIRCLE_NAME">
        <source>RANDOM_RANDOMPOINTONCIRCLE_NAME</source>
        <translation>Random Point On Circle</translation>
    </message>
    <message id="RANDOM_RANDOMPOINTONCIRCLE_OUTPUT0_NAME">
        <source>RANDOM_RANDOMPOINTONCIRCLE_OUTPUT0_NAME</source>
        <translation>Vector3</translation>
    </message>
    <message id="RANDOM_RANDOMPOINTONCIRCLE_OUTPUT0_TOOLTIP">
        <source>RANDOM_RANDOMPOINTONCIRCLE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMPOINTONCIRCLE_PARAM0_NAME">
        <source>RANDOM_RANDOMPOINTONCIRCLE_PARAM0_NAME</source>
        <translation>Radius</translation>
    </message>
    <message id="RANDOM_RANDOMPOINTONCIRCLE_PARAM0_TOOLTIP">
        <source>RANDOM_RANDOMPOINTONCIRCLE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMPOINTONCIRCLE_TOOLTIP">
        <source>RANDOM_RANDOMPOINTONCIRCLE_TOOLTIP</source>
        <translation>Returns a random point on the circumference of a circle</translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINCONE_NAME">
        <source>RANDOM_RANDOMPOINTINCONE_NAME</source>
        <translation>Random Point In Cone</translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINCONE_OUTPUT0_NAME">
        <source>RANDOM_RANDOMPOINTINCONE_OUTPUT0_NAME</source>
        <translation>Vector3</translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINCONE_OUTPUT0_TOOLTIP">
        <source>RANDOM_RANDOMPOINTINCONE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINCONE_PARAM0_NAME">
        <source>RANDOM_RANDOMPOINTINCONE_PARAM0_NAME</source>
        <translation>Radius</translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINCONE_PARAM0_TOOLTIP">
        <source>RANDOM_RANDOMPOINTINCONE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINCONE_PARAM1_NAME">
        <source>RANDOM_RANDOMPOINTINCONE_PARAM1_NAME</source>
        <translation>Angle</translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINCONE_PARAM1_TOOLTIP">
        <source>RANDOM_RANDOMPOINTINCONE_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINCONE_TOOLTIP">
        <source>RANDOM_RANDOMPOINTINCONE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINCYLINDER_NAME">
        <source>RANDOM_RANDOMPOINTINCYLINDER_NAME</source>
        <translation>Random Point In Cylinder</translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINCYLINDER_OUTPUT0_NAME">
        <source>RANDOM_RANDOMPOINTINCYLINDER_OUTPUT0_NAME</source>
        <translation>Vector3</translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINCYLINDER_OUTPUT0_TOOLTIP">
        <source>RANDOM_RANDOMPOINTINCYLINDER_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINCYLINDER_PARAM0_NAME">
        <source>RANDOM_RANDOMPOINTINCYLINDER_PARAM0_NAME</source>
        <translation>Radius</translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINCYLINDER_PARAM0_TOOLTIP">
        <source>RANDOM_RANDOMPOINTINCYLINDER_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINCYLINDER_PARAM1_NAME">
        <source>RANDOM_RANDOMPOINTINCYLINDER_PARAM1_NAME</source>
        <translation>Height</translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINCYLINDER_PARAM1_TOOLTIP">
        <source>RANDOM_RANDOMPOINTINCYLINDER_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINCYLINDER_TOOLTIP">
        <source>RANDOM_RANDOMPOINTINCYLINDER_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINCIRCLE_NAME">
        <source>RANDOM_RANDOMPOINTINCIRCLE_NAME</source>
        <translation>Random Point In Circle</translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINCIRCLE_OUTPUT0_NAME">
        <source>RANDOM_RANDOMPOINTINCIRCLE_OUTPUT0_NAME</source>
        <translation>Vector3</translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINCIRCLE_OUTPUT0_TOOLTIP">
        <source>RANDOM_RANDOMPOINTINCIRCLE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINCIRCLE_PARAM0_NAME">
        <source>RANDOM_RANDOMPOINTINCIRCLE_PARAM0_NAME</source>
        <translation>Radius</translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINCIRCLE_PARAM0_TOOLTIP">
        <source>RANDOM_RANDOMPOINTINCIRCLE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINCIRCLE_TOOLTIP">
        <source>RANDOM_RANDOMPOINTINCIRCLE_TOOLTIP</source>
        <translation>Returns a random point inside the area of a circle</translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINELLIPSOID_NAME">
        <source>RANDOM_RANDOMPOINTINELLIPSOID_NAME</source>
        <translation>Random Point In Ellipsoid</translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINELLIPSOID_OUTPUT0_NAME">
        <source>RANDOM_RANDOMPOINTINELLIPSOID_OUTPUT0_NAME</source>
        <translation>Vector3</translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINELLIPSOID_OUTPUT0_TOOLTIP">
        <source>RANDOM_RANDOMPOINTINELLIPSOID_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINELLIPSOID_PARAM0_NAME">
        <source>RANDOM_RANDOMPOINTINELLIPSOID_PARAM0_NAME</source>
        <translation>Dimensions</translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINELLIPSOID_PARAM0_TOOLTIP">
        <source>RANDOM_RANDOMPOINTINELLIPSOID_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINELLIPSOID_TOOLTIP">
        <source>RANDOM_RANDOMPOINTINELLIPSOID_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINSPHERE_NAME">
        <source>RANDOM_RANDOMPOINTINSPHERE_NAME</source>
        <translation>Random Point In Sphere</translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINSPHERE_OUTPUT0_NAME">
        <source>RANDOM_RANDOMPOINTINSPHERE_OUTPUT0_NAME</source>
        <translation>Vector3</translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINSPHERE_OUTPUT0_TOOLTIP">
        <source>RANDOM_RANDOMPOINTINSPHERE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINSPHERE_PARAM0_NAME">
        <source>RANDOM_RANDOMPOINTINSPHERE_PARAM0_NAME</source>
        <translation>Radius</translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINSPHERE_PARAM0_TOOLTIP">
        <source>RANDOM_RANDOMPOINTINSPHERE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINSPHERE_TOOLTIP">
        <source>RANDOM_RANDOMPOINTINSPHERE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINSQUARE_NAME">
        <source>RANDOM_RANDOMPOINTINSQUARE_NAME</source>
        <translation>Random Point In Square</translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINSQUARE_OUTPUT0_NAME">
        <source>RANDOM_RANDOMPOINTINSQUARE_OUTPUT0_NAME</source>
        <translation>Vector3</translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINSQUARE_OUTPUT0_TOOLTIP">
        <source>RANDOM_RANDOMPOINTINSQUARE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINSQUARE_PARAM0_NAME">
        <source>RANDOM_RANDOMPOINTINSQUARE_PARAM0_NAME</source>
        <translation>Dimensions</translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINSQUARE_PARAM0_TOOLTIP">
        <source>RANDOM_RANDOMPOINTINSQUARE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINSQUARE_TOOLTIP">
        <source>RANDOM_RANDOMPOINTINSQUARE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMPOINTONSPHERE_NAME">
        <source>RANDOM_RANDOMPOINTONSPHERE_NAME</source>
        <translation>Random Point On Sphere</translation>
    </message>
    <message id="RANDOM_RANDOMPOINTONSPHERE_OUTPUT0_NAME">
        <source>RANDOM_RANDOMPOINTONSPHERE_OUTPUT0_NAME</source>
        <translation>Vector3</translation>
    </message>
    <message id="RANDOM_RANDOMPOINTONSPHERE_OUTPUT0_TOOLTIP">
        <source>RANDOM_RANDOMPOINTONSPHERE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMPOINTONSPHERE_PARAM0_NAME">
        <source>RANDOM_RANDOMPOINTONSPHERE_PARAM0_NAME</source>
        <translation>Radius</translation>
    </message>
    <message id="RANDOM_RANDOMPOINTONSPHERE_PARAM0_TOOLTIP">
        <source>RANDOM_RANDOMPOINTONSPHERE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMPOINTONSPHERE_TOOLTIP">
        <source>RANDOM_RANDOMPOINTONSPHERE_TOOLTIP</source>
        <translation>Return a random point on the surface of a sphere</translation>
    </message>
    <message id="RANDOM_RANDOMQUATERNION_NAME">
        <source>RANDOM_RANDOMQUATERNION_NAME</source>
        <translation>Random Quaternion</translation>
    </message>
    <message id="RANDOM_RANDOMQUATERNION_OUTPUT0_NAME">
        <source>RANDOM_RANDOMQUATERNION_OUTPUT0_NAME</source>
        <translation>Quaternion</translation>
    </message>
    <message id="RANDOM_RANDOMQUATERNION_OUTPUT0_TOOLTIP">
        <source>RANDOM_RANDOMQUATERNION_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMQUATERNION_TOOLTIP">
        <source>RANDOM_RANDOMQUATERNION_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMUNITVECTOR2_NAME">
        <source>RANDOM_RANDOMUNITVECTOR2_NAME</source>
        <translation>Random Unit Vector2</translation>
    </message>
    <message id="RANDOM_RANDOMUNITVECTOR2_OUTPUT0_NAME">
        <source>RANDOM_RANDOMUNITVECTOR2_OUTPUT0_NAME</source>
        <translation>Vector2</translation>
    </message>
    <message id="RANDOM_RANDOMUNITVECTOR2_OUTPUT0_TOOLTIP">
        <source>RANDOM_RANDOMUNITVECTOR2_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMUNITVECTOR2_TOOLTIP">
        <source>RANDOM_RANDOMUNITVECTOR2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMUNITVECTOR3_NAME">
        <source>RANDOM_RANDOMUNITVECTOR3_NAME</source>
        <translation>Random Unit Vector3</translation>
    </message>
    <message id="RANDOM_RANDOMUNITVECTOR3_OUTPUT0_NAME">
        <source>RANDOM_RANDOMUNITVECTOR3_OUTPUT0_NAME</source>
        <translation>Vector3</translation>
    </message>
    <message id="RANDOM_RANDOMUNITVECTOR3_OUTPUT0_TOOLTIP">
        <source>RANDOM_RANDOMUNITVECTOR3_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMUNITVECTOR3_TOOLTIP">
        <source>RANDOM_RANDOMUNITVECTOR3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMVECTOR2_NAME">
        <source>RANDOM_RANDOMVECTOR2_NAME</source>
        <translation>Random Vector2</translation>
    </message>
    <message id="RANDOM_RANDOMVECTOR2_OUTPUT0_NAME">
        <source>RANDOM_RANDOMVECTOR2_OUTPUT0_NAME</source>
        <translation>Vector2</translation>
    </message>
    <message id="RANDOM_RANDOMVECTOR2_OUTPUT0_TOOLTIP">
        <source>RANDOM_RANDOMVECTOR2_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMVECTOR2_PARAM0_NAME">
        <source>RANDOM_RANDOMVECTOR2_PARAM0_NAME</source>
        <translation>Min</translation>
    </message>
    <message id="RANDOM_RANDOMVECTOR2_PARAM0_TOOLTIP">
        <source>RANDOM_RANDOMVECTOR2_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMVECTOR2_PARAM1_NAME">
        <source>RANDOM_RANDOMVECTOR2_PARAM1_NAME</source>
        <translation>Max</translation>
    </message>
    <message id="RANDOM_RANDOMVECTOR2_PARAM1_TOOLTIP">
        <source>RANDOM_RANDOMVECTOR2_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMVECTOR2_TOOLTIP">
        <source>RANDOM_RANDOMVECTOR2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMVECTOR3_NAME">
        <source>RANDOM_RANDOMVECTOR3_NAME</source>
        <translation>Random Vector3</translation>
    </message>
    <message id="RANDOM_RANDOMVECTOR3_OUTPUT0_NAME">
        <source>RANDOM_RANDOMVECTOR3_OUTPUT0_NAME</source>
        <translation>Vector3</translation>
    </message>
    <message id="RANDOM_RANDOMVECTOR3_OUTPUT0_TOOLTIP">
        <source>RANDOM_RANDOMVECTOR3_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMVECTOR3_PARAM0_NAME">
        <source>RANDOM_RANDOMVECTOR3_PARAM0_NAME</source>
        <translation>Min</translation>
    </message>
    <message id="RANDOM_RANDOMVECTOR3_PARAM0_TOOLTIP">
        <source>RANDOM_RANDOMVECTOR3_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMVECTOR3_PARAM1_NAME">
        <source>RANDOM_RANDOMVECTOR3_PARAM1_NAME</source>
        <translation>Max</translation>
    </message>
    <message id="RANDOM_RANDOMVECTOR3_PARAM1_TOOLTIP">
        <source>RANDOM_RANDOMVECTOR3_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMVECTOR3_TOOLTIP">
        <source>RANDOM_RANDOMVECTOR3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMVECTOR4_NAME">
        <source>RANDOM_RANDOMVECTOR4_NAME</source>
        <translation>Random Vector4</translation>
    </message>
    <message id="RANDOM_RANDOMVECTOR4_OUTPUT0_NAME">
        <source>RANDOM_RANDOMVECTOR4_OUTPUT0_NAME</source>
        <translation>Vector4</translation>
    </message>
    <message id="RANDOM_RANDOMVECTOR4_OUTPUT0_TOOLTIP">
        <source>RANDOM_RANDOMVECTOR4_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMVECTOR4_PARAM0_NAME">
        <source>RANDOM_RANDOMVECTOR4_PARAM0_NAME</source>
        <translation>Min</translation>
    </message>
    <message id="RANDOM_RANDOMVECTOR4_PARAM0_TOOLTIP">
        <source>RANDOM_RANDOMVECTOR4_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMVECTOR4_PARAM1_NAME">
        <source>RANDOM_RANDOMVECTOR4_PARAM1_NAME</source>
        <translation>Max</translation>
    </message>
    <message id="RANDOM_RANDOMVECTOR4_PARAM1_TOOLTIP">
        <source>RANDOM_RANDOMVECTOR4_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMVECTOR4_TOOLTIP">
        <source>RANDOM_RANDOMVECTOR4_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINARC_NAME">
        <source>RANDOM_RANDOMPOINTINARC_NAME</source>
        <translation>Random Point In Arc</translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINARC_OUTPUT0_NAME">
        <source>RANDOM_RANDOMPOINTINARC_OUTPUT0_NAME</source>
        <translation>Vector3</translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINARC_OUTPUT0_TOOLTIP">
        <source>RANDOM_RANDOMPOINTINARC_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINARC_PARAM0_NAME">
        <source>RANDOM_RANDOMPOINTINARC_PARAM0_NAME</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINARC_PARAM0_TOOLTIP">
        <source>RANDOM_RANDOMPOINTINARC_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINARC_PARAM1_NAME">
        <source>RANDOM_RANDOMPOINTINARC_PARAM1_NAME</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINARC_PARAM1_TOOLTIP">
        <source>RANDOM_RANDOMPOINTINARC_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINARC_PARAM2_NAME">
        <source>RANDOM_RANDOMPOINTINARC_PARAM2_NAME</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINARC_PARAM2_TOOLTIP">
        <source>RANDOM_RANDOMPOINTINARC_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINARC_PARAM3_NAME">
        <source>RANDOM_RANDOMPOINTINARC_PARAM3_NAME</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINARC_PARAM3_TOOLTIP">
        <source>RANDOM_RANDOMPOINTINARC_PARAM3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINARC_PARAM4_NAME">
        <source>RANDOM_RANDOMPOINTINARC_PARAM4_NAME</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINARC_PARAM4_TOOLTIP">
        <source>RANDOM_RANDOMPOINTINARC_PARAM5_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINARC_TOOLTIP">
        <source>RANDOM_RANDOMPOINTINARC_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINWEDGE_NAME">
        <source>RANDOM_RANDOMPOINTINWEDGE_NAME</source>
        <translation>Random Point In Wedge</translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINWEDGE_OUTPUT0_NAME">
        <source>RANDOM_RANDOMPOINTINWEDGE_OUTPUT0_NAME</source>
        <translation>Vector3</translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINWEDGE_OUTPUT0_TOOLTIP">
        <source>RANDOM_RANDOMPOINTINWEDGE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINWEDGE_PARAM0_NAME">
        <source>RANDOM_RANDOMPOINTINWEDGE_PARAM0_NAME</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINWEDGE_PARAM0_TOOLTIP">
        <source>RANDOM_RANDOMPOINTINWEDGE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINWEDGE_PARAM1_NAME">
        <source>RANDOM_RANDOMPOINTINWEDGE_PARAM1_NAME</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINWEDGE_PARAM1_TOOLTIP">
        <source>RANDOM_RANDOMPOINTINWEDGE_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINWEDGE_PARAM2_NAME">
        <source>RANDOM_RANDOMPOINTINWEDGE_PARAM2_NAME</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINWEDGE_PARAM2_TOOLTIP">
        <source>RANDOM_RANDOMPOINTINWEDGE_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINWEDGE_PARAM3_NAME">
        <source>RANDOM_RANDOMPOINTINWEDGE_PARAM3_NAME</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINWEDGE_PARAM3_TOOLTIP">
        <source>RANDOM_RANDOMPOINTINWEDGE_PARAM3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINWEDGE_PARAM4_NAME">
        <source>RANDOM_RANDOMPOINTINWEDGE_PARAM4_NAME</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINARC_PARAM4_TOOLTIP">
        <source>RANDOM_RANDOMPOINTINARC_PARAM4_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINWEDGE_PARAM5_NAME">
        <source>RANDOM_RANDOMPOINTINWEDGE_PARAM5_NAME</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINARC_PARAM5_TOOLTIP">
        <source>RANDOM_RANDOMPOINTINARC_PARAM5_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RANDOM_RANDOMPOINTINARC_TOOLTIP">
        <source>RANDOM_RANDOMPOINTINARC_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Method: AWSBehaviorS3Upload</name>
    <message id="AWSBEHAVIORS3UPLOAD_NAME">
        <source>AWSBEHAVIORS3UPLOAD_NAME</source>
        <translation>AWSBehaviorS3Upload</translation>
    </message>
    <message id="AWSBEHAVIORS3UPLOAD_TOOLTIP">
        <source>AWSBEHAVIORS3UPLOAD_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AWSBEHAVIORS3UPLOAD_CATEGORY">
        <source>AWSBEHAVIORS3UPLOAD_CATEGORY</source>
        <translation type="unfinished">AWS</translation>
    </message>
    <message id="AWSBEHAVIORS3UPLOAD_UPLOAD_NAME">
        <source>AWSBEHAVIORS3UPLOAD_UPLOAD_NAME</source>
        <comment>Class/Bus: AWSBehaviorS3Upload  Event/Method: Upload</comment>
        <translation>Upload</translation>
    </message>
    <message id="AWSBEHAVIORS3UPLOAD_UPLOAD_TOOLTIP">
        <source>AWSBEHAVIORS3UPLOAD_UPLOAD_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AWSBEHAVIORS3UPLOAD_UPLOAD_CATEGORY">
        <source>AWSBEHAVIORS3UPLOAD_UPLOAD_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AWSBEHAVIORS3UPLOAD_UPLOAD_OUT_NAME">
        <source>AWSBEHAVIORS3UPLOAD_UPLOAD_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AWSBEHAVIORS3UPLOAD_UPLOAD_OUT_TOOLTIP">
        <source>AWSBEHAVIORS3UPLOAD_UPLOAD_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AWSBEHAVIORS3UPLOAD_UPLOAD_IN_NAME">
        <source>AWSBEHAVIORS3UPLOAD_UPLOAD_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AWSBEHAVIORS3UPLOAD_UPLOAD_IN_TOOLTIP">
        <source>AWSBEHAVIORS3UPLOAD_UPLOAD_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AWSBEHAVIORS3UPLOAD_UPLOAD_PARAM0_NAME">
        <source>AWSBEHAVIORS3UPLOAD_UPLOAD_PARAM0_NAME</source>
        <comment>Simple Type: AWSBehaviorS3Upload C++ Type: AWSBehaviorS3Upload*</comment>
        <translation></translation>
    </message>
    <message id="AWSBEHAVIORS3UPLOAD_UPLOAD_PARAM0_TOOLTIP">
        <source>AWSBEHAVIORS3UPLOAD_UPLOAD_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Method: UserAttributeValues</name>
    <message id="USERATTRIBUTEVALUES_NAME">
        <source>USERATTRIBUTEVALUES_NAME</source>
        <translation>UserAttributeValues</translation>
    </message>
    <message id="USERATTRIBUTEVALUES_TOOLTIP">
        <source>USERATTRIBUTEVALUES_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="USERATTRIBUTEVALUES_CATEGORY">
        <source>USERATTRIBUTEVALUES_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="USERATTRIBUTEVALUES_SETATTRIBUTE_NAME">
        <source>USERATTRIBUTEVALUES_SETATTRIBUTE_NAME</source>
        <comment>Class/Bus: UserAttributeValues  Event/Method: SetAttribute</comment>
        <translation>SetAttribute</translation>
    </message>
    <message id="USERATTRIBUTEVALUES_SETATTRIBUTE_TOOLTIP">
        <source>USERATTRIBUTEVALUES_SETATTRIBUTE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="USERATTRIBUTEVALUES_SETATTRIBUTE_CATEGORY">
        <source>USERATTRIBUTEVALUES_SETATTRIBUTE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="USERATTRIBUTEVALUES_SETATTRIBUTE_OUT_NAME">
        <source>USERATTRIBUTEVALUES_SETATTRIBUTE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="USERATTRIBUTEVALUES_SETATTRIBUTE_OUT_TOOLTIP">
        <source>USERATTRIBUTEVALUES_SETATTRIBUTE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="USERATTRIBUTEVALUES_SETATTRIBUTE_IN_NAME">
        <source>USERATTRIBUTEVALUES_SETATTRIBUTE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="USERATTRIBUTEVALUES_SETATTRIBUTE_IN_TOOLTIP">
        <source>USERATTRIBUTEVALUES_SETATTRIBUTE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="USERATTRIBUTEVALUES_SETATTRIBUTE_PARAM0_NAME">
        <source>USERATTRIBUTEVALUES_SETATTRIBUTE_PARAM0_NAME</source>
        <comment>Simple Type: UserAttributeValues C++ Type: UserAttributeValues*</comment>
        <translation></translation>
    </message>
    <message id="USERATTRIBUTEVALUES_SETATTRIBUTE_PARAM0_TOOLTIP">
        <source>USERATTRIBUTEVALUES_SETATTRIBUTE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="USERATTRIBUTEVALUES_SETATTRIBUTE_PARAM1_NAME">
        <source>USERATTRIBUTEVALUES_SETATTRIBUTE_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="USERATTRIBUTEVALUES_SETATTRIBUTE_PARAM1_TOOLTIP">
        <source>USERATTRIBUTEVALUES_SETATTRIBUTE_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="USERATTRIBUTEVALUES_SETATTRIBUTE_PARAM2_NAME">
        <source>USERATTRIBUTEVALUES_SETATTRIBUTE_PARAM2_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="USERATTRIBUTEVALUES_SETATTRIBUTE_PARAM2_TOOLTIP">
        <source>USERATTRIBUTEVALUES_SETATTRIBUTE_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="USERATTRIBUTEVALUES_HASATTRIBUTE_NAME">
        <source>USERATTRIBUTEVALUES_HASATTRIBUTE_NAME</source>
        <comment>Class/Bus: UserAttributeValues  Event/Method: HasAttribute</comment>
        <translation>HasAttribute</translation>
    </message>
    <message id="USERATTRIBUTEVALUES_HASATTRIBUTE_TOOLTIP">
        <source>USERATTRIBUTEVALUES_HASATTRIBUTE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="USERATTRIBUTEVALUES_HASATTRIBUTE_CATEGORY">
        <source>USERATTRIBUTEVALUES_HASATTRIBUTE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="USERATTRIBUTEVALUES_HASATTRIBUTE_OUT_NAME">
        <source>USERATTRIBUTEVALUES_HASATTRIBUTE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="USERATTRIBUTEVALUES_HASATTRIBUTE_OUT_TOOLTIP">
        <source>USERATTRIBUTEVALUES_HASATTRIBUTE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="USERATTRIBUTEVALUES_HASATTRIBUTE_IN_NAME">
        <source>USERATTRIBUTEVALUES_HASATTRIBUTE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="USERATTRIBUTEVALUES_HASATTRIBUTE_IN_TOOLTIP">
        <source>USERATTRIBUTEVALUES_HASATTRIBUTE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="USERATTRIBUTEVALUES_HASATTRIBUTE_OUTPUT0_NAME">
        <source>USERATTRIBUTEVALUES_HASATTRIBUTE_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="USERATTRIBUTEVALUES_HASATTRIBUTE_OUTPUT0_TOOLTIP">
        <source>USERATTRIBUTEVALUES_HASATTRIBUTE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="USERATTRIBUTEVALUES_HASATTRIBUTE_PARAM0_NAME">
        <source>USERATTRIBUTEVALUES_HASATTRIBUTE_PARAM0_NAME</source>
        <comment>Simple Type: UserAttributeValues C++ Type: UserAttributeValues*</comment>
        <translation></translation>
    </message>
    <message id="USERATTRIBUTEVALUES_HASATTRIBUTE_PARAM0_TOOLTIP">
        <source>USERATTRIBUTEVALUES_HASATTRIBUTE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="USERATTRIBUTEVALUES_HASATTRIBUTE_PARAM1_NAME">
        <source>USERATTRIBUTEVALUES_HASATTRIBUTE_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="USERATTRIBUTEVALUES_HASATTRIBUTE_PARAM1_TOOLTIP">
        <source>USERATTRIBUTEVALUES_HASATTRIBUTE_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="USERATTRIBUTEVALUES_GETATTRIBUTE_NAME">
        <source>USERATTRIBUTEVALUES_GETATTRIBUTE_NAME</source>
        <comment>Class/Bus: UserAttributeValues  Event/Method: GetAttribute</comment>
        <translation>GetAttribute</translation>
    </message>
    <message id="USERATTRIBUTEVALUES_GETATTRIBUTE_TOOLTIP">
        <source>USERATTRIBUTEVALUES_GETATTRIBUTE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="USERATTRIBUTEVALUES_GETATTRIBUTE_CATEGORY">
        <source>USERATTRIBUTEVALUES_GETATTRIBUTE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="USERATTRIBUTEVALUES_GETATTRIBUTE_OUT_NAME">
        <source>USERATTRIBUTEVALUES_GETATTRIBUTE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="USERATTRIBUTEVALUES_GETATTRIBUTE_OUT_TOOLTIP">
        <source>USERATTRIBUTEVALUES_GETATTRIBUTE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="USERATTRIBUTEVALUES_GETATTRIBUTE_IN_NAME">
        <source>USERATTRIBUTEVALUES_GETATTRIBUTE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="USERATTRIBUTEVALUES_GETATTRIBUTE_IN_TOOLTIP">
        <source>USERATTRIBUTEVALUES_GETATTRIBUTE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="USERATTRIBUTEVALUES_GETATTRIBUTE_OUTPUT0_NAME">
        <source>USERATTRIBUTEVALUES_GETATTRIBUTE_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation>String</translation>
    </message>
    <message id="USERATTRIBUTEVALUES_GETATTRIBUTE_OUTPUT0_TOOLTIP">
        <source>USERATTRIBUTEVALUES_GETATTRIBUTE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="USERATTRIBUTEVALUES_GETATTRIBUTE_PARAM0_NAME">
        <source>USERATTRIBUTEVALUES_GETATTRIBUTE_PARAM0_NAME</source>
        <comment>Simple Type: UserAttributeValues C++ Type: UserAttributeValues*</comment>
        <translation></translation>
    </message>
    <message id="USERATTRIBUTEVALUES_GETATTRIBUTE_PARAM0_TOOLTIP">
        <source>USERATTRIBUTEVALUES_GETATTRIBUTE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="USERATTRIBUTEVALUES_GETATTRIBUTE_PARAM1_NAME">
        <source>USERATTRIBUTEVALUES_GETATTRIBUTE_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="USERATTRIBUTEVALUES_GETATTRIBUTE_PARAM1_TOOLTIP">
        <source>USERATTRIBUTEVALUES_GETATTRIBUTE_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Method: GameplayNotificationId</name>
    <message id="GAMEPLAYNOTIFICATIONID_NAME">
        <source>GAMEPLAYNOTIFICATIONID_NAME</source>
        <translation type="unfinished">Gameplay Notification ID</translation>
    </message>
    <message id="GAMEPLAYNOTIFICATIONID_TOOLTIP">
        <source>GAMEPLAYNOTIFICATIONID_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEPLAYNOTIFICATIONID_CATEGORY">
        <source>GAMEPLAYNOTIFICATIONID_CATEGORY</source>
        <translation type="unfinished">Gameplay</translation>
    </message>
    <message id="GAMEPLAYNOTIFICATIONID_TOSTRING_NAME">
        <source>GAMEPLAYNOTIFICATIONID_TOSTRING_NAME</source>
        <comment>Class/Bus: GameplayNotificationId  Event/Method: ToString</comment>
        <translation type="unfinished">Convert Gameplay Notification ID To String</translation>
    </message>
    <message id="GAMEPLAYNOTIFICATIONID_TOSTRING_TOOLTIP">
        <source>GAMEPLAYNOTIFICATIONID_TOSTRING_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEPLAYNOTIFICATIONID_TOSTRING_CATEGORY">
        <source>GAMEPLAYNOTIFICATIONID_TOSTRING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="GAMEPLAYNOTIFICATIONID_TOSTRING_OUT_NAME">
        <source>GAMEPLAYNOTIFICATIONID_TOSTRING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="GAMEPLAYNOTIFICATIONID_TOSTRING_OUT_TOOLTIP">
        <source>GAMEPLAYNOTIFICATIONID_TOSTRING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEPLAYNOTIFICATIONID_TOSTRING_IN_NAME">
        <source>GAMEPLAYNOTIFICATIONID_TOSTRING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="GAMEPLAYNOTIFICATIONID_TOSTRING_IN_TOOLTIP">
        <source>GAMEPLAYNOTIFICATIONID_TOSTRING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEPLAYNOTIFICATIONID_TOSTRING_OUTPUT0_NAME">
        <source>GAMEPLAYNOTIFICATIONID_TOSTRING_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation>String</translation>
    </message>
    <message id="GAMEPLAYNOTIFICATIONID_TOSTRING_OUTPUT0_TOOLTIP">
        <source>GAMEPLAYNOTIFICATIONID_TOSTRING_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEPLAYNOTIFICATIONID_TOSTRING_PARAM0_NAME">
        <source>GAMEPLAYNOTIFICATIONID_TOSTRING_PARAM0_NAME</source>
        <comment>Simple Type: GameplayNotificationId C++ Type: GameplayNotificationId*</comment>
        <translation></translation>
    </message>
    <message id="GAMEPLAYNOTIFICATIONID_TOSTRING_PARAM0_TOOLTIP">
        <source>GAMEPLAYNOTIFICATIONID_TOSTRING_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEPLAYNOTIFICATIONID_EQUAL_NAME">
        <source>GAMEPLAYNOTIFICATIONID_EQUAL_NAME</source>
        <comment>Class/Bus: GameplayNotificationId  Event/Method: Equal</comment>
        <translation>Equal</translation>
    </message>
    <message id="GAMEPLAYNOTIFICATIONID_EQUAL_TOOLTIP">
        <source>GAMEPLAYNOTIFICATIONID_EQUAL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEPLAYNOTIFICATIONID_EQUAL_CATEGORY">
        <source>GAMEPLAYNOTIFICATIONID_EQUAL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="GAMEPLAYNOTIFICATIONID_EQUAL_OUT_NAME">
        <source>GAMEPLAYNOTIFICATIONID_EQUAL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="GAMEPLAYNOTIFICATIONID_EQUAL_OUT_TOOLTIP">
        <source>GAMEPLAYNOTIFICATIONID_EQUAL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEPLAYNOTIFICATIONID_EQUAL_IN_NAME">
        <source>GAMEPLAYNOTIFICATIONID_EQUAL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="GAMEPLAYNOTIFICATIONID_EQUAL_IN_TOOLTIP">
        <source>GAMEPLAYNOTIFICATIONID_EQUAL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEPLAYNOTIFICATIONID_EQUAL_OUTPUT0_NAME">
        <source>GAMEPLAYNOTIFICATIONID_EQUAL_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="GAMEPLAYNOTIFICATIONID_EQUAL_OUTPUT0_TOOLTIP">
        <source>GAMEPLAYNOTIFICATIONID_EQUAL_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEPLAYNOTIFICATIONID_EQUAL_PARAM0_NAME">
        <source>GAMEPLAYNOTIFICATIONID_EQUAL_PARAM0_NAME</source>
        <comment>Simple Type: GameplayNotificationId C++ Type: GameplayNotificationId*</comment>
        <translation></translation>
    </message>
    <message id="GAMEPLAYNOTIFICATIONID_EQUAL_PARAM0_TOOLTIP">
        <source>GAMEPLAYNOTIFICATIONID_EQUAL_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEPLAYNOTIFICATIONID_EQUAL_PARAM1_NAME">
        <source>GAMEPLAYNOTIFICATIONID_EQUAL_PARAM1_NAME</source>
        <comment>Simple Type: GameplayNotificationId C++ Type: const GameplayNotificationId&amp;</comment>
        <translation></translation>
    </message>
    <message id="GAMEPLAYNOTIFICATIONID_EQUAL_PARAM1_TOOLTIP">
        <source>GAMEPLAYNOTIFICATIONID_EQUAL_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEPLAYNOTIFICATIONID_CLONE_NAME">
        <source>GAMEPLAYNOTIFICATIONID_CLONE_NAME</source>
        <comment>Class/Bus: GameplayNotificationId  Event/Method: Clone</comment>
        <translation>Clone</translation>
    </message>
    <message id="GAMEPLAYNOTIFICATIONID_CLONE_TOOLTIP">
        <source>GAMEPLAYNOTIFICATIONID_CLONE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEPLAYNOTIFICATIONID_CLONE_CATEGORY">
        <source>GAMEPLAYNOTIFICATIONID_CLONE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="GAMEPLAYNOTIFICATIONID_CLONE_OUT_NAME">
        <source>GAMEPLAYNOTIFICATIONID_CLONE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="GAMEPLAYNOTIFICATIONID_CLONE_OUT_TOOLTIP">
        <source>GAMEPLAYNOTIFICATIONID_CLONE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEPLAYNOTIFICATIONID_CLONE_IN_NAME">
        <source>GAMEPLAYNOTIFICATIONID_CLONE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="GAMEPLAYNOTIFICATIONID_CLONE_IN_TOOLTIP">
        <source>GAMEPLAYNOTIFICATIONID_CLONE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEPLAYNOTIFICATIONID_CLONE_OUTPUT0_NAME">
        <source>GAMEPLAYNOTIFICATIONID_CLONE_OUTPUT0_NAME</source>
        <comment>C++ Type: GameplayNotificationId</comment>
        <translation type="unfinished">GameplayNotificationID</translation>
    </message>
    <message id="GAMEPLAYNOTIFICATIONID_CLONE_OUTPUT0_TOOLTIP">
        <source>GAMEPLAYNOTIFICATIONID_CLONE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEPLAYNOTIFICATIONID_CLONE_PARAM0_NAME">
        <source>GAMEPLAYNOTIFICATIONID_CLONE_PARAM0_NAME</source>
        <comment>Simple Type: GameplayNotificationId C++ Type: GameplayNotificationId*</comment>
        <translation></translation>
    </message>
    <message id="GAMEPLAYNOTIFICATIONID_CLONE_PARAM0_TOOLTIP">
        <source>GAMEPLAYNOTIFICATIONID_CLONE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Method: RayCastResult</name>
    <message id="RAYCASTRESULT_NAME">
        <source>RAYCASTRESULT_NAME</source>
        <translation>RayCastResult</translation>
    </message>
    <message id="RAYCASTRESULT_TOOLTIP">
        <source>RAYCASTRESULT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_CATEGORY">
        <source>RAYCASTRESULT_CATEGORY</source>
        <translation type="unfinished">Physics</translation>
    </message>
    <message id="RAYCASTRESULT_SCRIPTINDEXREAD_NAME">
        <source>RAYCASTRESULT_SCRIPTINDEXREAD_NAME</source>
        <comment>Class/Bus: RayCastResult  Event/Method: ScriptIndexRead</comment>
        <translation>ScriptIndexRead</translation>
    </message>
    <message id="RAYCASTRESULT_SCRIPTINDEXREAD_TOOLTIP">
        <source>RAYCASTRESULT_SCRIPTINDEXREAD_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_SCRIPTINDEXREAD_CATEGORY">
        <source>RAYCASTRESULT_SCRIPTINDEXREAD_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_SCRIPTINDEXREAD_OUT_NAME">
        <source>RAYCASTRESULT_SCRIPTINDEXREAD_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_SCRIPTINDEXREAD_OUT_TOOLTIP">
        <source>RAYCASTRESULT_SCRIPTINDEXREAD_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_SCRIPTINDEXREAD_IN_NAME">
        <source>RAYCASTRESULT_SCRIPTINDEXREAD_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_SCRIPTINDEXREAD_IN_TOOLTIP">
        <source>RAYCASTRESULT_SCRIPTINDEXREAD_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_SCRIPTINDEXREAD_OUTPUT0_NAME">
        <source>RAYCASTRESULT_SCRIPTINDEXREAD_OUTPUT0_NAME</source>
        <comment>C++ Type: const RayCastHit*</comment>
        <translation>RayCastHit</translation>
    </message>
    <message id="RAYCASTRESULT_SCRIPTINDEXREAD_OUTPUT0_TOOLTIP">
        <source>RAYCASTRESULT_SCRIPTINDEXREAD_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_SCRIPTINDEXREAD_PARAM0_NAME">
        <source>RAYCASTRESULT_SCRIPTINDEXREAD_PARAM0_NAME</source>
        <comment>Simple Type: RayCastResult C++ Type: RayCastResult*</comment>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_SCRIPTINDEXREAD_PARAM0_TOOLTIP">
        <source>RAYCASTRESULT_SCRIPTINDEXREAD_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_SCRIPTINDEXREAD_PARAM1_NAME">
        <source>RAYCASTRESULT_SCRIPTINDEXREAD_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: AZ::u64</comment>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_SCRIPTINDEXREAD_PARAM1_TOOLTIP">
        <source>RAYCASTRESULT_SCRIPTINDEXREAD_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_GETBLOCKINGHIT_NAME">
        <source>RAYCASTRESULT_GETBLOCKINGHIT_NAME</source>
        <comment>Class/Bus: RayCastResult  Event/Method: GetBlockingHit</comment>
        <translation>GetBlockingHit</translation>
    </message>
    <message id="RAYCASTRESULT_GETBLOCKINGHIT_TOOLTIP">
        <source>RAYCASTRESULT_GETBLOCKINGHIT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_GETBLOCKINGHIT_CATEGORY">
        <source>RAYCASTRESULT_GETBLOCKINGHIT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_GETBLOCKINGHIT_OUT_NAME">
        <source>RAYCASTRESULT_GETBLOCKINGHIT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_GETBLOCKINGHIT_OUT_TOOLTIP">
        <source>RAYCASTRESULT_GETBLOCKINGHIT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_GETBLOCKINGHIT_IN_NAME">
        <source>RAYCASTRESULT_GETBLOCKINGHIT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_GETBLOCKINGHIT_IN_TOOLTIP">
        <source>RAYCASTRESULT_GETBLOCKINGHIT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_GETBLOCKINGHIT_OUTPUT0_NAME">
        <source>RAYCASTRESULT_GETBLOCKINGHIT_OUTPUT0_NAME</source>
        <comment>C++ Type: const RayCastHit*</comment>
        <translation>RayCastHit</translation>
    </message>
    <message id="RAYCASTRESULT_GETBLOCKINGHIT_OUTPUT0_TOOLTIP">
        <source>RAYCASTRESULT_GETBLOCKINGHIT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_GETBLOCKINGHIT_PARAM0_NAME">
        <source>RAYCASTRESULT_GETBLOCKINGHIT_PARAM0_NAME</source>
        <comment>Simple Type: RayCastResult C++ Type: RayCastResult*</comment>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_GETBLOCKINGHIT_PARAM0_TOOLTIP">
        <source>RAYCASTRESULT_GETBLOCKINGHIT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_GETPIERCINGHIT_NAME">
        <source>RAYCASTRESULT_GETPIERCINGHIT_NAME</source>
        <comment>Class/Bus: RayCastResult  Event/Method: GetPiercingHit</comment>
        <translation>GetPiercingHit</translation>
    </message>
    <message id="RAYCASTRESULT_GETPIERCINGHIT_TOOLTIP">
        <source>RAYCASTRESULT_GETPIERCINGHIT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_GETPIERCINGHIT_CATEGORY">
        <source>RAYCASTRESULT_GETPIERCINGHIT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_GETPIERCINGHIT_OUT_NAME">
        <source>RAYCASTRESULT_GETPIERCINGHIT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_GETPIERCINGHIT_OUT_TOOLTIP">
        <source>RAYCASTRESULT_GETPIERCINGHIT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_GETPIERCINGHIT_IN_NAME">
        <source>RAYCASTRESULT_GETPIERCINGHIT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_GETPIERCINGHIT_IN_TOOLTIP">
        <source>RAYCASTRESULT_GETPIERCINGHIT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_GETPIERCINGHIT_OUTPUT0_NAME">
        <source>RAYCASTRESULT_GETPIERCINGHIT_OUTPUT0_NAME</source>
        <comment>C++ Type: const RayCastHit*</comment>
        <translation>RayCastHit</translation>
    </message>
    <message id="RAYCASTRESULT_GETPIERCINGHIT_OUTPUT0_TOOLTIP">
        <source>RAYCASTRESULT_GETPIERCINGHIT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_GETPIERCINGHIT_PARAM0_NAME">
        <source>RAYCASTRESULT_GETPIERCINGHIT_PARAM0_NAME</source>
        <comment>Simple Type: RayCastResult C++ Type: RayCastResult*</comment>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_GETPIERCINGHIT_PARAM0_TOOLTIP">
        <source>RAYCASTRESULT_GETPIERCINGHIT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_GETPIERCINGHIT_PARAM1_NAME">
        <source>RAYCASTRESULT_GETPIERCINGHIT_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: AZ::u64</comment>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_GETPIERCINGHIT_PARAM1_TOOLTIP">
        <source>RAYCASTRESULT_GETPIERCINGHIT_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_HASBLOCKINGHIT_NAME">
        <source>RAYCASTRESULT_HASBLOCKINGHIT_NAME</source>
        <comment>Class/Bus: RayCastResult  Event/Method: HasBlockingHit</comment>
        <translation>HasBlockingHit</translation>
    </message>
    <message id="RAYCASTRESULT_HASBLOCKINGHIT_TOOLTIP">
        <source>RAYCASTRESULT_HASBLOCKINGHIT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_HASBLOCKINGHIT_CATEGORY">
        <source>RAYCASTRESULT_HASBLOCKINGHIT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_HASBLOCKINGHIT_OUT_NAME">
        <source>RAYCASTRESULT_HASBLOCKINGHIT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_HASBLOCKINGHIT_OUT_TOOLTIP">
        <source>RAYCASTRESULT_HASBLOCKINGHIT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_HASBLOCKINGHIT_IN_NAME">
        <source>RAYCASTRESULT_HASBLOCKINGHIT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_HASBLOCKINGHIT_IN_TOOLTIP">
        <source>RAYCASTRESULT_HASBLOCKINGHIT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_HASBLOCKINGHIT_OUTPUT0_NAME">
        <source>RAYCASTRESULT_HASBLOCKINGHIT_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="RAYCASTRESULT_HASBLOCKINGHIT_OUTPUT0_TOOLTIP">
        <source>RAYCASTRESULT_HASBLOCKINGHIT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_HASBLOCKINGHIT_PARAM0_NAME">
        <source>RAYCASTRESULT_HASBLOCKINGHIT_PARAM0_NAME</source>
        <comment>Simple Type: RayCastResult C++ Type: RayCastResult*</comment>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_HASBLOCKINGHIT_PARAM0_TOOLTIP">
        <source>RAYCASTRESULT_HASBLOCKINGHIT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_GETPIERCINGHITCOUNT_NAME">
        <source>RAYCASTRESULT_GETPIERCINGHITCOUNT_NAME</source>
        <comment>Class/Bus: RayCastResult  Event/Method: GetPiercingHitCount</comment>
        <translation>GetPiercingHitCount</translation>
    </message>
    <message id="RAYCASTRESULT_GETPIERCINGHITCOUNT_TOOLTIP">
        <source>RAYCASTRESULT_GETPIERCINGHITCOUNT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_GETPIERCINGHITCOUNT_CATEGORY">
        <source>RAYCASTRESULT_GETPIERCINGHITCOUNT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_GETPIERCINGHITCOUNT_OUT_NAME">
        <source>RAYCASTRESULT_GETPIERCINGHITCOUNT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_GETPIERCINGHITCOUNT_OUT_TOOLTIP">
        <source>RAYCASTRESULT_GETPIERCINGHITCOUNT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_GETPIERCINGHITCOUNT_IN_NAME">
        <source>RAYCASTRESULT_GETPIERCINGHITCOUNT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_GETPIERCINGHITCOUNT_IN_TOOLTIP">
        <source>RAYCASTRESULT_GETPIERCINGHITCOUNT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_GETPIERCINGHITCOUNT_OUTPUT0_NAME">
        <source>RAYCASTRESULT_GETPIERCINGHITCOUNT_OUTPUT0_NAME</source>
        <comment>C++ Type: AZ::u64</comment>
        <translation>Number</translation>
    </message>
    <message id="RAYCASTRESULT_GETPIERCINGHITCOUNT_OUTPUT0_TOOLTIP">
        <source>RAYCASTRESULT_GETPIERCINGHITCOUNT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_GETPIERCINGHITCOUNT_PARAM0_NAME">
        <source>RAYCASTRESULT_GETPIERCINGHITCOUNT_PARAM0_NAME</source>
        <comment>Simple Type: RayCastResult C++ Type: RayCastResult*</comment>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_GETPIERCINGHITCOUNT_PARAM0_TOOLTIP">
        <source>RAYCASTRESULT_GETPIERCINGHITCOUNT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_SCRIPTLENGTH_NAME">
        <source>RAYCASTRESULT_SCRIPTLENGTH_NAME</source>
        <comment>Class/Bus: RayCastResult  Event/Method: ScriptLength</comment>
        <translation>ScriptLength</translation>
    </message>
    <message id="RAYCASTRESULT_SCRIPTLENGTH_TOOLTIP">
        <source>RAYCASTRESULT_SCRIPTLENGTH_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_SCRIPTLENGTH_CATEGORY">
        <source>RAYCASTRESULT_SCRIPTLENGTH_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_SCRIPTLENGTH_OUT_NAME">
        <source>RAYCASTRESULT_SCRIPTLENGTH_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_SCRIPTLENGTH_OUT_TOOLTIP">
        <source>RAYCASTRESULT_SCRIPTLENGTH_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_SCRIPTLENGTH_IN_NAME">
        <source>RAYCASTRESULT_SCRIPTLENGTH_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_SCRIPTLENGTH_IN_TOOLTIP">
        <source>RAYCASTRESULT_SCRIPTLENGTH_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_SCRIPTLENGTH_OUTPUT0_NAME">
        <source>RAYCASTRESULT_SCRIPTLENGTH_OUTPUT0_NAME</source>
        <comment>C++ Type: int</comment>
        <translation>Number</translation>
    </message>
    <message id="RAYCASTRESULT_SCRIPTLENGTH_OUTPUT0_TOOLTIP">
        <source>RAYCASTRESULT_SCRIPTLENGTH_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_SCRIPTLENGTH_PARAM0_NAME">
        <source>RAYCASTRESULT_SCRIPTLENGTH_PARAM0_NAME</source>
        <comment>Simple Type: RayCastResult C++ Type: RayCastResult*</comment>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_SCRIPTLENGTH_PARAM0_TOOLTIP">
        <source>RAYCASTRESULT_SCRIPTLENGTH_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_GETHIT_NAME">
        <source>RAYCASTRESULT_GETHIT_NAME</source>
        <comment>Class/Bus: RayCastResult  Event/Method: GetHit</comment>
        <translation>GetHit</translation>
    </message>
    <message id="RAYCASTRESULT_GETHIT_TOOLTIP">
        <source>RAYCASTRESULT_GETHIT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_GETHIT_CATEGORY">
        <source>RAYCASTRESULT_GETHIT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_GETHIT_OUT_NAME">
        <source>RAYCASTRESULT_GETHIT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_GETHIT_OUT_TOOLTIP">
        <source>RAYCASTRESULT_GETHIT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_GETHIT_IN_NAME">
        <source>RAYCASTRESULT_GETHIT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_GETHIT_IN_TOOLTIP">
        <source>RAYCASTRESULT_GETHIT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_GETHIT_OUTPUT0_NAME">
        <source>RAYCASTRESULT_GETHIT_OUTPUT0_NAME</source>
        <comment>C++ Type: const RayCastHit*</comment>
        <translation>RayCastHit</translation>
    </message>
    <message id="RAYCASTRESULT_GETHIT_OUTPUT0_TOOLTIP">
        <source>RAYCASTRESULT_GETHIT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_GETHIT_PARAM0_NAME">
        <source>RAYCASTRESULT_GETHIT_PARAM0_NAME</source>
        <comment>Simple Type: RayCastResult C++ Type: RayCastResult*</comment>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_GETHIT_PARAM0_TOOLTIP">
        <source>RAYCASTRESULT_GETHIT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_GETHIT_PARAM1_NAME">
        <source>RAYCASTRESULT_GETHIT_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: AZ::u64</comment>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_GETHIT_PARAM1_TOOLTIP">
        <source>RAYCASTRESULT_GETHIT_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_GETHITCOUNT_NAME">
        <source>RAYCASTRESULT_GETHITCOUNT_NAME</source>
        <comment>Class/Bus: RayCastResult  Event/Method: GetHitCount</comment>
        <translation>GetHitCount</translation>
    </message>
    <message id="RAYCASTRESULT_GETHITCOUNT_TOOLTIP">
        <source>RAYCASTRESULT_GETHITCOUNT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_GETHITCOUNT_CATEGORY">
        <source>RAYCASTRESULT_GETHITCOUNT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_GETHITCOUNT_OUT_NAME">
        <source>RAYCASTRESULT_GETHITCOUNT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_GETHITCOUNT_OUT_TOOLTIP">
        <source>RAYCASTRESULT_GETHITCOUNT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_GETHITCOUNT_IN_NAME">
        <source>RAYCASTRESULT_GETHITCOUNT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_GETHITCOUNT_IN_TOOLTIP">
        <source>RAYCASTRESULT_GETHITCOUNT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_GETHITCOUNT_OUTPUT0_NAME">
        <source>RAYCASTRESULT_GETHITCOUNT_OUTPUT0_NAME</source>
        <comment>C++ Type: AZ::u64</comment>
        <translation>Number</translation>
    </message>
    <message id="RAYCASTRESULT_GETHITCOUNT_OUTPUT0_TOOLTIP">
        <source>RAYCASTRESULT_GETHITCOUNT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_GETHITCOUNT_PARAM0_NAME">
        <source>RAYCASTRESULT_GETHITCOUNT_PARAM0_NAME</source>
        <comment>Simple Type: RayCastResult C++ Type: RayCastResult*</comment>
        <translation></translation>
    </message>
    <message id="RAYCASTRESULT_GETHITCOUNT_PARAM0_TOOLTIP">
        <source>RAYCASTRESULT_GETHITCOUNT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Method: RayCast</name>
    <message id="RAYCAST_RAYCASTFROMENTITYTOENTITY_NAME">
        <source>RAYCAST_RAYCASTFROMENTITYTOENTITY_NAME</source>
        <translation type="unfinished">Raycast To Entity</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMENTITYTOENTITY_PARAM0_NAME">
        <source>RAYCAST_RAYCASTFROMENTITYTOENTITY_PARAM0_NAME</source>
        <translation>Source</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMENTITYTOENTITY_PARAM0_TOOLTIP">
        <source>RAYCAST_RAYCASTFROMENTITYTOENTITY_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The ray&apos;s originating entity, it will use the entity&apos;s world space position</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMENTITYTOENTITY_PARAM1_NAME">
        <source>RAYCAST_RAYCASTFROMENTITYTOENTITY_PARAM1_NAME</source>
        <translation>Target</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMENTITYTOENTITY_PARAM1_TOOLTIP">
        <source>RAYCAST_RAYCASTFROMENTITYTOENTITY_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The entity towards which the ray will be cast, it will use the entity&apos;s world space position</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMENTITYTOENTITY_PARAM2_NAME">
        <source>RAYCAST_RAYCASTFROMENTITYTOENTITY_PARAM2_NAME</source>
        <translation>Ignore</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMENTITYTOENTITY_PARAM2_TOOLTIP">
        <source>RAYCAST_RAYCASTFROMENTITYTOENTITY_PARAM2_TOOLTIP</source>
        <translation type="unfinished">Entity to ignore from the raycast</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMENTITYTOENTITY_TOOLTIP">
        <source>RAYCAST_RAYCASTFROMENTITYTOENTITY_TOOLTIP</source>
        <translation type="unfinished">Casts a ray from one entity towards another entity, it will use the entities&apos; world space positions</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMENTITYTOENTITY_OUTPUT0_NAME">
        <source>RAYCAST_RAYCASTFROMENTITYTOENTITY_OUTPUT0_NAME</source>
        <translation>Distance</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMENTITYTOENTITY_OUTPUT0_TOOLTIP">
        <source>RAYCAST_RAYCASTFROMENTITYTOENTITY_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The distance at which a collision was detected</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMENTITYTOENTITY_OUTPUT1_NAME">
        <source>RAYCAST_RAYCASTFROMENTITYTOENTITY_OUTPUT1_NAME</source>
        <translation>Position</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMENTITYTOENTITY_OUTPUT1_TOOLTIP">
        <source>RAYCAST_RAYCASTFROMENTITYTOENTITY_OUTPUT1_TOOLTIP</source>
        <translation type="unfinished">The world space position at which a collision was detected</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMENTITYTOENTITY_OUTPUT2_NAME">
        <source>RAYCAST_RAYCASTFROMENTITYTOENTITY_OUTPUT2_NAME</source>
        <translation>Normal</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMENTITYTOENTITY_OUTPUT2_TOOLTIP">
        <source>RAYCAST_RAYCASTFROMENTITYTOENTITY_OUTPUT2_TOOLTIP</source>
        <translation type="unfinished">The normal vector at the point of collision</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMENTITYTOENTITY_OUTPUT3_NAME">
        <source>RAYCAST_RAYCASTFROMENTITYTOENTITY_OUTPUT3_NAME</source>
        <translation>Entity</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMENTITYTOENTITY_OUTPUT3_TOOLTIP">
        <source>RAYCAST_RAYCASTFROMENTITYTOENTITY_OUTPUT3_TOOLTIP</source>
        <translation type="unfinished">The entity that was collided with</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMENTITYTOLOCALSPACEDIRECTION_NAME">
        <source>RAYCAST_RAYCASTFROMENTITYTOLOCALSPACEDIRECTION_NAME</source>
        <translation type="unfinished">Raycast In Local Direction</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMENTITYTOLOCALSPACEDIRECTION_PARAM0_NAME">
        <source>RAYCAST_RAYCASTFROMENTITYTOLOCALSPACEDIRECTION_PARAM0_NAME</source>
        <translation>Source</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMENTITYTOLOCALSPACEDIRECTION_PARAM0_TOOLTIP">
        <source>RAYCAST_RAYCASTFROMENTITYTOLOCALSPACEDIRECTION_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The ray&apos;s originating entity, it will use the entity&apos;s world space position</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMENTITYTOLOCALSPACEDIRECTION_PARAM1_NAME">
        <source>RAYCAST_RAYCASTFROMENTITYTOLOCALSPACEDIRECTION_PARAM1_NAME</source>
        <translation>Direction</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMENTITYTOLOCALSPACEDIRECTION_PARAM1_TOOLTIP">
        <source>RAYCAST_RAYCASTFROMENTITYTOLOCALSPACEDIRECTION_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The direction vector for the ray</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMENTITYTOLOCALSPACEDIRECTION_PARAM2_NAME">
        <source>RAYCAST_RAYCASTFROMENTITYTOLOCALSPACEDIRECTION_PARAM2_NAME</source>
        <translation type="unfinished">Start Distance</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMENTITYTOLOCALSPACEDIRECTION_PARAM2_TOOLTIP">
        <source>RAYCAST_RAYCASTFROMENTITYTOLOCALSPACEDIRECTION_PARAM2_TOOLTIP</source>
        <translation type="unfinished">Offsets the start of the ray from the entity&apos;s origin</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMENTITYTOLOCALSPACEDIRECTION_PARAM3_NAME">
        <source>RAYCAST_RAYCASTFROMENTITYTOLOCALSPACEDIRECTION_PARAM3_NAME</source>
        <translation>Length</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMENTITYTOLOCALSPACEDIRECTION_PARAM3_TOOLTIP">
        <source>RAYCAST_RAYCASTFROMENTITYTOLOCALSPACEDIRECTION_PARAM3_TOOLTIP</source>
        <translation type="unfinished">The length of the ray to cast</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMENTITYTOLOCALSPACEDIRECTION_PARAM4_NAME">
        <source>RAYCAST_RAYCASTFROMENTITYTOLOCALSPACEDIRECTION_PARAM4_NAME</source>
        <translation>Ignore</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMENTITYTOLOCALSPACEDIRECTION_PARAM4_TOOLTIP">
        <source>RAYCAST_RAYCASTFROMENTITYTOLOCALSPACEDIRECTION_PARAM4_TOOLTIP</source>
        <translation type="unfinished">Entity to ignore from the raycast</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMENTITYTOLOCALSPACEDIRECTION_TOOLTIP">
        <source>RAYCAST_RAYCASTFROMENTITYTOLOCALSPACEDIRECTION_TOOLTIP</source>
        <translation type="unfinished">Casts a ray from an entity&apos;s world space position in the specified local space direction</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMENTITYTOLOCALSPACEDIRECTION_OUTPUT0_NAME">
        <source>RAYCAST_RAYCASTFROMENTITYTOLOCALSPACEDIRECTION_OUTPUT0_NAME</source>
        <translation>Length</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMENTITYTOLOCALSPACEDIRECTION_OUTPUT0_TOOLTIP">
        <source>RAYCAST_RAYCASTFROMENTITYTOLOCALSPACEDIRECTION_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The length of the ray to cast</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMENTITYTOLOCALSPACEDIRECTION_OUTPUT1_NAME">
        <source>RAYCAST_RAYCASTFROMENTITYTOLOCALSPACEDIRECTION_OUTPUT1_NAME</source>
        <translation>Position</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMENTITYTOLOCALSPACEDIRECTION_OUTPUT1_TOOLTIP">
        <source>RAYCAST_RAYCASTFROMENTITYTOLOCALSPACEDIRECTION_OUTPUT1_TOOLTIP</source>
        <translation type="unfinished">The world space position at which a collision was detected</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMENTITYTOLOCALSPACEDIRECTION_OUTPUT2_NAME">
        <source>RAYCAST_RAYCASTFROMENTITYTOLOCALSPACEDIRECTION_OUTPUT2_NAME</source>
        <translation>Normal</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMENTITYTOLOCALSPACEDIRECTION_OUTPUT2_TOOLTIP">
        <source>RAYCAST_RAYCASTFROMENTITYTOLOCALSPACEDIRECTION_OUTPUT2_TOOLTIP</source>
        <translation type="unfinished">The normal vector at the point of collision</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMENTITYTOLOCALSPACEDIRECTION_OUTPUT3_NAME">
        <source>RAYCAST_RAYCASTFROMENTITYTOLOCALSPACEDIRECTION_OUTPUT3_NAME</source>
        <translation>Entity</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMENTITYTOLOCALSPACEDIRECTION_OUTPUT3_TOOLTIP">
        <source>RAYCAST_RAYCASTFROMENTITYTOLOCALSPACEDIRECTION_OUTPUT3_TOOLTIP</source>
        <translation type="unfinished">The entity that was collided with</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEDIRECTION_NAME">
        <source>RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEDIRECTION_NAME</source>
        <translation type="unfinished">Raycast In World Direction</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEDIRECTION_PARAM0_NAME">
        <source>RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEDIRECTION_PARAM0_NAME</source>
        <translation>Source</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEDIRECTION_PARAM0_TOOLTIP">
        <source>RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEDIRECTION_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The entity from which the ray will originate</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEDIRECTION_PARAM1_NAME">
        <source>RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEDIRECTION_PARAM1_NAME</source>
        <translation>Direction</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEDIRECTION_PARAM1_TOOLTIP">
        <source>RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEDIRECTION_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The direction vector for the ray</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEDIRECTION_PARAM2_NAME">
        <source>RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEDIRECTION_PARAM2_NAME</source>
        <translation type="unfinished">Start Distance</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEDIRECTION_PARAM2_TOOLTIP">
        <source>RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEDIRECTION_PARAM2_TOOLTIP</source>
        <translation type="unfinished">Offsets the start of the ray from the entity&apos;s origin</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEDIRECTION_PARAM3_NAME">
        <source>RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEDIRECTION_PARAM3_NAME</source>
        <translation>Length</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEDIRECTION_PARAM3_TOOLTIP">
        <source>RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEDIRECTION_PARAM3_TOOLTIP</source>
        <translation type="unfinished">The length of the ray to cast</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEDIRECTION_PARAM4_NAME">
        <source>RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEDIRECTION_PARAM4_NAME</source>
        <translation>Ignore</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEDIRECTION_PARAM4_TOOLTIP">
        <source>RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEDIRECTION_PARAM4_TOOLTIP</source>
        <translation type="unfinished">Entity to ignore from the raycast</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEDIRECTION_TOOLTIP">
        <source>RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEDIRECTION_TOOLTIP</source>
        <translation type="unfinished">Casts a ray from an entity&apos;s world space position in the specified world space direction</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEDIRECTION_OUTPUT0_NAME">
        <source>RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEDIRECTION_OUTPUT0_NAME</source>
        <translation>Length</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEDIRECTION_OUTPUT0_TOOLTIP">
        <source>RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEDIRECTION_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The length of the ray to cast</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEDIRECTION_OUTPUT1_NAME">
        <source>RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEDIRECTION_OUTPUT1_NAME</source>
        <translation>Position</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEDIRECTION_OUTPUT1_TOOLTIP">
        <source>RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEDIRECTION_OUTPUT1_TOOLTIP</source>
        <translation type="unfinished">The world space position at which a collision was detected</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEDIRECTION_OUTPUT2_NAME">
        <source>RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEDIRECTION_OUTPUT2_NAME</source>
        <translation>Normal</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEDIRECTION_OUTPUT2_TOOLTIP">
        <source>RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEDIRECTION_OUTPUT2_TOOLTIP</source>
        <translation type="unfinished">The normal vector at the point of collision</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEDIRECTION_OUTPUT3_NAME">
        <source>RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEDIRECTION_OUTPUT3_NAME</source>
        <translation>Entity</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEDIRECTION_OUTPUT3_TOOLTIP">
        <source>RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEDIRECTION_OUTPUT3_TOOLTIP</source>
        <translation type="unfinished">The entity that was collided with</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMWORLDSPACEPOSITIONTOENTITY_NAME">
        <source>RAYCAST_RAYCASTFROMWORLDSPACEPOSITIONTOENTITY_NAME</source>
        <translation type="unfinished">Raycast From Point To Entity</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMWORLDSPACEPOSITIONTOENTITY_TOOLTIP">
        <source>RAYCAST_RAYCASTFROMWORLDSPACEPOSITIONTOENTITY_TOOLTIP</source>
        <translation type="unfinished">Will perform a raycast from a point in world space towards a specified entity</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMWORLDSPACEPOSITIONTOENTITY_PARAM0_NAME">
        <source>RAYCAST_RAYCASTFROMWORLDSPACEPOSITIONTOENTITY_PARAM0_NAME</source>
        <translation>Position</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMWORLDSPACEPOSITIONTOENTITY_PARAM0_TOOLTIP">
        <source>RAYCAST_RAYCASTFROMWORLDSPACEPOSITIONTOENTITY_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The origin of the raycast in world space</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMWORLDSPACEPOSITIONTOENTITY_PARAM1_NAME">
        <source>RAYCAST_RAYCASTFROMWORLDSPACEPOSITIONTOENTITY_PARAM1_NAME</source>
        <translation>Target</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMWORLDSPACEPOSITIONTOENTITY_PARAM1_TOOLTIP">
        <source>RAYCAST_RAYCASTFROMWORLDSPACEPOSITIONTOENTITY_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The entity towards which the ray will be cast</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMWORLDSPACEPOSITIONTOENTITY_PARAM2_NAME">
        <source>RAYCAST_RAYCASTFROMWORLDSPACEPOSITIONTOENTITY_PARAM2_NAME</source>
        <translation>Ignore</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMWORLDSPACEPOSITIONTOENTITY_PARAM2_TOOLTIP">
        <source>RAYCAST_RAYCASTFROMWORLDSPACEPOSITIONTOENTITY_PARAM2_TOOLTIP</source>
        <translation type="unfinished">Entity to ignore from the raycast</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMWORLDSPACEPOSITIONTOENTITY_OUTPUT0_NAME">
        <source>RAYCAST_RAYCASTFROMWORLDSPACEPOSITIONTOENTITY_OUTPUT0_NAME</source>
        <translation>Length</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMWORLDSPACEPOSITIONTOENTITY_OUTPUT0_TOOLTIP">
        <source>RAYCAST_RAYCASTFROMWORLDSPACEPOSITIONTOENTITY_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The length of the ray to cast</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMWORLDSPACEPOSITIONTOENTITY_OUTPUT1_NAME">
        <source>RAYCAST_RAYCASTFROMWORLDSPACEPOSITIONTOENTITY_OUTPUT1_NAME</source>
        <translation>Position</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMWORLDSPACEPOSITIONTOENTITY_OUTPUT1_TOOLTIP">
        <source>RAYCAST_RAYCASTFROMWORLDSPACEPOSITIONTOENTITY_OUTPUT1_TOOLTIP</source>
        <translation type="unfinished">The world space position at which a collision was detected</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMWORLDSPACEPOSITIONTOENTITY_OUTPUT2_NAME">
        <source>RAYCAST_RAYCASTFROMWORLDSPACEPOSITIONTOENTITY_OUTPUT2_NAME</source>
        <translation>Normal</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMWORLDSPACEPOSITIONTOENTITY_OUTPUT2_TOOLTIP">
        <source>RAYCAST_RAYCASTFROMWORLDSPACEPOSITIONTOENTITY_OUTPUT2_TOOLTIP</source>
        <translation type="unfinished">The normal vector at the point of collision</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMWORLDSPACEPOSITIONTOENTITY_OUTPUT3_NAME">
        <source>RAYCAST_RAYCASTFROMWORLDSPACEPOSITIONTOENTITY_OUTPUT3_NAME</source>
        <translation>Entity</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMWORLDSPACEPOSITIONTOENTITY_OUTPUT3_TOOLTIP">
        <source>RAYCAST_RAYCASTFROMWORLDSPACEPOSITIONTOENTITY_OUTPUT3_TOOLTIP</source>
        <translation type="unfinished">The entity that was collided with</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEPOSITION_NAME">
        <source>RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEPOSITION_NAME</source>
        <translation type="unfinished">Raycast From Entity To Point</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEPOSITION_TOOLTIP">
        <source>RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEPOSITION_TOOLTIP</source>
        <translation type="unfinished">Casts a ray from an entity&apos;s world space position to a given world space position</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEPOSITION_PARAM0_NAME">
        <source>RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEPOSITION_PARAM0_NAME</source>
        <translation>Source</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEPOSITION_PARAM0_TOOLTIP">
        <source>RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEPOSITION_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The entity to cast the ray from</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEPOSITION_PARAM1_NAME">
        <source>RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEPOSITION_PARAM1_NAME</source>
        <translation>Position</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEPOSITION_PARAM1_TOOLTIP">
        <source>RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEPOSITION_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The world space position to cast the ray towards</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEPOSITION_PARAM2_NAME">
        <source>RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEPOSITION_PARAM2_NAME</source>
        <translation>Ignore</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEPOSITION_PARAM2_TOOLTIP">
        <source>RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEPOSITION_PARAM2_TOOLTIP</source>
        <translation type="unfinished">Entity to ignore from the raycast</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEPOSITION_OUTPUT0_NAME">
        <source>RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEPOSITION_OUTPUT0_NAME</source>
        <translation>Distance</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEPOSITION_OUTPUT0_TOOLTIP">
        <source>RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEPOSITION_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The distance at which a collision was detected</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEPOSITION_OUTPUT1_NAME">
        <source>RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEPOSITION_OUTPUT1_NAME</source>
        <translation>Position</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEPOSITION_OUTPUT1_TOOLTIP">
        <source>RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEPOSITION_OUTPUT1_TOOLTIP</source>
        <translation type="unfinished">The world space position at which a collision was detected</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEPOSITION_OUTPUT2_NAME">
        <source>RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEPOSITION_OUTPUT2_NAME</source>
        <translation>Normal</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEPOSITION_OUTPUT2_TOOLTIP">
        <source>RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEPOSITION_OUTPUT2_TOOLTIP</source>
        <translation type="unfinished">The normal vector at the point of collision</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEPOSITION_OUTPUT3_NAME">
        <source>RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEPOSITION_OUTPUT3_NAME</source>
        <translation>Entity</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEPOSITION_OUTPUT3_TOOLTIP">
        <source>RAYCAST_RAYCASTFROMENTITYTOWORLDSPACEPOSITION_OUTPUT3_TOOLTIP</source>
        <translation type="unfinished">The entity that was collided with</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMWORLDSPACEPOSITIONTOWORLDSPACEPOSITION_NAME">
        <source>RAYCAST_RAYCASTFROMWORLDSPACEPOSITIONTOWORLDSPACEPOSITION_NAME</source>
        <translation type="unfinished">Raycast From Point To Point</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMWORLDSPACEPOSITIONTOWORLDSPACEPOSITION_TOOLTIP">
        <source>RAYCAST_RAYCASTFROMWORLDSPACEPOSITIONTOWORLDSPACEPOSITION_TOOLTIP</source>
        <translation type="unfinished">Casts a ray from a world space position to another world space position</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMWORLDSPACEPOSITIONTOWORLDSPACEPOSITION_PARAM0_NAME">
        <source>RAYCAST_RAYCASTFROMWORLDSPACEPOSITIONTOWORLDSPACEPOSITION_PARAM0_NAME</source>
        <translation type="unfinished">From</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMWORLDSPACEPOSITIONTOWORLDSPACEPOSITION_PARAM0_TOOLTIP">
        <source>RAYCAST_RAYCASTFROMWORLDSPACEPOSITIONTOWORLDSPACEPOSITION_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The starting world space position to cast the ray from</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMWORLDSPACEPOSITIONTOWORLDSPACEPOSITION_PARAM1_NAME">
        <source>RAYCAST_RAYCASTFROMWORLDSPACEPOSITIONTOWORLDSPACEPOSITION_PARAM1_NAME</source>
        <translation type="unfinished">To</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMWORLDSPACEPOSITIONTOWORLDSPACEPOSITION_PARAM1_TOOLTIP">
        <source>RAYCAST_RAYCASTFROMWORLDSPACEPOSITIONTOWORLDSPACEPOSITION_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The ending world space position to cast the ray to</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMWORLDSPACEPOSITIONTOWORLDSPACEPOSITION_PARAM2_NAME">
        <source>RAYCAST_RAYCASTFROMWORLDSPACEPOSITIONTOWORLDSPACEPOSITION_PARAM2_NAME</source>
        <translation type="unfinished">Ignore</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMWORLDSPACEPOSITIONTOWORLDSPACEPOSITION_PARAM2_TOOLTIP">
        <source>RAYCAST_RAYCASTFROMWORLDSPACEPOSITIONTOWORLDSPACEPOSITION_PARAM2_TOOLTIP</source>
        <translation type="unfinished">Entity to ignore from the raycast</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMWORLDSPACEPOSITIONTOWORLDSPACEPOSITION_OUTPUT0_NAME">
        <source>RAYCAST_RAYCASTFROMWORLDSPACEPOSITIONTOWORLDSPACEPOSITION_OUTPUT0_NAME</source>
        <translation>Distance</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMWORLDSPACEPOSITIONTOWORLDSPACEPOSITION_OUTPUT0_TOOLTIP">
        <source>RAYCAST_RAYCASTFROMWORLDSPACEPOSITIONTOWORLDSPACEPOSITION_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The distance at which a collision was detected</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMWORLDSPACEPOSITIONTOWORLDSPACEPOSITION_OUTPUT1_NAME">
        <source>RAYCAST_RAYCASTFROMWORLDSPACEPOSITIONTOWORLDSPACEPOSITION_OUTPUT1_NAME</source>
        <translation>Position</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMWORLDSPACEPOSITIONTOWORLDSPACEPOSITION_OUTPUT1_TOOLTIP">
        <source>RAYCAST_RAYCASTFROMWORLDSPACEPOSITIONTOWORLDSPACEPOSITION_OUTPUT1_TOOLTIP</source>
        <translation type="unfinished">The world space position at which a collision was detected</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMWORLDSPACEPOSITIONTOWORLDSPACEPOSITION_OUTPUT2_NAME">
        <source>RAYCAST_RAYCASTFROMWORLDSPACEPOSITIONTOWORLDSPACEPOSITION_OUTPUT2_NAME</source>
        <translation>Normal</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMWORLDSPACEPOSITIONTOWORLDSPACEPOSITION_OUTPUT2_TOOLTIP">
        <source>RAYCAST_RAYCASTFROMWORLDSPACEPOSITIONTOWORLDSPACEPOSITION_OUTPUT2_TOOLTIP</source>
        <translation type="unfinished">The normal vector at the point of collision</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMWORLDSPACEPOSITIONTOWORLDSPACEPOSITION_OUTPUT3_NAME">
        <source>RAYCAST_RAYCASTFROMWORLDSPACEPOSITIONTOWORLDSPACEPOSITION_OUTPUT3_NAME</source>
        <translation>Entity</translation>
    </message>
    <message id="RAYCAST_RAYCASTFROMWORLDSPACEPOSITIONTOWORLDSPACEPOSITION_OUTPUT3_TOOLTIP">
        <source>RAYCAST_RAYCASTFROMWORLDSPACEPOSITIONTOWORLDSPACEPOSITION_OUTPUT3_TOOLTIP</source>
        <translation type="unfinished">The entity that was collided with</translation>
    </message>
</context>
<context>
    <name>Method: Vector3</name>
    <message id="VECTOR3_NAME">
        <source>VECTOR3_NAME</source>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="VECTOR3_TOOLTIP">
        <source>VECTOR3_TOOLTIP</source>
        <translation type="unfinished">A variable that stores a 3D vector (x,y,z)</translation>
    </message>
    <message id="VECTOR3_CATEGORY">
        <source>VECTOR3_CATEGORY</source>
        <translation type="unfinished">Math</translation>
    </message>
    <message id="VECTOR3_CREATEONE_NAME">
        <source>VECTOR3_CREATEONE_NAME</source>
        <comment>Class/Bus: Vector3  Event/Method: CreateOne</comment>
        <translation type="unfinished">One</translation>
    </message>
    <message id="VECTOR3_CREATEONE_TOOLTIP">
        <source>VECTOR3_CREATEONE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_CREATEONE_CATEGORY">
        <source>VECTOR3_CREATEONE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_CREATEONE_OUT_NAME">
        <source>VECTOR3_CREATEONE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_CREATEONE_OUT_TOOLTIP">
        <source>VECTOR3_CREATEONE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_CREATEONE_IN_NAME">
        <source>VECTOR3_CREATEONE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_CREATEONE_IN_TOOLTIP">
        <source>VECTOR3_CREATEONE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_CREATEONE_OUTPUT0_NAME">
        <source>VECTOR3_CREATEONE_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector3</comment>
        <translation>Vector3</translation>
    </message>
    <message id="VECTOR3_CREATEONE_OUTPUT0_TOOLTIP">
        <source>VECTOR3_CREATEONE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETRECIPROCAL_NAME">
        <source>VECTOR3_GETRECIPROCAL_NAME</source>
        <comment>Class/Bus: Vector3  Event/Method: GetReciprocal</comment>
        <translation type="unfinished">Get Reciprocal</translation>
    </message>
    <message id="VECTOR3_GETRECIPROCAL_TOOLTIP">
        <source>VECTOR3_GETRECIPROCAL_TOOLTIP</source>
        <translation type="unfinished">Returns a new Vector3 whose elements are all the reciprocals of the input Vector3</translation>
    </message>
    <message id="VECTOR3_GETRECIPROCAL_CATEGORY">
        <source>VECTOR3_GETRECIPROCAL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETRECIPROCAL_OUT_NAME">
        <source>VECTOR3_GETRECIPROCAL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETRECIPROCAL_OUT_TOOLTIP">
        <source>VECTOR3_GETRECIPROCAL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETRECIPROCAL_IN_NAME">
        <source>VECTOR3_GETRECIPROCAL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETRECIPROCAL_IN_TOOLTIP">
        <source>VECTOR3_GETRECIPROCAL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETRECIPROCAL_OUTPUT0_NAME">
        <source>VECTOR3_GETRECIPROCAL_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector3</comment>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="VECTOR3_GETRECIPROCAL_OUTPUT0_TOOLTIP">
        <source>VECTOR3_GETRECIPROCAL_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETRECIPROCAL_PARAM0_NAME">
        <source>VECTOR3_GETRECIPROCAL_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="VECTOR3_GETRECIPROCAL_PARAM0_TOOLTIP">
        <source>VECTOR3_GETRECIPROCAL_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_DIRECTIONTO_NAME">
        <source>VECTOR3_DIRECTIONTO_NAME</source>
        <comment>Class/Bus: Vector3  Event/Method: DirectionTo</comment>
        <translation type="unfinished">Get Direction Vector</translation>
    </message>
    <message id="VECTOR3_DIRECTIONTO_TOOLTIP">
        <source>VECTOR3_DIRECTIONTO_TOOLTIP</source>
        <translation>Returns a direction vector between two points and the distance between them, by default the direction will be normalized, it may be optionally scaled using the Scale parameter if different from 1.0</translation>
    </message>
    <message id="VECTOR3_DIRECTIONTO_CATEGORY">
        <source>VECTOR3_DIRECTIONTO_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_DIRECTIONTO_OUT_NAME">
        <source>VECTOR3_DIRECTIONTO_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_DIRECTIONTO_OUT_TOOLTIP">
        <source>VECTOR3_DIRECTIONTO_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_DIRECTIONTOL_IN_NAME">
        <source>VECTOR3_DIRECTIONTOL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_DIRECTIONTO_IN_TOOLTIP">
        <source>VECTOR3_DIRECTIONTO_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_DIRECTIONTO_OUTPUT0_NAME">
        <source>VECTOR3_DIRECTIONTO_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector3</comment>
        <translation type="unfinished">Direction</translation>
    </message>
    <message id="VECTOR3_DIRECTIONTO_OUTPUT0_TOOLTIP">
        <source>VECTOR3_DIRECTIONTO_OUTPUT0_TOOLTIP</source>
        <translation>The direction between To and From normalized and optionally scaled</translation>
    </message>
    <message id="VECTOR3_DIRECTIONTO_OUTPUT1_NAME">
        <source>VECTOR3_DIRECTIONTO_OUTPUT1_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Distance</translation>
    </message>
    <message id="VECTOR3_DIRECTIONTO_OUTPUT1_TOOLTIP">
        <source>VECTOR3_DIRECTIONTO_OUTPUT1_TOOLTIP</source>
        <translation>The distance between To and From</translation>
    </message>
    <message id="VECTOR3_DIRECTIONTO_PARAM0_NAME">
        <source>VECTOR3_DIRECTIONTO_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation type="unfinished">From</translation>
    </message>
    <message id="VECTOR3_DIRECTIONTO_PARAM0_TOOLTIP">
        <source>VECTOR3_DIRECTIONTO_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_DIRECTIONTO_PARAM1_NAME">
        <source>VECTOR3_DIRECTIONTO_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation type="unfinished">To</translation>
    </message>
    <message id="VECTOR3_DIRECTIONTO_PARAM1_TOOLTIP">
        <source>VECTOR3_DIRECTIONTO_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_DIRECTIONTO_PARAM2_NAME">
        <source>VECTOR3_DIRECTIONTO_PARAM2_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation type="unfinished">Scale</translation>
    </message>
    <message id="VECTOR3_DIRECTIONTO_PARAM2_TOOLTIP">
        <source>VECTOR3_DIRECTIONTO_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_PROJECT_NAME">
        <source>VECTOR3_PROJECT_NAME</source>
        <comment>Class/Bus: Vector3  Event/Method: Project</comment>
        <translation>Project</translation>
    </message>
    <message id="VECTOR3_PROJECT_TOOLTIP">
        <source>VECTOR3_PROJECT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_PROJECT_CATEGORY">
        <source>VECTOR3_PROJECT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_PROJECT_OUT_NAME">
        <source>VECTOR3_PROJECT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_PROJECT_OUT_TOOLTIP">
        <source>VECTOR3_PROJECT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_PROJECT_IN_NAME">
        <source>VECTOR3_PROJECT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_PROJECT_IN_TOOLTIP">
        <source>VECTOR3_PROJECT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_PROJECT_PARAM0_NAME">
        <source>VECTOR3_PROJECT_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation></translation>
    </message>
    <message id="VECTOR3_PROJECT_PARAM0_TOOLTIP">
        <source>VECTOR3_PROJECT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_PROJECT_PARAM1_NAME">
        <source>VECTOR3_PROJECT_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR3_PROJECT_PARAM1_TOOLTIP">
        <source>VECTOR3_PROJECT_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_AXISX_NAME">
        <source>VECTOR3_AXISX_NAME</source>
        <comment>Class/Bus: Vector3  Event/Method: CreateAxisX</comment>
        <translation type="unfinished">Create From X</translation>
    </message>
    <message id="VECTOR3_AXISX_TOOLTIP">
        <source>VECTOR3_AXISX_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_AXISX_CATEGORY">
        <source>VECTOR3_AXISX_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_AXISX_OUT_NAME">
        <source>VECTOR3_AXISX_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_AXISX_OUT_TOOLTIP">
        <source>VECTOR3_AXISX_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_AXISX_IN_NAME">
        <source>VECTOR3_AXISX_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_AXISX_IN_TOOLTIP">
        <source>VECTOR3_AXISX_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_AXISX_OUTPUT0_NAME">
        <source>VECTOR3_AXISX_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector3</comment>
        <translation>Vector3</translation>
    </message>
    <message id="VECTOR3_AXISX_OUTPUT0_TOOLTIP">
        <source>VECTOR3_AXISX_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_AXISX_PARAM0_NAME">
        <source>VECTOR3_AXISX_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR3_AXISX_PARAM0_TOOLTIP">
        <source>VECTOR3_AXISX_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETCOS_NAME">
        <source>VECTOR3_GETCOS_NAME</source>
        <comment>Class/Bus: Vector3  Event/Method: GetCos</comment>
        <translation type="unfinished">Get Cos</translation>
    </message>
    <message id="VECTOR3_GETCOS_TOOLTIP">
        <source>VECTOR3_GETCOS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETCOS_CATEGORY">
        <source>VECTOR3_GETCOS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETCOS_OUT_NAME">
        <source>VECTOR3_GETCOS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETCOS_OUT_TOOLTIP">
        <source>VECTOR3_GETCOS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETCOS_IN_NAME">
        <source>VECTOR3_GETCOS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETCOS_IN_TOOLTIP">
        <source>VECTOR3_GETCOS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETCOS_OUTPUT0_NAME">
        <source>VECTOR3_GETCOS_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector3</comment>
        <translation>Vector3</translation>
    </message>
    <message id="VECTOR3_GETCOS_OUTPUT0_TOOLTIP">
        <source>VECTOR3_GETCOS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETCOS_PARAM0_NAME">
        <source>VECTOR3_GETCOS_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETCOS_PARAM0_TOOLTIP">
        <source>VECTOR3_GETCOS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETPROJECTED_NAME">
        <source>VECTOR3_GETPROJECTED_NAME</source>
        <comment>Class/Bus: Vector3  Event/Method: GetProjected</comment>
        <translation type="unfinished">Project Onto Vector3</translation>
    </message>
    <message id="VECTOR3_GETPROJECTED_TOOLTIP">
        <source>VECTOR3_GETPROJECTED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETPROJECTED_CATEGORY">
        <source>VECTOR3_GETPROJECTED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETPROJECTED_OUT_NAME">
        <source>VECTOR3_GETPROJECTED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETPROJECTED_OUT_TOOLTIP">
        <source>VECTOR3_GETPROJECTED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETPROJECTED_IN_NAME">
        <source>VECTOR3_GETPROJECTED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETPROJECTED_IN_TOOLTIP">
        <source>VECTOR3_GETPROJECTED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETPROJECTED_OUTPUT0_NAME">
        <source>VECTOR3_GETPROJECTED_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector3</comment>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="VECTOR3_GETPROJECTED_OUTPUT0_TOOLTIP">
        <source>VECTOR3_GETPROJECTED_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETPROJECTED_PARAM0_NAME">
        <source>VECTOR3_GETPROJECTED_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation type="unfinished">Vector3 A</translation>
    </message>
    <message id="VECTOR3_GETPROJECTED_PARAM0_TOOLTIP">
        <source>VECTOR3_GETPROJECTED_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The Vector3 being projected</translation>
    </message>
    <message id="VECTOR3_GETPROJECTED_PARAM1_NAME">
        <source>VECTOR3_GETPROJECTED_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Vector3 B</translation>
    </message>
    <message id="VECTOR3_GETPROJECTED_PARAM1_TOOLTIP">
        <source>VECTOR3_GETPROJECTED_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The Vector3 being projected onto</translation>
    </message>
    <message id="VECTOR3_AXISY_NAME">
        <source>VECTOR3_AXISY_NAME</source>
        <comment>Class/Bus: Vector3  Event/Method: CreateAxisY</comment>
        <translation type="unfinished">Create From Y</translation>
    </message>
    <message id="VECTOR3_AXISY_TOOLTIP">
        <source>VECTOR3_AXISY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_AXISY_CATEGORY">
        <source>VECTOR3_AXISY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_AXISY_OUT_NAME">
        <source>VECTOR3_AXISY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_AXISY_OUT_TOOLTIP">
        <source>VECTOR3_AXISY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_AXISY_IN_NAME">
        <source>VECTOR3_AXISY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_AXISY_IN_TOOLTIP">
        <source>VECTOR3_AXISY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_AXISY_OUTPUT0_NAME">
        <source>VECTOR3_AXISY_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector3</comment>
        <translation>Vector3</translation>
    </message>
    <message id="VECTOR3_AXISY_OUTPUT0_TOOLTIP">
        <source>VECTOR3_AXISY_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_AXISY_PARAM0_NAME">
        <source>VECTOR3_AXISY_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR3_AXISY_PARAM0_TOOLTIP">
        <source>VECTOR3_AXISY_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISCLOSE_NAME">
        <source>VECTOR3_ISCLOSE_NAME</source>
        <comment>Class/Bus: Vector3  Event/Method: IsClose</comment>
        <translation type="unfinished">Is Close</translation>
    </message>
    <message id="VECTOR3_ISCLOSE_TOOLTIP">
        <source>VECTOR3_ISCLOSE_TOOLTIP</source>
        <translation type="unfinished">Returns whether or not the two Vector3&apos;s are within Tolerance of each other</translation>
    </message>
    <message id="VECTOR3_ISCLOSE_CATEGORY">
        <source>VECTOR3_ISCLOSE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISCLOSE_OUT_NAME">
        <source>VECTOR3_ISCLOSE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISCLOSE_OUT_TOOLTIP">
        <source>VECTOR3_ISCLOSE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISCLOSE_IN_NAME">
        <source>VECTOR3_ISCLOSE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISCLOSE_IN_TOOLTIP">
        <source>VECTOR3_ISCLOSE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISCLOSE_OUTPUT0_NAME">
        <source>VECTOR3_ISCLOSE_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="VECTOR3_ISCLOSE_OUTPUT0_TOOLTIP">
        <source>VECTOR3_ISCLOSE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISCLOSE_PARAM0_NAME">
        <source>VECTOR3_ISCLOSE_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation type="unfinished">Vector3 A</translation>
    </message>
    <message id="VECTOR3_ISCLOSE_PARAM0_TOOLTIP">
        <source>VECTOR3_ISCLOSE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISCLOSE_PARAM1_NAME">
        <source>VECTOR3_ISCLOSE_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Vector3 B</translation>
    </message>
    <message id="VECTOR3_ISCLOSE_PARAM1_TOOLTIP">
        <source>VECTOR3_ISCLOSE_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISCLOSE_PARAM2_NAME">
        <source>VECTOR3_ISCLOSE_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation type="unfinished">Tolerance</translation>
    </message>
    <message id="VECTOR3_ISCLOSE_PARAM2_TOOLTIP">
        <source>VECTOR3_ISCLOSE_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETPROJECTEDONNORMAL_NAME">
        <source>VECTOR3_GETPROJECTEDONNORMAL_NAME</source>
        <comment>Class/Bus: Vector3  Event/Method: GetProjectedOnNormal</comment>
        <translation type="unfinished">Get Projected On Normal</translation>
    </message>
    <message id="VECTOR3_GETPROJECTEDONNORMAL_TOOLTIP">
        <source>VECTOR3_GETPROJECTEDONNORMAL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETPROJECTEDONNORMAL_CATEGORY">
        <source>VECTOR3_GETPROJECTEDONNORMAL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETPROJECTEDONNORMAL_OUT_NAME">
        <source>VECTOR3_GETPROJECTEDONNORMAL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETPROJECTEDONNORMAL_OUT_TOOLTIP">
        <source>VECTOR3_GETPROJECTEDONNORMAL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETPROJECTEDONNORMAL_IN_NAME">
        <source>VECTOR3_GETPROJECTEDONNORMAL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETPROJECTEDONNORMAL_IN_TOOLTIP">
        <source>VECTOR3_GETPROJECTEDONNORMAL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETPROJECTEDONNORMAL_OUTPUT0_NAME">
        <source>VECTOR3_GETPROJECTEDONNORMAL_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector3</comment>
        <translation>Vector3</translation>
    </message>
    <message id="VECTOR3_GETPROJECTEDONNORMAL_OUTPUT0_TOOLTIP">
        <source>VECTOR3_GETPROJECTEDONNORMAL_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETPROJECTEDONNORMAL_PARAM0_NAME">
        <source>VECTOR3_GETPROJECTEDONNORMAL_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETPROJECTEDONNORMAL_PARAM0_TOOLTIP">
        <source>VECTOR3_GETPROJECTEDONNORMAL_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETPROJECTEDONNORMAL_PARAM1_NAME">
        <source>VECTOR3_GETPROJECTEDONNORMAL_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETPROJECTEDONNORMAL_PARAM1_TOOLTIP">
        <source>VECTOR3_GETPROJECTEDONNORMAL_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ZAXISCROSS_NAME">
        <source>VECTOR3_ZAXISCROSS_NAME</source>
        <comment>Class/Bus: Vector3  Event/Method: ZAxisCross</comment>
        <translation type="unfinished">Z Axis Cross</translation>
    </message>
    <message id="VECTOR3_ZAXISCROSS_TOOLTIP">
        <source>VECTOR3_ZAXISCROSS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ZAXISCROSS_CATEGORY">
        <source>VECTOR3_ZAXISCROSS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ZAXISCROSS_OUT_NAME">
        <source>VECTOR3_ZAXISCROSS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ZAXISCROSS_OUT_TOOLTIP">
        <source>VECTOR3_ZAXISCROSS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ZAXISCROSS_IN_NAME">
        <source>VECTOR3_ZAXISCROSS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ZAXISCROSS_IN_TOOLTIP">
        <source>VECTOR3_ZAXISCROSS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ZAXISCROSS_OUTPUT0_NAME">
        <source>VECTOR3_ZAXISCROSS_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector3</comment>
        <translation>Vector3</translation>
    </message>
    <message id="VECTOR3_ZAXISCROSS_OUTPUT0_TOOLTIP">
        <source>VECTOR3_ZAXISCROSS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ZAXISCROSS_PARAM0_NAME">
        <source>VECTOR3_ZAXISCROSS_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation></translation>
    </message>
    <message id="VECTOR3_ZAXISCROSS_PARAM0_TOOLTIP">
        <source>VECTOR3_ZAXISCROSS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_NORMALIZESAFEWITHLENGTH_NAME">
        <source>VECTOR3_NORMALIZESAFEWITHLENGTH_NAME</source>
        <comment>Class/Bus: Vector3  Event/Method: NormalizeSafeWithLength</comment>
        <translation type="unfinished">Normalize Safe With Length</translation>
    </message>
    <message id="VECTOR3_NORMALIZESAFEWITHLENGTH_TOOLTIP">
        <source>VECTOR3_NORMALIZESAFEWITHLENGTH_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_NORMALIZESAFEWITHLENGTH_CATEGORY">
        <source>VECTOR3_NORMALIZESAFEWITHLENGTH_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_NORMALIZESAFEWITHLENGTH_OUT_NAME">
        <source>VECTOR3_NORMALIZESAFEWITHLENGTH_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_NORMALIZESAFEWITHLENGTH_OUT_TOOLTIP">
        <source>VECTOR3_NORMALIZESAFEWITHLENGTH_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_NORMALIZESAFEWITHLENGTH_IN_NAME">
        <source>VECTOR3_NORMALIZESAFEWITHLENGTH_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_NORMALIZESAFEWITHLENGTH_IN_TOOLTIP">
        <source>VECTOR3_NORMALIZESAFEWITHLENGTH_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_NORMALIZESAFEWITHLENGTH_OUTPUT0_NAME">
        <source>VECTOR3_NORMALIZESAFEWITHLENGTH_OUTPUT0_NAME</source>
        <comment>C++ Type: const VectorFloat</comment>
        <translation>Number</translation>
    </message>
    <message id="VECTOR3_NORMALIZESAFEWITHLENGTH_OUTPUT0_TOOLTIP">
        <source>VECTOR3_NORMALIZESAFEWITHLENGTH_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_NORMALIZESAFEWITHLENGTH_PARAM0_NAME">
        <source>VECTOR3_NORMALIZESAFEWITHLENGTH_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation></translation>
    </message>
    <message id="VECTOR3_NORMALIZESAFEWITHLENGTH_PARAM0_TOOLTIP">
        <source>VECTOR3_NORMALIZESAFEWITHLENGTH_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_NORMALIZESAFEWITHLENGTH_PARAM1_NAME">
        <source>VECTOR3_NORMALIZESAFEWITHLENGTH_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR3_NORMALIZESAFEWITHLENGTH_PARAM1_TOOLTIP">
        <source>VECTOR3_NORMALIZESAFEWITHLENGTH_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_CROSS_NAME">
        <source>VECTOR3_CROSS_NAME</source>
        <comment>Class/Bus: Vector3  Event/Method: Cross</comment>
        <translation>Cross</translation>
    </message>
    <message id="VECTOR3_CROSS_TOOLTIP">
        <source>VECTOR3_CROSS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_CROSS_CATEGORY">
        <source>VECTOR3_CROSS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_CROSS_OUT_NAME">
        <source>VECTOR3_CROSS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_CROSS_OUT_TOOLTIP">
        <source>VECTOR3_CROSS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_CROSS_IN_NAME">
        <source>VECTOR3_CROSS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_CROSS_IN_TOOLTIP">
        <source>VECTOR3_CROSS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_CROSS_OUTPUT0_NAME">
        <source>VECTOR3_CROSS_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector3</comment>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="VECTOR3_CROSS_OUTPUT0_TOOLTIP">
        <source>VECTOR3_CROSS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_CROSS_PARAM0_NAME">
        <source>VECTOR3_CROSS_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation type="unfinished">Vector3 A</translation>
    </message>
    <message id="VECTOR3_CROSS_PARAM0_TOOLTIP">
        <source>VECTOR3_CROSS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_CROSS_PARAM1_NAME">
        <source>VECTOR3_CROSS_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Vector3 B</translation>
    </message>
    <message id="VECTOR3_CROSS_PARAM1_TOOLTIP">
        <source>VECTOR3_CROSS_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_CREATEZERO_NAME">
        <source>VECTOR3_CREATEZERO_NAME</source>
        <comment>Class/Bus: Vector3  Event/Method: CreateZero</comment>
        <translation type="unfinished">Zero</translation>
    </message>
    <message id="VECTOR3_CREATEZERO_TOOLTIP">
        <source>VECTOR3_CREATEZERO_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_CREATEZERO_CATEGORY">
        <source>VECTOR3_CREATEZERO_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_CREATEZERO_OUT_NAME">
        <source>VECTOR3_CREATEZERO_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_CREATEZERO_OUT_TOOLTIP">
        <source>VECTOR3_CREATEZERO_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_CREATEZERO_IN_NAME">
        <source>VECTOR3_CREATEZERO_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_CREATEZERO_IN_TOOLTIP">
        <source>VECTOR3_CREATEZERO_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_CREATEZERO_OUTPUT0_NAME">
        <source>VECTOR3_CREATEZERO_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector3</comment>
        <translation>Vector3</translation>
    </message>
    <message id="VECTOR3_CREATEZERO_OUTPUT0_TOOLTIP">
        <source>VECTOR3_CREATEZERO_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_NEGATE_NAME">
        <source>VECTOR3_NEGATE_NAME</source>
        <comment>Class/Bus: Vector3  Event/Method: Unary</comment>
        <translation type="unfinished">Negate</translation>
    </message>
    <message id="VECTOR3_NEGATE_TOOLTIP">
        <source>VECTOR3_NEGATE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_NEGATE_CATEGORY">
        <source>VECTOR3_NEGATE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_NEGATE_OUT_NAME">
        <source>VECTOR3_NEGATE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_NEGATE_OUT_TOOLTIP">
        <source>VECTOR3_NEGATE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_NEGATE_IN_NAME">
        <source>VECTOR3_NEGATE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_NEGATE_IN_TOOLTIP">
        <source>VECTOR3_NEGATE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_NEGATE_OUTPUT0_NAME">
        <source>VECTOR3_NEGATE_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector3</comment>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="VECTOR3_NEGATE_OUTPUT0_TOOLTIP">
        <source>VECTOR3_NEGATE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_NEGATE_PARAM0_NAME">
        <source>VECTOR3_NEGATE_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="VECTOR3_NEGATE_PARAM0_TOOLTIP">
        <source>VECTOR3_NEGATE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_EQUAL_NAME">
        <source>VECTOR3_EQUAL_NAME</source>
        <comment>Class/Bus: Vector3  Event/Method: Equal</comment>
        <translation>Equal</translation>
    </message>
    <message id="VECTOR3_EQUAL_TOOLTIP">
        <source>VECTOR3_EQUAL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_EQUAL_CATEGORY">
        <source>VECTOR3_EQUAL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_EQUAL_OUT_NAME">
        <source>VECTOR3_EQUAL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_EQUAL_OUT_TOOLTIP">
        <source>VECTOR3_EQUAL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_EQUAL_IN_NAME">
        <source>VECTOR3_EQUAL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_EQUAL_IN_TOOLTIP">
        <source>VECTOR3_EQUAL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_EQUAL_OUTPUT0_NAME">
        <source>VECTOR3_EQUAL_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="VECTOR3_EQUAL_OUTPUT0_TOOLTIP">
        <source>VECTOR3_EQUAL_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_EQUAL_PARAM0_NAME">
        <source>VECTOR3_EQUAL_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation></translation>
    </message>
    <message id="VECTOR3_EQUAL_PARAM0_TOOLTIP">
        <source>VECTOR3_EQUAL_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_EQUAL_PARAM1_NAME">
        <source>VECTOR3_EQUAL_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR3_EQUAL_PARAM1_TOOLTIP">
        <source>VECTOR3_EQUAL_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SETELEMENT_NAME">
        <source>VECTOR3_SETELEMENT_NAME</source>
        <comment>Class/Bus: Vector3  Event/Method: SetElement</comment>
        <translation type="unfinished">Set Element</translation>
    </message>
    <message id="VECTOR3_SETELEMENT_TOOLTIP">
        <source>VECTOR3_SETELEMENT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SETELEMENT_CATEGORY">
        <source>VECTOR3_SETELEMENT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SETELEMENT_OUT_NAME">
        <source>VECTOR3_SETELEMENT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SETELEMENT_OUT_TOOLTIP">
        <source>VECTOR3_SETELEMENT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SETELEMENT_IN_NAME">
        <source>VECTOR3_SETELEMENT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SETELEMENT_IN_TOOLTIP">
        <source>VECTOR3_SETELEMENT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SETELEMENT_PARAM0_NAME">
        <source>VECTOR3_SETELEMENT_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation></translation>
    </message>
    <message id="VECTOR3_SETELEMENT_PARAM0_TOOLTIP">
        <source>VECTOR3_SETELEMENT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SETELEMENT_PARAM1_NAME">
        <source>VECTOR3_SETELEMENT_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation></translation>
    </message>
    <message id="VECTOR3_SETELEMENT_PARAM1_TOOLTIP">
        <source>VECTOR3_SETELEMENT_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SETELEMENT_PARAM2_NAME">
        <source>VECTOR3_SETELEMENT_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR3_SETELEMENT_PARAM2_TOOLTIP">
        <source>VECTOR3_SETELEMENT_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISLESSTHAN_NAME">
        <source>VECTOR3_ISLESSTHAN_NAME</source>
        <comment>Class/Bus: Vector3  Event/Method: IsLessThan</comment>
        <translation type="unfinished">Is Less Than</translation>
    </message>
    <message id="VECTOR3_ISLESSTHAN_TOOLTIP">
        <source>VECTOR3_ISLESSTHAN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISLESSTHAN_CATEGORY">
        <source>VECTOR3_ISLESSTHAN_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISLESSTHAN_OUT_NAME">
        <source>VECTOR3_ISLESSTHAN_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISLESSTHAN_OUT_TOOLTIP">
        <source>VECTOR3_ISLESSTHAN_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISLESSTHAN_IN_NAME">
        <source>VECTOR3_ISLESSTHAN_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISLESSTHAN_IN_TOOLTIP">
        <source>VECTOR3_ISLESSTHAN_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISLESSTHAN_OUTPUT0_NAME">
        <source>VECTOR3_ISLESSTHAN_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="VECTOR3_ISLESSTHAN_OUTPUT0_TOOLTIP">
        <source>VECTOR3_ISLESSTHAN_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISLESSTHAN_PARAM0_NAME">
        <source>VECTOR3_ISLESSTHAN_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISLESSTHAN_PARAM0_TOOLTIP">
        <source>VECTOR3_ISLESSTHAN_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISLESSTHAN_PARAM1_NAME">
        <source>VECTOR3_ISLESSTHAN_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISLESSTHAN_PARAM1_TOOLTIP">
        <source>VECTOR3_ISLESSTHAN_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_TOSTRING_NAME">
        <source>VECTOR3_TOSTRING_NAME</source>
        <comment>Class/Bus: Vector3  Event/Method: ToString</comment>
        <translation type="unfinished">Convert Vector3 To String</translation>
    </message>
    <message id="VECTOR3_TOSTRING_TOOLTIP">
        <source>VECTOR3_TOSTRING_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_TOSTRING_CATEGORY">
        <source>VECTOR3_TOSTRING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_TOSTRING_OUT_NAME">
        <source>VECTOR3_TOSTRING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_TOSTRING_OUT_TOOLTIP">
        <source>VECTOR3_TOSTRING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_TOSTRING_IN_NAME">
        <source>VECTOR3_TOSTRING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_TOSTRING_IN_TOOLTIP">
        <source>VECTOR3_TOSTRING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_TOSTRING_OUTPUT0_NAME">
        <source>VECTOR3_TOSTRING_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation>String</translation>
    </message>
    <message id="VECTOR3_TOSTRING_OUTPUT0_TOOLTIP">
        <source>VECTOR3_TOSTRING_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_TOSTRING_PARAM0_NAME">
        <source>VECTOR3_TOSTRING_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="VECTOR3_TOSTRING_PARAM0_TOOLTIP">
        <source>VECTOR3_TOSTRING_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_NORMALIZE_NAME">
        <source>VECTOR3_NORMALIZE_NAME</source>
        <comment>Class/Bus: Vector3  Event/Method: Normalize</comment>
        <translation>Normalize</translation>
    </message>
    <message id="VECTOR3_NORMALIZE_TOOLTIP">
        <source>VECTOR3_NORMALIZE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_NORMALIZE_CATEGORY">
        <source>VECTOR3_NORMALIZE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_NORMALIZE_OUT_NAME">
        <source>VECTOR3_NORMALIZE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_NORMALIZE_OUT_TOOLTIP">
        <source>VECTOR3_NORMALIZE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_NORMALIZE_IN_NAME">
        <source>VECTOR3_NORMALIZE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_NORMALIZE_IN_TOOLTIP">
        <source>VECTOR3_NORMALIZE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_NORMALIZE_PARAM0_NAME">
        <source>VECTOR3_NORMALIZE_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation></translation>
    </message>
    <message id="VECTOR3_NORMALIZE_PARAM0_TOOLTIP">
        <source>VECTOR3_NORMALIZE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_DISTANCESQUARED_NAME">
        <source>VECTOR3_DISTANCESQUARED_NAME</source>
        <comment>Class/Bus: Vector3  Event/Method: GetDistanceSq</comment>
        <translation type="unfinished">Get Distance From Squared</translation>
    </message>
    <message id="VECTOR3_DISTANCESQUARED_TOOLTIP">
        <source>VECTOR3_DISTANCESQUARED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_DISTANCESQUARED_CATEGORY">
        <source>VECTOR3_DISTANCESQUARED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_DISTANCESQUARED_OUT_NAME">
        <source>VECTOR3_DISTANCESQUARED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_DISTANCESQUARED_OUT_TOOLTIP">
        <source>VECTOR3_DISTANCESQUARED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_DISTANCESQUARED_IN_NAME">
        <source>VECTOR3_DISTANCESQUARED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_DISTANCESQUARED_IN_TOOLTIP">
        <source>VECTOR3_DISTANCESQUARED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_DISTANCESQUARED_OUTPUT0_NAME">
        <source>VECTOR3_DISTANCESQUARED_OUTPUT0_NAME</source>
        <comment>C++ Type: const VectorFloat</comment>
        <translation type="unfinished">Distance Squared</translation>
    </message>
    <message id="VECTOR3_DISTANCESQUARED_OUTPUT0_TOOLTIP">
        <source>VECTOR3_DISTANCESQUARED_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_DISTANCESQUARED_PARAM0_NAME">
        <source>VECTOR3_DISTANCESQUARED_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation type="unfinished">Vector3 A</translation>
    </message>
    <message id="VECTOR3_DISTANCESQUARED_PARAM0_TOOLTIP">
        <source>VECTOR3_DISTANCESQUARED_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_DISTANCESQUARED_PARAM1_NAME">
        <source>VECTOR3_DISTANCESQUARED_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Vector3 B</translation>
    </message>
    <message id="VECTOR3_DISTANCESQUARED_PARAM1_TOOLTIP">
        <source>VECTOR3_DISTANCESQUARED_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETANGLEMOD_NAME">
        <source>VECTOR3_GETANGLEMOD_NAME</source>
        <comment>Class/Bus: Vector3  Event/Method: GetAngleMod</comment>
        <translation type="unfinished">Wrap to Pi</translation>
    </message>
    <message id="VECTOR3_GETANGLEMOD_TOOLTIP">
        <source>VECTOR3_GETANGLEMOD_TOOLTIP</source>
        <translation type="unfinished">Wraps the angle in each element into the [-pi,pi] range</translation>
    </message>
    <message id="VECTOR3_GETANGLEMOD_CATEGORY">
        <source>VECTOR3_GETANGLEMOD_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETANGLEMOD_OUT_NAME">
        <source>VECTOR3_GETANGLEMOD_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETANGLEMOD_OUT_TOOLTIP">
        <source>VECTOR3_GETANGLEMOD_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETANGLEMOD_IN_NAME">
        <source>VECTOR3_GETANGLEMOD_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETANGLEMOD_IN_TOOLTIP">
        <source>VECTOR3_GETANGLEMOD_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETANGLEMOD_OUTPUT0_NAME">
        <source>VECTOR3_GETANGLEMOD_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector3</comment>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="VECTOR3_GETANGLEMOD_OUTPUT0_TOOLTIP">
        <source>VECTOR3_GETANGLEMOD_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETANGLEMOD_PARAM0_NAME">
        <source>VECTOR3_GETANGLEMOD_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="VECTOR3_GETANGLEMOD_PARAM0_TOOLTIP">
        <source>VECTOR3_GETANGLEMOD_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETMADD_NAME">
        <source>VECTOR3_GETMADD_NAME</source>
        <comment>Class/Bus: Vector3  Event/Method: GetMadd</comment>
        <translation type="unfinished">Get Madd</translation>
    </message>
    <message id="VECTOR3_GETMADD_TOOLTIP">
        <source>VECTOR3_GETMADD_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETMADD_CATEGORY">
        <source>VECTOR3_GETMADD_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETMADD_OUT_NAME">
        <source>VECTOR3_GETMADD_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETMADD_OUT_TOOLTIP">
        <source>VECTOR3_GETMADD_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETMADD_IN_NAME">
        <source>VECTOR3_GETMADD_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETMADD_IN_TOOLTIP">
        <source>VECTOR3_GETMADD_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETMADD_OUTPUT0_NAME">
        <source>VECTOR3_GETMADD_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector3</comment>
        <translation>Vector3</translation>
    </message>
    <message id="VECTOR3_GETMADD_OUTPUT0_TOOLTIP">
        <source>VECTOR3_GETMADD_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETMADD_PARAM0_NAME">
        <source>VECTOR3_GETMADD_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETMADD_PARAM0_TOOLTIP">
        <source>VECTOR3_GETMADD_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETMADD_PARAM1_NAME">
        <source>VECTOR3_GETMADD_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETMADD_PARAM1_TOOLTIP">
        <source>VECTOR3_GETMADD_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETMADD_PARAM2_NAME">
        <source>VECTOR3_GETMADD_PARAM2_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETMADD_PARAM2_TOOLTIP">
        <source>VECTOR3_GETMADD_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_MULTIPLYBYNUMBER_NAME">
        <source>VECTOR3_MULTIPLYBYNUMBER_NAME</source>
        <comment>Class/Bus: Vector3  Event/Method: MultiplyFloat</comment>
        <translation type="unfinished">Multiply By Number</translation>
    </message>
    <message id="VECTOR3_MULTIPLYBYNUMBER_TOOLTIP">
        <source>VECTOR3_MULTIPLYBYNUMBER_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_MULTIPLYBYNUMBER_CATEGORY">
        <source>VECTOR3_MULTIPLYBYNUMBER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_MULTIPLYBYNUMBER_OUT_NAME">
        <source>VECTOR3_MULTIPLYBYNUMBER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_MULTIPLYBYNUMBER_OUT_TOOLTIP">
        <source>VECTOR3_MULTIPLYBYNUMBER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_MULTIPLYBYNUMBER_IN_NAME">
        <source>VECTOR3_MULTIPLYBYNUMBER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_MULTIPLYBYNUMBER_IN_TOOLTIP">
        <source>VECTOR3_MULTIPLYBYNUMBER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_MULTIPLYBYNUMBER_OUTPUT0_NAME">
        <source>VECTOR3_MULTIPLYBYNUMBER_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector3</comment>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="VECTOR3_MULTIPLYBYNUMBER_OUTPUT0_TOOLTIP">
        <source>VECTOR3_MULTIPLYBYNUMBER_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_MULTIPLYBYNUMBER_PARAM0_NAME">
        <source>VECTOR3_MULTIPLYBYNUMBER_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="VECTOR3_MULTIPLYBYNUMBER_PARAM0_TOOLTIP">
        <source>VECTOR3_MULTIPLYBYNUMBER_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_MULTIPLYBYNUMBER_PARAM1_NAME">
        <source>VECTOR3_MULTIPLYBYNUMBER_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation type="unfinished">Number</translation>
    </message>
    <message id="VECTOR3_MULTIPLYBYNUMBER_PARAM1_TOOLTIP">
        <source>VECTOR3_MULTIPLYBYNUMBER_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISZERO_NAME">
        <source>VECTOR3_ISZERO_NAME</source>
        <comment>Class/Bus: Vector3  Event/Method: IsZero</comment>
        <translation type="unfinished">Is Zero</translation>
    </message>
    <message id="VECTOR3_ISZERO_TOOLTIP">
        <source>VECTOR3_ISZERO_TOOLTIP</source>
        <translation type="unfinished">Returns whether or not the elements specified Vector is within Tolerance of 0</translation>
    </message>
    <message id="VECTOR3_ISZERO_CATEGORY">
        <source>VECTOR3_ISZERO_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISZERO_OUT_NAME">
        <source>VECTOR3_ISZERO_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISZERO_OUT_TOOLTIP">
        <source>VECTOR3_ISZERO_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISZERO_IN_NAME">
        <source>VECTOR3_ISZERO_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISZERO_IN_TOOLTIP">
        <source>VECTOR3_ISZERO_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISZERO_OUTPUT0_NAME">
        <source>VECTOR3_ISZERO_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="VECTOR3_ISZERO_OUTPUT0_TOOLTIP">
        <source>VECTOR3_ISZERO_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISZERO_PARAM0_NAME">
        <source>VECTOR3_ISZERO_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="VECTOR3_ISZERO_PARAM0_TOOLTIP">
        <source>VECTOR3_ISZERO_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISZERO_PARAM1_NAME">
        <source>VECTOR3_ISZERO_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation type="unfinished">Tolerance</translation>
    </message>
    <message id="VECTOR3_ISZERO_PARAM1_TOOLTIP">
        <source>VECTOR3_ISZERO_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_MADD_NAME">
        <source>VECTOR3_MADD_NAME</source>
        <comment>Class/Bus: Vector3  Event/Method: Madd</comment>
        <translation>Madd</translation>
    </message>
    <message id="VECTOR3_MADD_TOOLTIP">
        <source>VECTOR3_MADD_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_MADD_CATEGORY">
        <source>VECTOR3_MADD_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_MADD_OUT_NAME">
        <source>VECTOR3_MADD_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_MADD_OUT_TOOLTIP">
        <source>VECTOR3_MADD_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_MADD_IN_NAME">
        <source>VECTOR3_MADD_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_MADD_IN_TOOLTIP">
        <source>VECTOR3_MADD_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_MADD_PARAM0_NAME">
        <source>VECTOR3_MADD_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation></translation>
    </message>
    <message id="VECTOR3_MADD_PARAM0_TOOLTIP">
        <source>VECTOR3_MADD_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_MADD_PARAM1_NAME">
        <source>VECTOR3_MADD_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR3_MADD_PARAM1_TOOLTIP">
        <source>VECTOR3_MADD_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_MADD_PARAM2_NAME">
        <source>VECTOR3_MADD_PARAM2_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR3_MADD_PARAM2_TOOLTIP">
        <source>VECTOR3_MADD_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_LENGTHSQ_NAME">
        <source>VECTOR3_LENGTHSQ_NAME</source>
        <comment>Class/Bus: Vector3  Event/Method: GetLengthSq</comment>
        <translation type="unfinished">Get Length Squared</translation>
    </message>
    <message id="VECTOR3_LENGTHSQ_TOOLTIP">
        <source>VECTOR3_LENGTHSQ_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_LENGTHSQ_CATEGORY">
        <source>VECTOR3_LENGTHSQ_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_LENGTHSQ_OUT_NAME">
        <source>VECTOR3_LENGTHSQ_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_LENGTHSQ_OUT_TOOLTIP">
        <source>VECTOR3_LENGTHSQ_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_LENGTHSQ_IN_NAME">
        <source>VECTOR3_LENGTHSQ_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_LENGTHSQ_IN_TOOLTIP">
        <source>VECTOR3_LENGTHSQ_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_LENGTHSQ_OUTPUT0_NAME">
        <source>VECTOR3_LENGTHSQ_OUTPUT0_NAME</source>
        <comment>C++ Type: const VectorFloat</comment>
        <translation type="unfinished">Length Squared</translation>
    </message>
    <message id="VECTOR3_LENGTHSQ_OUTPUT0_TOOLTIP">
        <source>VECTOR3_LENGTHSQ_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_LENGTHSQ_PARAM0_NAME">
        <source>VECTOR3_LENGTHSQ_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="VECTOR3_LENGTHSQ_PARAM0_TOOLTIP">
        <source>VECTOR3_LENGTHSQ_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_DOT_NAME">
        <source>VECTOR3_DOT_NAME</source>
        <comment>Class/Bus: Vector3  Event/Method: Dot</comment>
        <translation>Dot</translation>
    </message>
    <message id="VECTOR3_DOT_TOOLTIP">
        <source>VECTOR3_DOT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_DOT_CATEGORY">
        <source>VECTOR3_DOT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_DOT_OUT_NAME">
        <source>VECTOR3_DOT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_DOT_OUT_TOOLTIP">
        <source>VECTOR3_DOT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_DOT_IN_NAME">
        <source>VECTOR3_DOT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_DOT_IN_TOOLTIP">
        <source>VECTOR3_DOT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_DOT_OUTPUT0_NAME">
        <source>VECTOR3_DOT_OUTPUT0_NAME</source>
        <comment>C++ Type: const VectorFloat</comment>
        <translation type="unfinished">Dot Product</translation>
    </message>
    <message id="VECTOR3_DOT_OUTPUT0_TOOLTIP">
        <source>VECTOR3_DOT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_DOT_PARAM0_NAME">
        <source>VECTOR3_DOT_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="VECTOR3_DOT_PARAM0_TOOLTIP">
        <source>VECTOR3_DOT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_DOT_PARAM1_NAME">
        <source>VECTOR3_DOT_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="VECTOR3_DOT_PARAM1_TOOLTIP">
        <source>VECTOR3_DOT_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_PROJECTONNORMAL_NAME">
        <source>VECTOR3_PROJECTONNORMAL_NAME</source>
        <comment>Class/Bus: Vector3  Event/Method: ProjectOnNormal</comment>
        <translation type="unfinished">Project On Normal</translation>
    </message>
    <message id="VECTOR3_PROJECTONNORMAL_TOOLTIP">
        <source>VECTOR3_PROJECTONNORMAL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_PROJECTONNORMAL_CATEGORY">
        <source>VECTOR3_PROJECTONNORMAL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_PROJECTONNORMAL_OUT_NAME">
        <source>VECTOR3_PROJECTONNORMAL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_PROJECTONNORMAL_OUT_TOOLTIP">
        <source>VECTOR3_PROJECTONNORMAL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_PROJECTONNORMAL_IN_NAME">
        <source>VECTOR3_PROJECTONNORMAL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_PROJECTONNORMAL_IN_TOOLTIP">
        <source>VECTOR3_PROJECTONNORMAL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_PROJECTONNORMAL_PARAM0_NAME">
        <source>VECTOR3_PROJECTONNORMAL_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation></translation>
    </message>
    <message id="VECTOR3_PROJECTONNORMAL_PARAM0_TOOLTIP">
        <source>VECTOR3_PROJECTONNORMAL_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_PROJECTONNORMAL_PARAM1_NAME">
        <source>VECTOR3_PROJECTONNORMAL_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR3_PROJECTONNORMAL_PARAM1_TOOLTIP">
        <source>VECTOR3_PROJECTONNORMAL_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_CLONE_NAME">
        <source>VECTOR3_CLONE_NAME</source>
        <comment>Class/Bus: Vector3  Event/Method: Clone</comment>
        <translation>Clone</translation>
    </message>
    <message id="VECTOR3_CLONE_TOOLTIP">
        <source>VECTOR3_CLONE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_CLONE_CATEGORY">
        <source>VECTOR3_CLONE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_CLONE_OUT_NAME">
        <source>VECTOR3_CLONE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_CLONE_OUT_TOOLTIP">
        <source>VECTOR3_CLONE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_CLONE_IN_NAME">
        <source>VECTOR3_CLONE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_CLONE_IN_TOOLTIP">
        <source>VECTOR3_CLONE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_CLONE_OUTPUT0_NAME">
        <source>VECTOR3_CLONE_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector3</comment>
        <translation>Vector3</translation>
    </message>
    <message id="VECTOR3_CLONE_OUTPUT0_TOOLTIP">
        <source>VECTOR3_CLONE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_CLONE_PARAM0_NAME">
        <source>VECTOR3_CLONE_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR3_CLONE_PARAM0_TOOLTIP">
        <source>VECTOR3_CLONE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_MULTIPLYVECTOR3_NAME">
        <source>VECTOR3_MULTIPLYVECTOR3_NAME</source>
        <comment>Class/Bus: Vector3  Event/Method: MultiplyVector3</comment>
        <translation type="unfinished">Multiply By Vector3</translation>
    </message>
    <message id="VECTOR3_MULTIPLYVECTOR3_TOOLTIP">
        <source>VECTOR3_MULTIPLYVECTOR3_TOOLTIP</source>
        <translation type="unfinished">Returns a element wise multiplcation, so the resulting Vector3 is [xA * xB, yA * yB, zA * zB]</translation>
    </message>
    <message id="VECTOR3_MULTIPLYVECTOR3_CATEGORY">
        <source>VECTOR3_MULTIPLYVECTOR3_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_MULTIPLYVECTOR3_OUT_NAME">
        <source>VECTOR3_MULTIPLYVECTOR3_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_MULTIPLYVECTOR3_OUT_TOOLTIP">
        <source>VECTOR3_MULTIPLYVECTOR3_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_MULTIPLYVECTOR3_IN_NAME">
        <source>VECTOR3_MULTIPLYVECTOR3_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_MULTIPLYVECTOR3_IN_TOOLTIP">
        <source>VECTOR3_MULTIPLYVECTOR3_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_MULTIPLYVECTOR3_OUTPUT0_NAME">
        <source>VECTOR3_MULTIPLYVECTOR3_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector3</comment>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="VECTOR3_MULTIPLYVECTOR3_OUTPUT0_TOOLTIP">
        <source>VECTOR3_MULTIPLYVECTOR3_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_MULTIPLYVECTOR3_PARAM0_NAME">
        <source>VECTOR3_MULTIPLYVECTOR3_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation type="unfinished">Vector3 A</translation>
    </message>
    <message id="VECTOR3_MULTIPLYVECTOR3_PARAM0_TOOLTIP">
        <source>VECTOR3_MULTIPLYVECTOR3_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_MULTIPLYVECTOR3_PARAM1_NAME">
        <source>VECTOR3_MULTIPLYVECTOR3_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Vector3 B</translation>
    </message>
    <message id="VECTOR3_MULTIPLYVECTOR3_PARAM1_TOOLTIP">
        <source>VECTOR3_MULTIPLYVECTOR3_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_LERP_NAME">
        <source>VECTOR3_LERP_NAME</source>
        <comment>Class/Bus: Vector3  Event/Method: Lerp</comment>
        <translation>Lerp</translation>
    </message>
    <message id="VECTOR3_LERP_TOOLTIP">
        <source>VECTOR3_LERP_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_LERP_CATEGORY">
        <source>VECTOR3_LERP_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_LERP_OUT_NAME">
        <source>VECTOR3_LERP_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_LERP_OUT_TOOLTIP">
        <source>VECTOR3_LERP_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_LERP_IN_NAME">
        <source>VECTOR3_LERP_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_LERP_IN_TOOLTIP">
        <source>VECTOR3_LERP_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_LERP_OUTPUT0_NAME">
        <source>VECTOR3_LERP_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector3</comment>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="VECTOR3_LERP_OUTPUT0_TOOLTIP">
        <source>VECTOR3_LERP_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_LERP_PARAM0_NAME">
        <source>VECTOR3_LERP_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation type="unfinished">Start</translation>
    </message>
    <message id="VECTOR3_LERP_PARAM0_TOOLTIP">
        <source>VECTOR3_LERP_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_LERP_PARAM1_NAME">
        <source>VECTOR3_LERP_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">End</translation>
    </message>
    <message id="VECTOR3_LERP_PARAM1_TOOLTIP">
        <source>VECTOR3_LERP_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_LERP_PARAM2_NAME">
        <source>VECTOR3_LERP_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation type="unfinished">Percentage</translation>
    </message>
    <message id="VECTOR3_LERP_PARAM2_TOOLTIP">
        <source>VECTOR3_LERP_PARAM2_TOOLTIP</source>
        <translation type="unfinished">Specifies the percentage along the Lerp to return [0,1]</translation>
    </message>
    <message id="VECTOR3_CROSSZAXIS_NAME">
        <source>VECTOR3_CROSSZAXIS_NAME</source>
        <comment>Class/Bus: Vector3  Event/Method: CrossZAxis</comment>
        <translation type="unfinished">Cross with Z</translation>
    </message>
    <message id="VECTOR3_CROSSZAXIS_TOOLTIP">
        <source>VECTOR3_CROSSZAXIS_TOOLTIP</source>
        <translation type="unfinished">Crosses the specified Vector with the Z-Axis (Vector X (0,0,1))</translation>
    </message>
    <message id="VECTOR3_CROSSZAXIS_CATEGORY">
        <source>VECTOR3_CROSSZAXIS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_CROSSZAXIS_OUT_NAME">
        <source>VECTOR3_CROSSZAXIS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_CROSSZAXIS_OUT_TOOLTIP">
        <source>VECTOR3_CROSSZAXIS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_CROSSZAXIS_IN_NAME">
        <source>VECTOR3_CROSSZAXIS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_CROSSZAXIS_IN_TOOLTIP">
        <source>VECTOR3_CROSSZAXIS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_CROSSZAXIS_OUTPUT0_NAME">
        <source>VECTOR3_CROSSZAXIS_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector3</comment>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="VECTOR3_CROSSZAXIS_OUTPUT0_TOOLTIP">
        <source>VECTOR3_CROSSZAXIS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_CROSSZAXIS_PARAM0_NAME">
        <source>VECTOR3_CROSSZAXIS_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="VECTOR3_CROSSZAXIS_PARAM0_TOOLTIP">
        <source>VECTOR3_CROSSZAXIS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_MIN_NAME">
        <source>VECTOR3_MIN_NAME</source>
        <comment>Class/Bus: Vector3  Event/Method: GetMin</comment>
        <translation type="unfinished">Get Minimum</translation>
    </message>
    <message id="VECTOR3_MIN_TOOLTIP">
        <source>VECTOR3_MIN_TOOLTIP</source>
        <translation type="unfinished">Returns a Vector3 compoased on the minimum elements of the two input Vector3&apos;s</translation>
    </message>
    <message id="VECTOR3_MIN_CATEGORY">
        <source>VECTOR3_MIN_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_MIN_OUT_NAME">
        <source>VECTOR3_MIN_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_MIN_OUT_TOOLTIP">
        <source>VECTOR3_MIN_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_MIN_IN_NAME">
        <source>VECTOR3_MIN_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_MIN_IN_TOOLTIP">
        <source>VECTOR3_MIN_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_MIN_OUTPUT0_NAME">
        <source>VECTOR3_MIN_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector3</comment>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="VECTOR3_MIN_OUTPUT0_TOOLTIP">
        <source>VECTOR3_MIN_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_MIN_PARAM0_NAME">
        <source>VECTOR3_MIN_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation type="unfinished">Vector3 A</translation>
    </message>
    <message id="VECTOR3_MIN_PARAM0_TOOLTIP">
        <source>VECTOR3_MIN_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_MIN_PARAM1_NAME">
        <source>VECTOR3_MIN_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Vector3 B</translation>
    </message>
    <message id="VECTOR3_MIN_PARAM1_TOOLTIP">
        <source>VECTOR3_MIN_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_DISTANCE_NAME">
        <source>VECTOR3_DISTANCE_NAME</source>
        <comment>Class/Bus: Vector3  Event/Method: GetDistance</comment>
        <translation type="unfinished">Get Distance From</translation>
    </message>
    <message id="VECTOR3_DISTANCE_TOOLTIP">
        <source>VECTOR3_DISTANCE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_DISTANCE_CATEGORY">
        <source>VECTOR3_DISTANCE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_DISTANCE_OUT_NAME">
        <source>VECTOR3_DISTANCE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_DISTANCE_OUT_TOOLTIP">
        <source>VECTOR3_DISTANCE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_DISTANCE_IN_NAME">
        <source>VECTOR3_DISTANCE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_DISTANCE_IN_TOOLTIP">
        <source>VECTOR3_DISTANCE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_DISTANCE_OUTPUT0_NAME">
        <source>VECTOR3_DISTANCE_OUTPUT0_NAME</source>
        <comment>C++ Type: const VectorFloat</comment>
        <translation type="unfinished">Distance</translation>
    </message>
    <message id="VECTOR3_DISTANCE_OUTPUT0_TOOLTIP">
        <source>VECTOR3_DISTANCE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_DISTANCE_PARAM0_NAME">
        <source>VECTOR3_DISTANCE_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="VECTOR3_DISTANCE_PARAM0_TOOLTIP">
        <source>VECTOR3_DISTANCE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_DISTANCE_PARAM1_NAME">
        <source>VECTOR3_DISTANCE_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="VECTOR3_DISTANCE_PARAM1_TOOLTIP">
        <source>VECTOR3_DISTANCE_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_LESSEQUALTHAN_NAME">
        <source>VECTOR3_LESSEQUALTHAN_NAME</source>
        <comment>Class/Bus: Vector3  Event/Method: LessEqualThan</comment>
        <translation type="unfinished">Less Equal Than</translation>
    </message>
    <message id="VECTOR3_LESSEQUALTHAN_TOOLTIP">
        <source>VECTOR3_LESSEQUALTHAN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_LESSEQUALTHAN_CATEGORY">
        <source>VECTOR3_LESSEQUALTHAN_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_LESSEQUALTHAN_OUT_NAME">
        <source>VECTOR3_LESSEQUALTHAN_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_LESSEQUALTHAN_OUT_TOOLTIP">
        <source>VECTOR3_LESSEQUALTHAN_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_LESSEQUALTHAN_IN_NAME">
        <source>VECTOR3_LESSEQUALTHAN_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_LESSEQUALTHAN_IN_TOOLTIP">
        <source>VECTOR3_LESSEQUALTHAN_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_LESSEQUALTHAN_OUTPUT0_NAME">
        <source>VECTOR3_LESSEQUALTHAN_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="VECTOR3_LESSEQUALTHAN_OUTPUT0_TOOLTIP">
        <source>VECTOR3_LESSEQUALTHAN_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_LESSEQUALTHAN_PARAM0_NAME">
        <source>VECTOR3_LESSEQUALTHAN_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation></translation>
    </message>
    <message id="VECTOR3_LESSEQUALTHAN_PARAM0_TOOLTIP">
        <source>VECTOR3_LESSEQUALTHAN_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_LESSEQUALTHAN_PARAM1_NAME">
        <source>VECTOR3_LESSEQUALTHAN_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR3_LESSEQUALTHAN_PARAM1_TOOLTIP">
        <source>VECTOR3_LESSEQUALTHAN_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_YAXISCROSS_NAME">
        <source>VECTOR3_YAXISCROSS_NAME</source>
        <comment>Class/Bus: Vector3  Event/Method: YAxisCross</comment>
        <translation type="unfinished">Y Axis Cross</translation>
    </message>
    <message id="VECTOR3_YAXISCROSS_TOOLTIP">
        <source>VECTOR3_YAXISCROSS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_YAXISCROSS_CATEGORY">
        <source>VECTOR3_YAXISCROSS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_YAXISCROSS_OUT_NAME">
        <source>VECTOR3_YAXISCROSS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_YAXISCROSS_OUT_TOOLTIP">
        <source>VECTOR3_YAXISCROSS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_YAXISCROSS_IN_NAME">
        <source>VECTOR3_YAXISCROSS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_YAXISCROSS_IN_TOOLTIP">
        <source>VECTOR3_YAXISCROSS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_YAXISCROSS_OUTPUT0_NAME">
        <source>VECTOR3_YAXISCROSS_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector3</comment>
        <translation>Vector3</translation>
    </message>
    <message id="VECTOR3_YAXISCROSS_OUTPUT0_TOOLTIP">
        <source>VECTOR3_YAXISCROSS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_YAXISCROSS_PARAM0_NAME">
        <source>VECTOR3_YAXISCROSS_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation></translation>
    </message>
    <message id="VECTOR3_YAXISCROSS_PARAM0_TOOLTIP">
        <source>VECTOR3_YAXISCROSS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETSIN_NAME">
        <source>VECTOR3_GETSIN_NAME</source>
        <comment>Class/Bus: Vector3  Event/Method: GetSin</comment>
        <translation type="unfinished">Get Sin</translation>
    </message>
    <message id="VECTOR3_GETSIN_TOOLTIP">
        <source>VECTOR3_GETSIN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETSIN_CATEGORY">
        <source>VECTOR3_GETSIN_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETSIN_OUT_NAME">
        <source>VECTOR3_GETSIN_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETSIN_OUT_TOOLTIP">
        <source>VECTOR3_GETSIN_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETSIN_IN_NAME">
        <source>VECTOR3_GETSIN_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETSIN_IN_TOOLTIP">
        <source>VECTOR3_GETSIN_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETSIN_OUTPUT0_NAME">
        <source>VECTOR3_GETSIN_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector3</comment>
        <translation>Vector3</translation>
    </message>
    <message id="VECTOR3_GETSIN_OUTPUT0_TOOLTIP">
        <source>VECTOR3_GETSIN_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETSIN_PARAM0_NAME">
        <source>VECTOR3_GETSIN_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETSIN_PARAM0_TOOLTIP">
        <source>VECTOR3_GETSIN_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETSINCOS_NAME">
        <source>VECTOR3_GETSINCOS_NAME</source>
        <comment>Class/Bus: Vector3  Event/Method: GetSinCos</comment>
        <translation>GetSinCos</translation>
    </message>
    <message id="VECTOR3_GETSINCOS_TOOLTIP">
        <source>VECTOR3_GETSINCOS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETSINCOS_CATEGORY">
        <source>VECTOR3_GETSINCOS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETSINCOS_OUT_NAME">
        <source>VECTOR3_GETSINCOS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETSINCOS_OUT_TOOLTIP">
        <source>VECTOR3_GETSINCOS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETSINCOS_IN_NAME">
        <source>VECTOR3_GETSINCOS_IN_NAME</source>
        <translation type="unfinished">Get SinCos</translation>
    </message>
    <message id="VECTOR3_GETSINCOS_IN_TOOLTIP">
        <source>VECTOR3_GETSINCOS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETSINCOS_PARAM0_NAME">
        <source>VECTOR3_GETSINCOS_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETSINCOS_PARAM0_TOOLTIP">
        <source>VECTOR3_GETSINCOS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETSINCOS_PARAM1_NAME">
        <source>VECTOR3_GETSINCOS_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETSINCOS_PARAM1_TOOLTIP">
        <source>VECTOR3_GETSINCOS_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETSINCOS_PARAM2_NAME">
        <source>VECTOR3_GETSINCOS_PARAM2_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETSINCOS_PARAM2_TOOLTIP">
        <source>VECTOR3_GETSINCOS_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_NORMALIZESAFE_NAME">
        <source>VECTOR3_NORMALIZESAFE_NAME</source>
        <comment>Class/Bus: Vector3  Event/Method: NormalizeSafe</comment>
        <translation type="unfinished">Normalize Safe</translation>
    </message>
    <message id="VECTOR3_NORMALIZESAFE_TOOLTIP">
        <source>VECTOR3_NORMALIZESAFE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_NORMALIZESAFE_CATEGORY">
        <source>VECTOR3_NORMALIZESAFE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_NORMALIZESAFE_OUT_NAME">
        <source>VECTOR3_NORMALIZESAFE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_NORMALIZESAFE_OUT_TOOLTIP">
        <source>VECTOR3_NORMALIZESAFE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_NORMALIZESAFE_IN_NAME">
        <source>VECTOR3_NORMALIZESAFE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_NORMALIZESAFE_IN_TOOLTIP">
        <source>VECTOR3_NORMALIZESAFE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_NORMALIZESAFE_PARAM0_NAME">
        <source>VECTOR3_NORMALIZESAFE_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation></translation>
    </message>
    <message id="VECTOR3_NORMALIZESAFE_PARAM0_TOOLTIP">
        <source>VECTOR3_NORMALIZESAFE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_NORMALIZESAFE_PARAM1_NAME">
        <source>VECTOR3_NORMALIZESAFE_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR3_NORMALIZESAFE_PARAM1_TOOLTIP">
        <source>VECTOR3_NORMALIZESAFE_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SETLENGTHEXACT_NAME">
        <source>VECTOR3_SETLENGTHEXACT_NAME</source>
        <comment>Class/Bus: Vector3  Event/Method: SetLengthExact</comment>
        <translation type="unfinished">Set Length Exact</translation>
    </message>
    <message id="VECTOR3_SETLENGTHEXACT_TOOLTIP">
        <source>VECTOR3_SETLENGTHEXACT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SETLENGTHEXACT_CATEGORY">
        <source>VECTOR3_SETLENGTHEXACT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SETLENGTHEXACT_OUT_NAME">
        <source>VECTOR3_SETLENGTHEXACT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SETLENGTHEXACT_OUT_TOOLTIP">
        <source>VECTOR3_SETLENGTHEXACT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SETLENGTHEXACT_IN_NAME">
        <source>VECTOR3_SETLENGTHEXACT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SETLENGTHEXACT_IN_TOOLTIP">
        <source>VECTOR3_SETLENGTHEXACT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SETLENGTHEXACT_PARAM0_NAME">
        <source>VECTOR3_SETLENGTHEXACT_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation></translation>
    </message>
    <message id="VECTOR3_SETLENGTHEXACT_PARAM0_TOOLTIP">
        <source>VECTOR3_SETLENGTHEXACT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SETLENGTHEXACT_PARAM1_NAME">
        <source>VECTOR3_SETLENGTHEXACT_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR3_SETLENGTHEXACT_PARAM1_TOOLTIP">
        <source>VECTOR3_SETLENGTHEXACT_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SETLENGTHAPPROX_NAME">
        <source>VECTOR3_SETLENGTHAPPROX_NAME</source>
        <comment>Class/Bus: Vector3  Event/Method: SetLengthApprox</comment>
        <translation type="unfinished">Set Length Approximate</translation>
    </message>
    <message id="VECTOR3_SETLENGTHAPPROX_TOOLTIP">
        <source>VECTOR3_SETLENGTHAPPROX_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SETLENGTHAPPROX_CATEGORY">
        <source>VECTOR3_SETLENGTHAPPROX_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SETLENGTHAPPROX_OUT_NAME">
        <source>VECTOR3_SETLENGTHAPPROX_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SETLENGTHAPPROX_OUT_TOOLTIP">
        <source>VECTOR3_SETLENGTHAPPROX_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SETLENGTHAPPROX_IN_NAME">
        <source>VECTOR3_SETLENGTHAPPROX_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SETLENGTHAPPROX_IN_TOOLTIP">
        <source>VECTOR3_SETLENGTHAPPROX_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SETLENGTHAPPROX_PARAM0_NAME">
        <source>VECTOR3_SETLENGTHAPPROX_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation></translation>
    </message>
    <message id="VECTOR3_SETLENGTHAPPROX_PARAM0_TOOLTIP">
        <source>VECTOR3_SETLENGTHAPPROX_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SETLENGTHAPPROX_PARAM1_NAME">
        <source>VECTOR3_SETLENGTHAPPROX_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR3_SETLENGTHAPPROX_PARAM1_TOOLTIP">
        <source>VECTOR3_SETLENGTHAPPROX_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_MAX_NAME">
        <source>VECTOR3_MAX_NAME</source>
        <comment>Class/Bus: Vector3  Event/Method: GetMax</comment>
        <translation type="unfinished">Get Maximum</translation>
    </message>
    <message id="VECTOR3_MAX_TOOLTIP">
        <source>VECTOR3_MAX_TOOLTIP</source>
        <translation type="unfinished">Returns a Vector3 composed of the Maximum elements of the two Vector3 inputs</translation>
    </message>
    <message id="VECTOR3_MAX_CATEGORY">
        <source>VECTOR3_MAX_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_MAX_OUT_NAME">
        <source>VECTOR3_MAX_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_MAX_OUT_TOOLTIP">
        <source>VECTOR3_MAX_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_MAX_IN_NAME">
        <source>VECTOR3_MAX_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_MAX_IN_TOOLTIP">
        <source>VECTOR3_MAX_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_MAX_OUTPUT0_NAME">
        <source>VECTOR3_MAX_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector3</comment>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="VECTOR3_MAX_OUTPUT0_TOOLTIP">
        <source>VECTOR3_MAX_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_MAX_PARAM0_NAME">
        <source>VECTOR3_MAX_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation type="unfinished">Vector3 A</translation>
    </message>
    <message id="VECTOR3_MAX_PARAM0_TOOLTIP">
        <source>VECTOR3_MAX_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_MAX_PARAM1_NAME">
        <source>VECTOR3_MAX_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Vector3 B</translation>
    </message>
    <message id="VECTOR3_MAX_PARAM1_TOOLTIP">
        <source>VECTOR3_MAX_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETNORMALIZEDSAFE_NAME">
        <source>VECTOR3_GETNORMALIZEDSAFE_NAME</source>
        <comment>Class/Bus: Vector3  Event/Method: GetNormalizedSafe</comment>
        <translation type="unfinished">Normalize</translation>
    </message>
    <message id="VECTOR3_GETNORMALIZEDSAFE_TOOLTIP">
        <source>VECTOR3_GETNORMALIZEDSAFE_TOOLTIP</source>
        <translation type="unfinished">Returns the Normalized Vector. Will return (1,0,0) if the length of the vector is less then tolerance</translation>
    </message>
    <message id="VECTOR3_GETNORMALIZEDSAFE_CATEGORY">
        <source>VECTOR3_GETNORMALIZEDSAFE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETNORMALIZEDSAFE_OUT_NAME">
        <source>VECTOR3_GETNORMALIZEDSAFE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETNORMALIZEDSAFE_OUT_TOOLTIP">
        <source>VECTOR3_GETNORMALIZEDSAFE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETNORMALIZEDSAFE_IN_NAME">
        <source>VECTOR3_GETNORMALIZEDSAFE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETNORMALIZEDSAFE_IN_TOOLTIP">
        <source>VECTOR3_GETNORMALIZEDSAFE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETNORMALIZEDSAFE_OUTPUT0_NAME">
        <source>VECTOR3_GETNORMALIZEDSAFE_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector3</comment>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="VECTOR3_GETNORMALIZEDSAFE_OUTPUT0_TOOLTIP">
        <source>VECTOR3_GETNORMALIZEDSAFE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETNORMALIZEDSAFE_PARAM0_NAME">
        <source>VECTOR3_GETNORMALIZEDSAFE_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation type="unfinished">Vector3 A</translation>
    </message>
    <message id="VECTOR3_GETNORMALIZEDSAFE_PARAM0_TOOLTIP">
        <source>VECTOR3_GETNORMALIZEDSAFE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETNORMALIZEDSAFE_PARAM1_NAME">
        <source>VECTOR3_GETNORMALIZEDSAFE_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation type="unfinished">Tolerance</translation>
    </message>
    <message id="VECTOR3_GETNORMALIZEDSAFE_PARAM1_TOOLTIP">
        <source>VECTOR3_GETNORMALIZEDSAFE_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_CROSSXAXIS_NAME">
        <source>VECTOR3_CROSSXAXIS_NAME</source>
        <comment>Class/Bus: Vector3  Event/Method: CrossXAxis</comment>
        <translation type="unfinished">Cross With X</translation>
    </message>
    <message id="VECTOR3_CROSSXAXIS_TOOLTIP">
        <source>VECTOR3_CROSSXAXIS_TOOLTIP</source>
        <translation type="unfinished">Returns the Cross product of the specified Vector with the X-Axis(Vector X (1,0,0))</translation>
    </message>
    <message id="VECTOR3_CROSSXAXIS_CATEGORY">
        <source>VECTOR3_CROSSXAXIS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_CROSSXAXIS_OUT_NAME">
        <source>VECTOR3_CROSSXAXIS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_CROSSXAXIS_OUT_TOOLTIP">
        <source>VECTOR3_CROSSXAXIS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_CROSSXAXIS_IN_NAME">
        <source>VECTOR3_CROSSXAXIS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_CROSSXAXIS_IN_TOOLTIP">
        <source>VECTOR3_CROSSXAXIS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_CROSSXAXIS_OUTPUT0_NAME">
        <source>VECTOR3_CROSSXAXIS_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector3</comment>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="VECTOR3_CROSSXAXIS_OUTPUT0_TOOLTIP">
        <source>VECTOR3_CROSSXAXIS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_CROSSXAXIS_PARAM0_NAME">
        <source>VECTOR3_CROSSXAXIS_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="VECTOR3_CROSSXAXIS_PARAM0_TOOLTIP">
        <source>VECTOR3_CROSSXAXIS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISGREATERTHAN_NAME">
        <source>VECTOR3_ISGREATERTHAN_NAME</source>
        <comment>Class/Bus: Vector3  Event/Method: IsGreaterThan</comment>
        <translation type="unfinished">Is Greater Than</translation>
    </message>
    <message id="VECTOR3_ISGREATERTHAN_TOOLTIP">
        <source>VECTOR3_ISGREATERTHAN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISGREATERTHAN_CATEGORY">
        <source>VECTOR3_ISGREATERTHAN_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISGREATERTHAN_OUT_NAME">
        <source>VECTOR3_ISGREATERTHAN_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISGREATERTHAN_OUT_TOOLTIP">
        <source>VECTOR3_ISGREATERTHAN_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISGREATERTHAN_IN_NAME">
        <source>VECTOR3_ISGREATERTHAN_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISGREATERTHAN_IN_TOOLTIP">
        <source>VECTOR3_ISGREATERTHAN_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISGREATERTHAN_OUTPUT0_NAME">
        <source>VECTOR3_ISGREATERTHAN_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="VECTOR3_ISGREATERTHAN_OUTPUT0_TOOLTIP">
        <source>VECTOR3_ISGREATERTHAN_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISGREATERTHAN_PARAM0_NAME">
        <source>VECTOR3_ISGREATERTHAN_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISGREATERTHAN_PARAM0_TOOLTIP">
        <source>VECTOR3_ISGREATERTHAN_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISGREATERTHAN_PARAM1_NAME">
        <source>VECTOR3_ISGREATERTHAN_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISGREATERTHAN_PARAM1_TOOLTIP">
        <source>VECTOR3_ISGREATERTHAN_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISPERPENDICULAR_NAME">
        <source>VECTOR3_ISPERPENDICULAR_NAME</source>
        <comment>Class/Bus: Vector3  Event/Method: IsPerpendicular</comment>
        <translation type="unfinished">Is Perpendicular</translation>
    </message>
    <message id="VECTOR3_ISPERPENDICULAR_TOOLTIP">
        <source>VECTOR3_ISPERPENDICULAR_TOOLTIP</source>
        <translation type="unfinished">Returns whether or not the two Vector3&apos;s are within Tolerance of being perpendicular to each other</translation>
    </message>
    <message id="VECTOR3_ISPERPENDICULAR_CATEGORY">
        <source>VECTOR3_ISPERPENDICULAR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISPERPENDICULAR_OUT_NAME">
        <source>VECTOR3_ISPERPENDICULAR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISPERPENDICULAR_OUT_TOOLTIP">
        <source>VECTOR3_ISPERPENDICULAR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISPERPENDICULAR_IN_NAME">
        <source>VECTOR3_ISPERPENDICULAR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISPERPENDICULAR_IN_TOOLTIP">
        <source>VECTOR3_ISPERPENDICULAR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISPERPENDICULAR_OUTPUT0_NAME">
        <source>VECTOR3_ISPERPENDICULAR_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="VECTOR3_ISPERPENDICULAR_OUTPUT0_TOOLTIP">
        <source>VECTOR3_ISPERPENDICULAR_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISPERPENDICULAR_PARAM0_NAME">
        <source>VECTOR3_ISPERPENDICULAR_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation type="unfinished">Vector3 A</translation>
    </message>
    <message id="VECTOR3_ISPERPENDICULAR_PARAM0_TOOLTIP">
        <source>VECTOR3_ISPERPENDICULAR_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISPERPENDICULAR_PARAM1_NAME">
        <source>VECTOR3_ISPERPENDICULAR_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Vector3 B</translation>
    </message>
    <message id="VECTOR3_ISPERPENDICULAR_PARAM1_TOOLTIP">
        <source>VECTOR3_ISPERPENDICULAR_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISPERPENDICULAR_PARAM2_NAME">
        <source>VECTOR3_ISPERPENDICULAR_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation type="unfinished">Tolerance</translation>
    </message>
    <message id="VECTOR3_ISPERPENDICULAR_PARAM2_TOOLTIP">
        <source>VECTOR3_ISPERPENDICULAR_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETNORMALIZED_NAME">
        <source>VECTOR3_GETNORMALIZED_NAME</source>
        <comment>Class/Bus: Vector3  Event/Method: GetNormalized</comment>
        <translation type="unfinished">Get Normalized</translation>
    </message>
    <message id="VECTOR3_GETNORMALIZED_TOOLTIP">
        <source>VECTOR3_GETNORMALIZED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETNORMALIZED_CATEGORY">
        <source>VECTOR3_GETNORMALIZED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETNORMALIZED_OUT_NAME">
        <source>VECTOR3_GETNORMALIZED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETNORMALIZED_OUT_TOOLTIP">
        <source>VECTOR3_GETNORMALIZED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETNORMALIZED_IN_NAME">
        <source>VECTOR3_GETNORMALIZED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETNORMALIZED_IN_TOOLTIP">
        <source>VECTOR3_GETNORMALIZED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETNORMALIZED_OUTPUT0_NAME">
        <source>VECTOR3_GETNORMALIZED_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector3</comment>
        <translation>Vector3</translation>
    </message>
    <message id="VECTOR3_GETNORMALIZED_OUTPUT0_TOOLTIP">
        <source>VECTOR3_GETNORMALIZED_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETNORMALIZED_PARAM0_NAME">
        <source>VECTOR3_GETNORMALIZED_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETNORMALIZED_PARAM0_TOOLTIP">
        <source>VECTOR3_GETNORMALIZED_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_BUILDTANGENTBASIS_NAME">
        <source>VECTOR3_BUILDTANGENTBASIS_NAME</source>
        <comment>Class/Bus: Vector3  Event/Method: BuildTangentBasis</comment>
        <translation type="unfinished">Build Tangent Basis</translation>
    </message>
    <message id="VECTOR3_BUILDTANGENTBASIS_TOOLTIP">
        <source>VECTOR3_BUILDTANGENTBASIS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_BUILDTANGENTBASIS_CATEGORY">
        <source>VECTOR3_BUILDTANGENTBASIS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_BUILDTANGENTBASIS_OUT_NAME">
        <source>VECTOR3_BUILDTANGENTBASIS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_BUILDTANGENTBASIS_OUT_TOOLTIP">
        <source>VECTOR3_BUILDTANGENTBASIS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_BUILDTANGENTBASIS_IN_NAME">
        <source>VECTOR3_BUILDTANGENTBASIS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_BUILDTANGENTBASIS_IN_TOOLTIP">
        <source>VECTOR3_BUILDTANGENTBASIS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_BUILDTANGENTBASIS_PARAM0_NAME">
        <source>VECTOR3_BUILDTANGENTBASIS_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation></translation>
    </message>
    <message id="VECTOR3_BUILDTANGENTBASIS_PARAM0_TOOLTIP">
        <source>VECTOR3_BUILDTANGENTBASIS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_BUILDTANGENTBASIS_PARAM1_NAME">
        <source>VECTOR3_BUILDTANGENTBASIS_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR3_BUILDTANGENTBASIS_PARAM1_TOOLTIP">
        <source>VECTOR3_BUILDTANGENTBASIS_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_BUILDTANGENTBASIS_PARAM2_NAME">
        <source>VECTOR3_BUILDTANGENTBASIS_PARAM2_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR3_BUILDTANGENTBASIS_PARAM2_TOOLTIP">
        <source>VECTOR3_BUILDTANGENTBASIS_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ADD_NAME">
        <source>VECTOR3_ADD_NAME</source>
        <comment>Class/Bus: Vector3  Event/Method: Add</comment>
        <translation>Add</translation>
    </message>
    <message id="VECTOR3_ADD_TOOLTIP">
        <source>VECTOR3_ADD_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ADD_CATEGORY">
        <source>VECTOR3_ADD_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ADD_OUT_NAME">
        <source>VECTOR3_ADD_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ADD_OUT_TOOLTIP">
        <source>VECTOR3_ADD_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ADD_IN_NAME">
        <source>VECTOR3_ADD_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ADD_IN_TOOLTIP">
        <source>VECTOR3_ADD_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ADD_OUTPUT0_NAME">
        <source>VECTOR3_ADD_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector3</comment>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="VECTOR3_ADD_OUTPUT0_TOOLTIP">
        <source>VECTOR3_ADD_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ADD_PARAM0_NAME">
        <source>VECTOR3_ADD_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="VECTOR3_ADD_PARAM0_TOOLTIP">
        <source>VECTOR3_ADD_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ADD_PARAM1_NAME">
        <source>VECTOR3_ADD_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="VECTOR3_ADD_PARAM1_TOOLTIP">
        <source>VECTOR3_ADD_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_DIVIDEBYNUMBER_NAME">
        <source>VECTOR3_DIVIDEBYNUMBER_NAME</source>
        <comment>Class/Bus: Vector3  Event/Method: DivideFloat</comment>
        <translation type="unfinished">Divide By Number</translation>
    </message>
    <message id="VECTOR3_DIVIDEBYNUMBER_TOOLTIP">
        <source>VECTOR3_DIVIDEBYNUMBER_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_DIVIDEBYNUMBER_CATEGORY">
        <source>VECTOR3_DIVIDEBYNUMBER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_DIVIDEBYNUMBER_OUT_NAME">
        <source>VECTOR3_DIVIDEBYNUMBER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_DIVIDEBYNUMBER_OUT_TOOLTIP">
        <source>VECTOR3_DIVIDEBYNUMBER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_DIVIDEBYNUMBER_IN_NAME">
        <source>VECTOR3_DIVIDEBYNUMBER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_DIVIDEBYNUMBER_IN_TOOLTIP">
        <source>VECTOR3_DIVIDEBYNUMBER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_DIVIDEBYNUMBER_OUTPUT0_NAME">
        <source>VECTOR3_DIVIDEBYNUMBER_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector3</comment>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="VECTOR3_DIVIDEBYNUMBER_OUTPUT0_TOOLTIP">
        <source>VECTOR3_DIVIDEBYNUMBER_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_DIVIDEBYNUMBER_PARAM0_NAME">
        <source>VECTOR3_DIVIDEBYNUMBER_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="VECTOR3_DIVIDEBYNUMBER_PARAM0_TOOLTIP">
        <source>VECTOR3_DIVIDEBYNUMBER_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_DIVIDEBYNUMBER_PARAM1_NAME">
        <source>VECTOR3_DIVIDEBYNUMBER_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation type="unfinished">Number</translation>
    </message>
    <message id="VECTOR3_DIVIDEBYNUMBER_PARAM1_TOOLTIP">
        <source>VECTOR3_DIVIDEBYNUMBER_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_DIVIDEBYVECTOR_NAME">
        <source>VECTOR3_DIVIDEBYVECTOR_NAME</source>
        <comment>Class/Bus: Vector3  Event/Method: DivideVector3</comment>
        <translation type="unfinished">Divide</translation>
    </message>
    <message id="VECTOR3_DIVIDEBYVECTOR_TOOLTIP">
        <source>VECTOR3_DIVIDEBYVECTOR_TOOLTIP</source>
        <translation type="unfinished">Returns an element wise division, so the resulting Vector3 is [xA/ xB, yA/ yB, zA / zB]</translation>
    </message>
    <message id="VECTOR3_DIVIDEBYVECTOR_CATEGORY">
        <source>VECTOR3_DIVIDEBYVECTOR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_DIVIDEBYVECTOR_OUT_NAME">
        <source>VECTOR3_DIVIDEBYVECTOR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_DIVIDEBYVECTOR_OUT_TOOLTIP">
        <source>VECTOR3_DIVIDEBYVECTOR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_DIVIDEBYVECTOR_IN_NAME">
        <source>VECTOR3_DIVIDEBYVECTOR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_DIVIDEBYVECTOR_IN_TOOLTIP">
        <source>VECTOR3_DIVIDEBYVECTOR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_DIVIDEBYVECTOR_OUTPUT0_NAME">
        <source>VECTOR3_DIVIDEBYVECTOR_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector3</comment>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="VECTOR3_DIVIDEBYVECTOR_OUTPUT0_TOOLTIP">
        <source>VECTOR3_DIVIDEBYVECTOR_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_DIVIDEBYVECTOR_PARAM0_NAME">
        <source>VECTOR3_DIVIDEBYVECTOR_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation type="unfinished">Vector3 A</translation>
    </message>
    <message id="VECTOR3_DIVIDEBYVECTOR_PARAM0_TOOLTIP">
        <source>VECTOR3_DIVIDEBYVECTOR_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_DIVIDEBYVECTOR_PARAM1_NAME">
        <source>VECTOR3_DIVIDEBYVECTOR_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Vector3 B</translation>
    </message>
    <message id="VECTOR3_DIVIDEBYVECTOR_PARAM1_TOOLTIP">
        <source>VECTOR3_DIVIDEBYVECTOR_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SUBTRACT_NAME">
        <source>VECTOR3_SUBTRACT_NAME</source>
        <comment>Class/Bus: Vector3  Event/Method: Subtract</comment>
        <translation>Subtract</translation>
    </message>
    <message id="VECTOR3_SUBTRACT_TOOLTIP">
        <source>VECTOR3_SUBTRACT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SUBTRACT_CATEGORY">
        <source>VECTOR3_SUBTRACT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SUBTRACT_OUT_NAME">
        <source>VECTOR3_SUBTRACT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SUBTRACT_OUT_TOOLTIP">
        <source>VECTOR3_SUBTRACT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SUBTRACT_IN_NAME">
        <source>VECTOR3_SUBTRACT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SUBTRACT_IN_TOOLTIP">
        <source>VECTOR3_SUBTRACT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SUBTRACT_OUTPUT0_NAME">
        <source>VECTOR3_SUBTRACT_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector3</comment>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="VECTOR3_SUBTRACT_OUTPUT0_TOOLTIP">
        <source>VECTOR3_SUBTRACT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SUBTRACT_PARAM0_NAME">
        <source>VECTOR3_SUBTRACT_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="VECTOR3_SUBTRACT_PARAM0_TOOLTIP">
        <source>VECTOR3_SUBTRACT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SUBTRACT_PARAM1_NAME">
        <source>VECTOR3_SUBTRACT_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="VECTOR3_SUBTRACT_PARAM1_TOOLTIP">
        <source>VECTOR3_SUBTRACT_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_LENGTHRECIPROCAL_NAME">
        <source>VECTOR3_LENGTHRECIPROCAL_NAME</source>
        <comment>Class/Bus: Vector3  Event/Method: GetLengthReciprocal</comment>
        <translation type="unfinished">Get Length Reciprocal</translation>
    </message>
    <message id="VECTOR3_LENGTHRECIPROCAL_TOOLTIP">
        <source>VECTOR3_LENGTHRECIPROCAL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_LENGTHRECIPROCAL_CATEGORY">
        <source>VECTOR3_LENGTHRECIPROCAL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_LENGTHRECIPROCAL_OUT_NAME">
        <source>VECTOR3_LENGTHRECIPROCAL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_LENGTHRECIPROCAL_OUT_TOOLTIP">
        <source>VECTOR3_LENGTHRECIPROCAL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_LENGTHRECIPROCAL_IN_NAME">
        <source>VECTOR3_LENGTHRECIPROCAL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_LENGTHRECIPROCAL_IN_TOOLTIP">
        <source>VECTOR3_LENGTHRECIPROCAL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_LENGTHRECIPROCAL_OUTPUT0_NAME">
        <source>VECTOR3_LENGTHRECIPROCAL_OUTPUT0_NAME</source>
        <comment>C++ Type: const VectorFloat</comment>
        <translation type="unfinished">Length Reciprocal</translation>
    </message>
    <message id="VECTOR3_LENGTHRECIPROCAL_OUTPUT0_TOOLTIP">
        <source>VECTOR3_LENGTHRECIPROCAL_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_LENGTHRECIPROCAL_PARAM0_NAME">
        <source>VECTOR3_LENGTHRECIPROCAL_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="VECTOR3_LENGTHRECIPROCAL_PARAM0_TOOLTIP">
        <source>VECTOR3_LENGTHRECIPROCAL_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISGREATEREQUALTHAN_NAME">
        <source>VECTOR3_ISGREATEREQUALTHAN_NAME</source>
        <comment>Class/Bus: Vector3  Event/Method: IsGreaterEqualThan</comment>
        <translation type="unfinished">Is Greater Equal Than</translation>
    </message>
    <message id="VECTOR3_ISGREATEREQUALTHAN_TOOLTIP">
        <source>VECTOR3_ISGREATEREQUALTHAN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISGREATEREQUALTHAN_CATEGORY">
        <source>VECTOR3_ISGREATEREQUALTHAN_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISGREATEREQUALTHAN_OUT_NAME">
        <source>VECTOR3_ISGREATEREQUALTHAN_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISGREATEREQUALTHAN_OUT_TOOLTIP">
        <source>VECTOR3_ISGREATEREQUALTHAN_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISGREATEREQUALTHAN_IN_NAME">
        <source>VECTOR3_ISGREATEREQUALTHAN_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISGREATEREQUALTHAN_IN_TOOLTIP">
        <source>VECTOR3_ISGREATEREQUALTHAN_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISGREATEREQUALTHAN_OUTPUT0_NAME">
        <source>VECTOR3_ISGREATEREQUALTHAN_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="VECTOR3_ISGREATEREQUALTHAN_OUTPUT0_TOOLTIP">
        <source>VECTOR3_ISGREATEREQUALTHAN_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISGREATEREQUALTHAN_PARAM0_NAME">
        <source>VECTOR3_ISGREATEREQUALTHAN_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISGREATEREQUALTHAN_PARAM0_TOOLTIP">
        <source>VECTOR3_ISGREATEREQUALTHAN_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISGREATEREQUALTHAN_PARAM1_NAME">
        <source>VECTOR3_ISGREATEREQUALTHAN_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISGREATEREQUALTHAN_PARAM1_TOOLTIP">
        <source>VECTOR3_ISGREATEREQUALTHAN_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SETLENGTH_NAME">
        <source>VECTOR3_SETLENGTH_NAME</source>
        <comment>Class/Bus: Vector3  Event/Method: SetLength</comment>
        <translation type="unfinished">Set Length</translation>
    </message>
    <message id="VECTOR3_SETLENGTH_TOOLTIP">
        <source>VECTOR3_SETLENGTH_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SETLENGTH_CATEGORY">
        <source>VECTOR3_SETLENGTH_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SETLENGTH_OUT_NAME">
        <source>VECTOR3_SETLENGTH_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SETLENGTH_OUT_TOOLTIP">
        <source>VECTOR3_SETLENGTH_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SETLENGTH_IN_NAME">
        <source>VECTOR3_SETLENGTH_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SETLENGTH_IN_TOOLTIP">
        <source>VECTOR3_SETLENGTH_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SETLENGTH_PARAM0_NAME">
        <source>VECTOR3_SETLENGTH_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation></translation>
    </message>
    <message id="VECTOR3_SETLENGTH_PARAM0_TOOLTIP">
        <source>VECTOR3_SETLENGTH_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SETLENGTH_PARAM1_NAME">
        <source>VECTOR3_SETLENGTH_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR3_SETLENGTH_PARAM1_TOOLTIP">
        <source>VECTOR3_SETLENGTH_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SLERP_NAME">
        <source>VECTOR3_SLERP_NAME</source>
        <comment>Class/Bus: Vector3  Event/Method: Slerp</comment>
        <translation>Slerp</translation>
    </message>
    <message id="VECTOR3_SLERP_TOOLTIP">
        <source>VECTOR3_SLERP_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SLERP_CATEGORY">
        <source>VECTOR3_SLERP_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SLERP_OUT_NAME">
        <source>VECTOR3_SLERP_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SLERP_OUT_TOOLTIP">
        <source>VECTOR3_SLERP_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SLERP_IN_NAME">
        <source>VECTOR3_SLERP_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SLERP_IN_TOOLTIP">
        <source>VECTOR3_SLERP_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SLERP_OUTPUT0_NAME">
        <source>VECTOR3_SLERP_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector3</comment>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="VECTOR3_SLERP_OUTPUT0_TOOLTIP">
        <source>VECTOR3_SLERP_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SLERP_PARAM0_NAME">
        <source>VECTOR3_SLERP_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation type="unfinished">Start</translation>
    </message>
    <message id="VECTOR3_SLERP_PARAM0_TOOLTIP">
        <source>VECTOR3_SLERP_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SLERP_PARAM1_NAME">
        <source>VECTOR3_SLERP_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">End</translation>
    </message>
    <message id="VECTOR3_SLERP_PARAM1_TOOLTIP">
        <source>VECTOR3_SLERP_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SLERP_PARAM2_NAME">
        <source>VECTOR3_SLERP_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation type="unfinished">Percentage</translation>
    </message>
    <message id="VECTOR3_SLERP_PARAM2_TOOLTIP">
        <source>VECTOR3_SLERP_PARAM2_TOOLTIP</source>
        <translation type="unfinished">The percentage to Slerp between the Start/Stop [0,1]</translation>
    </message>
    <message id="VECTOR3_XAXISCROSS_NAME">
        <source>VECTOR3_XAXISCROSS_NAME</source>
        <comment>Class/Bus: Vector3  Event/Method: XAxisCross</comment>
        <translation type="unfinished">X Axis Cross</translation>
    </message>
    <message id="VECTOR3_XAXISCROSS_TOOLTIP">
        <source>VECTOR3_XAXISCROSS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_XAXISCROSS_CATEGORY">
        <source>VECTOR3_XAXISCROSS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_XAXISCROSS_OUT_NAME">
        <source>VECTOR3_XAXISCROSS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_XAXISCROSS_OUT_TOOLTIP">
        <source>VECTOR3_XAXISCROSS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_XAXISCROSS_IN_NAME">
        <source>VECTOR3_XAXISCROSS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_XAXISCROSS_IN_TOOLTIP">
        <source>VECTOR3_XAXISCROSS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_XAXISCROSS_OUTPUT0_NAME">
        <source>VECTOR3_XAXISCROSS_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector3</comment>
        <translation>Vector3</translation>
    </message>
    <message id="VECTOR3_XAXISCROSS_OUTPUT0_TOOLTIP">
        <source>VECTOR3_XAXISCROSS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_XAXISCROSS_PARAM0_NAME">
        <source>VECTOR3_XAXISCROSS_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation></translation>
    </message>
    <message id="VECTOR3_XAXISCROSS_PARAM0_TOOLTIP">
        <source>VECTOR3_XAXISCROSS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISLESSEQUALTHAN_NAME">
        <source>VECTOR3_ISLESSEQUALTHAN_NAME</source>
        <comment>Class/Bus: Vector3  Event/Method: IsLessEqualThan</comment>
        <translation type="unfinished">Is Less Equal Than</translation>
    </message>
    <message id="VECTOR3_ISLESSEQUALTHAN_TOOLTIP">
        <source>VECTOR3_ISLESSEQUALTHAN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISLESSEQUALTHAN_CATEGORY">
        <source>VECTOR3_ISLESSEQUALTHAN_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISLESSEQUALTHAN_OUT_NAME">
        <source>VECTOR3_ISLESSEQUALTHAN_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISLESSEQUALTHAN_OUT_TOOLTIP">
        <source>VECTOR3_ISLESSEQUALTHAN_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISLESSEQUALTHAN_IN_NAME">
        <source>VECTOR3_ISLESSEQUALTHAN_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISLESSEQUALTHAN_IN_TOOLTIP">
        <source>VECTOR3_ISLESSEQUALTHAN_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISLESSEQUALTHAN_OUTPUT0_NAME">
        <source>VECTOR3_ISLESSEQUALTHAN_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="VECTOR3_ISLESSEQUALTHAN_OUTPUT0_TOOLTIP">
        <source>VECTOR3_ISLESSEQUALTHAN_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISLESSEQUALTHAN_PARAM0_NAME">
        <source>VECTOR3_ISLESSEQUALTHAN_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISLESSEQUALTHAN_PARAM0_TOOLTIP">
        <source>VECTOR3_ISLESSEQUALTHAN_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISLESSEQUALTHAN_PARAM1_NAME">
        <source>VECTOR3_ISLESSEQUALTHAN_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISLESSEQUALTHAN_PARAM1_TOOLTIP">
        <source>VECTOR3_ISLESSEQUALTHAN_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_CLAMP_NAME">
        <source>VECTOR3_CLAMP_NAME</source>
        <comment>Class/Bus: Vector3  Event/Method: GetClamp</comment>
        <translation type="unfinished">Clamp</translation>
    </message>
    <message id="VECTOR3_CLAMP_TOOLTIP">
        <source>VECTOR3_CLAMP_TOOLTIP</source>
        <translation type="unfinished">Clamps the Vector3 to the Minimum Elements and Maximum Elements passed in</translation>
    </message>
    <message id="VECTOR3_CLAMP_CATEGORY">
        <source>VECTOR3_CLAMP_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_CLAMP_OUT_NAME">
        <source>VECTOR3_CLAMP_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_CLAMP_OUT_TOOLTIP">
        <source>VECTOR3_CLAMP_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_CLAMP_IN_NAME">
        <source>VECTOR3_CLAMP_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_CLAMP_IN_TOOLTIP">
        <source>VECTOR3_CLAMP_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_CLAMP_OUTPUT0_NAME">
        <source>VECTOR3_CLAMP_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector3</comment>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="VECTOR3_CLAMP_OUTPUT0_TOOLTIP">
        <source>VECTOR3_CLAMP_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_CLAMP_PARAM0_NAME">
        <source>VECTOR3_CLAMP_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="VECTOR3_CLAMP_PARAM0_TOOLTIP">
        <source>VECTOR3_CLAMP_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_CLAMP_PARAM1_NAME">
        <source>VECTOR3_CLAMP_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Minimum</translation>
    </message>
    <message id="VECTOR3_CLAMP_PARAM1_TOOLTIP">
        <source>VECTOR3_CLAMP_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_CLAMP_PARAM2_NAME">
        <source>VECTOR3_CLAMP_PARAM2_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Maximum</translation>
    </message>
    <message id="VECTOR3_CLAMP_PARAM2_TOOLTIP">
        <source>VECTOR3_CLAMP_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ABSOLUTE_NAME">
        <source>VECTOR3_ABSOLUTE_NAME</source>
        <comment>Class/Bus: Vector3  Event/Method: GetAbs</comment>
        <translation type="unfinished">Absolute</translation>
    </message>
    <message id="VECTOR3_ABSOLUTE_TOOLTIP">
        <source>VECTOR3_ABSOLUTE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ABSOLUTE_CATEGORY">
        <source>VECTOR3_ABSOLUTE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ABSOLUTE_OUT_NAME">
        <source>VECTOR3_ABSOLUTE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ABSOLUTE_OUT_TOOLTIP">
        <source>VECTOR3_ABSOLUTE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ABSOLUTE_IN_NAME">
        <source>VECTOR3_ABSOLUTE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ABSOLUTE_IN_TOOLTIP">
        <source>VECTOR3_ABSOLUTE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ABSOLUTE_OUTPUT0_NAME">
        <source>VECTOR3_ABSOLUTE_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector3</comment>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="VECTOR3_ABSOLUTE_OUTPUT0_TOOLTIP">
        <source>VECTOR3_ABSOLUTE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ABSOLUTE_PARAM0_NAME">
        <source>VECTOR3_ABSOLUTE_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="VECTOR3_ABSOLUTE_PARAM0_TOOLTIP">
        <source>VECTOR3_ABSOLUTE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_LENGTH_NAME">
        <source>VECTOR3_LENGTH_NAME</source>
        <comment>Class/Bus: Vector3  Event/Method: GetLength</comment>
        <translation type="unfinished">Get Length</translation>
    </message>
    <message id="VECTOR3_LENGTH_TOOLTIP">
        <source>VECTOR3_LENGTH_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_LENGTH_CATEGORY">
        <source>VECTOR3_LENGTH_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_LENGTH_OUT_NAME">
        <source>VECTOR3_LENGTH_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_LENGTH_OUT_TOOLTIP">
        <source>VECTOR3_LENGTH_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_LENGTH_IN_NAME">
        <source>VECTOR3_LENGTH_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_LENGTH_IN_TOOLTIP">
        <source>VECTOR3_LENGTH_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_LENGTH_OUTPUT0_NAME">
        <source>VECTOR3_LENGTH_OUTPUT0_NAME</source>
        <comment>C++ Type: const VectorFloat</comment>
        <translation type="unfinished">Length</translation>
    </message>
    <message id="VECTOR3_LENGTH_OUTPUT0_TOOLTIP">
        <source>VECTOR3_LENGTH_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_LENGTH_PARAM0_NAME">
        <source>VECTOR3_LENGTH_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="VECTOR3_LENGTH_PARAM0_TOOLTIP">
        <source>VECTOR3_LENGTH_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_CROSSYAXIS_NAME">
        <source>VECTOR3_CROSSYAXIS_NAME</source>
        <comment>Class/Bus: Vector3  Event/Method: CrossYAxis</comment>
        <translation type="unfinished">Cross With Y</translation>
    </message>
    <message id="VECTOR3_CROSSYAXIS_TOOLTIP">
        <source>VECTOR3_CROSSYAXIS_TOOLTIP</source>
        <translation type="unfinished">Performs a Cross Product between a Vector3 and the Y-Axis (Vector X (0,1,0))</translation>
    </message>
    <message id="VECTOR3_CROSSYAXIS_CATEGORY">
        <source>VECTOR3_CROSSYAXIS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_CROSSYAXIS_OUT_NAME">
        <source>VECTOR3_CROSSYAXIS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_CROSSYAXIS_OUT_TOOLTIP">
        <source>VECTOR3_CROSSYAXIS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_CROSSYAXIS_IN_NAME">
        <source>VECTOR3_CROSSYAXIS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_CROSSYAXIS_IN_TOOLTIP">
        <source>VECTOR3_CROSSYAXIS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_CROSSYAXIS_OUTPUT0_NAME">
        <source>VECTOR3_CROSSYAXIS_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector3</comment>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="VECTOR3_CROSSYAXIS_OUTPUT0_TOOLTIP">
        <source>VECTOR3_CROSSYAXIS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_CROSSYAXIS_PARAM0_NAME">
        <source>VECTOR3_CROSSYAXIS_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="VECTOR3_CROSSYAXIS_PARAM0_TOOLTIP">
        <source>VECTOR3_CROSSYAXIS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_LESSTHAN_NAME">
        <source>VECTOR3_LESSTHAN_NAME</source>
        <comment>Class/Bus: Vector3  Event/Method: LessThan</comment>
        <translation type="unfinished">Less Than</translation>
    </message>
    <message id="VECTOR3_LESSTHAN_TOOLTIP">
        <source>VECTOR3_LESSTHAN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_LESSTHAN_CATEGORY">
        <source>VECTOR3_LESSTHAN_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_LESSTHAN_OUT_NAME">
        <source>VECTOR3_LESSTHAN_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_LESSTHAN_OUT_TOOLTIP">
        <source>VECTOR3_LESSTHAN_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_LESSTHAN_IN_NAME">
        <source>VECTOR3_LESSTHAN_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_LESSTHAN_IN_TOOLTIP">
        <source>VECTOR3_LESSTHAN_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_LESSTHAN_OUTPUT0_NAME">
        <source>VECTOR3_LESSTHAN_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="VECTOR3_LESSTHAN_OUTPUT0_TOOLTIP">
        <source>VECTOR3_LESSTHAN_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_LESSTHAN_PARAM0_NAME">
        <source>VECTOR3_LESSTHAN_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation></translation>
    </message>
    <message id="VECTOR3_LESSTHAN_PARAM0_TOOLTIP">
        <source>VECTOR3_LESSTHAN_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_LESSTHAN_PARAM1_NAME">
        <source>VECTOR3_LESSTHAN_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR3_LESSTHAN_PARAM1_TOOLTIP">
        <source>VECTOR3_LESSTHAN_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISNORMALIZED_NAME">
        <source>VECTOR3_ISNORMALIZED_NAME</source>
        <comment>Class/Bus: Vector3  Event/Method: IsNormalized</comment>
        <translation type="unfinished">Is Normalized</translation>
    </message>
    <message id="VECTOR3_ISNORMALIZED_TOOLTIP">
        <source>VECTOR3_ISNORMALIZED_TOOLTIP</source>
        <translation type="unfinished">Returns whether or not the Vector is within Tolerance of being Normalized</translation>
    </message>
    <message id="VECTOR3_ISNORMALIZED_CATEGORY">
        <source>VECTOR3_ISNORMALIZED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISNORMALIZED_OUT_NAME">
        <source>VECTOR3_ISNORMALIZED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISNORMALIZED_OUT_TOOLTIP">
        <source>VECTOR3_ISNORMALIZED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISNORMALIZED_IN_NAME">
        <source>VECTOR3_ISNORMALIZED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISNORMALIZED_IN_TOOLTIP">
        <source>VECTOR3_ISNORMALIZED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISNORMALIZED_OUTPUT0_NAME">
        <source>VECTOR3_ISNORMALIZED_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="VECTOR3_ISNORMALIZED_OUTPUT0_TOOLTIP">
        <source>VECTOR3_ISNORMALIZED_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISNORMALIZED_PARAM0_NAME">
        <source>VECTOR3_ISNORMALIZED_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="VECTOR3_ISNORMALIZED_PARAM0_TOOLTIP">
        <source>VECTOR3_ISNORMALIZED_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISNORMALIZED_PARAM1_NAME">
        <source>VECTOR3_ISNORMALIZED_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation type="unfinished">Tolerance</translation>
    </message>
    <message id="VECTOR3_ISNORMALIZED_PARAM1_TOOLTIP">
        <source>VECTOR3_ISNORMALIZED_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISFINITE_NAME">
        <source>VECTOR3_ISFINITE_NAME</source>
        <comment>Class/Bus: Vector3  Event/Method: IsFinite</comment>
        <translation type="unfinished">Is Finite</translation>
    </message>
    <message id="VECTOR3_ISFINITE_TOOLTIP">
        <source>VECTOR3_ISFINITE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISFINITE_CATEGORY">
        <source>VECTOR3_ISFINITE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISFINITE_OUT_NAME">
        <source>VECTOR3_ISFINITE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISFINITE_OUT_TOOLTIP">
        <source>VECTOR3_ISFINITE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISFINITE_IN_NAME">
        <source>VECTOR3_ISFINITE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISFINITE_IN_TOOLTIP">
        <source>VECTOR3_ISFINITE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISFINITE_OUTPUT0_NAME">
        <source>VECTOR3_ISFINITE_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="VECTOR3_ISFINITE_OUTPUT0_TOOLTIP">
        <source>VECTOR3_ISFINITE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_ISFINITE_PARAM0_NAME">
        <source>VECTOR3_ISFINITE_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="VECTOR3_ISFINITE_PARAM0_TOOLTIP">
        <source>VECTOR3_ISFINITE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_AXISZ_NAME">
        <source>VECTOR3_AXISZ_NAME</source>
        <comment>Class/Bus: Vector3  Event/Method: CreateAxisZ</comment>
        <translation type="unfinished">Create From Z</translation>
    </message>
    <message id="VECTOR3_AXISZ_TOOLTIP">
        <source>VECTOR3_AXISZ_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_AXISZ_CATEGORY">
        <source>VECTOR3_AXISZ_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_AXISZ_OUT_NAME">
        <source>VECTOR3_AXISZ_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_AXISZ_OUT_TOOLTIP">
        <source>VECTOR3_AXISZ_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_AXISZ_IN_NAME">
        <source>VECTOR3_AXISZ_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_AXISZ_IN_TOOLTIP">
        <source>VECTOR3_AXISZ_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_AXISZ_OUTPUT0_NAME">
        <source>VECTOR3_AXISZ_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector3</comment>
        <translation>Vector3</translation>
    </message>
    <message id="VECTOR3_AXISZ_OUTPUT0_TOOLTIP">
        <source>VECTOR3_AXISZ_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_AXISZ_PARAM0_NAME">
        <source>VECTOR3_AXISZ_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR3_AXISZ_PARAM0_TOOLTIP">
        <source>VECTOR3_AXISZ_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SET_NAME">
        <source>VECTOR3_SET_NAME</source>
        <comment>Class/Bus: Vector3  Event/Method: Set</comment>
        <translation>Set</translation>
    </message>
    <message id="VECTOR3_SET_TOOLTIP">
        <source>VECTOR3_SET_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SET_CATEGORY">
        <source>VECTOR3_SET_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SET_OUT_NAME">
        <source>VECTOR3_SET_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SET_OUT_TOOLTIP">
        <source>VECTOR3_SET_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SET_IN_NAME">
        <source>VECTOR3_SET_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SET_IN_TOOLTIP">
        <source>VECTOR3_SET_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SET_PARAM0_NAME">
        <source>VECTOR3_SET_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation></translation>
    </message>
    <message id="VECTOR3_SET_PARAM0_TOOLTIP">
        <source>VECTOR3_SET_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SET_PARAM1_NAME">
        <source>VECTOR3_SET_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR3_SET_PARAM1_TOOLTIP">
        <source>VECTOR3_SET_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SET_PARAM2_NAME">
        <source>VECTOR3_SET_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR3_SET_PARAM2_TOOLTIP">
        <source>VECTOR3_SET_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SET_PARAM3_NAME">
        <source>VECTOR3_SET_PARAM3_NAME</source>
        <comment>Simple Type: Number C++ Type: const VectorFloat&amp;</comment>
        <translation></translation>
    </message>
    <message id="VECTOR3_SET_PARAM3_TOOLTIP">
        <source>VECTOR3_SET_PARAM3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETELEMENT_NAME">
        <source>VECTOR3_GETELEMENT_NAME</source>
        <comment>Class/Bus: Vector3  Event/Method: GetElement</comment>
        <translation type="unfinished">Get Element</translation>
    </message>
    <message id="VECTOR3_GETELEMENT_TOOLTIP">
        <source>VECTOR3_GETELEMENT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETELEMENT_CATEGORY">
        <source>VECTOR3_GETELEMENT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETELEMENT_OUT_NAME">
        <source>VECTOR3_GETELEMENT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETELEMENT_OUT_TOOLTIP">
        <source>VECTOR3_GETELEMENT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETELEMENT_IN_NAME">
        <source>VECTOR3_GETELEMENT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETELEMENT_IN_TOOLTIP">
        <source>VECTOR3_GETELEMENT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETELEMENT_OUTPUT0_NAME">
        <source>VECTOR3_GETELEMENT_OUTPUT0_NAME</source>
        <comment>C++ Type: const VectorFloat</comment>
        <translation type="unfinished">Element</translation>
    </message>
    <message id="VECTOR3_GETELEMENT_OUTPUT0_TOOLTIP">
        <source>VECTOR3_GETELEMENT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETELEMENT_PARAM0_NAME">
        <source>VECTOR3_GETELEMENT_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="VECTOR3_GETELEMENT_PARAM0_TOOLTIP">
        <source>VECTOR3_GETELEMENT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_GETELEMENT_PARAM1_NAME">
        <source>VECTOR3_GETELEMENT_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Index</translation>
    </message>
    <message id="VECTOR3_GETELEMENT_PARAM1_TOOLTIP">
        <source>VECTOR3_GETELEMENT_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The index of the element to retreive from the Vector3 [0,2]</translation>
    </message>
    <message id="VECTOR3_NORMALIZEWITHLENGTH_NAME">
        <source>VECTOR3_NORMALIZEWITHLENGTH_NAME</source>
        <comment>Class/Bus: Vector3  Event/Method: NormalizeWithLength</comment>
        <translation type="unfinished">Normalize With Length</translation>
    </message>
    <message id="VECTOR3_NORMALIZEWITHLENGTH_TOOLTIP">
        <source>VECTOR3_NORMALIZEWITHLENGTH_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_NORMALIZEWITHLENGTH_CATEGORY">
        <source>VECTOR3_NORMALIZEWITHLENGTH_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_NORMALIZEWITHLENGTH_OUT_NAME">
        <source>VECTOR3_NORMALIZEWITHLENGTH_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_NORMALIZEWITHLENGTH_OUT_TOOLTIP">
        <source>VECTOR3_NORMALIZEWITHLENGTH_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_NORMALIZEWITHLENGTH_IN_NAME">
        <source>VECTOR3_NORMALIZEWITHLENGTH_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_NORMALIZEWITHLENGTH_IN_TOOLTIP">
        <source>VECTOR3_NORMALIZEWITHLENGTH_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_NORMALIZEWITHLENGTH_OUTPUT0_NAME">
        <source>VECTOR3_NORMALIZEWITHLENGTH_OUTPUT0_NAME</source>
        <comment>C++ Type: const VectorFloat</comment>
        <translation>Number</translation>
    </message>
    <message id="VECTOR3_NORMALIZEWITHLENGTH_OUTPUT0_TOOLTIP">
        <source>VECTOR3_NORMALIZEWITHLENGTH_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_NORMALIZEWITHLENGTH_PARAM0_NAME">
        <source>VECTOR3_NORMALIZEWITHLENGTH_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
        <translation></translation>
    </message>
    <message id="VECTOR3_NORMALIZEWITHLENGTH_PARAM0_TOOLTIP">
        <source>VECTOR3_NORMALIZEWITHLENGTH_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_FROMVALUES_NAME">
        <source>VECTOR3_FROMVALUES_NAME</source>
        <comment>Class/Bus: Vector3  Event/Method: ConstructFromValues</comment>
        <translation type="unfinished">Create From Values</translation>
    </message>
    <message id="VECTOR3_FROMVALUES_TOOLTIP">
        <source>VECTOR3_FROMVALUES_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_FROMVALUES_CATEGORY">
        <source>VECTOR3_FROMVALUES_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_FROMVALUES_OUT_NAME">
        <source>VECTOR3_FROMVALUES_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_FROMVALUES_OUT_TOOLTIP">
        <source>VECTOR3_FROMVALUES_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_FROMVALUES_IN_NAME">
        <source>VECTOR3_FROMVALUES_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_FROMVALUES_IN_TOOLTIP">
        <source>VECTOR3_FROMVALUES_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_FROMVALUES_OUTPUT0_NAME">
        <source>VECTOR3_FROMVALUES_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector3</comment>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="VECTOR3_FROMVALUES_OUTPUT0_TOOLTIP">
        <source>VECTOR3_FROMVALUES_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_FROMVALUES_PARAM0_NAME">
        <source>VECTOR3_FROMVALUES_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: VectorFloat</comment>
        <translation type="unfinished">X</translation>
    </message>
    <message id="VECTOR3_FROMVALUES_PARAM0_TOOLTIP">
        <source>VECTOR3_FROMVALUES_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_FROMVALUES_PARAM1_NAME">
        <source>VECTOR3_FROMVALUES_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: VectorFloat</comment>
        <translation type="unfinished">Y</translation>
    </message>
    <message id="VECTOR3_FROMVALUES_PARAM1_TOOLTIP">
        <source>VECTOR3_FROMVALUES_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_FROMVALUES_PARAM2_NAME">
        <source>VECTOR3_FROMVALUES_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: VectorFloat</comment>
        <translation type="unfinished">Z</translation>
    </message>
    <message id="VECTOR3_FROMVALUES_PARAM2_TOOLTIP">
        <source>VECTOR3_FROMVALUES_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_LENGTHSQUARED_NAME">
        <source>VECTOR3_LENGTHSQUARED_NAME</source>
        <comment>Class/Bus: VECTOR3  Event/Method: Contains</comment>
        <translation type="unfinished">Get Length Squared</translation>
    </message>
    <message id="VECTOR3_LENGTHSQUARED_TOOLTIP">
        <source>VECTOR3_LENGTHSQUARED_TOOLTIP</source>
        <translation type="unfinished">Returns the length of a Vector3 squared</translation>
    </message>
    <message id="VECTOR3_LENGTHSQUARED_CATEGORY">
        <source>VECTOR3_LENGTHSQUARED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_LENGTHSQUARED_OUT_NAME">
        <source>VECTOR3_LENGTHSQUARED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_LENGTHSQUARED_OUT_TOOLTIP">
        <source>VECTOR3_LENGTHSQUARED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_LENGTHSQUARED_IN_NAME">
        <source>VECTOR3_LENGTHSQUARED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_LENGTHSQUARED_IN_TOOLTIP">
        <source>VECTOR3_LENGTHSQUARED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_LENGTHSQUARED_OUTPUT0_NAME">
        <source>VECTOR3_LENGTHSQUARED_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Length Squared</translation>
    </message>
    <message id="VECTOR3_LENGTHSQUARED_OUTPUT0_TOOLTIP">
        <source>VECTOR3_LENGTHSQUARED_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_LENGTHSQUARED_PARAM0_NAME">
        <source>VECTOR3_LENGTHSQUARED_PARAM0_NAME</source>
        <comment>Simple Type: VECTOR3 C++ Type: VECTOR3*</comment>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="VECTOR3_LENGTHSQUARED_PARAM0_TOOLTIP">
        <source>VECTOR3_LENGTHSQUARED_PARAM0_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="VECTOR3_MULTIPLYBYVECTOR_NAME">
        <source>VECTOR3_MULTIPLYBYVECTOR_NAME</source>
        <comment>Class/Bus: VECTOR3  Event/Method: Contains</comment>
        <translation type="unfinished">Multiply</translation>
    </message>
    <message id="VECTOR3_MULTIPLYBYVECTOR_TOOLTIP">
        <source>VECTOR3_MULTIPLYBYVECTOR_TOOLTIP</source>
        <translation type="unfinished">Returns a Vector3 that is the result of multiplying Vector3 A by Vector3 B(A.x * B.x, A.y * B.y, A.z * B.z)</translation>
    </message>
    <message id="VECTOR3_MULTIPLYBYVECTOR_CATEGORY">
        <source>VECTOR3_MULTIPLYBYVECTOR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_MULTIPLYBYVECTOR_OUT_NAME">
        <source>VECTOR3_MULTIPLYBYVECTOR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_MULTIPLYBYVECTOR_OUT_TOOLTIP">
        <source>VECTOR3_MULTIPLYBYVECTOR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_MULTIPLYBYVECTOR_IN_NAME">
        <source>VECTOR3_MULTIPLYBYVECTOR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_MULTIPLYBYVECTOR_IN_TOOLTIP">
        <source>VECTOR3_MULTIPLYBYVECTOR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_MULTIPLYBYVECTOR_OUTPUT0_NAME">
        <source>VECTOR3_MULTIPLYBYVECTOR_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="VECTOR3_MULTIPLYBYVECTOR_OUTPUT0_TOOLTIP">
        <source>VECTOR3_MULTIPLYBYVECTOR_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_MULTIPLYBYVECTOR_PARAM0_NAME">
        <source>VECTOR3_MULTIPLYBYVECTOR_PARAM0_NAME</source>
        <comment>Simple Type: VECTOR3 C++ Type: VECTOR3*</comment>
        <translation type="unfinished">Vector3 A</translation>
    </message>
    <message id="VECTOR3_MULTIPLYBYVECTOR_PARAM0_TOOLTIP">
        <source>VECTOR3_MULTIPLYBYVECTOR_PARAM0_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="VECTOR3_MULTIPLYBYVECTOR_PARAM1_NAME">
        <source>VECTOR3_MULTIPLYBYVECTOR_PARAM1_NAME</source>
        <comment>Simple Type: VECTOR3 C++ Type: VECTOR3*</comment>
        <translation type="unfinished">Vector3 B</translation>
    </message>
    <message id="VECTOR3_MULTIPLYBYVECTOR_PARAM1_TOOLTIP">
        <source>VECTOR3_MULTIPLYBYVECTOR_PARAM1_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="VECTOR3_SETX_NAME">
        <source>VECTOR3_SETX_NAME</source>
        <comment>Class/Bus: VECTOR3  Event/Method: Contains</comment>
        <translation type="unfinished">Set X</translation>
    </message>
    <message id="VECTOR3_SETX_TOOLTIP">
        <source>VECTOR3_SETX_TOOLTIP</source>
        <translation type="unfinished">Returns a Vector3 that is result of setting the input vector&apos;s X value to the supplied value.</translation>
    </message>
    <message id="VECTOR3_SETX_CATEGORY">
        <source>VECTOR3_SETX_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SETX_OUT_NAME">
        <source>VECTOR3_SETX_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SETX_OUT_TOOLTIP">
        <source>VECTOR3_SETX_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SETX_IN_NAME">
        <source>VECTOR3_SETX_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SETX_IN_TOOLTIP">
        <source>VECTOR3_SETX_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SETX_OUTPUT0_NAME">
        <source>VECTOR3_SETX_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector 3</comment>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="VECTOR3_SETX_OUTPUT0_TOOLTIP">
        <source>VECTOR3_SETX_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="VECTOR3_SETX_PARAM0_NAME">
        <source>VECTOR3_SETX_PARAM0_NAME</source>
        <comment>Simple Type: VECTOR3 C++ Type: VECTOR3*</comment>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="VECTOR3_SETX_PARAM0_TOOLTIP">
        <source>VECTOR3_SETX_PARAM0_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="VECTOR3_SETX_PARAM1_NAME">
        <source>VECTOR3_SETX_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: Number</comment>
        <translation type="unfinished">X</translation>
    </message>
    <message id="VECTOR3_SETX_PARAM1_TOOLTIP">
        <source>VECTOR3_SETX_PARAM1_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="VECTOR3_SETY_NAME">
        <source>VECTOR3_SETY_NAME</source>
        <comment>Class/Bus: VECTOR3  Event/Method: Contains</comment>
        <translation type="unfinished">Set Y</translation>
    </message>
    <message id="VECTOR3_SETY_TOOLTIP">
        <source>VECTOR3_SETY_TOOLTIP</source>
        <translation type="unfinished">Returns a Vector3 that is result of setting the input vector&apos;s Y value to the supplied value.</translation>
    </message>
    <message id="VECTOR3_SETY_CATEGORY">
        <source>VECTOR3_SETY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SETY_OUT_NAME">
        <source>VECTOR3_SETY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SETY_OUT_TOOLTIP">
        <source>VECTOR3_SETY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SETY_IN_NAME">
        <source>VECTOR3_SETY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SETY_IN_TOOLTIP">
        <source>VECTOR3_SETY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SETY_OUTPUT0_NAME">
        <source>VECTOR3_SETY_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector 3</comment>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="VECTOR3_SETY_OUTPUT0_TOOLTIP">
        <source>VECTOR3_SETY_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="VECTOR3_SETY_PARAM0_NAME">
        <source>VECTOR3_SETY_PARAM0_NAME</source>
        <comment>Simple Type: VECTOR3 C++ Type: VECTOR3*</comment>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="VECTOR3_SETY_PARAM0_TOOLTIP">
        <source>VECTOR3_SETY_PARAM0_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="VECTOR3_SETY_PARAM1_NAME">
        <source>VECTOR3_SETY_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: Number</comment>
        <translation type="unfinished">Y</translation>
    </message>
    <message id="VECTOR3_SETY_PARAM1_TOOLTIP">
        <source>VECTOR3_SETY_PARAM1_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="VECTOR3_SETZ_NAME">
        <source>VECTOR3_SETZ_NAME</source>
        <comment>Class/Bus: VECTOR3  Event/Method: Contains</comment>
        <translation type="unfinished">Set Z</translation>
    </message>
    <message id="VECTOR3_SETZ_TOOLTIP">
        <source>VECTOR3_SETZ_TOOLTIP</source>
        <translation type="unfinished">Returns a Vector3 that is result of setting the input vector&apos;s Z value to the supplied value.</translation>
    </message>
    <message id="VECTOR3_SETZ_CATEGORY">
        <source>VECTOR3_SETZ_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SETZ_OUT_NAME">
        <source>VECTOR3_SETZ_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SETZ_OUT_TOOLTIP">
        <source>VECTOR3_SETZ_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SETZ_IN_NAME">
        <source>VECTOR3_SETZ_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SETZ_IN_TOOLTIP">
        <source>VECTOR3_SETZ_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VECTOR3_SETZ_OUTPUT0_NAME">
        <source>VECTOR3_SETZ_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector 3</comment>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="VECTOR3_SETZ_OUTPUT0_TOOLTIP">
        <source>VECTOR3_SETZ_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="VECTOR3_SETZ_PARAM0_NAME">
        <source>VECTOR3_SETZ_PARAM0_NAME</source>
        <comment>Simple Type: VECTOR3 C++ Type: VECTOR3*</comment>
        <translation type="unfinished">Vector3</translation>
    </message>
    <message id="VECTOR3_SETZ_PARAM0_TOOLTIP">
        <source>VECTOR3_SETZ_PARAM0_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="VECTOR3_SETZ_PARAM1_NAME">
        <source>VECTOR3_SETZ_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: Number</comment>
        <translation type="unfinished">Z</translation>
    </message>
    <message id="VECTOR3_SETZ_PARAM1_TOOLTIP">
        <source>VECTOR3_SETZ_PARAM1_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>Method: UpdateValueuint</name>
    <message id="UPDATEVALUEUINT_NAME">
        <source>UPDATEVALUEUINT_NAME</source>
        <translation>UpdateValueuint</translation>
    </message>
    <message id="UPDATEVALUEUINT_TOOLTIP">
        <source>UPDATEVALUEUINT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UPDATEVALUEUINT_CATEGORY">
        <source>UPDATEVALUEUINT_CATEGORY</source>
        <translation type="unfinished">Math</translation>
    </message>
    <message id="UPDATEVALUEUINT_TOBEUPDATED_NAME">
        <source>UPDATEVALUEUINT_TOBEUPDATED_NAME</source>
        <comment>Class/Bus: UpdateValueuint  Event/Method: ToBeUpdated</comment>
        <translation>ToBeUpdated</translation>
    </message>
    <message id="UPDATEVALUEUINT_TOBEUPDATED_TOOLTIP">
        <source>UPDATEVALUEUINT_TOBEUPDATED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UPDATEVALUEUINT_TOBEUPDATED_CATEGORY">
        <source>UPDATEVALUEUINT_TOBEUPDATED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UPDATEVALUEUINT_TOBEUPDATED_OUT_NAME">
        <source>UPDATEVALUEUINT_TOBEUPDATED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UPDATEVALUEUINT_TOBEUPDATED_OUT_TOOLTIP">
        <source>UPDATEVALUEUINT_TOBEUPDATED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UPDATEVALUEUINT_TOBEUPDATED_IN_NAME">
        <source>UPDATEVALUEUINT_TOBEUPDATED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UPDATEVALUEUINT_TOBEUPDATED_IN_TOOLTIP">
        <source>UPDATEVALUEUINT_TOBEUPDATED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UPDATEVALUEUINT_TOBEUPDATED_OUTPUT0_NAME">
        <source>UPDATEVALUEUINT_TOBEUPDATED_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="UPDATEVALUEUINT_TOBEUPDATED_OUTPUT0_TOOLTIP">
        <source>UPDATEVALUEUINT_TOBEUPDATED_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UPDATEVALUEUINT_TOBEUPDATED_PARAM0_NAME">
        <source>UPDATEVALUEUINT_TOBEUPDATED_PARAM0_NAME</source>
        <comment>Simple Type: UpdateValueuint C++ Type: UpdateValueuint*</comment>
        <translation></translation>
    </message>
    <message id="UPDATEVALUEUINT_TOBEUPDATED_PARAM0_TOOLTIP">
        <source>UPDATEVALUEUINT_TOBEUPDATED_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: ForceWorldSpaceRequestBus</name>
    <message id="FORCEWORLDSPACEREQUESTBUS_NAME">
        <source>FORCEWORLDSPACEREQUESTBUS_NAME</source>
        <translation type="unfinished">World Space Force</translation>
    </message>
    <message id="FORCEWORLDSPACEREQUESTBUS_TOOLTIP">
        <source>FORCEWORLDSPACEREQUESTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FORCEWORLDSPACEREQUESTBUS_CATEGORY">
        <source>FORCEWORLDSPACEREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">PhysX/Force Region</translation>
    </message>
    <message id="FORCEWORLDSPACEREQUESTBUS_SETDIRECTION_NAME">
        <source>FORCEWORLDSPACEREQUESTBUS_SETDIRECTION_NAME</source>
        <translation type="unfinished">Set Direction</translation>
    </message>
    <message id="FORCEWORLDSPACEREQUESTBUS_SETDIRECTION_TOOLTIP">
        <source>FORCEWORLDSPACEREQUESTBUS_SETDIRECTION_TOOLTIP</source>
        <translation type="unfinished">Sets the direction of the world space force</translation>
    </message>
    <message id="FORCEWORLDSPACEREQUESTBUS_SETDIRECTION_PARAM0_NAME">
        <source>FORCEWORLDSPACEREQUESTBUS_SETDIRECTION_PARAM0_NAME</source>
        <translation type="unfinished">Direction</translation>
    </message>
    <message id="FORCEWORLDSPACEREQUESTBUS_SETDIRECTION_PARAM0_TOOLTIP">
        <source>FORCEWORLDSPACEREQUESTBUS_SETDIRECTION_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Direction of the world space force</translation>
    </message>
    <message id="FORCEWORLDSPACEREQUESTBUS_GETDIRECTION_NAME">
        <source>FORCEWORLDSPACEREQUESTBUS_GETDIRECTION_NAME</source>
        <translation type="unfinished">Get Direction</translation>
    </message>
    <message id="FORCEWORLDSPACEREQUESTBUS_GETDIRECTION_TOOLTIP">
        <source>FORCEWORLDSPACEREQUESTBUS_GETDIRECTION_TOOLTIP</source>
        <translation type="unfinished">Get the direction of the world space force</translation>
    </message>
    <message id="FORCEWORLDSPACEREQUESTBUS_GETDIRECTION_OUTPUT0_NAME">
        <source>FORCEWORLDSPACEREQUESTBUS_GETDIRECTION_OUTPUT0_NAME</source>
        <translation type="unfinished">Direction</translation>
    </message>
    <message id="FORCEWORLDSPACEREQUESTBUS_GETDIRECTION_OUTPUT0_TOOLTIP">
        <source>FORCEWORLDSPACEREQUESTBUS_GETDIRECTION_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The direction of the world space force</translation>
    </message>
    <message id="FORCEWORLDSPACEREQUESTBUS_SETMAGNITUDE_NAME">
        <source>FORCEWORLDSPACEREQUESTBUS_SETMAGNITUDE_NAME</source>
        <translation type="unfinished">Set Magnitude</translation>
    </message>
    <message id="FORCEWORLDSPACEREQUESTBUS_SETMAGNITUDE_TOOLTIP">
        <source>FORCEWORLDSPACEREQUESTBUS_SETMAGNITUDE_TOOLTIP</source>
        <translation type="unfinished">Sets the magnitude of the world space force</translation>
    </message>
    <message id="FORCEWORLDSPACEREQUESTBUS_SETMAGNITUDE_PARAM0_NAME">
        <source>FORCEWORLDSPACEREQUESTBUS_SETMAGNITUDE_PARAM0_NAME</source>
        <translation type="unfinished">Magnitude</translation>
    </message>
    <message id="FORCEWORLDSPACEREQUESTBUS_SETMAGNITUDE_PARAM0_TOOLTIP">
        <source>FORCEWORLDSPACEREQUESTBUS_SETMAGNITUDE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Magnitude of the world space force</translation>
    </message>
    <message id="FORCEWORLDSPACEREQUESTBUS_GETMAGNITUDE_NAME">
        <source>FORCEWORLDSPACEREQUESTBUS_GETMAGNITUDE_NAME</source>
        <translation type="unfinished">Get Magnitude</translation>
    </message>
    <message id="FORCEWORLDSPACEREQUESTBUS_GETMAGNITUDE_TOOLTIP">
        <source>FORCEWORLDSPACEREQUESTBUS_GETMAGNITUDE_TOOLTIP</source>
        <translation type="unfinished">Get the magnitude of the world space force</translation>
    </message>
    <message id="FORCEWORLDSPACEREQUESTBUS_GETMAGNITUDE_OUTPUT0_NAME">
        <source>FORCEWORLDSPACEREQUESTBUS_GETMAGNITUDE_OUTPUT0_NAME</source>
        <translation type="unfinished">Magnitude</translation>
    </message>
    <message id="FORCEWORLDSPACEREQUESTBUS_GETMAGNITUDE_OUTPUT0_TOOLTIP">
        <source>FORCEWORLDSPACEREQUESTBUS_GETMAGNITUDE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The magnitude of the world space force</translation>
    </message>
</context>
<context>
    <name>EBus: ForceLocalSpaceRequestBus</name>
    <message id="FORCELOCALSPACEREQUESTBUS_NAME">
        <source>FORCELOCALSPACEREQUESTBUS_NAME</source>
        <translation type="unfinished">Local Space Force</translation>
    </message>
    <message id="FORCELOCALSPACEREQUESTBUS_TOOLTIP">
        <source>FORCELOCALSPACEREQUESTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FORCELOCALSPACEREQUESTBUS_CATEGORY">
        <source>FORCELOCALSPACEREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">PhysX/Force Region</translation>
    </message>
    <message id="FORCELOCALSPACEREQUESTBUS_SETDIRECTION_NAME">
        <source>FORCELOCALSPACEREQUESTBUS_SETDIRECTION_NAME</source>
        <translation type="unfinished">Set Direction</translation>
    </message>
    <message id="FORCELOCALSPACEREQUESTBUS_SETDIRECTION_TOOLTIP">
        <source>FORCELOCALSPACEREQUESTBUS_SETDIRECTION_TOOLTIP</source>
        <translation type="unfinished">Sets the direction of the local space force</translation>
    </message>
    <message id="FORCELOCALSPACEREQUESTBUS_SETDIRECTION_PARAM0_NAME">
        <source>FORCELOCALSPACEREQUESTBUS_SETDIRECTION_PARAM0_NAME</source>
        <translation type="unfinished">Direction</translation>
    </message>
    <message id="FORCELOCALSPACEREQUESTBUS_SETDIRECTION_PARAM0_TOOLTIP">
        <source>FORCELOCALSPACEREQUESTBUS_SETDIRECTION_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Direction of the local space force</translation>
    </message>
    <message id="FORCELOCALSPACEREQUESTBUS_GETDIRECTION_NAME">
        <source>FORCELOCALSPACEREQUESTBUS_GETDIRECTION_NAME</source>
        <translation type="unfinished">Get Direction</translation>
    </message>
    <message id="FORCELOCALSPACEREQUESTBUS_GETDIRECTION_TOOLTIP">
        <source>FORCELOCALSPACEREQUESTBUS_GETDIRECTION_TOOLTIP</source>
        <translation type="unfinished">Get the direction of the local space force</translation>
    </message>
    <message id="FORCELOCALSPACEREQUESTBUS_GETDIRECTION_OUTPUT0_NAME">
        <source>FORCELOCALSPACEREQUESTBUS_GETDIRECTION_OUTPUT0_NAME</source>
        <translation type="unfinished">Direction</translation>
    </message>
    <message id="FORCELOCALSPACEREQUESTBUS_GETDIRECTION_OUTPUT0_TOOLTIP">
        <source>FORCELOCALSPACEREQUESTBUS_GETDIRECTION_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The direction of the local space force</translation>
    </message>
    <message id="FORCELOCALSPACEREQUESTBUS_SETMAGNITUDE_NAME">
        <source>FORCELOCALSPACEREQUESTBUS_SETMAGNITUDE_NAME</source>
        <translation type="unfinished">Set Magnitude</translation>
    </message>
    <message id="FORCELOCALSPACEREQUESTBUS_SETMAGNITUDE_TOOLTIP">
        <source>FORCELOCALSPACEREQUESTBUS_SETMAGNITUDE_TOOLTIP</source>
        <translation type="unfinished">Sets the magnitude of the local space force</translation>
    </message>
    <message id="FORCELOCALSPACEREQUESTBUS_SETMAGNITUDE_PARAM0_NAME">
        <source>FORCELOCALSPACEREQUESTBUS_SETMAGNITUDE_PARAM0_NAME</source>
        <translation type="unfinished">Magnitude</translation>
    </message>
    <message id="FORCELOCALSPACEREQUESTBUS_SETMAGNITUDE_PARAM0_TOOLTIP">
        <source>FORCELOCALSPACEREQUESTBUS_SETMAGNITUDE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Magnitude of the local space force</translation>
    </message>
    <message id="FORCELOCALSPACEREQUESTBUS_GETMAGNITUDE_NAME">
        <source>FORCELOCALSPACEREQUESTBUS_GETMAGNITUDE_NAME</source>
        <translation type="unfinished">Get Magnitude</translation>
    </message>
    <message id="FORCELOCALSPACEREQUESTBUS_GETMAGNITUDE_TOOLTIP">
        <source>FORCELOCALSPACEREQUESTBUS_GETMAGNITUDE_TOOLTIP</source>
        <translation type="unfinished">Get the magnitude of the local space force</translation>
    </message>
    <message id="FORCELOCALSPACEREQUESTBUS_GETMAGNITUDE_OUTPUT0_NAME">
        <source>FORCELOCALSPACEREQUESTBUS_GETMAGNITUDE_OUTPUT0_NAME</source>
        <translation type="unfinished">Magnitude</translation>
    </message>
    <message id="FORCELOCALSPACEREQUESTBUS_GETMAGNITUDE_OUTPUT0_TOOLTIP">
        <source>FORCELOCALSPACEREQUESTBUS_GETMAGNITUDE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The magnitude of the local space force</translation>
    </message>
</context>
<context>
    <name>EBus: ForcePointRequestBus</name>
    <message id="FORCEPOINTREQUESTBUS_NAME">
        <source>FORCEPOINTREQUESTBUS_NAME</source>
        <translation type="unfinished">Point Force</translation>
    </message>
    <message id="FORCEPOINTREQUESTBUS_TOOLTIP">
        <source>FORCEPOINTREQUESTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FORCEPOINTREQUESTBUS_CATEGORY">
        <source>FORCEPOINTREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">PhysX/Force Region</translation>
    </message>
    <message id="FORCEPOINTREQUESTBUS_SETMAGNITUDE_NAME">
        <source>FORCEPOINTREQUESTBUS_SETMAGNITUDE_NAME</source>
        <translation type="unfinished">Set Magnitude</translation>
    </message>
    <message id="FORCEPOINTREQUESTBUS_SETMAGNITUDE_TOOLTIP">
        <source>FORCEPOINTREQUESTBUS_SETMAGNITUDE_TOOLTIP</source>
        <translation type="unfinished">Sets the magnitude of the point force</translation>
    </message>
    <message id="FORCEPOINTREQUESTBUS_SETMAGNITUDE_PARAM0_NAME">
        <source>FORCEPOINTREQUESTBUS_SETMAGNITUDE_PARAM0_NAME</source>
        <translation type="unfinished">Magnitude</translation>
    </message>
    <message id="FORCEPOINTREQUESTBUS_SETMAGNITUDE_PARAM0_TOOLTIP">
        <source>FORCEPOINTREQUESTBUS_SETMAGNITUDE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Magnitude of the point force</translation>
    </message>
    <message id="FORCEPOINTREQUESTBUS_GETMAGNITUDE_NAME">
        <source>FORCEPOINTREQUESTBUS_GETMAGNITUDE_NAME</source>
        <translation type="unfinished">Get Magnitude</translation>
    </message>
    <message id="FORCEPOINTREQUESTBUS_GETMAGNITUDE_TOOLTIP">
        <source>FORCEPOINTREQUESTBUS_GETMAGNITUDE_TOOLTIP</source>
        <translation type="unfinished">Get the magnitude of the point force</translation>
    </message>
    <message id="FORCEPOINTREQUESTBUS_GETMAGNITUDE_OUTPUT0_NAME">
        <source>FORCEPOINTREQUESTBUS_GETMAGNITUDE_OUTPUT0_NAME</source>
        <translation type="unfinished">Magnitude</translation>
    </message>
    <message id="FORCEPOINTREQUESTBUS_GETMAGNITUDE_OUTPUT0_TOOLTIP">
        <source>FORCEPOINTREQUESTBUS_GETMAGNITUDE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The magnitude of the point force</translation>
    </message>
</context>
<context>
    <name>EBus: ForceSplineFollowRequestBus</name>
    <message id="FORCESPLINEFOLLOWREQUESTBUS_NAME">
        <source>FORCESPLINEFOLLOWREQUESTBUS_NAME</source>
        <translation type="unfinished">Spline Follow Force</translation>
    </message>
    <message id="FORCESPLINEFOLLOWREQUESTBUS_TOOLTIP">
        <source>FORCESPLINEFOLLOWREQUESTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FORCESPLINEFOLLOWREQUESTBUS_CATEGORY">
        <source>FORCESPLINEFOLLOWREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">PhysX/Force Region</translation>
    </message>
    <message id="FORCESPLINEFOLLOWREQUESTBUS_SETDAMPINGRATIO_NAME">
        <source>FORCESPLINEFOLLOWREQUESTBUS_SETDAMPINGRATIO_NAME</source>
        <translation type="unfinished">Set Damping Ratio</translation>
    </message>
    <message id="FORCESPLINEFOLLOWREQUESTBUS_SETDAMPINGRATIO_TOOLTIP">
        <source>FORCESPLINEFOLLOWREQUESTBUS_SETDAMPINGRATIO_TOOLTIP</source>
        <translation type="unfinished">Sets the damping ratio of the spline follow force</translation>
    </message>
    <message id="FORCESPLINEFOLLOWREQUESTBUS_SETDAMPINGRATIO_PARAM0_NAME">
        <source>FORCESPLINEFOLLOWREQUESTBUS_SETDAMPINGRATIO_PARAM0_NAME</source>
        <translation type="unfinished">Damping Ratio</translation>
    </message>
    <message id="FORCESPLINEFOLLOWREQUESTBUS_SETDAMPINGRATIO_PARAM0_TOOLTIP">
        <source>FORCESPLINEFOLLOWREQUESTBUS_SETDAMPINGRATIO_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Damping ratio of the spline follow force</translation>
    </message>
    <message id="FORCESPLINEFOLLOWREQUESTBUS_GETDAMPINGRATIO_NAME">
        <source>FORCESPLINEFOLLOWREQUESTBUS_GETDAMPINGRATIO_NAME</source>
        <translation type="unfinished">Get Damping Ratio</translation>
    </message>
    <message id="FORCESPLINEFOLLOWREQUESTBUS_GETDAMPINGRATIO_TOOLTIP">
        <source>FORCESPLINEFOLLOWREQUESTBUS_GETDAMPINGRATIO_TOOLTIP</source>
        <translation type="unfinished">Get the damping ratio of the spline follow force</translation>
    </message>
    <message id="FORCESPLINEFOLLOWREQUESTBUS_GETDAMPINGRATIO_OUTPUT0_NAME">
        <source>FORCESPLINEFOLLOWREQUESTBUS_GETDAMPINGRATIO_OUTPUT0_NAME</source>
        <translation type="unfinished">Damping Ratio</translation>
    </message>
    <message id="FORCESPLINEFOLLOWREQUESTBUS_GETDAMPINGRATIO_OUTPUT0_TOOLTIP">
        <source>FORCESPLINEFOLLOWREQUESTBUS_GETDAMPINGRATIO_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The damping ratio of the spline follow force</translation>
    </message>
    <message id="FORCESPLINEFOLLOWREQUESTBUS_SETFREQUENCY_NAME">
        <source>FORCESPLINEFOLLOWREQUESTBUS_SETFREQUENCY_NAME</source>
        <translation type="unfinished">Set Frequency</translation>
    </message>
    <message id="FORCESPLINEFOLLOWREQUESTBUS_SETFREQUENCY_TOOLTIP">
        <source>FORCESPLINEFOLLOWREQUESTBUS_SETFREQUENCY_TOOLTIP</source>
        <translation type="unfinished">Sets the frequency of the spline follow force</translation>
    </message>
    <message id="FORCESPLINEFOLLOWREQUESTBUS_SETFREQUENCY_PARAM0_NAME">
        <source>FORCESPLINEFOLLOWREQUESTBUS_SETFREQUENCY_PARAM0_NAME</source>
        <translation type="unfinished">Frequency</translation>
    </message>
    <message id="FORCESPLINEFOLLOWREQUESTBUS_SETFREQUENCY_PARAM0_TOOLTIP">
        <source>FORCESPLINEFOLLOWREQUESTBUS_SETFREQUENCY_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Frequency of the spline follow force</translation>
    </message>
    <message id="FORCESPLINEFOLLOWREQUESTBUS_GETFREQUENCY_NAME">
        <source>FORCESPLINEFOLLOWREQUESTBUS_GETFREQUENCY_NAME</source>
        <translation type="unfinished">Get Frequency</translation>
    </message>
    <message id="FORCESPLINEFOLLOWREQUESTBUS_GETFREQUENCY_TOOLTIP">
        <source>FORCESPLINEFOLLOWREQUESTBUS_GETFREQUENCY_TOOLTIP</source>
        <translation type="unfinished">Get the frequency of the spline follow force</translation>
    </message>
    <message id="FORCESPLINEFOLLOWREQUESTBUS_GETFREQUENCY_OUTPUT0_NAME">
        <source>FORCESPLINEFOLLOWREQUESTBUS_GETFREQUENCY_OUTPUT0_NAME</source>
        <translation type="unfinished">Frequency</translation>
    </message>
    <message id="FORCESPLINEFOLLOWREQUESTBUS_GETFREQUENCY_OUTPUT0_TOOLTIP">
        <source>FORCESPLINEFOLLOWREQUESTBUS_GETFREQUENCY_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The frequency of the spline follow force</translation>
    </message>
    <message id="FORCESPLINEFOLLOWREQUESTBUS_SETTARGETSPEED_NAME">
        <source>FORCESPLINEFOLLOWREQUESTBUS_SETTARGETSPEED_NAME</source>
        <translation type="unfinished">Set Target Speed</translation>
    </message>
    <message id="FORCESPLINEFOLLOWREQUESTBUS_SETTARGETSPEED_TOOLTIP">
        <source>FORCESPLINEFOLLOWREQUESTBUS_SETTARGETSPEED_TOOLTIP</source>
        <translation type="unfinished">Sets the target speed of the spline follow force</translation>
    </message>
    <message id="FORCESPLINEFOLLOWREQUESTBUS_SETTARGETSPEED_PARAM0_NAME">
        <source>FORCESPLINEFOLLOWREQUESTBUS_SETTARGETSPEED_PARAM0_NAME</source>
        <translation type="unfinished">Target Speed</translation>
    </message>
    <message id="FORCESPLINEFOLLOWREQUESTBUS_SETTARGETSPEED_PARAM0_TOOLTIP">
        <source>FORCESPLINEFOLLOWREQUESTBUS_SETTARGETSPEED_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Target speed of the spline follow force</translation>
    </message>
    <message id="FORCESPLINEFOLLOWREQUESTBUS_GETTARGETSPEED_NAME">
        <source>FORCESPLINEFOLLOWREQUESTBUS_GETTARGETSPEED_NAME</source>
        <translation type="unfinished">Get Target Speed</translation>
    </message>
    <message id="FORCESPLINEFOLLOWREQUESTBUS_GETTARGETSPEED_TOOLTIP">
        <source>FORCESPLINEFOLLOWREQUESTBUS_GETTARGETSPEED_TOOLTIP</source>
        <translation type="unfinished">Get the target speed of the spline follow force</translation>
    </message>
    <message id="FORCESPLINEFOLLOWREQUESTBUS_GETTARGETSPEED_OUTPUT0_NAME">
        <source>FORCESPLINEFOLLOWREQUESTBUS_GETTARGETSPEED_OUTPUT0_NAME</source>
        <translation type="unfinished">Target Speed</translation>
    </message>
    <message id="FORCESPLINEFOLLOWREQUESTBUS_GETTARGETSPEED_OUTPUT0_TOOLTIP">
        <source>FORCESPLINEFOLLOWREQUESTBUS_GETTARGETSPEED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The target speed of the spline follow force</translation>
    </message>
    <message id="FORCESPLINEFOLLOWREQUESTBUS_SETLOOKAHEAD_NAME">
        <source>FORCESPLINEFOLLOWREQUESTBUS_SETLOOKAHEAD_NAME</source>
        <translation type="unfinished">Set Look Ahead</translation>
    </message>
    <message id="FORCESPLINEFOLLOWREQUESTBUS_SETLOOKAHEAD_TOOLTIP">
        <source>FORCESPLINEFOLLOWREQUESTBUS_SETLOOKAHEAD_TOOLTIP</source>
        <translation type="unfinished">Sets the Look ahead of the spline follow force</translation>
    </message>
    <message id="FORCESPLINEFOLLOWREQUESTBUS_SETLOOKAHEAD_PARAM0_NAME">
        <source>FORCESPLINEFOLLOWREQUESTBUS_SETLOOKAHEAD_PARAM0_NAME</source>
        <translation type="unfinished">Look Ahead</translation>
    </message>
    <message id="FORCESPLINEFOLLOWREQUESTBUS_SETLOOKAHEAD_PARAM0_TOOLTIP">
        <source>FORCESPLINEFOLLOWREQUESTBUS_SETLOOKAHEAD_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Look ahead of the spline follow force</translation>
    </message>
    <message id="FORCESPLINEFOLLOWREQUESTBUS_GETLOOKAHEAD_NAME">
        <source>FORCESPLINEFOLLOWREQUESTBUS_GETLOOKAHEAD_NAME</source>
        <translation type="unfinished">Get Look Ahead</translation>
    </message>
    <message id="FORCESPLINEFOLLOWREQUESTBUS_GETLOOKAHEAD_TOOLTIP">
        <source>FORCESPLINEFOLLOWREQUESTBUS_GETLOOKAHEAD_TOOLTIP</source>
        <translation type="unfinished">Get the look ahead of the spline follow force</translation>
    </message>
    <message id="FORCESPLINEFOLLOWREQUESTBUS_GETLOOKAHEAD_OUTPUT0_NAME">
        <source>FORCESPLINEFOLLOWREQUESTBUS_GETLOOKAHEAD_OUTPUT0_NAME</source>
        <translation type="unfinished">Look Ahead</translation>
    </message>
    <message id="FORCESPLINEFOLLOWREQUESTBUS_GETLOOKAHEAD_OUTPUT0_TOOLTIP">
        <source>FORCESPLINEFOLLOWREQUESTBUS_GETLOOKAHEAD_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The look ahead of the spline follow force</translation>
    </message>
</context>
<context>
    <name>EBus: ForceSimpleDragRequestBus</name>
    <message id="FORCESIMPLEDRAGREQUESTBUS_NAME">
        <source>FORCESIMPLEDRAGREQUESTBUS_NAME</source>
        <translation type="unfinished">Simple Drag Force</translation>
    </message>
    <message id="FORCESIMPLEDRAGREQUESTBUS_TOOLTIP">
        <source>FORCESIMPLEDRAGREQUESTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FORCESIMPLEDRAGREQUESTBUS_CATEGORY">
        <source>FORCESIMPLEDRAGREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">PhysX/Force Region</translation>
    </message>
    <message id="FORCESIMPLEDRAGREQUESTBUS_SETDENSITY_NAME">
        <source>FORCESIMPLEDRAGREQUESTBUS_SETDENSITY_NAME</source>
        <translation type="unfinished">Set Density</translation>
    </message>
    <message id="FORCESIMPLEDRAGREQUESTBUS_SETDENSITY_TOOLTIP">
        <source>FORCESIMPLEDRAGREQUESTBUS_SETDENSITY_TOOLTIP</source>
        <translation type="unfinished">Sets the density of the region for the simple drag force</translation>
    </message>
    <message id="FORCESIMPLEDRAGREQUESTBUS_SETDENSITY_PARAM0_NAME">
        <source>FORCESIMPLEDRAGREQUESTBUS_SETDENSITY_PARAM0_NAME</source>
        <translation type="unfinished">Density</translation>
    </message>
    <message id="FORCESIMPLEDRAGREQUESTBUS_SETDENSITY_PARAM0_TOOLTIP">
        <source>FORCESIMPLEDRAGREQUESTBUS_SETDENSITY_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Density of the region for the simple drag force</translation>
    </message>
    <message id="FORCESIMPLEDRAGREQUESTBUS_GETDENSITY_NAME">
        <source>FORCESIMPLEDRAGREQUESTBUS_GETDENSITY_NAME</source>
        <translation type="unfinished">Get Density</translation>
    </message>
    <message id="FORCESIMPLEDRAGREQUESTBUS_GETDENSITY_TOOLTIP">
        <source>FORCESIMPLEDRAGREQUESTBUS_GETDENSITY_TOOLTIP</source>
        <translation type="unfinished">Get the density of the simple drag force</translation>
    </message>
    <message id="FORCESIMPLEDRAGREQUESTBUS_GETDENSITY_OUTPUT0_NAME">
        <source>FORCESIMPLEDRAGREQUESTBUS_GETDENSITY_OUTPUT0_NAME</source>
        <translation type="unfinished">Density</translation>
    </message>
    <message id="FORCESIMPLEDRAGREQUESTBUS_GETDENSITY_OUTPUT0_TOOLTIP">
        <source>FORCESIMPLEDRAGREQUESTBUS_GETDENSITY_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The density of the simple drag force</translation>
    </message>
</context>
<context>
    <name>EBus: ForceLinearDampingRequestBus</name>
    <message id="FORCELINEARDAMPINGREQUESTBUS_NAME">
        <source>FORCELINEARDAMPINGREQUESTBUS_NAME</source>
        <translation type="unfinished">Linear Damping Force</translation>
    </message>
    <message id="FORCELINEARDAMPINGREQUESTBUS_TOOLTIP">
        <source>FORCELINEARDAMPINGREQUESTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FORCELINEARDAMPINGREQUESTBUS_CATEGORY">
        <source>FORCELINEARDAMPINGREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">PhysX/Force Region</translation>
    </message>
    <message id="FORCELINEARDAMPINGREQUESTBUS_SETDAMPING_NAME">
        <source>FORCELINEARDAMPINGREQUESTBUS_SETDAMPING_NAME</source>
        <translation type="unfinished">Set Damping</translation>
    </message>
    <message id="FORCELINEARDAMPINGREQUESTBUS_SETDAMPING_TOOLTIP">
        <source>FORCELINEARDAMPINGREQUESTBUS_SETDAMPING_TOOLTIP</source>
        <translation type="unfinished">Sets the damping of the linear damping force</translation>
    </message>
    <message id="FORCELINEARDAMPINGREQUESTBUS_SETDAMPING_PARAM0_NAME">
        <source>FORCELINEARDAMPINGREQUESTBUS_SETDAMPING_PARAM0_NAME</source>
        <translation type="unfinished">Damping</translation>
    </message>
    <message id="FORCELINEARDAMPINGREQUESTBUS_SETDAMPING_PARAM0_TOOLTIP">
        <source>FORCELINEARDAMPINGREQUESTBUS_SETDAMPING_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Damping of the region for the linear damping  force</translation>
    </message>
    <message id="FORCELINEARDAMPINGREQUESTBUS_GETDAMPING_NAME">
        <source>FORCELINEARDAMPINGREQUESTBUS_GETDAMPING_NAME</source>
        <translation type="unfinished">Get Damping</translation>
    </message>
    <message id="FORCELINEARDAMPINGREQUESTBUS_GETDAMPING_TOOLTIP">
        <source>FORCELINEARDAMPINGREQUESTBUS_GETDAMPING_TOOLTIP</source>
        <translation type="unfinished">Get the damping of the linear damping force</translation>
    </message>
    <message id="FORCELINEARDAMPINGREQUESTBUS_GETDAMPING_OUTPUT0_NAME">
        <source>FORCELINEARDAMPINGREQUESTBUS_GETDAMPING_OUTPUT0_NAME</source>
        <translation type="unfinished">Damping</translation>
    </message>
    <message id="FORCELINEARDAMPINGREQUESTBUS_GETDAMPING_OUTPUT0_TOOLTIP">
        <source>FORCELINEARDAMPINGREQUESTBUS_GETDAMPING_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The damping of the linear damping force</translation>
    </message>
</context>
<context>
    <name>Handler: ForceRegionNotificationBus</name>
    <message id="HANDLER_FORCEREGIONNOTIFICATIONBUS_NAME">
        <source>HANDLER_FORCEREGIONNOTIFICATIONBUS_NAME</source>
        <translation type="unfinished">Force Region Notifications</translation>
    </message>
    <message id="HANDLER_FORCEREGIONNOTIFICATIONBUS_TOOLTIP">
        <source>HANDLER_FORCEREGIONNOTIFICATIONBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_FORCEREGIONNOTIFICATIONBUS_CATEGORY">
        <source>HANDLER_FORCEREGIONNOTIFICATIONBUS_CATEGORY</source>
        <translation type="unfinished">PhysX/Force Region</translation>
    </message>
    <message id="HANDLER_FORCEREGIONNOTIFICATIONBUS_ONCALCULATENETFORCE_NAME">
        <source>HANDLER_FORCEREGIONNOTIFICATIONBUS_ONCALCULATENETFORCE_NAME</source>
        <translation type="unfinished">On Calculate Net Force</translation>
    </message>
    <message id="HANDLER_FORCEREGIONNOTIFICATIONBUS_ONCALCULATENETFORCE_TOOLTIP">
        <source>HANDLER_FORCEREGIONNOTIFICATIONBUS_ONCALCULATENETFORCE_TOOLTIP</source>
        <translation type="unfinished">Callback invoked when force region calculates net force exerted on an object</translation>
    </message>
    <message id="HANDLER_FORCEREGIONNOTIFICATIONBUS_ONCALCULATENETFORCE_OUTPUT0_NAME">
        <source>HANDLER_FORCEREGIONNOTIFICATIONBUS_ONCALCULATENETFORCE_OUTPUT0_NAME</source>
        <translation type="unfinished">Force Region Entity ID</translation>
    </message>
    <message id="HANDLER_FORCEREGIONNOTIFICATIONBUS_ONCALCULATENETFORCE_OUTPUT1_NAME">
        <source>HANDLER_FORCEREGIONNOTIFICATIONBUS_ONCALCULATENETFORCE_OUTPUT1_NAME</source>
        <translation type="unfinished">Target Entity ID</translation>
    </message>
    <message id="HANDLER_FORCEREGIONNOTIFICATIONBUS_ONCALCULATENETFORCE_OUTPUT2_NAME">
        <source>HANDLER_FORCEREGIONNOTIFICATIONBUS_ONCALCULATENETFORCE_OUTPUT2_NAME</source>
        <translation type="unfinished">Net Force Direction</translation>
    </message>
    <message id="HANDLER_FORCEREGIONNOTIFICATIONBUS_ONCALCULATENETFORCE_OUTPUT3_NAME">
        <source>HANDLER_FORCEREGIONNOTIFICATIONBUS_ONCALCULATENETFORCE_OUTPUT3_NAME</source>
        <translation type="unfinished">Net Force Magnitude</translation>
    </message>
</context>
<context>
    <name>EBus: WorldRequestBus</name>
    <message id="WORLDREQUESTBUS_NAME">
        <source>WORLDREQUESTBUS_NAME</source>
        <translation type="unfinished">World</translation>
    </message>
    <message id="WORLDREQUESTBUS_TOOLTIP">
        <source>WORLDREQUESTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="WORLDREQUESTBUS_CATEGORY">
        <source>WORLDREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">PhysX</translation>
    </message>
    <message id="WORLDREQUESTBUS_SETGRAVITY_NAME">
        <source>WORLDREQUESTBUS_SETGRAVITY_NAME</source>
        <translation type="unfinished">Set Gravity</translation>
    </message>
    <message id="WORLDREQUESTBUS_SETGRAVITY_TOOLTIP">
        <source>WORLDREQUESTBUS_SETGRAVITY_TOOLTIP</source>
        <translation type="unfinished">Sets the gravity in the world. Source is the name of the world, e.g. AZPhysicalWorld.</translation>
    </message>
    <message id="WORLDREQUESTBUS_SETGRAVITY_PARAM0_NAME">
        <source>WORLDREQUESTBUS_SETGRAVITY_PARAM0_NAME</source>
        <translation type="unfinished">Gravity</translation>
    </message>
    <message id="WORLDREQUESTBUS_SETGRAVITY_PARAM0_TOOLTIP">
        <source>WORLDREQUESTBUS_SETGRAVITY_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The gravity of the world</translation>
    </message>
    <message id="WORLDREQUESTBUS_GETGRAVITY_NAME">
        <source>WORLDREQUESTBUS_GETGRAVITY_NAME</source>
        <translation type="unfinished">Get Gravity</translation>
    </message>
    <message id="WORLDREQUESTBUS_GETGRAVITY_TOOLTIP">
        <source>WORLDREQUESTBUS_GETGRAVITY_TOOLTIP</source>
        <translation type="unfinished">Gets the gravity in the world. Source is the name of the world, e.g. AZPhysicalWorld.</translation>
    </message>
    <message id="WORLDREQUESTBUS_GETGRAVITY_OUTPUT0_NAME">
        <source>WORLDREQUESTBUS_GETGRAVITY_OUTPUT0_NAME</source>
        <translation type="unfinished">Gravity</translation>
    </message>
    <message id="WORLDREQUESTBUS_GETGRAVITY_OUTPUT0_TOOLTIP">
        <source>WORLDREQUESTBUS_GETGRAVITY_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The gravity of the world</translation>
    </message>
</context>
<context>
    <name>Handler: WorldNotificationBus</name>
    <message id="HANDLER_WORLDNOTIFICATIONBUS_NAME">
        <source>HANDLER_WORLDNOTIFICATIONBUS_NAME</source>
        <translation type="unfinished">World</translation>
    </message>
    <message id="HANDLER_WORLDNOTIFICATIONBUS_TOOLTIP">
        <source>HANDLER_WORLDNOTIFICATIONBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_WORLDNOTIFICATIONBUS_CATEGORY">
        <source>HANDLER_WORLDNOTIFICATIONBUS_CATEGORY</source>
        <translation type="unfinished">PhysX</translation>
    </message>
    <message id="HANDLER_WORLDNOTIFICATIONBUS_ONPOSTPHYSICSSUBTICK_NAME">
        <source>HANDLER_WORLDNOTIFICATIONBUS_ONPOSTPHYSICSSUBTICK_NAME</source>
        <comment>Class/Bus: WORLDNOTIFICATIONBUS  Event/Method: OnPostPhysicsSubtick</comment>
        <translation type="unfinished">On Post Subtick</translation>
    </message>
    <message id="HANDLER_WORLDNOTIFICATIONBUS_ONPOSTPHYSICSSUBTICK_TOOLTIP">
        <source>HANDLER_WORLDNOTIFICATIONBUS_ONPOSTPHYSICSSUBTICK_TOOLTIP</source>
        <translation type="unfinished">Notifies after a fixed physics subtick. Source is the name of the world, e.g. AZPhysicalWorld.</translation>
    </message>
    <message id="HANDLER_WORLDNOTIFICATIONBUS_ONPOSTPHYSICSSUBTICK_CATEGORY">
        <source>HANDLER_WORLDNOTIFICATIONBUS_ONPOSTPHYSICSSUBTICK_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_WORLDNOTIFICATIONBUS_ONPOSTPHYSICSSUBTICK_OUT_NAME">
        <source>HANDLER_WORLDNOTIFICATIONBUS_ONPOSTPHYSICSSUBTICK_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_WORLDNOTIFICATIONBUS_ONPOSTPHYSICSSUBTICK_OUT_TOOLTIP">
        <source>HANDLER_WORLDNOTIFICATIONBUS_ONPOSTPHYSICSSUBTICK_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_WORLDNOTIFICATIONBUS_ONPOSTPHYSICSSUBTICK_IN_NAME">
        <source>HANDLER_WORLDNOTIFICATIONBUS_ONPOSTPHYSICSSUBTICK_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_WORLDNOTIFICATIONBUS_ONPOSTPHYSICSSUBTICK_IN_TOOLTIP">
        <source>HANDLER_WORLDNOTIFICATIONBUS_ONPOSTPHYSICSSUBTICK_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_WORLDNOTIFICATIONBUS_ONPOSTPHYSICSSUBTICK_OUTPUT0_NAME">
        <source>HANDLER_WORLDNOTIFICATIONBUS_ONPOSTPHYSICSSUBTICK_OUTPUT0_NAME</source>
        <translation>Fixed Delta Time</translation>
    </message>
</context>
<context>
    <name>Method: World</name>
    <message id="WORLD_RAYCASTMULTIPLELOCALSPACE_NAME">
        <source>WORLD_RAYCASTMULTIPLELOCALSPACE_NAME</source>
        <translation type="unfinished">Ray Cast Multiple Local Space</translation>
    </message>
    <message id="WORLD_RAYCASTMULTIPLELOCALSPACE_PARAM0_NAME">
        <source>WORLD_RAYCASTMULTIPLELOCALSPACE_PARAM0_NAME</source>
        <translation type="unfinished">Source</translation>
    </message>
    <message id="WORLD_RAYCASTMULTIPLELOCALSPACE_PARAM1_NAME">
        <source>WORLD_RAYCASTMULTIPLELOCALSPACE_PARAM1_NAME</source>
        <translation type="unfinished">Direction</translation>
    </message>
    <message id="WORLD_RAYCASTMULTIPLELOCALSPACE_PARAM2_NAME">
        <source>WORLD_RAYCASTMULTIPLELOCALSPACE_PARAM2_NAME</source>
        <translation type="unfinished">Distance</translation>
    </message>
    <message id="WORLD_RAYCASTMULTIPLELOCALSPACE_PARAM3_NAME">
        <source>WORLD_RAYCASTMULTIPLELOCALSPACE_PARAM3_NAME</source>
        <translation type="unfinished">Collision Group</translation>
    </message>
    <message id="WORLD_RAYCASTMULTIPLELOCALSPACE_PARAM4_NAME">
        <source>WORLD_RAYCASTMULTIPLELOCALSPACE_PARAM4_NAME</source>
        <translation type="unfinished">Ignore Entity</translation>
    </message>
    <message id="WORLD_RAYCASTMULTIPLELOCALSPACE_OUTPUT0_NAME">
        <source>WORLD_RAYCASTMULTIPLELOCALSPACE_OUTPUT0_NAME</source>
        <translation type="unfinished">Hits</translation>
    </message>
    <message id="WORLD_OVERLAPSPHEREWITHGROUP_NAME">
        <source>WORLD_OVERLAPSPHEREWITHGROUP_NAME</source>
        <translation type="unfinished">Overlap Sphere</translation>
    </message>
    <message id="WORLD_OVERLAPSPHEREWITHGROUP_PARAM0_NAME">
        <source>WORLD_OVERLAPSPHEREWITHGROUP_PARAM0_NAME</source>
        <translation type="unfinished">Position</translation>
    </message>
    <message id="WORLD_OVERLAPSPHEREWITHGROUP_PARAM1_NAME">
        <source>WORLD_OVERLAPSPHEREWITHGROUP_PARAM1_NAME</source>
        <translation type="unfinished">Radius</translation>
    </message>
    <message id="WORLD_OVERLAPSPHEREWITHGROUP_PARAM2_NAME">
        <source>WORLD_OVERLAPSPHEREWITHGROUP_PARAM2_NAME</source>
        <translation type="unfinished">Collision Group</translation>
    </message>
    <message id="WORLD_OVERLAPSPHEREWITHGROUP_PARAM3_NAME">
        <source>WORLD_OVERLAPSPHEREWITHGROUP_PARAM3_NAME</source>
        <translation type="unfinished">Ignore</translation>
    </message>
    <message id="WORLD_OVERLAPSPHEREWITHGROUP_OUTPUT0_NAME">
        <source>WORLD_OVERLAPSPHEREWITHGROUP_OUTPUT0_NAME</source>
        <translation type="unfinished">Is Overlapping</translation>
    </message>
    <message id="WORLD_OVERLAPSPHEREWITHGROUP_OUTPUT1_NAME">
        <source>WORLD_OVERLAPSPHEREWITHGROUP_OUTPUT1_NAME</source>
        <translation type="unfinished">Overlaps</translation>
    </message>
    <message id="WORLD_OVERLAPBOXWITHGROUP_NAME">
        <source>WORLD_OVERLAPBOXWITHGROUP_NAME</source>
        <translation type="unfinished">Overlap Box</translation>
    </message>
    <message id="WORLD_OVERLAPBOXWITHGROUP_PARAM0_NAME">
        <source>WORLD_OVERLAPBOXWITHGROUP_PARAM0_NAME</source>
        <translation type="unfinished">Pose</translation>
    </message>
    <message id="WORLD_OVERLAPBOXWITHGROUP_PARAM1_NAME">
        <source>WORLD_OVERLAPBOXWITHGROUP_PARAM1_NAME</source>
        <translation type="unfinished">Dimensions</translation>
    </message>
    <message id="WORLD_OVERLAPBOXWITHGROUP_PARAM2_NAME">
        <source>WORLD_OVERLAPBOXWITHGROUP_PARAM2_NAME</source>
        <translation type="unfinished">Collision Group</translation>
    </message>
    <message id="WORLD_OVERLAPBOXWITHGROUP_PARAM3_NAME">
        <source>WORLD_OVERLAPBOXWITHGROUP_PARAM3_NAME</source>
        <translation type="unfinished">Ignore</translation>
    </message>
    <message id="WORLD_OVERLAPBOXWITHGROUP_OUTPUT0_NAME">
        <source>WORLD_OVERLAPBOXWITHGROUP_OUTPUT0_NAME</source>
        <translation type="unfinished">Is Overlapping</translation>
    </message>
    <message id="WORLD_OVERLAPBOXWITHGROUP_OUTPUT1_NAME">
        <source>WORLD_OVERLAPBOXWITHGROUP_OUTPUT1_NAME</source>
        <translation type="unfinished">Overlaps</translation>
    </message>
    <message id="WORLD_OVERLAPCAPSULEWITHGROUP_NAME">
        <source>WORLD_OVERLAPCAPSULEWITHGROUP_NAME</source>
        <translation type="unfinished">Overlap Capsule</translation>
    </message>
    <message id="WORLD_OVERLAPCAPSULEWITHGROUP_PARAM0_NAME">
        <source>WORLD_OVERLAPCAPSULEWITHGROUP_PARAM0_NAME</source>
        <translation type="unfinished">Pose</translation>
    </message>
    <message id="WORLD_OVERLAPCAPSULEWITHGROUP_PARAM1_NAME">
        <source>WORLD_OVERLAPCAPSULEWITHGROUP_PARAM1_NAME</source>
        <translation type="unfinished">Height</translation>
    </message>
    <message id="WORLD_OVERLAPCAPSULEWITHGROUP_PARAM2_NAME">
        <source>WORLD_OVERLAPCAPSULEWITHGROUP_PARAM2_NAME</source>
        <translation type="unfinished">Radius</translation>
    </message>
    <message id="WORLD_OVERLAPCAPSULEWITHGROUP_PARAM3_NAME">
        <source>WORLD_OVERLAPCAPSULEWITHGROUP_PARAM3_NAME</source>
        <translation type="unfinished">Collision Group</translation>
    </message>
    <message id="WORLD_OVERLAPCAPSULEWITHGROUP_PARAM4_NAME">
        <source>WORLD_OVERLAPCAPSULEWITHGROUP_PARAM4_NAME</source>
        <translation type="unfinished">Ignore</translation>
    </message>
    <message id="WORLD_OVERLAPCAPSULEWITHGROUP_OUTPUT0_NAME">
        <source>WORLD_OVERLAPCAPSULEWITHGROUP_OUTPUT0_NAME</source>
        <translation type="unfinished">Is Overlapping</translation>
    </message>
    <message id="WORLD_OVERLAPCAPSULEWITHGROUP_OUTPUT1_NAME">
        <source>WORLD_OVERLAPCAPSULEWITHGROUP_OUTPUT1_NAME</source>
        <translation type="unfinished">Overlaps</translation>
    </message>    
    <message id="WORLD_SPHERECASTWITHGROUP_NAME">
        <source>WORLD_SPHERECASTWITHGROUP_NAME</source>
        <translation type="unfinished">Sphere Cast</translation>
    </message>
    <message id="WORLD_SPHERECASTWITHGROUP_PARAM0_NAME">
        <source>WORLD_SPHERECASTWITHGROUP_PARAM0_NAME</source>
        <translation type="unfinished">Distance</translation>
    </message>
    <message id="WORLD_SPHERECASTWITHGROUP_PARAM1_NAME">
        <source>WORLD_SPHERECASTWITHGROUP_PARAM1_NAME</source>
        <translation type="unfinished">Start Pose</translation>
    </message>
    <message id="WORLD_SPHERECASTWITHGROUP_PARAM2_NAME">
        <source>WORLD_SPHERECASTWITHGROUP_PARAM2_NAME</source>
        <translation type="unfinished">Direction</translation>
    </message>
    <message id="WORLD_SPHERECASTWITHGROUP_PARAM3_NAME">
        <source>WORLD_SPHERECASTWITHGROUP_PARAM3_NAME</source>
        <translation type="unfinished">Radius</translation>
    </message>
    <message id="WORLD_SPHERECASTWITHGROUP_PARAM4_NAME">
        <source>WORLD_SPHERECASTWITHGROUP_PARAM4_NAME</source>
        <translation type="unfinished">Collision Group</translation>
    </message>
    <message id="WORLD_SPHERECASTWITHGROUP_PARAM5_NAME">
        <source>WORLD_SPHERECASTWITHGROUP_PARAM5_NAME</source>
        <translation type="unfinished">Ignore</translation>
    </message>
    <message id="WORLD_SPHERECASTWITHGROUP_OUTPUT0_NAME">
        <source>WORLD_SPHERECASTWITHGROUP_OUTPUT0_NAME</source>
        <translation type="unfinished">Object Hit</translation>
    </message>
    <message id="WORLD_SPHERECASTWITHGROUP_OUTPUT1_NAME">
        <source>WORLD_SPHERECASTWITHGROUP_OUTPUT1_NAME</source>
        <translation type="unfinished">Position</translation>
    </message>
    <message id="WORLD_SPHERECASTWITHGROUP_OUTPUT2_NAME">
        <source>WORLD_SPHERECASTWITHGROUP_OUTPUT2_NAME</source>
        <translation type="unfinished">Normal</translation>
    </message>
    <message id="WORLD_SPHERECASTWITHGROUP_OUTPUT3_NAME">
        <source>WORLD_SPHERECASTWITHGROUP_OUTPUT3_NAME</source>
        <translation type="unfinished">Distance</translation>
    </message>
    <message id="WORLD_SPHERECASTWITHGROUP_OUTPUT4_NAME">
        <source>WORLD_SPHERECASTWITHGROUP_OUTPUT4_NAME</source>
        <translation type="unfinished">EntityId</translation>
    </message>
    <message id="WORLD_BOXCASTWITHGROUP_NAME">
        <source>WORLD_BOXCASTWITHGROUP_NAME</source>
        <translation type="unfinished">Box Cast</translation>
    </message>
    <message id="WORLD_BOXCASTWITHGROUP_PARAM0_NAME">
        <source>WORLD_BOXCASTWITHGROUP_PARAM0_NAME</source>
        <translation type="unfinished">Distance</translation>
    </message>
    <message id="WORLD_BOXCASTWITHGROUP_PARAM1_NAME">
        <source>WORLD_BOXCASTWITHGROUP_PARAM1_NAME</source>
        <translation type="unfinished">Start Pose</translation>
    </message>
    <message id="WORLD_BOXCASTWITHGROUP_PARAM2_NAME">
        <source>WORLD_BOXCASTWITHGROUP_PARAM2_NAME</source>
        <translation type="unfinished">Direction</translation>
    </message>
    <message id="WORLD_BOXCASTWITHGROUP_PARAM3_NAME">
        <source>WORLD_BOXCASTWITHGROUP_PARAM3_NAME</source>
        <translation type="unfinished">Dimensions</translation>
    </message>
    <message id="WORLD_BOXCASTWITHGROUP_PARAM4_NAME">
        <source>WORLD_BOXCASTWITHGROUP_PARAM4_NAME</source>
        <translation type="unfinished">Collision Group</translation>
    </message>
    <message id="WORLD_BOXCASTWITHGROUP_PARAM5_NAME">
        <source>WORLD_BOXCASTWITHGROUP_PARAM5_NAME</source>
        <translation type="unfinished">Ignore</translation>
    </message>
    <message id="WORLD_BOXCASTWITHGROUP_OUTPUT0_NAME">
        <source>WORLD_BOXCASTWITHGROUP_OUTPUT0_NAME</source>
        <translation type="unfinished">Object Hit</translation>
    </message>
    <message id="WORLD_BOXCASTWITHGROUP_OUTPUT1_NAME">
        <source>WORLD_BOXCASTWITHGROUP_OUTPUT1_NAME</source>
        <translation type="unfinished">Position</translation>
    </message>
    <message id="WORLD_BOXCASTWITHGROUP_OUTPUT2_NAME">
        <source>WORLD_BOXCASTWITHGROUP_OUTPUT2_NAME</source>
        <translation type="unfinished">Normal</translation>
    </message>
    <message id="WORLD_BOXCASTWITHGROUP_OUTPUT3_NAME">
        <source>WORLD_BOXCASTWITHGROUP_OUTPUT3_NAME</source>
        <translation type="unfinished">Distance</translation>
    </message>
    <message id="WORLD_BOXCASTWITHGROUP_OUTPUT4_NAME">
        <source>WORLD_BOXCASTWITHGROUP_OUTPUT4_NAME</source>
        <translation type="unfinished">EntityId</translation>
    </message>
    <message id="WORLD_CAPSULECASTWITHGROUP_NAME">
        <source>WORLD_CAPSULECASTWITHGROUP_NAME</source>
        <translation type="unfinished">Capsule Cast</translation>
    </message>
    <message id="WORLD_CAPSULECASTWITHGROUP_PARAM0_NAME">
        <source>WORLD_CAPSULECASTWITHGROUP_PARAM0_NAME</source>
        <translation type="unfinished">Distance</translation>
    </message>
    <message id="WORLD_CAPSULECASTWITHGROUP_PARAM1_NAME">
        <source>WORLD_CAPSULECASTWITHGROUP_PARAM1_NAME</source>
        <translation type="unfinished">Start Pose</translation>
    </message>
    <message id="WORLD_CAPSULECASTWITHGROUP_PARAM2_NAME">
        <source>WORLD_CAPSULECASTWITHGROUP_PARAM2_NAME</source>
        <translation type="unfinished">Direction</translation>
    </message>
    <message id="WORLD_CAPSULECASTWITHGROUP_PARAM3_NAME">
        <source>WORLD_CAPSULECASTWITHGROUP_PARAM3_NAME</source>
        <translation type="unfinished">Height</translation>
    </message>
    <message id="WORLD_CAPSULECASTWITHGROUP_PARAM4_NAME">
        <source>WORLD_CAPSULECASTWITHGROUP_PARAM4_NAME</source>
        <translation type="unfinished">Radius</translation>
    </message>
    <message id="WORLD_CAPSULECASTWITHGROUP_PARAM5_NAME">
        <source>WORLD_CAPSULECASTWITHGROUP_PARAM5_NAME</source>
        <translation type="unfinished">Collision Group</translation>
    </message>
    <message id="WORLD_CAPSULECASTWITHGROUP_PARAM6_NAME">
        <source>WORLD_CAPSULECASTWITHGROUP_PARAM6_NAME</source>
        <translation type="unfinished">Ignore</translation>
    </message>
    <message id="WORLD_CAPSULECASTWITHGROUP_OUTPUT0_NAME">
        <source>WORLD_CAPSULECASTWITHGROUP_OUTPUT0_NAME</source>
        <translation type="unfinished">Object Hit</translation>
    </message>
    <message id="WORLD_CAPSULECASTWITHGROUP_OUTPUT1_NAME">
        <source>WORLD_CAPSULECASTWITHGROUP_OUTPUT1_NAME</source>
        <source>WORLD_CAPSULECASTWITHGROUP_OUTPUT1_NAME</source>
        <translation type="unfinished">Position</translation>
    </message>
    <message id="WORLD_CAPSULECASTWITHGROUP_OUTPUT2_NAME">
        <source>WORLD_CAPSULECASTWITHGROUP_OUTPUT2_NAME</source>
        <translation type="unfinished">Normal</translation>
    </message>
    <message id="WORLD_CAPSULECASTWITHGROUP_OUTPUT3_NAME">
        <source>WORLD_CAPSULECASTWITHGROUP_OUTPUT3_NAME</source>
        <translation type="unfinished">Distance</translation>
    </message>
    <message id="WORLD_CAPSULECASTWITHGROUP_OUTPUT4_NAME">
        <source>WORLD_CAPSULECASTWITHGROUP_OUTPUT4_NAME</source>
        <translation type="unfinished">EntityId</translation>
    </message>
    <message id="WORLD_RAYCASTLOCALSPACEWITHGROUP_NAME">
        <source>WORLD_RAYCASTLOCALSPACEWITHGROUP_NAME</source>
        <translation type="unfinished">Raycast (Local Space)</translation>
    </message>
    <message id="WORLD_RAYCASTMULTIPLELOCALSPACEWITHGROUP_NAME">
        <source>WORLD_RAYCASTMULTIPLELOCALSPACEWITHGROUP_NAME</source>
        <translation type="unfinished">Raycast Multiple (Local Space)</translation>
    </message>
    <message id="WORLD_RAYCASTWORLDSPACEWITHGROUP_NAME">
        <source>WORLD_RAYCASTWORLDSPACEWITHGROUP_NAME</source>
        <translation type="unfinished">Raycast (World Space)</translation>
    </message>
</context>
<context>
    <name>EBus: CollisionFilteringBus</name>
    <message id="COLLISIONFILTERINGBUS_NAME">
        <source>COLLISIONFILTERINGBUS_NAME</source>
        <translation type="unfinished">Collision Filtering</translation>
    </message>
    <message id="COLLISIONFILTERINGBUS_CATEGORY">
        <source>COLLISIONFILTERINGBUS_CATEGORY</source>
        <translation type="unfinished">PhysX</translation>
    </message>
    <message id="COLLISIONFILTERINGBUS_SETCOLLISIONLAYER_TOOLTIP">
        <source>COLLISIONFILTERINGBUS_SETCOLLISIONLAYER_TOOLTIP</source>       
        <translation type="unfinished">Sets the collision layer on a collider</translation>
    </message>
    <message id="COLLISIONFILTERINGBUS_SETCOLLISIONLAYER_NAME">
        <source>COLLISIONFILTERINGBUS_SETCOLLISIONLAYER_NAME</source>       
        <translation type="unfinished">Set Collision Layer</translation>
    </message>
    <message id="COLLISIONFILTERINGBUS_SETCOLLISIONLAYER_PARAM0_NAME">
        <source>COLLISIONFILTERINGBUS_SETCOLLISIONLAYER_PARAM0_NAME</source>       
        <translation type="unfinished">Layer Name</translation>
    </message>
    <message id="COLLISIONFILTERINGBUS_SETCOLLISIONLAYER_PARAM0_TOOLTIP">
        <source>COLLISIONFILTERINGBUS_SETCOLLISIONLAYER_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The name of the layer to set. The layer name must exist in the PhysX Configuration otherwise this node will have no effect.</translation>
    </message>
    <message id="COLLISIONFILTERINGBUS_SETCOLLISIONLAYER_PARAM1_NAME">
        <source>COLLISIONFILTERINGBUS_SETCOLLISIONLAYER_PARAM1_NAME</source>       
        <translation type="unfinished">Collider Tag</translation>
    </message>
    <message id="COLLISIONFILTERINGBUS_SETCOLLISIONLAYER_PARAM1_TOOLTIP">
        <source>COLLISIONFILTERINGBUS_SETCOLLISIONLAYER_PARAM1_TOOLTIP</source>       
        <translation type="unfinished">Use this to target a specific collider on the entity. If left blank, all colliders will be updated.</translation>
    </message>
    <message id="COLLISIONFILTERINGBUS_GETCOLLISIONLAYERNAME_TOOLTIP">
        <source>COLLISIONFILTERINGBUS_GETCOLLISIONLAYERNAME_TOOLTIP</source>       
        <translation type="unfinished">Gets the collision layer on an entity. Note: multiple colliders on an entity are not supported.</translation>
    </message>
    <message id="COLLISIONFILTERINGBUS_GETCOLLISIONLAYERNAME_NAME">
        <source>COLLISIONFILTERINGBUS_GETCOLLISIONLAYERNAME_NAME</source>       
        <translation type="unfinished">Get Collision Layer Name</translation>
    </message>
    <message id="COLLISIONFILTERINGBUS_GETCOLLISIONLAYERNAME_OUTPUT0_NAME">
        <source>COLLISIONFILTERINGBUS_GETCOLLISIONLAYERNAME_OUTPUT0_NAME</source>
        <translation type="unfinished">Layer Name</translation>
    </message>
    <message id="COLLISIONFILTERINGBUS_GETCOLLISIONLAYERNAME_OUTPUT0_TOOLTIP">
        <source>COLLISIONFILTERINGBUS_GETCOLLISIONLAYERNAME_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The name of the collision layer</translation>
    </message>
    <message id="COLLISIONFILTERINGBUS_GETCOLLISIONGROUPNAME_NAME">
        <source>COLLISIONFILTERINGBUS_GETCOLLISIONGROUPNAME_NAME</source>       
        <translation type="unfinished">Get Collision Group Name</translation>
    </message>
    <message id="COLLISIONFILTERINGBUS_GETCOLLISIONGROUPNAME_TOOLTIP">
        <source>COLLISIONFILTERINGBUS_GETCOLLISIONGROUPNAME_TOOLTIP</source>       
        <translation type="unfinished">Gets the collision group on an entity. Note: multiple colliders on an entity are not supported.</translation>
    </message>
    <message id="COLLISIONFILTERINGBUS_GETCOLLISIONGROUPNAME_OUTPUT0_NAME">
        <source>COLLISIONFILTERINGBUS_GETCOLLISIONGROUPNAME_OUTPUT0_NAME</source>
        <translation type="unfinished">Group Name</translation>
    </message>
    <message id="COLLISIONFILTERINGBUS_GETCOLLISIONGROUPNAME_OUTPUT0_TOOLTIP">
        <source>COLLISIONFILTERINGBUS_GETCOLLISIONGROUPNAME_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The name of the collision group</translation>
    </message>
    <message id="COLLISIONFILTERINGBUS_SETCOLLISIONGROUP_TOOLTIP">
        <source>COLLISIONFILTERINGBUS_SETCOLLISIONGROUP_TOOLTIP</source>       
        <translation type="unfinished">Sets the collision group on a collider</translation>
    </message>
    <message id="COLLISIONFILTERINGBUS_SETCOLLISIONGROUP_NAME">
        <source>COLLISIONFILTERINGBUS_SETCOLLISIONGROUP_NAME</source>       
        <translation type="unfinished">Set Collision Group</translation>
    </message>
    <message id="COLLISIONFILTERINGBUS_SETCOLLISIONGROUP_PARAM0_NAME">
        <source>COLLISIONFILTERINGBUS_SETCOLLISIONGROUP_PARAM0_NAME</source>       
        <translation type="unfinished">Group Name</translation>
    </message>
    <message id="COLLISIONFILTERINGBUS_SETCOLLISIONGROUP_PARAM0_TOOLTIP">
        <source>COLLISIONFILTERINGBUS_SETCOLLISIONGROUP_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The name of the group to set. The group name must exist in the PhysX Configuration otherwise this node will have no effect.</translation>
    </message>
    <message id="COLLISIONFILTERINGBUS_SETCOLLISIONGROUP_PARAM1_NAME">
        <source>COLLISIONFILTERINGBUS_SETCOLLISIONGROUP_PARAM1_NAME</source>       
        <translation type="unfinished">Collider Tag</translation>
    </message>
    <message id="COLLISIONFILTERINGBUS_SETCOLLISIONGROUP_PARAM1_TOOLTIP">
        <source>COLLISIONFILTERINGBUS_SETCOLLISIONGROUP_PARAM1_TOOLTIP</source>       
        <translation type="unfinished">Use this to target a specific collider on the entity. If left blank, all colliders will be updated.</translation>
    </message>
    <message id="COLLISIONFILTERINGBUS_TOGGLECOLLISIONLAYER_TOOLTIP">
        <source>COLLISIONFILTERINGBUS_TOGGLECOLLISIONLAYER_TOOLTIP</source>       
        <translation type="unfinished">Toggles a collision layer on or off on a collision group.</translation>
    </message>
    <message id="COLLISIONFILTERINGBUS_TOGGLECOLLISIONLAYER_NAME">
        <source>COLLISIONFILTERINGBUS_TOGGLECOLLISIONLAYER_NAME</source>       
        <translation type="unfinished">Toggle Collision Layer</translation>
    </message>
    <message id="COLLISIONFILTERINGBUS_TOGGLECOLLISIONLAYER_PARAM0_NAME">
        <source>COLLISIONFILTERINGBUS_TOGGLECOLLISIONLAYER_PARAM0_NAME</source>       
        <translation type="unfinished">Layer Name</translation>
    </message>
    <message id="COLLISIONFILTERINGBUS_TOGGLECOLLISIONLAYER_PARAM0_TOOLTIP">
        <source>COLLISIONFILTERINGBUS_TOGGLECOLLISIONLAYER_PARAM0_TOOLTIP</source>       
        <translation type="unfinished">The name of the layer to toggle. The layer name must exist in the PhysX Configuration otherwise this node will have no effect.</translation>
    </message>
    <message id="COLLISIONFILTERINGBUS_TOGGLECOLLISIONLAYER_PARAM1_NAME">
        <source>COLLISIONFILTERINGBUS_TOGGLECOLLISIONLAYER_PARAM1_NAME</source>       
        <translation type="unfinished">Collider Tag</translation>
    </message>
    <message id="COLLISIONFILTERINGBUS_TOGGLECOLLISIONLAYER_PARAM1_TOOLTIP">
        <source>COLLISIONFILTERINGBUS_TOGGLECOLLISIONLAYER_PARAM1_TOOLTIP</source>       
        <translation type="unfinished">Use this to target a specific collider on the entity. If left blank, all colliders will be updated.</translation>
    </message>
    <message id="COLLISIONFILTERINGBUS_TOGGLECOLLISIONLAYER_PARAM2_NAME">
        <source>COLLISIONFILTERINGBUS_TOGGLECOLLISIONLAYER_PARAM2_NAME</source>       
        <translation type="unfinished">Enabled</translation>
    </message>    
    <message id="COLLISIONFILTERINGBUS_TOGGLECOLLISIONLAYER_PARAM2_TOOLTIP">
        <source>COLLISIONFILTERINGBUS_TOGGLECOLLISIONLAYER_PARAM2_TOOLTIP</source>       
        <translation type="unfinished">Toggles the layer on or off</translation>
    </message>
</context>
<context>
    <name>EBus: RigidBodyRequestBus</name>
    <message id="RIGIDBODYREQUESTBUS_NAME">
        <source>RIGIDBODYREQUESTBUS_NAME</source>
        <translation type="unfinished">Rigid Body</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_TOOLTIP">
        <source>RIGIDBODYREQUESTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_CATEGORY">
        <source>RIGIDBODYREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">PhysX</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_ENABLEPHYSICS_NAME">
        <source>RIGIDBODYREQUESTBUS_ENABLEPHYSICS_NAME</source>
        <comment>Class/Bus: RigidBodyRequestBus  Event/Method: EnablePhysics</comment>
        <translation type="unfinished">Enable Physics</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_ENABLEPHYSICS_TOOLTIP">
        <source>RIGIDBODYREQUESTBUS_ENABLEPHYSICS_TOOLTIP</source>
        <translation type="unfinished">Adds the rigid body to the world</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_DISABLEPHYSICS_NAME">
        <source>RIGIDBODYREQUESTBUS_DISABLEPHYSICS_NAME</source>
        <comment>Class/Bus: RigidBodyRequestBus  Event/Method: DisablePhysics</comment>
        <translation type="unfinished">Disable Physics</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_DISABLEPHYSICS_TOOLTIP">
        <source>RIGIDBODYREQUESTBUS_DISABLEPHYSICS_TOOLTIP</source>
        <translation type="unfinished">Removes the rigid body from the world</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_ISPHYSICSENABLED_NAME">
        <source>RIGIDBODYREQUESTBUS_ISPHYSICSENABLED_NAME</source>
        <comment>Class/Bus: RigidBodyRequestBus  Event/Method: IsPhysicsEnabled</comment>
        <translation type="unfinished">Is Physics Enabled</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_ISPHYSICSENABLED_TOOLTIP">
        <source>RIGIDBODYREQUESTBUS_ISPHYSICSENABLED_TOOLTIP</source>
        <translation type="unfinished">Returns true if the rigid body is in the world</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_ISPHYSICSENABLED_OUTPUT0_NAME">
        <source>RIGIDBODYREQUESTBUS_ISPHYSICSENABLED_OUTPUT0_NAME</source>
        <translation type="unfinished">Enabled</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_ISPHYSICSENABLED_OUTPUT0_TOOLTIP">
        <source>RIGIDBODYREQUESTBUS_ISPHYSICSENABLED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether physics is enabled</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_ISGRAVITYENABLED_NAME">
        <source>RIGIDBODYREQUESTBUS_ISGRAVITYENABLED_NAME</source>
        <comment>Class/Bus: RigidBodyRequestBus  Event/Method: IsGravityEnabled</comment>
        <translation type="unfinished">Is Gravity Enabled</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_ISGRAVITYENABLED_TOOLTIP">
        <source>RIGIDBODYREQUESTBUS_ISGRAVITYENABLED_TOOLTIP</source>
        <translation type="unfinished">Returns true if the rigid body has gravity enabled</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_ISGRAVITYENABLED_OUTPUT0_NAME">
        <source>RIGIDBODYREQUESTBUS_ISGRAVITYENABLED_OUTPUT0_NAME</source>
        <translation type="unfinished">Enabled</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_ISGRAVITYENABLED_OUTPUT0_TOOLTIP">
        <source>RIGIDBODYREQUESTBUS_ISGRAVITYENABLED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether gravity is enabled</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_GETCENTEROFMASSWORLD_NAME">
        <source>RIGIDBODYREQUESTBUS_GETCENTEROFMASSWORLD_NAME</source>
        <comment>Class/Bus: RigidBodyRequestBus  Event/Method: GetCenterOfMassWorld</comment>
        <translation type="unfinished">Get Center Of Mass World</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_GETCENTEROFMASSWORLD_TOOLTIP">
        <source>RIGIDBODYREQUESTBUS_GETCENTEROFMASSWORLD_TOOLTIP</source>
        <translation type="unfinished">Gets the center of mass in world space</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_GETCENTEROFMASSWORLD_OUTPUT0_NAME">
        <source>RIGIDBODYREQUESTBUS_GETCENTEROFMASSWORLD_OUTPUT0_NAME</source>
        <translation type="unfinished">Center of mass</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_GETCENTEROFMASSWORLD_OUTPUT0_TOOLTIP">
        <source>RIGIDBODYREQUESTBUS_GETCENTEROFMASSWORLD_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Center of mass in world space</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_GETCENTEROFMASSLOCAL_NAME">
        <source>RIGIDBODYREQUESTBUS_GETCENTEROFMASSLOCAL_NAME</source>
        <comment>Class/Bus: RigidBodyRequestBus  Event/Method: GetCenterOfMassLocal</comment>
        <translation type="unfinished">Get Center Of Mass Local</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_GETCENTEROFMASSLOCAL_TOOLTIP">
        <source>RIGIDBODYREQUESTBUS_GETCENTEROFMASSLOCAL_TOOLTIP</source>
        <translation type="unfinished">Gets the center of mass in local space</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_GETCENTEROFMASSLOCAL_OUTPUT0_NAME">
        <source>RIGIDBODYREQUESTBUS_GETCENTEROFMASSLOCAL_OUTPUT0_NAME</source>
        <translation type="unfinished">Center Of Mass</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_GETCENTEROFMASSLOCAL_OUTPUT0_TOOLTIP">
        <source>RIGIDBODYREQUESTBUS_GETCENTEROFMASSLOCAL_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Center of mass of the rigid body</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_GETMASS_NAME">
        <source>RIGIDBODYREQUESTBUS_GETMASS_NAME</source>
        <comment>Class/Bus: RigidBodyRequestBus  Event/Method: GetMass</comment>
        <translation type="unfinished">Get Mass</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_GETMASS_TOOLTIP">
        <source>RIGIDBODYREQUESTBUS_GETMASS_TOOLTIP</source>
        <translation type="unfinished">Gets the mass</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_GETMASS_OUTPUT0_NAME">
        <source>RIGIDBODYREQUESTBUS_GETMASS_OUTPUT0_NAME</source>
        <translation type="unfinished">Mass</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_GETMASS_OUTPUT0_TOOLTIP">
        <source>RIGIDBODYREQUESTBUS_GETMASS_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The mass of the rigid body</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_GETINVERSEMASS_NAME">
        <source>RIGIDBODYREQUESTBUS_GETINVERSEMASS_NAME</source>
        <comment>Class/Bus: RigidBodyRequestBus  Event/Method: GetInverseMass</comment>
        <translation type="unfinished">Get Inverse Mass</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_GETINVERSEMASS_TOOLTIP">
        <source>RIGIDBODYREQUESTBUS_GETINVERSEMASS_TOOLTIP</source>
        <translation type="unfinished">Gets the inverse mass of the rigid body</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_GETINVERSEMASS_OUTPUT0_NAME">
        <source>RIGIDBODYREQUESTBUS_GETINVERSEMASS_OUTPUT0_NAME</source>        
        <translation type="unfinished">Inverse Mass</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_GETINVERSEMASS_OUTPUT0_TOOLTIP">
        <source>RIGIDBODYREQUESTBUS_GETINVERSEMASS_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The inverse mass of the rigid body</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_SETMASS_NAME">
        <source>RIGIDBODYREQUESTBUS_SETMASS_NAME</source>
        <comment>Class/Bus: RigidBodyRequestBus  Event/Method: SetMass</comment>
        <translation type="unfinished">Set Mass</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_SETMASS_TOOLTIP">
        <source>RIGIDBODYREQUESTBUS_SETMASS_TOOLTIP</source>
        <translation type="unfinished">Sets the mass of the rigid body</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_SETMASS_PARAM0_NAME">
        <source>RIGIDBODYREQUESTBUS_SETMASS_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Mass</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_SETMASS_PARAM0_TOOLTIP">
        <source>RIGIDBODYREQUESTBUS_SETMASS_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Mass to set</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_SETCENTEROFMASSOFFSET_NAME">
        <source>RIGIDBODYREQUESTBUS_SETCENTEROFMASSOFFSET_NAME</source>
        <comment>Class/Bus: RigidBodyRequestBus  Event/Method: SetCenterOfMassOffset</comment>
        <translation type="unfinished">Set Center Of Mass Offset</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_SETCENTEROFMASSOFFSET_TOOLTIP">
        <source>RIGIDBODYREQUESTBUS_SETCENTEROFMASSOFFSET_TOOLTIP</source>
        <translation type="unfinished">Sets the center of mass in local space</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_SETCENTEROFMASSOFFSET_PARAM0_NAME">
        <source>RIGIDBODYREQUESTBUS_SETCENTEROFMASSOFFSET_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Offset</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_SETCENTEROFMASSOFFSET_PARAM0_TOOLTIP">
        <source>RIGIDBODYREQUESTBUS_SETCENTEROFMASSOFFSET_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Center of mass offset to set</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_GETLINEARVELOCITY_NAME">
        <source>RIGIDBODYREQUESTBUS_GETLINEARVELOCITY_NAME</source>
        <comment>Class/Bus: RigidBodyRequestBus  Event/Method: GetLinearVelocity</comment>
        <translation type="unfinished">Get Linear Velocity</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_GETLINEARVELOCITY_TOOLTIP">
        <source>RIGIDBODYREQUESTBUS_GETLINEARVELOCITY_TOOLTIP</source>
        <translation type="unfinished">Gets the linear velocity of the rigid body</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_GETLINEARVELOCITY_OUTPUT0_NAME">
        <source>RIGIDBODYREQUESTBUS_GETLINEARVELOCITY_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector3</comment>
        <translation type="unfinished">Velocity</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_GETLINEARVELOCITY_OUTPUT0_TOOLTIP">
        <source>RIGIDBODYREQUESTBUS_GETLINEARVELOCITY_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Linear velocity of the entity</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_SETLINEARVELOCITY_NAME">
        <source>RIGIDBODYREQUESTBUS_SETLINEARVELOCITY_NAME</source>
        <comment>Class/Bus: RigidBodyRequestBus  Event/Method: SetLinearVelocity</comment>
        <translation type="unfinished">Set Linear Velocity</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_SETLINEARVELOCITY_TOOLTIP">
        <source>RIGIDBODYREQUESTBUS_SETLINEARVELOCITY_TOOLTIP</source>
        <translation type="unfinished">Sets the linear velocity of the rigid body</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_SETLINEARVELOCITY_PARAM0_NAME">
        <source>RIGIDBODYREQUESTBUS_SETLINEARVELOCITY_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Velocity</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_SETLINEARVELOCITY_PARAM0_TOOLTIP">
        <source>RIGIDBODYREQUESTBUS_SETLINEARVELOCITY_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Velocity to set</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_GETANGULARVELOCITY_NAME">
        <source>RIGIDBODYREQUESTBUS_GETANGULARVELOCITY_NAME</source>
        <comment>Class/Bus: RigidBodyRequestBus  Event/Method: GetAngularVelocity</comment>
        <translation type="unfinished">Get Angular Velocity</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_GETANGULARVELOCITY_TOOLTIP">
        <source>RIGIDBODYREQUESTBUS_GETANGULARVELOCITY_TOOLTIP</source>
        <translation type="unfinished">Gets the angular velocity of the rigid body</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_GETANGULARVELOCITY_OUTPUT0_NAME">
        <source>RIGIDBODYREQUESTBUS_GETANGULARVELOCITY_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector3</comment>
        <translation type="unfinished">Velocity</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_GETANGULARVELOCITY_OUTPUT0_TOOLTIP">
        <source>RIGIDBODYREQUESTBUS_GETANGULARVELOCITY_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Angular velocity of the entity</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_SETANGULARVELOCITY_NAME">
        <source>RIGIDBODYREQUESTBUS_SETANGULARVELOCITY_NAME</source>
        <comment>Class/Bus: RigidBodyRequestBus  Event/Method: SetAngularVelocity</comment>
        <translation type="unfinished">Set Angular Velocity</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_SETANGULARVELOCITY_TOOLTIP">
        <source>RIGIDBODYREQUESTBUS_SETANGULARVELOCITY_TOOLTIP</source>
        <translation type="unfinished">Sets the angular velocity of the rigid body</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_SETANGULARVELOCITY_PARAM0_NAME">
        <source>RIGIDBODYREQUESTBUS_SETANGULARVELOCITY_PARAM0_NAME</source>
        <translation type="unfinished">Velocity</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_SETANGULARVELOCITY_PARAM0_TOOLTIP">
        <source>RIGIDBODYREQUESTBUS_SETANGULARVELOCITY_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Linear velocity to set</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_GETLINEARVELOCITYATWORLDPOINT_NAME">
        <source>RIGIDBODYREQUESTBUS_GETLINEARVELOCITYATWORLDPOINT_NAME</source>
        <comment>Class/Bus: RigidBodyRequestBus  Event/Method: GetLinearVelocityAtWorldPoint</comment>
        <translation type="unfinished">Get Linear Velocity At World Point</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_GETLINEARVELOCITYATWORLDPOINT_TOOLTIP">
        <source>RIGIDBODYREQUESTBUS_GETLINEARVELOCITYATWORLDPOINT_TOOLTIP</source>
        <translation type="unfinished">Gets the linear velocity of the rigid body at a given world point</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_GETLINEARVELOCITYATWORLDPOINT_PARAM0_NAME">
        <source>RIGIDBODYREQUESTBUS_GETLINEARVELOCITYATWORLDPOINT_PARAM0_NAME</source>
        <translation type="unfinished">Point</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_GETLINEARVELOCITYATWORLDPOINT_PARAM0_TOOLTIP">
        <source>RIGIDBODYREQUESTBUS_GETLINEARVELOCITYATWORLDPOINT_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The world space point</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_GETLINEARVELOCITYATWORLDPOINT_OUTPUT0_NAME">
        <source>RIGIDBODYREQUESTBUS_GETLINEARVELOCITYATWORLDPOINT_OUTPUT0_NAME</source>
        <translation type="unfinished">Velocity</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_GETLINEARVELOCITYATWORLDPOINT_OUTPUT0_TOOLTIP">
        <source>RIGIDBODYREQUESTBUS_GETLINEARVELOCITYATWORLDPOINT_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The linear velocity of the rigid body</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_APPLYLINEARIMPULSE_NAME">
        <source>RIGIDBODYREQUESTBUS_APPLYLINEARIMPULSE_NAME</source>
        <comment>Class/Bus: RigidBodyRequestBus  Event/Method: ApplyLinearImpulse</comment>
        <translation type="unfinished">Apply Linear Impulse</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_APPLYLINEARIMPULSE_TOOLTIP">
        <source>RIGIDBODYREQUESTBUS_APPLYLINEARIMPULSE_TOOLTIP</source>
        <translation type="unfinished">Applies a linear impulse</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_APPLYLINEARIMPULSE_PARAM0_NAME">
        <source>RIGIDBODYREQUESTBUS_APPLYLINEARIMPULSE_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Impulse</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_APPLYLINEARIMPULSE_PARAM0_TOOLTIP">
        <source>RIGIDBODYREQUESTBUS_APPLYLINEARIMPULSE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Linear impulse to apply</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_APPLYLINEARIMPULSEATWORLDPOINT_NAME">
        <source>RIGIDBODYREQUESTBUS_APPLYLINEARIMPULSEATWORLDPOINT_NAME</source>
        <comment>Class/Bus: RigidBodyRequestBus  Event/Method: ApplyLinearImpulseAtWorldPoint</comment>
        <translation type="unfinished">Apply Linear Impulse At World Point</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_APPLYLINEARIMPULSEATWORLDPOINT_TOOLTIP">
        <source>RIGIDBODYREQUESTBUS_APPLYLINEARIMPULSEATWORLDPOINT_TOOLTIP</source>
        <translation type="unfinished">Applies a linear impulse at a given world point</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_APPLYLINEARIMPULSEATWORLDPOINT_PARAM0_NAME">
        <source>RIGIDBODYREQUESTBUS_APPLYLINEARIMPULSEATWORLDPOINT_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Impulse</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_APPLYLINEARIMPULSEATWORLDPOINT_PARAM0_TOOLTIP">
        <source>RIGIDBODYREQUESTBUS_APPLYLINEARIMPULSEATWORLDPOINT_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Linear impulse to apply</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_APPLYLINEARIMPULSEATWORLDPOINT_PARAM1_NAME">
        <source>RIGIDBODYREQUESTBUS_APPLYLINEARIMPULSEATWORLDPOINT_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Point</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_APPLYLINEARIMPULSEATWORLDPOINT_PARAM1_TOOLTIP">
        <source>RIGIDBODYREQUESTBUS_APPLYLINEARIMPULSEATWORLDPOINT_PARAM1_TOOLTIP</source>
        <translation type="unfinished">Point to apply impulse at in world space</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_APPLYANGULARIMPULSE_NAME">
        <source>RIGIDBODYREQUESTBUS_APPLYANGULARIMPULSE_NAME</source>
        <comment>Class/Bus: RigidBodyRequestBus  Event/Method: ApplyAngularImpulse</comment>
        <translation type="unfinished">Apply Angular Impulse</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_APPLYANGULARIMPULSE_TOOLTIP">
        <source>RIGIDBODYREQUESTBUS_APPLYANGULARIMPULSE_TOOLTIP</source>
        <translation type="unfinished">Applies an angular impulse</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_APPLYANGULARIMPULSE_PARAM0_NAME">
        <source>RIGIDBODYREQUESTBUS_APPLYANGULARIMPULSE_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Impulse</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_APPLYANGULARIMPULSE_PARAM0_TOOLTIP">
        <source>RIGIDBODYREQUESTBUS_APPLYANGULARIMPULSE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Angular impulse to apply</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_GETLINEARDAMPING_NAME">
        <source>RIGIDBODYREQUESTBUS_GETLINEARDAMPING_NAME</source>
        <comment>Class/Bus: RigidBodyRequestBus  Event/Method: GetLinearDamping</comment>
        <translation type="unfinished">Get Linear Damping</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_GETLINEARDAMPING_TOOLTIP">
        <source>RIGIDBODYREQUESTBUS_GETLINEARDAMPING_TOOLTIP</source>
        <translation type="unfinished">Gets the linear damping of the rigid body</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_GETLINEARDAMPING_OUTPUT0_NAME">
        <source>RIGIDBODYREQUESTBUS_GETLINEARDAMPING_OUTPUT0_NAME</source>        
        <translation type="unfinished">Damping</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_GETLINEARDAMPING_OUTPUT0_TOOLTIP">
        <source>RIGIDBODYREQUESTBUS_GETLINEARDAMPING_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The linear damping of the rigid body</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_SETLINEARDAMPING_NAME">
        <source>RIGIDBODYREQUESTBUS_SETLINEARDAMPING_NAME</source>
        <comment>Class/Bus: RigidBodyRequestBus  Event/Method: SetLinearDamping</comment>
        <translation type="unfinished">Set Linear Damping</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_SETLINEARDAMPING_TOOLTIP">
        <source>RIGIDBODYREQUESTBUS_SETLINEARDAMPING_TOOLTIP</source>
        <translation type="unfinished">Sets the linear damping of the rigid body</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_SETLINEARDAMPING_PARAM0_NAME">
        <source>RIGIDBODYREQUESTBUS_SETLINEARDAMPING_PARAM0_NAME</source>
        <translation type="unfinished">Damping</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_SETLINEARDAMPING_PARAM0_TOOLTIP">
        <source>RIGIDBODYREQUESTBUS_SETLINEARDAMPING_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Linear damping to set</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_GETANGULARDAMPING_NAME">
        <source>RIGIDBODYREQUESTBUS_GETANGULARDAMPING_NAME</source>
        <translation type="unfinished">Get Angular Damping</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_GETANGULARDAMPING_TOOLTIP">
        <source>RIGIDBODYREQUESTBUS_GETANGULARDAMPING_TOOLTIP</source>
        <translation type="unfinished">Gets the angular damping of the rigid body</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_GETANGULARDAMPING_OUTPUT0_NAME">
        <source>RIGIDBODYREQUESTBUS_GETANGULARDAMPING_OUTPUT0_NAME</source>        
        <translation type="unfinished">Damping</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_GETANGULARDAMPING_OUTPUT0_TOOLTIP">
        <source>RIGIDBODYREQUESTBUS_GETANGULARDAMPING_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The angular damping of the rigid body</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_SETANGULARDAMPING_NAME">
        <source>RIGIDBODYREQUESTBUS_SETANGULARDAMPING_NAME</source>
        <comment>Class/Bus: RigidBodyRequestBus  Event/Method: SetAngularDamping</comment>
        <translation type="unfinished">Set Angular Damping</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_SETANGULARDAMPING_TOOLTIP">
        <source>RIGIDBODYREQUESTBUS_SETANGULARDAMPING_TOOLTIP</source>
        <translation type="unfinished">Sets the angular damping of the rigid body</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_SETANGULARDAMPING_PARAM0_NAME">
        <source>RIGIDBODYREQUESTBUS_SETANGULARDAMPING_PARAM0_NAME</source>
        <translation type="unfinished">Damping</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_SETANGULARDAMPING_PARAM0_TOOLTIP">
        <source>RIGIDBODYREQUESTBUS_SETANGULARDAMPING_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Angular damping to set</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_ISAWAKE_NAME">
        <source>RIGIDBODYREQUESTBUS_ISAWAKE_NAME</source>
        <comment>Class/Bus: RigidBodyRequestBus  Event/Method: IsAwake</comment>
        <translation type="unfinished">Is Awake</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_ISAWAKE_TOOLTIP">
        <source>RIGIDBODYREQUESTBUS_ISAWAKE_TOOLTIP</source>
        <translation type="unfinished">Returns true if the rigid body is awake</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_ISAWAKE_OUTPUT0_NAME">
        <source>RIGIDBODYREQUESTBUS_ISAWAKE_OUTPUT0_NAME</source>        
        <translation type="unfinished">Awake</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_ISAWAKE_OUTPUT0_TOOLTIP">
        <source>RIGIDBODYREQUESTBUS_ISAWAKE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">True if the rigid body is awake</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_FORCEASLEEP_NAME">
        <source>RIGIDBODYREQUESTBUS_FORCEASLEEP_NAME</source>
        <comment>Class/Bus: RigidBodyRequestBus  Event/Method: ForceAsleep</comment>
        <translation type="unfinished">Force Asleep</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_FORCEASLEEP_TOOLTIP">
        <source>RIGIDBODYREQUESTBUS_FORCEASLEEP_TOOLTIP</source>
        <translation type="unfinished">Puts the rigid body to sleep</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_FORCEAWAKE_NAME">
        <source>RIGIDBODYREQUESTBUS_FORCEAWAKE_NAME</source>
        <comment>Class/Bus: RigidBodyRequestBus  Event/Method: ForceAwake</comment>
        <translation type="unfinished">Force Awake</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_FORCEAWAKE_TOOLTIP">
        <source>RIGIDBODYREQUESTBUS_FORCEAWAKE_TOOLTIP</source>
        <translation type="unfinished">Wakes the rigid body</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_GETSLEEPTHRESHOLD_NAME">
        <source>RIGIDBODYREQUESTBUS_GETSLEEPTHRESHOLD_NAME</source>
        <comment>Class/Bus: RigidBodyRequestBus  Event/Method: GetSleepThreshold</comment>
        <translation type="unfinished">Get Sleep Threshold</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_GETSLEEPTHRESHOLD_TOOLTIP">
        <source>RIGIDBODYREQUESTBUS_GETSLEEPTHRESHOLD_TOOLTIP</source>
        <translation type="unfinished">Gets the sleep threshold of the rigid body</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_GETSLEEPTHRESHOLD_OUTPUT0_NAME">
        <source>RIGIDBODYREQUESTBUS_GETSLEEPTHRESHOLD_OUTPUT0_NAME</source>        
        <translation type="unfinished">Threshold</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_GETSLEEPTHRESHOLD_OUTPUT0_TOOLTIP">
        <source>RIGIDBODYREQUESTBUS_GETSLEEPTHRESHOLD_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The sleep threshold of the rigid body</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_SETSLEEPTHRESHOLD_NAME">
        <source>RIGIDBODYREQUESTBUS_SETSLEEPTHRESHOLD_NAME</source>
        <comment>Class/Bus: RigidBodyRequestBus  Event/Method: SetSleepThreshold</comment>
        <translation type="unfinished">Set Sleep Threshold</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_SETSLEEPTHRESHOLD_TOOLTIP">
        <source>RIGIDBODYREQUESTBUS_SETSLEEPTHRESHOLD_TOOLTIP</source>
        <translation type="unfinished">Sets the sleep threshold of the rigid body</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_SETSLEEPTHRESHOLD_PARAM0_NAME">
        <source>RIGIDBODYREQUESTBUS_SETSLEEPTHRESHOLD_PARAM0_NAME</source>
        <translation type="unfinished">Threshold</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_SETSLEEPTHRESHOLD_PARAM0_TOOLTIP">
        <source>RIGIDBODYREQUESTBUS_SETSLEEPTHRESHOLD_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Sleep threshold to set</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_ISKINEMATIC_NAME">
        <source>RIGIDBODYREQUESTBUS_ISKINEMATIC_NAME</source>
        <comment>Class/Bus: RigidBodyRequestBus  Event/Method: IsKinematic</comment>
        <translation type="unfinished">Is Kinematic</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_ISKINEMATIC_TOOLTIP">
        <source>RIGIDBODYREQUESTBUS_ISKINEMATIC_TOOLTIP</source>
        <translation type="unfinished">Returns true if the body is kinematic</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_ISKINEMATIC_OUTPUT0_NAME">
        <source>RIGIDBODYREQUESTBUS_ISKINEMATIC_OUTPUT0_NAME</source>        
        <translation type="unfinished">Kinematic</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_ISKINEMATIC_OUTPUT0_TOOLTIP">
        <source>RIGIDBODYREQUESTBUS_ISKINEMATIC_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">True if the rigid body is kinematic</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_SETKINEMATIC_NAME">
        <source>RIGIDBODYREQUESTBUS_SETKINEMATIC_NAME</source>
        <comment>Class/Bus: RigidBodyRequestBus  Event/Method: SetKinematic</comment>
        <translation type="unfinished">Set Kinematic</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_SETKINEMATIC_PARAM0_NAME">
        <source>RIGIDBODYREQUESTBUS_SETKINEMATIC_PARAM0_NAME</source>
        <translation type="unfinished">Kinematic</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_SETKINEMATIC_PARAM0_TOOLTIP">
        <source>RIGIDBODYREQUESTBUS_SETKINEMATIC_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Sets the body to kinematic</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_SETKINEMATIC_TOOLTIP">
        <source>RIGIDBODYREQUESTBUS_SETKINEMATIC_TOOLTIP</source>
        <translation type="unfinished">Sets the body to kinematic</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_SETKINEMATICTARGET_NAME">
        <source>RIGIDBODYREQUESTBUS_SETKINEMATICTARGET_NAME</source>
        <comment>Class/Bus: RigidBodyRequestBus  Event/Method: SetKinematicTarget</comment>
        <translation type="unfinished">Set Kinematic Target</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_SETKINEMATICTARGET_TOOLTIP">
        <source>RIGIDBODYREQUESTBUS_SETKINEMATICTARGET_TOOLTIP</source>
        <translation type="unfinished">Sets the target transform for a kinematic body</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_SETKINEMATICTARGET_PARAM0_NAME">
        <source>RIGIDBODYREQUESTBUS_SETKINEMATICTARGET_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Target</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_SETKINEMATICTARGET_PARAM0_TOOLTIP">
        <source>RIGIDBODYREQUESTBUS_SETKINEMATICTARGET_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Target transform to set</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_SETGRAVITYENABLED_NAME">
        <source>RIGIDBODYREQUESTBUS_SETGRAVITYENABLED_NAME</source>
        <comment>Class/Bus: RigidBodyRequestBus  Event/Method: SetGravityEnabled</comment>
        <translation type="unfinished">Set Gravity Enabled</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_SETGRAVITYENABLED_TOOLTIP">
        <source>RIGIDBODYREQUESTBUS_SETGRAVITYENABLED_TOOLTIP</source>
        <translation type="unfinished">Sets gravity to be on or off for this rigid body</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_SETGRAVITYENABLED_PARAM0_NAME">
        <source>RIGIDBODYREQUESTBUS_SETGRAVITYENABLED_PARAM0_NAME</source>
        <translation type="unfinished">Enabled</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_SETGRAVITYENABLED_PARAM0_TOOLTIP">
        <source>RIGIDBODYREQUESTBUS_SETGRAVITYENABLED_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Indicates if gravity is enabled</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_SETSIMULATIONENABLED_NAME">
        <source>RIGIDBODYREQUESTBUS_SETSIMULATIONENABLED_NAME</source>
        <comment>Class/Bus: RigidBodyRequestBus  Event/Method: SetSimulationEnabled</comment>
        <translation type="unfinished">Set Simulation Enabled</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_SETSIMULATIONENABLED_TOOLTIP">
        <source>RIGIDBODYREQUESTBUS_SETSIMULATIONENABLED_TOOLTIP</source>
        <translation type="unfinished">Sets simulation enabled to be on or off for this rigid body</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_SETSIMULATIONENABLED_PARAM0_NAME">
        <source>RIGIDBODYREQUESTBUS_SETSIMULATIONENABLED_PARAM0_NAME</source>
        <translation type="unfinished">Enabled</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_SETSIMULATIONENABLED_PARAM0_TOOLTIP">
        <source>RIGIDBODYREQUESTBUS_SETSIMULATIONENABLED_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Sets simulation to be enabled</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_GETAABB_NAME">
        <source>RIGIDBODYREQUESTBUS_GETAABB_NAME</source>
        <comment>Class/Bus: RigidBodyRequestBus  Event/Method: GetAabb</comment>
        <translation type="unfinished">Get Aabb</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_GETAABB_TOOLTIP">
        <source>RIGIDBODYREQUESTBUS_GETAABB_TOOLTIP</source>
        <translation type="unfinished">Gets the aabb in world space of the rigid body</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_GETAABB_OUTPUT0_NAME">
        <source>RIGIDBODYREQUESTBUS_GETAABB_OUTPUT0_NAME</source>        
        <translation type="unfinished">AABB</translation>
    </message>
    <message id="RIGIDBODYREQUESTBUS_GETAABB_OUTPUT0_TOOLTIP">
        <source>RIGIDBODYREQUESTBUS_GETAABB_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The aabb of the rigid body</translation>
    </message>
</context>
<context>
    <name>Method: SceneQueries</name>
    <message id="SCENEQUERIES_NAME">
        <source>SCENEQUERIES_NAME</source>
        <translation type="unfinished">Scene Queries</translation>
    </message>
    <message id="SCENEQUERIES_CREATERAYCASTREQUEST_NAME">
        <source>SCENEQUERIES_CREATERAYCASTREQUEST_NAME</source>
        <translation type="unfinished">Create Raycast Request</translation>
    </message>
    <message id="SCENEQUERIES_CREATERAYCASTREQUEST_PARAM0_NAME">
        <source>SCENEQUERIES_CREATERAYCASTREQUEST_PARAM0_NAME</source>
        <translation type="unfinished">Start</translation>
    </message>
    <message id="SCENEQUERIES_CREATERAYCASTREQUEST_PARAM0_TOOLTIP">
        <source>SCENEQUERIES_CREATERAYCASTREQUEST_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The position from which the raycast starts</translation>
    </message>
    <message id="SCENEQUERIES_CREATERAYCASTREQUEST_PARAM1_NAME">
        <source>SCENEQUERIES_CREATERAYCASTREQUEST_PARAM1_NAME</source>
        <translation type="unfinished">Direction</translation>
    </message>
    <message id="SCENEQUERIES_CREATERAYCASTREQUEST_PARAM1_TOOLTIP">
        <source>SCENEQUERIES_CREATERAYCASTREQUEST_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The (normalized) direction in which to fire the raycast</translation>
    </message>
    <message id="SCENEQUERIES_CREATERAYCASTREQUEST_PARAM2_NAME">
        <source>SCENEQUERIES_CREATERAYCASTREQUEST_PARAM2_NAME</source>
        <translation type="unfinished">Distance</translation>
    </message>
    <message id="SCENEQUERIES_CREATERAYCASTREQUEST_PARAM2_TOOLTIP">
        <source>SCENEQUERIES_CREATERAYCASTREQUEST_PARAM2_TOOLTIP</source>
        <translation type="unfinished">The length of the raycast</translation>
    </message>
    <message id="SCENEQUERIES_CREATERAYCASTREQUEST_PARAM3_NAME">
        <source>SCENEQUERIES_CREATERAYCASTREQUEST_PARAM3_NAME</source>
        <translation type="unfinished">Collision Group</translation>
    </message>
    <message id="SCENEQUERIES_CREATERAYCASTREQUEST_PARAM3_TOOLTIP">
        <source>SCENEQUERIES_CREATERAYCASTREQUEST_PARAM3_TOOLTIP</source>
        <translation type="unfinished">Allows filtering of objects intersecting the raycast based on their collision layers</translation>
    </message>
</context>
<context>
    <name>Handler: TriggerNotificationBus</name>
    <message id="HANDLER_TRIGGERNOTIFICATIONBUS_NAME">
        <source>HANDLER_TRIGGERNOTIFICATIONBUS_NAME</source>
        <translation type="unfinished">Trigger</translation>
    </message>
    <message id="HANDLER_TRIGGERNOTIFICATIONBUS_TOOLTIP">
        <source>HANDLER_TRIGGERNOTIFICATIONBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TRIGGERNOTIFICATIONBUS_CATEGORY">
        <source>HANDLER_TRIGGERNOTIFICATIONBUS_CATEGORY</source>
        <translation type="unfinished">PhysX</translation>
    </message>
    <message id="HANDLER_TRIGGERNOTIFICATIONBUS_ONTRIGGERENTER_NAME">
        <source>HANDLER_TRIGGERNOTIFICATIONBUS_ONTRIGGERENTER_NAME</source>
        <translation type="unfinished">On Trigger Enter</translation>
    </message>
    <message id="HANDLER_TRIGGERNOTIFICATIONBUS_ONTRIGGERENTER_TOOLTIP">
        <source>HANDLER_TRIGGERNOTIFICATIONBUS_ONTRIGGERENTER_TOOLTIP</source>
        <translation type="unfinished">Triggered when another collider enters this trigger</translation>
    </message>
    <message id="HANDLER_TRIGGERNOTIFICATIONBUS_ONTRIGGEREXIT_NAME">
        <source>HANDLER_TRIGGERNOTIFICATIONBUS_ONTRIGGEREXIT_NAME</source>
        <translation type="unfinished">On Trigger Exit</translation>
    </message>
    <message id="HANDLER_TRIGGERNOTIFICATIONBUS_ONTRIGGEREXIT_TOOLTIP">
        <source>HANDLER_TRIGGERNOTIFICATIONBUS_ONTRIGGEREXIT_TOOLTIP</source>
        <translation type="unfinished">Triggered when another collider exits this trigger</translation>
    </message>
</context>      
<context>
    <name>Handler: CollisionNotificationBus</name>
    <message id="HANDLER_COLLISIONNOTIFICATIONBUS_NAME">
        <source>HANDLER_COLLISIONNOTIFICATIONBUS_NAME</source>
        <translation type="unfinished">Collision</translation>
    </message>
    <message id="HANDLER_COLLISIONNOTIFICATIONBUS_TOOLTIP">
        <source>HANDLER_COLLISIONNOTIFICATIONBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_COLLISIONNOTIFICATIONBUS_CATEGORY">
        <source>HANDLER_COLLISIONNOTIFICATIONBUS_CATEGORY</source>
        <translation type="unfinished">PhysX</translation>
    </message>
    <message id="HANDLER_COLLISIONNOTIFICATIONBUS_ONTRIGGERENTER_NAME">
        <source>HANDLER_COLLISIONNOTIFICATIONBUS_ONCOLLISIONBEGIN_NAME</source>
        <translation type="unfinished">On Collision Begin</translation>
    </message>
    <message id="HANDLER_COLLISIONNOTIFICATIONBUS_ONCOLLISIONBEGIN_TOOLTIP">
        <source>HANDLER_COLLISIONNOTIFICATIONBUS_ONTRIGGERENTER_TOOLTIP</source>
        <translation type="unfinished">Raised when another collider makes contact with this collider</translation>
    </message>
    <message id="HANDLER_COLLISIONNOTIFICATIONBUS_ONCOLLISIONPERSIST_NAME">
        <source>HANDLER_COLLISIONNOTIFICATIONBUS_ONCOLLISIONPERSIST_NAME</source>
        <translation type="unfinished">On Collision Persist</translation>
    </message>
    <message id="HANDLER_COLLISIONNOTIFICATIONBUS_ONCOLLISIONPERSIST_TOOLTIP">
        <source>HANDLER_COLLISIONNOTIFICATIONBUS_ONCOLLISIONPERSIST_TOOLTIP</source>
        <translation type="unfinished">Raised while this collider is in contact with another collider</translation>
    </message>
    <message id="HANDLER_COLLISIONNOTIFICATIONBUS_ONCOLLISIONEND_NAME">
        <source>HANDLER_COLLISIONNOTIFICATIONBUS_ONCOLLISIONEND_NAME</source>
        <translation type="unfinished">On Collision End</translation>
    </message>
    <message id="HANDLER_COLLISIONNOTIFICATIONBUS_ONCOLLISIONEND_TOOLTIP">
        <source>HANDLER_COLLISIONNOTIFICATIONBUS_ONCOLLISIONEND_TOOLTIP</source>
        <translation type="unfinished">Raised when a collider loses contact with another collider</translation>
    </message>
</context>
<context>
    <name>EBus: CharacterControllerRequestBus</name>
    <message id="CHARACTERCONTROLLERREQUESTBUS_NAME">
        <source>CHARACTERCONTROLLERREQUESTBUS_NAME</source>
        <translation type="unfinished">Character Controller</translation>
    </message>
    <message id="CHARACTERCONTROLLERREQUESTBUS_TOOLTIP">
        <source>CHARACTERCONTROLLERREQUESTBUS_TOOLTIP</source>
        <translation type="unfinished">Character Controller Request Bus</translation>
    </message>
    <message id="CHARACTERCONTROLLERREQUESTBUS_CATEGORY">
        <source>CHARACTERCONTROLLERREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">PhysX</translation>
    </message>
    <message id="CHARACTERCONTROLLERREQUESTBUS_GETBASEPOSITION_NAME">
        <source>CHARACTERCONTROLLERREQUESTBUS_GETBASEPOSITION_NAME</source>
        <translation type="unfinished">Get Base Position</translation>
    </message>
    <message id="CHARACTERCONTROLLERREQUESTBUS_GETBASEPOSITION_TOOLTIP">
        <source>CHARACTERCONTROLLERREQUESTBUS_GETBASEPOSITION_TOOLTIP</source>
        <translation type="unfinished">Gets the position of the controller's base</translation>
    </message>
    <message id="CHARACTERCONTROLLERREQUESTBUS_GETBASEPOSITION_OUTPUT0_NAME">
        <source>CHARACTERCONTROLLERREQUESTBUS_GETBASEPOSITION_OUTPUT0_NAME</source>
        <translation type="unfinished">Base Position</translation>
    </message>
    <message id="CHARACTERCONTROLLERREQUESTBUS_GETBASEPOSITION_OUTPUT0_TOOLTIP">
        <source>CHARACTERCONTROLLERREQUESTBUS_GETBASEPOSITION_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The position of the controller's base</translation>
    </message>
    <message id="CHARACTERCONTROLLERREQUESTBUS_GETCENTERPOSITION_NAME">
        <source>CHARACTERCONTROLLERREQUESTBUS_GETCENTERPOSITION_NAME</source>
        <translation type="unfinished">Get Center Position</translation>
    </message>
    <message id="CHARACTERCONTROLLERREQUESTBUS_GETCENTERPOSITION_TOOLTIP">
        <source>CHARACTERCONTROLLERREQUESTBUS_GETCENTERPOSITION_TOOLTIP</source>
        <translation type="unfinished">Gets the position of the controller's center</translation>
    </message>
    <message id="CHARACTERCONTROLLERREQUESTBUS_GETCENTERPOSITION_OUTPUT0_NAME">
        <source>CHARACTERCONTROLLERREQUESTBUS_GETCENTERPOSITION_OUTPUT0_NAME</source>
        <translation type="unfinished">Center Position</translation>
    </message>
    <message id="CHARACTERCONTROLLERREQUESTBUS_GETCENTERPOSITION_OUTPUT0_TOOLTIP">
        <source>CHARACTERCONTROLLERREQUESTBUS_GETCENTERPOSITION_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The position of the controller's center</translation>
    </message>
    <message id="CHARACTERCONTROLLERREQUESTBUS_GETMAXIMUMSPEED_NAME">
        <source>CHARACTERCONTROLLERREQUESTBUS_GETMAXIMUMSPEED_NAME</source>
        <translation type="unfinished">Get Maximum Speed</translation>
    </message>
    <message id="CHARACTERCONTROLLERREQUESTBUS_GETMAXIMUMSPEED_TOOLTIP">
        <source>CHARACTERCONTROLLERREQUESTBUS_GETMAXIMUMSPEED_TOOLTIP</source>
        <translation type="unfinished">Gets the maximum speed, above which the accumulated requested velocity will be clamped</translation>
    </message>
    <message id="CHARACTERCONTROLLERREQUESTBUS_GETMAXIMUMSPEED_OUTPUT0_NAME">
        <source>CHARACTERCONTROLLERREQUESTBUS_GETMAXIMUMSPEED_OUTPUT0_NAME</source>
        <translation type="unfinished">Maximum Speed</translation>
    </message>
    <message id="CHARACTERCONTROLLERREQUESTBUS_GETMAXIMUMSPEED_OUTPUT0_TOOLTIP">
        <source>CHARACTERCONTROLLERREQUESTBUS_GETMAXIMUMSPEED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The maximum speed, above which the accumulated requested velocity will be clamped</translation>
    </message>
    <message id="CHARACTERCONTROLLERREQUESTBUS_GETSLOPELIMITDEGREES_NAME">
        <source>CHARACTERCONTROLLERREQUESTBUS_GETSLOPELIMITDEGREES_NAME</source>
        <translation type="unfinished">Get Slope Limit (degrees)</translation>
    </message>
    <message id="CHARACTERCONTROLLERREQUESTBUS_GETSLOPELIMITDEGREES_TOOLTIP">
        <source>CHARACTERCONTROLLERREQUESTBUS_GETSLOPELIMITDEGREES_TOOLTIP</source>
        <translation type="unfinished">Gets the maximum slope (in degrees) which the controller can ascend</translation>
    </message>
    <message id="CHARACTERCONTROLLERREQUESTBUS_GETSLOPELIMITDEGREES_OUTPUT0_NAME">
        <source>CHARACTERCONTROLLERREQUESTBUS_GETSLOPELIMITDEGREES_OUTPUT0_NAME</source>
        <translation type="unfinished">Slope Limit (degrees)</translation>
    </message>
    <message id="CHARACTERCONTROLLERREQUESTBUS_GETSLOPELIMITDEGREES_OUTPUT0_TOOLTIP">
        <source>CHARACTERCONTROLLERREQUESTBUS_GETSLOPELIMITDEGREES_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The maximum slope (in degrees) which the controller can ascend</translation>
    </message>
        <message id="CHARACTERCONTROLLERREQUESTBUS_GETSTEPHEIGHT_NAME">
        <source>CHARACTERCONTROLLERREQUESTBUS_GETSTEPHEIGHT_NAME</source>
        <translation type="unfinished">Get Step Height</translation>
    </message>
    <message id="CHARACTERCONTROLLERREQUESTBUS_GETSTEPHEIGHT_TOOLTIP">
        <source>CHARACTERCONTROLLERREQUESTBUS_GETSTEPHEIGHT_TOOLTIP</source>
        <translation type="unfinished">Gets the maximum height of steps which the controller can ascend</translation>
    </message>
    <message id="CHARACTERCONTROLLERREQUESTBUS_GETSTEPHEIGHT_OUTPUT0_NAME">
        <source>CHARACTERCONTROLLERREQUESTBUS_GETSTEPHEIGHT_OUTPUT0_NAME</source>
        <translation type="unfinished">Step Height</translation>
    </message>
    <message id="CHARACTERCONTROLLERREQUESTBUS_GETSTEPHEIGHT_OUTPUT0_TOOLTIP">
        <source>CHARACTERCONTROLLERREQUESTBUS_GETSTEPHEIGHT_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The maximum height of steps which the controller can ascend</translation>
    </message>
    <message id="CHARACTERCONTROLLERREQUESTBUS_GETUPDIRECTION_NAME">
        <source>CHARACTERCONTROLLERREQUESTBUS_GETUPDIRECTION_NAME</source>
        <translation type="unfinished">Get Up Direction</translation>
    </message>
    <message id="CHARACTERCONTROLLERREQUESTBUS_GETUPDIRECTION_TOOLTIP">
        <source>CHARACTERCONTROLLERREQUESTBUS_GETUPDIRECTION_TOOLTIP</source>
        <translation type="unfinished">Gets the direction considered to be upwards when simulating the character</translation>
    </message>
    <message id="CHARACTERCONTROLLERREQUESTBUS_GETUPDIRECTION_OUTPUT0_NAME">
        <source>CHARACTERCONTROLLERREQUESTBUS_GETUPDIRECTION_OUTPUT0_NAME</source>
        <translation type="unfinished">Up Direction</translation>
    </message>
    <message id="CHARACTERCONTROLLERREQUESTBUS_GETUPDIRECTION_OUTPUT0_TOOLTIP">
        <source>CHARACTERCONTROLLERREQUESTBUS_GETUPDIRECTION_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The direction considered to be upwards when simulating the character</translation>
    </message>
    <message id="CHARACTERCONTROLLERREQUESTBUS_GETVELOCITY_NAME">
        <source>CHARACTERCONTROLLERREQUESTBUS_GETVELOCITY_NAME</source>
        <translation type="unfinished">Get Velocity</translation>
    </message>
    <message id="CHARACTERCONTROLLERREQUESTBUS_GETVELOCITY_TOOLTIP">
        <source>CHARACTERCONTROLLERREQUESTBUS_GETVELOCITY_TOOLTIP</source>
        <translation type="unfinished">Gets the character's observed velocity from the last simulation update</translation>
    </message>
    <message id="CHARACTERCONTROLLERREQUESTBUS_GETVELOCITY_OUTPUT0_NAME">
        <source>CHARACTERCONTROLLERREQUESTBUS_GETVELOCITY_OUTPUT0_NAME</source>
        <translation type="unfinished">Velocity</translation>
    </message>
    <message id="CHARACTERCONTROLLERREQUESTBUS_GETVELOCITY_OUTPUT0_TOOLTIP">
        <source>CHARACTERCONTROLLERREQUESTBUS_GETVELOCITY_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The character's observed velocity from the last simulation update</translation>
    </message>
    <message id="CHARACTERCONTROLLERREQUESTBUS_SETBASEPOSITION_NAME">
        <source>CHARACTERCONTROLLERREQUESTBUS_SETBASEPOSITION_NAME</source>
        <translation type="unfinished">Set Base Position</translation>
    </message>
    <message id="CHARACTERCONTROLLERREQUESTBUS_SETBASEPOSITION_TOOLTIP">
        <source>CHARACTERCONTROLLERREQUESTBUS_SETBASEPOSITION_TOOLTIP</source>
        <translation type="unfinished">Directly moves (teleports) the controller to a new base position</translation>
    </message>
    <message id="CHARACTERCONTROLLERREQUESTBUS_SETBASEPOSITION_PARAM0_NAME">
        <source>CHARACTERCONTROLLERREQUESTBUS_SETBASEPOSITION_PARAM0_NAME</source>
        <translation type="unfinished">Base Position</translation>
    </message>
    <message id="CHARACTERCONTROLLERREQUESTBUS_SETBASEPOSITION_PARAM0_TOOLTIP">
        <source>CHARACTERCONTROLLERREQUESTBUS_SETBASEPOSITION_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The new value for the controller's base position</translation>
    </message>
    <message id="CHARACTERCONTROLLERREQUESTBUS_SETMAXIMUMSPEED_NAME">
        <source>CHARACTERCONTROLLERREQUESTBUS_SETMAXIMUMSPEED_NAME</source>
        <translation type="unfinished">Set Maximum Speed</translation>
    </message>
    <message id="CHARACTERCONTROLLERREQUESTBUS_SETMAXIMUMSPEED_TOOLTIP">
        <source>CHARACTERCONTROLLERREQUESTBUS_SETMAXIMUMSPEED_TOOLTIP</source>
        <translation type="unfinished">Sets the maximum speed, above which the accumulated requested velocity will be clamped</translation>
    </message>
    <message id="CHARACTERCONTROLLERREQUESTBUS_SETMAXIMUMSPEED_PARAM0_NAME">
        <source>CHARACTERCONTROLLERREQUESTBUS_SETMAXIMUMSPEED_PARAM0_NAME</source>
        <translation type="unfinished">Maximum Speed</translation>
    </message>
    <message id="CHARACTERCONTROLLERREQUESTBUS_SETMAXIMUMSPEED_PARAM0_TOOLTIP">
        <source>CHARACTERCONTROLLERREQUESTBUS_SETMAXIMUMSPEED_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The new value for the maximum speed, above which the accumulated requested velocity will be clamped</translation>
    </message>
    <message id="CHARACTERCONTROLLERREQUESTBUS_SETSLOPELIMITDEGREES_NAME">
        <source>CHARACTERCONTROLLERREQUESTBUS_SETSLOPELIMITDEGREES_NAME</source>
        <translation type="unfinished">Set Slope Limit (degrees)</translation>
    </message>
    <message id="CHARACTERCONTROLLERREQUESTBUS_SETSLOPELIMITDEGREES_TOOLTIP">
        <source>CHARACTERCONTROLLERREQUESTBUS_SETSLOPELIMITDEGREES_TOOLTIP</source>
        <translation type="unfinished">Sets the maximum slope (in degrees) which the controller can ascend</translation>
    </message>
    <message id="CHARACTERCONTROLLERREQUESTBUS_SETSLOPELIMITDEGREES_PARAM0_NAME">
        <source>CHARACTERCONTROLLERREQUESTBUS_SETSLOPELIMITDEGREES_PARAM0_NAME</source>
        <translation type="unfinished">Slope Limit (degrees)</translation>
    </message>
    <message id="CHARACTERCONTROLLERREQUESTBUS_SETSLOPELIMITDEGREES_PARAM0_TOOLTIP">
        <source>CHARACTERCONTROLLERREQUESTBUS_SETSLOPELIMITDEGREES_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The new value for the maximum slope (in degrees) which the controller can ascend</translation>
    </message>
    <message id="CHARACTERCONTROLLERREQUESTBUS_SETSTEPHEIGHT_NAME">
        <source>CHARACTERCONTROLLERREQUESTBUS_SETSTEPHEIGHT_NAME</source>
        <translation type="unfinished">Set Step Height</translation>
    </message>
    <message id="CHARACTERCONTROLLERREQUESTBUS_SETSTEPHEIGHT_TOOLTIP">
        <source>CHARACTERCONTROLLERREQUESTBUS_SETSTEPHEIGHT_TOOLTIP</source>
        <translation type="unfinished">Sets the maximum height of steps which the controller can ascend</translation>
    </message>
    <message id="CHARACTERCONTROLLERREQUESTBUS_SETSTEPHEIGHT_PARAM0_NAME">
        <source>CHARACTERCONTROLLERREQUESTBUS_SETSTEPHEIGHT_PARAM0_NAME</source>
        <translation type="unfinished">Step Height</translation>
    </message>
    <message id="CHARACTERCONTROLLERREQUESTBUS_SETSTEPHEIGHT_PARAM0_TOOLTIP">
        <source>CHARACTERCONTROLLERREQUESTBUS_SETSTEPHEIGHT_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The new value for the maximum height of steps which the controller can ascend</translation>
    </message>
    <message id="CHARACTERCONTROLLERREQUESTBUS_ADDVELOCITY_NAME">
        <source>CHARACTERCONTROLLERREQUESTBUS_ADDVELOCITY_NAME</source>
        <translation type="unfinished">Add Velocity</translation>
    </message>
    <message id="CHARACTERCONTROLLERREQUESTBUS_ADDVELOCITY_TOOLTIP">
        <source>CHARACTERCONTROLLERREQUESTBUS_ADDVELOCITY_TOOLTIP</source>
        <translation type="unfinished">Requests a velocity for the controller, to be accumulated with other requests this tick and cumulatively applied before the next physics update</translation>
    </message>
    <message id="CHARACTERCONTROLLERREQUESTBUS_ADDVELOCITY_PARAM0_NAME">
        <source>CHARACTERCONTROLLERREQUESTBUS_ADDVELOCITY_PARAM0_NAME</source>
        <translation type="unfinished">Velocity</translation>
    </message>
    <message id="CHARACTERCONTROLLERREQUESTBUS_ADDVELOCITY_PARAM0_TOOLTIP">
        <source>CHARACTERCONTROLLERREQUESTBUS_ADDVELOCITY_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The desired velocity</translation>
    </message>
</context>
<context>
    <name>EBus: PhysXCharacterControllerRequestBus</name>
    <message id="PHYSXCHARACTERCONTROLLERREQUESTBUS_NAME">
        <source>PHYSXCHARACTERCONTROLLERREQUESTBUS_NAME</source>
        <translation type="unfinished">Character Controller (PhysX Specific)</translation>
    </message>
    <message id="PHYSXCHARACTERCONTROLLERREQUESTBUS_TOOLTIP">
        <source>PHYSXCHARACTERCONTROLLERREQUESTBUS_TOOLTIP</source>
        <translation type="unfinished">PhysX Character Controller Request Bus</translation>
    </message>
    <message id="PHYSXCHARACTERCONTROLLERREQUESTBUS_CATEGORY">
        <source>PHYSXCHARACTERCONTROLLERREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">PhysX</translation>
    </message>
    <message id="PHYSXCHARACTERCONTROLLERREQUESTBUS_GETHALFFORWARDEXTENT_NAME">
        <source>PHYSXCHARACTERCONTROLLERREQUESTBUS_GETHALFFORWARDEXTENT_NAME</source>
        <translation type="unfinished">Get Half Forward Extent</translation>
    </message>
    <message id="PHYSXCHARACTERCONTROLLERREQUESTBUS_GETHALFFORWARDEXTENT_TOOLTIP">
        <source>PHYSXCHARACTERCONTROLLERREQUESTBUS_GETHALFFORWARDEXTENT_TOOLTIP</source>
        <translation type="unfinished">Gets the half dimension in the forward direction (box controllers only)</translation>
    </message>
    <message id="PHYSXCHARACTERCONTROLLERREQUESTBUS_GETHALFFORWARDEXTENT_OUTPUT0_NAME">
        <source>PHYSXCHARACTERCONTROLLERREQUESTBUS_GETHALFFORWARDEXTENT_OUTPUT0_NAME</source>
        <translation type="unfinished">Half Forward Extent</translation>
    </message>
    <message id="PHYSXCHARACTERCONTROLLERREQUESTBUS_GETHALFFORWARDEXTENT_OUTPUT0_TOOLTIP">
        <source>PHYSXCHARACTERCONTROLLERREQUESTBUS_GETHALFFORWARDEXTENT_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The half dimension in the forward direction (box controllers only)</translation>
    </message>
    <message id="PHYSXCHARACTERCONTROLLERREQUESTBUS_GETHALFSIDEEXTENT_NAME">
        <source>PHYSXCHARACTERCONTROLLERREQUESTBUS_GETHALFSIDEEXTENT_NAME</source>
        <translation type="unfinished">Get Half Side Extent</translation>
    </message>
    <message id="PHYSXCHARACTERCONTROLLERREQUESTBUS_GETHALFSIDEEXTENT_TOOLTIP">
        <source>PHYSXCHARACTERCONTROLLERREQUESTBUS_GETHALFSIDEEXTENT_TOOLTIP</source>
        <translation type="unfinished">Gets the half dimension in the sideways direction (box controllers only)</translation>
    </message>
    <message id="PHYSXCHARACTERCONTROLLERREQUESTBUS_GETHALFSIDEEXTENT_OUTPUT0_NAME">
        <source>PHYSXCHARACTERCONTROLLERREQUESTBUS_GETHALFSIDEEXTENT_OUTPUT0_NAME</source>
        <translation type="unfinished">Half Side Extent</translation>
    </message>
    <message id="PHYSXCHARACTERCONTROLLERREQUESTBUS_GETHALFSIDEEXTENT_OUTPUT0_TOOLTIP">
        <source>PHYSXCHARACTERCONTROLLERREQUESTBUS_GETHALFSIDEEXTENT_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The half dimension in the sideways direction (box controllers only)</translation>
    </message>
    <message id="PHYSXCHARACTERCONTROLLERREQUESTBUS_GETHEIGHT_NAME">
        <source>PHYSXCHARACTERCONTROLLERREQUESTBUS_GETHEIGHT_NAME</source>
        <translation type="unfinished">Get Height</translation>
    </message>
    <message id="PHYSXCHARACTERCONTROLLERREQUESTBUS_GETHEIGHT_TOOLTIP">
        <source>PHYSXCHARACTERCONTROLLERREQUESTBUS_GETHEIGHT_TOOLTIP</source>
        <translation type="unfinished">Gets the height of the controller</translation>
    </message>
    <message id="PHYSXCHARACTERCONTROLLERREQUESTBUS_GETHEIGHT_OUTPUT0_NAME">
        <source>PHYSXCHARACTERCONTROLLERREQUESTBUS_GETHEIGHT_OUTPUT0_NAME</source>
        <translation type="unfinished">Height</translation>
    </message>
    <message id="PHYSXCHARACTERCONTROLLERREQUESTBUS_GETHEIGHT_OUTPUT0_TOOLTIP">
        <source>PHYSXCHARACTERCONTROLLERREQUESTBUS_GETHEIGHT_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The height of the controller</translation>
    </message>
    <message id="PHYSXCHARACTERCONTROLLERREQUESTBUS_GETRADIUS_NAME">
        <source>PHYSXCHARACTERCONTROLLERREQUESTBUS_GETRADIUS_NAME</source>
        <translation type="unfinished">Get Radius</translation>
    </message>
    <message id="PHYSXCHARACTERCONTROLLERREQUESTBUS_GETRADIUS_TOOLTIP">
        <source>PHYSXCHARACTERCONTROLLERREQUESTBUS_GETRADIUS_TOOLTIP</source>
        <translation type="unfinished">Gets the radius of the controller (capsule controllers only)</translation>
    </message>
    <message id="PHYSXCHARACTERCONTROLLERREQUESTBUS_GETRADIUS_OUTPUT0_NAME">
        <source>PHYSXCHARACTERCONTROLLERREQUESTBUS_GETRADIUS_OUTPUT0_NAME</source>
        <translation type="unfinished">Radius</translation>
    </message>
    <message id="PHYSXCHARACTERCONTROLLERREQUESTBUS_GETRADIUS_OUTPUT0_TOOLTIP">
        <source>PHYSXCHARACTERCONTROLLERREQUESTBUS_GETRADIUS_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The radius of the controller (capsule controllers only)</translation>
    </message>
    <message id="PHYSXCHARACTERCONTROLLERREQUESTBUS_RESIZE_NAME">
        <source>PHYSXCHARACTERCONTROLLERREQUESTBUS_RESIZE_NAME</source>
        <translation type="unfinished">Resize</translation>
    </message>
    <message id="PHYSXCHARACTERCONTROLLERREQUESTBUS_RESIZE_TOOLTIP">
        <source>PHYSXCHARACTERCONTROLLERREQUESTBUS_RESIZE_TOOLTIP</source>
        <translation type="unfinished">Changes the height of the controller, maintaining the base position</translation>
    </message>
    <message id="PHYSXCHARACTERCONTROLLERREQUESTBUS_RESIZE_OUTPUT0_NAME">
        <source>PHYSXCHARACTERCONTROLLERREQUESTBUS_RESIZE_PARAM0_NAME</source>
        <translation type="unfinished">Height</translation>
    </message>
    <message id="PHYSXCHARACTERCONTROLLERREQUESTBUS_RESIZE_OUTPUT0_TOOLTIP">
        <source>PHYSXCHARACTERCONTROLLERREQUESTBUS_RESIZE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The new value for the height of the controller</translation>
    </message>
    <message id="PHYSXCHARACTERCONTROLLERREQUESTBUS_SETHALFFORWARDEXTENT_NAME">
        <source>PHYSXCHARACTERCONTROLLERREQUESTBUS_SETHALFFORWARDEXTENT_NAME</source>
        <translation type="unfinished">Set Half Forward Extent</translation>
    </message>
    <message id="PHYSXCHARACTERCONTROLLERREQUESTBUS_SETHALFFORWARDEXTENT_TOOLTIP">
        <source>PHYSXCHARACTERCONTROLLERREQUESTBUS_SETHALFFORWARDEXTENT_TOOLTIP</source>
        <translation type="unfinished">Sets the half dimension in the forward direction (box controllers only)</translation>
    </message>
    <message id="PHYSXCHARACTERCONTROLLERREQUESTBUS_SETHALFFORWARDEXTENT_PARAM0_NAME">
        <source>PHYSXCHARACTERCONTROLLERREQUESTBUS_SETHALFFORWARDEXTENT_PARAM0_NAME</source>
        <translation type="unfinished">Half Forward Extent</translation>
    </message>
    <message id="PHYSXCHARACTERCONTROLLERREQUESTBUS_SETHALFFORWARDEXTENT_PARAM0_TOOLTIP">
        <source>PHYSXCHARACTERCONTROLLERREQUESTBUS_SETHALFFORWARDEXTENT_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The new value for the half dimension in the forward direction (box controllers only)</translation>
    </message>
    <message id="PHYSXCHARACTERCONTROLLERREQUESTBUS_SETHALFSIDEEXTENT_NAME">
        <source>PHYSXCHARACTERCONTROLLERREQUESTBUS_SETHALFSIDEEXTENT_NAME</source>
        <translation type="unfinished">Set Half Side Extent</translation>
    </message>
    <message id="PHYSXCHARACTERCONTROLLERREQUESTBUS_SETHALFSIDEEXTENT_TOOLTIP">
        <source>PHYSXCHARACTERCONTROLLERREQUESTBUS_SETHALFSIDEEXTENT_TOOLTIP</source>
        <translation type="unfinished">Sets the half dimension in the sideways direction (box controllers only)</translation>
    </message>
    <message id="PHYSXCHARACTERCONTROLLERREQUESTBUS_SETHALFSIDEEXTENT_PARAM0_NAME">
        <source>PHYSXCHARACTERCONTROLLERREQUESTBUS_SETHALFSIDEEXTENT_PARAM0_NAME</source>
        <translation type="unfinished">Half Side Extent</translation>
    </message>
    <message id="PHYSXCHARACTERCONTROLLERREQUESTBUS_SETHALFSIDEEXTENT_PARAM0_TOOLTIP">
        <source>PHYSXCHARACTERCONTROLLERREQUESTBUS_SETHALFSIDEEXTENT_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The new value for the half dimension in the sideways direction (box controllers only)</translation>
    </message>
    <message id="PHYSXCHARACTERCONTROLLERREQUESTBUS_SETHEIGHT_NAME">
        <source>PHYSXCHARACTERCONTROLLERREQUESTBUS_SETHEIGHT_NAME</source>
        <translation type="unfinished">Set Height</translation>
    </message>
    <message id="PHYSXCHARACTERCONTROLLERREQUESTBUS_SETHEIGHT_TOOLTIP">
        <source>PHYSXCHARACTERCONTROLLERREQUESTBUS_SETHEIGHT_TOOLTIP</source>
        <translation type="unfinished">Sets the height of the controller</translation>
    </message>
    <message id="PHYSXCHARACTERCONTROLLERREQUESTBUS_SETHEIGHT_PARAM0_NAME">
        <source>PHYSXCHARACTERCONTROLLERREQUESTBUS_SETHEIGHT_PARAM0_NAME</source>
        <translation type="unfinished">Height</translation>
    </message>
    <message id="PHYSXCHARACTERCONTROLLERREQUESTBUS_SETHEIGHT_PARAM0_TOOLTIP">
        <source>PHYSXCHARACTERCONTROLLERREQUESTBUS_SETHEIGHT_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The new value for the height of the controller</translation>
    </message>
    <message id="PHYSXCHARACTERCONTROLLERREQUESTBUS_SETRADIUS_NAME">
        <source>PHYSXCHARACTERCONTROLLERREQUESTBUS_SETRADIUS_NAME</source>
        <translation type="unfinished">Set Radius</translation>
    </message>
    <message id="PHYSXCHARACTERCONTROLLERREQUESTBUS_SETRADIUS_TOOLTIP">
        <source>PHYSXCHARACTERCONTROLLERREQUESTBUS_SETRADIUS_TOOLTIP</source>
        <translation type="unfinished">Sets the radius of the controller (capsule controllers only)</translation>
    </message>
    <message id="PHYSXCHARACTERCONTROLLERREQUESTBUS_SETRADIUS_PARAM0_NAME">
        <source>PHYSXCHARACTERCONTROLLERREQUESTBUS_SETRADIUS_PARAM0_NAME</source>
        <translation type="unfinished">Radius</translation>
    </message>
    <message id="PHYSXCHARACTERCONTROLLERREQUESTBUS_SETRADIUS_PARAM0_TOOLTIP">
        <source>PHYSXCHARACTERCONTROLLERREQUESTBUS_SETRADIUS_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The new value for the radius of the controller (capsule controllers only)</translation>
    </message>
</context>
<context>
    <name>EBus: CharacterGameplayRequestBus</name>
    <message id="CHARACTERGAMEPLAYREQUESTBUS_NAME">
        <source>CHARACTERGAMEPLAYREQUESTBUS_NAME</source>
        <translation type="unfinished">Character Gameplay</translation>
    </message>
    <message id="CHARACTERGAMEPLAYREQUESTBUS_TOOLTIP">
        <source>CHARACTERGAMEPLAYREQUESTBUS_TOOLTIP</source>
        <translation type="unfinished">PhysX Character Gameplay Request Bus</translation>
    </message>
    <message id="CHARACTERGAMEPLAYREQUESTBUS_CATEGORY">
        <source>CHARACTERGAMEPLAYREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">PhysX</translation>
    </message>
    <message id="CHARACTERGAMEPLAYREQUESTBUS_ISONGROUND_NAME">
        <source>CHARACTERGAMEPLAYREQUESTBUS_ISONGROUND_NAME</source>
        <translation type="unfinished">Is On Ground</translation>
    </message>
    <message id="CHARACTERGAMEPLAYREQUESTBUS_ISONGROUND_TOOLTIP">
        <source>CHARACTERGAMEPLAYREQUESTBUS_ISONGROUND_TOOLTIP</source>
        <translation type="unfinished">Returns whether the character is standing on the ground (or another object which will prevent downward motion)</translation>
    </message>
    <message id="CHARACTERGAMEPLAYREQUESTBUS_GETGRAVITYMULTIPLIER_NAME">
        <source>CHARACTERGAMEPLAYREQUESTBUS_GETGRAVITYMULTIPLIER_NAME</source>
        <translation type="unfinished">Get Gravity Multiplier</translation>
    </message>
    <message id="CHARACTERGAMEPLAYREQUESTBUS_GETGRAVITYMULTIPLIER_TOOLTIP">
        <source>CHARACTERGAMEPLAYREQUESTBUS_GETGRAVITYMULTIPLIER_TOOLTIP</source>
        <translation type="unfinished">Gets the multiplier applied to world gravity when applying gravity to the character</translation>
    </message>
    <message id="CHARACTERGAMEPLAYREQUESTBUS_GETGRAVITYMULTIPLIER_OUTPUT0_NAME">
        <source>CHARACTERGAMEPLAYREQUESTBUS_GETGRAVITYMULTIPLIER_OUTPUT0_NAME</source>
        <translation type="unfinished">Multiplier</translation>
    </message>
    <message id="CHARACTERGAMEPLAYREQUESTBUS_SETGRAVITYMULTIPLIER_NAME">
        <source>CHARACTERGAMEPLAYREQUESTBUS_SETGRAVITYMULTIPLIER_NAME</source>
        <translation type="unfinished">Set Gravity Multiplier</translation>
    </message>
    <message id="CHARACTERGAMEPLAYREQUESTBUS_SETGRAVITYMULTIPLIER_TOOLTIP">
        <source>CHARACTERGAMEPLAYREQUESTBUS_SETGRAVITYMULTIPLIER_TOOLTIP</source>
        <translation type="unfinished">Sets the multiplier applied to world gravity when applying gravity to the character</translation>
    </message>
    <message id="CHARACTERGAMEPLAYREQUESTBUS_SETGRAVITYMULTIPLIER_PARAM0_NAME">
        <source>CHARACTERGAMEPLAYREQUESTBUS_SETGRAVITYMULTIPLIER_PARAM0_NAME</source>
        <translation type="unfinished">Multiplier</translation>
    </message>
    <message id="CHARACTERGAMEPLAYREQUESTBUS_GETFALLINGVELOCITY_NAME">
        <source>CHARACTERGAMEPLAYREQUESTBUS_GETFALLINGVELOCITY_NAME</source>
        <translation type="unfinished">Get Falling Velocity</translation>
    </message>
    <message id="CHARACTERGAMEPLAYREQUESTBUS_GETFALLINGVELOCITY_TOOLTIP">
        <source>CHARACTERGAMEPLAYREQUESTBUS_GETFALLINGVELOCITY_TOOLTIP</source>
        <translation type="unfinished">Gets the component of the character's velocity related to gravity</translation>
    </message>
    <message id="CHARACTERGAMEPLAYREQUESTBUS_GETFALLINGVELOCITY_OUTPUT0_NAME">
        <source>CHARACTERGAMEPLAYREQUESTBUS_GETFALLINGVELOCITY_OUTPUT0_NAME</source>
        <translation type="unfinished">Velocity</translation>
    </message>
    <message id="CHARACTERGAMEPLAYREQUESTBUS_SETFALLINGVELOCITY_NAME">
        <source>CHARACTERGAMEPLAYREQUESTBUS_SETFALLINGVELOCITY_NAME</source>
        <translation type="unfinished">Set Falling Velocity</translation>
    </message>
    <message id="CHARACTERGAMEPLAYREQUESTBUS_SETFALLINGVELOCITY_TOOLTIP">
        <source>CHARACTERGAMEPLAYREQUESTBUS_SETFALLINGVELOCITY_TOOLTIP</source>
        <translation type="unfinished">Sets the component of the character's velocity related to gravity</translation>
    </message>
    <message id="CHARACTERGAMEPLAYREQUESTBUS_SETFALLINGVELOCITY_PARAM0_NAME">
        <source>CHARACTERGAMEPLAYREQUESTBUS_SETFALLINGVELOCITY_PARAM0_NAME</source>
        <translation type="unfinished">Velocity</translation>
    </message>
</context>
<context>
    <name>EBus: PhysicsComponentRequestBus</name>
    <message id="PHYSICSCOMPONENTREQUESTBUS_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_NAME</source>
        <translation type="unfinished">Physics Component</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_CATEGORY">
        <source>PHYSICSCOMPONENTREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">Physics (Legacy)</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETANGULARVELOCITY_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETANGULARVELOCITY_NAME</source>
        <comment>Class/Bus: PhysicsComponentRequestBus  Event/Method: GetAngularVelocity</comment>
        <translation type="unfinished">Get Angular Velocity</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETANGULARVELOCITY_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETANGULARVELOCITY_TOOLTIP</source>
        <translation type="unfinished">Gets the angular velocity of the entity</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETANGULARVELOCITY_CATEGORY">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETANGULARVELOCITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETANGULARVELOCITY_OUT_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETANGULARVELOCITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETANGULARVELOCITY_OUT_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETANGULARVELOCITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETANGULARVELOCITY_IN_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETANGULARVELOCITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETANGULARVELOCITY_IN_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETANGULARVELOCITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETANGULARVELOCITY_OUTPUT0_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETANGULARVELOCITY_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector3</comment>
        <translation type="unfinished">Velocity</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETANGULARVELOCITY_OUTPUT0_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETANGULARVELOCITY_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Angular velocity of the entity</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETMINENERGY_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETMINENERGY_NAME</source>
        <comment>Class/Bus: PhysicsComponentRequestBus  Event/Method: GetMinEnergy</comment>
        <translation type="unfinished">Get Min Energy</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETMINENERGY_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETMINENERGY_TOOLTIP</source>
        <translation type="unfinished">Gets the minimum kinetic energy below which the entity should fall asleep</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETMINENERGY_CATEGORY">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETMINENERGY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETMINENERGY_OUT_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETMINENERGY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETMINENERGY_OUT_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETMINENERGY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETMINENERGY_IN_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETMINENERGY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETMINENERGY_IN_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETMINENERGY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETMINENERGY_OUTPUT0_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETMINENERGY_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Min</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETMINENERGY_OUTPUT0_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETMINENERGY_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Minimum kinetic energy</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETACCELERATION_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETACCELERATION_NAME</source>
        <comment>Class/Bus: PhysicsComponentRequestBus  Event/Method: GetAcceleration</comment>
        <translation type="unfinished">Get Acceleration</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETACCELERATION_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETACCELERATION_TOOLTIP</source>
        <translation type="unfinished">Gets the acceleration of the entity</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETACCELERATION_CATEGORY">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETACCELERATION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETACCELERATION_OUT_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETACCELERATION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETACCELERATION_OUT_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETACCELERATION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETACCELERATION_IN_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETACCELERATION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETACCELERATION_IN_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETACCELERATION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETACCELERATION_OUTPUT0_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETACCELERATION_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector3</comment>
        <translation type="unfinished">Acceleration</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETACCELERATION_OUTPUT0_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETACCELERATION_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Acceleration of the entity</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETWATERRESISTANCE_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETWATERRESISTANCE_NAME</source>
        <comment>Class/Bus: PhysicsComponentRequestBus  Event/Method: GetWaterResistance</comment>
        <translation type="unfinished">Get Water Resistance</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETWATERRESISTANCE_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETWATERRESISTANCE_TOOLTIP</source>
        <translation type="unfinished">Gets the entity&apos;s medium resistance while it&apos;s in water</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETWATERRESISTANCE_CATEGORY">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETWATERRESISTANCE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETWATERRESISTANCE_OUT_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETWATERRESISTANCE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETWATERRESISTANCE_OUT_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETWATERRESISTANCE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETWATERRESISTANCE_IN_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETWATERRESISTANCE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETWATERRESISTANCE_IN_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETWATERRESISTANCE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETWATERRESISTANCE_OUTPUT0_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETWATERRESISTANCE_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Resistance</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETWATERRESISTANCE_OUTPUT0_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETWATERRESISTANCE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Entity&apos;s medium resistance while in water</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETVELOCITY_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETVELOCITY_NAME</source>
        <comment>Class/Bus: PhysicsComponentRequestBus  Event/Method: GetVelocity</comment>
        <translation type="unfinished">Get Velocity</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETVELOCITY_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETVELOCITY_TOOLTIP</source>
        <translation type="unfinished">Gets the velocity of the entity</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETVELOCITY_CATEGORY">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETVELOCITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETVELOCITY_OUT_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETVELOCITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETVELOCITY_OUT_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETVELOCITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETVELOCITY_IN_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETVELOCITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETVELOCITY_IN_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETVELOCITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETVELOCITY_OUTPUT0_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETVELOCITY_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector3</comment>
        <translation type="unfinished">Velocity</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETVELOCITY_OUTPUT0_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETVELOCITY_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Velocity of the entity to set</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETDENSITY_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETDENSITY_NAME</source>
        <comment>Class/Bus: PhysicsComponentRequestBus  Event/Method: SetDensity</comment>
        <translation type="unfinished">Set Density</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETDENSITY_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETDENSITY_TOOLTIP</source>
        <translation type="unfinished">Sets the density of the entity, in kg/m3</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETDENSITY_CATEGORY">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETDENSITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETDENSITY_OUT_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETDENSITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETDENSITY_OUT_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETDENSITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETDENSITY_IN_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETDENSITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETDENSITY_IN_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETDENSITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETDENSITY_PARAM0_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETDENSITY_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Density</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETDENSITY_PARAM0_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETDENSITY_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Density of the entity to set</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETDAMPING_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETDAMPING_NAME</source>
        <comment>Class/Bus: PhysicsComponentRequestBus  Event/Method: SetDamping</comment>
        <translation type="unfinished">Set Damping</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETDAMPING_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETDAMPING_TOOLTIP</source>
        <translation type="unfinished">Sets entity&apos;s damping coefficient for simulation</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETDAMPING_CATEGORY">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETDAMPING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETDAMPING_OUT_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETDAMPING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETDAMPING_OUT_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETDAMPING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETDAMPING_IN_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETDAMPING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETDAMPING_IN_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETDAMPING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETDAMPING_PARAM0_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETDAMPING_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Damping</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETDAMPING_PARAM0_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETDAMPING_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Entity&apos;s damping coefficient for simulation</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETMINENERGY_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETMINENERGY_NAME</source>
        <comment>Class/Bus: PhysicsComponentRequestBus  Event/Method: SetMinEnergy</comment>
        <translation type="unfinished">Set Min Energy</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETMINENERGY_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETMINENERGY_TOOLTIP</source>
        <translation type="unfinished">Set the entity&apos;s minimum kinetic energy below which the entity should fall asleep</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETMINENERGY_CATEGORY">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETMINENERGY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETMINENERGY_OUT_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETMINENERGY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETMINENERGY_OUT_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETMINENERGY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETMINENERGY_IN_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETMINENERGY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETMINENERGY_IN_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETMINENERGY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETMINENERGY_PARAM0_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETMINENERGY_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Min</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETMINENERGY_PARAM0_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETMINENERGY_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Minimum kinetic energy to set</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_ADDIMPULSE_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_ADDIMPULSE_NAME</source>
        <comment>Class/Bus: PhysicsComponentRequestBus  Event/Method: AddImpulse</comment>
        <translation type="unfinished">Add Impulse</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_ADDIMPULSE_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_ADDIMPULSE_TOOLTIP</source>
        <translation type="unfinished">Adds an impulse to the entity</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_ADDIMPULSE_CATEGORY">
        <source>PHYSICSCOMPONENTREQUESTBUS_ADDIMPULSE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_ADDIMPULSE_OUT_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_ADDIMPULSE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_ADDIMPULSE_OUT_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_ADDIMPULSE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_ADDIMPULSE_IN_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_ADDIMPULSE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_ADDIMPULSE_IN_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_ADDIMPULSE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_ADDIMPULSE_PARAM0_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_ADDIMPULSE_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Impulse</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_ADDIMPULSE_PARAM0_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_ADDIMPULSE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">An impulse in world space</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETANGULARACCELERATION_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETANGULARACCELERATION_NAME</source>
        <comment>Class/Bus: PhysicsComponentRequestBus  Event/Method: GetAngularAcceleration</comment>
        <translation type="unfinished">Get Angular Acceleration</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETANGULARACCELERATION_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETANGULARACCELERATION_TOOLTIP</source>
        <translation type="unfinished">Gets the angular acceleration of the entity</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETANGULARACCELERATION_CATEGORY">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETANGULARACCELERATION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETANGULARACCELERATION_OUT_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETANGULARACCELERATION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETANGULARACCELERATION_OUT_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETANGULARACCELERATION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETANGULARACCELERATION_IN_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETANGULARACCELERATION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETANGULARACCELERATION_IN_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETANGULARACCELERATION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETANGULARACCELERATION_OUTPUT0_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETANGULARACCELERATION_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector3</comment>
        <translation type="unfinished">Acceleration</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETANGULARACCELERATION_OUTPUT0_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETANGULARACCELERATION_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">World space angular velocity of the entity</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETMASS_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETMASS_NAME</source>
        <comment>Class/Bus: PhysicsComponentRequestBus  Event/Method: GetMass</comment>
        <translation type="unfinished">Get Mass</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETMASS_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETMASS_TOOLTIP</source>
        <translation type="unfinished">Gets the total mass (kg) of the entity</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETMASS_CATEGORY">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETMASS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETMASS_OUT_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETMASS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETMASS_OUT_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETMASS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETMASS_IN_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETMASS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETMASS_IN_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETMASS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETMASS_OUTPUT0_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETMASS_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Mass</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETMASS_OUTPUT0_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETMASS_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The total mass of the entity</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETWATERDENSITY_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETWATERDENSITY_NAME</source>
        <comment>Class/Bus: PhysicsComponentRequestBus  Event/Method: SetWaterDensity</comment>
        <translation type="unfinished">Set Water Density</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETWATERDENSITY_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETWATERDENSITY_TOOLTIP</source>
        <translation type="unfinished">Sets the entity&apos;s density applied when it interacts with water</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETWATERDENSITY_CATEGORY">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETWATERDENSITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETWATERDENSITY_OUT_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETWATERDENSITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETWATERDENSITY_OUT_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETWATERDENSITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETWATERDENSITY_IN_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETWATERDENSITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETWATERDENSITY_IN_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETWATERDENSITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETWATERDENSITY_PARAM0_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETWATERDENSITY_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Density</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETWATERDENSITY_PARAM0_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETWATERDENSITY_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Entity&apos;s density while in water</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_ISPHYSICSENABLED_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_ISPHYSICSENABLED_NAME</source>
        <comment>Class/Bus: PhysicsComponentRequestBus  Event/Method: IsPhysicsEnabled</comment>
        <translation type="unfinished">Is Physics Enabled</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_ISPHYSICSENABLED_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_ISPHYSICSENABLED_TOOLTIP</source>
        <translation type="unfinished">Queries whether the entity&apos;s physics component has been enabled</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_ISPHYSICSENABLED_CATEGORY">
        <source>PHYSICSCOMPONENTREQUESTBUS_ISPHYSICSENABLED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_ISPHYSICSENABLED_OUT_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_ISPHYSICSENABLED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_ISPHYSICSENABLED_OUT_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_ISPHYSICSENABLED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_ISPHYSICSENABLED_IN_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_ISPHYSICSENABLED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_ISPHYSICSENABLED_IN_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_ISPHYSICSENABLED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_ISPHYSICSENABLED_OUTPUT0_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_ISPHYSICSENABLED_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Enabled</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_ISPHYSICSENABLED_OUTPUT0_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_ISPHYSICSENABLED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether physics is enabled</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_ADDIMPULSEATPOINT_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_ADDIMPULSEATPOINT_NAME</source>
        <comment>Class/Bus: PhysicsComponentRequestBus  Event/Method: AddImpulseAtPoint</comment>
        <translation type="unfinished">Add Impulse at Point</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_ADDIMPULSEATPOINT_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_ADDIMPULSEATPOINT_TOOLTIP</source>
        <translation type="unfinished">Adds an impulse to the entity at a specified point</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_ADDIMPULSEATPOINT_CATEGORY">
        <source>PHYSICSCOMPONENTREQUESTBUS_ADDIMPULSEATPOINT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_ADDIMPULSEATPOINT_OUT_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_ADDIMPULSEATPOINT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_ADDIMPULSEATPOINT_OUT_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_ADDIMPULSEATPOINT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_ADDIMPULSEATPOINT_IN_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_ADDIMPULSEATPOINT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_ADDIMPULSEATPOINT_IN_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_ADDIMPULSEATPOINT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_ADDIMPULSEATPOINT_PARAM0_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_ADDIMPULSEATPOINT_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Impulse</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_ADDIMPULSEATPOINT_PARAM0_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_ADDIMPULSEATPOINT_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Impulse in world space</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_ADDIMPULSEATPOINT_PARAM1_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_ADDIMPULSEATPOINT_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Position</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_ADDIMPULSEATPOINT_PARAM1_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_ADDIMPULSEATPOINT_PARAM1_TOOLTIP</source>
        <translation type="unfinished">World space point at which impulse is applied. Specify a zero Vector3 to apply at center of mass</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_ADDANGULARIMPULSE_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_ADDANGULARIMPULSE_NAME</source>
        <comment>Class/Bus: PhysicsComponentRequestBus  Event/Method: AddAngularImpulse</comment>
        <translation type="unfinished">Add Angular Impulse</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_ADDANGULARIMPULSE_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_ADDANGULARIMPULSE_TOOLTIP</source>
        <translation type="unfinished">Adds an angular impulse to the entity</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_ADDANGULARIMPULSE_CATEGORY">
        <source>PHYSICSCOMPONENTREQUESTBUS_ADDANGULARIMPULSE_CATEGORY</source>
        <translation type="unfinished">Physics</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_ADDANGULARIMPULSE_OUT_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_ADDANGULARIMPULSE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_ADDANGULARIMPULSE_OUT_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_ADDANGULARIMPULSE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_ADDANGULARIMPULSE_IN_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_ADDANGULARIMPULSE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_ADDANGULARIMPULSE_IN_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_ADDANGULARIMPULSE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_ADDANGULARIMPULSE_PARAM0_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_ADDANGULARIMPULSE_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Impulse</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_ADDANGULARIMPULSE_PARAM0_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_ADDANGULARIMPULSE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Angular impulse to add</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETVELOCITY_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETVELOCITY_NAME</source>
        <comment>Class/Bus: PhysicsComponentRequestBus  Event/Method: SetVelocity</comment>
        <translation type="unfinished">Set Velocity</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETVELOCITY_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETVELOCITY_TOOLTIP</source>
        <translation type="unfinished">Sets the velocity of the entity</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETVELOCITY_CATEGORY">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETVELOCITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETVELOCITY_OUT_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETVELOCITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETVELOCITY_OUT_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETVELOCITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETVELOCITY_IN_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETVELOCITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETVELOCITY_IN_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETVELOCITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETVELOCITY_PARAM0_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETVELOCITY_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Velocity</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETVELOCITY_PARAM0_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETVELOCITY_PARAM0_TOOLTIP</source>
        <translation type="unfinished">World space velocity to set directly on the entity</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETANGULARVELOCITY_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETANGULARVELOCITY_NAME</source>
        <comment>Class/Bus: PhysicsComponentRequestBus  Event/Method: SetAngularVelocity</comment>
        <translation type="unfinished">Set Angular Velocity</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETANGULARVELOCITY_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETANGULARVELOCITY_TOOLTIP</source>
        <translation type="unfinished">Sets the angular velocity of the entity</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETANGULARVELOCITY_CATEGORY">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETANGULARVELOCITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETANGULARVELOCITY_OUT_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETANGULARVELOCITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETANGULARVELOCITY_OUT_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETANGULARVELOCITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETANGULARVELOCITY_IN_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETANGULARVELOCITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETANGULARVELOCITY_IN_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETANGULARVELOCITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETANGULARVELOCITY_PARAM0_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETANGULARVELOCITY_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Velocity</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETANGULARVELOCITY_PARAM0_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETANGULARVELOCITY_PARAM0_TOOLTIP</source>
        <translation type="unfinished">World-space angular velocity to directly set on the entity</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETDENSITY_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETDENSITY_NAME</source>
        <comment>Class/Bus: PhysicsComponentRequestBus  Event/Method: GetDensity</comment>
        <translation type="unfinished">Get Density</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETDENSITY_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETDENSITY_TOOLTIP</source>
        <translation type="unfinished">Gets the density of the entity, in kg/m3, (Volume / Mass)</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETDENSITY_CATEGORY">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETDENSITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETDENSITY_OUT_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETDENSITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETDENSITY_OUT_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETDENSITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETDENSITY_IN_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETDENSITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETDENSITY_IN_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETDENSITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETDENSITY_OUTPUT0_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETDENSITY_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Density</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETDENSITY_OUTPUT0_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETDENSITY_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Density of the entity</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETWATERDAMPING_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETWATERDAMPING_NAME</source>
        <comment>Class/Bus: PhysicsComponentRequestBus  Event/Method: SetWaterDamping</comment>
        <translation type="unfinished">Set Water Damping</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETWATERDAMPING_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETWATERDAMPING_TOOLTIP</source>
        <translation type="unfinished">Sets the entity&apos;s uniform damping coefficient while submerged in water</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETWATERDAMPING_CATEGORY">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETWATERDAMPING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETWATERDAMPING_OUT_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETWATERDAMPING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETWATERDAMPING_OUT_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETWATERDAMPING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETWATERDAMPING_IN_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETWATERDAMPING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETWATERDAMPING_IN_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETWATERDAMPING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETWATERDAMPING_PARAM0_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETWATERDAMPING_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Damping</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETWATERDAMPING_PARAM0_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETWATERDAMPING_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Damping cofficient to set</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETWATERRESISTANCE_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETWATERRESISTANCE_NAME</source>
        <comment>Class/Bus: PhysicsComponentRequestBus  Event/Method: SetWaterResistance</comment>
        <translation type="unfinished">Set Water Resistance</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETWATERRESISTANCE_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETWATERRESISTANCE_TOOLTIP</source>
        <translation type="unfinished">Sets the entity&apos;s medium resistance while it&apos;s in water</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETWATERRESISTANCE_CATEGORY">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETWATERRESISTANCE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETWATERRESISTANCE_OUT_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETWATERRESISTANCE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETWATERRESISTANCE_OUT_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETWATERRESISTANCE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETWATERRESISTANCE_IN_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETWATERRESISTANCE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETWATERRESISTANCE_IN_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETWATERRESISTANCE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETWATERRESISTANCE_PARAM0_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETWATERRESISTANCE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Resistance</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETWATERRESISTANCE_PARAM0_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETWATERRESISTANCE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Entity&apos;s medium resistance while in water</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_DISABLEPHYSICS_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_DISABLEPHYSICS_NAME</source>
        <comment>Class/Bus: PhysicsComponentRequestBus  Event/Method: DisablePhysics</comment>
        <translation type="unfinished">Disable</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_DISABLEPHYSICS_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_DISABLEPHYSICS_TOOLTIP</source>
        <translation type="unfinished">Stops the entity from participating in the physics simulation</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_DISABLEPHYSICS_CATEGORY">
        <source>PHYSICSCOMPONENTREQUESTBUS_DISABLEPHYSICS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_DISABLEPHYSICS_OUT_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_DISABLEPHYSICS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_DISABLEPHYSICS_OUT_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_DISABLEPHYSICS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_DISABLEPHYSICS_IN_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_DISABLEPHYSICS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_DISABLEPHYSICS_IN_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_DISABLEPHYSICS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_ADDANGULARIMPULSEATPOINT_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_ADDANGULARIMPULSEATPOINT_NAME</source>
        <comment>Class/Bus: PhysicsComponentRequestBus  Event/Method: AddAngularImpulseAtPoint</comment>
        <translation type="unfinished">Add Angular Impulse at Point</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_ADDANGULARIMPULSEATPOINT_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_ADDANGULARIMPULSEATPOINT_TOOLTIP</source>
        <translation type="unfinished">Adds an angular impulse to the entity at a specified point</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_ADDANGULARIMPULSEATPOINT_CATEGORY">
        <source>PHYSICSCOMPONENTREQUESTBUS_ADDANGULARIMPULSEATPOINT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_ADDANGULARIMPULSEATPOINT_OUT_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_ADDANGULARIMPULSEATPOINT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_ADDANGULARIMPULSEATPOINT_OUT_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_ADDANGULARIMPULSEATPOINT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_ADDANGULARIMPULSEATPOINT_IN_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_ADDANGULARIMPULSEATPOINT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_ADDANGULARIMPULSEATPOINT_IN_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_ADDANGULARIMPULSEATPOINT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_ADDANGULARIMPULSEATPOINT_PARAM0_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_ADDANGULARIMPULSEATPOINT_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Impulse</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_ADDANGULARIMPULSEATPOINT_PARAM0_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_ADDANGULARIMPULSEATPOINT_PARAM0_TOOLTIP</source>
        <translation type="unfinished">An angular impulse in world space</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_ADDANGULARIMPULSEATPOINT_PARAM1_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_ADDANGULARIMPULSEATPOINT_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Pivot</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_ADDANGULARIMPULSEATPOINT_PARAM1_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_ADDANGULARIMPULSEATPOINT_PARAM1_TOOLTIP</source>
        <translation type="unfinished">World space pivot around which to apply the impulse. Specify a zero Vector3 to apply around center of mass</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETDAMPING_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETDAMPING_NAME</source>
        <comment>Class/Bus: PhysicsComponentRequestBus  Event/Method: GetDamping</comment>
        <translation type="unfinished">Get Damping</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETDAMPING_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETDAMPING_TOOLTIP</source>
        <translation type="unfinished">Gets the simulation damping coefficient of the entity</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETDAMPING_CATEGORY">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETDAMPING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETDAMPING_OUT_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETDAMPING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETDAMPING_OUT_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETDAMPING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETDAMPING_IN_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETDAMPING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETDAMPING_IN_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETDAMPING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETDAMPING_OUTPUT0_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETDAMPING_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Damping</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETDAMPING_OUTPUT0_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETDAMPING_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Damping coefficient</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_ENABLEPHYSICS_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_ENABLEPHYSICS_NAME</source>
        <comment>Class/Bus: PhysicsComponentRequestBus  Event/Method: EnablePhysics</comment>
        <translation type="unfinished">Enable</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_ENABLEPHYSICS_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_ENABLEPHYSICS_TOOLTIP</source>
        <translation type="unfinished">Makes the entity a participant in the physics simulation</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_ENABLEPHYSICS_CATEGORY">
        <source>PHYSICSCOMPONENTREQUESTBUS_ENABLEPHYSICS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_ENABLEPHYSICS_OUT_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_ENABLEPHYSICS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_ENABLEPHYSICS_OUT_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_ENABLEPHYSICS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_ENABLEPHYSICS_IN_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_ENABLEPHYSICS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_ENABLEPHYSICS_IN_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_ENABLEPHYSICS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETMASS_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETMASS_NAME</source>
        <comment>Class/Bus: PhysicsComponentRequestBus  Event/Method: SetMass</comment>
        <translation type="unfinished">Set Mass</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETMASS_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETMASS_TOOLTIP</source>
        <translation type="unfinished">Sets the total mass (kg) of the entity</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETMASS_CATEGORY">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETMASS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETMASS_OUT_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETMASS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETMASS_OUT_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETMASS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETMASS_IN_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETMASS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETMASS_IN_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETMASS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETMASS_PARAM0_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETMASS_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Mass</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETMASS_PARAM0_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETMASS_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The total mass to set</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETWATERDAMPING_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETWATERDAMPING_NAME</source>
        <comment>Class/Bus: PhysicsComponentRequestBus  Event/Method: GetWaterDamping</comment>
        <translation type="unfinished">Get Water Damping</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETWATERDAMPING_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETWATERDAMPING_TOOLTIP</source>
        <translation type="unfinished">Get the entity&apos;s uniform damping coefficient while submerged in water</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETWATERDAMPING_CATEGORY">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETWATERDAMPING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETWATERDAMPING_OUT_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETWATERDAMPING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETWATERDAMPING_OUT_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETWATERDAMPING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETWATERDAMPING_IN_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETWATERDAMPING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETWATERDAMPING_IN_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETWATERDAMPING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETWATERDAMPING_OUTPUT0_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETWATERDAMPING_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Damping</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETWATERDAMPING_OUTPUT0_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETWATERDAMPING_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Damping cofficient</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETWATERDENSITY_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETWATERDENSITY_NAME</source>
        <comment>Class/Bus: PhysicsComponentRequestBus  Event/Method: GetWaterDensity</comment>
        <translation type="unfinished">Get Water Density</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETWATERDENSITY_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETWATERDENSITY_TOOLTIP</source>
        <translation type="unfinished">Gets the entity&apos;s density applied when it interacts with water</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETWATERDENSITY_CATEGORY">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETWATERDENSITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETWATERDENSITY_OUT_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETWATERDENSITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETWATERDENSITY_OUT_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETWATERDENSITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETWATERDENSITY_IN_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETWATERDENSITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETWATERDENSITY_IN_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETWATERDENSITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETWATERDENSITY_OUTPUT0_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETWATERDENSITY_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Density</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETWATERDENSITY_OUTPUT0_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETWATERDENSITY_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Entity&apos;s density while in water</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETSLEEPTHRESHOLD_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETSLEEPTHRESHOLD_NAME</source>
        <comment>Class/Bus: PhysicsComponentRequestBus  Event/Method: SetSleepThreshold</comment>
        <translation>SetSleepThreshold</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETSLEEPTHRESHOLD_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETSLEEPTHRESHOLD_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETSLEEPTHRESHOLD_CATEGORY">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETSLEEPTHRESHOLD_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETSLEEPTHRESHOLD_OUT_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETSLEEPTHRESHOLD_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETSLEEPTHRESHOLD_OUT_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETSLEEPTHRESHOLD_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETSLEEPTHRESHOLD_IN_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETSLEEPTHRESHOLD_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETSLEEPTHRESHOLD_IN_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETSLEEPTHRESHOLD_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETSLEEPTHRESHOLD_PARAM0_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETSLEEPTHRESHOLD_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETSLEEPTHRESHOLD_PARAM0_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETSLEEPTHRESHOLD_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETLINEARDAMPING_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETLINEARDAMPING_NAME</source>
        <comment>Class/Bus: PhysicsComponentRequestBus  Event/Method: SetLinearDamping</comment>
        <translation type="unfinished">Set Linear Damping</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETLINEARDAMPING_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETLINEARDAMPING_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETLINEARDAMPING_CATEGORY">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETLINEARDAMPING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETLINEARDAMPING_OUT_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETLINEARDAMPING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETLINEARDAMPING_OUT_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETLINEARDAMPING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETLINEARDAMPING_IN_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETLINEARDAMPING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETLINEARDAMPING_IN_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETLINEARDAMPING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETLINEARDAMPING_PARAM0_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETLINEARDAMPING_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_SETLINEARDAMPING_PARAM0_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_SETLINEARDAMPING_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETLINEARDAMPING_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETLINEARDAMPING_NAME</source>
        <comment>Class/Bus: PhysicsComponentRequestBus  Event/Method: GetLinearDamping</comment>
        <translation type="unfinished">Get Linear Damping</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETLINEARDAMPING_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETLINEARDAMPING_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETLINEARDAMPING_CATEGORY">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETLINEARDAMPING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETLINEARDAMPING_OUT_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETLINEARDAMPING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETLINEARDAMPING_OUT_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETLINEARDAMPING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETLINEARDAMPING_IN_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETLINEARDAMPING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETLINEARDAMPING_IN_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETLINEARDAMPING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETLINEARDAMPING_OUTPUT0_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETLINEARDAMPING_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETLINEARDAMPING_OUTPUT0_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETLINEARDAMPING_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETSLEEPTHRESHOLD_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETSLEEPTHRESHOLD_NAME</source>
        <comment>Class/Bus: PhysicsComponentRequestBus  Event/Method: GetSleepThreshold</comment>
        <translation>GetSleepThreshold</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETSLEEPTHRESHOLD_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETSLEEPTHRESHOLD_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETSLEEPTHRESHOLD_CATEGORY">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETSLEEPTHRESHOLD_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETSLEEPTHRESHOLD_OUT_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETSLEEPTHRESHOLD_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETSLEEPTHRESHOLD_OUT_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETSLEEPTHRESHOLD_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETSLEEPTHRESHOLD_IN_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETSLEEPTHRESHOLD_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETSLEEPTHRESHOLD_IN_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETSLEEPTHRESHOLD_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETSLEEPTHRESHOLD_OUTPUT0_NAME">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETSLEEPTHRESHOLD_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="PHYSICSCOMPONENTREQUESTBUS_GETSLEEPTHRESHOLD_OUTPUT0_TOOLTIP">
        <source>PHYSICSCOMPONENTREQUESTBUS_GETSLEEPTHRESHOLD_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: SimulatedBodyComponentRequestBus</name>
    <message id="SIMULATEDBODYCOMPONENTREQUESTBUS_NAME">
        <source>SIMULATEDBODYCOMPONENTREQUESTBUS_NAME</source>
        <translation type="unfinished">Simulated Body</translation>
    </message>
    <message id="SIMULATEDBODYCOMPONENTREQUESTBUS_TOOLTIP">
        <source>SIMULATEDBODYCOMPONENTREQUESTBUS_TOOLTIP</source>
        <translation type="unfinished">Simulated Body Component Request Bus</translation>
    </message>
    <message id="SIMULATEDBODYCOMPONENTREQUESTBUS_CATEGORY">
        <source>SIMULATEDBODYCOMPONENTREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">PhysX</translation>
    </message>
    <message id="SIMULATEDBODYCOMPONENTREQUESTBUS_DISABLEPHYSICS_NAME">
        <source>SIMULATEDBODYCOMPONENTREQUESTBUS_DISABLEPHYSICS_NAME</source>
        <translation type="unfinished">Disable Physics</translation>
    </message>
    <message id="SIMULATEDBODYCOMPONENTREQUESTBUS_ENABLEPHYSICS_NAME">
        <source>SIMULATEDBODYCOMPONENTREQUESTBUS_ENABLEPHYSICS_NAME</source>
        <translation type="unfinished">Enable Physics</translation>
    </message>
    <message id="SIMULATEDBODYCOMPONENTREQUESTBUS_GETAABB_NAME">
        <source>SIMULATEDBODYCOMPONENTREQUESTBUS_GETAABB_NAME</source>
        <translation type="unfinished">Get AABB</translation>
    </message>
    <message id="SIMULATEDBODYCOMPONENTREQUESTBUS_ISPHYSICSENABLED_NAME">
        <source>SIMULATEDBODYCOMPONENTREQUESTBUS_ISPHYSICSENABLED_NAME</source>
        <translation type="unfinished">Is Physics Enabled</translation>
    </message>
    <message id="SIMULATEDBODYCOMPONENTREQUESTBUS_RAYCAST_NAME">
        <source>SIMULATEDBODYCOMPONENTREQUESTBUS_RAYCAST_NAME</source>
        <translation type="unfinished">Raycast (Single Body)</translation>
    </message>
    <message id="SIMULATEDBODYCOMPONENTREQUESTBUS_RAYCAST_TOOLTIP">
        <source>SIMULATEDBODYCOMPONENTREQUESTBUS_RAYCAST_TOOLTIP</source>
        <translation type="unfinished">Perform a raycast against a single simulated body (not the whole scene)</translation>
    </message>
    <message id="SIMULATEDBODYCOMPONENTREQUESTBUS_RAYCAST_PARAM0_NAME">
        <source>SIMULATEDBODYCOMPONENTREQUESTBUS_RAYCAST_PARAM0_NAME</source>
        <translation type="unfinished">Raycast Request</translation>
    </message>
</context>
<context>
    <name>EBus: WindRequestsBus</name>
    <message id="WINDREQUESTSBUS_NAME">
        <source>WINDREQUESTSBUS_NAME</source>
        <translation type="unfinished">Wind</translation>
    </message>
    <message id="WINDREQUESTSBUS_TOOLTIP">
        <source>WINDREQUESTSBUS_TOOLTIP</source>
        <translation type="unfinished">Wind Request Bus</translation>
    </message>
    <message id="WINDREQUESTSBUS_CATEGORY">
        <source>WINDREQUESTSBUS_CATEGORY</source>
        <translation type="unfinished">PhysX</translation>
    </message>
    <message id="WINDREQUESTSBUS_GETGLOBALWIND_NAME">
        <source>WINDREQUESTSBUS_GETGLOBALWIND_NAME</source>
        <translation type="unfinished">Get Global Wind</translation>
    </message>
    <message id="WINDREQUESTSBUS_GETGLOBALWIND_OUTPUT0_NAME">
        <source>WINDREQUESTSBUS_GETGLOBALWIND_OUTPUT0_NAME</source>
        <translation type="unfinished">Wind Vector</translation>
    </message>
    <message id="WINDREQUESTSBUS_GETWINDATPOSITION_NAME">
        <source>WINDREQUESTSBUS_GETWINDATPOSITION_NAME</source>
        <translation type="unfinished">Get Wind At Position</translation>
    </message>
    <message id="WINDREQUESTSBUS_GETWINDATPOSITION_PARAM0_NAME">
        <source>WINDREQUESTSBUS_GETWINDATPOSITION_PARAM0_NAME</source>
        <translation type="unfinished">Position</translation>
    </message>
    <message id="WINDREQUESTSBUS_GETWINDATPOSITION_OUTPUT0_NAME">
        <source>WINDREQUESTSBUS_GETWINDATPOSITION_OUTPUT0_NAME</source>
        <translation type="unfinished">Wind Vector</translation>
    </message>
    <message id="WINDREQUESTSBUS_GETWINDINSIDEAABB_NAME">
        <source>WINDREQUESTSBUS_GETWINDINSIDEAABB_NAME</source>
        <translation type="unfinished">Get Wind Inside AABB</translation>
    </message>
    <message id="WINDREQUESTSBUS_GETWINDINSIDEAABB_PARAM0_NAME">
        <source>WINDREQUESTSBUS_GETWINDINSIDEAABB_PARAM0_NAME</source>
        <translation type="unfinished">AABB</translation>
    </message>
    <message id="WINDREQUESTSBUS_GETWINDINSIDEAABB_OUTPUT0_NAME">
        <source>WINDREQUESTSBUS_GETWINDINSIDEAABB_OUTPUT0_NAME</source>
        <translation type="unfinished">Wind Vector</translation>
    </message>
</context>
<context>
    <name>EBus: ChatPlayRequestBus</name>
    <message id="CHATPLAYREQUESTBUS_NAME">
        <source>CHATPLAYREQUESTBUS_NAME</source>
        <translation type="unfinished">Twitch ChatPlay</translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_TOOLTIP">
        <source>CHATPLAYREQUESTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_CATEGORY">
        <source>CHATPLAYREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">Networking</translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_SENDWHISPER_NAME">
        <source>CHATPLAYREQUESTBUS_SENDWHISPER_NAME</source>
        <comment>Class/Bus: ChatPlayRequestBus  Event/Method: SendWhisper</comment>
        <translation type="unfinished">Send Whisper</translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_SENDWHISPER_TOOLTIP">
        <source>CHATPLAYREQUESTBUS_SENDWHISPER_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_SENDWHISPER_CATEGORY">
        <source>CHATPLAYREQUESTBUS_SENDWHISPER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_SENDWHISPER_OUT_NAME">
        <source>CHATPLAYREQUESTBUS_SENDWHISPER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_SENDWHISPER_OUT_TOOLTIP">
        <source>CHATPLAYREQUESTBUS_SENDWHISPER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_SENDWHISPER_IN_NAME">
        <source>CHATPLAYREQUESTBUS_SENDWHISPER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_SENDWHISPER_IN_TOOLTIP">
        <source>CHATPLAYREQUESTBUS_SENDWHISPER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_SENDWHISPER_OUTPUT0_NAME">
        <source>CHATPLAYREQUESTBUS_SENDWHISPER_OUTPUT0_NAME</source>
        <comment>C++ Type: AZ::u64</comment>
        <translation>Number</translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_SENDWHISPER_OUTPUT0_TOOLTIP">
        <source>CHATPLAYREQUESTBUS_SENDWHISPER_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_SENDWHISPER_PARAM0_NAME">
        <source>CHATPLAYREQUESTBUS_SENDWHISPER_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_SENDWHISPER_PARAM0_TOOLTIP">
        <source>CHATPLAYREQUESTBUS_SENDWHISPER_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_SENDWHISPER_PARAM1_NAME">
        <source>CHATPLAYREQUESTBUS_SENDWHISPER_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_SENDWHISPER_PARAM1_TOOLTIP">
        <source>CHATPLAYREQUESTBUS_SENDWHISPER_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_SENDWHISPER_PARAM2_NAME">
        <source>CHATPLAYREQUESTBUS_SENDWHISPER_PARAM2_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_SENDWHISPER_PARAM2_TOOLTIP">
        <source>CHATPLAYREQUESTBUS_SENDWHISPER_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_DISCONNECTALL_NAME">
        <source>CHATPLAYREQUESTBUS_DISCONNECTALL_NAME</source>
        <comment>Class/Bus: ChatPlayRequestBus  Event/Method: DisconnectAll</comment>
        <translation type="unfinished">Disconnect All</translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_DISCONNECTALL_TOOLTIP">
        <source>CHATPLAYREQUESTBUS_DISCONNECTALL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_DISCONNECTALL_CATEGORY">
        <source>CHATPLAYREQUESTBUS_DISCONNECTALL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_DISCONNECTALL_OUT_NAME">
        <source>CHATPLAYREQUESTBUS_DISCONNECTALL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_DISCONNECTALL_OUT_TOOLTIP">
        <source>CHATPLAYREQUESTBUS_DISCONNECTALL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_DISCONNECTALL_IN_NAME">
        <source>CHATPLAYREQUESTBUS_DISCONNECTALL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_DISCONNECTALL_IN_TOOLTIP">
        <source>CHATPLAYREQUESTBUS_DISCONNECTALL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_UNREGISTERALLCREDENTIALS_NAME">
        <source>CHATPLAYREQUESTBUS_UNREGISTERALLCREDENTIALS_NAME</source>
        <comment>Class/Bus: ChatPlayRequestBus  Event/Method: UnregisterAllCredentials</comment>
        <translation type="unfinished">Unregister All Credentials</translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_UNREGISTERALLCREDENTIALS_TOOLTIP">
        <source>CHATPLAYREQUESTBUS_UNREGISTERALLCREDENTIALS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_UNREGISTERALLCREDENTIALS_CATEGORY">
        <source>CHATPLAYREQUESTBUS_UNREGISTERALLCREDENTIALS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_UNREGISTERALLCREDENTIALS_OUT_NAME">
        <source>CHATPLAYREQUESTBUS_UNREGISTERALLCREDENTIALS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_UNREGISTERALLCREDENTIALS_OUT_TOOLTIP">
        <source>CHATPLAYREQUESTBUS_UNREGISTERALLCREDENTIALS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_UNREGISTERALLCREDENTIALS_IN_NAME">
        <source>CHATPLAYREQUESTBUS_UNREGISTERALLCREDENTIALS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_UNREGISTERALLCREDENTIALS_IN_TOOLTIP">
        <source>CHATPLAYREQUESTBUS_UNREGISTERALLCREDENTIALS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_CREATEVOTE_NAME">
        <source>CHATPLAYREQUESTBUS_CREATEVOTE_NAME</source>
        <comment>Class/Bus: ChatPlayRequestBus  Event/Method: CreateVote</comment>
        <translation type="unfinished">Create Vote</translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_CREATEVOTE_TOOLTIP">
        <source>CHATPLAYREQUESTBUS_CREATEVOTE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_CREATEVOTE_CATEGORY">
        <source>CHATPLAYREQUESTBUS_CREATEVOTE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_CREATEVOTE_OUT_NAME">
        <source>CHATPLAYREQUESTBUS_CREATEVOTE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_CREATEVOTE_OUT_TOOLTIP">
        <source>CHATPLAYREQUESTBUS_CREATEVOTE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_CREATEVOTE_IN_NAME">
        <source>CHATPLAYREQUESTBUS_CREATEVOTE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_CREATEVOTE_IN_TOOLTIP">
        <source>CHATPLAYREQUESTBUS_CREATEVOTE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_CREATEVOTE_OUTPUT0_NAME">
        <source>CHATPLAYREQUESTBUS_CREATEVOTE_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_CREATEVOTE_OUTPUT0_TOOLTIP">
        <source>CHATPLAYREQUESTBUS_CREATEVOTE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_CREATEVOTE_PARAM0_NAME">
        <source>CHATPLAYREQUESTBUS_CREATEVOTE_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_CREATEVOTE_PARAM0_TOOLTIP">
        <source>CHATPLAYREQUESTBUS_CREATEVOTE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_DESTROYCHANNEL_NAME">
        <source>CHATPLAYREQUESTBUS_DESTROYCHANNEL_NAME</source>
        <comment>Class/Bus: ChatPlayRequestBus  Event/Method: DestroyChannel</comment>
        <translation type="unfinished">Destroy Channel</translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_DESTROYCHANNEL_TOOLTIP">
        <source>CHATPLAYREQUESTBUS_DESTROYCHANNEL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_DESTROYCHANNEL_CATEGORY">
        <source>CHATPLAYREQUESTBUS_DESTROYCHANNEL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_DESTROYCHANNEL_OUT_NAME">
        <source>CHATPLAYREQUESTBUS_DESTROYCHANNEL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_DESTROYCHANNEL_OUT_TOOLTIP">
        <source>CHATPLAYREQUESTBUS_DESTROYCHANNEL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_DESTROYCHANNEL_IN_NAME">
        <source>CHATPLAYREQUESTBUS_DESTROYCHANNEL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_DESTROYCHANNEL_IN_TOOLTIP">
        <source>CHATPLAYREQUESTBUS_DESTROYCHANNEL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_DESTROYCHANNEL_PARAM0_NAME">
        <source>CHATPLAYREQUESTBUS_DESTROYCHANNEL_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_DESTROYCHANNEL_PARAM0_TOOLTIP">
        <source>CHATPLAYREQUESTBUS_DESTROYCHANNEL_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_UNREGISTERCREDENTIALS_NAME">
        <source>CHATPLAYREQUESTBUS_UNREGISTERCREDENTIALS_NAME</source>
        <comment>Class/Bus: ChatPlayRequestBus  Event/Method: UnregisterCredentials</comment>
        <translation type="unfinished">Unregister Credentials</translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_UNREGISTERCREDENTIALS_TOOLTIP">
        <source>CHATPLAYREQUESTBUS_UNREGISTERCREDENTIALS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_UNREGISTERCREDENTIALS_CATEGORY">
        <source>CHATPLAYREQUESTBUS_UNREGISTERCREDENTIALS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_UNREGISTERCREDENTIALS_OUT_NAME">
        <source>CHATPLAYREQUESTBUS_UNREGISTERCREDENTIALS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_UNREGISTERCREDENTIALS_OUT_TOOLTIP">
        <source>CHATPLAYREQUESTBUS_UNREGISTERCREDENTIALS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_UNREGISTERCREDENTIALS_IN_NAME">
        <source>CHATPLAYREQUESTBUS_UNREGISTERCREDENTIALS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_UNREGISTERCREDENTIALS_IN_TOOLTIP">
        <source>CHATPLAYREQUESTBUS_UNREGISTERCREDENTIALS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_UNREGISTERCREDENTIALS_PARAM0_NAME">
        <source>CHATPLAYREQUESTBUS_UNREGISTERCREDENTIALS_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_UNREGISTERCREDENTIALS_PARAM0_TOOLTIP">
        <source>CHATPLAYREQUESTBUS_UNREGISTERCREDENTIALS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_DESTROYVOTE_NAME">
        <source>CHATPLAYREQUESTBUS_DESTROYVOTE_NAME</source>
        <comment>Class/Bus: ChatPlayRequestBus  Event/Method: DestroyVote</comment>
        <translation type="unfinished">Destroy Vote</translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_DESTROYVOTE_TOOLTIP">
        <source>CHATPLAYREQUESTBUS_DESTROYVOTE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_DESTROYVOTE_CATEGORY">
        <source>CHATPLAYREQUESTBUS_DESTROYVOTE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_DESTROYVOTE_OUT_NAME">
        <source>CHATPLAYREQUESTBUS_DESTROYVOTE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_DESTROYVOTE_OUT_TOOLTIP">
        <source>CHATPLAYREQUESTBUS_DESTROYVOTE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_DESTROYVOTE_IN_NAME">
        <source>CHATPLAYREQUESTBUS_DESTROYVOTE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_DESTROYVOTE_IN_TOOLTIP">
        <source>CHATPLAYREQUESTBUS_DESTROYVOTE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_DESTROYVOTE_PARAM0_NAME">
        <source>CHATPLAYREQUESTBUS_DESTROYVOTE_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_DESTROYVOTE_PARAM0_TOOLTIP">
        <source>CHATPLAYREQUESTBUS_DESTROYVOTE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_CREATECHANNEL_NAME">
        <source>CHATPLAYREQUESTBUS_CREATECHANNEL_NAME</source>
        <comment>Class/Bus: ChatPlayRequestBus  Event/Method: CreateChannel</comment>
        <translation type="unfinished">Create Channel</translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_CREATECHANNEL_TOOLTIP">
        <source>CHATPLAYREQUESTBUS_CREATECHANNEL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_CREATECHANNEL_CATEGORY">
        <source>CHATPLAYREQUESTBUS_CREATECHANNEL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_CREATECHANNEL_OUT_NAME">
        <source>CHATPLAYREQUESTBUS_CREATECHANNEL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_CREATECHANNEL_OUT_TOOLTIP">
        <source>CHATPLAYREQUESTBUS_CREATECHANNEL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_CREATECHANNEL_IN_NAME">
        <source>CHATPLAYREQUESTBUS_CREATECHANNEL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_CREATECHANNEL_IN_TOOLTIP">
        <source>CHATPLAYREQUESTBUS_CREATECHANNEL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_CREATECHANNEL_OUTPUT0_NAME">
        <source>CHATPLAYREQUESTBUS_CREATECHANNEL_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_CREATECHANNEL_OUTPUT0_TOOLTIP">
        <source>CHATPLAYREQUESTBUS_CREATECHANNEL_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_CREATECHANNEL_PARAM0_NAME">
        <source>CHATPLAYREQUESTBUS_CREATECHANNEL_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_CREATECHANNEL_PARAM0_TOOLTIP">
        <source>CHATPLAYREQUESTBUS_CREATECHANNEL_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_REGISTERCREDENTIALS_NAME">
        <source>CHATPLAYREQUESTBUS_REGISTERCREDENTIALS_NAME</source>
        <comment>Class/Bus: ChatPlayRequestBus  Event/Method: RegisterCredentials</comment>
        <translation type="unfinished">Register Credentials</translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_REGISTERCREDENTIALS_TOOLTIP">
        <source>CHATPLAYREQUESTBUS_REGISTERCREDENTIALS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_REGISTERCREDENTIALS_CATEGORY">
        <source>CHATPLAYREQUESTBUS_REGISTERCREDENTIALS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_REGISTERCREDENTIALS_OUT_NAME">
        <source>CHATPLAYREQUESTBUS_REGISTERCREDENTIALS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_REGISTERCREDENTIALS_OUT_TOOLTIP">
        <source>CHATPLAYREQUESTBUS_REGISTERCREDENTIALS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_REGISTERCREDENTIALS_IN_NAME">
        <source>CHATPLAYREQUESTBUS_REGISTERCREDENTIALS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_REGISTERCREDENTIALS_IN_TOOLTIP">
        <source>CHATPLAYREQUESTBUS_REGISTERCREDENTIALS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_REGISTERCREDENTIALS_PARAM0_NAME">
        <source>CHATPLAYREQUESTBUS_REGISTERCREDENTIALS_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_REGISTERCREDENTIALS_PARAM0_TOOLTIP">
        <source>CHATPLAYREQUESTBUS_REGISTERCREDENTIALS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_REGISTERCREDENTIALS_PARAM1_NAME">
        <source>CHATPLAYREQUESTBUS_REGISTERCREDENTIALS_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CHATPLAYREQUESTBUS_REGISTERCREDENTIALS_PARAM1_TOOLTIP">
        <source>CHATPLAYREQUESTBUS_REGISTERCREDENTIALS_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: SimpleAnimationComponentRequestBus</name>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_NAME">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_NAME</source>
        <translation type="unfinished">Simple Animation</translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_TOOLTIP">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_CATEGORY">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">Animation</translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_STOPALLANIMATIONS_NAME">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_STOPALLANIMATIONS_NAME</source>
        <comment>Class/Bus: SimpleAnimationComponentRequestBus  Event/Method: StopAllAnimations</comment>
        <translation type="unfinished">Stop All Animations</translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_STOPALLANIMATIONS_TOOLTIP">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_STOPALLANIMATIONS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_STOPALLANIMATIONS_CATEGORY">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_STOPALLANIMATIONS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_STOPALLANIMATIONS_OUT_NAME">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_STOPALLANIMATIONS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_STOPALLANIMATIONS_OUT_TOOLTIP">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_STOPALLANIMATIONS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_STOPALLANIMATIONS_IN_NAME">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_STOPALLANIMATIONS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_STOPALLANIMATIONS_IN_TOOLTIP">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_STOPALLANIMATIONS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_STOPALLANIMATIONS_OUTPUT0_NAME">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_STOPALLANIMATIONS_OUTPUT0_NAME</source>
        <comment>C++ Type: int</comment>
        <translation>Number</translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_STOPALLANIMATIONS_OUTPUT0_TOOLTIP">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_STOPALLANIMATIONS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_SETPLAYBACKWEIGHT_NAME">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_SETPLAYBACKWEIGHT_NAME</source>
        <comment>Class/Bus: SimpleAnimationComponentRequestBus  Event/Method: SetPlaybackWeight</comment>
        <translation type="unfinished">Set Playback Weight</translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_SETPLAYBACKWEIGHT_TOOLTIP">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_SETPLAYBACKWEIGHT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_SETPLAYBACKWEIGHT_CATEGORY">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_SETPLAYBACKWEIGHT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_SETPLAYBACKWEIGHT_OUT_NAME">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_SETPLAYBACKWEIGHT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_SETPLAYBACKWEIGHT_OUT_TOOLTIP">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_SETPLAYBACKWEIGHT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_SETPLAYBACKWEIGHT_IN_NAME">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_SETPLAYBACKWEIGHT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_SETPLAYBACKWEIGHT_IN_TOOLTIP">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_SETPLAYBACKWEIGHT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_SETPLAYBACKWEIGHT_OUTPUT0_NAME">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_SETPLAYBACKWEIGHT_OUTPUT0_NAME</source>
        <comment>C++ Type: int</comment>
        <translation>Number</translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_SETPLAYBACKWEIGHT_OUTPUT0_TOOLTIP">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_SETPLAYBACKWEIGHT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_SETPLAYBACKWEIGHT_PARAM0_NAME">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_SETPLAYBACKWEIGHT_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation></translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_SETPLAYBACKWEIGHT_PARAM0_TOOLTIP">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_SETPLAYBACKWEIGHT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_SETPLAYBACKWEIGHT_PARAM1_NAME">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_SETPLAYBACKWEIGHT_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_SETPLAYBACKWEIGHT_PARAM1_TOOLTIP">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_SETPLAYBACKWEIGHT_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_STARTANIMATIONBYNAME_NAME">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_STARTANIMATIONBYNAME_NAME</source>
        <comment>Class/Bus: SimpleAnimationComponentRequestBus  Event/Method: StartAnimationByName</comment>
        <translation type="unfinished">Start Animation By Name</translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_STARTANIMATIONBYNAME_TOOLTIP">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_STARTANIMATIONBYNAME_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_STARTANIMATIONBYNAME_CATEGORY">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_STARTANIMATIONBYNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_STARTANIMATIONBYNAME_OUT_NAME">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_STARTANIMATIONBYNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_STARTANIMATIONBYNAME_OUT_TOOLTIP">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_STARTANIMATIONBYNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_STARTANIMATIONBYNAME_IN_NAME">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_STARTANIMATIONBYNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_STARTANIMATIONBYNAME_IN_TOOLTIP">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_STARTANIMATIONBYNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_STARTANIMATIONBYNAME_OUTPUT0_NAME">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_STARTANIMATIONBYNAME_OUTPUT0_NAME</source>
        <comment>C++ Type: int</comment>
        <translation>Number</translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_STARTANIMATIONBYNAME_OUTPUT0_TOOLTIP">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_STARTANIMATIONBYNAME_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_STARTANIMATIONBYNAME_PARAM0_NAME">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_STARTANIMATIONBYNAME_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_STARTANIMATIONBYNAME_PARAM0_TOOLTIP">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_STARTANIMATIONBYNAME_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_STARTANIMATIONBYNAME_PARAM1_NAME">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_STARTANIMATIONBYNAME_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation></translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_STARTANIMATIONBYNAME_PARAM1_TOOLTIP">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_STARTANIMATIONBYNAME_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_SETPLAYBACKSPEED_NAME">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_SETPLAYBACKSPEED_NAME</source>
        <comment>Class/Bus: SimpleAnimationComponentRequestBus  Event/Method: SetPlaybackSpeed</comment>
        <translation type="unfinished">Set Playback Speed</translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_SETPLAYBACKSPEED_TOOLTIP">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_SETPLAYBACKSPEED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_SETPLAYBACKSPEED_CATEGORY">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_SETPLAYBACKSPEED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_SETPLAYBACKSPEED_OUT_NAME">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_SETPLAYBACKSPEED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_SETPLAYBACKSPEED_OUT_TOOLTIP">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_SETPLAYBACKSPEED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_SETPLAYBACKSPEED_IN_NAME">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_SETPLAYBACKSPEED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_SETPLAYBACKSPEED_IN_TOOLTIP">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_SETPLAYBACKSPEED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_SETPLAYBACKSPEED_OUTPUT0_NAME">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_SETPLAYBACKSPEED_OUTPUT0_NAME</source>
        <comment>C++ Type: int</comment>
        <translation>Number</translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_SETPLAYBACKSPEED_OUTPUT0_TOOLTIP">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_SETPLAYBACKSPEED_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_SETPLAYBACKSPEED_PARAM0_NAME">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_SETPLAYBACKSPEED_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation></translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_SETPLAYBACKSPEED_PARAM0_TOOLTIP">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_SETPLAYBACKSPEED_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_SETPLAYBACKSPEED_PARAM1_NAME">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_SETPLAYBACKSPEED_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_SETPLAYBACKSPEED_PARAM1_TOOLTIP">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_SETPLAYBACKSPEED_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_STARTANIMATION_NAME">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_STARTANIMATION_NAME</source>
        <comment>Class/Bus: SimpleAnimationComponentRequestBus  Event/Method: StartAnimation</comment>
        <translation type="unfinished">Start Animation</translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_STARTANIMATION_TOOLTIP">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_STARTANIMATION_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_STARTANIMATION_CATEGORY">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_STARTANIMATION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_STARTANIMATION_OUT_NAME">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_STARTANIMATION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_STARTANIMATION_OUT_TOOLTIP">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_STARTANIMATION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_STARTANIMATION_IN_NAME">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_STARTANIMATION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_STARTANIMATION_IN_TOOLTIP">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_STARTANIMATION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_STARTANIMATION_OUTPUT0_NAME">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_STARTANIMATION_OUTPUT0_NAME</source>
        <comment>C++ Type: int</comment>
        <translation>Number</translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_STARTANIMATION_OUTPUT0_TOOLTIP">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_STARTANIMATION_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_STARTANIMATION_PARAM0_NAME">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_STARTANIMATION_PARAM0_NAME</source>
        <comment>Simple Type: AnimatedLayer C++ Type: const AnimatedLayer&amp;</comment>
        <translation></translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_STARTANIMATION_PARAM0_TOOLTIP">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_STARTANIMATION_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_STOPANIMATIONSONLAYER_NAME">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_STOPANIMATIONSONLAYER_NAME</source>
        <comment>Class/Bus: SimpleAnimationComponentRequestBus  Event/Method: StopAnimationsOnLayer</comment>
        <translation type="unfinished">Stop Animations On Layer</translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_STOPANIMATIONSONLAYER_TOOLTIP">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_STOPANIMATIONSONLAYER_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_STOPANIMATIONSONLAYER_CATEGORY">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_STOPANIMATIONSONLAYER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_STOPANIMATIONSONLAYER_OUT_NAME">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_STOPANIMATIONSONLAYER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_STOPANIMATIONSONLAYER_OUT_TOOLTIP">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_STOPANIMATIONSONLAYER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_STOPANIMATIONSONLAYER_IN_NAME">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_STOPANIMATIONSONLAYER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_STOPANIMATIONSONLAYER_IN_TOOLTIP">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_STOPANIMATIONSONLAYER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_STOPANIMATIONSONLAYER_OUTPUT0_NAME">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_STOPANIMATIONSONLAYER_OUTPUT0_NAME</source>
        <comment>C++ Type: int</comment>
        <translation>Number</translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_STOPANIMATIONSONLAYER_OUTPUT0_TOOLTIP">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_STOPANIMATIONSONLAYER_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_STOPANIMATIONSONLAYER_PARAM0_NAME">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_STOPANIMATIONSONLAYER_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation></translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_STOPANIMATIONSONLAYER_PARAM0_TOOLTIP">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_STOPANIMATIONSONLAYER_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_STOPANIMATIONSONLAYER_PARAM1_NAME">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_STOPANIMATIONSONLAYER_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_STOPANIMATIONSONLAYER_PARAM1_TOOLTIP">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_STOPANIMATIONSONLAYER_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_STARTDEFAULTANIMATIONS_NAME">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_STARTDEFAULTANIMATIONS_NAME</source>
        <comment>Class/Bus: SimpleAnimationComponentRequestBus  Event/Method: StartDefaultAnimations</comment>
        <translation type="unfinished">Start Default Animations</translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_STARTDEFAULTANIMATIONS_TOOLTIP">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_STARTDEFAULTANIMATIONS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_STARTDEFAULTANIMATIONS_CATEGORY">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_STARTDEFAULTANIMATIONS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_STARTDEFAULTANIMATIONS_OUT_NAME">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_STARTDEFAULTANIMATIONS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_STARTDEFAULTANIMATIONS_OUT_TOOLTIP">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_STARTDEFAULTANIMATIONS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_STARTDEFAULTANIMATIONS_IN_NAME">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_STARTDEFAULTANIMATIONS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_STARTDEFAULTANIMATIONS_IN_TOOLTIP">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_STARTDEFAULTANIMATIONS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_STARTDEFAULTANIMATIONS_OUTPUT0_NAME">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_STARTDEFAULTANIMATIONS_OUTPUT0_NAME</source>
        <comment>C++ Type: int</comment>
        <translation>Number</translation>
    </message>
    <message id="SIMPLEANIMATIONCOMPONENTREQUESTBUS_STARTDEFAULTANIMATIONS_OUTPUT0_TOOLTIP">
        <source>SIMPLEANIMATIONCOMPONENTREQUESTBUS_STARTDEFAULTANIMATIONS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: TwitchRequestBus</name>
    <message id="TWITCHREQUESTBUS_NAME">
        <source>TWITCHREQUESTBUS_NAME</source>
        <translation type="unfinished">Twitch</translation>
    </message>
    <message id="TWITCHREQUESTBUS_TOOLTIP">
        <source>TWITCHREQUESTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_CATEGORY">
        <source>TWITCHREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">Twitch</translation>
    </message>
    <message id="TWITCHREQUESTBUS_DELETECHANNELFROMCOMMUNITY_NAME">
        <source>TWITCHREQUESTBUS_DELETECHANNELFROMCOMMUNITY_NAME</source>
        <comment>Class/Bus: TwitchRequestBus  Event/Method: DeleteChannelfromCommunity</comment>
        <translation type="unfinished">Delete Channel from Community</translation>
    </message>
    <message id="TWITCHREQUESTBUS_DELETECHANNELFROMCOMMUNITY_TOOLTIP">
        <source>TWITCHREQUESTBUS_DELETECHANNELFROMCOMMUNITY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_DELETECHANNELFROMCOMMUNITY_CATEGORY">
        <source>TWITCHREQUESTBUS_DELETECHANNELFROMCOMMUNITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_DELETECHANNELFROMCOMMUNITY_OUT_NAME">
        <source>TWITCHREQUESTBUS_DELETECHANNELFROMCOMMUNITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_DELETECHANNELFROMCOMMUNITY_OUT_TOOLTIP">
        <source>TWITCHREQUESTBUS_DELETECHANNELFROMCOMMUNITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_DELETECHANNELFROMCOMMUNITY_IN_NAME">
        <source>TWITCHREQUESTBUS_DELETECHANNELFROMCOMMUNITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_DELETECHANNELFROMCOMMUNITY_IN_TOOLTIP">
        <source>TWITCHREQUESTBUS_DELETECHANNELFROMCOMMUNITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_DELETECHANNELFROMCOMMUNITY_PARAM0_NAME">
        <source>TWITCHREQUESTBUS_DELETECHANNELFROMCOMMUNITY_PARAM0_NAME</source>
        <comment>Simple Type: ReceiptID C++ Type: ReceiptID&amp;</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_DELETECHANNELFROMCOMMUNITY_PARAM0_TOOLTIP">
        <source>TWITCHREQUESTBUS_DELETECHANNELFROMCOMMUNITY_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_DELETECHANNELFROMCOMMUNITY_PARAM1_NAME">
        <source>TWITCHREQUESTBUS_DELETECHANNELFROMCOMMUNITY_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_DELETECHANNELFROMCOMMUNITY_PARAM1_TOOLTIP">
        <source>TWITCHREQUESTBUS_DELETECHANNELFROMCOMMUNITY_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_RESETCHANNELSTREAMKEY_NAME">
        <source>TWITCHREQUESTBUS_RESETCHANNELSTREAMKEY_NAME</source>
        <comment>Class/Bus: TwitchRequestBus  Event/Method: ResetChannelStreamKey</comment>
        <translation type="unfinished">Reset Channel Stream Key</translation>
    </message>
    <message id="TWITCHREQUESTBUS_RESETCHANNELSTREAMKEY_TOOLTIP">
        <source>TWITCHREQUESTBUS_RESETCHANNELSTREAMKEY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_RESETCHANNELSTREAMKEY_CATEGORY">
        <source>TWITCHREQUESTBUS_RESETCHANNELSTREAMKEY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_RESETCHANNELSTREAMKEY_OUT_NAME">
        <source>TWITCHREQUESTBUS_RESETCHANNELSTREAMKEY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_RESETCHANNELSTREAMKEY_OUT_TOOLTIP">
        <source>TWITCHREQUESTBUS_RESETCHANNELSTREAMKEY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_RESETCHANNELSTREAMKEY_IN_NAME">
        <source>TWITCHREQUESTBUS_RESETCHANNELSTREAMKEY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_RESETCHANNELSTREAMKEY_IN_TOOLTIP">
        <source>TWITCHREQUESTBUS_RESETCHANNELSTREAMKEY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_RESETCHANNELSTREAMKEY_PARAM0_NAME">
        <source>TWITCHREQUESTBUS_RESETCHANNELSTREAMKEY_PARAM0_NAME</source>
        <comment>Simple Type: ReceiptID C++ Type: ReceiptID&amp;</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_RESETCHANNELSTREAMKEY_PARAM0_TOOLTIP">
        <source>TWITCHREQUESTBUS_RESETCHANNELSTREAMKEY_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_RESETCHANNELSTREAMKEY_PARAM1_NAME">
        <source>TWITCHREQUESTBUS_RESETCHANNELSTREAMKEY_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_RESETCHANNELSTREAMKEY_PARAM1_TOOLTIP">
        <source>TWITCHREQUESTBUS_RESETCHANNELSTREAMKEY_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELVIDEOS_NAME">
        <source>TWITCHREQUESTBUS_GETCHANNELVIDEOS_NAME</source>
        <comment>Class/Bus: TwitchRequestBus  Event/Method: GetChannelVideos</comment>
        <translation type="unfinished">Get Channel Videos</translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELVIDEOS_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETCHANNELVIDEOS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELVIDEOS_CATEGORY">
        <source>TWITCHREQUESTBUS_GETCHANNELVIDEOS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELVIDEOS_OUT_NAME">
        <source>TWITCHREQUESTBUS_GETCHANNELVIDEOS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELVIDEOS_OUT_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETCHANNELVIDEOS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELVIDEOS_IN_NAME">
        <source>TWITCHREQUESTBUS_GETCHANNELVIDEOS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELVIDEOS_IN_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETCHANNELVIDEOS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELVIDEOS_PARAM0_NAME">
        <source>TWITCHREQUESTBUS_GETCHANNELVIDEOS_PARAM0_NAME</source>
        <comment>Simple Type: ReceiptID C++ Type: ReceiptID&amp;</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELVIDEOS_PARAM0_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETCHANNELVIDEOS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELVIDEOS_PARAM1_NAME">
        <source>TWITCHREQUESTBUS_GETCHANNELVIDEOS_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELVIDEOS_PARAM1_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETCHANNELVIDEOS_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELVIDEOS_PARAM2_NAME">
        <source>TWITCHREQUESTBUS_GETCHANNELVIDEOS_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELVIDEOS_PARAM2_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETCHANNELVIDEOS_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELVIDEOS_PARAM3_NAME">
        <source>TWITCHREQUESTBUS_GETCHANNELVIDEOS_PARAM3_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELVIDEOS_PARAM3_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETCHANNELVIDEOS_PARAM3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELVIDEOS_PARAM4_NAME">
        <source>TWITCHREQUESTBUS_GETCHANNELVIDEOS_PARAM4_NAME</source>
        <comment>Simple Type: Number C++ Type: AZ::u64</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELVIDEOS_PARAM4_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETCHANNELVIDEOS_PARAM4_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_UPDATECHANNEL_NAME">
        <source>TWITCHREQUESTBUS_UPDATECHANNEL_NAME</source>
        <comment>Class/Bus: TwitchRequestBus  Event/Method: UpdateChannel</comment>
        <translation type="unfinished">Update Channel</translation>
    </message>
    <message id="TWITCHREQUESTBUS_UPDATECHANNEL_TOOLTIP">
        <source>TWITCHREQUESTBUS_UPDATECHANNEL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_UPDATECHANNEL_CATEGORY">
        <source>TWITCHREQUESTBUS_UPDATECHANNEL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_UPDATECHANNEL_OUT_NAME">
        <source>TWITCHREQUESTBUS_UPDATECHANNEL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_UPDATECHANNEL_OUT_TOOLTIP">
        <source>TWITCHREQUESTBUS_UPDATECHANNEL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_UPDATECHANNEL_IN_NAME">
        <source>TWITCHREQUESTBUS_UPDATECHANNEL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_UPDATECHANNEL_IN_TOOLTIP">
        <source>TWITCHREQUESTBUS_UPDATECHANNEL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_UPDATECHANNEL_PARAM0_NAME">
        <source>TWITCHREQUESTBUS_UPDATECHANNEL_PARAM0_NAME</source>
        <comment>Simple Type: ReceiptID C++ Type: ReceiptID&amp;</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_UPDATECHANNEL_PARAM0_TOOLTIP">
        <source>TWITCHREQUESTBUS_UPDATECHANNEL_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_UPDATECHANNEL_PARAM1_NAME">
        <source>TWITCHREQUESTBUS_UPDATECHANNEL_PARAM1_NAME</source>
        <comment>Simple Type: ChannelUpdateInfo C++ Type: const ChannelUpdateInfo&amp;</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_UPDATECHANNEL_PARAM1_TOOLTIP">
        <source>TWITCHREQUESTBUS_UPDATECHANNEL_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_REQUESTENTITLEMENT_NAME">
        <source>TWITCHREQUESTBUS_REQUESTENTITLEMENT_NAME</source>
        <comment>Class/Bus: TwitchRequestBus  Event/Method: RequestEntitlement</comment>
        <translation type="unfinished">Request Entitlement</translation>
    </message>
    <message id="TWITCHREQUESTBUS_REQUESTENTITLEMENT_TOOLTIP">
        <source>TWITCHREQUESTBUS_REQUESTENTITLEMENT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_REQUESTENTITLEMENT_CATEGORY">
        <source>TWITCHREQUESTBUS_REQUESTENTITLEMENT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_REQUESTENTITLEMENT_OUT_NAME">
        <source>TWITCHREQUESTBUS_REQUESTENTITLEMENT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_REQUESTENTITLEMENT_OUT_TOOLTIP">
        <source>TWITCHREQUESTBUS_REQUESTENTITLEMENT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_REQUESTENTITLEMENT_IN_NAME">
        <source>TWITCHREQUESTBUS_REQUESTENTITLEMENT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_REQUESTENTITLEMENT_IN_TOOLTIP">
        <source>TWITCHREQUESTBUS_REQUESTENTITLEMENT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_REQUESTENTITLEMENT_PARAM0_NAME">
        <source>TWITCHREQUESTBUS_REQUESTENTITLEMENT_PARAM0_NAME</source>
        <comment>Simple Type: ReceiptID C++ Type: ReceiptID&amp;</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_REQUESTENTITLEMENT_PARAM0_TOOLTIP">
        <source>TWITCHREQUESTBUS_REQUESTENTITLEMENT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_REQUESTUSERID_NAME">
        <source>TWITCHREQUESTBUS_REQUESTUSERID_NAME</source>
        <comment>Class/Bus: TwitchRequestBus  Event/Method: RequestUserID</comment>
        <translation type="unfinished">Request User ID</translation>
    </message>
    <message id="TWITCHREQUESTBUS_REQUESTUSERID_TOOLTIP">
        <source>TWITCHREQUESTBUS_REQUESTUSERID_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_REQUESTUSERID_CATEGORY">
        <source>TWITCHREQUESTBUS_REQUESTUSERID_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_REQUESTUSERID_OUT_NAME">
        <source>TWITCHREQUESTBUS_REQUESTUSERID_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_REQUESTUSERID_OUT_TOOLTIP">
        <source>TWITCHREQUESTBUS_REQUESTUSERID_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_REQUESTUSERID_IN_NAME">
        <source>TWITCHREQUESTBUS_REQUESTUSERID_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_REQUESTUSERID_IN_TOOLTIP">
        <source>TWITCHREQUESTBUS_REQUESTUSERID_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_REQUESTUSERID_PARAM0_NAME">
        <source>TWITCHREQUESTBUS_REQUESTUSERID_PARAM0_NAME</source>
        <comment>Simple Type: ReceiptID C++ Type: ReceiptID&amp;</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_REQUESTUSERID_PARAM0_TOOLTIP">
        <source>TWITCHREQUESTBUS_REQUESTUSERID_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_UPDATEPRESENCESTATUS_NAME">
        <source>TWITCHREQUESTBUS_UPDATEPRESENCESTATUS_NAME</source>
        <comment>Class/Bus: TwitchRequestBus  Event/Method: UpdatePresenceStatus</comment>
        <translation type="unfinished">Update Presence Status</translation>
    </message>
    <message id="TWITCHREQUESTBUS_UPDATEPRESENCESTATUS_TOOLTIP">
        <source>TWITCHREQUESTBUS_UPDATEPRESENCESTATUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_UPDATEPRESENCESTATUS_CATEGORY">
        <source>TWITCHREQUESTBUS_UPDATEPRESENCESTATUS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_UPDATEPRESENCESTATUS_OUT_NAME">
        <source>TWITCHREQUESTBUS_UPDATEPRESENCESTATUS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_UPDATEPRESENCESTATUS_OUT_TOOLTIP">
        <source>TWITCHREQUESTBUS_UPDATEPRESENCESTATUS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_UPDATEPRESENCESTATUS_IN_NAME">
        <source>TWITCHREQUESTBUS_UPDATEPRESENCESTATUS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_UPDATEPRESENCESTATUS_IN_TOOLTIP">
        <source>TWITCHREQUESTBUS_UPDATEPRESENCESTATUS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_UPDATEPRESENCESTATUS_PARAM0_NAME">
        <source>TWITCHREQUESTBUS_UPDATEPRESENCESTATUS_PARAM0_NAME</source>
        <comment>Simple Type: ReceiptID C++ Type: ReceiptID&amp;</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_UPDATEPRESENCESTATUS_PARAM0_TOOLTIP">
        <source>TWITCHREQUESTBUS_UPDATEPRESENCESTATUS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_UPDATEPRESENCESTATUS_PARAM1_NAME">
        <source>TWITCHREQUESTBUS_UPDATEPRESENCESTATUS_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_UPDATEPRESENCESTATUS_PARAM1_TOOLTIP">
        <source>TWITCHREQUESTBUS_UPDATEPRESENCESTATUS_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_UPDATEPRESENCESTATUS_PARAM2_NAME">
        <source>TWITCHREQUESTBUS_UPDATEPRESENCESTATUS_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_UPDATEPRESENCESTATUS_PARAM2_TOOLTIP">
        <source>TWITCHREQUESTBUS_UPDATEPRESENCESTATUS_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_UPDATEPRESENCESTATUS_PARAM3_NAME">
        <source>TWITCHREQUESTBUS_UPDATEPRESENCESTATUS_PARAM3_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_UPDATEPRESENCESTATUS_PARAM3_TOOLTIP">
        <source>TWITCHREQUESTBUS_UPDATEPRESENCESTATUS_PARAM3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETFRIENDRECOMMENDATIONS_NAME">
        <source>TWITCHREQUESTBUS_GETFRIENDRECOMMENDATIONS_NAME</source>
        <comment>Class/Bus: TwitchRequestBus  Event/Method: GetFriendRecommendations</comment>
        <translation type="unfinished">Get Friend Recommendations</translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETFRIENDRECOMMENDATIONS_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETFRIENDRECOMMENDATIONS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETFRIENDRECOMMENDATIONS_CATEGORY">
        <source>TWITCHREQUESTBUS_GETFRIENDRECOMMENDATIONS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETFRIENDRECOMMENDATIONS_OUT_NAME">
        <source>TWITCHREQUESTBUS_GETFRIENDRECOMMENDATIONS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETFRIENDRECOMMENDATIONS_OUT_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETFRIENDRECOMMENDATIONS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETFRIENDRECOMMENDATIONS_IN_NAME">
        <source>TWITCHREQUESTBUS_GETFRIENDRECOMMENDATIONS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETFRIENDRECOMMENDATIONS_IN_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETFRIENDRECOMMENDATIONS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETFRIENDRECOMMENDATIONS_PARAM0_NAME">
        <source>TWITCHREQUESTBUS_GETFRIENDRECOMMENDATIONS_PARAM0_NAME</source>
        <comment>Simple Type: ReceiptID C++ Type: ReceiptID&amp;</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETFRIENDRECOMMENDATIONS_PARAM0_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETFRIENDRECOMMENDATIONS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETFRIENDRECOMMENDATIONS_PARAM1_NAME">
        <source>TWITCHREQUESTBUS_GETFRIENDRECOMMENDATIONS_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETFRIENDRECOMMENDATIONS_PARAM1_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETFRIENDRECOMMENDATIONS_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETPRESENCESETTINGS_NAME">
        <source>TWITCHREQUESTBUS_GETPRESENCESETTINGS_NAME</source>
        <comment>Class/Bus: TwitchRequestBus  Event/Method: GetPresenceSettings</comment>
        <translation type="unfinished">Get Presence Settings</translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETPRESENCESETTINGS_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETPRESENCESETTINGS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETPRESENCESETTINGS_CATEGORY">
        <source>TWITCHREQUESTBUS_GETPRESENCESETTINGS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETPRESENCESETTINGS_OUT_NAME">
        <source>TWITCHREQUESTBUS_GETPRESENCESETTINGS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETPRESENCESETTINGS_OUT_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETPRESENCESETTINGS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETPRESENCESETTINGS_IN_NAME">
        <source>TWITCHREQUESTBUS_GETPRESENCESETTINGS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETPRESENCESETTINGS_IN_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETPRESENCESETTINGS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETPRESENCESETTINGS_PARAM0_NAME">
        <source>TWITCHREQUESTBUS_GETPRESENCESETTINGS_PARAM0_NAME</source>
        <comment>Simple Type: ReceiptID C++ Type: ReceiptID&amp;</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETPRESENCESETTINGS_PARAM0_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETPRESENCESETTINGS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETFRIENDS_NAME">
        <source>TWITCHREQUESTBUS_GETFRIENDS_NAME</source>
        <comment>Class/Bus: TwitchRequestBus  Event/Method: GetFriends</comment>
        <translation type="unfinished">Get Friends</translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETFRIENDS_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETFRIENDS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETFRIENDS_CATEGORY">
        <source>TWITCHREQUESTBUS_GETFRIENDS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETFRIENDS_OUT_NAME">
        <source>TWITCHREQUESTBUS_GETFRIENDS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETFRIENDS_OUT_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETFRIENDS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETFRIENDS_IN_NAME">
        <source>TWITCHREQUESTBUS_GETFRIENDS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETFRIENDS_IN_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETFRIENDS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETFRIENDS_PARAM0_NAME">
        <source>TWITCHREQUESTBUS_GETFRIENDS_PARAM0_NAME</source>
        <comment>Simple Type: ReceiptID C++ Type: ReceiptID&amp;</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETFRIENDS_PARAM0_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETFRIENDS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETFRIENDS_PARAM1_NAME">
        <source>TWITCHREQUESTBUS_GETFRIENDS_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETFRIENDS_PARAM1_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETFRIENDS_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETFRIENDS_PARAM2_NAME">
        <source>TWITCHREQUESTBUS_GETFRIENDS_PARAM2_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETFRIENDS_PARAM2_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETFRIENDS_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELFOLLOWERS_NAME">
        <source>TWITCHREQUESTBUS_GETCHANNELFOLLOWERS_NAME</source>
        <comment>Class/Bus: TwitchRequestBus  Event/Method: GetChannelFollowers</comment>
        <translation type="unfinished">Get Channel Followers</translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELFOLLOWERS_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETCHANNELFOLLOWERS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELFOLLOWERS_CATEGORY">
        <source>TWITCHREQUESTBUS_GETCHANNELFOLLOWERS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELFOLLOWERS_OUT_NAME">
        <source>TWITCHREQUESTBUS_GETCHANNELFOLLOWERS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELFOLLOWERS_OUT_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETCHANNELFOLLOWERS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELFOLLOWERS_IN_NAME">
        <source>TWITCHREQUESTBUS_GETCHANNELFOLLOWERS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELFOLLOWERS_IN_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETCHANNELFOLLOWERS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELFOLLOWERS_PARAM0_NAME">
        <source>TWITCHREQUESTBUS_GETCHANNELFOLLOWERS_PARAM0_NAME</source>
        <comment>Simple Type: ReceiptID C++ Type: ReceiptID&amp;</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELFOLLOWERS_PARAM0_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETCHANNELFOLLOWERS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELFOLLOWERS_PARAM1_NAME">
        <source>TWITCHREQUESTBUS_GETCHANNELFOLLOWERS_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELFOLLOWERS_PARAM1_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETCHANNELFOLLOWERS_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELFOLLOWERS_PARAM2_NAME">
        <source>TWITCHREQUESTBUS_GETCHANNELFOLLOWERS_PARAM2_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELFOLLOWERS_PARAM2_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETCHANNELFOLLOWERS_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELFOLLOWERS_PARAM3_NAME">
        <source>TWITCHREQUESTBUS_GETCHANNELFOLLOWERS_PARAM3_NAME</source>
        <comment>Simple Type: Number C++ Type: AZ::u64</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELFOLLOWERS_PARAM3_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETCHANNELFOLLOWERS_PARAM3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_REQUESTPRODUCTCATALOG_NAME">
        <source>TWITCHREQUESTBUS_REQUESTPRODUCTCATALOG_NAME</source>
        <comment>Class/Bus: TwitchRequestBus  Event/Method: RequestProductCatalog</comment>
        <translation type="unfinished">Request Product Catalog</translation>
    </message>
    <message id="TWITCHREQUESTBUS_REQUESTPRODUCTCATALOG_TOOLTIP">
        <source>TWITCHREQUESTBUS_REQUESTPRODUCTCATALOG_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_REQUESTPRODUCTCATALOG_CATEGORY">
        <source>TWITCHREQUESTBUS_REQUESTPRODUCTCATALOG_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_REQUESTPRODUCTCATALOG_OUT_NAME">
        <source>TWITCHREQUESTBUS_REQUESTPRODUCTCATALOG_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_REQUESTPRODUCTCATALOG_OUT_TOOLTIP">
        <source>TWITCHREQUESTBUS_REQUESTPRODUCTCATALOG_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_REQUESTPRODUCTCATALOG_IN_NAME">
        <source>TWITCHREQUESTBUS_REQUESTPRODUCTCATALOG_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_REQUESTPRODUCTCATALOG_IN_TOOLTIP">
        <source>TWITCHREQUESTBUS_REQUESTPRODUCTCATALOG_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_REQUESTPRODUCTCATALOG_PARAM0_NAME">
        <source>TWITCHREQUESTBUS_REQUESTPRODUCTCATALOG_PARAM0_NAME</source>
        <comment>Simple Type: ReceiptID C++ Type: ReceiptID&amp;</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_REQUESTPRODUCTCATALOG_PARAM0_TOOLTIP">
        <source>TWITCHREQUESTBUS_REQUESTPRODUCTCATALOG_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_CHECKCHANNELSUBSCRIPTIONBYUSER_NAME">
        <source>TWITCHREQUESTBUS_CHECKCHANNELSUBSCRIPTIONBYUSER_NAME</source>
        <comment>Class/Bus: TwitchRequestBus  Event/Method: CheckChannelSubscriptionbyUser</comment>
        <translation type="unfinished">Check Channel Subscription by User</translation>
    </message>
    <message id="TWITCHREQUESTBUS_CHECKCHANNELSUBSCRIPTIONBYUSER_TOOLTIP">
        <source>TWITCHREQUESTBUS_CHECKCHANNELSUBSCRIPTIONBYUSER_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_CHECKCHANNELSUBSCRIPTIONBYUSER_CATEGORY">
        <source>TWITCHREQUESTBUS_CHECKCHANNELSUBSCRIPTIONBYUSER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_CHECKCHANNELSUBSCRIPTIONBYUSER_OUT_NAME">
        <source>TWITCHREQUESTBUS_CHECKCHANNELSUBSCRIPTIONBYUSER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_CHECKCHANNELSUBSCRIPTIONBYUSER_OUT_TOOLTIP">
        <source>TWITCHREQUESTBUS_CHECKCHANNELSUBSCRIPTIONBYUSER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_CHECKCHANNELSUBSCRIPTIONBYUSER_IN_NAME">
        <source>TWITCHREQUESTBUS_CHECKCHANNELSUBSCRIPTIONBYUSER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_CHECKCHANNELSUBSCRIPTIONBYUSER_IN_TOOLTIP">
        <source>TWITCHREQUESTBUS_CHECKCHANNELSUBSCRIPTIONBYUSER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_CHECKCHANNELSUBSCRIPTIONBYUSER_PARAM0_NAME">
        <source>TWITCHREQUESTBUS_CHECKCHANNELSUBSCRIPTIONBYUSER_PARAM0_NAME</source>
        <comment>Simple Type: ReceiptID C++ Type: ReceiptID&amp;</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_CHECKCHANNELSUBSCRIPTIONBYUSER_PARAM0_TOOLTIP">
        <source>TWITCHREQUESTBUS_CHECKCHANNELSUBSCRIPTIONBYUSER_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_CHECKCHANNELSUBSCRIPTIONBYUSER_PARAM1_NAME">
        <source>TWITCHREQUESTBUS_CHECKCHANNELSUBSCRIPTIONBYUSER_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_CHECKCHANNELSUBSCRIPTIONBYUSER_PARAM1_TOOLTIP">
        <source>TWITCHREQUESTBUS_CHECKCHANNELSUBSCRIPTIONBYUSER_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_CHECKCHANNELSUBSCRIPTIONBYUSER_PARAM2_NAME">
        <source>TWITCHREQUESTBUS_CHECKCHANNELSUBSCRIPTIONBYUSER_PARAM2_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_CHECKCHANNELSUBSCRIPTIONBYUSER_PARAM2_TOOLTIP">
        <source>TWITCHREQUESTBUS_CHECKCHANNELSUBSCRIPTIONBYUSER_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETPRESENCESTATUSOFFRIENDS_NAME">
        <source>TWITCHREQUESTBUS_GETPRESENCESTATUSOFFRIENDS_NAME</source>
        <comment>Class/Bus: TwitchRequestBus  Event/Method: GetPresenceStatusofFriends</comment>
        <translation type="unfinished">Get Presence Status of Friends</translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETPRESENCESTATUSOFFRIENDS_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETPRESENCESTATUSOFFRIENDS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETPRESENCESTATUSOFFRIENDS_CATEGORY">
        <source>TWITCHREQUESTBUS_GETPRESENCESTATUSOFFRIENDS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETPRESENCESTATUSOFFRIENDS_OUT_NAME">
        <source>TWITCHREQUESTBUS_GETPRESENCESTATUSOFFRIENDS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETPRESENCESTATUSOFFRIENDS_OUT_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETPRESENCESTATUSOFFRIENDS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETPRESENCESTATUSOFFRIENDS_IN_NAME">
        <source>TWITCHREQUESTBUS_GETPRESENCESTATUSOFFRIENDS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETPRESENCESTATUSOFFRIENDS_IN_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETPRESENCESTATUSOFFRIENDS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETPRESENCESTATUSOFFRIENDS_PARAM0_NAME">
        <source>TWITCHREQUESTBUS_GETPRESENCESTATUSOFFRIENDS_PARAM0_NAME</source>
        <comment>Simple Type: ReceiptID C++ Type: ReceiptID&amp;</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETPRESENCESTATUSOFFRIENDS_PARAM0_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETPRESENCESTATUSOFFRIENDS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_ACCEPTFRIENDREQUEST_NAME">
        <source>TWITCHREQUESTBUS_ACCEPTFRIENDREQUEST_NAME</source>
        <comment>Class/Bus: TwitchRequestBus  Event/Method: AcceptFriendRequest</comment>
        <translation type="unfinished">Accept Friend Request</translation>
    </message>
    <message id="TWITCHREQUESTBUS_ACCEPTFRIENDREQUEST_TOOLTIP">
        <source>TWITCHREQUESTBUS_ACCEPTFRIENDREQUEST_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_ACCEPTFRIENDREQUEST_CATEGORY">
        <source>TWITCHREQUESTBUS_ACCEPTFRIENDREQUEST_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_ACCEPTFRIENDREQUEST_OUT_NAME">
        <source>TWITCHREQUESTBUS_ACCEPTFRIENDREQUEST_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_ACCEPTFRIENDREQUEST_OUT_TOOLTIP">
        <source>TWITCHREQUESTBUS_ACCEPTFRIENDREQUEST_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_ACCEPTFRIENDREQUEST_IN_NAME">
        <source>TWITCHREQUESTBUS_ACCEPTFRIENDREQUEST_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_ACCEPTFRIENDREQUEST_IN_TOOLTIP">
        <source>TWITCHREQUESTBUS_ACCEPTFRIENDREQUEST_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_ACCEPTFRIENDREQUEST_PARAM0_NAME">
        <source>TWITCHREQUESTBUS_ACCEPTFRIENDREQUEST_PARAM0_NAME</source>
        <comment>Simple Type: ReceiptID C++ Type: ReceiptID&amp;</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_ACCEPTFRIENDREQUEST_PARAM0_TOOLTIP">
        <source>TWITCHREQUESTBUS_ACCEPTFRIENDREQUEST_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_ACCEPTFRIENDREQUEST_PARAM1_NAME">
        <source>TWITCHREQUESTBUS_ACCEPTFRIENDREQUEST_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_ACCEPTFRIENDREQUEST_PARAM1_TOOLTIP">
        <source>TWITCHREQUESTBUS_ACCEPTFRIENDREQUEST_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_STARTCHANNELCOMMERCIAL_NAME">
        <source>TWITCHREQUESTBUS_STARTCHANNELCOMMERCIAL_NAME</source>
        <comment>Class/Bus: TwitchRequestBus  Event/Method: StartChannelCommercial</comment>
        <translation type="unfinished">Start Channel Commercial</translation>
    </message>
    <message id="TWITCHREQUESTBUS_STARTCHANNELCOMMERCIAL_TOOLTIP">
        <source>TWITCHREQUESTBUS_STARTCHANNELCOMMERCIAL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_STARTCHANNELCOMMERCIAL_CATEGORY">
        <source>TWITCHREQUESTBUS_STARTCHANNELCOMMERCIAL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_STARTCHANNELCOMMERCIAL_OUT_NAME">
        <source>TWITCHREQUESTBUS_STARTCHANNELCOMMERCIAL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_STARTCHANNELCOMMERCIAL_OUT_TOOLTIP">
        <source>TWITCHREQUESTBUS_STARTCHANNELCOMMERCIAL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_STARTCHANNELCOMMERCIAL_IN_NAME">
        <source>TWITCHREQUESTBUS_STARTCHANNELCOMMERCIAL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_STARTCHANNELCOMMERCIAL_IN_TOOLTIP">
        <source>TWITCHREQUESTBUS_STARTCHANNELCOMMERCIAL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_STARTCHANNELCOMMERCIAL_PARAM0_NAME">
        <source>TWITCHREQUESTBUS_STARTCHANNELCOMMERCIAL_PARAM0_NAME</source>
        <comment>Simple Type: ReceiptID C++ Type: ReceiptID&amp;</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_STARTCHANNELCOMMERCIAL_PARAM0_TOOLTIP">
        <source>TWITCHREQUESTBUS_STARTCHANNELCOMMERCIAL_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_STARTCHANNELCOMMERCIAL_PARAM1_NAME">
        <source>TWITCHREQUESTBUS_STARTCHANNELCOMMERCIAL_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_STARTCHANNELCOMMERCIAL_PARAM1_TOOLTIP">
        <source>TWITCHREQUESTBUS_STARTCHANNELCOMMERCIAL_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_STARTCHANNELCOMMERCIAL_PARAM2_NAME">
        <source>TWITCHREQUESTBUS_STARTCHANNELCOMMERCIAL_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_STARTCHANNELCOMMERCIAL_PARAM2_TOOLTIP">
        <source>TWITCHREQUESTBUS_STARTCHANNELCOMMERCIAL_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_RESETFRIENDSNOTIFICATIONCOUNT_NAME">
        <source>TWITCHREQUESTBUS_RESETFRIENDSNOTIFICATIONCOUNT_NAME</source>
        <comment>Class/Bus: TwitchRequestBus  Event/Method: ResetFriendsNotificationCount</comment>
        <translation type="unfinished">Reset Friends Notification Count</translation>
    </message>
    <message id="TWITCHREQUESTBUS_RESETFRIENDSNOTIFICATIONCOUNT_TOOLTIP">
        <source>TWITCHREQUESTBUS_RESETFRIENDSNOTIFICATIONCOUNT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_RESETFRIENDSNOTIFICATIONCOUNT_CATEGORY">
        <source>TWITCHREQUESTBUS_RESETFRIENDSNOTIFICATIONCOUNT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_RESETFRIENDSNOTIFICATIONCOUNT_OUT_NAME">
        <source>TWITCHREQUESTBUS_RESETFRIENDSNOTIFICATIONCOUNT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_RESETFRIENDSNOTIFICATIONCOUNT_OUT_TOOLTIP">
        <source>TWITCHREQUESTBUS_RESETFRIENDSNOTIFICATIONCOUNT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_RESETFRIENDSNOTIFICATIONCOUNT_IN_NAME">
        <source>TWITCHREQUESTBUS_RESETFRIENDSNOTIFICATIONCOUNT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_RESETFRIENDSNOTIFICATIONCOUNT_IN_TOOLTIP">
        <source>TWITCHREQUESTBUS_RESETFRIENDSNOTIFICATIONCOUNT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_RESETFRIENDSNOTIFICATIONCOUNT_PARAM0_NAME">
        <source>TWITCHREQUESTBUS_RESETFRIENDSNOTIFICATIONCOUNT_PARAM0_NAME</source>
        <comment>Simple Type: ReceiptID C++ Type: ReceiptID&amp;</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_RESETFRIENDSNOTIFICATIONCOUNT_PARAM0_TOOLTIP">
        <source>TWITCHREQUESTBUS_RESETFRIENDSNOTIFICATIONCOUNT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_RESETFRIENDSNOTIFICATIONCOUNT_PARAM1_NAME">
        <source>TWITCHREQUESTBUS_RESETFRIENDSNOTIFICATIONCOUNT_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_RESETFRIENDSNOTIFICATIONCOUNT_PARAM1_TOOLTIP">
        <source>TWITCHREQUESTBUS_RESETFRIENDSNOTIFICATIONCOUNT_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_PURCHASEPRODUCT_NAME">
        <source>TWITCHREQUESTBUS_PURCHASEPRODUCT_NAME</source>
        <comment>Class/Bus: TwitchRequestBus  Event/Method: PurchaseProduct</comment>
        <translation type="unfinished">Purchase Product</translation>
    </message>
    <message id="TWITCHREQUESTBUS_PURCHASEPRODUCT_TOOLTIP">
        <source>TWITCHREQUESTBUS_PURCHASEPRODUCT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_PURCHASEPRODUCT_CATEGORY">
        <source>TWITCHREQUESTBUS_PURCHASEPRODUCT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_PURCHASEPRODUCT_OUT_NAME">
        <source>TWITCHREQUESTBUS_PURCHASEPRODUCT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_PURCHASEPRODUCT_OUT_TOOLTIP">
        <source>TWITCHREQUESTBUS_PURCHASEPRODUCT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_PURCHASEPRODUCT_IN_NAME">
        <source>TWITCHREQUESTBUS_PURCHASEPRODUCT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_PURCHASEPRODUCT_IN_TOOLTIP">
        <source>TWITCHREQUESTBUS_PURCHASEPRODUCT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_PURCHASEPRODUCT_PARAM0_NAME">
        <source>TWITCHREQUESTBUS_PURCHASEPRODUCT_PARAM0_NAME</source>
        <comment>Simple Type: ReceiptID C++ Type: ReceiptID&amp;</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_PURCHASEPRODUCT_PARAM0_TOOLTIP">
        <source>TWITCHREQUESTBUS_PURCHASEPRODUCT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_PURCHASEPRODUCT_PARAM1_NAME">
        <source>TWITCHREQUESTBUS_PURCHASEPRODUCT_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_PURCHASEPRODUCT_PARAM1_TOOLTIP">
        <source>TWITCHREQUESTBUS_PURCHASEPRODUCT_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETFRIENDNOTIFICATIONCOUNT_NAME">
        <source>TWITCHREQUESTBUS_GETFRIENDNOTIFICATIONCOUNT_NAME</source>
        <comment>Class/Bus: TwitchRequestBus  Event/Method: GetFriendNotificationCount</comment>
        <translation type="unfinished">Get Friend Notification Count</translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETFRIENDNOTIFICATIONCOUNT_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETFRIENDNOTIFICATIONCOUNT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETFRIENDNOTIFICATIONCOUNT_CATEGORY">
        <source>TWITCHREQUESTBUS_GETFRIENDNOTIFICATIONCOUNT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETFRIENDNOTIFICATIONCOUNT_OUT_NAME">
        <source>TWITCHREQUESTBUS_GETFRIENDNOTIFICATIONCOUNT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETFRIENDNOTIFICATIONCOUNT_OUT_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETFRIENDNOTIFICATIONCOUNT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETFRIENDNOTIFICATIONCOUNT_IN_NAME">
        <source>TWITCHREQUESTBUS_GETFRIENDNOTIFICATIONCOUNT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETFRIENDNOTIFICATIONCOUNT_IN_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETFRIENDNOTIFICATIONCOUNT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETFRIENDNOTIFICATIONCOUNT_PARAM0_NAME">
        <source>TWITCHREQUESTBUS_GETFRIENDNOTIFICATIONCOUNT_PARAM0_NAME</source>
        <comment>Simple Type: ReceiptID C++ Type: ReceiptID&amp;</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETFRIENDNOTIFICATIONCOUNT_PARAM0_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETFRIENDNOTIFICATIONCOUNT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETFRIENDNOTIFICATIONCOUNT_PARAM1_NAME">
        <source>TWITCHREQUESTBUS_GETFRIENDNOTIFICATIONCOUNT_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETFRIENDNOTIFICATIONCOUNT_PARAM1_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETFRIENDNOTIFICATIONCOUNT_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_REQUESTOAUTHTOKEN_NAME">
        <source>TWITCHREQUESTBUS_REQUESTOAUTHTOKEN_NAME</source>
        <comment>Class/Bus: TwitchRequestBus  Event/Method: RequestOAuthToken</comment>
        <translation type="unfinished">Request OAuth Token</translation>
    </message>
    <message id="TWITCHREQUESTBUS_REQUESTOAUTHTOKEN_TOOLTIP">
        <source>TWITCHREQUESTBUS_REQUESTOAUTHTOKEN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_REQUESTOAUTHTOKEN_CATEGORY">
        <source>TWITCHREQUESTBUS_REQUESTOAUTHTOKEN_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_REQUESTOAUTHTOKEN_OUT_NAME">
        <source>TWITCHREQUESTBUS_REQUESTOAUTHTOKEN_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_REQUESTOAUTHTOKEN_OUT_TOOLTIP">
        <source>TWITCHREQUESTBUS_REQUESTOAUTHTOKEN_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_REQUESTOAUTHTOKEN_IN_NAME">
        <source>TWITCHREQUESTBUS_REQUESTOAUTHTOKEN_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_REQUESTOAUTHTOKEN_IN_TOOLTIP">
        <source>TWITCHREQUESTBUS_REQUESTOAUTHTOKEN_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_REQUESTOAUTHTOKEN_PARAM0_NAME">
        <source>TWITCHREQUESTBUS_REQUESTOAUTHTOKEN_PARAM0_NAME</source>
        <comment>Simple Type: ReceiptID C++ Type: ReceiptID&amp;</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_REQUESTOAUTHTOKEN_PARAM0_TOOLTIP">
        <source>TWITCHREQUESTBUS_REQUESTOAUTHTOKEN_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_DECLINEFRIENDREQUEST_NAME">
        <source>TWITCHREQUESTBUS_DECLINEFRIENDREQUEST_NAME</source>
        <comment>Class/Bus: TwitchRequestBus  Event/Method: DeclineFriendRequest</comment>
        <translation type="unfinished">Decline Friend Request</translation>
    </message>
    <message id="TWITCHREQUESTBUS_DECLINEFRIENDREQUEST_TOOLTIP">
        <source>TWITCHREQUESTBUS_DECLINEFRIENDREQUEST_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_DECLINEFRIENDREQUEST_CATEGORY">
        <source>TWITCHREQUESTBUS_DECLINEFRIENDREQUEST_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_DECLINEFRIENDREQUEST_OUT_NAME">
        <source>TWITCHREQUESTBUS_DECLINEFRIENDREQUEST_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_DECLINEFRIENDREQUEST_OUT_TOOLTIP">
        <source>TWITCHREQUESTBUS_DECLINEFRIENDREQUEST_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_DECLINEFRIENDREQUEST_IN_NAME">
        <source>TWITCHREQUESTBUS_DECLINEFRIENDREQUEST_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_DECLINEFRIENDREQUEST_IN_TOOLTIP">
        <source>TWITCHREQUESTBUS_DECLINEFRIENDREQUEST_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_DECLINEFRIENDREQUEST_PARAM0_NAME">
        <source>TWITCHREQUESTBUS_DECLINEFRIENDREQUEST_PARAM0_NAME</source>
        <comment>Simple Type: ReceiptID C++ Type: ReceiptID&amp;</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_DECLINEFRIENDREQUEST_PARAM0_TOOLTIP">
        <source>TWITCHREQUESTBUS_DECLINEFRIENDREQUEST_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_DECLINEFRIENDREQUEST_PARAM1_NAME">
        <source>TWITCHREQUESTBUS_DECLINEFRIENDREQUEST_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_DECLINEFRIENDREQUEST_PARAM1_TOOLTIP">
        <source>TWITCHREQUESTBUS_DECLINEFRIENDREQUEST_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELTEAMS_NAME">
        <source>TWITCHREQUESTBUS_GETCHANNELTEAMS_NAME</source>
        <comment>Class/Bus: TwitchRequestBus  Event/Method: GetChannelTeams</comment>
        <translation type="unfinished">Get Channel Teams</translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELTEAMS_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETCHANNELTEAMS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELTEAMS_CATEGORY">
        <source>TWITCHREQUESTBUS_GETCHANNELTEAMS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELTEAMS_OUT_NAME">
        <source>TWITCHREQUESTBUS_GETCHANNELTEAMS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELTEAMS_OUT_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETCHANNELTEAMS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELTEAMS_IN_NAME">
        <source>TWITCHREQUESTBUS_GETCHANNELTEAMS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELTEAMS_IN_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETCHANNELTEAMS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELTEAMS_PARAM0_NAME">
        <source>TWITCHREQUESTBUS_GETCHANNELTEAMS_PARAM0_NAME</source>
        <comment>Simple Type: ReceiptID C++ Type: ReceiptID&amp;</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELTEAMS_PARAM0_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETCHANNELTEAMS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELTEAMS_PARAM1_NAME">
        <source>TWITCHREQUESTBUS_GETCHANNELTEAMS_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELTEAMS_PARAM1_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETCHANNELTEAMS_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_UPDATEPRESENCESETTINGS_NAME">
        <source>TWITCHREQUESTBUS_UPDATEPRESENCESETTINGS_NAME</source>
        <comment>Class/Bus: TwitchRequestBus  Event/Method: UpdatePresenceSettings</comment>
        <translation type="unfinished">Update Presence Settings</translation>
    </message>
    <message id="TWITCHREQUESTBUS_UPDATEPRESENCESETTINGS_TOOLTIP">
        <source>TWITCHREQUESTBUS_UPDATEPRESENCESETTINGS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_UPDATEPRESENCESETTINGS_CATEGORY">
        <source>TWITCHREQUESTBUS_UPDATEPRESENCESETTINGS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_UPDATEPRESENCESETTINGS_OUT_NAME">
        <source>TWITCHREQUESTBUS_UPDATEPRESENCESETTINGS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_UPDATEPRESENCESETTINGS_OUT_TOOLTIP">
        <source>TWITCHREQUESTBUS_UPDATEPRESENCESETTINGS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_UPDATEPRESENCESETTINGS_IN_NAME">
        <source>TWITCHREQUESTBUS_UPDATEPRESENCESETTINGS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_UPDATEPRESENCESETTINGS_IN_TOOLTIP">
        <source>TWITCHREQUESTBUS_UPDATEPRESENCESETTINGS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_UPDATEPRESENCESETTINGS_PARAM0_NAME">
        <source>TWITCHREQUESTBUS_UPDATEPRESENCESETTINGS_PARAM0_NAME</source>
        <comment>Simple Type: ReceiptID C++ Type: ReceiptID&amp;</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_UPDATEPRESENCESETTINGS_PARAM0_TOOLTIP">
        <source>TWITCHREQUESTBUS_UPDATEPRESENCESETTINGS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_UPDATEPRESENCESETTINGS_PARAM1_NAME">
        <source>TWITCHREQUESTBUS_UPDATEPRESENCESETTINGS_PARAM1_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_UPDATEPRESENCESETTINGS_PARAM1_TOOLTIP">
        <source>TWITCHREQUESTBUS_UPDATEPRESENCESETTINGS_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_UPDATEPRESENCESETTINGS_PARAM2_NAME">
        <source>TWITCHREQUESTBUS_UPDATEPRESENCESETTINGS_PARAM2_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_UPDATEPRESENCESETTINGS_PARAM2_TOOLTIP">
        <source>TWITCHREQUESTBUS_UPDATEPRESENCESETTINGS_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELCOMMUNITY_NAME">
        <source>TWITCHREQUESTBUS_GETCHANNELCOMMUNITY_NAME</source>
        <comment>Class/Bus: TwitchRequestBus  Event/Method: GetChannelCommunity</comment>
        <translation type="unfinished">Get Channel Community</translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELCOMMUNITY_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETCHANNELCOMMUNITY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELCOMMUNITY_CATEGORY">
        <source>TWITCHREQUESTBUS_GETCHANNELCOMMUNITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELCOMMUNITY_OUT_NAME">
        <source>TWITCHREQUESTBUS_GETCHANNELCOMMUNITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELCOMMUNITY_OUT_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETCHANNELCOMMUNITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELCOMMUNITY_IN_NAME">
        <source>TWITCHREQUESTBUS_GETCHANNELCOMMUNITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELCOMMUNITY_IN_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETCHANNELCOMMUNITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELCOMMUNITY_PARAM0_NAME">
        <source>TWITCHREQUESTBUS_GETCHANNELCOMMUNITY_PARAM0_NAME</source>
        <comment>Simple Type: ReceiptID C++ Type: ReceiptID&amp;</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELCOMMUNITY_PARAM0_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETCHANNELCOMMUNITY_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELCOMMUNITY_PARAM1_NAME">
        <source>TWITCHREQUESTBUS_GETCHANNELCOMMUNITY_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELCOMMUNITY_PARAM1_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETCHANNELCOMMUNITY_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_CREATEFRIENDREQUEST_NAME">
        <source>TWITCHREQUESTBUS_CREATEFRIENDREQUEST_NAME</source>
        <comment>Class/Bus: TwitchRequestBus  Event/Method: CreateFriendRequest</comment>
        <translation type="unfinished">Create Friend Request</translation>
    </message>
    <message id="TWITCHREQUESTBUS_CREATEFRIENDREQUEST_TOOLTIP">
        <source>TWITCHREQUESTBUS_CREATEFRIENDREQUEST_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_CREATEFRIENDREQUEST_CATEGORY">
        <source>TWITCHREQUESTBUS_CREATEFRIENDREQUEST_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_CREATEFRIENDREQUEST_OUT_NAME">
        <source>TWITCHREQUESTBUS_CREATEFRIENDREQUEST_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_CREATEFRIENDREQUEST_OUT_TOOLTIP">
        <source>TWITCHREQUESTBUS_CREATEFRIENDREQUEST_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_CREATEFRIENDREQUEST_IN_NAME">
        <source>TWITCHREQUESTBUS_CREATEFRIENDREQUEST_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_CREATEFRIENDREQUEST_IN_TOOLTIP">
        <source>TWITCHREQUESTBUS_CREATEFRIENDREQUEST_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_CREATEFRIENDREQUEST_PARAM0_NAME">
        <source>TWITCHREQUESTBUS_CREATEFRIENDREQUEST_PARAM0_NAME</source>
        <comment>Simple Type: ReceiptID C++ Type: ReceiptID&amp;</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_CREATEFRIENDREQUEST_PARAM0_TOOLTIP">
        <source>TWITCHREQUESTBUS_CREATEFRIENDREQUEST_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_CREATEFRIENDREQUEST_PARAM1_NAME">
        <source>TWITCHREQUESTBUS_CREATEFRIENDREQUEST_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_CREATEFRIENDREQUEST_PARAM1_TOOLTIP">
        <source>TWITCHREQUESTBUS_CREATEFRIENDREQUEST_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNEL_NAME">
        <source>TWITCHREQUESTBUS_GETCHANNEL_NAME</source>
        <comment>Class/Bus: TwitchRequestBus  Event/Method: GetChannel</comment>
        <translation type="unfinished">Get Channel</translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNEL_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETCHANNEL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNEL_CATEGORY">
        <source>TWITCHREQUESTBUS_GETCHANNEL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNEL_OUT_NAME">
        <source>TWITCHREQUESTBUS_GETCHANNEL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNEL_OUT_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETCHANNEL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNEL_IN_NAME">
        <source>TWITCHREQUESTBUS_GETCHANNEL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNEL_IN_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETCHANNEL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNEL_PARAM0_NAME">
        <source>TWITCHREQUESTBUS_GETCHANNEL_PARAM0_NAME</source>
        <comment>Simple Type: ReceiptID C++ Type: ReceiptID&amp;</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNEL_PARAM0_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETCHANNEL_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETUSER_NAME">
        <source>TWITCHREQUESTBUS_GETUSER_NAME</source>
        <comment>Class/Bus: TwitchRequestBus  Event/Method: GetUser</comment>
        <translation type="unfinished">Get User</translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETUSER_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETUSER_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETUSER_CATEGORY">
        <source>TWITCHREQUESTBUS_GETUSER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETUSER_OUT_NAME">
        <source>TWITCHREQUESTBUS_GETUSER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETUSER_OUT_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETUSER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETUSER_IN_NAME">
        <source>TWITCHREQUESTBUS_GETUSER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETUSER_IN_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETUSER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETUSER_PARAM0_NAME">
        <source>TWITCHREQUESTBUS_GETUSER_PARAM0_NAME</source>
        <comment>Simple Type: ReceiptID C++ Type: ReceiptID&amp;</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETUSER_PARAM0_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETUSER_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELEDITORS_NAME">
        <source>TWITCHREQUESTBUS_GETCHANNELEDITORS_NAME</source>
        <comment>Class/Bus: TwitchRequestBus  Event/Method: GetChannelEditors</comment>
        <translation type="unfinished">Get Channel Editors</translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELEDITORS_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETCHANNELEDITORS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELEDITORS_CATEGORY">
        <source>TWITCHREQUESTBUS_GETCHANNELEDITORS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELEDITORS_OUT_NAME">
        <source>TWITCHREQUESTBUS_GETCHANNELEDITORS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELEDITORS_OUT_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETCHANNELEDITORS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELEDITORS_IN_NAME">
        <source>TWITCHREQUESTBUS_GETCHANNELEDITORS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELEDITORS_IN_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETCHANNELEDITORS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELEDITORS_PARAM0_NAME">
        <source>TWITCHREQUESTBUS_GETCHANNELEDITORS_PARAM0_NAME</source>
        <comment>Simple Type: ReceiptID C++ Type: ReceiptID&amp;</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELEDITORS_PARAM0_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETCHANNELEDITORS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELEDITORS_PARAM1_NAME">
        <source>TWITCHREQUESTBUS_GETCHANNELEDITORS_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELEDITORS_PARAM1_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETCHANNELEDITORS_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETPURCHASEUPDATES_NAME">
        <source>TWITCHREQUESTBUS_GETPURCHASEUPDATES_NAME</source>
        <comment>Class/Bus: TwitchRequestBus  Event/Method: GetPurchaseUpdates</comment>
        <translation type="unfinished">Get Purchase Updates</translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETPURCHASEUPDATES_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETPURCHASEUPDATES_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETPURCHASEUPDATES_CATEGORY">
        <source>TWITCHREQUESTBUS_GETPURCHASEUPDATES_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETPURCHASEUPDATES_OUT_NAME">
        <source>TWITCHREQUESTBUS_GETPURCHASEUPDATES_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETPURCHASEUPDATES_OUT_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETPURCHASEUPDATES_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETPURCHASEUPDATES_IN_NAME">
        <source>TWITCHREQUESTBUS_GETPURCHASEUPDATES_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETPURCHASEUPDATES_IN_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETPURCHASEUPDATES_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETPURCHASEUPDATES_PARAM0_NAME">
        <source>TWITCHREQUESTBUS_GETPURCHASEUPDATES_PARAM0_NAME</source>
        <comment>Simple Type: ReceiptID C++ Type: ReceiptID&amp;</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETPURCHASEUPDATES_PARAM0_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETPURCHASEUPDATES_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETPURCHASEUPDATES_PARAM1_NAME">
        <source>TWITCHREQUESTBUS_GETPURCHASEUPDATES_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETPURCHASEUPDATES_PARAM1_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETPURCHASEUPDATES_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_SETCHANNELCOMMUNITY_NAME">
        <source>TWITCHREQUESTBUS_SETCHANNELCOMMUNITY_NAME</source>
        <comment>Class/Bus: TwitchRequestBus  Event/Method: SetChannelCommunity</comment>
        <translation type="unfinished">Set Channel Community</translation>
    </message>
    <message id="TWITCHREQUESTBUS_SETCHANNELCOMMUNITY_TOOLTIP">
        <source>TWITCHREQUESTBUS_SETCHANNELCOMMUNITY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_SETCHANNELCOMMUNITY_CATEGORY">
        <source>TWITCHREQUESTBUS_SETCHANNELCOMMUNITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_SETCHANNELCOMMUNITY_OUT_NAME">
        <source>TWITCHREQUESTBUS_SETCHANNELCOMMUNITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_SETCHANNELCOMMUNITY_OUT_TOOLTIP">
        <source>TWITCHREQUESTBUS_SETCHANNELCOMMUNITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_SETCHANNELCOMMUNITY_IN_NAME">
        <source>TWITCHREQUESTBUS_SETCHANNELCOMMUNITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_SETCHANNELCOMMUNITY_IN_TOOLTIP">
        <source>TWITCHREQUESTBUS_SETCHANNELCOMMUNITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_SETCHANNELCOMMUNITY_PARAM0_NAME">
        <source>TWITCHREQUESTBUS_SETCHANNELCOMMUNITY_PARAM0_NAME</source>
        <comment>Simple Type: ReceiptID C++ Type: ReceiptID&amp;</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_SETCHANNELCOMMUNITY_PARAM0_TOOLTIP">
        <source>TWITCHREQUESTBUS_SETCHANNELCOMMUNITY_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_SETCHANNELCOMMUNITY_PARAM1_NAME">
        <source>TWITCHREQUESTBUS_SETCHANNELCOMMUNITY_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_SETCHANNELCOMMUNITY_PARAM1_TOOLTIP">
        <source>TWITCHREQUESTBUS_SETCHANNELCOMMUNITY_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_SETCHANNELCOMMUNITY_PARAM2_NAME">
        <source>TWITCHREQUESTBUS_SETCHANNELCOMMUNITY_PARAM2_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_SETCHANNELCOMMUNITY_PARAM2_TOOLTIP">
        <source>TWITCHREQUESTBUS_SETCHANNELCOMMUNITY_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELBYID_NAME">
        <source>TWITCHREQUESTBUS_GETCHANNELBYID_NAME</source>
        <comment>Class/Bus: TwitchRequestBus  Event/Method: GetChannelbyID</comment>
        <translation type="unfinished">Get Channel by ID</translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELBYID_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETCHANNELBYID_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELBYID_CATEGORY">
        <source>TWITCHREQUESTBUS_GETCHANNELBYID_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELBYID_OUT_NAME">
        <source>TWITCHREQUESTBUS_GETCHANNELBYID_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELBYID_OUT_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETCHANNELBYID_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELBYID_IN_NAME">
        <source>TWITCHREQUESTBUS_GETCHANNELBYID_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELBYID_IN_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETCHANNELBYID_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELBYID_PARAM0_NAME">
        <source>TWITCHREQUESTBUS_GETCHANNELBYID_PARAM0_NAME</source>
        <comment>Simple Type: ReceiptID C++ Type: ReceiptID&amp;</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELBYID_PARAM0_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETCHANNELBYID_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELBYID_PARAM1_NAME">
        <source>TWITCHREQUESTBUS_GETCHANNELBYID_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELBYID_PARAM1_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETCHANNELBYID_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETFRIENDREQUESTS_NAME">
        <source>TWITCHREQUESTBUS_GETFRIENDREQUESTS_NAME</source>
        <comment>Class/Bus: TwitchRequestBus  Event/Method: GetFriendRequests</comment>
        <translation type="unfinished">Get Friend Requests</translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETFRIENDREQUESTS_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETFRIENDREQUESTS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETFRIENDREQUESTS_CATEGORY">
        <source>TWITCHREQUESTBUS_GETFRIENDREQUESTS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETFRIENDREQUESTS_OUT_NAME">
        <source>TWITCHREQUESTBUS_GETFRIENDREQUESTS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETFRIENDREQUESTS_OUT_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETFRIENDREQUESTS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETFRIENDREQUESTS_IN_NAME">
        <source>TWITCHREQUESTBUS_GETFRIENDREQUESTS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETFRIENDREQUESTS_IN_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETFRIENDREQUESTS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETFRIENDREQUESTS_PARAM0_NAME">
        <source>TWITCHREQUESTBUS_GETFRIENDREQUESTS_PARAM0_NAME</source>
        <comment>Simple Type: ReceiptID C++ Type: ReceiptID&amp;</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETFRIENDREQUESTS_PARAM0_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETFRIENDREQUESTS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETFRIENDREQUESTS_PARAM1_NAME">
        <source>TWITCHREQUESTBUS_GETFRIENDREQUESTS_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETFRIENDREQUESTS_PARAM1_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETFRIENDREQUESTS_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_SETAPPLICATIONID_NAME">
        <source>TWITCHREQUESTBUS_SETAPPLICATIONID_NAME</source>
        <comment>Class/Bus: TwitchRequestBus  Event/Method: SetApplicationID</comment>
        <translation type="unfinished">Set Application ID</translation>
    </message>
    <message id="TWITCHREQUESTBUS_SETAPPLICATIONID_TOOLTIP">
        <source>TWITCHREQUESTBUS_SETAPPLICATIONID_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_SETAPPLICATIONID_CATEGORY">
        <source>TWITCHREQUESTBUS_SETAPPLICATIONID_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_SETAPPLICATIONID_OUT_NAME">
        <source>TWITCHREQUESTBUS_SETAPPLICATIONID_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_SETAPPLICATIONID_OUT_TOOLTIP">
        <source>TWITCHREQUESTBUS_SETAPPLICATIONID_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_SETAPPLICATIONID_IN_NAME">
        <source>TWITCHREQUESTBUS_SETAPPLICATIONID_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_SETAPPLICATIONID_IN_TOOLTIP">
        <source>TWITCHREQUESTBUS_SETAPPLICATIONID_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_SETAPPLICATIONID_PARAM0_NAME">
        <source>TWITCHREQUESTBUS_SETAPPLICATIONID_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_SETAPPLICATIONID_PARAM0_TOOLTIP">
        <source>TWITCHREQUESTBUS_SETAPPLICATIONID_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELSUBSCRIBERS_NAME">
        <source>TWITCHREQUESTBUS_GETCHANNELSUBSCRIBERS_NAME</source>
        <comment>Class/Bus: TwitchRequestBus  Event/Method: GetChannelSubscribers</comment>
        <translation type="unfinished">Get Channel Subscribers</translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELSUBSCRIBERS_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETCHANNELSUBSCRIBERS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELSUBSCRIBERS_CATEGORY">
        <source>TWITCHREQUESTBUS_GETCHANNELSUBSCRIBERS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELSUBSCRIBERS_OUT_NAME">
        <source>TWITCHREQUESTBUS_GETCHANNELSUBSCRIBERS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELSUBSCRIBERS_OUT_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETCHANNELSUBSCRIBERS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELSUBSCRIBERS_IN_NAME">
        <source>TWITCHREQUESTBUS_GETCHANNELSUBSCRIBERS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELSUBSCRIBERS_IN_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETCHANNELSUBSCRIBERS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELSUBSCRIBERS_PARAM0_NAME">
        <source>TWITCHREQUESTBUS_GETCHANNELSUBSCRIBERS_PARAM0_NAME</source>
        <comment>Simple Type: ReceiptID C++ Type: ReceiptID&amp;</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELSUBSCRIBERS_PARAM0_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETCHANNELSUBSCRIBERS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELSUBSCRIBERS_PARAM1_NAME">
        <source>TWITCHREQUESTBUS_GETCHANNELSUBSCRIBERS_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELSUBSCRIBERS_PARAM1_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETCHANNELSUBSCRIBERS_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELSUBSCRIBERS_PARAM2_NAME">
        <source>TWITCHREQUESTBUS_GETCHANNELSUBSCRIBERS_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: AZ::u64</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETCHANNELSUBSCRIBERS_PARAM2_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETCHANNELSUBSCRIBERS_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETFRIENDSTATUS_NAME">
        <source>TWITCHREQUESTBUS_GETFRIENDSTATUS_NAME</source>
        <comment>Class/Bus: TwitchRequestBus  Event/Method: GetFriendStatus</comment>
        <translation type="unfinished">Get Friend Status</translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETFRIENDSTATUS_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETFRIENDSTATUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETFRIENDSTATUS_CATEGORY">
        <source>TWITCHREQUESTBUS_GETFRIENDSTATUS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETFRIENDSTATUS_OUT_NAME">
        <source>TWITCHREQUESTBUS_GETFRIENDSTATUS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETFRIENDSTATUS_OUT_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETFRIENDSTATUS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETFRIENDSTATUS_IN_NAME">
        <source>TWITCHREQUESTBUS_GETFRIENDSTATUS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETFRIENDSTATUS_IN_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETFRIENDSTATUS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETFRIENDSTATUS_PARAM0_NAME">
        <source>TWITCHREQUESTBUS_GETFRIENDSTATUS_PARAM0_NAME</source>
        <comment>Simple Type: ReceiptID C++ Type: ReceiptID&amp;</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETFRIENDSTATUS_PARAM0_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETFRIENDSTATUS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETFRIENDSTATUS_PARAM1_NAME">
        <source>TWITCHREQUESTBUS_GETFRIENDSTATUS_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETFRIENDSTATUS_PARAM1_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETFRIENDSTATUS_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETFRIENDSTATUS_PARAM2_NAME">
        <source>TWITCHREQUESTBUS_GETFRIENDSTATUS_PARAM2_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="TWITCHREQUESTBUS_GETFRIENDSTATUS_PARAM2_TOOLTIP">
        <source>TWITCHREQUESTBUS_GETFRIENDSTATUS_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: SplineComponentRequestBus</name>
    <message id="SPLINECOMPONENTREQUESTBUS_NAME">
        <source>SPLINECOMPONENTREQUESTBUS_NAME</source>
        <translation type="unfinished">Spline</translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_TOOLTIP">
        <source>SPLINECOMPONENTREQUESTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_CATEGORY">
        <source>SPLINECOMPONENTREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">Shape</translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_SETVERTICES_NAME">
        <source>SPLINECOMPONENTREQUESTBUS_SETVERTICES_NAME</source>
        <comment>Class/Bus: SplineComponentRequestBus  Event/Method: SetVertices</comment>
        <translation type="unfinished">Set Vertices</translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_SETVERTICES_TOOLTIP">
        <source>SPLINECOMPONENTREQUESTBUS_SETVERTICES_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_SETVERTICES_CATEGORY">
        <source>SPLINECOMPONENTREQUESTBUS_SETVERTICES_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_SETVERTICES_OUT_NAME">
        <source>SPLINECOMPONENTREQUESTBUS_SETVERTICES_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_SETVERTICES_OUT_TOOLTIP">
        <source>SPLINECOMPONENTREQUESTBUS_SETVERTICES_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_SETVERTICES_IN_NAME">
        <source>SPLINECOMPONENTREQUESTBUS_SETVERTICES_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_SETVERTICES_IN_TOOLTIP">
        <source>SPLINECOMPONENTREQUESTBUS_SETVERTICES_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_SETVERTICES_PARAM0_NAME">
        <source>SPLINECOMPONENTREQUESTBUS_SETVERTICES_PARAM0_NAME</source>
        <comment>Simple Type: AZStd::vector&lt;Vector3, allocator&gt; C++ Type: const AZStd::vector&lt;Vector3, allocator&gt;&amp;</comment>
        <translation></translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_SETVERTICES_PARAM0_TOOLTIP">
        <source>SPLINECOMPONENTREQUESTBUS_SETVERTICES_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_CLEARVERTICES_NAME">
        <source>SPLINECOMPONENTREQUESTBUS_CLEARVERTICES_NAME</source>
        <comment>Class/Bus: SplineComponentRequestBus  Event/Method: ClearVertices</comment>
        <translation type="unfinished">Clear Vertices</translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_CLEARVERTICES_TOOLTIP">
        <source>SPLINECOMPONENTREQUESTBUS_CLEARVERTICES_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_CLEARVERTICES_CATEGORY">
        <source>SPLINECOMPONENTREQUESTBUS_CLEARVERTICES_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_CLEARVERTICES_OUT_NAME">
        <source>SPLINECOMPONENTREQUESTBUS_CLEARVERTICES_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_CLEARVERTICES_OUT_TOOLTIP">
        <source>SPLINECOMPONENTREQUESTBUS_CLEARVERTICES_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_CLEARVERTICES_IN_NAME">
        <source>SPLINECOMPONENTREQUESTBUS_CLEARVERTICES_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_CLEARVERTICES_IN_TOOLTIP">
        <source>SPLINECOMPONENTREQUESTBUS_CLEARVERTICES_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_REMOVEVERTEX_NAME">
        <source>SPLINECOMPONENTREQUESTBUS_REMOVEVERTEX_NAME</source>
        <comment>Class/Bus: SplineComponentRequestBus  Event/Method: RemoveVertex</comment>
        <translation type="unfinished">Remove Vertex</translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_REMOVEVERTEX_TOOLTIP">
        <source>SPLINECOMPONENTREQUESTBUS_REMOVEVERTEX_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_REMOVEVERTEX_CATEGORY">
        <source>SPLINECOMPONENTREQUESTBUS_REMOVEVERTEX_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_REMOVEVERTEX_OUT_NAME">
        <source>SPLINECOMPONENTREQUESTBUS_REMOVEVERTEX_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_REMOVEVERTEX_OUT_TOOLTIP">
        <source>SPLINECOMPONENTREQUESTBUS_REMOVEVERTEX_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_REMOVEVERTEX_IN_NAME">
        <source>SPLINECOMPONENTREQUESTBUS_REMOVEVERTEX_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_REMOVEVERTEX_IN_TOOLTIP">
        <source>SPLINECOMPONENTREQUESTBUS_REMOVEVERTEX_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_REMOVEVERTEX_PARAM0_NAME">
        <source>SPLINECOMPONENTREQUESTBUS_REMOVEVERTEX_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: AZ::u64</comment>
        <translation></translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_REMOVEVERTEX_PARAM0_TOOLTIP">
        <source>SPLINECOMPONENTREQUESTBUS_REMOVEVERTEX_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_UPDATEVERTEX_NAME">
        <source>SPLINECOMPONENTREQUESTBUS_UPDATEVERTEX_NAME</source>
        <comment>Class/Bus: SplineComponentRequestBus  Event/Method: UpdateVertex</comment>
        <translation type="unfinished">Update Vertex</translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_UPDATEVERTEX_TOOLTIP">
        <source>SPLINECOMPONENTREQUESTBUS_UPDATEVERTEX_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_UPDATEVERTEX_CATEGORY">
        <source>SPLINECOMPONENTREQUESTBUS_UPDATEVERTEX_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_UPDATEVERTEX_OUT_NAME">
        <source>SPLINECOMPONENTREQUESTBUS_UPDATEVERTEX_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_UPDATEVERTEX_OUT_TOOLTIP">
        <source>SPLINECOMPONENTREQUESTBUS_UPDATEVERTEX_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_UPDATEVERTEX_IN_NAME">
        <source>SPLINECOMPONENTREQUESTBUS_UPDATEVERTEX_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_UPDATEVERTEX_IN_TOOLTIP">
        <source>SPLINECOMPONENTREQUESTBUS_UPDATEVERTEX_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_UPDATEVERTEX_PARAM0_NAME">
        <source>SPLINECOMPONENTREQUESTBUS_UPDATEVERTEX_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: AZ::u64</comment>
        <translation></translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_UPDATEVERTEX_PARAM0_TOOLTIP">
        <source>SPLINECOMPONENTREQUESTBUS_UPDATEVERTEX_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_UPDATEVERTEX_PARAM1_NAME">
        <source>SPLINECOMPONENTREQUESTBUS_UPDATEVERTEX_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_UPDATEVERTEX_PARAM1_TOOLTIP">
        <source>SPLINECOMPONENTREQUESTBUS_UPDATEVERTEX_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_ADDVERTEX_NAME">
        <source>SPLINECOMPONENTREQUESTBUS_ADDVERTEX_NAME</source>
        <comment>Class/Bus: SplineComponentRequestBus  Event/Method: AddVertex</comment>
        <translation type="unfinished">Add Vertex</translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_ADDVERTEX_TOOLTIP">
        <source>SPLINECOMPONENTREQUESTBUS_ADDVERTEX_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_ADDVERTEX_CATEGORY">
        <source>SPLINECOMPONENTREQUESTBUS_ADDVERTEX_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_ADDVERTEX_OUT_NAME">
        <source>SPLINECOMPONENTREQUESTBUS_ADDVERTEX_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_ADDVERTEX_OUT_TOOLTIP">
        <source>SPLINECOMPONENTREQUESTBUS_ADDVERTEX_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_ADDVERTEX_IN_NAME">
        <source>SPLINECOMPONENTREQUESTBUS_ADDVERTEX_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_ADDVERTEX_IN_TOOLTIP">
        <source>SPLINECOMPONENTREQUESTBUS_ADDVERTEX_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_ADDVERTEX_PARAM0_NAME">
        <source>SPLINECOMPONENTREQUESTBUS_ADDVERTEX_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_ADDVERTEX_PARAM0_TOOLTIP">
        <source>SPLINECOMPONENTREQUESTBUS_ADDVERTEX_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_GETSPLINE_NAME">
        <source>SPLINECOMPONENTREQUESTBUS_GETSPLINE_NAME</source>
        <comment>Class/Bus: SplineComponentRequestBus  Event/Method: GetSpline</comment>
        <translation type="unfinished">Get Spline</translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_GETSPLINE_TOOLTIP">
        <source>SPLINECOMPONENTREQUESTBUS_GETSPLINE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_GETSPLINE_CATEGORY">
        <source>SPLINECOMPONENTREQUESTBUS_GETSPLINE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_GETSPLINE_OUT_NAME">
        <source>SPLINECOMPONENTREQUESTBUS_GETSPLINE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_GETSPLINE_OUT_TOOLTIP">
        <source>SPLINECOMPONENTREQUESTBUS_GETSPLINE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_GETSPLINE_IN_NAME">
        <source>SPLINECOMPONENTREQUESTBUS_GETSPLINE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_GETSPLINE_IN_TOOLTIP">
        <source>SPLINECOMPONENTREQUESTBUS_GETSPLINE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_GETSPLINE_OUTPUT0_NAME">
        <source>SPLINECOMPONENTREQUESTBUS_GETSPLINE_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::shared_ptr&lt;const Spline&gt;</comment>
        <translation>AZStd::shared_ptr&lt;const Spline&gt;</translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_GETSPLINE_OUTPUT0_TOOLTIP">
        <source>SPLINECOMPONENTREQUESTBUS_GETSPLINE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_SETCLOSED_NAME">
        <source>SPLINECOMPONENTREQUESTBUS_SETCLOSED_NAME</source>
        <comment>Class/Bus: SplineComponentRequestBus  Event/Method: SetClosed</comment>
        <translation type="unfinished">Set Closed</translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_SETCLOSED_TOOLTIP">
        <source>SPLINECOMPONENTREQUESTBUS_SETCLOSED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_SETCLOSED_CATEGORY">
        <source>SPLINECOMPONENTREQUESTBUS_SETCLOSED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_SETCLOSED_OUT_NAME">
        <source>SPLINECOMPONENTREQUESTBUS_SETCLOSED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_SETCLOSED_OUT_TOOLTIP">
        <source>SPLINECOMPONENTREQUESTBUS_SETCLOSED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_SETCLOSED_IN_NAME">
        <source>SPLINECOMPONENTREQUESTBUS_SETCLOSED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_SETCLOSED_IN_TOOLTIP">
        <source>SPLINECOMPONENTREQUESTBUS_SETCLOSED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_SETCLOSED_PARAM0_NAME">
        <source>SPLINECOMPONENTREQUESTBUS_SETCLOSED_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation></translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_SETCLOSED_PARAM0_TOOLTIP">
        <source>SPLINECOMPONENTREQUESTBUS_SETCLOSED_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_INSERTVERTEX_NAME">
        <source>SPLINECOMPONENTREQUESTBUS_INSERTVERTEX_NAME</source>
        <comment>Class/Bus: SplineComponentRequestBus  Event/Method: InsertVertex</comment>
        <translation type="unfinished">Insert Vertex</translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_INSERTVERTEX_TOOLTIP">
        <source>SPLINECOMPONENTREQUESTBUS_INSERTVERTEX_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_INSERTVERTEX_CATEGORY">
        <source>SPLINECOMPONENTREQUESTBUS_INSERTVERTEX_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_INSERTVERTEX_OUT_NAME">
        <source>SPLINECOMPONENTREQUESTBUS_INSERTVERTEX_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_INSERTVERTEX_OUT_TOOLTIP">
        <source>SPLINECOMPONENTREQUESTBUS_INSERTVERTEX_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_INSERTVERTEX_IN_NAME">
        <source>SPLINECOMPONENTREQUESTBUS_INSERTVERTEX_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_INSERTVERTEX_IN_TOOLTIP">
        <source>SPLINECOMPONENTREQUESTBUS_INSERTVERTEX_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_INSERTVERTEX_PARAM0_NAME">
        <source>SPLINECOMPONENTREQUESTBUS_INSERTVERTEX_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: AZ::u64</comment>
        <translation></translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_INSERTVERTEX_PARAM0_TOOLTIP">
        <source>SPLINECOMPONENTREQUESTBUS_INSERTVERTEX_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_INSERTVERTEX_PARAM1_NAME">
        <source>SPLINECOMPONENTREQUESTBUS_INSERTVERTEX_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="SPLINECOMPONENTREQUESTBUS_INSERTVERTEX_PARAM1_TOOLTIP">
        <source>SPLINECOMPONENTREQUESTBUS_INSERTVERTEX_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: ChatPlayChannelRequestBus</name>
    <message id="CHATPLAYCHANNELREQUESTBUS_NAME">
        <source>CHATPLAYCHANNELREQUESTBUS_NAME</source>
        <translation type="unfinished">Channel</translation>
    </message>
    <message id="CHATPLAYCHANNELREQUESTBUS_TOOLTIP">
        <source>CHATPLAYCHANNELREQUESTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYCHANNELREQUESTBUS_CATEGORY">
        <source>CHATPLAYCHANNELREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">Networking/Twitch ChatPlay</translation>
    </message>
    <message id="CHATPLAYCHANNELREQUESTBUS_CONNECT_NAME">
        <source>CHATPLAYCHANNELREQUESTBUS_CONNECT_NAME</source>
        <comment>Class/Bus: ChatPlayChannelRequestBus  Event/Method: Connect</comment>
        <translation>Connect</translation>
    </message>
    <message id="CHATPLAYCHANNELREQUESTBUS_CONNECT_TOOLTIP">
        <source>CHATPLAYCHANNELREQUESTBUS_CONNECT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYCHANNELREQUESTBUS_CONNECT_CATEGORY">
        <source>CHATPLAYCHANNELREQUESTBUS_CONNECT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYCHANNELREQUESTBUS_CONNECT_OUT_NAME">
        <source>CHATPLAYCHANNELREQUESTBUS_CONNECT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYCHANNELREQUESTBUS_CONNECT_OUT_TOOLTIP">
        <source>CHATPLAYCHANNELREQUESTBUS_CONNECT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYCHANNELREQUESTBUS_CONNECT_IN_NAME">
        <source>CHATPLAYCHANNELREQUESTBUS_CONNECT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYCHANNELREQUESTBUS_CONNECT_IN_TOOLTIP">
        <source>CHATPLAYCHANNELREQUESTBUS_CONNECT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYCHANNELREQUESTBUS_DISCONNECT_NAME">
        <source>CHATPLAYCHANNELREQUESTBUS_DISCONNECT_NAME</source>
        <comment>Class/Bus: ChatPlayChannelRequestBus  Event/Method: Disconnect</comment>
        <translation>Disconnect</translation>
    </message>
    <message id="CHATPLAYCHANNELREQUESTBUS_DISCONNECT_TOOLTIP">
        <source>CHATPLAYCHANNELREQUESTBUS_DISCONNECT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYCHANNELREQUESTBUS_DISCONNECT_CATEGORY">
        <source>CHATPLAYCHANNELREQUESTBUS_DISCONNECT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYCHANNELREQUESTBUS_DISCONNECT_OUT_NAME">
        <source>CHATPLAYCHANNELREQUESTBUS_DISCONNECT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYCHANNELREQUESTBUS_DISCONNECT_OUT_TOOLTIP">
        <source>CHATPLAYCHANNELREQUESTBUS_DISCONNECT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYCHANNELREQUESTBUS_DISCONNECT_IN_NAME">
        <source>CHATPLAYCHANNELREQUESTBUS_DISCONNECT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYCHANNELREQUESTBUS_DISCONNECT_IN_TOOLTIP">
        <source>CHATPLAYCHANNELREQUESTBUS_DISCONNECT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYCHANNELREQUESTBUS_GETCONNECTIONSTATE_NAME">
        <source>CHATPLAYCHANNELREQUESTBUS_GETCONNECTIONSTATE_NAME</source>
        <comment>Class/Bus: ChatPlayChannelRequestBus  Event/Method: GetConnectionState</comment>
        <translation type="unfinished">Get Connection State</translation>
    </message>
    <message id="CHATPLAYCHANNELREQUESTBUS_GETCONNECTIONSTATE_TOOLTIP">
        <source>CHATPLAYCHANNELREQUESTBUS_GETCONNECTIONSTATE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYCHANNELREQUESTBUS_GETCONNECTIONSTATE_CATEGORY">
        <source>CHATPLAYCHANNELREQUESTBUS_GETCONNECTIONSTATE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYCHANNELREQUESTBUS_GETCONNECTIONSTATE_OUT_NAME">
        <source>CHATPLAYCHANNELREQUESTBUS_GETCONNECTIONSTATE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYCHANNELREQUESTBUS_GETCONNECTIONSTATE_OUT_TOOLTIP">
        <source>CHATPLAYCHANNELREQUESTBUS_GETCONNECTIONSTATE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYCHANNELREQUESTBUS_GETCONNECTIONSTATE_IN_NAME">
        <source>CHATPLAYCHANNELREQUESTBUS_GETCONNECTIONSTATE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYCHANNELREQUESTBUS_GETCONNECTIONSTATE_IN_TOOLTIP">
        <source>CHATPLAYCHANNELREQUESTBUS_GETCONNECTIONSTATE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYCHANNELREQUESTBUS_GETCONNECTIONSTATE_OUTPUT0_NAME">
        <source>CHATPLAYCHANNELREQUESTBUS_GETCONNECTIONSTATE_OUTPUT0_NAME</source>
        <comment>C++ Type: int</comment>
        <translation>Number</translation>
    </message>
    <message id="CHATPLAYCHANNELREQUESTBUS_GETCONNECTIONSTATE_OUTPUT0_TOOLTIP">
        <source>CHATPLAYCHANNELREQUESTBUS_GETCONNECTIONSTATE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: PolygonPrismShapeComponentRequestsBus</name>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_NAME">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_NAME</source>
        <translation type="unfinished">Polygon Prism</translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_TOOLTIP">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_CATEGORY">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_CATEGORY</source>
        <translation type="unfinished">Shape</translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_SETVERTICES_NAME">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_SETVERTICES_NAME</source>
        <comment>Class/Bus: PolygonPrismShapeComponentRequestsBus  Event/Method: SetVertices</comment>
        <translation type="unfinished">Set Vertices</translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_SETVERTICES_TOOLTIP">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_SETVERTICES_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_SETVERTICES_CATEGORY">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_SETVERTICES_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_SETVERTICES_OUT_NAME">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_SETVERTICES_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_SETVERTICES_OUT_TOOLTIP">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_SETVERTICES_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_SETVERTICES_IN_NAME">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_SETVERTICES_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_SETVERTICES_IN_TOOLTIP">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_SETVERTICES_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_SETVERTICES_PARAM0_NAME">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_SETVERTICES_PARAM0_NAME</source>
        <comment>Simple Type: AZStd::vector&lt;Vector2, allocator&gt; C++ Type: const AZStd::vector&lt;Vector2, allocator&gt;&amp;</comment>
        <translation></translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_SETVERTICES_PARAM0_TOOLTIP">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_SETVERTICES_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_CLEARVERTICES_NAME">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_CLEARVERTICES_NAME</source>
        <comment>Class/Bus: PolygonPrismShapeComponentRequestsBus  Event/Method: ClearVertices</comment>
        <translation type="unfinished">Clear Vertices</translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_CLEARVERTICES_TOOLTIP">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_CLEARVERTICES_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_CLEARVERTICES_CATEGORY">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_CLEARVERTICES_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_CLEARVERTICES_OUT_NAME">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_CLEARVERTICES_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_CLEARVERTICES_OUT_TOOLTIP">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_CLEARVERTICES_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_CLEARVERTICES_IN_NAME">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_CLEARVERTICES_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_CLEARVERTICES_IN_TOOLTIP">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_CLEARVERTICES_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_INSERTVERTEX_NAME">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_INSERTVERTEX_NAME</source>
        <comment>Class/Bus: PolygonPrismShapeComponentRequestsBus  Event/Method: InsertVertex</comment>
        <translation type="unfinished">Insert Vertex</translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_INSERTVERTEX_TOOLTIP">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_INSERTVERTEX_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_INSERTVERTEX_CATEGORY">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_INSERTVERTEX_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_INSERTVERTEX_OUT_NAME">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_INSERTVERTEX_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_INSERTVERTEX_OUT_TOOLTIP">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_INSERTVERTEX_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_INSERTVERTEX_IN_NAME">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_INSERTVERTEX_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_INSERTVERTEX_IN_TOOLTIP">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_INSERTVERTEX_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_INSERTVERTEX_PARAM0_NAME">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_INSERTVERTEX_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: AZ::u64</comment>
        <translation></translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_INSERTVERTEX_PARAM0_TOOLTIP">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_INSERTVERTEX_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_INSERTVERTEX_PARAM1_NAME">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_INSERTVERTEX_PARAM1_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: const Vector2&amp;</comment>
        <translation></translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_INSERTVERTEX_PARAM1_TOOLTIP">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_INSERTVERTEX_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_UPDATEVERTEX_NAME">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_UPDATEVERTEX_NAME</source>
        <comment>Class/Bus: PolygonPrismShapeComponentRequestsBus  Event/Method: UpdateVertex</comment>
        <translation type="unfinished">Update Vertex</translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_UPDATEVERTEX_TOOLTIP">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_UPDATEVERTEX_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_UPDATEVERTEX_CATEGORY">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_UPDATEVERTEX_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_UPDATEVERTEX_OUT_NAME">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_UPDATEVERTEX_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_UPDATEVERTEX_OUT_TOOLTIP">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_UPDATEVERTEX_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_UPDATEVERTEX_IN_NAME">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_UPDATEVERTEX_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_UPDATEVERTEX_IN_TOOLTIP">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_UPDATEVERTEX_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_UPDATEVERTEX_PARAM0_NAME">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_UPDATEVERTEX_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: AZ::u64</comment>
        <translation></translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_UPDATEVERTEX_PARAM0_TOOLTIP">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_UPDATEVERTEX_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_UPDATEVERTEX_PARAM1_NAME">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_UPDATEVERTEX_PARAM1_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: const Vector2&amp;</comment>
        <translation></translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_UPDATEVERTEX_PARAM1_TOOLTIP">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_UPDATEVERTEX_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_ADDVERTEX_NAME">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_ADDVERTEX_NAME</source>
        <comment>Class/Bus: PolygonPrismShapeComponentRequestsBus  Event/Method: AddVertex</comment>
        <translation type="unfinished">Add Vertex</translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_ADDVERTEX_TOOLTIP">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_ADDVERTEX_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_ADDVERTEX_CATEGORY">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_ADDVERTEX_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_ADDVERTEX_OUT_NAME">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_ADDVERTEX_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_ADDVERTEX_OUT_TOOLTIP">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_ADDVERTEX_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_ADDVERTEX_IN_NAME">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_ADDVERTEX_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_ADDVERTEX_IN_TOOLTIP">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_ADDVERTEX_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_ADDVERTEX_PARAM0_NAME">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_ADDVERTEX_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: const Vector2&amp;</comment>
        <translation></translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_ADDVERTEX_PARAM0_TOOLTIP">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_ADDVERTEX_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_GETPOLYGONPRISM_NAME">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_GETPOLYGONPRISM_NAME</source>
        <comment>Class/Bus: PolygonPrismShapeComponentRequestsBus  Event/Method: GetPolygonPrism</comment>
        <translation type="unfinished">Get Polygon Prism</translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_GETPOLYGONPRISM_TOOLTIP">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_GETPOLYGONPRISM_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_GETPOLYGONPRISM_CATEGORY">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_GETPOLYGONPRISM_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_GETPOLYGONPRISM_OUT_NAME">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_GETPOLYGONPRISM_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_GETPOLYGONPRISM_OUT_TOOLTIP">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_GETPOLYGONPRISM_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_GETPOLYGONPRISM_IN_NAME">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_GETPOLYGONPRISM_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_GETPOLYGONPRISM_IN_TOOLTIP">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_GETPOLYGONPRISM_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_GETPOLYGONPRISM_OUTPUT0_NAME">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_GETPOLYGONPRISM_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::shared_ptr&lt;const PolygonPrism&gt;</comment>
        <translation>AZStd::shared_ptr&lt;const PolygonPrism&gt;</translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_GETPOLYGONPRISM_OUTPUT0_TOOLTIP">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_GETPOLYGONPRISM_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_SETHEIGHT_NAME">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_SETHEIGHT_NAME</source>
        <comment>Class/Bus: PolygonPrismShapeComponentRequestsBus  Event/Method: SetHeight</comment>
        <translation type="unfinished">Set Height</translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_SETHEIGHT_TOOLTIP">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_SETHEIGHT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_SETHEIGHT_CATEGORY">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_SETHEIGHT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_SETHEIGHT_OUT_NAME">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_SETHEIGHT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_SETHEIGHT_OUT_TOOLTIP">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_SETHEIGHT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_SETHEIGHT_IN_NAME">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_SETHEIGHT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_SETHEIGHT_IN_TOOLTIP">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_SETHEIGHT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_SETHEIGHT_PARAM0_NAME">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_SETHEIGHT_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_SETHEIGHT_PARAM0_TOOLTIP">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_SETHEIGHT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_REMOVEVERTEX_NAME">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_REMOVEVERTEX_NAME</source>
        <comment>Class/Bus: PolygonPrismShapeComponentRequestsBus  Event/Method: RemoveVertex</comment>
        <translation type="unfinished">Remove Vertex</translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_REMOVEVERTEX_TOOLTIP">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_REMOVEVERTEX_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_REMOVEVERTEX_CATEGORY">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_REMOVEVERTEX_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_REMOVEVERTEX_OUT_NAME">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_REMOVEVERTEX_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_REMOVEVERTEX_OUT_TOOLTIP">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_REMOVEVERTEX_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_REMOVEVERTEX_IN_NAME">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_REMOVEVERTEX_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_REMOVEVERTEX_IN_TOOLTIP">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_REMOVEVERTEX_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_REMOVEVERTEX_PARAM0_NAME">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_REMOVEVERTEX_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: AZ::u64</comment>
        <translation></translation>
    </message>
    <message id="POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_REMOVEVERTEX_PARAM0_TOOLTIP">
        <source>POLYGONPRISMSHAPECOMPONENTREQUESTSBUS_REMOVEVERTEX_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: UiCustomImageBus</name>
    <message id="UICUSTOMIMAGEBUS_NAME">
        <source>UICUSTOMIMAGEBUS_NAME</source>
        <translation type="unfinished">UI Custom Image</translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_TOOLTIP">
        <source>UICUSTOMIMAGEBUS_TOOLTIP</source>
        <translation type="unfinished">An example of a custom UI component. Used in canvases in the LyShineExamples gem</translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_CATEGORY">
        <source>UICUSTOMIMAGEBUS_CATEGORY</source>
        <translation type="unfinished">UI/LyShine Examples</translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_GETCLAMP_NAME">
        <source>UICUSTOMIMAGEBUS_GETCLAMP_NAME</source>
        <comment>Class/Bus: UiCustomImageBus  Event/Method: GetClamp</comment>
        <translation type="unfinished">Get Clamp</translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_GETCLAMP_TOOLTIP">
        <source>UICUSTOMIMAGEBUS_GETCLAMP_TOOLTIP</source>
        <translation type="unfinished">Returns whether the image is clamped</translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_GETCLAMP_CATEGORY">
        <source>UICUSTOMIMAGEBUS_GETCLAMP_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_GETCLAMP_OUT_NAME">
        <source>UICUSTOMIMAGEBUS_GETCLAMP_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_GETCLAMP_OUT_TOOLTIP">
        <source>UICUSTOMIMAGEBUS_GETCLAMP_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_GETCLAMP_IN_NAME">
        <source>UICUSTOMIMAGEBUS_GETCLAMP_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_GETCLAMP_IN_TOOLTIP">
        <source>UICUSTOMIMAGEBUS_GETCLAMP_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_GETCLAMP_OUTPUT0_NAME">
        <source>UICUSTOMIMAGEBUS_GETCLAMP_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Clamp</translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_GETCLAMP_OUTPUT0_TOOLTIP">
        <source>UICUSTOMIMAGEBUS_GETCLAMP_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the image is clamped</translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_SETUVS_NAME">
        <source>UICUSTOMIMAGEBUS_SETUVS_NAME</source>
        <comment>Class/Bus: UiCustomImageBus  Event/Method: SetUVs</comment>
        <translation type="unfinished">Set UVs</translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_SETUVS_TOOLTIP">
        <source>UICUSTOMIMAGEBUS_SETUVS_TOOLTIP</source>
        <translation type="unfinished">Sets the UV coordinates of the rectangle for rendering the texture</translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_SETUVS_CATEGORY">
        <source>UICUSTOMIMAGEBUS_SETUVS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_SETUVS_OUT_NAME">
        <source>UICUSTOMIMAGEBUS_SETUVS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_SETUVS_OUT_TOOLTIP">
        <source>UICUSTOMIMAGEBUS_SETUVS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_SETUVS_IN_NAME">
        <source>UICUSTOMIMAGEBUS_SETUVS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_SETUVS_IN_TOOLTIP">
        <source>UICUSTOMIMAGEBUS_SETUVS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_SETUVS_PARAM0_NAME">
        <source>UICUSTOMIMAGEBUS_SETUVS_PARAM0_NAME</source>
        <comment>Simple Type: UVCoords C++ Type: UVRect</comment>
        <translation type="unfinished">UV Coords</translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_SETUVS_PARAM0_TOOLTIP">
        <source>UICUSTOMIMAGEBUS_SETUVS_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The UV coordinates of the rectangle for rendering the texture</translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_SETCLAMP_NAME">
        <source>UICUSTOMIMAGEBUS_SETCLAMP_NAME</source>
        <comment>Class/Bus: UiCustomImageBus  Event/Method: SetClamp</comment>
        <translation type="unfinished">Set Clamp</translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_SETCLAMP_TOOLTIP">
        <source>UICUSTOMIMAGEBUS_SETCLAMP_TOOLTIP</source>
        <translation type="unfinished">Sets whether the image should be clamped</translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_SETCLAMP_CATEGORY">
        <source>UICUSTOMIMAGEBUS_SETCLAMP_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_SETCLAMP_OUT_NAME">
        <source>UICUSTOMIMAGEBUS_SETCLAMP_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_SETCLAMP_OUT_TOOLTIP">
        <source>UICUSTOMIMAGEBUS_SETCLAMP_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_SETCLAMP_IN_NAME">
        <source>UICUSTOMIMAGEBUS_SETCLAMP_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_SETCLAMP_IN_TOOLTIP">
        <source>UICUSTOMIMAGEBUS_SETCLAMP_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_SETCLAMP_PARAM0_NAME">
        <source>UICUSTOMIMAGEBUS_SETCLAMP_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Clamp</translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_SETCLAMP_PARAM0_TOOLTIP">
        <source>UICUSTOMIMAGEBUS_SETCLAMP_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the image should be clamped</translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_SETSPRITEPATHNAME_NAME">
        <source>UICUSTOMIMAGEBUS_SETSPRITEPATHNAME_NAME</source>
        <comment>Class/Bus: UiCustomImageBus  Event/Method: SetSpritePathname</comment>
        <translation type="unfinished">Set Sprite Pathname</translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_SETSPRITEPATHNAME_TOOLTIP">
        <source>UICUSTOMIMAGEBUS_SETSPRITEPATHNAME_TOOLTIP</source>
        <translation type="unfinished">Sets the sprite pathname</translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_SETSPRITEPATHNAME_CATEGORY">
        <source>UICUSTOMIMAGEBUS_SETSPRITEPATHNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_SETSPRITEPATHNAME_OUT_NAME">
        <source>UICUSTOMIMAGEBUS_SETSPRITEPATHNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_SETSPRITEPATHNAME_OUT_TOOLTIP">
        <source>UICUSTOMIMAGEBUS_SETSPRITEPATHNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_SETSPRITEPATHNAME_IN_NAME">
        <source>UICUSTOMIMAGEBUS_SETSPRITEPATHNAME_IN_NAME</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_SETSPRITEPATHNAME_IN_TOOLTIP">
        <source>UICUSTOMIMAGEBUS_SETSPRITEPATHNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_SETSPRITEPATHNAME_PARAM0_NAME">
        <source>UICUSTOMIMAGEBUS_SETSPRITEPATHNAME_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation type="unfinished">Pathname</translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_SETSPRITEPATHNAME_PARAM0_TOOLTIP">
        <source>UICUSTOMIMAGEBUS_SETSPRITEPATHNAME_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The sprite pathname</translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_GETSPRITEPATHNAME_NAME">
        <source>UICUSTOMIMAGEBUS_GETSPRITEPATHNAME_NAME</source>
        <comment>Class/Bus: UiCustomImageBus  Event/Method: GetSpritePathname</comment>
        <translation type="unfinished">Get Sprite Pathname</translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_GETSPRITEPATHNAME_TOOLTIP">
        <source>UICUSTOMIMAGEBUS_GETSPRITEPATHNAME_TOOLTIP</source>
        <translation type="unfinished">Gets the sprite pathname</translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_GETSPRITEPATHNAME_CATEGORY">
        <source>UICUSTOMIMAGEBUS_GETSPRITEPATHNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_GETSPRITEPATHNAME_OUT_NAME">
        <source>UICUSTOMIMAGEBUS_GETSPRITEPATHNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_GETSPRITEPATHNAME_OUT_TOOLTIP">
        <source>UICUSTOMIMAGEBUS_GETSPRITEPATHNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_GETSPRITEPATHNAME_IN_NAME">
        <source>UICUSTOMIMAGEBUS_GETSPRITEPATHNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_GETSPRITEPATHNAME_IN_TOOLTIP">
        <source>UICUSTOMIMAGEBUS_GETSPRITEPATHNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_GETSPRITEPATHNAME_OUTPUT0_NAME">
        <source>UICUSTOMIMAGEBUS_GETSPRITEPATHNAME_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation type="unfinished">Pathname</translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_GETSPRITEPATHNAME_OUTPUT0_TOOLTIP">
        <source>UICUSTOMIMAGEBUS_GETSPRITEPATHNAME_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The sprite pathname</translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_GETUVS_NAME">
        <source>UICUSTOMIMAGEBUS_GETUVS_NAME</source>
        <comment>Class/Bus: UiCustomImageBus  Event/Method: GetUVs</comment>
        <translation type="unfinished">Get UVs</translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_GETUVS_TOOLTIP">
        <source>UICUSTOMIMAGEBUS_GETUVS_TOOLTIP</source>
        <translation type="unfinished">Gets the UV coordinates of the rectangle for rendering the texture</translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_GETUVS_CATEGORY">
        <source>UICUSTOMIMAGEBUS_GETUVS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_GETUVS_OUT_NAME">
        <source>UICUSTOMIMAGEBUS_GETUVS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_GETUVS_OUT_TOOLTIP">
        <source>UICUSTOMIMAGEBUS_GETUVS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_GETUVS_IN_NAME">
        <source>UICUSTOMIMAGEBUS_GETUVS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_GETUVS_IN_TOOLTIP">
        <source>UICUSTOMIMAGEBUS_GETUVS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_GETUVS_OUTPUT0_NAME">
        <source>UICUSTOMIMAGEBUS_GETUVS_OUTPUT0_NAME</source>
        <comment>C++ Type: UVRect</comment>
        <translation type="unfinished">UV Coords</translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_GETUVS_OUTPUT0_TOOLTIP">
        <source>UICUSTOMIMAGEBUS_GETUVS_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The UV coordinates of the rectangle for rendering the texture</translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_SETCOLOR_NAME">
        <source>UICUSTOMIMAGEBUS_SETCOLOR_NAME</source>
        <comment>Class/Bus: UiCustomImageBus  Event/Method: SetColor</comment>
        <translation type="unfinished">Set Color</translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_SETCOLOR_TOOLTIP">
        <source>UICUSTOMIMAGEBUS_SETCOLOR_TOOLTIP</source>
        <translation type="unfinished">Sets the color tint for the image</translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_SETCOLOR_CATEGORY">
        <source>UICUSTOMIMAGEBUS_SETCOLOR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_SETCOLOR_OUT_NAME">
        <source>UICUSTOMIMAGEBUS_SETCOLOR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_SETCOLOR_OUT_TOOLTIP">
        <source>UICUSTOMIMAGEBUS_SETCOLOR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_SETCOLOR_IN_NAME">
        <source>UICUSTOMIMAGEBUS_SETCOLOR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_SETCOLOR_IN_TOOLTIP">
        <source>UICUSTOMIMAGEBUS_SETCOLOR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_SETCOLOR_PARAM0_NAME">
        <source>UICUSTOMIMAGEBUS_SETCOLOR_PARAM0_NAME</source>
        <comment>Simple Type: Color C++ Type: const Color&amp;</comment>
        <translation type="unfinished">Color</translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_SETCOLOR_PARAM0_TOOLTIP">
        <source>UICUSTOMIMAGEBUS_SETCOLOR_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The color tint for the image</translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_GETCOLOR_NAME">
        <source>UICUSTOMIMAGEBUS_GETCOLOR_NAME</source>
        <comment>Class/Bus: UiCustomImageBus  Event/Method: GetColor</comment>
        <translation type="unfinished">Get Color</translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_GETCOLOR_TOOLTIP">
        <source>UICUSTOMIMAGEBUS_GETCOLOR_TOOLTIP</source>
        <translation type="unfinished">Gets the color tint for the image</translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_GETCOLOR_CATEGORY">
        <source>UICUSTOMIMAGEBUS_GETCOLOR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_GETCOLOR_OUT_NAME">
        <source>UICUSTOMIMAGEBUS_GETCOLOR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_GETCOLOR_OUT_TOOLTIP">
        <source>UICUSTOMIMAGEBUS_GETCOLOR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_GETCOLOR_IN_NAME">
        <source>UICUSTOMIMAGEBUS_GETCOLOR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_GETCOLOR_IN_TOOLTIP">
        <source>UICUSTOMIMAGEBUS_GETCOLOR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_GETCOLOR_OUTPUT0_NAME">
        <source>UICUSTOMIMAGEBUS_GETCOLOR_OUTPUT0_NAME</source>
        <comment>C++ Type: Color</comment>
        <translation>Color</translation>
    </message>
    <message id="UICUSTOMIMAGEBUS_GETCOLOR_OUTPUT0_TOOLTIP">
        <source>UICUSTOMIMAGEBUS_GETCOLOR_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The color tint for the image</translation>
    </message>
</context>
<context>
    <name>EBus: CloudGemPlayerAccountRequestBus</name>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_NAME</source>
        <translation>CloudGemPlayerAccountRequestBus</translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_CATEGORY">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">Cloud Gem</translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_RESPONDTOFORCECHANGEPASSWORDCHALLENGE_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_RESPONDTOFORCECHANGEPASSWORDCHALLENGE_NAME</source>
        <comment>Class/Bus: CloudGemPlayerAccountRequestBus  Event/Method: RespondToForceChangePasswordChallenge</comment>
        <translation>RespondToForceChangePasswordChallenge</translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_RESPONDTOFORCECHANGEPASSWORDCHALLENGE_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_RESPONDTOFORCECHANGEPASSWORDCHALLENGE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_RESPONDTOFORCECHANGEPASSWORDCHALLENGE_CATEGORY">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_RESPONDTOFORCECHANGEPASSWORDCHALLENGE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_RESPONDTOFORCECHANGEPASSWORDCHALLENGE_OUT_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_RESPONDTOFORCECHANGEPASSWORDCHALLENGE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_RESPONDTOFORCECHANGEPASSWORDCHALLENGE_OUT_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_RESPONDTOFORCECHANGEPASSWORDCHALLENGE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_RESPONDTOFORCECHANGEPASSWORDCHALLENGE_IN_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_RESPONDTOFORCECHANGEPASSWORDCHALLENGE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_RESPONDTOFORCECHANGEPASSWORDCHALLENGE_IN_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_RESPONDTOFORCECHANGEPASSWORDCHALLENGE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_RESPONDTOFORCECHANGEPASSWORDCHALLENGE_OUTPUT0_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_RESPONDTOFORCECHANGEPASSWORDCHALLENGE_OUTPUT0_NAME</source>
        <comment>C++ Type: unsigned int</comment>
        <translation>Number</translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_RESPONDTOFORCECHANGEPASSWORDCHALLENGE_OUTPUT0_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_RESPONDTOFORCECHANGEPASSWORDCHALLENGE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_RESPONDTOFORCECHANGEPASSWORDCHALLENGE_PARAM0_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_RESPONDTOFORCECHANGEPASSWORDCHALLENGE_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_RESPONDTOFORCECHANGEPASSWORDCHALLENGE_PARAM0_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_RESPONDTOFORCECHANGEPASSWORDCHALLENGE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_RESPONDTOFORCECHANGEPASSWORDCHALLENGE_PARAM1_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_RESPONDTOFORCECHANGEPASSWORDCHALLENGE_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_RESPONDTOFORCECHANGEPASSWORDCHALLENGE_PARAM1_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_RESPONDTOFORCECHANGEPASSWORDCHALLENGE_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_RESPONDTOFORCECHANGEPASSWORDCHALLENGE_PARAM2_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_RESPONDTOFORCECHANGEPASSWORDCHALLENGE_PARAM2_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_RESPONDTOFORCECHANGEPASSWORDCHALLENGE_PARAM2_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_RESPONDTOFORCECHANGEPASSWORDCHALLENGE_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_INITIATEAUTH_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_INITIATEAUTH_NAME</source>
        <comment>Class/Bus: CloudGemPlayerAccountRequestBus  Event/Method: InitiateAuth</comment>
        <translation>InitiateAuth</translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_INITIATEAUTH_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_INITIATEAUTH_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_INITIATEAUTH_CATEGORY">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_INITIATEAUTH_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_INITIATEAUTH_OUT_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_INITIATEAUTH_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_INITIATEAUTH_OUT_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_INITIATEAUTH_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_INITIATEAUTH_IN_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_INITIATEAUTH_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_INITIATEAUTH_IN_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_INITIATEAUTH_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_INITIATEAUTH_OUTPUT0_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_INITIATEAUTH_OUTPUT0_NAME</source>
        <comment>C++ Type: unsigned int</comment>
        <translation>Number</translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_INITIATEAUTH_OUTPUT0_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_INITIATEAUTH_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_INITIATEAUTH_PARAM0_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_INITIATEAUTH_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_INITIATEAUTH_PARAM0_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_INITIATEAUTH_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_INITIATEAUTH_PARAM1_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_INITIATEAUTH_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_INITIATEAUTH_PARAM1_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_INITIATEAUTH_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_DELETEUSERATTRIBUTES_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_DELETEUSERATTRIBUTES_NAME</source>
        <comment>Class/Bus: CloudGemPlayerAccountRequestBus  Event/Method: DeleteUserAttributes</comment>
        <translation>DeleteUserAttributes</translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_DELETEUSERATTRIBUTES_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_DELETEUSERATTRIBUTES_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_DELETEUSERATTRIBUTES_CATEGORY">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_DELETEUSERATTRIBUTES_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_DELETEUSERATTRIBUTES_OUT_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_DELETEUSERATTRIBUTES_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_DELETEUSERATTRIBUTES_OUT_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_DELETEUSERATTRIBUTES_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_DELETEUSERATTRIBUTES_IN_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_DELETEUSERATTRIBUTES_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_DELETEUSERATTRIBUTES_IN_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_DELETEUSERATTRIBUTES_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_DELETEUSERATTRIBUTES_OUTPUT0_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_DELETEUSERATTRIBUTES_OUTPUT0_NAME</source>
        <comment>C++ Type: unsigned int</comment>
        <translation>Number</translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_DELETEUSERATTRIBUTES_OUTPUT0_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_DELETEUSERATTRIBUTES_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_DELETEUSERATTRIBUTES_PARAM0_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_DELETEUSERATTRIBUTES_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_DELETEUSERATTRIBUTES_PARAM0_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_DELETEUSERATTRIBUTES_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_DELETEUSERATTRIBUTES_PARAM1_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_DELETEUSERATTRIBUTES_PARAM1_NAME</source>
        <comment>Simple Type: UserAttributeList C++ Type: const UserAttributeList&amp;</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_DELETEUSERATTRIBUTES_PARAM1_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_DELETEUSERATTRIBUTES_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_UPDATEUSERATTRIBUTES_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_UPDATEUSERATTRIBUTES_NAME</source>
        <comment>Class/Bus: CloudGemPlayerAccountRequestBus  Event/Method: UpdateUserAttributes</comment>
        <translation>UpdateUserAttributes</translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_UPDATEUSERATTRIBUTES_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_UPDATEUSERATTRIBUTES_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_UPDATEUSERATTRIBUTES_CATEGORY">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_UPDATEUSERATTRIBUTES_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_UPDATEUSERATTRIBUTES_OUT_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_UPDATEUSERATTRIBUTES_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_UPDATEUSERATTRIBUTES_OUT_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_UPDATEUSERATTRIBUTES_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_UPDATEUSERATTRIBUTES_IN_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_UPDATEUSERATTRIBUTES_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_UPDATEUSERATTRIBUTES_IN_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_UPDATEUSERATTRIBUTES_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_UPDATEUSERATTRIBUTES_OUTPUT0_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_UPDATEUSERATTRIBUTES_OUTPUT0_NAME</source>
        <comment>C++ Type: unsigned int</comment>
        <translation>Number</translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_UPDATEUSERATTRIBUTES_OUTPUT0_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_UPDATEUSERATTRIBUTES_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_UPDATEUSERATTRIBUTES_PARAM0_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_UPDATEUSERATTRIBUTES_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_UPDATEUSERATTRIBUTES_PARAM0_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_UPDATEUSERATTRIBUTES_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_UPDATEUSERATTRIBUTES_PARAM1_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_UPDATEUSERATTRIBUTES_PARAM1_NAME</source>
        <comment>Simple Type: UserAttributeValues C++ Type: const UserAttributeValues&amp;</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_UPDATEUSERATTRIBUTES_PARAM1_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_UPDATEUSERATTRIBUTES_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_UPDATEPLAYERACCOUNT_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_UPDATEPLAYERACCOUNT_NAME</source>
        <comment>Class/Bus: CloudGemPlayerAccountRequestBus  Event/Method: UpdatePlayerAccount</comment>
        <translation>UpdatePlayerAccount</translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_UPDATEPLAYERACCOUNT_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_UPDATEPLAYERACCOUNT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_UPDATEPLAYERACCOUNT_CATEGORY">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_UPDATEPLAYERACCOUNT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_UPDATEPLAYERACCOUNT_OUT_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_UPDATEPLAYERACCOUNT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_UPDATEPLAYERACCOUNT_OUT_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_UPDATEPLAYERACCOUNT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_UPDATEPLAYERACCOUNT_IN_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_UPDATEPLAYERACCOUNT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_UPDATEPLAYERACCOUNT_IN_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_UPDATEPLAYERACCOUNT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_UPDATEPLAYERACCOUNT_OUTPUT0_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_UPDATEPLAYERACCOUNT_OUTPUT0_NAME</source>
        <comment>C++ Type: unsigned int</comment>
        <translation>Number</translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_UPDATEPLAYERACCOUNT_OUTPUT0_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_UPDATEPLAYERACCOUNT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_UPDATEPLAYERACCOUNT_PARAM0_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_UPDATEPLAYERACCOUNT_PARAM0_NAME</source>
        <comment>Simple Type: PlayerAccount C++ Type: const PlayerAccount&amp;</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_UPDATEPLAYERACCOUNT_PARAM0_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_UPDATEPLAYERACCOUNT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_CONFIRMFORGOTPASSWORD_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_CONFIRMFORGOTPASSWORD_NAME</source>
        <comment>Class/Bus: CloudGemPlayerAccountRequestBus  Event/Method: ConfirmForgotPassword</comment>
        <translation>ConfirmForgotPassword</translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_CONFIRMFORGOTPASSWORD_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_CONFIRMFORGOTPASSWORD_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_CONFIRMFORGOTPASSWORD_CATEGORY">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_CONFIRMFORGOTPASSWORD_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_CONFIRMFORGOTPASSWORD_OUT_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_CONFIRMFORGOTPASSWORD_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_CONFIRMFORGOTPASSWORD_OUT_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_CONFIRMFORGOTPASSWORD_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_CONFIRMFORGOTPASSWORD_IN_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_CONFIRMFORGOTPASSWORD_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_CONFIRMFORGOTPASSWORD_IN_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_CONFIRMFORGOTPASSWORD_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_CONFIRMFORGOTPASSWORD_OUTPUT0_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_CONFIRMFORGOTPASSWORD_OUTPUT0_NAME</source>
        <comment>C++ Type: unsigned int</comment>
        <translation>Number</translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_CONFIRMFORGOTPASSWORD_OUTPUT0_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_CONFIRMFORGOTPASSWORD_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_CONFIRMFORGOTPASSWORD_PARAM0_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_CONFIRMFORGOTPASSWORD_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_CONFIRMFORGOTPASSWORD_PARAM0_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_CONFIRMFORGOTPASSWORD_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_CONFIRMFORGOTPASSWORD_PARAM1_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_CONFIRMFORGOTPASSWORD_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_CONFIRMFORGOTPASSWORD_PARAM1_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_CONFIRMFORGOTPASSWORD_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_CONFIRMFORGOTPASSWORD_PARAM2_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_CONFIRMFORGOTPASSWORD_PARAM2_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_CONFIRMFORGOTPASSWORD_PARAM2_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_CONFIRMFORGOTPASSWORD_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_GETUSER_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_GETUSER_NAME</source>
        <comment>Class/Bus: CloudGemPlayerAccountRequestBus  Event/Method: GetUser</comment>
        <translation>GetUser</translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_GETUSER_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_GETUSER_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_GETUSER_CATEGORY">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_GETUSER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_GETUSER_OUT_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_GETUSER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_GETUSER_OUT_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_GETUSER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_GETUSER_IN_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_GETUSER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_GETUSER_IN_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_GETUSER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_GETUSER_OUTPUT0_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_GETUSER_OUTPUT0_NAME</source>
        <comment>C++ Type: unsigned int</comment>
        <translation>Number</translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_GETUSER_OUTPUT0_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_GETUSER_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_GETUSER_PARAM0_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_GETUSER_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_GETUSER_PARAM0_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_GETUSER_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_VERIFYUSERATTRIBUTE_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_VERIFYUSERATTRIBUTE_NAME</source>
        <comment>Class/Bus: CloudGemPlayerAccountRequestBus  Event/Method: VerifyUserAttribute</comment>
        <translation>VerifyUserAttribute</translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_VERIFYUSERATTRIBUTE_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_VERIFYUSERATTRIBUTE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_VERIFYUSERATTRIBUTE_CATEGORY">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_VERIFYUSERATTRIBUTE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_VERIFYUSERATTRIBUTE_OUT_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_VERIFYUSERATTRIBUTE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_VERIFYUSERATTRIBUTE_OUT_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_VERIFYUSERATTRIBUTE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_VERIFYUSERATTRIBUTE_IN_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_VERIFYUSERATTRIBUTE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_VERIFYUSERATTRIBUTE_IN_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_VERIFYUSERATTRIBUTE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_VERIFYUSERATTRIBUTE_OUTPUT0_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_VERIFYUSERATTRIBUTE_OUTPUT0_NAME</source>
        <comment>C++ Type: unsigned int</comment>
        <translation>Number</translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_VERIFYUSERATTRIBUTE_OUTPUT0_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_VERIFYUSERATTRIBUTE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_VERIFYUSERATTRIBUTE_PARAM0_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_VERIFYUSERATTRIBUTE_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_VERIFYUSERATTRIBUTE_PARAM0_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_VERIFYUSERATTRIBUTE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_VERIFYUSERATTRIBUTE_PARAM1_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_VERIFYUSERATTRIBUTE_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_VERIFYUSERATTRIBUTE_PARAM1_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_VERIFYUSERATTRIBUTE_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_VERIFYUSERATTRIBUTE_PARAM2_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_VERIFYUSERATTRIBUTE_PARAM2_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_VERIFYUSERATTRIBUTE_PARAM2_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_VERIFYUSERATTRIBUTE_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_FORGOTPASSWORD_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_FORGOTPASSWORD_NAME</source>
        <comment>Class/Bus: CloudGemPlayerAccountRequestBus  Event/Method: ForgotPassword</comment>
        <translation>ForgotPassword</translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_FORGOTPASSWORD_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_FORGOTPASSWORD_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_FORGOTPASSWORD_CATEGORY">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_FORGOTPASSWORD_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_FORGOTPASSWORD_OUT_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_FORGOTPASSWORD_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_FORGOTPASSWORD_OUT_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_FORGOTPASSWORD_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_FORGOTPASSWORD_IN_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_FORGOTPASSWORD_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_FORGOTPASSWORD_IN_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_FORGOTPASSWORD_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_FORGOTPASSWORD_OUTPUT0_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_FORGOTPASSWORD_OUTPUT0_NAME</source>
        <comment>C++ Type: unsigned int</comment>
        <translation>Number</translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_FORGOTPASSWORD_OUTPUT0_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_FORGOTPASSWORD_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_FORGOTPASSWORD_PARAM0_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_FORGOTPASSWORD_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_FORGOTPASSWORD_PARAM0_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_FORGOTPASSWORD_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_SIGNOUT_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_SIGNOUT_NAME</source>
        <comment>Class/Bus: CloudGemPlayerAccountRequestBus  Event/Method: SignOut</comment>
        <translation>SignOut</translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_SIGNOUT_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_SIGNOUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_SIGNOUT_CATEGORY">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_SIGNOUT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_SIGNOUT_OUT_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_SIGNOUT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_SIGNOUT_OUT_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_SIGNOUT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_SIGNOUT_IN_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_SIGNOUT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_SIGNOUT_IN_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_SIGNOUT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_SIGNOUT_OUTPUT0_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_SIGNOUT_OUTPUT0_NAME</source>
        <comment>C++ Type: unsigned int</comment>
        <translation>Number</translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_SIGNOUT_OUTPUT0_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_SIGNOUT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_SIGNOUT_PARAM0_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_SIGNOUT_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_SIGNOUT_PARAM0_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_SIGNOUT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_GETPLAYERACCOUNT_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_GETPLAYERACCOUNT_NAME</source>
        <comment>Class/Bus: CloudGemPlayerAccountRequestBus  Event/Method: GetPlayerAccount</comment>
        <translation>GetPlayerAccount</translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_GETPLAYERACCOUNT_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_GETPLAYERACCOUNT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_GETPLAYERACCOUNT_CATEGORY">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_GETPLAYERACCOUNT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_GETPLAYERACCOUNT_OUT_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_GETPLAYERACCOUNT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_GETPLAYERACCOUNT_OUT_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_GETPLAYERACCOUNT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_GETPLAYERACCOUNT_IN_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_GETPLAYERACCOUNT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_GETPLAYERACCOUNT_IN_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_GETPLAYERACCOUNT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_GETPLAYERACCOUNT_OUTPUT0_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_GETPLAYERACCOUNT_OUTPUT0_NAME</source>
        <comment>C++ Type: unsigned int</comment>
        <translation>Number</translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_GETPLAYERACCOUNT_OUTPUT0_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_GETPLAYERACCOUNT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_RESENDCONFIRMATIONCODE_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_RESENDCONFIRMATIONCODE_NAME</source>
        <comment>Class/Bus: CloudGemPlayerAccountRequestBus  Event/Method: ResendConfirmationCode</comment>
        <translation>ResendConfirmationCode</translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_RESENDCONFIRMATIONCODE_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_RESENDCONFIRMATIONCODE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_RESENDCONFIRMATIONCODE_CATEGORY">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_RESENDCONFIRMATIONCODE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_RESENDCONFIRMATIONCODE_OUT_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_RESENDCONFIRMATIONCODE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_RESENDCONFIRMATIONCODE_OUT_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_RESENDCONFIRMATIONCODE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_RESENDCONFIRMATIONCODE_IN_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_RESENDCONFIRMATIONCODE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_RESENDCONFIRMATIONCODE_IN_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_RESENDCONFIRMATIONCODE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_RESENDCONFIRMATIONCODE_OUTPUT0_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_RESENDCONFIRMATIONCODE_OUTPUT0_NAME</source>
        <comment>C++ Type: unsigned int</comment>
        <translation>Number</translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_RESENDCONFIRMATIONCODE_OUTPUT0_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_RESENDCONFIRMATIONCODE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_RESENDCONFIRMATIONCODE_PARAM0_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_RESENDCONFIRMATIONCODE_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_RESENDCONFIRMATIONCODE_PARAM0_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_RESENDCONFIRMATIONCODE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_CONFIRMSIGNUP_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_CONFIRMSIGNUP_NAME</source>
        <comment>Class/Bus: CloudGemPlayerAccountRequestBus  Event/Method: ConfirmSignUp</comment>
        <translation>ConfirmSignUp</translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_CONFIRMSIGNUP_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_CONFIRMSIGNUP_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_CONFIRMSIGNUP_CATEGORY">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_CONFIRMSIGNUP_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_CONFIRMSIGNUP_OUT_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_CONFIRMSIGNUP_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_CONFIRMSIGNUP_OUT_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_CONFIRMSIGNUP_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_CONFIRMSIGNUP_IN_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_CONFIRMSIGNUP_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_CONFIRMSIGNUP_IN_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_CONFIRMSIGNUP_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_CONFIRMSIGNUP_OUTPUT0_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_CONFIRMSIGNUP_OUTPUT0_NAME</source>
        <comment>C++ Type: unsigned int</comment>
        <translation>Number</translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_CONFIRMSIGNUP_OUTPUT0_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_CONFIRMSIGNUP_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_CONFIRMSIGNUP_PARAM0_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_CONFIRMSIGNUP_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_CONFIRMSIGNUP_PARAM0_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_CONFIRMSIGNUP_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_CONFIRMSIGNUP_PARAM1_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_CONFIRMSIGNUP_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_CONFIRMSIGNUP_PARAM1_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_CONFIRMSIGNUP_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_GLOBALSIGNOUT_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_GLOBALSIGNOUT_NAME</source>
        <comment>Class/Bus: CloudGemPlayerAccountRequestBus  Event/Method: GlobalSignOut</comment>
        <translation>GlobalSignOut</translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_GLOBALSIGNOUT_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_GLOBALSIGNOUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_GLOBALSIGNOUT_CATEGORY">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_GLOBALSIGNOUT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_GLOBALSIGNOUT_OUT_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_GLOBALSIGNOUT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_GLOBALSIGNOUT_OUT_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_GLOBALSIGNOUT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_GLOBALSIGNOUT_IN_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_GLOBALSIGNOUT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_GLOBALSIGNOUT_IN_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_GLOBALSIGNOUT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_GLOBALSIGNOUT_OUTPUT0_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_GLOBALSIGNOUT_OUTPUT0_NAME</source>
        <comment>C++ Type: unsigned int</comment>
        <translation>Number</translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_GLOBALSIGNOUT_OUTPUT0_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_GLOBALSIGNOUT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_GLOBALSIGNOUT_PARAM0_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_GLOBALSIGNOUT_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_GLOBALSIGNOUT_PARAM0_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_GLOBALSIGNOUT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_DELETEOWNACCOUNT_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_DELETEOWNACCOUNT_NAME</source>
        <comment>Class/Bus: CloudGemPlayerAccountRequestBus  Event/Method: DeleteOwnAccount</comment>
        <translation>DeleteOwnAccount</translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_DELETEOWNACCOUNT_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_DELETEOWNACCOUNT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_DELETEOWNACCOUNT_CATEGORY">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_DELETEOWNACCOUNT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_DELETEOWNACCOUNT_OUT_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_DELETEOWNACCOUNT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_DELETEOWNACCOUNT_OUT_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_DELETEOWNACCOUNT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_DELETEOWNACCOUNT_IN_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_DELETEOWNACCOUNT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_DELETEOWNACCOUNT_IN_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_DELETEOWNACCOUNT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_DELETEOWNACCOUNT_OUTPUT0_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_DELETEOWNACCOUNT_OUTPUT0_NAME</source>
        <comment>C++ Type: unsigned int</comment>
        <translation>Number</translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_DELETEOWNACCOUNT_OUTPUT0_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_DELETEOWNACCOUNT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_DELETEOWNACCOUNT_PARAM0_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_DELETEOWNACCOUNT_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_DELETEOWNACCOUNT_PARAM0_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_DELETEOWNACCOUNT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_GETCURRENTUSER_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_GETCURRENTUSER_NAME</source>
        <comment>Class/Bus: CloudGemPlayerAccountRequestBus  Event/Method: GetCurrentUser</comment>
        <translation>GetCurrentUser</translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_GETCURRENTUSER_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_GETCURRENTUSER_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_GETCURRENTUSER_CATEGORY">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_GETCURRENTUSER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_GETCURRENTUSER_OUT_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_GETCURRENTUSER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_GETCURRENTUSER_OUT_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_GETCURRENTUSER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_GETCURRENTUSER_IN_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_GETCURRENTUSER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_GETCURRENTUSER_IN_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_GETCURRENTUSER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_GETCURRENTUSER_OUTPUT0_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_GETCURRENTUSER_OUTPUT0_NAME</source>
        <comment>C++ Type: unsigned int</comment>
        <translation>Number</translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_GETCURRENTUSER_OUTPUT0_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_GETCURRENTUSER_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_SIGNUP_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_SIGNUP_NAME</source>
        <comment>Class/Bus: CloudGemPlayerAccountRequestBus  Event/Method: SignUp</comment>
        <translation>SignUp</translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_SIGNUP_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_SIGNUP_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_SIGNUP_CATEGORY">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_SIGNUP_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_SIGNUP_OUT_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_SIGNUP_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_SIGNUP_OUT_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_SIGNUP_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_SIGNUP_IN_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_SIGNUP_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_SIGNUP_IN_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_SIGNUP_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_SIGNUP_OUTPUT0_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_SIGNUP_OUTPUT0_NAME</source>
        <comment>C++ Type: unsigned int</comment>
        <translation>Number</translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_SIGNUP_OUTPUT0_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_SIGNUP_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_SIGNUP_PARAM0_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_SIGNUP_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_SIGNUP_PARAM0_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_SIGNUP_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_SIGNUP_PARAM1_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_SIGNUP_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_SIGNUP_PARAM1_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_SIGNUP_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_SIGNUP_PARAM2_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_SIGNUP_PARAM2_NAME</source>
        <comment>Simple Type: UserAttributeValues C++ Type: const UserAttributeValues&amp;</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_SIGNUP_PARAM2_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_SIGNUP_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_CHANGEPASSWORD_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_CHANGEPASSWORD_NAME</source>
        <comment>Class/Bus: CloudGemPlayerAccountRequestBus  Event/Method: ChangePassword</comment>
        <translation>ChangePassword</translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_CHANGEPASSWORD_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_CHANGEPASSWORD_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_CHANGEPASSWORD_CATEGORY">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_CHANGEPASSWORD_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_CHANGEPASSWORD_OUT_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_CHANGEPASSWORD_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_CHANGEPASSWORD_OUT_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_CHANGEPASSWORD_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_CHANGEPASSWORD_IN_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_CHANGEPASSWORD_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_CHANGEPASSWORD_IN_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_CHANGEPASSWORD_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_CHANGEPASSWORD_OUTPUT0_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_CHANGEPASSWORD_OUTPUT0_NAME</source>
        <comment>C++ Type: unsigned int</comment>
        <translation>Number</translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_CHANGEPASSWORD_OUTPUT0_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_CHANGEPASSWORD_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_CHANGEPASSWORD_PARAM0_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_CHANGEPASSWORD_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_CHANGEPASSWORD_PARAM0_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_CHANGEPASSWORD_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_CHANGEPASSWORD_PARAM1_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_CHANGEPASSWORD_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_CHANGEPASSWORD_PARAM1_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_CHANGEPASSWORD_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_CHANGEPASSWORD_PARAM2_NAME">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_CHANGEPASSWORD_PARAM2_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMPLAYERACCOUNTREQUESTBUS_CHANGEPASSWORD_PARAM2_TOOLTIP">
        <source>CLOUDGEMPLAYERACCOUNTREQUESTBUS_CHANGEPASSWORD_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Handler: InputEventNotificationBus</name>
    <message id="HANDLER_INPUTEVENTNOTIFICATIONBUS_NAME">
        <source>HANDLER_INPUTEVENTNOTIFICATIONBUS_NAME</source>
        <translation type="unfinished">Input</translation>
    </message>
    <message id="HANDLER_INPUTEVENTNOTIFICATIONBUS_TOOLTIP">
        <source>HANDLER_INPUTEVENTNOTIFICATIONBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_INPUTEVENTNOTIFICATIONBUS_CATEGORY">
        <source>HANDLER_INPUTEVENTNOTIFICATIONBUS_CATEGORY</source>
        <translation type="unfinished">Gameplay</translation>
    </message>
    <message id="HANDLER_INPUTEVENTNOTIFICATIONBUS_ONPRESSED_NAME">
        <source>HANDLER_INPUTEVENTNOTIFICATIONBUS_ONPRESSED_NAME</source>
        <comment>Class/Bus: InputEventNotificationBus  Event/Method: OnPressed</comment>
        <translation type="unfinished">On Pressed</translation>
    </message>
    <message id="HANDLER_INPUTEVENTNOTIFICATIONBUS_ONPRESSED_TOOLTIP">
        <source>HANDLER_INPUTEVENTNOTIFICATIONBUS_ONPRESSED_TOOLTIP</source>
        <translation type="unfinished">Event sent when an input surpasses the threshold</translation>
    </message>
    <message id="HANDLER_INPUTEVENTNOTIFICATIONBUS_ONPRESSED_CATEGORY">
        <source>HANDLER_INPUTEVENTNOTIFICATIONBUS_ONPRESSED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_INPUTEVENTNOTIFICATIONBUS_ONPRESSED_OUT_NAME">
        <source>HANDLER_INPUTEVENTNOTIFICATIONBUS_ONPRESSED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_INPUTEVENTNOTIFICATIONBUS_ONPRESSED_OUT_TOOLTIP">
        <source>HANDLER_INPUTEVENTNOTIFICATIONBUS_ONPRESSED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_INPUTEVENTNOTIFICATIONBUS_ONPRESSED_IN_NAME">
        <source>HANDLER_INPUTEVENTNOTIFICATIONBUS_ONPRESSED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_INPUTEVENTNOTIFICATIONBUS_ONPRESSED_IN_TOOLTIP">
        <source>HANDLER_INPUTEVENTNOTIFICATIONBUS_ONPRESSED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_INPUTEVENTNOTIFICATIONBUS_ONPRESSED_OUTPUT0_NAME">
        <source>HANDLER_INPUTEVENTNOTIFICATIONBUS_ONPRESSED_OUTPUT0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Value</translation>
    </message>
    <message id="HANDLER_INPUTEVENTNOTIFICATIONBUS_ONPRESSED_OUTPUT0_TOOLTIP">
        <source>HANDLER_INPUTEVENTNOTIFICATIONBUS_ONPRESSED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The event value</translation>
    </message>
    <message id="HANDLER_INPUTEVENTNOTIFICATIONBUS_ONHELD_NAME">
        <source>HANDLER_INPUTEVENTNOTIFICATIONBUS_ONHELD_NAME</source>
        <comment>Class/Bus: InputEventNotificationBus  Event/Method: OnHeld</comment>
        <translation type="unfinished">On Held</translation>
    </message>
    <message id="HANDLER_INPUTEVENTNOTIFICATIONBUS_ONHELD_TOOLTIP">
        <source>HANDLER_INPUTEVENTNOTIFICATIONBUS_ONHELD_TOOLTIP</source>
        <translation type="unfinished">Event sent when an input continues to surpass the threshold</translation>
    </message>
    <message id="HANDLER_INPUTEVENTNOTIFICATIONBUS_ONHELD_CATEGORY">
        <source>HANDLER_INPUTEVENTNOTIFICATIONBUS_ONHELD_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_INPUTEVENTNOTIFICATIONBUS_ONHELD_OUT_NAME">
        <source>HANDLER_INPUTEVENTNOTIFICATIONBUS_ONHELD_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_INPUTEVENTNOTIFICATIONBUS_ONHELD_OUT_TOOLTIP">
        <source>HANDLER_INPUTEVENTNOTIFICATIONBUS_ONHELD_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_INPUTEVENTNOTIFICATIONBUS_ONHELD_IN_NAME">
        <source>HANDLER_INPUTEVENTNOTIFICATIONBUS_ONHELD_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_INPUTEVENTNOTIFICATIONBUS_ONHELD_IN_TOOLTIP">
        <source>HANDLER_INPUTEVENTNOTIFICATIONBUS_ONHELD_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_INPUTEVENTNOTIFICATIONBUS_ONHELD_OUTPUT0_NAME">
        <source>HANDLER_INPUTEVENTNOTIFICATIONBUS_ONHELD_OUTPUT0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Value</translation>
    </message>
    <message id="HANDLER_INPUTEVENTNOTIFICATIONBUS_ONHELD_OUTPUT0_TOOLTIP">
        <source>HANDLER_INPUTEVENTNOTIFICATIONBUS_ONHELD_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The value of the event</translation>
    </message>
    <message id="HANDLER_INPUTEVENTNOTIFICATIONBUS_ONRELEASED_NAME">
        <source>HANDLER_INPUTEVENTNOTIFICATIONBUS_ONRELEASED_NAME</source>
        <comment>Class/Bus: InputEventNotificationBus  Event/Method: OnReleased</comment>
        <translation type="unfinished">On Released</translation>
    </message>
    <message id="HANDLER_INPUTEVENTNOTIFICATIONBUS_ONRELEASED_TOOLTIP">
        <source>HANDLER_INPUTEVENTNOTIFICATIONBUS_ONRELEASED_TOOLTIP</source>
        <translation type="unfinished">Event sent when an input no longer surpasses the threshold</translation>
    </message>
    <message id="HANDLER_INPUTEVENTNOTIFICATIONBUS_ONRELEASED_CATEGORY">
        <source>HANDLER_INPUTEVENTNOTIFICATIONBUS_ONRELEASED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_INPUTEVENTNOTIFICATIONBUS_ONRELEASED_OUT_NAME">
        <source>HANDLER_INPUTEVENTNOTIFICATIONBUS_ONRELEASED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_INPUTEVENTNOTIFICATIONBUS_ONRELEASED_OUT_TOOLTIP">
        <source>HANDLER_INPUTEVENTNOTIFICATIONBUS_ONRELEASED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_INPUTEVENTNOTIFICATIONBUS_ONRELEASED_IN_NAME">
        <source>HANDLER_INPUTEVENTNOTIFICATIONBUS_ONRELEASED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_INPUTEVENTNOTIFICATIONBUS_ONRELEASED_IN_TOOLTIP">
        <source>HANDLER_INPUTEVENTNOTIFICATIONBUS_ONRELEASED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_INPUTEVENTNOTIFICATIONBUS_ONRELEASED_OUTPUT0_NAME">
        <source>HANDLER_INPUTEVENTNOTIFICATIONBUS_ONRELEASED_OUTPUT0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Value</translation>
    </message>
    <message id="HANDLER_INPUTEVENTNOTIFICATIONBUS_ONRELEASED_OUTPUT0_TOOLTIP">
        <source>HANDLER_INPUTEVENTNOTIFICATIONBUS_ONRELEASED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The value of the event</translation>
    </message>
</context>
<context>
    <name>EBus: FogVolumeComponentRequestBus</name>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_NAME</source>
        <translation type="unfinished">Fog Volume</translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_CATEGORY">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">Rendering</translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETAFFECTSTHISAREAONLY_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETAFFECTSTHISAREAONLY_NAME</source>
        <comment>Class/Bus: FogVolumeComponentRequestBus  Event/Method: GetAffectsThisAreaOnly</comment>
        <translation type="unfinished">Get Affects This Area Only</translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETAFFECTSTHISAREAONLY_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETAFFECTSTHISAREAONLY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETAFFECTSTHISAREAONLY_CATEGORY">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETAFFECTSTHISAREAONLY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETAFFECTSTHISAREAONLY_OUT_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETAFFECTSTHISAREAONLY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETAFFECTSTHISAREAONLY_OUT_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETAFFECTSTHISAREAONLY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETAFFECTSTHISAREAONLY_IN_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETAFFECTSTHISAREAONLY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETAFFECTSTHISAREAONLY_IN_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETAFFECTSTHISAREAONLY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETAFFECTSTHISAREAONLY_OUTPUT0_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETAFFECTSTHISAREAONLY_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETAFFECTSTHISAREAONLY_OUTPUT0_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETAFFECTSTHISAREAONLY_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISEFREQUENCY_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISEFREQUENCY_NAME</source>
        <comment>Class/Bus: FogVolumeComponentRequestBus  Event/Method: GetDensityNoiseFrequency</comment>
        <translation type="unfinished">Get Density Noise Frequency</translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISEFREQUENCY_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISEFREQUENCY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISEFREQUENCY_CATEGORY">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISEFREQUENCY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISEFREQUENCY_OUT_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISEFREQUENCY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISEFREQUENCY_OUT_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISEFREQUENCY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISEFREQUENCY_IN_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISEFREQUENCY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISEFREQUENCY_IN_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISEFREQUENCY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISEFREQUENCY_OUTPUT0_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISEFREQUENCY_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector3</comment>
        <translation>Vector3</translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISEFREQUENCY_OUTPUT0_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISEFREQUENCY_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISEFREQUENCY_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISEFREQUENCY_NAME</source>
        <comment>Class/Bus: FogVolumeComponentRequestBus  Event/Method: SetDensityNoiseFrequency</comment>
        <translation type="unfinished">Set Density Noise Frequency</translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISEFREQUENCY_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISEFREQUENCY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISEFREQUENCY_CATEGORY">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISEFREQUENCY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISEFREQUENCY_OUT_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISEFREQUENCY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISEFREQUENCY_OUT_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISEFREQUENCY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISEFREQUENCY_IN_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISEFREQUENCY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISEFREQUENCY_IN_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISEFREQUENCY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISEFREQUENCY_PARAM0_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISEFREQUENCY_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3</comment>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISEFREQUENCY_PARAM0_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISEFREQUENCY_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISETIMEFREQUENCY_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISETIMEFREQUENCY_NAME</source>
        <comment>Class/Bus: FogVolumeComponentRequestBus  Event/Method: SetDensityNoiseTimeFrequency</comment>
        <translation type="unfinished">Set Density Noise Time Frequency</translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISETIMEFREQUENCY_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISETIMEFREQUENCY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISETIMEFREQUENCY_CATEGORY">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISETIMEFREQUENCY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISETIMEFREQUENCY_OUT_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISETIMEFREQUENCY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISETIMEFREQUENCY_OUT_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISETIMEFREQUENCY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISETIMEFREQUENCY_IN_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISETIMEFREQUENCY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISETIMEFREQUENCY_IN_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISETIMEFREQUENCY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISETIMEFREQUENCY_PARAM0_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISETIMEFREQUENCY_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISETIMEFREQUENCY_PARAM0_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISETIMEFREQUENCY_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETWINDINFLUENCE_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETWINDINFLUENCE_NAME</source>
        <comment>Class/Bus: FogVolumeComponentRequestBus  Event/Method: GetWindInfluence</comment>
        <translation type="unfinished">Get Wind Influence</translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETWINDINFLUENCE_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETWINDINFLUENCE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETWINDINFLUENCE_CATEGORY">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETWINDINFLUENCE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETWINDINFLUENCE_OUT_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETWINDINFLUENCE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETWINDINFLUENCE_OUT_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETWINDINFLUENCE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETWINDINFLUENCE_IN_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETWINDINFLUENCE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETWINDINFLUENCE_IN_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETWINDINFLUENCE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETWINDINFLUENCE_OUTPUT0_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETWINDINFLUENCE_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETWINDINFLUENCE_OUTPUT0_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETWINDINFLUENCE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETRAMPINFLUENCE_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETRAMPINFLUENCE_NAME</source>
        <comment>Class/Bus: FogVolumeComponentRequestBus  Event/Method: SetRampInfluence</comment>
        <translation type="unfinished">Set Ramp Influence</translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETRAMPINFLUENCE_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETRAMPINFLUENCE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETRAMPINFLUENCE_CATEGORY">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETRAMPINFLUENCE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETRAMPINFLUENCE_OUT_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETRAMPINFLUENCE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETRAMPINFLUENCE_OUT_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETRAMPINFLUENCE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETRAMPINFLUENCE_IN_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETRAMPINFLUENCE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETRAMPINFLUENCE_IN_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETRAMPINFLUENCE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETRAMPINFLUENCE_PARAM0_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETRAMPINFLUENCE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETRAMPINFLUENCE_PARAM0_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETRAMPINFLUENCE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISESCALE_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISESCALE_NAME</source>
        <comment>Class/Bus: FogVolumeComponentRequestBus  Event/Method: SetDensityNoiseScale</comment>
        <translation type="unfinished">Set Density Noise Scale</translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISESCALE_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISESCALE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISESCALE_CATEGORY">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISESCALE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISESCALE_OUT_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISESCALE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISESCALE_OUT_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISESCALE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISESCALE_IN_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISESCALE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISESCALE_IN_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISESCALE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISESCALE_PARAM0_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISESCALE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISESCALE_PARAM0_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISESCALE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFDIRLATITUDE_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFDIRLATITUDE_NAME</source>
        <comment>Class/Bus: FogVolumeComponentRequestBus  Event/Method: GetFallOffDirLatitude</comment>
        <translation type="unfinished">Get Falloff Dir Latitude</translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFDIRLATITUDE_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFDIRLATITUDE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFDIRLATITUDE_CATEGORY">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFDIRLATITUDE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFDIRLATITUDE_OUT_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFDIRLATITUDE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFDIRLATITUDE_OUT_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFDIRLATITUDE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFDIRLATITUDE_IN_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFDIRLATITUDE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFDIRLATITUDE_IN_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFDIRLATITUDE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFDIRLATITUDE_OUTPUT0_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFDIRLATITUDE_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFDIRLATITUDE_OUTPUT0_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFDIRLATITUDE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETUSEGLOBALFOGCOLOR_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETUSEGLOBALFOGCOLOR_NAME</source>
        <comment>Class/Bus: FogVolumeComponentRequestBus  Event/Method: SetUseGlobalFogColor</comment>
        <translation type="unfinished">Set Use Global Fog Color</translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETUSEGLOBALFOGCOLOR_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETUSEGLOBALFOGCOLOR_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETUSEGLOBALFOGCOLOR_CATEGORY">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETUSEGLOBALFOGCOLOR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETUSEGLOBALFOGCOLOR_OUT_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETUSEGLOBALFOGCOLOR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETUSEGLOBALFOGCOLOR_OUT_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETUSEGLOBALFOGCOLOR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETUSEGLOBALFOGCOLOR_IN_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETUSEGLOBALFOGCOLOR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETUSEGLOBALFOGCOLOR_IN_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETUSEGLOBALFOGCOLOR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETUSEGLOBALFOGCOLOR_PARAM0_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETUSEGLOBALFOGCOLOR_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETUSEGLOBALFOGCOLOR_PARAM0_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETUSEGLOBALFOGCOLOR_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETNEARCUTOFF_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETNEARCUTOFF_NAME</source>
        <comment>Class/Bus: FogVolumeComponentRequestBus  Event/Method: GetNearCutoff</comment>
        <translation type="unfinished">Get Near Cutoff</translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETNEARCUTOFF_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETNEARCUTOFF_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETNEARCUTOFF_CATEGORY">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETNEARCUTOFF_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETNEARCUTOFF_OUT_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETNEARCUTOFF_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETNEARCUTOFF_OUT_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETNEARCUTOFF_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETNEARCUTOFF_IN_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETNEARCUTOFF_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETNEARCUTOFF_IN_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETNEARCUTOFF_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETNEARCUTOFF_OUTPUT0_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETNEARCUTOFF_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETNEARCUTOFF_OUTPUT0_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETNEARCUTOFF_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETVOLUMETYPE_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETVOLUMETYPE_NAME</source>
        <comment>Class/Bus: FogVolumeComponentRequestBus  Event/Method: GetVolumeType</comment>
        <translation type="unfinished">Get Volume Type</translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETVOLUMETYPE_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETVOLUMETYPE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETVOLUMETYPE_CATEGORY">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETVOLUMETYPE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETVOLUMETYPE_OUT_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETVOLUMETYPE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETVOLUMETYPE_OUT_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETVOLUMETYPE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETVOLUMETYPE_IN_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETVOLUMETYPE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETVOLUMETYPE_IN_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETVOLUMETYPE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETVOLUMETYPE_OUTPUT0_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETVOLUMETYPE_OUTPUT0_NAME</source>
        <comment>C++ Type: int</comment>
        <translation>Number</translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETVOLUMETYPE_OUTPUT0_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETVOLUMETYPE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETVOLUMETYPE_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETVOLUMETYPE_NAME</source>
        <comment>Class/Bus: FogVolumeComponentRequestBus  Event/Method: SetVolumeType</comment>
        <translation type="unfinished">Set Volume Type</translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETVOLUMETYPE_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETVOLUMETYPE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETVOLUMETYPE_CATEGORY">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETVOLUMETYPE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETVOLUMETYPE_OUT_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETVOLUMETYPE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETVOLUMETYPE_OUT_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETVOLUMETYPE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETVOLUMETYPE_IN_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETVOLUMETYPE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETVOLUMETYPE_IN_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETVOLUMETYPE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETVOLUMETYPE_PARAM0_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETVOLUMETYPE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETVOLUMETYPE_PARAM0_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETVOLUMETYPE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYOFFSET_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYOFFSET_NAME</source>
        <comment>Class/Bus: FogVolumeComponentRequestBus  Event/Method: SetDensityOffset</comment>
        <translation type="unfinished">Set Density Offset</translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYOFFSET_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYOFFSET_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYOFFSET_CATEGORY">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYOFFSET_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYOFFSET_OUT_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYOFFSET_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYOFFSET_OUT_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYOFFSET_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYOFFSET_IN_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYOFFSET_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYOFFSET_IN_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYOFFSET_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYOFFSET_PARAM0_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYOFFSET_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYOFFSET_PARAM0_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYOFFSET_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_REFRESHFOG_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_REFRESHFOG_NAME</source>
        <comment>Class/Bus: FogVolumeComponentRequestBus  Event/Method: RefreshFog</comment>
        <translation type="unfinished">Refresh Fog</translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_REFRESHFOG_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_REFRESHFOG_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_REFRESHFOG_CATEGORY">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_REFRESHFOG_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_REFRESHFOG_OUT_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_REFRESHFOG_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_REFRESHFOG_OUT_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_REFRESHFOG_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_REFRESHFOG_IN_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_REFRESHFOG_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_REFRESHFOG_IN_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_REFRESHFOG_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETHDRDYNAMIC_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETHDRDYNAMIC_NAME</source>
        <comment>Class/Bus: FogVolumeComponentRequestBus  Event/Method: GetHdrDynamic</comment>
        <translation type="unfinished">Get HDR Dynamic</translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETHDRDYNAMIC_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETHDRDYNAMIC_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETHDRDYNAMIC_CATEGORY">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETHDRDYNAMIC_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETHDRDYNAMIC_OUT_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETHDRDYNAMIC_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETHDRDYNAMIC_OUT_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETHDRDYNAMIC_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETHDRDYNAMIC_IN_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETHDRDYNAMIC_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETHDRDYNAMIC_IN_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETHDRDYNAMIC_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETHDRDYNAMIC_OUTPUT0_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETHDRDYNAMIC_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETHDRDYNAMIC_OUTPUT0_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETHDRDYNAMIC_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFDIRLATITUDE_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFDIRLATITUDE_NAME</source>
        <comment>Class/Bus: FogVolumeComponentRequestBus  Event/Method: SetFallOffDirLatitude</comment>
        <translation type="unfinished">Set Falloff Dir Latitude</translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFDIRLATITUDE_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFDIRLATITUDE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFDIRLATITUDE_CATEGORY">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFDIRLATITUDE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFDIRLATITUDE_OUT_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFDIRLATITUDE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFDIRLATITUDE_OUT_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFDIRLATITUDE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFDIRLATITUDE_IN_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFDIRLATITUDE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFDIRLATITUDE_IN_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFDIRLATITUDE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFDIRLATITUDE_PARAM0_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFDIRLATITUDE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFDIRLATITUDE_PARAM0_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFDIRLATITUDE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETGLOBALDENSITY_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETGLOBALDENSITY_NAME</source>
        <comment>Class/Bus: FogVolumeComponentRequestBus  Event/Method: GetGlobalDensity</comment>
        <translation type="unfinished">Get Global Density</translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETGLOBALDENSITY_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETGLOBALDENSITY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETGLOBALDENSITY_CATEGORY">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETGLOBALDENSITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETGLOBALDENSITY_OUT_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETGLOBALDENSITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETGLOBALDENSITY_OUT_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETGLOBALDENSITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETGLOBALDENSITY_IN_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETGLOBALDENSITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETGLOBALDENSITY_IN_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETGLOBALDENSITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETGLOBALDENSITY_OUTPUT0_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETGLOBALDENSITY_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETGLOBALDENSITY_OUTPUT0_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETGLOBALDENSITY_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETUSEGLOBALFOGCOLOR_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETUSEGLOBALFOGCOLOR_NAME</source>
        <comment>Class/Bus: FogVolumeComponentRequestBus  Event/Method: GetUseGlobalFogColor</comment>
        <translation type="unfinished">Get Use Global Fog Color</translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETUSEGLOBALFOGCOLOR_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETUSEGLOBALFOGCOLOR_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETUSEGLOBALFOGCOLOR_CATEGORY">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETUSEGLOBALFOGCOLOR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETUSEGLOBALFOGCOLOR_OUT_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETUSEGLOBALFOGCOLOR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETUSEGLOBALFOGCOLOR_OUT_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETUSEGLOBALFOGCOLOR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETUSEGLOBALFOGCOLOR_IN_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETUSEGLOBALFOGCOLOR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETUSEGLOBALFOGCOLOR_IN_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETUSEGLOBALFOGCOLOR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETUSEGLOBALFOGCOLOR_OUTPUT0_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETUSEGLOBALFOGCOLOR_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETUSEGLOBALFOGCOLOR_OUTPUT0_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETUSEGLOBALFOGCOLOR_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYOFFSET_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYOFFSET_NAME</source>
        <comment>Class/Bus: FogVolumeComponentRequestBus  Event/Method: GetDensityOffset</comment>
        <translation type="unfinished">Get Density Offset</translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYOFFSET_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYOFFSET_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYOFFSET_CATEGORY">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYOFFSET_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYOFFSET_OUT_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYOFFSET_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYOFFSET_OUT_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYOFFSET_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYOFFSET_IN_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYOFFSET_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYOFFSET_IN_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYOFFSET_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYOFFSET_OUTPUT0_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYOFFSET_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYOFFSET_OUTPUT0_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYOFFSET_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETWINDINFLUENCE_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETWINDINFLUENCE_NAME</source>
        <comment>Class/Bus: FogVolumeComponentRequestBus  Event/Method: SetWindInfluence</comment>
        <translation type="unfinished">Set Wind Influence</translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETWINDINFLUENCE_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETWINDINFLUENCE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETWINDINFLUENCE_CATEGORY">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETWINDINFLUENCE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETWINDINFLUENCE_OUT_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETWINDINFLUENCE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETWINDINFLUENCE_OUT_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETWINDINFLUENCE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETWINDINFLUENCE_IN_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETWINDINFLUENCE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETWINDINFLUENCE_IN_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETWINDINFLUENCE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETWINDINFLUENCE_PARAM0_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETWINDINFLUENCE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETWINDINFLUENCE_PARAM0_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETWINDINFLUENCE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISEOFFSET_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISEOFFSET_NAME</source>
        <comment>Class/Bus: FogVolumeComponentRequestBus  Event/Method: SetDensityNoiseOffset</comment>
        <translation type="unfinished">Set Density Noise Offset</translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISEOFFSET_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISEOFFSET_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISEOFFSET_CATEGORY">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISEOFFSET_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISEOFFSET_OUT_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISEOFFSET_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISEOFFSET_OUT_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISEOFFSET_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISEOFFSET_IN_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISEOFFSET_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISEOFFSET_IN_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISEOFFSET_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISEOFFSET_PARAM0_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISEOFFSET_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISEOFFSET_PARAM0_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETDENSITYNOISEOFFSET_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETHDRDYNAMIC_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETHDRDYNAMIC_NAME</source>
        <comment>Class/Bus: FogVolumeComponentRequestBus  Event/Method: SetHdrDynamic</comment>
        <translation type="unfinished">Set HDR Dynamic</translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETHDRDYNAMIC_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETHDRDYNAMIC_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETHDRDYNAMIC_CATEGORY">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETHDRDYNAMIC_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETHDRDYNAMIC_OUT_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETHDRDYNAMIC_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETHDRDYNAMIC_OUT_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETHDRDYNAMIC_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETHDRDYNAMIC_IN_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETHDRDYNAMIC_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETHDRDYNAMIC_IN_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETHDRDYNAMIC_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETHDRDYNAMIC_PARAM0_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETHDRDYNAMIC_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETHDRDYNAMIC_PARAM0_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETHDRDYNAMIC_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETAFFECTSTHISAREAONLY_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETAFFECTSTHISAREAONLY_NAME</source>
        <comment>Class/Bus: FogVolumeComponentRequestBus  Event/Method: SetAffectsThisAreaOnly</comment>
        <translation type="unfinished">Set Affects This Area Only</translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETAFFECTSTHISAREAONLY_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETAFFECTSTHISAREAONLY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETAFFECTSTHISAREAONLY_CATEGORY">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETAFFECTSTHISAREAONLY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETAFFECTSTHISAREAONLY_OUT_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETAFFECTSTHISAREAONLY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETAFFECTSTHISAREAONLY_OUT_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETAFFECTSTHISAREAONLY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETAFFECTSTHISAREAONLY_IN_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETAFFECTSTHISAREAONLY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETAFFECTSTHISAREAONLY_IN_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETAFFECTSTHISAREAONLY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETAFFECTSTHISAREAONLY_PARAM0_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETAFFECTSTHISAREAONLY_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETAFFECTSTHISAREAONLY_PARAM0_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETAFFECTSTHISAREAONLY_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETRAMPEND_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETRAMPEND_NAME</source>
        <comment>Class/Bus: FogVolumeComponentRequestBus  Event/Method: SetRampEnd</comment>
        <translation type="unfinished">Set Ramp End</translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETRAMPEND_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETRAMPEND_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETRAMPEND_CATEGORY">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETRAMPEND_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETRAMPEND_OUT_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETRAMPEND_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETRAMPEND_OUT_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETRAMPEND_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETRAMPEND_IN_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETRAMPEND_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETRAMPEND_IN_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETRAMPEND_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETRAMPEND_PARAM0_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETRAMPEND_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETRAMPEND_PARAM0_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETRAMPEND_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETCOLOR_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETCOLOR_NAME</source>
        <comment>Class/Bus: FogVolumeComponentRequestBus  Event/Method: GetColor</comment>
        <translation type="unfinished">Get Color</translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETCOLOR_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETCOLOR_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETCOLOR_CATEGORY">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETCOLOR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETCOLOR_OUT_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETCOLOR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETCOLOR_OUT_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETCOLOR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETCOLOR_IN_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETCOLOR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETCOLOR_IN_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETCOLOR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETCOLOR_OUTPUT0_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETCOLOR_OUTPUT0_NAME</source>
        <comment>C++ Type: Color</comment>
        <translation>Color</translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETCOLOR_OUTPUT0_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETCOLOR_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETRAMPSTART_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETRAMPSTART_NAME</source>
        <comment>Class/Bus: FogVolumeComponentRequestBus  Event/Method: SetRampStart</comment>
        <translation type="unfinished">Set Ramp Start</translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETRAMPSTART_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETRAMPSTART_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETRAMPSTART_CATEGORY">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETRAMPSTART_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETRAMPSTART_OUT_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETRAMPSTART_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETRAMPSTART_OUT_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETRAMPSTART_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETRAMPSTART_IN_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETRAMPSTART_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETRAMPSTART_IN_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETRAMPSTART_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETRAMPSTART_PARAM0_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETRAMPSTART_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETRAMPSTART_PARAM0_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETRAMPSTART_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETCOLOR_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETCOLOR_NAME</source>
        <comment>Class/Bus: FogVolumeComponentRequestBus  Event/Method: SetColor</comment>
        <translation type="unfinished">Set Color</translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETCOLOR_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETCOLOR_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETCOLOR_CATEGORY">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETCOLOR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETCOLOR_OUT_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETCOLOR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETCOLOR_OUT_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETCOLOR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETCOLOR_IN_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETCOLOR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETCOLOR_IN_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETCOLOR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETCOLOR_PARAM0_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETCOLOR_PARAM0_NAME</source>
        <comment>Simple Type: Color C++ Type: Color</comment>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETCOLOR_PARAM0_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETCOLOR_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISEOFFSET_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISEOFFSET_NAME</source>
        <comment>Class/Bus: FogVolumeComponentRequestBus  Event/Method: GetDensityNoiseOffset</comment>
        <translation type="unfinished">Get Density Noise Offset</translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISEOFFSET_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISEOFFSET_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISEOFFSET_CATEGORY">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISEOFFSET_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISEOFFSET_OUT_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISEOFFSET_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISEOFFSET_OUT_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISEOFFSET_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISEOFFSET_IN_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISEOFFSET_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISEOFFSET_IN_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISEOFFSET_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISEOFFSET_OUTPUT0_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISEOFFSET_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISEOFFSET_OUTPUT0_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISEOFFSET_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFSHIFT_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFSHIFT_NAME</source>
        <comment>Class/Bus: FogVolumeComponentRequestBus  Event/Method: SetFallOffShift</comment>
        <translation type="unfinished">Set Falloff Shift</translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFSHIFT_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFSHIFT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFSHIFT_CATEGORY">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFSHIFT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFSHIFT_OUT_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFSHIFT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFSHIFT_OUT_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFSHIFT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFSHIFT_IN_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFSHIFT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFSHIFT_IN_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFSHIFT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFSHIFT_PARAM0_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFSHIFT_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFSHIFT_PARAM0_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFSHIFT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISESCALE_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISESCALE_NAME</source>
        <comment>Class/Bus: FogVolumeComponentRequestBus  Event/Method: GetDensityNoiseScale</comment>
        <translation type="unfinished">Get Density Noise Scale</translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISESCALE_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISESCALE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISESCALE_CATEGORY">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISESCALE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISESCALE_OUT_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISESCALE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISESCALE_OUT_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISESCALE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISESCALE_IN_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISESCALE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISESCALE_IN_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISESCALE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISESCALE_OUTPUT0_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISESCALE_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISESCALE_OUTPUT0_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISESCALE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISETIMEFREQUENCY_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISETIMEFREQUENCY_NAME</source>
        <comment>Class/Bus: FogVolumeComponentRequestBus  Event/Method: GetDensityNoiseTimeFrequency</comment>
        <translation type="unfinished">Get Density Noise Time Frequency</translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISETIMEFREQUENCY_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISETIMEFREQUENCY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISETIMEFREQUENCY_CATEGORY">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISETIMEFREQUENCY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISETIMEFREQUENCY_OUT_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISETIMEFREQUENCY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISETIMEFREQUENCY_OUT_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISETIMEFREQUENCY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISETIMEFREQUENCY_IN_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISETIMEFREQUENCY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISETIMEFREQUENCY_IN_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISETIMEFREQUENCY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISETIMEFREQUENCY_OUTPUT0_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISETIMEFREQUENCY_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISETIMEFREQUENCY_OUTPUT0_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETDENSITYNOISETIMEFREQUENCY_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETGLOBALDENSITY_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETGLOBALDENSITY_NAME</source>
        <comment>Class/Bus: FogVolumeComponentRequestBus  Event/Method: SetGlobalDensity</comment>
        <translation type="unfinished">Set Global Density</translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETGLOBALDENSITY_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETGLOBALDENSITY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETGLOBALDENSITY_CATEGORY">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETGLOBALDENSITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETGLOBALDENSITY_OUT_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETGLOBALDENSITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETGLOBALDENSITY_OUT_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETGLOBALDENSITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETGLOBALDENSITY_IN_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETGLOBALDENSITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETGLOBALDENSITY_IN_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETGLOBALDENSITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETGLOBALDENSITY_PARAM0_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETGLOBALDENSITY_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETGLOBALDENSITY_PARAM0_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETGLOBALDENSITY_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETSOFTEDGES_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETSOFTEDGES_NAME</source>
        <comment>Class/Bus: FogVolumeComponentRequestBus  Event/Method: SetSoftEdges</comment>
        <translation type="unfinished">Set Soft Edges</translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETSOFTEDGES_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETSOFTEDGES_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETSOFTEDGES_CATEGORY">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETSOFTEDGES_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETSOFTEDGES_OUT_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETSOFTEDGES_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETSOFTEDGES_OUT_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETSOFTEDGES_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETSOFTEDGES_IN_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETSOFTEDGES_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETSOFTEDGES_IN_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETSOFTEDGES_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETSOFTEDGES_PARAM0_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETSOFTEDGES_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETSOFTEDGES_PARAM0_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETSOFTEDGES_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETNEARCUTOFF_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETNEARCUTOFF_NAME</source>
        <comment>Class/Bus: FogVolumeComponentRequestBus  Event/Method: SetNearCutoff</comment>
        <translation type="unfinished">Set Near Cutoff</translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETNEARCUTOFF_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETNEARCUTOFF_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETNEARCUTOFF_CATEGORY">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETNEARCUTOFF_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETNEARCUTOFF_OUT_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETNEARCUTOFF_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETNEARCUTOFF_OUT_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETNEARCUTOFF_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETNEARCUTOFF_IN_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETNEARCUTOFF_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETNEARCUTOFF_IN_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETNEARCUTOFF_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETNEARCUTOFF_PARAM0_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETNEARCUTOFF_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETNEARCUTOFF_PARAM0_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETNEARCUTOFF_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETSOFTEDGES_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETSOFTEDGES_NAME</source>
        <comment>Class/Bus: FogVolumeComponentRequestBus  Event/Method: GetSoftEdges</comment>
        <translation type="unfinished">Get Soft Edges</translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETSOFTEDGES_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETSOFTEDGES_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETSOFTEDGES_CATEGORY">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETSOFTEDGES_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETSOFTEDGES_OUT_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETSOFTEDGES_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETSOFTEDGES_OUT_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETSOFTEDGES_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETSOFTEDGES_IN_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETSOFTEDGES_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETSOFTEDGES_IN_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETSOFTEDGES_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETSOFTEDGES_OUTPUT0_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETSOFTEDGES_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETSOFTEDGES_OUTPUT0_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETSOFTEDGES_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETRAMPINFLUENCE_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETRAMPINFLUENCE_NAME</source>
        <comment>Class/Bus: FogVolumeComponentRequestBus  Event/Method: GetRampInfluence</comment>
        <translation type="unfinished">Get Ramp Influence</translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETRAMPINFLUENCE_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETRAMPINFLUENCE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETRAMPINFLUENCE_CATEGORY">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETRAMPINFLUENCE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETRAMPINFLUENCE_OUT_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETRAMPINFLUENCE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETRAMPINFLUENCE_OUT_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETRAMPINFLUENCE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETRAMPINFLUENCE_IN_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETRAMPINFLUENCE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETRAMPINFLUENCE_IN_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETRAMPINFLUENCE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETRAMPINFLUENCE_OUTPUT0_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETRAMPINFLUENCE_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETRAMPINFLUENCE_OUTPUT0_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETRAMPINFLUENCE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETIGNORESVISAREAS_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETIGNORESVISAREAS_NAME</source>
        <comment>Class/Bus: FogVolumeComponentRequestBus  Event/Method: SetIgnoresVisAreas</comment>
        <translation type="unfinished">Set Ignores Vis Areas</translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETIGNORESVISAREAS_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETIGNORESVISAREAS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETIGNORESVISAREAS_CATEGORY">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETIGNORESVISAREAS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETIGNORESVISAREAS_OUT_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETIGNORESVISAREAS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETIGNORESVISAREAS_OUT_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETIGNORESVISAREAS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETIGNORESVISAREAS_IN_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETIGNORESVISAREAS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETIGNORESVISAREAS_IN_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETIGNORESVISAREAS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETIGNORESVISAREAS_PARAM0_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETIGNORESVISAREAS_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETIGNORESVISAREAS_PARAM0_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETIGNORESVISAREAS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFSHIFT_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFSHIFT_NAME</source>
        <comment>Class/Bus: FogVolumeComponentRequestBus  Event/Method: GetFallOffShift</comment>
        <translation type="unfinished">Get Falloff Shift</translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFSHIFT_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFSHIFT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFSHIFT_CATEGORY">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFSHIFT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFSHIFT_OUT_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFSHIFT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFSHIFT_OUT_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFSHIFT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFSHIFT_IN_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFSHIFT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFSHIFT_IN_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFSHIFT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFSHIFT_OUTPUT0_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFSHIFT_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFSHIFT_OUTPUT0_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFSHIFT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFSCALE_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFSCALE_NAME</source>
        <comment>Class/Bus: FogVolumeComponentRequestBus  Event/Method: SetFallOffScale</comment>
        <translation type="unfinished">Set Falloff Scale</translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFSCALE_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFSCALE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFSCALE_CATEGORY">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFSCALE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFSCALE_OUT_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFSCALE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFSCALE_OUT_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFSCALE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFSCALE_IN_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFSCALE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFSCALE_IN_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFSCALE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFSCALE_PARAM0_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFSCALE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFSCALE_PARAM0_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFSCALE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETRAMPEND_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETRAMPEND_NAME</source>
        <comment>Class/Bus: FogVolumeComponentRequestBus  Event/Method: GetRampEnd</comment>
        <translation type="unfinished">Get Ramp End</translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETRAMPEND_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETRAMPEND_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETRAMPEND_CATEGORY">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETRAMPEND_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETRAMPEND_OUT_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETRAMPEND_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETRAMPEND_OUT_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETRAMPEND_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETRAMPEND_IN_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETRAMPEND_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETRAMPEND_IN_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETRAMPEND_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETRAMPEND_OUTPUT0_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETRAMPEND_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETRAMPEND_OUTPUT0_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETRAMPEND_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFSCALE_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFSCALE_NAME</source>
        <comment>Class/Bus: FogVolumeComponentRequestBus  Event/Method: GetFallOffScale</comment>
        <translation type="unfinished">Get Falloff Scale</translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFSCALE_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFSCALE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFSCALE_CATEGORY">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFSCALE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFSCALE_OUT_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFSCALE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFSCALE_OUT_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFSCALE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFSCALE_IN_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFSCALE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFSCALE_IN_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFSCALE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFSCALE_OUTPUT0_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFSCALE_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFSCALE_OUTPUT0_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFSCALE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETRAMPSTART_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETRAMPSTART_NAME</source>
        <comment>Class/Bus: FogVolumeComponentRequestBus  Event/Method: GetRampStart</comment>
        <translation type="unfinished">Get Ramp Start</translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETRAMPSTART_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETRAMPSTART_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETRAMPSTART_CATEGORY">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETRAMPSTART_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETRAMPSTART_OUT_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETRAMPSTART_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETRAMPSTART_OUT_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETRAMPSTART_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETRAMPSTART_IN_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETRAMPSTART_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETRAMPSTART_IN_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETRAMPSTART_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETRAMPSTART_OUTPUT0_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETRAMPSTART_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETRAMPSTART_OUTPUT0_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETRAMPSTART_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFDIRLONG_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFDIRLONG_NAME</source>
        <comment>Class/Bus: FogVolumeComponentRequestBus  Event/Method: GetFallOffDirLong</comment>
        <translation type="unfinished">Get Falloff Dir Long</translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFDIRLONG_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFDIRLONG_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFDIRLONG_CATEGORY">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFDIRLONG_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFDIRLONG_OUT_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFDIRLONG_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFDIRLONG_OUT_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFDIRLONG_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFDIRLONG_IN_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFDIRLONG_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFDIRLONG_IN_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFDIRLONG_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFDIRLONG_OUTPUT0_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFDIRLONG_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFDIRLONG_OUTPUT0_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETFALLOFFDIRLONG_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFDIRLONG_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFDIRLONG_NAME</source>
        <comment>Class/Bus: FogVolumeComponentRequestBus  Event/Method: SetFallOffDirLong</comment>
        <translation type="unfinished">Set Falloff Dir Long</translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFDIRLONG_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFDIRLONG_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFDIRLONG_CATEGORY">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFDIRLONG_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFDIRLONG_OUT_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFDIRLONG_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFDIRLONG_OUT_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFDIRLONG_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFDIRLONG_IN_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFDIRLONG_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFDIRLONG_IN_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFDIRLONG_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFDIRLONG_PARAM0_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFDIRLONG_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFDIRLONG_PARAM0_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_SETFALLOFFDIRLONG_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETIGNORESVISAREAS_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETIGNORESVISAREAS_NAME</source>
        <comment>Class/Bus: FogVolumeComponentRequestBus  Event/Method: GetIgnoresVisAreas</comment>
        <translation type="unfinished">Get Ignores Vis Areas</translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETIGNORESVISAREAS_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETIGNORESVISAREAS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETIGNORESVISAREAS_CATEGORY">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETIGNORESVISAREAS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETIGNORESVISAREAS_OUT_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETIGNORESVISAREAS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETIGNORESVISAREAS_OUT_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETIGNORESVISAREAS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETIGNORESVISAREAS_IN_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETIGNORESVISAREAS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETIGNORESVISAREAS_IN_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETIGNORESVISAREAS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETIGNORESVISAREAS_OUTPUT0_NAME">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETIGNORESVISAREAS_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="FOGVOLUMECOMPONENTREQUESTBUS_GETIGNORESVISAREAS_OUTPUT0_TOOLTIP">
        <source>FOGVOLUMECOMPONENTREQUESTBUS_GETIGNORESVISAREAS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: DecalSelectorComponentRequestsBus</name>
    <message id="DECALSELECTORCOMPONENTREQUESTSBUS_NAME">
        <source>DECALSELECTORCOMPONENTREQUESTSBUS_NAME</source>
        <translation>DecalSelectorComponentRequestsBus</translation>
    </message>
    <message id="DECALSELECTORCOMPONENTREQUESTSBUS_TOOLTIP">
        <source>DECALSELECTORCOMPONENTREQUESTSBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DECALSELECTORCOMPONENTREQUESTSBUS_CATEGORY">
        <source>DECALSELECTORCOMPONENTREQUESTSBUS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="DECALSELECTORCOMPONENTREQUESTSBUS_SPAWNDECAL_NAME">
        <source>DECALSELECTORCOMPONENTREQUESTSBUS_SPAWNDECAL_NAME</source>
        <comment>Class/Bus: DecalSelectorComponentRequestsBus  Event/Method: SpawnDecal</comment>
        <translation>SpawnDecal</translation>
    </message>
    <message id="DECALSELECTORCOMPONENTREQUESTSBUS_SPAWNDECAL_TOOLTIP">
        <source>DECALSELECTORCOMPONENTREQUESTSBUS_SPAWNDECAL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DECALSELECTORCOMPONENTREQUESTSBUS_SPAWNDECAL_CATEGORY">
        <source>DECALSELECTORCOMPONENTREQUESTSBUS_SPAWNDECAL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="DECALSELECTORCOMPONENTREQUESTSBUS_SPAWNDECAL_OUT_NAME">
        <source>DECALSELECTORCOMPONENTREQUESTSBUS_SPAWNDECAL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="DECALSELECTORCOMPONENTREQUESTSBUS_SPAWNDECAL_OUT_TOOLTIP">
        <source>DECALSELECTORCOMPONENTREQUESTSBUS_SPAWNDECAL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DECALSELECTORCOMPONENTREQUESTSBUS_SPAWNDECAL_IN_NAME">
        <source>DECALSELECTORCOMPONENTREQUESTSBUS_SPAWNDECAL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="DECALSELECTORCOMPONENTREQUESTSBUS_SPAWNDECAL_IN_TOOLTIP">
        <source>DECALSELECTORCOMPONENTREQUESTSBUS_SPAWNDECAL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DECALSELECTORCOMPONENTREQUESTSBUS_SPAWNDECAL_PARAM0_NAME">
        <source>DECALSELECTORCOMPONENTREQUESTSBUS_SPAWNDECAL_PARAM0_NAME</source>
        <comment>Simple Type: ParticleSpawnerParams C++ Type: const ParticleSpawnerParams&amp;</comment>
        <translation></translation>
    </message>
    <message id="DECALSELECTORCOMPONENTREQUESTSBUS_SPAWNDECAL_PARAM0_TOOLTIP">
        <source>DECALSELECTORCOMPONENTREQUESTSBUS_SPAWNDECAL_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DECALSELECTORCOMPONENTREQUESTSBUS_ADDDECALTOPOOL_NAME">
        <source>DECALSELECTORCOMPONENTREQUESTSBUS_ADDDECALTOPOOL_NAME</source>
        <comment>Class/Bus: DecalSelectorComponentRequestsBus  Event/Method: AddDecalToPool</comment>
        <translation>AddDecalToPool</translation>
    </message>
    <message id="DECALSELECTORCOMPONENTREQUESTSBUS_ADDDECALTOPOOL_TOOLTIP">
        <source>DECALSELECTORCOMPONENTREQUESTSBUS_ADDDECALTOPOOL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DECALSELECTORCOMPONENTREQUESTSBUS_ADDDECALTOPOOL_CATEGORY">
        <source>DECALSELECTORCOMPONENTREQUESTSBUS_ADDDECALTOPOOL_CATEGORY</source>
        <translation type="unfinished">Rendering</translation>
    </message>
    <message id="DECALSELECTORCOMPONENTREQUESTSBUS_ADDDECALTOPOOL_OUT_NAME">
        <source>DECALSELECTORCOMPONENTREQUESTSBUS_ADDDECALTOPOOL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="DECALSELECTORCOMPONENTREQUESTSBUS_ADDDECALTOPOOL_OUT_TOOLTIP">
        <source>DECALSELECTORCOMPONENTREQUESTSBUS_ADDDECALTOPOOL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DECALSELECTORCOMPONENTREQUESTSBUS_ADDDECALTOPOOL_IN_NAME">
        <source>DECALSELECTORCOMPONENTREQUESTSBUS_ADDDECALTOPOOL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="DECALSELECTORCOMPONENTREQUESTSBUS_ADDDECALTOPOOL_IN_TOOLTIP">
        <source>DECALSELECTORCOMPONENTREQUESTSBUS_ADDDECALTOPOOL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DECALSELECTORCOMPONENTREQUESTSBUS_ADDDECALTOPOOL_PARAM0_NAME">
        <source>DECALSELECTORCOMPONENTREQUESTSBUS_ADDDECALTOPOOL_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation></translation>
    </message>
    <message id="DECALSELECTORCOMPONENTREQUESTSBUS_ADDDECALTOPOOL_PARAM0_TOOLTIP">
        <source>DECALSELECTORCOMPONENTREQUESTSBUS_ADDDECALTOPOOL_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DECALSELECTORCOMPONENTREQUESTSBUS_ADDDECALTOPOOL_PARAM1_NAME">
        <source>DECALSELECTORCOMPONENTREQUESTSBUS_ADDDECALTOPOOL_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation></translation>
    </message>
    <message id="DECALSELECTORCOMPONENTREQUESTSBUS_ADDDECALTOPOOL_PARAM1_TOOLTIP">
        <source>DECALSELECTORCOMPONENTREQUESTSBUS_ADDDECALTOPOOL_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Handler: AudioTriggerComponentNotificationBus</name>
    <message id="HANDLER_AUDIOTRIGGERCOMPONENTNOTIFICATIONBUS_NAME">
        <source>HANDLER_AUDIOTRIGGERCOMPONENTNOTIFICATIONBUS_NAME</source>
        <translation type="unfinished">Audio Trigger</translation>
    </message>
    <message id="HANDLER_AUDIOTRIGGERCOMPONENTNOTIFICATIONBUS_TOOLTIP">
        <source>HANDLER_AUDIOTRIGGERCOMPONENTNOTIFICATIONBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AUDIOTRIGGERCOMPONENTNOTIFICATIONBUS_CATEGORY">
        <source>HANDLER_AUDIOTRIGGERCOMPONENTNOTIFICATIONBUS_CATEGORY</source>
        <translation type="unfinished">Audio</translation>
    </message>
    <message id="HANDLER_AUDIOTRIGGERCOMPONENTNOTIFICATIONBUS_ONTRIGGERFINISHED_NAME">
        <source>HANDLER_AUDIOTRIGGERCOMPONENTNOTIFICATIONBUS_ONTRIGGERFINISHED_NAME</source>
        <comment>Class/Bus: AudioTriggerComponentNotificationBus  Event/Method: OnTriggerFinished</comment>
        <translation type="unfinished">On Trigger Finished</translation>
    </message>
    <message id="HANDLER_AUDIOTRIGGERCOMPONENTNOTIFICATIONBUS_ONTRIGGERFINISHED_TOOLTIP">
        <source>HANDLER_AUDIOTRIGGERCOMPONENTNOTIFICATIONBUS_ONTRIGGERFINISHED_TOOLTIP</source>
        <translation type="unfinished">Executes when an audio trigger has finished playing (the sound has ended).</translation>
    </message>
    <message id="HANDLER_AUDIOTRIGGERCOMPONENTNOTIFICATIONBUS_ONTRIGGERFINISHED_CATEGORY">
        <source>HANDLER_AUDIOTRIGGERCOMPONENTNOTIFICATIONBUS_ONTRIGGERFINISHED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AUDIOTRIGGERCOMPONENTNOTIFICATIONBUS_ONTRIGGERFINISHED_OUT_NAME">
        <source>HANDLER_AUDIOTRIGGERCOMPONENTNOTIFICATIONBUS_ONTRIGGERFINISHED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AUDIOTRIGGERCOMPONENTNOTIFICATIONBUS_ONTRIGGERFINISHED_OUT_TOOLTIP">
        <source>HANDLER_AUDIOTRIGGERCOMPONENTNOTIFICATIONBUS_ONTRIGGERFINISHED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AUDIOTRIGGERCOMPONENTNOTIFICATIONBUS_ONTRIGGERFINISHED_IN_NAME">
        <source>HANDLER_AUDIOTRIGGERCOMPONENTNOTIFICATIONBUS_ONTRIGGERFINISHED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AUDIOTRIGGERCOMPONENTNOTIFICATIONBUS_ONTRIGGERFINISHED_IN_TOOLTIP">
        <source>HANDLER_AUDIOTRIGGERCOMPONENTNOTIFICATIONBUS_ONTRIGGERFINISHED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AUDIOTRIGGERCOMPONENTNOTIFICATIONBUS_ONTRIGGERFINISHED_OUTPUT0_NAME">
        <source>HANDLER_AUDIOTRIGGERCOMPONENTNOTIFICATIONBUS_ONTRIGGERFINISHED_OUTPUT0_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation type="unfinished">Trigger ID</translation>
    </message>
    <message id="HANDLER_AUDIOTRIGGERCOMPONENTNOTIFICATIONBUS_ONTRIGGERFINISHED_OUTPUT0_TOOLTIP">
        <source>HANDLER_AUDIOTRIGGERCOMPONENTNOTIFICATIONBUS_ONTRIGGERFINISHED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The ID of the trigger that was successfully executed</translation>
    </message>
</context>
<context>
    <name>EBus: CylinderShapeComponentRequestsBus</name>
    <message id="CYLINDERSHAPECOMPONENTREQUESTSBUS_NAME">
        <source>CYLINDERSHAPECOMPONENTREQUESTSBUS_NAME</source>
        <translation type="unfinished">Cylinder Shape</translation>
    </message>
    <message id="CYLINDERSHAPECOMPONENTREQUESTSBUS_TOOLTIP">
        <source>CYLINDERSHAPECOMPONENTREQUESTSBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CYLINDERSHAPECOMPONENTREQUESTSBUS_CATEGORY">
        <source>CYLINDERSHAPECOMPONENTREQUESTSBUS_CATEGORY</source>
        <translation type="unfinished">Shape</translation>
    </message>
    <message id="CYLINDERSHAPECOMPONENTREQUESTSBUS_GETCYLINDERCONFIGURATION_NAME">
        <source>CYLINDERSHAPECOMPONENTREQUESTSBUS_GETCYLINDERCONFIGURATION_NAME</source>
        <comment>Class/Bus: CylinderShapeComponentRequestsBus  Event/Method: GetCylinderConfiguration</comment>
        <translation type="unfinished">Get Configuration</translation>
    </message>
    <message id="CYLINDERSHAPECOMPONENTREQUESTSBUS_GETCYLINDERCONFIGURATION_TOOLTIP">
        <source>CYLINDERSHAPECOMPONENTREQUESTSBUS_GETCYLINDERCONFIGURATION_TOOLTIP</source>
        <translation type="unfinished">Returns the cylinder configuration of a source entity</translation>
    </message>
    <message id="CYLINDERSHAPECOMPONENTREQUESTSBUS_GETCYLINDERCONFIGURATION_CATEGORY">
        <source>CYLINDERSHAPECOMPONENTREQUESTSBUS_GETCYLINDERCONFIGURATION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CYLINDERSHAPECOMPONENTREQUESTSBUS_GETCYLINDERCONFIGURATION_OUT_NAME">
        <source>CYLINDERSHAPECOMPONENTREQUESTSBUS_GETCYLINDERCONFIGURATION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CYLINDERSHAPECOMPONENTREQUESTSBUS_GETCYLINDERCONFIGURATION_OUT_TOOLTIP">
        <source>CYLINDERSHAPECOMPONENTREQUESTSBUS_GETCYLINDERCONFIGURATION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CYLINDERSHAPECOMPONENTREQUESTSBUS_GETCYLINDERCONFIGURATION_IN_NAME">
        <source>CYLINDERSHAPECOMPONENTREQUESTSBUS_GETCYLINDERCONFIGURATION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CYLINDERSHAPECOMPONENTREQUESTSBUS_GETCYLINDERCONFIGURATION_IN_TOOLTIP">
        <source>CYLINDERSHAPECOMPONENTREQUESTSBUS_GETCYLINDERCONFIGURATION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CYLINDERSHAPECOMPONENTREQUESTSBUS_GETCYLINDERCONFIGURATION_OUTPUT0_NAME">
        <source>CYLINDERSHAPECOMPONENTREQUESTSBUS_GETCYLINDERCONFIGURATION_OUTPUT0_NAME</source>
        <comment>C++ Type: CylinderShapeConfiguration</comment>
        <translation type="unfinished">Cylinder</translation>
    </message>
    <message id="CYLINDERSHAPECOMPONENTREQUESTSBUS_GETCYLINDERCONFIGURATION_OUTPUT0_TOOLTIP">
        <source>CYLINDERSHAPECOMPONENTREQUESTSBUS_GETCYLINDERCONFIGURATION_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">A container of information that describes a cylinder (height and radius)</translation>
    </message>
    <message id="CYLINDERSHAPECOMPONENTREQUESTSBUS_SETHEIGHT_NAME">
        <source>CYLINDERSHAPECOMPONENTREQUESTSBUS_SETHEIGHT_NAME</source>
        <comment>Class/Bus: CylinderShapeComponentRequestsBus  Event/Method: SetHeight</comment>
        <translation type="unfinished">Set Height</translation>
    </message>
    <message id="CYLINDERSHAPECOMPONENTREQUESTSBUS_SETHEIGHT_TOOLTIP">
        <source>CYLINDERSHAPECOMPONENTREQUESTSBUS_SETHEIGHT_TOOLTIP</source>
        <translation type="unfinished">Sets the cylinder height</translation>
    </message>
    <message id="CYLINDERSHAPECOMPONENTREQUESTSBUS_SETHEIGHT_CATEGORY">
        <source>CYLINDERSHAPECOMPONENTREQUESTSBUS_SETHEIGHT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CYLINDERSHAPECOMPONENTREQUESTSBUS_SETHEIGHT_OUT_NAME">
        <source>CYLINDERSHAPECOMPONENTREQUESTSBUS_SETHEIGHT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CYLINDERSHAPECOMPONENTREQUESTSBUS_SETHEIGHT_OUT_TOOLTIP">
        <source>CYLINDERSHAPECOMPONENTREQUESTSBUS_SETHEIGHT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CYLINDERSHAPECOMPONENTREQUESTSBUS_SETHEIGHT_IN_NAME">
        <source>CYLINDERSHAPECOMPONENTREQUESTSBUS_SETHEIGHT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CYLINDERSHAPECOMPONENTREQUESTSBUS_SETHEIGHT_IN_TOOLTIP">
        <source>CYLINDERSHAPECOMPONENTREQUESTSBUS_SETHEIGHT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CYLINDERSHAPECOMPONENTREQUESTSBUS_SETHEIGHT_PARAM0_NAME">
        <source>CYLINDERSHAPECOMPONENTREQUESTSBUS_SETHEIGHT_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Height</translation>
    </message>
    <message id="CYLINDERSHAPECOMPONENTREQUESTSBUS_SETHEIGHT_PARAM0_TOOLTIP">
        <source>CYLINDERSHAPECOMPONENTREQUESTSBUS_SETHEIGHT_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Height in meters</translation>
    </message>
    <message id="CYLINDERSHAPECOMPONENTREQUESTSBUS_SETRADIUS_NAME">
        <source>CYLINDERSHAPECOMPONENTREQUESTSBUS_SETRADIUS_NAME</source>
        <comment>Class/Bus: CylinderShapeComponentRequestsBus  Event/Method: SetRadius</comment>
        <translation type="unfinished">Set Radius</translation>
    </message>
    <message id="CYLINDERSHAPECOMPONENTREQUESTSBUS_SETRADIUS_TOOLTIP">
        <source>CYLINDERSHAPECOMPONENTREQUESTSBUS_SETRADIUS_TOOLTIP</source>
        <translation type="unfinished">Sets the cylinder radius</translation>
    </message>
    <message id="CYLINDERSHAPECOMPONENTREQUESTSBUS_SETRADIUS_CATEGORY">
        <source>CYLINDERSHAPECOMPONENTREQUESTSBUS_SETRADIUS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CYLINDERSHAPECOMPONENTREQUESTSBUS_SETRADIUS_OUT_NAME">
        <source>CYLINDERSHAPECOMPONENTREQUESTSBUS_SETRADIUS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CYLINDERSHAPECOMPONENTREQUESTSBUS_SETRADIUS_OUT_TOOLTIP">
        <source>CYLINDERSHAPECOMPONENTREQUESTSBUS_SETRADIUS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CYLINDERSHAPECOMPONENTREQUESTSBUS_SETRADIUS_IN_NAME">
        <source>CYLINDERSHAPECOMPONENTREQUESTSBUS_SETRADIUS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CYLINDERSHAPECOMPONENTREQUESTSBUS_SETRADIUS_IN_TOOLTIP">
        <source>CYLINDERSHAPECOMPONENTREQUESTSBUS_SETRADIUS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CYLINDERSHAPECOMPONENTREQUESTSBUS_SETRADIUS_PARAM0_NAME">
        <source>CYLINDERSHAPECOMPONENTREQUESTSBUS_SETRADIUS_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Radius</translation>
    </message>
    <message id="CYLINDERSHAPECOMPONENTREQUESTSBUS_SETRADIUS_PARAM0_TOOLTIP">
        <source>CYLINDERSHAPECOMPONENTREQUESTSBUS_SETRADIUS_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Radius in radians</translation>
    </message>
</context>
<context>
    <name>EBus: UiRadioButtonGroupBus</name>
    <message id="UIRADIOBUTTONGROUPBUS_NAME">
        <source>UIRADIOBUTTONGROUPBUS_NAME</source>
        <translation type="unfinished">UI Radio Button Group</translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_TOOLTIP">
        <source>UIRADIOBUTTONGROUPBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_CATEGORY">
        <source>UIRADIOBUTTONGROUPBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_ADDRADIOBUTTON_NAME">
        <source>UIRADIOBUTTONGROUPBUS_ADDRADIOBUTTON_NAME</source>
        <comment>Class/Bus: UiRadioButtonGroupBus  Event/Method: AddRadioButton</comment>
        <translation type="unfinished">Add Radio Button</translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_ADDRADIOBUTTON_TOOLTIP">
        <source>UIRADIOBUTTONGROUPBUS_ADDRADIOBUTTON_TOOLTIP</source>
        <translation type="unfinished">Adds a new radio button to the group</translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_ADDRADIOBUTTON_CATEGORY">
        <source>UIRADIOBUTTONGROUPBUS_ADDRADIOBUTTON_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_ADDRADIOBUTTON_OUT_NAME">
        <source>UIRADIOBUTTONGROUPBUS_ADDRADIOBUTTON_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_ADDRADIOBUTTON_OUT_TOOLTIP">
        <source>UIRADIOBUTTONGROUPBUS_ADDRADIOBUTTON_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_ADDRADIOBUTTON_IN_NAME">
        <source>UIRADIOBUTTONGROUPBUS_ADDRADIOBUTTON_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_ADDRADIOBUTTON_IN_TOOLTIP">
        <source>UIRADIOBUTTONGROUPBUS_ADDRADIOBUTTON_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_ADDRADIOBUTTON_PARAM0_NAME">
        <source>UIRADIOBUTTONGROUPBUS_ADDRADIOBUTTON_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Radio Button EntityID</translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_ADDRADIOBUTTON_PARAM0_TOOLTIP">
        <source>UIRADIOBUTTONGROUPBUS_ADDRADIOBUTTON_PARAM0_TOOLTIP</source>
        <translation type="unfinished">A radio button to add to the group</translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_SETCHANGEDACTIONNAME_NAME">
        <source>UIRADIOBUTTONGROUPBUS_SETCHANGEDACTIONNAME_NAME</source>
        <comment>Class/Bus: UiRadioButtonGroupBus  Event/Method: SetChangedActionName</comment>
        <translation type="unfinished">Set Changed Action Name</translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_SETCHANGEDACTIONNAME_TOOLTIP">
        <source>UIRADIOBUTTONGROUPBUS_SETCHANGEDACTIONNAME_TOOLTIP</source>
        <translation type="unfinished">Sets the name of the action triggered when the radio button group state changes</translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_SETCHANGEDACTIONNAME_CATEGORY">
        <source>UIRADIOBUTTONGROUPBUS_SETCHANGEDACTIONNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_SETCHANGEDACTIONNAME_OUT_NAME">
        <source>UIRADIOBUTTONGROUPBUS_SETCHANGEDACTIONNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_SETCHANGEDACTIONNAME_OUT_TOOLTIP">
        <source>UIRADIOBUTTONGROUPBUS_SETCHANGEDACTIONNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_SETCHANGEDACTIONNAME_IN_NAME">
        <source>UIRADIOBUTTONGROUPBUS_SETCHANGEDACTIONNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_SETCHANGEDACTIONNAME_IN_TOOLTIP">
        <source>UIRADIOBUTTONGROUPBUS_SETCHANGEDACTIONNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_SETCHANGEDACTIONNAME_PARAM0_NAME">
        <source>UIRADIOBUTTONGROUPBUS_SETCHANGEDACTIONNAME_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Name</translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_SETCHANGEDACTIONNAME_PARAM0_TOOLTIP">
        <source>UIRADIOBUTTONGROUPBUS_SETCHANGEDACTIONNAME_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The name of the action triggered when the radio button group state changes</translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_SETALLOWUNCHECK_NAME">
        <source>UIRADIOBUTTONGROUPBUS_SETALLOWUNCHECK_NAME</source>
        <comment>Class/Bus: UiRadioButtonGroupBus  Event/Method: SetAllowUncheck</comment>
        <translation type="unfinished">Set Allow Uncheck</translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_SETALLOWUNCHECK_TOOLTIP">
        <source>UIRADIOBUTTONGROUPBUS_SETALLOWUNCHECK_TOOLTIP</source>
        <translation type="unfinished">Sets whether to allow clicking on the selected radio button to uncheck it</translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_SETALLOWUNCHECK_CATEGORY">
        <source>UIRADIOBUTTONGROUPBUS_SETALLOWUNCHECK_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_SETALLOWUNCHECK_OUT_NAME">
        <source>UIRADIOBUTTONGROUPBUS_SETALLOWUNCHECK_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_SETALLOWUNCHECK_OUT_TOOLTIP">
        <source>UIRADIOBUTTONGROUPBUS_SETALLOWUNCHECK_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_SETALLOWUNCHECK_IN_NAME">
        <source>UIRADIOBUTTONGROUPBUS_SETALLOWUNCHECK_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_SETALLOWUNCHECK_IN_TOOLTIP">
        <source>UIRADIOBUTTONGROUPBUS_SETALLOWUNCHECK_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_SETALLOWUNCHECK_PARAM0_NAME">
        <source>UIRADIOBUTTONGROUPBUS_SETALLOWUNCHECK_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Allow Uncheck</translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_SETALLOWUNCHECK_PARAM0_TOOLTIP">
        <source>UIRADIOBUTTONGROUPBUS_SETALLOWUNCHECK_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether to allow clicking on the selected radio button to uncheck it</translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_CONTAINSRADIOBUTTON_NAME">
        <source>UIRADIOBUTTONGROUPBUS_CONTAINSRADIOBUTTON_NAME</source>
        <comment>Class/Bus: UiRadioButtonGroupBus  Event/Method: ContainsRadioButton</comment>
        <translation type="unfinished">Contains Radio Button</translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_CONTAINSRADIOBUTTON_TOOLTIP">
        <source>UIRADIOBUTTONGROUPBUS_CONTAINSRADIOBUTTON_TOOLTIP</source>
        <translation type="unfinished">Returns whether a radio button is in the group</translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_CONTAINSRADIOBUTTON_CATEGORY">
        <source>UIRADIOBUTTONGROUPBUS_CONTAINSRADIOBUTTON_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_CONTAINSRADIOBUTTON_OUT_NAME">
        <source>UIRADIOBUTTONGROUPBUS_CONTAINSRADIOBUTTON_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_CONTAINSRADIOBUTTON_OUT_TOOLTIP">
        <source>UIRADIOBUTTONGROUPBUS_CONTAINSRADIOBUTTON_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_CONTAINSRADIOBUTTON_IN_NAME">
        <source>UIRADIOBUTTONGROUPBUS_CONTAINSRADIOBUTTON_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_CONTAINSRADIOBUTTON_IN_TOOLTIP">
        <source>UIRADIOBUTTONGROUPBUS_CONTAINSRADIOBUTTON_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_CONTAINSRADIOBUTTON_OUTPUT0_NAME">
        <source>UIRADIOBUTTONGROUPBUS_CONTAINSRADIOBUTTON_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Contains</translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_CONTAINSRADIOBUTTON_OUTPUT0_TOOLTIP">
        <source>UIRADIOBUTTONGROUPBUS_CONTAINSRADIOBUTTON_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether a radio button is in the group or not</translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_CONTAINSRADIOBUTTON_PARAM0_NAME">
        <source>UIRADIOBUTTONGROUPBUS_CONTAINSRADIOBUTTON_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Radio Button EntityID</translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_CONTAINSRADIOBUTTON_PARAM0_TOOLTIP">
        <source>UIRADIOBUTTONGROUPBUS_CONTAINSRADIOBUTTON_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The radio button</translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_GETCHANGEDACTIONNAME_NAME">
        <source>UIRADIOBUTTONGROUPBUS_GETCHANGEDACTIONNAME_NAME</source>
        <comment>Class/Bus: UiRadioButtonGroupBus  Event/Method: GetChangedActionName</comment>
        <translation type="unfinished">Get Changed Action Name</translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_GETCHANGEDACTIONNAME_TOOLTIP">
        <source>UIRADIOBUTTONGROUPBUS_GETCHANGEDACTIONNAME_TOOLTIP</source>
        <translation type="unfinished">Gets the name of the action triggered when the radio button group state changes</translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_GETCHANGEDACTIONNAME_CATEGORY">
        <source>UIRADIOBUTTONGROUPBUS_GETCHANGEDACTIONNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_GETCHANGEDACTIONNAME_OUT_NAME">
        <source>UIRADIOBUTTONGROUPBUS_GETCHANGEDACTIONNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_GETCHANGEDACTIONNAME_OUT_TOOLTIP">
        <source>UIRADIOBUTTONGROUPBUS_GETCHANGEDACTIONNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_GETCHANGEDACTIONNAME_IN_NAME">
        <source>UIRADIOBUTTONGROUPBUS_GETCHANGEDACTIONNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_GETCHANGEDACTIONNAME_IN_TOOLTIP">
        <source>UIRADIOBUTTONGROUPBUS_GETCHANGEDACTIONNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_GETCHANGEDACTIONNAME_OUTPUT0_NAME">
        <source>UIRADIOBUTTONGROUPBUS_GETCHANGEDACTIONNAME_OUTPUT0_NAME</source>
        <comment>C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Name</translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_GETCHANGEDACTIONNAME_OUTPUT0_TOOLTIP">
        <source>UIRADIOBUTTONGROUPBUS_GETCHANGEDACTIONNAME_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The name of the action triggered when the radio button group state changes</translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_GETALLOWUNCHECK_NAME">
        <source>UIRADIOBUTTONGROUPBUS_GETALLOWUNCHECK_NAME</source>
        <comment>Class/Bus: UiRadioButtonGroupBus  Event/Method: GetAllowUncheck</comment>
        <translation type="unfinished">Get Allow Uncheck</translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_GETALLOWUNCHECK_TOOLTIP">
        <source>UIRADIOBUTTONGROUPBUS_GETALLOWUNCHECK_TOOLTIP</source>
        <translation type="unfinished">Returns whether to allow clicking on the selected radio button to uncheck it</translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_GETALLOWUNCHECK_CATEGORY">
        <source>UIRADIOBUTTONGROUPBUS_GETALLOWUNCHECK_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_GETALLOWUNCHECK_OUT_NAME">
        <source>UIRADIOBUTTONGROUPBUS_GETALLOWUNCHECK_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_GETALLOWUNCHECK_OUT_TOOLTIP">
        <source>UIRADIOBUTTONGROUPBUS_GETALLOWUNCHECK_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_GETALLOWUNCHECK_IN_NAME">
        <source>UIRADIOBUTTONGROUPBUS_GETALLOWUNCHECK_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_GETALLOWUNCHECK_IN_TOOLTIP">
        <source>UIRADIOBUTTONGROUPBUS_GETALLOWUNCHECK_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_GETALLOWUNCHECK_OUTPUT0_NAME">
        <source>UIRADIOBUTTONGROUPBUS_GETALLOWUNCHECK_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Allow Uncheck</translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_GETALLOWUNCHECK_OUTPUT0_TOOLTIP">
        <source>UIRADIOBUTTONGROUPBUS_GETALLOWUNCHECK_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether to allow clicking on the selected radio button to uncheck it</translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_REMOVERADIOBUTTON_NAME">
        <source>UIRADIOBUTTONGROUPBUS_REMOVERADIOBUTTON_NAME</source>
        <comment>Class/Bus: UiRadioButtonGroupBus  Event/Method: RemoveRadioButton</comment>
        <translation type="unfinished">Remove Radio Button</translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_REMOVERADIOBUTTON_TOOLTIP">
        <source>UIRADIOBUTTONGROUPBUS_REMOVERADIOBUTTON_TOOLTIP</source>
        <translation type="unfinished">Removes a radio button from the group</translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_REMOVERADIOBUTTON_CATEGORY">
        <source>UIRADIOBUTTONGROUPBUS_REMOVERADIOBUTTON_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_REMOVERADIOBUTTON_OUT_NAME">
        <source>UIRADIOBUTTONGROUPBUS_REMOVERADIOBUTTON_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_REMOVERADIOBUTTON_OUT_TOOLTIP">
        <source>UIRADIOBUTTONGROUPBUS_REMOVERADIOBUTTON_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_REMOVERADIOBUTTON_IN_NAME">
        <source>UIRADIOBUTTONGROUPBUS_REMOVERADIOBUTTON_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_REMOVERADIOBUTTON_IN_TOOLTIP">
        <source>UIRADIOBUTTONGROUPBUS_REMOVERADIOBUTTON_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_REMOVERADIOBUTTON_PARAM0_NAME">
        <source>UIRADIOBUTTONGROUPBUS_REMOVERADIOBUTTON_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Radio Button EntityID</translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_REMOVERADIOBUTTON_PARAM0_TOOLTIP">
        <source>UIRADIOBUTTONGROUPBUS_REMOVERADIOBUTTON_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The radio button to remove from the group</translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_SETSTATE_NAME">
        <source>UIRADIOBUTTONGROUPBUS_SETSTATE_NAME</source>
        <comment>Class/Bus: UiRadioButtonGroupBus  Event/Method: SetState</comment>
        <translation type="unfinished">Set State</translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_SETSTATE_TOOLTIP">
        <source>UIRADIOBUTTONGROUPBUS_SETSTATE_TOOLTIP</source>
        <translation type="unfinished">Sets the checked/unchecked state of a radio button</translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_SETSTATE_CATEGORY">
        <source>UIRADIOBUTTONGROUPBUS_SETSTATE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_SETSTATE_OUT_NAME">
        <source>UIRADIOBUTTONGROUPBUS_SETSTATE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_SETSTATE_OUT_TOOLTIP">
        <source>UIRADIOBUTTONGROUPBUS_SETSTATE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_SETSTATE_IN_NAME">
        <source>UIRADIOBUTTONGROUPBUS_SETSTATE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_SETSTATE_IN_TOOLTIP">
        <source>UIRADIOBUTTONGROUPBUS_SETSTATE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_SETSTATE_PARAM0_NAME">
        <source>UIRADIOBUTTONGROUPBUS_SETSTATE_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Radio Button EntityID</translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_SETSTATE_PARAM0_TOOLTIP">
        <source>UIRADIOBUTTONGROUPBUS_SETSTATE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The radio button change the checked/unchecked state on</translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_SETSTATE_PARAM1_NAME">
        <source>UIRADIOBUTTONGROUPBUS_SETSTATE_PARAM1_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Checked</translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_SETSTATE_PARAM1_TOOLTIP">
        <source>UIRADIOBUTTONGROUPBUS_SETSTATE_PARAM1_TOOLTIP</source>
        <translation type="unfinished">Indicates whether to set the radio button state to checked</translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_GETSTATE_NAME">
        <source>UIRADIOBUTTONGROUPBUS_GETSTATE_NAME</source>
        <comment>Class/Bus: UiRadioButtonGroupBus  Event/Method: GetState</comment>
        <translation type="unfinished">Get State</translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_GETSTATE_TOOLTIP">
        <source>UIRADIOBUTTONGROUPBUS_GETSTATE_TOOLTIP</source>
        <translation type="unfinished">Gets the radio button that is checked</translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_GETSTATE_CATEGORY">
        <source>UIRADIOBUTTONGROUPBUS_GETSTATE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_GETSTATE_OUT_NAME">
        <source>UIRADIOBUTTONGROUPBUS_GETSTATE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_GETSTATE_OUT_TOOLTIP">
        <source>UIRADIOBUTTONGROUPBUS_GETSTATE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_GETSTATE_IN_NAME">
        <source>UIRADIOBUTTONGROUPBUS_GETSTATE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_GETSTATE_IN_TOOLTIP">
        <source>UIRADIOBUTTONGROUPBUS_GETSTATE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_GETSTATE_OUTPUT0_NAME">
        <source>UIRADIOBUTTONGROUPBUS_GETSTATE_OUTPUT0_NAME</source>
        <comment>C++ Type: EntityId</comment>
        <translation type="unfinished">Radio Button EntityID</translation>
    </message>
    <message id="UIRADIOBUTTONGROUPBUS_GETSTATE_OUTPUT0_TOOLTIP">
        <source>UIRADIOBUTTONGROUPBUS_GETSTATE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The radio button that is checked</translation>
    </message>
</context>
<context>
    <name>EBus: VideoPlaybackRequestBus</name>
    <message id="VIDEOPLAYBACKREQUESTBUS_NAME">
        <source>VIDEOPLAYBACKREQUESTBUS_NAME</source>
        <translation type="unfinished">Video Playback</translation>
    </message>
    <message id="VIDEOPLAYBACKREQUESTBUS_TOOLTIP">
        <source>VIDEOPLAYBACKREQUESTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VIDEOPLAYBACKREQUESTBUS_CATEGORY">
        <source>VIDEOPLAYBACKREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">Rendering</translation>
    </message>
    <message id="VIDEOPLAYBACKREQUESTBUS_ISPLAYING_NAME">
        <source>VIDEOPLAYBACKREQUESTBUS_ISPLAYING_NAME</source>
        <comment>Class/Bus: VideoPlaybackRequestBus  Event/Method: IsPlaying</comment>
        <translation type="unfinished">Is Playing</translation>
    </message>
    <message id="VIDEOPLAYBACKREQUESTBUS_ISPLAYING_TOOLTIP">
        <source>VIDEOPLAYBACKREQUESTBUS_ISPLAYING_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VIDEOPLAYBACKREQUESTBUS_ISPLAYING_CATEGORY">
        <source>VIDEOPLAYBACKREQUESTBUS_ISPLAYING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VIDEOPLAYBACKREQUESTBUS_ISPLAYING_OUT_NAME">
        <source>VIDEOPLAYBACKREQUESTBUS_ISPLAYING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VIDEOPLAYBACKREQUESTBUS_ISPLAYING_OUT_TOOLTIP">
        <source>VIDEOPLAYBACKREQUESTBUS_ISPLAYING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VIDEOPLAYBACKREQUESTBUS_ISPLAYING_IN_NAME">
        <source>VIDEOPLAYBACKREQUESTBUS_ISPLAYING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VIDEOPLAYBACKREQUESTBUS_ISPLAYING_IN_TOOLTIP">
        <source>VIDEOPLAYBACKREQUESTBUS_ISPLAYING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VIDEOPLAYBACKREQUESTBUS_ISPLAYING_OUTPUT0_NAME">
        <source>VIDEOPLAYBACKREQUESTBUS_ISPLAYING_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="VIDEOPLAYBACKREQUESTBUS_ISPLAYING_OUTPUT0_TOOLTIP">
        <source>VIDEOPLAYBACKREQUESTBUS_ISPLAYING_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VIDEOPLAYBACKREQUESTBUS_SETPLAYBACKSPEED_NAME">
        <source>VIDEOPLAYBACKREQUESTBUS_SETPLAYBACKSPEED_NAME</source>
        <comment>Class/Bus: VideoPlaybackRequestBus  Event/Method: SetPlaybackSpeed</comment>
        <translation type="unfinished">Set Playback Speed</translation>
    </message>
    <message id="VIDEOPLAYBACKREQUESTBUS_SETPLAYBACKSPEED_TOOLTIP">
        <source>VIDEOPLAYBACKREQUESTBUS_SETPLAYBACKSPEED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VIDEOPLAYBACKREQUESTBUS_SETPLAYBACKSPEED_CATEGORY">
        <source>VIDEOPLAYBACKREQUESTBUS_SETPLAYBACKSPEED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VIDEOPLAYBACKREQUESTBUS_SETPLAYBACKSPEED_OUT_NAME">
        <source>VIDEOPLAYBACKREQUESTBUS_SETPLAYBACKSPEED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VIDEOPLAYBACKREQUESTBUS_SETPLAYBACKSPEED_OUT_TOOLTIP">
        <source>VIDEOPLAYBACKREQUESTBUS_SETPLAYBACKSPEED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VIDEOPLAYBACKREQUESTBUS_SETPLAYBACKSPEED_IN_NAME">
        <source>VIDEOPLAYBACKREQUESTBUS_SETPLAYBACKSPEED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VIDEOPLAYBACKREQUESTBUS_SETPLAYBACKSPEED_IN_TOOLTIP">
        <source>VIDEOPLAYBACKREQUESTBUS_SETPLAYBACKSPEED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VIDEOPLAYBACKREQUESTBUS_SETPLAYBACKSPEED_PARAM0_NAME">
        <source>VIDEOPLAYBACKREQUESTBUS_SETPLAYBACKSPEED_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="VIDEOPLAYBACKREQUESTBUS_SETPLAYBACKSPEED_PARAM0_TOOLTIP">
        <source>VIDEOPLAYBACKREQUESTBUS_SETPLAYBACKSPEED_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VIDEOPLAYBACKREQUESTBUS_STOP_NAME">
        <source>VIDEOPLAYBACKREQUESTBUS_STOP_NAME</source>
        <comment>Class/Bus: VideoPlaybackRequestBus  Event/Method: Stop</comment>
        <translation>Stop</translation>
    </message>
    <message id="VIDEOPLAYBACKREQUESTBUS_STOP_TOOLTIP">
        <source>VIDEOPLAYBACKREQUESTBUS_STOP_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VIDEOPLAYBACKREQUESTBUS_STOP_CATEGORY">
        <source>VIDEOPLAYBACKREQUESTBUS_STOP_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VIDEOPLAYBACKREQUESTBUS_STOP_OUT_NAME">
        <source>VIDEOPLAYBACKREQUESTBUS_STOP_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VIDEOPLAYBACKREQUESTBUS_STOP_OUT_TOOLTIP">
        <source>VIDEOPLAYBACKREQUESTBUS_STOP_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VIDEOPLAYBACKREQUESTBUS_STOP_IN_NAME">
        <source>VIDEOPLAYBACKREQUESTBUS_STOP_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VIDEOPLAYBACKREQUESTBUS_STOP_IN_TOOLTIP">
        <source>VIDEOPLAYBACKREQUESTBUS_STOP_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VIDEOPLAYBACKREQUESTBUS_PAUSE_NAME">
        <source>VIDEOPLAYBACKREQUESTBUS_PAUSE_NAME</source>
        <comment>Class/Bus: VideoPlaybackRequestBus  Event/Method: Pause</comment>
        <translation>Pause</translation>
    </message>
    <message id="VIDEOPLAYBACKREQUESTBUS_PAUSE_TOOLTIP">
        <source>VIDEOPLAYBACKREQUESTBUS_PAUSE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VIDEOPLAYBACKREQUESTBUS_PAUSE_CATEGORY">
        <source>VIDEOPLAYBACKREQUESTBUS_PAUSE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VIDEOPLAYBACKREQUESTBUS_PAUSE_OUT_NAME">
        <source>VIDEOPLAYBACKREQUESTBUS_PAUSE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VIDEOPLAYBACKREQUESTBUS_PAUSE_OUT_TOOLTIP">
        <source>VIDEOPLAYBACKREQUESTBUS_PAUSE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VIDEOPLAYBACKREQUESTBUS_PAUSE_IN_NAME">
        <source>VIDEOPLAYBACKREQUESTBUS_PAUSE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VIDEOPLAYBACKREQUESTBUS_PAUSE_IN_TOOLTIP">
        <source>VIDEOPLAYBACKREQUESTBUS_PAUSE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VIDEOPLAYBACKREQUESTBUS_ENABLELOOPING_NAME">
        <source>VIDEOPLAYBACKREQUESTBUS_ENABLELOOPING_NAME</source>
        <comment>Class/Bus: VideoPlaybackRequestBus  Event/Method: EnableLooping</comment>
        <translation type="unfinished">Enable Looping</translation>
    </message>
    <message id="VIDEOPLAYBACKREQUESTBUS_ENABLELOOPING_TOOLTIP">
        <source>VIDEOPLAYBACKREQUESTBUS_ENABLELOOPING_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VIDEOPLAYBACKREQUESTBUS_ENABLELOOPING_CATEGORY">
        <source>VIDEOPLAYBACKREQUESTBUS_ENABLELOOPING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VIDEOPLAYBACKREQUESTBUS_ENABLELOOPING_OUT_NAME">
        <source>VIDEOPLAYBACKREQUESTBUS_ENABLELOOPING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VIDEOPLAYBACKREQUESTBUS_ENABLELOOPING_OUT_TOOLTIP">
        <source>VIDEOPLAYBACKREQUESTBUS_ENABLELOOPING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VIDEOPLAYBACKREQUESTBUS_ENABLELOOPING_IN_NAME">
        <source>VIDEOPLAYBACKREQUESTBUS_ENABLELOOPING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VIDEOPLAYBACKREQUESTBUS_ENABLELOOPING_IN_TOOLTIP">
        <source>VIDEOPLAYBACKREQUESTBUS_ENABLELOOPING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VIDEOPLAYBACKREQUESTBUS_ENABLELOOPING_PARAM0_NAME">
        <source>VIDEOPLAYBACKREQUESTBUS_ENABLELOOPING_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation></translation>
    </message>
    <message id="VIDEOPLAYBACKREQUESTBUS_ENABLELOOPING_PARAM0_TOOLTIP">
        <source>VIDEOPLAYBACKREQUESTBUS_ENABLELOOPING_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VIDEOPLAYBACKREQUESTBUS_PLAY_NAME">
        <source>VIDEOPLAYBACKREQUESTBUS_PLAY_NAME</source>
        <comment>Class/Bus: VideoPlaybackRequestBus  Event/Method: Play</comment>
        <translation>Play</translation>
    </message>
    <message id="VIDEOPLAYBACKREQUESTBUS_PLAY_TOOLTIP">
        <source>VIDEOPLAYBACKREQUESTBUS_PLAY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VIDEOPLAYBACKREQUESTBUS_PLAY_CATEGORY">
        <source>VIDEOPLAYBACKREQUESTBUS_PLAY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VIDEOPLAYBACKREQUESTBUS_PLAY_OUT_NAME">
        <source>VIDEOPLAYBACKREQUESTBUS_PLAY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VIDEOPLAYBACKREQUESTBUS_PLAY_OUT_TOOLTIP">
        <source>VIDEOPLAYBACKREQUESTBUS_PLAY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VIDEOPLAYBACKREQUESTBUS_PLAY_IN_NAME">
        <source>VIDEOPLAYBACKREQUESTBUS_PLAY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VIDEOPLAYBACKREQUESTBUS_PLAY_IN_TOOLTIP">
        <source>VIDEOPLAYBACKREQUESTBUS_PLAY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: AudioSwitchComponentRequestBus</name>
    <message id="AUDIOSWITCHCOMPONENTREQUESTBUS_NAME">
        <source>AUDIOSWITCHCOMPONENTREQUESTBUS_NAME</source>
        <translation type="unfinished">Audio Switch</translation>
    </message>
    <message id="AUDIOSWITCHCOMPONENTREQUESTBUS_TOOLTIP">
        <source>AUDIOSWITCHCOMPONENTREQUESTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AUDIOSWITCHCOMPONENTREQUESTBUS_CATEGORY">
        <source>AUDIOSWITCHCOMPONENTREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">Audio</translation>
    </message>
    <message id="AUDIOSWITCHCOMPONENTREQUESTBUS_SETSTATE_NAME">
        <source>AUDIOSWITCHCOMPONENTREQUESTBUS_SETSTATE_NAME</source>
        <comment>Class/Bus: AudioSwitchComponentRequestBus  Event/Method: SetState</comment>
        <translation type="unfinished">Set State</translation>
    </message>
    <message id="AUDIOSWITCHCOMPONENTREQUESTBUS_SETSTATE_TOOLTIP">
        <source>AUDIOSWITCHCOMPONENTREQUESTBUS_SETSTATE_TOOLTIP</source>
        <translation type="unfinished">Sets the specified state of the default switch</translation>
    </message>
    <message id="AUDIOSWITCHCOMPONENTREQUESTBUS_SETSTATE_CATEGORY">
        <source>AUDIOSWITCHCOMPONENTREQUESTBUS_SETSTATE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AUDIOSWITCHCOMPONENTREQUESTBUS_SETSTATE_OUT_NAME">
        <source>AUDIOSWITCHCOMPONENTREQUESTBUS_SETSTATE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AUDIOSWITCHCOMPONENTREQUESTBUS_SETSTATE_OUT_TOOLTIP">
        <source>AUDIOSWITCHCOMPONENTREQUESTBUS_SETSTATE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AUDIOSWITCHCOMPONENTREQUESTBUS_SETSTATE_IN_NAME">
        <source>AUDIOSWITCHCOMPONENTREQUESTBUS_SETSTATE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AUDIOSWITCHCOMPONENTREQUESTBUS_SETSTATE_IN_TOOLTIP">
        <source>AUDIOSWITCHCOMPONENTREQUESTBUS_SETSTATE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AUDIOSWITCHCOMPONENTREQUESTBUS_SETSTATE_PARAM0_NAME">
        <source>AUDIOSWITCHCOMPONENTREQUESTBUS_SETSTATE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation type="unfinished">State Name</translation>
    </message>
    <message id="AUDIOSWITCHCOMPONENTREQUESTBUS_SETSTATE_PARAM0_TOOLTIP">
        <source>AUDIOSWITCHCOMPONENTREQUESTBUS_SETSTATE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Name of the state to set</translation>
    </message>
    <message id="AUDIOSWITCHCOMPONENTREQUESTBUS_SETSWITCHSTATE_NAME">
        <source>AUDIOSWITCHCOMPONENTREQUESTBUS_SETSWITCHSTATE_NAME</source>
        <comment>Class/Bus: AudioSwitchComponentRequestBus  Event/Method: SetSwitchState</comment>
        <translation type="unfinished">Set Switch State</translation>
    </message>
    <message id="AUDIOSWITCHCOMPONENTREQUESTBUS_SETSWITCHSTATE_TOOLTIP">
        <source>AUDIOSWITCHCOMPONENTREQUESTBUS_SETSWITCHSTATE_TOOLTIP</source>
        <translation type="unfinished">Sets a specified switch to a specified state</translation>
    </message>
    <message id="AUDIOSWITCHCOMPONENTREQUESTBUS_SETSWITCHSTATE_CATEGORY">
        <source>AUDIOSWITCHCOMPONENTREQUESTBUS_SETSWITCHSTATE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AUDIOSWITCHCOMPONENTREQUESTBUS_SETSWITCHSTATE_OUT_NAME">
        <source>AUDIOSWITCHCOMPONENTREQUESTBUS_SETSWITCHSTATE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AUDIOSWITCHCOMPONENTREQUESTBUS_SETSWITCHSTATE_OUT_TOOLTIP">
        <source>AUDIOSWITCHCOMPONENTREQUESTBUS_SETSWITCHSTATE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AUDIOSWITCHCOMPONENTREQUESTBUS_SETSWITCHSTATE_IN_NAME">
        <source>AUDIOSWITCHCOMPONENTREQUESTBUS_SETSWITCHSTATE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AUDIOSWITCHCOMPONENTREQUESTBUS_SETSWITCHSTATE_IN_TOOLTIP">
        <source>AUDIOSWITCHCOMPONENTREQUESTBUS_SETSWITCHSTATE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AUDIOSWITCHCOMPONENTREQUESTBUS_SETSWITCHSTATE_PARAM0_NAME">
        <source>AUDIOSWITCHCOMPONENTREQUESTBUS_SETSWITCHSTATE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation type="unfinished">Switch Name</translation>
    </message>
    <message id="AUDIOSWITCHCOMPONENTREQUESTBUS_SETSWITCHSTATE_PARAM0_TOOLTIP">
        <source>AUDIOSWITCHCOMPONENTREQUESTBUS_SETSWITCHSTATE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Name of the switch to set</translation>
    </message>
    <message id="AUDIOSWITCHCOMPONENTREQUESTBUS_SETSWITCHSTATE_PARAM1_NAME">
        <source>AUDIOSWITCHCOMPONENTREQUESTBUS_SETSWITCHSTATE_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation type="unfinished">State Name</translation>
    </message>
    <message id="AUDIOSWITCHCOMPONENTREQUESTBUS_SETSWITCHSTATE_PARAM1_TOOLTIP">
        <source>AUDIOSWITCHCOMPONENTREQUESTBUS_SETSWITCHSTATE_PARAM1_TOOLTIP</source>
        <translation type="unfinished">Name of the state to set</translation>
    </message>
</context>
<context>
    <name>EBus: TagComponentRequestBus</name>
    <message id="TAGCOMPONENTREQUESTBUS_NAME">
        <source>TAGCOMPONENTREQUESTBUS_NAME</source>
        <translation type="unfinished">Tag</translation>
    </message>
    <message id="TAGCOMPONENTREQUESTBUS_TOOLTIP">
        <source>TAGCOMPONENTREQUESTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TAGCOMPONENTREQUESTBUS_CATEGORY">
        <source>TAGCOMPONENTREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">Gameplay</translation>
    </message>
    <message id="TAGCOMPONENTREQUESTBUS_HASTAG_NAME">
        <source>TAGCOMPONENTREQUESTBUS_HASTAG_NAME</source>
        <comment>Class/Bus: TagComponentRequestBus  Event/Method: HasTag</comment>
        <translation type="unfinished">Has Tag</translation>
    </message>
    <message id="TAGCOMPONENTREQUESTBUS_HASTAG_TOOLTIP">
        <source>TAGCOMPONENTREQUESTBUS_HASTAG_TOOLTIP</source>
        <translation type="unfinished">Returns true if an entity has a specified tag</translation>
    </message>
    <message id="TAGCOMPONENTREQUESTBUS_HASTAG_CATEGORY">
        <source>TAGCOMPONENTREQUESTBUS_HASTAG_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TAGCOMPONENTREQUESTBUS_HASTAG_OUT_NAME">
        <source>TAGCOMPONENTREQUESTBUS_HASTAG_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TAGCOMPONENTREQUESTBUS_HASTAG_OUT_TOOLTIP">
        <source>TAGCOMPONENTREQUESTBUS_HASTAG_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TAGCOMPONENTREQUESTBUS_HASTAG_IN_NAME">
        <source>TAGCOMPONENTREQUESTBUS_HASTAG_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TAGCOMPONENTREQUESTBUS_HASTAG_IN_TOOLTIP">
        <source>TAGCOMPONENTREQUESTBUS_HASTAG_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TAGCOMPONENTREQUESTBUS_HASTAG_OUTPUT0_NAME">
        <source>TAGCOMPONENTREQUESTBUS_HASTAG_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Result</translation>
    </message>
    <message id="TAGCOMPONENTREQUESTBUS_HASTAG_OUTPUT0_TOOLTIP">
        <source>TAGCOMPONENTREQUESTBUS_HASTAG_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">1 if the entity has the specified tag, 0 if it does not. </translation>
    </message>
    <message id="TAGCOMPONENTREQUESTBUS_HASTAG_PARAM0_NAME">
        <source>TAGCOMPONENTREQUESTBUS_HASTAG_PARAM0_NAME</source>
        <comment>Simple Type: Crc32 C++ Type: const Crc32&amp;</comment>
        <translation type="unfinished">Tag</translation>
    </message>
    <message id="TAGCOMPONENTREQUESTBUS_HASTAG_PARAM0_TOOLTIP">
        <source>TAGCOMPONENTREQUESTBUS_HASTAG_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The tag to check if the source entity has</translation>
    </message>
    <message id="TAGCOMPONENTREQUESTBUS_ADDTAG_NAME">
        <source>TAGCOMPONENTREQUESTBUS_ADDTAG_NAME</source>
        <comment>Class/Bus: TagComponentRequestBus  Event/Method: AddTag</comment>
        <translation type="unfinished">Add Tag</translation>
    </message>
    <message id="TAGCOMPONENTREQUESTBUS_ADDTAG_TOOLTIP">
        <source>TAGCOMPONENTREQUESTBUS_ADDTAG_TOOLTIP</source>
        <translation type="unfinished">Adds a tag to an entity if it didn&apos;t already have it</translation>
    </message>
    <message id="TAGCOMPONENTREQUESTBUS_ADDTAG_CATEGORY">
        <source>TAGCOMPONENTREQUESTBUS_ADDTAG_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TAGCOMPONENTREQUESTBUS_ADDTAG_OUT_NAME">
        <source>TAGCOMPONENTREQUESTBUS_ADDTAG_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TAGCOMPONENTREQUESTBUS_ADDTAG_OUT_TOOLTIP">
        <source>TAGCOMPONENTREQUESTBUS_ADDTAG_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TAGCOMPONENTREQUESTBUS_ADDTAG_IN_NAME">
        <source>TAGCOMPONENTREQUESTBUS_ADDTAG_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TAGCOMPONENTREQUESTBUS_ADDTAG_IN_TOOLTIP">
        <source>TAGCOMPONENTREQUESTBUS_ADDTAG_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TAGCOMPONENTREQUESTBUS_ADDTAG_PARAM0_NAME">
        <source>TAGCOMPONENTREQUESTBUS_ADDTAG_PARAM0_NAME</source>
        <comment>Simple Type: Crc32 C++ Type: const Crc32&amp;</comment>
        <translation type="unfinished">Tag</translation>
    </message>
    <message id="TAGCOMPONENTREQUESTBUS_ADDTAG_PARAM0_TOOLTIP">
        <source>TAGCOMPONENTREQUESTBUS_ADDTAG_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The tag to add to the entity</translation>
    </message>
    <message id="TAGCOMPONENTREQUESTBUS_REMOVETAG_NAME">
        <source>TAGCOMPONENTREQUESTBUS_REMOVETAG_NAME</source>
        <comment>Class/Bus: TagComponentRequestBus  Event/Method: RemoveTag</comment>
        <translation type="unfinished">Remove Tag</translation>
    </message>
    <message id="TAGCOMPONENTREQUESTBUS_REMOVETAG_TOOLTIP">
        <source>TAGCOMPONENTREQUESTBUS_REMOVETAG_TOOLTIP</source>
        <translation type="unfinished">Removes a tag from an entity if it had it</translation>
    </message>
    <message id="TAGCOMPONENTREQUESTBUS_REMOVETAG_CATEGORY">
        <source>TAGCOMPONENTREQUESTBUS_REMOVETAG_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TAGCOMPONENTREQUESTBUS_REMOVETAG_OUT_NAME">
        <source>TAGCOMPONENTREQUESTBUS_REMOVETAG_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TAGCOMPONENTREQUESTBUS_REMOVETAG_OUT_TOOLTIP">
        <source>TAGCOMPONENTREQUESTBUS_REMOVETAG_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TAGCOMPONENTREQUESTBUS_REMOVETAG_IN_NAME">
        <source>TAGCOMPONENTREQUESTBUS_REMOVETAG_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TAGCOMPONENTREQUESTBUS_REMOVETAG_IN_TOOLTIP">
        <source>TAGCOMPONENTREQUESTBUS_REMOVETAG_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TAGCOMPONENTREQUESTBUS_REMOVETAG_PARAM0_NAME">
        <source>TAGCOMPONENTREQUESTBUS_REMOVETAG_PARAM0_NAME</source>
        <comment>Simple Type: Crc32 C++ Type: const Crc32&amp;</comment>
        <translation type="unfinished">Tag</translation>
    </message>
    <message id="TAGCOMPONENTREQUESTBUS_REMOVETAG_PARAM0_TOOLTIP">
        <source>TAGCOMPONENTREQUESTBUS_REMOVETAG_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The tag to remove from the entity</translation>
    </message>
</context>
<context>
    <name>EBus: UiNavigationBus</name>
    <message id="UINAVIGATIONBUS_NAME">
        <source>UINAVIGATIONBUS_NAME</source>
        <translation type="unfinished">UI Navigation</translation>
    </message>
    <message id="UINAVIGATIONBUS_TOOLTIP">
        <source>UINAVIGATIONBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UINAVIGATIONBUS_CATEGORY">
        <source>UINAVIGATIONBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="UINAVIGATIONBUS_GETONRIGHTENTITY_NAME">
        <source>UINAVIGATIONBUS_GETONRIGHTENTITY_NAME</source>
        <comment>Class/Bus: UiNavigationBus  Event/Method: GetOnRightEntity</comment>
        <translation type="unfinished">Get On Right Entity</translation>
    </message>
    <message id="UINAVIGATIONBUS_GETONRIGHTENTITY_TOOLTIP">
        <source>UINAVIGATIONBUS_GETONRIGHTENTITY_TOOLTIP</source>
        <translation type="unfinished">Gets the element to receive focus when right is pressed</translation>
    </message>
    <message id="UINAVIGATIONBUS_GETONRIGHTENTITY_CATEGORY">
        <source>UINAVIGATIONBUS_GETONRIGHTENTITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UINAVIGATIONBUS_GETONRIGHTENTITY_OUT_NAME">
        <source>UINAVIGATIONBUS_GETONRIGHTENTITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UINAVIGATIONBUS_GETONRIGHTENTITY_OUT_TOOLTIP">
        <source>UINAVIGATIONBUS_GETONRIGHTENTITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UINAVIGATIONBUS_GETONRIGHTENTITY_IN_NAME">
        <source>UINAVIGATIONBUS_GETONRIGHTENTITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UINAVIGATIONBUS_GETONRIGHTENTITY_IN_TOOLTIP">
        <source>UINAVIGATIONBUS_GETONRIGHTENTITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UINAVIGATIONBUS_GETONRIGHTENTITY_OUTPUT0_NAME">
        <source>UINAVIGATIONBUS_GETONRIGHTENTITY_OUTPUT0_NAME</source>
        <comment>C++ Type: EntityId</comment>
        <translation type="unfinished">EntityID</translation>
    </message>
    <message id="UINAVIGATIONBUS_GETONRIGHTENTITY_OUTPUT0_TOOLTIP">
        <source>UINAVIGATIONBUS_GETONRIGHTENTITY_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The element to receive focus when right is pressed</translation>
    </message>
    <message id="UINAVIGATIONBUS_SETONLEFTENTITY_NAME">
        <source>UINAVIGATIONBUS_SETONLEFTENTITY_NAME</source>
        <comment>Class/Bus: UiNavigationBus  Event/Method: SetOnLeftEntity</comment>
        <translation type="unfinished">Set On Left Entity</translation>
    </message>
    <message id="UINAVIGATIONBUS_SETONLEFTENTITY_TOOLTIP">
        <source>UINAVIGATIONBUS_SETONLEFTENTITY_TOOLTIP</source>
        <translation type="unfinished">Sets the element to receive focus when left is pressed</translation>
    </message>
    <message id="UINAVIGATIONBUS_SETONLEFTENTITY_CATEGORY">
        <source>UINAVIGATIONBUS_SETONLEFTENTITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UINAVIGATIONBUS_SETONLEFTENTITY_OUT_NAME">
        <source>UINAVIGATIONBUS_SETONLEFTENTITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UINAVIGATIONBUS_SETONLEFTENTITY_OUT_TOOLTIP">
        <source>UINAVIGATIONBUS_SETONLEFTENTITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UINAVIGATIONBUS_SETONLEFTENTITY_IN_NAME">
        <source>UINAVIGATIONBUS_SETONLEFTENTITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UINAVIGATIONBUS_SETONLEFTENTITY_IN_TOOLTIP">
        <source>UINAVIGATIONBUS_SETONLEFTENTITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UINAVIGATIONBUS_SETONLEFTENTITY_PARAM0_NAME">
        <source>UINAVIGATIONBUS_SETONLEFTENTITY_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">EntityID</translation>
    </message>
    <message id="UINAVIGATIONBUS_SETONLEFTENTITY_PARAM0_TOOLTIP">
        <source>UINAVIGATIONBUS_SETONLEFTENTITY_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The element to receive focus when left is pressed</translation>
    </message>
    <message id="UINAVIGATIONBUS_GETONLEFTENTITY_NAME">
        <source>UINAVIGATIONBUS_GETONLEFTENTITY_NAME</source>
        <comment>Class/Bus: UiNavigationBus  Event/Method: GetOnLeftEntity</comment>
        <translation type="unfinished">Get On Left Entity</translation>
    </message>
    <message id="UINAVIGATIONBUS_GETONLEFTENTITY_TOOLTIP">
        <source>UINAVIGATIONBUS_GETONLEFTENTITY_TOOLTIP</source>
        <translation type="unfinished">Gets the element to receive focus when left is pressed</translation>
    </message>
    <message id="UINAVIGATIONBUS_GETONLEFTENTITY_CATEGORY">
        <source>UINAVIGATIONBUS_GETONLEFTENTITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UINAVIGATIONBUS_GETONLEFTENTITY_OUT_NAME">
        <source>UINAVIGATIONBUS_GETONLEFTENTITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UINAVIGATIONBUS_GETONLEFTENTITY_OUT_TOOLTIP">
        <source>UINAVIGATIONBUS_GETONLEFTENTITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UINAVIGATIONBUS_GETONLEFTENTITY_IN_NAME">
        <source>UINAVIGATIONBUS_GETONLEFTENTITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UINAVIGATIONBUS_GETONLEFTENTITY_IN_TOOLTIP">
        <source>UINAVIGATIONBUS_GETONLEFTENTITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UINAVIGATIONBUS_GETONLEFTENTITY_OUTPUT0_NAME">
        <source>UINAVIGATIONBUS_GETONLEFTENTITY_OUTPUT0_NAME</source>
        <comment>C++ Type: EntityId</comment>
        <translation type="unfinished">EntityID</translation>
    </message>
    <message id="UINAVIGATIONBUS_GETONLEFTENTITY_OUTPUT0_TOOLTIP">
        <source>UINAVIGATIONBUS_GETONLEFTENTITY_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The element to receive focus when left is pressed</translation>
    </message>
    <message id="UINAVIGATIONBUS_SETONDOWNENTITY_NAME">
        <source>UINAVIGATIONBUS_SETONDOWNENTITY_NAME</source>
        <comment>Class/Bus: UiNavigationBus  Event/Method: SetOnDownEntity</comment>
        <translation type="unfinished">Set On Down Entity</translation>
    </message>
    <message id="UINAVIGATIONBUS_SETONDOWNENTITY_TOOLTIP">
        <source>UINAVIGATIONBUS_SETONDOWNENTITY_TOOLTIP</source>
        <translation type="unfinished">Sets the element to receive focus when down is pressed</translation>
    </message>
    <message id="UINAVIGATIONBUS_SETONDOWNENTITY_CATEGORY">
        <source>UINAVIGATIONBUS_SETONDOWNENTITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UINAVIGATIONBUS_SETONDOWNENTITY_OUT_NAME">
        <source>UINAVIGATIONBUS_SETONDOWNENTITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UINAVIGATIONBUS_SETONDOWNENTITY_OUT_TOOLTIP">
        <source>UINAVIGATIONBUS_SETONDOWNENTITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UINAVIGATIONBUS_SETONDOWNENTITY_IN_NAME">
        <source>UINAVIGATIONBUS_SETONDOWNENTITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UINAVIGATIONBUS_SETONDOWNENTITY_IN_TOOLTIP">
        <source>UINAVIGATIONBUS_SETONDOWNENTITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UINAVIGATIONBUS_SETONDOWNENTITY_PARAM0_NAME">
        <source>UINAVIGATIONBUS_SETONDOWNENTITY_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">EntityID</translation>
    </message>
    <message id="UINAVIGATIONBUS_SETONDOWNENTITY_PARAM0_TOOLTIP">
        <source>UINAVIGATIONBUS_SETONDOWNENTITY_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The element to receive focus when down is pressed</translation>
    </message>
    <message id="UINAVIGATIONBUS_GETONUPENTITY_NAME">
        <source>UINAVIGATIONBUS_GETONUPENTITY_NAME</source>
        <comment>Class/Bus: UiNavigationBus  Event/Method: GetOnUpEntity</comment>
        <translation type="unfinished">Get On Up Entity</translation>
    </message>
    <message id="UINAVIGATIONBUS_GETONUPENTITY_TOOLTIP">
        <source>UINAVIGATIONBUS_GETONUPENTITY_TOOLTIP</source>
        <translation type="unfinished">Gets the element to receive focus when up is pressed</translation>
    </message>
    <message id="UINAVIGATIONBUS_GETONUPENTITY_CATEGORY">
        <source>UINAVIGATIONBUS_GETONUPENTITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UINAVIGATIONBUS_GETONUPENTITY_OUT_NAME">
        <source>UINAVIGATIONBUS_GETONUPENTITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UINAVIGATIONBUS_GETONUPENTITY_OUT_TOOLTIP">
        <source>UINAVIGATIONBUS_GETONUPENTITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UINAVIGATIONBUS_GETONUPENTITY_IN_NAME">
        <source>UINAVIGATIONBUS_GETONUPENTITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UINAVIGATIONBUS_GETONUPENTITY_IN_TOOLTIP">
        <source>UINAVIGATIONBUS_GETONUPENTITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UINAVIGATIONBUS_GETONUPENTITY_OUTPUT0_NAME">
        <source>UINAVIGATIONBUS_GETONUPENTITY_OUTPUT0_NAME</source>
        <comment>C++ Type: EntityId</comment>
        <translation type="unfinished">EntityID</translation>
    </message>
    <message id="UINAVIGATIONBUS_GETONUPENTITY_OUTPUT0_TOOLTIP">
        <source>UINAVIGATIONBUS_GETONUPENTITY_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The element to receive focus when up is pressed</translation>
    </message>
    <message id="UINAVIGATIONBUS_SETONUPENTITY_NAME">
        <source>UINAVIGATIONBUS_SETONUPENTITY_NAME</source>
        <comment>Class/Bus: UiNavigationBus  Event/Method: SetOnUpEntity</comment>
        <translation type="unfinished">Set On Up Entity</translation>
    </message>
    <message id="UINAVIGATIONBUS_SETONUPENTITY_TOOLTIP">
        <source>UINAVIGATIONBUS_SETONUPENTITY_TOOLTIP</source>
        <translation type="unfinished">Sets the element to receive focus when up is pressed</translation>
    </message>
    <message id="UINAVIGATIONBUS_SETONUPENTITY_CATEGORY">
        <source>UINAVIGATIONBUS_SETONUPENTITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UINAVIGATIONBUS_SETONUPENTITY_OUT_NAME">
        <source>UINAVIGATIONBUS_SETONUPENTITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UINAVIGATIONBUS_SETONUPENTITY_OUT_TOOLTIP">
        <source>UINAVIGATIONBUS_SETONUPENTITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UINAVIGATIONBUS_SETONUPENTITY_IN_NAME">
        <source>UINAVIGATIONBUS_SETONUPENTITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UINAVIGATIONBUS_SETONUPENTITY_IN_TOOLTIP">
        <source>UINAVIGATIONBUS_SETONUPENTITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UINAVIGATIONBUS_SETONUPENTITY_PARAM0_NAME">
        <source>UINAVIGATIONBUS_SETONUPENTITY_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">EntityID</translation>
    </message>
    <message id="UINAVIGATIONBUS_SETONUPENTITY_PARAM0_TOOLTIP">
        <source>UINAVIGATIONBUS_SETONUPENTITY_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The element to receive focus when up is pressed</translation>
    </message>
    <message id="UINAVIGATIONBUS_SETONRIGHTENTITY_NAME">
        <source>UINAVIGATIONBUS_SETONRIGHTENTITY_NAME</source>
        <comment>Class/Bus: UiNavigationBus  Event/Method: SetOnRightEntity</comment>
        <translation type="unfinished">Set On Right Entity</translation>
    </message>
    <message id="UINAVIGATIONBUS_SETONRIGHTENTITY_TOOLTIP">
        <source>UINAVIGATIONBUS_SETONRIGHTENTITY_TOOLTIP</source>
        <translation type="unfinished">Sets the element to receive focus when right is pressed</translation>
    </message>
    <message id="UINAVIGATIONBUS_SETONRIGHTENTITY_CATEGORY">
        <source>UINAVIGATIONBUS_SETONRIGHTENTITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UINAVIGATIONBUS_SETONRIGHTENTITY_OUT_NAME">
        <source>UINAVIGATIONBUS_SETONRIGHTENTITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UINAVIGATIONBUS_SETONRIGHTENTITY_OUT_TOOLTIP">
        <source>UINAVIGATIONBUS_SETONRIGHTENTITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UINAVIGATIONBUS_SETONRIGHTENTITY_IN_NAME">
        <source>UINAVIGATIONBUS_SETONRIGHTENTITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UINAVIGATIONBUS_SETONRIGHTENTITY_IN_TOOLTIP">
        <source>UINAVIGATIONBUS_SETONRIGHTENTITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UINAVIGATIONBUS_SETONRIGHTENTITY_PARAM0_NAME">
        <source>UINAVIGATIONBUS_SETONRIGHTENTITY_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">EntityID</translation>
    </message>
    <message id="UINAVIGATIONBUS_SETONRIGHTENTITY_PARAM0_TOOLTIP">
        <source>UINAVIGATIONBUS_SETONRIGHTENTITY_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The element to receive focus when right is pressed</translation>
    </message>
    <message id="UINAVIGATIONBUS_SETNAVIGATIONMODE_NAME">
        <source>UINAVIGATIONBUS_SETNAVIGATIONMODE_NAME</source>
        <comment>Class/Bus: UiNavigationBus  Event/Method: SetNavigationMode</comment>
        <translation type="unfinished">Set Navigation Mode</translation>
    </message>
    <message id="UINAVIGATIONBUS_SETNAVIGATIONMODE_TOOLTIP">
        <source>UINAVIGATIONBUS_SETNAVIGATIONMODE_TOOLTIP</source>
        <translation type="unfinished">Sets how the next element to receive focus is chosen when a navigation event occurs</translation>
    </message>
    <message id="UINAVIGATIONBUS_SETNAVIGATIONMODE_CATEGORY">
        <source>UINAVIGATIONBUS_SETNAVIGATIONMODE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UINAVIGATIONBUS_SETNAVIGATIONMODE_OUT_NAME">
        <source>UINAVIGATIONBUS_SETNAVIGATIONMODE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UINAVIGATIONBUS_SETNAVIGATIONMODE_OUT_TOOLTIP">
        <source>UINAVIGATIONBUS_SETNAVIGATIONMODE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UINAVIGATIONBUS_SETNAVIGATIONMODE_IN_NAME">
        <source>UINAVIGATIONBUS_SETNAVIGATIONMODE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UINAVIGATIONBUS_SETNAVIGATIONMODE_IN_TOOLTIP">
        <source>UINAVIGATIONBUS_SETNAVIGATIONMODE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UINAVIGATIONBUS_SETNAVIGATIONMODE_PARAM0_NAME">
        <source>UINAVIGATIONBUS_SETNAVIGATIONMODE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Navigation Mode</translation>
    </message>
    <message id="UINAVIGATIONBUS_SETNAVIGATIONMODE_PARAM0_TOOLTIP">
        <source>UINAVIGATIONBUS_SETNAVIGATIONMODE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Indicates how the next element to receive focus is chosen when a navigation event occurs (0=Automatic, 1=Custom, 2=None)</translation>
    </message>
    <message id="UINAVIGATIONBUS_GETONDOWNENTITY_NAME">
        <source>UINAVIGATIONBUS_GETONDOWNENTITY_NAME</source>
        <comment>Class/Bus: UiNavigationBus  Event/Method: GetOnDownEntity</comment>
        <translation type="unfinished">Get On Down Entity</translation>
    </message>
    <message id="UINAVIGATIONBUS_GETONDOWNENTITY_TOOLTIP">
        <source>UINAVIGATIONBUS_GETONDOWNENTITY_TOOLTIP</source>
        <translation type="unfinished">Gets the element to receive focus when down is pressed</translation>
    </message>
    <message id="UINAVIGATIONBUS_GETONDOWNENTITY_CATEGORY">
        <source>UINAVIGATIONBUS_GETONDOWNENTITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UINAVIGATIONBUS_GETONDOWNENTITY_OUT_NAME">
        <source>UINAVIGATIONBUS_GETONDOWNENTITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UINAVIGATIONBUS_GETONDOWNENTITY_OUT_TOOLTIP">
        <source>UINAVIGATIONBUS_GETONDOWNENTITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UINAVIGATIONBUS_GETONDOWNENTITY_IN_NAME">
        <source>UINAVIGATIONBUS_GETONDOWNENTITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UINAVIGATIONBUS_GETONDOWNENTITY_IN_TOOLTIP">
        <source>UINAVIGATIONBUS_GETONDOWNENTITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UINAVIGATIONBUS_GETONDOWNENTITY_OUTPUT0_NAME">
        <source>UINAVIGATIONBUS_GETONDOWNENTITY_OUTPUT0_NAME</source>
        <comment>C++ Type: EntityId</comment>
        <translation type="unfinished">EntityID</translation>
    </message>
    <message id="UINAVIGATIONBUS_GETONDOWNENTITY_OUTPUT0_TOOLTIP">
        <source>UINAVIGATIONBUS_GETONDOWNENTITY_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The element to receive focus when down is pressed</translation>
    </message>
    <message id="UINAVIGATIONBUS_GETNAVIGATIONMODE_NAME">
        <source>UINAVIGATIONBUS_GETNAVIGATIONMODE_NAME</source>
        <comment>Class/Bus: UiNavigationBus  Event/Method: GetNavigationMode</comment>
        <translation type="unfinished">Get Navigation Mode</translation>
    </message>
    <message id="UINAVIGATIONBUS_GETNAVIGATIONMODE_TOOLTIP">
        <source>UINAVIGATIONBUS_GETNAVIGATIONMODE_TOOLTIP</source>
        <translation type="unfinished">Gets how the next element to receive focus is chosen when a navigation event occurs</translation>
    </message>
    <message id="UINAVIGATIONBUS_GETNAVIGATIONMODE_CATEGORY">
        <source>UINAVIGATIONBUS_GETNAVIGATIONMODE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UINAVIGATIONBUS_GETNAVIGATIONMODE_OUT_NAME">
        <source>UINAVIGATIONBUS_GETNAVIGATIONMODE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UINAVIGATIONBUS_GETNAVIGATIONMODE_OUT_TOOLTIP">
        <source>UINAVIGATIONBUS_GETNAVIGATIONMODE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UINAVIGATIONBUS_GETNAVIGATIONMODE_IN_NAME">
        <source>UINAVIGATIONBUS_GETNAVIGATIONMODE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UINAVIGATIONBUS_GETNAVIGATIONMODE_IN_TOOLTIP">
        <source>UINAVIGATIONBUS_GETNAVIGATIONMODE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UINAVIGATIONBUS_GETNAVIGATIONMODE_OUTPUT0_NAME">
        <source>UINAVIGATIONBUS_GETNAVIGATIONMODE_OUTPUT0_NAME</source>
        <comment>C++ Type: int</comment>
        <translation type="unfinished">Navigation Mode</translation>
    </message>
    <message id="UINAVIGATIONBUS_GETNAVIGATIONMODE_OUTPUT0_TOOLTIP">
        <source>UINAVIGATIONBUS_GETNAVIGATIONMODE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates how the next element to receive focus is chosen when a navigation event occurs (0=Automatic, 1=Custom, 2=None)</translation>
    </message>
</context>
<context>
    <name>EBus: CameraRequestBus</name>
    <message id="CAMERAREQUESTBUS_NAME">
        <source>CAMERAREQUESTBUS_NAME</source>
        <translation type="unfinished">Camera</translation>
    </message>
    <message id="CAMERAREQUESTBUS_TOOLTIP">
        <source>CAMERAREQUESTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CAMERAREQUESTBUS_CATEGORY">
        <source>CAMERAREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">Camera</translation>
    </message>
    <message id="CAMERAREQUESTBUS_SETNEARCLIPDISTANCE_NAME">
        <source>CAMERAREQUESTBUS_SETNEARCLIPDISTANCE_NAME</source>
        <comment>Class/Bus: CameraRequestBus  Event/Method: SetNearClipDistance</comment>
        <translation type="unfinished">Set Near Clip Distance</translation>
    </message>
    <message id="CAMERAREQUESTBUS_SETNEARCLIPDISTANCE_TOOLTIP">
        <source>CAMERAREQUESTBUS_SETNEARCLIPDISTANCE_TOOLTIP</source>
        <translation type="unfinished">Sets the near clip distance of the camera</translation>
    </message>
    <message id="CAMERAREQUESTBUS_SETNEARCLIPDISTANCE_CATEGORY">
        <source>CAMERAREQUESTBUS_SETNEARCLIPDISTANCE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CAMERAREQUESTBUS_SETNEARCLIPDISTANCE_OUT_NAME">
        <source>CAMERAREQUESTBUS_SETNEARCLIPDISTANCE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CAMERAREQUESTBUS_SETNEARCLIPDISTANCE_OUT_TOOLTIP">
        <source>CAMERAREQUESTBUS_SETNEARCLIPDISTANCE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CAMERAREQUESTBUS_SETNEARCLIPDISTANCE_IN_NAME">
        <source>CAMERAREQUESTBUS_SETNEARCLIPDISTANCE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CAMERAREQUESTBUS_SETNEARCLIPDISTANCE_IN_TOOLTIP">
        <source>CAMERAREQUESTBUS_SETNEARCLIPDISTANCE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CAMERAREQUESTBUS_SETNEARCLIPDISTANCE_PARAM0_NAME">
        <source>CAMERAREQUESTBUS_SETNEARCLIPDISTANCE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Distance</translation>
    </message>
    <message id="CAMERAREQUESTBUS_SETNEARCLIPDISTANCE_PARAM0_TOOLTIP">
        <source>CAMERAREQUESTBUS_SETNEARCLIPDISTANCE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Set the near clip distance of the camera</translation>
    </message>
    <message id="CAMERAREQUESTBUS_SETFOV_NAME">
        <source>CAMERAREQUESTBUS_SETFOV_NAME</source>
        <comment>Class/Bus: CameraRequestBus  Event/Method: SetFov</comment>
        <translation type="unfinished">Set FOV</translation>
    </message>
    <message id="CAMERAREQUESTBUS_SETFOV_TOOLTIP">
        <source>CAMERAREQUESTBUS_SETFOV_TOOLTIP</source>
        <translation type="unfinished">Set the field of view of the camera</translation>
    </message>
    <message id="CAMERAREQUESTBUS_SETFOV_CATEGORY">
        <source>CAMERAREQUESTBUS_SETFOV_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CAMERAREQUESTBUS_SETFOV_OUT_NAME">
        <source>CAMERAREQUESTBUS_SETFOV_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CAMERAREQUESTBUS_SETFOV_OUT_TOOLTIP">
        <source>CAMERAREQUESTBUS_SETFOV_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CAMERAREQUESTBUS_SETFOV_IN_NAME">
        <source>CAMERAREQUESTBUS_SETFOV_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CAMERAREQUESTBUS_SETFOV_IN_TOOLTIP">
        <source>CAMERAREQUESTBUS_SETFOV_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CAMERAREQUESTBUS_SETFOV_PARAM0_NAME">
        <source>CAMERAREQUESTBUS_SETFOV_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">FOV</translation>
    </message>
    <message id="CAMERAREQUESTBUS_SETFOV_PARAM0_TOOLTIP">
        <source>CAMERAREQUESTBUS_SETFOV_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The field of view of the camera</translation>
    </message>
    <message id="CAMERAREQUESTBUS_MAKEACTIVEVIEW_NAME">
        <source>CAMERAREQUESTBUS_MAKEACTIVEVIEW_NAME</source>
        <comment>Class/Bus: CameraRequestBus  Event/Method: MakeActiveView</comment>
        <translation type="unfinished">Make Active View</translation>
    </message>
    <message id="CAMERAREQUESTBUS_MAKEACTIVEVIEW_TOOLTIP">
        <source>CAMERAREQUESTBUS_MAKEACTIVEVIEW_TOOLTIP</source>
        <translation type="unfinished">Sets the camera on the specified entity to the active view</translation>
    </message>
    <message id="CAMERAREQUESTBUS_MAKEACTIVEVIEW_CATEGORY">
        <source>CAMERAREQUESTBUS_MAKEACTIVEVIEW_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CAMERAREQUESTBUS_MAKEACTIVEVIEW_OUT_NAME">
        <source>CAMERAREQUESTBUS_MAKEACTIVEVIEW_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CAMERAREQUESTBUS_MAKEACTIVEVIEW_OUT_TOOLTIP">
        <source>CAMERAREQUESTBUS_MAKEACTIVEVIEW_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CAMERAREQUESTBUS_MAKEACTIVEVIEW_IN_NAME">
        <source>CAMERAREQUESTBUS_MAKEACTIVEVIEW_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CAMERAREQUESTBUS_MAKEACTIVEVIEW_IN_TOOLTIP">
        <source>CAMERAREQUESTBUS_MAKEACTIVEVIEW_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CAMERAREQUESTBUS_GETFOV_NAME">
        <source>CAMERAREQUESTBUS_GETFOV_NAME</source>
        <comment>Class/Bus: CameraRequestBus  Event/Method: GetFov</comment>
        <translation type="unfinished">Get FOV</translation>
    </message>
    <message id="CAMERAREQUESTBUS_GETFOV_TOOLTIP">
        <source>CAMERAREQUESTBUS_GETFOV_TOOLTIP</source>
        <translation type="unfinished">Returns the field of view of the camera</translation>
    </message>
    <message id="CAMERAREQUESTBUS_GETFOV_CATEGORY">
        <source>CAMERAREQUESTBUS_GETFOV_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CAMERAREQUESTBUS_GETFOV_OUT_NAME">
        <source>CAMERAREQUESTBUS_GETFOV_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CAMERAREQUESTBUS_GETFOV_OUT_TOOLTIP">
        <source>CAMERAREQUESTBUS_GETFOV_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CAMERAREQUESTBUS_GETFOV_IN_NAME">
        <source>CAMERAREQUESTBUS_GETFOV_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CAMERAREQUESTBUS_GETFOV_IN_TOOLTIP">
        <source>CAMERAREQUESTBUS_GETFOV_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CAMERAREQUESTBUS_GETFOV_OUTPUT0_NAME">
        <source>CAMERAREQUESTBUS_GETFOV_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">FOV</translation>
    </message>
    <message id="CAMERAREQUESTBUS_GETFOV_OUTPUT0_TOOLTIP">
        <source>CAMERAREQUESTBUS_GETFOV_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The field of view of the camera</translation>
    </message>
    <message id="CAMERAREQUESTBUS_GETFARCLIPDISTANCE_NAME">
        <source>CAMERAREQUESTBUS_GETFARCLIPDISTANCE_NAME</source>
        <comment>Class/Bus: CameraRequestBus  Event/Method: GetFarClipDistance</comment>
        <translation type="unfinished">Get Far Clip Distance</translation>
    </message>
    <message id="CAMERAREQUESTBUS_GETFARCLIPDISTANCE_TOOLTIP">
        <source>CAMERAREQUESTBUS_GETFARCLIPDISTANCE_TOOLTIP</source>
        <translation type="unfinished">Returns the far clip distance of the camera</translation>
    </message>
    <message id="CAMERAREQUESTBUS_GETFARCLIPDISTANCE_CATEGORY">
        <source>CAMERAREQUESTBUS_GETFARCLIPDISTANCE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CAMERAREQUESTBUS_GETFARCLIPDISTANCE_OUT_NAME">
        <source>CAMERAREQUESTBUS_GETFARCLIPDISTANCE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CAMERAREQUESTBUS_GETFARCLIPDISTANCE_OUT_TOOLTIP">
        <source>CAMERAREQUESTBUS_GETFARCLIPDISTANCE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CAMERAREQUESTBUS_GETFARCLIPDISTANCE_IN_NAME">
        <source>CAMERAREQUESTBUS_GETFARCLIPDISTANCE_IN_NAME</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="CAMERAREQUESTBUS_GETFARCLIPDISTANCE_IN_TOOLTIP">
        <source>CAMERAREQUESTBUS_GETFARCLIPDISTANCE_IN_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="CAMERAREQUESTBUS_GETFARCLIPDISTANCE_OUTPUT0_NAME">
        <source>CAMERAREQUESTBUS_GETFARCLIPDISTANCE_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Distance</translation>
    </message>
    <message id="CAMERAREQUESTBUS_GETFARCLIPDISTANCE_OUTPUT0_TOOLTIP">
        <source>CAMERAREQUESTBUS_GETFARCLIPDISTANCE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The far clip distance of the camera</translation>
    </message>
    <message id="CAMERAREQUESTBUS_GETNEARCLIPDISTANCE_NAME">
        <source>CAMERAREQUESTBUS_GETNEARCLIPDISTANCE_NAME</source>
        <comment>Class/Bus: CameraRequestBus  Event/Method: GetNearClipDistance</comment>
        <translation type="unfinished">Get Near Clip Distance</translation>
    </message>
    <message id="CAMERAREQUESTBUS_GETNEARCLIPDISTANCE_TOOLTIP">
        <source>CAMERAREQUESTBUS_GETNEARCLIPDISTANCE_TOOLTIP</source>
        <translation type="unfinished">Returns the near clip distance of the camera</translation>
    </message>
    <message id="CAMERAREQUESTBUS_GETNEARCLIPDISTANCE_CATEGORY">
        <source>CAMERAREQUESTBUS_GETNEARCLIPDISTANCE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CAMERAREQUESTBUS_GETNEARCLIPDISTANCE_OUT_NAME">
        <source>CAMERAREQUESTBUS_GETNEARCLIPDISTANCE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CAMERAREQUESTBUS_GETNEARCLIPDISTANCE_OUT_TOOLTIP">
        <source>CAMERAREQUESTBUS_GETNEARCLIPDISTANCE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CAMERAREQUESTBUS_GETNEARCLIPDISTANCE_IN_NAME">
        <source>CAMERAREQUESTBUS_GETNEARCLIPDISTANCE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CAMERAREQUESTBUS_GETNEARCLIPDISTANCE_IN_TOOLTIP">
        <source>CAMERAREQUESTBUS_GETNEARCLIPDISTANCE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CAMERAREQUESTBUS_GETNEARCLIPDISTANCE_OUTPUT0_NAME">
        <source>CAMERAREQUESTBUS_GETNEARCLIPDISTANCE_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Distance</translation>
    </message>
    <message id="CAMERAREQUESTBUS_GETNEARCLIPDISTANCE_OUTPUT0_TOOLTIP">
        <source>CAMERAREQUESTBUS_GETNEARCLIPDISTANCE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The near clip distance of the camera</translation>
    </message>
    <message id="CAMERAREQUESTBUS_SETFARCLIPDISTANCE_NAME">
        <source>CAMERAREQUESTBUS_SETFARCLIPDISTANCE_NAME</source>
        <comment>Class/Bus: CameraRequestBus  Event/Method: SetFarClipDistance</comment>
        <translation type="unfinished">Set Far Clip Distance</translation>
    </message>
    <message id="CAMERAREQUESTBUS_SETFARCLIPDISTANCE_TOOLTIP">
        <source>CAMERAREQUESTBUS_SETFARCLIPDISTANCE_TOOLTIP</source>
        <translation type="unfinished">Sets the far clip distance of the camera</translation>
    </message>
    <message id="CAMERAREQUESTBUS_SETFARCLIPDISTANCE_CATEGORY">
        <source>CAMERAREQUESTBUS_SETFARCLIPDISTANCE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CAMERAREQUESTBUS_SETFARCLIPDISTANCE_OUT_NAME">
        <source>CAMERAREQUESTBUS_SETFARCLIPDISTANCE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CAMERAREQUESTBUS_SETFARCLIPDISTANCE_OUT_TOOLTIP">
        <source>CAMERAREQUESTBUS_SETFARCLIPDISTANCE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CAMERAREQUESTBUS_SETFARCLIPDISTANCE_IN_NAME">
        <source>CAMERAREQUESTBUS_SETFARCLIPDISTANCE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CAMERAREQUESTBUS_SETFARCLIPDISTANCE_IN_TOOLTIP">
        <source>CAMERAREQUESTBUS_SETFARCLIPDISTANCE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CAMERAREQUESTBUS_SETFARCLIPDISTANCE_PARAM0_NAME">
        <source>CAMERAREQUESTBUS_SETFARCLIPDISTANCE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Distance</translation>
    </message>
    <message id="CAMERAREQUESTBUS_SETFARCLIPDISTANCE_PARAM0_TOOLTIP">
        <source>CAMERAREQUESTBUS_SETFARCLIPDISTANCE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The far clip distance of the camera</translation>
    </message>
</context>
<context>
    <name>Handler: UiScrollableNotificationBus</name>
    <message id="HANDLER_UISCROLLABLENOTIFICATIONBUS_NAME">
        <source>HANDLER_UISCROLLABLENOTIFICATIONBUS_NAME</source>
        <translation type="unfinished">UI Scrollable</translation>
    </message>
    <message id="HANDLER_UISCROLLABLENOTIFICATIONBUS_TOOLTIP">
        <source>HANDLER_UISCROLLABLENOTIFICATIONBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISCROLLABLENOTIFICATIONBUS_CATEGORY">
        <source>HANDLER_UISCROLLABLENOTIFICATIONBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="HANDLER_UISCROLLABLENOTIFICATIONBUS_ONSCROLLABLEVALUECHANGING_NAME">
        <source>HANDLER_UISCROLLABLENOTIFICATIONBUS_ONSCROLLABLEVALUECHANGING_NAME</source>
        <comment>Class/Bus: UiScrollableNotificationBus  Event/Method: OnScrollableValueChanging</comment>
        <translation type="unfinished">On Scrollable Value Changing</translation>
    </message>
    <message id="HANDLER_UISCROLLABLENOTIFICATIONBUS_ONSCROLLABLEVALUECHANGING_TOOLTIP">
        <source>HANDLER_UISCROLLABLENOTIFICATIONBUS_ONSCROLLABLEVALUECHANGING_TOOLTIP</source>
        <translation type="unfinished">Executes when the scroll value is changing</translation>
    </message>
    <message id="HANDLER_UISCROLLABLENOTIFICATIONBUS_ONSCROLLABLEVALUECHANGING_CATEGORY">
        <source>HANDLER_UISCROLLABLENOTIFICATIONBUS_ONSCROLLABLEVALUECHANGING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISCROLLABLENOTIFICATIONBUS_ONSCROLLABLEVALUECHANGING_OUT_NAME">
        <source>HANDLER_UISCROLLABLENOTIFICATIONBUS_ONSCROLLABLEVALUECHANGING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISCROLLABLENOTIFICATIONBUS_ONSCROLLABLEVALUECHANGING_OUT_TOOLTIP">
        <source>HANDLER_UISCROLLABLENOTIFICATIONBUS_ONSCROLLABLEVALUECHANGING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISCROLLABLENOTIFICATIONBUS_ONSCROLLABLEVALUECHANGING_IN_NAME">
        <source>HANDLER_UISCROLLABLENOTIFICATIONBUS_ONSCROLLABLEVALUECHANGING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISCROLLABLENOTIFICATIONBUS_ONSCROLLABLEVALUECHANGING_IN_TOOLTIP">
        <source>HANDLER_UISCROLLABLENOTIFICATIONBUS_ONSCROLLABLEVALUECHANGING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISCROLLABLENOTIFICATIONBUS_ONSCROLLABLEVALUECHANGING_OUTPUT0_NAME">
        <source>HANDLER_UISCROLLABLENOTIFICATIONBUS_ONSCROLLABLEVALUECHANGING_OUTPUT0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2</comment>
        <translation type="unfinished">Scroll Value</translation>
    </message>
    <message id="HANDLER_UISCROLLABLENOTIFICATIONBUS_ONSCROLLABLEVALUECHANGING_OUTPUT0_TOOLTIP">
        <source>HANDLER_UISCROLLABLENOTIFICATIONBUS_ONSCROLLABLEVALUECHANGING_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The new scroll value [0-1]</translation>
    </message>
    <message id="HANDLER_UISCROLLABLENOTIFICATIONBUS_ONSCROLLABLEVALUECHANGED_NAME">
        <source>HANDLER_UISCROLLABLENOTIFICATIONBUS_ONSCROLLABLEVALUECHANGED_NAME</source>
        <comment>Class/Bus: UiScrollableNotificationBus  Event/Method: OnScrollableValueChanged</comment>
        <translation type="unfinished">On Scrollable Value Changed</translation>
    </message>
    <message id="HANDLER_UISCROLLABLENOTIFICATIONBUS_ONSCROLLABLEVALUECHANGED_TOOLTIP">
        <source>HANDLER_UISCROLLABLENOTIFICATIONBUS_ONSCROLLABLEVALUECHANGED_TOOLTIP</source>
        <translation type="unfinished">Executes when the scroll value has changed</translation>
    </message>
    <message id="HANDLER_UISCROLLABLENOTIFICATIONBUS_ONSCROLLABLEVALUECHANGED_CATEGORY">
        <source>HANDLER_UISCROLLABLENOTIFICATIONBUS_ONSCROLLABLEVALUECHANGED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISCROLLABLENOTIFICATIONBUS_ONSCROLLABLEVALUECHANGED_OUT_NAME">
        <source>HANDLER_UISCROLLABLENOTIFICATIONBUS_ONSCROLLABLEVALUECHANGED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISCROLLABLENOTIFICATIONBUS_ONSCROLLABLEVALUECHANGED_OUT_TOOLTIP">
        <source>HANDLER_UISCROLLABLENOTIFICATIONBUS_ONSCROLLABLEVALUECHANGED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISCROLLABLENOTIFICATIONBUS_ONSCROLLABLEVALUECHANGED_IN_NAME">
        <source>HANDLER_UISCROLLABLENOTIFICATIONBUS_ONSCROLLABLEVALUECHANGED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISCROLLABLENOTIFICATIONBUS_ONSCROLLABLEVALUECHANGED_IN_TOOLTIP">
        <source>HANDLER_UISCROLLABLENOTIFICATIONBUS_ONSCROLLABLEVALUECHANGED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISCROLLABLENOTIFICATIONBUS_ONSCROLLABLEVALUECHANGED_OUTPUT0_NAME">
        <source>HANDLER_UISCROLLABLENOTIFICATIONBUS_ONSCROLLABLEVALUECHANGED_OUTPUT0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2</comment>
        <translation type="unfinished">Scroll Value</translation>
    </message>
    <message id="HANDLER_UISCROLLABLENOTIFICATIONBUS_ONSCROLLABLEVALUECHANGED_OUTPUT0_TOOLTIP">
        <source>HANDLER_UISCROLLABLENOTIFICATIONBUS_ONSCROLLABLEVALUECHANGED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The new scroll value [0-1]</translation>
    </message>
</context>
<context>
    <name>Handler: TwitchNotifyBus</name>
    <message id="HANDLER_TWITCHNOTIFYBUS_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_NAME</source>
        <translation type="unfinished">Twitch</translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_CATEGORY">
        <source>HANDLER_TWITCHNOTIFYBUS_CATEGORY</source>
        <translation type="unfinished">Twitch</translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_USERIDNOTIFY_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_USERIDNOTIFY_NAME</source>
        <comment>Class/Bus: TwitchNotifyBus  Event/Method: UserIDNotify</comment>
        <translation type="unfinished">On User ID Notify</translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_USERIDNOTIFY_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_USERIDNOTIFY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_USERIDNOTIFY_CATEGORY">
        <source>HANDLER_TWITCHNOTIFYBUS_USERIDNOTIFY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_USERIDNOTIFY_OUT_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_USERIDNOTIFY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_USERIDNOTIFY_OUT_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_USERIDNOTIFY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_USERIDNOTIFY_IN_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_USERIDNOTIFY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_USERIDNOTIFY_IN_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_USERIDNOTIFY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_USERIDNOTIFY_OUTPUT0_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_USERIDNOTIFY_OUTPUT0_NAME</source>
        <comment>Simple Type: StringValue C++ Type: const StringValue&amp;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_USERIDNOTIFY_OUTPUT0_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_USERIDNOTIFY_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_OAUTHTOKENNOTIFY_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_OAUTHTOKENNOTIFY_NAME</source>
        <comment>Class/Bus: TwitchNotifyBus  Event/Method: OAuthTokenNotify</comment>
        <translation type="unfinished">On OAuth Token Notify</translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_OAUTHTOKENNOTIFY_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_OAUTHTOKENNOTIFY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_OAUTHTOKENNOTIFY_CATEGORY">
        <source>HANDLER_TWITCHNOTIFYBUS_OAUTHTOKENNOTIFY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_OAUTHTOKENNOTIFY_OUT_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_OAUTHTOKENNOTIFY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_OAUTHTOKENNOTIFY_OUT_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_OAUTHTOKENNOTIFY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_OAUTHTOKENNOTIFY_IN_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_OAUTHTOKENNOTIFY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_OAUTHTOKENNOTIFY_IN_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_OAUTHTOKENNOTIFY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_OAUTHTOKENNOTIFY_OUTPUT0_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_OAUTHTOKENNOTIFY_OUTPUT0_NAME</source>
        <comment>Simple Type: StringValue C++ Type: const StringValue&amp;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_OAUTHTOKENNOTIFY_OUTPUT0_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_OAUTHTOKENNOTIFY_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_ENTITLEMENTNOTIFY_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_ENTITLEMENTNOTIFY_NAME</source>
        <comment>Class/Bus: TwitchNotifyBus  Event/Method: EntitlementNotify</comment>
        <translation type="unfinished">On Entitlement Notify</translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_ENTITLEMENTNOTIFY_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_ENTITLEMENTNOTIFY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_ENTITLEMENTNOTIFY_CATEGORY">
        <source>HANDLER_TWITCHNOTIFYBUS_ENTITLEMENTNOTIFY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_ENTITLEMENTNOTIFY_OUT_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_ENTITLEMENTNOTIFY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_ENTITLEMENTNOTIFY_OUT_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_ENTITLEMENTNOTIFY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_ENTITLEMENTNOTIFY_IN_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_ENTITLEMENTNOTIFY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_ENTITLEMENTNOTIFY_IN_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_ENTITLEMENTNOTIFY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_ENTITLEMENTNOTIFY_OUTPUT0_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_ENTITLEMENTNOTIFY_OUTPUT0_NAME</source>
        <comment>Simple Type: StringValue C++ Type: const StringValue&amp;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_ENTITLEMENTNOTIFY_OUTPUT0_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_ENTITLEMENTNOTIFY_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_REQUESTPRODUCTCATALOG_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_REQUESTPRODUCTCATALOG_NAME</source>
        <comment>Class/Bus: TwitchNotifyBus  Event/Method: RequestProductCatalog</comment>
        <translation type="unfinished">On Request Product Catalog</translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_REQUESTPRODUCTCATALOG_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_REQUESTPRODUCTCATALOG_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_REQUESTPRODUCTCATALOG_CATEGORY">
        <source>HANDLER_TWITCHNOTIFYBUS_REQUESTPRODUCTCATALOG_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_REQUESTPRODUCTCATALOG_OUT_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_REQUESTPRODUCTCATALOG_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_REQUESTPRODUCTCATALOG_OUT_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_REQUESTPRODUCTCATALOG_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_REQUESTPRODUCTCATALOG_IN_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_REQUESTPRODUCTCATALOG_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_REQUESTPRODUCTCATALOG_IN_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_REQUESTPRODUCTCATALOG_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_REQUESTPRODUCTCATALOG_OUTPUT0_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_REQUESTPRODUCTCATALOG_OUTPUT0_NAME</source>
        <comment>Simple Type: ProductDataReturnValue C++ Type: const ProductDataReturnValue&amp;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_REQUESTPRODUCTCATALOG_OUTPUT0_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_REQUESTPRODUCTCATALOG_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_PURCHASEPRODUCT_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_PURCHASEPRODUCT_NAME</source>
        <comment>Class/Bus: TwitchNotifyBus  Event/Method: PurchaseProduct</comment>
        <translation type="unfinished">On Purchase Product</translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_PURCHASEPRODUCT_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_PURCHASEPRODUCT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_PURCHASEPRODUCT_CATEGORY">
        <source>HANDLER_TWITCHNOTIFYBUS_PURCHASEPRODUCT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_PURCHASEPRODUCT_OUT_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_PURCHASEPRODUCT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_PURCHASEPRODUCT_OUT_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_PURCHASEPRODUCT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_PURCHASEPRODUCT_IN_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_PURCHASEPRODUCT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_PURCHASEPRODUCT_IN_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_PURCHASEPRODUCT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_PURCHASEPRODUCT_OUTPUT0_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_PURCHASEPRODUCT_OUTPUT0_NAME</source>
        <comment>Simple Type: PurchaseReceiptReturnValue C++ Type: const PurchaseReceiptReturnValue&amp;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_PURCHASEPRODUCT_OUTPUT0_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_PURCHASEPRODUCT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETPURCHASEUPDATES_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_GETPURCHASEUPDATES_NAME</source>
        <comment>Class/Bus: TwitchNotifyBus  Event/Method: GetPurchaseUpdates</comment>
        <translation type="unfinished">On Get Purchase Updates</translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETPURCHASEUPDATES_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_GETPURCHASEUPDATES_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETPURCHASEUPDATES_CATEGORY">
        <source>HANDLER_TWITCHNOTIFYBUS_GETPURCHASEUPDATES_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETPURCHASEUPDATES_OUT_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_GETPURCHASEUPDATES_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETPURCHASEUPDATES_OUT_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_GETPURCHASEUPDATES_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETPURCHASEUPDATES_IN_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_GETPURCHASEUPDATES_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETPURCHASEUPDATES_IN_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_GETPURCHASEUPDATES_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETPURCHASEUPDATES_OUTPUT0_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_GETPURCHASEUPDATES_OUTPUT0_NAME</source>
        <comment>Simple Type: PurchaseUpdateReturnValue C++ Type: const PurchaseUpdateReturnValue&amp;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETPURCHASEUPDATES_OUTPUT0_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_GETPURCHASEUPDATES_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETUSER_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_GETUSER_NAME</source>
        <comment>Class/Bus: TwitchNotifyBus  Event/Method: GetUser</comment>
        <translation type="unfinished">On Get User</translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETUSER_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_GETUSER_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETUSER_CATEGORY">
        <source>HANDLER_TWITCHNOTIFYBUS_GETUSER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETUSER_OUT_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_GETUSER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETUSER_OUT_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_GETUSER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETUSER_IN_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_GETUSER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETUSER_IN_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_GETUSER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETUSER_OUTPUT0_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_GETUSER_OUTPUT0_NAME</source>
        <comment>Simple Type: UserInfoValue C++ Type: const UserInfoValue&amp;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETUSER_OUTPUT0_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_GETUSER_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_RESETFRIENDSNOTIFICATIONCOUNTNOTIFY_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_RESETFRIENDSNOTIFICATIONCOUNTNOTIFY_NAME</source>
        <comment>Class/Bus: TwitchNotifyBus  Event/Method: ResetFriendsNotificationCountNotify</comment>
        <translation type="unfinished">On Reset Friends Notification Count Notify</translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_RESETFRIENDSNOTIFICATIONCOUNTNOTIFY_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_RESETFRIENDSNOTIFICATIONCOUNTNOTIFY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_RESETFRIENDSNOTIFICATIONCOUNTNOTIFY_CATEGORY">
        <source>HANDLER_TWITCHNOTIFYBUS_RESETFRIENDSNOTIFICATIONCOUNTNOTIFY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_RESETFRIENDSNOTIFICATIONCOUNTNOTIFY_OUT_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_RESETFRIENDSNOTIFICATIONCOUNTNOTIFY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_RESETFRIENDSNOTIFICATIONCOUNTNOTIFY_OUT_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_RESETFRIENDSNOTIFICATIONCOUNTNOTIFY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_RESETFRIENDSNOTIFICATIONCOUNTNOTIFY_IN_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_RESETFRIENDSNOTIFICATIONCOUNTNOTIFY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_RESETFRIENDSNOTIFICATIONCOUNTNOTIFY_IN_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_RESETFRIENDSNOTIFICATIONCOUNTNOTIFY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_RESETFRIENDSNOTIFICATIONCOUNTNOTIFY_OUTPUT0_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_RESETFRIENDSNOTIFICATIONCOUNTNOTIFY_OUTPUT0_NAME</source>
        <comment>Simple Type: Int64Value C++ Type: const Int64Value&amp;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_RESETFRIENDSNOTIFICATIONCOUNTNOTIFY_OUTPUT0_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_RESETFRIENDSNOTIFICATIONCOUNTNOTIFY_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETFRIENDNOTIFICATIONCOUNT_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_GETFRIENDNOTIFICATIONCOUNT_NAME</source>
        <comment>Class/Bus: TwitchNotifyBus  Event/Method: GetFriendNotificationCount</comment>
        <translation type="unfinished">On Get Friend Notification Count</translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETFRIENDNOTIFICATIONCOUNT_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_GETFRIENDNOTIFICATIONCOUNT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETFRIENDNOTIFICATIONCOUNT_CATEGORY">
        <source>HANDLER_TWITCHNOTIFYBUS_GETFRIENDNOTIFICATIONCOUNT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETFRIENDNOTIFICATIONCOUNT_OUT_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_GETFRIENDNOTIFICATIONCOUNT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETFRIENDNOTIFICATIONCOUNT_OUT_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_GETFRIENDNOTIFICATIONCOUNT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETFRIENDNOTIFICATIONCOUNT_IN_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_GETFRIENDNOTIFICATIONCOUNT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETFRIENDNOTIFICATIONCOUNT_IN_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_GETFRIENDNOTIFICATIONCOUNT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETFRIENDNOTIFICATIONCOUNT_OUTPUT0_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_GETFRIENDNOTIFICATIONCOUNT_OUTPUT0_NAME</source>
        <comment>Simple Type: Int64Value C++ Type: const Int64Value&amp;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETFRIENDNOTIFICATIONCOUNT_OUTPUT0_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_GETFRIENDNOTIFICATIONCOUNT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETFRIENDRECOMMENDATIONS_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_GETFRIENDRECOMMENDATIONS_NAME</source>
        <comment>Class/Bus: TwitchNotifyBus  Event/Method: GetFriendRecommendations</comment>
        <translation type="unfinished">On Get Friend Recommendations</translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETFRIENDRECOMMENDATIONS_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_GETFRIENDRECOMMENDATIONS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETFRIENDRECOMMENDATIONS_CATEGORY">
        <source>HANDLER_TWITCHNOTIFYBUS_GETFRIENDRECOMMENDATIONS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETFRIENDRECOMMENDATIONS_OUT_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_GETFRIENDRECOMMENDATIONS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETFRIENDRECOMMENDATIONS_OUT_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_GETFRIENDRECOMMENDATIONS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETFRIENDRECOMMENDATIONS_IN_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_GETFRIENDRECOMMENDATIONS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETFRIENDRECOMMENDATIONS_IN_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_GETFRIENDRECOMMENDATIONS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETFRIENDRECOMMENDATIONS_OUTPUT0_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_GETFRIENDRECOMMENDATIONS_OUTPUT0_NAME</source>
        <comment>Simple Type: FriendRecommendationValue C++ Type: const FriendRecommendationValue&amp;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETFRIENDRECOMMENDATIONS_OUTPUT0_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_GETFRIENDRECOMMENDATIONS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETFRIENDS_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_GETFRIENDS_NAME</source>
        <comment>Class/Bus: TwitchNotifyBus  Event/Method: GetFriends</comment>
        <translation type="unfinished">On Get Friends</translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETFRIENDS_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_GETFRIENDS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETFRIENDS_CATEGORY">
        <source>HANDLER_TWITCHNOTIFYBUS_GETFRIENDS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETFRIENDS_OUT_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_GETFRIENDS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETFRIENDS_OUT_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_GETFRIENDS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETFRIENDS_IN_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_GETFRIENDS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETFRIENDS_IN_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_GETFRIENDS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETFRIENDS_OUTPUT0_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_GETFRIENDS_OUTPUT0_NAME</source>
        <comment>Simple Type: GetFriendValue C++ Type: const GetFriendValue&amp;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETFRIENDS_OUTPUT0_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_GETFRIENDS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETFRIENDSTATUS_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_GETFRIENDSTATUS_NAME</source>
        <comment>Class/Bus: TwitchNotifyBus  Event/Method: GetFriendStatus</comment>
        <translation type="unfinished">On Get Friend Status</translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETFRIENDSTATUS_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_GETFRIENDSTATUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETFRIENDSTATUS_CATEGORY">
        <source>HANDLER_TWITCHNOTIFYBUS_GETFRIENDSTATUS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETFRIENDSTATUS_OUT_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_GETFRIENDSTATUS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETFRIENDSTATUS_OUT_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_GETFRIENDSTATUS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETFRIENDSTATUS_IN_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_GETFRIENDSTATUS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETFRIENDSTATUS_IN_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_GETFRIENDSTATUS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETFRIENDSTATUS_OUTPUT0_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_GETFRIENDSTATUS_OUTPUT0_NAME</source>
        <comment>Simple Type: FriendStatusValue C++ Type: const FriendStatusValue&amp;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETFRIENDSTATUS_OUTPUT0_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_GETFRIENDSTATUS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_ACCEPTFRIENDREQUEST_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_ACCEPTFRIENDREQUEST_NAME</source>
        <comment>Class/Bus: TwitchNotifyBus  Event/Method: AcceptFriendRequest</comment>
        <translation type="unfinished">On Accept Friend Request</translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_ACCEPTFRIENDREQUEST_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_ACCEPTFRIENDREQUEST_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_ACCEPTFRIENDREQUEST_CATEGORY">
        <source>HANDLER_TWITCHNOTIFYBUS_ACCEPTFRIENDREQUEST_CATEGORY</source>
        <translation type="unfinished">Networking</translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_ACCEPTFRIENDREQUEST_OUT_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_ACCEPTFRIENDREQUEST_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_ACCEPTFRIENDREQUEST_OUT_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_ACCEPTFRIENDREQUEST_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_ACCEPTFRIENDREQUEST_IN_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_ACCEPTFRIENDREQUEST_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_ACCEPTFRIENDREQUEST_IN_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_ACCEPTFRIENDREQUEST_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_ACCEPTFRIENDREQUEST_OUTPUT0_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_ACCEPTFRIENDREQUEST_OUTPUT0_NAME</source>
        <comment>Simple Type: Int64Value C++ Type: const Int64Value&amp;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_ACCEPTFRIENDREQUEST_OUTPUT0_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_ACCEPTFRIENDREQUEST_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETFRIENDREQUESTS_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_GETFRIENDREQUESTS_NAME</source>
        <comment>Class/Bus: TwitchNotifyBus  Event/Method: GetFriendRequests</comment>
        <translation type="unfinished">On Get Friend Requests</translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETFRIENDREQUESTS_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_GETFRIENDREQUESTS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETFRIENDREQUESTS_CATEGORY">
        <source>HANDLER_TWITCHNOTIFYBUS_GETFRIENDREQUESTS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETFRIENDREQUESTS_OUT_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_GETFRIENDREQUESTS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETFRIENDREQUESTS_OUT_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_GETFRIENDREQUESTS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETFRIENDREQUESTS_IN_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_GETFRIENDREQUESTS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETFRIENDREQUESTS_IN_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_GETFRIENDREQUESTS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETFRIENDREQUESTS_OUTPUT0_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_GETFRIENDREQUESTS_OUTPUT0_NAME</source>
        <comment>Simple Type: FriendRequestValue C++ Type: const FriendRequestValue&amp;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETFRIENDREQUESTS_OUTPUT0_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_GETFRIENDREQUESTS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_CREATEFRIENDREQUEST_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_CREATEFRIENDREQUEST_NAME</source>
        <comment>Class/Bus: TwitchNotifyBus  Event/Method: CreateFriendRequest</comment>
        <translation type="unfinished">On Create Friend Request</translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_CREATEFRIENDREQUEST_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_CREATEFRIENDREQUEST_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_CREATEFRIENDREQUEST_CATEGORY">
        <source>HANDLER_TWITCHNOTIFYBUS_CREATEFRIENDREQUEST_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_CREATEFRIENDREQUEST_OUT_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_CREATEFRIENDREQUEST_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_CREATEFRIENDREQUEST_OUT_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_CREATEFRIENDREQUEST_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_CREATEFRIENDREQUEST_IN_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_CREATEFRIENDREQUEST_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_CREATEFRIENDREQUEST_IN_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_CREATEFRIENDREQUEST_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_CREATEFRIENDREQUEST_OUTPUT0_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_CREATEFRIENDREQUEST_OUTPUT0_NAME</source>
        <comment>Simple Type: Int64Value C++ Type: const Int64Value&amp;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_CREATEFRIENDREQUEST_OUTPUT0_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_CREATEFRIENDREQUEST_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_DECLINEFRIENDREQUEST_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_DECLINEFRIENDREQUEST_NAME</source>
        <comment>Class/Bus: TwitchNotifyBus  Event/Method: DeclineFriendRequest</comment>
        <translation type="unfinished">On Decline Friend Request</translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_DECLINEFRIENDREQUEST_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_DECLINEFRIENDREQUEST_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_DECLINEFRIENDREQUEST_CATEGORY">
        <source>HANDLER_TWITCHNOTIFYBUS_DECLINEFRIENDREQUEST_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_DECLINEFRIENDREQUEST_OUT_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_DECLINEFRIENDREQUEST_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_DECLINEFRIENDREQUEST_OUT_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_DECLINEFRIENDREQUEST_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_DECLINEFRIENDREQUEST_IN_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_DECLINEFRIENDREQUEST_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_DECLINEFRIENDREQUEST_IN_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_DECLINEFRIENDREQUEST_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_DECLINEFRIENDREQUEST_OUTPUT0_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_DECLINEFRIENDREQUEST_OUTPUT0_NAME</source>
        <comment>Simple Type: Int64Value C++ Type: const Int64Value&amp;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_DECLINEFRIENDREQUEST_OUTPUT0_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_DECLINEFRIENDREQUEST_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_UPDATEPRESENCESTATUS_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_UPDATEPRESENCESTATUS_NAME</source>
        <comment>Class/Bus: TwitchNotifyBus  Event/Method: UpdatePresenceStatus</comment>
        <translation type="unfinished">On Update Presence Status</translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_UPDATEPRESENCESTATUS_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_UPDATEPRESENCESTATUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_UPDATEPRESENCESTATUS_CATEGORY">
        <source>HANDLER_TWITCHNOTIFYBUS_UPDATEPRESENCESTATUS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_UPDATEPRESENCESTATUS_OUT_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_UPDATEPRESENCESTATUS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_UPDATEPRESENCESTATUS_OUT_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_UPDATEPRESENCESTATUS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_UPDATEPRESENCESTATUS_IN_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_UPDATEPRESENCESTATUS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_UPDATEPRESENCESTATUS_IN_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_UPDATEPRESENCESTATUS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_UPDATEPRESENCESTATUS_OUTPUT0_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_UPDATEPRESENCESTATUS_OUTPUT0_NAME</source>
        <comment>Simple Type: Int64Value C++ Type: const Int64Value&amp;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_UPDATEPRESENCESTATUS_OUTPUT0_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_UPDATEPRESENCESTATUS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETPRESENCESTATUSOFFRIENDS_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_GETPRESENCESTATUSOFFRIENDS_NAME</source>
        <comment>Class/Bus: TwitchNotifyBus  Event/Method: GetPresenceStatusofFriends</comment>
        <translation type="unfinished">On Get Presence Status of Friends</translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETPRESENCESTATUSOFFRIENDS_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_GETPRESENCESTATUSOFFRIENDS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETPRESENCESTATUSOFFRIENDS_CATEGORY">
        <source>HANDLER_TWITCHNOTIFYBUS_GETPRESENCESTATUSOFFRIENDS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETPRESENCESTATUSOFFRIENDS_OUT_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_GETPRESENCESTATUSOFFRIENDS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETPRESENCESTATUSOFFRIENDS_OUT_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_GETPRESENCESTATUSOFFRIENDS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETPRESENCESTATUSOFFRIENDS_IN_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_GETPRESENCESTATUSOFFRIENDS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETPRESENCESTATUSOFFRIENDS_IN_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_GETPRESENCESTATUSOFFRIENDS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETPRESENCESTATUSOFFRIENDS_OUTPUT0_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_GETPRESENCESTATUSOFFRIENDS_OUTPUT0_NAME</source>
        <comment>Simple Type: PresenceStatusValue C++ Type: const PresenceStatusValue&amp;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETPRESENCESTATUSOFFRIENDS_OUTPUT0_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_GETPRESENCESTATUSOFFRIENDS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETPRESENCESETTINGS_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_GETPRESENCESETTINGS_NAME</source>
        <comment>Class/Bus: TwitchNotifyBus  Event/Method: GetPresenceSettings</comment>
        <translation type="unfinished">On Get Presence Settings</translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETPRESENCESETTINGS_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_GETPRESENCESETTINGS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETPRESENCESETTINGS_CATEGORY">
        <source>HANDLER_TWITCHNOTIFYBUS_GETPRESENCESETTINGS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETPRESENCESETTINGS_OUT_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_GETPRESENCESETTINGS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETPRESENCESETTINGS_OUT_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_GETPRESENCESETTINGS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETPRESENCESETTINGS_IN_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_GETPRESENCESETTINGS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETPRESENCESETTINGS_IN_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_GETPRESENCESETTINGS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETPRESENCESETTINGS_OUTPUT0_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_GETPRESENCESETTINGS_OUTPUT0_NAME</source>
        <comment>Simple Type: PresenceSettingsValue C++ Type: const PresenceSettingsValue&amp;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETPRESENCESETTINGS_OUTPUT0_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_GETPRESENCESETTINGS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_UPDATEPRESENCESETTINGS_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_UPDATEPRESENCESETTINGS_NAME</source>
        <comment>Class/Bus: TwitchNotifyBus  Event/Method: UpdatePresenceSettings</comment>
        <translation type="unfinished">On Update Presence Settings</translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_UPDATEPRESENCESETTINGS_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_UPDATEPRESENCESETTINGS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_UPDATEPRESENCESETTINGS_CATEGORY">
        <source>HANDLER_TWITCHNOTIFYBUS_UPDATEPRESENCESETTINGS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_UPDATEPRESENCESETTINGS_OUT_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_UPDATEPRESENCESETTINGS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_UPDATEPRESENCESETTINGS_OUT_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_UPDATEPRESENCESETTINGS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_UPDATEPRESENCESETTINGS_IN_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_UPDATEPRESENCESETTINGS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_UPDATEPRESENCESETTINGS_IN_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_UPDATEPRESENCESETTINGS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_UPDATEPRESENCESETTINGS_OUTPUT0_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_UPDATEPRESENCESETTINGS_OUTPUT0_NAME</source>
        <comment>Simple Type: PresenceSettingsValue C++ Type: const PresenceSettingsValue&amp;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_UPDATEPRESENCESETTINGS_OUTPUT0_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_UPDATEPRESENCESETTINGS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNEL_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNEL_NAME</source>
        <comment>Class/Bus: TwitchNotifyBus  Event/Method: GetChannel</comment>
        <translation type="unfinished">On Get Channel</translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNEL_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNEL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNEL_CATEGORY">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNEL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNEL_OUT_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNEL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNEL_OUT_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNEL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNEL_IN_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNEL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNEL_IN_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNEL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNEL_OUTPUT0_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNEL_OUTPUT0_NAME</source>
        <comment>Simple Type: ChannelInfoValue C++ Type: const ChannelInfoValue&amp;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNEL_OUTPUT0_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNEL_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNELBYID_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNELBYID_NAME</source>
        <comment>Class/Bus: TwitchNotifyBus  Event/Method: GetChannelbyID</comment>
        <translation type="unfinished">On Get Channel by ID</translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNELBYID_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNELBYID_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNELBYID_CATEGORY">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNELBYID_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNELBYID_OUT_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNELBYID_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNELBYID_OUT_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNELBYID_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNELBYID_IN_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNELBYID_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNELBYID_IN_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNELBYID_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNELBYID_OUTPUT0_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNELBYID_OUTPUT0_NAME</source>
        <comment>Simple Type: ChannelInfoValue C++ Type: const ChannelInfoValue&amp;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNELBYID_OUTPUT0_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNELBYID_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_UPDATECHANNEL_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_UPDATECHANNEL_NAME</source>
        <comment>Class/Bus: TwitchNotifyBus  Event/Method: UpdateChannel</comment>
        <translation type="unfinished">On Update Channel</translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_UPDATECHANNEL_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_UPDATECHANNEL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_UPDATECHANNEL_CATEGORY">
        <source>HANDLER_TWITCHNOTIFYBUS_UPDATECHANNEL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_UPDATECHANNEL_OUT_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_UPDATECHANNEL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_UPDATECHANNEL_OUT_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_UPDATECHANNEL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_UPDATECHANNEL_IN_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_UPDATECHANNEL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_UPDATECHANNEL_IN_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_UPDATECHANNEL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_UPDATECHANNEL_OUTPUT0_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_UPDATECHANNEL_OUTPUT0_NAME</source>
        <comment>Simple Type: ChannelInfoValue C++ Type: const ChannelInfoValue&amp;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_UPDATECHANNEL_OUTPUT0_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_UPDATECHANNEL_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNELEDITORS_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNELEDITORS_NAME</source>
        <comment>Class/Bus: TwitchNotifyBus  Event/Method: GetChannelEditors</comment>
        <translation type="unfinished">On Get Channel Editors</translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNELEDITORS_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNELEDITORS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNELEDITORS_CATEGORY">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNELEDITORS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNELEDITORS_OUT_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNELEDITORS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNELEDITORS_OUT_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNELEDITORS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNELEDITORS_IN_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNELEDITORS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNELEDITORS_IN_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNELEDITORS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNELEDITORS_OUTPUT0_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNELEDITORS_OUTPUT0_NAME</source>
        <comment>Simple Type: UserInfoListValue C++ Type: const UserInfoListValue&amp;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNELEDITORS_OUTPUT0_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNELEDITORS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNELFOLLOWERS_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNELFOLLOWERS_NAME</source>
        <comment>Class/Bus: TwitchNotifyBus  Event/Method: GetChannelFollowers</comment>
        <translation type="unfinished">On Get Channel Followers</translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNELFOLLOWERS_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNELFOLLOWERS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNELFOLLOWERS_CATEGORY">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNELFOLLOWERS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNELFOLLOWERS_OUT_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNELFOLLOWERS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNELFOLLOWERS_OUT_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNELFOLLOWERS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNELFOLLOWERS_IN_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNELFOLLOWERS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNELFOLLOWERS_IN_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNELFOLLOWERS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNELFOLLOWERS_OUTPUT0_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNELFOLLOWERS_OUTPUT0_NAME</source>
        <comment>Simple Type: FollowerResultValue C++ Type: const FollowerResultValue&amp;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNELFOLLOWERS_OUTPUT0_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNELFOLLOWERS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNELTEAMS_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNELTEAMS_NAME</source>
        <comment>Class/Bus: TwitchNotifyBus  Event/Method: GetChannelTeams</comment>
        <translation type="unfinished">On Get Channel Teams</translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNELTEAMS_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNELTEAMS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNELTEAMS_CATEGORY">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNELTEAMS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNELTEAMS_OUT_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNELTEAMS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNELTEAMS_OUT_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNELTEAMS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNELTEAMS_IN_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNELTEAMS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNELTEAMS_IN_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNELTEAMS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNELTEAMS_OUTPUT0_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNELTEAMS_OUTPUT0_NAME</source>
        <comment>Simple Type: ChannelTeamValue C++ Type: const ChannelTeamValue&amp;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNELTEAMS_OUTPUT0_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNELTEAMS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNELSUBSCRIBERS_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNELSUBSCRIBERS_NAME</source>
        <comment>Class/Bus: TwitchNotifyBus  Event/Method: GetChannelSubscribers</comment>
        <translation type="unfinished">On Get Channel Subscribers</translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNELSUBSCRIBERS_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNELSUBSCRIBERS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNELSUBSCRIBERS_CATEGORY">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNELSUBSCRIBERS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNELSUBSCRIBERS_OUT_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNELSUBSCRIBERS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNELSUBSCRIBERS_OUT_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNELSUBSCRIBERS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNELSUBSCRIBERS_IN_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNELSUBSCRIBERS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNELSUBSCRIBERS_IN_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNELSUBSCRIBERS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNELSUBSCRIBERS_OUTPUT0_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNELSUBSCRIBERS_OUTPUT0_NAME</source>
        <comment>Simple Type: SubscriberValue C++ Type: const SubscriberValue&amp;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNELSUBSCRIBERS_OUTPUT0_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNELSUBSCRIBERS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_CHECKCHANNELSUBSCRIPTIONBYUSER_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_CHECKCHANNELSUBSCRIPTIONBYUSER_NAME</source>
        <comment>Class/Bus: TwitchNotifyBus  Event/Method: CheckChannelSubscriptionbyUser</comment>
        <translation type="unfinished">On Check Channel Subscription by User</translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_CHECKCHANNELSUBSCRIPTIONBYUSER_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_CHECKCHANNELSUBSCRIPTIONBYUSER_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_CHECKCHANNELSUBSCRIPTIONBYUSER_CATEGORY">
        <source>HANDLER_TWITCHNOTIFYBUS_CHECKCHANNELSUBSCRIPTIONBYUSER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_CHECKCHANNELSUBSCRIPTIONBYUSER_OUT_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_CHECKCHANNELSUBSCRIPTIONBYUSER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_CHECKCHANNELSUBSCRIPTIONBYUSER_OUT_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_CHECKCHANNELSUBSCRIPTIONBYUSER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_CHECKCHANNELSUBSCRIPTIONBYUSER_IN_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_CHECKCHANNELSUBSCRIPTIONBYUSER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_CHECKCHANNELSUBSCRIPTIONBYUSER_IN_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_CHECKCHANNELSUBSCRIPTIONBYUSER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_CHECKCHANNELSUBSCRIPTIONBYUSER_OUTPUT0_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_CHECKCHANNELSUBSCRIPTIONBYUSER_OUTPUT0_NAME</source>
        <comment>Simple Type: SubscriberbyUserValue C++ Type: const SubscriberbyUserValue&amp;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_CHECKCHANNELSUBSCRIPTIONBYUSER_OUTPUT0_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_CHECKCHANNELSUBSCRIPTIONBYUSER_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNELVIDEOS_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNELVIDEOS_NAME</source>
        <comment>Class/Bus: TwitchNotifyBus  Event/Method: GetChannelVideos</comment>
        <translation type="unfinished">On Get Channel Videos</translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNELVIDEOS_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNELVIDEOS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNELVIDEOS_CATEGORY">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNELVIDEOS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNELVIDEOS_OUT_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNELVIDEOS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNELVIDEOS_OUT_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNELVIDEOS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNELVIDEOS_IN_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNELVIDEOS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNELVIDEOS_IN_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNELVIDEOS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNELVIDEOS_OUTPUT0_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNELVIDEOS_OUTPUT0_NAME</source>
        <comment>Simple Type: VideoReturnValue C++ Type: const VideoReturnValue&amp;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNELVIDEOS_OUTPUT0_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNELVIDEOS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_STARTCHANNELCOMMERCIAL_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_STARTCHANNELCOMMERCIAL_NAME</source>
        <comment>Class/Bus: TwitchNotifyBus  Event/Method: StartChannelCommercial</comment>
        <translation type="unfinished">On Start Channel Commercial</translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_STARTCHANNELCOMMERCIAL_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_STARTCHANNELCOMMERCIAL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_STARTCHANNELCOMMERCIAL_CATEGORY">
        <source>HANDLER_TWITCHNOTIFYBUS_STARTCHANNELCOMMERCIAL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_STARTCHANNELCOMMERCIAL_OUT_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_STARTCHANNELCOMMERCIAL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_STARTCHANNELCOMMERCIAL_OUT_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_STARTCHANNELCOMMERCIAL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_STARTCHANNELCOMMERCIAL_IN_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_STARTCHANNELCOMMERCIAL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_STARTCHANNELCOMMERCIAL_IN_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_STARTCHANNELCOMMERCIAL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_STARTCHANNELCOMMERCIAL_OUTPUT0_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_STARTCHANNELCOMMERCIAL_OUTPUT0_NAME</source>
        <comment>Simple Type: StartChannelCommercialValue C++ Type: const StartChannelCommercialValue&amp;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_STARTCHANNELCOMMERCIAL_OUTPUT0_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_STARTCHANNELCOMMERCIAL_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_RESETCHANNELSTREAMKEY_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_RESETCHANNELSTREAMKEY_NAME</source>
        <comment>Class/Bus: TwitchNotifyBus  Event/Method: ResetChannelStreamKey</comment>
        <translation type="unfinished">On Reset Channel Stream Key</translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_RESETCHANNELSTREAMKEY_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_RESETCHANNELSTREAMKEY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_RESETCHANNELSTREAMKEY_CATEGORY">
        <source>HANDLER_TWITCHNOTIFYBUS_RESETCHANNELSTREAMKEY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_RESETCHANNELSTREAMKEY_OUT_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_RESETCHANNELSTREAMKEY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_RESETCHANNELSTREAMKEY_OUT_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_RESETCHANNELSTREAMKEY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_RESETCHANNELSTREAMKEY_IN_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_RESETCHANNELSTREAMKEY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_RESETCHANNELSTREAMKEY_IN_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_RESETCHANNELSTREAMKEY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_RESETCHANNELSTREAMKEY_OUTPUT0_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_RESETCHANNELSTREAMKEY_OUTPUT0_NAME</source>
        <comment>Simple Type: ChannelInfoValue C++ Type: const ChannelInfoValue&amp;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_RESETCHANNELSTREAMKEY_OUTPUT0_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_RESETCHANNELSTREAMKEY_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNELCOMMUNITY_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNELCOMMUNITY_NAME</source>
        <comment>Class/Bus: TwitchNotifyBus  Event/Method: GetChannelCommunity</comment>
        <translation type="unfinished">On Get Channel Community</translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNELCOMMUNITY_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNELCOMMUNITY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNELCOMMUNITY_CATEGORY">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNELCOMMUNITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNELCOMMUNITY_OUT_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNELCOMMUNITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNELCOMMUNITY_OUT_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNELCOMMUNITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNELCOMMUNITY_IN_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNELCOMMUNITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNELCOMMUNITY_IN_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNELCOMMUNITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNELCOMMUNITY_OUTPUT0_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNELCOMMUNITY_OUTPUT0_NAME</source>
        <comment>Simple Type: CommunityInfoValue C++ Type: const CommunityInfoValue&amp;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_GETCHANNELCOMMUNITY_OUTPUT0_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_GETCHANNELCOMMUNITY_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_SETCHANNELCOMMUNITY_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_SETCHANNELCOMMUNITY_NAME</source>
        <comment>Class/Bus: TwitchNotifyBus  Event/Method: SetChannelCommunity</comment>
        <translation type="unfinished">On Set Channel Community</translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_SETCHANNELCOMMUNITY_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_SETCHANNELCOMMUNITY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_SETCHANNELCOMMUNITY_CATEGORY">
        <source>HANDLER_TWITCHNOTIFYBUS_SETCHANNELCOMMUNITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_SETCHANNELCOMMUNITY_OUT_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_SETCHANNELCOMMUNITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_SETCHANNELCOMMUNITY_OUT_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_SETCHANNELCOMMUNITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_SETCHANNELCOMMUNITY_IN_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_SETCHANNELCOMMUNITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_SETCHANNELCOMMUNITY_IN_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_SETCHANNELCOMMUNITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_SETCHANNELCOMMUNITY_OUTPUT0_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_SETCHANNELCOMMUNITY_OUTPUT0_NAME</source>
        <comment>Simple Type: Int64Value C++ Type: const Int64Value&amp;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_SETCHANNELCOMMUNITY_OUTPUT0_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_SETCHANNELCOMMUNITY_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_DELETECHANNELFROMCOMMUNITY_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_DELETECHANNELFROMCOMMUNITY_NAME</source>
        <comment>Class/Bus: TwitchNotifyBus  Event/Method: DeleteChannelfromCommunity</comment>
        <translation type="unfinished">On Delete Channel from Community</translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_DELETECHANNELFROMCOMMUNITY_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_DELETECHANNELFROMCOMMUNITY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_DELETECHANNELFROMCOMMUNITY_CATEGORY">
        <source>HANDLER_TWITCHNOTIFYBUS_DELETECHANNELFROMCOMMUNITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_DELETECHANNELFROMCOMMUNITY_OUT_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_DELETECHANNELFROMCOMMUNITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_DELETECHANNELFROMCOMMUNITY_OUT_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_DELETECHANNELFROMCOMMUNITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_DELETECHANNELFROMCOMMUNITY_IN_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_DELETECHANNELFROMCOMMUNITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_DELETECHANNELFROMCOMMUNITY_IN_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_DELETECHANNELFROMCOMMUNITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_DELETECHANNELFROMCOMMUNITY_OUTPUT0_NAME">
        <source>HANDLER_TWITCHNOTIFYBUS_DELETECHANNELFROMCOMMUNITY_OUTPUT0_NAME</source>
        <comment>Simple Type: Int64Value C++ Type: const Int64Value&amp;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_TWITCHNOTIFYBUS_DELETECHANNELFROMCOMMUNITY_OUTPUT0_TOOLTIP">
        <source>HANDLER_TWITCHNOTIFYBUS_DELETECHANNELFROMCOMMUNITY_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: ChatPlayVoteRequestBus</name>
    <message id="CHATPLAYVOTEREQUESTBUS_NAME">
        <source>CHATPLAYVOTEREQUESTBUS_NAME</source>
        <translation type="unfinished">Vote</translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_TOOLTIP">
        <source>CHATPLAYVOTEREQUESTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_CATEGORY">
        <source>CHATPLAYVOTEREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">Networking/Twitch ChatPlay</translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_RESETVOTEDLIST_NAME">
        <source>CHATPLAYVOTEREQUESTBUS_RESETVOTEDLIST_NAME</source>
        <comment>Class/Bus: ChatPlayVoteRequestBus  Event/Method: ResetVotedList</comment>
        <translation type="unfinished">Reset Voted List</translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_RESETVOTEDLIST_TOOLTIP">
        <source>CHATPLAYVOTEREQUESTBUS_RESETVOTEDLIST_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_RESETVOTEDLIST_CATEGORY">
        <source>CHATPLAYVOTEREQUESTBUS_RESETVOTEDLIST_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_RESETVOTEDLIST_OUT_NAME">
        <source>CHATPLAYVOTEREQUESTBUS_RESETVOTEDLIST_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_RESETVOTEDLIST_OUT_TOOLTIP">
        <source>CHATPLAYVOTEREQUESTBUS_RESETVOTEDLIST_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_RESETVOTEDLIST_IN_NAME">
        <source>CHATPLAYVOTEREQUESTBUS_RESETVOTEDLIST_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_RESETVOTEDLIST_IN_TOOLTIP">
        <source>CHATPLAYVOTEREQUESTBUS_RESETVOTEDLIST_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_GETOPTIONENABLED_NAME">
        <source>CHATPLAYVOTEREQUESTBUS_GETOPTIONENABLED_NAME</source>
        <comment>Class/Bus: ChatPlayVoteRequestBus  Event/Method: GetOptionEnabled</comment>
        <translation type="unfinished">Get Option Enabled</translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_GETOPTIONENABLED_TOOLTIP">
        <source>CHATPLAYVOTEREQUESTBUS_GETOPTIONENABLED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_GETOPTIONENABLED_CATEGORY">
        <source>CHATPLAYVOTEREQUESTBUS_GETOPTIONENABLED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_GETOPTIONENABLED_OUT_NAME">
        <source>CHATPLAYVOTEREQUESTBUS_GETOPTIONENABLED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_GETOPTIONENABLED_OUT_TOOLTIP">
        <source>CHATPLAYVOTEREQUESTBUS_GETOPTIONENABLED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_GETOPTIONENABLED_IN_NAME">
        <source>CHATPLAYVOTEREQUESTBUS_GETOPTIONENABLED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_GETOPTIONENABLED_IN_TOOLTIP">
        <source>CHATPLAYVOTEREQUESTBUS_GETOPTIONENABLED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_GETOPTIONENABLED_OUTPUT0_NAME">
        <source>CHATPLAYVOTEREQUESTBUS_GETOPTIONENABLED_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_GETOPTIONENABLED_OUTPUT0_TOOLTIP">
        <source>CHATPLAYVOTEREQUESTBUS_GETOPTIONENABLED_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_GETOPTIONENABLED_PARAM0_NAME">
        <source>CHATPLAYVOTEREQUESTBUS_GETOPTIONENABLED_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_GETOPTIONENABLED_PARAM0_TOOLTIP">
        <source>CHATPLAYVOTEREQUESTBUS_GETOPTIONENABLED_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_SETCOUNTALL_NAME">
        <source>CHATPLAYVOTEREQUESTBUS_SETCOUNTALL_NAME</source>
        <comment>Class/Bus: ChatPlayVoteRequestBus  Event/Method: SetCountAll</comment>
        <translation type="unfinished">Set Count All</translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_SETCOUNTALL_TOOLTIP">
        <source>CHATPLAYVOTEREQUESTBUS_SETCOUNTALL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_SETCOUNTALL_CATEGORY">
        <source>CHATPLAYVOTEREQUESTBUS_SETCOUNTALL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_SETCOUNTALL_OUT_NAME">
        <source>CHATPLAYVOTEREQUESTBUS_SETCOUNTALL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_SETCOUNTALL_OUT_TOOLTIP">
        <source>CHATPLAYVOTEREQUESTBUS_SETCOUNTALL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_SETCOUNTALL_IN_NAME">
        <source>CHATPLAYVOTEREQUESTBUS_SETCOUNTALL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_SETCOUNTALL_IN_TOOLTIP">
        <source>CHATPLAYVOTEREQUESTBUS_SETCOUNTALL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_SETCOUNTALL_PARAM0_NAME">
        <source>CHATPLAYVOTEREQUESTBUS_SETCOUNTALL_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_SETCOUNTALL_PARAM0_TOOLTIP">
        <source>CHATPLAYVOTEREQUESTBUS_SETCOUNTALL_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_SETOPTIONCOUNT_NAME">
        <source>CHATPLAYVOTEREQUESTBUS_SETOPTIONCOUNT_NAME</source>
        <comment>Class/Bus: ChatPlayVoteRequestBus  Event/Method: SetOptionCount</comment>
        <translation type="unfinished">Set Option Count</translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_SETOPTIONCOUNT_TOOLTIP">
        <source>CHATPLAYVOTEREQUESTBUS_SETOPTIONCOUNT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_SETOPTIONCOUNT_CATEGORY">
        <source>CHATPLAYVOTEREQUESTBUS_SETOPTIONCOUNT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_SETOPTIONCOUNT_OUT_NAME">
        <source>CHATPLAYVOTEREQUESTBUS_SETOPTIONCOUNT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_SETOPTIONCOUNT_OUT_TOOLTIP">
        <source>CHATPLAYVOTEREQUESTBUS_SETOPTIONCOUNT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_SETOPTIONCOUNT_IN_NAME">
        <source>CHATPLAYVOTEREQUESTBUS_SETOPTIONCOUNT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_SETOPTIONCOUNT_IN_TOOLTIP">
        <source>CHATPLAYVOTEREQUESTBUS_SETOPTIONCOUNT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_SETOPTIONCOUNT_PARAM0_NAME">
        <source>CHATPLAYVOTEREQUESTBUS_SETOPTIONCOUNT_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_SETOPTIONCOUNT_PARAM0_TOOLTIP">
        <source>CHATPLAYVOTEREQUESTBUS_SETOPTIONCOUNT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_SETOPTIONCOUNT_PARAM1_NAME">
        <source>CHATPLAYVOTEREQUESTBUS_SETOPTIONCOUNT_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_SETOPTIONCOUNT_PARAM1_TOOLTIP">
        <source>CHATPLAYVOTEREQUESTBUS_SETOPTIONCOUNT_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_SETOPTIONENABLED_NAME">
        <source>CHATPLAYVOTEREQUESTBUS_SETOPTIONENABLED_NAME</source>
        <comment>Class/Bus: ChatPlayVoteRequestBus  Event/Method: SetOptionEnabled</comment>
        <translation type="unfinished">Set Option Enabled</translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_SETOPTIONENABLED_TOOLTIP">
        <source>CHATPLAYVOTEREQUESTBUS_SETOPTIONENABLED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_SETOPTIONENABLED_CATEGORY">
        <source>CHATPLAYVOTEREQUESTBUS_SETOPTIONENABLED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_SETOPTIONENABLED_OUT_NAME">
        <source>CHATPLAYVOTEREQUESTBUS_SETOPTIONENABLED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_SETOPTIONENABLED_OUT_TOOLTIP">
        <source>CHATPLAYVOTEREQUESTBUS_SETOPTIONENABLED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_SETOPTIONENABLED_IN_NAME">
        <source>CHATPLAYVOTEREQUESTBUS_SETOPTIONENABLED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_SETOPTIONENABLED_IN_TOOLTIP">
        <source>CHATPLAYVOTEREQUESTBUS_SETOPTIONENABLED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_SETOPTIONENABLED_PARAM0_NAME">
        <source>CHATPLAYVOTEREQUESTBUS_SETOPTIONENABLED_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_SETOPTIONENABLED_PARAM0_TOOLTIP">
        <source>CHATPLAYVOTEREQUESTBUS_SETOPTIONENABLED_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_SETOPTIONENABLED_PARAM1_NAME">
        <source>CHATPLAYVOTEREQUESTBUS_SETOPTIONENABLED_PARAM1_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_SETOPTIONENABLED_PARAM1_TOOLTIP">
        <source>CHATPLAYVOTEREQUESTBUS_SETOPTIONENABLED_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_OPTIONEXISTS_NAME">
        <source>CHATPLAYVOTEREQUESTBUS_OPTIONEXISTS_NAME</source>
        <comment>Class/Bus: ChatPlayVoteRequestBus  Event/Method: OptionExists</comment>
        <translation type="unfinished">Option Exists</translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_OPTIONEXISTS_TOOLTIP">
        <source>CHATPLAYVOTEREQUESTBUS_OPTIONEXISTS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_OPTIONEXISTS_CATEGORY">
        <source>CHATPLAYVOTEREQUESTBUS_OPTIONEXISTS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_OPTIONEXISTS_OUT_NAME">
        <source>CHATPLAYVOTEREQUESTBUS_OPTIONEXISTS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_OPTIONEXISTS_OUT_TOOLTIP">
        <source>CHATPLAYVOTEREQUESTBUS_OPTIONEXISTS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_OPTIONEXISTS_IN_NAME">
        <source>CHATPLAYVOTEREQUESTBUS_OPTIONEXISTS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_OPTIONEXISTS_IN_TOOLTIP">
        <source>CHATPLAYVOTEREQUESTBUS_OPTIONEXISTS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_OPTIONEXISTS_OUTPUT0_NAME">
        <source>CHATPLAYVOTEREQUESTBUS_OPTIONEXISTS_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_OPTIONEXISTS_OUTPUT0_TOOLTIP">
        <source>CHATPLAYVOTEREQUESTBUS_OPTIONEXISTS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_OPTIONEXISTS_PARAM0_NAME">
        <source>CHATPLAYVOTEREQUESTBUS_OPTIONEXISTS_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_OPTIONEXISTS_PARAM0_TOOLTIP">
        <source>CHATPLAYVOTEREQUESTBUS_OPTIONEXISTS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_SETVOTERLIMITING_NAME">
        <source>CHATPLAYVOTEREQUESTBUS_SETVOTERLIMITING_NAME</source>
        <comment>Class/Bus: ChatPlayVoteRequestBus  Event/Method: SetVoterLimiting</comment>
        <translation type="unfinished">Set Voter Limiting</translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_SETVOTERLIMITING_TOOLTIP">
        <source>CHATPLAYVOTEREQUESTBUS_SETVOTERLIMITING_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_SETVOTERLIMITING_CATEGORY">
        <source>CHATPLAYVOTEREQUESTBUS_SETVOTERLIMITING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_SETVOTERLIMITING_OUT_NAME">
        <source>CHATPLAYVOTEREQUESTBUS_SETVOTERLIMITING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_SETVOTERLIMITING_OUT_TOOLTIP">
        <source>CHATPLAYVOTEREQUESTBUS_SETVOTERLIMITING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_SETVOTERLIMITING_IN_NAME">
        <source>CHATPLAYVOTEREQUESTBUS_SETVOTERLIMITING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_SETVOTERLIMITING_IN_TOOLTIP">
        <source>CHATPLAYVOTEREQUESTBUS_SETVOTERLIMITING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_SETVOTERLIMITING_PARAM0_NAME">
        <source>CHATPLAYVOTEREQUESTBUS_SETVOTERLIMITING_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_SETVOTERLIMITING_PARAM0_TOOLTIP">
        <source>CHATPLAYVOTEREQUESTBUS_SETVOTERLIMITING_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_CONFIGUREOPTION_NAME">
        <source>CHATPLAYVOTEREQUESTBUS_CONFIGUREOPTION_NAME</source>
        <comment>Class/Bus: ChatPlayVoteRequestBus  Event/Method: ConfigureOption</comment>
        <translation type="unfinished">Configure Option</translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_CONFIGUREOPTION_TOOLTIP">
        <source>CHATPLAYVOTEREQUESTBUS_CONFIGUREOPTION_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_CONFIGUREOPTION_CATEGORY">
        <source>CHATPLAYVOTEREQUESTBUS_CONFIGUREOPTION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_CONFIGUREOPTION_OUT_NAME">
        <source>CHATPLAYVOTEREQUESTBUS_CONFIGUREOPTION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_CONFIGUREOPTION_OUT_TOOLTIP">
        <source>CHATPLAYVOTEREQUESTBUS_CONFIGUREOPTION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_CONFIGUREOPTION_IN_NAME">
        <source>CHATPLAYVOTEREQUESTBUS_CONFIGUREOPTION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_CONFIGUREOPTION_IN_TOOLTIP">
        <source>CHATPLAYVOTEREQUESTBUS_CONFIGUREOPTION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_CONFIGUREOPTION_PARAM0_NAME">
        <source>CHATPLAYVOTEREQUESTBUS_CONFIGUREOPTION_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_CONFIGUREOPTION_PARAM0_TOOLTIP">
        <source>CHATPLAYVOTEREQUESTBUS_CONFIGUREOPTION_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_CONFIGUREOPTION_PARAM1_NAME">
        <source>CHATPLAYVOTEREQUESTBUS_CONFIGUREOPTION_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_CONFIGUREOPTION_PARAM1_TOOLTIP">
        <source>CHATPLAYVOTEREQUESTBUS_CONFIGUREOPTION_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_CONFIGUREOPTION_PARAM2_NAME">
        <source>CHATPLAYVOTEREQUESTBUS_CONFIGUREOPTION_PARAM2_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_CONFIGUREOPTION_PARAM2_TOOLTIP">
        <source>CHATPLAYVOTEREQUESTBUS_CONFIGUREOPTION_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_GETOPTIONCOUNT_NAME">
        <source>CHATPLAYVOTEREQUESTBUS_GETOPTIONCOUNT_NAME</source>
        <comment>Class/Bus: ChatPlayVoteRequestBus  Event/Method: GetOptionCount</comment>
        <translation type="unfinished">Get Option Count</translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_GETOPTIONCOUNT_TOOLTIP">
        <source>CHATPLAYVOTEREQUESTBUS_GETOPTIONCOUNT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_GETOPTIONCOUNT_CATEGORY">
        <source>CHATPLAYVOTEREQUESTBUS_GETOPTIONCOUNT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_GETOPTIONCOUNT_OUT_NAME">
        <source>CHATPLAYVOTEREQUESTBUS_GETOPTIONCOUNT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_GETOPTIONCOUNT_OUT_TOOLTIP">
        <source>CHATPLAYVOTEREQUESTBUS_GETOPTIONCOUNT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_GETOPTIONCOUNT_IN_NAME">
        <source>CHATPLAYVOTEREQUESTBUS_GETOPTIONCOUNT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_GETOPTIONCOUNT_IN_TOOLTIP">
        <source>CHATPLAYVOTEREQUESTBUS_GETOPTIONCOUNT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_GETOPTIONCOUNT_OUTPUT0_NAME">
        <source>CHATPLAYVOTEREQUESTBUS_GETOPTIONCOUNT_OUTPUT0_NAME</source>
        <comment>C++ Type: int</comment>
        <translation>Number</translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_GETOPTIONCOUNT_OUTPUT0_TOOLTIP">
        <source>CHATPLAYVOTEREQUESTBUS_GETOPTIONCOUNT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_GETOPTIONCOUNT_PARAM0_NAME">
        <source>CHATPLAYVOTEREQUESTBUS_GETOPTIONCOUNT_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_GETOPTIONCOUNT_PARAM0_TOOLTIP">
        <source>CHATPLAYVOTEREQUESTBUS_GETOPTIONCOUNT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_SETCHANNEL_NAME">
        <source>CHATPLAYVOTEREQUESTBUS_SETCHANNEL_NAME</source>
        <comment>Class/Bus: ChatPlayVoteRequestBus  Event/Method: SetChannel</comment>
        <translation type="unfinished">Set Channel</translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_SETCHANNEL_TOOLTIP">
        <source>CHATPLAYVOTEREQUESTBUS_SETCHANNEL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_SETCHANNEL_CATEGORY">
        <source>CHATPLAYVOTEREQUESTBUS_SETCHANNEL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_SETCHANNEL_OUT_NAME">
        <source>CHATPLAYVOTEREQUESTBUS_SETCHANNEL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_SETCHANNEL_OUT_TOOLTIP">
        <source>CHATPLAYVOTEREQUESTBUS_SETCHANNEL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_SETCHANNEL_IN_NAME">
        <source>CHATPLAYVOTEREQUESTBUS_SETCHANNEL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_SETCHANNEL_IN_TOOLTIP">
        <source>CHATPLAYVOTEREQUESTBUS_SETCHANNEL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_SETCHANNEL_OUTPUT0_NAME">
        <source>CHATPLAYVOTEREQUESTBUS_SETCHANNEL_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_SETCHANNEL_OUTPUT0_TOOLTIP">
        <source>CHATPLAYVOTEREQUESTBUS_SETCHANNEL_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_SETCHANNEL_PARAM0_NAME">
        <source>CHATPLAYVOTEREQUESTBUS_SETCHANNEL_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_SETCHANNEL_PARAM0_TOOLTIP">
        <source>CHATPLAYVOTEREQUESTBUS_SETCHANNEL_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_SETENABLESTATEALL_NAME">
        <source>CHATPLAYVOTEREQUESTBUS_SETENABLESTATEALL_NAME</source>
        <comment>Class/Bus: ChatPlayVoteRequestBus  Event/Method: SetEnableStateAll</comment>
        <translation type="unfinished">Set Enable State All</translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_SETENABLESTATEALL_TOOLTIP">
        <source>CHATPLAYVOTEREQUESTBUS_SETENABLESTATEALL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_SETENABLESTATEALL_CATEGORY">
        <source>CHATPLAYVOTEREQUESTBUS_SETENABLESTATEALL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_SETENABLESTATEALL_OUT_NAME">
        <source>CHATPLAYVOTEREQUESTBUS_SETENABLESTATEALL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_SETENABLESTATEALL_OUT_TOOLTIP">
        <source>CHATPLAYVOTEREQUESTBUS_SETENABLESTATEALL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_SETENABLESTATEALL_IN_NAME">
        <source>CHATPLAYVOTEREQUESTBUS_SETENABLESTATEALL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_SETENABLESTATEALL_IN_TOOLTIP">
        <source>CHATPLAYVOTEREQUESTBUS_SETENABLESTATEALL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_SETENABLESTATEALL_PARAM0_NAME">
        <source>CHATPLAYVOTEREQUESTBUS_SETENABLESTATEALL_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_SETENABLESTATEALL_PARAM0_TOOLTIP">
        <source>CHATPLAYVOTEREQUESTBUS_SETENABLESTATEALL_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_REMOVEOPTION_NAME">
        <source>CHATPLAYVOTEREQUESTBUS_REMOVEOPTION_NAME</source>
        <comment>Class/Bus: ChatPlayVoteRequestBus  Event/Method: RemoveOption</comment>
        <translation type="unfinished">Remove Option</translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_REMOVEOPTION_TOOLTIP">
        <source>CHATPLAYVOTEREQUESTBUS_REMOVEOPTION_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_REMOVEOPTION_CATEGORY">
        <source>CHATPLAYVOTEREQUESTBUS_REMOVEOPTION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_REMOVEOPTION_OUT_NAME">
        <source>CHATPLAYVOTEREQUESTBUS_REMOVEOPTION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_REMOVEOPTION_OUT_TOOLTIP">
        <source>CHATPLAYVOTEREQUESTBUS_REMOVEOPTION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_REMOVEOPTION_IN_NAME">
        <source>CHATPLAYVOTEREQUESTBUS_REMOVEOPTION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_REMOVEOPTION_IN_TOOLTIP">
        <source>CHATPLAYVOTEREQUESTBUS_REMOVEOPTION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_REMOVEOPTION_PARAM0_NAME">
        <source>CHATPLAYVOTEREQUESTBUS_REMOVEOPTION_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_REMOVEOPTION_PARAM0_TOOLTIP">
        <source>CHATPLAYVOTEREQUESTBUS_REMOVEOPTION_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_CLEARCHANNEL_NAME">
        <source>CHATPLAYVOTEREQUESTBUS_CLEARCHANNEL_NAME</source>
        <comment>Class/Bus: ChatPlayVoteRequestBus  Event/Method: ClearChannel</comment>
        <translation type="unfinished">Clear Channel</translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_CLEARCHANNEL_TOOLTIP">
        <source>CHATPLAYVOTEREQUESTBUS_CLEARCHANNEL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_CLEARCHANNEL_CATEGORY">
        <source>CHATPLAYVOTEREQUESTBUS_CLEARCHANNEL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_CLEARCHANNEL_OUT_NAME">
        <source>CHATPLAYVOTEREQUESTBUS_CLEARCHANNEL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_CLEARCHANNEL_OUT_TOOLTIP">
        <source>CHATPLAYVOTEREQUESTBUS_CLEARCHANNEL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_CLEARCHANNEL_IN_NAME">
        <source>CHATPLAYVOTEREQUESTBUS_CLEARCHANNEL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_CLEARCHANNEL_IN_TOOLTIP">
        <source>CHATPLAYVOTEREQUESTBUS_CLEARCHANNEL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_ADDOPTION_NAME">
        <source>CHATPLAYVOTEREQUESTBUS_ADDOPTION_NAME</source>
        <comment>Class/Bus: ChatPlayVoteRequestBus  Event/Method: AddOption</comment>
        <translation type="unfinished">Add Option</translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_ADDOPTION_TOOLTIP">
        <source>CHATPLAYVOTEREQUESTBUS_ADDOPTION_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_ADDOPTION_CATEGORY">
        <source>CHATPLAYVOTEREQUESTBUS_ADDOPTION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_ADDOPTION_OUT_NAME">
        <source>CHATPLAYVOTEREQUESTBUS_ADDOPTION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_ADDOPTION_OUT_TOOLTIP">
        <source>CHATPLAYVOTEREQUESTBUS_ADDOPTION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_ADDOPTION_IN_NAME">
        <source>CHATPLAYVOTEREQUESTBUS_ADDOPTION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_ADDOPTION_IN_TOOLTIP">
        <source>CHATPLAYVOTEREQUESTBUS_ADDOPTION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_ADDOPTION_OUTPUT0_NAME">
        <source>CHATPLAYVOTEREQUESTBUS_ADDOPTION_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_ADDOPTION_OUTPUT0_TOOLTIP">
        <source>CHATPLAYVOTEREQUESTBUS_ADDOPTION_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_ADDOPTION_PARAM0_NAME">
        <source>CHATPLAYVOTEREQUESTBUS_ADDOPTION_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CHATPLAYVOTEREQUESTBUS_ADDOPTION_PARAM0_TOOLTIP">
        <source>CHATPLAYVOTEREQUESTBUS_ADDOPTION_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: ConstraintComponentRequestBus</name>
    <message id="CONSTRAINTCOMPONENTREQUESTBUS_NAME">
        <source>CONSTRAINTCOMPONENTREQUESTBUS_NAME</source>
        <translation type="unfinished">Constraint</translation>
    </message>
    <message id="CONSTRAINTCOMPONENTREQUESTBUS_TOOLTIP">
        <source>CONSTRAINTCOMPONENTREQUESTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CONSTRAINTCOMPONENTREQUESTBUS_CATEGORY">
        <source>CONSTRAINTCOMPONENTREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">Physics (Legacy)</translation>
    </message>
    <message id="CONSTRAINTCOMPONENTREQUESTBUS_SETCONSTRAINTENTITIES_NAME">
        <source>CONSTRAINTCOMPONENTREQUESTBUS_SETCONSTRAINTENTITIES_NAME</source>
        <comment>Class/Bus: ConstraintComponentRequestBus  Event/Method: SetConstraintEntities</comment>
        <translation type="unfinished">Set Entities</translation>
    </message>
    <message id="CONSTRAINTCOMPONENTREQUESTBUS_SETCONSTRAINTENTITIES_TOOLTIP">
        <source>CONSTRAINTCOMPONENTREQUESTBUS_SETCONSTRAINTENTITIES_TOOLTIP</source>
        <translation type="unfinished">Sets which entities are affected by this constraint</translation>
    </message>
    <message id="CONSTRAINTCOMPONENTREQUESTBUS_SETCONSTRAINTENTITIES_CATEGORY">
        <source>CONSTRAINTCOMPONENTREQUESTBUS_SETCONSTRAINTENTITIES_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CONSTRAINTCOMPONENTREQUESTBUS_SETCONSTRAINTENTITIES_OUT_NAME">
        <source>CONSTRAINTCOMPONENTREQUESTBUS_SETCONSTRAINTENTITIES_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CONSTRAINTCOMPONENTREQUESTBUS_SETCONSTRAINTENTITIES_OUT_TOOLTIP">
        <source>CONSTRAINTCOMPONENTREQUESTBUS_SETCONSTRAINTENTITIES_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CONSTRAINTCOMPONENTREQUESTBUS_SETCONSTRAINTENTITIES_IN_NAME">
        <source>CONSTRAINTCOMPONENTREQUESTBUS_SETCONSTRAINTENTITIES_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CONSTRAINTCOMPONENTREQUESTBUS_SETCONSTRAINTENTITIES_IN_TOOLTIP">
        <source>CONSTRAINTCOMPONENTREQUESTBUS_SETCONSTRAINTENTITIES_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CONSTRAINTCOMPONENTREQUESTBUS_SETCONSTRAINTENTITIES_PARAM0_NAME">
        <source>CONSTRAINTCOMPONENTREQUESTBUS_SETCONSTRAINTENTITIES_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: const EntityId&amp;</comment>
        <translation type="unfinished">Owner</translation>
    </message>
    <message id="CONSTRAINTCOMPONENTREQUESTBUS_SETCONSTRAINTENTITIES_PARAM0_TOOLTIP">
        <source>CONSTRAINTCOMPONENTREQUESTBUS_SETCONSTRAINTENTITIES_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The entity that owns the constraint (constrained entity)</translation>
    </message>
    <message id="CONSTRAINTCOMPONENTREQUESTBUS_SETCONSTRAINTENTITIES_PARAM1_NAME">
        <source>CONSTRAINTCOMPONENTREQUESTBUS_SETCONSTRAINTENTITIES_PARAM1_NAME</source>
        <comment>Simple Type: EntityID C++ Type: const EntityId&amp;</comment>
        <translation type="unfinished">Target</translation>
    </message>
    <message id="CONSTRAINTCOMPONENTREQUESTBUS_SETCONSTRAINTENTITIES_PARAM1_TOOLTIP">
        <source>CONSTRAINTCOMPONENTREQUESTBUS_SETCONSTRAINTENTITIES_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The target entity. If the target type is world space, this can be Invalid EntityID</translation>
    </message>
    <message id="CONSTRAINTCOMPONENTREQUESTBUS_SETCONSTRAINTENTITIESWITHPARTIDS_NAME">
        <source>CONSTRAINTCOMPONENTREQUESTBUS_SETCONSTRAINTENTITIESWITHPARTIDS_NAME</source>
        <comment>Class/Bus: ConstraintComponentRequestBus  Event/Method: SetConstraintEntitiesWithPartIds</comment>
        <translation type="unfinished">Set Entities With Part IDs</translation>
    </message>
    <message id="CONSTRAINTCOMPONENTREQUESTBUS_SETCONSTRAINTENTITIESWITHPARTIDS_TOOLTIP">
        <source>CONSTRAINTCOMPONENTREQUESTBUS_SETCONSTRAINTENTITIESWITHPARTIDS_TOOLTIP</source>
        <translation type="unfinished">Sets which entities are affected by this constraint and which of their bones are constrained</translation>
    </message>
    <message id="CONSTRAINTCOMPONENTREQUESTBUS_SETCONSTRAINTENTITIESWITHPARTIDS_CATEGORY">
        <source>CONSTRAINTCOMPONENTREQUESTBUS_SETCONSTRAINTENTITIESWITHPARTIDS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CONSTRAINTCOMPONENTREQUESTBUS_SETCONSTRAINTENTITIESWITHPARTIDS_OUT_NAME">
        <source>CONSTRAINTCOMPONENTREQUESTBUS_SETCONSTRAINTENTITIESWITHPARTIDS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CONSTRAINTCOMPONENTREQUESTBUS_SETCONSTRAINTENTITIESWITHPARTIDS_OUT_TOOLTIP">
        <source>CONSTRAINTCOMPONENTREQUESTBUS_SETCONSTRAINTENTITIESWITHPARTIDS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CONSTRAINTCOMPONENTREQUESTBUS_SETCONSTRAINTENTITIESWITHPARTIDS_IN_NAME">
        <source>CONSTRAINTCOMPONENTREQUESTBUS_SETCONSTRAINTENTITIESWITHPARTIDS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CONSTRAINTCOMPONENTREQUESTBUS_SETCONSTRAINTENTITIESWITHPARTIDS_IN_TOOLTIP">
        <source>CONSTRAINTCOMPONENTREQUESTBUS_SETCONSTRAINTENTITIESWITHPARTIDS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CONSTRAINTCOMPONENTREQUESTBUS_SETCONSTRAINTENTITIESWITHPARTIDS_PARAM0_NAME">
        <source>CONSTRAINTCOMPONENTREQUESTBUS_SETCONSTRAINTENTITIESWITHPARTIDS_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: const EntityId&amp;</comment>
        <translation type="unfinished">Owner</translation>
    </message>
    <message id="CONSTRAINTCOMPONENTREQUESTBUS_SETCONSTRAINTENTITIESWITHPARTIDS_PARAM0_TOOLTIP">
        <source>CONSTRAINTCOMPONENTREQUESTBUS_SETCONSTRAINTENTITIESWITHPARTIDS_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The entity that owns the constraint (constrained entity)</translation>
    </message>
    <message id="CONSTRAINTCOMPONENTREQUESTBUS_SETCONSTRAINTENTITIESWITHPARTIDS_PARAM1_NAME">
        <source>CONSTRAINTCOMPONENTREQUESTBUS_SETCONSTRAINTENTITIESWITHPARTIDS_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Owner&apos;s Part ID</translation>
    </message>
    <message id="CONSTRAINTCOMPONENTREQUESTBUS_SETCONSTRAINTENTITIESWITHPARTIDS_PARAM1_TOOLTIP">
        <source>CONSTRAINTCOMPONENTREQUESTBUS_SETCONSTRAINTENTITIESWITHPARTIDS_PARAM1_TOOLTIP</source>
        <translation type="unfinished">Constraint owner&apos;s part ID of the bone to constrain to</translation>
    </message>
    <message id="CONSTRAINTCOMPONENTREQUESTBUS_SETCONSTRAINTENTITIESWITHPARTIDS_PARAM2_NAME">
        <source>CONSTRAINTCOMPONENTREQUESTBUS_SETCONSTRAINTENTITIESWITHPARTIDS_PARAM2_NAME</source>
        <comment>Simple Type: EntityID C++ Type: const EntityId&amp;</comment>
        <translation type="unfinished">Target</translation>
    </message>
    <message id="CONSTRAINTCOMPONENTREQUESTBUS_SETCONSTRAINTENTITIESWITHPARTIDS_PARAM2_TOOLTIP">
        <source>CONSTRAINTCOMPONENTREQUESTBUS_SETCONSTRAINTENTITIESWITHPARTIDS_PARAM2_TOOLTIP</source>
        <translation type="unfinished">The target entity. If the target type is world space, this can be Invalid EntityID</translation>
    </message>
    <message id="CONSTRAINTCOMPONENTREQUESTBUS_SETCONSTRAINTENTITIESWITHPARTIDS_PARAM3_NAME">
        <source>CONSTRAINTCOMPONENTREQUESTBUS_SETCONSTRAINTENTITIESWITHPARTIDS_PARAM3_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Target Part ID</translation>
    </message>
    <message id="CONSTRAINTCOMPONENTREQUESTBUS_SETCONSTRAINTENTITIESWITHPARTIDS_PARAM3_TOOLTIP">
        <source>CONSTRAINTCOMPONENTREQUESTBUS_SETCONSTRAINTENTITIESWITHPARTIDS_PARAM3_TOOLTIP</source>
        <translation type="unfinished">The constraint target&apos;s part ID of the bone to constrain to</translation>
    </message>
    <message id="CONSTRAINTCOMPONENTREQUESTBUS_ENABLECONSTRAINT_NAME">
        <source>CONSTRAINTCOMPONENTREQUESTBUS_ENABLECONSTRAINT_NAME</source>
        <comment>Class/Bus: ConstraintComponentRequestBus  Event/Method: EnableConstraint</comment>
        <translation type="unfinished">Enable</translation>
    </message>
    <message id="CONSTRAINTCOMPONENTREQUESTBUS_ENABLECONSTRAINT_TOOLTIP">
        <source>CONSTRAINTCOMPONENTREQUESTBUS_ENABLECONSTRAINT_TOOLTIP</source>
        <translation type="unfinished">Enables all constraints on this entity</translation>
    </message>
    <message id="CONSTRAINTCOMPONENTREQUESTBUS_ENABLECONSTRAINT_CATEGORY">
        <source>CONSTRAINTCOMPONENTREQUESTBUS_ENABLECONSTRAINT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CONSTRAINTCOMPONENTREQUESTBUS_ENABLECONSTRAINT_OUT_NAME">
        <source>CONSTRAINTCOMPONENTREQUESTBUS_ENABLECONSTRAINT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CONSTRAINTCOMPONENTREQUESTBUS_ENABLECONSTRAINT_OUT_TOOLTIP">
        <source>CONSTRAINTCOMPONENTREQUESTBUS_ENABLECONSTRAINT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CONSTRAINTCOMPONENTREQUESTBUS_ENABLECONSTRAINT_IN_NAME">
        <source>CONSTRAINTCOMPONENTREQUESTBUS_ENABLECONSTRAINT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CONSTRAINTCOMPONENTREQUESTBUS_ENABLECONSTRAINT_IN_TOOLTIP">
        <source>CONSTRAINTCOMPONENTREQUESTBUS_ENABLECONSTRAINT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CONSTRAINTCOMPONENTREQUESTBUS_DISABLECONSTRAINT_NAME">
        <source>CONSTRAINTCOMPONENTREQUESTBUS_DISABLECONSTRAINT_NAME</source>
        <comment>Class/Bus: ConstraintComponentRequestBus  Event/Method: DisableConstraint</comment>
        <translation type="unfinished">Disable</translation>
    </message>
    <message id="CONSTRAINTCOMPONENTREQUESTBUS_DISABLECONSTRAINT_TOOLTIP">
        <source>CONSTRAINTCOMPONENTREQUESTBUS_DISABLECONSTRAINT_TOOLTIP</source>
        <translation type="unfinished">Disables all constraints on this entity</translation>
    </message>
    <message id="CONSTRAINTCOMPONENTREQUESTBUS_DISABLECONSTRAINT_CATEGORY">
        <source>CONSTRAINTCOMPONENTREQUESTBUS_DISABLECONSTRAINT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CONSTRAINTCOMPONENTREQUESTBUS_DISABLECONSTRAINT_OUT_NAME">
        <source>CONSTRAINTCOMPONENTREQUESTBUS_DISABLECONSTRAINT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CONSTRAINTCOMPONENTREQUESTBUS_DISABLECONSTRAINT_OUT_TOOLTIP">
        <source>CONSTRAINTCOMPONENTREQUESTBUS_DISABLECONSTRAINT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CONSTRAINTCOMPONENTREQUESTBUS_DISABLECONSTRAINT_IN_NAME">
        <source>CONSTRAINTCOMPONENTREQUESTBUS_DISABLECONSTRAINT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CONSTRAINTCOMPONENTREQUESTBUS_DISABLECONSTRAINT_IN_TOOLTIP">
        <source>CONSTRAINTCOMPONENTREQUESTBUS_DISABLECONSTRAINT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: LineRendererRequestBus</name>
    <message id="LINERENDERERREQUESTBUS_NAME">
        <source>LINERENDERERREQUESTBUS_NAME</source>
        <translation>LineRendererRequestBus</translation>
    </message>
    <message id="LINERENDERERREQUESTBUS_TOOLTIP">
        <source>LINERENDERERREQUESTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LINERENDERERREQUESTBUS_CATEGORY">
        <source>LINERENDERERREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">Rendering</translation>
    </message>
    <message id="LINERENDERERREQUESTBUS_SETSTARTANDEND_NAME">
        <source>LINERENDERERREQUESTBUS_SETSTARTANDEND_NAME</source>
        <comment>Class/Bus: LineRendererRequestBus  Event/Method: SetStartAndEnd</comment>
        <translation>SetStartAndEnd</translation>
    </message>
    <message id="LINERENDERERREQUESTBUS_SETSTARTANDEND_TOOLTIP">
        <source>LINERENDERERREQUESTBUS_SETSTARTANDEND_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LINERENDERERREQUESTBUS_SETSTARTANDEND_CATEGORY">
        <source>LINERENDERERREQUESTBUS_SETSTARTANDEND_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LINERENDERERREQUESTBUS_SETSTARTANDEND_OUT_NAME">
        <source>LINERENDERERREQUESTBUS_SETSTARTANDEND_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LINERENDERERREQUESTBUS_SETSTARTANDEND_OUT_TOOLTIP">
        <source>LINERENDERERREQUESTBUS_SETSTARTANDEND_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LINERENDERERREQUESTBUS_SETSTARTANDEND_IN_NAME">
        <source>LINERENDERERREQUESTBUS_SETSTARTANDEND_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LINERENDERERREQUESTBUS_SETSTARTANDEND_IN_TOOLTIP">
        <source>LINERENDERERREQUESTBUS_SETSTARTANDEND_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LINERENDERERREQUESTBUS_SETSTARTANDEND_PARAM0_NAME">
        <source>LINERENDERERREQUESTBUS_SETSTARTANDEND_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="LINERENDERERREQUESTBUS_SETSTARTANDEND_PARAM0_TOOLTIP">
        <source>LINERENDERERREQUESTBUS_SETSTARTANDEND_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LINERENDERERREQUESTBUS_SETSTARTANDEND_PARAM1_NAME">
        <source>LINERENDERERREQUESTBUS_SETSTARTANDEND_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="LINERENDERERREQUESTBUS_SETSTARTANDEND_PARAM1_TOOLTIP">
        <source>LINERENDERERREQUESTBUS_SETSTARTANDEND_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LINERENDERERREQUESTBUS_SETSTARTANDEND_PARAM2_NAME">
        <source>LINERENDERERREQUESTBUS_SETSTARTANDEND_PARAM2_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="LINERENDERERREQUESTBUS_SETSTARTANDEND_PARAM2_TOOLTIP">
        <source>LINERENDERERREQUESTBUS_SETSTARTANDEND_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LINERENDERERREQUESTBUS_SETVISIBLE_NAME">
        <source>LINERENDERERREQUESTBUS_SETVISIBLE_NAME</source>
        <comment>Class/Bus: LineRendererRequestBus  Event/Method: SetVisible</comment>
        <translation>SetVisible</translation>
    </message>
    <message id="LINERENDERERREQUESTBUS_SETVISIBLE_TOOLTIP">
        <source>LINERENDERERREQUESTBUS_SETVISIBLE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LINERENDERERREQUESTBUS_SETVISIBLE_CATEGORY">
        <source>LINERENDERERREQUESTBUS_SETVISIBLE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LINERENDERERREQUESTBUS_SETVISIBLE_OUT_NAME">
        <source>LINERENDERERREQUESTBUS_SETVISIBLE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LINERENDERERREQUESTBUS_SETVISIBLE_OUT_TOOLTIP">
        <source>LINERENDERERREQUESTBUS_SETVISIBLE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LINERENDERERREQUESTBUS_SETVISIBLE_IN_NAME">
        <source>LINERENDERERREQUESTBUS_SETVISIBLE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LINERENDERERREQUESTBUS_SETVISIBLE_IN_TOOLTIP">
        <source>LINERENDERERREQUESTBUS_SETVISIBLE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LINERENDERERREQUESTBUS_SETVISIBLE_PARAM0_NAME">
        <source>LINERENDERERREQUESTBUS_SETVISIBLE_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation></translation>
    </message>
    <message id="LINERENDERERREQUESTBUS_SETVISIBLE_PARAM0_TOOLTIP">
        <source>LINERENDERERREQUESTBUS_SETVISIBLE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: SphereShapeComponentRequestsBus</name>
    <message id="SPHERESHAPECOMPONENTREQUESTSBUS_NAME">
        <source>SPHERESHAPECOMPONENTREQUESTSBUS_NAME</source>
        <translation type="unfinished">Sphere Shape</translation>
    </message>
    <message id="SPHERESHAPECOMPONENTREQUESTSBUS_TOOLTIP">
        <source>SPHERESHAPECOMPONENTREQUESTSBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SPHERESHAPECOMPONENTREQUESTSBUS_CATEGORY">
        <source>SPHERESHAPECOMPONENTREQUESTSBUS_CATEGORY</source>
        <translation type="unfinished">Shape</translation>
    </message>
    <message id="SPHERESHAPECOMPONENTREQUESTSBUS_GETSPHERECONFIGURATION_NAME">
        <source>SPHERESHAPECOMPONENTREQUESTSBUS_GETSPHERECONFIGURATION_NAME</source>
        <comment>Class/Bus: SphereShapeComponentRequestsBus  Event/Method: GetSphereConfiguration</comment>
        <translation type="unfinished">Get Configuration</translation>
    </message>
    <message id="SPHERESHAPECOMPONENTREQUESTSBUS_GETSPHERECONFIGURATION_TOOLTIP">
        <source>SPHERESHAPECOMPONENTREQUESTSBUS_GETSPHERECONFIGURATION_TOOLTIP</source>
        <translation type="unfinished">Returns the sphere configuration of a source entity</translation>
    </message>
    <message id="SPHERESHAPECOMPONENTREQUESTSBUS_GETSPHERECONFIGURATION_CATEGORY">
        <source>SPHERESHAPECOMPONENTREQUESTSBUS_GETSPHERECONFIGURATION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="SPHERESHAPECOMPONENTREQUESTSBUS_GETSPHERECONFIGURATION_OUT_NAME">
        <source>SPHERESHAPECOMPONENTREQUESTSBUS_GETSPHERECONFIGURATION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="SPHERESHAPECOMPONENTREQUESTSBUS_GETSPHERECONFIGURATION_OUT_TOOLTIP">
        <source>SPHERESHAPECOMPONENTREQUESTSBUS_GETSPHERECONFIGURATION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SPHERESHAPECOMPONENTREQUESTSBUS_GETSPHERECONFIGURATION_IN_NAME">
        <source>SPHERESHAPECOMPONENTREQUESTSBUS_GETSPHERECONFIGURATION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="SPHERESHAPECOMPONENTREQUESTSBUS_GETSPHERECONFIGURATION_IN_TOOLTIP">
        <source>SPHERESHAPECOMPONENTREQUESTSBUS_GETSPHERECONFIGURATION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SPHERESHAPECOMPONENTREQUESTSBUS_GETSPHERECONFIGURATION_OUTPUT0_NAME">
        <source>SPHERESHAPECOMPONENTREQUESTSBUS_GETSPHERECONFIGURATION_OUTPUT0_NAME</source>
        <comment>C++ Type: SphereShapeConfiguration</comment>
        <translation type="unfinished">Sphere</translation>
    </message>
    <message id="SPHERESHAPECOMPONENTREQUESTSBUS_GETSPHERECONFIGURATION_OUTPUT0_TOOLTIP">
        <source>SPHERESHAPECOMPONENTREQUESTSBUS_GETSPHERECONFIGURATION_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">A container of information that describes a box (radius)</translation>
    </message>
    <message id="SPHERESHAPECOMPONENTREQUESTSBUS_SETRADIUS_NAME">
        <source>SPHERESHAPECOMPONENTREQUESTSBUS_SETRADIUS_NAME</source>
        <comment>Class/Bus: SphereShapeComponentRequestsBus  Event/Method: SetRadius</comment>
        <translation type="unfinished">Set Radius</translation>
    </message>
    <message id="SPHERESHAPECOMPONENTREQUESTSBUS_SETRADIUS_TOOLTIP">
        <source>SPHERESHAPECOMPONENTREQUESTSBUS_SETRADIUS_TOOLTIP</source>
        <translation type="unfinished">Sets the sphere radius</translation>
    </message>
    <message id="SPHERESHAPECOMPONENTREQUESTSBUS_SETRADIUS_CATEGORY">
        <source>SPHERESHAPECOMPONENTREQUESTSBUS_SETRADIUS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="SPHERESHAPECOMPONENTREQUESTSBUS_SETRADIUS_OUT_NAME">
        <source>SPHERESHAPECOMPONENTREQUESTSBUS_SETRADIUS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="SPHERESHAPECOMPONENTREQUESTSBUS_SETRADIUS_OUT_TOOLTIP">
        <source>SPHERESHAPECOMPONENTREQUESTSBUS_SETRADIUS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SPHERESHAPECOMPONENTREQUESTSBUS_SETRADIUS_IN_NAME">
        <source>SPHERESHAPECOMPONENTREQUESTSBUS_SETRADIUS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="SPHERESHAPECOMPONENTREQUESTSBUS_SETRADIUS_IN_TOOLTIP">
        <source>SPHERESHAPECOMPONENTREQUESTSBUS_SETRADIUS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SPHERESHAPECOMPONENTREQUESTSBUS_SETRADIUS_PARAM0_NAME">
        <source>SPHERESHAPECOMPONENTREQUESTSBUS_SETRADIUS_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Radius</translation>
    </message>
    <message id="SPHERESHAPECOMPONENTREQUESTSBUS_SETRADIUS_PARAM0_TOOLTIP">
        <source>SPHERESHAPECOMPONENTREQUESTSBUS_SETRADIUS_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Radius in radians</translation>
    </message>
</context>
<context>
    <name>EBus: UiTooltipBus</name>
    <message id="UITOOLTIPBUS_NAME">
        <source>UITOOLTIPBUS_NAME</source>
        <translation type="unfinished">UI Tooltip</translation>
    </message>
    <message id="UITOOLTIPBUS_TOOLTIP">
        <source>UITOOLTIPBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPBUS_CATEGORY">
        <source>UITOOLTIPBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="UITOOLTIPBUS_GETTEXT_NAME">
        <source>UITOOLTIPBUS_GETTEXT_NAME</source>
        <comment>Class/Bus: UiTooltipBus  Event/Method: GetText</comment>
        <translation type="unfinished">Get Text</translation>
    </message>
    <message id="UITOOLTIPBUS_GETTEXT_TOOLTIP">
        <source>UITOOLTIPBUS_GETTEXT_TOOLTIP</source>
        <translation type="unfinished">Gets the tooltip text</translation>
    </message>
    <message id="UITOOLTIPBUS_GETTEXT_CATEGORY">
        <source>UITOOLTIPBUS_GETTEXT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPBUS_GETTEXT_OUT_NAME">
        <source>UITOOLTIPBUS_GETTEXT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPBUS_GETTEXT_OUT_TOOLTIP">
        <source>UITOOLTIPBUS_GETTEXT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPBUS_GETTEXT_IN_NAME">
        <source>UITOOLTIPBUS_GETTEXT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPBUS_GETTEXT_IN_TOOLTIP">
        <source>UITOOLTIPBUS_GETTEXT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPBUS_GETTEXT_OUTPUT0_NAME">
        <source>UITOOLTIPBUS_GETTEXT_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation type="unfinished">Text</translation>
    </message>
    <message id="UITOOLTIPBUS_GETTEXT_OUTPUT0_TOOLTIP">
        <source>UITOOLTIPBUS_GETTEXT_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The tooltip text</translation>
    </message>
    <message id="UITOOLTIPBUS_SETTEXT_NAME">
        <source>UITOOLTIPBUS_SETTEXT_NAME</source>
        <comment>Class/Bus: UiTooltipBus  Event/Method: SetText</comment>
        <translation type="unfinished">Set Text</translation>
    </message>
    <message id="UITOOLTIPBUS_SETTEXT_TOOLTIP">
        <source>UITOOLTIPBUS_SETTEXT_TOOLTIP</source>
        <translation type="unfinished">Sets the tooltip text</translation>
    </message>
    <message id="UITOOLTIPBUS_SETTEXT_CATEGORY">
        <source>UITOOLTIPBUS_SETTEXT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPBUS_SETTEXT_OUT_NAME">
        <source>UITOOLTIPBUS_SETTEXT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPBUS_SETTEXT_OUT_TOOLTIP">
        <source>UITOOLTIPBUS_SETTEXT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPBUS_SETTEXT_IN_NAME">
        <source>UITOOLTIPBUS_SETTEXT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPBUS_SETTEXT_IN_TOOLTIP">
        <source>UITOOLTIPBUS_SETTEXT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPBUS_SETTEXT_PARAM0_NAME">
        <source>UITOOLTIPBUS_SETTEXT_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Text</translation>
    </message>
    <message id="UITOOLTIPBUS_SETTEXT_PARAM0_TOOLTIP">
        <source>UITOOLTIPBUS_SETTEXT_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The tooltip text</translation>
    </message>
</context>
<context>
    <name>Handler: UiScrollerNotificationBus</name>
    <message id="HANDLER_UISCROLLERNOTIFICATIONBUS_NAME">
        <source>HANDLER_UISCROLLERNOTIFICATIONBUS_NAME</source>
        <translation type="unfinished">UI Scroller</translation>
    </message>
    <message id="HANDLER_UISCROLLERNOTIFICATIONBUS_TOOLTIP">
        <source>HANDLER_UISCROLLERNOTIFICATIONBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISCROLLERNOTIFICATIONBUS_CATEGORY">
        <source>HANDLER_UISCROLLERNOTIFICATIONBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="HANDLER_UISCROLLERNOTIFICATIONBUS_ONSCROLLERVALUECHANGING_NAME">
        <source>HANDLER_UISCROLLERNOTIFICATIONBUS_ONSCROLLERVALUECHANGING_NAME</source>
        <comment>Class/Bus: UiScrollerNotificationBus  Event/Method: OnScrollerValueChanging</comment>
        <translation type="unfinished">On Scroller Value Changing</translation>
    </message>
    <message id="HANDLER_UISCROLLERNOTIFICATIONBUS_ONSCROLLERVALUECHANGING_TOOLTIP">
        <source>HANDLER_UISCROLLERNOTIFICATIONBUS_ONSCROLLERVALUECHANGING_TOOLTIP</source>
        <translation type="unfinished">Executes when the scroller value is changing</translation>
    </message>
    <message id="HANDLER_UISCROLLERNOTIFICATIONBUS_ONSCROLLERVALUECHANGING_CATEGORY">
        <source>HANDLER_UISCROLLERNOTIFICATIONBUS_ONSCROLLERVALUECHANGING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISCROLLERNOTIFICATIONBUS_ONSCROLLERVALUECHANGING_OUT_NAME">
        <source>HANDLER_UISCROLLERNOTIFICATIONBUS_ONSCROLLERVALUECHANGING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISCROLLERNOTIFICATIONBUS_ONSCROLLERVALUECHANGING_OUT_TOOLTIP">
        <source>HANDLER_UISCROLLERNOTIFICATIONBUS_ONSCROLLERVALUECHANGING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISCROLLERNOTIFICATIONBUS_ONSCROLLERVALUECHANGING_IN_NAME">
        <source>HANDLER_UISCROLLERNOTIFICATIONBUS_ONSCROLLERVALUECHANGING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISCROLLERNOTIFICATIONBUS_ONSCROLLERVALUECHANGING_IN_TOOLTIP">
        <source>HANDLER_UISCROLLERNOTIFICATIONBUS_ONSCROLLERVALUECHANGING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISCROLLERNOTIFICATIONBUS_ONSCROLLERVALUECHANGING_OUTPUT0_NAME">
        <source>HANDLER_UISCROLLERNOTIFICATIONBUS_ONSCROLLERVALUECHANGING_OUTPUT0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Scroller Value</translation>
    </message>
    <message id="HANDLER_UISCROLLERNOTIFICATIONBUS_ONSCROLLERVALUECHANGING_OUTPUT0_TOOLTIP">
        <source>HANDLER_UISCROLLERNOTIFICATIONBUS_ONSCROLLERVALUECHANGING_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The new scroller value [0-1]</translation>
    </message>
    <message id="HANDLER_UISCROLLERNOTIFICATIONBUS_ONSCROLLERVALUECHANGED_NAME">
        <source>HANDLER_UISCROLLERNOTIFICATIONBUS_ONSCROLLERVALUECHANGED_NAME</source>
        <comment>Class/Bus: UiScrollerNotificationBus  Event/Method: OnScrollerValueChanged</comment>
        <translation type="unfinished">On Scroller Value Changed</translation>
    </message>
    <message id="HANDLER_UISCROLLERNOTIFICATIONBUS_ONSCROLLERVALUECHANGED_TOOLTIP">
        <source>HANDLER_UISCROLLERNOTIFICATIONBUS_ONSCROLLERVALUECHANGED_TOOLTIP</source>
        <translation type="unfinished">Executes when the scroller value has changed</translation>
    </message>
    <message id="HANDLER_UISCROLLERNOTIFICATIONBUS_ONSCROLLERVALUECHANGED_CATEGORY">
        <source>HANDLER_UISCROLLERNOTIFICATIONBUS_ONSCROLLERVALUECHANGED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISCROLLERNOTIFICATIONBUS_ONSCROLLERVALUECHANGED_OUT_NAME">
        <source>HANDLER_UISCROLLERNOTIFICATIONBUS_ONSCROLLERVALUECHANGED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISCROLLERNOTIFICATIONBUS_ONSCROLLERVALUECHANGED_OUT_TOOLTIP">
        <source>HANDLER_UISCROLLERNOTIFICATIONBUS_ONSCROLLERVALUECHANGED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISCROLLERNOTIFICATIONBUS_ONSCROLLERVALUECHANGED_IN_NAME">
        <source>HANDLER_UISCROLLERNOTIFICATIONBUS_ONSCROLLERVALUECHANGED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISCROLLERNOTIFICATIONBUS_ONSCROLLERVALUECHANGED_IN_TOOLTIP">
        <source>HANDLER_UISCROLLERNOTIFICATIONBUS_ONSCROLLERVALUECHANGED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISCROLLERNOTIFICATIONBUS_ONSCROLLERVALUECHANGED_OUTPUT0_NAME">
        <source>HANDLER_UISCROLLERNOTIFICATIONBUS_ONSCROLLERVALUECHANGED_OUTPUT0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Scroller Value</translation>
    </message>
    <message id="HANDLER_UISCROLLERNOTIFICATIONBUS_ONSCROLLERVALUECHANGED_OUTPUT0_TOOLTIP">
        <source>HANDLER_UISCROLLERNOTIFICATIONBUS_ONSCROLLERVALUECHANGED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The new scroller value [0-1]</translation>
    </message>
</context>
<context>
    <name>EBus: MetastreamRequestBus</name>
    <message id="METASTREAMREQUESTBUS_NAME">
        <source>METASTREAMREQUESTBUS_NAME</source>
        <translation type="unfinished">Metastream</translation>
    </message>
    <message id="METASTREAMREQUESTBUS_TOOLTIP">
        <source>METASTREAMREQUESTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_CATEGORY">
        <source>METASTREAMREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">Networking</translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDDOUBLETOARRAY_NAME">
        <source>METASTREAMREQUESTBUS_ADDDOUBLETOARRAY_NAME</source>
        <comment>Class/Bus: MetastreamRequestBus  Event/Method: AddDoubleToArray</comment>
        <translation type="unfinished">Add Double To Array</translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDDOUBLETOARRAY_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDDOUBLETOARRAY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDDOUBLETOARRAY_CATEGORY">
        <source>METASTREAMREQUESTBUS_ADDDOUBLETOARRAY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDDOUBLETOARRAY_OUT_NAME">
        <source>METASTREAMREQUESTBUS_ADDDOUBLETOARRAY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDDOUBLETOARRAY_OUT_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDDOUBLETOARRAY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDDOUBLETOARRAY_IN_NAME">
        <source>METASTREAMREQUESTBUS_ADDDOUBLETOARRAY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDDOUBLETOARRAY_IN_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDDOUBLETOARRAY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDDOUBLETOARRAY_PARAM0_NAME">
        <source>METASTREAMREQUESTBUS_ADDDOUBLETOARRAY_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDDOUBLETOARRAY_PARAM0_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDDOUBLETOARRAY_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDDOUBLETOARRAY_PARAM1_NAME">
        <source>METASTREAMREQUESTBUS_ADDDOUBLETOARRAY_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDDOUBLETOARRAY_PARAM1_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDDOUBLETOARRAY_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDDOUBLETOARRAY_PARAM2_NAME">
        <source>METASTREAMREQUESTBUS_ADDDOUBLETOARRAY_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: double</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDDOUBLETOARRAY_PARAM2_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDDOUBLETOARRAY_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDENTITYIDTOARRAY_NAME">
        <source>METASTREAMREQUESTBUS_ADDENTITYIDTOARRAY_NAME</source>
        <comment>Class/Bus: MetastreamRequestBus  Event/Method: AddEntityIdToArray</comment>
        <translation type="unfinished">Add EntityID To Array</translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDENTITYIDTOARRAY_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDENTITYIDTOARRAY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDENTITYIDTOARRAY_CATEGORY">
        <source>METASTREAMREQUESTBUS_ADDENTITYIDTOARRAY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDENTITYIDTOARRAY_OUT_NAME">
        <source>METASTREAMREQUESTBUS_ADDENTITYIDTOARRAY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDENTITYIDTOARRAY_OUT_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDENTITYIDTOARRAY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDENTITYIDTOARRAY_IN_NAME">
        <source>METASTREAMREQUESTBUS_ADDENTITYIDTOARRAY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDENTITYIDTOARRAY_IN_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDENTITYIDTOARRAY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDENTITYIDTOARRAY_PARAM0_NAME">
        <source>METASTREAMREQUESTBUS_ADDENTITYIDTOARRAY_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDENTITYIDTOARRAY_PARAM0_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDENTITYIDTOARRAY_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDENTITYIDTOARRAY_PARAM1_NAME">
        <source>METASTREAMREQUESTBUS_ADDENTITYIDTOARRAY_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDENTITYIDTOARRAY_PARAM1_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDENTITYIDTOARRAY_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDENTITYIDTOARRAY_PARAM2_NAME">
        <source>METASTREAMREQUESTBUS_ADDENTITYIDTOARRAY_PARAM2_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId&amp;</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDENTITYIDTOARRAY_PARAM2_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDENTITYIDTOARRAY_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSTRINGTOARRAY_NAME">
        <source>METASTREAMREQUESTBUS_ADDSTRINGTOARRAY_NAME</source>
        <comment>Class/Bus: MetastreamRequestBus  Event/Method: AddStringToArray</comment>
        <translation type="unfinished">Add String To Array</translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSTRINGTOARRAY_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDSTRINGTOARRAY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSTRINGTOARRAY_CATEGORY">
        <source>METASTREAMREQUESTBUS_ADDSTRINGTOARRAY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSTRINGTOARRAY_OUT_NAME">
        <source>METASTREAMREQUESTBUS_ADDSTRINGTOARRAY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSTRINGTOARRAY_OUT_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDSTRINGTOARRAY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSTRINGTOARRAY_IN_NAME">
        <source>METASTREAMREQUESTBUS_ADDSTRINGTOARRAY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSTRINGTOARRAY_IN_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDSTRINGTOARRAY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSTRINGTOARRAY_PARAM0_NAME">
        <source>METASTREAMREQUESTBUS_ADDSTRINGTOARRAY_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSTRINGTOARRAY_PARAM0_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDSTRINGTOARRAY_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSTRINGTOARRAY_PARAM1_NAME">
        <source>METASTREAMREQUESTBUS_ADDSTRINGTOARRAY_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSTRINGTOARRAY_PARAM1_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDSTRINGTOARRAY_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSTRINGTOARRAY_PARAM2_NAME">
        <source>METASTREAMREQUESTBUS_ADDSTRINGTOARRAY_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSTRINGTOARRAY_PARAM2_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDSTRINGTOARRAY_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSTRINGTOOBJECT_NAME">
        <source>METASTREAMREQUESTBUS_ADDSTRINGTOOBJECT_NAME</source>
        <comment>Class/Bus: MetastreamRequestBus  Event/Method: AddStringToObject</comment>
        <translation type="unfinished">Add String To Object</translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSTRINGTOOBJECT_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDSTRINGTOOBJECT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSTRINGTOOBJECT_CATEGORY">
        <source>METASTREAMREQUESTBUS_ADDSTRINGTOOBJECT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSTRINGTOOBJECT_OUT_NAME">
        <source>METASTREAMREQUESTBUS_ADDSTRINGTOOBJECT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSTRINGTOOBJECT_OUT_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDSTRINGTOOBJECT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSTRINGTOOBJECT_IN_NAME">
        <source>METASTREAMREQUESTBUS_ADDSTRINGTOOBJECT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSTRINGTOOBJECT_IN_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDSTRINGTOOBJECT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSTRINGTOOBJECT_PARAM0_NAME">
        <source>METASTREAMREQUESTBUS_ADDSTRINGTOOBJECT_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSTRINGTOOBJECT_PARAM0_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDSTRINGTOOBJECT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSTRINGTOOBJECT_PARAM1_NAME">
        <source>METASTREAMREQUESTBUS_ADDSTRINGTOOBJECT_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSTRINGTOOBJECT_PARAM1_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDSTRINGTOOBJECT_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSTRINGTOOBJECT_PARAM2_NAME">
        <source>METASTREAMREQUESTBUS_ADDSTRINGTOOBJECT_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSTRINGTOOBJECT_PARAM2_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDSTRINGTOOBJECT_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSTRINGTOOBJECT_PARAM3_NAME">
        <source>METASTREAMREQUESTBUS_ADDSTRINGTOOBJECT_PARAM3_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSTRINGTOOBJECT_PARAM3_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDSTRINGTOOBJECT_PARAM3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSIGNED64TOCACHE_NAME">
        <source>METASTREAMREQUESTBUS_ADDSIGNED64TOCACHE_NAME</source>
        <comment>Class/Bus: MetastreamRequestBus  Event/Method: AddSigned64ToCache</comment>
        <translation type="unfinished">Add Signed 64 To Cache</translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSIGNED64TOCACHE_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDSIGNED64TOCACHE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSIGNED64TOCACHE_CATEGORY">
        <source>METASTREAMREQUESTBUS_ADDSIGNED64TOCACHE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSIGNED64TOCACHE_OUT_NAME">
        <source>METASTREAMREQUESTBUS_ADDSIGNED64TOCACHE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSIGNED64TOCACHE_OUT_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDSIGNED64TOCACHE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSIGNED64TOCACHE_IN_NAME">
        <source>METASTREAMREQUESTBUS_ADDSIGNED64TOCACHE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSIGNED64TOCACHE_IN_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDSIGNED64TOCACHE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSIGNED64TOCACHE_PARAM0_NAME">
        <source>METASTREAMREQUESTBUS_ADDSIGNED64TOCACHE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSIGNED64TOCACHE_PARAM0_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDSIGNED64TOCACHE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSIGNED64TOCACHE_PARAM1_NAME">
        <source>METASTREAMREQUESTBUS_ADDSIGNED64TOCACHE_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSIGNED64TOCACHE_PARAM1_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDSIGNED64TOCACHE_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSIGNED64TOCACHE_PARAM2_NAME">
        <source>METASTREAMREQUESTBUS_ADDSIGNED64TOCACHE_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: AZ::s64</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSIGNED64TOCACHE_PARAM2_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDSIGNED64TOCACHE_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDUNSIGNED64TOARRAY_NAME">
        <source>METASTREAMREQUESTBUS_ADDUNSIGNED64TOARRAY_NAME</source>
        <comment>Class/Bus: MetastreamRequestBus  Event/Method: AddUnsigned64ToArray</comment>
        <translation type="unfinished">Add Unsigned 64 To Array</translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDUNSIGNED64TOARRAY_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDUNSIGNED64TOARRAY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDUNSIGNED64TOARRAY_CATEGORY">
        <source>METASTREAMREQUESTBUS_ADDUNSIGNED64TOARRAY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDUNSIGNED64TOARRAY_OUT_NAME">
        <source>METASTREAMREQUESTBUS_ADDUNSIGNED64TOARRAY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDUNSIGNED64TOARRAY_OUT_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDUNSIGNED64TOARRAY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDUNSIGNED64TOARRAY_IN_NAME">
        <source>METASTREAMREQUESTBUS_ADDUNSIGNED64TOARRAY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDUNSIGNED64TOARRAY_IN_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDUNSIGNED64TOARRAY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDUNSIGNED64TOARRAY_PARAM0_NAME">
        <source>METASTREAMREQUESTBUS_ADDUNSIGNED64TOARRAY_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDUNSIGNED64TOARRAY_PARAM0_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDUNSIGNED64TOARRAY_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDUNSIGNED64TOARRAY_PARAM1_NAME">
        <source>METASTREAMREQUESTBUS_ADDUNSIGNED64TOARRAY_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDUNSIGNED64TOARRAY_PARAM1_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDUNSIGNED64TOARRAY_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDUNSIGNED64TOARRAY_PARAM2_NAME">
        <source>METASTREAMREQUESTBUS_ADDUNSIGNED64TOARRAY_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: AZ::u64</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDUNSIGNED64TOARRAY_PARAM2_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDUNSIGNED64TOARRAY_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSIGNED64TOOBJECT_NAME">
        <source>METASTREAMREQUESTBUS_ADDSIGNED64TOOBJECT_NAME</source>
        <comment>Class/Bus: MetastreamRequestBus  Event/Method: AddSigned64ToObject</comment>
        <translation type="unfinished">Add Signed 64 To Object</translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSIGNED64TOOBJECT_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDSIGNED64TOOBJECT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSIGNED64TOOBJECT_CATEGORY">
        <source>METASTREAMREQUESTBUS_ADDSIGNED64TOOBJECT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSIGNED64TOOBJECT_OUT_NAME">
        <source>METASTREAMREQUESTBUS_ADDSIGNED64TOOBJECT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSIGNED64TOOBJECT_OUT_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDSIGNED64TOOBJECT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSIGNED64TOOBJECT_IN_NAME">
        <source>METASTREAMREQUESTBUS_ADDSIGNED64TOOBJECT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSIGNED64TOOBJECT_IN_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDSIGNED64TOOBJECT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSIGNED64TOOBJECT_PARAM0_NAME">
        <source>METASTREAMREQUESTBUS_ADDSIGNED64TOOBJECT_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSIGNED64TOOBJECT_PARAM0_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDSIGNED64TOOBJECT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSIGNED64TOOBJECT_PARAM1_NAME">
        <source>METASTREAMREQUESTBUS_ADDSIGNED64TOOBJECT_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSIGNED64TOOBJECT_PARAM1_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDSIGNED64TOOBJECT_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSIGNED64TOOBJECT_PARAM2_NAME">
        <source>METASTREAMREQUESTBUS_ADDSIGNED64TOOBJECT_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSIGNED64TOOBJECT_PARAM2_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDSIGNED64TOOBJECT_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSIGNED64TOOBJECT_PARAM3_NAME">
        <source>METASTREAMREQUESTBUS_ADDSIGNED64TOOBJECT_PARAM3_NAME</source>
        <comment>Simple Type: Number C++ Type: AZ::s64</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSIGNED64TOOBJECT_PARAM3_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDSIGNED64TOOBJECT_PARAM3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDUNSIGNED64TOCACHE_NAME">
        <source>METASTREAMREQUESTBUS_ADDUNSIGNED64TOCACHE_NAME</source>
        <comment>Class/Bus: MetastreamRequestBus  Event/Method: AddUnsigned64ToCache</comment>
        <translation type="unfinished">Add Unsigned 64 To Cache</translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDUNSIGNED64TOCACHE_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDUNSIGNED64TOCACHE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDUNSIGNED64TOCACHE_CATEGORY">
        <source>METASTREAMREQUESTBUS_ADDUNSIGNED64TOCACHE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDUNSIGNED64TOCACHE_OUT_NAME">
        <source>METASTREAMREQUESTBUS_ADDUNSIGNED64TOCACHE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDUNSIGNED64TOCACHE_OUT_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDUNSIGNED64TOCACHE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDUNSIGNED64TOCACHE_IN_NAME">
        <source>METASTREAMREQUESTBUS_ADDUNSIGNED64TOCACHE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDUNSIGNED64TOCACHE_IN_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDUNSIGNED64TOCACHE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDUNSIGNED64TOCACHE_PARAM0_NAME">
        <source>METASTREAMREQUESTBUS_ADDUNSIGNED64TOCACHE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDUNSIGNED64TOCACHE_PARAM0_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDUNSIGNED64TOCACHE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDUNSIGNED64TOCACHE_PARAM1_NAME">
        <source>METASTREAMREQUESTBUS_ADDUNSIGNED64TOCACHE_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDUNSIGNED64TOCACHE_PARAM1_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDUNSIGNED64TOCACHE_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDUNSIGNED64TOCACHE_PARAM2_NAME">
        <source>METASTREAMREQUESTBUS_ADDUNSIGNED64TOCACHE_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: AZ::u64</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDUNSIGNED64TOCACHE_PARAM2_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDUNSIGNED64TOCACHE_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSTRINGTOCACHE_NAME">
        <source>METASTREAMREQUESTBUS_ADDSTRINGTOCACHE_NAME</source>
        <comment>Class/Bus: MetastreamRequestBus  Event/Method: AddStringToCache</comment>
        <translation type="unfinished">Add String To Cache</translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSTRINGTOCACHE_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDSTRINGTOCACHE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSTRINGTOCACHE_CATEGORY">
        <source>METASTREAMREQUESTBUS_ADDSTRINGTOCACHE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSTRINGTOCACHE_OUT_NAME">
        <source>METASTREAMREQUESTBUS_ADDSTRINGTOCACHE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSTRINGTOCACHE_OUT_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDSTRINGTOCACHE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSTRINGTOCACHE_IN_NAME">
        <source>METASTREAMREQUESTBUS_ADDSTRINGTOCACHE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSTRINGTOCACHE_IN_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDSTRINGTOCACHE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSTRINGTOCACHE_PARAM0_NAME">
        <source>METASTREAMREQUESTBUS_ADDSTRINGTOCACHE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSTRINGTOCACHE_PARAM0_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDSTRINGTOCACHE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSTRINGTOCACHE_PARAM1_NAME">
        <source>METASTREAMREQUESTBUS_ADDSTRINGTOCACHE_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSTRINGTOCACHE_PARAM1_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDSTRINGTOCACHE_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSTRINGTOCACHE_PARAM2_NAME">
        <source>METASTREAMREQUESTBUS_ADDSTRINGTOCACHE_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSTRINGTOCACHE_PARAM2_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDSTRINGTOCACHE_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDBOOLTOCACHE_NAME">
        <source>METASTREAMREQUESTBUS_ADDBOOLTOCACHE_NAME</source>
        <comment>Class/Bus: MetastreamRequestBus  Event/Method: AddBoolToCache</comment>
        <translation type="unfinished">Add Bool To Cache</translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDBOOLTOCACHE_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDBOOLTOCACHE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDBOOLTOCACHE_CATEGORY">
        <source>METASTREAMREQUESTBUS_ADDBOOLTOCACHE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDBOOLTOCACHE_OUT_NAME">
        <source>METASTREAMREQUESTBUS_ADDBOOLTOCACHE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDBOOLTOCACHE_OUT_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDBOOLTOCACHE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDBOOLTOCACHE_IN_NAME">
        <source>METASTREAMREQUESTBUS_ADDBOOLTOCACHE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDBOOLTOCACHE_IN_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDBOOLTOCACHE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDBOOLTOCACHE_PARAM0_NAME">
        <source>METASTREAMREQUESTBUS_ADDBOOLTOCACHE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDBOOLTOCACHE_PARAM0_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDBOOLTOCACHE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDBOOLTOCACHE_PARAM1_NAME">
        <source>METASTREAMREQUESTBUS_ADDBOOLTOCACHE_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDBOOLTOCACHE_PARAM1_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDBOOLTOCACHE_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDBOOLTOCACHE_PARAM2_NAME">
        <source>METASTREAMREQUESTBUS_ADDBOOLTOCACHE_PARAM2_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDBOOLTOCACHE_PARAM2_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDBOOLTOCACHE_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDDOUBLETOCACHE_NAME">
        <source>METASTREAMREQUESTBUS_ADDDOUBLETOCACHE_NAME</source>
        <comment>Class/Bus: MetastreamRequestBus  Event/Method: AddDoubleToCache</comment>
        <translation type="unfinished">Add Double To Cache</translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDDOUBLETOCACHE_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDDOUBLETOCACHE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDDOUBLETOCACHE_CATEGORY">
        <source>METASTREAMREQUESTBUS_ADDDOUBLETOCACHE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDDOUBLETOCACHE_OUT_NAME">
        <source>METASTREAMREQUESTBUS_ADDDOUBLETOCACHE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDDOUBLETOCACHE_OUT_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDDOUBLETOCACHE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDDOUBLETOCACHE_IN_NAME">
        <source>METASTREAMREQUESTBUS_ADDDOUBLETOCACHE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDDOUBLETOCACHE_IN_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDDOUBLETOCACHE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDDOUBLETOCACHE_PARAM0_NAME">
        <source>METASTREAMREQUESTBUS_ADDDOUBLETOCACHE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDDOUBLETOCACHE_PARAM0_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDDOUBLETOCACHE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDDOUBLETOCACHE_PARAM1_NAME">
        <source>METASTREAMREQUESTBUS_ADDDOUBLETOCACHE_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDDOUBLETOCACHE_PARAM1_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDDOUBLETOCACHE_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDDOUBLETOCACHE_PARAM2_NAME">
        <source>METASTREAMREQUESTBUS_ADDDOUBLETOCACHE_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: double</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDDOUBLETOCACHE_PARAM2_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDDOUBLETOCACHE_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDARRAYTOOBJECT_NAME">
        <source>METASTREAMREQUESTBUS_ADDARRAYTOOBJECT_NAME</source>
        <comment>Class/Bus: MetastreamRequestBus  Event/Method: AddArrayToObject</comment>
        <translation type="unfinished">Add Array To Object</translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDARRAYTOOBJECT_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDARRAYTOOBJECT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDARRAYTOOBJECT_CATEGORY">
        <source>METASTREAMREQUESTBUS_ADDARRAYTOOBJECT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDARRAYTOOBJECT_OUT_NAME">
        <source>METASTREAMREQUESTBUS_ADDARRAYTOOBJECT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDARRAYTOOBJECT_OUT_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDARRAYTOOBJECT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDARRAYTOOBJECT_IN_NAME">
        <source>METASTREAMREQUESTBUS_ADDARRAYTOOBJECT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDARRAYTOOBJECT_IN_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDARRAYTOOBJECT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDARRAYTOOBJECT_PARAM0_NAME">
        <source>METASTREAMREQUESTBUS_ADDARRAYTOOBJECT_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDARRAYTOOBJECT_PARAM0_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDARRAYTOOBJECT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDARRAYTOOBJECT_PARAM1_NAME">
        <source>METASTREAMREQUESTBUS_ADDARRAYTOOBJECT_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDARRAYTOOBJECT_PARAM1_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDARRAYTOOBJECT_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDARRAYTOOBJECT_PARAM2_NAME">
        <source>METASTREAMREQUESTBUS_ADDARRAYTOOBJECT_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDARRAYTOOBJECT_PARAM2_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDARRAYTOOBJECT_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDARRAYTOOBJECT_PARAM3_NAME">
        <source>METASTREAMREQUESTBUS_ADDARRAYTOOBJECT_PARAM3_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDARRAYTOOBJECT_PARAM3_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDARRAYTOOBJECT_PARAM3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDOBJECTTOOBJECT_NAME">
        <source>METASTREAMREQUESTBUS_ADDOBJECTTOOBJECT_NAME</source>
        <comment>Class/Bus: MetastreamRequestBus  Event/Method: AddObjectToObject</comment>
        <translation type="unfinished">Add Object To Object</translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDOBJECTTOOBJECT_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDOBJECTTOOBJECT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDOBJECTTOOBJECT_CATEGORY">
        <source>METASTREAMREQUESTBUS_ADDOBJECTTOOBJECT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDOBJECTTOOBJECT_OUT_NAME">
        <source>METASTREAMREQUESTBUS_ADDOBJECTTOOBJECT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDOBJECTTOOBJECT_OUT_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDOBJECTTOOBJECT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDOBJECTTOOBJECT_IN_NAME">
        <source>METASTREAMREQUESTBUS_ADDOBJECTTOOBJECT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDOBJECTTOOBJECT_IN_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDOBJECTTOOBJECT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDOBJECTTOOBJECT_PARAM0_NAME">
        <source>METASTREAMREQUESTBUS_ADDOBJECTTOOBJECT_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDOBJECTTOOBJECT_PARAM0_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDOBJECTTOOBJECT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDOBJECTTOOBJECT_PARAM1_NAME">
        <source>METASTREAMREQUESTBUS_ADDOBJECTTOOBJECT_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDOBJECTTOOBJECT_PARAM1_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDOBJECTTOOBJECT_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDOBJECTTOOBJECT_PARAM2_NAME">
        <source>METASTREAMREQUESTBUS_ADDOBJECTTOOBJECT_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDOBJECTTOOBJECT_PARAM2_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDOBJECTTOOBJECT_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDOBJECTTOOBJECT_PARAM3_NAME">
        <source>METASTREAMREQUESTBUS_ADDOBJECTTOOBJECT_PARAM3_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDOBJECTTOOBJECT_PARAM3_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDOBJECTTOOBJECT_PARAM3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDBOOLTOARRAY_NAME">
        <source>METASTREAMREQUESTBUS_ADDBOOLTOARRAY_NAME</source>
        <comment>Class/Bus: MetastreamRequestBus  Event/Method: AddBoolToArray</comment>
        <translation type="unfinished">Add Bool To Array</translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDBOOLTOARRAY_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDBOOLTOARRAY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDBOOLTOARRAY_CATEGORY">
        <source>METASTREAMREQUESTBUS_ADDBOOLTOARRAY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDBOOLTOARRAY_OUT_NAME">
        <source>METASTREAMREQUESTBUS_ADDBOOLTOARRAY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDBOOLTOARRAY_OUT_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDBOOLTOARRAY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDBOOLTOARRAY_IN_NAME">
        <source>METASTREAMREQUESTBUS_ADDBOOLTOARRAY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDBOOLTOARRAY_IN_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDBOOLTOARRAY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDBOOLTOARRAY_PARAM0_NAME">
        <source>METASTREAMREQUESTBUS_ADDBOOLTOARRAY_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDBOOLTOARRAY_PARAM0_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDBOOLTOARRAY_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDBOOLTOARRAY_PARAM1_NAME">
        <source>METASTREAMREQUESTBUS_ADDBOOLTOARRAY_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDBOOLTOARRAY_PARAM1_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDBOOLTOARRAY_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDBOOLTOARRAY_PARAM2_NAME">
        <source>METASTREAMREQUESTBUS_ADDBOOLTOARRAY_PARAM2_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDBOOLTOARRAY_PARAM2_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDBOOLTOARRAY_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDBOOLTOOBJECT_NAME">
        <source>METASTREAMREQUESTBUS_ADDBOOLTOOBJECT_NAME</source>
        <comment>Class/Bus: MetastreamRequestBus  Event/Method: AddBoolToObject</comment>
        <translation type="unfinished">Add Bool To Object</translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDBOOLTOOBJECT_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDBOOLTOOBJECT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDBOOLTOOBJECT_CATEGORY">
        <source>METASTREAMREQUESTBUS_ADDBOOLTOOBJECT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDBOOLTOOBJECT_OUT_NAME">
        <source>METASTREAMREQUESTBUS_ADDBOOLTOOBJECT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDBOOLTOOBJECT_OUT_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDBOOLTOOBJECT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDBOOLTOOBJECT_IN_NAME">
        <source>METASTREAMREQUESTBUS_ADDBOOLTOOBJECT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDBOOLTOOBJECT_IN_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDBOOLTOOBJECT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDBOOLTOOBJECT_PARAM0_NAME">
        <source>METASTREAMREQUESTBUS_ADDBOOLTOOBJECT_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDBOOLTOOBJECT_PARAM0_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDBOOLTOOBJECT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDBOOLTOOBJECT_PARAM1_NAME">
        <source>METASTREAMREQUESTBUS_ADDBOOLTOOBJECT_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDBOOLTOOBJECT_PARAM1_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDBOOLTOOBJECT_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDBOOLTOOBJECT_PARAM2_NAME">
        <source>METASTREAMREQUESTBUS_ADDBOOLTOOBJECT_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDBOOLTOOBJECT_PARAM2_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDBOOLTOOBJECT_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDBOOLTOOBJECT_PARAM3_NAME">
        <source>METASTREAMREQUESTBUS_ADDBOOLTOOBJECT_PARAM3_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDBOOLTOOBJECT_PARAM3_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDBOOLTOOBJECT_PARAM3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDENTITYIDTOOBJECT_NAME">
        <source>METASTREAMREQUESTBUS_ADDENTITYIDTOOBJECT_NAME</source>
        <comment>Class/Bus: MetastreamRequestBus  Event/Method: AddEntityIdToObject</comment>
        <translation type="unfinished">Add EntityID To Object</translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDENTITYIDTOOBJECT_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDENTITYIDTOOBJECT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDENTITYIDTOOBJECT_CATEGORY">
        <source>METASTREAMREQUESTBUS_ADDENTITYIDTOOBJECT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDENTITYIDTOOBJECT_OUT_NAME">
        <source>METASTREAMREQUESTBUS_ADDENTITYIDTOOBJECT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDENTITYIDTOOBJECT_OUT_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDENTITYIDTOOBJECT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDENTITYIDTOOBJECT_IN_NAME">
        <source>METASTREAMREQUESTBUS_ADDENTITYIDTOOBJECT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDENTITYIDTOOBJECT_IN_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDENTITYIDTOOBJECT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDENTITYIDTOOBJECT_PARAM0_NAME">
        <source>METASTREAMREQUESTBUS_ADDENTITYIDTOOBJECT_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDENTITYIDTOOBJECT_PARAM0_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDENTITYIDTOOBJECT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDENTITYIDTOOBJECT_PARAM1_NAME">
        <source>METASTREAMREQUESTBUS_ADDENTITYIDTOOBJECT_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDENTITYIDTOOBJECT_PARAM1_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDENTITYIDTOOBJECT_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDENTITYIDTOOBJECT_PARAM2_NAME">
        <source>METASTREAMREQUESTBUS_ADDENTITYIDTOOBJECT_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDENTITYIDTOOBJECT_PARAM2_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDENTITYIDTOOBJECT_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDENTITYIDTOOBJECT_PARAM3_NAME">
        <source>METASTREAMREQUESTBUS_ADDENTITYIDTOOBJECT_PARAM3_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId&amp;</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDENTITYIDTOOBJECT_PARAM3_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDENTITYIDTOOBJECT_PARAM3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_STOPHTTPSERVER_NAME">
        <source>METASTREAMREQUESTBUS_STOPHTTPSERVER_NAME</source>
        <comment>Class/Bus: MetastreamRequestBus  Event/Method: StopHTTPServer</comment>
        <translation type="unfinished">Stop HTTP Server</translation>
    </message>
    <message id="METASTREAMREQUESTBUS_STOPHTTPSERVER_TOOLTIP">
        <source>METASTREAMREQUESTBUS_STOPHTTPSERVER_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_STOPHTTPSERVER_CATEGORY">
        <source>METASTREAMREQUESTBUS_STOPHTTPSERVER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_STOPHTTPSERVER_OUT_NAME">
        <source>METASTREAMREQUESTBUS_STOPHTTPSERVER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_STOPHTTPSERVER_OUT_TOOLTIP">
        <source>METASTREAMREQUESTBUS_STOPHTTPSERVER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_STOPHTTPSERVER_IN_NAME">
        <source>METASTREAMREQUESTBUS_STOPHTTPSERVER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_STOPHTTPSERVER_IN_TOOLTIP">
        <source>METASTREAMREQUESTBUS_STOPHTTPSERVER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDENTITYIDTOCACHE_NAME">
        <source>METASTREAMREQUESTBUS_ADDENTITYIDTOCACHE_NAME</source>
        <comment>Class/Bus: MetastreamRequestBus  Event/Method: AddEntityIdToCache</comment>
        <translation type="unfinished">Add EntityID To Cache</translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDENTITYIDTOCACHE_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDENTITYIDTOCACHE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDENTITYIDTOCACHE_CATEGORY">
        <source>METASTREAMREQUESTBUS_ADDENTITYIDTOCACHE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDENTITYIDTOCACHE_OUT_NAME">
        <source>METASTREAMREQUESTBUS_ADDENTITYIDTOCACHE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDENTITYIDTOCACHE_OUT_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDENTITYIDTOCACHE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDENTITYIDTOCACHE_IN_NAME">
        <source>METASTREAMREQUESTBUS_ADDENTITYIDTOCACHE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDENTITYIDTOCACHE_IN_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDENTITYIDTOCACHE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDENTITYIDTOCACHE_PARAM0_NAME">
        <source>METASTREAMREQUESTBUS_ADDENTITYIDTOCACHE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDENTITYIDTOCACHE_PARAM0_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDENTITYIDTOCACHE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDENTITYIDTOCACHE_PARAM1_NAME">
        <source>METASTREAMREQUESTBUS_ADDENTITYIDTOCACHE_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDENTITYIDTOCACHE_PARAM1_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDENTITYIDTOCACHE_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDENTITYIDTOCACHE_PARAM2_NAME">
        <source>METASTREAMREQUESTBUS_ADDENTITYIDTOCACHE_PARAM2_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId&amp;</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDENTITYIDTOCACHE_PARAM2_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDENTITYIDTOCACHE_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDARRAYTOCACHE_NAME">
        <source>METASTREAMREQUESTBUS_ADDARRAYTOCACHE_NAME</source>
        <comment>Class/Bus: MetastreamRequestBus  Event/Method: AddArrayToCache</comment>
        <translation type="unfinished">Add Array To Cache</translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDARRAYTOCACHE_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDARRAYTOCACHE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDARRAYTOCACHE_CATEGORY">
        <source>METASTREAMREQUESTBUS_ADDARRAYTOCACHE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDARRAYTOCACHE_OUT_NAME">
        <source>METASTREAMREQUESTBUS_ADDARRAYTOCACHE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDARRAYTOCACHE_OUT_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDARRAYTOCACHE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDARRAYTOCACHE_IN_NAME">
        <source>METASTREAMREQUESTBUS_ADDARRAYTOCACHE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDARRAYTOCACHE_IN_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDARRAYTOCACHE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDARRAYTOCACHE_PARAM0_NAME">
        <source>METASTREAMREQUESTBUS_ADDARRAYTOCACHE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDARRAYTOCACHE_PARAM0_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDARRAYTOCACHE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDARRAYTOCACHE_PARAM1_NAME">
        <source>METASTREAMREQUESTBUS_ADDARRAYTOCACHE_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDARRAYTOCACHE_PARAM1_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDARRAYTOCACHE_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDARRAYTOCACHE_PARAM2_NAME">
        <source>METASTREAMREQUESTBUS_ADDARRAYTOCACHE_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDARRAYTOCACHE_PARAM2_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDARRAYTOCACHE_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDOBJECTTOCACHE_NAME">
        <source>METASTREAMREQUESTBUS_ADDOBJECTTOCACHE_NAME</source>
        <comment>Class/Bus: MetastreamRequestBus  Event/Method: AddObjectToCache</comment>
        <translation type="unfinished">Add Object To Cache</translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDOBJECTTOCACHE_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDOBJECTTOCACHE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDOBJECTTOCACHE_CATEGORY">
        <source>METASTREAMREQUESTBUS_ADDOBJECTTOCACHE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDOBJECTTOCACHE_OUT_NAME">
        <source>METASTREAMREQUESTBUS_ADDOBJECTTOCACHE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDOBJECTTOCACHE_OUT_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDOBJECTTOCACHE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDOBJECTTOCACHE_IN_NAME">
        <source>METASTREAMREQUESTBUS_ADDOBJECTTOCACHE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDOBJECTTOCACHE_IN_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDOBJECTTOCACHE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDOBJECTTOCACHE_PARAM0_NAME">
        <source>METASTREAMREQUESTBUS_ADDOBJECTTOCACHE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDOBJECTTOCACHE_PARAM0_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDOBJECTTOCACHE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDOBJECTTOCACHE_PARAM1_NAME">
        <source>METASTREAMREQUESTBUS_ADDOBJECTTOCACHE_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDOBJECTTOCACHE_PARAM1_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDOBJECTTOCACHE_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDOBJECTTOCACHE_PARAM2_NAME">
        <source>METASTREAMREQUESTBUS_ADDOBJECTTOCACHE_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDOBJECTTOCACHE_PARAM2_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDOBJECTTOCACHE_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDUNSIGNED64TOOBJECT_NAME">
        <source>METASTREAMREQUESTBUS_ADDUNSIGNED64TOOBJECT_NAME</source>
        <comment>Class/Bus: MetastreamRequestBus  Event/Method: AddUnsigned64ToObject</comment>
        <translation type="unfinished">Add Unsigned 64 To Object</translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDUNSIGNED64TOOBJECT_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDUNSIGNED64TOOBJECT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDUNSIGNED64TOOBJECT_CATEGORY">
        <source>METASTREAMREQUESTBUS_ADDUNSIGNED64TOOBJECT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDUNSIGNED64TOOBJECT_OUT_NAME">
        <source>METASTREAMREQUESTBUS_ADDUNSIGNED64TOOBJECT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDUNSIGNED64TOOBJECT_OUT_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDUNSIGNED64TOOBJECT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDUNSIGNED64TOOBJECT_IN_NAME">
        <source>METASTREAMREQUESTBUS_ADDUNSIGNED64TOOBJECT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDUNSIGNED64TOOBJECT_IN_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDUNSIGNED64TOOBJECT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDUNSIGNED64TOOBJECT_PARAM0_NAME">
        <source>METASTREAMREQUESTBUS_ADDUNSIGNED64TOOBJECT_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDUNSIGNED64TOOBJECT_PARAM0_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDUNSIGNED64TOOBJECT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDUNSIGNED64TOOBJECT_PARAM1_NAME">
        <source>METASTREAMREQUESTBUS_ADDUNSIGNED64TOOBJECT_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDUNSIGNED64TOOBJECT_PARAM1_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDUNSIGNED64TOOBJECT_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDUNSIGNED64TOOBJECT_PARAM2_NAME">
        <source>METASTREAMREQUESTBUS_ADDUNSIGNED64TOOBJECT_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDUNSIGNED64TOOBJECT_PARAM2_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDUNSIGNED64TOOBJECT_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDUNSIGNED64TOOBJECT_PARAM3_NAME">
        <source>METASTREAMREQUESTBUS_ADDUNSIGNED64TOOBJECT_PARAM3_NAME</source>
        <comment>Simple Type: Number C++ Type: AZ::u64</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDUNSIGNED64TOOBJECT_PARAM3_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDUNSIGNED64TOOBJECT_PARAM3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_STARTHTTPSERVER_NAME">
        <source>METASTREAMREQUESTBUS_STARTHTTPSERVER_NAME</source>
        <comment>Class/Bus: MetastreamRequestBus  Event/Method: StartHTTPServer</comment>
        <translation type="unfinished">Start HTTP Server</translation>
    </message>
    <message id="METASTREAMREQUESTBUS_STARTHTTPSERVER_TOOLTIP">
        <source>METASTREAMREQUESTBUS_STARTHTTPSERVER_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_STARTHTTPSERVER_CATEGORY">
        <source>METASTREAMREQUESTBUS_STARTHTTPSERVER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_STARTHTTPSERVER_OUT_NAME">
        <source>METASTREAMREQUESTBUS_STARTHTTPSERVER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_STARTHTTPSERVER_OUT_TOOLTIP">
        <source>METASTREAMREQUESTBUS_STARTHTTPSERVER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_STARTHTTPSERVER_IN_NAME">
        <source>METASTREAMREQUESTBUS_STARTHTTPSERVER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_STARTHTTPSERVER_IN_TOOLTIP">
        <source>METASTREAMREQUESTBUS_STARTHTTPSERVER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_STARTHTTPSERVER_OUTPUT0_NAME">
        <source>METASTREAMREQUESTBUS_STARTHTTPSERVER_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="METASTREAMREQUESTBUS_STARTHTTPSERVER_OUTPUT0_TOOLTIP">
        <source>METASTREAMREQUESTBUS_STARTHTTPSERVER_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDOBJECTTOARRAY_NAME">
        <source>METASTREAMREQUESTBUS_ADDOBJECTTOARRAY_NAME</source>
        <comment>Class/Bus: MetastreamRequestBus  Event/Method: AddObjectToArray</comment>
        <translation type="unfinished">Add Object To Array</translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDOBJECTTOARRAY_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDOBJECTTOARRAY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDOBJECTTOARRAY_CATEGORY">
        <source>METASTREAMREQUESTBUS_ADDOBJECTTOARRAY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDOBJECTTOARRAY_OUT_NAME">
        <source>METASTREAMREQUESTBUS_ADDOBJECTTOARRAY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDOBJECTTOARRAY_OUT_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDOBJECTTOARRAY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDOBJECTTOARRAY_IN_NAME">
        <source>METASTREAMREQUESTBUS_ADDOBJECTTOARRAY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDOBJECTTOARRAY_IN_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDOBJECTTOARRAY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDOBJECTTOARRAY_PARAM0_NAME">
        <source>METASTREAMREQUESTBUS_ADDOBJECTTOARRAY_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDOBJECTTOARRAY_PARAM0_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDOBJECTTOARRAY_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDOBJECTTOARRAY_PARAM1_NAME">
        <source>METASTREAMREQUESTBUS_ADDOBJECTTOARRAY_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDOBJECTTOARRAY_PARAM1_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDOBJECTTOARRAY_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDOBJECTTOARRAY_PARAM2_NAME">
        <source>METASTREAMREQUESTBUS_ADDOBJECTTOARRAY_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDOBJECTTOARRAY_PARAM2_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDOBJECTTOARRAY_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSIGNED64TOARRAY_NAME">
        <source>METASTREAMREQUESTBUS_ADDSIGNED64TOARRAY_NAME</source>
        <comment>Class/Bus: MetastreamRequestBus  Event/Method: AddSigned64ToArray</comment>
        <translation type="unfinished">Add Signed 64 To Array</translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSIGNED64TOARRAY_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDSIGNED64TOARRAY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSIGNED64TOARRAY_CATEGORY">
        <source>METASTREAMREQUESTBUS_ADDSIGNED64TOARRAY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSIGNED64TOARRAY_OUT_NAME">
        <source>METASTREAMREQUESTBUS_ADDSIGNED64TOARRAY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSIGNED64TOARRAY_OUT_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDSIGNED64TOARRAY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSIGNED64TOARRAY_IN_NAME">
        <source>METASTREAMREQUESTBUS_ADDSIGNED64TOARRAY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSIGNED64TOARRAY_IN_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDSIGNED64TOARRAY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSIGNED64TOARRAY_PARAM0_NAME">
        <source>METASTREAMREQUESTBUS_ADDSIGNED64TOARRAY_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSIGNED64TOARRAY_PARAM0_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDSIGNED64TOARRAY_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSIGNED64TOARRAY_PARAM1_NAME">
        <source>METASTREAMREQUESTBUS_ADDSIGNED64TOARRAY_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSIGNED64TOARRAY_PARAM1_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDSIGNED64TOARRAY_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSIGNED64TOARRAY_PARAM2_NAME">
        <source>METASTREAMREQUESTBUS_ADDSIGNED64TOARRAY_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: AZ::s64</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDSIGNED64TOARRAY_PARAM2_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDSIGNED64TOARRAY_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDDOUBLETOOBJECT_NAME">
        <source>METASTREAMREQUESTBUS_ADDDOUBLETOOBJECT_NAME</source>
        <comment>Class/Bus: MetastreamRequestBus  Event/Method: AddDoubleToObject</comment>
        <translation type="unfinished">Add Double To Object</translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDDOUBLETOOBJECT_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDDOUBLETOOBJECT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDDOUBLETOOBJECT_CATEGORY">
        <source>METASTREAMREQUESTBUS_ADDDOUBLETOOBJECT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDDOUBLETOOBJECT_OUT_NAME">
        <source>METASTREAMREQUESTBUS_ADDDOUBLETOOBJECT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDDOUBLETOOBJECT_OUT_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDDOUBLETOOBJECT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDDOUBLETOOBJECT_IN_NAME">
        <source>METASTREAMREQUESTBUS_ADDDOUBLETOOBJECT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDDOUBLETOOBJECT_IN_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDDOUBLETOOBJECT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDDOUBLETOOBJECT_PARAM0_NAME">
        <source>METASTREAMREQUESTBUS_ADDDOUBLETOOBJECT_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDDOUBLETOOBJECT_PARAM0_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDDOUBLETOOBJECT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDDOUBLETOOBJECT_PARAM1_NAME">
        <source>METASTREAMREQUESTBUS_ADDDOUBLETOOBJECT_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDDOUBLETOOBJECT_PARAM1_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDDOUBLETOOBJECT_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDDOUBLETOOBJECT_PARAM2_NAME">
        <source>METASTREAMREQUESTBUS_ADDDOUBLETOOBJECT_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDDOUBLETOOBJECT_PARAM2_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDDOUBLETOOBJECT_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDDOUBLETOOBJECT_PARAM3_NAME">
        <source>METASTREAMREQUESTBUS_ADDDOUBLETOOBJECT_PARAM3_NAME</source>
        <comment>Simple Type: Number C++ Type: double</comment>
        <translation></translation>
    </message>
    <message id="METASTREAMREQUESTBUS_ADDDOUBLETOOBJECT_PARAM3_TOOLTIP">
        <source>METASTREAMREQUESTBUS_ADDDOUBLETOOBJECT_PARAM3_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Handler: AttachmentComponentNotificationBus</name>
    <message id="HANDLER_ATTACHMENTCOMPONENTNOTIFICATIONBUS_NAME">
        <source>HANDLER_ATTACHMENTCOMPONENTNOTIFICATIONBUS_NAME</source>
        <translation type="unfinished">Attachment</translation>
    </message>
    <message id="HANDLER_ATTACHMENTCOMPONENTNOTIFICATIONBUS_TOOLTIP">
        <source>HANDLER_ATTACHMENTCOMPONENTNOTIFICATIONBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ATTACHMENTCOMPONENTNOTIFICATIONBUS_CATEGORY">
        <source>HANDLER_ATTACHMENTCOMPONENTNOTIFICATIONBUS_CATEGORY</source>
        <translation type="unfinished">Animation</translation>
    </message>
    <message id="HANDLER_ATTACHMENTCOMPONENTNOTIFICATIONBUS_ONATTACHED_NAME">
        <source>HANDLER_ATTACHMENTCOMPONENTNOTIFICATIONBUS_ONATTACHED_NAME</source>
        <comment>Class/Bus: AttachmentComponentNotificationBus  Event/Method: OnAttached</comment>
        <translation type="unfinished">On Attached</translation>
    </message>
    <message id="HANDLER_ATTACHMENTCOMPONENTNOTIFICATIONBUS_ONATTACHED_TOOLTIP">
        <source>HANDLER_ATTACHMENTCOMPONENTNOTIFICATIONBUS_ONATTACHED_TOOLTIP</source>
        <translation type="unfinished">Notifies when the entity is attached</translation>
    </message>
    <message id="HANDLER_ATTACHMENTCOMPONENTNOTIFICATIONBUS_ONATTACHED_CATEGORY">
        <source>HANDLER_ATTACHMENTCOMPONENTNOTIFICATIONBUS_ONATTACHED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ATTACHMENTCOMPONENTNOTIFICATIONBUS_ONATTACHED_OUT_NAME">
        <source>HANDLER_ATTACHMENTCOMPONENTNOTIFICATIONBUS_ONATTACHED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ATTACHMENTCOMPONENTNOTIFICATIONBUS_ONATTACHED_OUT_TOOLTIP">
        <source>HANDLER_ATTACHMENTCOMPONENTNOTIFICATIONBUS_ONATTACHED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ATTACHMENTCOMPONENTNOTIFICATIONBUS_ONATTACHED_IN_NAME">
        <source>HANDLER_ATTACHMENTCOMPONENTNOTIFICATIONBUS_ONATTACHED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ATTACHMENTCOMPONENTNOTIFICATIONBUS_ONATTACHED_IN_TOOLTIP">
        <source>HANDLER_ATTACHMENTCOMPONENTNOTIFICATIONBUS_ONATTACHED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ATTACHMENTCOMPONENTNOTIFICATIONBUS_ONATTACHED_OUTPUT0_NAME">
        <source>HANDLER_ATTACHMENTCOMPONENTNOTIFICATIONBUS_ONATTACHED_OUTPUT0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Target</translation>
    </message>
    <message id="HANDLER_ATTACHMENTCOMPONENTNOTIFICATIONBUS_ONATTACHED_OUTPUT0_TOOLTIP">
        <source>HANDLER_ATTACHMENTCOMPONENTNOTIFICATIONBUS_ONATTACHED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">ID of the target being attached to</translation>
    </message>
    <message id="HANDLER_ATTACHMENTCOMPONENTNOTIFICATIONBUS_ONDETACHED_NAME">
        <source>HANDLER_ATTACHMENTCOMPONENTNOTIFICATIONBUS_ONDETACHED_NAME</source>
        <comment>Class/Bus: AttachmentComponentNotificationBus  Event/Method: OnDetached</comment>
        <translation type="unfinished">On Detached</translation>
    </message>
    <message id="HANDLER_ATTACHMENTCOMPONENTNOTIFICATIONBUS_ONDETACHED_TOOLTIP">
        <source>HANDLER_ATTACHMENTCOMPONENTNOTIFICATIONBUS_ONDETACHED_TOOLTIP</source>
        <translation type="unfinished">Notifies when the entity is detached</translation>
    </message>
    <message id="HANDLER_ATTACHMENTCOMPONENTNOTIFICATIONBUS_ONDETACHED_CATEGORY">
        <source>HANDLER_ATTACHMENTCOMPONENTNOTIFICATIONBUS_ONDETACHED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ATTACHMENTCOMPONENTNOTIFICATIONBUS_ONDETACHED_OUT_NAME">
        <source>HANDLER_ATTACHMENTCOMPONENTNOTIFICATIONBUS_ONDETACHED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ATTACHMENTCOMPONENTNOTIFICATIONBUS_ONDETACHED_OUT_TOOLTIP">
        <source>HANDLER_ATTACHMENTCOMPONENTNOTIFICATIONBUS_ONDETACHED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ATTACHMENTCOMPONENTNOTIFICATIONBUS_ONDETACHED_IN_NAME">
        <source>HANDLER_ATTACHMENTCOMPONENTNOTIFICATIONBUS_ONDETACHED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ATTACHMENTCOMPONENTNOTIFICATIONBUS_ONDETACHED_IN_TOOLTIP">
        <source>HANDLER_ATTACHMENTCOMPONENTNOTIFICATIONBUS_ONDETACHED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ATTACHMENTCOMPONENTNOTIFICATIONBUS_ONDETACHED_OUTPUT0_NAME">
        <source>HANDLER_ATTACHMENTCOMPONENTNOTIFICATIONBUS_ONDETACHED_OUTPUT0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Target</translation>
    </message>
    <message id="HANDLER_ATTACHMENTCOMPONENTNOTIFICATIONBUS_ONDETACHED_OUTPUT0_TOOLTIP">
        <source>HANDLER_ATTACHMENTCOMPONENTNOTIFICATIONBUS_ONDETACHED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">ID of the target being detached from</translation>
    </message>
</context>
<context>
    <name>EBus: AudioListenerComponentRequestBus</name>
    <message id="AUDIOLISTENERCOMPONENTREQUESTBUS_NAME">
        <source>AUDIOLISTENERCOMPONENTREQUESTBUS_NAME</source>
        <translation type="unfinished">Audio Listener</translation>
    </message>
    <message id="AUDIOLISTENERCOMPONENTREQUESTBUS_TOOLTIP">
        <source>AUDIOLISTENERCOMPONENTREQUESTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AUDIOLISTENERCOMPONENTREQUESTBUS_CATEGORY">
        <source>AUDIOLISTENERCOMPONENTREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">Audio</translation>
    </message>
    <message id="AUDIOLISTENERCOMPONENTREQUESTBUS_SETROTATIONENTITY_NAME">
        <source>AUDIOLISTENERCOMPONENTREQUESTBUS_SETROTATIONENTITY_NAME</source>
        <comment>Class/Bus: AudioListenerComponentRequestBus  Event/Method: SetRotationEntity</comment>
        <translation type="unfinished">Set Rotation Entity</translation>
    </message>
    <message id="AUDIOLISTENERCOMPONENTREQUESTBUS_SETROTATIONENTITY_TOOLTIP">
        <source>AUDIOLISTENERCOMPONENTREQUESTBUS_SETROTATIONENTITY_TOOLTIP</source>
        <translation type="unfinished">Specify the entity with the rotational part of the transform that the audio listener will adopt.</translation>
    </message>
    <message id="AUDIOLISTENERCOMPONENTREQUESTBUS_SETROTATIONENTITY_CATEGORY">
        <source>AUDIOLISTENERCOMPONENTREQUESTBUS_SETROTATIONENTITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AUDIOLISTENERCOMPONENTREQUESTBUS_SETROTATIONENTITY_OUT_NAME">
        <source>AUDIOLISTENERCOMPONENTREQUESTBUS_SETROTATIONENTITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AUDIOLISTENERCOMPONENTREQUESTBUS_SETROTATIONENTITY_OUT_TOOLTIP">
        <source>AUDIOLISTENERCOMPONENTREQUESTBUS_SETROTATIONENTITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AUDIOLISTENERCOMPONENTREQUESTBUS_SETROTATIONENTITY_IN_NAME">
        <source>AUDIOLISTENERCOMPONENTREQUESTBUS_SETROTATIONENTITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AUDIOLISTENERCOMPONENTREQUESTBUS_SETROTATIONENTITY_IN_TOOLTIP">
        <source>AUDIOLISTENERCOMPONENTREQUESTBUS_SETROTATIONENTITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AUDIOLISTENERCOMPONENTREQUESTBUS_SETROTATIONENTITY_PARAM0_NAME">
        <source>AUDIOLISTENERCOMPONENTREQUESTBUS_SETROTATIONENTITY_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">EntityID</translation>
    </message>
    <message id="AUDIOLISTENERCOMPONENTREQUESTBUS_SETROTATIONENTITY_PARAM0_TOOLTIP">
        <source>AUDIOLISTENERCOMPONENTREQUESTBUS_SETROTATIONENTITY_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The entity to use for the rotational part of the transform</translation>
    </message>
    <message id="AUDIOLISTENERCOMPONENTREQUESTBUS_SETPOSITIONENTITY_NAME">
        <source>AUDIOLISTENERCOMPONENTREQUESTBUS_SETPOSITIONENTITY_NAME</source>
        <comment>Class/Bus: AudioListenerComponentRequestBus  Event/Method: SetPositionEntity</comment>
        <translation type="unfinished">Set Position Entity</translation>
    </message>
    <message id="AUDIOLISTENERCOMPONENTREQUESTBUS_SETPOSITIONENTITY_TOOLTIP">
        <source>AUDIOLISTENERCOMPONENTREQUESTBUS_SETPOSITIONENTITY_TOOLTIP</source>
        <translation type="unfinished">Specify the entity with the positional part of the transform that the audio listener will adopt.</translation>
    </message>
    <message id="AUDIOLISTENERCOMPONENTREQUESTBUS_SETPOSITIONENTITY_CATEGORY">
        <source>AUDIOLISTENERCOMPONENTREQUESTBUS_SETPOSITIONENTITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AUDIOLISTENERCOMPONENTREQUESTBUS_SETPOSITIONENTITY_OUT_NAME">
        <source>AUDIOLISTENERCOMPONENTREQUESTBUS_SETPOSITIONENTITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AUDIOLISTENERCOMPONENTREQUESTBUS_SETPOSITIONENTITY_OUT_TOOLTIP">
        <source>AUDIOLISTENERCOMPONENTREQUESTBUS_SETPOSITIONENTITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AUDIOLISTENERCOMPONENTREQUESTBUS_SETPOSITIONENTITY_IN_NAME">
        <source>AUDIOLISTENERCOMPONENTREQUESTBUS_SETPOSITIONENTITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AUDIOLISTENERCOMPONENTREQUESTBUS_SETPOSITIONENTITY_IN_TOOLTIP">
        <source>AUDIOLISTENERCOMPONENTREQUESTBUS_SETPOSITIONENTITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AUDIOLISTENERCOMPONENTREQUESTBUS_SETPOSITIONENTITY_PARAM0_NAME">
        <source>AUDIOLISTENERCOMPONENTREQUESTBUS_SETPOSITIONENTITY_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">EntityID</translation>
    </message>
    <message id="AUDIOLISTENERCOMPONENTREQUESTBUS_SETPOSITIONENTITY_PARAM0_TOOLTIP">
        <source>AUDIOLISTENERCOMPONENTREQUESTBUS_SETPOSITIONENTITY_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The entity to use for the positional part of the transform</translation>
    </message>
    <message id="AUDIOLISTENERCOMPONENTREQUESTBUS_SETFULLTRANSFORMENTITY_NAME">
        <source>AUDIOLISTENERCOMPONENTREQUESTBUS_SETFULLTRANSFORMENTITY_NAME</source>
        <comment>Class/Bus: AudioListenerComponentRequestBus  Event/Method: SetFullTransformEntity</comment>
        <translation type="unfinished">Set Full Transform Entity</translation>
    </message>
    <message id="AUDIOLISTENERCOMPONENTREQUESTBUS_SETFULLTRANSFORMENTITY_TOOLTIP">
        <source>AUDIOLISTENERCOMPONENTREQUESTBUS_SETFULLTRANSFORMENTITY_TOOLTIP</source>
        <translation type="unfinished">Specify the entity with the full transform that the audio listener will adopt</translation>
    </message>
    <message id="AUDIOLISTENERCOMPONENTREQUESTBUS_SETFULLTRANSFORMENTITY_CATEGORY">
        <source>AUDIOLISTENERCOMPONENTREQUESTBUS_SETFULLTRANSFORMENTITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AUDIOLISTENERCOMPONENTREQUESTBUS_SETFULLTRANSFORMENTITY_OUT_NAME">
        <source>AUDIOLISTENERCOMPONENTREQUESTBUS_SETFULLTRANSFORMENTITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AUDIOLISTENERCOMPONENTREQUESTBUS_SETFULLTRANSFORMENTITY_OUT_TOOLTIP">
        <source>AUDIOLISTENERCOMPONENTREQUESTBUS_SETFULLTRANSFORMENTITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AUDIOLISTENERCOMPONENTREQUESTBUS_SETFULLTRANSFORMENTITY_IN_NAME">
        <source>AUDIOLISTENERCOMPONENTREQUESTBUS_SETFULLTRANSFORMENTITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AUDIOLISTENERCOMPONENTREQUESTBUS_SETFULLTRANSFORMENTITY_IN_TOOLTIP">
        <source>AUDIOLISTENERCOMPONENTREQUESTBUS_SETFULLTRANSFORMENTITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AUDIOLISTENERCOMPONENTREQUESTBUS_SETFULLTRANSFORMENTITY_PARAM0_NAME">
        <source>AUDIOLISTENERCOMPONENTREQUESTBUS_SETFULLTRANSFORMENTITY_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">EntityID</translation>
    </message>
    <message id="AUDIOLISTENERCOMPONENTREQUESTBUS_SETFULLTRANSFORMENTITY_PARAM0_TOOLTIP">
        <source>AUDIOLISTENERCOMPONENTREQUESTBUS_SETFULLTRANSFORMENTITY_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Entity to use for the transform</translation>
    </message>
</context>
<context>
    <name>Handler: GameplayNotificationBus</name>
    <message id="HANDLER_GAMEPLAYNOTIFICATIONBUS_NAME">
        <source>HANDLER_GAMEPLAYNOTIFICATIONBUS_NAME</source>
        <translation>GameplayNotificationBus</translation>
    </message>
    <message id="HANDLER_GAMEPLAYNOTIFICATIONBUS_TOOLTIP">
        <source>HANDLER_GAMEPLAYNOTIFICATIONBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GAMEPLAYNOTIFICATIONBUS_CATEGORY">
        <source>HANDLER_GAMEPLAYNOTIFICATIONBUS_CATEGORY</source>
        <translation type="unfinished">Gameplay</translation>
    </message>
    <message id="HANDLER_GAMEPLAYNOTIFICATIONBUS_ONEVENTBEGIN_NAME">
        <source>HANDLER_GAMEPLAYNOTIFICATIONBUS_ONEVENTBEGIN_NAME</source>
        <comment>Class/Bus: GameplayNotificationBus  Event/Method: OnEventBegin</comment>
        <translation>OnEventBegin</translation>
    </message>
    <message id="HANDLER_GAMEPLAYNOTIFICATIONBUS_ONEVENTBEGIN_TOOLTIP">
        <source>HANDLER_GAMEPLAYNOTIFICATIONBUS_ONEVENTBEGIN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GAMEPLAYNOTIFICATIONBUS_ONEVENTBEGIN_CATEGORY">
        <source>HANDLER_GAMEPLAYNOTIFICATIONBUS_ONEVENTBEGIN_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GAMEPLAYNOTIFICATIONBUS_ONEVENTBEGIN_OUT_NAME">
        <source>HANDLER_GAMEPLAYNOTIFICATIONBUS_ONEVENTBEGIN_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GAMEPLAYNOTIFICATIONBUS_ONEVENTBEGIN_OUT_TOOLTIP">
        <source>HANDLER_GAMEPLAYNOTIFICATIONBUS_ONEVENTBEGIN_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GAMEPLAYNOTIFICATIONBUS_ONEVENTBEGIN_IN_NAME">
        <source>HANDLER_GAMEPLAYNOTIFICATIONBUS_ONEVENTBEGIN_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GAMEPLAYNOTIFICATIONBUS_ONEVENTBEGIN_IN_TOOLTIP">
        <source>HANDLER_GAMEPLAYNOTIFICATIONBUS_ONEVENTBEGIN_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GAMEPLAYNOTIFICATIONBUS_ONEVENTBEGIN_OUTPUT0_NAME">
        <source>HANDLER_GAMEPLAYNOTIFICATIONBUS_ONEVENTBEGIN_OUTPUT0_NAME</source>
        <comment>Simple Type: any C++ Type: const any&amp;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_GAMEPLAYNOTIFICATIONBUS_ONEVENTBEGIN_OUTPUT0_TOOLTIP">
        <source>HANDLER_GAMEPLAYNOTIFICATIONBUS_ONEVENTBEGIN_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GAMEPLAYNOTIFICATIONBUS_ONEVENTUPDATING_NAME">
        <source>HANDLER_GAMEPLAYNOTIFICATIONBUS_ONEVENTUPDATING_NAME</source>
        <comment>Class/Bus: GameplayNotificationBus  Event/Method: OnEventUpdating</comment>
        <translation>OnEventUpdating</translation>
    </message>
    <message id="HANDLER_GAMEPLAYNOTIFICATIONBUS_ONEVENTUPDATING_TOOLTIP">
        <source>HANDLER_GAMEPLAYNOTIFICATIONBUS_ONEVENTUPDATING_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GAMEPLAYNOTIFICATIONBUS_ONEVENTUPDATING_CATEGORY">
        <source>HANDLER_GAMEPLAYNOTIFICATIONBUS_ONEVENTUPDATING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GAMEPLAYNOTIFICATIONBUS_ONEVENTUPDATING_OUT_NAME">
        <source>HANDLER_GAMEPLAYNOTIFICATIONBUS_ONEVENTUPDATING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GAMEPLAYNOTIFICATIONBUS_ONEVENTUPDATING_OUT_TOOLTIP">
        <source>HANDLER_GAMEPLAYNOTIFICATIONBUS_ONEVENTUPDATING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GAMEPLAYNOTIFICATIONBUS_ONEVENTUPDATING_IN_NAME">
        <source>HANDLER_GAMEPLAYNOTIFICATIONBUS_ONEVENTUPDATING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GAMEPLAYNOTIFICATIONBUS_ONEVENTUPDATING_IN_TOOLTIP">
        <source>HANDLER_GAMEPLAYNOTIFICATIONBUS_ONEVENTUPDATING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GAMEPLAYNOTIFICATIONBUS_ONEVENTUPDATING_OUTPUT0_NAME">
        <source>HANDLER_GAMEPLAYNOTIFICATIONBUS_ONEVENTUPDATING_OUTPUT0_NAME</source>
        <comment>Simple Type: any C++ Type: const any&amp;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_GAMEPLAYNOTIFICATIONBUS_ONEVENTUPDATING_OUTPUT0_TOOLTIP">
        <source>HANDLER_GAMEPLAYNOTIFICATIONBUS_ONEVENTUPDATING_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GAMEPLAYNOTIFICATIONBUS_ONEVENTEND_NAME">
        <source>HANDLER_GAMEPLAYNOTIFICATIONBUS_ONEVENTEND_NAME</source>
        <comment>Class/Bus: GameplayNotificationBus  Event/Method: OnEventEnd</comment>
        <translation>OnEventEnd</translation>
    </message>
    <message id="HANDLER_GAMEPLAYNOTIFICATIONBUS_ONEVENTEND_TOOLTIP">
        <source>HANDLER_GAMEPLAYNOTIFICATIONBUS_ONEVENTEND_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GAMEPLAYNOTIFICATIONBUS_ONEVENTEND_CATEGORY">
        <source>HANDLER_GAMEPLAYNOTIFICATIONBUS_ONEVENTEND_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GAMEPLAYNOTIFICATIONBUS_ONEVENTEND_OUT_NAME">
        <source>HANDLER_GAMEPLAYNOTIFICATIONBUS_ONEVENTEND_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GAMEPLAYNOTIFICATIONBUS_ONEVENTEND_OUT_TOOLTIP">
        <source>HANDLER_GAMEPLAYNOTIFICATIONBUS_ONEVENTEND_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GAMEPLAYNOTIFICATIONBUS_ONEVENTEND_IN_NAME">
        <source>HANDLER_GAMEPLAYNOTIFICATIONBUS_ONEVENTEND_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GAMEPLAYNOTIFICATIONBUS_ONEVENTEND_IN_TOOLTIP">
        <source>HANDLER_GAMEPLAYNOTIFICATIONBUS_ONEVENTEND_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GAMEPLAYNOTIFICATIONBUS_ONEVENTEND_OUTPUT0_NAME">
        <source>HANDLER_GAMEPLAYNOTIFICATIONBUS_ONEVENTEND_OUTPUT0_NAME</source>
        <comment>Simple Type: any C++ Type: const any&amp;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_GAMEPLAYNOTIFICATIONBUS_ONEVENTEND_OUTPUT0_TOOLTIP">
        <source>HANDLER_GAMEPLAYNOTIFICATIONBUS_ONEVENTEND_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: GameplayNotificationBus</name>
    <message id="GAMEPLAYNOTIFICATIONBUS_NAME">
        <source>GAMEPLAYNOTIFICATIONBUS_NAME</source>
        <translation>GameplayNotificationBus</translation>
    </message>
    <message id="GAMEPLAYNOTIFICATIONBUS_TOOLTIP">
        <source>GAMEPLAYNOTIFICATIONBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEPLAYNOTIFICATIONBUS_CATEGORY">
        <source>GAMEPLAYNOTIFICATIONBUS_CATEGORY</source>
        <translation type="unfinished">Gameplay</translation>
    </message>
    <message id="GAMEPLAYNOTIFICATIONBUS_ONEVENTBEGIN_NAME">
        <source>GAMEPLAYNOTIFICATIONBUS_ONEVENTBEGIN_NAME</source>
        <comment>Class/Bus: GameplayNotificationBus  Event/Method: OnEventBegin</comment>
        <translation>OnEventBegin</translation>
    </message>
    <message id="GAMEPLAYNOTIFICATIONBUS_ONEVENTBEGIN_TOOLTIP">
        <source>GAMEPLAYNOTIFICATIONBUS_ONEVENTBEGIN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEPLAYNOTIFICATIONBUS_ONEVENTBEGIN_CATEGORY">
        <source>GAMEPLAYNOTIFICATIONBUS_ONEVENTBEGIN_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="GAMEPLAYNOTIFICATIONBUS_ONEVENTBEGIN_OUT_NAME">
        <source>GAMEPLAYNOTIFICATIONBUS_ONEVENTBEGIN_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="GAMEPLAYNOTIFICATIONBUS_ONEVENTBEGIN_OUT_TOOLTIP">
        <source>GAMEPLAYNOTIFICATIONBUS_ONEVENTBEGIN_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEPLAYNOTIFICATIONBUS_ONEVENTBEGIN_IN_NAME">
        <source>GAMEPLAYNOTIFICATIONBUS_ONEVENTBEGIN_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="GAMEPLAYNOTIFICATIONBUS_ONEVENTBEGIN_IN_TOOLTIP">
        <source>GAMEPLAYNOTIFICATIONBUS_ONEVENTBEGIN_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEPLAYNOTIFICATIONBUS_ONEVENTBEGIN_PARAM0_NAME">
        <source>GAMEPLAYNOTIFICATIONBUS_ONEVENTBEGIN_PARAM0_NAME</source>
        <comment>Simple Type: any C++ Type: const any&amp;</comment>
        <translation></translation>
    </message>
    <message id="GAMEPLAYNOTIFICATIONBUS_ONEVENTBEGIN_PARAM0_TOOLTIP">
        <source>GAMEPLAYNOTIFICATIONBUS_ONEVENTBEGIN_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEPLAYNOTIFICATIONBUS_ONEVENTUPDATING_NAME">
        <source>GAMEPLAYNOTIFICATIONBUS_ONEVENTUPDATING_NAME</source>
        <comment>Class/Bus: GameplayNotificationBus  Event/Method: OnEventUpdating</comment>
        <translation>OnEventUpdating</translation>
    </message>
    <message id="GAMEPLAYNOTIFICATIONBUS_ONEVENTUPDATING_TOOLTIP">
        <source>GAMEPLAYNOTIFICATIONBUS_ONEVENTUPDATING_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEPLAYNOTIFICATIONBUS_ONEVENTUPDATING_CATEGORY">
        <source>GAMEPLAYNOTIFICATIONBUS_ONEVENTUPDATING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="GAMEPLAYNOTIFICATIONBUS_ONEVENTUPDATING_OUT_NAME">
        <source>GAMEPLAYNOTIFICATIONBUS_ONEVENTUPDATING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="GAMEPLAYNOTIFICATIONBUS_ONEVENTUPDATING_OUT_TOOLTIP">
        <source>GAMEPLAYNOTIFICATIONBUS_ONEVENTUPDATING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEPLAYNOTIFICATIONBUS_ONEVENTUPDATING_IN_NAME">
        <source>GAMEPLAYNOTIFICATIONBUS_ONEVENTUPDATING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="GAMEPLAYNOTIFICATIONBUS_ONEVENTUPDATING_IN_TOOLTIP">
        <source>GAMEPLAYNOTIFICATIONBUS_ONEVENTUPDATING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEPLAYNOTIFICATIONBUS_ONEVENTUPDATING_PARAM0_NAME">
        <source>GAMEPLAYNOTIFICATIONBUS_ONEVENTUPDATING_PARAM0_NAME</source>
        <comment>Simple Type: any C++ Type: const any&amp;</comment>
        <translation></translation>
    </message>
    <message id="GAMEPLAYNOTIFICATIONBUS_ONEVENTUPDATING_PARAM0_TOOLTIP">
        <source>GAMEPLAYNOTIFICATIONBUS_ONEVENTUPDATING_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEPLAYNOTIFICATIONBUS_ONEVENTEND_NAME">
        <source>GAMEPLAYNOTIFICATIONBUS_ONEVENTEND_NAME</source>
        <comment>Class/Bus: GameplayNotificationBus  Event/Method: OnEventEnd</comment>
        <translation>OnEventEnd</translation>
    </message>
    <message id="GAMEPLAYNOTIFICATIONBUS_ONEVENTEND_TOOLTIP">
        <source>GAMEPLAYNOTIFICATIONBUS_ONEVENTEND_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEPLAYNOTIFICATIONBUS_ONEVENTEND_CATEGORY">
        <source>GAMEPLAYNOTIFICATIONBUS_ONEVENTEND_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="GAMEPLAYNOTIFICATIONBUS_ONEVENTEND_OUT_NAME">
        <source>GAMEPLAYNOTIFICATIONBUS_ONEVENTEND_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="GAMEPLAYNOTIFICATIONBUS_ONEVENTEND_OUT_TOOLTIP">
        <source>GAMEPLAYNOTIFICATIONBUS_ONEVENTEND_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEPLAYNOTIFICATIONBUS_ONEVENTEND_IN_NAME">
        <source>GAMEPLAYNOTIFICATIONBUS_ONEVENTEND_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="GAMEPLAYNOTIFICATIONBUS_ONEVENTEND_IN_TOOLTIP">
        <source>GAMEPLAYNOTIFICATIONBUS_ONEVENTEND_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEPLAYNOTIFICATIONBUS_ONEVENTEND_PARAM0_NAME">
        <source>GAMEPLAYNOTIFICATIONBUS_ONEVENTEND_PARAM0_NAME</source>
        <comment>Simple Type: any C++ Type: const any&amp;</comment>
        <translation></translation>
    </message>
    <message id="GAMEPLAYNOTIFICATIONBUS_ONEVENTEND_PARAM0_TOOLTIP">
        <source>GAMEPLAYNOTIFICATIONBUS_ONEVENTEND_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Handler: TriggerAreaNotificationBus</name>
    <message id="HANDLER_TRIGGERAREANOTIFICATIONBUS_NAME">
        <source>HANDLER_TRIGGERAREANOTIFICATIONBUS_NAME</source>
        <translation type="unfinished">Trigger Area</translation>
    </message>
    <message id="HANDLER_TRIGGERAREANOTIFICATIONBUS_TOOLTIP">
        <source>HANDLER_TRIGGERAREANOTIFICATIONBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TRIGGERAREANOTIFICATIONBUS_CATEGORY">
        <source>HANDLER_TRIGGERAREANOTIFICATIONBUS_CATEGORY</source>
        <translation type="unfinished">Gameplay</translation>
    </message>
    <message id="HANDLER_TRIGGERAREANOTIFICATIONBUS_ONTRIGGERAREAENTERED_NAME">
        <source>HANDLER_TRIGGERAREANOTIFICATIONBUS_ONTRIGGERAREAENTERED_NAME</source>
        <comment>Class/Bus: TriggerAreaNotificationBus  Event/Method: OnTriggerAreaEntered</comment>
        <translation type="unfinished">On Area Entered</translation>
    </message>
    <message id="HANDLER_TRIGGERAREANOTIFICATIONBUS_ONTRIGGERAREAENTERED_TOOLTIP">
        <source>HANDLER_TRIGGERAREANOTIFICATIONBUS_ONTRIGGERAREAENTERED_TOOLTIP</source>
        <translation type="unfinished">Executes when any entity enters the source Trigger Area</translation>
    </message>
    <message id="HANDLER_TRIGGERAREANOTIFICATIONBUS_ONTRIGGERAREAENTERED_CATEGORY">
        <source>HANDLER_TRIGGERAREANOTIFICATIONBUS_ONTRIGGERAREAENTERED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TRIGGERAREANOTIFICATIONBUS_ONTRIGGERAREAENTERED_OUT_NAME">
        <source>HANDLER_TRIGGERAREANOTIFICATIONBUS_ONTRIGGERAREAENTERED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TRIGGERAREANOTIFICATIONBUS_ONTRIGGERAREAENTERED_OUT_TOOLTIP">
        <source>HANDLER_TRIGGERAREANOTIFICATIONBUS_ONTRIGGERAREAENTERED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TRIGGERAREANOTIFICATIONBUS_ONTRIGGERAREAENTERED_IN_NAME">
        <source>HANDLER_TRIGGERAREANOTIFICATIONBUS_ONTRIGGERAREAENTERED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TRIGGERAREANOTIFICATIONBUS_ONTRIGGERAREAENTERED_IN_TOOLTIP">
        <source>HANDLER_TRIGGERAREANOTIFICATIONBUS_ONTRIGGERAREAENTERED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TRIGGERAREANOTIFICATIONBUS_ONTRIGGERAREAENTERED_OUTPUT0_NAME">
        <source>HANDLER_TRIGGERAREANOTIFICATIONBUS_ONTRIGGERAREAENTERED_OUTPUT0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Entering Entity</translation>
    </message>
    <message id="HANDLER_TRIGGERAREANOTIFICATIONBUS_ONTRIGGERAREAENTERED_OUTPUT0_TOOLTIP">
        <source>HANDLER_TRIGGERAREANOTIFICATIONBUS_ONTRIGGERAREAENTERED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The ID of the entity that entered the source Trigger Area</translation>
    </message>
    <message id="HANDLER_TRIGGERAREANOTIFICATIONBUS_ONTRIGGERAREAEXITED_NAME">
        <source>HANDLER_TRIGGERAREANOTIFICATIONBUS_ONTRIGGERAREAEXITED_NAME</source>
        <comment>Class/Bus: TriggerAreaNotificationBus  Event/Method: OnTriggerAreaExited</comment>
        <translation type="unfinished">On Area Exited</translation>
    </message>
    <message id="HANDLER_TRIGGERAREANOTIFICATIONBUS_ONTRIGGERAREAEXITED_TOOLTIP">
        <source>HANDLER_TRIGGERAREANOTIFICATIONBUS_ONTRIGGERAREAEXITED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TRIGGERAREANOTIFICATIONBUS_ONTRIGGERAREAEXITED_CATEGORY">
        <source>HANDLER_TRIGGERAREANOTIFICATIONBUS_ONTRIGGERAREAEXITED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TRIGGERAREANOTIFICATIONBUS_ONTRIGGERAREAEXITED_OUT_NAME">
        <source>HANDLER_TRIGGERAREANOTIFICATIONBUS_ONTRIGGERAREAEXITED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TRIGGERAREANOTIFICATIONBUS_ONTRIGGERAREAEXITED_OUT_TOOLTIP">
        <source>HANDLER_TRIGGERAREANOTIFICATIONBUS_ONTRIGGERAREAEXITED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TRIGGERAREANOTIFICATIONBUS_ONTRIGGERAREAEXITED_IN_NAME">
        <source>HANDLER_TRIGGERAREANOTIFICATIONBUS_ONTRIGGERAREAEXITED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TRIGGERAREANOTIFICATIONBUS_ONTRIGGERAREAEXITED_IN_TOOLTIP">
        <source>HANDLER_TRIGGERAREANOTIFICATIONBUS_ONTRIGGERAREAEXITED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TRIGGERAREANOTIFICATIONBUS_ONTRIGGERAREAEXITED_OUTPUT0_NAME">
        <source>HANDLER_TRIGGERAREANOTIFICATIONBUS_ONTRIGGERAREAEXITED_OUTPUT0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Exiting Entity</translation>
    </message>
    <message id="HANDLER_TRIGGERAREANOTIFICATIONBUS_ONTRIGGERAREAEXITED_OUTPUT0_TOOLTIP">
        <source>HANDLER_TRIGGERAREANOTIFICATIONBUS_ONTRIGGERAREAEXITED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The ID of the entity that exited the source Trigger Area</translation>
    </message>
</context>
<context>
    <name>EBus: AnimGraphComponentNotificationBus</name>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_NAME">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_NAME</source>
        <translation type="unfinished">Anim Graph</translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_CATEGORY">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_CATEGORY</source>
        <translation type="unfinished">Animation</translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHROTATIONPARAMETERCHANGED_NAME">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHROTATIONPARAMETERCHANGED_NAME</source>
        <comment>Class/Bus: AnimGraphComponentNotificationBus  Event/Method: OnAnimGraphRotationParameterChanged</comment>
        <translation>OnAnimGraphRotationParameterChanged</translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHROTATIONPARAMETERCHANGED_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHROTATIONPARAMETERCHANGED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHROTATIONPARAMETERCHANGED_CATEGORY">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHROTATIONPARAMETERCHANGED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHROTATIONPARAMETERCHANGED_OUT_NAME">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHROTATIONPARAMETERCHANGED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHROTATIONPARAMETERCHANGED_OUT_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHROTATIONPARAMETERCHANGED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHROTATIONPARAMETERCHANGED_IN_NAME">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHROTATIONPARAMETERCHANGED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHROTATIONPARAMETERCHANGED_IN_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHROTATIONPARAMETERCHANGED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHROTATIONPARAMETERCHANGED_PARAM0_NAME">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHROTATIONPARAMETERCHANGED_PARAM0_NAME</source>
        <comment>Simple Type: Invalid C++ Type: EMotionFX::AnimGraphInstance*</comment>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHROTATIONPARAMETERCHANGED_PARAM0_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHROTATIONPARAMETERCHANGED_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHROTATIONPARAMETERCHANGED_PARAM1_NAME">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHROTATIONPARAMETERCHANGED_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHROTATIONPARAMETERCHANGED_PARAM1_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHROTATIONPARAMETERCHANGED_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHROTATIONPARAMETERCHANGED_PARAM2_NAME">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHROTATIONPARAMETERCHANGED_PARAM2_NAME</source>
        <comment>Simple Type: Quaternion C++ Type: const Quaternion&amp;</comment>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHROTATIONPARAMETERCHANGED_PARAM2_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHROTATIONPARAMETERCHANGED_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHROTATIONPARAMETERCHANGED_PARAM3_NAME">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHROTATIONPARAMETERCHANGED_PARAM3_NAME</source>
        <comment>Simple Type: Quaternion C++ Type: const Quaternion&amp;</comment>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHROTATIONPARAMETERCHANGED_PARAM3_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHROTATIONPARAMETERCHANGED_PARAM3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHVECTOR3PARAMETERCHANGED_NAME">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHVECTOR3PARAMETERCHANGED_NAME</source>
        <comment>Class/Bus: AnimGraphComponentNotificationBus  Event/Method: OnAnimGraphVector3ParameterChanged</comment>
        <translation>OnAnimGraphVector3ParameterChanged</translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHVECTOR3PARAMETERCHANGED_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHVECTOR3PARAMETERCHANGED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHVECTOR3PARAMETERCHANGED_CATEGORY">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHVECTOR3PARAMETERCHANGED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHVECTOR3PARAMETERCHANGED_OUT_NAME">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHVECTOR3PARAMETERCHANGED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHVECTOR3PARAMETERCHANGED_OUT_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHVECTOR3PARAMETERCHANGED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHVECTOR3PARAMETERCHANGED_IN_NAME">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHVECTOR3PARAMETERCHANGED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHVECTOR3PARAMETERCHANGED_IN_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHVECTOR3PARAMETERCHANGED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHVECTOR3PARAMETERCHANGED_PARAM0_NAME">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHVECTOR3PARAMETERCHANGED_PARAM0_NAME</source>
        <comment>Simple Type: Invalid C++ Type: EMotionFX::AnimGraphInstance*</comment>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHVECTOR3PARAMETERCHANGED_PARAM0_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHVECTOR3PARAMETERCHANGED_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHVECTOR3PARAMETERCHANGED_PARAM1_NAME">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHVECTOR3PARAMETERCHANGED_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHVECTOR3PARAMETERCHANGED_PARAM1_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHVECTOR3PARAMETERCHANGED_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHVECTOR3PARAMETERCHANGED_PARAM2_NAME">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHVECTOR3PARAMETERCHANGED_PARAM2_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHVECTOR3PARAMETERCHANGED_PARAM2_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHVECTOR3PARAMETERCHANGED_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHVECTOR3PARAMETERCHANGED_PARAM3_NAME">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHVECTOR3PARAMETERCHANGED_PARAM3_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHVECTOR3PARAMETERCHANGED_PARAM3_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHVECTOR3PARAMETERCHANGED_PARAM3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHVECTOR2PARAMETERCHANGED_NAME">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHVECTOR2PARAMETERCHANGED_NAME</source>
        <comment>Class/Bus: AnimGraphComponentNotificationBus  Event/Method: OnAnimGraphVector2ParameterChanged</comment>
        <translation>OnAnimGraphVector2ParameterChanged</translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHVECTOR2PARAMETERCHANGED_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHVECTOR2PARAMETERCHANGED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHVECTOR2PARAMETERCHANGED_CATEGORY">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHVECTOR2PARAMETERCHANGED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHVECTOR2PARAMETERCHANGED_OUT_NAME">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHVECTOR2PARAMETERCHANGED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHVECTOR2PARAMETERCHANGED_OUT_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHVECTOR2PARAMETERCHANGED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHVECTOR2PARAMETERCHANGED_IN_NAME">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHVECTOR2PARAMETERCHANGED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHVECTOR2PARAMETERCHANGED_IN_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHVECTOR2PARAMETERCHANGED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHVECTOR2PARAMETERCHANGED_PARAM0_NAME">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHVECTOR2PARAMETERCHANGED_PARAM0_NAME</source>
        <comment>Simple Type: Invalid C++ Type: EMotionFX::AnimGraphInstance*</comment>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHVECTOR2PARAMETERCHANGED_PARAM0_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHVECTOR2PARAMETERCHANGED_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHVECTOR2PARAMETERCHANGED_PARAM1_NAME">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHVECTOR2PARAMETERCHANGED_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHVECTOR2PARAMETERCHANGED_PARAM1_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHVECTOR2PARAMETERCHANGED_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHVECTOR2PARAMETERCHANGED_PARAM2_NAME">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHVECTOR2PARAMETERCHANGED_PARAM2_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: const Vector2&amp;</comment>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHVECTOR2PARAMETERCHANGED_PARAM2_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHVECTOR2PARAMETERCHANGED_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHVECTOR2PARAMETERCHANGED_PARAM3_NAME">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHVECTOR2PARAMETERCHANGED_PARAM3_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: const Vector2&amp;</comment>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHVECTOR2PARAMETERCHANGED_PARAM3_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHVECTOR2PARAMETERCHANGED_PARAM3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHSTRINGPARAMETERCHANGED_NAME">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHSTRINGPARAMETERCHANGED_NAME</source>
        <comment>Class/Bus: AnimGraphComponentNotificationBus  Event/Method: OnAnimGraphStringParameterChanged</comment>
        <translation>OnAnimGraphStringParameterChanged</translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHSTRINGPARAMETERCHANGED_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHSTRINGPARAMETERCHANGED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHSTRINGPARAMETERCHANGED_CATEGORY">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHSTRINGPARAMETERCHANGED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHSTRINGPARAMETERCHANGED_OUT_NAME">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHSTRINGPARAMETERCHANGED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHSTRINGPARAMETERCHANGED_OUT_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHSTRINGPARAMETERCHANGED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHSTRINGPARAMETERCHANGED_IN_NAME">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHSTRINGPARAMETERCHANGED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHSTRINGPARAMETERCHANGED_IN_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHSTRINGPARAMETERCHANGED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHSTRINGPARAMETERCHANGED_PARAM0_NAME">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHSTRINGPARAMETERCHANGED_PARAM0_NAME</source>
        <comment>Simple Type: Invalid C++ Type: EMotionFX::AnimGraphInstance*</comment>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHSTRINGPARAMETERCHANGED_PARAM0_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHSTRINGPARAMETERCHANGED_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHSTRINGPARAMETERCHANGED_PARAM1_NAME">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHSTRINGPARAMETERCHANGED_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHSTRINGPARAMETERCHANGED_PARAM1_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHSTRINGPARAMETERCHANGED_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHSTRINGPARAMETERCHANGED_PARAM2_NAME">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHSTRINGPARAMETERCHANGED_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHSTRINGPARAMETERCHANGED_PARAM2_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHSTRINGPARAMETERCHANGED_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHSTRINGPARAMETERCHANGED_PARAM3_NAME">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHSTRINGPARAMETERCHANGED_PARAM3_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHSTRINGPARAMETERCHANGED_PARAM3_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHSTRINGPARAMETERCHANGED_PARAM3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHFLOATPARAMETERCHANGED_NAME">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHFLOATPARAMETERCHANGED_NAME</source>
        <comment>Class/Bus: AnimGraphComponentNotificationBus  Event/Method: OnAnimGraphFloatParameterChanged</comment>
        <translation>OnAnimGraphFloatParameterChanged</translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHFLOATPARAMETERCHANGED_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHFLOATPARAMETERCHANGED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHFLOATPARAMETERCHANGED_CATEGORY">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHFLOATPARAMETERCHANGED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHFLOATPARAMETERCHANGED_OUT_NAME">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHFLOATPARAMETERCHANGED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHFLOATPARAMETERCHANGED_OUT_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHFLOATPARAMETERCHANGED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHFLOATPARAMETERCHANGED_IN_NAME">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHFLOATPARAMETERCHANGED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHFLOATPARAMETERCHANGED_IN_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHFLOATPARAMETERCHANGED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHFLOATPARAMETERCHANGED_PARAM0_NAME">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHFLOATPARAMETERCHANGED_PARAM0_NAME</source>
        <comment>Simple Type: Invalid C++ Type: EMotionFX::AnimGraphInstance*</comment>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHFLOATPARAMETERCHANGED_PARAM0_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHFLOATPARAMETERCHANGED_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHFLOATPARAMETERCHANGED_PARAM1_NAME">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHFLOATPARAMETERCHANGED_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHFLOATPARAMETERCHANGED_PARAM1_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHFLOATPARAMETERCHANGED_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHFLOATPARAMETERCHANGED_PARAM2_NAME">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHFLOATPARAMETERCHANGED_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHFLOATPARAMETERCHANGED_PARAM2_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHFLOATPARAMETERCHANGED_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHFLOATPARAMETERCHANGED_PARAM3_NAME">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHFLOATPARAMETERCHANGED_PARAM3_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHFLOATPARAMETERCHANGED_PARAM3_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHFLOATPARAMETERCHANGED_PARAM3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHINSTANCECREATED_NAME">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHINSTANCECREATED_NAME</source>
        <comment>Class/Bus: AnimGraphComponentNotificationBus  Event/Method: OnAnimGraphInstanceCreated</comment>
        <translation>OnAnimGraphInstanceCreated</translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHINSTANCECREATED_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHINSTANCECREATED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHINSTANCECREATED_CATEGORY">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHINSTANCECREATED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHINSTANCECREATED_OUT_NAME">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHINSTANCECREATED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHINSTANCECREATED_OUT_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHINSTANCECREATED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHINSTANCECREATED_IN_NAME">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHINSTANCECREATED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHINSTANCECREATED_IN_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHINSTANCECREATED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHINSTANCECREATED_PARAM0_NAME">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHINSTANCECREATED_PARAM0_NAME</source>
        <comment>Simple Type: Invalid C++ Type: EMotionFX::AnimGraphInstance*</comment>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHINSTANCECREATED_PARAM0_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHINSTANCECREATED_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHINSTANCEDESTROYED_NAME">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHINSTANCEDESTROYED_NAME</source>
        <comment>Class/Bus: AnimGraphComponentNotificationBus  Event/Method: OnAnimGraphInstanceDestroyed</comment>
        <translation>OnAnimGraphInstanceDestroyed</translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHINSTANCEDESTROYED_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHINSTANCEDESTROYED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHINSTANCEDESTROYED_CATEGORY">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHINSTANCEDESTROYED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHINSTANCEDESTROYED_OUT_NAME">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHINSTANCEDESTROYED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHINSTANCEDESTROYED_OUT_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHINSTANCEDESTROYED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHINSTANCEDESTROYED_IN_NAME">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHINSTANCEDESTROYED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHINSTANCEDESTROYED_IN_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHINSTANCEDESTROYED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHINSTANCEDESTROYED_PARAM0_NAME">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHINSTANCEDESTROYED_PARAM0_NAME</source>
        <comment>Simple Type: Invalid C++ Type: EMotionFX::AnimGraphInstance*</comment>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHINSTANCEDESTROYED_PARAM0_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHINSTANCEDESTROYED_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHBOOLPARAMETERCHANGED_NAME">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHBOOLPARAMETERCHANGED_NAME</source>
        <comment>Class/Bus: AnimGraphComponentNotificationBus  Event/Method: OnAnimGraphBoolParameterChanged</comment>
        <translation>OnAnimGraphBoolParameterChanged</translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHBOOLPARAMETERCHANGED_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHBOOLPARAMETERCHANGED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHBOOLPARAMETERCHANGED_CATEGORY">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHBOOLPARAMETERCHANGED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHBOOLPARAMETERCHANGED_OUT_NAME">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHBOOLPARAMETERCHANGED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHBOOLPARAMETERCHANGED_OUT_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHBOOLPARAMETERCHANGED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHBOOLPARAMETERCHANGED_IN_NAME">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHBOOLPARAMETERCHANGED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHBOOLPARAMETERCHANGED_IN_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHBOOLPARAMETERCHANGED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHBOOLPARAMETERCHANGED_PARAM0_NAME">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHBOOLPARAMETERCHANGED_PARAM0_NAME</source>
        <comment>Simple Type: Invalid C++ Type: EMotionFX::AnimGraphInstance*</comment>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHBOOLPARAMETERCHANGED_PARAM0_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHBOOLPARAMETERCHANGED_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHBOOLPARAMETERCHANGED_PARAM1_NAME">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHBOOLPARAMETERCHANGED_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHBOOLPARAMETERCHANGED_PARAM1_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHBOOLPARAMETERCHANGED_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHBOOLPARAMETERCHANGED_PARAM2_NAME">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHBOOLPARAMETERCHANGED_PARAM2_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHBOOLPARAMETERCHANGED_PARAM2_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHBOOLPARAMETERCHANGED_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHBOOLPARAMETERCHANGED_PARAM3_NAME">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHBOOLPARAMETERCHANGED_PARAM3_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHBOOLPARAMETERCHANGED_PARAM3_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTNOTIFICATIONBUS_ONANIMGRAPHBOOLPARAMETERCHANGED_PARAM3_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Handler: PlayerIdentityNotificationBus</name>
    <message id="HANDLER_PLAYERIDENTITYNOTIFICATIONBUS_NAME">
        <source>HANDLER_PLAYERIDENTITYNOTIFICATIONBUS_NAME</source>
        <translation>PlayerIdentityNotificationBus</translation>
    </message>
    <message id="HANDLER_PLAYERIDENTITYNOTIFICATIONBUS_TOOLTIP">
        <source>HANDLER_PLAYERIDENTITYNOTIFICATIONBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_PLAYERIDENTITYNOTIFICATIONBUS_CATEGORY">
        <source>HANDLER_PLAYERIDENTITYNOTIFICATIONBUS_CATEGORY</source>
        <translation type="unfinished">Cloud Gem</translation>
    </message>
    <message id="HANDLER_PLAYERIDENTITYNOTIFICATIONBUS_ONBEFOREIDENTITYUPDATE_NAME">
        <source>HANDLER_PLAYERIDENTITYNOTIFICATIONBUS_ONBEFOREIDENTITYUPDATE_NAME</source>
        <comment>Class/Bus: PlayerIdentityNotificationBus  Event/Method: OnBeforeIdentityUpdate</comment>
        <translation>OnBeforeIdentityUpdate</translation>
    </message>
    <message id="HANDLER_PLAYERIDENTITYNOTIFICATIONBUS_ONBEFOREIDENTITYUPDATE_TOOLTIP">
        <source>HANDLER_PLAYERIDENTITYNOTIFICATIONBUS_ONBEFOREIDENTITYUPDATE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_PLAYERIDENTITYNOTIFICATIONBUS_ONBEFOREIDENTITYUPDATE_CATEGORY">
        <source>HANDLER_PLAYERIDENTITYNOTIFICATIONBUS_ONBEFOREIDENTITYUPDATE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_PLAYERIDENTITYNOTIFICATIONBUS_ONBEFOREIDENTITYUPDATE_OUT_NAME">
        <source>HANDLER_PLAYERIDENTITYNOTIFICATIONBUS_ONBEFOREIDENTITYUPDATE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_PLAYERIDENTITYNOTIFICATIONBUS_ONBEFOREIDENTITYUPDATE_OUT_TOOLTIP">
        <source>HANDLER_PLAYERIDENTITYNOTIFICATIONBUS_ONBEFOREIDENTITYUPDATE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_PLAYERIDENTITYNOTIFICATIONBUS_ONBEFOREIDENTITYUPDATE_IN_NAME">
        <source>HANDLER_PLAYERIDENTITYNOTIFICATIONBUS_ONBEFOREIDENTITYUPDATE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_PLAYERIDENTITYNOTIFICATIONBUS_ONBEFOREIDENTITYUPDATE_IN_TOOLTIP">
        <source>HANDLER_PLAYERIDENTITYNOTIFICATIONBUS_ONBEFOREIDENTITYUPDATE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_PLAYERIDENTITYNOTIFICATIONBUS_ONAFTERIDENTITYUPDATE_NAME">
        <source>HANDLER_PLAYERIDENTITYNOTIFICATIONBUS_ONAFTERIDENTITYUPDATE_NAME</source>
        <comment>Class/Bus: PlayerIdentityNotificationBus  Event/Method: OnAfterIdentityUpdate</comment>
        <translation>OnAfterIdentityUpdate</translation>
    </message>
    <message id="HANDLER_PLAYERIDENTITYNOTIFICATIONBUS_ONAFTERIDENTITYUPDATE_TOOLTIP">
        <source>HANDLER_PLAYERIDENTITYNOTIFICATIONBUS_ONAFTERIDENTITYUPDATE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_PLAYERIDENTITYNOTIFICATIONBUS_ONAFTERIDENTITYUPDATE_CATEGORY">
        <source>HANDLER_PLAYERIDENTITYNOTIFICATIONBUS_ONAFTERIDENTITYUPDATE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_PLAYERIDENTITYNOTIFICATIONBUS_ONAFTERIDENTITYUPDATE_OUT_NAME">
        <source>HANDLER_PLAYERIDENTITYNOTIFICATIONBUS_ONAFTERIDENTITYUPDATE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_PLAYERIDENTITYNOTIFICATIONBUS_ONAFTERIDENTITYUPDATE_OUT_TOOLTIP">
        <source>HANDLER_PLAYERIDENTITYNOTIFICATIONBUS_ONAFTERIDENTITYUPDATE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_PLAYERIDENTITYNOTIFICATIONBUS_ONAFTERIDENTITYUPDATE_IN_NAME">
        <source>HANDLER_PLAYERIDENTITYNOTIFICATIONBUS_ONAFTERIDENTITYUPDATE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_PLAYERIDENTITYNOTIFICATIONBUS_ONAFTERIDENTITYUPDATE_IN_TOOLTIP">
        <source>HANDLER_PLAYERIDENTITYNOTIFICATIONBUS_ONAFTERIDENTITYUPDATE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: TickRequestBus</name>
    <message id="TICKREQUESTBUS_NAME">
        <source>TICKREQUESTBUS_NAME</source>
        <translation type="unfinished">Tick</translation>
    </message>
    <message id="TICKREQUESTBUS_TOOLTIP">
        <source>TICKREQUESTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TICKREQUESTBUS_CATEGORY">
        <source>TICKREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">Timing</translation>
    </message>
    <message id="TICKREQUESTBUS_GETTICKDELTATIME_NAME">
        <source>TICKREQUESTBUS_GETTICKDELTATIME_NAME</source>
        <comment>Class/Bus: TickRequestBus  Event/Method: GetTickDeltaTime</comment>
        <translation type="unfinished">Get Tick Delta Time</translation>
    </message>
    <message id="TICKREQUESTBUS_GETTICKDELTATIME_TOOLTIP">
        <source>TICKREQUESTBUS_GETTICKDELTATIME_TOOLTIP</source>
        <translation type="unfinished">Gets the latest time between ticks</translation>
    </message>
    <message id="TICKREQUESTBUS_GETTICKDELTATIME_CATEGORY">
        <source>TICKREQUESTBUS_GETTICKDELTATIME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TICKREQUESTBUS_GETTICKDELTATIME_OUT_NAME">
        <source>TICKREQUESTBUS_GETTICKDELTATIME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TICKREQUESTBUS_GETTICKDELTATIME_OUT_TOOLTIP">
        <source>TICKREQUESTBUS_GETTICKDELTATIME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TICKREQUESTBUS_GETTICKDELTATIME_IN_NAME">
        <source>TICKREQUESTBUS_GETTICKDELTATIME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TICKREQUESTBUS_GETTICKDELTATIME_IN_TOOLTIP">
        <source>TICKREQUESTBUS_GETTICKDELTATIME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TICKREQUESTBUS_GETTICKDELTATIME_OUTPUT0_NAME">
        <source>TICKREQUESTBUS_GETTICKDELTATIME_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Delta</translation>
    </message>
    <message id="TICKREQUESTBUS_GETTICKDELTATIME_OUTPUT0_TOOLTIP">
        <source>TICKREQUESTBUS_GETTICKDELTATIME_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Time in seconds from the last tick</translation>
    </message>
    <message id="TICKREQUESTBUS_GETTIMEATCURRENTTICK_NAME">
        <source>TICKREQUESTBUS_GETTIMEATCURRENTTICK_NAME</source>
        <comment>Class/Bus: TickRequestBus  Event/Method: GetTimeAtCurrentTick</comment>
        <translation type="unfinished">Get Time at Current Tick</translation>
    </message>
    <message id="TICKREQUESTBUS_GETTIMEATCURRENTTICK_TOOLTIP">
        <source>TICKREQUESTBUS_GETTIMEATCURRENTTICK_TOOLTIP</source>
        <translation type="unfinished">Gets the time in seconds since the epoch (January 1, 1970)</translation>
    </message>
    <message id="TICKREQUESTBUS_GETTIMEATCURRENTTICK_CATEGORY">
        <source>TICKREQUESTBUS_GETTIMEATCURRENTTICK_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TICKREQUESTBUS_GETTIMEATCURRENTTICK_OUT_NAME">
        <source>TICKREQUESTBUS_GETTIMEATCURRENTTICK_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TICKREQUESTBUS_GETTIMEATCURRENTTICK_OUT_TOOLTIP">
        <source>TICKREQUESTBUS_GETTIMEATCURRENTTICK_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TICKREQUESTBUS_GETTIMEATCURRENTTICK_IN_NAME">
        <source>TICKREQUESTBUS_GETTIMEATCURRENTTICK_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TICKREQUESTBUS_GETTIMEATCURRENTTICK_IN_TOOLTIP">
        <source>TICKREQUESTBUS_GETTIMEATCURRENTTICK_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TICKREQUESTBUS_GETTIMEATCURRENTTICK_OUTPUT0_NAME">
        <source>TICKREQUESTBUS_GETTIMEATCURRENTTICK_OUTPUT0_NAME</source>
        <comment>C++ Type: ScriptTimePoint</comment>
        <translation type="unfinished">Time</translation>
    </message>
    <message id="TICKREQUESTBUS_GETTIMEATCURRENTTICK_OUTPUT0_TOOLTIP">
        <source>TICKREQUESTBUS_GETTIMEATCURRENTTICK_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The current time relatve to the epoch (January 1, 1970)</translation>
    </message>
</context>
<context>
    <name>EBus: CryCharacterPhysicsRequestBus</name>
    <message id="CRYCHARACTERPHYSICSREQUESTBUS_NAME">
        <source>CRYCHARACTERPHYSICSREQUESTBUS_NAME</source>
        <translation type="unfinished">Cry Character Physics</translation>
    </message>
    <message id="CRYCHARACTERPHYSICSREQUESTBUS_TOOLTIP">
        <source>CRYCHARACTERPHYSICSREQUESTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CRYCHARACTERPHYSICSREQUESTBUS_CATEGORY">
        <source>CRYCHARACTERPHYSICSREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">Physics (Legacy)</translation>
    </message>
    <message id="CRYCHARACTERPHYSICSREQUESTBUS_REQUESTVELOCITY_NAME">
        <source>CRYCHARACTERPHYSICSREQUESTBUS_REQUESTVELOCITY_NAME</source>
        <comment>Class/Bus: CryCharacterPhysicsRequestBus  Event/Method: RequestVelocity</comment>
        <translation type="unfinished">Request Velocity</translation>
    </message>
    <message id="CRYCHARACTERPHYSICSREQUESTBUS_REQUESTVELOCITY_TOOLTIP">
        <source>CRYCHARACTERPHYSICSREQUESTBUS_REQUESTVELOCITY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CRYCHARACTERPHYSICSREQUESTBUS_REQUESTVELOCITY_CATEGORY">
        <source>CRYCHARACTERPHYSICSREQUESTBUS_REQUESTVELOCITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CRYCHARACTERPHYSICSREQUESTBUS_REQUESTVELOCITY_OUT_NAME">
        <source>CRYCHARACTERPHYSICSREQUESTBUS_REQUESTVELOCITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CRYCHARACTERPHYSICSREQUESTBUS_REQUESTVELOCITY_OUT_TOOLTIP">
        <source>CRYCHARACTERPHYSICSREQUESTBUS_REQUESTVELOCITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CRYCHARACTERPHYSICSREQUESTBUS_REQUESTVELOCITY_IN_NAME">
        <source>CRYCHARACTERPHYSICSREQUESTBUS_REQUESTVELOCITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CRYCHARACTERPHYSICSREQUESTBUS_REQUESTVELOCITY_IN_TOOLTIP">
        <source>CRYCHARACTERPHYSICSREQUESTBUS_REQUESTVELOCITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CRYCHARACTERPHYSICSREQUESTBUS_REQUESTVELOCITY_PARAM0_NAME">
        <source>CRYCHARACTERPHYSICSREQUESTBUS_REQUESTVELOCITY_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="CRYCHARACTERPHYSICSREQUESTBUS_REQUESTVELOCITY_PARAM0_TOOLTIP">
        <source>CRYCHARACTERPHYSICSREQUESTBUS_REQUESTVELOCITY_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CRYCHARACTERPHYSICSREQUESTBUS_REQUESTVELOCITY_PARAM1_NAME">
        <source>CRYCHARACTERPHYSICSREQUESTBUS_REQUESTVELOCITY_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation></translation>
    </message>
    <message id="CRYCHARACTERPHYSICSREQUESTBUS_REQUESTVELOCITY_PARAM1_TOOLTIP">
        <source>CRYCHARACTERPHYSICSREQUESTBUS_REQUESTVELOCITY_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: SimpleStateComponentRequestBus</name>
    <message id="SIMPLESTATECOMPONENTREQUESTBUS_NAME">
        <source>SIMPLESTATECOMPONENTREQUESTBUS_NAME</source>
        <translation type="unfinished">Simple State</translation>
    </message>
    <message id="SIMPLESTATECOMPONENTREQUESTBUS_TOOLTIP">
        <source>SIMPLESTATECOMPONENTREQUESTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLESTATECOMPONENTREQUESTBUS_CATEGORY">
        <source>SIMPLESTATECOMPONENTREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">Gameplay</translation>
    </message>
    <message id="SIMPLESTATECOMPONENTREQUESTBUS_GETNUMSTATES_NAME">
        <source>SIMPLESTATECOMPONENTREQUESTBUS_GETNUMSTATES_NAME</source>
        <comment>Class/Bus: SimpleStateComponentRequestBus  Event/Method: GetNumStates</comment>
        <translation type="unfinished">Get State Count</translation>
    </message>
    <message id="SIMPLESTATECOMPONENTREQUESTBUS_GETNUMSTATES_TOOLTIP">
        <source>SIMPLESTATECOMPONENTREQUESTBUS_GETNUMSTATES_TOOLTIP</source>
        <translation type="unfinished">Returns the number of states</translation>
    </message>
    <message id="SIMPLESTATECOMPONENTREQUESTBUS_GETNUMSTATES_CATEGORY">
        <source>SIMPLESTATECOMPONENTREQUESTBUS_GETNUMSTATES_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="SIMPLESTATECOMPONENTREQUESTBUS_GETNUMSTATES_OUT_NAME">
        <source>SIMPLESTATECOMPONENTREQUESTBUS_GETNUMSTATES_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="SIMPLESTATECOMPONENTREQUESTBUS_GETNUMSTATES_OUT_TOOLTIP">
        <source>SIMPLESTATECOMPONENTREQUESTBUS_GETNUMSTATES_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLESTATECOMPONENTREQUESTBUS_GETNUMSTATES_IN_NAME">
        <source>SIMPLESTATECOMPONENTREQUESTBUS_GETNUMSTATES_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="SIMPLESTATECOMPONENTREQUESTBUS_GETNUMSTATES_IN_TOOLTIP">
        <source>SIMPLESTATECOMPONENTREQUESTBUS_GETNUMSTATES_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLESTATECOMPONENTREQUESTBUS_GETNUMSTATES_OUTPUT0_NAME">
        <source>SIMPLESTATECOMPONENTREQUESTBUS_GETNUMSTATES_OUTPUT0_NAME</source>
        <comment>C++ Type: unsigned int</comment>
        <translation type="unfinished">States</translation>
    </message>
    <message id="SIMPLESTATECOMPONENTREQUESTBUS_GETNUMSTATES_OUTPUT0_TOOLTIP">
        <source>SIMPLESTATECOMPONENTREQUESTBUS_GETNUMSTATES_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Number of states</translation>
    </message>
    <message id="SIMPLESTATECOMPONENTREQUESTBUS_SETTOLASTSTATE_NAME">
        <source>SIMPLESTATECOMPONENTREQUESTBUS_SETTOLASTSTATE_NAME</source>
        <comment>Class/Bus: SimpleStateComponentRequestBus  Event/Method: SetToLastState</comment>
        <translation type="unfinished">Set To Last</translation>
    </message>
    <message id="SIMPLESTATECOMPONENTREQUESTBUS_SETTOLASTSTATE_TOOLTIP">
        <source>SIMPLESTATECOMPONENTREQUESTBUS_SETTOLASTSTATE_TOOLTIP</source>
        <translation type="unfinished">Sets to the last state in the state list</translation>
    </message>
    <message id="SIMPLESTATECOMPONENTREQUESTBUS_SETTOLASTSTATE_CATEGORY">
        <source>SIMPLESTATECOMPONENTREQUESTBUS_SETTOLASTSTATE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="SIMPLESTATECOMPONENTREQUESTBUS_SETTOLASTSTATE_OUT_NAME">
        <source>SIMPLESTATECOMPONENTREQUESTBUS_SETTOLASTSTATE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="SIMPLESTATECOMPONENTREQUESTBUS_SETTOLASTSTATE_OUT_TOOLTIP">
        <source>SIMPLESTATECOMPONENTREQUESTBUS_SETTOLASTSTATE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLESTATECOMPONENTREQUESTBUS_SETTOLASTSTATE_IN_NAME">
        <source>SIMPLESTATECOMPONENTREQUESTBUS_SETTOLASTSTATE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="SIMPLESTATECOMPONENTREQUESTBUS_SETTOLASTSTATE_IN_TOOLTIP">
        <source>SIMPLESTATECOMPONENTREQUESTBUS_SETTOLASTSTATE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLESTATECOMPONENTREQUESTBUS_SETTOPREVIOUSSTATE_NAME">
        <source>SIMPLESTATECOMPONENTREQUESTBUS_SETTOPREVIOUSSTATE_NAME</source>
        <comment>Class/Bus: SimpleStateComponentRequestBus  Event/Method: SetToPreviousState</comment>
        <translation type="unfinished">Set To Previous</translation>
    </message>
    <message id="SIMPLESTATECOMPONENTREQUESTBUS_SETTOPREVIOUSSTATE_TOOLTIP">
        <source>SIMPLESTATECOMPONENTREQUESTBUS_SETTOPREVIOUSSTATE_TOOLTIP</source>
        <translation type="unfinished">Sets to the previous state in the state list from the current state</translation>
    </message>
    <message id="SIMPLESTATECOMPONENTREQUESTBUS_SETTOPREVIOUSSTATE_CATEGORY">
        <source>SIMPLESTATECOMPONENTREQUESTBUS_SETTOPREVIOUSSTATE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="SIMPLESTATECOMPONENTREQUESTBUS_SETTOPREVIOUSSTATE_OUT_NAME">
        <source>SIMPLESTATECOMPONENTREQUESTBUS_SETTOPREVIOUSSTATE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="SIMPLESTATECOMPONENTREQUESTBUS_SETTOPREVIOUSSTATE_OUT_TOOLTIP">
        <source>SIMPLESTATECOMPONENTREQUESTBUS_SETTOPREVIOUSSTATE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLESTATECOMPONENTREQUESTBUS_SETTOPREVIOUSSTATE_IN_NAME">
        <source>SIMPLESTATECOMPONENTREQUESTBUS_SETTOPREVIOUSSTATE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="SIMPLESTATECOMPONENTREQUESTBUS_SETTOPREVIOUSSTATE_IN_TOOLTIP">
        <source>SIMPLESTATECOMPONENTREQUESTBUS_SETTOPREVIOUSSTATE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLESTATECOMPONENTREQUESTBUS_SETTOFIRSTSTATE_NAME">
        <source>SIMPLESTATECOMPONENTREQUESTBUS_SETTOFIRSTSTATE_NAME</source>
        <comment>Class/Bus: SimpleStateComponentRequestBus  Event/Method: SetToFirstState</comment>
        <translation type="unfinished">Set To First</translation>
    </message>
    <message id="SIMPLESTATECOMPONENTREQUESTBUS_SETTOFIRSTSTATE_TOOLTIP">
        <source>SIMPLESTATECOMPONENTREQUESTBUS_SETTOFIRSTSTATE_TOOLTIP</source>
        <translation type="unfinished">Sets to the first state in the state list</translation>
    </message>
    <message id="SIMPLESTATECOMPONENTREQUESTBUS_SETTOFIRSTSTATE_CATEGORY">
        <source>SIMPLESTATECOMPONENTREQUESTBUS_SETTOFIRSTSTATE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="SIMPLESTATECOMPONENTREQUESTBUS_SETTOFIRSTSTATE_OUT_NAME">
        <source>SIMPLESTATECOMPONENTREQUESTBUS_SETTOFIRSTSTATE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="SIMPLESTATECOMPONENTREQUESTBUS_SETTOFIRSTSTATE_OUT_TOOLTIP">
        <source>SIMPLESTATECOMPONENTREQUESTBUS_SETTOFIRSTSTATE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLESTATECOMPONENTREQUESTBUS_SETTOFIRSTSTATE_IN_NAME">
        <source>SIMPLESTATECOMPONENTREQUESTBUS_SETTOFIRSTSTATE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="SIMPLESTATECOMPONENTREQUESTBUS_SETTOFIRSTSTATE_IN_TOOLTIP">
        <source>SIMPLESTATECOMPONENTREQUESTBUS_SETTOFIRSTSTATE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLESTATECOMPONENTREQUESTBUS_SETTONEXTSTATE_NAME">
        <source>SIMPLESTATECOMPONENTREQUESTBUS_SETTONEXTSTATE_NAME</source>
        <comment>Class/Bus: SimpleStateComponentRequestBus  Event/Method: SetToNextState</comment>
        <translation type="unfinished">Set To Next</translation>
    </message>
    <message id="SIMPLESTATECOMPONENTREQUESTBUS_SETTONEXTSTATE_TOOLTIP">
        <source>SIMPLESTATECOMPONENTREQUESTBUS_SETTONEXTSTATE_TOOLTIP</source>
        <translation type="unfinished">Sets to the next state in the state list from the current state</translation>
    </message>
    <message id="SIMPLESTATECOMPONENTREQUESTBUS_SETTONEXTSTATE_CATEGORY">
        <source>SIMPLESTATECOMPONENTREQUESTBUS_SETTONEXTSTATE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="SIMPLESTATECOMPONENTREQUESTBUS_SETTONEXTSTATE_OUT_NAME">
        <source>SIMPLESTATECOMPONENTREQUESTBUS_SETTONEXTSTATE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="SIMPLESTATECOMPONENTREQUESTBUS_SETTONEXTSTATE_OUT_TOOLTIP">
        <source>SIMPLESTATECOMPONENTREQUESTBUS_SETTONEXTSTATE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLESTATECOMPONENTREQUESTBUS_SETTONEXTSTATE_IN_NAME">
        <source>SIMPLESTATECOMPONENTREQUESTBUS_SETTONEXTSTATE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="SIMPLESTATECOMPONENTREQUESTBUS_SETTONEXTSTATE_IN_TOOLTIP">
        <source>SIMPLESTATECOMPONENTREQUESTBUS_SETTONEXTSTATE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLESTATECOMPONENTREQUESTBUS_SETSTATEBYINDEX_NAME">
        <source>SIMPLESTATECOMPONENTREQUESTBUS_SETSTATEBYINDEX_NAME</source>
        <comment>Class/Bus: SimpleStateComponentRequestBus  Event/Method: SetStateByIndex</comment>
        <translation type="unfinished">Set State by Index</translation>
    </message>
    <message id="SIMPLESTATECOMPONENTREQUESTBUS_SETSTATEBYINDEX_TOOLTIP">
        <source>SIMPLESTATECOMPONENTREQUESTBUS_SETSTATEBYINDEX_TOOLTIP</source>
        <translation type="unfinished">Sets the state by index</translation>
    </message>
    <message id="SIMPLESTATECOMPONENTREQUESTBUS_SETSTATEBYINDEX_CATEGORY">
        <source>SIMPLESTATECOMPONENTREQUESTBUS_SETSTATEBYINDEX_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="SIMPLESTATECOMPONENTREQUESTBUS_SETSTATEBYINDEX_OUT_NAME">
        <source>SIMPLESTATECOMPONENTREQUESTBUS_SETSTATEBYINDEX_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="SIMPLESTATECOMPONENTREQUESTBUS_SETSTATEBYINDEX_OUT_TOOLTIP">
        <source>SIMPLESTATECOMPONENTREQUESTBUS_SETSTATEBYINDEX_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLESTATECOMPONENTREQUESTBUS_SETSTATEBYINDEX_IN_NAME">
        <source>SIMPLESTATECOMPONENTREQUESTBUS_SETSTATEBYINDEX_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="SIMPLESTATECOMPONENTREQUESTBUS_SETSTATEBYINDEX_IN_TOOLTIP">
        <source>SIMPLESTATECOMPONENTREQUESTBUS_SETSTATEBYINDEX_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLESTATECOMPONENTREQUESTBUS_SETSTATEBYINDEX_PARAM0_NAME">
        <source>SIMPLESTATECOMPONENTREQUESTBUS_SETSTATEBYINDEX_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation type="unfinished">Index</translation>
    </message>
    <message id="SIMPLESTATECOMPONENTREQUESTBUS_SETSTATEBYINDEX_PARAM0_TOOLTIP">
        <source>SIMPLESTATECOMPONENTREQUESTBUS_SETSTATEBYINDEX_PARAM0_TOOLTIP</source>
        <translation type="unfinished">State index</translation>
    </message>
    <message id="SIMPLESTATECOMPONENTREQUESTBUS_SETSTATE_NAME">
        <source>SIMPLESTATECOMPONENTREQUESTBUS_SETSTATE_NAME</source>
        <comment>Class/Bus: SimpleStateComponentRequestBus  Event/Method: SetState</comment>
        <translation type="unfinished">Set State</translation>
    </message>
    <message id="SIMPLESTATECOMPONENTREQUESTBUS_SETSTATE_TOOLTIP">
        <source>SIMPLESTATECOMPONENTREQUESTBUS_SETSTATE_TOOLTIP</source>
        <translation type="unfinished">Sets the state by name</translation>
    </message>
    <message id="SIMPLESTATECOMPONENTREQUESTBUS_SETSTATE_CATEGORY">
        <source>SIMPLESTATECOMPONENTREQUESTBUS_SETSTATE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="SIMPLESTATECOMPONENTREQUESTBUS_SETSTATE_OUT_NAME">
        <source>SIMPLESTATECOMPONENTREQUESTBUS_SETSTATE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="SIMPLESTATECOMPONENTREQUESTBUS_SETSTATE_OUT_TOOLTIP">
        <source>SIMPLESTATECOMPONENTREQUESTBUS_SETSTATE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLESTATECOMPONENTREQUESTBUS_SETSTATE_IN_NAME">
        <source>SIMPLESTATECOMPONENTREQUESTBUS_SETSTATE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="SIMPLESTATECOMPONENTREQUESTBUS_SETSTATE_IN_TOOLTIP">
        <source>SIMPLESTATECOMPONENTREQUESTBUS_SETSTATE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLESTATECOMPONENTREQUESTBUS_SETSTATE_PARAM0_NAME">
        <source>SIMPLESTATECOMPONENTREQUESTBUS_SETSTATE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation type="unfinished">Name</translation>
    </message>
    <message id="SIMPLESTATECOMPONENTREQUESTBUS_SETSTATE_PARAM0_TOOLTIP">
        <source>SIMPLESTATECOMPONENTREQUESTBUS_SETSTATE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">State name</translation>
    </message>
    <message id="SIMPLESTATECOMPONENTREQUESTBUS_GETCURRENTSTATE_NAME">
        <source>SIMPLESTATECOMPONENTREQUESTBUS_GETCURRENTSTATE_NAME</source>
        <comment>Class/Bus: SimpleStateComponentRequestBus  Event/Method: GetCurrentState</comment>
        <translation type="unfinished">Get Current State</translation>
    </message>
    <message id="SIMPLESTATECOMPONENTREQUESTBUS_GETCURRENTSTATE_TOOLTIP">
        <source>SIMPLESTATECOMPONENTREQUESTBUS_GETCURRENTSTATE_TOOLTIP</source>
        <translation type="unfinished">Gets the current state name</translation>
    </message>
    <message id="SIMPLESTATECOMPONENTREQUESTBUS_GETCURRENTSTATE_CATEGORY">
        <source>SIMPLESTATECOMPONENTREQUESTBUS_GETCURRENTSTATE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="SIMPLESTATECOMPONENTREQUESTBUS_GETCURRENTSTATE_OUT_NAME">
        <source>SIMPLESTATECOMPONENTREQUESTBUS_GETCURRENTSTATE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="SIMPLESTATECOMPONENTREQUESTBUS_GETCURRENTSTATE_OUT_TOOLTIP">
        <source>SIMPLESTATECOMPONENTREQUESTBUS_GETCURRENTSTATE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLESTATECOMPONENTREQUESTBUS_GETCURRENTSTATE_IN_NAME">
        <source>SIMPLESTATECOMPONENTREQUESTBUS_GETCURRENTSTATE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="SIMPLESTATECOMPONENTREQUESTBUS_GETCURRENTSTATE_IN_TOOLTIP">
        <source>SIMPLESTATECOMPONENTREQUESTBUS_GETCURRENTSTATE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLESTATECOMPONENTREQUESTBUS_GETCURRENTSTATE_OUTPUT0_NAME">
        <source>SIMPLESTATECOMPONENTREQUESTBUS_GETCURRENTSTATE_OUTPUT0_NAME</source>
        <comment>C++ Type: const char*</comment>
        <translation type="unfinished">Name</translation>
    </message>
    <message id="SIMPLESTATECOMPONENTREQUESTBUS_GETCURRENTSTATE_OUTPUT0_TOOLTIP">
        <source>SIMPLESTATECOMPONENTREQUESTBUS_GETCURRENTSTATE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">State name</translation>
    </message>
</context>
<context>
    <name>EBus: DynamicContentRequestBus</name>
    <message id="DYNAMICCONTENTREQUESTBUS_NAME">
        <source>DYNAMICCONTENTREQUESTBUS_NAME</source>
        <translation>DynamicContentRequestBus</translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_TOOLTIP">
        <source>DYNAMICCONTENTREQUESTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_CATEGORY">
        <source>DYNAMICCONTENTREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">Cloud Gem</translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_HASUPDATINGREQUESTS_NAME">
        <source>DYNAMICCONTENTREQUESTBUS_HASUPDATINGREQUESTS_NAME</source>
        <comment>Class/Bus: DynamicContentRequestBus  Event/Method: HasUpdatingRequests</comment>
        <translation>HasUpdatingRequests</translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_HASUPDATINGREQUESTS_TOOLTIP">
        <source>DYNAMICCONTENTREQUESTBUS_HASUPDATINGREQUESTS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_HASUPDATINGREQUESTS_CATEGORY">
        <source>DYNAMICCONTENTREQUESTBUS_HASUPDATINGREQUESTS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_HASUPDATINGREQUESTS_OUT_NAME">
        <source>DYNAMICCONTENTREQUESTBUS_HASUPDATINGREQUESTS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_HASUPDATINGREQUESTS_OUT_TOOLTIP">
        <source>DYNAMICCONTENTREQUESTBUS_HASUPDATINGREQUESTS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_HASUPDATINGREQUESTS_IN_NAME">
        <source>DYNAMICCONTENTREQUESTBUS_HASUPDATINGREQUESTS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_HASUPDATINGREQUESTS_IN_TOOLTIP">
        <source>DYNAMICCONTENTREQUESTBUS_HASUPDATINGREQUESTS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_HASUPDATINGREQUESTS_OUTPUT0_NAME">
        <source>DYNAMICCONTENTREQUESTBUS_HASUPDATINGREQUESTS_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_HASUPDATINGREQUESTS_OUTPUT0_TOOLTIP">
        <source>DYNAMICCONTENTREQUESTBUS_HASUPDATINGREQUESTS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_DELETEPAK_NAME">
        <source>DYNAMICCONTENTREQUESTBUS_DELETEPAK_NAME</source>
        <comment>Class/Bus: DynamicContentRequestBus  Event/Method: DeletePak</comment>
        <translation>DeletePak</translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_DELETEPAK_TOOLTIP">
        <source>DYNAMICCONTENTREQUESTBUS_DELETEPAK_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_DELETEPAK_CATEGORY">
        <source>DYNAMICCONTENTREQUESTBUS_DELETEPAK_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_DELETEPAK_OUT_NAME">
        <source>DYNAMICCONTENTREQUESTBUS_DELETEPAK_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_DELETEPAK_OUT_TOOLTIP">
        <source>DYNAMICCONTENTREQUESTBUS_DELETEPAK_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_DELETEPAK_IN_NAME">
        <source>DYNAMICCONTENTREQUESTBUS_DELETEPAK_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_DELETEPAK_IN_TOOLTIP">
        <source>DYNAMICCONTENTREQUESTBUS_DELETEPAK_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_DELETEPAK_OUTPUT0_NAME">
        <source>DYNAMICCONTENTREQUESTBUS_DELETEPAK_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_DELETEPAK_OUTPUT0_TOOLTIP">
        <source>DYNAMICCONTENTREQUESTBUS_DELETEPAK_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_DELETEPAK_PARAM0_NAME">
        <source>DYNAMICCONTENTREQUESTBUS_DELETEPAK_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_DELETEPAK_PARAM0_TOOLTIP">
        <source>DYNAMICCONTENTREQUESTBUS_DELETEPAK_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_LOADPAK_NAME">
        <source>DYNAMICCONTENTREQUESTBUS_LOADPAK_NAME</source>
        <comment>Class/Bus: DynamicContentRequestBus  Event/Method: LoadPak</comment>
        <translation>LoadPak</translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_LOADPAK_TOOLTIP">
        <source>DYNAMICCONTENTREQUESTBUS_LOADPAK_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_LOADPAK_CATEGORY">
        <source>DYNAMICCONTENTREQUESTBUS_LOADPAK_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_LOADPAK_OUT_NAME">
        <source>DYNAMICCONTENTREQUESTBUS_LOADPAK_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_LOADPAK_OUT_TOOLTIP">
        <source>DYNAMICCONTENTREQUESTBUS_LOADPAK_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_LOADPAK_IN_NAME">
        <source>DYNAMICCONTENTREQUESTBUS_LOADPAK_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_LOADPAK_IN_TOOLTIP">
        <source>DYNAMICCONTENTREQUESTBUS_LOADPAK_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_LOADPAK_OUTPUT0_NAME">
        <source>DYNAMICCONTENTREQUESTBUS_LOADPAK_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_LOADPAK_OUTPUT0_TOOLTIP">
        <source>DYNAMICCONTENTREQUESTBUS_LOADPAK_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_LOADPAK_PARAM0_NAME">
        <source>DYNAMICCONTENTREQUESTBUS_LOADPAK_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_LOADPAK_PARAM0_TOOLTIP">
        <source>DYNAMICCONTENTREQUESTBUS_LOADPAK_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_GETPAKSTATUS_NAME">
        <source>DYNAMICCONTENTREQUESTBUS_GETPAKSTATUS_NAME</source>
        <comment>Class/Bus: DynamicContentRequestBus  Event/Method: GetPakStatus</comment>
        <translation>GetPakStatus</translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_GETPAKSTATUS_TOOLTIP">
        <source>DYNAMICCONTENTREQUESTBUS_GETPAKSTATUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_GETPAKSTATUS_CATEGORY">
        <source>DYNAMICCONTENTREQUESTBUS_GETPAKSTATUS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_GETPAKSTATUS_OUT_NAME">
        <source>DYNAMICCONTENTREQUESTBUS_GETPAKSTATUS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_GETPAKSTATUS_OUT_TOOLTIP">
        <source>DYNAMICCONTENTREQUESTBUS_GETPAKSTATUS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_GETPAKSTATUS_IN_NAME">
        <source>DYNAMICCONTENTREQUESTBUS_GETPAKSTATUS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_GETPAKSTATUS_IN_TOOLTIP">
        <source>DYNAMICCONTENTREQUESTBUS_GETPAKSTATUS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_GETPAKSTATUS_OUTPUT0_NAME">
        <source>DYNAMICCONTENTREQUESTBUS_GETPAKSTATUS_OUTPUT0_NAME</source>
        <comment>C++ Type: int</comment>
        <translation>Number</translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_GETPAKSTATUS_OUTPUT0_TOOLTIP">
        <source>DYNAMICCONTENTREQUESTBUS_GETPAKSTATUS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_GETPAKSTATUS_PARAM0_NAME">
        <source>DYNAMICCONTENTREQUESTBUS_GETPAKSTATUS_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_GETPAKSTATUS_PARAM0_TOOLTIP">
        <source>DYNAMICCONTENTREQUESTBUS_GETPAKSTATUS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_LOADMANIFEST_NAME">
        <source>DYNAMICCONTENTREQUESTBUS_LOADMANIFEST_NAME</source>
        <comment>Class/Bus: DynamicContentRequestBus  Event/Method: LoadManifest</comment>
        <translation>LoadManifest</translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_LOADMANIFEST_TOOLTIP">
        <source>DYNAMICCONTENTREQUESTBUS_LOADMANIFEST_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_LOADMANIFEST_CATEGORY">
        <source>DYNAMICCONTENTREQUESTBUS_LOADMANIFEST_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_LOADMANIFEST_OUT_NAME">
        <source>DYNAMICCONTENTREQUESTBUS_LOADMANIFEST_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_LOADMANIFEST_OUT_TOOLTIP">
        <source>DYNAMICCONTENTREQUESTBUS_LOADMANIFEST_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_LOADMANIFEST_IN_NAME">
        <source>DYNAMICCONTENTREQUESTBUS_LOADMANIFEST_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_LOADMANIFEST_IN_TOOLTIP">
        <source>DYNAMICCONTENTREQUESTBUS_LOADMANIFEST_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_LOADMANIFEST_OUTPUT0_NAME">
        <source>DYNAMICCONTENTREQUESTBUS_LOADMANIFEST_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_LOADMANIFEST_OUTPUT0_TOOLTIP">
        <source>DYNAMICCONTENTREQUESTBUS_LOADMANIFEST_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_LOADMANIFEST_PARAM0_NAME">
        <source>DYNAMICCONTENTREQUESTBUS_LOADMANIFEST_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_LOADMANIFEST_PARAM0_TOOLTIP">
        <source>DYNAMICCONTENTREQUESTBUS_LOADMANIFEST_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_REMOVEPAK_NAME">
        <source>DYNAMICCONTENTREQUESTBUS_REMOVEPAK_NAME</source>
        <comment>Class/Bus: DynamicContentRequestBus  Event/Method: RemovePak</comment>
        <translation>RemovePak</translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_REMOVEPAK_TOOLTIP">
        <source>DYNAMICCONTENTREQUESTBUS_REMOVEPAK_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_REMOVEPAK_CATEGORY">
        <source>DYNAMICCONTENTREQUESTBUS_REMOVEPAK_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_REMOVEPAK_OUT_NAME">
        <source>DYNAMICCONTENTREQUESTBUS_REMOVEPAK_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_REMOVEPAK_OUT_TOOLTIP">
        <source>DYNAMICCONTENTREQUESTBUS_REMOVEPAK_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_REMOVEPAK_IN_NAME">
        <source>DYNAMICCONTENTREQUESTBUS_REMOVEPAK_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_REMOVEPAK_IN_TOOLTIP">
        <source>DYNAMICCONTENTREQUESTBUS_REMOVEPAK_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_REMOVEPAK_OUTPUT0_NAME">
        <source>DYNAMICCONTENTREQUESTBUS_REMOVEPAK_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_REMOVEPAK_OUTPUT0_TOOLTIP">
        <source>DYNAMICCONTENTREQUESTBUS_REMOVEPAK_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_REMOVEPAK_PARAM0_NAME">
        <source>DYNAMICCONTENTREQUESTBUS_REMOVEPAK_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_REMOVEPAK_PARAM0_TOOLTIP">
        <source>DYNAMICCONTENTREQUESTBUS_REMOVEPAK_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_DELETEDOWNLOADEDCONTENT_NAME">
        <source>DYNAMICCONTENTREQUESTBUS_DELETEDOWNLOADEDCONTENT_NAME</source>
        <comment>Class/Bus: DynamicContentRequestBus  Event/Method: DeleteDownloadedContent</comment>
        <translation>DeleteDownloadedContent</translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_DELETEDOWNLOADEDCONTENT_TOOLTIP">
        <source>DYNAMICCONTENTREQUESTBUS_DELETEDOWNLOADEDCONTENT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_DELETEDOWNLOADEDCONTENT_CATEGORY">
        <source>DYNAMICCONTENTREQUESTBUS_DELETEDOWNLOADEDCONTENT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_DELETEDOWNLOADEDCONTENT_OUT_NAME">
        <source>DYNAMICCONTENTREQUESTBUS_DELETEDOWNLOADEDCONTENT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_DELETEDOWNLOADEDCONTENT_OUT_TOOLTIP">
        <source>DYNAMICCONTENTREQUESTBUS_DELETEDOWNLOADEDCONTENT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_DELETEDOWNLOADEDCONTENT_IN_NAME">
        <source>DYNAMICCONTENTREQUESTBUS_DELETEDOWNLOADEDCONTENT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_DELETEDOWNLOADEDCONTENT_IN_TOOLTIP">
        <source>DYNAMICCONTENTREQUESTBUS_DELETEDOWNLOADEDCONTENT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_DELETEDOWNLOADEDCONTENT_OUTPUT0_NAME">
        <source>DYNAMICCONTENTREQUESTBUS_DELETEDOWNLOADEDCONTENT_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_DELETEDOWNLOADEDCONTENT_OUTPUT0_TOOLTIP">
        <source>DYNAMICCONTENTREQUESTBUS_DELETEDOWNLOADEDCONTENT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_GETDOWNLOADABLEPAKS_NAME">
        <source>DYNAMICCONTENTREQUESTBUS_GETDOWNLOADABLEPAKS_NAME</source>
        <comment>Class/Bus: DynamicContentRequestBus  Event/Method: GetDownloadablePaks</comment>
        <translation>GetDownloadablePaks</translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_GETDOWNLOADABLEPAKS_TOOLTIP">
        <source>DYNAMICCONTENTREQUESTBUS_GETDOWNLOADABLEPAKS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_GETDOWNLOADABLEPAKS_CATEGORY">
        <source>DYNAMICCONTENTREQUESTBUS_GETDOWNLOADABLEPAKS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_GETDOWNLOADABLEPAKS_OUT_NAME">
        <source>DYNAMICCONTENTREQUESTBUS_GETDOWNLOADABLEPAKS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_GETDOWNLOADABLEPAKS_OUT_TOOLTIP">
        <source>DYNAMICCONTENTREQUESTBUS_GETDOWNLOADABLEPAKS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_GETDOWNLOADABLEPAKS_IN_NAME">
        <source>DYNAMICCONTENTREQUESTBUS_GETDOWNLOADABLEPAKS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_GETDOWNLOADABLEPAKS_IN_TOOLTIP">
        <source>DYNAMICCONTENTREQUESTBUS_GETDOWNLOADABLEPAKS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_GETDOWNLOADABLEPAKS_OUTPUT0_NAME">
        <source>DYNAMICCONTENTREQUESTBUS_GETDOWNLOADABLEPAKS_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::vector&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, allocator&gt;</comment>
        <translation>AZStd::vector&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, allocator&gt;</translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_GETDOWNLOADABLEPAKS_OUTPUT0_TOOLTIP">
        <source>DYNAMICCONTENTREQUESTBUS_GETDOWNLOADABLEPAKS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_GETPAKSTATUSSTRING_NAME">
        <source>DYNAMICCONTENTREQUESTBUS_GETPAKSTATUSSTRING_NAME</source>
        <comment>Class/Bus: DynamicContentRequestBus  Event/Method: GetPakStatusString</comment>
        <translation>GetPakStatusString</translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_GETPAKSTATUSSTRING_TOOLTIP">
        <source>DYNAMICCONTENTREQUESTBUS_GETPAKSTATUSSTRING_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_GETPAKSTATUSSTRING_CATEGORY">
        <source>DYNAMICCONTENTREQUESTBUS_GETPAKSTATUSSTRING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_GETPAKSTATUSSTRING_OUT_NAME">
        <source>DYNAMICCONTENTREQUESTBUS_GETPAKSTATUSSTRING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_GETPAKSTATUSSTRING_OUT_TOOLTIP">
        <source>DYNAMICCONTENTREQUESTBUS_GETPAKSTATUSSTRING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_GETPAKSTATUSSTRING_IN_NAME">
        <source>DYNAMICCONTENTREQUESTBUS_GETPAKSTATUSSTRING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_GETPAKSTATUSSTRING_IN_TOOLTIP">
        <source>DYNAMICCONTENTREQUESTBUS_GETPAKSTATUSSTRING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_GETPAKSTATUSSTRING_OUTPUT0_NAME">
        <source>DYNAMICCONTENTREQUESTBUS_GETPAKSTATUSSTRING_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation>String</translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_GETPAKSTATUSSTRING_OUTPUT0_TOOLTIP">
        <source>DYNAMICCONTENTREQUESTBUS_GETPAKSTATUSSTRING_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_GETPAKSTATUSSTRING_PARAM0_NAME">
        <source>DYNAMICCONTENTREQUESTBUS_GETPAKSTATUSSTRING_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_GETPAKSTATUSSTRING_PARAM0_TOOLTIP">
        <source>DYNAMICCONTENTREQUESTBUS_GETPAKSTATUSSTRING_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_CLEARALLCONTENT_NAME">
        <source>DYNAMICCONTENTREQUESTBUS_CLEARALLCONTENT_NAME</source>
        <comment>Class/Bus: DynamicContentRequestBus  Event/Method: ClearAllContent</comment>
        <translation>ClearAllContent</translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_CLEARALLCONTENT_TOOLTIP">
        <source>DYNAMICCONTENTREQUESTBUS_CLEARALLCONTENT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_CLEARALLCONTENT_CATEGORY">
        <source>DYNAMICCONTENTREQUESTBUS_CLEARALLCONTENT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_CLEARALLCONTENT_OUT_NAME">
        <source>DYNAMICCONTENTREQUESTBUS_CLEARALLCONTENT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_CLEARALLCONTENT_OUT_TOOLTIP">
        <source>DYNAMICCONTENTREQUESTBUS_CLEARALLCONTENT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_CLEARALLCONTENT_IN_NAME">
        <source>DYNAMICCONTENTREQUESTBUS_CLEARALLCONTENT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_CLEARALLCONTENT_IN_TOOLTIP">
        <source>DYNAMICCONTENTREQUESTBUS_CLEARALLCONTENT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_CLEARALLCONTENT_OUTPUT0_NAME">
        <source>DYNAMICCONTENTREQUESTBUS_CLEARALLCONTENT_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_CLEARALLCONTENT_OUTPUT0_TOOLTIP">
        <source>DYNAMICCONTENTREQUESTBUS_CLEARALLCONTENT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_REQUESTFILESTATUS_NAME">
        <source>DYNAMICCONTENTREQUESTBUS_REQUESTFILESTATUS_NAME</source>
        <comment>Class/Bus: DynamicContentRequestBus  Event/Method: RequestFileStatus</comment>
        <translation>RequestFileStatus</translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_REQUESTFILESTATUS_TOOLTIP">
        <source>DYNAMICCONTENTREQUESTBUS_REQUESTFILESTATUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_REQUESTFILESTATUS_CATEGORY">
        <source>DYNAMICCONTENTREQUESTBUS_REQUESTFILESTATUS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_REQUESTFILESTATUS_OUT_NAME">
        <source>DYNAMICCONTENTREQUESTBUS_REQUESTFILESTATUS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_REQUESTFILESTATUS_OUT_TOOLTIP">
        <source>DYNAMICCONTENTREQUESTBUS_REQUESTFILESTATUS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_REQUESTFILESTATUS_IN_NAME">
        <source>DYNAMICCONTENTREQUESTBUS_REQUESTFILESTATUS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_REQUESTFILESTATUS_IN_TOOLTIP">
        <source>DYNAMICCONTENTREQUESTBUS_REQUESTFILESTATUS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_REQUESTFILESTATUS_OUTPUT0_NAME">
        <source>DYNAMICCONTENTREQUESTBUS_REQUESTFILESTATUS_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_REQUESTFILESTATUS_OUTPUT0_TOOLTIP">
        <source>DYNAMICCONTENTREQUESTBUS_REQUESTFILESTATUS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_REQUESTFILESTATUS_PARAM0_NAME">
        <source>DYNAMICCONTENTREQUESTBUS_REQUESTFILESTATUS_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_REQUESTFILESTATUS_PARAM0_TOOLTIP">
        <source>DYNAMICCONTENTREQUESTBUS_REQUESTFILESTATUS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_REQUESTFILESTATUS_PARAM1_NAME">
        <source>DYNAMICCONTENTREQUESTBUS_REQUESTFILESTATUS_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_REQUESTFILESTATUS_PARAM1_TOOLTIP">
        <source>DYNAMICCONTENTREQUESTBUS_REQUESTFILESTATUS_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_REQUESTMANIFEST_NAME">
        <source>DYNAMICCONTENTREQUESTBUS_REQUESTMANIFEST_NAME</source>
        <comment>Class/Bus: DynamicContentRequestBus  Event/Method: RequestManifest</comment>
        <translation>RequestManifest</translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_REQUESTMANIFEST_TOOLTIP">
        <source>DYNAMICCONTENTREQUESTBUS_REQUESTMANIFEST_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_REQUESTMANIFEST_CATEGORY">
        <source>DYNAMICCONTENTREQUESTBUS_REQUESTMANIFEST_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_REQUESTMANIFEST_OUT_NAME">
        <source>DYNAMICCONTENTREQUESTBUS_REQUESTMANIFEST_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_REQUESTMANIFEST_OUT_TOOLTIP">
        <source>DYNAMICCONTENTREQUESTBUS_REQUESTMANIFEST_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_REQUESTMANIFEST_IN_NAME">
        <source>DYNAMICCONTENTREQUESTBUS_REQUESTMANIFEST_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_REQUESTMANIFEST_IN_TOOLTIP">
        <source>DYNAMICCONTENTREQUESTBUS_REQUESTMANIFEST_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_REQUESTMANIFEST_OUTPUT0_NAME">
        <source>DYNAMICCONTENTREQUESTBUS_REQUESTMANIFEST_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_REQUESTMANIFEST_OUTPUT0_TOOLTIP">
        <source>DYNAMICCONTENTREQUESTBUS_REQUESTMANIFEST_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_REQUESTMANIFEST_PARAM0_NAME">
        <source>DYNAMICCONTENTREQUESTBUS_REQUESTMANIFEST_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="DYNAMICCONTENTREQUESTBUS_REQUESTMANIFEST_PARAM0_TOOLTIP">
        <source>DYNAMICCONTENTREQUESTBUS_REQUESTMANIFEST_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: UiLayoutCellBus</name>
    <message id="UILAYOUTCELLBUS_NAME">
        <source>UILAYOUTCELLBUS_NAME</source>
        <translation type="unfinished">UI Layout Cell</translation>
    </message>
    <message id="UILAYOUTCELLBUS_TOOLTIP">
        <source>UILAYOUTCELLBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCELLBUS_CATEGORY">
        <source>UILAYOUTCELLBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="UILAYOUTCELLBUS_SETEXTRAHEIGHTRATIO_NAME">
        <source>UILAYOUTCELLBUS_SETEXTRAHEIGHTRATIO_NAME</source>
        <comment>Class/Bus: UiLayoutCellBus  Event/Method: SetExtraHeightRatio</comment>
        <translation type="unfinished">Set Extra Height Ratio</translation>
    </message>
    <message id="UILAYOUTCELLBUS_SETEXTRAHEIGHTRATIO_TOOLTIP">
        <source>UILAYOUTCELLBUS_SETEXTRAHEIGHTRATIO_TOOLTIP</source>
        <translation type="unfinished">Sets the overridden extra height ratio for the element</translation>
    </message>
    <message id="UILAYOUTCELLBUS_SETEXTRAHEIGHTRATIO_CATEGORY">
        <source>UILAYOUTCELLBUS_SETEXTRAHEIGHTRATIO_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCELLBUS_SETEXTRAHEIGHTRATIO_OUT_NAME">
        <source>UILAYOUTCELLBUS_SETEXTRAHEIGHTRATIO_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCELLBUS_SETEXTRAHEIGHTRATIO_OUT_TOOLTIP">
        <source>UILAYOUTCELLBUS_SETEXTRAHEIGHTRATIO_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCELLBUS_SETEXTRAHEIGHTRATIO_IN_NAME">
        <source>UILAYOUTCELLBUS_SETEXTRAHEIGHTRATIO_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCELLBUS_SETEXTRAHEIGHTRATIO_IN_TOOLTIP">
        <source>UILAYOUTCELLBUS_SETEXTRAHEIGHTRATIO_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCELLBUS_SETEXTRAHEIGHTRATIO_PARAM0_NAME">
        <source>UILAYOUTCELLBUS_SETEXTRAHEIGHTRATIO_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Extra Height Ratio</translation>
    </message>
    <message id="UILAYOUTCELLBUS_SETEXTRAHEIGHTRATIO_PARAM0_TOOLTIP">
        <source>UILAYOUTCELLBUS_SETEXTRAHEIGHTRATIO_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The overridden extra height ratio for the element. A value of –1 means don’t override</translation>
    </message>
    <message id="UILAYOUTCELLBUS_GETEXTRAHEIGHTRATIO_NAME">
        <source>UILAYOUTCELLBUS_GETEXTRAHEIGHTRATIO_NAME</source>
        <comment>Class/Bus: UiLayoutCellBus  Event/Method: GetExtraHeightRatio</comment>
        <translation type="unfinished">Get Extra Height Ratio</translation>
    </message>
    <message id="UILAYOUTCELLBUS_GETEXTRAHEIGHTRATIO_TOOLTIP">
        <source>UILAYOUTCELLBUS_GETEXTRAHEIGHTRATIO_TOOLTIP</source>
        <translation type="unfinished">Gets the overridden extra height ratio for the element</translation>
    </message>
    <message id="UILAYOUTCELLBUS_GETEXTRAHEIGHTRATIO_CATEGORY">
        <source>UILAYOUTCELLBUS_GETEXTRAHEIGHTRATIO_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCELLBUS_GETEXTRAHEIGHTRATIO_OUT_NAME">
        <source>UILAYOUTCELLBUS_GETEXTRAHEIGHTRATIO_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCELLBUS_GETEXTRAHEIGHTRATIO_OUT_TOOLTIP">
        <source>UILAYOUTCELLBUS_GETEXTRAHEIGHTRATIO_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCELLBUS_GETEXTRAHEIGHTRATIO_IN_NAME">
        <source>UILAYOUTCELLBUS_GETEXTRAHEIGHTRATIO_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCELLBUS_GETEXTRAHEIGHTRATIO_IN_TOOLTIP">
        <source>UILAYOUTCELLBUS_GETEXTRAHEIGHTRATIO_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCELLBUS_GETEXTRAHEIGHTRATIO_OUTPUT0_NAME">
        <source>UILAYOUTCELLBUS_GETEXTRAHEIGHTRATIO_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Extra Height Ratio</translation>
    </message>
    <message id="UILAYOUTCELLBUS_GETEXTRAHEIGHTRATIO_OUTPUT0_TOOLTIP">
        <source>UILAYOUTCELLBUS_GETEXTRAHEIGHTRATIO_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The overridden extra height ratio for the element. A value of –1 means that the extra height ratio has not been overridden</translation>
    </message>
    <message id="UILAYOUTCELLBUS_GETEXTRAWIDTHRATIO_NAME">
        <source>UILAYOUTCELLBUS_GETEXTRAWIDTHRATIO_NAME</source>
        <comment>Class/Bus: UiLayoutCellBus  Event/Method: GetExtraWidthRatio</comment>
        <translation type="unfinished">Get Extra Width Ratio</translation>
    </message>
    <message id="UILAYOUTCELLBUS_GETEXTRAWIDTHRATIO_TOOLTIP">
        <source>UILAYOUTCELLBUS_GETEXTRAWIDTHRATIO_TOOLTIP</source>
        <translation type="unfinished">Gets the overridden extra width ratio for the element</translation>
    </message>
    <message id="UILAYOUTCELLBUS_GETEXTRAWIDTHRATIO_CATEGORY">
        <source>UILAYOUTCELLBUS_GETEXTRAWIDTHRATIO_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCELLBUS_GETEXTRAWIDTHRATIO_OUT_NAME">
        <source>UILAYOUTCELLBUS_GETEXTRAWIDTHRATIO_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCELLBUS_GETEXTRAWIDTHRATIO_OUT_TOOLTIP">
        <source>UILAYOUTCELLBUS_GETEXTRAWIDTHRATIO_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCELLBUS_GETEXTRAWIDTHRATIO_IN_NAME">
        <source>UILAYOUTCELLBUS_GETEXTRAWIDTHRATIO_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCELLBUS_GETEXTRAWIDTHRATIO_IN_TOOLTIP">
        <source>UILAYOUTCELLBUS_GETEXTRAWIDTHRATIO_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCELLBUS_GETEXTRAWIDTHRATIO_OUTPUT0_NAME">
        <source>UILAYOUTCELLBUS_GETEXTRAWIDTHRATIO_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Extra Width Ratio</translation>
    </message>
    <message id="UILAYOUTCELLBUS_GETEXTRAWIDTHRATIO_OUTPUT0_TOOLTIP">
        <source>UILAYOUTCELLBUS_GETEXTRAWIDTHRATIO_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The overridden extra width ratio for the element. A value of –1 means that the extra width ratio has not been overridden</translation>
    </message>
    <message id="UILAYOUTCELLBUS_SETEXTRAWIDTHRATIO_NAME">
        <source>UILAYOUTCELLBUS_SETEXTRAWIDTHRATIO_NAME</source>
        <comment>Class/Bus: UiLayoutCellBus  Event/Method: SetExtraWidthRatio</comment>
        <translation type="unfinished">Set Extra Width Ratio</translation>
    </message>
    <message id="UILAYOUTCELLBUS_SETEXTRAWIDTHRATIO_TOOLTIP">
        <source>UILAYOUTCELLBUS_SETEXTRAWIDTHRATIO_TOOLTIP</source>
        <translation type="unfinished">Sets the overridden extra width ratio for the element</translation>
    </message>
    <message id="UILAYOUTCELLBUS_SETEXTRAWIDTHRATIO_CATEGORY">
        <source>UILAYOUTCELLBUS_SETEXTRAWIDTHRATIO_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCELLBUS_SETEXTRAWIDTHRATIO_OUT_NAME">
        <source>UILAYOUTCELLBUS_SETEXTRAWIDTHRATIO_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCELLBUS_SETEXTRAWIDTHRATIO_OUT_TOOLTIP">
        <source>UILAYOUTCELLBUS_SETEXTRAWIDTHRATIO_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCELLBUS_SETEXTRAWIDTHRATIO_IN_NAME">
        <source>UILAYOUTCELLBUS_SETEXTRAWIDTHRATIO_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCELLBUS_SETEXTRAWIDTHRATIO_IN_TOOLTIP">
        <source>UILAYOUTCELLBUS_SETEXTRAWIDTHRATIO_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCELLBUS_SETEXTRAWIDTHRATIO_PARAM0_NAME">
        <source>UILAYOUTCELLBUS_SETEXTRAWIDTHRATIO_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Extra Width Ratio</translation>
    </message>
    <message id="UILAYOUTCELLBUS_SETEXTRAWIDTHRATIO_PARAM0_TOOLTIP">
        <source>UILAYOUTCELLBUS_SETEXTRAWIDTHRATIO_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The overridden extra width ratio for the element. A value of –1 means don’t override</translation>
    </message>
    <message id="UILAYOUTCELLBUS_GETTARGETHEIGHT_NAME">
        <source>UILAYOUTCELLBUS_GETTARGETHEIGHT_NAME</source>
        <comment>Class/Bus: UiLayoutCellBus  Event/Method: GetTargetHeight</comment>
        <translation type="unfinished">Get Target Height</translation>
    </message>
    <message id="UILAYOUTCELLBUS_GETTARGETHEIGHT_TOOLTIP">
        <source>UILAYOUTCELLBUS_GETTARGETHEIGHT_TOOLTIP</source>
        <translation type="unfinished">Gets the overridden target height for the element</translation>
    </message>
    <message id="UILAYOUTCELLBUS_GETTARGETHEIGHT_CATEGORY">
        <source>UILAYOUTCELLBUS_GETTARGETHEIGHT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCELLBUS_GETTARGETHEIGHT_OUT_NAME">
        <source>UILAYOUTCELLBUS_GETTARGETHEIGHT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCELLBUS_GETTARGETHEIGHT_OUT_TOOLTIP">
        <source>UILAYOUTCELLBUS_GETTARGETHEIGHT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCELLBUS_GETTARGETHEIGHT_IN_NAME">
        <source>UILAYOUTCELLBUS_GETTARGETHEIGHT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCELLBUS_GETTARGETHEIGHT_IN_TOOLTIP">
        <source>UILAYOUTCELLBUS_GETTARGETHEIGHT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCELLBUS_GETTARGETHEIGHT_OUTPUT0_NAME">
        <source>UILAYOUTCELLBUS_GETTARGETHEIGHT_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Target Height</translation>
    </message>
    <message id="UILAYOUTCELLBUS_GETTARGETHEIGHT_OUTPUT0_TOOLTIP">
        <source>UILAYOUTCELLBUS_GETTARGETHEIGHT_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The overridden target height for the element. A value of –1 means that the target height has not been overridden</translation>
    </message>
    <message id="UILAYOUTCELLBUS_SETMINWIDTH_NAME">
        <source>UILAYOUTCELLBUS_SETMINWIDTH_NAME</source>
        <comment>Class/Bus: UiLayoutCellBus  Event/Method: SetMinWidth</comment>
        <translation type="unfinished">Set Min Width</translation>
    </message>
    <message id="UILAYOUTCELLBUS_SETMINWIDTH_TOOLTIP">
        <source>UILAYOUTCELLBUS_SETMINWIDTH_TOOLTIP</source>
        <translation type="unfinished">Sets the overridden minimum width for the element</translation>
    </message>
    <message id="UILAYOUTCELLBUS_SETMINWIDTH_CATEGORY">
        <source>UILAYOUTCELLBUS_SETMINWIDTH_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCELLBUS_SETMINWIDTH_OUT_NAME">
        <source>UILAYOUTCELLBUS_SETMINWIDTH_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCELLBUS_SETMINWIDTH_OUT_TOOLTIP">
        <source>UILAYOUTCELLBUS_SETMINWIDTH_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCELLBUS_SETMINWIDTH_IN_NAME">
        <source>UILAYOUTCELLBUS_SETMINWIDTH_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCELLBUS_SETMINWIDTH_IN_TOOLTIP">
        <source>UILAYOUTCELLBUS_SETMINWIDTH_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCELLBUS_SETMINWIDTH_PARAM0_NAME">
        <source>UILAYOUTCELLBUS_SETMINWIDTH_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Min Width</translation>
    </message>
    <message id="UILAYOUTCELLBUS_SETMINWIDTH_PARAM0_TOOLTIP">
        <source>UILAYOUTCELLBUS_SETMINWIDTH_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The overridden minimum width for the element. A value of –1 means don’t override</translation>
    </message>
    <message id="UILAYOUTCELLBUS_SETMINHEIGHT_NAME">
        <source>UILAYOUTCELLBUS_SETMINHEIGHT_NAME</source>
        <comment>Class/Bus: UiLayoutCellBus  Event/Method: SetMinHeight</comment>
        <translation type="unfinished">Set Min Height</translation>
    </message>
    <message id="UILAYOUTCELLBUS_SETMINHEIGHT_TOOLTIP">
        <source>UILAYOUTCELLBUS_SETMINHEIGHT_TOOLTIP</source>
        <translation type="unfinished">Sets the overridden minimum height for the element</translation>
    </message>
    <message id="UILAYOUTCELLBUS_SETMINHEIGHT_CATEGORY">
        <source>UILAYOUTCELLBUS_SETMINHEIGHT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCELLBUS_SETMINHEIGHT_OUT_NAME">
        <source>UILAYOUTCELLBUS_SETMINHEIGHT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCELLBUS_SETMINHEIGHT_OUT_TOOLTIP">
        <source>UILAYOUTCELLBUS_SETMINHEIGHT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCELLBUS_SETMINHEIGHT_IN_NAME">
        <source>UILAYOUTCELLBUS_SETMINHEIGHT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCELLBUS_SETMINHEIGHT_IN_TOOLTIP">
        <source>UILAYOUTCELLBUS_SETMINHEIGHT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCELLBUS_SETMINHEIGHT_PARAM0_NAME">
        <source>UILAYOUTCELLBUS_SETMINHEIGHT_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Min Height</translation>
    </message>
    <message id="UILAYOUTCELLBUS_SETMINHEIGHT_PARAM0_TOOLTIP">
        <source>UILAYOUTCELLBUS_SETMINHEIGHT_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The overridden minimum height for the element. A value of –1 means don’t override</translation>
    </message>
    <message id="UILAYOUTCELLBUS_GETMINWIDTH_NAME">
        <source>UILAYOUTCELLBUS_GETMINWIDTH_NAME</source>
        <comment>Class/Bus: UiLayoutCellBus  Event/Method: GetMinWidth</comment>
        <translation type="unfinished">Get Min Width</translation>
    </message>
    <message id="UILAYOUTCELLBUS_GETMINWIDTH_TOOLTIP">
        <source>UILAYOUTCELLBUS_GETMINWIDTH_TOOLTIP</source>
        <translation type="unfinished">Gets the overridden minimum width for the element</translation>
    </message>
    <message id="UILAYOUTCELLBUS_GETMINWIDTH_CATEGORY">
        <source>UILAYOUTCELLBUS_GETMINWIDTH_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCELLBUS_GETMINWIDTH_OUT_NAME">
        <source>UILAYOUTCELLBUS_GETMINWIDTH_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCELLBUS_GETMINWIDTH_OUT_TOOLTIP">
        <source>UILAYOUTCELLBUS_GETMINWIDTH_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCELLBUS_GETMINWIDTH_IN_NAME">
        <source>UILAYOUTCELLBUS_GETMINWIDTH_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCELLBUS_GETMINWIDTH_IN_TOOLTIP">
        <source>UILAYOUTCELLBUS_GETMINWIDTH_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCELLBUS_GETMINWIDTH_OUTPUT0_NAME">
        <source>UILAYOUTCELLBUS_GETMINWIDTH_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Min Width</translation>
    </message>
    <message id="UILAYOUTCELLBUS_GETMINWIDTH_OUTPUT0_TOOLTIP">
        <source>UILAYOUTCELLBUS_GETMINWIDTH_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The overridden minimum width for the element. A value of –1 means that the minimum width has not been overridden</translation>
    </message>
    <message id="UILAYOUTCELLBUS_GETMINHEIGHT_NAME">
        <source>UILAYOUTCELLBUS_GETMINHEIGHT_NAME</source>
        <comment>Class/Bus: UiLayoutCellBus  Event/Method: GetMinHeight</comment>
        <translation type="unfinished">Get Min Height</translation>
    </message>
    <message id="UILAYOUTCELLBUS_GETMINHEIGHT_TOOLTIP">
        <source>UILAYOUTCELLBUS_GETMINHEIGHT_TOOLTIP</source>
        <translation type="unfinished">Gets the overridden minimum height for the element</translation>
    </message>
    <message id="UILAYOUTCELLBUS_GETMINHEIGHT_CATEGORY">
        <source>UILAYOUTCELLBUS_GETMINHEIGHT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCELLBUS_GETMINHEIGHT_OUT_NAME">
        <source>UILAYOUTCELLBUS_GETMINHEIGHT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCELLBUS_GETMINHEIGHT_OUT_TOOLTIP">
        <source>UILAYOUTCELLBUS_GETMINHEIGHT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCELLBUS_GETMINHEIGHT_IN_NAME">
        <source>UILAYOUTCELLBUS_GETMINHEIGHT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCELLBUS_GETMINHEIGHT_IN_TOOLTIP">
        <source>UILAYOUTCELLBUS_GETMINHEIGHT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCELLBUS_GETMINHEIGHT_OUTPUT0_NAME">
        <source>UILAYOUTCELLBUS_GETMINHEIGHT_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Min Height</translation>
    </message>
    <message id="UILAYOUTCELLBUS_GETMINHEIGHT_OUTPUT0_TOOLTIP">
        <source>UILAYOUTCELLBUS_GETMINHEIGHT_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The overridden minimum height for the element. A value of –1 means that the minimum height has not been overridden</translation>
    </message>
    <message id="UILAYOUTCELLBUS_GETTARGETWIDTH_NAME">
        <source>UILAYOUTCELLBUS_GETTARGETWIDTH_NAME</source>
        <comment>Class/Bus: UiLayoutCellBus  Event/Method: GetTargetWidth</comment>
        <translation type="unfinished">Get Target Width</translation>
    </message>
    <message id="UILAYOUTCELLBUS_GETTARGETWIDTH_TOOLTIP">
        <source>UILAYOUTCELLBUS_GETTARGETWIDTH_TOOLTIP</source>
        <translation type="unfinished">Gets the overridden target width for the element</translation>
    </message>
    <message id="UILAYOUTCELLBUS_GETTARGETWIDTH_CATEGORY">
        <source>UILAYOUTCELLBUS_GETTARGETWIDTH_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCELLBUS_GETTARGETWIDTH_OUT_NAME">
        <source>UILAYOUTCELLBUS_GETTARGETWIDTH_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCELLBUS_GETTARGETWIDTH_OUT_TOOLTIP">
        <source>UILAYOUTCELLBUS_GETTARGETWIDTH_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCELLBUS_GETTARGETWIDTH_IN_NAME">
        <source>UILAYOUTCELLBUS_GETTARGETWIDTH_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCELLBUS_GETTARGETWIDTH_IN_TOOLTIP">
        <source>UILAYOUTCELLBUS_GETTARGETWIDTH_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCELLBUS_GETTARGETWIDTH_OUTPUT0_NAME">
        <source>UILAYOUTCELLBUS_GETTARGETWIDTH_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Target Width</translation>
    </message>
    <message id="UILAYOUTCELLBUS_GETTARGETWIDTH_OUTPUT0_TOOLTIP">
        <source>UILAYOUTCELLBUS_GETTARGETWIDTH_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The overridden target width for the element. -1 means that the target width has not been overridden</translation>
    </message>
    <message id="UILAYOUTCELLBUS_SETTARGETWIDTH_NAME">
        <source>UILAYOUTCELLBUS_SETTARGETWIDTH_NAME</source>
        <comment>Class/Bus: UiLayoutCellBus  Event/Method: SetTargetWidth</comment>
        <translation type="unfinished">Set Target Width</translation>
    </message>
    <message id="UILAYOUTCELLBUS_SETTARGETWIDTH_TOOLTIP">
        <source>UILAYOUTCELLBUS_SETTARGETWIDTH_TOOLTIP</source>
        <translation type="unfinished">Sets the overridden target width for the element</translation>
    </message>
    <message id="UILAYOUTCELLBUS_SETTARGETWIDTH_CATEGORY">
        <source>UILAYOUTCELLBUS_SETTARGETWIDTH_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCELLBUS_SETTARGETWIDTH_OUT_NAME">
        <source>UILAYOUTCELLBUS_SETTARGETWIDTH_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCELLBUS_SETTARGETWIDTH_OUT_TOOLTIP">
        <source>UILAYOUTCELLBUS_SETTARGETWIDTH_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCELLBUS_SETTARGETWIDTH_IN_NAME">
        <source>UILAYOUTCELLBUS_SETTARGETWIDTH_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCELLBUS_SETTARGETWIDTH_IN_TOOLTIP">
        <source>UILAYOUTCELLBUS_SETTARGETWIDTH_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCELLBUS_SETTARGETWIDTH_PARAM0_NAME">
        <source>UILAYOUTCELLBUS_SETTARGETWIDTH_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Target Width</translation>
    </message>
    <message id="UILAYOUTCELLBUS_SETTARGETWIDTH_PARAM0_TOOLTIP">
        <source>UILAYOUTCELLBUS_SETTARGETWIDTH_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The overridden target width for the element. A value of –1 means don’t override</translation>
    </message>
    <message id="UILAYOUTCELLBUS_SETTARGETHEIGHT_NAME">
        <source>UILAYOUTCELLBUS_SETTARGETHEIGHT_NAME</source>
        <comment>Class/Bus: UiLayoutCellBus  Event/Method: SetTargetHeight</comment>
        <translation type="unfinished">Set Target Height</translation>
    </message>
    <message id="UILAYOUTCELLBUS_SETTARGETHEIGHT_TOOLTIP">
        <source>UILAYOUTCELLBUS_SETTARGETHEIGHT_TOOLTIP</source>
        <translation type="unfinished">Sets the overridden target height for the element</translation>
    </message>
    <message id="UILAYOUTCELLBUS_SETTARGETHEIGHT_CATEGORY">
        <source>UILAYOUTCELLBUS_SETTARGETHEIGHT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCELLBUS_SETTARGETHEIGHT_OUT_NAME">
        <source>UILAYOUTCELLBUS_SETTARGETHEIGHT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCELLBUS_SETTARGETHEIGHT_OUT_TOOLTIP">
        <source>UILAYOUTCELLBUS_SETTARGETHEIGHT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCELLBUS_SETTARGETHEIGHT_IN_NAME">
        <source>UILAYOUTCELLBUS_SETTARGETHEIGHT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCELLBUS_SETTARGETHEIGHT_IN_TOOLTIP">
        <source>UILAYOUTCELLBUS_SETTARGETHEIGHT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCELLBUS_SETTARGETHEIGHT_PARAM0_NAME">
        <source>UILAYOUTCELLBUS_SETTARGETHEIGHT_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Target Height</translation>
    </message>
    <message id="UILAYOUTCELLBUS_SETTARGETHEIGHT_PARAM0_TOOLTIP">
        <source>UILAYOUTCELLBUS_SETTARGETHEIGHT_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The overridden target height for the element. A value of –1 means don’t override</translation>
    </message>
</context>
<context>
    <name>Handler: StarterGameNavigationComponentNotificationBus</name>
    <message id="HANDLER_STARTERGAMENAVIGATIONCOMPONENTNOTIFICATIONBUS_NAME">
        <source>HANDLER_STARTERGAMENAVIGATIONCOMPONENTNOTIFICATIONBUS_NAME</source>
        <translation>StarterGameNavigationComponentNotificationBus</translation>
    </message>
    <message id="HANDLER_STARTERGAMENAVIGATIONCOMPONENTNOTIFICATIONBUS_TOOLTIP">
        <source>HANDLER_STARTERGAMENAVIGATIONCOMPONENTNOTIFICATIONBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_STARTERGAMENAVIGATIONCOMPONENTNOTIFICATIONBUS_CATEGORY">
        <source>HANDLER_STARTERGAMENAVIGATIONCOMPONENTNOTIFICATIONBUS_CATEGORY</source>
        <translation type="unfinished">AI</translation>
    </message>
    <message id="HANDLER_STARTERGAMENAVIGATIONCOMPONENTNOTIFICATIONBUS_ONPATHFOUNDFIRSTPOINT_NAME">
        <source>HANDLER_STARTERGAMENAVIGATIONCOMPONENTNOTIFICATIONBUS_ONPATHFOUNDFIRSTPOINT_NAME</source>
        <comment>Class/Bus: StarterGameNavigationComponentNotificationBus  Event/Method: OnPathFoundFirstPoint</comment>
        <translation>OnPathFoundFirstPoint</translation>
    </message>
    <message id="HANDLER_STARTERGAMENAVIGATIONCOMPONENTNOTIFICATIONBUS_ONPATHFOUNDFIRSTPOINT_TOOLTIP">
        <source>HANDLER_STARTERGAMENAVIGATIONCOMPONENTNOTIFICATIONBUS_ONPATHFOUNDFIRSTPOINT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_STARTERGAMENAVIGATIONCOMPONENTNOTIFICATIONBUS_ONPATHFOUNDFIRSTPOINT_CATEGORY">
        <source>HANDLER_STARTERGAMENAVIGATIONCOMPONENTNOTIFICATIONBUS_ONPATHFOUNDFIRSTPOINT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_STARTERGAMENAVIGATIONCOMPONENTNOTIFICATIONBUS_ONPATHFOUNDFIRSTPOINT_OUT_NAME">
        <source>HANDLER_STARTERGAMENAVIGATIONCOMPONENTNOTIFICATIONBUS_ONPATHFOUNDFIRSTPOINT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_STARTERGAMENAVIGATIONCOMPONENTNOTIFICATIONBUS_ONPATHFOUNDFIRSTPOINT_OUT_TOOLTIP">
        <source>HANDLER_STARTERGAMENAVIGATIONCOMPONENTNOTIFICATIONBUS_ONPATHFOUNDFIRSTPOINT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_STARTERGAMENAVIGATIONCOMPONENTNOTIFICATIONBUS_ONPATHFOUNDFIRSTPOINT_IN_NAME">
        <source>HANDLER_STARTERGAMENAVIGATIONCOMPONENTNOTIFICATIONBUS_ONPATHFOUNDFIRSTPOINT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_STARTERGAMENAVIGATIONCOMPONENTNOTIFICATIONBUS_ONPATHFOUNDFIRSTPOINT_IN_TOOLTIP">
        <source>HANDLER_STARTERGAMENAVIGATIONCOMPONENTNOTIFICATIONBUS_ONPATHFOUNDFIRSTPOINT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_STARTERGAMENAVIGATIONCOMPONENTNOTIFICATIONBUS_ONPATHFOUNDFIRSTPOINT_PARAM0_NAME">
        <source>HANDLER_STARTERGAMENAVIGATIONCOMPONENTNOTIFICATIONBUS_ONPATHFOUNDFIRSTPOINT_PARAM0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="HANDLER_STARTERGAMENAVIGATIONCOMPONENTNOTIFICATIONBUS_ONPATHFOUNDFIRSTPOINT_PARAM0_TOOLTIP">
        <source>HANDLER_STARTERGAMENAVIGATIONCOMPONENTNOTIFICATIONBUS_ONPATHFOUNDFIRSTPOINT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_STARTERGAMENAVIGATIONCOMPONENTNOTIFICATIONBUS_ONPATHFOUNDFIRSTPOINT_OUTPUT0_NAME">
        <source>HANDLER_STARTERGAMENAVIGATIONCOMPONENTNOTIFICATIONBUS_ONPATHFOUNDFIRSTPOINT_OUTPUT0_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_STARTERGAMENAVIGATIONCOMPONENTNOTIFICATIONBUS_ONPATHFOUNDFIRSTPOINT_OUTPUT0_TOOLTIP">
        <source>HANDLER_STARTERGAMENAVIGATIONCOMPONENTNOTIFICATIONBUS_ONPATHFOUNDFIRSTPOINT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_STARTERGAMENAVIGATIONCOMPONENTNOTIFICATIONBUS_ONPATHFOUNDFIRSTPOINT_OUTPUT1_NAME">
        <source>HANDLER_STARTERGAMENAVIGATIONCOMPONENTNOTIFICATIONBUS_ONPATHFOUNDFIRSTPOINT_OUTPUT1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_STARTERGAMENAVIGATIONCOMPONENTNOTIFICATIONBUS_ONPATHFOUNDFIRSTPOINT_OUTPUT1_TOOLTIP">
        <source>HANDLER_STARTERGAMENAVIGATIONCOMPONENTNOTIFICATIONBUS_ONPATHFOUNDFIRSTPOINT_OUTPUT1_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: AudioEnvironmentComponentRequestBus</name>
    <message id="AUDIOENVIRONMENTCOMPONENTREQUESTBUS_NAME">
        <source>AUDIOENVIRONMENTCOMPONENTREQUESTBUS_NAME</source>
        <translation type="unfinished">Audio Environment</translation>
    </message>
    <message id="AUDIOENVIRONMENTCOMPONENTREQUESTBUS_TOOLTIP">
        <source>AUDIOENVIRONMENTCOMPONENTREQUESTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AUDIOENVIRONMENTCOMPONENTREQUESTBUS_CATEGORY">
        <source>AUDIOENVIRONMENTCOMPONENTREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">Audio</translation>
    </message>
    <message id="AUDIOENVIRONMENTCOMPONENTREQUESTBUS_SETAMOUNT_NAME">
        <source>AUDIOENVIRONMENTCOMPONENTREQUESTBUS_SETAMOUNT_NAME</source>
        <comment>Class/Bus: AudioEnvironmentComponentRequestBus  Event/Method: SetAmount</comment>
        <translation type="unfinished">Set Amount</translation>
    </message>
    <message id="AUDIOENVIRONMENTCOMPONENTREQUESTBUS_SETAMOUNT_TOOLTIP">
        <source>AUDIOENVIRONMENTCOMPONENTREQUESTBUS_SETAMOUNT_TOOLTIP</source>
        <translation type="unfinished">Sets the amount of environmental &apos;send&apos; to apply to the default environment, if set.</translation>
    </message>
    <message id="AUDIOENVIRONMENTCOMPONENTREQUESTBUS_SETAMOUNT_CATEGORY">
        <source>AUDIOENVIRONMENTCOMPONENTREQUESTBUS_SETAMOUNT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AUDIOENVIRONMENTCOMPONENTREQUESTBUS_SETAMOUNT_OUT_NAME">
        <source>AUDIOENVIRONMENTCOMPONENTREQUESTBUS_SETAMOUNT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AUDIOENVIRONMENTCOMPONENTREQUESTBUS_SETAMOUNT_OUT_TOOLTIP">
        <source>AUDIOENVIRONMENTCOMPONENTREQUESTBUS_SETAMOUNT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AUDIOENVIRONMENTCOMPONENTREQUESTBUS_SETAMOUNT_IN_NAME">
        <source>AUDIOENVIRONMENTCOMPONENTREQUESTBUS_SETAMOUNT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AUDIOENVIRONMENTCOMPONENTREQUESTBUS_SETAMOUNT_IN_TOOLTIP">
        <source>AUDIOENVIRONMENTCOMPONENTREQUESTBUS_SETAMOUNT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AUDIOENVIRONMENTCOMPONENTREQUESTBUS_SETAMOUNT_PARAM0_NAME">
        <source>AUDIOENVIRONMENTCOMPONENTREQUESTBUS_SETAMOUNT_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Amount</translation>
    </message>
    <message id="AUDIOENVIRONMENTCOMPONENTREQUESTBUS_SETAMOUNT_PARAM0_TOOLTIP">
        <source>AUDIOENVIRONMENTCOMPONENTREQUESTBUS_SETAMOUNT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AUDIOENVIRONMENTCOMPONENTREQUESTBUS_SETENVIRONMENTAMOUNT_NAME">
        <source>AUDIOENVIRONMENTCOMPONENTREQUESTBUS_SETENVIRONMENTAMOUNT_NAME</source>
        <comment>Class/Bus: AudioEnvironmentComponentRequestBus  Event/Method: SetEnvironmentAmount</comment>
        <translation type="unfinished">Set Environment Amount</translation>
    </message>
    <message id="AUDIOENVIRONMENTCOMPONENTREQUESTBUS_SETENVIRONMENTAMOUNT_TOOLTIP">
        <source>AUDIOENVIRONMENTCOMPONENTREQUESTBUS_SETENVIRONMENTAMOUNT_TOOLTIP</source>
        <translation type="unfinished">Sets the amount of envrionmental &apos;send&apos; to apply to the specified envrionment</translation>
    </message>
    <message id="AUDIOENVIRONMENTCOMPONENTREQUESTBUS_SETENVIRONMENTAMOUNT_CATEGORY">
        <source>AUDIOENVIRONMENTCOMPONENTREQUESTBUS_SETENVIRONMENTAMOUNT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AUDIOENVIRONMENTCOMPONENTREQUESTBUS_SETENVIRONMENTAMOUNT_OUT_NAME">
        <source>AUDIOENVIRONMENTCOMPONENTREQUESTBUS_SETENVIRONMENTAMOUNT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AUDIOENVIRONMENTCOMPONENTREQUESTBUS_SETENVIRONMENTAMOUNT_OUT_TOOLTIP">
        <source>AUDIOENVIRONMENTCOMPONENTREQUESTBUS_SETENVIRONMENTAMOUNT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AUDIOENVIRONMENTCOMPONENTREQUESTBUS_SETENVIRONMENTAMOUNT_IN_NAME">
        <source>AUDIOENVIRONMENTCOMPONENTREQUESTBUS_SETENVIRONMENTAMOUNT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AUDIOENVIRONMENTCOMPONENTREQUESTBUS_SETENVIRONMENTAMOUNT_IN_TOOLTIP">
        <source>AUDIOENVIRONMENTCOMPONENTREQUESTBUS_SETENVIRONMENTAMOUNT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AUDIOENVIRONMENTCOMPONENTREQUESTBUS_SETENVIRONMENTAMOUNT_PARAM0_NAME">
        <source>AUDIOENVIRONMENTCOMPONENTREQUESTBUS_SETENVIRONMENTAMOUNT_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation type="unfinished">Envrionment</translation>
    </message>
    <message id="AUDIOENVIRONMENTCOMPONENTREQUESTBUS_SETENVIRONMENTAMOUNT_PARAM0_TOOLTIP">
        <source>AUDIOENVIRONMENTCOMPONENTREQUESTBUS_SETENVIRONMENTAMOUNT_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The name of the ATL Envrionment to set an amount on</translation>
    </message>
    <message id="AUDIOENVIRONMENTCOMPONENTREQUESTBUS_SETENVIRONMENTAMOUNT_PARAM1_NAME">
        <source>AUDIOENVIRONMENTCOMPONENTREQUESTBUS_SETENVIRONMENTAMOUNT_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Amount</translation>
    </message>
    <message id="AUDIOENVIRONMENTCOMPONENTREQUESTBUS_SETENVIRONMENTAMOUNT_PARAM1_TOOLTIP">
        <source>AUDIOENVIRONMENTCOMPONENTREQUESTBUS_SETENVIRONMENTAMOUNT_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: TriggerAreaRequestsBus</name>
    <message id="TRIGGERAREAREQUESTSBUS_NAME">
        <source>TRIGGERAREAREQUESTSBUS_NAME</source>
        <translation type="unfinished">Trigger Area</translation>
    </message>
    <message id="TRIGGERAREAREQUESTSBUS_TOOLTIP">
        <source>TRIGGERAREAREQUESTSBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRIGGERAREAREQUESTSBUS_CATEGORY">
        <source>TRIGGERAREAREQUESTSBUS_CATEGORY</source>
        <translation type="unfinished">Gameplay</translation>
    </message>
    <message id="TRIGGERAREAREQUESTSBUS_ADDREQUIREDTAG_NAME">
        <source>TRIGGERAREAREQUESTSBUS_ADDREQUIREDTAG_NAME</source>
        <comment>Class/Bus: TriggerAreaRequestsBus  Event/Method: AddRequiredTag</comment>
        <translation type="unfinished">Add Required Tag</translation>
    </message>
    <message id="TRIGGERAREAREQUESTSBUS_ADDREQUIREDTAG_TOOLTIP">
        <source>TRIGGERAREAREQUESTSBUS_ADDREQUIREDTAG_TOOLTIP</source>
        <translation type="unfinished">Adds a tag that is required to activate a Trigger Area. Only entities with this tag can activate the Trigger Area.</translation>
    </message>
    <message id="TRIGGERAREAREQUESTSBUS_ADDREQUIREDTAG_CATEGORY">
        <source>TRIGGERAREAREQUESTSBUS_ADDREQUIREDTAG_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRIGGERAREAREQUESTSBUS_ADDREQUIREDTAG_OUT_NAME">
        <source>TRIGGERAREAREQUESTSBUS_ADDREQUIREDTAG_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRIGGERAREAREQUESTSBUS_ADDREQUIREDTAG_OUT_TOOLTIP">
        <source>TRIGGERAREAREQUESTSBUS_ADDREQUIREDTAG_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRIGGERAREAREQUESTSBUS_ADDREQUIREDTAG_IN_NAME">
        <source>TRIGGERAREAREQUESTSBUS_ADDREQUIREDTAG_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRIGGERAREAREQUESTSBUS_ADDREQUIREDTAG_IN_TOOLTIP">
        <source>TRIGGERAREAREQUESTSBUS_ADDREQUIREDTAG_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRIGGERAREAREQUESTSBUS_ADDREQUIREDTAG_PARAM0_NAME">
        <source>TRIGGERAREAREQUESTSBUS_ADDREQUIREDTAG_PARAM0_NAME</source>
        <comment>Simple Type: Crc32 C++ Type: const Crc32&amp;</comment>
        <translation type="unfinished">Tag</translation>
    </message>
    <message id="TRIGGERAREAREQUESTSBUS_ADDREQUIREDTAG_PARAM0_TOOLTIP">
        <source>TRIGGERAREAREQUESTSBUS_ADDREQUIREDTAG_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The tag to add to the required tags list</translation>
    </message>
    <message id="TRIGGERAREAREQUESTSBUS_REMOVEREQUIREDTAG_NAME">
        <source>TRIGGERAREAREQUESTSBUS_REMOVEREQUIREDTAG_NAME</source>
        <comment>Class/Bus: TriggerAreaRequestsBus  Event/Method: RemoveRequiredTag</comment>
        <translation type="unfinished">Remove Required Tag</translation>
    </message>
    <message id="TRIGGERAREAREQUESTSBUS_REMOVEREQUIREDTAG_TOOLTIP">
        <source>TRIGGERAREAREQUESTSBUS_REMOVEREQUIREDTAG_TOOLTIP</source>
        <translation type="unfinished">Removes a tag from the required tag list. Entities without this tag can activate the Trigger Area.</translation>
    </message>
    <message id="TRIGGERAREAREQUESTSBUS_REMOVEREQUIREDTAG_CATEGORY">
        <source>TRIGGERAREAREQUESTSBUS_REMOVEREQUIREDTAG_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRIGGERAREAREQUESTSBUS_REMOVEREQUIREDTAG_OUT_NAME">
        <source>TRIGGERAREAREQUESTSBUS_REMOVEREQUIREDTAG_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRIGGERAREAREQUESTSBUS_REMOVEREQUIREDTAG_OUT_TOOLTIP">
        <source>TRIGGERAREAREQUESTSBUS_REMOVEREQUIREDTAG_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRIGGERAREAREQUESTSBUS_REMOVEREQUIREDTAG_IN_NAME">
        <source>TRIGGERAREAREQUESTSBUS_REMOVEREQUIREDTAG_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRIGGERAREAREQUESTSBUS_REMOVEREQUIREDTAG_IN_TOOLTIP">
        <source>TRIGGERAREAREQUESTSBUS_REMOVEREQUIREDTAG_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRIGGERAREAREQUESTSBUS_REMOVEREQUIREDTAG_PARAM0_NAME">
        <source>TRIGGERAREAREQUESTSBUS_REMOVEREQUIREDTAG_PARAM0_NAME</source>
        <comment>Simple Type: Crc32 C++ Type: const Crc32&amp;</comment>
        <translation type="unfinished">Tag</translation>
    </message>
    <message id="TRIGGERAREAREQUESTSBUS_REMOVEREQUIREDTAG_PARAM0_TOOLTIP">
        <source>TRIGGERAREAREQUESTSBUS_REMOVEREQUIREDTAG_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The tag to remove from required tags list</translation>
    </message>
    <message id="TRIGGERAREAREQUESTSBUS_ADDEXCLUDEDTAG_NAME">
        <source>TRIGGERAREAREQUESTSBUS_ADDEXCLUDEDTAG_NAME</source>
        <comment>Class/Bus: TriggerAreaRequestsBus  Event/Method: AddExcludedTag</comment>
        <translation type="unfinished">Add Excluded Tag</translation>
    </message>
    <message id="TRIGGERAREAREQUESTSBUS_ADDEXCLUDEDTAG_TOOLTIP">
        <source>TRIGGERAREAREQUESTSBUS_ADDEXCLUDEDTAG_TOOLTIP</source>
        <translation type="unfinished">Adds a tag to exclude from activating a Trigger Area. Any entities with this tag can not activate the Trigger Area.</translation>
    </message>
    <message id="TRIGGERAREAREQUESTSBUS_ADDEXCLUDEDTAG_CATEGORY">
        <source>TRIGGERAREAREQUESTSBUS_ADDEXCLUDEDTAG_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRIGGERAREAREQUESTSBUS_ADDEXCLUDEDTAG_OUT_NAME">
        <source>TRIGGERAREAREQUESTSBUS_ADDEXCLUDEDTAG_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRIGGERAREAREQUESTSBUS_ADDEXCLUDEDTAG_OUT_TOOLTIP">
        <source>TRIGGERAREAREQUESTSBUS_ADDEXCLUDEDTAG_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRIGGERAREAREQUESTSBUS_ADDEXCLUDEDTAG_IN_NAME">
        <source>TRIGGERAREAREQUESTSBUS_ADDEXCLUDEDTAG_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRIGGERAREAREQUESTSBUS_ADDEXCLUDEDTAG_IN_TOOLTIP">
        <source>TRIGGERAREAREQUESTSBUS_ADDEXCLUDEDTAG_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRIGGERAREAREQUESTSBUS_ADDEXCLUDEDTAG_PARAM0_NAME">
        <source>TRIGGERAREAREQUESTSBUS_ADDEXCLUDEDTAG_PARAM0_NAME</source>
        <comment>Simple Type: Crc32 C++ Type: const Crc32&amp;</comment>
        <translation type="unfinished">Tag</translation>
    </message>
    <message id="TRIGGERAREAREQUESTSBUS_ADDEXCLUDEDTAG_PARAM0_TOOLTIP">
        <source>TRIGGERAREAREQUESTSBUS_ADDEXCLUDEDTAG_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The tag to add to the excluded tags list</translation>
    </message>
    <message id="TRIGGERAREAREQUESTSBUS_REMOVEEXCLUDEDTAG_NAME">
        <source>TRIGGERAREAREQUESTSBUS_REMOVEEXCLUDEDTAG_NAME</source>
        <comment>Class/Bus: TriggerAreaRequestsBus  Event/Method: RemoveExcludedTag</comment>
        <translation type="unfinished">Remove Excluded Tag</translation>
    </message>
    <message id="TRIGGERAREAREQUESTSBUS_REMOVEEXCLUDEDTAG_TOOLTIP">
        <source>TRIGGERAREAREQUESTSBUS_REMOVEEXCLUDEDTAG_TOOLTIP</source>
        <translation type="unfinished">Removes a tag from the excluded tag list. Entities with this tag can activate the Trigger Area.</translation>
    </message>
    <message id="TRIGGERAREAREQUESTSBUS_REMOVEEXCLUDEDTAG_CATEGORY">
        <source>TRIGGERAREAREQUESTSBUS_REMOVEEXCLUDEDTAG_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRIGGERAREAREQUESTSBUS_REMOVEEXCLUDEDTAG_OUT_NAME">
        <source>TRIGGERAREAREQUESTSBUS_REMOVEEXCLUDEDTAG_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRIGGERAREAREQUESTSBUS_REMOVEEXCLUDEDTAG_OUT_TOOLTIP">
        <source>TRIGGERAREAREQUESTSBUS_REMOVEEXCLUDEDTAG_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRIGGERAREAREQUESTSBUS_REMOVEEXCLUDEDTAG_IN_NAME">
        <source>TRIGGERAREAREQUESTSBUS_REMOVEEXCLUDEDTAG_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRIGGERAREAREQUESTSBUS_REMOVEEXCLUDEDTAG_IN_TOOLTIP">
        <source>TRIGGERAREAREQUESTSBUS_REMOVEEXCLUDEDTAG_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRIGGERAREAREQUESTSBUS_REMOVEEXCLUDEDTAG_PARAM0_NAME">
        <source>TRIGGERAREAREQUESTSBUS_REMOVEEXCLUDEDTAG_PARAM0_NAME</source>
        <comment>Simple Type: Crc32 C++ Type: const Crc32&amp;</comment>
        <translation type="unfinished">Tag</translation>
    </message>
    <message id="TRIGGERAREAREQUESTSBUS_REMOVEEXCLUDEDTAG_PARAM0_TOOLTIP">
        <source>TRIGGERAREAREQUESTSBUS_REMOVEEXCLUDEDTAG_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The tag to remove from excluded tags list</translation>
    </message>
</context>
<context>
    <name>Handler: SplineComponentNotificationBus</name>
    <message id="HANDLER_SPLINECOMPONENTNOTIFICATIONBUS_NAME">
        <source>HANDLER_SPLINECOMPONENTNOTIFICATIONBUS_NAME</source>
        <translation>SplineComponentNotificationBus</translation>
    </message>
    <message id="HANDLER_SPLINECOMPONENTNOTIFICATIONBUS_TOOLTIP">
        <source>HANDLER_SPLINECOMPONENTNOTIFICATIONBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SPLINECOMPONENTNOTIFICATIONBUS_CATEGORY">
        <source>HANDLER_SPLINECOMPONENTNOTIFICATIONBUS_CATEGORY</source>
        <translation type="unfinished">Utilities</translation>
    </message>
    <message id="HANDLER_SPLINECOMPONENTNOTIFICATIONBUS_ONSPLINECHANGED_NAME">
        <source>HANDLER_SPLINECOMPONENTNOTIFICATIONBUS_ONSPLINECHANGED_NAME</source>
        <comment>Class/Bus: SplineComponentNotificationBus  Event/Method: OnSplineChanged</comment>
        <translation>OnSplineChanged</translation>
    </message>
    <message id="HANDLER_SPLINECOMPONENTNOTIFICATIONBUS_ONSPLINECHANGED_TOOLTIP">
        <source>HANDLER_SPLINECOMPONENTNOTIFICATIONBUS_ONSPLINECHANGED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SPLINECOMPONENTNOTIFICATIONBUS_ONSPLINECHANGED_CATEGORY">
        <source>HANDLER_SPLINECOMPONENTNOTIFICATIONBUS_ONSPLINECHANGED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SPLINECOMPONENTNOTIFICATIONBUS_ONSPLINECHANGED_OUT_NAME">
        <source>HANDLER_SPLINECOMPONENTNOTIFICATIONBUS_ONSPLINECHANGED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SPLINECOMPONENTNOTIFICATIONBUS_ONSPLINECHANGED_OUT_TOOLTIP">
        <source>HANDLER_SPLINECOMPONENTNOTIFICATIONBUS_ONSPLINECHANGED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SPLINECOMPONENTNOTIFICATIONBUS_ONSPLINECHANGED_IN_NAME">
        <source>HANDLER_SPLINECOMPONENTNOTIFICATIONBUS_ONSPLINECHANGED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SPLINECOMPONENTNOTIFICATIONBUS_ONSPLINECHANGED_IN_TOOLTIP">
        <source>HANDLER_SPLINECOMPONENTNOTIFICATIONBUS_ONSPLINECHANGED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: CloudGemMessageOfTheDayRequestBus</name>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_NAME">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_NAME</source>
        <translation>CloudGemMessageOfTheDayRequestBus</translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_TOOLTIP">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_CATEGORY">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">Cloud Gem</translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETADMINMESSAGES_NAME">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETADMINMESSAGES_NAME</source>
        <comment>Class/Bus: CloudGemMessageOfTheDayRequestBus  Event/Method: GetAdminMessages</comment>
        <translation>GetAdminMessages</translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETADMINMESSAGES_TOOLTIP">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETADMINMESSAGES_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETADMINMESSAGES_CATEGORY">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETADMINMESSAGES_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETADMINMESSAGES_OUT_NAME">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETADMINMESSAGES_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETADMINMESSAGES_OUT_TOOLTIP">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETADMINMESSAGES_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETADMINMESSAGES_IN_NAME">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETADMINMESSAGES_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETADMINMESSAGES_IN_TOOLTIP">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETADMINMESSAGES_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETADMINMESSAGES_PARAM0_NAME">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETADMINMESSAGES_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const int&amp;</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETADMINMESSAGES_PARAM0_TOOLTIP">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETADMINMESSAGES_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETADMINMESSAGES_PARAM1_NAME">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETADMINMESSAGES_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const int&amp;</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETADMINMESSAGES_PARAM1_TOOLTIP">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETADMINMESSAGES_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETADMINMESSAGES_PARAM2_NAME">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETADMINMESSAGES_PARAM2_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETADMINMESSAGES_PARAM2_TOOLTIP">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETADMINMESSAGES_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETADMINMESSAGES_PARAM3_NAME">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETADMINMESSAGES_PARAM3_NAME</source>
        <comment>Simple Type: Invalid C++ Type: CloudGemMessageOfTheDayResponseHandler*</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETADMINMESSAGES_PARAM3_TOOLTIP">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETADMINMESSAGES_PARAM3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETSERVICESTATUS_NAME">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETSERVICESTATUS_NAME</source>
        <comment>Class/Bus: CloudGemMessageOfTheDayRequestBus  Event/Method: GetServiceStatus</comment>
        <translation>GetServiceStatus</translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETSERVICESTATUS_TOOLTIP">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETSERVICESTATUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETSERVICESTATUS_CATEGORY">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETSERVICESTATUS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETSERVICESTATUS_OUT_NAME">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETSERVICESTATUS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETSERVICESTATUS_OUT_TOOLTIP">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETSERVICESTATUS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETSERVICESTATUS_IN_NAME">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETSERVICESTATUS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETSERVICESTATUS_IN_TOOLTIP">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETSERVICESTATUS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETSERVICESTATUS_PARAM0_NAME">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETSERVICESTATUS_PARAM0_NAME</source>
        <comment>Simple Type: Invalid C++ Type: CloudGemMessageOfTheDayResponseHandler*</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETSERVICESTATUS_PARAM0_TOOLTIP">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETSERVICESTATUS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETPLAYERMESSAGES_NAME">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETPLAYERMESSAGES_NAME</source>
        <comment>Class/Bus: CloudGemMessageOfTheDayRequestBus  Event/Method: GetPlayerMessages</comment>
        <translation>GetPlayerMessages</translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETPLAYERMESSAGES_TOOLTIP">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETPLAYERMESSAGES_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETPLAYERMESSAGES_CATEGORY">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETPLAYERMESSAGES_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETPLAYERMESSAGES_OUT_NAME">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETPLAYERMESSAGES_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETPLAYERMESSAGES_OUT_TOOLTIP">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETPLAYERMESSAGES_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETPLAYERMESSAGES_IN_NAME">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETPLAYERMESSAGES_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETPLAYERMESSAGES_IN_TOOLTIP">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETPLAYERMESSAGES_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETPLAYERMESSAGES_PARAM0_NAME">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETPLAYERMESSAGES_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETPLAYERMESSAGES_PARAM0_TOOLTIP">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETPLAYERMESSAGES_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETPLAYERMESSAGES_PARAM1_NAME">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETPLAYERMESSAGES_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETPLAYERMESSAGES_PARAM1_TOOLTIP">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETPLAYERMESSAGES_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETPLAYERMESSAGES_PARAM2_NAME">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETPLAYERMESSAGES_PARAM2_NAME</source>
        <comment>Simple Type: Invalid C++ Type: CloudGemMessageOfTheDayResponseHandler*</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETPLAYERMESSAGES_PARAM2_TOOLTIP">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GETPLAYERMESSAGES_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_DELETEADMINMESSAGES_NAME">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_DELETEADMINMESSAGES_NAME</source>
        <comment>Class/Bus: CloudGemMessageOfTheDayRequestBus  Event/Method: DeleteAdminMessages</comment>
        <translation>DeleteAdminMessages</translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_DELETEADMINMESSAGES_TOOLTIP">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_DELETEADMINMESSAGES_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_DELETEADMINMESSAGES_CATEGORY">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_DELETEADMINMESSAGES_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_DELETEADMINMESSAGES_OUT_NAME">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_DELETEADMINMESSAGES_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_DELETEADMINMESSAGES_OUT_TOOLTIP">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_DELETEADMINMESSAGES_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_DELETEADMINMESSAGES_IN_NAME">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_DELETEADMINMESSAGES_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_DELETEADMINMESSAGES_IN_TOOLTIP">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_DELETEADMINMESSAGES_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_DELETEADMINMESSAGES_PARAM0_NAME">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_DELETEADMINMESSAGES_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_DELETEADMINMESSAGES_PARAM0_TOOLTIP">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_DELETEADMINMESSAGES_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_DELETEADMINMESSAGES_PARAM1_NAME">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_DELETEADMINMESSAGES_PARAM1_NAME</source>
        <comment>Simple Type: Invalid C++ Type: CloudGemMessageOfTheDayResponseHandler*</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_DELETEADMINMESSAGES_PARAM1_TOOLTIP">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_DELETEADMINMESSAGES_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_POSTADMINMESSAGES_NAME">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_POSTADMINMESSAGES_NAME</source>
        <comment>Class/Bus: CloudGemMessageOfTheDayRequestBus  Event/Method: PostAdminMessages</comment>
        <translation>PostAdminMessages</translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_POSTADMINMESSAGES_TOOLTIP">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_POSTADMINMESSAGES_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_POSTADMINMESSAGES_CATEGORY">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_POSTADMINMESSAGES_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_POSTADMINMESSAGES_OUT_NAME">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_POSTADMINMESSAGES_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_POSTADMINMESSAGES_OUT_TOOLTIP">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_POSTADMINMESSAGES_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_POSTADMINMESSAGES_IN_NAME">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_POSTADMINMESSAGES_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_POSTADMINMESSAGES_IN_TOOLTIP">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_POSTADMINMESSAGES_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_POSTADMINMESSAGES_PARAM0_NAME">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_POSTADMINMESSAGES_PARAM0_NAME</source>
        <comment>Simple Type: CloudGemMessageOfTheDay_MessageData C++ Type: const MessageData&amp;</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_POSTADMINMESSAGES_PARAM0_TOOLTIP">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_POSTADMINMESSAGES_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_POSTADMINMESSAGES_PARAM1_NAME">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_POSTADMINMESSAGES_PARAM1_NAME</source>
        <comment>Simple Type: Invalid C++ Type: CloudGemMessageOfTheDayResponseHandler*</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_POSTADMINMESSAGES_PARAM1_TOOLTIP">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_POSTADMINMESSAGES_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_PUTADMINMESSAGES_NAME">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_PUTADMINMESSAGES_NAME</source>
        <comment>Class/Bus: CloudGemMessageOfTheDayRequestBus  Event/Method: PutAdminMessages</comment>
        <translation>PutAdminMessages</translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_PUTADMINMESSAGES_TOOLTIP">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_PUTADMINMESSAGES_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_PUTADMINMESSAGES_CATEGORY">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_PUTADMINMESSAGES_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_PUTADMINMESSAGES_OUT_NAME">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_PUTADMINMESSAGES_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_PUTADMINMESSAGES_OUT_TOOLTIP">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_PUTADMINMESSAGES_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_PUTADMINMESSAGES_IN_NAME">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_PUTADMINMESSAGES_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_PUTADMINMESSAGES_IN_TOOLTIP">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_PUTADMINMESSAGES_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_PUTADMINMESSAGES_PARAM0_NAME">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_PUTADMINMESSAGES_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_PUTADMINMESSAGES_PARAM0_TOOLTIP">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_PUTADMINMESSAGES_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_PUTADMINMESSAGES_PARAM1_NAME">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_PUTADMINMESSAGES_PARAM1_NAME</source>
        <comment>Simple Type: CloudGemMessageOfTheDay_MessageData C++ Type: const MessageData&amp;</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_PUTADMINMESSAGES_PARAM1_TOOLTIP">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_PUTADMINMESSAGES_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_PUTADMINMESSAGES_PARAM2_NAME">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_PUTADMINMESSAGES_PARAM2_NAME</source>
        <comment>Simple Type: Invalid C++ Type: CloudGemMessageOfTheDayResponseHandler*</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_PUTADMINMESSAGES_PARAM2_TOOLTIP">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_PUTADMINMESSAGES_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GET_SERVICE_STATUS_NAME">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GET_SERVICE_STATUS_NAME</source>
        <comment>Class/Bus: CloudGemMessageOfTheDayRequestBus  Event/Method: get_service_status</comment>
        <translation>get_service_status</translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GET_SERVICE_STATUS_TOOLTIP">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GET_SERVICE_STATUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GET_SERVICE_STATUS_CATEGORY">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GET_SERVICE_STATUS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GET_SERVICE_STATUS_OUT_NAME">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GET_SERVICE_STATUS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GET_SERVICE_STATUS_OUT_TOOLTIP">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GET_SERVICE_STATUS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GET_SERVICE_STATUS_IN_NAME">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GET_SERVICE_STATUS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GET_SERVICE_STATUS_IN_TOOLTIP">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GET_SERVICE_STATUS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GET_SERVICE_STATUS_PARAM0_NAME">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GET_SERVICE_STATUS_PARAM0_NAME</source>
        <comment>Simple Type: Invalid C++ Type: CloudGemMessageOfTheDayResponseHandler*</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GET_SERVICE_STATUS_PARAM0_TOOLTIP">
        <source>CLOUDGEMMESSAGEOFTHEDAYREQUESTBUS_GET_SERVICE_STATUS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Handler: CloudGemMessageOfTheDayNotificationBus</name>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_NAME">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_NAME</source>
        <translation>CloudGemMessageOfTheDayNotificationBus</translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_TOOLTIP">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_CATEGORY">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_CATEGORY</source>
        <translation type="unfinished">Cloud Gem</translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPUTADMINMESSAGESREQUESTSUCCESS_NAME">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPUTADMINMESSAGESREQUESTSUCCESS_NAME</source>
        <comment>Class/Bus: CloudGemMessageOfTheDayNotificationBus  Event/Method: OnPutAdminMessagesRequestSuccess</comment>
        <translation>OnPutAdminMessagesRequestSuccess</translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPUTADMINMESSAGESREQUESTSUCCESS_TOOLTIP">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPUTADMINMESSAGESREQUESTSUCCESS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPUTADMINMESSAGESREQUESTSUCCESS_CATEGORY">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPUTADMINMESSAGESREQUESTSUCCESS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPUTADMINMESSAGESREQUESTSUCCESS_OUT_NAME">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPUTADMINMESSAGESREQUESTSUCCESS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPUTADMINMESSAGESREQUESTSUCCESS_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPUTADMINMESSAGESREQUESTSUCCESS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPUTADMINMESSAGESREQUESTSUCCESS_IN_NAME">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPUTADMINMESSAGESREQUESTSUCCESS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPUTADMINMESSAGESREQUESTSUCCESS_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPUTADMINMESSAGESREQUESTSUCCESS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPUTADMINMESSAGESREQUESTSUCCESS_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPUTADMINMESSAGESREQUESTSUCCESS_OUTPUT0_NAME</source>
        <comment>Simple Type: CloudGemMessageOfTheDay_PutAdminMessagesReturnType C++ Type: PutAdminMessagesReturnType</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPUTADMINMESSAGESREQUESTSUCCESS_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPUTADMINMESSAGESREQUESTSUCCESS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPUTADMINMESSAGESREQUESTERROR_NAME">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPUTADMINMESSAGESREQUESTERROR_NAME</source>
        <comment>Class/Bus: CloudGemMessageOfTheDayNotificationBus  Event/Method: OnPutAdminMessagesRequestError</comment>
        <translation>OnPutAdminMessagesRequestError</translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPUTADMINMESSAGESREQUESTERROR_TOOLTIP">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPUTADMINMESSAGESREQUESTERROR_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPUTADMINMESSAGESREQUESTERROR_CATEGORY">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPUTADMINMESSAGESREQUESTERROR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPUTADMINMESSAGESREQUESTERROR_OUT_NAME">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPUTADMINMESSAGESREQUESTERROR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPUTADMINMESSAGESREQUESTERROR_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPUTADMINMESSAGESREQUESTERROR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPUTADMINMESSAGESREQUESTERROR_IN_NAME">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPUTADMINMESSAGESREQUESTERROR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPUTADMINMESSAGESREQUESTERROR_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPUTADMINMESSAGESREQUESTERROR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPUTADMINMESSAGESREQUESTERROR_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPUTADMINMESSAGESREQUESTERROR_OUTPUT0_NAME</source>
        <comment>Simple Type: Error C++ Type: Error</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPUTADMINMESSAGESREQUESTERROR_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPUTADMINMESSAGESREQUESTERROR_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONDELETEADMINMESSAGESREQUESTSUCCESS_NAME">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONDELETEADMINMESSAGESREQUESTSUCCESS_NAME</source>
        <comment>Class/Bus: CloudGemMessageOfTheDayNotificationBus  Event/Method: OnDeleteAdminMessagesRequestSuccess</comment>
        <translation>OnDeleteAdminMessagesRequestSuccess</translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONDELETEADMINMESSAGESREQUESTSUCCESS_TOOLTIP">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONDELETEADMINMESSAGESREQUESTSUCCESS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONDELETEADMINMESSAGESREQUESTSUCCESS_CATEGORY">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONDELETEADMINMESSAGESREQUESTSUCCESS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONDELETEADMINMESSAGESREQUESTSUCCESS_OUT_NAME">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONDELETEADMINMESSAGESREQUESTSUCCESS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONDELETEADMINMESSAGESREQUESTSUCCESS_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONDELETEADMINMESSAGESREQUESTSUCCESS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONDELETEADMINMESSAGESREQUESTSUCCESS_IN_NAME">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONDELETEADMINMESSAGESREQUESTSUCCESS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONDELETEADMINMESSAGESREQUESTSUCCESS_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONDELETEADMINMESSAGESREQUESTSUCCESS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONDELETEADMINMESSAGESREQUESTSUCCESS_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONDELETEADMINMESSAGESREQUESTSUCCESS_OUTPUT0_NAME</source>
        <comment>Simple Type: CloudGemMessageOfTheDay_DeleteAdminMessagesReturnType C++ Type: DeleteAdminMessagesReturnType</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONDELETEADMINMESSAGESREQUESTSUCCESS_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONDELETEADMINMESSAGESREQUESTSUCCESS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONDELETEADMINMESSAGESREQUESTERROR_NAME">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONDELETEADMINMESSAGESREQUESTERROR_NAME</source>
        <comment>Class/Bus: CloudGemMessageOfTheDayNotificationBus  Event/Method: OnDeleteAdminMessagesRequestError</comment>
        <translation>OnDeleteAdminMessagesRequestError</translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONDELETEADMINMESSAGESREQUESTERROR_TOOLTIP">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONDELETEADMINMESSAGESREQUESTERROR_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONDELETEADMINMESSAGESREQUESTERROR_CATEGORY">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONDELETEADMINMESSAGESREQUESTERROR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONDELETEADMINMESSAGESREQUESTERROR_OUT_NAME">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONDELETEADMINMESSAGESREQUESTERROR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONDELETEADMINMESSAGESREQUESTERROR_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONDELETEADMINMESSAGESREQUESTERROR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONDELETEADMINMESSAGESREQUESTERROR_IN_NAME">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONDELETEADMINMESSAGESREQUESTERROR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONDELETEADMINMESSAGESREQUESTERROR_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONDELETEADMINMESSAGESREQUESTERROR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONDELETEADMINMESSAGESREQUESTERROR_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONDELETEADMINMESSAGESREQUESTERROR_OUTPUT0_NAME</source>
        <comment>Simple Type: Error C++ Type: Error</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONDELETEADMINMESSAGESREQUESTERROR_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONDELETEADMINMESSAGESREQUESTERROR_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPOSTADMINMESSAGESREQUESTSUCCESS_NAME">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPOSTADMINMESSAGESREQUESTSUCCESS_NAME</source>
        <comment>Class/Bus: CloudGemMessageOfTheDayNotificationBus  Event/Method: OnPostAdminMessagesRequestSuccess</comment>
        <translation>OnPostAdminMessagesRequestSuccess</translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPOSTADMINMESSAGESREQUESTSUCCESS_TOOLTIP">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPOSTADMINMESSAGESREQUESTSUCCESS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPOSTADMINMESSAGESREQUESTSUCCESS_CATEGORY">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPOSTADMINMESSAGESREQUESTSUCCESS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPOSTADMINMESSAGESREQUESTSUCCESS_OUT_NAME">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPOSTADMINMESSAGESREQUESTSUCCESS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPOSTADMINMESSAGESREQUESTSUCCESS_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPOSTADMINMESSAGESREQUESTSUCCESS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPOSTADMINMESSAGESREQUESTSUCCESS_IN_NAME">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPOSTADMINMESSAGESREQUESTSUCCESS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPOSTADMINMESSAGESREQUESTSUCCESS_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPOSTADMINMESSAGESREQUESTSUCCESS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPOSTADMINMESSAGESREQUESTSUCCESS_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPOSTADMINMESSAGESREQUESTSUCCESS_OUTPUT0_NAME</source>
        <comment>Simple Type: CloudGemMessageOfTheDay_DetailedMessageData C++ Type: DetailedMessageData</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPOSTADMINMESSAGESREQUESTSUCCESS_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPOSTADMINMESSAGESREQUESTSUCCESS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPOSTADMINMESSAGESREQUESTERROR_NAME">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPOSTADMINMESSAGESREQUESTERROR_NAME</source>
        <comment>Class/Bus: CloudGemMessageOfTheDayNotificationBus  Event/Method: OnPostAdminMessagesRequestError</comment>
        <translation>OnPostAdminMessagesRequestError</translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPOSTADMINMESSAGESREQUESTERROR_TOOLTIP">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPOSTADMINMESSAGESREQUESTERROR_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPOSTADMINMESSAGESREQUESTERROR_CATEGORY">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPOSTADMINMESSAGESREQUESTERROR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPOSTADMINMESSAGESREQUESTERROR_OUT_NAME">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPOSTADMINMESSAGESREQUESTERROR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPOSTADMINMESSAGESREQUESTERROR_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPOSTADMINMESSAGESREQUESTERROR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPOSTADMINMESSAGESREQUESTERROR_IN_NAME">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPOSTADMINMESSAGESREQUESTERROR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPOSTADMINMESSAGESREQUESTERROR_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPOSTADMINMESSAGESREQUESTERROR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPOSTADMINMESSAGESREQUESTERROR_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPOSTADMINMESSAGESREQUESTERROR_OUTPUT0_NAME</source>
        <comment>Simple Type: Error C++ Type: Error</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPOSTADMINMESSAGESREQUESTERROR_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONPOSTADMINMESSAGESREQUESTERROR_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETADMINMESSAGESREQUESTSUCCESS_NAME">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETADMINMESSAGESREQUESTSUCCESS_NAME</source>
        <comment>Class/Bus: CloudGemMessageOfTheDayNotificationBus  Event/Method: OnGetAdminMessagesRequestSuccess</comment>
        <translation>OnGetAdminMessagesRequestSuccess</translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETADMINMESSAGESREQUESTSUCCESS_TOOLTIP">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETADMINMESSAGESREQUESTSUCCESS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETADMINMESSAGESREQUESTSUCCESS_CATEGORY">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETADMINMESSAGESREQUESTSUCCESS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETADMINMESSAGESREQUESTSUCCESS_OUT_NAME">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETADMINMESSAGESREQUESTSUCCESS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETADMINMESSAGESREQUESTSUCCESS_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETADMINMESSAGESREQUESTSUCCESS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETADMINMESSAGESREQUESTSUCCESS_IN_NAME">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETADMINMESSAGESREQUESTSUCCESS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETADMINMESSAGESREQUESTSUCCESS_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETADMINMESSAGESREQUESTSUCCESS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETADMINMESSAGESREQUESTSUCCESS_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETADMINMESSAGESREQUESTSUCCESS_OUTPUT0_NAME</source>
        <comment>Simple Type: CloudGemMessageOfTheDay_DetailedMessageList C++ Type: DetailedMessageList</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETADMINMESSAGESREQUESTSUCCESS_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETADMINMESSAGESREQUESTSUCCESS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETADMINMESSAGESREQUESTERROR_NAME">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETADMINMESSAGESREQUESTERROR_NAME</source>
        <comment>Class/Bus: CloudGemMessageOfTheDayNotificationBus  Event/Method: OnGetAdminMessagesRequestError</comment>
        <translation>OnGetAdminMessagesRequestError</translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETADMINMESSAGESREQUESTERROR_TOOLTIP">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETADMINMESSAGESREQUESTERROR_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETADMINMESSAGESREQUESTERROR_CATEGORY">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETADMINMESSAGESREQUESTERROR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETADMINMESSAGESREQUESTERROR_OUT_NAME">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETADMINMESSAGESREQUESTERROR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETADMINMESSAGESREQUESTERROR_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETADMINMESSAGESREQUESTERROR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETADMINMESSAGESREQUESTERROR_IN_NAME">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETADMINMESSAGESREQUESTERROR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETADMINMESSAGESREQUESTERROR_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETADMINMESSAGESREQUESTERROR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETADMINMESSAGESREQUESTERROR_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETADMINMESSAGESREQUESTERROR_OUTPUT0_NAME</source>
        <comment>Simple Type: Error C++ Type: Error</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETADMINMESSAGESREQUESTERROR_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETADMINMESSAGESREQUESTERROR_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTSUCCESS_NAME">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTSUCCESS_NAME</source>
        <comment>Class/Bus: CloudGemMessageOfTheDayNotificationBus  Event/Method: OnGetServiceStatusRequestSuccess</comment>
        <translation>OnGetServiceStatusRequestSuccess</translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTSUCCESS_TOOLTIP">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTSUCCESS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTSUCCESS_CATEGORY">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTSUCCESS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTSUCCESS_OUT_NAME">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTSUCCESS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTSUCCESS_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTSUCCESS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTSUCCESS_IN_NAME">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTSUCCESS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTSUCCESS_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTSUCCESS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTSUCCESS_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTSUCCESS_OUTPUT0_NAME</source>
        <comment>Simple Type: CloudGemMessageOfTheDay_ServiceStatus C++ Type: ServiceStatus</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTSUCCESS_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTSUCCESS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTERROR_NAME">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTERROR_NAME</source>
        <comment>Class/Bus: CloudGemMessageOfTheDayNotificationBus  Event/Method: OnGetServiceStatusRequestError</comment>
        <translation>OnGetServiceStatusRequestError</translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTERROR_TOOLTIP">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTERROR_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTERROR_CATEGORY">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTERROR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTERROR_OUT_NAME">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTERROR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTERROR_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTERROR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTERROR_IN_NAME">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTERROR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTERROR_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTERROR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTERROR_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTERROR_OUTPUT0_NAME</source>
        <comment>Simple Type: Error C++ Type: Error</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTERROR_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTERROR_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETPLAYERMESSAGESREQUESTSUCCESS_NAME">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETPLAYERMESSAGESREQUESTSUCCESS_NAME</source>
        <comment>Class/Bus: CloudGemMessageOfTheDayNotificationBus  Event/Method: OnGetPlayerMessagesRequestSuccess</comment>
        <translation>OnGetPlayerMessagesRequestSuccess</translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETPLAYERMESSAGESREQUESTSUCCESS_TOOLTIP">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETPLAYERMESSAGESREQUESTSUCCESS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETPLAYERMESSAGESREQUESTSUCCESS_CATEGORY">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETPLAYERMESSAGESREQUESTSUCCESS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETPLAYERMESSAGESREQUESTSUCCESS_OUT_NAME">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETPLAYERMESSAGESREQUESTSUCCESS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETPLAYERMESSAGESREQUESTSUCCESS_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETPLAYERMESSAGESREQUESTSUCCESS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETPLAYERMESSAGESREQUESTSUCCESS_IN_NAME">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETPLAYERMESSAGESREQUESTSUCCESS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETPLAYERMESSAGESREQUESTSUCCESS_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETPLAYERMESSAGESREQUESTSUCCESS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETPLAYERMESSAGESREQUESTSUCCESS_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETPLAYERMESSAGESREQUESTSUCCESS_OUTPUT0_NAME</source>
        <comment>Simple Type: CloudGemMessageOfTheDay_MessageList C++ Type: MessageList</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETPLAYERMESSAGESREQUESTSUCCESS_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETPLAYERMESSAGESREQUESTSUCCESS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETPLAYERMESSAGESREQUESTERROR_NAME">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETPLAYERMESSAGESREQUESTERROR_NAME</source>
        <comment>Class/Bus: CloudGemMessageOfTheDayNotificationBus  Event/Method: OnGetPlayerMessagesRequestError</comment>
        <translation>OnGetPlayerMessagesRequestError</translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETPLAYERMESSAGESREQUESTERROR_TOOLTIP">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETPLAYERMESSAGESREQUESTERROR_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETPLAYERMESSAGESREQUESTERROR_CATEGORY">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETPLAYERMESSAGESREQUESTERROR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETPLAYERMESSAGESREQUESTERROR_OUT_NAME">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETPLAYERMESSAGESREQUESTERROR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETPLAYERMESSAGESREQUESTERROR_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETPLAYERMESSAGESREQUESTERROR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETPLAYERMESSAGESREQUESTERROR_IN_NAME">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETPLAYERMESSAGESREQUESTERROR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETPLAYERMESSAGESREQUESTERROR_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETPLAYERMESSAGESREQUESTERROR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETPLAYERMESSAGESREQUESTERROR_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETPLAYERMESSAGESREQUESTERROR_OUTPUT0_NAME</source>
        <comment>Simple Type: Error C++ Type: Error</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETPLAYERMESSAGESREQUESTERROR_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGETPLAYERMESSAGESREQUESTERROR_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTSUCCESS_NAME">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTSUCCESS_NAME</source>
        <comment>Class/Bus: CloudGemMessageOfTheDayNotificationBus  Event/Method: Onget_service_statusRequestSuccess</comment>
        <translation>Onget_service_statusRequestSuccess</translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTSUCCESS_TOOLTIP">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTSUCCESS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTSUCCESS_CATEGORY">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTSUCCESS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTSUCCESS_OUT_NAME">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTSUCCESS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTSUCCESS_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTSUCCESS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTSUCCESS_IN_NAME">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTSUCCESS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTSUCCESS_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTSUCCESS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTSUCCESS_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTSUCCESS_OUTPUT0_NAME</source>
        <comment>Simple Type: CloudGemMessageOfTheDay_ServiceStatus C++ Type: ServiceStatus</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTSUCCESS_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTSUCCESS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTERROR_NAME">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTERROR_NAME</source>
        <comment>Class/Bus: CloudGemMessageOfTheDayNotificationBus  Event/Method: Onget_service_statusRequestError</comment>
        <translation>Onget_service_statusRequestError</translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTERROR_TOOLTIP">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTERROR_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTERROR_CATEGORY">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTERROR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTERROR_OUT_NAME">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTERROR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTERROR_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTERROR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTERROR_IN_NAME">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTERROR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTERROR_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTERROR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTERROR_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTERROR_OUTPUT0_NAME</source>
        <comment>Simple Type: Error C++ Type: Error</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTERROR_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMMESSAGEOFTHEDAYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTERROR_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: UiCheckboxBus</name>
    <message id="UICHECKBOXBUS_NAME">
        <source>UICHECKBOXBUS_NAME</source>
        <translation type="unfinished">UI Checkbox</translation>
    </message>
    <message id="UICHECKBOXBUS_TOOLTIP">
        <source>UICHECKBOXBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICHECKBOXBUS_CATEGORY">
        <source>UICHECKBOXBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="UICHECKBOXBUS_SETCHANGEDACTIONNAME_NAME">
        <source>UICHECKBOXBUS_SETCHANGEDACTIONNAME_NAME</source>
        <comment>Class/Bus: UiCheckboxBus  Event/Method: SetChangedActionName</comment>
        <translation type="unfinished">Set Changed Action Name</translation>
    </message>
    <message id="UICHECKBOXBUS_SETCHANGEDACTIONNAME_TOOLTIP">
        <source>UICHECKBOXBUS_SETCHANGEDACTIONNAME_TOOLTIP</source>
        <translation type="unfinished">Sets the name of the action triggered when the checkbox state changes</translation>
    </message>
    <message id="UICHECKBOXBUS_SETCHANGEDACTIONNAME_CATEGORY">
        <source>UICHECKBOXBUS_SETCHANGEDACTIONNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UICHECKBOXBUS_SETCHANGEDACTIONNAME_OUT_NAME">
        <source>UICHECKBOXBUS_SETCHANGEDACTIONNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UICHECKBOXBUS_SETCHANGEDACTIONNAME_OUT_TOOLTIP">
        <source>UICHECKBOXBUS_SETCHANGEDACTIONNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICHECKBOXBUS_SETCHANGEDACTIONNAME_IN_NAME">
        <source>UICHECKBOXBUS_SETCHANGEDACTIONNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UICHECKBOXBUS_SETCHANGEDACTIONNAME_IN_TOOLTIP">
        <source>UICHECKBOXBUS_SETCHANGEDACTIONNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICHECKBOXBUS_SETCHANGEDACTIONNAME_PARAM0_NAME">
        <source>UICHECKBOXBUS_SETCHANGEDACTIONNAME_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Name</translation>
    </message>
    <message id="UICHECKBOXBUS_SETCHANGEDACTIONNAME_PARAM0_TOOLTIP">
        <source>UICHECKBOXBUS_SETCHANGEDACTIONNAME_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The name of the action triggered when the checkbox state changes</translation>
    </message>
    <message id="UICHECKBOXBUS_GETCHANGEDACTIONNAME_NAME">
        <source>UICHECKBOXBUS_GETCHANGEDACTIONNAME_NAME</source>
        <comment>Class/Bus: UiCheckboxBus  Event/Method: GetChangedActionName</comment>
        <translation type="unfinished">Get Changed Action Name</translation>
    </message>
    <message id="UICHECKBOXBUS_GETCHANGEDACTIONNAME_TOOLTIP">
        <source>UICHECKBOXBUS_GETCHANGEDACTIONNAME_TOOLTIP</source>
        <translation type="unfinished">Gets the name of the action triggered when the checkbox state changes</translation>
    </message>
    <message id="UICHECKBOXBUS_GETCHANGEDACTIONNAME_CATEGORY">
        <source>UICHECKBOXBUS_GETCHANGEDACTIONNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UICHECKBOXBUS_GETCHANGEDACTIONNAME_OUT_NAME">
        <source>UICHECKBOXBUS_GETCHANGEDACTIONNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UICHECKBOXBUS_GETCHANGEDACTIONNAME_OUT_TOOLTIP">
        <source>UICHECKBOXBUS_GETCHANGEDACTIONNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICHECKBOXBUS_GETCHANGEDACTIONNAME_IN_NAME">
        <source>UICHECKBOXBUS_GETCHANGEDACTIONNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UICHECKBOXBUS_GETCHANGEDACTIONNAME_IN_TOOLTIP">
        <source>UICHECKBOXBUS_GETCHANGEDACTIONNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICHECKBOXBUS_GETCHANGEDACTIONNAME_OUTPUT0_NAME">
        <source>UICHECKBOXBUS_GETCHANGEDACTIONNAME_OUTPUT0_NAME</source>
        <comment>C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Name</translation>
    </message>
    <message id="UICHECKBOXBUS_GETCHANGEDACTIONNAME_OUTPUT0_TOOLTIP">
        <source>UICHECKBOXBUS_GETCHANGEDACTIONNAME_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The name of the action triggered when the checkbox state changes</translation>
    </message>
    <message id="UICHECKBOXBUS_SETCHECKEDENTITY_NAME">
        <source>UICHECKBOXBUS_SETCHECKEDENTITY_NAME</source>
        <comment>Class/Bus: UiCheckboxBus  Event/Method: SetCheckedEntity</comment>
        <translation type="unfinished">Set Checked Entity</translation>
    </message>
    <message id="UICHECKBOXBUS_SETCHECKEDENTITY_TOOLTIP">
        <source>UICHECKBOXBUS_SETCHECKEDENTITY_TOOLTIP</source>
        <translation type="unfinished">Sets the child element to show when the checkbox is checked</translation>
    </message>
    <message id="UICHECKBOXBUS_SETCHECKEDENTITY_CATEGORY">
        <source>UICHECKBOXBUS_SETCHECKEDENTITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UICHECKBOXBUS_SETCHECKEDENTITY_OUT_NAME">
        <source>UICHECKBOXBUS_SETCHECKEDENTITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UICHECKBOXBUS_SETCHECKEDENTITY_OUT_TOOLTIP">
        <source>UICHECKBOXBUS_SETCHECKEDENTITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICHECKBOXBUS_SETCHECKEDENTITY_IN_NAME">
        <source>UICHECKBOXBUS_SETCHECKEDENTITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UICHECKBOXBUS_SETCHECKEDENTITY_IN_TOOLTIP">
        <source>UICHECKBOXBUS_SETCHECKEDENTITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICHECKBOXBUS_SETCHECKEDENTITY_PARAM0_NAME">
        <source>UICHECKBOXBUS_SETCHECKEDENTITY_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Checked EntityID</translation>
    </message>
    <message id="UICHECKBOXBUS_SETCHECKEDENTITY_PARAM0_TOOLTIP">
        <source>UICHECKBOXBUS_SETCHECKEDENTITY_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The child element to show when the checkbox is checked</translation>
    </message>
    <message id="UICHECKBOXBUS_SETUNCHECKEDENTITY_NAME">
        <source>UICHECKBOXBUS_SETUNCHECKEDENTITY_NAME</source>
        <comment>Class/Bus: UiCheckboxBus  Event/Method: SetUncheckedEntity</comment>
        <translation type="unfinished">Set Unchecked Entity</translation>
    </message>
    <message id="UICHECKBOXBUS_SETUNCHECKEDENTITY_TOOLTIP">
        <source>UICHECKBOXBUS_SETUNCHECKEDENTITY_TOOLTIP</source>
        <translation type="unfinished">Sets the child element to show when the checkbox is unchecked</translation>
    </message>
    <message id="UICHECKBOXBUS_SETUNCHECKEDENTITY_CATEGORY">
        <source>UICHECKBOXBUS_SETUNCHECKEDENTITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UICHECKBOXBUS_SETUNCHECKEDENTITY_OUT_NAME">
        <source>UICHECKBOXBUS_SETUNCHECKEDENTITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UICHECKBOXBUS_SETUNCHECKEDENTITY_OUT_TOOLTIP">
        <source>UICHECKBOXBUS_SETUNCHECKEDENTITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICHECKBOXBUS_SETUNCHECKEDENTITY_IN_NAME">
        <source>UICHECKBOXBUS_SETUNCHECKEDENTITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UICHECKBOXBUS_SETUNCHECKEDENTITY_IN_TOOLTIP">
        <source>UICHECKBOXBUS_SETUNCHECKEDENTITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICHECKBOXBUS_SETUNCHECKEDENTITY_PARAM0_NAME">
        <source>UICHECKBOXBUS_SETUNCHECKEDENTITY_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Unchecked EntityID</translation>
    </message>
    <message id="UICHECKBOXBUS_SETUNCHECKEDENTITY_PARAM0_TOOLTIP">
        <source>UICHECKBOXBUS_SETUNCHECKEDENTITY_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The child element to show when the checkbox is unchecked</translation>
    </message>
    <message id="UICHECKBOXBUS_SETTURNONACTIONNAME_NAME">
        <source>UICHECKBOXBUS_SETTURNONACTIONNAME_NAME</source>
        <comment>Class/Bus: UiCheckboxBus  Event/Method: SetTurnOnActionName</comment>
        <translation type="unfinished">Set Turn On Action Name</translation>
    </message>
    <message id="UICHECKBOXBUS_SETTURNONACTIONNAME_TOOLTIP">
        <source>UICHECKBOXBUS_SETTURNONACTIONNAME_TOOLTIP</source>
        <translation type="unfinished">Sets the name of the action triggered when the checkbox is checked</translation>
    </message>
    <message id="UICHECKBOXBUS_SETTURNONACTIONNAME_CATEGORY">
        <source>UICHECKBOXBUS_SETTURNONACTIONNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UICHECKBOXBUS_SETTURNONACTIONNAME_OUT_NAME">
        <source>UICHECKBOXBUS_SETTURNONACTIONNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UICHECKBOXBUS_SETTURNONACTIONNAME_OUT_TOOLTIP">
        <source>UICHECKBOXBUS_SETTURNONACTIONNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICHECKBOXBUS_SETTURNONACTIONNAME_IN_NAME">
        <source>UICHECKBOXBUS_SETTURNONACTIONNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UICHECKBOXBUS_SETTURNONACTIONNAME_IN_TOOLTIP">
        <source>UICHECKBOXBUS_SETTURNONACTIONNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICHECKBOXBUS_SETTURNONACTIONNAME_PARAM0_NAME">
        <source>UICHECKBOXBUS_SETTURNONACTIONNAME_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Name</translation>
    </message>
    <message id="UICHECKBOXBUS_SETTURNONACTIONNAME_PARAM0_TOOLTIP">
        <source>UICHECKBOXBUS_SETTURNONACTIONNAME_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The name of the action triggered when the checkbox is checked</translation>
    </message>
    <message id="UICHECKBOXBUS_GETTURNOFFACTIONNAME_NAME">
        <source>UICHECKBOXBUS_GETTURNOFFACTIONNAME_NAME</source>
        <comment>Class/Bus: UiCheckboxBus  Event/Method: GetTurnOffActionName</comment>
        <translation type="unfinished">Get Turn Off Action Name</translation>
    </message>
    <message id="UICHECKBOXBUS_GETTURNOFFACTIONNAME_TOOLTIP">
        <source>UICHECKBOXBUS_GETTURNOFFACTIONNAME_TOOLTIP</source>
        <translation type="unfinished">Gets the name of the action triggered when the checkbox is unchecked</translation>
    </message>
    <message id="UICHECKBOXBUS_GETTURNOFFACTIONNAME_CATEGORY">
        <source>UICHECKBOXBUS_GETTURNOFFACTIONNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UICHECKBOXBUS_GETTURNOFFACTIONNAME_OUT_NAME">
        <source>UICHECKBOXBUS_GETTURNOFFACTIONNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UICHECKBOXBUS_GETTURNOFFACTIONNAME_OUT_TOOLTIP">
        <source>UICHECKBOXBUS_GETTURNOFFACTIONNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICHECKBOXBUS_GETTURNOFFACTIONNAME_IN_NAME">
        <source>UICHECKBOXBUS_GETTURNOFFACTIONNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UICHECKBOXBUS_GETTURNOFFACTIONNAME_IN_TOOLTIP">
        <source>UICHECKBOXBUS_GETTURNOFFACTIONNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICHECKBOXBUS_GETTURNOFFACTIONNAME_OUTPUT0_NAME">
        <source>UICHECKBOXBUS_GETTURNOFFACTIONNAME_OUTPUT0_NAME</source>
        <comment>C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Name</translation>
    </message>
    <message id="UICHECKBOXBUS_GETTURNOFFACTIONNAME_OUTPUT0_TOOLTIP">
        <source>UICHECKBOXBUS_GETTURNOFFACTIONNAME_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The name of the action triggered when the checkbox is unchecked</translation>
    </message>
    <message id="UICHECKBOXBUS_SETSTATE_NAME">
        <source>UICHECKBOXBUS_SETSTATE_NAME</source>
        <comment>Class/Bus: UiCheckboxBus  Event/Method: SetState</comment>
        <translation type="unfinished">Set State</translation>
    </message>
    <message id="UICHECKBOXBUS_SETSTATE_TOOLTIP">
        <source>UICHECKBOXBUS_SETSTATE_TOOLTIP</source>
        <translation type="unfinished">Sets whether the checkbox is checked</translation>
    </message>
    <message id="UICHECKBOXBUS_SETSTATE_CATEGORY">
        <source>UICHECKBOXBUS_SETSTATE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UICHECKBOXBUS_SETSTATE_OUT_NAME">
        <source>UICHECKBOXBUS_SETSTATE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UICHECKBOXBUS_SETSTATE_OUT_TOOLTIP">
        <source>UICHECKBOXBUS_SETSTATE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICHECKBOXBUS_SETSTATE_IN_NAME">
        <source>UICHECKBOXBUS_SETSTATE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UICHECKBOXBUS_SETSTATE_IN_TOOLTIP">
        <source>UICHECKBOXBUS_SETSTATE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICHECKBOXBUS_SETSTATE_PARAM0_NAME">
        <source>UICHECKBOXBUS_SETSTATE_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Checked</translation>
    </message>
    <message id="UICHECKBOXBUS_SETSTATE_PARAM0_TOOLTIP">
        <source>UICHECKBOXBUS_SETSTATE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the checkbox is checked</translation>
    </message>
    <message id="UICHECKBOXBUS_TOGGLESTATE_NAME">
        <source>UICHECKBOXBUS_TOGGLESTATE_NAME</source>
        <comment>Class/Bus: UiCheckboxBus  Event/Method: ToggleState</comment>
        <translation type="unfinished">Toggle State</translation>
    </message>
    <message id="UICHECKBOXBUS_TOGGLESTATE_TOOLTIP">
        <source>UICHECKBOXBUS_TOGGLESTATE_TOOLTIP</source>
        <translation type="unfinished">Toggles the checked/unchecked state of the checkbox</translation>
    </message>
    <message id="UICHECKBOXBUS_TOGGLESTATE_CATEGORY">
        <source>UICHECKBOXBUS_TOGGLESTATE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UICHECKBOXBUS_TOGGLESTATE_OUT_NAME">
        <source>UICHECKBOXBUS_TOGGLESTATE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UICHECKBOXBUS_TOGGLESTATE_OUT_TOOLTIP">
        <source>UICHECKBOXBUS_TOGGLESTATE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICHECKBOXBUS_TOGGLESTATE_IN_NAME">
        <source>UICHECKBOXBUS_TOGGLESTATE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UICHECKBOXBUS_TOGGLESTATE_IN_TOOLTIP">
        <source>UICHECKBOXBUS_TOGGLESTATE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICHECKBOXBUS_TOGGLESTATE_OUTPUT0_NAME">
        <source>UICHECKBOXBUS_TOGGLESTATE_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Checked</translation>
    </message>
    <message id="UICHECKBOXBUS_TOGGLESTATE_OUTPUT0_TOOLTIP">
        <source>UICHECKBOXBUS_TOGGLESTATE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the checkbox is checked</translation>
    </message>
    <message id="UICHECKBOXBUS_GETSTATE_NAME">
        <source>UICHECKBOXBUS_GETSTATE_NAME</source>
        <comment>Class/Bus: UiCheckboxBus  Event/Method: GetState</comment>
        <translation type="unfinished">Get State</translation>
    </message>
    <message id="UICHECKBOXBUS_GETSTATE_TOOLTIP">
        <source>UICHECKBOXBUS_GETSTATE_TOOLTIP</source>
        <translation type="unfinished">Returns whether the checkbox is checked</translation>
    </message>
    <message id="UICHECKBOXBUS_GETSTATE_CATEGORY">
        <source>UICHECKBOXBUS_GETSTATE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UICHECKBOXBUS_GETSTATE_OUT_NAME">
        <source>UICHECKBOXBUS_GETSTATE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UICHECKBOXBUS_GETSTATE_OUT_TOOLTIP">
        <source>UICHECKBOXBUS_GETSTATE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICHECKBOXBUS_GETSTATE_IN_NAME">
        <source>UICHECKBOXBUS_GETSTATE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UICHECKBOXBUS_GETSTATE_IN_TOOLTIP">
        <source>UICHECKBOXBUS_GETSTATE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICHECKBOXBUS_GETSTATE_OUTPUT0_NAME">
        <source>UICHECKBOXBUS_GETSTATE_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Checked</translation>
    </message>
    <message id="UICHECKBOXBUS_GETSTATE_OUTPUT0_TOOLTIP">
        <source>UICHECKBOXBUS_GETSTATE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the checkbox is checked</translation>
    </message>
    <message id="UICHECKBOXBUS_GETCHECKEDENTITY_NAME">
        <source>UICHECKBOXBUS_GETCHECKEDENTITY_NAME</source>
        <comment>Class/Bus: UiCheckboxBus  Event/Method: GetCheckedEntity</comment>
        <translation type="unfinished">Get Checked Entity</translation>
    </message>
    <message id="UICHECKBOXBUS_GETCHECKEDENTITY_TOOLTIP">
        <source>UICHECKBOXBUS_GETCHECKEDENTITY_TOOLTIP</source>
        <translation type="unfinished">Gets the child element that is shown when the checkbox is checked</translation>
    </message>
    <message id="UICHECKBOXBUS_GETCHECKEDENTITY_CATEGORY">
        <source>UICHECKBOXBUS_GETCHECKEDENTITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UICHECKBOXBUS_GETCHECKEDENTITY_OUT_NAME">
        <source>UICHECKBOXBUS_GETCHECKEDENTITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UICHECKBOXBUS_GETCHECKEDENTITY_OUT_TOOLTIP">
        <source>UICHECKBOXBUS_GETCHECKEDENTITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICHECKBOXBUS_GETCHECKEDENTITY_IN_NAME">
        <source>UICHECKBOXBUS_GETCHECKEDENTITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UICHECKBOXBUS_GETCHECKEDENTITY_IN_TOOLTIP">
        <source>UICHECKBOXBUS_GETCHECKEDENTITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICHECKBOXBUS_GETCHECKEDENTITY_OUTPUT0_NAME">
        <source>UICHECKBOXBUS_GETCHECKEDENTITY_OUTPUT0_NAME</source>
        <comment>C++ Type: EntityId</comment>
        <translation type="unfinished">Checked EntityID</translation>
    </message>
    <message id="UICHECKBOXBUS_GETCHECKEDENTITY_OUTPUT0_TOOLTIP">
        <source>UICHECKBOXBUS_GETCHECKEDENTITY_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The child element that is shown when the checkbox is checked</translation>
    </message>
    <message id="UICHECKBOXBUS_GETUNCHECKEDENTITY_NAME">
        <source>UICHECKBOXBUS_GETUNCHECKEDENTITY_NAME</source>
        <comment>Class/Bus: UiCheckboxBus  Event/Method: GetUncheckedEntity</comment>
        <translation type="unfinished">Get Unchecked Entity</translation>
    </message>
    <message id="UICHECKBOXBUS_GETUNCHECKEDENTITY_TOOLTIP">
        <source>UICHECKBOXBUS_GETUNCHECKEDENTITY_TOOLTIP</source>
        <translation type="unfinished">Gets the child element that is shown when the checkbox is unchecked</translation>
    </message>
    <message id="UICHECKBOXBUS_GETUNCHECKEDENTITY_CATEGORY">
        <source>UICHECKBOXBUS_GETUNCHECKEDENTITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UICHECKBOXBUS_GETUNCHECKEDENTITY_OUT_NAME">
        <source>UICHECKBOXBUS_GETUNCHECKEDENTITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UICHECKBOXBUS_GETUNCHECKEDENTITY_OUT_TOOLTIP">
        <source>UICHECKBOXBUS_GETUNCHECKEDENTITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICHECKBOXBUS_GETUNCHECKEDENTITY_IN_NAME">
        <source>UICHECKBOXBUS_GETUNCHECKEDENTITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UICHECKBOXBUS_GETUNCHECKEDENTITY_IN_TOOLTIP">
        <source>UICHECKBOXBUS_GETUNCHECKEDENTITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICHECKBOXBUS_GETUNCHECKEDENTITY_OUTPUT0_NAME">
        <source>UICHECKBOXBUS_GETUNCHECKEDENTITY_OUTPUT0_NAME</source>
        <comment>C++ Type: EntityId</comment>
        <translation type="unfinished">Unchecked EntityID</translation>
    </message>
    <message id="UICHECKBOXBUS_GETUNCHECKEDENTITY_OUTPUT0_TOOLTIP">
        <source>UICHECKBOXBUS_GETUNCHECKEDENTITY_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The child element that is shown when the checkbox is unchecked</translation>
    </message>
    <message id="UICHECKBOXBUS_GETTURNONACTIONNAME_NAME">
        <source>UICHECKBOXBUS_GETTURNONACTIONNAME_NAME</source>
        <comment>Class/Bus: UiCheckboxBus  Event/Method: GetTurnOnActionName</comment>
        <translation type="unfinished">Get Turn On Action Name</translation>
    </message>
    <message id="UICHECKBOXBUS_GETTURNONACTIONNAME_TOOLTIP">
        <source>UICHECKBOXBUS_GETTURNONACTIONNAME_TOOLTIP</source>
        <translation type="unfinished">Gets the name of the action triggered when the checkbox is checked</translation>
    </message>
    <message id="UICHECKBOXBUS_GETTURNONACTIONNAME_CATEGORY">
        <source>UICHECKBOXBUS_GETTURNONACTIONNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UICHECKBOXBUS_GETTURNONACTIONNAME_OUT_NAME">
        <source>UICHECKBOXBUS_GETTURNONACTIONNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UICHECKBOXBUS_GETTURNONACTIONNAME_OUT_TOOLTIP">
        <source>UICHECKBOXBUS_GETTURNONACTIONNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICHECKBOXBUS_GETTURNONACTIONNAME_IN_NAME">
        <source>UICHECKBOXBUS_GETTURNONACTIONNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UICHECKBOXBUS_GETTURNONACTIONNAME_IN_TOOLTIP">
        <source>UICHECKBOXBUS_GETTURNONACTIONNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICHECKBOXBUS_GETTURNONACTIONNAME_OUTPUT0_NAME">
        <source>UICHECKBOXBUS_GETTURNONACTIONNAME_OUTPUT0_NAME</source>
        <comment>C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Name</translation>
    </message>
    <message id="UICHECKBOXBUS_GETTURNONACTIONNAME_OUTPUT0_TOOLTIP">
        <source>UICHECKBOXBUS_GETTURNONACTIONNAME_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The name of the action triggered when the checkbox is checked</translation>
    </message>
    <message id="UICHECKBOXBUS_SETTURNOFFACTIONNAME_NAME">
        <source>UICHECKBOXBUS_SETTURNOFFACTIONNAME_NAME</source>
        <comment>Class/Bus: UiCheckboxBus  Event/Method: SetTurnOffActionName</comment>
        <translation type="unfinished">Set Turn Off Action Name</translation>
    </message>
    <message id="UICHECKBOXBUS_SETTURNOFFACTIONNAME_TOOLTIP">
        <source>UICHECKBOXBUS_SETTURNOFFACTIONNAME_TOOLTIP</source>
        <translation type="unfinished">Sets the name of the action triggered when the checkbox is unchecked</translation>
    </message>
    <message id="UICHECKBOXBUS_SETTURNOFFACTIONNAME_CATEGORY">
        <source>UICHECKBOXBUS_SETTURNOFFACTIONNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UICHECKBOXBUS_SETTURNOFFACTIONNAME_OUT_NAME">
        <source>UICHECKBOXBUS_SETTURNOFFACTIONNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UICHECKBOXBUS_SETTURNOFFACTIONNAME_OUT_TOOLTIP">
        <source>UICHECKBOXBUS_SETTURNOFFACTIONNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICHECKBOXBUS_SETTURNOFFACTIONNAME_IN_NAME">
        <source>UICHECKBOXBUS_SETTURNOFFACTIONNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UICHECKBOXBUS_SETTURNOFFACTIONNAME_IN_TOOLTIP">
        <source>UICHECKBOXBUS_SETTURNOFFACTIONNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICHECKBOXBUS_SETTURNOFFACTIONNAME_PARAM0_NAME">
        <source>UICHECKBOXBUS_SETTURNOFFACTIONNAME_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Name</translation>
    </message>
    <message id="UICHECKBOXBUS_SETTURNOFFACTIONNAME_PARAM0_TOOLTIP">
        <source>UICHECKBOXBUS_SETTURNOFFACTIONNAME_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The name of the action triggered when the checkbox is unchecked</translation>
    </message>
</context>
<context>
    <name>EBus: UiScrollerBus</name>
    <message id="UISCROLLERBUS_NAME">
        <source>UISCROLLERBUS_NAME</source>
        <translation type="unfinished">UI Scroller</translation>
    </message>
    <message id="UISCROLLERBUS_TOOLTIP">
        <source>UISCROLLERBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLERBUS_CATEGORY">
        <source>UISCROLLERBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="UISCROLLERBUS_GETVALUECHANGEDACTIONNAME_NAME">
        <source>UISCROLLERBUS_GETVALUECHANGEDACTIONNAME_NAME</source>
        <comment>Class/Bus: UiScrollerBus  Event/Method: GetValueChangedActionName</comment>
        <translation type="unfinished">Get Value Changed Action Name</translation>
    </message>
    <message id="UISCROLLERBUS_GETVALUECHANGEDACTIONNAME_TOOLTIP">
        <source>UISCROLLERBUS_GETVALUECHANGEDACTIONNAME_TOOLTIP</source>
        <translation type="unfinished">Gets the name of the action triggered when the value has changed</translation>
    </message>
    <message id="UISCROLLERBUS_GETVALUECHANGEDACTIONNAME_CATEGORY">
        <source>UISCROLLERBUS_GETVALUECHANGEDACTIONNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UISCROLLERBUS_GETVALUECHANGEDACTIONNAME_OUT_NAME">
        <source>UISCROLLERBUS_GETVALUECHANGEDACTIONNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLERBUS_GETVALUECHANGEDACTIONNAME_OUT_TOOLTIP">
        <source>UISCROLLERBUS_GETVALUECHANGEDACTIONNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLERBUS_GETVALUECHANGEDACTIONNAME_IN_NAME">
        <source>UISCROLLERBUS_GETVALUECHANGEDACTIONNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLERBUS_GETVALUECHANGEDACTIONNAME_IN_TOOLTIP">
        <source>UISCROLLERBUS_GETVALUECHANGEDACTIONNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLERBUS_GETVALUECHANGEDACTIONNAME_OUTPUT0_NAME">
        <source>UISCROLLERBUS_GETVALUECHANGEDACTIONNAME_OUTPUT0_NAME</source>
        <comment>C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Name</translation>
    </message>
    <message id="UISCROLLERBUS_GETVALUECHANGEDACTIONNAME_OUTPUT0_TOOLTIP">
        <source>UISCROLLERBUS_GETVALUECHANGEDACTIONNAME_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The name of the action triggered when the value has changed</translation>
    </message>
    <message id="UISCROLLERBUS_SETORIENTATION_NAME">
        <source>UISCROLLERBUS_SETORIENTATION_NAME</source>
        <comment>Class/Bus: UiScrollerBus  Event/Method: SetOrientation</comment>
        <translation type="unfinished">Set Orientation</translation>
    </message>
    <message id="UISCROLLERBUS_SETORIENTATION_TOOLTIP">
        <source>UISCROLLERBUS_SETORIENTATION_TOOLTIP</source>
        <translation type="unfinished">Sets the orientation of the scroller</translation>
    </message>
    <message id="UISCROLLERBUS_SETORIENTATION_CATEGORY">
        <source>UISCROLLERBUS_SETORIENTATION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UISCROLLERBUS_SETORIENTATION_OUT_NAME">
        <source>UISCROLLERBUS_SETORIENTATION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLERBUS_SETORIENTATION_OUT_TOOLTIP">
        <source>UISCROLLERBUS_SETORIENTATION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLERBUS_SETORIENTATION_IN_NAME">
        <source>UISCROLLERBUS_SETORIENTATION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLERBUS_SETORIENTATION_IN_TOOLTIP">
        <source>UISCROLLERBUS_SETORIENTATION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLERBUS_SETORIENTATION_PARAM0_NAME">
        <source>UISCROLLERBUS_SETORIENTATION_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Orientation</translation>
    </message>
    <message id="UISCROLLERBUS_SETORIENTATION_PARAM0_TOOLTIP">
        <source>UISCROLLERBUS_SETORIENTATION_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The orientation of the scroller (0=Horizontal, 1=Vertical)</translation>
    </message>
    <message id="UISCROLLERBUS_GETORIENTATION_NAME">
        <source>UISCROLLERBUS_GETORIENTATION_NAME</source>
        <comment>Class/Bus: UiScrollerBus  Event/Method: GetOrientation</comment>
        <translation type="unfinished">Get Orientation</translation>
    </message>
    <message id="UISCROLLERBUS_GETORIENTATION_TOOLTIP">
        <source>UISCROLLERBUS_GETORIENTATION_TOOLTIP</source>
        <translation type="unfinished">Gets the orientation of the scroller</translation>
    </message>
    <message id="UISCROLLERBUS_GETORIENTATION_CATEGORY">
        <source>UISCROLLERBUS_GETORIENTATION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UISCROLLERBUS_GETORIENTATION_OUT_NAME">
        <source>UISCROLLERBUS_GETORIENTATION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLERBUS_GETORIENTATION_OUT_TOOLTIP">
        <source>UISCROLLERBUS_GETORIENTATION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLERBUS_GETORIENTATION_IN_NAME">
        <source>UISCROLLERBUS_GETORIENTATION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLERBUS_GETORIENTATION_IN_TOOLTIP">
        <source>UISCROLLERBUS_GETORIENTATION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLERBUS_GETORIENTATION_OUTPUT0_NAME">
        <source>UISCROLLERBUS_GETORIENTATION_OUTPUT0_NAME</source>
        <comment>C++ Type: int</comment>
        <translation type="unfinished">Orientation</translation>
    </message>
    <message id="UISCROLLERBUS_GETORIENTATION_OUTPUT0_TOOLTIP">
        <source>UISCROLLERBUS_GETORIENTATION_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The orientation of the scroller (0=Horizontal, 1=Vertical)</translation>
    </message>
    <message id="UISCROLLERBUS_GETVALUECHANGINGACTIONNAME_NAME">
        <source>UISCROLLERBUS_GETVALUECHANGINGACTIONNAME_NAME</source>
        <comment>Class/Bus: UiScrollerBus  Event/Method: GetValueChangingActionName</comment>
        <translation type="unfinished">Get Value Changing Action Name</translation>
    </message>
    <message id="UISCROLLERBUS_GETVALUECHANGINGACTIONNAME_TOOLTIP">
        <source>UISCROLLERBUS_GETVALUECHANGINGACTIONNAME_TOOLTIP</source>
        <translation type="unfinished">Gets the name of the action triggered while the value is changing</translation>
    </message>
    <message id="UISCROLLERBUS_GETVALUECHANGINGACTIONNAME_CATEGORY">
        <source>UISCROLLERBUS_GETVALUECHANGINGACTIONNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UISCROLLERBUS_GETVALUECHANGINGACTIONNAME_OUT_NAME">
        <source>UISCROLLERBUS_GETVALUECHANGINGACTIONNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLERBUS_GETVALUECHANGINGACTIONNAME_OUT_TOOLTIP">
        <source>UISCROLLERBUS_GETVALUECHANGINGACTIONNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLERBUS_GETVALUECHANGINGACTIONNAME_IN_NAME">
        <source>UISCROLLERBUS_GETVALUECHANGINGACTIONNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLERBUS_GETVALUECHANGINGACTIONNAME_IN_TOOLTIP">
        <source>UISCROLLERBUS_GETVALUECHANGINGACTIONNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLERBUS_GETVALUECHANGINGACTIONNAME_OUTPUT0_NAME">
        <source>UISCROLLERBUS_GETVALUECHANGINGACTIONNAME_OUTPUT0_NAME</source>
        <comment>C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Name</translation>
    </message>
    <message id="UISCROLLERBUS_GETVALUECHANGINGACTIONNAME_OUTPUT0_TOOLTIP">
        <source>UISCROLLERBUS_GETVALUECHANGINGACTIONNAME_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The name of the action triggered while the value is changing</translation>
    </message>
    <message id="UISCROLLERBUS_SETVALUECHANGINGACTIONNAME_NAME">
        <source>UISCROLLERBUS_SETVALUECHANGINGACTIONNAME_NAME</source>
        <comment>Class/Bus: UiScrollerBus  Event/Method: SetValueChangingActionName</comment>
        <translation type="unfinished">Set Value Changing Action Name</translation>
    </message>
    <message id="UISCROLLERBUS_SETVALUECHANGINGACTIONNAME_TOOLTIP">
        <source>UISCROLLERBUS_SETVALUECHANGINGACTIONNAME_TOOLTIP</source>
        <translation type="unfinished">Sets the name of the action triggered while the value is changing</translation>
    </message>
    <message id="UISCROLLERBUS_SETVALUECHANGINGACTIONNAME_CATEGORY">
        <source>UISCROLLERBUS_SETVALUECHANGINGACTIONNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UISCROLLERBUS_SETVALUECHANGINGACTIONNAME_OUT_NAME">
        <source>UISCROLLERBUS_SETVALUECHANGINGACTIONNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLERBUS_SETVALUECHANGINGACTIONNAME_OUT_TOOLTIP">
        <source>UISCROLLERBUS_SETVALUECHANGINGACTIONNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLERBUS_SETVALUECHANGINGACTIONNAME_IN_NAME">
        <source>UISCROLLERBUS_SETVALUECHANGINGACTIONNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLERBUS_SETVALUECHANGINGACTIONNAME_IN_TOOLTIP">
        <source>UISCROLLERBUS_SETVALUECHANGINGACTIONNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLERBUS_SETVALUECHANGINGACTIONNAME_PARAM0_NAME">
        <source>UISCROLLERBUS_SETVALUECHANGINGACTIONNAME_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Name</translation>
    </message>
    <message id="UISCROLLERBUS_SETVALUECHANGINGACTIONNAME_PARAM0_TOOLTIP">
        <source>UISCROLLERBUS_SETVALUECHANGINGACTIONNAME_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The name of the action triggered while the value is changing</translation>
    </message>
    <message id="UISCROLLERBUS_SETVALUE_NAME">
        <source>UISCROLLERBUS_SETVALUE_NAME</source>
        <comment>Class/Bus: UiScrollerBus  Event/Method: SetValue</comment>
        <translation type="unfinished">Set Value</translation>
    </message>
    <message id="UISCROLLERBUS_SETVALUE_TOOLTIP">
        <source>UISCROLLERBUS_SETVALUE_TOOLTIP</source>
        <translation type="unfinished">Sets the value of the scroller</translation>
    </message>
    <message id="UISCROLLERBUS_SETVALUE_CATEGORY">
        <source>UISCROLLERBUS_SETVALUE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UISCROLLERBUS_SETVALUE_OUT_NAME">
        <source>UISCROLLERBUS_SETVALUE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLERBUS_SETVALUE_OUT_TOOLTIP">
        <source>UISCROLLERBUS_SETVALUE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLERBUS_SETVALUE_IN_NAME">
        <source>UISCROLLERBUS_SETVALUE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLERBUS_SETVALUE_IN_TOOLTIP">
        <source>UISCROLLERBUS_SETVALUE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLERBUS_SETVALUE_PARAM0_NAME">
        <source>UISCROLLERBUS_SETVALUE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Value</translation>
    </message>
    <message id="UISCROLLERBUS_SETVALUE_PARAM0_TOOLTIP">
        <source>UISCROLLERBUS_SETVALUE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The value of the scroller [0-1]</translation>
    </message>
    <message id="UISCROLLERBUS_GETVALUE_NAME">
        <source>UISCROLLERBUS_GETVALUE_NAME</source>
        <comment>Class/Bus: UiScrollerBus  Event/Method: GetValue</comment>
        <translation type="unfinished">Get Value</translation>
    </message>
    <message id="UISCROLLERBUS_GETVALUE_TOOLTIP">
        <source>UISCROLLERBUS_GETVALUE_TOOLTIP</source>
        <translation type="unfinished">Gets the value of the scroller</translation>
    </message>
    <message id="UISCROLLERBUS_GETVALUE_CATEGORY">
        <source>UISCROLLERBUS_GETVALUE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UISCROLLERBUS_GETVALUE_OUT_NAME">
        <source>UISCROLLERBUS_GETVALUE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLERBUS_GETVALUE_OUT_TOOLTIP">
        <source>UISCROLLERBUS_GETVALUE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLERBUS_GETVALUE_IN_NAME">
        <source>UISCROLLERBUS_GETVALUE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLERBUS_GETVALUE_IN_TOOLTIP">
        <source>UISCROLLERBUS_GETVALUE_IN_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="UISCROLLERBUS_GETVALUE_OUTPUT0_NAME">
        <source>UISCROLLERBUS_GETVALUE_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Value</translation>
    </message>
    <message id="UISCROLLERBUS_GETVALUE_OUTPUT0_TOOLTIP">
        <source>UISCROLLERBUS_GETVALUE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The value of the scroller [0-1]</translation>
    </message>
    <message id="UISCROLLERBUS_SETVALUECHANGEDACTIONNAME_NAME">
        <source>UISCROLLERBUS_SETVALUECHANGEDACTIONNAME_NAME</source>
        <comment>Class/Bus: UiScrollerBus  Event/Method: SetValueChangedActionName</comment>
        <translation type="unfinished">Set Value Changed Action Name</translation>
    </message>
    <message id="UISCROLLERBUS_SETVALUECHANGEDACTIONNAME_TOOLTIP">
        <source>UISCROLLERBUS_SETVALUECHANGEDACTIONNAME_TOOLTIP</source>
        <translation type="unfinished">Sets the name of the action triggered when the value has changed</translation>
    </message>
    <message id="UISCROLLERBUS_SETVALUECHANGEDACTIONNAME_CATEGORY">
        <source>UISCROLLERBUS_SETVALUECHANGEDACTIONNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UISCROLLERBUS_SETVALUECHANGEDACTIONNAME_OUT_NAME">
        <source>UISCROLLERBUS_SETVALUECHANGEDACTIONNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLERBUS_SETVALUECHANGEDACTIONNAME_OUT_TOOLTIP">
        <source>UISCROLLERBUS_SETVALUECHANGEDACTIONNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLERBUS_SETVALUECHANGEDACTIONNAME_IN_NAME">
        <source>UISCROLLERBUS_SETVALUECHANGEDACTIONNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLERBUS_SETVALUECHANGEDACTIONNAME_IN_TOOLTIP">
        <source>UISCROLLERBUS_SETVALUECHANGEDACTIONNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLERBUS_SETVALUECHANGEDACTIONNAME_PARAM0_NAME">
        <source>UISCROLLERBUS_SETVALUECHANGEDACTIONNAME_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Name</translation>
    </message>
    <message id="UISCROLLERBUS_SETVALUECHANGEDACTIONNAME_PARAM0_TOOLTIP">
        <source>UISCROLLERBUS_SETVALUECHANGEDACTIONNAME_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The name of the action triggered when the value has changed</translation>
    </message>
</context>
<context>
    <name>EBus: RagdollPhysicsRequestBus</name>
    <message id="RAGDOLLPHYSICSREQUESTBUS_NAME">
        <source>RAGDOLLPHYSICSREQUESTBUS_NAME</source>
        <translation type="unfinished">Ragdoll Physics</translation>
    </message>
    <message id="RAGDOLLPHYSICSREQUESTBUS_TOOLTIP">
        <source>RAGDOLLPHYSICSREQUESTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RAGDOLLPHYSICSREQUESTBUS_CATEGORY">
        <source>RAGDOLLPHYSICSREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">Physics (Legacy)</translation>
    </message>
    <message id="RAGDOLLPHYSICSREQUESTBUS_ENTERRAGDOLL_NAME">
        <source>RAGDOLLPHYSICSREQUESTBUS_ENTERRAGDOLL_NAME</source>
        <comment>Class/Bus: RagdollPhysicsRequestBus  Event/Method: EnterRagdoll</comment>
        <translation type="unfinished">Enable</translation>
    </message>
    <message id="RAGDOLLPHYSICSREQUESTBUS_ENTERRAGDOLL_TOOLTIP">
        <source>RAGDOLLPHYSICSREQUESTBUS_ENTERRAGDOLL_TOOLTIP</source>
        <translation type="unfinished">Disables current physics and enables rag doll physics on an entity with a skinned mesh component</translation>
    </message>
    <message id="RAGDOLLPHYSICSREQUESTBUS_ENTERRAGDOLL_CATEGORY">
        <source>RAGDOLLPHYSICSREQUESTBUS_ENTERRAGDOLL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="RAGDOLLPHYSICSREQUESTBUS_ENTERRAGDOLL_OUT_NAME">
        <source>RAGDOLLPHYSICSREQUESTBUS_ENTERRAGDOLL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="RAGDOLLPHYSICSREQUESTBUS_ENTERRAGDOLL_OUT_TOOLTIP">
        <source>RAGDOLLPHYSICSREQUESTBUS_ENTERRAGDOLL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RAGDOLLPHYSICSREQUESTBUS_ENTERRAGDOLL_IN_NAME">
        <source>RAGDOLLPHYSICSREQUESTBUS_ENTERRAGDOLL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="RAGDOLLPHYSICSREQUESTBUS_ENTERRAGDOLL_IN_TOOLTIP">
        <source>RAGDOLLPHYSICSREQUESTBUS_ENTERRAGDOLL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RAGDOLLPHYSICSREQUESTBUS_EXITRAGDOLL_NAME">
        <source>RAGDOLLPHYSICSREQUESTBUS_EXITRAGDOLL_NAME</source>
        <comment>Class/Bus: RagdollPhysicsRequestBus  Event/Method: ExitRagdoll</comment>
        <translation type="unfinished">Disable</translation>
    </message>
    <message id="RAGDOLLPHYSICSREQUESTBUS_EXITRAGDOLL_TOOLTIP">
        <source>RAGDOLLPHYSICSREQUESTBUS_EXITRAGDOLL_TOOLTIP</source>
        <translation type="unfinished">Disables rag doll physics and reenables the entity&apos;s physics component</translation>
    </message>
    <message id="RAGDOLLPHYSICSREQUESTBUS_EXITRAGDOLL_CATEGORY">
        <source>RAGDOLLPHYSICSREQUESTBUS_EXITRAGDOLL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="RAGDOLLPHYSICSREQUESTBUS_EXITRAGDOLL_OUT_NAME">
        <source>RAGDOLLPHYSICSREQUESTBUS_EXITRAGDOLL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="RAGDOLLPHYSICSREQUESTBUS_EXITRAGDOLL_OUT_TOOLTIP">
        <source>RAGDOLLPHYSICSREQUESTBUS_EXITRAGDOLL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="RAGDOLLPHYSICSREQUESTBUS_EXITRAGDOLL_IN_NAME">
        <source>RAGDOLLPHYSICSREQUESTBUS_EXITRAGDOLL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="RAGDOLLPHYSICSREQUESTBUS_EXITRAGDOLL_IN_TOOLTIP">
        <source>RAGDOLLPHYSICSREQUESTBUS_EXITRAGDOLL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Handler: SimpleAnimationComponentNotificationBus</name>
    <message id="HANDLER_SIMPLEANIMATIONCOMPONENTNOTIFICATIONBUS_NAME">
        <source>HANDLER_SIMPLEANIMATIONCOMPONENTNOTIFICATIONBUS_NAME</source>
        <translation type="unfinished">Simple Animation</translation>
    </message>
    <message id="HANDLER_SIMPLEANIMATIONCOMPONENTNOTIFICATIONBUS_TOOLTIP">
        <source>HANDLER_SIMPLEANIMATIONCOMPONENTNOTIFICATIONBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SIMPLEANIMATIONCOMPONENTNOTIFICATIONBUS_CATEGORY">
        <source>HANDLER_SIMPLEANIMATIONCOMPONENTNOTIFICATIONBUS_CATEGORY</source>
        <translation type="unfinished">Animation</translation>
    </message>
    <message id="HANDLER_SIMPLEANIMATIONCOMPONENTNOTIFICATIONBUS_ONANIMATIONSTARTED_NAME">
        <source>HANDLER_SIMPLEANIMATIONCOMPONENTNOTIFICATIONBUS_ONANIMATIONSTARTED_NAME</source>
        <comment>Class/Bus: SimpleAnimationComponentNotificationBus  Event/Method: OnAnimationStarted</comment>
        <translation type="unfinished">On Animation Started</translation>
    </message>
    <message id="HANDLER_SIMPLEANIMATIONCOMPONENTNOTIFICATIONBUS_ONANIMATIONSTARTED_TOOLTIP">
        <source>HANDLER_SIMPLEANIMATIONCOMPONENTNOTIFICATIONBUS_ONANIMATIONSTARTED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SIMPLEANIMATIONCOMPONENTNOTIFICATIONBUS_ONANIMATIONSTARTED_CATEGORY">
        <source>HANDLER_SIMPLEANIMATIONCOMPONENTNOTIFICATIONBUS_ONANIMATIONSTARTED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SIMPLEANIMATIONCOMPONENTNOTIFICATIONBUS_ONANIMATIONSTARTED_OUT_NAME">
        <source>HANDLER_SIMPLEANIMATIONCOMPONENTNOTIFICATIONBUS_ONANIMATIONSTARTED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SIMPLEANIMATIONCOMPONENTNOTIFICATIONBUS_ONANIMATIONSTARTED_OUT_TOOLTIP">
        <source>HANDLER_SIMPLEANIMATIONCOMPONENTNOTIFICATIONBUS_ONANIMATIONSTARTED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SIMPLEANIMATIONCOMPONENTNOTIFICATIONBUS_ONANIMATIONSTARTED_IN_NAME">
        <source>HANDLER_SIMPLEANIMATIONCOMPONENTNOTIFICATIONBUS_ONANIMATIONSTARTED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SIMPLEANIMATIONCOMPONENTNOTIFICATIONBUS_ONANIMATIONSTARTED_IN_TOOLTIP">
        <source>HANDLER_SIMPLEANIMATIONCOMPONENTNOTIFICATIONBUS_ONANIMATIONSTARTED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SIMPLEANIMATIONCOMPONENTNOTIFICATIONBUS_ONANIMATIONSTARTED_OUTPUT0_NAME">
        <source>HANDLER_SIMPLEANIMATIONCOMPONENTNOTIFICATIONBUS_ONANIMATIONSTARTED_OUTPUT0_NAME</source>
        <comment>Simple Type: AnimatedLayer C++ Type: const AnimatedLayer&amp;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_SIMPLEANIMATIONCOMPONENTNOTIFICATIONBUS_ONANIMATIONSTARTED_OUTPUT0_TOOLTIP">
        <source>HANDLER_SIMPLEANIMATIONCOMPONENTNOTIFICATIONBUS_ONANIMATIONSTARTED_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SIMPLEANIMATIONCOMPONENTNOTIFICATIONBUS_ONANIMATIONSTOPPED_NAME">
        <source>HANDLER_SIMPLEANIMATIONCOMPONENTNOTIFICATIONBUS_ONANIMATIONSTOPPED_NAME</source>
        <comment>Class/Bus: SimpleAnimationComponentNotificationBus  Event/Method: OnAnimationStopped</comment>
        <translation type="unfinished">On Animation Stopped</translation>
    </message>
    <message id="HANDLER_SIMPLEANIMATIONCOMPONENTNOTIFICATIONBUS_ONANIMATIONSTOPPED_TOOLTIP">
        <source>HANDLER_SIMPLEANIMATIONCOMPONENTNOTIFICATIONBUS_ONANIMATIONSTOPPED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SIMPLEANIMATIONCOMPONENTNOTIFICATIONBUS_ONANIMATIONSTOPPED_CATEGORY">
        <source>HANDLER_SIMPLEANIMATIONCOMPONENTNOTIFICATIONBUS_ONANIMATIONSTOPPED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SIMPLEANIMATIONCOMPONENTNOTIFICATIONBUS_ONANIMATIONSTOPPED_OUT_NAME">
        <source>HANDLER_SIMPLEANIMATIONCOMPONENTNOTIFICATIONBUS_ONANIMATIONSTOPPED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SIMPLEANIMATIONCOMPONENTNOTIFICATIONBUS_ONANIMATIONSTOPPED_OUT_TOOLTIP">
        <source>HANDLER_SIMPLEANIMATIONCOMPONENTNOTIFICATIONBUS_ONANIMATIONSTOPPED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SIMPLEANIMATIONCOMPONENTNOTIFICATIONBUS_ONANIMATIONSTOPPED_IN_NAME">
        <source>HANDLER_SIMPLEANIMATIONCOMPONENTNOTIFICATIONBUS_ONANIMATIONSTOPPED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SIMPLEANIMATIONCOMPONENTNOTIFICATIONBUS_ONANIMATIONSTOPPED_IN_TOOLTIP">
        <source>HANDLER_SIMPLEANIMATIONCOMPONENTNOTIFICATIONBUS_ONANIMATIONSTOPPED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SIMPLEANIMATIONCOMPONENTNOTIFICATIONBUS_ONANIMATIONSTOPPED_OUTPUT0_NAME">
        <source>HANDLER_SIMPLEANIMATIONCOMPONENTNOTIFICATIONBUS_ONANIMATIONSTOPPED_OUTPUT0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_SIMPLEANIMATIONCOMPONENTNOTIFICATIONBUS_ONANIMATIONSTOPPED_OUTPUT0_TOOLTIP">
        <source>HANDLER_SIMPLEANIMATIONCOMPONENTNOTIFICATIONBUS_ONANIMATIONSTOPPED_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Handler: TagGlobalNotificationBus</name>
    <message id="HANDLER_TAGGLOBALNOTIFICATIONBUS_NAME">
        <source>HANDLER_TAGGLOBALNOTIFICATIONBUS_NAME</source>
        <translation type="unfinished">Tag</translation>
    </message>
    <message id="HANDLER_TAGGLOBALNOTIFICATIONBUS_TOOLTIP">
        <source>HANDLER_TAGGLOBALNOTIFICATIONBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TAGGLOBALNOTIFICATIONBUS_CATEGORY">
        <source>HANDLER_TAGGLOBALNOTIFICATIONBUS_CATEGORY</source>
        <translation type="unfinished">Gameplay</translation>
    </message>
    <message id="HANDLER_TAGGLOBALNOTIFICATIONBUS_ONENTITYTAGADDED_NAME">
        <source>HANDLER_TAGGLOBALNOTIFICATIONBUS_ONENTITYTAGADDED_NAME</source>
        <comment>Class/Bus: TagGlobalNotificationBus  Event/Method: OnEntityTagAdded</comment>
        <translation type="unfinished">On Entity Tag Added</translation>
    </message>
    <message id="HANDLER_TAGGLOBALNOTIFICATIONBUS_ONENTITYTAGADDED_TOOLTIP">
        <source>HANDLER_TAGGLOBALNOTIFICATIONBUS_ONENTITYTAGADDED_TOOLTIP</source>
        <translation type="unfinished">Executes when the specified source tag is added to any entity</translation>
    </message>
    <message id="HANDLER_TAGGLOBALNOTIFICATIONBUS_ONENTITYTAGADDED_CATEGORY">
        <source>HANDLER_TAGGLOBALNOTIFICATIONBUS_ONENTITYTAGADDED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TAGGLOBALNOTIFICATIONBUS_ONENTITYTAGADDED_OUT_NAME">
        <source>HANDLER_TAGGLOBALNOTIFICATIONBUS_ONENTITYTAGADDED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TAGGLOBALNOTIFICATIONBUS_ONENTITYTAGADDED_OUT_TOOLTIP">
        <source>HANDLER_TAGGLOBALNOTIFICATIONBUS_ONENTITYTAGADDED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TAGGLOBALNOTIFICATIONBUS_ONENTITYTAGADDED_IN_NAME">
        <source>HANDLER_TAGGLOBALNOTIFICATIONBUS_ONENTITYTAGADDED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TAGGLOBALNOTIFICATIONBUS_ONENTITYTAGADDED_IN_TOOLTIP">
        <source>HANDLER_TAGGLOBALNOTIFICATIONBUS_ONENTITYTAGADDED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TAGGLOBALNOTIFICATIONBUS_ONENTITYTAGADDED_OUTPUT0_NAME">
        <source>HANDLER_TAGGLOBALNOTIFICATIONBUS_ONENTITYTAGADDED_OUTPUT0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: const EntityId&amp;</comment>
        <translation type="unfinished">EntityID</translation>
    </message>
    <message id="HANDLER_TAGGLOBALNOTIFICATIONBUS_ONENTITYTAGADDED_OUTPUT0_TOOLTIP">
        <source>HANDLER_TAGGLOBALNOTIFICATIONBUS_ONENTITYTAGADDED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The ID of the entity that the tag was added to</translation>
    </message>
    <message id="HANDLER_TAGGLOBALNOTIFICATIONBUS_ONENTITYTAGREMOVED_NAME">
        <source>HANDLER_TAGGLOBALNOTIFICATIONBUS_ONENTITYTAGREMOVED_NAME</source>
        <comment>Class/Bus: TagGlobalNotificationBus  Event/Method: OnEntityTagRemoved</comment>
        <translation type="unfinished">On Entity Tag Removed</translation>
    </message>
    <message id="HANDLER_TAGGLOBALNOTIFICATIONBUS_ONENTITYTAGREMOVED_TOOLTIP">
        <source>HANDLER_TAGGLOBALNOTIFICATIONBUS_ONENTITYTAGREMOVED_TOOLTIP</source>
        <translation type="unfinished">Executes when the specified source tag is removed from any entity</translation>
    </message>
    <message id="HANDLER_TAGGLOBALNOTIFICATIONBUS_ONENTITYTAGREMOVED_CATEGORY">
        <source>HANDLER_TAGGLOBALNOTIFICATIONBUS_ONENTITYTAGREMOVED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TAGGLOBALNOTIFICATIONBUS_ONENTITYTAGREMOVED_OUT_NAME">
        <source>HANDLER_TAGGLOBALNOTIFICATIONBUS_ONENTITYTAGREMOVED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TAGGLOBALNOTIFICATIONBUS_ONENTITYTAGREMOVED_OUT_TOOLTIP">
        <source>HANDLER_TAGGLOBALNOTIFICATIONBUS_ONENTITYTAGREMOVED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TAGGLOBALNOTIFICATIONBUS_ONENTITYTAGREMOVED_IN_NAME">
        <source>HANDLER_TAGGLOBALNOTIFICATIONBUS_ONENTITYTAGREMOVED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TAGGLOBALNOTIFICATIONBUS_ONENTITYTAGREMOVED_IN_TOOLTIP">
        <source>HANDLER_TAGGLOBALNOTIFICATIONBUS_ONENTITYTAGREMOVED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TAGGLOBALNOTIFICATIONBUS_ONENTITYTAGREMOVED_OUTPUT0_NAME">
        <source>HANDLER_TAGGLOBALNOTIFICATIONBUS_ONENTITYTAGREMOVED_OUTPUT0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: const EntityId&amp;</comment>
        <translation type="unfinished">EntityId</translation>
    </message>
    <message id="HANDLER_TAGGLOBALNOTIFICATIONBUS_ONENTITYTAGREMOVED_OUTPUT0_TOOLTIP">
        <source>HANDLER_TAGGLOBALNOTIFICATIONBUS_ONENTITYTAGREMOVED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The ID of the entity that the tag was removed from</translation>
    </message>
</context>
<context>
    <name>Handler: CloudGemInGameSurveyNotificationBus</name>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_NAME">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_NAME</source>
        <translation>CloudGemInGameSurveyNotificationBus</translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_TOOLTIP">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_CATEGORY">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_CATEGORY</source>
        <translation type="unfinished">Cloud Gem</translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTSUCCESS_NAME">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTSUCCESS_NAME</source>
        <comment>Class/Bus: CloudGemInGameSurveyNotificationBus  Event/Method: Onget_service_statusRequestSuccess</comment>
        <translation>Onget_service_statusRequestSuccess</translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTSUCCESS_TOOLTIP">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTSUCCESS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTSUCCESS_CATEGORY">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTSUCCESS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTSUCCESS_OUT_NAME">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTSUCCESS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTSUCCESS_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTSUCCESS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTSUCCESS_IN_NAME">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTSUCCESS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTSUCCESS_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTSUCCESS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTSUCCESS_PARAM1_NAME">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTSUCCESS_PARAM1_NAME</source>
        <comment>Simple Type: CloudGemInGameSurvey_ServiceStatus C++ Type: ServiceStatus</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTSUCCESS_PARAM1_TOOLTIP">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTSUCCESS_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTERROR_NAME">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTERROR_NAME</source>
        <comment>Class/Bus: CloudGemInGameSurveyNotificationBus  Event/Method: Onget_service_statusRequestError</comment>
        <translation>Onget_service_statusRequestError</translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTERROR_TOOLTIP">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTERROR_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTERROR_CATEGORY">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTERROR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTERROR_OUT_NAME">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTERROR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTERROR_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTERROR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTERROR_IN_NAME">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTERROR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTERROR_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTERROR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTERROR_PARAM1_NAME">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTERROR_PARAM1_NAME</source>
        <comment>Simple Type: Error C++ Type: Error</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTERROR_PARAM1_TOOLTIP">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTERROR_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONREQUESTSUCCESS_NAME">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONREQUESTSUCCESS_NAME</source>
        <comment>Class/Bus: CloudGemInGameSurveyNotificationBus  Event/Method: OnGetActiveSurveysPlayer_submissionRequestSuccess</comment>
        <translation>OnGetActiveSurveysPlayer_submissionRequestSuccess</translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONREQUESTSUCCESS_TOOLTIP">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONREQUESTSUCCESS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONREQUESTSUCCESS_CATEGORY">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONREQUESTSUCCESS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONREQUESTSUCCESS_OUT_NAME">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONREQUESTSUCCESS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONREQUESTSUCCESS_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONREQUESTSUCCESS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONREQUESTSUCCESS_IN_NAME">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONREQUESTSUCCESS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONREQUESTSUCCESS_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONREQUESTSUCCESS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONREQUESTSUCCESS_PARAM1_NAME">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONREQUESTSUCCESS_PARAM1_NAME</source>
        <comment>Simple Type: CloudGemInGameSurvey_AnswerSubmission C++ Type: AnswerSubmission</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONREQUESTSUCCESS_PARAM1_TOOLTIP">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONREQUESTSUCCESS_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONREQUESTERROR_NAME">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONREQUESTERROR_NAME</source>
        <comment>Class/Bus: CloudGemInGameSurveyNotificationBus  Event/Method: OnGetActiveSurveysPlayer_submissionRequestError</comment>
        <translation>OnGetActiveSurveysPlayer_submissionRequestError</translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONREQUESTERROR_TOOLTIP">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONREQUESTERROR_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONREQUESTERROR_CATEGORY">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONREQUESTERROR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONREQUESTERROR_OUT_NAME">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONREQUESTERROR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONREQUESTERROR_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONREQUESTERROR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONREQUESTERROR_IN_NAME">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONREQUESTERROR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONREQUESTERROR_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONREQUESTERROR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONREQUESTERROR_PARAM1_NAME">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONREQUESTERROR_PARAM1_NAME</source>
        <comment>Simple Type: Error C++ Type: Error</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONREQUESTERROR_PARAM1_TOOLTIP">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONREQUESTERROR_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPOSTACTIVESURVEYSANSWERSREQUESTSUCCESS_NAME">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPOSTACTIVESURVEYSANSWERSREQUESTSUCCESS_NAME</source>
        <comment>Class/Bus: CloudGemInGameSurveyNotificationBus  Event/Method: OnPostActiveSurveysAnswersRequestSuccess</comment>
        <translation>OnPostActiveSurveysAnswersRequestSuccess</translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPOSTACTIVESURVEYSANSWERSREQUESTSUCCESS_TOOLTIP">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPOSTACTIVESURVEYSANSWERSREQUESTSUCCESS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPOSTACTIVESURVEYSANSWERSREQUESTSUCCESS_CATEGORY">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPOSTACTIVESURVEYSANSWERSREQUESTSUCCESS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPOSTACTIVESURVEYSANSWERSREQUESTSUCCESS_OUT_NAME">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPOSTACTIVESURVEYSANSWERSREQUESTSUCCESS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPOSTACTIVESURVEYSANSWERSREQUESTSUCCESS_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPOSTACTIVESURVEYSANSWERSREQUESTSUCCESS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPOSTACTIVESURVEYSANSWERSREQUESTSUCCESS_IN_NAME">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPOSTACTIVESURVEYSANSWERSREQUESTSUCCESS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPOSTACTIVESURVEYSANSWERSREQUESTSUCCESS_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPOSTACTIVESURVEYSANSWERSREQUESTSUCCESS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPOSTACTIVESURVEYSANSWERSREQUESTSUCCESS_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPOSTACTIVESURVEYSANSWERSREQUESTSUCCESS_OUTPUT0_NAME</source>
        <comment>Simple Type: CloudGemInGameSurvey_SubmitAnswersResponse C++ Type: SubmitAnswersResponse</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPOSTACTIVESURVEYSANSWERSREQUESTSUCCESS_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPOSTACTIVESURVEYSANSWERSREQUESTSUCCESS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPOSTACTIVESURVEYSANSWERSREQUESTERROR_NAME">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPOSTACTIVESURVEYSANSWERSREQUESTERROR_NAME</source>
        <comment>Class/Bus: CloudGemInGameSurveyNotificationBus  Event/Method: OnPostActiveSurveysAnswersRequestError</comment>
        <translation>OnPostActiveSurveysAnswersRequestError</translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPOSTACTIVESURVEYSANSWERSREQUESTERROR_TOOLTIP">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPOSTACTIVESURVEYSANSWERSREQUESTERROR_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPOSTACTIVESURVEYSANSWERSREQUESTERROR_CATEGORY">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPOSTACTIVESURVEYSANSWERSREQUESTERROR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPOSTACTIVESURVEYSANSWERSREQUESTERROR_OUT_NAME">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPOSTACTIVESURVEYSANSWERSREQUESTERROR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPOSTACTIVESURVEYSANSWERSREQUESTERROR_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPOSTACTIVESURVEYSANSWERSREQUESTERROR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPOSTACTIVESURVEYSANSWERSREQUESTERROR_IN_NAME">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPOSTACTIVESURVEYSANSWERSREQUESTERROR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPOSTACTIVESURVEYSANSWERSREQUESTERROR_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPOSTACTIVESURVEYSANSWERSREQUESTERROR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPOSTACTIVESURVEYSANSWERSREQUESTERROR_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPOSTACTIVESURVEYSANSWERSREQUESTERROR_OUTPUT0_NAME</source>
        <comment>Simple Type: Error C++ Type: Error</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPOSTACTIVESURVEYSANSWERSREQUESTERROR_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPOSTACTIVESURVEYSANSWERSREQUESTERROR_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEY_METADATAREQUESTSUCCESS_NAME">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEY_METADATAREQUESTSUCCESS_NAME</source>
        <comment>Class/Bus: CloudGemInGameSurveyNotificationBus  Event/Method: OnGetActiveSurvey_metadataRequestSuccess</comment>
        <translation>OnGetActiveSurvey_metadataRequestSuccess</translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEY_METADATAREQUESTSUCCESS_TOOLTIP">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEY_METADATAREQUESTSUCCESS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEY_METADATAREQUESTSUCCESS_CATEGORY">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEY_METADATAREQUESTSUCCESS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEY_METADATAREQUESTSUCCESS_OUT_NAME">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEY_METADATAREQUESTSUCCESS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEY_METADATAREQUESTSUCCESS_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEY_METADATAREQUESTSUCCESS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEY_METADATAREQUESTSUCCESS_IN_NAME">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEY_METADATAREQUESTSUCCESS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEY_METADATAREQUESTSUCCESS_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEY_METADATAREQUESTSUCCESS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEY_METADATAREQUESTSUCCESS_PARAM1_NAME">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEY_METADATAREQUESTSUCCESS_PARAM1_NAME</source>
        <comment>Simple Type: CloudGemInGameSurvey_SurveyMetadataList C++ Type: SurveyMetadataList</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEY_METADATAREQUESTSUCCESS_PARAM1_TOOLTIP">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEY_METADATAREQUESTSUCCESS_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEY_METADATAREQUESTERROR_NAME">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEY_METADATAREQUESTERROR_NAME</source>
        <comment>Class/Bus: CloudGemInGameSurveyNotificationBus  Event/Method: OnGetActiveSurvey_metadataRequestError</comment>
        <translation>OnGetActiveSurvey_metadataRequestError</translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEY_METADATAREQUESTERROR_TOOLTIP">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEY_METADATAREQUESTERROR_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEY_METADATAREQUESTERROR_CATEGORY">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEY_METADATAREQUESTERROR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEY_METADATAREQUESTERROR_OUT_NAME">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEY_METADATAREQUESTERROR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEY_METADATAREQUESTERROR_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEY_METADATAREQUESTERROR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEY_METADATAREQUESTERROR_IN_NAME">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEY_METADATAREQUESTERROR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEY_METADATAREQUESTERROR_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEY_METADATAREQUESTERROR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEY_METADATAREQUESTERROR_PARAM1_NAME">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEY_METADATAREQUESTERROR_PARAM1_NAME</source>
        <comment>Simple Type: Error C++ Type: Error</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEY_METADATAREQUESTERROR_PARAM1_TOOLTIP">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEY_METADATAREQUESTERROR_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPUTACTIVESURVEYSANSWERSREQUESTSUCCESS_NAME">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPUTACTIVESURVEYSANSWERSREQUESTSUCCESS_NAME</source>
        <comment>Class/Bus: CloudGemInGameSurveyNotificationBus  Event/Method: OnPutActiveSurveysAnswersRequestSuccess</comment>
        <translation>OnPutActiveSurveysAnswersRequestSuccess</translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPUTACTIVESURVEYSANSWERSREQUESTSUCCESS_TOOLTIP">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPUTACTIVESURVEYSANSWERSREQUESTSUCCESS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPUTACTIVESURVEYSANSWERSREQUESTSUCCESS_CATEGORY">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPUTACTIVESURVEYSANSWERSREQUESTSUCCESS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPUTACTIVESURVEYSANSWERSREQUESTSUCCESS_OUT_NAME">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPUTACTIVESURVEYSANSWERSREQUESTSUCCESS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPUTACTIVESURVEYSANSWERSREQUESTSUCCESS_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPUTACTIVESURVEYSANSWERSREQUESTSUCCESS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPUTACTIVESURVEYSANSWERSREQUESTSUCCESS_IN_NAME">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPUTACTIVESURVEYSANSWERSREQUESTSUCCESS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPUTACTIVESURVEYSANSWERSREQUESTSUCCESS_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPUTACTIVESURVEYSANSWERSREQUESTSUCCESS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPUTACTIVESURVEYSANSWERSREQUESTSUCCESS_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPUTACTIVESURVEYSANSWERSREQUESTSUCCESS_OUTPUT0_NAME</source>
        <comment>Simple Type: CloudGemInGameSurvey_SubmitAnswersResponse C++ Type: SubmitAnswersResponse</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPUTACTIVESURVEYSANSWERSREQUESTSUCCESS_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPUTACTIVESURVEYSANSWERSREQUESTSUCCESS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPUTACTIVESURVEYSANSWERSREQUESTERROR_NAME">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPUTACTIVESURVEYSANSWERSREQUESTERROR_NAME</source>
        <comment>Class/Bus: CloudGemInGameSurveyNotificationBus  Event/Method: OnPutActiveSurveysAnswersRequestError</comment>
        <translation>OnPutActiveSurveysAnswersRequestError</translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPUTACTIVESURVEYSANSWERSREQUESTERROR_TOOLTIP">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPUTACTIVESURVEYSANSWERSREQUESTERROR_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPUTACTIVESURVEYSANSWERSREQUESTERROR_CATEGORY">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPUTACTIVESURVEYSANSWERSREQUESTERROR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPUTACTIVESURVEYSANSWERSREQUESTERROR_OUT_NAME">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPUTACTIVESURVEYSANSWERSREQUESTERROR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPUTACTIVESURVEYSANSWERSREQUESTERROR_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPUTACTIVESURVEYSANSWERSREQUESTERROR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPUTACTIVESURVEYSANSWERSREQUESTERROR_IN_NAME">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPUTACTIVESURVEYSANSWERSREQUESTERROR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPUTACTIVESURVEYSANSWERSREQUESTERROR_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPUTACTIVESURVEYSANSWERSREQUESTERROR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPUTACTIVESURVEYSANSWERSREQUESTERROR_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPUTACTIVESURVEYSANSWERSREQUESTERROR_OUTPUT0_NAME</source>
        <comment>Simple Type: Error C++ Type: Error</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPUTACTIVESURVEYSANSWERSREQUESTERROR_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONPUTACTIVESURVEYSANSWERSREQUESTERROR_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONSREQUESTSUCCESS_NAME">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONSREQUESTSUCCESS_NAME</source>
        <comment>Class/Bus: CloudGemInGameSurveyNotificationBus  Event/Method: OnGetActiveSurveysPlayer_submissionsRequestSuccess</comment>
        <translation>OnGetActiveSurveysPlayer_submissionsRequestSuccess</translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONSREQUESTSUCCESS_TOOLTIP">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONSREQUESTSUCCESS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONSREQUESTSUCCESS_CATEGORY">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONSREQUESTSUCCESS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONSREQUESTSUCCESS_OUT_NAME">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONSREQUESTSUCCESS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONSREQUESTSUCCESS_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONSREQUESTSUCCESS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONSREQUESTSUCCESS_IN_NAME">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONSREQUESTSUCCESS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONSREQUESTSUCCESS_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONSREQUESTSUCCESS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONSREQUESTSUCCESS_PARAM1_NAME">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONSREQUESTSUCCESS_PARAM1_NAME</source>
        <comment>Simple Type: CloudGemInGameSurvey_GetPlayerSubmissionIdsResponse C++ Type: GetPlayerSubmissionIdsResponse</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONSREQUESTSUCCESS_PARAM1_TOOLTIP">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONSREQUESTSUCCESS_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONSREQUESTERROR_NAME">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONSREQUESTERROR_NAME</source>
        <comment>Class/Bus: CloudGemInGameSurveyNotificationBus  Event/Method: OnGetActiveSurveysPlayer_submissionsRequestError</comment>
        <translation>OnGetActiveSurveysPlayer_submissionsRequestError</translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONSREQUESTERROR_TOOLTIP">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONSREQUESTERROR_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONSREQUESTERROR_CATEGORY">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONSREQUESTERROR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONSREQUESTERROR_OUT_NAME">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONSREQUESTERROR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONSREQUESTERROR_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONSREQUESTERROR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONSREQUESTERROR_IN_NAME">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONSREQUESTERROR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONSREQUESTERROR_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONSREQUESTERROR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONSREQUESTERROR_PARAM1_NAME">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONSREQUESTERROR_PARAM1_NAME</source>
        <comment>Simple Type: Error C++ Type: Error</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONSREQUESTERROR_PARAM1_TOOLTIP">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSPLAYER_SUBMISSIONSREQUESTERROR_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSREQUESTSUCCESS_NAME">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSREQUESTSUCCESS_NAME</source>
        <comment>Class/Bus: CloudGemInGameSurveyNotificationBus  Event/Method: OnGetActiveSurveysRequestSuccess</comment>
        <translation>OnGetActiveSurveysRequestSuccess</translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSREQUESTSUCCESS_TOOLTIP">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSREQUESTSUCCESS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSREQUESTSUCCESS_CATEGORY">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSREQUESTSUCCESS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSREQUESTSUCCESS_OUT_NAME">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSREQUESTSUCCESS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSREQUESTSUCCESS_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSREQUESTSUCCESS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSREQUESTSUCCESS_IN_NAME">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSREQUESTSUCCESS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSREQUESTSUCCESS_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSREQUESTSUCCESS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSREQUESTSUCCESS_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSREQUESTSUCCESS_OUTPUT0_NAME</source>
        <comment>Simple Type: CloudGemInGameSurvey_Survey C++ Type: Survey</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSREQUESTSUCCESS_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSREQUESTSUCCESS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSREQUESTERROR_NAME">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSREQUESTERROR_NAME</source>
        <comment>Class/Bus: CloudGemInGameSurveyNotificationBus  Event/Method: OnGetActiveSurveysRequestError</comment>
        <translation>OnGetActiveSurveysRequestError</translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSREQUESTERROR_TOOLTIP">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSREQUESTERROR_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSREQUESTERROR_CATEGORY">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSREQUESTERROR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSREQUESTERROR_OUT_NAME">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSREQUESTERROR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSREQUESTERROR_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSREQUESTERROR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSREQUESTERROR_IN_NAME">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSREQUESTERROR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSREQUESTERROR_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSREQUESTERROR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSREQUESTERROR_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSREQUESTERROR_OUTPUT0_NAME</source>
        <comment>Simple Type: Error C++ Type: Error</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSREQUESTERROR_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMINGAMESURVEYNOTIFICATIONBUS_ONGETACTIVESURVEYSREQUESTERROR_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: NonUniformScaleRequestBus</name>
    <message id="NONUNIFORMSCALEREQUESTBUS_NAME">
        <source>NONUNIFORMSCALEREQUESTBUS_NAME</source>
        <translation type="unfinished">Non-uniform Scale</translation>
    </message>
    <message id="NONUNIFORMSCALEREQUESTBUS_TOOLTIP">
        <source>NONUNIFORMSCALEREQUESTBUS_TOOLTIP</source>
        <translation type="unfinished">Non-uniform Scale Request Bus</translation>
    </message>
    <message id="NONUNIFORMSCALEREQUESTBUS_CATEGORY">
        <source>NONUNIFORMSCALEREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">Entity</translation>
    </message>
    <message id="NONUNIFORMSCALEREQUESTBUS_GETSCALE_NAME">
        <source>NONUNIFORMSCALEREQUESTBUS_GETSCALE_NAME</source>
        <translation type="unfinished">Get Scale</translation>
    </message>
    <message id="NONUNIFORMSCALEREQUESTBUS_GETSCALE_OUTPUT0_NAME">
        <source>NONUNIFORMSCALEREQUESTBUS_GETSCALE_OUTPUT0_NAME</source>
        <translation type="unfinished">Non-uniform Scale</translation>
    </message>
    <message id="NONUNIFORMSCALEREQUESTBUS_SETSCALE_NAME">
        <source>NONUNIFORMSCALEREQUESTBUS_SETSCALE_NAME</source>
        <translation type="unfinished">Set Scale</translation>
    </message>
    <message id="NONUNIFORMSCALEREQUESTBUS_SETSCALE_PARAM0_NAME">
        <source>NONUNIFORMSCALEREQUESTBUS_SETSCALE_PARAM0_NAME</source>
        <translation type="unfinished">Non-uniform Scale</translation>
    </message>
</context>
<context>
    <name>EBus: TransformBus</name>
    <message id="TRANSFORMBUS_NAME">
        <source>TRANSFORMBUS_NAME</source>
        <translation type="unfinished">Transform</translation>
    </message>
    <message id="TRANSFORMBUS_TOOLTIP">
        <source>TRANSFORMBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_CATEGORY">
        <source>TRANSFORMBUS_CATEGORY</source>
        <translation type="unfinished">Entity</translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALROTATIONQUATERNION_NAME">
        <source>TRANSFORMBUS_SETLOCALROTATIONQUATERNION_NAME</source>
        <comment>Class/Bus: TransformBus  Event/Method: SetLocalRotationQuaternion</comment>
        <translation type="unfinished">Set Local Rotation Quaternion</translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALROTATIONQUATERNION_TOOLTIP">
        <source>TRANSFORMBUS_SETLOCALROTATIONQUATERNION_TOOLTIP</source>
        <translation type="unfinished">Sets the entity&apos;s rotation in local space using a quaternion</translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALROTATIONQUATERNION_CATEGORY">
        <source>TRANSFORMBUS_SETLOCALROTATIONQUATERNION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALROTATIONQUATERNION_OUT_NAME">
        <source>TRANSFORMBUS_SETLOCALROTATIONQUATERNION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALROTATIONQUATERNION_OUT_TOOLTIP">
        <source>TRANSFORMBUS_SETLOCALROTATIONQUATERNION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALROTATIONQUATERNION_IN_NAME">
        <source>TRANSFORMBUS_SETLOCALROTATIONQUATERNION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALROTATIONQUATERNION_IN_TOOLTIP">
        <source>TRANSFORMBUS_SETLOCALROTATIONQUATERNION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALROTATIONQUATERNION_PARAM0_NAME">
        <source>TRANSFORMBUS_SETLOCALROTATIONQUATERNION_PARAM0_NAME</source>
        <comment>Simple Type: Quaternion C++ Type: const Quaternion&amp;</comment>
        <translation type="unfinished">Rotation</translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALROTATIONQUATERNION_PARAM0_TOOLTIP">
        <source>TRANSFORMBUS_SETLOCALROTATIONQUATERNION_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The quaternion to rotate around</translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALROTATION_NAME">
        <source>TRANSFORMBUS_GETLOCALROTATION_NAME</source>
        <comment>Class/Bus: TransformBus  Event/Method: GetLocalRotation</comment>
        <translation type="unfinished">Get Local Rotation</translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALROTATION_TOOLTIP">
        <source>TRANSFORMBUS_GETLOCALROTATION_TOOLTIP</source>
        <translation type="unfinished">Gets the entity&apos;s rotation in radians in local space</translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALROTATION_CATEGORY">
        <source>TRANSFORMBUS_GETLOCALROTATION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALROTATION_OUT_NAME">
        <source>TRANSFORMBUS_GETLOCALROTATION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALROTATION_OUT_TOOLTIP">
        <source>TRANSFORMBUS_GETLOCALROTATION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALROTATION_IN_NAME">
        <source>TRANSFORMBUS_GETLOCALROTATION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALROTATION_IN_TOOLTIP">
        <source>TRANSFORMBUS_GETLOCALROTATION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALROTATION_OUTPUT0_NAME">
        <source>TRANSFORMBUS_GETLOCALROTATION_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector3</comment>
        <translation type="unfinished">Rotation</translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALROTATION_OUTPUT0_TOOLTIP">
        <source>TRANSFORMBUS_GETLOCALROTATION_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">A three-dimensional vector, containing Euler angles in radians, that specifies the entity&apos;s rotation around each axis in local space</translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDROTATIONQUATERNION_NAME">
        <source>TRANSFORMBUS_GETWORLDROTATIONQUATERNION_NAME</source>
        <comment>Class/Bus: TransformBus  Event/Method: GetWorldRotationQuaternion</comment>
        <translation type="unfinished">Get World Rotation Quaternion</translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDROTATIONQUATERNION_TOOLTIP">
        <source>TRANSFORMBUS_GETWORLDROTATIONQUATERNION_TOOLTIP</source>
        <translation type="unfinished">Gets the entity&apos;s rotation in quaternion in world space</translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDROTATIONQUATERNION_CATEGORY">
        <source>TRANSFORMBUS_GETWORLDROTATIONQUATERNION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDROTATIONQUATERNION_OUT_NAME">
        <source>TRANSFORMBUS_GETWORLDROTATIONQUATERNION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDROTATIONQUATERNION_OUT_TOOLTIP">
        <source>TRANSFORMBUS_GETWORLDROTATIONQUATERNION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDROTATIONQUATERNION_IN_NAME">
        <source>TRANSFORMBUS_GETWORLDROTATIONQUATERNION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDROTATIONQUATERNION_IN_TOOLTIP">
        <source>TRANSFORMBUS_GETWORLDROTATIONQUATERNION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDROTATIONQUATERNION_OUTPUT0_NAME">
        <source>TRANSFORMBUS_GETWORLDROTATIONQUATERNION_OUTPUT0_NAME</source>
        <comment>C++ Type: Quaternion</comment>
        <translation type="unfinished">Rotation</translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDROTATIONQUATERNION_OUTPUT0_TOOLTIP">
        <source>TRANSFORMBUS_GETWORLDROTATIONQUATERNION_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">A quaternion that represents the entity&apos;s rotation in world space</translation>
    </message>
    <message id="TRANSFORMBUS_ROTATEAROUNDLOCALX_NAME">
        <source>TRANSFORMBUS_ROTATEAROUNDLOCALX_NAME</source>
        <comment>Class/Bus: TransformBus  Event/Method: RotateAroundLocalX</comment>
        <translation type="unfinished">Rotate Around Local X</translation>
    </message>
    <message id="TRANSFORMBUS_ROTATEAROUNDLOCALX_TOOLTIP">
        <source>TRANSFORMBUS_ROTATEAROUNDLOCALX_TOOLTIP</source>
        <translation type="unfinished">Rotates the entity around the X axis in local space</translation>
    </message>
    <message id="TRANSFORMBUS_ROTATEAROUNDLOCALX_CATEGORY">
        <source>TRANSFORMBUS_ROTATEAROUNDLOCALX_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_ROTATEAROUNDLOCALX_OUT_NAME">
        <source>TRANSFORMBUS_ROTATEAROUNDLOCALX_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_ROTATEAROUNDLOCALX_OUT_TOOLTIP">
        <source>TRANSFORMBUS_ROTATEAROUNDLOCALX_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_ROTATEAROUNDLOCALX_IN_NAME">
        <source>TRANSFORMBUS_ROTATEAROUNDLOCALX_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_ROTATEAROUNDLOCALX_IN_TOOLTIP">
        <source>TRANSFORMBUS_ROTATEAROUNDLOCALX_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_ROTATEAROUNDLOCALX_PARAM0_NAME">
        <source>TRANSFORMBUS_ROTATEAROUNDLOCALX_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">X Rotation</translation>
    </message>
    <message id="TRANSFORMBUS_ROTATEAROUNDLOCALX_PARAM0_TOOLTIP">
        <source>TRANSFORMBUS_ROTATEAROUNDLOCALX_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The angle, in radians, to rotate the entity around the X axis in local space</translation>
    </message>
    <message id="TRANSFORMBUS_SETWORLDX_NAME">
        <source>TRANSFORMBUS_SETWORLDX_NAME</source>
        <comment>Class/Bus: TransformBus  Event/Method: SetWorldX</comment>
        <translation type="unfinished">Set World X</translation>
    </message>
    <message id="TRANSFORMBUS_SETWORLDX_TOOLTIP">
        <source>TRANSFORMBUS_SETWORLDX_TOOLTIP</source>
        <translation type="unfinished">Sets the entity&apos;s X coordinate in world space</translation>
    </message>
    <message id="TRANSFORMBUS_SETWORLDX_CATEGORY">
        <source>TRANSFORMBUS_SETWORLDX_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETWORLDX_OUT_NAME">
        <source>TRANSFORMBUS_SETWORLDX_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETWORLDX_OUT_TOOLTIP">
        <source>TRANSFORMBUS_SETWORLDX_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETWORLDX_IN_NAME">
        <source>TRANSFORMBUS_SETWORLDX_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETWORLDX_IN_TOOLTIP">
        <source>TRANSFORMBUS_SETWORLDX_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETWORLDX_PARAM0_NAME">
        <source>TRANSFORMBUS_SETWORLDX_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">X Translation</translation>
    </message>
    <message id="TRANSFORMBUS_SETWORLDX_PARAM0_TOOLTIP">
        <source>TRANSFORMBUS_SETWORLDX_PARAM0_TOOLTIP</source>
        <translation type="unfinished">A new value for the entity&apos;s X coordinate in world space</translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALTM_NAME">
        <source>TRANSFORMBUS_GETLOCALTM_NAME</source>
        <comment>Class/Bus: TransformBus  Event/Method: GetLocalTM</comment>
        <translation type="unfinished">Get Local Transform</translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALTM_TOOLTIP">
        <source>TRANSFORMBUS_GETLOCALTM_TOOLTIP</source>
        <translation type="unfinished">Returns the entity&apos;s local transform, not including the parent transform</translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALTM_CATEGORY">
        <source>TRANSFORMBUS_GETLOCALTM_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALTM_OUT_NAME">
        <source>TRANSFORMBUS_GETLOCALTM_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALTM_OUT_TOOLTIP">
        <source>TRANSFORMBUS_GETLOCALTM_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALTM_IN_NAME">
        <source>TRANSFORMBUS_GETLOCALTM_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALTM_IN_TOOLTIP">
        <source>TRANSFORMBUS_GETLOCALTM_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALTM_OUTPUT0_NAME">
        <source>TRANSFORMBUS_GETLOCALTM_OUTPUT0_NAME</source>
        <comment>C++ Type: const Transform&amp;</comment>
        <translation>Transform</translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALTM_OUTPUT0_TOOLTIP">
        <source>TRANSFORMBUS_GETLOCALTM_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">A reference to a transform that represents the entity&apos;s position relative to its parent entity</translation>
    </message>
    <message id="TRANSFORMBUS_GETENTITYANDALLDESCENDANTS_NAME">
        <source>TRANSFORMBUS_GETENTITYANDALLDESCENDANTS_NAME</source>
        <comment>Class/Bus: TransformBus  Event/Method: GetEntityAndAllDescendants</comment>
        <translation type="unfinished">Get Entity and Descendants</translation>
    </message>
    <message id="TRANSFORMBUS_GETENTITYANDALLDESCENDANTS_TOOLTIP">
        <source>TRANSFORMBUS_GETENTITYANDALLDESCENDANTS_TOOLTIP</source>
        <translation type="unfinished">Returns the EntityID of the entity, the entity&apos;s children, the children&apos;s children, and so on</translation>
    </message>
    <message id="TRANSFORMBUS_GETENTITYANDALLDESCENDANTS_CATEGORY">
        <source>TRANSFORMBUS_GETENTITYANDALLDESCENDANTS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETENTITYANDALLDESCENDANTS_OUT_NAME">
        <source>TRANSFORMBUS_GETENTITYANDALLDESCENDANTS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETENTITYANDALLDESCENDANTS_OUT_TOOLTIP">
        <source>TRANSFORMBUS_GETENTITYANDALLDESCENDANTS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETENTITYANDALLDESCENDANTS_IN_NAME">
        <source>TRANSFORMBUS_GETENTITYANDALLDESCENDANTS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETENTITYANDALLDESCENDANTS_IN_TOOLTIP">
        <source>TRANSFORMBUS_GETENTITYANDALLDESCENDANTS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETENTITYANDALLDESCENDANTS_OUTPUT0_NAME">
        <source>TRANSFORMBUS_GETENTITYANDALLDESCENDANTS_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::vector&lt;EntityId, allocator&gt;</comment>
        <translation type="unfinished">Entities</translation>
    </message>
    <message id="TRANSFORMBUS_GETENTITYANDALLDESCENDANTS_OUTPUT0_TOOLTIP">
        <source>TRANSFORMBUS_GETENTITYANDALLDESCENDANTS_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">A vector that contains the EntityID of the entity followed by the EntityIDs of its descendants</translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALZ_NAME">
        <source>TRANSFORMBUS_SETLOCALZ_NAME</source>
        <comment>Class/Bus: TransformBus  Event/Method: SetLocalZ</comment>
        <translation type="unfinished">Set Local Z</translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALZ_TOOLTIP">
        <source>TRANSFORMBUS_SETLOCALZ_TOOLTIP</source>
        <translation type="unfinished">Gets the entity&apos;s Z coordinate in local space</translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALZ_CATEGORY">
        <source>TRANSFORMBUS_SETLOCALZ_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALZ_OUT_NAME">
        <source>TRANSFORMBUS_SETLOCALZ_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALZ_OUT_TOOLTIP">
        <source>TRANSFORMBUS_SETLOCALZ_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALZ_IN_NAME">
        <source>TRANSFORMBUS_SETLOCALZ_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALZ_IN_TOOLTIP">
        <source>TRANSFORMBUS_SETLOCALZ_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALZ_PARAM0_NAME">
        <source>TRANSFORMBUS_SETLOCALZ_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Z Translation</translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALZ_PARAM0_TOOLTIP">
        <source>TRANSFORMBUS_SETLOCALZ_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The entity&apos;s Z coordinate in local space</translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALSCALE_NAME">
        <source>TRANSFORMBUS_SETLOCALSCALE_NAME</source>
        <comment>Class/Bus: TransformBus  Event/Method: SetLocalScale</comment>
        <translation type="unfinished">Set Local Scale</translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALSCALE_TOOLTIP">
        <source>TRANSFORMBUS_SETLOCALSCALE_TOOLTIP</source>
        <translation type="unfinished">Scales the entity in local space</translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALSCALE_CATEGORY">
        <source>TRANSFORMBUS_SETLOCALSCALE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALSCALE_OUT_NAME">
        <source>TRANSFORMBUS_SETLOCALSCALE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALSCALE_OUT_TOOLTIP">
        <source>TRANSFORMBUS_SETLOCALSCALE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALSCALE_IN_NAME">
        <source>TRANSFORMBUS_SETLOCALSCALE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALSCALE_IN_TOOLTIP">
        <source>TRANSFORMBUS_SETLOCALSCALE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALSCALE_PARAM0_NAME">
        <source>TRANSFORMBUS_SETLOCALSCALE_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Scale</translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALSCALE_PARAM0_TOOLTIP">
        <source>TRANSFORMBUS_SETLOCALSCALE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">A three-dimensional vector that represents the multipliers with which to scale the entity in local space</translation>
    </message>
    <message id="TRANSFORMBUS_GETALLDESCENDANTS_NAME">
        <source>TRANSFORMBUS_GETALLDESCENDANTS_NAME</source>
        <comment>Class/Bus: TransformBus  Event/Method: GetAllDescendants</comment>
        <translation type="unfinished">Get Descendants</translation>
    </message>
    <message id="TRANSFORMBUS_GETALLDESCENDANTS_TOOLTIP">
        <source>TRANSFORMBUS_GETALLDESCENDANTS_TOOLTIP</source>
        <translation type="unfinished">Returns the entity&apos;s children, the children&apos;s children, and so on</translation>
    </message>
    <message id="TRANSFORMBUS_GETALLDESCENDANTS_CATEGORY">
        <source>TRANSFORMBUS_GETALLDESCENDANTS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETALLDESCENDANTS_OUT_NAME">
        <source>TRANSFORMBUS_GETALLDESCENDANTS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETALLDESCENDANTS_OUT_TOOLTIP">
        <source>TRANSFORMBUS_GETALLDESCENDANTS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETALLDESCENDANTS_IN_NAME">
        <source>TRANSFORMBUS_GETALLDESCENDANTS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETALLDESCENDANTS_IN_TOOLTIP">
        <source>TRANSFORMBUS_GETALLDESCENDANTS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETALLDESCENDANTS_OUTPUT0_NAME">
        <source>TRANSFORMBUS_GETALLDESCENDANTS_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::vector&lt;EntityId, allocator&gt;</comment>
        <translation type="unfinished">Descendants</translation>
    </message>
    <message id="TRANSFORMBUS_GETALLDESCENDANTS_OUTPUT0_TOOLTIP">
        <source>TRANSFORMBUS_GETALLDESCENDANTS_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">A vector that contains the EntityIDs of the descendants</translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALANDWORLD_NAME">
        <source>TRANSFORMBUS_GETLOCALANDWORLD_NAME</source>
        <comment>Class/Bus: TransformBus  Event/Method: GetLocalAndWorld</comment>
        <translation type="unfinished">Get Local and World</translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALANDWORLD_TOOLTIP">
        <source>TRANSFORMBUS_GETLOCALANDWORLD_TOOLTIP</source>
        <translation type="unfinished">Retrieves the entity&apos;s local and world transforms</translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALANDWORLD_CATEGORY">
        <source>TRANSFORMBUS_GETLOCALANDWORLD_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALANDWORLD_OUT_NAME">
        <source>TRANSFORMBUS_GETLOCALANDWORLD_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALANDWORLD_OUT_TOOLTIP">
        <source>TRANSFORMBUS_GETLOCALANDWORLD_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALANDWORLD_IN_NAME">
        <source>TRANSFORMBUS_GETLOCALANDWORLD_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALANDWORLD_IN_TOOLTIP">
        <source>TRANSFORMBUS_GETLOCALANDWORLD_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALANDWORLD_PARAM0_NAME">
        <source>TRANSFORMBUS_GETLOCALANDWORLD_PARAM0_NAME</source>
        <comment>Simple Type: Transform C++ Type: Transform&amp;</comment>
        <translation type="unfinished">Local Transform</translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALANDWORLD_PARAM0_TOOLTIP">
        <source>TRANSFORMBUS_GETLOCALANDWORLD_PARAM0_TOOLTIP</source>
        <translation type="unfinished">A reference to a transform that represents the entity&apos;s position relative to its parent entity</translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALANDWORLD_PARAM1_NAME">
        <source>TRANSFORMBUS_GETLOCALANDWORLD_PARAM1_NAME</source>
        <comment>Simple Type: Transform C++ Type: Transform&amp;</comment>
        <translation type="unfinished">Global Transform</translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALANDWORLD_PARAM1_TOOLTIP">
        <source>TRANSFORMBUS_GETLOCALANDWORLD_PARAM1_TOOLTIP</source>
        <translation type="unfinished">A reference to a transform that represents the entity&apos;s position within the world</translation>
    </message>
    <message id="TRANSFORMBUS_ROTATEAROUNDLOCALZ_NAME">
        <source>TRANSFORMBUS_ROTATEAROUNDLOCALZ_NAME</source>
        <comment>Class/Bus: TransformBus  Event/Method: RotateAroundLocalZ</comment>
        <translation type="unfinished">Rotate Around Local Z</translation>
    </message>
    <message id="TRANSFORMBUS_ROTATEAROUNDLOCALZ_TOOLTIP">
        <source>TRANSFORMBUS_ROTATEAROUNDLOCALZ_TOOLTIP</source>
        <translation type="unfinished">Rotates the entity around the Z axis in local space</translation>
    </message>
    <message id="TRANSFORMBUS_ROTATEAROUNDLOCALZ_CATEGORY">
        <source>TRANSFORMBUS_ROTATEAROUNDLOCALZ_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_ROTATEAROUNDLOCALZ_OUT_NAME">
        <source>TRANSFORMBUS_ROTATEAROUNDLOCALZ_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_ROTATEAROUNDLOCALZ_OUT_TOOLTIP">
        <source>TRANSFORMBUS_ROTATEAROUNDLOCALZ_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_ROTATEAROUNDLOCALZ_IN_NAME">
        <source>TRANSFORMBUS_ROTATEAROUNDLOCALZ_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_ROTATEAROUNDLOCALZ_IN_TOOLTIP">
        <source>TRANSFORMBUS_ROTATEAROUNDLOCALZ_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_ROTATEAROUNDLOCALZ_PARAM0_NAME">
        <source>TRANSFORMBUS_ROTATEAROUNDLOCALZ_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Z Rotation</translation>
    </message>
    <message id="TRANSFORMBUS_ROTATEAROUNDLOCALZ_PARAM0_TOOLTIP">
        <source>TRANSFORMBUS_ROTATEAROUNDLOCALZ_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The angle, in radians, to rotate the entity around the Z axis in local space</translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDZ_NAME">
        <source>TRANSFORMBUS_GETWORLDZ_NAME</source>
        <comment>Class/Bus: TransformBus  Event/Method: GetWorldZ</comment>
        <translation type="unfinished">Get World Z</translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDZ_TOOLTIP">
        <source>TRANSFORMBUS_GETWORLDZ_TOOLTIP</source>
        <translation type="unfinished">Gets the entity&apos;s Z coordinate in world space</translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDZ_CATEGORY">
        <source>TRANSFORMBUS_GETWORLDZ_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDZ_OUT_NAME">
        <source>TRANSFORMBUS_GETWORLDZ_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDZ_OUT_TOOLTIP">
        <source>TRANSFORMBUS_GETWORLDZ_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDZ_IN_NAME">
        <source>TRANSFORMBUS_GETWORLDZ_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDZ_IN_TOOLTIP">
        <source>TRANSFORMBUS_GETWORLDZ_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDZ_OUTPUT0_NAME">
        <source>TRANSFORMBUS_GETWORLDZ_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Z Translation</translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDZ_OUTPUT0_TOOLTIP">
        <source>TRANSFORMBUS_GETWORLDZ_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The entity&apos;s Z coordinate in world space</translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDROTATION_NAME">
        <source>TRANSFORMBUS_GETWORLDROTATION_NAME</source>
        <comment>Class/Bus: TransformBus  Event/Method: GetWorldRotation</comment>
        <translation type="unfinished">Get World Rotation</translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDROTATION_TOOLTIP">
        <source>TRANSFORMBUS_GETWORLDROTATION_TOOLTIP</source>
        <translation type="unfinished">Gets the entity&apos;s rotation in radians in world space</translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDROTATION_CATEGORY">
        <source>TRANSFORMBUS_GETWORLDROTATION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDROTATION_OUT_NAME">
        <source>TRANSFORMBUS_GETWORLDROTATION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDROTATION_OUT_TOOLTIP">
        <source>TRANSFORMBUS_GETWORLDROTATION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDROTATION_IN_NAME">
        <source>TRANSFORMBUS_GETWORLDROTATION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDROTATION_IN_TOOLTIP">
        <source>TRANSFORMBUS_GETWORLDROTATION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDROTATION_OUTPUT0_NAME">
        <source>TRANSFORMBUS_GETWORLDROTATION_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector3</comment>
        <translation type="unfinished">Rotation</translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDROTATION_OUTPUT0_TOOLTIP">
        <source>TRANSFORMBUS_GETWORLDROTATION_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">A three-dimensional vector, containing Euler angles in radians, that represents the entity&apos;s rotation around each axis in world space </translation>
    </message>
    <message id="TRANSFORMBUS_SETPARENT_NAME">
        <source>TRANSFORMBUS_SETPARENT_NAME</source>
        <comment>Class/Bus: TransformBus  Event/Method: SetParent</comment>
        <translation type="unfinished">Set Parent</translation>
    </message>
    <message id="TRANSFORMBUS_SETPARENT_TOOLTIP">
        <source>TRANSFORMBUS_SETPARENT_TOOLTIP</source>
        <translation type="unfinished">Sets the entity&apos;s parent entity</translation>
    </message>
    <message id="TRANSFORMBUS_SETPARENT_CATEGORY">
        <source>TRANSFORMBUS_SETPARENT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETPARENT_OUT_NAME">
        <source>TRANSFORMBUS_SETPARENT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETPARENT_OUT_TOOLTIP">
        <source>TRANSFORMBUS_SETPARENT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETPARENT_IN_NAME">
        <source>TRANSFORMBUS_SETPARENT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETPARENT_IN_TOOLTIP">
        <source>TRANSFORMBUS_SETPARENT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETPARENT_PARAM0_NAME">
        <source>TRANSFORMBUS_SETPARENT_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Parent</translation>
    </message>
    <message id="TRANSFORMBUS_SETPARENT_PARAM0_TOOLTIP">
        <source>TRANSFORMBUS_SETPARENT_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The ID of the entity to set as the parent</translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALZ_NAME">
        <source>TRANSFORMBUS_GETLOCALZ_NAME</source>
        <comment>Class/Bus: TransformBus  Event/Method: GetLocalZ</comment>
        <translation type="unfinished">Get Local Z</translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALZ_TOOLTIP">
        <source>TRANSFORMBUS_GETLOCALZ_TOOLTIP</source>
        <translation type="unfinished">Gets the entity&apos;s Z coordinate in local space</translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALZ_CATEGORY">
        <source>TRANSFORMBUS_GETLOCALZ_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALZ_OUT_NAME">
        <source>TRANSFORMBUS_GETLOCALZ_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALZ_OUT_TOOLTIP">
        <source>TRANSFORMBUS_GETLOCALZ_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALZ_IN_NAME">
        <source>TRANSFORMBUS_GETLOCALZ_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALZ_IN_TOOLTIP">
        <source>TRANSFORMBUS_GETLOCALZ_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALZ_OUTPUT0_NAME">
        <source>TRANSFORMBUS_GETLOCALZ_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Z Translation</translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALZ_OUTPUT0_TOOLTIP">
        <source>TRANSFORMBUS_GETLOCALZ_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The entity&apos;s Z coordinate in local space</translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALROTATION_NAME">
        <source>TRANSFORMBUS_SETLOCALROTATION_NAME</source>
        <comment>Class/Bus: TransformBus  Event/Method: SetLocalRotation</comment>
        <translation type="unfinished">Set Local Rotation</translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALROTATION_TOOLTIP">
        <source>TRANSFORMBUS_SETLOCALROTATION_TOOLTIP</source>
        <translation type="unfinished">Sets the entity&apos;s rotation in local space using a composition of rotations around the three axes</translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALROTATION_CATEGORY">
        <source>TRANSFORMBUS_SETLOCALROTATION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALROTATION_OUT_NAME">
        <source>TRANSFORMBUS_SETLOCALROTATION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALROTATION_OUT_TOOLTIP">
        <source>TRANSFORMBUS_SETLOCALROTATION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALROTATION_IN_NAME">
        <source>TRANSFORMBUS_SETLOCALROTATION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALROTATION_IN_TOOLTIP">
        <source>TRANSFORMBUS_SETLOCALROTATION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALROTATION_PARAM0_NAME">
        <source>TRANSFORMBUS_SETLOCALROTATION_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Rotation</translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALROTATION_PARAM0_TOOLTIP">
        <source>TRANSFORMBUS_SETLOCALROTATION_PARAM0_TOOLTIP</source>
        <translation type="unfinished">A three-dimensional vector, containing Euler angles in radians, that specifies a rotation around each axis</translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALSCALEX_NAME">
        <source>TRANSFORMBUS_SETLOCALSCALEX_NAME</source>
        <comment>Class/Bus: TransformBus  Event/Method: SetLocalScaleX</comment>
        <translation type="unfinished">Set Local Scale X</translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALSCALEX_TOOLTIP">
        <source>TRANSFORMBUS_SETLOCALSCALEX_TOOLTIP</source>
        <translation type="unfinished">Scales the entity along the X axis in local space</translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALSCALEX_CATEGORY">
        <source>TRANSFORMBUS_SETLOCALSCALEX_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALSCALEX_OUT_NAME">
        <source>TRANSFORMBUS_SETLOCALSCALEX_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALSCALEX_OUT_TOOLTIP">
        <source>TRANSFORMBUS_SETLOCALSCALEX_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALSCALEX_IN_NAME">
        <source>TRANSFORMBUS_SETLOCALSCALEX_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALSCALEX_IN_TOOLTIP">
        <source>TRANSFORMBUS_SETLOCALSCALEX_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALSCALEX_PARAM0_NAME">
        <source>TRANSFORMBUS_SETLOCALSCALEX_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">X Scale</translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALSCALEX_PARAM0_TOOLTIP">
        <source>TRANSFORMBUS_SETLOCALSCALEX_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The multiplier by which to scale the entity along the X axis in local space</translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALX_NAME">
        <source>TRANSFORMBUS_SETLOCALX_NAME</source>
        <comment>Class/Bus: TransformBus  Event/Method: SetLocalX</comment>
        <translation type="unfinished">Set Local X</translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALX_TOOLTIP">
        <source>TRANSFORMBUS_SETLOCALX_TOOLTIP</source>
        <translation type="unfinished">Sets the entity&apos;s X coordinate in local space</translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALX_CATEGORY">
        <source>TRANSFORMBUS_SETLOCALX_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALX_OUT_NAME">
        <source>TRANSFORMBUS_SETLOCALX_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALX_OUT_TOOLTIP">
        <source>TRANSFORMBUS_SETLOCALX_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALX_IN_NAME">
        <source>TRANSFORMBUS_SETLOCALX_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALX_IN_TOOLTIP">
        <source>TRANSFORMBUS_SETLOCALX_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALX_PARAM0_NAME">
        <source>TRANSFORMBUS_SETLOCALX_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">X Translation</translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALX_PARAM0_TOOLTIP">
        <source>TRANSFORMBUS_SETLOCALX_PARAM0_TOOLTIP</source>
        <translation type="unfinished">A new value for the entity&apos;s X coordinate in local space</translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALROTATIONQUATERNION_NAME">
        <source>TRANSFORMBUS_GETLOCALROTATIONQUATERNION_NAME</source>
        <comment>Class/Bus: TransformBus  Event/Method: GetLocalRotationQuaternion</comment>
        <translation type="unfinished">Get Local Rotation Quaternion</translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALROTATIONQUATERNION_TOOLTIP">
        <source>TRANSFORMBUS_GETLOCALROTATIONQUATERNION_TOOLTIP</source>
        <translation type="unfinished">Gets the quaternion representing the entity&apos;s rotation in local space</translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALROTATIONQUATERNION_CATEGORY">
        <source>TRANSFORMBUS_GETLOCALROTATIONQUATERNION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALROTATIONQUATERNION_OUT_NAME">
        <source>TRANSFORMBUS_GETLOCALROTATIONQUATERNION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALROTATIONQUATERNION_OUT_TOOLTIP">
        <source>TRANSFORMBUS_GETLOCALROTATIONQUATERNION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALROTATIONQUATERNION_IN_NAME">
        <source>TRANSFORMBUS_GETLOCALROTATIONQUATERNION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALROTATIONQUATERNION_IN_TOOLTIP">
        <source>TRANSFORMBUS_GETLOCALROTATIONQUATERNION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALROTATIONQUATERNION_OUTPUT0_NAME">
        <source>TRANSFORMBUS_GETLOCALROTATIONQUATERNION_OUTPUT0_NAME</source>
        <comment>C++ Type: Quaternion</comment>
        <translation type="unfinished">Rotation</translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALROTATIONQUATERNION_OUTPUT0_TOOLTIP">
        <source>TRANSFORMBUS_GETLOCALROTATIONQUATERNION_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The rotation quaternion in local space</translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALSCALEY_NAME">
        <source>TRANSFORMBUS_SETLOCALSCALEY_NAME</source>
        <comment>Class/Bus: TransformBus  Event/Method: SetLocalScaleY</comment>
        <translation type="unfinished">Set Local Scale Y</translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALSCALEY_TOOLTIP">
        <source>TRANSFORMBUS_SETLOCALSCALEY_TOOLTIP</source>
        <translation type="unfinished">Scales the entity along the Y axis in local space</translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALSCALEY_CATEGORY">
        <source>TRANSFORMBUS_SETLOCALSCALEY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALSCALEY_OUT_NAME">
        <source>TRANSFORMBUS_SETLOCALSCALEY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALSCALEY_OUT_TOOLTIP">
        <source>TRANSFORMBUS_SETLOCALSCALEY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALSCALEY_IN_NAME">
        <source>TRANSFORMBUS_SETLOCALSCALEY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALSCALEY_IN_TOOLTIP">
        <source>TRANSFORMBUS_SETLOCALSCALEY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALSCALEY_PARAM0_NAME">
        <source>TRANSFORMBUS_SETLOCALSCALEY_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Y Scale</translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALSCALEY_PARAM0_TOOLTIP">
        <source>TRANSFORMBUS_SETLOCALSCALEY_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The multiplier by which to scale the entity along the Y axis in local space</translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDX_NAME">
        <source>TRANSFORMBUS_GETWORLDX_NAME</source>
        <comment>Class/Bus: TransformBus  Event/Method: GetWorldX</comment>
        <translation type="unfinished">Get World X</translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDX_TOOLTIP">
        <source>TRANSFORMBUS_GETWORLDX_TOOLTIP</source>
        <translation type="unfinished">Gets the entity&apos;s X coordinate in world space</translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDX_CATEGORY">
        <source>TRANSFORMBUS_GETWORLDX_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDX_OUT_NAME">
        <source>TRANSFORMBUS_GETWORLDX_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDX_OUT_TOOLTIP">
        <source>TRANSFORMBUS_GETWORLDX_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDX_IN_NAME">
        <source>TRANSFORMBUS_GETWORLDX_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDX_IN_TOOLTIP">
        <source>TRANSFORMBUS_GETWORLDX_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDX_OUTPUT0_NAME">
        <source>TRANSFORMBUS_GETWORLDX_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">X Translation</translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDX_OUTPUT0_TOOLTIP">
        <source>TRANSFORMBUS_GETWORLDX_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The entity&apos;s X coordinate in world space</translation>
    </message>
    <message id="TRANSFORMBUS_SETWORLDTRANSLATION_NAME">
        <source>TRANSFORMBUS_SETWORLDTRANSLATION_NAME</source>
        <comment>Class/Bus: TransformBus  Event/Method: SetWorldTranslation</comment>
        <translation type="unfinished">Set World Translation</translation>
    </message>
    <message id="TRANSFORMBUS_SETWORLDTRANSLATION_TOOLTIP">
        <source>TRANSFORMBUS_SETWORLDTRANSLATION_TOOLTIP</source>
        <translation type="unfinished">Sets the entity&apos;s world space translation, which represents how to move the entity to a new position within the world</translation>
    </message>
    <message id="TRANSFORMBUS_SETWORLDTRANSLATION_CATEGORY">
        <source>TRANSFORMBUS_SETWORLDTRANSLATION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETWORLDTRANSLATION_OUT_NAME">
        <source>TRANSFORMBUS_SETWORLDTRANSLATION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETWORLDTRANSLATION_OUT_TOOLTIP">
        <source>TRANSFORMBUS_SETWORLDTRANSLATION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETWORLDTRANSLATION_IN_NAME">
        <source>TRANSFORMBUS_SETWORLDTRANSLATION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETWORLDTRANSLATION_IN_TOOLTIP">
        <source>TRANSFORMBUS_SETWORLDTRANSLATION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETWORLDTRANSLATION_PARAM0_NAME">
        <source>TRANSFORMBUS_SETWORLDTRANSLATION_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Translation</translation>
    </message>
    <message id="TRANSFORMBUS_SETWORLDTRANSLATION_PARAM0_TOOLTIP">
        <source>TRANSFORMBUS_SETWORLDTRANSLATION_PARAM0_TOOLTIP</source>
        <translation type="unfinished">A three-dimensional translation vector</translation>
    </message>
    <message id="TRANSFORMBUS_MOVEENTITY_NAME">
        <source>TRANSFORMBUS_MOVEENTITY_NAME</source>
        <comment>Class/Bus: TransformBus  Event/Method: MoveEntity</comment>
        <translation type="unfinished">Move Entity</translation>
    </message>
    <message id="TRANSFORMBUS_MOVEENTITY_TOOLTIP">
        <source>TRANSFORMBUS_MOVEENTITY_TOOLTIP</source>
        <translation type="unfinished">Moves the entity within world space</translation>
    </message>
    <message id="TRANSFORMBUS_MOVEENTITY_CATEGORY">
        <source>TRANSFORMBUS_MOVEENTITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_MOVEENTITY_OUT_NAME">
        <source>TRANSFORMBUS_MOVEENTITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_MOVEENTITY_OUT_TOOLTIP">
        <source>TRANSFORMBUS_MOVEENTITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_MOVEENTITY_IN_NAME">
        <source>TRANSFORMBUS_MOVEENTITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_MOVEENTITY_IN_TOOLTIP">
        <source>TRANSFORMBUS_MOVEENTITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_MOVEENTITY_PARAM0_NAME">
        <source>TRANSFORMBUS_MOVEENTITY_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Direction</translation>
    </message>
    <message id="TRANSFORMBUS_MOVEENTITY_PARAM0_TOOLTIP">
        <source>TRANSFORMBUS_MOVEENTITY_PARAM0_TOOLTIP</source>
        <translation type="unfinished">A three-dimensional vector that contains the offset to apply to the entity</translation>
    </message>
    <message id="TRANSFORMBUS_GETCHILDREN_NAME">
        <source>TRANSFORMBUS_GETCHILDREN_NAME</source>
        <comment>Class/Bus: TransformBus  Event/Method: GetChildren</comment>
        <translation type="unfinished">Get Children</translation>
    </message>
    <message id="TRANSFORMBUS_GETCHILDREN_TOOLTIP">
        <source>TRANSFORMBUS_GETCHILDREN_TOOLTIP</source>
        <translation type="unfinished">Returns the EntityIDs of the entity&apos;s immediate children</translation>
    </message>
    <message id="TRANSFORMBUS_GETCHILDREN_CATEGORY">
        <source>TRANSFORMBUS_GETCHILDREN_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETCHILDREN_OUT_NAME">
        <source>TRANSFORMBUS_GETCHILDREN_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETCHILDREN_OUT_TOOLTIP">
        <source>TRANSFORMBUS_GETCHILDREN_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETCHILDREN_IN_NAME">
        <source>TRANSFORMBUS_GETCHILDREN_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETCHILDREN_IN_TOOLTIP">
        <source>TRANSFORMBUS_GETCHILDREN_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETCHILDREN_OUTPUT0_NAME">
        <source>TRANSFORMBUS_GETCHILDREN_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::vector&lt;EntityId, allocator&gt;</comment>
        <translation type="unfinished">Children</translation>
    </message>
    <message id="TRANSFORMBUS_GETCHILDREN_OUTPUT0_TOOLTIP">
        <source>TRANSFORMBUS_GETCHILDREN_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">A vector that contains the EntityIDs of the entity&apos;s immediate children</translation>
    </message>
    <message id="TRANSFORMBUS_SETPARENTRELATIVE_NAME">
        <source>TRANSFORMBUS_SETPARENTRELATIVE_NAME</source>
        <comment>Class/Bus: TransformBus  Event/Method: SetParentRelative</comment>
        <translation type="unfinished">Set Parent Relative</translation>
    </message>
    <message id="TRANSFORMBUS_SETPARENTRELATIVE_TOOLTIP">
        <source>TRANSFORMBUS_SETPARENTRELATIVE_TOOLTIP</source>
        <translation type="unfinished">Sets the entity&apos;s parent entity, moves the transform relative to the parent entity, and notifies all listeners</translation>
    </message>
    <message id="TRANSFORMBUS_SETPARENTRELATIVE_CATEGORY">
        <source>TRANSFORMBUS_SETPARENTRELATIVE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETPARENTRELATIVE_OUT_NAME">
        <source>TRANSFORMBUS_SETPARENTRELATIVE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETPARENTRELATIVE_OUT_TOOLTIP">
        <source>TRANSFORMBUS_SETPARENTRELATIVE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETPARENTRELATIVE_IN_NAME">
        <source>TRANSFORMBUS_SETPARENTRELATIVE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETPARENTRELATIVE_IN_TOOLTIP">
        <source>TRANSFORMBUS_SETPARENTRELATIVE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETPARENTRELATIVE_PARAM0_NAME">
        <source>TRANSFORMBUS_SETPARENTRELATIVE_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Parent</translation>
    </message>
    <message id="TRANSFORMBUS_SETPARENTRELATIVE_PARAM0_TOOLTIP">
        <source>TRANSFORMBUS_SETPARENTRELATIVE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The ID of the entity to set as the parent</translation>
    </message>
    <message id="TRANSFORMBUS_SETWORLDTM_NAME">
        <source>TRANSFORMBUS_SETWORLDTM_NAME</source>
        <comment>Class/Bus: TransformBus  Event/Method: SetWorldTM</comment>
        <translation type="unfinished">Set World Transform</translation>
    </message>
    <message id="TRANSFORMBUS_SETWORLDTM_TOOLTIP">
        <source>TRANSFORMBUS_SETWORLDTM_TOOLTIP</source>
        <translation type="unfinished">Sets the world transform and notifies all listeners</translation>
    </message>
    <message id="TRANSFORMBUS_SETWORLDTM_CATEGORY">
        <source>TRANSFORMBUS_SETWORLDTM_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETWORLDTM_OUT_NAME">
        <source>TRANSFORMBUS_SETWORLDTM_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETWORLDTM_OUT_TOOLTIP">
        <source>TRANSFORMBUS_SETWORLDTM_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETWORLDTM_IN_NAME">
        <source>TRANSFORMBUS_SETWORLDTM_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETWORLDTM_IN_TOOLTIP">
        <source>TRANSFORMBUS_SETWORLDTM_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETWORLDTM_PARAM0_NAME">
        <source>TRANSFORMBUS_SETWORLDTM_PARAM0_NAME</source>
        <comment>Simple Type: Transform C++ Type: const Transform&amp;</comment>
        <translation type="unfinished">Transform</translation>
    </message>
    <message id="TRANSFORMBUS_SETWORLDTM_PARAM0_TOOLTIP">
        <source>TRANSFORMBUS_SETWORLDTM_PARAM0_TOOLTIP</source>
        <translation type="unfinished">A reference to a transform for positioning the entity within the world</translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDY_NAME">
        <source>TRANSFORMBUS_GETWORLDY_NAME</source>
        <comment>Class/Bus: TransformBus  Event/Method: GetWorldY</comment>
        <translation type="unfinished">Get World Y</translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDY_TOOLTIP">
        <source>TRANSFORMBUS_GETWORLDY_TOOLTIP</source>
        <translation type="unfinished">Gets the entity&apos;s Y coordinate in world space</translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDY_CATEGORY">
        <source>TRANSFORMBUS_GETWORLDY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDY_OUT_NAME">
        <source>TRANSFORMBUS_GETWORLDY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDY_OUT_TOOLTIP">
        <source>TRANSFORMBUS_GETWORLDY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDY_IN_NAME">
        <source>TRANSFORMBUS_GETWORLDY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDY_IN_TOOLTIP">
        <source>TRANSFORMBUS_GETWORLDY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDY_OUTPUT0_NAME">
        <source>TRANSFORMBUS_GETWORLDY_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Y Translation</translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDY_OUTPUT0_TOOLTIP">
        <source>TRANSFORMBUS_GETWORLDY_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The entity&apos;s Y coordinate in world space</translation>
    </message>
    <message id="TRANSFORMBUS_SETWORLDZ_NAME">
        <source>TRANSFORMBUS_SETWORLDZ_NAME</source>
        <comment>Class/Bus: TransformBus  Event/Method: SetWorldZ</comment>
        <translation type="unfinished">Set World Z</translation>
    </message>
    <message id="TRANSFORMBUS_SETWORLDZ_TOOLTIP">
        <source>TRANSFORMBUS_SETWORLDZ_TOOLTIP</source>
        <translation type="unfinished">Sets the entity&apos;s Z coordinate in world space</translation>
    </message>
    <message id="TRANSFORMBUS_SETWORLDZ_CATEGORY">
        <source>TRANSFORMBUS_SETWORLDZ_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETWORLDZ_OUT_NAME">
        <source>TRANSFORMBUS_SETWORLDZ_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETWORLDZ_OUT_TOOLTIP">
        <source>TRANSFORMBUS_SETWORLDZ_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETWORLDZ_IN_NAME">
        <source>TRANSFORMBUS_SETWORLDZ_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETWORLDZ_IN_TOOLTIP">
        <source>TRANSFORMBUS_SETWORLDZ_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETWORLDZ_PARAM0_NAME">
        <source>TRANSFORMBUS_SETWORLDZ_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Z Translation</translation>
    </message>
    <message id="TRANSFORMBUS_SETWORLDZ_PARAM0_TOOLTIP">
        <source>TRANSFORMBUS_SETWORLDZ_PARAM0_TOOLTIP</source>
        <translation type="unfinished">A new value for the entity&apos;s Z coordinate in world space</translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALTM_NAME">
        <source>TRANSFORMBUS_SETLOCALTM_NAME</source>
        <comment>Class/Bus: TransformBus  Event/Method: SetLocalTM</comment>
        <translation type="unfinished">Set Local Transform</translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALTM_TOOLTIP">
        <source>TRANSFORMBUS_SETLOCALTM_TOOLTIP</source>
        <translation type="unfinished">Sets the entity&apos;s local transform and notifies all listeners</translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALTM_CATEGORY">
        <source>TRANSFORMBUS_SETLOCALTM_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALTM_OUT_NAME">
        <source>TRANSFORMBUS_SETLOCALTM_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALTM_OUT_TOOLTIP">
        <source>TRANSFORMBUS_SETLOCALTM_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALTM_IN_NAME">
        <source>TRANSFORMBUS_SETLOCALTM_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALTM_IN_TOOLTIP">
        <source>TRANSFORMBUS_SETLOCALTM_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALTM_PARAM0_NAME">
        <source>TRANSFORMBUS_SETLOCALTM_PARAM0_NAME</source>
        <comment>Simple Type: Transform C++ Type: const Transform&amp;</comment>
        <translation type="unfinished">Transform</translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALTM_PARAM0_TOOLTIP">
        <source>TRANSFORMBUS_SETLOCALTM_PARAM0_TOOLTIP</source>
        <translation type="unfinished">A reference to a transform for positioning the entity relative to its parent entity</translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALTRANSLATION_NAME">
        <source>TRANSFORMBUS_SETLOCALTRANSLATION_NAME</source>
        <comment>Class/Bus: TransformBus  Event/Method: SetLocalTranslation</comment>
        <translation type="unfinished">Set Local Translation</translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALTRANSLATION_TOOLTIP">
        <source>TRANSFORMBUS_SETLOCALTRANSLATION_TOOLTIP</source>
        <translation type="unfinished">Sets the entity&apos;s local space translation, which represents how to move the entity to a new position relative to its parent</translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALTRANSLATION_CATEGORY">
        <source>TRANSFORMBUS_SETLOCALTRANSLATION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALTRANSLATION_OUT_NAME">
        <source>TRANSFORMBUS_SETLOCALTRANSLATION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALTRANSLATION_OUT_TOOLTIP">
        <source>TRANSFORMBUS_SETLOCALTRANSLATION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALTRANSLATION_IN_NAME">
        <source>TRANSFORMBUS_SETLOCALTRANSLATION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALTRANSLATION_IN_TOOLTIP">
        <source>TRANSFORMBUS_SETLOCALTRANSLATION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALTRANSLATION_PARAM0_NAME">
        <source>TRANSFORMBUS_SETLOCALTRANSLATION_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Translation</translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALTRANSLATION_PARAM0_TOOLTIP">
        <source>TRANSFORMBUS_SETLOCALTRANSLATION_PARAM0_TOOLTIP</source>
        <translation type="unfinished">A three-dimensional translation vector</translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALSCALE_NAME">
        <source>TRANSFORMBUS_GETLOCALSCALE_NAME</source>
        <comment>Class/Bus: TransformBus  Event/Method: GetLocalScale</comment>
        <translation type="unfinished">Get Local Scale</translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALSCALE_TOOLTIP">
        <source>TRANSFORMBUS_GETLOCALSCALE_TOOLTIP</source>
        <translation type="unfinished">Gets the scale of the entity along each axis in local space</translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALSCALE_CATEGORY">
        <source>TRANSFORMBUS_GETLOCALSCALE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALSCALE_OUT_NAME">
        <source>TRANSFORMBUS_GETLOCALSCALE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALSCALE_OUT_TOOLTIP">
        <source>TRANSFORMBUS_GETLOCALSCALE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALSCALE_IN_NAME">
        <source>TRANSFORMBUS_GETLOCALSCALE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALSCALE_IN_TOOLTIP">
        <source>TRANSFORMBUS_GETLOCALSCALE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALSCALE_OUTPUT0_NAME">
        <source>TRANSFORMBUS_GETLOCALSCALE_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector3</comment>
        <translation type="unfinished">Scale</translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALSCALE_OUTPUT0_TOOLTIP">
        <source>TRANSFORMBUS_GETLOCALSCALE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">A three-dimensional vector that represents the scale of the entity in local space</translation>
    </message>
    <message id="TRANSFORMBUS_SETWORLDY_NAME">
        <source>TRANSFORMBUS_SETWORLDY_NAME</source>
        <comment>Class/Bus: TransformBus  Event/Method: SetWorldY</comment>
        <translation type="unfinished">Set World Y</translation>
    </message>
    <message id="TRANSFORMBUS_SETWORLDY_TOOLTIP">
        <source>TRANSFORMBUS_SETWORLDY_TOOLTIP</source>
        <translation type="unfinished">Sets the entity&apos;s Y coordinate in world space</translation>
    </message>
    <message id="TRANSFORMBUS_SETWORLDY_CATEGORY">
        <source>TRANSFORMBUS_SETWORLDY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETWORLDY_OUT_NAME">
        <source>TRANSFORMBUS_SETWORLDY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETWORLDY_OUT_TOOLTIP">
        <source>TRANSFORMBUS_SETWORLDY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETWORLDY_IN_NAME">
        <source>TRANSFORMBUS_SETWORLDY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETWORLDY_IN_TOOLTIP">
        <source>TRANSFORMBUS_SETWORLDY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETWORLDY_PARAM0_NAME">
        <source>TRANSFORMBUS_SETWORLDY_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Y Translation</translation>
    </message>
    <message id="TRANSFORMBUS_SETWORLDY_PARAM0_TOOLTIP">
        <source>TRANSFORMBUS_SETWORLDY_PARAM0_TOOLTIP</source>
        <translation type="unfinished">A new value for the entity&apos;s Y coordinate in world space</translation>
    </message>
    <message id="TRANSFORMBUS_ROTATEAROUNDLOCALY_NAME">
        <source>TRANSFORMBUS_ROTATEAROUNDLOCALY_NAME</source>
        <comment>Class/Bus: TransformBus  Event/Method: RotateAroundLocalY</comment>
        <translation type="unfinished">Rotate Around Local Y</translation>
    </message>
    <message id="TRANSFORMBUS_ROTATEAROUNDLOCALY_TOOLTIP">
        <source>TRANSFORMBUS_ROTATEAROUNDLOCALY_TOOLTIP</source>
        <translation type="unfinished">Rotates the entity around the Y axis in local space</translation>
    </message>
    <message id="TRANSFORMBUS_ROTATEAROUNDLOCALY_CATEGORY">
        <source>TRANSFORMBUS_ROTATEAROUNDLOCALY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_ROTATEAROUNDLOCALY_OUT_NAME">
        <source>TRANSFORMBUS_ROTATEAROUNDLOCALY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_ROTATEAROUNDLOCALY_OUT_TOOLTIP">
        <source>TRANSFORMBUS_ROTATEAROUNDLOCALY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_ROTATEAROUNDLOCALY_IN_NAME">
        <source>TRANSFORMBUS_ROTATEAROUNDLOCALY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_ROTATEAROUNDLOCALY_IN_TOOLTIP">
        <source>TRANSFORMBUS_ROTATEAROUNDLOCALY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_ROTATEAROUNDLOCALY_PARAM0_NAME">
        <source>TRANSFORMBUS_ROTATEAROUNDLOCALY_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Y Rotation</translation>
    </message>
    <message id="TRANSFORMBUS_ROTATEAROUNDLOCALY_PARAM0_TOOLTIP">
        <source>TRANSFORMBUS_ROTATEAROUNDLOCALY_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The angle, in radians, to rotate the entity around the Y axis in local space</translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDSCALE_NAME">
        <source>TRANSFORMBUS_GETWORLDSCALE_NAME</source>
        <comment>Class/Bus: TransformBus  Event/Method: GetWorldScale</comment>
        <translation type="unfinished">Get World Scale</translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDSCALE_TOOLTIP">
        <source>TRANSFORMBUS_GETWORLDSCALE_TOOLTIP</source>
        <translation type="unfinished">Gets the scale of the entity along each axis in world space</translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDSCALE_CATEGORY">
        <source>TRANSFORMBUS_GETWORLDSCALE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDSCALE_OUT_NAME">
        <source>TRANSFORMBUS_GETWORLDSCALE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDSCALE_OUT_TOOLTIP">
        <source>TRANSFORMBUS_GETWORLDSCALE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDSCALE_IN_NAME">
        <source>TRANSFORMBUS_GETWORLDSCALE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDSCALE_IN_TOOLTIP">
        <source>TRANSFORMBUS_GETWORLDSCALE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDSCALE_OUTPUT0_NAME">
        <source>TRANSFORMBUS_GETWORLDSCALE_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector3</comment>
        <translation type="unfinished">Scale</translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDSCALE_OUTPUT0_TOOLTIP">
        <source>TRANSFORMBUS_GETWORLDSCALE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">A three-dimensional vector that represents the scale of the entity in world space</translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALTRANSLATION_NAME">
        <source>TRANSFORMBUS_GETLOCALTRANSLATION_NAME</source>
        <comment>Class/Bus: TransformBus  Event/Method: GetLocalTranslation</comment>
        <translation type="unfinished">Get Local Translation</translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALTRANSLATION_TOOLTIP">
        <source>TRANSFORMBUS_GETLOCALTRANSLATION_TOOLTIP</source>
        <translation type="unfinished">Gets the entity&apos;s local space translation</translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALTRANSLATION_CATEGORY">
        <source>TRANSFORMBUS_GETLOCALTRANSLATION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALTRANSLATION_OUT_NAME">
        <source>TRANSFORMBUS_GETLOCALTRANSLATION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALTRANSLATION_OUT_TOOLTIP">
        <source>TRANSFORMBUS_GETLOCALTRANSLATION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALTRANSLATION_IN_NAME">
        <source>TRANSFORMBUS_GETLOCALTRANSLATION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALTRANSLATION_IN_TOOLTIP">
        <source>TRANSFORMBUS_GETLOCALTRANSLATION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALTRANSLATION_OUTPUT0_NAME">
        <source>TRANSFORMBUS_GETLOCALTRANSLATION_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector3</comment>
        <translation type="unfinished">Translation</translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALTRANSLATION_OUTPUT0_TOOLTIP">
        <source>TRANSFORMBUS_GETLOCALTRANSLATION_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">A three-dimensional translation vector</translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALY_NAME">
        <source>TRANSFORMBUS_GETLOCALY_NAME</source>
        <comment>Class/Bus: TransformBus  Event/Method: GetLocalY</comment>
        <translation type="unfinished">Get Local Y</translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALY_TOOLTIP">
        <source>TRANSFORMBUS_GETLOCALY_TOOLTIP</source>
        <translation type="unfinished">Gets the entity&apos;s Y coordinate in local space</translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALY_CATEGORY">
        <source>TRANSFORMBUS_GETLOCALY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALY_OUT_NAME">
        <source>TRANSFORMBUS_GETLOCALY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALY_OUT_TOOLTIP">
        <source>TRANSFORMBUS_GETLOCALY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALY_IN_NAME">
        <source>TRANSFORMBUS_GETLOCALY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALY_IN_TOOLTIP">
        <source>TRANSFORMBUS_GETLOCALY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALY_OUTPUT0_NAME">
        <source>TRANSFORMBUS_GETLOCALY_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Y Position</translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALY_OUTPUT0_TOOLTIP">
        <source>TRANSFORMBUS_GETLOCALY_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The entity&apos;s Y coordinate in local space</translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDTRANSLATION_NAME">
        <source>TRANSFORMBUS_GETWORLDTRANSLATION_NAME</source>
        <comment>Class/Bus: TransformBus  Event/Method: GetWorldTranslation</comment>
        <translation type="unfinished">Get World Translation</translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDTRANSLATION_TOOLTIP">
        <source>TRANSFORMBUS_GETWORLDTRANSLATION_TOOLTIP</source>
        <translation type="unfinished">Gets the entity&apos;s world space translation</translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDTRANSLATION_CATEGORY">
        <source>TRANSFORMBUS_GETWORLDTRANSLATION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDTRANSLATION_OUT_NAME">
        <source>TRANSFORMBUS_GETWORLDTRANSLATION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDTRANSLATION_OUT_TOOLTIP">
        <source>TRANSFORMBUS_GETWORLDTRANSLATION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDTRANSLATION_IN_NAME">
        <source>TRANSFORMBUS_GETWORLDTRANSLATION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDTRANSLATION_IN_TOOLTIP">
        <source>TRANSFORMBUS_GETWORLDTRANSLATION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDTRANSLATION_OUTPUT0_NAME">
        <source>TRANSFORMBUS_GETWORLDTRANSLATION_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector3</comment>
        <translation type="unfinished">Translation</translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDTRANSLATION_OUTPUT0_TOOLTIP">
        <source>TRANSFORMBUS_GETWORLDTRANSLATION_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">A three-dimensional translation vector</translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALY_NAME">
        <source>TRANSFORMBUS_SETLOCALY_NAME</source>
        <comment>Class/Bus: TransformBus  Event/Method: SetLocalY</comment>
        <translation type="unfinished">Set Local Y</translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALY_TOOLTIP">
        <source>TRANSFORMBUS_SETLOCALY_TOOLTIP</source>
        <translation type="unfinished">Sets the entity&apos;s Y coordinate in local space</translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALY_CATEGORY">
        <source>TRANSFORMBUS_SETLOCALY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALY_OUT_NAME">
        <source>TRANSFORMBUS_SETLOCALY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALY_OUT_TOOLTIP">
        <source>TRANSFORMBUS_SETLOCALY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALY_IN_NAME">
        <source>TRANSFORMBUS_SETLOCALY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALY_IN_TOOLTIP">
        <source>TRANSFORMBUS_SETLOCALY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALY_PARAM0_NAME">
        <source>TRANSFORMBUS_SETLOCALY_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Y Position</translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALY_PARAM0_TOOLTIP">
        <source>TRANSFORMBUS_SETLOCALY_PARAM0_TOOLTIP</source>
        <translation type="unfinished">A new value for the entity&apos;s Y coordinate in local space</translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALX_NAME">
        <source>TRANSFORMBUS_GETLOCALX_NAME</source>
        <comment>Class/Bus: TransformBus  Event/Method: GetLocalX</comment>
        <translation type="unfinished">Get Local X</translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALX_TOOLTIP">
        <source>TRANSFORMBUS_GETLOCALX_TOOLTIP</source>
        <translation type="unfinished">Gets the entity&apos;s X coordinate in local space</translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALX_CATEGORY">
        <source>TRANSFORMBUS_GETLOCALX_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALX_OUT_NAME">
        <source>TRANSFORMBUS_GETLOCALX_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALX_OUT_TOOLTIP">
        <source>TRANSFORMBUS_GETLOCALX_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALX_IN_NAME">
        <source>TRANSFORMBUS_GETLOCALX_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALX_IN_TOOLTIP">
        <source>TRANSFORMBUS_GETLOCALX_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALX_OUTPUT0_NAME">
        <source>TRANSFORMBUS_GETLOCALX_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">X Position</translation>
    </message>
    <message id="TRANSFORMBUS_GETLOCALX_OUTPUT0_TOOLTIP">
        <source>TRANSFORMBUS_GETLOCALX_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The entity&apos;s X coordinate in local space</translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDTM_NAME">
        <source>TRANSFORMBUS_GETWORLDTM_NAME</source>
        <comment>Class/Bus: TransformBus  Event/Method: GetWorldTM</comment>
        <translation type="unfinished">Get World Transform</translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDTM_TOOLTIP">
        <source>TRANSFORMBUS_GETWORLDTM_TOOLTIP</source>
        <translation type="unfinished">Returns the entity&apos;s world transform, including the parent transform</translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDTM_CATEGORY">
        <source>TRANSFORMBUS_GETWORLDTM_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDTM_OUT_NAME">
        <source>TRANSFORMBUS_GETWORLDTM_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDTM_OUT_TOOLTIP">
        <source>TRANSFORMBUS_GETWORLDTM_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDTM_IN_NAME">
        <source>TRANSFORMBUS_GETWORLDTM_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDTM_IN_TOOLTIP">
        <source>TRANSFORMBUS_GETWORLDTM_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDTM_OUTPUT0_NAME">
        <source>TRANSFORMBUS_GETWORLDTM_OUTPUT0_NAME</source>
        <comment>C++ Type: const Transform&amp;</comment>
        <translation>Transform</translation>
    </message>
    <message id="TRANSFORMBUS_GETWORLDTM_OUTPUT0_TOOLTIP">
        <source>TRANSFORMBUS_GETWORLDTM_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">A reference to a transform that represents the entity&apos;s position within the world</translation>
    </message>
    <message id="TRANSFORMBUS_GETPARENTID_NAME">
        <source>TRANSFORMBUS_GETPARENTID_NAME</source>
        <comment>Class/Bus: TransformBus  Event/Method: GetParentId</comment>
        <translation type="unfinished">Get Parent ID</translation>
    </message>
    <message id="TRANSFORMBUS_GETPARENTID_TOOLTIP">
        <source>TRANSFORMBUS_GETPARENTID_TOOLTIP</source>
        <translation type="unfinished">Returns the EntityID of the entity&apos;s parent</translation>
    </message>
    <message id="TRANSFORMBUS_GETPARENTID_CATEGORY">
        <source>TRANSFORMBUS_GETPARENTID_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETPARENTID_OUT_NAME">
        <source>TRANSFORMBUS_GETPARENTID_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETPARENTID_OUT_TOOLTIP">
        <source>TRANSFORMBUS_GETPARENTID_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETPARENTID_IN_NAME">
        <source>TRANSFORMBUS_GETPARENTID_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETPARENTID_IN_TOOLTIP">
        <source>TRANSFORMBUS_GETPARENTID_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_GETPARENTID_OUTPUT0_NAME">
        <source>TRANSFORMBUS_GETPARENTID_OUTPUT0_NAME</source>
        <comment>C++ Type: EntityId</comment>
        <translation type="unfinished">Parent</translation>
    </message>
    <message id="TRANSFORMBUS_GETPARENTID_OUTPUT0_TOOLTIP">
        <source>TRANSFORMBUS_GETPARENTID_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The EntityID of the parent. The EntityID is invalid if the entity does not have a parent with a valid EntityID</translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALSCALEZ_NAME">
        <source>TRANSFORMBUS_SETLOCALSCALEZ_NAME</source>
        <comment>Class/Bus: TransformBus  Event/Method: SetLocalScaleZ</comment>
        <translation type="unfinished">Set Local Scale Z</translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALSCALEZ_TOOLTIP">
        <source>TRANSFORMBUS_SETLOCALSCALEZ_TOOLTIP</source>
        <translation type="unfinished">Scales the entity along the Z axis in local space</translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALSCALEZ_CATEGORY">
        <source>TRANSFORMBUS_SETLOCALSCALEZ_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALSCALEZ_OUT_NAME">
        <source>TRANSFORMBUS_SETLOCALSCALEZ_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALSCALEZ_OUT_TOOLTIP">
        <source>TRANSFORMBUS_SETLOCALSCALEZ_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALSCALEZ_IN_NAME">
        <source>TRANSFORMBUS_SETLOCALSCALEZ_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALSCALEZ_IN_TOOLTIP">
        <source>TRANSFORMBUS_SETLOCALSCALEZ_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALSCALEZ_PARAM0_NAME">
        <source>TRANSFORMBUS_SETLOCALSCALEZ_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Z Scale</translation>
    </message>
    <message id="TRANSFORMBUS_SETLOCALSCALEZ_PARAM0_TOOLTIP">
        <source>TRANSFORMBUS_SETLOCALSCALEZ_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The multiplier by which to scale the entity along the Z axis in local space</translation>
    </message>
    <message id="TRANSFORMBUS_ISSTATICTRANSFORM_NAME">
        <source>TRANSFORMBUS_ISSTATICTRANSFORM_NAME</source>
        <comment>Class/Bus: TransformBus  Event/Method: IsStaticTransform</comment>
        <translation type="unfinished">Is Static</translation>
    </message>
    <message id="TRANSFORMBUS_ISSTATICTRANSFORM_TOOLTIP">
        <source>TRANSFORMBUS_ISSTATICTRANSFORM_TOOLTIP</source>
        <translation type="unfinished">Returns whether the transform is static</translation>
    </message>
    <message id="TRANSFORMBUS_ISSTATICTRANSFORM_CATEGORY">
        <source>TRANSFORMBUS_ISSTATICTRANSFORM_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_ISSTATICTRANSFORM_OUT_NAME">
        <source>TRANSFORMBUS_ISSTATICTRANSFORM_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_ISSTATICTRANSFORM_OUT_TOOLTIP">
        <source>TRANSFORMBUS_ISSTATICTRANSFORM_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_ISSTATICTRANSFORM_IN_NAME">
        <source>TRANSFORMBUS_ISSTATICTRANSFORM_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_ISSTATICTRANSFORM_IN_TOOLTIP">
        <source>TRANSFORMBUS_ISSTATICTRANSFORM_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMBUS_ISSTATICTRANSFORM_OUTPUT0_NAME">
        <source>TRANSFORMBUS_ISSTATICTRANSFORM_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="TRANSFORMBUS_ISSTATICTRANSFORM_OUTPUT0_TOOLTIP">
        <source>TRANSFORMBUS_ISSTATICTRANSFORM_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">True if the transform is static, false if the transform is movable</translation>
    </message>
</context>
<context>
    <name>EBus: UiAnimationBus</name>
    <message id="UIANIMATIONBUS_NAME">
        <source>UIANIMATIONBUS_NAME</source>
        <translation type="unfinished">UI Animation</translation>
    </message>
    <message id="UIANIMATIONBUS_TOOLTIP">
        <source>UIANIMATIONBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIANIMATIONBUS_CATEGORY">
        <source>UIANIMATIONBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="UIANIMATIONBUS_RESETSEQUENCE_NAME">
        <source>UIANIMATIONBUS_RESETSEQUENCE_NAME</source>
        <comment>Class/Bus: UiAnimationBus  Event/Method: ResetSequence</comment>
        <translation type="unfinished">Reset Sequence</translation>
    </message>
    <message id="UIANIMATIONBUS_RESETSEQUENCE_TOOLTIP">
        <source>UIANIMATIONBUS_RESETSEQUENCE_TOOLTIP</source>
        <translation type="unfinished">Resets the sequence to the first frame</translation>
    </message>
    <message id="UIANIMATIONBUS_RESETSEQUENCE_CATEGORY">
        <source>UIANIMATIONBUS_RESETSEQUENCE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIANIMATIONBUS_RESETSEQUENCE_OUT_NAME">
        <source>UIANIMATIONBUS_RESETSEQUENCE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIANIMATIONBUS_RESETSEQUENCE_OUT_TOOLTIP">
        <source>UIANIMATIONBUS_RESETSEQUENCE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIANIMATIONBUS_RESETSEQUENCE_IN_NAME">
        <source>UIANIMATIONBUS_RESETSEQUENCE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIANIMATIONBUS_RESETSEQUENCE_IN_TOOLTIP">
        <source>UIANIMATIONBUS_RESETSEQUENCE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIANIMATIONBUS_RESETSEQUENCE_PARAM0_NAME">
        <source>UIANIMATIONBUS_RESETSEQUENCE_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Sequence Name</translation>
    </message>
    <message id="UIANIMATIONBUS_RESETSEQUENCE_PARAM0_TOOLTIP">
        <source>UIANIMATIONBUS_RESETSEQUENCE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The name of the sequence</translation>
    </message>
    <message id="UIANIMATIONBUS_GETSEQUENCEPLAYINGSPEED_NAME">
        <source>UIANIMATIONBUS_GETSEQUENCEPLAYINGSPEED_NAME</source>
        <comment>Class/Bus: UiAnimationBus  Event/Method: GetSequencePlayingSpeed</comment>
        <translation type="unfinished">Get Sequence Playing Speed</translation>
    </message>
    <message id="UIANIMATIONBUS_GETSEQUENCEPLAYINGSPEED_TOOLTIP">
        <source>UIANIMATIONBUS_GETSEQUENCEPLAYINGSPEED_TOOLTIP</source>
        <translation type="unfinished">Gets the speed of the playing sequence</translation>
    </message>
    <message id="UIANIMATIONBUS_GETSEQUENCEPLAYINGSPEED_CATEGORY">
        <source>UIANIMATIONBUS_GETSEQUENCEPLAYINGSPEED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIANIMATIONBUS_GETSEQUENCEPLAYINGSPEED_OUT_NAME">
        <source>UIANIMATIONBUS_GETSEQUENCEPLAYINGSPEED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIANIMATIONBUS_GETSEQUENCEPLAYINGSPEED_OUT_TOOLTIP">
        <source>UIANIMATIONBUS_GETSEQUENCEPLAYINGSPEED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIANIMATIONBUS_GETSEQUENCEPLAYINGSPEED_IN_NAME">
        <source>UIANIMATIONBUS_GETSEQUENCEPLAYINGSPEED_IN_NAME</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="UIANIMATIONBUS_GETSEQUENCEPLAYINGSPEED_IN_TOOLTIP">
        <source>UIANIMATIONBUS_GETSEQUENCEPLAYINGSPEED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIANIMATIONBUS_GETSEQUENCEPLAYINGSPEED_OUTPUT0_NAME">
        <source>UIANIMATIONBUS_GETSEQUENCEPLAYINGSPEED_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Speed</translation>
    </message>
    <message id="UIANIMATIONBUS_GETSEQUENCEPLAYINGSPEED_OUTPUT0_TOOLTIP">
        <source>UIANIMATIONBUS_GETSEQUENCEPLAYINGSPEED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The speed of the playing sequence</translation>
    </message>
    <message id="UIANIMATIONBUS_GETSEQUENCEPLAYINGSPEED_PARAM0_NAME">
        <source>UIANIMATIONBUS_GETSEQUENCEPLAYINGSPEED_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Sequence Name</translation>
    </message>
    <message id="UIANIMATIONBUS_GETSEQUENCEPLAYINGSPEED_PARAM0_TOOLTIP">
        <source>UIANIMATIONBUS_GETSEQUENCEPLAYINGSPEED_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The name of the sequence</translation>
    </message>
    <message id="UIANIMATIONBUS_GETSEQUENCEPLAYINGTIME_NAME">
        <source>UIANIMATIONBUS_GETSEQUENCEPLAYINGTIME_NAME</source>
        <comment>Class/Bus: UiAnimationBus  Event/Method: GetSequencePlayingTime</comment>
        <translation type="unfinished">Get Sequence Playing Time</translation>
    </message>
    <message id="UIANIMATIONBUS_GETSEQUENCEPLAYINGTIME_TOOLTIP">
        <source>UIANIMATIONBUS_GETSEQUENCEPLAYINGTIME_TOOLTIP</source>
        <translation type="unfinished">Gets the current time of the playing sequence</translation>
    </message>
    <message id="UIANIMATIONBUS_GETSEQUENCEPLAYINGTIME_CATEGORY">
        <source>UIANIMATIONBUS_GETSEQUENCEPLAYINGTIME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIANIMATIONBUS_GETSEQUENCEPLAYINGTIME_OUT_NAME">
        <source>UIANIMATIONBUS_GETSEQUENCEPLAYINGTIME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIANIMATIONBUS_GETSEQUENCEPLAYINGTIME_OUT_TOOLTIP">
        <source>UIANIMATIONBUS_GETSEQUENCEPLAYINGTIME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIANIMATIONBUS_GETSEQUENCEPLAYINGTIME_IN_NAME">
        <source>UIANIMATIONBUS_GETSEQUENCEPLAYINGTIME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIANIMATIONBUS_GETSEQUENCEPLAYINGTIME_IN_TOOLTIP">
        <source>UIANIMATIONBUS_GETSEQUENCEPLAYINGTIME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIANIMATIONBUS_GETSEQUENCEPLAYINGTIME_OUTPUT0_NAME">
        <source>UIANIMATIONBUS_GETSEQUENCEPLAYINGTIME_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Time</translation>
    </message>
    <message id="UIANIMATIONBUS_GETSEQUENCEPLAYINGTIME_OUTPUT0_TOOLTIP">
        <source>UIANIMATIONBUS_GETSEQUENCEPLAYINGTIME_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The current time of the playing sequence</translation>
    </message>
    <message id="UIANIMATIONBUS_GETSEQUENCEPLAYINGTIME_PARAM0_NAME">
        <source>UIANIMATIONBUS_GETSEQUENCEPLAYINGTIME_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Sequence Name</translation>
    </message>
    <message id="UIANIMATIONBUS_GETSEQUENCEPLAYINGTIME_PARAM0_TOOLTIP">
        <source>UIANIMATIONBUS_GETSEQUENCEPLAYINGTIME_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The name of the sequence</translation>
    </message>
    <message id="UIANIMATIONBUS_PAUSESEQUENCE_NAME">
        <source>UIANIMATIONBUS_PAUSESEQUENCE_NAME</source>
        <comment>Class/Bus: UiAnimationBus  Event/Method: PauseSequence</comment>
        <translation type="unfinished">Pause Sequence</translation>
    </message>
    <message id="UIANIMATIONBUS_PAUSESEQUENCE_TOOLTIP">
        <source>UIANIMATIONBUS_PAUSESEQUENCE_TOOLTIP</source>
        <translation type="unfinished">Pauses the playing sequence</translation>
    </message>
    <message id="UIANIMATIONBUS_PAUSESEQUENCE_CATEGORY">
        <source>UIANIMATIONBUS_PAUSESEQUENCE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIANIMATIONBUS_PAUSESEQUENCE_OUT_NAME">
        <source>UIANIMATIONBUS_PAUSESEQUENCE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIANIMATIONBUS_PAUSESEQUENCE_OUT_TOOLTIP">
        <source>UIANIMATIONBUS_PAUSESEQUENCE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIANIMATIONBUS_PAUSESEQUENCE_IN_NAME">
        <source>UIANIMATIONBUS_PAUSESEQUENCE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIANIMATIONBUS_PAUSESEQUENCE_IN_TOOLTIP">
        <source>UIANIMATIONBUS_PAUSESEQUENCE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIANIMATIONBUS_PAUSESEQUENCE_PARAM0_NAME">
        <source>UIANIMATIONBUS_PAUSESEQUENCE_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Sequence Name</translation>
    </message>
    <message id="UIANIMATIONBUS_PAUSESEQUENCE_PARAM0_TOOLTIP">
        <source>UIANIMATIONBUS_PAUSESEQUENCE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The name of the sequence</translation>
    </message>
    <message id="UIANIMATIONBUS_RESUMESEQUENCE_NAME">
        <source>UIANIMATIONBUS_RESUMESEQUENCE_NAME</source>
        <comment>Class/Bus: UiAnimationBus  Event/Method: ResumeSequence</comment>
        <translation type="unfinished">Resume Sequence</translation>
    </message>
    <message id="UIANIMATIONBUS_RESUMESEQUENCE_TOOLTIP">
        <source>UIANIMATIONBUS_RESUMESEQUENCE_TOOLTIP</source>
        <translation type="unfinished">Resumes the paused sequence</translation>
    </message>
    <message id="UIANIMATIONBUS_RESUMESEQUENCE_CATEGORY">
        <source>UIANIMATIONBUS_RESUMESEQUENCE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIANIMATIONBUS_RESUMESEQUENCE_OUT_NAME">
        <source>UIANIMATIONBUS_RESUMESEQUENCE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIANIMATIONBUS_RESUMESEQUENCE_OUT_TOOLTIP">
        <source>UIANIMATIONBUS_RESUMESEQUENCE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIANIMATIONBUS_RESUMESEQUENCE_IN_NAME">
        <source>UIANIMATIONBUS_RESUMESEQUENCE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIANIMATIONBUS_RESUMESEQUENCE_IN_TOOLTIP">
        <source>UIANIMATIONBUS_RESUMESEQUENCE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIANIMATIONBUS_RESUMESEQUENCE_PARAM0_NAME">
        <source>UIANIMATIONBUS_RESUMESEQUENCE_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Sequence Name</translation>
    </message>
    <message id="UIANIMATIONBUS_RESUMESEQUENCE_PARAM0_TOOLTIP">
        <source>UIANIMATIONBUS_RESUMESEQUENCE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The name of the sequence</translation>
    </message>
    <message id="UIANIMATIONBUS_ABORTSEQUENCE_NAME">
        <source>UIANIMATIONBUS_ABORTSEQUENCE_NAME</source>
        <comment>Class/Bus: UiAnimationBus  Event/Method: AbortSequence</comment>
        <translation type="unfinished">Abort Sequence</translation>
    </message>
    <message id="UIANIMATIONBUS_ABORTSEQUENCE_TOOLTIP">
        <source>UIANIMATIONBUS_ABORTSEQUENCE_TOOLTIP</source>
        <translation type="unfinished">Stops playing the sequence and displays the last frame</translation>
    </message>
    <message id="UIANIMATIONBUS_ABORTSEQUENCE_CATEGORY">
        <source>UIANIMATIONBUS_ABORTSEQUENCE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIANIMATIONBUS_ABORTSEQUENCE_OUT_NAME">
        <source>UIANIMATIONBUS_ABORTSEQUENCE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIANIMATIONBUS_ABORTSEQUENCE_OUT_TOOLTIP">
        <source>UIANIMATIONBUS_ABORTSEQUENCE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIANIMATIONBUS_ABORTSEQUENCE_IN_NAME">
        <source>UIANIMATIONBUS_ABORTSEQUENCE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIANIMATIONBUS_ABORTSEQUENCE_IN_TOOLTIP">
        <source>UIANIMATIONBUS_ABORTSEQUENCE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIANIMATIONBUS_ABORTSEQUENCE_PARAM0_NAME">
        <source>UIANIMATIONBUS_ABORTSEQUENCE_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Sequence Name</translation>
    </message>
    <message id="UIANIMATIONBUS_ABORTSEQUENCE_PARAM0_TOOLTIP">
        <source>UIANIMATIONBUS_ABORTSEQUENCE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The name of the sequence</translation>
    </message>
    <message id="UIANIMATIONBUS_ISSEQUENCEPLAYING_NAME">
        <source>UIANIMATIONBUS_ISSEQUENCEPLAYING_NAME</source>
        <comment>Class/Bus: UiAnimationBus  Event/Method: IsSequencePlaying</comment>
        <translation type="unfinished">Is Sequence Playing</translation>
    </message>
    <message id="UIANIMATIONBUS_ISSEQUENCEPLAYING_TOOLTIP">
        <source>UIANIMATIONBUS_ISSEQUENCEPLAYING_TOOLTIP</source>
        <translation type="unfinished">Returns whether the sequence is currently playing</translation>
    </message>
    <message id="UIANIMATIONBUS_ISSEQUENCEPLAYING_CATEGORY">
        <source>UIANIMATIONBUS_ISSEQUENCEPLAYING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIANIMATIONBUS_ISSEQUENCEPLAYING_OUT_NAME">
        <source>UIANIMATIONBUS_ISSEQUENCEPLAYING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIANIMATIONBUS_ISSEQUENCEPLAYING_OUT_TOOLTIP">
        <source>UIANIMATIONBUS_ISSEQUENCEPLAYING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIANIMATIONBUS_ISSEQUENCEPLAYING_IN_NAME">
        <source>UIANIMATIONBUS_ISSEQUENCEPLAYING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIANIMATIONBUS_ISSEQUENCEPLAYING_IN_TOOLTIP">
        <source>UIANIMATIONBUS_ISSEQUENCEPLAYING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIANIMATIONBUS_ISSEQUENCEPLAYING_OUTPUT0_NAME">
        <source>UIANIMATIONBUS_ISSEQUENCEPLAYING_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Playing</translation>
    </message>
    <message id="UIANIMATIONBUS_ISSEQUENCEPLAYING_OUTPUT0_TOOLTIP">
        <source>UIANIMATIONBUS_ISSEQUENCEPLAYING_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the sequence is currently playing</translation>
    </message>
    <message id="UIANIMATIONBUS_ISSEQUENCEPLAYING_PARAM0_NAME">
        <source>UIANIMATIONBUS_ISSEQUENCEPLAYING_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Sequence Name</translation>
    </message>
    <message id="UIANIMATIONBUS_ISSEQUENCEPLAYING_PARAM0_TOOLTIP">
        <source>UIANIMATIONBUS_ISSEQUENCEPLAYING_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The name of the sequence</translation>
    </message>
    <message id="UIANIMATIONBUS_STOPSEQUENCE_NAME">
        <source>UIANIMATIONBUS_STOPSEQUENCE_NAME</source>
        <comment>Class/Bus: UiAnimationBus  Event/Method: StopSequence</comment>
        <translation type="unfinished">Stop Sequence</translation>
    </message>
    <message id="UIANIMATIONBUS_STOPSEQUENCE_TOOLTIP">
        <source>UIANIMATIONBUS_STOPSEQUENCE_TOOLTIP</source>
        <translation type="unfinished">Stops playing the sequence and displays the last frame</translation>
    </message>
    <message id="UIANIMATIONBUS_STOPSEQUENCE_CATEGORY">
        <source>UIANIMATIONBUS_STOPSEQUENCE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIANIMATIONBUS_STOPSEQUENCE_OUT_NAME">
        <source>UIANIMATIONBUS_STOPSEQUENCE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIANIMATIONBUS_STOPSEQUENCE_OUT_TOOLTIP">
        <source>UIANIMATIONBUS_STOPSEQUENCE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIANIMATIONBUS_STOPSEQUENCE_IN_NAME">
        <source>UIANIMATIONBUS_STOPSEQUENCE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIANIMATIONBUS_STOPSEQUENCE_IN_TOOLTIP">
        <source>UIANIMATIONBUS_STOPSEQUENCE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIANIMATIONBUS_STOPSEQUENCE_PARAM0_NAME">
        <source>UIANIMATIONBUS_STOPSEQUENCE_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Sequence Name</translation>
    </message>
    <message id="UIANIMATIONBUS_STOPSEQUENCE_PARAM0_TOOLTIP">
        <source>UIANIMATIONBUS_STOPSEQUENCE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The name of the sequence</translation>
    </message>
    <message id="UIANIMATIONBUS_STARTSEQUENCE_NAME">
        <source>UIANIMATIONBUS_STARTSEQUENCE_NAME</source>
        <comment>Class/Bus: UiAnimationBus  Event/Method: StartSequence</comment>
        <translation type="unfinished">Start Sequence</translation>
    </message>
    <message id="UIANIMATIONBUS_STARTSEQUENCE_TOOLTIP">
        <source>UIANIMATIONBUS_STARTSEQUENCE_TOOLTIP</source>
        <translation type="unfinished">Starts playing the sequence</translation>
    </message>
    <message id="UIANIMATIONBUS_STARTSEQUENCE_CATEGORY">
        <source>UIANIMATIONBUS_STARTSEQUENCE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIANIMATIONBUS_STARTSEQUENCE_OUT_NAME">
        <source>UIANIMATIONBUS_STARTSEQUENCE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIANIMATIONBUS_STARTSEQUENCE_OUT_TOOLTIP">
        <source>UIANIMATIONBUS_STARTSEQUENCE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIANIMATIONBUS_STARTSEQUENCE_IN_NAME">
        <source>UIANIMATIONBUS_STARTSEQUENCE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIANIMATIONBUS_STARTSEQUENCE_IN_TOOLTIP">
        <source>UIANIMATIONBUS_STARTSEQUENCE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIANIMATIONBUS_STARTSEQUENCE_PARAM0_NAME">
        <source>UIANIMATIONBUS_STARTSEQUENCE_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Sequence Name</translation>
    </message>
    <message id="UIANIMATIONBUS_STARTSEQUENCE_PARAM0_TOOLTIP">
        <source>UIANIMATIONBUS_STARTSEQUENCE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The name of the sequence</translation>
    </message>
    <message id="UIANIMATIONBUS_SETSEQUENCEPLAYINGSPEED_NAME">
        <source>UIANIMATIONBUS_SETSEQUENCEPLAYINGSPEED_NAME</source>
        <comment>Class/Bus: UiAnimationBus  Event/Method: SetSequencePlayingSpeed</comment>
        <translation type="unfinished">Set Sequence Playing Speed</translation>
    </message>
    <message id="UIANIMATIONBUS_SETSEQUENCEPLAYINGSPEED_TOOLTIP">
        <source>UIANIMATIONBUS_SETSEQUENCEPLAYINGSPEED_TOOLTIP</source>
        <translation type="unfinished">Sets the speed of the playing sequence</translation>
    </message>
    <message id="UIANIMATIONBUS_SETSEQUENCEPLAYINGSPEED_CATEGORY">
        <source>UIANIMATIONBUS_SETSEQUENCEPLAYINGSPEED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIANIMATIONBUS_SETSEQUENCEPLAYINGSPEED_OUT_NAME">
        <source>UIANIMATIONBUS_SETSEQUENCEPLAYINGSPEED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIANIMATIONBUS_SETSEQUENCEPLAYINGSPEED_OUT_TOOLTIP">
        <source>UIANIMATIONBUS_SETSEQUENCEPLAYINGSPEED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIANIMATIONBUS_SETSEQUENCEPLAYINGSPEED_IN_NAME">
        <source>UIANIMATIONBUS_SETSEQUENCEPLAYINGSPEED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIANIMATIONBUS_SETSEQUENCEPLAYINGSPEED_IN_TOOLTIP">
        <source>UIANIMATIONBUS_SETSEQUENCEPLAYINGSPEED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIANIMATIONBUS_SETSEQUENCEPLAYINGSPEED_PARAM0_NAME">
        <source>UIANIMATIONBUS_SETSEQUENCEPLAYINGSPEED_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Sequence Name</translation>
    </message>
    <message id="UIANIMATIONBUS_SETSEQUENCEPLAYINGSPEED_PARAM0_TOOLTIP">
        <source>UIANIMATIONBUS_SETSEQUENCEPLAYINGSPEED_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The name of the sequence</translation>
    </message>
    <message id="UIANIMATIONBUS_SETSEQUENCEPLAYINGSPEED_PARAM1_NAME">
        <source>UIANIMATIONBUS_SETSEQUENCEPLAYINGSPEED_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Speed</translation>
    </message>
    <message id="UIANIMATIONBUS_SETSEQUENCEPLAYINGSPEED_PARAM1_TOOLTIP">
        <source>UIANIMATIONBUS_SETSEQUENCEPLAYINGSPEED_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The speed of the playing sequence</translation>
    </message>
    <message id="UIANIMATIONBUS_GETSEQUENCELENGTH_NAME">
        <source>UIANIMATIONBUS_GETSEQUENCELENGTH_NAME</source>
        <comment>Class/Bus: UiAnimationBus  Event/Method: GetSequenceLength</comment>
        <translation type="unfinished">Get Sequence Length</translation>
    </message>
    <message id="UIANIMATIONBUS_GETSEQUENCELENGTH_TOOLTIP">
        <source>UIANIMATIONBUS_GETSEQUENCELENGTH_TOOLTIP</source>
        <translation type="unfinished">Gets the length of the sequence</translation>
    </message>
    <message id="UIANIMATIONBUS_GETSEQUENCELENGTH_CATEGORY">
        <source>UIANIMATIONBUS_GETSEQUENCELENGTH_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIANIMATIONBUS_GETSEQUENCELENGTH_OUT_NAME">
        <source>UIANIMATIONBUS_GETSEQUENCELENGTH_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIANIMATIONBUS_GETSEQUENCELENGTH_OUT_TOOLTIP">
        <source>UIANIMATIONBUS_GETSEQUENCELENGTH_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIANIMATIONBUS_GETSEQUENCELENGTH_IN_NAME">
        <source>UIANIMATIONBUS_GETSEQUENCELENGTH_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIANIMATIONBUS_GETSEQUENCELENGTH_IN_TOOLTIP">
        <source>UIANIMATIONBUS_GETSEQUENCELENGTH_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIANIMATIONBUS_GETSEQUENCELENGTH_OUTPUT0_NAME">
        <source>UIANIMATIONBUS_GETSEQUENCELENGTH_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Length</translation>
    </message>
    <message id="UIANIMATIONBUS_GETSEQUENCELENGTH_OUTPUT0_TOOLTIP">
        <source>UIANIMATIONBUS_GETSEQUENCELENGTH_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The length of the sequence in seconds</translation>
    </message>
    <message id="UIANIMATIONBUS_GETSEQUENCELENGTH_PARAM0_NAME">
        <source>UIANIMATIONBUS_GETSEQUENCELENGTH_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Sequence Name</translation>
    </message>
    <message id="UIANIMATIONBUS_GETSEQUENCELENGTH_PARAM0_TOOLTIP">
        <source>UIANIMATIONBUS_GETSEQUENCELENGTH_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The name of the sequence</translation>
    </message>
    <message id="UIANIMATIONBUS_PLAYSEQUENCE_NAME">
        <source>UIANIMATIONBUS_PLAYSEQUENCE_NAME</source>
        <comment>Class/Bus: UiAnimationBus  Event/Method: PlaySequence</comment>
        <translation type="unfinished">Play Sequence</translation>
    </message>
    <message id="UIANIMATIONBUS_PLAYSEQUENCE_TOOLTIP">
        <source>UIANIMATIONBUS_PLAYSEQUENCE_TOOLTIP</source>
        <translation type="unfinished">Plays a sequence from a specified time to a specified time</translation>
    </message>
    <message id="UIANIMATIONBUS_PLAYSEQUENCE_CATEGORY">
        <source>UIANIMATIONBUS_PLAYSEQUENCE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIANIMATIONBUS_PLAYSEQUENCE_OUT_NAME">
        <source>UIANIMATIONBUS_PLAYSEQUENCE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIANIMATIONBUS_PLAYSEQUENCE_OUT_TOOLTIP">
        <source>UIANIMATIONBUS_PLAYSEQUENCE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIANIMATIONBUS_PLAYSEQUENCE_IN_NAME">
        <source>UIANIMATIONBUS_PLAYSEQUENCE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIANIMATIONBUS_PLAYSEQUENCE_IN_TOOLTIP">
        <source>UIANIMATIONBUS_PLAYSEQUENCE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIANIMATIONBUS_PLAYSEQUENCE_PARAM0_NAME">
        <source>UIANIMATIONBUS_PLAYSEQUENCE_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Sequence Name</translation>
    </message>
    <message id="UIANIMATIONBUS_PLAYSEQUENCE_PARAM0_TOOLTIP">
        <source>UIANIMATIONBUS_PLAYSEQUENCE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The name of the sequence</translation>
    </message>
    <message id="UIANIMATIONBUS_PLAYSEQUENCE_PARAM1_NAME">
        <source>UIANIMATIONBUS_PLAYSEQUENCE_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Start Time</translation>
    </message>
    <message id="UIANIMATIONBUS_PLAYSEQUENCE_PARAM1_TOOLTIP">
        <source>UIANIMATIONBUS_PLAYSEQUENCE_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The start time of the sequence</translation>
    </message>
    <message id="UIANIMATIONBUS_PLAYSEQUENCE_PARAM2_NAME">
        <source>UIANIMATIONBUS_PLAYSEQUENCE_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">End Time</translation>
    </message>
    <message id="UIANIMATIONBUS_PLAYSEQUENCE_PARAM2_TOOLTIP">
        <source>UIANIMATIONBUS_PLAYSEQUENCE_PARAM2_TOOLTIP</source>
        <translation type="unfinished">The end time of the sequence</translation>
    </message>
    <message id="UIANIMATIONBUS_SETSEQUENCESTOPBEHAVIOR_NAME">
        <source>UIANIMATIONBUS_SETSEQUENCESTOPBEHAVIOR_NAME</source>
        <comment>Class/Bus: UiAnimationBus  Event/Method: SetSequenceStopBehavior</comment>
        <translation type="unfinished">Set Sequence Stop Behavior</translation>
    </message>
    <message id="UIANIMATIONBUS_SETSEQUENCESTOPBEHAVIOR_TOOLTIP">
        <source>UIANIMATIONBUS_SETSEQUENCESTOPBEHAVIOR_TOOLTIP</source>
        <translation type="unfinished">Sets the behavior a sequence will exhibit when it stops playing</translation>
    </message>
    <message id="UIANIMATIONBUS_SETSEQUENCESTOPBEHAVIOR_CATEGORY">
        <source>UIANIMATIONBUS_SETSEQUENCESTOPBEHAVIOR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIANIMATIONBUS_SETSEQUENCESTOPBEHAVIOR_OUT_NAME">
        <source>UIANIMATIONBUS_SETSEQUENCESTOPBEHAVIOR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIANIMATIONBUS_SETSEQUENCESTOPBEHAVIOR_OUT_TOOLTIP">
        <source>UIANIMATIONBUS_SETSEQUENCESTOPBEHAVIOR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIANIMATIONBUS_SETSEQUENCESTOPBEHAVIOR_IN_NAME">
        <source>UIANIMATIONBUS_SETSEQUENCESTOPBEHAVIOR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIANIMATIONBUS_SETSEQUENCESTOPBEHAVIOR_IN_TOOLTIP">
        <source>UIANIMATIONBUS_SETSEQUENCESTOPBEHAVIOR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIANIMATIONBUS_SETSEQUENCESTOPBEHAVIOR_PARAM0_NAME">
        <source>UIANIMATIONBUS_SETSEQUENCESTOPBEHAVIOR_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Stop Behavior</translation>
    </message>
    <message id="UIANIMATIONBUS_SETSEQUENCESTOPBEHAVIOR_PARAM0_TOOLTIP">
        <source>UIANIMATIONBUS_SETSEQUENCESTOPBEHAVIOR_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The behavior a sequence will exhibit when it stops playing (0=Leave Time, 1=Go To End Time, 2=Go To Start Time)</translation>
    </message>
</context>
<context>
    <name>EBus: LensFlareComponentRequestBus</name>
    <message id="LENSFLARECOMPONENTREQUESTBUS_NAME">
        <source>LENSFLARECOMPONENTREQUESTBUS_NAME</source>
        <translation type="unfinished">Lens Flare</translation>
    </message>
    <message id="LENSFLARECOMPONENTREQUESTBUS_TOOLTIP">
        <source>LENSFLARECOMPONENTREQUESTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LENSFLARECOMPONENTREQUESTBUS_CATEGORY">
        <source>LENSFLARECOMPONENTREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">Rendering</translation>
    </message>
    <message id="LENSFLARECOMPONENTREQUESTBUS_SETLENSFLARESTATE_NAME">
        <source>LENSFLARECOMPONENTREQUESTBUS_SETLENSFLARESTATE_NAME</source>
        <comment>Class/Bus: LensFlareComponentRequestBus  Event/Method: SetLensFlareState</comment>
        <translation type="unfinished">Set State</translation>
    </message>
    <message id="LENSFLARECOMPONENTREQUESTBUS_SETLENSFLARESTATE_TOOLTIP">
        <source>LENSFLARECOMPONENTREQUESTBUS_SETLENSFLARESTATE_TOOLTIP</source>
        <translation type="unfinished">Turns the lens flare on or off</translation>
    </message>
    <message id="LENSFLARECOMPONENTREQUESTBUS_SETLENSFLARESTATE_CATEGORY">
        <source>LENSFLARECOMPONENTREQUESTBUS_SETLENSFLARESTATE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LENSFLARECOMPONENTREQUESTBUS_SETLENSFLARESTATE_OUT_NAME">
        <source>LENSFLARECOMPONENTREQUESTBUS_SETLENSFLARESTATE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LENSFLARECOMPONENTREQUESTBUS_SETLENSFLARESTATE_OUT_TOOLTIP">
        <source>LENSFLARECOMPONENTREQUESTBUS_SETLENSFLARESTATE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LENSFLARECOMPONENTREQUESTBUS_SETLENSFLARESTATE_IN_NAME">
        <source>LENSFLARECOMPONENTREQUESTBUS_SETLENSFLARESTATE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LENSFLARECOMPONENTREQUESTBUS_SETLENSFLARESTATE_IN_TOOLTIP">
        <source>LENSFLARECOMPONENTREQUESTBUS_SETLENSFLARESTATE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LENSFLARECOMPONENTREQUESTBUS_SETLENSFLARESTATE_PARAM0_NAME">
        <source>LENSFLARECOMPONENTREQUESTBUS_SETLENSFLARESTATE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Enabled</translation>
    </message>
    <message id="LENSFLARECOMPONENTREQUESTBUS_SETLENSFLARESTATE_PARAM0_TOOLTIP">
        <source>LENSFLARECOMPONENTREQUESTBUS_SETLENSFLARESTATE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">0 means off, 1 means on</translation>
    </message>
    <message id="LENSFLARECOMPONENTREQUESTBUS_TURNONLENSFLARE_NAME">
        <source>LENSFLARECOMPONENTREQUESTBUS_TURNONLENSFLARE_NAME</source>
        <comment>Class/Bus: LensFlareComponentRequestBus  Event/Method: TurnOnLensFlare</comment>
        <translation type="unfinished">Enable</translation>
    </message>
    <message id="LENSFLARECOMPONENTREQUESTBUS_TURNONLENSFLARE_TOOLTIP">
        <source>LENSFLARECOMPONENTREQUESTBUS_TURNONLENSFLARE_TOOLTIP</source>
        <translation type="unfinished">Turns the lens flare on</translation>
    </message>
    <message id="LENSFLARECOMPONENTREQUESTBUS_TURNONLENSFLARE_CATEGORY">
        <source>LENSFLARECOMPONENTREQUESTBUS_TURNONLENSFLARE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LENSFLARECOMPONENTREQUESTBUS_TURNONLENSFLARE_OUT_NAME">
        <source>LENSFLARECOMPONENTREQUESTBUS_TURNONLENSFLARE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LENSFLARECOMPONENTREQUESTBUS_TURNONLENSFLARE_OUT_TOOLTIP">
        <source>LENSFLARECOMPONENTREQUESTBUS_TURNONLENSFLARE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LENSFLARECOMPONENTREQUESTBUS_TURNONLENSFLARE_IN_NAME">
        <source>LENSFLARECOMPONENTREQUESTBUS_TURNONLENSFLARE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LENSFLARECOMPONENTREQUESTBUS_TURNONLENSFLARE_IN_TOOLTIP">
        <source>LENSFLARECOMPONENTREQUESTBUS_TURNONLENSFLARE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LENSFLARECOMPONENTREQUESTBUS_TURNOFFLENSFLARE_NAME">
        <source>LENSFLARECOMPONENTREQUESTBUS_TURNOFFLENSFLARE_NAME</source>
        <comment>Class/Bus: LensFlareComponentRequestBus  Event/Method: TurnOffLensFlare</comment>
        <translation type="unfinished">Disable</translation>
    </message>
    <message id="LENSFLARECOMPONENTREQUESTBUS_TURNOFFLENSFLARE_TOOLTIP">
        <source>LENSFLARECOMPONENTREQUESTBUS_TURNOFFLENSFLARE_TOOLTIP</source>
        <translation type="unfinished">Turns the lens flare off</translation>
    </message>
    <message id="LENSFLARECOMPONENTREQUESTBUS_TURNOFFLENSFLARE_CATEGORY">
        <source>LENSFLARECOMPONENTREQUESTBUS_TURNOFFLENSFLARE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LENSFLARECOMPONENTREQUESTBUS_TURNOFFLENSFLARE_OUT_NAME">
        <source>LENSFLARECOMPONENTREQUESTBUS_TURNOFFLENSFLARE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LENSFLARECOMPONENTREQUESTBUS_TURNOFFLENSFLARE_OUT_TOOLTIP">
        <source>LENSFLARECOMPONENTREQUESTBUS_TURNOFFLENSFLARE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LENSFLARECOMPONENTREQUESTBUS_TURNOFFLENSFLARE_IN_NAME">
        <source>LENSFLARECOMPONENTREQUESTBUS_TURNOFFLENSFLARE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LENSFLARECOMPONENTREQUESTBUS_TURNOFFLENSFLARE_IN_TOOLTIP">
        <source>LENSFLARECOMPONENTREQUESTBUS_TURNOFFLENSFLARE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LENSFLARECOMPONENTREQUESTBUS_TOGGLELENSFLARE_NAME">
        <source>LENSFLARECOMPONENTREQUESTBUS_TOGGLELENSFLARE_NAME</source>
        <comment>Class/Bus: LensFlareComponentRequestBus  Event/Method: ToggleLensFlare</comment>
        <translation type="unfinished">Toggle</translation>
    </message>
    <message id="LENSFLARECOMPONENTREQUESTBUS_TOGGLELENSFLARE_TOOLTIP">
        <source>LENSFLARECOMPONENTREQUESTBUS_TOGGLELENSFLARE_TOOLTIP</source>
        <translation type="unfinished">Toggles the lens flare state (on to off, or off to on)</translation>
    </message>
    <message id="LENSFLARECOMPONENTREQUESTBUS_TOGGLELENSFLARE_CATEGORY">
        <source>LENSFLARECOMPONENTREQUESTBUS_TOGGLELENSFLARE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LENSFLARECOMPONENTREQUESTBUS_TOGGLELENSFLARE_OUT_NAME">
        <source>LENSFLARECOMPONENTREQUESTBUS_TOGGLELENSFLARE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LENSFLARECOMPONENTREQUESTBUS_TOGGLELENSFLARE_OUT_TOOLTIP">
        <source>LENSFLARECOMPONENTREQUESTBUS_TOGGLELENSFLARE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LENSFLARECOMPONENTREQUESTBUS_TOGGLELENSFLARE_IN_NAME">
        <source>LENSFLARECOMPONENTREQUESTBUS_TOGGLELENSFLARE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LENSFLARECOMPONENTREQUESTBUS_TOGGLELENSFLARE_IN_TOOLTIP">
        <source>LENSFLARECOMPONENTREQUESTBUS_TOGGLELENSFLARE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Handler: PhysicsComponentNotificationBus</name>
    <message id="HANDLER_PHYSICSCOMPONENTNOTIFICATIONBUS_NAME">
        <source>HANDLER_PHYSICSCOMPONENTNOTIFICATIONBUS_NAME</source>
        <translation type="unfinished">Physics Component</translation>
    </message>
    <message id="HANDLER_PHYSICSCOMPONENTNOTIFICATIONBUS_TOOLTIP">
        <source>HANDLER_PHYSICSCOMPONENTNOTIFICATIONBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_PHYSICSCOMPONENTNOTIFICATIONBUS_CATEGORY">
        <source>HANDLER_PHYSICSCOMPONENTNOTIFICATIONBUS_CATEGORY</source>
        <translation type="unfinished">Physics (Legacy)</translation>
    </message>
    <message id="HANDLER_PHYSICSCOMPONENTNOTIFICATIONBUS_ONPHYSICSENABLED_NAME">
        <source>HANDLER_PHYSICSCOMPONENTNOTIFICATIONBUS_ONPHYSICSENABLED_NAME</source>
        <comment>Class/Bus: PhysicsComponentNotificationBus  Event/Method: OnPhysicsEnabled</comment>
        <translation type="unfinished">On Enabled</translation>
    </message>
    <message id="HANDLER_PHYSICSCOMPONENTNOTIFICATIONBUS_ONPHYSICSENABLED_TOOLTIP">
        <source>HANDLER_PHYSICSCOMPONENTNOTIFICATIONBUS_ONPHYSICSENABLED_TOOLTIP</source>
        <translation type="unfinished">Notifies when physics has been enabled</translation>
    </message>
    <message id="HANDLER_PHYSICSCOMPONENTNOTIFICATIONBUS_ONPHYSICSENABLED_CATEGORY">
        <source>HANDLER_PHYSICSCOMPONENTNOTIFICATIONBUS_ONPHYSICSENABLED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_PHYSICSCOMPONENTNOTIFICATIONBUS_ONPHYSICSENABLED_OUT_NAME">
        <source>HANDLER_PHYSICSCOMPONENTNOTIFICATIONBUS_ONPHYSICSENABLED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_PHYSICSCOMPONENTNOTIFICATIONBUS_ONPHYSICSENABLED_OUT_TOOLTIP">
        <source>HANDLER_PHYSICSCOMPONENTNOTIFICATIONBUS_ONPHYSICSENABLED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_PHYSICSCOMPONENTNOTIFICATIONBUS_ONPHYSICSENABLED_IN_NAME">
        <source>HANDLER_PHYSICSCOMPONENTNOTIFICATIONBUS_ONPHYSICSENABLED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_PHYSICSCOMPONENTNOTIFICATIONBUS_ONPHYSICSENABLED_IN_TOOLTIP">
        <source>HANDLER_PHYSICSCOMPONENTNOTIFICATIONBUS_ONPHYSICSENABLED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_PHYSICSCOMPONENTNOTIFICATIONBUS_ONPHYSICSDISABLED_NAME">
        <source>HANDLER_PHYSICSCOMPONENTNOTIFICATIONBUS_ONPHYSICSDISABLED_NAME</source>
        <comment>Class/Bus: PhysicsComponentNotificationBus  Event/Method: OnPhysicsDisabled</comment>
        <translation type="unfinished">On Disabled</translation>
    </message>
    <message id="HANDLER_PHYSICSCOMPONENTNOTIFICATIONBUS_ONPHYSICSDISABLED_TOOLTIP">
        <source>HANDLER_PHYSICSCOMPONENTNOTIFICATIONBUS_ONPHYSICSDISABLED_TOOLTIP</source>
        <translation type="unfinished">Notifies when physics has been disabled</translation>
    </message>
    <message id="HANDLER_PHYSICSCOMPONENTNOTIFICATIONBUS_ONPHYSICSDISABLED_CATEGORY">
        <source>HANDLER_PHYSICSCOMPONENTNOTIFICATIONBUS_ONPHYSICSDISABLED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_PHYSICSCOMPONENTNOTIFICATIONBUS_ONPHYSICSDISABLED_OUT_NAME">
        <source>HANDLER_PHYSICSCOMPONENTNOTIFICATIONBUS_ONPHYSICSDISABLED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_PHYSICSCOMPONENTNOTIFICATIONBUS_ONPHYSICSDISABLED_OUT_TOOLTIP">
        <source>HANDLER_PHYSICSCOMPONENTNOTIFICATIONBUS_ONPHYSICSDISABLED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_PHYSICSCOMPONENTNOTIFICATIONBUS_ONPHYSICSDISABLED_IN_NAME">
        <source>HANDLER_PHYSICSCOMPONENTNOTIFICATIONBUS_ONPHYSICSDISABLED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_PHYSICSCOMPONENTNOTIFICATIONBUS_ONPHYSICSDISABLED_IN_TOOLTIP">
        <source>HANDLER_PHYSICSCOMPONENTNOTIFICATIONBUS_ONPHYSICSDISABLED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_PHYSICSCOMPONENTNOTIFICATIONBUS_ONCOLLISION_NAME">
        <source>HANDLER_PHYSICSCOMPONENTNOTIFICATIONBUS_ONCOLLISION_NAME</source>
        <comment>Class/Bus: PhysicsComponentNotificationBus  Event/Method: OnCollision</comment>
        <translation type="unfinished">On Collision</translation>
    </message>
    <message id="HANDLER_PHYSICSCOMPONENTNOTIFICATIONBUS_ONCOLLISION_TOOLTIP">
        <source>HANDLER_PHYSICSCOMPONENTNOTIFICATIONBUS_ONCOLLISION_TOOLTIP</source>
        <translation type="unfinished">Notifies when the entity collides with another entity</translation>
    </message>
    <message id="HANDLER_PHYSICSCOMPONENTNOTIFICATIONBUS_ONCOLLISION_CATEGORY">
        <source>HANDLER_PHYSICSCOMPONENTNOTIFICATIONBUS_ONCOLLISION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_PHYSICSCOMPONENTNOTIFICATIONBUS_ONCOLLISION_OUT_NAME">
        <source>HANDLER_PHYSICSCOMPONENTNOTIFICATIONBUS_ONCOLLISION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_PHYSICSCOMPONENTNOTIFICATIONBUS_ONCOLLISION_OUT_TOOLTIP">
        <source>HANDLER_PHYSICSCOMPONENTNOTIFICATIONBUS_ONCOLLISION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_PHYSICSCOMPONENTNOTIFICATIONBUS_ONCOLLISION_IN_NAME">
        <source>HANDLER_PHYSICSCOMPONENTNOTIFICATIONBUS_ONCOLLISION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_PHYSICSCOMPONENTNOTIFICATIONBUS_ONCOLLISION_IN_TOOLTIP">
        <source>HANDLER_PHYSICSCOMPONENTNOTIFICATIONBUS_ONCOLLISION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_PHYSICSCOMPONENTNOTIFICATIONBUS_ONCOLLISION_OUTPUT0_NAME">
        <source>HANDLER_PHYSICSCOMPONENTNOTIFICATIONBUS_ONCOLLISION_OUTPUT0_NAME</source>
        <comment>Simple Type: Collision C++ Type: const Collision&amp;</comment>
        <translation>Collision</translation>
    </message>
    <message id="HANDLER_PHYSICSCOMPONENTNOTIFICATIONBUS_ONCOLLISION_OUTPUT0_TOOLTIP">
        <source>HANDLER_PHYSICSCOMPONENTNOTIFICATIONBUS_ONCOLLISION_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Structure containing information about the collision</translation>
    </message>
</context>
<context>
    <name>EBus: UiScrollBoxBus</name>
    <message id="UISCROLLBOXBUS_NAME">
        <source>UISCROLLBOXBUS_NAME</source>
        <translation type="unfinished">UI Scroll Box</translation>
    </message>
    <message id="UISCROLLBOXBUS_TOOLTIP">
        <source>UISCROLLBOXBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_CATEGORY">
        <source>UISCROLLBOXBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="UISCROLLBOXBUS_FINDCLOSESTCONTENTCHILDELEMENT_NAME">
        <source>UISCROLLBOXBUS_FINDCLOSESTCONTENTCHILDELEMENT_NAME</source>
        <comment>Class/Bus: UiScrollBoxBus  Event/Method: FindClosestContentChildElement</comment>
        <translation type="unfinished">Find Closest Content Child Element</translation>
    </message>
    <message id="UISCROLLBOXBUS_FINDCLOSESTCONTENTCHILDELEMENT_TOOLTIP">
        <source>UISCROLLBOXBUS_FINDCLOSESTCONTENTCHILDELEMENT_TOOLTIP</source>
        <translation type="unfinished">Finds the child of the content element that is closest to the content anchors at the current scroll offset (the currently selected child)</translation>
    </message>
    <message id="UISCROLLBOXBUS_FINDCLOSESTCONTENTCHILDELEMENT_CATEGORY">
        <source>UISCROLLBOXBUS_FINDCLOSESTCONTENTCHILDELEMENT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_FINDCLOSESTCONTENTCHILDELEMENT_OUT_NAME">
        <source>UISCROLLBOXBUS_FINDCLOSESTCONTENTCHILDELEMENT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_FINDCLOSESTCONTENTCHILDELEMENT_OUT_TOOLTIP">
        <source>UISCROLLBOXBUS_FINDCLOSESTCONTENTCHILDELEMENT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_FINDCLOSESTCONTENTCHILDELEMENT_IN_NAME">
        <source>UISCROLLBOXBUS_FINDCLOSESTCONTENTCHILDELEMENT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_FINDCLOSESTCONTENTCHILDELEMENT_IN_TOOLTIP">
        <source>UISCROLLBOXBUS_FINDCLOSESTCONTENTCHILDELEMENT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_FINDCLOSESTCONTENTCHILDELEMENT_OUTPUT0_NAME">
        <source>UISCROLLBOXBUS_FINDCLOSESTCONTENTCHILDELEMENT_OUTPUT0_NAME</source>
        <comment>C++ Type: EntityId</comment>
        <translation type="unfinished">Closest Child EntityID</translation>
    </message>
    <message id="UISCROLLBOXBUS_FINDCLOSESTCONTENTCHILDELEMENT_OUTPUT0_TOOLTIP">
        <source>UISCROLLBOXBUS_FINDCLOSESTCONTENTCHILDELEMENT_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The child of the content element that is closest to the content anchors at the current scroll offset (the currently selected child)</translation>
    </message>
    <message id="UISCROLLBOXBUS_GETHORIZONTALSCROLLBARVISIBILITY_NAME">
        <source>UISCROLLBOXBUS_GETHORIZONTALSCROLLBARVISIBILITY_NAME</source>
        <comment>Class/Bus: UiScrollBoxBus  Event/Method: GetHorizontalScrollBarVisibility</comment>
        <translation type="unfinished">Get Horizontal Scroll Bar Visibility</translation>
    </message>
    <message id="UISCROLLBOXBUS_GETHORIZONTALSCROLLBARVISIBILITY_TOOLTIP">
        <source>UISCROLLBOXBUS_GETHORIZONTALSCROLLBARVISIBILITY_TOOLTIP</source>
        <translation type="unfinished">Gets the visibility behavior for the horizontal scroll bar of the scroll box</translation>
    </message>
    <message id="UISCROLLBOXBUS_GETHORIZONTALSCROLLBARVISIBILITY_CATEGORY">
        <source>UISCROLLBOXBUS_GETHORIZONTALSCROLLBARVISIBILITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_GETHORIZONTALSCROLLBARVISIBILITY_OUT_NAME">
        <source>UISCROLLBOXBUS_GETHORIZONTALSCROLLBARVISIBILITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_GETHORIZONTALSCROLLBARVISIBILITY_OUT_TOOLTIP">
        <source>UISCROLLBOXBUS_GETHORIZONTALSCROLLBARVISIBILITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_GETHORIZONTALSCROLLBARVISIBILITY_IN_NAME">
        <source>UISCROLLBOXBUS_GETHORIZONTALSCROLLBARVISIBILITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_GETHORIZONTALSCROLLBARVISIBILITY_IN_TOOLTIP">
        <source>UISCROLLBOXBUS_GETHORIZONTALSCROLLBARVISIBILITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_GETHORIZONTALSCROLLBARVISIBILITY_OUTPUT0_NAME">
        <source>UISCROLLBOXBUS_GETHORIZONTALSCROLLBARVISIBILITY_OUTPUT0_NAME</source>
        <comment>C++ Type: int</comment>
        <translation type="unfinished">Visibility</translation>
    </message>
    <message id="UISCROLLBOXBUS_GETHORIZONTALSCROLLBARVISIBILITY_OUTPUT0_TOOLTIP">
        <source>UISCROLLBOXBUS_GETHORIZONTALSCROLLBARVISIBILITY_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The visibility behavior (0=Always Show, 1=Auto Hide, 2=Auto Hide and Resize Viewport)</translation>
    </message>
    <message id="UISCROLLBOXBUS_GETVERTICALSCROLLBARENTITY_NAME">
        <source>UISCROLLBOXBUS_GETVERTICALSCROLLBARENTITY_NAME</source>
        <comment>Class/Bus: UiScrollBoxBus  Event/Method: GetVerticalScrollBarEntity</comment>
        <translation type="unfinished">Get Vertical Scroll Bar Entity</translation>
    </message>
    <message id="UISCROLLBOXBUS_GETVERTICALSCROLLBARENTITY_TOOLTIP">
        <source>UISCROLLBOXBUS_GETVERTICALSCROLLBARENTITY_TOOLTIP</source>
        <translation type="unfinished">Gets the vertical scroll bar element for the scroll box</translation>
    </message>
    <message id="UISCROLLBOXBUS_GETVERTICALSCROLLBARENTITY_CATEGORY">
        <source>UISCROLLBOXBUS_GETVERTICALSCROLLBARENTITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_GETVERTICALSCROLLBARENTITY_OUT_NAME">
        <source>UISCROLLBOXBUS_GETVERTICALSCROLLBARENTITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_GETVERTICALSCROLLBARENTITY_OUT_TOOLTIP">
        <source>UISCROLLBOXBUS_GETVERTICALSCROLLBARENTITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_GETVERTICALSCROLLBARENTITY_IN_NAME">
        <source>UISCROLLBOXBUS_GETVERTICALSCROLLBARENTITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_GETVERTICALSCROLLBARENTITY_IN_TOOLTIP">
        <source>UISCROLLBOXBUS_GETVERTICALSCROLLBARENTITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_GETVERTICALSCROLLBARENTITY_OUTPUT0_NAME">
        <source>UISCROLLBOXBUS_GETVERTICALSCROLLBARENTITY_OUTPUT0_NAME</source>
        <comment>C++ Type: EntityId</comment>
        <translation type="unfinished">Vertical Scroll Bar EntityID</translation>
    </message>
    <message id="UISCROLLBOXBUS_GETVERTICALSCROLLBARENTITY_OUTPUT0_TOOLTIP">
        <source>UISCROLLBOXBUS_GETVERTICALSCROLLBARENTITY_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The vertical scroll bar element for the scroll box</translation>
    </message>
    <message id="UISCROLLBOXBUS_SETHORIZONTALSCROLLBARVISIBILITY_NAME">
        <source>UISCROLLBOXBUS_SETHORIZONTALSCROLLBARVISIBILITY_NAME</source>
        <comment>Class/Bus: UiScrollBoxBus  Event/Method: SetHorizontalScrollBarVisibility</comment>
        <translation type="unfinished">Set Horizontal Scroll Bar Visibility</translation>
    </message>
    <message id="UISCROLLBOXBUS_SETHORIZONTALSCROLLBARVISIBILITY_TOOLTIP">
        <source>UISCROLLBOXBUS_SETHORIZONTALSCROLLBARVISIBILITY_TOOLTIP</source>
        <translation type="unfinished">Sets the visibility behavior for the horizontal scroll bar of the scroll box</translation>
    </message>
    <message id="UISCROLLBOXBUS_SETHORIZONTALSCROLLBARVISIBILITY_CATEGORY">
        <source>UISCROLLBOXBUS_SETHORIZONTALSCROLLBARVISIBILITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_SETHORIZONTALSCROLLBARVISIBILITY_OUT_NAME">
        <source>UISCROLLBOXBUS_SETHORIZONTALSCROLLBARVISIBILITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_SETHORIZONTALSCROLLBARVISIBILITY_OUT_TOOLTIP">
        <source>UISCROLLBOXBUS_SETHORIZONTALSCROLLBARVISIBILITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_SETHORIZONTALSCROLLBARVISIBILITY_IN_NAME">
        <source>UISCROLLBOXBUS_SETHORIZONTALSCROLLBARVISIBILITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_SETHORIZONTALSCROLLBARVISIBILITY_IN_TOOLTIP">
        <source>UISCROLLBOXBUS_SETHORIZONTALSCROLLBARVISIBILITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_SETHORIZONTALSCROLLBARVISIBILITY_PARAM0_NAME">
        <source>UISCROLLBOXBUS_SETHORIZONTALSCROLLBARVISIBILITY_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Visibility</translation>
    </message>
    <message id="UISCROLLBOXBUS_SETHORIZONTALSCROLLBARVISIBILITY_PARAM0_TOOLTIP">
        <source>UISCROLLBOXBUS_SETHORIZONTALSCROLLBARVISIBILITY_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The visibility behavior (0=Always Show, 1=Auto Hide, 2=Auto Hide and Resize Viewport)</translation>
    </message>
    <message id="UISCROLLBOXBUS_SETSCROLLOFFSETCHANGINGACTIONNAME_NAME">
        <source>UISCROLLBOXBUS_SETSCROLLOFFSETCHANGINGACTIONNAME_NAME</source>
        <comment>Class/Bus: UiScrollBoxBus  Event/Method: SetScrollOffsetChangingActionName</comment>
        <translation type="unfinished">Set Scroll Offset Changing Action Name</translation>
    </message>
    <message id="UISCROLLBOXBUS_SETSCROLLOFFSETCHANGINGACTIONNAME_TOOLTIP">
        <source>UISCROLLBOXBUS_SETSCROLLOFFSETCHANGINGACTIONNAME_TOOLTIP</source>
        <translation type="unfinished">Sets the name of the action triggered while the scroll box is being dragged</translation>
    </message>
    <message id="UISCROLLBOXBUS_SETSCROLLOFFSETCHANGINGACTIONNAME_CATEGORY">
        <source>UISCROLLBOXBUS_SETSCROLLOFFSETCHANGINGACTIONNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_SETSCROLLOFFSETCHANGINGACTIONNAME_OUT_NAME">
        <source>UISCROLLBOXBUS_SETSCROLLOFFSETCHANGINGACTIONNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_SETSCROLLOFFSETCHANGINGACTIONNAME_OUT_TOOLTIP">
        <source>UISCROLLBOXBUS_SETSCROLLOFFSETCHANGINGACTIONNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_SETSCROLLOFFSETCHANGINGACTIONNAME_IN_NAME">
        <source>UISCROLLBOXBUS_SETSCROLLOFFSETCHANGINGACTIONNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_SETSCROLLOFFSETCHANGINGACTIONNAME_IN_TOOLTIP">
        <source>UISCROLLBOXBUS_SETSCROLLOFFSETCHANGINGACTIONNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_SETSCROLLOFFSETCHANGINGACTIONNAME_PARAM0_NAME">
        <source>UISCROLLBOXBUS_SETSCROLLOFFSETCHANGINGACTIONNAME_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Name</translation>
    </message>
    <message id="UISCROLLBOXBUS_SETSCROLLOFFSETCHANGINGACTIONNAME_PARAM0_TOOLTIP">
        <source>UISCROLLBOXBUS_SETSCROLLOFFSETCHANGINGACTIONNAME_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The name of the action triggered while the scroll box is being dragged</translation>
    </message>
    <message id="UISCROLLBOXBUS_GETSCROLLOFFSETCHANGINGACTIONNAME_NAME">
        <source>UISCROLLBOXBUS_GETSCROLLOFFSETCHANGINGACTIONNAME_NAME</source>
        <comment>Class/Bus: UiScrollBoxBus  Event/Method: GetScrollOffsetChangingActionName</comment>
        <translation type="unfinished">Get Scroll Offset Changing Action Name</translation>
    </message>
    <message id="UISCROLLBOXBUS_GETSCROLLOFFSETCHANGINGACTIONNAME_TOOLTIP">
        <source>UISCROLLBOXBUS_GETSCROLLOFFSETCHANGINGACTIONNAME_TOOLTIP</source>
        <translation type="unfinished">Gets the name of the action triggered while the scroll box is being dragged</translation>
    </message>
    <message id="UISCROLLBOXBUS_GETSCROLLOFFSETCHANGINGACTIONNAME_CATEGORY">
        <source>UISCROLLBOXBUS_GETSCROLLOFFSETCHANGINGACTIONNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_GETSCROLLOFFSETCHANGINGACTIONNAME_OUT_NAME">
        <source>UISCROLLBOXBUS_GETSCROLLOFFSETCHANGINGACTIONNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_GETSCROLLOFFSETCHANGINGACTIONNAME_OUT_TOOLTIP">
        <source>UISCROLLBOXBUS_GETSCROLLOFFSETCHANGINGACTIONNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_GETSCROLLOFFSETCHANGINGACTIONNAME_IN_NAME">
        <source>UISCROLLBOXBUS_GETSCROLLOFFSETCHANGINGACTIONNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_GETSCROLLOFFSETCHANGINGACTIONNAME_IN_TOOLTIP">
        <source>UISCROLLBOXBUS_GETSCROLLOFFSETCHANGINGACTIONNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_GETSCROLLOFFSETCHANGINGACTIONNAME_OUTPUT0_NAME">
        <source>UISCROLLBOXBUS_GETSCROLLOFFSETCHANGINGACTIONNAME_OUTPUT0_NAME</source>
        <comment>C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Name</translation>
    </message>
    <message id="UISCROLLBOXBUS_GETSCROLLOFFSETCHANGINGACTIONNAME_OUTPUT0_TOOLTIP">
        <source>UISCROLLBOXBUS_GETSCROLLOFFSETCHANGINGACTIONNAME_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The name of the action triggered while the scroll box is being dragged</translation>
    </message>
    <message id="UISCROLLBOXBUS_GETHORIZONTALSCROLLBARENTITY_NAME">
        <source>UISCROLLBOXBUS_GETHORIZONTALSCROLLBARENTITY_NAME</source>
        <comment>Class/Bus: UiScrollBoxBus  Event/Method: GetHorizontalScrollBarEntity</comment>
        <translation type="unfinished">Get Horizontal Scroll Bar Entity</translation>
    </message>
    <message id="UISCROLLBOXBUS_GETHORIZONTALSCROLLBARENTITY_TOOLTIP">
        <source>UISCROLLBOXBUS_GETHORIZONTALSCROLLBARENTITY_TOOLTIP</source>
        <translation type="unfinished">Gets the horizontal scroll bar element for the scroll box</translation>
    </message>
    <message id="UISCROLLBOXBUS_GETHORIZONTALSCROLLBARENTITY_CATEGORY">
        <source>UISCROLLBOXBUS_GETHORIZONTALSCROLLBARENTITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_GETHORIZONTALSCROLLBARENTITY_OUT_NAME">
        <source>UISCROLLBOXBUS_GETHORIZONTALSCROLLBARENTITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_GETHORIZONTALSCROLLBARENTITY_OUT_TOOLTIP">
        <source>UISCROLLBOXBUS_GETHORIZONTALSCROLLBARENTITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_GETHORIZONTALSCROLLBARENTITY_IN_NAME">
        <source>UISCROLLBOXBUS_GETHORIZONTALSCROLLBARENTITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_GETHORIZONTALSCROLLBARENTITY_IN_TOOLTIP">
        <source>UISCROLLBOXBUS_GETHORIZONTALSCROLLBARENTITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_GETHORIZONTALSCROLLBARENTITY_OUTPUT0_NAME">
        <source>UISCROLLBOXBUS_GETHORIZONTALSCROLLBARENTITY_OUTPUT0_NAME</source>
        <comment>C++ Type: EntityId</comment>
        <translation type="unfinished">Horizontal Scroll Bar EntityID</translation>
    </message>
    <message id="UISCROLLBOXBUS_GETHORIZONTALSCROLLBARENTITY_OUTPUT0_TOOLTIP">
        <source>UISCROLLBOXBUS_GETHORIZONTALSCROLLBARENTITY_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The horizontal scroll bar element for the scroll box</translation>
    </message>
    <message id="UISCROLLBOXBUS_HASHORIZONTALCONTENTTOSCROLL_NAME">
        <source>UISCROLLBOXBUS_HASHORIZONTALCONTENTTOSCROLL_NAME</source>
        <comment>Class/Bus: UiScrollBoxBus  Event/Method: HasHorizontalContentToScroll</comment>
        <translation type="unfinished">Has Horizontal Content To Scroll</translation>
    </message>
    <message id="UISCROLLBOXBUS_HASHORIZONTALCONTENTTOSCROLL_TOOLTIP">
        <source>UISCROLLBOXBUS_HASHORIZONTALCONTENTTOSCROLL_TOOLTIP</source>
        <translation type="unfinished">Returns whether there is content to scroll horizontally</translation>
    </message>
    <message id="UISCROLLBOXBUS_HASHORIZONTALCONTENTTOSCROLL_CATEGORY">
        <source>UISCROLLBOXBUS_HASHORIZONTALCONTENTTOSCROLL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_HASHORIZONTALCONTENTTOSCROLL_OUT_NAME">
        <source>UISCROLLBOXBUS_HASHORIZONTALCONTENTTOSCROLL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_HASHORIZONTALCONTENTTOSCROLL_OUT_TOOLTIP">
        <source>UISCROLLBOXBUS_HASHORIZONTALCONTENTTOSCROLL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_HASHORIZONTALCONTENTTOSCROLL_IN_NAME">
        <source>UISCROLLBOXBUS_HASHORIZONTALCONTENTTOSCROLL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_HASHORIZONTALCONTENTTOSCROLL_IN_TOOLTIP">
        <source>UISCROLLBOXBUS_HASHORIZONTALCONTENTTOSCROLL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_HASHORIZONTALCONTENTTOSCROLL_OUTPUT0_NAME">
        <source>UISCROLLBOXBUS_HASHORIZONTALCONTENTTOSCROLL_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Has Horizontal Content</translation>
    </message>
    <message id="UISCROLLBOXBUS_HASHORIZONTALCONTENTTOSCROLL_OUTPUT0_TOOLTIP">
        <source>UISCROLLBOXBUS_HASHORIZONTALCONTENTTOSCROLL_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether there is content to scroll horizontally</translation>
    </message>
    <message id="UISCROLLBOXBUS_SETCONTENTENTITY_NAME">
        <source>UISCROLLBOXBUS_SETCONTENTENTITY_NAME</source>
        <comment>Class/Bus: UiScrollBoxBus  Event/Method: SetContentEntity</comment>
        <translation type="unfinished">Set Content Entity</translation>
    </message>
    <message id="UISCROLLBOXBUS_SETCONTENTENTITY_TOOLTIP">
        <source>UISCROLLBOXBUS_SETCONTENTENTITY_TOOLTIP</source>
        <translation type="unfinished">Sets the content element for the scroll box</translation>
    </message>
    <message id="UISCROLLBOXBUS_SETCONTENTENTITY_CATEGORY">
        <source>UISCROLLBOXBUS_SETCONTENTENTITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_SETCONTENTENTITY_OUT_NAME">
        <source>UISCROLLBOXBUS_SETCONTENTENTITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_SETCONTENTENTITY_OUT_TOOLTIP">
        <source>UISCROLLBOXBUS_SETCONTENTENTITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_SETCONTENTENTITY_IN_NAME">
        <source>UISCROLLBOXBUS_SETCONTENTENTITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_SETCONTENTENTITY_IN_TOOLTIP">
        <source>UISCROLLBOXBUS_SETCONTENTENTITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_SETCONTENTENTITY_PARAM0_NAME">
        <source>UISCROLLBOXBUS_SETCONTENTENTITY_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Content EntityID</translation>
    </message>
    <message id="UISCROLLBOXBUS_SETCONTENTENTITY_PARAM0_TOOLTIP">
        <source>UISCROLLBOXBUS_SETCONTENTENTITY_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The content element for the scroll box</translation>
    </message>
    <message id="UISCROLLBOXBUS_GETISSCROLLINGCONSTRAINED_NAME">
        <source>UISCROLLBOXBUS_GETISSCROLLINGCONSTRAINED_NAME</source>
        <comment>Class/Bus: UiScrollBoxBus  Event/Method: GetIsScrollingConstrained</comment>
        <translation type="unfinished">Is Scrolling Constrained</translation>
    </message>
    <message id="UISCROLLBOXBUS_GETISSCROLLINGCONSTRAINED_TOOLTIP">
        <source>UISCROLLBOXBUS_GETISSCROLLINGCONSTRAINED_TOOLTIP</source>
        <translation type="unfinished">Returns whether the scroll box restricts scrolling to the content area</translation>
    </message>
    <message id="UISCROLLBOXBUS_GETISSCROLLINGCONSTRAINED_CATEGORY">
        <source>UISCROLLBOXBUS_GETISSCROLLINGCONSTRAINED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_GETISSCROLLINGCONSTRAINED_OUT_NAME">
        <source>UISCROLLBOXBUS_GETISSCROLLINGCONSTRAINED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_GETISSCROLLINGCONSTRAINED_OUT_TOOLTIP">
        <source>UISCROLLBOXBUS_GETISSCROLLINGCONSTRAINED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_GETISSCROLLINGCONSTRAINED_IN_NAME">
        <source>UISCROLLBOXBUS_GETISSCROLLINGCONSTRAINED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_GETISSCROLLINGCONSTRAINED_IN_TOOLTIP">
        <source>UISCROLLBOXBUS_GETISSCROLLINGCONSTRAINED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_GETISSCROLLINGCONSTRAINED_OUTPUT0_NAME">
        <source>UISCROLLBOXBUS_GETISSCROLLINGCONSTRAINED_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Constrained</translation>
    </message>
    <message id="UISCROLLBOXBUS_GETISSCROLLINGCONSTRAINED_OUTPUT0_TOOLTIP">
        <source>UISCROLLBOXBUS_GETISSCROLLINGCONSTRAINED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the scroll box restricts scrolling to the content area</translation>
    </message>
    <message id="UISCROLLBOXBUS_HASVERTICALCONTENTTOSCROLL_NAME">
        <source>UISCROLLBOXBUS_HASVERTICALCONTENTTOSCROLL_NAME</source>
        <comment>Class/Bus: UiScrollBoxBus  Event/Method: HasVerticalContentToScroll</comment>
        <translation type="unfinished">Has Vertical Content To Scroll</translation>
    </message>
    <message id="UISCROLLBOXBUS_HASVERTICALCONTENTTOSCROLL_TOOLTIP">
        <source>UISCROLLBOXBUS_HASVERTICALCONTENTTOSCROLL_TOOLTIP</source>
        <translation type="unfinished">Returns whether there is content to scroll vertically</translation>
    </message>
    <message id="UISCROLLBOXBUS_HASVERTICALCONTENTTOSCROLL_CATEGORY">
        <source>UISCROLLBOXBUS_HASVERTICALCONTENTTOSCROLL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_HASVERTICALCONTENTTOSCROLL_OUT_NAME">
        <source>UISCROLLBOXBUS_HASVERTICALCONTENTTOSCROLL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_HASVERTICALCONTENTTOSCROLL_OUT_TOOLTIP">
        <source>UISCROLLBOXBUS_HASVERTICALCONTENTTOSCROLL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_HASVERTICALCONTENTTOSCROLL_IN_NAME">
        <source>UISCROLLBOXBUS_HASVERTICALCONTENTTOSCROLL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_HASVERTICALCONTENTTOSCROLL_IN_TOOLTIP">
        <source>UISCROLLBOXBUS_HASVERTICALCONTENTTOSCROLL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_HASVERTICALCONTENTTOSCROLL_OUTPUT0_NAME">
        <source>UISCROLLBOXBUS_HASVERTICALCONTENTTOSCROLL_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Has Vertical Content</translation>
    </message>
    <message id="UISCROLLBOXBUS_HASVERTICALCONTENTTOSCROLL_OUTPUT0_TOOLTIP">
        <source>UISCROLLBOXBUS_HASVERTICALCONTENTTOSCROLL_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether there is content to scroll vertically</translation>
    </message>
    <message id="UISCROLLBOXBUS_GETISVERTICALSCROLLINGENABLED_NAME">
        <source>UISCROLLBOXBUS_GETISVERTICALSCROLLINGENABLED_NAME</source>
        <comment>Class/Bus: UiScrollBoxBus  Event/Method: GetIsVerticalScrollingEnabled</comment>
        <translation type="unfinished">Is Vertical Scrolling Enabled</translation>
    </message>
    <message id="UISCROLLBOXBUS_GETISVERTICALSCROLLINGENABLED_TOOLTIP">
        <source>UISCROLLBOXBUS_GETISVERTICALSCROLLINGENABLED_TOOLTIP</source>
        <translation type="unfinished">Returns whether the scroll box allows vertical scrolling</translation>
    </message>
    <message id="UISCROLLBOXBUS_GETISVERTICALSCROLLINGENABLED_CATEGORY">
        <source>UISCROLLBOXBUS_GETISVERTICALSCROLLINGENABLED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_GETISVERTICALSCROLLINGENABLED_OUT_NAME">
        <source>UISCROLLBOXBUS_GETISVERTICALSCROLLINGENABLED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_GETISVERTICALSCROLLINGENABLED_OUT_TOOLTIP">
        <source>UISCROLLBOXBUS_GETISVERTICALSCROLLINGENABLED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_GETISVERTICALSCROLLINGENABLED_IN_NAME">
        <source>UISCROLLBOXBUS_GETISVERTICALSCROLLINGENABLED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_GETISVERTICALSCROLLINGENABLED_IN_TOOLTIP">
        <source>UISCROLLBOXBUS_GETISVERTICALSCROLLINGENABLED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_GETISVERTICALSCROLLINGENABLED_OUTPUT0_NAME">
        <source>UISCROLLBOXBUS_GETISVERTICALSCROLLINGENABLED_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Vertical Scrolling</translation>
    </message>
    <message id="UISCROLLBOXBUS_GETISVERTICALSCROLLINGENABLED_OUTPUT0_TOOLTIP">
        <source>UISCROLLBOXBUS_GETISVERTICALSCROLLINGENABLED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the scroll box allows vertical scrolling</translation>
    </message>
    <message id="UISCROLLBOXBUS_GETVERTICALSCROLLBARVISIBILITY_NAME">
        <source>UISCROLLBOXBUS_GETVERTICALSCROLLBARVISIBILITY_NAME</source>
        <comment>Class/Bus: UiScrollBoxBus  Event/Method: GetVerticalScrollBarVisibility</comment>
        <translation type="unfinished">Get Vertical Scroll Bar Visibility</translation>
    </message>
    <message id="UISCROLLBOXBUS_GETVERTICALSCROLLBARVISIBILITY_TOOLTIP">
        <source>UISCROLLBOXBUS_GETVERTICALSCROLLBARVISIBILITY_TOOLTIP</source>
        <translation type="unfinished">Gets the visibility behavior for the vertical scroll bar of the scroll box</translation>
    </message>
    <message id="UISCROLLBOXBUS_GETVERTICALSCROLLBARVISIBILITY_CATEGORY">
        <source>UISCROLLBOXBUS_GETVERTICALSCROLLBARVISIBILITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_GETVERTICALSCROLLBARVISIBILITY_OUT_NAME">
        <source>UISCROLLBOXBUS_GETVERTICALSCROLLBARVISIBILITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_GETVERTICALSCROLLBARVISIBILITY_OUT_TOOLTIP">
        <source>UISCROLLBOXBUS_GETVERTICALSCROLLBARVISIBILITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_GETVERTICALSCROLLBARVISIBILITY_IN_NAME">
        <source>UISCROLLBOXBUS_GETVERTICALSCROLLBARVISIBILITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_GETVERTICALSCROLLBARVISIBILITY_IN_TOOLTIP">
        <source>UISCROLLBOXBUS_GETVERTICALSCROLLBARVISIBILITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_GETVERTICALSCROLLBARVISIBILITY_OUTPUT0_NAME">
        <source>UISCROLLBOXBUS_GETVERTICALSCROLLBARVISIBILITY_OUTPUT0_NAME</source>
        <comment>C++ Type: int</comment>
        <translation type="unfinished">Visibility</translation>
    </message>
    <message id="UISCROLLBOXBUS_GETVERTICALSCROLLBARVISIBILITY_OUTPUT0_TOOLTIP">
        <source>UISCROLLBOXBUS_GETVERTICALSCROLLBARVISIBILITY_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The visibility behavior (0=Always Show, 1=Auto Hide, 2=Auto Hide and Resize Viewport)</translation>
    </message>
    <message id="UISCROLLBOXBUS_SETISHORIZONTALSCROLLINGENABLED_NAME">
        <source>UISCROLLBOXBUS_SETISHORIZONTALSCROLLINGENABLED_NAME</source>
        <comment>Class/Bus: UiScrollBoxBus  Event/Method: SetIsHorizontalScrollingEnabled</comment>
        <translation type="unfinished">Set Is Horizontal Scrolling Enabled</translation>
    </message>
    <message id="UISCROLLBOXBUS_SETISHORIZONTALSCROLLINGENABLED_TOOLTIP">
        <source>UISCROLLBOXBUS_SETISHORIZONTALSCROLLINGENABLED_TOOLTIP</source>
        <translation type="unfinished">Sets whether the scroll box allows horizontal scrolling</translation>
    </message>
    <message id="UISCROLLBOXBUS_SETISHORIZONTALSCROLLINGENABLED_CATEGORY">
        <source>UISCROLLBOXBUS_SETISHORIZONTALSCROLLINGENABLED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_SETISHORIZONTALSCROLLINGENABLED_OUT_NAME">
        <source>UISCROLLBOXBUS_SETISHORIZONTALSCROLLINGENABLED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_SETISHORIZONTALSCROLLINGENABLED_OUT_TOOLTIP">
        <source>UISCROLLBOXBUS_SETISHORIZONTALSCROLLINGENABLED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_SETISHORIZONTALSCROLLINGENABLED_IN_NAME">
        <source>UISCROLLBOXBUS_SETISHORIZONTALSCROLLINGENABLED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_SETISHORIZONTALSCROLLINGENABLED_IN_TOOLTIP">
        <source>UISCROLLBOXBUS_SETISHORIZONTALSCROLLINGENABLED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_SETISHORIZONTALSCROLLINGENABLED_PARAM0_NAME">
        <source>UISCROLLBOXBUS_SETISHORIZONTALSCROLLINGENABLED_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Horizontal Scrolling</translation>
    </message>
    <message id="UISCROLLBOXBUS_SETISHORIZONTALSCROLLINGENABLED_PARAM0_TOOLTIP">
        <source>UISCROLLBOXBUS_SETISHORIZONTALSCROLLINGENABLED_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the scroll box allows horizontal scrolling</translation>
    </message>
    <message id="UISCROLLBOXBUS_GETNORMALIZEDSCROLLVALUE_NAME">
        <source>UISCROLLBOXBUS_GETNORMALIZEDSCROLLVALUE_NAME</source>
        <comment>Class/Bus: UiScrollBoxBus  Event/Method: GetNormalizedScrollValue</comment>
        <translation type="unfinished">Get Normalized Scroll Value</translation>
    </message>
    <message id="UISCROLLBOXBUS_GETNORMALIZEDSCROLLVALUE_TOOLTIP">
        <source>UISCROLLBOXBUS_GETNORMALIZEDSCROLLVALUE_TOOLTIP</source>
        <translation type="unfinished">Returns the scroll value normalized to [0-1]</translation>
    </message>
    <message id="UISCROLLBOXBUS_GETNORMALIZEDSCROLLVALUE_CATEGORY">
        <source>UISCROLLBOXBUS_GETNORMALIZEDSCROLLVALUE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_GETNORMALIZEDSCROLLVALUE_OUT_NAME">
        <source>UISCROLLBOXBUS_GETNORMALIZEDSCROLLVALUE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_GETNORMALIZEDSCROLLVALUE_OUT_TOOLTIP">
        <source>UISCROLLBOXBUS_GETNORMALIZEDSCROLLVALUE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_GETNORMALIZEDSCROLLVALUE_IN_NAME">
        <source>UISCROLLBOXBUS_GETNORMALIZEDSCROLLVALUE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_GETNORMALIZEDSCROLLVALUE_IN_TOOLTIP">
        <source>UISCROLLBOXBUS_GETNORMALIZEDSCROLLVALUE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_GETNORMALIZEDSCROLLVALUE_OUTPUT0_NAME">
        <source>UISCROLLBOXBUS_GETNORMALIZEDSCROLLVALUE_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector2</comment>
        <translation type="unfinished">Scroll Value</translation>
    </message>
    <message id="UISCROLLBOXBUS_GETNORMALIZEDSCROLLVALUE_OUTPUT0_TOOLTIP">
        <source>UISCROLLBOXBUS_GETNORMALIZEDSCROLLVALUE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The normalized scroll value [0-1]</translation>
    </message>
    <message id="UISCROLLBOXBUS_SETSCROLLOFFSET_NAME">
        <source>UISCROLLBOXBUS_SETSCROLLOFFSET_NAME</source>
        <comment>Class/Bus: UiScrollBoxBus  Event/Method: SetScrollOffset</comment>
        <translation type="unfinished">Set Scroll Offset</translation>
    </message>
    <message id="UISCROLLBOXBUS_SETSCROLLOFFSET_TOOLTIP">
        <source>UISCROLLBOXBUS_SETSCROLLOFFSET_TOOLTIP</source>
        <translation type="unfinished">Sets the scroll offset of the scroll box</translation>
    </message>
    <message id="UISCROLLBOXBUS_SETSCROLLOFFSET_CATEGORY">
        <source>UISCROLLBOXBUS_SETSCROLLOFFSET_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_SETSCROLLOFFSET_OUT_NAME">
        <source>UISCROLLBOXBUS_SETSCROLLOFFSET_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_SETSCROLLOFFSET_OUT_TOOLTIP">
        <source>UISCROLLBOXBUS_SETSCROLLOFFSET_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_SETSCROLLOFFSET_IN_NAME">
        <source>UISCROLLBOXBUS_SETSCROLLOFFSET_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_SETSCROLLOFFSET_IN_TOOLTIP">
        <source>UISCROLLBOXBUS_SETSCROLLOFFSET_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_SETSCROLLOFFSET_PARAM0_NAME">
        <source>UISCROLLBOXBUS_SETSCROLLOFFSET_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2</comment>
        <translation type="unfinished">Scroll Offset</translation>
    </message>
    <message id="UISCROLLBOXBUS_SETSCROLLOFFSET_PARAM0_TOOLTIP">
        <source>UISCROLLBOXBUS_SETSCROLLOFFSET_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The scroll offset of the scroll box</translation>
    </message>
    <message id="UISCROLLBOXBUS_SETHORIZONTALSCROLLBARENTITY_NAME">
        <source>UISCROLLBOXBUS_SETHORIZONTALSCROLLBARENTITY_NAME</source>
        <comment>Class/Bus: UiScrollBoxBus  Event/Method: SetHorizontalScrollBarEntity</comment>
        <translation type="unfinished">Set Horizontal Scroll Bar Entity</translation>
    </message>
    <message id="UISCROLLBOXBUS_SETHORIZONTALSCROLLBARENTITY_TOOLTIP">
        <source>UISCROLLBOXBUS_SETHORIZONTALSCROLLBARENTITY_TOOLTIP</source>
        <translation type="unfinished">Sets the horizontal scroll bar element for the scroll box</translation>
    </message>
    <message id="UISCROLLBOXBUS_SETHORIZONTALSCROLLBARENTITY_CATEGORY">
        <source>UISCROLLBOXBUS_SETHORIZONTALSCROLLBARENTITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_SETHORIZONTALSCROLLBARENTITY_OUT_NAME">
        <source>UISCROLLBOXBUS_SETHORIZONTALSCROLLBARENTITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_SETHORIZONTALSCROLLBARENTITY_OUT_TOOLTIP">
        <source>UISCROLLBOXBUS_SETHORIZONTALSCROLLBARENTITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_SETHORIZONTALSCROLLBARENTITY_IN_NAME">
        <source>UISCROLLBOXBUS_SETHORIZONTALSCROLLBARENTITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_SETHORIZONTALSCROLLBARENTITY_IN_TOOLTIP">
        <source>UISCROLLBOXBUS_SETHORIZONTALSCROLLBARENTITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_SETHORIZONTALSCROLLBARENTITY_PARAM0_NAME">
        <source>UISCROLLBOXBUS_SETHORIZONTALSCROLLBARENTITY_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Horizontal Scroll Bar EntityID</translation>
    </message>
    <message id="UISCROLLBOXBUS_SETHORIZONTALSCROLLBARENTITY_PARAM0_TOOLTIP">
        <source>UISCROLLBOXBUS_SETHORIZONTALSCROLLBARENTITY_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The horizontal scroll bar element for the scroll box</translation>
    </message>
    <message id="UISCROLLBOXBUS_GETSCROLLOFFSET_NAME">
        <source>UISCROLLBOXBUS_GETSCROLLOFFSET_NAME</source>
        <comment>Class/Bus: UiScrollBoxBus  Event/Method: GetScrollOffset</comment>
        <translation type="unfinished">Get Scroll Offset</translation>
    </message>
    <message id="UISCROLLBOXBUS_GETSCROLLOFFSET_TOOLTIP">
        <source>UISCROLLBOXBUS_GETSCROLLOFFSET_TOOLTIP</source>
        <translation type="unfinished">Gets the scroll offset of the scroll box. The scroll offset is the offset from the content element&apos;s anchor point to the content element&apos;s pivot</translation>
    </message>
    <message id="UISCROLLBOXBUS_GETSCROLLOFFSET_CATEGORY">
        <source>UISCROLLBOXBUS_GETSCROLLOFFSET_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_GETSCROLLOFFSET_OUT_NAME">
        <source>UISCROLLBOXBUS_GETSCROLLOFFSET_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_GETSCROLLOFFSET_OUT_TOOLTIP">
        <source>UISCROLLBOXBUS_GETSCROLLOFFSET_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_GETSCROLLOFFSET_IN_NAME">
        <source>UISCROLLBOXBUS_GETSCROLLOFFSET_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_GETSCROLLOFFSET_IN_TOOLTIP">
        <source>UISCROLLBOXBUS_GETSCROLLOFFSET_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_GETSCROLLOFFSET_OUTPUT0_NAME">
        <source>UISCROLLBOXBUS_GETSCROLLOFFSET_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector2</comment>
        <translation type="unfinished">Scroll Offset</translation>
    </message>
    <message id="UISCROLLBOXBUS_GETSCROLLOFFSET_OUTPUT0_TOOLTIP">
        <source>UISCROLLBOXBUS_GETSCROLLOFFSET_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The scroll offset of the scroll box. The scroll offset is the offset from the content element&apos;s anchor point to the content element&apos;s pivot</translation>
    </message>
    <message id="UISCROLLBOXBUS_GETSCROLLOFFSETCHANGEDACTIONNAME_NAME">
        <source>UISCROLLBOXBUS_GETSCROLLOFFSETCHANGEDACTIONNAME_NAME</source>
        <comment>Class/Bus: UiScrollBoxBus  Event/Method: GetScrollOffsetChangedActionName</comment>
        <translation type="unfinished">Get Scroll Offset Changed Action Name</translation>
    </message>
    <message id="UISCROLLBOXBUS_GETSCROLLOFFSETCHANGEDACTIONNAME_TOOLTIP">
        <source>UISCROLLBOXBUS_GETSCROLLOFFSETCHANGEDACTIONNAME_TOOLTIP</source>
        <translation type="unfinished">Gets the name of the action triggered when the scroll box drag is completed</translation>
    </message>
    <message id="UISCROLLBOXBUS_GETSCROLLOFFSETCHANGEDACTIONNAME_CATEGORY">
        <source>UISCROLLBOXBUS_GETSCROLLOFFSETCHANGEDACTIONNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_GETSCROLLOFFSETCHANGEDACTIONNAME_OUT_NAME">
        <source>UISCROLLBOXBUS_GETSCROLLOFFSETCHANGEDACTIONNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_GETSCROLLOFFSETCHANGEDACTIONNAME_OUT_TOOLTIP">
        <source>UISCROLLBOXBUS_GETSCROLLOFFSETCHANGEDACTIONNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_GETSCROLLOFFSETCHANGEDACTIONNAME_IN_NAME">
        <source>UISCROLLBOXBUS_GETSCROLLOFFSETCHANGEDACTIONNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_GETSCROLLOFFSETCHANGEDACTIONNAME_IN_TOOLTIP">
        <source>UISCROLLBOXBUS_GETSCROLLOFFSETCHANGEDACTIONNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_GETSCROLLOFFSETCHANGEDACTIONNAME_OUTPUT0_NAME">
        <source>UISCROLLBOXBUS_GETSCROLLOFFSETCHANGEDACTIONNAME_OUTPUT0_NAME</source>
        <comment>C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Name</translation>
    </message>
    <message id="UISCROLLBOXBUS_GETSCROLLOFFSETCHANGEDACTIONNAME_OUTPUT0_TOOLTIP">
        <source>UISCROLLBOXBUS_GETSCROLLOFFSETCHANGEDACTIONNAME_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The name of the action triggered when the scroll box drag is completed</translation>
    </message>
    <message id="UISCROLLBOXBUS_SETVERTICALSCROLLBARVISIBILITY_NAME">
        <source>UISCROLLBOXBUS_SETVERTICALSCROLLBARVISIBILITY_NAME</source>
        <comment>Class/Bus: UiScrollBoxBus  Event/Method: SetVerticalScrollBarVisibility</comment>
        <translation type="unfinished">Set Vertical Scroll Bar Visibility</translation>
    </message>
    <message id="UISCROLLBOXBUS_SETVERTICALSCROLLBARVISIBILITY_TOOLTIP">
        <source>UISCROLLBOXBUS_SETVERTICALSCROLLBARVISIBILITY_TOOLTIP</source>
        <translation type="unfinished">Sets the visibility behavior for the vertical scroll bar of the scroll box</translation>
    </message>
    <message id="UISCROLLBOXBUS_SETVERTICALSCROLLBARVISIBILITY_CATEGORY">
        <source>UISCROLLBOXBUS_SETVERTICALSCROLLBARVISIBILITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_SETVERTICALSCROLLBARVISIBILITY_OUT_NAME">
        <source>UISCROLLBOXBUS_SETVERTICALSCROLLBARVISIBILITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_SETVERTICALSCROLLBARVISIBILITY_OUT_TOOLTIP">
        <source>UISCROLLBOXBUS_SETVERTICALSCROLLBARVISIBILITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_SETVERTICALSCROLLBARVISIBILITY_IN_NAME">
        <source>UISCROLLBOXBUS_SETVERTICALSCROLLBARVISIBILITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_SETVERTICALSCROLLBARVISIBILITY_IN_TOOLTIP">
        <source>UISCROLLBOXBUS_SETVERTICALSCROLLBARVISIBILITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_SETVERTICALSCROLLBARVISIBILITY_PARAM0_NAME">
        <source>UISCROLLBOXBUS_SETVERTICALSCROLLBARVISIBILITY_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Visibility</translation>
    </message>
    <message id="UISCROLLBOXBUS_SETVERTICALSCROLLBARVISIBILITY_PARAM0_TOOLTIP">
        <source>UISCROLLBOXBUS_SETVERTICALSCROLLBARVISIBILITY_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The visibility behavior (0=Always Show, 1=Auto Hide, 2=Auto Hide and Resize Viewport)</translation>
    </message>
    <message id="UISCROLLBOXBUS_GETISHORIZONTALSCROLLINGENABLED_NAME">
        <source>UISCROLLBOXBUS_GETISHORIZONTALSCROLLINGENABLED_NAME</source>
        <comment>Class/Bus: UiScrollBoxBus  Event/Method: GetIsHorizontalScrollingEnabled</comment>
        <translation type="unfinished">Is Horizontal Scrolling Enabled</translation>
    </message>
    <message id="UISCROLLBOXBUS_GETISHORIZONTALSCROLLINGENABLED_TOOLTIP">
        <source>UISCROLLBOXBUS_GETISHORIZONTALSCROLLINGENABLED_TOOLTIP</source>
        <translation type="unfinished">Returns whether the scroll box allows horizontal scrolling</translation>
    </message>
    <message id="UISCROLLBOXBUS_GETISHORIZONTALSCROLLINGENABLED_CATEGORY">
        <source>UISCROLLBOXBUS_GETISHORIZONTALSCROLLINGENABLED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_GETISHORIZONTALSCROLLINGENABLED_OUT_NAME">
        <source>UISCROLLBOXBUS_GETISHORIZONTALSCROLLINGENABLED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_GETISHORIZONTALSCROLLINGENABLED_OUT_TOOLTIP">
        <source>UISCROLLBOXBUS_GETISHORIZONTALSCROLLINGENABLED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_GETISHORIZONTALSCROLLINGENABLED_IN_NAME">
        <source>UISCROLLBOXBUS_GETISHORIZONTALSCROLLINGENABLED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_GETISHORIZONTALSCROLLINGENABLED_IN_TOOLTIP">
        <source>UISCROLLBOXBUS_GETISHORIZONTALSCROLLINGENABLED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_GETISHORIZONTALSCROLLINGENABLED_OUTPUT0_NAME">
        <source>UISCROLLBOXBUS_GETISHORIZONTALSCROLLINGENABLED_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Horizontal Scrollling</translation>
    </message>
    <message id="UISCROLLBOXBUS_GETISHORIZONTALSCROLLINGENABLED_OUTPUT0_TOOLTIP">
        <source>UISCROLLBOXBUS_GETISHORIZONTALSCROLLINGENABLED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the scroll box allows horizontal scrolling</translation>
    </message>
    <message id="UISCROLLBOXBUS_SETISSCROLLINGCONSTRAINED_NAME">
        <source>UISCROLLBOXBUS_SETISSCROLLINGCONSTRAINED_NAME</source>
        <comment>Class/Bus: UiScrollBoxBus  Event/Method: SetIsScrollingConstrained</comment>
        <translation type="unfinished">Set Is Scrolling Constrained</translation>
    </message>
    <message id="UISCROLLBOXBUS_SETISSCROLLINGCONSTRAINED_TOOLTIP">
        <source>UISCROLLBOXBUS_SETISSCROLLINGCONSTRAINED_TOOLTIP</source>
        <translation type="unfinished">Sets whether the scroll box restricts scrolling to the content area</translation>
    </message>
    <message id="UISCROLLBOXBUS_SETISSCROLLINGCONSTRAINED_CATEGORY">
        <source>UISCROLLBOXBUS_SETISSCROLLINGCONSTRAINED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_SETISSCROLLINGCONSTRAINED_OUT_NAME">
        <source>UISCROLLBOXBUS_SETISSCROLLINGCONSTRAINED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_SETISSCROLLINGCONSTRAINED_OUT_TOOLTIP">
        <source>UISCROLLBOXBUS_SETISSCROLLINGCONSTRAINED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_SETISSCROLLINGCONSTRAINED_IN_NAME">
        <source>UISCROLLBOXBUS_SETISSCROLLINGCONSTRAINED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_SETISSCROLLINGCONSTRAINED_IN_TOOLTIP">
        <source>UISCROLLBOXBUS_SETISSCROLLINGCONSTRAINED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_SETISSCROLLINGCONSTRAINED_PARAM0_NAME">
        <source>UISCROLLBOXBUS_SETISSCROLLINGCONSTRAINED_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Constrained</translation>
    </message>
    <message id="UISCROLLBOXBUS_SETISSCROLLINGCONSTRAINED_PARAM0_TOOLTIP">
        <source>UISCROLLBOXBUS_SETISSCROLLINGCONSTRAINED_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the scroll box restricts scrolling to the content area</translation>
    </message>
    <message id="UISCROLLBOXBUS_SETSNAPGRID_NAME">
        <source>UISCROLLBOXBUS_SETSNAPGRID_NAME</source>
        <comment>Class/Bus: UiScrollBoxBus  Event/Method: SetSnapGrid</comment>
        <translation type="unfinished">Set Snap Grid</translation>
    </message>
    <message id="UISCROLLBOXBUS_SETSNAPGRID_TOOLTIP">
        <source>UISCROLLBOXBUS_SETSNAPGRID_TOOLTIP</source>
        <translation type="unfinished">Sets the snapping grid of the scroll box. The scroll offset will be snapped to multiples of these values</translation>
    </message>
    <message id="UISCROLLBOXBUS_SETSNAPGRID_CATEGORY">
        <source>UISCROLLBOXBUS_SETSNAPGRID_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_SETSNAPGRID_OUT_NAME">
        <source>UISCROLLBOXBUS_SETSNAPGRID_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_SETSNAPGRID_OUT_TOOLTIP">
        <source>UISCROLLBOXBUS_SETSNAPGRID_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_SETSNAPGRID_IN_NAME">
        <source>UISCROLLBOXBUS_SETSNAPGRID_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_SETSNAPGRID_IN_TOOLTIP">
        <source>UISCROLLBOXBUS_SETSNAPGRID_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_SETSNAPGRID_PARAM0_NAME">
        <source>UISCROLLBOXBUS_SETSNAPGRID_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2</comment>
        <translation type="unfinished">Grid Spacing</translation>
    </message>
    <message id="UISCROLLBOXBUS_SETSNAPGRID_PARAM0_TOOLTIP">
        <source>UISCROLLBOXBUS_SETSNAPGRID_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The grid spacing. The scroll offset will be snapped to multiples of these values</translation>
    </message>
    <message id="UISCROLLBOXBUS_SETISVERTICALSCROLLINGENABLED_NAME">
        <source>UISCROLLBOXBUS_SETISVERTICALSCROLLINGENABLED_NAME</source>
        <comment>Class/Bus: UiScrollBoxBus  Event/Method: SetIsVerticalScrollingEnabled</comment>
        <translation type="unfinished">Set Is Vertical Scrolling Enabled</translation>
    </message>
    <message id="UISCROLLBOXBUS_SETISVERTICALSCROLLINGENABLED_TOOLTIP">
        <source>UISCROLLBOXBUS_SETISVERTICALSCROLLINGENABLED_TOOLTIP</source>
        <translation type="unfinished">Sets whether the scroll box allows vertical scrolling</translation>
    </message>
    <message id="UISCROLLBOXBUS_SETISVERTICALSCROLLINGENABLED_CATEGORY">
        <source>UISCROLLBOXBUS_SETISVERTICALSCROLLINGENABLED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_SETISVERTICALSCROLLINGENABLED_OUT_NAME">
        <source>UISCROLLBOXBUS_SETISVERTICALSCROLLINGENABLED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_SETISVERTICALSCROLLINGENABLED_OUT_TOOLTIP">
        <source>UISCROLLBOXBUS_SETISVERTICALSCROLLINGENABLED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_SETISVERTICALSCROLLINGENABLED_IN_NAME">
        <source>UISCROLLBOXBUS_SETISVERTICALSCROLLINGENABLED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_SETISVERTICALSCROLLINGENABLED_IN_TOOLTIP">
        <source>UISCROLLBOXBUS_SETISVERTICALSCROLLINGENABLED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_SETISVERTICALSCROLLINGENABLED_PARAM0_NAME">
        <source>UISCROLLBOXBUS_SETISVERTICALSCROLLINGENABLED_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Vertical Scrolling</translation>
    </message>
    <message id="UISCROLLBOXBUS_SETISVERTICALSCROLLINGENABLED_PARAM0_TOOLTIP">
        <source>UISCROLLBOXBUS_SETISVERTICALSCROLLINGENABLED_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the scroll box allows vertical scrolling</translation>
    </message>
    <message id="UISCROLLBOXBUS_GETSNAPGRID_NAME">
        <source>UISCROLLBOXBUS_GETSNAPGRID_NAME</source>
        <comment>Class/Bus: UiScrollBoxBus  Event/Method: GetSnapGrid</comment>
        <translation type="unfinished">Get Snap Grid</translation>
    </message>
    <message id="UISCROLLBOXBUS_GETSNAPGRID_TOOLTIP">
        <source>UISCROLLBOXBUS_GETSNAPGRID_TOOLTIP</source>
        <translation type="unfinished">Gets the snapping grid of the scroll box. The scroll offset will be snapped to multiples of these values</translation>
    </message>
    <message id="UISCROLLBOXBUS_GETSNAPGRID_CATEGORY">
        <source>UISCROLLBOXBUS_GETSNAPGRID_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_GETSNAPGRID_OUT_NAME">
        <source>UISCROLLBOXBUS_GETSNAPGRID_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_GETSNAPGRID_OUT_TOOLTIP">
        <source>UISCROLLBOXBUS_GETSNAPGRID_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_GETSNAPGRID_IN_NAME">
        <source>UISCROLLBOXBUS_GETSNAPGRID_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_GETSNAPGRID_IN_TOOLTIP">
        <source>UISCROLLBOXBUS_GETSNAPGRID_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_GETSNAPGRID_OUTPUT0_NAME">
        <source>UISCROLLBOXBUS_GETSNAPGRID_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector2</comment>
        <translation type="unfinished">Grid Spacing</translation>
    </message>
    <message id="UISCROLLBOXBUS_GETSNAPGRID_OUTPUT0_TOOLTIP">
        <source>UISCROLLBOXBUS_GETSNAPGRID_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The grid spacing. The scroll offset will be snapped to multiples of these values</translation>
    </message>
    <message id="UISCROLLBOXBUS_GETSNAPMODE_NAME">
        <source>UISCROLLBOXBUS_GETSNAPMODE_NAME</source>
        <comment>Class/Bus: UiScrollBoxBus  Event/Method: GetSnapMode</comment>
        <translation type="unfinished">Get Snap Mode</translation>
    </message>
    <message id="UISCROLLBOXBUS_GETSNAPMODE_TOOLTIP">
        <source>UISCROLLBOXBUS_GETSNAPMODE_TOOLTIP</source>
        <translation type="unfinished">Gets the snap mode for the scroll box</translation>
    </message>
    <message id="UISCROLLBOXBUS_GETSNAPMODE_CATEGORY">
        <source>UISCROLLBOXBUS_GETSNAPMODE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_GETSNAPMODE_OUT_NAME">
        <source>UISCROLLBOXBUS_GETSNAPMODE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_GETSNAPMODE_OUT_TOOLTIP">
        <source>UISCROLLBOXBUS_GETSNAPMODE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_GETSNAPMODE_IN_NAME">
        <source>UISCROLLBOXBUS_GETSNAPMODE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_GETSNAPMODE_IN_TOOLTIP">
        <source>UISCROLLBOXBUS_GETSNAPMODE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_GETSNAPMODE_OUTPUT0_NAME">
        <source>UISCROLLBOXBUS_GETSNAPMODE_OUTPUT0_NAME</source>
        <comment>C++ Type: int</comment>
        <translation type="unfinished">Snap Mode</translation>
    </message>
    <message id="UISCROLLBOXBUS_GETSNAPMODE_OUTPUT0_TOOLTIP">
        <source>UISCROLLBOXBUS_GETSNAPMODE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The snap mode for the scroll box (0=None, 1=Children, 2=Grid)</translation>
    </message>
    <message id="UISCROLLBOXBUS_SETSCROLLOFFSETCHANGEDACTIONNAME_NAME">
        <source>UISCROLLBOXBUS_SETSCROLLOFFSETCHANGEDACTIONNAME_NAME</source>
        <comment>Class/Bus: UiScrollBoxBus  Event/Method: SetScrollOffsetChangedActionName</comment>
        <translation type="unfinished">Set Scroll Offset Changed Action Name</translation>
    </message>
    <message id="UISCROLLBOXBUS_SETSCROLLOFFSETCHANGEDACTIONNAME_TOOLTIP">
        <source>UISCROLLBOXBUS_SETSCROLLOFFSETCHANGEDACTIONNAME_TOOLTIP</source>
        <translation type="unfinished">Sets the name of the action triggered when the scroll box drag is completed</translation>
    </message>
    <message id="UISCROLLBOXBUS_SETSCROLLOFFSETCHANGEDACTIONNAME_CATEGORY">
        <source>UISCROLLBOXBUS_SETSCROLLOFFSETCHANGEDACTIONNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_SETSCROLLOFFSETCHANGEDACTIONNAME_OUT_NAME">
        <source>UISCROLLBOXBUS_SETSCROLLOFFSETCHANGEDACTIONNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_SETSCROLLOFFSETCHANGEDACTIONNAME_OUT_TOOLTIP">
        <source>UISCROLLBOXBUS_SETSCROLLOFFSETCHANGEDACTIONNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_SETSCROLLOFFSETCHANGEDACTIONNAME_IN_NAME">
        <source>UISCROLLBOXBUS_SETSCROLLOFFSETCHANGEDACTIONNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_SETSCROLLOFFSETCHANGEDACTIONNAME_IN_TOOLTIP">
        <source>UISCROLLBOXBUS_SETSCROLLOFFSETCHANGEDACTIONNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_SETSCROLLOFFSETCHANGEDACTIONNAME_PARAM0_NAME">
        <source>UISCROLLBOXBUS_SETSCROLLOFFSETCHANGEDACTIONNAME_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Name</translation>
    </message>
    <message id="UISCROLLBOXBUS_SETSCROLLOFFSETCHANGEDACTIONNAME_PARAM0_TOOLTIP">
        <source>UISCROLLBOXBUS_SETSCROLLOFFSETCHANGEDACTIONNAME_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The name of the action triggered when the scroll box drag is completed</translation>
    </message>
    <message id="UISCROLLBOXBUS_SETVERTICALSCROLLBARENTITY_NAME">
        <source>UISCROLLBOXBUS_SETVERTICALSCROLLBARENTITY_NAME</source>
        <comment>Class/Bus: UiScrollBoxBus  Event/Method: SetVerticalScrollBarEntity</comment>
        <translation type="unfinished">Set Vertical Scroll Bar Entity</translation>
    </message>
    <message id="UISCROLLBOXBUS_SETVERTICALSCROLLBARENTITY_TOOLTIP">
        <source>UISCROLLBOXBUS_SETVERTICALSCROLLBARENTITY_TOOLTIP</source>
        <translation type="unfinished">Sets the vertical scroll bar element for the scroll box</translation>
    </message>
    <message id="UISCROLLBOXBUS_SETVERTICALSCROLLBARENTITY_CATEGORY">
        <source>UISCROLLBOXBUS_SETVERTICALSCROLLBARENTITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_SETVERTICALSCROLLBARENTITY_OUT_NAME">
        <source>UISCROLLBOXBUS_SETVERTICALSCROLLBARENTITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_SETVERTICALSCROLLBARENTITY_OUT_TOOLTIP">
        <source>UISCROLLBOXBUS_SETVERTICALSCROLLBARENTITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_SETVERTICALSCROLLBARENTITY_IN_NAME">
        <source>UISCROLLBOXBUS_SETVERTICALSCROLLBARENTITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_SETVERTICALSCROLLBARENTITY_IN_TOOLTIP">
        <source>UISCROLLBOXBUS_SETVERTICALSCROLLBARENTITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_SETVERTICALSCROLLBARENTITY_PARAM0_NAME">
        <source>UISCROLLBOXBUS_SETVERTICALSCROLLBARENTITY_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Vertical Scroll Bar EntityID</translation>
    </message>
    <message id="UISCROLLBOXBUS_SETVERTICALSCROLLBARENTITY_PARAM0_TOOLTIP">
        <source>UISCROLLBOXBUS_SETVERTICALSCROLLBARENTITY_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The vertical scroll bar element for the scroll box</translation>
    </message>
    <message id="UISCROLLBOXBUS_GETCONTENTENTITY_NAME">
        <source>UISCROLLBOXBUS_GETCONTENTENTITY_NAME</source>
        <comment>Class/Bus: UiScrollBoxBus  Event/Method: GetContentEntity</comment>
        <translation type="unfinished">Get Content Entity</translation>
    </message>
    <message id="UISCROLLBOXBUS_GETCONTENTENTITY_TOOLTIP">
        <source>UISCROLLBOXBUS_GETCONTENTENTITY_TOOLTIP</source>
        <translation type="unfinished">Gets the content element for the scroll box</translation>
    </message>
    <message id="UISCROLLBOXBUS_GETCONTENTENTITY_CATEGORY">
        <source>UISCROLLBOXBUS_GETCONTENTENTITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_GETCONTENTENTITY_OUT_NAME">
        <source>UISCROLLBOXBUS_GETCONTENTENTITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_GETCONTENTENTITY_OUT_TOOLTIP">
        <source>UISCROLLBOXBUS_GETCONTENTENTITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_GETCONTENTENTITY_IN_NAME">
        <source>UISCROLLBOXBUS_GETCONTENTENTITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_GETCONTENTENTITY_IN_TOOLTIP">
        <source>UISCROLLBOXBUS_GETCONTENTENTITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_GETCONTENTENTITY_OUTPUT0_NAME">
        <source>UISCROLLBOXBUS_GETCONTENTENTITY_OUTPUT0_NAME</source>
        <comment>C++ Type: EntityId</comment>
        <translation type="unfinished">Content EntityID</translation>
    </message>
    <message id="UISCROLLBOXBUS_GETCONTENTENTITY_OUTPUT0_TOOLTIP">
        <source>UISCROLLBOXBUS_GETCONTENTENTITY_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The content element for the scroll box</translation>
    </message>
    <message id="UISCROLLBOXBUS_SETSNAPMODE_NAME">
        <source>UISCROLLBOXBUS_SETSNAPMODE_NAME</source>
        <comment>Class/Bus: UiScrollBoxBus  Event/Method: SetSnapMode</comment>
        <translation type="unfinished">Set Snap Mode</translation>
    </message>
    <message id="UISCROLLBOXBUS_SETSNAPMODE_TOOLTIP">
        <source>UISCROLLBOXBUS_SETSNAPMODE_TOOLTIP</source>
        <translation type="unfinished">Sets the snap mode for the scroll box</translation>
    </message>
    <message id="UISCROLLBOXBUS_SETSNAPMODE_CATEGORY">
        <source>UISCROLLBOXBUS_SETSNAPMODE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_SETSNAPMODE_OUT_NAME">
        <source>UISCROLLBOXBUS_SETSNAPMODE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_SETSNAPMODE_OUT_TOOLTIP">
        <source>UISCROLLBOXBUS_SETSNAPMODE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_SETSNAPMODE_IN_NAME">
        <source>UISCROLLBOXBUS_SETSNAPMODE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_SETSNAPMODE_IN_TOOLTIP">
        <source>UISCROLLBOXBUS_SETSNAPMODE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBOXBUS_SETSNAPMODE_PARAM0_NAME">
        <source>UISCROLLBOXBUS_SETSNAPMODE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Snap Mode</translation>
    </message>
    <message id="UISCROLLBOXBUS_SETSNAPMODE_PARAM0_TOOLTIP">
        <source>UISCROLLBOXBUS_SETSNAPMODE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The snap mode for the scroll box (0=None, 1=Children, 2=Grid)</translation>
    </message>
</context>
<context>
    <name>Handler: UiDropTargetNotificationBus</name>
    <message id="HANDLER_UIDROPTARGETNOTIFICATIONBUS_NAME">
        <source>HANDLER_UIDROPTARGETNOTIFICATIONBUS_NAME</source>
        <translation type="unfinished">UI Drop Target</translation>
    </message>
    <message id="HANDLER_UIDROPTARGETNOTIFICATIONBUS_TOOLTIP">
        <source>HANDLER_UIDROPTARGETNOTIFICATIONBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIDROPTARGETNOTIFICATIONBUS_CATEGORY">
        <source>HANDLER_UIDROPTARGETNOTIFICATIONBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="HANDLER_UIDROPTARGETNOTIFICATIONBUS_ONDROPHOVERSTART_NAME">
        <source>HANDLER_UIDROPTARGETNOTIFICATIONBUS_ONDROPHOVERSTART_NAME</source>
        <comment>Class/Bus: UiDropTargetNotificationBus  Event/Method: OnDropHoverStart</comment>
        <translation type="unfinished">On Drop Hover Start</translation>
    </message>
    <message id="HANDLER_UIDROPTARGETNOTIFICATIONBUS_ONDROPHOVERSTART_TOOLTIP">
        <source>HANDLER_UIDROPTARGETNOTIFICATIONBUS_ONDROPHOVERSTART_TOOLTIP</source>
        <translation type="unfinished">Executes when the focus starts to be on the drop target during dragging</translation>
    </message>
    <message id="HANDLER_UIDROPTARGETNOTIFICATIONBUS_ONDROPHOVERSTART_CATEGORY">
        <source>HANDLER_UIDROPTARGETNOTIFICATIONBUS_ONDROPHOVERSTART_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIDROPTARGETNOTIFICATIONBUS_ONDROPHOVERSTART_OUT_NAME">
        <source>HANDLER_UIDROPTARGETNOTIFICATIONBUS_ONDROPHOVERSTART_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIDROPTARGETNOTIFICATIONBUS_ONDROPHOVERSTART_OUT_TOOLTIP">
        <source>HANDLER_UIDROPTARGETNOTIFICATIONBUS_ONDROPHOVERSTART_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIDROPTARGETNOTIFICATIONBUS_ONDROPHOVERSTART_IN_NAME">
        <source>HANDLER_UIDROPTARGETNOTIFICATIONBUS_ONDROPHOVERSTART_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIDROPTARGETNOTIFICATIONBUS_ONDROPHOVERSTART_IN_TOOLTIP">
        <source>HANDLER_UIDROPTARGETNOTIFICATIONBUS_ONDROPHOVERSTART_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIDROPTARGETNOTIFICATIONBUS_ONDROPHOVERSTART_OUTPUT0_NAME">
        <source>HANDLER_UIDROPTARGETNOTIFICATIONBUS_ONDROPHOVERSTART_OUTPUT0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Dragged EntityID</translation>
    </message>
    <message id="HANDLER_UIDROPTARGETNOTIFICATIONBUS_ONDROPHOVERSTART_OUTPUT0_TOOLTIP">
        <source>HANDLER_UIDROPTARGETNOTIFICATIONBUS_ONDROPHOVERSTART_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The draggable element that is being dragged</translation>
    </message>
    <message id="HANDLER_UIDROPTARGETNOTIFICATIONBUS_ONDROPHOVEREND_NAME">
        <source>HANDLER_UIDROPTARGETNOTIFICATIONBUS_ONDROPHOVEREND_NAME</source>
        <comment>Class/Bus: UiDropTargetNotificationBus  Event/Method: OnDropHoverEnd</comment>
        <translation type="unfinished">On Drop Hover End</translation>
    </message>
    <message id="HANDLER_UIDROPTARGETNOTIFICATIONBUS_ONDROPHOVEREND_TOOLTIP">
        <source>HANDLER_UIDROPTARGETNOTIFICATIONBUS_ONDROPHOVEREND_TOOLTIP</source>
        <translation type="unfinished">Executes when the focus stops being on the drop target during dragging</translation>
    </message>
    <message id="HANDLER_UIDROPTARGETNOTIFICATIONBUS_ONDROPHOVEREND_CATEGORY">
        <source>HANDLER_UIDROPTARGETNOTIFICATIONBUS_ONDROPHOVEREND_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIDROPTARGETNOTIFICATIONBUS_ONDROPHOVEREND_OUT_NAME">
        <source>HANDLER_UIDROPTARGETNOTIFICATIONBUS_ONDROPHOVEREND_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIDROPTARGETNOTIFICATIONBUS_ONDROPHOVEREND_OUT_TOOLTIP">
        <source>HANDLER_UIDROPTARGETNOTIFICATIONBUS_ONDROPHOVEREND_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIDROPTARGETNOTIFICATIONBUS_ONDROPHOVEREND_IN_NAME">
        <source>HANDLER_UIDROPTARGETNOTIFICATIONBUS_ONDROPHOVEREND_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIDROPTARGETNOTIFICATIONBUS_ONDROPHOVEREND_IN_TOOLTIP">
        <source>HANDLER_UIDROPTARGETNOTIFICATIONBUS_ONDROPHOVEREND_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIDROPTARGETNOTIFICATIONBUS_ONDROPHOVEREND_OUTPUT0_NAME">
        <source>HANDLER_UIDROPTARGETNOTIFICATIONBUS_ONDROPHOVEREND_OUTPUT0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Dragged EntityID</translation>
    </message>
    <message id="HANDLER_UIDROPTARGETNOTIFICATIONBUS_ONDROPHOVEREND_OUTPUT0_TOOLTIP">
        <source>HANDLER_UIDROPTARGETNOTIFICATIONBUS_ONDROPHOVEREND_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The draggable element that is being dragged</translation>
    </message>
    <message id="HANDLER_UIDROPTARGETNOTIFICATIONBUS_ONDROP_NAME">
        <source>HANDLER_UIDROPTARGETNOTIFICATIONBUS_ONDROP_NAME</source>
        <comment>Class/Bus: UiDropTargetNotificationBus  Event/Method: OnDrop</comment>
        <translation type="unfinished">On Drop</translation>
    </message>
    <message id="HANDLER_UIDROPTARGETNOTIFICATIONBUS_ONDROP_TOOLTIP">
        <source>HANDLER_UIDROPTARGETNOTIFICATIONBUS_ONDROP_TOOLTIP</source>
        <translation type="unfinished">Executes when a draggable element is dropped on the drop target. Implement the game logic of what should happen on drag and drop here</translation>
    </message>
    <message id="HANDLER_UIDROPTARGETNOTIFICATIONBUS_ONDROP_CATEGORY">
        <source>HANDLER_UIDROPTARGETNOTIFICATIONBUS_ONDROP_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIDROPTARGETNOTIFICATIONBUS_ONDROP_OUT_NAME">
        <source>HANDLER_UIDROPTARGETNOTIFICATIONBUS_ONDROP_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIDROPTARGETNOTIFICATIONBUS_ONDROP_OUT_TOOLTIP">
        <source>HANDLER_UIDROPTARGETNOTIFICATIONBUS_ONDROP_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIDROPTARGETNOTIFICATIONBUS_ONDROP_IN_NAME">
        <source>HANDLER_UIDROPTARGETNOTIFICATIONBUS_ONDROP_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIDROPTARGETNOTIFICATIONBUS_ONDROP_IN_TOOLTIP">
        <source>HANDLER_UIDROPTARGETNOTIFICATIONBUS_ONDROP_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIDROPTARGETNOTIFICATIONBUS_ONDROP_OUTPUT0_NAME">
        <source>HANDLER_UIDROPTARGETNOTIFICATIONBUS_ONDROP_OUTPUT0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Dropped EntityID</translation>
    </message>
    <message id="HANDLER_UIDROPTARGETNOTIFICATIONBUS_ONDROP_OUTPUT0_TOOLTIP">
        <source>HANDLER_UIDROPTARGETNOTIFICATIONBUS_ONDROP_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The draggable element that was dropped</translation>
    </message>
</context>
<context>
    <name>Handler: UiScrollBoxNotificationBus</name>
    <message id="HANDLER_UISCROLLBOXNOTIFICATIONBUS_NAME">
        <source>HANDLER_UISCROLLBOXNOTIFICATIONBUS_NAME</source>
        <translation type="unfinished">UI Scroll Box</translation>
    </message>
    <message id="HANDLER_UISCROLLBOXNOTIFICATIONBUS_TOOLTIP">
        <source>HANDLER_UISCROLLBOXNOTIFICATIONBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISCROLLBOXNOTIFICATIONBUS_CATEGORY">
        <source>HANDLER_UISCROLLBOXNOTIFICATIONBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="HANDLER_UISCROLLBOXNOTIFICATIONBUS_ONSCROLLOFFSETCHANGING_NAME">
        <source>HANDLER_UISCROLLBOXNOTIFICATIONBUS_ONSCROLLOFFSETCHANGING_NAME</source>
        <comment>Class/Bus: UiScrollBoxNotificationBus  Event/Method: OnScrollOffsetChanging</comment>
        <translation type="unfinished">On Scroll Offset Changing</translation>
    </message>
    <message id="HANDLER_UISCROLLBOXNOTIFICATIONBUS_ONSCROLLOFFSETCHANGING_TOOLTIP">
        <source>HANDLER_UISCROLLBOXNOTIFICATIONBUS_ONSCROLLOFFSETCHANGING_TOOLTIP</source>
        <translation type="unfinished">Executes when the scroll offset is changing</translation>
    </message>
    <message id="HANDLER_UISCROLLBOXNOTIFICATIONBUS_ONSCROLLOFFSETCHANGING_CATEGORY">
        <source>HANDLER_UISCROLLBOXNOTIFICATIONBUS_ONSCROLLOFFSETCHANGING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISCROLLBOXNOTIFICATIONBUS_ONSCROLLOFFSETCHANGING_OUT_NAME">
        <source>HANDLER_UISCROLLBOXNOTIFICATIONBUS_ONSCROLLOFFSETCHANGING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISCROLLBOXNOTIFICATIONBUS_ONSCROLLOFFSETCHANGING_OUT_TOOLTIP">
        <source>HANDLER_UISCROLLBOXNOTIFICATIONBUS_ONSCROLLOFFSETCHANGING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISCROLLBOXNOTIFICATIONBUS_ONSCROLLOFFSETCHANGING_IN_NAME">
        <source>HANDLER_UISCROLLBOXNOTIFICATIONBUS_ONSCROLLOFFSETCHANGING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISCROLLBOXNOTIFICATIONBUS_ONSCROLLOFFSETCHANGING_IN_TOOLTIP">
        <source>HANDLER_UISCROLLBOXNOTIFICATIONBUS_ONSCROLLOFFSETCHANGING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISCROLLBOXNOTIFICATIONBUS_ONSCROLLOFFSETCHANGING_OUTPUT0_NAME">
        <source>HANDLER_UISCROLLBOXNOTIFICATIONBUS_ONSCROLLOFFSETCHANGING_OUTPUT0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2</comment>
        <translation type="unfinished">Scroll Offset</translation>
    </message>
    <message id="HANDLER_UISCROLLBOXNOTIFICATIONBUS_ONSCROLLOFFSETCHANGING_OUTPUT0_TOOLTIP">
        <source>HANDLER_UISCROLLBOXNOTIFICATIONBUS_ONSCROLLOFFSETCHANGING_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The new scroll offset</translation>
    </message>
    <message id="HANDLER_UISCROLLBOXNOTIFICATIONBUS_ONSCROLLOFFSETCHANGED_NAME">
        <source>HANDLER_UISCROLLBOXNOTIFICATIONBUS_ONSCROLLOFFSETCHANGED_NAME</source>
        <comment>Class/Bus: UiScrollBoxNotificationBus  Event/Method: OnScrollOffsetChanged</comment>
        <translation type="unfinished">On Scroll Offset Changed</translation>
    </message>
    <message id="HANDLER_UISCROLLBOXNOTIFICATIONBUS_ONSCROLLOFFSETCHANGED_TOOLTIP">
        <source>HANDLER_UISCROLLBOXNOTIFICATIONBUS_ONSCROLLOFFSETCHANGED_TOOLTIP</source>
        <translation type="unfinished">Executes when the scroll offset has changed</translation>
    </message>
    <message id="HANDLER_UISCROLLBOXNOTIFICATIONBUS_ONSCROLLOFFSETCHANGED_CATEGORY">
        <source>HANDLER_UISCROLLBOXNOTIFICATIONBUS_ONSCROLLOFFSETCHANGED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISCROLLBOXNOTIFICATIONBUS_ONSCROLLOFFSETCHANGED_OUT_NAME">
        <source>HANDLER_UISCROLLBOXNOTIFICATIONBUS_ONSCROLLOFFSETCHANGED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISCROLLBOXNOTIFICATIONBUS_ONSCROLLOFFSETCHANGED_OUT_TOOLTIP">
        <source>HANDLER_UISCROLLBOXNOTIFICATIONBUS_ONSCROLLOFFSETCHANGED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISCROLLBOXNOTIFICATIONBUS_ONSCROLLOFFSETCHANGED_IN_NAME">
        <source>HANDLER_UISCROLLBOXNOTIFICATIONBUS_ONSCROLLOFFSETCHANGED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISCROLLBOXNOTIFICATIONBUS_ONSCROLLOFFSETCHANGED_IN_TOOLTIP">
        <source>HANDLER_UISCROLLBOXNOTIFICATIONBUS_ONSCROLLOFFSETCHANGED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISCROLLBOXNOTIFICATIONBUS_ONSCROLLOFFSETCHANGED_OUTPUT0_NAME">
        <source>HANDLER_UISCROLLBOXNOTIFICATIONBUS_ONSCROLLOFFSETCHANGED_OUTPUT0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2</comment>
        <translation type="unfinished">Scroll Offset</translation>
    </message>
    <message id="HANDLER_UISCROLLBOXNOTIFICATIONBUS_ONSCROLLOFFSETCHANGED_OUTPUT0_TOOLTIP">
        <source>HANDLER_UISCROLLBOXNOTIFICATIONBUS_ONSCROLLOFFSETCHANGED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The new scroll offset</translation>
    </message>
</context>
<context>
    <name>Handler: UiCheckboxNotificationBus</name>
    <message id="HANDLER_UICHECKBOXNOTIFICATIONBUS_NAME">
        <source>HANDLER_UICHECKBOXNOTIFICATIONBUS_NAME</source>
        <translation type="unfinished">UI Checkbox</translation>
    </message>
    <message id="HANDLER_UICHECKBOXNOTIFICATIONBUS_TOOLTIP">
        <source>HANDLER_UICHECKBOXNOTIFICATIONBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UICHECKBOXNOTIFICATIONBUS_CATEGORY">
        <source>HANDLER_UICHECKBOXNOTIFICATIONBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="HANDLER_UICHECKBOXNOTIFICATIONBUS_ONCHECKBOXSTATECHANGE_NAME">
        <source>HANDLER_UICHECKBOXNOTIFICATIONBUS_ONCHECKBOXSTATECHANGE_NAME</source>
        <comment>Class/Bus: UiCheckboxNotificationBus  Event/Method: OnCheckboxStateChange</comment>
        <translation type="unfinished">On Checkbox State Change</translation>
    </message>
    <message id="HANDLER_UICHECKBOXNOTIFICATIONBUS_ONCHECKBOXSTATECHANGE_TOOLTIP">
        <source>HANDLER_UICHECKBOXNOTIFICATIONBUS_ONCHECKBOXSTATECHANGE_TOOLTIP</source>
        <translation type="unfinished">Executes when the checkbox state has changed</translation>
    </message>
    <message id="HANDLER_UICHECKBOXNOTIFICATIONBUS_ONCHECKBOXSTATECHANGE_CATEGORY">
        <source>HANDLER_UICHECKBOXNOTIFICATIONBUS_ONCHECKBOXSTATECHANGE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UICHECKBOXNOTIFICATIONBUS_ONCHECKBOXSTATECHANGE_OUT_NAME">
        <source>HANDLER_UICHECKBOXNOTIFICATIONBUS_ONCHECKBOXSTATECHANGE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UICHECKBOXNOTIFICATIONBUS_ONCHECKBOXSTATECHANGE_OUT_TOOLTIP">
        <source>HANDLER_UICHECKBOXNOTIFICATIONBUS_ONCHECKBOXSTATECHANGE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UICHECKBOXNOTIFICATIONBUS_ONCHECKBOXSTATECHANGE_IN_NAME">
        <source>HANDLER_UICHECKBOXNOTIFICATIONBUS_ONCHECKBOXSTATECHANGE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UICHECKBOXNOTIFICATIONBUS_ONCHECKBOXSTATECHANGE_IN_TOOLTIP">
        <source>HANDLER_UICHECKBOXNOTIFICATIONBUS_ONCHECKBOXSTATECHANGE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UICHECKBOXNOTIFICATIONBUS_ONCHECKBOXSTATECHANGE_OUTPUT0_NAME">
        <source>HANDLER_UICHECKBOXNOTIFICATIONBUS_ONCHECKBOXSTATECHANGE_OUTPUT0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Checked</translation>
    </message>
    <message id="HANDLER_UICHECKBOXNOTIFICATIONBUS_ONCHECKBOXSTATECHANGE_OUTPUT0_TOOLTIP">
        <source>HANDLER_UICHECKBOXNOTIFICATIONBUS_ONCHECKBOXSTATECHANGE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the checkbox is checked</translation>
    </message>
</context>
<context>
    <name>EBus: WaypointsComponentRequestsBus</name>
    <message id="WAYPOINTSCOMPONENTREQUESTSBUS_NAME">
        <source>WAYPOINTSCOMPONENTREQUESTSBUS_NAME</source>
        <translation>WaypointsComponentRequestsBus</translation>
    </message>
    <message id="WAYPOINTSCOMPONENTREQUESTSBUS_TOOLTIP">
        <source>WAYPOINTSCOMPONENTREQUESTSBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="WAYPOINTSCOMPONENTREQUESTSBUS_CATEGORY">
        <source>WAYPOINTSCOMPONENTREQUESTSBUS_CATEGORY</source>
        <translation type="unfinished">AI</translation>
    </message>
    <message id="WAYPOINTSCOMPONENTREQUESTSBUS_GETFIRSTWAYPOINT_NAME">
        <source>WAYPOINTSCOMPONENTREQUESTSBUS_GETFIRSTWAYPOINT_NAME</source>
        <comment>Class/Bus: WaypointsComponentRequestsBus  Event/Method: GetFirstWaypoint</comment>
        <translation>GetFirstWaypoint</translation>
    </message>
    <message id="WAYPOINTSCOMPONENTREQUESTSBUS_GETFIRSTWAYPOINT_TOOLTIP">
        <source>WAYPOINTSCOMPONENTREQUESTSBUS_GETFIRSTWAYPOINT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="WAYPOINTSCOMPONENTREQUESTSBUS_GETFIRSTWAYPOINT_CATEGORY">
        <source>WAYPOINTSCOMPONENTREQUESTSBUS_GETFIRSTWAYPOINT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="WAYPOINTSCOMPONENTREQUESTSBUS_GETFIRSTWAYPOINT_OUT_NAME">
        <source>WAYPOINTSCOMPONENTREQUESTSBUS_GETFIRSTWAYPOINT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="WAYPOINTSCOMPONENTREQUESTSBUS_GETFIRSTWAYPOINT_OUT_TOOLTIP">
        <source>WAYPOINTSCOMPONENTREQUESTSBUS_GETFIRSTWAYPOINT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="WAYPOINTSCOMPONENTREQUESTSBUS_GETFIRSTWAYPOINT_IN_NAME">
        <source>WAYPOINTSCOMPONENTREQUESTSBUS_GETFIRSTWAYPOINT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="WAYPOINTSCOMPONENTREQUESTSBUS_GETFIRSTWAYPOINT_IN_TOOLTIP">
        <source>WAYPOINTSCOMPONENTREQUESTSBUS_GETFIRSTWAYPOINT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="WAYPOINTSCOMPONENTREQUESTSBUS_GETFIRSTWAYPOINT_OUTPUT0_NAME">
        <source>WAYPOINTSCOMPONENTREQUESTSBUS_GETFIRSTWAYPOINT_OUTPUT0_NAME</source>
        <comment>C++ Type: EntityId</comment>
        <translation>EntityID</translation>
    </message>
    <message id="WAYPOINTSCOMPONENTREQUESTSBUS_GETFIRSTWAYPOINT_OUTPUT0_TOOLTIP">
        <source>WAYPOINTSCOMPONENTREQUESTSBUS_GETFIRSTWAYPOINT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="WAYPOINTSCOMPONENTREQUESTSBUS_GETNEXTWAYPOINT_NAME">
        <source>WAYPOINTSCOMPONENTREQUESTSBUS_GETNEXTWAYPOINT_NAME</source>
        <comment>Class/Bus: WaypointsComponentRequestsBus  Event/Method: GetNextWaypoint</comment>
        <translation>GetNextWaypoint</translation>
    </message>
    <message id="WAYPOINTSCOMPONENTREQUESTSBUS_GETNEXTWAYPOINT_TOOLTIP">
        <source>WAYPOINTSCOMPONENTREQUESTSBUS_GETNEXTWAYPOINT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="WAYPOINTSCOMPONENTREQUESTSBUS_GETNEXTWAYPOINT_CATEGORY">
        <source>WAYPOINTSCOMPONENTREQUESTSBUS_GETNEXTWAYPOINT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="WAYPOINTSCOMPONENTREQUESTSBUS_GETNEXTWAYPOINT_OUT_NAME">
        <source>WAYPOINTSCOMPONENTREQUESTSBUS_GETNEXTWAYPOINT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="WAYPOINTSCOMPONENTREQUESTSBUS_GETNEXTWAYPOINT_OUT_TOOLTIP">
        <source>WAYPOINTSCOMPONENTREQUESTSBUS_GETNEXTWAYPOINT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="WAYPOINTSCOMPONENTREQUESTSBUS_GETNEXTWAYPOINT_IN_NAME">
        <source>WAYPOINTSCOMPONENTREQUESTSBUS_GETNEXTWAYPOINT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="WAYPOINTSCOMPONENTREQUESTSBUS_GETNEXTWAYPOINT_IN_TOOLTIP">
        <source>WAYPOINTSCOMPONENTREQUESTSBUS_GETNEXTWAYPOINT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="WAYPOINTSCOMPONENTREQUESTSBUS_GETNEXTWAYPOINT_OUTPUT0_NAME">
        <source>WAYPOINTSCOMPONENTREQUESTSBUS_GETNEXTWAYPOINT_OUTPUT0_NAME</source>
        <comment>C++ Type: EntityId</comment>
        <translation>EntityID</translation>
    </message>
    <message id="WAYPOINTSCOMPONENTREQUESTSBUS_GETNEXTWAYPOINT_OUTPUT0_TOOLTIP">
        <source>WAYPOINTSCOMPONENTREQUESTSBUS_GETNEXTWAYPOINT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="WAYPOINTSCOMPONENTREQUESTSBUS_GETWAYPOINTCOUNT_NAME">
        <source>WAYPOINTSCOMPONENTREQUESTSBUS_GETWAYPOINTCOUNT_NAME</source>
        <comment>Class/Bus: WaypointsComponentRequestsBus  Event/Method: GetWaypointCount</comment>
        <translation>GetWaypointCount</translation>
    </message>
    <message id="WAYPOINTSCOMPONENTREQUESTSBUS_GETWAYPOINTCOUNT_TOOLTIP">
        <source>WAYPOINTSCOMPONENTREQUESTSBUS_GETWAYPOINTCOUNT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="WAYPOINTSCOMPONENTREQUESTSBUS_GETWAYPOINTCOUNT_CATEGORY">
        <source>WAYPOINTSCOMPONENTREQUESTSBUS_GETWAYPOINTCOUNT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="WAYPOINTSCOMPONENTREQUESTSBUS_GETWAYPOINTCOUNT_OUT_NAME">
        <source>WAYPOINTSCOMPONENTREQUESTSBUS_GETWAYPOINTCOUNT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="WAYPOINTSCOMPONENTREQUESTSBUS_GETWAYPOINTCOUNT_OUT_TOOLTIP">
        <source>WAYPOINTSCOMPONENTREQUESTSBUS_GETWAYPOINTCOUNT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="WAYPOINTSCOMPONENTREQUESTSBUS_GETWAYPOINTCOUNT_IN_NAME">
        <source>WAYPOINTSCOMPONENTREQUESTSBUS_GETWAYPOINTCOUNT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="WAYPOINTSCOMPONENTREQUESTSBUS_GETWAYPOINTCOUNT_IN_TOOLTIP">
        <source>WAYPOINTSCOMPONENTREQUESTSBUS_GETWAYPOINTCOUNT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="WAYPOINTSCOMPONENTREQUESTSBUS_GETWAYPOINTCOUNT_OUTPUT0_NAME">
        <source>WAYPOINTSCOMPONENTREQUESTSBUS_GETWAYPOINTCOUNT_OUTPUT0_NAME</source>
        <comment>C++ Type: int</comment>
        <translation>Number</translation>
    </message>
    <message id="WAYPOINTSCOMPONENTREQUESTSBUS_GETWAYPOINTCOUNT_OUTPUT0_TOOLTIP">
        <source>WAYPOINTSCOMPONENTREQUESTSBUS_GETWAYPOINTCOUNT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="WAYPOINTSCOMPONENTREQUESTSBUS_CLONEWAYPOINTS_NAME">
        <source>WAYPOINTSCOMPONENTREQUESTSBUS_CLONEWAYPOINTS_NAME</source>
        <comment>Class/Bus: WaypointsComponentRequestsBus  Event/Method: CloneWaypoints</comment>
        <translation>CloneWaypoints</translation>
    </message>
    <message id="WAYPOINTSCOMPONENTREQUESTSBUS_CLONEWAYPOINTS_TOOLTIP">
        <source>WAYPOINTSCOMPONENTREQUESTSBUS_CLONEWAYPOINTS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="WAYPOINTSCOMPONENTREQUESTSBUS_CLONEWAYPOINTS_CATEGORY">
        <source>WAYPOINTSCOMPONENTREQUESTSBUS_CLONEWAYPOINTS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="WAYPOINTSCOMPONENTREQUESTSBUS_CLONEWAYPOINTS_OUT_NAME">
        <source>WAYPOINTSCOMPONENTREQUESTSBUS_CLONEWAYPOINTS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="WAYPOINTSCOMPONENTREQUESTSBUS_CLONEWAYPOINTS_OUT_TOOLTIP">
        <source>WAYPOINTSCOMPONENTREQUESTSBUS_CLONEWAYPOINTS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="WAYPOINTSCOMPONENTREQUESTSBUS_CLONEWAYPOINTS_IN_NAME">
        <source>WAYPOINTSCOMPONENTREQUESTSBUS_CLONEWAYPOINTS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="WAYPOINTSCOMPONENTREQUESTSBUS_CLONEWAYPOINTS_IN_TOOLTIP">
        <source>WAYPOINTSCOMPONENTREQUESTSBUS_CLONEWAYPOINTS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="WAYPOINTSCOMPONENTREQUESTSBUS_CLONEWAYPOINTS_PARAM0_NAME">
        <source>WAYPOINTSCOMPONENTREQUESTSBUS_CLONEWAYPOINTS_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: const EntityId&amp;</comment>
        <translation></translation>
    </message>
    <message id="WAYPOINTSCOMPONENTREQUESTSBUS_CLONEWAYPOINTS_PARAM0_TOOLTIP">
        <source>WAYPOINTSCOMPONENTREQUESTSBUS_CLONEWAYPOINTS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: AudioTriggerComponentRequestBus</name>
    <message id="AUDIOTRIGGERCOMPONENTREQUESTBUS_NAME">
        <source>AUDIOTRIGGERCOMPONENTREQUESTBUS_NAME</source>
        <translation type="unfinished">Audio Trigger</translation>
    </message>
    <message id="AUDIOTRIGGERCOMPONENTREQUESTBUS_TOOLTIP">
        <source>AUDIOTRIGGERCOMPONENTREQUESTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AUDIOTRIGGERCOMPONENTREQUESTBUS_CATEGORY">
        <source>AUDIOTRIGGERCOMPONENTREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">Audio</translation>
    </message>
    <message id="AUDIOTRIGGERCOMPONENTREQUESTBUS_KILLALLTRIGGERS_NAME">
        <source>AUDIOTRIGGERCOMPONENTREQUESTBUS_KILLALLTRIGGERS_NAME</source>
        <comment>Class/Bus: AudioTriggerComponentRequestBus  Event/Method: KillAllTriggers</comment>
        <translation type="unfinished">Kill All Triggers</translation>
    </message>
    <message id="AUDIOTRIGGERCOMPONENTREQUESTBUS_KILLALLTRIGGERS_TOOLTIP">
        <source>AUDIOTRIGGERCOMPONENTREQUESTBUS_KILLALLTRIGGERS_TOOLTIP</source>
        <translation type="unfinished">Cancels all audio triggers that are active on an entity</translation>
    </message>
    <message id="AUDIOTRIGGERCOMPONENTREQUESTBUS_KILLALLTRIGGERS_CATEGORY">
        <source>AUDIOTRIGGERCOMPONENTREQUESTBUS_KILLALLTRIGGERS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AUDIOTRIGGERCOMPONENTREQUESTBUS_KILLALLTRIGGERS_OUT_NAME">
        <source>AUDIOTRIGGERCOMPONENTREQUESTBUS_KILLALLTRIGGERS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AUDIOTRIGGERCOMPONENTREQUESTBUS_KILLALLTRIGGERS_OUT_TOOLTIP">
        <source>AUDIOTRIGGERCOMPONENTREQUESTBUS_KILLALLTRIGGERS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AUDIOTRIGGERCOMPONENTREQUESTBUS_KILLALLTRIGGERS_IN_NAME">
        <source>AUDIOTRIGGERCOMPONENTREQUESTBUS_KILLALLTRIGGERS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AUDIOTRIGGERCOMPONENTREQUESTBUS_KILLALLTRIGGERS_IN_TOOLTIP">
        <source>AUDIOTRIGGERCOMPONENTREQUESTBUS_KILLALLTRIGGERS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AUDIOTRIGGERCOMPONENTREQUESTBUS_EXECUTETRIGGER_NAME">
        <source>AUDIOTRIGGERCOMPONENTREQUESTBUS_EXECUTETRIGGER_NAME</source>
        <comment>Class/Bus: AudioTriggerComponentRequestBus  Event/Method: ExecuteTrigger</comment>
        <translation type="unfinished">Execute Trigger</translation>
    </message>
    <message id="AUDIOTRIGGERCOMPONENTREQUESTBUS_EXECUTETRIGGER_TOOLTIP">
        <source>AUDIOTRIGGERCOMPONENTREQUESTBUS_EXECUTETRIGGER_TOOLTIP</source>
        <translation type="unfinished">Runs the specified audio trigger</translation>
    </message>
    <message id="AUDIOTRIGGERCOMPONENTREQUESTBUS_EXECUTETRIGGER_CATEGORY">
        <source>AUDIOTRIGGERCOMPONENTREQUESTBUS_EXECUTETRIGGER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AUDIOTRIGGERCOMPONENTREQUESTBUS_EXECUTETRIGGER_OUT_NAME">
        <source>AUDIOTRIGGERCOMPONENTREQUESTBUS_EXECUTETRIGGER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AUDIOTRIGGERCOMPONENTREQUESTBUS_EXECUTETRIGGER_OUT_TOOLTIP">
        <source>AUDIOTRIGGERCOMPONENTREQUESTBUS_EXECUTETRIGGER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AUDIOTRIGGERCOMPONENTREQUESTBUS_EXECUTETRIGGER_IN_NAME">
        <source>AUDIOTRIGGERCOMPONENTREQUESTBUS_EXECUTETRIGGER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AUDIOTRIGGERCOMPONENTREQUESTBUS_EXECUTETRIGGER_IN_TOOLTIP">
        <source>AUDIOTRIGGERCOMPONENTREQUESTBUS_EXECUTETRIGGER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AUDIOTRIGGERCOMPONENTREQUESTBUS_EXECUTETRIGGER_PARAM0_NAME">
        <source>AUDIOTRIGGERCOMPONENTREQUESTBUS_EXECUTETRIGGER_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation type="unfinished">Trigger Name</translation>
    </message>
    <message id="AUDIOTRIGGERCOMPONENTREQUESTBUS_EXECUTETRIGGER_PARAM0_TOOLTIP">
        <source>AUDIOTRIGGERCOMPONENTREQUESTBUS_EXECUTETRIGGER_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Name of the audio trigger to run</translation>
    </message>
    <message id="AUDIOTRIGGERCOMPONENTREQUESTBUS_SETMOVESWITHENTITY_NAME">
        <source>AUDIOTRIGGERCOMPONENTREQUESTBUS_SETMOVESWITHENTITY_NAME</source>
        <comment>Class/Bus: AudioTriggerComponentRequestBus  Event/Method: SetMovesWithEntity</comment>
        <translation type="unfinished">Set Moves With Entity</translation>
    </message>
    <message id="AUDIOTRIGGERCOMPONENTREQUESTBUS_SETMOVESWITHENTITY_TOOLTIP">
        <source>AUDIOTRIGGERCOMPONENTREQUESTBUS_SETMOVESWITHENTITY_TOOLTIP</source>
        <translation type="unfinished">Specifies whether triggers should update position as the entity moves</translation>
    </message>
    <message id="AUDIOTRIGGERCOMPONENTREQUESTBUS_SETMOVESWITHENTITY_CATEGORY">
        <source>AUDIOTRIGGERCOMPONENTREQUESTBUS_SETMOVESWITHENTITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AUDIOTRIGGERCOMPONENTREQUESTBUS_SETMOVESWITHENTITY_OUT_NAME">
        <source>AUDIOTRIGGERCOMPONENTREQUESTBUS_SETMOVESWITHENTITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AUDIOTRIGGERCOMPONENTREQUESTBUS_SETMOVESWITHENTITY_OUT_TOOLTIP">
        <source>AUDIOTRIGGERCOMPONENTREQUESTBUS_SETMOVESWITHENTITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AUDIOTRIGGERCOMPONENTREQUESTBUS_SETMOVESWITHENTITY_IN_NAME">
        <source>AUDIOTRIGGERCOMPONENTREQUESTBUS_SETMOVESWITHENTITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AUDIOTRIGGERCOMPONENTREQUESTBUS_SETMOVESWITHENTITY_IN_TOOLTIP">
        <source>AUDIOTRIGGERCOMPONENTREQUESTBUS_SETMOVESWITHENTITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AUDIOTRIGGERCOMPONENTREQUESTBUS_SETMOVESWITHENTITY_PARAM0_NAME">
        <source>AUDIOTRIGGERCOMPONENTREQUESTBUS_SETMOVESWITHENTITY_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Track Entity</translation>
    </message>
    <message id="AUDIOTRIGGERCOMPONENTREQUESTBUS_SETMOVESWITHENTITY_PARAM0_TOOLTIP">
        <source>AUDIOTRIGGERCOMPONENTREQUESTBUS_SETMOVESWITHENTITY_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Set whether triggers should track the entity&apos;s position (1 is Track, 0 is Don&apos;t Track)</translation>
    </message>
    <message id="AUDIOTRIGGERCOMPONENTREQUESTBUS_STOP_NAME">
        <source>AUDIOTRIGGERCOMPONENTREQUESTBUS_STOP_NAME</source>
        <comment>Class/Bus: AudioTriggerComponentRequestBus  Event/Method: Stop</comment>
        <translation>Stop</translation>
    </message>
    <message id="AUDIOTRIGGERCOMPONENTREQUESTBUS_STOP_TOOLTIP">
        <source>AUDIOTRIGGERCOMPONENTREQUESTBUS_STOP_TOOLTIP</source>
        <translation type="unfinished">Runs the default &apos;stop&apos; trigger, if set. If no &apos;stop&apos; trigger is set, kills the default &apos;play&apos; trigger.</translation>
    </message>
    <message id="AUDIOTRIGGERCOMPONENTREQUESTBUS_STOP_CATEGORY">
        <source>AUDIOTRIGGERCOMPONENTREQUESTBUS_STOP_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AUDIOTRIGGERCOMPONENTREQUESTBUS_STOP_OUT_NAME">
        <source>AUDIOTRIGGERCOMPONENTREQUESTBUS_STOP_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AUDIOTRIGGERCOMPONENTREQUESTBUS_STOP_OUT_TOOLTIP">
        <source>AUDIOTRIGGERCOMPONENTREQUESTBUS_STOP_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AUDIOTRIGGERCOMPONENTREQUESTBUS_STOP_IN_NAME">
        <source>AUDIOTRIGGERCOMPONENTREQUESTBUS_STOP_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AUDIOTRIGGERCOMPONENTREQUESTBUS_STOP_IN_TOOLTIP">
        <source>AUDIOTRIGGERCOMPONENTREQUESTBUS_STOP_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AUDIOTRIGGERCOMPONENTREQUESTBUS_PLAY_NAME">
        <source>AUDIOTRIGGERCOMPONENTREQUESTBUS_PLAY_NAME</source>
        <comment>Class/Bus: AudioTriggerComponentRequestBus  Event/Method: Play</comment>
        <translation>Play</translation>
    </message>
    <message id="AUDIOTRIGGERCOMPONENTREQUESTBUS_PLAY_TOOLTIP">
        <source>AUDIOTRIGGERCOMPONENTREQUESTBUS_PLAY_TOOLTIP</source>
        <translation type="unfinished">Runs the default &apos;play&apos; trigger, if set.</translation>
    </message>
    <message id="AUDIOTRIGGERCOMPONENTREQUESTBUS_PLAY_CATEGORY">
        <source>AUDIOTRIGGERCOMPONENTREQUESTBUS_PLAY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AUDIOTRIGGERCOMPONENTREQUESTBUS_PLAY_OUT_NAME">
        <source>AUDIOTRIGGERCOMPONENTREQUESTBUS_PLAY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AUDIOTRIGGERCOMPONENTREQUESTBUS_PLAY_OUT_TOOLTIP">
        <source>AUDIOTRIGGERCOMPONENTREQUESTBUS_PLAY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AUDIOTRIGGERCOMPONENTREQUESTBUS_PLAY_IN_NAME">
        <source>AUDIOTRIGGERCOMPONENTREQUESTBUS_PLAY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AUDIOTRIGGERCOMPONENTREQUESTBUS_PLAY_IN_TOOLTIP">
        <source>AUDIOTRIGGERCOMPONENTREQUESTBUS_PLAY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AUDIOTRIGGERCOMPONENTREQUESTBUS_KILLTRIGGER_NAME">
        <source>AUDIOTRIGGERCOMPONENTREQUESTBUS_KILLTRIGGER_NAME</source>
        <comment>Class/Bus: AudioTriggerComponentRequestBus  Event/Method: KillTrigger</comment>
        <translation type="unfinished">Kill Trigger</translation>
    </message>
    <message id="AUDIOTRIGGERCOMPONENTREQUESTBUS_KILLTRIGGER_TOOLTIP">
        <source>AUDIOTRIGGERCOMPONENTREQUESTBUS_KILLTRIGGER_TOOLTIP</source>
        <translation type="unfinished">Cancels the specified audio trigger</translation>
    </message>
    <message id="AUDIOTRIGGERCOMPONENTREQUESTBUS_KILLTRIGGER_CATEGORY">
        <source>AUDIOTRIGGERCOMPONENTREQUESTBUS_KILLTRIGGER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AUDIOTRIGGERCOMPONENTREQUESTBUS_KILLTRIGGER_OUT_NAME">
        <source>AUDIOTRIGGERCOMPONENTREQUESTBUS_KILLTRIGGER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AUDIOTRIGGERCOMPONENTREQUESTBUS_KILLTRIGGER_OUT_TOOLTIP">
        <source>AUDIOTRIGGERCOMPONENTREQUESTBUS_KILLTRIGGER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AUDIOTRIGGERCOMPONENTREQUESTBUS_KILLTRIGGER_IN_NAME">
        <source>AUDIOTRIGGERCOMPONENTREQUESTBUS_KILLTRIGGER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AUDIOTRIGGERCOMPONENTREQUESTBUS_KILLTRIGGER_IN_TOOLTIP">
        <source>AUDIOTRIGGERCOMPONENTREQUESTBUS_KILLTRIGGER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AUDIOTRIGGERCOMPONENTREQUESTBUS_KILLTRIGGER_PARAM0_NAME">
        <source>AUDIOTRIGGERCOMPONENTREQUESTBUS_KILLTRIGGER_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation type="unfinished">Trigger Name</translation>
    </message>
    <message id="AUDIOTRIGGERCOMPONENTREQUESTBUS_KILLTRIGGER_PARAM0_TOOLTIP">
        <source>AUDIOTRIGGERCOMPONENTREQUESTBUS_KILLTRIGGER_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Name of the audio trigger to cancel</translation>
    </message>
    <message id="AUDIOTRIGGERCOMPONENTREQUESTBUS_SETOBSTRUCTIONTYPE_NAME">
        <source>AUDIOTRIGGERCOMPONENTREQUESTBUS_SETOBSTRUCTIONTYPE_NAME</source>
        <comment>Class/Bus: AudioTriggerComponentRequestBus  Event/Method: SetObstructionType</comment>
        <translation>SetObstructionType</translation>
    </message>
    <message id="AUDIOTRIGGERCOMPONENTREQUESTBUS_SETOBSTRUCTIONTYPE_TOOLTIP">
        <source>AUDIOTRIGGERCOMPONENTREQUESTBUS_SETOBSTRUCTIONTYPE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AUDIOTRIGGERCOMPONENTREQUESTBUS_SETOBSTRUCTIONTYPE_CATEGORY">
        <source>AUDIOTRIGGERCOMPONENTREQUESTBUS_SETOBSTRUCTIONTYPE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AUDIOTRIGGERCOMPONENTREQUESTBUS_SETOBSTRUCTIONTYPE_OUT_NAME">
        <source>AUDIOTRIGGERCOMPONENTREQUESTBUS_SETOBSTRUCTIONTYPE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AUDIOTRIGGERCOMPONENTREQUESTBUS_SETOBSTRUCTIONTYPE_OUT_TOOLTIP">
        <source>AUDIOTRIGGERCOMPONENTREQUESTBUS_SETOBSTRUCTIONTYPE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AUDIOTRIGGERCOMPONENTREQUESTBUS_SETOBSTRUCTIONTYPE_IN_NAME">
        <source>AUDIOTRIGGERCOMPONENTREQUESTBUS_SETOBSTRUCTIONTYPE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AUDIOTRIGGERCOMPONENTREQUESTBUS_SETOBSTRUCTIONTYPE_IN_TOOLTIP">
        <source>AUDIOTRIGGERCOMPONENTREQUESTBUS_SETOBSTRUCTIONTYPE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AUDIOTRIGGERCOMPONENTREQUESTBUS_SETOBSTRUCTIONTYPE_PARAM0_NAME">
        <source>AUDIOTRIGGERCOMPONENTREQUESTBUS_SETOBSTRUCTIONTYPE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation></translation>
    </message>
    <message id="AUDIOTRIGGERCOMPONENTREQUESTBUS_SETOBSTRUCTIONTYPE_PARAM0_TOOLTIP">
        <source>AUDIOTRIGGERCOMPONENTREQUESTBUS_SETOBSTRUCTIONTYPE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: StereoRendererRequestBus</name>
    <message id="STEREORENDERERREQUESTBUS_NAME">
        <source>STEREORENDERERREQUESTBUS_NAME</source>
        <translation type="unfinished">Stereo Renderer</translation>
    </message>
    <message id="STEREORENDERERREQUESTBUS_TOOLTIP">
        <source>STEREORENDERERREQUESTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STEREORENDERERREQUESTBUS_CATEGORY">
        <source>STEREORENDERERREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">VR</translation>
    </message>
    <message id="STEREORENDERERREQUESTBUS_ISRENDERINGTOHMD_NAME">
        <source>STEREORENDERERREQUESTBUS_ISRENDERINGTOHMD_NAME</source>
        <comment>Class/Bus: StereoRendererRequestBus  Event/Method: IsRenderingToHMD</comment>
        <translation type="unfinished">Is Rendering To HMD</translation>
    </message>
    <message id="STEREORENDERERREQUESTBUS_ISRENDERINGTOHMD_TOOLTIP">
        <source>STEREORENDERERREQUESTBUS_ISRENDERINGTOHMD_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STEREORENDERERREQUESTBUS_ISRENDERINGTOHMD_CATEGORY">
        <source>STEREORENDERERREQUESTBUS_ISRENDERINGTOHMD_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="STEREORENDERERREQUESTBUS_ISRENDERINGTOHMD_OUT_NAME">
        <source>STEREORENDERERREQUESTBUS_ISRENDERINGTOHMD_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="STEREORENDERERREQUESTBUS_ISRENDERINGTOHMD_OUT_TOOLTIP">
        <source>STEREORENDERERREQUESTBUS_ISRENDERINGTOHMD_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STEREORENDERERREQUESTBUS_ISRENDERINGTOHMD_IN_NAME">
        <source>STEREORENDERERREQUESTBUS_ISRENDERINGTOHMD_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="STEREORENDERERREQUESTBUS_ISRENDERINGTOHMD_IN_TOOLTIP">
        <source>STEREORENDERERREQUESTBUS_ISRENDERINGTOHMD_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STEREORENDERERREQUESTBUS_ISRENDERINGTOHMD_OUTPUT0_NAME">
        <source>STEREORENDERERREQUESTBUS_ISRENDERINGTOHMD_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="STEREORENDERERREQUESTBUS_ISRENDERINGTOHMD_OUTPUT0_TOOLTIP">
        <source>STEREORENDERERREQUESTBUS_ISRENDERINGTOHMD_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: UiElementBus</name>
    <message id="UIELEMENTBUS_NAME">
        <source>UIELEMENTBUS_NAME</source>
        <translation type="unfinished">UI Element</translation>
    </message>
    <message id="UIELEMENTBUS_TOOLTIP">
        <source>UIELEMENTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_CATEGORY">
        <source>UIELEMENTBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="UIELEMENTBUS_FINDCHILDBYNAME_NAME">
        <source>UIELEMENTBUS_FINDCHILDBYNAME_NAME</source>
        <comment>Class/Bus: UiElementBus  Event/Method: FindChildByName</comment>
        <translation type="unfinished">Find Child By Name</translation>
    </message>
    <message id="UIELEMENTBUS_FINDCHILDBYNAME_TOOLTIP">
        <source>UIELEMENTBUS_FINDCHILDBYNAME_TOOLTIP</source>
        <translation type="unfinished">Returns the first immediate child with the specified name</translation>
    </message>
    <message id="UIELEMENTBUS_FINDCHILDBYNAME_CATEGORY">
        <source>UIELEMENTBUS_FINDCHILDBYNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_FINDCHILDBYNAME_OUT_NAME">
        <source>UIELEMENTBUS_FINDCHILDBYNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_FINDCHILDBYNAME_OUT_TOOLTIP">
        <source>UIELEMENTBUS_FINDCHILDBYNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_FINDCHILDBYNAME_IN_NAME">
        <source>UIELEMENTBUS_FINDCHILDBYNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_FINDCHILDBYNAME_IN_TOOLTIP">
        <source>UIELEMENTBUS_FINDCHILDBYNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_FINDCHILDBYNAME_OUTPUT0_NAME">
        <source>UIELEMENTBUS_FINDCHILDBYNAME_OUTPUT0_NAME</source>
        <comment>C++ Type: EntityId</comment>
        <translation type="unfinished">Child EntityID</translation>
    </message>
    <message id="UIELEMENTBUS_FINDCHILDBYNAME_OUTPUT0_TOOLTIP">
        <source>UIELEMENTBUS_FINDCHILDBYNAME_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The first immediate child with the specified name</translation>
    </message>
    <message id="UIELEMENTBUS_FINDCHILDBYNAME_PARAM0_NAME">
        <source>UIELEMENTBUS_FINDCHILDBYNAME_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Name</translation>
    </message>
    <message id="UIELEMENTBUS_FINDCHILDBYNAME_PARAM0_TOOLTIP">
        <source>UIELEMENTBUS_FINDCHILDBYNAME_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The name of the child</translation>
    </message>
    <message id="UIELEMENTBUS_GETCHILD_NAME">
        <source>UIELEMENTBUS_GETCHILD_NAME</source>
        <comment>Class/Bus: UiElementBus  Event/Method: GetChild</comment>
        <translation type="unfinished">Get Child</translation>
    </message>
    <message id="UIELEMENTBUS_GETCHILD_TOOLTIP">
        <source>UIELEMENTBUS_GETCHILD_TOOLTIP</source>
        <translation type="unfinished">Gets a child by index</translation>
    </message>
    <message id="UIELEMENTBUS_GETCHILD_CATEGORY">
        <source>UIELEMENTBUS_GETCHILD_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_GETCHILD_OUT_NAME">
        <source>UIELEMENTBUS_GETCHILD_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_GETCHILD_OUT_TOOLTIP">
        <source>UIELEMENTBUS_GETCHILD_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_GETCHILD_IN_NAME">
        <source>UIELEMENTBUS_GETCHILD_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_GETCHILD_IN_TOOLTIP">
        <source>UIELEMENTBUS_GETCHILD_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_GETCHILD_OUTPUT0_NAME">
        <source>UIELEMENTBUS_GETCHILD_OUTPUT0_NAME</source>
        <comment>C++ Type: EntityId</comment>
        <translation type="unfinished">Child EntityID</translation>
    </message>
    <message id="UIELEMENTBUS_GETCHILD_OUTPUT0_TOOLTIP">
        <source>UIELEMENTBUS_GETCHILD_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The child</translation>
    </message>
    <message id="UIELEMENTBUS_GETCHILD_PARAM0_NAME">
        <source>UIELEMENTBUS_GETCHILD_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Child Index</translation>
    </message>
    <message id="UIELEMENTBUS_GETCHILD_PARAM0_TOOLTIP">
        <source>UIELEMENTBUS_GETCHILD_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The index of the child</translation>
    </message>
    <message id="UIELEMENTBUS_GETNUMCHILDELEMENTS_NAME">
        <source>UIELEMENTBUS_GETNUMCHILDELEMENTS_NAME</source>
        <comment>Class/Bus: UiElementBus  Event/Method: GetNumChildElements</comment>
        <translation type="unfinished">Get Number Of Child Elements</translation>
    </message>
    <message id="UIELEMENTBUS_GETNUMCHILDELEMENTS_TOOLTIP">
        <source>UIELEMENTBUS_GETNUMCHILDELEMENTS_TOOLTIP</source>
        <translation type="unfinished">Gets the number of children of the element</translation>
    </message>
    <message id="UIELEMENTBUS_GETNUMCHILDELEMENTS_CATEGORY">
        <source>UIELEMENTBUS_GETNUMCHILDELEMENTS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_GETNUMCHILDELEMENTS_OUT_NAME">
        <source>UIELEMENTBUS_GETNUMCHILDELEMENTS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_GETNUMCHILDELEMENTS_OUT_TOOLTIP">
        <source>UIELEMENTBUS_GETNUMCHILDELEMENTS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_GETNUMCHILDELEMENTS_IN_NAME">
        <source>UIELEMENTBUS_GETNUMCHILDELEMENTS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_GETNUMCHILDELEMENTS_IN_TOOLTIP">
        <source>UIELEMENTBUS_GETNUMCHILDELEMENTS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_GETNUMCHILDELEMENTS_OUTPUT0_NAME">
        <source>UIELEMENTBUS_GETNUMCHILDELEMENTS_OUTPUT0_NAME</source>
        <comment>C++ Type: int</comment>
        <translation type="unfinished">Count</translation>
    </message>
    <message id="UIELEMENTBUS_GETNUMCHILDELEMENTS_OUTPUT0_TOOLTIP">
        <source>UIELEMENTBUS_GETNUMCHILDELEMENTS_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The number of children of the element</translation>
    </message>
    <message id="UIELEMENTBUS_GETCHILDREN_NAME">
        <source>UIELEMENTBUS_GETCHILDREN_NAME</source>
        <comment>Class/Bus: UiElementBus  Event/Method: GetChildren</comment>
        <translation type="unfinished">Get Children</translation>
    </message>
    <message id="UIELEMENTBUS_GETCHILDREN_TOOLTIP">
        <source>UIELEMENTBUS_GETCHILDREN_TOOLTIP</source>
        <translation type="unfinished">Gets the children of the element</translation>
    </message>
    <message id="UIELEMENTBUS_GETCHILDREN_CATEGORY">
        <source>UIELEMENTBUS_GETCHILDREN_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_GETCHILDREN_OUT_NAME">
        <source>UIELEMENTBUS_GETCHILDREN_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_GETCHILDREN_OUT_TOOLTIP">
        <source>UIELEMENTBUS_GETCHILDREN_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_GETCHILDREN_IN_NAME">
        <source>UIELEMENTBUS_GETCHILDREN_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_GETCHILDREN_IN_TOOLTIP">
        <source>UIELEMENTBUS_GETCHILDREN_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_GETCHILDREN_OUTPUT0_NAME">
        <source>UIELEMENTBUS_GETCHILDREN_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::vector&lt;EntityId, allocator&gt;</comment>
        <translation type="unfinished">Child EntityIDs</translation>
    </message>
    <message id="UIELEMENTBUS_GETCHILDREN_OUTPUT0_TOOLTIP">
        <source>UIELEMENTBUS_GETCHILDREN_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The children of the element</translation>
    </message>
    <message id="UIELEMENTBUS_DESTROYELEMENT_NAME">
        <source>UIELEMENTBUS_DESTROYELEMENT_NAME</source>
        <comment>Class/Bus: UiElementBus  Event/Method: DestroyElement</comment>
        <translation type="unfinished">Destroy Element</translation>
    </message>
    <message id="UIELEMENTBUS_DESTROYELEMENT_TOOLTIP">
        <source>UIELEMENTBUS_DESTROYELEMENT_TOOLTIP</source>
        <translation type="unfinished">Destroys the element</translation>
    </message>
    <message id="UIELEMENTBUS_DESTROYELEMENT_CATEGORY">
        <source>UIELEMENTBUS_DESTROYELEMENT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_DESTROYELEMENT_OUT_NAME">
        <source>UIELEMENTBUS_DESTROYELEMENT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_DESTROYELEMENT_OUT_TOOLTIP">
        <source>UIELEMENTBUS_DESTROYELEMENT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_DESTROYELEMENT_IN_NAME">
        <source>UIELEMENTBUS_DESTROYELEMENT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_DESTROYELEMENT_IN_TOOLTIP">
        <source>UIELEMENTBUS_DESTROYELEMENT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_ISANCESTOR_NAME">
        <source>UIELEMENTBUS_ISANCESTOR_NAME</source>
        <comment>Class/Bus: UiElementBus  Event/Method: IsAncestor</comment>
        <translation type="unfinished">Is Ancestor</translation>
    </message>
    <message id="UIELEMENTBUS_ISANCESTOR_TOOLTIP">
        <source>UIELEMENTBUS_ISANCESTOR_TOOLTIP</source>
        <translation type="unfinished">Return whether a given element is an ancestor of the element</translation>
    </message>
    <message id="UIELEMENTBUS_ISANCESTOR_CATEGORY">
        <source>UIELEMENTBUS_ISANCESTOR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_ISANCESTOR_OUT_NAME">
        <source>UIELEMENTBUS_ISANCESTOR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_ISANCESTOR_OUT_TOOLTIP">
        <source>UIELEMENTBUS_ISANCESTOR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_ISANCESTOR_IN_NAME">
        <source>UIELEMENTBUS_ISANCESTOR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_ISANCESTOR_IN_TOOLTIP">
        <source>UIELEMENTBUS_ISANCESTOR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_ISANCESTOR_OUTPUT0_NAME">
        <source>UIELEMENTBUS_ISANCESTOR_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Ancestor</translation>
    </message>
    <message id="UIELEMENTBUS_ISANCESTOR_OUTPUT0_TOOLTIP">
        <source>UIELEMENTBUS_ISANCESTOR_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether a given element is an ancestor of the element</translation>
    </message>
    <message id="UIELEMENTBUS_ISANCESTOR_PARAM0_NAME">
        <source>UIELEMENTBUS_ISANCESTOR_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Ancestor EntityID</translation>
    </message>
    <message id="UIELEMENTBUS_ISANCESTOR_PARAM0_TOOLTIP">
        <source>UIELEMENTBUS_ISANCESTOR_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The element to check whether it&apos;s an ancestor of the element</translation>
    </message>
    <message id="UIELEMENTBUS_GETPARENT_NAME">
        <source>UIELEMENTBUS_GETPARENT_NAME</source>
        <comment>Class/Bus: UiElementBus  Event/Method: GetParent</comment>
        <translation type="unfinished">Get Parent</translation>
    </message>
    <message id="UIELEMENTBUS_GETPARENT_TOOLTIP">
        <source>UIELEMENTBUS_GETPARENT_TOOLTIP</source>
        <translation type="unfinished">Gets the parent of the element</translation>
    </message>
    <message id="UIELEMENTBUS_GETPARENT_CATEGORY">
        <source>UIELEMENTBUS_GETPARENT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_GETPARENT_OUT_NAME">
        <source>UIELEMENTBUS_GETPARENT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_GETPARENT_OUT_TOOLTIP">
        <source>UIELEMENTBUS_GETPARENT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_GETPARENT_IN_NAME">
        <source>UIELEMENTBUS_GETPARENT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_GETPARENT_IN_TOOLTIP">
        <source>UIELEMENTBUS_GETPARENT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_GETPARENT_OUTPUT0_NAME">
        <source>UIELEMENTBUS_GETPARENT_OUTPUT0_NAME</source>
        <comment>C++ Type: EntityId</comment>
        <translation type="unfinished">Parent EntityID</translation>
    </message>
    <message id="UIELEMENTBUS_GETPARENT_OUTPUT0_TOOLTIP">
        <source>UIELEMENTBUS_GETPARENT_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The parent of the element</translation>
    </message>
    <message id="UIELEMENTBUS_FINDDESCENDANTBYNAME_NAME">
        <source>UIELEMENTBUS_FINDDESCENDANTBYNAME_NAME</source>
        <comment>Class/Bus: UiElementBus  Event/Method: FindDescendantByName</comment>
        <translation type="unfinished">Find Descendant By Name</translation>
    </message>
    <message id="UIELEMENTBUS_FINDDESCENDANTBYNAME_TOOLTIP">
        <source>UIELEMENTBUS_FINDDESCENDANTBYNAME_TOOLTIP</source>
        <translation type="unfinished">Returns the first descendant element with the specified name</translation>
    </message>
    <message id="UIELEMENTBUS_FINDDESCENDANTBYNAME_CATEGORY">
        <source>UIELEMENTBUS_FINDDESCENDANTBYNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_FINDDESCENDANTBYNAME_OUT_NAME">
        <source>UIELEMENTBUS_FINDDESCENDANTBYNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_FINDDESCENDANTBYNAME_OUT_TOOLTIP">
        <source>UIELEMENTBUS_FINDDESCENDANTBYNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_FINDDESCENDANTBYNAME_IN_NAME">
        <source>UIELEMENTBUS_FINDDESCENDANTBYNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_FINDDESCENDANTBYNAME_IN_TOOLTIP">
        <source>UIELEMENTBUS_FINDDESCENDANTBYNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_FINDDESCENDANTBYNAME_OUTPUT0_NAME">
        <source>UIELEMENTBUS_FINDDESCENDANTBYNAME_OUTPUT0_NAME</source>
        <comment>C++ Type: EntityId</comment>
        <translation>EntityID</translation>
    </message>
    <message id="UIELEMENTBUS_FINDDESCENDANTBYNAME_OUTPUT0_TOOLTIP">
        <source>UIELEMENTBUS_FINDDESCENDANTBYNAME_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_FINDDESCENDANTBYNAME_PARAM0_NAME">
        <source>UIELEMENTBUS_FINDDESCENDANTBYNAME_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Name</translation>
    </message>
    <message id="UIELEMENTBUS_FINDDESCENDANTBYNAME_PARAM0_TOOLTIP">
        <source>UIELEMENTBUS_FINDDESCENDANTBYNAME_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The name of the descendant</translation>
    </message>
    <message id="UIELEMENTBUS_ISENABLED_NAME">
        <source>UIELEMENTBUS_ISENABLED_NAME</source>
        <comment>Class/Bus: UiElementBus  Event/Method: IsEnabled</comment>
        <translation type="unfinished">Is Enabled</translation>
    </message>
    <message id="UIELEMENTBUS_ISENABLED_TOOLTIP">
        <source>UIELEMENTBUS_ISENABLED_TOOLTIP</source>
        <translation type="unfinished">Returns whether the element is enabled</translation>
    </message>
    <message id="UIELEMENTBUS_ISENABLED_CATEGORY">
        <source>UIELEMENTBUS_ISENABLED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_ISENABLED_OUT_NAME">
        <source>UIELEMENTBUS_ISENABLED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_ISENABLED_OUT_TOOLTIP">
        <source>UIELEMENTBUS_ISENABLED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_ISENABLED_IN_NAME">
        <source>UIELEMENTBUS_ISENABLED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_ISENABLED_IN_TOOLTIP">
        <source>UIELEMENTBUS_ISENABLED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_ISENABLED_OUTPUT0_NAME">
        <source>UIELEMENTBUS_ISENABLED_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Enabled</translation>
    </message>
    <message id="UIELEMENTBUS_ISENABLED_OUTPUT0_TOOLTIP">
        <source>UIELEMENTBUS_ISENABLED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the element is enabled</translation>
    </message>
    <message id="UIELEMENTBUS_GETCANVAS_NAME">
        <source>UIELEMENTBUS_GETCANVAS_NAME</source>
        <comment>Class/Bus: UiElementBus  Event/Method: GetCanvas</comment>
        <translation type="unfinished">Get Canvas</translation>
    </message>
    <message id="UIELEMENTBUS_GETCANVAS_TOOLTIP">
        <source>UIELEMENTBUS_GETCANVAS_TOOLTIP</source>
        <translation type="unfinished">Gets the canvas that contains the element</translation>
    </message>
    <message id="UIELEMENTBUS_GETCANVAS_CATEGORY">
        <source>UIELEMENTBUS_GETCANVAS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_GETCANVAS_OUT_NAME">
        <source>UIELEMENTBUS_GETCANVAS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_GETCANVAS_OUT_TOOLTIP">
        <source>UIELEMENTBUS_GETCANVAS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_GETCANVAS_IN_NAME">
        <source>UIELEMENTBUS_GETCANVAS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_GETCANVAS_IN_TOOLTIP">
        <source>UIELEMENTBUS_GETCANVAS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_GETCANVAS_OUTPUT0_NAME">
        <source>UIELEMENTBUS_GETCANVAS_OUTPUT0_NAME</source>
        <comment>C++ Type: EntityId</comment>
        <translation type="unfinished">Canvas EntityID</translation>
    </message>
    <message id="UIELEMENTBUS_GETCANVAS_OUTPUT0_TOOLTIP">
        <source>UIELEMENTBUS_GETCANVAS_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The canvas that contains the element</translation>
    </message>
    <message id="UIELEMENTBUS_REPARENT_NAME">
        <source>UIELEMENTBUS_REPARENT_NAME</source>
        <comment>Class/Bus: UiElementBus  Event/Method: Reparent</comment>
        <translation>Reparent</translation>
    </message>
    <message id="UIELEMENTBUS_REPARENT_TOOLTIP">
        <source>UIELEMENTBUS_REPARENT_TOOLTIP</source>
        <translation type="unfinished">Changes the element to be the child of a new parent.

The element is removed from its current parent and added as a child of the new parent. If the new parent  is invalid, the element becomes a top-level element

 If an &quot;insert before&quot; element is specified, then the element is inserted before that element if the &quot;insert before&quot; element is a child of the new parent</translation>
    </message>
    <message id="UIELEMENTBUS_REPARENT_CATEGORY">
        <source>UIELEMENTBUS_REPARENT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_REPARENT_OUT_NAME">
        <source>UIELEMENTBUS_REPARENT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_REPARENT_OUT_TOOLTIP">
        <source>UIELEMENTBUS_REPARENT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_REPARENT_IN_NAME">
        <source>UIELEMENTBUS_REPARENT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_REPARENT_IN_TOOLTIP">
        <source>UIELEMENTBUS_REPARENT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_REPARENT_PARAM0_NAME">
        <source>UIELEMENTBUS_REPARENT_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Parent EntityID</translation>
    </message>
    <message id="UIELEMENTBUS_REPARENT_PARAM0_TOOLTIP">
        <source>UIELEMENTBUS_REPARENT_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The new parent</translation>
    </message>
    <message id="UIELEMENTBUS_REPARENT_PARAM1_NAME">
        <source>UIELEMENTBUS_REPARENT_PARAM1_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Insert Before EntityID</translation>
    </message>
    <message id="UIELEMENTBUS_REPARENT_PARAM1_TOOLTIP">
        <source>UIELEMENTBUS_REPARENT_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The element to insert before</translation>
    </message>
    <message id="UIELEMENTBUS_GETNAME_NAME">
        <source>UIELEMENTBUS_GETNAME_NAME</source>
        <comment>Class/Bus: UiElementBus  Event/Method: GetName</comment>
        <translation type="unfinished">Get Name</translation>
    </message>
    <message id="UIELEMENTBUS_GETNAME_TOOLTIP">
        <source>UIELEMENTBUS_GETNAME_TOOLTIP</source>
        <translation type="unfinished">Gets the name of the element</translation>
    </message>
    <message id="UIELEMENTBUS_GETNAME_CATEGORY">
        <source>UIELEMENTBUS_GETNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_GETNAME_OUT_NAME">
        <source>UIELEMENTBUS_GETNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_GETNAME_OUT_TOOLTIP">
        <source>UIELEMENTBUS_GETNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_GETNAME_IN_NAME">
        <source>UIELEMENTBUS_GETNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_GETNAME_IN_TOOLTIP">
        <source>UIELEMENTBUS_GETNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_GETNAME_OUTPUT0_NAME">
        <source>UIELEMENTBUS_GETNAME_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation type="unfinished">Name</translation>
    </message>
    <message id="UIELEMENTBUS_GETNAME_OUTPUT0_TOOLTIP">
        <source>UIELEMENTBUS_GETNAME_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The name of the element</translation>
    </message>
    <message id="UIELEMENTBUS_GETINDEXOFCHILDBYENTITYID_NAME">
        <source>UIELEMENTBUS_GETINDEXOFCHILDBYENTITYID_NAME</source>
        <comment>Class/Bus: UiElementBus  Event/Method: GetIndexOfChildByEntityId</comment>
        <translation type="unfinished">Get Index Of Child By EntityID</translation>
    </message>
    <message id="UIELEMENTBUS_GETINDEXOFCHILDBYENTITYID_TOOLTIP">
        <source>UIELEMENTBUS_GETINDEXOFCHILDBYENTITYID_TOOLTIP</source>
        <translation type="unfinished">Gets the index of the specified child</translation>
    </message>
    <message id="UIELEMENTBUS_GETINDEXOFCHILDBYENTITYID_CATEGORY">
        <source>UIELEMENTBUS_GETINDEXOFCHILDBYENTITYID_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_GETINDEXOFCHILDBYENTITYID_OUT_NAME">
        <source>UIELEMENTBUS_GETINDEXOFCHILDBYENTITYID_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_GETINDEXOFCHILDBYENTITYID_OUT_TOOLTIP">
        <source>UIELEMENTBUS_GETINDEXOFCHILDBYENTITYID_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_GETINDEXOFCHILDBYENTITYID_IN_NAME">
        <source>UIELEMENTBUS_GETINDEXOFCHILDBYENTITYID_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_GETINDEXOFCHILDBYENTITYID_IN_TOOLTIP">
        <source>UIELEMENTBUS_GETINDEXOFCHILDBYENTITYID_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_GETINDEXOFCHILDBYENTITYID_OUTPUT0_NAME">
        <source>UIELEMENTBUS_GETINDEXOFCHILDBYENTITYID_OUTPUT0_NAME</source>
        <comment>C++ Type: int</comment>
        <translation type="unfinished">Child Index</translation>
    </message>
    <message id="UIELEMENTBUS_GETINDEXOFCHILDBYENTITYID_OUTPUT0_TOOLTIP">
        <source>UIELEMENTBUS_GETINDEXOFCHILDBYENTITYID_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The index of the specified child</translation>
    </message>
    <message id="UIELEMENTBUS_GETINDEXOFCHILDBYENTITYID_PARAM0_NAME">
        <source>UIELEMENTBUS_GETINDEXOFCHILDBYENTITYID_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Child EntityID</translation>
    </message>
    <message id="UIELEMENTBUS_GETINDEXOFCHILDBYENTITYID_PARAM0_TOOLTIP">
        <source>UIELEMENTBUS_GETINDEXOFCHILDBYENTITYID_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The child</translation>
    </message>
    <message id="UIELEMENTBUS_SETISENABLED_NAME">
        <source>UIELEMENTBUS_SETISENABLED_NAME</source>
        <comment>Class/Bus: UiElementBus  Event/Method: SetIsEnabled</comment>
        <translation type="unfinished">Set Is Enabled</translation>
    </message>
    <message id="UIELEMENTBUS_SETISENABLED_TOOLTIP">
        <source>UIELEMENTBUS_SETISENABLED_TOOLTIP</source>
        <translation type="unfinished">Sets whether the element is enabled</translation>
    </message>
    <message id="UIELEMENTBUS_SETISENABLED_CATEGORY">
        <source>UIELEMENTBUS_SETISENABLED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_SETISENABLED_OUT_NAME">
        <source>UIELEMENTBUS_SETISENABLED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_SETISENABLED_OUT_TOOLTIP">
        <source>UIELEMENTBUS_SETISENABLED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_SETISENABLED_IN_NAME">
        <source>UIELEMENTBUS_SETISENABLED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_SETISENABLED_IN_TOOLTIP">
        <source>UIELEMENTBUS_SETISENABLED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIELEMENTBUS_SETISENABLED_PARAM0_NAME">
        <source>UIELEMENTBUS_SETISENABLED_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Enabled</translation>
    </message>
    <message id="UIELEMENTBUS_SETISENABLED_PARAM0_TOOLTIP">
        <source>UIELEMENTBUS_SETISENABLED_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the element is enabled</translation>
    </message>
</context>
<context>
    <name>EBus: DebugManagerComponentRequestsBus</name>
    <message id="DEBUGMANAGERCOMPONENTREQUESTSBUS_NAME">
        <source>DEBUGMANAGERCOMPONENTREQUESTSBUS_NAME</source>
        <translation>DebugManagerComponentRequestsBus</translation>
    </message>
    <message id="DEBUGMANAGERCOMPONENTREQUESTSBUS_TOOLTIP">
        <source>DEBUGMANAGERCOMPONENTREQUESTSBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DEBUGMANAGERCOMPONENTREQUESTSBUS_CATEGORY">
        <source>DEBUGMANAGERCOMPONENTREQUESTSBUS_CATEGORY</source>
        <translation type="unfinished">Utilities</translation>
    </message>
    <message id="DEBUGMANAGERCOMPONENTREQUESTSBUS_GETDEBUGBOOL_NAME">
        <source>DEBUGMANAGERCOMPONENTREQUESTSBUS_GETDEBUGBOOL_NAME</source>
        <comment>Class/Bus: DebugManagerComponentRequestsBus  Event/Method: GetDebugBool</comment>
        <translation>GetDebugBool</translation>
    </message>
    <message id="DEBUGMANAGERCOMPONENTREQUESTSBUS_GETDEBUGBOOL_TOOLTIP">
        <source>DEBUGMANAGERCOMPONENTREQUESTSBUS_GETDEBUGBOOL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DEBUGMANAGERCOMPONENTREQUESTSBUS_GETDEBUGBOOL_CATEGORY">
        <source>DEBUGMANAGERCOMPONENTREQUESTSBUS_GETDEBUGBOOL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="DEBUGMANAGERCOMPONENTREQUESTSBUS_GETDEBUGBOOL_OUT_NAME">
        <source>DEBUGMANAGERCOMPONENTREQUESTSBUS_GETDEBUGBOOL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="DEBUGMANAGERCOMPONENTREQUESTSBUS_GETDEBUGBOOL_OUT_TOOLTIP">
        <source>DEBUGMANAGERCOMPONENTREQUESTSBUS_GETDEBUGBOOL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DEBUGMANAGERCOMPONENTREQUESTSBUS_GETDEBUGBOOL_IN_NAME">
        <source>DEBUGMANAGERCOMPONENTREQUESTSBUS_GETDEBUGBOOL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="DEBUGMANAGERCOMPONENTREQUESTSBUS_GETDEBUGBOOL_IN_TOOLTIP">
        <source>DEBUGMANAGERCOMPONENTREQUESTSBUS_GETDEBUGBOOL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DEBUGMANAGERCOMPONENTREQUESTSBUS_GETDEBUGBOOL_OUTPUT0_NAME">
        <source>DEBUGMANAGERCOMPONENTREQUESTSBUS_GETDEBUGBOOL_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="DEBUGMANAGERCOMPONENTREQUESTSBUS_GETDEBUGBOOL_OUTPUT0_TOOLTIP">
        <source>DEBUGMANAGERCOMPONENTREQUESTSBUS_GETDEBUGBOOL_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DEBUGMANAGERCOMPONENTREQUESTSBUS_GETDEBUGBOOL_PARAM0_NAME">
        <source>DEBUGMANAGERCOMPONENTREQUESTSBUS_GETDEBUGBOOL_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="DEBUGMANAGERCOMPONENTREQUESTSBUS_GETDEBUGBOOL_PARAM0_TOOLTIP">
        <source>DEBUGMANAGERCOMPONENTREQUESTSBUS_GETDEBUGBOOL_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DEBUGMANAGERCOMPONENTREQUESTSBUS_GETDEBUGFLOAT_NAME">
        <source>DEBUGMANAGERCOMPONENTREQUESTSBUS_GETDEBUGFLOAT_NAME</source>
        <comment>Class/Bus: DebugManagerComponentRequestsBus  Event/Method: GetDebugFloat</comment>
        <translation>GetDebugFloat</translation>
    </message>
    <message id="DEBUGMANAGERCOMPONENTREQUESTSBUS_GETDEBUGFLOAT_TOOLTIP">
        <source>DEBUGMANAGERCOMPONENTREQUESTSBUS_GETDEBUGFLOAT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DEBUGMANAGERCOMPONENTREQUESTSBUS_GETDEBUGFLOAT_CATEGORY">
        <source>DEBUGMANAGERCOMPONENTREQUESTSBUS_GETDEBUGFLOAT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="DEBUGMANAGERCOMPONENTREQUESTSBUS_GETDEBUGFLOAT_OUT_NAME">
        <source>DEBUGMANAGERCOMPONENTREQUESTSBUS_GETDEBUGFLOAT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="DEBUGMANAGERCOMPONENTREQUESTSBUS_GETDEBUGFLOAT_OUT_TOOLTIP">
        <source>DEBUGMANAGERCOMPONENTREQUESTSBUS_GETDEBUGFLOAT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DEBUGMANAGERCOMPONENTREQUESTSBUS_GETDEBUGFLOAT_IN_NAME">
        <source>DEBUGMANAGERCOMPONENTREQUESTSBUS_GETDEBUGFLOAT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="DEBUGMANAGERCOMPONENTREQUESTSBUS_GETDEBUGFLOAT_IN_TOOLTIP">
        <source>DEBUGMANAGERCOMPONENTREQUESTSBUS_GETDEBUGFLOAT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DEBUGMANAGERCOMPONENTREQUESTSBUS_GETDEBUGFLOAT_OUTPUT0_NAME">
        <source>DEBUGMANAGERCOMPONENTREQUESTSBUS_GETDEBUGFLOAT_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="DEBUGMANAGERCOMPONENTREQUESTSBUS_GETDEBUGFLOAT_OUTPUT0_TOOLTIP">
        <source>DEBUGMANAGERCOMPONENTREQUESTSBUS_GETDEBUGFLOAT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DEBUGMANAGERCOMPONENTREQUESTSBUS_GETDEBUGFLOAT_PARAM0_NAME">
        <source>DEBUGMANAGERCOMPONENTREQUESTSBUS_GETDEBUGFLOAT_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="DEBUGMANAGERCOMPONENTREQUESTSBUS_GETDEBUGFLOAT_PARAM0_TOOLTIP">
        <source>DEBUGMANAGERCOMPONENTREQUESTSBUS_GETDEBUGFLOAT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DEBUGMANAGERCOMPONENTREQUESTSBUS_SETDEBUGBOOL_NAME">
        <source>DEBUGMANAGERCOMPONENTREQUESTSBUS_SETDEBUGBOOL_NAME</source>
        <comment>Class/Bus: DebugManagerComponentRequestsBus  Event/Method: SetDebugBool</comment>
        <translation>SetDebugBool</translation>
    </message>
    <message id="DEBUGMANAGERCOMPONENTREQUESTSBUS_SETDEBUGBOOL_TOOLTIP">
        <source>DEBUGMANAGERCOMPONENTREQUESTSBUS_SETDEBUGBOOL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DEBUGMANAGERCOMPONENTREQUESTSBUS_SETDEBUGBOOL_CATEGORY">
        <source>DEBUGMANAGERCOMPONENTREQUESTSBUS_SETDEBUGBOOL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="DEBUGMANAGERCOMPONENTREQUESTSBUS_SETDEBUGBOOL_OUT_NAME">
        <source>DEBUGMANAGERCOMPONENTREQUESTSBUS_SETDEBUGBOOL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="DEBUGMANAGERCOMPONENTREQUESTSBUS_SETDEBUGBOOL_OUT_TOOLTIP">
        <source>DEBUGMANAGERCOMPONENTREQUESTSBUS_SETDEBUGBOOL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DEBUGMANAGERCOMPONENTREQUESTSBUS_SETDEBUGBOOL_IN_NAME">
        <source>DEBUGMANAGERCOMPONENTREQUESTSBUS_SETDEBUGBOOL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="DEBUGMANAGERCOMPONENTREQUESTSBUS_SETDEBUGBOOL_IN_TOOLTIP">
        <source>DEBUGMANAGERCOMPONENTREQUESTSBUS_SETDEBUGBOOL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DEBUGMANAGERCOMPONENTREQUESTSBUS_SETDEBUGBOOL_PARAM0_NAME">
        <source>DEBUGMANAGERCOMPONENTREQUESTSBUS_SETDEBUGBOOL_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="DEBUGMANAGERCOMPONENTREQUESTSBUS_SETDEBUGBOOL_PARAM0_TOOLTIP">
        <source>DEBUGMANAGERCOMPONENTREQUESTSBUS_SETDEBUGBOOL_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DEBUGMANAGERCOMPONENTREQUESTSBUS_SETDEBUGBOOL_PARAM1_NAME">
        <source>DEBUGMANAGERCOMPONENTREQUESTSBUS_SETDEBUGBOOL_PARAM1_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation></translation>
    </message>
    <message id="DEBUGMANAGERCOMPONENTREQUESTSBUS_SETDEBUGBOOL_PARAM1_TOOLTIP">
        <source>DEBUGMANAGERCOMPONENTREQUESTSBUS_SETDEBUGBOOL_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DEBUGMANAGERCOMPONENTREQUESTSBUS_SETDEBUGFLOAT_NAME">
        <source>DEBUGMANAGERCOMPONENTREQUESTSBUS_SETDEBUGFLOAT_NAME</source>
        <comment>Class/Bus: DebugManagerComponentRequestsBus  Event/Method: SetDebugFloat</comment>
        <translation>SetDebugFloat</translation>
    </message>
    <message id="DEBUGMANAGERCOMPONENTREQUESTSBUS_SETDEBUGFLOAT_TOOLTIP">
        <source>DEBUGMANAGERCOMPONENTREQUESTSBUS_SETDEBUGFLOAT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DEBUGMANAGERCOMPONENTREQUESTSBUS_SETDEBUGFLOAT_CATEGORY">
        <source>DEBUGMANAGERCOMPONENTREQUESTSBUS_SETDEBUGFLOAT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="DEBUGMANAGERCOMPONENTREQUESTSBUS_SETDEBUGFLOAT_OUT_NAME">
        <source>DEBUGMANAGERCOMPONENTREQUESTSBUS_SETDEBUGFLOAT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="DEBUGMANAGERCOMPONENTREQUESTSBUS_SETDEBUGFLOAT_OUT_TOOLTIP">
        <source>DEBUGMANAGERCOMPONENTREQUESTSBUS_SETDEBUGFLOAT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DEBUGMANAGERCOMPONENTREQUESTSBUS_SETDEBUGFLOAT_IN_NAME">
        <source>DEBUGMANAGERCOMPONENTREQUESTSBUS_SETDEBUGFLOAT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="DEBUGMANAGERCOMPONENTREQUESTSBUS_SETDEBUGFLOAT_IN_TOOLTIP">
        <source>DEBUGMANAGERCOMPONENTREQUESTSBUS_SETDEBUGFLOAT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DEBUGMANAGERCOMPONENTREQUESTSBUS_SETDEBUGFLOAT_PARAM0_NAME">
        <source>DEBUGMANAGERCOMPONENTREQUESTSBUS_SETDEBUGFLOAT_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="DEBUGMANAGERCOMPONENTREQUESTSBUS_SETDEBUGFLOAT_PARAM0_TOOLTIP">
        <source>DEBUGMANAGERCOMPONENTREQUESTSBUS_SETDEBUGFLOAT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DEBUGMANAGERCOMPONENTREQUESTSBUS_SETDEBUGFLOAT_PARAM1_NAME">
        <source>DEBUGMANAGERCOMPONENTREQUESTSBUS_SETDEBUGFLOAT_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="DEBUGMANAGERCOMPONENTREQUESTSBUS_SETDEBUGFLOAT_PARAM1_TOOLTIP">
        <source>DEBUGMANAGERCOMPONENTREQUESTSBUS_SETDEBUGFLOAT_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: UiInteractableStatesBus</name>
    <message id="UIINTERACTABLESTATESBUS_NAME">
        <source>UIINTERACTABLESTATESBUS_NAME</source>
        <translation type="unfinished">UI Interactable States</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_CATEGORY">
        <source>UIINTERACTABLESTATESBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_SETSTATEFONT_NAME">
        <source>UIINTERACTABLESTATESBUS_SETSTATEFONT_NAME</source>
        <comment>Class/Bus: UiInteractableStatesBus  Event/Method: SetStateFont</comment>
        <translation type="unfinished">Set State Font</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_SETSTATEFONT_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_SETSTATEFONT_TOOLTIP</source>
        <translation type="unfinished">Sets the font to be used for the specified target when the interactive element is in the specified state</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_SETSTATEFONT_CATEGORY">
        <source>UIINTERACTABLESTATESBUS_SETSTATEFONT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_SETSTATEFONT_OUT_NAME">
        <source>UIINTERACTABLESTATESBUS_SETSTATEFONT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_SETSTATEFONT_OUT_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_SETSTATEFONT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_SETSTATEFONT_IN_NAME">
        <source>UIINTERACTABLESTATESBUS_SETSTATEFONT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_SETSTATEFONT_IN_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_SETSTATEFONT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_SETSTATEFONT_PARAM0_NAME">
        <source>UIINTERACTABLESTATESBUS_SETSTATEFONT_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Interactable State</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_SETSTATEFONT_PARAM0_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_SETSTATEFONT_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The interactable state (0=Normal, 1=Hover, 2=Pressed, 3=Disabled)</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_SETSTATEFONT_PARAM1_NAME">
        <source>UIINTERACTABLESTATESBUS_SETSTATEFONT_PARAM1_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Target EntityID</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_SETSTATEFONT_PARAM1_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_SETSTATEFONT_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The target element</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_SETSTATEFONT_PARAM2_NAME">
        <source>UIINTERACTABLESTATESBUS_SETSTATEFONT_PARAM2_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Pathname</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_SETSTATEFONT_PARAM2_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_SETSTATEFONT_PARAM2_TOOLTIP</source>
        <translation type="unfinished">The pathname to the font</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_SETSTATEFONT_PARAM3_NAME">
        <source>UIINTERACTABLESTATESBUS_SETSTATEFONT_PARAM3_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation type="unfinished">Font Effect Index</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_SETSTATEFONT_PARAM3_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_SETSTATEFONT_PARAM3_TOOLTIP</source>
        <translation type="unfinished">The index of the font effect</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_SETSTATESPRITEPATHNAME_NAME">
        <source>UIINTERACTABLESTATESBUS_SETSTATESPRITEPATHNAME_NAME</source>
        <comment>Class/Bus: UiInteractableStatesBus  Event/Method: SetStateSpritePathname</comment>
        <translation type="unfinished">Set State Sprite Pathname</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_SETSTATESPRITEPATHNAME_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_SETSTATESPRITEPATHNAME_TOOLTIP</source>
        <translation type="unfinished">Sets the sprite path to be used for the specified target when the interactive element is in the specified state</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_SETSTATESPRITEPATHNAME_CATEGORY">
        <source>UIINTERACTABLESTATESBUS_SETSTATESPRITEPATHNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_SETSTATESPRITEPATHNAME_OUT_NAME">
        <source>UIINTERACTABLESTATESBUS_SETSTATESPRITEPATHNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_SETSTATESPRITEPATHNAME_OUT_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_SETSTATESPRITEPATHNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_SETSTATESPRITEPATHNAME_IN_NAME">
        <source>UIINTERACTABLESTATESBUS_SETSTATESPRITEPATHNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_SETSTATESPRITEPATHNAME_IN_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_SETSTATESPRITEPATHNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_SETSTATESPRITEPATHNAME_PARAM0_NAME">
        <source>UIINTERACTABLESTATESBUS_SETSTATESPRITEPATHNAME_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Interactable State</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_SETSTATESPRITEPATHNAME_PARAM0_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_SETSTATESPRITEPATHNAME_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The interactable state (0=Normal, 1=Hover, 2=Pressed, 3=Disabled)</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_SETSTATESPRITEPATHNAME_PARAM1_NAME">
        <source>UIINTERACTABLESTATESBUS_SETSTATESPRITEPATHNAME_PARAM1_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Target EntityID</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_SETSTATESPRITEPATHNAME_PARAM1_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_SETSTATESPRITEPATHNAME_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The target element</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_SETSTATESPRITEPATHNAME_PARAM2_NAME">
        <source>UIINTERACTABLESTATESBUS_SETSTATESPRITEPATHNAME_PARAM2_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Pathname</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_SETSTATESPRITEPATHNAME_PARAM2_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_SETSTATESPRITEPATHNAME_PARAM2_TOOLTIP</source>
        <translation type="unfinished">The pathname to the sprite</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_GETSTATEFONTPATHNAME_NAME">
        <source>UIINTERACTABLESTATESBUS_GETSTATEFONTPATHNAME_NAME</source>
        <comment>Class/Bus: UiInteractableStatesBus  Event/Method: GetStateFontPathname</comment>
        <translation type="unfinished">Get State Font Pathname</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_GETSTATEFONTPATHNAME_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_GETSTATEFONTPATHNAME_TOOLTIP</source>
        <translation type="unfinished">Gets the font pathname to be used for the specified target when the interactive element is in the specified state</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_GETSTATEFONTPATHNAME_CATEGORY">
        <source>UIINTERACTABLESTATESBUS_GETSTATEFONTPATHNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_GETSTATEFONTPATHNAME_OUT_NAME">
        <source>UIINTERACTABLESTATESBUS_GETSTATEFONTPATHNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_GETSTATEFONTPATHNAME_OUT_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_GETSTATEFONTPATHNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_GETSTATEFONTPATHNAME_IN_NAME">
        <source>UIINTERACTABLESTATESBUS_GETSTATEFONTPATHNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_GETSTATEFONTPATHNAME_IN_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_GETSTATEFONTPATHNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_GETSTATEFONTPATHNAME_OUTPUT0_NAME">
        <source>UIINTERACTABLESTATESBUS_GETSTATEFONTPATHNAME_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation type="unfinished">Pathname</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_GETSTATEFONTPATHNAME_OUTPUT0_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_GETSTATEFONTPATHNAME_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The font pathname to be used for the specified target when the interactive element is in the specified state</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_GETSTATEFONTPATHNAME_PARAM0_NAME">
        <source>UIINTERACTABLESTATESBUS_GETSTATEFONTPATHNAME_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Interactable State</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_GETSTATEFONTPATHNAME_PARAM0_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_GETSTATEFONTPATHNAME_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The interactable state (0=Normal, 1=Hover, 2=Pressed, 3=Disabled)</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_GETSTATEFONTPATHNAME_PARAM1_NAME">
        <source>UIINTERACTABLESTATESBUS_GETSTATEFONTPATHNAME_PARAM1_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Target EntityID</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_GETSTATEFONTPATHNAME_PARAM1_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_GETSTATEFONTPATHNAME_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The target element</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_HASSTATEFONT_NAME">
        <source>UIINTERACTABLESTATESBUS_HASSTATEFONT_NAME</source>
        <comment>Class/Bus: UiInteractableStatesBus  Event/Method: HasStateFont</comment>
        <translation type="unfinished">Has State Font</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_HASSTATEFONT_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_HASSTATEFONT_TOOLTIP</source>
        <translation type="unfinished">Returns whether the interactive element has a font action for the specified state and target combination</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_HASSTATEFONT_CATEGORY">
        <source>UIINTERACTABLESTATESBUS_HASSTATEFONT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_HASSTATEFONT_OUT_NAME">
        <source>UIINTERACTABLESTATESBUS_HASSTATEFONT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_HASSTATEFONT_OUT_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_HASSTATEFONT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_HASSTATEFONT_IN_NAME">
        <source>UIINTERACTABLESTATESBUS_HASSTATEFONT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_HASSTATEFONT_IN_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_HASSTATEFONT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_HASSTATEFONT_OUTPUT0_NAME">
        <source>UIINTERACTABLESTATESBUS_HASSTATEFONT_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Has State</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_HASSTATEFONT_OUTPUT0_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_HASSTATEFONT_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the interactive element has a font action for the specified state and target combination</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_HASSTATEFONT_PARAM0_NAME">
        <source>UIINTERACTABLESTATESBUS_HASSTATEFONT_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Interactable State</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_HASSTATEFONT_PARAM0_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_HASSTATEFONT_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The interactable state (0=Normal, 1=Hover, 2=Pressed, 3=Disabled)</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_HASSTATEFONT_PARAM1_NAME">
        <source>UIINTERACTABLESTATESBUS_HASSTATEFONT_PARAM1_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Target EntityID</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_HASSTATEFONT_PARAM1_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_HASSTATEFONT_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The target element</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_SETSTATEALPHA_NAME">
        <source>UIINTERACTABLESTATESBUS_SETSTATEALPHA_NAME</source>
        <comment>Class/Bus: UiInteractableStatesBus  Event/Method: SetStateAlpha</comment>
        <translation type="unfinished">Set State Alpha</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_SETSTATEALPHA_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_SETSTATEALPHA_TOOLTIP</source>
        <translation type="unfinished">Sets the alpha to be used for the specified target when the interactive element is in the specified state</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_SETSTATEALPHA_CATEGORY">
        <source>UIINTERACTABLESTATESBUS_SETSTATEALPHA_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_SETSTATEALPHA_OUT_NAME">
        <source>UIINTERACTABLESTATESBUS_SETSTATEALPHA_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_SETSTATEALPHA_OUT_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_SETSTATEALPHA_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_SETSTATEALPHA_IN_NAME">
        <source>UIINTERACTABLESTATESBUS_SETSTATEALPHA_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_SETSTATEALPHA_IN_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_SETSTATEALPHA_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_SETSTATEALPHA_PARAM0_NAME">
        <source>UIINTERACTABLESTATESBUS_SETSTATEALPHA_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Interactable State</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_SETSTATEALPHA_PARAM0_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_SETSTATEALPHA_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The interactable state (0=Normal, 1=Hover, 2=Pressed, 3=Disabled)</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_SETSTATEALPHA_PARAM1_NAME">
        <source>UIINTERACTABLESTATESBUS_SETSTATEALPHA_PARAM1_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Target EntityID</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_SETSTATEALPHA_PARAM1_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_SETSTATEALPHA_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The target element</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_SETSTATEALPHA_PARAM2_NAME">
        <source>UIINTERACTABLESTATESBUS_SETSTATEALPHA_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Alpha</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_SETSTATEALPHA_PARAM2_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_SETSTATEALPHA_PARAM2_TOOLTIP</source>
        <translation type="unfinished">The alpha to be used for the specified target when the interactive element is in the specified state [0-1]</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_GETSTATEALPHA_NAME">
        <source>UIINTERACTABLESTATESBUS_GETSTATEALPHA_NAME</source>
        <comment>Class/Bus: UiInteractableStatesBus  Event/Method: GetStateAlpha</comment>
        <translation type="unfinished">Get State Alpha</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_GETSTATEALPHA_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_GETSTATEALPHA_TOOLTIP</source>
        <translation type="unfinished">Gets the alpha to be used for the specified target when the interactive element is in the specified state</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_GETSTATEALPHA_CATEGORY">
        <source>UIINTERACTABLESTATESBUS_GETSTATEALPHA_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_GETSTATEALPHA_OUT_NAME">
        <source>UIINTERACTABLESTATESBUS_GETSTATEALPHA_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_GETSTATEALPHA_OUT_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_GETSTATEALPHA_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_GETSTATEALPHA_IN_NAME">
        <source>UIINTERACTABLESTATESBUS_GETSTATEALPHA_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_GETSTATEALPHA_IN_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_GETSTATEALPHA_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_GETSTATEALPHA_OUTPUT0_NAME">
        <source>UIINTERACTABLESTATESBUS_GETSTATEALPHA_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Alpha</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_GETSTATEALPHA_OUTPUT0_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_GETSTATEALPHA_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The alpha to be used for the specified target when the interactive element is in the specified state [0-1]</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_GETSTATEALPHA_PARAM0_NAME">
        <source>UIINTERACTABLESTATESBUS_GETSTATEALPHA_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Interactable State</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_GETSTATEALPHA_PARAM0_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_GETSTATEALPHA_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The interactable state (0=Normal, 1=Hover, 2=Pressed, 3=Disabled)</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_GETSTATEALPHA_PARAM1_NAME">
        <source>UIINTERACTABLESTATESBUS_GETSTATEALPHA_PARAM1_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Target EntityID</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_GETSTATEALPHA_PARAM1_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_GETSTATEALPHA_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The target element</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_GETSTATEFONTEFFECTINDEX_NAME">
        <source>UIINTERACTABLESTATESBUS_GETSTATEFONTEFFECTINDEX_NAME</source>
        <comment>Class/Bus: UiInteractableStatesBus  Event/Method: GetStateFontEffectIndex</comment>
        <translation type="unfinished">Get State Font Effect Index</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_GETSTATEFONTEFFECTINDEX_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_GETSTATEFONTEFFECTINDEX_TOOLTIP</source>
        <translation type="unfinished">Gets the font effect to be used for the specified target when the interactive element is in the specified state</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_GETSTATEFONTEFFECTINDEX_CATEGORY">
        <source>UIINTERACTABLESTATESBUS_GETSTATEFONTEFFECTINDEX_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_GETSTATEFONTEFFECTINDEX_OUT_NAME">
        <source>UIINTERACTABLESTATESBUS_GETSTATEFONTEFFECTINDEX_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_GETSTATEFONTEFFECTINDEX_OUT_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_GETSTATEFONTEFFECTINDEX_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_GETSTATEFONTEFFECTINDEX_IN_NAME">
        <source>UIINTERACTABLESTATESBUS_GETSTATEFONTEFFECTINDEX_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_GETSTATEFONTEFFECTINDEX_IN_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_GETSTATEFONTEFFECTINDEX_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_GETSTATEFONTEFFECTINDEX_OUTPUT0_NAME">
        <source>UIINTERACTABLESTATESBUS_GETSTATEFONTEFFECTINDEX_OUTPUT0_NAME</source>
        <comment>C++ Type: unsigned int</comment>
        <translation type="unfinished">Font Effect Index</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_GETSTATEFONTEFFECTINDEX_OUTPUT0_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_GETSTATEFONTEFFECTINDEX_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The font effect to be used for the specified target when the interactive element is in the specified state</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_GETSTATEFONTEFFECTINDEX_PARAM0_NAME">
        <source>UIINTERACTABLESTATESBUS_GETSTATEFONTEFFECTINDEX_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Interactable State</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_GETSTATEFONTEFFECTINDEX_PARAM0_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_GETSTATEFONTEFFECTINDEX_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The interactable state (0=Normal, 1=Hover, 2=Pressed, 3=Disabled)</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_GETSTATEFONTEFFECTINDEX_PARAM1_NAME">
        <source>UIINTERACTABLESTATESBUS_GETSTATEFONTEFFECTINDEX_PARAM1_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Target EntityID</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_GETSTATEFONTEFFECTINDEX_PARAM1_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_GETSTATEFONTEFFECTINDEX_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The target element</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_HASSTATECOLOR_NAME">
        <source>UIINTERACTABLESTATESBUS_HASSTATECOLOR_NAME</source>
        <comment>Class/Bus: UiInteractableStatesBus  Event/Method: HasStateColor</comment>
        <translation type="unfinished">Has State Color</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_HASSTATECOLOR_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_HASSTATECOLOR_TOOLTIP</source>
        <translation type="unfinished">Returns whether the interactive element has a color action for the specified state and target combination</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_HASSTATECOLOR_CATEGORY">
        <source>UIINTERACTABLESTATESBUS_HASSTATECOLOR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_HASSTATECOLOR_OUT_NAME">
        <source>UIINTERACTABLESTATESBUS_HASSTATECOLOR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_HASSTATECOLOR_OUT_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_HASSTATECOLOR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_HASSTATECOLOR_IN_NAME">
        <source>UIINTERACTABLESTATESBUS_HASSTATECOLOR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_HASSTATECOLOR_IN_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_HASSTATECOLOR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_HASSTATECOLOR_OUTPUT0_NAME">
        <source>UIINTERACTABLESTATESBUS_HASSTATECOLOR_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Has State</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_HASSTATECOLOR_OUTPUT0_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_HASSTATECOLOR_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the interactive element has a color action for the specified state and target combination</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_HASSTATECOLOR_PARAM0_NAME">
        <source>UIINTERACTABLESTATESBUS_HASSTATECOLOR_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Interactable State</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_HASSTATECOLOR_PARAM0_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_HASSTATECOLOR_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The interactable state (0=Normal, 1=Hover, 2=Pressed, 3=Disabled)</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_HASSTATECOLOR_PARAM1_NAME">
        <source>UIINTERACTABLESTATESBUS_HASSTATECOLOR_PARAM1_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Target EntityID</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_HASSTATECOLOR_PARAM1_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_HASSTATECOLOR_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The target element</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_GETSTATESPRITEPATHNAME_NAME">
        <source>UIINTERACTABLESTATESBUS_GETSTATESPRITEPATHNAME_NAME</source>
        <comment>Class/Bus: UiInteractableStatesBus  Event/Method: GetStateSpritePathname</comment>
        <translation type="unfinished">Get State Sprite Pathname</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_GETSTATESPRITEPATHNAME_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_GETSTATESPRITEPATHNAME_TOOLTIP</source>
        <translation type="unfinished">Gets the sprite pathname to be used for the specified target when the interactive element is in the specified state</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_GETSTATESPRITEPATHNAME_CATEGORY">
        <source>UIINTERACTABLESTATESBUS_GETSTATESPRITEPATHNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_GETSTATESPRITEPATHNAME_OUT_NAME">
        <source>UIINTERACTABLESTATESBUS_GETSTATESPRITEPATHNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_GETSTATESPRITEPATHNAME_OUT_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_GETSTATESPRITEPATHNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_GETSTATESPRITEPATHNAME_IN_NAME">
        <source>UIINTERACTABLESTATESBUS_GETSTATESPRITEPATHNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_GETSTATESPRITEPATHNAME_IN_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_GETSTATESPRITEPATHNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_GETSTATESPRITEPATHNAME_OUTPUT0_NAME">
        <source>UIINTERACTABLESTATESBUS_GETSTATESPRITEPATHNAME_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation type="unfinished">Pathname</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_GETSTATESPRITEPATHNAME_OUTPUT0_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_GETSTATESPRITEPATHNAME_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The sprite pathname to be used for the specified target when the interactive element is in the specified state</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_GETSTATESPRITEPATHNAME_PARAM0_NAME">
        <source>UIINTERACTABLESTATESBUS_GETSTATESPRITEPATHNAME_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Interactable State</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_GETSTATESPRITEPATHNAME_PARAM0_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_GETSTATESPRITEPATHNAME_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The interactable state (0=Normal, 1=Hover, 2=Pressed, 3=Disabled)</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_GETSTATESPRITEPATHNAME_PARAM1_NAME">
        <source>UIINTERACTABLESTATESBUS_GETSTATESPRITEPATHNAME_PARAM1_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Target EntityID</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_GETSTATESPRITEPATHNAME_PARAM1_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_GETSTATESPRITEPATHNAME_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The target element</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_HASSTATESPRITE_NAME">
        <source>UIINTERACTABLESTATESBUS_HASSTATESPRITE_NAME</source>
        <comment>Class/Bus: UiInteractableStatesBus  Event/Method: HasStateSprite</comment>
        <translation type="unfinished">Has State Sprite</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_HASSTATESPRITE_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_HASSTATESPRITE_TOOLTIP</source>
        <translation type="unfinished">Returns whether the interactive element has a sprite action for the specified state and target combination</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_HASSTATESPRITE_CATEGORY">
        <source>UIINTERACTABLESTATESBUS_HASSTATESPRITE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_HASSTATESPRITE_OUT_NAME">
        <source>UIINTERACTABLESTATESBUS_HASSTATESPRITE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_HASSTATESPRITE_OUT_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_HASSTATESPRITE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_HASSTATESPRITE_IN_NAME">
        <source>UIINTERACTABLESTATESBUS_HASSTATESPRITE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_HASSTATESPRITE_IN_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_HASSTATESPRITE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_HASSTATESPRITE_OUTPUT0_NAME">
        <source>UIINTERACTABLESTATESBUS_HASSTATESPRITE_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Has State</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_HASSTATESPRITE_OUTPUT0_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_HASSTATESPRITE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the interactive element has a sprite action for the specified state and target combination</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_HASSTATESPRITE_PARAM0_NAME">
        <source>UIINTERACTABLESTATESBUS_HASSTATESPRITE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Interactable State</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_HASSTATESPRITE_PARAM0_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_HASSTATESPRITE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The interactable state (0=Normal, 1=Hover, 2=Pressed, 3=Disabled)</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_HASSTATESPRITE_PARAM1_NAME">
        <source>UIINTERACTABLESTATESBUS_HASSTATESPRITE_PARAM1_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Target EntityID</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_HASSTATESPRITE_PARAM1_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_HASSTATESPRITE_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The target element</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_SETSTATECOLOR_NAME">
        <source>UIINTERACTABLESTATESBUS_SETSTATECOLOR_NAME</source>
        <comment>Class/Bus: UiInteractableStatesBus  Event/Method: SetStateColor</comment>
        <translation type="unfinished">Set State Color</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_SETSTATECOLOR_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_SETSTATECOLOR_TOOLTIP</source>
        <translation type="unfinished">Sets the color to be used for the specified target when the interactive element is in the specified state</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_SETSTATECOLOR_CATEGORY">
        <source>UIINTERACTABLESTATESBUS_SETSTATECOLOR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_SETSTATECOLOR_OUT_NAME">
        <source>UIINTERACTABLESTATESBUS_SETSTATECOLOR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_SETSTATECOLOR_OUT_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_SETSTATECOLOR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_SETSTATECOLOR_IN_NAME">
        <source>UIINTERACTABLESTATESBUS_SETSTATECOLOR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_SETSTATECOLOR_IN_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_SETSTATECOLOR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_SETSTATECOLOR_PARAM0_NAME">
        <source>UIINTERACTABLESTATESBUS_SETSTATECOLOR_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Interactable State</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_SETSTATECOLOR_PARAM0_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_SETSTATECOLOR_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The interactable state (0=Normal, 1=Hover, 2=Pressed, 3=Disabled)</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_SETSTATECOLOR_PARAM1_NAME">
        <source>UIINTERACTABLESTATESBUS_SETSTATECOLOR_PARAM1_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Target EntityID</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_SETSTATECOLOR_PARAM1_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_SETSTATECOLOR_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The target element</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_SETSTATECOLOR_PARAM2_NAME">
        <source>UIINTERACTABLESTATESBUS_SETSTATECOLOR_PARAM2_NAME</source>
        <comment>Simple Type: Color C++ Type: const Color&amp;</comment>
        <translation type="unfinished">Color</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_SETSTATECOLOR_PARAM2_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_SETSTATECOLOR_PARAM2_TOOLTIP</source>
        <translation type="unfinished">The color to be used for the specified target when the interactive element is in the specified state</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_HASSTATEALPHA_NAME">
        <source>UIINTERACTABLESTATESBUS_HASSTATEALPHA_NAME</source>
        <comment>Class/Bus: UiInteractableStatesBus  Event/Method: HasStateAlpha</comment>
        <translation type="unfinished">Has State Alpha</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_HASSTATEALPHA_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_HASSTATEALPHA_TOOLTIP</source>
        <translation type="unfinished">Returns whether the interactive element has an alpha action for the specified state and target combination</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_HASSTATEALPHA_CATEGORY">
        <source>UIINTERACTABLESTATESBUS_HASSTATEALPHA_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_HASSTATEALPHA_OUT_NAME">
        <source>UIINTERACTABLESTATESBUS_HASSTATEALPHA_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_HASSTATEALPHA_OUT_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_HASSTATEALPHA_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_HASSTATEALPHA_IN_NAME">
        <source>UIINTERACTABLESTATESBUS_HASSTATEALPHA_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_HASSTATEALPHA_IN_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_HASSTATEALPHA_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_HASSTATEALPHA_OUTPUT0_NAME">
        <source>UIINTERACTABLESTATESBUS_HASSTATEALPHA_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Has State</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_HASSTATEALPHA_OUTPUT0_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_HASSTATEALPHA_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the interactive element has an alpha action for the specified state and target combination</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_HASSTATEALPHA_PARAM0_NAME">
        <source>UIINTERACTABLESTATESBUS_HASSTATEALPHA_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Interactable State</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_HASSTATEALPHA_PARAM0_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_HASSTATEALPHA_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The interactable state (0=Normal, 1=Hover, 2=Pressed, 3=Disabled)</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_HASSTATEALPHA_PARAM1_NAME">
        <source>UIINTERACTABLESTATESBUS_HASSTATEALPHA_PARAM1_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Target EntityID</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_HASSTATEALPHA_PARAM1_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_HASSTATEALPHA_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The target element</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_GETSTATECOLOR_NAME">
        <source>UIINTERACTABLESTATESBUS_GETSTATECOLOR_NAME</source>
        <comment>Class/Bus: UiInteractableStatesBus  Event/Method: GetStateColor</comment>
        <translation type="unfinished">Get State Color</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_GETSTATECOLOR_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_GETSTATECOLOR_TOOLTIP</source>
        <translation type="unfinished">Gets the color to be used for the specified target when the interactive element is in the specified state</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_GETSTATECOLOR_CATEGORY">
        <source>UIINTERACTABLESTATESBUS_GETSTATECOLOR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_GETSTATECOLOR_OUT_NAME">
        <source>UIINTERACTABLESTATESBUS_GETSTATECOLOR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_GETSTATECOLOR_OUT_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_GETSTATECOLOR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_GETSTATECOLOR_IN_NAME">
        <source>UIINTERACTABLESTATESBUS_GETSTATECOLOR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_GETSTATECOLOR_IN_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_GETSTATECOLOR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_GETSTATECOLOR_OUTPUT0_NAME">
        <source>UIINTERACTABLESTATESBUS_GETSTATECOLOR_OUTPUT0_NAME</source>
        <comment>C++ Type: Color</comment>
        <translation>Color</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_GETSTATECOLOR_OUTPUT0_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_GETSTATECOLOR_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The color to be used for the specified target when the interactive element is in the specified state</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_GETSTATECOLOR_PARAM0_NAME">
        <source>UIINTERACTABLESTATESBUS_GETSTATECOLOR_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Interactable State</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_GETSTATECOLOR_PARAM0_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_GETSTATECOLOR_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The interactable state (0=Normal, 1=Hover, 2=Pressed, 3=Disabled)</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_GETSTATECOLOR_PARAM1_NAME">
        <source>UIINTERACTABLESTATESBUS_GETSTATECOLOR_PARAM1_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Target EntityID</translation>
    </message>
    <message id="UIINTERACTABLESTATESBUS_GETSTATECOLOR_PARAM1_TOOLTIP">
        <source>UIINTERACTABLESTATESBUS_GETSTATECOLOR_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The target element</translation>
    </message>
</context>
<context>
    <name>EBus: VisualiseRangeComponentRequestsBus</name>
    <message id="VISUALISERANGECOMPONENTREQUESTSBUS_NAME">
        <source>VISUALISERANGECOMPONENTREQUESTSBUS_NAME</source>
        <translation>VisualiseRangeComponentRequestsBus</translation>
    </message>
    <message id="VISUALISERANGECOMPONENTREQUESTSBUS_TOOLTIP">
        <source>VISUALISERANGECOMPONENTREQUESTSBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISUALISERANGECOMPONENTREQUESTSBUS_CATEGORY">
        <source>VISUALISERANGECOMPONENTREQUESTSBUS_CATEGORY</source>
        <translation type="unfinished">Gameplay</translation>
    </message>
    <message id="VISUALISERANGECOMPONENTREQUESTSBUS_SETSIGHTRANGE_NAME">
        <source>VISUALISERANGECOMPONENTREQUESTSBUS_SETSIGHTRANGE_NAME</source>
        <comment>Class/Bus: VisualiseRangeComponentRequestsBus  Event/Method: SetSightRange</comment>
        <translation>SetSightRange</translation>
    </message>
    <message id="VISUALISERANGECOMPONENTREQUESTSBUS_SETSIGHTRANGE_TOOLTIP">
        <source>VISUALISERANGECOMPONENTREQUESTSBUS_SETSIGHTRANGE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISUALISERANGECOMPONENTREQUESTSBUS_SETSIGHTRANGE_CATEGORY">
        <source>VISUALISERANGECOMPONENTREQUESTSBUS_SETSIGHTRANGE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VISUALISERANGECOMPONENTREQUESTSBUS_SETSIGHTRANGE_OUT_NAME">
        <source>VISUALISERANGECOMPONENTREQUESTSBUS_SETSIGHTRANGE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VISUALISERANGECOMPONENTREQUESTSBUS_SETSIGHTRANGE_OUT_TOOLTIP">
        <source>VISUALISERANGECOMPONENTREQUESTSBUS_SETSIGHTRANGE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISUALISERANGECOMPONENTREQUESTSBUS_SETSIGHTRANGE_IN_NAME">
        <source>VISUALISERANGECOMPONENTREQUESTSBUS_SETSIGHTRANGE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VISUALISERANGECOMPONENTREQUESTSBUS_SETSIGHTRANGE_IN_TOOLTIP">
        <source>VISUALISERANGECOMPONENTREQUESTSBUS_SETSIGHTRANGE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISUALISERANGECOMPONENTREQUESTSBUS_SETSIGHTRANGE_PARAM0_NAME">
        <source>VISUALISERANGECOMPONENTREQUESTSBUS_SETSIGHTRANGE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="VISUALISERANGECOMPONENTREQUESTSBUS_SETSIGHTRANGE_PARAM0_TOOLTIP">
        <source>VISUALISERANGECOMPONENTREQUESTSBUS_SETSIGHTRANGE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISUALISERANGECOMPONENTREQUESTSBUS_SETSIGHTRANGE_PARAM1_NAME">
        <source>VISUALISERANGECOMPONENTREQUESTSBUS_SETSIGHTRANGE_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="VISUALISERANGECOMPONENTREQUESTSBUS_SETSIGHTRANGE_PARAM1_TOOLTIP">
        <source>VISUALISERANGECOMPONENTREQUESTSBUS_SETSIGHTRANGE_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISUALISERANGECOMPONENTREQUESTSBUS_SETSUSPICIONRANGE_NAME">
        <source>VISUALISERANGECOMPONENTREQUESTSBUS_SETSUSPICIONRANGE_NAME</source>
        <comment>Class/Bus: VisualiseRangeComponentRequestsBus  Event/Method: SetSuspicionRange</comment>
        <translation>SetSuspicionRange</translation>
    </message>
    <message id="VISUALISERANGECOMPONENTREQUESTSBUS_SETSUSPICIONRANGE_TOOLTIP">
        <source>VISUALISERANGECOMPONENTREQUESTSBUS_SETSUSPICIONRANGE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISUALISERANGECOMPONENTREQUESTSBUS_SETSUSPICIONRANGE_CATEGORY">
        <source>VISUALISERANGECOMPONENTREQUESTSBUS_SETSUSPICIONRANGE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VISUALISERANGECOMPONENTREQUESTSBUS_SETSUSPICIONRANGE_OUT_NAME">
        <source>VISUALISERANGECOMPONENTREQUESTSBUS_SETSUSPICIONRANGE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VISUALISERANGECOMPONENTREQUESTSBUS_SETSUSPICIONRANGE_OUT_TOOLTIP">
        <source>VISUALISERANGECOMPONENTREQUESTSBUS_SETSUSPICIONRANGE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISUALISERANGECOMPONENTREQUESTSBUS_SETSUSPICIONRANGE_IN_NAME">
        <source>VISUALISERANGECOMPONENTREQUESTSBUS_SETSUSPICIONRANGE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VISUALISERANGECOMPONENTREQUESTSBUS_SETSUSPICIONRANGE_IN_TOOLTIP">
        <source>VISUALISERANGECOMPONENTREQUESTSBUS_SETSUSPICIONRANGE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISUALISERANGECOMPONENTREQUESTSBUS_SETSUSPICIONRANGE_PARAM0_NAME">
        <source>VISUALISERANGECOMPONENTREQUESTSBUS_SETSUSPICIONRANGE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="VISUALISERANGECOMPONENTREQUESTSBUS_SETSUSPICIONRANGE_PARAM0_TOOLTIP">
        <source>VISUALISERANGECOMPONENTREQUESTSBUS_SETSUSPICIONRANGE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISUALISERANGECOMPONENTREQUESTSBUS_SETSUSPICIONRANGE_PARAM1_NAME">
        <source>VISUALISERANGECOMPONENTREQUESTSBUS_SETSUSPICIONRANGE_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="VISUALISERANGECOMPONENTREQUESTSBUS_SETSUSPICIONRANGE_PARAM1_TOOLTIP">
        <source>VISUALISERANGECOMPONENTREQUESTSBUS_SETSUSPICIONRANGE_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISUALISERANGECOMPONENTREQUESTSBUS_SETSUSPICIONRANGE_PARAM2_NAME">
        <source>VISUALISERANGECOMPONENTREQUESTSBUS_SETSUSPICIONRANGE_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="VISUALISERANGECOMPONENTREQUESTSBUS_SETSUSPICIONRANGE_PARAM2_TOOLTIP">
        <source>VISUALISERANGECOMPONENTREQUESTSBUS_SETSUSPICIONRANGE_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Handler: AWSBehaviorHTTPNotificationsBus</name>
    <message id="HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_NAME">
        <source>HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_NAME</source>
        <translation>AWSBehaviorHTTPNotificationsBus</translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_TOOLTIP">
        <source>HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_CATEGORY">
        <source>HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_CATEGORY</source>
        <translation type="unfinished">AWS</translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_ONSUCCESS_NAME">
        <source>HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_ONSUCCESS_NAME</source>
        <comment>Class/Bus: AWSBehaviorHTTPNotificationsBus  Event/Method: OnSuccess</comment>
        <translation>OnSuccess</translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_ONSUCCESS_TOOLTIP">
        <source>HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_ONSUCCESS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_ONSUCCESS_CATEGORY">
        <source>HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_ONSUCCESS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_ONSUCCESS_OUT_NAME">
        <source>HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_ONSUCCESS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_ONSUCCESS_OUT_TOOLTIP">
        <source>HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_ONSUCCESS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_ONSUCCESS_IN_NAME">
        <source>HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_ONSUCCESS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_ONSUCCESS_IN_TOOLTIP">
        <source>HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_ONSUCCESS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_ONSUCCESS_OUTPUT0_NAME">
        <source>HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_ONSUCCESS_OUTPUT0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_ONSUCCESS_OUTPUT0_TOOLTIP">
        <source>HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_ONSUCCESS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_ONERROR_NAME">
        <source>HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_ONERROR_NAME</source>
        <comment>Class/Bus: AWSBehaviorHTTPNotificationsBus  Event/Method: OnError</comment>
        <translation>OnError</translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_ONERROR_TOOLTIP">
        <source>HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_ONERROR_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_ONERROR_CATEGORY">
        <source>HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_ONERROR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_ONERROR_OUT_NAME">
        <source>HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_ONERROR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_ONERROR_OUT_TOOLTIP">
        <source>HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_ONERROR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_ONERROR_IN_NAME">
        <source>HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_ONERROR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_ONERROR_IN_TOOLTIP">
        <source>HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_ONERROR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_ONERROR_OUTPUT0_NAME">
        <source>HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_ONERROR_OUTPUT0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_ONERROR_OUTPUT0_TOOLTIP">
        <source>HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_ONERROR_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_GETRESPONSE_NAME">
        <source>HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_GETRESPONSE_NAME</source>
        <comment>Class/Bus: AWSBehaviorHTTPNotificationsBus  Event/Method: GetResponse</comment>
        <translation>GetResponse</translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_GETRESPONSE_TOOLTIP">
        <source>HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_GETRESPONSE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_GETRESPONSE_CATEGORY">
        <source>HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_GETRESPONSE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_GETRESPONSE_OUT_NAME">
        <source>HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_GETRESPONSE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_GETRESPONSE_OUT_TOOLTIP">
        <source>HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_GETRESPONSE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_GETRESPONSE_IN_NAME">
        <source>HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_GETRESPONSE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_GETRESPONSE_IN_TOOLTIP">
        <source>HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_GETRESPONSE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_GETRESPONSE_OUTPUT0_NAME">
        <source>HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_GETRESPONSE_OUTPUT0_NAME</source>
        <comment>Simple Type: Number C++ Type: const int&amp;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_GETRESPONSE_OUTPUT0_TOOLTIP">
        <source>HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_GETRESPONSE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_GETRESPONSE_OUTPUT1_NAME">
        <source>HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_GETRESPONSE_OUTPUT1_NAME</source>
        <comment>Simple Type: AZStd::unordered_map&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, AZStd::basic_string&lt;char, AZStd::char_trai C++ Type: const AZStd::unordered_map&lt;AZStd::basic_string&lt;char, AZStd::cha</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_GETRESPONSE_OUTPUT1_TOOLTIP">
        <source>HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_GETRESPONSE_OUTPUT1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_GETRESPONSE_OUTPUT2_NAME">
        <source>HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_GETRESPONSE_OUTPUT2_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_GETRESPONSE_OUTPUT2_TOOLTIP">
        <source>HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_GETRESPONSE_OUTPUT2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_GETRESPONSE_OUTPUT3_NAME">
        <source>HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_GETRESPONSE_OUTPUT3_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_GETRESPONSE_OUTPUT3_TOOLTIP">
        <source>HANDLER_AWSBEHAVIORHTTPNOTIFICATIONSBUS_GETRESPONSE_OUTPUT3_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Handler: AWSBehaviorS3DownloadNotificationsBus</name>
    <message id="HANDLER_AWSBEHAVIORS3DOWNLOADNOTIFICATIONSBUS_NAME">
        <source>HANDLER_AWSBEHAVIORS3DOWNLOADNOTIFICATIONSBUS_NAME</source>
        <translation>AWSBehaviorS3DownloadNotificationsBus</translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORS3DOWNLOADNOTIFICATIONSBUS_TOOLTIP">
        <source>HANDLER_AWSBEHAVIORS3DOWNLOADNOTIFICATIONSBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORS3DOWNLOADNOTIFICATIONSBUS_CATEGORY">
        <source>HANDLER_AWSBEHAVIORS3DOWNLOADNOTIFICATIONSBUS_CATEGORY</source>
        <translation type="unfinished">AWS</translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORS3DOWNLOADNOTIFICATIONSBUS_ONSUCCESS_NAME">
        <source>HANDLER_AWSBEHAVIORS3DOWNLOADNOTIFICATIONSBUS_ONSUCCESS_NAME</source>
        <comment>Class/Bus: AWSBehaviorS3DownloadNotificationsBus  Event/Method: OnSuccess</comment>
        <translation>OnSuccess</translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORS3DOWNLOADNOTIFICATIONSBUS_ONSUCCESS_TOOLTIP">
        <source>HANDLER_AWSBEHAVIORS3DOWNLOADNOTIFICATIONSBUS_ONSUCCESS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORS3DOWNLOADNOTIFICATIONSBUS_ONSUCCESS_CATEGORY">
        <source>HANDLER_AWSBEHAVIORS3DOWNLOADNOTIFICATIONSBUS_ONSUCCESS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORS3DOWNLOADNOTIFICATIONSBUS_ONSUCCESS_OUT_NAME">
        <source>HANDLER_AWSBEHAVIORS3DOWNLOADNOTIFICATIONSBUS_ONSUCCESS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORS3DOWNLOADNOTIFICATIONSBUS_ONSUCCESS_OUT_TOOLTIP">
        <source>HANDLER_AWSBEHAVIORS3DOWNLOADNOTIFICATIONSBUS_ONSUCCESS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORS3DOWNLOADNOTIFICATIONSBUS_ONSUCCESS_IN_NAME">
        <source>HANDLER_AWSBEHAVIORS3DOWNLOADNOTIFICATIONSBUS_ONSUCCESS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORS3DOWNLOADNOTIFICATIONSBUS_ONSUCCESS_IN_TOOLTIP">
        <source>HANDLER_AWSBEHAVIORS3DOWNLOADNOTIFICATIONSBUS_ONSUCCESS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORS3DOWNLOADNOTIFICATIONSBUS_ONSUCCESS_PARAM1_NAME">
        <source>HANDLER_AWSBEHAVIORS3DOWNLOADNOTIFICATIONSBUS_ONSUCCESS_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORS3DOWNLOADNOTIFICATIONSBUS_ONSUCCESS_PARAM1_TOOLTIP">
        <source>HANDLER_AWSBEHAVIORS3DOWNLOADNOTIFICATIONSBUS_ONSUCCESS_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORS3DOWNLOADNOTIFICATIONSBUS_ONERROR_NAME">
        <source>HANDLER_AWSBEHAVIORS3DOWNLOADNOTIFICATIONSBUS_ONERROR_NAME</source>
        <comment>Class/Bus: AWSBehaviorS3DownloadNotificationsBus  Event/Method: OnError</comment>
        <translation>OnError</translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORS3DOWNLOADNOTIFICATIONSBUS_ONERROR_TOOLTIP">
        <source>HANDLER_AWSBEHAVIORS3DOWNLOADNOTIFICATIONSBUS_ONERROR_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORS3DOWNLOADNOTIFICATIONSBUS_ONERROR_CATEGORY">
        <source>HANDLER_AWSBEHAVIORS3DOWNLOADNOTIFICATIONSBUS_ONERROR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORS3DOWNLOADNOTIFICATIONSBUS_ONERROR_OUT_NAME">
        <source>HANDLER_AWSBEHAVIORS3DOWNLOADNOTIFICATIONSBUS_ONERROR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORS3DOWNLOADNOTIFICATIONSBUS_ONERROR_OUT_TOOLTIP">
        <source>HANDLER_AWSBEHAVIORS3DOWNLOADNOTIFICATIONSBUS_ONERROR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORS3DOWNLOADNOTIFICATIONSBUS_ONERROR_IN_NAME">
        <source>HANDLER_AWSBEHAVIORS3DOWNLOADNOTIFICATIONSBUS_ONERROR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORS3DOWNLOADNOTIFICATIONSBUS_ONERROR_IN_TOOLTIP">
        <source>HANDLER_AWSBEHAVIORS3DOWNLOADNOTIFICATIONSBUS_ONERROR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORS3DOWNLOADNOTIFICATIONSBUS_ONERROR_PARAM1_NAME">
        <source>HANDLER_AWSBEHAVIORS3DOWNLOADNOTIFICATIONSBUS_ONERROR_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORS3DOWNLOADNOTIFICATIONSBUS_ONERROR_PARAM1_TOOLTIP">
        <source>HANDLER_AWSBEHAVIORS3DOWNLOADNOTIFICATIONSBUS_ONERROR_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: CloudGemInGameSurveyRequestBus</name>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_NAME">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_NAME</source>
        <translation>CloudGemInGameSurveyRequestBus</translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_TOOLTIP">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_CATEGORY">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">Cloud Gem</translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYSPLAYER_SUBMISSIONS_NAME">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYSPLAYER_SUBMISSIONS_NAME</source>
        <comment>Class/Bus: CloudGemInGameSurveyRequestBus  Event/Method: GetActiveSurveysPlayer_submissions</comment>
        <translation>GetActiveSurveysPlayer_submissions</translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYSPLAYER_SUBMISSIONS_TOOLTIP">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYSPLAYER_SUBMISSIONS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYSPLAYER_SUBMISSIONS_CATEGORY">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYSPLAYER_SUBMISSIONS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYSPLAYER_SUBMISSIONS_OUT_NAME">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYSPLAYER_SUBMISSIONS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYSPLAYER_SUBMISSIONS_OUT_TOOLTIP">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYSPLAYER_SUBMISSIONS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYSPLAYER_SUBMISSIONS_IN_NAME">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYSPLAYER_SUBMISSIONS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYSPLAYER_SUBMISSIONS_IN_TOOLTIP">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYSPLAYER_SUBMISSIONS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYSPLAYER_SUBMISSIONS_PARAM0_NAME">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYSPLAYER_SUBMISSIONS_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYSPLAYER_SUBMISSIONS_PARAM0_TOOLTIP">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYSPLAYER_SUBMISSIONS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYSPLAYER_SUBMISSIONS_PARAM1_NAME">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYSPLAYER_SUBMISSIONS_PARAM1_NAME</source>
        <comment>Simple Type: Invalid C++ Type: CloudGemInGameSurveyResponseHandler*</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYSPLAYER_SUBMISSIONS_PARAM1_TOOLTIP">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYSPLAYER_SUBMISSIONS_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYS_NAME">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYS_NAME</source>
        <comment>Class/Bus: CloudGemInGameSurveyRequestBus  Event/Method: GetActiveSurveys</comment>
        <translation>GetActiveSurveys</translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYS_TOOLTIP">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYS_CATEGORY">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYS_OUT_NAME">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYS_OUT_TOOLTIP">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYS_IN_NAME">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYS_IN_TOOLTIP">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYS_PARAM0_NAME">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYS_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYS_PARAM0_TOOLTIP">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYS_PARAM1_NAME">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYS_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const int&amp;</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYS_PARAM1_TOOLTIP">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYS_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYS_PARAM2_NAME">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYS_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: const int&amp;</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYS_PARAM2_TOOLTIP">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYS_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYS_PARAM3_NAME">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYS_PARAM3_NAME</source>
        <comment>Simple Type: Invalid C++ Type: CloudGemInGameSurveyResponseHandler*</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYS_PARAM3_TOOLTIP">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYS_PARAM3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEY_METADATA_NAME">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEY_METADATA_NAME</source>
        <comment>Class/Bus: CloudGemInGameSurveyRequestBus  Event/Method: GetActiveSurvey_metadata</comment>
        <translation>GetActiveSurvey_metadata</translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEY_METADATA_TOOLTIP">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEY_METADATA_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEY_METADATA_CATEGORY">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEY_METADATA_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEY_METADATA_OUT_NAME">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEY_METADATA_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEY_METADATA_OUT_TOOLTIP">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEY_METADATA_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEY_METADATA_IN_NAME">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEY_METADATA_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEY_METADATA_IN_TOOLTIP">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEY_METADATA_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEY_METADATA_PARAM0_NAME">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEY_METADATA_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const int&amp;</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEY_METADATA_PARAM0_TOOLTIP">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEY_METADATA_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEY_METADATA_PARAM1_NAME">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEY_METADATA_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEY_METADATA_PARAM1_TOOLTIP">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEY_METADATA_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEY_METADATA_PARAM2_NAME">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEY_METADATA_PARAM2_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEY_METADATA_PARAM2_TOOLTIP">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEY_METADATA_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEY_METADATA_PARAM3_NAME">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEY_METADATA_PARAM3_NAME</source>
        <comment>Simple Type: Invalid C++ Type: CloudGemInGameSurveyResponseHandler*</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEY_METADATA_PARAM3_TOOLTIP">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEY_METADATA_PARAM3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_POSTACTIVESURVEYSANSWERS_NAME">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_POSTACTIVESURVEYSANSWERS_NAME</source>
        <comment>Class/Bus: CloudGemInGameSurveyRequestBus  Event/Method: PostActiveSurveysAnswers</comment>
        <translation>PostActiveSurveysAnswers</translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_POSTACTIVESURVEYSANSWERS_TOOLTIP">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_POSTACTIVESURVEYSANSWERS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_POSTACTIVESURVEYSANSWERS_CATEGORY">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_POSTACTIVESURVEYSANSWERS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_POSTACTIVESURVEYSANSWERS_OUT_NAME">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_POSTACTIVESURVEYSANSWERS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_POSTACTIVESURVEYSANSWERS_OUT_TOOLTIP">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_POSTACTIVESURVEYSANSWERS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_POSTACTIVESURVEYSANSWERS_IN_NAME">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_POSTACTIVESURVEYSANSWERS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_POSTACTIVESURVEYSANSWERS_IN_TOOLTIP">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_POSTACTIVESURVEYSANSWERS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_POSTACTIVESURVEYSANSWERS_PARAM0_NAME">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_POSTACTIVESURVEYSANSWERS_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_POSTACTIVESURVEYSANSWERS_PARAM0_TOOLTIP">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_POSTACTIVESURVEYSANSWERS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_POSTACTIVESURVEYSANSWERS_PARAM1_NAME">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_POSTACTIVESURVEYSANSWERS_PARAM1_NAME</source>
        <comment>Simple Type: CloudGemInGameSurvey_AnswerList C++ Type: const AnswerList&amp;</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_POSTACTIVESURVEYSANSWERS_PARAM1_TOOLTIP">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_POSTACTIVESURVEYSANSWERS_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_POSTACTIVESURVEYSANSWERS_PARAM2_NAME">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_POSTACTIVESURVEYSANSWERS_PARAM2_NAME</source>
        <comment>Simple Type: Invalid C++ Type: CloudGemInGameSurveyResponseHandler*</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_POSTACTIVESURVEYSANSWERS_PARAM2_TOOLTIP">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_POSTACTIVESURVEYSANSWERS_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYSPLAYER_SUBMISSION_NAME">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYSPLAYER_SUBMISSION_NAME</source>
        <comment>Class/Bus: CloudGemInGameSurveyRequestBus  Event/Method: GetActiveSurveysPlayer_submission</comment>
        <translation>GetActiveSurveysPlayer_submission</translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYSPLAYER_SUBMISSION_TOOLTIP">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYSPLAYER_SUBMISSION_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYSPLAYER_SUBMISSION_CATEGORY">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYSPLAYER_SUBMISSION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYSPLAYER_SUBMISSION_OUT_NAME">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYSPLAYER_SUBMISSION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYSPLAYER_SUBMISSION_OUT_TOOLTIP">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYSPLAYER_SUBMISSION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYSPLAYER_SUBMISSION_IN_NAME">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYSPLAYER_SUBMISSION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYSPLAYER_SUBMISSION_IN_TOOLTIP">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYSPLAYER_SUBMISSION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYSPLAYER_SUBMISSION_PARAM0_NAME">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYSPLAYER_SUBMISSION_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYSPLAYER_SUBMISSION_PARAM0_TOOLTIP">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYSPLAYER_SUBMISSION_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYSPLAYER_SUBMISSION_PARAM1_NAME">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYSPLAYER_SUBMISSION_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYSPLAYER_SUBMISSION_PARAM1_TOOLTIP">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYSPLAYER_SUBMISSION_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYSPLAYER_SUBMISSION_PARAM2_NAME">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYSPLAYER_SUBMISSION_PARAM2_NAME</source>
        <comment>Simple Type: Invalid C++ Type: CloudGemInGameSurveyResponseHandler*</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYSPLAYER_SUBMISSION_PARAM2_TOOLTIP">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_GETACTIVESURVEYSPLAYER_SUBMISSION_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_PUTACTIVESURVEYSANSWERS_NAME">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_PUTACTIVESURVEYSANSWERS_NAME</source>
        <comment>Class/Bus: CloudGemInGameSurveyRequestBus  Event/Method: PutActiveSurveysAnswers</comment>
        <translation>PutActiveSurveysAnswers</translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_PUTACTIVESURVEYSANSWERS_TOOLTIP">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_PUTACTIVESURVEYSANSWERS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_PUTACTIVESURVEYSANSWERS_CATEGORY">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_PUTACTIVESURVEYSANSWERS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_PUTACTIVESURVEYSANSWERS_OUT_NAME">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_PUTACTIVESURVEYSANSWERS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_PUTACTIVESURVEYSANSWERS_OUT_TOOLTIP">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_PUTACTIVESURVEYSANSWERS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_PUTACTIVESURVEYSANSWERS_IN_NAME">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_PUTACTIVESURVEYSANSWERS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_PUTACTIVESURVEYSANSWERS_IN_TOOLTIP">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_PUTACTIVESURVEYSANSWERS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_PUTACTIVESURVEYSANSWERS_PARAM0_NAME">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_PUTACTIVESURVEYSANSWERS_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_PUTACTIVESURVEYSANSWERS_PARAM0_TOOLTIP">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_PUTACTIVESURVEYSANSWERS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_PUTACTIVESURVEYSANSWERS_PARAM1_NAME">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_PUTACTIVESURVEYSANSWERS_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_PUTACTIVESURVEYSANSWERS_PARAM1_TOOLTIP">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_PUTACTIVESURVEYSANSWERS_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_PUTACTIVESURVEYSANSWERS_PARAM2_NAME">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_PUTACTIVESURVEYSANSWERS_PARAM2_NAME</source>
        <comment>Simple Type: CloudGemInGameSurvey_AnswerList C++ Type: const AnswerList&amp;</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_PUTACTIVESURVEYSANSWERS_PARAM2_TOOLTIP">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_PUTACTIVESURVEYSANSWERS_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_PUTACTIVESURVEYSANSWERS_PARAM3_NAME">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_PUTACTIVESURVEYSANSWERS_PARAM3_NAME</source>
        <comment>Simple Type: Invalid C++ Type: CloudGemInGameSurveyResponseHandler*</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_PUTACTIVESURVEYSANSWERS_PARAM3_TOOLTIP">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_PUTACTIVESURVEYSANSWERS_PARAM3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_GET_SERVICE_STATUS_NAME">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_GET_SERVICE_STATUS_NAME</source>
        <comment>Class/Bus: CloudGemInGameSurveyRequestBus  Event/Method: get_service_status</comment>
        <translation>get_service_status</translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_GET_SERVICE_STATUS_TOOLTIP">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_GET_SERVICE_STATUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_GET_SERVICE_STATUS_CATEGORY">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_GET_SERVICE_STATUS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_GET_SERVICE_STATUS_OUT_NAME">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_GET_SERVICE_STATUS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_GET_SERVICE_STATUS_OUT_TOOLTIP">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_GET_SERVICE_STATUS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_GET_SERVICE_STATUS_IN_NAME">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_GET_SERVICE_STATUS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_GET_SERVICE_STATUS_IN_TOOLTIP">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_GET_SERVICE_STATUS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_GET_SERVICE_STATUS_PARAM0_NAME">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_GET_SERVICE_STATUS_PARAM0_NAME</source>
        <comment>Simple Type: Invalid C++ Type: CloudGemInGameSurveyResponseHandler*</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMINGAMESURVEYREQUESTBUS_GET_SERVICE_STATUS_PARAM0_TOOLTIP">
        <source>CLOUDGEMINGAMESURVEYREQUESTBUS_GET_SERVICE_STATUS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: UiInteractableActionsBus</name>
    <message id="UIINTERACTABLEACTIONSBUS_NAME">
        <source>UIINTERACTABLEACTIONSBUS_NAME</source>
        <translation type="unfinished">UI Interactable Actions</translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_TOOLTIP">
        <source>UIINTERACTABLEACTIONSBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_CATEGORY">
        <source>UIINTERACTABLEACTIONSBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_SETPRESSEDACTIONNAME_NAME">
        <source>UIINTERACTABLEACTIONSBUS_SETPRESSEDACTIONNAME_NAME</source>
        <comment>Class/Bus: UiInteractableActionsBus  Event/Method: SetPressedActionName</comment>
        <translation type="unfinished">Set Pressed Action Name</translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_SETPRESSEDACTIONNAME_TOOLTIP">
        <source>UIINTERACTABLEACTIONSBUS_SETPRESSEDACTIONNAME_TOOLTIP</source>
        <translation type="unfinished">Sets the name of the action triggered when the interactive element is pressed</translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_SETPRESSEDACTIONNAME_CATEGORY">
        <source>UIINTERACTABLEACTIONSBUS_SETPRESSEDACTIONNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_SETPRESSEDACTIONNAME_OUT_NAME">
        <source>UIINTERACTABLEACTIONSBUS_SETPRESSEDACTIONNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_SETPRESSEDACTIONNAME_OUT_TOOLTIP">
        <source>UIINTERACTABLEACTIONSBUS_SETPRESSEDACTIONNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_SETPRESSEDACTIONNAME_IN_NAME">
        <source>UIINTERACTABLEACTIONSBUS_SETPRESSEDACTIONNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_SETPRESSEDACTIONNAME_IN_TOOLTIP">
        <source>UIINTERACTABLEACTIONSBUS_SETPRESSEDACTIONNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_SETPRESSEDACTIONNAME_PARAM0_NAME">
        <source>UIINTERACTABLEACTIONSBUS_SETPRESSEDACTIONNAME_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Name</translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_SETPRESSEDACTIONNAME_PARAM0_TOOLTIP">
        <source>UIINTERACTABLEACTIONSBUS_SETPRESSEDACTIONNAME_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The name of the action triggered when the interactive element is pressed</translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_GETPRESSEDACTIONNAME_NAME">
        <source>UIINTERACTABLEACTIONSBUS_GETPRESSEDACTIONNAME_NAME</source>
        <comment>Class/Bus: UiInteractableActionsBus  Event/Method: GetPressedActionName</comment>
        <translation type="unfinished">Get Pressed Action Name</translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_GETPRESSEDACTIONNAME_TOOLTIP">
        <source>UIINTERACTABLEACTIONSBUS_GETPRESSEDACTIONNAME_TOOLTIP</source>
        <translation type="unfinished">Gets the name of the action triggered when the interactive element is pressed</translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_GETPRESSEDACTIONNAME_CATEGORY">
        <source>UIINTERACTABLEACTIONSBUS_GETPRESSEDACTIONNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_GETPRESSEDACTIONNAME_OUT_NAME">
        <source>UIINTERACTABLEACTIONSBUS_GETPRESSEDACTIONNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_GETPRESSEDACTIONNAME_OUT_TOOLTIP">
        <source>UIINTERACTABLEACTIONSBUS_GETPRESSEDACTIONNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_GETPRESSEDACTIONNAME_IN_NAME">
        <source>UIINTERACTABLEACTIONSBUS_GETPRESSEDACTIONNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_GETPRESSEDACTIONNAME_IN_TOOLTIP">
        <source>UIINTERACTABLEACTIONSBUS_GETPRESSEDACTIONNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_GETPRESSEDACTIONNAME_OUTPUT0_NAME">
        <source>UIINTERACTABLEACTIONSBUS_GETPRESSEDACTIONNAME_OUTPUT0_NAME</source>
        <comment>C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Name</translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_GETPRESSEDACTIONNAME_OUTPUT0_TOOLTIP">
        <source>UIINTERACTABLEACTIONSBUS_GETPRESSEDACTIONNAME_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The name of the action triggered when the interactive element is pressed</translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_GETHOVERENDACTIONNAME_NAME">
        <source>UIINTERACTABLEACTIONSBUS_GETHOVERENDACTIONNAME_NAME</source>
        <comment>Class/Bus: UiInteractableActionsBus  Event/Method: GetHoverEndActionName</comment>
        <translation type="unfinished">Get Hover End Action Name</translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_GETHOVERENDACTIONNAME_TOOLTIP">
        <source>UIINTERACTABLEACTIONSBUS_GETHOVERENDACTIONNAME_TOOLTIP</source>
        <translation type="unfinished">Gets the name of the action triggered when the interactive element is done being hovered over</translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_GETHOVERENDACTIONNAME_CATEGORY">
        <source>UIINTERACTABLEACTIONSBUS_GETHOVERENDACTIONNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_GETHOVERENDACTIONNAME_OUT_NAME">
        <source>UIINTERACTABLEACTIONSBUS_GETHOVERENDACTIONNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_GETHOVERENDACTIONNAME_OUT_TOOLTIP">
        <source>UIINTERACTABLEACTIONSBUS_GETHOVERENDACTIONNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_GETHOVERENDACTIONNAME_IN_NAME">
        <source>UIINTERACTABLEACTIONSBUS_GETHOVERENDACTIONNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_GETHOVERENDACTIONNAME_IN_TOOLTIP">
        <source>UIINTERACTABLEACTIONSBUS_GETHOVERENDACTIONNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_GETHOVERENDACTIONNAME_OUTPUT0_NAME">
        <source>UIINTERACTABLEACTIONSBUS_GETHOVERENDACTIONNAME_OUTPUT0_NAME</source>
        <comment>C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Name</translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_GETHOVERENDACTIONNAME_OUTPUT0_TOOLTIP">
        <source>UIINTERACTABLEACTIONSBUS_GETHOVERENDACTIONNAME_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The name of the action triggered when the interactive element is done being hovered over</translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_SETHOVERSTARTACTIONNAME_NAME">
        <source>UIINTERACTABLEACTIONSBUS_SETHOVERSTARTACTIONNAME_NAME</source>
        <comment>Class/Bus: UiInteractableActionsBus  Event/Method: SetHoverStartActionName</comment>
        <translation type="unfinished">Set Hover Start Action Name</translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_SETHOVERSTARTACTIONNAME_TOOLTIP">
        <source>UIINTERACTABLEACTIONSBUS_SETHOVERSTARTACTIONNAME_TOOLTIP</source>
        <translation type="unfinished">Sets the name of the action triggered when the interactive element starts being hovered over</translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_SETHOVERSTARTACTIONNAME_CATEGORY">
        <source>UIINTERACTABLEACTIONSBUS_SETHOVERSTARTACTIONNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_SETHOVERSTARTACTIONNAME_OUT_NAME">
        <source>UIINTERACTABLEACTIONSBUS_SETHOVERSTARTACTIONNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_SETHOVERSTARTACTIONNAME_OUT_TOOLTIP">
        <source>UIINTERACTABLEACTIONSBUS_SETHOVERSTARTACTIONNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_SETHOVERSTARTACTIONNAME_IN_NAME">
        <source>UIINTERACTABLEACTIONSBUS_SETHOVERSTARTACTIONNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_SETHOVERSTARTACTIONNAME_IN_TOOLTIP">
        <source>UIINTERACTABLEACTIONSBUS_SETHOVERSTARTACTIONNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_SETHOVERSTARTACTIONNAME_PARAM0_NAME">
        <source>UIINTERACTABLEACTIONSBUS_SETHOVERSTARTACTIONNAME_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Name</translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_SETHOVERSTARTACTIONNAME_PARAM0_TOOLTIP">
        <source>UIINTERACTABLEACTIONSBUS_SETHOVERSTARTACTIONNAME_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The name of the action triggered when the interactive element starts being hovered over</translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_GETHOVERSTARTACTIONNAME_NAME">
        <source>UIINTERACTABLEACTIONSBUS_GETHOVERSTARTACTIONNAME_NAME</source>
        <comment>Class/Bus: UiInteractableActionsBus  Event/Method: GetHoverStartActionName</comment>
        <translation type="unfinished">Get Hover Start Action Name</translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_GETHOVERSTARTACTIONNAME_TOOLTIP">
        <source>UIINTERACTABLEACTIONSBUS_GETHOVERSTARTACTIONNAME_TOOLTIP</source>
        <translation type="unfinished">Gets the name of the action triggered when the interactive element starts being hovered over</translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_GETHOVERSTARTACTIONNAME_CATEGORY">
        <source>UIINTERACTABLEACTIONSBUS_GETHOVERSTARTACTIONNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_GETHOVERSTARTACTIONNAME_OUT_NAME">
        <source>UIINTERACTABLEACTIONSBUS_GETHOVERSTARTACTIONNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_GETHOVERSTARTACTIONNAME_OUT_TOOLTIP">
        <source>UIINTERACTABLEACTIONSBUS_GETHOVERSTARTACTIONNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_GETHOVERSTARTACTIONNAME_IN_NAME">
        <source>UIINTERACTABLEACTIONSBUS_GETHOVERSTARTACTIONNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_GETHOVERSTARTACTIONNAME_IN_TOOLTIP">
        <source>UIINTERACTABLEACTIONSBUS_GETHOVERSTARTACTIONNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_GETHOVERSTARTACTIONNAME_OUTPUT0_NAME">
        <source>UIINTERACTABLEACTIONSBUS_GETHOVERSTARTACTIONNAME_OUTPUT0_NAME</source>
        <comment>C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Name</translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_GETHOVERSTARTACTIONNAME_OUTPUT0_TOOLTIP">
        <source>UIINTERACTABLEACTIONSBUS_GETHOVERSTARTACTIONNAME_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The name of the action triggered when the interactive element starts being hovered over</translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_SETHOVERENDACTIONNAME_NAME">
        <source>UIINTERACTABLEACTIONSBUS_SETHOVERENDACTIONNAME_NAME</source>
        <comment>Class/Bus: UiInteractableActionsBus  Event/Method: SetHoverEndActionName</comment>
        <translation type="unfinished">Set Hover End Action Name</translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_SETHOVERENDACTIONNAME_TOOLTIP">
        <source>UIINTERACTABLEACTIONSBUS_SETHOVERENDACTIONNAME_TOOLTIP</source>
        <translation type="unfinished">Sets the name of the action triggered when the interactive element is done being hovered over</translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_SETHOVERENDACTIONNAME_CATEGORY">
        <source>UIINTERACTABLEACTIONSBUS_SETHOVERENDACTIONNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_SETHOVERENDACTIONNAME_OUT_NAME">
        <source>UIINTERACTABLEACTIONSBUS_SETHOVERENDACTIONNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_SETHOVERENDACTIONNAME_OUT_TOOLTIP">
        <source>UIINTERACTABLEACTIONSBUS_SETHOVERENDACTIONNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_SETHOVERENDACTIONNAME_IN_NAME">
        <source>UIINTERACTABLEACTIONSBUS_SETHOVERENDACTIONNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_SETHOVERENDACTIONNAME_IN_TOOLTIP">
        <source>UIINTERACTABLEACTIONSBUS_SETHOVERENDACTIONNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_SETHOVERENDACTIONNAME_PARAM0_NAME">
        <source>UIINTERACTABLEACTIONSBUS_SETHOVERENDACTIONNAME_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Name</translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_SETHOVERENDACTIONNAME_PARAM0_TOOLTIP">
        <source>UIINTERACTABLEACTIONSBUS_SETHOVERENDACTIONNAME_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The name of the action triggered when the interactive element is done being hovered over</translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_GETRELEASEDACTIONNAME_NAME">
        <source>UIINTERACTABLEACTIONSBUS_GETRELEASEDACTIONNAME_NAME</source>
        <comment>Class/Bus: UiInteractableActionsBus  Event/Method: GetReleasedActionName</comment>
        <translation type="unfinished">Get Released Action Name</translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_GETRELEASEDACTIONNAME_TOOLTIP">
        <source>UIINTERACTABLEACTIONSBUS_GETRELEASEDACTIONNAME_TOOLTIP</source>
        <translation type="unfinished">Gets the name of the action triggered when the interactive element is released</translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_GETRELEASEDACTIONNAME_CATEGORY">
        <source>UIINTERACTABLEACTIONSBUS_GETRELEASEDACTIONNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_GETRELEASEDACTIONNAME_OUT_NAME">
        <source>UIINTERACTABLEACTIONSBUS_GETRELEASEDACTIONNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_GETRELEASEDACTIONNAME_OUT_TOOLTIP">
        <source>UIINTERACTABLEACTIONSBUS_GETRELEASEDACTIONNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_GETRELEASEDACTIONNAME_IN_NAME">
        <source>UIINTERACTABLEACTIONSBUS_GETRELEASEDACTIONNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_GETRELEASEDACTIONNAME_IN_TOOLTIP">
        <source>UIINTERACTABLEACTIONSBUS_GETRELEASEDACTIONNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_GETRELEASEDACTIONNAME_OUTPUT0_NAME">
        <source>UIINTERACTABLEACTIONSBUS_GETRELEASEDACTIONNAME_OUTPUT0_NAME</source>
        <comment>C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Name</translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_GETRELEASEDACTIONNAME_OUTPUT0_TOOLTIP">
        <source>UIINTERACTABLEACTIONSBUS_GETRELEASEDACTIONNAME_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The name of the action triggered when the interactive element is released</translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_SETRELEASEDACTIONNAME_NAME">
        <source>UIINTERACTABLEACTIONSBUS_SETRELEASEDACTIONNAME_NAME</source>
        <comment>Class/Bus: UiInteractableActionsBus  Event/Method: SetReleasedActionName</comment>
        <translation type="unfinished">Set Released Action Name</translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_SETRELEASEDACTIONNAME_TOOLTIP">
        <source>UIINTERACTABLEACTIONSBUS_SETRELEASEDACTIONNAME_TOOLTIP</source>
        <translation type="unfinished">Sets the name of the action triggered when the interactive element is released</translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_SETRELEASEDACTIONNAME_CATEGORY">
        <source>UIINTERACTABLEACTIONSBUS_SETRELEASEDACTIONNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_SETRELEASEDACTIONNAME_OUT_NAME">
        <source>UIINTERACTABLEACTIONSBUS_SETRELEASEDACTIONNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_SETRELEASEDACTIONNAME_OUT_TOOLTIP">
        <source>UIINTERACTABLEACTIONSBUS_SETRELEASEDACTIONNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_SETRELEASEDACTIONNAME_IN_NAME">
        <source>UIINTERACTABLEACTIONSBUS_SETRELEASEDACTIONNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_SETRELEASEDACTIONNAME_IN_TOOLTIP">
        <source>UIINTERACTABLEACTIONSBUS_SETRELEASEDACTIONNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_SETRELEASEDACTIONNAME_PARAM0_NAME">
        <source>UIINTERACTABLEACTIONSBUS_SETRELEASEDACTIONNAME_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Name</translation>
    </message>
    <message id="UIINTERACTABLEACTIONSBUS_SETRELEASEDACTIONNAME_PARAM0_TOOLTIP">
        <source>UIINTERACTABLEACTIONSBUS_SETRELEASEDACTIONNAME_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The name of the action triggered when the interactive element is released</translation>
    </message>
</context>
<context>
    <name>Handler: UiDraggableNotificationBus</name>
    <message id="HANDLER_UIDRAGGABLENOTIFICATIONBUS_NAME">
        <source>HANDLER_UIDRAGGABLENOTIFICATIONBUS_NAME</source>
        <translation type="unfinished">UI Draggable</translation>
    </message>
    <message id="HANDLER_UIDRAGGABLENOTIFICATIONBUS_TOOLTIP">
        <source>HANDLER_UIDRAGGABLENOTIFICATIONBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIDRAGGABLENOTIFICATIONBUS_CATEGORY">
        <source>HANDLER_UIDRAGGABLENOTIFICATIONBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="HANDLER_UIDRAGGABLENOTIFICATIONBUS_ONDRAGSTART_NAME">
        <source>HANDLER_UIDRAGGABLENOTIFICATIONBUS_ONDRAGSTART_NAME</source>
        <comment>Class/Bus: UiDraggableNotificationBus  Event/Method: OnDragStart</comment>
        <translation type="unfinished">On Drag Start</translation>
    </message>
    <message id="HANDLER_UIDRAGGABLENOTIFICATIONBUS_ONDRAGSTART_TOOLTIP">
        <source>HANDLER_UIDRAGGABLENOTIFICATIONBUS_ONDRAGSTART_TOOLTIP</source>
        <translation type="unfinished">Executes when dragging is detected on the draggable component. For mouse or touch input, this occurs when movement has been detected after the press or touch</translation>
    </message>
    <message id="HANDLER_UIDRAGGABLENOTIFICATIONBUS_ONDRAGSTART_CATEGORY">
        <source>HANDLER_UIDRAGGABLENOTIFICATIONBUS_ONDRAGSTART_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIDRAGGABLENOTIFICATIONBUS_ONDRAGSTART_OUT_NAME">
        <source>HANDLER_UIDRAGGABLENOTIFICATIONBUS_ONDRAGSTART_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIDRAGGABLENOTIFICATIONBUS_ONDRAGSTART_OUT_TOOLTIP">
        <source>HANDLER_UIDRAGGABLENOTIFICATIONBUS_ONDRAGSTART_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIDRAGGABLENOTIFICATIONBUS_ONDRAGSTART_IN_NAME">
        <source>HANDLER_UIDRAGGABLENOTIFICATIONBUS_ONDRAGSTART_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIDRAGGABLENOTIFICATIONBUS_ONDRAGSTART_IN_TOOLTIP">
        <source>HANDLER_UIDRAGGABLENOTIFICATIONBUS_ONDRAGSTART_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIDRAGGABLENOTIFICATIONBUS_ONDRAGSTART_OUTPUT0_NAME">
        <source>HANDLER_UIDRAGGABLENOTIFICATIONBUS_ONDRAGSTART_OUTPUT0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2</comment>
        <translation type="unfinished">Position</translation>
    </message>
    <message id="HANDLER_UIDRAGGABLENOTIFICATIONBUS_ONDRAGSTART_OUTPUT0_TOOLTIP">
        <source>HANDLER_UIDRAGGABLENOTIFICATIONBUS_ONDRAGSTART_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The position of the start of the drag</translation>
    </message>
    <message id="HANDLER_UIDRAGGABLENOTIFICATIONBUS_ONDRAG_NAME">
        <source>HANDLER_UIDRAGGABLENOTIFICATIONBUS_ONDRAG_NAME</source>
        <comment>Class/Bus: UiDraggableNotificationBus  Event/Method: OnDrag</comment>
        <translation type="unfinished">On Drag</translation>
    </message>
    <message id="HANDLER_UIDRAGGABLENOTIFICATIONBUS_ONDRAG_TOOLTIP">
        <source>HANDLER_UIDRAGGABLENOTIFICATIONBUS_ONDRAG_TOOLTIP</source>
        <translation type="unfinished">Executes each time the drag position changes during dragging. &quot;On Drag&quot; events happen only between &quot;On Drag Start&quot; and &quot;On Drag End&quot; events</translation>
    </message>
    <message id="HANDLER_UIDRAGGABLENOTIFICATIONBUS_ONDRAG_CATEGORY">
        <source>HANDLER_UIDRAGGABLENOTIFICATIONBUS_ONDRAG_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIDRAGGABLENOTIFICATIONBUS_ONDRAG_OUT_NAME">
        <source>HANDLER_UIDRAGGABLENOTIFICATIONBUS_ONDRAG_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIDRAGGABLENOTIFICATIONBUS_ONDRAG_OUT_TOOLTIP">
        <source>HANDLER_UIDRAGGABLENOTIFICATIONBUS_ONDRAG_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIDRAGGABLENOTIFICATIONBUS_ONDRAG_IN_NAME">
        <source>HANDLER_UIDRAGGABLENOTIFICATIONBUS_ONDRAG_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIDRAGGABLENOTIFICATIONBUS_ONDRAG_IN_TOOLTIP">
        <source>HANDLER_UIDRAGGABLENOTIFICATIONBUS_ONDRAG_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIDRAGGABLENOTIFICATIONBUS_ONDRAG_OUTPUT0_NAME">
        <source>HANDLER_UIDRAGGABLENOTIFICATIONBUS_ONDRAG_OUTPUT0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2</comment>
        <translation type="unfinished">Position</translation>
    </message>
    <message id="HANDLER_UIDRAGGABLENOTIFICATIONBUS_ONDRAG_OUTPUT0_TOOLTIP">
        <source>HANDLER_UIDRAGGABLENOTIFICATIONBUS_ONDRAG_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The position of the drag</translation>
    </message>
    <message id="HANDLER_UIDRAGGABLENOTIFICATIONBUS_ONDRAGEND_NAME">
        <source>HANDLER_UIDRAGGABLENOTIFICATIONBUS_ONDRAGEND_NAME</source>
        <comment>Class/Bus: UiDraggableNotificationBus  Event/Method: OnDragEnd</comment>
        <translation type="unfinished">On Drag End</translation>
    </message>
    <message id="HANDLER_UIDRAGGABLENOTIFICATIONBUS_ONDRAGEND_TOOLTIP">
        <source>HANDLER_UIDRAGGABLENOTIFICATIONBUS_ONDRAGEND_TOOLTIP</source>
        <translation type="unfinished">Executes at the end of dragging when the release input event occurs. The &quot;On Drag End&quot; notification is sent before the &quot;On Drop&quot; drop target notification</translation>
    </message>
    <message id="HANDLER_UIDRAGGABLENOTIFICATIONBUS_ONDRAGEND_CATEGORY">
        <source>HANDLER_UIDRAGGABLENOTIFICATIONBUS_ONDRAGEND_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIDRAGGABLENOTIFICATIONBUS_ONDRAGEND_OUT_NAME">
        <source>HANDLER_UIDRAGGABLENOTIFICATIONBUS_ONDRAGEND_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIDRAGGABLENOTIFICATIONBUS_ONDRAGEND_OUT_TOOLTIP">
        <source>HANDLER_UIDRAGGABLENOTIFICATIONBUS_ONDRAGEND_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIDRAGGABLENOTIFICATIONBUS_ONDRAGEND_IN_NAME">
        <source>HANDLER_UIDRAGGABLENOTIFICATIONBUS_ONDRAGEND_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIDRAGGABLENOTIFICATIONBUS_ONDRAGEND_IN_TOOLTIP">
        <source>HANDLER_UIDRAGGABLENOTIFICATIONBUS_ONDRAGEND_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIDRAGGABLENOTIFICATIONBUS_ONDRAGEND_OUTPUT0_NAME">
        <source>HANDLER_UIDRAGGABLENOTIFICATIONBUS_ONDRAGEND_OUTPUT0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2</comment>
        <translation type="unfinished">Position</translation>
    </message>
    <message id="HANDLER_UIDRAGGABLENOTIFICATIONBUS_ONDRAGEND_OUTPUT0_TOOLTIP">
        <source>HANDLER_UIDRAGGABLENOTIFICATIONBUS_ONDRAGEND_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The position of the end of the drag</translation>
    </message>
</context>
<context>
    <name>Handler: UiTextInputNotificationBus</name>
    <message id="HANDLER_UITEXTINPUTNOTIFICATIONBUS_NAME">
        <source>HANDLER_UITEXTINPUTNOTIFICATIONBUS_NAME</source>
        <translation type="unfinished">UI Text Input</translation>
    </message>
    <message id="HANDLER_UITEXTINPUTNOTIFICATIONBUS_TOOLTIP">
        <source>HANDLER_UITEXTINPUTNOTIFICATIONBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UITEXTINPUTNOTIFICATIONBUS_CATEGORY">
        <source>HANDLER_UITEXTINPUTNOTIFICATIONBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="HANDLER_UITEXTINPUTNOTIFICATIONBUS_ONTEXTINPUTCHANGE_NAME">
        <source>HANDLER_UITEXTINPUTNOTIFICATIONBUS_ONTEXTINPUTCHANGE_NAME</source>
        <comment>Class/Bus: UiTextInputNotificationBus  Event/Method: OnTextInputChange</comment>
        <translation type="unfinished">On Text Input Change</translation>
    </message>
    <message id="HANDLER_UITEXTINPUTNOTIFICATIONBUS_ONTEXTINPUTCHANGE_TOOLTIP">
        <source>HANDLER_UITEXTINPUTNOTIFICATIONBUS_ONTEXTINPUTCHANGE_TOOLTIP</source>
        <translation type="unfinished">Executes when a character is added, removed, or changed</translation>
    </message>
    <message id="HANDLER_UITEXTINPUTNOTIFICATIONBUS_ONTEXTINPUTCHANGE_CATEGORY">
        <source>HANDLER_UITEXTINPUTNOTIFICATIONBUS_ONTEXTINPUTCHANGE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UITEXTINPUTNOTIFICATIONBUS_ONTEXTINPUTCHANGE_OUT_NAME">
        <source>HANDLER_UITEXTINPUTNOTIFICATIONBUS_ONTEXTINPUTCHANGE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UITEXTINPUTNOTIFICATIONBUS_ONTEXTINPUTCHANGE_OUT_TOOLTIP">
        <source>HANDLER_UITEXTINPUTNOTIFICATIONBUS_ONTEXTINPUTCHANGE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UITEXTINPUTNOTIFICATIONBUS_ONTEXTINPUTCHANGE_IN_NAME">
        <source>HANDLER_UITEXTINPUTNOTIFICATIONBUS_ONTEXTINPUTCHANGE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UITEXTINPUTNOTIFICATIONBUS_ONTEXTINPUTCHANGE_IN_TOOLTIP">
        <source>HANDLER_UITEXTINPUTNOTIFICATIONBUS_ONTEXTINPUTCHANGE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UITEXTINPUTNOTIFICATIONBUS_ONTEXTINPUTCHANGE_OUTPUT0_NAME">
        <source>HANDLER_UITEXTINPUTNOTIFICATIONBUS_ONTEXTINPUTCHANGE_OUTPUT0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Text</translation>
    </message>
    <message id="HANDLER_UITEXTINPUTNOTIFICATIONBUS_ONTEXTINPUTCHANGE_OUTPUT0_TOOLTIP">
        <source>HANDLER_UITEXTINPUTNOTIFICATIONBUS_ONTEXTINPUTCHANGE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The new text string</translation>
    </message>
    <message id="HANDLER_UITEXTINPUTNOTIFICATIONBUS_ONTEXTINPUTENDEDIT_NAME">
        <source>HANDLER_UITEXTINPUTNOTIFICATIONBUS_ONTEXTINPUTENDEDIT_NAME</source>
        <comment>Class/Bus: UiTextInputNotificationBus  Event/Method: OnTextInputEndEdit</comment>
        <translation type="unfinished">On Text Input End Edit</translation>
    </message>
    <message id="HANDLER_UITEXTINPUTNOTIFICATIONBUS_ONTEXTINPUTENDEDIT_TOOLTIP">
        <source>HANDLER_UITEXTINPUTNOTIFICATIONBUS_ONTEXTINPUTENDEDIT_TOOLTIP</source>
        <translation type="unfinished">Executes when edit of text is completed</translation>
    </message>
    <message id="HANDLER_UITEXTINPUTNOTIFICATIONBUS_ONTEXTINPUTENDEDIT_CATEGORY">
        <source>HANDLER_UITEXTINPUTNOTIFICATIONBUS_ONTEXTINPUTENDEDIT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UITEXTINPUTNOTIFICATIONBUS_ONTEXTINPUTENDEDIT_OUT_NAME">
        <source>HANDLER_UITEXTINPUTNOTIFICATIONBUS_ONTEXTINPUTENDEDIT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UITEXTINPUTNOTIFICATIONBUS_ONTEXTINPUTENDEDIT_OUT_TOOLTIP">
        <source>HANDLER_UITEXTINPUTNOTIFICATIONBUS_ONTEXTINPUTENDEDIT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UITEXTINPUTNOTIFICATIONBUS_ONTEXTINPUTENDEDIT_IN_NAME">
        <source>HANDLER_UITEXTINPUTNOTIFICATIONBUS_ONTEXTINPUTENDEDIT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UITEXTINPUTNOTIFICATIONBUS_ONTEXTINPUTENDEDIT_IN_TOOLTIP">
        <source>HANDLER_UITEXTINPUTNOTIFICATIONBUS_ONTEXTINPUTENDEDIT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UITEXTINPUTNOTIFICATIONBUS_ONTEXTINPUTENDEDIT_OUTPUT0_NAME">
        <source>HANDLER_UITEXTINPUTNOTIFICATIONBUS_ONTEXTINPUTENDEDIT_OUTPUT0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Text</translation>
    </message>
    <message id="HANDLER_UITEXTINPUTNOTIFICATIONBUS_ONTEXTINPUTENDEDIT_OUTPUT0_TOOLTIP">
        <source>HANDLER_UITEXTINPUTNOTIFICATIONBUS_ONTEXTINPUTENDEDIT_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The text string</translation>
    </message>
    <message id="HANDLER_UITEXTINPUTNOTIFICATIONBUS_ONTEXTINPUTENTER_NAME">
        <source>HANDLER_UITEXTINPUTNOTIFICATIONBUS_ONTEXTINPUTENTER_NAME</source>
        <comment>Class/Bus: UiTextInputNotificationBus  Event/Method: OnTextInputEnter</comment>
        <translation type="unfinished">On Text Input Enter</translation>
    </message>
    <message id="HANDLER_UITEXTINPUTNOTIFICATIONBUS_ONTEXTINPUTENTER_TOOLTIP">
        <source>HANDLER_UITEXTINPUTNOTIFICATIONBUS_ONTEXTINPUTENTER_TOOLTIP</source>
        <translation type="unfinished">Executes when &quot;Enter&quot; is pressed on the keyboard</translation>
    </message>
    <message id="HANDLER_UITEXTINPUTNOTIFICATIONBUS_ONTEXTINPUTENTER_CATEGORY">
        <source>HANDLER_UITEXTINPUTNOTIFICATIONBUS_ONTEXTINPUTENTER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UITEXTINPUTNOTIFICATIONBUS_ONTEXTINPUTENTER_OUT_NAME">
        <source>HANDLER_UITEXTINPUTNOTIFICATIONBUS_ONTEXTINPUTENTER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UITEXTINPUTNOTIFICATIONBUS_ONTEXTINPUTENTER_OUT_TOOLTIP">
        <source>HANDLER_UITEXTINPUTNOTIFICATIONBUS_ONTEXTINPUTENTER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UITEXTINPUTNOTIFICATIONBUS_ONTEXTINPUTENTER_IN_NAME">
        <source>HANDLER_UITEXTINPUTNOTIFICATIONBUS_ONTEXTINPUTENTER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UITEXTINPUTNOTIFICATIONBUS_ONTEXTINPUTENTER_IN_TOOLTIP">
        <source>HANDLER_UITEXTINPUTNOTIFICATIONBUS_ONTEXTINPUTENTER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UITEXTINPUTNOTIFICATIONBUS_ONTEXTINPUTENTER_OUTPUT0_NAME">
        <source>HANDLER_UITEXTINPUTNOTIFICATIONBUS_ONTEXTINPUTENTER_OUTPUT0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Text</translation>
    </message>
    <message id="HANDLER_UITEXTINPUTNOTIFICATIONBUS_ONTEXTINPUTENTER_OUTPUT0_TOOLTIP">
        <source>HANDLER_UITEXTINPUTNOTIFICATIONBUS_ONTEXTINPUTENTER_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The text string</translation>
    </message>
</context>
<context>
    <name>Handler: LensFlareComponentNotificationBus</name>
    <message id="HANDLER_LENSFLARECOMPONENTNOTIFICATIONBUS_NAME">
        <source>HANDLER_LENSFLARECOMPONENTNOTIFICATIONBUS_NAME</source>
        <translation type="unfinished">Lens Flare</translation>
    </message>
    <message id="HANDLER_LENSFLARECOMPONENTNOTIFICATIONBUS_TOOLTIP">
        <source>HANDLER_LENSFLARECOMPONENTNOTIFICATIONBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_LENSFLARECOMPONENTNOTIFICATIONBUS_CATEGORY">
        <source>HANDLER_LENSFLARECOMPONENTNOTIFICATIONBUS_CATEGORY</source>
        <translation type="unfinished">Rendering</translation>
    </message>
    <message id="HANDLER_LENSFLARECOMPONENTNOTIFICATIONBUS_LENSFLARETURNEDON_NAME">
        <source>HANDLER_LENSFLARECOMPONENTNOTIFICATIONBUS_LENSFLARETURNEDON_NAME</source>
        <comment>Class/Bus: LensFlareComponentNotificationBus  Event/Method: LensFlareTurnedOn</comment>
        <translation type="unfinished">On Enabled</translation>
    </message>
    <message id="HANDLER_LENSFLARECOMPONENTNOTIFICATIONBUS_LENSFLARETURNEDON_TOOLTIP">
        <source>HANDLER_LENSFLARECOMPONENTNOTIFICATIONBUS_LENSFLARETURNEDON_TOOLTIP</source>
        <translation type="unfinished">Sends a signal when the lens flare is turned on</translation>
    </message>
    <message id="HANDLER_LENSFLARECOMPONENTNOTIFICATIONBUS_LENSFLARETURNEDON_CATEGORY">
        <source>HANDLER_LENSFLARECOMPONENTNOTIFICATIONBUS_LENSFLARETURNEDON_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_LENSFLARECOMPONENTNOTIFICATIONBUS_LENSFLARETURNEDON_OUT_NAME">
        <source>HANDLER_LENSFLARECOMPONENTNOTIFICATIONBUS_LENSFLARETURNEDON_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_LENSFLARECOMPONENTNOTIFICATIONBUS_LENSFLARETURNEDON_OUT_TOOLTIP">
        <source>HANDLER_LENSFLARECOMPONENTNOTIFICATIONBUS_LENSFLARETURNEDON_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_LENSFLARECOMPONENTNOTIFICATIONBUS_LENSFLARETURNEDON_IN_NAME">
        <source>HANDLER_LENSFLARECOMPONENTNOTIFICATIONBUS_LENSFLARETURNEDON_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_LENSFLARECOMPONENTNOTIFICATIONBUS_LENSFLARETURNEDON_IN_TOOLTIP">
        <source>HANDLER_LENSFLARECOMPONENTNOTIFICATIONBUS_LENSFLARETURNEDON_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_LENSFLARECOMPONENTNOTIFICATIONBUS_LENSFLARETURNEDOFF_NAME">
        <source>HANDLER_LENSFLARECOMPONENTNOTIFICATIONBUS_LENSFLARETURNEDOFF_NAME</source>
        <comment>Class/Bus: LensFlareComponentNotificationBus  Event/Method: LensFlareTurnedOff</comment>
        <translation type="unfinished">On Disabled</translation>
    </message>
    <message id="HANDLER_LENSFLARECOMPONENTNOTIFICATIONBUS_LENSFLARETURNEDOFF_TOOLTIP">
        <source>HANDLER_LENSFLARECOMPONENTNOTIFICATIONBUS_LENSFLARETURNEDOFF_TOOLTIP</source>
        <translation type="unfinished">Sends a signal when the lens flare is turned off</translation>
    </message>
    <message id="HANDLER_LENSFLARECOMPONENTNOTIFICATIONBUS_LENSFLARETURNEDOFF_CATEGORY">
        <source>HANDLER_LENSFLARECOMPONENTNOTIFICATIONBUS_LENSFLARETURNEDOFF_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_LENSFLARECOMPONENTNOTIFICATIONBUS_LENSFLARETURNEDOFF_OUT_NAME">
        <source>HANDLER_LENSFLARECOMPONENTNOTIFICATIONBUS_LENSFLARETURNEDOFF_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_LENSFLARECOMPONENTNOTIFICATIONBUS_LENSFLARETURNEDOFF_OUT_TOOLTIP">
        <source>HANDLER_LENSFLARECOMPONENTNOTIFICATIONBUS_LENSFLARETURNEDOFF_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_LENSFLARECOMPONENTNOTIFICATIONBUS_LENSFLARETURNEDOFF_IN_NAME">
        <source>HANDLER_LENSFLARECOMPONENTNOTIFICATIONBUS_LENSFLARETURNEDOFF_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_LENSFLARECOMPONENTNOTIFICATIONBUS_LENSFLARETURNEDOFF_IN_TOOLTIP">
        <source>HANDLER_LENSFLARECOMPONENTNOTIFICATIONBUS_LENSFLARETURNEDOFF_IN_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Handler: CharacterAnimationNotificationBus</name>
    <message id="HANDLER_CHARACTERANIMATIONNOTIFICATIONBUS_NAME">
        <source>HANDLER_CHARACTERANIMATIONNOTIFICATIONBUS_NAME</source>
        <translation type="unfinished">Character Animation</translation>
    </message>
    <message id="HANDLER_CHARACTERANIMATIONNOTIFICATIONBUS_TOOLTIP">
        <source>HANDLER_CHARACTERANIMATIONNOTIFICATIONBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CHARACTERANIMATIONNOTIFICATIONBUS_CATEGORY">
        <source>HANDLER_CHARACTERANIMATIONNOTIFICATIONBUS_CATEGORY</source>
        <translation type="unfinished">Animation</translation>
    </message>
    <message id="HANDLER_CHARACTERANIMATIONNOTIFICATIONBUS_ONANIMATIONEVENT_NAME">
        <source>HANDLER_CHARACTERANIMATIONNOTIFICATIONBUS_ONANIMATIONEVENT_NAME</source>
        <comment>Class/Bus: CharacterAnimationNotificationBus  Event/Method: OnAnimationEvent</comment>
        <translation type="unfinished">On Animation Event</translation>
    </message>
    <message id="HANDLER_CHARACTERANIMATIONNOTIFICATIONBUS_ONANIMATIONEVENT_TOOLTIP">
        <source>HANDLER_CHARACTERANIMATIONNOTIFICATIONBUS_ONANIMATIONEVENT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CHARACTERANIMATIONNOTIFICATIONBUS_ONANIMATIONEVENT_CATEGORY">
        <source>HANDLER_CHARACTERANIMATIONNOTIFICATIONBUS_ONANIMATIONEVENT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CHARACTERANIMATIONNOTIFICATIONBUS_ONANIMATIONEVENT_OUT_NAME">
        <source>HANDLER_CHARACTERANIMATIONNOTIFICATIONBUS_ONANIMATIONEVENT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CHARACTERANIMATIONNOTIFICATIONBUS_ONANIMATIONEVENT_OUT_TOOLTIP">
        <source>HANDLER_CHARACTERANIMATIONNOTIFICATIONBUS_ONANIMATIONEVENT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CHARACTERANIMATIONNOTIFICATIONBUS_ONANIMATIONEVENT_IN_NAME">
        <source>HANDLER_CHARACTERANIMATIONNOTIFICATIONBUS_ONANIMATIONEVENT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CHARACTERANIMATIONNOTIFICATIONBUS_ONANIMATIONEVENT_IN_TOOLTIP">
        <source>HANDLER_CHARACTERANIMATIONNOTIFICATIONBUS_ONANIMATIONEVENT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CHARACTERANIMATIONNOTIFICATIONBUS_ONANIMATIONEVENT_OUTPUT0_NAME">
        <source>HANDLER_CHARACTERANIMATIONNOTIFICATIONBUS_ONANIMATIONEVENT_OUTPUT0_NAME</source>
        <comment>Simple Type: AnimationEvent C++ Type: const AnimationEvent&amp;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CHARACTERANIMATIONNOTIFICATIONBUS_ONANIMATIONEVENT_OUTPUT0_TOOLTIP">
        <source>HANDLER_CHARACTERANIMATIONNOTIFICATIONBUS_ONANIMATIONEVENT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Handler: CloudGemLeaderboardNotificationBus</name>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_NAME</source>
        <translation>CloudGemLeaderboardNotificationBus</translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_CATEGORY">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_CATEGORY</source>
        <translation type="unfinished">Cloud Gem</translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETPLAYERBAN_LISTREQUESTSUCCESS_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETPLAYERBAN_LISTREQUESTSUCCESS_NAME</source>
        <comment>Class/Bus: CloudGemLeaderboardNotificationBus  Event/Method: OnGetPlayerBan_listRequestSuccess</comment>
        <translation>OnGetPlayerBan_listRequestSuccess</translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETPLAYERBAN_LISTREQUESTSUCCESS_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETPLAYERBAN_LISTREQUESTSUCCESS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETPLAYERBAN_LISTREQUESTSUCCESS_CATEGORY">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETPLAYERBAN_LISTREQUESTSUCCESS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETPLAYERBAN_LISTREQUESTSUCCESS_OUT_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETPLAYERBAN_LISTREQUESTSUCCESS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETPLAYERBAN_LISTREQUESTSUCCESS_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETPLAYERBAN_LISTREQUESTSUCCESS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETPLAYERBAN_LISTREQUESTSUCCESS_IN_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETPLAYERBAN_LISTREQUESTSUCCESS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETPLAYERBAN_LISTREQUESTSUCCESS_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETPLAYERBAN_LISTREQUESTSUCCESS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETPLAYERBAN_LISTREQUESTSUCCESS_PARAM1_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETPLAYERBAN_LISTREQUESTSUCCESS_PARAM1_NAME</source>
        <comment>Simple Type: CloudGemLeaderboard_BannedPlayerList C++ Type: BannedPlayerList</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETPLAYERBAN_LISTREQUESTSUCCESS_PARAM1_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETPLAYERBAN_LISTREQUESTSUCCESS_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETPLAYERBAN_LISTREQUESTERROR_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETPLAYERBAN_LISTREQUESTERROR_NAME</source>
        <comment>Class/Bus: CloudGemLeaderboardNotificationBus  Event/Method: OnGetPlayerBan_listRequestError</comment>
        <translation>OnGetPlayerBan_listRequestError</translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETPLAYERBAN_LISTREQUESTERROR_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETPLAYERBAN_LISTREQUESTERROR_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETPLAYERBAN_LISTREQUESTERROR_CATEGORY">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETPLAYERBAN_LISTREQUESTERROR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETPLAYERBAN_LISTREQUESTERROR_OUT_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETPLAYERBAN_LISTREQUESTERROR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETPLAYERBAN_LISTREQUESTERROR_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETPLAYERBAN_LISTREQUESTERROR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETPLAYERBAN_LISTREQUESTERROR_IN_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETPLAYERBAN_LISTREQUESTERROR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETPLAYERBAN_LISTREQUESTERROR_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETPLAYERBAN_LISTREQUESTERROR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETPLAYERBAN_LISTREQUESTERROR_PARAM1_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETPLAYERBAN_LISTREQUESTERROR_PARAM1_NAME</source>
        <comment>Simple Type: Error C++ Type: Error</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETPLAYERBAN_LISTREQUESTERROR_PARAM1_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETPLAYERBAN_LISTREQUESTERROR_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESTATSREQUESTSUCCESS_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESTATSREQUESTSUCCESS_NAME</source>
        <comment>Class/Bus: CloudGemLeaderboardNotificationBus  Event/Method: OnDeleteStatsRequestSuccess</comment>
        <translation>OnDeleteStatsRequestSuccess</translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESTATSREQUESTSUCCESS_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESTATSREQUESTSUCCESS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESTATSREQUESTSUCCESS_CATEGORY">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESTATSREQUESTSUCCESS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESTATSREQUESTSUCCESS_OUT_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESTATSREQUESTSUCCESS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESTATSREQUESTSUCCESS_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESTATSREQUESTSUCCESS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESTATSREQUESTSUCCESS_IN_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESTATSREQUESTSUCCESS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESTATSREQUESTSUCCESS_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESTATSREQUESTSUCCESS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESTATSREQUESTSUCCESS_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESTATSREQUESTSUCCESS_OUTPUT0_NAME</source>
        <comment>Simple Type: CloudGemLeaderboard_StatList C++ Type: StatList</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESTATSREQUESTSUCCESS_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESTATSREQUESTSUCCESS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESTATSREQUESTERROR_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESTATSREQUESTERROR_NAME</source>
        <comment>Class/Bus: CloudGemLeaderboardNotificationBus  Event/Method: OnDeleteStatsRequestError</comment>
        <translation>OnDeleteStatsRequestError</translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESTATSREQUESTERROR_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESTATSREQUESTERROR_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESTATSREQUESTERROR_CATEGORY">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESTATSREQUESTERROR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESTATSREQUESTERROR_OUT_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESTATSREQUESTERROR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESTATSREQUESTERROR_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESTATSREQUESTERROR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESTATSREQUESTERROR_IN_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESTATSREQUESTERROR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESTATSREQUESTERROR_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESTATSREQUESTERROR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESTATSREQUESTERROR_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESTATSREQUESTERROR_OUTPUT0_NAME</source>
        <comment>Simple Type: Error C++ Type: Error</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESTATSREQUESTERROR_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESTATSREQUESTERROR_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTSUCCESS_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTSUCCESS_NAME</source>
        <comment>Class/Bus: CloudGemLeaderboardNotificationBus  Event/Method: OnGetServiceStatusRequestSuccess</comment>
        <translation>OnGetServiceStatusRequestSuccess</translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTSUCCESS_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTSUCCESS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTSUCCESS_CATEGORY">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTSUCCESS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTSUCCESS_OUT_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTSUCCESS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTSUCCESS_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTSUCCESS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTSUCCESS_IN_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTSUCCESS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTSUCCESS_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTSUCCESS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTSUCCESS_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTSUCCESS_OUTPUT0_NAME</source>
        <comment>Simple Type: CloudGemLeaderboard_ServiceStatus C++ Type: ServiceStatus</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTSUCCESS_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTSUCCESS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTERROR_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTERROR_NAME</source>
        <comment>Class/Bus: CloudGemLeaderboardNotificationBus  Event/Method: OnGetServiceStatusRequestError</comment>
        <translation>OnGetServiceStatusRequestError</translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTERROR_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTERROR_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTERROR_CATEGORY">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTERROR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTERROR_OUT_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTERROR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTERROR_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTERROR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTERROR_IN_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTERROR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTERROR_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTERROR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTERROR_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTERROR_OUTPUT0_NAME</source>
        <comment>Simple Type: Error C++ Type: Error</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTERROR_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTERROR_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCORESREQUESTSUCCESS_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCORESREQUESTSUCCESS_NAME</source>
        <comment>Class/Bus: CloudGemLeaderboardNotificationBus  Event/Method: OnGetScoresRequestSuccess</comment>
        <translation>OnGetScoresRequestSuccess</translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCORESREQUESTSUCCESS_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCORESREQUESTSUCCESS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCORESREQUESTSUCCESS_CATEGORY">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCORESREQUESTSUCCESS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCORESREQUESTSUCCESS_OUT_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCORESREQUESTSUCCESS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCORESREQUESTSUCCESS_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCORESREQUESTSUCCESS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCORESREQUESTSUCCESS_IN_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCORESREQUESTSUCCESS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCORESREQUESTSUCCESS_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCORESREQUESTSUCCESS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCORESREQUESTSUCCESS_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCORESREQUESTSUCCESS_OUTPUT0_NAME</source>
        <comment>Simple Type: CloudGemLeaderboard_ScoreData C++ Type: ScoreData</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCORESREQUESTSUCCESS_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCORESREQUESTSUCCESS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCORESREQUESTERROR_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCORESREQUESTERROR_NAME</source>
        <comment>Class/Bus: CloudGemLeaderboardNotificationBus  Event/Method: OnGetScoresRequestError</comment>
        <translation>OnGetScoresRequestError</translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCORESREQUESTERROR_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCORESREQUESTERROR_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCORESREQUESTERROR_CATEGORY">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCORESREQUESTERROR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCORESREQUESTERROR_OUT_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCORESREQUESTERROR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCORESREQUESTERROR_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCORESREQUESTERROR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCORESREQUESTERROR_IN_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCORESREQUESTERROR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCORESREQUESTERROR_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCORESREQUESTERROR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCORESREQUESTERROR_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCORESREQUESTERROR_OUTPUT0_NAME</source>
        <comment>Simple Type: Error C++ Type: Error</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCORESREQUESTERROR_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCORESREQUESTERROR_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSTATSREQUESTSUCCESS_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSTATSREQUESTSUCCESS_NAME</source>
        <comment>Class/Bus: CloudGemLeaderboardNotificationBus  Event/Method: OnPostStatsRequestSuccess</comment>
        <translation>OnPostStatsRequestSuccess</translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSTATSREQUESTSUCCESS_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSTATSREQUESTSUCCESS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSTATSREQUESTSUCCESS_CATEGORY">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSTATSREQUESTSUCCESS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSTATSREQUESTSUCCESS_OUT_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSTATSREQUESTSUCCESS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSTATSREQUESTSUCCESS_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSTATSREQUESTSUCCESS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSTATSREQUESTSUCCESS_IN_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSTATSREQUESTSUCCESS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSTATSREQUESTSUCCESS_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSTATSREQUESTSUCCESS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSTATSREQUESTSUCCESS_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSTATSREQUESTSUCCESS_OUTPUT0_NAME</source>
        <comment>Simple Type: CloudGemLeaderboard_StatList C++ Type: StatList</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSTATSREQUESTSUCCESS_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSTATSREQUESTSUCCESS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSTATSREQUESTERROR_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSTATSREQUESTERROR_NAME</source>
        <comment>Class/Bus: CloudGemLeaderboardNotificationBus  Event/Method: OnPostStatsRequestError</comment>
        <translation>OnPostStatsRequestError</translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSTATSREQUESTERROR_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSTATSREQUESTERROR_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSTATSREQUESTERROR_CATEGORY">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSTATSREQUESTERROR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSTATSREQUESTERROR_OUT_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSTATSREQUESTERROR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSTATSREQUESTERROR_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSTATSREQUESTERROR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSTATSREQUESTERROR_IN_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSTATSREQUESTERROR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSTATSREQUESTERROR_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSTATSREQUESTERROR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSTATSREQUESTERROR_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSTATSREQUESTERROR_OUTPUT0_NAME</source>
        <comment>Simple Type: Error C++ Type: Error</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSTATSREQUESTERROR_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSTATSREQUESTERROR_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSTATSREQUESTSUCCESS_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSTATSREQUESTSUCCESS_NAME</source>
        <comment>Class/Bus: CloudGemLeaderboardNotificationBus  Event/Method: OnGetStatsRequestSuccess</comment>
        <translation>OnGetStatsRequestSuccess</translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSTATSREQUESTSUCCESS_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSTATSREQUESTSUCCESS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSTATSREQUESTSUCCESS_CATEGORY">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSTATSREQUESTSUCCESS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSTATSREQUESTSUCCESS_OUT_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSTATSREQUESTSUCCESS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSTATSREQUESTSUCCESS_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSTATSREQUESTSUCCESS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSTATSREQUESTSUCCESS_IN_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSTATSREQUESTSUCCESS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSTATSREQUESTSUCCESS_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSTATSREQUESTSUCCESS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSTATSREQUESTSUCCESS_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSTATSREQUESTSUCCESS_OUTPUT0_NAME</source>
        <comment>Simple Type: CloudGemLeaderboard_StatList C++ Type: StatList</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSTATSREQUESTSUCCESS_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSTATSREQUESTSUCCESS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSTATSREQUESTERROR_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSTATSREQUESTERROR_NAME</source>
        <comment>Class/Bus: CloudGemLeaderboardNotificationBus  Event/Method: OnGetStatsRequestError</comment>
        <translation>OnGetStatsRequestError</translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSTATSREQUESTERROR_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSTATSREQUESTERROR_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSTATSREQUESTERROR_CATEGORY">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSTATSREQUESTERROR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSTATSREQUESTERROR_OUT_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSTATSREQUESTERROR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSTATSREQUESTERROR_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSTATSREQUESTERROR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSTATSREQUESTERROR_IN_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSTATSREQUESTERROR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSTATSREQUESTERROR_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSTATSREQUESTERROR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSTATSREQUESTERROR_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSTATSREQUESTERROR_OUTPUT0_NAME</source>
        <comment>Simple Type: Error C++ Type: Error</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSTATSREQUESTERROR_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSTATSREQUESTERROR_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTPLAYERBANREQUESTSUCCESS_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTPLAYERBANREQUESTSUCCESS_NAME</source>
        <comment>Class/Bus: CloudGemLeaderboardNotificationBus  Event/Method: OnPostPlayerBanRequestSuccess</comment>
        <translation>OnPostPlayerBanRequestSuccess</translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTPLAYERBANREQUESTSUCCESS_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTPLAYERBANREQUESTSUCCESS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTPLAYERBANREQUESTSUCCESS_CATEGORY">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTPLAYERBANREQUESTSUCCESS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTPLAYERBANREQUESTSUCCESS_OUT_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTPLAYERBANREQUESTSUCCESS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTPLAYERBANREQUESTSUCCESS_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTPLAYERBANREQUESTSUCCESS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTPLAYERBANREQUESTSUCCESS_IN_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTPLAYERBANREQUESTSUCCESS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTPLAYERBANREQUESTSUCCESS_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTPLAYERBANREQUESTSUCCESS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTPLAYERBANREQUESTSUCCESS_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTPLAYERBANREQUESTSUCCESS_OUTPUT0_NAME</source>
        <comment>Simple Type: CloudGemLeaderboard_BanOutcome C++ Type: BanOutcome</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTPLAYERBANREQUESTSUCCESS_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTPLAYERBANREQUESTSUCCESS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTPLAYERBANREQUESTERROR_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTPLAYERBANREQUESTERROR_NAME</source>
        <comment>Class/Bus: CloudGemLeaderboardNotificationBus  Event/Method: OnPostPlayerBanRequestError</comment>
        <translation>OnPostPlayerBanRequestError</translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTPLAYERBANREQUESTERROR_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTPLAYERBANREQUESTERROR_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTPLAYERBANREQUESTERROR_CATEGORY">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTPLAYERBANREQUESTERROR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTPLAYERBANREQUESTERROR_OUT_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTPLAYERBANREQUESTERROR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTPLAYERBANREQUESTERROR_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTPLAYERBANREQUESTERROR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTPLAYERBANREQUESTERROR_IN_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTPLAYERBANREQUESTERROR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTPLAYERBANREQUESTERROR_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTPLAYERBANREQUESTERROR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTPLAYERBANREQUESTERROR_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTPLAYERBANREQUESTERROR_OUTPUT0_NAME</source>
        <comment>Simple Type: Error C++ Type: Error</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTPLAYERBANREQUESTERROR_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTPLAYERBANREQUESTERROR_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETEPLAYERBANREQUESTSUCCESS_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETEPLAYERBANREQUESTSUCCESS_NAME</source>
        <comment>Class/Bus: CloudGemLeaderboardNotificationBus  Event/Method: OnDeletePlayerBanRequestSuccess</comment>
        <translation>OnDeletePlayerBanRequestSuccess</translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETEPLAYERBANREQUESTSUCCESS_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETEPLAYERBANREQUESTSUCCESS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETEPLAYERBANREQUESTSUCCESS_CATEGORY">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETEPLAYERBANREQUESTSUCCESS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETEPLAYERBANREQUESTSUCCESS_OUT_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETEPLAYERBANREQUESTSUCCESS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETEPLAYERBANREQUESTSUCCESS_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETEPLAYERBANREQUESTSUCCESS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETEPLAYERBANREQUESTSUCCESS_IN_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETEPLAYERBANREQUESTSUCCESS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETEPLAYERBANREQUESTSUCCESS_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETEPLAYERBANREQUESTSUCCESS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETEPLAYERBANREQUESTSUCCESS_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETEPLAYERBANREQUESTSUCCESS_OUTPUT0_NAME</source>
        <comment>Simple Type: CloudGemLeaderboard_BanOutcome C++ Type: BanOutcome</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETEPLAYERBANREQUESTSUCCESS_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETEPLAYERBANREQUESTSUCCESS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETEPLAYERBANREQUESTERROR_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETEPLAYERBANREQUESTERROR_NAME</source>
        <comment>Class/Bus: CloudGemLeaderboardNotificationBus  Event/Method: OnDeletePlayerBanRequestError</comment>
        <translation>OnDeletePlayerBanRequestError</translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETEPLAYERBANREQUESTERROR_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETEPLAYERBANREQUESTERROR_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETEPLAYERBANREQUESTERROR_CATEGORY">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETEPLAYERBANREQUESTERROR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETEPLAYERBANREQUESTERROR_OUT_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETEPLAYERBANREQUESTERROR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETEPLAYERBANREQUESTERROR_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETEPLAYERBANREQUESTERROR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETEPLAYERBANREQUESTERROR_IN_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETEPLAYERBANREQUESTERROR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETEPLAYERBANREQUESTERROR_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETEPLAYERBANREQUESTERROR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETEPLAYERBANREQUESTERROR_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETEPLAYERBANREQUESTERROR_OUTPUT0_NAME</source>
        <comment>Simple Type: Error C++ Type: Error</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETEPLAYERBANREQUESTERROR_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETEPLAYERBANREQUESTERROR_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSCOREREQUESTSUCCESS_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSCOREREQUESTSUCCESS_NAME</source>
        <comment>Class/Bus: CloudGemLeaderboardNotificationBus  Event/Method: OnPostScoreRequestSuccess</comment>
        <translation>OnPostScoreRequestSuccess</translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSCOREREQUESTSUCCESS_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSCOREREQUESTSUCCESS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSCOREREQUESTSUCCESS_CATEGORY">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSCOREREQUESTSUCCESS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSCOREREQUESTSUCCESS_OUT_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSCOREREQUESTSUCCESS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSCOREREQUESTSUCCESS_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSCOREREQUESTSUCCESS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSCOREREQUESTSUCCESS_IN_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSCOREREQUESTSUCCESS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSCOREREQUESTSUCCESS_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSCOREREQUESTSUCCESS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSCOREREQUESTSUCCESS_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSCOREREQUESTSUCCESS_OUTPUT0_NAME</source>
        <comment>Simple Type: CloudGemLeaderboard_SingleScore C++ Type: SingleScore</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSCOREREQUESTSUCCESS_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSCOREREQUESTSUCCESS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSCOREREQUESTERROR_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSCOREREQUESTERROR_NAME</source>
        <comment>Class/Bus: CloudGemLeaderboardNotificationBus  Event/Method: OnPostScoreRequestError</comment>
        <translation>OnPostScoreRequestError</translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSCOREREQUESTERROR_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSCOREREQUESTERROR_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSCOREREQUESTERROR_CATEGORY">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSCOREREQUESTERROR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSCOREREQUESTERROR_OUT_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSCOREREQUESTERROR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSCOREREQUESTERROR_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSCOREREQUESTERROR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSCOREREQUESTERROR_IN_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSCOREREQUESTERROR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSCOREREQUESTERROR_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSCOREREQUESTERROR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSCOREREQUESTERROR_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSCOREREQUESTERROR_OUTPUT0_NAME</source>
        <comment>Simple Type: Error C++ Type: Error</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSCOREREQUESTERROR_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTSCOREREQUESTERROR_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESCOREREQUESTSUCCESS_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESCOREREQUESTSUCCESS_NAME</source>
        <comment>Class/Bus: CloudGemLeaderboardNotificationBus  Event/Method: OnDeleteScoreRequestSuccess</comment>
        <translation>OnDeleteScoreRequestSuccess</translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESCOREREQUESTSUCCESS_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESCOREREQUESTSUCCESS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESCOREREQUESTSUCCESS_CATEGORY">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESCOREREQUESTSUCCESS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESCOREREQUESTSUCCESS_OUT_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESCOREREQUESTSUCCESS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESCOREREQUESTSUCCESS_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESCOREREQUESTSUCCESS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESCOREREQUESTSUCCESS_IN_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESCOREREQUESTSUCCESS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESCOREREQUESTSUCCESS_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESCOREREQUESTSUCCESS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESCOREREQUESTSUCCESS_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESCOREREQUESTSUCCESS_OUTPUT0_NAME</source>
        <comment>Simple Type: CloudGemLeaderboard_ScoreData C++ Type: ScoreData</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESCOREREQUESTSUCCESS_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESCOREREQUESTSUCCESS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESCOREREQUESTERROR_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESCOREREQUESTERROR_NAME</source>
        <comment>Class/Bus: CloudGemLeaderboardNotificationBus  Event/Method: OnDeleteScoreRequestError</comment>
        <translation>OnDeleteScoreRequestError</translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESCOREREQUESTERROR_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESCOREREQUESTERROR_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESCOREREQUESTERROR_CATEGORY">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESCOREREQUESTERROR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESCOREREQUESTERROR_OUT_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESCOREREQUESTERROR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESCOREREQUESTERROR_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESCOREREQUESTERROR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESCOREREQUESTERROR_IN_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESCOREREQUESTERROR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESCOREREQUESTERROR_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESCOREREQUESTERROR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESCOREREQUESTERROR_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESCOREREQUESTERROR_OUTPUT0_NAME</source>
        <comment>Simple Type: Error C++ Type: Error</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESCOREREQUESTERROR_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONDELETESCOREREQUESTERROR_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCOREREQUESTSUCCESS_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCOREREQUESTSUCCESS_NAME</source>
        <comment>Class/Bus: CloudGemLeaderboardNotificationBus  Event/Method: OnGetScoreRequestSuccess</comment>
        <translation>OnGetScoreRequestSuccess</translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCOREREQUESTSUCCESS_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCOREREQUESTSUCCESS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCOREREQUESTSUCCESS_CATEGORY">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCOREREQUESTSUCCESS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCOREREQUESTSUCCESS_OUT_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCOREREQUESTSUCCESS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCOREREQUESTSUCCESS_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCOREREQUESTSUCCESS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCOREREQUESTSUCCESS_IN_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCOREREQUESTSUCCESS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCOREREQUESTSUCCESS_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCOREREQUESTSUCCESS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCOREREQUESTSUCCESS_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCOREREQUESTSUCCESS_OUTPUT0_NAME</source>
        <comment>Simple Type: CloudGemLeaderboard_ScoreData C++ Type: ScoreData</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCOREREQUESTSUCCESS_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCOREREQUESTSUCCESS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCOREREQUESTERROR_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCOREREQUESTERROR_NAME</source>
        <comment>Class/Bus: CloudGemLeaderboardNotificationBus  Event/Method: OnGetScoreRequestError</comment>
        <translation>OnGetScoreRequestError</translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCOREREQUESTERROR_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCOREREQUESTERROR_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCOREREQUESTERROR_CATEGORY">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCOREREQUESTERROR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCOREREQUESTERROR_OUT_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCOREREQUESTERROR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCOREREQUESTERROR_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCOREREQUESTERROR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCOREREQUESTERROR_IN_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCOREREQUESTERROR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCOREREQUESTERROR_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCOREREQUESTERROR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCOREREQUESTERROR_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCOREREQUESTERROR_OUTPUT0_NAME</source>
        <comment>Simple Type: Error C++ Type: Error</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCOREREQUESTERROR_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGETSCOREREQUESTERROR_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTLEADERBOARDREQUESTSUCCESS_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTLEADERBOARDREQUESTSUCCESS_NAME</source>
        <comment>Class/Bus: CloudGemLeaderboardNotificationBus  Event/Method: OnPostLeaderboardRequestSuccess</comment>
        <translation>OnPostLeaderboardRequestSuccess</translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTLEADERBOARDREQUESTSUCCESS_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTLEADERBOARDREQUESTSUCCESS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTLEADERBOARDREQUESTSUCCESS_CATEGORY">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTLEADERBOARDREQUESTSUCCESS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTLEADERBOARDREQUESTSUCCESS_OUT_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTLEADERBOARDREQUESTSUCCESS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTLEADERBOARDREQUESTSUCCESS_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTLEADERBOARDREQUESTSUCCESS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTLEADERBOARDREQUESTSUCCESS_IN_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTLEADERBOARDREQUESTSUCCESS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTLEADERBOARDREQUESTSUCCESS_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTLEADERBOARDREQUESTSUCCESS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTLEADERBOARDREQUESTSUCCESS_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTLEADERBOARDREQUESTSUCCESS_OUTPUT0_NAME</source>
        <comment>Simple Type: CloudGemLeaderboard_ScoreData C++ Type: ScoreData</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTLEADERBOARDREQUESTSUCCESS_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTLEADERBOARDREQUESTSUCCESS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTLEADERBOARDREQUESTERROR_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTLEADERBOARDREQUESTERROR_NAME</source>
        <comment>Class/Bus: CloudGemLeaderboardNotificationBus  Event/Method: OnPostLeaderboardRequestError</comment>
        <translation>OnPostLeaderboardRequestError</translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTLEADERBOARDREQUESTERROR_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTLEADERBOARDREQUESTERROR_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTLEADERBOARDREQUESTERROR_CATEGORY">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTLEADERBOARDREQUESTERROR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTLEADERBOARDREQUESTERROR_OUT_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTLEADERBOARDREQUESTERROR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTLEADERBOARDREQUESTERROR_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTLEADERBOARDREQUESTERROR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTLEADERBOARDREQUESTERROR_IN_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTLEADERBOARDREQUESTERROR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTLEADERBOARDREQUESTERROR_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTLEADERBOARDREQUESTERROR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTLEADERBOARDREQUESTERROR_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTLEADERBOARDREQUESTERROR_OUTPUT0_NAME</source>
        <comment>Simple Type: Error C++ Type: Error</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTLEADERBOARDREQUESTERROR_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPOSTLEADERBOARDREQUESTERROR_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTSUCCESS_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTSUCCESS_NAME</source>
        <comment>Class/Bus: CloudGemLeaderboardNotificationBus  Event/Method: Onget_service_statusRequestSuccess</comment>
        <translation>Onget_service_statusRequestSuccess</translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTSUCCESS_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTSUCCESS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTSUCCESS_CATEGORY">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTSUCCESS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTSUCCESS_OUT_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTSUCCESS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTSUCCESS_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTSUCCESS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTSUCCESS_IN_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTSUCCESS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTSUCCESS_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTSUCCESS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTSUCCESS_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTSUCCESS_OUTPUT0_NAME</source>
        <comment>Simple Type: CloudGemLeaderboard_ServiceStatus C++ Type: ServiceStatus</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTSUCCESS_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTSUCCESS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTERROR_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTERROR_NAME</source>
        <comment>Class/Bus: CloudGemLeaderboardNotificationBus  Event/Method: Onget_service_statusRequestError</comment>
        <translation>Onget_service_statusRequestError</translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTERROR_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTERROR_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTERROR_CATEGORY">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTERROR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTERROR_OUT_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTERROR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTERROR_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTERROR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTERROR_IN_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTERROR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTERROR_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTERROR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTERROR_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTERROR_OUTPUT0_NAME</source>
        <comment>Simple Type: Error C++ Type: Error</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTERROR_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONGET_SERVICE_STATUSREQUESTERROR_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPROCESS_RECORDSREQUESTSUCCESS_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPROCESS_RECORDSREQUESTSUCCESS_NAME</source>
        <comment>Class/Bus: CloudGemLeaderboardNotificationBus  Event/Method: Onprocess_recordsRequestSuccess</comment>
        <translation>Onprocess_recordsRequestSuccess</translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPROCESS_RECORDSREQUESTSUCCESS_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPROCESS_RECORDSREQUESTSUCCESS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPROCESS_RECORDSREQUESTSUCCESS_CATEGORY">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPROCESS_RECORDSREQUESTSUCCESS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPROCESS_RECORDSREQUESTSUCCESS_OUT_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPROCESS_RECORDSREQUESTSUCCESS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPROCESS_RECORDSREQUESTSUCCESS_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPROCESS_RECORDSREQUESTSUCCESS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPROCESS_RECORDSREQUESTSUCCESS_IN_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPROCESS_RECORDSREQUESTSUCCESS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPROCESS_RECORDSREQUESTSUCCESS_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPROCESS_RECORDSREQUESTSUCCESS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPROCESS_RECORDSREQUESTERROR_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPROCESS_RECORDSREQUESTERROR_NAME</source>
        <comment>Class/Bus: CloudGemLeaderboardNotificationBus  Event/Method: Onprocess_recordsRequestError</comment>
        <translation>Onprocess_recordsRequestError</translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPROCESS_RECORDSREQUESTERROR_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPROCESS_RECORDSREQUESTERROR_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPROCESS_RECORDSREQUESTERROR_CATEGORY">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPROCESS_RECORDSREQUESTERROR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPROCESS_RECORDSREQUESTERROR_OUT_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPROCESS_RECORDSREQUESTERROR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPROCESS_RECORDSREQUESTERROR_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPROCESS_RECORDSREQUESTERROR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPROCESS_RECORDSREQUESTERROR_IN_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPROCESS_RECORDSREQUESTERROR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPROCESS_RECORDSREQUESTERROR_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPROCESS_RECORDSREQUESTERROR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPROCESS_RECORDSREQUESTERROR_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPROCESS_RECORDSREQUESTERROR_OUTPUT0_NAME</source>
        <comment>Simple Type: Error C++ Type: Error</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPROCESS_RECORDSREQUESTERROR_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEADERBOARDNOTIFICATIONBUS_ONPROCESS_RECORDSREQUESTERROR_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Handler: UiCanvasRefNotificationBus</name>
    <message id="HANDLER_UICANVASREFNOTIFICATIONBUS_NAME">
        <source>HANDLER_UICANVASREFNOTIFICATIONBUS_NAME</source>
        <translation type="unfinished">UI Canvas Ref</translation>
    </message>
    <message id="HANDLER_UICANVASREFNOTIFICATIONBUS_TOOLTIP">
        <source>HANDLER_UICANVASREFNOTIFICATIONBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UICANVASREFNOTIFICATIONBUS_CATEGORY">
        <source>HANDLER_UICANVASREFNOTIFICATIONBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="HANDLER_UICANVASREFNOTIFICATIONBUS_ONCANVASREFCHANGED_NAME">
        <source>HANDLER_UICANVASREFNOTIFICATIONBUS_ONCANVASREFCHANGED_NAME</source>
        <comment>Class/Bus: UiCanvasRefNotificationBus  Event/Method: OnCanvasRefChanged</comment>
        <translation type="unfinished">On Canvas Ref Changed</translation>
    </message>
    <message id="HANDLER_UICANVASREFNOTIFICATIONBUS_ONCANVASREFCHANGED_TOOLTIP">
        <source>HANDLER_UICANVASREFNOTIFICATIONBUS_ONCANVASREFCHANGED_TOOLTIP</source>
        <translation type="unfinished">Executes when the canvas referenced by a UiCanvasAssetRefComponent has changed. This can happen when &quot;Load Canvas&quot;, &quot;Unload Canvas&quot;, or &quot;Set Canvas Ref Entity&quot; is called</translation>
    </message>
    <message id="HANDLER_UICANVASREFNOTIFICATIONBUS_ONCANVASREFCHANGED_CATEGORY">
        <source>HANDLER_UICANVASREFNOTIFICATIONBUS_ONCANVASREFCHANGED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UICANVASREFNOTIFICATIONBUS_ONCANVASREFCHANGED_OUT_NAME">
        <source>HANDLER_UICANVASREFNOTIFICATIONBUS_ONCANVASREFCHANGED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UICANVASREFNOTIFICATIONBUS_ONCANVASREFCHANGED_OUT_TOOLTIP">
        <source>HANDLER_UICANVASREFNOTIFICATIONBUS_ONCANVASREFCHANGED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UICANVASREFNOTIFICATIONBUS_ONCANVASREFCHANGED_IN_NAME">
        <source>HANDLER_UICANVASREFNOTIFICATIONBUS_ONCANVASREFCHANGED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UICANVASREFNOTIFICATIONBUS_ONCANVASREFCHANGED_IN_TOOLTIP">
        <source>HANDLER_UICANVASREFNOTIFICATIONBUS_ONCANVASREFCHANGED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UICANVASREFNOTIFICATIONBUS_ONCANVASREFCHANGED_OUTPUT0_NAME">
        <source>HANDLER_UICANVASREFNOTIFICATIONBUS_ONCANVASREFCHANGED_OUTPUT0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Canvas Ref EntityID</translation>
    </message>
    <message id="HANDLER_UICANVASREFNOTIFICATIONBUS_ONCANVASREFCHANGED_OUTPUT0_TOOLTIP">
        <source>HANDLER_UICANVASREFNOTIFICATIONBUS_ONCANVASREFCHANGED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The entity associated with the canvas</translation>
    </message>
    <message id="HANDLER_UICANVASREFNOTIFICATIONBUS_ONCANVASREFCHANGED_OUTPUT1_NAME">
        <source>HANDLER_UICANVASREFNOTIFICATIONBUS_ONCANVASREFCHANGED_OUTPUT1_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Canvas EntityID</translation>
    </message>
    <message id="HANDLER_UICANVASREFNOTIFICATIONBUS_ONCANVASREFCHANGED_OUTPUT1_TOOLTIP">
        <source>HANDLER_UICANVASREFNOTIFICATIONBUS_ONCANVASREFCHANGED_OUTPUT1_TOOLTIP</source>
        <translation type="unfinished">The canvas</translation>
    </message>
</context>
<context>
    <name>EBus: UiCanvasBus</name>
    <message id="UICANVASBUS_NAME">
        <source>UICANVASBUS_NAME</source>
        <translation type="unfinished">UI Canvas</translation>
    </message>
    <message id="UICANVASBUS_TOOLTIP">
        <source>UICANVASBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_CATEGORY">
        <source>UICANVASBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="UICANVASBUS_GETISRENDERTOTEXTURE_NAME">
        <source>UICANVASBUS_GETISRENDERTOTEXTURE_NAME</source>
        <comment>Class/Bus: UiCanvasBus  Event/Method: GetIsRenderToTexture</comment>
        <translation type="unfinished">Get Render To Texture</translation>
    </message>
    <message id="UICANVASBUS_GETISRENDERTOTEXTURE_TOOLTIP">
        <source>UICANVASBUS_GETISRENDERTOTEXTURE_TOOLTIP</source>
        <translation type="unfinished">Returns whether the canvas draws to a texture rather than to the screen</translation>
    </message>
    <message id="UICANVASBUS_GETISRENDERTOTEXTURE_CATEGORY">
        <source>UICANVASBUS_GETISRENDERTOTEXTURE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETISRENDERTOTEXTURE_OUT_NAME">
        <source>UICANVASBUS_GETISRENDERTOTEXTURE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETISRENDERTOTEXTURE_OUT_TOOLTIP">
        <source>UICANVASBUS_GETISRENDERTOTEXTURE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETISRENDERTOTEXTURE_IN_NAME">
        <source>UICANVASBUS_GETISRENDERTOTEXTURE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETISRENDERTOTEXTURE_IN_TOOLTIP">
        <source>UICANVASBUS_GETISRENDERTOTEXTURE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETISRENDERTOTEXTURE_OUTPUT0_NAME">
        <source>UICANVASBUS_GETISRENDERTOTEXTURE_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Render to Texture</translation>
    </message>
    <message id="UICANVASBUS_GETISRENDERTOTEXTURE_OUTPUT0_TOOLTIP">
        <source>UICANVASBUS_GETISRENDERTOTEXTURE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the canvas renders to a texture rather than to the screen</translation>
    </message>
    <message id="UICANVASBUS_SETISPOSITIONALINPUTSUPPORTED_NAME">
        <source>UICANVASBUS_SETISPOSITIONALINPUTSUPPORTED_NAME</source>
        <comment>Class/Bus: UiCanvasBus  Event/Method: SetIsPositionalInputSupported</comment>
        <translation type="unfinished">Set Is Positional Input Supported</translation>
    </message>
    <message id="UICANVASBUS_SETISPOSITIONALINPUTSUPPORTED_TOOLTIP">
        <source>UICANVASBUS_SETISPOSITIONALINPUTSUPPORTED_TOOLTIP</source>
        <translation type="unfinished">Sets whether the canvas should automatically respond to positional input such as mouse movement, mouse button clicks, and touch screen input, as well as keyboard input when an interactive element is active</translation>
    </message>
    <message id="UICANVASBUS_SETISPOSITIONALINPUTSUPPORTED_CATEGORY">
        <source>UICANVASBUS_SETISPOSITIONALINPUTSUPPORTED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_SETISPOSITIONALINPUTSUPPORTED_OUT_NAME">
        <source>UICANVASBUS_SETISPOSITIONALINPUTSUPPORTED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_SETISPOSITIONALINPUTSUPPORTED_OUT_TOOLTIP">
        <source>UICANVASBUS_SETISPOSITIONALINPUTSUPPORTED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_SETISPOSITIONALINPUTSUPPORTED_IN_NAME">
        <source>UICANVASBUS_SETISPOSITIONALINPUTSUPPORTED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_SETISPOSITIONALINPUTSUPPORTED_IN_TOOLTIP">
        <source>UICANVASBUS_SETISPOSITIONALINPUTSUPPORTED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_SETISPOSITIONALINPUTSUPPORTED_PARAM0_NAME">
        <source>UICANVASBUS_SETISPOSITIONALINPUTSUPPORTED_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Positional Input</translation>
    </message>
    <message id="UICANVASBUS_SETISPOSITIONALINPUTSUPPORTED_PARAM0_TOOLTIP">
        <source>UICANVASBUS_SETISPOSITIONALINPUTSUPPORTED_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the canvas should automatically respond to positional input such as mouse movement, mouse button clicks, and touch screen input, as well as keyboard input when an interactive element is active</translation>
    </message>
    <message id="UICANVASBUS_SETISNAVIGATIONSUPPORTED_NAME">
        <source>UICANVASBUS_SETISNAVIGATIONSUPPORTED_NAME</source>
        <comment>Class/Bus: UiCanvasBus  Event/Method: SetIsNavigationSupported</comment>
        <translation type="unfinished">Set Is Navigation Supported</translation>
    </message>
    <message id="UICANVASBUS_SETISNAVIGATIONSUPPORTED_TOOLTIP">
        <source>UICANVASBUS_SETISNAVIGATIONSUPPORTED_TOOLTIP</source>
        <translation type="unfinished">Sets whether the canvas should automatically respond to navigation input</translation>
    </message>
    <message id="UICANVASBUS_SETISNAVIGATIONSUPPORTED_CATEGORY">
        <source>UICANVASBUS_SETISNAVIGATIONSUPPORTED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_SETISNAVIGATIONSUPPORTED_OUT_NAME">
        <source>UICANVASBUS_SETISNAVIGATIONSUPPORTED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_SETISNAVIGATIONSUPPORTED_OUT_TOOLTIP">
        <source>UICANVASBUS_SETISNAVIGATIONSUPPORTED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_SETISNAVIGATIONSUPPORTED_IN_NAME">
        <source>UICANVASBUS_SETISNAVIGATIONSUPPORTED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_SETISNAVIGATIONSUPPORTED_IN_TOOLTIP">
        <source>UICANVASBUS_SETISNAVIGATIONSUPPORTED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_SETISNAVIGATIONSUPPORTED_PARAM0_NAME">
        <source>UICANVASBUS_SETISNAVIGATIONSUPPORTED_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Navigation</translation>
    </message>
    <message id="UICANVASBUS_SETISNAVIGATIONSUPPORTED_PARAM0_TOOLTIP">
        <source>UICANVASBUS_SETISNAVIGATIONSUPPORTED_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the canvas should automatically respond to navigation input</translation>
    </message>
    <message id="UICANVASBUS_CLONEELEMENT_NAME">
        <source>UICANVASBUS_CLONEELEMENT_NAME</source>
        <comment>Class/Bus: UiCanvasBus  Event/Method: CloneElement</comment>
        <translation type="unfinished">Clone Element</translation>
    </message>
    <message id="UICANVASBUS_CLONEELEMENT_TOOLTIP">
        <source>UICANVASBUS_CLONEELEMENT_TOOLTIP</source>
        <translation type="unfinished">Clones an element</translation>
    </message>
    <message id="UICANVASBUS_CLONEELEMENT_CATEGORY">
        <source>UICANVASBUS_CLONEELEMENT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_CLONEELEMENT_OUT_NAME">
        <source>UICANVASBUS_CLONEELEMENT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_CLONEELEMENT_OUT_TOOLTIP">
        <source>UICANVASBUS_CLONEELEMENT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_CLONEELEMENT_IN_NAME">
        <source>UICANVASBUS_CLONEELEMENT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_CLONEELEMENT_IN_TOOLTIP">
        <source>UICANVASBUS_CLONEELEMENT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_CLONEELEMENT_OUTPUT0_NAME">
        <source>UICANVASBUS_CLONEELEMENT_OUTPUT0_NAME</source>
        <comment>C++ Type: EntityId</comment>
        <translation type="unfinished">Cloned EntityID</translation>
    </message>
    <message id="UICANVASBUS_CLONEELEMENT_OUTPUT0_TOOLTIP">
        <source>UICANVASBUS_CLONEELEMENT_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The cloned element</translation>
    </message>
    <message id="UICANVASBUS_CLONEELEMENT_PARAM0_NAME">
        <source>UICANVASBUS_CLONEELEMENT_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">EntityID to Clone</translation>
    </message>
    <message id="UICANVASBUS_CLONEELEMENT_PARAM0_TOOLTIP">
        <source>UICANVASBUS_CLONEELEMENT_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The element to clone</translation>
    </message>
    <message id="UICANVASBUS_CLONEELEMENT_PARAM1_NAME">
        <source>UICANVASBUS_CLONEELEMENT_PARAM1_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Parent EntityID</translation>
    </message>
    <message id="UICANVASBUS_CLONEELEMENT_PARAM1_TOOLTIP">
        <source>UICANVASBUS_CLONEELEMENT_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The parent of the cloned element</translation>
    </message>
    <message id="UICANVASBUS_CLONEELEMENT_PARAM2_NAME">
        <source>UICANVASBUS_CLONEELEMENT_PARAM2_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Insert Before EntityID</translation>
    </message>
    <message id="UICANVASBUS_CLONEELEMENT_PARAM2_TOOLTIP">
        <source>UICANVASBUS_CLONEELEMENT_PARAM2_TOOLTIP</source>
        <translation type="unfinished">The element to insert the cloned element before</translation>
    </message>
    <message id="UICANVASBUS_GETISPIXELALIGNED_NAME">
        <source>UICANVASBUS_GETISPIXELALIGNED_NAME</source>
        <comment>Class/Bus: UiCanvasBus  Event/Method: GetIsPixelAligned</comment>
        <translation type="unfinished">Is Pixel Aligned</translation>
    </message>
    <message id="UICANVASBUS_GETISPIXELALIGNED_TOOLTIP">
        <source>UICANVASBUS_GETISPIXELALIGNED_TOOLTIP</source>
        <translation type="unfinished">Returns whether the canvas pixel-aligns the corners of its elements to the nearest pixel when they are rendered</translation>
    </message>
    <message id="UICANVASBUS_GETISPIXELALIGNED_CATEGORY">
        <source>UICANVASBUS_GETISPIXELALIGNED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETISPIXELALIGNED_OUT_NAME">
        <source>UICANVASBUS_GETISPIXELALIGNED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETISPIXELALIGNED_OUT_TOOLTIP">
        <source>UICANVASBUS_GETISPIXELALIGNED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETISPIXELALIGNED_IN_NAME">
        <source>UICANVASBUS_GETISPIXELALIGNED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETISPIXELALIGNED_IN_TOOLTIP">
        <source>UICANVASBUS_GETISPIXELALIGNED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETISPIXELALIGNED_OUTPUT0_NAME">
        <source>UICANVASBUS_GETISPIXELALIGNED_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Pixel Aligned</translation>
    </message>
    <message id="UICANVASBUS_GETISPIXELALIGNED_OUTPUT0_TOOLTIP">
        <source>UICANVASBUS_GETISPIXELALIGNED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the canvas pixel-aligns the corners of its elements to the nearest pixel when they are rendered</translation>
    </message>
    <message id="UICANVASBUS_GETISTEXTPIXELALIGNED_NAME">
        <source>UICANVASBUS_GETISTEXTPIXELALIGNED_NAME</source>
        <comment>Class/Bus: UiCanvasBus  Event/Method: GetIsTextPixelAligned</comment>
        <translation type="unfinished">Is Text Pixel Aligned</translation>
    </message>
    <message id="UICANVASBUS_GETISTEXTPIXELALIGNED_TOOLTIP">
        <source>UICANVASBUS_GETISTEXTPIXELALIGNED_TOOLTIP</source>
        <translation type="unfinished">Returns whether the canvas pixel-aligns the corners of its text quads to the nearest pixel when they are rendered</translation>
    </message>
    <message id="UICANVASBUS_GETISTEXTPIXELALIGNED_CATEGORY">
        <source>UICANVASBUS_GETISTEXTPIXELALIGNED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETISTEXTPIXELALIGNED_OUT_NAME">
        <source>UICANVASBUS_GETISTEXTPIXELALIGNED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETISTEXTPIXELALIGNED_OUT_TOOLTIP">
        <source>UICANVASBUS_GETISTEXTPIXELALIGNED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETISTEXTPIXELALIGNED_IN_NAME">
        <source>UICANVASBUS_GETISTEXTPIXELALIGNED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETISTEXTPIXELALIGNED_IN_TOOLTIP">
        <source>UICANVASBUS_GETISTEXTPIXELALIGNED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETISTEXTPIXELALIGNED_OUTPUT0_NAME">
        <source>UICANVASBUS_GETISTEXTPIXELALIGNED_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Pixel Aligned</translation>
    </message>
    <message id="UICANVASBUS_GETISTEXTPIXELALIGNED_OUTPUT0_TOOLTIP">
        <source>UICANVASBUS_GETISTEXTPIXELALIGNED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the canvas pixel-aligns the corners of its text quads to the nearest pixel when they are rendered</translation>
    </message>
    <message id="UICANVASBUS_SETISRENDERTOTEXTURE_NAME">
        <source>UICANVASBUS_SETISRENDERTOTEXTURE_NAME</source>
        <comment>Class/Bus: UiCanvasBus  Event/Method: SetIsRenderToTexture</comment>
        <translation type="unfinished">Set Render To Texture</translation>
    </message>
    <message id="UICANVASBUS_SETISRENDERTOTEXTURE_TOOLTIP">
        <source>UICANVASBUS_SETISRENDERTOTEXTURE_TOOLTIP</source>
        <translation type="unfinished">Sets whether the canvas should draw to a texture rather than to the screen</translation>
    </message>
    <message id="UICANVASBUS_SETISRENDERTOTEXTURE_CATEGORY">
        <source>UICANVASBUS_SETISRENDERTOTEXTURE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_SETISRENDERTOTEXTURE_OUT_NAME">
        <source>UICANVASBUS_SETISRENDERTOTEXTURE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_SETISRENDERTOTEXTURE_OUT_TOOLTIP">
        <source>UICANVASBUS_SETISRENDERTOTEXTURE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_SETISRENDERTOTEXTURE_IN_NAME">
        <source>UICANVASBUS_SETISRENDERTOTEXTURE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_SETISRENDERTOTEXTURE_IN_TOOLTIP">
        <source>UICANVASBUS_SETISRENDERTOTEXTURE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_SETISRENDERTOTEXTURE_PARAM0_NAME">
        <source>UICANVASBUS_SETISRENDERTOTEXTURE_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Render to Texture</translation>
    </message>
    <message id="UICANVASBUS_SETISRENDERTOTEXTURE_PARAM0_TOOLTIP">
        <source>UICANVASBUS_SETISRENDERTOTEXTURE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the canvas should draw to a texture rather than to the screen</translation>
    </message>
    <message id="UICANVASBUS_GETCHILDELEMENTS_NAME">
        <source>UICANVASBUS_GETCHILDELEMENTS_NAME</source>
        <comment>Class/Bus: UiCanvasBus  Event/Method: GetChildElements</comment>
        <translation type="unfinished">Get Child Elements</translation>
    </message>
    <message id="UICANVASBUS_GETCHILDELEMENTS_TOOLTIP">
        <source>UICANVASBUS_GETCHILDELEMENTS_TOOLTIP</source>
        <translation type="unfinished">Gets the children of the canvas</translation>
    </message>
    <message id="UICANVASBUS_GETCHILDELEMENTS_CATEGORY">
        <source>UICANVASBUS_GETCHILDELEMENTS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETCHILDELEMENTS_OUT_NAME">
        <source>UICANVASBUS_GETCHILDELEMENTS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETCHILDELEMENTS_OUT_TOOLTIP">
        <source>UICANVASBUS_GETCHILDELEMENTS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETCHILDELEMENTS_IN_NAME">
        <source>UICANVASBUS_GETCHILDELEMENTS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETCHILDELEMENTS_IN_TOOLTIP">
        <source>UICANVASBUS_GETCHILDELEMENTS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETCHILDELEMENTS_OUTPUT0_NAME">
        <source>UICANVASBUS_GETCHILDELEMENTS_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::vector&lt;EntityId, allocator&gt;</comment>
        <translation type="unfinished">Child EntityIDs</translation>
    </message>
    <message id="UICANVASBUS_GETCHILDELEMENTS_OUTPUT0_TOOLTIP">
        <source>UICANVASBUS_GETCHILDELEMENTS_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The children of the canvas</translation>
    </message>
    <message id="UICANVASBUS_GETENABLED_NAME">
        <source>UICANVASBUS_GETENABLED_NAME</source>
        <comment>Class/Bus: UiCanvasBus  Event/Method: GetEnabled</comment>
        <translation type="unfinished">Is Enabled</translation>
    </message>
    <message id="UICANVASBUS_GETENABLED_TOOLTIP">
        <source>UICANVASBUS_GETENABLED_TOOLTIP</source>
        <translation type="unfinished">Returns whether the canvas is enabled</translation>
    </message>
    <message id="UICANVASBUS_GETENABLED_CATEGORY">
        <source>UICANVASBUS_GETENABLED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETENABLED_OUT_NAME">
        <source>UICANVASBUS_GETENABLED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETENABLED_OUT_TOOLTIP">
        <source>UICANVASBUS_GETENABLED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETENABLED_IN_NAME">
        <source>UICANVASBUS_GETENABLED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETENABLED_IN_TOOLTIP">
        <source>UICANVASBUS_GETENABLED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETENABLED_OUTPUT0_NAME">
        <source>UICANVASBUS_GETENABLED_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Enabled</translation>
    </message>
    <message id="UICANVASBUS_GETENABLED_OUTPUT0_TOOLTIP">
        <source>UICANVASBUS_GETENABLED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the canvas is enabled</translation>
    </message>
    <message id="UICANVASBUS_SETENABLED_NAME">
        <source>UICANVASBUS_SETENABLED_NAME</source>
        <comment>Class/Bus: UiCanvasBus  Event/Method: SetEnabled</comment>
        <translation type="unfinished">Set Is Enabled</translation>
    </message>
    <message id="UICANVASBUS_SETENABLED_TOOLTIP">
        <source>UICANVASBUS_SETENABLED_TOOLTIP</source>
        <translation type="unfinished">Sets whether the canvas is enabled</translation>
    </message>
    <message id="UICANVASBUS_SETENABLED_CATEGORY">
        <source>UICANVASBUS_SETENABLED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_SETENABLED_OUT_NAME">
        <source>UICANVASBUS_SETENABLED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_SETENABLED_OUT_TOOLTIP">
        <source>UICANVASBUS_SETENABLED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_SETENABLED_IN_NAME">
        <source>UICANVASBUS_SETENABLED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_SETENABLED_IN_TOOLTIP">
        <source>UICANVASBUS_SETENABLED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_SETENABLED_PARAM0_NAME">
        <source>UICANVASBUS_SETENABLED_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Enabled</translation>
    </message>
    <message id="UICANVASBUS_SETENABLED_PARAM0_TOOLTIP">
        <source>UICANVASBUS_SETENABLED_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the canvas is enabled</translation>
    </message>
    <message id="UICANVASBUS_GETCHILDELEMENT_NAME">
        <source>UICANVASBUS_GETCHILDELEMENT_NAME</source>
        <comment>Class/Bus: UiCanvasBus  Event/Method: GetChildElement</comment>
        <translation type="unfinished">Get Child Element</translation>
    </message>
    <message id="UICANVASBUS_GETCHILDELEMENT_TOOLTIP">
        <source>UICANVASBUS_GETCHILDELEMENT_TOOLTIP</source>
        <translation type="unfinished">Gets a child of the canvas by index</translation>
    </message>
    <message id="UICANVASBUS_GETCHILDELEMENT_CATEGORY">
        <source>UICANVASBUS_GETCHILDELEMENT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETCHILDELEMENT_OUT_NAME">
        <source>UICANVASBUS_GETCHILDELEMENT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETCHILDELEMENT_OUT_TOOLTIP">
        <source>UICANVASBUS_GETCHILDELEMENT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETCHILDELEMENT_IN_NAME">
        <source>UICANVASBUS_GETCHILDELEMENT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETCHILDELEMENT_IN_TOOLTIP">
        <source>UICANVASBUS_GETCHILDELEMENT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETCHILDELEMENT_OUTPUT0_NAME">
        <source>UICANVASBUS_GETCHILDELEMENT_OUTPUT0_NAME</source>
        <comment>C++ Type: EntityId</comment>
        <translation type="unfinished">Child EntityID</translation>
    </message>
    <message id="UICANVASBUS_GETCHILDELEMENT_OUTPUT0_TOOLTIP">
        <source>UICANVASBUS_GETCHILDELEMENT_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The child element</translation>
    </message>
    <message id="UICANVASBUS_GETCHILDELEMENT_PARAM0_NAME">
        <source>UICANVASBUS_GETCHILDELEMENT_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Child Index</translation>
    </message>
    <message id="UICANVASBUS_GETCHILDELEMENT_PARAM0_TOOLTIP">
        <source>UICANVASBUS_GETCHILDELEMENT_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The index of the child element</translation>
    </message>
    <message id="UICANVASBUS_GETRENDERTARGETNAME_NAME">
        <source>UICANVASBUS_GETRENDERTARGETNAME_NAME</source>
        <comment>Class/Bus: UiCanvasBus  Event/Method: GetRenderTargetName</comment>
        <translation type="unfinished">Get Render Target Name</translation>
    </message>
    <message id="UICANVASBUS_GETRENDERTARGETNAME_TOOLTIP">
        <source>UICANVASBUS_GETRENDERTARGETNAME_TOOLTIP</source>
        <translation type="unfinished">Gets the name of the render target</translation>
    </message>
    <message id="UICANVASBUS_GETRENDERTARGETNAME_CATEGORY">
        <source>UICANVASBUS_GETRENDERTARGETNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETRENDERTARGETNAME_OUT_NAME">
        <source>UICANVASBUS_GETRENDERTARGETNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETRENDERTARGETNAME_OUT_TOOLTIP">
        <source>UICANVASBUS_GETRENDERTARGETNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETRENDERTARGETNAME_IN_NAME">
        <source>UICANVASBUS_GETRENDERTARGETNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETRENDERTARGETNAME_IN_TOOLTIP">
        <source>UICANVASBUS_GETRENDERTARGETNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETRENDERTARGETNAME_OUTPUT0_NAME">
        <source>UICANVASBUS_GETRENDERTARGETNAME_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation type="unfinished">Name</translation>
    </message>
    <message id="UICANVASBUS_GETRENDERTARGETNAME_OUTPUT0_TOOLTIP">
        <source>UICANVASBUS_GETRENDERTARGETNAME_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The name of the render target</translation>
    </message>
    <message id="UICANVASBUS_GETISNAVIGATIONSUPPORTED_NAME">
        <source>UICANVASBUS_GETISNAVIGATIONSUPPORTED_NAME</source>
        <comment>Class/Bus: UiCanvasBus  Event/Method: GetIsNavigationSupported</comment>
        <translation type="unfinished">Is Navigation Supported</translation>
    </message>
    <message id="UICANVASBUS_GETISNAVIGATIONSUPPORTED_TOOLTIP">
        <source>UICANVASBUS_GETISNAVIGATIONSUPPORTED_TOOLTIP</source>
        <translation type="unfinished">Returns whether the canvas automatically responds to navigation input</translation>
    </message>
    <message id="UICANVASBUS_GETISNAVIGATIONSUPPORTED_CATEGORY">
        <source>UICANVASBUS_GETISNAVIGATIONSUPPORTED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETISNAVIGATIONSUPPORTED_OUT_NAME">
        <source>UICANVASBUS_GETISNAVIGATIONSUPPORTED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETISNAVIGATIONSUPPORTED_OUT_TOOLTIP">
        <source>UICANVASBUS_GETISNAVIGATIONSUPPORTED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETISNAVIGATIONSUPPORTED_IN_NAME">
        <source>UICANVASBUS_GETISNAVIGATIONSUPPORTED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETISNAVIGATIONSUPPORTED_IN_TOOLTIP">
        <source>UICANVASBUS_GETISNAVIGATIONSUPPORTED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETISNAVIGATIONSUPPORTED_OUTPUT0_NAME">
        <source>UICANVASBUS_GETISNAVIGATIONSUPPORTED_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Navigation</translation>
    </message>
    <message id="UICANVASBUS_GETISNAVIGATIONSUPPORTED_OUTPUT0_TOOLTIP">
        <source>UICANVASBUS_GETISNAVIGATIONSUPPORTED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the canvas automatically responds to navigation input</translation>
    </message>
    <message id="UICANVASBUS_GETTOOLTIPDISPLAYELEMENT_NAME">
        <source>UICANVASBUS_GETTOOLTIPDISPLAYELEMENT_NAME</source>
        <comment>Class/Bus: UiCanvasBus  Event/Method: GetTooltipDisplayElement</comment>
        <translation type="unfinished">Get Tooltip Display Element</translation>
    </message>
    <message id="UICANVASBUS_GETTOOLTIPDISPLAYELEMENT_TOOLTIP">
        <source>UICANVASBUS_GETTOOLTIPDISPLAYELEMENT_TOOLTIP</source>
        <translation type="unfinished">Gets the element that defines the tooltip&apos;s display behavior. This element must have a TooltipDisplay component</translation>
    </message>
    <message id="UICANVASBUS_GETTOOLTIPDISPLAYELEMENT_CATEGORY">
        <source>UICANVASBUS_GETTOOLTIPDISPLAYELEMENT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETTOOLTIPDISPLAYELEMENT_OUT_NAME">
        <source>UICANVASBUS_GETTOOLTIPDISPLAYELEMENT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETTOOLTIPDISPLAYELEMENT_OUT_TOOLTIP">
        <source>UICANVASBUS_GETTOOLTIPDISPLAYELEMENT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETTOOLTIPDISPLAYELEMENT_IN_NAME">
        <source>UICANVASBUS_GETTOOLTIPDISPLAYELEMENT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETTOOLTIPDISPLAYELEMENT_IN_TOOLTIP">
        <source>UICANVASBUS_GETTOOLTIPDISPLAYELEMENT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETTOOLTIPDISPLAYELEMENT_OUTPUT0_NAME">
        <source>UICANVASBUS_GETTOOLTIPDISPLAYELEMENT_OUTPUT0_NAME</source>
        <comment>C++ Type: EntityId</comment>
        <translation type="unfinished">Tooltip Display EntityID</translation>
    </message>
    <message id="UICANVASBUS_GETTOOLTIPDISPLAYELEMENT_OUTPUT0_TOOLTIP">
        <source>UICANVASBUS_GETTOOLTIPDISPLAYELEMENT_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The element that defines the tooltip&apos;s display behavior. This element must have a TooltipDisplay component</translation>
    </message>
    <message id="UICANVASBUS_SETTOOLTIPDISPLAYELEMENT_NAME">
        <source>UICANVASBUS_SETTOOLTIPDISPLAYELEMENT_NAME</source>
        <comment>Class/Bus: UiCanvasBus  Event/Method: SetTooltipDisplayElement</comment>
        <translation type="unfinished">Set Tooltip Display Element</translation>
    </message>
    <message id="UICANVASBUS_SETTOOLTIPDISPLAYELEMENT_TOOLTIP">
        <source>UICANVASBUS_SETTOOLTIPDISPLAYELEMENT_TOOLTIP</source>
        <translation type="unfinished">Sets the element that defines the tooltip&apos;s display behavior. This element must have a TooltipDisplay component</translation>
    </message>
    <message id="UICANVASBUS_SETTOOLTIPDISPLAYELEMENT_CATEGORY">
        <source>UICANVASBUS_SETTOOLTIPDISPLAYELEMENT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_SETTOOLTIPDISPLAYELEMENT_OUT_NAME">
        <source>UICANVASBUS_SETTOOLTIPDISPLAYELEMENT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_SETTOOLTIPDISPLAYELEMENT_OUT_TOOLTIP">
        <source>UICANVASBUS_SETTOOLTIPDISPLAYELEMENT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_SETTOOLTIPDISPLAYELEMENT_IN_NAME">
        <source>UICANVASBUS_SETTOOLTIPDISPLAYELEMENT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_SETTOOLTIPDISPLAYELEMENT_IN_TOOLTIP">
        <source>UICANVASBUS_SETTOOLTIPDISPLAYELEMENT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_SETTOOLTIPDISPLAYELEMENT_PARAM0_NAME">
        <source>UICANVASBUS_SETTOOLTIPDISPLAYELEMENT_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Tooltip Display EntityID</translation>
    </message>
    <message id="UICANVASBUS_SETTOOLTIPDISPLAYELEMENT_PARAM0_TOOLTIP">
        <source>UICANVASBUS_SETTOOLTIPDISPLAYELEMENT_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The element that defines the tooltip&apos;s display behavior. This element must have a TooltipDisplay component</translation>
    </message>
    <message id="UICANVASBUS_FORCEHOVERINTERACTABLE_NAME">
        <source>UICANVASBUS_FORCEHOVERINTERACTABLE_NAME</source>
        <comment>Class/Bus: UiCanvasBus  Event/Method: ForceHoverInteractable</comment>
        <translation type="unfinished">Force Hover Interactable</translation>
    </message>
    <message id="UICANVASBUS_FORCEHOVERINTERACTABLE_TOOLTIP">
        <source>UICANVASBUS_FORCEHOVERINTERACTABLE_TOOLTIP</source>
        <translation type="unfinished">Forces the specified interactive element to receive the hover</translation>
    </message>
    <message id="UICANVASBUS_FORCEHOVERINTERACTABLE_CATEGORY">
        <source>UICANVASBUS_FORCEHOVERINTERACTABLE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_FORCEHOVERINTERACTABLE_OUT_NAME">
        <source>UICANVASBUS_FORCEHOVERINTERACTABLE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_FORCEHOVERINTERACTABLE_OUT_TOOLTIP">
        <source>UICANVASBUS_FORCEHOVERINTERACTABLE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_FORCEHOVERINTERACTABLE_IN_NAME">
        <source>UICANVASBUS_FORCEHOVERINTERACTABLE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_FORCEHOVERINTERACTABLE_IN_TOOLTIP">
        <source>UICANVASBUS_FORCEHOVERINTERACTABLE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_FORCEHOVERINTERACTABLE_PARAM0_NAME">
        <source>UICANVASBUS_FORCEHOVERINTERACTABLE_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Hover EntityID</translation>
    </message>
    <message id="UICANVASBUS_FORCEHOVERINTERACTABLE_PARAM0_TOOLTIP">
        <source>UICANVASBUS_FORCEHOVERINTERACTABLE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The element to receive the hover</translation>
    </message>
    <message id="UICANVASBUS_SETKEEPLOADEDONLEVELUNLOAD_NAME">
        <source>UICANVASBUS_SETKEEPLOADEDONLEVELUNLOAD_NAME</source>
        <comment>Class/Bus: UiCanvasBus  Event/Method: SetKeepLoadedOnLevelUnload</comment>
        <translation type="unfinished">Set Keep Loaded On Level Unload</translation>
    </message>
    <message id="UICANVASBUS_SETKEEPLOADEDONLEVELUNLOAD_TOOLTIP">
        <source>UICANVASBUS_SETKEEPLOADEDONLEVELUNLOAD_TOOLTIP</source>
        <translation type="unfinished">Sets whether the canvas should remain loaded when the level is unloaded</translation>
    </message>
    <message id="UICANVASBUS_SETKEEPLOADEDONLEVELUNLOAD_CATEGORY">
        <source>UICANVASBUS_SETKEEPLOADEDONLEVELUNLOAD_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_SETKEEPLOADEDONLEVELUNLOAD_OUT_NAME">
        <source>UICANVASBUS_SETKEEPLOADEDONLEVELUNLOAD_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_SETKEEPLOADEDONLEVELUNLOAD_OUT_TOOLTIP">
        <source>UICANVASBUS_SETKEEPLOADEDONLEVELUNLOAD_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_SETKEEPLOADEDONLEVELUNLOAD_IN_NAME">
        <source>UICANVASBUS_SETKEEPLOADEDONLEVELUNLOAD_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_SETKEEPLOADEDONLEVELUNLOAD_IN_TOOLTIP">
        <source>UICANVASBUS_SETKEEPLOADEDONLEVELUNLOAD_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_SETKEEPLOADEDONLEVELUNLOAD_PARAM0_NAME">
        <source>UICANVASBUS_SETKEEPLOADEDONLEVELUNLOAD_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Keep Loaded</translation>
    </message>
    <message id="UICANVASBUS_SETKEEPLOADEDONLEVELUNLOAD_PARAM0_TOOLTIP">
        <source>UICANVASBUS_SETKEEPLOADEDONLEVELUNLOAD_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the canvas should remain loaded when the level is unloaded</translation>
    </message>
    <message id="UICANVASBUS_RECOMPUTECHANGEDLAYOUTS_NAME">
        <source>UICANVASBUS_RECOMPUTECHANGEDLAYOUTS_NAME</source>
        <comment>Class/Bus: UiCanvasBus  Event/Method: RecomputeChangedLayouts</comment>
        <translation type="unfinished">Recompute Changed Layouts</translation>
    </message>
    <message id="UICANVASBUS_RECOMPUTECHANGEDLAYOUTS_TOOLTIP">
        <source>UICANVASBUS_RECOMPUTECHANGEDLAYOUTS_TOOLTIP</source>
        <translation type="unfinished">Forces an immediate recalculation of all layouts on the canvas that have been flagged for recomputing</translation>
    </message>
    <message id="UICANVASBUS_RECOMPUTECHANGEDLAYOUTS_CATEGORY">
        <source>UICANVASBUS_RECOMPUTECHANGEDLAYOUTS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_RECOMPUTECHANGEDLAYOUTS_OUT_NAME">
        <source>UICANVASBUS_RECOMPUTECHANGEDLAYOUTS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_RECOMPUTECHANGEDLAYOUTS_OUT_TOOLTIP">
        <source>UICANVASBUS_RECOMPUTECHANGEDLAYOUTS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_RECOMPUTECHANGEDLAYOUTS_IN_NAME">
        <source>UICANVASBUS_RECOMPUTECHANGEDLAYOUTS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_RECOMPUTECHANGEDLAYOUTS_IN_TOOLTIP">
        <source>UICANVASBUS_RECOMPUTECHANGEDLAYOUTS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETNUMCHILDELEMENTS_NAME">
        <source>UICANVASBUS_GETNUMCHILDELEMENTS_NAME</source>
        <comment>Class/Bus: UiCanvasBus  Event/Method: GetNumChildElements</comment>
        <translation type="unfinished">Get Number Of Child Elements</translation>
    </message>
    <message id="UICANVASBUS_GETNUMCHILDELEMENTS_TOOLTIP">
        <source>UICANVASBUS_GETNUMCHILDELEMENTS_TOOLTIP</source>
        <translation type="unfinished">Gets the number of children of the canvas</translation>
    </message>
    <message id="UICANVASBUS_GETNUMCHILDELEMENTS_CATEGORY">
        <source>UICANVASBUS_GETNUMCHILDELEMENTS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETNUMCHILDELEMENTS_OUT_NAME">
        <source>UICANVASBUS_GETNUMCHILDELEMENTS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETNUMCHILDELEMENTS_OUT_TOOLTIP">
        <source>UICANVASBUS_GETNUMCHILDELEMENTS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETNUMCHILDELEMENTS_IN_NAME">
        <source>UICANVASBUS_GETNUMCHILDELEMENTS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETNUMCHILDELEMENTS_IN_TOOLTIP">
        <source>UICANVASBUS_GETNUMCHILDELEMENTS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETNUMCHILDELEMENTS_OUTPUT0_NAME">
        <source>UICANVASBUS_GETNUMCHILDELEMENTS_OUTPUT0_NAME</source>
        <comment>C++ Type: int</comment>
        <translation type="unfinished">Count</translation>
    </message>
    <message id="UICANVASBUS_GETNUMCHILDELEMENTS_OUTPUT0_TOOLTIP">
        <source>UICANVASBUS_GETNUMCHILDELEMENTS_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The number of children of the canvas</translation>
    </message>
    <message id="UICANVASBUS_GETISPOSITIONALINPUTSUPPORTED_NAME">
        <source>UICANVASBUS_GETISPOSITIONALINPUTSUPPORTED_NAME</source>
        <comment>Class/Bus: UiCanvasBus  Event/Method: GetIsPositionalInputSupported</comment>
        <translation type="unfinished">Is Positional Input Supported</translation>
    </message>
    <message id="UICANVASBUS_GETISPOSITIONALINPUTSUPPORTED_TOOLTIP">
        <source>UICANVASBUS_GETISPOSITIONALINPUTSUPPORTED_TOOLTIP</source>
        <translation type="unfinished">Returns whether the canvas automatically responds to positional input such as mouse movement, mouse button clicks, and touch screen input, as well as keyboard input when an interactive element is active</translation>
    </message>
    <message id="UICANVASBUS_GETISPOSITIONALINPUTSUPPORTED_CATEGORY">
        <source>UICANVASBUS_GETISPOSITIONALINPUTSUPPORTED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETISPOSITIONALINPUTSUPPORTED_OUT_NAME">
        <source>UICANVASBUS_GETISPOSITIONALINPUTSUPPORTED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETISPOSITIONALINPUTSUPPORTED_OUT_TOOLTIP">
        <source>UICANVASBUS_GETISPOSITIONALINPUTSUPPORTED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETISPOSITIONALINPUTSUPPORTED_IN_NAME">
        <source>UICANVASBUS_GETISPOSITIONALINPUTSUPPORTED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETISPOSITIONALINPUTSUPPORTED_IN_TOOLTIP">
        <source>UICANVASBUS_GETISPOSITIONALINPUTSUPPORTED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETISPOSITIONALINPUTSUPPORTED_OUTPUT0_NAME">
        <source>UICANVASBUS_GETISPOSITIONALINPUTSUPPORTED_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Positional Input</translation>
    </message>
    <message id="UICANVASBUS_GETISPOSITIONALINPUTSUPPORTED_OUTPUT0_TOOLTIP">
        <source>UICANVASBUS_GETISPOSITIONALINPUTSUPPORTED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the canvas automatically responds to positional input such as mouse movement, mouse button clicks, and touch screen input, as well as keyboard input when an interactive element is active</translation>
    </message>
    <message id="UICANVASBUS_GETHOVERINTERACTABLE_NAME">
        <source>UICANVASBUS_GETHOVERINTERACTABLE_NAME</source>
        <comment>Class/Bus: UiCanvasBus  Event/Method: GetHoverInteractable</comment>
        <translation type="unfinished">Get Hover Interactable</translation>
    </message>
    <message id="UICANVASBUS_GETHOVERINTERACTABLE_TOOLTIP">
        <source>UICANVASBUS_GETHOVERINTERACTABLE_TOOLTIP</source>
        <translation type="unfinished">Gets the interactive element that has the hover</translation>
    </message>
    <message id="UICANVASBUS_GETHOVERINTERACTABLE_CATEGORY">
        <source>UICANVASBUS_GETHOVERINTERACTABLE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETHOVERINTERACTABLE_OUT_NAME">
        <source>UICANVASBUS_GETHOVERINTERACTABLE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETHOVERINTERACTABLE_OUT_TOOLTIP">
        <source>UICANVASBUS_GETHOVERINTERACTABLE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETHOVERINTERACTABLE_IN_NAME">
        <source>UICANVASBUS_GETHOVERINTERACTABLE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETHOVERINTERACTABLE_IN_TOOLTIP">
        <source>UICANVASBUS_GETHOVERINTERACTABLE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETHOVERINTERACTABLE_OUTPUT0_NAME">
        <source>UICANVASBUS_GETHOVERINTERACTABLE_OUTPUT0_NAME</source>
        <comment>C++ Type: EntityId</comment>
        <translation type="unfinished">Hover EntityID</translation>
    </message>
    <message id="UICANVASBUS_GETHOVERINTERACTABLE_OUTPUT0_TOOLTIP">
        <source>UICANVASBUS_GETHOVERINTERACTABLE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The interactive element that has the hover</translation>
    </message>
    <message id="UICANVASBUS_SETDRAWORDER_NAME">
        <source>UICANVASBUS_SETDRAWORDER_NAME</source>
        <comment>Class/Bus: UiCanvasBus  Event/Method: SetDrawOrder</comment>
        <translation type="unfinished">Set Draw Order</translation>
    </message>
    <message id="UICANVASBUS_SETDRAWORDER_TOOLTIP">
        <source>UICANVASBUS_SETDRAWORDER_TOOLTIP</source>
        <translation type="unfinished">Sets the draw order of the canvas. Rendering is back-to-front, so higher numbers render in front of lower numbers</translation>
    </message>
    <message id="UICANVASBUS_SETDRAWORDER_CATEGORY">
        <source>UICANVASBUS_SETDRAWORDER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_SETDRAWORDER_OUT_NAME">
        <source>UICANVASBUS_SETDRAWORDER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_SETDRAWORDER_OUT_TOOLTIP">
        <source>UICANVASBUS_SETDRAWORDER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_SETDRAWORDER_IN_NAME">
        <source>UICANVASBUS_SETDRAWORDER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_SETDRAWORDER_IN_TOOLTIP">
        <source>UICANVASBUS_SETDRAWORDER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_SETDRAWORDER_PARAM0_NAME">
        <source>UICANVASBUS_SETDRAWORDER_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Draw Order</translation>
    </message>
    <message id="UICANVASBUS_SETDRAWORDER_PARAM0_TOOLTIP">
        <source>UICANVASBUS_SETDRAWORDER_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The draw order of the canvas</translation>
    </message>
    <message id="UICANVASBUS_GETKEEPLOADEDONLEVELUNLOAD_NAME">
        <source>UICANVASBUS_GETKEEPLOADEDONLEVELUNLOAD_NAME</source>
        <comment>Class/Bus: UiCanvasBus  Event/Method: GetKeepLoadedOnLevelUnload</comment>
        <translation type="unfinished">Get Keep Loaded On Level Unload</translation>
    </message>
    <message id="UICANVASBUS_GETKEEPLOADEDONLEVELUNLOAD_TOOLTIP">
        <source>UICANVASBUS_GETKEEPLOADEDONLEVELUNLOAD_TOOLTIP</source>
        <translation type="unfinished">Returns whether the canvas should remain loaded when the level is unloaded</translation>
    </message>
    <message id="UICANVASBUS_GETKEEPLOADEDONLEVELUNLOAD_CATEGORY">
        <source>UICANVASBUS_GETKEEPLOADEDONLEVELUNLOAD_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETKEEPLOADEDONLEVELUNLOAD_OUT_NAME">
        <source>UICANVASBUS_GETKEEPLOADEDONLEVELUNLOAD_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETKEEPLOADEDONLEVELUNLOAD_OUT_TOOLTIP">
        <source>UICANVASBUS_GETKEEPLOADEDONLEVELUNLOAD_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETKEEPLOADEDONLEVELUNLOAD_IN_NAME">
        <source>UICANVASBUS_GETKEEPLOADEDONLEVELUNLOAD_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETKEEPLOADEDONLEVELUNLOAD_IN_TOOLTIP">
        <source>UICANVASBUS_GETKEEPLOADEDONLEVELUNLOAD_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETKEEPLOADEDONLEVELUNLOAD_OUTPUT0_NAME">
        <source>UICANVASBUS_GETKEEPLOADEDONLEVELUNLOAD_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Keep Loaded</translation>
    </message>
    <message id="UICANVASBUS_GETKEEPLOADEDONLEVELUNLOAD_OUTPUT0_TOOLTIP">
        <source>UICANVASBUS_GETKEEPLOADEDONLEVELUNLOAD_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the canvas should remain loaded when the level is unloaded</translation>
    </message>
    <message id="UICANVASBUS_GETDRAWORDER_NAME">
        <source>UICANVASBUS_GETDRAWORDER_NAME</source>
        <comment>Class/Bus: UiCanvasBus  Event/Method: GetDrawOrder</comment>
        <translation type="unfinished">Get Draw Order</translation>
    </message>
    <message id="UICANVASBUS_GETDRAWORDER_TOOLTIP">
        <source>UICANVASBUS_GETDRAWORDER_TOOLTIP</source>
        <translation type="unfinished">Gets the draw order of the canvas. Rendering is back-to-front, so higher numbers render in front of lower numbers</translation>
    </message>
    <message id="UICANVASBUS_GETDRAWORDER_CATEGORY">
        <source>UICANVASBUS_GETDRAWORDER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETDRAWORDER_OUT_NAME">
        <source>UICANVASBUS_GETDRAWORDER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETDRAWORDER_OUT_TOOLTIP">
        <source>UICANVASBUS_GETDRAWORDER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETDRAWORDER_IN_NAME">
        <source>UICANVASBUS_GETDRAWORDER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETDRAWORDER_IN_TOOLTIP">
        <source>UICANVASBUS_GETDRAWORDER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETDRAWORDER_OUTPUT0_NAME">
        <source>UICANVASBUS_GETDRAWORDER_OUTPUT0_NAME</source>
        <comment>C++ Type: int</comment>
        <translation type="unfinished">Draw Order</translation>
    </message>
    <message id="UICANVASBUS_GETDRAWORDER_OUTPUT0_TOOLTIP">
        <source>UICANVASBUS_GETDRAWORDER_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The draw order of the canvas</translation>
    </message>
    <message id="UICANVASBUS_FINDELEMENTBYNAME_NAME">
        <source>UICANVASBUS_FINDELEMENTBYNAME_NAME</source>
        <comment>Class/Bus: UiCanvasBus  Event/Method: FindElementByName</comment>
        <translation type="unfinished">Find Element By Name</translation>
    </message>
    <message id="UICANVASBUS_FINDELEMENTBYNAME_TOOLTIP">
        <source>UICANVASBUS_FINDELEMENTBYNAME_TOOLTIP</source>
        <translation type="unfinished">Finds an element by its name</translation>
    </message>
    <message id="UICANVASBUS_FINDELEMENTBYNAME_CATEGORY">
        <source>UICANVASBUS_FINDELEMENTBYNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_FINDELEMENTBYNAME_OUT_NAME">
        <source>UICANVASBUS_FINDELEMENTBYNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_FINDELEMENTBYNAME_OUT_TOOLTIP">
        <source>UICANVASBUS_FINDELEMENTBYNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_FINDELEMENTBYNAME_IN_NAME">
        <source>UICANVASBUS_FINDELEMENTBYNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_FINDELEMENTBYNAME_IN_TOOLTIP">
        <source>UICANVASBUS_FINDELEMENTBYNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_FINDELEMENTBYNAME_OUTPUT0_NAME">
        <source>UICANVASBUS_FINDELEMENTBYNAME_OUTPUT0_NAME</source>
        <comment>C++ Type: EntityId</comment>
        <translation>EntityID</translation>
    </message>
    <message id="UICANVASBUS_FINDELEMENTBYNAME_OUTPUT0_TOOLTIP">
        <source>UICANVASBUS_FINDELEMENTBYNAME_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The element</translation>
    </message>
    <message id="UICANVASBUS_FINDELEMENTBYNAME_PARAM0_NAME">
        <source>UICANVASBUS_FINDELEMENTBYNAME_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Name</translation>
    </message>
    <message id="UICANVASBUS_FINDELEMENTBYNAME_PARAM0_TOOLTIP">
        <source>UICANVASBUS_FINDELEMENTBYNAME_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The name of the element</translation>
    </message>
    <message id="UICANVASBUS_SETISPIXELALIGNED_NAME">
        <source>UICANVASBUS_SETISPIXELALIGNED_NAME</source>
        <comment>Class/Bus: UiCanvasBus  Event/Method: SetIsPixelAligned</comment>
        <translation type="unfinished">Set Is Pixel Aligned</translation>
    </message>
    <message id="UICANVASBUS_SETISPIXELALIGNED_TOOLTIP">
        <source>UICANVASBUS_SETISPIXELALIGNED_TOOLTIP</source>
        <translation type="unfinished">Sets whether the canvas should pixel-align the corners of its elements to the nearest pixel when they are rendered</translation>
    </message>
    <message id="UICANVASBUS_SETISPIXELALIGNED_CATEGORY">
        <source>UICANVASBUS_SETISPIXELALIGNED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_SETISPIXELALIGNED_OUT_NAME">
        <source>UICANVASBUS_SETISPIXELALIGNED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_SETISPIXELALIGNED_OUT_TOOLTIP">
        <source>UICANVASBUS_SETISPIXELALIGNED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_SETISPIXELALIGNED_IN_NAME">
        <source>UICANVASBUS_SETISPIXELALIGNED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_SETISPIXELALIGNED_IN_TOOLTIP">
        <source>UICANVASBUS_SETISPIXELALIGNED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_SETISPIXELALIGNED_PARAM0_NAME">
        <source>UICANVASBUS_SETISPIXELALIGNED_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Pixel Aligned</translation>
    </message>
    <message id="UICANVASBUS_SETISPIXELALIGNED_PARAM0_TOOLTIP">
        <source>UICANVASBUS_SETISPIXELALIGNED_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the canvas should pixel-align the corners of its elements to the nearest pixel when they are rendered</translation>
    </message>
    <message id="UICANVASBUS_SETISTEXTPIXELALIGNED_NAME">
        <source>UICANVASBUS_SETISTEXTPIXELALIGNED_NAME</source>
        <comment>Class/Bus: UiCanvasBus  Event/Method: SetIsTextPixelAligned</comment>
        <translation type="unfinished">Set Is Text Pixel Aligned</translation>
    </message>
    <message id="UICANVASBUS_SETISTEXTPIXELALIGNED_TOOLTIP">
        <source>UICANVASBUS_SETISTEXTPIXELALIGNED_TOOLTIP</source>
        <translation type="unfinished">Sets whether the canvas should pixel-align the corners of its text quads to the nearest pixel when they are rendered</translation>
    </message>
    <message id="UICANVASBUS_SETISTEXTPIXELALIGNED_CATEGORY">
        <source>UICANVASBUS_SETISTEXTPIXELALIGNED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_SETISTEXTPIXELALIGNED_OUT_NAME">
        <source>UICANVASBUS_SETISTEXTPIXELALIGNED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_SETISTEXTPIXELALIGNED_OUT_TOOLTIP">
        <source>UICANVASBUS_SETISTEXTPIXELALIGNED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_SETISTEXTPIXELALIGNED_IN_NAME">
        <source>UICANVASBUS_SETISTEXTPIXELALIGNED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_SETISTEXTPIXELALIGNED_IN_TOOLTIP">
        <source>UICANVASBUS_SETISTEXTPIXELALIGNED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_SETISTEXTPIXELALIGNED_PARAM0_NAME">
        <source>UICANVASBUS_SETISTEXTPIXELALIGNED_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Pixel Aligned</translation>
    </message>
    <message id="UICANVASBUS_SETISTEXTPIXELALIGNED_PARAM0_TOOLTIP">
        <source>UICANVASBUS_SETISTEXTPIXELALIGNED_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the canvas should pixel-align the corners of its text quads to the nearest pixel when they are rendered</translation>
    </message>
    <message id="UICANVASBUS_SETRENDERTARGETNAME_NAME">
        <source>UICANVASBUS_SETRENDERTARGETNAME_NAME</source>
        <comment>Class/Bus: UiCanvasBus  Event/Method: SetRenderTargetName</comment>
        <translation type="unfinished">Set Render Target Name</translation>
    </message>
    <message id="UICANVASBUS_SETRENDERTARGETNAME_TOOLTIP">
        <source>UICANVASBUS_SETRENDERTARGETNAME_TOOLTIP</source>
        <translation type="unfinished">Sets the name of the render target</translation>
    </message>
    <message id="UICANVASBUS_SETRENDERTARGETNAME_CATEGORY">
        <source>UICANVASBUS_SETRENDERTARGETNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_SETRENDERTARGETNAME_OUT_NAME">
        <source>UICANVASBUS_SETRENDERTARGETNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_SETRENDERTARGETNAME_OUT_TOOLTIP">
        <source>UICANVASBUS_SETRENDERTARGETNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_SETRENDERTARGETNAME_IN_NAME">
        <source>UICANVASBUS_SETRENDERTARGETNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_SETRENDERTARGETNAME_IN_TOOLTIP">
        <source>UICANVASBUS_SETRENDERTARGETNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_SETRENDERTARGETNAME_PARAM0_NAME">
        <source>UICANVASBUS_SETRENDERTARGETNAME_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Name</translation>
    </message>
    <message id="UICANVASBUS_SETRENDERTARGETNAME_PARAM0_TOOLTIP">
        <source>UICANVASBUS_SETRENDERTARGETNAME_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The name of the render target</translation>
    </message>
    <message id="UICANVASBUS_SETISCONSUMINGALLINPUTEVENTS_NAME">
        <source>UICANVASBUS_SETISCONSUMINGALLINPUTEVENTS_NAME</source>
        <comment>Class/Bus: UiCanvasBus  Event/Method: SetIsConsumingAllInputEvents</comment>
        <translation type="unfinished">Set Is Consuming All Input Events</translation>
    </message>
    <message id="UICANVASBUS_SETISCONSUMINGALLINPUTEVENTS_TOOLTIP">
        <source>UICANVASBUS_SETISCONSUMINGALLINPUTEVENTS_TOOLTIP</source>
        <translation type="unfinished">Sets whether all input events should be consumed by the canvas while it is enabled</translation>
    </message>
    <message id="UICANVASBUS_SETISCONSUMINGALLINPUTEVENTS_CATEGORY">
        <source>UICANVASBUS_SETISCONSUMINGALLINPUTEVENTS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_SETISCONSUMINGALLINPUTEVENTS_OUT_NAME">
        <source>UICANVASBUS_SETISCONSUMINGALLINPUTEVENTS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_SETISCONSUMINGALLINPUTEVENTS_OUT_TOOLTIP">
        <source>UICANVASBUS_SETISCONSUMINGALLINPUTEVENTS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_SETISCONSUMINGALLINPUTEVENTS_IN_NAME">
        <source>UICANVASBUS_SETISCONSUMINGALLINPUTEVENTS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_SETISCONSUMINGALLINPUTEVENTS_IN_TOOLTIP">
        <source>UICANVASBUS_SETISCONSUMINGALLINPUTEVENTS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_SETISCONSUMINGALLINPUTEVENTS_PARAM0_NAME">
        <source>UICANVASBUS_SETISCONSUMINGALLINPUTEVENTS_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Consume</translation>
    </message>
    <message id="UICANVASBUS_SETISCONSUMINGALLINPUTEVENTS_PARAM0_TOOLTIP">
        <source>UICANVASBUS_SETISCONSUMINGALLINPUTEVENTS_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether all input events should be consumed by the canvas while it is enabled</translation>
    </message>
    <message id="UICANVASBUS_GETISCONSUMINGALLINPUTEVENTS_NAME">
        <source>UICANVASBUS_GETISCONSUMINGALLINPUTEVENTS_NAME</source>
        <comment>Class/Bus: UiCanvasBus  Event/Method: GetIsConsumingAllInputEvents</comment>
        <translation type="unfinished">Is Consuming All Input Events</translation>
    </message>
    <message id="UICANVASBUS_GETISCONSUMINGALLINPUTEVENTS_TOOLTIP">
        <source>UICANVASBUS_GETISCONSUMINGALLINPUTEVENTS_TOOLTIP</source>
        <translation type="unfinished">Returns whether all input events will be consumed by the canvas while it is enabled</translation>
    </message>
    <message id="UICANVASBUS_GETISCONSUMINGALLINPUTEVENTS_CATEGORY">
        <source>UICANVASBUS_GETISCONSUMINGALLINPUTEVENTS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETISCONSUMINGALLINPUTEVENTS_OUT_NAME">
        <source>UICANVASBUS_GETISCONSUMINGALLINPUTEVENTS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETISCONSUMINGALLINPUTEVENTS_OUT_TOOLTIP">
        <source>UICANVASBUS_GETISCONSUMINGALLINPUTEVENTS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETISCONSUMINGALLINPUTEVENTS_IN_NAME">
        <source>UICANVASBUS_GETISCONSUMINGALLINPUTEVENTS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETISCONSUMINGALLINPUTEVENTS_IN_TOOLTIP">
        <source>UICANVASBUS_GETISCONSUMINGALLINPUTEVENTS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETISCONSUMINGALLINPUTEVENTS_OUTPUT0_NAME">
        <source>UICANVASBUS_GETISCONSUMINGALLINPUTEVENTS_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Consume</translation>
    </message>
    <message id="UICANVASBUS_GETISCONSUMINGALLINPUTEVENTS_OUTPUT0_TOOLTIP">
        <source>UICANVASBUS_GETISCONSUMINGALLINPUTEVENTS_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether all input events will be consumed by the canvas while it is enabled</translation>
    </message>
    <message id="UICANVASBUS_SETISMULTITOUCHSUPPORTED_NAME">
        <source>UICANVASBUS_SETISMULTITOUCHSUPPORTED_NAME</source>
        <comment>Class/Bus: UiCanvasBus  Event/Method: SetIsMultiTouchSupported</comment>
        <translation type="unfinished">Set Is Multi-touch Supported</translation>
    </message>
    <message id="UICANVASBUS_SETISMULTITOUCHSUPPORTED_TOOLTIP">
        <source>UICANVASBUS_SETISMULTITOUCHSUPPORTED_TOOLTIP</source>
        <translation type="unfinished">Sets whether multi-touch input will automatically be handled</translation>
    </message>
    <message id="UICANVASBUS_SETISMULTITOUCHSUPPORTED_CATEGORY">
        <source>UICANVASBUS_SETISMULTITOUCHSUPPORTED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_SETISMULTITOUCHSUPPORTED_OUT_NAME">
        <source>UICANVASBUS_SETISMULTITOUCHSUPPORTED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_SETISMULTITOUCHSUPPORTED_OUT_TOOLTIP">
        <source>UICANVASBUS_SETISMULTITOUCHSUPPORTED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_SETISMULTITOUCHSUPPORTED_IN_NAME">
        <source>UICANVASBUS_SETISMULTITOUCHSUPPORTED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_SETISMULTITOUCHSUPPORTED_IN_TOOLTIP">
        <source>UICANVASBUS_SETISMULTITOUCHSUPPORTED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_SETISMULTITOUCHSUPPORTED_PARAM0_NAME">
        <source>UICANVASBUS_SETISMULTITOUCHSUPPORTED_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Multi-touch</translation>
    </message>
    <message id="UICANVASBUS_SETISMULTITOUCHSUPPORTED_PARAM0_TOOLTIP">
        <source>UICANVASBUS_SETISMULTITOUCHSUPPORTED_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether multi-touch input will automatically be handled</translation>
    </message>
    <message id="UICANVASBUS_GETISMULTITOUCHSUPPORTED_NAME">
        <source>UICANVASBUS_GETISMULTITOUCHSUPPORTED_NAME</source>
        <comment>Class/Bus: UiCanvasBus  Event/Method: GetIsMultiTouchSupported</comment>
        <translation type="unfinished">Is Multi-touch Supported</translation>
    </message>
    <message id="UICANVASBUS_GETISMULTITOUCHSUPPORTED_TOOLTIP">
        <source>UICANVASBUS_GETISMULTITOUCHSUPPORTED_TOOLTIP</source>
        <translation type="unfinished">Returns whether multi-touch input will automatically be handled</translation>
    </message>
    <message id="UICANVASBUS_GETISMULTITOUCHSUPPORTED_CATEGORY">
        <source>UICANVASBUS_GETISMULTITOUCHSUPPORTED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETISMULTITOUCHSUPPORTED_OUT_NAME">
        <source>UICANVASBUS_GETISMULTITOUCHSUPPORTED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETISMULTITOUCHSUPPORTED_OUT_TOOLTIP">
        <source>UICANVASBUS_GETISMULTITOUCHSUPPORTED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETISMULTITOUCHSUPPORTED_IN_NAME">
        <source>UICANVASBUS_GETISMULTITOUCHSUPPORTED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETISMULTITOUCHSUPPORTED_IN_TOOLTIP">
        <source>UICANVASBUS_GETISMULTITOUCHSUPPORTED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASBUS_GETISMULTITOUCHSUPPORTED_OUTPUT0_NAME">
        <source>UICANVASBUS_GETISMULTITOUCHSUPPORTED_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Multi-touch</translation>
    </message>
    <message id="UICANVASBUS_GETISMULTITOUCHSUPPORTED_OUTPUT0_TOOLTIP">
        <source>UICANVASBUS_GETISMULTITOUCHSUPPORTED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether multi-touch input will automatically be handled</translation>
    </message>
</context>
<context>
    <name>Handler: ChatPlayChannelNotificationBus</name>
    <message id="HANDLER_CHATPLAYCHANNELNOTIFICATIONBUS_NAME">
        <source>HANDLER_CHATPLAYCHANNELNOTIFICATIONBUS_NAME</source>
        <translation type="unfinished">Channel</translation>
    </message>
    <message id="HANDLER_CHATPLAYCHANNELNOTIFICATIONBUS_TOOLTIP">
        <source>HANDLER_CHATPLAYCHANNELNOTIFICATIONBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CHATPLAYCHANNELNOTIFICATIONBUS_CATEGORY">
        <source>HANDLER_CHATPLAYCHANNELNOTIFICATIONBUS_CATEGORY</source>
        <translation type="unfinished">Networking/Twitch ChatPlay</translation>
    </message>
    <message id="HANDLER_CHATPLAYCHANNELNOTIFICATIONBUS_ONCONNECTIONSTATECHANGED_NAME">
        <source>HANDLER_CHATPLAYCHANNELNOTIFICATIONBUS_ONCONNECTIONSTATECHANGED_NAME</source>
        <comment>Class/Bus: ChatPlayChannelNotificationBus  Event/Method: OnConnectionStateChanged</comment>
        <translation type="unfinished">On Connection State Changed</translation>
    </message>
    <message id="HANDLER_CHATPLAYCHANNELNOTIFICATIONBUS_ONCONNECTIONSTATECHANGED_TOOLTIP">
        <source>HANDLER_CHATPLAYCHANNELNOTIFICATIONBUS_ONCONNECTIONSTATECHANGED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CHATPLAYCHANNELNOTIFICATIONBUS_ONCONNECTIONSTATECHANGED_CATEGORY">
        <source>HANDLER_CHATPLAYCHANNELNOTIFICATIONBUS_ONCONNECTIONSTATECHANGED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CHATPLAYCHANNELNOTIFICATIONBUS_ONCONNECTIONSTATECHANGED_OUT_NAME">
        <source>HANDLER_CHATPLAYCHANNELNOTIFICATIONBUS_ONCONNECTIONSTATECHANGED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CHATPLAYCHANNELNOTIFICATIONBUS_ONCONNECTIONSTATECHANGED_OUT_TOOLTIP">
        <source>HANDLER_CHATPLAYCHANNELNOTIFICATIONBUS_ONCONNECTIONSTATECHANGED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CHATPLAYCHANNELNOTIFICATIONBUS_ONCONNECTIONSTATECHANGED_IN_NAME">
        <source>HANDLER_CHATPLAYCHANNELNOTIFICATIONBUS_ONCONNECTIONSTATECHANGED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CHATPLAYCHANNELNOTIFICATIONBUS_ONCONNECTIONSTATECHANGED_IN_TOOLTIP">
        <source>HANDLER_CHATPLAYCHANNELNOTIFICATIONBUS_ONCONNECTIONSTATECHANGED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CHATPLAYCHANNELNOTIFICATIONBUS_ONCONNECTIONSTATECHANGED_OUTPUT0_NAME">
        <source>HANDLER_CHATPLAYCHANNELNOTIFICATIONBUS_ONCONNECTIONSTATECHANGED_OUTPUT0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CHATPLAYCHANNELNOTIFICATIONBUS_ONCONNECTIONSTATECHANGED_OUTPUT0_TOOLTIP">
        <source>HANDLER_CHATPLAYCHANNELNOTIFICATIONBUS_ONCONNECTIONSTATECHANGED_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CHATPLAYCHANNELNOTIFICATIONBUS_ONKEYWORDMATCHED_NAME">
        <source>HANDLER_CHATPLAYCHANNELNOTIFICATIONBUS_ONKEYWORDMATCHED_NAME</source>
        <comment>Class/Bus: ChatPlayChannelNotificationBus  Event/Method: OnKeywordMatched</comment>
        <translation type="unfinished">On Keyword Matched</translation>
    </message>
    <message id="HANDLER_CHATPLAYCHANNELNOTIFICATIONBUS_ONKEYWORDMATCHED_TOOLTIP">
        <source>HANDLER_CHATPLAYCHANNELNOTIFICATIONBUS_ONKEYWORDMATCHED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CHATPLAYCHANNELNOTIFICATIONBUS_ONKEYWORDMATCHED_CATEGORY">
        <source>HANDLER_CHATPLAYCHANNELNOTIFICATIONBUS_ONKEYWORDMATCHED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CHATPLAYCHANNELNOTIFICATIONBUS_ONKEYWORDMATCHED_OUT_NAME">
        <source>HANDLER_CHATPLAYCHANNELNOTIFICATIONBUS_ONKEYWORDMATCHED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CHATPLAYCHANNELNOTIFICATIONBUS_ONKEYWORDMATCHED_OUT_TOOLTIP">
        <source>HANDLER_CHATPLAYCHANNELNOTIFICATIONBUS_ONKEYWORDMATCHED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CHATPLAYCHANNELNOTIFICATIONBUS_ONKEYWORDMATCHED_IN_NAME">
        <source>HANDLER_CHATPLAYCHANNELNOTIFICATIONBUS_ONKEYWORDMATCHED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CHATPLAYCHANNELNOTIFICATIONBUS_ONKEYWORDMATCHED_IN_TOOLTIP">
        <source>HANDLER_CHATPLAYCHANNELNOTIFICATIONBUS_ONKEYWORDMATCHED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CHATPLAYCHANNELNOTIFICATIONBUS_ONKEYWORDMATCHED_OUTPUT0_NAME">
        <source>HANDLER_CHATPLAYCHANNELNOTIFICATIONBUS_ONKEYWORDMATCHED_OUTPUT0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CHATPLAYCHANNELNOTIFICATIONBUS_ONKEYWORDMATCHED_OUTPUT0_TOOLTIP">
        <source>HANDLER_CHATPLAYCHANNELNOTIFICATIONBUS_ONKEYWORDMATCHED_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CHATPLAYCHANNELNOTIFICATIONBUS_ONKEYWORDMATCHED_OUTPUT1_NAME">
        <source>HANDLER_CHATPLAYCHANNELNOTIFICATIONBUS_ONKEYWORDMATCHED_OUTPUT1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CHATPLAYCHANNELNOTIFICATIONBUS_ONKEYWORDMATCHED_OUTPUT1_TOOLTIP">
        <source>HANDLER_CHATPLAYCHANNELNOTIFICATIONBUS_ONKEYWORDMATCHED_OUTPUT1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CHATPLAYCHANNELNOTIFICATIONBUS_ONKEYWORDMATCHED_OUTPUT2_NAME">
        <source>HANDLER_CHATPLAYCHANNELNOTIFICATIONBUS_ONKEYWORDMATCHED_OUTPUT2_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CHATPLAYCHANNELNOTIFICATIONBUS_ONKEYWORDMATCHED_OUTPUT2_TOOLTIP">
        <source>HANDLER_CHATPLAYCHANNELNOTIFICATIONBUS_ONKEYWORDMATCHED_OUTPUT2_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: SpawnerComponentRequestBus</name>
    <message id="SPAWNERCOMPONENTREQUESTBUS_NAME">
        <source>SPAWNERCOMPONENTREQUESTBUS_NAME</source>
        <translation type="unfinished">Spawner</translation>
    </message>
    <message id="SPAWNERCOMPONENTREQUESTBUS_TOOLTIP">
        <source>SPAWNERCOMPONENTREQUESTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SPAWNERCOMPONENTREQUESTBUS_CATEGORY">
        <source>SPAWNERCOMPONENTREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">Gameplay</translation>
    </message>
    <message id="SPAWNERCOMPONENTREQUESTBUS_SPAWN_NAME">
        <source>SPAWNERCOMPONENTREQUESTBUS_SPAWN_NAME</source>
        <comment>Class/Bus: SpawnerComponentRequestBus  Event/Method: Spawn</comment>
        <translation>Spawn</translation>
    </message>
    <message id="SPAWNERCOMPONENTREQUESTBUS_SPAWN_TOOLTIP">
        <source>SPAWNERCOMPONENTREQUESTBUS_SPAWN_TOOLTIP</source>
        <translation type="unfinished">Spawns the designated slice at the entity&apos;s location</translation>
    </message>
    <message id="SPAWNERCOMPONENTREQUESTBUS_SPAWN_CATEGORY">
        <source>SPAWNERCOMPONENTREQUESTBUS_SPAWN_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="SPAWNERCOMPONENTREQUESTBUS_SPAWN_OUT_NAME">
        <source>SPAWNERCOMPONENTREQUESTBUS_SPAWN_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="SPAWNERCOMPONENTREQUESTBUS_SPAWN_OUT_TOOLTIP">
        <source>SPAWNERCOMPONENTREQUESTBUS_SPAWN_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SPAWNERCOMPONENTREQUESTBUS_SPAWN_IN_NAME">
        <source>SPAWNERCOMPONENTREQUESTBUS_SPAWN_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="SPAWNERCOMPONENTREQUESTBUS_SPAWN_IN_TOOLTIP">
        <source>SPAWNERCOMPONENTREQUESTBUS_SPAWN_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SPAWNERCOMPONENTREQUESTBUS_SPAWN_OUTPUT0_NAME">
        <source>SPAWNERCOMPONENTREQUESTBUS_SPAWN_OUTPUT0_NAME</source>
        <comment>C++ Type: SliceInstantiationTicket</comment>
        <translation type="unfinished">Slice</translation>
    </message>
    <message id="SPAWNERCOMPONENTREQUESTBUS_SPAWN_OUTPUT0_TOOLTIP">
        <source>SPAWNERCOMPONENTREQUESTBUS_SPAWN_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Slice instance from the spawn event</translation>
    </message>
    <message id="SPAWNERCOMPONENTREQUESTBUS_SPAWNRELATIVE_NAME">
        <source>SPAWNERCOMPONENTREQUESTBUS_SPAWNRELATIVE_NAME</source>
        <comment>Class/Bus: SpawnerComponentRequestBus  Event/Method: SpawnRelative</comment>
        <translation type="unfinished">Spawn Relative</translation>
    </message>
    <message id="SPAWNERCOMPONENTREQUESTBUS_SPAWNRELATIVE_TOOLTIP">
        <source>SPAWNERCOMPONENTREQUESTBUS_SPAWNRELATIVE_TOOLTIP</source>
        <translation type="unfinished">Spawn the selected slice at the entity&apos;s location with the provided relative offset</translation>
    </message>
    <message id="SPAWNERCOMPONENTREQUESTBUS_SPAWNRELATIVE_CATEGORY">
        <source>SPAWNERCOMPONENTREQUESTBUS_SPAWNRELATIVE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="SPAWNERCOMPONENTREQUESTBUS_SPAWNRELATIVE_OUT_NAME">
        <source>SPAWNERCOMPONENTREQUESTBUS_SPAWNRELATIVE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="SPAWNERCOMPONENTREQUESTBUS_SPAWNRELATIVE_OUT_TOOLTIP">
        <source>SPAWNERCOMPONENTREQUESTBUS_SPAWNRELATIVE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SPAWNERCOMPONENTREQUESTBUS_SPAWNRELATIVE_IN_NAME">
        <source>SPAWNERCOMPONENTREQUESTBUS_SPAWNRELATIVE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="SPAWNERCOMPONENTREQUESTBUS_SPAWNRELATIVE_IN_TOOLTIP">
        <source>SPAWNERCOMPONENTREQUESTBUS_SPAWNRELATIVE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SPAWNERCOMPONENTREQUESTBUS_SPAWNRELATIVE_OUTPUT0_NAME">
        <source>SPAWNERCOMPONENTREQUESTBUS_SPAWNRELATIVE_OUTPUT0_NAME</source>
        <comment>C++ Type: SliceInstantiationTicket</comment>
        <translation type="unfinished">Slice</translation>
    </message>
    <message id="SPAWNERCOMPONENTREQUESTBUS_SPAWNRELATIVE_OUTPUT0_TOOLTIP">
        <source>SPAWNERCOMPONENTREQUESTBUS_SPAWNRELATIVE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Slice instance from the spawn event</translation>
    </message>
    <message id="SPAWNERCOMPONENTREQUESTBUS_SPAWNRELATIVE_PARAM0_NAME">
        <source>SPAWNERCOMPONENTREQUESTBUS_SPAWNRELATIVE_PARAM0_NAME</source>
        <comment>Simple Type: Transform C++ Type: const Transform&amp;</comment>
        <translation type="unfinished">Offset</translation>
    </message>
    <message id="SPAWNERCOMPONENTREQUESTBUS_SPAWNRELATIVE_PARAM0_TOOLTIP">
        <source>SPAWNERCOMPONENTREQUESTBUS_SPAWNRELATIVE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The relative offset from the entity</translation>
    </message>
    <message id="SPAWNERCOMPONENTREQUESTBUS_SPAWNABSOLUTE_NAME">
        <source>SPAWNERCOMPONENTREQUESTBUS_SPAWNABSOLUTE_NAME</source>
        <comment>Class/Bus: SpawnerComponentRequestBus  Event/Method: SpawnAbsolute</comment>
        <translation type="unfinished">Spawn Absolute</translation>
    </message>
    <message id="SPAWNERCOMPONENTREQUESTBUS_SPAWNABSOLUTE_TOOLTIP">
        <source>SPAWNERCOMPONENTREQUESTBUS_SPAWNABSOLUTE_TOOLTIP</source>
        <translation type="unfinished">Spawn the selected slice at an absolute position</translation>
    </message>
    <message id="SPAWNERCOMPONENTREQUESTBUS_SPAWNABSOLUTE_CATEGORY">
        <source>SPAWNERCOMPONENTREQUESTBUS_SPAWNABSOLUTE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="SPAWNERCOMPONENTREQUESTBUS_SPAWNABSOLUTE_OUT_NAME">
        <source>SPAWNERCOMPONENTREQUESTBUS_SPAWNABSOLUTE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="SPAWNERCOMPONENTREQUESTBUS_SPAWNABSOLUTE_OUT_TOOLTIP">
        <source>SPAWNERCOMPONENTREQUESTBUS_SPAWNABSOLUTE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SPAWNERCOMPONENTREQUESTBUS_SPAWNABSOLUTE_IN_NAME">
        <source>SPAWNERCOMPONENTREQUESTBUS_SPAWNABSOLUTE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="SPAWNERCOMPONENTREQUESTBUS_SPAWNABSOLUTE_IN_TOOLTIP">
        <source>SPAWNERCOMPONENTREQUESTBUS_SPAWNABSOLUTE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SPAWNERCOMPONENTREQUESTBUS_SPAWNABSOLUTE_OUTPUT0_NAME">
        <source>SPAWNERCOMPONENTREQUESTBUS_SPAWNABSOLUTE_OUTPUT0_NAME</source>
        <comment>C++ Type: SliceInstantiationTicket</comment>
        <translation type="unfinished">Slice</translation>
    </message>
    <message id="SPAWNERCOMPONENTREQUESTBUS_SPAWNABSOLUTE_OUTPUT0_TOOLTIP">
        <source>SPAWNERCOMPONENTREQUESTBUS_SPAWNABSOLUTE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Slice instance from the spawn event</translation>
    </message>
    <message id="SPAWNERCOMPONENTREQUESTBUS_SPAWNABSOLUTE_PARAM0_NAME">
        <source>SPAWNERCOMPONENTREQUESTBUS_SPAWNABSOLUTE_PARAM0_NAME</source>
        <comment>Simple Type: Transform C++ Type: const Transform&amp;</comment>
        <translation type="unfinished">Position</translation>
    </message>
    <message id="SPAWNERCOMPONENTREQUESTBUS_SPAWNABSOLUTE_PARAM0_TOOLTIP">
        <source>SPAWNERCOMPONENTREQUESTBUS_SPAWNABSOLUTE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The absolute position where the entity should spawn</translation>
    </message>
</context>
<context>
    <name>EBus: ActorComponentNotificationBus</name>
    <message id="ACTORCOMPONENTNOTIFICATIONBUS_NAME">
        <source>ACTORCOMPONENTNOTIFICATIONBUS_NAME</source>
        <translation type="unfinished">Actor Component</translation>
    </message>
    <message id="ACTORCOMPONENTNOTIFICATIONBUS_TOOLTIP">
        <source>ACTORCOMPONENTNOTIFICATIONBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ACTORCOMPONENTNOTIFICATIONBUS_CATEGORY">
        <source>ACTORCOMPONENTNOTIFICATIONBUS_CATEGORY</source>
        <translation type="unfinished">Animation</translation>
    </message>
    <message id="ACTORCOMPONENTNOTIFICATIONBUS_ONACTORINSTANCECREATED_NAME">
        <source>ACTORCOMPONENTNOTIFICATIONBUS_ONACTORINSTANCECREATED_NAME</source>
        <comment>Class/Bus: ActorComponentNotificationBus  Event/Method: OnActorInstanceCreated</comment>
        <translation>OnActorInstanceCreated</translation>
    </message>
    <message id="ACTORCOMPONENTNOTIFICATIONBUS_ONACTORINSTANCECREATED_TOOLTIP">
        <source>ACTORCOMPONENTNOTIFICATIONBUS_ONACTORINSTANCECREATED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ACTORCOMPONENTNOTIFICATIONBUS_ONACTORINSTANCECREATED_CATEGORY">
        <source>ACTORCOMPONENTNOTIFICATIONBUS_ONACTORINSTANCECREATED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ACTORCOMPONENTNOTIFICATIONBUS_ONACTORINSTANCECREATED_OUT_NAME">
        <source>ACTORCOMPONENTNOTIFICATIONBUS_ONACTORINSTANCECREATED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ACTORCOMPONENTNOTIFICATIONBUS_ONACTORINSTANCECREATED_OUT_TOOLTIP">
        <source>ACTORCOMPONENTNOTIFICATIONBUS_ONACTORINSTANCECREATED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ACTORCOMPONENTNOTIFICATIONBUS_ONACTORINSTANCECREATED_IN_NAME">
        <source>ACTORCOMPONENTNOTIFICATIONBUS_ONACTORINSTANCECREATED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ACTORCOMPONENTNOTIFICATIONBUS_ONACTORINSTANCECREATED_IN_TOOLTIP">
        <source>ACTORCOMPONENTNOTIFICATIONBUS_ONACTORINSTANCECREATED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ACTORCOMPONENTNOTIFICATIONBUS_ONACTORINSTANCECREATED_PARAM0_NAME">
        <source>ACTORCOMPONENTNOTIFICATIONBUS_ONACTORINSTANCECREATED_PARAM0_NAME</source>
        <comment>Simple Type: Invalid C++ Type: EMotionFX::ActorInstance*</comment>
        <translation></translation>
    </message>
    <message id="ACTORCOMPONENTNOTIFICATIONBUS_ONACTORINSTANCECREATED_PARAM0_TOOLTIP">
        <source>ACTORCOMPONENTNOTIFICATIONBUS_ONACTORINSTANCECREATED_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ACTORCOMPONENTNOTIFICATIONBUS_ONACTORINSTANCEDESTROYED_NAME">
        <source>ACTORCOMPONENTNOTIFICATIONBUS_ONACTORINSTANCEDESTROYED_NAME</source>
        <comment>Class/Bus: ActorComponentNotificationBus  Event/Method: OnActorInstanceDestroyed</comment>
        <translation>OnActorInstanceDestroyed</translation>
    </message>
    <message id="ACTORCOMPONENTNOTIFICATIONBUS_ONACTORINSTANCEDESTROYED_TOOLTIP">
        <source>ACTORCOMPONENTNOTIFICATIONBUS_ONACTORINSTANCEDESTROYED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ACTORCOMPONENTNOTIFICATIONBUS_ONACTORINSTANCEDESTROYED_CATEGORY">
        <source>ACTORCOMPONENTNOTIFICATIONBUS_ONACTORINSTANCEDESTROYED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ACTORCOMPONENTNOTIFICATIONBUS_ONACTORINSTANCEDESTROYED_OUT_NAME">
        <source>ACTORCOMPONENTNOTIFICATIONBUS_ONACTORINSTANCEDESTROYED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ACTORCOMPONENTNOTIFICATIONBUS_ONACTORINSTANCEDESTROYED_OUT_TOOLTIP">
        <source>ACTORCOMPONENTNOTIFICATIONBUS_ONACTORINSTANCEDESTROYED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ACTORCOMPONENTNOTIFICATIONBUS_ONACTORINSTANCEDESTROYED_IN_NAME">
        <source>ACTORCOMPONENTNOTIFICATIONBUS_ONACTORINSTANCEDESTROYED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ACTORCOMPONENTNOTIFICATIONBUS_ONACTORINSTANCEDESTROYED_IN_TOOLTIP">
        <source>ACTORCOMPONENTNOTIFICATIONBUS_ONACTORINSTANCEDESTROYED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ACTORCOMPONENTNOTIFICATIONBUS_ONACTORINSTANCEDESTROYED_PARAM0_NAME">
        <source>ACTORCOMPONENTNOTIFICATIONBUS_ONACTORINSTANCEDESTROYED_PARAM0_NAME</source>
        <comment>Simple Type: Invalid C++ Type: EMotionFX::ActorInstance*</comment>
        <translation></translation>
    </message>
    <message id="ACTORCOMPONENTNOTIFICATIONBUS_ONACTORINSTANCEDESTROYED_PARAM0_TOOLTIP">
        <source>ACTORCOMPONENTNOTIFICATIONBUS_ONACTORINSTANCEDESTROYED_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: UiTextBus</name>
    <message id="UITEXTBUS_NAME">
        <source>UITEXTBUS_NAME</source>
        <translation type="unfinished">UI Text</translation>
    </message>
    <message id="UITEXTBUS_TOOLTIP">
        <source>UITEXTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_CATEGORY">
        <source>UITEXTBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="UITEXTBUS_GETFONTSIZE_NAME">
        <source>UITEXTBUS_GETFONTSIZE_NAME</source>
        <comment>Class/Bus: UiTextBus  Event/Method: GetFontSize</comment>
        <translation type="unfinished">Get Font Size</translation>
    </message>
    <message id="UITEXTBUS_GETFONTSIZE_TOOLTIP">
        <source>UITEXTBUS_GETFONTSIZE_TOOLTIP</source>
        <translation type="unfinished">Gets the size of the font in points</translation>
    </message>
    <message id="UITEXTBUS_GETFONTSIZE_CATEGORY">
        <source>UITEXTBUS_GETFONTSIZE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_GETFONTSIZE_OUT_NAME">
        <source>UITEXTBUS_GETFONTSIZE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_GETFONTSIZE_OUT_TOOLTIP">
        <source>UITEXTBUS_GETFONTSIZE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_GETFONTSIZE_IN_NAME">
        <source>UITEXTBUS_GETFONTSIZE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_GETFONTSIZE_IN_TOOLTIP">
        <source>UITEXTBUS_GETFONTSIZE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_GETFONTSIZE_OUTPUT0_NAME">
        <source>UITEXTBUS_GETFONTSIZE_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Font Size</translation>
    </message>
    <message id="UITEXTBUS_GETFONTSIZE_OUTPUT0_TOOLTIP">
        <source>UITEXTBUS_GETFONTSIZE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The size of the font in points</translation>
    </message>
    <message id="UITEXTBUS_GETWRAPTEXT_NAME">
        <source>UITEXTBUS_GETWRAPTEXT_NAME</source>
        <comment>Class/Bus: UiTextBus  Event/Method: GetWrapText</comment>
        <translation type="unfinished">Get Wrap Text</translation>
    </message>
    <message id="UITEXTBUS_GETWRAPTEXT_TOOLTIP">
        <source>UITEXTBUS_GETWRAPTEXT_TOOLTIP</source>
        <translation type="unfinished">Returns whether text is wrapped</translation>
    </message>
    <message id="UITEXTBUS_GETWRAPTEXT_CATEGORY">
        <source>UITEXTBUS_GETWRAPTEXT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_GETWRAPTEXT_OUT_NAME">
        <source>UITEXTBUS_GETWRAPTEXT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_GETWRAPTEXT_OUT_TOOLTIP">
        <source>UITEXTBUS_GETWRAPTEXT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_GETWRAPTEXT_IN_NAME">
        <source>UITEXTBUS_GETWRAPTEXT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_GETWRAPTEXT_IN_TOOLTIP">
        <source>UITEXTBUS_GETWRAPTEXT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_GETWRAPTEXT_OUTPUT0_NAME">
        <source>UITEXTBUS_GETWRAPTEXT_OUTPUT0_NAME</source>
        <comment>C++ Type: int</comment>
        <translation type="unfinished">Wrap Mode</translation>
    </message>
    <message id="UITEXTBUS_GETWRAPTEXT_OUTPUT0_TOOLTIP">
        <source>UITEXTBUS_GETWRAPTEXT_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The wrap mode (0=NoWrap, 1=Wrap)</translation>
    </message>
    <message id="UITEXTBUS_SETFONT_NAME">
        <source>UITEXTBUS_SETFONT_NAME</source>
        <comment>Class/Bus: UiTextBus  Event/Method: SetFont</comment>
        <translation type="unfinished">Set Font</translation>
    </message>
    <message id="UITEXTBUS_SETFONT_TOOLTIP">
        <source>UITEXTBUS_SETFONT_TOOLTIP</source>
        <translation type="unfinished">Sets the pathname to the font</translation>
    </message>
    <message id="UITEXTBUS_SETFONT_CATEGORY">
        <source>UITEXTBUS_SETFONT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_SETFONT_OUT_NAME">
        <source>UITEXTBUS_SETFONT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_SETFONT_OUT_TOOLTIP">
        <source>UITEXTBUS_SETFONT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_SETFONT_IN_NAME">
        <source>UITEXTBUS_SETFONT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_SETFONT_IN_TOOLTIP">
        <source>UITEXTBUS_SETFONT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_SETFONT_PARAM0_NAME">
        <source>UITEXTBUS_SETFONT_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Pathname</translation>
    </message>
    <message id="UITEXTBUS_SETFONT_PARAM0_TOOLTIP">
        <source>UITEXTBUS_SETFONT_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The pathname to the font</translation>
    </message>
    <message id="UITEXTBUS_SETHORIZONTALTEXTALIGNMENT_NAME">
        <source>UITEXTBUS_SETHORIZONTALTEXTALIGNMENT_NAME</source>
        <comment>Class/Bus: UiTextBus  Event/Method: SetHorizontalTextAlignment</comment>
        <translation type="unfinished">Set Horizontal Text Alignment</translation>
    </message>
    <message id="UITEXTBUS_SETHORIZONTALTEXTALIGNMENT_TOOLTIP">
        <source>UITEXTBUS_SETHORIZONTALTEXTALIGNMENT_TOOLTIP</source>
        <translation type="unfinished">Sets the horizontal text alignment</translation>
    </message>
    <message id="UITEXTBUS_SETHORIZONTALTEXTALIGNMENT_CATEGORY">
        <source>UITEXTBUS_SETHORIZONTALTEXTALIGNMENT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_SETHORIZONTALTEXTALIGNMENT_OUT_NAME">
        <source>UITEXTBUS_SETHORIZONTALTEXTALIGNMENT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_SETHORIZONTALTEXTALIGNMENT_OUT_TOOLTIP">
        <source>UITEXTBUS_SETHORIZONTALTEXTALIGNMENT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_SETHORIZONTALTEXTALIGNMENT_IN_NAME">
        <source>UITEXTBUS_SETHORIZONTALTEXTALIGNMENT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_SETHORIZONTALTEXTALIGNMENT_IN_TOOLTIP">
        <source>UITEXTBUS_SETHORIZONTALTEXTALIGNMENT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_SETHORIZONTALTEXTALIGNMENT_PARAM0_NAME">
        <source>UITEXTBUS_SETHORIZONTALTEXTALIGNMENT_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Horizontal Alignment</translation>
    </message>
    <message id="UITEXTBUS_SETHORIZONTALTEXTALIGNMENT_PARAM0_TOOLTIP">
        <source>UITEXTBUS_SETHORIZONTALTEXTALIGNMENT_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The horizontal text alignment (0=Left, 1=Center, 2=Right)</translation>
    </message>
    <message id="UITEXTBUS_GETCHARACTERSPACING_NAME">
        <source>UITEXTBUS_GETCHARACTERSPACING_NAME</source>
        <comment>Class/Bus: UiTextBus  Event/Method: GetCharacterSpacing</comment>
        <translation type="unfinished">Get Character Spacing</translation>
    </message>
    <message id="UITEXTBUS_GETCHARACTERSPACING_TOOLTIP">
        <source>UITEXTBUS_GETCHARACTERSPACING_TOOLTIP</source>
        <translation type="unfinished">Gets the spacing in 1/1000th of ems to add between each two consecutive characters. One em is equal to the currently specified font size</translation>
    </message>
    <message id="UITEXTBUS_GETCHARACTERSPACING_CATEGORY">
        <source>UITEXTBUS_GETCHARACTERSPACING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_GETCHARACTERSPACING_OUT_NAME">
        <source>UITEXTBUS_GETCHARACTERSPACING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_GETCHARACTERSPACING_OUT_TOOLTIP">
        <source>UITEXTBUS_GETCHARACTERSPACING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_GETCHARACTERSPACING_IN_NAME">
        <source>UITEXTBUS_GETCHARACTERSPACING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_GETCHARACTERSPACING_IN_TOOLTIP">
        <source>UITEXTBUS_GETCHARACTERSPACING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_GETCHARACTERSPACING_OUTPUT0_NAME">
        <source>UITEXTBUS_GETCHARACTERSPACING_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Character Spacing</translation>
    </message>
    <message id="UITEXTBUS_GETCHARACTERSPACING_OUTPUT0_TOOLTIP">
        <source>UITEXTBUS_GETCHARACTERSPACING_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The spacing in 1/1000th of ems to add between each two consecutive characters. One em is equal to the currently specified font size</translation>
    </message>
    <message id="UITEXTBUS_SETCHARACTERSPACING_NAME">
        <source>UITEXTBUS_SETCHARACTERSPACING_NAME</source>
        <comment>Class/Bus: UiTextBus  Event/Method: SetCharacterSpacing</comment>
        <translation type="unfinished">Set Character Spacing</translation>
    </message>
    <message id="UITEXTBUS_SETCHARACTERSPACING_TOOLTIP">
        <source>UITEXTBUS_SETCHARACTERSPACING_TOOLTIP</source>
        <translation type="unfinished">Sets the spacing in 1/1000th of ems to add between each two consecutive characters. One em is equal to the currently specified font size</translation>
    </message>
    <message id="UITEXTBUS_SETCHARACTERSPACING_CATEGORY">
        <source>UITEXTBUS_SETCHARACTERSPACING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_SETCHARACTERSPACING_OUT_NAME">
        <source>UITEXTBUS_SETCHARACTERSPACING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_SETCHARACTERSPACING_OUT_TOOLTIP">
        <source>UITEXTBUS_SETCHARACTERSPACING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_SETCHARACTERSPACING_IN_NAME">
        <source>UITEXTBUS_SETCHARACTERSPACING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_SETCHARACTERSPACING_IN_TOOLTIP">
        <source>UITEXTBUS_SETCHARACTERSPACING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_SETCHARACTERSPACING_PARAM0_NAME">
        <source>UITEXTBUS_SETCHARACTERSPACING_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Character Spacing</translation>
    </message>
    <message id="UITEXTBUS_SETCHARACTERSPACING_PARAM0_TOOLTIP">
        <source>UITEXTBUS_SETCHARACTERSPACING_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The spacing in 1/1000th of ems to add between each two consecutive characters. One em is equal to the currently specified font size</translation>
    </message>
    <message id="UITEXTBUS_SETLINESPACING_NAME">
        <source>UITEXTBUS_SETLINESPACING_NAME</source>
        <comment>Class/Bus: UiTextBus  Event/Method: SetLineSpacing</comment>
        <translation type="unfinished">Set Line Spacing</translation>
    </message>
    <message id="UITEXTBUS_SETLINESPACING_TOOLTIP">
        <source>UITEXTBUS_SETLINESPACING_TOOLTIP</source>
        <translation type="unfinished">Sets the amount of pixels to add between each two consecutive lines</translation>
    </message>
    <message id="UITEXTBUS_SETLINESPACING_CATEGORY">
        <source>UITEXTBUS_SETLINESPACING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_SETLINESPACING_OUT_NAME">
        <source>UITEXTBUS_SETLINESPACING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_SETLINESPACING_OUT_TOOLTIP">
        <source>UITEXTBUS_SETLINESPACING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_SETLINESPACING_IN_NAME">
        <source>UITEXTBUS_SETLINESPACING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_SETLINESPACING_IN_TOOLTIP">
        <source>UITEXTBUS_SETLINESPACING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_SETLINESPACING_PARAM0_NAME">
        <source>UITEXTBUS_SETLINESPACING_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Line Spacing</translation>
    </message>
    <message id="UITEXTBUS_SETLINESPACING_PARAM0_TOOLTIP">
        <source>UITEXTBUS_SETLINESPACING_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The amount of pixels to add between each two consecutive lines</translation>
    </message>
    <message id="UITEXTBUS_SETCOLOR_NAME">
        <source>UITEXTBUS_SETCOLOR_NAME</source>
        <comment>Class/Bus: UiTextBus  Event/Method: SetColor</comment>
        <translation type="unfinished">Set Color</translation>
    </message>
    <message id="UITEXTBUS_SETCOLOR_TOOLTIP">
        <source>UITEXTBUS_SETCOLOR_TOOLTIP</source>
        <translation type="unfinished">Sets the color to draw the text string</translation>
    </message>
    <message id="UITEXTBUS_SETCOLOR_CATEGORY">
        <source>UITEXTBUS_SETCOLOR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_SETCOLOR_OUT_NAME">
        <source>UITEXTBUS_SETCOLOR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_SETCOLOR_OUT_TOOLTIP">
        <source>UITEXTBUS_SETCOLOR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_SETCOLOR_IN_NAME">
        <source>UITEXTBUS_SETCOLOR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_SETCOLOR_IN_TOOLTIP">
        <source>UITEXTBUS_SETCOLOR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_SETCOLOR_PARAM0_NAME">
        <source>UITEXTBUS_SETCOLOR_PARAM0_NAME</source>
        <comment>Simple Type: Color C++ Type: const Color&amp;</comment>
        <translation type="unfinished">Color</translation>
    </message>
    <message id="UITEXTBUS_SETCOLOR_PARAM0_TOOLTIP">
        <source>UITEXTBUS_SETCOLOR_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The color to draw the text string</translation>
    </message>
    <message id="UITEXTBUS_GETFONT_NAME">
        <source>UITEXTBUS_GETFONT_NAME</source>
        <comment>Class/Bus: UiTextBus  Event/Method: GetFont</comment>
        <translation type="unfinished">Get Font</translation>
    </message>
    <message id="UITEXTBUS_GETFONT_TOOLTIP">
        <source>UITEXTBUS_GETFONT_TOOLTIP</source>
        <translation type="unfinished">Gets the pathname to the font</translation>
    </message>
    <message id="UITEXTBUS_GETFONT_CATEGORY">
        <source>UITEXTBUS_GETFONT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_GETFONT_OUT_NAME">
        <source>UITEXTBUS_GETFONT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_GETFONT_OUT_TOOLTIP">
        <source>UITEXTBUS_GETFONT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_GETFONT_IN_NAME">
        <source>UITEXTBUS_GETFONT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_GETFONT_IN_TOOLTIP">
        <source>UITEXTBUS_GETFONT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_GETFONT_OUTPUT0_NAME">
        <source>UITEXTBUS_GETFONT_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation type="unfinished">Pathname</translation>
    </message>
    <message id="UITEXTBUS_GETFONT_OUTPUT0_TOOLTIP">
        <source>UITEXTBUS_GETFONT_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The pathname to the font</translation>
    </message>
    <message id="UITEXTBUS_SETFONTEFFECT_NAME">
        <source>UITEXTBUS_SETFONTEFFECT_NAME</source>
        <comment>Class/Bus: UiTextBus  Event/Method: SetFontEffect</comment>
        <translation type="unfinished">Set Font Effect</translation>
    </message>
    <message id="UITEXTBUS_SETFONTEFFECT_TOOLTIP">
        <source>UITEXTBUS_SETFONTEFFECT_TOOLTIP</source>
        <translation type="unfinished">Sets the font effect</translation>
    </message>
    <message id="UITEXTBUS_SETFONTEFFECT_CATEGORY">
        <source>UITEXTBUS_SETFONTEFFECT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_SETFONTEFFECT_OUT_NAME">
        <source>UITEXTBUS_SETFONTEFFECT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_SETFONTEFFECT_OUT_TOOLTIP">
        <source>UITEXTBUS_SETFONTEFFECT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_SETFONTEFFECT_IN_NAME">
        <source>UITEXTBUS_SETFONTEFFECT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_SETFONTEFFECT_IN_TOOLTIP">
        <source>UITEXTBUS_SETFONTEFFECT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_SETFONTEFFECT_PARAM0_NAME">
        <source>UITEXTBUS_SETFONTEFFECT_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Font Effect Index</translation>
    </message>
    <message id="UITEXTBUS_SETFONTEFFECT_PARAM0_TOOLTIP">
        <source>UITEXTBUS_SETFONTEFFECT_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The font effect index</translation>
    </message>
    <message id="UITEXTBUS_SETFONTSIZE_NAME">
        <source>UITEXTBUS_SETFONTSIZE_NAME</source>
        <comment>Class/Bus: UiTextBus  Event/Method: SetFontSize</comment>
        <translation type="unfinished">Set Font Size</translation>
    </message>
    <message id="UITEXTBUS_SETFONTSIZE_TOOLTIP">
        <source>UITEXTBUS_SETFONTSIZE_TOOLTIP</source>
        <translation type="unfinished">Sets the size of the font in points</translation>
    </message>
    <message id="UITEXTBUS_SETFONTSIZE_CATEGORY">
        <source>UITEXTBUS_SETFONTSIZE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_SETFONTSIZE_OUT_NAME">
        <source>UITEXTBUS_SETFONTSIZE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_SETFONTSIZE_OUT_TOOLTIP">
        <source>UITEXTBUS_SETFONTSIZE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_SETFONTSIZE_IN_NAME">
        <source>UITEXTBUS_SETFONTSIZE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_SETFONTSIZE_IN_TOOLTIP">
        <source>UITEXTBUS_SETFONTSIZE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_SETFONTSIZE_PARAM0_NAME">
        <source>UITEXTBUS_SETFONTSIZE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Font Size</translation>
    </message>
    <message id="UITEXTBUS_SETFONTSIZE_PARAM0_TOOLTIP">
        <source>UITEXTBUS_SETFONTSIZE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The size of the font in points</translation>
    </message>
    <message id="UITEXTBUS_GETOVERFLOWMODE_NAME">
        <source>UITEXTBUS_GETOVERFLOWMODE_NAME</source>
        <comment>Class/Bus: UiTextBus  Event/Method: GetOverflowMode</comment>
        <translation type="unfinished">Get Overflow Mode</translation>
    </message>
    <message id="UITEXTBUS_GETOVERFLOWMODE_TOOLTIP">
        <source>UITEXTBUS_GETOVERFLOWMODE_TOOLTIP</source>
        <translation type="unfinished">Gets the overflow behavior of the text</translation>
    </message>
    <message id="UITEXTBUS_GETOVERFLOWMODE_CATEGORY">
        <source>UITEXTBUS_GETOVERFLOWMODE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_GETOVERFLOWMODE_OUT_NAME">
        <source>UITEXTBUS_GETOVERFLOWMODE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_GETOVERFLOWMODE_OUT_TOOLTIP">
        <source>UITEXTBUS_GETOVERFLOWMODE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_GETOVERFLOWMODE_IN_NAME">
        <source>UITEXTBUS_GETOVERFLOWMODE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_GETOVERFLOWMODE_IN_TOOLTIP">
        <source>UITEXTBUS_GETOVERFLOWMODE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_GETOVERFLOWMODE_OUTPUT0_NAME">
        <source>UITEXTBUS_GETOVERFLOWMODE_OUTPUT0_NAME</source>
        <comment>C++ Type: int</comment>
        <translation type="unfinished">Overflow Mode</translation>
    </message>
    <message id="UITEXTBUS_GETOVERFLOWMODE_OUTPUT0_TOOLTIP">
        <source>UITEXTBUS_GETOVERFLOWMODE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The overflow behavior of the text (0=Overflow Text, 1=Clip Text, 2=Ellipsis)</translation>
    </message>
    <message id="UITEXTBUS_SETWRAPTEXT_NAME">
        <source>UITEXTBUS_SETWRAPTEXT_NAME</source>
        <comment>Class/Bus: UiTextBus  Event/Method: SetWrapText</comment>
        <translation type="unfinished">Set Wrap Text</translation>
    </message>
    <message id="UITEXTBUS_SETWRAPTEXT_TOOLTIP">
        <source>UITEXTBUS_SETWRAPTEXT_TOOLTIP</source>
        <translation type="unfinished">Sets whether text is wrapped</translation>
    </message>
    <message id="UITEXTBUS_SETWRAPTEXT_CATEGORY">
        <source>UITEXTBUS_SETWRAPTEXT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_SETWRAPTEXT_OUT_NAME">
        <source>UITEXTBUS_SETWRAPTEXT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_SETWRAPTEXT_OUT_TOOLTIP">
        <source>UITEXTBUS_SETWRAPTEXT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_SETWRAPTEXT_IN_NAME">
        <source>UITEXTBUS_SETWRAPTEXT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_SETWRAPTEXT_IN_TOOLTIP">
        <source>UITEXTBUS_SETWRAPTEXT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_SETWRAPTEXT_PARAM0_NAME">
        <source>UITEXTBUS_SETWRAPTEXT_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Wrap Mode</translation>
    </message>
    <message id="UITEXTBUS_SETWRAPTEXT_PARAM0_TOOLTIP">
        <source>UITEXTBUS_SETWRAPTEXT_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The wrap mode (0=NoWrap, 1=Wrap)</translation>
    </message>
    <message id="UITEXTBUS_GETCOLOR_NAME">
        <source>UITEXTBUS_GETCOLOR_NAME</source>
        <comment>Class/Bus: UiTextBus  Event/Method: GetColor</comment>
        <translation type="unfinished">Get Color</translation>
    </message>
    <message id="UITEXTBUS_GETCOLOR_TOOLTIP">
        <source>UITEXTBUS_GETCOLOR_TOOLTIP</source>
        <translation type="unfinished">Gets the color to draw the text string</translation>
    </message>
    <message id="UITEXTBUS_GETCOLOR_CATEGORY">
        <source>UITEXTBUS_GETCOLOR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_GETCOLOR_OUT_NAME">
        <source>UITEXTBUS_GETCOLOR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_GETCOLOR_OUT_TOOLTIP">
        <source>UITEXTBUS_GETCOLOR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_GETCOLOR_IN_NAME">
        <source>UITEXTBUS_GETCOLOR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_GETCOLOR_IN_TOOLTIP">
        <source>UITEXTBUS_GETCOLOR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_GETCOLOR_OUTPUT0_NAME">
        <source>UITEXTBUS_GETCOLOR_OUTPUT0_NAME</source>
        <comment>C++ Type: Color</comment>
        <translation>Color</translation>
    </message>
    <message id="UITEXTBUS_GETCOLOR_OUTPUT0_TOOLTIP">
        <source>UITEXTBUS_GETCOLOR_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The color to draw the text string</translation>
    </message>
    <message id="UITEXTBUS_GETFONTEFFECT_NAME">
        <source>UITEXTBUS_GETFONTEFFECT_NAME</source>
        <comment>Class/Bus: UiTextBus  Event/Method: GetFontEffect</comment>
        <translation type="unfinished">Get Font Effect</translation>
    </message>
    <message id="UITEXTBUS_GETFONTEFFECT_TOOLTIP">
        <source>UITEXTBUS_GETFONTEFFECT_TOOLTIP</source>
        <translation type="unfinished">Gets the font effect</translation>
    </message>
    <message id="UITEXTBUS_GETFONTEFFECT_CATEGORY">
        <source>UITEXTBUS_GETFONTEFFECT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_GETFONTEFFECT_OUT_NAME">
        <source>UITEXTBUS_GETFONTEFFECT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_GETFONTEFFECT_OUT_TOOLTIP">
        <source>UITEXTBUS_GETFONTEFFECT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_GETFONTEFFECT_IN_NAME">
        <source>UITEXTBUS_GETFONTEFFECT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_GETFONTEFFECT_IN_TOOLTIP">
        <source>UITEXTBUS_GETFONTEFFECT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_GETFONTEFFECT_OUTPUT0_NAME">
        <source>UITEXTBUS_GETFONTEFFECT_OUTPUT0_NAME</source>
        <comment>C++ Type: int</comment>
        <translation type="unfinished">Font Effect Index</translation>
    </message>
    <message id="UITEXTBUS_GETFONTEFFECT_OUTPUT0_TOOLTIP">
        <source>UITEXTBUS_GETFONTEFFECT_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The font effect index</translation>
    </message>
    <message id="UITEXTBUS_SETTEXT_NAME">
        <source>UITEXTBUS_SETTEXT_NAME</source>
        <comment>Class/Bus: UiTextBus  Event/Method: SetText</comment>
        <translation type="unfinished">Set Text</translation>
    </message>
    <message id="UITEXTBUS_SETTEXT_TOOLTIP">
        <source>UITEXTBUS_SETTEXT_TOOLTIP</source>
        <translation type="unfinished">Sets the text string being displayed by the element</translation>
    </message>
    <message id="UITEXTBUS_SETTEXT_CATEGORY">
        <source>UITEXTBUS_SETTEXT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_SETTEXT_OUT_NAME">
        <source>UITEXTBUS_SETTEXT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_SETTEXT_OUT_TOOLTIP">
        <source>UITEXTBUS_SETTEXT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_SETTEXT_IN_NAME">
        <source>UITEXTBUS_SETTEXT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_SETTEXT_IN_TOOLTIP">
        <source>UITEXTBUS_SETTEXT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_SETTEXT_PARAM0_NAME">
        <source>UITEXTBUS_SETTEXT_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Text</translation>
    </message>
    <message id="UITEXTBUS_SETTEXT_PARAM0_TOOLTIP">
        <source>UITEXTBUS_SETTEXT_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The text string being displayed by the element</translation>
    </message>
    <message id="UITEXTBUS_GETHORIZONTALTEXTALIGNMENT_NAME">
        <source>UITEXTBUS_GETHORIZONTALTEXTALIGNMENT_NAME</source>
        <comment>Class/Bus: UiTextBus  Event/Method: GetHorizontalTextAlignment</comment>
        <translation type="unfinished">Get Horizontal Text Alignment</translation>
    </message>
    <message id="UITEXTBUS_GETHORIZONTALTEXTALIGNMENT_TOOLTIP">
        <source>UITEXTBUS_GETHORIZONTALTEXTALIGNMENT_TOOLTIP</source>
        <translation type="unfinished">Gets the horizontal text alignment</translation>
    </message>
    <message id="UITEXTBUS_GETHORIZONTALTEXTALIGNMENT_CATEGORY">
        <source>UITEXTBUS_GETHORIZONTALTEXTALIGNMENT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_GETHORIZONTALTEXTALIGNMENT_OUT_NAME">
        <source>UITEXTBUS_GETHORIZONTALTEXTALIGNMENT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_GETHORIZONTALTEXTALIGNMENT_OUT_TOOLTIP">
        <source>UITEXTBUS_GETHORIZONTALTEXTALIGNMENT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_GETHORIZONTALTEXTALIGNMENT_IN_NAME">
        <source>UITEXTBUS_GETHORIZONTALTEXTALIGNMENT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_GETHORIZONTALTEXTALIGNMENT_IN_TOOLTIP">
        <source>UITEXTBUS_GETHORIZONTALTEXTALIGNMENT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_GETHORIZONTALTEXTALIGNMENT_OUTPUT0_NAME">
        <source>UITEXTBUS_GETHORIZONTALTEXTALIGNMENT_OUTPUT0_NAME</source>
        <comment>C++ Type: int</comment>
        <translation type="unfinished">Horizontal Alignment</translation>
    </message>
    <message id="UITEXTBUS_GETHORIZONTALTEXTALIGNMENT_OUTPUT0_TOOLTIP">
        <source>UITEXTBUS_GETHORIZONTALTEXTALIGNMENT_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The horizontal text alignment (0=Left, 1=Center, 2=Right)</translation>
    </message>
    <message id="UITEXTBUS_SETVERTICALTEXTALIGNMENT_NAME">
        <source>UITEXTBUS_SETVERTICALTEXTALIGNMENT_NAME</source>
        <comment>Class/Bus: UiTextBus  Event/Method: SetVerticalTextAlignment</comment>
        <translation type="unfinished">Set Vertical Text Alignment</translation>
    </message>
    <message id="UITEXTBUS_SETVERTICALTEXTALIGNMENT_TOOLTIP">
        <source>UITEXTBUS_SETVERTICALTEXTALIGNMENT_TOOLTIP</source>
        <translation type="unfinished">Sets the vertical text alignment</translation>
    </message>
    <message id="UITEXTBUS_SETVERTICALTEXTALIGNMENT_CATEGORY">
        <source>UITEXTBUS_SETVERTICALTEXTALIGNMENT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_SETVERTICALTEXTALIGNMENT_OUT_NAME">
        <source>UITEXTBUS_SETVERTICALTEXTALIGNMENT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_SETVERTICALTEXTALIGNMENT_OUT_TOOLTIP">
        <source>UITEXTBUS_SETVERTICALTEXTALIGNMENT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_SETVERTICALTEXTALIGNMENT_IN_NAME">
        <source>UITEXTBUS_SETVERTICALTEXTALIGNMENT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_SETVERTICALTEXTALIGNMENT_IN_TOOLTIP">
        <source>UITEXTBUS_SETVERTICALTEXTALIGNMENT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_SETVERTICALTEXTALIGNMENT_PARAM0_NAME">
        <source>UITEXTBUS_SETVERTICALTEXTALIGNMENT_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Vertical Alignment</translation>
    </message>
    <message id="UITEXTBUS_SETVERTICALTEXTALIGNMENT_PARAM0_TOOLTIP">
        <source>UITEXTBUS_SETVERTICALTEXTALIGNMENT_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The vertical text alignment (0=Top, 1=Center, 2=Bottom)</translation>
    </message>
    <message id="UITEXTBUS_GETLINESPACING_NAME">
        <source>UITEXTBUS_GETLINESPACING_NAME</source>
        <comment>Class/Bus: UiTextBus  Event/Method: GetLineSpacing</comment>
        <translation type="unfinished">Get Line Spacing</translation>
    </message>
    <message id="UITEXTBUS_GETLINESPACING_TOOLTIP">
        <source>UITEXTBUS_GETLINESPACING_TOOLTIP</source>
        <translation type="unfinished">Gets the amount of pixels to add between each two consecutive lines</translation>
    </message>
    <message id="UITEXTBUS_GETLINESPACING_CATEGORY">
        <source>UITEXTBUS_GETLINESPACING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_GETLINESPACING_OUT_NAME">
        <source>UITEXTBUS_GETLINESPACING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_GETLINESPACING_OUT_TOOLTIP">
        <source>UITEXTBUS_GETLINESPACING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_GETLINESPACING_IN_NAME">
        <source>UITEXTBUS_GETLINESPACING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_GETLINESPACING_IN_TOOLTIP">
        <source>UITEXTBUS_GETLINESPACING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_GETLINESPACING_OUTPUT0_NAME">
        <source>UITEXTBUS_GETLINESPACING_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Line Spacing</translation>
    </message>
    <message id="UITEXTBUS_GETLINESPACING_OUTPUT0_TOOLTIP">
        <source>UITEXTBUS_GETLINESPACING_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The amount of pixels to add between each two consecutive lines</translation>
    </message>
    <message id="UITEXTBUS_GETTEXT_NAME">
        <source>UITEXTBUS_GETTEXT_NAME</source>
        <comment>Class/Bus: UiTextBus  Event/Method: GetText</comment>
        <translation type="unfinished">Get Text</translation>
    </message>
    <message id="UITEXTBUS_GETTEXT_TOOLTIP">
        <source>UITEXTBUS_GETTEXT_TOOLTIP</source>
        <translation type="unfinished">Gets the text string being displayed by the element</translation>
    </message>
    <message id="UITEXTBUS_GETTEXT_CATEGORY">
        <source>UITEXTBUS_GETTEXT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_GETTEXT_OUT_NAME">
        <source>UITEXTBUS_GETTEXT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_GETTEXT_OUT_TOOLTIP">
        <source>UITEXTBUS_GETTEXT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_GETTEXT_IN_NAME">
        <source>UITEXTBUS_GETTEXT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_GETTEXT_IN_TOOLTIP">
        <source>UITEXTBUS_GETTEXT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_GETTEXT_OUTPUT0_NAME">
        <source>UITEXTBUS_GETTEXT_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation type="unfinished">Text</translation>
    </message>
    <message id="UITEXTBUS_GETTEXT_OUTPUT0_TOOLTIP">
        <source>UITEXTBUS_GETTEXT_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The text string being displayed by the element</translation>
    </message>
    <message id="UITEXTBUS_GETVERTICALTEXTALIGNMENT_NAME">
        <source>UITEXTBUS_GETVERTICALTEXTALIGNMENT_NAME</source>
        <comment>Class/Bus: UiTextBus  Event/Method: GetVerticalTextAlignment</comment>
        <translation type="unfinished">Get Vertical Text Alignment</translation>
    </message>
    <message id="UITEXTBUS_GETVERTICALTEXTALIGNMENT_TOOLTIP">
        <source>UITEXTBUS_GETVERTICALTEXTALIGNMENT_TOOLTIP</source>
        <translation type="unfinished">Gets the vertical text alignment</translation>
    </message>
    <message id="UITEXTBUS_GETVERTICALTEXTALIGNMENT_CATEGORY">
        <source>UITEXTBUS_GETVERTICALTEXTALIGNMENT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_GETVERTICALTEXTALIGNMENT_OUT_NAME">
        <source>UITEXTBUS_GETVERTICALTEXTALIGNMENT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_GETVERTICALTEXTALIGNMENT_OUT_TOOLTIP">
        <source>UITEXTBUS_GETVERTICALTEXTALIGNMENT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_GETVERTICALTEXTALIGNMENT_IN_NAME">
        <source>UITEXTBUS_GETVERTICALTEXTALIGNMENT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_GETVERTICALTEXTALIGNMENT_IN_TOOLTIP">
        <source>UITEXTBUS_GETVERTICALTEXTALIGNMENT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_GETVERTICALTEXTALIGNMENT_OUTPUT0_NAME">
        <source>UITEXTBUS_GETVERTICALTEXTALIGNMENT_OUTPUT0_NAME</source>
        <comment>C++ Type: int</comment>
        <translation type="unfinished">Vertical Alignment</translation>
    </message>
    <message id="UITEXTBUS_GETVERTICALTEXTALIGNMENT_OUTPUT0_TOOLTIP">
        <source>UITEXTBUS_GETVERTICALTEXTALIGNMENT_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The vertical text alignment (0=Top, 1=Center, 2=Bottom)</translation>
    </message>
    <message id="UITEXTBUS_SETOVERFLOWMODE_NAME">
        <source>UITEXTBUS_SETOVERFLOWMODE_NAME</source>
        <comment>Class/Bus: UiTextBus  Event/Method: SetOverflowMode</comment>
        <translation type="unfinished">Set Overflow Mode</translation>
    </message>
    <message id="UITEXTBUS_SETOVERFLOWMODE_TOOLTIP">
        <source>UITEXTBUS_SETOVERFLOWMODE_TOOLTIP</source>
        <translation type="unfinished">Sets the overflow behavior of the text</translation>
    </message>
    <message id="UITEXTBUS_SETOVERFLOWMODE_CATEGORY">
        <source>UITEXTBUS_SETOVERFLOWMODE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_SETOVERFLOWMODE_OUT_NAME">
        <source>UITEXTBUS_SETOVERFLOWMODE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_SETOVERFLOWMODE_OUT_TOOLTIP">
        <source>UITEXTBUS_SETOVERFLOWMODE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_SETOVERFLOWMODE_IN_NAME">
        <source>UITEXTBUS_SETOVERFLOWMODE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_SETOVERFLOWMODE_IN_TOOLTIP">
        <source>UITEXTBUS_SETOVERFLOWMODE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTBUS_SETOVERFLOWMODE_PARAM0_NAME">
        <source>UITEXTBUS_SETOVERFLOWMODE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Overflow Mode</translation>
    </message>
    <message id="UITEXTBUS_SETOVERFLOWMODE_PARAM0_TOOLTIP">
        <source>UITEXTBUS_SETOVERFLOWMODE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The overflow behavior of the text (0=Overflow Text, 1=Clip Text, 2=Ellipsis)</translation>
    </message>
    <message id="UITEXTBUS_GETTEXTHEIGHT_NAME">
        <source>UITEXTBUS_GETTEXTHEIGHT_NAME</source>
        <comment>Class/Bus: UiTextBus  Event/Method: GetTextHeight</comment>
        <translation type="unfinished">Get Text Height</translation>
    </message>
    <message id="UITEXTBUS_GETTEXTHEIGHT_TOOLTIP">
        <source>UITEXTBUS_GETTEXTHEIGHT_TOOLTIP</source>
        <translation type="unfinished">Get the height of the text</translation>
    </message>
    <message id="UITEXTBUS_GETTEXTHEIGHT_OUTPUT0_NAME">
        <source>UITEXTBUS_GETTEXTHEIGHT_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Text Height</translation>
    </message>
    <message id="UITEXTBUS_GETTEXTHEIGHT_OUTPUT0_TOOLTIP">
        <source>UITEXTBUS_GETTEXTHEIGHT_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The height of the text</translation>
    </message>
    <message id="UITEXTBUS_GETTEXTWIDTH_NAME">
        <source>UITEXTBUS_GETTEXTWIDTH_NAME</source>
        <comment>Class/Bus: UiTextBus  Event/Method: GetTextWidth</comment>
        <translation type="unfinished">Get Text Width</translation>
    </message>
    <message id="UITEXTBUS_GETTEXTWIDTH_TOOLTIP">
        <source>UITEXTBUS_GETTEXTWIDTH_TOOLTIP</source>
        <translation type="unfinished">Get the width of the text</translation>
    </message>
    <message id="UITEXTBUS_GETTEXTWIDTH_OUTPUT0_NAME">
        <source>UITEXTBUS_GETTEXTWIDTH_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Text Width</translation>
    </message>
    <message id="UITEXTBUS_GETTEXTWIDTH_OUTPUT0_TOOLTIP">
        <source>UITEXTBUS_GETTEXTWIDTH_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The width of the text</translation>
    </message>
    <message id="UITEXTBUS_GETFONTEFFECTNAME_NAME">
        <source>UITEXTBUS_GETFONTEFFECTNAME_NAME</source>
        <comment>Class/Bus: UiTextBus  Event/Method: GetFontEffectName</comment>
        <translation type="unfinished">Get Font Effect Name</translation>
    </message>
    <message id="UITEXTBUS_GETFONTEFFECTNAME_TOOLTIP">
        <source>UITEXTBUS_GETFONTEFFECTNAME_TOOLTIP</source>
        <translation type="unfinished">Get the name of the font effect with the given index in the current font</translation>
    </message>
    <message id="UITEXTBUS_GETFONTEFFECTNAME_OUTPUT0_NAME">
        <source>UITEXTBUS_GETFONTEFFECTNAME_OUTPUT0_NAME</source>
        <comment>Simple Type: String C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation type="unfinished">Font Effect Name</translation>
    </message>
    <message id="UITEXTBUS_GETFONTEFFECTNAME_OUTPUT0_TOOLTIP">
        <source>UITEXTBUS_GETFONTEFFECTNAME_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The name of the font effect with the given index</translation>
    </message>
    <message id="UITEXTBUS_GETFONTEFFECTNAME_PARAM0_NAME">
        <source>UITEXTBUS_GETFONTEFFECTNAME_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Font Effect Index</translation>
    </message>
    <message id="UITEXTBUS_GETFONTEFFECTNAME_PARAM0_TOOLTIP">
        <source>UITEXTBUS_GETFONTEFFECTNAME_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The index of the effect in the font</translation>
    </message>
    <message id="UITEXTBUS_SETFONTEFFECTBYNAME_NAME">
        <source>UITEXTBUS_SETFONTEFFECTBYNAME_NAME</source>
        <comment>Class/Bus: UiTextBus  Event/Method: SetFontEffectByName</comment>
        <translation type="unfinished">Set Font Effect By Name</translation>
    </message>
    <message id="UITEXTBUS_SETFONTEFFECTBYNAME_TOOLTIP">
        <source>UITEXTBUS_SETFONTEFFECTBYNAME_TOOLTIP</source>
        <translation type="unfinished">Set the font effect to use for this text, given the name of the font effect</translation>
    </message>
    <message id="UITEXTBUS_SETFONTEFFECTBYNAME_PARAM0_NAME">
        <source>UITEXTBUS_SETFONTEFFECTBYNAME_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation type="unfinished">Font Effect Name</translation>
    </message>
    <message id="UITEXTBUS_SETFONTEFFECTBYNAME_PARAM0_TOOLTIP">
        <source>UITEXTBUS_SETFONTEFFECTBYNAME_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The name of the font effect to use for this text</translation>
    </message>
    <message id="UITEXTBUS_GETISMARKUPENABLED_NAME">
        <source>UITEXTBUS_GETISMARKUPENABLED_NAME</source>
        <comment>Class/Bus: UiTextBus  Event/Method: GetIsMarkupEnabled</comment>
        <translation type="unfinished">Get Is Markup Enabled</translation>
    </message>
    <message id="UITEXTBUS_GETISMARKUPENABLED_TOOLTIP">
        <source>UITEXTBUS_GETISMARKUPENABLED_TOOLTIP</source>
        <translation type="unfinished">Gets whether markup is enabled. If true then the text string is parsed for XML markup</translation>
    </message>
    <message id="UITEXTBUS_GETISMARKUPENABLED_OUTPUT0_NAME">
        <source>UITEXTBUS_GETISMARKUPENABLED_OUTPUT0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Is Enabled</translation>
    </message>
    <message id="UITEXTBUS_GETISMARKUPENABLED_OUTPUT0_TOOLTIP">
        <source>UITEXTBUS_GETISMARKUPENABLED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Whether whether markup is enabled</translation>
    </message>
    <message id="UITEXTBUS_SETISMARKUPENABLED_NAME">
        <source>UITEXTBUS_SETISMARKUPENABLED_NAME</source>
        <comment>Class/Bus: UiTextBus  Event/Method: SetIsMarkupEnabled</comment>
        <translation type="unfinished">Set Is Markup Enabled</translation>
    </message>
    <message id="UITEXTBUS_SETISMARKUPENABLED_TOOLTIP">
        <source>UITEXTBUS_SETISMARKUPENABLED_TOOLTIP</source>
        <translation type="unfinished">Sets whether markup is enabled. If true then the text string is parsed for XML markup</translation>
    </message>
    <message id="UITEXTBUS_SETISMARKUPENABLED_PARAM0_NAME">
        <source>UITEXTBUS_SETISMARKUPENABLED_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Is Enabled</translation>
    </message>
    <message id="UITEXTBUS_SETISMARKUPENABLED_PARAM0_TOOLTIP">
        <source>UITEXTBUS_SETISMARKUPENABLED_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Whether whether markup is enabled</translation>
    </message>
    <message id="UITEXTBUS_GETSHRINKTOFIT_NAME">
        <source>UITEXTBUS_GETSHRINKTOFIT_NAME</source>
        <comment>Class/Bus: UiTextBus  Event/Method: GetShrinkToFit</comment>
        <translation type="unfinished">Get Shrink To Fit</translation>
    </message>
    <message id="UITEXTBUS_GETSHRINKTOFIT_TOOLTIP">
        <source>UITEXTBUS_GETSHRINKTOFIT_TOOLTIP</source>
        <translation type="unfinished">Gets the shrink-to-fit setting of the text</translation>
    </message>
    <message id="UITEXTBUS_GETSHRINKTOFIT_OUTPUT0_NAME">
        <source>UITEXTBUS_GETSHRINKTOFIT_OUTPUT0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Shrink To Fit</translation>
    </message>
    <message id="UITEXTBUS_GETSHRINKTOFIT_OUTPUT0_TOOLTIP">
        <source>UITEXTBUS_GETSHRINKTOFIT_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The shrink-to-fit setting (0 = None, 1 = Uniform, 2 = Width-only)</translation>
    </message>
    <message id="UITEXTBUS_SETSHRINKTOFIT_NAME">
        <source>UITEXTBUS_SETSHRINKTOFIT_NAME</source>
        <comment>Class/Bus: UiTextBus  Event/Method: SetShrinkToFit</comment>
        <translation type="unfinished">Set Shrink To Fit</translation>
    </message>
    <message id="UITEXTBUS_SETSHRINKTOFIT_TOOLTIP">
        <source>UITEXTBUS_SETSHRINKTOFIT_TOOLTIP</source>
        <translation type="unfinished">Sets the shrink-to-fit setting of the text</translation>
    </message>
    <message id="UITEXTBUS_SETSHRINKTOFIT_PARAM0_NAME">
        <source>UITEXTBUS_SETSHRINKTOFIT_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Shrink To Fit</translation>
    </message>
    <message id="UITEXTBUS_SETSHRINKTOFIT_PARAM0_TOOLTIP">
        <source>UITEXTBUS_SETSHRINKTOFIT_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The shrink-to-fit setting (0 = None, 1 = Uniform, 2 = Width-only)</translation>
    </message>
</context>
<context>
    <name>EBus: UiCanvasProxyRefBus</name>
    <message id="UICANVASPROXYREFBUS_NAME">
        <source>UICANVASPROXYREFBUS_NAME</source>
        <translation type="unfinished">UI Canvas Proxy Ref</translation>
    </message>
    <message id="UICANVASPROXYREFBUS_TOOLTIP">
        <source>UICANVASPROXYREFBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASPROXYREFBUS_CATEGORY">
        <source>UICANVASPROXYREFBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="UICANVASPROXYREFBUS_SETCANVASREFENTITY_NAME">
        <source>UICANVASPROXYREFBUS_SETCANVASREFENTITY_NAME</source>
        <comment>Class/Bus: UiCanvasProxyRefBus  Event/Method: SetCanvasRefEntity</comment>
        <translation type="unfinished">Set Canvas Ref Entity</translation>
    </message>
    <message id="UICANVASPROXYREFBUS_SETCANVASREFENTITY_TOOLTIP">
        <source>UICANVASPROXYREFBUS_SETCANVASREFENTITY_TOOLTIP</source>
        <translation type="unfinished">Sets the entity to mirror. The entity should have a Ui Canvas Asset Ref component. Used to display the same UI canvas on multiple entities in the 3D world</translation>
    </message>
    <message id="UICANVASPROXYREFBUS_SETCANVASREFENTITY_CATEGORY">
        <source>UICANVASPROXYREFBUS_SETCANVASREFENTITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UICANVASPROXYREFBUS_SETCANVASREFENTITY_OUT_NAME">
        <source>UICANVASPROXYREFBUS_SETCANVASREFENTITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASPROXYREFBUS_SETCANVASREFENTITY_OUT_TOOLTIP">
        <source>UICANVASPROXYREFBUS_SETCANVASREFENTITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASPROXYREFBUS_SETCANVASREFENTITY_IN_NAME">
        <source>UICANVASPROXYREFBUS_SETCANVASREFENTITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASPROXYREFBUS_SETCANVASREFENTITY_IN_TOOLTIP">
        <source>UICANVASPROXYREFBUS_SETCANVASREFENTITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASPROXYREFBUS_SETCANVASREFENTITY_PARAM0_NAME">
        <source>UICANVASPROXYREFBUS_SETCANVASREFENTITY_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Canvas Asset Ref EntityID</translation>
    </message>
    <message id="UICANVASPROXYREFBUS_SETCANVASREFENTITY_PARAM0_TOOLTIP">
        <source>UICANVASPROXYREFBUS_SETCANVASREFENTITY_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The entity to mirror</translation>
    </message>
</context>
<context>
    <name>EBus: LyShineExamplesCppExampleBus</name>
    <message id="LYSHINEEXAMPLESCPPEXAMPLEBUS_NAME">
        <source>LYSHINEEXAMPLESCPPEXAMPLEBUS_NAME</source>
        <translation type="unfinished">LyShine Cpp Example</translation>
    </message>
    <message id="LYSHINEEXAMPLESCPPEXAMPLEBUS_TOOLTIP">
        <source>LYSHINEEXAMPLESCPPEXAMPLEBUS_TOOLTIP</source>
        <translation type="unfinished">An example of creating canvases from C++. Used in canvases in the LyShineExamples gem</translation>
    </message>
    <message id="LYSHINEEXAMPLESCPPEXAMPLEBUS_CATEGORY">
        <source>LYSHINEEXAMPLESCPPEXAMPLEBUS_CATEGORY</source>
        <translation type="unfinished">UI/LyShine Examples</translation>
    </message>
    <message id="LYSHINEEXAMPLESCPPEXAMPLEBUS_CREATECANVAS_NAME">
        <source>LYSHINEEXAMPLESCPPEXAMPLEBUS_CREATECANVAS_NAME</source>
        <comment>Class/Bus: LyShineExamplesCppExampleBus  Event/Method: CreateCanvas</comment>
        <translation type="unfinished">Create Canvas</translation>
    </message>
    <message id="LYSHINEEXAMPLESCPPEXAMPLEBUS_CREATECANVAS_TOOLTIP">
        <source>LYSHINEEXAMPLESCPPEXAMPLEBUS_CREATECANVAS_TOOLTIP</source>
        <translation type="unfinished">Creates a canvas using C++</translation>
    </message>
    <message id="LYSHINEEXAMPLESCPPEXAMPLEBUS_CREATECANVAS_CATEGORY">
        <source>LYSHINEEXAMPLESCPPEXAMPLEBUS_CREATECANVAS_CATEGORY</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="LYSHINEEXAMPLESCPPEXAMPLEBUS_CREATECANVAS_OUT_NAME">
        <source>LYSHINEEXAMPLESCPPEXAMPLEBUS_CREATECANVAS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LYSHINEEXAMPLESCPPEXAMPLEBUS_CREATECANVAS_OUT_TOOLTIP">
        <source>LYSHINEEXAMPLESCPPEXAMPLEBUS_CREATECANVAS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LYSHINEEXAMPLESCPPEXAMPLEBUS_CREATECANVAS_IN_NAME">
        <source>LYSHINEEXAMPLESCPPEXAMPLEBUS_CREATECANVAS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LYSHINEEXAMPLESCPPEXAMPLEBUS_CREATECANVAS_IN_TOOLTIP">
        <source>LYSHINEEXAMPLESCPPEXAMPLEBUS_CREATECANVAS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LYSHINEEXAMPLESCPPEXAMPLEBUS_DESTROYCANVAS_NAME">
        <source>LYSHINEEXAMPLESCPPEXAMPLEBUS_DESTROYCANVAS_NAME</source>
        <comment>Class/Bus: LyShineExamplesCppExampleBus  Event/Method: DestroyCanvas</comment>
        <translation type="unfinished">Destroy Canvas</translation>
    </message>
    <message id="LYSHINEEXAMPLESCPPEXAMPLEBUS_DESTROYCANVAS_TOOLTIP">
        <source>LYSHINEEXAMPLESCPPEXAMPLEBUS_DESTROYCANVAS_TOOLTIP</source>
        <translation type="unfinished">Destroys a canvas using C++</translation>
    </message>
    <message id="LYSHINEEXAMPLESCPPEXAMPLEBUS_DESTROYCANVAS_CATEGORY">
        <source>LYSHINEEXAMPLESCPPEXAMPLEBUS_DESTROYCANVAS_CATEGORY</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="LYSHINEEXAMPLESCPPEXAMPLEBUS_DESTROYCANVAS_OUT_NAME">
        <source>LYSHINEEXAMPLESCPPEXAMPLEBUS_DESTROYCANVAS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LYSHINEEXAMPLESCPPEXAMPLEBUS_DESTROYCANVAS_OUT_TOOLTIP">
        <source>LYSHINEEXAMPLESCPPEXAMPLEBUS_DESTROYCANVAS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LYSHINEEXAMPLESCPPEXAMPLEBUS_DESTROYCANVAS_IN_NAME">
        <source>LYSHINEEXAMPLESCPPEXAMPLEBUS_DESTROYCANVAS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LYSHINEEXAMPLESCPPEXAMPLEBUS_DESTROYCANVAS_IN_TOOLTIP">
        <source>LYSHINEEXAMPLESCPPEXAMPLEBUS_DESTROYCANVAS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Handler: NavigationComponentNotificationBus</name>
    <message id="HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_NAME">
        <source>HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_NAME</source>
        <translation type="unfinished">Navigation</translation>
    </message>
    <message id="HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_TOOLTIP">
        <source>HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_CATEGORY">
        <source>HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_CATEGORY</source>
        <translation type="unfinished">AI</translation>
    </message>
    <message id="HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONSEARCHINGFORPATH_NAME">
        <source>HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONSEARCHINGFORPATH_NAME</source>
        <comment>Class/Bus: NavigationComponentNotificationBus  Event/Method: OnSearchingForPath</comment>
        <translation type="unfinished">On Searching For Path</translation>
    </message>
    <message id="HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONSEARCHINGFORPATH_TOOLTIP">
        <source>HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONSEARCHINGFORPATH_TOOLTIP</source>
        <translation type="unfinished">Executes when the pathfinding request has been submitted to the navigation system</translation>
    </message>
    <message id="HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONSEARCHINGFORPATH_CATEGORY">
        <source>HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONSEARCHINGFORPATH_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONSEARCHINGFORPATH_OUT_NAME">
        <source>HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONSEARCHINGFORPATH_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONSEARCHINGFORPATH_OUT_TOOLTIP">
        <source>HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONSEARCHINGFORPATH_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONSEARCHINGFORPATH_IN_NAME">
        <source>HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONSEARCHINGFORPATH_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONSEARCHINGFORPATH_IN_TOOLTIP">
        <source>HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONSEARCHINGFORPATH_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONSEARCHINGFORPATH_OUTPUT0_NAME">
        <source>HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONSEARCHINGFORPATH_OUTPUT0_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation type="unfinished">Request ID</translation>
    </message>
    <message id="HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONSEARCHINGFORPATH_OUTPUT0_TOOLTIP">
        <source>HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONSEARCHINGFORPATH_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The ID of the path search request</translation>
    </message>
    <message id="HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALSTARTED_NAME">
        <source>HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALSTARTED_NAME</source>
        <comment>Class/Bus: NavigationComponentNotificationBus  Event/Method: OnTraversalStarted</comment>
        <translation type="unfinished">On Traversal Started</translation>
    </message>
    <message id="HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALSTARTED_TOOLTIP">
        <source>HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALSTARTED_TOOLTIP</source>
        <translation type="unfinished">Executes when the traversal for the indicated request has started</translation>
    </message>
    <message id="HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALSTARTED_CATEGORY">
        <source>HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALSTARTED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALSTARTED_OUT_NAME">
        <source>HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALSTARTED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALSTARTED_OUT_TOOLTIP">
        <source>HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALSTARTED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALSTARTED_IN_NAME">
        <source>HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALSTARTED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALSTARTED_IN_TOOLTIP">
        <source>HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALSTARTED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALSTARTED_OUTPUT0_NAME">
        <source>HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALSTARTED_OUTPUT0_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation type="unfinished">Request ID</translation>
    </message>
    <message id="HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALSTARTED_OUTPUT0_TOOLTIP">
        <source>HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALSTARTED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The ID of the request for which traversal has started</translation>
    </message>
    <message id="HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALINPROGRESS_NAME">
        <source>HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALINPROGRESS_NAME</source>
        <comment>Class/Bus: NavigationComponentNotificationBus  Event/Method: OnTraversalInProgress</comment>
        <translation type="unfinished">On Traversal In Progress</translation>
    </message>
    <message id="HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALINPROGRESS_TOOLTIP">
        <source>HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALINPROGRESS_TOOLTIP</source>
        <translation type="unfinished">Executes when the traversal for the indicated request is in progress</translation>
    </message>
    <message id="HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALINPROGRESS_CATEGORY">
        <source>HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALINPROGRESS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALINPROGRESS_OUT_NAME">
        <source>HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALINPROGRESS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALINPROGRESS_OUT_TOOLTIP">
        <source>HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALINPROGRESS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALINPROGRESS_IN_NAME">
        <source>HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALINPROGRESS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALINPROGRESS_IN_TOOLTIP">
        <source>HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALINPROGRESS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALINPROGRESS_OUTPUT0_NAME">
        <source>HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALINPROGRESS_OUTPUT0_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation type="unfinished">Request ID</translation>
    </message>
    <message id="HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALINPROGRESS_OUTPUT0_TOOLTIP">
        <source>HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALINPROGRESS_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The ID of the request for which traversal is in progress</translation>
    </message>
    <message id="HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALINPROGRESS_OUTPUT1_NAME">
        <source>HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALINPROGRESS_OUTPUT1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Distance</translation>
    </message>
    <message id="HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALINPROGRESS_OUTPUT1_TOOLTIP">
        <source>HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALINPROGRESS_OUTPUT1_TOOLTIP</source>
        <translation type="unfinished">The remaining distance in the path</translation>
    </message>
    <message id="HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALCOMPLETE_NAME">
        <source>HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALCOMPLETE_NAME</source>
        <comment>Class/Bus: NavigationComponentNotificationBus  Event/Method: OnTraversalComplete</comment>
        <translation type="unfinished">On Traversal Complete</translation>
    </message>
    <message id="HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALCOMPLETE_TOOLTIP">
        <source>HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALCOMPLETE_TOOLTIP</source>
        <translation type="unfinished">Executes when the traversal for the indicated request has completed successfully</translation>
    </message>
    <message id="HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALCOMPLETE_CATEGORY">
        <source>HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALCOMPLETE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALCOMPLETE_OUT_NAME">
        <source>HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALCOMPLETE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALCOMPLETE_OUT_TOOLTIP">
        <source>HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALCOMPLETE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALCOMPLETE_IN_NAME">
        <source>HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALCOMPLETE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALCOMPLETE_IN_TOOLTIP">
        <source>HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALCOMPLETE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALCOMPLETE_OUTPUT0_NAME">
        <source>HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALCOMPLETE_OUTPUT0_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation type="unfinished">Request ID</translation>
    </message>
    <message id="HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALCOMPLETE_OUTPUT0_TOOLTIP">
        <source>HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALCOMPLETE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The ID of the request for which traversal has finished</translation>
    </message>
    <message id="HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALCANCELLED_NAME">
        <source>HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALCANCELLED_NAME</source>
        <comment>Class/Bus: NavigationComponentNotificationBus  Event/Method: OnTraversalCancelled</comment>
        <translation type="unfinished">On Traversal Cancelled</translation>
    </message>
    <message id="HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALCANCELLED_TOOLTIP">
        <source>HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALCANCELLED_TOOLTIP</source>
        <translation type="unfinished">Executes when the traversal for the indicated request was canceled before successful completion.</translation>
    </message>
    <message id="HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALCANCELLED_CATEGORY">
        <source>HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALCANCELLED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALCANCELLED_OUT_NAME">
        <source>HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALCANCELLED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALCANCELLED_OUT_TOOLTIP">
        <source>HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALCANCELLED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALCANCELLED_IN_NAME">
        <source>HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALCANCELLED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALCANCELLED_IN_TOOLTIP">
        <source>HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALCANCELLED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALCANCELLED_OUTPUT0_NAME">
        <source>HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALCANCELLED_OUTPUT0_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation type="unfinished">Request ID</translation>
    </message>
    <message id="HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALCANCELLED_OUTPUT0_TOOLTIP">
        <source>HANDLER_NAVIGATIONCOMPONENTNOTIFICATIONBUS_ONTRAVERSALCANCELLED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The ID of the request for which traversal was cancelled</translation>
    </message>
</context>
<context>
    <name>Handler: SimpleStateComponentNotificationBus</name>
    <message id="HANDLER_SIMPLESTATECOMPONENTNOTIFICATIONBUS_NAME">
        <source>HANDLER_SIMPLESTATECOMPONENTNOTIFICATIONBUS_NAME</source>
        <translation type="unfinished">Simple State</translation>
    </message>
    <message id="HANDLER_SIMPLESTATECOMPONENTNOTIFICATIONBUS_TOOLTIP">
        <source>HANDLER_SIMPLESTATECOMPONENTNOTIFICATIONBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SIMPLESTATECOMPONENTNOTIFICATIONBUS_CATEGORY">
        <source>HANDLER_SIMPLESTATECOMPONENTNOTIFICATIONBUS_CATEGORY</source>
        <translation type="unfinished">Gameplay</translation>
    </message>
    <message id="HANDLER_SIMPLESTATECOMPONENTNOTIFICATIONBUS_ONSTATECHANGED_NAME">
        <source>HANDLER_SIMPLESTATECOMPONENTNOTIFICATIONBUS_ONSTATECHANGED_NAME</source>
        <comment>Class/Bus: SimpleStateComponentNotificationBus  Event/Method: OnStateChanged</comment>
        <translation type="unfinished">On State Changed</translation>
    </message>
    <message id="HANDLER_SIMPLESTATECOMPONENTNOTIFICATIONBUS_ONSTATECHANGED_TOOLTIP">
        <source>HANDLER_SIMPLESTATECOMPONENTNOTIFICATIONBUS_ONSTATECHANGED_TOOLTIP</source>
        <translation type="unfinished">Notifies that the state has changed from state oldName to state newName</translation>
    </message>
    <message id="HANDLER_SIMPLESTATECOMPONENTNOTIFICATIONBUS_ONSTATECHANGED_CATEGORY">
        <source>HANDLER_SIMPLESTATECOMPONENTNOTIFICATIONBUS_ONSTATECHANGED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SIMPLESTATECOMPONENTNOTIFICATIONBUS_ONSTATECHANGED_OUT_NAME">
        <source>HANDLER_SIMPLESTATECOMPONENTNOTIFICATIONBUS_ONSTATECHANGED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SIMPLESTATECOMPONENTNOTIFICATIONBUS_ONSTATECHANGED_OUT_TOOLTIP">
        <source>HANDLER_SIMPLESTATECOMPONENTNOTIFICATIONBUS_ONSTATECHANGED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SIMPLESTATECOMPONENTNOTIFICATIONBUS_ONSTATECHANGED_IN_NAME">
        <source>HANDLER_SIMPLESTATECOMPONENTNOTIFICATIONBUS_ONSTATECHANGED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SIMPLESTATECOMPONENTNOTIFICATIONBUS_ONSTATECHANGED_IN_TOOLTIP">
        <source>HANDLER_SIMPLESTATECOMPONENTNOTIFICATIONBUS_ONSTATECHANGED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SIMPLESTATECOMPONENTNOTIFICATIONBUS_ONSTATECHANGED_OUTPUT0_NAME">
        <source>HANDLER_SIMPLESTATECOMPONENTNOTIFICATIONBUS_ONSTATECHANGED_OUTPUT0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation type="unfinished">Old State</translation>
    </message>
    <message id="HANDLER_SIMPLESTATECOMPONENTNOTIFICATIONBUS_ONSTATECHANGED_OUTPUT0_TOOLTIP">
        <source>HANDLER_SIMPLESTATECOMPONENTNOTIFICATIONBUS_ONSTATECHANGED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Name of the old state</translation>
    </message>
    <message id="HANDLER_SIMPLESTATECOMPONENTNOTIFICATIONBUS_ONSTATECHANGED_OUTPUT1_NAME">
        <source>HANDLER_SIMPLESTATECOMPONENTNOTIFICATIONBUS_ONSTATECHANGED_OUTPUT1_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation type="unfinished">New State</translation>
    </message>
    <message id="HANDLER_SIMPLESTATECOMPONENTNOTIFICATIONBUS_ONSTATECHANGED_OUTPUT1_TOOLTIP">
        <source>HANDLER_SIMPLESTATECOMPONENTNOTIFICATIONBUS_ONSTATECHANGED_OUTPUT1_TOOLTIP</source>
        <translation type="unfinished">Name of the new state</translation>
    </message>
</context>
<context>
    <name>Handler: TickBus</name>
    <message id="HANDLER_TICKBUS_NAME">
        <source>HANDLER_TICKBUS_NAME</source>
        <translation type="unfinished">Tick</translation>
    </message>
    <message id="HANDLER_TICKBUS_TOOLTIP">
        <source>HANDLER_TICKBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TICKBUS_CATEGORY">
        <source>HANDLER_TICKBUS_CATEGORY</source>
        <translation type="unfinished">Timing</translation>
    </message>
    <message id="HANDLER_TICKBUS_ONTICK_NAME">
        <source>HANDLER_TICKBUS_ONTICK_NAME</source>
        <comment>Class/Bus: TickBus  Event/Method: OnTick</comment>
        <translation type="unfinished">On Tick</translation>
    </message>
    <message id="HANDLER_TICKBUS_ONTICK_TOOLTIP">
        <source>HANDLER_TICKBUS_ONTICK_TOOLTIP</source>
        <translation type="unfinished">Signals that the application has issued a tick</translation>
    </message>
    <message id="HANDLER_TICKBUS_ONTICK_CATEGORY">
        <source>HANDLER_TICKBUS_ONTICK_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TICKBUS_ONTICK_OUT_NAME">
        <source>HANDLER_TICKBUS_ONTICK_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TICKBUS_ONTICK_OUT_TOOLTIP">
        <source>HANDLER_TICKBUS_ONTICK_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TICKBUS_ONTICK_IN_NAME">
        <source>HANDLER_TICKBUS_ONTICK_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TICKBUS_ONTICK_IN_TOOLTIP">
        <source>HANDLER_TICKBUS_ONTICK_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TICKBUS_ONTICK_OUTPUT0_NAME">
        <source>HANDLER_TICKBUS_ONTICK_OUTPUT0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Delta</translation>
    </message>
    <message id="HANDLER_TICKBUS_ONTICK_OUTPUT0_TOOLTIP">
        <source>HANDLER_TICKBUS_ONTICK_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The delta (in seconds) from the previous tick and the current time</translation>
    </message>
    <message id="HANDLER_TICKBUS_ONTICK_OUTPUT1_NAME">
        <source>HANDLER_TICKBUS_ONTICK_OUTPUT1_NAME</source>
        <comment>Simple Type: ScriptTimePoint C++ Type: ScriptTimePoint</comment>
        <translation type="unfinished">Time</translation>
    </message>
    <message id="HANDLER_TICKBUS_ONTICK_OUTPUT1_TOOLTIP">
        <source>HANDLER_TICKBUS_ONTICK_OUTPUT1_TOOLTIP</source>
        <translation type="unfinished">The current time relatve to the epoch (January 1, 1970)</translation>
    </message>
    <message id="HANDLER_TICKBUS_GETTICKORDER_NAME">
        <source>HANDLER_TICKBUS_GETTICKORDER_NAME</source>
        <comment>Class/Bus: TickBus  Event/Method: GetTickOrder</comment>
        <translation type="unfinished">Get Tick Order</translation>
    </message>
    <message id="HANDLER_TICKBUS_GETTICKORDER_TOOLTIP">
        <source>HANDLER_TICKBUS_GETTICKORDER_TOOLTIP</source>
        <translation type="unfinished">Specifies the order in which a handler receives tick events relative to other handlers</translation>
    </message>
    <message id="HANDLER_TICKBUS_GETTICKORDER_CATEGORY">
        <source>HANDLER_TICKBUS_GETTICKORDER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TICKBUS_GETTICKORDER_OUT_NAME">
        <source>HANDLER_TICKBUS_GETTICKORDER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TICKBUS_GETTICKORDER_OUT_TOOLTIP">
        <source>HANDLER_TICKBUS_GETTICKORDER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TICKBUS_GETTICKORDER_IN_NAME">
        <source>HANDLER_TICKBUS_GETTICKORDER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TICKBUS_GETTICKORDER_IN_TOOLTIP">
        <source>HANDLER_TICKBUS_GETTICKORDER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TICKBUS_GETTICKORDER_OUTPUT0_NAME">
        <source>HANDLER_TICKBUS_GETTICKORDER_OUTPUT0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Order</translation>
    </message>
    <message id="HANDLER_TICKBUS_GETTICKORDER_OUTPUT0_TOOLTIP">
        <source>HANDLER_TICKBUS_GETTICKORDER_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">A value specifying this handler&apos;s relative order</translation>
    </message>
</context>
<context>
    <name>Handler: AWSBehaviorAPINotificationsBus</name>
    <message id="HANDLER_AWSBEHAVIORAPINOTIFICATIONSBUS_NAME">
        <source>HANDLER_AWSBEHAVIORAPINOTIFICATIONSBUS_NAME</source>
        <translation>AWSBehaviorAPINotificationsBus</translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORAPINOTIFICATIONSBUS_TOOLTIP">
        <source>HANDLER_AWSBEHAVIORAPINOTIFICATIONSBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORAPINOTIFICATIONSBUS_CATEGORY">
        <source>HANDLER_AWSBEHAVIORAPINOTIFICATIONSBUS_CATEGORY</source>
        <translation type="unfinished">AWS</translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORAPINOTIFICATIONSBUS_ONSUCCESS_NAME">
        <source>HANDLER_AWSBEHAVIORAPINOTIFICATIONSBUS_ONSUCCESS_NAME</source>
        <comment>Class/Bus: AWSBehaviorAPINotificationsBus  Event/Method: OnSuccess</comment>
        <translation>OnSuccess</translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORAPINOTIFICATIONSBUS_ONSUCCESS_TOOLTIP">
        <source>HANDLER_AWSBEHAVIORAPINOTIFICATIONSBUS_ONSUCCESS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORAPINOTIFICATIONSBUS_ONSUCCESS_CATEGORY">
        <source>HANDLER_AWSBEHAVIORAPINOTIFICATIONSBUS_ONSUCCESS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORAPINOTIFICATIONSBUS_ONSUCCESS_OUT_NAME">
        <source>HANDLER_AWSBEHAVIORAPINOTIFICATIONSBUS_ONSUCCESS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORAPINOTIFICATIONSBUS_ONSUCCESS_OUT_TOOLTIP">
        <source>HANDLER_AWSBEHAVIORAPINOTIFICATIONSBUS_ONSUCCESS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORAPINOTIFICATIONSBUS_ONSUCCESS_IN_NAME">
        <source>HANDLER_AWSBEHAVIORAPINOTIFICATIONSBUS_ONSUCCESS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORAPINOTIFICATIONSBUS_ONSUCCESS_IN_TOOLTIP">
        <source>HANDLER_AWSBEHAVIORAPINOTIFICATIONSBUS_ONSUCCESS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORAPINOTIFICATIONSBUS_ONSUCCESS_OUTPUT0_NAME">
        <source>HANDLER_AWSBEHAVIORAPINOTIFICATIONSBUS_ONSUCCESS_OUTPUT0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORAPINOTIFICATIONSBUS_ONSUCCESS_OUTPUT0_TOOLTIP">
        <source>HANDLER_AWSBEHAVIORAPINOTIFICATIONSBUS_ONSUCCESS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORAPINOTIFICATIONSBUS_ONERROR_NAME">
        <source>HANDLER_AWSBEHAVIORAPINOTIFICATIONSBUS_ONERROR_NAME</source>
        <comment>Class/Bus: AWSBehaviorAPINotificationsBus  Event/Method: OnError</comment>
        <translation>OnError</translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORAPINOTIFICATIONSBUS_ONERROR_TOOLTIP">
        <source>HANDLER_AWSBEHAVIORAPINOTIFICATIONSBUS_ONERROR_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORAPINOTIFICATIONSBUS_ONERROR_CATEGORY">
        <source>HANDLER_AWSBEHAVIORAPINOTIFICATIONSBUS_ONERROR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORAPINOTIFICATIONSBUS_ONERROR_OUT_NAME">
        <source>HANDLER_AWSBEHAVIORAPINOTIFICATIONSBUS_ONERROR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORAPINOTIFICATIONSBUS_ONERROR_OUT_TOOLTIP">
        <source>HANDLER_AWSBEHAVIORAPINOTIFICATIONSBUS_ONERROR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORAPINOTIFICATIONSBUS_ONERROR_IN_NAME">
        <source>HANDLER_AWSBEHAVIORAPINOTIFICATIONSBUS_ONERROR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORAPINOTIFICATIONSBUS_ONERROR_IN_TOOLTIP">
        <source>HANDLER_AWSBEHAVIORAPINOTIFICATIONSBUS_ONERROR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORAPINOTIFICATIONSBUS_ONERROR_OUTPUT0_NAME">
        <source>HANDLER_AWSBEHAVIORAPINOTIFICATIONSBUS_ONERROR_OUTPUT0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORAPINOTIFICATIONSBUS_ONERROR_OUTPUT0_TOOLTIP">
        <source>HANDLER_AWSBEHAVIORAPINOTIFICATIONSBUS_ONERROR_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORAPINOTIFICATIONSBUS_GETRESPONSE_NAME">
        <source>HANDLER_AWSBEHAVIORAPINOTIFICATIONSBUS_GETRESPONSE_NAME</source>
        <comment>Class/Bus: AWSBehaviorAPINotificationsBus  Event/Method: GetResponse</comment>
        <translation>GetResponse</translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORAPINOTIFICATIONSBUS_GETRESPONSE_TOOLTIP">
        <source>HANDLER_AWSBEHAVIORAPINOTIFICATIONSBUS_GETRESPONSE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORAPINOTIFICATIONSBUS_GETRESPONSE_CATEGORY">
        <source>HANDLER_AWSBEHAVIORAPINOTIFICATIONSBUS_GETRESPONSE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORAPINOTIFICATIONSBUS_GETRESPONSE_OUT_NAME">
        <source>HANDLER_AWSBEHAVIORAPINOTIFICATIONSBUS_GETRESPONSE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORAPINOTIFICATIONSBUS_GETRESPONSE_OUT_TOOLTIP">
        <source>HANDLER_AWSBEHAVIORAPINOTIFICATIONSBUS_GETRESPONSE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORAPINOTIFICATIONSBUS_GETRESPONSE_IN_NAME">
        <source>HANDLER_AWSBEHAVIORAPINOTIFICATIONSBUS_GETRESPONSE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORAPINOTIFICATIONSBUS_GETRESPONSE_IN_TOOLTIP">
        <source>HANDLER_AWSBEHAVIORAPINOTIFICATIONSBUS_GETRESPONSE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORAPINOTIFICATIONSBUS_GETRESPONSE_OUTPUT0_NAME">
        <source>HANDLER_AWSBEHAVIORAPINOTIFICATIONSBUS_GETRESPONSE_OUTPUT0_NAME</source>
        <comment>Simple Type: Number C++ Type: const int&amp;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORAPINOTIFICATIONSBUS_GETRESPONSE_OUTPUT0_TOOLTIP">
        <source>HANDLER_AWSBEHAVIORAPINOTIFICATIONSBUS_GETRESPONSE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORAPINOTIFICATIONSBUS_GETRESPONSE_OUTPUT1_NAME">
        <source>HANDLER_AWSBEHAVIORAPINOTIFICATIONSBUS_GETRESPONSE_OUTPUT1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORAPINOTIFICATIONSBUS_GETRESPONSE_OUTPUT1_TOOLTIP">
        <source>HANDLER_AWSBEHAVIORAPINOTIFICATIONSBUS_GETRESPONSE_OUTPUT1_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Handler: TransformNotificationBus</name>
    <message id="HANDLER_TRANSFORMNOTIFICATIONBUS_NAME">
        <source>HANDLER_TRANSFORMNOTIFICATIONBUS_NAME</source>
        <translation type="unfinished">Transform</translation>
    </message>
    <message id="HANDLER_TRANSFORMNOTIFICATIONBUS_TOOLTIP">
        <source>HANDLER_TRANSFORMNOTIFICATIONBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TRANSFORMNOTIFICATIONBUS_CATEGORY">
        <source>HANDLER_TRANSFORMNOTIFICATIONBUS_CATEGORY</source>
        <translation type="unfinished">Entity</translation>
    </message>
    <message id="HANDLER_TRANSFORMNOTIFICATIONBUS_ONTRANSFORMCHANGED_NAME">
        <source>HANDLER_TRANSFORMNOTIFICATIONBUS_ONTRANSFORMCHANGED_NAME</source>
        <comment>Class/Bus: TransformNotificationBus  Event/Method: OnTransformChanged</comment>
        <translation type="unfinished">On Transform Changed</translation>
    </message>
    <message id="HANDLER_TRANSFORMNOTIFICATIONBUS_ONTRANSFORMCHANGED_TOOLTIP">
        <source>HANDLER_TRANSFORMNOTIFICATIONBUS_ONTRANSFORMCHANGED_TOOLTIP</source>
        <translation type="unfinished">Signals that the local or world transform of the entity changed</translation>
    </message>
    <message id="HANDLER_TRANSFORMNOTIFICATIONBUS_ONTRANSFORMCHANGED_CATEGORY">
        <source>HANDLER_TRANSFORMNOTIFICATIONBUS_ONTRANSFORMCHANGED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TRANSFORMNOTIFICATIONBUS_ONTRANSFORMCHANGED_OUT_NAME">
        <source>HANDLER_TRANSFORMNOTIFICATIONBUS_ONTRANSFORMCHANGED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TRANSFORMNOTIFICATIONBUS_ONTRANSFORMCHANGED_OUT_TOOLTIP">
        <source>HANDLER_TRANSFORMNOTIFICATIONBUS_ONTRANSFORMCHANGED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TRANSFORMNOTIFICATIONBUS_ONTRANSFORMCHANGED_IN_NAME">
        <source>HANDLER_TRANSFORMNOTIFICATIONBUS_ONTRANSFORMCHANGED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TRANSFORMNOTIFICATIONBUS_ONTRANSFORMCHANGED_IN_TOOLTIP">
        <source>HANDLER_TRANSFORMNOTIFICATIONBUS_ONTRANSFORMCHANGED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TRANSFORMNOTIFICATIONBUS_ONTRANSFORMCHANGED_OUTPUT0_NAME">
        <source>HANDLER_TRANSFORMNOTIFICATIONBUS_ONTRANSFORMCHANGED_OUTPUT0_NAME</source>
        <comment>Simple Type: Transform C++ Type: const Transform&amp;</comment>
        <translation type="unfinished">Local Transform</translation>
    </message>
    <message id="HANDLER_TRANSFORMNOTIFICATIONBUS_ONTRANSFORMCHANGED_OUTPUT0_TOOLTIP">
        <source>HANDLER_TRANSFORMNOTIFICATIONBUS_ONTRANSFORMCHANGED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">A reference to the new local transform of the entity</translation>
    </message>
    <message id="HANDLER_TRANSFORMNOTIFICATIONBUS_ONTRANSFORMCHANGED_OUTPUT1_NAME">
        <source>HANDLER_TRANSFORMNOTIFICATIONBUS_ONTRANSFORMCHANGED_OUTPUT1_NAME</source>
        <comment>Simple Type: Transform C++ Type: const Transform&amp;</comment>
        <translation type="unfinished">World Transform</translation>
    </message>
    <message id="HANDLER_TRANSFORMNOTIFICATIONBUS_ONTRANSFORMCHANGED_OUTPUT1_TOOLTIP">
        <source>HANDLER_TRANSFORMNOTIFICATIONBUS_ONTRANSFORMCHANGED_OUTPUT1_TOOLTIP</source>
        <translation type="unfinished">A reference to the new world transform of the entity</translation>
    </message>
    <message id="HANDLER_TRANSFORMNOTIFICATIONBUS_ONPARENTCHANGED_NAME">
        <source>HANDLER_TRANSFORMNOTIFICATIONBUS_ONPARENTCHANGED_NAME</source>
        <comment>Class/Bus: TransformNotificationBus  Event/Method: OnParentChanged</comment>
        <translation type="unfinished">On Parent Changed</translation>
    </message>
    <message id="HANDLER_TRANSFORMNOTIFICATIONBUS_ONPARENTCHANGED_TOOLTIP">
        <source>HANDLER_TRANSFORMNOTIFICATIONBUS_ONPARENTCHANGED_TOOLTIP</source>
        <translation type="unfinished">Signals that the parent of the entity changed</translation>
    </message>
    <message id="HANDLER_TRANSFORMNOTIFICATIONBUS_ONPARENTCHANGED_CATEGORY">
        <source>HANDLER_TRANSFORMNOTIFICATIONBUS_ONPARENTCHANGED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TRANSFORMNOTIFICATIONBUS_ONPARENTCHANGED_OUT_NAME">
        <source>HANDLER_TRANSFORMNOTIFICATIONBUS_ONPARENTCHANGED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TRANSFORMNOTIFICATIONBUS_ONPARENTCHANGED_OUT_TOOLTIP">
        <source>HANDLER_TRANSFORMNOTIFICATIONBUS_ONPARENTCHANGED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TRANSFORMNOTIFICATIONBUS_ONPARENTCHANGED_IN_NAME">
        <source>HANDLER_TRANSFORMNOTIFICATIONBUS_ONPARENTCHANGED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TRANSFORMNOTIFICATIONBUS_ONPARENTCHANGED_IN_TOOLTIP">
        <source>HANDLER_TRANSFORMNOTIFICATIONBUS_ONPARENTCHANGED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TRANSFORMNOTIFICATIONBUS_ONPARENTCHANGED_OUTPUT0_NAME">
        <source>HANDLER_TRANSFORMNOTIFICATIONBUS_ONPARENTCHANGED_OUTPUT0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Old Parent</translation>
    </message>
    <message id="HANDLER_TRANSFORMNOTIFICATIONBUS_ONPARENTCHANGED_OUTPUT0_TOOLTIP">
        <source>HANDLER_TRANSFORMNOTIFICATIONBUS_ONPARENTCHANGED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The EntityID of the old parent. The EntityID is invalid if there was no old parent</translation>
    </message>
    <message id="HANDLER_TRANSFORMNOTIFICATIONBUS_ONPARENTCHANGED_OUTPUT1_NAME">
        <source>HANDLER_TRANSFORMNOTIFICATIONBUS_ONPARENTCHANGED_OUTPUT1_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">New Parent</translation>
    </message>
    <message id="HANDLER_TRANSFORMNOTIFICATIONBUS_ONPARENTCHANGED_OUTPUT1_TOOLTIP">
        <source>HANDLER_TRANSFORMNOTIFICATIONBUS_ONPARENTCHANGED_OUTPUT1_TOOLTIP</source>
        <translation type="unfinished">The EntityID of the new parent. The EntityID is invalid if there is no new parent</translation>
    </message>
    <message id="HANDLER_TRANSFORMNOTIFICATIONBUS_ONCHILDADDED_NAME">
        <source>HANDLER_TRANSFORMNOTIFICATIONBUS_ONCHILDADDED_NAME</source>
        <comment>Class/Bus: TransformNotificationBus  Event/Method: OnChildAdded</comment>
        <translation type="unfinished">On Child Added</translation>
    </message>
    <message id="HANDLER_TRANSFORMNOTIFICATIONBUS_ONCHILDADDED_TOOLTIP">
        <source>HANDLER_TRANSFORMNOTIFICATIONBUS_ONCHILDADDED_TOOLTIP</source>
        <translation type="unfinished">Signals that a child was added to the entity</translation>
    </message>
    <message id="HANDLER_TRANSFORMNOTIFICATIONBUS_ONCHILDADDED_CATEGORY">
        <source>HANDLER_TRANSFORMNOTIFICATIONBUS_ONCHILDADDED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TRANSFORMNOTIFICATIONBUS_ONCHILDADDED_OUT_NAME">
        <source>HANDLER_TRANSFORMNOTIFICATIONBUS_ONCHILDADDED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TRANSFORMNOTIFICATIONBUS_ONCHILDADDED_OUT_TOOLTIP">
        <source>HANDLER_TRANSFORMNOTIFICATIONBUS_ONCHILDADDED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TRANSFORMNOTIFICATIONBUS_ONCHILDADDED_IN_NAME">
        <source>HANDLER_TRANSFORMNOTIFICATIONBUS_ONCHILDADDED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TRANSFORMNOTIFICATIONBUS_ONCHILDADDED_IN_TOOLTIP">
        <source>HANDLER_TRANSFORMNOTIFICATIONBUS_ONCHILDADDED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TRANSFORMNOTIFICATIONBUS_ONCHILDADDED_OUTPUT0_NAME">
        <source>HANDLER_TRANSFORMNOTIFICATIONBUS_ONCHILDADDED_OUTPUT0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Child</translation>
    </message>
    <message id="HANDLER_TRANSFORMNOTIFICATIONBUS_ONCHILDADDED_OUTPUT0_TOOLTIP">
        <source>HANDLER_TRANSFORMNOTIFICATIONBUS_ONCHILDADDED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The EntityID of the added child</translation>
    </message>
    <message id="HANDLER_TRANSFORMNOTIFICATIONBUS_ONCHILDREMOVED_NAME">
        <source>HANDLER_TRANSFORMNOTIFICATIONBUS_ONCHILDREMOVED_NAME</source>
        <comment>Class/Bus: TransformNotificationBus  Event/Method: OnChildRemoved</comment>
        <translation type="unfinished">On Child Removed</translation>
    </message>
    <message id="HANDLER_TRANSFORMNOTIFICATIONBUS_ONCHILDREMOVED_TOOLTIP">
        <source>HANDLER_TRANSFORMNOTIFICATIONBUS_ONCHILDREMOVED_TOOLTIP</source>
        <translation type="unfinished">Signals that a child was removed from the entity</translation>
    </message>
    <message id="HANDLER_TRANSFORMNOTIFICATIONBUS_ONCHILDREMOVED_CATEGORY">
        <source>HANDLER_TRANSFORMNOTIFICATIONBUS_ONCHILDREMOVED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TRANSFORMNOTIFICATIONBUS_ONCHILDREMOVED_OUT_NAME">
        <source>HANDLER_TRANSFORMNOTIFICATIONBUS_ONCHILDREMOVED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TRANSFORMNOTIFICATIONBUS_ONCHILDREMOVED_OUT_TOOLTIP">
        <source>HANDLER_TRANSFORMNOTIFICATIONBUS_ONCHILDREMOVED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TRANSFORMNOTIFICATIONBUS_ONCHILDREMOVED_IN_NAME">
        <source>HANDLER_TRANSFORMNOTIFICATIONBUS_ONCHILDREMOVED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TRANSFORMNOTIFICATIONBUS_ONCHILDREMOVED_IN_TOOLTIP">
        <source>HANDLER_TRANSFORMNOTIFICATIONBUS_ONCHILDREMOVED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TRANSFORMNOTIFICATIONBUS_ONCHILDREMOVED_OUTPUT0_NAME">
        <source>HANDLER_TRANSFORMNOTIFICATIONBUS_ONCHILDREMOVED_OUTPUT0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Child</translation>
    </message>
    <message id="HANDLER_TRANSFORMNOTIFICATIONBUS_ONCHILDREMOVED_OUTPUT0_TOOLTIP">
        <source>HANDLER_TRANSFORMNOTIFICATIONBUS_ONCHILDREMOVED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The EntityID of the removed child</translation>
    </message>
</context>
<context>
    <name>EBus: UiDropdownOptionBus</name>
    <message id="UIDROPDOWNOPTIONBUS_NAME">
        <source>UIDROPDOWNOPTIONBUS_NAME</source>
        <translation type="unfinished">UI Dropdown Option</translation>
    </message>
    <message id="UIDROPDOWNOPTIONBUS_TOOLTIP">
        <source>UIDROPDOWNOPTIONBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNOPTIONBUS_CATEGORY">
        <source>UIDROPDOWNOPTIONBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="UIDROPDOWNOPTIONBUS_GETTEXTELEMENT_NAME">
        <source>UIDROPDOWNOPTIONBUS_GETTEXTELEMENT_NAME</source>
        <comment>Class/Bus: UiDropdownOptionBus  Event/Method: GetTextElement</comment>
        <translation type="unfinished">Get Text Element</translation>
    </message>
    <message id="UIDROPDOWNOPTIONBUS_GETTEXTELEMENT_TOOLTIP">
        <source>UIDROPDOWNOPTIONBUS_GETTEXTELEMENT_TOOLTIP</source>
        <translation type="unfinished">Gets the text element that is used to display the dropdown option’s text</translation>
    </message>
    <message id="UIDROPDOWNOPTIONBUS_GETTEXTELEMENT_CATEGORY">
        <source>UIDROPDOWNOPTIONBUS_GETTEXTELEMENT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNOPTIONBUS_GETTEXTELEMENT_OUT_NAME">
        <source>UIDROPDOWNOPTIONBUS_GETTEXTELEMENT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNOPTIONBUS_GETTEXTELEMENT_OUT_TOOLTIP">
        <source>UIDROPDOWNOPTIONBUS_GETTEXTELEMENT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNOPTIONBUS_GETTEXTELEMENT_IN_NAME">
        <source>UIDROPDOWNOPTIONBUS_GETTEXTELEMENT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNOPTIONBUS_GETTEXTELEMENT_IN_TOOLTIP">
        <source>UIDROPDOWNOPTIONBUS_GETTEXTELEMENT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNOPTIONBUS_GETTEXTELEMENT_OUTPUT0_NAME">
        <source>UIDROPDOWNOPTIONBUS_GETTEXTELEMENT_OUTPUT0_NAME</source>
        <comment>C++ Type: EntityId</comment>
        <translation type="unfinished">Text EntityID</translation>
    </message>
    <message id="UIDROPDOWNOPTIONBUS_GETTEXTELEMENT_OUTPUT0_TOOLTIP">
        <source>UIDROPDOWNOPTIONBUS_GETTEXTELEMENT_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The text element that is used to display the dropdown option’s text</translation>
    </message>
    <message id="UIDROPDOWNOPTIONBUS_GETICONELEMENT_NAME">
        <source>UIDROPDOWNOPTIONBUS_GETICONELEMENT_NAME</source>
        <comment>Class/Bus: UiDropdownOptionBus  Event/Method: GetIconElement</comment>
        <translation type="unfinished">Get Icon Element</translation>
    </message>
    <message id="UIDROPDOWNOPTIONBUS_GETICONELEMENT_TOOLTIP">
        <source>UIDROPDOWNOPTIONBUS_GETICONELEMENT_TOOLTIP</source>
        <translation type="unfinished">Gets the icon element that is used to display the dropdown option’s icon</translation>
    </message>
    <message id="UIDROPDOWNOPTIONBUS_GETICONELEMENT_CATEGORY">
        <source>UIDROPDOWNOPTIONBUS_GETICONELEMENT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNOPTIONBUS_GETICONELEMENT_OUT_NAME">
        <source>UIDROPDOWNOPTIONBUS_GETICONELEMENT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNOPTIONBUS_GETICONELEMENT_OUT_TOOLTIP">
        <source>UIDROPDOWNOPTIONBUS_GETICONELEMENT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNOPTIONBUS_GETICONELEMENT_IN_NAME">
        <source>UIDROPDOWNOPTIONBUS_GETICONELEMENT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNOPTIONBUS_GETICONELEMENT_IN_TOOLTIP">
        <source>UIDROPDOWNOPTIONBUS_GETICONELEMENT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNOPTIONBUS_GETICONELEMENT_OUTPUT0_NAME">
        <source>UIDROPDOWNOPTIONBUS_GETICONELEMENT_OUTPUT0_NAME</source>
        <comment>C++ Type: EntityId</comment>
        <translation type="unfinished">Icon EntityID</translation>
    </message>
    <message id="UIDROPDOWNOPTIONBUS_GETICONELEMENT_OUTPUT0_TOOLTIP">
        <source>UIDROPDOWNOPTIONBUS_GETICONELEMENT_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The icon element that is used to display the dropdown option’s icon</translation>
    </message>
    <message id="UIDROPDOWNOPTIONBUS_SETICONELEMENT_NAME">
        <source>UIDROPDOWNOPTIONBUS_SETICONELEMENT_NAME</source>
        <comment>Class/Bus: UiDropdownOptionBus  Event/Method: SetIconElement</comment>
        <translation type="unfinished">Set Icon Element</translation>
    </message>
    <message id="UIDROPDOWNOPTIONBUS_SETICONELEMENT_TOOLTIP">
        <source>UIDROPDOWNOPTIONBUS_SETICONELEMENT_TOOLTIP</source>
        <translation type="unfinished">Sets the icon element that is used to display the dropdown option’s icon</translation>
    </message>
    <message id="UIDROPDOWNOPTIONBUS_SETICONELEMENT_CATEGORY">
        <source>UIDROPDOWNOPTIONBUS_SETICONELEMENT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNOPTIONBUS_SETICONELEMENT_OUT_NAME">
        <source>UIDROPDOWNOPTIONBUS_SETICONELEMENT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNOPTIONBUS_SETICONELEMENT_OUT_TOOLTIP">
        <source>UIDROPDOWNOPTIONBUS_SETICONELEMENT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNOPTIONBUS_SETICONELEMENT_IN_NAME">
        <source>UIDROPDOWNOPTIONBUS_SETICONELEMENT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNOPTIONBUS_SETICONELEMENT_IN_TOOLTIP">
        <source>UIDROPDOWNOPTIONBUS_SETICONELEMENT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNOPTIONBUS_SETICONELEMENT_PARAM0_NAME">
        <source>UIDROPDOWNOPTIONBUS_SETICONELEMENT_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Icon EntityID</translation>
    </message>
    <message id="UIDROPDOWNOPTIONBUS_SETICONELEMENT_PARAM0_TOOLTIP">
        <source>UIDROPDOWNOPTIONBUS_SETICONELEMENT_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The icon element that is used to display the dropdown option’s icon</translation>
    </message>
    <message id="UIDROPDOWNOPTIONBUS_SETOWNINGDROPDOWN_NAME">
        <source>UIDROPDOWNOPTIONBUS_SETOWNINGDROPDOWN_NAME</source>
        <comment>Class/Bus: UiDropdownOptionBus  Event/Method: SetOwningDropdown</comment>
        <translation type="unfinished">Set Owning Dropdown</translation>
    </message>
    <message id="UIDROPDOWNOPTIONBUS_SETOWNINGDROPDOWN_TOOLTIP">
        <source>UIDROPDOWNOPTIONBUS_SETOWNINGDROPDOWN_TOOLTIP</source>
        <translation type="unfinished">Sets the owning dropdown to be modified when the dropdown option is selected</translation>
    </message>
    <message id="UIDROPDOWNOPTIONBUS_SETOWNINGDROPDOWN_CATEGORY">
        <source>UIDROPDOWNOPTIONBUS_SETOWNINGDROPDOWN_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNOPTIONBUS_SETOWNINGDROPDOWN_OUT_NAME">
        <source>UIDROPDOWNOPTIONBUS_SETOWNINGDROPDOWN_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNOPTIONBUS_SETOWNINGDROPDOWN_OUT_TOOLTIP">
        <source>UIDROPDOWNOPTIONBUS_SETOWNINGDROPDOWN_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNOPTIONBUS_SETOWNINGDROPDOWN_IN_NAME">
        <source>UIDROPDOWNOPTIONBUS_SETOWNINGDROPDOWN_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNOPTIONBUS_SETOWNINGDROPDOWN_IN_TOOLTIP">
        <source>UIDROPDOWNOPTIONBUS_SETOWNINGDROPDOWN_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNOPTIONBUS_SETOWNINGDROPDOWN_PARAM0_NAME">
        <source>UIDROPDOWNOPTIONBUS_SETOWNINGDROPDOWN_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Dropdown EntityID</translation>
    </message>
    <message id="UIDROPDOWNOPTIONBUS_SETOWNINGDROPDOWN_PARAM0_TOOLTIP">
        <source>UIDROPDOWNOPTIONBUS_SETOWNINGDROPDOWN_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The owning dropdown to be modified when the dropdown option is selected</translation>
    </message>
    <message id="UIDROPDOWNOPTIONBUS_SETTEXTELEMENT_NAME">
        <source>UIDROPDOWNOPTIONBUS_SETTEXTELEMENT_NAME</source>
        <comment>Class/Bus: UiDropdownOptionBus  Event/Method: SetTextElement</comment>
        <translation type="unfinished">Set Text Element</translation>
    </message>
    <message id="UIDROPDOWNOPTIONBUS_SETTEXTELEMENT_TOOLTIP">
        <source>UIDROPDOWNOPTIONBUS_SETTEXTELEMENT_TOOLTIP</source>
        <translation type="unfinished">Sets the text element that is used to display the dropdown option’s text</translation>
    </message>
    <message id="UIDROPDOWNOPTIONBUS_SETTEXTELEMENT_CATEGORY">
        <source>UIDROPDOWNOPTIONBUS_SETTEXTELEMENT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNOPTIONBUS_SETTEXTELEMENT_OUT_NAME">
        <source>UIDROPDOWNOPTIONBUS_SETTEXTELEMENT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNOPTIONBUS_SETTEXTELEMENT_OUT_TOOLTIP">
        <source>UIDROPDOWNOPTIONBUS_SETTEXTELEMENT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNOPTIONBUS_SETTEXTELEMENT_IN_NAME">
        <source>UIDROPDOWNOPTIONBUS_SETTEXTELEMENT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNOPTIONBUS_SETTEXTELEMENT_IN_TOOLTIP">
        <source>UIDROPDOWNOPTIONBUS_SETTEXTELEMENT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNOPTIONBUS_SETTEXTELEMENT_PARAM0_NAME">
        <source>UIDROPDOWNOPTIONBUS_SETTEXTELEMENT_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Text EntityID</translation>
    </message>
    <message id="UIDROPDOWNOPTIONBUS_SETTEXTELEMENT_PARAM0_TOOLTIP">
        <source>UIDROPDOWNOPTIONBUS_SETTEXTELEMENT_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The text element that is used to display the dropdown option’s text</translation>
    </message>
    <message id="UIDROPDOWNOPTIONBUS_GETOWNINGDROPDOWN_NAME">
        <source>UIDROPDOWNOPTIONBUS_GETOWNINGDROPDOWN_NAME</source>
        <comment>Class/Bus: UiDropdownOptionBus  Event/Method: GetOwningDropdown</comment>
        <translation type="unfinished">Get Owning Dropdown</translation>
    </message>
    <message id="UIDROPDOWNOPTIONBUS_GETOWNINGDROPDOWN_TOOLTIP">
        <source>UIDROPDOWNOPTIONBUS_GETOWNINGDROPDOWN_TOOLTIP</source>
        <translation type="unfinished">Gets the owning dropdown to be modified when the dropdown option is selected</translation>
    </message>
    <message id="UIDROPDOWNOPTIONBUS_GETOWNINGDROPDOWN_CATEGORY">
        <source>UIDROPDOWNOPTIONBUS_GETOWNINGDROPDOWN_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNOPTIONBUS_GETOWNINGDROPDOWN_OUT_NAME">
        <source>UIDROPDOWNOPTIONBUS_GETOWNINGDROPDOWN_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNOPTIONBUS_GETOWNINGDROPDOWN_OUT_TOOLTIP">
        <source>UIDROPDOWNOPTIONBUS_GETOWNINGDROPDOWN_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNOPTIONBUS_GETOWNINGDROPDOWN_IN_NAME">
        <source>UIDROPDOWNOPTIONBUS_GETOWNINGDROPDOWN_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNOPTIONBUS_GETOWNINGDROPDOWN_IN_TOOLTIP">
        <source>UIDROPDOWNOPTIONBUS_GETOWNINGDROPDOWN_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNOPTIONBUS_GETOWNINGDROPDOWN_OUTPUT0_NAME">
        <source>UIDROPDOWNOPTIONBUS_GETOWNINGDROPDOWN_OUTPUT0_NAME</source>
        <comment>C++ Type: EntityId</comment>
        <translation type="unfinished">Dropdown EntityID</translation>
    </message>
    <message id="UIDROPDOWNOPTIONBUS_GETOWNINGDROPDOWN_OUTPUT0_TOOLTIP">
        <source>UIDROPDOWNOPTIONBUS_GETOWNINGDROPDOWN_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The owning dropdown to be modified when the dropdown option is selected</translation>
    </message>
</context>
<context>
    <name>EBus: UiDynamicContentDatabaseBus</name>
    <message id="UIDYNAMICCONTENTDATABASEBUS_NAME">
        <source>UIDYNAMICCONTENTDATABASEBUS_NAME</source>
        <translation type="unfinished">UI Dynamic Content Database</translation>
    </message>
    <message id="UIDYNAMICCONTENTDATABASEBUS_TOOLTIP">
        <source>UIDYNAMICCONTENTDATABASEBUS_TOOLTIP</source>
        <translation type="unfinished">A simple database interface. Used in canvases that display dynamic content in the LyShineExamples gem</translation>
    </message>
    <message id="UIDYNAMICCONTENTDATABASEBUS_CATEGORY">
        <source>UIDYNAMICCONTENTDATABASEBUS_CATEGORY</source>
        <translation type="unfinished">UI/LyShine Examples</translation>
    </message>
    <message id="UIDYNAMICCONTENTDATABASEBUS_REFRESH_NAME">
        <source>UIDYNAMICCONTENTDATABASEBUS_REFRESH_NAME</source>
        <comment>Class/Bus: UiDynamicContentDatabaseBus  Event/Method: Refresh</comment>
        <translation>Refresh</translation>
    </message>
    <message id="UIDYNAMICCONTENTDATABASEBUS_REFRESH_TOOLTIP">
        <source>UIDYNAMICCONTENTDATABASEBUS_REFRESH_TOOLTIP</source>
        <translation type="unfinished">Refreshes the database with new content</translation>
    </message>
    <message id="UIDYNAMICCONTENTDATABASEBUS_REFRESH_CATEGORY">
        <source>UIDYNAMICCONTENTDATABASEBUS_REFRESH_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIDYNAMICCONTENTDATABASEBUS_REFRESH_OUT_NAME">
        <source>UIDYNAMICCONTENTDATABASEBUS_REFRESH_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDYNAMICCONTENTDATABASEBUS_REFRESH_OUT_TOOLTIP">
        <source>UIDYNAMICCONTENTDATABASEBUS_REFRESH_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDYNAMICCONTENTDATABASEBUS_REFRESH_IN_NAME">
        <source>UIDYNAMICCONTENTDATABASEBUS_REFRESH_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDYNAMICCONTENTDATABASEBUS_REFRESH_IN_TOOLTIP">
        <source>UIDYNAMICCONTENTDATABASEBUS_REFRESH_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDYNAMICCONTENTDATABASEBUS_REFRESH_PARAM0_NAME">
        <source>UIDYNAMICCONTENTDATABASEBUS_REFRESH_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Color Type</translation>
    </message>
    <message id="UIDYNAMICCONTENTDATABASEBUS_REFRESH_PARAM0_TOOLTIP">
        <source>UIDYNAMICCONTENTDATABASEBUS_REFRESH_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The color type (0=Free, 1=Paid)</translation>
    </message>
    <message id="UIDYNAMICCONTENTDATABASEBUS_REFRESH_PARAM1_NAME">
        <source>UIDYNAMICCONTENTDATABASEBUS_REFRESH_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Pathname</translation>
    </message>
    <message id="UIDYNAMICCONTENTDATABASEBUS_REFRESH_PARAM1_TOOLTIP">
        <source>UIDYNAMICCONTENTDATABASEBUS_REFRESH_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The pathname to a json file containing color data</translation>
    </message>
    <message id="UIDYNAMICCONTENTDATABASEBUS_GETCOLORPRICE_NAME">
        <source>UIDYNAMICCONTENTDATABASEBUS_GETCOLORPRICE_NAME</source>
        <comment>Class/Bus: UiDynamicContentDatabaseBus  Event/Method: GetColorPrice</comment>
        <translation type="unfinished">Get Color Price</translation>
    </message>
    <message id="UIDYNAMICCONTENTDATABASEBUS_GETCOLORPRICE_TOOLTIP">
        <source>UIDYNAMICCONTENTDATABASEBUS_GETCOLORPRICE_TOOLTIP</source>
        <translation type="unfinished">Gets the price of a color</translation>
    </message>
    <message id="UIDYNAMICCONTENTDATABASEBUS_GETCOLORPRICE_CATEGORY">
        <source>UIDYNAMICCONTENTDATABASEBUS_GETCOLORPRICE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIDYNAMICCONTENTDATABASEBUS_GETCOLORPRICE_OUT_NAME">
        <source>UIDYNAMICCONTENTDATABASEBUS_GETCOLORPRICE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDYNAMICCONTENTDATABASEBUS_GETCOLORPRICE_OUT_TOOLTIP">
        <source>UIDYNAMICCONTENTDATABASEBUS_GETCOLORPRICE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDYNAMICCONTENTDATABASEBUS_GETCOLORPRICE_IN_NAME">
        <source>UIDYNAMICCONTENTDATABASEBUS_GETCOLORPRICE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDYNAMICCONTENTDATABASEBUS_GETCOLORPRICE_IN_TOOLTIP">
        <source>UIDYNAMICCONTENTDATABASEBUS_GETCOLORPRICE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDYNAMICCONTENTDATABASEBUS_GETCOLORPRICE_OUTPUT0_NAME">
        <source>UIDYNAMICCONTENTDATABASEBUS_GETCOLORPRICE_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation type="unfinished">Price</translation>
    </message>
    <message id="UIDYNAMICCONTENTDATABASEBUS_GETCOLORPRICE_OUTPUT0_TOOLTIP">
        <source>UIDYNAMICCONTENTDATABASEBUS_GETCOLORPRICE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The price of the color</translation>
    </message>
    <message id="UIDYNAMICCONTENTDATABASEBUS_GETCOLORPRICE_PARAM0_NAME">
        <source>UIDYNAMICCONTENTDATABASEBUS_GETCOLORPRICE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Color Type</translation>
    </message>
    <message id="UIDYNAMICCONTENTDATABASEBUS_GETCOLORPRICE_PARAM0_TOOLTIP">
        <source>UIDYNAMICCONTENTDATABASEBUS_GETCOLORPRICE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The color type (0=Free, 1=Paid)</translation>
    </message>
    <message id="UIDYNAMICCONTENTDATABASEBUS_GETCOLORPRICE_PARAM1_NAME">
        <source>UIDYNAMICCONTENTDATABASEBUS_GETCOLORPRICE_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Color Index</translation>
    </message>
    <message id="UIDYNAMICCONTENTDATABASEBUS_GETCOLORPRICE_PARAM1_TOOLTIP">
        <source>UIDYNAMICCONTENTDATABASEBUS_GETCOLORPRICE_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The index of the color</translation>
    </message>
    <message id="UIDYNAMICCONTENTDATABASEBUS_GETCOLORNAME_NAME">
        <source>UIDYNAMICCONTENTDATABASEBUS_GETCOLORNAME_NAME</source>
        <comment>Class/Bus: UiDynamicContentDatabaseBus  Event/Method: GetColorName</comment>
        <translation type="unfinished">Get Color Name</translation>
    </message>
    <message id="UIDYNAMICCONTENTDATABASEBUS_GETCOLORNAME_TOOLTIP">
        <source>UIDYNAMICCONTENTDATABASEBUS_GETCOLORNAME_TOOLTIP</source>
        <translation type="unfinished">Gets the name of a color</translation>
    </message>
    <message id="UIDYNAMICCONTENTDATABASEBUS_GETCOLORNAME_CATEGORY">
        <source>UIDYNAMICCONTENTDATABASEBUS_GETCOLORNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIDYNAMICCONTENTDATABASEBUS_GETCOLORNAME_OUT_NAME">
        <source>UIDYNAMICCONTENTDATABASEBUS_GETCOLORNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDYNAMICCONTENTDATABASEBUS_GETCOLORNAME_OUT_TOOLTIP">
        <source>UIDYNAMICCONTENTDATABASEBUS_GETCOLORNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDYNAMICCONTENTDATABASEBUS_GETCOLORNAME_IN_NAME">
        <source>UIDYNAMICCONTENTDATABASEBUS_GETCOLORNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDYNAMICCONTENTDATABASEBUS_GETCOLORNAME_IN_TOOLTIP">
        <source>UIDYNAMICCONTENTDATABASEBUS_GETCOLORNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDYNAMICCONTENTDATABASEBUS_GETCOLORNAME_OUTPUT0_NAME">
        <source>UIDYNAMICCONTENTDATABASEBUS_GETCOLORNAME_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation type="unfinished">Name</translation>
    </message>
    <message id="UIDYNAMICCONTENTDATABASEBUS_GETCOLORNAME_OUTPUT0_TOOLTIP">
        <source>UIDYNAMICCONTENTDATABASEBUS_GETCOLORNAME_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The name of the color</translation>
    </message>
    <message id="UIDYNAMICCONTENTDATABASEBUS_GETCOLORNAME_PARAM0_NAME">
        <source>UIDYNAMICCONTENTDATABASEBUS_GETCOLORNAME_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Color Type</translation>
    </message>
    <message id="UIDYNAMICCONTENTDATABASEBUS_GETCOLORNAME_PARAM0_TOOLTIP">
        <source>UIDYNAMICCONTENTDATABASEBUS_GETCOLORNAME_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The color type (0=Free, 1=Paid)</translation>
    </message>
    <message id="UIDYNAMICCONTENTDATABASEBUS_GETCOLORNAME_PARAM1_NAME">
        <source>UIDYNAMICCONTENTDATABASEBUS_GETCOLORNAME_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Color Index</translation>
    </message>
    <message id="UIDYNAMICCONTENTDATABASEBUS_GETCOLORNAME_PARAM1_TOOLTIP">
        <source>UIDYNAMICCONTENTDATABASEBUS_GETCOLORNAME_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The index of the color</translation>
    </message>
    <message id="UIDYNAMICCONTENTDATABASEBUS_GETCOLOR_NAME">
        <source>UIDYNAMICCONTENTDATABASEBUS_GETCOLOR_NAME</source>
        <comment>Class/Bus: UiDynamicContentDatabaseBus  Event/Method: GetColor</comment>
        <translation type="unfinished">Get Color</translation>
    </message>
    <message id="UIDYNAMICCONTENTDATABASEBUS_GETCOLOR_TOOLTIP">
        <source>UIDYNAMICCONTENTDATABASEBUS_GETCOLOR_TOOLTIP</source>
        <translation type="unfinished">Gets the color value of a color</translation>
    </message>
    <message id="UIDYNAMICCONTENTDATABASEBUS_GETCOLOR_CATEGORY">
        <source>UIDYNAMICCONTENTDATABASEBUS_GETCOLOR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIDYNAMICCONTENTDATABASEBUS_GETCOLOR_OUT_NAME">
        <source>UIDYNAMICCONTENTDATABASEBUS_GETCOLOR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDYNAMICCONTENTDATABASEBUS_GETCOLOR_OUT_TOOLTIP">
        <source>UIDYNAMICCONTENTDATABASEBUS_GETCOLOR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDYNAMICCONTENTDATABASEBUS_GETCOLOR_IN_NAME">
        <source>UIDYNAMICCONTENTDATABASEBUS_GETCOLOR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDYNAMICCONTENTDATABASEBUS_GETCOLOR_IN_TOOLTIP">
        <source>UIDYNAMICCONTENTDATABASEBUS_GETCOLOR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDYNAMICCONTENTDATABASEBUS_GETCOLOR_OUTPUT0_NAME">
        <source>UIDYNAMICCONTENTDATABASEBUS_GETCOLOR_OUTPUT0_NAME</source>
        <comment>C++ Type: Color</comment>
        <translation>Color</translation>
    </message>
    <message id="UIDYNAMICCONTENTDATABASEBUS_GETCOLOR_OUTPUT0_TOOLTIP">
        <source>UIDYNAMICCONTENTDATABASEBUS_GETCOLOR_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The color value of the color</translation>
    </message>
    <message id="UIDYNAMICCONTENTDATABASEBUS_GETCOLOR_PARAM0_NAME">
        <source>UIDYNAMICCONTENTDATABASEBUS_GETCOLOR_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Color Type</translation>
    </message>
    <message id="UIDYNAMICCONTENTDATABASEBUS_GETCOLOR_PARAM0_TOOLTIP">
        <source>UIDYNAMICCONTENTDATABASEBUS_GETCOLOR_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The color type (0=Free, 1=Paid)</translation>
    </message>
    <message id="UIDYNAMICCONTENTDATABASEBUS_GETCOLOR_PARAM1_NAME">
        <source>UIDYNAMICCONTENTDATABASEBUS_GETCOLOR_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Color index</translation>
    </message>
    <message id="UIDYNAMICCONTENTDATABASEBUS_GETCOLOR_PARAM1_TOOLTIP">
        <source>UIDYNAMICCONTENTDATABASEBUS_GETCOLOR_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The index of the color</translation>
    </message>
    <message id="UIDYNAMICCONTENTDATABASEBUS_GETNUMCOLORS_NAME">
        <source>UIDYNAMICCONTENTDATABASEBUS_GETNUMCOLORS_NAME</source>
        <comment>Class/Bus: UiDynamicContentDatabaseBus  Event/Method: GetNumColors</comment>
        <translation type="unfinished">Get Number Of Colors</translation>
    </message>
    <message id="UIDYNAMICCONTENTDATABASEBUS_GETNUMCOLORS_TOOLTIP">
        <source>UIDYNAMICCONTENTDATABASEBUS_GETNUMCOLORS_TOOLTIP</source>
        <translation type="unfinished">Gets the number of colors in the database</translation>
    </message>
    <message id="UIDYNAMICCONTENTDATABASEBUS_GETNUMCOLORS_CATEGORY">
        <source>UIDYNAMICCONTENTDATABASEBUS_GETNUMCOLORS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIDYNAMICCONTENTDATABASEBUS_GETNUMCOLORS_OUT_NAME">
        <source>UIDYNAMICCONTENTDATABASEBUS_GETNUMCOLORS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDYNAMICCONTENTDATABASEBUS_GETNUMCOLORS_OUT_TOOLTIP">
        <source>UIDYNAMICCONTENTDATABASEBUS_GETNUMCOLORS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDYNAMICCONTENTDATABASEBUS_GETNUMCOLORS_IN_NAME">
        <source>UIDYNAMICCONTENTDATABASEBUS_GETNUMCOLORS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDYNAMICCONTENTDATABASEBUS_GETNUMCOLORS_IN_TOOLTIP">
        <source>UIDYNAMICCONTENTDATABASEBUS_GETNUMCOLORS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDYNAMICCONTENTDATABASEBUS_GETNUMCOLORS_OUTPUT0_NAME">
        <source>UIDYNAMICCONTENTDATABASEBUS_GETNUMCOLORS_OUTPUT0_NAME</source>
        <comment>C++ Type: int</comment>
        <translation type="unfinished">Count</translation>
    </message>
    <message id="UIDYNAMICCONTENTDATABASEBUS_GETNUMCOLORS_OUTPUT0_TOOLTIP">
        <source>UIDYNAMICCONTENTDATABASEBUS_GETNUMCOLORS_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The number of colors in the database</translation>
    </message>
    <message id="UIDYNAMICCONTENTDATABASEBUS_GETNUMCOLORS_PARAM0_NAME">
        <source>UIDYNAMICCONTENTDATABASEBUS_GETNUMCOLORS_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Color Type</translation>
    </message>
    <message id="UIDYNAMICCONTENTDATABASEBUS_GETNUMCOLORS_PARAM0_TOOLTIP">
        <source>UIDYNAMICCONTENTDATABASEBUS_GETNUMCOLORS_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The color type (0=Free, 1=Paid)</translation>
    </message>
</context>
<context>
    <name>Handler: GridSearchBusHandler</name>
    <message id="HANDLER_GRIDSEARCHBUSHANDLER_NAME">
        <source>HANDLER_GRIDSEARCHBUSHANDLER_NAME</source>
        <translation>GridSearchBusHandler</translation>
    </message>
    <message id="HANDLER_GRIDSEARCHBUSHANDLER_TOOLTIP">
        <source>HANDLER_GRIDSEARCHBUSHANDLER_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GRIDSEARCHBUSHANDLER_CATEGORY">
        <source>HANDLER_GRIDSEARCHBUSHANDLER_CATEGORY</source>
        <translation type="unfinished">Networking</translation>
    </message>
    <message id="HANDLER_GRIDSEARCHBUSHANDLER_STARTSEARCH_NAME">
        <source>HANDLER_GRIDSEARCHBUSHANDLER_STARTSEARCH_NAME</source>
        <comment>Class/Bus: GridSearchBusHandler  Event/Method: StartSearch</comment>
        <translation>StartSearch</translation>
    </message>
    <message id="HANDLER_GRIDSEARCHBUSHANDLER_STARTSEARCH_TOOLTIP">
        <source>HANDLER_GRIDSEARCHBUSHANDLER_STARTSEARCH_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GRIDSEARCHBUSHANDLER_STARTSEARCH_CATEGORY">
        <source>HANDLER_GRIDSEARCHBUSHANDLER_STARTSEARCH_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GRIDSEARCHBUSHANDLER_STARTSEARCH_OUT_NAME">
        <source>HANDLER_GRIDSEARCHBUSHANDLER_STARTSEARCH_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GRIDSEARCHBUSHANDLER_STARTSEARCH_OUT_TOOLTIP">
        <source>HANDLER_GRIDSEARCHBUSHANDLER_STARTSEARCH_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GRIDSEARCHBUSHANDLER_STARTSEARCH_IN_NAME">
        <source>HANDLER_GRIDSEARCHBUSHANDLER_STARTSEARCH_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GRIDSEARCHBUSHANDLER_STARTSEARCH_IN_TOOLTIP">
        <source>HANDLER_GRIDSEARCHBUSHANDLER_STARTSEARCH_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GRIDSEARCHBUSHANDLER_STARTSEARCH_PARAM0_NAME">
        <source>HANDLER_GRIDSEARCHBUSHANDLER_STARTSEARCH_PARAM0_NAME</source>
        <comment>C++ Type: const Multiplayer::GridSearchTicket*</comment>
        <translation>Multiplayer::GridSearchTicket</translation>
    </message>
    <message id="HANDLER_GRIDSEARCHBUSHANDLER_STARTSEARCH_PARAM0_TOOLTIP">
        <source>HANDLER_GRIDSEARCHBUSHANDLER_STARTSEARCH_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GRIDSEARCHBUSHANDLER_STARTSEARCH_OUTPUT0_NAME">
        <source>HANDLER_GRIDSEARCHBUSHANDLER_STARTSEARCH_OUTPUT0_NAME</source>
        <comment>Simple Type: SessionDesc C++ Type: const SessionDesc&amp;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_GRIDSEARCHBUSHANDLER_STARTSEARCH_OUTPUT0_TOOLTIP">
        <source>HANDLER_GRIDSEARCHBUSHANDLER_STARTSEARCH_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GRIDSEARCHBUSHANDLER_STOPSEARCH_NAME">
        <source>HANDLER_GRIDSEARCHBUSHANDLER_STOPSEARCH_NAME</source>
        <comment>Class/Bus: GridSearchBusHandler  Event/Method: StopSearch</comment>
        <translation>StopSearch</translation>
    </message>
    <message id="HANDLER_GRIDSEARCHBUSHANDLER_STOPSEARCH_TOOLTIP">
        <source>HANDLER_GRIDSEARCHBUSHANDLER_STOPSEARCH_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GRIDSEARCHBUSHANDLER_STOPSEARCH_CATEGORY">
        <source>HANDLER_GRIDSEARCHBUSHANDLER_STOPSEARCH_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GRIDSEARCHBUSHANDLER_STOPSEARCH_OUT_NAME">
        <source>HANDLER_GRIDSEARCHBUSHANDLER_STOPSEARCH_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GRIDSEARCHBUSHANDLER_STOPSEARCH_OUT_TOOLTIP">
        <source>HANDLER_GRIDSEARCHBUSHANDLER_STOPSEARCH_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GRIDSEARCHBUSHANDLER_STOPSEARCH_IN_NAME">
        <source>HANDLER_GRIDSEARCHBUSHANDLER_STOPSEARCH_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GRIDSEARCHBUSHANDLER_STOPSEARCH_IN_TOOLTIP">
        <source>HANDLER_GRIDSEARCHBUSHANDLER_STOPSEARCH_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GRIDSEARCHBUSHANDLER_STOPSEARCH_PARAM0_NAME">
        <source>HANDLER_GRIDSEARCHBUSHANDLER_STOPSEARCH_PARAM0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="HANDLER_GRIDSEARCHBUSHANDLER_STOPSEARCH_PARAM0_TOOLTIP">
        <source>HANDLER_GRIDSEARCHBUSHANDLER_STOPSEARCH_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GRIDSEARCHBUSHANDLER_STOPSEARCH_OUTPUT0_NAME">
        <source>HANDLER_GRIDSEARCHBUSHANDLER_STOPSEARCH_OUTPUT0_NAME</source>
        <comment>Simple Type: Multiplayer::GridSearchTicket C++ Type: Multiplayer::GridSearchTicket*</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_GRIDSEARCHBUSHANDLER_STOPSEARCH_OUTPUT0_TOOLTIP">
        <source>HANDLER_GRIDSEARCHBUSHANDLER_STOPSEARCH_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHCOMPLETE_NAME">
        <source>HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHCOMPLETE_NAME</source>
        <comment>Class/Bus: GridSearchBusHandler  Event/Method: OnSearchComplete</comment>
        <translation>OnSearchComplete</translation>
    </message>
    <message id="HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHCOMPLETE_TOOLTIP">
        <source>HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHCOMPLETE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHCOMPLETE_CATEGORY">
        <source>HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHCOMPLETE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHCOMPLETE_OUT_NAME">
        <source>HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHCOMPLETE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHCOMPLETE_OUT_TOOLTIP">
        <source>HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHCOMPLETE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHCOMPLETE_IN_NAME">
        <source>HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHCOMPLETE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHCOMPLETE_IN_TOOLTIP">
        <source>HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHCOMPLETE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHCOMPLETE_OUTPUT0_NAME">
        <source>HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHCOMPLETE_OUTPUT0_NAME</source>
        <comment>Simple Type: Multiplayer::GridSearchTicket C++ Type: const Multiplayer::GridSearchTicket*</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHCOMPLETE_OUTPUT0_TOOLTIP">
        <source>HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHCOMPLETE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHERROR_NAME">
        <source>HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHERROR_NAME</source>
        <comment>Class/Bus: GridSearchBusHandler  Event/Method: OnSearchError</comment>
        <translation>OnSearchError</translation>
    </message>
    <message id="HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHERROR_TOOLTIP">
        <source>HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHERROR_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHERROR_CATEGORY">
        <source>HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHERROR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHERROR_OUT_NAME">
        <source>HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHERROR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHERROR_OUT_TOOLTIP">
        <source>HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHERROR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHERROR_IN_NAME">
        <source>HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHERROR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHERROR_IN_TOOLTIP">
        <source>HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHERROR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHERROR_OUTPUT0_NAME">
        <source>HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHERROR_OUTPUT0_NAME</source>
        <comment>Simple Type: GridMate::string C++ Type: const GridMate::string&amp;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHERROR_OUTPUT0_TOOLTIP">
        <source>HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHERROR_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHINFO_NAME">
        <source>HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHINFO_NAME</source>
        <comment>Class/Bus: GridSearchBusHandler  Event/Method: OnSearchInfo</comment>
        <translation>OnSearchInfo</translation>
    </message>
    <message id="HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHINFO_TOOLTIP">
        <source>HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHINFO_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHINFO_CATEGORY">
        <source>HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHINFO_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHINFO_OUT_NAME">
        <source>HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHINFO_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHINFO_OUT_TOOLTIP">
        <source>HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHINFO_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHINFO_IN_NAME">
        <source>HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHINFO_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHINFO_IN_TOOLTIP">
        <source>HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHINFO_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHINFO_OUTPUT0_NAME">
        <source>HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHINFO_OUTPUT0_NAME</source>
        <comment>Simple Type: GridMate::SearchInfo C++ Type: const GridMate::SearchInfo*</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHINFO_OUTPUT0_TOOLTIP">
        <source>HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHINFO_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHCLOSED_NAME">
        <source>HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHCLOSED_NAME</source>
        <comment>Class/Bus: GridSearchBusHandler  Event/Method: OnSearchClosed</comment>
        <translation>OnSearchClosed</translation>
    </message>
    <message id="HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHCLOSED_TOOLTIP">
        <source>HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHCLOSED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHCLOSED_CATEGORY">
        <source>HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHCLOSED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHCLOSED_OUT_NAME">
        <source>HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHCLOSED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHCLOSED_OUT_TOOLTIP">
        <source>HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHCLOSED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHCLOSED_IN_NAME">
        <source>HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHCLOSED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHCLOSED_IN_TOOLTIP">
        <source>HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHCLOSED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHCLOSED_OUTPUT0_NAME">
        <source>HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHCLOSED_OUTPUT0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHCLOSED_OUTPUT0_TOOLTIP">
        <source>HANDLER_GRIDSEARCHBUSHANDLER_ONSEARCHCLOSED_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GRIDSEARCHBUSHANDLER_ONJOINCOMPLETE_NAME">
        <source>HANDLER_GRIDSEARCHBUSHANDLER_ONJOINCOMPLETE_NAME</source>
        <comment>Class/Bus: GridSearchBusHandler  Event/Method: OnJoinComplete</comment>
        <translation>OnJoinComplete</translation>
    </message>
    <message id="HANDLER_GRIDSEARCHBUSHANDLER_ONJOINCOMPLETE_TOOLTIP">
        <source>HANDLER_GRIDSEARCHBUSHANDLER_ONJOINCOMPLETE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GRIDSEARCHBUSHANDLER_ONJOINCOMPLETE_CATEGORY">
        <source>HANDLER_GRIDSEARCHBUSHANDLER_ONJOINCOMPLETE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GRIDSEARCHBUSHANDLER_ONJOINCOMPLETE_OUT_NAME">
        <source>HANDLER_GRIDSEARCHBUSHANDLER_ONJOINCOMPLETE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GRIDSEARCHBUSHANDLER_ONJOINCOMPLETE_OUT_TOOLTIP">
        <source>HANDLER_GRIDSEARCHBUSHANDLER_ONJOINCOMPLETE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GRIDSEARCHBUSHANDLER_ONJOINCOMPLETE_IN_NAME">
        <source>HANDLER_GRIDSEARCHBUSHANDLER_ONJOINCOMPLETE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GRIDSEARCHBUSHANDLER_ONJOINCOMPLETE_IN_TOOLTIP">
        <source>HANDLER_GRIDSEARCHBUSHANDLER_ONJOINCOMPLETE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_GRIDSEARCHBUSHANDLER_ONJOINCOMPLETE_OUTPUT0_NAME">
        <source>HANDLER_GRIDSEARCHBUSHANDLER_ONJOINCOMPLETE_OUTPUT0_NAME</source>
        <comment>Simple Type: GridMate::GridSession C++ Type: const GridMate::GridSession*</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_GRIDSEARCHBUSHANDLER_ONJOINCOMPLETE_OUTPUT0_TOOLTIP">
        <source>HANDLER_GRIDSEARCHBUSHANDLER_ONJOINCOMPLETE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: GridSearchBusHandler</name>
    <message id="GRIDSEARCHBUSHANDLER_NAME">
        <source>GRIDSEARCHBUSHANDLER_NAME</source>
        <translation>GridSearchBusHandler</translation>
    </message>
    <message id="GRIDSEARCHBUSHANDLER_TOOLTIP">
        <source>GRIDSEARCHBUSHANDLER_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDSEARCHBUSHANDLER_CATEGORY">
        <source>GRIDSEARCHBUSHANDLER_CATEGORY</source>
        <translation type="unfinished">Networking</translation>
    </message>
    <message id="GRIDSEARCHBUSHANDLER_STARTSEARCH_NAME">
        <source>GRIDSEARCHBUSHANDLER_STARTSEARCH_NAME</source>
        <comment>Class/Bus: GridSearchBusHandler  Event/Method: StartSearch</comment>
        <translation>StartSearch</translation>
    </message>
    <message id="GRIDSEARCHBUSHANDLER_STARTSEARCH_TOOLTIP">
        <source>GRIDSEARCHBUSHANDLER_STARTSEARCH_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDSEARCHBUSHANDLER_STARTSEARCH_CATEGORY">
        <source>GRIDSEARCHBUSHANDLER_STARTSEARCH_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="GRIDSEARCHBUSHANDLER_STARTSEARCH_OUT_NAME">
        <source>GRIDSEARCHBUSHANDLER_STARTSEARCH_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="GRIDSEARCHBUSHANDLER_STARTSEARCH_OUT_TOOLTIP">
        <source>GRIDSEARCHBUSHANDLER_STARTSEARCH_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDSEARCHBUSHANDLER_STARTSEARCH_IN_NAME">
        <source>GRIDSEARCHBUSHANDLER_STARTSEARCH_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="GRIDSEARCHBUSHANDLER_STARTSEARCH_IN_TOOLTIP">
        <source>GRIDSEARCHBUSHANDLER_STARTSEARCH_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDSEARCHBUSHANDLER_STARTSEARCH_OUTPUT0_NAME">
        <source>GRIDSEARCHBUSHANDLER_STARTSEARCH_OUTPUT0_NAME</source>
        <comment>C++ Type: const Multiplayer::GridSearchTicket*</comment>
        <translation>Multiplayer::GridSearchTicket</translation>
    </message>
    <message id="GRIDSEARCHBUSHANDLER_STARTSEARCH_OUTPUT0_TOOLTIP">
        <source>GRIDSEARCHBUSHANDLER_STARTSEARCH_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDSEARCHBUSHANDLER_STARTSEARCH_PARAM0_NAME">
        <source>GRIDSEARCHBUSHANDLER_STARTSEARCH_PARAM0_NAME</source>
        <comment>Simple Type: SessionDesc C++ Type: const SessionDesc&amp;</comment>
        <translation></translation>
    </message>
    <message id="GRIDSEARCHBUSHANDLER_STARTSEARCH_PARAM0_TOOLTIP">
        <source>GRIDSEARCHBUSHANDLER_STARTSEARCH_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDSEARCHBUSHANDLER_STOPSEARCH_NAME">
        <source>GRIDSEARCHBUSHANDLER_STOPSEARCH_NAME</source>
        <comment>Class/Bus: GridSearchBusHandler  Event/Method: StopSearch</comment>
        <translation>StopSearch</translation>
    </message>
    <message id="GRIDSEARCHBUSHANDLER_STOPSEARCH_TOOLTIP">
        <source>GRIDSEARCHBUSHANDLER_STOPSEARCH_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDSEARCHBUSHANDLER_STOPSEARCH_CATEGORY">
        <source>GRIDSEARCHBUSHANDLER_STOPSEARCH_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="GRIDSEARCHBUSHANDLER_STOPSEARCH_OUT_NAME">
        <source>GRIDSEARCHBUSHANDLER_STOPSEARCH_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="GRIDSEARCHBUSHANDLER_STOPSEARCH_OUT_TOOLTIP">
        <source>GRIDSEARCHBUSHANDLER_STOPSEARCH_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDSEARCHBUSHANDLER_STOPSEARCH_IN_NAME">
        <source>GRIDSEARCHBUSHANDLER_STOPSEARCH_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="GRIDSEARCHBUSHANDLER_STOPSEARCH_IN_TOOLTIP">
        <source>GRIDSEARCHBUSHANDLER_STOPSEARCH_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDSEARCHBUSHANDLER_STOPSEARCH_OUTPUT0_NAME">
        <source>GRIDSEARCHBUSHANDLER_STOPSEARCH_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="GRIDSEARCHBUSHANDLER_STOPSEARCH_OUTPUT0_TOOLTIP">
        <source>GRIDSEARCHBUSHANDLER_STOPSEARCH_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDSEARCHBUSHANDLER_STOPSEARCH_PARAM0_NAME">
        <source>GRIDSEARCHBUSHANDLER_STOPSEARCH_PARAM0_NAME</source>
        <comment>Simple Type: Multiplayer::GridSearchTicket C++ Type: Multiplayer::GridSearchTicket*</comment>
        <translation></translation>
    </message>
    <message id="GRIDSEARCHBUSHANDLER_STOPSEARCH_PARAM0_TOOLTIP">
        <source>GRIDSEARCHBUSHANDLER_STOPSEARCH_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDSEARCHBUSHANDLER_JOINSESSION_NAME">
        <source>GRIDSEARCHBUSHANDLER_JOINSESSION_NAME</source>
        <comment>Class/Bus: GridSearchBusHandler  Event/Method: JoinSession</comment>
        <translation>JoinSession</translation>
    </message>
    <message id="GRIDSEARCHBUSHANDLER_JOINSESSION_TOOLTIP">
        <source>GRIDSEARCHBUSHANDLER_JOINSESSION_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDSEARCHBUSHANDLER_JOINSESSION_CATEGORY">
        <source>GRIDSEARCHBUSHANDLER_JOINSESSION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="GRIDSEARCHBUSHANDLER_JOINSESSION_OUT_NAME">
        <source>GRIDSEARCHBUSHANDLER_JOINSESSION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="GRIDSEARCHBUSHANDLER_JOINSESSION_OUT_TOOLTIP">
        <source>GRIDSEARCHBUSHANDLER_JOINSESSION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDSEARCHBUSHANDLER_JOINSESSION_IN_NAME">
        <source>GRIDSEARCHBUSHANDLER_JOINSESSION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="GRIDSEARCHBUSHANDLER_JOINSESSION_IN_TOOLTIP">
        <source>GRIDSEARCHBUSHANDLER_JOINSESSION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDSEARCHBUSHANDLER_JOINSESSION_OUTPUT0_NAME">
        <source>GRIDSEARCHBUSHANDLER_JOINSESSION_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="GRIDSEARCHBUSHANDLER_JOINSESSION_OUTPUT0_TOOLTIP">
        <source>GRIDSEARCHBUSHANDLER_JOINSESSION_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GRIDSEARCHBUSHANDLER_JOINSESSION_PARAM0_NAME">
        <source>GRIDSEARCHBUSHANDLER_JOINSESSION_PARAM0_NAME</source>
        <comment>Simple Type: GridMate::SearchInfo C++ Type: const GridMate::SearchInfo*</comment>
        <translation></translation>
    </message>
    <message id="GRIDSEARCHBUSHANDLER_JOINSESSION_PARAM0_TOOLTIP">
        <source>GRIDSEARCHBUSHANDLER_JOINSESSION_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Handler: UiDynamicScrollBoxDataBus</name>
    <message id="HANDLER_UIDYNAMICSCROLLBOXDATABUS_NAME">
        <source>HANDLER_UIDYNAMICSCROLLBOXDATABUS_NAME</source>
        <translation type="unfinished">UI Dynamic Scroll Box Data</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXDATABUS_TOOLTIP">
        <source>HANDLER_UIDYNAMICSCROLLBOXDATABUS_TOOLTIP</source>
        <translation type="unfinished">Provides a dynamic scrollbox with the information it needs to build the list</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXDATABUS_CATEGORY">
        <source>HANDLER_UIDYNAMICSCROLLBOXDATABUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETNUMELEMENTS_NAME">
        <source>HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETNUMELEMENTS_NAME</source>
        <comment>Class/Bus: UiDynamicScrollBoxDataBus  Event/Method: GetNumElements</comment>
        <translation type="unfinished">Get Number Of Elements</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETNUMELEMENTS_TOOLTIP">
        <source>HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETNUMELEMENTS_TOOLTIP</source>
        <translation type="unfinished">Gets the number of elements in the list. Called when the list is being constructed (in the component's InGamePostActivate or when RefreshContent is being called explicitly). Used with lists that are not divided into sections</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETNUMELEMENTS_CATEGORY">
        <source>HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETNUMELEMENTS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETNUMELEMENTS_OUT_NAME">
        <source>HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETNUMELEMENTS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETNUMELEMENTS_OUT_TOOLTIP">
        <source>HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETNUMELEMENTS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETNUMELEMENTS_IN_NAME">
        <source>HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETNUMELEMENTS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETNUMELEMENTS_IN_TOOLTIP">
        <source>HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETNUMELEMENTS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETNUMELEMENTS_PARAM0_NAME">
        <source>HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETNUMELEMENTS_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Num Elements</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETNUMELEMENTS_PARAM0_TOOLTIP">
        <source>HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETNUMELEMENTS_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The number of elements in the list</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETELEMENTWIDTH_NAME">
        <source>HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETELEMENTWIDTH_NAME</source>
        <comment>Class/Bus: UiDynamicScrollBoxBus  Event/Method: GetElementWidth</comment>
        <translation type="unfinished">Get Element Width</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETELEMENTWIDTH_TOOLTIP">
        <source>HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETELEMENTWIDTH_TOOLTIP</source>
        <translation type="unfinished">Gets the width of an element at the specified index. Called when an element’s size is needed by a horizontal list of variable element sizes, and the “auto calculate size” option is disabled. Used with lists that are not divided into sections</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETELEMENTWIDTH_OUTPUT0_NAME">
        <source>HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETELEMENTWIDTH_OUTPUT0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Element Index</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETELEMENTWIDTH_OUTPUT0_TOOLTIP">
        <source>HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETELEMENTWIDTH_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The index of the element</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETELEMENTWIDTH_PARAM0_NAME">
        <source>HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETELEMENTWIDTH_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Element Width</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETELEMENTWIDTH_PARAM0_TOOLTIP">
        <source>HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETELEMENTWIDTH_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The width of the element at the specified index</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETELEMENTHEIGHT_NAME">
        <source>HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETELEMENTHEIGHT_NAME</source>
        <comment>Class/Bus: UiDynamicScrollBoxBus  Event/Method: GetElementHeight</comment>
        <translation type="unfinished">Get Element Height</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETELEMENTHEIGHT_TOOLTIP">
        <source>HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETELEMENTHEIGHT_TOOLTIP</source>
        <translation type="unfinished">Gets the height of an element at the specified index. Called when an element’s size is needed by a vertical list of variable element sizes, and the “auto calculate size” option is disabled. Used with lists that are not divided into sections</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETELEMENTHEIGHT_OUTPUT0_NAME">
        <source>HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETELEMENTHEIGHT_OUTPUT0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Element Index</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETELEMENTHEIGHT_OUTPUT0_TOOLTIP">
        <source>HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETELEMENTHEIGHT_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The index of the element</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETELEMENTHEIGHT_PARAM0_NAME">
        <source>HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETELEMENTHEIGHT_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Element Height</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETELEMENTHEIGHT_PARAM0_TOOLTIP">
        <source>HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETELEMENTHEIGHT_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The height of the element at the specified index</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETNUMSECTIONS_NAME">
        <source>HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETNUMSECTIONS_NAME</source>
        <comment>Class/Bus: UiDynamicScrollBoxDataBus  Event/Method: GetNumSections</comment>
        <translation type="unfinished">Get Number Of Sections</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETNUMSECTIONS_TOOLTIP">
        <source>HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETNUMSECTIONS_TOOLTIP</source>
        <translation type="unfinished">Gets the number of sections in the list. Called when the list is being constructed (in the component's InGamePostActivate or when RefreshContent is being called explicitly). Used with lists that are divided into section</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETNUMSECTIONS_CATEGORY">
        <source>HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETNUMSECTIONS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETNUMSECTIONS_OUT_NAME">
        <source>HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETNUMSECTIONS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETNUMSECTIONS_OUT_TOOLTIP">
        <source>HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETNUMSECTIONS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETNUMSECTIONS_IN_NAME">
        <source>HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETNUMSECTIONS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETNUMSECTIONS_IN_TOOLTIP">
        <source>HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETNUMSECTIONS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETNUMSECTIONS_PARAM0_NAME">
        <source>HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETNUMSECTIONS_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Num Sections</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETNUMSECTIONS_PARAM0_TOOLTIP">
        <source>HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETNUMSECTIONS_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The number of sections in the list</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETNUMELEMENTSINSECTION_NAME">
        <source>HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETNUMELEMENTSINSECTION_NAME</source>
        <comment>Class/Bus: UiDynamicScrollBoxBus  Event/Method: GetNumElementsInSection</comment>
        <translation type="unfinished">Get Num Elements in Section</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETNUMELEMENTSINSECTION_TOOLTIP">
        <source>HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETNUMELEMENTSINSECTION_TOOLTIP</source>
        <translation type="unfinished">Gets the number of elements in the specified section. Called when the list is being constructed (in the component's InGamePostActivate or when RefreshContent is being called explicitly). Used with lists that are divided into sections</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETNUMELEMENTSINSECTION_OUTPUT0_NAME">
        <source>HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETNUMELEMENTSINSECTION_OUTPUT0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Section Index</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETNUMELEMENTSINSECTION_OUTPUT0_TOOLTIP">
        <source>HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETNUMELEMENTSINSECTION_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The index of the section</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETNUMELEMENTSINSECTION_PARAM0_NAME">
        <source>HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETNUMELEMENTSINSECTION_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Num Elements</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETNUMELEMENTSINSECTION_PARAM0_TOOLTIP">
        <source>HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETNUMELEMENTSINSECTION_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The number of elements in the specified section</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETELEMENTINSECTIONWIDTH_NAME">
        <source>HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETELEMENTINSECTIONWIDTH_NAME</source>
        <comment>Class/Bus: UiDynamicScrollBoxBus  Event/Method: GetElementInSectionWidth</comment>
        <translation type="unfinished">Get Element In Section Width</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETELEMENTINSECTIONWIDTH_TOOLTIP">
        <source>HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETELEMENTINSECTIONWIDTH_TOOLTIP</source>
        <translation type="unfinished">Gets the width of an element at the specified section and element index. Called when an element’s size is needed by a horizontal list of variable element sizes, and the “auto calculate size” option is disabled. Used with lists that are divided into sections</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETELEMENTINSECTIONWIDTH_OUTPUT0_NAME">
        <source>HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETELEMENTINSECTIONWIDTH_OUTPUT0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Section Index</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETELEMENTINSECTIONWIDTH_OUTPUT0_TOOLTIP">
        <source>HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETELEMENTINSECTIONWIDTH_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The index of the section</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETELEMENTINSECTIONWIDTH_OUTPUT1_NAME">
        <source>HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETELEMENTINSECTIONWIDTH_OUTPUT1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Element Index</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETELEMENTINSECTIONWIDTH_OUTPUT1_TOOLTIP">
        <source>HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETELEMENTINSECTIONWIDTH_OUTPUT1_TOOLTIP</source>
        <translation type="unfinished">The index of the element in the specified section</translation>
    </message>    
    <message id="HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETELEMENTINSECTIONWIDTH_PARAM0_NAME">
        <source>HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETELEMENTINSECTIONWIDTH_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Element Width</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETELEMENTINSECTIONWIDTH_PARAM0_TOOLTIP">
        <source>HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETELEMENTINSECTIONWIDTH_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The width of the element at the specified section and element index</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETELEMENTINSECTIONHEIGHT_NAME">
        <source>HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETELEMENTINSECTIONHEIGHT_NAME</source>
        <comment>Class/Bus: UiDynamicScrollBoxBus  Event/Method: GetElementInSectionHeight</comment>
        <translation type="unfinished">Get Element In Section Height</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETELEMENTINSECTIONHEIGHT_TOOLTIP">
        <source>HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETELEMENTINSECTIONHEIGHT_TOOLTIP</source>
        <translation type="unfinished">Gets the height of an element at the specified section and element index. Called when an element’s size is needed by a vertical list of variable element sizes, and the “auto calculate size” option is disabled. Used with lists that are divided into sections</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETELEMENTINSECTIONHEIGHT_OUTPUT0_NAME">
        <source>HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETELEMENTINSECTIONHEIGHT_OUTPUT0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Section Index</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETELEMENTINSECTIONHEIGHT_OUTPUT0_TOOLTIP">
        <source>HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETELEMENTINSECTIONHEIGHT_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The index of the section</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETELEMENTINSECTIONHEIGHT_OUTPUT1_NAME">
        <source>HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETELEMENTINSECTIONHEIGHT_OUTPUT1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Element Index</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETELEMENTINSECTIONHEIGHT_OUTPUT1_TOOLTIP">
        <source>HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETELEMENTINSECTIONHEIGHT_OUTPUT1_TOOLTIP</source>
        <translation type="unfinished">The index of the element in the specified section</translation>
    </message>    
    <message id="HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETELEMENTINSECTIONHEIGHT_PARAM0_NAME">
        <source>HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETELEMENTINSECTIONHEIGHT_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Element Height</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETELEMENTINSECTIONHEIGHT_PARAM0_TOOLTIP">
        <source>HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETELEMENTINSECTIONHEIGHT_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The height of the element at the specified section and element index</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETSECTIONHEADERWIDTH_NAME">
        <source>HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETSECTIONHEADERWIDTH_NAME</source>
        <comment>Class/Bus: UiDynamicScrollBoxBus  Event/Method: GetSectionHeaderWidth</comment>
        <translation type="unfinished">Get Section Header Width</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETSECTIONHEADERWIDTH_TOOLTIP">
        <source>HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETSECTIONHEADERWIDTH_TOOLTIP</source>
        <translation type="unfinished">Gets the width of a header at the specified section. Called when a header’s size is needed by a horizontal list of variable header sizes, and the “auto calculate size” option is disabled. Used with lists that are divided into sections</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETSECTIONHEADERWIDTH_OUTPUT0_NAME">
        <source>HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETSECTIONHEADERWIDTH_OUTPUT0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Section Index</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETSECTIONHEADERWIDTH_OUTPUT0_TOOLTIP">
        <source>HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETSECTIONHEADERWIDTH_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The index of the section</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETSECTIONHEADERWIDTH_PARAM0_NAME">
        <source>HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETSECTIONHEADERWIDTH_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Header Width</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETSECTIONHEADERWIDTH_PARAM0_TOOLTIP">
        <source>HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETSECTIONHEADERWIDTH_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The width of the header at the specified section</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETSECTIONHEADERHEIGHT_NAME">
        <source>HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETSECTIONHEADERHEIGHT_NAME</source>
        <comment>Class/Bus: UiDynamicScrollBoxBus  Event/Method: GetSectionHeaderHeight</comment>
        <translation type="unfinished">Get Section Header Height</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETSECTIONHEADERHEIGHT_TOOLTIP">
        <source>HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETSECTIONHEADERHEIGHT_TOOLTIP</source>
        <translation type="unfinished">Gets the height of a header at the specified section. Called when a header's size is needed by a vertical list of variable header sizes, and the “auto calculate size” option is disabled. Used with lists that are divided into sections</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETSECTIONHEADERHEIGHT_OUTPUT0_NAME">
        <source>HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETSECTIONHEADERHEIGHT_OUTPUT0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Section Index</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETSECTIONHEADERHEIGHT_OUTPUT0_TOOLTIP">
        <source>HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETSECTIONHEADERHEIGHT_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The index of the section</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETSECTIONHEADERHEIGHT_PARAM0_NAME">
        <source>HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETSECTIONHEADERHEIGHT_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Header Height</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETSECTIONHEADERHEIGHT_PARAM0_TOOLTIP">
        <source>HANDLER_UIDYNAMICSCROLLBOXDATABUS_GETSECTIONHEADERWIDTH_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The height of the header at the specified section</translation>
    </message>    
</context>
<context>
    <name>EBus: MaterialOwnerRequestBus</name>
    <message id="MATERIALOWNERREQUESTBUS_NAME">
        <source>MATERIALOWNERREQUESTBUS_NAME</source>
        <translation type="unfinished">Material Owner</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_TOOLTIP">
        <source>MATERIALOWNERREQUESTBUS_TOOLTIP</source>
        <translation type="unfinished">Includes functions for Components that have a Material such as Mesh Component, Decal Component, etc.</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_CATEGORY">
        <source>MATERIALOWNERREQUESTBUS_CATEGORY</source>
        <translation>Rendering</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_GETPARAMCOLOR_NAME">
        <source>MATERIALOWNERREQUESTBUS_GETPARAMCOLOR_NAME</source>
        <comment>Class/Bus: MaterialOwnerRequestBus  Event/Method: GetParamColor</comment>
        <translation type="unfinished">Get Param Color</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_GETPARAMCOLOR_TOOLTIP">
        <source>MATERIALOWNERREQUESTBUS_GETPARAMCOLOR_TOOLTIP</source>
        <translation type="unfinished">Returns a Material param value for the given Entity</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_GETPARAMCOLOR_CATEGORY">
        <source>MATERIALOWNERREQUESTBUS_GETPARAMCOLOR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_GETPARAMCOLOR_OUT_NAME">
        <source>MATERIALOWNERREQUESTBUS_GETPARAMCOLOR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_GETPARAMCOLOR_OUT_TOOLTIP">
        <source>MATERIALOWNERREQUESTBUS_GETPARAMCOLOR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_GETPARAMCOLOR_IN_NAME">
        <source>MATERIALOWNERREQUESTBUS_GETPARAMCOLOR_IN_NAME</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_GETPARAMCOLOR_IN_TOOLTIP">
        <source>MATERIALOWNERREQUESTBUS_GETPARAMCOLOR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_GETPARAMCOLOR_OUTPUT0_NAME">
        <source>MATERIALOWNERREQUESTBUS_GETPARAMCOLOR_OUTPUT0_NAME</source>
        <comment>C++ Type: Color</comment>
        <translation>Color</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_GETPARAMCOLOR_OUTPUT0_TOOLTIP">
        <source>MATERIALOWNERREQUESTBUS_GETPARAMCOLOR_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The value of the requested param</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_GETPARAMCOLOR_PARAM0_NAME">
        <source>MATERIALOWNERREQUESTBUS_GETPARAMCOLOR_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Param Name</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_GETPARAMCOLOR_PARAM0_TOOLTIP">
        <source>MATERIALOWNERREQUESTBUS_GETPARAMCOLOR_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The name of the Material param to return</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_GETPARAMCOLOR_PARAM1_NAME">
        <source>MATERIALOWNERREQUESTBUS_GETPARAMCOLOR_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Material ID</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_GETPARAMCOLOR_PARAM1_TOOLTIP">
        <source>MATERIALOWNERREQUESTBUS_GETPARAMCOLOR_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The ID of a Material slot to access, if the Owner has multiple Materials. IDs start at 1.</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_SETPARAMCOLOR_NAME">
        <source>MATERIALOWNERREQUESTBUS_SETPARAMCOLOR_NAME</source>
        <comment>Class/Bus: MaterialOwnerRequestBus  Event/Method: SetParamColor</comment>
        <translation type="unfinished">Set Param Color</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_SETPARAMCOLOR_TOOLTIP">
        <source>MATERIALOWNERREQUESTBUS_SETPARAMCOLOR_TOOLTIP</source>
        <translation type="unfinished">Sets a Material param value for the given Entity. The Material will be cloned once before any changes are applied, so other instances are not affected.</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_SETPARAMCOLOR_CATEGORY">
        <source>MATERIALOWNERREQUESTBUS_SETPARAMCOLOR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_SETPARAMCOLOR_OUT_NAME">
        <source>MATERIALOWNERREQUESTBUS_SETPARAMCOLOR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_SETPARAMCOLOR_OUT_TOOLTIP">
        <source>MATERIALOWNERREQUESTBUS_SETPARAMCOLOR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_SETPARAMCOLOR_IN_NAME">
        <source>MATERIALOWNERREQUESTBUS_SETPARAMCOLOR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_SETPARAMCOLOR_IN_TOOLTIP">
        <source>MATERIALOWNERREQUESTBUS_SETPARAMCOLOR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_SETPARAMCOLOR_PARAM0_NAME">
        <source>MATERIALOWNERREQUESTBUS_SETPARAMCOLOR_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Param Name</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_SETPARAMCOLOR_PARAM0_TOOLTIP">
        <source>MATERIALOWNERREQUESTBUS_SETPARAMCOLOR_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The name of the Material param to set</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_SETPARAMCOLOR_PARAM1_NAME">
        <source>MATERIALOWNERREQUESTBUS_SETPARAMCOLOR_PARAM1_NAME</source>
        <comment>Simple Type: Color C++ Type: const Color&amp;</comment>
        <translation type="unfinished">Color</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_SETPARAMCOLOR_PARAM1_TOOLTIP">
        <source>MATERIALOWNERREQUESTBUS_SETPARAMCOLOR_PARAM1_TOOLTIP</source>
        <translation>The new value to apply</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_SETPARAMCOLOR_PARAM2_NAME">
        <source>MATERIALOWNERREQUESTBUS_SETPARAMCOLOR_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Material ID</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_SETPARAMCOLOR_PARAM2_TOOLTIP">
        <source>MATERIALOWNERREQUESTBUS_SETPARAMCOLOR_PARAM2_TOOLTIP</source>
        <translation type="unfinished">The ID of a Material slot to access, if the Owner has multiple Materials. IDs start at 1.</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_SETPARAMNUMBER_NAME">
        <source>MATERIALOWNERREQUESTBUS_SETPARAMNUMBER_NAME</source>
        <comment>Class/Bus: MaterialOwnerRequestBus  Event/Method: SetParamNumber</comment>
        <translation type="unfinished">Set Param Number</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_SETPARAMNUMBER_TOOLTIP">
        <source>MATERIALOWNERREQUESTBUS_SETPARAMNUMBER_TOOLTIP</source>
        <translation type="unfinished">Sets a Material param value for the given Entity. The Material will be cloned once before any changes are applied, so other instances are not affected.</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_SETPARAMNUMBER_CATEGORY">
        <source>MATERIALOWNERREQUESTBUS_SETPARAMNUMBER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_SETPARAMNUMBER_OUT_NAME">
        <source>MATERIALOWNERREQUESTBUS_SETPARAMNUMBER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_SETPARAMNUMBER_OUT_TOOLTIP">
        <source>MATERIALOWNERREQUESTBUS_SETPARAMNUMBER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_SETPARAMNUMBER_IN_NAME">
        <source>MATERIALOWNERREQUESTBUS_SETPARAMNUMBER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_SETPARAMNUMBER_IN_TOOLTIP">
        <source>MATERIALOWNERREQUESTBUS_SETPARAMNUMBER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_SETPARAMNUMBER_PARAM0_NAME">
        <source>MATERIALOWNERREQUESTBUS_SETPARAMNUMBER_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Param Name</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_SETPARAMNUMBER_PARAM0_TOOLTIP">
        <source>MATERIALOWNERREQUESTBUS_SETPARAMNUMBER_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The name of the Material param to set</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_SETPARAMNUMBER_PARAM1_NAME">
        <source>MATERIALOWNERREQUESTBUS_SETPARAMNUMBER_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Number</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_SETPARAMNUMBER_PARAM1_TOOLTIP">
        <source>MATERIALOWNERREQUESTBUS_SETPARAMNUMBER_PARAM1_TOOLTIP</source>
        <translation>The new value to apply</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_SETPARAMNUMBER_PARAM2_NAME">
        <source>MATERIALOWNERREQUESTBUS_SETPARAMNUMBER_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Material ID</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_SETPARAMNUMBER_PARAM2_TOOLTIP">
        <source>MATERIALOWNERREQUESTBUS_SETPARAMNUMBER_PARAM2_TOOLTIP</source>
        <translation type="unfinished">The ID of a Material slot to access, if the Owner has multiple Materials. IDs start at 1.</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_SETPARAMVECTOR4_NAME">
        <source>MATERIALOWNERREQUESTBUS_SETPARAMVECTOR4_NAME</source>
        <comment>Class/Bus: MaterialOwnerRequestBus  Event/Method: SetParamVector4</comment>
        <translation type="unfinished">Set Param Vector4</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_SETPARAMVECTOR4_TOOLTIP">
        <source>MATERIALOWNERREQUESTBUS_SETPARAMVECTOR4_TOOLTIP</source>
        <translation type="unfinished">Sets a Material param value for the given Entity. The Material will be cloned once before any changes are applied, so other instances are not affected.</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_SETPARAMVECTOR4_CATEGORY">
        <source>MATERIALOWNERREQUESTBUS_SETPARAMVECTOR4_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_SETPARAMVECTOR4_OUT_NAME">
        <source>MATERIALOWNERREQUESTBUS_SETPARAMVECTOR4_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_SETPARAMVECTOR4_OUT_TOOLTIP">
        <source>MATERIALOWNERREQUESTBUS_SETPARAMVECTOR4_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_SETPARAMVECTOR4_IN_NAME">
        <source>MATERIALOWNERREQUESTBUS_SETPARAMVECTOR4_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_SETPARAMVECTOR4_IN_TOOLTIP">
        <source>MATERIALOWNERREQUESTBUS_SETPARAMVECTOR4_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_SETPARAMVECTOR4_PARAM0_NAME">
        <source>MATERIALOWNERREQUESTBUS_SETPARAMVECTOR4_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Param Name</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_SETPARAMVECTOR4_PARAM0_TOOLTIP">
        <source>MATERIALOWNERREQUESTBUS_SETPARAMVECTOR4_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The name of the Material param to set</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_SETPARAMVECTOR4_PARAM1_NAME">
        <source>MATERIALOWNERREQUESTBUS_SETPARAMVECTOR4_PARAM1_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: const Vector4&amp;</comment>
        <translation type="unfinished">Vector4</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_SETPARAMVECTOR4_PARAM1_TOOLTIP">
        <source>MATERIALOWNERREQUESTBUS_SETPARAMVECTOR4_PARAM1_TOOLTIP</source>
        <translation>The new value to apply</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_SETPARAMVECTOR4_PARAM2_NAME">
        <source>MATERIALOWNERREQUESTBUS_SETPARAMVECTOR4_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Material ID</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_SETPARAMVECTOR4_PARAM2_TOOLTIP">
        <source>MATERIALOWNERREQUESTBUS_SETPARAMVECTOR4_PARAM2_TOOLTIP</source>
        <translation type="unfinished">The ID of a Material slot to access, if the Owner has multiple Materials. IDs start at 1.</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_GETPARAMVECTOR4_NAME">
        <source>MATERIALOWNERREQUESTBUS_GETPARAMVECTOR4_NAME</source>
        <comment>Class/Bus: MaterialOwnerRequestBus  Event/Method: GetParamVector4</comment>
        <translation type="unfinished">Get Param Vector4</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_GETPARAMVECTOR4_TOOLTIP">
        <source>MATERIALOWNERREQUESTBUS_GETPARAMVECTOR4_TOOLTIP</source>
        <translation type="unfinished">Returns a Material param value for the given Entity</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_GETPARAMVECTOR4_CATEGORY">
        <source>MATERIALOWNERREQUESTBUS_GETPARAMVECTOR4_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_GETPARAMVECTOR4_OUT_NAME">
        <source>MATERIALOWNERREQUESTBUS_GETPARAMVECTOR4_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_GETPARAMVECTOR4_OUT_TOOLTIP">
        <source>MATERIALOWNERREQUESTBUS_GETPARAMVECTOR4_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_GETPARAMVECTOR4_IN_NAME">
        <source>MATERIALOWNERREQUESTBUS_GETPARAMVECTOR4_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_GETPARAMVECTOR4_IN_TOOLTIP">
        <source>MATERIALOWNERREQUESTBUS_GETPARAMVECTOR4_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_GETPARAMVECTOR4_OUTPUT0_NAME">
        <source>MATERIALOWNERREQUESTBUS_GETPARAMVECTOR4_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector4</comment>
        <translation>Vector4</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_GETPARAMVECTOR4_OUTPUT0_TOOLTIP">
        <source>MATERIALOWNERREQUESTBUS_GETPARAMVECTOR4_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The value of the requested param</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_GETPARAMVECTOR4_PARAM0_NAME">
        <source>MATERIALOWNERREQUESTBUS_GETPARAMVECTOR4_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Param Name</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_GETPARAMVECTOR4_PARAM0_TOOLTIP">
        <source>MATERIALOWNERREQUESTBUS_GETPARAMVECTOR4_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The name of the Material param to return</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_GETPARAMVECTOR4_PARAM1_NAME">
        <source>MATERIALOWNERREQUESTBUS_GETPARAMVECTOR4_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Material ID</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_GETPARAMVECTOR4_PARAM1_TOOLTIP">
        <source>MATERIALOWNERREQUESTBUS_GETPARAMVECTOR4_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The ID of a Material slot to access, if the Owner has multiple Materials. IDs start at 1.</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_GETMATERIAL_NAME">
        <source>MATERIALOWNERREQUESTBUS_GETMATERIAL_NAME</source>
        <comment>Class/Bus: MaterialOwnerRequestBus  Event/Method: GetMaterial</comment>
        <translation type="unfinished">Get Material</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_GETMATERIAL_TOOLTIP">
        <source>MATERIALOWNERREQUESTBUS_GETMATERIAL_TOOLTIP</source>
        <translation type="unfinished">Returns an Entity&apos;s current Material</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_GETMATERIAL_CATEGORY">
        <source>MATERIALOWNERREQUESTBUS_GETMATERIAL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_GETMATERIAL_OUT_NAME">
        <source>MATERIALOWNERREQUESTBUS_GETMATERIAL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_GETMATERIAL_OUT_TOOLTIP">
        <source>MATERIALOWNERREQUESTBUS_GETMATERIAL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_GETMATERIAL_IN_NAME">
        <source>MATERIALOWNERREQUESTBUS_GETMATERIAL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_GETMATERIAL_IN_TOOLTIP">
        <source>MATERIALOWNERREQUESTBUS_GETMATERIAL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_GETMATERIAL_OUTPUT0_NAME">
        <source>MATERIALOWNERREQUESTBUS_GETMATERIAL_OUTPUT0_NAME</source>
        <comment>C++ Type: MaterialHandle</comment>
        <translation>Material</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_GETMATERIAL_OUTPUT0_TOOLTIP">
        <source>MATERIALOWNERREQUESTBUS_GETMATERIAL_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The material from the specified entity</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_SETMATERIAL_NAME">
        <source>MATERIALOWNERREQUESTBUS_SETMATERIAL_NAME</source>
        <comment>Class/Bus: MaterialOwnerRequestBus  Event/Method: SetMaterial</comment>
        <translation type="unfinished">Set Material</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_SETMATERIAL_TOOLTIP">
        <source>MATERIALOWNERREQUESTBUS_SETMATERIAL_TOOLTIP</source>
        <translation type="unfinished">Sets an Entity&apos;s Material</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_SETMATERIAL_CATEGORY">
        <source>MATERIALOWNERREQUESTBUS_SETMATERIAL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_SETMATERIAL_OUT_NAME">
        <source>MATERIALOWNERREQUESTBUS_SETMATERIAL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_SETMATERIAL_OUT_TOOLTIP">
        <source>MATERIALOWNERREQUESTBUS_SETMATERIAL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_SETMATERIAL_IN_NAME">
        <source>MATERIALOWNERREQUESTBUS_SETMATERIAL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_SETMATERIAL_IN_TOOLTIP">
        <source>MATERIALOWNERREQUESTBUS_SETMATERIAL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_SETMATERIAL_PARAM0_NAME">
        <source>MATERIALOWNERREQUESTBUS_SETMATERIAL_PARAM0_NAME</source>
        <comment>Simple Type: Material C++ Type: MaterialHandle</comment>
        <translation type="unfinished">Material</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_SETMATERIAL_PARAM0_TOOLTIP">
        <source>MATERIALOWNERREQUESTBUS_SETMATERIAL_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The Material to set on the specified Entity</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_GETPARAMNUMBER_NAME">
        <source>MATERIALOWNERREQUESTBUS_GETPARAMNUMBER_NAME</source>
        <comment>Class/Bus: MaterialOwnerRequestBus  Event/Method: GetParamNumber</comment>
        <translation type="unfinished">Get Param Number</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_GETPARAMNUMBER_TOOLTIP">
        <source>MATERIALOWNERREQUESTBUS_GETPARAMNUMBER_TOOLTIP</source>
        <translation type="unfinished">Returns a Material param value for the given Entity</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_GETPARAMNUMBER_CATEGORY">
        <source>MATERIALOWNERREQUESTBUS_GETPARAMNUMBER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_GETPARAMNUMBER_OUT_NAME">
        <source>MATERIALOWNERREQUESTBUS_GETPARAMNUMBER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_GETPARAMNUMBER_OUT_TOOLTIP">
        <source>MATERIALOWNERREQUESTBUS_GETPARAMNUMBER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_GETPARAMNUMBER_IN_NAME">
        <source>MATERIALOWNERREQUESTBUS_GETPARAMNUMBER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_GETPARAMNUMBER_IN_TOOLTIP">
        <source>MATERIALOWNERREQUESTBUS_GETPARAMNUMBER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_GETPARAMNUMBER_OUTPUT0_NAME">
        <source>MATERIALOWNERREQUESTBUS_GETPARAMNUMBER_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_GETPARAMNUMBER_OUTPUT0_TOOLTIP">
        <source>MATERIALOWNERREQUESTBUS_GETPARAMNUMBER_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The value of the requested param</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_GETPARAMNUMBER_PARAM0_NAME">
        <source>MATERIALOWNERREQUESTBUS_GETPARAMNUMBER_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Param Name</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_GETPARAMNUMBER_PARAM0_TOOLTIP">
        <source>MATERIALOWNERREQUESTBUS_GETPARAMNUMBER_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The name of the Material param to return</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_GETPARAMNUMBER_PARAM1_NAME">
        <source>MATERIALOWNERREQUESTBUS_GETPARAMNUMBER_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Material ID</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_GETPARAMNUMBER_PARAM1_TOOLTIP">
        <source>MATERIALOWNERREQUESTBUS_GETPARAMNUMBER_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The ID of a Material slot to access, if the Owner has multiple Materials. IDs start at 1.</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_ISMATERIALOWNERREADY_NAME">
        <source>MATERIALOWNERREQUESTBUS_ISMATERIALOWNERREADY_NAME</source>
        <comment>Class/Bus: MaterialOwnerRequestBus  Event/Method: IsMaterialOwnerReady</comment>
        <translation type="unfinished">Is Ready</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_ISMATERIALOWNERREADY_TOOLTIP">
        <source>MATERIALOWNERREQUESTBUS_ISMATERIALOWNERREADY_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the Material Owner is fully initialized, and is ready for Material requests</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_ISMATERIALOWNERREADY_CATEGORY">
        <source>MATERIALOWNERREQUESTBUS_ISMATERIALOWNERREADY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_ISMATERIALOWNERREADY_OUT_NAME">
        <source>MATERIALOWNERREQUESTBUS_ISMATERIALOWNERREADY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_ISMATERIALOWNERREADY_OUT_TOOLTIP">
        <source>MATERIALOWNERREQUESTBUS_ISMATERIALOWNERREADY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_ISMATERIALOWNERREADY_IN_NAME">
        <source>MATERIALOWNERREQUESTBUS_ISMATERIALOWNERREADY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_ISMATERIALOWNERREADY_IN_TOOLTIP">
        <source>MATERIALOWNERREQUESTBUS_ISMATERIALOWNERREADY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_ISMATERIALOWNERREADY_OUTPUT0_NAME">
        <source>MATERIALOWNERREQUESTBUS_ISMATERIALOWNERREADY_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_ISMATERIALOWNERREADY_OUTPUT0_TOOLTIP">
        <source>MATERIALOWNERREQUESTBUS_ISMATERIALOWNERREADY_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_SETPARAMVECTOR3_NAME">
        <source>MATERIALOWNERREQUESTBUS_SETPARAMVECTOR3_NAME</source>
        <comment>Class/Bus: MaterialOwnerRequestBus  Event/Method: SetParamVector3</comment>
        <translation type="unfinished">Set Param Vector3</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_SETPARAMVECTOR3_TOOLTIP">
        <source>MATERIALOWNERREQUESTBUS_SETPARAMVECTOR3_TOOLTIP</source>
        <translation>Sets a Material param value for the given Entity. The Material will be cloned once before any changes are applied, so other instances are not affected.</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_SETPARAMVECTOR3_CATEGORY">
        <source>MATERIALOWNERREQUESTBUS_SETPARAMVECTOR3_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_SETPARAMVECTOR3_OUT_NAME">
        <source>MATERIALOWNERREQUESTBUS_SETPARAMVECTOR3_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_SETPARAMVECTOR3_OUT_TOOLTIP">
        <source>MATERIALOWNERREQUESTBUS_SETPARAMVECTOR3_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_SETPARAMVECTOR3_IN_NAME">
        <source>MATERIALOWNERREQUESTBUS_SETPARAMVECTOR3_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_SETPARAMVECTOR3_IN_TOOLTIP">
        <source>MATERIALOWNERREQUESTBUS_SETPARAMVECTOR3_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_SETPARAMVECTOR3_PARAM0_NAME">
        <source>MATERIALOWNERREQUESTBUS_SETPARAMVECTOR3_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Param Name</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_SETPARAMVECTOR3_PARAM0_TOOLTIP">
        <source>MATERIALOWNERREQUESTBUS_SETPARAMVECTOR3_PARAM0_TOOLTIP</source>
        <translation>The name of the Material param to set</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_SETPARAMVECTOR3_PARAM1_NAME">
        <source>MATERIALOWNERREQUESTBUS_SETPARAMVECTOR3_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation>Vector3</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_SETPARAMVECTOR3_PARAM1_TOOLTIP">
        <source>MATERIALOWNERREQUESTBUS_SETPARAMVECTOR3_PARAM1_TOOLTIP</source>
        <translation>The new value to apply</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_SETPARAMVECTOR3_PARAM2_NAME">
        <source>MATERIALOWNERREQUESTBUS_SETPARAMVECTOR3_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Material ID</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_SETPARAMVECTOR3_PARAM2_TOOLTIP">
        <source>MATERIALOWNERREQUESTBUS_SETPARAMVECTOR3_PARAM2_TOOLTIP</source>
        <translation type="unfinished">The ID of a Material slot to access, if the Owner has multiple Materials. IDs start at 1.</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_GETPARAMVECTOR3_NAME">
        <source>MATERIALOWNERREQUESTBUS_GETPARAMVECTOR3_NAME</source>
        <comment>Class/Bus: MaterialOwnerRequestBus  Event/Method: GetParamVector3</comment>
        <translation type="unfinished">Get Param Vector3</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_GETPARAMVECTOR3_TOOLTIP">
        <source>MATERIALOWNERREQUESTBUS_GETPARAMVECTOR3_TOOLTIP</source>
        <translation>Returns a Material param value for the given Entity</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_GETPARAMVECTOR3_CATEGORY">
        <source>MATERIALOWNERREQUESTBUS_GETPARAMVECTOR3_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_GETPARAMVECTOR3_OUT_NAME">
        <source>MATERIALOWNERREQUESTBUS_GETPARAMVECTOR3_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_GETPARAMVECTOR3_OUT_TOOLTIP">
        <source>MATERIALOWNERREQUESTBUS_GETPARAMVECTOR3_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_GETPARAMVECTOR3_IN_NAME">
        <source>MATERIALOWNERREQUESTBUS_GETPARAMVECTOR3_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_GETPARAMVECTOR3_IN_TOOLTIP">
        <source>MATERIALOWNERREQUESTBUS_GETPARAMVECTOR3_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_GETPARAMVECTOR3_OUTPUT0_NAME">
        <source>MATERIALOWNERREQUESTBUS_GETPARAMVECTOR3_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector3</comment>
        <translation>Vector3</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_GETPARAMVECTOR3_OUTPUT0_TOOLTIP">
        <source>MATERIALOWNERREQUESTBUS_GETPARAMVECTOR3_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_GETPARAMVECTOR3_PARAM0_NAME">
        <source>MATERIALOWNERREQUESTBUS_GETPARAMVECTOR3_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Param Name</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_GETPARAMVECTOR3_PARAM0_TOOLTIP">
        <source>MATERIALOWNERREQUESTBUS_GETPARAMVECTOR3_PARAM0_TOOLTIP</source>
        <translation>The name of the Material param to return</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_GETPARAMVECTOR3_PARAM1_NAME">
        <source>MATERIALOWNERREQUESTBUS_GETPARAMVECTOR3_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Material ID</translation>
    </message>
    <message id="MATERIALOWNERREQUESTBUS_GETPARAMVECTOR3_PARAM1_TOOLTIP">
        <source>MATERIALOWNERREQUESTBUS_GETPARAMVECTOR3_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The ID of a Material slot to access, if the Owner has multiple Materials. IDs start at 1.</translation>
    </message>
</context>
<context>
    <name>Handler: UiCanvasAssetRefNotificationBus</name>
    <message id="HANDLER_UICANVASASSETREFNOTIFICATIONBUS_NAME">
        <source>HANDLER_UICANVASASSETREFNOTIFICATIONBUS_NAME</source>
        <translation type="unfinished">UI Canvas Asset Ref</translation>
    </message>
    <message id="HANDLER_UICANVASASSETREFNOTIFICATIONBUS_TOOLTIP">
        <source>HANDLER_UICANVASASSETREFNOTIFICATIONBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UICANVASASSETREFNOTIFICATIONBUS_CATEGORY">
        <source>HANDLER_UICANVASASSETREFNOTIFICATIONBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="HANDLER_UICANVASASSETREFNOTIFICATIONBUS_ONCANVASLOADEDINTOENTITY_NAME">
        <source>HANDLER_UICANVASASSETREFNOTIFICATIONBUS_ONCANVASLOADEDINTOENTITY_NAME</source>
        <comment>Class/Bus: UiCanvasAssetRefNotificationBus  Event/Method: OnCanvasLoadedIntoEntity</comment>
        <translation type="unfinished">On Canvas Loaded Into Entity</translation>
    </message>
    <message id="HANDLER_UICANVASASSETREFNOTIFICATIONBUS_ONCANVASLOADEDINTOENTITY_TOOLTIP">
        <source>HANDLER_UICANVASASSETREFNOTIFICATIONBUS_ONCANVASLOADEDINTOENTITY_TOOLTIP</source>
        <translation type="unfinished">Executes when the canvas asset reference loads a canvas</translation>
    </message>
    <message id="HANDLER_UICANVASASSETREFNOTIFICATIONBUS_ONCANVASLOADEDINTOENTITY_CATEGORY">
        <source>HANDLER_UICANVASASSETREFNOTIFICATIONBUS_ONCANVASLOADEDINTOENTITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UICANVASASSETREFNOTIFICATIONBUS_ONCANVASLOADEDINTOENTITY_OUT_NAME">
        <source>HANDLER_UICANVASASSETREFNOTIFICATIONBUS_ONCANVASLOADEDINTOENTITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UICANVASASSETREFNOTIFICATIONBUS_ONCANVASLOADEDINTOENTITY_OUT_TOOLTIP">
        <source>HANDLER_UICANVASASSETREFNOTIFICATIONBUS_ONCANVASLOADEDINTOENTITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UICANVASASSETREFNOTIFICATIONBUS_ONCANVASLOADEDINTOENTITY_IN_NAME">
        <source>HANDLER_UICANVASASSETREFNOTIFICATIONBUS_ONCANVASLOADEDINTOENTITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UICANVASASSETREFNOTIFICATIONBUS_ONCANVASLOADEDINTOENTITY_IN_TOOLTIP">
        <source>HANDLER_UICANVASASSETREFNOTIFICATIONBUS_ONCANVASLOADEDINTOENTITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UICANVASASSETREFNOTIFICATIONBUS_ONCANVASLOADEDINTOENTITY_OUTPUT0_NAME">
        <source>HANDLER_UICANVASASSETREFNOTIFICATIONBUS_ONCANVASLOADEDINTOENTITY_OUTPUT0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Canvas EntityID</translation>
    </message>
    <message id="HANDLER_UICANVASASSETREFNOTIFICATIONBUS_ONCANVASLOADEDINTOENTITY_OUTPUT0_TOOLTIP">
        <source>HANDLER_UICANVASASSETREFNOTIFICATIONBUS_ONCANVASLOADEDINTOENTITY_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The canvas that was loaded</translation>
    </message>
</context>
<context>
    <name>EBus: AttachmentComponentRequestBus</name>
    <message id="ATTACHMENTCOMPONENTREQUESTBUS_NAME">
        <source>ATTACHMENTCOMPONENTREQUESTBUS_NAME</source>
        <translation type="unfinished">Attachment</translation>
    </message>
    <message id="ATTACHMENTCOMPONENTREQUESTBUS_TOOLTIP">
        <source>ATTACHMENTCOMPONENTREQUESTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ATTACHMENTCOMPONENTREQUESTBUS_CATEGORY">
        <source>ATTACHMENTCOMPONENTREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">Animation</translation>
    </message>
    <message id="ATTACHMENTCOMPONENTREQUESTBUS_ATTACH_NAME">
        <source>ATTACHMENTCOMPONENTREQUESTBUS_ATTACH_NAME</source>
        <comment>Class/Bus: AttachmentComponentRequestBus  Event/Method: Attach</comment>
        <translation>Attach</translation>
    </message>
    <message id="ATTACHMENTCOMPONENTREQUESTBUS_ATTACH_TOOLTIP">
        <source>ATTACHMENTCOMPONENTREQUESTBUS_ATTACH_TOOLTIP</source>
        <translation type="unfinished">Attaches the entity</translation>
    </message>
    <message id="ATTACHMENTCOMPONENTREQUESTBUS_ATTACH_CATEGORY">
        <source>ATTACHMENTCOMPONENTREQUESTBUS_ATTACH_CATEGORY</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="ATTACHMENTCOMPONENTREQUESTBUS_ATTACH_OUT_NAME">
        <source>ATTACHMENTCOMPONENTREQUESTBUS_ATTACH_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ATTACHMENTCOMPONENTREQUESTBUS_ATTACH_OUT_TOOLTIP">
        <source>ATTACHMENTCOMPONENTREQUESTBUS_ATTACH_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ATTACHMENTCOMPONENTREQUESTBUS_ATTACH_IN_NAME">
        <source>ATTACHMENTCOMPONENTREQUESTBUS_ATTACH_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ATTACHMENTCOMPONENTREQUESTBUS_ATTACH_IN_TOOLTIP">
        <source>ATTACHMENTCOMPONENTREQUESTBUS_ATTACH_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ATTACHMENTCOMPONENTREQUESTBUS_ATTACH_PARAM0_NAME">
        <source>ATTACHMENTCOMPONENTREQUESTBUS_ATTACH_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Target</translation>
    </message>
    <message id="ATTACHMENTCOMPONENTREQUESTBUS_ATTACH_PARAM0_TOOLTIP">
        <source>ATTACHMENTCOMPONENTREQUESTBUS_ATTACH_PARAM0_TOOLTIP</source>
        <translation type="unfinished">ID of entity to attach to</translation>
    </message>
    <message id="ATTACHMENTCOMPONENTREQUESTBUS_ATTACH_PARAM1_NAME">
        <source>ATTACHMENTCOMPONENTREQUESTBUS_ATTACH_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation type="unfinished">Bone</translation>
    </message>
    <message id="ATTACHMENTCOMPONENTREQUESTBUS_ATTACH_PARAM1_TOOLTIP">
        <source>ATTACHMENTCOMPONENTREQUESTBUS_ATTACH_PARAM1_TOOLTIP</source>
        <translation type="unfinished">Name of bone on entity to attach to. If bone is not found, then attach to target entity&apos;s transform origin</translation>
    </message>
    <message id="ATTACHMENTCOMPONENTREQUESTBUS_ATTACH_PARAM2_NAME">
        <source>ATTACHMENTCOMPONENTREQUESTBUS_ATTACH_PARAM2_NAME</source>
        <comment>Simple Type: Transform C++ Type: const Transform&amp;</comment>
        <translation type="unfinished">Offset</translation>
    </message>
    <message id="ATTACHMENTCOMPONENTREQUESTBUS_ATTACH_PARAM2_TOOLTIP">
        <source>ATTACHMENTCOMPONENTREQUESTBUS_ATTACH_PARAM2_TOOLTIP</source>
        <translation type="unfinished">Attachment&apos;s offset from target</translation>
    </message>
    <message id="ATTACHMENTCOMPONENTREQUESTBUS_DETACH_NAME">
        <source>ATTACHMENTCOMPONENTREQUESTBUS_DETACH_NAME</source>
        <comment>Class/Bus: AttachmentComponentRequestBus  Event/Method: Detach</comment>
        <translation>Detach</translation>
    </message>
    <message id="ATTACHMENTCOMPONENTREQUESTBUS_DETACH_TOOLTIP">
        <source>ATTACHMENTCOMPONENTREQUESTBUS_DETACH_TOOLTIP</source>
        <translation type="unfinished">Detaches the entity</translation>
    </message>
    <message id="ATTACHMENTCOMPONENTREQUESTBUS_DETACH_CATEGORY">
        <source>ATTACHMENTCOMPONENTREQUESTBUS_DETACH_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ATTACHMENTCOMPONENTREQUESTBUS_DETACH_OUT_NAME">
        <source>ATTACHMENTCOMPONENTREQUESTBUS_DETACH_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ATTACHMENTCOMPONENTREQUESTBUS_DETACH_OUT_TOOLTIP">
        <source>ATTACHMENTCOMPONENTREQUESTBUS_DETACH_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ATTACHMENTCOMPONENTREQUESTBUS_DETACH_IN_NAME">
        <source>ATTACHMENTCOMPONENTREQUESTBUS_DETACH_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ATTACHMENTCOMPONENTREQUESTBUS_DETACH_IN_TOOLTIP">
        <source>ATTACHMENTCOMPONENTREQUESTBUS_DETACH_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ATTACHMENTCOMPONENTREQUESTBUS_SETATTACHMENTOFFSET_NAME">
        <source>ATTACHMENTCOMPONENTREQUESTBUS_SETATTACHMENTOFFSET_NAME</source>
        <comment>Class/Bus: AttachmentComponentRequestBus  Event/Method: SetAttachmentOffset</comment>
        <translation type="unfinished">Set Offset</translation>
    </message>
    <message id="ATTACHMENTCOMPONENTREQUESTBUS_SETATTACHMENTOFFSET_TOOLTIP">
        <source>ATTACHMENTCOMPONENTREQUESTBUS_SETATTACHMENTOFFSET_TOOLTIP</source>
        <translation type="unfinished">Sets the offset of the attachment</translation>
    </message>
    <message id="ATTACHMENTCOMPONENTREQUESTBUS_SETATTACHMENTOFFSET_CATEGORY">
        <source>ATTACHMENTCOMPONENTREQUESTBUS_SETATTACHMENTOFFSET_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ATTACHMENTCOMPONENTREQUESTBUS_SETATTACHMENTOFFSET_OUT_NAME">
        <source>ATTACHMENTCOMPONENTREQUESTBUS_SETATTACHMENTOFFSET_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ATTACHMENTCOMPONENTREQUESTBUS_SETATTACHMENTOFFSET_OUT_TOOLTIP">
        <source>ATTACHMENTCOMPONENTREQUESTBUS_SETATTACHMENTOFFSET_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ATTACHMENTCOMPONENTREQUESTBUS_SETATTACHMENTOFFSET_IN_NAME">
        <source>ATTACHMENTCOMPONENTREQUESTBUS_SETATTACHMENTOFFSET_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ATTACHMENTCOMPONENTREQUESTBUS_SETATTACHMENTOFFSET_IN_TOOLTIP">
        <source>ATTACHMENTCOMPONENTREQUESTBUS_SETATTACHMENTOFFSET_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ATTACHMENTCOMPONENTREQUESTBUS_SETATTACHMENTOFFSET_PARAM0_NAME">
        <source>ATTACHMENTCOMPONENTREQUESTBUS_SETATTACHMENTOFFSET_PARAM0_NAME</source>
        <comment>Simple Type: Transform C++ Type: const Transform&amp;</comment>
        <translation type="unfinished">Offset</translation>
    </message>
    <message id="ATTACHMENTCOMPONENTREQUESTBUS_SETATTACHMENTOFFSET_PARAM0_TOOLTIP">
        <source>ATTACHMENTCOMPONENTREQUESTBUS_SETATTACHMENTOFFSET_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Attachment&apos;s offset from target</translation>
    </message>
</context>
<context>
    <name>EBus: MannequinNotificationBus</name>
    <message id="MANNEQUINNOTIFICATIONBUS_NAME">
        <source>MANNEQUINNOTIFICATIONBUS_NAME</source>
        <translation type="unfinished">Mannequin</translation>
    </message>
    <message id="MANNEQUINNOTIFICATIONBUS_TOOLTIP">
        <source>MANNEQUINNOTIFICATIONBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINNOTIFICATIONBUS_CATEGORY">
        <source>MANNEQUINNOTIFICATIONBUS_CATEGORY</source>
        <translation type="unfinished">Animation</translation>
    </message>
    <message id="MANNEQUINNOTIFICATIONBUS_ONACTIONSTART_NAME">
        <source>MANNEQUINNOTIFICATIONBUS_ONACTIONSTART_NAME</source>
        <comment>Class/Bus: MannequinNotificationBus  Event/Method: OnActionStart</comment>
        <translation type="unfinished">On Action Start</translation>
    </message>
    <message id="MANNEQUINNOTIFICATIONBUS_ONACTIONSTART_TOOLTIP">
        <source>MANNEQUINNOTIFICATIONBUS_ONACTIONSTART_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINNOTIFICATIONBUS_ONACTIONSTART_CATEGORY">
        <source>MANNEQUINNOTIFICATIONBUS_ONACTIONSTART_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINNOTIFICATIONBUS_ONACTIONSTART_OUT_NAME">
        <source>MANNEQUINNOTIFICATIONBUS_ONACTIONSTART_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINNOTIFICATIONBUS_ONACTIONSTART_OUT_TOOLTIP">
        <source>MANNEQUINNOTIFICATIONBUS_ONACTIONSTART_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINNOTIFICATIONBUS_ONACTIONSTART_IN_NAME">
        <source>MANNEQUINNOTIFICATIONBUS_ONACTIONSTART_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINNOTIFICATIONBUS_ONACTIONSTART_IN_TOOLTIP">
        <source>MANNEQUINNOTIFICATIONBUS_ONACTIONSTART_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINNOTIFICATIONBUS_ONACTIONSTART_PARAM0_NAME">
        <source>MANNEQUINNOTIFICATIONBUS_ONACTIONSTART_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation></translation>
    </message>
    <message id="MANNEQUINNOTIFICATIONBUS_ONACTIONSTART_PARAM0_TOOLTIP">
        <source>MANNEQUINNOTIFICATIONBUS_ONACTIONSTART_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINNOTIFICATIONBUS_ONACTIONCOMPLETE_NAME">
        <source>MANNEQUINNOTIFICATIONBUS_ONACTIONCOMPLETE_NAME</source>
        <comment>Class/Bus: MannequinNotificationBus  Event/Method: OnActionComplete</comment>
        <translation type="unfinished">On Action Complete</translation>
    </message>
    <message id="MANNEQUINNOTIFICATIONBUS_ONACTIONCOMPLETE_TOOLTIP">
        <source>MANNEQUINNOTIFICATIONBUS_ONACTIONCOMPLETE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINNOTIFICATIONBUS_ONACTIONCOMPLETE_CATEGORY">
        <source>MANNEQUINNOTIFICATIONBUS_ONACTIONCOMPLETE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINNOTIFICATIONBUS_ONACTIONCOMPLETE_OUT_NAME">
        <source>MANNEQUINNOTIFICATIONBUS_ONACTIONCOMPLETE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINNOTIFICATIONBUS_ONACTIONCOMPLETE_OUT_TOOLTIP">
        <source>MANNEQUINNOTIFICATIONBUS_ONACTIONCOMPLETE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINNOTIFICATIONBUS_ONACTIONCOMPLETE_IN_NAME">
        <source>MANNEQUINNOTIFICATIONBUS_ONACTIONCOMPLETE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINNOTIFICATIONBUS_ONACTIONCOMPLETE_IN_TOOLTIP">
        <source>MANNEQUINNOTIFICATIONBUS_ONACTIONCOMPLETE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINNOTIFICATIONBUS_ONACTIONCOMPLETE_PARAM0_NAME">
        <source>MANNEQUINNOTIFICATIONBUS_ONACTIONCOMPLETE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation></translation>
    </message>
    <message id="MANNEQUINNOTIFICATIONBUS_ONACTIONCOMPLETE_PARAM0_TOOLTIP">
        <source>MANNEQUINNOTIFICATIONBUS_ONACTIONCOMPLETE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINNOTIFICATIONBUS_ONACTIONEXIT_NAME">
        <source>MANNEQUINNOTIFICATIONBUS_ONACTIONEXIT_NAME</source>
        <comment>Class/Bus: MannequinNotificationBus  Event/Method: OnActionExit</comment>
        <translation type="unfinished">On Action Exit</translation>
    </message>
    <message id="MANNEQUINNOTIFICATIONBUS_ONACTIONEXIT_TOOLTIP">
        <source>MANNEQUINNOTIFICATIONBUS_ONACTIONEXIT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINNOTIFICATIONBUS_ONACTIONEXIT_CATEGORY">
        <source>MANNEQUINNOTIFICATIONBUS_ONACTIONEXIT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINNOTIFICATIONBUS_ONACTIONEXIT_OUT_NAME">
        <source>MANNEQUINNOTIFICATIONBUS_ONACTIONEXIT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINNOTIFICATIONBUS_ONACTIONEXIT_OUT_TOOLTIP">
        <source>MANNEQUINNOTIFICATIONBUS_ONACTIONEXIT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINNOTIFICATIONBUS_ONACTIONEXIT_IN_NAME">
        <source>MANNEQUINNOTIFICATIONBUS_ONACTIONEXIT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINNOTIFICATIONBUS_ONACTIONEXIT_IN_TOOLTIP">
        <source>MANNEQUINNOTIFICATIONBUS_ONACTIONEXIT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINNOTIFICATIONBUS_ONACTIONEXIT_PARAM0_NAME">
        <source>MANNEQUINNOTIFICATIONBUS_ONACTIONEXIT_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation></translation>
    </message>
    <message id="MANNEQUINNOTIFICATIONBUS_ONACTIONEXIT_PARAM0_TOOLTIP">
        <source>MANNEQUINNOTIFICATIONBUS_ONACTIONEXIT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINNOTIFICATIONBUS_ONACTIONDELETE_NAME">
        <source>MANNEQUINNOTIFICATIONBUS_ONACTIONDELETE_NAME</source>
        <comment>Class/Bus: MannequinNotificationBus  Event/Method: OnActionDelete</comment>
        <translation type="unfinished">On Action Delete</translation>
    </message>
    <message id="MANNEQUINNOTIFICATIONBUS_ONACTIONDELETE_TOOLTIP">
        <source>MANNEQUINNOTIFICATIONBUS_ONACTIONDELETE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINNOTIFICATIONBUS_ONACTIONDELETE_CATEGORY">
        <source>MANNEQUINNOTIFICATIONBUS_ONACTIONDELETE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINNOTIFICATIONBUS_ONACTIONDELETE_OUT_NAME">
        <source>MANNEQUINNOTIFICATIONBUS_ONACTIONDELETE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINNOTIFICATIONBUS_ONACTIONDELETE_OUT_TOOLTIP">
        <source>MANNEQUINNOTIFICATIONBUS_ONACTIONDELETE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINNOTIFICATIONBUS_ONACTIONDELETE_IN_NAME">
        <source>MANNEQUINNOTIFICATIONBUS_ONACTIONDELETE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINNOTIFICATIONBUS_ONACTIONDELETE_IN_TOOLTIP">
        <source>MANNEQUINNOTIFICATIONBUS_ONACTIONDELETE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINNOTIFICATIONBUS_ONACTIONDELETE_PARAM0_NAME">
        <source>MANNEQUINNOTIFICATIONBUS_ONACTIONDELETE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation></translation>
    </message>
    <message id="MANNEQUINNOTIFICATIONBUS_ONACTIONDELETE_PARAM0_TOOLTIP">
        <source>MANNEQUINNOTIFICATIONBUS_ONACTIONDELETE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: BoxShapeComponentRequestsBus</name>
    <message id="BOXSHAPECOMPONENTREQUESTSBUS_NAME">
        <source>BOXSHAPECOMPONENTREQUESTSBUS_NAME</source>
        <translation type="unfinished">Box Shape</translation>
    </message>
    <message id="BOXSHAPECOMPONENTREQUESTSBUS_TOOLTIP">
        <source>BOXSHAPECOMPONENTREQUESTSBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="BOXSHAPECOMPONENTREQUESTSBUS_CATEGORY">
        <source>BOXSHAPECOMPONENTREQUESTSBUS_CATEGORY</source>
        <translation type="unfinished">Shape</translation>
    </message>
    <message id="BOXSHAPECOMPONENTREQUESTSBUS_GETBOXCONFIGURATION_NAME">
        <source>BOXSHAPECOMPONENTREQUESTSBUS_GETBOXCONFIGURATION_NAME</source>
        <comment>Class/Bus: BoxShapeComponentRequestsBus  Event/Method: GetBoxConfiguration</comment>
        <translation type="unfinished">Get Configuration</translation>
    </message>
    <message id="BOXSHAPECOMPONENTREQUESTSBUS_GETBOXCONFIGURATION_TOOLTIP">
        <source>BOXSHAPECOMPONENTREQUESTSBUS_GETBOXCONFIGURATION_TOOLTIP</source>
        <translation type="unfinished">Returns the box configuration of a source entity</translation>
    </message>
    <message id="BOXSHAPECOMPONENTREQUESTSBUS_GETBOXCONFIGURATION_CATEGORY">
        <source>BOXSHAPECOMPONENTREQUESTSBUS_GETBOXCONFIGURATION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="BOXSHAPECOMPONENTREQUESTSBUS_GETBOXCONFIGURATION_OUT_NAME">
        <source>BOXSHAPECOMPONENTREQUESTSBUS_GETBOXCONFIGURATION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="BOXSHAPECOMPONENTREQUESTSBUS_GETBOXCONFIGURATION_OUT_TOOLTIP">
        <source>BOXSHAPECOMPONENTREQUESTSBUS_GETBOXCONFIGURATION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="BOXSHAPECOMPONENTREQUESTSBUS_GETBOXCONFIGURATION_IN_NAME">
        <source>BOXSHAPECOMPONENTREQUESTSBUS_GETBOXCONFIGURATION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="BOXSHAPECOMPONENTREQUESTSBUS_GETBOXCONFIGURATION_IN_TOOLTIP">
        <source>BOXSHAPECOMPONENTREQUESTSBUS_GETBOXCONFIGURATION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="BOXSHAPECOMPONENTREQUESTSBUS_GETBOXCONFIGURATION_OUTPUT0_NAME">
        <source>BOXSHAPECOMPONENTREQUESTSBUS_GETBOXCONFIGURATION_OUTPUT0_NAME</source>
        <comment>C++ Type: BoxShapeConfiguration</comment>
        <translation type="unfinished">Box</translation>
    </message>
    <message id="BOXSHAPECOMPONENTREQUESTSBUS_GETBOXCONFIGURATION_OUTPUT0_TOOLTIP">
        <source>BOXSHAPECOMPONENTREQUESTSBUS_GETBOXCONFIGURATION_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">A container of information that describes a box (x,y,z)</translation>
    </message>
    <message id="BOXSHAPECOMPONENTREQUESTSBUS_GETBOXDIMENSIONS_NAME">
        <source>BOXSHAPECOMPONENTREQUESTSBUS_GETBOXDIMENSIONS_NAME</source>
        <comment>Class/Bus: BoxShapeComponentRequestsBus  Event/Method: GetBoxDimensions</comment>
        <translation type="unfinished">Get Dimensions</translation>
    </message>
    <message id="BOXSHAPECOMPONENTREQUESTSBUS_GETBOXDIMENSIONS_TOOLTIP">
        <source>BOXSHAPECOMPONENTREQUESTSBUS_GETBOXDIMENSIONS_TOOLTIP</source>
        <translation type="unfinished">Returns the box dimentions of a source entity as x,y,z</translation>
    </message>
    <message id="BOXSHAPECOMPONENTREQUESTSBUS_GETBOXDIMENSIONS_CATEGORY">
        <source>BOXSHAPECOMPONENTREQUESTSBUS_GETBOXDIMENSIONS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="BOXSHAPECOMPONENTREQUESTSBUS_GETBOXDIMENSIONS_OUT_NAME">
        <source>BOXSHAPECOMPONENTREQUESTSBUS_GETBOXDIMENSIONS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="BOXSHAPECOMPONENTREQUESTSBUS_GETBOXDIMENSIONS_OUT_TOOLTIP">
        <source>BOXSHAPECOMPONENTREQUESTSBUS_GETBOXDIMENSIONS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="BOXSHAPECOMPONENTREQUESTSBUS_GETBOXDIMENSIONS_IN_NAME">
        <source>BOXSHAPECOMPONENTREQUESTSBUS_GETBOXDIMENSIONS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="BOXSHAPECOMPONENTREQUESTSBUS_GETBOXDIMENSIONS_IN_TOOLTIP">
        <source>BOXSHAPECOMPONENTREQUESTSBUS_GETBOXDIMENSIONS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="BOXSHAPECOMPONENTREQUESTSBUS_GETBOXDIMENSIONS_OUTPUT0_NAME">
        <source>BOXSHAPECOMPONENTREQUESTSBUS_GETBOXDIMENSIONS_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector3</comment>
        <translation type="unfinished">Dimensions</translation>
    </message>
    <message id="BOXSHAPECOMPONENTREQUESTSBUS_GETBOXDIMENSIONS_OUTPUT0_TOOLTIP">
        <source>BOXSHAPECOMPONENTREQUESTSBUS_GETBOXDIMENSIONS_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Box dimentions as x,y,z</translation>
    </message>
    <message id="BOXSHAPECOMPONENTREQUESTSBUS_SETBOXDIMENSIONS_NAME">
        <source>BOXSHAPECOMPONENTREQUESTSBUS_SETBOXDIMENSIONS_NAME</source>
        <comment>Class/Bus: BoxShapeComponentRequestsBus  Event/Method: SetBoxDimensions</comment>
        <translation type="unfinished">Set Dimensions</translation>
    </message>
    <message id="BOXSHAPECOMPONENTREQUESTSBUS_SETBOXDIMENSIONS_TOOLTIP">
        <source>BOXSHAPECOMPONENTREQUESTSBUS_SETBOXDIMENSIONS_TOOLTIP</source>
        <translation type="unfinished">Sets the box dimentions of a source entity as x,y,z</translation>
    </message>
    <message id="BOXSHAPECOMPONENTREQUESTSBUS_SETBOXDIMENSIONS_CATEGORY">
        <source>BOXSHAPECOMPONENTREQUESTSBUS_SETBOXDIMENSIONS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="BOXSHAPECOMPONENTREQUESTSBUS_SETBOXDIMENSIONS_OUT_NAME">
        <source>BOXSHAPECOMPONENTREQUESTSBUS_SETBOXDIMENSIONS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="BOXSHAPECOMPONENTREQUESTSBUS_SETBOXDIMENSIONS_OUT_TOOLTIP">
        <source>BOXSHAPECOMPONENTREQUESTSBUS_SETBOXDIMENSIONS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="BOXSHAPECOMPONENTREQUESTSBUS_SETBOXDIMENSIONS_IN_NAME">
        <source>BOXSHAPECOMPONENTREQUESTSBUS_SETBOXDIMENSIONS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="BOXSHAPECOMPONENTREQUESTSBUS_SETBOXDIMENSIONS_IN_TOOLTIP">
        <source>BOXSHAPECOMPONENTREQUESTSBUS_SETBOXDIMENSIONS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="BOXSHAPECOMPONENTREQUESTSBUS_SETBOXDIMENSIONS_PARAM0_NAME">
        <source>BOXSHAPECOMPONENTREQUESTSBUS_SETBOXDIMENSIONS_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: Vector3</comment>
        <translation type="unfinished">Dimensions</translation>
    </message>
    <message id="BOXSHAPECOMPONENTREQUESTSBUS_SETBOXDIMENSIONS_PARAM0_TOOLTIP">
        <source>BOXSHAPECOMPONENTREQUESTSBUS_SETBOXDIMENSIONS_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Box dimentions as x,y,z</translation>
    </message>
</context>
<context>
    <name>EBus: CapsuleShapeComponentRequestsBus</name>
    <message id="CAPSULESHAPECOMPONENTREQUESTSBUS_NAME">
        <source>CAPSULESHAPECOMPONENTREQUESTSBUS_NAME</source>
        <translation type="unfinished">Capsule Shape</translation>
    </message>
    <message id="CAPSULESHAPECOMPONENTREQUESTSBUS_TOOLTIP">
        <source>CAPSULESHAPECOMPONENTREQUESTSBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CAPSULESHAPECOMPONENTREQUESTSBUS_CATEGORY">
        <source>CAPSULESHAPECOMPONENTREQUESTSBUS_CATEGORY</source>
        <translation type="unfinished">Shape</translation>
    </message>
    <message id="CAPSULESHAPECOMPONENTREQUESTSBUS_GETCAPSULECONFIGURATION_NAME">
        <source>CAPSULESHAPECOMPONENTREQUESTSBUS_GETCAPSULECONFIGURATION_NAME</source>
        <comment>Class/Bus: CapsuleShapeComponentRequestsBus  Event/Method: GetCapsuleConfiguration</comment>
        <translation type="unfinished">Get Configuration</translation>
    </message>
    <message id="CAPSULESHAPECOMPONENTREQUESTSBUS_GETCAPSULECONFIGURATION_TOOLTIP">
        <source>CAPSULESHAPECOMPONENTREQUESTSBUS_GETCAPSULECONFIGURATION_TOOLTIP</source>
        <translation type="unfinished">Returns the capsule configuration of a source entity</translation>
    </message>
    <message id="CAPSULESHAPECOMPONENTREQUESTSBUS_GETCAPSULECONFIGURATION_CATEGORY">
        <source>CAPSULESHAPECOMPONENTREQUESTSBUS_GETCAPSULECONFIGURATION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CAPSULESHAPECOMPONENTREQUESTSBUS_GETCAPSULECONFIGURATION_OUT_NAME">
        <source>CAPSULESHAPECOMPONENTREQUESTSBUS_GETCAPSULECONFIGURATION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CAPSULESHAPECOMPONENTREQUESTSBUS_GETCAPSULECONFIGURATION_OUT_TOOLTIP">
        <source>CAPSULESHAPECOMPONENTREQUESTSBUS_GETCAPSULECONFIGURATION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CAPSULESHAPECOMPONENTREQUESTSBUS_GETCAPSULECONFIGURATION_IN_NAME">
        <source>CAPSULESHAPECOMPONENTREQUESTSBUS_GETCAPSULECONFIGURATION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CAPSULESHAPECOMPONENTREQUESTSBUS_GETCAPSULECONFIGURATION_IN_TOOLTIP">
        <source>CAPSULESHAPECOMPONENTREQUESTSBUS_GETCAPSULECONFIGURATION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CAPSULESHAPECOMPONENTREQUESTSBUS_GETCAPSULECONFIGURATION_OUTPUT0_NAME">
        <source>CAPSULESHAPECOMPONENTREQUESTSBUS_GETCAPSULECONFIGURATION_OUTPUT0_NAME</source>
        <comment>C++ Type: CapsuleShapeConfiguration</comment>
        <translation type="unfinished">Capsule</translation>
    </message>
    <message id="CAPSULESHAPECOMPONENTREQUESTSBUS_GETCAPSULECONFIGURATION_OUTPUT0_TOOLTIP">
        <source>CAPSULESHAPECOMPONENTREQUESTSBUS_GETCAPSULECONFIGURATION_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">A container of information that describes a capsule (height and radius)</translation>
    </message>
    <message id="CAPSULESHAPECOMPONENTREQUESTSBUS_SETHEIGHT_NAME">
        <source>CAPSULESHAPECOMPONENTREQUESTSBUS_SETHEIGHT_NAME</source>
        <comment>Class/Bus: CapsuleShapeComponentRequestsBus  Event/Method: SetHeight</comment>
        <translation type="unfinished">Set Height</translation>
    </message>
    <message id="CAPSULESHAPECOMPONENTREQUESTSBUS_SETHEIGHT_TOOLTIP">
        <source>CAPSULESHAPECOMPONENTREQUESTSBUS_SETHEIGHT_TOOLTIP</source>
        <translation type="unfinished">Sets the capsule height</translation>
    </message>
    <message id="CAPSULESHAPECOMPONENTREQUESTSBUS_SETHEIGHT_CATEGORY">
        <source>CAPSULESHAPECOMPONENTREQUESTSBUS_SETHEIGHT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CAPSULESHAPECOMPONENTREQUESTSBUS_SETHEIGHT_OUT_NAME">
        <source>CAPSULESHAPECOMPONENTREQUESTSBUS_SETHEIGHT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CAPSULESHAPECOMPONENTREQUESTSBUS_SETHEIGHT_OUT_TOOLTIP">
        <source>CAPSULESHAPECOMPONENTREQUESTSBUS_SETHEIGHT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CAPSULESHAPECOMPONENTREQUESTSBUS_SETHEIGHT_IN_NAME">
        <source>CAPSULESHAPECOMPONENTREQUESTSBUS_SETHEIGHT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CAPSULESHAPECOMPONENTREQUESTSBUS_SETHEIGHT_IN_TOOLTIP">
        <source>CAPSULESHAPECOMPONENTREQUESTSBUS_SETHEIGHT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CAPSULESHAPECOMPONENTREQUESTSBUS_SETHEIGHT_PARAM0_NAME">
        <source>CAPSULESHAPECOMPONENTREQUESTSBUS_SETHEIGHT_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Height</translation>
    </message>
    <message id="CAPSULESHAPECOMPONENTREQUESTSBUS_SETHEIGHT_PARAM0_TOOLTIP">
        <source>CAPSULESHAPECOMPONENTREQUESTSBUS_SETHEIGHT_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Height in meters</translation>
    </message>
    <message id="CAPSULESHAPECOMPONENTREQUESTSBUS_SETRADIUS_NAME">
        <source>CAPSULESHAPECOMPONENTREQUESTSBUS_SETRADIUS_NAME</source>
        <comment>Class/Bus: CapsuleShapeComponentRequestsBus  Event/Method: SetRadius</comment>
        <translation type="unfinished">Set Radius</translation>
    </message>
    <message id="CAPSULESHAPECOMPONENTREQUESTSBUS_SETRADIUS_TOOLTIP">
        <source>CAPSULESHAPECOMPONENTREQUESTSBUS_SETRADIUS_TOOLTIP</source>
        <translation type="unfinished">Sets the capsule radius</translation>
    </message>
    <message id="CAPSULESHAPECOMPONENTREQUESTSBUS_SETRADIUS_CATEGORY">
        <source>CAPSULESHAPECOMPONENTREQUESTSBUS_SETRADIUS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CAPSULESHAPECOMPONENTREQUESTSBUS_SETRADIUS_OUT_NAME">
        <source>CAPSULESHAPECOMPONENTREQUESTSBUS_SETRADIUS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CAPSULESHAPECOMPONENTREQUESTSBUS_SETRADIUS_OUT_TOOLTIP">
        <source>CAPSULESHAPECOMPONENTREQUESTSBUS_SETRADIUS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CAPSULESHAPECOMPONENTREQUESTSBUS_SETRADIUS_IN_NAME">
        <source>CAPSULESHAPECOMPONENTREQUESTSBUS_SETRADIUS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CAPSULESHAPECOMPONENTREQUESTSBUS_SETRADIUS_IN_TOOLTIP">
        <source>CAPSULESHAPECOMPONENTREQUESTSBUS_SETRADIUS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CAPSULESHAPECOMPONENTREQUESTSBUS_SETRADIUS_PARAM0_NAME">
        <source>CAPSULESHAPECOMPONENTREQUESTSBUS_SETRADIUS_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Radius</translation>
    </message>
    <message id="CAPSULESHAPECOMPONENTREQUESTSBUS_SETRADIUS_PARAM0_TOOLTIP">
        <source>CAPSULESHAPECOMPONENTREQUESTSBUS_SETRADIUS_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Radius in radians</translation>
    </message>
</context>
<context>
    <name>Handler: DynamicContentUpdateBus</name>
    <message id="HANDLER_DYNAMICCONTENTUPDATEBUS_NAME">
        <source>HANDLER_DYNAMICCONTENTUPDATEBUS_NAME</source>
        <translation>DynamicContentUpdateBus</translation>
    </message>
    <message id="HANDLER_DYNAMICCONTENTUPDATEBUS_TOOLTIP">
        <source>HANDLER_DYNAMICCONTENTUPDATEBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_DYNAMICCONTENTUPDATEBUS_CATEGORY">
        <source>HANDLER_DYNAMICCONTENTUPDATEBUS_CATEGORY</source>
        <translation type="unfinished">Cloud Gem</translation>
    </message>
    <message id="HANDLER_DYNAMICCONTENTUPDATEBUS_NEWCONTENTREADY_NAME">
        <source>HANDLER_DYNAMICCONTENTUPDATEBUS_NEWCONTENTREADY_NAME</source>
        <comment>Class/Bus: DynamicContentUpdateBus  Event/Method: NewContentReady</comment>
        <translation>NewContentReady</translation>
    </message>
    <message id="HANDLER_DYNAMICCONTENTUPDATEBUS_NEWCONTENTREADY_TOOLTIP">
        <source>HANDLER_DYNAMICCONTENTUPDATEBUS_NEWCONTENTREADY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_DYNAMICCONTENTUPDATEBUS_NEWCONTENTREADY_CATEGORY">
        <source>HANDLER_DYNAMICCONTENTUPDATEBUS_NEWCONTENTREADY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_DYNAMICCONTENTUPDATEBUS_NEWCONTENTREADY_OUT_NAME">
        <source>HANDLER_DYNAMICCONTENTUPDATEBUS_NEWCONTENTREADY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_DYNAMICCONTENTUPDATEBUS_NEWCONTENTREADY_OUT_TOOLTIP">
        <source>HANDLER_DYNAMICCONTENTUPDATEBUS_NEWCONTENTREADY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_DYNAMICCONTENTUPDATEBUS_NEWCONTENTREADY_IN_NAME">
        <source>HANDLER_DYNAMICCONTENTUPDATEBUS_NEWCONTENTREADY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_DYNAMICCONTENTUPDATEBUS_NEWCONTENTREADY_IN_TOOLTIP">
        <source>HANDLER_DYNAMICCONTENTUPDATEBUS_NEWCONTENTREADY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_DYNAMICCONTENTUPDATEBUS_NEWCONTENTREADY_OUTPUT0_NAME">
        <source>HANDLER_DYNAMICCONTENTUPDATEBUS_NEWCONTENTREADY_OUTPUT0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_DYNAMICCONTENTUPDATEBUS_NEWCONTENTREADY_OUTPUT0_TOOLTIP">
        <source>HANDLER_DYNAMICCONTENTUPDATEBUS_NEWCONTENTREADY_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_DYNAMICCONTENTUPDATEBUS_NEWPAKCONTENTREADY_NAME">
        <source>HANDLER_DYNAMICCONTENTUPDATEBUS_NEWPAKCONTENTREADY_NAME</source>
        <comment>Class/Bus: DynamicContentUpdateBus  Event/Method: NewPakContentReady</comment>
        <translation>NewPakContentReady</translation>
    </message>
    <message id="HANDLER_DYNAMICCONTENTUPDATEBUS_NEWPAKCONTENTREADY_TOOLTIP">
        <source>HANDLER_DYNAMICCONTENTUPDATEBUS_NEWPAKCONTENTREADY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_DYNAMICCONTENTUPDATEBUS_NEWPAKCONTENTREADY_CATEGORY">
        <source>HANDLER_DYNAMICCONTENTUPDATEBUS_NEWPAKCONTENTREADY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_DYNAMICCONTENTUPDATEBUS_NEWPAKCONTENTREADY_OUT_NAME">
        <source>HANDLER_DYNAMICCONTENTUPDATEBUS_NEWPAKCONTENTREADY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_DYNAMICCONTENTUPDATEBUS_NEWPAKCONTENTREADY_OUT_TOOLTIP">
        <source>HANDLER_DYNAMICCONTENTUPDATEBUS_NEWPAKCONTENTREADY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_DYNAMICCONTENTUPDATEBUS_NEWPAKCONTENTREADY_IN_NAME">
        <source>HANDLER_DYNAMICCONTENTUPDATEBUS_NEWPAKCONTENTREADY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_DYNAMICCONTENTUPDATEBUS_NEWPAKCONTENTREADY_IN_TOOLTIP">
        <source>HANDLER_DYNAMICCONTENTUPDATEBUS_NEWPAKCONTENTREADY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_DYNAMICCONTENTUPDATEBUS_NEWPAKCONTENTREADY_OUTPUT0_NAME">
        <source>HANDLER_DYNAMICCONTENTUPDATEBUS_NEWPAKCONTENTREADY_OUTPUT0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_DYNAMICCONTENTUPDATEBUS_NEWPAKCONTENTREADY_OUTPUT0_TOOLTIP">
        <source>HANDLER_DYNAMICCONTENTUPDATEBUS_NEWPAKCONTENTREADY_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_DYNAMICCONTENTUPDATEBUS_REQUESTSCOMPLETED_NAME">
        <source>HANDLER_DYNAMICCONTENTUPDATEBUS_REQUESTSCOMPLETED_NAME</source>
        <comment>Class/Bus: DynamicContentUpdateBus  Event/Method: RequestsCompleted</comment>
        <translation>RequestsCompleted</translation>
    </message>
    <message id="HANDLER_DYNAMICCONTENTUPDATEBUS_REQUESTSCOMPLETED_TOOLTIP">
        <source>HANDLER_DYNAMICCONTENTUPDATEBUS_REQUESTSCOMPLETED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_DYNAMICCONTENTUPDATEBUS_REQUESTSCOMPLETED_CATEGORY">
        <source>HANDLER_DYNAMICCONTENTUPDATEBUS_REQUESTSCOMPLETED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_DYNAMICCONTENTUPDATEBUS_REQUESTSCOMPLETED_OUT_NAME">
        <source>HANDLER_DYNAMICCONTENTUPDATEBUS_REQUESTSCOMPLETED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_DYNAMICCONTENTUPDATEBUS_REQUESTSCOMPLETED_OUT_TOOLTIP">
        <source>HANDLER_DYNAMICCONTENTUPDATEBUS_REQUESTSCOMPLETED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_DYNAMICCONTENTUPDATEBUS_REQUESTSCOMPLETED_IN_NAME">
        <source>HANDLER_DYNAMICCONTENTUPDATEBUS_REQUESTSCOMPLETED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_DYNAMICCONTENTUPDATEBUS_REQUESTSCOMPLETED_IN_TOOLTIP">
        <source>HANDLER_DYNAMICCONTENTUPDATEBUS_REQUESTSCOMPLETED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Handler: UiFaderNotificationBus</name>
    <message id="HANDLER_UIFADERNOTIFICATIONBUS_NAME">
        <source>HANDLER_UIFADERNOTIFICATIONBUS_NAME</source>
        <translation type="unfinished">UI Fader</translation>
    </message>
    <message id="HANDLER_UIFADERNOTIFICATIONBUS_TOOLTIP">
        <source>HANDLER_UIFADERNOTIFICATIONBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIFADERNOTIFICATIONBUS_CATEGORY">
        <source>HANDLER_UIFADERNOTIFICATIONBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="HANDLER_UIFADERNOTIFICATIONBUS_ONFADECOMPLETE_NAME">
        <source>HANDLER_UIFADERNOTIFICATIONBUS_ONFADECOMPLETE_NAME</source>
        <comment>Class/Bus: UiFaderNotificationBus  Event/Method: OnFadeComplete</comment>
        <translation type="unfinished">On Fade Complete</translation>
    </message>
    <message id="HANDLER_UIFADERNOTIFICATIONBUS_ONFADECOMPLETE_TOOLTIP">
        <source>HANDLER_UIFADERNOTIFICATIONBUS_ONFADECOMPLETE_TOOLTIP</source>
        <translation type="unfinished">Executes when the fade is done</translation>
    </message>
    <message id="HANDLER_UIFADERNOTIFICATIONBUS_ONFADECOMPLETE_CATEGORY">
        <source>HANDLER_UIFADERNOTIFICATIONBUS_ONFADECOMPLETE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIFADERNOTIFICATIONBUS_ONFADECOMPLETE_OUT_NAME">
        <source>HANDLER_UIFADERNOTIFICATIONBUS_ONFADECOMPLETE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIFADERNOTIFICATIONBUS_ONFADECOMPLETE_OUT_TOOLTIP">
        <source>HANDLER_UIFADERNOTIFICATIONBUS_ONFADECOMPLETE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIFADERNOTIFICATIONBUS_ONFADECOMPLETE_IN_NAME">
        <source>HANDLER_UIFADERNOTIFICATIONBUS_ONFADECOMPLETE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIFADERNOTIFICATIONBUS_ONFADECOMPLETE_IN_TOOLTIP">
        <source>HANDLER_UIFADERNOTIFICATIONBUS_ONFADECOMPLETE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIFADERNOTIFICATIONBUS_ONFADEINTERRUPTED_NAME">
        <source>HANDLER_UIFADERNOTIFICATIONBUS_ONFADEINTERRUPTED_NAME</source>
        <comment>Class/Bus: UiFaderNotificationBus  Event/Method: OnFadeInterrupted</comment>
        <translation type="unfinished">On Fade Interrupted</translation>
    </message>
    <message id="HANDLER_UIFADERNOTIFICATIONBUS_ONFADEINTERRUPTED_TOOLTIP">
        <source>HANDLER_UIFADERNOTIFICATIONBUS_ONFADEINTERRUPTED_TOOLTIP</source>
        <translation type="unfinished">Executes when the fade has been interrupted</translation>
    </message>
    <message id="HANDLER_UIFADERNOTIFICATIONBUS_ONFADEINTERRUPTED_CATEGORY">
        <source>HANDLER_UIFADERNOTIFICATIONBUS_ONFADEINTERRUPTED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIFADERNOTIFICATIONBUS_ONFADEINTERRUPTED_OUT_NAME">
        <source>HANDLER_UIFADERNOTIFICATIONBUS_ONFADEINTERRUPTED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIFADERNOTIFICATIONBUS_ONFADEINTERRUPTED_OUT_TOOLTIP">
        <source>HANDLER_UIFADERNOTIFICATIONBUS_ONFADEINTERRUPTED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIFADERNOTIFICATIONBUS_ONFADEINTERRUPTED_IN_NAME">
        <source>HANDLER_UIFADERNOTIFICATIONBUS_ONFADEINTERRUPTED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIFADERNOTIFICATIONBUS_ONFADEINTERRUPTED_IN_TOOLTIP">
        <source>HANDLER_UIFADERNOTIFICATIONBUS_ONFADEINTERRUPTED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIFADERNOTIFICATIONBUS_ONFADERDESTROYED_NAME">
        <source>HANDLER_UIFADERNOTIFICATIONBUS_ONFADERDESTROYED_NAME</source>
        <comment>Class/Bus: UiFaderNotificationBus  Event/Method: OnFaderDestroyed</comment>
        <translation type="unfinished">On Fader Destroyed</translation>
    </message>
    <message id="HANDLER_UIFADERNOTIFICATIONBUS_ONFADERDESTROYED_TOOLTIP">
        <source>HANDLER_UIFADERNOTIFICATIONBUS_ONFADERDESTROYED_TOOLTIP</source>
        <translation type="unfinished">Executes when the fader component has been destroyed</translation>
    </message>
    <message id="HANDLER_UIFADERNOTIFICATIONBUS_ONFADERDESTROYED_CATEGORY">
        <source>HANDLER_UIFADERNOTIFICATIONBUS_ONFADERDESTROYED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIFADERNOTIFICATIONBUS_ONFADERDESTROYED_OUT_NAME">
        <source>HANDLER_UIFADERNOTIFICATIONBUS_ONFADERDESTROYED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIFADERNOTIFICATIONBUS_ONFADERDESTROYED_OUT_TOOLTIP">
        <source>HANDLER_UIFADERNOTIFICATIONBUS_ONFADERDESTROYED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIFADERNOTIFICATIONBUS_ONFADERDESTROYED_IN_NAME">
        <source>HANDLER_UIFADERNOTIFICATIONBUS_ONFADERDESTROYED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIFADERNOTIFICATIONBUS_ONFADERDESTROYED_IN_TOOLTIP">
        <source>HANDLER_UIFADERNOTIFICATIONBUS_ONFADERDESTROYED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: GameEntityContextRequestBus</name>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_NAME">
        <source>GAMEENTITYCONTEXTREQUESTBUS_NAME</source>
        <translation type="unfinished">Game Entity</translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_TOOLTIP">
        <source>GAMEENTITYCONTEXTREQUESTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_CATEGORY">
        <source>GAMEENTITYCONTEXTREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">Entity</translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_DESTROYDYNAMICSLICEBYENTITY_NAME">
        <source>GAMEENTITYCONTEXTREQUESTBUS_DESTROYDYNAMICSLICEBYENTITY_NAME</source>
        <comment>Class/Bus: GameEntityContextRequestBus  Event/Method: DestroyDynamicSliceByEntity</comment>
        <translation type="unfinished">Destroy Dynamic Slice By Entity</translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_DESTROYDYNAMICSLICEBYENTITY_TOOLTIP">
        <source>GAMEENTITYCONTEXTREQUESTBUS_DESTROYDYNAMICSLICEBYENTITY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_DESTROYDYNAMICSLICEBYENTITY_CATEGORY">
        <source>GAMEENTITYCONTEXTREQUESTBUS_DESTROYDYNAMICSLICEBYENTITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_DESTROYDYNAMICSLICEBYENTITY_OUT_NAME">
        <source>GAMEENTITYCONTEXTREQUESTBUS_DESTROYDYNAMICSLICEBYENTITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_DESTROYDYNAMICSLICEBYENTITY_OUT_TOOLTIP">
        <source>GAMEENTITYCONTEXTREQUESTBUS_DESTROYDYNAMICSLICEBYENTITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_DESTROYDYNAMICSLICEBYENTITY_IN_NAME">
        <source>GAMEENTITYCONTEXTREQUESTBUS_DESTROYDYNAMICSLICEBYENTITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_DESTROYDYNAMICSLICEBYENTITY_IN_TOOLTIP">
        <source>GAMEENTITYCONTEXTREQUESTBUS_DESTROYDYNAMICSLICEBYENTITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_DESTROYDYNAMICSLICEBYENTITY_OUTPUT0_NAME">
        <source>GAMEENTITYCONTEXTREQUESTBUS_DESTROYDYNAMICSLICEBYENTITY_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_DESTROYDYNAMICSLICEBYENTITY_OUTPUT0_TOOLTIP">
        <source>GAMEENTITYCONTEXTREQUESTBUS_DESTROYDYNAMICSLICEBYENTITY_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_DESTROYDYNAMICSLICEBYENTITY_PARAM0_NAME">
        <source>GAMEENTITYCONTEXTREQUESTBUS_DESTROYDYNAMICSLICEBYENTITY_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: const EntityId&amp;</comment>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_DESTROYDYNAMICSLICEBYENTITY_PARAM0_TOOLTIP">
        <source>GAMEENTITYCONTEXTREQUESTBUS_DESTROYDYNAMICSLICEBYENTITY_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_DEACTIVATEGAMEENTITYBYID_NAME">
        <source>GAMEENTITYCONTEXTREQUESTBUS_DEACTIVATEGAMEENTITYBYID_NAME</source>
        <comment>Class/Bus: GameEntityContextRequestBus  Event/Method: DeactivateGameEntityById</comment>
        <translation type="unfinished">Deactivate Game Entity By ID</translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_DEACTIVATEGAMEENTITYBYID_TOOLTIP">
        <source>GAMEENTITYCONTEXTREQUESTBUS_DEACTIVATEGAMEENTITYBYID_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_DEACTIVATEGAMEENTITYBYID_CATEGORY">
        <source>GAMEENTITYCONTEXTREQUESTBUS_DEACTIVATEGAMEENTITYBYID_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_DEACTIVATEGAMEENTITYBYID_OUT_NAME">
        <source>GAMEENTITYCONTEXTREQUESTBUS_DEACTIVATEGAMEENTITYBYID_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_DEACTIVATEGAMEENTITYBYID_OUT_TOOLTIP">
        <source>GAMEENTITYCONTEXTREQUESTBUS_DEACTIVATEGAMEENTITYBYID_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_DEACTIVATEGAMEENTITYBYID_IN_NAME">
        <source>GAMEENTITYCONTEXTREQUESTBUS_DEACTIVATEGAMEENTITYBYID_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_DEACTIVATEGAMEENTITYBYID_IN_TOOLTIP">
        <source>GAMEENTITYCONTEXTREQUESTBUS_DEACTIVATEGAMEENTITYBYID_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_DEACTIVATEGAMEENTITYBYID_PARAM0_NAME">
        <source>GAMEENTITYCONTEXTREQUESTBUS_DEACTIVATEGAMEENTITYBYID_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: const EntityId&amp;</comment>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_DEACTIVATEGAMEENTITYBYID_PARAM0_TOOLTIP">
        <source>GAMEENTITYCONTEXTREQUESTBUS_DEACTIVATEGAMEENTITYBYID_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_DEACTIVATEGAMEENTITY_NAME">
        <source>GAMEENTITYCONTEXTREQUESTBUS_DEACTIVATEGAMEENTITY_NAME</source>
        <comment>Class/Bus: GameEntityContextRequestBus  Event/Method: DeactivateGameEntity</comment>
        <translation type="unfinished">Deactivate Game Entity</translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_DEACTIVATEGAMEENTITY_TOOLTIP">
        <source>GAMEENTITYCONTEXTREQUESTBUS_DEACTIVATEGAMEENTITY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_DEACTIVATEGAMEENTITY_CATEGORY">
        <source>GAMEENTITYCONTEXTREQUESTBUS_DEACTIVATEGAMEENTITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_DEACTIVATEGAMEENTITY_OUT_NAME">
        <source>GAMEENTITYCONTEXTREQUESTBUS_DEACTIVATEGAMEENTITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_DEACTIVATEGAMEENTITY_OUT_TOOLTIP">
        <source>GAMEENTITYCONTEXTREQUESTBUS_DEACTIVATEGAMEENTITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_DEACTIVATEGAMEENTITY_IN_NAME">
        <source>GAMEENTITYCONTEXTREQUESTBUS_DEACTIVATEGAMEENTITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_DEACTIVATEGAMEENTITY_IN_TOOLTIP">
        <source>GAMEENTITYCONTEXTREQUESTBUS_DEACTIVATEGAMEENTITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_DEACTIVATEGAMEENTITY_PARAM0_NAME">
        <source>GAMEENTITYCONTEXTREQUESTBUS_DEACTIVATEGAMEENTITY_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: const EntityId&amp;</comment>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_DEACTIVATEGAMEENTITY_PARAM0_TOOLTIP">
        <source>GAMEENTITYCONTEXTREQUESTBUS_DEACTIVATEGAMEENTITY_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_GETENTITYNAME_NAME">
        <source>GAMEENTITYCONTEXTREQUESTBUS_GETENTITYNAME_NAME</source>
        <comment>Class/Bus: GameEntityContextRequestBus  Event/Method: GetEntityName</comment>
        <translation type="unfinished">Get Entity Name</translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_GETENTITYNAME_TOOLTIP">
        <source>GAMEENTITYCONTEXTREQUESTBUS_GETENTITYNAME_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_GETENTITYNAME_CATEGORY">
        <source>GAMEENTITYCONTEXTREQUESTBUS_GETENTITYNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_GETENTITYNAME_OUT_NAME">
        <source>GAMEENTITYCONTEXTREQUESTBUS_GETENTITYNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_GETENTITYNAME_OUT_TOOLTIP">
        <source>GAMEENTITYCONTEXTREQUESTBUS_GETENTITYNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_GETENTITYNAME_IN_NAME">
        <source>GAMEENTITYCONTEXTREQUESTBUS_GETENTITYNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_GETENTITYNAME_IN_TOOLTIP">
        <source>GAMEENTITYCONTEXTREQUESTBUS_GETENTITYNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_GETENTITYNAME_OUTPUT0_NAME">
        <source>GAMEENTITYCONTEXTREQUESTBUS_GETENTITYNAME_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation>String</translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_GETENTITYNAME_OUTPUT0_TOOLTIP">
        <source>GAMEENTITYCONTEXTREQUESTBUS_GETENTITYNAME_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_GETENTITYNAME_PARAM0_NAME">
        <source>GAMEENTITYCONTEXTREQUESTBUS_GETENTITYNAME_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: const EntityId&amp;</comment>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_GETENTITYNAME_PARAM0_TOOLTIP">
        <source>GAMEENTITYCONTEXTREQUESTBUS_GETENTITYNAME_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_ACTIVATEGAMEENTITYBYID_NAME">
        <source>GAMEENTITYCONTEXTREQUESTBUS_ACTIVATEGAMEENTITYBYID_NAME</source>
        <comment>Class/Bus: GameEntityContextRequestBus  Event/Method: ActivateGameEntityById</comment>
        <translation type="unfinished">Activate Game Entity By ID</translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_ACTIVATEGAMEENTITYBYID_TOOLTIP">
        <source>GAMEENTITYCONTEXTREQUESTBUS_ACTIVATEGAMEENTITYBYID_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_ACTIVATEGAMEENTITYBYID_CATEGORY">
        <source>GAMEENTITYCONTEXTREQUESTBUS_ACTIVATEGAMEENTITYBYID_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_ACTIVATEGAMEENTITYBYID_OUT_NAME">
        <source>GAMEENTITYCONTEXTREQUESTBUS_ACTIVATEGAMEENTITYBYID_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_ACTIVATEGAMEENTITYBYID_OUT_TOOLTIP">
        <source>GAMEENTITYCONTEXTREQUESTBUS_ACTIVATEGAMEENTITYBYID_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_ACTIVATEGAMEENTITYBYID_IN_NAME">
        <source>GAMEENTITYCONTEXTREQUESTBUS_ACTIVATEGAMEENTITYBYID_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_ACTIVATEGAMEENTITYBYID_IN_TOOLTIP">
        <source>GAMEENTITYCONTEXTREQUESTBUS_ACTIVATEGAMEENTITYBYID_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_ACTIVATEGAMEENTITYBYID_PARAM0_NAME">
        <source>GAMEENTITYCONTEXTREQUESTBUS_ACTIVATEGAMEENTITYBYID_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: const EntityId&amp;</comment>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_ACTIVATEGAMEENTITYBYID_PARAM0_TOOLTIP">
        <source>GAMEENTITYCONTEXTREQUESTBUS_ACTIVATEGAMEENTITYBYID_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_DESTROYSLICEBYENTITYID_NAME">
        <source>GAMEENTITYCONTEXTREQUESTBUS_DESTROYSLICEBYENTITYID_NAME</source>
        <comment>Class/Bus: GameEntityContextRequestBus  Event/Method: DestroySliceByEntityId</comment>
        <translation type="unfinished">Destroy Slice By EntityID</translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_DESTROYSLICEBYENTITYID_TOOLTIP">
        <source>GAMEENTITYCONTEXTREQUESTBUS_DESTROYSLICEBYENTITYID_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_DESTROYSLICEBYENTITYID_CATEGORY">
        <source>GAMEENTITYCONTEXTREQUESTBUS_DESTROYSLICEBYENTITYID_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_DESTROYSLICEBYENTITYID_OUT_NAME">
        <source>GAMEENTITYCONTEXTREQUESTBUS_DESTROYSLICEBYENTITYID_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_DESTROYSLICEBYENTITYID_OUT_TOOLTIP">
        <source>GAMEENTITYCONTEXTREQUESTBUS_DESTROYSLICEBYENTITYID_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_DESTROYSLICEBYENTITYID_IN_NAME">
        <source>GAMEENTITYCONTEXTREQUESTBUS_DESTROYSLICEBYENTITYID_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_DESTROYSLICEBYENTITYID_IN_TOOLTIP">
        <source>GAMEENTITYCONTEXTREQUESTBUS_DESTROYSLICEBYENTITYID_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_DESTROYSLICEBYENTITYID_OUTPUT0_NAME">
        <source>GAMEENTITYCONTEXTREQUESTBUS_DESTROYSLICEBYENTITYID_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_DESTROYSLICEBYENTITYID_OUTPUT0_TOOLTIP">
        <source>GAMEENTITYCONTEXTREQUESTBUS_DESTROYSLICEBYENTITYID_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_DESTROYSLICEBYENTITYID_PARAM0_NAME">
        <source>GAMEENTITYCONTEXTREQUESTBUS_DESTROYSLICEBYENTITYID_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: const EntityId&amp;</comment>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_DESTROYSLICEBYENTITYID_PARAM0_TOOLTIP">
        <source>GAMEENTITYCONTEXTREQUESTBUS_DESTROYSLICEBYENTITYID_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_DESTROYSLICEBYENTITY_NAME">
        <source>GAMEENTITYCONTEXTREQUESTBUS_DESTROYSLICEBYENTITY_NAME</source>
        <comment>Class/Bus: GameEntityContextRequestBus  Event/Method: DestroySliceByEntity</comment>
        <translation type="unfinished">Destroy Slice By Entity</translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_DESTROYSLICEBYENTITY_TOOLTIP">
        <source>GAMEENTITYCONTEXTREQUESTBUS_DESTROYSLICEBYENTITY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_DESTROYSLICEBYENTITY_CATEGORY">
        <source>GAMEENTITYCONTEXTREQUESTBUS_DESTROYSLICEBYENTITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_DESTROYSLICEBYENTITY_OUT_NAME">
        <source>GAMEENTITYCONTEXTREQUESTBUS_DESTROYSLICEBYENTITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_DESTROYSLICEBYENTITY_OUT_TOOLTIP">
        <source>GAMEENTITYCONTEXTREQUESTBUS_DESTROYSLICEBYENTITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_DESTROYSLICEBYENTITY_IN_NAME">
        <source>GAMEENTITYCONTEXTREQUESTBUS_DESTROYSLICEBYENTITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_DESTROYSLICEBYENTITY_IN_TOOLTIP">
        <source>GAMEENTITYCONTEXTREQUESTBUS_DESTROYSLICEBYENTITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_DESTROYSLICEBYENTITY_OUTPUT0_NAME">
        <source>GAMEENTITYCONTEXTREQUESTBUS_DESTROYSLICEBYENTITY_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_DESTROYSLICEBYENTITY_OUTPUT0_TOOLTIP">
        <source>GAMEENTITYCONTEXTREQUESTBUS_DESTROYSLICEBYENTITY_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_DESTROYSLICEBYENTITY_PARAM0_NAME">
        <source>GAMEENTITYCONTEXTREQUESTBUS_DESTROYSLICEBYENTITY_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: const EntityId&amp;</comment>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_DESTROYSLICEBYENTITY_PARAM0_TOOLTIP">
        <source>GAMEENTITYCONTEXTREQUESTBUS_DESTROYSLICEBYENTITY_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_ACTIVATEGAMEENTITY_NAME">
        <source>GAMEENTITYCONTEXTREQUESTBUS_ACTIVATEGAMEENTITY_NAME</source>
        <comment>Class/Bus: GameEntityContextRequestBus  Event/Method: ActivateGameEntity</comment>
        <translation type="unfinished">Activate Game Entity</translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_ACTIVATEGAMEENTITY_TOOLTIP">
        <source>GAMEENTITYCONTEXTREQUESTBUS_ACTIVATEGAMEENTITY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_ACTIVATEGAMEENTITY_CATEGORY">
        <source>GAMEENTITYCONTEXTREQUESTBUS_ACTIVATEGAMEENTITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_ACTIVATEGAMEENTITY_OUT_NAME">
        <source>GAMEENTITYCONTEXTREQUESTBUS_ACTIVATEGAMEENTITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_ACTIVATEGAMEENTITY_OUT_TOOLTIP">
        <source>GAMEENTITYCONTEXTREQUESTBUS_ACTIVATEGAMEENTITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_ACTIVATEGAMEENTITY_IN_NAME">
        <source>GAMEENTITYCONTEXTREQUESTBUS_ACTIVATEGAMEENTITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_ACTIVATEGAMEENTITY_IN_TOOLTIP">
        <source>GAMEENTITYCONTEXTREQUESTBUS_ACTIVATEGAMEENTITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_ACTIVATEGAMEENTITY_PARAM0_NAME">
        <source>GAMEENTITYCONTEXTREQUESTBUS_ACTIVATEGAMEENTITY_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: const EntityId&amp;</comment>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_ACTIVATEGAMEENTITY_PARAM0_TOOLTIP">
        <source>GAMEENTITYCONTEXTREQUESTBUS_ACTIVATEGAMEENTITY_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_DESTROYGAMEENTITYANDDESCENDANTS_NAME">
        <source>GAMEENTITYCONTEXTREQUESTBUS_DESTROYGAMEENTITYANDDESCENDANTS_NAME</source>
        <comment>Class/Bus: GameEntityContextRequestBus  Event/Method: DestroyGameEntityAndDescendants</comment>
        <translation type="unfinished">Destroy Game Entity And Descendants</translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_DESTROYGAMEENTITYANDDESCENDANTS_TOOLTIP">
        <source>GAMEENTITYCONTEXTREQUESTBUS_DESTROYGAMEENTITYANDDESCENDANTS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_DESTROYGAMEENTITYANDDESCENDANTS_CATEGORY">
        <source>GAMEENTITYCONTEXTREQUESTBUS_DESTROYGAMEENTITYANDDESCENDANTS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_DESTROYGAMEENTITYANDDESCENDANTS_OUT_NAME">
        <source>GAMEENTITYCONTEXTREQUESTBUS_DESTROYGAMEENTITYANDDESCENDANTS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_DESTROYGAMEENTITYANDDESCENDANTS_OUT_TOOLTIP">
        <source>GAMEENTITYCONTEXTREQUESTBUS_DESTROYGAMEENTITYANDDESCENDANTS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_DESTROYGAMEENTITYANDDESCENDANTS_IN_NAME">
        <source>GAMEENTITYCONTEXTREQUESTBUS_DESTROYGAMEENTITYANDDESCENDANTS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_DESTROYGAMEENTITYANDDESCENDANTS_IN_TOOLTIP">
        <source>GAMEENTITYCONTEXTREQUESTBUS_DESTROYGAMEENTITYANDDESCENDANTS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_DESTROYGAMEENTITYANDDESCENDANTS_PARAM0_NAME">
        <source>GAMEENTITYCONTEXTREQUESTBUS_DESTROYGAMEENTITYANDDESCENDANTS_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: const EntityId&amp;</comment>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_DESTROYGAMEENTITYANDDESCENDANTS_PARAM0_TOOLTIP">
        <source>GAMEENTITYCONTEXTREQUESTBUS_DESTROYGAMEENTITYANDDESCENDANTS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_DESTROYGAMEENTITY_NAME">
        <source>GAMEENTITYCONTEXTREQUESTBUS_DESTROYGAMEENTITY_NAME</source>
        <comment>Class/Bus: GameEntityContextRequestBus  Event/Method: DestroyGameEntity</comment>
        <translation type="unfinished">Destroy Game Entity</translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_DESTROYGAMEENTITY_TOOLTIP">
        <source>GAMEENTITYCONTEXTREQUESTBUS_DESTROYGAMEENTITY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_DESTROYGAMEENTITY_CATEGORY">
        <source>GAMEENTITYCONTEXTREQUESTBUS_DESTROYGAMEENTITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_DESTROYGAMEENTITY_OUT_NAME">
        <source>GAMEENTITYCONTEXTREQUESTBUS_DESTROYGAMEENTITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_DESTROYGAMEENTITY_OUT_TOOLTIP">
        <source>GAMEENTITYCONTEXTREQUESTBUS_DESTROYGAMEENTITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_DESTROYGAMEENTITY_IN_NAME">
        <source>GAMEENTITYCONTEXTREQUESTBUS_DESTROYGAMEENTITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_DESTROYGAMEENTITY_IN_TOOLTIP">
        <source>GAMEENTITYCONTEXTREQUESTBUS_DESTROYGAMEENTITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_DESTROYGAMEENTITY_PARAM0_NAME">
        <source>GAMEENTITYCONTEXTREQUESTBUS_DESTROYGAMEENTITY_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: const EntityId&amp;</comment>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_DESTROYGAMEENTITY_PARAM0_TOOLTIP">
        <source>GAMEENTITYCONTEXTREQUESTBUS_DESTROYGAMEENTITY_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_CREATEGAMEENTITY_NAME">
        <source>GAMEENTITYCONTEXTREQUESTBUS_CREATEGAMEENTITY_NAME</source>
        <comment>Class/Bus: GameEntityContextRequestBus  Event/Method: CreateGameEntity</comment>
        <translation>CreateGameEntity</translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_CREATEGAMEENTITY_TOOLTIP">
        <source>GAMEENTITYCONTEXTREQUESTBUS_CREATEGAMEENTITY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_CREATEGAMEENTITY_CATEGORY">
        <source>GAMEENTITYCONTEXTREQUESTBUS_CREATEGAMEENTITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_CREATEGAMEENTITY_OUT_NAME">
        <source>GAMEENTITYCONTEXTREQUESTBUS_CREATEGAMEENTITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_CREATEGAMEENTITY_OUT_TOOLTIP">
        <source>GAMEENTITYCONTEXTREQUESTBUS_CREATEGAMEENTITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_CREATEGAMEENTITY_IN_NAME">
        <source>GAMEENTITYCONTEXTREQUESTBUS_CREATEGAMEENTITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_CREATEGAMEENTITY_IN_TOOLTIP">
        <source>GAMEENTITYCONTEXTREQUESTBUS_CREATEGAMEENTITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_CREATEGAMEENTITY_OUTPUT0_NAME">
        <source>GAMEENTITYCONTEXTREQUESTBUS_CREATEGAMEENTITY_OUTPUT0_NAME</source>
        <comment>C++ Type: BehaviorEntity</comment>
        <translation>Entity</translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_CREATEGAMEENTITY_OUTPUT0_TOOLTIP">
        <source>GAMEENTITYCONTEXTREQUESTBUS_CREATEGAMEENTITY_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_CREATEGAMEENTITY_PARAM0_NAME">
        <source>GAMEENTITYCONTEXTREQUESTBUS_CREATEGAMEENTITY_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="GAMEENTITYCONTEXTREQUESTBUS_CREATEGAMEENTITY_PARAM0_TOOLTIP">
        <source>GAMEENTITYCONTEXTREQUESTBUS_CREATEGAMEENTITY_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Handler: StaticDataUpdateBus</name>
    <message id="HANDLER_STATICDATAUPDATEBUS_NAME">
        <source>HANDLER_STATICDATAUPDATEBUS_NAME</source>
        <translation>StaticDataUpdateBus</translation>
    </message>
    <message id="HANDLER_STATICDATAUPDATEBUS_TOOLTIP">
        <source>HANDLER_STATICDATAUPDATEBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_STATICDATAUPDATEBUS_CATEGORY">
        <source>HANDLER_STATICDATAUPDATEBUS_CATEGORY</source>
        <translation type="unfinished">Cloud Gem</translation>
    </message>
    <message id="HANDLER_STATICDATAUPDATEBUS_TYPERELOADED_NAME">
        <source>HANDLER_STATICDATAUPDATEBUS_TYPERELOADED_NAME</source>
        <comment>Class/Bus: StaticDataUpdateBus  Event/Method: TypeReloaded</comment>
        <translation>TypeReloaded</translation>
    </message>
    <message id="HANDLER_STATICDATAUPDATEBUS_TYPERELOADED_TOOLTIP">
        <source>HANDLER_STATICDATAUPDATEBUS_TYPERELOADED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_STATICDATAUPDATEBUS_TYPERELOADED_CATEGORY">
        <source>HANDLER_STATICDATAUPDATEBUS_TYPERELOADED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_STATICDATAUPDATEBUS_TYPERELOADED_OUT_NAME">
        <source>HANDLER_STATICDATAUPDATEBUS_TYPERELOADED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_STATICDATAUPDATEBUS_TYPERELOADED_OUT_TOOLTIP">
        <source>HANDLER_STATICDATAUPDATEBUS_TYPERELOADED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_STATICDATAUPDATEBUS_TYPERELOADED_IN_NAME">
        <source>HANDLER_STATICDATAUPDATEBUS_TYPERELOADED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_STATICDATAUPDATEBUS_TYPERELOADED_IN_TOOLTIP">
        <source>HANDLER_STATICDATAUPDATEBUS_TYPERELOADED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_STATICDATAUPDATEBUS_TYPERELOADED_OUTPUT0_NAME">
        <source>HANDLER_STATICDATAUPDATEBUS_TYPERELOADED_OUTPUT0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_STATICDATAUPDATEBUS_TYPERELOADED_OUTPUT0_TOOLTIP">
        <source>HANDLER_STATICDATAUPDATEBUS_TYPERELOADED_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Handler: AWSBehaviorURLNotificationsBus</name>
    <message id="HANDLER_AWSBEHAVIORURLNOTIFICATIONSBUS_NAME">
        <source>HANDLER_AWSBEHAVIORURLNOTIFICATIONSBUS_NAME</source>
        <translation>AWSBehaviorURLNotificationsBus</translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORURLNOTIFICATIONSBUS_TOOLTIP">
        <source>HANDLER_AWSBEHAVIORURLNOTIFICATIONSBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORURLNOTIFICATIONSBUS_CATEGORY">
        <source>HANDLER_AWSBEHAVIORURLNOTIFICATIONSBUS_CATEGORY</source>
        <translation type="unfinished">AWS</translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORURLNOTIFICATIONSBUS_ONSUCCESS_NAME">
        <source>HANDLER_AWSBEHAVIORURLNOTIFICATIONSBUS_ONSUCCESS_NAME</source>
        <comment>Class/Bus: AWSBehaviorURLNotificationsBus  Event/Method: OnSuccess</comment>
        <translation>OnSuccess</translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORURLNOTIFICATIONSBUS_ONSUCCESS_TOOLTIP">
        <source>HANDLER_AWSBEHAVIORURLNOTIFICATIONSBUS_ONSUCCESS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORURLNOTIFICATIONSBUS_ONSUCCESS_CATEGORY">
        <source>HANDLER_AWSBEHAVIORURLNOTIFICATIONSBUS_ONSUCCESS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORURLNOTIFICATIONSBUS_ONSUCCESS_OUT_NAME">
        <source>HANDLER_AWSBEHAVIORURLNOTIFICATIONSBUS_ONSUCCESS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORURLNOTIFICATIONSBUS_ONSUCCESS_OUT_TOOLTIP">
        <source>HANDLER_AWSBEHAVIORURLNOTIFICATIONSBUS_ONSUCCESS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORURLNOTIFICATIONSBUS_ONSUCCESS_IN_NAME">
        <source>HANDLER_AWSBEHAVIORURLNOTIFICATIONSBUS_ONSUCCESS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORURLNOTIFICATIONSBUS_ONSUCCESS_IN_TOOLTIP">
        <source>HANDLER_AWSBEHAVIORURLNOTIFICATIONSBUS_ONSUCCESS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORURLNOTIFICATIONSBUS_ONSUCCESS_OUTPUT0_NAME">
        <source>HANDLER_AWSBEHAVIORURLNOTIFICATIONSBUS_ONSUCCESS_OUTPUT0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORURLNOTIFICATIONSBUS_ONSUCCESS_OUTPUT0_TOOLTIP">
        <source>HANDLER_AWSBEHAVIORURLNOTIFICATIONSBUS_ONSUCCESS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORURLNOTIFICATIONSBUS_ONERROR_NAME">
        <source>HANDLER_AWSBEHAVIORURLNOTIFICATIONSBUS_ONERROR_NAME</source>
        <comment>Class/Bus: AWSBehaviorURLNotificationsBus  Event/Method: OnError</comment>
        <translation>OnError</translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORURLNOTIFICATIONSBUS_ONERROR_TOOLTIP">
        <source>HANDLER_AWSBEHAVIORURLNOTIFICATIONSBUS_ONERROR_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORURLNOTIFICATIONSBUS_ONERROR_CATEGORY">
        <source>HANDLER_AWSBEHAVIORURLNOTIFICATIONSBUS_ONERROR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORURLNOTIFICATIONSBUS_ONERROR_OUT_NAME">
        <source>HANDLER_AWSBEHAVIORURLNOTIFICATIONSBUS_ONERROR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORURLNOTIFICATIONSBUS_ONERROR_OUT_TOOLTIP">
        <source>HANDLER_AWSBEHAVIORURLNOTIFICATIONSBUS_ONERROR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORURLNOTIFICATIONSBUS_ONERROR_IN_NAME">
        <source>HANDLER_AWSBEHAVIORURLNOTIFICATIONSBUS_ONERROR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORURLNOTIFICATIONSBUS_ONERROR_IN_TOOLTIP">
        <source>HANDLER_AWSBEHAVIORURLNOTIFICATIONSBUS_ONERROR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORURLNOTIFICATIONSBUS_ONERROR_OUTPUT0_NAME">
        <source>HANDLER_AWSBEHAVIORURLNOTIFICATIONSBUS_ONERROR_OUTPUT0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORURLNOTIFICATIONSBUS_ONERROR_OUTPUT0_TOOLTIP">
        <source>HANDLER_AWSBEHAVIORURLNOTIFICATIONSBUS_ONERROR_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: Light</name>
    <message id="LIGHT_NAME">
        <source>LIGHT_NAME</source>
        <translation>Light</translation>
    </message>
    <message id="LIGHT_TOOLTIP">
        <source>LIGHT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_CATEGORY">
        <source>LIGHT_CATEGORY</source>
        <translation type="unfinished">Rendering</translation>
    </message>
    <message id="LIGHT_SETPROBEATTENUATIONFALLOFF_NAME">
        <source>LIGHT_SETPROBEATTENUATIONFALLOFF_NAME</source>
        <comment>Class/Bus: Light  Event/Method: SetProbeAttenuationFalloff</comment>
        <translation type="unfinished">Set Probe Attenuation Falloff</translation>
    </message>
    <message id="LIGHT_SETPROBEATTENUATIONFALLOFF_TOOLTIP">
        <source>LIGHT_SETPROBEATTENUATIONFALLOFF_TOOLTIP</source>
        <translation type="unfinished">Sets the attentuation falloff of an environment probe</translation>
    </message>
    <message id="LIGHT_SETPROBEATTENUATIONFALLOFF_CATEGORY">
        <source>LIGHT_SETPROBEATTENUATIONFALLOFF_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETPROBEATTENUATIONFALLOFF_OUT_NAME">
        <source>LIGHT_SETPROBEATTENUATIONFALLOFF_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETPROBEATTENUATIONFALLOFF_OUT_TOOLTIP">
        <source>LIGHT_SETPROBEATTENUATIONFALLOFF_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETPROBEATTENUATIONFALLOFF_IN_NAME">
        <source>LIGHT_SETPROBEATTENUATIONFALLOFF_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETPROBEATTENUATIONFALLOFF_IN_TOOLTIP">
        <source>LIGHT_SETPROBEATTENUATIONFALLOFF_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETPROBEATTENUATIONFALLOFF_PARAM0_NAME">
        <source>LIGHT_SETPROBEATTENUATIONFALLOFF_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>Falloff</translation>
    </message>
    <message id="LIGHT_SETPROBEATTENUATIONFALLOFF_PARAM0_TOOLTIP">
        <source>LIGHT_SETPROBEATTENUATIONFALLOFF_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The attenuation falloff [0.0-1.0]</translation>
    </message>
    <message id="LIGHT_SETPROBEBOXLENGTH_NAME">
        <source>LIGHT_SETPROBEBOXLENGTH_NAME</source>
        <comment>Class/Bus: Light  Event/Method: SetProbeBoxLength</comment>
        <translation type="unfinished">Set Probe Box Length</translation>
    </message>
    <message id="LIGHT_SETPROBEBOXLENGTH_TOOLTIP">
        <source>LIGHT_SETPROBEBOXLENGTH_TOOLTIP</source>
        <translation type="unfinished">Sets the length of an environment probe&apos;s box projection</translation>
    </message>
    <message id="LIGHT_SETPROBEBOXLENGTH_CATEGORY">
        <source>LIGHT_SETPROBEBOXLENGTH_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETPROBEBOXLENGTH_OUT_NAME">
        <source>LIGHT_SETPROBEBOXLENGTH_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETPROBEBOXLENGTH_OUT_TOOLTIP">
        <source>LIGHT_SETPROBEBOXLENGTH_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETPROBEBOXLENGTH_IN_NAME">
        <source>LIGHT_SETPROBEBOXLENGTH_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETPROBEBOXLENGTH_IN_TOOLTIP">
        <source>LIGHT_SETPROBEBOXLENGTH_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETPROBEBOXLENGTH_PARAM0_NAME">
        <source>LIGHT_SETPROBEBOXLENGTH_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>Length</translation>
    </message>
    <message id="LIGHT_SETPROBEBOXLENGTH_PARAM0_TOOLTIP">
        <source>LIGHT_SETPROBEBOXLENGTH_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The box length (in meters)</translation>
    </message>
    <message id="LIGHT_SETAREAMAXDISTANCE_NAME">
        <source>LIGHT_SETAREAMAXDISTANCE_NAME</source>
        <comment>Class/Bus: Light  Event/Method: SetAreaMaxDistance</comment>
        <translation type="unfinished">Set Area Light Max Distance</translation>
    </message>
    <message id="LIGHT_SETAREAMAXDISTANCE_TOOLTIP">
        <source>LIGHT_SETAREAMAXDISTANCE_TOOLTIP</source>
        <translation type="unfinished">Sets the max distance that the area light extends</translation>
    </message>
    <message id="LIGHT_SETAREAMAXDISTANCE_CATEGORY">
        <source>LIGHT_SETAREAMAXDISTANCE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETAREAMAXDISTANCE_OUT_NAME">
        <source>LIGHT_SETAREAMAXDISTANCE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETAREAMAXDISTANCE_OUT_TOOLTIP">
        <source>LIGHT_SETAREAMAXDISTANCE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETAREAMAXDISTANCE_IN_NAME">
        <source>LIGHT_SETAREAMAXDISTANCE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETAREAMAXDISTANCE_IN_TOOLTIP">
        <source>LIGHT_SETAREAMAXDISTANCE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETAREAMAXDISTANCE_PARAM0_NAME">
        <source>LIGHT_SETAREAMAXDISTANCE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>Distance</translation>
    </message>
    <message id="LIGHT_SETAREAMAXDISTANCE_PARAM0_TOOLTIP">
        <source>LIGHT_SETAREAMAXDISTANCE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The max distance (in meters)</translation>
    </message>
    <message id="LIGHT_SETPROBEAREADIMENSIONS_NAME">
        <source>LIGHT_SETPROBEAREADIMENSIONS_NAME</source>
        <comment>Class/Bus: Light  Event/Method: SetProbeAreaDimensions</comment>
        <translation type="unfinished">Set Probe Area Dimensions</translation>
    </message>
    <message id="LIGHT_SETPROBEAREADIMENSIONS_TOOLTIP">
        <source>LIGHT_SETPROBEAREADIMENSIONS_TOOLTIP</source>
        <translation type="unfinished">Sets the width, height, and depth of an environment probe&apos;s area of effect</translation>
    </message>
    <message id="LIGHT_SETPROBEAREADIMENSIONS_CATEGORY">
        <source>LIGHT_SETPROBEAREADIMENSIONS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETPROBEAREADIMENSIONS_OUT_NAME">
        <source>LIGHT_SETPROBEAREADIMENSIONS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETPROBEAREADIMENSIONS_OUT_TOOLTIP">
        <source>LIGHT_SETPROBEAREADIMENSIONS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETPROBEAREADIMENSIONS_IN_NAME">
        <source>LIGHT_SETPROBEAREADIMENSIONS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETPROBEAREADIMENSIONS_IN_TOOLTIP">
        <source>LIGHT_SETPROBEAREADIMENSIONS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETPROBEAREADIMENSIONS_PARAM0_NAME">
        <source>LIGHT_SETPROBEAREADIMENSIONS_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Dimensions</translation>
    </message>
    <message id="LIGHT_SETPROBEAREADIMENSIONS_PARAM0_TOOLTIP">
        <source>LIGHT_SETPROBEAREADIMENSIONS_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The width, height, and depth (in meters)</translation>
    </message>
    <message id="LIGHT_GETAREAMAXDISTANCE_NAME">
        <source>LIGHT_GETAREAMAXDISTANCE_NAME</source>
        <comment>Class/Bus: Light  Event/Method: GetAreaMaxDistance</comment>
        <translation type="unfinished">Get Area Light Max Distance</translation>
    </message>
    <message id="LIGHT_GETAREAMAXDISTANCE_TOOLTIP">
        <source>LIGHT_GETAREAMAXDISTANCE_TOOLTIP</source>
        <translation type="unfinished">Returns the max distance that the area light extends</translation>
    </message>
    <message id="LIGHT_GETAREAMAXDISTANCE_CATEGORY">
        <source>LIGHT_GETAREAMAXDISTANCE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETAREAMAXDISTANCE_OUT_NAME">
        <source>LIGHT_GETAREAMAXDISTANCE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETAREAMAXDISTANCE_OUT_TOOLTIP">
        <source>LIGHT_GETAREAMAXDISTANCE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETAREAMAXDISTANCE_IN_NAME">
        <source>LIGHT_GETAREAMAXDISTANCE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETAREAMAXDISTANCE_IN_TOOLTIP">
        <source>LIGHT_GETAREAMAXDISTANCE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETAREAMAXDISTANCE_OUTPUT0_NAME">
        <source>LIGHT_GETAREAMAXDISTANCE_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Distance</translation>
    </message>
    <message id="LIGHT_GETAREAMAXDISTANCE_OUTPUT0_TOOLTIP">
        <source>LIGHT_GETAREAMAXDISTANCE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The max distance (in meters)</translation>
    </message>
    <message id="LIGHT_GETAMBIENT_NAME">
        <source>LIGHT_GETAMBIENT_NAME</source>
        <comment>Class/Bus: Light  Event/Method: GetAmbient</comment>
        <translation type="unfinished">Is Ambient</translation>
    </message>
    <message id="LIGHT_GETAMBIENT_TOOLTIP">
        <source>LIGHT_GETAMBIENT_TOOLTIP</source>
        <translation type="unfinished">Returns the ambient state of a light. If ambient, the light acts as a multiplier for cubemap values.</translation>
    </message>
    <message id="LIGHT_GETAMBIENT_CATEGORY">
        <source>LIGHT_GETAMBIENT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETAMBIENT_OUT_NAME">
        <source>LIGHT_GETAMBIENT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETAMBIENT_OUT_TOOLTIP">
        <source>LIGHT_GETAMBIENT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETAMBIENT_IN_NAME">
        <source>LIGHT_GETAMBIENT_IN_NAME</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="LIGHT_GETAMBIENT_IN_TOOLTIP">
        <source>LIGHT_GETAMBIENT_IN_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="LIGHT_GETAMBIENT_OUTPUT0_NAME">
        <source>LIGHT_GETAMBIENT_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Ambient</translation>
    </message>
    <message id="LIGHT_GETAMBIENT_OUTPUT0_TOOLTIP">
        <source>LIGHT_GETAMBIENT_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the light is ambient</translation>
    </message>
    <message id="LIGHT_GETPROJECTORATTENUATIONBULBSIZE_NAME">
        <source>LIGHT_GETPROJECTORATTENUATIONBULBSIZE_NAME</source>
        <comment>Class/Bus: Light  Event/Method: GetProjectorAttenuationBulbSize</comment>
        <translation type="unfinished">Get Projector Light Attenuation Bulb Size</translation>
    </message>
    <message id="LIGHT_GETPROJECTORATTENUATIONBULBSIZE_TOOLTIP">
        <source>LIGHT_GETPROJECTORATTENUATIONBULBSIZE_TOOLTIP</source>
        <translation type="unfinished">Returns the radius before a projector light&apos;s falloff begins</translation>
    </message>
    <message id="LIGHT_GETPROJECTORATTENUATIONBULBSIZE_CATEGORY">
        <source>LIGHT_GETPROJECTORATTENUATIONBULBSIZE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETPROJECTORATTENUATIONBULBSIZE_OUT_NAME">
        <source>LIGHT_GETPROJECTORATTENUATIONBULBSIZE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETPROJECTORATTENUATIONBULBSIZE_OUT_TOOLTIP">
        <source>LIGHT_GETPROJECTORATTENUATIONBULBSIZE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETPROJECTORATTENUATIONBULBSIZE_IN_NAME">
        <source>LIGHT_GETPROJECTORATTENUATIONBULBSIZE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETPROJECTORATTENUATIONBULBSIZE_IN_TOOLTIP">
        <source>LIGHT_GETPROJECTORATTENUATIONBULBSIZE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETPROJECTORATTENUATIONBULBSIZE_OUTPUT0_NAME">
        <source>LIGHT_GETPROJECTORATTENUATIONBULBSIZE_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Radius</translation>
    </message>
    <message id="LIGHT_GETPROJECTORATTENUATIONBULBSIZE_OUTPUT0_TOOLTIP">
        <source>LIGHT_GETPROJECTORATTENUATIONBULBSIZE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The radius of the attenuation bulb (in meters)</translation>
    </message>
    <message id="LIGHT_GETAREAWIDTH_NAME">
        <source>LIGHT_GETAREAWIDTH_NAME</source>
        <comment>Class/Bus: Light  Event/Method: GetAreaWidth</comment>
        <translation type="unfinished">Get Area Light Width</translation>
    </message>
    <message id="LIGHT_GETAREAWIDTH_TOOLTIP">
        <source>LIGHT_GETAREAWIDTH_TOOLTIP</source>
        <translation type="unfinished">Returns the width of an area light</translation>
    </message>
    <message id="LIGHT_GETAREAWIDTH_CATEGORY">
        <source>LIGHT_GETAREAWIDTH_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETAREAWIDTH_OUT_NAME">
        <source>LIGHT_GETAREAWIDTH_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETAREAWIDTH_OUT_TOOLTIP">
        <source>LIGHT_GETAREAWIDTH_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETAREAWIDTH_IN_NAME">
        <source>LIGHT_GETAREAWIDTH_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETAREAWIDTH_IN_TOOLTIP">
        <source>LIGHT_GETAREAWIDTH_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETAREAWIDTH_OUTPUT0_NAME">
        <source>LIGHT_GETAREAWIDTH_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Width</translation>
    </message>
    <message id="LIGHT_GETAREAWIDTH_OUTPUT0_TOOLTIP">
        <source>LIGHT_GETAREAWIDTH_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The area width (in meters)</translation>
    </message>
    <message id="LIGHT_GETPROBEBOXHEIGHT_NAME">
        <source>LIGHT_GETPROBEBOXHEIGHT_NAME</source>
        <comment>Class/Bus: Light  Event/Method: GetProbeBoxHeight</comment>
        <translation type="unfinished">Get Probe Box Height</translation>
    </message>
    <message id="LIGHT_GETPROBEBOXHEIGHT_TOOLTIP">
        <source>LIGHT_GETPROBEBOXHEIGHT_TOOLTIP</source>
        <translation type="unfinished">Returns the height of an environment probe&apos;s box projection</translation>
    </message>
    <message id="LIGHT_GETPROBEBOXHEIGHT_CATEGORY">
        <source>LIGHT_GETPROBEBOXHEIGHT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETPROBEBOXHEIGHT_OUT_NAME">
        <source>LIGHT_GETPROBEBOXHEIGHT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETPROBEBOXHEIGHT_OUT_TOOLTIP">
        <source>LIGHT_GETPROBEBOXHEIGHT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETPROBEBOXHEIGHT_IN_NAME">
        <source>LIGHT_GETPROBEBOXHEIGHT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETPROBEBOXHEIGHT_IN_TOOLTIP">
        <source>LIGHT_GETPROBEBOXHEIGHT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETPROBEBOXHEIGHT_OUTPUT0_NAME">
        <source>LIGHT_GETPROBEBOXHEIGHT_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Height</translation>
    </message>
    <message id="LIGHT_GETPROBEBOXHEIGHT_OUTPUT0_TOOLTIP">
        <source>LIGHT_GETPROBEBOXHEIGHT_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The box height (in meters)</translation>
    </message>
    <message id="LIGHT_GETPOINTATTENUATIONBULBSIZE_NAME">
        <source>LIGHT_GETPOINTATTENUATIONBULBSIZE_NAME</source>
        <comment>Class/Bus: Light  Event/Method: GetPointAttenuationBulbSize</comment>
        <translation type="unfinished">Get Point Light Attenuation Bulb Size</translation>
    </message>
    <message id="LIGHT_GETPOINTATTENUATIONBULBSIZE_TOOLTIP">
        <source>LIGHT_GETPOINTATTENUATIONBULBSIZE_TOOLTIP</source>
        <translation type="unfinished">Returns the radius before a point light&apos;s falloff begins</translation>
    </message>
    <message id="LIGHT_GETPOINTATTENUATIONBULBSIZE_CATEGORY">
        <source>LIGHT_GETPOINTATTENUATIONBULBSIZE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETPOINTATTENUATIONBULBSIZE_OUT_NAME">
        <source>LIGHT_GETPOINTATTENUATIONBULBSIZE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETPOINTATTENUATIONBULBSIZE_OUT_TOOLTIP">
        <source>LIGHT_GETPOINTATTENUATIONBULBSIZE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETPOINTATTENUATIONBULBSIZE_IN_NAME">
        <source>LIGHT_GETPOINTATTENUATIONBULBSIZE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETPOINTATTENUATIONBULBSIZE_IN_TOOLTIP">
        <source>LIGHT_GETPOINTATTENUATIONBULBSIZE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETPOINTATTENUATIONBULBSIZE_OUTPUT0_NAME">
        <source>LIGHT_GETPOINTATTENUATIONBULBSIZE_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Radius</translation>
    </message>
    <message id="LIGHT_GETPOINTATTENUATIONBULBSIZE_OUTPUT0_TOOLTIP">
        <source>LIGHT_GETPOINTATTENUATIONBULBSIZE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The radius of the attenuation bulb (in meters)</translation>
    </message>
    <message id="LIGHT_GETPROBEBOXPROJECTED_NAME">
        <source>LIGHT_GETPROBEBOXPROJECTED_NAME</source>
        <comment>Class/Bus: Light  Event/Method: GetProbeBoxProjected</comment>
        <translation type="unfinished">Get Probe Box Projection Enabled</translation>
    </message>
    <message id="LIGHT_GETPROBEBOXPROJECTED_TOOLTIP">
        <source>LIGHT_GETPROBEBOXPROJECTED_TOOLTIP</source>
        <translation type="unfinished">Returns whether an environment probe has box projection enabled</translation>
    </message>
    <message id="LIGHT_GETPROBEBOXPROJECTED_CATEGORY">
        <source>LIGHT_GETPROBEBOXPROJECTED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETPROBEBOXPROJECTED_OUT_NAME">
        <source>LIGHT_GETPROBEBOXPROJECTED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETPROBEBOXPROJECTED_OUT_TOOLTIP">
        <source>LIGHT_GETPROBEBOXPROJECTED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETPROBEBOXPROJECTED_IN_NAME">
        <source>LIGHT_GETPROBEBOXPROJECTED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETPROBEBOXPROJECTED_IN_TOOLTIP">
        <source>LIGHT_GETPROBEBOXPROJECTED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETPROBEBOXPROJECTED_OUTPUT0_NAME">
        <source>LIGHT_GETPROBEBOXPROJECTED_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Enabled</translation>
    </message>
    <message id="LIGHT_GETPROBEBOXPROJECTED_OUTPUT0_TOOLTIP">
        <source>LIGHT_GETPROBEBOXPROJECTED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether box projection is enabled</translation>
    </message>
    <message id="LIGHT_SETCOLOR_NAME">
        <source>LIGHT_SETCOLOR_NAME</source>
        <comment>Class/Bus: Light  Event/Method: SetColor</comment>
        <translation type="unfinished">Set Color</translation>
    </message>
    <message id="LIGHT_SETCOLOR_TOOLTIP">
        <source>LIGHT_SETCOLOR_TOOLTIP</source>
        <translation type="unfinished">Sets the color of a light</translation>
    </message>
    <message id="LIGHT_SETCOLOR_CATEGORY">
        <source>LIGHT_SETCOLOR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETCOLOR_OUT_NAME">
        <source>LIGHT_SETCOLOR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETCOLOR_OUT_TOOLTIP">
        <source>LIGHT_SETCOLOR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETCOLOR_IN_NAME">
        <source>LIGHT_SETCOLOR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETCOLOR_IN_TOOLTIP">
        <source>LIGHT_SETCOLOR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETCOLOR_PARAM0_NAME">
        <source>LIGHT_SETCOLOR_PARAM0_NAME</source>
        <comment>Simple Type: Color C++ Type: const Color&amp;</comment>
        <translation>Color</translation>
    </message>
    <message id="LIGHT_SETCOLOR_PARAM0_TOOLTIP">
        <source>LIGHT_SETCOLOR_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The color of the light</translation>
    </message>
    <message id="LIGHT_SETPROJECTORATTENUATIONBULBSIZE_NAME">
        <source>LIGHT_SETPROJECTORATTENUATIONBULBSIZE_NAME</source>
        <comment>Class/Bus: Light  Event/Method: SetProjectorAttenuationBulbSize</comment>
        <translation type="unfinished">Set Projector Light Attenuation Bulb Size</translation>
    </message>
    <message id="LIGHT_SETPROJECTORATTENUATIONBULBSIZE_TOOLTIP">
        <source>LIGHT_SETPROJECTORATTENUATIONBULBSIZE_TOOLTIP</source>
        <translation type="unfinished">Sets the radius before a projector light&apos;s falloff begins</translation>
    </message>
    <message id="LIGHT_SETPROJECTORATTENUATIONBULBSIZE_CATEGORY">
        <source>LIGHT_SETPROJECTORATTENUATIONBULBSIZE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETPROJECTORATTENUATIONBULBSIZE_OUT_NAME">
        <source>LIGHT_SETPROJECTORATTENUATIONBULBSIZE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETPROJECTORATTENUATIONBULBSIZE_OUT_TOOLTIP">
        <source>LIGHT_SETPROJECTORATTENUATIONBULBSIZE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETPROJECTORATTENUATIONBULBSIZE_IN_NAME">
        <source>LIGHT_SETPROJECTORATTENUATIONBULBSIZE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETPROJECTORATTENUATIONBULBSIZE_IN_TOOLTIP">
        <source>LIGHT_SETPROJECTORATTENUATIONBULBSIZE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETPROJECTORATTENUATIONBULBSIZE_PARAM0_NAME">
        <source>LIGHT_SETPROJECTORATTENUATIONBULBSIZE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Radius</translation>
    </message>
    <message id="LIGHT_SETPROJECTORATTENUATIONBULBSIZE_PARAM0_TOOLTIP">
        <source>LIGHT_SETPROJECTORATTENUATIONBULBSIZE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The radius of the attenuation bulb (in meters)</translation>
    </message>
    <message id="LIGHT_GETPROJECTORFOV_NAME">
        <source>LIGHT_GETPROJECTORFOV_NAME</source>
        <comment>Class/Bus: Light  Event/Method: GetProjectorFOV</comment>
        <translation type="unfinished">Get Projector Light FOV</translation>
    </message>
    <message id="LIGHT_GETPROJECTORFOV_TOOLTIP">
        <source>LIGHT_GETPROJECTORFOV_TOOLTIP</source>
        <translation type="unfinished">Returns the field of view of a projector light</translation>
    </message>
    <message id="LIGHT_GETPROJECTORFOV_CATEGORY">
        <source>LIGHT_GETPROJECTORFOV_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETPROJECTORFOV_OUT_NAME">
        <source>LIGHT_GETPROJECTORFOV_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETPROJECTORFOV_OUT_TOOLTIP">
        <source>LIGHT_GETPROJECTORFOV_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETPROJECTORFOV_IN_NAME">
        <source>LIGHT_GETPROJECTORFOV_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETPROJECTORFOV_IN_TOOLTIP">
        <source>LIGHT_GETPROJECTORFOV_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETPROJECTORFOV_OUTPUT0_NAME">
        <source>LIGHT_GETPROJECTORFOV_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">FOV</translation>
    </message>
    <message id="LIGHT_GETPROJECTORFOV_OUTPUT0_TOOLTIP">
        <source>LIGHT_GETPROJECTORFOV_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The field of view (in degrees)</translation>
    </message>
    <message id="LIGHT_GETPROBEAREADIMENSIONS_NAME">
        <source>LIGHT_GETPROBEAREADIMENSIONS_NAME</source>
        <comment>Class/Bus: Light  Event/Method: GetProbeAreaDimensions</comment>
        <translation type="unfinished">Get Probe Area Dimensions</translation>
    </message>
    <message id="LIGHT_GETPROBEAREADIMENSIONS_TOOLTIP">
        <source>LIGHT_GETPROBEAREADIMENSIONS_TOOLTIP</source>
        <translation type="unfinished">Returns the width, height, and depth of an environment probe&apos;s area of effect</translation>
    </message>
    <message id="LIGHT_GETPROBEAREADIMENSIONS_CATEGORY">
        <source>LIGHT_GETPROBEAREADIMENSIONS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETPROBEAREADIMENSIONS_OUT_NAME">
        <source>LIGHT_GETPROBEAREADIMENSIONS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETPROBEAREADIMENSIONS_OUT_TOOLTIP">
        <source>LIGHT_GETPROBEAREADIMENSIONS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETPROBEAREADIMENSIONS_IN_NAME">
        <source>LIGHT_GETPROBEAREADIMENSIONS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETPROBEAREADIMENSIONS_IN_TOOLTIP">
        <source>LIGHT_GETPROBEAREADIMENSIONS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETPROBEAREADIMENSIONS_OUTPUT0_NAME">
        <source>LIGHT_GETPROBEAREADIMENSIONS_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector3</comment>
        <translation type="unfinished">Dimensions</translation>
    </message>
    <message id="LIGHT_GETPROBEAREADIMENSIONS_OUTPUT0_TOOLTIP">
        <source>LIGHT_GETPROBEAREADIMENSIONS_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The width, height, and depth (in meters)</translation>
    </message>
    <message id="LIGHT_GETPROBESORTPRIORITY_NAME">
        <source>LIGHT_GETPROBESORTPRIORITY_NAME</source>
        <comment>Class/Bus: Light  Event/Method: GetProbeSortPriority</comment>
        <translation type="unfinished">Get Probe Sort Priority</translation>
    </message>
    <message id="LIGHT_GETPROBESORTPRIORITY_TOOLTIP">
        <source>LIGHT_GETPROBESORTPRIORITY_TOOLTIP</source>
        <translation type="unfinished">Returns the priority for envrionment probe rendering. Probes with higher values will hide probes with lower values.</translation>
    </message>
    <message id="LIGHT_GETPROBESORTPRIORITY_CATEGORY">
        <source>LIGHT_GETPROBESORTPRIORITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETPROBESORTPRIORITY_OUT_NAME">
        <source>LIGHT_GETPROBESORTPRIORITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETPROBESORTPRIORITY_OUT_TOOLTIP">
        <source>LIGHT_GETPROBESORTPRIORITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETPROBESORTPRIORITY_IN_NAME">
        <source>LIGHT_GETPROBESORTPRIORITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETPROBESORTPRIORITY_IN_TOOLTIP">
        <source>LIGHT_GETPROBESORTPRIORITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETPROBESORTPRIORITY_OUTPUT0_NAME">
        <source>LIGHT_GETPROBESORTPRIORITY_OUTPUT0_NAME</source>
        <comment>C++ Type: unsigned int</comment>
        <translation type="unfinished">Priority</translation>
    </message>
    <message id="LIGHT_GETPROBESORTPRIORITY_OUTPUT0_TOOLTIP">
        <source>LIGHT_GETPROBESORTPRIORITY_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The sort priority</translation>
    </message>
    <message id="LIGHT_GETPROBEBOXLENGTH_NAME">
        <source>LIGHT_GETPROBEBOXLENGTH_NAME</source>
        <comment>Class/Bus: Light  Event/Method: GetProbeBoxLength</comment>
        <translation type="unfinished">Get Probe Box Length</translation>
    </message>
    <message id="LIGHT_GETPROBEBOXLENGTH_TOOLTIP">
        <source>LIGHT_GETPROBEBOXLENGTH_TOOLTIP</source>
        <translation type="unfinished">Returns the length of an environment probe&apos;s box projection</translation>
    </message>
    <message id="LIGHT_GETPROBEBOXLENGTH_CATEGORY">
        <source>LIGHT_GETPROBEBOXLENGTH_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETPROBEBOXLENGTH_OUT_NAME">
        <source>LIGHT_GETPROBEBOXLENGTH_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETPROBEBOXLENGTH_OUT_TOOLTIP">
        <source>LIGHT_GETPROBEBOXLENGTH_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETPROBEBOXLENGTH_IN_NAME">
        <source>LIGHT_GETPROBEBOXLENGTH_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETPROBEBOXLENGTH_IN_TOOLTIP">
        <source>LIGHT_GETPROBEBOXLENGTH_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETPROBEBOXLENGTH_OUTPUT0_NAME">
        <source>LIGHT_GETPROBEBOXLENGTH_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Length</translation>
    </message>
    <message id="LIGHT_GETPROBEBOXLENGTH_OUTPUT0_TOOLTIP">
        <source>LIGHT_GETPROBEBOXLENGTH_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The box length (in meters)</translation>
    </message>
    <message id="LIGHT_TOGGLE_NAME">
        <source>LIGHT_TOGGLE_NAME</source>
        <comment>Class/Bus: Light  Event/Method: Toggle</comment>
        <translation>Toggle</translation>
    </message>
    <message id="LIGHT_TOGGLE_TOOLTIP">
        <source>LIGHT_TOGGLE_TOOLTIP</source>
        <translation type="unfinished">Toggles the state of a light from on to off, or off to on</translation>
    </message>
    <message id="LIGHT_TOGGLE_CATEGORY">
        <source>LIGHT_TOGGLE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHT_TOGGLE_OUT_NAME">
        <source>LIGHT_TOGGLE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_TOGGLE_OUT_TOOLTIP">
        <source>LIGHT_TOGGLE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_TOGGLE_IN_NAME">
        <source>LIGHT_TOGGLE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_TOGGLE_IN_TOOLTIP">
        <source>LIGHT_TOGGLE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_TURNON_NAME">
        <source>LIGHT_TURNON_NAME</source>
        <comment>Class/Bus: Light  Event/Method: TurnOn</comment>
        <translation type="unfinished">Turn On</translation>
    </message>
    <message id="LIGHT_TURNON_TOOLTIP">
        <source>LIGHT_TURNON_TOOLTIP</source>
        <translation type="unfinished">Turns on a light</translation>
    </message>
    <message id="LIGHT_TURNON_CATEGORY">
        <source>LIGHT_TURNON_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHT_TURNON_OUT_NAME">
        <source>LIGHT_TURNON_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_TURNON_OUT_TOOLTIP">
        <source>LIGHT_TURNON_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_TURNON_IN_NAME">
        <source>LIGHT_TURNON_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_TURNON_IN_TOOLTIP">
        <source>LIGHT_TURNON_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_TURNON_OUTPUT0_NAME">
        <source>LIGHT_TURNON_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">State</translation>
    </message>
    <message id="LIGHT_TURNON_OUTPUT0_TOOLTIP">
        <source>LIGHT_TURNON_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The state of the light (True for On)</translation>
    </message>
    <message id="LIGHT_GETPROBEATTENUATIONFALLOFF_NAME">
        <source>LIGHT_GETPROBEATTENUATIONFALLOFF_NAME</source>
        <comment>Class/Bus: Light  Event/Method: GetProbeAttenuationFalloff</comment>
        <translation type="unfinished">Get Probe Attenuation Falloff</translation>
    </message>
    <message id="LIGHT_GETPROBEATTENUATIONFALLOFF_TOOLTIP">
        <source>LIGHT_GETPROBEATTENUATIONFALLOFF_TOOLTIP</source>
        <translation type="unfinished">Returns the attenuation falloff of an environment probe</translation>
    </message>
    <message id="LIGHT_GETPROBEATTENUATIONFALLOFF_CATEGORY">
        <source>LIGHT_GETPROBEATTENUATIONFALLOFF_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETPROBEATTENUATIONFALLOFF_OUT_NAME">
        <source>LIGHT_GETPROBEATTENUATIONFALLOFF_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETPROBEATTENUATIONFALLOFF_OUT_TOOLTIP">
        <source>LIGHT_GETPROBEATTENUATIONFALLOFF_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETPROBEATTENUATIONFALLOFF_IN_NAME">
        <source>LIGHT_GETPROBEATTENUATIONFALLOFF_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETPROBEATTENUATIONFALLOFF_IN_TOOLTIP">
        <source>LIGHT_GETPROBEATTENUATIONFALLOFF_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETPROBEATTENUATIONFALLOFF_OUTPUT0_NAME">
        <source>LIGHT_GETPROBEATTENUATIONFALLOFF_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Falloff</translation>
    </message>
    <message id="LIGHT_GETPROBEATTENUATIONFALLOFF_OUTPUT0_TOOLTIP">
        <source>LIGHT_GETPROBEATTENUATIONFALLOFF_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The attenuation falloff [0.0-1.0]</translation>
    </message>
    <message id="LIGHT_GETDIFFUSEMULTIPLIER_NAME">
        <source>LIGHT_GETDIFFUSEMULTIPLIER_NAME</source>
        <comment>Class/Bus: Light  Event/Method: GetDiffuseMultiplier</comment>
        <translation type="unfinished">Get Diffuse Multiplier</translation>
    </message>
    <message id="LIGHT_GETDIFFUSEMULTIPLIER_TOOLTIP">
        <source>LIGHT_GETDIFFUSEMULTIPLIER_TOOLTIP</source>
        <translation type="unfinished">Returns the diffuse multiplier of a light</translation>
    </message>
    <message id="LIGHT_GETDIFFUSEMULTIPLIER_CATEGORY">
        <source>LIGHT_GETDIFFUSEMULTIPLIER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETDIFFUSEMULTIPLIER_OUT_NAME">
        <source>LIGHT_GETDIFFUSEMULTIPLIER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETDIFFUSEMULTIPLIER_OUT_TOOLTIP">
        <source>LIGHT_GETDIFFUSEMULTIPLIER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETDIFFUSEMULTIPLIER_IN_NAME">
        <source>LIGHT_GETDIFFUSEMULTIPLIER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETDIFFUSEMULTIPLIER_IN_TOOLTIP">
        <source>LIGHT_GETDIFFUSEMULTIPLIER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETDIFFUSEMULTIPLIER_OUTPUT0_NAME">
        <source>LIGHT_GETDIFFUSEMULTIPLIER_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Diffuse Multiplier</translation>
    </message>
    <message id="LIGHT_GETDIFFUSEMULTIPLIER_OUTPUT0_TOOLTIP">
        <source>LIGHT_GETDIFFUSEMULTIPLIER_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The diffuse multiplier of the light</translation>
    </message>
    <message id="LIGHT_GETAREAHEIGHT_NAME">
        <source>LIGHT_GETAREAHEIGHT_NAME</source>
        <comment>Class/Bus: Light  Event/Method: GetAreaHeight</comment>
        <translation type="unfinished">Get Area Light Height</translation>
    </message>
    <message id="LIGHT_GETAREAHEIGHT_TOOLTIP">
        <source>LIGHT_GETAREAHEIGHT_TOOLTIP</source>
        <translation type="unfinished">Returns the height of an area light</translation>
    </message>
    <message id="LIGHT_GETAREAHEIGHT_CATEGORY">
        <source>LIGHT_GETAREAHEIGHT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETAREAHEIGHT_OUT_NAME">
        <source>LIGHT_GETAREAHEIGHT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETAREAHEIGHT_OUT_TOOLTIP">
        <source>LIGHT_GETAREAHEIGHT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETAREAHEIGHT_IN_NAME">
        <source>LIGHT_GETAREAHEIGHT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETAREAHEIGHT_IN_TOOLTIP">
        <source>LIGHT_GETAREAHEIGHT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETAREAHEIGHT_OUTPUT0_NAME">
        <source>LIGHT_GETAREAHEIGHT_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Height</translation>
    </message>
    <message id="LIGHT_GETAREAHEIGHT_OUTPUT0_TOOLTIP">
        <source>LIGHT_GETAREAHEIGHT_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The area height (in meters)</translation>
    </message>
    <message id="LIGHT_GETPROJECTORNEARPLANE_NAME">
        <source>LIGHT_GETPROJECTORNEARPLANE_NAME</source>
        <comment>Class/Bus: Light  Event/Method: GetProjectorNearPlane</comment>
        <translation type="unfinished">Get Projector Light Near Plane</translation>
    </message>
    <message id="LIGHT_GETPROJECTORNEARPLANE_TOOLTIP">
        <source>LIGHT_GETPROJECTORNEARPLANE_TOOLTIP</source>
        <translation type="unfinished">Returns the distance of the near plane of the projector light.  Objects behind this plane are not affected by the light.</translation>
    </message>
    <message id="LIGHT_GETPROJECTORNEARPLANE_CATEGORY">
        <source>LIGHT_GETPROJECTORNEARPLANE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETPROJECTORNEARPLANE_OUT_NAME">
        <source>LIGHT_GETPROJECTORNEARPLANE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETPROJECTORNEARPLANE_OUT_TOOLTIP">
        <source>LIGHT_GETPROJECTORNEARPLANE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETPROJECTORNEARPLANE_IN_NAME">
        <source>LIGHT_GETPROJECTORNEARPLANE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETPROJECTORNEARPLANE_IN_TOOLTIP">
        <source>LIGHT_GETPROJECTORNEARPLANE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETPROJECTORNEARPLANE_OUTPUT0_NAME">
        <source>LIGHT_GETPROJECTORNEARPLANE_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Distance</translation>
    </message>
    <message id="LIGHT_GETPROJECTORNEARPLANE_OUTPUT0_TOOLTIP">
        <source>LIGHT_GETPROJECTORNEARPLANE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The near plane distance (in meters)</translation>
    </message>
    <message id="LIGHT_GETPROBEBOXWIDTH_NAME">
        <source>LIGHT_GETPROBEBOXWIDTH_NAME</source>
        <comment>Class/Bus: Light  Event/Method: GetProbeBoxWidth</comment>
        <translation type="unfinished">Get Probe Box Width</translation>
    </message>
    <message id="LIGHT_GETPROBEBOXWIDTH_TOOLTIP">
        <source>LIGHT_GETPROBEBOXWIDTH_TOOLTIP</source>
        <translation type="unfinished">Returns the width of an environment probe&apos;s box projection</translation>
    </message>
    <message id="LIGHT_GETPROBEBOXWIDTH_CATEGORY">
        <source>LIGHT_GETPROBEBOXWIDTH_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETPROBEBOXWIDTH_OUT_NAME">
        <source>LIGHT_GETPROBEBOXWIDTH_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETPROBEBOXWIDTH_OUT_TOOLTIP">
        <source>LIGHT_GETPROBEBOXWIDTH_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETPROBEBOXWIDTH_IN_NAME">
        <source>LIGHT_GETPROBEBOXWIDTH_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETPROBEBOXWIDTH_IN_TOOLTIP">
        <source>LIGHT_GETPROBEBOXWIDTH_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETPROBEBOXWIDTH_OUTPUT0_NAME">
        <source>LIGHT_GETPROBEBOXWIDTH_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Width</translation>
    </message>
    <message id="LIGHT_GETPROBEBOXWIDTH_OUTPUT0_TOOLTIP">
        <source>LIGHT_GETPROBEBOXWIDTH_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The box width (in meters)</translation>
    </message>
    <message id="LIGHT_SETPROBEBOXWIDTH_NAME">
        <source>LIGHT_SETPROBEBOXWIDTH_NAME</source>
        <comment>Class/Bus: Light  Event/Method: SetProbeBoxWidth</comment>
        <translation type="unfinished">Set Probe Box Width</translation>
    </message>
    <message id="LIGHT_SETPROBEBOXWIDTH_TOOLTIP">
        <source>LIGHT_SETPROBEBOXWIDTH_TOOLTIP</source>
        <translation type="unfinished">Sets the width of an environment probe&apos;s box projection</translation>
    </message>
    <message id="LIGHT_SETPROBEBOXWIDTH_CATEGORY">
        <source>LIGHT_SETPROBEBOXWIDTH_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETPROBEBOXWIDTH_OUT_NAME">
        <source>LIGHT_SETPROBEBOXWIDTH_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETPROBEBOXWIDTH_OUT_TOOLTIP">
        <source>LIGHT_SETPROBEBOXWIDTH_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETPROBEBOXWIDTH_IN_NAME">
        <source>LIGHT_SETPROBEBOXWIDTH_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETPROBEBOXWIDTH_IN_TOOLTIP">
        <source>LIGHT_SETPROBEBOXWIDTH_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETPROBEBOXWIDTH_PARAM0_NAME">
        <source>LIGHT_SETPROBEBOXWIDTH_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>Width</translation>
    </message>
    <message id="LIGHT_SETPROBEBOXWIDTH_PARAM0_TOOLTIP">
        <source>LIGHT_SETPROBEBOXWIDTH_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The box width (in meters)</translation>
    </message>
    <message id="LIGHT_GETVISIBLE_NAME">
        <source>LIGHT_GETVISIBLE_NAME</source>
        <comment>Class/Bus: Light  Event/Method: GetVisible</comment>
        <translation type="unfinished">Get Visibility</translation>
    </message>
    <message id="LIGHT_GETVISIBLE_TOOLTIP">
        <source>LIGHT_GETVISIBLE_TOOLTIP</source>
        <translation type="unfinished">Returns the visibility state of a light</translation>
    </message>
    <message id="LIGHT_GETVISIBLE_CATEGORY">
        <source>LIGHT_GETVISIBLE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETVISIBLE_OUT_NAME">
        <source>LIGHT_GETVISIBLE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETVISIBLE_OUT_TOOLTIP">
        <source>LIGHT_GETVISIBLE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETVISIBLE_IN_NAME">
        <source>LIGHT_GETVISIBLE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETVISIBLE_IN_TOOLTIP">
        <source>LIGHT_GETVISIBLE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETVISIBLE_OUTPUT0_NAME">
        <source>LIGHT_GETVISIBLE_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Visible</translation>
    </message>
    <message id="LIGHT_GETVISIBLE_OUTPUT0_TOOLTIP">
        <source>LIGHT_GETVISIBLE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the light is visible</translation>
    </message>
    <message id="LIGHT_SETPROBESORTPRIORITY_NAME">
        <source>LIGHT_SETPROBESORTPRIORITY_NAME</source>
        <comment>Class/Bus: Light  Event/Method: SetProbeSortPriority</comment>
        <translation type="unfinished">Set Probe Sort Priority</translation>
    </message>
    <message id="LIGHT_SETPROBESORTPRIORITY_TOOLTIP">
        <source>LIGHT_SETPROBESORTPRIORITY_TOOLTIP</source>
        <translation type="unfinished">Sets the priority for envrionment probe rendering. Probes with higher values will hide probes with lower values.</translation>
    </message>
    <message id="LIGHT_SETPROBESORTPRIORITY_CATEGORY">
        <source>LIGHT_SETPROBESORTPRIORITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETPROBESORTPRIORITY_OUT_NAME">
        <source>LIGHT_SETPROBESORTPRIORITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETPROBESORTPRIORITY_OUT_TOOLTIP">
        <source>LIGHT_SETPROBESORTPRIORITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETPROBESORTPRIORITY_IN_NAME">
        <source>LIGHT_SETPROBESORTPRIORITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETPROBESORTPRIORITY_IN_TOOLTIP">
        <source>LIGHT_SETPROBESORTPRIORITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETPROBESORTPRIORITY_PARAM0_NAME">
        <source>LIGHT_SETPROBESORTPRIORITY_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation>Priority</translation>
    </message>
    <message id="LIGHT_SETPROBESORTPRIORITY_PARAM0_TOOLTIP">
        <source>LIGHT_SETPROBESORTPRIORITY_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The sort priority. Probes with higher values will hide probes with lower values.</translation>
    </message>
    <message id="LIGHT_GETPROJECTORMAXDISTANCE_NAME">
        <source>LIGHT_GETPROJECTORMAXDISTANCE_NAME</source>
        <comment>Class/Bus: Light  Event/Method: GetProjectorMaxDistance</comment>
        <translation type="unfinished">Get Projector Light Max Distance</translation>
    </message>
    <message id="LIGHT_GETPROJECTORMAXDISTANCE_TOOLTIP">
        <source>LIGHT_GETPROJECTORMAXDISTANCE_TOOLTIP</source>
        <translation type="unfinished">Returns the max distance that a projector light extends</translation>
    </message>
    <message id="LIGHT_GETPROJECTORMAXDISTANCE_CATEGORY">
        <source>LIGHT_GETPROJECTORMAXDISTANCE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETPROJECTORMAXDISTANCE_OUT_NAME">
        <source>LIGHT_GETPROJECTORMAXDISTANCE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETPROJECTORMAXDISTANCE_OUT_TOOLTIP">
        <source>LIGHT_GETPROJECTORMAXDISTANCE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETPROJECTORMAXDISTANCE_IN_NAME">
        <source>LIGHT_GETPROJECTORMAXDISTANCE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETPROJECTORMAXDISTANCE_IN_TOOLTIP">
        <source>LIGHT_GETPROJECTORMAXDISTANCE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETPROJECTORMAXDISTANCE_OUTPUT0_NAME">
        <source>LIGHT_GETPROJECTORMAXDISTANCE_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Distance</translation>
    </message>
    <message id="LIGHT_GETPROJECTORMAXDISTANCE_OUTPUT0_TOOLTIP">
        <source>LIGHT_GETPROJECTORMAXDISTANCE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The max distance (in meters)</translation>
    </message>
    <message id="LIGHT_GETAREAFOV_NAME">
        <source>LIGHT_GETAREAFOV_NAME</source>
        <comment>Class/Bus: Light  Event/Method: GetAreaFOV</comment>
        <translation type="unfinished">Get Area Light FOV</translation>
    </message>
    <message id="LIGHT_GETAREAFOV_TOOLTIP">
        <source>LIGHT_GETAREAFOV_TOOLTIP</source>
        <translation type="unfinished">Returns the field of view of an area light</translation>
    </message>
    <message id="LIGHT_GETAREAFOV_CATEGORY">
        <source>LIGHT_GETAREAFOV_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETAREAFOV_OUT_NAME">
        <source>LIGHT_GETAREAFOV_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETAREAFOV_OUT_TOOLTIP">
        <source>LIGHT_GETAREAFOV_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETAREAFOV_IN_NAME">
        <source>LIGHT_GETAREAFOV_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETAREAFOV_IN_TOOLTIP">
        <source>LIGHT_GETAREAFOV_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETAREAFOV_OUTPUT0_NAME">
        <source>LIGHT_GETAREAFOV_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">FOV</translation>
    </message>
    <message id="LIGHT_GETAREAFOV_OUTPUT0_TOOLTIP">
        <source>LIGHT_GETAREAFOV_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The field of view (in degrees)</translation>
    </message>
    <message id="LIGHT_SETAREAHEIGHT_NAME">
        <source>LIGHT_SETAREAHEIGHT_NAME</source>
        <comment>Class/Bus: Light  Event/Method: SetAreaHeight</comment>
        <translation type="unfinished">Set Area Light Height</translation>
    </message>
    <message id="LIGHT_SETAREAHEIGHT_TOOLTIP">
        <source>LIGHT_SETAREAHEIGHT_TOOLTIP</source>
        <translation type="unfinished">Sets the height of an area light</translation>
    </message>
    <message id="LIGHT_SETAREAHEIGHT_CATEGORY">
        <source>LIGHT_SETAREAHEIGHT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETAREAHEIGHT_OUT_NAME">
        <source>LIGHT_SETAREAHEIGHT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETAREAHEIGHT_OUT_TOOLTIP">
        <source>LIGHT_SETAREAHEIGHT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETAREAHEIGHT_IN_NAME">
        <source>LIGHT_SETAREAHEIGHT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETAREAHEIGHT_IN_TOOLTIP">
        <source>LIGHT_SETAREAHEIGHT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETAREAHEIGHT_PARAM0_NAME">
        <source>LIGHT_SETAREAHEIGHT_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>Height</translation>
    </message>
    <message id="LIGHT_SETAREAHEIGHT_PARAM0_TOOLTIP">
        <source>LIGHT_SETAREAHEIGHT_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The height (in meters)</translation>
    </message>
    <message id="LIGHT_SETDIFFUSEMULTIPLIER_NAME">
        <source>LIGHT_SETDIFFUSEMULTIPLIER_NAME</source>
        <comment>Class/Bus: Light  Event/Method: SetDiffuseMultiplier</comment>
        <translation type="unfinished">Set Diffuse Multiplier</translation>
    </message>
    <message id="LIGHT_SETDIFFUSEMULTIPLIER_TOOLTIP">
        <source>LIGHT_SETDIFFUSEMULTIPLIER_TOOLTIP</source>
        <translation type="unfinished">Sets the strength of the diffuse color of a light</translation>
    </message>
    <message id="LIGHT_SETDIFFUSEMULTIPLIER_CATEGORY">
        <source>LIGHT_SETDIFFUSEMULTIPLIER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETDIFFUSEMULTIPLIER_OUT_NAME">
        <source>LIGHT_SETDIFFUSEMULTIPLIER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETDIFFUSEMULTIPLIER_OUT_TOOLTIP">
        <source>LIGHT_SETDIFFUSEMULTIPLIER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETDIFFUSEMULTIPLIER_IN_NAME">
        <source>LIGHT_SETDIFFUSEMULTIPLIER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETDIFFUSEMULTIPLIER_IN_TOOLTIP">
        <source>LIGHT_SETDIFFUSEMULTIPLIER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETDIFFUSEMULTIPLIER_PARAM0_NAME">
        <source>LIGHT_SETDIFFUSEMULTIPLIER_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Diffuse Multiplier</translation>
    </message>
    <message id="LIGHT_SETDIFFUSEMULTIPLIER_PARAM0_TOOLTIP">
        <source>LIGHT_SETDIFFUSEMULTIPLIER_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The diffuse multiplier of the light (default is 1)</translation>
    </message>
    <message id="LIGHT_SETAREAWIDTH_NAME">
        <source>LIGHT_SETAREAWIDTH_NAME</source>
        <comment>Class/Bus: Light  Event/Method: SetAreaWidth</comment>
        <translation type="unfinished">Set Area Light Width</translation>
    </message>
    <message id="LIGHT_SETAREAWIDTH_TOOLTIP">
        <source>LIGHT_SETAREAWIDTH_TOOLTIP</source>
        <translation type="unfinished">Sets the width of an area light</translation>
    </message>
    <message id="LIGHT_SETAREAWIDTH_CATEGORY">
        <source>LIGHT_SETAREAWIDTH_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETAREAWIDTH_OUT_NAME">
        <source>LIGHT_SETAREAWIDTH_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETAREAWIDTH_OUT_TOOLTIP">
        <source>LIGHT_SETAREAWIDTH_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETAREAWIDTH_IN_NAME">
        <source>LIGHT_SETAREAWIDTH_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETAREAWIDTH_IN_TOOLTIP">
        <source>LIGHT_SETAREAWIDTH_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETAREAWIDTH_PARAM0_NAME">
        <source>LIGHT_SETAREAWIDTH_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>Width</translation>
    </message>
    <message id="LIGHT_SETAREAWIDTH_PARAM0_TOOLTIP">
        <source>LIGHT_SETAREAWIDTH_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The width (in meters)</translation>
    </message>
    <message id="LIGHT_SETSTATE_NAME">
        <source>LIGHT_SETSTATE_NAME</source>
        <comment>Class/Bus: Light  Event/Method: SetState</comment>
        <translation type="unfinished">Set State</translation>
    </message>
    <message id="LIGHT_SETSTATE_TOOLTIP">
        <source>LIGHT_SETSTATE_TOOLTIP</source>
        <translation type="unfinished">Turns a light on or off</translation>
    </message>
    <message id="LIGHT_SETSTATE_CATEGORY">
        <source>LIGHT_SETSTATE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETSTATE_OUT_NAME">
        <source>LIGHT_SETSTATE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETSTATE_OUT_TOOLTIP">
        <source>LIGHT_SETSTATE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETSTATE_IN_NAME">
        <source>LIGHT_SETSTATE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETSTATE_IN_TOOLTIP">
        <source>LIGHT_SETSTATE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETSTATE_PARAM0_NAME">
        <source>LIGHT_SETSTATE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation>State</translation>
    </message>
    <message id="LIGHT_SETSTATE_PARAM0_TOOLTIP">
        <source>LIGHT_SETSTATE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The state of the light (1 for On, 0 for off)</translation>
    </message>
    <message id="LIGHT_TURNOFF_NAME">
        <source>LIGHT_TURNOFF_NAME</source>
        <comment>Class/Bus: Light  Event/Method: TurnOff</comment>
        <translation type="unfinished">Turn Off</translation>
    </message>
    <message id="LIGHT_TURNOFF_TOOLTIP">
        <source>LIGHT_TURNOFF_TOOLTIP</source>
        <translation type="unfinished">Turns off a light</translation>
    </message>
    <message id="LIGHT_TURNOFF_CATEGORY">
        <source>LIGHT_TURNOFF_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHT_TURNOFF_OUT_NAME">
        <source>LIGHT_TURNOFF_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_TURNOFF_OUT_TOOLTIP">
        <source>LIGHT_TURNOFF_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_TURNOFF_IN_NAME">
        <source>LIGHT_TURNOFF_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_TURNOFF_IN_TOOLTIP">
        <source>LIGHT_TURNOFF_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_TURNOFF_OUTPUT0_NAME">
        <source>LIGHT_TURNOFF_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">State</translation>
    </message>
    <message id="LIGHT_TURNOFF_OUTPUT0_TOOLTIP">
        <source>LIGHT_TURNOFF_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The state of the light (False for Off)</translation>
    </message>
    <message id="LIGHT_SETPROJECTORFOV_NAME">
        <source>LIGHT_SETPROJECTORFOV_NAME</source>
        <comment>Class/Bus: Light  Event/Method: SetProjectorFOV</comment>
        <translation type="unfinished">Set Projector Light FOV</translation>
    </message>
    <message id="LIGHT_SETPROJECTORFOV_TOOLTIP">
        <source>LIGHT_SETPROJECTORFOV_TOOLTIP</source>
        <translation type="unfinished">Sets the field of view of a projector light</translation>
    </message>
    <message id="LIGHT_SETPROJECTORFOV_CATEGORY">
        <source>LIGHT_SETPROJECTORFOV_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETPROJECTORFOV_OUT_NAME">
        <source>LIGHT_SETPROJECTORFOV_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETPROJECTORFOV_OUT_TOOLTIP">
        <source>LIGHT_SETPROJECTORFOV_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETPROJECTORFOV_IN_NAME">
        <source>LIGHT_SETPROJECTORFOV_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETPROJECTORFOV_IN_TOOLTIP">
        <source>LIGHT_SETPROJECTORFOV_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETPROJECTORFOV_PARAM0_NAME">
        <source>LIGHT_SETPROJECTORFOV_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>FOV</translation>
    </message>
    <message id="LIGHT_SETPROJECTORFOV_PARAM0_TOOLTIP">
        <source>LIGHT_SETPROJECTORFOV_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The field of view (in degrees; default is 90)</translation>
    </message>
    <message id="LIGHT_SETVISIBLE_NAME">
        <source>LIGHT_SETVISIBLE_NAME</source>
        <comment>Class/Bus: Light  Event/Method: SetVisible</comment>
        <translation type="unfinished">Set Visibility</translation>
    </message>
    <message id="LIGHT_SETVISIBLE_TOOLTIP">
        <source>LIGHT_SETVISIBLE_TOOLTIP</source>
        <translation type="unfinished">Sets the visibility state of a light</translation>
    </message>
    <message id="LIGHT_SETVISIBLE_CATEGORY">
        <source>LIGHT_SETVISIBLE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETVISIBLE_OUT_NAME">
        <source>LIGHT_SETVISIBLE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETVISIBLE_OUT_TOOLTIP">
        <source>LIGHT_SETVISIBLE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETVISIBLE_IN_NAME">
        <source>LIGHT_SETVISIBLE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETVISIBLE_IN_TOOLTIP">
        <source>LIGHT_SETVISIBLE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETVISIBLE_PARAM0_NAME">
        <source>LIGHT_SETVISIBLE_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Visible</translation>
    </message>
    <message id="LIGHT_SETVISIBLE_PARAM0_TOOLTIP">
        <source>LIGHT_SETVISIBLE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the light should be visible</translation>
    </message>
    <message id="LIGHT_SETPROBEBOXPROJECTED_NAME">
        <source>LIGHT_SETPROBEBOXPROJECTED_NAME</source>
        <comment>Class/Bus: Light  Event/Method: SetProbeBoxProjected</comment>
        <translation type="unfinished">Set Probe Box Projection Enabled</translation>
    </message>
    <message id="LIGHT_SETPROBEBOXPROJECTED_TOOLTIP">
        <source>LIGHT_SETPROBEBOXPROJECTED_TOOLTIP</source>
        <translation type="unfinished">Sets whether an environment probe has box projection enabled</translation>
    </message>
    <message id="LIGHT_SETPROBEBOXPROJECTED_CATEGORY">
        <source>LIGHT_SETPROBEBOXPROJECTED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETPROBEBOXPROJECTED_OUT_NAME">
        <source>LIGHT_SETPROBEBOXPROJECTED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETPROBEBOXPROJECTED_OUT_TOOLTIP">
        <source>LIGHT_SETPROBEBOXPROJECTED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETPROBEBOXPROJECTED_IN_NAME">
        <source>LIGHT_SETPROBEBOXPROJECTED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETPROBEBOXPROJECTED_IN_TOOLTIP">
        <source>LIGHT_SETPROBEBOXPROJECTED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETPROBEBOXPROJECTED_PARAM0_NAME">
        <source>LIGHT_SETPROBEBOXPROJECTED_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Enabled</translation>
    </message>
    <message id="LIGHT_SETPROBEBOXPROJECTED_PARAM0_TOOLTIP">
        <source>LIGHT_SETPROBEBOXPROJECTED_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether box projection should be enabled</translation>
    </message>
    <message id="LIGHT_SETPROBEBOXHEIGHT_NAME">
        <source>LIGHT_SETPROBEBOXHEIGHT_NAME</source>
        <comment>Class/Bus: Light  Event/Method: SetProbeBoxHeight</comment>
        <translation type="unfinished">Set Probe Box Height</translation>
    </message>
    <message id="LIGHT_SETPROBEBOXHEIGHT_TOOLTIP">
        <source>LIGHT_SETPROBEBOXHEIGHT_TOOLTIP</source>
        <translation type="unfinished">Sets the height of an environment probe&apos;s box projection</translation>
    </message>
    <message id="LIGHT_SETPROBEBOXHEIGHT_CATEGORY">
        <source>LIGHT_SETPROBEBOXHEIGHT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETPROBEBOXHEIGHT_OUT_NAME">
        <source>LIGHT_SETPROBEBOXHEIGHT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETPROBEBOXHEIGHT_OUT_TOOLTIP">
        <source>LIGHT_SETPROBEBOXHEIGHT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETPROBEBOXHEIGHT_IN_NAME">
        <source>LIGHT_SETPROBEBOXHEIGHT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETPROBEBOXHEIGHT_IN_TOOLTIP">
        <source>LIGHT_SETPROBEBOXHEIGHT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETPROBEBOXHEIGHT_PARAM0_NAME">
        <source>LIGHT_SETPROBEBOXHEIGHT_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>Height</translation>
    </message>
    <message id="LIGHT_SETPROBEBOXHEIGHT_PARAM0_TOOLTIP">
        <source>LIGHT_SETPROBEBOXHEIGHT_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The box height (in meters)</translation>
    </message>
    <message id="LIGHT_GETPOINTMAXDISTANCE_NAME">
        <source>LIGHT_GETPOINTMAXDISTANCE_NAME</source>
        <comment>Class/Bus: Light  Event/Method: GetPointMaxDistance</comment>
        <translation type="unfinished">Get Point Light Max Distance</translation>
    </message>
    <message id="LIGHT_GETPOINTMAXDISTANCE_TOOLTIP">
        <source>LIGHT_GETPOINTMAXDISTANCE_TOOLTIP</source>
        <translation type="unfinished">Returns the max distance that the point light extends</translation>
    </message>
    <message id="LIGHT_GETPOINTMAXDISTANCE_CATEGORY">
        <source>LIGHT_GETPOINTMAXDISTANCE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETPOINTMAXDISTANCE_OUT_NAME">
        <source>LIGHT_GETPOINTMAXDISTANCE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETPOINTMAXDISTANCE_OUT_TOOLTIP">
        <source>LIGHT_GETPOINTMAXDISTANCE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETPOINTMAXDISTANCE_IN_NAME">
        <source>LIGHT_GETPOINTMAXDISTANCE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETPOINTMAXDISTANCE_IN_TOOLTIP">
        <source>LIGHT_GETPOINTMAXDISTANCE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETPOINTMAXDISTANCE_OUTPUT0_NAME">
        <source>LIGHT_GETPOINTMAXDISTANCE_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Distance</translation>
    </message>
    <message id="LIGHT_GETPOINTMAXDISTANCE_OUTPUT0_TOOLTIP">
        <source>LIGHT_GETPOINTMAXDISTANCE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The max distance (in meters)</translation>
    </message>
    <message id="LIGHT_SETAREAFOV_NAME">
        <source>LIGHT_SETAREAFOV_NAME</source>
        <comment>Class/Bus: Light  Event/Method: SetAreaFOV</comment>
        <translation type="unfinished">Set Area Light FOV</translation>
    </message>
    <message id="LIGHT_SETAREAFOV_TOOLTIP">
        <source>LIGHT_SETAREAFOV_TOOLTIP</source>
        <translation type="unfinished">Sets the field of view of an area light</translation>
    </message>
    <message id="LIGHT_SETAREAFOV_CATEGORY">
        <source>LIGHT_SETAREAFOV_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETAREAFOV_OUT_NAME">
        <source>LIGHT_SETAREAFOV_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETAREAFOV_OUT_TOOLTIP">
        <source>LIGHT_SETAREAFOV_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETAREAFOV_IN_NAME">
        <source>LIGHT_SETAREAFOV_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETAREAFOV_IN_TOOLTIP">
        <source>LIGHT_SETAREAFOV_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETAREAFOV_PARAM0_NAME">
        <source>LIGHT_SETAREAFOV_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>FOV</translation>
    </message>
    <message id="LIGHT_SETAREAFOV_PARAM0_TOOLTIP">
        <source>LIGHT_SETAREAFOV_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The field of view (in degrees; default is 90)</translation>
    </message>
    <message id="LIGHT_GETCOLOR_NAME">
        <source>LIGHT_GETCOLOR_NAME</source>
        <comment>Class/Bus: Light  Event/Method: GetColor</comment>
        <translation type="unfinished">Get Color</translation>
    </message>
    <message id="LIGHT_GETCOLOR_TOOLTIP">
        <source>LIGHT_GETCOLOR_TOOLTIP</source>
        <translation type="unfinished">Returns the color of a light</translation>
    </message>
    <message id="LIGHT_GETCOLOR_CATEGORY">
        <source>LIGHT_GETCOLOR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETCOLOR_OUT_NAME">
        <source>LIGHT_GETCOLOR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETCOLOR_OUT_TOOLTIP">
        <source>LIGHT_GETCOLOR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETCOLOR_IN_NAME">
        <source>LIGHT_GETCOLOR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETCOLOR_IN_TOOLTIP">
        <source>LIGHT_GETCOLOR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETCOLOR_OUTPUT0_NAME">
        <source>LIGHT_GETCOLOR_OUTPUT0_NAME</source>
        <comment>C++ Type: const Color</comment>
        <translation>Color</translation>
    </message>
    <message id="LIGHT_GETCOLOR_OUTPUT0_TOOLTIP">
        <source>LIGHT_GETCOLOR_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The color of the light</translation>
    </message>
    <message id="LIGHT_GETSPECULARMULTIPLIER_NAME">
        <source>LIGHT_GETSPECULARMULTIPLIER_NAME</source>
        <comment>Class/Bus: Light  Event/Method: GetSpecularMultiplier</comment>
        <translation type="unfinished">Get Specular Multiplier</translation>
    </message>
    <message id="LIGHT_GETSPECULARMULTIPLIER_TOOLTIP">
        <source>LIGHT_GETSPECULARMULTIPLIER_TOOLTIP</source>
        <translation type="unfinished">Returns the specular brightness multiplier of a light</translation>
    </message>
    <message id="LIGHT_GETSPECULARMULTIPLIER_CATEGORY">
        <source>LIGHT_GETSPECULARMULTIPLIER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETSPECULARMULTIPLIER_OUT_NAME">
        <source>LIGHT_GETSPECULARMULTIPLIER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETSPECULARMULTIPLIER_OUT_TOOLTIP">
        <source>LIGHT_GETSPECULARMULTIPLIER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETSPECULARMULTIPLIER_IN_NAME">
        <source>LIGHT_GETSPECULARMULTIPLIER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETSPECULARMULTIPLIER_IN_TOOLTIP">
        <source>LIGHT_GETSPECULARMULTIPLIER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETSPECULARMULTIPLIER_OUTPUT0_NAME">
        <source>LIGHT_GETSPECULARMULTIPLIER_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Specular Multiplier</translation>
    </message>
    <message id="LIGHT_GETSPECULARMULTIPLIER_OUTPUT0_TOOLTIP">
        <source>LIGHT_GETSPECULARMULTIPLIER_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The specular multiplier</translation>
    </message>
    <message id="LIGHT_SETPOINTATTENUATIONBULBSIZE_NAME">
        <source>LIGHT_SETPOINTATTENUATIONBULBSIZE_NAME</source>
        <comment>Class/Bus: Light  Event/Method: SetPointAttenuationBulbSize</comment>
        <translation type="unfinished">Set Point Light Attenuation Bulb Size</translation>
    </message>
    <message id="LIGHT_SETPOINTATTENUATIONBULBSIZE_TOOLTIP">
        <source>LIGHT_SETPOINTATTENUATIONBULBSIZE_TOOLTIP</source>
        <translation type="unfinished">Sets the radius before a point light&apos;s falloff begins</translation>
    </message>
    <message id="LIGHT_SETPOINTATTENUATIONBULBSIZE_CATEGORY">
        <source>LIGHT_SETPOINTATTENUATIONBULBSIZE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETPOINTATTENUATIONBULBSIZE_OUT_NAME">
        <source>LIGHT_SETPOINTATTENUATIONBULBSIZE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETPOINTATTENUATIONBULBSIZE_OUT_TOOLTIP">
        <source>LIGHT_SETPOINTATTENUATIONBULBSIZE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETPOINTATTENUATIONBULBSIZE_IN_NAME">
        <source>LIGHT_SETPOINTATTENUATIONBULBSIZE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETPOINTATTENUATIONBULBSIZE_IN_TOOLTIP">
        <source>LIGHT_SETPOINTATTENUATIONBULBSIZE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETPOINTATTENUATIONBULBSIZE_PARAM0_NAME">
        <source>LIGHT_SETPOINTATTENUATIONBULBSIZE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Radius</translation>
    </message>
    <message id="LIGHT_SETPOINTATTENUATIONBULBSIZE_PARAM0_TOOLTIP">
        <source>LIGHT_SETPOINTATTENUATIONBULBSIZE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The radius of the attenuation bulb (in meters)</translation>
    </message>
    <message id="LIGHT_SETSPECULARMULTIPLIER_NAME">
        <source>LIGHT_SETSPECULARMULTIPLIER_NAME</source>
        <comment>Class/Bus: Light  Event/Method: SetSpecularMultiplier</comment>
        <translation type="unfinished">Set Specular Multiplier</translation>
    </message>
    <message id="LIGHT_SETSPECULARMULTIPLIER_TOOLTIP">
        <source>LIGHT_SETSPECULARMULTIPLIER_TOOLTIP</source>
        <translation type="unfinished">Sets the strength of the specular brightness of a light</translation>
    </message>
    <message id="LIGHT_SETSPECULARMULTIPLIER_CATEGORY">
        <source>LIGHT_SETSPECULARMULTIPLIER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETSPECULARMULTIPLIER_OUT_NAME">
        <source>LIGHT_SETSPECULARMULTIPLIER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETSPECULARMULTIPLIER_OUT_TOOLTIP">
        <source>LIGHT_SETSPECULARMULTIPLIER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETSPECULARMULTIPLIER_IN_NAME">
        <source>LIGHT_SETSPECULARMULTIPLIER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETSPECULARMULTIPLIER_IN_TOOLTIP">
        <source>LIGHT_SETSPECULARMULTIPLIER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETSPECULARMULTIPLIER_PARAM0_NAME">
        <source>LIGHT_SETSPECULARMULTIPLIER_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Specular Multiplier</translation>
    </message>
    <message id="LIGHT_SETSPECULARMULTIPLIER_PARAM0_TOOLTIP">
        <source>LIGHT_SETSPECULARMULTIPLIER_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The specular multiplier of the light (default is 1)</translation>
    </message>
    <message id="LIGHT_SETPROJECTORNEARPLANE_NAME">
        <source>LIGHT_SETPROJECTORNEARPLANE_NAME</source>
        <comment>Class/Bus: Light  Event/Method: SetProjectorNearPlane</comment>
        <translation type="unfinished">Set Projector Light Near Plane</translation>
    </message>
    <message id="LIGHT_SETPROJECTORNEARPLANE_TOOLTIP">
        <source>LIGHT_SETPROJECTORNEARPLANE_TOOLTIP</source>
        <translation type="unfinished">Sets the distance of the near plane of the projector light. Objects behind this plane are not affected by the light.</translation>
    </message>
    <message id="LIGHT_SETPROJECTORNEARPLANE_CATEGORY">
        <source>LIGHT_SETPROJECTORNEARPLANE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETPROJECTORNEARPLANE_OUT_NAME">
        <source>LIGHT_SETPROJECTORNEARPLANE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETPROJECTORNEARPLANE_OUT_TOOLTIP">
        <source>LIGHT_SETPROJECTORNEARPLANE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETPROJECTORNEARPLANE_IN_NAME">
        <source>LIGHT_SETPROJECTORNEARPLANE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETPROJECTORNEARPLANE_IN_TOOLTIP">
        <source>LIGHT_SETPROJECTORNEARPLANE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETPROJECTORNEARPLANE_PARAM0_NAME">
        <source>LIGHT_SETPROJECTORNEARPLANE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Distance</translation>
    </message>
    <message id="LIGHT_SETPROJECTORNEARPLANE_PARAM0_TOOLTIP">
        <source>LIGHT_SETPROJECTORNEARPLANE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The near plane distance (in meters)</translation>
    </message>
    <message id="LIGHT_SETPROJECTORMAXDISTANCE_NAME">
        <source>LIGHT_SETPROJECTORMAXDISTANCE_NAME</source>
        <comment>Class/Bus: Light  Event/Method: SetProjectorMaxDistance</comment>
        <translation type="unfinished">Set Projector Light Max Distance</translation>
    </message>
    <message id="LIGHT_SETPROJECTORMAXDISTANCE_TOOLTIP">
        <source>LIGHT_SETPROJECTORMAXDISTANCE_TOOLTIP</source>
        <translation type="unfinished">Sets the max distance that the projector light extends</translation>
    </message>
    <message id="LIGHT_SETPROJECTORMAXDISTANCE_CATEGORY">
        <source>LIGHT_SETPROJECTORMAXDISTANCE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETPROJECTORMAXDISTANCE_OUT_NAME">
        <source>LIGHT_SETPROJECTORMAXDISTANCE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETPROJECTORMAXDISTANCE_OUT_TOOLTIP">
        <source>LIGHT_SETPROJECTORMAXDISTANCE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETPROJECTORMAXDISTANCE_IN_NAME">
        <source>LIGHT_SETPROJECTORMAXDISTANCE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETPROJECTORMAXDISTANCE_IN_TOOLTIP">
        <source>LIGHT_SETPROJECTORMAXDISTANCE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETPROJECTORMAXDISTANCE_PARAM0_NAME">
        <source>LIGHT_SETPROJECTORMAXDISTANCE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>Distance</translation>
    </message>
    <message id="LIGHT_SETPROJECTORMAXDISTANCE_PARAM0_TOOLTIP">
        <source>LIGHT_SETPROJECTORMAXDISTANCE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The max distance (in meters)</translation>
    </message>
    <message id="LIGHT_SETPOINTMAXDISTANCE_NAME">
        <source>LIGHT_SETPOINTMAXDISTANCE_NAME</source>
        <comment>Class/Bus: Light  Event/Method: SetPointMaxDistance</comment>
        <translation type="unfinished">Set Point Light Max Distance</translation>
    </message>
    <message id="LIGHT_SETPOINTMAXDISTANCE_TOOLTIP">
        <source>LIGHT_SETPOINTMAXDISTANCE_TOOLTIP</source>
        <translation type="unfinished">Sets the max distance that the point light extends</translation>
    </message>
    <message id="LIGHT_SETPOINTMAXDISTANCE_CATEGORY">
        <source>LIGHT_SETPOINTMAXDISTANCE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETPOINTMAXDISTANCE_OUT_NAME">
        <source>LIGHT_SETPOINTMAXDISTANCE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETPOINTMAXDISTANCE_OUT_TOOLTIP">
        <source>LIGHT_SETPOINTMAXDISTANCE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETPOINTMAXDISTANCE_IN_NAME">
        <source>LIGHT_SETPOINTMAXDISTANCE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETPOINTMAXDISTANCE_IN_TOOLTIP">
        <source>LIGHT_SETPOINTMAXDISTANCE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETPOINTMAXDISTANCE_PARAM0_NAME">
        <source>LIGHT_SETPOINTMAXDISTANCE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>Distance</translation>
    </message>
    <message id="LIGHT_SETPOINTMAXDISTANCE_PARAM0_TOOLTIP">
        <source>LIGHT_SETPOINTMAXDISTANCE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The max distance (in meters)</translation>
    </message>
    <message id="LIGHT_SETAMBIENT_NAME">
        <source>LIGHT_SETAMBIENT_NAME</source>
        <comment>Class/Bus: Light  Event/Method: SetAmbient</comment>
        <translation type="unfinished">Set Ambient</translation>
    </message>
    <message id="LIGHT_SETAMBIENT_TOOLTIP">
        <source>LIGHT_SETAMBIENT_TOOLTIP</source>
        <translation type="unfinished">Sets the ambient state of a light. If ambient, the light acts as a multiplier for cubemap values.</translation>
    </message>
    <message id="LIGHT_SETAMBIENT_CATEGORY">
        <source>LIGHT_SETAMBIENT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETAMBIENT_OUT_NAME">
        <source>LIGHT_SETAMBIENT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETAMBIENT_OUT_TOOLTIP">
        <source>LIGHT_SETAMBIENT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETAMBIENT_IN_NAME">
        <source>LIGHT_SETAMBIENT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETAMBIENT_IN_TOOLTIP">
        <source>LIGHT_SETAMBIENT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETAMBIENT_PARAM0_NAME">
        <source>LIGHT_SETAMBIENT_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Ambient</translation>
    </message>
    <message id="LIGHT_SETAMBIENT_PARAM0_TOOLTIP">
        <source>LIGHT_SETAMBIENT_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the light is ambient</translation>
    </message>
    <message id="LIGHT_GETPROBEFADE_NAME">
        <source>LIGHT_GETPROBEFADE_NAME</source>
        <comment>Class/Bus: Light  Event/Method: GetProbeFade</comment>
        <translation type="unfinished">Get Probe Fade</translation>
    </message>
    <message id="LIGHT_GETPROBEFADE_TOOLTIP">
        <source>LIGHT_GETPROBEFADE_TOOLTIP</source>
        <translation type="unfinished">Returns an environment probe&apos;s Fade value</translation>
    </message>
    <message id="LIGHT_GETPROBEFADE_CATEGORY">
        <source>LIGHT_GETPROBEFADE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETPROBEFADE_OUT_NAME">
        <source>LIGHT_GETPROBEFADE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETPROBEFADE_OUT_TOOLTIP">
        <source>LIGHT_GETPROBEFADE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETPROBEFADE_IN_NAME">
        <source>LIGHT_GETPROBEFADE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETPROBEFADE_IN_TOOLTIP">
        <source>LIGHT_GETPROBEFADE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_GETPROBEFADE_OUTPUT0_NAME">
        <source>LIGHT_GETPROBEFADE_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Fade</translation>
    </message>
    <message id="LIGHT_GETPROBEFADE_OUTPUT0_TOOLTIP">
        <source>LIGHT_GETPROBEFADE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Multiplier for fading out a probe [0-1]</translation>
    </message>
    <message id="LIGHT_SETPROBEFADE_NAME">
        <source>LIGHT_SETPROBEFADE_NAME</source>
        <comment>Class/Bus: Light  Event/Method: SetProbeFade</comment>
        <translation type="unfinished">Set Probe Fade</translation>
    </message>
    <message id="LIGHT_SETPROBEFADE_TOOLTIP">
        <source>LIGHT_SETPROBEFADE_TOOLTIP</source>
        <translation type="unfinished">Sets an environment probe&apos;s Fade value. Can be used to dynamically fade out individual probes to blend between them.</translation>
    </message>
    <message id="LIGHT_SETPROBEFADE_CATEGORY">
        <source>LIGHT_SETPROBEFADE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETPROBEFADE_OUT_NAME">
        <source>LIGHT_SETPROBEFADE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETPROBEFADE_OUT_TOOLTIP">
        <source>LIGHT_SETPROBEFADE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETPROBEFADE_IN_NAME">
        <source>LIGHT_SETPROBEFADE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETPROBEFADE_IN_TOOLTIP">
        <source>LIGHT_SETPROBEFADE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHT_SETPROBEFADE_PARAM0_NAME">
        <source>LIGHT_SETPROBEFADE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>Fade</translation>
    </message>
    <message id="LIGHT_SETPROBEFADE_PARAM0_TOOLTIP">
        <source>LIGHT_SETPROBEFADE_PARAM0_TOOLTIP</source>
        <translation>Multiplier for fading out a probe [0-1]</translation>
    </message>
</context>
<context>
    <name>EBus: UiMaskBus</name>
    <message id="UIMASKBUS_NAME">
        <source>UIMASKBUS_NAME</source>
        <translation type="unfinished">UI Mask</translation>
    </message>
    <message id="UIMASKBUS_TOOLTIP">
        <source>UIMASKBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIMASKBUS_CATEGORY">
        <source>UIMASKBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="UIMASKBUS_SETDRAWINFRONT_NAME">
        <source>UIMASKBUS_SETDRAWINFRONT_NAME</source>
        <comment>Class/Bus: UiMaskBus  Event/Method: SetDrawInFront</comment>
        <translation type="unfinished">Set Draw In Front</translation>
    </message>
    <message id="UIMASKBUS_SETDRAWINFRONT_TOOLTIP">
        <source>UIMASKBUS_SETDRAWINFRONT_TOOLTIP</source>
        <translation type="unfinished">Sets whether the mask should be drawn in front of the child elements</translation>
    </message>
    <message id="UIMASKBUS_SETDRAWINFRONT_CATEGORY">
        <source>UIMASKBUS_SETDRAWINFRONT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIMASKBUS_SETDRAWINFRONT_OUT_NAME">
        <source>UIMASKBUS_SETDRAWINFRONT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIMASKBUS_SETDRAWINFRONT_OUT_TOOLTIP">
        <source>UIMASKBUS_SETDRAWINFRONT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIMASKBUS_SETDRAWINFRONT_IN_NAME">
        <source>UIMASKBUS_SETDRAWINFRONT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIMASKBUS_SETDRAWINFRONT_IN_TOOLTIP">
        <source>UIMASKBUS_SETDRAWINFRONT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIMASKBUS_SETDRAWINFRONT_PARAM0_NAME">
        <source>UIMASKBUS_SETDRAWINFRONT_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Draw In Front</translation>
    </message>
    <message id="UIMASKBUS_SETDRAWINFRONT_PARAM0_TOOLTIP">
        <source>UIMASKBUS_SETDRAWINFRONT_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the mask should be drawn in front of the child elements</translation>
    </message>
    <message id="UIMASKBUS_GETDRAWINFRONT_NAME">
        <source>UIMASKBUS_GETDRAWINFRONT_NAME</source>
        <comment>Class/Bus: UiMaskBus  Event/Method: GetDrawInFront</comment>
        <translation type="unfinished">Get Draw In Front</translation>
    </message>
    <message id="UIMASKBUS_GETDRAWINFRONT_TOOLTIP">
        <source>UIMASKBUS_GETDRAWINFRONT_TOOLTIP</source>
        <translation type="unfinished">Returns whether the mask is drawn in front of the child elements</translation>
    </message>
    <message id="UIMASKBUS_GETDRAWINFRONT_CATEGORY">
        <source>UIMASKBUS_GETDRAWINFRONT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIMASKBUS_GETDRAWINFRONT_OUT_NAME">
        <source>UIMASKBUS_GETDRAWINFRONT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIMASKBUS_GETDRAWINFRONT_OUT_TOOLTIP">
        <source>UIMASKBUS_GETDRAWINFRONT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIMASKBUS_GETDRAWINFRONT_IN_NAME">
        <source>UIMASKBUS_GETDRAWINFRONT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIMASKBUS_GETDRAWINFRONT_IN_TOOLTIP">
        <source>UIMASKBUS_GETDRAWINFRONT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIMASKBUS_GETDRAWINFRONT_OUTPUT0_NAME">
        <source>UIMASKBUS_GETDRAWINFRONT_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Draw in Front</translation>
    </message>
    <message id="UIMASKBUS_GETDRAWINFRONT_OUTPUT0_TOOLTIP">
        <source>UIMASKBUS_GETDRAWINFRONT_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the mask is drawn in front of the child elements</translation>
    </message>
    <message id="UIMASKBUS_GETDRAWBEHIND_NAME">
        <source>UIMASKBUS_GETDRAWBEHIND_NAME</source>
        <comment>Class/Bus: UiMaskBus  Event/Method: GetDrawBehind</comment>
        <translation type="unfinished">Get Draw Behind</translation>
    </message>
    <message id="UIMASKBUS_GETDRAWBEHIND_TOOLTIP">
        <source>UIMASKBUS_GETDRAWBEHIND_TOOLTIP</source>
        <translation type="unfinished">Returns whether the mask is drawn behind the child elements</translation>
    </message>
    <message id="UIMASKBUS_GETDRAWBEHIND_CATEGORY">
        <source>UIMASKBUS_GETDRAWBEHIND_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIMASKBUS_GETDRAWBEHIND_OUT_NAME">
        <source>UIMASKBUS_GETDRAWBEHIND_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIMASKBUS_GETDRAWBEHIND_OUT_TOOLTIP">
        <source>UIMASKBUS_GETDRAWBEHIND_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIMASKBUS_GETDRAWBEHIND_IN_NAME">
        <source>UIMASKBUS_GETDRAWBEHIND_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIMASKBUS_GETDRAWBEHIND_IN_TOOLTIP">
        <source>UIMASKBUS_GETDRAWBEHIND_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIMASKBUS_GETDRAWBEHIND_OUTPUT0_NAME">
        <source>UIMASKBUS_GETDRAWBEHIND_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Draw Behind</translation>
    </message>
    <message id="UIMASKBUS_GETDRAWBEHIND_OUTPUT0_TOOLTIP">
        <source>UIMASKBUS_GETDRAWBEHIND_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the mask is drawn behind the child elements</translation>
    </message>
    <message id="UIMASKBUS_GETISINTERACTIONMASKINGENABLED_NAME">
        <source>UIMASKBUS_GETISINTERACTIONMASKINGENABLED_NAME</source>
        <comment>Class/Bus: UiMaskBus  Event/Method: GetIsInteractionMaskingEnabled</comment>
        <translation type="unfinished">Is Interaction Masking Enabled</translation>
    </message>
    <message id="UIMASKBUS_GETISINTERACTIONMASKINGENABLED_TOOLTIP">
        <source>UIMASKBUS_GETISINTERACTIONMASKINGENABLED_TOOLTIP</source>
        <translation type="unfinished">Returns whether children hidden by the mask are prevented from getting input events</translation>
    </message>
    <message id="UIMASKBUS_GETISINTERACTIONMASKINGENABLED_CATEGORY">
        <source>UIMASKBUS_GETISINTERACTIONMASKINGENABLED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIMASKBUS_GETISINTERACTIONMASKINGENABLED_OUT_NAME">
        <source>UIMASKBUS_GETISINTERACTIONMASKINGENABLED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIMASKBUS_GETISINTERACTIONMASKINGENABLED_OUT_TOOLTIP">
        <source>UIMASKBUS_GETISINTERACTIONMASKINGENABLED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIMASKBUS_GETISINTERACTIONMASKINGENABLED_IN_NAME">
        <source>UIMASKBUS_GETISINTERACTIONMASKINGENABLED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIMASKBUS_GETISINTERACTIONMASKINGENABLED_IN_TOOLTIP">
        <source>UIMASKBUS_GETISINTERACTIONMASKINGENABLED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIMASKBUS_GETISINTERACTIONMASKINGENABLED_OUTPUT0_NAME">
        <source>UIMASKBUS_GETISINTERACTIONMASKINGENABLED_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Interaction Masking</translation>
    </message>
    <message id="UIMASKBUS_GETISINTERACTIONMASKINGENABLED_OUTPUT0_TOOLTIP">
        <source>UIMASKBUS_GETISINTERACTIONMASKINGENABLED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether children hidden by the mask are prevented from getting input events</translation>
    </message>
    <message id="UIMASKBUS_GETUSEALPHATEST_NAME">
        <source>UIMASKBUS_GETUSEALPHATEST_NAME</source>
        <comment>Class/Bus: UiMaskBus  Event/Method: GetUseAlphaTest</comment>
        <translation type="unfinished">Get Use Alpha Test</translation>
    </message>
    <message id="UIMASKBUS_GETUSEALPHATEST_TOOLTIP">
        <source>UIMASKBUS_GETUSEALPHATEST_TOOLTIP</source>
        <translation type="unfinished">Returns whether to use the alpha channel in the mask visual&apos;s texture to define the mask</translation>
    </message>
    <message id="UIMASKBUS_GETUSEALPHATEST_CATEGORY">
        <source>UIMASKBUS_GETUSEALPHATEST_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIMASKBUS_GETUSEALPHATEST_OUT_NAME">
        <source>UIMASKBUS_GETUSEALPHATEST_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIMASKBUS_GETUSEALPHATEST_OUT_TOOLTIP">
        <source>UIMASKBUS_GETUSEALPHATEST_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIMASKBUS_GETUSEALPHATEST_IN_NAME">
        <source>UIMASKBUS_GETUSEALPHATEST_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIMASKBUS_GETUSEALPHATEST_IN_TOOLTIP">
        <source>UIMASKBUS_GETUSEALPHATEST_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIMASKBUS_GETUSEALPHATEST_OUTPUT0_NAME">
        <source>UIMASKBUS_GETUSEALPHATEST_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Use Alpha Test</translation>
    </message>
    <message id="UIMASKBUS_GETUSEALPHATEST_OUTPUT0_TOOLTIP">
        <source>UIMASKBUS_GETUSEALPHATEST_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether to use the alpha channel in the mask visual&apos;s texture to define the mask</translation>
    </message>
    <message id="UIMASKBUS_SETISMASKINGENABLED_NAME">
        <source>UIMASKBUS_SETISMASKINGENABLED_NAME</source>
        <comment>Class/Bus: UiMaskBus  Event/Method: SetIsMaskingEnabled</comment>
        <translation type="unfinished">Set Is Masking Enabled</translation>
    </message>
    <message id="UIMASKBUS_SETISMASKINGENABLED_TOOLTIP">
        <source>UIMASKBUS_SETISMASKINGENABLED_TOOLTIP</source>
        <translation type="unfinished">Sets whether masking should be enabled</translation>
    </message>
    <message id="UIMASKBUS_SETISMASKINGENABLED_CATEGORY">
        <source>UIMASKBUS_SETISMASKINGENABLED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIMASKBUS_SETISMASKINGENABLED_OUT_NAME">
        <source>UIMASKBUS_SETISMASKINGENABLED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIMASKBUS_SETISMASKINGENABLED_OUT_TOOLTIP">
        <source>UIMASKBUS_SETISMASKINGENABLED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIMASKBUS_SETISMASKINGENABLED_IN_NAME">
        <source>UIMASKBUS_SETISMASKINGENABLED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIMASKBUS_SETISMASKINGENABLED_IN_TOOLTIP">
        <source>UIMASKBUS_SETISMASKINGENABLED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIMASKBUS_SETISMASKINGENABLED_PARAM0_NAME">
        <source>UIMASKBUS_SETISMASKINGENABLED_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Enabled</translation>
    </message>
    <message id="UIMASKBUS_SETISMASKINGENABLED_PARAM0_TOOLTIP">
        <source>UIMASKBUS_SETISMASKINGENABLED_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether masking should be enabled</translation>
    </message>
    <message id="UIMASKBUS_GETISMASKINGENABLED_NAME">
        <source>UIMASKBUS_GETISMASKINGENABLED_NAME</source>
        <comment>Class/Bus: UiMaskBus  Event/Method: GetIsMaskingEnabled</comment>
        <translation type="unfinished">Is Masking Enabled</translation>
    </message>
    <message id="UIMASKBUS_GETISMASKINGENABLED_TOOLTIP">
        <source>UIMASKBUS_GETISMASKINGENABLED_TOOLTIP</source>
        <translation type="unfinished">Returns whether masking is enabled</translation>
    </message>
    <message id="UIMASKBUS_GETISMASKINGENABLED_CATEGORY">
        <source>UIMASKBUS_GETISMASKINGENABLED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIMASKBUS_GETISMASKINGENABLED_OUT_NAME">
        <source>UIMASKBUS_GETISMASKINGENABLED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIMASKBUS_GETISMASKINGENABLED_OUT_TOOLTIP">
        <source>UIMASKBUS_GETISMASKINGENABLED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIMASKBUS_GETISMASKINGENABLED_IN_NAME">
        <source>UIMASKBUS_GETISMASKINGENABLED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIMASKBUS_GETISMASKINGENABLED_IN_TOOLTIP">
        <source>UIMASKBUS_GETISMASKINGENABLED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIMASKBUS_GETISMASKINGENABLED_OUTPUT0_NAME">
        <source>UIMASKBUS_GETISMASKINGENABLED_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Enabled</translation>
    </message>
    <message id="UIMASKBUS_GETISMASKINGENABLED_OUTPUT0_TOOLTIP">
        <source>UIMASKBUS_GETISMASKINGENABLED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether masking is enabled</translation>
    </message>
    <message id="UIMASKBUS_SETISINTERACTIONMASKINGENABLED_NAME">
        <source>UIMASKBUS_SETISINTERACTIONMASKINGENABLED_NAME</source>
        <comment>Class/Bus: UiMaskBus  Event/Method: SetIsInteractionMaskingEnabled</comment>
        <translation type="unfinished">Set Is Interaction Masking Enabled</translation>
    </message>
    <message id="UIMASKBUS_SETISINTERACTIONMASKINGENABLED_TOOLTIP">
        <source>UIMASKBUS_SETISINTERACTIONMASKINGENABLED_TOOLTIP</source>
        <translation type="unfinished">Sets whether children hidden by the mask should be prevented from getting input events</translation>
    </message>
    <message id="UIMASKBUS_SETISINTERACTIONMASKINGENABLED_CATEGORY">
        <source>UIMASKBUS_SETISINTERACTIONMASKINGENABLED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIMASKBUS_SETISINTERACTIONMASKINGENABLED_OUT_NAME">
        <source>UIMASKBUS_SETISINTERACTIONMASKINGENABLED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIMASKBUS_SETISINTERACTIONMASKINGENABLED_OUT_TOOLTIP">
        <source>UIMASKBUS_SETISINTERACTIONMASKINGENABLED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIMASKBUS_SETISINTERACTIONMASKINGENABLED_IN_NAME">
        <source>UIMASKBUS_SETISINTERACTIONMASKINGENABLED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIMASKBUS_SETISINTERACTIONMASKINGENABLED_IN_TOOLTIP">
        <source>UIMASKBUS_SETISINTERACTIONMASKINGENABLED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIMASKBUS_SETISINTERACTIONMASKINGENABLED_PARAM0_NAME">
        <source>UIMASKBUS_SETISINTERACTIONMASKINGENABLED_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Interaction Masking</translation>
    </message>
    <message id="UIMASKBUS_SETISINTERACTIONMASKINGENABLED_PARAM0_TOOLTIP">
        <source>UIMASKBUS_SETISINTERACTIONMASKINGENABLED_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether children hidden by the mask should be prevented from getting input events</translation>
    </message>
    <message id="UIMASKBUS_SETDRAWBEHIND_NAME">
        <source>UIMASKBUS_SETDRAWBEHIND_NAME</source>
        <comment>Class/Bus: UiMaskBus  Event/Method: SetDrawBehind</comment>
        <translation type="unfinished">Set Draw Behind</translation>
    </message>
    <message id="UIMASKBUS_SETDRAWBEHIND_TOOLTIP">
        <source>UIMASKBUS_SETDRAWBEHIND_TOOLTIP</source>
        <translation type="unfinished">Sets whether the mask should be drawn behind the child elements</translation>
    </message>
    <message id="UIMASKBUS_SETDRAWBEHIND_CATEGORY">
        <source>UIMASKBUS_SETDRAWBEHIND_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIMASKBUS_SETDRAWBEHIND_OUT_NAME">
        <source>UIMASKBUS_SETDRAWBEHIND_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIMASKBUS_SETDRAWBEHIND_OUT_TOOLTIP">
        <source>UIMASKBUS_SETDRAWBEHIND_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIMASKBUS_SETDRAWBEHIND_IN_NAME">
        <source>UIMASKBUS_SETDRAWBEHIND_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIMASKBUS_SETDRAWBEHIND_IN_TOOLTIP">
        <source>UIMASKBUS_SETDRAWBEHIND_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIMASKBUS_SETDRAWBEHIND_PARAM0_NAME">
        <source>UIMASKBUS_SETDRAWBEHIND_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Draw Behind</translation>
    </message>
    <message id="UIMASKBUS_SETDRAWBEHIND_PARAM0_TOOLTIP">
        <source>UIMASKBUS_SETDRAWBEHIND_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the mask should be drawn behind the child elements</translation>
    </message>
    <message id="UIMASKBUS_SETUSEALPHATEST_NAME">
        <source>UIMASKBUS_SETUSEALPHATEST_NAME</source>
        <comment>Class/Bus: UiMaskBus  Event/Method: SetUseAlphaTest</comment>
        <translation type="unfinished">Set Use Alpha Test</translation>
    </message>
    <message id="UIMASKBUS_SETUSEALPHATEST_TOOLTIP">
        <source>UIMASKBUS_SETUSEALPHATEST_TOOLTIP</source>
        <translation type="unfinished">Sets whether to use the alpha channel in the mask visual&apos;s texture to define the mask</translation>
    </message>
    <message id="UIMASKBUS_SETUSEALPHATEST_CATEGORY">
        <source>UIMASKBUS_SETUSEALPHATEST_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIMASKBUS_SETUSEALPHATEST_OUT_NAME">
        <source>UIMASKBUS_SETUSEALPHATEST_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIMASKBUS_SETUSEALPHATEST_OUT_TOOLTIP">
        <source>UIMASKBUS_SETUSEALPHATEST_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIMASKBUS_SETUSEALPHATEST_IN_NAME">
        <source>UIMASKBUS_SETUSEALPHATEST_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIMASKBUS_SETUSEALPHATEST_IN_TOOLTIP">
        <source>UIMASKBUS_SETUSEALPHATEST_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIMASKBUS_SETUSEALPHATEST_PARAM0_NAME">
        <source>UIMASKBUS_SETUSEALPHATEST_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Use Alpha Test</translation>
    </message>
    <message id="UIMASKBUS_SETUSEALPHATEST_PARAM0_TOOLTIP">
        <source>UIMASKBUS_SETUSEALPHATEST_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether to use the alpha channel in the mask visual&apos;s texture to define the mask</translation>
    </message>
    <message id="UIMASKBUS_GETUSERENDERTOTEXTURE_NAME">
        <source>UIMASKBUS_GETUSERENDERTOTEXTURE_NAME</source>
        <comment>Class/Bus: UiMaskBus  Event/Method: GetUseRenderToTexture</comment>
        <translation type="unfinished">Get Use Render To Texture</translation>
    </message>
    <message id="UIMASKBUS_GETUSERENDERTOTEXTURE_TOOLTIP">
        <source>UIMASKBUS_GETUSERENDERTOTEXTURE_TOOLTIP</source>
        <translation type="unfinished">Get the flag that indicates whether the mask should use render to texture which allows an alpha gradient for soft-edged masks</translation>
    </message>
    <message id="UIMASKBUS_GETUSERENDERTOTEXTURE_OUTPUT0_NAME">
        <source>UIMASKBUS_GETUSERENDERTOTEXTURE_OUTPUT0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Use Render To Texture</translation>
    </message>
    <message id="UIMASKBUS_GETUSERENDERTOTEXTURE_OUTPUT0_TOOLTIP">
        <source>UIMASKBUS_GETUSERENDERTOTEXTURE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Whether the mask is using render to texture</translation>
    </message>
    <message id="UIMASKBUS_SETUSERENDERTOTEXTURE_NAME">
        <source>UIMASKBUS_SETUSERENDERTOTEXTURE_NAME</source>
        <comment>Class/Bus: UiMaskBus  Event/Method: SetUseRenderToTexture</comment>
        <translation type="unfinished">Set Use Render To Texture</translation>
    </message>
    <message id="UIMASKBUS_SETUSERENDERTOTEXTURE_TOOLTIP">
        <source>UIMASKBUS_SETUSERENDERTOTEXTURE_TOOLTIP</source>
        <translation type="unfinished">Set the flag that indicates whether the mask should use render to texture which allows an alpha gradient for soft-edged masks</translation>
    </message>
    <message id="UIMASKBUS_SETUSERENDERTOTEXTURE_PARAM0_NAME">
        <source>UIMASKBUS_SETUSERENDERTOTEXTURE_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Use Render To Texture</translation>
    </message>
    <message id="UIMASKBUS_SETUSERENDERTOTEXTURE_PARAM0_TOOLTIP">
        <source>UIMASKBUS_SETUSERENDERTOTEXTURE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Whether the mask should use render to texture</translation>
    </message>
</context>
<context>
    <name>EBus: NavigationComponentRequestBus</name>
    <message id="NAVIGATIONCOMPONENTREQUESTBUS_NAME">
        <source>NAVIGATIONCOMPONENTREQUESTBUS_NAME</source>
        <translation type="unfinished">Navigation</translation>
    </message>
    <message id="NAVIGATIONCOMPONENTREQUESTBUS_TOOLTIP">
        <source>NAVIGATIONCOMPONENTREQUESTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="NAVIGATIONCOMPONENTREQUESTBUS_CATEGORY">
        <source>NAVIGATIONCOMPONENTREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">AI</translation>
    </message>
    <message id="NAVIGATIONCOMPONENTREQUESTBUS_FINDPATHTOENTITY_NAME">
        <source>NAVIGATIONCOMPONENTREQUESTBUS_FINDPATHTOENTITY_NAME</source>
        <comment>Class/Bus: NavigationComponentRequestBus  Event/Method: FindPathToEntity</comment>
        <translation type="unfinished">Find Path To Entity</translation>
    </message>
    <message id="NAVIGATIONCOMPONENTREQUESTBUS_FINDPATHTOENTITY_TOOLTIP">
        <source>NAVIGATIONCOMPONENTREQUESTBUS_FINDPATHTOENTITY_TOOLTIP</source>
        <translation type="unfinished">Creates a pathfinding request to navigate toward the specified entity</translation>
    </message>
    <message id="NAVIGATIONCOMPONENTREQUESTBUS_FINDPATHTOENTITY_CATEGORY">
        <source>NAVIGATIONCOMPONENTREQUESTBUS_FINDPATHTOENTITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="NAVIGATIONCOMPONENTREQUESTBUS_FINDPATHTOENTITY_OUT_NAME">
        <source>NAVIGATIONCOMPONENTREQUESTBUS_FINDPATHTOENTITY_OUT_NAME</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="NAVIGATIONCOMPONENTREQUESTBUS_FINDPATHTOENTITY_OUT_TOOLTIP">
        <source>NAVIGATIONCOMPONENTREQUESTBUS_FINDPATHTOENTITY_OUT_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="NAVIGATIONCOMPONENTREQUESTBUS_FINDPATHTOENTITY_IN_NAME">
        <source>NAVIGATIONCOMPONENTREQUESTBUS_FINDPATHTOENTITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="NAVIGATIONCOMPONENTREQUESTBUS_FINDPATHTOENTITY_IN_TOOLTIP">
        <source>NAVIGATIONCOMPONENTREQUESTBUS_FINDPATHTOENTITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="NAVIGATIONCOMPONENTREQUESTBUS_FINDPATHTOENTITY_OUTPUT0_NAME">
        <source>NAVIGATIONCOMPONENTREQUESTBUS_FINDPATHTOENTITY_OUTPUT0_NAME</source>
        <comment>C++ Type: unsigned int</comment>
        <translation type="unfinished">Request ID</translation>
    </message>
    <message id="NAVIGATIONCOMPONENTREQUESTBUS_FINDPATHTOENTITY_OUTPUT0_TOOLTIP">
        <source>NAVIGATIONCOMPONENTREQUESTBUS_FINDPATHTOENTITY_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">A unique identifier to this pathfinding request</translation>
    </message>
    <message id="NAVIGATIONCOMPONENTREQUESTBUS_FINDPATHTOENTITY_PARAM0_NAME">
        <source>NAVIGATIONCOMPONENTREQUESTBUS_FINDPATHTOENTITY_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Target</translation>
    </message>
    <message id="NAVIGATIONCOMPONENTREQUESTBUS_FINDPATHTOENTITY_PARAM0_TOOLTIP">
        <source>NAVIGATIONCOMPONENTREQUESTBUS_FINDPATHTOENTITY_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The ID of the entity toward which you want to navigate</translation>
    </message>
    <message id="NAVIGATIONCOMPONENTREQUESTBUS_STOP_NAME">
        <source>NAVIGATIONCOMPONENTREQUESTBUS_STOP_NAME</source>
        <comment>Class/Bus: NavigationComponentRequestBus  Event/Method: Stop</comment>
        <translation>Stop</translation>
    </message>
    <message id="NAVIGATIONCOMPONENTREQUESTBUS_STOP_TOOLTIP">
        <source>NAVIGATIONCOMPONENTREQUESTBUS_STOP_TOOLTIP</source>
        <translation type="unfinished">Stop all pathfinding operations for the provided requestID</translation>
    </message>
    <message id="NAVIGATIONCOMPONENTREQUESTBUS_STOP_CATEGORY">
        <source>NAVIGATIONCOMPONENTREQUESTBUS_STOP_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="NAVIGATIONCOMPONENTREQUESTBUS_STOP_OUT_NAME">
        <source>NAVIGATIONCOMPONENTREQUESTBUS_STOP_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="NAVIGATIONCOMPONENTREQUESTBUS_STOP_OUT_TOOLTIP">
        <source>NAVIGATIONCOMPONENTREQUESTBUS_STOP_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="NAVIGATIONCOMPONENTREQUESTBUS_STOP_IN_NAME">
        <source>NAVIGATIONCOMPONENTREQUESTBUS_STOP_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="NAVIGATIONCOMPONENTREQUESTBUS_STOP_IN_TOOLTIP">
        <source>NAVIGATIONCOMPONENTREQUESTBUS_STOP_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="NAVIGATIONCOMPONENTREQUESTBUS_STOP_PARAM0_NAME">
        <source>NAVIGATIONCOMPONENTREQUESTBUS_STOP_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation type="unfinished">Request ID</translation>
    </message>
    <message id="NAVIGATIONCOMPONENTREQUESTBUS_STOP_PARAM0_TOOLTIP">
        <source>NAVIGATIONCOMPONENTREQUESTBUS_STOP_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The ID of the request to be canceled</translation>
    </message>
    <message id="NAVIGATIONCOMPONENTREQUESTBUS_GETAGENTSPEED_NAME">
        <source>NAVIGATIONCOMPONENTREQUESTBUS_GETAGENTSPEED_NAME</source>
        <comment>Class/Bus: NavigationComponentRequestBus  Event/Method: GetAgentSpeed</comment>
        <translation type="unfinished">Get Agent Speed</translation>
    </message>
    <message id="NAVIGATIONCOMPONENTREQUESTBUS_GETAGENTSPEED_TOOLTIP">
        <source>NAVIGATIONCOMPONENTREQUESTBUS_GETAGENTSPEED_TOOLTIP</source>
        <translation type="unfinished">Returns the agent speed</translation>
    </message>
    <message id="NAVIGATIONCOMPONENTREQUESTBUS_GETAGENTSPEED_CATEGORY">
        <source>NAVIGATIONCOMPONENTREQUESTBUS_GETAGENTSPEED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="NAVIGATIONCOMPONENTREQUESTBUS_GETAGENTSPEED_OUT_NAME">
        <source>NAVIGATIONCOMPONENTREQUESTBUS_GETAGENTSPEED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="NAVIGATIONCOMPONENTREQUESTBUS_GETAGENTSPEED_OUT_TOOLTIP">
        <source>NAVIGATIONCOMPONENTREQUESTBUS_GETAGENTSPEED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="NAVIGATIONCOMPONENTREQUESTBUS_GETAGENTSPEED_IN_NAME">
        <source>NAVIGATIONCOMPONENTREQUESTBUS_GETAGENTSPEED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="NAVIGATIONCOMPONENTREQUESTBUS_GETAGENTSPEED_IN_TOOLTIP">
        <source>NAVIGATIONCOMPONENTREQUESTBUS_GETAGENTSPEED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="NAVIGATIONCOMPONENTREQUESTBUS_GETAGENTSPEED_OUTPUT0_NAME">
        <source>NAVIGATIONCOMPONENTREQUESTBUS_GETAGENTSPEED_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Speed</translation>
    </message>
    <message id="NAVIGATIONCOMPONENTREQUESTBUS_GETAGENTSPEED_OUTPUT0_TOOLTIP">
        <source>NAVIGATIONCOMPONENTREQUESTBUS_GETAGENTSPEED_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="NAVIGATIONCOMPONENTREQUESTBUS_SETAGENTSPEED_NAME">
        <source>NAVIGATIONCOMPONENTREQUESTBUS_SETAGENTSPEED_NAME</source>
        <comment>Class/Bus: NavigationComponentRequestBus  Event/Method: SetAgentSpeed</comment>
        <translation type="unfinished">Set Agent Speed</translation>
    </message>
    <message id="NAVIGATIONCOMPONENTREQUESTBUS_SETAGENTSPEED_TOOLTIP">
        <source>NAVIGATIONCOMPONENTREQUESTBUS_SETAGENTSPEED_TOOLTIP</source>
        <translation type="unfinished">Sets the agent speed</translation>
    </message>
    <message id="NAVIGATIONCOMPONENTREQUESTBUS_SETAGENTSPEED_CATEGORY">
        <source>NAVIGATIONCOMPONENTREQUESTBUS_SETAGENTSPEED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="NAVIGATIONCOMPONENTREQUESTBUS_SETAGENTSPEED_OUT_NAME">
        <source>NAVIGATIONCOMPONENTREQUESTBUS_SETAGENTSPEED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="NAVIGATIONCOMPONENTREQUESTBUS_SETAGENTSPEED_OUT_TOOLTIP">
        <source>NAVIGATIONCOMPONENTREQUESTBUS_SETAGENTSPEED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="NAVIGATIONCOMPONENTREQUESTBUS_SETAGENTSPEED_IN_NAME">
        <source>NAVIGATIONCOMPONENTREQUESTBUS_SETAGENTSPEED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="NAVIGATIONCOMPONENTREQUESTBUS_SETAGENTSPEED_IN_TOOLTIP">
        <source>NAVIGATIONCOMPONENTREQUESTBUS_SETAGENTSPEED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="NAVIGATIONCOMPONENTREQUESTBUS_SETAGENTSPEED_PARAM0_NAME">
        <source>NAVIGATIONCOMPONENTREQUESTBUS_SETAGENTSPEED_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Speed</translation>
    </message>
    <message id="NAVIGATIONCOMPONENTREQUESTBUS_SETAGENTSPEED_PARAM0_TOOLTIP">
        <source>NAVIGATIONCOMPONENTREQUESTBUS_SETAGENTSPEED_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Handler: SpawnerComponentNotificationBus</name>
    <message id="HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_NAME">
        <source>HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_NAME</source>
        <translation type="unfinished">Spawner</translation>
    </message>
    <message id="HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_TOOLTIP">
        <source>HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_CATEGORY">
        <source>HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_CATEGORY</source>
        <translation type="unfinished">Gameplay</translation>
    </message>
    <message id="HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_ONSPAWNBEGIN_NAME">
        <source>HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_ONSPAWNBEGIN_NAME</source>
        <comment>Class/Bus: SpawnerComponentNotificationBus  Event/Method: OnSpawnBegin</comment>
        <translation type="unfinished">On Spawn Begin</translation>
    </message>
    <message id="HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_ONSPAWNBEGIN_TOOLTIP">
        <source>HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_ONSPAWNBEGIN_TOOLTIP</source>
        <translation type="unfinished">Notifies when the spawn starts</translation>
    </message>
    <message id="HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_ONSPAWNBEGIN_CATEGORY">
        <source>HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_ONSPAWNBEGIN_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_ONSPAWNBEGIN_OUT_NAME">
        <source>HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_ONSPAWNBEGIN_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_ONSPAWNBEGIN_OUT_TOOLTIP">
        <source>HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_ONSPAWNBEGIN_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_ONSPAWNBEGIN_IN_NAME">
        <source>HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_ONSPAWNBEGIN_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_ONSPAWNBEGIN_IN_TOOLTIP">
        <source>HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_ONSPAWNBEGIN_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_ONSPAWNBEGIN_OUTPUT0_NAME">
        <source>HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_ONSPAWNBEGIN_OUTPUT0_NAME</source>
        <comment>Simple Type: SliceInstantiationTicket C++ Type: const SliceInstantiationTicket&amp;</comment>
        <translation type="unfinished">Slice</translation>
    </message>
    <message id="HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_ONSPAWNBEGIN_OUTPUT0_TOOLTIP">
        <source>HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_ONSPAWNBEGIN_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Slice instance from the spawn event</translation>
    </message>
    <message id="HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_ONSPAWNEND_NAME">
        <source>HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_ONSPAWNEND_NAME</source>
        <comment>Class/Bus: SpawnerComponentNotificationBus  Event/Method: OnSpawnEnd</comment>
        <translation type="unfinished">On Spawn End</translation>
    </message>
    <message id="HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_ONSPAWNEND_TOOLTIP">
        <source>HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_ONSPAWNEND_TOOLTIP</source>
        <translation type="unfinished">Notifies when the spawn completes</translation>
    </message>
    <message id="HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_ONSPAWNEND_CATEGORY">
        <source>HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_ONSPAWNEND_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_ONSPAWNEND_OUT_NAME">
        <source>HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_ONSPAWNEND_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_ONSPAWNEND_OUT_TOOLTIP">
        <source>HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_ONSPAWNEND_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_ONSPAWNEND_IN_NAME">
        <source>HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_ONSPAWNEND_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_ONSPAWNEND_IN_TOOLTIP">
        <source>HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_ONSPAWNEND_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_ONSPAWNEND_OUTPUT0_NAME">
        <source>HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_ONSPAWNEND_OUTPUT0_NAME</source>
        <comment>Simple Type: SliceInstantiationTicket C++ Type: const SliceInstantiationTicket&amp;</comment>
        <translation type="unfinished">Slice</translation>
    </message>
    <message id="HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_ONSPAWNEND_OUTPUT0_TOOLTIP">
        <source>HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_ONSPAWNEND_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Slice instance from the spawn event</translation>
    </message>
    <message id="HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_ONENTITYSPAWNED_NAME">
        <source>HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_ONENTITYSPAWNED_NAME</source>
        <comment>Class/Bus: SpawnerComponentNotificationBus  Event/Method: OnEntitySpawned</comment>
        <translation type="unfinished">On Entity Spawned</translation>
    </message>
    <message id="HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_ONENTITYSPAWNED_TOOLTIP">
        <source>HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_ONENTITYSPAWNED_TOOLTIP</source>
        <translation type="unfinished">Notify that an entity has spawned, will be called once for each entity spawned in a slice</translation>
    </message>
    <message id="HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_ONENTITYSPAWNED_CATEGORY">
        <source>HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_ONENTITYSPAWNED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_ONENTITYSPAWNED_OUT_NAME">
        <source>HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_ONENTITYSPAWNED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_ONENTITYSPAWNED_OUT_TOOLTIP">
        <source>HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_ONENTITYSPAWNED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_ONENTITYSPAWNED_IN_NAME">
        <source>HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_ONENTITYSPAWNED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_ONENTITYSPAWNED_IN_TOOLTIP">
        <source>HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_ONENTITYSPAWNED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_ONENTITYSPAWNED_OUTPUT0_NAME">
        <source>HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_ONENTITYSPAWNED_OUTPUT0_NAME</source>
        <comment>Simple Type: SliceInstantiationTicket C++ Type: const SliceInstantiationTicket&amp;</comment>
        <translation type="unfinished">Slice</translation>
    </message>
    <message id="HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_ONENTITYSPAWNED_OUTPUT0_TOOLTIP">
        <source>HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_ONENTITYSPAWNED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Slice instance from the spawn event</translation>
    </message>
    <message id="HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_ONENTITYSPAWNED_OUTPUT1_NAME">
        <source>HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_ONENTITYSPAWNED_OUTPUT1_NAME</source>
        <comment>Simple Type: EntityID C++ Type: const EntityId&amp;</comment>
        <translation type="unfinished">EntityID</translation>
    </message>
    <message id="HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_ONENTITYSPAWNED_OUTPUT1_TOOLTIP">
        <source>HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_ONENTITYSPAWNED_OUTPUT1_TOOLTIP</source>
        <translation type="unfinished">EntityID of the spawned entity, for each spawned entity</translation>
    </message>
</context>
<context>
    <name>Handler: TriggerAreaEntityNotificationBus</name>
    <message id="HANDLER_TRIGGERAREAENTITYNOTIFICATIONBUS_NAME">
        <source>HANDLER_TRIGGERAREAENTITYNOTIFICATIONBUS_NAME</source>
        <translation type="unfinished">Trigger Area</translation>
    </message>
    <message id="HANDLER_TRIGGERAREAENTITYNOTIFICATIONBUS_TOOLTIP">
        <source>HANDLER_TRIGGERAREAENTITYNOTIFICATIONBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TRIGGERAREAENTITYNOTIFICATIONBUS_CATEGORY">
        <source>HANDLER_TRIGGERAREAENTITYNOTIFICATIONBUS_CATEGORY</source>
        <translation type="unfinished">Gameplay</translation>
    </message>
    <message id="HANDLER_TRIGGERAREAENTITYNOTIFICATIONBUS_ONENTITYENTEREDTRIGGERAREA_NAME">
        <source>HANDLER_TRIGGERAREAENTITYNOTIFICATIONBUS_ONENTITYENTEREDTRIGGERAREA_NAME</source>
        <comment>Class/Bus: TriggerAreaEntityNotificationBus  Event/Method: OnEntityEnteredTriggerArea</comment>
        <translation type="unfinished">On Entity Entered</translation>
    </message>
    <message id="HANDLER_TRIGGERAREAENTITYNOTIFICATIONBUS_ONENTITYENTEREDTRIGGERAREA_TOOLTIP">
        <source>HANDLER_TRIGGERAREAENTITYNOTIFICATIONBUS_ONENTITYENTEREDTRIGGERAREA_TOOLTIP</source>
        <translation type="unfinished">Executes when the source entity enters any Trigger Area</translation>
    </message>
    <message id="HANDLER_TRIGGERAREAENTITYNOTIFICATIONBUS_ONENTITYENTEREDTRIGGERAREA_CATEGORY">
        <source>HANDLER_TRIGGERAREAENTITYNOTIFICATIONBUS_ONENTITYENTEREDTRIGGERAREA_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TRIGGERAREAENTITYNOTIFICATIONBUS_ONENTITYENTEREDTRIGGERAREA_OUT_NAME">
        <source>HANDLER_TRIGGERAREAENTITYNOTIFICATIONBUS_ONENTITYENTEREDTRIGGERAREA_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TRIGGERAREAENTITYNOTIFICATIONBUS_ONENTITYENTEREDTRIGGERAREA_OUT_TOOLTIP">
        <source>HANDLER_TRIGGERAREAENTITYNOTIFICATIONBUS_ONENTITYENTEREDTRIGGERAREA_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TRIGGERAREAENTITYNOTIFICATIONBUS_ONENTITYENTEREDTRIGGERAREA_IN_NAME">
        <source>HANDLER_TRIGGERAREAENTITYNOTIFICATIONBUS_ONENTITYENTEREDTRIGGERAREA_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TRIGGERAREAENTITYNOTIFICATIONBUS_ONENTITYENTEREDTRIGGERAREA_IN_TOOLTIP">
        <source>HANDLER_TRIGGERAREAENTITYNOTIFICATIONBUS_ONENTITYENTEREDTRIGGERAREA_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TRIGGERAREAENTITYNOTIFICATIONBUS_ONENTITYENTEREDTRIGGERAREA_OUTPUT0_NAME">
        <source>HANDLER_TRIGGERAREAENTITYNOTIFICATIONBUS_ONENTITYENTEREDTRIGGERAREA_OUTPUT0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Trigger Area Entered</translation>
    </message>
    <message id="HANDLER_TRIGGERAREAENTITYNOTIFICATIONBUS_ONENTITYENTEREDTRIGGERAREA_OUTPUT0_TOOLTIP">
        <source>HANDLER_TRIGGERAREAENTITYNOTIFICATIONBUS_ONENTITYENTEREDTRIGGERAREA_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The EntityID of the Trigger Area that is entered by the source entity</translation>
    </message>
    <message id="HANDLER_TRIGGERAREAENTITYNOTIFICATIONBUS_ONENTITYEXITEDTRIGGERAREA_NAME">
        <source>HANDLER_TRIGGERAREAENTITYNOTIFICATIONBUS_ONENTITYEXITEDTRIGGERAREA_NAME</source>
        <comment>Class/Bus: TriggerAreaEntityNotificationBus  Event/Method: OnEntityExitedTriggerArea</comment>
        <translation type="unfinished">On Entity Exited</translation>
    </message>
    <message id="HANDLER_TRIGGERAREAENTITYNOTIFICATIONBUS_ONENTITYEXITEDTRIGGERAREA_TOOLTIP">
        <source>HANDLER_TRIGGERAREAENTITYNOTIFICATIONBUS_ONENTITYEXITEDTRIGGERAREA_TOOLTIP</source>
        <translation type="unfinished">Executes when the source entity exits any Trigger Area</translation>
    </message>
    <message id="HANDLER_TRIGGERAREAENTITYNOTIFICATIONBUS_ONENTITYEXITEDTRIGGERAREA_CATEGORY">
        <source>HANDLER_TRIGGERAREAENTITYNOTIFICATIONBUS_ONENTITYEXITEDTRIGGERAREA_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TRIGGERAREAENTITYNOTIFICATIONBUS_ONENTITYEXITEDTRIGGERAREA_OUT_NAME">
        <source>HANDLER_TRIGGERAREAENTITYNOTIFICATIONBUS_ONENTITYEXITEDTRIGGERAREA_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TRIGGERAREAENTITYNOTIFICATIONBUS_ONENTITYEXITEDTRIGGERAREA_OUT_TOOLTIP">
        <source>HANDLER_TRIGGERAREAENTITYNOTIFICATIONBUS_ONENTITYEXITEDTRIGGERAREA_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TRIGGERAREAENTITYNOTIFICATIONBUS_ONENTITYEXITEDTRIGGERAREA_IN_NAME">
        <source>HANDLER_TRIGGERAREAENTITYNOTIFICATIONBUS_ONENTITYEXITEDTRIGGERAREA_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TRIGGERAREAENTITYNOTIFICATIONBUS_ONENTITYEXITEDTRIGGERAREA_IN_TOOLTIP">
        <source>HANDLER_TRIGGERAREAENTITYNOTIFICATIONBUS_ONENTITYEXITEDTRIGGERAREA_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TRIGGERAREAENTITYNOTIFICATIONBUS_ONENTITYEXITEDTRIGGERAREA_OUTPUT0_NAME">
        <source>HANDLER_TRIGGERAREAENTITYNOTIFICATIONBUS_ONENTITYEXITEDTRIGGERAREA_OUTPUT0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Trigger Area Exited</translation>
    </message>
    <message id="HANDLER_TRIGGERAREAENTITYNOTIFICATIONBUS_ONENTITYEXITEDTRIGGERAREA_OUTPUT0_TOOLTIP">
        <source>HANDLER_TRIGGERAREAENTITYNOTIFICATIONBUS_ONENTITYEXITEDTRIGGERAREA_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The EntityID of the Trigger Area that is exited by the source entity</translation>
    </message>
</context>
<context>
    <name>EBus: NavigationSystemRequestBus</name>
    <message id="NAVIGATIONSYSTEMREQUESTBUS_NAME">
        <source>NAVIGATIONSYSTEMREQUESTBUS_NAME</source>
        <translation type="unfinished">Navigation System</translation>
    </message>
    <message id="NAVIGATIONSYSTEMREQUESTBUS_TOOLTIP">
        <source>NAVIGATIONSYSTEMREQUESTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="NAVIGATIONSYSTEMREQUESTBUS_CATEGORY">
        <source>NAVIGATIONSYSTEMREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">AI</translation>
    </message>
    <message id="NAVIGATIONSYSTEMREQUESTBUS_RAYCAST_NAME">
        <source>NAVIGATIONSYSTEMREQUESTBUS_RAYCAST_NAME</source>
        <comment>Class/Bus: NavigationSystemRequestBus  Event/Method: RayCast</comment>
        <translation>RayCast</translation>
    </message>
    <message id="NAVIGATIONSYSTEMREQUESTBUS_RAYCAST_TOOLTIP">
        <source>NAVIGATIONSYSTEMREQUESTBUS_RAYCAST_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="NAVIGATIONSYSTEMREQUESTBUS_RAYCAST_CATEGORY">
        <source>NAVIGATIONSYSTEMREQUESTBUS_RAYCAST_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="NAVIGATIONSYSTEMREQUESTBUS_RAYCAST_OUT_NAME">
        <source>NAVIGATIONSYSTEMREQUESTBUS_RAYCAST_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="NAVIGATIONSYSTEMREQUESTBUS_RAYCAST_OUT_TOOLTIP">
        <source>NAVIGATIONSYSTEMREQUESTBUS_RAYCAST_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="NAVIGATIONSYSTEMREQUESTBUS_RAYCAST_IN_NAME">
        <source>NAVIGATIONSYSTEMREQUESTBUS_RAYCAST_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="NAVIGATIONSYSTEMREQUESTBUS_RAYCAST_IN_TOOLTIP">
        <source>NAVIGATIONSYSTEMREQUESTBUS_RAYCAST_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="NAVIGATIONSYSTEMREQUESTBUS_RAYCAST_OUTPUT0_NAME">
        <source>NAVIGATIONSYSTEMREQUESTBUS_RAYCAST_OUTPUT0_NAME</source>
        <comment>C++ Type: NavRayCastResult</comment>
        <translation>NavRayCastResult</translation>
    </message>
    <message id="NAVIGATIONSYSTEMREQUESTBUS_RAYCAST_OUTPUT0_TOOLTIP">
        <source>NAVIGATIONSYSTEMREQUESTBUS_RAYCAST_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="NAVIGATIONSYSTEMREQUESTBUS_RAYCAST_PARAM0_NAME">
        <source>NAVIGATIONSYSTEMREQUESTBUS_RAYCAST_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="NAVIGATIONSYSTEMREQUESTBUS_RAYCAST_PARAM0_TOOLTIP">
        <source>NAVIGATIONSYSTEMREQUESTBUS_RAYCAST_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="NAVIGATIONSYSTEMREQUESTBUS_RAYCAST_PARAM1_NAME">
        <source>NAVIGATIONSYSTEMREQUESTBUS_RAYCAST_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="NAVIGATIONSYSTEMREQUESTBUS_RAYCAST_PARAM1_TOOLTIP">
        <source>NAVIGATIONSYSTEMREQUESTBUS_RAYCAST_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="NAVIGATIONSYSTEMREQUESTBUS_RAYCAST_PARAM2_NAME">
        <source>NAVIGATIONSYSTEMREQUESTBUS_RAYCAST_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="NAVIGATIONSYSTEMREQUESTBUS_RAYCAST_PARAM2_TOOLTIP">
        <source>NAVIGATIONSYSTEMREQUESTBUS_RAYCAST_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: UiDropdownBus</name>
    <message id="UIDROPDOWNBUS_NAME">
        <source>UIDROPDOWNBUS_NAME</source>
        <translation type="unfinished">UI Dropdown</translation>
    </message>
    <message id="UIDROPDOWNBUS_TOOLTIP">
        <source>UIDROPDOWNBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_CATEGORY">
        <source>UIDROPDOWNBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="UIDROPDOWNBUS_GETOPTIONSELECTEDACTIONNAME_NAME">
        <source>UIDROPDOWNBUS_GETOPTIONSELECTEDACTIONNAME_NAME</source>
        <comment>Class/Bus: UiDropdownBus  Event/Method: GetOptionSelectedActionName</comment>
        <translation type="unfinished">Get Option Selected Action Name</translation>
    </message>
    <message id="UIDROPDOWNBUS_GETOPTIONSELECTEDACTIONNAME_TOOLTIP">
        <source>UIDROPDOWNBUS_GETOPTIONSELECTEDACTIONNAME_TOOLTIP</source>
        <translation type="unfinished">Gets the name of the action triggered when an option is selected</translation>
    </message>
    <message id="UIDROPDOWNBUS_GETOPTIONSELECTEDACTIONNAME_CATEGORY">
        <source>UIDROPDOWNBUS_GETOPTIONSELECTEDACTIONNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_GETOPTIONSELECTEDACTIONNAME_OUT_NAME">
        <source>UIDROPDOWNBUS_GETOPTIONSELECTEDACTIONNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_GETOPTIONSELECTEDACTIONNAME_OUT_TOOLTIP">
        <source>UIDROPDOWNBUS_GETOPTIONSELECTEDACTIONNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_GETOPTIONSELECTEDACTIONNAME_IN_NAME">
        <source>UIDROPDOWNBUS_GETOPTIONSELECTEDACTIONNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_GETOPTIONSELECTEDACTIONNAME_IN_TOOLTIP">
        <source>UIDROPDOWNBUS_GETOPTIONSELECTEDACTIONNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_GETOPTIONSELECTEDACTIONNAME_OUTPUT0_NAME">
        <source>UIDROPDOWNBUS_GETOPTIONSELECTEDACTIONNAME_OUTPUT0_NAME</source>
        <comment>C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Name</translation>
    </message>
    <message id="UIDROPDOWNBUS_GETOPTIONSELECTEDACTIONNAME_OUTPUT0_TOOLTIP">
        <source>UIDROPDOWNBUS_GETOPTIONSELECTEDACTIONNAME_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The name of the action triggered when an option is selected</translation>
    </message>
    <message id="UIDROPDOWNBUS_GETWAITTIME_NAME">
        <source>UIDROPDOWNBUS_GETWAITTIME_NAME</source>
        <comment>Class/Bus: UiDropdownBus  Event/Method: GetWaitTime</comment>
        <translation type="unfinished">Get Wait Time</translation>
    </message>
    <message id="UIDROPDOWNBUS_GETWAITTIME_TOOLTIP">
        <source>UIDROPDOWNBUS_GETWAITTIME_TOOLTIP</source>
        <translation type="unfinished">Gets how long to wait before expanding upon hover and collapsing upon exit</translation>
    </message>
    <message id="UIDROPDOWNBUS_GETWAITTIME_CATEGORY">
        <source>UIDROPDOWNBUS_GETWAITTIME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_GETWAITTIME_OUT_NAME">
        <source>UIDROPDOWNBUS_GETWAITTIME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_GETWAITTIME_OUT_TOOLTIP">
        <source>UIDROPDOWNBUS_GETWAITTIME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_GETWAITTIME_IN_NAME">
        <source>UIDROPDOWNBUS_GETWAITTIME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_GETWAITTIME_IN_TOOLTIP">
        <source>UIDROPDOWNBUS_GETWAITTIME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_GETWAITTIME_OUTPUT0_NAME">
        <source>UIDROPDOWNBUS_GETWAITTIME_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Time</translation>
    </message>
    <message id="UIDROPDOWNBUS_GETWAITTIME_OUTPUT0_TOOLTIP">
        <source>UIDROPDOWNBUS_GETWAITTIME_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">How long to wait before expanding upon hover and collapsing upon exit</translation>
    </message>
    <message id="UIDROPDOWNBUS_SETCOLLAPSEONOUTSIDECLICK_NAME">
        <source>UIDROPDOWNBUS_SETCOLLAPSEONOUTSIDECLICK_NAME</source>
        <comment>Class/Bus: UiDropdownBus  Event/Method: SetCollapseOnOutsideClick</comment>
        <translation type="unfinished">Set Collapse On Outside Click</translation>
    </message>
    <message id="UIDROPDOWNBUS_SETCOLLAPSEONOUTSIDECLICK_TOOLTIP">
        <source>UIDROPDOWNBUS_SETCOLLAPSEONOUTSIDECLICK_TOOLTIP</source>
        <translation type="unfinished">Sets whether the dropdown should collapse when the user clicks outside the dropdown</translation>
    </message>
    <message id="UIDROPDOWNBUS_SETCOLLAPSEONOUTSIDECLICK_CATEGORY">
        <source>UIDROPDOWNBUS_SETCOLLAPSEONOUTSIDECLICK_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_SETCOLLAPSEONOUTSIDECLICK_OUT_NAME">
        <source>UIDROPDOWNBUS_SETCOLLAPSEONOUTSIDECLICK_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_SETCOLLAPSEONOUTSIDECLICK_OUT_TOOLTIP">
        <source>UIDROPDOWNBUS_SETCOLLAPSEONOUTSIDECLICK_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_SETCOLLAPSEONOUTSIDECLICK_IN_NAME">
        <source>UIDROPDOWNBUS_SETCOLLAPSEONOUTSIDECLICK_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_SETCOLLAPSEONOUTSIDECLICK_IN_TOOLTIP">
        <source>UIDROPDOWNBUS_SETCOLLAPSEONOUTSIDECLICK_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_SETCOLLAPSEONOUTSIDECLICK_PARAM0_NAME">
        <source>UIDROPDOWNBUS_SETCOLLAPSEONOUTSIDECLICK_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Collapse</translation>
    </message>
    <message id="UIDROPDOWNBUS_SETCOLLAPSEONOUTSIDECLICK_PARAM0_TOOLTIP">
        <source>UIDROPDOWNBUS_SETCOLLAPSEONOUTSIDECLICK_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the dropdown should collapse when the user clicks outside the dropdown</translation>
    </message>
    <message id="UIDROPDOWNBUS_SETEXPANDONHOVER_NAME">
        <source>UIDROPDOWNBUS_SETEXPANDONHOVER_NAME</source>
        <comment>Class/Bus: UiDropdownBus  Event/Method: SetExpandOnHover</comment>
        <translation type="unfinished">Set Expand On Hover</translation>
    </message>
    <message id="UIDROPDOWNBUS_SETEXPANDONHOVER_TOOLTIP">
        <source>UIDROPDOWNBUS_SETEXPANDONHOVER_TOOLTIP</source>
        <translation type="unfinished">Sets whether the dropdown should expand automatically on hover</translation>
    </message>
    <message id="UIDROPDOWNBUS_SETEXPANDONHOVER_CATEGORY">
        <source>UIDROPDOWNBUS_SETEXPANDONHOVER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_SETEXPANDONHOVER_OUT_NAME">
        <source>UIDROPDOWNBUS_SETEXPANDONHOVER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_SETEXPANDONHOVER_OUT_TOOLTIP">
        <source>UIDROPDOWNBUS_SETEXPANDONHOVER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_SETEXPANDONHOVER_IN_NAME">
        <source>UIDROPDOWNBUS_SETEXPANDONHOVER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_SETEXPANDONHOVER_IN_TOOLTIP">
        <source>UIDROPDOWNBUS_SETEXPANDONHOVER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_SETEXPANDONHOVER_PARAM0_NAME">
        <source>UIDROPDOWNBUS_SETEXPANDONHOVER_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Expand</translation>
    </message>
    <message id="UIDROPDOWNBUS_SETEXPANDONHOVER_PARAM0_TOOLTIP">
        <source>UIDROPDOWNBUS_SETEXPANDONHOVER_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the dropdown should expand automatically on hover</translation>
    </message>
    <message id="UIDROPDOWNBUS_EXPAND_NAME">
        <source>UIDROPDOWNBUS_EXPAND_NAME</source>
        <comment>Class/Bus: UiDropdownBus  Event/Method: Expand</comment>
        <translation>Expand</translation>
    </message>
    <message id="UIDROPDOWNBUS_EXPAND_TOOLTIP">
        <source>UIDROPDOWNBUS_EXPAND_TOOLTIP</source>
        <translation type="unfinished">Expands the dropdown menu</translation>
    </message>
    <message id="UIDROPDOWNBUS_EXPAND_CATEGORY">
        <source>UIDROPDOWNBUS_EXPAND_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_EXPAND_OUT_NAME">
        <source>UIDROPDOWNBUS_EXPAND_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_EXPAND_OUT_TOOLTIP">
        <source>UIDROPDOWNBUS_EXPAND_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_EXPAND_IN_NAME">
        <source>UIDROPDOWNBUS_EXPAND_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_EXPAND_IN_TOOLTIP">
        <source>UIDROPDOWNBUS_EXPAND_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_COLLAPSE_NAME">
        <source>UIDROPDOWNBUS_COLLAPSE_NAME</source>
        <comment>Class/Bus: UiDropdownBus  Event/Method: Collapse</comment>
        <translation>Collapse</translation>
    </message>
    <message id="UIDROPDOWNBUS_COLLAPSE_TOOLTIP">
        <source>UIDROPDOWNBUS_COLLAPSE_TOOLTIP</source>
        <translation type="unfinished">Collapses the dropdown menu</translation>
    </message>
    <message id="UIDROPDOWNBUS_COLLAPSE_CATEGORY">
        <source>UIDROPDOWNBUS_COLLAPSE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_COLLAPSE_OUT_NAME">
        <source>UIDROPDOWNBUS_COLLAPSE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_COLLAPSE_OUT_TOOLTIP">
        <source>UIDROPDOWNBUS_COLLAPSE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_COLLAPSE_IN_NAME">
        <source>UIDROPDOWNBUS_COLLAPSE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_COLLAPSE_IN_TOOLTIP">
        <source>UIDROPDOWNBUS_COLLAPSE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_SETCOLLAPSEDACTIONNAME_NAME">
        <source>UIDROPDOWNBUS_SETCOLLAPSEDACTIONNAME_NAME</source>
        <comment>Class/Bus: UiDropdownBus  Event/Method: SetCollapsedActionName</comment>
        <translation type="unfinished">Set Collapsed Action Name</translation>
    </message>
    <message id="UIDROPDOWNBUS_SETCOLLAPSEDACTIONNAME_TOOLTIP">
        <source>UIDROPDOWNBUS_SETCOLLAPSEDACTIONNAME_TOOLTIP</source>
        <translation type="unfinished">Sets the name of the action triggered when the dropdown is collapsed</translation>
    </message>
    <message id="UIDROPDOWNBUS_SETCOLLAPSEDACTIONNAME_CATEGORY">
        <source>UIDROPDOWNBUS_SETCOLLAPSEDACTIONNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_SETCOLLAPSEDACTIONNAME_OUT_NAME">
        <source>UIDROPDOWNBUS_SETCOLLAPSEDACTIONNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_SETCOLLAPSEDACTIONNAME_OUT_TOOLTIP">
        <source>UIDROPDOWNBUS_SETCOLLAPSEDACTIONNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_SETCOLLAPSEDACTIONNAME_IN_NAME">
        <source>UIDROPDOWNBUS_SETCOLLAPSEDACTIONNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_SETCOLLAPSEDACTIONNAME_IN_TOOLTIP">
        <source>UIDROPDOWNBUS_SETCOLLAPSEDACTIONNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_SETCOLLAPSEDACTIONNAME_PARAM0_NAME">
        <source>UIDROPDOWNBUS_SETCOLLAPSEDACTIONNAME_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Name</translation>
    </message>
    <message id="UIDROPDOWNBUS_SETCOLLAPSEDACTIONNAME_PARAM0_TOOLTIP">
        <source>UIDROPDOWNBUS_SETCOLLAPSEDACTIONNAME_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The name of the action triggered when the dropdown is collapsed</translation>
    </message>
    <message id="UIDROPDOWNBUS_GETEXPANDONHOVER_NAME">
        <source>UIDROPDOWNBUS_GETEXPANDONHOVER_NAME</source>
        <comment>Class/Bus: UiDropdownBus  Event/Method: GetExpandOnHover</comment>
        <translation type="unfinished">Get Expand On Hover</translation>
    </message>
    <message id="UIDROPDOWNBUS_GETEXPANDONHOVER_TOOLTIP">
        <source>UIDROPDOWNBUS_GETEXPANDONHOVER_TOOLTIP</source>
        <translation type="unfinished">Returns whether the dropdown expands automatically on hover</translation>
    </message>
    <message id="UIDROPDOWNBUS_GETEXPANDONHOVER_CATEGORY">
        <source>UIDROPDOWNBUS_GETEXPANDONHOVER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_GETEXPANDONHOVER_OUT_NAME">
        <source>UIDROPDOWNBUS_GETEXPANDONHOVER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_GETEXPANDONHOVER_OUT_TOOLTIP">
        <source>UIDROPDOWNBUS_GETEXPANDONHOVER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_GETEXPANDONHOVER_IN_NAME">
        <source>UIDROPDOWNBUS_GETEXPANDONHOVER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_GETEXPANDONHOVER_IN_TOOLTIP">
        <source>UIDROPDOWNBUS_GETEXPANDONHOVER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_GETEXPANDONHOVER_OUTPUT0_NAME">
        <source>UIDROPDOWNBUS_GETEXPANDONHOVER_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Expand</translation>
    </message>
    <message id="UIDROPDOWNBUS_GETEXPANDONHOVER_OUTPUT0_TOOLTIP">
        <source>UIDROPDOWNBUS_GETEXPANDONHOVER_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the dropdown expands automatically on hover</translation>
    </message>
    <message id="UIDROPDOWNBUS_SETWAITTIME_NAME">
        <source>UIDROPDOWNBUS_SETWAITTIME_NAME</source>
        <comment>Class/Bus: UiDropdownBus  Event/Method: SetWaitTime</comment>
        <translation type="unfinished">Set Wait Time</translation>
    </message>
    <message id="UIDROPDOWNBUS_SETWAITTIME_TOOLTIP">
        <source>UIDROPDOWNBUS_SETWAITTIME_TOOLTIP</source>
        <translation type="unfinished">Sets how long to wait before expanding upon hover and collapsing upon exit</translation>
    </message>
    <message id="UIDROPDOWNBUS_SETWAITTIME_CATEGORY">
        <source>UIDROPDOWNBUS_SETWAITTIME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_SETWAITTIME_OUT_NAME">
        <source>UIDROPDOWNBUS_SETWAITTIME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_SETWAITTIME_OUT_TOOLTIP">
        <source>UIDROPDOWNBUS_SETWAITTIME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_SETWAITTIME_IN_NAME">
        <source>UIDROPDOWNBUS_SETWAITTIME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_SETWAITTIME_IN_TOOLTIP">
        <source>UIDROPDOWNBUS_SETWAITTIME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_SETWAITTIME_PARAM0_NAME">
        <source>UIDROPDOWNBUS_SETWAITTIME_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Time</translation>
    </message>
    <message id="UIDROPDOWNBUS_SETWAITTIME_PARAM0_TOOLTIP">
        <source>UIDROPDOWNBUS_SETWAITTIME_PARAM0_TOOLTIP</source>
        <translation type="unfinished">How long to wait before expanding upon hover and collapsing upon exit</translation>
    </message>
    <message id="UIDROPDOWNBUS_GETCOLLAPSEONOUTSIDECLICK_NAME">
        <source>UIDROPDOWNBUS_GETCOLLAPSEONOUTSIDECLICK_NAME</source>
        <comment>Class/Bus: UiDropdownBus  Event/Method: GetCollapseOnOutsideClick</comment>
        <translation type="unfinished">Get Collapse On Outside Click</translation>
    </message>
    <message id="UIDROPDOWNBUS_GETCOLLAPSEONOUTSIDECLICK_TOOLTIP">
        <source>UIDROPDOWNBUS_GETCOLLAPSEONOUTSIDECLICK_TOOLTIP</source>
        <translation type="unfinished">Returns whether the dropdown collapses when the user clicks outside the dropdown</translation>
    </message>
    <message id="UIDROPDOWNBUS_GETCOLLAPSEONOUTSIDECLICK_CATEGORY">
        <source>UIDROPDOWNBUS_GETCOLLAPSEONOUTSIDECLICK_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_GETCOLLAPSEONOUTSIDECLICK_OUT_NAME">
        <source>UIDROPDOWNBUS_GETCOLLAPSEONOUTSIDECLICK_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_GETCOLLAPSEONOUTSIDECLICK_OUT_TOOLTIP">
        <source>UIDROPDOWNBUS_GETCOLLAPSEONOUTSIDECLICK_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_GETCOLLAPSEONOUTSIDECLICK_IN_NAME">
        <source>UIDROPDOWNBUS_GETCOLLAPSEONOUTSIDECLICK_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_GETCOLLAPSEONOUTSIDECLICK_IN_TOOLTIP">
        <source>UIDROPDOWNBUS_GETCOLLAPSEONOUTSIDECLICK_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_GETCOLLAPSEONOUTSIDECLICK_OUTPUT0_NAME">
        <source>UIDROPDOWNBUS_GETCOLLAPSEONOUTSIDECLICK_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Collapse</translation>
    </message>
    <message id="UIDROPDOWNBUS_GETCOLLAPSEONOUTSIDECLICK_OUTPUT0_TOOLTIP">
        <source>UIDROPDOWNBUS_GETCOLLAPSEONOUTSIDECLICK_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the dropdown collapses when the user clicks outside the dropdown</translation>
    </message>
    <message id="UIDROPDOWNBUS_GETEXPANDEDPARENTID_NAME">
        <source>UIDROPDOWNBUS_GETEXPANDEDPARENTID_NAME</source>
        <comment>Class/Bus: UiDropdownBus  Event/Method: GetExpandedParentId</comment>
        <translation type="unfinished">Get Expanded Parent</translation>
    </message>
    <message id="UIDROPDOWNBUS_GETEXPANDEDPARENTID_TOOLTIP">
        <source>UIDROPDOWNBUS_GETEXPANDEDPARENTID_TOOLTIP</source>
        <translation type="unfinished">Gets the element that the dropdown content parents to when expanded (the root element by default)</translation>
    </message>
    <message id="UIDROPDOWNBUS_GETEXPANDEDPARENTID_CATEGORY">
        <source>UIDROPDOWNBUS_GETEXPANDEDPARENTID_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_GETEXPANDEDPARENTID_OUT_NAME">
        <source>UIDROPDOWNBUS_GETEXPANDEDPARENTID_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_GETEXPANDEDPARENTID_OUT_TOOLTIP">
        <source>UIDROPDOWNBUS_GETEXPANDEDPARENTID_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_GETEXPANDEDPARENTID_IN_NAME">
        <source>UIDROPDOWNBUS_GETEXPANDEDPARENTID_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_GETEXPANDEDPARENTID_IN_TOOLTIP">
        <source>UIDROPDOWNBUS_GETEXPANDEDPARENTID_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_GETEXPANDEDPARENTID_OUTPUT0_NAME">
        <source>UIDROPDOWNBUS_GETEXPANDEDPARENTID_OUTPUT0_NAME</source>
        <comment>C++ Type: EntityId</comment>
        <translation type="unfinished">Expanded Parent EntityID</translation>
    </message>
    <message id="UIDROPDOWNBUS_GETEXPANDEDPARENTID_OUTPUT0_TOOLTIP">
        <source>UIDROPDOWNBUS_GETEXPANDEDPARENTID_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The element that the dropdown content parents to when expanded (the root element by default)</translation>
    </message>
    <message id="UIDROPDOWNBUS_GETTEXTELEMENT_NAME">
        <source>UIDROPDOWNBUS_GETTEXTELEMENT_NAME</source>
        <comment>Class/Bus: UiDropdownBus  Event/Method: GetTextElement</comment>
        <translation type="unfinished">Get Text Element</translation>
    </message>
    <message id="UIDROPDOWNBUS_GETTEXTELEMENT_TOOLTIP">
        <source>UIDROPDOWNBUS_GETTEXTELEMENT_TOOLTIP</source>
        <translation type="unfinished">Gets the text element that displays the text of the currently selected option</translation>
    </message>
    <message id="UIDROPDOWNBUS_GETTEXTELEMENT_CATEGORY">
        <source>UIDROPDOWNBUS_GETTEXTELEMENT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_GETTEXTELEMENT_OUT_NAME">
        <source>UIDROPDOWNBUS_GETTEXTELEMENT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_GETTEXTELEMENT_OUT_TOOLTIP">
        <source>UIDROPDOWNBUS_GETTEXTELEMENT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_GETTEXTELEMENT_IN_NAME">
        <source>UIDROPDOWNBUS_GETTEXTELEMENT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_GETTEXTELEMENT_IN_TOOLTIP">
        <source>UIDROPDOWNBUS_GETTEXTELEMENT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_GETTEXTELEMENT_OUTPUT0_NAME">
        <source>UIDROPDOWNBUS_GETTEXTELEMENT_OUTPUT0_NAME</source>
        <comment>C++ Type: EntityId</comment>
        <translation type="unfinished">Text EntityID</translation>
    </message>
    <message id="UIDROPDOWNBUS_GETTEXTELEMENT_OUTPUT0_TOOLTIP">
        <source>UIDROPDOWNBUS_GETTEXTELEMENT_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The text element that displays the text of the currently selected option</translation>
    </message>
    <message id="UIDROPDOWNBUS_GETICONELEMENT_NAME">
        <source>UIDROPDOWNBUS_GETICONELEMENT_NAME</source>
        <comment>Class/Bus: UiDropdownBus  Event/Method: GetIconElement</comment>
        <translation type="unfinished">Get Icon Element</translation>
    </message>
    <message id="UIDROPDOWNBUS_GETICONELEMENT_TOOLTIP">
        <source>UIDROPDOWNBUS_GETICONELEMENT_TOOLTIP</source>
        <translation type="unfinished">Gets the icon element that displays the icon of the currently selected option</translation>
    </message>
    <message id="UIDROPDOWNBUS_GETICONELEMENT_CATEGORY">
        <source>UIDROPDOWNBUS_GETICONELEMENT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_GETICONELEMENT_OUT_NAME">
        <source>UIDROPDOWNBUS_GETICONELEMENT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_GETICONELEMENT_OUT_TOOLTIP">
        <source>UIDROPDOWNBUS_GETICONELEMENT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_GETICONELEMENT_IN_NAME">
        <source>UIDROPDOWNBUS_GETICONELEMENT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_GETICONELEMENT_IN_TOOLTIP">
        <source>UIDROPDOWNBUS_GETICONELEMENT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_GETICONELEMENT_OUTPUT0_NAME">
        <source>UIDROPDOWNBUS_GETICONELEMENT_OUTPUT0_NAME</source>
        <comment>C++ Type: EntityId</comment>
        <translation type="unfinished">Icon EntityID</translation>
    </message>
    <message id="UIDROPDOWNBUS_GETICONELEMENT_OUTPUT0_TOOLTIP">
        <source>UIDROPDOWNBUS_GETICONELEMENT_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The icon element that displays the icon of the currently selected option</translation>
    </message>
    <message id="UIDROPDOWNBUS_SETICONELEMENT_NAME">
        <source>UIDROPDOWNBUS_SETICONELEMENT_NAME</source>
        <comment>Class/Bus: UiDropdownBus  Event/Method: SetIconElement</comment>
        <translation type="unfinished">Set Icon Element</translation>
    </message>
    <message id="UIDROPDOWNBUS_SETICONELEMENT_TOOLTIP">
        <source>UIDROPDOWNBUS_SETICONELEMENT_TOOLTIP</source>
        <translation type="unfinished">Sets the icon element that displays the icon of the currently selected option</translation>
    </message>
    <message id="UIDROPDOWNBUS_SETICONELEMENT_CATEGORY">
        <source>UIDROPDOWNBUS_SETICONELEMENT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_SETICONELEMENT_OUT_NAME">
        <source>UIDROPDOWNBUS_SETICONELEMENT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_SETICONELEMENT_OUT_TOOLTIP">
        <source>UIDROPDOWNBUS_SETICONELEMENT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_SETICONELEMENT_IN_NAME">
        <source>UIDROPDOWNBUS_SETICONELEMENT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_SETICONELEMENT_IN_TOOLTIP">
        <source>UIDROPDOWNBUS_SETICONELEMENT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_SETICONELEMENT_PARAM0_NAME">
        <source>UIDROPDOWNBUS_SETICONELEMENT_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Icon EntityID</translation>
    </message>
    <message id="UIDROPDOWNBUS_SETICONELEMENT_PARAM0_TOOLTIP">
        <source>UIDROPDOWNBUS_SETICONELEMENT_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The icon element that displays the icon of the currently selected option</translation>
    </message>
    <message id="UIDROPDOWNBUS_SETEXPANDEDACTIONNAME_NAME">
        <source>UIDROPDOWNBUS_SETEXPANDEDACTIONNAME_NAME</source>
        <comment>Class/Bus: UiDropdownBus  Event/Method: SetExpandedActionName</comment>
        <translation type="unfinished">Set Expanded Action Name</translation>
    </message>
    <message id="UIDROPDOWNBUS_SETEXPANDEDACTIONNAME_TOOLTIP">
        <source>UIDROPDOWNBUS_SETEXPANDEDACTIONNAME_TOOLTIP</source>
        <translation type="unfinished">Sets the name of the action triggered when the dropdown is expanded</translation>
    </message>
    <message id="UIDROPDOWNBUS_SETEXPANDEDACTIONNAME_CATEGORY">
        <source>UIDROPDOWNBUS_SETEXPANDEDACTIONNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_SETEXPANDEDACTIONNAME_OUT_NAME">
        <source>UIDROPDOWNBUS_SETEXPANDEDACTIONNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_SETEXPANDEDACTIONNAME_OUT_TOOLTIP">
        <source>UIDROPDOWNBUS_SETEXPANDEDACTIONNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_SETEXPANDEDACTIONNAME_IN_NAME">
        <source>UIDROPDOWNBUS_SETEXPANDEDACTIONNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_SETEXPANDEDACTIONNAME_IN_TOOLTIP">
        <source>UIDROPDOWNBUS_SETEXPANDEDACTIONNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_SETEXPANDEDACTIONNAME_PARAM0_NAME">
        <source>UIDROPDOWNBUS_SETEXPANDEDACTIONNAME_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Name</translation>
    </message>
    <message id="UIDROPDOWNBUS_SETEXPANDEDACTIONNAME_PARAM0_TOOLTIP">
        <source>UIDROPDOWNBUS_SETEXPANDEDACTIONNAME_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The name of the action triggered when the dropdown is expanded</translation>
    </message>
    <message id="UIDROPDOWNBUS_SETCONTENT_NAME">
        <source>UIDROPDOWNBUS_SETCONTENT_NAME</source>
        <comment>Class/Bus: UiDropdownBus  Event/Method: SetContent</comment>
        <translation type="unfinished">Set Content</translation>
    </message>
    <message id="UIDROPDOWNBUS_SETCONTENT_TOOLTIP">
        <source>UIDROPDOWNBUS_SETCONTENT_TOOLTIP</source>
        <translation type="unfinished">Sets the content element that the dropdown expands</translation>
    </message>
    <message id="UIDROPDOWNBUS_SETCONTENT_CATEGORY">
        <source>UIDROPDOWNBUS_SETCONTENT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_SETCONTENT_OUT_NAME">
        <source>UIDROPDOWNBUS_SETCONTENT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_SETCONTENT_OUT_TOOLTIP">
        <source>UIDROPDOWNBUS_SETCONTENT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_SETCONTENT_IN_NAME">
        <source>UIDROPDOWNBUS_SETCONTENT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_SETCONTENT_IN_TOOLTIP">
        <source>UIDROPDOWNBUS_SETCONTENT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_SETCONTENT_PARAM0_NAME">
        <source>UIDROPDOWNBUS_SETCONTENT_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Content EntityID</translation>
    </message>
    <message id="UIDROPDOWNBUS_SETCONTENT_PARAM0_TOOLTIP">
        <source>UIDROPDOWNBUS_SETCONTENT_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The content element that the dropdown expands</translation>
    </message>
    <message id="UIDROPDOWNBUS_SETTEXTELEMENT_NAME">
        <source>UIDROPDOWNBUS_SETTEXTELEMENT_NAME</source>
        <comment>Class/Bus: UiDropdownBus  Event/Method: SetTextElement</comment>
        <translation type="unfinished">Set Text Element</translation>
    </message>
    <message id="UIDROPDOWNBUS_SETTEXTELEMENT_TOOLTIP">
        <source>UIDROPDOWNBUS_SETTEXTELEMENT_TOOLTIP</source>
        <translation type="unfinished">Sets the text element that displays the text of the currently selected option</translation>
    </message>
    <message id="UIDROPDOWNBUS_SETTEXTELEMENT_CATEGORY">
        <source>UIDROPDOWNBUS_SETTEXTELEMENT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_SETTEXTELEMENT_OUT_NAME">
        <source>UIDROPDOWNBUS_SETTEXTELEMENT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_SETTEXTELEMENT_OUT_TOOLTIP">
        <source>UIDROPDOWNBUS_SETTEXTELEMENT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_SETTEXTELEMENT_IN_NAME">
        <source>UIDROPDOWNBUS_SETTEXTELEMENT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_SETTEXTELEMENT_IN_TOOLTIP">
        <source>UIDROPDOWNBUS_SETTEXTELEMENT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_SETTEXTELEMENT_PARAM0_NAME">
        <source>UIDROPDOWNBUS_SETTEXTELEMENT_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Text EntityID</translation>
    </message>
    <message id="UIDROPDOWNBUS_SETTEXTELEMENT_PARAM0_TOOLTIP">
        <source>UIDROPDOWNBUS_SETTEXTELEMENT_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The text element that displays the text of the currently selected option</translation>
    </message>
    <message id="UIDROPDOWNBUS_SETVALUE_NAME">
        <source>UIDROPDOWNBUS_SETVALUE_NAME</source>
        <comment>Class/Bus: UiDropdownBus  Event/Method: SetValue</comment>
        <translation type="unfinished">Set Value</translation>
    </message>
    <message id="UIDROPDOWNBUS_SETVALUE_TOOLTIP">
        <source>UIDROPDOWNBUS_SETVALUE_TOOLTIP</source>
        <translation type="unfinished">Sets the currently selected option of the dropdown manually</translation>
    </message>
    <message id="UIDROPDOWNBUS_SETVALUE_CATEGORY">
        <source>UIDROPDOWNBUS_SETVALUE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_SETVALUE_OUT_NAME">
        <source>UIDROPDOWNBUS_SETVALUE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_SETVALUE_OUT_TOOLTIP">
        <source>UIDROPDOWNBUS_SETVALUE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_SETVALUE_IN_NAME">
        <source>UIDROPDOWNBUS_SETVALUE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_SETVALUE_IN_TOOLTIP">
        <source>UIDROPDOWNBUS_SETVALUE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_SETVALUE_PARAM0_NAME">
        <source>UIDROPDOWNBUS_SETVALUE_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Option EntityID</translation>
    </message>
    <message id="UIDROPDOWNBUS_SETVALUE_PARAM0_TOOLTIP">
        <source>UIDROPDOWNBUS_SETVALUE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The currently selected option of the dropdown</translation>
    </message>
    <message id="UIDROPDOWNBUS_GETCONTENT_NAME">
        <source>UIDROPDOWNBUS_GETCONTENT_NAME</source>
        <comment>Class/Bus: UiDropdownBus  Event/Method: GetContent</comment>
        <translation type="unfinished">Get Content</translation>
    </message>
    <message id="UIDROPDOWNBUS_GETCONTENT_TOOLTIP">
        <source>UIDROPDOWNBUS_GETCONTENT_TOOLTIP</source>
        <translation type="unfinished">Gets the content element the dropdown will expand</translation>
    </message>
    <message id="UIDROPDOWNBUS_GETCONTENT_CATEGORY">
        <source>UIDROPDOWNBUS_GETCONTENT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_GETCONTENT_OUT_NAME">
        <source>UIDROPDOWNBUS_GETCONTENT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_GETCONTENT_OUT_TOOLTIP">
        <source>UIDROPDOWNBUS_GETCONTENT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_GETCONTENT_IN_NAME">
        <source>UIDROPDOWNBUS_GETCONTENT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_GETCONTENT_IN_TOOLTIP">
        <source>UIDROPDOWNBUS_GETCONTENT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_GETCONTENT_OUTPUT0_NAME">
        <source>UIDROPDOWNBUS_GETCONTENT_OUTPUT0_NAME</source>
        <comment>C++ Type: EntityId</comment>
        <translation type="unfinished">Content EntityID</translation>
    </message>
    <message id="UIDROPDOWNBUS_GETCONTENT_OUTPUT0_TOOLTIP">
        <source>UIDROPDOWNBUS_GETCONTENT_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The content element the dropdown will expand</translation>
    </message>
    <message id="UIDROPDOWNBUS_GETEXPANDEDACTIONNAME_NAME">
        <source>UIDROPDOWNBUS_GETEXPANDEDACTIONNAME_NAME</source>
        <comment>Class/Bus: UiDropdownBus  Event/Method: GetExpandedActionName</comment>
        <translation type="unfinished">Get Expanded Action Name</translation>
    </message>
    <message id="UIDROPDOWNBUS_GETEXPANDEDACTIONNAME_TOOLTIP">
        <source>UIDROPDOWNBUS_GETEXPANDEDACTIONNAME_TOOLTIP</source>
        <translation type="unfinished">Gets the name of the action triggered when the dropdown is expanded</translation>
    </message>
    <message id="UIDROPDOWNBUS_GETEXPANDEDACTIONNAME_CATEGORY">
        <source>UIDROPDOWNBUS_GETEXPANDEDACTIONNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_GETEXPANDEDACTIONNAME_OUT_NAME">
        <source>UIDROPDOWNBUS_GETEXPANDEDACTIONNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_GETEXPANDEDACTIONNAME_OUT_TOOLTIP">
        <source>UIDROPDOWNBUS_GETEXPANDEDACTIONNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_GETEXPANDEDACTIONNAME_IN_NAME">
        <source>UIDROPDOWNBUS_GETEXPANDEDACTIONNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_GETEXPANDEDACTIONNAME_IN_TOOLTIP">
        <source>UIDROPDOWNBUS_GETEXPANDEDACTIONNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_GETEXPANDEDACTIONNAME_OUTPUT0_NAME">
        <source>UIDROPDOWNBUS_GETEXPANDEDACTIONNAME_OUTPUT0_NAME</source>
        <comment>C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Name</translation>
    </message>
    <message id="UIDROPDOWNBUS_GETEXPANDEDACTIONNAME_OUTPUT0_TOOLTIP">
        <source>UIDROPDOWNBUS_GETEXPANDEDACTIONNAME_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The name of the action triggered when the dropdown is expanded</translation>
    </message>
    <message id="UIDROPDOWNBUS_GETCOLLAPSEDACTIONNAME_NAME">
        <source>UIDROPDOWNBUS_GETCOLLAPSEDACTIONNAME_NAME</source>
        <comment>Class/Bus: UiDropdownBus  Event/Method: GetCollapsedActionName</comment>
        <translation type="unfinished">Get Collapsed Action Name</translation>
    </message>
    <message id="UIDROPDOWNBUS_GETCOLLAPSEDACTIONNAME_TOOLTIP">
        <source>UIDROPDOWNBUS_GETCOLLAPSEDACTIONNAME_TOOLTIP</source>
        <translation type="unfinished">Gets the name of the action triggered when the dropdown is collapsed</translation>
    </message>
    <message id="UIDROPDOWNBUS_GETCOLLAPSEDACTIONNAME_CATEGORY">
        <source>UIDROPDOWNBUS_GETCOLLAPSEDACTIONNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_GETCOLLAPSEDACTIONNAME_OUT_NAME">
        <source>UIDROPDOWNBUS_GETCOLLAPSEDACTIONNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_GETCOLLAPSEDACTIONNAME_OUT_TOOLTIP">
        <source>UIDROPDOWNBUS_GETCOLLAPSEDACTIONNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_GETCOLLAPSEDACTIONNAME_IN_NAME">
        <source>UIDROPDOWNBUS_GETCOLLAPSEDACTIONNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_GETCOLLAPSEDACTIONNAME_IN_TOOLTIP">
        <source>UIDROPDOWNBUS_GETCOLLAPSEDACTIONNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_GETCOLLAPSEDACTIONNAME_OUTPUT0_NAME">
        <source>UIDROPDOWNBUS_GETCOLLAPSEDACTIONNAME_OUTPUT0_NAME</source>
        <comment>C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Name</translation>
    </message>
    <message id="UIDROPDOWNBUS_GETCOLLAPSEDACTIONNAME_OUTPUT0_TOOLTIP">
        <source>UIDROPDOWNBUS_GETCOLLAPSEDACTIONNAME_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The name of the action triggered when the dropdown is collapsed</translation>
    </message>
    <message id="UIDROPDOWNBUS_GETVALUE_NAME">
        <source>UIDROPDOWNBUS_GETVALUE_NAME</source>
        <comment>Class/Bus: UiDropdownBus  Event/Method: GetValue</comment>
        <translation type="unfinished">Get Value</translation>
    </message>
    <message id="UIDROPDOWNBUS_GETVALUE_TOOLTIP">
        <source>UIDROPDOWNBUS_GETVALUE_TOOLTIP</source>
        <translation type="unfinished">Gets the currently selected option</translation>
    </message>
    <message id="UIDROPDOWNBUS_GETVALUE_CATEGORY">
        <source>UIDROPDOWNBUS_GETVALUE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_GETVALUE_OUT_NAME">
        <source>UIDROPDOWNBUS_GETVALUE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_GETVALUE_OUT_TOOLTIP">
        <source>UIDROPDOWNBUS_GETVALUE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_GETVALUE_IN_NAME">
        <source>UIDROPDOWNBUS_GETVALUE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_GETVALUE_IN_TOOLTIP">
        <source>UIDROPDOWNBUS_GETVALUE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_GETVALUE_OUTPUT0_NAME">
        <source>UIDROPDOWNBUS_GETVALUE_OUTPUT0_NAME</source>
        <comment>C++ Type: EntityId</comment>
        <translation type="unfinished">Option EntityID</translation>
    </message>
    <message id="UIDROPDOWNBUS_GETVALUE_OUTPUT0_TOOLTIP">
        <source>UIDROPDOWNBUS_GETVALUE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The currently selected option</translation>
    </message>
    <message id="UIDROPDOWNBUS_SETEXPANDEDPARENTID_NAME">
        <source>UIDROPDOWNBUS_SETEXPANDEDPARENTID_NAME</source>
        <comment>Class/Bus: UiDropdownBus  Event/Method: SetExpandedParentId</comment>
        <translation type="unfinished">Set Expanded Parent</translation>
    </message>
    <message id="UIDROPDOWNBUS_SETEXPANDEDPARENTID_TOOLTIP">
        <source>UIDROPDOWNBUS_SETEXPANDEDPARENTID_TOOLTIP</source>
        <translation type="unfinished">Sets the element that the dropdown content parents to when expanded</translation>
    </message>
    <message id="UIDROPDOWNBUS_SETEXPANDEDPARENTID_CATEGORY">
        <source>UIDROPDOWNBUS_SETEXPANDEDPARENTID_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_SETEXPANDEDPARENTID_OUT_NAME">
        <source>UIDROPDOWNBUS_SETEXPANDEDPARENTID_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_SETEXPANDEDPARENTID_OUT_TOOLTIP">
        <source>UIDROPDOWNBUS_SETEXPANDEDPARENTID_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_SETEXPANDEDPARENTID_IN_NAME">
        <source>UIDROPDOWNBUS_SETEXPANDEDPARENTID_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_SETEXPANDEDPARENTID_IN_TOOLTIP">
        <source>UIDROPDOWNBUS_SETEXPANDEDPARENTID_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_SETEXPANDEDPARENTID_PARAM0_NAME">
        <source>UIDROPDOWNBUS_SETEXPANDEDPARENTID_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Expanded EntityID</translation>
    </message>
    <message id="UIDROPDOWNBUS_SETEXPANDEDPARENTID_PARAM0_TOOLTIP">
        <source>UIDROPDOWNBUS_SETEXPANDEDPARENTID_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The element that the dropdown content parents to when expanded</translation>
    </message>
    <message id="UIDROPDOWNBUS_SETOPTIONSELECTEDACTIONNAME_NAME">
        <source>UIDROPDOWNBUS_SETOPTIONSELECTEDACTIONNAME_NAME</source>
        <comment>Class/Bus: UiDropdownBus  Event/Method: SetOptionSelectedActionName</comment>
        <translation type="unfinished">Set Option Selected Action Name</translation>
    </message>
    <message id="UIDROPDOWNBUS_SETOPTIONSELECTEDACTIONNAME_TOOLTIP">
        <source>UIDROPDOWNBUS_SETOPTIONSELECTEDACTIONNAME_TOOLTIP</source>
        <translation type="unfinished">Sets the name of the action triggered when an option is selected</translation>
    </message>
    <message id="UIDROPDOWNBUS_SETOPTIONSELECTEDACTIONNAME_CATEGORY">
        <source>UIDROPDOWNBUS_SETOPTIONSELECTEDACTIONNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_SETOPTIONSELECTEDACTIONNAME_OUT_NAME">
        <source>UIDROPDOWNBUS_SETOPTIONSELECTEDACTIONNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_SETOPTIONSELECTEDACTIONNAME_OUT_TOOLTIP">
        <source>UIDROPDOWNBUS_SETOPTIONSELECTEDACTIONNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_SETOPTIONSELECTEDACTIONNAME_IN_NAME">
        <source>UIDROPDOWNBUS_SETOPTIONSELECTEDACTIONNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_SETOPTIONSELECTEDACTIONNAME_IN_TOOLTIP">
        <source>UIDROPDOWNBUS_SETOPTIONSELECTEDACTIONNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDROPDOWNBUS_SETOPTIONSELECTEDACTIONNAME_PARAM0_NAME">
        <source>UIDROPDOWNBUS_SETOPTIONSELECTEDACTIONNAME_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Name</translation>
    </message>
    <message id="UIDROPDOWNBUS_SETOPTIONSELECTEDACTIONNAME_PARAM0_TOOLTIP">
        <source>UIDROPDOWNBUS_SETOPTIONSELECTEDACTIONNAME_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The name of the action triggered when an option is selected</translation>
    </message>
</context>
<context>
    <name>Handler: ConstraintComponentNotificationBus</name>
    <message id="HANDLER_CONSTRAINTCOMPONENTNOTIFICATIONBUS_NAME">
        <source>HANDLER_CONSTRAINTCOMPONENTNOTIFICATIONBUS_NAME</source>
        <translation type="unfinished">Constraint</translation>
    </message>
    <message id="HANDLER_CONSTRAINTCOMPONENTNOTIFICATIONBUS_TOOLTIP">
        <source>HANDLER_CONSTRAINTCOMPONENTNOTIFICATIONBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CONSTRAINTCOMPONENTNOTIFICATIONBUS_CATEGORY">
        <source>HANDLER_CONSTRAINTCOMPONENTNOTIFICATIONBUS_CATEGORY</source>
        <translation type="unfinished">Physics (Legacy)</translation>
    </message>
    <message id="HANDLER_CONSTRAINTCOMPONENTNOTIFICATIONBUS_ONCONSTRAINTENTITIESCHANGED_NAME">
        <source>HANDLER_CONSTRAINTCOMPONENTNOTIFICATIONBUS_ONCONSTRAINTENTITIESCHANGED_NAME</source>
        <comment>Class/Bus: ConstraintComponentNotificationBus  Event/Method: OnConstraintEntitiesChanged</comment>
        <translation type="unfinished">On Entities Changed</translation>
    </message>
    <message id="HANDLER_CONSTRAINTCOMPONENTNOTIFICATIONBUS_ONCONSTRAINTENTITIESCHANGED_TOOLTIP">
        <source>HANDLER_CONSTRAINTCOMPONENTNOTIFICATIONBUS_ONCONSTRAINTENTITIESCHANGED_TOOLTIP</source>
        <translation type="unfinished">Notifies that one or both of the constrained entities has changed</translation>
    </message>
    <message id="HANDLER_CONSTRAINTCOMPONENTNOTIFICATIONBUS_ONCONSTRAINTENTITIESCHANGED_CATEGORY">
        <source>HANDLER_CONSTRAINTCOMPONENTNOTIFICATIONBUS_ONCONSTRAINTENTITIESCHANGED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CONSTRAINTCOMPONENTNOTIFICATIONBUS_ONCONSTRAINTENTITIESCHANGED_OUT_NAME">
        <source>HANDLER_CONSTRAINTCOMPONENTNOTIFICATIONBUS_ONCONSTRAINTENTITIESCHANGED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CONSTRAINTCOMPONENTNOTIFICATIONBUS_ONCONSTRAINTENTITIESCHANGED_OUT_TOOLTIP">
        <source>HANDLER_CONSTRAINTCOMPONENTNOTIFICATIONBUS_ONCONSTRAINTENTITIESCHANGED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CONSTRAINTCOMPONENTNOTIFICATIONBUS_ONCONSTRAINTENTITIESCHANGED_IN_NAME">
        <source>HANDLER_CONSTRAINTCOMPONENTNOTIFICATIONBUS_ONCONSTRAINTENTITIESCHANGED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CONSTRAINTCOMPONENTNOTIFICATIONBUS_ONCONSTRAINTENTITIESCHANGED_IN_TOOLTIP">
        <source>HANDLER_CONSTRAINTCOMPONENTNOTIFICATIONBUS_ONCONSTRAINTENTITIESCHANGED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CONSTRAINTCOMPONENTNOTIFICATIONBUS_ONCONSTRAINTENTITIESCHANGED_OUTPUT0_NAME">
        <source>HANDLER_CONSTRAINTCOMPONENTNOTIFICATIONBUS_ONCONSTRAINTENTITIESCHANGED_OUTPUT0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: const EntityId&amp;</comment>
        <translation type="unfinished">Old Owner</translation>
    </message>
    <message id="HANDLER_CONSTRAINTCOMPONENTNOTIFICATIONBUS_ONCONSTRAINTENTITIESCHANGED_OUTPUT0_TOOLTIP">
        <source>HANDLER_CONSTRAINTCOMPONENTNOTIFICATIONBUS_ONCONSTRAINTENTITIESCHANGED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The prior owner of the constraint</translation>
    </message>
    <message id="HANDLER_CONSTRAINTCOMPONENTNOTIFICATIONBUS_ONCONSTRAINTENTITIESCHANGED_OUTPUT1_NAME">
        <source>HANDLER_CONSTRAINTCOMPONENTNOTIFICATIONBUS_ONCONSTRAINTENTITIESCHANGED_OUTPUT1_NAME</source>
        <comment>Simple Type: EntityID C++ Type: const EntityId&amp;</comment>
        <translation type="unfinished">Old Target</translation>
    </message>
    <message id="HANDLER_CONSTRAINTCOMPONENTNOTIFICATIONBUS_ONCONSTRAINTENTITIESCHANGED_OUTPUT1_TOOLTIP">
        <source>HANDLER_CONSTRAINTCOMPONENTNOTIFICATIONBUS_ONCONSTRAINTENTITIESCHANGED_OUTPUT1_TOOLTIP</source>
        <translation type="unfinished">The prior target of the constraint</translation>
    </message>
    <message id="HANDLER_CONSTRAINTCOMPONENTNOTIFICATIONBUS_ONCONSTRAINTENTITIESCHANGED_OUTPUT2_NAME">
        <source>HANDLER_CONSTRAINTCOMPONENTNOTIFICATIONBUS_ONCONSTRAINTENTITIESCHANGED_OUTPUT2_NAME</source>
        <comment>Simple Type: EntityID C++ Type: const EntityId&amp;</comment>
        <translation type="unfinished">New Owner</translation>
    </message>
    <message id="HANDLER_CONSTRAINTCOMPONENTNOTIFICATIONBUS_ONCONSTRAINTENTITIESCHANGED_OUTPUT2_TOOLTIP">
        <source>HANDLER_CONSTRAINTCOMPONENTNOTIFICATIONBUS_ONCONSTRAINTENTITIESCHANGED_OUTPUT2_TOOLTIP</source>
        <translation type="unfinished">The new owner of the constraint</translation>
    </message>
    <message id="HANDLER_CONSTRAINTCOMPONENTNOTIFICATIONBUS_ONCONSTRAINTENTITIESCHANGED_OUTPUT3_NAME">
        <source>HANDLER_CONSTRAINTCOMPONENTNOTIFICATIONBUS_ONCONSTRAINTENTITIESCHANGED_OUTPUT3_NAME</source>
        <comment>Simple Type: EntityID C++ Type: const EntityId&amp;</comment>
        <translation type="unfinished">New Target</translation>
    </message>
    <message id="HANDLER_CONSTRAINTCOMPONENTNOTIFICATIONBUS_ONCONSTRAINTENTITIESCHANGED_OUTPUT3_TOOLTIP">
        <source>HANDLER_CONSTRAINTCOMPONENTNOTIFICATIONBUS_ONCONSTRAINTENTITIESCHANGED_OUTPUT3_TOOLTIP</source>
        <translation type="unfinished">The new target of the constraint</translation>
    </message>
    <message id="HANDLER_CONSTRAINTCOMPONENTNOTIFICATIONBUS_ONCONSTRAINTENABLED_NAME">
        <source>HANDLER_CONSTRAINTCOMPONENTNOTIFICATIONBUS_ONCONSTRAINTENABLED_NAME</source>
        <comment>Class/Bus: ConstraintComponentNotificationBus  Event/Method: OnConstraintEnabled</comment>
        <translation type="unfinished">On Enabled</translation>
    </message>
    <message id="HANDLER_CONSTRAINTCOMPONENTNOTIFICATIONBUS_ONCONSTRAINTENABLED_TOOLTIP">
        <source>HANDLER_CONSTRAINTCOMPONENTNOTIFICATIONBUS_ONCONSTRAINTENABLED_TOOLTIP</source>
        <translation type="unfinished">Notifies that the constraint has been enabled</translation>
    </message>
    <message id="HANDLER_CONSTRAINTCOMPONENTNOTIFICATIONBUS_ONCONSTRAINTENABLED_CATEGORY">
        <source>HANDLER_CONSTRAINTCOMPONENTNOTIFICATIONBUS_ONCONSTRAINTENABLED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CONSTRAINTCOMPONENTNOTIFICATIONBUS_ONCONSTRAINTENABLED_OUT_NAME">
        <source>HANDLER_CONSTRAINTCOMPONENTNOTIFICATIONBUS_ONCONSTRAINTENABLED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CONSTRAINTCOMPONENTNOTIFICATIONBUS_ONCONSTRAINTENABLED_OUT_TOOLTIP">
        <source>HANDLER_CONSTRAINTCOMPONENTNOTIFICATIONBUS_ONCONSTRAINTENABLED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CONSTRAINTCOMPONENTNOTIFICATIONBUS_ONCONSTRAINTENABLED_IN_NAME">
        <source>HANDLER_CONSTRAINTCOMPONENTNOTIFICATIONBUS_ONCONSTRAINTENABLED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CONSTRAINTCOMPONENTNOTIFICATIONBUS_ONCONSTRAINTENABLED_IN_TOOLTIP">
        <source>HANDLER_CONSTRAINTCOMPONENTNOTIFICATIONBUS_ONCONSTRAINTENABLED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CONSTRAINTCOMPONENTNOTIFICATIONBUS_ONCONSTRAINTDISABLED_NAME">
        <source>HANDLER_CONSTRAINTCOMPONENTNOTIFICATIONBUS_ONCONSTRAINTDISABLED_NAME</source>
        <comment>Class/Bus: ConstraintComponentNotificationBus  Event/Method: OnConstraintDisabled</comment>
        <translation type="unfinished">On Disabled</translation>
    </message>
    <message id="HANDLER_CONSTRAINTCOMPONENTNOTIFICATIONBUS_ONCONSTRAINTDISABLED_TOOLTIP">
        <source>HANDLER_CONSTRAINTCOMPONENTNOTIFICATIONBUS_ONCONSTRAINTDISABLED_TOOLTIP</source>
        <translation type="unfinished">Notifies that the constraint has been disabled</translation>
    </message>
    <message id="HANDLER_CONSTRAINTCOMPONENTNOTIFICATIONBUS_ONCONSTRAINTDISABLED_CATEGORY">
        <source>HANDLER_CONSTRAINTCOMPONENTNOTIFICATIONBUS_ONCONSTRAINTDISABLED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CONSTRAINTCOMPONENTNOTIFICATIONBUS_ONCONSTRAINTDISABLED_OUT_NAME">
        <source>HANDLER_CONSTRAINTCOMPONENTNOTIFICATIONBUS_ONCONSTRAINTDISABLED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CONSTRAINTCOMPONENTNOTIFICATIONBUS_ONCONSTRAINTDISABLED_OUT_TOOLTIP">
        <source>HANDLER_CONSTRAINTCOMPONENTNOTIFICATIONBUS_ONCONSTRAINTDISABLED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CONSTRAINTCOMPONENTNOTIFICATIONBUS_ONCONSTRAINTDISABLED_IN_NAME">
        <source>HANDLER_CONSTRAINTCOMPONENTNOTIFICATIONBUS_ONCONSTRAINTDISABLED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CONSTRAINTCOMPONENTNOTIFICATIONBUS_ONCONSTRAINTDISABLED_IN_TOOLTIP">
        <source>HANDLER_CONSTRAINTCOMPONENTNOTIFICATIONBUS_ONCONSTRAINTDISABLED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: MeshComponentRequestBus</name>
    <message id="MESHCOMPONENTREQUESTBUS_NAME">
        <source>MESHCOMPONENTREQUESTBUS_NAME</source>
        <translation type="unfinished">Mesh</translation>
    </message>
    <message id="MESHCOMPONENTREQUESTBUS_TOOLTIP">
        <source>MESHCOMPONENTREQUESTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MESHCOMPONENTREQUESTBUS_CATEGORY">
        <source>MESHCOMPONENTREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">Rendering</translation>
    </message>
    <message id="MESHCOMPONENTREQUESTBUS_GETWORLDBOUNDS_NAME">
        <source>MESHCOMPONENTREQUESTBUS_GETWORLDBOUNDS_NAME</source>
        <comment>Class/Bus: MeshComponentRequestBus  Event/Method: GetWorldBounds</comment>
        <translation type="unfinished">Get World Bounds</translation>
    </message>
    <message id="MESHCOMPONENTREQUESTBUS_GETWORLDBOUNDS_TOOLTIP">
        <source>MESHCOMPONENTREQUESTBUS_GETWORLDBOUNDS_TOOLTIP</source>
        <translation type="unfinished">Returns an axis aligned bounding box of the mesh in world space</translation>
    </message>
    <message id="MESHCOMPONENTREQUESTBUS_GETWORLDBOUNDS_CATEGORY">
        <source>MESHCOMPONENTREQUESTBUS_GETWORLDBOUNDS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MESHCOMPONENTREQUESTBUS_GETWORLDBOUNDS_OUT_NAME">
        <source>MESHCOMPONENTREQUESTBUS_GETWORLDBOUNDS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MESHCOMPONENTREQUESTBUS_GETWORLDBOUNDS_OUT_TOOLTIP">
        <source>MESHCOMPONENTREQUESTBUS_GETWORLDBOUNDS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MESHCOMPONENTREQUESTBUS_GETWORLDBOUNDS_IN_NAME">
        <source>MESHCOMPONENTREQUESTBUS_GETWORLDBOUNDS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MESHCOMPONENTREQUESTBUS_GETWORLDBOUNDS_IN_TOOLTIP">
        <source>MESHCOMPONENTREQUESTBUS_GETWORLDBOUNDS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MESHCOMPONENTREQUESTBUS_GETWORLDBOUNDS_OUTPUT0_NAME">
        <source>MESHCOMPONENTREQUESTBUS_GETWORLDBOUNDS_OUTPUT0_NAME</source>
        <comment>C++ Type: Aabb</comment>
        <translation type="unfinished">Bounds</translation>
    </message>
    <message id="MESHCOMPONENTREQUESTBUS_GETWORLDBOUNDS_OUTPUT0_TOOLTIP">
        <source>MESHCOMPONENTREQUESTBUS_GETWORLDBOUNDS_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Axis aligned bounding box of the mesh</translation>
    </message>
    <message id="MESHCOMPONENTREQUESTBUS_GETLOCALBOUNDS_NAME">
        <source>MESHCOMPONENTREQUESTBUS_GETLOCALBOUNDS_NAME</source>
        <comment>Class/Bus: MeshComponentRequestBus  Event/Method: GetLocalBounds</comment>
        <translation type="unfinished">Get Local Bounds</translation>
    </message>
    <message id="MESHCOMPONENTREQUESTBUS_GETLOCALBOUNDS_TOOLTIP">
        <source>MESHCOMPONENTREQUESTBUS_GETLOCALBOUNDS_TOOLTIP</source>
        <translation type="unfinished">Returns an axis aligned bounding box of the mesh in local space</translation>
    </message>
    <message id="MESHCOMPONENTREQUESTBUS_GETLOCALBOUNDS_CATEGORY">
        <source>MESHCOMPONENTREQUESTBUS_GETLOCALBOUNDS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MESHCOMPONENTREQUESTBUS_GETLOCALBOUNDS_OUT_NAME">
        <source>MESHCOMPONENTREQUESTBUS_GETLOCALBOUNDS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MESHCOMPONENTREQUESTBUS_GETLOCALBOUNDS_OUT_TOOLTIP">
        <source>MESHCOMPONENTREQUESTBUS_GETLOCALBOUNDS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MESHCOMPONENTREQUESTBUS_GETLOCALBOUNDS_IN_NAME">
        <source>MESHCOMPONENTREQUESTBUS_GETLOCALBOUNDS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MESHCOMPONENTREQUESTBUS_GETLOCALBOUNDS_IN_TOOLTIP">
        <source>MESHCOMPONENTREQUESTBUS_GETLOCALBOUNDS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MESHCOMPONENTREQUESTBUS_GETLOCALBOUNDS_OUTPUT0_NAME">
        <source>MESHCOMPONENTREQUESTBUS_GETLOCALBOUNDS_OUTPUT0_NAME</source>
        <comment>C++ Type: Aabb</comment>
        <translation type="unfinished">Bounds</translation>
    </message>
    <message id="MESHCOMPONENTREQUESTBUS_GETLOCALBOUNDS_OUTPUT0_TOOLTIP">
        <source>MESHCOMPONENTREQUESTBUS_GETLOCALBOUNDS_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Axis aligned bounding box of the mesh</translation>
    </message>
    <message id="MESHCOMPONENTREQUESTBUS_SETVISIBILITY_NAME">
        <source>MESHCOMPONENTREQUESTBUS_SETVISIBILITY_NAME</source>
        <comment>Class/Bus: MeshComponentRequestBus  Event/Method: SetVisibility</comment>
        <translation type="unfinished">Set Visibility</translation>
    </message>
    <message id="MESHCOMPONENTREQUESTBUS_SETVISIBILITY_TOOLTIP">
        <source>MESHCOMPONENTREQUESTBUS_SETVISIBILITY_TOOLTIP</source>
        <translation type="unfinished">Sets the visibility of the mesh</translation>
    </message>
    <message id="MESHCOMPONENTREQUESTBUS_SETVISIBILITY_CATEGORY">
        <source>MESHCOMPONENTREQUESTBUS_SETVISIBILITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MESHCOMPONENTREQUESTBUS_SETVISIBILITY_OUT_NAME">
        <source>MESHCOMPONENTREQUESTBUS_SETVISIBILITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MESHCOMPONENTREQUESTBUS_SETVISIBILITY_OUT_TOOLTIP">
        <source>MESHCOMPONENTREQUESTBUS_SETVISIBILITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MESHCOMPONENTREQUESTBUS_SETVISIBILITY_IN_NAME">
        <source>MESHCOMPONENTREQUESTBUS_SETVISIBILITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MESHCOMPONENTREQUESTBUS_SETVISIBILITY_IN_TOOLTIP">
        <source>MESHCOMPONENTREQUESTBUS_SETVISIBILITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MESHCOMPONENTREQUESTBUS_SETVISIBILITY_PARAM0_NAME">
        <source>MESHCOMPONENTREQUESTBUS_SETVISIBILITY_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Visibile</translation>
    </message>
    <message id="MESHCOMPONENTREQUESTBUS_SETVISIBILITY_PARAM0_TOOLTIP">
        <source>MESHCOMPONENTREQUESTBUS_SETVISIBILITY_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the mesh should be visible</translation>
    </message>
    <message id="MESHCOMPONENTREQUESTBUS_GETVISIBILITY_NAME">
        <source>MESHCOMPONENTREQUESTBUS_GETVISIBILITY_NAME</source>
        <comment>Class/Bus: MeshComponentRequestBus  Event/Method: GetVisibility</comment>
        <translation type="unfinished">Get Visibility</translation>
    </message>
    <message id="MESHCOMPONENTREQUESTBUS_GETVISIBILITY_TOOLTIP">
        <source>MESHCOMPONENTREQUESTBUS_GETVISIBILITY_TOOLTIP</source>
        <translation type="unfinished">Returns the visibility of the mesh</translation>
    </message>
    <message id="MESHCOMPONENTREQUESTBUS_GETVISIBILITY_CATEGORY">
        <source>MESHCOMPONENTREQUESTBUS_GETVISIBILITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MESHCOMPONENTREQUESTBUS_GETVISIBILITY_OUT_NAME">
        <source>MESHCOMPONENTREQUESTBUS_GETVISIBILITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MESHCOMPONENTREQUESTBUS_GETVISIBILITY_OUT_TOOLTIP">
        <source>MESHCOMPONENTREQUESTBUS_GETVISIBILITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MESHCOMPONENTREQUESTBUS_GETVISIBILITY_IN_NAME">
        <source>MESHCOMPONENTREQUESTBUS_GETVISIBILITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MESHCOMPONENTREQUESTBUS_GETVISIBILITY_IN_TOOLTIP">
        <source>MESHCOMPONENTREQUESTBUS_GETVISIBILITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MESHCOMPONENTREQUESTBUS_GETVISIBILITY_OUTPUT0_NAME">
        <source>MESHCOMPONENTREQUESTBUS_GETVISIBILITY_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Visibile</translation>
    </message>
    <message id="MESHCOMPONENTREQUESTBUS_GETVISIBILITY_OUTPUT0_TOOLTIP">
        <source>MESHCOMPONENTREQUESTBUS_GETVISIBILITY_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the mesh is visible</translation>
    </message>
</context>
<context>
    <name>EBus: PhysicsSystemRequestBus</name>
    <message id="PHYSICSSYSTEMREQUESTBUS_NAME">
        <source>PHYSICSSYSTEMREQUESTBUS_NAME</source>
        <translation type="unfinished">Physics System</translation>
    </message>
    <message id="PHYSICSSYSTEMREQUESTBUS_TOOLTIP">
        <source>PHYSICSSYSTEMREQUESTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSSYSTEMREQUESTBUS_CATEGORY">
        <source>PHYSICSSYSTEMREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">Physics (Legacy)</translation>
    </message>
    <message id="PHYSICSSYSTEMREQUESTBUS_RAYCAST_NAME">
        <source>PHYSICSSYSTEMREQUESTBUS_RAYCAST_NAME</source>
        <comment>Class/Bus: PhysicsSystemRequestBus  Event/Method: RayCast</comment>
        <translation>RayCast</translation>
    </message>
    <message id="PHYSICSSYSTEMREQUESTBUS_RAYCAST_TOOLTIP">
        <source>PHYSICSSYSTEMREQUESTBUS_RAYCAST_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSSYSTEMREQUESTBUS_RAYCAST_CATEGORY">
        <source>PHYSICSSYSTEMREQUESTBUS_RAYCAST_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PHYSICSSYSTEMREQUESTBUS_RAYCAST_OUT_NAME">
        <source>PHYSICSSYSTEMREQUESTBUS_RAYCAST_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PHYSICSSYSTEMREQUESTBUS_RAYCAST_OUT_TOOLTIP">
        <source>PHYSICSSYSTEMREQUESTBUS_RAYCAST_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSSYSTEMREQUESTBUS_RAYCAST_IN_NAME">
        <source>PHYSICSSYSTEMREQUESTBUS_RAYCAST_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PHYSICSSYSTEMREQUESTBUS_RAYCAST_IN_TOOLTIP">
        <source>PHYSICSSYSTEMREQUESTBUS_RAYCAST_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSSYSTEMREQUESTBUS_RAYCAST_OUTPUT0_NAME">
        <source>PHYSICSSYSTEMREQUESTBUS_RAYCAST_OUTPUT0_NAME</source>
        <comment>C++ Type: RayCastResult</comment>
        <translation>RayCastResult</translation>
    </message>
    <message id="PHYSICSSYSTEMREQUESTBUS_RAYCAST_OUTPUT0_TOOLTIP">
        <source>PHYSICSSYSTEMREQUESTBUS_RAYCAST_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSSYSTEMREQUESTBUS_RAYCAST_PARAM0_NAME">
        <source>PHYSICSSYSTEMREQUESTBUS_RAYCAST_PARAM0_NAME</source>
        <comment>Simple Type: RayCastConfiguration C++ Type: const RayCastConfiguration&amp;</comment>
        <translation></translation>
    </message>
    <message id="PHYSICSSYSTEMREQUESTBUS_RAYCAST_PARAM0_TOOLTIP">
        <source>PHYSICSSYSTEMREQUESTBUS_RAYCAST_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSSYSTEMREQUESTBUS_GATHERPHYSICALENTITIESINAABB_NAME">
        <source>PHYSICSSYSTEMREQUESTBUS_GATHERPHYSICALENTITIESINAABB_NAME</source>
        <comment>Class/Bus: PhysicsSystemRequestBus  Event/Method: GatherPhysicalEntitiesInAABB</comment>
        <translation>GatherPhysicalEntitiesInAABB</translation>
    </message>
    <message id="PHYSICSSYSTEMREQUESTBUS_GATHERPHYSICALENTITIESINAABB_TOOLTIP">
        <source>PHYSICSSYSTEMREQUESTBUS_GATHERPHYSICALENTITIESINAABB_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSSYSTEMREQUESTBUS_GATHERPHYSICALENTITIESINAABB_CATEGORY">
        <source>PHYSICSSYSTEMREQUESTBUS_GATHERPHYSICALENTITIESINAABB_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PHYSICSSYSTEMREQUESTBUS_GATHERPHYSICALENTITIESINAABB_OUT_NAME">
        <source>PHYSICSSYSTEMREQUESTBUS_GATHERPHYSICALENTITIESINAABB_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PHYSICSSYSTEMREQUESTBUS_GATHERPHYSICALENTITIESINAABB_OUT_TOOLTIP">
        <source>PHYSICSSYSTEMREQUESTBUS_GATHERPHYSICALENTITIESINAABB_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSSYSTEMREQUESTBUS_GATHERPHYSICALENTITIESINAABB_IN_NAME">
        <source>PHYSICSSYSTEMREQUESTBUS_GATHERPHYSICALENTITIESINAABB_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PHYSICSSYSTEMREQUESTBUS_GATHERPHYSICALENTITIESINAABB_IN_TOOLTIP">
        <source>PHYSICSSYSTEMREQUESTBUS_GATHERPHYSICALENTITIESINAABB_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSSYSTEMREQUESTBUS_GATHERPHYSICALENTITIESINAABB_OUTPUT0_NAME">
        <source>PHYSICSSYSTEMREQUESTBUS_GATHERPHYSICALENTITIESINAABB_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::vector&lt;EntityId, allocator&gt;</comment>
        <translation>AZStd::vector&lt;EntityId, allocator&gt;</translation>
    </message>
    <message id="PHYSICSSYSTEMREQUESTBUS_GATHERPHYSICALENTITIESINAABB_OUTPUT0_TOOLTIP">
        <source>PHYSICSSYSTEMREQUESTBUS_GATHERPHYSICALENTITIESINAABB_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSSYSTEMREQUESTBUS_GATHERPHYSICALENTITIESINAABB_PARAM0_NAME">
        <source>PHYSICSSYSTEMREQUESTBUS_GATHERPHYSICALENTITIESINAABB_PARAM0_NAME</source>
        <comment>Simple Type: Aabb C++ Type: const Aabb&amp;</comment>
        <translation></translation>
    </message>
    <message id="PHYSICSSYSTEMREQUESTBUS_GATHERPHYSICALENTITIESINAABB_PARAM0_TOOLTIP">
        <source>PHYSICSSYSTEMREQUESTBUS_GATHERPHYSICALENTITIESINAABB_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSSYSTEMREQUESTBUS_GATHERPHYSICALENTITIESINAABB_PARAM1_NAME">
        <source>PHYSICSSYSTEMREQUESTBUS_GATHERPHYSICALENTITIESINAABB_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation></translation>
    </message>
    <message id="PHYSICSSYSTEMREQUESTBUS_GATHERPHYSICALENTITIESINAABB_PARAM1_TOOLTIP">
        <source>PHYSICSSYSTEMREQUESTBUS_GATHERPHYSICALENTITIESINAABB_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSSYSTEMREQUESTBUS_GATHERPHYSICALENTITIESAROUNDPOINT_NAME">
        <source>PHYSICSSYSTEMREQUESTBUS_GATHERPHYSICALENTITIESAROUNDPOINT_NAME</source>
        <comment>Class/Bus: PhysicsSystemRequestBus  Event/Method: GatherPhysicalEntitiesAroundPoint</comment>
        <translation>GatherPhysicalEntitiesAroundPoint</translation>
    </message>
    <message id="PHYSICSSYSTEMREQUESTBUS_GATHERPHYSICALENTITIESAROUNDPOINT_TOOLTIP">
        <source>PHYSICSSYSTEMREQUESTBUS_GATHERPHYSICALENTITIESAROUNDPOINT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSSYSTEMREQUESTBUS_GATHERPHYSICALENTITIESAROUNDPOINT_CATEGORY">
        <source>PHYSICSSYSTEMREQUESTBUS_GATHERPHYSICALENTITIESAROUNDPOINT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PHYSICSSYSTEMREQUESTBUS_GATHERPHYSICALENTITIESAROUNDPOINT_OUT_NAME">
        <source>PHYSICSSYSTEMREQUESTBUS_GATHERPHYSICALENTITIESAROUNDPOINT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PHYSICSSYSTEMREQUESTBUS_GATHERPHYSICALENTITIESAROUNDPOINT_OUT_TOOLTIP">
        <source>PHYSICSSYSTEMREQUESTBUS_GATHERPHYSICALENTITIESAROUNDPOINT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSSYSTEMREQUESTBUS_GATHERPHYSICALENTITIESAROUNDPOINT_IN_NAME">
        <source>PHYSICSSYSTEMREQUESTBUS_GATHERPHYSICALENTITIESAROUNDPOINT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PHYSICSSYSTEMREQUESTBUS_GATHERPHYSICALENTITIESAROUNDPOINT_IN_TOOLTIP">
        <source>PHYSICSSYSTEMREQUESTBUS_GATHERPHYSICALENTITIESAROUNDPOINT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSSYSTEMREQUESTBUS_GATHERPHYSICALENTITIESAROUNDPOINT_OUTPUT0_NAME">
        <source>PHYSICSSYSTEMREQUESTBUS_GATHERPHYSICALENTITIESAROUNDPOINT_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::vector&lt;EntityId, allocator&gt;</comment>
        <translation>AZStd::vector&lt;EntityId, allocator&gt;</translation>
    </message>
    <message id="PHYSICSSYSTEMREQUESTBUS_GATHERPHYSICALENTITIESAROUNDPOINT_OUTPUT0_TOOLTIP">
        <source>PHYSICSSYSTEMREQUESTBUS_GATHERPHYSICALENTITIESAROUNDPOINT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSSYSTEMREQUESTBUS_GATHERPHYSICALENTITIESAROUNDPOINT_PARAM0_NAME">
        <source>PHYSICSSYSTEMREQUESTBUS_GATHERPHYSICALENTITIESAROUNDPOINT_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="PHYSICSSYSTEMREQUESTBUS_GATHERPHYSICALENTITIESAROUNDPOINT_PARAM0_TOOLTIP">
        <source>PHYSICSSYSTEMREQUESTBUS_GATHERPHYSICALENTITIESAROUNDPOINT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSSYSTEMREQUESTBUS_GATHERPHYSICALENTITIESAROUNDPOINT_PARAM1_NAME">
        <source>PHYSICSSYSTEMREQUESTBUS_GATHERPHYSICALENTITIESAROUNDPOINT_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="PHYSICSSYSTEMREQUESTBUS_GATHERPHYSICALENTITIESAROUNDPOINT_PARAM1_TOOLTIP">
        <source>PHYSICSSYSTEMREQUESTBUS_GATHERPHYSICALENTITIESAROUNDPOINT_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PHYSICSSYSTEMREQUESTBUS_GATHERPHYSICALENTITIESAROUNDPOINT_PARAM2_NAME">
        <source>PHYSICSSYSTEMREQUESTBUS_GATHERPHYSICALENTITIESAROUNDPOINT_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation></translation>
    </message>
    <message id="PHYSICSSYSTEMREQUESTBUS_GATHERPHYSICALENTITIESAROUNDPOINT_PARAM2_TOOLTIP">
        <source>PHYSICSSYSTEMREQUESTBUS_GATHERPHYSICALENTITIESAROUNDPOINT_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Handler: UiButtonNotificationBus</name>
    <message id="HANDLER_UIBUTTONNOTIFICATIONBUS_NAME">
        <source>HANDLER_UIBUTTONNOTIFICATIONBUS_NAME</source>
        <translation type="unfinished">UI Button</translation>
    </message>
    <message id="HANDLER_UIBUTTONNOTIFICATIONBUS_TOOLTIP">
        <source>HANDLER_UIBUTTONNOTIFICATIONBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIBUTTONNOTIFICATIONBUS_CATEGORY">
        <source>HANDLER_UIBUTTONNOTIFICATIONBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="HANDLER_UIBUTTONNOTIFICATIONBUS_ONBUTTONCLICK_NAME">
        <source>HANDLER_UIBUTTONNOTIFICATIONBUS_ONBUTTONCLICK_NAME</source>
        <comment>Class/Bus: UiButtonNotificationBus  Event/Method: OnButtonClick</comment>
        <translation type="unfinished">On Button Click</translation>
    </message>
    <message id="HANDLER_UIBUTTONNOTIFICATIONBUS_ONBUTTONCLICK_TOOLTIP">
        <source>HANDLER_UIBUTTONNOTIFICATIONBUS_ONBUTTONCLICK_TOOLTIP</source>
        <translation type="unfinished">Executes when the button has been clicked</translation>
    </message>
    <message id="HANDLER_UIBUTTONNOTIFICATIONBUS_ONBUTTONCLICK_CATEGORY">
        <source>HANDLER_UIBUTTONNOTIFICATIONBUS_ONBUTTONCLICK_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIBUTTONNOTIFICATIONBUS_ONBUTTONCLICK_OUT_NAME">
        <source>HANDLER_UIBUTTONNOTIFICATIONBUS_ONBUTTONCLICK_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIBUTTONNOTIFICATIONBUS_ONBUTTONCLICK_OUT_TOOLTIP">
        <source>HANDLER_UIBUTTONNOTIFICATIONBUS_ONBUTTONCLICK_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIBUTTONNOTIFICATIONBUS_ONBUTTONCLICK_IN_NAME">
        <source>HANDLER_UIBUTTONNOTIFICATIONBUS_ONBUTTONCLICK_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIBUTTONNOTIFICATIONBUS_ONBUTTONCLICK_IN_TOOLTIP">
        <source>HANDLER_UIBUTTONNOTIFICATIONBUS_ONBUTTONCLICK_IN_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Handler: UiCanvasNotificationBus</name>
    <message id="HANDLER_UICANVASNOTIFICATIONBUS_NAME">
        <source>HANDLER_UICANVASNOTIFICATIONBUS_NAME</source>
        <translation type="unfinished">UI Canvas</translation>
    </message>
    <message id="HANDLER_UICANVASNOTIFICATIONBUS_TOOLTIP">
        <source>HANDLER_UICANVASNOTIFICATIONBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UICANVASNOTIFICATIONBUS_CATEGORY">
        <source>HANDLER_UICANVASNOTIFICATIONBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="HANDLER_UICANVASNOTIFICATIONBUS_ONACTION_NAME">
        <source>HANDLER_UICANVASNOTIFICATIONBUS_ONACTION_NAME</source>
        <comment>Class/Bus: UiCanvasNotificationBus  Event/Method: OnAction</comment>
        <translation type="unfinished">On Action</translation>
    </message>
    <message id="HANDLER_UICANVASNOTIFICATIONBUS_ONACTION_TOOLTIP">
        <source>HANDLER_UICANVASNOTIFICATIONBUS_ONACTION_TOOLTIP</source>
        <translation type="unfinished">Executes when the canvas sends an action</translation>
    </message>
    <message id="HANDLER_UICANVASNOTIFICATIONBUS_ONACTION_CATEGORY">
        <source>HANDLER_UICANVASNOTIFICATIONBUS_ONACTION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UICANVASNOTIFICATIONBUS_ONACTION_OUT_NAME">
        <source>HANDLER_UICANVASNOTIFICATIONBUS_ONACTION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UICANVASNOTIFICATIONBUS_ONACTION_OUT_TOOLTIP">
        <source>HANDLER_UICANVASNOTIFICATIONBUS_ONACTION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UICANVASNOTIFICATIONBUS_ONACTION_IN_NAME">
        <source>HANDLER_UICANVASNOTIFICATIONBUS_ONACTION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UICANVASNOTIFICATIONBUS_ONACTION_IN_TOOLTIP">
        <source>HANDLER_UICANVASNOTIFICATIONBUS_ONACTION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UICANVASNOTIFICATIONBUS_ONACTION_OUTPUT0_NAME">
        <source>HANDLER_UICANVASNOTIFICATIONBUS_ONACTION_OUTPUT0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">EntityID</translation>
    </message>
    <message id="HANDLER_UICANVASNOTIFICATIONBUS_ONACTION_OUTPUT0_TOOLTIP">
        <source>HANDLER_UICANVASNOTIFICATIONBUS_ONACTION_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The element that triggered the action</translation>
    </message>
    <message id="HANDLER_UICANVASNOTIFICATIONBUS_ONACTION_OUTPUT1_NAME">
        <source>HANDLER_UICANVASNOTIFICATIONBUS_ONACTION_OUTPUT1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Action Name</translation>
    </message>
    <message id="HANDLER_UICANVASNOTIFICATIONBUS_ONACTION_OUTPUT1_TOOLTIP">
        <source>HANDLER_UICANVASNOTIFICATIONBUS_ONACTION_OUTPUT1_TOOLTIP</source>
        <translation type="unfinished">The name of the action</translation>
    </message>
</context>
<context>
    <name>EBus: UiLayoutRowBus</name>
    <message id="UILAYOUTROWBUS_NAME">
        <source>UILAYOUTROWBUS_NAME</source>
        <translation type="unfinished">UI Layout Row</translation>
    </message>
    <message id="UILAYOUTROWBUS_TOOLTIP">
        <source>UILAYOUTROWBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTROWBUS_CATEGORY">
        <source>UILAYOUTROWBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="UILAYOUTROWBUS_SETSPACING_NAME">
        <source>UILAYOUTROWBUS_SETSPACING_NAME</source>
        <comment>Class/Bus: UiLayoutRowBus  Event/Method: SetSpacing</comment>
        <translation type="unfinished">Set Spacing</translation>
    </message>
    <message id="UILAYOUTROWBUS_SETSPACING_TOOLTIP">
        <source>UILAYOUTROWBUS_SETSPACING_TOOLTIP</source>
        <translation type="unfinished">Sets the spacing between child elements</translation>
    </message>
    <message id="UILAYOUTROWBUS_SETSPACING_CATEGORY">
        <source>UILAYOUTROWBUS_SETSPACING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTROWBUS_SETSPACING_OUT_NAME">
        <source>UILAYOUTROWBUS_SETSPACING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTROWBUS_SETSPACING_OUT_TOOLTIP">
        <source>UILAYOUTROWBUS_SETSPACING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTROWBUS_SETSPACING_IN_NAME">
        <source>UILAYOUTROWBUS_SETSPACING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTROWBUS_SETSPACING_IN_TOOLTIP">
        <source>UILAYOUTROWBUS_SETSPACING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTROWBUS_SETSPACING_PARAM0_NAME">
        <source>UILAYOUTROWBUS_SETSPACING_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Spacing</translation>
    </message>
    <message id="UILAYOUTROWBUS_SETSPACING_PARAM0_TOOLTIP">
        <source>UILAYOUTROWBUS_SETSPACING_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The spacing between child elements in pixels</translation>
    </message>
    <message id="UILAYOUTROWBUS_GETORDER_NAME">
        <source>UILAYOUTROWBUS_GETORDER_NAME</source>
        <comment>Class/Bus: UiLayoutRowBus  Event/Method: GetOrder</comment>
        <translation type="unfinished">Get Order</translation>
    </message>
    <message id="UILAYOUTROWBUS_GETORDER_TOOLTIP">
        <source>UILAYOUTROWBUS_GETORDER_TOOLTIP</source>
        <translation type="unfinished">Gets the horizontal order for the layout</translation>
    </message>
    <message id="UILAYOUTROWBUS_GETORDER_CATEGORY">
        <source>UILAYOUTROWBUS_GETORDER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTROWBUS_GETORDER_OUT_NAME">
        <source>UILAYOUTROWBUS_GETORDER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTROWBUS_GETORDER_OUT_TOOLTIP">
        <source>UILAYOUTROWBUS_GETORDER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTROWBUS_GETORDER_IN_NAME">
        <source>UILAYOUTROWBUS_GETORDER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTROWBUS_GETORDER_IN_TOOLTIP">
        <source>UILAYOUTROWBUS_GETORDER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTROWBUS_GETORDER_OUTPUT0_NAME">
        <source>UILAYOUTROWBUS_GETORDER_OUTPUT0_NAME</source>
        <comment>C++ Type: int</comment>
        <translation type="unfinished">Order</translation>
    </message>
    <message id="UILAYOUTROWBUS_GETORDER_OUTPUT0_TOOLTIP">
        <source>UILAYOUTROWBUS_GETORDER_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The horizontal order for the layout (0=Left to Right, 1=Right to Left)</translation>
    </message>
    <message id="UILAYOUTROWBUS_SETORDER_NAME">
        <source>UILAYOUTROWBUS_SETORDER_NAME</source>
        <comment>Class/Bus: UiLayoutRowBus  Event/Method: SetOrder</comment>
        <translation type="unfinished">Set Order</translation>
    </message>
    <message id="UILAYOUTROWBUS_SETORDER_TOOLTIP">
        <source>UILAYOUTROWBUS_SETORDER_TOOLTIP</source>
        <translation type="unfinished">Sets the horizontal order for the layout</translation>
    </message>
    <message id="UILAYOUTROWBUS_SETORDER_CATEGORY">
        <source>UILAYOUTROWBUS_SETORDER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTROWBUS_SETORDER_OUT_NAME">
        <source>UILAYOUTROWBUS_SETORDER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTROWBUS_SETORDER_OUT_TOOLTIP">
        <source>UILAYOUTROWBUS_SETORDER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTROWBUS_SETORDER_IN_NAME">
        <source>UILAYOUTROWBUS_SETORDER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTROWBUS_SETORDER_IN_TOOLTIP">
        <source>UILAYOUTROWBUS_SETORDER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTROWBUS_SETORDER_PARAM0_NAME">
        <source>UILAYOUTROWBUS_SETORDER_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Order</translation>
    </message>
    <message id="UILAYOUTROWBUS_SETORDER_PARAM0_TOOLTIP">
        <source>UILAYOUTROWBUS_SETORDER_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The horizontal order for the layout (0=Left to Right, 1=Right to Left)</translation>
    </message>
    <message id="UILAYOUTROWBUS_GETSPACING_NAME">
        <source>UILAYOUTROWBUS_GETSPACING_NAME</source>
        <comment>Class/Bus: UiLayoutRowBus  Event/Method: GetSpacing</comment>
        <translation type="unfinished">Get Spacing</translation>
    </message>
    <message id="UILAYOUTROWBUS_GETSPACING_TOOLTIP">
        <source>UILAYOUTROWBUS_GETSPACING_TOOLTIP</source>
        <translation type="unfinished">Gets the spacing between child elements</translation>
    </message>
    <message id="UILAYOUTROWBUS_GETSPACING_CATEGORY">
        <source>UILAYOUTROWBUS_GETSPACING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTROWBUS_GETSPACING_OUT_NAME">
        <source>UILAYOUTROWBUS_GETSPACING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTROWBUS_GETSPACING_OUT_TOOLTIP">
        <source>UILAYOUTROWBUS_GETSPACING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTROWBUS_GETSPACING_IN_NAME">
        <source>UILAYOUTROWBUS_GETSPACING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTROWBUS_GETSPACING_IN_TOOLTIP">
        <source>UILAYOUTROWBUS_GETSPACING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTROWBUS_GETSPACING_OUTPUT0_NAME">
        <source>UILAYOUTROWBUS_GETSPACING_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Spacing</translation>
    </message>
    <message id="UILAYOUTROWBUS_GETSPACING_OUTPUT0_TOOLTIP">
        <source>UILAYOUTROWBUS_GETSPACING_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The spacing between child elements in pixels</translation>
    </message>
    <message id="UILAYOUTROWBUS_GETPADDING_NAME">
        <source>UILAYOUTROWBUS_GETPADDING_NAME</source>
        <comment>Class/Bus: UiLayoutRowBus  Event/Method: GetPadding</comment>
        <translation type="unfinished">Get Padding</translation>
    </message>
    <message id="UILAYOUTROWBUS_GETPADDING_TOOLTIP">
        <source>UILAYOUTROWBUS_GETPADDING_TOOLTIP</source>
        <translation type="unfinished">Gets the padding inside the edges of the element</translation>
    </message>
    <message id="UILAYOUTROWBUS_GETPADDING_CATEGORY">
        <source>UILAYOUTROWBUS_GETPADDING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTROWBUS_GETPADDING_OUT_NAME">
        <source>UILAYOUTROWBUS_GETPADDING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTROWBUS_GETPADDING_OUT_TOOLTIP">
        <source>UILAYOUTROWBUS_GETPADDING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTROWBUS_GETPADDING_IN_NAME">
        <source>UILAYOUTROWBUS_GETPADDING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTROWBUS_GETPADDING_IN_TOOLTIP">
        <source>UILAYOUTROWBUS_GETPADDING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTROWBUS_GETPADDING_OUTPUT0_NAME">
        <source>UILAYOUTROWBUS_GETPADDING_OUTPUT0_NAME</source>
        <comment>C++ Type: Padding</comment>
        <translation type="unfinished">Padding</translation>
    </message>
    <message id="UILAYOUTROWBUS_GETPADDING_OUTPUT0_TOOLTIP">
        <source>UILAYOUTROWBUS_GETPADDING_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The padding inside the edges of the element in pixels</translation>
    </message>
    <message id="UILAYOUTROWBUS_SETPADDING_NAME">
        <source>UILAYOUTROWBUS_SETPADDING_NAME</source>
        <comment>Class/Bus: UiLayoutRowBus  Event/Method: SetPadding</comment>
        <translation type="unfinished">Set Padding</translation>
    </message>
    <message id="UILAYOUTROWBUS_SETPADDING_TOOLTIP">
        <source>UILAYOUTROWBUS_SETPADDING_TOOLTIP</source>
        <translation type="unfinished">Sets the padding inside the edges of the element</translation>
    </message>
    <message id="UILAYOUTROWBUS_SETPADDING_CATEGORY">
        <source>UILAYOUTROWBUS_SETPADDING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTROWBUS_SETPADDING_OUT_NAME">
        <source>UILAYOUTROWBUS_SETPADDING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTROWBUS_SETPADDING_OUT_TOOLTIP">
        <source>UILAYOUTROWBUS_SETPADDING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTROWBUS_SETPADDING_IN_NAME">
        <source>UILAYOUTROWBUS_SETPADDING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTROWBUS_SETPADDING_IN_TOOLTIP">
        <source>UILAYOUTROWBUS_SETPADDING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTROWBUS_SETPADDING_PARAM0_NAME">
        <source>UILAYOUTROWBUS_SETPADDING_PARAM0_NAME</source>
        <comment>Simple Type: UiPadding C++ Type: Padding</comment>
        <translation type="unfinished">Padding</translation>
    </message>
    <message id="UILAYOUTROWBUS_SETPADDING_PARAM0_TOOLTIP">
        <source>UILAYOUTROWBUS_SETPADDING_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The padding inside the edges of the element in pixels</translation>
    </message>
</context>
<context>
    <name>EBus: UiTextInputBus</name>
    <message id="UITEXTINPUTBUS_NAME">
        <source>UITEXTINPUTBUS_NAME</source>
        <translation type="unfinished">UI Text Input</translation>
    </message>
    <message id="UITEXTINPUTBUS_TOOLTIP">
        <source>UITEXTINPUTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_CATEGORY">
        <source>UITEXTINPUTBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="UITEXTINPUTBUS_SETCHANGEACTION_NAME">
        <source>UITEXTINPUTBUS_SETCHANGEACTION_NAME</source>
        <comment>Class/Bus: UiTextInputBus  Event/Method: SetChangeAction</comment>
        <translation type="unfinished">Set Change Action</translation>
    </message>
    <message id="UITEXTINPUTBUS_SETCHANGEACTION_TOOLTIP">
        <source>UITEXTINPUTBUS_SETCHANGEACTION_TOOLTIP</source>
        <translation type="unfinished">Sets the name of the action triggered when the text is changed</translation>
    </message>
    <message id="UITEXTINPUTBUS_SETCHANGEACTION_CATEGORY">
        <source>UITEXTINPUTBUS_SETCHANGEACTION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_SETCHANGEACTION_OUT_NAME">
        <source>UITEXTINPUTBUS_SETCHANGEACTION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_SETCHANGEACTION_OUT_TOOLTIP">
        <source>UITEXTINPUTBUS_SETCHANGEACTION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_SETCHANGEACTION_IN_NAME">
        <source>UITEXTINPUTBUS_SETCHANGEACTION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_SETCHANGEACTION_IN_TOOLTIP">
        <source>UITEXTINPUTBUS_SETCHANGEACTION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_SETCHANGEACTION_PARAM0_NAME">
        <source>UITEXTINPUTBUS_SETCHANGEACTION_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Name</translation>
    </message>
    <message id="UITEXTINPUTBUS_SETCHANGEACTION_PARAM0_TOOLTIP">
        <source>UITEXTINPUTBUS_SETCHANGEACTION_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The name of the action triggered when the text is changed</translation>
    </message>
    <message id="UITEXTINPUTBUS_GETENDEDITACTION_NAME">
        <source>UITEXTINPUTBUS_GETENDEDITACTION_NAME</source>
        <comment>Class/Bus: UiTextInputBus  Event/Method: GetEndEditAction</comment>
        <translation type="unfinished">Get End Edit Action</translation>
    </message>
    <message id="UITEXTINPUTBUS_GETENDEDITACTION_TOOLTIP">
        <source>UITEXTINPUTBUS_GETENDEDITACTION_TOOLTIP</source>
        <translation type="unfinished">Gets the name of the action triggered when the editing of text is finished</translation>
    </message>
    <message id="UITEXTINPUTBUS_GETENDEDITACTION_CATEGORY">
        <source>UITEXTINPUTBUS_GETENDEDITACTION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_GETENDEDITACTION_OUT_NAME">
        <source>UITEXTINPUTBUS_GETENDEDITACTION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_GETENDEDITACTION_OUT_TOOLTIP">
        <source>UITEXTINPUTBUS_GETENDEDITACTION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_GETENDEDITACTION_IN_NAME">
        <source>UITEXTINPUTBUS_GETENDEDITACTION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_GETENDEDITACTION_IN_TOOLTIP">
        <source>UITEXTINPUTBUS_GETENDEDITACTION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_GETENDEDITACTION_OUTPUT0_NAME">
        <source>UITEXTINPUTBUS_GETENDEDITACTION_OUTPUT0_NAME</source>
        <comment>C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Name</translation>
    </message>
    <message id="UITEXTINPUTBUS_GETENDEDITACTION_OUTPUT0_TOOLTIP">
        <source>UITEXTINPUTBUS_GETENDEDITACTION_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The name of the action triggered when the editing of text is finished</translation>
    </message>
    <message id="UITEXTINPUTBUS_SETENDEDITACTION_NAME">
        <source>UITEXTINPUTBUS_SETENDEDITACTION_NAME</source>
        <comment>Class/Bus: UiTextInputBus  Event/Method: SetEndEditAction</comment>
        <translation type="unfinished">Set End Edit Action</translation>
    </message>
    <message id="UITEXTINPUTBUS_SETENDEDITACTION_TOOLTIP">
        <source>UITEXTINPUTBUS_SETENDEDITACTION_TOOLTIP</source>
        <translation type="unfinished">Sets the name of the action triggered when the editing of text is finished</translation>
    </message>
    <message id="UITEXTINPUTBUS_SETENDEDITACTION_CATEGORY">
        <source>UITEXTINPUTBUS_SETENDEDITACTION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_SETENDEDITACTION_OUT_NAME">
        <source>UITEXTINPUTBUS_SETENDEDITACTION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_SETENDEDITACTION_OUT_TOOLTIP">
        <source>UITEXTINPUTBUS_SETENDEDITACTION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_SETENDEDITACTION_IN_NAME">
        <source>UITEXTINPUTBUS_SETENDEDITACTION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_SETENDEDITACTION_IN_TOOLTIP">
        <source>UITEXTINPUTBUS_SETENDEDITACTION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_SETENDEDITACTION_PARAM0_NAME">
        <source>UITEXTINPUTBUS_SETENDEDITACTION_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Name</translation>
    </message>
    <message id="UITEXTINPUTBUS_SETENDEDITACTION_PARAM0_TOOLTIP">
        <source>UITEXTINPUTBUS_SETENDEDITACTION_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Sets the name of the action triggered when the editing of text is finished</translation>
    </message>
    <message id="UITEXTINPUTBUS_GETPLACEHOLDERTEXTENTITY_NAME">
        <source>UITEXTINPUTBUS_GETPLACEHOLDERTEXTENTITY_NAME</source>
        <comment>Class/Bus: UiTextInputBus  Event/Method: GetPlaceHolderTextEntity</comment>
        <translation type="unfinished">Get Placeholder Text Entity</translation>
    </message>
    <message id="UITEXTINPUTBUS_GETPLACEHOLDERTEXTENTITY_TOOLTIP">
        <source>UITEXTINPUTBUS_GETPLACEHOLDERTEXTENTITY_TOOLTIP</source>
        <translation type="unfinished">Gets the placeholder text element</translation>
    </message>
    <message id="UITEXTINPUTBUS_GETPLACEHOLDERTEXTENTITY_CATEGORY">
        <source>UITEXTINPUTBUS_GETPLACEHOLDERTEXTENTITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_GETPLACEHOLDERTEXTENTITY_OUT_NAME">
        <source>UITEXTINPUTBUS_GETPLACEHOLDERTEXTENTITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_GETPLACEHOLDERTEXTENTITY_OUT_TOOLTIP">
        <source>UITEXTINPUTBUS_GETPLACEHOLDERTEXTENTITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_GETPLACEHOLDERTEXTENTITY_IN_NAME">
        <source>UITEXTINPUTBUS_GETPLACEHOLDERTEXTENTITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_GETPLACEHOLDERTEXTENTITY_IN_TOOLTIP">
        <source>UITEXTINPUTBUS_GETPLACEHOLDERTEXTENTITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_GETPLACEHOLDERTEXTENTITY_OUTPUT0_NAME">
        <source>UITEXTINPUTBUS_GETPLACEHOLDERTEXTENTITY_OUTPUT0_NAME</source>
        <comment>C++ Type: EntityId</comment>
        <translation type="unfinished">Placeholder EntityID</translation>
    </message>
    <message id="UITEXTINPUTBUS_GETPLACEHOLDERTEXTENTITY_OUTPUT0_TOOLTIP">
        <source>UITEXTINPUTBUS_GETPLACEHOLDERTEXTENTITY_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The placeholder text element</translation>
    </message>
    <message id="UITEXTINPUTBUS_GETISPASSWORDFIELD_NAME">
        <source>UITEXTINPUTBUS_GETISPASSWORDFIELD_NAME</source>
        <comment>Class/Bus: UiTextInputBus  Event/Method: GetIsPasswordField</comment>
        <translation type="unfinished">Is Password Field</translation>
    </message>
    <message id="UITEXTINPUTBUS_GETISPASSWORDFIELD_TOOLTIP">
        <source>UITEXTINPUTBUS_GETISPASSWORDFIELD_TOOLTIP</source>
        <translation type="unfinished">Returns whether the text input is configured as a password field</translation>
    </message>
    <message id="UITEXTINPUTBUS_GETISPASSWORDFIELD_CATEGORY">
        <source>UITEXTINPUTBUS_GETISPASSWORDFIELD_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_GETISPASSWORDFIELD_OUT_NAME">
        <source>UITEXTINPUTBUS_GETISPASSWORDFIELD_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_GETISPASSWORDFIELD_OUT_TOOLTIP">
        <source>UITEXTINPUTBUS_GETISPASSWORDFIELD_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_GETISPASSWORDFIELD_IN_NAME">
        <source>UITEXTINPUTBUS_GETISPASSWORDFIELD_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_GETISPASSWORDFIELD_IN_TOOLTIP">
        <source>UITEXTINPUTBUS_GETISPASSWORDFIELD_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_GETISPASSWORDFIELD_OUTPUT0_NAME">
        <source>UITEXTINPUTBUS_GETISPASSWORDFIELD_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Password Field</translation>
    </message>
    <message id="UITEXTINPUTBUS_GETISPASSWORDFIELD_OUTPUT0_TOOLTIP">
        <source>UITEXTINPUTBUS_GETISPASSWORDFIELD_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the text input is configured as a password field</translation>
    </message>
    <message id="UITEXTINPUTBUS_GETCHANGEACTION_NAME">
        <source>UITEXTINPUTBUS_GETCHANGEACTION_NAME</source>
        <comment>Class/Bus: UiTextInputBus  Event/Method: GetChangeAction</comment>
        <translation type="unfinished">Get Change Action</translation>
    </message>
    <message id="UITEXTINPUTBUS_GETCHANGEACTION_TOOLTIP">
        <source>UITEXTINPUTBUS_GETCHANGEACTION_TOOLTIP</source>
        <translation type="unfinished">Gets the name of the action triggered when the text is changed</translation>
    </message>
    <message id="UITEXTINPUTBUS_GETCHANGEACTION_CATEGORY">
        <source>UITEXTINPUTBUS_GETCHANGEACTION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_GETCHANGEACTION_OUT_NAME">
        <source>UITEXTINPUTBUS_GETCHANGEACTION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_GETCHANGEACTION_OUT_TOOLTIP">
        <source>UITEXTINPUTBUS_GETCHANGEACTION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_GETCHANGEACTION_IN_NAME">
        <source>UITEXTINPUTBUS_GETCHANGEACTION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_GETCHANGEACTION_IN_TOOLTIP">
        <source>UITEXTINPUTBUS_GETCHANGEACTION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_GETCHANGEACTION_OUTPUT0_NAME">
        <source>UITEXTINPUTBUS_GETCHANGEACTION_OUTPUT0_NAME</source>
        <comment>C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Name</translation>
    </message>
    <message id="UITEXTINPUTBUS_GETCHANGEACTION_OUTPUT0_TOOLTIP">
        <source>UITEXTINPUTBUS_GETCHANGEACTION_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The name of the action triggered when the text is changed</translation>
    </message>
    <message id="UITEXTINPUTBUS_SETENTERACTION_NAME">
        <source>UITEXTINPUTBUS_SETENTERACTION_NAME</source>
        <comment>Class/Bus: UiTextInputBus  Event/Method: SetEnterAction</comment>
        <translation type="unfinished">Set Enter Action</translation>
    </message>
    <message id="UITEXTINPUTBUS_SETENTERACTION_TOOLTIP">
        <source>UITEXTINPUTBUS_SETENTERACTION_TOOLTIP</source>
        <translation type="unfinished">Sets the name of the action triggered when enter is pressed</translation>
    </message>
    <message id="UITEXTINPUTBUS_SETENTERACTION_CATEGORY">
        <source>UITEXTINPUTBUS_SETENTERACTION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_SETENTERACTION_OUT_NAME">
        <source>UITEXTINPUTBUS_SETENTERACTION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_SETENTERACTION_OUT_TOOLTIP">
        <source>UITEXTINPUTBUS_SETENTERACTION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_SETENTERACTION_IN_NAME">
        <source>UITEXTINPUTBUS_SETENTERACTION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_SETENTERACTION_IN_TOOLTIP">
        <source>UITEXTINPUTBUS_SETENTERACTION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_SETENTERACTION_PARAM0_NAME">
        <source>UITEXTINPUTBUS_SETENTERACTION_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Name</translation>
    </message>
    <message id="UITEXTINPUTBUS_SETENTERACTION_PARAM0_TOOLTIP">
        <source>UITEXTINPUTBUS_SETENTERACTION_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The name of the action triggered when enter is pressed</translation>
    </message>
    <message id="UITEXTINPUTBUS_SETTEXT_NAME">
        <source>UITEXTINPUTBUS_SETTEXT_NAME</source>
        <comment>Class/Bus: UiTextInputBus  Event/Method: SetText</comment>
        <translation type="unfinished">Set Text</translation>
    </message>
    <message id="UITEXTINPUTBUS_SETTEXT_TOOLTIP">
        <source>UITEXTINPUTBUS_SETTEXT_TOOLTIP</source>
        <translation type="unfinished">Sets the text string being displayed or edited by the element</translation>
    </message>
    <message id="UITEXTINPUTBUS_SETTEXT_CATEGORY">
        <source>UITEXTINPUTBUS_SETTEXT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_SETTEXT_OUT_NAME">
        <source>UITEXTINPUTBUS_SETTEXT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_SETTEXT_OUT_TOOLTIP">
        <source>UITEXTINPUTBUS_SETTEXT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_SETTEXT_IN_NAME">
        <source>UITEXTINPUTBUS_SETTEXT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_SETTEXT_IN_TOOLTIP">
        <source>UITEXTINPUTBUS_SETTEXT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_SETTEXT_PARAM0_NAME">
        <source>UITEXTINPUTBUS_SETTEXT_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Text</translation>
    </message>
    <message id="UITEXTINPUTBUS_SETTEXT_PARAM0_TOOLTIP">
        <source>UITEXTINPUTBUS_SETTEXT_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The text string being displayed or edited by the element</translation>
    </message>
    <message id="UITEXTINPUTBUS_SETMAXSTRINGLENGTH_NAME">
        <source>UITEXTINPUTBUS_SETMAXSTRINGLENGTH_NAME</source>
        <comment>Class/Bus: UiTextInputBus  Event/Method: SetMaxStringLength</comment>
        <translation type="unfinished">Set Max String Length</translation>
    </message>
    <message id="UITEXTINPUTBUS_SETMAXSTRINGLENGTH_TOOLTIP">
        <source>UITEXTINPUTBUS_SETMAXSTRINGLENGTH_TOOLTIP</source>
        <translation type="unfinished">Sets the maximum number of characters that can be entered</translation>
    </message>
    <message id="UITEXTINPUTBUS_SETMAXSTRINGLENGTH_CATEGORY">
        <source>UITEXTINPUTBUS_SETMAXSTRINGLENGTH_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_SETMAXSTRINGLENGTH_OUT_NAME">
        <source>UITEXTINPUTBUS_SETMAXSTRINGLENGTH_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_SETMAXSTRINGLENGTH_OUT_TOOLTIP">
        <source>UITEXTINPUTBUS_SETMAXSTRINGLENGTH_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_SETMAXSTRINGLENGTH_IN_NAME">
        <source>UITEXTINPUTBUS_SETMAXSTRINGLENGTH_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_SETMAXSTRINGLENGTH_IN_TOOLTIP">
        <source>UITEXTINPUTBUS_SETMAXSTRINGLENGTH_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_SETMAXSTRINGLENGTH_PARAM0_NAME">
        <source>UITEXTINPUTBUS_SETMAXSTRINGLENGTH_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Max Length</translation>
    </message>
    <message id="UITEXTINPUTBUS_SETMAXSTRINGLENGTH_PARAM0_TOOLTIP">
        <source>UITEXTINPUTBUS_SETMAXSTRINGLENGTH_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The maximum number of characters that can be entered</translation>
    </message>
    <message id="UITEXTINPUTBUS_GETENTERACTION_NAME">
        <source>UITEXTINPUTBUS_GETENTERACTION_NAME</source>
        <comment>Class/Bus: UiTextInputBus  Event/Method: GetEnterAction</comment>
        <translation type="unfinished">Get Enter Action</translation>
    </message>
    <message id="UITEXTINPUTBUS_GETENTERACTION_TOOLTIP">
        <source>UITEXTINPUTBUS_GETENTERACTION_TOOLTIP</source>
        <translation type="unfinished">Gets the name of the action triggered when enter is pressed</translation>
    </message>
    <message id="UITEXTINPUTBUS_GETENTERACTION_CATEGORY">
        <source>UITEXTINPUTBUS_GETENTERACTION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_GETENTERACTION_OUT_NAME">
        <source>UITEXTINPUTBUS_GETENTERACTION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_GETENTERACTION_OUT_TOOLTIP">
        <source>UITEXTINPUTBUS_GETENTERACTION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_GETENTERACTION_IN_NAME">
        <source>UITEXTINPUTBUS_GETENTERACTION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_GETENTERACTION_IN_TOOLTIP">
        <source>UITEXTINPUTBUS_GETENTERACTION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_GETENTERACTION_OUTPUT0_NAME">
        <source>UITEXTINPUTBUS_GETENTERACTION_OUTPUT0_NAME</source>
        <comment>C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Name</translation>
    </message>
    <message id="UITEXTINPUTBUS_GETENTERACTION_OUTPUT0_TOOLTIP">
        <source>UITEXTINPUTBUS_GETENTERACTION_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The name of the action triggered when enter is pressed</translation>
    </message>
    <message id="UITEXTINPUTBUS_GETTEXT_NAME">
        <source>UITEXTINPUTBUS_GETTEXT_NAME</source>
        <comment>Class/Bus: UiTextInputBus  Event/Method: GetText</comment>
        <translation type="unfinished">Get Text</translation>
    </message>
    <message id="UITEXTINPUTBUS_GETTEXT_TOOLTIP">
        <source>UITEXTINPUTBUS_GETTEXT_TOOLTIP</source>
        <translation type="unfinished">Gets the text string being displayed or edited by the element</translation>
    </message>
    <message id="UITEXTINPUTBUS_GETTEXT_CATEGORY">
        <source>UITEXTINPUTBUS_GETTEXT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_GETTEXT_OUT_NAME">
        <source>UITEXTINPUTBUS_GETTEXT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_GETTEXT_OUT_TOOLTIP">
        <source>UITEXTINPUTBUS_GETTEXT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_GETTEXT_IN_NAME">
        <source>UITEXTINPUTBUS_GETTEXT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_GETTEXT_IN_TOOLTIP">
        <source>UITEXTINPUTBUS_GETTEXT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_GETTEXT_OUTPUT0_NAME">
        <source>UITEXTINPUTBUS_GETTEXT_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation type="unfinished">Text</translation>
    </message>
    <message id="UITEXTINPUTBUS_GETTEXT_OUTPUT0_TOOLTIP">
        <source>UITEXTINPUTBUS_GETTEXT_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The text string being displayed or edited by the element</translation>
    </message>
    <message id="UITEXTINPUTBUS_GETCURSORBLINKINTERVAL_NAME">
        <source>UITEXTINPUTBUS_GETCURSORBLINKINTERVAL_NAME</source>
        <comment>Class/Bus: UiTextInputBus  Event/Method: GetCursorBlinkInterval</comment>
        <translation type="unfinished">Get Cursor Blink Interval</translation>
    </message>
    <message id="UITEXTINPUTBUS_GETCURSORBLINKINTERVAL_TOOLTIP">
        <source>UITEXTINPUTBUS_GETCURSORBLINKINTERVAL_TOOLTIP</source>
        <translation type="unfinished">Gets the cursor blink interval of the text input</translation>
    </message>
    <message id="UITEXTINPUTBUS_GETCURSORBLINKINTERVAL_CATEGORY">
        <source>UITEXTINPUTBUS_GETCURSORBLINKINTERVAL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_GETCURSORBLINKINTERVAL_OUT_NAME">
        <source>UITEXTINPUTBUS_GETCURSORBLINKINTERVAL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_GETCURSORBLINKINTERVAL_OUT_TOOLTIP">
        <source>UITEXTINPUTBUS_GETCURSORBLINKINTERVAL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_GETCURSORBLINKINTERVAL_IN_NAME">
        <source>UITEXTINPUTBUS_GETCURSORBLINKINTERVAL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_GETCURSORBLINKINTERVAL_IN_TOOLTIP">
        <source>UITEXTINPUTBUS_GETCURSORBLINKINTERVAL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_GETCURSORBLINKINTERVAL_OUTPUT0_NAME">
        <source>UITEXTINPUTBUS_GETCURSORBLINKINTERVAL_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Interval</translation>
    </message>
    <message id="UITEXTINPUTBUS_GETCURSORBLINKINTERVAL_OUTPUT0_TOOLTIP">
        <source>UITEXTINPUTBUS_GETCURSORBLINKINTERVAL_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The cursor blink interval of the text input in seconds</translation>
    </message>
    <message id="UITEXTINPUTBUS_GETMAXSTRINGLENGTH_NAME">
        <source>UITEXTINPUTBUS_GETMAXSTRINGLENGTH_NAME</source>
        <comment>Class/Bus: UiTextInputBus  Event/Method: GetMaxStringLength</comment>
        <translation type="unfinished">Get Max String Length</translation>
    </message>
    <message id="UITEXTINPUTBUS_GETMAXSTRINGLENGTH_TOOLTIP">
        <source>UITEXTINPUTBUS_GETMAXSTRINGLENGTH_TOOLTIP</source>
        <translation type="unfinished">Gets the maximum number of characters that can be entered</translation>
    </message>
    <message id="UITEXTINPUTBUS_GETMAXSTRINGLENGTH_CATEGORY">
        <source>UITEXTINPUTBUS_GETMAXSTRINGLENGTH_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_GETMAXSTRINGLENGTH_OUT_NAME">
        <source>UITEXTINPUTBUS_GETMAXSTRINGLENGTH_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_GETMAXSTRINGLENGTH_OUT_TOOLTIP">
        <source>UITEXTINPUTBUS_GETMAXSTRINGLENGTH_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_GETMAXSTRINGLENGTH_IN_NAME">
        <source>UITEXTINPUTBUS_GETMAXSTRINGLENGTH_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_GETMAXSTRINGLENGTH_IN_TOOLTIP">
        <source>UITEXTINPUTBUS_GETMAXSTRINGLENGTH_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_GETMAXSTRINGLENGTH_OUTPUT0_NAME">
        <source>UITEXTINPUTBUS_GETMAXSTRINGLENGTH_OUTPUT0_NAME</source>
        <comment>C++ Type: int</comment>
        <translation type="unfinished">Max Length</translation>
    </message>
    <message id="UITEXTINPUTBUS_GETMAXSTRINGLENGTH_OUTPUT0_TOOLTIP">
        <source>UITEXTINPUTBUS_GETMAXSTRINGLENGTH_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The maximum number of characters that can be entered</translation>
    </message>
    <message id="UITEXTINPUTBUS_SETISPASSWORDFIELD_NAME">
        <source>UITEXTINPUTBUS_SETISPASSWORDFIELD_NAME</source>
        <comment>Class/Bus: UiTextInputBus  Event/Method: SetIsPasswordField</comment>
        <translation type="unfinished">Set Is Password Field</translation>
    </message>
    <message id="UITEXTINPUTBUS_SETISPASSWORDFIELD_TOOLTIP">
        <source>UITEXTINPUTBUS_SETISPASSWORDFIELD_TOOLTIP</source>
        <translation type="unfinished">Sets whether the text input is configured as a password field</translation>
    </message>
    <message id="UITEXTINPUTBUS_SETISPASSWORDFIELD_CATEGORY">
        <source>UITEXTINPUTBUS_SETISPASSWORDFIELD_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_SETISPASSWORDFIELD_OUT_NAME">
        <source>UITEXTINPUTBUS_SETISPASSWORDFIELD_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_SETISPASSWORDFIELD_OUT_TOOLTIP">
        <source>UITEXTINPUTBUS_SETISPASSWORDFIELD_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_SETISPASSWORDFIELD_IN_NAME">
        <source>UITEXTINPUTBUS_SETISPASSWORDFIELD_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_SETISPASSWORDFIELD_IN_TOOLTIP">
        <source>UITEXTINPUTBUS_SETISPASSWORDFIELD_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_SETISPASSWORDFIELD_PARAM0_NAME">
        <source>UITEXTINPUTBUS_SETISPASSWORDFIELD_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Password Field</translation>
    </message>
    <message id="UITEXTINPUTBUS_SETISPASSWORDFIELD_PARAM0_TOOLTIP">
        <source>UITEXTINPUTBUS_SETISPASSWORDFIELD_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the text input is configured as a password field</translation>
    </message>
    <message id="UITEXTINPUTBUS_GETTEXTCURSORCOLOR_NAME">
        <source>UITEXTINPUTBUS_GETTEXTCURSORCOLOR_NAME</source>
        <comment>Class/Bus: UiTextInputBus  Event/Method: GetTextCursorColor</comment>
        <translation type="unfinished">Get Text Cursor Color</translation>
    </message>
    <message id="UITEXTINPUTBUS_GETTEXTCURSORCOLOR_TOOLTIP">
        <source>UITEXTINPUTBUS_GETTEXTCURSORCOLOR_TOOLTIP</source>
        <translation type="unfinished">Gets the color to be used for the text cursor</translation>
    </message>
    <message id="UITEXTINPUTBUS_GETTEXTCURSORCOLOR_CATEGORY">
        <source>UITEXTINPUTBUS_GETTEXTCURSORCOLOR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_GETTEXTCURSORCOLOR_OUT_NAME">
        <source>UITEXTINPUTBUS_GETTEXTCURSORCOLOR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_GETTEXTCURSORCOLOR_OUT_TOOLTIP">
        <source>UITEXTINPUTBUS_GETTEXTCURSORCOLOR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_GETTEXTCURSORCOLOR_IN_NAME">
        <source>UITEXTINPUTBUS_GETTEXTCURSORCOLOR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_GETTEXTCURSORCOLOR_IN_TOOLTIP">
        <source>UITEXTINPUTBUS_GETTEXTCURSORCOLOR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_GETTEXTCURSORCOLOR_OUTPUT0_NAME">
        <source>UITEXTINPUTBUS_GETTEXTCURSORCOLOR_OUTPUT0_NAME</source>
        <comment>C++ Type: Color</comment>
        <translation type="unfinished">Cursor Color</translation>
    </message>
    <message id="UITEXTINPUTBUS_GETTEXTCURSORCOLOR_OUTPUT0_TOOLTIP">
        <source>UITEXTINPUTBUS_GETTEXTCURSORCOLOR_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The color to be used for the text cursor</translation>
    </message>
    <message id="UITEXTINPUTBUS_SETTEXTENTITY_NAME">
        <source>UITEXTINPUTBUS_SETTEXTENTITY_NAME</source>
        <comment>Class/Bus: UiTextInputBus  Event/Method: SetTextEntity</comment>
        <translation type="unfinished">Set Text Entity</translation>
    </message>
    <message id="UITEXTINPUTBUS_SETTEXTENTITY_TOOLTIP">
        <source>UITEXTINPUTBUS_SETTEXTENTITY_TOOLTIP</source>
        <translation type="unfinished">Sets the text element</translation>
    </message>
    <message id="UITEXTINPUTBUS_SETTEXTENTITY_CATEGORY">
        <source>UITEXTINPUTBUS_SETTEXTENTITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_SETTEXTENTITY_OUT_NAME">
        <source>UITEXTINPUTBUS_SETTEXTENTITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_SETTEXTENTITY_OUT_TOOLTIP">
        <source>UITEXTINPUTBUS_SETTEXTENTITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_SETTEXTENTITY_IN_NAME">
        <source>UITEXTINPUTBUS_SETTEXTENTITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_SETTEXTENTITY_IN_TOOLTIP">
        <source>UITEXTINPUTBUS_SETTEXTENTITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_SETTEXTENTITY_PARAM0_NAME">
        <source>UITEXTINPUTBUS_SETTEXTENTITY_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Text EntityID</translation>
    </message>
    <message id="UITEXTINPUTBUS_SETTEXTENTITY_PARAM0_TOOLTIP">
        <source>UITEXTINPUTBUS_SETTEXTENTITY_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The text element</translation>
    </message>
    <message id="UITEXTINPUTBUS_SETTEXTSELECTIONCOLOR_NAME">
        <source>UITEXTINPUTBUS_SETTEXTSELECTIONCOLOR_NAME</source>
        <comment>Class/Bus: UiTextInputBus  Event/Method: SetTextSelectionColor</comment>
        <translation type="unfinished">Set Text Selection Color</translation>
    </message>
    <message id="UITEXTINPUTBUS_SETTEXTSELECTIONCOLOR_TOOLTIP">
        <source>UITEXTINPUTBUS_SETTEXTSELECTIONCOLOR_TOOLTIP</source>
        <translation type="unfinished">Sets the color to be used for the text background when it is selected</translation>
    </message>
    <message id="UITEXTINPUTBUS_SETTEXTSELECTIONCOLOR_CATEGORY">
        <source>UITEXTINPUTBUS_SETTEXTSELECTIONCOLOR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_SETTEXTSELECTIONCOLOR_OUT_NAME">
        <source>UITEXTINPUTBUS_SETTEXTSELECTIONCOLOR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_SETTEXTSELECTIONCOLOR_OUT_TOOLTIP">
        <source>UITEXTINPUTBUS_SETTEXTSELECTIONCOLOR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_SETTEXTSELECTIONCOLOR_IN_NAME">
        <source>UITEXTINPUTBUS_SETTEXTSELECTIONCOLOR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_SETTEXTSELECTIONCOLOR_IN_TOOLTIP">
        <source>UITEXTINPUTBUS_SETTEXTSELECTIONCOLOR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_SETTEXTSELECTIONCOLOR_PARAM0_NAME">
        <source>UITEXTINPUTBUS_SETTEXTSELECTIONCOLOR_PARAM0_NAME</source>
        <comment>Simple Type: Color C++ Type: const Color&amp;</comment>
        <translation type="unfinished">Selection Color</translation>
    </message>
    <message id="UITEXTINPUTBUS_SETTEXTSELECTIONCOLOR_PARAM0_TOOLTIP">
        <source>UITEXTINPUTBUS_SETTEXTSELECTIONCOLOR_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The color to be used for the text background when it is selected</translation>
    </message>
    <message id="UITEXTINPUTBUS_SETTEXTCURSORCOLOR_NAME">
        <source>UITEXTINPUTBUS_SETTEXTCURSORCOLOR_NAME</source>
        <comment>Class/Bus: UiTextInputBus  Event/Method: SetTextCursorColor</comment>
        <translation type="unfinished">Set Text Cursor Color</translation>
    </message>
    <message id="UITEXTINPUTBUS_SETTEXTCURSORCOLOR_TOOLTIP">
        <source>UITEXTINPUTBUS_SETTEXTCURSORCOLOR_TOOLTIP</source>
        <translation type="unfinished">Sets the color to be used for the text cursor</translation>
    </message>
    <message id="UITEXTINPUTBUS_SETTEXTCURSORCOLOR_CATEGORY">
        <source>UITEXTINPUTBUS_SETTEXTCURSORCOLOR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_SETTEXTCURSORCOLOR_OUT_NAME">
        <source>UITEXTINPUTBUS_SETTEXTCURSORCOLOR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_SETTEXTCURSORCOLOR_OUT_TOOLTIP">
        <source>UITEXTINPUTBUS_SETTEXTCURSORCOLOR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_SETTEXTCURSORCOLOR_IN_NAME">
        <source>UITEXTINPUTBUS_SETTEXTCURSORCOLOR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_SETTEXTCURSORCOLOR_IN_TOOLTIP">
        <source>UITEXTINPUTBUS_SETTEXTCURSORCOLOR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_SETTEXTCURSORCOLOR_PARAM0_NAME">
        <source>UITEXTINPUTBUS_SETTEXTCURSORCOLOR_PARAM0_NAME</source>
        <comment>Simple Type: Color C++ Type: const Color&amp;</comment>
        <translation type="unfinished">Cursor Color</translation>
    </message>
    <message id="UITEXTINPUTBUS_SETTEXTCURSORCOLOR_PARAM0_TOOLTIP">
        <source>UITEXTINPUTBUS_SETTEXTCURSORCOLOR_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The color to be used for the text cursor</translation>
    </message>
    <message id="UITEXTINPUTBUS_SETCURSORBLINKINTERVAL_NAME">
        <source>UITEXTINPUTBUS_SETCURSORBLINKINTERVAL_NAME</source>
        <comment>Class/Bus: UiTextInputBus  Event/Method: SetCursorBlinkInterval</comment>
        <translation type="unfinished">Set Cursor Blink Interval</translation>
    </message>
    <message id="UITEXTINPUTBUS_SETCURSORBLINKINTERVAL_TOOLTIP">
        <source>UITEXTINPUTBUS_SETCURSORBLINKINTERVAL_TOOLTIP</source>
        <translation type="unfinished">Sets the cursor blink interval of the text input</translation>
    </message>
    <message id="UITEXTINPUTBUS_SETCURSORBLINKINTERVAL_CATEGORY">
        <source>UITEXTINPUTBUS_SETCURSORBLINKINTERVAL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_SETCURSORBLINKINTERVAL_OUT_NAME">
        <source>UITEXTINPUTBUS_SETCURSORBLINKINTERVAL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_SETCURSORBLINKINTERVAL_OUT_TOOLTIP">
        <source>UITEXTINPUTBUS_SETCURSORBLINKINTERVAL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_SETCURSORBLINKINTERVAL_IN_NAME">
        <source>UITEXTINPUTBUS_SETCURSORBLINKINTERVAL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_SETCURSORBLINKINTERVAL_IN_TOOLTIP">
        <source>UITEXTINPUTBUS_SETCURSORBLINKINTERVAL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_SETCURSORBLINKINTERVAL_PARAM0_NAME">
        <source>UITEXTINPUTBUS_SETCURSORBLINKINTERVAL_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Interval</translation>
    </message>
    <message id="UITEXTINPUTBUS_SETCURSORBLINKINTERVAL_PARAM0_TOOLTIP">
        <source>UITEXTINPUTBUS_SETCURSORBLINKINTERVAL_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The cursor blink interval of the text input in seconds</translation>
    </message>
    <message id="UITEXTINPUTBUS_GETTEXTENTITY_NAME">
        <source>UITEXTINPUTBUS_GETTEXTENTITY_NAME</source>
        <comment>Class/Bus: UiTextInputBus  Event/Method: GetTextEntity</comment>
        <translation type="unfinished">Get Text Entity</translation>
    </message>
    <message id="UITEXTINPUTBUS_GETTEXTENTITY_TOOLTIP">
        <source>UITEXTINPUTBUS_GETTEXTENTITY_TOOLTIP</source>
        <translation type="unfinished">Gets the text element</translation>
    </message>
    <message id="UITEXTINPUTBUS_GETTEXTENTITY_CATEGORY">
        <source>UITEXTINPUTBUS_GETTEXTENTITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_GETTEXTENTITY_OUT_NAME">
        <source>UITEXTINPUTBUS_GETTEXTENTITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_GETTEXTENTITY_OUT_TOOLTIP">
        <source>UITEXTINPUTBUS_GETTEXTENTITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_GETTEXTENTITY_IN_NAME">
        <source>UITEXTINPUTBUS_GETTEXTENTITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_GETTEXTENTITY_IN_TOOLTIP">
        <source>UITEXTINPUTBUS_GETTEXTENTITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_GETTEXTENTITY_OUTPUT0_NAME">
        <source>UITEXTINPUTBUS_GETTEXTENTITY_OUTPUT0_NAME</source>
        <comment>C++ Type: EntityId</comment>
        <translation type="unfinished">Text EntityID</translation>
    </message>
    <message id="UITEXTINPUTBUS_GETTEXTENTITY_OUTPUT0_TOOLTIP">
        <source>UITEXTINPUTBUS_GETTEXTENTITY_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The text element</translation>
    </message>
    <message id="UITEXTINPUTBUS_SETPLACEHOLDERTEXTENTITY_NAME">
        <source>UITEXTINPUTBUS_SETPLACEHOLDERTEXTENTITY_NAME</source>
        <comment>Class/Bus: UiTextInputBus  Event/Method: SetPlaceHolderTextEntity</comment>
        <translation type="unfinished">Set Placeholder Text Entity</translation>
    </message>
    <message id="UITEXTINPUTBUS_SETPLACEHOLDERTEXTENTITY_TOOLTIP">
        <source>UITEXTINPUTBUS_SETPLACEHOLDERTEXTENTITY_TOOLTIP</source>
        <translation type="unfinished">Sets the placeholder text element</translation>
    </message>
    <message id="UITEXTINPUTBUS_SETPLACEHOLDERTEXTENTITY_CATEGORY">
        <source>UITEXTINPUTBUS_SETPLACEHOLDERTEXTENTITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_SETPLACEHOLDERTEXTENTITY_OUT_NAME">
        <source>UITEXTINPUTBUS_SETPLACEHOLDERTEXTENTITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_SETPLACEHOLDERTEXTENTITY_OUT_TOOLTIP">
        <source>UITEXTINPUTBUS_SETPLACEHOLDERTEXTENTITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_SETPLACEHOLDERTEXTENTITY_IN_NAME">
        <source>UITEXTINPUTBUS_SETPLACEHOLDERTEXTENTITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_SETPLACEHOLDERTEXTENTITY_IN_TOOLTIP">
        <source>UITEXTINPUTBUS_SETPLACEHOLDERTEXTENTITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_SETPLACEHOLDERTEXTENTITY_PARAM0_NAME">
        <source>UITEXTINPUTBUS_SETPLACEHOLDERTEXTENTITY_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Placeholder EntityID</translation>
    </message>
    <message id="UITEXTINPUTBUS_SETPLACEHOLDERTEXTENTITY_PARAM0_TOOLTIP">
        <source>UITEXTINPUTBUS_SETPLACEHOLDERTEXTENTITY_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The placeholder text element</translation>
    </message>
    <message id="UITEXTINPUTBUS_GETREPLACEMENTCHARACTER_NAME">
        <source>UITEXTINPUTBUS_GETREPLACEMENTCHARACTER_NAME</source>
        <comment>Class/Bus: UiTextInputBus  Event/Method: GetReplacementCharacter</comment>
        <translation type="unfinished">Get Replacement Character</translation>
    </message>
    <message id="UITEXTINPUTBUS_GETREPLACEMENTCHARACTER_TOOLTIP">
        <source>UITEXTINPUTBUS_GETREPLACEMENTCHARACTER_TOOLTIP</source>
        <translation type="unfinished">Gets the replacement character used to hide password text</translation>
    </message>
    <message id="UITEXTINPUTBUS_GETREPLACEMENTCHARACTER_CATEGORY">
        <source>UITEXTINPUTBUS_GETREPLACEMENTCHARACTER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_GETREPLACEMENTCHARACTER_OUT_NAME">
        <source>UITEXTINPUTBUS_GETREPLACEMENTCHARACTER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_GETREPLACEMENTCHARACTER_OUT_TOOLTIP">
        <source>UITEXTINPUTBUS_GETREPLACEMENTCHARACTER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_GETREPLACEMENTCHARACTER_IN_NAME">
        <source>UITEXTINPUTBUS_GETREPLACEMENTCHARACTER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_GETREPLACEMENTCHARACTER_IN_TOOLTIP">
        <source>UITEXTINPUTBUS_GETREPLACEMENTCHARACTER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_GETREPLACEMENTCHARACTER_OUTPUT0_NAME">
        <source>UITEXTINPUTBUS_GETREPLACEMENTCHARACTER_OUTPUT0_NAME</source>
        <comment>C++ Type: unsigned int</comment>
        <translation type="unfinished">Replacement Character</translation>
    </message>
    <message id="UITEXTINPUTBUS_GETREPLACEMENTCHARACTER_OUTPUT0_TOOLTIP">
        <source>UITEXTINPUTBUS_GETREPLACEMENTCHARACTER_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The decimal code point of the replacement character used to hide password text</translation>
    </message>
    <message id="UITEXTINPUTBUS_GETTEXTSELECTIONCOLOR_NAME">
        <source>UITEXTINPUTBUS_GETTEXTSELECTIONCOLOR_NAME</source>
        <comment>Class/Bus: UiTextInputBus  Event/Method: GetTextSelectionColor</comment>
        <translation type="unfinished">Get Text Selection Color</translation>
    </message>
    <message id="UITEXTINPUTBUS_GETTEXTSELECTIONCOLOR_TOOLTIP">
        <source>UITEXTINPUTBUS_GETTEXTSELECTIONCOLOR_TOOLTIP</source>
        <translation type="unfinished">Gets the color to be used for the text background when it is selected</translation>
    </message>
    <message id="UITEXTINPUTBUS_GETTEXTSELECTIONCOLOR_CATEGORY">
        <source>UITEXTINPUTBUS_GETTEXTSELECTIONCOLOR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_GETTEXTSELECTIONCOLOR_OUT_NAME">
        <source>UITEXTINPUTBUS_GETTEXTSELECTIONCOLOR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_GETTEXTSELECTIONCOLOR_OUT_TOOLTIP">
        <source>UITEXTINPUTBUS_GETTEXTSELECTIONCOLOR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_GETTEXTSELECTIONCOLOR_IN_NAME">
        <source>UITEXTINPUTBUS_GETTEXTSELECTIONCOLOR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_GETTEXTSELECTIONCOLOR_IN_TOOLTIP">
        <source>UITEXTINPUTBUS_GETTEXTSELECTIONCOLOR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_GETTEXTSELECTIONCOLOR_OUTPUT0_NAME">
        <source>UITEXTINPUTBUS_GETTEXTSELECTIONCOLOR_OUTPUT0_NAME</source>
        <comment>C++ Type: Color</comment>
        <translation type="unfinished">Selected Color</translation>
    </message>
    <message id="UITEXTINPUTBUS_GETTEXTSELECTIONCOLOR_OUTPUT0_TOOLTIP">
        <source>UITEXTINPUTBUS_GETTEXTSELECTIONCOLOR_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The color to be used for the text background when it is selected</translation>
    </message>
    <message id="UITEXTINPUTBUS_SETREPLACEMENTCHARACTER_NAME">
        <source>UITEXTINPUTBUS_SETREPLACEMENTCHARACTER_NAME</source>
        <comment>Class/Bus: UiTextInputBus  Event/Method: SetReplacementCharacter</comment>
        <translation type="unfinished">Set Replacement Character</translation>
    </message>
    <message id="UITEXTINPUTBUS_SETREPLACEMENTCHARACTER_TOOLTIP">
        <source>UITEXTINPUTBUS_SETREPLACEMENTCHARACTER_TOOLTIP</source>
        <translation type="unfinished">Sets the replacement character used to hide password text</translation>
    </message>
    <message id="UITEXTINPUTBUS_SETREPLACEMENTCHARACTER_CATEGORY">
        <source>UITEXTINPUTBUS_SETREPLACEMENTCHARACTER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_SETREPLACEMENTCHARACTER_OUT_NAME">
        <source>UITEXTINPUTBUS_SETREPLACEMENTCHARACTER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_SETREPLACEMENTCHARACTER_OUT_TOOLTIP">
        <source>UITEXTINPUTBUS_SETREPLACEMENTCHARACTER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_SETREPLACEMENTCHARACTER_IN_NAME">
        <source>UITEXTINPUTBUS_SETREPLACEMENTCHARACTER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_SETREPLACEMENTCHARACTER_IN_TOOLTIP">
        <source>UITEXTINPUTBUS_SETREPLACEMENTCHARACTER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITEXTINPUTBUS_SETREPLACEMENTCHARACTER_PARAM0_NAME">
        <source>UITEXTINPUTBUS_SETREPLACEMENTCHARACTER_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation type="unfinished">Replacement Character</translation>
    </message>
    <message id="UITEXTINPUTBUS_SETREPLACEMENTCHARACTER_PARAM0_TOOLTIP">
        <source>UITEXTINPUTBUS_SETREPLACEMENTCHARACTER_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The decimal code point of the replacement character used to hide password text</translation>
    </message>
</context>
<context>
    <name>EBus: AnimGraphComponentRequestBus</name>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_NAME</source>
        <translation type="unfinished">Anim Graph</translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_CATEGORY">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">Animation</translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERROTATION_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERROTATION_NAME</source>
        <comment>Class/Bus: AnimGraphComponentRequestBus  Event/Method: SetNamedParameterRotation</comment>
        <translation>SetNamedParameterRotation</translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERROTATION_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERROTATION_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERROTATION_CATEGORY">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERROTATION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERROTATION_OUT_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERROTATION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERROTATION_OUT_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERROTATION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERROTATION_IN_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERROTATION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERROTATION_IN_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERROTATION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERROTATION_PARAM0_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERROTATION_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERROTATION_PARAM0_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERROTATION_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERROTATION_PARAM1_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERROTATION_PARAM1_NAME</source>
        <comment>Simple Type: Quaternion C++ Type: const Quaternion&amp;</comment>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERROTATION_PARAM1_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERROTATION_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERSTRING_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERSTRING_NAME</source>
        <comment>Class/Bus: AnimGraphComponentRequestBus  Event/Method: SetParameterString</comment>
        <translation>SetParameterString</translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERSTRING_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERSTRING_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERSTRING_CATEGORY">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERSTRING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERSTRING_OUT_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERSTRING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERSTRING_OUT_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERSTRING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERSTRING_IN_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERSTRING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERSTRING_IN_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERSTRING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERSTRING_PARAM0_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERSTRING_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERSTRING_PARAM0_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERSTRING_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERSTRING_PARAM1_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERSTRING_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERSTRING_PARAM1_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERSTRING_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERFLOAT_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERFLOAT_NAME</source>
        <comment>Class/Bus: AnimGraphComponentRequestBus  Event/Method: GetParameterFloat</comment>
        <translation>GetParameterFloat</translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERFLOAT_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERFLOAT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERFLOAT_CATEGORY">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERFLOAT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERFLOAT_OUT_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERFLOAT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERFLOAT_OUT_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERFLOAT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERFLOAT_IN_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERFLOAT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERFLOAT_IN_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERFLOAT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERFLOAT_OUTPUT0_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERFLOAT_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERFLOAT_OUTPUT0_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERFLOAT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERFLOAT_PARAM0_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERFLOAT_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERFLOAT_PARAM0_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERFLOAT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERROTATION_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERROTATION_NAME</source>
        <comment>Class/Bus: AnimGraphComponentRequestBus  Event/Method: SetParameterRotation</comment>
        <translation>SetParameterRotation</translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERROTATION_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERROTATION_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERROTATION_CATEGORY">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERROTATION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERROTATION_OUT_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERROTATION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERROTATION_OUT_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERROTATION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERROTATION_IN_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERROTATION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERROTATION_IN_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERROTATION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERROTATION_PARAM0_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERROTATION_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERROTATION_PARAM0_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERROTATION_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERROTATION_PARAM1_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERROTATION_PARAM1_NAME</source>
        <comment>Simple Type: Quaternion C++ Type: const Quaternion&amp;</comment>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERROTATION_PARAM1_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERROTATION_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERFLOAT_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERFLOAT_NAME</source>
        <comment>Class/Bus: AnimGraphComponentRequestBus  Event/Method: GetNamedParameterFloat</comment>
        <translation>GetNamedParameterFloat</translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERFLOAT_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERFLOAT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERFLOAT_CATEGORY">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERFLOAT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERFLOAT_OUT_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERFLOAT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERFLOAT_OUT_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERFLOAT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERFLOAT_IN_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERFLOAT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERFLOAT_IN_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERFLOAT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERFLOAT_OUTPUT0_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERFLOAT_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERFLOAT_OUTPUT0_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERFLOAT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERFLOAT_PARAM0_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERFLOAT_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERFLOAT_PARAM0_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERFLOAT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERBOOL_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERBOOL_NAME</source>
        <comment>Class/Bus: AnimGraphComponentRequestBus  Event/Method: SetParameterBool</comment>
        <translation>SetParameterBool</translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERBOOL_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERBOOL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERBOOL_CATEGORY">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERBOOL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERBOOL_OUT_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERBOOL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERBOOL_OUT_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERBOOL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERBOOL_IN_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERBOOL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERBOOL_IN_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERBOOL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERBOOL_PARAM0_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERBOOL_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERBOOL_PARAM0_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERBOOL_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERBOOL_PARAM1_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERBOOL_PARAM1_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERBOOL_PARAM1_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERBOOL_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERBOOL_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERBOOL_NAME</source>
        <comment>Class/Bus: AnimGraphComponentRequestBus  Event/Method: GetNamedParameterBool</comment>
        <translation>GetNamedParameterBool</translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERBOOL_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERBOOL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERBOOL_CATEGORY">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERBOOL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERBOOL_OUT_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERBOOL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERBOOL_OUT_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERBOOL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERBOOL_IN_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERBOOL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERBOOL_IN_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERBOOL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERBOOL_OUTPUT0_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERBOOL_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERBOOL_OUTPUT0_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERBOOL_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERBOOL_PARAM0_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERBOOL_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERBOOL_PARAM0_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERBOOL_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERFLOAT_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERFLOAT_NAME</source>
        <comment>Class/Bus: AnimGraphComponentRequestBus  Event/Method: SetParameterFloat</comment>
        <translation>SetParameterFloat</translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERFLOAT_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERFLOAT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERFLOAT_CATEGORY">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERFLOAT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERFLOAT_OUT_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERFLOAT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERFLOAT_OUT_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERFLOAT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERFLOAT_IN_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERFLOAT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERFLOAT_IN_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERFLOAT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERFLOAT_PARAM0_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERFLOAT_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERFLOAT_PARAM0_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERFLOAT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERFLOAT_PARAM1_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERFLOAT_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERFLOAT_PARAM1_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERFLOAT_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERVECTOR2_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERVECTOR2_NAME</source>
        <comment>Class/Bus: AnimGraphComponentRequestBus  Event/Method: GetParameterVector2</comment>
        <translation>GetParameterVector2</translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERVECTOR2_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERVECTOR2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERVECTOR2_CATEGORY">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERVECTOR2_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERVECTOR2_OUT_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERVECTOR2_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERVECTOR2_OUT_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERVECTOR2_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERVECTOR2_IN_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERVECTOR2_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERVECTOR2_IN_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERVECTOR2_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERVECTOR2_OUTPUT0_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERVECTOR2_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector2</comment>
        <translation>Vector2</translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERVECTOR2_OUTPUT0_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERVECTOR2_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERVECTOR2_PARAM0_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERVECTOR2_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERVECTOR2_PARAM0_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERVECTOR2_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERBOOL_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERBOOL_NAME</source>
        <comment>Class/Bus: AnimGraphComponentRequestBus  Event/Method: GetParameterBool</comment>
        <translation>GetParameterBool</translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERBOOL_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERBOOL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERBOOL_CATEGORY">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERBOOL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERBOOL_OUT_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERBOOL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERBOOL_OUT_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERBOOL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERBOOL_IN_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERBOOL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERBOOL_IN_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERBOOL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERBOOL_OUTPUT0_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERBOOL_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERBOOL_OUTPUT0_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERBOOL_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERBOOL_PARAM0_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERBOOL_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERBOOL_PARAM0_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERBOOL_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERVECTOR3_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERVECTOR3_NAME</source>
        <comment>Class/Bus: AnimGraphComponentRequestBus  Event/Method: SetNamedParameterVector3</comment>
        <translation>SetNamedParameterVector3</translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERVECTOR3_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERVECTOR3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERVECTOR3_CATEGORY">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERVECTOR3_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERVECTOR3_OUT_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERVECTOR3_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERVECTOR3_OUT_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERVECTOR3_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERVECTOR3_IN_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERVECTOR3_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERVECTOR3_IN_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERVECTOR3_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERVECTOR3_PARAM0_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERVECTOR3_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERVECTOR3_PARAM0_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERVECTOR3_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERVECTOR3_PARAM1_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERVECTOR3_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERVECTOR3_PARAM1_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERVECTOR3_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_FINDPARAMETERINDEX_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_FINDPARAMETERINDEX_NAME</source>
        <comment>Class/Bus: AnimGraphComponentRequestBus  Event/Method: FindParameterIndex</comment>
        <translation>FindParameterIndex</translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_FINDPARAMETERINDEX_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_FINDPARAMETERINDEX_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_FINDPARAMETERINDEX_CATEGORY">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_FINDPARAMETERINDEX_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_FINDPARAMETERINDEX_OUT_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_FINDPARAMETERINDEX_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_FINDPARAMETERINDEX_OUT_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_FINDPARAMETERINDEX_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_FINDPARAMETERINDEX_IN_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_FINDPARAMETERINDEX_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_FINDPARAMETERINDEX_IN_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_FINDPARAMETERINDEX_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_FINDPARAMETERINDEX_OUTPUT0_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_FINDPARAMETERINDEX_OUTPUT0_NAME</source>
        <comment>C++ Type: unsigned int</comment>
        <translation>Number</translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_FINDPARAMETERINDEX_OUTPUT0_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_FINDPARAMETERINDEX_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_FINDPARAMETERINDEX_PARAM0_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_FINDPARAMETERINDEX_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_FINDPARAMETERINDEX_PARAM0_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_FINDPARAMETERINDEX_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERSTRING_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERSTRING_NAME</source>
        <comment>Class/Bus: AnimGraphComponentRequestBus  Event/Method: SetNamedParameterString</comment>
        <translation>SetNamedParameterString</translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERSTRING_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERSTRING_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERSTRING_CATEGORY">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERSTRING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERSTRING_OUT_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERSTRING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERSTRING_OUT_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERSTRING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERSTRING_IN_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERSTRING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERSTRING_IN_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERSTRING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERSTRING_PARAM0_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERSTRING_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERSTRING_PARAM0_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERSTRING_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERSTRING_PARAM1_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERSTRING_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERSTRING_PARAM1_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERSTRING_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERVECTOR3_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERVECTOR3_NAME</source>
        <comment>Class/Bus: AnimGraphComponentRequestBus  Event/Method: SetParameterVector3</comment>
        <translation>SetParameterVector3</translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERVECTOR3_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERVECTOR3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERVECTOR3_CATEGORY">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERVECTOR3_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERVECTOR3_OUT_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERVECTOR3_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERVECTOR3_OUT_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERVECTOR3_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERVECTOR3_IN_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERVECTOR3_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERVECTOR3_IN_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERVECTOR3_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERVECTOR3_PARAM0_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERVECTOR3_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERVECTOR3_PARAM0_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERVECTOR3_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERVECTOR3_PARAM1_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERVECTOR3_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERVECTOR3_PARAM1_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERVECTOR3_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERVECTOR3_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERVECTOR3_NAME</source>
        <comment>Class/Bus: AnimGraphComponentRequestBus  Event/Method: GetParameterVector3</comment>
        <translation>GetParameterVector3</translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERVECTOR3_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERVECTOR3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERVECTOR3_CATEGORY">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERVECTOR3_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERVECTOR3_OUT_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERVECTOR3_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERVECTOR3_OUT_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERVECTOR3_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERVECTOR3_IN_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERVECTOR3_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERVECTOR3_IN_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERVECTOR3_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERVECTOR3_OUTPUT0_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERVECTOR3_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector3</comment>
        <translation>Vector3</translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERVECTOR3_OUTPUT0_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERVECTOR3_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERVECTOR3_PARAM0_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERVECTOR3_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERVECTOR3_PARAM0_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERVECTOR3_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERROTATIONEULER_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERROTATIONEULER_NAME</source>
        <comment>Class/Bus: AnimGraphComponentRequestBus  Event/Method: SetNamedParameterRotationEuler</comment>
        <translation>SetNamedParameterRotationEuler</translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERROTATIONEULER_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERROTATIONEULER_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERROTATIONEULER_CATEGORY">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERROTATIONEULER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERROTATIONEULER_OUT_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERROTATIONEULER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERROTATIONEULER_OUT_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERROTATIONEULER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERROTATIONEULER_IN_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERROTATIONEULER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERROTATIONEULER_IN_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERROTATIONEULER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERROTATIONEULER_PARAM0_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERROTATIONEULER_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERROTATIONEULER_PARAM0_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERROTATIONEULER_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERROTATIONEULER_PARAM1_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERROTATIONEULER_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERROTATIONEULER_PARAM1_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERROTATIONEULER_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERROTATION_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERROTATION_NAME</source>
        <comment>Class/Bus: AnimGraphComponentRequestBus  Event/Method: GetNamedParameterRotation</comment>
        <translation>GetNamedParameterRotation</translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERROTATION_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERROTATION_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERROTATION_CATEGORY">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERROTATION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERROTATION_OUT_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERROTATION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERROTATION_OUT_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERROTATION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERROTATION_IN_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERROTATION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERROTATION_IN_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERROTATION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERROTATION_OUTPUT0_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERROTATION_OUTPUT0_NAME</source>
        <comment>C++ Type: Quaternion</comment>
        <translation>Quaternion</translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERROTATION_OUTPUT0_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERROTATION_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERROTATION_PARAM0_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERROTATION_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERROTATION_PARAM0_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERROTATION_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERVECTOR2_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERVECTOR2_NAME</source>
        <comment>Class/Bus: AnimGraphComponentRequestBus  Event/Method: SetParameterVector2</comment>
        <translation>SetParameterVector2</translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERVECTOR2_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERVECTOR2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERVECTOR2_CATEGORY">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERVECTOR2_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERVECTOR2_OUT_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERVECTOR2_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERVECTOR2_OUT_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERVECTOR2_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERVECTOR2_IN_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERVECTOR2_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERVECTOR2_IN_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERVECTOR2_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERVECTOR2_PARAM0_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERVECTOR2_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERVECTOR2_PARAM0_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERVECTOR2_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERVECTOR2_PARAM1_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERVECTOR2_PARAM1_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: const Vector2&amp;</comment>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERVECTOR2_PARAM1_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERVECTOR2_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERBOOL_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERBOOL_NAME</source>
        <comment>Class/Bus: AnimGraphComponentRequestBus  Event/Method: SetNamedParameterBool</comment>
        <translation>SetNamedParameterBool</translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERBOOL_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERBOOL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERBOOL_CATEGORY">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERBOOL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERBOOL_OUT_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERBOOL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERBOOL_OUT_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERBOOL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERBOOL_IN_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERBOOL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERBOOL_IN_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERBOOL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERBOOL_PARAM0_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERBOOL_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERBOOL_PARAM0_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERBOOL_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERBOOL_PARAM1_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERBOOL_PARAM1_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERBOOL_PARAM1_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERBOOL_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERFLOAT_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERFLOAT_NAME</source>
        <comment>Class/Bus: AnimGraphComponentRequestBus  Event/Method: SetNamedParameterFloat</comment>
        <translation>SetNamedParameterFloat</translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERFLOAT_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERFLOAT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERFLOAT_CATEGORY">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERFLOAT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERFLOAT_OUT_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERFLOAT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERFLOAT_OUT_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERFLOAT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERFLOAT_IN_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERFLOAT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERFLOAT_IN_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERFLOAT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERFLOAT_PARAM0_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERFLOAT_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERFLOAT_PARAM0_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERFLOAT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERFLOAT_PARAM1_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERFLOAT_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERFLOAT_PARAM1_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERFLOAT_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERVECTOR2_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERVECTOR2_NAME</source>
        <comment>Class/Bus: AnimGraphComponentRequestBus  Event/Method: SetNamedParameterVector2</comment>
        <translation>SetNamedParameterVector2</translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERVECTOR2_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERVECTOR2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERVECTOR2_CATEGORY">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERVECTOR2_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERVECTOR2_OUT_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERVECTOR2_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERVECTOR2_OUT_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERVECTOR2_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERVECTOR2_IN_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERVECTOR2_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERVECTOR2_IN_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERVECTOR2_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERVECTOR2_PARAM0_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERVECTOR2_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERVECTOR2_PARAM0_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERVECTOR2_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERVECTOR2_PARAM1_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERVECTOR2_PARAM1_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: const Vector2&amp;</comment>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERVECTOR2_PARAM1_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETNAMEDPARAMETERVECTOR2_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERVECTOR3_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERVECTOR3_NAME</source>
        <comment>Class/Bus: AnimGraphComponentRequestBus  Event/Method: GetNamedParameterVector3</comment>
        <translation>GetNamedParameterVector3</translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERVECTOR3_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERVECTOR3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERVECTOR3_CATEGORY">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERVECTOR3_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERVECTOR3_OUT_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERVECTOR3_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERVECTOR3_OUT_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERVECTOR3_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERVECTOR3_IN_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERVECTOR3_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERVECTOR3_IN_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERVECTOR3_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERVECTOR3_OUTPUT0_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERVECTOR3_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector3</comment>
        <translation>Vector3</translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERVECTOR3_OUTPUT0_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERVECTOR3_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERVECTOR3_PARAM0_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERVECTOR3_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERVECTOR3_PARAM0_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERVECTOR3_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERSTRING_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERSTRING_NAME</source>
        <comment>Class/Bus: AnimGraphComponentRequestBus  Event/Method: GetParameterString</comment>
        <translation>GetParameterString</translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERSTRING_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERSTRING_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERSTRING_CATEGORY">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERSTRING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERSTRING_OUT_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERSTRING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERSTRING_OUT_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERSTRING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERSTRING_IN_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERSTRING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERSTRING_IN_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERSTRING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERSTRING_OUTPUT0_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERSTRING_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation>String</translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERSTRING_OUTPUT0_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERSTRING_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERSTRING_PARAM0_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERSTRING_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERSTRING_PARAM0_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERSTRING_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERROTATIONEULER_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERROTATIONEULER_NAME</source>
        <comment>Class/Bus: AnimGraphComponentRequestBus  Event/Method: GetNamedParameterRotationEuler</comment>
        <translation>GetNamedParameterRotationEuler</translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERROTATIONEULER_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERROTATIONEULER_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERROTATIONEULER_CATEGORY">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERROTATIONEULER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERROTATIONEULER_OUT_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERROTATIONEULER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERROTATIONEULER_OUT_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERROTATIONEULER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERROTATIONEULER_IN_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERROTATIONEULER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERROTATIONEULER_IN_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERROTATIONEULER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERROTATIONEULER_OUTPUT0_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERROTATIONEULER_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector3</comment>
        <translation>Vector3</translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERROTATIONEULER_OUTPUT0_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERROTATIONEULER_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERROTATIONEULER_PARAM0_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERROTATIONEULER_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERROTATIONEULER_PARAM0_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERROTATIONEULER_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERROTATIONEULER_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERROTATIONEULER_NAME</source>
        <comment>Class/Bus: AnimGraphComponentRequestBus  Event/Method: SetParameterRotationEuler</comment>
        <translation>SetParameterRotationEuler</translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERROTATIONEULER_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERROTATIONEULER_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERROTATIONEULER_CATEGORY">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERROTATIONEULER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERROTATIONEULER_OUT_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERROTATIONEULER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERROTATIONEULER_OUT_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERROTATIONEULER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERROTATIONEULER_IN_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERROTATIONEULER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERROTATIONEULER_IN_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERROTATIONEULER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERROTATIONEULER_PARAM0_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERROTATIONEULER_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERROTATIONEULER_PARAM0_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERROTATIONEULER_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERROTATIONEULER_PARAM1_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERROTATIONEULER_PARAM1_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERROTATIONEULER_PARAM1_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_SETPARAMETERROTATIONEULER_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERROTATIONEULER_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERROTATIONEULER_NAME</source>
        <comment>Class/Bus: AnimGraphComponentRequestBus  Event/Method: GetParameterRotationEuler</comment>
        <translation>GetParameterRotationEuler</translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERROTATIONEULER_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERROTATIONEULER_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERROTATIONEULER_CATEGORY">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERROTATIONEULER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERROTATIONEULER_OUT_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERROTATIONEULER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERROTATIONEULER_OUT_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERROTATIONEULER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERROTATIONEULER_IN_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERROTATIONEULER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERROTATIONEULER_IN_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERROTATIONEULER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERROTATIONEULER_OUTPUT0_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERROTATIONEULER_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector3</comment>
        <translation>Vector3</translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERROTATIONEULER_OUTPUT0_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERROTATIONEULER_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERROTATIONEULER_PARAM0_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERROTATIONEULER_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERROTATIONEULER_PARAM0_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERROTATIONEULER_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERROTATION_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERROTATION_NAME</source>
        <comment>Class/Bus: AnimGraphComponentRequestBus  Event/Method: GetParameterRotation</comment>
        <translation>GetParameterRotation</translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERROTATION_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERROTATION_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERROTATION_CATEGORY">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERROTATION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERROTATION_OUT_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERROTATION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERROTATION_OUT_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERROTATION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERROTATION_IN_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERROTATION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERROTATION_IN_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERROTATION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERROTATION_OUTPUT0_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERROTATION_OUTPUT0_NAME</source>
        <comment>C++ Type: Quaternion</comment>
        <translation>Quaternion</translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERROTATION_OUTPUT0_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERROTATION_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERROTATION_PARAM0_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERROTATION_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERROTATION_PARAM0_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETPARAMETERROTATION_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERVECTOR2_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERVECTOR2_NAME</source>
        <comment>Class/Bus: AnimGraphComponentRequestBus  Event/Method: GetNamedParameterVector2</comment>
        <translation>GetNamedParameterVector2</translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERVECTOR2_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERVECTOR2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERVECTOR2_CATEGORY">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERVECTOR2_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERVECTOR2_OUT_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERVECTOR2_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERVECTOR2_OUT_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERVECTOR2_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERVECTOR2_IN_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERVECTOR2_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERVECTOR2_IN_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERVECTOR2_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERVECTOR2_OUTPUT0_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERVECTOR2_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector2</comment>
        <translation>Vector2</translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERVECTOR2_OUTPUT0_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERVECTOR2_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERVECTOR2_PARAM0_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERVECTOR2_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERVECTOR2_PARAM0_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERVECTOR2_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERSTRING_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERSTRING_NAME</source>
        <comment>Class/Bus: AnimGraphComponentRequestBus  Event/Method: GetNamedParameterString</comment>
        <translation>GetNamedParameterString</translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERSTRING_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERSTRING_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERSTRING_CATEGORY">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERSTRING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERSTRING_OUT_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERSTRING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERSTRING_OUT_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERSTRING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERSTRING_IN_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERSTRING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERSTRING_IN_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERSTRING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERSTRING_OUTPUT0_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERSTRING_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation>String</translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERSTRING_OUTPUT0_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERSTRING_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERSTRING_PARAM0_NAME">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERSTRING_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERSTRING_PARAM0_TOOLTIP">
        <source>ANIMGRAPHCOMPONENTREQUESTBUS_GETNAMEDPARAMETERSTRING_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: UiCanvasAssetRefBus</name>
    <message id="UICANVASASSETREFBUS_NAME">
        <source>UICANVASASSETREFBUS_NAME</source>
        <translation type="unfinished">UI Canvas Asset Ref</translation>
    </message>
    <message id="UICANVASASSETREFBUS_TOOLTIP">
        <source>UICANVASASSETREFBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASASSETREFBUS_CATEGORY">
        <source>UICANVASASSETREFBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="UICANVASASSETREFBUS_LOADCANVAS_NAME">
        <source>UICANVASASSETREFBUS_LOADCANVAS_NAME</source>
        <comment>Class/Bus: UiCanvasAssetRefBus  Event/Method: LoadCanvas</comment>
        <translation type="unfinished">Load Canvas</translation>
    </message>
    <message id="UICANVASASSETREFBUS_LOADCANVAS_TOOLTIP">
        <source>UICANVASASSETREFBUS_LOADCANVAS_TOOLTIP</source>
        <translation type="unfinished">Loads a canvas</translation>
    </message>
    <message id="UICANVASASSETREFBUS_LOADCANVAS_CATEGORY">
        <source>UICANVASASSETREFBUS_LOADCANVAS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UICANVASASSETREFBUS_LOADCANVAS_OUT_NAME">
        <source>UICANVASASSETREFBUS_LOADCANVAS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASASSETREFBUS_LOADCANVAS_OUT_TOOLTIP">
        <source>UICANVASASSETREFBUS_LOADCANVAS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASASSETREFBUS_LOADCANVAS_IN_NAME">
        <source>UICANVASASSETREFBUS_LOADCANVAS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASASSETREFBUS_LOADCANVAS_IN_TOOLTIP">
        <source>UICANVASASSETREFBUS_LOADCANVAS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASASSETREFBUS_LOADCANVAS_OUTPUT0_NAME">
        <source>UICANVASASSETREFBUS_LOADCANVAS_OUTPUT0_NAME</source>
        <comment>C++ Type: EntityId</comment>
        <translation type="unfinished">Canvas EntityID</translation>
    </message>
    <message id="UICANVASASSETREFBUS_LOADCANVAS_OUTPUT0_TOOLTIP">
        <source>UICANVASASSETREFBUS_LOADCANVAS_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The EntityID of the loaded canvas</translation>
    </message>
    <message id="UICANVASASSETREFBUS_UNLOADCANVAS_NAME">
        <source>UICANVASASSETREFBUS_UNLOADCANVAS_NAME</source>
        <comment>Class/Bus: UiCanvasAssetRefBus  Event/Method: UnloadCanvas</comment>
        <translation type="unfinished">Unload Canvas</translation>
    </message>
    <message id="UICANVASASSETREFBUS_UNLOADCANVAS_TOOLTIP">
        <source>UICANVASASSETREFBUS_UNLOADCANVAS_TOOLTIP</source>
        <translation type="unfinished">Unloads the loaded canvas</translation>
    </message>
    <message id="UICANVASASSETREFBUS_UNLOADCANVAS_CATEGORY">
        <source>UICANVASASSETREFBUS_UNLOADCANVAS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UICANVASASSETREFBUS_UNLOADCANVAS_OUT_NAME">
        <source>UICANVASASSETREFBUS_UNLOADCANVAS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASASSETREFBUS_UNLOADCANVAS_OUT_TOOLTIP">
        <source>UICANVASASSETREFBUS_UNLOADCANVAS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASASSETREFBUS_UNLOADCANVAS_IN_NAME">
        <source>UICANVASASSETREFBUS_UNLOADCANVAS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASASSETREFBUS_UNLOADCANVAS_IN_TOOLTIP">
        <source>UICANVASASSETREFBUS_UNLOADCANVAS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Handler: LightNotification</name>
    <message id="HANDLER_LIGHTNOTIFICATION_NAME">
        <source>HANDLER_LIGHTNOTIFICATION_NAME</source>
        <translation type="unfinished">Light</translation>
    </message>
    <message id="HANDLER_LIGHTNOTIFICATION_TOOLTIP">
        <source>HANDLER_LIGHTNOTIFICATION_TOOLTIP</source>
        <translation>Notifications for the Light Components</translation>
    </message>
    <message id="HANDLER_LIGHTNOTIFICATION_CATEGORY">
        <source>HANDLER_LIGHTNOTIFICATION_CATEGORY</source>
        <translation>Rendering</translation>
    </message>
    <message id="HANDLER_LIGHTNOTIFICATION_LIGHTTURNEDON_NAME">
        <source>HANDLER_LIGHTNOTIFICATION_LIGHTTURNEDON_NAME</source>
        <comment>Class/Bus: LightNotification  Event/Method: LightTurnedOn</comment>
        <translation type="unfinished">Turned On</translation>
    </message>
    <message id="HANDLER_LIGHTNOTIFICATION_LIGHTTURNEDON_TOOLTIP">
        <source>HANDLER_LIGHTNOTIFICATION_LIGHTTURNEDON_TOOLTIP</source>
        <translation type="unfinished">Executes when a light is turned on</translation>
    </message>
    <message id="HANDLER_LIGHTNOTIFICATION_LIGHTTURNEDON_CATEGORY">
        <source>HANDLER_LIGHTNOTIFICATION_LIGHTTURNEDON_CATEGORY</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="HANDLER_LIGHTNOTIFICATION_LIGHTTURNEDON_OUT_NAME">
        <source>HANDLER_LIGHTNOTIFICATION_LIGHTTURNEDON_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_LIGHTNOTIFICATION_LIGHTTURNEDON_OUT_TOOLTIP">
        <source>HANDLER_LIGHTNOTIFICATION_LIGHTTURNEDON_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_LIGHTNOTIFICATION_LIGHTTURNEDON_IN_NAME">
        <source>HANDLER_LIGHTNOTIFICATION_LIGHTTURNEDON_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_LIGHTNOTIFICATION_LIGHTTURNEDON_IN_TOOLTIP">
        <source>HANDLER_LIGHTNOTIFICATION_LIGHTTURNEDON_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_LIGHTNOTIFICATION_LIGHTTURNEDOFF_NAME">
        <source>HANDLER_LIGHTNOTIFICATION_LIGHTTURNEDOFF_NAME</source>
        <comment>Class/Bus: LightNotification  Event/Method: LightTurnedOff</comment>
        <translation type="unfinished">Turned Off</translation>
    </message>
    <message id="HANDLER_LIGHTNOTIFICATION_LIGHTTURNEDOFF_TOOLTIP">
        <source>HANDLER_LIGHTNOTIFICATION_LIGHTTURNEDOFF_TOOLTIP</source>
        <translation type="unfinished">Executes when a light is turned off</translation>
    </message>
    <message id="HANDLER_LIGHTNOTIFICATION_LIGHTTURNEDOFF_CATEGORY">
        <source>HANDLER_LIGHTNOTIFICATION_LIGHTTURNEDOFF_CATEGORY</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="HANDLER_LIGHTNOTIFICATION_LIGHTTURNEDOFF_OUT_NAME">
        <source>HANDLER_LIGHTNOTIFICATION_LIGHTTURNEDOFF_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_LIGHTNOTIFICATION_LIGHTTURNEDOFF_OUT_TOOLTIP">
        <source>HANDLER_LIGHTNOTIFICATION_LIGHTTURNEDOFF_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_LIGHTNOTIFICATION_LIGHTTURNEDOFF_IN_NAME">
        <source>HANDLER_LIGHTNOTIFICATION_LIGHTTURNEDOFF_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_LIGHTNOTIFICATION_LIGHTTURNEDOFF_IN_TOOLTIP">
        <source>HANDLER_LIGHTNOTIFICATION_LIGHTTURNEDOFF_IN_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: UiSliderBus</name>
    <message id="UISLIDERBUS_NAME">
        <source>UISLIDERBUS_NAME</source>
        <translation type="unfinished">UI Slider</translation>
    </message>
    <message id="UISLIDERBUS_TOOLTIP">
        <source>UISLIDERBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_CATEGORY">
        <source>UISLIDERBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="UISLIDERBUS_GETVALUECHANGINGACTIONNAME_NAME">
        <source>UISLIDERBUS_GETVALUECHANGINGACTIONNAME_NAME</source>
        <comment>Class/Bus: UiSliderBus  Event/Method: GetValueChangingActionName</comment>
        <translation type="unfinished">Get Value Changing Action Name</translation>
    </message>
    <message id="UISLIDERBUS_GETVALUECHANGINGACTIONNAME_TOOLTIP">
        <source>UISLIDERBUS_GETVALUECHANGINGACTIONNAME_TOOLTIP</source>
        <translation type="unfinished">Gets the name of the action triggered while the value is changing</translation>
    </message>
    <message id="UISLIDERBUS_GETVALUECHANGINGACTIONNAME_CATEGORY">
        <source>UISLIDERBUS_GETVALUECHANGINGACTIONNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_GETVALUECHANGINGACTIONNAME_OUT_NAME">
        <source>UISLIDERBUS_GETVALUECHANGINGACTIONNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_GETVALUECHANGINGACTIONNAME_OUT_TOOLTIP">
        <source>UISLIDERBUS_GETVALUECHANGINGACTIONNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_GETVALUECHANGINGACTIONNAME_IN_NAME">
        <source>UISLIDERBUS_GETVALUECHANGINGACTIONNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_GETVALUECHANGINGACTIONNAME_IN_TOOLTIP">
        <source>UISLIDERBUS_GETVALUECHANGINGACTIONNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_GETVALUECHANGINGACTIONNAME_OUTPUT0_NAME">
        <source>UISLIDERBUS_GETVALUECHANGINGACTIONNAME_OUTPUT0_NAME</source>
        <comment>C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Name</translation>
    </message>
    <message id="UISLIDERBUS_GETVALUECHANGINGACTIONNAME_OUTPUT0_TOOLTIP">
        <source>UISLIDERBUS_GETVALUECHANGINGACTIONNAME_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The name of the action triggered while the value is changing</translation>
    </message>
    <message id="UISLIDERBUS_SETVALUECHANGINGACTIONNAME_NAME">
        <source>UISLIDERBUS_SETVALUECHANGINGACTIONNAME_NAME</source>
        <comment>Class/Bus: UiSliderBus  Event/Method: SetValueChangingActionName</comment>
        <translation type="unfinished">Set Value Changing Action Name</translation>
    </message>
    <message id="UISLIDERBUS_SETVALUECHANGINGACTIONNAME_TOOLTIP">
        <source>UISLIDERBUS_SETVALUECHANGINGACTIONNAME_TOOLTIP</source>
        <translation type="unfinished">Sets the name of the action triggered while the value is changing</translation>
    </message>
    <message id="UISLIDERBUS_SETVALUECHANGINGACTIONNAME_CATEGORY">
        <source>UISLIDERBUS_SETVALUECHANGINGACTIONNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_SETVALUECHANGINGACTIONNAME_OUT_NAME">
        <source>UISLIDERBUS_SETVALUECHANGINGACTIONNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_SETVALUECHANGINGACTIONNAME_OUT_TOOLTIP">
        <source>UISLIDERBUS_SETVALUECHANGINGACTIONNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_SETVALUECHANGINGACTIONNAME_IN_NAME">
        <source>UISLIDERBUS_SETVALUECHANGINGACTIONNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_SETVALUECHANGINGACTIONNAME_IN_TOOLTIP">
        <source>UISLIDERBUS_SETVALUECHANGINGACTIONNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_SETVALUECHANGINGACTIONNAME_PARAM0_NAME">
        <source>UISLIDERBUS_SETVALUECHANGINGACTIONNAME_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Name</translation>
    </message>
    <message id="UISLIDERBUS_SETVALUECHANGINGACTIONNAME_PARAM0_TOOLTIP">
        <source>UISLIDERBUS_SETVALUECHANGINGACTIONNAME_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The name of the action triggered while the value is changing</translation>
    </message>
    <message id="UISLIDERBUS_GETMANIPULATORENTITY_NAME">
        <source>UISLIDERBUS_GETMANIPULATORENTITY_NAME</source>
        <comment>Class/Bus: UiSliderBus  Event/Method: GetManipulatorEntity</comment>
        <translation type="unfinished">Get Manipulator Entity</translation>
    </message>
    <message id="UISLIDERBUS_GETMANIPULATORENTITY_TOOLTIP">
        <source>UISLIDERBUS_GETMANIPULATORENTITY_TOOLTIP</source>
        <translation type="unfinished">Gets the manipulator element</translation>
    </message>
    <message id="UISLIDERBUS_GETMANIPULATORENTITY_CATEGORY">
        <source>UISLIDERBUS_GETMANIPULATORENTITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_GETMANIPULATORENTITY_OUT_NAME">
        <source>UISLIDERBUS_GETMANIPULATORENTITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_GETMANIPULATORENTITY_OUT_TOOLTIP">
        <source>UISLIDERBUS_GETMANIPULATORENTITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_GETMANIPULATORENTITY_IN_NAME">
        <source>UISLIDERBUS_GETMANIPULATORENTITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_GETMANIPULATORENTITY_IN_TOOLTIP">
        <source>UISLIDERBUS_GETMANIPULATORENTITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_GETMANIPULATORENTITY_OUTPUT0_NAME">
        <source>UISLIDERBUS_GETMANIPULATORENTITY_OUTPUT0_NAME</source>
        <comment>C++ Type: EntityId</comment>
        <translation type="unfinished">Manipulator EntityID</translation>
    </message>
    <message id="UISLIDERBUS_GETMANIPULATORENTITY_OUTPUT0_TOOLTIP">
        <source>UISLIDERBUS_GETMANIPULATORENTITY_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The manipulator element</translation>
    </message>
    <message id="UISLIDERBUS_SETTRACKENTITY_NAME">
        <source>UISLIDERBUS_SETTRACKENTITY_NAME</source>
        <comment>Class/Bus: UiSliderBus  Event/Method: SetTrackEntity</comment>
        <translation type="unfinished">Set Track Entity</translation>
    </message>
    <message id="UISLIDERBUS_SETTRACKENTITY_TOOLTIP">
        <source>UISLIDERBUS_SETTRACKENTITY_TOOLTIP</source>
        <translation type="unfinished">Sets the track element</translation>
    </message>
    <message id="UISLIDERBUS_SETTRACKENTITY_CATEGORY">
        <source>UISLIDERBUS_SETTRACKENTITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_SETTRACKENTITY_OUT_NAME">
        <source>UISLIDERBUS_SETTRACKENTITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_SETTRACKENTITY_OUT_TOOLTIP">
        <source>UISLIDERBUS_SETTRACKENTITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_SETTRACKENTITY_IN_NAME">
        <source>UISLIDERBUS_SETTRACKENTITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_SETTRACKENTITY_IN_TOOLTIP">
        <source>UISLIDERBUS_SETTRACKENTITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_SETTRACKENTITY_PARAM0_NAME">
        <source>UISLIDERBUS_SETTRACKENTITY_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Track EntityID</translation>
    </message>
    <message id="UISLIDERBUS_SETTRACKENTITY_PARAM0_TOOLTIP">
        <source>UISLIDERBUS_SETTRACKENTITY_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The track element</translation>
    </message>
    <message id="UISLIDERBUS_GETFILLENTITY_NAME">
        <source>UISLIDERBUS_GETFILLENTITY_NAME</source>
        <comment>Class/Bus: UiSliderBus  Event/Method: GetFillEntity</comment>
        <translation type="unfinished">Get Fill Entity</translation>
    </message>
    <message id="UISLIDERBUS_GETFILLENTITY_TOOLTIP">
        <source>UISLIDERBUS_GETFILLENTITY_TOOLTIP</source>
        <translation type="unfinished">Gets the fill element</translation>
    </message>
    <message id="UISLIDERBUS_GETFILLENTITY_CATEGORY">
        <source>UISLIDERBUS_GETFILLENTITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_GETFILLENTITY_OUT_NAME">
        <source>UISLIDERBUS_GETFILLENTITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_GETFILLENTITY_OUT_TOOLTIP">
        <source>UISLIDERBUS_GETFILLENTITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_GETFILLENTITY_IN_NAME">
        <source>UISLIDERBUS_GETFILLENTITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_GETFILLENTITY_IN_TOOLTIP">
        <source>UISLIDERBUS_GETFILLENTITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_GETFILLENTITY_OUTPUT0_NAME">
        <source>UISLIDERBUS_GETFILLENTITY_OUTPUT0_NAME</source>
        <comment>C++ Type: EntityId</comment>
        <translation type="unfinished">Fill EntityID</translation>
    </message>
    <message id="UISLIDERBUS_GETFILLENTITY_OUTPUT0_TOOLTIP">
        <source>UISLIDERBUS_GETFILLENTITY_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The fill element</translation>
    </message>
    <message id="UISLIDERBUS_SETFILLENTITY_NAME">
        <source>UISLIDERBUS_SETFILLENTITY_NAME</source>
        <comment>Class/Bus: UiSliderBus  Event/Method: SetFillEntity</comment>
        <translation type="unfinished">Set Fill Entity</translation>
    </message>
    <message id="UISLIDERBUS_SETFILLENTITY_TOOLTIP">
        <source>UISLIDERBUS_SETFILLENTITY_TOOLTIP</source>
        <translation type="unfinished">Sets the fill element</translation>
    </message>
    <message id="UISLIDERBUS_SETFILLENTITY_CATEGORY">
        <source>UISLIDERBUS_SETFILLENTITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_SETFILLENTITY_OUT_NAME">
        <source>UISLIDERBUS_SETFILLENTITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_SETFILLENTITY_OUT_TOOLTIP">
        <source>UISLIDERBUS_SETFILLENTITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_SETFILLENTITY_IN_NAME">
        <source>UISLIDERBUS_SETFILLENTITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_SETFILLENTITY_IN_TOOLTIP">
        <source>UISLIDERBUS_SETFILLENTITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_SETFILLENTITY_PARAM0_NAME">
        <source>UISLIDERBUS_SETFILLENTITY_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Fill EntityID</translation>
    </message>
    <message id="UISLIDERBUS_SETFILLENTITY_PARAM0_TOOLTIP">
        <source>UISLIDERBUS_SETFILLENTITY_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The fill element</translation>
    </message>
    <message id="UISLIDERBUS_SETMANIPULATORENTITY_NAME">
        <source>UISLIDERBUS_SETMANIPULATORENTITY_NAME</source>
        <comment>Class/Bus: UiSliderBus  Event/Method: SetManipulatorEntity</comment>
        <translation type="unfinished">Set Manipulator Entity</translation>
    </message>
    <message id="UISLIDERBUS_SETMANIPULATORENTITY_TOOLTIP">
        <source>UISLIDERBUS_SETMANIPULATORENTITY_TOOLTIP</source>
        <translation type="unfinished">Sets the manipulator element</translation>
    </message>
    <message id="UISLIDERBUS_SETMANIPULATORENTITY_CATEGORY">
        <source>UISLIDERBUS_SETMANIPULATORENTITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_SETMANIPULATORENTITY_OUT_NAME">
        <source>UISLIDERBUS_SETMANIPULATORENTITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_SETMANIPULATORENTITY_OUT_TOOLTIP">
        <source>UISLIDERBUS_SETMANIPULATORENTITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_SETMANIPULATORENTITY_IN_NAME">
        <source>UISLIDERBUS_SETMANIPULATORENTITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_SETMANIPULATORENTITY_IN_TOOLTIP">
        <source>UISLIDERBUS_SETMANIPULATORENTITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_SETMANIPULATORENTITY_PARAM0_NAME">
        <source>UISLIDERBUS_SETMANIPULATORENTITY_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Manipulator EntityID</translation>
    </message>
    <message id="UISLIDERBUS_SETMANIPULATORENTITY_PARAM0_TOOLTIP">
        <source>UISLIDERBUS_SETMANIPULATORENTITY_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The manipulator element</translation>
    </message>
    <message id="UISLIDERBUS_GETVALUECHANGEDACTIONNAME_NAME">
        <source>UISLIDERBUS_GETVALUECHANGEDACTIONNAME_NAME</source>
        <comment>Class/Bus: UiSliderBus  Event/Method: GetValueChangedActionName</comment>
        <translation type="unfinished">Get Value Changed Action Name</translation>
    </message>
    <message id="UISLIDERBUS_GETVALUECHANGEDACTIONNAME_TOOLTIP">
        <source>UISLIDERBUS_GETVALUECHANGEDACTIONNAME_TOOLTIP</source>
        <translation type="unfinished">Gets the name of the action triggered when the value has finished changing</translation>
    </message>
    <message id="UISLIDERBUS_GETVALUECHANGEDACTIONNAME_CATEGORY">
        <source>UISLIDERBUS_GETVALUECHANGEDACTIONNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_GETVALUECHANGEDACTIONNAME_OUT_NAME">
        <source>UISLIDERBUS_GETVALUECHANGEDACTIONNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_GETVALUECHANGEDACTIONNAME_OUT_TOOLTIP">
        <source>UISLIDERBUS_GETVALUECHANGEDACTIONNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_GETVALUECHANGEDACTIONNAME_IN_NAME">
        <source>UISLIDERBUS_GETVALUECHANGEDACTIONNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_GETVALUECHANGEDACTIONNAME_IN_TOOLTIP">
        <source>UISLIDERBUS_GETVALUECHANGEDACTIONNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_GETVALUECHANGEDACTIONNAME_OUTPUT0_NAME">
        <source>UISLIDERBUS_GETVALUECHANGEDACTIONNAME_OUTPUT0_NAME</source>
        <comment>C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Name</translation>
    </message>
    <message id="UISLIDERBUS_GETVALUECHANGEDACTIONNAME_OUTPUT0_TOOLTIP">
        <source>UISLIDERBUS_GETVALUECHANGEDACTIONNAME_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The name of the action triggered when the value has finished changing</translation>
    </message>
    <message id="UISLIDERBUS_GETTRACKENTITY_NAME">
        <source>UISLIDERBUS_GETTRACKENTITY_NAME</source>
        <comment>Class/Bus: UiSliderBus  Event/Method: GetTrackEntity</comment>
        <translation type="unfinished">Get Track Entity</translation>
    </message>
    <message id="UISLIDERBUS_GETTRACKENTITY_TOOLTIP">
        <source>UISLIDERBUS_GETTRACKENTITY_TOOLTIP</source>
        <translation type="unfinished">Gets the track element</translation>
    </message>
    <message id="UISLIDERBUS_GETTRACKENTITY_CATEGORY">
        <source>UISLIDERBUS_GETTRACKENTITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_GETTRACKENTITY_OUT_NAME">
        <source>UISLIDERBUS_GETTRACKENTITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_GETTRACKENTITY_OUT_TOOLTIP">
        <source>UISLIDERBUS_GETTRACKENTITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_GETTRACKENTITY_IN_NAME">
        <source>UISLIDERBUS_GETTRACKENTITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_GETTRACKENTITY_IN_TOOLTIP">
        <source>UISLIDERBUS_GETTRACKENTITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_GETTRACKENTITY_OUTPUT0_NAME">
        <source>UISLIDERBUS_GETTRACKENTITY_OUTPUT0_NAME</source>
        <comment>C++ Type: EntityId</comment>
        <translation type="unfinished">Track EntityID</translation>
    </message>
    <message id="UISLIDERBUS_GETTRACKENTITY_OUTPUT0_TOOLTIP">
        <source>UISLIDERBUS_GETTRACKENTITY_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The track element</translation>
    </message>
    <message id="UISLIDERBUS_GETMINVALUE_NAME">
        <source>UISLIDERBUS_GETMINVALUE_NAME</source>
        <comment>Class/Bus: UiSliderBus  Event/Method: GetMinValue</comment>
        <translation type="unfinished">Get Min Value</translation>
    </message>
    <message id="UISLIDERBUS_GETMINVALUE_TOOLTIP">
        <source>UISLIDERBUS_GETMINVALUE_TOOLTIP</source>
        <translation type="unfinished">Gets the minimum value of the slider</translation>
    </message>
    <message id="UISLIDERBUS_GETMINVALUE_CATEGORY">
        <source>UISLIDERBUS_GETMINVALUE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_GETMINVALUE_OUT_NAME">
        <source>UISLIDERBUS_GETMINVALUE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_GETMINVALUE_OUT_TOOLTIP">
        <source>UISLIDERBUS_GETMINVALUE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_GETMINVALUE_IN_NAME">
        <source>UISLIDERBUS_GETMINVALUE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_GETMINVALUE_IN_TOOLTIP">
        <source>UISLIDERBUS_GETMINVALUE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_GETMINVALUE_OUTPUT0_NAME">
        <source>UISLIDERBUS_GETMINVALUE_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Min Value</translation>
    </message>
    <message id="UISLIDERBUS_GETMINVALUE_OUTPUT0_TOOLTIP">
        <source>UISLIDERBUS_GETMINVALUE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The minimum value of the slider</translation>
    </message>
    <message id="UISLIDERBUS_SETMINVALUE_NAME">
        <source>UISLIDERBUS_SETMINVALUE_NAME</source>
        <comment>Class/Bus: UiSliderBus  Event/Method: SetMinValue</comment>
        <translation type="unfinished">Set Min Value</translation>
    </message>
    <message id="UISLIDERBUS_SETMINVALUE_TOOLTIP">
        <source>UISLIDERBUS_SETMINVALUE_TOOLTIP</source>
        <translation type="unfinished">Sets the minimum value of the slider</translation>
    </message>
    <message id="UISLIDERBUS_SETMINVALUE_CATEGORY">
        <source>UISLIDERBUS_SETMINVALUE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_SETMINVALUE_OUT_NAME">
        <source>UISLIDERBUS_SETMINVALUE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_SETMINVALUE_OUT_TOOLTIP">
        <source>UISLIDERBUS_SETMINVALUE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_SETMINVALUE_IN_NAME">
        <source>UISLIDERBUS_SETMINVALUE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_SETMINVALUE_IN_TOOLTIP">
        <source>UISLIDERBUS_SETMINVALUE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_SETMINVALUE_PARAM0_NAME">
        <source>UISLIDERBUS_SETMINVALUE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Min Value</translation>
    </message>
    <message id="UISLIDERBUS_SETMINVALUE_PARAM0_TOOLTIP">
        <source>UISLIDERBUS_SETMINVALUE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The minimum value of the slider</translation>
    </message>
    <message id="UISLIDERBUS_SETSTEPVALUE_NAME">
        <source>UISLIDERBUS_SETSTEPVALUE_NAME</source>
        <comment>Class/Bus: UiSliderBus  Event/Method: SetStepValue</comment>
        <translation type="unfinished">Set Step Value</translation>
    </message>
    <message id="UISLIDERBUS_SETSTEPVALUE_TOOLTIP">
        <source>UISLIDERBUS_SETSTEPVALUE_TOOLTIP</source>
        <translation type="unfinished">Sets the smallest increment allowed between values. Zero means no restriction</translation>
    </message>
    <message id="UISLIDERBUS_SETSTEPVALUE_CATEGORY">
        <source>UISLIDERBUS_SETSTEPVALUE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_SETSTEPVALUE_OUT_NAME">
        <source>UISLIDERBUS_SETSTEPVALUE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_SETSTEPVALUE_OUT_TOOLTIP">
        <source>UISLIDERBUS_SETSTEPVALUE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_SETSTEPVALUE_IN_NAME">
        <source>UISLIDERBUS_SETSTEPVALUE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_SETSTEPVALUE_IN_TOOLTIP">
        <source>UISLIDERBUS_SETSTEPVALUE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_SETSTEPVALUE_PARAM0_NAME">
        <source>UISLIDERBUS_SETSTEPVALUE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Step Value</translation>
    </message>
    <message id="UISLIDERBUS_SETSTEPVALUE_PARAM0_TOOLTIP">
        <source>UISLIDERBUS_SETSTEPVALUE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The smallest increment allowed between values. Zero means no restriction</translation>
    </message>
    <message id="UISLIDERBUS_SETVALUE_NAME">
        <source>UISLIDERBUS_SETVALUE_NAME</source>
        <comment>Class/Bus: UiSliderBus  Event/Method: SetValue</comment>
        <translation type="unfinished">Set Value</translation>
    </message>
    <message id="UISLIDERBUS_SETVALUE_TOOLTIP">
        <source>UISLIDERBUS_SETVALUE_TOOLTIP</source>
        <translation type="unfinished">Sets the value of the slider</translation>
    </message>
    <message id="UISLIDERBUS_SETVALUE_CATEGORY">
        <source>UISLIDERBUS_SETVALUE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_SETVALUE_OUT_NAME">
        <source>UISLIDERBUS_SETVALUE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_SETVALUE_OUT_TOOLTIP">
        <source>UISLIDERBUS_SETVALUE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_SETVALUE_IN_NAME">
        <source>UISLIDERBUS_SETVALUE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_SETVALUE_IN_TOOLTIP">
        <source>UISLIDERBUS_SETVALUE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_SETVALUE_PARAM0_NAME">
        <source>UISLIDERBUS_SETVALUE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Value</translation>
    </message>
    <message id="UISLIDERBUS_SETVALUE_PARAM0_TOOLTIP">
        <source>UISLIDERBUS_SETVALUE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The value of the slider</translation>
    </message>
    <message id="UISLIDERBUS_SETMAXVALUE_NAME">
        <source>UISLIDERBUS_SETMAXVALUE_NAME</source>
        <comment>Class/Bus: UiSliderBus  Event/Method: SetMaxValue</comment>
        <translation type="unfinished">Set Max Value</translation>
    </message>
    <message id="UISLIDERBUS_SETMAXVALUE_TOOLTIP">
        <source>UISLIDERBUS_SETMAXVALUE_TOOLTIP</source>
        <translation type="unfinished">Sets the maximum value of the slider</translation>
    </message>
    <message id="UISLIDERBUS_SETMAXVALUE_CATEGORY">
        <source>UISLIDERBUS_SETMAXVALUE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_SETMAXVALUE_OUT_NAME">
        <source>UISLIDERBUS_SETMAXVALUE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_SETMAXVALUE_OUT_TOOLTIP">
        <source>UISLIDERBUS_SETMAXVALUE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_SETMAXVALUE_IN_NAME">
        <source>UISLIDERBUS_SETMAXVALUE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_SETMAXVALUE_IN_TOOLTIP">
        <source>UISLIDERBUS_SETMAXVALUE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_SETMAXVALUE_PARAM0_NAME">
        <source>UISLIDERBUS_SETMAXVALUE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Max Value</translation>
    </message>
    <message id="UISLIDERBUS_SETMAXVALUE_PARAM0_TOOLTIP">
        <source>UISLIDERBUS_SETMAXVALUE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The maximum value of the slider</translation>
    </message>
    <message id="UISLIDERBUS_GETSTEPVALUE_NAME">
        <source>UISLIDERBUS_GETSTEPVALUE_NAME</source>
        <comment>Class/Bus: UiSliderBus  Event/Method: GetStepValue</comment>
        <translation type="unfinished">Get Step Value</translation>
    </message>
    <message id="UISLIDERBUS_GETSTEPVALUE_TOOLTIP">
        <source>UISLIDERBUS_GETSTEPVALUE_TOOLTIP</source>
        <translation type="unfinished">Gets the smallest increment allowed between values. Zero means no restriction</translation>
    </message>
    <message id="UISLIDERBUS_GETSTEPVALUE_CATEGORY">
        <source>UISLIDERBUS_GETSTEPVALUE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_GETSTEPVALUE_OUT_NAME">
        <source>UISLIDERBUS_GETSTEPVALUE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_GETSTEPVALUE_OUT_TOOLTIP">
        <source>UISLIDERBUS_GETSTEPVALUE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_GETSTEPVALUE_IN_NAME">
        <source>UISLIDERBUS_GETSTEPVALUE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_GETSTEPVALUE_IN_TOOLTIP">
        <source>UISLIDERBUS_GETSTEPVALUE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_GETSTEPVALUE_OUTPUT0_NAME">
        <source>UISLIDERBUS_GETSTEPVALUE_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Step Value</translation>
    </message>
    <message id="UISLIDERBUS_GETSTEPVALUE_OUTPUT0_TOOLTIP">
        <source>UISLIDERBUS_GETSTEPVALUE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The smallest increment allowed between values. Zero means no restriction</translation>
    </message>
    <message id="UISLIDERBUS_GETVALUE_NAME">
        <source>UISLIDERBUS_GETVALUE_NAME</source>
        <comment>Class/Bus: UiSliderBus  Event/Method: GetValue</comment>
        <translation type="unfinished">Get Value</translation>
    </message>
    <message id="UISLIDERBUS_GETVALUE_TOOLTIP">
        <source>UISLIDERBUS_GETVALUE_TOOLTIP</source>
        <translation type="unfinished">Gets the value of the slider</translation>
    </message>
    <message id="UISLIDERBUS_GETVALUE_CATEGORY">
        <source>UISLIDERBUS_GETVALUE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_GETVALUE_OUT_NAME">
        <source>UISLIDERBUS_GETVALUE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_GETVALUE_OUT_TOOLTIP">
        <source>UISLIDERBUS_GETVALUE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_GETVALUE_IN_NAME">
        <source>UISLIDERBUS_GETVALUE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_GETVALUE_IN_TOOLTIP">
        <source>UISLIDERBUS_GETVALUE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_GETVALUE_OUTPUT0_NAME">
        <source>UISLIDERBUS_GETVALUE_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Value</translation>
    </message>
    <message id="UISLIDERBUS_GETVALUE_OUTPUT0_TOOLTIP">
        <source>UISLIDERBUS_GETVALUE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The value of the slider</translation>
    </message>
    <message id="UISLIDERBUS_GETMAXVALUE_NAME">
        <source>UISLIDERBUS_GETMAXVALUE_NAME</source>
        <comment>Class/Bus: UiSliderBus  Event/Method: GetMaxValue</comment>
        <translation type="unfinished">Get Max Value</translation>
    </message>
    <message id="UISLIDERBUS_GETMAXVALUE_TOOLTIP">
        <source>UISLIDERBUS_GETMAXVALUE_TOOLTIP</source>
        <translation type="unfinished">Gets the maximum value of the slider</translation>
    </message>
    <message id="UISLIDERBUS_GETMAXVALUE_CATEGORY">
        <source>UISLIDERBUS_GETMAXVALUE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_GETMAXVALUE_OUT_NAME">
        <source>UISLIDERBUS_GETMAXVALUE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_GETMAXVALUE_OUT_TOOLTIP">
        <source>UISLIDERBUS_GETMAXVALUE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_GETMAXVALUE_IN_NAME">
        <source>UISLIDERBUS_GETMAXVALUE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_GETMAXVALUE_IN_TOOLTIP">
        <source>UISLIDERBUS_GETMAXVALUE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_GETMAXVALUE_OUTPUT0_NAME">
        <source>UISLIDERBUS_GETMAXVALUE_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Max Value</translation>
    </message>
    <message id="UISLIDERBUS_GETMAXVALUE_OUTPUT0_TOOLTIP">
        <source>UISLIDERBUS_GETMAXVALUE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The maximum value of the slider</translation>
    </message>
    <message id="UISLIDERBUS_SETVALUECHANGEDACTIONNAME_NAME">
        <source>UISLIDERBUS_SETVALUECHANGEDACTIONNAME_NAME</source>
        <comment>Class/Bus: UiSliderBus  Event/Method: SetValueChangedActionName</comment>
        <translation type="unfinished">Set Value Changed Action Name</translation>
    </message>
    <message id="UISLIDERBUS_SETVALUECHANGEDACTIONNAME_TOOLTIP">
        <source>UISLIDERBUS_SETVALUECHANGEDACTIONNAME_TOOLTIP</source>
        <translation type="unfinished">Sets the name of the action triggered when the value is done changing</translation>
    </message>
    <message id="UISLIDERBUS_SETVALUECHANGEDACTIONNAME_CATEGORY">
        <source>UISLIDERBUS_SETVALUECHANGEDACTIONNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_SETVALUECHANGEDACTIONNAME_OUT_NAME">
        <source>UISLIDERBUS_SETVALUECHANGEDACTIONNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_SETVALUECHANGEDACTIONNAME_OUT_TOOLTIP">
        <source>UISLIDERBUS_SETVALUECHANGEDACTIONNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_SETVALUECHANGEDACTIONNAME_IN_NAME">
        <source>UISLIDERBUS_SETVALUECHANGEDACTIONNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_SETVALUECHANGEDACTIONNAME_IN_TOOLTIP">
        <source>UISLIDERBUS_SETVALUECHANGEDACTIONNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISLIDERBUS_SETVALUECHANGEDACTIONNAME_PARAM0_NAME">
        <source>UISLIDERBUS_SETVALUECHANGEDACTIONNAME_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Name</translation>
    </message>
    <message id="UISLIDERBUS_SETVALUECHANGEDACTIONNAME_PARAM0_TOOLTIP">
        <source>UISLIDERBUS_SETVALUECHANGEDACTIONNAME_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The name of the action triggered when the value is done changing</translation>
    </message>
</context>
<context>
    <name>EBus: UiTransform2dBus</name>
    <message id="UITRANSFORM2DBUS_NAME">
        <source>UITRANSFORM2DBUS_NAME</source>
        <translation type="unfinished">UI Transform 2D</translation>
    </message>
    <message id="UITRANSFORM2DBUS_TOOLTIP">
        <source>UITRANSFORM2DBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORM2DBUS_CATEGORY">
        <source>UITRANSFORM2DBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="UITRANSFORM2DBUS_SETPIVOTANDADJUSTOFFSETS_NAME">
        <source>UITRANSFORM2DBUS_SETPIVOTANDADJUSTOFFSETS_NAME</source>
        <comment>Class/Bus: UiTransform2dBus  Event/Method: SetPivotAndAdjustOffsets</comment>
        <translation type="unfinished">Set Pivot And Adjust Offsets</translation>
    </message>
    <message id="UITRANSFORM2DBUS_SETPIVOTANDADJUSTOFFSETS_TOOLTIP">
        <source>UITRANSFORM2DBUS_SETPIVOTANDADJUSTOFFSETS_TOOLTIP</source>
        <translation type="unfinished">Sets the pivot and adjusts the offsets so that the element stays in the same place</translation>
    </message>
    <message id="UITRANSFORM2DBUS_SETPIVOTANDADJUSTOFFSETS_CATEGORY">
        <source>UITRANSFORM2DBUS_SETPIVOTANDADJUSTOFFSETS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORM2DBUS_SETPIVOTANDADJUSTOFFSETS_OUT_NAME">
        <source>UITRANSFORM2DBUS_SETPIVOTANDADJUSTOFFSETS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORM2DBUS_SETPIVOTANDADJUSTOFFSETS_OUT_TOOLTIP">
        <source>UITRANSFORM2DBUS_SETPIVOTANDADJUSTOFFSETS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORM2DBUS_SETPIVOTANDADJUSTOFFSETS_IN_NAME">
        <source>UITRANSFORM2DBUS_SETPIVOTANDADJUSTOFFSETS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORM2DBUS_SETPIVOTANDADJUSTOFFSETS_IN_TOOLTIP">
        <source>UITRANSFORM2DBUS_SETPIVOTANDADJUSTOFFSETS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORM2DBUS_SETPIVOTANDADJUSTOFFSETS_PARAM0_NAME">
        <source>UITRANSFORM2DBUS_SETPIVOTANDADJUSTOFFSETS_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2</comment>
        <translation type="unfinished">Pivot</translation>
    </message>
    <message id="UITRANSFORM2DBUS_SETPIVOTANDADJUSTOFFSETS_PARAM0_TOOLTIP">
        <source>UITRANSFORM2DBUS_SETPIVOTANDADJUSTOFFSETS_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The pivot</translation>
    </message>
    <message id="UITRANSFORM2DBUS_GETOFFSETS_NAME">
        <source>UITRANSFORM2DBUS_GETOFFSETS_NAME</source>
        <comment>Class/Bus: UiTransform2dBus  Event/Method: GetOffsets</comment>
        <translation type="unfinished">Get Offsets</translation>
    </message>
    <message id="UITRANSFORM2DBUS_GETOFFSETS_TOOLTIP">
        <source>UITRANSFORM2DBUS_GETOFFSETS_TOOLTIP</source>
        <translation type="unfinished">Gets the offsets</translation>
    </message>
    <message id="UITRANSFORM2DBUS_GETOFFSETS_CATEGORY">
        <source>UITRANSFORM2DBUS_GETOFFSETS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORM2DBUS_GETOFFSETS_OUT_NAME">
        <source>UITRANSFORM2DBUS_GETOFFSETS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORM2DBUS_GETOFFSETS_OUT_TOOLTIP">
        <source>UITRANSFORM2DBUS_GETOFFSETS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORM2DBUS_GETOFFSETS_IN_NAME">
        <source>UITRANSFORM2DBUS_GETOFFSETS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORM2DBUS_GETOFFSETS_IN_TOOLTIP">
        <source>UITRANSFORM2DBUS_GETOFFSETS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORM2DBUS_GETOFFSETS_OUTPUT0_NAME">
        <source>UITRANSFORM2DBUS_GETOFFSETS_OUTPUT0_NAME</source>
        <comment>C++ Type: Offsets</comment>
        <translation type="unfinished">Offsets</translation>
    </message>
    <message id="UITRANSFORM2DBUS_GETOFFSETS_OUTPUT0_TOOLTIP">
        <source>UITRANSFORM2DBUS_GETOFFSETS_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The offsets</translation>
    </message>
    <message id="UITRANSFORM2DBUS_SETANCHORS_NAME">
        <source>UITRANSFORM2DBUS_SETANCHORS_NAME</source>
        <comment>Class/Bus: UiTransform2dBus  Event/Method: SetAnchors</comment>
        <translation type="unfinished">Set Anchors</translation>
    </message>
    <message id="UITRANSFORM2DBUS_SETANCHORS_TOOLTIP">
        <source>UITRANSFORM2DBUS_SETANCHORS_TOOLTIP</source>
        <translation type="unfinished">Sets the anchors</translation>
    </message>
    <message id="UITRANSFORM2DBUS_SETANCHORS_CATEGORY">
        <source>UITRANSFORM2DBUS_SETANCHORS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORM2DBUS_SETANCHORS_OUT_NAME">
        <source>UITRANSFORM2DBUS_SETANCHORS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORM2DBUS_SETANCHORS_OUT_TOOLTIP">
        <source>UITRANSFORM2DBUS_SETANCHORS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORM2DBUS_SETANCHORS_IN_NAME">
        <source>UITRANSFORM2DBUS_SETANCHORS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORM2DBUS_SETANCHORS_IN_TOOLTIP">
        <source>UITRANSFORM2DBUS_SETANCHORS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORM2DBUS_SETANCHORS_PARAM0_NAME">
        <source>UITRANSFORM2DBUS_SETANCHORS_PARAM0_NAME</source>
        <comment>Simple Type: UiAnchors C++ Type: Anchors</comment>
        <translation type="unfinished">Anchors</translation>
    </message>
    <message id="UITRANSFORM2DBUS_SETANCHORS_PARAM0_TOOLTIP">
        <source>UITRANSFORM2DBUS_SETANCHORS_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The anchors</translation>
    </message>
    <message id="UITRANSFORM2DBUS_SETANCHORS_PARAM1_NAME">
        <source>UITRANSFORM2DBUS_SETANCHORS_PARAM1_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Adjust Offsets</translation>
    </message>
    <message id="UITRANSFORM2DBUS_SETANCHORS_PARAM1_TOOLTIP">
        <source>UITRANSFORM2DBUS_SETANCHORS_PARAM1_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the offsets are adjusted to keep the rectangle in the same position</translation>
    </message>
    <message id="UITRANSFORM2DBUS_SETANCHORS_PARAM2_NAME">
        <source>UITRANSFORM2DBUS_SETANCHORS_PARAM2_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Allow Push</translation>
    </message>
    <message id="UITRANSFORM2DBUS_SETANCHORS_PARAM2_TOOLTIP">
        <source>UITRANSFORM2DBUS_SETANCHORS_PARAM2_TOOLTIP</source>
        <translation type="unfinished">Only takes effect if the anchors are invalid. If true, when an anchor is changed to overlap the anchor opposite it, the opposite anchor moves</translation>
    </message>
    <message id="UITRANSFORM2DBUS_GETANCHORS_NAME">
        <source>UITRANSFORM2DBUS_GETANCHORS_NAME</source>
        <comment>Class/Bus: UiTransform2dBus  Event/Method: GetAnchors</comment>
        <translation type="unfinished">Get Anchors</translation>
    </message>
    <message id="UITRANSFORM2DBUS_GETANCHORS_TOOLTIP">
        <source>UITRANSFORM2DBUS_GETANCHORS_TOOLTIP</source>
        <translation type="unfinished">Gets the anchors</translation>
    </message>
    <message id="UITRANSFORM2DBUS_GETANCHORS_CATEGORY">
        <source>UITRANSFORM2DBUS_GETANCHORS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORM2DBUS_GETANCHORS_OUT_NAME">
        <source>UITRANSFORM2DBUS_GETANCHORS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORM2DBUS_GETANCHORS_OUT_TOOLTIP">
        <source>UITRANSFORM2DBUS_GETANCHORS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORM2DBUS_GETANCHORS_IN_NAME">
        <source>UITRANSFORM2DBUS_GETANCHORS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORM2DBUS_GETANCHORS_IN_TOOLTIP">
        <source>UITRANSFORM2DBUS_GETANCHORS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORM2DBUS_GETANCHORS_OUTPUT0_NAME">
        <source>UITRANSFORM2DBUS_GETANCHORS_OUTPUT0_NAME</source>
        <comment>C++ Type: Anchors</comment>
        <translation type="unfinished">Anchors</translation>
    </message>
    <message id="UITRANSFORM2DBUS_GETANCHORS_OUTPUT0_TOOLTIP">
        <source>UITRANSFORM2DBUS_GETANCHORS_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The anchors</translation>
    </message>
    <message id="UITRANSFORM2DBUS_SETOFFSETS_NAME">
        <source>UITRANSFORM2DBUS_SETOFFSETS_NAME</source>
        <comment>Class/Bus: UiTransform2dBus  Event/Method: SetOffsets</comment>
        <translation type="unfinished">Set Offsets</translation>
    </message>
    <message id="UITRANSFORM2DBUS_SETOFFSETS_TOOLTIP">
        <source>UITRANSFORM2DBUS_SETOFFSETS_TOOLTIP</source>
        <translation type="unfinished">Sets the offsets</translation>
    </message>
    <message id="UITRANSFORM2DBUS_SETOFFSETS_CATEGORY">
        <source>UITRANSFORM2DBUS_SETOFFSETS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORM2DBUS_SETOFFSETS_OUT_NAME">
        <source>UITRANSFORM2DBUS_SETOFFSETS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORM2DBUS_SETOFFSETS_OUT_TOOLTIP">
        <source>UITRANSFORM2DBUS_SETOFFSETS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORM2DBUS_SETOFFSETS_IN_NAME">
        <source>UITRANSFORM2DBUS_SETOFFSETS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORM2DBUS_SETOFFSETS_IN_TOOLTIP">
        <source>UITRANSFORM2DBUS_SETOFFSETS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORM2DBUS_SETOFFSETS_PARAM0_NAME">
        <source>UITRANSFORM2DBUS_SETOFFSETS_PARAM0_NAME</source>
        <comment>Simple Type: UiOffsets C++ Type: Offsets</comment>
        <translation type="unfinished">Offsets</translation>
    </message>
    <message id="UITRANSFORM2DBUS_SETOFFSETS_PARAM0_TOOLTIP">
        <source>UITRANSFORM2DBUS_SETOFFSETS_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The offsets</translation>
    </message>
    <message id="UITRANSFORM2DBUS_GETLOCALHEIGHT_NAME">
        <source>UITRANSFORM2DBUS_GETLOCALHEIGHT_NAME</source>
        <comment>Class/Bus: UiTransform2dBus  Event/Method: GetLocalHeight</comment>
        <translation type="unfinished">Get Local Height</translation>
    </message>
    <message id="UITRANSFORM2DBUS_GETLOCALHEIGHT_TOOLTIP">
        <source>UITRANSFORM2DBUS_GETLOCALHEIGHT_TOOLTIP</source>
        <translation type="unfinished">Gets the height of the element based off its offsets</translation>
    </message>
    <message id="UITRANSFORM2DBUS_GETLOCALHEIGHT_CATEGORY">
        <source>UITRANSFORM2DBUS_GETLOCALHEIGHT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORM2DBUS_GETLOCALHEIGHT_OUT_NAME">
        <source>UITRANSFORM2DBUS_GETLOCALHEIGHT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORM2DBUS_GETLOCALHEIGHT_OUT_TOOLTIP">
        <source>UITRANSFORM2DBUS_GETLOCALHEIGHT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORM2DBUS_GETLOCALHEIGHT_IN_NAME">
        <source>UITRANSFORM2DBUS_GETLOCALHEIGHT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORM2DBUS_GETLOCALHEIGHT_IN_TOOLTIP">
        <source>UITRANSFORM2DBUS_GETLOCALHEIGHT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORM2DBUS_GETLOCALHEIGHT_OUTPUT0_NAME">
        <source>UITRANSFORM2DBUS_GETLOCALHEIGHT_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Local Height</translation>
    </message>
    <message id="UITRANSFORM2DBUS_GETLOCALHEIGHT_OUTPUT0_TOOLTIP">
        <source>UITRANSFORM2DBUS_GETLOCALHEIGHT_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The height of the element based off its offsets</translation>
    </message>
    <message id="UITRANSFORM2DBUS_SETLOCALHEIGHT_NAME">
        <source>UITRANSFORM2DBUS_SETLOCALHEIGHT_NAME</source>
        <comment>Class/Bus: UiTransform2dBus  Event/Method: SetLocalHeight</comment>
        <translation type="unfinished">Set Local Height</translation>
    </message>
    <message id="UITRANSFORM2DBUS_SETLOCALHEIGHT_TOOLTIP">
        <source>UITRANSFORM2DBUS_SETLOCALHEIGHT_TOOLTIP</source>
        <translation type="unfinished">Modifes the top and bottom offsets relative to the element&apos;s anchors</translation>
    </message>
    <message id="UITRANSFORM2DBUS_SETLOCALHEIGHT_CATEGORY">
        <source>UITRANSFORM2DBUS_SETLOCALHEIGHT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORM2DBUS_SETLOCALHEIGHT_OUT_NAME">
        <source>UITRANSFORM2DBUS_SETLOCALHEIGHT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORM2DBUS_SETLOCALHEIGHT_OUT_TOOLTIP">
        <source>UITRANSFORM2DBUS_SETLOCALHEIGHT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORM2DBUS_SETLOCALHEIGHT_IN_NAME">
        <source>UITRANSFORM2DBUS_SETLOCALHEIGHT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORM2DBUS_SETLOCALHEIGHT_IN_TOOLTIP">
        <source>UITRANSFORM2DBUS_SETLOCALHEIGHT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORM2DBUS_SETLOCALHEIGHT_PARAM0_NAME">
        <source>UITRANSFORM2DBUS_SETLOCALHEIGHT_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Local Height</translation>
    </message>
    <message id="UITRANSFORM2DBUS_SETLOCALHEIGHT_PARAM0_TOOLTIP">
        <source>UITRANSFORM2DBUS_SETLOCALHEIGHT_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The height of the element based off its offsets</translation>
    </message>
    <message id="UITRANSFORM2DBUS_GETLOCALWIDTH_NAME">
        <source>UITRANSFORM2DBUS_GETLOCALWIDTH_NAME</source>
        <comment>Class/Bus: UiTransform2dBus  Event/Method: GetLocalWidth</comment>
        <translation type="unfinished">Get Local Width</translation>
    </message>
    <message id="UITRANSFORM2DBUS_GETLOCALWIDTH_TOOLTIP">
        <source>UITRANSFORM2DBUS_GETLOCALWIDTH_TOOLTIP</source>
        <translation type="unfinished">Gets the width of the element based off its offsets</translation>
    </message>
    <message id="UITRANSFORM2DBUS_GETLOCALWIDTH_CATEGORY">
        <source>UITRANSFORM2DBUS_GETLOCALWIDTH_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORM2DBUS_GETLOCALWIDTH_OUT_NAME">
        <source>UITRANSFORM2DBUS_GETLOCALWIDTH_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORM2DBUS_GETLOCALWIDTH_OUT_TOOLTIP">
        <source>UITRANSFORM2DBUS_GETLOCALWIDTH_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORM2DBUS_GETLOCALWIDTH_IN_NAME">
        <source>UITRANSFORM2DBUS_GETLOCALWIDTH_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORM2DBUS_GETLOCALWIDTH_IN_TOOLTIP">
        <source>UITRANSFORM2DBUS_GETLOCALWIDTH_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORM2DBUS_GETLOCALWIDTH_OUTPUT0_NAME">
        <source>UITRANSFORM2DBUS_GETLOCALWIDTH_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Local Width</translation>
    </message>
    <message id="UITRANSFORM2DBUS_GETLOCALWIDTH_OUTPUT0_TOOLTIP">
        <source>UITRANSFORM2DBUS_GETLOCALWIDTH_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The width of the element based off its offsets</translation>
    </message>
    <message id="UITRANSFORM2DBUS_SETLOCALWIDTH_NAME">
        <source>UITRANSFORM2DBUS_SETLOCALWIDTH_NAME</source>
        <comment>Class/Bus: UiTransform2dBus  Event/Method: SetLocalWidth</comment>
        <translation type="unfinished">Set Local Width</translation>
    </message>
    <message id="UITRANSFORM2DBUS_SETLOCALWIDTH_TOOLTIP">
        <source>UITRANSFORM2DBUS_SETLOCALWIDTH_TOOLTIP</source>
        <translation type="unfinished">Modifies the left and right offsets relative to the element&apos;s anchors</translation>
    </message>
    <message id="UITRANSFORM2DBUS_SETLOCALWIDTH_CATEGORY">
        <source>UITRANSFORM2DBUS_SETLOCALWIDTH_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORM2DBUS_SETLOCALWIDTH_OUT_NAME">
        <source>UITRANSFORM2DBUS_SETLOCALWIDTH_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORM2DBUS_SETLOCALWIDTH_OUT_TOOLTIP">
        <source>UITRANSFORM2DBUS_SETLOCALWIDTH_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORM2DBUS_SETLOCALWIDTH_IN_NAME">
        <source>UITRANSFORM2DBUS_SETLOCALWIDTH_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORM2DBUS_SETLOCALWIDTH_IN_TOOLTIP">
        <source>UITRANSFORM2DBUS_SETLOCALWIDTH_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORM2DBUS_SETLOCALWIDTH_PARAM0_NAME">
        <source>UITRANSFORM2DBUS_SETLOCALWIDTH_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Local Width</translation>
    </message>
    <message id="UITRANSFORM2DBUS_SETLOCALWIDTH_PARAM0_TOOLTIP">
        <source>UITRANSFORM2DBUS_SETLOCALWIDTH_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The width of the element based off its offsets</translation>
    </message>
</context>
<context>
    <name>EBus: UiTransformBus</name>
    <message id="UITRANSFORMBUS_NAME">
        <source>UITRANSFORMBUS_NAME</source>
        <translation type="unfinished">UI Transform</translation>
    </message>
    <message id="UITRANSFORMBUS_TOOLTIP">
        <source>UITRANSFORMBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_CATEGORY">
        <source>UITRANSFORMBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="UITRANSFORMBUS_SETCANVASPOSITION_NAME">
        <source>UITRANSFORMBUS_SETCANVASPOSITION_NAME</source>
        <comment>Class/Bus: UiTransformBus  Event/Method: SetCanvasPosition</comment>
        <translation type="unfinished">Set Canvas Position</translation>
    </message>
    <message id="UITRANSFORMBUS_SETCANVASPOSITION_TOOLTIP">
        <source>UITRANSFORMBUS_SETCANVASPOSITION_TOOLTIP</source>
        <translation type="unfinished">Sets the position of the element in canvas space</translation>
    </message>
    <message id="UITRANSFORMBUS_SETCANVASPOSITION_CATEGORY">
        <source>UITRANSFORMBUS_SETCANVASPOSITION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_SETCANVASPOSITION_OUT_NAME">
        <source>UITRANSFORMBUS_SETCANVASPOSITION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_SETCANVASPOSITION_OUT_TOOLTIP">
        <source>UITRANSFORMBUS_SETCANVASPOSITION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_SETCANVASPOSITION_IN_NAME">
        <source>UITRANSFORMBUS_SETCANVASPOSITION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_SETCANVASPOSITION_IN_TOOLTIP">
        <source>UITRANSFORMBUS_SETCANVASPOSITION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_SETCANVASPOSITION_PARAM0_NAME">
        <source>UITRANSFORMBUS_SETCANVASPOSITION_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: const Vector2&amp;</comment>
        <translation type="unfinished">Position</translation>
    </message>
    <message id="UITRANSFORMBUS_SETCANVASPOSITION_PARAM0_TOOLTIP">
        <source>UITRANSFORMBUS_SETCANVASPOSITION_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The position of the element in canvas space</translation>
    </message>
    <message id="UITRANSFORMBUS_GETLOCALPOSITION_NAME">
        <source>UITRANSFORMBUS_GETLOCALPOSITION_NAME</source>
        <comment>Class/Bus: UiTransformBus  Event/Method: GetLocalPosition</comment>
        <translation type="unfinished">Get Local Position</translation>
    </message>
    <message id="UITRANSFORMBUS_GETLOCALPOSITION_TOOLTIP">
        <source>UITRANSFORMBUS_GETLOCALPOSITION_TOOLTIP</source>
        <translation type="unfinished">Gets the position of the element relative to the center of the element&apos;s anchors</translation>
    </message>
    <message id="UITRANSFORMBUS_GETLOCALPOSITION_CATEGORY">
        <source>UITRANSFORMBUS_GETLOCALPOSITION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_GETLOCALPOSITION_OUT_NAME">
        <source>UITRANSFORMBUS_GETLOCALPOSITION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_GETLOCALPOSITION_OUT_TOOLTIP">
        <source>UITRANSFORMBUS_GETLOCALPOSITION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_GETLOCALPOSITION_IN_NAME">
        <source>UITRANSFORMBUS_GETLOCALPOSITION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_GETLOCALPOSITION_IN_TOOLTIP">
        <source>UITRANSFORMBUS_GETLOCALPOSITION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_GETLOCALPOSITION_OUTPUT0_NAME">
        <source>UITRANSFORMBUS_GETLOCALPOSITION_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector2</comment>
        <translation type="unfinished">Local Position</translation>
    </message>
    <message id="UITRANSFORMBUS_GETLOCALPOSITION_OUTPUT0_TOOLTIP">
        <source>UITRANSFORMBUS_GETLOCALPOSITION_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The position of the element relative to the center of the element&apos;s anchors</translation>
    </message>
    <message id="UITRANSFORMBUS_SETLOCALPOSITION_NAME">
        <source>UITRANSFORMBUS_SETLOCALPOSITION_NAME</source>
        <comment>Class/Bus: UiTransformBus  Event/Method: SetLocalPosition</comment>
        <translation type="unfinished">Set Local Position</translation>
    </message>
    <message id="UITRANSFORMBUS_SETLOCALPOSITION_TOOLTIP">
        <source>UITRANSFORMBUS_SETLOCALPOSITION_TOOLTIP</source>
        <translation type="unfinished">Sets the position of the element relative to the center of the element&apos;s anchors</translation>
    </message>
    <message id="UITRANSFORMBUS_SETLOCALPOSITION_CATEGORY">
        <source>UITRANSFORMBUS_SETLOCALPOSITION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_SETLOCALPOSITION_OUT_NAME">
        <source>UITRANSFORMBUS_SETLOCALPOSITION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_SETLOCALPOSITION_OUT_TOOLTIP">
        <source>UITRANSFORMBUS_SETLOCALPOSITION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_SETLOCALPOSITION_IN_NAME">
        <source>UITRANSFORMBUS_SETLOCALPOSITION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_SETLOCALPOSITION_IN_TOOLTIP">
        <source>UITRANSFORMBUS_SETLOCALPOSITION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_SETLOCALPOSITION_PARAM0_NAME">
        <source>UITRANSFORMBUS_SETLOCALPOSITION_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: const Vector2&amp;</comment>
        <translation type="unfinished">Local Position</translation>
    </message>
    <message id="UITRANSFORMBUS_SETLOCALPOSITION_PARAM0_TOOLTIP">
        <source>UITRANSFORMBUS_SETLOCALPOSITION_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The position of the element relative to the center of the element&apos;s anchors</translation>
    </message>
    <message id="UITRANSFORMBUS_SETSCALETODEVICE_NAME">
        <source>UITRANSFORMBUS_SETSCALETODEVICE_NAME</source>
        <comment>Class/Bus: UiTransformBus  Event/Method: SetScaleToDevice</comment>
        <translation type="unfinished">Set Scale To Device</translation>
    </message>
    <message id="UITRANSFORMBUS_SETSCALETODEVICE_TOOLTIP">
        <source>UITRANSFORMBUS_SETSCALETODEVICE_TOOLTIP</source>
        <translation type="unfinished">Sets whether the element and all its children are scaled to allow for the difference between the authored canvas size and the actual viewport size</translation>
    </message>
    <message id="UITRANSFORMBUS_SETSCALETODEVICE_CATEGORY">
        <source>UITRANSFORMBUS_SETSCALETODEVICE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_SETSCALETODEVICE_OUT_NAME">
        <source>UITRANSFORMBUS_SETSCALETODEVICE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_SETSCALETODEVICE_OUT_TOOLTIP">
        <source>UITRANSFORMBUS_SETSCALETODEVICE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_SETSCALETODEVICE_IN_NAME">
        <source>UITRANSFORMBUS_SETSCALETODEVICE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_SETSCALETODEVICE_IN_TOOLTIP">
        <source>UITRANSFORMBUS_SETSCALETODEVICE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_SETSCALETODEVICE_PARAM0_NAME">
        <source>UITRANSFORMBUS_SETSCALETODEVICE_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Scale to Device</translation>
    </message>
    <message id="UITRANSFORMBUS_SETSCALETODEVICE_PARAM0_TOOLTIP">
        <source>UITRANSFORMBUS_SETSCALETODEVICE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the element and all its children are scaled to allow for the difference between the authored canvas size and the actual viewport size</translation>
    </message>
    <message id="UITRANSFORMBUS_GETSCALETODEVICE_NAME">
        <source>UITRANSFORMBUS_GETSCALETODEVICE_NAME</source>
        <comment>Class/Bus: UiTransformBus  Event/Method: GetScaleToDevice</comment>
        <translation type="unfinished">Get Scale To Device</translation>
    </message>
    <message id="UITRANSFORMBUS_GETSCALETODEVICE_TOOLTIP">
        <source>UITRANSFORMBUS_GETSCALETODEVICE_TOOLTIP</source>
        <translation type="unfinished">Returns whether the element and all its children are scaled to allow for the difference between the authored canvas size and the actual viewport size</translation>
    </message>
    <message id="UITRANSFORMBUS_GETSCALETODEVICE_CATEGORY">
        <source>UITRANSFORMBUS_GETSCALETODEVICE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_GETSCALETODEVICE_OUT_NAME">
        <source>UITRANSFORMBUS_GETSCALETODEVICE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_GETSCALETODEVICE_OUT_TOOLTIP">
        <source>UITRANSFORMBUS_GETSCALETODEVICE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_GETSCALETODEVICE_IN_NAME">
        <source>UITRANSFORMBUS_GETSCALETODEVICE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_GETSCALETODEVICE_IN_TOOLTIP">
        <source>UITRANSFORMBUS_GETSCALETODEVICE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_GETSCALETODEVICE_OUTPUT0_NAME">
        <source>UITRANSFORMBUS_GETSCALETODEVICE_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Scale to Device</translation>
    </message>
    <message id="UITRANSFORMBUS_GETSCALETODEVICE_OUTPUT0_TOOLTIP">
        <source>UITRANSFORMBUS_GETSCALETODEVICE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the element and all its children are scaled to allow for the difference between the authored canvas size and the actual viewport size</translation>
    </message>
    <message id="UITRANSFORMBUS_SETSCALETODEVICEMODE_NAME">
        <source>UITRANSFORMBUS_SETSCALETODEVICEMODE_NAME</source>
        <comment>Class/Bus: UiTransformBus  Event/Method: SetScaleToDeviceMode</comment>
        <translation type="unfinished">Set Scale To Device Mode</translation>
    </message>
    <message id="UITRANSFORMBUS_SETSCALETODEVICEMODE_TOOLTIP">
        <source>UITRANSFORMBUS_SETSCALETODEVICEMODE_TOOLTIP</source>
        <translation type="unfinished">Sets how the element and all its children should be scaled to allow for the difference between the authored canvas size and the actual viewport size</translation>
    </message>
    <message id="UITRANSFORMBUS_SETSCALETODEVICEMODE_CATEGORY">
        <source>UITRANSFORMBUS_SETSCALETODEVICEMODE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_SETSCALETODEVICEMODE_OUT_NAME">
        <source>UITRANSFORMBUS_SETSCALETODEVICEMODE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_SETSCALETODEVICEMODE_OUT_TOOLTIP">
        <source>UITRANSFORMBUS_SETSCALETODEVICEMODE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_SETSCALETODEVICEMODE_IN_NAME">
        <source>UITRANSFORMBUS_SETSCALETODEVICEMODE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_SETSCALETODEVICEMODE_IN_TOOLTIP">
        <source>UITRANSFORMBUS_SETSCALETODEVICEMODE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_SETSCALETODEVICEMODE_PARAM0_NAME">
        <source>UITRANSFORMBUS_SETSCALETODEVICEMODE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Scale to Device Mode</translation>
    </message>
    <message id="UITRANSFORMBUS_SETSCALETODEVICEMODE_PARAM0_TOOLTIP">
        <source>UITRANSFORMBUS_SETSCALETODEVICEMODE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Indicates how the element and all its children are scaled to allow for the difference between the authored canvas size and the actual viewport size (0=None, 1=Scale to fit (uniformly), 2=Scale to fill (uniformly), 3=Scale to fit X (uniformly), 4=Scale to fit Y (uniformly), 5=Stretch to fill (non-uniformly), 6=Stretch to fit X (non-uniformly), 7=Stretch to fit Y (non-uniformly))</translation>
    </message>
    <message id="UITRANSFORMBUS_GETSCALETODEVICEMODE_NAME">
        <source>UITRANSFORMBUS_GETSCALETODEVICEMODE_NAME</source>
        <comment>Class/Bus: UiTransformBus  Event/Method: GetScaleToDeviceMode</comment>
        <translation type="unfinished">Get Scale To Device Mode</translation>
    </message>
    <message id="UITRANSFORMBUS_GETSCALETODEVICEMODE_TOOLTIP">
        <source>UITRANSFORMBUS_GETSCALETODEVICEMODE_TOOLTIP</source>
        <translation type="unfinished">Returns how the element and all its children are scaled to allow for the difference between the authored canvas size and the actual viewport size</translation>
    </message>
    <message id="UITRANSFORMBUS_GETSCALETODEVICEMODE_CATEGORY">
        <source>UITRANSFORMBUS_GETSCALETODEVICEMODE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_GETSCALETODEVICEMODE_OUT_NAME">
        <source>UITRANSFORMBUS_GETSCALETODEVICEMODE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_GETSCALETODEVICEMODE_OUT_TOOLTIP">
        <source>UITRANSFORMBUS_GETSCALETODEVICEMODE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_GETSCALETODEVICEMODE_IN_NAME">
        <source>UITRANSFORMBUS_GETSCALETODEVICEMODE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_GETSCALETODEVICEMODE_IN_TOOLTIP">
        <source>UITRANSFORMBUS_GETSCALETODEVICEMODE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_GETSCALETODEVICEMODE_OUTPUT0_NAME">
        <source>UITRANSFORMBUS_GETSCALETODEVICEMODE_OUTPUT0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Scale to Device Mode</translation>
    </message>
    <message id="UITRANSFORMBUS_GETSCALETODEVICEMODE_OUTPUT0_TOOLTIP">
        <source>UITRANSFORMBUS_GETSCALETODEVICEMODE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates how the element and all its children are scaled to allow for the difference between the authored canvas size and the actual viewport size (0=None, 1=Scale to fit (uniformly), 2=Scale to fill (uniformly), 3=Scale to fit X (uniformly), 4=Scale to fit Y (uniformly), 5=Stretch to fill (non-uniformly), 6=Stretch to fit X (non-uniformly), 7=Stretch to fit Y (non-uniformly))</translation>
    </message>
    <message id="UITRANSFORMBUS_GETCANVASPOSITION_NAME">
        <source>UITRANSFORMBUS_GETCANVASPOSITION_NAME</source>
        <comment>Class/Bus: UiTransformBus  Event/Method: GetCanvasPosition</comment>
        <translation type="unfinished">Get Canvas Position</translation>
    </message>
    <message id="UITRANSFORMBUS_GETCANVASPOSITION_TOOLTIP">
        <source>UITRANSFORMBUS_GETCANVASPOSITION_TOOLTIP</source>
        <translation type="unfinished">Gets the position of the element in canvas space</translation>
    </message>
    <message id="UITRANSFORMBUS_GETCANVASPOSITION_CATEGORY">
        <source>UITRANSFORMBUS_GETCANVASPOSITION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_GETCANVASPOSITION_OUT_NAME">
        <source>UITRANSFORMBUS_GETCANVASPOSITION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_GETCANVASPOSITION_OUT_TOOLTIP">
        <source>UITRANSFORMBUS_GETCANVASPOSITION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_GETCANVASPOSITION_IN_NAME">
        <source>UITRANSFORMBUS_GETCANVASPOSITION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_GETCANVASPOSITION_IN_TOOLTIP">
        <source>UITRANSFORMBUS_GETCANVASPOSITION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_GETCANVASPOSITION_OUTPUT0_NAME">
        <source>UITRANSFORMBUS_GETCANVASPOSITION_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector2</comment>
        <translation type="unfinished">Position</translation>
    </message>
    <message id="UITRANSFORMBUS_GETCANVASPOSITION_OUTPUT0_TOOLTIP">
        <source>UITRANSFORMBUS_GETCANVASPOSITION_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The position of the element in canvas space</translation>
    </message>
    <message id="UITRANSFORMBUS_MOVEVIEWPORTPOSITIONBY_NAME">
        <source>UITRANSFORMBUS_MOVEVIEWPORTPOSITIONBY_NAME</source>
        <comment>Class/Bus: UiTransformBus  Event/Method: MoveViewportPositionBy</comment>
        <translation type="unfinished">Move Viewport Position By</translation>
    </message>
    <message id="UITRANSFORMBUS_MOVEVIEWPORTPOSITIONBY_TOOLTIP">
        <source>UITRANSFORMBUS_MOVEVIEWPORTPOSITIONBY_TOOLTIP</source>
        <translation type="unfinished">Moves the element in viewport space</translation>
    </message>
    <message id="UITRANSFORMBUS_MOVEVIEWPORTPOSITIONBY_CATEGORY">
        <source>UITRANSFORMBUS_MOVEVIEWPORTPOSITIONBY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_MOVEVIEWPORTPOSITIONBY_OUT_NAME">
        <source>UITRANSFORMBUS_MOVEVIEWPORTPOSITIONBY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_MOVEVIEWPORTPOSITIONBY_OUT_TOOLTIP">
        <source>UITRANSFORMBUS_MOVEVIEWPORTPOSITIONBY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_MOVEVIEWPORTPOSITIONBY_IN_NAME">
        <source>UITRANSFORMBUS_MOVEVIEWPORTPOSITIONBY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_MOVEVIEWPORTPOSITIONBY_IN_TOOLTIP">
        <source>UITRANSFORMBUS_MOVEVIEWPORTPOSITIONBY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_MOVEVIEWPORTPOSITIONBY_PARAM0_NAME">
        <source>UITRANSFORMBUS_MOVEVIEWPORTPOSITIONBY_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: const Vector2&amp;</comment>
        <translation type="unfinished">Offset</translation>
    </message>
    <message id="UITRANSFORMBUS_MOVEVIEWPORTPOSITIONBY_PARAM0_TOOLTIP">
        <source>UITRANSFORMBUS_MOVEVIEWPORTPOSITIONBY_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The amount to move the viewport position</translation>
    </message>
    <message id="UITRANSFORMBUS_SETPIVOT_NAME">
        <source>UITRANSFORMBUS_SETPIVOT_NAME</source>
        <comment>Class/Bus: UiTransformBus  Event/Method: SetPivot</comment>
        <translation type="unfinished">Set Pivot</translation>
    </message>
    <message id="UITRANSFORMBUS_SETPIVOT_TOOLTIP">
        <source>UITRANSFORMBUS_SETPIVOT_TOOLTIP</source>
        <translation type="unfinished">Sets the pivot point</translation>
    </message>
    <message id="UITRANSFORMBUS_SETPIVOT_CATEGORY">
        <source>UITRANSFORMBUS_SETPIVOT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_SETPIVOT_OUT_NAME">
        <source>UITRANSFORMBUS_SETPIVOT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_SETPIVOT_OUT_TOOLTIP">
        <source>UITRANSFORMBUS_SETPIVOT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_SETPIVOT_IN_NAME">
        <source>UITRANSFORMBUS_SETPIVOT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_SETPIVOT_IN_TOOLTIP">
        <source>UITRANSFORMBUS_SETPIVOT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_SETPIVOT_PARAM0_NAME">
        <source>UITRANSFORMBUS_SETPIVOT_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2</comment>
        <translation type="unfinished">Pivot</translation>
    </message>
    <message id="UITRANSFORMBUS_SETPIVOT_PARAM0_TOOLTIP">
        <source>UITRANSFORMBUS_SETPIVOT_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The pivot point</translation>
    </message>
    <message id="UITRANSFORMBUS_SETZROTATION_NAME">
        <source>UITRANSFORMBUS_SETZROTATION_NAME</source>
        <comment>Class/Bus: UiTransformBus  Event/Method: SetZRotation</comment>
        <translation type="unfinished">Set Z Rotation</translation>
    </message>
    <message id="UITRANSFORMBUS_SETZROTATION_TOOLTIP">
        <source>UITRANSFORMBUS_SETZROTATION_TOOLTIP</source>
        <translation type="unfinished">Sets the rotation about the z-axis</translation>
    </message>
    <message id="UITRANSFORMBUS_SETZROTATION_CATEGORY">
        <source>UITRANSFORMBUS_SETZROTATION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_SETZROTATION_OUT_NAME">
        <source>UITRANSFORMBUS_SETZROTATION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_SETZROTATION_OUT_TOOLTIP">
        <source>UITRANSFORMBUS_SETZROTATION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_SETZROTATION_IN_NAME">
        <source>UITRANSFORMBUS_SETZROTATION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_SETZROTATION_IN_TOOLTIP">
        <source>UITRANSFORMBUS_SETZROTATION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_SETZROTATION_PARAM0_NAME">
        <source>UITRANSFORMBUS_SETZROTATION_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Z Rotation</translation>
    </message>
    <message id="UITRANSFORMBUS_SETZROTATION_PARAM0_TOOLTIP">
        <source>UITRANSFORMBUS_SETZROTATION_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The rotation about the z-axis</translation>
    </message>
    <message id="UITRANSFORMBUS_GETPIVOT_NAME">
        <source>UITRANSFORMBUS_GETPIVOT_NAME</source>
        <comment>Class/Bus: UiTransformBus  Event/Method: GetPivot</comment>
        <translation type="unfinished">Get Pivot</translation>
    </message>
    <message id="UITRANSFORMBUS_GETPIVOT_TOOLTIP">
        <source>UITRANSFORMBUS_GETPIVOT_TOOLTIP</source>
        <translation type="unfinished">Gets the pivot point</translation>
    </message>
    <message id="UITRANSFORMBUS_GETPIVOT_CATEGORY">
        <source>UITRANSFORMBUS_GETPIVOT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_GETPIVOT_OUT_NAME">
        <source>UITRANSFORMBUS_GETPIVOT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_GETPIVOT_OUT_TOOLTIP">
        <source>UITRANSFORMBUS_GETPIVOT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_GETPIVOT_IN_NAME">
        <source>UITRANSFORMBUS_GETPIVOT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_GETPIVOT_IN_TOOLTIP">
        <source>UITRANSFORMBUS_GETPIVOT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_GETPIVOT_OUTPUT0_NAME">
        <source>UITRANSFORMBUS_GETPIVOT_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector2</comment>
        <translation type="unfinished">Pivot</translation>
    </message>
    <message id="UITRANSFORMBUS_GETPIVOT_OUTPUT0_TOOLTIP">
        <source>UITRANSFORMBUS_GETPIVOT_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The pivot point</translation>
    </message>
    <message id="UITRANSFORMBUS_GETVIEWPORTPOSITION_NAME">
        <source>UITRANSFORMBUS_GETVIEWPORTPOSITION_NAME</source>
        <comment>Class/Bus: UiTransformBus  Event/Method: GetViewportPosition</comment>
        <translation type="unfinished">Get Viewport Position</translation>
    </message>
    <message id="UITRANSFORMBUS_GETVIEWPORTPOSITION_TOOLTIP">
        <source>UITRANSFORMBUS_GETVIEWPORTPOSITION_TOOLTIP</source>
        <translation type="unfinished">Gets the position of the element in viewport space</translation>
    </message>
    <message id="UITRANSFORMBUS_GETVIEWPORTPOSITION_CATEGORY">
        <source>UITRANSFORMBUS_GETVIEWPORTPOSITION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_GETVIEWPORTPOSITION_OUT_NAME">
        <source>UITRANSFORMBUS_GETVIEWPORTPOSITION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_GETVIEWPORTPOSITION_OUT_TOOLTIP">
        <source>UITRANSFORMBUS_GETVIEWPORTPOSITION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_GETVIEWPORTPOSITION_IN_NAME">
        <source>UITRANSFORMBUS_GETVIEWPORTPOSITION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_GETVIEWPORTPOSITION_IN_TOOLTIP">
        <source>UITRANSFORMBUS_GETVIEWPORTPOSITION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_GETVIEWPORTPOSITION_OUTPUT0_NAME">
        <source>UITRANSFORMBUS_GETVIEWPORTPOSITION_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector2</comment>
        <translation type="unfinished">Position</translation>
    </message>
    <message id="UITRANSFORMBUS_GETVIEWPORTPOSITION_OUTPUT0_TOOLTIP">
        <source>UITRANSFORMBUS_GETVIEWPORTPOSITION_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The position of the element in viewport space</translation>
    </message>
    <message id="UITRANSFORMBUS_SETVIEWPORTPOSITION_NAME">
        <source>UITRANSFORMBUS_SETVIEWPORTPOSITION_NAME</source>
        <comment>Class/Bus: UiTransformBus  Event/Method: SetViewportPosition</comment>
        <translation type="unfinished">Set Viewport Position</translation>
    </message>
    <message id="UITRANSFORMBUS_SETVIEWPORTPOSITION_TOOLTIP">
        <source>UITRANSFORMBUS_SETVIEWPORTPOSITION_TOOLTIP</source>
        <translation type="unfinished">Sets the position of the element in viewport space</translation>
    </message>
    <message id="UITRANSFORMBUS_SETVIEWPORTPOSITION_CATEGORY">
        <source>UITRANSFORMBUS_SETVIEWPORTPOSITION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_SETVIEWPORTPOSITION_OUT_NAME">
        <source>UITRANSFORMBUS_SETVIEWPORTPOSITION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_SETVIEWPORTPOSITION_OUT_TOOLTIP">
        <source>UITRANSFORMBUS_SETVIEWPORTPOSITION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_SETVIEWPORTPOSITION_IN_NAME">
        <source>UITRANSFORMBUS_SETVIEWPORTPOSITION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_SETVIEWPORTPOSITION_IN_TOOLTIP">
        <source>UITRANSFORMBUS_SETVIEWPORTPOSITION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_SETVIEWPORTPOSITION_PARAM0_NAME">
        <source>UITRANSFORMBUS_SETVIEWPORTPOSITION_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: const Vector2&amp;</comment>
        <translation type="unfinished">Position</translation>
    </message>
    <message id="UITRANSFORMBUS_SETVIEWPORTPOSITION_PARAM0_TOOLTIP">
        <source>UITRANSFORMBUS_SETVIEWPORTPOSITION_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The position of the element in viewport space</translation>
    </message>
    <message id="UITRANSFORMBUS_MOVELOCALPOSITIONBY_NAME">
        <source>UITRANSFORMBUS_MOVELOCALPOSITIONBY_NAME</source>
        <comment>Class/Bus: UiTransformBus  Event/Method: MoveLocalPositionBy</comment>
        <translation type="unfinished">Move Local Position By</translation>
    </message>
    <message id="UITRANSFORMBUS_MOVELOCALPOSITIONBY_TOOLTIP">
        <source>UITRANSFORMBUS_MOVELOCALPOSITIONBY_TOOLTIP</source>
        <translation type="unfinished">Moves the element relative to the center of the element&apos;s anchors</translation>
    </message>
    <message id="UITRANSFORMBUS_MOVELOCALPOSITIONBY_CATEGORY">
        <source>UITRANSFORMBUS_MOVELOCALPOSITIONBY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_MOVELOCALPOSITIONBY_OUT_NAME">
        <source>UITRANSFORMBUS_MOVELOCALPOSITIONBY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_MOVELOCALPOSITIONBY_OUT_TOOLTIP">
        <source>UITRANSFORMBUS_MOVELOCALPOSITIONBY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_MOVELOCALPOSITIONBY_IN_NAME">
        <source>UITRANSFORMBUS_MOVELOCALPOSITIONBY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_MOVELOCALPOSITIONBY_IN_TOOLTIP">
        <source>UITRANSFORMBUS_MOVELOCALPOSITIONBY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_MOVELOCALPOSITIONBY_PARAM0_NAME">
        <source>UITRANSFORMBUS_MOVELOCALPOSITIONBY_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: const Vector2&amp;</comment>
        <translation type="unfinished">Offset</translation>
    </message>
    <message id="UITRANSFORMBUS_MOVELOCALPOSITIONBY_PARAM0_TOOLTIP">
        <source>UITRANSFORMBUS_MOVELOCALPOSITIONBY_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The amount to move the local position</translation>
    </message>
    <message id="UITRANSFORMBUS_GETZROTATION_NAME">
        <source>UITRANSFORMBUS_GETZROTATION_NAME</source>
        <comment>Class/Bus: UiTransformBus  Event/Method: GetZRotation</comment>
        <translation type="unfinished">Get Z Rotation</translation>
    </message>
    <message id="UITRANSFORMBUS_GETZROTATION_TOOLTIP">
        <source>UITRANSFORMBUS_GETZROTATION_TOOLTIP</source>
        <translation type="unfinished">Gets the rotation about the z-axis</translation>
    </message>
    <message id="UITRANSFORMBUS_GETZROTATION_CATEGORY">
        <source>UITRANSFORMBUS_GETZROTATION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_GETZROTATION_OUT_NAME">
        <source>UITRANSFORMBUS_GETZROTATION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_GETZROTATION_OUT_TOOLTIP">
        <source>UITRANSFORMBUS_GETZROTATION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_GETZROTATION_IN_NAME">
        <source>UITRANSFORMBUS_GETZROTATION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_GETZROTATION_IN_TOOLTIP">
        <source>UITRANSFORMBUS_GETZROTATION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_GETZROTATION_OUTPUT0_NAME">
        <source>UITRANSFORMBUS_GETZROTATION_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Z Rotation</translation>
    </message>
    <message id="UITRANSFORMBUS_GETZROTATION_OUTPUT0_TOOLTIP">
        <source>UITRANSFORMBUS_GETZROTATION_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The rotation about the z-axis</translation>
    </message>
    <message id="UITRANSFORMBUS_GETSCALE_NAME">
        <source>UITRANSFORMBUS_GETSCALE_NAME</source>
        <comment>Class/Bus: UiTransformBus  Event/Method: GetScale</comment>
        <translation type="unfinished">Get Scale</translation>
    </message>
    <message id="UITRANSFORMBUS_GETSCALE_TOOLTIP">
        <source>UITRANSFORMBUS_GETSCALE_TOOLTIP</source>
        <translation type="unfinished">Gets the scale</translation>
    </message>
    <message id="UITRANSFORMBUS_GETSCALE_CATEGORY">
        <source>UITRANSFORMBUS_GETSCALE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_GETSCALE_OUT_NAME">
        <source>UITRANSFORMBUS_GETSCALE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_GETSCALE_OUT_TOOLTIP">
        <source>UITRANSFORMBUS_GETSCALE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_GETSCALE_IN_NAME">
        <source>UITRANSFORMBUS_GETSCALE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_GETSCALE_IN_TOOLTIP">
        <source>UITRANSFORMBUS_GETSCALE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_GETSCALE_OUTPUT0_NAME">
        <source>UITRANSFORMBUS_GETSCALE_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector2</comment>
        <translation type="unfinished">Scale</translation>
    </message>
    <message id="UITRANSFORMBUS_GETSCALE_OUTPUT0_TOOLTIP">
        <source>UITRANSFORMBUS_GETSCALE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The scale</translation>
    </message>
    <message id="UITRANSFORMBUS_SETSCALE_NAME">
        <source>UITRANSFORMBUS_SETSCALE_NAME</source>
        <comment>Class/Bus: UiTransformBus  Event/Method: SetScale</comment>
        <translation type="unfinished">Set Scale</translation>
    </message>
    <message id="UITRANSFORMBUS_SETSCALE_TOOLTIP">
        <source>UITRANSFORMBUS_SETSCALE_TOOLTIP</source>
        <translation type="unfinished">Sets the scale</translation>
    </message>
    <message id="UITRANSFORMBUS_SETSCALE_CATEGORY">
        <source>UITRANSFORMBUS_SETSCALE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_SETSCALE_OUT_NAME">
        <source>UITRANSFORMBUS_SETSCALE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_SETSCALE_OUT_TOOLTIP">
        <source>UITRANSFORMBUS_SETSCALE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_SETSCALE_IN_NAME">
        <source>UITRANSFORMBUS_SETSCALE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_SETSCALE_IN_TOOLTIP">
        <source>UITRANSFORMBUS_SETSCALE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_SETSCALE_PARAM0_NAME">
        <source>UITRANSFORMBUS_SETSCALE_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2</comment>
        <translation type="unfinished">Scale</translation>
    </message>
    <message id="UITRANSFORMBUS_SETSCALE_PARAM0_TOOLTIP">
        <source>UITRANSFORMBUS_SETSCALE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The scale</translation>
    </message>
    <message id="UITRANSFORMBUS_MOVECANVASPOSITIONBY_NAME">
        <source>UITRANSFORMBUS_MOVECANVASPOSITIONBY_NAME</source>
        <comment>Class/Bus: UiTransformBus  Event/Method: MoveCanvasPositionBy</comment>
        <translation type="unfinished">Move Canvas Position By</translation>
    </message>
    <message id="UITRANSFORMBUS_MOVECANVASPOSITIONBY_TOOLTIP">
        <source>UITRANSFORMBUS_MOVECANVASPOSITIONBY_TOOLTIP</source>
        <translation type="unfinished">Moves the element in canvas space</translation>
    </message>
    <message id="UITRANSFORMBUS_MOVECANVASPOSITIONBY_CATEGORY">
        <source>UITRANSFORMBUS_MOVECANVASPOSITIONBY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_MOVECANVASPOSITIONBY_OUT_NAME">
        <source>UITRANSFORMBUS_MOVECANVASPOSITIONBY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_MOVECANVASPOSITIONBY_OUT_TOOLTIP">
        <source>UITRANSFORMBUS_MOVECANVASPOSITIONBY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_MOVECANVASPOSITIONBY_IN_NAME">
        <source>UITRANSFORMBUS_MOVECANVASPOSITIONBY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_MOVECANVASPOSITIONBY_IN_TOOLTIP">
        <source>UITRANSFORMBUS_MOVECANVASPOSITIONBY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_MOVECANVASPOSITIONBY_PARAM0_NAME">
        <source>UITRANSFORMBUS_MOVECANVASPOSITIONBY_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: const Vector2&amp;</comment>
        <translation type="unfinished">Offset</translation>
    </message>
    <message id="UITRANSFORMBUS_MOVECANVASPOSITIONBY_PARAM0_TOOLTIP">
        <source>UITRANSFORMBUS_MOVECANVASPOSITIONBY_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The amount to move the canvas position</translation>
    </message>
    <message id="UITRANSFORMBUS_GETPIVOTY_NAME">
        <source>UITRANSFORMBUS_GETPIVOTY_NAME</source>
        <comment>Class/Bus: UiTransformBus  Event/Method: GetPivotY</comment>
        <translation type="unfinished">Get Pivot Y</translation>
    </message>
    <message id="UITRANSFORMBUS_GETPIVOTY_TOOLTIP">
        <source>UITRANSFORMBUS_GETPIVOTY_TOOLTIP</source>
        <translation type="unfinished">Gets the Y value of the pivot point</translation>
    </message>
    <message id="UITRANSFORMBUS_GETPIVOTY_CATEGORY">
        <source>UITRANSFORMBUS_GETPIVOTY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_GETPIVOTY_OUT_NAME">
        <source>UITRANSFORMBUS_GETPIVOTY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_GETPIVOTY_OUT_TOOLTIP">
        <source>UITRANSFORMBUS_GETPIVOTY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_GETPIVOTY_IN_NAME">
        <source>UITRANSFORMBUS_GETPIVOTY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_GETPIVOTY_IN_TOOLTIP">
        <source>UITRANSFORMBUS_GETPIVOTY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_GETPIVOTY_OUTPUT0_NAME">
        <source>UITRANSFORMBUS_GETPIVOTY_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Y Pivot</translation>
    </message>
    <message id="UITRANSFORMBUS_GETPIVOTY_OUTPUT0_TOOLTIP">
        <source>UITRANSFORMBUS_GETPIVOTY_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The Y value of the pivot point</translation>
    </message>
    <message id="UITRANSFORMBUS_GETSCALEX_NAME">
        <source>UITRANSFORMBUS_GETSCALEX_NAME</source>
        <comment>Class/Bus: UiTransformBus  Event/Method: GetScaleX</comment>
        <translation type="unfinished">Get Scale X</translation>
    </message>
    <message id="UITRANSFORMBUS_GETSCALEX_TOOLTIP">
        <source>UITRANSFORMBUS_GETSCALEX_TOOLTIP</source>
        <translation type="unfinished">Gets the X value of the scale</translation>
    </message>
    <message id="UITRANSFORMBUS_GETSCALEX_CATEGORY">
        <source>UITRANSFORMBUS_GETSCALEX_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_GETSCALEX_OUT_NAME">
        <source>UITRANSFORMBUS_GETSCALEX_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_GETSCALEX_OUT_TOOLTIP">
        <source>UITRANSFORMBUS_GETSCALEX_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_GETSCALEX_IN_NAME">
        <source>UITRANSFORMBUS_GETSCALEX_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_GETSCALEX_IN_TOOLTIP">
        <source>UITRANSFORMBUS_GETSCALEX_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_GETSCALEX_OUTPUT0_NAME">
        <source>UITRANSFORMBUS_GETSCALEX_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">X Scale</translation>
    </message>
    <message id="UITRANSFORMBUS_GETSCALEX_OUTPUT0_TOOLTIP">
        <source>UITRANSFORMBUS_GETSCALEX_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The X value of the scale</translation>
    </message>
    <message id="UITRANSFORMBUS_SETLOCALPOSITIONX_NAME">
        <source>UITRANSFORMBUS_SETLOCALPOSITIONX_NAME</source>
        <comment>Class/Bus: UiTransformBus  Event/Method: SetLocalPositionX</comment>
        <translation type="unfinished">Set Local Position X</translation>
    </message>
    <message id="UITRANSFORMBUS_SETLOCALPOSITIONX_TOOLTIP">
        <source>UITRANSFORMBUS_SETLOCALPOSITIONX_TOOLTIP</source>
        <translation type="unfinished">Sets the X position of the element relative to the center of the element&apos;s anchors</translation>
    </message>
    <message id="UITRANSFORMBUS_SETLOCALPOSITIONX_CATEGORY">
        <source>UITRANSFORMBUS_SETLOCALPOSITIONX_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_SETLOCALPOSITIONX_OUT_NAME">
        <source>UITRANSFORMBUS_SETLOCALPOSITIONX_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_SETLOCALPOSITIONX_OUT_TOOLTIP">
        <source>UITRANSFORMBUS_SETLOCALPOSITIONX_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_SETLOCALPOSITIONX_IN_NAME">
        <source>UITRANSFORMBUS_SETLOCALPOSITIONX_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_SETLOCALPOSITIONX_IN_TOOLTIP">
        <source>UITRANSFORMBUS_SETLOCALPOSITIONX_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_SETLOCALPOSITIONX_PARAM0_NAME">
        <source>UITRANSFORMBUS_SETLOCALPOSITIONX_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">X Local Position</translation>
    </message>
    <message id="UITRANSFORMBUS_SETLOCALPOSITIONX_PARAM0_TOOLTIP">
        <source>UITRANSFORMBUS_SETLOCALPOSITIONX_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The X position of the element relative to the center of the element&apos;s anchors</translation>
    </message>
    <message id="UITRANSFORMBUS_SETSCALEX_NAME">
        <source>UITRANSFORMBUS_SETSCALEX_NAME</source>
        <comment>Class/Bus: UiTransformBus  Event/Method: SetScaleX</comment>
        <translation type="unfinished">Set Scale X</translation>
    </message>
    <message id="UITRANSFORMBUS_SETSCALEX_TOOLTIP">
        <source>UITRANSFORMBUS_SETSCALEX_TOOLTIP</source>
        <translation type="unfinished">Sets the X value of the scale</translation>
    </message>
    <message id="UITRANSFORMBUS_SETSCALEX_CATEGORY">
        <source>UITRANSFORMBUS_SETSCALEX_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_SETSCALEX_OUT_NAME">
        <source>UITRANSFORMBUS_SETSCALEX_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_SETSCALEX_OUT_TOOLTIP">
        <source>UITRANSFORMBUS_SETSCALEX_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_SETSCALEX_IN_NAME">
        <source>UITRANSFORMBUS_SETSCALEX_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_SETSCALEX_IN_TOOLTIP">
        <source>UITRANSFORMBUS_SETSCALEX_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_SETSCALEX_PARAM0_NAME">
        <source>UITRANSFORMBUS_SETSCALEX_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">X Scale</translation>
    </message>
    <message id="UITRANSFORMBUS_SETSCALEX_PARAM0_TOOLTIP">
        <source>UITRANSFORMBUS_SETSCALEX_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The X value of the scale</translation>
    </message>
    <message id="UITRANSFORMBUS_SETLOCALPOSITIONY_NAME">
        <source>UITRANSFORMBUS_SETLOCALPOSITIONY_NAME</source>
        <comment>Class/Bus: UiTransformBus  Event/Method: SetLocalPositionY</comment>
        <translation type="unfinished">Set Local Position Y</translation>
    </message>
    <message id="UITRANSFORMBUS_SETLOCALPOSITIONY_TOOLTIP">
        <source>UITRANSFORMBUS_SETLOCALPOSITIONY_TOOLTIP</source>
        <translation type="unfinished">Sets the Y position of the element relative to the center of the element&apos;s anchors</translation>
    </message>
    <message id="UITRANSFORMBUS_SETLOCALPOSITIONY_CATEGORY">
        <source>UITRANSFORMBUS_SETLOCALPOSITIONY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_SETLOCALPOSITIONY_OUT_NAME">
        <source>UITRANSFORMBUS_SETLOCALPOSITIONY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_SETLOCALPOSITIONY_OUT_TOOLTIP">
        <source>UITRANSFORMBUS_SETLOCALPOSITIONY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_SETLOCALPOSITIONY_IN_NAME">
        <source>UITRANSFORMBUS_SETLOCALPOSITIONY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_SETLOCALPOSITIONY_IN_TOOLTIP">
        <source>UITRANSFORMBUS_SETLOCALPOSITIONY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_SETLOCALPOSITIONY_PARAM0_NAME">
        <source>UITRANSFORMBUS_SETLOCALPOSITIONY_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Y Local Position</translation>
    </message>
    <message id="UITRANSFORMBUS_SETLOCALPOSITIONY_PARAM0_TOOLTIP">
        <source>UITRANSFORMBUS_SETLOCALPOSITIONY_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The Y position of the element relative to the center of the element&apos;s anchors</translation>
    </message>
    <message id="UITRANSFORMBUS_GETLOCALPOSITIONX_NAME">
        <source>UITRANSFORMBUS_GETLOCALPOSITIONX_NAME</source>
        <comment>Class/Bus: UiTransformBus  Event/Method: GetLocalPositionX</comment>
        <translation type="unfinished">Get Local Position X</translation>
    </message>
    <message id="UITRANSFORMBUS_GETLOCALPOSITIONX_TOOLTIP">
        <source>UITRANSFORMBUS_GETLOCALPOSITIONX_TOOLTIP</source>
        <translation type="unfinished">Gets the X position of the element relative to the center of the element&apos;s anchors</translation>
    </message>
    <message id="UITRANSFORMBUS_GETLOCALPOSITIONX_CATEGORY">
        <source>UITRANSFORMBUS_GETLOCALPOSITIONX_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_GETLOCALPOSITIONX_OUT_NAME">
        <source>UITRANSFORMBUS_GETLOCALPOSITIONX_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_GETLOCALPOSITIONX_OUT_TOOLTIP">
        <source>UITRANSFORMBUS_GETLOCALPOSITIONX_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_GETLOCALPOSITIONX_IN_NAME">
        <source>UITRANSFORMBUS_GETLOCALPOSITIONX_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_GETLOCALPOSITIONX_IN_TOOLTIP">
        <source>UITRANSFORMBUS_GETLOCALPOSITIONX_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_GETLOCALPOSITIONX_OUTPUT0_NAME">
        <source>UITRANSFORMBUS_GETLOCALPOSITIONX_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">X Local Position</translation>
    </message>
    <message id="UITRANSFORMBUS_GETLOCALPOSITIONX_OUTPUT0_TOOLTIP">
        <source>UITRANSFORMBUS_GETLOCALPOSITIONX_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The X position of the element relative to the center of the element&apos;s anchors</translation>
    </message>
    <message id="UITRANSFORMBUS_GETSCALEY_NAME">
        <source>UITRANSFORMBUS_GETSCALEY_NAME</source>
        <comment>Class/Bus: UiTransformBus  Event/Method: GetScaleY</comment>
        <translation type="unfinished">Get Scale Y</translation>
    </message>
    <message id="UITRANSFORMBUS_GETSCALEY_TOOLTIP">
        <source>UITRANSFORMBUS_GETSCALEY_TOOLTIP</source>
        <translation type="unfinished">Gets the Y value of the scale</translation>
    </message>
    <message id="UITRANSFORMBUS_GETSCALEY_CATEGORY">
        <source>UITRANSFORMBUS_GETSCALEY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_GETSCALEY_OUT_NAME">
        <source>UITRANSFORMBUS_GETSCALEY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_GETSCALEY_OUT_TOOLTIP">
        <source>UITRANSFORMBUS_GETSCALEY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_GETSCALEY_IN_NAME">
        <source>UITRANSFORMBUS_GETSCALEY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_GETSCALEY_IN_TOOLTIP">
        <source>UITRANSFORMBUS_GETSCALEY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_GETSCALEY_OUTPUT0_NAME">
        <source>UITRANSFORMBUS_GETSCALEY_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Y Scale</translation>
    </message>
    <message id="UITRANSFORMBUS_GETSCALEY_OUTPUT0_TOOLTIP">
        <source>UITRANSFORMBUS_GETSCALEY_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The Y value of the scale</translation>
    </message>
    <message id="UITRANSFORMBUS_SETPIVOTX_NAME">
        <source>UITRANSFORMBUS_SETPIVOTX_NAME</source>
        <comment>Class/Bus: UiTransformBus  Event/Method: SetPivotX</comment>
        <translation type="unfinished">Set Pivot X</translation>
    </message>
    <message id="UITRANSFORMBUS_SETPIVOTX_TOOLTIP">
        <source>UITRANSFORMBUS_SETPIVOTX_TOOLTIP</source>
        <translation type="unfinished">Sets the X value of the pivot point</translation>
    </message>
    <message id="UITRANSFORMBUS_SETPIVOTX_CATEGORY">
        <source>UITRANSFORMBUS_SETPIVOTX_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_SETPIVOTX_OUT_NAME">
        <source>UITRANSFORMBUS_SETPIVOTX_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_SETPIVOTX_OUT_TOOLTIP">
        <source>UITRANSFORMBUS_SETPIVOTX_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_SETPIVOTX_IN_NAME">
        <source>UITRANSFORMBUS_SETPIVOTX_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_SETPIVOTX_IN_TOOLTIP">
        <source>UITRANSFORMBUS_SETPIVOTX_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_SETPIVOTX_PARAM0_NAME">
        <source>UITRANSFORMBUS_SETPIVOTX_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">X Pivot</translation>
    </message>
    <message id="UITRANSFORMBUS_SETPIVOTX_PARAM0_TOOLTIP">
        <source>UITRANSFORMBUS_SETPIVOTX_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The X value of the pivot point</translation>
    </message>
    <message id="UITRANSFORMBUS_SETPIVOTY_NAME">
        <source>UITRANSFORMBUS_SETPIVOTY_NAME</source>
        <comment>Class/Bus: UiTransformBus  Event/Method: SetPivotY</comment>
        <translation type="unfinished">Set Pivot Y</translation>
    </message>
    <message id="UITRANSFORMBUS_SETPIVOTY_TOOLTIP">
        <source>UITRANSFORMBUS_SETPIVOTY_TOOLTIP</source>
        <translation type="unfinished">Sets the Y value of the pivot point</translation>
    </message>
    <message id="UITRANSFORMBUS_SETPIVOTY_CATEGORY">
        <source>UITRANSFORMBUS_SETPIVOTY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_SETPIVOTY_OUT_NAME">
        <source>UITRANSFORMBUS_SETPIVOTY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_SETPIVOTY_OUT_TOOLTIP">
        <source>UITRANSFORMBUS_SETPIVOTY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_SETPIVOTY_IN_NAME">
        <source>UITRANSFORMBUS_SETPIVOTY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_SETPIVOTY_IN_TOOLTIP">
        <source>UITRANSFORMBUS_SETPIVOTY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_SETPIVOTY_PARAM0_NAME">
        <source>UITRANSFORMBUS_SETPIVOTY_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Y Pivot</translation>
    </message>
    <message id="UITRANSFORMBUS_SETPIVOTY_PARAM0_TOOLTIP">
        <source>UITRANSFORMBUS_SETPIVOTY_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The Y value of the pivot point</translation>
    </message>
    <message id="UITRANSFORMBUS_GETPIVOTX_NAME">
        <source>UITRANSFORMBUS_GETPIVOTX_NAME</source>
        <comment>Class/Bus: UiTransformBus  Event/Method: GetPivotX</comment>
        <translation type="unfinished">Get Pivot X</translation>
    </message>
    <message id="UITRANSFORMBUS_GETPIVOTX_TOOLTIP">
        <source>UITRANSFORMBUS_GETPIVOTX_TOOLTIP</source>
        <translation type="unfinished">Gets the X value of the pivot point</translation>
    </message>
    <message id="UITRANSFORMBUS_GETPIVOTX_CATEGORY">
        <source>UITRANSFORMBUS_GETPIVOTX_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_GETPIVOTX_OUT_NAME">
        <source>UITRANSFORMBUS_GETPIVOTX_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_GETPIVOTX_OUT_TOOLTIP">
        <source>UITRANSFORMBUS_GETPIVOTX_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_GETPIVOTX_IN_NAME">
        <source>UITRANSFORMBUS_GETPIVOTX_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_GETPIVOTX_IN_TOOLTIP">
        <source>UITRANSFORMBUS_GETPIVOTX_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_GETPIVOTX_OUTPUT0_NAME">
        <source>UITRANSFORMBUS_GETPIVOTX_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">X Pivot</translation>
    </message>
    <message id="UITRANSFORMBUS_GETPIVOTX_OUTPUT0_TOOLTIP">
        <source>UITRANSFORMBUS_GETPIVOTX_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The X value of the pivot point</translation>
    </message>
    <message id="UITRANSFORMBUS_SETSCALEY_NAME">
        <source>UITRANSFORMBUS_SETSCALEY_NAME</source>
        <comment>Class/Bus: UiTransformBus  Event/Method: SetScaleY</comment>
        <translation type="unfinished">Set Scale Y</translation>
    </message>
    <message id="UITRANSFORMBUS_SETSCALEY_TOOLTIP">
        <source>UITRANSFORMBUS_SETSCALEY_TOOLTIP</source>
        <translation type="unfinished">Sets the Y value of the scale</translation>
    </message>
    <message id="UITRANSFORMBUS_SETSCALEY_CATEGORY">
        <source>UITRANSFORMBUS_SETSCALEY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_SETSCALEY_OUT_NAME">
        <source>UITRANSFORMBUS_SETSCALEY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_SETSCALEY_OUT_TOOLTIP">
        <source>UITRANSFORMBUS_SETSCALEY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_SETSCALEY_IN_NAME">
        <source>UITRANSFORMBUS_SETSCALEY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_SETSCALEY_IN_TOOLTIP">
        <source>UITRANSFORMBUS_SETSCALEY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_SETSCALEY_PARAM0_NAME">
        <source>UITRANSFORMBUS_SETSCALEY_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Y Scale</translation>
    </message>
    <message id="UITRANSFORMBUS_SETSCALEY_PARAM0_TOOLTIP">
        <source>UITRANSFORMBUS_SETSCALEY_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The Y value of the scale</translation>
    </message>
    <message id="UITRANSFORMBUS_GETLOCALPOSITIONY_NAME">
        <source>UITRANSFORMBUS_GETLOCALPOSITIONY_NAME</source>
        <comment>Class/Bus: UiTransformBus  Event/Method: GetLocalPositionY</comment>
        <translation type="unfinished">Get Local Position Y</translation>
    </message>
    <message id="UITRANSFORMBUS_GETLOCALPOSITIONY_TOOLTIP">
        <source>UITRANSFORMBUS_GETLOCALPOSITIONY_TOOLTIP</source>
        <translation type="unfinished">Gets the Y position of the element relative to the center of the element&apos;s anchors</translation>
    </message>
    <message id="UITRANSFORMBUS_GETLOCALPOSITIONY_CATEGORY">
        <source>UITRANSFORMBUS_GETLOCALPOSITIONY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_GETLOCALPOSITIONY_OUT_NAME">
        <source>UITRANSFORMBUS_GETLOCALPOSITIONY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_GETLOCALPOSITIONY_OUT_TOOLTIP">
        <source>UITRANSFORMBUS_GETLOCALPOSITIONY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_GETLOCALPOSITIONY_IN_NAME">
        <source>UITRANSFORMBUS_GETLOCALPOSITIONY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_GETLOCALPOSITIONY_IN_TOOLTIP">
        <source>UITRANSFORMBUS_GETLOCALPOSITIONY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITRANSFORMBUS_GETLOCALPOSITIONY_OUTPUT0_NAME">
        <source>UITRANSFORMBUS_GETLOCALPOSITIONY_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Y Local Position</translation>
    </message>
    <message id="UITRANSFORMBUS_GETLOCALPOSITIONY_OUTPUT0_TOOLTIP">
        <source>UITRANSFORMBUS_GETLOCALPOSITIONY_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The Y position of the element relative to the center of the element&apos;s anchors</translation>
    </message>
</context>
<context>
    <name>EBus: UiFaderBus</name>
    <message id="UIFADERBUS_NAME">
        <source>UIFADERBUS_NAME</source>
        <translation type="unfinished">UI Fader</translation>
    </message>
    <message id="UIFADERBUS_TOOLTIP">
        <source>UIFADERBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIFADERBUS_CATEGORY">
        <source>UIFADERBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="UIFADERBUS_GETFADEVALUE_NAME">
        <source>UIFADERBUS_GETFADEVALUE_NAME</source>
        <comment>Class/Bus: UiFaderBus  Event/Method: GetFadeValue</comment>
        <translation type="unfinished">Get Fade Value</translation>
    </message>
    <message id="UIFADERBUS_GETFADEVALUE_TOOLTIP">
        <source>UIFADERBUS_GETFADEVALUE_TOOLTIP</source>
        <translation type="unfinished">Gets the fade value</translation>
    </message>
    <message id="UIFADERBUS_GETFADEVALUE_CATEGORY">
        <source>UIFADERBUS_GETFADEVALUE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIFADERBUS_GETFADEVALUE_OUT_NAME">
        <source>UIFADERBUS_GETFADEVALUE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIFADERBUS_GETFADEVALUE_OUT_TOOLTIP">
        <source>UIFADERBUS_GETFADEVALUE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIFADERBUS_GETFADEVALUE_IN_NAME">
        <source>UIFADERBUS_GETFADEVALUE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIFADERBUS_GETFADEVALUE_IN_TOOLTIP">
        <source>UIFADERBUS_GETFADEVALUE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIFADERBUS_GETFADEVALUE_OUTPUT0_NAME">
        <source>UIFADERBUS_GETFADEVALUE_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Fade Value</translation>
    </message>
    <message id="UIFADERBUS_GETFADEVALUE_OUTPUT0_TOOLTIP">
        <source>UIFADERBUS_GETFADEVALUE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The fade value [0-1]. One means no fade; zero means complete fade to invisible</translation>
    </message>
    <message id="UIFADERBUS_SETFADEVALUE_NAME">
        <source>UIFADERBUS_SETFADEVALUE_NAME</source>
        <comment>Class/Bus: UiFaderBus  Event/Method: SetFadeValue</comment>
        <translation type="unfinished">Set Fade Value</translation>
    </message>
    <message id="UIFADERBUS_SETFADEVALUE_TOOLTIP">
        <source>UIFADERBUS_SETFADEVALUE_TOOLTIP</source>
        <translation type="unfinished">Sets the fade value</translation>
    </message>
    <message id="UIFADERBUS_SETFADEVALUE_CATEGORY">
        <source>UIFADERBUS_SETFADEVALUE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIFADERBUS_SETFADEVALUE_OUT_NAME">
        <source>UIFADERBUS_SETFADEVALUE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIFADERBUS_SETFADEVALUE_OUT_TOOLTIP">
        <source>UIFADERBUS_SETFADEVALUE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIFADERBUS_SETFADEVALUE_IN_NAME">
        <source>UIFADERBUS_SETFADEVALUE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIFADERBUS_SETFADEVALUE_IN_TOOLTIP">
        <source>UIFADERBUS_SETFADEVALUE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIFADERBUS_SETFADEVALUE_PARAM0_NAME">
        <source>UIFADERBUS_SETFADEVALUE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Fade Value</translation>
    </message>
    <message id="UIFADERBUS_SETFADEVALUE_PARAM0_TOOLTIP">
        <source>UIFADERBUS_SETFADEVALUE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The fade value [0-1]. One means no fade; zero means complete fade to invisible</translation>
    </message>
    <message id="UIFADERBUS_FADE_NAME">
        <source>UIFADERBUS_FADE_NAME</source>
        <comment>Class/Bus: UiFaderBus  Event/Method: Fade</comment>
        <translation>Fade</translation>
    </message>
    <message id="UIFADERBUS_FADE_TOOLTIP">
        <source>UIFADERBUS_FADE_TOOLTIP</source>
        <translation type="unfinished">Triggers a fade</translation>
    </message>
    <message id="UIFADERBUS_FADE_CATEGORY">
        <source>UIFADERBUS_FADE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIFADERBUS_FADE_OUT_NAME">
        <source>UIFADERBUS_FADE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIFADERBUS_FADE_OUT_TOOLTIP">
        <source>UIFADERBUS_FADE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIFADERBUS_FADE_IN_NAME">
        <source>UIFADERBUS_FADE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIFADERBUS_FADE_IN_TOOLTIP">
        <source>UIFADERBUS_FADE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIFADERBUS_FADE_PARAM0_NAME">
        <source>UIFADERBUS_FADE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Target Value</translation>
    </message>
    <message id="UIFADERBUS_FADE_PARAM0_TOOLTIP">
        <source>UIFADERBUS_FADE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The value at which to end the fade [0-1]. One means no fade; zero means complete fade to invisible</translation>
    </message>
    <message id="UIFADERBUS_FADE_PARAM1_NAME">
        <source>UIFADERBUS_FADE_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Speed</translation>
    </message>
    <message id="UIFADERBUS_FADE_PARAM1_TOOLTIP">
        <source>UIFADERBUS_FADE_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The speed of the fade in full fade amount per second; 0 means instant</translation>
    </message>
    <message id="UIFADERBUS_ISFADING_NAME">
        <source>UIFADERBUS_ISFADING_NAME</source>
        <comment>Class/Bus: UiFaderBus  Event/Method: IsFading</comment>
        <translation type="unfinished">Is Fading</translation>
    </message>
    <message id="UIFADERBUS_ISFADING_TOOLTIP">
        <source>UIFADERBUS_ISFADING_TOOLTIP</source>
        <translation type="unfinished">Returns whether a fade is taking place</translation>
    </message>
    <message id="UIFADERBUS_ISFADING_CATEGORY">
        <source>UIFADERBUS_ISFADING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIFADERBUS_ISFADING_OUT_NAME">
        <source>UIFADERBUS_ISFADING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIFADERBUS_ISFADING_OUT_TOOLTIP">
        <source>UIFADERBUS_ISFADING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIFADERBUS_ISFADING_IN_NAME">
        <source>UIFADERBUS_ISFADING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIFADERBUS_ISFADING_IN_TOOLTIP">
        <source>UIFADERBUS_ISFADING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIFADERBUS_ISFADING_OUTPUT0_NAME">
        <source>UIFADERBUS_ISFADING_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Fading</translation>
    </message>
    <message id="UIFADERBUS_ISFADING_OUTPUT0_TOOLTIP">
        <source>UIFADERBUS_ISFADING_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether a fade is taking place</translation>
    </message>
    <message id="UIFADERBUS_GETUSERENDERTOTEXTURE_NAME">
        <source>UIFADERBUS_GETUSERENDERTOTEXTURE_NAME</source>
        <comment>Class/Bus: UiFaderBus  Event/Method: GetUseRenderToTexture</comment>
        <translation type="unfinished">Get Use Render To Texture</translation>
    </message>
    <message id="UIFADERBUS_GETUSERENDERTOTEXTURE_TOOLTIP">
        <source>UIFADERBUS_GETUSERENDERTOTEXTURE_TOOLTIP</source>
        <translation type="unfinished">Get the flag that indicates whether the fader should use render to texture</translation>
    </message>
    <message id="UIFADERBUS_GETUSERENDERTOTEXTURE_OUTPUT0_NAME">
        <source>UIFADERBUS_GETUSERENDERTOTEXTURE_OUTPUT0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Use Render To Texture</translation>
    </message>
    <message id="UIFADERBUS_GETUSERENDERTOTEXTURE_OUTPUT0_TOOLTIP">
        <source>UIFADERBUS_GETUSERENDERTOTEXTURE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Whether the fader is using render to texture</translation>
    </message>
    <message id="UIFADERBUS_SETUSERENDERTOTEXTURE_NAME">
        <source>UIFADERBUS_SETUSERENDERTOTEXTURE_NAME</source>
        <comment>Class/Bus: UiFaderBus  Event/Method: SetUseRenderToTexture</comment>
        <translation type="unfinished">Set Use Render To Texture</translation>
    </message>
    <message id="UIFADERBUS_SETUSERENDERTOTEXTURE_TOOLTIP">
        <source>UIFADERBUS_SETUSERENDERTOTEXTURE_TOOLTIP</source>
        <translation type="unfinished">Set the flag that indicates whether the fader should use render to texture</translation>
    </message>
    <message id="UIFADERBUS_SETUSERENDERTOTEXTURE_PARAM0_NAME">
        <source>UIFADERBUS_SETUSERENDERTOTEXTURE_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Use Render To Texture</translation>
    </message>
    <message id="UIFADERBUS_SETUSERENDERTOTEXTURE_PARAM0_TOOLTIP">
        <source>UIFADERBUS_SETUSERENDERTOTEXTURE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Whether the fader should use render to texture</translation>
    </message>
</context>
<context>
    <name>EBus: BehaviorTreeComponentRequestBus</name>
    <message id="BEHAVIORTREECOMPONENTREQUESTBUS_NAME">
        <source>BEHAVIORTREECOMPONENTREQUESTBUS_NAME</source>
        <translation type="unfinished">Behavior Tree</translation>
    </message>
    <message id="BEHAVIORTREECOMPONENTREQUESTBUS_TOOLTIP">
        <source>BEHAVIORTREECOMPONENTREQUESTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="BEHAVIORTREECOMPONENTREQUESTBUS_CATEGORY">
        <source>BEHAVIORTREECOMPONENTREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">AI</translation>
    </message>
    <message id="BEHAVIORTREECOMPONENTREQUESTBUS_SETVARIABLEVALUE_NAME">
        <source>BEHAVIORTREECOMPONENTREQUESTBUS_SETVARIABLEVALUE_NAME</source>
        <comment>Class/Bus: BehaviorTreeComponentRequestBus  Event/Method: SetVariableValue</comment>
        <translation type="unfinished">Set Variable Value</translation>
    </message>
    <message id="BEHAVIORTREECOMPONENTREQUESTBUS_SETVARIABLEVALUE_TOOLTIP">
        <source>BEHAVIORTREECOMPONENTREQUESTBUS_SETVARIABLEVALUE_TOOLTIP</source>
        <translation type="unfinished">Sets the value associated with a variable</translation>
    </message>
    <message id="BEHAVIORTREECOMPONENTREQUESTBUS_SETVARIABLEVALUE_CATEGORY">
        <source>BEHAVIORTREECOMPONENTREQUESTBUS_SETVARIABLEVALUE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="BEHAVIORTREECOMPONENTREQUESTBUS_SETVARIABLEVALUE_OUT_NAME">
        <source>BEHAVIORTREECOMPONENTREQUESTBUS_SETVARIABLEVALUE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="BEHAVIORTREECOMPONENTREQUESTBUS_SETVARIABLEVALUE_OUT_TOOLTIP">
        <source>BEHAVIORTREECOMPONENTREQUESTBUS_SETVARIABLEVALUE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="BEHAVIORTREECOMPONENTREQUESTBUS_SETVARIABLEVALUE_IN_NAME">
        <source>BEHAVIORTREECOMPONENTREQUESTBUS_SETVARIABLEVALUE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="BEHAVIORTREECOMPONENTREQUESTBUS_SETVARIABLEVALUE_IN_TOOLTIP">
        <source>BEHAVIORTREECOMPONENTREQUESTBUS_SETVARIABLEVALUE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="BEHAVIORTREECOMPONENTREQUESTBUS_SETVARIABLEVALUE_PARAM0_NAME">
        <source>BEHAVIORTREECOMPONENTREQUESTBUS_SETVARIABLEVALUE_PARAM0_NAME</source>
        <comment>Simple Type: Crc32 C++ Type: Crc32</comment>
        <translation type="unfinished">Variable</translation>
    </message>
    <message id="BEHAVIORTREECOMPONENTREQUESTBUS_SETVARIABLEVALUE_PARAM0_TOOLTIP">
        <source>BEHAVIORTREECOMPONENTREQUESTBUS_SETVARIABLEVALUE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="BEHAVIORTREECOMPONENTREQUESTBUS_SETVARIABLEVALUE_PARAM1_NAME">
        <source>BEHAVIORTREECOMPONENTREQUESTBUS_SETVARIABLEVALUE_PARAM1_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Value</translation>
    </message>
    <message id="BEHAVIORTREECOMPONENTREQUESTBUS_SETVARIABLEVALUE_PARAM1_TOOLTIP">
        <source>BEHAVIORTREECOMPONENTREQUESTBUS_SETVARIABLEVALUE_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The value to associate with the variable</translation>
    </message>
    <message id="BEHAVIORTREECOMPONENTREQUESTBUS_GETVARIABLENAMECRCS_NAME">
        <source>BEHAVIORTREECOMPONENTREQUESTBUS_GETVARIABLENAMECRCS_NAME</source>
        <comment>Class/Bus: BehaviorTreeComponentRequestBus  Event/Method: GetVariableNameCrcs</comment>
        <translation type="unfinished">Get Variable Name CRC32s</translation>
    </message>
    <message id="BEHAVIORTREECOMPONENTREQUESTBUS_GETVARIABLENAMECRCS_TOOLTIP">
        <source>BEHAVIORTREECOMPONENTREQUESTBUS_GETVARIABLENAMECRCS_TOOLTIP</source>
        <translation type="unfinished">Returns a list of all the variable names</translation>
    </message>
    <message id="BEHAVIORTREECOMPONENTREQUESTBUS_GETVARIABLENAMECRCS_CATEGORY">
        <source>BEHAVIORTREECOMPONENTREQUESTBUS_GETVARIABLENAMECRCS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="BEHAVIORTREECOMPONENTREQUESTBUS_GETVARIABLENAMECRCS_OUT_NAME">
        <source>BEHAVIORTREECOMPONENTREQUESTBUS_GETVARIABLENAMECRCS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="BEHAVIORTREECOMPONENTREQUESTBUS_GETVARIABLENAMECRCS_OUT_TOOLTIP">
        <source>BEHAVIORTREECOMPONENTREQUESTBUS_GETVARIABLENAMECRCS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="BEHAVIORTREECOMPONENTREQUESTBUS_GETVARIABLENAMECRCS_IN_NAME">
        <source>BEHAVIORTREECOMPONENTREQUESTBUS_GETVARIABLENAMECRCS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="BEHAVIORTREECOMPONENTREQUESTBUS_GETVARIABLENAMECRCS_IN_TOOLTIP">
        <source>BEHAVIORTREECOMPONENTREQUESTBUS_GETVARIABLENAMECRCS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="BEHAVIORTREECOMPONENTREQUESTBUS_GETVARIABLENAMECRCS_OUTPUT0_NAME">
        <source>BEHAVIORTREECOMPONENTREQUESTBUS_GETVARIABLENAMECRCS_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::vector&lt;Crc32, allocator&gt;</comment>
        <translation type="unfinished">Variables</translation>
    </message>
    <message id="BEHAVIORTREECOMPONENTREQUESTBUS_GETVARIABLENAMECRCS_OUTPUT0_TOOLTIP">
        <source>BEHAVIORTREECOMPONENTREQUESTBUS_GETVARIABLENAMECRCS_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">A list of all CRC32s of the variable names</translation>
    </message>
    <message id="BEHAVIORTREECOMPONENTREQUESTBUS_STOPBEHAVIORTREE_NAME">
        <source>BEHAVIORTREECOMPONENTREQUESTBUS_STOPBEHAVIORTREE_NAME</source>
        <comment>Class/Bus: BehaviorTreeComponentRequestBus  Event/Method: StopBehaviorTree</comment>
        <translation type="unfinished">Stop Behavior Tree</translation>
    </message>
    <message id="BEHAVIORTREECOMPONENTREQUESTBUS_STOPBEHAVIORTREE_TOOLTIP">
        <source>BEHAVIORTREECOMPONENTREQUESTBUS_STOPBEHAVIORTREE_TOOLTIP</source>
        <translation type="unfinished">Stops an active behavior tree associated with the specified entity</translation>
    </message>
    <message id="BEHAVIORTREECOMPONENTREQUESTBUS_STOPBEHAVIORTREE_CATEGORY">
        <source>BEHAVIORTREECOMPONENTREQUESTBUS_STOPBEHAVIORTREE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="BEHAVIORTREECOMPONENTREQUESTBUS_STOPBEHAVIORTREE_OUT_NAME">
        <source>BEHAVIORTREECOMPONENTREQUESTBUS_STOPBEHAVIORTREE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="BEHAVIORTREECOMPONENTREQUESTBUS_STOPBEHAVIORTREE_OUT_TOOLTIP">
        <source>BEHAVIORTREECOMPONENTREQUESTBUS_STOPBEHAVIORTREE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="BEHAVIORTREECOMPONENTREQUESTBUS_STOPBEHAVIORTREE_IN_NAME">
        <source>BEHAVIORTREECOMPONENTREQUESTBUS_STOPBEHAVIORTREE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="BEHAVIORTREECOMPONENTREQUESTBUS_STOPBEHAVIORTREE_IN_TOOLTIP">
        <source>BEHAVIORTREECOMPONENTREQUESTBUS_STOPBEHAVIORTREE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="BEHAVIORTREECOMPONENTREQUESTBUS_STARTBEHAVIORTREE_NAME">
        <source>BEHAVIORTREECOMPONENTREQUESTBUS_STARTBEHAVIORTREE_NAME</source>
        <comment>Class/Bus: BehaviorTreeComponentRequestBus  Event/Method: StartBehaviorTree</comment>
        <translation type="unfinished">Start Behavior Tree</translation>
    </message>
    <message id="BEHAVIORTREECOMPONENTREQUESTBUS_STARTBEHAVIORTREE_TOOLTIP">
        <source>BEHAVIORTREECOMPONENTREQUESTBUS_STARTBEHAVIORTREE_TOOLTIP</source>
        <translation type="unfinished">Starts an inactive behavior tree associated with the specified entity</translation>
    </message>
    <message id="BEHAVIORTREECOMPONENTREQUESTBUS_STARTBEHAVIORTREE_CATEGORY">
        <source>BEHAVIORTREECOMPONENTREQUESTBUS_STARTBEHAVIORTREE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="BEHAVIORTREECOMPONENTREQUESTBUS_STARTBEHAVIORTREE_OUT_NAME">
        <source>BEHAVIORTREECOMPONENTREQUESTBUS_STARTBEHAVIORTREE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="BEHAVIORTREECOMPONENTREQUESTBUS_STARTBEHAVIORTREE_OUT_TOOLTIP">
        <source>BEHAVIORTREECOMPONENTREQUESTBUS_STARTBEHAVIORTREE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="BEHAVIORTREECOMPONENTREQUESTBUS_STARTBEHAVIORTREE_IN_NAME">
        <source>BEHAVIORTREECOMPONENTREQUESTBUS_STARTBEHAVIORTREE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="BEHAVIORTREECOMPONENTREQUESTBUS_STARTBEHAVIORTREE_IN_TOOLTIP">
        <source>BEHAVIORTREECOMPONENTREQUESTBUS_STARTBEHAVIORTREE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="BEHAVIORTREECOMPONENTREQUESTBUS_GETVARIABLEVALUE_NAME">
        <source>BEHAVIORTREECOMPONENTREQUESTBUS_GETVARIABLEVALUE_NAME</source>
        <comment>Class/Bus: BehaviorTreeComponentRequestBus  Event/Method: GetVariableValue</comment>
        <translation type="unfinished">Get Variable Value</translation>
    </message>
    <message id="BEHAVIORTREECOMPONENTREQUESTBUS_GETVARIABLEVALUE_TOOLTIP">
        <source>BEHAVIORTREECOMPONENTREQUESTBUS_GETVARIABLEVALUE_TOOLTIP</source>
        <translation type="unfinished">Returns the value associated with a variable</translation>
    </message>
    <message id="BEHAVIORTREECOMPONENTREQUESTBUS_GETVARIABLEVALUE_CATEGORY">
        <source>BEHAVIORTREECOMPONENTREQUESTBUS_GETVARIABLEVALUE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="BEHAVIORTREECOMPONENTREQUESTBUS_GETVARIABLEVALUE_OUT_NAME">
        <source>BEHAVIORTREECOMPONENTREQUESTBUS_GETVARIABLEVALUE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="BEHAVIORTREECOMPONENTREQUESTBUS_GETVARIABLEVALUE_OUT_TOOLTIP">
        <source>BEHAVIORTREECOMPONENTREQUESTBUS_GETVARIABLEVALUE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="BEHAVIORTREECOMPONENTREQUESTBUS_GETVARIABLEVALUE_IN_NAME">
        <source>BEHAVIORTREECOMPONENTREQUESTBUS_GETVARIABLEVALUE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="BEHAVIORTREECOMPONENTREQUESTBUS_GETVARIABLEVALUE_IN_TOOLTIP">
        <source>BEHAVIORTREECOMPONENTREQUESTBUS_GETVARIABLEVALUE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="BEHAVIORTREECOMPONENTREQUESTBUS_GETVARIABLEVALUE_OUTPUT0_NAME">
        <source>BEHAVIORTREECOMPONENTREQUESTBUS_GETVARIABLEVALUE_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Value</translation>
    </message>
    <message id="BEHAVIORTREECOMPONENTREQUESTBUS_GETVARIABLEVALUE_OUTPUT0_TOOLTIP">
        <source>BEHAVIORTREECOMPONENTREQUESTBUS_GETVARIABLEVALUE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The value associated with the variable</translation>
    </message>
    <message id="BEHAVIORTREECOMPONENTREQUESTBUS_GETVARIABLEVALUE_PARAM0_NAME">
        <source>BEHAVIORTREECOMPONENTREQUESTBUS_GETVARIABLEVALUE_PARAM0_NAME</source>
        <comment>Simple Type: Crc32 C++ Type: Crc32</comment>
        <translation type="unfinished">Variable</translation>
    </message>
    <message id="BEHAVIORTREECOMPONENTREQUESTBUS_GETVARIABLEVALUE_PARAM0_TOOLTIP">
        <source>BEHAVIORTREECOMPONENTREQUESTBUS_GETVARIABLEVALUE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: ShapeComponentRequestsBus</name>
    <message id="SHAPECOMPONENTREQUESTSBUS_NAME">
        <source>SHAPECOMPONENTREQUESTSBUS_NAME</source>
        <translation type="unfinished">Shape Component</translation>
    </message>
    <message id="SHAPECOMPONENTREQUESTSBUS_TOOLTIP">
        <source>SHAPECOMPONENTREQUESTSBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SHAPECOMPONENTREQUESTSBUS_CATEGORY">
        <source>SHAPECOMPONENTREQUESTSBUS_CATEGORY</source>
        <translation type="unfinished">Shape</translation>
    </message>
    <message id="SHAPECOMPONENTREQUESTSBUS_DISTANCESQUAREDFROMPOINT_NAME">
        <source>SHAPECOMPONENTREQUESTSBUS_DISTANCESQUAREDFROMPOINT_NAME</source>
        <comment>Class/Bus: ShapeComponentRequestsBus  Event/Method: DistanceSquaredFromPoint</comment>
        <translation type="unfinished">Distance Squared From Point</translation>
    </message>
    <message id="SHAPECOMPONENTREQUESTSBUS_DISTANCESQUAREDFROMPOINT_TOOLTIP">
        <source>SHAPECOMPONENTREQUESTSBUS_DISTANCESQUAREDFROMPOINT_TOOLTIP</source>
        <translation type="unfinished">Returns the minimum squared distance between a specified point and the shape</translation>
    </message>
    <message id="SHAPECOMPONENTREQUESTSBUS_DISTANCESQUAREDFROMPOINT_CATEGORY">
        <source>SHAPECOMPONENTREQUESTSBUS_DISTANCESQUAREDFROMPOINT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="SHAPECOMPONENTREQUESTSBUS_DISTANCESQUAREDFROMPOINT_OUT_NAME">
        <source>SHAPECOMPONENTREQUESTSBUS_DISTANCESQUAREDFROMPOINT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="SHAPECOMPONENTREQUESTSBUS_DISTANCESQUAREDFROMPOINT_OUT_TOOLTIP">
        <source>SHAPECOMPONENTREQUESTSBUS_DISTANCESQUAREDFROMPOINT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SHAPECOMPONENTREQUESTSBUS_DISTANCESQUAREDFROMPOINT_IN_NAME">
        <source>SHAPECOMPONENTREQUESTSBUS_DISTANCESQUAREDFROMPOINT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="SHAPECOMPONENTREQUESTSBUS_DISTANCESQUAREDFROMPOINT_IN_TOOLTIP">
        <source>SHAPECOMPONENTREQUESTSBUS_DISTANCESQUAREDFROMPOINT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SHAPECOMPONENTREQUESTSBUS_DISTANCESQUAREDFROMPOINT_OUTPUT0_NAME">
        <source>SHAPECOMPONENTREQUESTSBUS_DISTANCESQUAREDFROMPOINT_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Distance Squared</translation>
    </message>
    <message id="SHAPECOMPONENTREQUESTSBUS_DISTANCESQUAREDFROMPOINT_OUTPUT0_TOOLTIP">
        <source>SHAPECOMPONENTREQUESTSBUS_DISTANCESQUAREDFROMPOINT_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Square distance from point to shape</translation>
    </message>
    <message id="SHAPECOMPONENTREQUESTSBUS_DISTANCESQUAREDFROMPOINT_PARAM0_NAME">
        <source>SHAPECOMPONENTREQUESTSBUS_DISTANCESQUAREDFROMPOINT_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Point</translation>
    </message>
    <message id="SHAPECOMPONENTREQUESTSBUS_DISTANCESQUAREDFROMPOINT_PARAM0_TOOLTIP">
        <source>SHAPECOMPONENTREQUESTSBUS_DISTANCESQUAREDFROMPOINT_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Point from which to calculate square distance</translation>
    </message>
    <message id="SHAPECOMPONENTREQUESTSBUS_DISTANCEFROMPOINT_NAME">
        <source>SHAPECOMPONENTREQUESTSBUS_DISTANCEFROMPOINT_NAME</source>
        <comment>Class/Bus: ShapeComponentRequestsBus  Event/Method: DistanceFromPoint</comment>
        <translation type="unfinished">Distance From Point</translation>
    </message>
    <message id="SHAPECOMPONENTREQUESTSBUS_DISTANCEFROMPOINT_TOOLTIP">
        <source>SHAPECOMPONENTREQUESTSBUS_DISTANCEFROMPOINT_TOOLTIP</source>
        <translation type="unfinished">Returns the minimum distance between a specified point and the shape</translation>
    </message>
    <message id="SHAPECOMPONENTREQUESTSBUS_DISTANCEFROMPOINT_CATEGORY">
        <source>SHAPECOMPONENTREQUESTSBUS_DISTANCEFROMPOINT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="SHAPECOMPONENTREQUESTSBUS_DISTANCEFROMPOINT_OUT_NAME">
        <source>SHAPECOMPONENTREQUESTSBUS_DISTANCEFROMPOINT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="SHAPECOMPONENTREQUESTSBUS_DISTANCEFROMPOINT_OUT_TOOLTIP">
        <source>SHAPECOMPONENTREQUESTSBUS_DISTANCEFROMPOINT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SHAPECOMPONENTREQUESTSBUS_DISTANCEFROMPOINT_IN_NAME">
        <source>SHAPECOMPONENTREQUESTSBUS_DISTANCEFROMPOINT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="SHAPECOMPONENTREQUESTSBUS_DISTANCEFROMPOINT_IN_TOOLTIP">
        <source>SHAPECOMPONENTREQUESTSBUS_DISTANCEFROMPOINT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SHAPECOMPONENTREQUESTSBUS_DISTANCEFROMPOINT_OUTPUT0_NAME">
        <source>SHAPECOMPONENTREQUESTSBUS_DISTANCEFROMPOINT_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Distance</translation>
    </message>
    <message id="SHAPECOMPONENTREQUESTSBUS_DISTANCEFROMPOINT_OUTPUT0_TOOLTIP">
        <source>SHAPECOMPONENTREQUESTSBUS_DISTANCEFROMPOINT_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Distance from point to shape</translation>
    </message>
    <message id="SHAPECOMPONENTREQUESTSBUS_DISTANCEFROMPOINT_PARAM0_NAME">
        <source>SHAPECOMPONENTREQUESTSBUS_DISTANCEFROMPOINT_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Point</translation>
    </message>
    <message id="SHAPECOMPONENTREQUESTSBUS_DISTANCEFROMPOINT_PARAM0_TOOLTIP">
        <source>SHAPECOMPONENTREQUESTSBUS_DISTANCEFROMPOINT_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Point from which to calculate distance</translation>
    </message>
    <message id="SHAPECOMPONENTREQUESTSBUS_ISPOINTINSIDE_NAME">
        <source>SHAPECOMPONENTREQUESTSBUS_ISPOINTINSIDE_NAME</source>
        <comment>Class/Bus: ShapeComponentRequestsBus  Event/Method: IsPointInside</comment>
        <translation type="unfinished">Is Point Inside</translation>
    </message>
    <message id="SHAPECOMPONENTREQUESTSBUS_ISPOINTINSIDE_TOOLTIP">
        <source>SHAPECOMPONENTREQUESTSBUS_ISPOINTINSIDE_TOOLTIP</source>
        <translation type="unfinished">Checks if a given point is inside a shape or outside it</translation>
    </message>
    <message id="SHAPECOMPONENTREQUESTSBUS_ISPOINTINSIDE_CATEGORY">
        <source>SHAPECOMPONENTREQUESTSBUS_ISPOINTINSIDE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="SHAPECOMPONENTREQUESTSBUS_ISPOINTINSIDE_OUT_NAME">
        <source>SHAPECOMPONENTREQUESTSBUS_ISPOINTINSIDE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="SHAPECOMPONENTREQUESTSBUS_ISPOINTINSIDE_OUT_TOOLTIP">
        <source>SHAPECOMPONENTREQUESTSBUS_ISPOINTINSIDE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SHAPECOMPONENTREQUESTSBUS_ISPOINTINSIDE_IN_NAME">
        <source>SHAPECOMPONENTREQUESTSBUS_ISPOINTINSIDE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="SHAPECOMPONENTREQUESTSBUS_ISPOINTINSIDE_IN_TOOLTIP">
        <source>SHAPECOMPONENTREQUESTSBUS_ISPOINTINSIDE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SHAPECOMPONENTREQUESTSBUS_ISPOINTINSIDE_OUTPUT0_NAME">
        <source>SHAPECOMPONENTREQUESTSBUS_ISPOINTINSIDE_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="SHAPECOMPONENTREQUESTSBUS_ISPOINTINSIDE_OUTPUT0_TOOLTIP">
        <source>SHAPECOMPONENTREQUESTSBUS_ISPOINTINSIDE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Bool indicating whether the point is inside or outside</translation>
    </message>
    <message id="SHAPECOMPONENTREQUESTSBUS_ISPOINTINSIDE_PARAM0_NAME">
        <source>SHAPECOMPONENTREQUESTSBUS_ISPOINTINSIDE_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Point</translation>
    </message>
    <message id="SHAPECOMPONENTREQUESTSBUS_ISPOINTINSIDE_PARAM0_TOOLTIP">
        <source>SHAPECOMPONENTREQUESTSBUS_ISPOINTINSIDE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The point to be checked</translation>
    </message>
    <message id="SHAPECOMPONENTREQUESTSBUS_GETENCOMPASSINGAABB_NAME">
        <source>SHAPECOMPONENTREQUESTSBUS_GETENCOMPASSINGAABB_NAME</source>
        <comment>Class/Bus: ShapeComponentRequestsBus  Event/Method: GetEncompassingAabb</comment>
        <translation type="unfinished">Get Encompassing Aabb</translation>
    </message>
    <message id="SHAPECOMPONENTREQUESTSBUS_GETENCOMPASSINGAABB_TOOLTIP">
        <source>SHAPECOMPONENTREQUESTSBUS_GETENCOMPASSINGAABB_TOOLTIP</source>
        <translation type="unfinished">Returns an AABB that encompasses this entire shape</translation>
    </message>
    <message id="SHAPECOMPONENTREQUESTSBUS_GETENCOMPASSINGAABB_CATEGORY">
        <source>SHAPECOMPONENTREQUESTSBUS_GETENCOMPASSINGAABB_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="SHAPECOMPONENTREQUESTSBUS_GETENCOMPASSINGAABB_OUT_NAME">
        <source>SHAPECOMPONENTREQUESTSBUS_GETENCOMPASSINGAABB_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="SHAPECOMPONENTREQUESTSBUS_GETENCOMPASSINGAABB_OUT_TOOLTIP">
        <source>SHAPECOMPONENTREQUESTSBUS_GETENCOMPASSINGAABB_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SHAPECOMPONENTREQUESTSBUS_GETENCOMPASSINGAABB_IN_NAME">
        <source>SHAPECOMPONENTREQUESTSBUS_GETENCOMPASSINGAABB_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="SHAPECOMPONENTREQUESTSBUS_GETENCOMPASSINGAABB_IN_TOOLTIP">
        <source>SHAPECOMPONENTREQUESTSBUS_GETENCOMPASSINGAABB_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SHAPECOMPONENTREQUESTSBUS_GETENCOMPASSINGAABB_OUTPUT0_NAME">
        <source>SHAPECOMPONENTREQUESTSBUS_GETENCOMPASSINGAABB_OUTPUT0_NAME</source>
        <comment>C++ Type: Aabb</comment>
        <translation>Aabb</translation>
    </message>
    <message id="SHAPECOMPONENTREQUESTSBUS_GETENCOMPASSINGAABB_OUTPUT0_TOOLTIP">
        <source>SHAPECOMPONENTREQUESTSBUS_GETENCOMPASSINGAABB_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Aabb that encompasses the shape</translation>
    </message>
    <message id="SHAPECOMPONENTREQUESTSBUS_GETSHAPETYPE_NAME">
        <source>SHAPECOMPONENTREQUESTSBUS_GETSHAPETYPE_NAME</source>
        <comment>Class/Bus: ShapeComponentRequestsBus  Event/Method: GetShapeType</comment>
        <translation type="unfinished">Get Shape Type</translation>
    </message>
    <message id="SHAPECOMPONENTREQUESTSBUS_GETSHAPETYPE_TOOLTIP">
        <source>SHAPECOMPONENTREQUESTSBUS_GETSHAPETYPE_TOOLTIP</source>
        <translation type="unfinished">Allows users to fetch the type of shape that this component is using</translation>
    </message>
    <message id="SHAPECOMPONENTREQUESTSBUS_GETSHAPETYPE_CATEGORY">
        <source>SHAPECOMPONENTREQUESTSBUS_GETSHAPETYPE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="SHAPECOMPONENTREQUESTSBUS_GETSHAPETYPE_OUT_NAME">
        <source>SHAPECOMPONENTREQUESTSBUS_GETSHAPETYPE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="SHAPECOMPONENTREQUESTSBUS_GETSHAPETYPE_OUT_TOOLTIP">
        <source>SHAPECOMPONENTREQUESTSBUS_GETSHAPETYPE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SHAPECOMPONENTREQUESTSBUS_GETSHAPETYPE_IN_NAME">
        <source>SHAPECOMPONENTREQUESTSBUS_GETSHAPETYPE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="SHAPECOMPONENTREQUESTSBUS_GETSHAPETYPE_IN_TOOLTIP">
        <source>SHAPECOMPONENTREQUESTSBUS_GETSHAPETYPE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SHAPECOMPONENTREQUESTSBUS_GETSHAPETYPE_OUTPUT0_NAME">
        <source>SHAPECOMPONENTREQUESTSBUS_GETSHAPETYPE_OUTPUT0_NAME</source>
        <comment>C++ Type: Crc32</comment>
        <translation type="unfinished">Shape</translation>
    </message>
    <message id="SHAPECOMPONENTREQUESTSBUS_GETSHAPETYPE_OUTPUT0_TOOLTIP">
        <source>SHAPECOMPONENTREQUESTSBUS_GETSHAPETYPE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Name of the shape as a CRC32</translation>
    </message>
</context>
<context>
    <name>Handler: EntityBus</name>
    <message id="HANDLER_ENTITYBUS_NAME">
        <source>HANDLER_ENTITYBUS_NAME</source>
        <translation type="unfinished">Game Entity</translation>
    </message>
    <message id="HANDLER_ENTITYBUS_TOOLTIP">
        <source>HANDLER_ENTITYBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ENTITYBUS_CATEGORY">
        <source>HANDLER_ENTITYBUS_CATEGORY</source>
        <translation type="unfinished">Entity</translation>
    </message>
    <message id="HANDLER_ENTITYBUS_ONENTITYACTIVATED_NAME">
        <source>HANDLER_ENTITYBUS_ONENTITYACTIVATED_NAME</source>
        <comment>Class/Bus: EntityBus  Event/Method: OnEntityActivated</comment>
        <translation type="unfinished">On Entity Activated</translation>
    </message>
    <message id="HANDLER_ENTITYBUS_ONENTITYACTIVATED_TOOLTIP">
        <source>HANDLER_ENTITYBUS_ONENTITYACTIVATED_TOOLTIP</source>
        <translation type="unfinished">Signals that an entity was activated</translation>
    </message>
    <message id="HANDLER_ENTITYBUS_ONENTITYACTIVATED_CATEGORY">
        <source>HANDLER_ENTITYBUS_ONENTITYACTIVATED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ENTITYBUS_ONENTITYACTIVATED_OUT_NAME">
        <source>HANDLER_ENTITYBUS_ONENTITYACTIVATED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ENTITYBUS_ONENTITYACTIVATED_OUT_TOOLTIP">
        <source>HANDLER_ENTITYBUS_ONENTITYACTIVATED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ENTITYBUS_ONENTITYACTIVATED_IN_NAME">
        <source>HANDLER_ENTITYBUS_ONENTITYACTIVATED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ENTITYBUS_ONENTITYACTIVATED_IN_TOOLTIP">
        <source>HANDLER_ENTITYBUS_ONENTITYACTIVATED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ENTITYBUS_ONENTITYACTIVATED_OUTPUT0_NAME">
        <source>HANDLER_ENTITYBUS_ONENTITYACTIVATED_OUTPUT0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: const EntityId&amp;</comment>
        <translation type="unfinished">EntityID</translation>
    </message>
    <message id="HANDLER_ENTITYBUS_ONENTITYACTIVATED_OUTPUT0_TOOLTIP">
        <source>HANDLER_ENTITYBUS_ONENTITYACTIVATED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The ID of the entity that was activated</translation>
    </message>
    <message id="HANDLER_ENTITYBUS_ONENTITYDEACTIVATED_NAME">
        <source>HANDLER_ENTITYBUS_ONENTITYDEACTIVATED_NAME</source>
        <comment>Class/Bus: EntityBus  Event/Method: OnEntityDeactivated</comment>
        <translation type="unfinished">On Entity Deactivated</translation>
    </message>
    <message id="HANDLER_ENTITYBUS_ONENTITYDEACTIVATED_TOOLTIP">
        <source>HANDLER_ENTITYBUS_ONENTITYDEACTIVATED_TOOLTIP</source>
        <translation type="unfinished">Signals that an entity is being deactivated</translation>
    </message>
    <message id="HANDLER_ENTITYBUS_ONENTITYDEACTIVATED_CATEGORY">
        <source>HANDLER_ENTITYBUS_ONENTITYDEACTIVATED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ENTITYBUS_ONENTITYDEACTIVATED_OUT_NAME">
        <source>HANDLER_ENTITYBUS_ONENTITYDEACTIVATED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ENTITYBUS_ONENTITYDEACTIVATED_OUT_TOOLTIP">
        <source>HANDLER_ENTITYBUS_ONENTITYDEACTIVATED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ENTITYBUS_ONENTITYDEACTIVATED_IN_NAME">
        <source>HANDLER_ENTITYBUS_ONENTITYDEACTIVATED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ENTITYBUS_ONENTITYDEACTIVATED_IN_TOOLTIP">
        <source>HANDLER_ENTITYBUS_ONENTITYDEACTIVATED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ENTITYBUS_ONENTITYDEACTIVATED_OUTPUT0_NAME">
        <source>HANDLER_ENTITYBUS_ONENTITYDEACTIVATED_OUTPUT0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: const EntityId&amp;</comment>
        <translation type="unfinished">EntityID</translation>
    </message>
    <message id="HANDLER_ENTITYBUS_ONENTITYDEACTIVATED_OUTPUT0_TOOLTIP">
        <source>HANDLER_ENTITYBUS_ONENTITYDEACTIVATED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The ID of the entity that is being deactivated</translation>
    </message>
</context>
<context>
    <name>Handler: UiInteractableNotificationBus</name>
    <message id="HANDLER_UIINTERACTABLENOTIFICATIONBUS_NAME">
        <source>HANDLER_UIINTERACTABLENOTIFICATIONBUS_NAME</source>
        <translation type="unfinished">UI Interactable</translation>
    </message>
    <message id="HANDLER_UIINTERACTABLENOTIFICATIONBUS_TOOLTIP">
        <source>HANDLER_UIINTERACTABLENOTIFICATIONBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIINTERACTABLENOTIFICATIONBUS_CATEGORY">
        <source>HANDLER_UIINTERACTABLENOTIFICATIONBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONHOVERSTART_NAME">
        <source>HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONHOVERSTART_NAME</source>
        <comment>Class/Bus: UiInteractableNotificationBus  Event/Method: OnHoverStart</comment>
        <translation type="unfinished">On Hover Start</translation>
    </message>
    <message id="HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONHOVERSTART_TOOLTIP">
        <source>HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONHOVERSTART_TOOLTIP</source>
        <translation type="unfinished">Executes when the interactive element starts being hovered</translation>
    </message>
    <message id="HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONHOVERSTART_CATEGORY">
        <source>HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONHOVERSTART_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONHOVERSTART_OUT_NAME">
        <source>HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONHOVERSTART_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONHOVERSTART_OUT_TOOLTIP">
        <source>HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONHOVERSTART_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONHOVERSTART_IN_NAME">
        <source>HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONHOVERSTART_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONHOVERSTART_IN_TOOLTIP">
        <source>HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONHOVERSTART_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONHOVEREND_NAME">
        <source>HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONHOVEREND_NAME</source>
        <comment>Class/Bus: UiInteractableNotificationBus  Event/Method: OnHoverEnd</comment>
        <translation type="unfinished">On Hover End</translation>
    </message>
    <message id="HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONHOVEREND_TOOLTIP">
        <source>HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONHOVEREND_TOOLTIP</source>
        <translation type="unfinished">Executes when the interactive element ends being hovered</translation>
    </message>
    <message id="HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONHOVEREND_CATEGORY">
        <source>HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONHOVEREND_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONHOVEREND_OUT_NAME">
        <source>HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONHOVEREND_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONHOVEREND_OUT_TOOLTIP">
        <source>HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONHOVEREND_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONHOVEREND_IN_NAME">
        <source>HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONHOVEREND_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONHOVEREND_IN_TOOLTIP">
        <source>HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONHOVEREND_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONPRESSED_NAME">
        <source>HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONPRESSED_NAME</source>
        <comment>Class/Bus: UiInteractableNotificationBus  Event/Method: OnPressed</comment>
        <translation type="unfinished">On Pressed</translation>
    </message>
    <message id="HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONPRESSED_TOOLTIP">
        <source>HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONPRESSED_TOOLTIP</source>
        <translation type="unfinished">Executes when the interactive element has been pressed</translation>
    </message>
    <message id="HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONPRESSED_CATEGORY">
        <source>HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONPRESSED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONPRESSED_OUT_NAME">
        <source>HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONPRESSED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONPRESSED_OUT_TOOLTIP">
        <source>HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONPRESSED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONPRESSED_IN_NAME">
        <source>HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONPRESSED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONPRESSED_IN_TOOLTIP">
        <source>HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONPRESSED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONRELEASED_NAME">
        <source>HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONRELEASED_NAME</source>
        <comment>Class/Bus: UiInteractableNotificationBus  Event/Method: OnReleased</comment>
        <translation type="unfinished">On Released</translation>
    </message>
    <message id="HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONRELEASED_TOOLTIP">
        <source>HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONRELEASED_TOOLTIP</source>
        <translation type="unfinished">Executes when the interactive element has been released</translation>
    </message>
    <message id="HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONRELEASED_CATEGORY">
        <source>HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONRELEASED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONRELEASED_OUT_NAME">
        <source>HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONRELEASED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONRELEASED_OUT_TOOLTIP">
        <source>HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONRELEASED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONRELEASED_IN_NAME">
        <source>HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONRELEASED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONRELEASED_IN_TOOLTIP">
        <source>HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONRELEASED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONRECEIVEDHOVERBYNAVIGATINGFROMDESCENDANT_NAME">
        <source>HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONRECEIVEDHOVERBYNAVIGATINGFROMDESCENDANT_NAME</source>
        <comment>Class/Bus: UiInteractableNotificationBus  Event/Method: OnReceivedHoverByNavigatingFromDescendant</comment>
        <translation type="unfinished">On Received Hover By Navigating From Descendant</translation>
    </message>
    <message id="HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONRECEIVEDHOVERBYNAVIGATINGFROMDESCENDANT_TOOLTIP">
        <source>HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONRECEIVEDHOVERBYNAVIGATINGFROMDESCENDANT_TOOLTIP</source>
        <translation type="unfinished">Executes when the interactive element receives the hover by being navigated to from a descendant</translation>
    </message>
    <message id="HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONRECEIVEDHOVERBYNAVIGATINGFROMDESCENDANT_CATEGORY">
        <source>HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONRECEIVEDHOVERBYNAVIGATINGFROMDESCENDANT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONRECEIVEDHOVERBYNAVIGATINGFROMDESCENDANT_OUT_NAME">
        <source>HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONRECEIVEDHOVERBYNAVIGATINGFROMDESCENDANT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONRECEIVEDHOVERBYNAVIGATINGFROMDESCENDANT_OUT_TOOLTIP">
        <source>HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONRECEIVEDHOVERBYNAVIGATINGFROMDESCENDANT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONRECEIVEDHOVERBYNAVIGATINGFROMDESCENDANT_IN_NAME">
        <source>HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONRECEIVEDHOVERBYNAVIGATINGFROMDESCENDANT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONRECEIVEDHOVERBYNAVIGATINGFROMDESCENDANT_IN_TOOLTIP">
        <source>HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONRECEIVEDHOVERBYNAVIGATINGFROMDESCENDANT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONRECEIVEDHOVERBYNAVIGATINGFROMDESCENDANT_OUTPUT0_NAME">
        <source>HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONRECEIVEDHOVERBYNAVIGATINGFROMDESCENDANT_OUTPUT0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Descendant EntityID</translation>
    </message>
    <message id="HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONRECEIVEDHOVERBYNAVIGATINGFROMDESCENDANT_OUTPUT0_TOOLTIP">
        <source>HANDLER_UIINTERACTABLENOTIFICATIONBUS_ONRECEIVEDHOVERBYNAVIGATINGFROMDESCENDANT_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The descendant element</translation>
    </message>
</context>
<context>
    <name>Handler: CloudGemPlayerAccountNotificationBus</name>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_NAME</source>
        <translation>CloudGemPlayerAccountNotificationBus</translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_CATEGORY">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_CATEGORY</source>
        <translation type="unfinished">Cloud Gem</translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGETCURRENTUSERCOMPLETE_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGETCURRENTUSERCOMPLETE_NAME</source>
        <comment>Class/Bus: CloudGemPlayerAccountNotificationBus  Event/Method: OnGetCurrentUserComplete</comment>
        <translation>OnGetCurrentUserComplete</translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGETCURRENTUSERCOMPLETE_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGETCURRENTUSERCOMPLETE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGETCURRENTUSERCOMPLETE_CATEGORY">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGETCURRENTUSERCOMPLETE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGETCURRENTUSERCOMPLETE_OUT_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGETCURRENTUSERCOMPLETE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGETCURRENTUSERCOMPLETE_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGETCURRENTUSERCOMPLETE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGETCURRENTUSERCOMPLETE_IN_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGETCURRENTUSERCOMPLETE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGETCURRENTUSERCOMPLETE_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGETCURRENTUSERCOMPLETE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGETCURRENTUSERCOMPLETE_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGETCURRENTUSERCOMPLETE_OUTPUT0_NAME</source>
        <comment>Simple Type: BasicResultInfo C++ Type: const BasicResultInfo&amp;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGETCURRENTUSERCOMPLETE_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGETCURRENTUSERCOMPLETE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONSIGNUPCOMPLETE_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONSIGNUPCOMPLETE_NAME</source>
        <comment>Class/Bus: CloudGemPlayerAccountNotificationBus  Event/Method: OnSignUpComplete</comment>
        <translation>OnSignUpComplete</translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONSIGNUPCOMPLETE_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONSIGNUPCOMPLETE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONSIGNUPCOMPLETE_CATEGORY">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONSIGNUPCOMPLETE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONSIGNUPCOMPLETE_OUT_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONSIGNUPCOMPLETE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONSIGNUPCOMPLETE_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONSIGNUPCOMPLETE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONSIGNUPCOMPLETE_IN_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONSIGNUPCOMPLETE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONSIGNUPCOMPLETE_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONSIGNUPCOMPLETE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONSIGNUPCOMPLETE_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONSIGNUPCOMPLETE_OUTPUT0_NAME</source>
        <comment>Simple Type: BasicResultInfo C++ Type: const BasicResultInfo&amp;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONSIGNUPCOMPLETE_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONSIGNUPCOMPLETE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONSIGNUPCOMPLETE_OUTPUT1_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONSIGNUPCOMPLETE_OUTPUT1_NAME</source>
        <comment>Simple Type: DeliveryDetails C++ Type: const DeliveryDetails&amp;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONSIGNUPCOMPLETE_OUTPUT1_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONSIGNUPCOMPLETE_OUTPUT1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONSIGNUPCOMPLETE_OUTPUT2_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONSIGNUPCOMPLETE_OUTPUT2_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONSIGNUPCOMPLETE_OUTPUT2_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONSIGNUPCOMPLETE_OUTPUT2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONCONFIRMSIGNUPCOMPLETE_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONCONFIRMSIGNUPCOMPLETE_NAME</source>
        <comment>Class/Bus: CloudGemPlayerAccountNotificationBus  Event/Method: OnConfirmSignUpComplete</comment>
        <translation>OnConfirmSignUpComplete</translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONCONFIRMSIGNUPCOMPLETE_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONCONFIRMSIGNUPCOMPLETE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONCONFIRMSIGNUPCOMPLETE_CATEGORY">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONCONFIRMSIGNUPCOMPLETE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONCONFIRMSIGNUPCOMPLETE_OUT_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONCONFIRMSIGNUPCOMPLETE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONCONFIRMSIGNUPCOMPLETE_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONCONFIRMSIGNUPCOMPLETE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONCONFIRMSIGNUPCOMPLETE_IN_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONCONFIRMSIGNUPCOMPLETE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONCONFIRMSIGNUPCOMPLETE_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONCONFIRMSIGNUPCOMPLETE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONCONFIRMSIGNUPCOMPLETE_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONCONFIRMSIGNUPCOMPLETE_OUTPUT0_NAME</source>
        <comment>Simple Type: BasicResultInfo C++ Type: const BasicResultInfo&amp;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONCONFIRMSIGNUPCOMPLETE_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONCONFIRMSIGNUPCOMPLETE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONRESENDCONFIRMATIONCODECOMPLETE_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONRESENDCONFIRMATIONCODECOMPLETE_NAME</source>
        <comment>Class/Bus: CloudGemPlayerAccountNotificationBus  Event/Method: OnResendConfirmationCodeComplete</comment>
        <translation>OnResendConfirmationCodeComplete</translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONRESENDCONFIRMATIONCODECOMPLETE_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONRESENDCONFIRMATIONCODECOMPLETE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONRESENDCONFIRMATIONCODECOMPLETE_CATEGORY">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONRESENDCONFIRMATIONCODECOMPLETE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONRESENDCONFIRMATIONCODECOMPLETE_OUT_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONRESENDCONFIRMATIONCODECOMPLETE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONRESENDCONFIRMATIONCODECOMPLETE_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONRESENDCONFIRMATIONCODECOMPLETE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONRESENDCONFIRMATIONCODECOMPLETE_IN_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONRESENDCONFIRMATIONCODECOMPLETE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONRESENDCONFIRMATIONCODECOMPLETE_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONRESENDCONFIRMATIONCODECOMPLETE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONRESENDCONFIRMATIONCODECOMPLETE_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONRESENDCONFIRMATIONCODECOMPLETE_OUTPUT0_NAME</source>
        <comment>Simple Type: BasicResultInfo C++ Type: const BasicResultInfo&amp;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONRESENDCONFIRMATIONCODECOMPLETE_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONRESENDCONFIRMATIONCODECOMPLETE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONRESENDCONFIRMATIONCODECOMPLETE_OUTPUT1_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONRESENDCONFIRMATIONCODECOMPLETE_OUTPUT1_NAME</source>
        <comment>Simple Type: DeliveryDetails C++ Type: const DeliveryDetails&amp;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONRESENDCONFIRMATIONCODECOMPLETE_OUTPUT1_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONRESENDCONFIRMATIONCODECOMPLETE_OUTPUT1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONFORGOTPASSWORDCOMPLETE_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONFORGOTPASSWORDCOMPLETE_NAME</source>
        <comment>Class/Bus: CloudGemPlayerAccountNotificationBus  Event/Method: OnForgotPasswordComplete</comment>
        <translation>OnForgotPasswordComplete</translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONFORGOTPASSWORDCOMPLETE_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONFORGOTPASSWORDCOMPLETE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONFORGOTPASSWORDCOMPLETE_CATEGORY">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONFORGOTPASSWORDCOMPLETE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONFORGOTPASSWORDCOMPLETE_OUT_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONFORGOTPASSWORDCOMPLETE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONFORGOTPASSWORDCOMPLETE_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONFORGOTPASSWORDCOMPLETE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONFORGOTPASSWORDCOMPLETE_IN_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONFORGOTPASSWORDCOMPLETE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONFORGOTPASSWORDCOMPLETE_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONFORGOTPASSWORDCOMPLETE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONFORGOTPASSWORDCOMPLETE_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONFORGOTPASSWORDCOMPLETE_OUTPUT0_NAME</source>
        <comment>Simple Type: BasicResultInfo C++ Type: const BasicResultInfo&amp;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONFORGOTPASSWORDCOMPLETE_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONFORGOTPASSWORDCOMPLETE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONFORGOTPASSWORDCOMPLETE_OUTPUT1_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONFORGOTPASSWORDCOMPLETE_OUTPUT1_NAME</source>
        <comment>Simple Type: DeliveryDetails C++ Type: const DeliveryDetails&amp;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONFORGOTPASSWORDCOMPLETE_OUTPUT1_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONFORGOTPASSWORDCOMPLETE_OUTPUT1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONCONFIRMFORGOTPASSWORDCOMPLETE_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONCONFIRMFORGOTPASSWORDCOMPLETE_NAME</source>
        <comment>Class/Bus: CloudGemPlayerAccountNotificationBus  Event/Method: OnConfirmForgotPasswordComplete</comment>
        <translation>OnConfirmForgotPasswordComplete</translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONCONFIRMFORGOTPASSWORDCOMPLETE_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONCONFIRMFORGOTPASSWORDCOMPLETE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONCONFIRMFORGOTPASSWORDCOMPLETE_CATEGORY">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONCONFIRMFORGOTPASSWORDCOMPLETE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONCONFIRMFORGOTPASSWORDCOMPLETE_OUT_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONCONFIRMFORGOTPASSWORDCOMPLETE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONCONFIRMFORGOTPASSWORDCOMPLETE_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONCONFIRMFORGOTPASSWORDCOMPLETE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONCONFIRMFORGOTPASSWORDCOMPLETE_IN_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONCONFIRMFORGOTPASSWORDCOMPLETE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONCONFIRMFORGOTPASSWORDCOMPLETE_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONCONFIRMFORGOTPASSWORDCOMPLETE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONCONFIRMFORGOTPASSWORDCOMPLETE_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONCONFIRMFORGOTPASSWORDCOMPLETE_OUTPUT0_NAME</source>
        <comment>Simple Type: BasicResultInfo C++ Type: const BasicResultInfo&amp;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONCONFIRMFORGOTPASSWORDCOMPLETE_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONCONFIRMFORGOTPASSWORDCOMPLETE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONINITIATEAUTHCOMPLETE_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONINITIATEAUTHCOMPLETE_NAME</source>
        <comment>Class/Bus: CloudGemPlayerAccountNotificationBus  Event/Method: OnInitiateAuthComplete</comment>
        <translation>OnInitiateAuthComplete</translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONINITIATEAUTHCOMPLETE_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONINITIATEAUTHCOMPLETE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONINITIATEAUTHCOMPLETE_CATEGORY">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONINITIATEAUTHCOMPLETE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONINITIATEAUTHCOMPLETE_OUT_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONINITIATEAUTHCOMPLETE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONINITIATEAUTHCOMPLETE_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONINITIATEAUTHCOMPLETE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONINITIATEAUTHCOMPLETE_IN_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONINITIATEAUTHCOMPLETE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONINITIATEAUTHCOMPLETE_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONINITIATEAUTHCOMPLETE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONINITIATEAUTHCOMPLETE_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONINITIATEAUTHCOMPLETE_OUTPUT0_NAME</source>
        <comment>Simple Type: BasicResultInfo C++ Type: const BasicResultInfo&amp;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONINITIATEAUTHCOMPLETE_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONINITIATEAUTHCOMPLETE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONRESPONDTOFORCECHANGEPASSWORDCHALLENGECOMPLETE_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONRESPONDTOFORCECHANGEPASSWORDCHALLENGECOMPLETE_NAME</source>
        <comment>Class/Bus: CloudGemPlayerAccountNotificationBus  Event/Method: OnRespondToForceChangePasswordChallengeComplete</comment>
        <translation>OnRespondToForceChangePasswordChallengeComplete</translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONRESPONDTOFORCECHANGEPASSWORDCHALLENGECOMPLETE_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONRESPONDTOFORCECHANGEPASSWORDCHALLENGECOMPLETE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONRESPONDTOFORCECHANGEPASSWORDCHALLENGECOMPLETE_CATEGORY">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONRESPONDTOFORCECHANGEPASSWORDCHALLENGECOMPLETE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONRESPONDTOFORCECHANGEPASSWORDCHALLENGECOMPLETE_OUT_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONRESPONDTOFORCECHANGEPASSWORDCHALLENGECOMPLETE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONRESPONDTOFORCECHANGEPASSWORDCHALLENGECOMPLETE_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONRESPONDTOFORCECHANGEPASSWORDCHALLENGECOMPLETE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONRESPONDTOFORCECHANGEPASSWORDCHALLENGECOMPLETE_IN_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONRESPONDTOFORCECHANGEPASSWORDCHALLENGECOMPLETE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONRESPONDTOFORCECHANGEPASSWORDCHALLENGECOMPLETE_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONRESPONDTOFORCECHANGEPASSWORDCHALLENGECOMPLETE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONRESPONDTOFORCECHANGEPASSWORDCHALLENGECOMPLETE_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONRESPONDTOFORCECHANGEPASSWORDCHALLENGECOMPLETE_OUTPUT0_NAME</source>
        <comment>Simple Type: BasicResultInfo C++ Type: const BasicResultInfo&amp;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONRESPONDTOFORCECHANGEPASSWORDCHALLENGECOMPLETE_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONRESPONDTOFORCECHANGEPASSWORDCHALLENGECOMPLETE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONSIGNOUTCOMPLETE_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONSIGNOUTCOMPLETE_NAME</source>
        <comment>Class/Bus: CloudGemPlayerAccountNotificationBus  Event/Method: OnSignOutComplete</comment>
        <translation>OnSignOutComplete</translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONSIGNOUTCOMPLETE_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONSIGNOUTCOMPLETE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONSIGNOUTCOMPLETE_CATEGORY">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONSIGNOUTCOMPLETE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONSIGNOUTCOMPLETE_OUT_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONSIGNOUTCOMPLETE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONSIGNOUTCOMPLETE_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONSIGNOUTCOMPLETE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONSIGNOUTCOMPLETE_IN_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONSIGNOUTCOMPLETE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONSIGNOUTCOMPLETE_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONSIGNOUTCOMPLETE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONSIGNOUTCOMPLETE_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONSIGNOUTCOMPLETE_OUTPUT0_NAME</source>
        <comment>Simple Type: BasicResultInfo C++ Type: const BasicResultInfo&amp;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONSIGNOUTCOMPLETE_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONSIGNOUTCOMPLETE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONCHANGEPASSWORDCOMPLETE_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONCHANGEPASSWORDCOMPLETE_NAME</source>
        <comment>Class/Bus: CloudGemPlayerAccountNotificationBus  Event/Method: OnChangePasswordComplete</comment>
        <translation>OnChangePasswordComplete</translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONCHANGEPASSWORDCOMPLETE_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONCHANGEPASSWORDCOMPLETE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONCHANGEPASSWORDCOMPLETE_CATEGORY">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONCHANGEPASSWORDCOMPLETE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONCHANGEPASSWORDCOMPLETE_OUT_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONCHANGEPASSWORDCOMPLETE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONCHANGEPASSWORDCOMPLETE_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONCHANGEPASSWORDCOMPLETE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONCHANGEPASSWORDCOMPLETE_IN_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONCHANGEPASSWORDCOMPLETE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONCHANGEPASSWORDCOMPLETE_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONCHANGEPASSWORDCOMPLETE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONCHANGEPASSWORDCOMPLETE_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONCHANGEPASSWORDCOMPLETE_OUTPUT0_NAME</source>
        <comment>Simple Type: BasicResultInfo C++ Type: const BasicResultInfo&amp;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONCHANGEPASSWORDCOMPLETE_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONCHANGEPASSWORDCOMPLETE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGLOBALSIGNOUTCOMPLETE_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGLOBALSIGNOUTCOMPLETE_NAME</source>
        <comment>Class/Bus: CloudGemPlayerAccountNotificationBus  Event/Method: OnGlobalSignOutComplete</comment>
        <translation>OnGlobalSignOutComplete</translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGLOBALSIGNOUTCOMPLETE_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGLOBALSIGNOUTCOMPLETE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGLOBALSIGNOUTCOMPLETE_CATEGORY">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGLOBALSIGNOUTCOMPLETE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGLOBALSIGNOUTCOMPLETE_OUT_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGLOBALSIGNOUTCOMPLETE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGLOBALSIGNOUTCOMPLETE_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGLOBALSIGNOUTCOMPLETE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGLOBALSIGNOUTCOMPLETE_IN_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGLOBALSIGNOUTCOMPLETE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGLOBALSIGNOUTCOMPLETE_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGLOBALSIGNOUTCOMPLETE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGLOBALSIGNOUTCOMPLETE_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGLOBALSIGNOUTCOMPLETE_OUTPUT0_NAME</source>
        <comment>Simple Type: BasicResultInfo C++ Type: const BasicResultInfo&amp;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGLOBALSIGNOUTCOMPLETE_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGLOBALSIGNOUTCOMPLETE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONDELETEOWNACCOUNTCOMPLETE_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONDELETEOWNACCOUNTCOMPLETE_NAME</source>
        <comment>Class/Bus: CloudGemPlayerAccountNotificationBus  Event/Method: OnDeleteOwnAccountComplete</comment>
        <translation>OnDeleteOwnAccountComplete</translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONDELETEOWNACCOUNTCOMPLETE_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONDELETEOWNACCOUNTCOMPLETE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONDELETEOWNACCOUNTCOMPLETE_CATEGORY">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONDELETEOWNACCOUNTCOMPLETE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONDELETEOWNACCOUNTCOMPLETE_OUT_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONDELETEOWNACCOUNTCOMPLETE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONDELETEOWNACCOUNTCOMPLETE_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONDELETEOWNACCOUNTCOMPLETE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONDELETEOWNACCOUNTCOMPLETE_IN_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONDELETEOWNACCOUNTCOMPLETE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONDELETEOWNACCOUNTCOMPLETE_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONDELETEOWNACCOUNTCOMPLETE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONDELETEOWNACCOUNTCOMPLETE_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONDELETEOWNACCOUNTCOMPLETE_OUTPUT0_NAME</source>
        <comment>Simple Type: BasicResultInfo C++ Type: const BasicResultInfo&amp;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONDELETEOWNACCOUNTCOMPLETE_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONDELETEOWNACCOUNTCOMPLETE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGETUSERCOMPLETE_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGETUSERCOMPLETE_NAME</source>
        <comment>Class/Bus: CloudGemPlayerAccountNotificationBus  Event/Method: OnGetUserComplete</comment>
        <translation>OnGetUserComplete</translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGETUSERCOMPLETE_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGETUSERCOMPLETE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGETUSERCOMPLETE_CATEGORY">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGETUSERCOMPLETE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGETUSERCOMPLETE_OUT_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGETUSERCOMPLETE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGETUSERCOMPLETE_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGETUSERCOMPLETE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGETUSERCOMPLETE_IN_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGETUSERCOMPLETE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGETUSERCOMPLETE_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGETUSERCOMPLETE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGETUSERCOMPLETE_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGETUSERCOMPLETE_OUTPUT0_NAME</source>
        <comment>Simple Type: BasicResultInfo C++ Type: const BasicResultInfo&amp;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGETUSERCOMPLETE_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGETUSERCOMPLETE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGETUSERCOMPLETE_OUTPUT1_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGETUSERCOMPLETE_OUTPUT1_NAME</source>
        <comment>Simple Type: UserAttributeValues C++ Type: const UserAttributeValues&amp;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGETUSERCOMPLETE_OUTPUT1_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGETUSERCOMPLETE_OUTPUT1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGETUSERCOMPLETE_OUTPUT2_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGETUSERCOMPLETE_OUTPUT2_NAME</source>
        <comment>Simple Type: UserAttributeList C++ Type: const UserAttributeList&amp;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGETUSERCOMPLETE_OUTPUT2_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGETUSERCOMPLETE_OUTPUT2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONVERIFYUSERATTRIBUTECOMPLETE_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONVERIFYUSERATTRIBUTECOMPLETE_NAME</source>
        <comment>Class/Bus: CloudGemPlayerAccountNotificationBus  Event/Method: OnVerifyUserAttributeComplete</comment>
        <translation>OnVerifyUserAttributeComplete</translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONVERIFYUSERATTRIBUTECOMPLETE_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONVERIFYUSERATTRIBUTECOMPLETE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONVERIFYUSERATTRIBUTECOMPLETE_CATEGORY">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONVERIFYUSERATTRIBUTECOMPLETE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONVERIFYUSERATTRIBUTECOMPLETE_OUT_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONVERIFYUSERATTRIBUTECOMPLETE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONVERIFYUSERATTRIBUTECOMPLETE_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONVERIFYUSERATTRIBUTECOMPLETE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONVERIFYUSERATTRIBUTECOMPLETE_IN_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONVERIFYUSERATTRIBUTECOMPLETE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONVERIFYUSERATTRIBUTECOMPLETE_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONVERIFYUSERATTRIBUTECOMPLETE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONVERIFYUSERATTRIBUTECOMPLETE_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONVERIFYUSERATTRIBUTECOMPLETE_OUTPUT0_NAME</source>
        <comment>Simple Type: BasicResultInfo C++ Type: const BasicResultInfo&amp;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONVERIFYUSERATTRIBUTECOMPLETE_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONVERIFYUSERATTRIBUTECOMPLETE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONDELETEUSERATTRIBUTESCOMPLETE_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONDELETEUSERATTRIBUTESCOMPLETE_NAME</source>
        <comment>Class/Bus: CloudGemPlayerAccountNotificationBus  Event/Method: OnDeleteUserAttributesComplete</comment>
        <translation>OnDeleteUserAttributesComplete</translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONDELETEUSERATTRIBUTESCOMPLETE_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONDELETEUSERATTRIBUTESCOMPLETE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONDELETEUSERATTRIBUTESCOMPLETE_CATEGORY">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONDELETEUSERATTRIBUTESCOMPLETE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONDELETEUSERATTRIBUTESCOMPLETE_OUT_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONDELETEUSERATTRIBUTESCOMPLETE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONDELETEUSERATTRIBUTESCOMPLETE_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONDELETEUSERATTRIBUTESCOMPLETE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONDELETEUSERATTRIBUTESCOMPLETE_IN_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONDELETEUSERATTRIBUTESCOMPLETE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONDELETEUSERATTRIBUTESCOMPLETE_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONDELETEUSERATTRIBUTESCOMPLETE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONDELETEUSERATTRIBUTESCOMPLETE_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONDELETEUSERATTRIBUTESCOMPLETE_OUTPUT0_NAME</source>
        <comment>Simple Type: BasicResultInfo C++ Type: const BasicResultInfo&amp;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONDELETEUSERATTRIBUTESCOMPLETE_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONDELETEUSERATTRIBUTESCOMPLETE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONUPDATEUSERATTRIBUTESCOMPLETE_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONUPDATEUSERATTRIBUTESCOMPLETE_NAME</source>
        <comment>Class/Bus: CloudGemPlayerAccountNotificationBus  Event/Method: OnUpdateUserAttributesComplete</comment>
        <translation>OnUpdateUserAttributesComplete</translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONUPDATEUSERATTRIBUTESCOMPLETE_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONUPDATEUSERATTRIBUTESCOMPLETE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONUPDATEUSERATTRIBUTESCOMPLETE_CATEGORY">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONUPDATEUSERATTRIBUTESCOMPLETE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONUPDATEUSERATTRIBUTESCOMPLETE_OUT_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONUPDATEUSERATTRIBUTESCOMPLETE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONUPDATEUSERATTRIBUTESCOMPLETE_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONUPDATEUSERATTRIBUTESCOMPLETE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONUPDATEUSERATTRIBUTESCOMPLETE_IN_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONUPDATEUSERATTRIBUTESCOMPLETE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONUPDATEUSERATTRIBUTESCOMPLETE_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONUPDATEUSERATTRIBUTESCOMPLETE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONUPDATEUSERATTRIBUTESCOMPLETE_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONUPDATEUSERATTRIBUTESCOMPLETE_OUTPUT0_NAME</source>
        <comment>Simple Type: BasicResultInfo C++ Type: const BasicResultInfo&amp;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONUPDATEUSERATTRIBUTESCOMPLETE_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONUPDATEUSERATTRIBUTESCOMPLETE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONUPDATEUSERATTRIBUTESCOMPLETE_OUTPUT1_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONUPDATEUSERATTRIBUTESCOMPLETE_OUTPUT1_NAME</source>
        <comment>Simple Type: DeliveryDetailsArray C++ Type: const DeliveryDetailsArray&amp;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONUPDATEUSERATTRIBUTESCOMPLETE_OUTPUT1_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONUPDATEUSERATTRIBUTESCOMPLETE_OUTPUT1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGETPLAYERACCOUNTCOMPLETE_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGETPLAYERACCOUNTCOMPLETE_NAME</source>
        <comment>Class/Bus: CloudGemPlayerAccountNotificationBus  Event/Method: OnGetPlayerAccountComplete</comment>
        <translation>OnGetPlayerAccountComplete</translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGETPLAYERACCOUNTCOMPLETE_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGETPLAYERACCOUNTCOMPLETE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGETPLAYERACCOUNTCOMPLETE_CATEGORY">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGETPLAYERACCOUNTCOMPLETE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGETPLAYERACCOUNTCOMPLETE_OUT_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGETPLAYERACCOUNTCOMPLETE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGETPLAYERACCOUNTCOMPLETE_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGETPLAYERACCOUNTCOMPLETE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGETPLAYERACCOUNTCOMPLETE_IN_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGETPLAYERACCOUNTCOMPLETE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGETPLAYERACCOUNTCOMPLETE_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGETPLAYERACCOUNTCOMPLETE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGETPLAYERACCOUNTCOMPLETE_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGETPLAYERACCOUNTCOMPLETE_OUTPUT0_NAME</source>
        <comment>Simple Type: AccountResultInfo C++ Type: const AccountResultInfo&amp;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGETPLAYERACCOUNTCOMPLETE_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGETPLAYERACCOUNTCOMPLETE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGETPLAYERACCOUNTCOMPLETE_OUTPUT1_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGETPLAYERACCOUNTCOMPLETE_OUTPUT1_NAME</source>
        <comment>Simple Type: PlayerAccount C++ Type: const PlayerAccount&amp;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGETPLAYERACCOUNTCOMPLETE_OUTPUT1_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONGETPLAYERACCOUNTCOMPLETE_OUTPUT1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONUPDATEPLAYERACCOUNTCOMPLETE_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONUPDATEPLAYERACCOUNTCOMPLETE_NAME</source>
        <comment>Class/Bus: CloudGemPlayerAccountNotificationBus  Event/Method: OnUpdatePlayerAccountComplete</comment>
        <translation>OnUpdatePlayerAccountComplete</translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONUPDATEPLAYERACCOUNTCOMPLETE_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONUPDATEPLAYERACCOUNTCOMPLETE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONUPDATEPLAYERACCOUNTCOMPLETE_CATEGORY">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONUPDATEPLAYERACCOUNTCOMPLETE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONUPDATEPLAYERACCOUNTCOMPLETE_OUT_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONUPDATEPLAYERACCOUNTCOMPLETE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONUPDATEPLAYERACCOUNTCOMPLETE_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONUPDATEPLAYERACCOUNTCOMPLETE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONUPDATEPLAYERACCOUNTCOMPLETE_IN_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONUPDATEPLAYERACCOUNTCOMPLETE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONUPDATEPLAYERACCOUNTCOMPLETE_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONUPDATEPLAYERACCOUNTCOMPLETE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONUPDATEPLAYERACCOUNTCOMPLETE_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONUPDATEPLAYERACCOUNTCOMPLETE_OUTPUT0_NAME</source>
        <comment>Simple Type: AccountResultInfo C++ Type: const AccountResultInfo&amp;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONUPDATEPLAYERACCOUNTCOMPLETE_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMPLAYERACCOUNTNOTIFICATIONBUS_ONUPDATEPLAYERACCOUNTCOMPLETE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: MannequinRequestsBus</name>
    <message id="MANNEQUINREQUESTSBUS_NAME">
        <source>MANNEQUINREQUESTSBUS_NAME</source>
        <translation type="unfinished">Mannequin</translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_CATEGORY">
        <source>MANNEQUINREQUESTSBUS_CATEGORY</source>
        <translation type="unfinished">Animation</translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_FORCEFINISHREQUEST_NAME">
        <source>MANNEQUINREQUESTSBUS_FORCEFINISHREQUEST_NAME</source>
        <comment>Class/Bus: MannequinRequestsBus  Event/Method: ForceFinishRequest</comment>
        <translation type="unfinished">Force Finish Request</translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_FORCEFINISHREQUEST_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_FORCEFINISHREQUEST_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_FORCEFINISHREQUEST_CATEGORY">
        <source>MANNEQUINREQUESTSBUS_FORCEFINISHREQUEST_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_FORCEFINISHREQUEST_OUT_NAME">
        <source>MANNEQUINREQUESTSBUS_FORCEFINISHREQUEST_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_FORCEFINISHREQUEST_OUT_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_FORCEFINISHREQUEST_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_FORCEFINISHREQUEST_IN_NAME">
        <source>MANNEQUINREQUESTSBUS_FORCEFINISHREQUEST_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_FORCEFINISHREQUEST_IN_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_FORCEFINISHREQUEST_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_FORCEFINISHREQUEST_PARAM0_NAME">
        <source>MANNEQUINREQUESTSBUS_FORCEFINISHREQUEST_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_FORCEFINISHREQUEST_PARAM0_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_FORCEFINISHREQUEST_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_GETREQUESTSTATUS_NAME">
        <source>MANNEQUINREQUESTSBUS_GETREQUESTSTATUS_NAME</source>
        <comment>Class/Bus: MannequinRequestsBus  Event/Method: GetRequestStatus</comment>
        <translation type="unfinished">Get Request Status</translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_GETREQUESTSTATUS_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_GETREQUESTSTATUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_GETREQUESTSTATUS_CATEGORY">
        <source>MANNEQUINREQUESTSBUS_GETREQUESTSTATUS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_GETREQUESTSTATUS_OUT_NAME">
        <source>MANNEQUINREQUESTSBUS_GETREQUESTSTATUS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_GETREQUESTSTATUS_OUT_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_GETREQUESTSTATUS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_GETREQUESTSTATUS_IN_NAME">
        <source>MANNEQUINREQUESTSBUS_GETREQUESTSTATUS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_GETREQUESTSTATUS_IN_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_GETREQUESTSTATUS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_GETREQUESTSTATUS_OUTPUT0_NAME">
        <source>MANNEQUINREQUESTSBUS_GETREQUESTSTATUS_OUTPUT0_NAME</source>
        <comment>C++ Type: int</comment>
        <translation>Number</translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_GETREQUESTSTATUS_OUTPUT0_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_GETREQUESTSTATUS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_GETREQUESTSTATUS_PARAM0_NAME">
        <source>MANNEQUINREQUESTSBUS_GETREQUESTSTATUS_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_GETREQUESTSTATUS_PARAM0_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_GETREQUESTSTATUS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_SETSCOPECONTEXT_NAME">
        <source>MANNEQUINREQUESTSBUS_SETSCOPECONTEXT_NAME</source>
        <comment>Class/Bus: MannequinRequestsBus  Event/Method: SetScopeContext</comment>
        <translation type="unfinished">Set Scope Context</translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_SETSCOPECONTEXT_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_SETSCOPECONTEXT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_SETSCOPECONTEXT_CATEGORY">
        <source>MANNEQUINREQUESTSBUS_SETSCOPECONTEXT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_SETSCOPECONTEXT_OUT_NAME">
        <source>MANNEQUINREQUESTSBUS_SETSCOPECONTEXT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_SETSCOPECONTEXT_OUT_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_SETSCOPECONTEXT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_SETSCOPECONTEXT_IN_NAME">
        <source>MANNEQUINREQUESTSBUS_SETSCOPECONTEXT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_SETSCOPECONTEXT_IN_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_SETSCOPECONTEXT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_SETSCOPECONTEXT_PARAM0_NAME">
        <source>MANNEQUINREQUESTSBUS_SETSCOPECONTEXT_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_SETSCOPECONTEXT_PARAM0_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_SETSCOPECONTEXT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_SETSCOPECONTEXT_PARAM1_NAME">
        <source>MANNEQUINREQUESTSBUS_SETSCOPECONTEXT_PARAM1_NAME</source>
        <comment>Simple Type: EntityID C++ Type: const EntityId&amp;</comment>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_SETSCOPECONTEXT_PARAM1_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_SETSCOPECONTEXT_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_SETSCOPECONTEXT_PARAM2_NAME">
        <source>MANNEQUINREQUESTSBUS_SETSCOPECONTEXT_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_SETSCOPECONTEXT_PARAM2_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_SETSCOPECONTEXT_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_CLEARSCOPECONTEXT_NAME">
        <source>MANNEQUINREQUESTSBUS_CLEARSCOPECONTEXT_NAME</source>
        <comment>Class/Bus: MannequinRequestsBus  Event/Method: ClearScopeContext</comment>
        <translation type="unfinished">Clear Scope Context</translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_CLEARSCOPECONTEXT_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_CLEARSCOPECONTEXT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_CLEARSCOPECONTEXT_CATEGORY">
        <source>MANNEQUINREQUESTSBUS_CLEARSCOPECONTEXT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_CLEARSCOPECONTEXT_OUT_NAME">
        <source>MANNEQUINREQUESTSBUS_CLEARSCOPECONTEXT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_CLEARSCOPECONTEXT_OUT_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_CLEARSCOPECONTEXT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_CLEARSCOPECONTEXT_IN_NAME">
        <source>MANNEQUINREQUESTSBUS_CLEARSCOPECONTEXT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_CLEARSCOPECONTEXT_IN_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_CLEARSCOPECONTEXT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_CLEARSCOPECONTEXT_PARAM0_NAME">
        <source>MANNEQUINREQUESTSBUS_CLEARSCOPECONTEXT_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_CLEARSCOPECONTEXT_PARAM0_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_CLEARSCOPECONTEXT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_SETREQUESTSPEEDBIAS_NAME">
        <source>MANNEQUINREQUESTSBUS_SETREQUESTSPEEDBIAS_NAME</source>
        <comment>Class/Bus: MannequinRequestsBus  Event/Method: SetRequestSpeedBias</comment>
        <translation type="unfinished">Set Request Speed Bias</translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_SETREQUESTSPEEDBIAS_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_SETREQUESTSPEEDBIAS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_SETREQUESTSPEEDBIAS_CATEGORY">
        <source>MANNEQUINREQUESTSBUS_SETREQUESTSPEEDBIAS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_SETREQUESTSPEEDBIAS_OUT_NAME">
        <source>MANNEQUINREQUESTSBUS_SETREQUESTSPEEDBIAS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_SETREQUESTSPEEDBIAS_OUT_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_SETREQUESTSPEEDBIAS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_SETREQUESTSPEEDBIAS_IN_NAME">
        <source>MANNEQUINREQUESTSBUS_SETREQUESTSPEEDBIAS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_SETREQUESTSPEEDBIAS_IN_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_SETREQUESTSPEEDBIAS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_SETREQUESTSPEEDBIAS_PARAM0_NAME">
        <source>MANNEQUINREQUESTSBUS_SETREQUESTSPEEDBIAS_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_SETREQUESTSPEEDBIAS_PARAM0_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_SETREQUESTSPEEDBIAS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_SETREQUESTSPEEDBIAS_PARAM1_NAME">
        <source>MANNEQUINREQUESTSBUS_SETREQUESTSPEEDBIAS_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_SETREQUESTSPEEDBIAS_PARAM1_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_SETREQUESTSPEEDBIAS_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_SETREQUESTANIMWEIGHT_NAME">
        <source>MANNEQUINREQUESTSBUS_SETREQUESTANIMWEIGHT_NAME</source>
        <comment>Class/Bus: MannequinRequestsBus  Event/Method: SetRequestAnimWeight</comment>
        <translation type="unfinished">Set Request Anim Weight</translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_SETREQUESTANIMWEIGHT_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_SETREQUESTANIMWEIGHT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_SETREQUESTANIMWEIGHT_CATEGORY">
        <source>MANNEQUINREQUESTSBUS_SETREQUESTANIMWEIGHT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_SETREQUESTANIMWEIGHT_OUT_NAME">
        <source>MANNEQUINREQUESTSBUS_SETREQUESTANIMWEIGHT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_SETREQUESTANIMWEIGHT_OUT_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_SETREQUESTANIMWEIGHT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_SETREQUESTANIMWEIGHT_IN_NAME">
        <source>MANNEQUINREQUESTSBUS_SETREQUESTANIMWEIGHT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_SETREQUESTANIMWEIGHT_IN_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_SETREQUESTANIMWEIGHT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_SETREQUESTANIMWEIGHT_PARAM0_NAME">
        <source>MANNEQUINREQUESTSBUS_SETREQUESTANIMWEIGHT_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_SETREQUESTANIMWEIGHT_PARAM0_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_SETREQUESTANIMWEIGHT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_SETREQUESTANIMWEIGHT_PARAM1_NAME">
        <source>MANNEQUINREQUESTSBUS_SETREQUESTANIMWEIGHT_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_SETREQUESTANIMWEIGHT_PARAM1_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_SETREQUESTANIMWEIGHT_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_CLEARTAG_NAME">
        <source>MANNEQUINREQUESTSBUS_CLEARTAG_NAME</source>
        <comment>Class/Bus: MannequinRequestsBus  Event/Method: ClearTag</comment>
        <translation type="unfinished">Clear Tag</translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_CLEARTAG_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_CLEARTAG_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_CLEARTAG_CATEGORY">
        <source>MANNEQUINREQUESTSBUS_CLEARTAG_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_CLEARTAG_OUT_NAME">
        <source>MANNEQUINREQUESTSBUS_CLEARTAG_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_CLEARTAG_OUT_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_CLEARTAG_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_CLEARTAG_IN_NAME">
        <source>MANNEQUINREQUESTSBUS_CLEARTAG_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_CLEARTAG_IN_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_CLEARTAG_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_CLEARTAG_PARAM0_NAME">
        <source>MANNEQUINREQUESTSBUS_CLEARTAG_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_CLEARTAG_PARAM0_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_CLEARTAG_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_SETGROUPTAG_NAME">
        <source>MANNEQUINREQUESTSBUS_SETGROUPTAG_NAME</source>
        <comment>Class/Bus: MannequinRequestsBus  Event/Method: SetGroupTag</comment>
        <translation type="unfinished">Set Group Tag</translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_SETGROUPTAG_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_SETGROUPTAG_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_SETGROUPTAG_CATEGORY">
        <source>MANNEQUINREQUESTSBUS_SETGROUPTAG_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_SETGROUPTAG_OUT_NAME">
        <source>MANNEQUINREQUESTSBUS_SETGROUPTAG_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_SETGROUPTAG_OUT_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_SETGROUPTAG_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_SETGROUPTAG_IN_NAME">
        <source>MANNEQUINREQUESTSBUS_SETGROUPTAG_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_SETGROUPTAG_IN_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_SETGROUPTAG_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_SETGROUPTAG_PARAM0_NAME">
        <source>MANNEQUINREQUESTSBUS_SETGROUPTAG_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_SETGROUPTAG_PARAM0_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_SETGROUPTAG_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_SETGROUPTAG_PARAM1_NAME">
        <source>MANNEQUINREQUESTSBUS_SETGROUPTAG_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_SETGROUPTAG_PARAM1_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_SETGROUPTAG_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_GETREQUESTSPEEDBIAS_NAME">
        <source>MANNEQUINREQUESTSBUS_GETREQUESTSPEEDBIAS_NAME</source>
        <comment>Class/Bus: MannequinRequestsBus  Event/Method: GetRequestSpeedBias</comment>
        <translation type="unfinished">Get Request Speed Bias</translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_GETREQUESTSPEEDBIAS_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_GETREQUESTSPEEDBIAS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_GETREQUESTSPEEDBIAS_CATEGORY">
        <source>MANNEQUINREQUESTSBUS_GETREQUESTSPEEDBIAS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_GETREQUESTSPEEDBIAS_OUT_NAME">
        <source>MANNEQUINREQUESTSBUS_GETREQUESTSPEEDBIAS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_GETREQUESTSPEEDBIAS_OUT_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_GETREQUESTSPEEDBIAS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_GETREQUESTSPEEDBIAS_IN_NAME">
        <source>MANNEQUINREQUESTSBUS_GETREQUESTSPEEDBIAS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_GETREQUESTSPEEDBIAS_IN_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_GETREQUESTSPEEDBIAS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_GETREQUESTSPEEDBIAS_OUTPUT0_NAME">
        <source>MANNEQUINREQUESTSBUS_GETREQUESTSPEEDBIAS_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_GETREQUESTSPEEDBIAS_OUTPUT0_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_GETREQUESTSPEEDBIAS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_GETREQUESTSPEEDBIAS_PARAM0_NAME">
        <source>MANNEQUINREQUESTSBUS_GETREQUESTSPEEDBIAS_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_GETREQUESTSPEEDBIAS_PARAM0_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_GETREQUESTSPEEDBIAS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_SETTAG_NAME">
        <source>MANNEQUINREQUESTSBUS_SETTAG_NAME</source>
        <comment>Class/Bus: MannequinRequestsBus  Event/Method: SetTag</comment>
        <translation type="unfinished">Set Tag</translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_SETTAG_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_SETTAG_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_SETTAG_CATEGORY">
        <source>MANNEQUINREQUESTSBUS_SETTAG_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_SETTAG_OUT_NAME">
        <source>MANNEQUINREQUESTSBUS_SETTAG_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_SETTAG_OUT_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_SETTAG_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_SETTAG_IN_NAME">
        <source>MANNEQUINREQUESTSBUS_SETTAG_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_SETTAG_IN_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_SETTAG_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_SETTAG_PARAM0_NAME">
        <source>MANNEQUINREQUESTSBUS_SETTAG_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_SETTAG_PARAM0_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_SETTAG_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_STOPREQUEST_NAME">
        <source>MANNEQUINREQUESTSBUS_STOPREQUEST_NAME</source>
        <comment>Class/Bus: MannequinRequestsBus  Event/Method: StopRequest</comment>
        <translation type="unfinished">Stop Request</translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_STOPREQUEST_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_STOPREQUEST_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_STOPREQUEST_CATEGORY">
        <source>MANNEQUINREQUESTSBUS_STOPREQUEST_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_STOPREQUEST_OUT_NAME">
        <source>MANNEQUINREQUESTSBUS_STOPREQUEST_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_STOPREQUEST_OUT_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_STOPREQUEST_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_STOPREQUEST_IN_NAME">
        <source>MANNEQUINREQUESTSBUS_STOPREQUEST_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_STOPREQUEST_IN_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_STOPREQUEST_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_STOPREQUEST_PARAM0_NAME">
        <source>MANNEQUINREQUESTSBUS_STOPREQUEST_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_STOPREQUEST_PARAM0_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_STOPREQUEST_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_PAUSEALL_NAME">
        <source>MANNEQUINREQUESTSBUS_PAUSEALL_NAME</source>
        <comment>Class/Bus: MannequinRequestsBus  Event/Method: PauseAll</comment>
        <translation type="unfinished">Pause All</translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_PAUSEALL_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_PAUSEALL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_PAUSEALL_CATEGORY">
        <source>MANNEQUINREQUESTSBUS_PAUSEALL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_PAUSEALL_OUT_NAME">
        <source>MANNEQUINREQUESTSBUS_PAUSEALL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_PAUSEALL_OUT_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_PAUSEALL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_PAUSEALL_IN_NAME">
        <source>MANNEQUINREQUESTSBUS_PAUSEALL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_PAUSEALL_IN_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_PAUSEALL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_GETREQUESTANIMWEIGHT_NAME">
        <source>MANNEQUINREQUESTSBUS_GETREQUESTANIMWEIGHT_NAME</source>
        <comment>Class/Bus: MannequinRequestsBus  Event/Method: GetRequestAnimWeight</comment>
        <translation type="unfinished">Get Request Anim Weight</translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_GETREQUESTANIMWEIGHT_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_GETREQUESTANIMWEIGHT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_GETREQUESTANIMWEIGHT_CATEGORY">
        <source>MANNEQUINREQUESTSBUS_GETREQUESTANIMWEIGHT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_GETREQUESTANIMWEIGHT_OUT_NAME">
        <source>MANNEQUINREQUESTSBUS_GETREQUESTANIMWEIGHT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_GETREQUESTANIMWEIGHT_OUT_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_GETREQUESTANIMWEIGHT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_GETREQUESTANIMWEIGHT_IN_NAME">
        <source>MANNEQUINREQUESTSBUS_GETREQUESTANIMWEIGHT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_GETREQUESTANIMWEIGHT_IN_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_GETREQUESTANIMWEIGHT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_GETREQUESTANIMWEIGHT_OUTPUT0_NAME">
        <source>MANNEQUINREQUESTSBUS_GETREQUESTANIMWEIGHT_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_GETREQUESTANIMWEIGHT_OUTPUT0_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_GETREQUESTANIMWEIGHT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_GETREQUESTANIMWEIGHT_PARAM0_NAME">
        <source>MANNEQUINREQUESTSBUS_GETREQUESTANIMWEIGHT_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_GETREQUESTANIMWEIGHT_PARAM0_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_GETREQUESTANIMWEIGHT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_QUEUEFRAGMENT_NAME">
        <source>MANNEQUINREQUESTSBUS_QUEUEFRAGMENT_NAME</source>
        <comment>Class/Bus: MannequinRequestsBus  Event/Method: QueueFragment</comment>
        <translation type="unfinished">Queue Fragment</translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_QUEUEFRAGMENT_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_QUEUEFRAGMENT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_QUEUEFRAGMENT_CATEGORY">
        <source>MANNEQUINREQUESTSBUS_QUEUEFRAGMENT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_QUEUEFRAGMENT_OUT_NAME">
        <source>MANNEQUINREQUESTSBUS_QUEUEFRAGMENT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_QUEUEFRAGMENT_OUT_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_QUEUEFRAGMENT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_QUEUEFRAGMENT_IN_NAME">
        <source>MANNEQUINREQUESTSBUS_QUEUEFRAGMENT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_QUEUEFRAGMENT_IN_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_QUEUEFRAGMENT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_QUEUEFRAGMENT_OUTPUT0_NAME">
        <source>MANNEQUINREQUESTSBUS_QUEUEFRAGMENT_OUTPUT0_NAME</source>
        <comment>C++ Type: unsigned int</comment>
        <translation>Number</translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_QUEUEFRAGMENT_OUTPUT0_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_QUEUEFRAGMENT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_QUEUEFRAGMENT_PARAM0_NAME">
        <source>MANNEQUINREQUESTSBUS_QUEUEFRAGMENT_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_QUEUEFRAGMENT_PARAM0_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_QUEUEFRAGMENT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_QUEUEFRAGMENT_PARAM1_NAME">
        <source>MANNEQUINREQUESTSBUS_QUEUEFRAGMENT_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_QUEUEFRAGMENT_PARAM1_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_QUEUEFRAGMENT_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_QUEUEFRAGMENT_PARAM2_NAME">
        <source>MANNEQUINREQUESTSBUS_QUEUEFRAGMENT_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_QUEUEFRAGMENT_PARAM2_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_QUEUEFRAGMENT_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_QUEUEFRAGMENT_PARAM3_NAME">
        <source>MANNEQUINREQUESTSBUS_QUEUEFRAGMENT_PARAM3_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_QUEUEFRAGMENT_PARAM3_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_QUEUEFRAGMENT_PARAM3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_RESUMEALL_NAME">
        <source>MANNEQUINREQUESTSBUS_RESUMEALL_NAME</source>
        <comment>Class/Bus: MannequinRequestsBus  Event/Method: ResumeAll</comment>
        <translation type="unfinished">Resume All</translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_RESUMEALL_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_RESUMEALL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_RESUMEALL_CATEGORY">
        <source>MANNEQUINREQUESTSBUS_RESUMEALL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_RESUMEALL_OUT_NAME">
        <source>MANNEQUINREQUESTSBUS_RESUMEALL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_RESUMEALL_OUT_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_RESUMEALL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_RESUMEALL_IN_NAME">
        <source>MANNEQUINREQUESTSBUS_RESUMEALL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_RESUMEALL_IN_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_RESUMEALL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_RESUMEALL_PARAM0_NAME">
        <source>MANNEQUINREQUESTSBUS_RESUMEALL_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation></translation>
    </message>
    <message id="MANNEQUINREQUESTSBUS_RESUMEALL_PARAM0_TOOLTIP">
        <source>MANNEQUINREQUESTSBUS_RESUMEALL_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Handler: UiAnimationNotificationBus</name>
    <message id="HANDLER_UIANIMATIONNOTIFICATIONBUS_NAME">
        <source>HANDLER_UIANIMATIONNOTIFICATIONBUS_NAME</source>
        <translation type="unfinished">UI Animation</translation>
    </message>
    <message id="HANDLER_UIANIMATIONNOTIFICATIONBUS_TOOLTIP">
        <source>HANDLER_UIANIMATIONNOTIFICATIONBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIANIMATIONNOTIFICATIONBUS_CATEGORY">
        <source>HANDLER_UIANIMATIONNOTIFICATIONBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="HANDLER_UIANIMATIONNOTIFICATIONBUS_ONUIANIMATIONEVENT_NAME">
        <source>HANDLER_UIANIMATIONNOTIFICATIONBUS_ONUIANIMATIONEVENT_NAME</source>
        <comment>Class/Bus: UiAnimationNotificationBus  Event/Method: OnUiAnimationEvent</comment>
        <translation type="unfinished">On Animation Event</translation>
    </message>
    <message id="HANDLER_UIANIMATIONNOTIFICATIONBUS_ONUIANIMATIONEVENT_TOOLTIP">
        <source>HANDLER_UIANIMATIONNOTIFICATIONBUS_ONUIANIMATIONEVENT_TOOLTIP</source>
        <translation type="unfinished">Executes when an animation event occurs</translation>
    </message>
    <message id="HANDLER_UIANIMATIONNOTIFICATIONBUS_ONUIANIMATIONEVENT_CATEGORY">
        <source>HANDLER_UIANIMATIONNOTIFICATIONBUS_ONUIANIMATIONEVENT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIANIMATIONNOTIFICATIONBUS_ONUIANIMATIONEVENT_OUT_NAME">
        <source>HANDLER_UIANIMATIONNOTIFICATIONBUS_ONUIANIMATIONEVENT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIANIMATIONNOTIFICATIONBUS_ONUIANIMATIONEVENT_OUT_TOOLTIP">
        <source>HANDLER_UIANIMATIONNOTIFICATIONBUS_ONUIANIMATIONEVENT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIANIMATIONNOTIFICATIONBUS_ONUIANIMATIONEVENT_IN_NAME">
        <source>HANDLER_UIANIMATIONNOTIFICATIONBUS_ONUIANIMATIONEVENT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIANIMATIONNOTIFICATIONBUS_ONUIANIMATIONEVENT_IN_TOOLTIP">
        <source>HANDLER_UIANIMATIONNOTIFICATIONBUS_ONUIANIMATIONEVENT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIANIMATIONNOTIFICATIONBUS_ONUIANIMATIONEVENT_OUTPUT0_NAME">
        <source>HANDLER_UIANIMATIONNOTIFICATIONBUS_ONUIANIMATIONEVENT_OUTPUT0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Event Type</translation>
    </message>
    <message id="HANDLER_UIANIMATIONNOTIFICATIONBUS_ONUIANIMATIONEVENT_OUTPUT0_TOOLTIP">
        <source>HANDLER_UIANIMATIONNOTIFICATIONBUS_ONUIANIMATIONEVENT_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The type of animation event that occurred (0=Started, 1=Stopped, 2=Aborted, 3=Updated)</translation>
    </message>
    <message id="HANDLER_UIANIMATIONNOTIFICATIONBUS_ONUIANIMATIONEVENT_OUTPUT1_NAME">
        <source>HANDLER_UIANIMATIONNOTIFICATIONBUS_ONUIANIMATIONEVENT_OUTPUT1_NAME</source>
        <comment>Simple Type: String C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation type="unfinished">Sequence Name</translation>
    </message>
    <message id="HANDLER_UIANIMATIONNOTIFICATIONBUS_ONUIANIMATIONEVENT_OUTPUT1_TOOLTIP">
        <source>HANDLER_UIANIMATIONNOTIFICATIONBUS_ONUIANIMATIONEVENT_OUTPUT1_TOOLTIP</source>
        <translation type="unfinished">The name of the sequence that triggered the event</translation>
    </message>
</context>
<context>
    <name>EBus: HMDDeviceRequestBus</name>
    <message id="HMDDEVICEREQUESTBUS_NAME">
        <source>HMDDEVICEREQUESTBUS_NAME</source>
        <translation type="unfinished">HMD Device</translation>
    </message>
    <message id="HMDDEVICEREQUESTBUS_TOOLTIP">
        <source>HMDDEVICEREQUESTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HMDDEVICEREQUESTBUS_CATEGORY">
        <source>HMDDEVICEREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">VR</translation>
    </message>
    <message id="HMDDEVICEREQUESTBUS_ISINITIALIZED_NAME">
        <source>HMDDEVICEREQUESTBUS_ISINITIALIZED_NAME</source>
        <comment>Class/Bus: HMDDeviceRequestBus  Event/Method: IsInitialized</comment>
        <translation type="unfinished">Is Initialized</translation>
    </message>
    <message id="HMDDEVICEREQUESTBUS_ISINITIALIZED_TOOLTIP">
        <source>HMDDEVICEREQUESTBUS_ISINITIALIZED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HMDDEVICEREQUESTBUS_ISINITIALIZED_CATEGORY">
        <source>HMDDEVICEREQUESTBUS_ISINITIALIZED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HMDDEVICEREQUESTBUS_ISINITIALIZED_OUT_NAME">
        <source>HMDDEVICEREQUESTBUS_ISINITIALIZED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HMDDEVICEREQUESTBUS_ISINITIALIZED_OUT_TOOLTIP">
        <source>HMDDEVICEREQUESTBUS_ISINITIALIZED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HMDDEVICEREQUESTBUS_ISINITIALIZED_IN_NAME">
        <source>HMDDEVICEREQUESTBUS_ISINITIALIZED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HMDDEVICEREQUESTBUS_ISINITIALIZED_IN_TOOLTIP">
        <source>HMDDEVICEREQUESTBUS_ISINITIALIZED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HMDDEVICEREQUESTBUS_ISINITIALIZED_OUTPUT0_NAME">
        <source>HMDDEVICEREQUESTBUS_ISINITIALIZED_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="HMDDEVICEREQUESTBUS_ISINITIALIZED_OUTPUT0_TOOLTIP">
        <source>HMDDEVICEREQUESTBUS_ISINITIALIZED_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HMDDEVICEREQUESTBUS_GETDEVICEINFO_NAME">
        <source>HMDDEVICEREQUESTBUS_GETDEVICEINFO_NAME</source>
        <comment>Class/Bus: HMDDeviceRequestBus  Event/Method: GetDeviceInfo</comment>
        <translation type="unfinished">Get Device Info</translation>
    </message>
    <message id="HMDDEVICEREQUESTBUS_GETDEVICEINFO_TOOLTIP">
        <source>HMDDEVICEREQUESTBUS_GETDEVICEINFO_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HMDDEVICEREQUESTBUS_GETDEVICEINFO_CATEGORY">
        <source>HMDDEVICEREQUESTBUS_GETDEVICEINFO_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HMDDEVICEREQUESTBUS_GETDEVICEINFO_OUT_NAME">
        <source>HMDDEVICEREQUESTBUS_GETDEVICEINFO_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HMDDEVICEREQUESTBUS_GETDEVICEINFO_OUT_TOOLTIP">
        <source>HMDDEVICEREQUESTBUS_GETDEVICEINFO_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HMDDEVICEREQUESTBUS_GETDEVICEINFO_IN_NAME">
        <source>HMDDEVICEREQUESTBUS_GETDEVICEINFO_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HMDDEVICEREQUESTBUS_GETDEVICEINFO_IN_TOOLTIP">
        <source>HMDDEVICEREQUESTBUS_GETDEVICEINFO_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HMDDEVICEREQUESTBUS_GETDEVICEINFO_OUTPUT0_NAME">
        <source>HMDDEVICEREQUESTBUS_GETDEVICEINFO_OUTPUT0_NAME</source>
        <comment>C++ Type: HMDDeviceInfo*</comment>
        <translation>HMDDeviceInfo</translation>
    </message>
    <message id="HMDDEVICEREQUESTBUS_GETDEVICEINFO_OUTPUT0_TOOLTIP">
        <source>HMDDEVICEREQUESTBUS_GETDEVICEINFO_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HMDDEVICEREQUESTBUS_GETPLAYSPACE_NAME">
        <source>HMDDEVICEREQUESTBUS_GETPLAYSPACE_NAME</source>
        <comment>Class/Bus: HMDDeviceRequestBus  Event/Method: GetPlayspace</comment>
        <translation type="unfinished">Get Playspace</translation>
    </message>
    <message id="HMDDEVICEREQUESTBUS_GETPLAYSPACE_TOOLTIP">
        <source>HMDDEVICEREQUESTBUS_GETPLAYSPACE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HMDDEVICEREQUESTBUS_GETPLAYSPACE_CATEGORY">
        <source>HMDDEVICEREQUESTBUS_GETPLAYSPACE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HMDDEVICEREQUESTBUS_GETPLAYSPACE_OUT_NAME">
        <source>HMDDEVICEREQUESTBUS_GETPLAYSPACE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HMDDEVICEREQUESTBUS_GETPLAYSPACE_OUT_TOOLTIP">
        <source>HMDDEVICEREQUESTBUS_GETPLAYSPACE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HMDDEVICEREQUESTBUS_GETPLAYSPACE_IN_NAME">
        <source>HMDDEVICEREQUESTBUS_GETPLAYSPACE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HMDDEVICEREQUESTBUS_GETPLAYSPACE_IN_TOOLTIP">
        <source>HMDDEVICEREQUESTBUS_GETPLAYSPACE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HMDDEVICEREQUESTBUS_GETPLAYSPACE_OUTPUT0_NAME">
        <source>HMDDEVICEREQUESTBUS_GETPLAYSPACE_OUTPUT0_NAME</source>
        <comment>C++ Type: const Playspace*</comment>
        <translation>Playspace</translation>
    </message>
    <message id="HMDDEVICEREQUESTBUS_GETPLAYSPACE_OUTPUT0_TOOLTIP">
        <source>HMDDEVICEREQUESTBUS_GETPLAYSPACE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HMDDEVICEREQUESTBUS_SETTRACKINGLEVEL_NAME">
        <source>HMDDEVICEREQUESTBUS_SETTRACKINGLEVEL_NAME</source>
        <comment>Class/Bus: HMDDeviceRequestBus  Event/Method: SetTrackingLevel</comment>
        <translation type="unfinished">Set Tracking Level</translation>
    </message>
    <message id="HMDDEVICEREQUESTBUS_SETTRACKINGLEVEL_TOOLTIP">
        <source>HMDDEVICEREQUESTBUS_SETTRACKINGLEVEL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HMDDEVICEREQUESTBUS_SETTRACKINGLEVEL_CATEGORY">
        <source>HMDDEVICEREQUESTBUS_SETTRACKINGLEVEL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HMDDEVICEREQUESTBUS_SETTRACKINGLEVEL_OUT_NAME">
        <source>HMDDEVICEREQUESTBUS_SETTRACKINGLEVEL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HMDDEVICEREQUESTBUS_SETTRACKINGLEVEL_OUT_TOOLTIP">
        <source>HMDDEVICEREQUESTBUS_SETTRACKINGLEVEL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HMDDEVICEREQUESTBUS_SETTRACKINGLEVEL_IN_NAME">
        <source>HMDDEVICEREQUESTBUS_SETTRACKINGLEVEL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HMDDEVICEREQUESTBUS_SETTRACKINGLEVEL_IN_TOOLTIP">
        <source>HMDDEVICEREQUESTBUS_SETTRACKINGLEVEL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HMDDEVICEREQUESTBUS_SETTRACKINGLEVEL_PARAM0_NAME">
        <source>HMDDEVICEREQUESTBUS_SETTRACKINGLEVEL_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation></translation>
    </message>
    <message id="HMDDEVICEREQUESTBUS_SETTRACKINGLEVEL_PARAM0_TOOLTIP">
        <source>HMDDEVICEREQUESTBUS_SETTRACKINGLEVEL_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HMDDEVICEREQUESTBUS_RECENTERPOSE_NAME">
        <source>HMDDEVICEREQUESTBUS_RECENTERPOSE_NAME</source>
        <comment>Class/Bus: HMDDeviceRequestBus  Event/Method: RecenterPose</comment>
        <translation type="unfinished">Recenter Pose</translation>
    </message>
    <message id="HMDDEVICEREQUESTBUS_RECENTERPOSE_TOOLTIP">
        <source>HMDDEVICEREQUESTBUS_RECENTERPOSE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HMDDEVICEREQUESTBUS_RECENTERPOSE_CATEGORY">
        <source>HMDDEVICEREQUESTBUS_RECENTERPOSE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HMDDEVICEREQUESTBUS_RECENTERPOSE_OUT_NAME">
        <source>HMDDEVICEREQUESTBUS_RECENTERPOSE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HMDDEVICEREQUESTBUS_RECENTERPOSE_OUT_TOOLTIP">
        <source>HMDDEVICEREQUESTBUS_RECENTERPOSE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HMDDEVICEREQUESTBUS_RECENTERPOSE_IN_NAME">
        <source>HMDDEVICEREQUESTBUS_RECENTERPOSE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HMDDEVICEREQUESTBUS_RECENTERPOSE_IN_TOOLTIP">
        <source>HMDDEVICEREQUESTBUS_RECENTERPOSE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HMDDEVICEREQUESTBUS_OUTPUTHMDINFO_NAME">
        <source>HMDDEVICEREQUESTBUS_OUTPUTHMDINFO_NAME</source>
        <comment>Class/Bus: HMDDeviceRequestBus  Event/Method: OutputHMDInfo</comment>
        <translation type="unfinished">Output HMD Info</translation>
    </message>
    <message id="HMDDEVICEREQUESTBUS_OUTPUTHMDINFO_TOOLTIP">
        <source>HMDDEVICEREQUESTBUS_OUTPUTHMDINFO_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HMDDEVICEREQUESTBUS_OUTPUTHMDINFO_CATEGORY">
        <source>HMDDEVICEREQUESTBUS_OUTPUTHMDINFO_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HMDDEVICEREQUESTBUS_OUTPUTHMDINFO_OUT_NAME">
        <source>HMDDEVICEREQUESTBUS_OUTPUTHMDINFO_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HMDDEVICEREQUESTBUS_OUTPUTHMDINFO_OUT_TOOLTIP">
        <source>HMDDEVICEREQUESTBUS_OUTPUTHMDINFO_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HMDDEVICEREQUESTBUS_OUTPUTHMDINFO_IN_NAME">
        <source>HMDDEVICEREQUESTBUS_OUTPUTHMDINFO_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HMDDEVICEREQUESTBUS_OUTPUTHMDINFO_IN_TOOLTIP">
        <source>HMDDEVICEREQUESTBUS_OUTPUTHMDINFO_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HMDDEVICEREQUESTBUS_GETTRACKINGSTATE_NAME">
        <source>HMDDEVICEREQUESTBUS_GETTRACKINGSTATE_NAME</source>
        <comment>Class/Bus: HMDDeviceRequestBus  Event/Method: GetTrackingState</comment>
        <translation type="unfinished">Get Tracking State</translation>
    </message>
    <message id="HMDDEVICEREQUESTBUS_GETTRACKINGSTATE_TOOLTIP">
        <source>HMDDEVICEREQUESTBUS_GETTRACKINGSTATE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HMDDEVICEREQUESTBUS_GETTRACKINGSTATE_CATEGORY">
        <source>HMDDEVICEREQUESTBUS_GETTRACKINGSTATE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HMDDEVICEREQUESTBUS_GETTRACKINGSTATE_OUT_NAME">
        <source>HMDDEVICEREQUESTBUS_GETTRACKINGSTATE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HMDDEVICEREQUESTBUS_GETTRACKINGSTATE_OUT_TOOLTIP">
        <source>HMDDEVICEREQUESTBUS_GETTRACKINGSTATE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HMDDEVICEREQUESTBUS_GETTRACKINGSTATE_IN_NAME">
        <source>HMDDEVICEREQUESTBUS_GETTRACKINGSTATE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HMDDEVICEREQUESTBUS_GETTRACKINGSTATE_IN_TOOLTIP">
        <source>HMDDEVICEREQUESTBUS_GETTRACKINGSTATE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HMDDEVICEREQUESTBUS_GETTRACKINGSTATE_OUTPUT0_NAME">
        <source>HMDDEVICEREQUESTBUS_GETTRACKINGSTATE_OUTPUT0_NAME</source>
        <comment>C++ Type: TrackingState*</comment>
        <translation>TrackingState</translation>
    </message>
    <message id="HMDDEVICEREQUESTBUS_GETTRACKINGSTATE_OUTPUT0_TOOLTIP">
        <source>HMDDEVICEREQUESTBUS_GETTRACKINGSTATE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: ObjectListerComponentRequestsBus</name>
    <message id="OBJECTLISTERCOMPONENTREQUESTSBUS_NAME">
        <source>OBJECTLISTERCOMPONENTREQUESTSBUS_NAME</source>
        <translation>ObjectListerComponentRequestsBus</translation>
    </message>
    <message id="OBJECTLISTERCOMPONENTREQUESTSBUS_TOOLTIP">
        <source>OBJECTLISTERCOMPONENTREQUESTSBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBJECTLISTERCOMPONENTREQUESTSBUS_CATEGORY">
        <source>OBJECTLISTERCOMPONENTREQUESTSBUS_CATEGORY</source>
        <translation type="unfinished">Utilities</translation>
    </message>
    <message id="OBJECTLISTERCOMPONENTREQUESTSBUS_GETLISTSIZE_NAME">
        <source>OBJECTLISTERCOMPONENTREQUESTSBUS_GETLISTSIZE_NAME</source>
        <comment>Class/Bus: ObjectListerComponentRequestsBus  Event/Method: GetListSize</comment>
        <translation>GetListSize</translation>
    </message>
    <message id="OBJECTLISTERCOMPONENTREQUESTSBUS_GETLISTSIZE_TOOLTIP">
        <source>OBJECTLISTERCOMPONENTREQUESTSBUS_GETLISTSIZE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBJECTLISTERCOMPONENTREQUESTSBUS_GETLISTSIZE_CATEGORY">
        <source>OBJECTLISTERCOMPONENTREQUESTSBUS_GETLISTSIZE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="OBJECTLISTERCOMPONENTREQUESTSBUS_GETLISTSIZE_OUT_NAME">
        <source>OBJECTLISTERCOMPONENTREQUESTSBUS_GETLISTSIZE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="OBJECTLISTERCOMPONENTREQUESTSBUS_GETLISTSIZE_OUT_TOOLTIP">
        <source>OBJECTLISTERCOMPONENTREQUESTSBUS_GETLISTSIZE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBJECTLISTERCOMPONENTREQUESTSBUS_GETLISTSIZE_IN_NAME">
        <source>OBJECTLISTERCOMPONENTREQUESTSBUS_GETLISTSIZE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="OBJECTLISTERCOMPONENTREQUESTSBUS_GETLISTSIZE_IN_TOOLTIP">
        <source>OBJECTLISTERCOMPONENTREQUESTSBUS_GETLISTSIZE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBJECTLISTERCOMPONENTREQUESTSBUS_GETLISTSIZE_OUTPUT0_NAME">
        <source>OBJECTLISTERCOMPONENTREQUESTSBUS_GETLISTSIZE_OUTPUT0_NAME</source>
        <comment>C++ Type: unsigned int</comment>
        <translation>Number</translation>
    </message>
    <message id="OBJECTLISTERCOMPONENTREQUESTSBUS_GETLISTSIZE_OUTPUT0_TOOLTIP">
        <source>OBJECTLISTERCOMPONENTREQUESTSBUS_GETLISTSIZE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBJECTLISTERCOMPONENTREQUESTSBUS_GETLISTSIZE_PARAM0_NAME">
        <source>OBJECTLISTERCOMPONENTREQUESTSBUS_GETLISTSIZE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation></translation>
    </message>
    <message id="OBJECTLISTERCOMPONENTREQUESTSBUS_GETLISTSIZE_PARAM0_TOOLTIP">
        <source>OBJECTLISTERCOMPONENTREQUESTSBUS_GETLISTSIZE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBJECTLISTERCOMPONENTREQUESTSBUS_GETLISTITEM_NAME">
        <source>OBJECTLISTERCOMPONENTREQUESTSBUS_GETLISTITEM_NAME</source>
        <comment>Class/Bus: ObjectListerComponentRequestsBus  Event/Method: GetListItem</comment>
        <translation>GetListItem</translation>
    </message>
    <message id="OBJECTLISTERCOMPONENTREQUESTSBUS_GETLISTITEM_TOOLTIP">
        <source>OBJECTLISTERCOMPONENTREQUESTSBUS_GETLISTITEM_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBJECTLISTERCOMPONENTREQUESTSBUS_GETLISTITEM_CATEGORY">
        <source>OBJECTLISTERCOMPONENTREQUESTSBUS_GETLISTITEM_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="OBJECTLISTERCOMPONENTREQUESTSBUS_GETLISTITEM_OUT_NAME">
        <source>OBJECTLISTERCOMPONENTREQUESTSBUS_GETLISTITEM_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="OBJECTLISTERCOMPONENTREQUESTSBUS_GETLISTITEM_OUT_TOOLTIP">
        <source>OBJECTLISTERCOMPONENTREQUESTSBUS_GETLISTITEM_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBJECTLISTERCOMPONENTREQUESTSBUS_GETLISTITEM_IN_NAME">
        <source>OBJECTLISTERCOMPONENTREQUESTSBUS_GETLISTITEM_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="OBJECTLISTERCOMPONENTREQUESTSBUS_GETLISTITEM_IN_TOOLTIP">
        <source>OBJECTLISTERCOMPONENTREQUESTSBUS_GETLISTITEM_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBJECTLISTERCOMPONENTREQUESTSBUS_GETLISTITEM_OUTPUT0_NAME">
        <source>OBJECTLISTERCOMPONENTREQUESTSBUS_GETLISTITEM_OUTPUT0_NAME</source>
        <comment>C++ Type: ObjectFromList</comment>
        <translation>ObjectFromList</translation>
    </message>
    <message id="OBJECTLISTERCOMPONENTREQUESTSBUS_GETLISTITEM_OUTPUT0_TOOLTIP">
        <source>OBJECTLISTERCOMPONENTREQUESTSBUS_GETLISTITEM_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBJECTLISTERCOMPONENTREQUESTSBUS_GETLISTITEM_PARAM0_NAME">
        <source>OBJECTLISTERCOMPONENTREQUESTSBUS_GETLISTITEM_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation></translation>
    </message>
    <message id="OBJECTLISTERCOMPONENTREQUESTSBUS_GETLISTITEM_PARAM0_TOOLTIP">
        <source>OBJECTLISTERCOMPONENTREQUESTSBUS_GETLISTITEM_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OBJECTLISTERCOMPONENTREQUESTSBUS_GETLISTITEM_PARAM1_NAME">
        <source>OBJECTLISTERCOMPONENTREQUESTSBUS_GETLISTITEM_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation></translation>
    </message>
    <message id="OBJECTLISTERCOMPONENTREQUESTSBUS_GETLISTITEM_PARAM1_TOOLTIP">
        <source>OBJECTLISTERCOMPONENTREQUESTSBUS_GETLISTITEM_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: UiCanvasManagerBus</name>
    <message id="UICANVASMANAGERBUS_NAME">
        <source>UICANVASMANAGERBUS_NAME</source>
        <translation type="unfinished">UI Canvas Manager</translation>
    </message>
    <message id="UICANVASMANAGERBUS_TOOLTIP">
        <source>UICANVASMANAGERBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASMANAGERBUS_CATEGORY">
        <source>UICANVASMANAGERBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="UICANVASMANAGERBUS_CREATECANVAS_NAME">
        <source>UICANVASMANAGERBUS_CREATECANVAS_NAME</source>
        <comment>Class/Bus: UiCanvasManagerBus  Event/Method: CreateCanvas</comment>
        <translation type="unfinished">Create Canvas</translation>
    </message>
    <message id="UICANVASMANAGERBUS_CREATECANVAS_TOOLTIP">
        <source>UICANVASMANAGERBUS_CREATECANVAS_TOOLTIP</source>
        <translation type="unfinished">Creates an empty canvas</translation>
    </message>
    <message id="UICANVASMANAGERBUS_CREATECANVAS_CATEGORY">
        <source>UICANVASMANAGERBUS_CREATECANVAS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UICANVASMANAGERBUS_CREATECANVAS_OUT_NAME">
        <source>UICANVASMANAGERBUS_CREATECANVAS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASMANAGERBUS_CREATECANVAS_OUT_TOOLTIP">
        <source>UICANVASMANAGERBUS_CREATECANVAS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASMANAGERBUS_CREATECANVAS_IN_NAME">
        <source>UICANVASMANAGERBUS_CREATECANVAS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASMANAGERBUS_CREATECANVAS_IN_TOOLTIP">
        <source>UICANVASMANAGERBUS_CREATECANVAS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASMANAGERBUS_CREATECANVAS_OUTPUT0_NAME">
        <source>UICANVASMANAGERBUS_CREATECANVAS_OUTPUT0_NAME</source>
        <comment>C++ Type: EntityId</comment>
        <translation type="unfinished">Canvas EntityID</translation>
    </message>
    <message id="UICANVASMANAGERBUS_CREATECANVAS_OUTPUT0_TOOLTIP">
        <source>UICANVASMANAGERBUS_CREATECANVAS_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The newly created canvas</translation>
    </message>
    <message id="UICANVASMANAGERBUS_LOADCANVAS_NAME">
        <source>UICANVASMANAGERBUS_LOADCANVAS_NAME</source>
        <comment>Class/Bus: UiCanvasManagerBus  Event/Method: LoadCanvas</comment>
        <translation type="unfinished">Load Canvas</translation>
    </message>
    <message id="UICANVASMANAGERBUS_LOADCANVAS_TOOLTIP">
        <source>UICANVASMANAGERBUS_LOADCANVAS_TOOLTIP</source>
        <translation type="unfinished">Loads a canvas</translation>
    </message>
    <message id="UICANVASMANAGERBUS_LOADCANVAS_CATEGORY">
        <source>UICANVASMANAGERBUS_LOADCANVAS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UICANVASMANAGERBUS_LOADCANVAS_OUT_NAME">
        <source>UICANVASMANAGERBUS_LOADCANVAS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASMANAGERBUS_LOADCANVAS_OUT_TOOLTIP">
        <source>UICANVASMANAGERBUS_LOADCANVAS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASMANAGERBUS_LOADCANVAS_IN_NAME">
        <source>UICANVASMANAGERBUS_LOADCANVAS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASMANAGERBUS_LOADCANVAS_IN_TOOLTIP">
        <source>UICANVASMANAGERBUS_LOADCANVAS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASMANAGERBUS_LOADCANVAS_OUTPUT0_NAME">
        <source>UICANVASMANAGERBUS_LOADCANVAS_OUTPUT0_NAME</source>
        <comment>C++ Type: EntityId</comment>
        <translation type="unfinished">Canvas EntityID</translation>
    </message>
    <message id="UICANVASMANAGERBUS_LOADCANVAS_OUTPUT0_TOOLTIP">
        <source>UICANVASMANAGERBUS_LOADCANVAS_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The loaded canvas</translation>
    </message>
    <message id="UICANVASMANAGERBUS_LOADCANVAS_PARAM0_NAME">
        <source>UICANVASMANAGERBUS_LOADCANVAS_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Pathname</translation>
    </message>
    <message id="UICANVASMANAGERBUS_LOADCANVAS_PARAM0_TOOLTIP">
        <source>UICANVASMANAGERBUS_LOADCANVAS_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The pathname of the canvas</translation>
    </message>
    <message id="UICANVASMANAGERBUS_UNLOADCANVAS_NAME">
        <source>UICANVASMANAGERBUS_UNLOADCANVAS_NAME</source>
        <comment>Class/Bus: UiCanvasManagerBus  Event/Method: UnloadCanvas</comment>
        <translation type="unfinished">Unload Canvas</translation>
    </message>
    <message id="UICANVASMANAGERBUS_UNLOADCANVAS_TOOLTIP">
        <source>UICANVASMANAGERBUS_UNLOADCANVAS_TOOLTIP</source>
        <translation type="unfinished">Unloads a loaded canvas</translation>
    </message>
    <message id="UICANVASMANAGERBUS_UNLOADCANVAS_CATEGORY">
        <source>UICANVASMANAGERBUS_UNLOADCANVAS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UICANVASMANAGERBUS_UNLOADCANVAS_OUT_NAME">
        <source>UICANVASMANAGERBUS_UNLOADCANVAS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASMANAGERBUS_UNLOADCANVAS_OUT_TOOLTIP">
        <source>UICANVASMANAGERBUS_UNLOADCANVAS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASMANAGERBUS_UNLOADCANVAS_IN_NAME">
        <source>UICANVASMANAGERBUS_UNLOADCANVAS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASMANAGERBUS_UNLOADCANVAS_IN_TOOLTIP">
        <source>UICANVASMANAGERBUS_UNLOADCANVAS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASMANAGERBUS_UNLOADCANVAS_PARAM0_NAME">
        <source>UICANVASMANAGERBUS_UNLOADCANVAS_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Canvas EntityID</translation>
    </message>
    <message id="UICANVASMANAGERBUS_UNLOADCANVAS_PARAM0_TOOLTIP">
        <source>UICANVASMANAGERBUS_UNLOADCANVAS_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The canvas to unload</translation>
    </message>
    <message id="UICANVASMANAGERBUS_FINDLOADEDCANVASBYPATHNAME_NAME">
        <source>UICANVASMANAGERBUS_FINDLOADEDCANVASBYPATHNAME_NAME</source>
        <comment>Class/Bus: UiCanvasManagerBus  Event/Method: FindLoadedCanvasByPathName</comment>
        <translation type="unfinished">Find Loaded Canvas By Pathname</translation>
    </message>
    <message id="UICANVASMANAGERBUS_FINDLOADEDCANVASBYPATHNAME_TOOLTIP">
        <source>UICANVASMANAGERBUS_FINDLOADEDCANVASBYPATHNAME_TOOLTIP</source>
        <translation type="unfinished">Finds a loaded canvas by its pathname</translation>
    </message>
    <message id="UICANVASMANAGERBUS_FINDLOADEDCANVASBYPATHNAME_CATEGORY">
        <source>UICANVASMANAGERBUS_FINDLOADEDCANVASBYPATHNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UICANVASMANAGERBUS_FINDLOADEDCANVASBYPATHNAME_OUT_NAME">
        <source>UICANVASMANAGERBUS_FINDLOADEDCANVASBYPATHNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASMANAGERBUS_FINDLOADEDCANVASBYPATHNAME_OUT_TOOLTIP">
        <source>UICANVASMANAGERBUS_FINDLOADEDCANVASBYPATHNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASMANAGERBUS_FINDLOADEDCANVASBYPATHNAME_IN_NAME">
        <source>UICANVASMANAGERBUS_FINDLOADEDCANVASBYPATHNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASMANAGERBUS_FINDLOADEDCANVASBYPATHNAME_IN_TOOLTIP">
        <source>UICANVASMANAGERBUS_FINDLOADEDCANVASBYPATHNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASMANAGERBUS_FINDLOADEDCANVASBYPATHNAME_OUTPUT0_NAME">
        <source>UICANVASMANAGERBUS_FINDLOADEDCANVASBYPATHNAME_OUTPUT0_NAME</source>
        <comment>C++ Type: EntityId</comment>
        <translation type="unfinished">Canvas EntityID</translation>
    </message>
    <message id="UICANVASMANAGERBUS_FINDLOADEDCANVASBYPATHNAME_OUTPUT0_TOOLTIP">
        <source>UICANVASMANAGERBUS_FINDLOADEDCANVASBYPATHNAME_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The loaded canvas</translation>
    </message>
    <message id="UICANVASMANAGERBUS_FINDLOADEDCANVASBYPATHNAME_PARAM0_NAME">
        <source>UICANVASMANAGERBUS_FINDLOADEDCANVASBYPATHNAME_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Pathname</translation>
    </message>
    <message id="UICANVASMANAGERBUS_FINDLOADEDCANVASBYPATHNAME_PARAM0_TOOLTIP">
        <source>UICANVASMANAGERBUS_FINDLOADEDCANVASBYPATHNAME_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The pathname of the loaded canvas</translation>
    </message>
</context>
<context>
    <name>EBus: UiButtonBus</name>
    <message id="UIBUTTONBUS_NAME">
        <source>UIBUTTONBUS_NAME</source>
        <translation type="unfinished">UI Button</translation>
    </message>
    <message id="UIBUTTONBUS_TOOLTIP">
        <source>UIBUTTONBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIBUTTONBUS_CATEGORY">
        <source>UIBUTTONBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="UIBUTTONBUS_GETONCLICKACTIONNAME_NAME">
        <source>UIBUTTONBUS_GETONCLICKACTIONNAME_NAME</source>
        <comment>Class/Bus: UiButtonBus  Event/Method: GetOnClickActionName</comment>
        <translation type="unfinished">Get On Click Action Name</translation>
    </message>
    <message id="UIBUTTONBUS_GETONCLICKACTIONNAME_TOOLTIP">
        <source>UIBUTTONBUS_GETONCLICKACTIONNAME_TOOLTIP</source>
        <translation type="unfinished">Gets the name of the action triggered when the button is released</translation>
    </message>
    <message id="UIBUTTONBUS_GETONCLICKACTIONNAME_CATEGORY">
        <source>UIBUTTONBUS_GETONCLICKACTIONNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIBUTTONBUS_GETONCLICKACTIONNAME_OUT_NAME">
        <source>UIBUTTONBUS_GETONCLICKACTIONNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIBUTTONBUS_GETONCLICKACTIONNAME_OUT_TOOLTIP">
        <source>UIBUTTONBUS_GETONCLICKACTIONNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIBUTTONBUS_GETONCLICKACTIONNAME_IN_NAME">
        <source>UIBUTTONBUS_GETONCLICKACTIONNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIBUTTONBUS_GETONCLICKACTIONNAME_IN_TOOLTIP">
        <source>UIBUTTONBUS_GETONCLICKACTIONNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIBUTTONBUS_GETONCLICKACTIONNAME_OUTPUT0_NAME">
        <source>UIBUTTONBUS_GETONCLICKACTIONNAME_OUTPUT0_NAME</source>
        <comment>C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Name</translation>
    </message>
    <message id="UIBUTTONBUS_GETONCLICKACTIONNAME_OUTPUT0_TOOLTIP">
        <source>UIBUTTONBUS_GETONCLICKACTIONNAME_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The name of the action triggered when the button is released</translation>
    </message>
    <message id="UIBUTTONBUS_SETONCLICKACTIONNAME_NAME">
        <source>UIBUTTONBUS_SETONCLICKACTIONNAME_NAME</source>
        <comment>Class/Bus: UiButtonBus  Event/Method: SetOnClickActionName</comment>
        <translation type="unfinished">Set On Click Action Name</translation>
    </message>
    <message id="UIBUTTONBUS_SETONCLICKACTIONNAME_TOOLTIP">
        <source>UIBUTTONBUS_SETONCLICKACTIONNAME_TOOLTIP</source>
        <translation type="unfinished">Sets the name of the action triggered when the button is released</translation>
    </message>
    <message id="UIBUTTONBUS_SETONCLICKACTIONNAME_CATEGORY">
        <source>UIBUTTONBUS_SETONCLICKACTIONNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIBUTTONBUS_SETONCLICKACTIONNAME_OUT_NAME">
        <source>UIBUTTONBUS_SETONCLICKACTIONNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIBUTTONBUS_SETONCLICKACTIONNAME_OUT_TOOLTIP">
        <source>UIBUTTONBUS_SETONCLICKACTIONNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIBUTTONBUS_SETONCLICKACTIONNAME_IN_NAME">
        <source>UIBUTTONBUS_SETONCLICKACTIONNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIBUTTONBUS_SETONCLICKACTIONNAME_IN_TOOLTIP">
        <source>UIBUTTONBUS_SETONCLICKACTIONNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIBUTTONBUS_SETONCLICKACTIONNAME_PARAM0_NAME">
        <source>UIBUTTONBUS_SETONCLICKACTIONNAME_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Name</translation>
    </message>
    <message id="UIBUTTONBUS_SETONCLICKACTIONNAME_PARAM0_TOOLTIP">
        <source>UIBUTTONBUS_SETONCLICKACTIONNAME_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The name of the action triggered when the button is released</translation>
    </message>
</context>
<context>
    <name>Handler: ActorNotificationBus</name>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_NAME">
        <source>HANDLER_ACTORNOTIFICATIONBUS_NAME</source>
        <translation type="unfinished">Actor</translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_TOOLTIP">
        <source>HANDLER_ACTORNOTIFICATIONBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_CATEGORY">
        <source>HANDLER_ACTORNOTIFICATIONBUS_CATEGORY</source>
        <translation type="unfinished">Animation</translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONMOTIONEVENT_NAME">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONMOTIONEVENT_NAME</source>
        <comment>Class/Bus: ActorNotificationBus  Event/Method: OnMotionEvent</comment>
        <translation type="unfinished">On Motion Event</translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONMOTIONEVENT_TOOLTIP">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONMOTIONEVENT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONMOTIONEVENT_CATEGORY">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONMOTIONEVENT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONMOTIONEVENT_OUT_NAME">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONMOTIONEVENT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONMOTIONEVENT_OUT_TOOLTIP">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONMOTIONEVENT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONMOTIONEVENT_IN_NAME">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONMOTIONEVENT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONMOTIONEVENT_IN_TOOLTIP">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONMOTIONEVENT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONMOTIONEVENT_OUTPUT0_NAME">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONMOTIONEVENT_OUTPUT0_NAME</source>
        <comment>Simple Type: MotionEvent C++ Type: MotionEvent</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONMOTIONEVENT_OUTPUT0_TOOLTIP">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONMOTIONEVENT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONMOTIONLOOP_NAME">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONMOTIONLOOP_NAME</source>
        <comment>Class/Bus: ActorNotificationBus  Event/Method: OnMotionLoop</comment>
        <translation type="unfinished">On Motion Loop</translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONMOTIONLOOP_TOOLTIP">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONMOTIONLOOP_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONMOTIONLOOP_CATEGORY">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONMOTIONLOOP_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONMOTIONLOOP_OUT_NAME">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONMOTIONLOOP_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONMOTIONLOOP_OUT_TOOLTIP">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONMOTIONLOOP_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONMOTIONLOOP_IN_NAME">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONMOTIONLOOP_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONMOTIONLOOP_IN_TOOLTIP">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONMOTIONLOOP_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONMOTIONLOOP_OUTPUT0_NAME">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONMOTIONLOOP_OUTPUT0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONMOTIONLOOP_OUTPUT0_TOOLTIP">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONMOTIONLOOP_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONSTATEENTERING_NAME">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONSTATEENTERING_NAME</source>
        <comment>Class/Bus: ActorNotificationBus  Event/Method: OnStateEntering</comment>
        <translation type="unfinished">On State Entering</translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONSTATEENTERING_TOOLTIP">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONSTATEENTERING_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONSTATEENTERING_CATEGORY">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONSTATEENTERING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONSTATEENTERING_OUT_NAME">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONSTATEENTERING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONSTATEENTERING_OUT_TOOLTIP">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONSTATEENTERING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONSTATEENTERING_IN_NAME">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONSTATEENTERING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONSTATEENTERING_IN_TOOLTIP">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONSTATEENTERING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONSTATEENTERING_OUTPUT0_NAME">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONSTATEENTERING_OUTPUT0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONSTATEENTERING_OUTPUT0_TOOLTIP">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONSTATEENTERING_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONSTATEENTERED_NAME">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONSTATEENTERED_NAME</source>
        <comment>Class/Bus: ActorNotificationBus  Event/Method: OnStateEntered</comment>
        <translation type="unfinished">On State Entered</translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONSTATEENTERED_TOOLTIP">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONSTATEENTERED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONSTATEENTERED_CATEGORY">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONSTATEENTERED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONSTATEENTERED_OUT_NAME">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONSTATEENTERED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONSTATEENTERED_OUT_TOOLTIP">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONSTATEENTERED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONSTATEENTERED_IN_NAME">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONSTATEENTERED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONSTATEENTERED_IN_TOOLTIP">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONSTATEENTERED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONSTATEENTERED_OUTPUT0_NAME">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONSTATEENTERED_OUTPUT0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONSTATEENTERED_OUTPUT0_TOOLTIP">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONSTATEENTERED_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONSTATEEXITING_NAME">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONSTATEEXITING_NAME</source>
        <comment>Class/Bus: ActorNotificationBus  Event/Method: OnStateExiting</comment>
        <translation type="unfinished">On State Exiting</translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONSTATEEXITING_TOOLTIP">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONSTATEEXITING_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONSTATEEXITING_CATEGORY">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONSTATEEXITING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONSTATEEXITING_OUT_NAME">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONSTATEEXITING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONSTATEEXITING_OUT_TOOLTIP">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONSTATEEXITING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONSTATEEXITING_IN_NAME">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONSTATEEXITING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONSTATEEXITING_IN_TOOLTIP">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONSTATEEXITING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONSTATEEXITING_OUTPUT0_NAME">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONSTATEEXITING_OUTPUT0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONSTATEEXITING_OUTPUT0_TOOLTIP">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONSTATEEXITING_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONSTATEEXITED_NAME">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONSTATEEXITED_NAME</source>
        <comment>Class/Bus: ActorNotificationBus  Event/Method: OnStateExited</comment>
        <translation type="unfinished">On State Exited</translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONSTATEEXITED_TOOLTIP">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONSTATEEXITED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONSTATEEXITED_CATEGORY">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONSTATEEXITED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONSTATEEXITED_OUT_NAME">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONSTATEEXITED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONSTATEEXITED_OUT_TOOLTIP">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONSTATEEXITED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONSTATEEXITED_IN_NAME">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONSTATEEXITED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONSTATEEXITED_IN_TOOLTIP">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONSTATEEXITED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONSTATEEXITED_OUTPUT0_NAME">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONSTATEEXITED_OUTPUT0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONSTATEEXITED_OUTPUT0_TOOLTIP">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONSTATEEXITED_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONSTATETRANSITIONSTART_NAME">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONSTATETRANSITIONSTART_NAME</source>
        <comment>Class/Bus: ActorNotificationBus  Event/Method: OnStateTransitionStart</comment>
        <translation type="unfinished">On State Transition Start</translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONSTATETRANSITIONSTART_TOOLTIP">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONSTATETRANSITIONSTART_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONSTATETRANSITIONSTART_CATEGORY">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONSTATETRANSITIONSTART_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONSTATETRANSITIONSTART_OUT_NAME">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONSTATETRANSITIONSTART_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONSTATETRANSITIONSTART_OUT_TOOLTIP">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONSTATETRANSITIONSTART_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONSTATETRANSITIONSTART_IN_NAME">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONSTATETRANSITIONSTART_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONSTATETRANSITIONSTART_IN_TOOLTIP">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONSTATETRANSITIONSTART_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONSTATETRANSITIONSTART_OUTPUT0_NAME">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONSTATETRANSITIONSTART_OUTPUT0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONSTATETRANSITIONSTART_OUTPUT0_TOOLTIP">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONSTATETRANSITIONSTART_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONSTATETRANSITIONSTART_OUTPUT1_NAME">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONSTATETRANSITIONSTART_OUTPUT1_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONSTATETRANSITIONSTART_OUTPUT1_TOOLTIP">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONSTATETRANSITIONSTART_OUTPUT1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONSTATETRANSITIONEND_NAME">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONSTATETRANSITIONEND_NAME</source>
        <comment>Class/Bus: ActorNotificationBus  Event/Method: OnStateTransitionEnd</comment>
        <translation type="unfinished">On State Transition End</translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONSTATETRANSITIONEND_TOOLTIP">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONSTATETRANSITIONEND_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONSTATETRANSITIONEND_CATEGORY">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONSTATETRANSITIONEND_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONSTATETRANSITIONEND_OUT_NAME">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONSTATETRANSITIONEND_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONSTATETRANSITIONEND_OUT_TOOLTIP">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONSTATETRANSITIONEND_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONSTATETRANSITIONEND_IN_NAME">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONSTATETRANSITIONEND_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONSTATETRANSITIONEND_IN_TOOLTIP">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONSTATETRANSITIONEND_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONSTATETRANSITIONEND_OUTPUT0_NAME">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONSTATETRANSITIONEND_OUTPUT0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONSTATETRANSITIONEND_OUTPUT0_TOOLTIP">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONSTATETRANSITIONEND_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONSTATETRANSITIONEND_OUTPUT1_NAME">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONSTATETRANSITIONEND_OUTPUT1_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_ACTORNOTIFICATIONBUS_ONSTATETRANSITIONEND_OUTPUT1_TOOLTIP">
        <source>HANDLER_ACTORNOTIFICATIONBUS_ONSTATETRANSITIONEND_OUTPUT1_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: ActorNotificationBus</name>
    <message id="ACTORNOTIFICATIONBUS_NAME">
        <source>ACTORNOTIFICATIONBUS_NAME</source>
        <translation type="unfinished">Actor</translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_TOOLTIP">
        <source>ACTORNOTIFICATIONBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_CATEGORY">
        <source>ACTORNOTIFICATIONBUS_CATEGORY</source>
        <translation type="unfinished">Animation</translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONSTATETRANSITIONEND_NAME">
        <source>ACTORNOTIFICATIONBUS_ONSTATETRANSITIONEND_NAME</source>
        <comment>Class/Bus: ActorNotificationBus  Event/Method: OnStateTransitionEnd</comment>
        <translation type="unfinished">Send On State Transition End</translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONSTATETRANSITIONEND_TOOLTIP">
        <source>ACTORNOTIFICATIONBUS_ONSTATETRANSITIONEND_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONSTATETRANSITIONEND_CATEGORY">
        <source>ACTORNOTIFICATIONBUS_ONSTATETRANSITIONEND_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONSTATETRANSITIONEND_OUT_NAME">
        <source>ACTORNOTIFICATIONBUS_ONSTATETRANSITIONEND_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONSTATETRANSITIONEND_OUT_TOOLTIP">
        <source>ACTORNOTIFICATIONBUS_ONSTATETRANSITIONEND_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONSTATETRANSITIONEND_IN_NAME">
        <source>ACTORNOTIFICATIONBUS_ONSTATETRANSITIONEND_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONSTATETRANSITIONEND_IN_TOOLTIP">
        <source>ACTORNOTIFICATIONBUS_ONSTATETRANSITIONEND_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONSTATETRANSITIONEND_PARAM0_NAME">
        <source>ACTORNOTIFICATIONBUS_ONSTATETRANSITIONEND_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONSTATETRANSITIONEND_PARAM0_TOOLTIP">
        <source>ACTORNOTIFICATIONBUS_ONSTATETRANSITIONEND_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONSTATETRANSITIONEND_PARAM1_NAME">
        <source>ACTORNOTIFICATIONBUS_ONSTATETRANSITIONEND_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONSTATETRANSITIONEND_PARAM1_TOOLTIP">
        <source>ACTORNOTIFICATIONBUS_ONSTATETRANSITIONEND_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONSTATEEXITED_NAME">
        <source>ACTORNOTIFICATIONBUS_ONSTATEEXITED_NAME</source>
        <comment>Class/Bus: ActorNotificationBus  Event/Method: OnStateExited</comment>
        <translation type="unfinished">Send On State Exited</translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONSTATEEXITED_TOOLTIP">
        <source>ACTORNOTIFICATIONBUS_ONSTATEEXITED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONSTATEEXITED_CATEGORY">
        <source>ACTORNOTIFICATIONBUS_ONSTATEEXITED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONSTATEEXITED_OUT_NAME">
        <source>ACTORNOTIFICATIONBUS_ONSTATEEXITED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONSTATEEXITED_OUT_TOOLTIP">
        <source>ACTORNOTIFICATIONBUS_ONSTATEEXITED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONSTATEEXITED_IN_NAME">
        <source>ACTORNOTIFICATIONBUS_ONSTATEEXITED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONSTATEEXITED_IN_TOOLTIP">
        <source>ACTORNOTIFICATIONBUS_ONSTATEEXITED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONSTATEEXITED_PARAM0_NAME">
        <source>ACTORNOTIFICATIONBUS_ONSTATEEXITED_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONSTATEEXITED_PARAM0_TOOLTIP">
        <source>ACTORNOTIFICATIONBUS_ONSTATEEXITED_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONSTATETRANSITIONSTART_NAME">
        <source>ACTORNOTIFICATIONBUS_ONSTATETRANSITIONSTART_NAME</source>
        <comment>Class/Bus: ActorNotificationBus  Event/Method: OnStateTransitionStart</comment>
        <translation type="unfinished">Send On State Transition Start</translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONSTATETRANSITIONSTART_TOOLTIP">
        <source>ACTORNOTIFICATIONBUS_ONSTATETRANSITIONSTART_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONSTATETRANSITIONSTART_CATEGORY">
        <source>ACTORNOTIFICATIONBUS_ONSTATETRANSITIONSTART_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONSTATETRANSITIONSTART_OUT_NAME">
        <source>ACTORNOTIFICATIONBUS_ONSTATETRANSITIONSTART_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONSTATETRANSITIONSTART_OUT_TOOLTIP">
        <source>ACTORNOTIFICATIONBUS_ONSTATETRANSITIONSTART_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONSTATETRANSITIONSTART_IN_NAME">
        <source>ACTORNOTIFICATIONBUS_ONSTATETRANSITIONSTART_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONSTATETRANSITIONSTART_IN_TOOLTIP">
        <source>ACTORNOTIFICATIONBUS_ONSTATETRANSITIONSTART_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONSTATETRANSITIONSTART_PARAM0_NAME">
        <source>ACTORNOTIFICATIONBUS_ONSTATETRANSITIONSTART_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONSTATETRANSITIONSTART_PARAM0_TOOLTIP">
        <source>ACTORNOTIFICATIONBUS_ONSTATETRANSITIONSTART_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONSTATETRANSITIONSTART_PARAM1_NAME">
        <source>ACTORNOTIFICATIONBUS_ONSTATETRANSITIONSTART_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONSTATETRANSITIONSTART_PARAM1_TOOLTIP">
        <source>ACTORNOTIFICATIONBUS_ONSTATETRANSITIONSTART_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONSTATEENTERING_NAME">
        <source>ACTORNOTIFICATIONBUS_ONSTATEENTERING_NAME</source>
        <comment>Class/Bus: ActorNotificationBus  Event/Method: OnStateEntering</comment>
        <translation type="unfinished">Send On State Entering</translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONSTATEENTERING_TOOLTIP">
        <source>ACTORNOTIFICATIONBUS_ONSTATEENTERING_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONSTATEENTERING_CATEGORY">
        <source>ACTORNOTIFICATIONBUS_ONSTATEENTERING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONSTATEENTERING_OUT_NAME">
        <source>ACTORNOTIFICATIONBUS_ONSTATEENTERING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONSTATEENTERING_OUT_TOOLTIP">
        <source>ACTORNOTIFICATIONBUS_ONSTATEENTERING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONSTATEENTERING_IN_NAME">
        <source>ACTORNOTIFICATIONBUS_ONSTATEENTERING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONSTATEENTERING_IN_TOOLTIP">
        <source>ACTORNOTIFICATIONBUS_ONSTATEENTERING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONSTATEENTERING_PARAM0_NAME">
        <source>ACTORNOTIFICATIONBUS_ONSTATEENTERING_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONSTATEENTERING_PARAM0_TOOLTIP">
        <source>ACTORNOTIFICATIONBUS_ONSTATEENTERING_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONMOTIONLOOP_NAME">
        <source>ACTORNOTIFICATIONBUS_ONMOTIONLOOP_NAME</source>
        <comment>Class/Bus: ActorNotificationBus  Event/Method: OnMotionLoop</comment>
        <translation type="unfinished">Send On Motion Loop</translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONMOTIONLOOP_TOOLTIP">
        <source>ACTORNOTIFICATIONBUS_ONMOTIONLOOP_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONMOTIONLOOP_CATEGORY">
        <source>ACTORNOTIFICATIONBUS_ONMOTIONLOOP_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONMOTIONLOOP_OUT_NAME">
        <source>ACTORNOTIFICATIONBUS_ONMOTIONLOOP_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONMOTIONLOOP_OUT_TOOLTIP">
        <source>ACTORNOTIFICATIONBUS_ONMOTIONLOOP_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONMOTIONLOOP_IN_NAME">
        <source>ACTORNOTIFICATIONBUS_ONMOTIONLOOP_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONMOTIONLOOP_IN_TOOLTIP">
        <source>ACTORNOTIFICATIONBUS_ONMOTIONLOOP_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONMOTIONLOOP_PARAM0_NAME">
        <source>ACTORNOTIFICATIONBUS_ONMOTIONLOOP_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONMOTIONLOOP_PARAM0_TOOLTIP">
        <source>ACTORNOTIFICATIONBUS_ONMOTIONLOOP_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONSTATEENTERED_NAME">
        <source>ACTORNOTIFICATIONBUS_ONSTATEENTERED_NAME</source>
        <comment>Class/Bus: ActorNotificationBus  Event/Method: OnStateEntered</comment>
        <translation type="unfinished">Send On State Entered</translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONSTATEENTERED_TOOLTIP">
        <source>ACTORNOTIFICATIONBUS_ONSTATEENTERED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONSTATEENTERED_CATEGORY">
        <source>ACTORNOTIFICATIONBUS_ONSTATEENTERED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONSTATEENTERED_OUT_NAME">
        <source>ACTORNOTIFICATIONBUS_ONSTATEENTERED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONSTATEENTERED_OUT_TOOLTIP">
        <source>ACTORNOTIFICATIONBUS_ONSTATEENTERED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONSTATEENTERED_IN_NAME">
        <source>ACTORNOTIFICATIONBUS_ONSTATEENTERED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONSTATEENTERED_IN_TOOLTIP">
        <source>ACTORNOTIFICATIONBUS_ONSTATEENTERED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONSTATEENTERED_PARAM0_NAME">
        <source>ACTORNOTIFICATIONBUS_ONSTATEENTERED_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONSTATEENTERED_PARAM0_TOOLTIP">
        <source>ACTORNOTIFICATIONBUS_ONSTATEENTERED_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONMOTIONEVENT_NAME">
        <source>ACTORNOTIFICATIONBUS_ONMOTIONEVENT_NAME</source>
        <comment>Class/Bus: ActorNotificationBus  Event/Method: OnMotionEvent</comment>
        <translation type="unfinished">Send On Motion Event</translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONMOTIONEVENT_TOOLTIP">
        <source>ACTORNOTIFICATIONBUS_ONMOTIONEVENT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONMOTIONEVENT_CATEGORY">
        <source>ACTORNOTIFICATIONBUS_ONMOTIONEVENT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONMOTIONEVENT_OUT_NAME">
        <source>ACTORNOTIFICATIONBUS_ONMOTIONEVENT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONMOTIONEVENT_OUT_TOOLTIP">
        <source>ACTORNOTIFICATIONBUS_ONMOTIONEVENT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONMOTIONEVENT_IN_NAME">
        <source>ACTORNOTIFICATIONBUS_ONMOTIONEVENT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONMOTIONEVENT_IN_TOOLTIP">
        <source>ACTORNOTIFICATIONBUS_ONMOTIONEVENT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONMOTIONEVENT_PARAM0_NAME">
        <source>ACTORNOTIFICATIONBUS_ONMOTIONEVENT_PARAM0_NAME</source>
        <comment>Simple Type: MotionEvent C++ Type: MotionEvent</comment>
        <translation></translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONMOTIONEVENT_PARAM0_TOOLTIP">
        <source>ACTORNOTIFICATIONBUS_ONMOTIONEVENT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONSTATEEXITING_NAME">
        <source>ACTORNOTIFICATIONBUS_ONSTATEEXITING_NAME</source>
        <comment>Class/Bus: ActorNotificationBus  Event/Method: OnStateExiting</comment>
        <translation type="unfinished">Send On State Exiting</translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONSTATEEXITING_TOOLTIP">
        <source>ACTORNOTIFICATIONBUS_ONSTATEEXITING_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONSTATEEXITING_CATEGORY">
        <source>ACTORNOTIFICATIONBUS_ONSTATEEXITING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONSTATEEXITING_OUT_NAME">
        <source>ACTORNOTIFICATIONBUS_ONSTATEEXITING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONSTATEEXITING_OUT_TOOLTIP">
        <source>ACTORNOTIFICATIONBUS_ONSTATEEXITING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONSTATEEXITING_IN_NAME">
        <source>ACTORNOTIFICATIONBUS_ONSTATEEXITING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONSTATEEXITING_IN_TOOLTIP">
        <source>ACTORNOTIFICATIONBUS_ONSTATEEXITING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONSTATEEXITING_PARAM0_NAME">
        <source>ACTORNOTIFICATIONBUS_ONSTATEEXITING_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="ACTORNOTIFICATIONBUS_ONSTATEEXITING_PARAM0_TOOLTIP">
        <source>ACTORNOTIFICATIONBUS_ONSTATEEXITING_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Handler: SequenceComponentNotificationBus</name>
    <message id="HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_NAME">
        <source>HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_NAME</source>
        <translation type="unfinished">Sequence</translation>
    </message>
    <message id="HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_TOOLTIP">
        <source>HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_CATEGORY">
        <source>HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_CATEGORY</source>
        <translation type="unfinished">Animation</translation>
    </message>
    <message id="HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONSTART_NAME">
        <source>HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONSTART_NAME</source>
        <comment>Class/Bus: SequenceComponentNotificationBus  Event/Method: OnStart</comment>
        <translation type="unfinished">On Start</translation>
    </message>
    <message id="HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONSTART_TOOLTIP">
        <source>HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONSTART_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONSTART_CATEGORY">
        <source>HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONSTART_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONSTART_OUT_NAME">
        <source>HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONSTART_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONSTART_OUT_TOOLTIP">
        <source>HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONSTART_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONSTART_IN_NAME">
        <source>HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONSTART_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONSTART_IN_TOOLTIP">
        <source>HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONSTART_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONSTART_OUTPUT0_NAME">
        <source>HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONSTART_OUTPUT0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONSTART_OUTPUT0_TOOLTIP">
        <source>HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONSTART_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONSTOP_NAME">
        <source>HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONSTOP_NAME</source>
        <comment>Class/Bus: SequenceComponentNotificationBus  Event/Method: OnStop</comment>
        <translation type="unfinished">On Stop</translation>
    </message>
    <message id="HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONSTOP_TOOLTIP">
        <source>HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONSTOP_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONSTOP_CATEGORY">
        <source>HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONSTOP_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONSTOP_OUT_NAME">
        <source>HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONSTOP_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONSTOP_OUT_TOOLTIP">
        <source>HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONSTOP_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONSTOP_IN_NAME">
        <source>HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONSTOP_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONSTOP_IN_TOOLTIP">
        <source>HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONSTOP_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONSTOP_OUTPUT0_NAME">
        <source>HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONSTOP_OUTPUT0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONSTOP_OUTPUT0_TOOLTIP">
        <source>HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONSTOP_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONPAUSE_NAME">
        <source>HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONPAUSE_NAME</source>
        <comment>Class/Bus: SequenceComponentNotificationBus  Event/Method: OnPause</comment>
        <translation type="unfinished">On Pause</translation>
    </message>
    <message id="HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONPAUSE_TOOLTIP">
        <source>HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONPAUSE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONPAUSE_CATEGORY">
        <source>HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONPAUSE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONPAUSE_OUT_NAME">
        <source>HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONPAUSE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONPAUSE_OUT_TOOLTIP">
        <source>HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONPAUSE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONPAUSE_IN_NAME">
        <source>HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONPAUSE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONPAUSE_IN_TOOLTIP">
        <source>HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONPAUSE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONRESUME_NAME">
        <source>HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONRESUME_NAME</source>
        <comment>Class/Bus: SequenceComponentNotificationBus  Event/Method: OnResume</comment>
        <translation type="unfinished">On Resume</translation>
    </message>
    <message id="HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONRESUME_TOOLTIP">
        <source>HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONRESUME_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONRESUME_CATEGORY">
        <source>HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONRESUME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONRESUME_OUT_NAME">
        <source>HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONRESUME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONRESUME_OUT_TOOLTIP">
        <source>HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONRESUME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONRESUME_IN_NAME">
        <source>HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONRESUME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONRESUME_IN_TOOLTIP">
        <source>HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONRESUME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONABORT_NAME">
        <source>HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONABORT_NAME</source>
        <comment>Class/Bus: SequenceComponentNotificationBus  Event/Method: OnAbort</comment>
        <translation type="unfinished">On Abort</translation>
    </message>
    <message id="HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONABORT_TOOLTIP">
        <source>HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONABORT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONABORT_CATEGORY">
        <source>HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONABORT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONABORT_OUT_NAME">
        <source>HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONABORT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONABORT_OUT_TOOLTIP">
        <source>HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONABORT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONABORT_IN_NAME">
        <source>HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONABORT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONABORT_IN_TOOLTIP">
        <source>HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONABORT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONABORT_OUTPUT0_NAME">
        <source>HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONABORT_OUTPUT0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONABORT_OUTPUT0_TOOLTIP">
        <source>HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONABORT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONUPDATE_NAME">
        <source>HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONUPDATE_NAME</source>
        <comment>Class/Bus: SequenceComponentNotificationBus  Event/Method: OnUpdate</comment>
        <translation type="unfinished">On Update</translation>
    </message>
    <message id="HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONUPDATE_TOOLTIP">
        <source>HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONUPDATE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONUPDATE_CATEGORY">
        <source>HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONUPDATE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONUPDATE_OUT_NAME">
        <source>HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONUPDATE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONUPDATE_OUT_TOOLTIP">
        <source>HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONUPDATE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONUPDATE_IN_NAME">
        <source>HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONUPDATE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONUPDATE_IN_TOOLTIP">
        <source>HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONUPDATE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONUPDATE_OUTPUT0_NAME">
        <source>HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONUPDATE_OUTPUT0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONUPDATE_OUTPUT0_TOOLTIP">
        <source>HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONUPDATE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONTRACKEVENTTRIGGERED_NAME">
        <source>HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONTRACKEVENTTRIGGERED_NAME</source>
        <comment>Class/Bus: SequenceComponentNotificationBus  Event/Method: OnTrackEventTriggered</comment>
        <translation type="unfinished">On Track Event Triggered</translation>
    </message>
    <message id="HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONTRACKEVENTTRIGGERED_TOOLTIP">
        <source>HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONTRACKEVENTTRIGGERED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONTRACKEVENTTRIGGERED_CATEGORY">
        <source>HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONTRACKEVENTTRIGGERED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONTRACKEVENTTRIGGERED_OUT_NAME">
        <source>HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONTRACKEVENTTRIGGERED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONTRACKEVENTTRIGGERED_OUT_TOOLTIP">
        <source>HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONTRACKEVENTTRIGGERED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONTRACKEVENTTRIGGERED_IN_NAME">
        <source>HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONTRACKEVENTTRIGGERED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONTRACKEVENTTRIGGERED_IN_TOOLTIP">
        <source>HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONTRACKEVENTTRIGGERED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONTRACKEVENTTRIGGERED_OUTPUT0_NAME">
        <source>HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONTRACKEVENTTRIGGERED_OUTPUT0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONTRACKEVENTTRIGGERED_OUTPUT0_TOOLTIP">
        <source>HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONTRACKEVENTTRIGGERED_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONTRACKEVENTTRIGGERED_OUTPUT1_NAME">
        <source>HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONTRACKEVENTTRIGGERED_OUTPUT1_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONTRACKEVENTTRIGGERED_OUTPUT1_TOOLTIP">
        <source>HANDLER_SEQUENCECOMPONENTNOTIFICATIONBUS_ONTRACKEVENTTRIGGERED_OUTPUT1_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: UiRadioButtonBus</name>
    <message id="UIRADIOBUTTONBUS_NAME">
        <source>UIRADIOBUTTONBUS_NAME</source>
        <translation type="unfinished">UI Radio Button</translation>
    </message>
    <message id="UIRADIOBUTTONBUS_TOOLTIP">
        <source>UIRADIOBUTTONBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONBUS_CATEGORY">
        <source>UIRADIOBUTTONBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="UIRADIOBUTTONBUS_SETCHANGEDACTIONNAME_NAME">
        <source>UIRADIOBUTTONBUS_SETCHANGEDACTIONNAME_NAME</source>
        <comment>Class/Bus: UiRadioButtonBus  Event/Method: SetChangedActionName</comment>
        <translation type="unfinished">Set Changed Action Name</translation>
    </message>
    <message id="UIRADIOBUTTONBUS_SETCHANGEDACTIONNAME_TOOLTIP">
        <source>UIRADIOBUTTONBUS_SETCHANGEDACTIONNAME_TOOLTIP</source>
        <translation type="unfinished">Sets the name of the action triggered when the radio button state changes</translation>
    </message>
    <message id="UIRADIOBUTTONBUS_SETCHANGEDACTIONNAME_CATEGORY">
        <source>UIRADIOBUTTONBUS_SETCHANGEDACTIONNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONBUS_SETCHANGEDACTIONNAME_OUT_NAME">
        <source>UIRADIOBUTTONBUS_SETCHANGEDACTIONNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONBUS_SETCHANGEDACTIONNAME_OUT_TOOLTIP">
        <source>UIRADIOBUTTONBUS_SETCHANGEDACTIONNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONBUS_SETCHANGEDACTIONNAME_IN_NAME">
        <source>UIRADIOBUTTONBUS_SETCHANGEDACTIONNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONBUS_SETCHANGEDACTIONNAME_IN_TOOLTIP">
        <source>UIRADIOBUTTONBUS_SETCHANGEDACTIONNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONBUS_SETCHANGEDACTIONNAME_PARAM0_NAME">
        <source>UIRADIOBUTTONBUS_SETCHANGEDACTIONNAME_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Name</translation>
    </message>
    <message id="UIRADIOBUTTONBUS_SETCHANGEDACTIONNAME_PARAM0_TOOLTIP">
        <source>UIRADIOBUTTONBUS_SETCHANGEDACTIONNAME_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The name of the action triggered when the radio button state changes</translation>
    </message>
    <message id="UIRADIOBUTTONBUS_GETCHANGEDACTIONNAME_NAME">
        <source>UIRADIOBUTTONBUS_GETCHANGEDACTIONNAME_NAME</source>
        <comment>Class/Bus: UiRadioButtonBus  Event/Method: GetChangedActionName</comment>
        <translation type="unfinished">Get Changed Action Name</translation>
    </message>
    <message id="UIRADIOBUTTONBUS_GETCHANGEDACTIONNAME_TOOLTIP">
        <source>UIRADIOBUTTONBUS_GETCHANGEDACTIONNAME_TOOLTIP</source>
        <translation type="unfinished">Gets the name of the action triggered when the radio button state changes</translation>
    </message>
    <message id="UIRADIOBUTTONBUS_GETCHANGEDACTIONNAME_CATEGORY">
        <source>UIRADIOBUTTONBUS_GETCHANGEDACTIONNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONBUS_GETCHANGEDACTIONNAME_OUT_NAME">
        <source>UIRADIOBUTTONBUS_GETCHANGEDACTIONNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONBUS_GETCHANGEDACTIONNAME_OUT_TOOLTIP">
        <source>UIRADIOBUTTONBUS_GETCHANGEDACTIONNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONBUS_GETCHANGEDACTIONNAME_IN_NAME">
        <source>UIRADIOBUTTONBUS_GETCHANGEDACTIONNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONBUS_GETCHANGEDACTIONNAME_IN_TOOLTIP">
        <source>UIRADIOBUTTONBUS_GETCHANGEDACTIONNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONBUS_GETCHANGEDACTIONNAME_OUTPUT0_NAME">
        <source>UIRADIOBUTTONBUS_GETCHANGEDACTIONNAME_OUTPUT0_NAME</source>
        <comment>C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Name</translation>
    </message>
    <message id="UIRADIOBUTTONBUS_GETCHANGEDACTIONNAME_OUTPUT0_TOOLTIP">
        <source>UIRADIOBUTTONBUS_GETCHANGEDACTIONNAME_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The name of the action triggered when the radio button state changes</translation>
    </message>
    <message id="UIRADIOBUTTONBUS_SETCHECKEDENTITY_NAME">
        <source>UIRADIOBUTTONBUS_SETCHECKEDENTITY_NAME</source>
        <comment>Class/Bus: UiRadioButtonBus  Event/Method: SetCheckedEntity</comment>
        <translation type="unfinished">Set Checked Entity</translation>
    </message>
    <message id="UIRADIOBUTTONBUS_SETCHECKEDENTITY_TOOLTIP">
        <source>UIRADIOBUTTONBUS_SETCHECKEDENTITY_TOOLTIP</source>
        <translation type="unfinished">Sets the child element to show when the radio button is checked</translation>
    </message>
    <message id="UIRADIOBUTTONBUS_SETCHECKEDENTITY_CATEGORY">
        <source>UIRADIOBUTTONBUS_SETCHECKEDENTITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONBUS_SETCHECKEDENTITY_OUT_NAME">
        <source>UIRADIOBUTTONBUS_SETCHECKEDENTITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONBUS_SETCHECKEDENTITY_OUT_TOOLTIP">
        <source>UIRADIOBUTTONBUS_SETCHECKEDENTITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONBUS_SETCHECKEDENTITY_IN_NAME">
        <source>UIRADIOBUTTONBUS_SETCHECKEDENTITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONBUS_SETCHECKEDENTITY_IN_TOOLTIP">
        <source>UIRADIOBUTTONBUS_SETCHECKEDENTITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONBUS_SETCHECKEDENTITY_PARAM0_NAME">
        <source>UIRADIOBUTTONBUS_SETCHECKEDENTITY_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Checked EntityID</translation>
    </message>
    <message id="UIRADIOBUTTONBUS_SETCHECKEDENTITY_PARAM0_TOOLTIP">
        <source>UIRADIOBUTTONBUS_SETCHECKEDENTITY_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The child element to show when the radio button is checked</translation>
    </message>
    <message id="UIRADIOBUTTONBUS_SETUNCHECKEDENTITY_NAME">
        <source>UIRADIOBUTTONBUS_SETUNCHECKEDENTITY_NAME</source>
        <comment>Class/Bus: UiRadioButtonBus  Event/Method: SetUncheckedEntity</comment>
        <translation type="unfinished">Set Unchecked Entity</translation>
    </message>
    <message id="UIRADIOBUTTONBUS_SETUNCHECKEDENTITY_TOOLTIP">
        <source>UIRADIOBUTTONBUS_SETUNCHECKEDENTITY_TOOLTIP</source>
        <translation type="unfinished">Sets the child element to show when the radio button is unchecked</translation>
    </message>
    <message id="UIRADIOBUTTONBUS_SETUNCHECKEDENTITY_CATEGORY">
        <source>UIRADIOBUTTONBUS_SETUNCHECKEDENTITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONBUS_SETUNCHECKEDENTITY_OUT_NAME">
        <source>UIRADIOBUTTONBUS_SETUNCHECKEDENTITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONBUS_SETUNCHECKEDENTITY_OUT_TOOLTIP">
        <source>UIRADIOBUTTONBUS_SETUNCHECKEDENTITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONBUS_SETUNCHECKEDENTITY_IN_NAME">
        <source>UIRADIOBUTTONBUS_SETUNCHECKEDENTITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONBUS_SETUNCHECKEDENTITY_IN_TOOLTIP">
        <source>UIRADIOBUTTONBUS_SETUNCHECKEDENTITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONBUS_SETUNCHECKEDENTITY_PARAM0_NAME">
        <source>UIRADIOBUTTONBUS_SETUNCHECKEDENTITY_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Unchecked EntityID</translation>
    </message>
    <message id="UIRADIOBUTTONBUS_SETUNCHECKEDENTITY_PARAM0_TOOLTIP">
        <source>UIRADIOBUTTONBUS_SETUNCHECKEDENTITY_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The child element to show when the radio button is unchecked</translation>
    </message>
    <message id="UIRADIOBUTTONBUS_SETTURNONACTIONNAME_NAME">
        <source>UIRADIOBUTTONBUS_SETTURNONACTIONNAME_NAME</source>
        <comment>Class/Bus: UiRadioButtonBus  Event/Method: SetTurnOnActionName</comment>
        <translation type="unfinished">Set Turn On Action Name</translation>
    </message>
    <message id="UIRADIOBUTTONBUS_SETTURNONACTIONNAME_TOOLTIP">
        <source>UIRADIOBUTTONBUS_SETTURNONACTIONNAME_TOOLTIP</source>
        <translation type="unfinished">Sets the name of the action triggered when the radio button is checked</translation>
    </message>
    <message id="UIRADIOBUTTONBUS_SETTURNONACTIONNAME_CATEGORY">
        <source>UIRADIOBUTTONBUS_SETTURNONACTIONNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONBUS_SETTURNONACTIONNAME_OUT_NAME">
        <source>UIRADIOBUTTONBUS_SETTURNONACTIONNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONBUS_SETTURNONACTIONNAME_OUT_TOOLTIP">
        <source>UIRADIOBUTTONBUS_SETTURNONACTIONNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONBUS_SETTURNONACTIONNAME_IN_NAME">
        <source>UIRADIOBUTTONBUS_SETTURNONACTIONNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONBUS_SETTURNONACTIONNAME_IN_TOOLTIP">
        <source>UIRADIOBUTTONBUS_SETTURNONACTIONNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONBUS_SETTURNONACTIONNAME_PARAM0_NAME">
        <source>UIRADIOBUTTONBUS_SETTURNONACTIONNAME_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Name</translation>
    </message>
    <message id="UIRADIOBUTTONBUS_SETTURNONACTIONNAME_PARAM0_TOOLTIP">
        <source>UIRADIOBUTTONBUS_SETTURNONACTIONNAME_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The name of the action triggered when the radio button is checked</translation>
    </message>
    <message id="UIRADIOBUTTONBUS_GETTURNOFFACTIONNAME_NAME">
        <source>UIRADIOBUTTONBUS_GETTURNOFFACTIONNAME_NAME</source>
        <comment>Class/Bus: UiRadioButtonBus  Event/Method: GetTurnOffActionName</comment>
        <translation type="unfinished">Get Turn Off Action Name</translation>
    </message>
    <message id="UIRADIOBUTTONBUS_GETTURNOFFACTIONNAME_TOOLTIP">
        <source>UIRADIOBUTTONBUS_GETTURNOFFACTIONNAME_TOOLTIP</source>
        <translation type="unfinished">Gets the name of the action triggered when the radio button is unchecked</translation>
    </message>
    <message id="UIRADIOBUTTONBUS_GETTURNOFFACTIONNAME_CATEGORY">
        <source>UIRADIOBUTTONBUS_GETTURNOFFACTIONNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONBUS_GETTURNOFFACTIONNAME_OUT_NAME">
        <source>UIRADIOBUTTONBUS_GETTURNOFFACTIONNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONBUS_GETTURNOFFACTIONNAME_OUT_TOOLTIP">
        <source>UIRADIOBUTTONBUS_GETTURNOFFACTIONNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONBUS_GETTURNOFFACTIONNAME_IN_NAME">
        <source>UIRADIOBUTTONBUS_GETTURNOFFACTIONNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONBUS_GETTURNOFFACTIONNAME_IN_TOOLTIP">
        <source>UIRADIOBUTTONBUS_GETTURNOFFACTIONNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONBUS_GETTURNOFFACTIONNAME_OUTPUT0_NAME">
        <source>UIRADIOBUTTONBUS_GETTURNOFFACTIONNAME_OUTPUT0_NAME</source>
        <comment>C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Name</translation>
    </message>
    <message id="UIRADIOBUTTONBUS_GETTURNOFFACTIONNAME_OUTPUT0_TOOLTIP">
        <source>UIRADIOBUTTONBUS_GETTURNOFFACTIONNAME_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The name of the action triggered when the radio button is unchecked</translation>
    </message>
    <message id="UIRADIOBUTTONBUS_GETGROUP_NAME">
        <source>UIRADIOBUTTONBUS_GETGROUP_NAME</source>
        <comment>Class/Bus: UiRadioButtonBus  Event/Method: GetGroup</comment>
        <translation type="unfinished">Get Group</translation>
    </message>
    <message id="UIRADIOBUTTONBUS_GETGROUP_TOOLTIP">
        <source>UIRADIOBUTTONBUS_GETGROUP_TOOLTIP</source>
        <translation type="unfinished">Gets the group of the radio button</translation>
    </message>
    <message id="UIRADIOBUTTONBUS_GETGROUP_CATEGORY">
        <source>UIRADIOBUTTONBUS_GETGROUP_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONBUS_GETGROUP_OUT_NAME">
        <source>UIRADIOBUTTONBUS_GETGROUP_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONBUS_GETGROUP_OUT_TOOLTIP">
        <source>UIRADIOBUTTONBUS_GETGROUP_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONBUS_GETGROUP_IN_NAME">
        <source>UIRADIOBUTTONBUS_GETGROUP_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONBUS_GETGROUP_IN_TOOLTIP">
        <source>UIRADIOBUTTONBUS_GETGROUP_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONBUS_GETGROUP_OUTPUT0_NAME">
        <source>UIRADIOBUTTONBUS_GETGROUP_OUTPUT0_NAME</source>
        <comment>C++ Type: EntityId</comment>
        <translation type="unfinished">Group EntityID</translation>
    </message>
    <message id="UIRADIOBUTTONBUS_GETGROUP_OUTPUT0_TOOLTIP">
        <source>UIRADIOBUTTONBUS_GETGROUP_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The group of the radio button</translation>
    </message>
    <message id="UIRADIOBUTTONBUS_GETSTATE_NAME">
        <source>UIRADIOBUTTONBUS_GETSTATE_NAME</source>
        <comment>Class/Bus: UiRadioButtonBus  Event/Method: GetState</comment>
        <translation type="unfinished">Get State</translation>
    </message>
    <message id="UIRADIOBUTTONBUS_GETSTATE_TOOLTIP">
        <source>UIRADIOBUTTONBUS_GETSTATE_TOOLTIP</source>
        <translation type="unfinished">Returns whether the radio button is checked</translation>
    </message>
    <message id="UIRADIOBUTTONBUS_GETSTATE_CATEGORY">
        <source>UIRADIOBUTTONBUS_GETSTATE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONBUS_GETSTATE_OUT_NAME">
        <source>UIRADIOBUTTONBUS_GETSTATE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONBUS_GETSTATE_OUT_TOOLTIP">
        <source>UIRADIOBUTTONBUS_GETSTATE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONBUS_GETSTATE_IN_NAME">
        <source>UIRADIOBUTTONBUS_GETSTATE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONBUS_GETSTATE_IN_TOOLTIP">
        <source>UIRADIOBUTTONBUS_GETSTATE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONBUS_GETSTATE_OUTPUT0_NAME">
        <source>UIRADIOBUTTONBUS_GETSTATE_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Checked</translation>
    </message>
    <message id="UIRADIOBUTTONBUS_GETSTATE_OUTPUT0_TOOLTIP">
        <source>UIRADIOBUTTONBUS_GETSTATE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the radio button is checked</translation>
    </message>
    <message id="UIRADIOBUTTONBUS_GETCHECKEDENTITY_NAME">
        <source>UIRADIOBUTTONBUS_GETCHECKEDENTITY_NAME</source>
        <comment>Class/Bus: UiRadioButtonBus  Event/Method: GetCheckedEntity</comment>
        <translation type="unfinished">Get Checked Entity</translation>
    </message>
    <message id="UIRADIOBUTTONBUS_GETCHECKEDENTITY_TOOLTIP">
        <source>UIRADIOBUTTONBUS_GETCHECKEDENTITY_TOOLTIP</source>
        <translation type="unfinished">Gets the child element that is shown when the radio button is checked</translation>
    </message>
    <message id="UIRADIOBUTTONBUS_GETCHECKEDENTITY_CATEGORY">
        <source>UIRADIOBUTTONBUS_GETCHECKEDENTITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONBUS_GETCHECKEDENTITY_OUT_NAME">
        <source>UIRADIOBUTTONBUS_GETCHECKEDENTITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONBUS_GETCHECKEDENTITY_OUT_TOOLTIP">
        <source>UIRADIOBUTTONBUS_GETCHECKEDENTITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONBUS_GETCHECKEDENTITY_IN_NAME">
        <source>UIRADIOBUTTONBUS_GETCHECKEDENTITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONBUS_GETCHECKEDENTITY_IN_TOOLTIP">
        <source>UIRADIOBUTTONBUS_GETCHECKEDENTITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONBUS_GETCHECKEDENTITY_OUTPUT0_NAME">
        <source>UIRADIOBUTTONBUS_GETCHECKEDENTITY_OUTPUT0_NAME</source>
        <comment>C++ Type: EntityId</comment>
        <translation type="unfinished">Checked EntityID</translation>
    </message>
    <message id="UIRADIOBUTTONBUS_GETCHECKEDENTITY_OUTPUT0_TOOLTIP">
        <source>UIRADIOBUTTONBUS_GETCHECKEDENTITY_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The child element that is shown when the radio button is checked</translation>
    </message>
    <message id="UIRADIOBUTTONBUS_GETUNCHECKEDENTITY_NAME">
        <source>UIRADIOBUTTONBUS_GETUNCHECKEDENTITY_NAME</source>
        <comment>Class/Bus: UiRadioButtonBus  Event/Method: GetUncheckedEntity</comment>
        <translation type="unfinished">Get Unchecked Entity</translation>
    </message>
    <message id="UIRADIOBUTTONBUS_GETUNCHECKEDENTITY_TOOLTIP">
        <source>UIRADIOBUTTONBUS_GETUNCHECKEDENTITY_TOOLTIP</source>
        <translation type="unfinished">Gets the child element that is shown when the radio button is unchecked</translation>
    </message>
    <message id="UIRADIOBUTTONBUS_GETUNCHECKEDENTITY_CATEGORY">
        <source>UIRADIOBUTTONBUS_GETUNCHECKEDENTITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONBUS_GETUNCHECKEDENTITY_OUT_NAME">
        <source>UIRADIOBUTTONBUS_GETUNCHECKEDENTITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONBUS_GETUNCHECKEDENTITY_OUT_TOOLTIP">
        <source>UIRADIOBUTTONBUS_GETUNCHECKEDENTITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONBUS_GETUNCHECKEDENTITY_IN_NAME">
        <source>UIRADIOBUTTONBUS_GETUNCHECKEDENTITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONBUS_GETUNCHECKEDENTITY_IN_TOOLTIP">
        <source>UIRADIOBUTTONBUS_GETUNCHECKEDENTITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONBUS_GETUNCHECKEDENTITY_OUTPUT0_NAME">
        <source>UIRADIOBUTTONBUS_GETUNCHECKEDENTITY_OUTPUT0_NAME</source>
        <comment>C++ Type: EntityId</comment>
        <translation type="unfinished">Unchecked EntityID</translation>
    </message>
    <message id="UIRADIOBUTTONBUS_GETUNCHECKEDENTITY_OUTPUT0_TOOLTIP">
        <source>UIRADIOBUTTONBUS_GETUNCHECKEDENTITY_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The child element that is shown when the radio button is unchecked</translation>
    </message>
    <message id="UIRADIOBUTTONBUS_GETTURNONACTIONNAME_NAME">
        <source>UIRADIOBUTTONBUS_GETTURNONACTIONNAME_NAME</source>
        <comment>Class/Bus: UiRadioButtonBus  Event/Method: GetTurnOnActionName</comment>
        <translation type="unfinished">Get Turn On Action Name</translation>
    </message>
    <message id="UIRADIOBUTTONBUS_GETTURNONACTIONNAME_TOOLTIP">
        <source>UIRADIOBUTTONBUS_GETTURNONACTIONNAME_TOOLTIP</source>
        <translation type="unfinished">Gets the name of the action triggered when the radio button is checked</translation>
    </message>
    <message id="UIRADIOBUTTONBUS_GETTURNONACTIONNAME_CATEGORY">
        <source>UIRADIOBUTTONBUS_GETTURNONACTIONNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONBUS_GETTURNONACTIONNAME_OUT_NAME">
        <source>UIRADIOBUTTONBUS_GETTURNONACTIONNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONBUS_GETTURNONACTIONNAME_OUT_TOOLTIP">
        <source>UIRADIOBUTTONBUS_GETTURNONACTIONNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONBUS_GETTURNONACTIONNAME_IN_NAME">
        <source>UIRADIOBUTTONBUS_GETTURNONACTIONNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONBUS_GETTURNONACTIONNAME_IN_TOOLTIP">
        <source>UIRADIOBUTTONBUS_GETTURNONACTIONNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONBUS_GETTURNONACTIONNAME_OUTPUT0_NAME">
        <source>UIRADIOBUTTONBUS_GETTURNONACTIONNAME_OUTPUT0_NAME</source>
        <comment>C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Name</translation>
    </message>
    <message id="UIRADIOBUTTONBUS_GETTURNONACTIONNAME_OUTPUT0_TOOLTIP">
        <source>UIRADIOBUTTONBUS_GETTURNONACTIONNAME_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The name of the action triggered when the radio button is checked</translation>
    </message>
    <message id="UIRADIOBUTTONBUS_SETTURNOFFACTIONNAME_NAME">
        <source>UIRADIOBUTTONBUS_SETTURNOFFACTIONNAME_NAME</source>
        <comment>Class/Bus: UiRadioButtonBus  Event/Method: SetTurnOffActionName</comment>
        <translation type="unfinished">Set Turn Off Action Name</translation>
    </message>
    <message id="UIRADIOBUTTONBUS_SETTURNOFFACTIONNAME_TOOLTIP">
        <source>UIRADIOBUTTONBUS_SETTURNOFFACTIONNAME_TOOLTIP</source>
        <translation type="unfinished">Sets the name of the action triggered when the radio button is unchecked</translation>
    </message>
    <message id="UIRADIOBUTTONBUS_SETTURNOFFACTIONNAME_CATEGORY">
        <source>UIRADIOBUTTONBUS_SETTURNOFFACTIONNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONBUS_SETTURNOFFACTIONNAME_OUT_NAME">
        <source>UIRADIOBUTTONBUS_SETTURNOFFACTIONNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONBUS_SETTURNOFFACTIONNAME_OUT_TOOLTIP">
        <source>UIRADIOBUTTONBUS_SETTURNOFFACTIONNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONBUS_SETTURNOFFACTIONNAME_IN_NAME">
        <source>UIRADIOBUTTONBUS_SETTURNOFFACTIONNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONBUS_SETTURNOFFACTIONNAME_IN_TOOLTIP">
        <source>UIRADIOBUTTONBUS_SETTURNOFFACTIONNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIRADIOBUTTONBUS_SETTURNOFFACTIONNAME_PARAM0_NAME">
        <source>UIRADIOBUTTONBUS_SETTURNOFFACTIONNAME_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Name</translation>
    </message>
    <message id="UIRADIOBUTTONBUS_SETTURNOFFACTIONNAME_PARAM0_TOOLTIP">
        <source>UIRADIOBUTTONBUS_SETTURNOFFACTIONNAME_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The name of the action triggered when the radio button is unchecked</translation>
    </message>
</context>
<context>
    <name>EBus: UiLayoutBus</name>
    <message id="UILAYOUTBUS_NAME">
        <source>UILAYOUTBUS_NAME</source>
        <translation type="unfinished">UI Layout</translation>
    </message>
    <message id="UILAYOUTBUS_TOOLTIP">
        <source>UILAYOUTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTBUS_CATEGORY">
        <source>UILAYOUTBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="UILAYOUTBUS_SETIGNOREDEFAULTLAYOUTCELLS_NAME">
        <source>UILAYOUTBUS_SETIGNOREDEFAULTLAYOUTCELLS_NAME</source>
        <comment>Class/Bus: UiLayoutBus  Event/Method: SetIgnoreDefaultLayoutCells</comment>
        <translation type="unfinished">Set Ignore Default Layout Cells</translation>
    </message>
    <message id="UILAYOUTBUS_SETIGNOREDEFAULTLAYOUTCELLS_TOOLTIP">
        <source>UILAYOUTBUS_SETIGNOREDEFAULTLAYOUTCELLS_TOOLTIP</source>
        <translation type="unfinished">Sets whether default layout cell values calculated by other components on the child should be ignored</translation>
    </message>
    <message id="UILAYOUTBUS_SETIGNOREDEFAULTLAYOUTCELLS_CATEGORY">
        <source>UILAYOUTBUS_SETIGNOREDEFAULTLAYOUTCELLS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTBUS_SETIGNOREDEFAULTLAYOUTCELLS_OUT_NAME">
        <source>UILAYOUTBUS_SETIGNOREDEFAULTLAYOUTCELLS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTBUS_SETIGNOREDEFAULTLAYOUTCELLS_OUT_TOOLTIP">
        <source>UILAYOUTBUS_SETIGNOREDEFAULTLAYOUTCELLS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTBUS_SETIGNOREDEFAULTLAYOUTCELLS_IN_NAME">
        <source>UILAYOUTBUS_SETIGNOREDEFAULTLAYOUTCELLS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTBUS_SETIGNOREDEFAULTLAYOUTCELLS_IN_TOOLTIP">
        <source>UILAYOUTBUS_SETIGNOREDEFAULTLAYOUTCELLS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTBUS_SETIGNOREDEFAULTLAYOUTCELLS_PARAM0_NAME">
        <source>UILAYOUTBUS_SETIGNOREDEFAULTLAYOUTCELLS_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Ignore</translation>
    </message>
    <message id="UILAYOUTBUS_SETIGNOREDEFAULTLAYOUTCELLS_PARAM0_TOOLTIP">
        <source>UILAYOUTBUS_SETIGNOREDEFAULTLAYOUTCELLS_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether default layout cell values calculated by other components on the child should be ignored</translation>
    </message>
    <message id="UILAYOUTBUS_SETVERTICALCHILDALIGNMENT_NAME">
        <source>UILAYOUTBUS_SETVERTICALCHILDALIGNMENT_NAME</source>
        <comment>Class/Bus: UiLayoutBus  Event/Method: SetVerticalChildAlignment</comment>
        <translation type="unfinished">Set Vertical Child Alignment</translation>
    </message>
    <message id="UILAYOUTBUS_SETVERTICALCHILDALIGNMENT_TOOLTIP">
        <source>UILAYOUTBUS_SETVERTICALCHILDALIGNMENT_TOOLTIP</source>
        <translation type="unfinished">Sets the vertical child alignment</translation>
    </message>
    <message id="UILAYOUTBUS_SETVERTICALCHILDALIGNMENT_CATEGORY">
        <source>UILAYOUTBUS_SETVERTICALCHILDALIGNMENT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTBUS_SETVERTICALCHILDALIGNMENT_OUT_NAME">
        <source>UILAYOUTBUS_SETVERTICALCHILDALIGNMENT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTBUS_SETVERTICALCHILDALIGNMENT_OUT_TOOLTIP">
        <source>UILAYOUTBUS_SETVERTICALCHILDALIGNMENT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTBUS_SETVERTICALCHILDALIGNMENT_IN_NAME">
        <source>UILAYOUTBUS_SETVERTICALCHILDALIGNMENT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTBUS_SETVERTICALCHILDALIGNMENT_IN_TOOLTIP">
        <source>UILAYOUTBUS_SETVERTICALCHILDALIGNMENT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTBUS_SETVERTICALCHILDALIGNMENT_PARAM0_NAME">
        <source>UILAYOUTBUS_SETVERTICALCHILDALIGNMENT_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Vertical Alignment</translation>
    </message>
    <message id="UILAYOUTBUS_SETVERTICALCHILDALIGNMENT_PARAM0_TOOLTIP">
        <source>UILAYOUTBUS_SETVERTICALCHILDALIGNMENT_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The vertical child alignment (0=Top, 1=Center, 2=Bottom)</translation>
    </message>
    <message id="UILAYOUTBUS_SETHORIZONTALCHILDALIGNMENT_NAME">
        <source>UILAYOUTBUS_SETHORIZONTALCHILDALIGNMENT_NAME</source>
        <comment>Class/Bus: UiLayoutBus  Event/Method: SetHorizontalChildAlignment</comment>
        <translation type="unfinished">Set Horizontal Child Alignment</translation>
    </message>
    <message id="UILAYOUTBUS_SETHORIZONTALCHILDALIGNMENT_TOOLTIP">
        <source>UILAYOUTBUS_SETHORIZONTALCHILDALIGNMENT_TOOLTIP</source>
        <translation type="unfinished">Sets the horizontal child alignment</translation>
    </message>
    <message id="UILAYOUTBUS_SETHORIZONTALCHILDALIGNMENT_CATEGORY">
        <source>UILAYOUTBUS_SETHORIZONTALCHILDALIGNMENT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTBUS_SETHORIZONTALCHILDALIGNMENT_OUT_NAME">
        <source>UILAYOUTBUS_SETHORIZONTALCHILDALIGNMENT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTBUS_SETHORIZONTALCHILDALIGNMENT_OUT_TOOLTIP">
        <source>UILAYOUTBUS_SETHORIZONTALCHILDALIGNMENT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTBUS_SETHORIZONTALCHILDALIGNMENT_IN_NAME">
        <source>UILAYOUTBUS_SETHORIZONTALCHILDALIGNMENT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTBUS_SETHORIZONTALCHILDALIGNMENT_IN_TOOLTIP">
        <source>UILAYOUTBUS_SETHORIZONTALCHILDALIGNMENT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTBUS_SETHORIZONTALCHILDALIGNMENT_PARAM0_NAME">
        <source>UILAYOUTBUS_SETHORIZONTALCHILDALIGNMENT_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Horizontal Alignment</translation>
    </message>
    <message id="UILAYOUTBUS_SETHORIZONTALCHILDALIGNMENT_PARAM0_TOOLTIP">
        <source>UILAYOUTBUS_SETHORIZONTALCHILDALIGNMENT_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The horizontal child alignment (0=Left, 1=Center, 2=Right)</translation>
    </message>
    <message id="UILAYOUTBUS_GETHORIZONTALCHILDALIGNMENT_NAME">
        <source>UILAYOUTBUS_GETHORIZONTALCHILDALIGNMENT_NAME</source>
        <comment>Class/Bus: UiLayoutBus  Event/Method: GetHorizontalChildAlignment</comment>
        <translation type="unfinished">Get Horizontal Child Alignment</translation>
    </message>
    <message id="UILAYOUTBUS_GETHORIZONTALCHILDALIGNMENT_TOOLTIP">
        <source>UILAYOUTBUS_GETHORIZONTALCHILDALIGNMENT_TOOLTIP</source>
        <translation type="unfinished">Gets the horizontal child alignment</translation>
    </message>
    <message id="UILAYOUTBUS_GETHORIZONTALCHILDALIGNMENT_CATEGORY">
        <source>UILAYOUTBUS_GETHORIZONTALCHILDALIGNMENT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTBUS_GETHORIZONTALCHILDALIGNMENT_OUT_NAME">
        <source>UILAYOUTBUS_GETHORIZONTALCHILDALIGNMENT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTBUS_GETHORIZONTALCHILDALIGNMENT_OUT_TOOLTIP">
        <source>UILAYOUTBUS_GETHORIZONTALCHILDALIGNMENT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTBUS_GETHORIZONTALCHILDALIGNMENT_IN_NAME">
        <source>UILAYOUTBUS_GETHORIZONTALCHILDALIGNMENT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTBUS_GETHORIZONTALCHILDALIGNMENT_IN_TOOLTIP">
        <source>UILAYOUTBUS_GETHORIZONTALCHILDALIGNMENT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTBUS_GETHORIZONTALCHILDALIGNMENT_OUTPUT0_NAME">
        <source>UILAYOUTBUS_GETHORIZONTALCHILDALIGNMENT_OUTPUT0_NAME</source>
        <comment>C++ Type: int</comment>
        <translation type="unfinished">Horizontal Alignment</translation>
    </message>
    <message id="UILAYOUTBUS_GETHORIZONTALCHILDALIGNMENT_OUTPUT0_TOOLTIP">
        <source>UILAYOUTBUS_GETHORIZONTALCHILDALIGNMENT_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The horizontal child alignment (0=Left, 1=Center, 2=Right)</translation>
    </message>
    <message id="UILAYOUTBUS_GETVERTICALCHILDALIGNMENT_NAME">
        <source>UILAYOUTBUS_GETVERTICALCHILDALIGNMENT_NAME</source>
        <comment>Class/Bus: UiLayoutBus  Event/Method: GetVerticalChildAlignment</comment>
        <translation type="unfinished">Get Vertical Child Alignment</translation>
    </message>
    <message id="UILAYOUTBUS_GETVERTICALCHILDALIGNMENT_TOOLTIP">
        <source>UILAYOUTBUS_GETVERTICALCHILDALIGNMENT_TOOLTIP</source>
        <translation type="unfinished">Gets the vertical child alignment</translation>
    </message>
    <message id="UILAYOUTBUS_GETVERTICALCHILDALIGNMENT_CATEGORY">
        <source>UILAYOUTBUS_GETVERTICALCHILDALIGNMENT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTBUS_GETVERTICALCHILDALIGNMENT_OUT_NAME">
        <source>UILAYOUTBUS_GETVERTICALCHILDALIGNMENT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTBUS_GETVERTICALCHILDALIGNMENT_OUT_TOOLTIP">
        <source>UILAYOUTBUS_GETVERTICALCHILDALIGNMENT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTBUS_GETVERTICALCHILDALIGNMENT_IN_NAME">
        <source>UILAYOUTBUS_GETVERTICALCHILDALIGNMENT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTBUS_GETVERTICALCHILDALIGNMENT_IN_TOOLTIP">
        <source>UILAYOUTBUS_GETVERTICALCHILDALIGNMENT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTBUS_GETVERTICALCHILDALIGNMENT_OUTPUT0_NAME">
        <source>UILAYOUTBUS_GETVERTICALCHILDALIGNMENT_OUTPUT0_NAME</source>
        <comment>C++ Type: int</comment>
        <translation type="unfinished">Vertical Alignment</translation>
    </message>
    <message id="UILAYOUTBUS_GETVERTICALCHILDALIGNMENT_OUTPUT0_TOOLTIP">
        <source>UILAYOUTBUS_GETVERTICALCHILDALIGNMENT_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The vertical child alignment (0=Top, 1=Center, 2=Bottom)</translation>
    </message>
    <message id="UILAYOUTBUS_GETIGNOREDEFAULTLAYOUTCELLS_NAME">
        <source>UILAYOUTBUS_GETIGNOREDEFAULTLAYOUTCELLS_NAME</source>
        <comment>Class/Bus: UiLayoutBus  Event/Method: GetIgnoreDefaultLayoutCells</comment>
        <translation type="unfinished">Get Ignore Default Layout Cells</translation>
    </message>
    <message id="UILAYOUTBUS_GETIGNOREDEFAULTLAYOUTCELLS_TOOLTIP">
        <source>UILAYOUTBUS_GETIGNOREDEFAULTLAYOUTCELLS_TOOLTIP</source>
        <translation type="unfinished">Returns whether default layout cell values calculated by other components on the child are ignored</translation>
    </message>
    <message id="UILAYOUTBUS_GETIGNOREDEFAULTLAYOUTCELLS_CATEGORY">
        <source>UILAYOUTBUS_GETIGNOREDEFAULTLAYOUTCELLS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTBUS_GETIGNOREDEFAULTLAYOUTCELLS_OUT_NAME">
        <source>UILAYOUTBUS_GETIGNOREDEFAULTLAYOUTCELLS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTBUS_GETIGNOREDEFAULTLAYOUTCELLS_OUT_TOOLTIP">
        <source>UILAYOUTBUS_GETIGNOREDEFAULTLAYOUTCELLS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTBUS_GETIGNOREDEFAULTLAYOUTCELLS_IN_NAME">
        <source>UILAYOUTBUS_GETIGNOREDEFAULTLAYOUTCELLS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTBUS_GETIGNOREDEFAULTLAYOUTCELLS_IN_TOOLTIP">
        <source>UILAYOUTBUS_GETIGNOREDEFAULTLAYOUTCELLS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTBUS_GETIGNOREDEFAULTLAYOUTCELLS_OUTPUT0_NAME">
        <source>UILAYOUTBUS_GETIGNOREDEFAULTLAYOUTCELLS_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Ignore</translation>
    </message>
    <message id="UILAYOUTBUS_GETIGNOREDEFAULTLAYOUTCELLS_OUTPUT0_TOOLTIP">
        <source>UILAYOUTBUS_GETIGNOREDEFAULTLAYOUTCELLS_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether default layout cell values calculated by other components on the child are ignored</translation>
    </message>
</context>
<context>
    <name>EBus: UiLayoutColumnBus</name>
    <message id="UILAYOUTCOLUMNBUS_NAME">
        <source>UILAYOUTCOLUMNBUS_NAME</source>
        <translation type="unfinished">UI Layout Column</translation>
    </message>
    <message id="UILAYOUTCOLUMNBUS_TOOLTIP">
        <source>UILAYOUTCOLUMNBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCOLUMNBUS_CATEGORY">
        <source>UILAYOUTCOLUMNBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="UILAYOUTCOLUMNBUS_SETSPACING_NAME">
        <source>UILAYOUTCOLUMNBUS_SETSPACING_NAME</source>
        <comment>Class/Bus: UiLayoutColumnBus  Event/Method: SetSpacing</comment>
        <translation type="unfinished">Set Spacing</translation>
    </message>
    <message id="UILAYOUTCOLUMNBUS_SETSPACING_TOOLTIP">
        <source>UILAYOUTCOLUMNBUS_SETSPACING_TOOLTIP</source>
        <translation type="unfinished">Sets the spacing between child elements</translation>
    </message>
    <message id="UILAYOUTCOLUMNBUS_SETSPACING_CATEGORY">
        <source>UILAYOUTCOLUMNBUS_SETSPACING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCOLUMNBUS_SETSPACING_OUT_NAME">
        <source>UILAYOUTCOLUMNBUS_SETSPACING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCOLUMNBUS_SETSPACING_OUT_TOOLTIP">
        <source>UILAYOUTCOLUMNBUS_SETSPACING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCOLUMNBUS_SETSPACING_IN_NAME">
        <source>UILAYOUTCOLUMNBUS_SETSPACING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCOLUMNBUS_SETSPACING_IN_TOOLTIP">
        <source>UILAYOUTCOLUMNBUS_SETSPACING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCOLUMNBUS_SETSPACING_PARAM0_NAME">
        <source>UILAYOUTCOLUMNBUS_SETSPACING_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Spacing</translation>
    </message>
    <message id="UILAYOUTCOLUMNBUS_SETSPACING_PARAM0_TOOLTIP">
        <source>UILAYOUTCOLUMNBUS_SETSPACING_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The spacing between child elements in pixels</translation>
    </message>
    <message id="UILAYOUTCOLUMNBUS_GETORDER_NAME">
        <source>UILAYOUTCOLUMNBUS_GETORDER_NAME</source>
        <comment>Class/Bus: UiLayoutColumnBus  Event/Method: GetOrder</comment>
        <translation type="unfinished">Get Order</translation>
    </message>
    <message id="UILAYOUTCOLUMNBUS_GETORDER_TOOLTIP">
        <source>UILAYOUTCOLUMNBUS_GETORDER_TOOLTIP</source>
        <translation type="unfinished">Returns the vertical order for the layout</translation>
    </message>
    <message id="UILAYOUTCOLUMNBUS_GETORDER_CATEGORY">
        <source>UILAYOUTCOLUMNBUS_GETORDER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCOLUMNBUS_GETORDER_OUT_NAME">
        <source>UILAYOUTCOLUMNBUS_GETORDER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCOLUMNBUS_GETORDER_OUT_TOOLTIP">
        <source>UILAYOUTCOLUMNBUS_GETORDER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCOLUMNBUS_GETORDER_IN_NAME">
        <source>UILAYOUTCOLUMNBUS_GETORDER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCOLUMNBUS_GETORDER_IN_TOOLTIP">
        <source>UILAYOUTCOLUMNBUS_GETORDER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCOLUMNBUS_GETORDER_OUTPUT0_NAME">
        <source>UILAYOUTCOLUMNBUS_GETORDER_OUTPUT0_NAME</source>
        <comment>C++ Type: int</comment>
        <translation type="unfinished">Order</translation>
    </message>
    <message id="UILAYOUTCOLUMNBUS_GETORDER_OUTPUT0_TOOLTIP">
        <source>UILAYOUTCOLUMNBUS_GETORDER_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The vertical order for the layout (0=Top To Bottom, 1=Bottom To Top)</translation>
    </message>
    <message id="UILAYOUTCOLUMNBUS_SETORDER_NAME">
        <source>UILAYOUTCOLUMNBUS_SETORDER_NAME</source>
        <comment>Class/Bus: UiLayoutColumnBus  Event/Method: SetOrder</comment>
        <translation type="unfinished">Set Order</translation>
    </message>
    <message id="UILAYOUTCOLUMNBUS_SETORDER_TOOLTIP">
        <source>UILAYOUTCOLUMNBUS_SETORDER_TOOLTIP</source>
        <translation type="unfinished">Sets the vertical order for the layout</translation>
    </message>
    <message id="UILAYOUTCOLUMNBUS_SETORDER_CATEGORY">
        <source>UILAYOUTCOLUMNBUS_SETORDER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCOLUMNBUS_SETORDER_OUT_NAME">
        <source>UILAYOUTCOLUMNBUS_SETORDER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCOLUMNBUS_SETORDER_OUT_TOOLTIP">
        <source>UILAYOUTCOLUMNBUS_SETORDER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCOLUMNBUS_SETORDER_IN_NAME">
        <source>UILAYOUTCOLUMNBUS_SETORDER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCOLUMNBUS_SETORDER_IN_TOOLTIP">
        <source>UILAYOUTCOLUMNBUS_SETORDER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCOLUMNBUS_SETORDER_PARAM0_NAME">
        <source>UILAYOUTCOLUMNBUS_SETORDER_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Order</translation>
    </message>
    <message id="UILAYOUTCOLUMNBUS_SETORDER_PARAM0_TOOLTIP">
        <source>UILAYOUTCOLUMNBUS_SETORDER_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The vertical order for the layout (0=Top To Bottom, 1=Bottom To Top)</translation>
    </message>
    <message id="UILAYOUTCOLUMNBUS_GETSPACING_NAME">
        <source>UILAYOUTCOLUMNBUS_GETSPACING_NAME</source>
        <comment>Class/Bus: UiLayoutColumnBus  Event/Method: GetSpacing</comment>
        <translation type="unfinished">Get Spacing</translation>
    </message>
    <message id="UILAYOUTCOLUMNBUS_GETSPACING_TOOLTIP">
        <source>UILAYOUTCOLUMNBUS_GETSPACING_TOOLTIP</source>
        <translation type="unfinished">Gets the spacing between child elements</translation>
    </message>
    <message id="UILAYOUTCOLUMNBUS_GETSPACING_CATEGORY">
        <source>UILAYOUTCOLUMNBUS_GETSPACING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCOLUMNBUS_GETSPACING_OUT_NAME">
        <source>UILAYOUTCOLUMNBUS_GETSPACING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCOLUMNBUS_GETSPACING_OUT_TOOLTIP">
        <source>UILAYOUTCOLUMNBUS_GETSPACING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCOLUMNBUS_GETSPACING_IN_NAME">
        <source>UILAYOUTCOLUMNBUS_GETSPACING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCOLUMNBUS_GETSPACING_IN_TOOLTIP">
        <source>UILAYOUTCOLUMNBUS_GETSPACING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCOLUMNBUS_GETSPACING_OUTPUT0_NAME">
        <source>UILAYOUTCOLUMNBUS_GETSPACING_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Spacing</translation>
    </message>
    <message id="UILAYOUTCOLUMNBUS_GETSPACING_OUTPUT0_TOOLTIP">
        <source>UILAYOUTCOLUMNBUS_GETSPACING_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The spacing between child elements in pixels</translation>
    </message>
    <message id="UILAYOUTCOLUMNBUS_GETPADDING_NAME">
        <source>UILAYOUTCOLUMNBUS_GETPADDING_NAME</source>
        <comment>Class/Bus: UiLayoutColumnBus  Event/Method: GetPadding</comment>
        <translation type="unfinished">Get Padding</translation>
    </message>
    <message id="UILAYOUTCOLUMNBUS_GETPADDING_TOOLTIP">
        <source>UILAYOUTCOLUMNBUS_GETPADDING_TOOLTIP</source>
        <translation type="unfinished">Gets the padding inside the edges of the element</translation>
    </message>
    <message id="UILAYOUTCOLUMNBUS_GETPADDING_CATEGORY">
        <source>UILAYOUTCOLUMNBUS_GETPADDING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCOLUMNBUS_GETPADDING_OUT_NAME">
        <source>UILAYOUTCOLUMNBUS_GETPADDING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCOLUMNBUS_GETPADDING_OUT_TOOLTIP">
        <source>UILAYOUTCOLUMNBUS_GETPADDING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCOLUMNBUS_GETPADDING_IN_NAME">
        <source>UILAYOUTCOLUMNBUS_GETPADDING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCOLUMNBUS_GETPADDING_IN_TOOLTIP">
        <source>UILAYOUTCOLUMNBUS_GETPADDING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCOLUMNBUS_GETPADDING_OUTPUT0_NAME">
        <source>UILAYOUTCOLUMNBUS_GETPADDING_OUTPUT0_NAME</source>
        <comment>C++ Type: Padding</comment>
        <translation type="unfinished">Padding</translation>
    </message>
    <message id="UILAYOUTCOLUMNBUS_GETPADDING_OUTPUT0_TOOLTIP">
        <source>UILAYOUTCOLUMNBUS_GETPADDING_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The padding inside the edges of the element in pixels</translation>
    </message>
    <message id="UILAYOUTCOLUMNBUS_SETPADDING_NAME">
        <source>UILAYOUTCOLUMNBUS_SETPADDING_NAME</source>
        <comment>Class/Bus: UiLayoutColumnBus  Event/Method: SetPadding</comment>
        <translation type="unfinished">Set Padding</translation>
    </message>
    <message id="UILAYOUTCOLUMNBUS_SETPADDING_TOOLTIP">
        <source>UILAYOUTCOLUMNBUS_SETPADDING_TOOLTIP</source>
        <translation type="unfinished">Sets the padding inside the edges of the element</translation>
    </message>
    <message id="UILAYOUTCOLUMNBUS_SETPADDING_CATEGORY">
        <source>UILAYOUTCOLUMNBUS_SETPADDING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCOLUMNBUS_SETPADDING_OUT_NAME">
        <source>UILAYOUTCOLUMNBUS_SETPADDING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCOLUMNBUS_SETPADDING_OUT_TOOLTIP">
        <source>UILAYOUTCOLUMNBUS_SETPADDING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCOLUMNBUS_SETPADDING_IN_NAME">
        <source>UILAYOUTCOLUMNBUS_SETPADDING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCOLUMNBUS_SETPADDING_IN_TOOLTIP">
        <source>UILAYOUTCOLUMNBUS_SETPADDING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTCOLUMNBUS_SETPADDING_PARAM0_NAME">
        <source>UILAYOUTCOLUMNBUS_SETPADDING_PARAM0_NAME</source>
        <comment>Simple Type: UiPadding C++ Type: Padding</comment>
        <translation type="unfinished">Padding</translation>
    </message>
    <message id="UILAYOUTCOLUMNBUS_SETPADDING_PARAM0_TOOLTIP">
        <source>UILAYOUTCOLUMNBUS_SETPADDING_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The padding inside the edges of the element in pixels</translation>
    </message>
</context>
<context>
    <name>Handler: UiDropdownNotificationBus</name>
    <message id="HANDLER_UIDROPDOWNNOTIFICATIONBUS_NAME">
        <source>HANDLER_UIDROPDOWNNOTIFICATIONBUS_NAME</source>
        <translation type="unfinished">UI Dropdown</translation>
    </message>
    <message id="HANDLER_UIDROPDOWNNOTIFICATIONBUS_TOOLTIP">
        <source>HANDLER_UIDROPDOWNNOTIFICATIONBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIDROPDOWNNOTIFICATIONBUS_CATEGORY">
        <source>HANDLER_UIDROPDOWNNOTIFICATIONBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="HANDLER_UIDROPDOWNNOTIFICATIONBUS_ONDROPDOWNEXPANDED_NAME">
        <source>HANDLER_UIDROPDOWNNOTIFICATIONBUS_ONDROPDOWNEXPANDED_NAME</source>
        <comment>Class/Bus: UiDropdownNotificationBus  Event/Method: OnDropdownExpanded</comment>
        <translation type="unfinished">On Dropdown Expanded</translation>
    </message>
    <message id="HANDLER_UIDROPDOWNNOTIFICATIONBUS_ONDROPDOWNEXPANDED_TOOLTIP">
        <source>HANDLER_UIDROPDOWNNOTIFICATIONBUS_ONDROPDOWNEXPANDED_TOOLTIP</source>
        <translation type="unfinished">Executes when the dropdown is expanded</translation>
    </message>
    <message id="HANDLER_UIDROPDOWNNOTIFICATIONBUS_ONDROPDOWNEXPANDED_CATEGORY">
        <source>HANDLER_UIDROPDOWNNOTIFICATIONBUS_ONDROPDOWNEXPANDED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIDROPDOWNNOTIFICATIONBUS_ONDROPDOWNEXPANDED_OUT_NAME">
        <source>HANDLER_UIDROPDOWNNOTIFICATIONBUS_ONDROPDOWNEXPANDED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIDROPDOWNNOTIFICATIONBUS_ONDROPDOWNEXPANDED_OUT_TOOLTIP">
        <source>HANDLER_UIDROPDOWNNOTIFICATIONBUS_ONDROPDOWNEXPANDED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIDROPDOWNNOTIFICATIONBUS_ONDROPDOWNEXPANDED_IN_NAME">
        <source>HANDLER_UIDROPDOWNNOTIFICATIONBUS_ONDROPDOWNEXPANDED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIDROPDOWNNOTIFICATIONBUS_ONDROPDOWNEXPANDED_IN_TOOLTIP">
        <source>HANDLER_UIDROPDOWNNOTIFICATIONBUS_ONDROPDOWNEXPANDED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIDROPDOWNNOTIFICATIONBUS_ONDROPDOWNCOLLAPSED_NAME">
        <source>HANDLER_UIDROPDOWNNOTIFICATIONBUS_ONDROPDOWNCOLLAPSED_NAME</source>
        <comment>Class/Bus: UiDropdownNotificationBus  Event/Method: OnDropdownCollapsed</comment>
        <translation type="unfinished">On Dropdown Collapsed</translation>
    </message>
    <message id="HANDLER_UIDROPDOWNNOTIFICATIONBUS_ONDROPDOWNCOLLAPSED_TOOLTIP">
        <source>HANDLER_UIDROPDOWNNOTIFICATIONBUS_ONDROPDOWNCOLLAPSED_TOOLTIP</source>
        <translation type="unfinished">Executes when the dropdown is collapsed</translation>
    </message>
    <message id="HANDLER_UIDROPDOWNNOTIFICATIONBUS_ONDROPDOWNCOLLAPSED_CATEGORY">
        <source>HANDLER_UIDROPDOWNNOTIFICATIONBUS_ONDROPDOWNCOLLAPSED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIDROPDOWNNOTIFICATIONBUS_ONDROPDOWNCOLLAPSED_OUT_NAME">
        <source>HANDLER_UIDROPDOWNNOTIFICATIONBUS_ONDROPDOWNCOLLAPSED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIDROPDOWNNOTIFICATIONBUS_ONDROPDOWNCOLLAPSED_OUT_TOOLTIP">
        <source>HANDLER_UIDROPDOWNNOTIFICATIONBUS_ONDROPDOWNCOLLAPSED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIDROPDOWNNOTIFICATIONBUS_ONDROPDOWNCOLLAPSED_IN_NAME">
        <source>HANDLER_UIDROPDOWNNOTIFICATIONBUS_ONDROPDOWNCOLLAPSED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIDROPDOWNNOTIFICATIONBUS_ONDROPDOWNCOLLAPSED_IN_TOOLTIP">
        <source>HANDLER_UIDROPDOWNNOTIFICATIONBUS_ONDROPDOWNCOLLAPSED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIDROPDOWNNOTIFICATIONBUS_ONDROPDOWNVALUECHANGED_NAME">
        <source>HANDLER_UIDROPDOWNNOTIFICATIONBUS_ONDROPDOWNVALUECHANGED_NAME</source>
        <comment>Class/Bus: UiDropdownNotificationBus  Event/Method: OnDropdownValueChanged</comment>
        <translation type="unfinished">On Dropdown Value Changed</translation>
    </message>
    <message id="HANDLER_UIDROPDOWNNOTIFICATIONBUS_ONDROPDOWNVALUECHANGED_TOOLTIP">
        <source>HANDLER_UIDROPDOWNNOTIFICATIONBUS_ONDROPDOWNVALUECHANGED_TOOLTIP</source>
        <translation type="unfinished">Executes when an option is selected</translation>
    </message>
    <message id="HANDLER_UIDROPDOWNNOTIFICATIONBUS_ONDROPDOWNVALUECHANGED_CATEGORY">
        <source>HANDLER_UIDROPDOWNNOTIFICATIONBUS_ONDROPDOWNVALUECHANGED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIDROPDOWNNOTIFICATIONBUS_ONDROPDOWNVALUECHANGED_OUT_NAME">
        <source>HANDLER_UIDROPDOWNNOTIFICATIONBUS_ONDROPDOWNVALUECHANGED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIDROPDOWNNOTIFICATIONBUS_ONDROPDOWNVALUECHANGED_OUT_TOOLTIP">
        <source>HANDLER_UIDROPDOWNNOTIFICATIONBUS_ONDROPDOWNVALUECHANGED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIDROPDOWNNOTIFICATIONBUS_ONDROPDOWNVALUECHANGED_IN_NAME">
        <source>HANDLER_UIDROPDOWNNOTIFICATIONBUS_ONDROPDOWNVALUECHANGED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIDROPDOWNNOTIFICATIONBUS_ONDROPDOWNVALUECHANGED_IN_TOOLTIP">
        <source>HANDLER_UIDROPDOWNNOTIFICATIONBUS_ONDROPDOWNVALUECHANGED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIDROPDOWNNOTIFICATIONBUS_ONDROPDOWNVALUECHANGED_OUTPUT0_NAME">
        <source>HANDLER_UIDROPDOWNNOTIFICATIONBUS_ONDROPDOWNVALUECHANGED_OUTPUT0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Option EntityID</translation>
    </message>
    <message id="HANDLER_UIDROPDOWNNOTIFICATIONBUS_ONDROPDOWNVALUECHANGED_OUTPUT0_TOOLTIP">
        <source>HANDLER_UIDROPDOWNNOTIFICATIONBUS_ONDROPDOWNVALUECHANGED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The option element that was selected</translation>
    </message>
</context>
<context>
    <name>Handler: UiCanvasInputNotificationBus</name>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_NAME">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_NAME</source>
        <translation type="unfinished">UI Canvas Input</translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_TOOLTIP">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_CATEGORY">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASPRIMARYPRESSED_NAME">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASPRIMARYPRESSED_NAME</source>
        <comment>Class/Bus: UiCanvasInputNotificationBus  Event/Method: OnCanvasPrimaryPressed</comment>
        <translation type="unfinished">On Canvas Primary Pressed</translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASPRIMARYPRESSED_TOOLTIP">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASPRIMARYPRESSED_TOOLTIP</source>
        <translation type="unfinished">Executes on a positional input press</translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASPRIMARYPRESSED_CATEGORY">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASPRIMARYPRESSED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASPRIMARYPRESSED_OUT_NAME">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASPRIMARYPRESSED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASPRIMARYPRESSED_OUT_TOOLTIP">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASPRIMARYPRESSED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASPRIMARYPRESSED_IN_NAME">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASPRIMARYPRESSED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASPRIMARYPRESSED_IN_TOOLTIP">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASPRIMARYPRESSED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASPRIMARYPRESSED_OUTPUT0_NAME">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASPRIMARYPRESSED_OUTPUT0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Pressed EntityID</translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASPRIMARYPRESSED_OUTPUT0_TOOLTIP">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASPRIMARYPRESSED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The element that was pressed or an invalid entityID if no element was pressed</translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASPRIMARYRELEASED_NAME">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASPRIMARYRELEASED_NAME</source>
        <comment>Class/Bus: UiCanvasInputNotificationBus  Event/Method: OnCanvasPrimaryReleased</comment>
        <translation type="unfinished">On Canvas Primary Released</translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASPRIMARYRELEASED_TOOLTIP">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASPRIMARYRELEASED_TOOLTIP</source>
        <translation type="unfinished">Executes on a positional input release</translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASPRIMARYRELEASED_CATEGORY">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASPRIMARYRELEASED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASPRIMARYRELEASED_OUT_NAME">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASPRIMARYRELEASED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASPRIMARYRELEASED_OUT_TOOLTIP">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASPRIMARYRELEASED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASPRIMARYRELEASED_IN_NAME">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASPRIMARYRELEASED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASPRIMARYRELEASED_IN_TOOLTIP">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASPRIMARYRELEASED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASPRIMARYRELEASED_OUTPUT0_NAME">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASPRIMARYRELEASED_OUTPUT0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Released EntityID</translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASPRIMARYRELEASED_OUTPUT0_TOOLTIP">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASPRIMARYRELEASED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The element that was released or an invalid EntityID if no element was released</translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASHOVERSTART_NAME">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASHOVERSTART_NAME</source>
        <comment>Class/Bus: UiCanvasInputNotificationBus  Event/Method: OnCanvasHoverStart</comment>
        <translation type="unfinished">On Canvas Hover Start</translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASHOVERSTART_TOOLTIP">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASHOVERSTART_TOOLTIP</source>
        <translation type="unfinished">Executes when an element starts being hovered</translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASHOVERSTART_CATEGORY">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASHOVERSTART_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASHOVERSTART_OUT_NAME">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASHOVERSTART_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASHOVERSTART_OUT_TOOLTIP">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASHOVERSTART_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASHOVERSTART_IN_NAME">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASHOVERSTART_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASHOVERSTART_IN_TOOLTIP">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASHOVERSTART_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASHOVERSTART_OUTPUT0_NAME">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASHOVERSTART_OUTPUT0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">EntityID</translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASHOVERSTART_OUTPUT0_TOOLTIP">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASHOVERSTART_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The element that has started being hovered</translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASHOVEREND_NAME">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASHOVEREND_NAME</source>
        <comment>Class/Bus: UiCanvasInputNotificationBus  Event/Method: OnCanvasHoverEnd</comment>
        <translation type="unfinished">On Canvas Hover End</translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASHOVEREND_TOOLTIP">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASHOVEREND_TOOLTIP</source>
        <translation type="unfinished">Executes when an element ends being hovered</translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASHOVEREND_CATEGORY">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASHOVEREND_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASHOVEREND_OUT_NAME">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASHOVEREND_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASHOVEREND_OUT_TOOLTIP">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASHOVEREND_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASHOVEREND_IN_NAME">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASHOVEREND_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASHOVEREND_IN_TOOLTIP">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASHOVEREND_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASHOVEREND_OUTPUT0_NAME">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASHOVEREND_OUTPUT0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">EntityID</translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASHOVEREND_OUTPUT0_TOOLTIP">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASHOVEREND_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The element that ended being hovered</translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASENTERPRESSED_NAME">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASENTERPRESSED_NAME</source>
        <comment>Class/Bus: UiCanvasInputNotificationBus  Event/Method: OnCanvasEnterPressed</comment>
        <translation type="unfinished">On Canvas Enter Pressed</translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASENTERPRESSED_TOOLTIP">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASENTERPRESSED_TOOLTIP</source>
        <translation type="unfinished">Executes when the “enter” key is pressed</translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASENTERPRESSED_CATEGORY">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASENTERPRESSED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASENTERPRESSED_OUT_NAME">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASENTERPRESSED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASENTERPRESSED_OUT_TOOLTIP">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASENTERPRESSED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASENTERPRESSED_IN_NAME">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASENTERPRESSED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASENTERPRESSED_IN_TOOLTIP">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASENTERPRESSED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASENTERPRESSED_OUTPUT0_NAME">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASENTERPRESSED_OUTPUT0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Pressed EntityID</translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASENTERPRESSED_OUTPUT0_TOOLTIP">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASENTERPRESSED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The element that was pressed or an invalid entityID if no element was pressed</translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASENTERRELEASED_NAME">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASENTERRELEASED_NAME</source>
        <comment>Class/Bus: UiCanvasInputNotificationBus  Event/Method: OnCanvasEnterReleased</comment>
        <translation type="unfinished">On Canvas Enter Released</translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASENTERRELEASED_TOOLTIP">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASENTERRELEASED_TOOLTIP</source>
        <translation type="unfinished">Executes when the enter key is released</translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASENTERRELEASED_CATEGORY">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASENTERRELEASED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASENTERRELEASED_OUT_NAME">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASENTERRELEASED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASENTERRELEASED_OUT_TOOLTIP">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASENTERRELEASED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASENTERRELEASED_IN_NAME">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASENTERRELEASED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASENTERRELEASED_IN_TOOLTIP">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASENTERRELEASED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASENTERRELEASED_OUTPUT0_NAME">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASENTERRELEASED_OUTPUT0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Released EntityID</translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASENTERRELEASED_OUTPUT0_TOOLTIP">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASENTERRELEASED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The element that was released or an invalid entityID if no element was released</translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASMULTITOUCHPRESSED_NAME">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASMULTITOUCHPRESSED_NAME</source>
        <comment>Class/Bus: UiCanvasInputNotificationBus  Event/Method: OnCanvasMultiTouchPressed</comment>
        <translation type="unfinished">On Canvas Multi-touch Pressed</translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASMULTITOUCHPRESSED_TOOLTIP">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASMULTITOUCHPRESSED_TOOLTIP</source>
        <translation type="unfinished">Executes on a positional input press</translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASMULTITOUCHPRESSED_CATEGORY">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASMULTITOUCHPRESSED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASMULTITOUCHPRESSED_OUT_NAME">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASMULTITOUCHPRESSED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASMULTITOUCHPRESSED_OUT_TOOLTIP">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASMULTITOUCHPRESSED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASMULTITOUCHPRESSED_IN_NAME">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASMULTITOUCHPRESSED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASMULTITOUCHPRESSED_IN_TOOLTIP">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASMULTITOUCHPRESSED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASMULTITOUCHPRESSED_OUTPUT0_NAME">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASMULTITOUCHPRESSED_OUTPUT0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Pressed EntityID</translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASMULTITOUCHPRESSED_OUTPUT0_TOOLTIP">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASMULTITOUCHPRESSED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The element that was pressed or an invalid entityID if no element was pressed</translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASMULTITOUCHPRESSED_OUTPUT1_NAME">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASMULTITOUCHPRESSED_OUTPUT1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Multi-touch Index</translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASMULTITOUCHPRESSED_OUTPUT1_TOOLTIP">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASMULTITOUCHPRESSED_OUTPUT1_TOOLTIP</source>
        <translation type="unfinished">The multi-touch index</translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASMULTITOUCHRELEASED_NAME">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASMULTITOUCHRELEASED_NAME</source>
        <comment>Class/Bus: UiCanvasInputNotificationBus  Event/Method: OnCanvasMultiTouchReleased</comment>
        <translation type="unfinished">On Canvas Multi-touch Released</translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASMULTITOUCHRELEASED_TOOLTIP">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASMULTITOUCHRELEASED_TOOLTIP</source>
        <translation type="unfinished">Executes on a positional input release</translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASMULTITOUCHRELEASED_CATEGORY">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASMULTITOUCHRELEASED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASMULTITOUCHRELEASED_OUT_NAME">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASMULTITOUCHRELEASED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASMULTITOUCHRELEASED_OUT_TOOLTIP">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASMULTITOUCHRELEASED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASMULTITOUCHRELEASED_IN_NAME">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASMULTITOUCHRELEASED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASMULTITOUCHRELEASED_IN_TOOLTIP">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASMULTITOUCHRELEASED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASMULTITOUCHRELEASED_OUTPUT0_NAME">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASMULTITOUCHRELEASED_OUTPUT0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Released EntityID</translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASMULTITOUCHRELEASED_OUTPUT0_TOOLTIP">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASMULTITOUCHRELEASED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The element that was released or an invalid EntityID if no element was released</translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASMULTITOUCHRELEASED_OUTPUT1_NAME">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASMULTITOUCHRELEASED_OUTPUT1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Multi-touch Index</translation>
    </message>
    <message id="HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASMULTITOUCHRELEASED_OUTPUT1_TOOLTIP">
        <source>HANDLER_UICANVASINPUTNOTIFICATIONBUS_ONCANVASMULTITOUCHRELEASED_OUTPUT1_TOOLTIP</source>
        <translation type="unfinished">The multi-touch index</translation>
    </message>
</context>
<context>
    <name>EBus: NetBindingHandlerBus</name>
    <message id="NETBINDINGHANDLERBUS_NAME">
        <source>NETBINDINGHANDLERBUS_NAME</source>
        <translation type="unfinished">Net Binding</translation>
    </message>
    <message id="NETBINDINGHANDLERBUS_TOOLTIP">
        <source>NETBINDINGHANDLERBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="NETBINDINGHANDLERBUS_CATEGORY">
        <source>NETBINDINGHANDLERBUS_CATEGORY</source>
        <translation type="unfinished">Networking</translation>
    </message>
    <message id="NETBINDINGHANDLERBUS_ISENTITYBOUNDTONETWORK_NAME">
        <source>NETBINDINGHANDLERBUS_ISENTITYBOUNDTONETWORK_NAME</source>
        <comment>Class/Bus: NetBindingHandlerBus  Event/Method: IsEntityBoundToNetwork</comment>
        <translation type="unfinished">Is Entity Bound To Network</translation>
    </message>
    <message id="NETBINDINGHANDLERBUS_ISENTITYBOUNDTONETWORK_TOOLTIP">
        <source>NETBINDINGHANDLERBUS_ISENTITYBOUNDTONETWORK_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="NETBINDINGHANDLERBUS_ISENTITYBOUNDTONETWORK_CATEGORY">
        <source>NETBINDINGHANDLERBUS_ISENTITYBOUNDTONETWORK_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="NETBINDINGHANDLERBUS_ISENTITYBOUNDTONETWORK_OUT_NAME">
        <source>NETBINDINGHANDLERBUS_ISENTITYBOUNDTONETWORK_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="NETBINDINGHANDLERBUS_ISENTITYBOUNDTONETWORK_OUT_TOOLTIP">
        <source>NETBINDINGHANDLERBUS_ISENTITYBOUNDTONETWORK_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="NETBINDINGHANDLERBUS_ISENTITYBOUNDTONETWORK_IN_NAME">
        <source>NETBINDINGHANDLERBUS_ISENTITYBOUNDTONETWORK_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="NETBINDINGHANDLERBUS_ISENTITYBOUNDTONETWORK_IN_TOOLTIP">
        <source>NETBINDINGHANDLERBUS_ISENTITYBOUNDTONETWORK_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="NETBINDINGHANDLERBUS_ISENTITYBOUNDTONETWORK_OUTPUT0_NAME">
        <source>NETBINDINGHANDLERBUS_ISENTITYBOUNDTONETWORK_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="NETBINDINGHANDLERBUS_ISENTITYBOUNDTONETWORK_OUTPUT0_TOOLTIP">
        <source>NETBINDINGHANDLERBUS_ISENTITYBOUNDTONETWORK_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="NETBINDINGHANDLERBUS_ISENTITYAUTHORITATIVE_NAME">
        <source>NETBINDINGHANDLERBUS_ISENTITYAUTHORITATIVE_NAME</source>
        <comment>Class/Bus: NetBindingHandlerBus  Event/Method: IsEntityAuthoritative</comment>
        <translation type="unfinished">Is Entity Authoritative</translation>
    </message>
    <message id="NETBINDINGHANDLERBUS_ISENTITYAUTHORITATIVE_TOOLTIP">
        <source>NETBINDINGHANDLERBUS_ISENTITYAUTHORITATIVE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="NETBINDINGHANDLERBUS_ISENTITYAUTHORITATIVE_CATEGORY">
        <source>NETBINDINGHANDLERBUS_ISENTITYAUTHORITATIVE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="NETBINDINGHANDLERBUS_ISENTITYAUTHORITATIVE_OUT_NAME">
        <source>NETBINDINGHANDLERBUS_ISENTITYAUTHORITATIVE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="NETBINDINGHANDLERBUS_ISENTITYAUTHORITATIVE_OUT_TOOLTIP">
        <source>NETBINDINGHANDLERBUS_ISENTITYAUTHORITATIVE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="NETBINDINGHANDLERBUS_ISENTITYAUTHORITATIVE_IN_NAME">
        <source>NETBINDINGHANDLERBUS_ISENTITYAUTHORITATIVE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="NETBINDINGHANDLERBUS_ISENTITYAUTHORITATIVE_IN_TOOLTIP">
        <source>NETBINDINGHANDLERBUS_ISENTITYAUTHORITATIVE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="NETBINDINGHANDLERBUS_ISENTITYAUTHORITATIVE_OUTPUT0_NAME">
        <source>NETBINDINGHANDLERBUS_ISENTITYAUTHORITATIVE_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="NETBINDINGHANDLERBUS_ISENTITYAUTHORITATIVE_OUTPUT0_TOOLTIP">
        <source>NETBINDINGHANDLERBUS_ISENTITYAUTHORITATIVE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Handler: MultiplayerEvents</name>
    <message id="HANDLER_MULTIPLAYEREVENTS_NAME">
        <source>HANDLER_MULTIPLAYEREVENTS_NAME</source>
        <translation>MultiplayerEvents</translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_TOOLTIP">
        <source>HANDLER_MULTIPLAYEREVENTS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_CATEGORY">
        <source>HANDLER_MULTIPLAYEREVENTS_CATEGORY</source>
        <translation type="unfinished">Networking</translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONSESSIONSERVICEREADY_NAME">
        <source>HANDLER_MULTIPLAYEREVENTS_ONSESSIONSERVICEREADY_NAME</source>
        <comment>Class/Bus: MultiplayerEvents  Event/Method: OnSessionServiceReady</comment>
        <translation>OnSessionServiceReady</translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONSESSIONSERVICEREADY_TOOLTIP">
        <source>HANDLER_MULTIPLAYEREVENTS_ONSESSIONSERVICEREADY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONSESSIONSERVICEREADY_CATEGORY">
        <source>HANDLER_MULTIPLAYEREVENTS_ONSESSIONSERVICEREADY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONSESSIONSERVICEREADY_OUT_NAME">
        <source>HANDLER_MULTIPLAYEREVENTS_ONSESSIONSERVICEREADY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONSESSIONSERVICEREADY_OUT_TOOLTIP">
        <source>HANDLER_MULTIPLAYEREVENTS_ONSESSIONSERVICEREADY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONSESSIONSERVICEREADY_IN_NAME">
        <source>HANDLER_MULTIPLAYEREVENTS_ONSESSIONSERVICEREADY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONSESSIONSERVICEREADY_IN_TOOLTIP">
        <source>HANDLER_MULTIPLAYEREVENTS_ONSESSIONSERVICEREADY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONSESSIONCREATED_NAME">
        <source>HANDLER_MULTIPLAYEREVENTS_ONSESSIONCREATED_NAME</source>
        <comment>Class/Bus: MultiplayerEvents  Event/Method: OnSessionCreated</comment>
        <translation>OnSessionCreated</translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONSESSIONCREATED_TOOLTIP">
        <source>HANDLER_MULTIPLAYEREVENTS_ONSESSIONCREATED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONSESSIONCREATED_CATEGORY">
        <source>HANDLER_MULTIPLAYEREVENTS_ONSESSIONCREATED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONSESSIONCREATED_OUT_NAME">
        <source>HANDLER_MULTIPLAYEREVENTS_ONSESSIONCREATED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONSESSIONCREATED_OUT_TOOLTIP">
        <source>HANDLER_MULTIPLAYEREVENTS_ONSESSIONCREATED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONSESSIONCREATED_IN_NAME">
        <source>HANDLER_MULTIPLAYEREVENTS_ONSESSIONCREATED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONSESSIONCREATED_IN_TOOLTIP">
        <source>HANDLER_MULTIPLAYEREVENTS_ONSESSIONCREATED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONSESSIONCREATED_OUTPUT0_NAME">
        <source>HANDLER_MULTIPLAYEREVENTS_ONSESSIONCREATED_OUTPUT0_NAME</source>
        <comment>Simple Type: GridMate::GridSession C++ Type: GridMate::GridSession*</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONSESSIONCREATED_OUTPUT0_TOOLTIP">
        <source>HANDLER_MULTIPLAYEREVENTS_ONSESSIONCREATED_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONSESSIONDELETE_NAME">
        <source>HANDLER_MULTIPLAYEREVENTS_ONSESSIONDELETE_NAME</source>
        <comment>Class/Bus: MultiplayerEvents  Event/Method: OnSessionDelete</comment>
        <translation>OnSessionDelete</translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONSESSIONDELETE_TOOLTIP">
        <source>HANDLER_MULTIPLAYEREVENTS_ONSESSIONDELETE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONSESSIONDELETE_CATEGORY">
        <source>HANDLER_MULTIPLAYEREVENTS_ONSESSIONDELETE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONSESSIONDELETE_OUT_NAME">
        <source>HANDLER_MULTIPLAYEREVENTS_ONSESSIONDELETE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONSESSIONDELETE_OUT_TOOLTIP">
        <source>HANDLER_MULTIPLAYEREVENTS_ONSESSIONDELETE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONSESSIONDELETE_IN_NAME">
        <source>HANDLER_MULTIPLAYEREVENTS_ONSESSIONDELETE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONSESSIONDELETE_IN_TOOLTIP">
        <source>HANDLER_MULTIPLAYEREVENTS_ONSESSIONDELETE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONSESSIONDELETE_OUTPUT0_NAME">
        <source>HANDLER_MULTIPLAYEREVENTS_ONSESSIONDELETE_OUTPUT0_NAME</source>
        <comment>Simple Type: GridMate::GridSession C++ Type: GridMate::GridSession*</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONSESSIONDELETE_OUTPUT0_TOOLTIP">
        <source>HANDLER_MULTIPLAYEREVENTS_ONSESSIONDELETE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONMEMBERJOINED_NAME">
        <source>HANDLER_MULTIPLAYEREVENTS_ONMEMBERJOINED_NAME</source>
        <comment>Class/Bus: MultiplayerEvents  Event/Method: OnMemberJoined</comment>
        <translation>OnMemberJoined</translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONMEMBERJOINED_TOOLTIP">
        <source>HANDLER_MULTIPLAYEREVENTS_ONMEMBERJOINED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONMEMBERJOINED_CATEGORY">
        <source>HANDLER_MULTIPLAYEREVENTS_ONMEMBERJOINED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONMEMBERJOINED_OUT_NAME">
        <source>HANDLER_MULTIPLAYEREVENTS_ONMEMBERJOINED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONMEMBERJOINED_OUT_TOOLTIP">
        <source>HANDLER_MULTIPLAYEREVENTS_ONMEMBERJOINED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONMEMBERJOINED_IN_NAME">
        <source>HANDLER_MULTIPLAYEREVENTS_ONMEMBERJOINED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONMEMBERJOINED_IN_TOOLTIP">
        <source>HANDLER_MULTIPLAYEREVENTS_ONMEMBERJOINED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONMEMBERJOINED_OUTPUT0_NAME">
        <source>HANDLER_MULTIPLAYEREVENTS_ONMEMBERJOINED_OUTPUT0_NAME</source>
        <comment>Simple Type: GridMate::GridSession C++ Type: GridMate::GridSession*</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONMEMBERJOINED_OUTPUT0_TOOLTIP">
        <source>HANDLER_MULTIPLAYEREVENTS_ONMEMBERJOINED_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONMEMBERJOINED_OUTPUT1_NAME">
        <source>HANDLER_MULTIPLAYEREVENTS_ONMEMBERJOINED_OUTPUT1_NAME</source>
        <comment>Simple Type: GridMate::GridMember C++ Type: GridMate::GridMember*</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONMEMBERJOINED_OUTPUT1_TOOLTIP">
        <source>HANDLER_MULTIPLAYEREVENTS_ONMEMBERJOINED_OUTPUT1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONMEMBERLEAVING_NAME">
        <source>HANDLER_MULTIPLAYEREVENTS_ONMEMBERLEAVING_NAME</source>
        <comment>Class/Bus: MultiplayerEvents  Event/Method: OnMemberLeaving</comment>
        <translation>OnMemberLeaving</translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONMEMBERLEAVING_TOOLTIP">
        <source>HANDLER_MULTIPLAYEREVENTS_ONMEMBERLEAVING_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONMEMBERLEAVING_CATEGORY">
        <source>HANDLER_MULTIPLAYEREVENTS_ONMEMBERLEAVING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONMEMBERLEAVING_OUT_NAME">
        <source>HANDLER_MULTIPLAYEREVENTS_ONMEMBERLEAVING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONMEMBERLEAVING_OUT_TOOLTIP">
        <source>HANDLER_MULTIPLAYEREVENTS_ONMEMBERLEAVING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONMEMBERLEAVING_IN_NAME">
        <source>HANDLER_MULTIPLAYEREVENTS_ONMEMBERLEAVING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONMEMBERLEAVING_IN_TOOLTIP">
        <source>HANDLER_MULTIPLAYEREVENTS_ONMEMBERLEAVING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONMEMBERLEAVING_OUTPUT0_NAME">
        <source>HANDLER_MULTIPLAYEREVENTS_ONMEMBERLEAVING_OUTPUT0_NAME</source>
        <comment>Simple Type: GridMate::GridSession C++ Type: GridMate::GridSession*</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONMEMBERLEAVING_OUTPUT0_TOOLTIP">
        <source>HANDLER_MULTIPLAYEREVENTS_ONMEMBERLEAVING_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONMEMBERLEAVING_OUTPUT1_NAME">
        <source>HANDLER_MULTIPLAYEREVENTS_ONMEMBERLEAVING_OUTPUT1_NAME</source>
        <comment>Simple Type: GridMate::GridMember C++ Type: GridMate::GridMember*</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONMEMBERLEAVING_OUTPUT1_TOOLTIP">
        <source>HANDLER_MULTIPLAYEREVENTS_ONMEMBERLEAVING_OUTPUT1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONMEMBERKICKED_NAME">
        <source>HANDLER_MULTIPLAYEREVENTS_ONMEMBERKICKED_NAME</source>
        <comment>Class/Bus: MultiplayerEvents  Event/Method: OnMemberKicked</comment>
        <translation>OnMemberKicked</translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONMEMBERKICKED_TOOLTIP">
        <source>HANDLER_MULTIPLAYEREVENTS_ONMEMBERKICKED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONMEMBERKICKED_CATEGORY">
        <source>HANDLER_MULTIPLAYEREVENTS_ONMEMBERKICKED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONMEMBERKICKED_OUT_NAME">
        <source>HANDLER_MULTIPLAYEREVENTS_ONMEMBERKICKED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONMEMBERKICKED_OUT_TOOLTIP">
        <source>HANDLER_MULTIPLAYEREVENTS_ONMEMBERKICKED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONMEMBERKICKED_IN_NAME">
        <source>HANDLER_MULTIPLAYEREVENTS_ONMEMBERKICKED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONMEMBERKICKED_IN_TOOLTIP">
        <source>HANDLER_MULTIPLAYEREVENTS_ONMEMBERKICKED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONMEMBERKICKED_OUTPUT0_NAME">
        <source>HANDLER_MULTIPLAYEREVENTS_ONMEMBERKICKED_OUTPUT0_NAME</source>
        <comment>Simple Type: GridMate::GridSession C++ Type: GridMate::GridSession*</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONMEMBERKICKED_OUTPUT0_TOOLTIP">
        <source>HANDLER_MULTIPLAYEREVENTS_ONMEMBERKICKED_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONMEMBERKICKED_OUTPUT1_NAME">
        <source>HANDLER_MULTIPLAYEREVENTS_ONMEMBERKICKED_OUTPUT1_NAME</source>
        <comment>Simple Type: GridMate::GridMember C++ Type: GridMate::GridMember*</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONMEMBERKICKED_OUTPUT1_TOOLTIP">
        <source>HANDLER_MULTIPLAYEREVENTS_ONMEMBERKICKED_OUTPUT1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONSESSIONJOINED_NAME">
        <source>HANDLER_MULTIPLAYEREVENTS_ONSESSIONJOINED_NAME</source>
        <comment>Class/Bus: MultiplayerEvents  Event/Method: OnSessionJoined</comment>
        <translation>OnSessionJoined</translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONSESSIONJOINED_TOOLTIP">
        <source>HANDLER_MULTIPLAYEREVENTS_ONSESSIONJOINED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONSESSIONJOINED_CATEGORY">
        <source>HANDLER_MULTIPLAYEREVENTS_ONSESSIONJOINED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONSESSIONJOINED_OUT_NAME">
        <source>HANDLER_MULTIPLAYEREVENTS_ONSESSIONJOINED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONSESSIONJOINED_OUT_TOOLTIP">
        <source>HANDLER_MULTIPLAYEREVENTS_ONSESSIONJOINED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONSESSIONJOINED_IN_NAME">
        <source>HANDLER_MULTIPLAYEREVENTS_ONSESSIONJOINED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONSESSIONJOINED_IN_TOOLTIP">
        <source>HANDLER_MULTIPLAYEREVENTS_ONSESSIONJOINED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONSESSIONJOINED_OUTPUT0_NAME">
        <source>HANDLER_MULTIPLAYEREVENTS_ONSESSIONJOINED_OUTPUT0_NAME</source>
        <comment>Simple Type: GridMate::GridSession C++ Type: GridMate::GridSession*</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONSESSIONJOINED_OUTPUT0_TOOLTIP">
        <source>HANDLER_MULTIPLAYEREVENTS_ONSESSIONJOINED_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONSESSIONERROR_NAME">
        <source>HANDLER_MULTIPLAYEREVENTS_ONSESSIONERROR_NAME</source>
        <comment>Class/Bus: MultiplayerEvents  Event/Method: OnSessionError</comment>
        <translation>OnSessionError</translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONSESSIONERROR_TOOLTIP">
        <source>HANDLER_MULTIPLAYEREVENTS_ONSESSIONERROR_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONSESSIONERROR_CATEGORY">
        <source>HANDLER_MULTIPLAYEREVENTS_ONSESSIONERROR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONSESSIONERROR_OUT_NAME">
        <source>HANDLER_MULTIPLAYEREVENTS_ONSESSIONERROR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONSESSIONERROR_OUT_TOOLTIP">
        <source>HANDLER_MULTIPLAYEREVENTS_ONSESSIONERROR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONSESSIONERROR_IN_NAME">
        <source>HANDLER_MULTIPLAYEREVENTS_ONSESSIONERROR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONSESSIONERROR_IN_TOOLTIP">
        <source>HANDLER_MULTIPLAYEREVENTS_ONSESSIONERROR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONSESSIONERROR_OUTPUT0_NAME">
        <source>HANDLER_MULTIPLAYEREVENTS_ONSESSIONERROR_OUTPUT0_NAME</source>
        <comment>Simple Type: GridMate::GridSession C++ Type: GridMate::GridSession*</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONSESSIONERROR_OUTPUT0_TOOLTIP">
        <source>HANDLER_MULTIPLAYEREVENTS_ONSESSIONERROR_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONSESSIONERROR_OUTPUT1_NAME">
        <source>HANDLER_MULTIPLAYEREVENTS_ONSESSIONERROR_OUTPUT1_NAME</source>
        <comment>Simple Type: GridMate::string C++ Type: const GridMate::string&amp;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONSESSIONERROR_OUTPUT1_TOOLTIP">
        <source>HANDLER_MULTIPLAYEREVENTS_ONSESSIONERROR_OUTPUT1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONSESSIONSTART_NAME">
        <source>HANDLER_MULTIPLAYEREVENTS_ONSESSIONSTART_NAME</source>
        <comment>Class/Bus: MultiplayerEvents  Event/Method: OnSessionStart</comment>
        <translation>OnSessionStart</translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONSESSIONSTART_TOOLTIP">
        <source>HANDLER_MULTIPLAYEREVENTS_ONSESSIONSTART_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONSESSIONSTART_CATEGORY">
        <source>HANDLER_MULTIPLAYEREVENTS_ONSESSIONSTART_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONSESSIONSTART_OUT_NAME">
        <source>HANDLER_MULTIPLAYEREVENTS_ONSESSIONSTART_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONSESSIONSTART_OUT_TOOLTIP">
        <source>HANDLER_MULTIPLAYEREVENTS_ONSESSIONSTART_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONSESSIONSTART_IN_NAME">
        <source>HANDLER_MULTIPLAYEREVENTS_ONSESSIONSTART_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONSESSIONSTART_IN_TOOLTIP">
        <source>HANDLER_MULTIPLAYEREVENTS_ONSESSIONSTART_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONSESSIONSTART_OUTPUT0_NAME">
        <source>HANDLER_MULTIPLAYEREVENTS_ONSESSIONSTART_OUTPUT0_NAME</source>
        <comment>Simple Type: GridMate::GridSession C++ Type: GridMate::GridSession*</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONSESSIONSTART_OUTPUT0_TOOLTIP">
        <source>HANDLER_MULTIPLAYEREVENTS_ONSESSIONSTART_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONSESSIONEND_NAME">
        <source>HANDLER_MULTIPLAYEREVENTS_ONSESSIONEND_NAME</source>
        <comment>Class/Bus: MultiplayerEvents  Event/Method: OnSessionEnd</comment>
        <translation>OnSessionEnd</translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONSESSIONEND_TOOLTIP">
        <source>HANDLER_MULTIPLAYEREVENTS_ONSESSIONEND_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONSESSIONEND_CATEGORY">
        <source>HANDLER_MULTIPLAYEREVENTS_ONSESSIONEND_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONSESSIONEND_OUT_NAME">
        <source>HANDLER_MULTIPLAYEREVENTS_ONSESSIONEND_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONSESSIONEND_OUT_TOOLTIP">
        <source>HANDLER_MULTIPLAYEREVENTS_ONSESSIONEND_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONSESSIONEND_IN_NAME">
        <source>HANDLER_MULTIPLAYEREVENTS_ONSESSIONEND_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONSESSIONEND_IN_TOOLTIP">
        <source>HANDLER_MULTIPLAYEREVENTS_ONSESSIONEND_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONSESSIONEND_OUTPUT0_NAME">
        <source>HANDLER_MULTIPLAYEREVENTS_ONSESSIONEND_OUTPUT0_NAME</source>
        <comment>Simple Type: GridMate::GridSession C++ Type: GridMate::GridSession*</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_MULTIPLAYEREVENTS_ONSESSIONEND_OUTPUT0_TOOLTIP">
        <source>HANDLER_MULTIPLAYEREVENTS_ONSESSIONEND_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Handler: AWSBehaviorS3PresignNotificationsBus</name>
    <message id="HANDLER_AWSBEHAVIORS3PRESIGNNOTIFICATIONSBUS_NAME">
        <source>HANDLER_AWSBEHAVIORS3PRESIGNNOTIFICATIONSBUS_NAME</source>
        <translation>AWSBehaviorS3PresignNotificationsBus</translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORS3PRESIGNNOTIFICATIONSBUS_TOOLTIP">
        <source>HANDLER_AWSBEHAVIORS3PRESIGNNOTIFICATIONSBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORS3PRESIGNNOTIFICATIONSBUS_CATEGORY">
        <source>HANDLER_AWSBEHAVIORS3PRESIGNNOTIFICATIONSBUS_CATEGORY</source>
        <translation type="unfinished">AWS</translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORS3PRESIGNNOTIFICATIONSBUS_ONSUCCESS_NAME">
        <source>HANDLER_AWSBEHAVIORS3PRESIGNNOTIFICATIONSBUS_ONSUCCESS_NAME</source>
        <comment>Class/Bus: AWSBehaviorS3PresignNotificationsBus  Event/Method: OnSuccess</comment>
        <translation>OnSuccess</translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORS3PRESIGNNOTIFICATIONSBUS_ONSUCCESS_TOOLTIP">
        <source>HANDLER_AWSBEHAVIORS3PRESIGNNOTIFICATIONSBUS_ONSUCCESS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORS3PRESIGNNOTIFICATIONSBUS_ONSUCCESS_CATEGORY">
        <source>HANDLER_AWSBEHAVIORS3PRESIGNNOTIFICATIONSBUS_ONSUCCESS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORS3PRESIGNNOTIFICATIONSBUS_ONSUCCESS_OUT_NAME">
        <source>HANDLER_AWSBEHAVIORS3PRESIGNNOTIFICATIONSBUS_ONSUCCESS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORS3PRESIGNNOTIFICATIONSBUS_ONSUCCESS_OUT_TOOLTIP">
        <source>HANDLER_AWSBEHAVIORS3PRESIGNNOTIFICATIONSBUS_ONSUCCESS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORS3PRESIGNNOTIFICATIONSBUS_ONSUCCESS_IN_NAME">
        <source>HANDLER_AWSBEHAVIORS3PRESIGNNOTIFICATIONSBUS_ONSUCCESS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORS3PRESIGNNOTIFICATIONSBUS_ONSUCCESS_IN_TOOLTIP">
        <source>HANDLER_AWSBEHAVIORS3PRESIGNNOTIFICATIONSBUS_ONSUCCESS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORS3PRESIGNNOTIFICATIONSBUS_ONSUCCESS_PARAM1_NAME">
        <source>HANDLER_AWSBEHAVIORS3PRESIGNNOTIFICATIONSBUS_ONSUCCESS_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORS3PRESIGNNOTIFICATIONSBUS_ONSUCCESS_PARAM1_TOOLTIP">
        <source>HANDLER_AWSBEHAVIORS3PRESIGNNOTIFICATIONSBUS_ONSUCCESS_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORS3PRESIGNNOTIFICATIONSBUS_ONERROR_NAME">
        <source>HANDLER_AWSBEHAVIORS3PRESIGNNOTIFICATIONSBUS_ONERROR_NAME</source>
        <comment>Class/Bus: AWSBehaviorS3PresignNotificationsBus  Event/Method: OnError</comment>
        <translation>OnError</translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORS3PRESIGNNOTIFICATIONSBUS_ONERROR_TOOLTIP">
        <source>HANDLER_AWSBEHAVIORS3PRESIGNNOTIFICATIONSBUS_ONERROR_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORS3PRESIGNNOTIFICATIONSBUS_ONERROR_CATEGORY">
        <source>HANDLER_AWSBEHAVIORS3PRESIGNNOTIFICATIONSBUS_ONERROR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORS3PRESIGNNOTIFICATIONSBUS_ONERROR_OUT_NAME">
        <source>HANDLER_AWSBEHAVIORS3PRESIGNNOTIFICATIONSBUS_ONERROR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORS3PRESIGNNOTIFICATIONSBUS_ONERROR_OUT_TOOLTIP">
        <source>HANDLER_AWSBEHAVIORS3PRESIGNNOTIFICATIONSBUS_ONERROR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORS3PRESIGNNOTIFICATIONSBUS_ONERROR_IN_NAME">
        <source>HANDLER_AWSBEHAVIORS3PRESIGNNOTIFICATIONSBUS_ONERROR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORS3PRESIGNNOTIFICATIONSBUS_ONERROR_IN_TOOLTIP">
        <source>HANDLER_AWSBEHAVIORS3PRESIGNNOTIFICATIONSBUS_ONERROR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORS3PRESIGNNOTIFICATIONSBUS_ONERROR_PARAM1_NAME">
        <source>HANDLER_AWSBEHAVIORS3PRESIGNNOTIFICATIONSBUS_ONERROR_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORS3PRESIGNNOTIFICATIONSBUS_ONERROR_PARAM1_TOOLTIP">
        <source>HANDLER_AWSBEHAVIORS3PRESIGNNOTIFICATIONSBUS_ONERROR_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: AudioRtpcComponentRequestBus</name>
    <message id="AUDIORTPCCOMPONENTREQUESTBUS_NAME">
        <source>AUDIORTPCCOMPONENTREQUESTBUS_NAME</source>
        <translation type="unfinished">Audio RTPC</translation>
    </message>
    <message id="AUDIORTPCCOMPONENTREQUESTBUS_TOOLTIP">
        <source>AUDIORTPCCOMPONENTREQUESTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AUDIORTPCCOMPONENTREQUESTBUS_CATEGORY">
        <source>AUDIORTPCCOMPONENTREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">Audio</translation>
    </message>
    <message id="AUDIORTPCCOMPONENTREQUESTBUS_SETVALUE_NAME">
        <source>AUDIORTPCCOMPONENTREQUESTBUS_SETVALUE_NAME</source>
        <comment>Class/Bus: AudioRtpcComponentRequestBus  Event/Method: SetValue</comment>
        <translation type="unfinished">Set Value</translation>
    </message>
    <message id="AUDIORTPCCOMPONENTREQUESTBUS_SETVALUE_TOOLTIP">
        <source>AUDIORTPCCOMPONENTREQUESTBUS_SETVALUE_TOOLTIP</source>
        <translation type="unfinished">Sets the value of the default RTPC.</translation>
    </message>
    <message id="AUDIORTPCCOMPONENTREQUESTBUS_SETVALUE_CATEGORY">
        <source>AUDIORTPCCOMPONENTREQUESTBUS_SETVALUE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AUDIORTPCCOMPONENTREQUESTBUS_SETVALUE_OUT_NAME">
        <source>AUDIORTPCCOMPONENTREQUESTBUS_SETVALUE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AUDIORTPCCOMPONENTREQUESTBUS_SETVALUE_OUT_TOOLTIP">
        <source>AUDIORTPCCOMPONENTREQUESTBUS_SETVALUE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AUDIORTPCCOMPONENTREQUESTBUS_SETVALUE_IN_NAME">
        <source>AUDIORTPCCOMPONENTREQUESTBUS_SETVALUE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AUDIORTPCCOMPONENTREQUESTBUS_SETVALUE_IN_TOOLTIP">
        <source>AUDIORTPCCOMPONENTREQUESTBUS_SETVALUE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AUDIORTPCCOMPONENTREQUESTBUS_SETVALUE_PARAM0_NAME">
        <source>AUDIORTPCCOMPONENTREQUESTBUS_SETVALUE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Value</translation>
    </message>
    <message id="AUDIORTPCCOMPONENTREQUESTBUS_SETVALUE_PARAM0_TOOLTIP">
        <source>AUDIORTPCCOMPONENTREQUESTBUS_SETVALUE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AUDIORTPCCOMPONENTREQUESTBUS_SETRTPCVALUE_NAME">
        <source>AUDIORTPCCOMPONENTREQUESTBUS_SETRTPCVALUE_NAME</source>
        <comment>Class/Bus: AudioRtpcComponentRequestBus  Event/Method: SetRtpcValue</comment>
        <translation type="unfinished">Set RTPC Value</translation>
    </message>
    <message id="AUDIORTPCCOMPONENTREQUESTBUS_SETRTPCVALUE_TOOLTIP">
        <source>AUDIORTPCCOMPONENTREQUESTBUS_SETRTPCVALUE_TOOLTIP</source>
        <translation type="unfinished">Sets the value of the specified RTPC</translation>
    </message>
    <message id="AUDIORTPCCOMPONENTREQUESTBUS_SETRTPCVALUE_CATEGORY">
        <source>AUDIORTPCCOMPONENTREQUESTBUS_SETRTPCVALUE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AUDIORTPCCOMPONENTREQUESTBUS_SETRTPCVALUE_OUT_NAME">
        <source>AUDIORTPCCOMPONENTREQUESTBUS_SETRTPCVALUE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AUDIORTPCCOMPONENTREQUESTBUS_SETRTPCVALUE_OUT_TOOLTIP">
        <source>AUDIORTPCCOMPONENTREQUESTBUS_SETRTPCVALUE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AUDIORTPCCOMPONENTREQUESTBUS_SETRTPCVALUE_IN_NAME">
        <source>AUDIORTPCCOMPONENTREQUESTBUS_SETRTPCVALUE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AUDIORTPCCOMPONENTREQUESTBUS_SETRTPCVALUE_IN_TOOLTIP">
        <source>AUDIORTPCCOMPONENTREQUESTBUS_SETRTPCVALUE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AUDIORTPCCOMPONENTREQUESTBUS_SETRTPCVALUE_PARAM0_NAME">
        <source>AUDIORTPCCOMPONENTREQUESTBUS_SETRTPCVALUE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation type="unfinished">RTPC Name</translation>
    </message>
    <message id="AUDIORTPCCOMPONENTREQUESTBUS_SETRTPCVALUE_PARAM0_TOOLTIP">
        <source>AUDIORTPCCOMPONENTREQUESTBUS_SETRTPCVALUE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AUDIORTPCCOMPONENTREQUESTBUS_SETRTPCVALUE_PARAM1_NAME">
        <source>AUDIORTPCCOMPONENTREQUESTBUS_SETRTPCVALUE_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Value</translation>
    </message>
    <message id="AUDIORTPCCOMPONENTREQUESTBUS_SETRTPCVALUE_PARAM1_TOOLTIP">
        <source>AUDIORTPCCOMPONENTREQUESTBUS_SETRTPCVALUE_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: ParticleComponentRequestBus</name>
    <message id="PARTICLECOMPONENTREQUESTBUS_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_NAME</source>
        <translation type="unfinished">Particle</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_CATEGORY">
        <source>PARTICLECOMPONENTREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">Rendering</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETPARTICLESIZESCALEX_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_GETPARTICLESIZESCALEX_NAME</source>
        <comment>Class/Bus: ParticleComponentRequestBus  Event/Method: GetParticleSizeScaleX</comment>
        <translation type="unfinished">Get Size Scale X</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETPARTICLESIZESCALEX_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_GETPARTICLESIZESCALEX_TOOLTIP</source>
        <translation type="unfinished">Gets the multiplier for the particle size on the X axis</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETPARTICLESIZESCALEX_CATEGORY">
        <source>PARTICLECOMPONENTREQUESTBUS_GETPARTICLESIZESCALEX_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETPARTICLESIZESCALEX_OUT_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_GETPARTICLESIZESCALEX_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETPARTICLESIZESCALEX_OUT_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_GETPARTICLESIZESCALEX_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETPARTICLESIZESCALEX_IN_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_GETPARTICLESIZESCALEX_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETPARTICLESIZESCALEX_IN_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_GETPARTICLESIZESCALEX_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETPARTICLESIZESCALEX_OUTPUT0_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_GETPARTICLESIZESCALEX_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Scale</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETPARTICLESIZESCALEX_OUTPUT0_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_GETPARTICLESIZESCALEX_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Multiplier for particles on the X axis</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETUSEVISAREA_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_SETUSEVISAREA_NAME</source>
        <comment>Class/Bus: ParticleComponentRequestBus  Event/Method: SetUseVisArea</comment>
        <translation type="unfinished">Use VisAreas</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETUSEVISAREA_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_SETUSEVISAREA_TOOLTIP</source>
        <translation type="unfinished">Sets whether a VisArea can control this particle&apos;s visibility</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETUSEVISAREA_CATEGORY">
        <source>PARTICLECOMPONENTREQUESTBUS_SETUSEVISAREA_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETUSEVISAREA_OUT_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_SETUSEVISAREA_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETUSEVISAREA_OUT_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_SETUSEVISAREA_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETUSEVISAREA_IN_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_SETUSEVISAREA_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETUSEVISAREA_IN_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_SETUSEVISAREA_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETUSEVISAREA_PARAM0_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_SETUSEVISAREA_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Use VisAreas</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETUSEVISAREA_PARAM0_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_SETUSEVISAREA_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Sets whether a VisArea can control this particle&apos;s visibility</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETTIMESCALE_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_SETTIMESCALE_NAME</source>
        <comment>Class/Bus: ParticleComponentRequestBus  Event/Method: SetTimeScale</comment>
        <translation type="unfinished">Set Time Scale</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETTIMESCALE_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_SETTIMESCALE_TOOLTIP</source>
        <translation type="unfinished">Sets the multiplier for the emitter time evolution</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETTIMESCALE_CATEGORY">
        <source>PARTICLECOMPONENTREQUESTBUS_SETTIMESCALE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETTIMESCALE_OUT_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_SETTIMESCALE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETTIMESCALE_OUT_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_SETTIMESCALE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETTIMESCALE_IN_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_SETTIMESCALE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETTIMESCALE_IN_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_SETTIMESCALE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETTIMESCALE_PARAM0_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_SETTIMESCALE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Scale</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETTIMESCALE_PARAM0_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_SETTIMESCALE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Multiplier for the emitter time evolution [0-1000]</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETSPEEDSCALE_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_SETSPEEDSCALE_NAME</source>
        <comment>Class/Bus: ParticleComponentRequestBus  Event/Method: SetSpeedScale</comment>
        <translation type="unfinished">Set Speed Scale</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETSPEEDSCALE_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_SETSPEEDSCALE_TOOLTIP</source>
        <translation type="unfinished">Sets the multiplier for the particle emission speed</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETSPEEDSCALE_CATEGORY">
        <source>PARTICLECOMPONENTREQUESTBUS_SETSPEEDSCALE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETSPEEDSCALE_OUT_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_SETSPEEDSCALE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETSPEEDSCALE_OUT_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_SETSPEEDSCALE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETSPEEDSCALE_IN_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_SETSPEEDSCALE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETSPEEDSCALE_IN_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_SETSPEEDSCALE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETSPEEDSCALE_PARAM0_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_SETSPEEDSCALE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Scale</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETSPEEDSCALE_PARAM0_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_SETSPEEDSCALE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Multiplier for the particle emission speed [0-1000]</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETCOUNTSCALE_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_SETCOUNTSCALE_NAME</source>
        <comment>Class/Bus: ParticleComponentRequestBus  Event/Method: SetCountScale</comment>
        <translation type="unfinished">Set Count Scale</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETCOUNTSCALE_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_SETCOUNTSCALE_TOOLTIP</source>
        <translation type="unfinished">Sets the multiplier for the particle count</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETCOUNTSCALE_CATEGORY">
        <source>PARTICLECOMPONENTREQUESTBUS_SETCOUNTSCALE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETCOUNTSCALE_OUT_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_SETCOUNTSCALE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETCOUNTSCALE_OUT_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_SETCOUNTSCALE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETCOUNTSCALE_IN_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_SETCOUNTSCALE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETCOUNTSCALE_IN_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_SETCOUNTSCALE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETCOUNTSCALE_PARAM0_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_SETCOUNTSCALE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Scale</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETCOUNTSCALE_PARAM0_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_SETCOUNTSCALE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Multiplier for the particle count [0-1000]</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETTIMESCALE_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_GETTIMESCALE_NAME</source>
        <comment>Class/Bus: ParticleComponentRequestBus  Event/Method: GetTimeScale</comment>
        <translation type="unfinished">Get Time Scale</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETTIMESCALE_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_GETTIMESCALE_TOOLTIP</source>
        <translation type="unfinished">Gets the multiplier for the emitter time evolution</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETTIMESCALE_CATEGORY">
        <source>PARTICLECOMPONENTREQUESTBUS_GETTIMESCALE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETTIMESCALE_OUT_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_GETTIMESCALE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETTIMESCALE_OUT_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_GETTIMESCALE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETTIMESCALE_IN_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_GETTIMESCALE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETTIMESCALE_IN_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_GETTIMESCALE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETTIMESCALE_OUTPUT0_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_GETTIMESCALE_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Scale</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETTIMESCALE_OUTPUT0_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_GETTIMESCALE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Multiplier for the emitter time evolution</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETGLOBALSIZESCALE_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_SETGLOBALSIZESCALE_NAME</source>
        <comment>Class/Bus: ParticleComponentRequestBus  Event/Method: SetGlobalSizeScale</comment>
        <translation type="unfinished">Set Global Size Scale</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETGLOBALSIZESCALE_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_SETGLOBALSIZESCALE_TOOLTIP</source>
        <translation type="unfinished">Sets the multiplier for all effects sizes</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETGLOBALSIZESCALE_CATEGORY">
        <source>PARTICLECOMPONENTREQUESTBUS_SETGLOBALSIZESCALE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETGLOBALSIZESCALE_OUT_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_SETGLOBALSIZESCALE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETGLOBALSIZESCALE_OUT_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_SETGLOBALSIZESCALE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETGLOBALSIZESCALE_IN_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_SETGLOBALSIZESCALE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETGLOBALSIZESCALE_IN_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_SETGLOBALSIZESCALE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETGLOBALSIZESCALE_PARAM0_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_SETGLOBALSIZESCALE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Scale</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETGLOBALSIZESCALE_PARAM0_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_SETGLOBALSIZESCALE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Multiplier for all effect sizes</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETGLOBALSIZESCALE_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_GETGLOBALSIZESCALE_NAME</source>
        <comment>Class/Bus: ParticleComponentRequestBus  Event/Method: GetGlobalSizeScale</comment>
        <translation type="unfinished">Get Global Size Scale</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETGLOBALSIZESCALE_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_GETGLOBALSIZESCALE_TOOLTIP</source>
        <translation type="unfinished">Gets the multiplier for all effects sizes</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETGLOBALSIZESCALE_CATEGORY">
        <source>PARTICLECOMPONENTREQUESTBUS_GETGLOBALSIZESCALE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETGLOBALSIZESCALE_OUT_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_GETGLOBALSIZESCALE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETGLOBALSIZESCALE_OUT_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_GETGLOBALSIZESCALE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETGLOBALSIZESCALE_IN_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_GETGLOBALSIZESCALE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETGLOBALSIZESCALE_IN_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_GETGLOBALSIZESCALE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETGLOBALSIZESCALE_OUTPUT0_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_GETGLOBALSIZESCALE_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Scale</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETGLOBALSIZESCALE_OUTPUT0_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_GETGLOBALSIZESCALE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Multiplier for all effect sizes</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETENABLE_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_GETENABLE_NAME</source>
        <comment>Class/Bus: ParticleComponentRequestBus  Event/Method: GetEnable</comment>
        <translation type="unfinished">Is Enabled</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETENABLE_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_GETENABLE_TOOLTIP</source>
        <translation type="unfinished">Returns whether the emitter is enabled</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETENABLE_CATEGORY">
        <source>PARTICLECOMPONENTREQUESTBUS_GETENABLE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETENABLE_OUT_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_GETENABLE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETENABLE_OUT_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_GETENABLE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETENABLE_IN_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_GETENABLE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETENABLE_IN_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_GETENABLE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETENABLE_OUTPUT0_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_GETENABLE_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Enabled</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETENABLE_OUTPUT0_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_GETENABLE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Returns whether the emitter is enabled</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_ENABLEPREROLL_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_ENABLEPREROLL_NAME</source>
        <comment>Class/Bus: ParticleComponentRequestBus  Event/Method: EnablePreRoll</comment>
        <translation type="unfinished">Set Pre-Roll</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_ENABLEPREROLL_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_ENABLEPREROLL_TOOLTIP</source>
        <translation type="unfinished">Sets whether pre-roll is be enabled, which makes the particle effect appear as though it has been running indefinitely</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_ENABLEPREROLL_CATEGORY">
        <source>PARTICLECOMPONENTREQUESTBUS_ENABLEPREROLL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_ENABLEPREROLL_OUT_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_ENABLEPREROLL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_ENABLEPREROLL_OUT_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_ENABLEPREROLL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_ENABLEPREROLL_IN_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_ENABLEPREROLL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_ENABLEPREROLL_IN_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_ENABLEPREROLL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_ENABLEPREROLL_PARAM0_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_ENABLEPREROLL_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Enabled</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_ENABLEPREROLL_PARAM0_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_ENABLEPREROLL_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether pre-roll should be enabled, which makes the particle effect appear as though it has been running indefinitely</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETLIFETIMESTRENGTH_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_SETLIFETIMESTRENGTH_NAME</source>
        <comment>Class/Bus: ParticleComponentRequestBus  Event/Method: SetLifetimeStrength</comment>
        <translation type="unfinished">Set Lifetime Strength</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETLIFETIMESTRENGTH_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_SETLIFETIMESTRENGTH_TOOLTIP</source>
        <translation type="unfinished">Set the parameter strength over the emitter lifetime</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETLIFETIMESTRENGTH_CATEGORY">
        <source>PARTICLECOMPONENTREQUESTBUS_SETLIFETIMESTRENGTH_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETLIFETIMESTRENGTH_OUT_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_SETLIFETIMESTRENGTH_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETLIFETIMESTRENGTH_OUT_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_SETLIFETIMESTRENGTH_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETLIFETIMESTRENGTH_IN_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_SETLIFETIMESTRENGTH_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETLIFETIMESTRENGTH_IN_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_SETLIFETIMESTRENGTH_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETLIFETIMESTRENGTH_PARAM0_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_SETLIFETIMESTRENGTH_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Strength</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETLIFETIMESTRENGTH_PARAM0_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_SETLIFETIMESTRENGTH_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Strength over the emitter lifetime (-1-1)</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_HIDE_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_HIDE_NAME</source>
        <comment>Class/Bus: ParticleComponentRequestBus  Event/Method: Hide</comment>
        <translation>Hide</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_HIDE_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_HIDE_TOOLTIP</source>
        <translation type="unfinished">Hides the emitter</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_HIDE_CATEGORY">
        <source>PARTICLECOMPONENTREQUESTBUS_HIDE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_HIDE_OUT_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_HIDE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_HIDE_OUT_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_HIDE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_HIDE_IN_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_HIDE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_HIDE_IN_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_HIDE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETCOLORTINT_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_GETCOLORTINT_NAME</source>
        <comment>Class/Bus: ParticleComponentRequestBus  Event/Method: GetColorTint</comment>
        <translation type="unfinished">Get Color Tint</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETCOLORTINT_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_GETCOLORTINT_TOOLTIP</source>
        <translation type="unfinished">Gets the color of the effect using the color swatch</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETCOLORTINT_CATEGORY">
        <source>PARTICLECOMPONENTREQUESTBUS_GETCOLORTINT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETCOLORTINT_OUT_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_GETCOLORTINT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETCOLORTINT_OUT_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_GETCOLORTINT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETCOLORTINT_IN_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_GETCOLORTINT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETCOLORTINT_IN_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_GETCOLORTINT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETCOLORTINT_OUTPUT0_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_GETCOLORTINT_OUTPUT0_NAME</source>
        <comment>C++ Type: Color</comment>
        <translation type="unfinished">Tint</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETCOLORTINT_OUTPUT0_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_GETCOLORTINT_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Color of the effect using the color swatch</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETCOUNTSCALE_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_GETCOUNTSCALE_NAME</source>
        <comment>Class/Bus: ParticleComponentRequestBus  Event/Method: GetCountScale</comment>
        <translation type="unfinished">Get Count Scale</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETCOUNTSCALE_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_GETCOUNTSCALE_TOOLTIP</source>
        <translation type="unfinished">Gets the multiplier for the particle count</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETCOUNTSCALE_CATEGORY">
        <source>PARTICLECOMPONENTREQUESTBUS_GETCOUNTSCALE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETCOUNTSCALE_OUT_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_GETCOUNTSCALE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETCOUNTSCALE_OUT_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_GETCOUNTSCALE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETCOUNTSCALE_IN_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_GETCOUNTSCALE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETCOUNTSCALE_IN_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_GETCOUNTSCALE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETCOUNTSCALE_OUTPUT0_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_GETCOUNTSCALE_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Scale</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETCOUNTSCALE_OUTPUT0_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_GETCOUNTSCALE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Multiplier for the particle count</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETPARTICLESIZESCALEY_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_SETPARTICLESIZESCALEY_NAME</source>
        <comment>Class/Bus: ParticleComponentRequestBus  Event/Method: SetParticleSizeScaleY</comment>
        <translation type="unfinished">Set Size Scale Y</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETPARTICLESIZESCALEY_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_SETPARTICLESIZESCALEY_TOOLTIP</source>
        <translation type="unfinished">Sets the multiplier for the particle size on the Y axis</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETPARTICLESIZESCALEY_CATEGORY">
        <source>PARTICLECOMPONENTREQUESTBUS_SETPARTICLESIZESCALEY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETPARTICLESIZESCALEY_OUT_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_SETPARTICLESIZESCALEY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETPARTICLESIZESCALEY_OUT_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_SETPARTICLESIZESCALEY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETPARTICLESIZESCALEY_IN_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_SETPARTICLESIZESCALEY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETPARTICLESIZESCALEY_IN_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_SETPARTICLESIZESCALEY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETPARTICLESIZESCALEY_PARAM0_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_SETPARTICLESIZESCALEY_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Scale</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETPARTICLESIZESCALEY_PARAM0_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_SETPARTICLESIZESCALEY_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Multiplier for the particle size on the Y axis</translation>
    </message>    
    <message id="PARTICLECOMPONENTREQUESTBUS_SETPARTICLESIZESCALEZ_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_SETPARTICLESIZESCALEZ_NAME</source>
        <comment>Class/Bus: ParticleComponentRequestBus  Event/Method: SetParticleSizeScaleZ</comment>
        <translation type="unfinished">Set Size Scale Z</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETPARTICLESIZESCALEZ_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_SETPARTICLESIZESCALEZ_TOOLTIP</source>
        <translation type="unfinished">Sets the multiplier for the particle size on the Z axis</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETPARTICLESIZESCALEZ_CATEGORY">
        <source>PARTICLECOMPONENTREQUESTBUS_SETPARTICLESIZESCALEZ_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETPARTICLESIZESCALEZ_OUT_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_SETPARTICLESIZESCALEZ_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETPARTICLESIZESCALEZ_OUT_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_SETPARTICLESIZESCALEZ_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETPARTICLESIZESCALEZ_IN_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_SETPARTICLESIZESCALEZ_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETPARTICLESIZESCALEZ_IN_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_SETPARTICLESIZESCALEZ_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETPARTICLESIZESCALEZ_PARAM0_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_SETPARTICLESIZESCALEZ_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Scale</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETPARTICLESIZESCALEZ_PARAM0_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_SETPARTICLESIZESCALEZ_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Multiplier for the particle size on the Z axis</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETRTPC_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_SETRTPC_NAME</source>
        <comment>Class/Bus: ParticleComponentRequestBus  Event/Method: SetRTPC</comment>
        <translation type="unfinished">Set RTPC</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETRTPC_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_SETRTPC_TOOLTIP</source>
        <translation type="unfinished">Select the audio RTPC that the particle effect instance drives</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETRTPC_CATEGORY">
        <source>PARTICLECOMPONENTREQUESTBUS_SETRTPC_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETRTPC_OUT_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_SETRTPC_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETRTPC_OUT_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_SETRTPC_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETRTPC_IN_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_SETRTPC_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETRTPC_IN_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_SETRTPC_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETRTPC_PARAM0_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_SETRTPC_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">RTPC</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETRTPC_PARAM0_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_SETRTPC_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Audio RTPC that the particle effect instance drives</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SHOW_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_SHOW_NAME</source>
        <comment>Class/Bus: ParticleComponentRequestBus  Event/Method: Show</comment>
        <translation>Show</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SHOW_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_SHOW_TOOLTIP</source>
        <translation type="unfinished">Shows the emitter</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SHOW_CATEGORY">
        <source>PARTICLECOMPONENTREQUESTBUS_SHOW_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SHOW_OUT_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_SHOW_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SHOW_OUT_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_SHOW_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SHOW_IN_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_SHOW_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SHOW_IN_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_SHOW_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_ENABLE_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_ENABLE_NAME</source>
        <comment>Class/Bus: ParticleComponentRequestBus  Event/Method: Enable</comment>
        <translation type="unfinished">Set Enabled</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_ENABLE_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_ENABLE_TOOLTIP</source>
        <translation type="unfinished">Sets whether the emitter is enabled</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_ENABLE_CATEGORY">
        <source>PARTICLECOMPONENTREQUESTBUS_ENABLE_CATEGORY</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_ENABLE_OUT_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_ENABLE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_ENABLE_OUT_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_ENABLE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_ENABLE_IN_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_ENABLE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_ENABLE_IN_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_ENABLE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_ENABLE_PARAM0_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_ENABLE_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Enabled</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_ENABLE_PARAM0_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_ENABLE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the emitter should be enabled</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETSPEEDSCALE_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_GETSPEEDSCALE_NAME</source>
        <comment>Class/Bus: ParticleComponentRequestBus  Event/Method: GetSpeedScale</comment>
        <translation type="unfinished">Get Speed Scale</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETSPEEDSCALE_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_GETSPEEDSCALE_TOOLTIP</source>
        <translation type="unfinished">Gets the multiplier for the particle emission speed</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETSPEEDSCALE_CATEGORY">
        <source>PARTICLECOMPONENTREQUESTBUS_GETSPEEDSCALE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETSPEEDSCALE_OUT_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_GETSPEEDSCALE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETSPEEDSCALE_OUT_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_GETSPEEDSCALE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETSPEEDSCALE_IN_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_GETSPEEDSCALE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETSPEEDSCALE_IN_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_GETSPEEDSCALE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETSPEEDSCALE_OUTPUT0_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_GETSPEEDSCALE_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Scale</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETSPEEDSCALE_OUTPUT0_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_GETSPEEDSCALE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Multiple for the particle emission speed</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETPARTICLESIZESCALEX_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_SETPARTICLESIZESCALEX_NAME</source>
        <comment>Class/Bus: ParticleComponentRequestBus  Event/Method: SetParticleSizeScaleX</comment>
        <translation type="unfinished">Set Size Scale X</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETPARTICLESIZESCALEX_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_SETPARTICLESIZESCALEX_TOOLTIP</source>
        <translation type="unfinished">Sets the multiplier for the particle size on the X axis</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETPARTICLESIZESCALEX_CATEGORY">
        <source>PARTICLECOMPONENTREQUESTBUS_SETPARTICLESIZESCALEX_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETPARTICLESIZESCALEX_OUT_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_SETPARTICLESIZESCALEX_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETPARTICLESIZESCALEX_OUT_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_SETPARTICLESIZESCALEX_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETPARTICLESIZESCALEX_IN_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_SETPARTICLESIZESCALEX_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETPARTICLESIZESCALEX_IN_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_SETPARTICLESIZESCALEX_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETPARTICLESIZESCALEX_PARAM0_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_SETPARTICLESIZESCALEX_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Scale</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETPARTICLESIZESCALEX_PARAM0_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_SETPARTICLESIZESCALEX_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Multiplier for the particle size on the X axis</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETPARTICLESIZESCALEY_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_GETPARTICLESIZESCALEY_NAME</source>
        <comment>Class/Bus: ParticleComponentRequestBus  Event/Method: GetParticleSizeScaleY</comment>
        <translation type="unfinished">Get Size Scale Y</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETPARTICLESIZESCALEY_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_GETPARTICLESIZESCALEY_TOOLTIP</source>
        <translation type="unfinished">Gets the multiplier for the particle size on the Y axis</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETPARTICLESIZESCALEY_CATEGORY">
        <source>PARTICLECOMPONENTREQUESTBUS_GETPARTICLESIZESCALEY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETPARTICLESIZESCALEY_OUT_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_GETPARTICLESIZESCALEY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETPARTICLESIZESCALEY_OUT_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_GETPARTICLESIZESCALEY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETPARTICLESIZESCALEY_IN_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_GETPARTICLESIZESCALEY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETPARTICLESIZESCALEY_IN_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_GETPARTICLESIZESCALEY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETPARTICLESIZESCALEY_OUTPUT0_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_GETPARTICLESIZESCALEY_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Scale</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETPARTICLESIZESCALEY_OUTPUT0_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_GETPARTICLESIZESCALEY_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Multiplier for the particle size on the Y axis</translation>
    </message>    
    <message id="PARTICLECOMPONENTREQUESTBUS_GETPARTICLESIZESCALEZ_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_GETPARTICLESIZESCALEZ_NAME</source>
        <comment>Class/Bus: ParticleComponentRequestBus  Event/Method: GetParticleSizeScaleZ</comment>
        <translation type="unfinished">Get Size Scale Z</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETPARTICLESIZESCALEY_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_GETPARTICLESIZESCALEY_TOOLTIP</source>
        <translation type="unfinished">Gets the multiplier for the particle size on the Z axis</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETPARTICLESIZESCALEZ_CATEGORY">
        <source>PARTICLECOMPONENTREQUESTBUS_GETPARTICLESIZESCALEZ_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETPARTICLESIZESCALEZ_OUT_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_GETPARTICLESIZESCALEZ_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETPARTICLESIZESCALEZ_OUT_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_GETPARTICLESIZESCALEZ_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETPARTICLESIZESCALEZ_IN_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_GETPARTICLESIZESCALEZ_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETPARTICLESIZESCALEZ_IN_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_GETPARTICLESIZESCALEZ_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETPARTICLESIZESCALEZ_OUTPUT0_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_GETPARTICLESIZESCALEZ_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Scale</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETPARTICLESIZESCALEZ_OUTPUT0_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_GETPARTICLESIZESCALEZ_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Multiplier for the particle size on the Z axis</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_ENABLEAUDIO_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_ENABLEAUDIO_NAME</source>
        <comment>Class/Bus: ParticleComponentRequestBus  Event/Method: EnableAudio</comment>
        <translation type="unfinished">Set Audio Enabled</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_ENABLEAUDIO_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_ENABLEAUDIO_TOOLTIP</source>
        <translation type="unfinished">Sets whether audio is enabled</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_ENABLEAUDIO_CATEGORY">
        <source>PARTICLECOMPONENTREQUESTBUS_ENABLEAUDIO_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_ENABLEAUDIO_OUT_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_ENABLEAUDIO_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_ENABLEAUDIO_OUT_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_ENABLEAUDIO_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_ENABLEAUDIO_IN_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_ENABLEAUDIO_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_ENABLEAUDIO_IN_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_ENABLEAUDIO_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_ENABLEAUDIO_PARAM0_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_ENABLEAUDIO_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Enable</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_ENABLEAUDIO_PARAM0_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_ENABLEAUDIO_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether audio should be enabled</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETEMITTERSETTINGS_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_GETEMITTERSETTINGS_NAME</source>
        <comment>Class/Bus: ParticleComponentRequestBus  Event/Method: GetEmitterSettings</comment>
        <translation type="unfinished">Get Emitter Settings</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETEMITTERSETTINGS_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_GETEMITTERSETTINGS_TOOLTIP</source>
        <translation type="unfinished">Retrieves the emitter configuration of an emitter</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETEMITTERSETTINGS_CATEGORY">
        <source>PARTICLECOMPONENTREQUESTBUS_GETEMITTERSETTINGS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETEMITTERSETTINGS_OUT_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_GETEMITTERSETTINGS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETEMITTERSETTINGS_OUT_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_GETEMITTERSETTINGS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETEMITTERSETTINGS_IN_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_GETEMITTERSETTINGS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETEMITTERSETTINGS_IN_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_GETEMITTERSETTINGS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETEMITTERSETTINGS_OUTPUT0_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_GETEMITTERSETTINGS_OUTPUT0_NAME</source>
        <comment>C++ Type: ParticleEmitterSettings</comment>
        <translation type="unfinished">Emitter</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETEMITTERSETTINGS_OUTPUT0_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_GETEMITTERSETTINGS_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">An emitter confguration</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETVISIBILITY_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_SETVISIBILITY_NAME</source>
        <comment>Class/Bus: ParticleComponentRequestBus  Event/Method: SetVisibility</comment>
        <translation type="unfinished">Set Visibility</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETVISIBILITY_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_SETVISIBILITY_TOOLTIP</source>
        <translation type="unfinished">Sets whether the particle effect is visible</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETVISIBILITY_CATEGORY">
        <source>PARTICLECOMPONENTREQUESTBUS_SETVISIBILITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETVISIBILITY_OUT_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_SETVISIBILITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETVISIBILITY_OUT_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_SETVISIBILITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETVISIBILITY_IN_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_SETVISIBILITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETVISIBILITY_IN_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_SETVISIBILITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETVISIBILITY_PARAM0_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_SETVISIBILITY_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Visible</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETVISIBILITY_PARAM0_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_SETVISIBILITY_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether a particle effect should be visible</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETVISIBILITY_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_GETVISIBILITY_NAME</source>
        <comment>Class/Bus: ParticleComponentRequestBus  Event/Method: GetVisibility</comment>
        <translation type="unfinished">Get Visibility</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETVISIBILITY_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_GETVISIBILITY_TOOLTIP</source>
        <translation type="unfinished">Returns whether a particle effect is visible</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETVISIBILITY_CATEGORY">
        <source>PARTICLECOMPONENTREQUESTBUS_GETVISIBILITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETVISIBILITY_OUT_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_GETVISIBILITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETVISIBILITY_OUT_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_GETVISIBILITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETVISIBILITY_IN_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_GETVISIBILITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETVISIBILITY_IN_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_GETVISIBILITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETVISIBILITY_OUTPUT0_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_GETVISIBILITY_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Visible</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETVISIBILITY_OUTPUT0_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_GETVISIBILITY_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the particle effect is visible</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETCOLORTINT_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_SETCOLORTINT_NAME</source>
        <comment>Class/Bus: ParticleComponentRequestBus  Event/Method: SetColorTint</comment>
        <translation type="unfinished">Set Color Tint</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETCOLORTINT_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_SETCOLORTINT_TOOLTIP</source>
        <translation type="unfinished">Sets the color of the effect using a color swatch</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETCOLORTINT_CATEGORY">
        <source>PARTICLECOMPONENTREQUESTBUS_SETCOLORTINT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETCOLORTINT_OUT_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_SETCOLORTINT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETCOLORTINT_OUT_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_SETCOLORTINT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETCOLORTINT_IN_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_SETCOLORTINT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETCOLORTINT_IN_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_SETCOLORTINT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETCOLORTINT_PARAM0_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_SETCOLORTINT_PARAM0_NAME</source>
        <comment>Simple Type: Color C++ Type: const Color&amp;</comment>
        <translation type="unfinished">Tint</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETCOLORTINT_PARAM0_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_SETCOLORTINT_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The color tint of the effect</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETVIEWDISTMULTIPLIER_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_SETVIEWDISTMULTIPLIER_NAME</source>
        <comment>Class/Bus: ParticleComponentRequestBus  Event/Method: SetViewDistMultiplier</comment>
        <translation type="unfinished">Set View Distance Multiplier</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETVIEWDISTMULTIPLIER_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_SETVIEWDISTMULTIPLIER_TOOLTIP</source>
        <translation type="unfinished">Set the multiplier for the maximum view distance</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETVIEWDISTMULTIPLIER_CATEGORY">
        <source>PARTICLECOMPONENTREQUESTBUS_SETVIEWDISTMULTIPLIER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETVIEWDISTMULTIPLIER_OUT_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_SETVIEWDISTMULTIPLIER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETVIEWDISTMULTIPLIER_OUT_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_SETVIEWDISTMULTIPLIER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETVIEWDISTMULTIPLIER_IN_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_SETVIEWDISTMULTIPLIER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETVIEWDISTMULTIPLIER_IN_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_SETVIEWDISTMULTIPLIER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETVIEWDISTMULTIPLIER_PARAM0_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_SETVIEWDISTMULTIPLIER_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Scale</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETVIEWDISTMULTIPLIER_PARAM0_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_SETVIEWDISTMULTIPLIER_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Multiplier for the maximum view distance</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETALPHASCALE_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_GETALPHASCALE_NAME</source>
        <comment>Class/Bus: ParticleComponentRequestBus  Event/Method: GetAlphaScale</comment>
        <translation type="unfinished">Get Alpha Scale</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETALPHASCALE_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_GETALPHASCALE_TOOLTIP</source>
        <translation type="unfinished">Gets the multiplier for all particle alpha values</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETALPHASCALE_CATEGORY">
        <source>PARTICLECOMPONENTREQUESTBUS_GETALPHASCALE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETALPHASCALE_OUT_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_GETALPHASCALE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETALPHASCALE_OUT_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_GETALPHASCALE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETALPHASCALE_IN_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_GETALPHASCALE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETALPHASCALE_IN_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_GETALPHASCALE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETALPHASCALE_OUTPUT0_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_GETALPHASCALE_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Scale</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_GETALPHASCALE_OUTPUT0_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_GETALPHASCALE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETALPHASCALE_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_SETALPHASCALE_NAME</source>
        <comment>Class/Bus: ParticleComponentRequestBus  Event/Method: SetAlphaScale</comment>
        <translation type="unfinished">Set Alpha Scale</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETALPHASCALE_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_SETALPHASCALE_TOOLTIP</source>
        <translation type="unfinished">Sets the multiplier for all particle alpha values</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETALPHASCALE_CATEGORY">
        <source>PARTICLECOMPONENTREQUESTBUS_SETALPHASCALE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETALPHASCALE_OUT_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_SETALPHASCALE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETALPHASCALE_OUT_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_SETALPHASCALE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETALPHASCALE_IN_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_SETALPHASCALE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETALPHASCALE_IN_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_SETALPHASCALE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETALPHASCALE_PARAM0_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_SETALPHASCALE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_SETALPHASCALE_PARAM0_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_SETALPHASCALE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_RESTART_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_RESTART_NAME</source>
        <comment>Class/Bus: ParticleComponentRequestBus  Event/Method: Restart</comment>
        <translation>Restart</translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_RESTART_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_RESTART_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_RESTART_CATEGORY">
        <source>PARTICLECOMPONENTREQUESTBUS_RESTART_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_RESTART_OUT_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_RESTART_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_RESTART_OUT_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_RESTART_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_RESTART_IN_NAME">
        <source>PARTICLECOMPONENTREQUESTBUS_RESTART_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PARTICLECOMPONENTREQUESTBUS_RESTART_IN_TOOLTIP">
        <source>PARTICLECOMPONENTREQUESTBUS_RESTART_IN_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: CharacterAnimationRequestBus</name>
    <message id="CHARACTERANIMATIONREQUESTBUS_NAME">
        <source>CHARACTERANIMATIONREQUESTBUS_NAME</source>
        <translation type="unfinished">Character Animation</translation>
    </message>
    <message id="CHARACTERANIMATIONREQUESTBUS_TOOLTIP">
        <source>CHARACTERANIMATIONREQUESTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHARACTERANIMATIONREQUESTBUS_CATEGORY">
        <source>CHARACTERANIMATIONREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">Animation</translation>
    </message>
    <message id="CHARACTERANIMATIONREQUESTBUS_SETBLENDPARAMETER_NAME">
        <source>CHARACTERANIMATIONREQUESTBUS_SETBLENDPARAMETER_NAME</source>
        <comment>Class/Bus: CharacterAnimationRequestBus  Event/Method: SetBlendParameter</comment>
        <translation type="unfinished">Set Blend Parameter</translation>
    </message>
    <message id="CHARACTERANIMATIONREQUESTBUS_SETBLENDPARAMETER_TOOLTIP">
        <source>CHARACTERANIMATIONREQUESTBUS_SETBLENDPARAMETER_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHARACTERANIMATIONREQUESTBUS_SETBLENDPARAMETER_CATEGORY">
        <source>CHARACTERANIMATIONREQUESTBUS_SETBLENDPARAMETER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CHARACTERANIMATIONREQUESTBUS_SETBLENDPARAMETER_OUT_NAME">
        <source>CHARACTERANIMATIONREQUESTBUS_SETBLENDPARAMETER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CHARACTERANIMATIONREQUESTBUS_SETBLENDPARAMETER_OUT_TOOLTIP">
        <source>CHARACTERANIMATIONREQUESTBUS_SETBLENDPARAMETER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHARACTERANIMATIONREQUESTBUS_SETBLENDPARAMETER_IN_NAME">
        <source>CHARACTERANIMATIONREQUESTBUS_SETBLENDPARAMETER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CHARACTERANIMATIONREQUESTBUS_SETBLENDPARAMETER_IN_TOOLTIP">
        <source>CHARACTERANIMATIONREQUESTBUS_SETBLENDPARAMETER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHARACTERANIMATIONREQUESTBUS_SETBLENDPARAMETER_PARAM0_NAME">
        <source>CHARACTERANIMATIONREQUESTBUS_SETBLENDPARAMETER_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation></translation>
    </message>
    <message id="CHARACTERANIMATIONREQUESTBUS_SETBLENDPARAMETER_PARAM0_TOOLTIP">
        <source>CHARACTERANIMATIONREQUESTBUS_SETBLENDPARAMETER_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHARACTERANIMATIONREQUESTBUS_SETBLENDPARAMETER_PARAM1_NAME">
        <source>CHARACTERANIMATIONREQUESTBUS_SETBLENDPARAMETER_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="CHARACTERANIMATIONREQUESTBUS_SETBLENDPARAMETER_PARAM1_TOOLTIP">
        <source>CHARACTERANIMATIONREQUESTBUS_SETBLENDPARAMETER_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHARACTERANIMATIONREQUESTBUS_GETBLENDPARAMETER_NAME">
        <source>CHARACTERANIMATIONREQUESTBUS_GETBLENDPARAMETER_NAME</source>
        <comment>Class/Bus: CharacterAnimationRequestBus  Event/Method: GetBlendParameter</comment>
        <translation type="unfinished">Get Blend Parameter</translation>
    </message>
    <message id="CHARACTERANIMATIONREQUESTBUS_GETBLENDPARAMETER_TOOLTIP">
        <source>CHARACTERANIMATIONREQUESTBUS_GETBLENDPARAMETER_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHARACTERANIMATIONREQUESTBUS_GETBLENDPARAMETER_CATEGORY">
        <source>CHARACTERANIMATIONREQUESTBUS_GETBLENDPARAMETER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CHARACTERANIMATIONREQUESTBUS_GETBLENDPARAMETER_OUT_NAME">
        <source>CHARACTERANIMATIONREQUESTBUS_GETBLENDPARAMETER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CHARACTERANIMATIONREQUESTBUS_GETBLENDPARAMETER_OUT_TOOLTIP">
        <source>CHARACTERANIMATIONREQUESTBUS_GETBLENDPARAMETER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHARACTERANIMATIONREQUESTBUS_GETBLENDPARAMETER_IN_NAME">
        <source>CHARACTERANIMATIONREQUESTBUS_GETBLENDPARAMETER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CHARACTERANIMATIONREQUESTBUS_GETBLENDPARAMETER_IN_TOOLTIP">
        <source>CHARACTERANIMATIONREQUESTBUS_GETBLENDPARAMETER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHARACTERANIMATIONREQUESTBUS_GETBLENDPARAMETER_OUTPUT0_NAME">
        <source>CHARACTERANIMATIONREQUESTBUS_GETBLENDPARAMETER_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="CHARACTERANIMATIONREQUESTBUS_GETBLENDPARAMETER_OUTPUT0_TOOLTIP">
        <source>CHARACTERANIMATIONREQUESTBUS_GETBLENDPARAMETER_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHARACTERANIMATIONREQUESTBUS_GETBLENDPARAMETER_PARAM0_NAME">
        <source>CHARACTERANIMATIONREQUESTBUS_GETBLENDPARAMETER_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation></translation>
    </message>
    <message id="CHARACTERANIMATIONREQUESTBUS_GETBLENDPARAMETER_PARAM0_TOOLTIP">
        <source>CHARACTERANIMATIONREQUESTBUS_GETBLENDPARAMETER_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHARACTERANIMATIONREQUESTBUS_SETANIMATIONDRIVENMOTION_NAME">
        <source>CHARACTERANIMATIONREQUESTBUS_SETANIMATIONDRIVENMOTION_NAME</source>
        <comment>Class/Bus: CharacterAnimationRequestBus  Event/Method: SetAnimationDrivenMotion</comment>
        <translation type="unfinished">Set Animation Driven Motion</translation>
    </message>
    <message id="CHARACTERANIMATIONREQUESTBUS_SETANIMATIONDRIVENMOTION_TOOLTIP">
        <source>CHARACTERANIMATIONREQUESTBUS_SETANIMATIONDRIVENMOTION_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHARACTERANIMATIONREQUESTBUS_SETANIMATIONDRIVENMOTION_CATEGORY">
        <source>CHARACTERANIMATIONREQUESTBUS_SETANIMATIONDRIVENMOTION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CHARACTERANIMATIONREQUESTBUS_SETANIMATIONDRIVENMOTION_OUT_NAME">
        <source>CHARACTERANIMATIONREQUESTBUS_SETANIMATIONDRIVENMOTION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CHARACTERANIMATIONREQUESTBUS_SETANIMATIONDRIVENMOTION_OUT_TOOLTIP">
        <source>CHARACTERANIMATIONREQUESTBUS_SETANIMATIONDRIVENMOTION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHARACTERANIMATIONREQUESTBUS_SETANIMATIONDRIVENMOTION_IN_NAME">
        <source>CHARACTERANIMATIONREQUESTBUS_SETANIMATIONDRIVENMOTION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CHARACTERANIMATIONREQUESTBUS_SETANIMATIONDRIVENMOTION_IN_TOOLTIP">
        <source>CHARACTERANIMATIONREQUESTBUS_SETANIMATIONDRIVENMOTION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CHARACTERANIMATIONREQUESTBUS_SETANIMATIONDRIVENMOTION_PARAM0_NAME">
        <source>CHARACTERANIMATIONREQUESTBUS_SETANIMATIONDRIVENMOTION_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation></translation>
    </message>
    <message id="CHARACTERANIMATIONREQUESTBUS_SETANIMATIONDRIVENMOTION_PARAM0_TOOLTIP">
        <source>CHARACTERANIMATIONREQUESTBUS_SETANIMATIONDRIVENMOTION_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: UiDraggableBus</name>
    <message id="UIDRAGGABLEBUS_NAME">
        <source>UIDRAGGABLEBUS_NAME</source>
        <translation type="unfinished">UI Draggable</translation>
    </message>
    <message id="UIDRAGGABLEBUS_TOOLTIP">
        <source>UIDRAGGABLEBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDRAGGABLEBUS_CATEGORY">
        <source>UIDRAGGABLEBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="UIDRAGGABLEBUS_PROXYDRAGEND_NAME">
        <source>UIDRAGGABLEBUS_PROXYDRAGEND_NAME</source>
        <comment>Class/Bus: UiDraggableBus  Event/Method: ProxyDragEnd</comment>
        <translation type="unfinished">Proxy Drag End</translation>
    </message>
    <message id="UIDRAGGABLEBUS_PROXYDRAGEND_TOOLTIP">
        <source>UIDRAGGABLEBUS_PROXYDRAGEND_TOOLTIP</source>
        <translation type="unfinished">Concludes the drag of the proxy. Call &quot;Proxy Drag End&quot; at the end of a drag if &quot;Set As Proxy&quot; was used for the drag.

Call &quot;Proxy Drag End&quot; from the &quot;On Drag End&quot; handler of the proxy element. This results in a call to &quot;On Drag End&quot; for the original draggable element</translation>
    </message>
    <message id="UIDRAGGABLEBUS_PROXYDRAGEND_CATEGORY">
        <source>UIDRAGGABLEBUS_PROXYDRAGEND_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIDRAGGABLEBUS_PROXYDRAGEND_OUT_NAME">
        <source>UIDRAGGABLEBUS_PROXYDRAGEND_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDRAGGABLEBUS_PROXYDRAGEND_OUT_TOOLTIP">
        <source>UIDRAGGABLEBUS_PROXYDRAGEND_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDRAGGABLEBUS_PROXYDRAGEND_IN_NAME">
        <source>UIDRAGGABLEBUS_PROXYDRAGEND_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDRAGGABLEBUS_PROXYDRAGEND_IN_TOOLTIP">
        <source>UIDRAGGABLEBUS_PROXYDRAGEND_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDRAGGABLEBUS_PROXYDRAGEND_PARAM0_NAME">
        <source>UIDRAGGABLEBUS_PROXYDRAGEND_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2</comment>
        <translation type="unfinished">Position</translation>
    </message>
    <message id="UIDRAGGABLEBUS_PROXYDRAGEND_PARAM0_TOOLTIP">
        <source>UIDRAGGABLEBUS_PROXYDRAGEND_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The released position</translation>
    </message>
    <message id="UIDRAGGABLEBUS_REDODRAG_NAME">
        <source>UIDRAGGABLEBUS_REDODRAG_NAME</source>
        <comment>Class/Bus: UiDraggableBus  Event/Method: RedoDrag</comment>
        <translation type="unfinished">Redo Drag</translation>
    </message>
    <message id="UIDRAGGABLEBUS_REDODRAG_TOOLTIP">
        <source>UIDRAGGABLEBUS_REDODRAG_TOOLTIP</source>
        <translation type="unfinished">Causes the draggable component to redetect the drop targets that are underneath the pointer and resends &quot;On Drop Hover Start&quot; or &quot;On Drop Hover End&quot; messages if needed.

You can call &quot;Redo Drag&quot; from a script after the script has caused drop targets to change positions. This function is most useful for keyboard or gamepad navigation</translation>
    </message>
    <message id="UIDRAGGABLEBUS_REDODRAG_CATEGORY">
        <source>UIDRAGGABLEBUS_REDODRAG_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIDRAGGABLEBUS_REDODRAG_OUT_NAME">
        <source>UIDRAGGABLEBUS_REDODRAG_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDRAGGABLEBUS_REDODRAG_OUT_TOOLTIP">
        <source>UIDRAGGABLEBUS_REDODRAG_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDRAGGABLEBUS_REDODRAG_IN_NAME">
        <source>UIDRAGGABLEBUS_REDODRAG_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDRAGGABLEBUS_REDODRAG_IN_TOOLTIP">
        <source>UIDRAGGABLEBUS_REDODRAG_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDRAGGABLEBUS_REDODRAG_PARAM0_NAME">
        <source>UIDRAGGABLEBUS_REDODRAG_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2</comment>
        <translation type="unfinished">Position</translation>
    </message>
    <message id="UIDRAGGABLEBUS_REDODRAG_PARAM0_TOOLTIP">
        <source>UIDRAGGABLEBUS_REDODRAG_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The drag position</translation>
    </message>
    <message id="UIDRAGGABLEBUS_SETASPROXY_NAME">
        <source>UIDRAGGABLEBUS_SETASPROXY_NAME</source>
        <comment>Class/Bus: UiDraggableBus  Event/Method: SetAsProxy</comment>
        <translation type="unfinished">Set As Proxy</translation>
    </message>
    <message id="UIDRAGGABLEBUS_SETASPROXY_TOOLTIP">
        <source>UIDRAGGABLEBUS_SETASPROXY_TOOLTIP</source>
        <translation type="unfinished">Sets the draggable element to be a proxy for another draggable element and starts a drag on the draggable element at the specified point</translation>
    </message>
    <message id="UIDRAGGABLEBUS_SETASPROXY_CATEGORY">
        <source>UIDRAGGABLEBUS_SETASPROXY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIDRAGGABLEBUS_SETASPROXY_OUT_NAME">
        <source>UIDRAGGABLEBUS_SETASPROXY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDRAGGABLEBUS_SETASPROXY_OUT_TOOLTIP">
        <source>UIDRAGGABLEBUS_SETASPROXY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDRAGGABLEBUS_SETASPROXY_IN_NAME">
        <source>UIDRAGGABLEBUS_SETASPROXY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDRAGGABLEBUS_SETASPROXY_IN_TOOLTIP">
        <source>UIDRAGGABLEBUS_SETASPROXY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDRAGGABLEBUS_SETASPROXY_PARAM0_NAME">
        <source>UIDRAGGABLEBUS_SETASPROXY_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Original Draggable EntityID</translation>
    </message>
    <message id="UIDRAGGABLEBUS_SETASPROXY_PARAM0_TOOLTIP">
        <source>UIDRAGGABLEBUS_SETASPROXY_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The original draggable element</translation>
    </message>
    <message id="UIDRAGGABLEBUS_SETASPROXY_PARAM1_NAME">
        <source>UIDRAGGABLEBUS_SETASPROXY_PARAM1_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2</comment>
        <translation type="unfinished">Position</translation>
    </message>
    <message id="UIDRAGGABLEBUS_SETASPROXY_PARAM1_TOOLTIP">
        <source>UIDRAGGABLEBUS_SETASPROXY_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The position at which to start the drag</translation>
    </message>
    <message id="UIDRAGGABLEBUS_ISPROXY_NAME">
        <source>UIDRAGGABLEBUS_ISPROXY_NAME</source>
        <comment>Class/Bus: UiDraggableBus  Event/Method: IsProxy</comment>
        <translation type="unfinished">Is Proxy</translation>
    </message>
    <message id="UIDRAGGABLEBUS_ISPROXY_TOOLTIP">
        <source>UIDRAGGABLEBUS_ISPROXY_TOOLTIP</source>
        <translation type="unfinished">Returns whether the draggable element is acting as a proxy for another draggable element</translation>
    </message>
    <message id="UIDRAGGABLEBUS_ISPROXY_CATEGORY">
        <source>UIDRAGGABLEBUS_ISPROXY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIDRAGGABLEBUS_ISPROXY_OUT_NAME">
        <source>UIDRAGGABLEBUS_ISPROXY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDRAGGABLEBUS_ISPROXY_OUT_TOOLTIP">
        <source>UIDRAGGABLEBUS_ISPROXY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDRAGGABLEBUS_ISPROXY_IN_NAME">
        <source>UIDRAGGABLEBUS_ISPROXY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDRAGGABLEBUS_ISPROXY_IN_TOOLTIP">
        <source>UIDRAGGABLEBUS_ISPROXY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDRAGGABLEBUS_ISPROXY_OUTPUT0_NAME">
        <source>UIDRAGGABLEBUS_ISPROXY_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Proxy</translation>
    </message>
    <message id="UIDRAGGABLEBUS_ISPROXY_OUTPUT0_TOOLTIP">
        <source>UIDRAGGABLEBUS_ISPROXY_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the draggable element is acting as a proxy for another draggable element</translation>
    </message>
    <message id="UIDRAGGABLEBUS_SETDRAGSTATE_NAME">
        <source>UIDRAGGABLEBUS_SETDRAGSTATE_NAME</source>
        <comment>Class/Bus: UiDraggableBus  Event/Method: SetDragState</comment>
        <translation type="unfinished">Set Drag State</translation>
    </message>
    <message id="UIDRAGGABLEBUS_SETDRAGSTATE_TOOLTIP">
        <source>UIDRAGGABLEBUS_SETDRAGSTATE_TOOLTIP</source>
        <translation type="unfinished">Sets the drag state</translation>
    </message>
    <message id="UIDRAGGABLEBUS_SETDRAGSTATE_CATEGORY">
        <source>UIDRAGGABLEBUS_SETDRAGSTATE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIDRAGGABLEBUS_SETDRAGSTATE_OUT_NAME">
        <source>UIDRAGGABLEBUS_SETDRAGSTATE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDRAGGABLEBUS_SETDRAGSTATE_OUT_TOOLTIP">
        <source>UIDRAGGABLEBUS_SETDRAGSTATE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDRAGGABLEBUS_SETDRAGSTATE_IN_NAME">
        <source>UIDRAGGABLEBUS_SETDRAGSTATE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDRAGGABLEBUS_SETDRAGSTATE_IN_TOOLTIP">
        <source>UIDRAGGABLEBUS_SETDRAGSTATE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDRAGGABLEBUS_SETDRAGSTATE_PARAM0_NAME">
        <source>UIDRAGGABLEBUS_SETDRAGSTATE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Drag State</translation>
    </message>
    <message id="UIDRAGGABLEBUS_SETDRAGSTATE_PARAM0_TOOLTIP">
        <source>UIDRAGGABLEBUS_SETDRAGSTATE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The drag state (0=Normal, 1=Valid, 2=Invalid)</translation>
    </message>
    <message id="UIDRAGGABLEBUS_GETCANDROPONANYCANVAS_NAME">
        <source>UIDRAGGABLEBUS_GETCANDROPONANYCANVAS_NAME</source>
        <comment>Class/Bus: UiDraggableBus  Event/Method: GetCanDropOnAnyCanvas</comment>
        <translation type="unfinished">Get Can Drop On Any Canvas</translation>
    </message>
    <message id="UIDRAGGABLEBUS_GETCANDROPONANYCANVAS_TOOLTIP">
        <source>UIDRAGGABLEBUS_GETCANDROPONANYCANVAS_TOOLTIP</source>
        <translation type="unfinished">Returns whether the draggable element can be dropped on any loaded canvas</translation>
    </message>
    <message id="UIDRAGGABLEBUS_GETCANDROPONANYCANVAS_CATEGORY">
        <source>UIDRAGGABLEBUS_GETCANDROPONANYCANVAS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIDRAGGABLEBUS_GETCANDROPONANYCANVAS_OUT_NAME">
        <source>UIDRAGGABLEBUS_GETCANDROPONANYCANVAS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDRAGGABLEBUS_GETCANDROPONANYCANVAS_OUT_TOOLTIP">
        <source>UIDRAGGABLEBUS_GETCANDROPONANYCANVAS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDRAGGABLEBUS_GETCANDROPONANYCANVAS_IN_NAME">
        <source>UIDRAGGABLEBUS_GETCANDROPONANYCANVAS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDRAGGABLEBUS_GETCANDROPONANYCANVAS_IN_TOOLTIP">
        <source>UIDRAGGABLEBUS_GETCANDROPONANYCANVAS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDRAGGABLEBUS_GETCANDROPONANYCANVAS_OUTPUT0_NAME">
        <source>UIDRAGGABLEBUS_GETCANDROPONANYCANVAS_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Drop on Any</translation>
    </message>
    <message id="UIDRAGGABLEBUS_GETCANDROPONANYCANVAS_OUTPUT0_TOOLTIP">
        <source>UIDRAGGABLEBUS_GETCANDROPONANYCANVAS_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the draggable element can be dropped on any loaded canvas</translation>
    </message>
    <message id="UIDRAGGABLEBUS_SETCANDROPONANYCANVAS_NAME">
        <source>UIDRAGGABLEBUS_SETCANDROPONANYCANVAS_NAME</source>
        <comment>Class/Bus: UiDraggableBus  Event/Method: SetCanDropOnAnyCanvas</comment>
        <translation type="unfinished">Set Can Drop On Any Canvas</translation>
    </message>
    <message id="UIDRAGGABLEBUS_SETCANDROPONANYCANVAS_TOOLTIP">
        <source>UIDRAGGABLEBUS_SETCANDROPONANYCANVAS_TOOLTIP</source>
        <translation type="unfinished">Sets whether the draggable element can be dropped on any loaded canvas</translation>
    </message>
    <message id="UIDRAGGABLEBUS_SETCANDROPONANYCANVAS_CATEGORY">
        <source>UIDRAGGABLEBUS_SETCANDROPONANYCANVAS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIDRAGGABLEBUS_SETCANDROPONANYCANVAS_OUT_NAME">
        <source>UIDRAGGABLEBUS_SETCANDROPONANYCANVAS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDRAGGABLEBUS_SETCANDROPONANYCANVAS_OUT_TOOLTIP">
        <source>UIDRAGGABLEBUS_SETCANDROPONANYCANVAS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDRAGGABLEBUS_SETCANDROPONANYCANVAS_IN_NAME">
        <source>UIDRAGGABLEBUS_SETCANDROPONANYCANVAS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDRAGGABLEBUS_SETCANDROPONANYCANVAS_IN_TOOLTIP">
        <source>UIDRAGGABLEBUS_SETCANDROPONANYCANVAS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDRAGGABLEBUS_SETCANDROPONANYCANVAS_PARAM0_NAME">
        <source>UIDRAGGABLEBUS_SETCANDROPONANYCANVAS_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Drop on Any</translation>
    </message>
    <message id="UIDRAGGABLEBUS_SETCANDROPONANYCANVAS_PARAM0_TOOLTIP">
        <source>UIDRAGGABLEBUS_SETCANDROPONANYCANVAS_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the draggable element can be dropped on any loaded canvas</translation>
    </message>
    <message id="UIDRAGGABLEBUS_GETDRAGSTATE_NAME">
        <source>UIDRAGGABLEBUS_GETDRAGSTATE_NAME</source>
        <comment>Class/Bus: UiDraggableBus  Event/Method: GetDragState</comment>
        <translation type="unfinished">Get Drag State</translation>
    </message>
    <message id="UIDRAGGABLEBUS_GETDRAGSTATE_TOOLTIP">
        <source>UIDRAGGABLEBUS_GETDRAGSTATE_TOOLTIP</source>
        <translation type="unfinished">Gets the drag state</translation>
    </message>
    <message id="UIDRAGGABLEBUS_GETDRAGSTATE_CATEGORY">
        <source>UIDRAGGABLEBUS_GETDRAGSTATE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIDRAGGABLEBUS_GETDRAGSTATE_OUT_NAME">
        <source>UIDRAGGABLEBUS_GETDRAGSTATE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDRAGGABLEBUS_GETDRAGSTATE_OUT_TOOLTIP">
        <source>UIDRAGGABLEBUS_GETDRAGSTATE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDRAGGABLEBUS_GETDRAGSTATE_IN_NAME">
        <source>UIDRAGGABLEBUS_GETDRAGSTATE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDRAGGABLEBUS_GETDRAGSTATE_IN_TOOLTIP">
        <source>UIDRAGGABLEBUS_GETDRAGSTATE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDRAGGABLEBUS_GETDRAGSTATE_OUTPUT0_NAME">
        <source>UIDRAGGABLEBUS_GETDRAGSTATE_OUTPUT0_NAME</source>
        <comment>C++ Type: int</comment>
        <translation type="unfinished">Drag State</translation>
    </message>
    <message id="UIDRAGGABLEBUS_GETDRAGSTATE_OUTPUT0_TOOLTIP">
        <source>UIDRAGGABLEBUS_GETDRAGSTATE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The drag state (0=Normal, 1=Valid, 2=Invalid)</translation>
    </message>
    <message id="UIDRAGGABLEBUS_GETORIGINALFROMPROXY_NAME">
        <source>UIDRAGGABLEBUS_GETORIGINALFROMPROXY_NAME</source>
        <comment>Class/Bus: UiDraggableBus  Event/Method: GetOriginalFromProxy</comment>
        <translation type="unfinished">Get Original From Proxy</translation>
    </message>
    <message id="UIDRAGGABLEBUS_GETORIGINALFROMPROXY_TOOLTIP">
        <source>UIDRAGGABLEBUS_GETORIGINALFROMPROXY_TOOLTIP</source>
        <translation type="unfinished">Gets the original draggable element that the element is a proxy for</translation>
    </message>
    <message id="UIDRAGGABLEBUS_GETORIGINALFROMPROXY_CATEGORY">
        <source>UIDRAGGABLEBUS_GETORIGINALFROMPROXY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIDRAGGABLEBUS_GETORIGINALFROMPROXY_OUT_NAME">
        <source>UIDRAGGABLEBUS_GETORIGINALFROMPROXY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDRAGGABLEBUS_GETORIGINALFROMPROXY_OUT_TOOLTIP">
        <source>UIDRAGGABLEBUS_GETORIGINALFROMPROXY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDRAGGABLEBUS_GETORIGINALFROMPROXY_IN_NAME">
        <source>UIDRAGGABLEBUS_GETORIGINALFROMPROXY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDRAGGABLEBUS_GETORIGINALFROMPROXY_IN_TOOLTIP">
        <source>UIDRAGGABLEBUS_GETORIGINALFROMPROXY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDRAGGABLEBUS_GETORIGINALFROMPROXY_OUTPUT0_NAME">
        <source>UIDRAGGABLEBUS_GETORIGINALFROMPROXY_OUTPUT0_NAME</source>
        <comment>C++ Type: EntityId</comment>
        <translation type="unfinished">Original Draggable EntityID</translation>
    </message>
    <message id="UIDRAGGABLEBUS_GETORIGINALFROMPROXY_OUTPUT0_TOOLTIP">
        <source>UIDRAGGABLEBUS_GETORIGINALFROMPROXY_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The original draggable element</translation>
    </message>
</context>
<context>
    <name>Handler: ChatPlayNotificationBus</name>
    <message id="HANDLER_CHATPLAYNOTIFICATIONBUS_NAME">
        <source>HANDLER_CHATPLAYNOTIFICATIONBUS_NAME</source>
        <translation type="unfinished">Twitch ChatPlay</translation>
    </message>
    <message id="HANDLER_CHATPLAYNOTIFICATIONBUS_TOOLTIP">
        <source>HANDLER_CHATPLAYNOTIFICATIONBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CHATPLAYNOTIFICATIONBUS_CATEGORY">
        <source>HANDLER_CHATPLAYNOTIFICATIONBUS_CATEGORY</source>
        <translation type="unfinished">Networking</translation>
    </message>
    <message id="HANDLER_CHATPLAYNOTIFICATIONBUS_ONWHISPERSENT_NAME">
        <source>HANDLER_CHATPLAYNOTIFICATIONBUS_ONWHISPERSENT_NAME</source>
        <comment>Class/Bus: ChatPlayNotificationBus  Event/Method: OnWhisperSent</comment>
        <translation type="unfinished">On Whisper Sent</translation>
    </message>
    <message id="HANDLER_CHATPLAYNOTIFICATIONBUS_ONWHISPERSENT_TOOLTIP">
        <source>HANDLER_CHATPLAYNOTIFICATIONBUS_ONWHISPERSENT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CHATPLAYNOTIFICATIONBUS_ONWHISPERSENT_CATEGORY">
        <source>HANDLER_CHATPLAYNOTIFICATIONBUS_ONWHISPERSENT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CHATPLAYNOTIFICATIONBUS_ONWHISPERSENT_OUT_NAME">
        <source>HANDLER_CHATPLAYNOTIFICATIONBUS_ONWHISPERSENT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CHATPLAYNOTIFICATIONBUS_ONWHISPERSENT_OUT_TOOLTIP">
        <source>HANDLER_CHATPLAYNOTIFICATIONBUS_ONWHISPERSENT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CHATPLAYNOTIFICATIONBUS_ONWHISPERSENT_IN_NAME">
        <source>HANDLER_CHATPLAYNOTIFICATIONBUS_ONWHISPERSENT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CHATPLAYNOTIFICATIONBUS_ONWHISPERSENT_IN_TOOLTIP">
        <source>HANDLER_CHATPLAYNOTIFICATIONBUS_ONWHISPERSENT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CHATPLAYNOTIFICATIONBUS_ONWHISPERSENT_OUTPUT0_NAME">
        <source>HANDLER_CHATPLAYNOTIFICATIONBUS_ONWHISPERSENT_OUTPUT0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CHATPLAYNOTIFICATIONBUS_ONWHISPERSENT_OUTPUT0_TOOLTIP">
        <source>HANDLER_CHATPLAYNOTIFICATIONBUS_ONWHISPERSENT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Handler: TagComponentNotificationsBus</name>
    <message id="HANDLER_TAGCOMPONENTNOTIFICATIONSBUS_NAME">
        <source>HANDLER_TAGCOMPONENTNOTIFICATIONSBUS_NAME</source>
        <translation type="unfinished">Tag</translation>
    </message>
    <message id="HANDLER_TAGCOMPONENTNOTIFICATIONSBUS_TOOLTIP">
        <source>HANDLER_TAGCOMPONENTNOTIFICATIONSBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TAGCOMPONENTNOTIFICATIONSBUS_CATEGORY">
        <source>HANDLER_TAGCOMPONENTNOTIFICATIONSBUS_CATEGORY</source>
        <translation type="unfinished">Gameplay</translation>
    </message>
    <message id="HANDLER_TAGCOMPONENTNOTIFICATIONSBUS_ONTAGADDED_NAME">
        <source>HANDLER_TAGCOMPONENTNOTIFICATIONSBUS_ONTAGADDED_NAME</source>
        <comment>Class/Bus: TagComponentNotificationsBus  Event/Method: OnTagAdded</comment>
        <translation type="unfinished">On Tag Added</translation>
    </message>
    <message id="HANDLER_TAGCOMPONENTNOTIFICATIONSBUS_ONTAGADDED_TOOLTIP">
        <source>HANDLER_TAGCOMPONENTNOTIFICATIONSBUS_ONTAGADDED_TOOLTIP</source>
        <translation type="unfinished">Executes when a tag is added to the source entity</translation>
    </message>
    <message id="HANDLER_TAGCOMPONENTNOTIFICATIONSBUS_ONTAGADDED_CATEGORY">
        <source>HANDLER_TAGCOMPONENTNOTIFICATIONSBUS_ONTAGADDED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TAGCOMPONENTNOTIFICATIONSBUS_ONTAGADDED_OUT_NAME">
        <source>HANDLER_TAGCOMPONENTNOTIFICATIONSBUS_ONTAGADDED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TAGCOMPONENTNOTIFICATIONSBUS_ONTAGADDED_OUT_TOOLTIP">
        <source>HANDLER_TAGCOMPONENTNOTIFICATIONSBUS_ONTAGADDED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TAGCOMPONENTNOTIFICATIONSBUS_ONTAGADDED_IN_NAME">
        <source>HANDLER_TAGCOMPONENTNOTIFICATIONSBUS_ONTAGADDED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TAGCOMPONENTNOTIFICATIONSBUS_ONTAGADDED_IN_TOOLTIP">
        <source>HANDLER_TAGCOMPONENTNOTIFICATIONSBUS_ONTAGADDED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TAGCOMPONENTNOTIFICATIONSBUS_ONTAGADDED_OUTPUT0_NAME">
        <source>HANDLER_TAGCOMPONENTNOTIFICATIONSBUS_ONTAGADDED_OUTPUT0_NAME</source>
        <comment>Simple Type: Crc32 C++ Type: const Crc32&amp;</comment>
        <translation type="unfinished">Tag</translation>
    </message>
    <message id="HANDLER_TAGCOMPONENTNOTIFICATIONSBUS_ONTAGADDED_OUTPUT0_TOOLTIP">
        <source>HANDLER_TAGCOMPONENTNOTIFICATIONSBUS_ONTAGADDED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The tag that was added to the source entity</translation>
    </message>
    <message id="HANDLER_TAGCOMPONENTNOTIFICATIONSBUS_ONTAGREMOVED_NAME">
        <source>HANDLER_TAGCOMPONENTNOTIFICATIONSBUS_ONTAGREMOVED_NAME</source>
        <comment>Class/Bus: TagComponentNotificationsBus  Event/Method: OnTagRemoved</comment>
        <translation type="unfinished">On Tag Removed</translation>
    </message>
    <message id="HANDLER_TAGCOMPONENTNOTIFICATIONSBUS_ONTAGREMOVED_TOOLTIP">
        <source>HANDLER_TAGCOMPONENTNOTIFICATIONSBUS_ONTAGREMOVED_TOOLTIP</source>
        <translation type="unfinished">Executes when a tag is removed from the source entity</translation>
    </message>
    <message id="HANDLER_TAGCOMPONENTNOTIFICATIONSBUS_ONTAGREMOVED_CATEGORY">
        <source>HANDLER_TAGCOMPONENTNOTIFICATIONSBUS_ONTAGREMOVED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TAGCOMPONENTNOTIFICATIONSBUS_ONTAGREMOVED_OUT_NAME">
        <source>HANDLER_TAGCOMPONENTNOTIFICATIONSBUS_ONTAGREMOVED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TAGCOMPONENTNOTIFICATIONSBUS_ONTAGREMOVED_OUT_TOOLTIP">
        <source>HANDLER_TAGCOMPONENTNOTIFICATIONSBUS_ONTAGREMOVED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TAGCOMPONENTNOTIFICATIONSBUS_ONTAGREMOVED_IN_NAME">
        <source>HANDLER_TAGCOMPONENTNOTIFICATIONSBUS_ONTAGREMOVED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TAGCOMPONENTNOTIFICATIONSBUS_ONTAGREMOVED_IN_TOOLTIP">
        <source>HANDLER_TAGCOMPONENTNOTIFICATIONSBUS_ONTAGREMOVED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TAGCOMPONENTNOTIFICATIONSBUS_ONTAGREMOVED_OUTPUT0_NAME">
        <source>HANDLER_TAGCOMPONENTNOTIFICATIONSBUS_ONTAGREMOVED_OUTPUT0_NAME</source>
        <comment>Simple Type: Crc32 C++ Type: const Crc32&amp;</comment>
        <translation type="unfinished">Tag</translation>
    </message>
    <message id="HANDLER_TAGCOMPONENTNOTIFICATIONSBUS_ONTAGREMOVED_OUTPUT0_TOOLTIP">
        <source>HANDLER_TAGCOMPONENTNOTIFICATIONSBUS_ONTAGREMOVED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The tag that was removed from the source entity</translation>
    </message>
</context>
<context>
    <name>EBus: UiImageBus</name>
    <message id="UIIMAGEBUS_NAME">
        <source>UIIMAGEBUS_NAME</source>
        <translation type="unfinished">UI Image</translation>
    </message>
    <message id="UIIMAGEBUS_TOOLTIP">
        <source>UIIMAGEBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_CATEGORY">
        <source>UIIMAGEBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="UIIMAGEBUS_SETIMAGETYPE_NAME">
        <source>UIIMAGEBUS_SETIMAGETYPE_NAME</source>
        <comment>Class/Bus: UiImageBus  Event/Method: SetImageType</comment>
        <translation type="unfinished">Set Image Type</translation>
    </message>
    <message id="UIIMAGEBUS_SETIMAGETYPE_TOOLTIP">
        <source>UIIMAGEBUS_SETIMAGETYPE_TOOLTIP</source>
        <translation type="unfinished">Sets the type of the image. Affects how the texture or sprite is mapped to the image rectangle</translation>
    </message>
    <message id="UIIMAGEBUS_SETIMAGETYPE_CATEGORY">
        <source>UIIMAGEBUS_SETIMAGETYPE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_SETIMAGETYPE_OUT_NAME">
        <source>UIIMAGEBUS_SETIMAGETYPE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_SETIMAGETYPE_OUT_TOOLTIP">
        <source>UIIMAGEBUS_SETIMAGETYPE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_SETIMAGETYPE_IN_NAME">
        <source>UIIMAGEBUS_SETIMAGETYPE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_SETIMAGETYPE_IN_TOOLTIP">
        <source>UIIMAGEBUS_SETIMAGETYPE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_SETIMAGETYPE_PARAM0_NAME">
        <source>UIIMAGEBUS_SETIMAGETYPE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Image Type</translation>
    </message>
    <message id="UIIMAGEBUS_SETIMAGETYPE_PARAM0_TOOLTIP">
        <source>UIIMAGEBUS_SETIMAGETYPE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The image type (0=Stretched, 1=Sliced, 2=Fixed, 3=Tiled, 4=Stretched To Fit, 5=Stretched To Fill)</translation>
    </message>
    <message id="UIIMAGEBUS_SETRENDERTARGETNAME_NAME">
        <source>UIIMAGEBUS_SETRENDERTARGETNAME_NAME</source>
        <comment>Class/Bus: UiImageBus  Event/Method: SetRenderTargetName</comment>
        <translation type="unfinished">Set Render Target Name</translation>
    </message>
    <message id="UIIMAGEBUS_SETRENDERTARGETNAME_TOOLTIP">
        <source>UIIMAGEBUS_SETRENDERTARGETNAME_TOOLTIP</source>
        <translation type="unfinished">Sets the name of the render target associated with the sprite</translation>
    </message>
    <message id="UIIMAGEBUS_SETRENDERTARGETNAME_CATEGORY">
        <source>UIIMAGEBUS_SETRENDERTARGETNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_SETRENDERTARGETNAME_OUT_NAME">
        <source>UIIMAGEBUS_SETRENDERTARGETNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_SETRENDERTARGETNAME_OUT_TOOLTIP">
        <source>UIIMAGEBUS_SETRENDERTARGETNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_SETRENDERTARGETNAME_IN_NAME">
        <source>UIIMAGEBUS_SETRENDERTARGETNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_SETRENDERTARGETNAME_IN_TOOLTIP">
        <source>UIIMAGEBUS_SETRENDERTARGETNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_SETRENDERTARGETNAME_PARAM0_NAME">
        <source>UIIMAGEBUS_SETRENDERTARGETNAME_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation type="unfinished">Name</translation>
    </message>
    <message id="UIIMAGEBUS_SETRENDERTARGETNAME_PARAM0_TOOLTIP">
        <source>UIIMAGEBUS_SETRENDERTARGETNAME_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The name of the render target associated with the sprite</translation>
    </message>
    <message id="UIIMAGEBUS_SETSPRITETYPE_NAME">
        <source>UIIMAGEBUS_SETSPRITETYPE_NAME</source>
        <comment>Class/Bus: UiImageBus  Event/Method: SetSpriteType</comment>
        <translation type="unfinished">Set Sprite Type</translation>
    </message>
    <message id="UIIMAGEBUS_SETSPRITETYPE_TOOLTIP">
        <source>UIIMAGEBUS_SETSPRITETYPE_TOOLTIP</source>
        <translation type="unfinished">Sets the type of the sprite</translation>
    </message>
    <message id="UIIMAGEBUS_SETSPRITETYPE_CATEGORY">
        <source>UIIMAGEBUS_SETSPRITETYPE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_SETSPRITETYPE_OUT_NAME">
        <source>UIIMAGEBUS_SETSPRITETYPE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_SETSPRITETYPE_OUT_TOOLTIP">
        <source>UIIMAGEBUS_SETSPRITETYPE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_SETSPRITETYPE_IN_NAME">
        <source>UIIMAGEBUS_SETSPRITETYPE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_SETSPRITETYPE_IN_TOOLTIP">
        <source>UIIMAGEBUS_SETSPRITETYPE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_SETSPRITETYPE_PARAM0_NAME">
        <source>UIIMAGEBUS_SETSPRITETYPE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Sprite Type</translation>
    </message>
    <message id="UIIMAGEBUS_SETSPRITETYPE_PARAM0_TOOLTIP">
        <source>UIIMAGEBUS_SETSPRITETYPE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The type of the sprite (0=Sprite Asset, 1=Render Target)</translation>
    </message>
    <message id="UIIMAGEBUS_SETSPRITEPATHNAME_NAME">
        <source>UIIMAGEBUS_SETSPRITEPATHNAME_NAME</source>
        <comment>Class/Bus: UiImageBus  Event/Method: SetSpritePathname</comment>
        <translation type="unfinished">Set Sprite Pathname</translation>
    </message>
    <message id="UIIMAGEBUS_SETSPRITEPATHNAME_TOOLTIP">
        <source>UIIMAGEBUS_SETSPRITEPATHNAME_TOOLTIP</source>
        <translation type="unfinished">Sets the source location of the image to be displayed by the element</translation>
    </message>
    <message id="UIIMAGEBUS_SETSPRITEPATHNAME_CATEGORY">
        <source>UIIMAGEBUS_SETSPRITEPATHNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_SETSPRITEPATHNAME_OUT_NAME">
        <source>UIIMAGEBUS_SETSPRITEPATHNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_SETSPRITEPATHNAME_OUT_TOOLTIP">
        <source>UIIMAGEBUS_SETSPRITEPATHNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_SETSPRITEPATHNAME_IN_NAME">
        <source>UIIMAGEBUS_SETSPRITEPATHNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_SETSPRITEPATHNAME_IN_TOOLTIP">
        <source>UIIMAGEBUS_SETSPRITEPATHNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_SETSPRITEPATHNAME_PARAM0_NAME">
        <source>UIIMAGEBUS_SETSPRITEPATHNAME_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation type="unfinished">Pathname</translation>
    </message>
    <message id="UIIMAGEBUS_SETSPRITEPATHNAME_PARAM0_TOOLTIP">
        <source>UIIMAGEBUS_SETSPRITEPATHNAME_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The source location of the image to be displayed by the element</translation>
    </message>
    <message id="UIIMAGEBUS_GETSPRITEPATHNAME_NAME">
        <source>UIIMAGEBUS_GETSPRITEPATHNAME_NAME</source>
        <comment>Class/Bus: UiImageBus  Event/Method: GetSpritePathname</comment>
        <translation type="unfinished">Get Sprite Pathname</translation>
    </message>
    <message id="UIIMAGEBUS_GETSPRITEPATHNAME_TOOLTIP">
        <source>UIIMAGEBUS_GETSPRITEPATHNAME_TOOLTIP</source>
        <translation type="unfinished">Gets the source location of the image to be displayed by the element</translation>
    </message>
    <message id="UIIMAGEBUS_GETSPRITEPATHNAME_CATEGORY">
        <source>UIIMAGEBUS_GETSPRITEPATHNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETSPRITEPATHNAME_OUT_NAME">
        <source>UIIMAGEBUS_GETSPRITEPATHNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETSPRITEPATHNAME_OUT_TOOLTIP">
        <source>UIIMAGEBUS_GETSPRITEPATHNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETSPRITEPATHNAME_IN_NAME">
        <source>UIIMAGEBUS_GETSPRITEPATHNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETSPRITEPATHNAME_IN_TOOLTIP">
        <source>UIIMAGEBUS_GETSPRITEPATHNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETSPRITEPATHNAME_OUTPUT0_NAME">
        <source>UIIMAGEBUS_GETSPRITEPATHNAME_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation type="unfinished">Pathname</translation>
    </message>
    <message id="UIIMAGEBUS_GETSPRITEPATHNAME_OUTPUT0_TOOLTIP">
        <source>UIIMAGEBUS_GETSPRITEPATHNAME_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The source location of the image to be displayed by the element</translation>
    </message>
    <message id="UIIMAGEBUS_SETCOLOR_NAME">
        <source>UIIMAGEBUS_SETCOLOR_NAME</source>
        <comment>Class/Bus: UiImageBus  Event/Method: SetColor</comment>
        <translation type="unfinished">Set Color</translation>
    </message>
    <message id="UIIMAGEBUS_SETCOLOR_TOOLTIP">
        <source>UIIMAGEBUS_SETCOLOR_TOOLTIP</source>
        <translation type="unfinished">Sets the color tint for the image</translation>
    </message>
    <message id="UIIMAGEBUS_SETCOLOR_CATEGORY">
        <source>UIIMAGEBUS_SETCOLOR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_SETCOLOR_OUT_NAME">
        <source>UIIMAGEBUS_SETCOLOR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_SETCOLOR_OUT_TOOLTIP">
        <source>UIIMAGEBUS_SETCOLOR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_SETCOLOR_IN_NAME">
        <source>UIIMAGEBUS_SETCOLOR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_SETCOLOR_IN_TOOLTIP">
        <source>UIIMAGEBUS_SETCOLOR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_SETCOLOR_PARAM0_NAME">
        <source>UIIMAGEBUS_SETCOLOR_PARAM0_NAME</source>
        <comment>Simple Type: Color C++ Type: const Color&amp;</comment>
        <translation type="unfinished">Color</translation>
    </message>
    <message id="UIIMAGEBUS_SETCOLOR_PARAM0_TOOLTIP">
        <source>UIIMAGEBUS_SETCOLOR_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The color tint for the image</translation>
    </message>
    <message id="UIIMAGEBUS_GETRENDERTARGETNAME_NAME">
        <source>UIIMAGEBUS_GETRENDERTARGETNAME_NAME</source>
        <comment>Class/Bus: UiImageBus  Event/Method: GetRenderTargetName</comment>
        <translation type="unfinished">Get Render Target Name</translation>
    </message>
    <message id="UIIMAGEBUS_GETRENDERTARGETNAME_TOOLTIP">
        <source>UIIMAGEBUS_GETRENDERTARGETNAME_TOOLTIP</source>
        <translation type="unfinished">Gets the name of the render target associated with the sprite</translation>
    </message>
    <message id="UIIMAGEBUS_GETRENDERTARGETNAME_CATEGORY">
        <source>UIIMAGEBUS_GETRENDERTARGETNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETRENDERTARGETNAME_OUT_NAME">
        <source>UIIMAGEBUS_GETRENDERTARGETNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETRENDERTARGETNAME_OUT_TOOLTIP">
        <source>UIIMAGEBUS_GETRENDERTARGETNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETRENDERTARGETNAME_IN_NAME">
        <source>UIIMAGEBUS_GETRENDERTARGETNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETRENDERTARGETNAME_IN_TOOLTIP">
        <source>UIIMAGEBUS_GETRENDERTARGETNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETRENDERTARGETNAME_OUTPUT0_NAME">
        <source>UIIMAGEBUS_GETRENDERTARGETNAME_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation type="unfinished">Name</translation>
    </message>
    <message id="UIIMAGEBUS_GETRENDERTARGETNAME_OUTPUT0_TOOLTIP">
        <source>UIIMAGEBUS_GETRENDERTARGETNAME_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The name of the render target associated with the sprite</translation>
    </message>
    <message id="UIIMAGEBUS_GETSPRITETYPE_NAME">
        <source>UIIMAGEBUS_GETSPRITETYPE_NAME</source>
        <comment>Class/Bus: UiImageBus  Event/Method: GetSpriteType</comment>
        <translation type="unfinished">Get Sprite Type</translation>
    </message>
    <message id="UIIMAGEBUS_GETSPRITETYPE_TOOLTIP">
        <source>UIIMAGEBUS_GETSPRITETYPE_TOOLTIP</source>
        <translation type="unfinished">Gets the type of the sprite</translation>
    </message>
    <message id="UIIMAGEBUS_GETSPRITETYPE_CATEGORY">
        <source>UIIMAGEBUS_GETSPRITETYPE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETSPRITETYPE_OUT_NAME">
        <source>UIIMAGEBUS_GETSPRITETYPE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETSPRITETYPE_OUT_TOOLTIP">
        <source>UIIMAGEBUS_GETSPRITETYPE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETSPRITETYPE_IN_NAME">
        <source>UIIMAGEBUS_GETSPRITETYPE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETSPRITETYPE_IN_TOOLTIP">
        <source>UIIMAGEBUS_GETSPRITETYPE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETSPRITETYPE_OUTPUT0_NAME">
        <source>UIIMAGEBUS_GETSPRITETYPE_OUTPUT0_NAME</source>
        <comment>C++ Type: int</comment>
        <translation type="unfinished">Sprite Type</translation>
    </message>
    <message id="UIIMAGEBUS_GETSPRITETYPE_OUTPUT0_TOOLTIP">
        <source>UIIMAGEBUS_GETSPRITETYPE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The type of the sprite (0=Sprite Asset, 1=Render Target)</translation>
    </message>
    <message id="UIIMAGEBUS_GETCOLOR_NAME">
        <source>UIIMAGEBUS_GETCOLOR_NAME</source>
        <comment>Class/Bus: UiImageBus  Event/Method: GetColor</comment>
        <translation type="unfinished">Get Color</translation>
    </message>
    <message id="UIIMAGEBUS_GETCOLOR_TOOLTIP">
        <source>UIIMAGEBUS_GETCOLOR_TOOLTIP</source>
        <translation type="unfinished">Gets the color tint for the image</translation>
    </message>
    <message id="UIIMAGEBUS_GETCOLOR_CATEGORY">
        <source>UIIMAGEBUS_GETCOLOR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETCOLOR_OUT_NAME">
        <source>UIIMAGEBUS_GETCOLOR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETCOLOR_OUT_TOOLTIP">
        <source>UIIMAGEBUS_GETCOLOR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETCOLOR_IN_NAME">
        <source>UIIMAGEBUS_GETCOLOR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETCOLOR_IN_TOOLTIP">
        <source>UIIMAGEBUS_GETCOLOR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETCOLOR_OUTPUT0_NAME">
        <source>UIIMAGEBUS_GETCOLOR_OUTPUT0_NAME</source>
        <comment>C++ Type: Color</comment>
        <translation>Color</translation>
    </message>
    <message id="UIIMAGEBUS_GETCOLOR_OUTPUT0_TOOLTIP">
        <source>UIIMAGEBUS_GETCOLOR_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The color tint for the image</translation>
    </message>
    <message id="UIIMAGEBUS_GETIMAGETYPE_NAME">
        <source>UIIMAGEBUS_GETIMAGETYPE_NAME</source>
        <comment>Class/Bus: UiImageBus  Event/Method: GetImageType</comment>
        <translation type="unfinished">Get Image Type</translation>
    </message>
    <message id="UIIMAGEBUS_GETIMAGETYPE_TOOLTIP">
        <source>UIIMAGEBUS_GETIMAGETYPE_TOOLTIP</source>
        <translation type="unfinished">Gets the type of the image</translation>
    </message>
    <message id="UIIMAGEBUS_GETIMAGETYPE_CATEGORY">
        <source>UIIMAGEBUS_GETIMAGETYPE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETIMAGETYPE_OUT_NAME">
        <source>UIIMAGEBUS_GETIMAGETYPE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETIMAGETYPE_OUT_TOOLTIP">
        <source>UIIMAGEBUS_GETIMAGETYPE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETIMAGETYPE_IN_NAME">
        <source>UIIMAGEBUS_GETIMAGETYPE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETIMAGETYPE_IN_TOOLTIP">
        <source>UIIMAGEBUS_GETIMAGETYPE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETIMAGETYPE_OUTPUT0_NAME">
        <source>UIIMAGEBUS_GETIMAGETYPE_OUTPUT0_NAME</source>
        <comment>C++ Type: int</comment>
        <translation type="unfinished">Image Type</translation>
    </message>
    <message id="UIIMAGEBUS_GETIMAGETYPE_OUTPUT0_TOOLTIP">
        <source>UIIMAGEBUS_GETIMAGETYPE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The image type (0=Stretched, 1=Sliced, 2=Fixed, 3=Tiled, 4=Stretched To Fit, 5=Stretched To Fill)</translation>
    </message>
    <message id="UIIMAGEBUS_SETFILLTYPE_NAME">
        <source>UIIMAGEBUS_SETFILLTYPE_NAME</source>
        <comment>Class/Bus: UiImageBus  Event/Method: SetFillType</comment>
        <translation type="unfinished">Set Fill Type</translation>
    </message>
    <message id="UIIMAGEBUS_SETFILLTYPE_TOOLTIP">
        <source>UIIMAGEBUS_SETFILLTYPE_TOOLTIP</source>
        <translation type="unfinished">Sets the fill type of the image. Fill type determines how the image component is filled</translation>
    </message>
    <message id="UIIMAGEBUS_SETFILLTYPE_CATEGORY">
        <source>UIIMAGEBUS_SETFILLTYPE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_SETFILLTYPE_OUT_NAME">
        <source>UIIMAGEBUS_SETFILLTYPE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_SETFILLTYPE_OUT_TOOLTIP">
        <source>UIIMAGEBUS_SETFILLTYPE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_SETFILLTYPE_IN_NAME">
        <source>UIIMAGEBUS_SETFILLTYPE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_SETFILLTYPE_IN_TOOLTIP">
        <source>UIIMAGEBUS_SETFILLTYPE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_SETFILLTYPE_PARAM0_NAME">
        <source>UIIMAGEBUS_SETFILLTYPE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Fill Type</translation>
    </message>
    <message id="UIIMAGEBUS_SETFILLTYPE_PARAM0_TOOLTIP">
        <source>UIIMAGEBUS_SETFILLTYPE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The fill type (0=None, 1=Linear, 2=Radial, 3=Radial Corner, 4=Radial Edge)</translation>
    </message>
    <message id="UIIMAGEBUS_SETFILLAMOUNT_NAME">
        <source>UIIMAGEBUS_SETFILLAMOUNT_NAME</source>
        <comment>Class/Bus: UiImageBus  Event/Method: SetFillAmount</comment>
        <translation type="unfinished">Set Fill Amount</translation>
    </message>
    <message id="UIIMAGEBUS_SETFILLAMOUNT_TOOLTIP">
        <source>UIIMAGEBUS_SETFILLAMOUNT_TOOLTIP</source>
        <translation type="unfinished">Sets the fill amount</translation>
    </message>
    <message id="UIIMAGEBUS_SETFILLAMOUNT_CATEGORY">
        <source>UIIMAGEBUS_SETFILLAMOUNT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_SETFILLAMOUNT_OUT_NAME">
        <source>UIIMAGEBUS_SETFILLAMOUNT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_SETFILLAMOUNT_OUT_TOOLTIP">
        <source>UIIMAGEBUS_SETFILLAMOUNT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_SETFILLAMOUNT_IN_NAME">
        <source>UIIMAGEBUS_SETFILLAMOUNT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_SETFILLAMOUNT_IN_TOOLTIP">
        <source>UIIMAGEBUS_SETFILLAMOUNT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_SETFILLAMOUNT_PARAM0_NAME">
        <source>UIIMAGEBUS_SETFILLAMOUNT_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Fill Amount</translation>
    </message>
    <message id="UIIMAGEBUS_SETFILLAMOUNT_PARAM0_TOOLTIP">
        <source>UIIMAGEBUS_SETFILLAMOUNT_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The fill amount [0-1]. One indicates that the image is completely filled. Zero means no part of the image is filled</translation>
    </message>
    <message id="UIIMAGEBUS_SETEDGEFILLORIGIN_NAME">
        <source>UIIMAGEBUS_SETEDGEFILLORIGIN_NAME</source>
        <comment>Class/Bus: UiImageBus  Event/Method: SetEdgeFillOrigin</comment>
        <translation type="unfinished">Set Edge Fill Origin</translation>
    </message>
    <message id="UIIMAGEBUS_SETEDGEFILLORIGIN_TOOLTIP">
        <source>UIIMAGEBUS_SETEDGEFILLORIGIN_TOOLTIP</source>
        <translation type="unfinished">Sets the edge fill origin of the image</translation>
    </message>
    <message id="UIIMAGEBUS_SETEDGEFILLORIGIN_CATEGORY">
        <source>UIIMAGEBUS_SETEDGEFILLORIGIN_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_SETEDGEFILLORIGIN_OUT_NAME">
        <source>UIIMAGEBUS_SETEDGEFILLORIGIN_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_SETEDGEFILLORIGIN_OUT_TOOLTIP">
        <source>UIIMAGEBUS_SETEDGEFILLORIGIN_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_SETEDGEFILLORIGIN_IN_NAME">
        <source>UIIMAGEBUS_SETEDGEFILLORIGIN_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_SETEDGEFILLORIGIN_IN_TOOLTIP">
        <source>UIIMAGEBUS_SETEDGEFILLORIGIN_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_SETEDGEFILLORIGIN_PARAM0_NAME">
        <source>UIIMAGEBUS_SETEDGEFILLORIGIN_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Origin</translation>
    </message>
    <message id="UIIMAGEBUS_SETEDGEFILLORIGIN_PARAM0_TOOLTIP">
        <source>UIIMAGEBUS_SETEDGEFILLORIGIN_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The edge fill origin (0=Left, 1=Top, 2=Right, 3=Bottom)</translation>
    </message>
    <message id="UIIMAGEBUS_GETEDGEFILLORIGIN_NAME">
        <source>UIIMAGEBUS_GETEDGEFILLORIGIN_NAME</source>
        <comment>Class/Bus: UiImageBus  Event/Method: GetEdgeFillOrigin</comment>
        <translation type="unfinished">Get Edge Fill Origin</translation>
    </message>
    <message id="UIIMAGEBUS_GETEDGEFILLORIGIN_TOOLTIP">
        <source>UIIMAGEBUS_GETEDGEFILLORIGIN_TOOLTIP</source>
        <translation type="unfinished">Gets the edge fill origin of the image</translation>
    </message>
    <message id="UIIMAGEBUS_GETEDGEFILLORIGIN_CATEGORY">
        <source>UIIMAGEBUS_GETEDGEFILLORIGIN_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETEDGEFILLORIGIN_OUT_NAME">
        <source>UIIMAGEBUS_GETEDGEFILLORIGIN_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETEDGEFILLORIGIN_OUT_TOOLTIP">
        <source>UIIMAGEBUS_GETEDGEFILLORIGIN_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETEDGEFILLORIGIN_IN_NAME">
        <source>UIIMAGEBUS_GETEDGEFILLORIGIN_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETEDGEFILLORIGIN_IN_TOOLTIP">
        <source>UIIMAGEBUS_GETEDGEFILLORIGIN_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETEDGEFILLORIGIN_OUTPUT0_NAME">
        <source>UIIMAGEBUS_GETEDGEFILLORIGIN_OUTPUT0_NAME</source>
        <comment>C++ Type: int</comment>
        <translation type="unfinished">Origin</translation>
    </message>
    <message id="UIIMAGEBUS_GETEDGEFILLORIGIN_OUTPUT0_TOOLTIP">
        <source>UIIMAGEBUS_GETEDGEFILLORIGIN_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The edge fill origin (0=Left, 1=Top, 2=Right, 3=Bottom)</translation>
    </message>
    <message id="UIIMAGEBUS_SETFILLCLOCKWISE_NAME">
        <source>UIIMAGEBUS_SETFILLCLOCKWISE_NAME</source>
        <comment>Class/Bus: UiImageBus  Event/Method: SetFillClockwise</comment>
        <translation type="unfinished">Set Fill Clockwise</translation>
    </message>
    <message id="UIIMAGEBUS_SETFILLCLOCKWISE_TOOLTIP">
        <source>UIIMAGEBUS_SETFILLCLOCKWISE_TOOLTIP</source>
        <translation type="unfinished">Sets whether the image is radially filled clockwise</translation>
    </message>
    <message id="UIIMAGEBUS_SETFILLCLOCKWISE_CATEGORY">
        <source>UIIMAGEBUS_SETFILLCLOCKWISE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_SETFILLCLOCKWISE_OUT_NAME">
        <source>UIIMAGEBUS_SETFILLCLOCKWISE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_SETFILLCLOCKWISE_OUT_TOOLTIP">
        <source>UIIMAGEBUS_SETFILLCLOCKWISE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_SETFILLCLOCKWISE_IN_NAME">
        <source>UIIMAGEBUS_SETFILLCLOCKWISE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_SETFILLCLOCKWISE_IN_TOOLTIP">
        <source>UIIMAGEBUS_SETFILLCLOCKWISE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_SETFILLCLOCKWISE_PARAM0_NAME">
        <source>UIIMAGEBUS_SETFILLCLOCKWISE_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Fill Clockwise</translation>
    </message>
    <message id="UIIMAGEBUS_SETFILLCLOCKWISE_PARAM0_TOOLTIP">
        <source>UIIMAGEBUS_SETFILLCLOCKWISE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the image is radially filled clockwise</translation>
    </message>
    <message id="UIIMAGEBUS_SETFILLCENTER_NAME">
        <source>UIIMAGEBUS_SETFILLCENTER_NAME</source>
        <comment>Class/Bus: UiImageBus  Event/Method: SetFillCenter</comment>
        <translation type="unfinished">Set Fill Center</translation>
    </message>
    <message id="UIIMAGEBUS_SETFILLCENTER_TOOLTIP">
        <source>UIIMAGEBUS_SETFILLCENTER_TOOLTIP</source>
        <translation type="unfinished">Sets whether the center of a sliced image is filled</translation>
    </message>
    <message id="UIIMAGEBUS_SETFILLCENTER_CATEGORY">
        <source>UIIMAGEBUS_SETFILLCENTER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_SETFILLCENTER_OUT_NAME">
        <source>UIIMAGEBUS_SETFILLCENTER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_SETFILLCENTER_OUT_TOOLTIP">
        <source>UIIMAGEBUS_SETFILLCENTER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_SETFILLCENTER_IN_NAME">
        <source>UIIMAGEBUS_SETFILLCENTER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_SETFILLCENTER_IN_TOOLTIP">
        <source>UIIMAGEBUS_SETFILLCENTER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_SETFILLCENTER_PARAM0_NAME">
        <source>UIIMAGEBUS_SETFILLCENTER_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Fill Center</translation>
    </message>
    <message id="UIIMAGEBUS_SETFILLCENTER_PARAM0_TOOLTIP">
        <source>UIIMAGEBUS_SETFILLCENTER_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the center of a sliced image is filled</translation>
    </message>
    <message id="UIIMAGEBUS_GETSPRITESHEETCELLALIAS_NAME">
        <source>UIIMAGEBUS_GETSPRITESHEETCELLALIAS_NAME</source>
        <comment>Class/Bus: UiImageBus  Event/Method: GetSpriteSheetCellAlias</comment>
        <translation type="unfinished">Get Sprite Sheet Cell Alias</translation>
    </message>
    <message id="UIIMAGEBUS_GETSPRITESHEETCELLALIAS_TOOLTIP">
        <source>UIIMAGEBUS_GETSPRITESHEETCELLALIAS_TOOLTIP</source>
        <translation type="unfinished">Gets the string alias associated with the given sprite sheet cell index. Returns an empty string if an alias is not configured or is unavailable</translation>
    </message>
    <message id="UIIMAGEBUS_GETSPRITESHEETCELLALIAS_CATEGORY">
        <source>UIIMAGEBUS_GETSPRITESHEETCELLALIAS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETSPRITESHEETCELLALIAS_OUT_NAME">
        <source>UIIMAGEBUS_GETSPRITESHEETCELLALIAS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETSPRITESHEETCELLALIAS_OUT_TOOLTIP">
        <source>UIIMAGEBUS_GETSPRITESHEETCELLALIAS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETSPRITESHEETCELLALIAS_IN_NAME">
        <source>UIIMAGEBUS_GETSPRITESHEETCELLALIAS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETSPRITESHEETCELLALIAS_IN_TOOLTIP">
        <source>UIIMAGEBUS_GETSPRITESHEETCELLALIAS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETSPRITESHEETCELLALIAS_OUTPUT0_NAME">
        <source>UIIMAGEBUS_GETSPRITESHEETCELLALIAS_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation type="unfinished">Alias</translation>
    </message>
    <message id="UIIMAGEBUS_GETSPRITESHEETCELLALIAS_OUTPUT0_TOOLTIP">
        <source>UIIMAGEBUS_GETSPRITESHEETCELLALIAS_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The string alias associated with the given sprite sheet cell index</translation>
    </message>
    <message id="UIIMAGEBUS_GETSPRITESHEETCELLALIAS_PARAM0_NAME">
        <source>UIIMAGEBUS_GETSPRITESHEETCELLALIAS_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation type="unfinished">Cell Index</translation>
    </message>
    <message id="UIIMAGEBUS_GETSPRITESHEETCELLALIAS_PARAM0_TOOLTIP">
        <source>UIIMAGEBUS_GETSPRITESHEETCELLALIAS_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The sprite sheet cell index</translation>
    </message>
    <message id="UIIMAGEBUS_GETFILLCLOCKWISE_NAME">
        <source>UIIMAGEBUS_GETFILLCLOCKWISE_NAME</source>
        <comment>Class/Bus: UiImageBus  Event/Method: GetFillClockwise</comment>
        <translation type="unfinished">Get Fill Clockwise</translation>
    </message>
    <message id="UIIMAGEBUS_GETFILLCLOCKWISE_TOOLTIP">
        <source>UIIMAGEBUS_GETFILLCLOCKWISE_TOOLTIP</source>
        <translation type="unfinished">Returns whether the image is radially filled clockwise</translation>
    </message>
    <message id="UIIMAGEBUS_GETFILLCLOCKWISE_CATEGORY">
        <source>UIIMAGEBUS_GETFILLCLOCKWISE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETFILLCLOCKWISE_OUT_NAME">
        <source>UIIMAGEBUS_GETFILLCLOCKWISE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETFILLCLOCKWISE_OUT_TOOLTIP">
        <source>UIIMAGEBUS_GETFILLCLOCKWISE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETFILLCLOCKWISE_IN_NAME">
        <source>UIIMAGEBUS_GETFILLCLOCKWISE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETFILLCLOCKWISE_IN_TOOLTIP">
        <source>UIIMAGEBUS_GETFILLCLOCKWISE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETFILLCLOCKWISE_OUTPUT0_NAME">
        <source>UIIMAGEBUS_GETFILLCLOCKWISE_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Fill Clockwise</translation>
    </message>
    <message id="UIIMAGEBUS_GETFILLCLOCKWISE_OUTPUT0_TOOLTIP">
        <source>UIIMAGEBUS_GETFILLCLOCKWISE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the image is radially filled clockwise</translation>
    </message>
    <message id="UIIMAGEBUS_GETRADIALFILLSTARTANGLE_NAME">
        <source>UIIMAGEBUS_GETRADIALFILLSTARTANGLE_NAME</source>
        <comment>Class/Bus: UiImageBus  Event/Method: GetRadialFillStartAngle</comment>
        <translation type="unfinished">Get Radial Fill Start Angle</translation>
    </message>
    <message id="UIIMAGEBUS_GETRADIALFILLSTARTANGLE_TOOLTIP">
        <source>UIIMAGEBUS_GETRADIALFILLSTARTANGLE_TOOLTIP</source>
        <translation type="unfinished">Gets the starting angle of the radial fill</translation>
    </message>
    <message id="UIIMAGEBUS_GETRADIALFILLSTARTANGLE_CATEGORY">
        <source>UIIMAGEBUS_GETRADIALFILLSTARTANGLE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETRADIALFILLSTARTANGLE_OUT_NAME">
        <source>UIIMAGEBUS_GETRADIALFILLSTARTANGLE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETRADIALFILLSTARTANGLE_OUT_TOOLTIP">
        <source>UIIMAGEBUS_GETRADIALFILLSTARTANGLE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETRADIALFILLSTARTANGLE_IN_NAME">
        <source>UIIMAGEBUS_GETRADIALFILLSTARTANGLE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETRADIALFILLSTARTANGLE_IN_TOOLTIP">
        <source>UIIMAGEBUS_GETRADIALFILLSTARTANGLE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETRADIALFILLSTARTANGLE_OUTPUT0_NAME">
        <source>UIIMAGEBUS_GETRADIALFILLSTARTANGLE_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Angle</translation>
    </message>
    <message id="UIIMAGEBUS_GETRADIALFILLSTARTANGLE_OUTPUT0_TOOLTIP">
        <source>UIIMAGEBUS_GETRADIALFILLSTARTANGLE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The starting angle of the radial fill in degrees clockwise. A value of 0 indicates the top center of the image</translation>
    </message>
    <message id="UIIMAGEBUS_GETFILLTYPE_NAME">
        <source>UIIMAGEBUS_GETFILLTYPE_NAME</source>
        <comment>Class/Bus: UiImageBus  Event/Method: GetFillType</comment>
        <translation type="unfinished">Get Fill Type</translation>
    </message>
    <message id="UIIMAGEBUS_GETFILLTYPE_TOOLTIP">
        <source>UIIMAGEBUS_GETFILLTYPE_TOOLTIP</source>
        <translation type="unfinished">Gets the fill type</translation>
    </message>
    <message id="UIIMAGEBUS_GETFILLTYPE_CATEGORY">
        <source>UIIMAGEBUS_GETFILLTYPE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETFILLTYPE_OUT_NAME">
        <source>UIIMAGEBUS_GETFILLTYPE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETFILLTYPE_OUT_TOOLTIP">
        <source>UIIMAGEBUS_GETFILLTYPE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETFILLTYPE_IN_NAME">
        <source>UIIMAGEBUS_GETFILLTYPE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETFILLTYPE_IN_TOOLTIP">
        <source>UIIMAGEBUS_GETFILLTYPE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETFILLTYPE_OUTPUT0_NAME">
        <source>UIIMAGEBUS_GETFILLTYPE_OUTPUT0_NAME</source>
        <comment>C++ Type: int</comment>
        <translation type="unfinished">Fill Type</translation>
    </message>
    <message id="UIIMAGEBUS_GETFILLTYPE_OUTPUT0_TOOLTIP">
        <source>UIIMAGEBUS_GETFILLTYPE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The fill type (0=None, 1=Linear, 2=Radial, 3=Radial Corner, 4=Radial Edge)</translation>
    </message>
    <message id="UIIMAGEBUS_GETSPRITESHEETCELLINDEXFROMALIAS_NAME">
        <source>UIIMAGEBUS_GETSPRITESHEETCELLINDEXFROMALIAS_NAME</source>
        <comment>Class/Bus: UiImageBus  Event/Method: GetSpriteSheetCellIndexFromAlias</comment>
        <translation type="unfinished">Get Sprite Sheet Cell Index From Alias</translation>
    </message>
    <message id="UIIMAGEBUS_GETSPRITESHEETCELLINDEXFROMALIAS_TOOLTIP">
        <source>UIIMAGEBUS_GETSPRITESHEETCELLINDEXFROMALIAS_TOOLTIP</source>
        <translation type="unfinished">Gets the index of the first cell in the sprite sheet that matches the given string</translation>
    </message>
    <message id="UIIMAGEBUS_GETSPRITESHEETCELLINDEXFROMALIAS_CATEGORY">
        <source>UIIMAGEBUS_GETSPRITESHEETCELLINDEXFROMALIAS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETSPRITESHEETCELLINDEXFROMALIAS_OUT_NAME">
        <source>UIIMAGEBUS_GETSPRITESHEETCELLINDEXFROMALIAS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETSPRITESHEETCELLINDEXFROMALIAS_OUT_TOOLTIP">
        <source>UIIMAGEBUS_GETSPRITESHEETCELLINDEXFROMALIAS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETSPRITESHEETCELLINDEXFROMALIAS_IN_NAME">
        <source>UIIMAGEBUS_GETSPRITESHEETCELLINDEXFROMALIAS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETSPRITESHEETCELLINDEXFROMALIAS_IN_TOOLTIP">
        <source>UIIMAGEBUS_GETSPRITESHEETCELLINDEXFROMALIAS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETSPRITESHEETCELLINDEXFROMALIAS_OUTPUT0_NAME">
        <source>UIIMAGEBUS_GETSPRITESHEETCELLINDEXFROMALIAS_OUTPUT0_NAME</source>
        <comment>C++ Type: unsigned int</comment>
        <translation type="unfinished">Cell Index</translation>
    </message>
    <message id="UIIMAGEBUS_GETSPRITESHEETCELLINDEXFROMALIAS_OUTPUT0_TOOLTIP">
        <source>UIIMAGEBUS_GETSPRITESHEETCELLINDEXFROMALIAS_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The index of the first cell in the sprite sheet that matches the given string</translation>
    </message>
    <message id="UIIMAGEBUS_GETSPRITESHEETCELLINDEXFROMALIAS_PARAM0_NAME">
        <source>UIIMAGEBUS_GETSPRITESHEETCELLINDEXFROMALIAS_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Alias</translation>
    </message>
    <message id="UIIMAGEBUS_GETSPRITESHEETCELLINDEXFROMALIAS_PARAM0_TOOLTIP">
        <source>UIIMAGEBUS_GETSPRITESHEETCELLINDEXFROMALIAS_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The alias of a cell within the sprite sheet</translation>
    </message>
    <message id="UIIMAGEBUS_SETSPRITESHEETCELLALIAS_NAME">
        <source>UIIMAGEBUS_SETSPRITESHEETCELLALIAS_NAME</source>
        <comment>Class/Bus: UiImageBus  Event/Method: SetSpriteSheetCellAlias</comment>
        <translation type="unfinished">Set Sprite Sheet Cell Alias</translation>
    </message>
    <message id="UIIMAGEBUS_SETSPRITESHEETCELLALIAS_TOOLTIP">
        <source>UIIMAGEBUS_SETSPRITESHEETCELLALIAS_TOOLTIP</source>
        <translation type="unfinished">Sets an alias string for the cell at the specified cell index. The cell index must be valid for the sprite sheet associated with the image</translation>
    </message>
    <message id="UIIMAGEBUS_SETSPRITESHEETCELLALIAS_CATEGORY">
        <source>UIIMAGEBUS_SETSPRITESHEETCELLALIAS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_SETSPRITESHEETCELLALIAS_OUT_NAME">
        <source>UIIMAGEBUS_SETSPRITESHEETCELLALIAS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_SETSPRITESHEETCELLALIAS_OUT_TOOLTIP">
        <source>UIIMAGEBUS_SETSPRITESHEETCELLALIAS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_SETSPRITESHEETCELLALIAS_IN_NAME">
        <source>UIIMAGEBUS_SETSPRITESHEETCELLALIAS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_SETSPRITESHEETCELLALIAS_IN_TOOLTIP">
        <source>UIIMAGEBUS_SETSPRITESHEETCELLALIAS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_SETSPRITESHEETCELLALIAS_PARAM0_NAME">
        <source>UIIMAGEBUS_SETSPRITESHEETCELLALIAS_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation type="unfinished">Cell Index</translation>
    </message>
    <message id="UIIMAGEBUS_SETSPRITESHEETCELLALIAS_PARAM0_TOOLTIP">
        <source>UIIMAGEBUS_SETSPRITESHEETCELLALIAS_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The cell index</translation>
    </message>
    <message id="UIIMAGEBUS_SETSPRITESHEETCELLALIAS_PARAM1_NAME">
        <source>UIIMAGEBUS_SETSPRITESHEETCELLALIAS_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Alias</translation>
    </message>
    <message id="UIIMAGEBUS_SETSPRITESHEETCELLALIAS_PARAM1_TOOLTIP">
        <source>UIIMAGEBUS_SETSPRITESHEETCELLALIAS_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The alias string to assign for the cell at the specified cell index</translation>
    </message>
    <message id="UIIMAGEBUS_SETCORNERFILLORIGIN_NAME">
        <source>UIIMAGEBUS_SETCORNERFILLORIGIN_NAME</source>
        <comment>Class/Bus: UiImageBus  Event/Method: SetCornerFillOrigin</comment>
        <translation type="unfinished">Set Corner Fill Origin</translation>
    </message>
    <message id="UIIMAGEBUS_SETCORNERFILLORIGIN_TOOLTIP">
        <source>UIIMAGEBUS_SETCORNERFILLORIGIN_TOOLTIP</source>
        <translation type="unfinished">Sets the corner fill origin of the image</translation>
    </message>
    <message id="UIIMAGEBUS_SETCORNERFILLORIGIN_CATEGORY">
        <source>UIIMAGEBUS_SETCORNERFILLORIGIN_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_SETCORNERFILLORIGIN_OUT_NAME">
        <source>UIIMAGEBUS_SETCORNERFILLORIGIN_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_SETCORNERFILLORIGIN_OUT_TOOLTIP">
        <source>UIIMAGEBUS_SETCORNERFILLORIGIN_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_SETCORNERFILLORIGIN_IN_NAME">
        <source>UIIMAGEBUS_SETCORNERFILLORIGIN_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_SETCORNERFILLORIGIN_IN_TOOLTIP">
        <source>UIIMAGEBUS_SETCORNERFILLORIGIN_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_SETCORNERFILLORIGIN_PARAM0_NAME">
        <source>UIIMAGEBUS_SETCORNERFILLORIGIN_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Origin</translation>
    </message>
    <message id="UIIMAGEBUS_SETCORNERFILLORIGIN_PARAM0_TOOLTIP">
        <source>UIIMAGEBUS_SETCORNERFILLORIGIN_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The corner fill origin (0=Top Left, 1=Top Right, 2=Bottom Right, 3=Bottom Left)</translation>
    </message>
    <message id="UIIMAGEBUS_GETCORNERFILLORIGIN_NAME">
        <source>UIIMAGEBUS_GETCORNERFILLORIGIN_NAME</source>
        <comment>Class/Bus: UiImageBus  Event/Method: GetCornerFillOrigin</comment>
        <translation type="unfinished">Get Corner Fill Origin</translation>
    </message>
    <message id="UIIMAGEBUS_GETCORNERFILLORIGIN_TOOLTIP">
        <source>UIIMAGEBUS_GETCORNERFILLORIGIN_TOOLTIP</source>
        <translation type="unfinished">Gets the corner fill origin of the image</translation>
    </message>
    <message id="UIIMAGEBUS_GETCORNERFILLORIGIN_CATEGORY">
        <source>UIIMAGEBUS_GETCORNERFILLORIGIN_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETCORNERFILLORIGIN_OUT_NAME">
        <source>UIIMAGEBUS_GETCORNERFILLORIGIN_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETCORNERFILLORIGIN_OUT_TOOLTIP">
        <source>UIIMAGEBUS_GETCORNERFILLORIGIN_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETCORNERFILLORIGIN_IN_NAME">
        <source>UIIMAGEBUS_GETCORNERFILLORIGIN_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETCORNERFILLORIGIN_IN_TOOLTIP">
        <source>UIIMAGEBUS_GETCORNERFILLORIGIN_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETCORNERFILLORIGIN_OUTPUT0_NAME">
        <source>UIIMAGEBUS_GETCORNERFILLORIGIN_OUTPUT0_NAME</source>
        <comment>C++ Type: int</comment>
        <translation type="unfinished">Origin</translation>
    </message>
    <message id="UIIMAGEBUS_GETCORNERFILLORIGIN_OUTPUT0_TOOLTIP">
        <source>UIIMAGEBUS_GETCORNERFILLORIGIN_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The corner fill origin (0=Top Left, 1=Top Right, 2=Bottom Right, 3=Bottom Left)</translation>
    </message>
    <message id="UIIMAGEBUS_SETRADIALFILLSTARTANGLE_NAME">
        <source>UIIMAGEBUS_SETRADIALFILLSTARTANGLE_NAME</source>
        <comment>Class/Bus: UiImageBus  Event/Method: SetRadialFillStartAngle</comment>
        <translation type="unfinished">Set Radial Fill Start Angle</translation>
    </message>
    <message id="UIIMAGEBUS_SETRADIALFILLSTARTANGLE_TOOLTIP">
        <source>UIIMAGEBUS_SETRADIALFILLSTARTANGLE_TOOLTIP</source>
        <translation type="unfinished">Sets the starting angle of the radial fill in degrees clockwise</translation>
    </message>
    <message id="UIIMAGEBUS_SETRADIALFILLSTARTANGLE_CATEGORY">
        <source>UIIMAGEBUS_SETRADIALFILLSTARTANGLE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_SETRADIALFILLSTARTANGLE_OUT_NAME">
        <source>UIIMAGEBUS_SETRADIALFILLSTARTANGLE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_SETRADIALFILLSTARTANGLE_OUT_TOOLTIP">
        <source>UIIMAGEBUS_SETRADIALFILLSTARTANGLE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_SETRADIALFILLSTARTANGLE_IN_NAME">
        <source>UIIMAGEBUS_SETRADIALFILLSTARTANGLE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_SETRADIALFILLSTARTANGLE_IN_TOOLTIP">
        <source>UIIMAGEBUS_SETRADIALFILLSTARTANGLE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_SETRADIALFILLSTARTANGLE_PARAM0_NAME">
        <source>UIIMAGEBUS_SETRADIALFILLSTARTANGLE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Angle</translation>
    </message>
    <message id="UIIMAGEBUS_SETRADIALFILLSTARTANGLE_PARAM0_TOOLTIP">
        <source>UIIMAGEBUS_SETRADIALFILLSTARTANGLE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The starting angle of the radial fill in degrees clockwise. A value of 0 indicates the top center of the image</translation>
    </message>
    <message id="UIIMAGEBUS_SETSPRITESHEETCELLINDEX_NAME">
        <source>UIIMAGEBUS_SETSPRITESHEETCELLINDEX_NAME</source>
        <comment>Class/Bus: UiImageBus  Event/Method: SetSpriteSheetCellIndex</comment>
        <translation type="unfinished">Set Sprite Sheet Cell Index</translation>
    </message>
    <message id="UIIMAGEBUS_SETSPRITESHEETCELLINDEX_TOOLTIP">
        <source>UIIMAGEBUS_SETSPRITESHEETCELLINDEX_TOOLTIP</source>
        <translation type="unfinished">Sets the sprite sheet cell index for the image component to display</translation>
    </message>
    <message id="UIIMAGEBUS_SETSPRITESHEETCELLINDEX_CATEGORY">
        <source>UIIMAGEBUS_SETSPRITESHEETCELLINDEX_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_SETSPRITESHEETCELLINDEX_OUT_NAME">
        <source>UIIMAGEBUS_SETSPRITESHEETCELLINDEX_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_SETSPRITESHEETCELLINDEX_OUT_TOOLTIP">
        <source>UIIMAGEBUS_SETSPRITESHEETCELLINDEX_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_SETSPRITESHEETCELLINDEX_IN_NAME">
        <source>UIIMAGEBUS_SETSPRITESHEETCELLINDEX_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_SETSPRITESHEETCELLINDEX_IN_TOOLTIP">
        <source>UIIMAGEBUS_SETSPRITESHEETCELLINDEX_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_SETSPRITESHEETCELLINDEX_PARAM0_NAME">
        <source>UIIMAGEBUS_SETSPRITESHEETCELLINDEX_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation type="unfinished">Cell Index</translation>
    </message>
    <message id="UIIMAGEBUS_SETSPRITESHEETCELLINDEX_PARAM0_TOOLTIP">
        <source>UIIMAGEBUS_SETSPRITESHEETCELLINDEX_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The sprite sheet cell index for the image component to display</translation>
    </message>
    <message id="UIIMAGEBUS_GETFILLAMOUNT_NAME">
        <source>UIIMAGEBUS_GETFILLAMOUNT_NAME</source>
        <comment>Class/Bus: UiImageBus  Event/Method: GetFillAmount</comment>
        <translation type="unfinished">Get Fill Amount</translation>
    </message>
    <message id="UIIMAGEBUS_GETFILLAMOUNT_TOOLTIP">
        <source>UIIMAGEBUS_GETFILLAMOUNT_TOOLTIP</source>
        <translation type="unfinished">Gets the fill amount</translation>
    </message>
    <message id="UIIMAGEBUS_GETFILLAMOUNT_CATEGORY">
        <source>UIIMAGEBUS_GETFILLAMOUNT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETFILLAMOUNT_OUT_NAME">
        <source>UIIMAGEBUS_GETFILLAMOUNT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETFILLAMOUNT_OUT_TOOLTIP">
        <source>UIIMAGEBUS_GETFILLAMOUNT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETFILLAMOUNT_IN_NAME">
        <source>UIIMAGEBUS_GETFILLAMOUNT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETFILLAMOUNT_IN_TOOLTIP">
        <source>UIIMAGEBUS_GETFILLAMOUNT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETFILLAMOUNT_OUTPUT0_NAME">
        <source>UIIMAGEBUS_GETFILLAMOUNT_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Fill Amount</translation>
    </message>
    <message id="UIIMAGEBUS_GETFILLAMOUNT_OUTPUT0_TOOLTIP">
        <source>UIIMAGEBUS_GETFILLAMOUNT_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The fill amount [0-1]. One indicates that the image is completely filled. Zero means no part of the image is filled</translation>
    </message>
    <message id="UIIMAGEBUS_GETFILLCENTER_NAME">
        <source>UIIMAGEBUS_GETFILLCENTER_NAME</source>
        <comment>Class/Bus: UiImageBus  Event/Method: GetFillCenter</comment>
        <translation type="unfinished">Get Fill Center</translation>
    </message>
    <message id="UIIMAGEBUS_GETFILLCENTER_TOOLTIP">
        <source>UIIMAGEBUS_GETFILLCENTER_TOOLTIP</source>
        <translation type="unfinished">Returns whether the center of a sliced image is filled</translation>
    </message>
    <message id="UIIMAGEBUS_GETFILLCENTER_CATEGORY">
        <source>UIIMAGEBUS_GETFILLCENTER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETFILLCENTER_OUT_NAME">
        <source>UIIMAGEBUS_GETFILLCENTER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETFILLCENTER_OUT_TOOLTIP">
        <source>UIIMAGEBUS_GETFILLCENTER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETFILLCENTER_IN_NAME">
        <source>UIIMAGEBUS_GETFILLCENTER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETFILLCENTER_IN_TOOLTIP">
        <source>UIIMAGEBUS_GETFILLCENTER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETFILLCENTER_OUTPUT0_NAME">
        <source>UIIMAGEBUS_GETFILLCENTER_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Fill Center</translation>
    </message>
    <message id="UIIMAGEBUS_GETFILLCENTER_OUTPUT0_TOOLTIP">
        <source>UIIMAGEBUS_GETFILLCENTER_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the center of a sliced image is filled</translation>
    </message>
    <message id="UIIMAGEBUS_GETSPRITESHEETCELLINDEX_NAME">
        <source>UIIMAGEBUS_GETSPRITESHEETCELLINDEX_NAME</source>
        <comment>Class/Bus: UiImageBus  Event/Method: GetSpriteSheetCellIndex</comment>
        <translation type="unfinished">Get Sprite Sheet Cell Index</translation>
    </message>
    <message id="UIIMAGEBUS_GETSPRITESHEETCELLINDEX_TOOLTIP">
        <source>UIIMAGEBUS_GETSPRITESHEETCELLINDEX_TOOLTIP</source>
        <translation type="unfinished">Gets the sprite sheet cell index currently displayed by the image component</translation>
    </message>
    <message id="UIIMAGEBUS_GETSPRITESHEETCELLINDEX_CATEGORY">
        <source>UIIMAGEBUS_GETSPRITESHEETCELLINDEX_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETSPRITESHEETCELLINDEX_OUT_NAME">
        <source>UIIMAGEBUS_GETSPRITESHEETCELLINDEX_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETSPRITESHEETCELLINDEX_OUT_TOOLTIP">
        <source>UIIMAGEBUS_GETSPRITESHEETCELLINDEX_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETSPRITESHEETCELLINDEX_IN_NAME">
        <source>UIIMAGEBUS_GETSPRITESHEETCELLINDEX_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETSPRITESHEETCELLINDEX_IN_TOOLTIP">
        <source>UIIMAGEBUS_GETSPRITESHEETCELLINDEX_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIIMAGEBUS_GETSPRITESHEETCELLINDEX_OUTPUT0_NAME">
        <source>UIIMAGEBUS_GETSPRITESHEETCELLINDEX_OUTPUT0_NAME</source>
        <comment>C++ Type: const unsigned int</comment>
        <translation type="unfinished">Cell Index</translation>
    </message>
    <message id="UIIMAGEBUS_GETSPRITESHEETCELLINDEX_OUTPUT0_TOOLTIP">
        <source>UIIMAGEBUS_GETSPRITESHEETCELLINDEX_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The sprite sheet cell index currently displayed by the image component</translation>
    </message>
    <message id="UIIMAGEBUS_GETALPHA_NAME">
        <source>UIIMAGEBUS_GETALPHA_NAME</source>
        <comment>Class/Bus: UiImageBus  Event/Method: GetAlpha</comment>
        <translation type="unfinished">Get Alpha</translation>
    </message>
    <message id="UIIMAGEBUS_GETALPHA_TOOLTIP">
        <source>UIIMAGEBUS_GETALPHA_TOOLTIP</source>
        <translation type="unfinished">Gets the image alpha (opacity)</translation>
    </message>
    <message id="UIIMAGEBUS_GETALPHA_OUTPUT0_NAME">
        <source>UIIMAGEBUS_GETALPHA_OUTPUT0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Alpha</translation>
    </message>
    <message id="UIIMAGEBUS_GETALPHA_OUTPUT0_TOOLTIP">
        <source>UIIMAGEBUS_GETALPHA_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The image alpha (opacity)</translation>
    </message>
    <message id="UIIMAGEBUS_SETALPHA_NAME">
        <source>UIIMAGEBUS_SETALPHA_NAME</source>
        <comment>Class/Bus: UiImageBus  Event/Method: SetAlpha</comment>
        <translation type="unfinished">Set Alpha</translation>
    </message>
    <message id="UIIMAGEBUS_SETALPHA_TOOLTIP">
        <source>UIIMAGEBUS_SETALPHA_TOOLTIP</source>
        <translation type="unfinished">Sets the image alpha (opacity)</translation>
    </message>
    <message id="UIIMAGEBUS_SETALPHA_PARAM0_NAME">
        <source>UIIMAGEBUS_SETALPHA_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Alpha</translation>
    </message>
    <message id="UIIMAGEBUS_SETALPHA_PARAM0_TOOLTIP">
        <source>UIIMAGEBUS_SETALPHA_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The image alpha (opacity)</translation>
    </message>
    <message id="UIIMAGEBUS_GETISRENDERTARGETSRGB_NAME">
        <source>UIIMAGEBUS_GETISRENDERTARGETSRGB_NAME</source>
        <comment>Class/Bus: UiImageBus  Event/Method: GetIsRenderTargetSRGB</comment>
        <translation type="unfinished">Get Is Render Target sRGB</translation>
    </message>
    <message id="UIIMAGEBUS_GETISRENDERTARGETSRGB_TOOLTIP">
        <source>UIIMAGEBUS_GETISRENDERTARGETSRGB_TOOLTIP</source>
        <translation type="unfinished">Gets whether the render target is in sRGB color space</translation>
    </message>
    <message id="UIIMAGEBUS_GETISRENDERTARGETSRGB_OUTPUT0_NAME">
        <source>UIIMAGEBUS_GETISRENDERTARGETSRGB_OUTPUT0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Is sRGB</translation>
    </message>
    <message id="UIIMAGEBUS_GETISRENDERTARGETSRGB_OUTPUT0_TOOLTIP">
        <source>UIIMAGEBUS_GETISRENDERTARGETSRGB_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Whether the render target is in sRGB color space</translation>
    </message>
    <message id="UIIMAGEBUS_SETISRENDERTARGETSRGB_NAME">
        <source>UIIMAGEBUS_SETISRENDERTARGETSRGB_NAME</source>
        <comment>Class/Bus: UiImageBus  Event/Method: SetIsRenderTargetSRGB</comment>
        <translation type="unfinished">Set Is Render Target sRGB</translation>
    </message>
    <message id="UIIMAGEBUS_SETISRENDERTARGETSRGB_TOOLTIP">
        <source>UIIMAGEBUS_SETISRENDERTARGETSRGB_TOOLTIP</source>
        <translation type="unfinished">Sets whether the render target is in sRGB color space</translation>
    </message>
    <message id="UIIMAGEBUS_SETISRENDERTARGETSRGB_PARAM0_NAME">
        <source>UIIMAGEBUS_SETISRENDERTARGETSRGB_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Is sRGB</translation>
    </message>
    <message id="UIIMAGEBUS_SETISRENDERTARGETSRGB_PARAM0_TOOLTIP">
        <source>UIIMAGEBUS_SETISRENDERTARGETSRGB_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Whether the render target is in sRGB color space</translation>
    </message>
    <message id="UIIMAGEBUS_SETSPRITEPATHNAMEIFEXISTS_NAME">
        <source>UIIMAGEBUS_SETSPRITEPATHNAMEIFEXISTS_NAME</source>
        <comment>Class/Bus: UiImageBus  Event/Method: SetSpritePathnameIfExists</comment>
        <translation type="unfinished">Set Sprite Pathname If Exists</translation>
    </message>
    <message id="UIIMAGEBUS_SETSPRITEPATHNAMEIFEXISTS_TOOLTIP">
        <source>UIIMAGEBUS_SETSPRITEPATHNAMEIFEXISTS_TOOLTIP</source>
        <translation type="unfinished">Sets the source location of the image to be displayed by the element - only if the sprite asset exists. Otherwise, the current sprite remains unchanged. Returns whether the sprite changed</translation>
    </message>
    <message id="UIIMAGEBUS_SETSPRITEPATHNAMEIFEXISTS_PARAM0_NAME">
        <source>UIIMAGEBUS_SETSPRITEPATHNAMEIFEXISTS_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation type="unfinished">Pathname</translation>
    </message>
    <message id="UIIMAGEBUS_SETSPRITEPATHNAMEIFEXISTS_PARAM0_TOOLTIP">
        <source>UIIMAGEBUS_SETSPRITEPATHNAMEIFEXISTS_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The source location of the image to be displayed by the element</translation>
    </message>
    <message id="UIIMAGEBUS_SETSPRITEPATHNAMEIFEXISTS_OUTPUT0_NAME">
        <source>UIIMAGEBUS_SETSPRITEPATHNAMEIFEXISTS_OUTPUT0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Was set</translation>
    </message>
    <message id="UIIMAGEBUS_SETSPRITEPATHNAMEIFEXISTS_OUTPUT0_TOOLTIP">
        <source>UIIMAGEBUS_SETSPRITEPATHNAMEIFEXISTS_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Whether the sprite pathname was changed</translation>
    </message>
</context>
<context>
    <name>Handler: UiDropdownOptionNotificationBus</name>
    <message id="HANDLER_UIDROPDOWNOPTIONNOTIFICATIONBUS_NAME">
        <source>HANDLER_UIDROPDOWNOPTIONNOTIFICATIONBUS_NAME</source>
        <translation type="unfinished">UI Dropdown Option</translation>
    </message>
    <message id="HANDLER_UIDROPDOWNOPTIONNOTIFICATIONBUS_TOOLTIP">
        <source>HANDLER_UIDROPDOWNOPTIONNOTIFICATIONBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIDROPDOWNOPTIONNOTIFICATIONBUS_CATEGORY">
        <source>HANDLER_UIDROPDOWNOPTIONNOTIFICATIONBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="HANDLER_UIDROPDOWNOPTIONNOTIFICATIONBUS_ONDROPDOWNOPTIONSELECTED_NAME">
        <source>HANDLER_UIDROPDOWNOPTIONNOTIFICATIONBUS_ONDROPDOWNOPTIONSELECTED_NAME</source>
        <comment>Class/Bus: UiDropdownOptionNotificationBus  Event/Method: OnDropdownOptionSelected</comment>
        <translation type="unfinished">On Dropdown Option Selected</translation>
    </message>
    <message id="HANDLER_UIDROPDOWNOPTIONNOTIFICATIONBUS_ONDROPDOWNOPTIONSELECTED_TOOLTIP">
        <source>HANDLER_UIDROPDOWNOPTIONNOTIFICATIONBUS_ONDROPDOWNOPTIONSELECTED_TOOLTIP</source>
        <translation type="unfinished">Executes when the dropdown option was selected</translation>
    </message>
    <message id="HANDLER_UIDROPDOWNOPTIONNOTIFICATIONBUS_ONDROPDOWNOPTIONSELECTED_CATEGORY">
        <source>HANDLER_UIDROPDOWNOPTIONNOTIFICATIONBUS_ONDROPDOWNOPTIONSELECTED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIDROPDOWNOPTIONNOTIFICATIONBUS_ONDROPDOWNOPTIONSELECTED_OUT_NAME">
        <source>HANDLER_UIDROPDOWNOPTIONNOTIFICATIONBUS_ONDROPDOWNOPTIONSELECTED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIDROPDOWNOPTIONNOTIFICATIONBUS_ONDROPDOWNOPTIONSELECTED_OUT_TOOLTIP">
        <source>HANDLER_UIDROPDOWNOPTIONNOTIFICATIONBUS_ONDROPDOWNOPTIONSELECTED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIDROPDOWNOPTIONNOTIFICATIONBUS_ONDROPDOWNOPTIONSELECTED_IN_NAME">
        <source>HANDLER_UIDROPDOWNOPTIONNOTIFICATIONBUS_ONDROPDOWNOPTIONSELECTED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIDROPDOWNOPTIONNOTIFICATIONBUS_ONDROPDOWNOPTIONSELECTED_IN_TOOLTIP">
        <source>HANDLER_UIDROPDOWNOPTIONNOTIFICATIONBUS_ONDROPDOWNOPTIONSELECTED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Handler: VideoPlaybackNotificationBus</name>
    <message id="HANDLER_VIDEOPLAYBACKNOTIFICATIONBUS_NAME">
        <source>HANDLER_VIDEOPLAYBACKNOTIFICATIONBUS_NAME</source>
        <translation type="unfinished">Video Playback</translation>
    </message>
    <message id="HANDLER_VIDEOPLAYBACKNOTIFICATIONBUS_TOOLTIP">
        <source>HANDLER_VIDEOPLAYBACKNOTIFICATIONBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_VIDEOPLAYBACKNOTIFICATIONBUS_CATEGORY">
        <source>HANDLER_VIDEOPLAYBACKNOTIFICATIONBUS_CATEGORY</source>
        <translation type="unfinished">Rendering</translation>
    </message>
    <message id="HANDLER_VIDEOPLAYBACKNOTIFICATIONBUS_ONPLAYBACKSTARTED_NAME">
        <source>HANDLER_VIDEOPLAYBACKNOTIFICATIONBUS_ONPLAYBACKSTARTED_NAME</source>
        <comment>Class/Bus: VideoPlaybackNotificationBus  Event/Method: OnPlaybackStarted</comment>
        <translation type="unfinished">On Playback Started</translation>
    </message>
    <message id="HANDLER_VIDEOPLAYBACKNOTIFICATIONBUS_ONPLAYBACKSTARTED_TOOLTIP">
        <source>HANDLER_VIDEOPLAYBACKNOTIFICATIONBUS_ONPLAYBACKSTARTED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_VIDEOPLAYBACKNOTIFICATIONBUS_ONPLAYBACKSTARTED_CATEGORY">
        <source>HANDLER_VIDEOPLAYBACKNOTIFICATIONBUS_ONPLAYBACKSTARTED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_VIDEOPLAYBACKNOTIFICATIONBUS_ONPLAYBACKSTARTED_OUT_NAME">
        <source>HANDLER_VIDEOPLAYBACKNOTIFICATIONBUS_ONPLAYBACKSTARTED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_VIDEOPLAYBACKNOTIFICATIONBUS_ONPLAYBACKSTARTED_OUT_TOOLTIP">
        <source>HANDLER_VIDEOPLAYBACKNOTIFICATIONBUS_ONPLAYBACKSTARTED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_VIDEOPLAYBACKNOTIFICATIONBUS_ONPLAYBACKSTARTED_IN_NAME">
        <source>HANDLER_VIDEOPLAYBACKNOTIFICATIONBUS_ONPLAYBACKSTARTED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_VIDEOPLAYBACKNOTIFICATIONBUS_ONPLAYBACKSTARTED_IN_TOOLTIP">
        <source>HANDLER_VIDEOPLAYBACKNOTIFICATIONBUS_ONPLAYBACKSTARTED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_VIDEOPLAYBACKNOTIFICATIONBUS_ONPLAYBACKPAUSED_NAME">
        <source>HANDLER_VIDEOPLAYBACKNOTIFICATIONBUS_ONPLAYBACKPAUSED_NAME</source>
        <comment>Class/Bus: VideoPlaybackNotificationBus  Event/Method: OnPlaybackPaused</comment>
        <translation type="unfinished">On Playback Paused</translation>
    </message>
    <message id="HANDLER_VIDEOPLAYBACKNOTIFICATIONBUS_ONPLAYBACKPAUSED_TOOLTIP">
        <source>HANDLER_VIDEOPLAYBACKNOTIFICATIONBUS_ONPLAYBACKPAUSED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_VIDEOPLAYBACKNOTIFICATIONBUS_ONPLAYBACKPAUSED_CATEGORY">
        <source>HANDLER_VIDEOPLAYBACKNOTIFICATIONBUS_ONPLAYBACKPAUSED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_VIDEOPLAYBACKNOTIFICATIONBUS_ONPLAYBACKPAUSED_OUT_NAME">
        <source>HANDLER_VIDEOPLAYBACKNOTIFICATIONBUS_ONPLAYBACKPAUSED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_VIDEOPLAYBACKNOTIFICATIONBUS_ONPLAYBACKPAUSED_OUT_TOOLTIP">
        <source>HANDLER_VIDEOPLAYBACKNOTIFICATIONBUS_ONPLAYBACKPAUSED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_VIDEOPLAYBACKNOTIFICATIONBUS_ONPLAYBACKPAUSED_IN_NAME">
        <source>HANDLER_VIDEOPLAYBACKNOTIFICATIONBUS_ONPLAYBACKPAUSED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_VIDEOPLAYBACKNOTIFICATIONBUS_ONPLAYBACKPAUSED_IN_TOOLTIP">
        <source>HANDLER_VIDEOPLAYBACKNOTIFICATIONBUS_ONPLAYBACKPAUSED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_VIDEOPLAYBACKNOTIFICATIONBUS_ONPLAYBACKSTOPPED_NAME">
        <source>HANDLER_VIDEOPLAYBACKNOTIFICATIONBUS_ONPLAYBACKSTOPPED_NAME</source>
        <comment>Class/Bus: VideoPlaybackNotificationBus  Event/Method: OnPlaybackStopped</comment>
        <translation type="unfinished">On Playback Stopped</translation>
    </message>
    <message id="HANDLER_VIDEOPLAYBACKNOTIFICATIONBUS_ONPLAYBACKSTOPPED_TOOLTIP">
        <source>HANDLER_VIDEOPLAYBACKNOTIFICATIONBUS_ONPLAYBACKSTOPPED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_VIDEOPLAYBACKNOTIFICATIONBUS_ONPLAYBACKSTOPPED_CATEGORY">
        <source>HANDLER_VIDEOPLAYBACKNOTIFICATIONBUS_ONPLAYBACKSTOPPED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_VIDEOPLAYBACKNOTIFICATIONBUS_ONPLAYBACKSTOPPED_OUT_NAME">
        <source>HANDLER_VIDEOPLAYBACKNOTIFICATIONBUS_ONPLAYBACKSTOPPED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_VIDEOPLAYBACKNOTIFICATIONBUS_ONPLAYBACKSTOPPED_OUT_TOOLTIP">
        <source>HANDLER_VIDEOPLAYBACKNOTIFICATIONBUS_ONPLAYBACKSTOPPED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_VIDEOPLAYBACKNOTIFICATIONBUS_ONPLAYBACKSTOPPED_IN_NAME">
        <source>HANDLER_VIDEOPLAYBACKNOTIFICATIONBUS_ONPLAYBACKSTOPPED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_VIDEOPLAYBACKNOTIFICATIONBUS_ONPLAYBACKSTOPPED_IN_TOOLTIP">
        <source>HANDLER_VIDEOPLAYBACKNOTIFICATIONBUS_ONPLAYBACKSTOPPED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_VIDEOPLAYBACKNOTIFICATIONBUS_ONPLAYBACKFINISHED_NAME">
        <source>HANDLER_VIDEOPLAYBACKNOTIFICATIONBUS_ONPLAYBACKFINISHED_NAME</source>
        <comment>Class/Bus: VideoPlaybackNotificationBus  Event/Method: OnPlaybackFinished</comment>
        <translation type="unfinished">On Playback Finished</translation>
    </message>
    <message id="HANDLER_VIDEOPLAYBACKNOTIFICATIONBUS_ONPLAYBACKFINISHED_TOOLTIP">
        <source>HANDLER_VIDEOPLAYBACKNOTIFICATIONBUS_ONPLAYBACKFINISHED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_VIDEOPLAYBACKNOTIFICATIONBUS_ONPLAYBACKFINISHED_CATEGORY">
        <source>HANDLER_VIDEOPLAYBACKNOTIFICATIONBUS_ONPLAYBACKFINISHED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_VIDEOPLAYBACKNOTIFICATIONBUS_ONPLAYBACKFINISHED_OUT_NAME">
        <source>HANDLER_VIDEOPLAYBACKNOTIFICATIONBUS_ONPLAYBACKFINISHED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_VIDEOPLAYBACKNOTIFICATIONBUS_ONPLAYBACKFINISHED_OUT_TOOLTIP">
        <source>HANDLER_VIDEOPLAYBACKNOTIFICATIONBUS_ONPLAYBACKFINISHED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_VIDEOPLAYBACKNOTIFICATIONBUS_ONPLAYBACKFINISHED_IN_NAME">
        <source>HANDLER_VIDEOPLAYBACKNOTIFICATIONBUS_ONPLAYBACKFINISHED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_VIDEOPLAYBACKNOTIFICATIONBUS_ONPLAYBACKFINISHED_IN_TOOLTIP">
        <source>HANDLER_VIDEOPLAYBACKNOTIFICATIONBUS_ONPLAYBACKFINISHED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Handler: AWSLambdaHandler</name>
    <message id="HANDLER_AWSLAMBDAHANDLER_NAME">
        <source>HANDLER_AWSLAMBDAHANDLER_NAME</source>
        <translation>AWSLambdaHandler</translation>
    </message>
    <message id="HANDLER_AWSLAMBDAHANDLER_TOOLTIP">
        <source>HANDLER_AWSLAMBDAHANDLER_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSLAMBDAHANDLER_CATEGORY">
        <source>HANDLER_AWSLAMBDAHANDLER_CATEGORY</source>
        <translation type="unfinished">AWS</translation>
    </message>
    <message id="HANDLER_AWSLAMBDAHANDLER_ONSUCCESS_NAME">
        <source>HANDLER_AWSLAMBDAHANDLER_ONSUCCESS_NAME</source>
        <comment>Class/Bus: AWSLambdaHandler  Event/Method: OnSuccess</comment>
        <translation>OnSuccess</translation>
    </message>
    <message id="HANDLER_AWSLAMBDAHANDLER_ONSUCCESS_TOOLTIP">
        <source>HANDLER_AWSLAMBDAHANDLER_ONSUCCESS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSLAMBDAHANDLER_ONSUCCESS_CATEGORY">
        <source>HANDLER_AWSLAMBDAHANDLER_ONSUCCESS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSLAMBDAHANDLER_ONSUCCESS_OUT_NAME">
        <source>HANDLER_AWSLAMBDAHANDLER_ONSUCCESS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSLAMBDAHANDLER_ONSUCCESS_OUT_TOOLTIP">
        <source>HANDLER_AWSLAMBDAHANDLER_ONSUCCESS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSLAMBDAHANDLER_ONSUCCESS_IN_NAME">
        <source>HANDLER_AWSLAMBDAHANDLER_ONSUCCESS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSLAMBDAHANDLER_ONSUCCESS_IN_TOOLTIP">
        <source>HANDLER_AWSLAMBDAHANDLER_ONSUCCESS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSLAMBDAHANDLER_ONSUCCESS_OUTPUT0_NAME">
        <source>HANDLER_AWSLAMBDAHANDLER_ONSUCCESS_OUTPUT0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSLAMBDAHANDLER_ONSUCCESS_OUTPUT0_TOOLTIP">
        <source>HANDLER_AWSLAMBDAHANDLER_ONSUCCESS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSLAMBDAHANDLER_ONERROR_NAME">
        <source>HANDLER_AWSLAMBDAHANDLER_ONERROR_NAME</source>
        <comment>Class/Bus: AWSLambdaHandler  Event/Method: OnError</comment>
        <translation>OnError</translation>
    </message>
    <message id="HANDLER_AWSLAMBDAHANDLER_ONERROR_TOOLTIP">
        <source>HANDLER_AWSLAMBDAHANDLER_ONERROR_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSLAMBDAHANDLER_ONERROR_CATEGORY">
        <source>HANDLER_AWSLAMBDAHANDLER_ONERROR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSLAMBDAHANDLER_ONERROR_OUT_NAME">
        <source>HANDLER_AWSLAMBDAHANDLER_ONERROR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSLAMBDAHANDLER_ONERROR_OUT_TOOLTIP">
        <source>HANDLER_AWSLAMBDAHANDLER_ONERROR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSLAMBDAHANDLER_ONERROR_IN_NAME">
        <source>HANDLER_AWSLAMBDAHANDLER_ONERROR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSLAMBDAHANDLER_ONERROR_IN_TOOLTIP">
        <source>HANDLER_AWSLAMBDAHANDLER_ONERROR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSLAMBDAHANDLER_ONERROR_OUTPUT0_NAME">
        <source>HANDLER_AWSLAMBDAHANDLER_ONERROR_OUTPUT0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSLAMBDAHANDLER_ONERROR_OUTPUT0_TOOLTIP">
        <source>HANDLER_AWSLAMBDAHANDLER_ONERROR_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: InputRequestBus</name>
    <message id="INPUTREQUESTBUS_NAME">
        <source>INPUTREQUESTBUS_NAME</source>
        <translation type="unfinished">Input</translation>
    </message>
    <message id="INPUTREQUESTBUS_TOOLTIP">
        <source>INPUTREQUESTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="INPUTREQUESTBUS_CATEGORY">
        <source>INPUTREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">Gameplay</translation>
    </message>
    <message id="INPUTREQUESTBUS_PUSHCONTEXT_NAME">
        <source>INPUTREQUESTBUS_PUSHCONTEXT_NAME</source>
        <comment>Class/Bus: InputRequestBus  Event/Method: PushContext</comment>
        <translation type="unfinished">Push Context</translation>
    </message>
    <message id="INPUTREQUESTBUS_PUSHCONTEXT_TOOLTIP">
        <source>INPUTREQUESTBUS_PUSHCONTEXT_TOOLTIP</source>
        <translation type="unfinished">Pushes a new context onto the stack, which then becomes the active context</translation>
    </message>
    <message id="INPUTREQUESTBUS_PUSHCONTEXT_CATEGORY">
        <source>INPUTREQUESTBUS_PUSHCONTEXT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="INPUTREQUESTBUS_PUSHCONTEXT_OUT_NAME">
        <source>INPUTREQUESTBUS_PUSHCONTEXT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="INPUTREQUESTBUS_PUSHCONTEXT_OUT_TOOLTIP">
        <source>INPUTREQUESTBUS_PUSHCONTEXT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="INPUTREQUESTBUS_PUSHCONTEXT_IN_NAME">
        <source>INPUTREQUESTBUS_PUSHCONTEXT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="INPUTREQUESTBUS_PUSHCONTEXT_IN_TOOLTIP">
        <source>INPUTREQUESTBUS_PUSHCONTEXT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="INPUTREQUESTBUS_PUSHCONTEXT_PARAM0_NAME">
        <source>INPUTREQUESTBUS_PUSHCONTEXT_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Context</translation>
    </message>
    <message id="INPUTREQUESTBUS_PUSHCONTEXT_PARAM0_TOOLTIP">
        <source>INPUTREQUESTBUS_PUSHCONTEXT_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The context to push onto the input stack</translation>
    </message>
    <message id="INPUTREQUESTBUS_POPCONTEXT_NAME">
        <source>INPUTREQUESTBUS_POPCONTEXT_NAME</source>
        <comment>Class/Bus: InputRequestBus  Event/Method: PopContext</comment>
        <translation type="unfinished">Pop Context</translation>
    </message>
    <message id="INPUTREQUESTBUS_POPCONTEXT_TOOLTIP">
        <source>INPUTREQUESTBUS_POPCONTEXT_TOOLTIP</source>
        <translation type="unfinished">Removes the top context from the input context stack</translation>
    </message>
    <message id="INPUTREQUESTBUS_POPCONTEXT_CATEGORY">
        <source>INPUTREQUESTBUS_POPCONTEXT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="INPUTREQUESTBUS_POPCONTEXT_OUT_NAME">
        <source>INPUTREQUESTBUS_POPCONTEXT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="INPUTREQUESTBUS_POPCONTEXT_OUT_TOOLTIP">
        <source>INPUTREQUESTBUS_POPCONTEXT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="INPUTREQUESTBUS_POPCONTEXT_IN_NAME">
        <source>INPUTREQUESTBUS_POPCONTEXT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="INPUTREQUESTBUS_POPCONTEXT_IN_TOOLTIP">
        <source>INPUTREQUESTBUS_POPCONTEXT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="INPUTREQUESTBUS_POPALLCONTEXTS_NAME">
        <source>INPUTREQUESTBUS_POPALLCONTEXTS_NAME</source>
        <comment>Class/Bus: InputRequestBus  Event/Method: PopAllContexts</comment>
        <translation type="unfinished">Pop All Contexts</translation>
    </message>
    <message id="INPUTREQUESTBUS_POPALLCONTEXTS_TOOLTIP">
        <source>INPUTREQUESTBUS_POPALLCONTEXTS_TOOLTIP</source>
        <translation type="unfinished">Clears the context stack, and the active context becomes &quot;&quot;</translation>
    </message>
    <message id="INPUTREQUESTBUS_POPALLCONTEXTS_CATEGORY">
        <source>INPUTREQUESTBUS_POPALLCONTEXTS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="INPUTREQUESTBUS_POPALLCONTEXTS_OUT_NAME">
        <source>INPUTREQUESTBUS_POPALLCONTEXTS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="INPUTREQUESTBUS_POPALLCONTEXTS_OUT_TOOLTIP">
        <source>INPUTREQUESTBUS_POPALLCONTEXTS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="INPUTREQUESTBUS_POPALLCONTEXTS_IN_NAME">
        <source>INPUTREQUESTBUS_POPALLCONTEXTS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="INPUTREQUESTBUS_POPALLCONTEXTS_IN_TOOLTIP">
        <source>INPUTREQUESTBUS_POPALLCONTEXTS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="INPUTREQUESTBUS_GETCURRENTCONTEXT_NAME">
        <source>INPUTREQUESTBUS_GETCURRENTCONTEXT_NAME</source>
        <comment>Class/Bus: InputRequestBus  Event/Method: GetCurrentContext</comment>
        <translation type="unfinished">Get Current Context</translation>
    </message>
    <message id="INPUTREQUESTBUS_GETCURRENTCONTEXT_TOOLTIP">
        <source>INPUTREQUESTBUS_GETCURRENTCONTEXT_TOOLTIP</source>
        <translation type="unfinished">Returns the context at the top of the stack. If the stack is empty, returns &quot;&quot;</translation>
    </message>
    <message id="INPUTREQUESTBUS_GETCURRENTCONTEXT_CATEGORY">
        <source>INPUTREQUESTBUS_GETCURRENTCONTEXT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="INPUTREQUESTBUS_GETCURRENTCONTEXT_OUT_NAME">
        <source>INPUTREQUESTBUS_GETCURRENTCONTEXT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="INPUTREQUESTBUS_GETCURRENTCONTEXT_OUT_TOOLTIP">
        <source>INPUTREQUESTBUS_GETCURRENTCONTEXT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="INPUTREQUESTBUS_GETCURRENTCONTEXT_IN_NAME">
        <source>INPUTREQUESTBUS_GETCURRENTCONTEXT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="INPUTREQUESTBUS_GETCURRENTCONTEXT_IN_TOOLTIP">
        <source>INPUTREQUESTBUS_GETCURRENTCONTEXT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="INPUTREQUESTBUS_GETCURRENTCONTEXT_OUTPUT0_NAME">
        <source>INPUTREQUESTBUS_GETCURRENTCONTEXT_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation type="unfinished">Context</translation>
    </message>
    <message id="INPUTREQUESTBUS_GETCURRENTCONTEXT_OUTPUT0_TOOLTIP">
        <source>INPUTREQUESTBUS_GETCURRENTCONTEXT_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The current context</translation>
    </message>
</context>
<context>
    <name>EBus: UiScrollBarBus</name>
    <message id="UISCROLLBARBUS_NAME">
        <source>UISCROLLBARBUS_NAME</source>
        <translation type="unfinished">UI Scroll Bar</translation>
    </message>
    <message id="UISCROLLBARBUS_TOOLTIP">
        <source>UISCROLLBARBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBARBUS_CATEGORY">
        <source>UISCROLLBARBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="UISCROLLBARBUS_SETHANDLEENTITY_NAME">
        <source>UISCROLLBARBUS_SETHANDLEENTITY_NAME</source>
        <comment>Class/Bus: UiScrollBarBus  Event/Method: SetHandleEntity</comment>
        <translation type="unfinished">Set Handle Entity</translation>
    </message>
    <message id="UISCROLLBARBUS_SETHANDLEENTITY_TOOLTIP">
        <source>UISCROLLBARBUS_SETHANDLEENTITY_TOOLTIP</source>
        <translation type="unfinished">Gets the handle element</translation>
    </message>
    <message id="UISCROLLBARBUS_SETHANDLEENTITY_CATEGORY">
        <source>UISCROLLBARBUS_SETHANDLEENTITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBARBUS_SETHANDLEENTITY_OUT_NAME">
        <source>UISCROLLBARBUS_SETHANDLEENTITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBARBUS_SETHANDLEENTITY_OUT_TOOLTIP">
        <source>UISCROLLBARBUS_SETHANDLEENTITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBARBUS_SETHANDLEENTITY_IN_NAME">
        <source>UISCROLLBARBUS_SETHANDLEENTITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBARBUS_SETHANDLEENTITY_IN_TOOLTIP">
        <source>UISCROLLBARBUS_SETHANDLEENTITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBARBUS_SETHANDLEENTITY_PARAM0_NAME">
        <source>UISCROLLBARBUS_SETHANDLEENTITY_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Handle EntityID</translation>
    </message>
    <message id="UISCROLLBARBUS_SETHANDLEENTITY_PARAM0_TOOLTIP">
        <source>UISCROLLBARBUS_SETHANDLEENTITY_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The handle element</translation>
    </message>
    <message id="UISCROLLBARBUS_GETHANDLEENTITY_NAME">
        <source>UISCROLLBARBUS_GETHANDLEENTITY_NAME</source>
        <comment>Class/Bus: UiScrollBarBus  Event/Method: GetHandleEntity</comment>
        <translation type="unfinished">Get Handle Entity</translation>
    </message>
    <message id="UISCROLLBARBUS_GETHANDLEENTITY_TOOLTIP">
        <source>UISCROLLBARBUS_GETHANDLEENTITY_TOOLTIP</source>
        <translation type="unfinished">Gets the handle element</translation>
    </message>
    <message id="UISCROLLBARBUS_GETHANDLEENTITY_CATEGORY">
        <source>UISCROLLBARBUS_GETHANDLEENTITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBARBUS_GETHANDLEENTITY_OUT_NAME">
        <source>UISCROLLBARBUS_GETHANDLEENTITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBARBUS_GETHANDLEENTITY_OUT_TOOLTIP">
        <source>UISCROLLBARBUS_GETHANDLEENTITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBARBUS_GETHANDLEENTITY_IN_NAME">
        <source>UISCROLLBARBUS_GETHANDLEENTITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBARBUS_GETHANDLEENTITY_IN_TOOLTIP">
        <source>UISCROLLBARBUS_GETHANDLEENTITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBARBUS_GETHANDLEENTITY_OUTPUT0_NAME">
        <source>UISCROLLBARBUS_GETHANDLEENTITY_OUTPUT0_NAME</source>
        <comment>C++ Type: EntityId</comment>
        <translation type="unfinished">Handle EntityID</translation>
    </message>
    <message id="UISCROLLBARBUS_GETHANDLEENTITY_OUTPUT0_TOOLTIP">
        <source>UISCROLLBARBUS_GETHANDLEENTITY_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The handle element</translation>
    </message>
    <message id="UISCROLLBARBUS_GETMINHANDLEPIXELSIZE_NAME">
        <source>UISCROLLBARBUS_GETMINHANDLEPIXELSIZE_NAME</source>
        <comment>Class/Bus: UiScrollBarBus  Event/Method: GetMinHandlePixelSize</comment>
        <translation type="unfinished">Get Min Handle Pixel Size</translation>
    </message>
    <message id="UISCROLLBARBUS_GETMINHANDLEPIXELSIZE_TOOLTIP">
        <source>UISCROLLBARBUS_GETMINHANDLEPIXELSIZE_TOOLTIP</source>
        <translation type="unfinished">Gets the minimum size of the handle</translation>
    </message>
    <message id="UISCROLLBARBUS_GETMINHANDLEPIXELSIZE_CATEGORY">
        <source>UISCROLLBARBUS_GETMINHANDLEPIXELSIZE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBARBUS_GETMINHANDLEPIXELSIZE_OUT_NAME">
        <source>UISCROLLBARBUS_GETMINHANDLEPIXELSIZE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBARBUS_GETMINHANDLEPIXELSIZE_OUT_TOOLTIP">
        <source>UISCROLLBARBUS_GETMINHANDLEPIXELSIZE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBARBUS_GETMINHANDLEPIXELSIZE_IN_NAME">
        <source>UISCROLLBARBUS_GETMINHANDLEPIXELSIZE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBARBUS_GETMINHANDLEPIXELSIZE_IN_TOOLTIP">
        <source>UISCROLLBARBUS_GETMINHANDLEPIXELSIZE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBARBUS_GETMINHANDLEPIXELSIZE_OUTPUT0_NAME">
        <source>UISCROLLBARBUS_GETMINHANDLEPIXELSIZE_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Min Handle Size</translation>
    </message>
    <message id="UISCROLLBARBUS_GETMINHANDLEPIXELSIZE_OUTPUT0_TOOLTIP">
        <source>UISCROLLBARBUS_GETMINHANDLEPIXELSIZE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The minimum size of the handle in pixels</translation>
    </message>
    <message id="UISCROLLBARBUS_SETHANDLESIZE_NAME">
        <source>UISCROLLBARBUS_SETHANDLESIZE_NAME</source>
        <comment>Class/Bus: UiScrollBarBus  Event/Method: SetHandleSize</comment>
        <translation type="unfinished">Set Handle Size</translation>
    </message>
    <message id="UISCROLLBARBUS_SETHANDLESIZE_TOOLTIP">
        <source>UISCROLLBARBUS_SETHANDLESIZE_TOOLTIP</source>
        <translation type="unfinished">Sets the size of the handle relative to the scroll bar</translation>
    </message>
    <message id="UISCROLLBARBUS_SETHANDLESIZE_CATEGORY">
        <source>UISCROLLBARBUS_SETHANDLESIZE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBARBUS_SETHANDLESIZE_OUT_NAME">
        <source>UISCROLLBARBUS_SETHANDLESIZE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBARBUS_SETHANDLESIZE_OUT_TOOLTIP">
        <source>UISCROLLBARBUS_SETHANDLESIZE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBARBUS_SETHANDLESIZE_IN_NAME">
        <source>UISCROLLBARBUS_SETHANDLESIZE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBARBUS_SETHANDLESIZE_IN_TOOLTIP">
        <source>UISCROLLBARBUS_SETHANDLESIZE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBARBUS_SETHANDLESIZE_PARAM0_NAME">
        <source>UISCROLLBARBUS_SETHANDLESIZE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Handle Size</translation>
    </message>
    <message id="UISCROLLBARBUS_SETHANDLESIZE_PARAM0_TOOLTIP">
        <source>UISCROLLBARBUS_SETHANDLESIZE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The size of the handle relative to the scroll bar [0-1]</translation>
    </message>
    <message id="UISCROLLBARBUS_SETMINHANDLEPIXELSIZE_NAME">
        <source>UISCROLLBARBUS_SETMINHANDLEPIXELSIZE_NAME</source>
        <comment>Class/Bus: UiScrollBarBus  Event/Method: SetMinHandlePixelSize</comment>
        <translation type="unfinished">Set Min Handle Pixel Size</translation>
    </message>
    <message id="UISCROLLBARBUS_SETMINHANDLEPIXELSIZE_TOOLTIP">
        <source>UISCROLLBARBUS_SETMINHANDLEPIXELSIZE_TOOLTIP</source>
        <translation type="unfinished">Sets the minimum size of the handle</translation>
    </message>
    <message id="UISCROLLBARBUS_SETMINHANDLEPIXELSIZE_CATEGORY">
        <source>UISCROLLBARBUS_SETMINHANDLEPIXELSIZE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBARBUS_SETMINHANDLEPIXELSIZE_OUT_NAME">
        <source>UISCROLLBARBUS_SETMINHANDLEPIXELSIZE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBARBUS_SETMINHANDLEPIXELSIZE_OUT_TOOLTIP">
        <source>UISCROLLBARBUS_SETMINHANDLEPIXELSIZE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBARBUS_SETMINHANDLEPIXELSIZE_IN_NAME">
        <source>UISCROLLBARBUS_SETMINHANDLEPIXELSIZE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBARBUS_SETMINHANDLEPIXELSIZE_IN_TOOLTIP">
        <source>UISCROLLBARBUS_SETMINHANDLEPIXELSIZE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBARBUS_SETMINHANDLEPIXELSIZE_PARAM0_NAME">
        <source>UISCROLLBARBUS_SETMINHANDLEPIXELSIZE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Min Handle Size</translation>
    </message>
    <message id="UISCROLLBARBUS_SETMINHANDLEPIXELSIZE_PARAM0_TOOLTIP">
        <source>UISCROLLBARBUS_SETMINHANDLEPIXELSIZE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The minimum size of the handle in pixels</translation>
    </message>
    <message id="UISCROLLBARBUS_GETHANDLESIZE_NAME">
        <source>UISCROLLBARBUS_GETHANDLESIZE_NAME</source>
        <comment>Class/Bus: UiScrollBarBus  Event/Method: GetHandleSize</comment>
        <translation type="unfinished">Get Handle Size</translation>
    </message>
    <message id="UISCROLLBARBUS_GETHANDLESIZE_TOOLTIP">
        <source>UISCROLLBARBUS_GETHANDLESIZE_TOOLTIP</source>
        <translation type="unfinished">Gets the size of the handle relative to the scroll bar</translation>
    </message>
    <message id="UISCROLLBARBUS_GETHANDLESIZE_CATEGORY">
        <source>UISCROLLBARBUS_GETHANDLESIZE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBARBUS_GETHANDLESIZE_OUT_NAME">
        <source>UISCROLLBARBUS_GETHANDLESIZE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBARBUS_GETHANDLESIZE_OUT_TOOLTIP">
        <source>UISCROLLBARBUS_GETHANDLESIZE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBARBUS_GETHANDLESIZE_IN_NAME">
        <source>UISCROLLBARBUS_GETHANDLESIZE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBARBUS_GETHANDLESIZE_IN_TOOLTIP">
        <source>UISCROLLBARBUS_GETHANDLESIZE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISCROLLBARBUS_GETHANDLESIZE_OUTPUT0_NAME">
        <source>UISCROLLBARBUS_GETHANDLESIZE_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Handle Size</translation>
    </message>
    <message id="UISCROLLBARBUS_GETHANDLESIZE_OUTPUT0_TOOLTIP">
        <source>UISCROLLBARBUS_GETHANDLESIZE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The size of the handle relative to the scroll bar [0-1]</translation>
    </message>
</context>
<context>
    <name>Handler: UiRadioButtonNotificationBus</name>
    <message id="HANDLER_UIRADIOBUTTONNOTIFICATIONBUS_NAME">
        <source>HANDLER_UIRADIOBUTTONNOTIFICATIONBUS_NAME</source>
        <translation type="unfinished">UI Radio Button</translation>
    </message>
    <message id="HANDLER_UIRADIOBUTTONNOTIFICATIONBUS_TOOLTIP">
        <source>HANDLER_UIRADIOBUTTONNOTIFICATIONBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIRADIOBUTTONNOTIFICATIONBUS_CATEGORY">
        <source>HANDLER_UIRADIOBUTTONNOTIFICATIONBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="HANDLER_UIRADIOBUTTONNOTIFICATIONBUS_ONRADIOBUTTONSTATECHANGE_NAME">
        <source>HANDLER_UIRADIOBUTTONNOTIFICATIONBUS_ONRADIOBUTTONSTATECHANGE_NAME</source>
        <comment>Class/Bus: UiRadioButtonNotificationBus  Event/Method: OnRadioButtonStateChange</comment>
        <translation type="unfinished">On RadioButton State Change</translation>
    </message>
    <message id="HANDLER_UIRADIOBUTTONNOTIFICATIONBUS_ONRADIOBUTTONSTATECHANGE_TOOLTIP">
        <source>HANDLER_UIRADIOBUTTONNOTIFICATIONBUS_ONRADIOBUTTONSTATECHANGE_TOOLTIP</source>
        <translation type="unfinished">Executes when the radio button state has changed</translation>
    </message>
    <message id="HANDLER_UIRADIOBUTTONNOTIFICATIONBUS_ONRADIOBUTTONSTATECHANGE_CATEGORY">
        <source>HANDLER_UIRADIOBUTTONNOTIFICATIONBUS_ONRADIOBUTTONSTATECHANGE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIRADIOBUTTONNOTIFICATIONBUS_ONRADIOBUTTONSTATECHANGE_OUT_NAME">
        <source>HANDLER_UIRADIOBUTTONNOTIFICATIONBUS_ONRADIOBUTTONSTATECHANGE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIRADIOBUTTONNOTIFICATIONBUS_ONRADIOBUTTONSTATECHANGE_OUT_TOOLTIP">
        <source>HANDLER_UIRADIOBUTTONNOTIFICATIONBUS_ONRADIOBUTTONSTATECHANGE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIRADIOBUTTONNOTIFICATIONBUS_ONRADIOBUTTONSTATECHANGE_IN_NAME">
        <source>HANDLER_UIRADIOBUTTONNOTIFICATIONBUS_ONRADIOBUTTONSTATECHANGE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIRADIOBUTTONNOTIFICATIONBUS_ONRADIOBUTTONSTATECHANGE_IN_TOOLTIP">
        <source>HANDLER_UIRADIOBUTTONNOTIFICATIONBUS_ONRADIOBUTTONSTATECHANGE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIRADIOBUTTONNOTIFICATIONBUS_ONRADIOBUTTONSTATECHANGE_OUTPUT0_NAME">
        <source>HANDLER_UIRADIOBUTTONNOTIFICATIONBUS_ONRADIOBUTTONSTATECHANGE_OUTPUT0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Checked</translation>
    </message>
    <message id="HANDLER_UIRADIOBUTTONNOTIFICATIONBUS_ONRADIOBUTTONSTATECHANGE_OUTPUT0_TOOLTIP">
        <source>HANDLER_UIRADIOBUTTONNOTIFICATIONBUS_ONRADIOBUTTONSTATECHANGE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the radio button is checked</translation>
    </message>
</context>
<context>
    <name>EBus: SimpleMotionComponentRequestBus</name>
    <message id="SIMPLEMOTIONCOMPONENTREQUESTBUS_NAME">
        <source>SIMPLEMOTIONCOMPONENTREQUESTBUS_NAME</source>
        <translation type="unfinished">Simple Motion</translation>
    </message>
    <message id="SIMPLEMOTIONCOMPONENTREQUESTBUS_TOOLTIP">
        <source>SIMPLEMOTIONCOMPONENTREQUESTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLEMOTIONCOMPONENTREQUESTBUS_CATEGORY">
        <source>SIMPLEMOTIONCOMPONENTREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">Animation</translation>
    </message>
    <message id="SIMPLEMOTIONCOMPONENTREQUESTBUS_REVERSEMOTION_NAME">
        <source>SIMPLEMOTIONCOMPONENTREQUESTBUS_REVERSEMOTION_NAME</source>
        <comment>Class/Bus: SimpleMotionComponentRequestBus  Event/Method: ReverseMotion</comment>
        <translation type="unfinished">Reverse Motion</translation>
    </message>
    <message id="SIMPLEMOTIONCOMPONENTREQUESTBUS_REVERSEMOTION_TOOLTIP">
        <source>SIMPLEMOTIONCOMPONENTREQUESTBUS_REVERSEMOTION_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLEMOTIONCOMPONENTREQUESTBUS_REVERSEMOTION_CATEGORY">
        <source>SIMPLEMOTIONCOMPONENTREQUESTBUS_REVERSEMOTION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="SIMPLEMOTIONCOMPONENTREQUESTBUS_REVERSEMOTION_OUT_NAME">
        <source>SIMPLEMOTIONCOMPONENTREQUESTBUS_REVERSEMOTION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="SIMPLEMOTIONCOMPONENTREQUESTBUS_REVERSEMOTION_OUT_TOOLTIP">
        <source>SIMPLEMOTIONCOMPONENTREQUESTBUS_REVERSEMOTION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLEMOTIONCOMPONENTREQUESTBUS_REVERSEMOTION_IN_NAME">
        <source>SIMPLEMOTIONCOMPONENTREQUESTBUS_REVERSEMOTION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="SIMPLEMOTIONCOMPONENTREQUESTBUS_REVERSEMOTION_IN_TOOLTIP">
        <source>SIMPLEMOTIONCOMPONENTREQUESTBUS_REVERSEMOTION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLEMOTIONCOMPONENTREQUESTBUS_REVERSEMOTION_PARAM0_NAME">
        <source>SIMPLEMOTIONCOMPONENTREQUESTBUS_REVERSEMOTION_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation></translation>
    </message>
    <message id="SIMPLEMOTIONCOMPONENTREQUESTBUS_REVERSEMOTION_PARAM0_TOOLTIP">
        <source>SIMPLEMOTIONCOMPONENTREQUESTBUS_REVERSEMOTION_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLEMOTIONCOMPONENTREQUESTBUS_RETARGETMOTION_NAME">
        <source>SIMPLEMOTIONCOMPONENTREQUESTBUS_RETARGETMOTION_NAME</source>
        <comment>Class/Bus: SimpleMotionComponentRequestBus  Event/Method: RetargetMotion</comment>
        <translation type="unfinished">Retarget Motion</translation>
    </message>
    <message id="SIMPLEMOTIONCOMPONENTREQUESTBUS_RETARGETMOTION_TOOLTIP">
        <source>SIMPLEMOTIONCOMPONENTREQUESTBUS_RETARGETMOTION_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLEMOTIONCOMPONENTREQUESTBUS_RETARGETMOTION_CATEGORY">
        <source>SIMPLEMOTIONCOMPONENTREQUESTBUS_RETARGETMOTION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="SIMPLEMOTIONCOMPONENTREQUESTBUS_RETARGETMOTION_OUT_NAME">
        <source>SIMPLEMOTIONCOMPONENTREQUESTBUS_RETARGETMOTION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="SIMPLEMOTIONCOMPONENTREQUESTBUS_RETARGETMOTION_OUT_TOOLTIP">
        <source>SIMPLEMOTIONCOMPONENTREQUESTBUS_RETARGETMOTION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLEMOTIONCOMPONENTREQUESTBUS_RETARGETMOTION_IN_NAME">
        <source>SIMPLEMOTIONCOMPONENTREQUESTBUS_RETARGETMOTION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="SIMPLEMOTIONCOMPONENTREQUESTBUS_RETARGETMOTION_IN_TOOLTIP">
        <source>SIMPLEMOTIONCOMPONENTREQUESTBUS_RETARGETMOTION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLEMOTIONCOMPONENTREQUESTBUS_RETARGETMOTION_PARAM0_NAME">
        <source>SIMPLEMOTIONCOMPONENTREQUESTBUS_RETARGETMOTION_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation></translation>
    </message>
    <message id="SIMPLEMOTIONCOMPONENTREQUESTBUS_RETARGETMOTION_PARAM0_TOOLTIP">
        <source>SIMPLEMOTIONCOMPONENTREQUESTBUS_RETARGETMOTION_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLEMOTIONCOMPONENTREQUESTBUS_SETPLAYSPEED_NAME">
        <source>SIMPLEMOTIONCOMPONENTREQUESTBUS_SETPLAYSPEED_NAME</source>
        <comment>Class/Bus: SimpleMotionComponentRequestBus  Event/Method: SetPlaySpeed</comment>
        <translation type="unfinished">Set Play Speed</translation>
    </message>
    <message id="SIMPLEMOTIONCOMPONENTREQUESTBUS_SETPLAYSPEED_TOOLTIP">
        <source>SIMPLEMOTIONCOMPONENTREQUESTBUS_SETPLAYSPEED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLEMOTIONCOMPONENTREQUESTBUS_SETPLAYSPEED_CATEGORY">
        <source>SIMPLEMOTIONCOMPONENTREQUESTBUS_SETPLAYSPEED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="SIMPLEMOTIONCOMPONENTREQUESTBUS_SETPLAYSPEED_OUT_NAME">
        <source>SIMPLEMOTIONCOMPONENTREQUESTBUS_SETPLAYSPEED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="SIMPLEMOTIONCOMPONENTREQUESTBUS_SETPLAYSPEED_OUT_TOOLTIP">
        <source>SIMPLEMOTIONCOMPONENTREQUESTBUS_SETPLAYSPEED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLEMOTIONCOMPONENTREQUESTBUS_SETPLAYSPEED_IN_NAME">
        <source>SIMPLEMOTIONCOMPONENTREQUESTBUS_SETPLAYSPEED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="SIMPLEMOTIONCOMPONENTREQUESTBUS_SETPLAYSPEED_IN_TOOLTIP">
        <source>SIMPLEMOTIONCOMPONENTREQUESTBUS_SETPLAYSPEED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLEMOTIONCOMPONENTREQUESTBUS_SETPLAYSPEED_PARAM0_NAME">
        <source>SIMPLEMOTIONCOMPONENTREQUESTBUS_SETPLAYSPEED_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="SIMPLEMOTIONCOMPONENTREQUESTBUS_SETPLAYSPEED_PARAM0_TOOLTIP">
        <source>SIMPLEMOTIONCOMPONENTREQUESTBUS_SETPLAYSPEED_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLEMOTIONCOMPONENTREQUESTBUS_LOOPMOTION_NAME">
        <source>SIMPLEMOTIONCOMPONENTREQUESTBUS_LOOPMOTION_NAME</source>
        <comment>Class/Bus: SimpleMotionComponentRequestBus  Event/Method: LoopMotion</comment>
        <translation type="unfinished">Loop Motion</translation>
    </message>
    <message id="SIMPLEMOTIONCOMPONENTREQUESTBUS_LOOPMOTION_TOOLTIP">
        <source>SIMPLEMOTIONCOMPONENTREQUESTBUS_LOOPMOTION_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLEMOTIONCOMPONENTREQUESTBUS_LOOPMOTION_CATEGORY">
        <source>SIMPLEMOTIONCOMPONENTREQUESTBUS_LOOPMOTION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="SIMPLEMOTIONCOMPONENTREQUESTBUS_LOOPMOTION_OUT_NAME">
        <source>SIMPLEMOTIONCOMPONENTREQUESTBUS_LOOPMOTION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="SIMPLEMOTIONCOMPONENTREQUESTBUS_LOOPMOTION_OUT_TOOLTIP">
        <source>SIMPLEMOTIONCOMPONENTREQUESTBUS_LOOPMOTION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLEMOTIONCOMPONENTREQUESTBUS_LOOPMOTION_IN_NAME">
        <source>SIMPLEMOTIONCOMPONENTREQUESTBUS_LOOPMOTION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="SIMPLEMOTIONCOMPONENTREQUESTBUS_LOOPMOTION_IN_TOOLTIP">
        <source>SIMPLEMOTIONCOMPONENTREQUESTBUS_LOOPMOTION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLEMOTIONCOMPONENTREQUESTBUS_LOOPMOTION_PARAM0_NAME">
        <source>SIMPLEMOTIONCOMPONENTREQUESTBUS_LOOPMOTION_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation></translation>
    </message>
    <message id="SIMPLEMOTIONCOMPONENTREQUESTBUS_LOOPMOTION_PARAM0_TOOLTIP">
        <source>SIMPLEMOTIONCOMPONENTREQUESTBUS_LOOPMOTION_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLEMOTIONCOMPONENTREQUESTBUS_MIRRORMOTION_NAME">
        <source>SIMPLEMOTIONCOMPONENTREQUESTBUS_MIRRORMOTION_NAME</source>
        <comment>Class/Bus: SimpleMotionComponentRequestBus  Event/Method: MirrorMotion</comment>
        <translation type="unfinished">Mirror Motion</translation>
    </message>
    <message id="SIMPLEMOTIONCOMPONENTREQUESTBUS_MIRRORMOTION_TOOLTIP">
        <source>SIMPLEMOTIONCOMPONENTREQUESTBUS_MIRRORMOTION_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLEMOTIONCOMPONENTREQUESTBUS_MIRRORMOTION_CATEGORY">
        <source>SIMPLEMOTIONCOMPONENTREQUESTBUS_MIRRORMOTION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="SIMPLEMOTIONCOMPONENTREQUESTBUS_MIRRORMOTION_OUT_NAME">
        <source>SIMPLEMOTIONCOMPONENTREQUESTBUS_MIRRORMOTION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="SIMPLEMOTIONCOMPONENTREQUESTBUS_MIRRORMOTION_OUT_TOOLTIP">
        <source>SIMPLEMOTIONCOMPONENTREQUESTBUS_MIRRORMOTION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLEMOTIONCOMPONENTREQUESTBUS_MIRRORMOTION_IN_NAME">
        <source>SIMPLEMOTIONCOMPONENTREQUESTBUS_MIRRORMOTION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="SIMPLEMOTIONCOMPONENTREQUESTBUS_MIRRORMOTION_IN_TOOLTIP">
        <source>SIMPLEMOTIONCOMPONENTREQUESTBUS_MIRRORMOTION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SIMPLEMOTIONCOMPONENTREQUESTBUS_MIRRORMOTION_PARAM0_NAME">
        <source>SIMPLEMOTIONCOMPONENTREQUESTBUS_MIRRORMOTION_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation></translation>
    </message>
    <message id="SIMPLEMOTIONCOMPONENTREQUESTBUS_MIRRORMOTION_PARAM0_TOOLTIP">
        <source>SIMPLEMOTIONCOMPONENTREQUESTBUS_MIRRORMOTION_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: UiInteractableBus</name>
    <message id="UIINTERACTABLEBUS_NAME">
        <source>UIINTERACTABLEBUS_NAME</source>
        <translation type="unfinished">UI Interactable</translation>
    </message>
    <message id="UIINTERACTABLEBUS_TOOLTIP">
        <source>UIINTERACTABLEBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEBUS_CATEGORY">
        <source>UIINTERACTABLEBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="UIINTERACTABLEBUS_ISHANDLINGEVENTS_NAME">
        <source>UIINTERACTABLEBUS_ISHANDLINGEVENTS_NAME</source>
        <comment>Class/Bus: UiInteractableBus  Event/Method: IsHandlingEvents</comment>
        <translation type="unfinished">Is Handling Events</translation>
    </message>
    <message id="UIINTERACTABLEBUS_ISHANDLINGEVENTS_TOOLTIP">
        <source>UIINTERACTABLEBUS_ISHANDLINGEVENTS_TOOLTIP</source>
        <translation type="unfinished">Returns whether event handling is enabled</translation>
    </message>
    <message id="UIINTERACTABLEBUS_ISHANDLINGEVENTS_CATEGORY">
        <source>UIINTERACTABLEBUS_ISHANDLINGEVENTS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEBUS_ISHANDLINGEVENTS_OUT_NAME">
        <source>UIINTERACTABLEBUS_ISHANDLINGEVENTS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEBUS_ISHANDLINGEVENTS_OUT_TOOLTIP">
        <source>UIINTERACTABLEBUS_ISHANDLINGEVENTS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEBUS_ISHANDLINGEVENTS_IN_NAME">
        <source>UIINTERACTABLEBUS_ISHANDLINGEVENTS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEBUS_ISHANDLINGEVENTS_IN_TOOLTIP">
        <source>UIINTERACTABLEBUS_ISHANDLINGEVENTS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEBUS_ISHANDLINGEVENTS_OUTPUT0_NAME">
        <source>UIINTERACTABLEBUS_ISHANDLINGEVENTS_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Handling Events</translation>
    </message>
    <message id="UIINTERACTABLEBUS_ISHANDLINGEVENTS_OUTPUT0_TOOLTIP">
        <source>UIINTERACTABLEBUS_ISHANDLINGEVENTS_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether event handling is enabled</translation>
    </message>
    <message id="UIINTERACTABLEBUS_SETISHANDLINGEVENTS_NAME">
        <source>UIINTERACTABLEBUS_SETISHANDLINGEVENTS_NAME</source>
        <comment>Class/Bus: UiInteractableBus  Event/Method: SetIsHandlingEvents</comment>
        <translation type="unfinished">Set Is Handling Events</translation>
    </message>
    <message id="UIINTERACTABLEBUS_SETISHANDLINGEVENTS_TOOLTIP">
        <source>UIINTERACTABLEBUS_SETISHANDLINGEVENTS_TOOLTIP</source>
        <translation type="unfinished">Sets whether event handling is enabled</translation>
    </message>
    <message id="UIINTERACTABLEBUS_SETISHANDLINGEVENTS_CATEGORY">
        <source>UIINTERACTABLEBUS_SETISHANDLINGEVENTS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEBUS_SETISHANDLINGEVENTS_OUT_NAME">
        <source>UIINTERACTABLEBUS_SETISHANDLINGEVENTS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEBUS_SETISHANDLINGEVENTS_OUT_TOOLTIP">
        <source>UIINTERACTABLEBUS_SETISHANDLINGEVENTS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEBUS_SETISHANDLINGEVENTS_IN_NAME">
        <source>UIINTERACTABLEBUS_SETISHANDLINGEVENTS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEBUS_SETISHANDLINGEVENTS_IN_TOOLTIP">
        <source>UIINTERACTABLEBUS_SETISHANDLINGEVENTS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEBUS_SETISHANDLINGEVENTS_PARAM0_NAME">
        <source>UIINTERACTABLEBUS_SETISHANDLINGEVENTS_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Handling Events</translation>
    </message>
    <message id="UIINTERACTABLEBUS_SETISHANDLINGEVENTS_PARAM0_TOOLTIP">
        <source>UIINTERACTABLEBUS_SETISHANDLINGEVENTS_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether event handling is enabled</translation>
    </message>
    <message id="UIINTERACTABLEBUS_GETISAUTOACTIVATIONENABLED_NAME">
        <source>UIINTERACTABLEBUS_GETISAUTOACTIVATIONENABLED_NAME</source>
        <comment>Class/Bus: UiInteractableBus  Event/Method: GetIsAutoActivationEnabled</comment>
        <translation type="unfinished">Is Auto Activation Enabled</translation>
    </message>
    <message id="UIINTERACTABLEBUS_GETISAUTOACTIVATIONENABLED_TOOLTIP">
        <source>UIINTERACTABLEBUS_GETISAUTOACTIVATIONENABLED_TOOLTIP</source>
        <translation type="unfinished">Returns whether the interactive element automatically becomes active when navigated to via gamepad/keyboard</translation>
    </message>
    <message id="UIINTERACTABLEBUS_GETISAUTOACTIVATIONENABLED_CATEGORY">
        <source>UIINTERACTABLEBUS_GETISAUTOACTIVATIONENABLED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEBUS_GETISAUTOACTIVATIONENABLED_OUT_NAME">
        <source>UIINTERACTABLEBUS_GETISAUTOACTIVATIONENABLED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEBUS_GETISAUTOACTIVATIONENABLED_OUT_TOOLTIP">
        <source>UIINTERACTABLEBUS_GETISAUTOACTIVATIONENABLED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEBUS_GETISAUTOACTIVATIONENABLED_IN_NAME">
        <source>UIINTERACTABLEBUS_GETISAUTOACTIVATIONENABLED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEBUS_GETISAUTOACTIVATIONENABLED_IN_TOOLTIP">
        <source>UIINTERACTABLEBUS_GETISAUTOACTIVATIONENABLED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEBUS_GETISAUTOACTIVATIONENABLED_OUTPUT0_NAME">
        <source>UIINTERACTABLEBUS_GETISAUTOACTIVATIONENABLED_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Auto Activate</translation>
    </message>
    <message id="UIINTERACTABLEBUS_GETISAUTOACTIVATIONENABLED_OUTPUT0_TOOLTIP">
        <source>UIINTERACTABLEBUS_GETISAUTOACTIVATIONENABLED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the interactive element automatically becomes active when navigated to via gamepad/keyboard</translation>
    </message>
    <message id="UIINTERACTABLEBUS_SETISAUTOACTIVATIONENABLED_NAME">
        <source>UIINTERACTABLEBUS_SETISAUTOACTIVATIONENABLED_NAME</source>
        <comment>Class/Bus: UiInteractableBus  Event/Method: SetIsAutoActivationEnabled</comment>
        <translation type="unfinished">Set Is Auto Activation Enabled</translation>
    </message>
    <message id="UIINTERACTABLEBUS_SETISAUTOACTIVATIONENABLED_TOOLTIP">
        <source>UIINTERACTABLEBUS_SETISAUTOACTIVATIONENABLED_TOOLTIP</source>
        <translation type="unfinished">Sets whether the interactive element should automatically become active when navigated to via gamepad/keyboard</translation>
    </message>
    <message id="UIINTERACTABLEBUS_SETISAUTOACTIVATIONENABLED_CATEGORY">
        <source>UIINTERACTABLEBUS_SETISAUTOACTIVATIONENABLED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEBUS_SETISAUTOACTIVATIONENABLED_OUT_NAME">
        <source>UIINTERACTABLEBUS_SETISAUTOACTIVATIONENABLED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEBUS_SETISAUTOACTIVATIONENABLED_OUT_TOOLTIP">
        <source>UIINTERACTABLEBUS_SETISAUTOACTIVATIONENABLED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEBUS_SETISAUTOACTIVATIONENABLED_IN_NAME">
        <source>UIINTERACTABLEBUS_SETISAUTOACTIVATIONENABLED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEBUS_SETISAUTOACTIVATIONENABLED_IN_TOOLTIP">
        <source>UIINTERACTABLEBUS_SETISAUTOACTIVATIONENABLED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEBUS_SETISAUTOACTIVATIONENABLED_PARAM0_NAME">
        <source>UIINTERACTABLEBUS_SETISAUTOACTIVATIONENABLED_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Auto Activate</translation>
    </message>
    <message id="UIINTERACTABLEBUS_SETISAUTOACTIVATIONENABLED_PARAM0_TOOLTIP">
        <source>UIINTERACTABLEBUS_SETISAUTOACTIVATIONENABLED_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the interactive element should automatically become active when navigated to via gamepad/keyboard</translation>
    </message>
    <message id="UIINTERACTABLEBUS_SETISHANDLINGMULTITOUCHEVENTS_NAME">
        <source>UIINTERACTABLEBUS_SETISHANDLINGMULTITOUCHEVENTS_NAME</source>
        <comment>Class/Bus: UiInteractableBus  Event/Method: SetIsHandlingMultiTouchEvents</comment>
        <translation type="unfinished">Set Is Handling Multi-touch Events</translation>
    </message>
    <message id="UIINTERACTABLEBUS_SETISHANDLINGMULTITOUCHEVENTS_TOOLTIP">
        <source>UIINTERACTABLEBUS_SETISHANDLINGMULTITOUCHEVENTS_TOOLTIP</source>
        <translation type="unfinished">Sets whether multi-touch event handling is enabled</translation>
    </message>
    <message id="UIINTERACTABLEBUS_SETISHANDLINGMULTITOUCHEVENTS_CATEGORY">
        <source>UIINTERACTABLEBUS_SETISHANDLINGMULTITOUCHEVENTS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEBUS_SETISHANDLINGMULTITOUCHEVENTS_OUT_NAME">
        <source>UIINTERACTABLEBUS_SETISHANDLINGMULTITOUCHEVENTS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEBUS_SETISHANDLINGMULTITOUCHEVENTS_OUT_TOOLTIP">
        <source>UIINTERACTABLEBUS_SETISHANDLINGMULTITOUCHEVENTS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEBUS_SETISHANDLINGMULTITOUCHEVENTS_IN_NAME">
        <source>UIINTERACTABLEBUS_SETISHANDLINGMULTITOUCHEVENTS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEBUS_SETISHANDLINGMULTITOUCHEVENTS_IN_TOOLTIP">
        <source>UIINTERACTABLEBUS_SETISHANDLINGMULTITOUCHEVENTS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEBUS_SETISHANDLINGMULTITOUCHEVENTS_PARAM0_NAME">
        <source>UIINTERACTABLEBUS_SETISHANDLINGMULTITOUCHEVENTS_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Multi-touch</translation>
    </message>
    <message id="UIINTERACTABLEBUS_SETISHANDLINGMULTITOUCHEVENTS_PARAM0_TOOLTIP">
        <source>UIINTERACTABLEBUS_SETISHANDLINGMULTITOUCHEVENTS_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether multi-touch event handling is enabled</translation>
    </message>
    <message id="UIINTERACTABLEBUS_ISHANDLINGMULTITOUCHEVENTS_NAME">
        <source>UIINTERACTABLEBUS_ISHANDLINGMULTITOUCHEVENTS_NAME</source>
        <comment>Class/Bus: UiInteractableBus  Event/Method: IsHandlingMultiTouchEvents</comment>
        <translation type="unfinished">Is Handling Multi-touch Events</translation>
    </message>
    <message id="UIINTERACTABLEBUS_ISHANDLINGMULTITOUCHEVENTS_TOOLTIP">
        <source>UIINTERACTABLEBUS_ISHANDLINGMULTITOUCHEVENTS_TOOLTIP</source>
        <translation type="unfinished">Returns whether multi-touch event handling is enabled</translation>
    </message>
    <message id="UIINTERACTABLEBUS_ISHANDLINGMULTITOUCHEVENTS_CATEGORY">
        <source>UIINTERACTABLEBUS_ISHANDLINGMULTITOUCHEVENTS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEBUS_ISHANDLINGMULTITOUCHEVENTS_OUT_NAME">
        <source>UIINTERACTABLEBUS_ISHANDLINGMULTITOUCHEVENTS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEBUS_ISHANDLINGMULTITOUCHEVENTS_OUT_TOOLTIP">
        <source>UIINTERACTABLEBUS_ISHANDLINGMULTITOUCHEVENTS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEBUS_ISHANDLINGMULTITOUCHEVENTS_IN_NAME">
        <source>UIINTERACTABLEBUS_ISHANDLINGMULTITOUCHEVENTS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEBUS_ISHANDLINGMULTITOUCHEVENTS_IN_TOOLTIP">
        <source>UIINTERACTABLEBUS_ISHANDLINGMULTITOUCHEVENTS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIINTERACTABLEBUS_ISHANDLINGMULTITOUCHEVENTS_OUTPUT0_NAME">
        <source>UIINTERACTABLEBUS_ISHANDLINGMULTITOUCHEVENTS_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Multi-touch</translation>
    </message>
    <message id="UIINTERACTABLEBUS_ISHANDLINGMULTITOUCHEVENTS_OUTPUT0_TOOLTIP">
        <source>UIINTERACTABLEBUS_ISHANDLINGMULTITOUCHEVENTS_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether multi-touch event handling is enabled</translation>
    </message>
</context>
<context>
    <name>Handler: UiSpawnerNotificationBus</name>
    <message id="HANDLER_UISPAWNERNOTIFICATIONBUS_NAME">
        <source>HANDLER_UISPAWNERNOTIFICATIONBUS_NAME</source>
        <translation type="unfinished">UI Spawner</translation>
    </message>
    <message id="HANDLER_UISPAWNERNOTIFICATIONBUS_TOOLTIP">
        <source>HANDLER_UISPAWNERNOTIFICATIONBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISPAWNERNOTIFICATIONBUS_CATEGORY">
        <source>HANDLER_UISPAWNERNOTIFICATIONBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="HANDLER_UISPAWNERNOTIFICATIONBUS_ONSPAWNBEGIN_NAME">
        <source>HANDLER_UISPAWNERNOTIFICATIONBUS_ONSPAWNBEGIN_NAME</source>
        <comment>Class/Bus: UiSpawnerNotificationBus  Event/Method: OnSpawnBegin</comment>
        <translation type="unfinished">On Spawn Begin</translation>
    </message>
    <message id="HANDLER_UISPAWNERNOTIFICATIONBUS_ONSPAWNBEGIN_TOOLTIP">
        <source>HANDLER_UISPAWNERNOTIFICATIONBUS_ONSPAWNBEGIN_TOOLTIP</source>
        <translation type="unfinished">Executes when the slice has been spawned, but entities have not yet been activated. &quot;On Entity Spawned&quot; events are about to be dispatched</translation>
    </message>
    <message id="HANDLER_UISPAWNERNOTIFICATIONBUS_ONSPAWNBEGIN_CATEGORY">
        <source>HANDLER_UISPAWNERNOTIFICATIONBUS_ONSPAWNBEGIN_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISPAWNERNOTIFICATIONBUS_ONSPAWNBEGIN_OUT_NAME">
        <source>HANDLER_UISPAWNERNOTIFICATIONBUS_ONSPAWNBEGIN_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISPAWNERNOTIFICATIONBUS_ONSPAWNBEGIN_OUT_TOOLTIP">
        <source>HANDLER_UISPAWNERNOTIFICATIONBUS_ONSPAWNBEGIN_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISPAWNERNOTIFICATIONBUS_ONSPAWNBEGIN_IN_NAME">
        <source>HANDLER_UISPAWNERNOTIFICATIONBUS_ONSPAWNBEGIN_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISPAWNERNOTIFICATIONBUS_ONSPAWNBEGIN_IN_TOOLTIP">
        <source>HANDLER_UISPAWNERNOTIFICATIONBUS_ONSPAWNBEGIN_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISPAWNERNOTIFICATIONBUS_ONSPAWNBEGIN_OUTPUT0_NAME">
        <source>HANDLER_UISPAWNERNOTIFICATIONBUS_ONSPAWNBEGIN_OUTPUT0_NAME</source>
        <comment>Simple Type: SliceInstantiationTicket C++ Type: const SliceInstantiationTicket&amp;</comment>
        <translation type="unfinished">Slice Instantiation Ticket</translation>
    </message>
    <message id="HANDLER_UISPAWNERNOTIFICATIONBUS_ONSPAWNBEGIN_OUTPUT0_TOOLTIP">
        <source>HANDLER_UISPAWNERNOTIFICATIONBUS_ONSPAWNBEGIN_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The slice instantiation ticket. These can be compared in order to know which spawn request it relates to</translation>
    </message>
    <message id="HANDLER_UISPAWNERNOTIFICATIONBUS_ONSPAWNEND_NAME">
        <source>HANDLER_UISPAWNERNOTIFICATIONBUS_ONSPAWNEND_NAME</source>
        <comment>Class/Bus: UiSpawnerNotificationBus  Event/Method: OnSpawnEnd</comment>
        <translation type="unfinished">On Spawn End</translation>
    </message>
    <message id="HANDLER_UISPAWNERNOTIFICATIONBUS_ONSPAWNEND_TOOLTIP">
        <source>HANDLER_UISPAWNERNOTIFICATIONBUS_ONSPAWNEND_TOOLTIP</source>
        <translation type="unfinished">Executes when a slice has been spawned. Called once for each spawn request. All &quot;On Entity Spawned&quot; events have been dispatched</translation>
    </message>
    <message id="HANDLER_UISPAWNERNOTIFICATIONBUS_ONSPAWNEND_CATEGORY">
        <source>HANDLER_UISPAWNERNOTIFICATIONBUS_ONSPAWNEND_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISPAWNERNOTIFICATIONBUS_ONSPAWNEND_OUT_NAME">
        <source>HANDLER_UISPAWNERNOTIFICATIONBUS_ONSPAWNEND_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISPAWNERNOTIFICATIONBUS_ONSPAWNEND_OUT_TOOLTIP">
        <source>HANDLER_UISPAWNERNOTIFICATIONBUS_ONSPAWNEND_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISPAWNERNOTIFICATIONBUS_ONSPAWNEND_IN_NAME">
        <source>HANDLER_UISPAWNERNOTIFICATIONBUS_ONSPAWNEND_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISPAWNERNOTIFICATIONBUS_ONSPAWNEND_IN_TOOLTIP">
        <source>HANDLER_UISPAWNERNOTIFICATIONBUS_ONSPAWNEND_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISPAWNERNOTIFICATIONBUS_ONSPAWNEND_OUTPUT0_NAME">
        <source>HANDLER_UISPAWNERNOTIFICATIONBUS_ONSPAWNEND_OUTPUT0_NAME</source>
        <comment>Simple Type: SliceInstantiationTicket C++ Type: const SliceInstantiationTicket&amp;</comment>
        <translation type="unfinished">Slice Instantiation Ticket</translation>
    </message>
    <message id="HANDLER_UISPAWNERNOTIFICATIONBUS_ONSPAWNEND_OUTPUT0_TOOLTIP">
        <source>HANDLER_UISPAWNERNOTIFICATIONBUS_ONSPAWNEND_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The slice instantiation ticket. These can be compared in order to know which spawn request it relates to</translation>
    </message>
    <message id="HANDLER_UISPAWNERNOTIFICATIONBUS_ONENTITYSPAWNED_NAME">
        <source>HANDLER_UISPAWNERNOTIFICATIONBUS_ONENTITYSPAWNED_NAME</source>
        <comment>Class/Bus: UiSpawnerNotificationBus  Event/Method: OnEntitySpawned</comment>
        <translation type="unfinished">On Entity Spawned</translation>
    </message>
    <message id="HANDLER_UISPAWNERNOTIFICATIONBUS_ONENTITYSPAWNED_TOOLTIP">
        <source>HANDLER_UISPAWNERNOTIFICATIONBUS_ONENTITYSPAWNED_TOOLTIP</source>
        <translation type="unfinished">Executes when an entity has been created during a spawn. Called once for each entity created while spawning a slice</translation>
    </message>
    <message id="HANDLER_UISPAWNERNOTIFICATIONBUS_ONENTITYSPAWNED_CATEGORY">
        <source>HANDLER_UISPAWNERNOTIFICATIONBUS_ONENTITYSPAWNED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISPAWNERNOTIFICATIONBUS_ONENTITYSPAWNED_OUT_NAME">
        <source>HANDLER_UISPAWNERNOTIFICATIONBUS_ONENTITYSPAWNED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISPAWNERNOTIFICATIONBUS_ONENTITYSPAWNED_OUT_TOOLTIP">
        <source>HANDLER_UISPAWNERNOTIFICATIONBUS_ONENTITYSPAWNED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISPAWNERNOTIFICATIONBUS_ONENTITYSPAWNED_IN_NAME">
        <source>HANDLER_UISPAWNERNOTIFICATIONBUS_ONENTITYSPAWNED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISPAWNERNOTIFICATIONBUS_ONENTITYSPAWNED_IN_TOOLTIP">
        <source>HANDLER_UISPAWNERNOTIFICATIONBUS_ONENTITYSPAWNED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISPAWNERNOTIFICATIONBUS_ONENTITYSPAWNED_OUTPUT0_NAME">
        <source>HANDLER_UISPAWNERNOTIFICATIONBUS_ONENTITYSPAWNED_OUTPUT0_NAME</source>
        <comment>Simple Type: SliceInstantiationTicket C++ Type: const SliceInstantiationTicket&amp;</comment>
        <translation type="unfinished">Slice Instantiation Ticket</translation>
    </message>
    <message id="HANDLER_UISPAWNERNOTIFICATIONBUS_ONENTITYSPAWNED_OUTPUT0_TOOLTIP">
        <source>HANDLER_UISPAWNERNOTIFICATIONBUS_ONENTITYSPAWNED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The slice instantiation ticket. These can be compared in order to know which spawn request it relates to</translation>
    </message>
    <message id="HANDLER_UISPAWNERNOTIFICATIONBUS_ONENTITYSPAWNED_OUTPUT1_NAME">
        <source>HANDLER_UISPAWNERNOTIFICATIONBUS_ONENTITYSPAWNED_OUTPUT1_NAME</source>
        <comment>Simple Type: EntityID C++ Type: const EntityId&amp;</comment>
        <translation type="unfinished">Spawned EntityID</translation>
    </message>
    <message id="HANDLER_UISPAWNERNOTIFICATIONBUS_ONENTITYSPAWNED_OUTPUT1_TOOLTIP">
        <source>HANDLER_UISPAWNERNOTIFICATIONBUS_ONENTITYSPAWNED_OUTPUT1_TOOLTIP</source>
        <translation type="unfinished">The spawned entity</translation>
    </message>
    <message id="HANDLER_UISPAWNERNOTIFICATIONBUS_ONENTITIESSPAWNED_NAME">
        <source>HANDLER_UISPAWNERNOTIFICATIONBUS_ONENTITIESSPAWNED_NAME</source>
        <comment>Class/Bus: UiSpawnerNotificationBus  Event/Method: OnEntitiesSpawned</comment>
        <translation type="unfinished">On Entities Spawned</translation>
    </message>
    <message id="HANDLER_UISPAWNERNOTIFICATIONBUS_ONENTITIESSPAWNED_TOOLTIP">
        <source>HANDLER_UISPAWNERNOTIFICATIONBUS_ONENTITIESSPAWNED_TOOLTIP</source>
        <translation type="unfinished">Executes when all entities have been created during a spawn.

Called only once for each spawn request. Called after the &quot;On Entity Spawned&quot; calls and before the &quot;On Spawn End&quot; call</translation>
    </message>
    <message id="HANDLER_UISPAWNERNOTIFICATIONBUS_ONENTITIESSPAWNED_CATEGORY">
        <source>HANDLER_UISPAWNERNOTIFICATIONBUS_ONENTITIESSPAWNED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISPAWNERNOTIFICATIONBUS_ONENTITIESSPAWNED_OUT_NAME">
        <source>HANDLER_UISPAWNERNOTIFICATIONBUS_ONENTITIESSPAWNED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISPAWNERNOTIFICATIONBUS_ONENTITIESSPAWNED_OUT_TOOLTIP">
        <source>HANDLER_UISPAWNERNOTIFICATIONBUS_ONENTITIESSPAWNED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISPAWNERNOTIFICATIONBUS_ONENTITIESSPAWNED_IN_NAME">
        <source>HANDLER_UISPAWNERNOTIFICATIONBUS_ONENTITIESSPAWNED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISPAWNERNOTIFICATIONBUS_ONENTITIESSPAWNED_IN_TOOLTIP">
        <source>HANDLER_UISPAWNERNOTIFICATIONBUS_ONENTITIESSPAWNED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISPAWNERNOTIFICATIONBUS_ONENTITIESSPAWNED_OUTPUT0_NAME">
        <source>HANDLER_UISPAWNERNOTIFICATIONBUS_ONENTITIESSPAWNED_OUTPUT0_NAME</source>
        <comment>Simple Type: SliceInstantiationTicket C++ Type: const SliceInstantiationTicket&amp;</comment>
        <translation type="unfinished">Slice Instantiation Ticket</translation>
    </message>
    <message id="HANDLER_UISPAWNERNOTIFICATIONBUS_ONENTITIESSPAWNED_OUTPUT0_TOOLTIP">
        <source>HANDLER_UISPAWNERNOTIFICATIONBUS_ONENTITIESSPAWNED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The slice instantiation ticket. These can be compared in order to know which spawn request it relates to</translation>
    </message>
    <message id="HANDLER_UISPAWNERNOTIFICATIONBUS_ONENTITIESSPAWNED_OUTPUT1_NAME">
        <source>HANDLER_UISPAWNERNOTIFICATIONBUS_ONENTITIESSPAWNED_OUTPUT1_NAME</source>
        <comment>Simple Type: AZStd::vector&lt;EntityId, allocator&gt; C++ Type: const AZStd::vector&lt;EntityId, allocator&gt;&amp;</comment>
        <translation type="unfinished">Spawned EntityIDs</translation>
    </message>
    <message id="HANDLER_UISPAWNERNOTIFICATIONBUS_ONENTITIESSPAWNED_OUTPUT1_TOOLTIP">
        <source>HANDLER_UISPAWNERNOTIFICATIONBUS_ONENTITIESSPAWNED_OUTPUT1_TOOLTIP</source>
        <translation type="unfinished">A list of all entities that were created during the spawn</translation>
    </message>
    <message id="HANDLER_UISPAWNERNOTIFICATIONBUS_ONTOPLEVELENTITIESSPAWNED_NAME">
        <source>HANDLER_UISPAWNERNOTIFICATIONBUS_ONTOPLEVELENTITIESSPAWNED_NAME</source>
        <comment>Class/Bus: UiSpawnerNotificationBus  Event/Method: OnTopLevelEntitiesSpawned</comment>
        <translation type="unfinished">On Top Level Entities Spawned</translation>
    </message>
    <message id="HANDLER_UISPAWNERNOTIFICATIONBUS_ONTOPLEVELENTITIESSPAWNED_TOOLTIP">
        <source>HANDLER_UISPAWNERNOTIFICATIONBUS_ONTOPLEVELENTITIESSPAWNED_TOOLTIP</source>
        <translation type="unfinished">Executes when all top-level entities have been created during the spawn.

Top-level entities are entities that do not have any parent within the slice. Typically, there is only one top-level entity for each slice.

Called only once for each spawn request. Called after the &quot;On Entity Spawned&quot; calls and before the &quot;On Spawn End&quot; call</translation>
    </message>
    <message id="HANDLER_UISPAWNERNOTIFICATIONBUS_ONTOPLEVELENTITIESSPAWNED_CATEGORY">
        <source>HANDLER_UISPAWNERNOTIFICATIONBUS_ONTOPLEVELENTITIESSPAWNED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISPAWNERNOTIFICATIONBUS_ONTOPLEVELENTITIESSPAWNED_OUT_NAME">
        <source>HANDLER_UISPAWNERNOTIFICATIONBUS_ONTOPLEVELENTITIESSPAWNED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISPAWNERNOTIFICATIONBUS_ONTOPLEVELENTITIESSPAWNED_OUT_TOOLTIP">
        <source>HANDLER_UISPAWNERNOTIFICATIONBUS_ONTOPLEVELENTITIESSPAWNED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISPAWNERNOTIFICATIONBUS_ONTOPLEVELENTITIESSPAWNED_IN_NAME">
        <source>HANDLER_UISPAWNERNOTIFICATIONBUS_ONTOPLEVELENTITIESSPAWNED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISPAWNERNOTIFICATIONBUS_ONTOPLEVELENTITIESSPAWNED_IN_TOOLTIP">
        <source>HANDLER_UISPAWNERNOTIFICATIONBUS_ONTOPLEVELENTITIESSPAWNED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISPAWNERNOTIFICATIONBUS_ONTOPLEVELENTITIESSPAWNED_OUTPUT0_NAME">
        <source>HANDLER_UISPAWNERNOTIFICATIONBUS_ONTOPLEVELENTITIESSPAWNED_OUTPUT0_NAME</source>
        <comment>Simple Type: SliceInstantiationTicket C++ Type: const SliceInstantiationTicket&amp;</comment>
        <translation type="unfinished">Slice Instantiation Ticket</translation>
    </message>
    <message id="HANDLER_UISPAWNERNOTIFICATIONBUS_ONTOPLEVELENTITIESSPAWNED_OUTPUT0_TOOLTIP">
        <source>HANDLER_UISPAWNERNOTIFICATIONBUS_ONTOPLEVELENTITIESSPAWNED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The slice instantiation ticket. These can be compared in order to know which spawn request it relates to</translation>
    </message>
    <message id="HANDLER_UISPAWNERNOTIFICATIONBUS_ONTOPLEVELENTITIESSPAWNED_OUTPUT1_NAME">
        <source>HANDLER_UISPAWNERNOTIFICATIONBUS_ONTOPLEVELENTITIESSPAWNED_OUTPUT1_NAME</source>
        <comment>Simple Type: AZStd::vector&lt;EntityId, allocator&gt; C++ Type: const AZStd::vector&lt;EntityId, allocator&gt;&amp;</comment>
        <translation type="unfinished">Spawned EntityIDs</translation>
    </message>
    <message id="HANDLER_UISPAWNERNOTIFICATIONBUS_ONTOPLEVELENTITIESSPAWNED_OUTPUT1_TOOLTIP">
        <source>HANDLER_UISPAWNERNOTIFICATIONBUS_ONTOPLEVELENTITIESSPAWNED_OUTPUT1_TOOLTIP</source>
        <translation type="unfinished">A list of all top-level entities that were created during the spawn</translation>
    </message>
    <message id="HANDLER_UISPAWNERNOTIFICATIONBUS_ONSPAWNFAILED_NAME">
        <source>HANDLER_UISPAWNERNOTIFICATIONBUS_ONSPAWNFAILED_NAME</source>
        <comment>Class/Bus: UiSpawnerNotificationBus  Event/Method: OnSpawnFailed</comment>
        <translation type="unfinished">On Spawn Failed</translation>
    </message>
    <message id="HANDLER_UISPAWNERNOTIFICATIONBUS_ONSPAWNFAILED_TOOLTIP">
        <source>HANDLER_UISPAWNERNOTIFICATIONBUS_ONSPAWNFAILED_TOOLTIP</source>
        <translation type="unfinished">Executes when a spawn request has failed</translation>
    </message>
    <message id="HANDLER_UISPAWNERNOTIFICATIONBUS_ONSPAWNFAILED_CATEGORY">
        <source>HANDLER_UISPAWNERNOTIFICATIONBUS_ONSPAWNFAILED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISPAWNERNOTIFICATIONBUS_ONSPAWNFAILED_OUT_NAME">
        <source>HANDLER_UISPAWNERNOTIFICATIONBUS_ONSPAWNFAILED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISPAWNERNOTIFICATIONBUS_ONSPAWNFAILED_OUT_TOOLTIP">
        <source>HANDLER_UISPAWNERNOTIFICATIONBUS_ONSPAWNFAILED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISPAWNERNOTIFICATIONBUS_ONSPAWNFAILED_IN_NAME">
        <source>HANDLER_UISPAWNERNOTIFICATIONBUS_ONSPAWNFAILED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISPAWNERNOTIFICATIONBUS_ONSPAWNFAILED_IN_TOOLTIP">
        <source>HANDLER_UISPAWNERNOTIFICATIONBUS_ONSPAWNFAILED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISPAWNERNOTIFICATIONBUS_ONSPAWNFAILED_OUTPUT0_NAME">
        <source>HANDLER_UISPAWNERNOTIFICATIONBUS_ONSPAWNFAILED_OUTPUT0_NAME</source>
        <comment>Simple Type: SliceInstantiationTicket C++ Type: const SliceInstantiationTicket&amp;</comment>
        <translation type="unfinished">Slice Instantiation Ticket</translation>
    </message>
    <message id="HANDLER_UISPAWNERNOTIFICATIONBUS_ONSPAWNFAILED_OUTPUT0_TOOLTIP">
        <source>HANDLER_UISPAWNERNOTIFICATIONBUS_ONSPAWNFAILED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The slice instantiation ticket. These can be compared in order to know which spawn request it relates to</translation>
    </message>
</context>
<context>
    <name>EBus: StatRequestBus</name>
    <message id="STATREQUESTBUS_NAME">
        <source>STATREQUESTBUS_NAME</source>
        <translation>StatRequestBus</translation>
    </message>
    <message id="STATREQUESTBUS_TOOLTIP">
        <source>STATREQUESTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_CATEGORY">
        <source>STATREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">Gameplay</translation>
    </message>
    <message id="STATREQUESTBUS_DELTAVALUE_NAME">
        <source>STATREQUESTBUS_DELTAVALUE_NAME</source>
        <comment>Class/Bus: StatRequestBus  Event/Method: DeltaValue</comment>
        <translation>DeltaValue</translation>
    </message>
    <message id="STATREQUESTBUS_DELTAVALUE_TOOLTIP">
        <source>STATREQUESTBUS_DELTAVALUE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_DELTAVALUE_CATEGORY">
        <source>STATREQUESTBUS_DELTAVALUE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_DELTAVALUE_OUT_NAME">
        <source>STATREQUESTBUS_DELTAVALUE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_DELTAVALUE_OUT_TOOLTIP">
        <source>STATREQUESTBUS_DELTAVALUE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_DELTAVALUE_IN_NAME">
        <source>STATREQUESTBUS_DELTAVALUE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_DELTAVALUE_IN_TOOLTIP">
        <source>STATREQUESTBUS_DELTAVALUE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_DELTAVALUE_PARAM0_NAME">
        <source>STATREQUESTBUS_DELTAVALUE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_DELTAVALUE_PARAM0_TOOLTIP">
        <source>STATREQUESTBUS_DELTAVALUE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_GETREGENSPEED_NAME">
        <source>STATREQUESTBUS_GETREGENSPEED_NAME</source>
        <comment>Class/Bus: StatRequestBus  Event/Method: GetRegenSpeed</comment>
        <translation>GetRegenSpeed</translation>
    </message>
    <message id="STATREQUESTBUS_GETREGENSPEED_TOOLTIP">
        <source>STATREQUESTBUS_GETREGENSPEED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_GETREGENSPEED_CATEGORY">
        <source>STATREQUESTBUS_GETREGENSPEED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_GETREGENSPEED_OUT_NAME">
        <source>STATREQUESTBUS_GETREGENSPEED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_GETREGENSPEED_OUT_TOOLTIP">
        <source>STATREQUESTBUS_GETREGENSPEED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_GETREGENSPEED_IN_NAME">
        <source>STATREQUESTBUS_GETREGENSPEED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_GETREGENSPEED_IN_TOOLTIP">
        <source>STATREQUESTBUS_GETREGENSPEED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_GETREGENSPEED_OUTPUT0_NAME">
        <source>STATREQUESTBUS_GETREGENSPEED_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="STATREQUESTBUS_GETREGENSPEED_OUTPUT0_TOOLTIP">
        <source>STATREQUESTBUS_GETREGENSPEED_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_GETREGENSPEED_PARAM0_NAME">
        <source>STATREQUESTBUS_GETREGENSPEED_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_GETREGENSPEED_PARAM0_TOOLTIP">
        <source>STATREQUESTBUS_GETREGENSPEED_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_GETREGENDELAY_NAME">
        <source>STATREQUESTBUS_GETREGENDELAY_NAME</source>
        <comment>Class/Bus: StatRequestBus  Event/Method: GetRegenDelay</comment>
        <translation>GetRegenDelay</translation>
    </message>
    <message id="STATREQUESTBUS_GETREGENDELAY_TOOLTIP">
        <source>STATREQUESTBUS_GETREGENDELAY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_GETREGENDELAY_CATEGORY">
        <source>STATREQUESTBUS_GETREGENDELAY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_GETREGENDELAY_OUT_NAME">
        <source>STATREQUESTBUS_GETREGENDELAY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_GETREGENDELAY_OUT_TOOLTIP">
        <source>STATREQUESTBUS_GETREGENDELAY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_GETREGENDELAY_IN_NAME">
        <source>STATREQUESTBUS_GETREGENDELAY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_GETREGENDELAY_IN_TOOLTIP">
        <source>STATREQUESTBUS_GETREGENDELAY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_GETREGENDELAY_OUTPUT0_NAME">
        <source>STATREQUESTBUS_GETREGENDELAY_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="STATREQUESTBUS_GETREGENDELAY_OUTPUT0_TOOLTIP">
        <source>STATREQUESTBUS_GETREGENDELAY_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_GETREGENDELAY_PARAM0_NAME">
        <source>STATREQUESTBUS_GETREGENDELAY_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_GETREGENDELAY_PARAM0_TOOLTIP">
        <source>STATREQUESTBUS_GETREGENDELAY_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_GETMIN_NAME">
        <source>STATREQUESTBUS_GETMIN_NAME</source>
        <comment>Class/Bus: StatRequestBus  Event/Method: GetMin</comment>
        <translation>GetMin</translation>
    </message>
    <message id="STATREQUESTBUS_GETMIN_TOOLTIP">
        <source>STATREQUESTBUS_GETMIN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_GETMIN_CATEGORY">
        <source>STATREQUESTBUS_GETMIN_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_GETMIN_OUT_NAME">
        <source>STATREQUESTBUS_GETMIN_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_GETMIN_OUT_TOOLTIP">
        <source>STATREQUESTBUS_GETMIN_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_GETMIN_IN_NAME">
        <source>STATREQUESTBUS_GETMIN_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_GETMIN_IN_TOOLTIP">
        <source>STATREQUESTBUS_GETMIN_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_GETMIN_OUTPUT0_NAME">
        <source>STATREQUESTBUS_GETMIN_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="STATREQUESTBUS_GETMIN_OUTPUT0_TOOLTIP">
        <source>STATREQUESTBUS_GETMIN_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_GETMIN_PARAM0_NAME">
        <source>STATREQUESTBUS_GETMIN_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_GETMIN_PARAM0_TOOLTIP">
        <source>STATREQUESTBUS_GETMIN_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_SETREGENDELAY_NAME">
        <source>STATREQUESTBUS_SETREGENDELAY_NAME</source>
        <comment>Class/Bus: StatRequestBus  Event/Method: SetRegenDelay</comment>
        <translation>SetRegenDelay</translation>
    </message>
    <message id="STATREQUESTBUS_SETREGENDELAY_TOOLTIP">
        <source>STATREQUESTBUS_SETREGENDELAY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_SETREGENDELAY_CATEGORY">
        <source>STATREQUESTBUS_SETREGENDELAY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_SETREGENDELAY_OUT_NAME">
        <source>STATREQUESTBUS_SETREGENDELAY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_SETREGENDELAY_OUT_TOOLTIP">
        <source>STATREQUESTBUS_SETREGENDELAY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_SETREGENDELAY_IN_NAME">
        <source>STATREQUESTBUS_SETREGENDELAY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_SETREGENDELAY_IN_TOOLTIP">
        <source>STATREQUESTBUS_SETREGENDELAY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_SETREGENDELAY_PARAM0_NAME">
        <source>STATREQUESTBUS_SETREGENDELAY_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_SETREGENDELAY_PARAM0_TOOLTIP">
        <source>STATREQUESTBUS_SETREGENDELAY_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_SETMIN_NAME">
        <source>STATREQUESTBUS_SETMIN_NAME</source>
        <comment>Class/Bus: StatRequestBus  Event/Method: SetMin</comment>
        <translation>SetMin</translation>
    </message>
    <message id="STATREQUESTBUS_SETMIN_TOOLTIP">
        <source>STATREQUESTBUS_SETMIN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_SETMIN_CATEGORY">
        <source>STATREQUESTBUS_SETMIN_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_SETMIN_OUT_NAME">
        <source>STATREQUESTBUS_SETMIN_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_SETMIN_OUT_TOOLTIP">
        <source>STATREQUESTBUS_SETMIN_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_SETMIN_IN_NAME">
        <source>STATREQUESTBUS_SETMIN_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_SETMIN_IN_TOOLTIP">
        <source>STATREQUESTBUS_SETMIN_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_SETMIN_PARAM0_NAME">
        <source>STATREQUESTBUS_SETMIN_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_SETMIN_PARAM0_TOOLTIP">
        <source>STATREQUESTBUS_SETMIN_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_SETVALUE_NAME">
        <source>STATREQUESTBUS_SETVALUE_NAME</source>
        <comment>Class/Bus: StatRequestBus  Event/Method: SetValue</comment>
        <translation>SetValue</translation>
    </message>
    <message id="STATREQUESTBUS_SETVALUE_TOOLTIP">
        <source>STATREQUESTBUS_SETVALUE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_SETVALUE_CATEGORY">
        <source>STATREQUESTBUS_SETVALUE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_SETVALUE_OUT_NAME">
        <source>STATREQUESTBUS_SETVALUE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_SETVALUE_OUT_TOOLTIP">
        <source>STATREQUESTBUS_SETVALUE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_SETVALUE_IN_NAME">
        <source>STATREQUESTBUS_SETVALUE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_SETVALUE_IN_TOOLTIP">
        <source>STATREQUESTBUS_SETVALUE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_SETVALUE_PARAM0_NAME">
        <source>STATREQUESTBUS_SETVALUE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_SETVALUE_PARAM0_TOOLTIP">
        <source>STATREQUESTBUS_SETVALUE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_RESET_NAME">
        <source>STATREQUESTBUS_RESET_NAME</source>
        <comment>Class/Bus: StatRequestBus  Event/Method: Reset</comment>
        <translation>Reset</translation>
    </message>
    <message id="STATREQUESTBUS_RESET_TOOLTIP">
        <source>STATREQUESTBUS_RESET_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_RESET_CATEGORY">
        <source>STATREQUESTBUS_RESET_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_RESET_OUT_NAME">
        <source>STATREQUESTBUS_RESET_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_RESET_OUT_TOOLTIP">
        <source>STATREQUESTBUS_RESET_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_RESET_IN_NAME">
        <source>STATREQUESTBUS_RESET_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_RESET_IN_TOOLTIP">
        <source>STATREQUESTBUS_RESET_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_SETMAX_NAME">
        <source>STATREQUESTBUS_SETMAX_NAME</source>
        <comment>Class/Bus: StatRequestBus  Event/Method: SetMax</comment>
        <translation type="unfinished">Set Max</translation>
    </message>
    <message id="STATREQUESTBUS_SETMAX_TOOLTIP">
        <source>STATREQUESTBUS_SETMAX_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_SETMAX_CATEGORY">
        <source>STATREQUESTBUS_SETMAX_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_SETMAX_OUT_NAME">
        <source>STATREQUESTBUS_SETMAX_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_SETMAX_OUT_TOOLTIP">
        <source>STATREQUESTBUS_SETMAX_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_SETMAX_IN_NAME">
        <source>STATREQUESTBUS_SETMAX_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_SETMAX_IN_TOOLTIP">
        <source>STATREQUESTBUS_SETMAX_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_SETMAX_PARAM0_NAME">
        <source>STATREQUESTBUS_SETMAX_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_SETMAX_PARAM0_TOOLTIP">
        <source>STATREQUESTBUS_SETMAX_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_SETREGENSPEED_NAME">
        <source>STATREQUESTBUS_SETREGENSPEED_NAME</source>
        <comment>Class/Bus: StatRequestBus  Event/Method: SetRegenSpeed</comment>
        <translation>SetRegenSpeed</translation>
    </message>
    <message id="STATREQUESTBUS_SETREGENSPEED_TOOLTIP">
        <source>STATREQUESTBUS_SETREGENSPEED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_SETREGENSPEED_CATEGORY">
        <source>STATREQUESTBUS_SETREGENSPEED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_SETREGENSPEED_OUT_NAME">
        <source>STATREQUESTBUS_SETREGENSPEED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_SETREGENSPEED_OUT_TOOLTIP">
        <source>STATREQUESTBUS_SETREGENSPEED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_SETREGENSPEED_IN_NAME">
        <source>STATREQUESTBUS_SETREGENSPEED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_SETREGENSPEED_IN_TOOLTIP">
        <source>STATREQUESTBUS_SETREGENSPEED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_SETREGENSPEED_PARAM0_NAME">
        <source>STATREQUESTBUS_SETREGENSPEED_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_SETREGENSPEED_PARAM0_TOOLTIP">
        <source>STATREQUESTBUS_SETREGENSPEED_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_GETMAX_NAME">
        <source>STATREQUESTBUS_GETMAX_NAME</source>
        <comment>Class/Bus: StatRequestBus  Event/Method: GetMax</comment>
        <translation type="unfinished">Get Max</translation>
    </message>
    <message id="STATREQUESTBUS_GETMAX_TOOLTIP">
        <source>STATREQUESTBUS_GETMAX_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_GETMAX_CATEGORY">
        <source>STATREQUESTBUS_GETMAX_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_GETMAX_OUT_NAME">
        <source>STATREQUESTBUS_GETMAX_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_GETMAX_OUT_TOOLTIP">
        <source>STATREQUESTBUS_GETMAX_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_GETMAX_IN_NAME">
        <source>STATREQUESTBUS_GETMAX_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_GETMAX_IN_TOOLTIP">
        <source>STATREQUESTBUS_GETMAX_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_GETMAX_OUTPUT0_NAME">
        <source>STATREQUESTBUS_GETMAX_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="STATREQUESTBUS_GETMAX_OUTPUT0_TOOLTIP">
        <source>STATREQUESTBUS_GETMAX_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_GETMAX_PARAM0_NAME">
        <source>STATREQUESTBUS_GETMAX_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_GETMAX_PARAM0_TOOLTIP">
        <source>STATREQUESTBUS_GETMAX_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_GETVALUE_NAME">
        <source>STATREQUESTBUS_GETVALUE_NAME</source>
        <comment>Class/Bus: StatRequestBus  Event/Method: GetValue</comment>
        <translation type="unfinished">Get Value</translation>
    </message>
    <message id="STATREQUESTBUS_GETVALUE_TOOLTIP">
        <source>STATREQUESTBUS_GETVALUE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_GETVALUE_CATEGORY">
        <source>STATREQUESTBUS_GETVALUE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_GETVALUE_OUT_NAME">
        <source>STATREQUESTBUS_GETVALUE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_GETVALUE_OUT_TOOLTIP">
        <source>STATREQUESTBUS_GETVALUE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_GETVALUE_IN_NAME">
        <source>STATREQUESTBUS_GETVALUE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_GETVALUE_IN_TOOLTIP">
        <source>STATREQUESTBUS_GETVALUE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_GETVALUE_OUTPUT0_NAME">
        <source>STATREQUESTBUS_GETVALUE_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="STATREQUESTBUS_GETVALUE_OUTPUT0_TOOLTIP">
        <source>STATREQUESTBUS_GETVALUE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_GETVALUE_PARAM0_NAME">
        <source>STATREQUESTBUS_GETVALUE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="STATREQUESTBUS_GETVALUE_PARAM0_TOOLTIP">
        <source>STATREQUESTBUS_GETVALUE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: DecalComponentRequestBus</name>
    <message id="DECALCOMPONENTREQUESTBUS_NAME">
        <source>DECALCOMPONENTREQUESTBUS_NAME</source>
        <translation type="unfinished">Decal</translation>
    </message>
    <message id="DECALCOMPONENTREQUESTBUS_TOOLTIP">
        <source>DECALCOMPONENTREQUESTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DECALCOMPONENTREQUESTBUS_CATEGORY">
        <source>DECALCOMPONENTREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">Rendering</translation>
    </message>
    <message id="DECALCOMPONENTREQUESTBUS_SETVISIBILITY_NAME">
        <source>DECALCOMPONENTREQUESTBUS_SETVISIBILITY_NAME</source>
        <comment>Class/Bus: DecalComponentRequestBus  Event/Method: SetVisibility</comment>
        <translation type="unfinished">Set Visibility</translation>
    </message>
    <message id="DECALCOMPONENTREQUESTBUS_SETVISIBILITY_TOOLTIP">
        <source>DECALCOMPONENTREQUESTBUS_SETVISIBILITY_TOOLTIP</source>
        <translation type="unfinished">Sets whether the decal is visible</translation>
    </message>
    <message id="DECALCOMPONENTREQUESTBUS_SETVISIBILITY_CATEGORY">
        <source>DECALCOMPONENTREQUESTBUS_SETVISIBILITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="DECALCOMPONENTREQUESTBUS_SETVISIBILITY_OUT_NAME">
        <source>DECALCOMPONENTREQUESTBUS_SETVISIBILITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="DECALCOMPONENTREQUESTBUS_SETVISIBILITY_OUT_TOOLTIP">
        <source>DECALCOMPONENTREQUESTBUS_SETVISIBILITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DECALCOMPONENTREQUESTBUS_SETVISIBILITY_IN_NAME">
        <source>DECALCOMPONENTREQUESTBUS_SETVISIBILITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="DECALCOMPONENTREQUESTBUS_SETVISIBILITY_IN_TOOLTIP">
        <source>DECALCOMPONENTREQUESTBUS_SETVISIBILITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DECALCOMPONENTREQUESTBUS_SETVISIBILITY_PARAM0_NAME">
        <source>DECALCOMPONENTREQUESTBUS_SETVISIBILITY_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Visible</translation>
    </message>
    <message id="DECALCOMPONENTREQUESTBUS_SETVISIBILITY_PARAM0_TOOLTIP">
        <source>DECALCOMPONENTREQUESTBUS_SETVISIBILITY_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the decal  should be visible</translation>
    </message>
    <message id="DECALCOMPONENTREQUESTBUS_SHOW_NAME">
        <source>DECALCOMPONENTREQUESTBUS_SHOW_NAME</source>
        <comment>Class/Bus: DecalComponentRequestBus  Event/Method: Show</comment>
        <translation>Show</translation>
    </message>
    <message id="DECALCOMPONENTREQUESTBUS_SHOW_TOOLTIP">
        <source>DECALCOMPONENTREQUESTBUS_SHOW_TOOLTIP</source>
        <translation type="unfinished">Shows the decal</translation>
    </message>
    <message id="DECALCOMPONENTREQUESTBUS_SHOW_CATEGORY">
        <source>DECALCOMPONENTREQUESTBUS_SHOW_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="DECALCOMPONENTREQUESTBUS_SHOW_OUT_NAME">
        <source>DECALCOMPONENTREQUESTBUS_SHOW_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="DECALCOMPONENTREQUESTBUS_SHOW_OUT_TOOLTIP">
        <source>DECALCOMPONENTREQUESTBUS_SHOW_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DECALCOMPONENTREQUESTBUS_SHOW_IN_NAME">
        <source>DECALCOMPONENTREQUESTBUS_SHOW_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="DECALCOMPONENTREQUESTBUS_SHOW_IN_TOOLTIP">
        <source>DECALCOMPONENTREQUESTBUS_SHOW_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DECALCOMPONENTREQUESTBUS_HIDE_NAME">
        <source>DECALCOMPONENTREQUESTBUS_HIDE_NAME</source>
        <comment>Class/Bus: DecalComponentRequestBus  Event/Method: Hide</comment>
        <translation>Hide</translation>
    </message>
    <message id="DECALCOMPONENTREQUESTBUS_HIDE_TOOLTIP">
        <source>DECALCOMPONENTREQUESTBUS_HIDE_TOOLTIP</source>
        <translation type="unfinished">Hides the decal</translation>
    </message>
    <message id="DECALCOMPONENTREQUESTBUS_HIDE_CATEGORY">
        <source>DECALCOMPONENTREQUESTBUS_HIDE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="DECALCOMPONENTREQUESTBUS_HIDE_OUT_NAME">
        <source>DECALCOMPONENTREQUESTBUS_HIDE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="DECALCOMPONENTREQUESTBUS_HIDE_OUT_TOOLTIP">
        <source>DECALCOMPONENTREQUESTBUS_HIDE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="DECALCOMPONENTREQUESTBUS_HIDE_IN_NAME">
        <source>DECALCOMPONENTREQUESTBUS_HIDE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="DECALCOMPONENTREQUESTBUS_HIDE_IN_TOOLTIP">
        <source>DECALCOMPONENTREQUESTBUS_HIDE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: UiDropTargetBus</name>
    <message id="UIDROPTARGETBUS_NAME">
        <source>UIDROPTARGETBUS_NAME</source>
        <translation type="unfinished">UI Drop Target</translation>
    </message>
    <message id="UIDROPTARGETBUS_TOOLTIP">
        <source>UIDROPTARGETBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDROPTARGETBUS_CATEGORY">
        <source>UIDROPTARGETBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="UIDROPTARGETBUS_GETONDROPACTIONNAME_NAME">
        <source>UIDROPTARGETBUS_GETONDROPACTIONNAME_NAME</source>
        <comment>Class/Bus: UiDropTargetBus  Event/Method: GetOnDropActionName</comment>
        <translation type="unfinished">Get On Drop Action Name</translation>
    </message>
    <message id="UIDROPTARGETBUS_GETONDROPACTIONNAME_TOOLTIP">
        <source>UIDROPTARGETBUS_GETONDROPACTIONNAME_TOOLTIP</source>
        <translation type="unfinished">Gets the name of the action triggered when a draggable component is dropped on the drop target</translation>
    </message>
    <message id="UIDROPTARGETBUS_GETONDROPACTIONNAME_CATEGORY">
        <source>UIDROPTARGETBUS_GETONDROPACTIONNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIDROPTARGETBUS_GETONDROPACTIONNAME_OUT_NAME">
        <source>UIDROPTARGETBUS_GETONDROPACTIONNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDROPTARGETBUS_GETONDROPACTIONNAME_OUT_TOOLTIP">
        <source>UIDROPTARGETBUS_GETONDROPACTIONNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDROPTARGETBUS_GETONDROPACTIONNAME_IN_NAME">
        <source>UIDROPTARGETBUS_GETONDROPACTIONNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDROPTARGETBUS_GETONDROPACTIONNAME_IN_TOOLTIP">
        <source>UIDROPTARGETBUS_GETONDROPACTIONNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDROPTARGETBUS_GETONDROPACTIONNAME_OUTPUT0_NAME">
        <source>UIDROPTARGETBUS_GETONDROPACTIONNAME_OUTPUT0_NAME</source>
        <comment>C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Name</translation>
    </message>
    <message id="UIDROPTARGETBUS_GETONDROPACTIONNAME_OUTPUT0_TOOLTIP">
        <source>UIDROPTARGETBUS_GETONDROPACTIONNAME_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The name of the action triggered when a draggable component is dropped on the drop target</translation>
    </message>
    <message id="UIDROPTARGETBUS_SETONDROPACTIONNAME_NAME">
        <source>UIDROPTARGETBUS_SETONDROPACTIONNAME_NAME</source>
        <comment>Class/Bus: UiDropTargetBus  Event/Method: SetOnDropActionName</comment>
        <translation type="unfinished">Set On Drop Action Name</translation>
    </message>
    <message id="UIDROPTARGETBUS_SETONDROPACTIONNAME_TOOLTIP">
        <source>UIDROPTARGETBUS_SETONDROPACTIONNAME_TOOLTIP</source>
        <translation type="unfinished">Sets the name of the action triggered when a draggable component is dropped on the drop target</translation>
    </message>
    <message id="UIDROPTARGETBUS_SETONDROPACTIONNAME_CATEGORY">
        <source>UIDROPTARGETBUS_SETONDROPACTIONNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIDROPTARGETBUS_SETONDROPACTIONNAME_OUT_NAME">
        <source>UIDROPTARGETBUS_SETONDROPACTIONNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDROPTARGETBUS_SETONDROPACTIONNAME_OUT_TOOLTIP">
        <source>UIDROPTARGETBUS_SETONDROPACTIONNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDROPTARGETBUS_SETONDROPACTIONNAME_IN_NAME">
        <source>UIDROPTARGETBUS_SETONDROPACTIONNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDROPTARGETBUS_SETONDROPACTIONNAME_IN_TOOLTIP">
        <source>UIDROPTARGETBUS_SETONDROPACTIONNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDROPTARGETBUS_SETONDROPACTIONNAME_PARAM0_NAME">
        <source>UIDROPTARGETBUS_SETONDROPACTIONNAME_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Name</translation>
    </message>
    <message id="UIDROPTARGETBUS_SETONDROPACTIONNAME_PARAM0_TOOLTIP">
        <source>UIDROPTARGETBUS_SETONDROPACTIONNAME_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The name of the action triggered when a draggable component is dropped on the drop target</translation>
    </message>
    <message id="UIDROPTARGETBUS_GETDROPSTATE_NAME">
        <source>UIDROPTARGETBUS_GETDROPSTATE_NAME</source>
        <comment>Class/Bus: UiDropTargetBus  Event/Method: GetDropState</comment>
        <translation type="unfinished">Get Drop State</translation>
    </message>
    <message id="UIDROPTARGETBUS_GETDROPSTATE_TOOLTIP">
        <source>UIDROPTARGETBUS_GETDROPSTATE_TOOLTIP</source>
        <translation type="unfinished">Gets the drop state</translation>
    </message>
    <message id="UIDROPTARGETBUS_GETDROPSTATE_CATEGORY">
        <source>UIDROPTARGETBUS_GETDROPSTATE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIDROPTARGETBUS_GETDROPSTATE_OUT_NAME">
        <source>UIDROPTARGETBUS_GETDROPSTATE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDROPTARGETBUS_GETDROPSTATE_OUT_TOOLTIP">
        <source>UIDROPTARGETBUS_GETDROPSTATE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDROPTARGETBUS_GETDROPSTATE_IN_NAME">
        <source>UIDROPTARGETBUS_GETDROPSTATE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDROPTARGETBUS_GETDROPSTATE_IN_TOOLTIP">
        <source>UIDROPTARGETBUS_GETDROPSTATE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDROPTARGETBUS_GETDROPSTATE_OUTPUT0_NAME">
        <source>UIDROPTARGETBUS_GETDROPSTATE_OUTPUT0_NAME</source>
        <comment>C++ Type: int</comment>
        <translation type="unfinished">Drop State</translation>
    </message>
    <message id="UIDROPTARGETBUS_GETDROPSTATE_OUTPUT0_TOOLTIP">
        <source>UIDROPTARGETBUS_GETDROPSTATE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The drop state (0=Normal, 1=Valid, 2=Invalid)</translation>
    </message>
    <message id="UIDROPTARGETBUS_SETDROPSTATE_NAME">
        <source>UIDROPTARGETBUS_SETDROPSTATE_NAME</source>
        <comment>Class/Bus: UiDropTargetBus  Event/Method: SetDropState</comment>
        <translation type="unfinished">Set Drop State</translation>
    </message>
    <message id="UIDROPTARGETBUS_SETDROPSTATE_TOOLTIP">
        <source>UIDROPTARGETBUS_SETDROPSTATE_TOOLTIP</source>
        <translation type="unfinished">Sets the drop state</translation>
    </message>
    <message id="UIDROPTARGETBUS_SETDROPSTATE_CATEGORY">
        <source>UIDROPTARGETBUS_SETDROPSTATE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIDROPTARGETBUS_SETDROPSTATE_OUT_NAME">
        <source>UIDROPTARGETBUS_SETDROPSTATE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDROPTARGETBUS_SETDROPSTATE_OUT_TOOLTIP">
        <source>UIDROPTARGETBUS_SETDROPSTATE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDROPTARGETBUS_SETDROPSTATE_IN_NAME">
        <source>UIDROPTARGETBUS_SETDROPSTATE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDROPTARGETBUS_SETDROPSTATE_IN_TOOLTIP">
        <source>UIDROPTARGETBUS_SETDROPSTATE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDROPTARGETBUS_SETDROPSTATE_PARAM0_NAME">
        <source>UIDROPTARGETBUS_SETDROPSTATE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Drop State</translation>
    </message>
    <message id="UIDROPTARGETBUS_SETDROPSTATE_PARAM0_TOOLTIP">
        <source>UIDROPTARGETBUS_SETDROPSTATE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The drop state (0=Normal, 1=Valid, 2=Invalid)</translation>
    </message>
</context>
<context>
    <name>EBus: ActorComponentRequestBus</name>
    <message id="ACTORCOMPONENTREQUESTBUS_NAME">
        <source>ACTORCOMPONENTREQUESTBUS_NAME</source>
        <translation type="unfinished">Actor</translation>
    </message>
    <message id="ACTORCOMPONENTREQUESTBUS_TOOLTIP">
        <source>ACTORCOMPONENTREQUESTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ACTORCOMPONENTREQUESTBUS_CATEGORY">
        <source>ACTORCOMPONENTREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">Animation</translation>
    </message>
    <message id="ACTORCOMPONENTREQUESTBUS_ATTACHTOENTITY_NAME">
        <source>ACTORCOMPONENTREQUESTBUS_ATTACHTOENTITY_NAME</source>
        <comment>Class/Bus: ActorComponentRequestBus  Event/Method: AttachToEntity</comment>
        <translation type="unfinished">Attach To Entity</translation>
    </message>
    <message id="ACTORCOMPONENTREQUESTBUS_ATTACHTOENTITY_TOOLTIP">
        <source>ACTORCOMPONENTREQUESTBUS_ATTACHTOENTITY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ACTORCOMPONENTREQUESTBUS_ATTACHTOENTITY_CATEGORY">
        <source>ACTORCOMPONENTREQUESTBUS_ATTACHTOENTITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ACTORCOMPONENTREQUESTBUS_ATTACHTOENTITY_OUT_NAME">
        <source>ACTORCOMPONENTREQUESTBUS_ATTACHTOENTITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ACTORCOMPONENTREQUESTBUS_ATTACHTOENTITY_OUT_TOOLTIP">
        <source>ACTORCOMPONENTREQUESTBUS_ATTACHTOENTITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ACTORCOMPONENTREQUESTBUS_ATTACHTOENTITY_IN_NAME">
        <source>ACTORCOMPONENTREQUESTBUS_ATTACHTOENTITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ACTORCOMPONENTREQUESTBUS_ATTACHTOENTITY_IN_TOOLTIP">
        <source>ACTORCOMPONENTREQUESTBUS_ATTACHTOENTITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ACTORCOMPONENTREQUESTBUS_ATTACHTOENTITY_PARAM0_NAME">
        <source>ACTORCOMPONENTREQUESTBUS_ATTACHTOENTITY_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation></translation>
    </message>
    <message id="ACTORCOMPONENTREQUESTBUS_ATTACHTOENTITY_PARAM0_TOOLTIP">
        <source>ACTORCOMPONENTREQUESTBUS_ATTACHTOENTITY_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ACTORCOMPONENTREQUESTBUS_ATTACHTOENTITY_PARAM1_NAME">
        <source>ACTORCOMPONENTREQUESTBUS_ATTACHTOENTITY_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation></translation>
    </message>
    <message id="ACTORCOMPONENTREQUESTBUS_ATTACHTOENTITY_PARAM1_TOOLTIP">
        <source>ACTORCOMPONENTREQUESTBUS_ATTACHTOENTITY_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ACTORCOMPONENTREQUESTBUS_DETACHFROMENTITY_NAME">
        <source>ACTORCOMPONENTREQUESTBUS_DETACHFROMENTITY_NAME</source>
        <comment>Class/Bus: ActorComponentRequestBus  Event/Method: DetachFromEntity</comment>
        <translation type="unfinished">Detach From Entity</translation>
    </message>
    <message id="ACTORCOMPONENTREQUESTBUS_DETACHFROMENTITY_TOOLTIP">
        <source>ACTORCOMPONENTREQUESTBUS_DETACHFROMENTITY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ACTORCOMPONENTREQUESTBUS_DETACHFROMENTITY_CATEGORY">
        <source>ACTORCOMPONENTREQUESTBUS_DETACHFROMENTITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ACTORCOMPONENTREQUESTBUS_DETACHFROMENTITY_OUT_NAME">
        <source>ACTORCOMPONENTREQUESTBUS_DETACHFROMENTITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ACTORCOMPONENTREQUESTBUS_DETACHFROMENTITY_OUT_TOOLTIP">
        <source>ACTORCOMPONENTREQUESTBUS_DETACHFROMENTITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ACTORCOMPONENTREQUESTBUS_DETACHFROMENTITY_IN_NAME">
        <source>ACTORCOMPONENTREQUESTBUS_DETACHFROMENTITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ACTORCOMPONENTREQUESTBUS_DETACHFROMENTITY_IN_TOOLTIP">
        <source>ACTORCOMPONENTREQUESTBUS_DETACHFROMENTITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ACTORCOMPONENTREQUESTBUS_DEBUGDRAWROOT_NAME">
        <source>ACTORCOMPONENTREQUESTBUS_DEBUGDRAWROOT_NAME</source>
        <comment>Class/Bus: ActorComponentRequestBus  Event/Method: DebugDrawRoot</comment>
        <translation type="unfinished">Debug Draw Root</translation>
    </message>
    <message id="ACTORCOMPONENTREQUESTBUS_DEBUGDRAWROOT_TOOLTIP">
        <source>ACTORCOMPONENTREQUESTBUS_DEBUGDRAWROOT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ACTORCOMPONENTREQUESTBUS_DEBUGDRAWROOT_CATEGORY">
        <source>ACTORCOMPONENTREQUESTBUS_DEBUGDRAWROOT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ACTORCOMPONENTREQUESTBUS_DEBUGDRAWROOT_OUT_NAME">
        <source>ACTORCOMPONENTREQUESTBUS_DEBUGDRAWROOT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ACTORCOMPONENTREQUESTBUS_DEBUGDRAWROOT_OUT_TOOLTIP">
        <source>ACTORCOMPONENTREQUESTBUS_DEBUGDRAWROOT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ACTORCOMPONENTREQUESTBUS_DEBUGDRAWROOT_IN_NAME">
        <source>ACTORCOMPONENTREQUESTBUS_DEBUGDRAWROOT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ACTORCOMPONENTREQUESTBUS_DEBUGDRAWROOT_IN_TOOLTIP">
        <source>ACTORCOMPONENTREQUESTBUS_DEBUGDRAWROOT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ACTORCOMPONENTREQUESTBUS_DEBUGDRAWROOT_PARAM0_NAME">
        <source>ACTORCOMPONENTREQUESTBUS_DEBUGDRAWROOT_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation></translation>
    </message>
    <message id="ACTORCOMPONENTREQUESTBUS_DEBUGDRAWROOT_PARAM0_TOOLTIP">
        <source>ACTORCOMPONENTREQUESTBUS_DEBUGDRAWROOT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: UiLayoutFitterBus</name>
    <message id="UILAYOUTFITTERBUS_NAME">
        <source>UILAYOUTFITTERBUS_NAME</source>
        <translation type="unfinished">UI Layout Fitter</translation>
    </message>
    <message id="UILAYOUTFITTERBUS_TOOLTIP">
        <source>UILAYOUTFITTERBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTFITTERBUS_CATEGORY">
        <source>UILAYOUTFITTERBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="UILAYOUTFITTERBUS_GETHORIZONTALFIT_NAME">
        <source>UILAYOUTFITTERBUS_GETHORIZONTALFIT_NAME</source>
        <comment>Class/Bus: UiLayoutFitterBus  Event/Method: GetHorizontalFit</comment>
        <translation type="unfinished">Get Horizontal Fit</translation>
    </message>
    <message id="UILAYOUTFITTERBUS_GETHORIZONTALFIT_TOOLTIP">
        <source>UILAYOUTFITTERBUS_GETHORIZONTALFIT_TOOLTIP</source>
        <translation type="unfinished">Returns whether to resize the element horizontally</translation>
    </message>
    <message id="UILAYOUTFITTERBUS_GETHORIZONTALFIT_CATEGORY">
        <source>UILAYOUTFITTERBUS_GETHORIZONTALFIT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTFITTERBUS_GETHORIZONTALFIT_OUT_NAME">
        <source>UILAYOUTFITTERBUS_GETHORIZONTALFIT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTFITTERBUS_GETHORIZONTALFIT_OUT_TOOLTIP">
        <source>UILAYOUTFITTERBUS_GETHORIZONTALFIT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTFITTERBUS_GETHORIZONTALFIT_IN_NAME">
        <source>UILAYOUTFITTERBUS_GETHORIZONTALFIT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTFITTERBUS_GETHORIZONTALFIT_IN_TOOLTIP">
        <source>UILAYOUTFITTERBUS_GETHORIZONTALFIT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTFITTERBUS_GETHORIZONTALFIT_OUTPUT0_NAME">
        <source>UILAYOUTFITTERBUS_GETHORIZONTALFIT_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Resize Horizontally</translation>
    </message>
    <message id="UILAYOUTFITTERBUS_GETHORIZONTALFIT_OUTPUT0_TOOLTIP">
        <source>UILAYOUTFITTERBUS_GETHORIZONTALFIT_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether to resize the element horizontally</translation>
    </message>
    <message id="UILAYOUTFITTERBUS_SETHORIZONTALFIT_NAME">
        <source>UILAYOUTFITTERBUS_SETHORIZONTALFIT_NAME</source>
        <comment>Class/Bus: UiLayoutFitterBus  Event/Method: SetHorizontalFit</comment>
        <translation type="unfinished">Set Horizontal Fit</translation>
    </message>
    <message id="UILAYOUTFITTERBUS_SETHORIZONTALFIT_TOOLTIP">
        <source>UILAYOUTFITTERBUS_SETHORIZONTALFIT_TOOLTIP</source>
        <translation type="unfinished">Sets whether to resize the element horizontally</translation>
    </message>
    <message id="UILAYOUTFITTERBUS_SETHORIZONTALFIT_CATEGORY">
        <source>UILAYOUTFITTERBUS_SETHORIZONTALFIT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTFITTERBUS_SETHORIZONTALFIT_OUT_NAME">
        <source>UILAYOUTFITTERBUS_SETHORIZONTALFIT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTFITTERBUS_SETHORIZONTALFIT_OUT_TOOLTIP">
        <source>UILAYOUTFITTERBUS_SETHORIZONTALFIT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTFITTERBUS_SETHORIZONTALFIT_IN_NAME">
        <source>UILAYOUTFITTERBUS_SETHORIZONTALFIT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTFITTERBUS_SETHORIZONTALFIT_IN_TOOLTIP">
        <source>UILAYOUTFITTERBUS_SETHORIZONTALFIT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTFITTERBUS_SETHORIZONTALFIT_PARAM0_NAME">
        <source>UILAYOUTFITTERBUS_SETHORIZONTALFIT_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Resize Horizontally</translation>
    </message>
    <message id="UILAYOUTFITTERBUS_SETHORIZONTALFIT_PARAM0_TOOLTIP">
        <source>UILAYOUTFITTERBUS_SETHORIZONTALFIT_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether to resize the element horizontally</translation>
    </message>
    <message id="UILAYOUTFITTERBUS_GETVERTICALFIT_NAME">
        <source>UILAYOUTFITTERBUS_GETVERTICALFIT_NAME</source>
        <comment>Class/Bus: UiLayoutFitterBus  Event/Method: GetVerticalFit</comment>
        <translation type="unfinished">Get Vertical Fit</translation>
    </message>
    <message id="UILAYOUTFITTERBUS_GETVERTICALFIT_TOOLTIP">
        <source>UILAYOUTFITTERBUS_GETVERTICALFIT_TOOLTIP</source>
        <translation type="unfinished">Returns whether to resize the element vertically</translation>
    </message>
    <message id="UILAYOUTFITTERBUS_GETVERTICALFIT_CATEGORY">
        <source>UILAYOUTFITTERBUS_GETVERTICALFIT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTFITTERBUS_GETVERTICALFIT_OUT_NAME">
        <source>UILAYOUTFITTERBUS_GETVERTICALFIT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTFITTERBUS_GETVERTICALFIT_OUT_TOOLTIP">
        <source>UILAYOUTFITTERBUS_GETVERTICALFIT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTFITTERBUS_GETVERTICALFIT_IN_NAME">
        <source>UILAYOUTFITTERBUS_GETVERTICALFIT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTFITTERBUS_GETVERTICALFIT_IN_TOOLTIP">
        <source>UILAYOUTFITTERBUS_GETVERTICALFIT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTFITTERBUS_GETVERTICALFIT_OUTPUT0_NAME">
        <source>UILAYOUTFITTERBUS_GETVERTICALFIT_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Resize Vertically</translation>
    </message>
    <message id="UILAYOUTFITTERBUS_GETVERTICALFIT_OUTPUT0_TOOLTIP">
        <source>UILAYOUTFITTERBUS_GETVERTICALFIT_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether to resize the element vertically</translation>
    </message>
    <message id="UILAYOUTFITTERBUS_SETVERTICALFIT_NAME">
        <source>UILAYOUTFITTERBUS_SETVERTICALFIT_NAME</source>
        <comment>Class/Bus: UiLayoutFitterBus  Event/Method: SetVerticalFit</comment>
        <translation type="unfinished">Set Vertical Fit</translation>
    </message>
    <message id="UILAYOUTFITTERBUS_SETVERTICALFIT_TOOLTIP">
        <source>UILAYOUTFITTERBUS_SETVERTICALFIT_TOOLTIP</source>
        <translation type="unfinished">Sets whether to resize the element vertically</translation>
    </message>
    <message id="UILAYOUTFITTERBUS_SETVERTICALFIT_CATEGORY">
        <source>UILAYOUTFITTERBUS_SETVERTICALFIT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTFITTERBUS_SETVERTICALFIT_OUT_NAME">
        <source>UILAYOUTFITTERBUS_SETVERTICALFIT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTFITTERBUS_SETVERTICALFIT_OUT_TOOLTIP">
        <source>UILAYOUTFITTERBUS_SETVERTICALFIT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTFITTERBUS_SETVERTICALFIT_IN_NAME">
        <source>UILAYOUTFITTERBUS_SETVERTICALFIT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTFITTERBUS_SETVERTICALFIT_IN_TOOLTIP">
        <source>UILAYOUTFITTERBUS_SETVERTICALFIT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTFITTERBUS_SETVERTICALFIT_PARAM0_NAME">
        <source>UILAYOUTFITTERBUS_SETVERTICALFIT_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Resize Vertically</translation>
    </message>
    <message id="UILAYOUTFITTERBUS_SETVERTICALFIT_PARAM0_TOOLTIP">
        <source>UILAYOUTFITTERBUS_SETVERTICALFIT_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether to resize the element vertically</translation>
    </message>
</context>
<context>
    <name>Handler: SessionManagerBus</name>
    <message id="HANDLER_SESSIONMANAGERBUS_NAME">
        <source>HANDLER_SESSIONMANAGERBUS_NAME</source>
        <translation>SessionManagerBus</translation>
    </message>
    <message id="HANDLER_SESSIONMANAGERBUS_TOOLTIP">
        <source>HANDLER_SESSIONMANAGERBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SESSIONMANAGERBUS_CATEGORY">
        <source>HANDLER_SESSIONMANAGERBUS_CATEGORY</source>
        <translation type="unfinished">Networking</translation>
    </message>
    <message id="HANDLER_SESSIONMANAGERBUS_STARTHOST_NAME">
        <source>HANDLER_SESSIONMANAGERBUS_STARTHOST_NAME</source>
        <comment>Class/Bus: SessionManagerBus  Event/Method: StartHost</comment>
        <translation>StartHost</translation>
    </message>
    <message id="HANDLER_SESSIONMANAGERBUS_STARTHOST_TOOLTIP">
        <source>HANDLER_SESSIONMANAGERBUS_STARTHOST_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SESSIONMANAGERBUS_STARTHOST_CATEGORY">
        <source>HANDLER_SESSIONMANAGERBUS_STARTHOST_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SESSIONMANAGERBUS_STARTHOST_OUT_NAME">
        <source>HANDLER_SESSIONMANAGERBUS_STARTHOST_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SESSIONMANAGERBUS_STARTHOST_OUT_TOOLTIP">
        <source>HANDLER_SESSIONMANAGERBUS_STARTHOST_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SESSIONMANAGERBUS_STARTHOST_IN_NAME">
        <source>HANDLER_SESSIONMANAGERBUS_STARTHOST_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SESSIONMANAGERBUS_STARTHOST_IN_TOOLTIP">
        <source>HANDLER_SESSIONMANAGERBUS_STARTHOST_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SESSIONMANAGERBUS_STARTHOST_PARAM0_NAME">
        <source>HANDLER_SESSIONMANAGERBUS_STARTHOST_PARAM0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="HANDLER_SESSIONMANAGERBUS_STARTHOST_PARAM0_TOOLTIP">
        <source>HANDLER_SESSIONMANAGERBUS_STARTHOST_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SESSIONMANAGERBUS_STARTHOST_OUTPUT0_NAME">
        <source>HANDLER_SESSIONMANAGERBUS_STARTHOST_OUTPUT0_NAME</source>
        <comment>Simple Type: SessionDesc C++ Type: const SessionDesc&amp;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_SESSIONMANAGERBUS_STARTHOST_OUTPUT0_TOOLTIP">
        <source>HANDLER_SESSIONMANAGERBUS_STARTHOST_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SESSIONMANAGERBUS_CLOSE_NAME">
        <source>HANDLER_SESSIONMANAGERBUS_CLOSE_NAME</source>
        <comment>Class/Bus: SessionManagerBus  Event/Method: Close</comment>
        <translation>Close</translation>
    </message>
    <message id="HANDLER_SESSIONMANAGERBUS_CLOSE_TOOLTIP">
        <source>HANDLER_SESSIONMANAGERBUS_CLOSE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SESSIONMANAGERBUS_CLOSE_CATEGORY">
        <source>HANDLER_SESSIONMANAGERBUS_CLOSE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SESSIONMANAGERBUS_CLOSE_OUT_NAME">
        <source>HANDLER_SESSIONMANAGERBUS_CLOSE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SESSIONMANAGERBUS_CLOSE_OUT_TOOLTIP">
        <source>HANDLER_SESSIONMANAGERBUS_CLOSE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SESSIONMANAGERBUS_CLOSE_IN_NAME">
        <source>HANDLER_SESSIONMANAGERBUS_CLOSE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SESSIONMANAGERBUS_CLOSE_IN_TOOLTIP">
        <source>HANDLER_SESSIONMANAGERBUS_CLOSE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SESSIONMANAGERBUS_CLOSE_OUTPUT0_NAME">
        <source>HANDLER_SESSIONMANAGERBUS_CLOSE_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="HANDLER_SESSIONMANAGERBUS_CLOSE_OUTPUT0_TOOLTIP">
        <source>HANDLER_SESSIONMANAGERBUS_CLOSE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SESSIONMANAGERBUS_ONHOSTSESSIONSTARTED_NAME">
        <source>HANDLER_SESSIONMANAGERBUS_ONHOSTSESSIONSTARTED_NAME</source>
        <comment>Class/Bus: SessionManagerBus  Event/Method: OnHostSessionStarted</comment>
        <translation>OnHostSessionStarted</translation>
    </message>
    <message id="HANDLER_SESSIONMANAGERBUS_ONHOSTSESSIONSTARTED_TOOLTIP">
        <source>HANDLER_SESSIONMANAGERBUS_ONHOSTSESSIONSTARTED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SESSIONMANAGERBUS_ONHOSTSESSIONSTARTED_CATEGORY">
        <source>HANDLER_SESSIONMANAGERBUS_ONHOSTSESSIONSTARTED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SESSIONMANAGERBUS_ONHOSTSESSIONSTARTED_OUT_NAME">
        <source>HANDLER_SESSIONMANAGERBUS_ONHOSTSESSIONSTARTED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SESSIONMANAGERBUS_ONHOSTSESSIONSTARTED_OUT_TOOLTIP">
        <source>HANDLER_SESSIONMANAGERBUS_ONHOSTSESSIONSTARTED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SESSIONMANAGERBUS_ONHOSTSESSIONSTARTED_IN_NAME">
        <source>HANDLER_SESSIONMANAGERBUS_ONHOSTSESSIONSTARTED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SESSIONMANAGERBUS_ONHOSTSESSIONSTARTED_IN_TOOLTIP">
        <source>HANDLER_SESSIONMANAGERBUS_ONHOSTSESSIONSTARTED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SESSIONMANAGERBUS_ONHOSTSESSIONSTARTED_OUTPUT0_NAME">
        <source>HANDLER_SESSIONMANAGERBUS_ONHOSTSESSIONSTARTED_OUTPUT0_NAME</source>
        <comment>Simple Type: GridMate::GridSession C++ Type: GridMate::GridSession*</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_SESSIONMANAGERBUS_ONHOSTSESSIONSTARTED_OUTPUT0_TOOLTIP">
        <source>HANDLER_SESSIONMANAGERBUS_ONHOSTSESSIONSTARTED_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: SessionManagerBus</name>
    <message id="SESSIONMANAGERBUS_NAME">
        <source>SESSIONMANAGERBUS_NAME</source>
        <translation>SessionManagerBus</translation>
    </message>
    <message id="SESSIONMANAGERBUS_TOOLTIP">
        <source>SESSIONMANAGERBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SESSIONMANAGERBUS_CATEGORY">
        <source>SESSIONMANAGERBUS_CATEGORY</source>
        <translation type="unfinished">Networking</translation>
    </message>
    <message id="SESSIONMANAGERBUS_STARTHOST_NAME">
        <source>SESSIONMANAGERBUS_STARTHOST_NAME</source>
        <comment>Class/Bus: SessionManagerBus  Event/Method: StartHost</comment>
        <translation>StartHost</translation>
    </message>
    <message id="SESSIONMANAGERBUS_STARTHOST_TOOLTIP">
        <source>SESSIONMANAGERBUS_STARTHOST_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SESSIONMANAGERBUS_STARTHOST_CATEGORY">
        <source>SESSIONMANAGERBUS_STARTHOST_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="SESSIONMANAGERBUS_STARTHOST_OUT_NAME">
        <source>SESSIONMANAGERBUS_STARTHOST_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="SESSIONMANAGERBUS_STARTHOST_OUT_TOOLTIP">
        <source>SESSIONMANAGERBUS_STARTHOST_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SESSIONMANAGERBUS_STARTHOST_IN_NAME">
        <source>SESSIONMANAGERBUS_STARTHOST_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="SESSIONMANAGERBUS_STARTHOST_IN_TOOLTIP">
        <source>SESSIONMANAGERBUS_STARTHOST_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SESSIONMANAGERBUS_STARTHOST_OUTPUT0_NAME">
        <source>SESSIONMANAGERBUS_STARTHOST_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="SESSIONMANAGERBUS_STARTHOST_OUTPUT0_TOOLTIP">
        <source>SESSIONMANAGERBUS_STARTHOST_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SESSIONMANAGERBUS_STARTHOST_PARAM0_NAME">
        <source>SESSIONMANAGERBUS_STARTHOST_PARAM0_NAME</source>
        <comment>Simple Type: SessionDesc C++ Type: const SessionDesc&amp;</comment>
        <translation></translation>
    </message>
    <message id="SESSIONMANAGERBUS_STARTHOST_PARAM0_TOOLTIP">
        <source>SESSIONMANAGERBUS_STARTHOST_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SESSIONMANAGERBUS_CLOSE_NAME">
        <source>SESSIONMANAGERBUS_CLOSE_NAME</source>
        <comment>Class/Bus: SessionManagerBus  Event/Method: Close</comment>
        <translation>Close</translation>
    </message>
    <message id="SESSIONMANAGERBUS_CLOSE_TOOLTIP">
        <source>SESSIONMANAGERBUS_CLOSE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SESSIONMANAGERBUS_CLOSE_CATEGORY">
        <source>SESSIONMANAGERBUS_CLOSE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="SESSIONMANAGERBUS_CLOSE_OUT_NAME">
        <source>SESSIONMANAGERBUS_CLOSE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="SESSIONMANAGERBUS_CLOSE_OUT_TOOLTIP">
        <source>SESSIONMANAGERBUS_CLOSE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SESSIONMANAGERBUS_CLOSE_IN_NAME">
        <source>SESSIONMANAGERBUS_CLOSE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="SESSIONMANAGERBUS_CLOSE_IN_TOOLTIP">
        <source>SESSIONMANAGERBUS_CLOSE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SESSIONMANAGERBUS_CLOSE_OUTPUT0_NAME">
        <source>SESSIONMANAGERBUS_CLOSE_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="SESSIONMANAGERBUS_CLOSE_OUTPUT0_TOOLTIP">
        <source>SESSIONMANAGERBUS_CLOSE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: StaticDataRequestBus</name>
    <message id="STATICDATAREQUESTBUS_NAME">
        <source>STATICDATAREQUESTBUS_NAME</source>
        <translation>StaticDataRequestBus</translation>
    </message>
    <message id="STATICDATAREQUESTBUS_TOOLTIP">
        <source>STATICDATAREQUESTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATICDATAREQUESTBUS_CATEGORY">
        <source>STATICDATAREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">Cloud Gem</translation>
    </message>
    <message id="STATICDATAREQUESTBUS_GETINTVALUE_NAME">
        <source>STATICDATAREQUESTBUS_GETINTVALUE_NAME</source>
        <comment>Class/Bus: StaticDataRequestBus  Event/Method: GetIntValue</comment>
        <translation>GetIntValue</translation>
    </message>
    <message id="STATICDATAREQUESTBUS_GETINTVALUE_TOOLTIP">
        <source>STATICDATAREQUESTBUS_GETINTVALUE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATICDATAREQUESTBUS_GETINTVALUE_CATEGORY">
        <source>STATICDATAREQUESTBUS_GETINTVALUE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="STATICDATAREQUESTBUS_GETINTVALUE_OUT_NAME">
        <source>STATICDATAREQUESTBUS_GETINTVALUE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="STATICDATAREQUESTBUS_GETINTVALUE_OUT_TOOLTIP">
        <source>STATICDATAREQUESTBUS_GETINTVALUE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATICDATAREQUESTBUS_GETINTVALUE_IN_NAME">
        <source>STATICDATAREQUESTBUS_GETINTVALUE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="STATICDATAREQUESTBUS_GETINTVALUE_IN_TOOLTIP">
        <source>STATICDATAREQUESTBUS_GETINTVALUE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATICDATAREQUESTBUS_GETINTVALUE_OUTPUT0_NAME">
        <source>STATICDATAREQUESTBUS_GETINTVALUE_OUTPUT0_NAME</source>
        <comment>C++ Type: int</comment>
        <translation>Number</translation>
    </message>
    <message id="STATICDATAREQUESTBUS_GETINTVALUE_OUTPUT0_TOOLTIP">
        <source>STATICDATAREQUESTBUS_GETINTVALUE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATICDATAREQUESTBUS_GETINTVALUE_PARAM0_NAME">
        <source>STATICDATAREQUESTBUS_GETINTVALUE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="STATICDATAREQUESTBUS_GETINTVALUE_PARAM0_TOOLTIP">
        <source>STATICDATAREQUESTBUS_GETINTVALUE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATICDATAREQUESTBUS_GETINTVALUE_PARAM1_NAME">
        <source>STATICDATAREQUESTBUS_GETINTVALUE_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="STATICDATAREQUESTBUS_GETINTVALUE_PARAM1_TOOLTIP">
        <source>STATICDATAREQUESTBUS_GETINTVALUE_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATICDATAREQUESTBUS_GETINTVALUE_PARAM2_NAME">
        <source>STATICDATAREQUESTBUS_GETINTVALUE_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="STATICDATAREQUESTBUS_GETINTVALUE_PARAM2_TOOLTIP">
        <source>STATICDATAREQUESTBUS_GETINTVALUE_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATICDATAREQUESTBUS_GETINTVALUE_PARAM3_NAME">
        <source>STATICDATAREQUESTBUS_GETINTVALUE_PARAM3_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool&amp;</comment>
        <translation></translation>
    </message>
    <message id="STATICDATAREQUESTBUS_GETINTVALUE_PARAM3_TOOLTIP">
        <source>STATICDATAREQUESTBUS_GETINTVALUE_PARAM3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATICDATAREQUESTBUS_GETSTRVALUE_NAME">
        <source>STATICDATAREQUESTBUS_GETSTRVALUE_NAME</source>
        <comment>Class/Bus: StaticDataRequestBus  Event/Method: GetStrValue</comment>
        <translation>GetStrValue</translation>
    </message>
    <message id="STATICDATAREQUESTBUS_GETSTRVALUE_TOOLTIP">
        <source>STATICDATAREQUESTBUS_GETSTRVALUE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATICDATAREQUESTBUS_GETSTRVALUE_CATEGORY">
        <source>STATICDATAREQUESTBUS_GETSTRVALUE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="STATICDATAREQUESTBUS_GETSTRVALUE_OUT_NAME">
        <source>STATICDATAREQUESTBUS_GETSTRVALUE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="STATICDATAREQUESTBUS_GETSTRVALUE_OUT_TOOLTIP">
        <source>STATICDATAREQUESTBUS_GETSTRVALUE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATICDATAREQUESTBUS_GETSTRVALUE_IN_NAME">
        <source>STATICDATAREQUESTBUS_GETSTRVALUE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="STATICDATAREQUESTBUS_GETSTRVALUE_IN_TOOLTIP">
        <source>STATICDATAREQUESTBUS_GETSTRVALUE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATICDATAREQUESTBUS_GETSTRVALUE_OUTPUT0_NAME">
        <source>STATICDATAREQUESTBUS_GETSTRVALUE_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation>String</translation>
    </message>
    <message id="STATICDATAREQUESTBUS_GETSTRVALUE_OUTPUT0_TOOLTIP">
        <source>STATICDATAREQUESTBUS_GETSTRVALUE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATICDATAREQUESTBUS_GETSTRVALUE_PARAM0_NAME">
        <source>STATICDATAREQUESTBUS_GETSTRVALUE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="STATICDATAREQUESTBUS_GETSTRVALUE_PARAM0_TOOLTIP">
        <source>STATICDATAREQUESTBUS_GETSTRVALUE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATICDATAREQUESTBUS_GETSTRVALUE_PARAM1_NAME">
        <source>STATICDATAREQUESTBUS_GETSTRVALUE_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="STATICDATAREQUESTBUS_GETSTRVALUE_PARAM1_TOOLTIP">
        <source>STATICDATAREQUESTBUS_GETSTRVALUE_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATICDATAREQUESTBUS_GETSTRVALUE_PARAM2_NAME">
        <source>STATICDATAREQUESTBUS_GETSTRVALUE_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="STATICDATAREQUESTBUS_GETSTRVALUE_PARAM2_TOOLTIP">
        <source>STATICDATAREQUESTBUS_GETSTRVALUE_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATICDATAREQUESTBUS_GETSTRVALUE_PARAM3_NAME">
        <source>STATICDATAREQUESTBUS_GETSTRVALUE_PARAM3_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool&amp;</comment>
        <translation></translation>
    </message>
    <message id="STATICDATAREQUESTBUS_GETSTRVALUE_PARAM3_TOOLTIP">
        <source>STATICDATAREQUESTBUS_GETSTRVALUE_PARAM3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATICDATAREQUESTBUS_GETDOUBLEVALUE_NAME">
        <source>STATICDATAREQUESTBUS_GETDOUBLEVALUE_NAME</source>
        <comment>Class/Bus: StaticDataRequestBus  Event/Method: GetDoubleValue</comment>
        <translation>GetDoubleValue</translation>
    </message>
    <message id="STATICDATAREQUESTBUS_GETDOUBLEVALUE_TOOLTIP">
        <source>STATICDATAREQUESTBUS_GETDOUBLEVALUE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATICDATAREQUESTBUS_GETDOUBLEVALUE_CATEGORY">
        <source>STATICDATAREQUESTBUS_GETDOUBLEVALUE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="STATICDATAREQUESTBUS_GETDOUBLEVALUE_OUT_NAME">
        <source>STATICDATAREQUESTBUS_GETDOUBLEVALUE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="STATICDATAREQUESTBUS_GETDOUBLEVALUE_OUT_TOOLTIP">
        <source>STATICDATAREQUESTBUS_GETDOUBLEVALUE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATICDATAREQUESTBUS_GETDOUBLEVALUE_IN_NAME">
        <source>STATICDATAREQUESTBUS_GETDOUBLEVALUE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="STATICDATAREQUESTBUS_GETDOUBLEVALUE_IN_TOOLTIP">
        <source>STATICDATAREQUESTBUS_GETDOUBLEVALUE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATICDATAREQUESTBUS_GETDOUBLEVALUE_OUTPUT0_NAME">
        <source>STATICDATAREQUESTBUS_GETDOUBLEVALUE_OUTPUT0_NAME</source>
        <comment>C++ Type: double</comment>
        <translation>Number</translation>
    </message>
    <message id="STATICDATAREQUESTBUS_GETDOUBLEVALUE_OUTPUT0_TOOLTIP">
        <source>STATICDATAREQUESTBUS_GETDOUBLEVALUE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATICDATAREQUESTBUS_GETDOUBLEVALUE_PARAM0_NAME">
        <source>STATICDATAREQUESTBUS_GETDOUBLEVALUE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="STATICDATAREQUESTBUS_GETDOUBLEVALUE_PARAM0_TOOLTIP">
        <source>STATICDATAREQUESTBUS_GETDOUBLEVALUE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATICDATAREQUESTBUS_GETDOUBLEVALUE_PARAM1_NAME">
        <source>STATICDATAREQUESTBUS_GETDOUBLEVALUE_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="STATICDATAREQUESTBUS_GETDOUBLEVALUE_PARAM1_TOOLTIP">
        <source>STATICDATAREQUESTBUS_GETDOUBLEVALUE_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATICDATAREQUESTBUS_GETDOUBLEVALUE_PARAM2_NAME">
        <source>STATICDATAREQUESTBUS_GETDOUBLEVALUE_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="STATICDATAREQUESTBUS_GETDOUBLEVALUE_PARAM2_TOOLTIP">
        <source>STATICDATAREQUESTBUS_GETDOUBLEVALUE_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATICDATAREQUESTBUS_GETDOUBLEVALUE_PARAM3_NAME">
        <source>STATICDATAREQUESTBUS_GETDOUBLEVALUE_PARAM3_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool&amp;</comment>
        <translation></translation>
    </message>
    <message id="STATICDATAREQUESTBUS_GETDOUBLEVALUE_PARAM3_TOOLTIP">
        <source>STATICDATAREQUESTBUS_GETDOUBLEVALUE_PARAM3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATICDATAREQUESTBUS_LOADRELATIVEFILE_NAME">
        <source>STATICDATAREQUESTBUS_LOADRELATIVEFILE_NAME</source>
        <comment>Class/Bus: StaticDataRequestBus  Event/Method: LoadRelativeFile</comment>
        <translation>LoadRelativeFile</translation>
    </message>
    <message id="STATICDATAREQUESTBUS_LOADRELATIVEFILE_TOOLTIP">
        <source>STATICDATAREQUESTBUS_LOADRELATIVEFILE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATICDATAREQUESTBUS_LOADRELATIVEFILE_CATEGORY">
        <source>STATICDATAREQUESTBUS_LOADRELATIVEFILE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="STATICDATAREQUESTBUS_LOADRELATIVEFILE_OUT_NAME">
        <source>STATICDATAREQUESTBUS_LOADRELATIVEFILE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="STATICDATAREQUESTBUS_LOADRELATIVEFILE_OUT_TOOLTIP">
        <source>STATICDATAREQUESTBUS_LOADRELATIVEFILE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATICDATAREQUESTBUS_LOADRELATIVEFILE_IN_NAME">
        <source>STATICDATAREQUESTBUS_LOADRELATIVEFILE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="STATICDATAREQUESTBUS_LOADRELATIVEFILE_IN_TOOLTIP">
        <source>STATICDATAREQUESTBUS_LOADRELATIVEFILE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="STATICDATAREQUESTBUS_LOADRELATIVEFILE_PARAM0_NAME">
        <source>STATICDATAREQUESTBUS_LOADRELATIVEFILE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="STATICDATAREQUESTBUS_LOADRELATIVEFILE_PARAM0_TOOLTIP">
        <source>STATICDATAREQUESTBUS_LOADRELATIVEFILE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Handler: ShapeComponentNotificationsBus</name>
    <message id="HANDLER_SHAPECOMPONENTNOTIFICATIONSBUS_NAME">
        <source>HANDLER_SHAPECOMPONENTNOTIFICATIONSBUS_NAME</source>
        <translation type="unfinished">Shape Component</translation>
    </message>
    <message id="HANDLER_SHAPECOMPONENTNOTIFICATIONSBUS_TOOLTIP">
        <source>HANDLER_SHAPECOMPONENTNOTIFICATIONSBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SHAPECOMPONENTNOTIFICATIONSBUS_CATEGORY">
        <source>HANDLER_SHAPECOMPONENTNOTIFICATIONSBUS_CATEGORY</source>
        <translation type="unfinished">Shape</translation>
    </message>
    <message id="HANDLER_SHAPECOMPONENTNOTIFICATIONSBUS_ONSHAPECHANGED_NAME">
        <source>HANDLER_SHAPECOMPONENTNOTIFICATIONSBUS_ONSHAPECHANGED_NAME</source>
        <comment>Class/Bus: ShapeComponentNotificationsBus  Event/Method: OnShapeChanged</comment>
        <translation type="unfinished">On Shape Changed</translation>
    </message>
    <message id="HANDLER_SHAPECOMPONENTNOTIFICATIONSBUS_ONSHAPECHANGED_TOOLTIP">
        <source>HANDLER_SHAPECOMPONENTNOTIFICATIONSBUS_ONSHAPECHANGED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SHAPECOMPONENTNOTIFICATIONSBUS_ONSHAPECHANGED_CATEGORY">
        <source>HANDLER_SHAPECOMPONENTNOTIFICATIONSBUS_ONSHAPECHANGED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SHAPECOMPONENTNOTIFICATIONSBUS_ONSHAPECHANGED_OUT_NAME">
        <source>HANDLER_SHAPECOMPONENTNOTIFICATIONSBUS_ONSHAPECHANGED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SHAPECOMPONENTNOTIFICATIONSBUS_ONSHAPECHANGED_OUT_TOOLTIP">
        <source>HANDLER_SHAPECOMPONENTNOTIFICATIONSBUS_ONSHAPECHANGED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SHAPECOMPONENTNOTIFICATIONSBUS_ONSHAPECHANGED_IN_NAME">
        <source>HANDLER_SHAPECOMPONENTNOTIFICATIONSBUS_ONSHAPECHANGED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SHAPECOMPONENTNOTIFICATIONSBUS_ONSHAPECHANGED_IN_TOOLTIP">
        <source>HANDLER_SHAPECOMPONENTNOTIFICATIONSBUS_ONSHAPECHANGED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SHAPECOMPONENTNOTIFICATIONSBUS_ONSHAPECHANGED_OUTPUT0_NAME">
        <source>HANDLER_SHAPECOMPONENTNOTIFICATIONSBUS_ONSHAPECHANGED_OUTPUT0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_SHAPECOMPONENTNOTIFICATIONSBUS_ONSHAPECHANGED_OUTPUT0_TOOLTIP">
        <source>HANDLER_SHAPECOMPONENTNOTIFICATIONSBUS_ONSHAPECHANGED_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: SequenceComponentRequestBus</name>
    <message id="SEQUENCECOMPONENTREQUESTBUS_NAME">
        <source>SEQUENCECOMPONENTREQUESTBUS_NAME</source>
        <translation type="unfinished">Sequence</translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_TOOLTIP">
        <source>SEQUENCECOMPONENTREQUESTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_CATEGORY">
        <source>SEQUENCECOMPONENTREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">Animation</translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_GETPLAYSPEED_NAME">
        <source>SEQUENCECOMPONENTREQUESTBUS_GETPLAYSPEED_NAME</source>
        <comment>Class/Bus: SequenceComponentRequestBus  Event/Method: GetPlaySpeed</comment>
        <translation type="unfinished">Get Play Speed</translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_GETPLAYSPEED_TOOLTIP">
        <source>SEQUENCECOMPONENTREQUESTBUS_GETPLAYSPEED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_GETPLAYSPEED_CATEGORY">
        <source>SEQUENCECOMPONENTREQUESTBUS_GETPLAYSPEED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_GETPLAYSPEED_OUT_NAME">
        <source>SEQUENCECOMPONENTREQUESTBUS_GETPLAYSPEED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_GETPLAYSPEED_OUT_TOOLTIP">
        <source>SEQUENCECOMPONENTREQUESTBUS_GETPLAYSPEED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_GETPLAYSPEED_IN_NAME">
        <source>SEQUENCECOMPONENTREQUESTBUS_GETPLAYSPEED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_GETPLAYSPEED_IN_TOOLTIP">
        <source>SEQUENCECOMPONENTREQUESTBUS_GETPLAYSPEED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_GETPLAYSPEED_OUTPUT0_NAME">
        <source>SEQUENCECOMPONENTREQUESTBUS_GETPLAYSPEED_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_GETPLAYSPEED_OUTPUT0_TOOLTIP">
        <source>SEQUENCECOMPONENTREQUESTBUS_GETPLAYSPEED_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_JUMPTOTIME_NAME">
        <source>SEQUENCECOMPONENTREQUESTBUS_JUMPTOTIME_NAME</source>
        <comment>Class/Bus: SequenceComponentRequestBus  Event/Method: JumpToTime</comment>
        <translation type="unfinished">Jump To Time</translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_JUMPTOTIME_TOOLTIP">
        <source>SEQUENCECOMPONENTREQUESTBUS_JUMPTOTIME_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_JUMPTOTIME_CATEGORY">
        <source>SEQUENCECOMPONENTREQUESTBUS_JUMPTOTIME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_JUMPTOTIME_OUT_NAME">
        <source>SEQUENCECOMPONENTREQUESTBUS_JUMPTOTIME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_JUMPTOTIME_OUT_TOOLTIP">
        <source>SEQUENCECOMPONENTREQUESTBUS_JUMPTOTIME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_JUMPTOTIME_IN_NAME">
        <source>SEQUENCECOMPONENTREQUESTBUS_JUMPTOTIME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_JUMPTOTIME_IN_TOOLTIP">
        <source>SEQUENCECOMPONENTREQUESTBUS_JUMPTOTIME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_JUMPTOTIME_PARAM0_NAME">
        <source>SEQUENCECOMPONENTREQUESTBUS_JUMPTOTIME_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_JUMPTOTIME_PARAM0_TOOLTIP">
        <source>SEQUENCECOMPONENTREQUESTBUS_JUMPTOTIME_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_RESUME_NAME">
        <source>SEQUENCECOMPONENTREQUESTBUS_RESUME_NAME</source>
        <comment>Class/Bus: SequenceComponentRequestBus  Event/Method: Resume</comment>
        <translation>Resume</translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_RESUME_TOOLTIP">
        <source>SEQUENCECOMPONENTREQUESTBUS_RESUME_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_RESUME_CATEGORY">
        <source>SEQUENCECOMPONENTREQUESTBUS_RESUME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_RESUME_OUT_NAME">
        <source>SEQUENCECOMPONENTREQUESTBUS_RESUME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_RESUME_OUT_TOOLTIP">
        <source>SEQUENCECOMPONENTREQUESTBUS_RESUME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_RESUME_IN_NAME">
        <source>SEQUENCECOMPONENTREQUESTBUS_RESUME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_RESUME_IN_TOOLTIP">
        <source>SEQUENCECOMPONENTREQUESTBUS_RESUME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_JUMPTOEND_NAME">
        <source>SEQUENCECOMPONENTREQUESTBUS_JUMPTOEND_NAME</source>
        <comment>Class/Bus: SequenceComponentRequestBus  Event/Method: JumpToEnd</comment>
        <translation type="unfinished">Jump To End</translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_JUMPTOEND_TOOLTIP">
        <source>SEQUENCECOMPONENTREQUESTBUS_JUMPTOEND_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_JUMPTOEND_CATEGORY">
        <source>SEQUENCECOMPONENTREQUESTBUS_JUMPTOEND_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_JUMPTOEND_OUT_NAME">
        <source>SEQUENCECOMPONENTREQUESTBUS_JUMPTOEND_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_JUMPTOEND_OUT_TOOLTIP">
        <source>SEQUENCECOMPONENTREQUESTBUS_JUMPTOEND_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_JUMPTOEND_IN_NAME">
        <source>SEQUENCECOMPONENTREQUESTBUS_JUMPTOEND_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_JUMPTOEND_IN_TOOLTIP">
        <source>SEQUENCECOMPONENTREQUESTBUS_JUMPTOEND_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_GETCURRENTPLAYTIME_NAME">
        <source>SEQUENCECOMPONENTREQUESTBUS_GETCURRENTPLAYTIME_NAME</source>
        <comment>Class/Bus: SequenceComponentRequestBus  Event/Method: GetCurrentPlayTime</comment>
        <translation type="unfinished">Get Current Play Time</translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_GETCURRENTPLAYTIME_TOOLTIP">
        <source>SEQUENCECOMPONENTREQUESTBUS_GETCURRENTPLAYTIME_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_GETCURRENTPLAYTIME_CATEGORY">
        <source>SEQUENCECOMPONENTREQUESTBUS_GETCURRENTPLAYTIME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_GETCURRENTPLAYTIME_OUT_NAME">
        <source>SEQUENCECOMPONENTREQUESTBUS_GETCURRENTPLAYTIME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_GETCURRENTPLAYTIME_OUT_TOOLTIP">
        <source>SEQUENCECOMPONENTREQUESTBUS_GETCURRENTPLAYTIME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_GETCURRENTPLAYTIME_IN_NAME">
        <source>SEQUENCECOMPONENTREQUESTBUS_GETCURRENTPLAYTIME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_GETCURRENTPLAYTIME_IN_TOOLTIP">
        <source>SEQUENCECOMPONENTREQUESTBUS_GETCURRENTPLAYTIME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_GETCURRENTPLAYTIME_OUTPUT0_NAME">
        <source>SEQUENCECOMPONENTREQUESTBUS_GETCURRENTPLAYTIME_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_GETCURRENTPLAYTIME_OUTPUT0_TOOLTIP">
        <source>SEQUENCECOMPONENTREQUESTBUS_GETCURRENTPLAYTIME_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_PAUSE_NAME">
        <source>SEQUENCECOMPONENTREQUESTBUS_PAUSE_NAME</source>
        <comment>Class/Bus: SequenceComponentRequestBus  Event/Method: Pause</comment>
        <translation>Pause</translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_PAUSE_TOOLTIP">
        <source>SEQUENCECOMPONENTREQUESTBUS_PAUSE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_PAUSE_CATEGORY">
        <source>SEQUENCECOMPONENTREQUESTBUS_PAUSE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_PAUSE_OUT_NAME">
        <source>SEQUENCECOMPONENTREQUESTBUS_PAUSE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_PAUSE_OUT_TOOLTIP">
        <source>SEQUENCECOMPONENTREQUESTBUS_PAUSE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_PAUSE_IN_NAME">
        <source>SEQUENCECOMPONENTREQUESTBUS_PAUSE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_PAUSE_IN_TOOLTIP">
        <source>SEQUENCECOMPONENTREQUESTBUS_PAUSE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_PLAYBETWEENTIMES_NAME">
        <source>SEQUENCECOMPONENTREQUESTBUS_PLAYBETWEENTIMES_NAME</source>
        <comment>Class/Bus: SequenceComponentRequestBus  Event/Method: PlayBetweenTimes</comment>
        <translation type="unfinished">Play Between Times</translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_PLAYBETWEENTIMES_TOOLTIP">
        <source>SEQUENCECOMPONENTREQUESTBUS_PLAYBETWEENTIMES_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_PLAYBETWEENTIMES_CATEGORY">
        <source>SEQUENCECOMPONENTREQUESTBUS_PLAYBETWEENTIMES_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_PLAYBETWEENTIMES_OUT_NAME">
        <source>SEQUENCECOMPONENTREQUESTBUS_PLAYBETWEENTIMES_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_PLAYBETWEENTIMES_OUT_TOOLTIP">
        <source>SEQUENCECOMPONENTREQUESTBUS_PLAYBETWEENTIMES_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_PLAYBETWEENTIMES_IN_NAME">
        <source>SEQUENCECOMPONENTREQUESTBUS_PLAYBETWEENTIMES_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_PLAYBETWEENTIMES_IN_TOOLTIP">
        <source>SEQUENCECOMPONENTREQUESTBUS_PLAYBETWEENTIMES_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_PLAYBETWEENTIMES_PARAM0_NAME">
        <source>SEQUENCECOMPONENTREQUESTBUS_PLAYBETWEENTIMES_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_PLAYBETWEENTIMES_PARAM0_TOOLTIP">
        <source>SEQUENCECOMPONENTREQUESTBUS_PLAYBETWEENTIMES_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_PLAYBETWEENTIMES_PARAM1_NAME">
        <source>SEQUENCECOMPONENTREQUESTBUS_PLAYBETWEENTIMES_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_PLAYBETWEENTIMES_PARAM1_TOOLTIP">
        <source>SEQUENCECOMPONENTREQUESTBUS_PLAYBETWEENTIMES_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_STOP_NAME">
        <source>SEQUENCECOMPONENTREQUESTBUS_STOP_NAME</source>
        <comment>Class/Bus: SequenceComponentRequestBus  Event/Method: Stop</comment>
        <translation>Stop</translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_STOP_TOOLTIP">
        <source>SEQUENCECOMPONENTREQUESTBUS_STOP_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_STOP_CATEGORY">
        <source>SEQUENCECOMPONENTREQUESTBUS_STOP_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_STOP_OUT_NAME">
        <source>SEQUENCECOMPONENTREQUESTBUS_STOP_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_STOP_OUT_TOOLTIP">
        <source>SEQUENCECOMPONENTREQUESTBUS_STOP_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_STOP_IN_NAME">
        <source>SEQUENCECOMPONENTREQUESTBUS_STOP_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_STOP_IN_TOOLTIP">
        <source>SEQUENCECOMPONENTREQUESTBUS_STOP_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_JUMPTOBEGINNING_NAME">
        <source>SEQUENCECOMPONENTREQUESTBUS_JUMPTOBEGINNING_NAME</source>
        <comment>Class/Bus: SequenceComponentRequestBus  Event/Method: JumpToBeginning</comment>
        <translation type="unfinished">Jump To Beginning</translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_JUMPTOBEGINNING_TOOLTIP">
        <source>SEQUENCECOMPONENTREQUESTBUS_JUMPTOBEGINNING_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_JUMPTOBEGINNING_CATEGORY">
        <source>SEQUENCECOMPONENTREQUESTBUS_JUMPTOBEGINNING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_JUMPTOBEGINNING_OUT_NAME">
        <source>SEQUENCECOMPONENTREQUESTBUS_JUMPTOBEGINNING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_JUMPTOBEGINNING_OUT_TOOLTIP">
        <source>SEQUENCECOMPONENTREQUESTBUS_JUMPTOBEGINNING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_JUMPTOBEGINNING_IN_NAME">
        <source>SEQUENCECOMPONENTREQUESTBUS_JUMPTOBEGINNING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_JUMPTOBEGINNING_IN_TOOLTIP">
        <source>SEQUENCECOMPONENTREQUESTBUS_JUMPTOBEGINNING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_PLAY_NAME">
        <source>SEQUENCECOMPONENTREQUESTBUS_PLAY_NAME</source>
        <comment>Class/Bus: SequenceComponentRequestBus  Event/Method: Play</comment>
        <translation>Play</translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_PLAY_TOOLTIP">
        <source>SEQUENCECOMPONENTREQUESTBUS_PLAY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_PLAY_CATEGORY">
        <source>SEQUENCECOMPONENTREQUESTBUS_PLAY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_PLAY_OUT_NAME">
        <source>SEQUENCECOMPONENTREQUESTBUS_PLAY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_PLAY_OUT_TOOLTIP">
        <source>SEQUENCECOMPONENTREQUESTBUS_PLAY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_PLAY_IN_NAME">
        <source>SEQUENCECOMPONENTREQUESTBUS_PLAY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_PLAY_IN_TOOLTIP">
        <source>SEQUENCECOMPONENTREQUESTBUS_PLAY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_SETPLAYSPEED_NAME">
        <source>SEQUENCECOMPONENTREQUESTBUS_SETPLAYSPEED_NAME</source>
        <comment>Class/Bus: SequenceComponentRequestBus  Event/Method: SetPlaySpeed</comment>
        <translation type="unfinished">Set Play Speed</translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_SETPLAYSPEED_TOOLTIP">
        <source>SEQUENCECOMPONENTREQUESTBUS_SETPLAYSPEED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_SETPLAYSPEED_CATEGORY">
        <source>SEQUENCECOMPONENTREQUESTBUS_SETPLAYSPEED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_SETPLAYSPEED_OUT_NAME">
        <source>SEQUENCECOMPONENTREQUESTBUS_SETPLAYSPEED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_SETPLAYSPEED_OUT_TOOLTIP">
        <source>SEQUENCECOMPONENTREQUESTBUS_SETPLAYSPEED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_SETPLAYSPEED_IN_NAME">
        <source>SEQUENCECOMPONENTREQUESTBUS_SETPLAYSPEED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_SETPLAYSPEED_IN_TOOLTIP">
        <source>SEQUENCECOMPONENTREQUESTBUS_SETPLAYSPEED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_SETPLAYSPEED_PARAM0_NAME">
        <source>SEQUENCECOMPONENTREQUESTBUS_SETPLAYSPEED_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="SEQUENCECOMPONENTREQUESTBUS_SETPLAYSPEED_PARAM0_TOOLTIP">
        <source>SEQUENCECOMPONENTREQUESTBUS_SETPLAYSPEED_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: UiTooltipDisplayBus</name>
    <message id="UITOOLTIPDISPLAYBUS_NAME">
        <source>UITOOLTIPDISPLAYBUS_NAME</source>
        <translation type="unfinished">UI Tooltip Display</translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_TOOLTIP">
        <source>UITOOLTIPDISPLAYBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_CATEGORY">
        <source>UITOOLTIPDISPLAYBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_GETAUTOSIZE_NAME">
        <source>UITOOLTIPDISPLAYBUS_GETAUTOSIZE_NAME</source>
        <comment>Class/Bus: UiTooltipDisplayBus  Event/Method: GetAutoSize</comment>
        <translation type="unfinished">Get Auto Size</translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_GETAUTOSIZE_TOOLTIP">
        <source>UITOOLTIPDISPLAYBUS_GETAUTOSIZE_TOOLTIP</source>
        <translation type="unfinished">Returns whether the tooltip display element should be resized so that the text element size matches the size of the string</translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_GETAUTOSIZE_CATEGORY">
        <source>UITOOLTIPDISPLAYBUS_GETAUTOSIZE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_GETAUTOSIZE_OUT_NAME">
        <source>UITOOLTIPDISPLAYBUS_GETAUTOSIZE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_GETAUTOSIZE_OUT_TOOLTIP">
        <source>UITOOLTIPDISPLAYBUS_GETAUTOSIZE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_GETAUTOSIZE_IN_NAME">
        <source>UITOOLTIPDISPLAYBUS_GETAUTOSIZE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_GETAUTOSIZE_IN_TOOLTIP">
        <source>UITOOLTIPDISPLAYBUS_GETAUTOSIZE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_GETAUTOSIZE_OUTPUT0_NAME">
        <source>UITOOLTIPDISPLAYBUS_GETAUTOSIZE_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Auto Size</translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_GETAUTOSIZE_OUTPUT0_TOOLTIP">
        <source>UITOOLTIPDISPLAYBUS_GETAUTOSIZE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the tooltip display element should be resized so that the text element size matches the size of the string</translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_GETTEXTENTITY_NAME">
        <source>UITOOLTIPDISPLAYBUS_GETTEXTENTITY_NAME</source>
        <comment>Class/Bus: UiTooltipDisplayBus  Event/Method: GetTextEntity</comment>
        <translation type="unfinished">Get Text Entity</translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_GETTEXTENTITY_TOOLTIP">
        <source>UITOOLTIPDISPLAYBUS_GETTEXTENTITY_TOOLTIP</source>
        <translation type="unfinished">Gets the text element that is used for resizing</translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_GETTEXTENTITY_CATEGORY">
        <source>UITOOLTIPDISPLAYBUS_GETTEXTENTITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_GETTEXTENTITY_OUT_NAME">
        <source>UITOOLTIPDISPLAYBUS_GETTEXTENTITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_GETTEXTENTITY_OUT_TOOLTIP">
        <source>UITOOLTIPDISPLAYBUS_GETTEXTENTITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_GETTEXTENTITY_IN_NAME">
        <source>UITOOLTIPDISPLAYBUS_GETTEXTENTITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_GETTEXTENTITY_IN_TOOLTIP">
        <source>UITOOLTIPDISPLAYBUS_GETTEXTENTITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_GETTEXTENTITY_OUTPUT0_NAME">
        <source>UITOOLTIPDISPLAYBUS_GETTEXTENTITY_OUTPUT0_NAME</source>
        <comment>C++ Type: EntityId</comment>
        <translation type="unfinished">Text EntityID</translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_GETTEXTENTITY_OUTPUT0_TOOLTIP">
        <source>UITOOLTIPDISPLAYBUS_GETTEXTENTITY_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The text element that is used for resizing</translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_GETDELAYTIME_NAME">
        <source>UITOOLTIPDISPLAYBUS_GETDELAYTIME_NAME</source>
        <comment>Class/Bus: UiTooltipDisplayBus  Event/Method: GetDelayTime</comment>
        <translation type="unfinished">Get Delay Time</translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_GETDELAYTIME_TOOLTIP">
        <source>UITOOLTIPDISPLAYBUS_GETDELAYTIME_TOOLTIP</source>
        <translation type="unfinished">Gets the amount of time to wait before showing the tooltip display element after hover start</translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_GETDELAYTIME_CATEGORY">
        <source>UITOOLTIPDISPLAYBUS_GETDELAYTIME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_GETDELAYTIME_OUT_NAME">
        <source>UITOOLTIPDISPLAYBUS_GETDELAYTIME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_GETDELAYTIME_OUT_TOOLTIP">
        <source>UITOOLTIPDISPLAYBUS_GETDELAYTIME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_GETDELAYTIME_IN_NAME">
        <source>UITOOLTIPDISPLAYBUS_GETDELAYTIME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_GETDELAYTIME_IN_TOOLTIP">
        <source>UITOOLTIPDISPLAYBUS_GETDELAYTIME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_GETDELAYTIME_OUTPUT0_NAME">
        <source>UITOOLTIPDISPLAYBUS_GETDELAYTIME_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Delay Time</translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_GETDELAYTIME_OUTPUT0_TOOLTIP">
        <source>UITOOLTIPDISPLAYBUS_GETDELAYTIME_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The amount of time in seconds to wait before showing the tooltip display element after hover start</translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_SETDELAYTIME_NAME">
        <source>UITOOLTIPDISPLAYBUS_SETDELAYTIME_NAME</source>
        <comment>Class/Bus: UiTooltipDisplayBus  Event/Method: SetDelayTime</comment>
        <translation type="unfinished">Set Delay Time</translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_SETDELAYTIME_TOOLTIP">
        <source>UITOOLTIPDISPLAYBUS_SETDELAYTIME_TOOLTIP</source>
        <translation type="unfinished">Sets the amount of time to wait before showing the tooltip display element after hover start</translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_SETDELAYTIME_CATEGORY">
        <source>UITOOLTIPDISPLAYBUS_SETDELAYTIME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_SETDELAYTIME_OUT_NAME">
        <source>UITOOLTIPDISPLAYBUS_SETDELAYTIME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_SETDELAYTIME_OUT_TOOLTIP">
        <source>UITOOLTIPDISPLAYBUS_SETDELAYTIME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_SETDELAYTIME_IN_NAME">
        <source>UITOOLTIPDISPLAYBUS_SETDELAYTIME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_SETDELAYTIME_IN_TOOLTIP">
        <source>UITOOLTIPDISPLAYBUS_SETDELAYTIME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_SETDELAYTIME_PARAM0_NAME">
        <source>UITOOLTIPDISPLAYBUS_SETDELAYTIME_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Delay Time</translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_SETDELAYTIME_PARAM0_TOOLTIP">
        <source>UITOOLTIPDISPLAYBUS_SETDELAYTIME_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The amount of time to wait in seconds before showing the tooltip display element after hover start</translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_SETDISPLAYTIME_NAME">
        <source>UITOOLTIPDISPLAYBUS_SETDISPLAYTIME_NAME</source>
        <comment>Class/Bus: UiTooltipDisplayBus  Event/Method: SetDisplayTime</comment>
        <translation type="unfinished">Set Display Time</translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_SETDISPLAYTIME_TOOLTIP">
        <source>UITOOLTIPDISPLAYBUS_SETDISPLAYTIME_TOOLTIP</source>
        <translation type="unfinished">Sets the amount of time the tooltip display element is to remain visible</translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_SETDISPLAYTIME_CATEGORY">
        <source>UITOOLTIPDISPLAYBUS_SETDISPLAYTIME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_SETDISPLAYTIME_OUT_NAME">
        <source>UITOOLTIPDISPLAYBUS_SETDISPLAYTIME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_SETDISPLAYTIME_OUT_TOOLTIP">
        <source>UITOOLTIPDISPLAYBUS_SETDISPLAYTIME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_SETDISPLAYTIME_IN_NAME">
        <source>UITOOLTIPDISPLAYBUS_SETDISPLAYTIME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_SETDISPLAYTIME_IN_TOOLTIP">
        <source>UITOOLTIPDISPLAYBUS_SETDISPLAYTIME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_SETDISPLAYTIME_PARAM0_NAME">
        <source>UITOOLTIPDISPLAYBUS_SETDISPLAYTIME_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Display Time</translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_SETDISPLAYTIME_PARAM0_TOOLTIP">
        <source>UITOOLTIPDISPLAYBUS_SETDISPLAYTIME_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The amount of time in seconds the tooltip display element is to remain visible</translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_SETOFFSET_NAME">
        <source>UITOOLTIPDISPLAYBUS_SETOFFSET_NAME</source>
        <comment>Class/Bus: UiTooltipDisplayBus  Event/Method: SetOffset</comment>
        <translation type="unfinished">Set Offset</translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_SETOFFSET_TOOLTIP">
        <source>UITOOLTIPDISPLAYBUS_SETOFFSET_TOOLTIP</source>
        <translation type="unfinished">Sets the offset from the tooltip display element&apos;s pivot to the mouse position</translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_SETOFFSET_CATEGORY">
        <source>UITOOLTIPDISPLAYBUS_SETOFFSET_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_SETOFFSET_OUT_NAME">
        <source>UITOOLTIPDISPLAYBUS_SETOFFSET_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_SETOFFSET_OUT_TOOLTIP">
        <source>UITOOLTIPDISPLAYBUS_SETOFFSET_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_SETOFFSET_IN_NAME">
        <source>UITOOLTIPDISPLAYBUS_SETOFFSET_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_SETOFFSET_IN_TOOLTIP">
        <source>UITOOLTIPDISPLAYBUS_SETOFFSET_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_SETOFFSET_PARAM0_NAME">
        <source>UITOOLTIPDISPLAYBUS_SETOFFSET_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: const Vector2&amp;</comment>
        <translation type="unfinished">Offset</translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_SETOFFSET_PARAM0_TOOLTIP">
        <source>UITOOLTIPDISPLAYBUS_SETOFFSET_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The offset from the tooltip display element&apos;s pivot to the mouse position</translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_GETOFFSET_NAME">
        <source>UITOOLTIPDISPLAYBUS_GETOFFSET_NAME</source>
        <comment>Class/Bus: UiTooltipDisplayBus  Event/Method: GetOffset</comment>
        <translation type="unfinished">Get Offset</translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_GETOFFSET_TOOLTIP">
        <source>UITOOLTIPDISPLAYBUS_GETOFFSET_TOOLTIP</source>
        <translation type="unfinished">Gets the offset from the tooltip display element&apos;s pivot to the mouse position</translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_GETOFFSET_CATEGORY">
        <source>UITOOLTIPDISPLAYBUS_GETOFFSET_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_GETOFFSET_OUT_NAME">
        <source>UITOOLTIPDISPLAYBUS_GETOFFSET_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_GETOFFSET_OUT_TOOLTIP">
        <source>UITOOLTIPDISPLAYBUS_GETOFFSET_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_GETOFFSET_IN_NAME">
        <source>UITOOLTIPDISPLAYBUS_GETOFFSET_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_GETOFFSET_IN_TOOLTIP">
        <source>UITOOLTIPDISPLAYBUS_GETOFFSET_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_GETOFFSET_OUTPUT0_NAME">
        <source>UITOOLTIPDISPLAYBUS_GETOFFSET_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector2&amp;</comment>
        <translation type="unfinished">Offset</translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_GETOFFSET_OUTPUT0_TOOLTIP">
        <source>UITOOLTIPDISPLAYBUS_GETOFFSET_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The offset from the tooltip display element&apos;s pivot to the mouse position</translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_SETAUTOPOSITIONMODE_NAME">
        <source>UITOOLTIPDISPLAYBUS_SETAUTOPOSITIONMODE_NAME</source>
        <comment>Class/Bus: UiTooltipDisplayBus  Event/Method: SetAutoPositionMode</comment>
        <translation type="unfinished">Set Auto Position Mode</translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_SETAUTOPOSITIONMODE_TOOLTIP">
        <source>UITOOLTIPDISPLAYBUS_SETAUTOPOSITIONMODE_TOOLTIP</source>
        <translation type="unfinished">Sets the auto position mode</translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_SETAUTOPOSITIONMODE_CATEGORY">
        <source>UITOOLTIPDISPLAYBUS_SETAUTOPOSITIONMODE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_SETAUTOPOSITIONMODE_OUT_NAME">
        <source>UITOOLTIPDISPLAYBUS_SETAUTOPOSITIONMODE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_SETAUTOPOSITIONMODE_OUT_TOOLTIP">
        <source>UITOOLTIPDISPLAYBUS_SETAUTOPOSITIONMODE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_SETAUTOPOSITIONMODE_IN_NAME">
        <source>UITOOLTIPDISPLAYBUS_SETAUTOPOSITIONMODE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_SETAUTOPOSITIONMODE_IN_TOOLTIP">
        <source>UITOOLTIPDISPLAYBUS_SETAUTOPOSITIONMODE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_SETAUTOPOSITIONMODE_PARAM0_NAME">
        <source>UITOOLTIPDISPLAYBUS_SETAUTOPOSITIONMODE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Auto Position Mode</translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_SETAUTOPOSITIONMODE_PARAM0_TOOLTIP">
        <source>UITOOLTIPDISPLAYBUS_SETAUTOPOSITIONMODE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The auto position mode (0=Offset From Mouse, 1=Offset From Element)</translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_GETAUTOPOSITIONMODE_NAME">
        <source>UITOOLTIPDISPLAYBUS_GETAUTOPOSITIONMODE_NAME</source>
        <comment>Class/Bus: UiTooltipDisplayBus  Event/Method: GetAutoPositionMode</comment>
        <translation type="unfinished">Get Auto Position Mode</translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_GETAUTOPOSITIONMODE_TOOLTIP">
        <source>UITOOLTIPDISPLAYBUS_GETAUTOPOSITIONMODE_TOOLTIP</source>
        <translation type="unfinished">Gets the auto position mode</translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_GETAUTOPOSITIONMODE_CATEGORY">
        <source>UITOOLTIPDISPLAYBUS_GETAUTOPOSITIONMODE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_GETAUTOPOSITIONMODE_OUT_NAME">
        <source>UITOOLTIPDISPLAYBUS_GETAUTOPOSITIONMODE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_GETAUTOPOSITIONMODE_OUT_TOOLTIP">
        <source>UITOOLTIPDISPLAYBUS_GETAUTOPOSITIONMODE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_GETAUTOPOSITIONMODE_IN_NAME">
        <source>UITOOLTIPDISPLAYBUS_GETAUTOPOSITIONMODE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_GETAUTOPOSITIONMODE_IN_TOOLTIP">
        <source>UITOOLTIPDISPLAYBUS_GETAUTOPOSITIONMODE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_GETAUTOPOSITIONMODE_OUTPUT0_NAME">
        <source>UITOOLTIPDISPLAYBUS_GETAUTOPOSITIONMODE_OUTPUT0_NAME</source>
        <comment>C++ Type: int</comment>
        <translation type="unfinished">Auto Position Mode</translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_GETAUTOPOSITIONMODE_OUTPUT0_TOOLTIP">
        <source>UITOOLTIPDISPLAYBUS_GETAUTOPOSITIONMODE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The auto position mode (0=Offset From Mouse, 1=Offset From Element)</translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_SETAUTOPOSITION_NAME">
        <source>UITOOLTIPDISPLAYBUS_SETAUTOPOSITION_NAME</source>
        <comment>Class/Bus: UiTooltipDisplayBus  Event/Method: SetAutoPosition</comment>
        <translation type="unfinished">Set Auto Position</translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_SETAUTOPOSITION_TOOLTIP">
        <source>UITOOLTIPDISPLAYBUS_SETAUTOPOSITION_TOOLTIP</source>
        <translation type="unfinished">Sets whether the tooltip display element is automatically positioned</translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_SETAUTOPOSITION_CATEGORY">
        <source>UITOOLTIPDISPLAYBUS_SETAUTOPOSITION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_SETAUTOPOSITION_OUT_NAME">
        <source>UITOOLTIPDISPLAYBUS_SETAUTOPOSITION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_SETAUTOPOSITION_OUT_TOOLTIP">
        <source>UITOOLTIPDISPLAYBUS_SETAUTOPOSITION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_SETAUTOPOSITION_IN_NAME">
        <source>UITOOLTIPDISPLAYBUS_SETAUTOPOSITION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_SETAUTOPOSITION_IN_TOOLTIP">
        <source>UITOOLTIPDISPLAYBUS_SETAUTOPOSITION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_SETAUTOPOSITION_PARAM0_NAME">
        <source>UITOOLTIPDISPLAYBUS_SETAUTOPOSITION_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Auto Position</translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_SETAUTOPOSITION_PARAM0_TOOLTIP">
        <source>UITOOLTIPDISPLAYBUS_SETAUTOPOSITION_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the tooltip display element is automatically positioned</translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_SETAUTOSIZE_NAME">
        <source>UITOOLTIPDISPLAYBUS_SETAUTOSIZE_NAME</source>
        <comment>Class/Bus: UiTooltipDisplayBus  Event/Method: SetAutoSize</comment>
        <translation type="unfinished">Set Auto Size</translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_SETAUTOSIZE_TOOLTIP">
        <source>UITOOLTIPDISPLAYBUS_SETAUTOSIZE_TOOLTIP</source>
        <translation type="unfinished">Sets whether the tooltip display element should be resized so that the text element size matches the size of the string</translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_SETAUTOSIZE_CATEGORY">
        <source>UITOOLTIPDISPLAYBUS_SETAUTOSIZE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_SETAUTOSIZE_OUT_NAME">
        <source>UITOOLTIPDISPLAYBUS_SETAUTOSIZE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_SETAUTOSIZE_OUT_TOOLTIP">
        <source>UITOOLTIPDISPLAYBUS_SETAUTOSIZE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_SETAUTOSIZE_IN_NAME">
        <source>UITOOLTIPDISPLAYBUS_SETAUTOSIZE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_SETAUTOSIZE_IN_TOOLTIP">
        <source>UITOOLTIPDISPLAYBUS_SETAUTOSIZE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_SETAUTOSIZE_PARAM0_NAME">
        <source>UITOOLTIPDISPLAYBUS_SETAUTOSIZE_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Auto Size</translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_SETAUTOSIZE_PARAM0_TOOLTIP">
        <source>UITOOLTIPDISPLAYBUS_SETAUTOSIZE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the tooltip display element should be resized so that the text element size matches the size of the string</translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_GETAUTOPOSITION_NAME">
        <source>UITOOLTIPDISPLAYBUS_GETAUTOPOSITION_NAME</source>
        <comment>Class/Bus: UiTooltipDisplayBus  Event/Method: GetAutoPosition</comment>
        <translation type="unfinished">Get Auto Position</translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_GETAUTOPOSITION_TOOLTIP">
        <source>UITOOLTIPDISPLAYBUS_GETAUTOPOSITION_TOOLTIP</source>
        <translation type="unfinished">Returns whether the tooltip display element is automatically positioned</translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_GETAUTOPOSITION_CATEGORY">
        <source>UITOOLTIPDISPLAYBUS_GETAUTOPOSITION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_GETAUTOPOSITION_OUT_NAME">
        <source>UITOOLTIPDISPLAYBUS_GETAUTOPOSITION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_GETAUTOPOSITION_OUT_TOOLTIP">
        <source>UITOOLTIPDISPLAYBUS_GETAUTOPOSITION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_GETAUTOPOSITION_IN_NAME">
        <source>UITOOLTIPDISPLAYBUS_GETAUTOPOSITION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_GETAUTOPOSITION_IN_TOOLTIP">
        <source>UITOOLTIPDISPLAYBUS_GETAUTOPOSITION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_GETAUTOPOSITION_OUTPUT0_NAME">
        <source>UITOOLTIPDISPLAYBUS_GETAUTOPOSITION_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Auto Position</translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_GETAUTOPOSITION_OUTPUT0_TOOLTIP">
        <source>UITOOLTIPDISPLAYBUS_GETAUTOPOSITION_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the tooltip display element is automatically positioned</translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_SETTEXTENTITY_NAME">
        <source>UITOOLTIPDISPLAYBUS_SETTEXTENTITY_NAME</source>
        <comment>Class/Bus: UiTooltipDisplayBus  Event/Method: SetTextEntity</comment>
        <translation type="unfinished">Set Text Entity</translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_SETTEXTENTITY_TOOLTIP">
        <source>UITOOLTIPDISPLAYBUS_SETTEXTENTITY_TOOLTIP</source>
        <translation type="unfinished">Sets the text element that is used for resizing</translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_SETTEXTENTITY_CATEGORY">
        <source>UITOOLTIPDISPLAYBUS_SETTEXTENTITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_SETTEXTENTITY_OUT_NAME">
        <source>UITOOLTIPDISPLAYBUS_SETTEXTENTITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_SETTEXTENTITY_OUT_TOOLTIP">
        <source>UITOOLTIPDISPLAYBUS_SETTEXTENTITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_SETTEXTENTITY_IN_NAME">
        <source>UITOOLTIPDISPLAYBUS_SETTEXTENTITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_SETTEXTENTITY_IN_TOOLTIP">
        <source>UITOOLTIPDISPLAYBUS_SETTEXTENTITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_SETTEXTENTITY_PARAM0_NAME">
        <source>UITOOLTIPDISPLAYBUS_SETTEXTENTITY_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Text EntityID</translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_SETTEXTENTITY_PARAM0_TOOLTIP">
        <source>UITOOLTIPDISPLAYBUS_SETTEXTENTITY_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The text element that is used for resizing</translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_GETDISPLAYTIME_NAME">
        <source>UITOOLTIPDISPLAYBUS_GETDISPLAYTIME_NAME</source>
        <comment>Class/Bus: UiTooltipDisplayBus  Event/Method: GetDisplayTime</comment>
        <translation type="unfinished">Get Display Time</translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_GETDISPLAYTIME_TOOLTIP">
        <source>UITOOLTIPDISPLAYBUS_GETDISPLAYTIME_TOOLTIP</source>
        <translation type="unfinished">Gets the amount of time the tooltip display element is to remain visible</translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_GETDISPLAYTIME_CATEGORY">
        <source>UITOOLTIPDISPLAYBUS_GETDISPLAYTIME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_GETDISPLAYTIME_OUT_NAME">
        <source>UITOOLTIPDISPLAYBUS_GETDISPLAYTIME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_GETDISPLAYTIME_OUT_TOOLTIP">
        <source>UITOOLTIPDISPLAYBUS_GETDISPLAYTIME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_GETDISPLAYTIME_IN_NAME">
        <source>UITOOLTIPDISPLAYBUS_GETDISPLAYTIME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_GETDISPLAYTIME_IN_TOOLTIP">
        <source>UITOOLTIPDISPLAYBUS_GETDISPLAYTIME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_GETDISPLAYTIME_OUTPUT0_NAME">
        <source>UITOOLTIPDISPLAYBUS_GETDISPLAYTIME_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Display Time</translation>
    </message>
    <message id="UITOOLTIPDISPLAYBUS_GETDISPLAYTIME_OUTPUT0_TOOLTIP">
        <source>UITOOLTIPDISPLAYBUS_GETDISPLAYTIME_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The amount of time in seconds the tooltip display element is to remain visible</translation>
    </message>
</context>
<context>
    <name>EBus: ParticleManagerComponentRequestsBus</name>
    <message id="PARTICLEMANAGERCOMPONENTREQUESTSBUS_NAME">
        <source>PARTICLEMANAGERCOMPONENTREQUESTSBUS_NAME</source>
        <translation type="unfinished">Particle Manager</translation>
    </message>
    <message id="PARTICLEMANAGERCOMPONENTREQUESTSBUS_TOOLTIP">
        <source>PARTICLEMANAGERCOMPONENTREQUESTSBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PARTICLEMANAGERCOMPONENTREQUESTSBUS_CATEGORY">
        <source>PARTICLEMANAGERCOMPONENTREQUESTSBUS_CATEGORY</source>
        <translation type="unfinished">Rendering</translation>
    </message>
    <message id="PARTICLEMANAGERCOMPONENTREQUESTSBUS_SPAWNPARTICLE_NAME">
        <source>PARTICLEMANAGERCOMPONENTREQUESTSBUS_SPAWNPARTICLE_NAME</source>
        <comment>Class/Bus: ParticleManagerComponentRequestsBus  Event/Method: SpawnParticle</comment>
        <translation>SpawnParticle</translation>
    </message>
    <message id="PARTICLEMANAGERCOMPONENTREQUESTSBUS_SPAWNPARTICLE_TOOLTIP">
        <source>PARTICLEMANAGERCOMPONENTREQUESTSBUS_SPAWNPARTICLE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PARTICLEMANAGERCOMPONENTREQUESTSBUS_SPAWNPARTICLE_CATEGORY">
        <source>PARTICLEMANAGERCOMPONENTREQUESTSBUS_SPAWNPARTICLE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PARTICLEMANAGERCOMPONENTREQUESTSBUS_SPAWNPARTICLE_OUT_NAME">
        <source>PARTICLEMANAGERCOMPONENTREQUESTSBUS_SPAWNPARTICLE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PARTICLEMANAGERCOMPONENTREQUESTSBUS_SPAWNPARTICLE_OUT_TOOLTIP">
        <source>PARTICLEMANAGERCOMPONENTREQUESTSBUS_SPAWNPARTICLE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PARTICLEMANAGERCOMPONENTREQUESTSBUS_SPAWNPARTICLE_IN_NAME">
        <source>PARTICLEMANAGERCOMPONENTREQUESTSBUS_SPAWNPARTICLE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PARTICLEMANAGERCOMPONENTREQUESTSBUS_SPAWNPARTICLE_IN_TOOLTIP">
        <source>PARTICLEMANAGERCOMPONENTREQUESTSBUS_SPAWNPARTICLE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PARTICLEMANAGERCOMPONENTREQUESTSBUS_SPAWNPARTICLE_PARAM0_NAME">
        <source>PARTICLEMANAGERCOMPONENTREQUESTSBUS_SPAWNPARTICLE_PARAM0_NAME</source>
        <comment>Simple Type: ParticleSpawnerParams C++ Type: const ParticleSpawnerParams&amp;</comment>
        <translation></translation>
    </message>
    <message id="PARTICLEMANAGERCOMPONENTREQUESTSBUS_SPAWNPARTICLE_PARAM0_TOOLTIP">
        <source>PARTICLEMANAGERCOMPONENTREQUESTSBUS_SPAWNPARTICLE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: UiDynamicScrollBoxBus</name>
    <message id="UIDYNAMICSCROLLBOXBUS_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_NAME</source>
        <translation type="unfinished">UI Dynamic Scroll Box</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_CATEGORY">
        <source>UIDYNAMICSCROLLBOXBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_REFRESHCONTENT_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_REFRESHCONTENT_NAME</source>
        <comment>Class/Bus: UiDynamicScrollBoxBus  Event/Method: RefreshContent</comment>
        <translation type="unfinished">Refresh Content</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_REFRESHCONTENT_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_REFRESHCONTENT_TOOLTIP</source>
        <translation type="unfinished">Refreshes the content. You should call this when the list size or element content has changed</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_REFRESHCONTENT_CATEGORY">
        <source>UIDYNAMICSCROLLBOXBUS_REFRESHCONTENT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_REFRESHCONTENT_OUT_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_REFRESHCONTENT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_REFRESHCONTENT_OUT_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_REFRESHCONTENT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_REFRESHCONTENT_IN_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_REFRESHCONTENT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_REFRESHCONTENT_IN_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_REFRESHCONTENT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_ADDELEMENTSTOEND_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_ADDELEMENTSTOEND_NAME</source>
        <comment>Class/Bus: UiDynamicScrollBoxBus  Event/Method: AddElementsToEnd</comment>
        <translation type="unfinished">Add Elements To End</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_ADDELEMENTSTOEND_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_ADDELEMENTSTOEND_TOOLTIP</source>
        <translation type="unfinished">Add elements to the end of the list</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_ADDELEMENTSTOEND_PARAM0_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_ADDELEMENTSTOEND_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Number To Add</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_ADDELEMENTSTOEND_PARAM0_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_ADDELEMENTSTOEND_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The number of elements to add to the end</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_ADDELEMENTSTOEND_PARAM1_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_ADDELEMENTSTOEND_PARAM1_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Scroll To End If Was At End</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_ADDELEMENTSTOEND_PARAM1_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_ADDELEMENTSTOEND_PARAM1_TOOLTIP</source>
        <translation type="unfinished">If set and the scroll box was already scrolled to the end then it will scroll to the end after adding the elements</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_REMOVEELEMENTSFROMFRONT_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_REMOVEELEMENTSFROMFRONT_NAME</source>
        <comment>Class/Bus: UiDynamicScrollBoxBus  Event/Method: RemoveElementsFromFront</comment>
        <translation type="unfinished">Remove Elements From Front</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_REMOVEELEMENTSFROMFRONT_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_REMOVEELEMENTSFROMFRONT_TOOLTIP</source>
        <translation type="unfinished">Remove elements from the front of the list</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_REMOVEELEMENTSFROMFRONT_PARAM0_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_REMOVEELEMENTSFROMFRONT_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Number To Remove</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_REMOVEELEMENTSFROMFRONT_PARAM0_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_REMOVEELEMENTSFROMFRONT_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The number of elements to remove from the front</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_SCROLLTOEND_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_SCROLLTOEND_NAME</source>
        <comment>Class/Bus: UiDynamicScrollBoxBus  Event/Method: ScrollToEnd</comment>
        <translation type="unfinished">Scroll To End</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_SCROLLTOEND_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_SCROLLTOEND_TOOLTIP</source>
        <translation type="unfinished">Scroll to the end of the list</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETELEMENTINDEXOFCHILD_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_GETELEMENTINDEXOFCHILD_NAME</source>
        <comment>Class/Bus: UiDynamicScrollBoxBus  Event/Method: GetElementIndexOfChild</comment>
        <translation type="unfinished">Get Element Index Of Child</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETELEMENTINDEXOFCHILD_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_GETELEMENTINDEXOFCHILD_TOOLTIP</source>
        <translation type="unfinished">Get the element index of the specified child element. Returns -1 if not found.</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETELEMENTINDEXOFCHILD_OUTPUT0_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_GETELEMENTINDEXOFCHILD_OUTPUT0_NAME</source>
        <comment>C++ Type: int</comment>
        <translation type="unfinished">Child Index</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETELEMENTINDEXOFCHILD_OUTPUT0_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_GETELEMENTINDEXOFCHILD_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The index of the child. If the list is divided into sections, the index is local to the section.</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETELEMENTINDEXOFCHILD_PARAM0_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_GETELEMENTINDEXOFCHILD_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Child EntityID</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETELEMENTINDEXOFCHILD_PARAM0_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_GETELEMENTINDEXOFCHILD_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The child</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETLOCATIONINDEXOFCHILD_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_GETLOCATIONINDEXOFCHILD_NAME</source>
        <comment>Class/Bus: UiDynamicScrollBoxBus  Event/Method: GetLocationIndexOfChild</comment>
        <translation type="unfinished">Get Location Index Of Child</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETLOCATIONINDEXOFCHILD_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_GETLOCATIONINDEXOFCHILD_TOOLTIP</source>
        <translation type="unfinished">Gets the index of the specified child element. Returns -1 if not found. This should be used instead of the UI Element node &quot;Get Index Of Child By EntityID&quot; because the dynamic scroll box is optimized to contain only visible children</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETLOCATIONINDEXOFCHILD_CATEGORY">
        <source>UIDYNAMICSCROLLBOXBUS_GETLOCATIONINDEXOFCHILD_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETLOCATIONINDEXOFCHILD_OUT_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_GETLOCATIONINDEXOFCHILD_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETLOCATIONINDEXOFCHILD_OUT_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_GETLOCATIONINDEXOFCHILD_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETLOCATIONINDEXOFCHILD_IN_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_GETLOCATIONINDEXOFCHILD_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETLOCATIONINDEXOFCHILD_IN_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_GETLOCATIONINDEXOFCHILD_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETLOCATIONINDEXOFCHILD_OUTPUT0_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_GETLOCATIONINDEXOFCHILD_OUTPUT0_NAME</source>
        <comment>C++ Type: int</comment>
        <translation type="unfinished">Child Index</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETLOCATIONINDEXOFCHILD_OUTPUT0_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_GETLOCATIONINDEXOFCHILD_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The index of the child</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETLOCATIONINDEXOFCHILD_PARAM0_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_GETLOCATIONINDEXOFCHILD_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Child EntityID</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETLOCATIONINDEXOFCHILD_PARAM0_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_GETLOCATIONINDEXOFCHILD_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The child</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETCHILDELEMENTATLOCATIONINDEX_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_GETCHILDELEMENTATLOCATIONINDEX_NAME</source>
        <comment>Class/Bus: UiDynamicScrollBoxBus  Event/Method: GetChildElementAtLocationIndex</comment>
        <translation type="unfinished">Get Child Element At Location Index</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETCHILDELEMENTATLOCATIONINDEX_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_GETCHILDELEMENTATLOCATIONINDEX_TOOLTIP</source>
        <translation type="unfinished">Gets a child by index. This should be used instead of the UI Element node &quot;Get Child&quot; because the dynamic scroll box is optimized to contain only visible children</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETCHILDELEMENTATLOCATIONINDEX_CATEGORY">
        <source>UIDYNAMICSCROLLBOXBUS_GETCHILDELEMENTATLOCATIONINDEX_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETCHILDELEMENTATLOCATIONINDEX_OUT_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_GETCHILDELEMENTATLOCATIONINDEX_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETCHILDELEMENTATLOCATIONINDEX_OUT_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_GETCHILDELEMENTATLOCATIONINDEX_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETCHILDELEMENTATLOCATIONINDEX_IN_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_GETCHILDELEMENTATLOCATIONINDEX_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETCHILDELEMENTATLOCATIONINDEX_IN_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_GETCHILDELEMENTATLOCATIONINDEX_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETCHILDELEMENTATLOCATIONINDEX_OUTPUT0_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_GETCHILDELEMENTATLOCATIONINDEX_OUTPUT0_NAME</source>
        <comment>C++ Type: EntityId</comment>
        <translation type="unfinished">Child EntityID</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETCHILDELEMENTATLOCATIONINDEX_OUTPUT0_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_GETCHILDELEMENTATLOCATIONINDEX_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The child</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETCHILDELEMENTATLOCATIONINDEX_PARAM0_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_GETCHILDELEMENTATLOCATIONINDEX_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Child Index</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETCHILDELEMENTATLOCATIONINDEX_PARAM0_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_GETCHILDELEMENTATLOCATIONINDEX_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The index of the child</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETAUTOCALCULATEVARIABLEELEMENTSIZE_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_GETAUTOCALCULATEVARIABLEELEMENTSIZE_NAME</source>
        <comment>Class/Bus: UiDynamicScrollBoxBus  Event/Method: GetAutoCalculateVariableElementSize</comment>
        <translation type="unfinished">Get Auto-calculate Variable Element Size</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETAUTOCALCULATEVARIABLEELEMENTSIZE_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_GETAUTOCALCULATEVARIABLEELEMENTSIZE_TOOLTIP</source>
        <translation type="unfinished">Get whether to auto-calculate the elements when they vary in size</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETAUTOCALCULATEVARIABLEELEMENTSIZE_OUTPUT0_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_GETAUTOCALCULATEVARIABLEELEMENTSIZE_OUTPUT0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Auto-calculate</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETAUTOCALCULATEVARIABLEELEMENTSIZE_OUTPUT0_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_GETAUTOCALCULATEVARIABLEELEMENTSIZE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">True if component is set to auto-calculate the elements when they vary in size</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETAUTOCALCULATEVARIABLEHEADERSIZE_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_GETAUTOCALCULATEVARIABLEHEADERSIZE_NAME</source>
        <comment>Class/Bus: UiDynamicScrollBoxBus  Event/Method: SetAutoCalculateVariableHeaderSize</comment>
        <translation type="unfinished">Get Auto-calculate Variable Header Size</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETAUTOCALCULATEVARIABLEHEADERSIZE_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_GETAUTOCALCULATEVARIABLEHEADERSIZE_TOOLTIP</source>
        <translation type="unfinished">Get whether to auto-calculate the headers when they vary in size</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETAUTOCALCULATEVARIABLEHEADERSIZE_OUTPUT0_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_GETAUTOCALCULATEVARIABLEHEADERSIZE_OUTPUT0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Auto-calculate</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETAUTOCALCULATEVARIABLEHEADERSIZE_OUTPUT0_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_GETAUTOCALCULATEVARIABLEHEADERSIZE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">True if component is set to auto-calculate the headers when they vary in size</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETAUTOREFRESHONPOSTACTIVATE_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_GETAUTOREFRESHONPOSTACTIVATE_NAME</source>
        <comment>Class/Bus: UiDynamicScrollBoxBus  Event/Method: GetAutoRefreshOnPostActivate</comment>
        <translation type="unfinished">Get Auto-refresh On Post-activate</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETAUTOREFRESHONPOSTACTIVATE_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_GETAUTOREFRESHONPOSTACTIVATE_TOOLTIP</source>
        <translation type="unfinished">Get whether the list should automatically prepare and refresh its content post activation</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETAUTOREFRESHONPOSTACTIVATE_OUTPUT0_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_GETAUTOREFRESHONPOSTACTIVATE_OUTPUT0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Auto-refresh</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETAUTOREFRESHONPOSTACTIVATE_OUTPUT0_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_GETAUTOREFRESHONPOSTACTIVATE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">True if component is set to automatically prepare and refresh its content post activation</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETELEMENTSVARYINSIZE_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_GETELEMENTSVARYINSIZE_NAME</source>
        <comment>Class/Bus: UiDynamicScrollBoxBus  Event/Method: GetElementsVaryInSize</comment>
        <translation type="unfinished">Get Elements Vary In Size</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETELEMENTSVARYINSIZE_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_GETELEMENTSVARYINSIZE_TOOLTIP</source>
        <translation type="unfinished">Get whether the elements vary in size</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETELEMENTSVARYINSIZE_OUTPUT0_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_GETELEMENTSVARYINSIZE_OUTPUT0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Elements Vary In Size</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETELEMENTSVARYINSIZE_OUTPUT0_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_GETELEMENTSVARYINSIZE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">True if the elements vary in size</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETHEADERSSTICKY_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_GETHEADERSSTICKY_NAME</source>
        <comment>Class/Bus: UiDynamicScrollBoxBus  Event/Method: GetHeadersSticky</comment>
        <translation type="unfinished">Get Headers Sticky</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETHEADERSSTICKY_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_GETHEADERSSTICKY_TOOLTIP</source>
        <translation type="unfinished">Get whether headers stick to the beginning of the visible list area</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETHEADERSSTICKY_OUTPUT0_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_GETHEADERSSTICKY_OUTPUT0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Headers Are Sticky</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETHEADERSSTICKY_OUTPUT0_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_GETHEADERSSTICKY_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">True if the headers stick to the beginning of the visible list area</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETHEADERSVARYINSIZE_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_GETHEADERSVARYINSIZE_NAME</source>
        <comment>Class/Bus: UiDynamicScrollBoxBus  Event/Method: GetHeadersVaryInSize</comment>
        <translation type="unfinished">Get Headers Vary In Size</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETHEADERSVARYINSIZE_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_GETHEADERSVARYINSIZE_TOOLTIP</source>
        <translation type="unfinished">Get whether the headers vary in size</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETHEADERSVARYINSIZE_OUTPUT0_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_GETHEADERSVARYINSIZE_OUTPUT0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Headers Vary In Size</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETHEADERSVARYINSIZE_OUTPUT0_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_GETHEADERSVARYINSIZE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">True if the headers vary in size</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETSECTIONSENABLED_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_GETSECTIONSENABLED_NAME</source>
        <comment>Class/Bus: UiDynamicScrollBoxBus  Event/Method: GetSectionsEnabled</comment>
        <translation type="unfinished">Get Sections Enabled</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETSECTIONSENABLED_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_GETSECTIONSENABLED_TOOLTIP</source>
        <translation type="unfinished">Get whether the list is divided into sections with headers</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETSECTIONSENABLED_OUTPUT0_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_GETSECTIONSENABLED_OUTPUT0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Sections Enabled</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETSECTIONSENABLED_OUTPUT0_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_GETSECTIONSENABLED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">True if the list is divided into sections with headers</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETCHILDATELEMENTINDEX_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_GETCHILDATELEMENTINDEX_NAME</source>
        <comment>Class/Bus: UiDynamicScrollBoxBus  Event/Method: GetChildAtElementIndex</comment>
        <translation type="unfinished">Get Child At Element Index</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETCHILDATELEMENTINDEX_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_GETCHILDATELEMENTINDEX_TOOLTIP</source>
        <translation type="unfinished">Get the child element at the specified element index. Used with lists that are not divided into sections</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETCHILDATELEMENTINDEX_OUTPUT0_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_GETCHILDATELEMENTINDEX_OUTPUT0_NAME</source>
        <comment>C++ Type: EntityId</comment>
        <translation type="unfinished">Child</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETCHILDATELEMENTINDEX_OUTPUT0_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_GETCHILDATELEMENTINDEX_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The child element at the specified element index</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETCHILDATELEMENTINDEX_PARAM0_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_GETCHILDATELEMENTINDEX_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Child Element Index</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETCHILDATELEMENTINDEX_PARAM0_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_GETCHILDATELEMENTINDEX_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The index of the child</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETPROTOTYPEELEMENT_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_GETPROTOTYPEELEMENT_NAME</source>
        <comment>Class/Bus: UiDynamicScrollBoxBus  Event/Method: GetPrototypeElement</comment>
        <translation type="unfinished">Get Prototype Element</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETPROTOTYPEELEMENT_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_GETPROTOTYPEELEMENT_TOOLTIP</source>
        <translation type="unfinished">Get the prototype entity used for the elements</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETPROTOTYPEELEMENT_OUTPUT0_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_GETPROTOTYPEELEMENT_OUTPUT0_NAME</source>
        <comment>C++ Type: EntityId</comment>
        <translation type="unfinished">Prototype Element</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETPROTOTYPEELEMENT_OUTPUT0_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_GETPROTOTYPEELEMENT_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The prototype entity used for the elements</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETPROTOTYPEHEADER_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_GETPROTOTYPEHEADER_NAME</source>
        <comment>Class/Bus: UiDynamicScrollBoxBus  Event/Method: GetPrototypeHeader</comment>
        <translation type="unfinished">Get Prototype Header</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETPROTOTYPEHEADER_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_GETPROTOTYPEHEADER_TOOLTIP</source>
        <translation type="unfinished">Get the prototype entity used for the headers</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETPROTOTYPEHEADER_OUTPUT0_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_GETPROTOTYPEHEADER_OUTPUT0_NAME</source>
        <comment>C++ Type: EntityId</comment>
        <translation type="unfinished">Prototype Header</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETPROTOTYPEHEADER_OUTPUT0_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_GETPROTOTYPEHEADER_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The prototype entity used for the headers</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETCHILDATSECTIONANDELEMENTINDEX_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_GETCHILDATSECTIONANDELEMENTINDEX_NAME</source>
        <comment>Class/Bus: UiDynamicScrollBoxBus  Event/Method: GetChildAtSectionAndElementIndex</comment>
        <translation type="unfinished">Get Child At Section And Element Index</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETCHILDATSECTIONANDELEMENTINDEX_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_GETCHILDATSECTIONANDELEMENTINDEX_TOOLTIP</source>
        <translation type="unfinished">Get the child element at the specified section index and element index. Used with lists that are divided into sections</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETCHILDATSECTIONANDELEMENTINDEX_OUTPUT0_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_GETCHILDATSECTIONANDELEMENTINDEX_OUTPUT0_NAME</source>
        <comment>C++ Type: EntityId</comment>
        <translation type="unfinished">Child</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETCHILDATSECTIONANDELEMENTINDEX_OUTPUT0_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_GETCHILDATSECTIONANDELEMENTINDEX_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The child element at the specified section index and element index</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETCHILDATSECTIONANDELEMENTINDEX_PARAM0_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_GETCHILDATSECTIONANDELEMENTINDEX_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Section Index</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETCHILDATSECTIONANDELEMENTINDEX_PARAM0_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_GETCHILDATSECTIONANDELEMENTINDEX_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The index of the section</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETCHILDATSECTIONANDELEMENTINDEX_PARAM1_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_GETCHILDATSECTIONANDELEMENTINDEX_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Element Index</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETCHILDATSECTIONANDELEMENTINDEX_PARAM1_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_GETCHILDATSECTIONANDELEMENTINDEX_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The index of the element within the section</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETESTIMATEDVARIABLEELEMENTSIZE_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_GETESTIMATEDVARIABLEELEMENTSIZE_NAME</source>
        <comment>Class/Bus: UiDynamicScrollBoxBus  Event/Method: GetEstimatedVariableElementSize</comment>
        <translation type="unfinished">Get Estimated Variable Element Size</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETESTIMATEDVARIABLEELEMENTSIZE_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_GETESTIMATEDVARIABLEELEMENTSIZE_TOOLTIP</source>
        <translation type="unfinished">Get the estimated size for the variable elements. If set to 0, then element sizes are calculated up front rather than when becoming visible</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETESTIMATEDVARIABLEELEMENTSIZE_OUTPUT0_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_GETESTIMATEDVARIABLEELEMENTSIZE_OUTPUT0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Estimated Size</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETESTIMATEDVARIABLEELEMENTSIZE_OUTPUT0_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_GETESTIMATEDVARIABLEELEMENTSIZE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The estimated size for the variable elements</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETESTIMATEDVARIABLEHEADERSIZE_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_GETESTIMATEDVARIABLEHEADERSIZE_NAME</source>
        <comment>Class/Bus: UiDynamicScrollBoxBus  Event/Method: GetEstimatedVariableHeaderSize</comment>
        <translation type="unfinished">Get Estimated Variable Header Size</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETESTIMATEDVARIABLEHEADERSIZE_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_GETESTIMATEDVARIABLEHEADERSIZE_TOOLTIP</source>
        <translation type="unfinished">Get the estimated size for the variable headers. If set to 0, then header sizes are calculated up front rather than when becoming visible</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETESTIMATEDVARIABLEHEADERSIZE_OUTPUT0_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_GETESTIMATEDVARIABLEHEADERSIZE_OUTPUT0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Estimated Size</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETESTIMATEDVARIABLEHEADERSIZE_OUTPUT0_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_GETESTIMATEDVARIABLEHEADERSIZE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The estimated size for the variable headers</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETSECTIONINDEXOFCHILD_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_GETSECTIONINDEXOFCHILD_NAME</source>
        <comment>Class/Bus: UiDynamicScrollBoxBus  Event/Method: GetSectionIndexOfChild</comment>
        <translation type="unfinished">Get Section Index Of Child</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETSECTIONINDEXOFCHILD_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_GETSECTIONINDEXOFCHILD_TOOLTIP</source>
        <translation type="unfinished">Get the section index of the specified child element. Returns -1 if not found. Used with lists that are divided into sections</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETSECTIONINDEXOFCHILD_OUTPUT0_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_GETSECTIONINDEXOFCHILD_OUTPUT0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Section Index</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETSECTIONINDEXOFCHILD_OUTPUT0_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_GETSECTIONINDEXOFCHILD_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The index of the section containing the specified child element</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETSECTIONINDEXOFCHILD_PARAM0_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_GETSECTIONINDEXOFCHILD_PARAM0_NAME</source>
        <comment>C++ Type: EntityId</comment>
        <translation type="unfinished">Child Element</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_GETSECTIONINDEXOFCHILD_PARAM0_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_GETSECTIONINDEXOFCHILD_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The child element</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_SETAUTOCALCULATEVARIABLEELEMENTSIZE_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_SETAUTOCALCULATEVARIABLEELEMENTSIZE_NAME</source>
        <comment>Class/Bus: UiDynamicScrollBoxBus  Event/Method: SetAutoCalculateVariableElementSize</comment>
        <translation type="unfinished">Set Auto-calculate Variable Element Size</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_SETAUTOCALCULATEVARIABLEELEMENTSIZE_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_SETAUTOCALCULATEVARIABLEELEMENTSIZE_TOOLTIP</source>
        <translation type="unfinished">Set whether to auto-calculate the elements when they vary in size</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_SETAUTOCALCULATEVARIABLEELEMENTSIZE_PARAM0_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_SETAUTOCALCULATEVARIABLEELEMENTSIZE_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Auto-calculate</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_SETAUTOCALCULATEVARIABLEELEMENTSIZE_PARAM0_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_SETAUTOCALCULATEVARIABLEELEMENTSIZE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Whether to auto-calculate the elements when they vary in size</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_SETAUTOCALCULATEVARIABLEHEADERSIZE_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_SETAUTOCALCULATEVARIABLEHEADERSIZE_NAME</source>
        <comment>Class/Bus: UiDynamicScrollBoxBus  Event/Method: SetAutoCalculateVariableHeaderSize</comment>
        <translation type="unfinished">Set Auto-calculate Variable Header Size</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_SETAUTOCALCULATEVARIABLEHEADERSIZE_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_SETAUTOCALCULATEVARIABLEHEADERSIZE_TOOLTIP</source>
        <translation type="unfinished">Set whether to auto calculate the headers when they vary in size</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_SETAUTOCALCULATEVARIABLEHEADERSIZE_PARAM0_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_SETAUTOCALCULATEVARIABLEHEADERSIZE_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Auto-calculate</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_SETAUTOCALCULATEVARIABLEHEADERSIZE_PARAM0_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_SETAUTOCALCULATEVARIABLEHEADERSIZE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Whether to auto calculate the headers when they vary in size</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_SETAUTOREFRESHONPOSTACTIVATE_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_SETAUTOREFRESHONPOSTACTIVATE_NAME</source>
        <comment>Class/Bus: UiDynamicScrollBoxBus  Event/Method: SetAutoRefreshOnPostActivate</comment>
        <translation type="unfinished">Set Auto-refresh On Post-activate</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_SETAUTOREFRESHONPOSTACTIVATE_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_SETAUTOREFRESHONPOSTACTIVATE_TOOLTIP</source>
        <translation type="unfinished">Set whether the list should automatically prepare and refresh its content post activation</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_SETAUTOREFRESHONPOSTACTIVATE_PARAM0_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_SETAUTOREFRESHONPOSTACTIVATE_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Auto-refresh</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_SETAUTOREFRESHONPOSTACTIVATE_PARAM0_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_SETAUTOREFRESHONPOSTACTIVATE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Whether the list should automatically prepare and refresh its content post activation</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_SETELEMENTSVARYINSIZE_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_SETELEMENTSVARYINSIZE_NAME</source>
        <comment>Class/Bus: UiDynamicScrollBoxBus  Event/Method: SetElementsVaryInSize</comment>
        <translation type="unfinished">Set Elements Vary In Size</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_SETELEMENTSVARYINSIZE_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_SETELEMENTSVARYINSIZE_TOOLTIP</source>
        <translation type="unfinished">Set whether the elements vary in size</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_SETELEMENTSVARYINSIZE_PARAM0_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_SETELEMENTSVARYINSIZE_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Elements Vary In Size</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_SETELEMENTSVARYINSIZE_PARAM0_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_SETELEMENTSVARYINSIZE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Whether the elements vary in size</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_SETHEADERSSTICKY_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_SETHEADERSSTICKY_NAME</source>
        <comment>Class/Bus: UiDynamicScrollBoxBus  Event/Method: SetHeadersSticky</comment>
        <translation type="unfinished">Set Headers Sticky</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_SETHEADERSSTICKY_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_SETHEADERSSTICKY_TOOLTIP</source>
        <translation type="unfinished">Set whether headers stick to the beginning of the visible list area</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_SETHEADERSSTICKY_PARAM0_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_SETHEADERSSTICKY_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Sticky Headers</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_SETHEADERSSTICKY_PARAM0_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_SETHEADERSSTICKY_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Whether headers stick to the beginning of the visible list area</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_SETHEADERSVARYINSIZE_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_SETHEADERSVARYINSIZE_NAME</source>
        <comment>Class/Bus: UiDynamicScrollBoxBus  Event/Method: GetHeadersVaryInSize</comment>
        <translation type="unfinished">Set Headers Vary In Size</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_SETHEADERSVARYINSIZE_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_SETHEADERSVARYINSIZE_TOOLTIP</source>
        <translation type="unfinished">Set whether the headers vary in size</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_SETHEADERSVARYINSIZE_PARAM0_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_SETHEADERSVARYINSIZE_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Headers Vary In Size</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_SETHEADERSVARYINSIZE_PARAM0_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_SETHEADERSVARYINSIZE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Whether the headers vary in size</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_SETSECTIONSENABLED_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_SETSECTIONSENABLED_NAME</source>
        <comment>Class/Bus: UiDynamicScrollBoxBus  Event/Method: SetSectionsEnabled</comment>
        <translation type="unfinished">Set Sections Enabled</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_SETSECTIONSENABLED_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_SETSECTIONSENABLED_TOOLTIP</source>
        <translation type="unfinished">Set whether the list is divided into sections with headers</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_SETSECTIONSENABLED_PARAM0_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_SETSECTIONSENABLED_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Sections Enabled</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_SETSECTIONSENABLED_PARAM0_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_SETSECTIONSENABLED_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Whether the list is divided into sections with headers</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_SETESTIMATEDVARIABLEELEMENTSIZE_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_SETESTIMATEDVARIABLEELEMENTSIZE_NAME</source>
        <comment>Class/Bus: UiDynamicScrollBoxBus  Event/Method: SetEstimatedVariableElementSize</comment>
        <translation type="unfinished">Set Estimated Variable Element Size</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_SETESTIMATEDVARIABLEELEMENTSIZE_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_SETESTIMATEDVARIABLEELEMENTSIZE_TOOLTIP</source>
        <translation type="unfinished">Set the estimated size for the variable elements. If set to 0, then element sizes are calculated up front rather than when becoming visible</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_SETESTIMATEDVARIABLEELEMENTSIZE_PARAM0_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_SETESTIMATEDVARIABLEELEMENTSIZE_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Estimated Size</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_SETESTIMATEDVARIABLEELEMENTSIZE_PARAM0_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_SETESTIMATEDVARIABLEELEMENTSIZE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The estimated size for the variable elements</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_SETESTIMATEDVARIABLEHEADERSIZE_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_SETESTIMATEDVARIABLEHEADERSIZE_NAME</source>
        <comment>Class/Bus: UiDynamicScrollBoxBus  Event/Method: SetEstimatedVariableHeaderSize</comment>
        <translation type="unfinished">Set Estimated Variable Header Size</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_SETESTIMATEDVARIABLEHEADERSIZE_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_SETESTIMATEDVARIABLEHEADERSIZE_TOOLTIP</source>
        <translation type="unfinished">Set the estimated size for the variable headers. If set to 0, then header sizes are calculated up front rather than when becoming visible</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_SETESTIMATEDVARIABLEHEADERSIZE_PARAM0_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_SETESTIMATEDVARIABLEHEADERSIZE_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Estimated Size</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_SETESTIMATEDVARIABLEHEADERSIZE_PARAM0_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_SETESTIMATEDVARIABLEHEADERSIZE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The estimated size for the variable headers</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_SETPROTOTYPEELEMENT_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_SETPROTOTYPEELEMENT_NAME</source>
        <comment>Class/Bus: UiDynamicScrollBoxBus  Event/Method: SetPrototypeElement</comment>
        <translation type="unfinished">Set Prototype Element</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_SETPROTOTYPEELEMENT_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_SETPROTOTYPEELEMENT_TOOLTIP</source>
        <translation type="unfinished">Set the prototype entity used for the elements</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_SETPROTOTYPEELEMENT_PARAM0_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_SETPROTOTYPEELEMENT_PARAM0_NAME</source>
        <comment>C++ Type: EntityId</comment>
        <translation type="unfinished">Prototype Element</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_SETPROTOTYPEELEMENT_PARAM0_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_SETPROTOTYPEELEMENT_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The prototype entity used for the elements</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_SETPROTOTYPEHEADER_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_SETPROTOTYPEHEADER_NAME</source>
        <comment>Class/Bus: UiDynamicScrollBoxBus  Event/Method: SetPrototypeHeader</comment>
        <translation type="unfinished">Set Prototype Header</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_SETPROTOTYPEHEADER_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_SETPROTOTYPEHEADER_TOOLTIP</source>
        <translation type="unfinished">Set the prototype entity used for the headers</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_SETPROTOTYPEHEADER_PARAM0_NAME">
        <source>UIDYNAMICSCROLLBOXBUS_SETPROTOTYPEHEADER_PARAM0_NAME</source>
        <comment>C++ Type: EntityId</comment>
        <translation type="unfinished">Prototype Header</translation>
    </message>
    <message id="UIDYNAMICSCROLLBOXBUS_SETPROTOTYPEHEADER_PARAM0_TOOLTIP">
        <source>UIDYNAMICSCROLLBOXBUS_SETPROTOTYPEHEADER_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The prototype entity used for the headers</translation>
    </message>
</context>
<context>
    <name>Handler: UiRadioButtonGroupNotificationBus</name>
    <message id="HANDLER_UIRADIOBUTTONGROUPNOTIFICATIONBUS_NAME">
        <source>HANDLER_UIRADIOBUTTONGROUPNOTIFICATIONBUS_NAME</source>
        <translation type="unfinished">UI Radio Button Group</translation>
    </message>
    <message id="HANDLER_UIRADIOBUTTONGROUPNOTIFICATIONBUS_TOOLTIP">
        <source>HANDLER_UIRADIOBUTTONGROUPNOTIFICATIONBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIRADIOBUTTONGROUPNOTIFICATIONBUS_CATEGORY">
        <source>HANDLER_UIRADIOBUTTONGROUPNOTIFICATIONBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="HANDLER_UIRADIOBUTTONGROUPNOTIFICATIONBUS_ONRADIOBUTTONGROUPSTATECHANGE_NAME">
        <source>HANDLER_UIRADIOBUTTONGROUPNOTIFICATIONBUS_ONRADIOBUTTONGROUPSTATECHANGE_NAME</source>
        <comment>Class/Bus: UiRadioButtonGroupNotificationBus  Event/Method: OnRadioButtonGroupStateChange</comment>
        <translation type="unfinished">On Radio Button Group State Change</translation>
    </message>
    <message id="HANDLER_UIRADIOBUTTONGROUPNOTIFICATIONBUS_ONRADIOBUTTONGROUPSTATECHANGE_TOOLTIP">
        <source>HANDLER_UIRADIOBUTTONGROUPNOTIFICATIONBUS_ONRADIOBUTTONGROUPSTATECHANGE_TOOLTIP</source>
        <translation type="unfinished">Executes when the radio button group state has changed</translation>
    </message>
    <message id="HANDLER_UIRADIOBUTTONGROUPNOTIFICATIONBUS_ONRADIOBUTTONGROUPSTATECHANGE_CATEGORY">
        <source>HANDLER_UIRADIOBUTTONGROUPNOTIFICATIONBUS_ONRADIOBUTTONGROUPSTATECHANGE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIRADIOBUTTONGROUPNOTIFICATIONBUS_ONRADIOBUTTONGROUPSTATECHANGE_OUT_NAME">
        <source>HANDLER_UIRADIOBUTTONGROUPNOTIFICATIONBUS_ONRADIOBUTTONGROUPSTATECHANGE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIRADIOBUTTONGROUPNOTIFICATIONBUS_ONRADIOBUTTONGROUPSTATECHANGE_OUT_TOOLTIP">
        <source>HANDLER_UIRADIOBUTTONGROUPNOTIFICATIONBUS_ONRADIOBUTTONGROUPSTATECHANGE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIRADIOBUTTONGROUPNOTIFICATIONBUS_ONRADIOBUTTONGROUPSTATECHANGE_IN_NAME">
        <source>HANDLER_UIRADIOBUTTONGROUPNOTIFICATIONBUS_ONRADIOBUTTONGROUPSTATECHANGE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIRADIOBUTTONGROUPNOTIFICATIONBUS_ONRADIOBUTTONGROUPSTATECHANGE_IN_TOOLTIP">
        <source>HANDLER_UIRADIOBUTTONGROUPNOTIFICATIONBUS_ONRADIOBUTTONGROUPSTATECHANGE_IN_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="HANDLER_UIRADIOBUTTONGROUPNOTIFICATIONBUS_ONRADIOBUTTONGROUPSTATECHANGE_OUTPUT0_NAME">
        <source>HANDLER_UIRADIOBUTTONGROUPNOTIFICATIONBUS_ONRADIOBUTTONGROUPSTATECHANGE_OUTPUT0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">Radio Button EntityID</translation>
    </message>
    <message id="HANDLER_UIRADIOBUTTONGROUPNOTIFICATIONBUS_ONRADIOBUTTONGROUPSTATECHANGE_OUTPUT0_TOOLTIP">
        <source>HANDLER_UIRADIOBUTTONGROUPNOTIFICATIONBUS_ONRADIOBUTTONGROUPSTATECHANGE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The radio button that is checked</translation>
    </message>
</context>
<context>
    <name>EBus: AimIKComponentRequestBus</name>
    <message id="AIMIKCOMPONENTREQUESTBUS_NAME">
        <source>AIMIKCOMPONENTREQUESTBUS_NAME</source>
        <translation type="unfinished">Aim IK</translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_TOOLTIP">
        <source>AIMIKCOMPONENTREQUESTBUS_TOOLTIP</source>
        <translation type="unfinished">Animate character Aim Poses</translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_CATEGORY">
        <source>AIMIKCOMPONENTREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">Animation</translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEOUTTIME_NAME">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEOUTTIME_NAME</source>
        <comment>Class/Bus: AimIKComponentRequestBus  Event/Method: SetAimIKFadeOutTime</comment>
        <translation type="unfinished">Set Fade Out Time</translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEOUTTIME_TOOLTIP">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEOUTTIME_TOOLTIP</source>
        <translation type="unfinished">Sets the Aim IK fade out time</translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEOUTTIME_CATEGORY">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEOUTTIME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEOUTTIME_OUT_NAME">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEOUTTIME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEOUTTIME_OUT_TOOLTIP">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEOUTTIME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEOUTTIME_IN_NAME">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEOUTTIME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEOUTTIME_IN_TOOLTIP">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEOUTTIME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEOUTTIME_PARAM0_NAME">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEOUTTIME_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Time</translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEOUTTIME_PARAM0_TOOLTIP">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEOUTTIME_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Fade out time</translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKPOLARCOORDINATESOFFSET_NAME">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKPOLARCOORDINATESOFFSET_NAME</source>
        <comment>Class/Bus: AimIKComponentRequestBus  Event/Method: SetAimIKPolarCoordinatesOffset</comment>
        <translation type="unfinished">Set Polar Coordinates Offset</translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKPOLARCOORDINATESOFFSET_TOOLTIP">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKPOLARCOORDINATESOFFSET_TOOLTIP</source>
        <translation type="unfinished">Sets the Aim IK polar coordinates offset</translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKPOLARCOORDINATESOFFSET_CATEGORY">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKPOLARCOORDINATESOFFSET_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKPOLARCOORDINATESOFFSET_OUT_NAME">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKPOLARCOORDINATESOFFSET_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKPOLARCOORDINATESOFFSET_OUT_TOOLTIP">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKPOLARCOORDINATESOFFSET_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKPOLARCOORDINATESOFFSET_IN_NAME">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKPOLARCOORDINATESOFFSET_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKPOLARCOORDINATESOFFSET_IN_TOOLTIP">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKPOLARCOORDINATESOFFSET_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKPOLARCOORDINATESOFFSET_PARAM0_NAME">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKPOLARCOORDINATESOFFSET_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: const Vector2&amp;</comment>
        <translation type="unfinished">Offset</translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKPOLARCOORDINATESOFFSET_PARAM0_TOOLTIP">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKPOLARCOORDINATESOFFSET_PARAM0_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKPOLARCOORDINATESMAXRADIANSPERSECOND_NAME">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKPOLARCOORDINATESMAXRADIANSPERSECOND_NAME</source>
        <comment>Class/Bus: AimIKComponentRequestBus  Event/Method: SetAimIKPolarCoordinatesMaxRadiansPerSecond</comment>
        <translation type="unfinished">Set Polar Coordinates Max Radians Per Second</translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKPOLARCOORDINATESMAXRADIANSPERSECOND_TOOLTIP">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKPOLARCOORDINATESMAXRADIANSPERSECOND_TOOLTIP</source>
        <translation type="unfinished">Sets the AIM IK polar coordinates max radians per second</translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKPOLARCOORDINATESMAXRADIANSPERSECOND_CATEGORY">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKPOLARCOORDINATESMAXRADIANSPERSECOND_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKPOLARCOORDINATESMAXRADIANSPERSECOND_OUT_NAME">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKPOLARCOORDINATESMAXRADIANSPERSECOND_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKPOLARCOORDINATESMAXRADIANSPERSECOND_OUT_TOOLTIP">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKPOLARCOORDINATESMAXRADIANSPERSECOND_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKPOLARCOORDINATESMAXRADIANSPERSECOND_IN_NAME">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKPOLARCOORDINATESMAXRADIANSPERSECOND_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKPOLARCOORDINATESMAXRADIANSPERSECOND_IN_TOOLTIP">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKPOLARCOORDINATESMAXRADIANSPERSECOND_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKPOLARCOORDINATESMAXRADIANSPERSECOND_PARAM0_NAME">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKPOLARCOORDINATESMAXRADIANSPERSECOND_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: const Vector2&amp;</comment>
        <translation type="unfinished">Value</translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKPOLARCOORDINATESMAXRADIANSPERSECOND_PARAM0_TOOLTIP">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKPOLARCOORDINATESMAXRADIANSPERSECOND_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The polar coordinates max radians per second</translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_GETAIMIKBLEND_NAME">
        <source>AIMIKCOMPONENTREQUESTBUS_GETAIMIKBLEND_NAME</source>
        <comment>Class/Bus: AimIKComponentRequestBus  Event/Method: GetAimIKBlend</comment>
        <translation type="unfinished">Get Blend</translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_GETAIMIKBLEND_TOOLTIP">
        <source>AIMIKCOMPONENTREQUESTBUS_GETAIMIKBLEND_TOOLTIP</source>
        <translation type="unfinished">Returns the Aim IK blend</translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_GETAIMIKBLEND_CATEGORY">
        <source>AIMIKCOMPONENTREQUESTBUS_GETAIMIKBLEND_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_GETAIMIKBLEND_OUT_NAME">
        <source>AIMIKCOMPONENTREQUESTBUS_GETAIMIKBLEND_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_GETAIMIKBLEND_OUT_TOOLTIP">
        <source>AIMIKCOMPONENTREQUESTBUS_GETAIMIKBLEND_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_GETAIMIKBLEND_IN_NAME">
        <source>AIMIKCOMPONENTREQUESTBUS_GETAIMIKBLEND_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_GETAIMIKBLEND_IN_TOOLTIP">
        <source>AIMIKCOMPONENTREQUESTBUS_GETAIMIKBLEND_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_GETAIMIKBLEND_OUTPUT0_NAME">
        <source>AIMIKCOMPONENTREQUESTBUS_GETAIMIKBLEND_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Blend</translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_GETAIMIKBLEND_OUTPUT0_TOOLTIP">
        <source>AIMIKCOMPONENTREQUESTBUS_GETAIMIKBLEND_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The Aim IK blend value</translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEOUTANGLE_NAME">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEOUTANGLE_NAME</source>
        <comment>Class/Bus: AimIKComponentRequestBus  Event/Method: SetAimIKFadeOutAngle</comment>
        <translation type="unfinished">Set Fade Out Angle</translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEOUTANGLE_TOOLTIP">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEOUTANGLE_TOOLTIP</source>
        <translation type="unfinished">Sets the Aim IK fade out angle</translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEOUTANGLE_CATEGORY">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEOUTANGLE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEOUTANGLE_OUT_NAME">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEOUTANGLE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEOUTANGLE_OUT_TOOLTIP">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEOUTANGLE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEOUTANGLE_IN_NAME">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEOUTANGLE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEOUTANGLE_IN_TOOLTIP">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEOUTANGLE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEOUTANGLE_PARAM0_NAME">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEOUTANGLE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Angle</translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEOUTANGLE_PARAM0_TOOLTIP">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEOUTANGLE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The Aim IK fade out angle (in degrees)</translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKPOLARCOORDINATESSMOOTHTIMESECONDS_NAME">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKPOLARCOORDINATESSMOOTHTIMESECONDS_NAME</source>
        <comment>Class/Bus: AimIKComponentRequestBus  Event/Method: SetAimIKPolarCoordinatesSmoothTimeSeconds</comment>
        <translation type="unfinished">Set Polar Coordinates Smooth Time</translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKPOLARCOORDINATESSMOOTHTIMESECONDS_TOOLTIP">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKPOLARCOORDINATESSMOOTHTIMESECONDS_TOOLTIP</source>
        <translation type="unfinished">Sets the Aim IK polar coordinates smooth time in seconds</translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKPOLARCOORDINATESSMOOTHTIMESECONDS_CATEGORY">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKPOLARCOORDINATESSMOOTHTIMESECONDS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKPOLARCOORDINATESSMOOTHTIMESECONDS_OUT_NAME">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKPOLARCOORDINATESSMOOTHTIMESECONDS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKPOLARCOORDINATESSMOOTHTIMESECONDS_OUT_TOOLTIP">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKPOLARCOORDINATESSMOOTHTIMESECONDS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKPOLARCOORDINATESSMOOTHTIMESECONDS_IN_NAME">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKPOLARCOORDINATESSMOOTHTIMESECONDS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKPOLARCOORDINATESSMOOTHTIMESECONDS_IN_TOOLTIP">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKPOLARCOORDINATESSMOOTHTIMESECONDS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKPOLARCOORDINATESSMOOTHTIMESECONDS_PARAM0_NAME">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKPOLARCOORDINATESSMOOTHTIMESECONDS_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Seconds</translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKPOLARCOORDINATESSMOOTHTIMESECONDS_PARAM0_TOOLTIP">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKPOLARCOORDINATESSMOOTHTIMESECONDS_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The polar coordinates smooth time (in seconds)</translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKLAYER_NAME">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKLAYER_NAME</source>
        <comment>Class/Bus: AimIKComponentRequestBus  Event/Method: SetAimIKLayer</comment>
        <translation type="unfinished">Set Layer</translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKLAYER_TOOLTIP">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKLAYER_TOOLTIP</source>
        <translation type="unfinished">Sets the Aim IK layer</translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKLAYER_CATEGORY">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKLAYER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKLAYER_OUT_NAME">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKLAYER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKLAYER_OUT_TOOLTIP">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKLAYER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKLAYER_IN_NAME">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKLAYER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKLAYER_IN_TOOLTIP">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKLAYER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKLAYER_PARAM0_NAME">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKLAYER_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation type="unfinished">Layer</translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKLAYER_PARAM0_TOOLTIP">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKLAYER_PARAM0_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEINTIME_NAME">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEINTIME_NAME</source>
        <comment>Class/Bus: AimIKComponentRequestBus  Event/Method: SetAimIKFadeInTime</comment>
        <translation type="unfinished">Set Fade In Time</translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEINTIME_TOOLTIP">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEINTIME_TOOLTIP</source>
        <translation type="unfinished">Sets the Aim IK fade in time </translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEINTIME_CATEGORY">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEINTIME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEINTIME_OUT_NAME">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEINTIME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEINTIME_OUT_TOOLTIP">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEINTIME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEINTIME_IN_NAME">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEINTIME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEINTIME_IN_TOOLTIP">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEINTIME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEINTIME_PARAM0_NAME">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEINTIME_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Time</translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEINTIME_PARAM0_TOOLTIP">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEINTIME_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The fade in time</translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKTARGET_NAME">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKTARGET_NAME</source>
        <comment>Class/Bus: AimIKComponentRequestBus  Event/Method: SetAimIKTarget</comment>
        <translation type="unfinished">Set Target</translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKTARGET_TOOLTIP">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKTARGET_TOOLTIP</source>
        <translation type="unfinished">Sets the Aim IK target</translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKTARGET_CATEGORY">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKTARGET_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKTARGET_OUT_NAME">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKTARGET_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKTARGET_OUT_TOOLTIP">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKTARGET_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKTARGET_IN_NAME">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKTARGET_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKTARGET_IN_TOOLTIP">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKTARGET_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKTARGET_PARAM0_NAME">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKTARGET_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation type="unfinished">Target</translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKTARGET_PARAM0_TOOLTIP">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKTARGET_PARAM0_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_ENABLEAIMIK_NAME">
        <source>AIMIKCOMPONENTREQUESTBUS_ENABLEAIMIK_NAME</source>
        <comment>Class/Bus: AimIKComponentRequestBus  Event/Method: EnableAimIK</comment>
        <translation type="unfinished">Enable Aim IK</translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_ENABLEAIMIK_TOOLTIP">
        <source>AIMIKCOMPONENTREQUESTBUS_ENABLEAIMIK_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_ENABLEAIMIK_CATEGORY">
        <source>AIMIKCOMPONENTREQUESTBUS_ENABLEAIMIK_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_ENABLEAIMIK_OUT_NAME">
        <source>AIMIKCOMPONENTREQUESTBUS_ENABLEAIMIK_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_ENABLEAIMIK_OUT_TOOLTIP">
        <source>AIMIKCOMPONENTREQUESTBUS_ENABLEAIMIK_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_ENABLEAIMIK_IN_NAME">
        <source>AIMIKCOMPONENTREQUESTBUS_ENABLEAIMIK_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_ENABLEAIMIK_IN_TOOLTIP">
        <source>AIMIKCOMPONENTREQUESTBUS_ENABLEAIMIK_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_ENABLEAIMIK_PARAM0_NAME">
        <source>AIMIKCOMPONENTREQUESTBUS_ENABLEAIMIK_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">State</translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_ENABLEAIMIK_PARAM0_TOOLTIP">
        <source>AIMIKCOMPONENTREQUESTBUS_ENABLEAIMIK_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The Aim IK state [1 for Enabled]</translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEOUTMINDISTANCE_NAME">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEOUTMINDISTANCE_NAME</source>
        <comment>Class/Bus: AimIKComponentRequestBus  Event/Method: SetAimIKFadeOutMinDistance</comment>
        <translation type="unfinished">Set Fade Out Min Distance</translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEOUTMINDISTANCE_TOOLTIP">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEOUTMINDISTANCE_TOOLTIP</source>
        <translation type="unfinished">Sets the Aim IK fade out minimum distance</translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEOUTMINDISTANCE_CATEGORY">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEOUTMINDISTANCE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEOUTMINDISTANCE_OUT_NAME">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEOUTMINDISTANCE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEOUTMINDISTANCE_OUT_TOOLTIP">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEOUTMINDISTANCE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEOUTMINDISTANCE_IN_NAME">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEOUTMINDISTANCE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEOUTMINDISTANCE_IN_TOOLTIP">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEOUTMINDISTANCE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEOUTMINDISTANCE_PARAM0_NAME">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEOUTMINDISTANCE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Distance</translation>
    </message>
    <message id="AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEOUTMINDISTANCE_PARAM0_TOOLTIP">
        <source>AIMIKCOMPONENTREQUESTBUS_SETAIMIKFADEOUTMINDISTANCE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The fade out minimum distance</translation>
    </message>
</context>
<context>
    <name>EBus: UiSpawnerBus</name>
    <message id="UISPAWNERBUS_NAME">
        <source>UISPAWNERBUS_NAME</source>
        <translation type="unfinished">UI Spawner</translation>
    </message>
    <message id="UISPAWNERBUS_TOOLTIP">
        <source>UISPAWNERBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISPAWNERBUS_CATEGORY">
        <source>UISPAWNERBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="UISPAWNERBUS_SPAWN_NAME">
        <source>UISPAWNERBUS_SPAWN_NAME</source>
        <comment>Class/Bus: UiSpawnerBus  Event/Method: Spawn</comment>
        <translation>Spawn</translation>
    </message>
    <message id="UISPAWNERBUS_SPAWN_TOOLTIP">
        <source>UISPAWNERBUS_SPAWN_TOOLTIP</source>
        <translation type="unfinished">Spawns the slice specified in the component at the element&apos;s location</translation>
    </message>
    <message id="UISPAWNERBUS_SPAWN_CATEGORY">
        <source>UISPAWNERBUS_SPAWN_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UISPAWNERBUS_SPAWN_OUT_NAME">
        <source>UISPAWNERBUS_SPAWN_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UISPAWNERBUS_SPAWN_OUT_TOOLTIP">
        <source>UISPAWNERBUS_SPAWN_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISPAWNERBUS_SPAWN_IN_NAME">
        <source>UISPAWNERBUS_SPAWN_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UISPAWNERBUS_SPAWN_IN_TOOLTIP">
        <source>UISPAWNERBUS_SPAWN_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISPAWNERBUS_SPAWN_OUTPUT0_NAME">
        <source>UISPAWNERBUS_SPAWN_OUTPUT0_NAME</source>
        <comment>C++ Type: SliceInstantiationTicket</comment>
        <translation type="unfinished">Slice Instantiation Ticket</translation>
    </message>
    <message id="UISPAWNERBUS_SPAWN_OUTPUT0_TOOLTIP">
        <source>UISPAWNERBUS_SPAWN_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The slice instantiation ticket for this spawn</translation>
    </message>
    <message id="UISPAWNERBUS_SPAWNRELATIVE_NAME">
        <source>UISPAWNERBUS_SPAWNRELATIVE_NAME</source>
        <comment>Class/Bus: UiSpawnerBus  Event/Method: SpawnRelative</comment>
        <translation type="unfinished">Spawn Relative</translation>
    </message>
    <message id="UISPAWNERBUS_SPAWNRELATIVE_TOOLTIP">
        <source>UISPAWNERBUS_SPAWNRELATIVE_TOOLTIP</source>
        <translation type="unfinished">Spawns the slice specified in the component at the element&apos;s location with the specified relative offset</translation>
    </message>
    <message id="UISPAWNERBUS_SPAWNRELATIVE_CATEGORY">
        <source>UISPAWNERBUS_SPAWNRELATIVE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UISPAWNERBUS_SPAWNRELATIVE_OUT_NAME">
        <source>UISPAWNERBUS_SPAWNRELATIVE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UISPAWNERBUS_SPAWNRELATIVE_OUT_TOOLTIP">
        <source>UISPAWNERBUS_SPAWNRELATIVE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISPAWNERBUS_SPAWNRELATIVE_IN_NAME">
        <source>UISPAWNERBUS_SPAWNRELATIVE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UISPAWNERBUS_SPAWNRELATIVE_IN_TOOLTIP">
        <source>UISPAWNERBUS_SPAWNRELATIVE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISPAWNERBUS_SPAWNRELATIVE_OUTPUT0_NAME">
        <source>UISPAWNERBUS_SPAWNRELATIVE_OUTPUT0_NAME</source>
        <comment>C++ Type: SliceInstantiationTicket</comment>
        <translation type="unfinished">Slice Instantiation Ticket</translation>
    </message>
    <message id="UISPAWNERBUS_SPAWNRELATIVE_OUTPUT0_TOOLTIP">
        <source>UISPAWNERBUS_SPAWNRELATIVE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The slice instantiation ticket for this spawn</translation>
    </message>
    <message id="UISPAWNERBUS_SPAWNRELATIVE_PARAM0_NAME">
        <source>UISPAWNERBUS_SPAWNRELATIVE_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: const Vector2&amp;</comment>
        <translation type="unfinished">Relative Position</translation>
    </message>
    <message id="UISPAWNERBUS_SPAWNRELATIVE_PARAM0_TOOLTIP">
        <source>UISPAWNERBUS_SPAWNRELATIVE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The offset position from the element with the spawner component</translation>
    </message>
    <message id="UISPAWNERBUS_SPAWNABSOLUTE_NAME">
        <source>UISPAWNERBUS_SPAWNABSOLUTE_NAME</source>
        <comment>Class/Bus: UiSpawnerBus  Event/Method: SpawnAbsolute</comment>
        <translation type="unfinished">Spawn Absolute</translation>
    </message>
    <message id="UISPAWNERBUS_SPAWNABSOLUTE_TOOLTIP">
        <source>UISPAWNERBUS_SPAWNABSOLUTE_TOOLTIP</source>
        <translation type="unfinished">Spawns the slice specified in the component at the specified viewport position</translation>
    </message>
    <message id="UISPAWNERBUS_SPAWNABSOLUTE_CATEGORY">
        <source>UISPAWNERBUS_SPAWNABSOLUTE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UISPAWNERBUS_SPAWNABSOLUTE_OUT_NAME">
        <source>UISPAWNERBUS_SPAWNABSOLUTE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UISPAWNERBUS_SPAWNABSOLUTE_OUT_TOOLTIP">
        <source>UISPAWNERBUS_SPAWNABSOLUTE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISPAWNERBUS_SPAWNABSOLUTE_IN_NAME">
        <source>UISPAWNERBUS_SPAWNABSOLUTE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UISPAWNERBUS_SPAWNABSOLUTE_IN_TOOLTIP">
        <source>UISPAWNERBUS_SPAWNABSOLUTE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UISPAWNERBUS_SPAWNABSOLUTE_OUTPUT0_NAME">
        <source>UISPAWNERBUS_SPAWNABSOLUTE_OUTPUT0_NAME</source>
        <comment>C++ Type: SliceInstantiationTicket</comment>
        <translation type="unfinished">Slice Instantiation Ticket</translation>
    </message>
    <message id="UISPAWNERBUS_SPAWNABSOLUTE_OUTPUT0_TOOLTIP">
        <source>UISPAWNERBUS_SPAWNABSOLUTE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The slice instantiation ticket for this spawn</translation>
    </message>
    <message id="UISPAWNERBUS_SPAWNABSOLUTE_PARAM0_NAME">
        <source>UISPAWNERBUS_SPAWNABSOLUTE_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: const Vector2&amp;</comment>
        <translation type="unfinished">Viewport Position</translation>
    </message>
    <message id="UISPAWNERBUS_SPAWNABSOLUTE_PARAM0_TOOLTIP">
        <source>UISPAWNERBUS_SPAWNABSOLUTE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The viewport position at which to spawn the slice</translation>
    </message>
</context>
<context>
    <name>EBus: UiLayoutGridBus</name>
    <message id="UILAYOUTGRIDBUS_NAME">
        <source>UILAYOUTGRIDBUS_NAME</source>
        <translation type="unfinished">UI Layout Grid</translation>
    </message>
    <message id="UILAYOUTGRIDBUS_TOOLTIP">
        <source>UILAYOUTGRIDBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTGRIDBUS_CATEGORY">
        <source>UILAYOUTGRIDBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="UILAYOUTGRIDBUS_GETSTARTINGDIRECTION_NAME">
        <source>UILAYOUTGRIDBUS_GETSTARTINGDIRECTION_NAME</source>
        <comment>Class/Bus: UiLayoutGridBus  Event/Method: GetStartingDirection</comment>
        <translation type="unfinished">Get Starting Direction</translation>
    </message>
    <message id="UILAYOUTGRIDBUS_GETSTARTINGDIRECTION_TOOLTIP">
        <source>UILAYOUTGRIDBUS_GETSTARTINGDIRECTION_TOOLTIP</source>
        <translation type="unfinished">Gets the starting direction for the layout</translation>
    </message>
    <message id="UILAYOUTGRIDBUS_GETSTARTINGDIRECTION_CATEGORY">
        <source>UILAYOUTGRIDBUS_GETSTARTINGDIRECTION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTGRIDBUS_GETSTARTINGDIRECTION_OUT_NAME">
        <source>UILAYOUTGRIDBUS_GETSTARTINGDIRECTION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTGRIDBUS_GETSTARTINGDIRECTION_OUT_TOOLTIP">
        <source>UILAYOUTGRIDBUS_GETSTARTINGDIRECTION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTGRIDBUS_GETSTARTINGDIRECTION_IN_NAME">
        <source>UILAYOUTGRIDBUS_GETSTARTINGDIRECTION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTGRIDBUS_GETSTARTINGDIRECTION_IN_TOOLTIP">
        <source>UILAYOUTGRIDBUS_GETSTARTINGDIRECTION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTGRIDBUS_GETSTARTINGDIRECTION_OUTPUT0_NAME">
        <source>UILAYOUTGRIDBUS_GETSTARTINGDIRECTION_OUTPUT0_NAME</source>
        <comment>C++ Type: int</comment>
        <translation type="unfinished">Starting Direction</translation>
    </message>
    <message id="UILAYOUTGRIDBUS_GETSTARTINGDIRECTION_OUTPUT0_TOOLTIP">
        <source>UILAYOUTGRIDBUS_GETSTARTINGDIRECTION_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The starting direction for the layout (0=Horizontal Order, 1=Vertical Order)</translation>
    </message>
    <message id="UILAYOUTGRIDBUS_SETHORIZONTALORDER_NAME">
        <source>UILAYOUTGRIDBUS_SETHORIZONTALORDER_NAME</source>
        <comment>Class/Bus: UiLayoutGridBus  Event/Method: SetHorizontalOrder</comment>
        <translation type="unfinished">Set Horizontal Order</translation>
    </message>
    <message id="UILAYOUTGRIDBUS_SETHORIZONTALORDER_TOOLTIP">
        <source>UILAYOUTGRIDBUS_SETHORIZONTALORDER_TOOLTIP</source>
        <translation type="unfinished">Sets the horizontal order for the layout</translation>
    </message>
    <message id="UILAYOUTGRIDBUS_SETHORIZONTALORDER_CATEGORY">
        <source>UILAYOUTGRIDBUS_SETHORIZONTALORDER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTGRIDBUS_SETHORIZONTALORDER_OUT_NAME">
        <source>UILAYOUTGRIDBUS_SETHORIZONTALORDER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTGRIDBUS_SETHORIZONTALORDER_OUT_TOOLTIP">
        <source>UILAYOUTGRIDBUS_SETHORIZONTALORDER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTGRIDBUS_SETHORIZONTALORDER_IN_NAME">
        <source>UILAYOUTGRIDBUS_SETHORIZONTALORDER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTGRIDBUS_SETHORIZONTALORDER_IN_TOOLTIP">
        <source>UILAYOUTGRIDBUS_SETHORIZONTALORDER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTGRIDBUS_SETHORIZONTALORDER_PARAM0_NAME">
        <source>UILAYOUTGRIDBUS_SETHORIZONTALORDER_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Horizontal Order</translation>
    </message>
    <message id="UILAYOUTGRIDBUS_SETHORIZONTALORDER_PARAM0_TOOLTIP">
        <source>UILAYOUTGRIDBUS_SETHORIZONTALORDER_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The horizontal order for the layout (0=Left to Right, 1=Right to Left)</translation>
    </message>
    <message id="UILAYOUTGRIDBUS_SETCELLSIZE_NAME">
        <source>UILAYOUTGRIDBUS_SETCELLSIZE_NAME</source>
        <comment>Class/Bus: UiLayoutGridBus  Event/Method: SetCellSize</comment>
        <translation type="unfinished">Set Cell Size</translation>
    </message>
    <message id="UILAYOUTGRIDBUS_SETCELLSIZE_TOOLTIP">
        <source>UILAYOUTGRIDBUS_SETCELLSIZE_TOOLTIP</source>
        <translation type="unfinished">Sets the size of a child element</translation>
    </message>
    <message id="UILAYOUTGRIDBUS_SETCELLSIZE_CATEGORY">
        <source>UILAYOUTGRIDBUS_SETCELLSIZE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTGRIDBUS_SETCELLSIZE_OUT_NAME">
        <source>UILAYOUTGRIDBUS_SETCELLSIZE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTGRIDBUS_SETCELLSIZE_OUT_TOOLTIP">
        <source>UILAYOUTGRIDBUS_SETCELLSIZE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTGRIDBUS_SETCELLSIZE_IN_NAME">
        <source>UILAYOUTGRIDBUS_SETCELLSIZE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTGRIDBUS_SETCELLSIZE_IN_TOOLTIP">
        <source>UILAYOUTGRIDBUS_SETCELLSIZE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTGRIDBUS_SETCELLSIZE_PARAM0_NAME">
        <source>UILAYOUTGRIDBUS_SETCELLSIZE_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2</comment>
        <translation type="unfinished">Cell Size</translation>
    </message>
    <message id="UILAYOUTGRIDBUS_SETCELLSIZE_PARAM0_TOOLTIP">
        <source>UILAYOUTGRIDBUS_SETCELLSIZE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The size of a child element in pixels</translation>
    </message>
    <message id="UILAYOUTGRIDBUS_SETSPACING_NAME">
        <source>UILAYOUTGRIDBUS_SETSPACING_NAME</source>
        <comment>Class/Bus: UiLayoutGridBus  Event/Method: SetSpacing</comment>
        <translation type="unfinished">Set Spacing</translation>
    </message>
    <message id="UILAYOUTGRIDBUS_SETSPACING_TOOLTIP">
        <source>UILAYOUTGRIDBUS_SETSPACING_TOOLTIP</source>
        <translation type="unfinished">Sets the spacing between child elements</translation>
    </message>
    <message id="UILAYOUTGRIDBUS_SETSPACING_CATEGORY">
        <source>UILAYOUTGRIDBUS_SETSPACING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTGRIDBUS_SETSPACING_OUT_NAME">
        <source>UILAYOUTGRIDBUS_SETSPACING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTGRIDBUS_SETSPACING_OUT_TOOLTIP">
        <source>UILAYOUTGRIDBUS_SETSPACING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTGRIDBUS_SETSPACING_IN_NAME">
        <source>UILAYOUTGRIDBUS_SETSPACING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTGRIDBUS_SETSPACING_IN_TOOLTIP">
        <source>UILAYOUTGRIDBUS_SETSPACING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTGRIDBUS_SETSPACING_PARAM0_NAME">
        <source>UILAYOUTGRIDBUS_SETSPACING_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2</comment>
        <translation type="unfinished">Spacing</translation>
    </message>
    <message id="UILAYOUTGRIDBUS_SETSPACING_PARAM0_TOOLTIP">
        <source>UILAYOUTGRIDBUS_SETSPACING_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The spacing between child elements in pixels</translation>
    </message>
    <message id="UILAYOUTGRIDBUS_GETSPACING_NAME">
        <source>UILAYOUTGRIDBUS_GETSPACING_NAME</source>
        <comment>Class/Bus: UiLayoutGridBus  Event/Method: GetSpacing</comment>
        <translation type="unfinished">Get Spacing</translation>
    </message>
    <message id="UILAYOUTGRIDBUS_GETSPACING_TOOLTIP">
        <source>UILAYOUTGRIDBUS_GETSPACING_TOOLTIP</source>
        <translation type="unfinished">Gets the spacing between child elements</translation>
    </message>
    <message id="UILAYOUTGRIDBUS_GETSPACING_CATEGORY">
        <source>UILAYOUTGRIDBUS_GETSPACING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTGRIDBUS_GETSPACING_OUT_NAME">
        <source>UILAYOUTGRIDBUS_GETSPACING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTGRIDBUS_GETSPACING_OUT_TOOLTIP">
        <source>UILAYOUTGRIDBUS_GETSPACING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTGRIDBUS_GETSPACING_IN_NAME">
        <source>UILAYOUTGRIDBUS_GETSPACING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTGRIDBUS_GETSPACING_IN_TOOLTIP">
        <source>UILAYOUTGRIDBUS_GETSPACING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTGRIDBUS_GETSPACING_OUTPUT0_NAME">
        <source>UILAYOUTGRIDBUS_GETSPACING_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector2</comment>
        <translation type="unfinished">Spacing</translation>
    </message>
    <message id="UILAYOUTGRIDBUS_GETSPACING_OUTPUT0_TOOLTIP">
        <source>UILAYOUTGRIDBUS_GETSPACING_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The spacing between child elements in pixels</translation>
    </message>
    <message id="UILAYOUTGRIDBUS_GETCELLSIZE_NAME">
        <source>UILAYOUTGRIDBUS_GETCELLSIZE_NAME</source>
        <comment>Class/Bus: UiLayoutGridBus  Event/Method: GetCellSize</comment>
        <translation type="unfinished">Get Cell Size</translation>
    </message>
    <message id="UILAYOUTGRIDBUS_GETCELLSIZE_TOOLTIP">
        <source>UILAYOUTGRIDBUS_GETCELLSIZE_TOOLTIP</source>
        <translation type="unfinished">Gets the size of a child element</translation>
    </message>
    <message id="UILAYOUTGRIDBUS_GETCELLSIZE_CATEGORY">
        <source>UILAYOUTGRIDBUS_GETCELLSIZE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTGRIDBUS_GETCELLSIZE_OUT_NAME">
        <source>UILAYOUTGRIDBUS_GETCELLSIZE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTGRIDBUS_GETCELLSIZE_OUT_TOOLTIP">
        <source>UILAYOUTGRIDBUS_GETCELLSIZE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTGRIDBUS_GETCELLSIZE_IN_NAME">
        <source>UILAYOUTGRIDBUS_GETCELLSIZE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTGRIDBUS_GETCELLSIZE_IN_TOOLTIP">
        <source>UILAYOUTGRIDBUS_GETCELLSIZE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTGRIDBUS_GETCELLSIZE_OUTPUT0_NAME">
        <source>UILAYOUTGRIDBUS_GETCELLSIZE_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector2</comment>
        <translation type="unfinished">Cell Size</translation>
    </message>
    <message id="UILAYOUTGRIDBUS_GETCELLSIZE_OUTPUT0_TOOLTIP">
        <source>UILAYOUTGRIDBUS_GETCELLSIZE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The size of a child element in pixels</translation>
    </message>
    <message id="UILAYOUTGRIDBUS_GETPADDING_NAME">
        <source>UILAYOUTGRIDBUS_GETPADDING_NAME</source>
        <comment>Class/Bus: UiLayoutGridBus  Event/Method: GetPadding</comment>
        <translation type="unfinished">Get Padding</translation>
    </message>
    <message id="UILAYOUTGRIDBUS_GETPADDING_TOOLTIP">
        <source>UILAYOUTGRIDBUS_GETPADDING_TOOLTIP</source>
        <translation type="unfinished">Gets the padding inside the edges of the element</translation>
    </message>
    <message id="UILAYOUTGRIDBUS_GETPADDING_CATEGORY">
        <source>UILAYOUTGRIDBUS_GETPADDING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTGRIDBUS_GETPADDING_OUT_NAME">
        <source>UILAYOUTGRIDBUS_GETPADDING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTGRIDBUS_GETPADDING_OUT_TOOLTIP">
        <source>UILAYOUTGRIDBUS_GETPADDING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTGRIDBUS_GETPADDING_IN_NAME">
        <source>UILAYOUTGRIDBUS_GETPADDING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTGRIDBUS_GETPADDING_IN_TOOLTIP">
        <source>UILAYOUTGRIDBUS_GETPADDING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTGRIDBUS_GETPADDING_OUTPUT0_NAME">
        <source>UILAYOUTGRIDBUS_GETPADDING_OUTPUT0_NAME</source>
        <comment>C++ Type: Padding</comment>
        <translation type="unfinished">Padding</translation>
    </message>
    <message id="UILAYOUTGRIDBUS_GETPADDING_OUTPUT0_TOOLTIP">
        <source>UILAYOUTGRIDBUS_GETPADDING_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The padding inside the edges of the element in pixels</translation>
    </message>
    <message id="UILAYOUTGRIDBUS_SETPADDING_NAME">
        <source>UILAYOUTGRIDBUS_SETPADDING_NAME</source>
        <comment>Class/Bus: UiLayoutGridBus  Event/Method: SetPadding</comment>
        <translation type="unfinished">Set Padding</translation>
    </message>
    <message id="UILAYOUTGRIDBUS_SETPADDING_TOOLTIP">
        <source>UILAYOUTGRIDBUS_SETPADDING_TOOLTIP</source>
        <translation type="unfinished">Sets the padding inside the edges of the element</translation>
    </message>
    <message id="UILAYOUTGRIDBUS_SETPADDING_CATEGORY">
        <source>UILAYOUTGRIDBUS_SETPADDING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTGRIDBUS_SETPADDING_OUT_NAME">
        <source>UILAYOUTGRIDBUS_SETPADDING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTGRIDBUS_SETPADDING_OUT_TOOLTIP">
        <source>UILAYOUTGRIDBUS_SETPADDING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTGRIDBUS_SETPADDING_IN_NAME">
        <source>UILAYOUTGRIDBUS_SETPADDING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTGRIDBUS_SETPADDING_IN_TOOLTIP">
        <source>UILAYOUTGRIDBUS_SETPADDING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTGRIDBUS_SETPADDING_PARAM0_NAME">
        <source>UILAYOUTGRIDBUS_SETPADDING_PARAM0_NAME</source>
        <comment>Simple Type: UiPadding C++ Type: Padding</comment>
        <translation type="unfinished">Padding</translation>
    </message>
    <message id="UILAYOUTGRIDBUS_SETPADDING_PARAM0_TOOLTIP">
        <source>UILAYOUTGRIDBUS_SETPADDING_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The padding inside the edges of the element in pixels</translation>
    </message>
    <message id="UILAYOUTGRIDBUS_GETHORIZONTALORDER_NAME">
        <source>UILAYOUTGRIDBUS_GETHORIZONTALORDER_NAME</source>
        <comment>Class/Bus: UiLayoutGridBus  Event/Method: GetHorizontalOrder</comment>
        <translation type="unfinished">Get Horizontal Order</translation>
    </message>
    <message id="UILAYOUTGRIDBUS_GETHORIZONTALORDER_TOOLTIP">
        <source>UILAYOUTGRIDBUS_GETHORIZONTALORDER_TOOLTIP</source>
        <translation type="unfinished">Gets the horizontal order for the layout</translation>
    </message>
    <message id="UILAYOUTGRIDBUS_GETHORIZONTALORDER_CATEGORY">
        <source>UILAYOUTGRIDBUS_GETHORIZONTALORDER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTGRIDBUS_GETHORIZONTALORDER_OUT_NAME">
        <source>UILAYOUTGRIDBUS_GETHORIZONTALORDER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTGRIDBUS_GETHORIZONTALORDER_OUT_TOOLTIP">
        <source>UILAYOUTGRIDBUS_GETHORIZONTALORDER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTGRIDBUS_GETHORIZONTALORDER_IN_NAME">
        <source>UILAYOUTGRIDBUS_GETHORIZONTALORDER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTGRIDBUS_GETHORIZONTALORDER_IN_TOOLTIP">
        <source>UILAYOUTGRIDBUS_GETHORIZONTALORDER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTGRIDBUS_GETHORIZONTALORDER_OUTPUT0_NAME">
        <source>UILAYOUTGRIDBUS_GETHORIZONTALORDER_OUTPUT0_NAME</source>
        <comment>C++ Type: int</comment>
        <translation type="unfinished">Horizontal Order</translation>
    </message>
    <message id="UILAYOUTGRIDBUS_GETHORIZONTALORDER_OUTPUT0_TOOLTIP">
        <source>UILAYOUTGRIDBUS_GETHORIZONTALORDER_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The horizontal order for the layout (0=Left to Right, 1=Right to Left)</translation>
    </message>
    <message id="UILAYOUTGRIDBUS_GETVERTICALORDER_NAME">
        <source>UILAYOUTGRIDBUS_GETVERTICALORDER_NAME</source>
        <comment>Class/Bus: UiLayoutGridBus  Event/Method: GetVerticalOrder</comment>
        <translation type="unfinished">Get Vertical Order</translation>
    </message>
    <message id="UILAYOUTGRIDBUS_GETVERTICALORDER_TOOLTIP">
        <source>UILAYOUTGRIDBUS_GETVERTICALORDER_TOOLTIP</source>
        <translation type="unfinished">Gets the vertical order for the layout</translation>
    </message>
    <message id="UILAYOUTGRIDBUS_GETVERTICALORDER_CATEGORY">
        <source>UILAYOUTGRIDBUS_GETVERTICALORDER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTGRIDBUS_GETVERTICALORDER_OUT_NAME">
        <source>UILAYOUTGRIDBUS_GETVERTICALORDER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTGRIDBUS_GETVERTICALORDER_OUT_TOOLTIP">
        <source>UILAYOUTGRIDBUS_GETVERTICALORDER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTGRIDBUS_GETVERTICALORDER_IN_NAME">
        <source>UILAYOUTGRIDBUS_GETVERTICALORDER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTGRIDBUS_GETVERTICALORDER_IN_TOOLTIP">
        <source>UILAYOUTGRIDBUS_GETVERTICALORDER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTGRIDBUS_GETVERTICALORDER_OUTPUT0_NAME">
        <source>UILAYOUTGRIDBUS_GETVERTICALORDER_OUTPUT0_NAME</source>
        <comment>C++ Type: int</comment>
        <translation type="unfinished">Vertical Order</translation>
    </message>
    <message id="UILAYOUTGRIDBUS_GETVERTICALORDER_OUTPUT0_TOOLTIP">
        <source>UILAYOUTGRIDBUS_GETVERTICALORDER_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The vertical order for the layout (0=Top to Bottom, 1=Bottom to Top)</translation>
    </message>
    <message id="UILAYOUTGRIDBUS_SETVERTICALORDER_NAME">
        <source>UILAYOUTGRIDBUS_SETVERTICALORDER_NAME</source>
        <comment>Class/Bus: UiLayoutGridBus  Event/Method: SetVerticalOrder</comment>
        <translation type="unfinished">Set Vertical Order</translation>
    </message>
    <message id="UILAYOUTGRIDBUS_SETVERTICALORDER_TOOLTIP">
        <source>UILAYOUTGRIDBUS_SETVERTICALORDER_TOOLTIP</source>
        <translation type="unfinished">Sets the vertical order for the layout</translation>
    </message>
    <message id="UILAYOUTGRIDBUS_SETVERTICALORDER_CATEGORY">
        <source>UILAYOUTGRIDBUS_SETVERTICALORDER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTGRIDBUS_SETVERTICALORDER_OUT_NAME">
        <source>UILAYOUTGRIDBUS_SETVERTICALORDER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTGRIDBUS_SETVERTICALORDER_OUT_TOOLTIP">
        <source>UILAYOUTGRIDBUS_SETVERTICALORDER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTGRIDBUS_SETVERTICALORDER_IN_NAME">
        <source>UILAYOUTGRIDBUS_SETVERTICALORDER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTGRIDBUS_SETVERTICALORDER_IN_TOOLTIP">
        <source>UILAYOUTGRIDBUS_SETVERTICALORDER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTGRIDBUS_SETVERTICALORDER_PARAM0_NAME">
        <source>UILAYOUTGRIDBUS_SETVERTICALORDER_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Vertical Order</translation>
    </message>
    <message id="UILAYOUTGRIDBUS_SETVERTICALORDER_PARAM0_TOOLTIP">
        <source>UILAYOUTGRIDBUS_SETVERTICALORDER_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The vertical order for the layout (0=Top to Bottom, 1=Bottom to Top)</translation>
    </message>
    <message id="UILAYOUTGRIDBUS_SETSTARTINGDIRECTION_NAME">
        <source>UILAYOUTGRIDBUS_SETSTARTINGDIRECTION_NAME</source>
        <comment>Class/Bus: UiLayoutGridBus  Event/Method: SetStartingDirection</comment>
        <translation type="unfinished">Set Starting Direction</translation>
    </message>
    <message id="UILAYOUTGRIDBUS_SETSTARTINGDIRECTION_TOOLTIP">
        <source>UILAYOUTGRIDBUS_SETSTARTINGDIRECTION_TOOLTIP</source>
        <translation type="unfinished">Sets the starting direction for the layout</translation>
    </message>
    <message id="UILAYOUTGRIDBUS_SETSTARTINGDIRECTION_CATEGORY">
        <source>UILAYOUTGRIDBUS_SETSTARTINGDIRECTION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTGRIDBUS_SETSTARTINGDIRECTION_OUT_NAME">
        <source>UILAYOUTGRIDBUS_SETSTARTINGDIRECTION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTGRIDBUS_SETSTARTINGDIRECTION_OUT_TOOLTIP">
        <source>UILAYOUTGRIDBUS_SETSTARTINGDIRECTION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTGRIDBUS_SETSTARTINGDIRECTION_IN_NAME">
        <source>UILAYOUTGRIDBUS_SETSTARTINGDIRECTION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTGRIDBUS_SETSTARTINGDIRECTION_IN_TOOLTIP">
        <source>UILAYOUTGRIDBUS_SETSTARTINGDIRECTION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UILAYOUTGRIDBUS_SETSTARTINGDIRECTION_PARAM0_NAME">
        <source>UILAYOUTGRIDBUS_SETSTARTINGDIRECTION_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Starting Direction</translation>
    </message>
    <message id="UILAYOUTGRIDBUS_SETSTARTINGDIRECTION_PARAM0_TOOLTIP">
        <source>UILAYOUTGRIDBUS_SETSTARTINGDIRECTION_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The starting direction for the layout (0=Horizontal Order, 1=Vertical Order)</translation>
    </message>
</context>
<context>
    <name>Handler: UiDynamicScrollBoxElementNotificationBus</name>
    <message id="HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_NAME">
        <source>HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_NAME</source>
        <translation type="unfinished">UI Dynamic Scroll Box Element Changes</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_TOOLTIP">
        <source>HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_TOOLTIP</source>
        <translation type="unfinished">Create this handler to receive notifications of dynamic scrollbox element state changes, such as when an element is about to scroll into view</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_CATEGORY">
        <source>HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONELEMENTBECOMINGVISIBLE_NAME">
        <source>HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONELEMENTBECOMINGVISIBLE_NAME</source>
        <comment>Class/Bus: UiDynamicScrollBoxElementNotificationBus  Event/Method: OnElementBecomingVisible</comment>
        <translation type="unfinished">On Element Becoming Visible</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONELEMENTBECOMINGVISIBLE_TOOLTIP">
        <source>HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONELEMENTBECOMINGVISIBLE_TOOLTIP</source>
        <translation type="unfinished">Executes when a child of the scroll box is about to become visible. Use this event to populate the child with data for display</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONELEMENTBECOMINGVISIBLE_CATEGORY">
        <source>HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONELEMENTBECOMINGVISIBLE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONELEMENTBECOMINGVISIBLE_OUT_NAME">
        <source>HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONELEMENTBECOMINGVISIBLE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONELEMENTBECOMINGVISIBLE_OUT_TOOLTIP">
        <source>HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONELEMENTBECOMINGVISIBLE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONELEMENTBECOMINGVISIBLE_IN_NAME">
        <source>HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONELEMENTBECOMINGVISIBLE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONELEMENTBECOMINGVISIBLE_IN_TOOLTIP">
        <source>HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONELEMENTBECOMINGVISIBLE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONELEMENTBECOMINGVISIBLE_OUTPUT0_NAME">
        <source>HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONELEMENTBECOMINGVISIBLE_OUTPUT0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">EntityID</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONELEMENTBECOMINGVISIBLE_OUTPUT0_TOOLTIP">
        <source>HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONELEMENTBECOMINGVISIBLE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The child that is about to become visible</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONELEMENTBECOMINGVISIBLE_OUTPUT1_NAME">
        <source>HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONELEMENTBECOMINGVISIBLE_OUTPUT1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Element Index</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONELEMENTBECOMINGVISIBLE_OUTPUT1_TOOLTIP">
        <source>HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONELEMENTBECOMINGVISIBLE_OUTPUT1_TOOLTIP</source>
        <translation type="unfinished">The index of the child that is about to become visible</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONPREPAREELEMENTFORSIZECALCULATION_NAME">
        <source>HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONPREPAREELEMENTFORSIZECALCULATION_NAME</source>
        <comment>Class/Bus: UiDynamicScrollBoxElementNotificationBus  Event/Method: OnPrepareElementForSizeCalculation</comment>
        <translation type="unfinished">On Prepare Element For Size Calculation</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONPREPAREELEMENTFORSIZECALCULATION_TOOLTIP">
        <source>HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONPREPAREELEMENTFORSIZECALCULATION_TOOLTIP</source>
        <translation type="unfinished">Executes when elements have variable sizes and are set to auto calculate. Used with lists that are not divided into sections</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONPREPAREELEMENTFORSIZECALCULATION_OUTPUT0_NAME">
        <source>HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONPREPAREELEMENTFORSIZECALCULATION_OUTPUT0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">EntityID</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONPREPAREELEMENTFORSIZECALCULATION_OUTPUT0_TOOLTIP">
        <source>HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONPREPAREELEMENTFORSIZECALCULATION_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The element being prepared</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONPREPAREELEMENTFORSIZECALCULATION_OUTPUT1_NAME">
        <source>HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONPREPAREELEMENTFORSIZECALCULATION_OUTPUT1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Element Index</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONPREPAREELEMENTFORSIZECALCULATION_OUTPUT1_TOOLTIP">
        <source>HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONPREPAREELEMENTFORSIZECALCULATION_OUTPUT1_TOOLTIP</source>
        <translation type="unfinished">The index of the child that is being prepared</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONPREPAREELEMENTINSECTIONFORSIZECALCULATION_NAME">
        <source>HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONPREPAREELEMENTINSECTIONFORSIZECALCULATION_NAME</source>
        <comment>Class/Bus: UiDynamicScrollBoxElementNotificationBus  Event/Method: OnPrepareElementInSectionForSizeCalculation</comment>
        <translation type="unfinished">On Prepare Element In Section For Size Calculation</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONPREPAREELEMENTINSECTIONFORSIZECALCULATION_TOOLTIP">
        <source>HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONPREPAREELEMENTINSECTIONFORSIZECALCULATION_TOOLTIP</source>
        <translation type="unfinished">Executes when elements in sections have variable sizes and are set to auto calculate. Used with lists that are divided into sections</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONPREPAREELEMENTINSECTIONFORSIZECALCULATION_OUTPUT0_NAME">
        <source>HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONPREPAREELEMENTINSECTIONFORSIZECALCULATION_OUTPUT0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">EntityID</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONPREPAREELEMENTINSECTIONFORSIZECALCULATION_OUTPUT0_TOOLTIP">
        <source>HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONPREPAREELEMENTINSECTIONFORSIZECALCULATION_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The element being prepared</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONPREPAREELEMENTINSECTIONFORSIZECALCULATION_OUTPUT1_NAME">
        <source>HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONPREPAREELEMENTINSECTIONFORSIZECALCULATION_OUTPUT1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Section Index</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONPREPAREELEMENTINSECTIONFORSIZECALCULATION_OUTPUT1_TOOLTIP">
        <source>HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONPREPAREELEMENTINSECTIONFORSIZECALCULATION_OUTPUT1_TOOLTIP</source>
        <translation type="unfinished">The index of the section that is being prepared</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONPREPAREELEMENTINSECTIONFORSIZECALCULATION_OUTPUT2_NAME">
        <source>HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONPREPAREELEMENTINSECTIONFORSIZECALCULATION_OUTPUT2_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Element Index</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONPREPAREELEMENTINSECTIONFORSIZECALCULATION_OUTPUT2_TOOLTIP">
        <source>HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONPREPAREELEMENTINSECTIONFORSIZECALCULATION_OUTPUT2_TOOLTIP</source>
        <translation type="unfinished">The index of the child that is being prepared</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONPREPARESECTIONHEADERFORSIZECALCULATION_NAME">
        <source>HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONPREPARESECTIONHEADERFORSIZECALCULATION_NAME</source>
        <comment>Class/Bus: UiDynamicScrollBoxElementNotificationBus  Event/Method: OnPrepareSectionHeaderForSizeCalculation</comment>
        <translation type="unfinished">On Prepare Section Header For Size Calculation</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONPREPARESECTIONHEADERFORSIZECALCULATION_TOOLTIP">
        <source>HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONPREPARESECTIONHEADERFORSIZECALCULATION_TOOLTIP</source>
        <translation type="unfinished">Executes when headers have variable sizes and are set to auto calculate. Used with lists that are divided into sections</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONPREPARESECTIONHEADERFORSIZECALCULATION_OUTPUT0_NAME">
        <source>HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONPREPARESECTIONHEADERFORSIZECALCULATION_OUTPUT0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">EntityID</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONPREPARESECTIONHEADERFORSIZECALCULATION_OUTPUT0_TOOLTIP">
        <source>HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONPREPARESECTIONHEADERFORSIZECALCULATION_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The element being prepared</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONPREPARESECTIONHEADERFORSIZECALCULATION_OUTPUT1_NAME">
        <source>HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONPREPARESECTIONHEADERFORSIZECALCULATION_OUTPUT1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Section Index</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONPREPARESECTIONHEADERFORSIZECALCULATION_OUTPUT1_TOOLTIP">
        <source>HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONPREPARESECTIONHEADERFORSIZECALCULATION_OUTPUT1_TOOLTIP</source>
        <translation type="unfinished">The index of the section that is being prepared</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONELEMENTINSECTIONBECOMINGVISIBLE_NAME">
        <source>HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONELEMENTINSECTIONBECOMINGVISIBLE_NAME</source>
        <comment>Class/Bus: UiDynamicScrollBoxElementNotificationBus  Event/Method: OnElementInSectionBecomingVisible</comment>
        <translation type="unfinished">On Element In Section Becoming Visible</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONELEMENTINSECTIONBECOMINGVISIBLE_TOOLTIP">
        <source>HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONELEMENTINSECTIONBECOMINGVISIBLE_TOOLTIP</source>
        <translation type="unfinished">Executes when an element in a section is about to become visible. Used to populate the element with data for display. Used with lists that are divided into sections</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONELEMENTINSECTIONBECOMINGVISIBLE_OUTPUT0_NAME">
        <source>HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONELEMENTINSECTIONBECOMINGVISIBLE_OUTPUT0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">EntityID</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONELEMENTINSECTIONBECOMINGVISIBLE_OUTPUT0_TOOLTIP">
        <source>HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONELEMENTINSECTIONBECOMINGVISIBLE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The element becoming visible</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONELEMENTINSECTIONBECOMINGVISIBLE_OUTPUT1_NAME">
        <source>HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONELEMENTINSECTIONBECOMINGVISIBLE_OUTPUT1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Section Index</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONELEMENTINSECTIONBECOMINGVISIBLE_OUTPUT1_TOOLTIP">
        <source>HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONELEMENTINSECTIONBECOMINGVISIBLE_OUTPUT1_TOOLTIP</source>
        <translation type="unfinished">The index of the section that contains the element</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONELEMENTINSECTIONBECOMINGVISIBLE_OUTPUT2_NAME">
        <source>HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONELEMENTINSECTIONBECOMINGVISIBLE_OUTPUT2_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Element Index</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONELEMENTINSECTIONBECOMINGVISIBLE_OUTPUT2_TOOLTIP">
        <source>HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONELEMENTINSECTIONBECOMINGVISIBLE_OUTPUT2_TOOLTIP</source>
        <translation type="unfinished">The index of the child that is becoming visible</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONSECTIONHEADERBECOMINGVISIBLE_NAME">
        <source>HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONSECTIONHEADERBECOMINGVISIBLE_NAME</source>
        <comment>Class/Bus: UiDynamicScrollBoxElementNotificationBus  Event/Method: OnSectionHeaderBecomingVisible</comment>
        <translation type="unfinished">On Section Header Becoming Visible</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONSECTIONHEADERBECOMINGVISIBLE_TOOLTIP">
        <source>HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONSECTIONHEADERBECOMINGVISIBLE_TOOLTIP</source>
        <translation type="unfinished">Executes when a header is about to become visible. Used to populate the header with data for display. Used with lists that are divided into sections</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONSECTIONHEADERBECOMINGVISIBLE_OUTPUT0_NAME">
        <source>HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONSECTIONHEADERBECOMINGVISIBLE_OUTPUT0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">EntityID</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONSECTIONHEADERBECOMINGVISIBLE_OUTPUT0_TOOLTIP">
        <source>HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONSECTIONHEADERBECOMINGVISIBLE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The header element becoming visible</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONSECTIONHEADERBECOMINGVISIBLE_OUTPUT1_NAME">
        <source>HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONSECTIONHEADERBECOMINGVISIBLE_OUTPUT1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Section Index</translation>
    </message>
    <message id="HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONSECTIONHEADERBECOMINGVISIBLE_OUTPUT1_TOOLTIP">
        <source>HANDLER_UIDYNAMICSCROLLBOXELEMENTNOTIFICATIONBUS_ONSECTIONHEADERBECOMINGVISIBLE_OUTPUT1_TOOLTIP</source>
        <translation type="unfinished">The index of the section that contains the header</translation>
    </message>
</context>
<context>
    <name>EBus: ControllerRequestBus</name>
    <message id="CONTROLLERREQUESTBUS_NAME">
        <source>CONTROLLERREQUESTBUS_NAME</source>
        <translation type="unfinished">Controller</translation>
    </message>
    <message id="CONTROLLERREQUESTBUS_TOOLTIP">
        <source>CONTROLLERREQUESTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CONTROLLERREQUESTBUS_CATEGORY">
        <source>CONTROLLERREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">Gameplay/Input</translation>
    </message>
    <message id="CONTROLLERREQUESTBUS_GETTRACKINGSTATE_NAME">
        <source>CONTROLLERREQUESTBUS_GETTRACKINGSTATE_NAME</source>
        <comment>Class/Bus: ControllerRequestBus  Event/Method: GetTrackingState</comment>
        <translation type="unfinished">Get Tracking State</translation>
    </message>
    <message id="CONTROLLERREQUESTBUS_GETTRACKINGSTATE_TOOLTIP">
        <source>CONTROLLERREQUESTBUS_GETTRACKINGSTATE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CONTROLLERREQUESTBUS_GETTRACKINGSTATE_CATEGORY">
        <source>CONTROLLERREQUESTBUS_GETTRACKINGSTATE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CONTROLLERREQUESTBUS_GETTRACKINGSTATE_OUT_NAME">
        <source>CONTROLLERREQUESTBUS_GETTRACKINGSTATE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CONTROLLERREQUESTBUS_GETTRACKINGSTATE_OUT_TOOLTIP">
        <source>CONTROLLERREQUESTBUS_GETTRACKINGSTATE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CONTROLLERREQUESTBUS_GETTRACKINGSTATE_IN_NAME">
        <source>CONTROLLERREQUESTBUS_GETTRACKINGSTATE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CONTROLLERREQUESTBUS_GETTRACKINGSTATE_IN_TOOLTIP">
        <source>CONTROLLERREQUESTBUS_GETTRACKINGSTATE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CONTROLLERREQUESTBUS_GETTRACKINGSTATE_OUTPUT0_NAME">
        <source>CONTROLLERREQUESTBUS_GETTRACKINGSTATE_OUTPUT0_NAME</source>
        <comment>C++ Type: TrackingState*</comment>
        <translation>TrackingState</translation>
    </message>
    <message id="CONTROLLERREQUESTBUS_GETTRACKINGSTATE_OUTPUT0_TOOLTIP">
        <source>CONTROLLERREQUESTBUS_GETTRACKINGSTATE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CONTROLLERREQUESTBUS_GETTRACKINGSTATE_PARAM0_NAME">
        <source>CONTROLLERREQUESTBUS_GETTRACKINGSTATE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation></translation>
    </message>
    <message id="CONTROLLERREQUESTBUS_GETTRACKINGSTATE_PARAM0_TOOLTIP">
        <source>CONTROLLERREQUESTBUS_GETTRACKINGSTATE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CONTROLLERREQUESTBUS_ISCONNECTED_NAME">
        <source>CONTROLLERREQUESTBUS_ISCONNECTED_NAME</source>
        <comment>Class/Bus: ControllerRequestBus  Event/Method: IsConnected</comment>
        <translation type="unfinished">Is Connected</translation>
    </message>
    <message id="CONTROLLERREQUESTBUS_ISCONNECTED_TOOLTIP">
        <source>CONTROLLERREQUESTBUS_ISCONNECTED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CONTROLLERREQUESTBUS_ISCONNECTED_CATEGORY">
        <source>CONTROLLERREQUESTBUS_ISCONNECTED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CONTROLLERREQUESTBUS_ISCONNECTED_OUT_NAME">
        <source>CONTROLLERREQUESTBUS_ISCONNECTED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CONTROLLERREQUESTBUS_ISCONNECTED_OUT_TOOLTIP">
        <source>CONTROLLERREQUESTBUS_ISCONNECTED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CONTROLLERREQUESTBUS_ISCONNECTED_IN_NAME">
        <source>CONTROLLERREQUESTBUS_ISCONNECTED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CONTROLLERREQUESTBUS_ISCONNECTED_IN_TOOLTIP">
        <source>CONTROLLERREQUESTBUS_ISCONNECTED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CONTROLLERREQUESTBUS_ISCONNECTED_OUTPUT0_NAME">
        <source>CONTROLLERREQUESTBUS_ISCONNECTED_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="CONTROLLERREQUESTBUS_ISCONNECTED_OUTPUT0_TOOLTIP">
        <source>CONTROLLERREQUESTBUS_ISCONNECTED_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CONTROLLERREQUESTBUS_ISCONNECTED_PARAM0_NAME">
        <source>CONTROLLERREQUESTBUS_ISCONNECTED_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation></translation>
    </message>
    <message id="CONTROLLERREQUESTBUS_ISCONNECTED_PARAM0_TOOLTIP">
        <source>CONTROLLERREQUESTBUS_ISCONNECTED_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: TagGlobalRequestBus</name>
    <message id="TAGGLOBALREQUESTBUS_NAME">
        <source>TAGGLOBALREQUESTBUS_NAME</source>
        <translation type="unfinished">Tag</translation>
    </message>
    <message id="TAGGLOBALREQUESTBUS_TOOLTIP">
        <source>TAGGLOBALREQUESTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TAGGLOBALREQUESTBUS_CATEGORY">
        <source>TAGGLOBALREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">Gameplay</translation>
    </message>
    <message id="TAGGLOBALREQUESTBUS_REQUESTTAGGEDENTITIES_NAME">
        <source>TAGGLOBALREQUESTBUS_REQUESTTAGGEDENTITIES_NAME</source>
        <comment>Class/Bus: TagGlobalRequestBus  Event/Method: RequestTaggedEntities</comment>
        <translation type="unfinished">Request Tagged Entities</translation>
    </message>
    <message id="TAGGLOBALREQUESTBUS_REQUESTTAGGEDENTITIES_TOOLTIP">
        <source>TAGGLOBALREQUESTBUS_REQUESTTAGGEDENTITIES_TOOLTIP</source>
        <translation type="unfinished">Returns the first responding entity that has a specified Tag</translation>
    </message>
    <message id="TAGGLOBALREQUESTBUS_REQUESTTAGGEDENTITIES_CATEGORY">
        <source>TAGGLOBALREQUESTBUS_REQUESTTAGGEDENTITIES_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TAGGLOBALREQUESTBUS_REQUESTTAGGEDENTITIES_OUT_NAME">
        <source>TAGGLOBALREQUESTBUS_REQUESTTAGGEDENTITIES_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TAGGLOBALREQUESTBUS_REQUESTTAGGEDENTITIES_OUT_TOOLTIP">
        <source>TAGGLOBALREQUESTBUS_REQUESTTAGGEDENTITIES_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TAGGLOBALREQUESTBUS_REQUESTTAGGEDENTITIES_IN_NAME">
        <source>TAGGLOBALREQUESTBUS_REQUESTTAGGEDENTITIES_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TAGGLOBALREQUESTBUS_REQUESTTAGGEDENTITIES_IN_TOOLTIP">
        <source>TAGGLOBALREQUESTBUS_REQUESTTAGGEDENTITIES_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TAGGLOBALREQUESTBUS_REQUESTTAGGEDENTITIES_OUTPUT0_NAME">
        <source>TAGGLOBALREQUESTBUS_REQUESTTAGGEDENTITIES_OUTPUT0_NAME</source>
        <comment>C++ Type: const EntityId</comment>
        <translation type="unfinished">Tagged Entity</translation>
    </message>
    <message id="TAGGLOBALREQUESTBUS_REQUESTTAGGEDENTITIES_OUTPUT0_TOOLTIP">
        <source>TAGGLOBALREQUESTBUS_REQUESTTAGGEDENTITIES_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The ID of the last responding entity that has the specified tag</translation>
    </message>
</context>
<context>
    <name>EBus: CloudGemLeaderboardRequestBus</name>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_NAME">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_NAME</source>
        <translation>CloudGemLeaderboardRequestBus</translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_TOOLTIP">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_CATEGORY">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">Cloud Gem</translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_DELETEPLAYERBAN_NAME">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_DELETEPLAYERBAN_NAME</source>
        <comment>Class/Bus: CloudGemLeaderboardRequestBus  Event/Method: DeletePlayerBan</comment>
        <translation>DeletePlayerBan</translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_DELETEPLAYERBAN_TOOLTIP">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_DELETEPLAYERBAN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_DELETEPLAYERBAN_CATEGORY">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_DELETEPLAYERBAN_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_DELETEPLAYERBAN_OUT_NAME">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_DELETEPLAYERBAN_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_DELETEPLAYERBAN_OUT_TOOLTIP">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_DELETEPLAYERBAN_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_DELETEPLAYERBAN_IN_NAME">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_DELETEPLAYERBAN_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_DELETEPLAYERBAN_IN_TOOLTIP">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_DELETEPLAYERBAN_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_DELETEPLAYERBAN_PARAM0_NAME">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_DELETEPLAYERBAN_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_DELETEPLAYERBAN_PARAM0_TOOLTIP">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_DELETEPLAYERBAN_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_DELETEPLAYERBAN_PARAM1_NAME">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_DELETEPLAYERBAN_PARAM1_NAME</source>
        <comment>Simple Type: Invalid C++ Type: CloudGemLeaderboardResponseHandler*</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_DELETEPLAYERBAN_PARAM1_TOOLTIP">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_DELETEPLAYERBAN_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_POSTPLAYERBAN_NAME">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_POSTPLAYERBAN_NAME</source>
        <comment>Class/Bus: CloudGemLeaderboardRequestBus  Event/Method: PostPlayerBan</comment>
        <translation>PostPlayerBan</translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_POSTPLAYERBAN_TOOLTIP">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_POSTPLAYERBAN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_POSTPLAYERBAN_CATEGORY">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_POSTPLAYERBAN_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_POSTPLAYERBAN_OUT_NAME">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_POSTPLAYERBAN_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_POSTPLAYERBAN_OUT_TOOLTIP">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_POSTPLAYERBAN_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_POSTPLAYERBAN_IN_NAME">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_POSTPLAYERBAN_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_POSTPLAYERBAN_IN_TOOLTIP">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_POSTPLAYERBAN_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_POSTPLAYERBAN_PARAM0_NAME">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_POSTPLAYERBAN_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_POSTPLAYERBAN_PARAM0_TOOLTIP">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_POSTPLAYERBAN_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_POSTPLAYERBAN_PARAM1_NAME">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_POSTPLAYERBAN_PARAM1_NAME</source>
        <comment>Simple Type: Invalid C++ Type: CloudGemLeaderboardResponseHandler*</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_POSTPLAYERBAN_PARAM1_TOOLTIP">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_POSTPLAYERBAN_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_GETSCORES_NAME">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_GETSCORES_NAME</source>
        <comment>Class/Bus: CloudGemLeaderboardRequestBus  Event/Method: GetScores</comment>
        <translation>GetScores</translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_GETSCORES_TOOLTIP">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_GETSCORES_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_GETSCORES_CATEGORY">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_GETSCORES_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_GETSCORES_OUT_NAME">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_GETSCORES_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_GETSCORES_OUT_TOOLTIP">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_GETSCORES_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_GETSCORES_IN_NAME">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_GETSCORES_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_GETSCORES_IN_TOOLTIP">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_GETSCORES_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_GETSCORES_PARAM0_NAME">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_GETSCORES_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_GETSCORES_PARAM0_TOOLTIP">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_GETSCORES_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_GETSCORES_PARAM1_NAME">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_GETSCORES_PARAM1_NAME</source>
        <comment>Simple Type: Invalid C++ Type: CloudGemLeaderboardResponseHandler*</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_GETSCORES_PARAM1_TOOLTIP">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_GETSCORES_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_DELETESCORE_NAME">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_DELETESCORE_NAME</source>
        <comment>Class/Bus: CloudGemLeaderboardRequestBus  Event/Method: DeleteScore</comment>
        <translation>DeleteScore</translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_DELETESCORE_TOOLTIP">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_DELETESCORE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_DELETESCORE_CATEGORY">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_DELETESCORE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_DELETESCORE_OUT_NAME">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_DELETESCORE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_DELETESCORE_OUT_TOOLTIP">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_DELETESCORE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_DELETESCORE_IN_NAME">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_DELETESCORE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_DELETESCORE_IN_TOOLTIP">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_DELETESCORE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_DELETESCORE_PARAM0_NAME">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_DELETESCORE_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_DELETESCORE_PARAM0_TOOLTIP">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_DELETESCORE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_DELETESCORE_PARAM1_NAME">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_DELETESCORE_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_DELETESCORE_PARAM1_TOOLTIP">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_DELETESCORE_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_DELETESCORE_PARAM2_NAME">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_DELETESCORE_PARAM2_NAME</source>
        <comment>Simple Type: Invalid C++ Type: CloudGemLeaderboardResponseHandler*</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_DELETESCORE_PARAM2_TOOLTIP">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_DELETESCORE_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_GETSCORE_NAME">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_GETSCORE_NAME</source>
        <comment>Class/Bus: CloudGemLeaderboardRequestBus  Event/Method: GetScore</comment>
        <translation>GetScore</translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_GETSCORE_TOOLTIP">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_GETSCORE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_GETSCORE_CATEGORY">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_GETSCORE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_GETSCORE_OUT_NAME">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_GETSCORE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_GETSCORE_OUT_TOOLTIP">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_GETSCORE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_GETSCORE_IN_NAME">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_GETSCORE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_GETSCORE_IN_TOOLTIP">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_GETSCORE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_GETSCORE_PARAM0_NAME">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_GETSCORE_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_GETSCORE_PARAM0_TOOLTIP">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_GETSCORE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_GETSCORE_PARAM1_NAME">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_GETSCORE_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_GETSCORE_PARAM1_TOOLTIP">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_GETSCORE_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_GETSCORE_PARAM2_NAME">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_GETSCORE_PARAM2_NAME</source>
        <comment>Simple Type: Invalid C++ Type: CloudGemLeaderboardResponseHandler*</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_GETSCORE_PARAM2_TOOLTIP">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_GETSCORE_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_GETSERVICESTATUS_NAME">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_GETSERVICESTATUS_NAME</source>
        <comment>Class/Bus: CloudGemLeaderboardRequestBus  Event/Method: GetServiceStatus</comment>
        <translation>GetServiceStatus</translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_GETSERVICESTATUS_TOOLTIP">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_GETSERVICESTATUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_GETSERVICESTATUS_CATEGORY">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_GETSERVICESTATUS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_GETSERVICESTATUS_OUT_NAME">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_GETSERVICESTATUS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_GETSERVICESTATUS_OUT_TOOLTIP">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_GETSERVICESTATUS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_GETSERVICESTATUS_IN_NAME">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_GETSERVICESTATUS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_GETSERVICESTATUS_IN_TOOLTIP">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_GETSERVICESTATUS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_GETSERVICESTATUS_PARAM0_NAME">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_GETSERVICESTATUS_PARAM0_NAME</source>
        <comment>Simple Type: Invalid C++ Type: CloudGemLeaderboardResponseHandler*</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_GETSERVICESTATUS_PARAM0_TOOLTIP">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_GETSERVICESTATUS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_GETSTATS_NAME">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_GETSTATS_NAME</source>
        <comment>Class/Bus: CloudGemLeaderboardRequestBus  Event/Method: GetStats</comment>
        <translation>GetStats</translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_GETSTATS_TOOLTIP">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_GETSTATS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_GETSTATS_CATEGORY">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_GETSTATS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_GETSTATS_OUT_NAME">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_GETSTATS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_GETSTATS_OUT_TOOLTIP">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_GETSTATS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_GETSTATS_IN_NAME">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_GETSTATS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_GETSTATS_IN_TOOLTIP">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_GETSTATS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_GETSTATS_PARAM0_NAME">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_GETSTATS_PARAM0_NAME</source>
        <comment>Simple Type: Invalid C++ Type: CloudGemLeaderboardResponseHandler*</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_GETSTATS_PARAM0_TOOLTIP">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_GETSTATS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_POSTSCORE_NAME">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_POSTSCORE_NAME</source>
        <comment>Class/Bus: CloudGemLeaderboardRequestBus  Event/Method: PostScore</comment>
        <translation>PostScore</translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_POSTSCORE_TOOLTIP">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_POSTSCORE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_POSTSCORE_CATEGORY">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_POSTSCORE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_POSTSCORE_OUT_NAME">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_POSTSCORE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_POSTSCORE_OUT_TOOLTIP">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_POSTSCORE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_POSTSCORE_IN_NAME">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_POSTSCORE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_POSTSCORE_IN_TOOLTIP">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_POSTSCORE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_POSTSCORE_PARAM0_NAME">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_POSTSCORE_PARAM0_NAME</source>
        <comment>Simple Type: CloudGemLeaderboard_SingleScore C++ Type: const SingleScore&amp;</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_POSTSCORE_PARAM0_TOOLTIP">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_POSTSCORE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_POSTSCORE_PARAM1_NAME">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_POSTSCORE_PARAM1_NAME</source>
        <comment>Simple Type: Invalid C++ Type: CloudGemLeaderboardResponseHandler*</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_POSTSCORE_PARAM1_TOOLTIP">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_POSTSCORE_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_DELETESTATS_NAME">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_DELETESTATS_NAME</source>
        <comment>Class/Bus: CloudGemLeaderboardRequestBus  Event/Method: DeleteStats</comment>
        <translation>DeleteStats</translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_DELETESTATS_TOOLTIP">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_DELETESTATS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_DELETESTATS_CATEGORY">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_DELETESTATS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_DELETESTATS_OUT_NAME">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_DELETESTATS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_DELETESTATS_OUT_TOOLTIP">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_DELETESTATS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_DELETESTATS_IN_NAME">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_DELETESTATS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_DELETESTATS_IN_TOOLTIP">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_DELETESTATS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_DELETESTATS_PARAM0_NAME">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_DELETESTATS_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_DELETESTATS_PARAM0_TOOLTIP">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_DELETESTATS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_DELETESTATS_PARAM1_NAME">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_DELETESTATS_PARAM1_NAME</source>
        <comment>Simple Type: Invalid C++ Type: CloudGemLeaderboardResponseHandler*</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_DELETESTATS_PARAM1_TOOLTIP">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_DELETESTATS_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_POSTSTATS_NAME">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_POSTSTATS_NAME</source>
        <comment>Class/Bus: CloudGemLeaderboardRequestBus  Event/Method: PostStats</comment>
        <translation>PostStats</translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_POSTSTATS_TOOLTIP">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_POSTSTATS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_POSTSTATS_CATEGORY">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_POSTSTATS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_POSTSTATS_OUT_NAME">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_POSTSTATS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_POSTSTATS_OUT_TOOLTIP">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_POSTSTATS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_POSTSTATS_IN_NAME">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_POSTSTATS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_POSTSTATS_IN_TOOLTIP">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_POSTSTATS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_POSTSTATS_PARAM0_NAME">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_POSTSTATS_PARAM0_NAME</source>
        <comment>Simple Type: CloudGemLeaderboard_StatDefinition C++ Type: const StatDefinition&amp;</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_POSTSTATS_PARAM0_TOOLTIP">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_POSTSTATS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_POSTSTATS_PARAM1_NAME">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_POSTSTATS_PARAM1_NAME</source>
        <comment>Simple Type: Invalid C++ Type: CloudGemLeaderboardResponseHandler*</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_POSTSTATS_PARAM1_TOOLTIP">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_POSTSTATS_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_POSTLEADERBOARD_NAME">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_POSTLEADERBOARD_NAME</source>
        <comment>Class/Bus: CloudGemLeaderboardRequestBus  Event/Method: PostLeaderboard</comment>
        <translation>PostLeaderboard</translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_POSTLEADERBOARD_TOOLTIP">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_POSTLEADERBOARD_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_POSTLEADERBOARD_CATEGORY">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_POSTLEADERBOARD_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_POSTLEADERBOARD_OUT_NAME">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_POSTLEADERBOARD_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_POSTLEADERBOARD_OUT_TOOLTIP">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_POSTLEADERBOARD_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_POSTLEADERBOARD_IN_NAME">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_POSTLEADERBOARD_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_POSTLEADERBOARD_IN_TOOLTIP">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_POSTLEADERBOARD_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_POSTLEADERBOARD_PARAM0_NAME">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_POSTLEADERBOARD_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_POSTLEADERBOARD_PARAM0_TOOLTIP">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_POSTLEADERBOARD_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_POSTLEADERBOARD_PARAM1_NAME">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_POSTLEADERBOARD_PARAM1_NAME</source>
        <comment>Simple Type: CloudGemLeaderboard_AdditionalLeaderboardRequestData C++ Type: const AdditionalLeaderboardRequestData&amp;</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_POSTLEADERBOARD_PARAM1_TOOLTIP">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_POSTLEADERBOARD_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_POSTLEADERBOARD_PARAM2_NAME">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_POSTLEADERBOARD_PARAM2_NAME</source>
        <comment>Simple Type: Invalid C++ Type: CloudGemLeaderboardResponseHandler*</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_POSTLEADERBOARD_PARAM2_TOOLTIP">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_POSTLEADERBOARD_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_GETPLAYERBAN_LIST_NAME">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_GETPLAYERBAN_LIST_NAME</source>
        <comment>Class/Bus: CloudGemLeaderboardRequestBus  Event/Method: GetPlayerBan_list</comment>
        <translation>GetPlayerBan_list</translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_GETPLAYERBAN_LIST_TOOLTIP">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_GETPLAYERBAN_LIST_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_GETPLAYERBAN_LIST_CATEGORY">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_GETPLAYERBAN_LIST_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_GETPLAYERBAN_LIST_OUT_NAME">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_GETPLAYERBAN_LIST_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_GETPLAYERBAN_LIST_OUT_TOOLTIP">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_GETPLAYERBAN_LIST_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_GETPLAYERBAN_LIST_IN_NAME">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_GETPLAYERBAN_LIST_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_GETPLAYERBAN_LIST_IN_TOOLTIP">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_GETPLAYERBAN_LIST_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_GETPLAYERBAN_LIST_PARAM0_NAME">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_GETPLAYERBAN_LIST_PARAM0_NAME</source>
        <comment>Simple Type: Invalid C++ Type: CloudGemLeaderboardResponseHandler*</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_GETPLAYERBAN_LIST_PARAM0_TOOLTIP">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_GETPLAYERBAN_LIST_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_PROCESS_RECORDS_NAME">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_PROCESS_RECORDS_NAME</source>
        <comment>Class/Bus: CloudGemLeaderboardRequestBus  Event/Method: process_records</comment>
        <translation>process_records</translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_PROCESS_RECORDS_TOOLTIP">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_PROCESS_RECORDS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_PROCESS_RECORDS_CATEGORY">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_PROCESS_RECORDS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_PROCESS_RECORDS_OUT_NAME">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_PROCESS_RECORDS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_PROCESS_RECORDS_OUT_TOOLTIP">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_PROCESS_RECORDS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_PROCESS_RECORDS_IN_NAME">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_PROCESS_RECORDS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_PROCESS_RECORDS_IN_TOOLTIP">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_PROCESS_RECORDS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_PROCESS_RECORDS_PARAM0_NAME">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_PROCESS_RECORDS_PARAM0_NAME</source>
        <comment>Simple Type: Invalid C++ Type: CloudGemLeaderboardResponseHandler*</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_PROCESS_RECORDS_PARAM0_TOOLTIP">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_PROCESS_RECORDS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_GET_SERVICE_STATUS_NAME">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_GET_SERVICE_STATUS_NAME</source>
        <comment>Class/Bus: CloudGemLeaderboardRequestBus  Event/Method: get_service_status</comment>
        <translation>get_service_status</translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_GET_SERVICE_STATUS_TOOLTIP">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_GET_SERVICE_STATUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_GET_SERVICE_STATUS_CATEGORY">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_GET_SERVICE_STATUS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_GET_SERVICE_STATUS_OUT_NAME">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_GET_SERVICE_STATUS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_GET_SERVICE_STATUS_OUT_TOOLTIP">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_GET_SERVICE_STATUS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_GET_SERVICE_STATUS_IN_NAME">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_GET_SERVICE_STATUS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_GET_SERVICE_STATUS_IN_TOOLTIP">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_GET_SERVICE_STATUS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_GET_SERVICE_STATUS_PARAM0_NAME">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_GET_SERVICE_STATUS_PARAM0_NAME</source>
        <comment>Simple Type: Invalid C++ Type: CloudGemLeaderboardResponseHandler*</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEADERBOARDREQUESTBUS_GET_SERVICE_STATUS_PARAM0_TOOLTIP">
        <source>CLOUDGEMLEADERBOARDREQUESTBUS_GET_SERVICE_STATUS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: UiDynamicLayoutBus</name>
    <message id="UIDYNAMICLAYOUTBUS_NAME">
        <source>UIDYNAMICLAYOUTBUS_NAME</source>
        <translation type="unfinished">UI Dynamic Layout</translation>
    </message>
    <message id="UIDYNAMICLAYOUTBUS_TOOLTIP">
        <source>UIDYNAMICLAYOUTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDYNAMICLAYOUTBUS_CATEGORY">
        <source>UIDYNAMICLAYOUTBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="UIDYNAMICLAYOUTBUS_SETNUMCHILDELEMENTS_NAME">
        <source>UIDYNAMICLAYOUTBUS_SETNUMCHILDELEMENTS_NAME</source>
        <comment>Class/Bus: UiDynamicLayoutBus  Event/Method: SetNumChildElements</comment>
        <translation type="unfinished">Set Number Of Child Elements</translation>
    </message>
    <message id="UIDYNAMICLAYOUTBUS_SETNUMCHILDELEMENTS_TOOLTIP">
        <source>UIDYNAMICLAYOUTBUS_SETNUMCHILDELEMENTS_TOOLTIP</source>
        <translation type="unfinished">Sets the number of children to be cloned from a prototype element</translation>
    </message>
    <message id="UIDYNAMICLAYOUTBUS_SETNUMCHILDELEMENTS_CATEGORY">
        <source>UIDYNAMICLAYOUTBUS_SETNUMCHILDELEMENTS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIDYNAMICLAYOUTBUS_SETNUMCHILDELEMENTS_OUT_NAME">
        <source>UIDYNAMICLAYOUTBUS_SETNUMCHILDELEMENTS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDYNAMICLAYOUTBUS_SETNUMCHILDELEMENTS_OUT_TOOLTIP">
        <source>UIDYNAMICLAYOUTBUS_SETNUMCHILDELEMENTS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDYNAMICLAYOUTBUS_SETNUMCHILDELEMENTS_IN_NAME">
        <source>UIDYNAMICLAYOUTBUS_SETNUMCHILDELEMENTS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIDYNAMICLAYOUTBUS_SETNUMCHILDELEMENTS_IN_TOOLTIP">
        <source>UIDYNAMICLAYOUTBUS_SETNUMCHILDELEMENTS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIDYNAMICLAYOUTBUS_SETNUMCHILDELEMENTS_PARAM0_NAME">
        <source>UIDYNAMICLAYOUTBUS_SETNUMCHILDELEMENTS_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Count</translation>
    </message>
    <message id="UIDYNAMICLAYOUTBUS_SETNUMCHILDELEMENTS_PARAM0_TOOLTIP">
        <source>UIDYNAMICLAYOUTBUS_SETNUMCHILDELEMENTS_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The number of children to be cloned from a prototype element</translation>
    </message>
</context>
<context>
    <name>Handler: UiSliderNotificationBus</name>
    <message id="HANDLER_UISLIDERNOTIFICATIONBUS_NAME">
        <source>HANDLER_UISLIDERNOTIFICATIONBUS_NAME</source>
        <translation type="unfinished">UI Slider</translation>
    </message>
    <message id="HANDLER_UISLIDERNOTIFICATIONBUS_TOOLTIP">
        <source>HANDLER_UISLIDERNOTIFICATIONBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISLIDERNOTIFICATIONBUS_CATEGORY">
        <source>HANDLER_UISLIDERNOTIFICATIONBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="HANDLER_UISLIDERNOTIFICATIONBUS_ONSLIDERVALUECHANGING_NAME">
        <source>HANDLER_UISLIDERNOTIFICATIONBUS_ONSLIDERVALUECHANGING_NAME</source>
        <comment>Class/Bus: UiSliderNotificationBus  Event/Method: OnSliderValueChanging</comment>
        <translation type="unfinished">On Slider Value Changing</translation>
    </message>
    <message id="HANDLER_UISLIDERNOTIFICATIONBUS_ONSLIDERVALUECHANGING_TOOLTIP">
        <source>HANDLER_UISLIDERNOTIFICATIONBUS_ONSLIDERVALUECHANGING_TOOLTIP</source>
        <translation type="unfinished">Executes when the slider value is changing</translation>
    </message>
    <message id="HANDLER_UISLIDERNOTIFICATIONBUS_ONSLIDERVALUECHANGING_CATEGORY">
        <source>HANDLER_UISLIDERNOTIFICATIONBUS_ONSLIDERVALUECHANGING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISLIDERNOTIFICATIONBUS_ONSLIDERVALUECHANGING_OUT_NAME">
        <source>HANDLER_UISLIDERNOTIFICATIONBUS_ONSLIDERVALUECHANGING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISLIDERNOTIFICATIONBUS_ONSLIDERVALUECHANGING_OUT_TOOLTIP">
        <source>HANDLER_UISLIDERNOTIFICATIONBUS_ONSLIDERVALUECHANGING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISLIDERNOTIFICATIONBUS_ONSLIDERVALUECHANGING_IN_NAME">
        <source>HANDLER_UISLIDERNOTIFICATIONBUS_ONSLIDERVALUECHANGING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISLIDERNOTIFICATIONBUS_ONSLIDERVALUECHANGING_IN_TOOLTIP">
        <source>HANDLER_UISLIDERNOTIFICATIONBUS_ONSLIDERVALUECHANGING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISLIDERNOTIFICATIONBUS_ONSLIDERVALUECHANGING_OUTPUT0_NAME">
        <source>HANDLER_UISLIDERNOTIFICATIONBUS_ONSLIDERVALUECHANGING_OUTPUT0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Slider Value</translation>
    </message>
    <message id="HANDLER_UISLIDERNOTIFICATIONBUS_ONSLIDERVALUECHANGING_OUTPUT0_TOOLTIP">
        <source>HANDLER_UISLIDERNOTIFICATIONBUS_ONSLIDERVALUECHANGING_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The new slider value</translation>
    </message>
    <message id="HANDLER_UISLIDERNOTIFICATIONBUS_ONSLIDERVALUECHANGED_NAME">
        <source>HANDLER_UISLIDERNOTIFICATIONBUS_ONSLIDERVALUECHANGED_NAME</source>
        <comment>Class/Bus: UiSliderNotificationBus  Event/Method: OnSliderValueChanged</comment>
        <translation type="unfinished">On Slider Value Changed</translation>
    </message>
    <message id="HANDLER_UISLIDERNOTIFICATIONBUS_ONSLIDERVALUECHANGED_TOOLTIP">
        <source>HANDLER_UISLIDERNOTIFICATIONBUS_ONSLIDERVALUECHANGED_TOOLTIP</source>
        <translation type="unfinished">Executes when the slider value has finished changing</translation>
    </message>
    <message id="HANDLER_UISLIDERNOTIFICATIONBUS_ONSLIDERVALUECHANGED_CATEGORY">
        <source>HANDLER_UISLIDERNOTIFICATIONBUS_ONSLIDERVALUECHANGED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISLIDERNOTIFICATIONBUS_ONSLIDERVALUECHANGED_OUT_NAME">
        <source>HANDLER_UISLIDERNOTIFICATIONBUS_ONSLIDERVALUECHANGED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISLIDERNOTIFICATIONBUS_ONSLIDERVALUECHANGED_OUT_TOOLTIP">
        <source>HANDLER_UISLIDERNOTIFICATIONBUS_ONSLIDERVALUECHANGED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISLIDERNOTIFICATIONBUS_ONSLIDERVALUECHANGED_IN_NAME">
        <source>HANDLER_UISLIDERNOTIFICATIONBUS_ONSLIDERVALUECHANGED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISLIDERNOTIFICATIONBUS_ONSLIDERVALUECHANGED_IN_TOOLTIP">
        <source>HANDLER_UISLIDERNOTIFICATIONBUS_ONSLIDERVALUECHANGED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UISLIDERNOTIFICATIONBUS_ONSLIDERVALUECHANGED_OUTPUT0_NAME">
        <source>HANDLER_UISLIDERNOTIFICATIONBUS_ONSLIDERVALUECHANGED_OUTPUT0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Slider Value</translation>
    </message>
    <message id="HANDLER_UISLIDERNOTIFICATIONBUS_ONSLIDERVALUECHANGED_OUTPUT0_TOOLTIP">
        <source>HANDLER_UISLIDERNOTIFICATIONBUS_ONSLIDERVALUECHANGED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The new slider value</translation>
    </message>
</context>
<context>
    <name>EBus: UiCanvasRefBus</name>
    <message id="UICANVASREFBUS_NAME">
        <source>UICANVASREFBUS_NAME</source>
        <translation type="unfinished">UI Canvas Ref</translation>
    </message>
    <message id="UICANVASREFBUS_TOOLTIP">
        <source>UICANVASREFBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASREFBUS_CATEGORY">
        <source>UICANVASREFBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="UICANVASREFBUS_GETCANVAS_NAME">
        <source>UICANVASREFBUS_GETCANVAS_NAME</source>
        <comment>Class/Bus: UiCanvasRefBus  Event/Method: GetCanvas</comment>
        <translation type="unfinished">Get Canvas</translation>
    </message>
    <message id="UICANVASREFBUS_GETCANVAS_TOOLTIP">
        <source>UICANVASREFBUS_GETCANVAS_TOOLTIP</source>
        <translation type="unfinished">Gets the canvas</translation>
    </message>
    <message id="UICANVASREFBUS_GETCANVAS_CATEGORY">
        <source>UICANVASREFBUS_GETCANVAS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UICANVASREFBUS_GETCANVAS_OUT_NAME">
        <source>UICANVASREFBUS_GETCANVAS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASREFBUS_GETCANVAS_OUT_TOOLTIP">
        <source>UICANVASREFBUS_GETCANVAS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASREFBUS_GETCANVAS_IN_NAME">
        <source>UICANVASREFBUS_GETCANVAS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UICANVASREFBUS_GETCANVAS_IN_TOOLTIP">
        <source>UICANVASREFBUS_GETCANVAS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICANVASREFBUS_GETCANVAS_OUTPUT0_NAME">
        <source>UICANVASREFBUS_GETCANVAS_OUTPUT0_NAME</source>
        <comment>C++ Type: EntityId</comment>
        <translation type="unfinished">Canvas EntityID</translation>
    </message>
    <message id="UICANVASREFBUS_GETCANVAS_OUTPUT0_TOOLTIP">
        <source>UICANVASREFBUS_GETCANVAS_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The canvas</translation>
    </message>
</context>
<context>
    <name>Handler: AWSBehaviorS3UploadNotificationsBus</name>
    <message id="HANDLER_AWSBEHAVIORS3UPLOADNOTIFICATIONSBUS_NAME">
        <source>HANDLER_AWSBEHAVIORS3UPLOADNOTIFICATIONSBUS_NAME</source>
        <translation>AWSBehaviorS3UploadNotificationsBus</translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORS3UPLOADNOTIFICATIONSBUS_TOOLTIP">
        <source>HANDLER_AWSBEHAVIORS3UPLOADNOTIFICATIONSBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORS3UPLOADNOTIFICATIONSBUS_CATEGORY">
        <source>HANDLER_AWSBEHAVIORS3UPLOADNOTIFICATIONSBUS_CATEGORY</source>
        <translation type="unfinished">AWS</translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORS3UPLOADNOTIFICATIONSBUS_ONSUCCESS_NAME">
        <source>HANDLER_AWSBEHAVIORS3UPLOADNOTIFICATIONSBUS_ONSUCCESS_NAME</source>
        <comment>Class/Bus: AWSBehaviorS3UploadNotificationsBus  Event/Method: OnSuccess</comment>
        <translation>OnSuccess</translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORS3UPLOADNOTIFICATIONSBUS_ONSUCCESS_TOOLTIP">
        <source>HANDLER_AWSBEHAVIORS3UPLOADNOTIFICATIONSBUS_ONSUCCESS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORS3UPLOADNOTIFICATIONSBUS_ONSUCCESS_CATEGORY">
        <source>HANDLER_AWSBEHAVIORS3UPLOADNOTIFICATIONSBUS_ONSUCCESS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORS3UPLOADNOTIFICATIONSBUS_ONSUCCESS_OUT_NAME">
        <source>HANDLER_AWSBEHAVIORS3UPLOADNOTIFICATIONSBUS_ONSUCCESS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORS3UPLOADNOTIFICATIONSBUS_ONSUCCESS_OUT_TOOLTIP">
        <source>HANDLER_AWSBEHAVIORS3UPLOADNOTIFICATIONSBUS_ONSUCCESS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORS3UPLOADNOTIFICATIONSBUS_ONSUCCESS_IN_NAME">
        <source>HANDLER_AWSBEHAVIORS3UPLOADNOTIFICATIONSBUS_ONSUCCESS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORS3UPLOADNOTIFICATIONSBUS_ONSUCCESS_IN_TOOLTIP">
        <source>HANDLER_AWSBEHAVIORS3UPLOADNOTIFICATIONSBUS_ONSUCCESS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORS3UPLOADNOTIFICATIONSBUS_ONSUCCESS_PARAM1_NAME">
        <source>HANDLER_AWSBEHAVIORS3UPLOADNOTIFICATIONSBUS_ONSUCCESS_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORS3UPLOADNOTIFICATIONSBUS_ONSUCCESS_PARAM1_TOOLTIP">
        <source>HANDLER_AWSBEHAVIORS3UPLOADNOTIFICATIONSBUS_ONSUCCESS_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORS3UPLOADNOTIFICATIONSBUS_ONERROR_NAME">
        <source>HANDLER_AWSBEHAVIORS3UPLOADNOTIFICATIONSBUS_ONERROR_NAME</source>
        <comment>Class/Bus: AWSBehaviorS3UploadNotificationsBus  Event/Method: OnError</comment>
        <translation>OnError</translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORS3UPLOADNOTIFICATIONSBUS_ONERROR_TOOLTIP">
        <source>HANDLER_AWSBEHAVIORS3UPLOADNOTIFICATIONSBUS_ONERROR_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORS3UPLOADNOTIFICATIONSBUS_ONERROR_CATEGORY">
        <source>HANDLER_AWSBEHAVIORS3UPLOADNOTIFICATIONSBUS_ONERROR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORS3UPLOADNOTIFICATIONSBUS_ONERROR_OUT_NAME">
        <source>HANDLER_AWSBEHAVIORS3UPLOADNOTIFICATIONSBUS_ONERROR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORS3UPLOADNOTIFICATIONSBUS_ONERROR_OUT_TOOLTIP">
        <source>HANDLER_AWSBEHAVIORS3UPLOADNOTIFICATIONSBUS_ONERROR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORS3UPLOADNOTIFICATIONSBUS_ONERROR_IN_NAME">
        <source>HANDLER_AWSBEHAVIORS3UPLOADNOTIFICATIONSBUS_ONERROR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORS3UPLOADNOTIFICATIONSBUS_ONERROR_IN_TOOLTIP">
        <source>HANDLER_AWSBEHAVIORS3UPLOADNOTIFICATIONSBUS_ONERROR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORS3UPLOADNOTIFICATIONSBUS_ONERROR_PARAM1_NAME">
        <source>HANDLER_AWSBEHAVIORS3UPLOADNOTIFICATIONSBUS_ONERROR_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_AWSBEHAVIORS3UPLOADNOTIFICATIONSBUS_ONERROR_PARAM1_TOOLTIP">
        <source>HANDLER_AWSBEHAVIORS3UPLOADNOTIFICATIONSBUS_ONERROR_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: HighQualityShadowComponentRequestBus</name>
    <message id="HIGHQUALITYSHADOWCOMPONENTREQUESTBUS_NAME">
        <source>HIGHQUALITYSHADOWCOMPONENTREQUESTBUS_NAME</source>
        <translation type="unfinished">High Quality Shadow</translation>
    </message>
    <message id="HIGHQUALITYSHADOWCOMPONENTREQUESTBUS_TOOLTIP">
        <source>HIGHQUALITYSHADOWCOMPONENTREQUESTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HIGHQUALITYSHADOWCOMPONENTREQUESTBUS_CATEGORY">
        <source>HIGHQUALITYSHADOWCOMPONENTREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">Rendering/Shadows</translation>
    </message>
    <message id="HIGHQUALITYSHADOWCOMPONENTREQUESTBUS_SETENABLED_NAME">
        <source>HIGHQUALITYSHADOWCOMPONENTREQUESTBUS_SETENABLED_NAME</source>
        <comment>Class/Bus: HighQualityShadowComponentRequestBus  Event/Method: SetEnabled</comment>
        <translation type="unfinished">Set Enabled</translation>
    </message>
    <message id="HIGHQUALITYSHADOWCOMPONENTREQUESTBUS_SETENABLED_TOOLTIP">
        <source>HIGHQUALITYSHADOWCOMPONENTREQUESTBUS_SETENABLED_TOOLTIP</source>
        <translation type="unfinished">Enables or disables the High Quality Shadow</translation>
    </message>
    <message id="HIGHQUALITYSHADOWCOMPONENTREQUESTBUS_SETENABLED_CATEGORY">
        <source>HIGHQUALITYSHADOWCOMPONENTREQUESTBUS_SETENABLED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HIGHQUALITYSHADOWCOMPONENTREQUESTBUS_SETENABLED_OUT_NAME">
        <source>HIGHQUALITYSHADOWCOMPONENTREQUESTBUS_SETENABLED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HIGHQUALITYSHADOWCOMPONENTREQUESTBUS_SETENABLED_OUT_TOOLTIP">
        <source>HIGHQUALITYSHADOWCOMPONENTREQUESTBUS_SETENABLED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HIGHQUALITYSHADOWCOMPONENTREQUESTBUS_SETENABLED_IN_NAME">
        <source>HIGHQUALITYSHADOWCOMPONENTREQUESTBUS_SETENABLED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HIGHQUALITYSHADOWCOMPONENTREQUESTBUS_SETENABLED_IN_TOOLTIP">
        <source>HIGHQUALITYSHADOWCOMPONENTREQUESTBUS_SETENABLED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HIGHQUALITYSHADOWCOMPONENTREQUESTBUS_SETENABLED_PARAM0_NAME">
        <source>HIGHQUALITYSHADOWCOMPONENTREQUESTBUS_SETENABLED_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation></translation>
    </message>
    <message id="HIGHQUALITYSHADOWCOMPONENTREQUESTBUS_SETENABLED_PARAM0_TOOLTIP">
        <source>HIGHQUALITYSHADOWCOMPONENTREQUESTBUS_SETENABLED_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HIGHQUALITYSHADOWCOMPONENTREQUESTBUS_GETENABLED_NAME">
        <source>HIGHQUALITYSHADOWCOMPONENTREQUESTBUS_GETENABLED_NAME</source>
        <comment>Class/Bus: HighQualityShadowComponentRequestBus  Event/Method: GetEnabled</comment>
        <translation type="unfinished">Get Enabled</translation>
    </message>
    <message id="HIGHQUALITYSHADOWCOMPONENTREQUESTBUS_GETENABLED_TOOLTIP">
        <source>HIGHQUALITYSHADOWCOMPONENTREQUESTBUS_GETENABLED_TOOLTIP</source>
        <translation type="unfinished">Returns whether the High Quality Shadow is enabled</translation>
    </message>
    <message id="HIGHQUALITYSHADOWCOMPONENTREQUESTBUS_GETENABLED_CATEGORY">
        <source>HIGHQUALITYSHADOWCOMPONENTREQUESTBUS_GETENABLED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HIGHQUALITYSHADOWCOMPONENTREQUESTBUS_GETENABLED_OUT_NAME">
        <source>HIGHQUALITYSHADOWCOMPONENTREQUESTBUS_GETENABLED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HIGHQUALITYSHADOWCOMPONENTREQUESTBUS_GETENABLED_OUT_TOOLTIP">
        <source>HIGHQUALITYSHADOWCOMPONENTREQUESTBUS_GETENABLED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HIGHQUALITYSHADOWCOMPONENTREQUESTBUS_GETENABLED_IN_NAME">
        <source>HIGHQUALITYSHADOWCOMPONENTREQUESTBUS_GETENABLED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HIGHQUALITYSHADOWCOMPONENTREQUESTBUS_GETENABLED_IN_TOOLTIP">
        <source>HIGHQUALITYSHADOWCOMPONENTREQUESTBUS_GETENABLED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HIGHQUALITYSHADOWCOMPONENTREQUESTBUS_GETENABLED_OUTPUT0_NAME">
        <source>HIGHQUALITYSHADOWCOMPONENTREQUESTBUS_GETENABLED_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Enabled</translation>
    </message>
    <message id="HIGHQUALITYSHADOWCOMPONENTREQUESTBUS_GETENABLED_OUTPUT0_TOOLTIP">
        <source>HIGHQUALITYSHADOWCOMPONENTREQUESTBUS_GETENABLED_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Method: CloudGemLexSystemComponent</name>
    <message id="CLOUDGEMLEXSYSTEMCOMPONENT_NAME">
        <source>CLOUDGEMLEXSYSTEMCOMPONENT_NAME</source>
        <translation>CloudGemLexSystemComponent</translation>
    </message>
    <message id="CLOUDGEMLEXSYSTEMCOMPONENT_TOOLTIP">
        <source>CLOUDGEMLEXSYSTEMCOMPONENT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXSYSTEMCOMPONENT_CATEGORY">
        <source>CLOUDGEMLEXSYSTEMCOMPONENT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXSYSTEMCOMPONENT_BEGINSPEECHCAPTURE_NAME">
        <source>CLOUDGEMLEXSYSTEMCOMPONENT_BEGINSPEECHCAPTURE_NAME</source>
        <comment>Class/Bus: CloudGemLexSystemComponent  Event/Method: BeginSpeechCapture</comment>
        <translation>BeginSpeechCapture</translation>
    </message>
    <message id="CLOUDGEMLEXSYSTEMCOMPONENT_BEGINSPEECHCAPTURE_TOOLTIP">
        <source>CLOUDGEMLEXSYSTEMCOMPONENT_BEGINSPEECHCAPTURE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXSYSTEMCOMPONENT_BEGINSPEECHCAPTURE_CATEGORY">
        <source>CLOUDGEMLEXSYSTEMCOMPONENT_BEGINSPEECHCAPTURE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXSYSTEMCOMPONENT_BEGINSPEECHCAPTURE_OUT_NAME">
        <source>CLOUDGEMLEXSYSTEMCOMPONENT_BEGINSPEECHCAPTURE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXSYSTEMCOMPONENT_BEGINSPEECHCAPTURE_OUT_TOOLTIP">
        <source>CLOUDGEMLEXSYSTEMCOMPONENT_BEGINSPEECHCAPTURE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXSYSTEMCOMPONENT_BEGINSPEECHCAPTURE_IN_NAME">
        <source>CLOUDGEMLEXSYSTEMCOMPONENT_BEGINSPEECHCAPTURE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXSYSTEMCOMPONENT_BEGINSPEECHCAPTURE_IN_TOOLTIP">
        <source>CLOUDGEMLEXSYSTEMCOMPONENT_BEGINSPEECHCAPTURE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXSYSTEMCOMPONENT_BEGINSPEECHCAPTURE_PARAM0_NAME">
        <source>CLOUDGEMLEXSYSTEMCOMPONENT_BEGINSPEECHCAPTURE_PARAM0_NAME</source>
        <comment>Simple Type: CloudGemLexSystemComponent C++ Type: CloudGemLexSystemComponent*</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXSYSTEMCOMPONENT_BEGINSPEECHCAPTURE_PARAM0_TOOLTIP">
        <source>CLOUDGEMLEXSYSTEMCOMPONENT_BEGINSPEECHCAPTURE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXSYSTEMCOMPONENT_ENDSPEECHCAPTUREANDCALLBOT_NAME">
        <source>CLOUDGEMLEXSYSTEMCOMPONENT_ENDSPEECHCAPTUREANDCALLBOT_NAME</source>
        <comment>Class/Bus: CloudGemLexSystemComponent  Event/Method: EndSpeechCaptureAndCallBot</comment>
        <translation>EndSpeechCaptureAndCallBot</translation>
    </message>
    <message id="CLOUDGEMLEXSYSTEMCOMPONENT_ENDSPEECHCAPTUREANDCALLBOT_TOOLTIP">
        <source>CLOUDGEMLEXSYSTEMCOMPONENT_ENDSPEECHCAPTUREANDCALLBOT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXSYSTEMCOMPONENT_ENDSPEECHCAPTUREANDCALLBOT_CATEGORY">
        <source>CLOUDGEMLEXSYSTEMCOMPONENT_ENDSPEECHCAPTUREANDCALLBOT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXSYSTEMCOMPONENT_ENDSPEECHCAPTUREANDCALLBOT_OUT_NAME">
        <source>CLOUDGEMLEXSYSTEMCOMPONENT_ENDSPEECHCAPTUREANDCALLBOT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXSYSTEMCOMPONENT_ENDSPEECHCAPTUREANDCALLBOT_OUT_TOOLTIP">
        <source>CLOUDGEMLEXSYSTEMCOMPONENT_ENDSPEECHCAPTUREANDCALLBOT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXSYSTEMCOMPONENT_ENDSPEECHCAPTUREANDCALLBOT_IN_NAME">
        <source>CLOUDGEMLEXSYSTEMCOMPONENT_ENDSPEECHCAPTUREANDCALLBOT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXSYSTEMCOMPONENT_ENDSPEECHCAPTUREANDCALLBOT_IN_TOOLTIP">
        <source>CLOUDGEMLEXSYSTEMCOMPONENT_ENDSPEECHCAPTUREANDCALLBOT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXSYSTEMCOMPONENT_ENDSPEECHCAPTUREANDCALLBOT_PARAM0_NAME">
        <source>CLOUDGEMLEXSYSTEMCOMPONENT_ENDSPEECHCAPTUREANDCALLBOT_PARAM0_NAME</source>
        <comment>Simple Type: CloudGemLexSystemComponent C++ Type: CloudGemLexSystemComponent*</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXSYSTEMCOMPONENT_ENDSPEECHCAPTUREANDCALLBOT_PARAM0_TOOLTIP">
        <source>CLOUDGEMLEXSYSTEMCOMPONENT_ENDSPEECHCAPTUREANDCALLBOT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXSYSTEMCOMPONENT_ENDSPEECHCAPTUREANDCALLBOT_PARAM1_NAME">
        <source>CLOUDGEMLEXSYSTEMCOMPONENT_ENDSPEECHCAPTUREANDCALLBOT_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXSYSTEMCOMPONENT_ENDSPEECHCAPTUREANDCALLBOT_PARAM1_TOOLTIP">
        <source>CLOUDGEMLEXSYSTEMCOMPONENT_ENDSPEECHCAPTUREANDCALLBOT_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXSYSTEMCOMPONENT_ENDSPEECHCAPTUREANDCALLBOT_PARAM2_NAME">
        <source>CLOUDGEMLEXSYSTEMCOMPONENT_ENDSPEECHCAPTUREANDCALLBOT_PARAM2_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXSYSTEMCOMPONENT_ENDSPEECHCAPTUREANDCALLBOT_PARAM2_TOOLTIP">
        <source>CLOUDGEMLEXSYSTEMCOMPONENT_ENDSPEECHCAPTUREANDCALLBOT_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXSYSTEMCOMPONENT_ENDSPEECHCAPTUREANDCALLBOT_PARAM3_NAME">
        <source>CLOUDGEMLEXSYSTEMCOMPONENT_ENDSPEECHCAPTUREANDCALLBOT_PARAM3_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXSYSTEMCOMPONENT_ENDSPEECHCAPTUREANDCALLBOT_PARAM3_TOOLTIP">
        <source>CLOUDGEMLEXSYSTEMCOMPONENT_ENDSPEECHCAPTUREANDCALLBOT_PARAM3_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXSYSTEMCOMPONENT_ENDSPEECHCAPTUREANDCALLBOT_PARAM4_NAME">
        <source>CLOUDGEMLEXSYSTEMCOMPONENT_ENDSPEECHCAPTUREANDCALLBOT_PARAM4_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXSYSTEMCOMPONENT_ENDSPEECHCAPTUREANDCALLBOT_PARAM4_TOOLTIP">
        <source>CLOUDGEMLEXSYSTEMCOMPONENT_ENDSPEECHCAPTUREANDCALLBOT_PARAM4_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Method: TransformConfig</name>
    <message id="TRANSFORMCONFIG_NAME">
        <source>TRANSFORMCONFIG_NAME</source>
        <translation type="unfinished">Transform</translation>
    </message>
    <message id="TRANSFORMCONFIG_TOOLTIP">
        <source>TRANSFORMCONFIG_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMCONFIG_CATEGORY">
        <source>TRANSFORMCONFIG_CATEGORY</source>
        <translation type="unfinished">Entity</translation>
    </message>
    <message id="TRANSFORMCONFIG_SETTRANSFORM_NAME">
        <source>TRANSFORMCONFIG_SETTRANSFORM_NAME</source>
        <comment>Class/Bus: TransformConfig  Event/Method: SetTransform</comment>
        <translation>SetTransform</translation>
    </message>
    <message id="TRANSFORMCONFIG_SETTRANSFORM_TOOLTIP">
        <source>TRANSFORMCONFIG_SETTRANSFORM_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMCONFIG_SETTRANSFORM_CATEGORY">
        <source>TRANSFORMCONFIG_SETTRANSFORM_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMCONFIG_SETTRANSFORM_OUT_NAME">
        <source>TRANSFORMCONFIG_SETTRANSFORM_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMCONFIG_SETTRANSFORM_OUT_TOOLTIP">
        <source>TRANSFORMCONFIG_SETTRANSFORM_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMCONFIG_SETTRANSFORM_IN_NAME">
        <source>TRANSFORMCONFIG_SETTRANSFORM_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMCONFIG_SETTRANSFORM_IN_TOOLTIP">
        <source>TRANSFORMCONFIG_SETTRANSFORM_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMCONFIG_SETTRANSFORM_PARAM0_NAME">
        <source>TRANSFORMCONFIG_SETTRANSFORM_PARAM0_NAME</source>
        <comment>Simple Type: TransformConfig C++ Type: TransformConfig*</comment>
        <translation></translation>
    </message>
    <message id="TRANSFORMCONFIG_SETTRANSFORM_PARAM0_TOOLTIP">
        <source>TRANSFORMCONFIG_SETTRANSFORM_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMCONFIG_SETTRANSFORM_PARAM1_NAME">
        <source>TRANSFORMCONFIG_SETTRANSFORM_PARAM1_NAME</source>
        <comment>Simple Type: Transform C++ Type: const Transform&amp;</comment>
        <translation></translation>
    </message>
    <message id="TRANSFORMCONFIG_SETTRANSFORM_PARAM1_TOOLTIP">
        <source>TRANSFORMCONFIG_SETTRANSFORM_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMCONFIG_SETLOCALANDWORLDTRANSFORM_NAME">
        <source>TRANSFORMCONFIG_SETLOCALANDWORLDTRANSFORM_NAME</source>
        <comment>Class/Bus: TransformConfig  Event/Method: SetLocalAndWorldTransform</comment>
        <translation>SetLocalAndWorldTransform</translation>
    </message>
    <message id="TRANSFORMCONFIG_SETLOCALANDWORLDTRANSFORM_TOOLTIP">
        <source>TRANSFORMCONFIG_SETLOCALANDWORLDTRANSFORM_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMCONFIG_SETLOCALANDWORLDTRANSFORM_CATEGORY">
        <source>TRANSFORMCONFIG_SETLOCALANDWORLDTRANSFORM_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMCONFIG_SETLOCALANDWORLDTRANSFORM_OUT_NAME">
        <source>TRANSFORMCONFIG_SETLOCALANDWORLDTRANSFORM_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMCONFIG_SETLOCALANDWORLDTRANSFORM_OUT_TOOLTIP">
        <source>TRANSFORMCONFIG_SETLOCALANDWORLDTRANSFORM_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMCONFIG_SETLOCALANDWORLDTRANSFORM_IN_NAME">
        <source>TRANSFORMCONFIG_SETLOCALANDWORLDTRANSFORM_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMCONFIG_SETLOCALANDWORLDTRANSFORM_IN_TOOLTIP">
        <source>TRANSFORMCONFIG_SETLOCALANDWORLDTRANSFORM_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMCONFIG_SETLOCALANDWORLDTRANSFORM_PARAM0_NAME">
        <source>TRANSFORMCONFIG_SETLOCALANDWORLDTRANSFORM_PARAM0_NAME</source>
        <comment>Simple Type: TransformConfig C++ Type: TransformConfig*</comment>
        <translation></translation>
    </message>
    <message id="TRANSFORMCONFIG_SETLOCALANDWORLDTRANSFORM_PARAM0_TOOLTIP">
        <source>TRANSFORMCONFIG_SETLOCALANDWORLDTRANSFORM_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMCONFIG_SETLOCALANDWORLDTRANSFORM_PARAM1_NAME">
        <source>TRANSFORMCONFIG_SETLOCALANDWORLDTRANSFORM_PARAM1_NAME</source>
        <comment>Simple Type: Transform C++ Type: const Transform&amp;</comment>
        <translation></translation>
    </message>
    <message id="TRANSFORMCONFIG_SETLOCALANDWORLDTRANSFORM_PARAM1_TOOLTIP">
        <source>TRANSFORMCONFIG_SETLOCALANDWORLDTRANSFORM_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TRANSFORMCONFIG_SETLOCALANDWORLDTRANSFORM_PARAM2_NAME">
        <source>TRANSFORMCONFIG_SETLOCALANDWORLDTRANSFORM_PARAM2_NAME</source>
        <comment>Simple Type: Transform C++ Type: const Transform&amp;</comment>
        <translation></translation>
    </message>
    <message id="TRANSFORMCONFIG_SETLOCALANDWORLDTRANSFORM_PARAM2_TOOLTIP">
        <source>TRANSFORMCONFIG_SETLOCALANDWORLDTRANSFORM_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Method: TimeOfDay</name>
    <message id="TIMEOFDAY_NAME">
        <source>TIMEOFDAY_NAME</source>
        <translation type="unfinished">Time of Day</translation>
    </message>
    <message id="TIMEOFDAY_TOOLTIP">
        <source>TIMEOFDAY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TIMEOFDAY_CATEGORY">
        <source>TIMEOFDAY_CATEGORY</source>
        <translation>Rendering</translation>
    </message>
    <message id="TIMEOFDAY_LOADDEFINITIONFILE_NAME">
        <source>TIMEOFDAY_LOADDEFINITIONFILE_NAME</source>
        <comment>Class/Bus: TimeOfDay  Event/Method: LoadDefinitionFile</comment>
        <translation type="unfinished">Load Definition File</translation>
    </message>
    <message id="TIMEOFDAY_LOADDEFINITIONFILE_TOOLTIP">
        <source>TIMEOFDAY_LOADDEFINITIONFILE_TOOLTIP</source>
        <translation type="unfinished">Load a TimeOfDay xml file and update the sky accordingly</translation>
    </message>
    <message id="TIMEOFDAY_LOADDEFINITIONFILE_CATEGORY">
        <source>TIMEOFDAY_LOADDEFINITIONFILE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TIMEOFDAY_LOADDEFINITIONFILE_OUT_NAME">
        <source>TIMEOFDAY_LOADDEFINITIONFILE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TIMEOFDAY_LOADDEFINITIONFILE_OUT_TOOLTIP">
        <source>TIMEOFDAY_LOADDEFINITIONFILE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TIMEOFDAY_LOADDEFINITIONFILE_IN_NAME">
        <source>TIMEOFDAY_LOADDEFINITIONFILE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TIMEOFDAY_LOADDEFINITIONFILE_IN_TOOLTIP">
        <source>TIMEOFDAY_LOADDEFINITIONFILE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TIMEOFDAY_LOADDEFINITIONFILE_OUTPUT0_NAME">
        <source>TIMEOFDAY_LOADDEFINITIONFILE_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Success</translation>
    </message>
    <message id="TIMEOFDAY_LOADDEFINITIONFILE_OUTPUT0_TOOLTIP">
        <source>TIMEOFDAY_LOADDEFINITIONFILE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indiates whether the file was succesfully loaded</translation>
    </message>
    <message id="TIMEOFDAY_LOADDEFINITIONFILE_PARAM0_NAME">
        <source>TIMEOFDAY_LOADDEFINITIONFILE_PARAM0_NAME</source>
        <comment>Simple Type: AZStd::basic_string_view&lt;char, AZStd::char_traits&lt;char&gt;&gt; C++ Type: AZStd::basic_string_view&lt;char, AZStd::char_traits&lt;char&gt;&gt;</comment>
        <translation type="unfinished">File Name</translation>
    </message>
    <message id="TIMEOFDAY_LOADDEFINITIONFILE_PARAM0_TOOLTIP">
        <source>TIMEOFDAY_LOADDEFINITIONFILE_PARAM0_TOOLTIP</source>
        <translation>Name of the xml file to be read (must be in level folder)</translation>
    </message>
    <message id="TIMEOFDAY_GETSPEED_NAME">
        <source>TIMEOFDAY_GETSPEED_NAME</source>
        <comment>Class/Bus: TimeOfDay  Event/Method: GetSpeed</comment>
        <translation type="unfinished">Get Speed</translation>
    </message>
    <message id="TIMEOFDAY_GETSPEED_TOOLTIP">
        <source>TIMEOFDAY_GETSPEED_TOOLTIP</source>
        <translation type="unfinished">Returns the current time of day speed multiplier</translation>
    </message>
    <message id="TIMEOFDAY_GETSPEED_CATEGORY">
        <source>TIMEOFDAY_GETSPEED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TIMEOFDAY_GETSPEED_OUT_NAME">
        <source>TIMEOFDAY_GETSPEED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TIMEOFDAY_GETSPEED_OUT_TOOLTIP">
        <source>TIMEOFDAY_GETSPEED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TIMEOFDAY_GETSPEED_IN_NAME">
        <source>TIMEOFDAY_GETSPEED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TIMEOFDAY_GETSPEED_IN_TOOLTIP">
        <source>TIMEOFDAY_GETSPEED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TIMEOFDAY_GETSPEED_OUTPUT0_NAME">
        <source>TIMEOFDAY_GETSPEED_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Speed</translation>
    </message>
    <message id="TIMEOFDAY_GETSPEED_OUTPUT0_TOOLTIP">
        <source>TIMEOFDAY_GETSPEED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Current speed</translation>
    </message>
    <message id="TIMEOFDAY_SETSPEED_NAME">
        <source>TIMEOFDAY_SETSPEED_NAME</source>
        <comment>Class/Bus: TimeOfDay  Event/Method: SetSpeed</comment>
        <translation type="unfinished">Set Speed</translation>
    </message>
    <message id="TIMEOFDAY_SETSPEED_TOOLTIP">
        <source>TIMEOFDAY_SETSPEED_TOOLTIP</source>
        <translation type="unfinished">Sets the current time of day speed multiplier</translation>
    </message>
    <message id="TIMEOFDAY_SETSPEED_CATEGORY">
        <source>TIMEOFDAY_SETSPEED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TIMEOFDAY_SETSPEED_OUT_NAME">
        <source>TIMEOFDAY_SETSPEED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TIMEOFDAY_SETSPEED_OUT_TOOLTIP">
        <source>TIMEOFDAY_SETSPEED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TIMEOFDAY_SETSPEED_IN_NAME">
        <source>TIMEOFDAY_SETSPEED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TIMEOFDAY_SETSPEED_IN_TOOLTIP">
        <source>TIMEOFDAY_SETSPEED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TIMEOFDAY_SETSPEED_PARAM0_NAME">
        <source>TIMEOFDAY_SETSPEED_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>Speed</translation>
    </message>
    <message id="TIMEOFDAY_SETSPEED_PARAM0_TOOLTIP">
        <source>TIMEOFDAY_SETSPEED_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Current speed</translation>
    </message>
    <message id="TIMEOFDAY_GETTIME_NAME">
        <source>TIMEOFDAY_GETTIME_NAME</source>
        <comment>Class/Bus: TimeOfDay  Event/Method: GetTime</comment>
        <translation type="unfinished">Get Time</translation>
    </message>
    <message id="TIMEOFDAY_GETTIME_TOOLTIP">
        <source>TIMEOFDAY_GETTIME_TOOLTIP</source>
        <translation type="unfinished">Returns the current time of day</translation>
    </message>
    <message id="TIMEOFDAY_GETTIME_CATEGORY">
        <source>TIMEOFDAY_GETTIME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TIMEOFDAY_GETTIME_OUT_NAME">
        <source>TIMEOFDAY_GETTIME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TIMEOFDAY_GETTIME_OUT_TOOLTIP">
        <source>TIMEOFDAY_GETTIME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TIMEOFDAY_GETTIME_IN_NAME">
        <source>TIMEOFDAY_GETTIME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TIMEOFDAY_GETTIME_IN_TOOLTIP">
        <source>TIMEOFDAY_GETTIME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TIMEOFDAY_GETTIME_OUTPUT0_NAME">
        <source>TIMEOFDAY_GETTIME_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Time</translation>
    </message>
    <message id="TIMEOFDAY_GETTIME_OUTPUT0_TOOLTIP">
        <source>TIMEOFDAY_GETTIME_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Current time [0-24] (in hours)</translation>
    </message>
    <message id="TIMEOFDAY_SETTIME_NAME">
        <source>TIMEOFDAY_SETTIME_NAME</source>
        <comment>Class/Bus: TimeOfDay  Event/Method: SetTime</comment>
        <translation type="unfinished">Set Time</translation>
    </message>
    <message id="TIMEOFDAY_SETTIME_TOOLTIP">
        <source>TIMEOFDAY_SETTIME_TOOLTIP</source>
        <translation type="unfinished">Sets the current time of day</translation>
    </message>
    <message id="TIMEOFDAY_SETTIME_CATEGORY">
        <source>TIMEOFDAY_SETTIME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TIMEOFDAY_SETTIME_OUT_NAME">
        <source>TIMEOFDAY_SETTIME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TIMEOFDAY_SETTIME_OUT_TOOLTIP">
        <source>TIMEOFDAY_SETTIME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TIMEOFDAY_SETTIME_IN_NAME">
        <source>TIMEOFDAY_SETTIME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TIMEOFDAY_SETTIME_IN_TOOLTIP">
        <source>TIMEOFDAY_SETTIME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TIMEOFDAY_SETTIME_PARAM0_NAME">
        <source>TIMEOFDAY_SETTIME_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>Time</translation>
    </message>
    <message id="TIMEOFDAY_SETTIME_PARAM0_TOOLTIP">
        <source>TIMEOFDAY_SETTIME_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Current time [0-24] (in hours)</translation>
    </message>
    <message id="TIMEOFDAY_SETTIME_PARAM1_NAME">
        <source>TIMEOFDAY_SETTIME_PARAM1_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Force Update</translation>
    </message>
    <message id="TIMEOFDAY_SETTIME_PARAM1_TOOLTIP">
        <source>TIMEOFDAY_SETTIME_PARAM1_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the whole sky should be updated immediately</translation>
    </message>
</context>
<context>
    <name>Method: Entity</name>
    <message id="ENTITY_NAME">
        <source>ENTITY_NAME</source>
        <translation>Entity</translation>
    </message>
    <message id="ENTITY_TOOLTIP">
        <source>ENTITY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_CATEGORY">
        <source>ENTITY_CATEGORY</source>
        <translation type="unfinished">Entity</translation>
    </message>
    <message id="ENTITY_GETCOMPONENTTYPE_NAME">
        <source>ENTITY_GETCOMPONENTTYPE_NAME</source>
        <comment>Class/Bus: Entity  Event/Method: GetComponentType</comment>
        <translation type="unfinished">Get Component Type</translation>
    </message>
    <message id="ENTITY_GETCOMPONENTTYPE_TOOLTIP">
        <source>ENTITY_GETCOMPONENTTYPE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_GETCOMPONENTTYPE_CATEGORY">
        <source>ENTITY_GETCOMPONENTTYPE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ENTITY_GETCOMPONENTTYPE_OUT_NAME">
        <source>ENTITY_GETCOMPONENTTYPE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ENTITY_GETCOMPONENTTYPE_OUT_TOOLTIP">
        <source>ENTITY_GETCOMPONENTTYPE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_GETCOMPONENTTYPE_IN_NAME">
        <source>ENTITY_GETCOMPONENTTYPE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ENTITY_GETCOMPONENTTYPE_IN_TOOLTIP">
        <source>ENTITY_GETCOMPONENTTYPE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_GETCOMPONENTTYPE_OUTPUT0_NAME">
        <source>ENTITY_GETCOMPONENTTYPE_OUTPUT0_NAME</source>
        <comment>C++ Type: AZ::Uuid</comment>
        <translation>Uuid</translation>
    </message>
    <message id="ENTITY_GETCOMPONENTTYPE_OUTPUT0_TOOLTIP">
        <source>ENTITY_GETCOMPONENTTYPE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_GETCOMPONENTTYPE_PARAM0_NAME">
        <source>ENTITY_GETCOMPONENTTYPE_PARAM0_NAME</source>
        <comment>Simple Type: Entity C++ Type: BehaviorEntity*</comment>
        <translation></translation>
    </message>
    <message id="ENTITY_GETCOMPONENTTYPE_PARAM0_TOOLTIP">
        <source>ENTITY_GETCOMPONENTTYPE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_GETCOMPONENTTYPE_PARAM1_NAME">
        <source>ENTITY_GETCOMPONENTTYPE_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: AZ::u64</comment>
        <translation></translation>
    </message>
    <message id="ENTITY_GETCOMPONENTTYPE_PARAM1_TOOLTIP">
        <source>ENTITY_GETCOMPONENTTYPE_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_CREATECOMPONENT_NAME">
        <source>ENTITY_CREATECOMPONENT_NAME</source>
        <comment>Class/Bus: Entity  Event/Method: CreateComponent</comment>
        <translation type="unfinished">Create Component</translation>
    </message>
    <message id="ENTITY_CREATECOMPONENT_TOOLTIP">
        <source>ENTITY_CREATECOMPONENT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_CREATECOMPONENT_CATEGORY">
        <source>ENTITY_CREATECOMPONENT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ENTITY_CREATECOMPONENT_OUT_NAME">
        <source>ENTITY_CREATECOMPONENT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ENTITY_CREATECOMPONENT_OUT_TOOLTIP">
        <source>ENTITY_CREATECOMPONENT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_CREATECOMPONENT_IN_NAME">
        <source>ENTITY_CREATECOMPONENT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ENTITY_CREATECOMPONENT_IN_TOOLTIP">
        <source>ENTITY_CREATECOMPONENT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_CREATECOMPONENT_OUTPUT0_NAME">
        <source>ENTITY_CREATECOMPONENT_OUTPUT0_NAME</source>
        <comment>C++ Type: AZ::u64</comment>
        <translation>Number</translation>
    </message>
    <message id="ENTITY_CREATECOMPONENT_OUTPUT0_TOOLTIP">
        <source>ENTITY_CREATECOMPONENT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_CREATECOMPONENT_PARAM0_NAME">
        <source>ENTITY_CREATECOMPONENT_PARAM0_NAME</source>
        <comment>Simple Type: Entity C++ Type: BehaviorEntity*</comment>
        <translation></translation>
    </message>
    <message id="ENTITY_CREATECOMPONENT_PARAM0_TOOLTIP">
        <source>ENTITY_CREATECOMPONENT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_CREATECOMPONENT_PARAM1_NAME">
        <source>ENTITY_CREATECOMPONENT_PARAM1_NAME</source>
        <comment>Simple Type: Uuid C++ Type: const AZ::Uuid&amp;</comment>
        <translation></translation>
    </message>
    <message id="ENTITY_CREATECOMPONENT_PARAM1_TOOLTIP">
        <source>ENTITY_CREATECOMPONENT_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_CREATECOMPONENT_PARAM2_NAME">
        <source>ENTITY_CREATECOMPONENT_PARAM2_NAME</source>
        <comment>Simple Type: ComponentConfig C++ Type: const ComponentConfig*</comment>
        <translation></translation>
    </message>
    <message id="ENTITY_CREATECOMPONENT_PARAM2_TOOLTIP">
        <source>ENTITY_CREATECOMPONENT_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_DESTROYCOMPONENT_NAME">
        <source>ENTITY_DESTROYCOMPONENT_NAME</source>
        <comment>Class/Bus: Entity  Event/Method: DestroyComponent</comment>
        <translation type="unfinished">Destroy Component</translation>
    </message>
    <message id="ENTITY_DESTROYCOMPONENT_TOOLTIP">
        <source>ENTITY_DESTROYCOMPONENT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_DESTROYCOMPONENT_CATEGORY">
        <source>ENTITY_DESTROYCOMPONENT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ENTITY_DESTROYCOMPONENT_OUT_NAME">
        <source>ENTITY_DESTROYCOMPONENT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ENTITY_DESTROYCOMPONENT_OUT_TOOLTIP">
        <source>ENTITY_DESTROYCOMPONENT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_DESTROYCOMPONENT_IN_NAME">
        <source>ENTITY_DESTROYCOMPONENT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ENTITY_DESTROYCOMPONENT_IN_TOOLTIP">
        <source>ENTITY_DESTROYCOMPONENT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_DESTROYCOMPONENT_OUTPUT0_NAME">
        <source>ENTITY_DESTROYCOMPONENT_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="ENTITY_DESTROYCOMPONENT_OUTPUT0_TOOLTIP">
        <source>ENTITY_DESTROYCOMPONENT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_DESTROYCOMPONENT_PARAM0_NAME">
        <source>ENTITY_DESTROYCOMPONENT_PARAM0_NAME</source>
        <comment>Simple Type: Entity C++ Type: BehaviorEntity*</comment>
        <translation></translation>
    </message>
    <message id="ENTITY_DESTROYCOMPONENT_PARAM0_TOOLTIP">
        <source>ENTITY_DESTROYCOMPONENT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_DESTROYCOMPONENT_PARAM1_NAME">
        <source>ENTITY_DESTROYCOMPONENT_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: AZ::u64</comment>
        <translation></translation>
    </message>
    <message id="ENTITY_DESTROYCOMPONENT_PARAM1_TOOLTIP">
        <source>ENTITY_DESTROYCOMPONENT_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_FINDCOMPONENTOFTYPE_NAME">
        <source>ENTITY_FINDCOMPONENTOFTYPE_NAME</source>
        <comment>Class/Bus: Entity  Event/Method: FindComponentOfType</comment>
        <translation type="unfinished">Find Component Of Type</translation>
    </message>
    <message id="ENTITY_FINDCOMPONENTOFTYPE_TOOLTIP">
        <source>ENTITY_FINDCOMPONENTOFTYPE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_FINDCOMPONENTOFTYPE_CATEGORY">
        <source>ENTITY_FINDCOMPONENTOFTYPE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ENTITY_FINDCOMPONENTOFTYPE_OUT_NAME">
        <source>ENTITY_FINDCOMPONENTOFTYPE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ENTITY_FINDCOMPONENTOFTYPE_OUT_TOOLTIP">
        <source>ENTITY_FINDCOMPONENTOFTYPE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_FINDCOMPONENTOFTYPE_IN_NAME">
        <source>ENTITY_FINDCOMPONENTOFTYPE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ENTITY_FINDCOMPONENTOFTYPE_IN_TOOLTIP">
        <source>ENTITY_FINDCOMPONENTOFTYPE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_FINDCOMPONENTOFTYPE_OUTPUT0_NAME">
        <source>ENTITY_FINDCOMPONENTOFTYPE_OUTPUT0_NAME</source>
        <comment>C++ Type: AZ::u64</comment>
        <translation>Component ID</translation>
    </message>
    <message id="ENTITY_FINDCOMPONENTOFTYPE_OUTPUT0_TOOLTIP">
        <source>ENTITY_FINDCOMPONENTOFTYPE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_FINDCOMPONENTOFTYPE_PARAM0_NAME">
        <source>ENTITY_FINDCOMPONENTOFTYPE_PARAM0_NAME</source>
        <comment>Simple Type: Entity C++ Type: BehaviorEntity*</comment>
        <translation></translation>
    </message>
    <message id="ENTITY_FINDCOMPONENTOFTYPE_PARAM0_TOOLTIP">
        <source>ENTITY_FINDCOMPONENTOFTYPE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_FINDCOMPONENTOFTYPE_PARAM1_NAME">
        <source>ENTITY_FINDCOMPONENTOFTYPE_PARAM1_NAME</source>
        <comment>Simple Type: Uuid C++ Type: const AZ::Uuid&amp;</comment>
        <translation></translation>
    </message>
    <message id="ENTITY_FINDCOMPONENTOFTYPE_PARAM1_TOOLTIP">
        <source>ENTITY_FINDCOMPONENTOFTYPE_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_SETCOMPONENTCONFIGURATION_NAME">
        <source>ENTITY_SETCOMPONENTCONFIGURATION_NAME</source>
        <comment>Class/Bus: Entity  Event/Method: SetComponentConfiguration</comment>
        <translation type="unfinished">Set Component Configuration</translation>
    </message>
    <message id="ENTITY_SETCOMPONENTCONFIGURATION_TOOLTIP">
        <source>ENTITY_SETCOMPONENTCONFIGURATION_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_SETCOMPONENTCONFIGURATION_CATEGORY">
        <source>ENTITY_SETCOMPONENTCONFIGURATION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ENTITY_SETCOMPONENTCONFIGURATION_OUT_NAME">
        <source>ENTITY_SETCOMPONENTCONFIGURATION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ENTITY_SETCOMPONENTCONFIGURATION_OUT_TOOLTIP">
        <source>ENTITY_SETCOMPONENTCONFIGURATION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_SETCOMPONENTCONFIGURATION_IN_NAME">
        <source>ENTITY_SETCOMPONENTCONFIGURATION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ENTITY_SETCOMPONENTCONFIGURATION_IN_TOOLTIP">
        <source>ENTITY_SETCOMPONENTCONFIGURATION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_SETCOMPONENTCONFIGURATION_OUTPUT0_NAME">
        <source>ENTITY_SETCOMPONENTCONFIGURATION_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="ENTITY_SETCOMPONENTCONFIGURATION_OUTPUT0_TOOLTIP">
        <source>ENTITY_SETCOMPONENTCONFIGURATION_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_SETCOMPONENTCONFIGURATION_PARAM0_NAME">
        <source>ENTITY_SETCOMPONENTCONFIGURATION_PARAM0_NAME</source>
        <comment>Simple Type: Entity C++ Type: BehaviorEntity*</comment>
        <translation></translation>
    </message>
    <message id="ENTITY_SETCOMPONENTCONFIGURATION_PARAM0_TOOLTIP">
        <source>ENTITY_SETCOMPONENTCONFIGURATION_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_SETCOMPONENTCONFIGURATION_PARAM1_NAME">
        <source>ENTITY_SETCOMPONENTCONFIGURATION_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: AZ::u64</comment>
        <translation></translation>
    </message>
    <message id="ENTITY_SETCOMPONENTCONFIGURATION_PARAM1_TOOLTIP">
        <source>ENTITY_SETCOMPONENTCONFIGURATION_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_SETCOMPONENTCONFIGURATION_PARAM2_NAME">
        <source>ENTITY_SETCOMPONENTCONFIGURATION_PARAM2_NAME</source>
        <comment>Simple Type: ComponentConfig C++ Type: const ComponentConfig&amp;</comment>
        <translation></translation>
    </message>
    <message id="ENTITY_SETCOMPONENTCONFIGURATION_PARAM2_TOOLTIP">
        <source>ENTITY_SETCOMPONENTCONFIGURATION_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_ISVALID_NAME">
        <source>ENTITY_ISVALID_NAME</source>
        <comment>Class/Bus: Entity  Event/Method: IsValid</comment>
        <translation type="unfinished">Is Valid</translation>
    </message>
    <message id="ENTITY_ISVALID_TOOLTIP">
        <source>ENTITY_ISVALID_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_ISVALID_CATEGORY">
        <source>ENTITY_ISVALID_CATEGORY</source>
        <translation>Entity/Game Entity</translation>
    </message>
    <message id="ENTITY_ISVALID_OUT_NAME">
        <source>ENTITY_ISVALID_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ENTITY_ISVALID_OUT_TOOLTIP">
        <source>ENTITY_ISVALID_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_ISVALID_IN_NAME">
        <source>ENTITY_ISVALID_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ENTITY_ISVALID_IN_TOOLTIP">
        <source>ENTITY_ISVALID_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_ISVALID_OUTPUT0_NAME">
        <source>ENTITY_ISVALID_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="ENTITY_ISVALID_OUTPUT0_TOOLTIP">
        <source>ENTITY_ISVALID_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_ISVALID_PARAM0_NAME">
        <source>ENTITY_ISVALID_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId</comment>
        <translation type="unfinished">EntityID</translation>
    </message>
    <message id="ENTITY_ISVALID_PARAM0_TOOLTIP">
        <source>ENTITY_ISVALID_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_ISACTIVE_NAME">
        <source>ENTITY_ISACTIVE_NAME</source>
        <comment>Class/Bus: Entity  Event/Method: IsActive</comment>
        <translation type="unfinished">Is Active</translation>
    </message>
    <message id="ENTITY_ISACTIVE_TOOLTIP">
        <source>ENTITY_ISACTIVE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_ISACTIVE_CATEGORY">
        <source>ENTITY_ISACTIVE_CATEGORY</source>
        <translation>Entity/Game Entity</translation>
    </message>
    <message id="ENTITY_ISACTIVE_OUT_NAME">
        <source>ENTITY_ISACTIVE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ENTITY_ISACTIVE_OUT_TOOLTIP">
        <source>ENTITY_ISACTIVE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_ISACTIVE_IN_NAME">
        <source>ENTITY_ISACTIVE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ENTITY_ISACTIVE_IN_TOOLTIP">
        <source>ENTITY_ISACTIVE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_ISACTIVE_OUTPUT0_NAME">
        <source>ENTITY_ISACTIVE_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="ENTITY_ISACTIVE_OUTPUT0_TOOLTIP">
        <source>ENTITY_ISACTIVE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_ISACTIVE_PARAM0_NAME">
        <source>ENTITY_ISACTIVE_PARAM0_NAME</source>
        <comment>Simple Type: Entity C++ Type: BehaviorEntity*</comment>
        <translation></translation>
    </message>
    <message id="ENTITY_ISACTIVE_PARAM0_TOOLTIP">
        <source>ENTITY_ISACTIVE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_TOSTRING_NAME">
        <source>ENTITY_TOSTRING_NAME</source>
        <comment>Class/Bus: EntityId  Event/Method: ToString</comment>
        <translation type="unfinished">Convert EntityID To String</translation>
    </message>
    <message id="ENTITY_TOSTRING_TOOLTIP">
        <source>ENTITY_TOSTRING_TOOLTIP</source>
        <translation type="unfinished">Returns the EntityID as a String</translation>
    </message>
    <message id="ENTITY_TOSTRING_CATEGORY">
        <source>ENTITY_TOSTRING_CATEGORY</source>
        <translation>Entity/Game Entity</translation>
    </message>
    <message id="ENTITY_TOSTRING_OUT_NAME">
        <source>ENTITY_TOSTRING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ENTITY_TOSTRING_OUT_TOOLTIP">
        <source>ENTITY_TOSTRING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_TOSTRING_IN_NAME">
        <source>ENTITY_TOSTRING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ENTITY_TOSTRING_IN_TOOLTIP">
        <source>ENTITY_TOSTRING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_TOSTRING_OUTPUT0_NAME">
        <source>ENTITY_TOSTRING_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation>String</translation>
    </message>
    <message id="ENTITY_TOSTRING_OUTPUT0_TOOLTIP">
        <source>ENTITY_TOSTRING_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_TOSTRING_PARAM0_NAME">
        <source>ENTITY_TOSTRING_PARAM0_NAME</source>
        <comment>Simple Type: EntityID C++ Type: EntityId*</comment>
        <translation type="unfinished">EntityID</translation>
    </message>
    <message id="ENTITY_TOSTRING_PARAM0_TOOLTIP">
        <source>ENTITY_TOSTRING_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_GETID_NAME">
        <source>ENTITY_GETID_NAME</source>
        <comment>Class/Bus: Entity  Event/Method: GetId</comment>
        <translation type="unfinished">Get ID</translation>
    </message>
    <message id="ENTITY_GETID_TOOLTIP">
        <source>ENTITY_GETID_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_GETID_CATEGORY">
        <source>ENTITY_GETID_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ENTITY_GETID_OUT_NAME">
        <source>ENTITY_GETID_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ENTITY_GETID_OUT_TOOLTIP">
        <source>ENTITY_GETID_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_GETID_IN_NAME">
        <source>ENTITY_GETID_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ENTITY_GETID_IN_TOOLTIP">
        <source>ENTITY_GETID_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_GETID_OUTPUT0_NAME">
        <source>ENTITY_GETID_OUTPUT0_NAME</source>
        <comment>C++ Type: EntityId</comment>
        <translation>EntityID</translation>
    </message>
    <message id="ENTITY_GETID_OUTPUT0_TOOLTIP">
        <source>ENTITY_GETID_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_GETID_PARAM0_NAME">
        <source>ENTITY_GETID_PARAM0_NAME</source>
        <comment>Simple Type: Entity C++ Type: BehaviorEntity*</comment>
        <translation></translation>
    </message>
    <message id="ENTITY_GETID_PARAM0_TOOLTIP">
        <source>ENTITY_GETID_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_GETOWNINGCONTEXTID_NAME">
        <source>ENTITY_GETOWNINGCONTEXTID_NAME</source>
        <comment>Class/Bus: Entity  Event/Method: GetOwningContextId</comment>
        <translation type="unfinished">Get Owning Context ID</translation>
    </message>
    <message id="ENTITY_GETOWNINGCONTEXTID_TOOLTIP">
        <source>ENTITY_GETOWNINGCONTEXTID_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_GETOWNINGCONTEXTID_CATEGORY">
        <source>ENTITY_GETOWNINGCONTEXTID_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ENTITY_GETOWNINGCONTEXTID_OUT_NAME">
        <source>ENTITY_GETOWNINGCONTEXTID_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ENTITY_GETOWNINGCONTEXTID_OUT_TOOLTIP">
        <source>ENTITY_GETOWNINGCONTEXTID_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_GETOWNINGCONTEXTID_IN_NAME">
        <source>ENTITY_GETOWNINGCONTEXTID_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ENTITY_GETOWNINGCONTEXTID_IN_TOOLTIP">
        <source>ENTITY_GETOWNINGCONTEXTID_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_GETOWNINGCONTEXTID_OUTPUT0_NAME">
        <source>ENTITY_GETOWNINGCONTEXTID_OUTPUT0_NAME</source>
        <comment>C++ Type: AZ::Uuid</comment>
        <translation>Uuid</translation>
    </message>
    <message id="ENTITY_GETOWNINGCONTEXTID_OUTPUT0_TOOLTIP">
        <source>ENTITY_GETOWNINGCONTEXTID_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_GETOWNINGCONTEXTID_PARAM0_NAME">
        <source>ENTITY_GETOWNINGCONTEXTID_PARAM0_NAME</source>
        <comment>Simple Type: Entity C++ Type: BehaviorEntity*</comment>
        <translation></translation>
    </message>
    <message id="ENTITY_GETOWNINGCONTEXTID_PARAM0_TOOLTIP">
        <source>ENTITY_GETOWNINGCONTEXTID_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_GETCOMPONENT_NAME">
        <source>ENTITY_GETCOMPONENT_NAME</source>
        <comment>Class/Bus: Entity  Event/Method: GetComponent</comment>
        <translation type="unfinished">Get Components</translation>
    </message>
    <message id="ENTITY_GETCOMPONENT_TOOLTIP">
        <source>ENTITY_GETCOMPONENT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_GETCOMPONENT_CATEGORY">
        <source>ENTITY_GETCOMPONENT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ENTITY_GETCOMPONENT_OUT_NAME">
        <source>ENTITY_GETCOMPONENT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ENTITY_GETCOMPONENT_OUT_TOOLTIP">
        <source>ENTITY_GETCOMPONENT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_GETCOMPONENT_IN_NAME">
        <source>ENTITY_GETCOMPONENT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ENTITY_GETCOMPONENT_IN_TOOLTIP">
        <source>ENTITY_GETCOMPONENT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_GETCOMPONENT_OUTPUT0_NAME">
        <source>ENTITY_GETCOMPONENT_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::vector&lt;AZ::u64, allocator&gt;</comment>
        <translation>AZStd::vector&lt;AZ::u64, allocator&gt;</translation>
    </message>
    <message id="ENTITY_GETCOMPONENT_OUTPUT0_TOOLTIP">
        <source>ENTITY_GETCOMPONENT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_GETCOMPONENT_PARAM0_NAME">
        <source>ENTITY_GETCOMPONENT_PARAM0_NAME</source>
        <comment>Simple Type: Entity C++ Type: BehaviorEntity*</comment>
        <translation></translation>
    </message>
    <message id="ENTITY_GETCOMPONENT_PARAM0_TOOLTIP">
        <source>ENTITY_GETCOMPONENT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_GETCOMPONENTS_NAME">
        <source>ENTITY_GETCOMPONENTS_NAME</source>
        <comment>Class/Bus: Entity  Event/Method: GetComponents</comment>
        <translation type="unfinished">Get Components</translation>
    </message>
    <message id="ENTITY_GETCOMPONENTS_TOOLTIP">
        <source>ENTITY_GETCOMPONENTS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_GETCOMPONENTS_CATEGORY">
        <source>ENTITY_GETCOMPONENTS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ENTITY_GETCOMPONENTS_OUT_NAME">
        <source>ENTITY_GETCOMPONENTS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ENTITY_GETCOMPONENTS_OUT_TOOLTIP">
        <source>ENTITY_GETCOMPONENTS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_GETCOMPONENTS_IN_NAME">
        <source>ENTITY_GETCOMPONENTS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ENTITY_GETCOMPONENTS_IN_TOOLTIP">
        <source>ENTITY_GETCOMPONENTS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_GETCOMPONENTS_OUTPUT0_NAME">
        <source>ENTITY_GETCOMPONENTS_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::vector&lt;AZ::u64, allocator&gt;</comment>
        <translation>Components</translation>
    </message>
    <message id="ENTITY_GETCOMPONENTS_OUTPUT0_TOOLTIP">
        <source>ENTITY_GETCOMPONENTS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_GETCOMPONENTS_PARAM0_NAME">
        <source>ENTITY_GETCOMPONENTS_PARAM0_NAME</source>
        <comment>Simple Type: Entity C++ Type: BehaviorEntity*</comment>
        <translation></translation>
    </message>
    <message id="ENTITY_GETCOMPONENTS_PARAM0_TOOLTIP">
        <source>ENTITY_GETCOMPONENTS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_GETCOMPONENTNAME_NAME">
        <source>ENTITY_GETCOMPONENTNAME_NAME</source>
        <comment>Class/Bus: Entity  Event/Method: GetComponentName</comment>
        <translation type="unfinished">Get Component Name</translation>
    </message>
    <message id="ENTITY_GETCOMPONENTNAME_TOOLTIP">
        <source>ENTITY_GETCOMPONENTNAME_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_GETCOMPONENTNAME_CATEGORY">
        <source>ENTITY_GETCOMPONENTNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ENTITY_GETCOMPONENTNAME_OUT_NAME">
        <source>ENTITY_GETCOMPONENTNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ENTITY_GETCOMPONENTNAME_OUT_TOOLTIP">
        <source>ENTITY_GETCOMPONENTNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_GETCOMPONENTNAME_IN_NAME">
        <source>ENTITY_GETCOMPONENTNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ENTITY_GETCOMPONENTNAME_IN_TOOLTIP">
        <source>ENTITY_GETCOMPONENTNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_GETCOMPONENTNAME_OUTPUT0_NAME">
        <source>ENTITY_GETCOMPONENTNAME_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::vector&lt;AZ::u64, allocator&gt;</comment>
        <translation>AZStd::vector&lt;AZ::u64, allocator&gt;</translation>
    </message>
    <message id="ENTITY_GETCOMPONENTNAME_OUTPUT0_TOOLTIP">
        <source>ENTITY_GETCOMPONENTNAME_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_GETCOMPONENTNAME_PARAM0_NAME">
        <source>ENTITY_GETCOMPONENTNAME_PARAM0_NAME</source>
        <comment>Simple Type: Entity C++ Type: BehaviorEntity*</comment>
        <translation></translation>
    </message>
    <message id="ENTITY_GETCOMPONENTNAME_PARAM0_TOOLTIP">
        <source>ENTITY_GETCOMPONENTNAME_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_FINDALLCOMPONENTSOFTYPE_NAME">
        <source>ENTITY_FINDALLCOMPONENTSOFTYPE_NAME</source>
        <comment>Class/Bus: Entity  Event/Method: FindAllComponentsOfType</comment>
        <translation type="unfinished">Find All Components Of Type</translation>
    </message>
    <message id="ENTITY_FINDALLCOMPONENTSOFTYPE_TOOLTIP">
        <source>ENTITY_FINDALLCOMPONENTSOFTYPE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_FINDALLCOMPONENTSOFTYPE_CATEGORY">
        <source>ENTITY_FINDALLCOMPONENTSOFTYPE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ENTITY_FINDALLCOMPONENTSOFTYPE_OUT_NAME">
        <source>ENTITY_FINDALLCOMPONENTSOFTYPE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ENTITY_FINDALLCOMPONENTSOFTYPE_OUT_TOOLTIP">
        <source>ENTITY_FINDALLCOMPONENTSOFTYPE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_FINDALLCOMPONENTSOFTYPE_IN_NAME">
        <source>ENTITY_FINDALLCOMPONENTSOFTYPE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ENTITY_FINDALLCOMPONENTSOFTYPE_IN_TOOLTIP">
        <source>ENTITY_FINDALLCOMPONENTSOFTYPE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_FINDALLCOMPONENTSOFTYPE_OUTPUT0_NAME">
        <source>ENTITY_FINDALLCOMPONENTSOFTYPE_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::vector&lt;AZ::u64, allocator&gt;</comment>
        <translation>AZStd::vector&lt;AZ::u64, allocator&gt;</translation>
    </message>
    <message id="ENTITY_FINDALLCOMPONENTSOFTYPE_OUTPUT0_TOOLTIP">
        <source>ENTITY_FINDALLCOMPONENTSOFTYPE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_FINDALLCOMPONENTSOFTYPE_PARAM0_NAME">
        <source>ENTITY_FINDALLCOMPONENTSOFTYPE_PARAM0_NAME</source>
        <comment>Simple Type: Entity C++ Type: BehaviorEntity*</comment>
        <translation></translation>
    </message>
    <message id="ENTITY_FINDALLCOMPONENTSOFTYPE_PARAM0_TOOLTIP">
        <source>ENTITY_FINDALLCOMPONENTSOFTYPE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_FINDALLCOMPONENTSOFTYPE_PARAM1_NAME">
        <source>ENTITY_FINDALLCOMPONENTSOFTYPE_PARAM1_NAME</source>
        <comment>Simple Type: Uuid C++ Type: const AZ::Uuid&amp;</comment>
        <translation></translation>
    </message>
    <message id="ENTITY_FINDALLCOMPONENTSOFTYPE_PARAM1_TOOLTIP">
        <source>ENTITY_FINDALLCOMPONENTSOFTYPE_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_GETCOMPONENTCONFIGURATION_NAME">
        <source>ENTITY_GETCOMPONENTCONFIGURATION_NAME</source>
        <comment>Class/Bus: Entity  Event/Method: GetComponentConfiguration</comment>
        <translation type="unfinished">Get Component Configuration</translation>
    </message>
    <message id="ENTITY_GETCOMPONENTCONFIGURATION_TOOLTIP">
        <source>ENTITY_GETCOMPONENTCONFIGURATION_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_GETCOMPONENTCONFIGURATION_CATEGORY">
        <source>ENTITY_GETCOMPONENTCONFIGURATION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ENTITY_GETCOMPONENTCONFIGURATION_OUT_NAME">
        <source>ENTITY_GETCOMPONENTCONFIGURATION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ENTITY_GETCOMPONENTCONFIGURATION_OUT_TOOLTIP">
        <source>ENTITY_GETCOMPONENTCONFIGURATION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_GETCOMPONENTCONFIGURATION_IN_NAME">
        <source>ENTITY_GETCOMPONENTCONFIGURATION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ENTITY_GETCOMPONENTCONFIGURATION_IN_TOOLTIP">
        <source>ENTITY_GETCOMPONENTCONFIGURATION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_GETCOMPONENTCONFIGURATION_OUTPUT0_NAME">
        <source>ENTITY_GETCOMPONENTCONFIGURATION_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="ENTITY_GETCOMPONENTCONFIGURATION_OUTPUT0_TOOLTIP">
        <source>ENTITY_GETCOMPONENTCONFIGURATION_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_GETCOMPONENTCONFIGURATION_PARAM0_NAME">
        <source>ENTITY_GETCOMPONENTCONFIGURATION_PARAM0_NAME</source>
        <comment>Simple Type: Entity C++ Type: BehaviorEntity*</comment>
        <translation></translation>
    </message>
    <message id="ENTITY_GETCOMPONENTCONFIGURATION_PARAM0_TOOLTIP">
        <source>ENTITY_GETCOMPONENTCONFIGURATION_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_GETCOMPONENTCONFIGURATION_PARAM1_NAME">
        <source>ENTITY_GETCOMPONENTCONFIGURATION_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: AZ::u64</comment>
        <translation></translation>
    </message>
    <message id="ENTITY_GETCOMPONENTCONFIGURATION_PARAM1_TOOLTIP">
        <source>ENTITY_GETCOMPONENTCONFIGURATION_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_GETCOMPONENTCONFIGURATION_PARAM2_NAME">
        <source>ENTITY_GETCOMPONENTCONFIGURATION_PARAM2_NAME</source>
        <comment>Simple Type: ComponentConfig C++ Type: ComponentConfig&amp;</comment>
        <translation></translation>
    </message>
    <message id="ENTITY_GETCOMPONENTCONFIGURATION_PARAM2_TOOLTIP">
        <source>ENTITY_GETCOMPONENTCONFIGURATION_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_SETNAME_NAME">
        <source>ENTITY_SETNAME_NAME</source>
        <comment>Class/Bus: Entity  Event/Method: SetName</comment>
        <translation type="unfinished">Set Name</translation>
    </message>
    <message id="ENTITY_SETNAME_TOOLTIP">
        <source>ENTITY_SETNAME_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_SETNAME_CATEGORY">
        <source>ENTITY_SETNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ENTITY_SETNAME_OUT_NAME">
        <source>ENTITY_SETNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ENTITY_SETNAME_OUT_TOOLTIP">
        <source>ENTITY_SETNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_SETNAME_IN_NAME">
        <source>ENTITY_SETNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ENTITY_SETNAME_IN_TOOLTIP">
        <source>ENTITY_SETNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_SETNAME_PARAM0_NAME">
        <source>ENTITY_SETNAME_PARAM0_NAME</source>
        <comment>Simple Type: Entity C++ Type: BehaviorEntity*</comment>
        <translation></translation>
    </message>
    <message id="ENTITY_SETNAME_PARAM0_TOOLTIP">
        <source>ENTITY_SETNAME_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_SETNAME_PARAM1_NAME">
        <source>ENTITY_SETNAME_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="ENTITY_SETNAME_PARAM1_TOOLTIP">
        <source>ENTITY_SETNAME_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_ISACTIVATED_NAME">
        <source>ENTITY_ISACTIVATED_NAME</source>
        <comment>Class/Bus: Entity  Event/Method: IsActivated</comment>
        <translation type="unfinished">Is Activated</translation>
    </message>
    <message id="ENTITY_ISACTIVATED_TOOLTIP">
        <source>ENTITY_ISACTIVATED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_ISACTIVATED_CATEGORY">
        <source>ENTITY_ISACTIVATED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ENTITY_ISACTIVATED_OUT_NAME">
        <source>ENTITY_ISACTIVATED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ENTITY_ISACTIVATED_OUT_TOOLTIP">
        <source>ENTITY_ISACTIVATED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_ISACTIVATED_IN_NAME">
        <source>ENTITY_ISACTIVATED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ENTITY_ISACTIVATED_IN_TOOLTIP">
        <source>ENTITY_ISACTIVATED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_ISACTIVATED_OUTPUT0_NAME">
        <source>ENTITY_ISACTIVATED_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="ENTITY_ISACTIVATED_OUTPUT0_TOOLTIP">
        <source>ENTITY_ISACTIVATED_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_ISACTIVATED_PARAM0_NAME">
        <source>ENTITY_ISACTIVATED_PARAM0_NAME</source>
        <comment>Simple Type: Entity C++ Type: BehaviorEntity*</comment>
        <translation></translation>
    </message>
    <message id="ENTITY_ISACTIVATED_PARAM0_TOOLTIP">
        <source>ENTITY_ISACTIVATED_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_ACTIVATE_NAME">
        <source>ENTITY_ACTIVATE_NAME</source>
        <comment>Class/Bus: Entity  Event/Method: Activate</comment>
        <translation>Activate</translation>
    </message>
    <message id="ENTITY_ACTIVATE_TOOLTIP">
        <source>ENTITY_ACTIVATE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_ACTIVATE_CATEGORY">
        <source>ENTITY_ACTIVATE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ENTITY_ACTIVATE_OUT_NAME">
        <source>ENTITY_ACTIVATE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ENTITY_ACTIVATE_OUT_TOOLTIP">
        <source>ENTITY_ACTIVATE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_ACTIVATE_IN_NAME">
        <source>ENTITY_ACTIVATE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ENTITY_ACTIVATE_IN_TOOLTIP">
        <source>ENTITY_ACTIVATE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_ACTIVATE_PARAM0_NAME">
        <source>ENTITY_ACTIVATE_PARAM0_NAME</source>
        <comment>Simple Type: Entity C++ Type: BehaviorEntity*</comment>
        <translation></translation>
    </message>
    <message id="ENTITY_ACTIVATE_PARAM0_TOOLTIP">
        <source>ENTITY_ACTIVATE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_DEACTIVATE_NAME">
        <source>ENTITY_DEACTIVATE_NAME</source>
        <comment>Class/Bus: Entity  Event/Method: Deactivate</comment>
        <translation>Deactivate</translation>
    </message>
    <message id="ENTITY_DEACTIVATE_TOOLTIP">
        <source>ENTITY_DEACTIVATE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_DEACTIVATE_CATEGORY">
        <source>ENTITY_DEACTIVATE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ENTITY_DEACTIVATE_OUT_NAME">
        <source>ENTITY_DEACTIVATE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ENTITY_DEACTIVATE_OUT_TOOLTIP">
        <source>ENTITY_DEACTIVATE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_DEACTIVATE_IN_NAME">
        <source>ENTITY_DEACTIVATE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ENTITY_DEACTIVATE_IN_TOOLTIP">
        <source>ENTITY_DEACTIVATE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_DEACTIVATE_PARAM0_NAME">
        <source>ENTITY_DEACTIVATE_PARAM0_NAME</source>
        <comment>Simple Type: Entity C++ Type: BehaviorEntity*</comment>
        <translation></translation>
    </message>
    <message id="ENTITY_DEACTIVATE_PARAM0_TOOLTIP">
        <source>ENTITY_DEACTIVATE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_GETNAME_NAME">
        <source>ENTITY_GETNAME_NAME</source>
        <comment>Class/Bus: Entity  Event/Method: GetName</comment>
        <translation type="unfinished">Get Name</translation>
    </message>
    <message id="ENTITY_GETNAME_TOOLTIP">
        <source>ENTITY_GETNAME_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_GETNAME_CATEGORY">
        <source>ENTITY_GETNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ENTITY_GETNAME_OUT_NAME">
        <source>ENTITY_GETNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ENTITY_GETNAME_OUT_TOOLTIP">
        <source>ENTITY_GETNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_GETNAME_IN_NAME">
        <source>ENTITY_GETNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ENTITY_GETNAME_IN_TOOLTIP">
        <source>ENTITY_GETNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_GETNAME_OUTPUT0_NAME">
        <source>ENTITY_GETNAME_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation>String</translation>
    </message>
    <message id="ENTITY_GETNAME_OUTPUT0_TOOLTIP">
        <source>ENTITY_GETNAME_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_GETNAME_PARAM0_NAME">
        <source>ENTITY_GETNAME_PARAM0_NAME</source>
        <comment>Simple Type: Entity C++ Type: BehaviorEntity*</comment>
        <translation></translation>
    </message>
    <message id="ENTITY_GETNAME_PARAM0_TOOLTIP">
        <source>ENTITY_GETNAME_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_EXISTS_NAME">
        <source>ENTITY_EXISTS_NAME</source>
        <comment>Class/Bus: Entity  Event/Method: Exists</comment>
        <translation>Exists</translation>
    </message>
    <message id="ENTITY_EXISTS_TOOLTIP">
        <source>ENTITY_EXISTS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_EXISTS_CATEGORY">
        <source>ENTITY_EXISTS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="ENTITY_EXISTS_OUT_NAME">
        <source>ENTITY_EXISTS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="ENTITY_EXISTS_OUT_TOOLTIP">
        <source>ENTITY_EXISTS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_EXISTS_IN_NAME">
        <source>ENTITY_EXISTS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="ENTITY_EXISTS_IN_TOOLTIP">
        <source>ENTITY_EXISTS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_EXISTS_OUTPUT0_NAME">
        <source>ENTITY_EXISTS_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="ENTITY_EXISTS_OUTPUT0_TOOLTIP">
        <source>ENTITY_EXISTS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="ENTITY_EXISTS_PARAM0_NAME">
        <source>ENTITY_EXISTS_PARAM0_NAME</source>
        <comment>Simple Type: Entity C++ Type: BehaviorEntity*</comment>
        <translation></translation>
    </message>
    <message id="ENTITY_EXISTS_PARAM0_TOOLTIP">
        <source>ENTITY_EXISTS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Method: VoiceRecorderSystemComponent</name>
    <message id="VOICERECORDERSYSTEMCOMPONENT_NAME">
        <source>VOICERECORDERSYSTEMCOMPONENT_NAME</source>
        <translation>VoiceRecorderSystemComponent</translation>
    </message>
    <message id="VOICERECORDERSYSTEMCOMPONENT_TOOLTIP">
        <source>VOICERECORDERSYSTEMCOMPONENT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VOICERECORDERSYSTEMCOMPONENT_CATEGORY">
        <source>VOICERECORDERSYSTEMCOMPONENT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VOICERECORDERSYSTEMCOMPONENT_STARTRECORDING_NAME">
        <source>VOICERECORDERSYSTEMCOMPONENT_STARTRECORDING_NAME</source>
        <comment>Class/Bus: VoiceRecorderSystemComponent  Event/Method: StartRecording</comment>
        <translation>StartRecording</translation>
    </message>
    <message id="VOICERECORDERSYSTEMCOMPONENT_STARTRECORDING_TOOLTIP">
        <source>VOICERECORDERSYSTEMCOMPONENT_STARTRECORDING_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VOICERECORDERSYSTEMCOMPONENT_STARTRECORDING_CATEGORY">
        <source>VOICERECORDERSYSTEMCOMPONENT_STARTRECORDING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VOICERECORDERSYSTEMCOMPONENT_STARTRECORDING_OUT_NAME">
        <source>VOICERECORDERSYSTEMCOMPONENT_STARTRECORDING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VOICERECORDERSYSTEMCOMPONENT_STARTRECORDING_OUT_TOOLTIP">
        <source>VOICERECORDERSYSTEMCOMPONENT_STARTRECORDING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VOICERECORDERSYSTEMCOMPONENT_STARTRECORDING_IN_NAME">
        <source>VOICERECORDERSYSTEMCOMPONENT_STARTRECORDING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VOICERECORDERSYSTEMCOMPONENT_STARTRECORDING_IN_TOOLTIP">
        <source>VOICERECORDERSYSTEMCOMPONENT_STARTRECORDING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VOICERECORDERSYSTEMCOMPONENT_STARTRECORDING_PARAM0_NAME">
        <source>VOICERECORDERSYSTEMCOMPONENT_STARTRECORDING_PARAM0_NAME</source>
        <comment>Simple Type: VoiceRecorderSystemComponent C++ Type: VoiceRecorderSystemComponent*</comment>
        <translation></translation>
    </message>
    <message id="VOICERECORDERSYSTEMCOMPONENT_STARTRECORDING_PARAM0_TOOLTIP">
        <source>VOICERECORDERSYSTEMCOMPONENT_STARTRECORDING_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VOICERECORDERSYSTEMCOMPONENT_STOPRECORDING_NAME">
        <source>VOICERECORDERSYSTEMCOMPONENT_STOPRECORDING_NAME</source>
        <comment>Class/Bus: VoiceRecorderSystemComponent  Event/Method: StopRecording</comment>
        <translation>StopRecording</translation>
    </message>
    <message id="VOICERECORDERSYSTEMCOMPONENT_STOPRECORDING_TOOLTIP">
        <source>VOICERECORDERSYSTEMCOMPONENT_STOPRECORDING_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VOICERECORDERSYSTEMCOMPONENT_STOPRECORDING_CATEGORY">
        <source>VOICERECORDERSYSTEMCOMPONENT_STOPRECORDING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VOICERECORDERSYSTEMCOMPONENT_STOPRECORDING_OUT_NAME">
        <source>VOICERECORDERSYSTEMCOMPONENT_STOPRECORDING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VOICERECORDERSYSTEMCOMPONENT_STOPRECORDING_OUT_TOOLTIP">
        <source>VOICERECORDERSYSTEMCOMPONENT_STOPRECORDING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VOICERECORDERSYSTEMCOMPONENT_STOPRECORDING_IN_NAME">
        <source>VOICERECORDERSYSTEMCOMPONENT_STOPRECORDING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VOICERECORDERSYSTEMCOMPONENT_STOPRECORDING_IN_TOOLTIP">
        <source>VOICERECORDERSYSTEMCOMPONENT_STOPRECORDING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VOICERECORDERSYSTEMCOMPONENT_STOPRECORDING_PARAM0_NAME">
        <source>VOICERECORDERSYSTEMCOMPONENT_STOPRECORDING_PARAM0_NAME</source>
        <comment>Simple Type: VoiceRecorderSystemComponent C++ Type: VoiceRecorderSystemComponent*</comment>
        <translation></translation>
    </message>
    <message id="VOICERECORDERSYSTEMCOMPONENT_STOPRECORDING_PARAM0_TOOLTIP">
        <source>VOICERECORDERSYSTEMCOMPONENT_STOPRECORDING_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VOICERECORDERSYSTEMCOMPONENT_ISMICROPHONEAVAILABLE_NAME">
        <source>VOICERECORDERSYSTEMCOMPONENT_ISMICROPHONEAVAILABLE_NAME</source>
        <comment>Class/Bus: VoiceRecorderSystemComponent  Event/Method: IsMicrophoneAvailable</comment>
        <translation>IsMicrophoneAvailable</translation>
    </message>
    <message id="VOICERECORDERSYSTEMCOMPONENT_ISMICROPHONEAVAILABLE_TOOLTIP">
        <source>VOICERECORDERSYSTEMCOMPONENT_ISMICROPHONEAVAILABLE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VOICERECORDERSYSTEMCOMPONENT_ISMICROPHONEAVAILABLE_CATEGORY">
        <source>VOICERECORDERSYSTEMCOMPONENT_ISMICROPHONEAVAILABLE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VOICERECORDERSYSTEMCOMPONENT_ISMICROPHONEAVAILABLE_OUT_NAME">
        <source>VOICERECORDERSYSTEMCOMPONENT_ISMICROPHONEAVAILABLE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VOICERECORDERSYSTEMCOMPONENT_ISMICROPHONEAVAILABLE_OUT_TOOLTIP">
        <source>VOICERECORDERSYSTEMCOMPONENT_ISMICROPHONEAVAILABLE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VOICERECORDERSYSTEMCOMPONENT_ISMICROPHONEAVAILABLE_IN_NAME">
        <source>VOICERECORDERSYSTEMCOMPONENT_ISMICROPHONEAVAILABLE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VOICERECORDERSYSTEMCOMPONENT_ISMICROPHONEAVAILABLE_IN_TOOLTIP">
        <source>VOICERECORDERSYSTEMCOMPONENT_ISMICROPHONEAVAILABLE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VOICERECORDERSYSTEMCOMPONENT_ISMICROPHONEAVAILABLE_OUTPUT0_NAME">
        <source>VOICERECORDERSYSTEMCOMPONENT_ISMICROPHONEAVAILABLE_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="VOICERECORDERSYSTEMCOMPONENT_ISMICROPHONEAVAILABLE_OUTPUT0_TOOLTIP">
        <source>VOICERECORDERSYSTEMCOMPONENT_ISMICROPHONEAVAILABLE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VOICERECORDERSYSTEMCOMPONENT_ISMICROPHONEAVAILABLE_PARAM0_NAME">
        <source>VOICERECORDERSYSTEMCOMPONENT_ISMICROPHONEAVAILABLE_PARAM0_NAME</source>
        <comment>Simple Type: VoiceRecorderSystemComponent C++ Type: VoiceRecorderSystemComponent*</comment>
        <translation></translation>
    </message>
    <message id="VOICERECORDERSYSTEMCOMPONENT_ISMICROPHONEAVAILABLE_PARAM0_TOOLTIP">
        <source>VOICERECORDERSYSTEMCOMPONENT_ISMICROPHONEAVAILABLE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: VisAreaComponentRequestBus</name>
    <message id="VISAREACOMPONENTREQUESTBUS_NAME">
        <source>VISAREACOMPONENTREQUESTBUS_NAME</source>
        <translation type="unfinished">Visible Area</translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_TOOLTIP">
        <source>VISAREACOMPONENTREQUESTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_CATEGORY">
        <source>VISAREACOMPONENTREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">Rendering</translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETIGNOREGI_NAME">
        <source>VISAREACOMPONENTREQUESTBUS_SETIGNOREGI_NAME</source>
        <comment>Class/Bus: VisAreaComponentRequestBus  Event/Method: SetIgnoreGI</comment>
        <translation type="unfinished">Set Ignore GI</translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETIGNOREGI_TOOLTIP">
        <source>VISAREACOMPONENTREQUESTBUS_SETIGNOREGI_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETIGNOREGI_CATEGORY">
        <source>VISAREACOMPONENTREQUESTBUS_SETIGNOREGI_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETIGNOREGI_OUT_NAME">
        <source>VISAREACOMPONENTREQUESTBUS_SETIGNOREGI_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETIGNOREGI_OUT_TOOLTIP">
        <source>VISAREACOMPONENTREQUESTBUS_SETIGNOREGI_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETIGNOREGI_IN_NAME">
        <source>VISAREACOMPONENTREQUESTBUS_SETIGNOREGI_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETIGNOREGI_IN_TOOLTIP">
        <source>VISAREACOMPONENTREQUESTBUS_SETIGNOREGI_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETIGNOREGI_PARAM0_NAME">
        <source>VISAREACOMPONENTREQUESTBUS_SETIGNOREGI_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETIGNOREGI_PARAM0_TOOLTIP">
        <source>VISAREACOMPONENTREQUESTBUS_SETIGNOREGI_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETAFFECTEDBYSUN_NAME">
        <source>VISAREACOMPONENTREQUESTBUS_GETAFFECTEDBYSUN_NAME</source>
        <comment>Class/Bus: VisAreaComponentRequestBus  Event/Method: GetAffectedBySun</comment>
        <translation type="unfinished">Get Affected By Sun</translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETAFFECTEDBYSUN_TOOLTIP">
        <source>VISAREACOMPONENTREQUESTBUS_GETAFFECTEDBYSUN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETAFFECTEDBYSUN_CATEGORY">
        <source>VISAREACOMPONENTREQUESTBUS_GETAFFECTEDBYSUN_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETAFFECTEDBYSUN_OUT_NAME">
        <source>VISAREACOMPONENTREQUESTBUS_GETAFFECTEDBYSUN_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETAFFECTEDBYSUN_OUT_TOOLTIP">
        <source>VISAREACOMPONENTREQUESTBUS_GETAFFECTEDBYSUN_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETAFFECTEDBYSUN_IN_NAME">
        <source>VISAREACOMPONENTREQUESTBUS_GETAFFECTEDBYSUN_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETAFFECTEDBYSUN_IN_TOOLTIP">
        <source>VISAREACOMPONENTREQUESTBUS_GETAFFECTEDBYSUN_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETAFFECTEDBYSUN_OUTPUT0_NAME">
        <source>VISAREACOMPONENTREQUESTBUS_GETAFFECTEDBYSUN_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETAFFECTEDBYSUN_OUTPUT0_TOOLTIP">
        <source>VISAREACOMPONENTREQUESTBUS_GETAFFECTEDBYSUN_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETOCEANISVISIBLE_NAME">
        <source>VISAREACOMPONENTREQUESTBUS_SETOCEANISVISIBLE_NAME</source>
        <comment>Class/Bus: VisAreaComponentRequestBus  Event/Method: SetOceanIsVisible</comment>
        <translation type="unfinished">Set Ocean Is Visible</translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETOCEANISVISIBLE_TOOLTIP">
        <source>VISAREACOMPONENTREQUESTBUS_SETOCEANISVISIBLE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETOCEANISVISIBLE_CATEGORY">
        <source>VISAREACOMPONENTREQUESTBUS_SETOCEANISVISIBLE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETOCEANISVISIBLE_OUT_NAME">
        <source>VISAREACOMPONENTREQUESTBUS_SETOCEANISVISIBLE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETOCEANISVISIBLE_OUT_TOOLTIP">
        <source>VISAREACOMPONENTREQUESTBUS_SETOCEANISVISIBLE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETOCEANISVISIBLE_IN_NAME">
        <source>VISAREACOMPONENTREQUESTBUS_SETOCEANISVISIBLE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETOCEANISVISIBLE_IN_TOOLTIP">
        <source>VISAREACOMPONENTREQUESTBUS_SETOCEANISVISIBLE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETOCEANISVISIBLE_PARAM0_NAME">
        <source>VISAREACOMPONENTREQUESTBUS_SETOCEANISVISIBLE_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETOCEANISVISIBLE_PARAM0_TOOLTIP">
        <source>VISAREACOMPONENTREQUESTBUS_SETOCEANISVISIBLE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETAFFECTEDBYSUN_NAME">
        <source>VISAREACOMPONENTREQUESTBUS_SETAFFECTEDBYSUN_NAME</source>
        <comment>Class/Bus: VisAreaComponentRequestBus  Event/Method: SetAffectedBySun</comment>
        <translation type="unfinished">Set Affected By Sun</translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETAFFECTEDBYSUN_TOOLTIP">
        <source>VISAREACOMPONENTREQUESTBUS_SETAFFECTEDBYSUN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETAFFECTEDBYSUN_CATEGORY">
        <source>VISAREACOMPONENTREQUESTBUS_SETAFFECTEDBYSUN_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETAFFECTEDBYSUN_OUT_NAME">
        <source>VISAREACOMPONENTREQUESTBUS_SETAFFECTEDBYSUN_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETAFFECTEDBYSUN_OUT_TOOLTIP">
        <source>VISAREACOMPONENTREQUESTBUS_SETAFFECTEDBYSUN_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETAFFECTEDBYSUN_IN_NAME">
        <source>VISAREACOMPONENTREQUESTBUS_SETAFFECTEDBYSUN_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETAFFECTEDBYSUN_IN_TOOLTIP">
        <source>VISAREACOMPONENTREQUESTBUS_SETAFFECTEDBYSUN_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETAFFECTEDBYSUN_PARAM0_NAME">
        <source>VISAREACOMPONENTREQUESTBUS_SETAFFECTEDBYSUN_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETAFFECTEDBYSUN_PARAM0_TOOLTIP">
        <source>VISAREACOMPONENTREQUESTBUS_SETAFFECTEDBYSUN_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETDISPLAYFILLED_NAME">
        <source>VISAREACOMPONENTREQUESTBUS_GETDISPLAYFILLED_NAME</source>
        <comment>Class/Bus: VisAreaComponentRequestBus  Event/Method: GetDisplayFilled</comment>
        <translation type="unfinished">Get Display Filled</translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETDISPLAYFILLED_TOOLTIP">
        <source>VISAREACOMPONENTREQUESTBUS_GETDISPLAYFILLED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETDISPLAYFILLED_CATEGORY">
        <source>VISAREACOMPONENTREQUESTBUS_GETDISPLAYFILLED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETDISPLAYFILLED_OUT_NAME">
        <source>VISAREACOMPONENTREQUESTBUS_GETDISPLAYFILLED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETDISPLAYFILLED_OUT_TOOLTIP">
        <source>VISAREACOMPONENTREQUESTBUS_GETDISPLAYFILLED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETDISPLAYFILLED_IN_NAME">
        <source>VISAREACOMPONENTREQUESTBUS_GETDISPLAYFILLED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETDISPLAYFILLED_IN_TOOLTIP">
        <source>VISAREACOMPONENTREQUESTBUS_GETDISPLAYFILLED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETDISPLAYFILLED_OUTPUT0_NAME">
        <source>VISAREACOMPONENTREQUESTBUS_GETDISPLAYFILLED_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETDISPLAYFILLED_OUTPUT0_TOOLTIP">
        <source>VISAREACOMPONENTREQUESTBUS_GETDISPLAYFILLED_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETIGNORESKYCOLOR_NAME">
        <source>VISAREACOMPONENTREQUESTBUS_SETIGNORESKYCOLOR_NAME</source>
        <comment>Class/Bus: VisAreaComponentRequestBus  Event/Method: SetIgnoreSkyColor</comment>
        <translation type="unfinished">Set Ignore Sky Color</translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETIGNORESKYCOLOR_TOOLTIP">
        <source>VISAREACOMPONENTREQUESTBUS_SETIGNORESKYCOLOR_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETIGNORESKYCOLOR_CATEGORY">
        <source>VISAREACOMPONENTREQUESTBUS_SETIGNORESKYCOLOR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETIGNORESKYCOLOR_OUT_NAME">
        <source>VISAREACOMPONENTREQUESTBUS_SETIGNORESKYCOLOR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETIGNORESKYCOLOR_OUT_TOOLTIP">
        <source>VISAREACOMPONENTREQUESTBUS_SETIGNORESKYCOLOR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETIGNORESKYCOLOR_IN_NAME">
        <source>VISAREACOMPONENTREQUESTBUS_SETIGNORESKYCOLOR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETIGNORESKYCOLOR_IN_TOOLTIP">
        <source>VISAREACOMPONENTREQUESTBUS_SETIGNORESKYCOLOR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETIGNORESKYCOLOR_PARAM0_NAME">
        <source>VISAREACOMPONENTREQUESTBUS_SETIGNORESKYCOLOR_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETIGNORESKYCOLOR_PARAM0_TOOLTIP">
        <source>VISAREACOMPONENTREQUESTBUS_SETIGNORESKYCOLOR_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETSKYONLY_NAME">
        <source>VISAREACOMPONENTREQUESTBUS_SETSKYONLY_NAME</source>
        <comment>Class/Bus: VisAreaComponentRequestBus  Event/Method: SetSkyOnly</comment>
        <translation type="unfinished">Set Sky Only</translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETSKYONLY_TOOLTIP">
        <source>VISAREACOMPONENTREQUESTBUS_SETSKYONLY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETSKYONLY_CATEGORY">
        <source>VISAREACOMPONENTREQUESTBUS_SETSKYONLY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETSKYONLY_OUT_NAME">
        <source>VISAREACOMPONENTREQUESTBUS_SETSKYONLY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETSKYONLY_OUT_TOOLTIP">
        <source>VISAREACOMPONENTREQUESTBUS_SETSKYONLY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETSKYONLY_IN_NAME">
        <source>VISAREACOMPONENTREQUESTBUS_SETSKYONLY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETSKYONLY_IN_TOOLTIP">
        <source>VISAREACOMPONENTREQUESTBUS_SETSKYONLY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETSKYONLY_PARAM0_NAME">
        <source>VISAREACOMPONENTREQUESTBUS_SETSKYONLY_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETSKYONLY_PARAM0_TOOLTIP">
        <source>VISAREACOMPONENTREQUESTBUS_SETSKYONLY_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETSKYONLY_NAME">
        <source>VISAREACOMPONENTREQUESTBUS_GETSKYONLY_NAME</source>
        <comment>Class/Bus: VisAreaComponentRequestBus  Event/Method: GetSkyOnly</comment>
        <translation type="unfinished">Get Sky Only</translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETSKYONLY_TOOLTIP">
        <source>VISAREACOMPONENTREQUESTBUS_GETSKYONLY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETSKYONLY_CATEGORY">
        <source>VISAREACOMPONENTREQUESTBUS_GETSKYONLY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETSKYONLY_OUT_NAME">
        <source>VISAREACOMPONENTREQUESTBUS_GETSKYONLY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETSKYONLY_OUT_TOOLTIP">
        <source>VISAREACOMPONENTREQUESTBUS_GETSKYONLY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETSKYONLY_IN_NAME">
        <source>VISAREACOMPONENTREQUESTBUS_GETSKYONLY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETSKYONLY_IN_TOOLTIP">
        <source>VISAREACOMPONENTREQUESTBUS_GETSKYONLY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETSKYONLY_OUTPUT0_NAME">
        <source>VISAREACOMPONENTREQUESTBUS_GETSKYONLY_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETSKYONLY_OUTPUT0_TOOLTIP">
        <source>VISAREACOMPONENTREQUESTBUS_GETSKYONLY_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETDISPLAYFILLED_NAME">
        <source>VISAREACOMPONENTREQUESTBUS_SETDISPLAYFILLED_NAME</source>
        <comment>Class/Bus: VisAreaComponentRequestBus  Event/Method: SetDisplayFilled</comment>
        <translation type="unfinished">Set Display Filled</translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETDISPLAYFILLED_TOOLTIP">
        <source>VISAREACOMPONENTREQUESTBUS_SETDISPLAYFILLED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETDISPLAYFILLED_CATEGORY">
        <source>VISAREACOMPONENTREQUESTBUS_SETDISPLAYFILLED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETDISPLAYFILLED_OUT_NAME">
        <source>VISAREACOMPONENTREQUESTBUS_SETDISPLAYFILLED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETDISPLAYFILLED_OUT_TOOLTIP">
        <source>VISAREACOMPONENTREQUESTBUS_SETDISPLAYFILLED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETDISPLAYFILLED_IN_NAME">
        <source>VISAREACOMPONENTREQUESTBUS_SETDISPLAYFILLED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETDISPLAYFILLED_IN_TOOLTIP">
        <source>VISAREACOMPONENTREQUESTBUS_SETDISPLAYFILLED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETDISPLAYFILLED_PARAM0_NAME">
        <source>VISAREACOMPONENTREQUESTBUS_SETDISPLAYFILLED_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETDISPLAYFILLED_PARAM0_TOOLTIP">
        <source>VISAREACOMPONENTREQUESTBUS_SETDISPLAYFILLED_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETIGNORESKYCOLOR_NAME">
        <source>VISAREACOMPONENTREQUESTBUS_GETIGNORESKYCOLOR_NAME</source>
        <comment>Class/Bus: VisAreaComponentRequestBus  Event/Method: GetIgnoreSkyColor</comment>
        <translation type="unfinished">Get Ignore Sky Color</translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETIGNORESKYCOLOR_TOOLTIP">
        <source>VISAREACOMPONENTREQUESTBUS_GETIGNORESKYCOLOR_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETIGNORESKYCOLOR_CATEGORY">
        <source>VISAREACOMPONENTREQUESTBUS_GETIGNORESKYCOLOR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETIGNORESKYCOLOR_OUT_NAME">
        <source>VISAREACOMPONENTREQUESTBUS_GETIGNORESKYCOLOR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETIGNORESKYCOLOR_OUT_TOOLTIP">
        <source>VISAREACOMPONENTREQUESTBUS_GETIGNORESKYCOLOR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETIGNORESKYCOLOR_IN_NAME">
        <source>VISAREACOMPONENTREQUESTBUS_GETIGNORESKYCOLOR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETIGNORESKYCOLOR_IN_TOOLTIP">
        <source>VISAREACOMPONENTREQUESTBUS_GETIGNORESKYCOLOR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETIGNORESKYCOLOR_OUTPUT0_NAME">
        <source>VISAREACOMPONENTREQUESTBUS_GETIGNORESKYCOLOR_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETIGNORESKYCOLOR_OUTPUT0_TOOLTIP">
        <source>VISAREACOMPONENTREQUESTBUS_GETIGNORESKYCOLOR_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETVIEWDISTRATIO_NAME">
        <source>VISAREACOMPONENTREQUESTBUS_GETVIEWDISTRATIO_NAME</source>
        <comment>Class/Bus: VisAreaComponentRequestBus  Event/Method: GetViewDistRatio</comment>
        <translation type="unfinished">Get View Dist Ratio</translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETVIEWDISTRATIO_TOOLTIP">
        <source>VISAREACOMPONENTREQUESTBUS_GETVIEWDISTRATIO_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETVIEWDISTRATIO_CATEGORY">
        <source>VISAREACOMPONENTREQUESTBUS_GETVIEWDISTRATIO_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETVIEWDISTRATIO_OUT_NAME">
        <source>VISAREACOMPONENTREQUESTBUS_GETVIEWDISTRATIO_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETVIEWDISTRATIO_OUT_TOOLTIP">
        <source>VISAREACOMPONENTREQUESTBUS_GETVIEWDISTRATIO_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETVIEWDISTRATIO_IN_NAME">
        <source>VISAREACOMPONENTREQUESTBUS_GETVIEWDISTRATIO_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETVIEWDISTRATIO_IN_TOOLTIP">
        <source>VISAREACOMPONENTREQUESTBUS_GETVIEWDISTRATIO_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETVIEWDISTRATIO_OUTPUT0_NAME">
        <source>VISAREACOMPONENTREQUESTBUS_GETVIEWDISTRATIO_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETVIEWDISTRATIO_OUTPUT0_TOOLTIP">
        <source>VISAREACOMPONENTREQUESTBUS_GETVIEWDISTRATIO_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETOCEANISVISIBLE_NAME">
        <source>VISAREACOMPONENTREQUESTBUS_GETOCEANISVISIBLE_NAME</source>
        <comment>Class/Bus: VisAreaComponentRequestBus  Event/Method: GetOceanIsVisible</comment>
        <translation type="unfinished">Get Ocean Is Visible</translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETOCEANISVISIBLE_TOOLTIP">
        <source>VISAREACOMPONENTREQUESTBUS_GETOCEANISVISIBLE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETOCEANISVISIBLE_CATEGORY">
        <source>VISAREACOMPONENTREQUESTBUS_GETOCEANISVISIBLE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETOCEANISVISIBLE_OUT_NAME">
        <source>VISAREACOMPONENTREQUESTBUS_GETOCEANISVISIBLE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETOCEANISVISIBLE_OUT_TOOLTIP">
        <source>VISAREACOMPONENTREQUESTBUS_GETOCEANISVISIBLE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETOCEANISVISIBLE_IN_NAME">
        <source>VISAREACOMPONENTREQUESTBUS_GETOCEANISVISIBLE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETOCEANISVISIBLE_IN_TOOLTIP">
        <source>VISAREACOMPONENTREQUESTBUS_GETOCEANISVISIBLE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETOCEANISVISIBLE_OUTPUT0_NAME">
        <source>VISAREACOMPONENTREQUESTBUS_GETOCEANISVISIBLE_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETOCEANISVISIBLE_OUTPUT0_TOOLTIP">
        <source>VISAREACOMPONENTREQUESTBUS_GETOCEANISVISIBLE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETHEIGHT_NAME">
        <source>VISAREACOMPONENTREQUESTBUS_GETHEIGHT_NAME</source>
        <comment>Class/Bus: VisAreaComponentRequestBus  Event/Method: GetHeight</comment>
        <translation type="unfinished">Get Height</translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETHEIGHT_TOOLTIP">
        <source>VISAREACOMPONENTREQUESTBUS_GETHEIGHT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETHEIGHT_CATEGORY">
        <source>VISAREACOMPONENTREQUESTBUS_GETHEIGHT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETHEIGHT_OUT_NAME">
        <source>VISAREACOMPONENTREQUESTBUS_GETHEIGHT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETHEIGHT_OUT_TOOLTIP">
        <source>VISAREACOMPONENTREQUESTBUS_GETHEIGHT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETHEIGHT_IN_NAME">
        <source>VISAREACOMPONENTREQUESTBUS_GETHEIGHT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETHEIGHT_IN_TOOLTIP">
        <source>VISAREACOMPONENTREQUESTBUS_GETHEIGHT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETHEIGHT_OUTPUT0_NAME">
        <source>VISAREACOMPONENTREQUESTBUS_GETHEIGHT_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETHEIGHT_OUTPUT0_TOOLTIP">
        <source>VISAREACOMPONENTREQUESTBUS_GETHEIGHT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETIGNOREGI_NAME">
        <source>VISAREACOMPONENTREQUESTBUS_GETIGNOREGI_NAME</source>
        <comment>Class/Bus: VisAreaComponentRequestBus  Event/Method: GetIgnoreGI</comment>
        <translation type="unfinished">Get Ignore GI</translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETIGNOREGI_TOOLTIP">
        <source>VISAREACOMPONENTREQUESTBUS_GETIGNOREGI_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETIGNOREGI_CATEGORY">
        <source>VISAREACOMPONENTREQUESTBUS_GETIGNOREGI_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETIGNOREGI_OUT_NAME">
        <source>VISAREACOMPONENTREQUESTBUS_GETIGNOREGI_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETIGNOREGI_OUT_TOOLTIP">
        <source>VISAREACOMPONENTREQUESTBUS_GETIGNOREGI_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETIGNOREGI_IN_NAME">
        <source>VISAREACOMPONENTREQUESTBUS_GETIGNOREGI_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETIGNOREGI_IN_TOOLTIP">
        <source>VISAREACOMPONENTREQUESTBUS_GETIGNOREGI_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETIGNOREGI_OUTPUT0_NAME">
        <source>VISAREACOMPONENTREQUESTBUS_GETIGNOREGI_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_GETIGNOREGI_OUTPUT0_TOOLTIP">
        <source>VISAREACOMPONENTREQUESTBUS_GETIGNOREGI_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETVIEWDISTRATIO_NAME">
        <source>VISAREACOMPONENTREQUESTBUS_SETVIEWDISTRATIO_NAME</source>
        <comment>Class/Bus: VisAreaComponentRequestBus  Event/Method: SetViewDistRatio</comment>
        <translation type="unfinished">Set View Dist Ratio</translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETVIEWDISTRATIO_TOOLTIP">
        <source>VISAREACOMPONENTREQUESTBUS_SETVIEWDISTRATIO_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETVIEWDISTRATIO_CATEGORY">
        <source>VISAREACOMPONENTREQUESTBUS_SETVIEWDISTRATIO_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETVIEWDISTRATIO_OUT_NAME">
        <source>VISAREACOMPONENTREQUESTBUS_SETVIEWDISTRATIO_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETVIEWDISTRATIO_OUT_TOOLTIP">
        <source>VISAREACOMPONENTREQUESTBUS_SETVIEWDISTRATIO_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETVIEWDISTRATIO_IN_NAME">
        <source>VISAREACOMPONENTREQUESTBUS_SETVIEWDISTRATIO_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETVIEWDISTRATIO_IN_TOOLTIP">
        <source>VISAREACOMPONENTREQUESTBUS_SETVIEWDISTRATIO_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETVIEWDISTRATIO_PARAM0_NAME">
        <source>VISAREACOMPONENTREQUESTBUS_SETVIEWDISTRATIO_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETVIEWDISTRATIO_PARAM0_TOOLTIP">
        <source>VISAREACOMPONENTREQUESTBUS_SETVIEWDISTRATIO_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETHEIGHT_NAME">
        <source>VISAREACOMPONENTREQUESTBUS_SETHEIGHT_NAME</source>
        <comment>Class/Bus: VisAreaComponentRequestBus  Event/Method: SetHeight</comment>
        <translation type="unfinished">Set Height</translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETHEIGHT_TOOLTIP">
        <source>VISAREACOMPONENTREQUESTBUS_SETHEIGHT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETHEIGHT_CATEGORY">
        <source>VISAREACOMPONENTREQUESTBUS_SETHEIGHT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETHEIGHT_OUT_NAME">
        <source>VISAREACOMPONENTREQUESTBUS_SETHEIGHT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETHEIGHT_OUT_TOOLTIP">
        <source>VISAREACOMPONENTREQUESTBUS_SETHEIGHT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETHEIGHT_IN_NAME">
        <source>VISAREACOMPONENTREQUESTBUS_SETHEIGHT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETHEIGHT_IN_TOOLTIP">
        <source>VISAREACOMPONENTREQUESTBUS_SETHEIGHT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETHEIGHT_PARAM0_NAME">
        <source>VISAREACOMPONENTREQUESTBUS_SETHEIGHT_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="VISAREACOMPONENTREQUESTBUS_SETHEIGHT_PARAM0_TOOLTIP">
        <source>VISAREACOMPONENTREQUESTBUS_SETHEIGHT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Handler: TextToSpeechPlaybackNotificationBus</name>
    <message id="HANDLER_TEXTTOSPEECHPLAYBACKNOTIFICATIONBUS_NAME">
        <source>HANDLER_TEXTTOSPEECHPLAYBACKNOTIFICATIONBUS_NAME</source>
        <translation>TextToSpeechPlaybackNotificationBus</translation>
    </message>
    <message id="HANDLER_TEXTTOSPEECHPLAYBACKNOTIFICATIONBUS_TOOLTIP">
        <source>HANDLER_TEXTTOSPEECHPLAYBACKNOTIFICATIONBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TEXTTOSPEECHPLAYBACKNOTIFICATIONBUS_CATEGORY">
        <source>HANDLER_TEXTTOSPEECHPLAYBACKNOTIFICATIONBUS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TEXTTOSPEECHPLAYBACKNOTIFICATIONBUS_PLAYSPEECH_NAME">
        <source>HANDLER_TEXTTOSPEECHPLAYBACKNOTIFICATIONBUS_PLAYSPEECH_NAME</source>
        <comment>Class/Bus: TextToSpeechPlaybackNotificationBus  Event/Method: PlaySpeech</comment>
        <translation>PlaySpeech</translation>
    </message>
    <message id="HANDLER_TEXTTOSPEECHPLAYBACKNOTIFICATIONBUS_PLAYSPEECH_TOOLTIP">
        <source>HANDLER_TEXTTOSPEECHPLAYBACKNOTIFICATIONBUS_PLAYSPEECH_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TEXTTOSPEECHPLAYBACKNOTIFICATIONBUS_PLAYSPEECH_CATEGORY">
        <source>HANDLER_TEXTTOSPEECHPLAYBACKNOTIFICATIONBUS_PLAYSPEECH_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TEXTTOSPEECHPLAYBACKNOTIFICATIONBUS_PLAYSPEECH_OUT_NAME">
        <source>HANDLER_TEXTTOSPEECHPLAYBACKNOTIFICATIONBUS_PLAYSPEECH_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TEXTTOSPEECHPLAYBACKNOTIFICATIONBUS_PLAYSPEECH_OUT_TOOLTIP">
        <source>HANDLER_TEXTTOSPEECHPLAYBACKNOTIFICATIONBUS_PLAYSPEECH_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TEXTTOSPEECHPLAYBACKNOTIFICATIONBUS_PLAYSPEECH_IN_NAME">
        <source>HANDLER_TEXTTOSPEECHPLAYBACKNOTIFICATIONBUS_PLAYSPEECH_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TEXTTOSPEECHPLAYBACKNOTIFICATIONBUS_PLAYSPEECH_IN_TOOLTIP">
        <source>HANDLER_TEXTTOSPEECHPLAYBACKNOTIFICATIONBUS_PLAYSPEECH_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TEXTTOSPEECHPLAYBACKNOTIFICATIONBUS_PLAYSPEECH_OUTPUT0_NAME">
        <source>HANDLER_TEXTTOSPEECHPLAYBACKNOTIFICATIONBUS_PLAYSPEECH_OUTPUT0_NAME</source>
        <comment>Simple Type: String C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_TEXTTOSPEECHPLAYBACKNOTIFICATIONBUS_PLAYSPEECH_OUTPUT0_TOOLTIP">
        <source>HANDLER_TEXTTOSPEECHPLAYBACKNOTIFICATIONBUS_PLAYSPEECH_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TEXTTOSPEECHPLAYBACKNOTIFICATIONBUS_PLAYWITHLIPSYNC_NAME">
        <source>HANDLER_TEXTTOSPEECHPLAYBACKNOTIFICATIONBUS_PLAYWITHLIPSYNC_NAME</source>
        <comment>Class/Bus: TextToSpeechPlaybackNotificationBus  Event/Method: PlayWithLipSync</comment>
        <translation>PlayWithLipSync</translation>
    </message>
    <message id="HANDLER_TEXTTOSPEECHPLAYBACKNOTIFICATIONBUS_PLAYWITHLIPSYNC_TOOLTIP">
        <source>HANDLER_TEXTTOSPEECHPLAYBACKNOTIFICATIONBUS_PLAYWITHLIPSYNC_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TEXTTOSPEECHPLAYBACKNOTIFICATIONBUS_PLAYWITHLIPSYNC_CATEGORY">
        <source>HANDLER_TEXTTOSPEECHPLAYBACKNOTIFICATIONBUS_PLAYWITHLIPSYNC_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TEXTTOSPEECHPLAYBACKNOTIFICATIONBUS_PLAYWITHLIPSYNC_OUT_NAME">
        <source>HANDLER_TEXTTOSPEECHPLAYBACKNOTIFICATIONBUS_PLAYWITHLIPSYNC_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TEXTTOSPEECHPLAYBACKNOTIFICATIONBUS_PLAYWITHLIPSYNC_OUT_TOOLTIP">
        <source>HANDLER_TEXTTOSPEECHPLAYBACKNOTIFICATIONBUS_PLAYWITHLIPSYNC_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TEXTTOSPEECHPLAYBACKNOTIFICATIONBUS_PLAYWITHLIPSYNC_IN_NAME">
        <source>HANDLER_TEXTTOSPEECHPLAYBACKNOTIFICATIONBUS_PLAYWITHLIPSYNC_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TEXTTOSPEECHPLAYBACKNOTIFICATIONBUS_PLAYWITHLIPSYNC_IN_TOOLTIP">
        <source>HANDLER_TEXTTOSPEECHPLAYBACKNOTIFICATIONBUS_PLAYWITHLIPSYNC_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TEXTTOSPEECHPLAYBACKNOTIFICATIONBUS_PLAYWITHLIPSYNC_OUTPUT0_NAME">
        <source>HANDLER_TEXTTOSPEECHPLAYBACKNOTIFICATIONBUS_PLAYWITHLIPSYNC_OUTPUT0_NAME</source>
        <comment>Simple Type: String C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_TEXTTOSPEECHPLAYBACKNOTIFICATIONBUS_PLAYWITHLIPSYNC_OUTPUT0_TOOLTIP">
        <source>HANDLER_TEXTTOSPEECHPLAYBACKNOTIFICATIONBUS_PLAYWITHLIPSYNC_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TEXTTOSPEECHPLAYBACKNOTIFICATIONBUS_PLAYWITHLIPSYNC_OUTPUT1_NAME">
        <source>HANDLER_TEXTTOSPEECHPLAYBACKNOTIFICATIONBUS_PLAYWITHLIPSYNC_OUTPUT1_NAME</source>
        <comment>Simple Type: String C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_TEXTTOSPEECHPLAYBACKNOTIFICATIONBUS_PLAYWITHLIPSYNC_OUTPUT1_TOOLTIP">
        <source>HANDLER_TEXTTOSPEECHPLAYBACKNOTIFICATIONBUS_PLAYWITHLIPSYNC_OUTPUT1_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: TextToSpeechRequestBus</name>
    <message id="TEXTTOSPEECHREQUESTBUS_NAME">
        <source>TEXTTOSPEECHREQUESTBUS_NAME</source>
        <translation>TextToSpeechRequestBus</translation>
    </message>
    <message id="TEXTTOSPEECHREQUESTBUS_TOOLTIP">
        <source>TEXTTOSPEECHREQUESTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TEXTTOSPEECHREQUESTBUS_CATEGORY">
        <source>TEXTTOSPEECHREQUESTBUS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TEXTTOSPEECHREQUESTBUS_CONVERTTEXTTOSPEECHWITHOUTMARKS_NAME">
        <source>TEXTTOSPEECHREQUESTBUS_CONVERTTEXTTOSPEECHWITHOUTMARKS_NAME</source>
        <comment>Class/Bus: TextToSpeechRequestBus  Event/Method: ConvertTextToSpeechWithoutMarks</comment>
        <translation>ConvertTextToSpeechWithoutMarks</translation>
    </message>
    <message id="TEXTTOSPEECHREQUESTBUS_CONVERTTEXTTOSPEECHWITHOUTMARKS_TOOLTIP">
        <source>TEXTTOSPEECHREQUESTBUS_CONVERTTEXTTOSPEECHWITHOUTMARKS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TEXTTOSPEECHREQUESTBUS_CONVERTTEXTTOSPEECHWITHOUTMARKS_CATEGORY">
        <source>TEXTTOSPEECHREQUESTBUS_CONVERTTEXTTOSPEECHWITHOUTMARKS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TEXTTOSPEECHREQUESTBUS_CONVERTTEXTTOSPEECHWITHOUTMARKS_OUT_NAME">
        <source>TEXTTOSPEECHREQUESTBUS_CONVERTTEXTTOSPEECHWITHOUTMARKS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TEXTTOSPEECHREQUESTBUS_CONVERTTEXTTOSPEECHWITHOUTMARKS_OUT_TOOLTIP">
        <source>TEXTTOSPEECHREQUESTBUS_CONVERTTEXTTOSPEECHWITHOUTMARKS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TEXTTOSPEECHREQUESTBUS_CONVERTTEXTTOSPEECHWITHOUTMARKS_IN_NAME">
        <source>TEXTTOSPEECHREQUESTBUS_CONVERTTEXTTOSPEECHWITHOUTMARKS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TEXTTOSPEECHREQUESTBUS_CONVERTTEXTTOSPEECHWITHOUTMARKS_IN_TOOLTIP">
        <source>TEXTTOSPEECHREQUESTBUS_CONVERTTEXTTOSPEECHWITHOUTMARKS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TEXTTOSPEECHREQUESTBUS_CONVERTTEXTTOSPEECHWITHOUTMARKS_PARAM0_NAME">
        <source>TEXTTOSPEECHREQUESTBUS_CONVERTTEXTTOSPEECHWITHOUTMARKS_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="TEXTTOSPEECHREQUESTBUS_CONVERTTEXTTOSPEECHWITHOUTMARKS_PARAM0_TOOLTIP">
        <source>TEXTTOSPEECHREQUESTBUS_CONVERTTEXTTOSPEECHWITHOUTMARKS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TEXTTOSPEECHREQUESTBUS_CONVERTTEXTTOSPEECHWITHOUTMARKS_PARAM1_NAME">
        <source>TEXTTOSPEECHREQUESTBUS_CONVERTTEXTTOSPEECHWITHOUTMARKS_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="TEXTTOSPEECHREQUESTBUS_CONVERTTEXTTOSPEECHWITHOUTMARKS_PARAM1_TOOLTIP">
        <source>TEXTTOSPEECHREQUESTBUS_CONVERTTEXTTOSPEECHWITHOUTMARKS_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TEXTTOSPEECHREQUESTBUS_CONVERTTEXTTOSPEECHWITHMARKS_NAME">
        <source>TEXTTOSPEECHREQUESTBUS_CONVERTTEXTTOSPEECHWITHMARKS_NAME</source>
        <comment>Class/Bus: TextToSpeechRequestBus  Event/Method: ConvertTextToSpeechWithMarks</comment>
        <translation>ConvertTextToSpeechWithMarks</translation>
    </message>
    <message id="TEXTTOSPEECHREQUESTBUS_CONVERTTEXTTOSPEECHWITHMARKS_TOOLTIP">
        <source>TEXTTOSPEECHREQUESTBUS_CONVERTTEXTTOSPEECHWITHMARKS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TEXTTOSPEECHREQUESTBUS_CONVERTTEXTTOSPEECHWITHMARKS_CATEGORY">
        <source>TEXTTOSPEECHREQUESTBUS_CONVERTTEXTTOSPEECHWITHMARKS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TEXTTOSPEECHREQUESTBUS_CONVERTTEXTTOSPEECHWITHMARKS_OUT_NAME">
        <source>TEXTTOSPEECHREQUESTBUS_CONVERTTEXTTOSPEECHWITHMARKS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TEXTTOSPEECHREQUESTBUS_CONVERTTEXTTOSPEECHWITHMARKS_OUT_TOOLTIP">
        <source>TEXTTOSPEECHREQUESTBUS_CONVERTTEXTTOSPEECHWITHMARKS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TEXTTOSPEECHREQUESTBUS_CONVERTTEXTTOSPEECHWITHMARKS_IN_NAME">
        <source>TEXTTOSPEECHREQUESTBUS_CONVERTTEXTTOSPEECHWITHMARKS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TEXTTOSPEECHREQUESTBUS_CONVERTTEXTTOSPEECHWITHMARKS_IN_TOOLTIP">
        <source>TEXTTOSPEECHREQUESTBUS_CONVERTTEXTTOSPEECHWITHMARKS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TEXTTOSPEECHREQUESTBUS_CONVERTTEXTTOSPEECHWITHMARKS_PARAM0_NAME">
        <source>TEXTTOSPEECHREQUESTBUS_CONVERTTEXTTOSPEECHWITHMARKS_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="TEXTTOSPEECHREQUESTBUS_CONVERTTEXTTOSPEECHWITHMARKS_PARAM0_TOOLTIP">
        <source>TEXTTOSPEECHREQUESTBUS_CONVERTTEXTTOSPEECHWITHMARKS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TEXTTOSPEECHREQUESTBUS_CONVERTTEXTTOSPEECHWITHMARKS_PARAM1_NAME">
        <source>TEXTTOSPEECHREQUESTBUS_CONVERTTEXTTOSPEECHWITHMARKS_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="TEXTTOSPEECHREQUESTBUS_CONVERTTEXTTOSPEECHWITHMARKS_PARAM1_TOOLTIP">
        <source>TEXTTOSPEECHREQUESTBUS_CONVERTTEXTTOSPEECHWITHMARKS_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TEXTTOSPEECHREQUESTBUS_CONVERTTEXTTOSPEECHWITHMARKS_PARAM2_NAME">
        <source>TEXTTOSPEECHREQUESTBUS_CONVERTTEXTTOSPEECHWITHMARKS_PARAM2_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="TEXTTOSPEECHREQUESTBUS_CONVERTTEXTTOSPEECHWITHMARKS_PARAM2_TOOLTIP">
        <source>TEXTTOSPEECHREQUESTBUS_CONVERTTEXTTOSPEECHWITHMARKS_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TEXTTOSPEECHREQUESTBUS_GETVOICEFROMCHARACTER_NAME">
        <source>TEXTTOSPEECHREQUESTBUS_GETVOICEFROMCHARACTER_NAME</source>
        <comment>Class/Bus: TextToSpeechRequestBus  Event/Method: GetVoiceFromCharacter</comment>
        <translation>GetVoiceFromCharacter</translation>
    </message>
    <message id="TEXTTOSPEECHREQUESTBUS_GETVOICEFROMCHARACTER_TOOLTIP">
        <source>TEXTTOSPEECHREQUESTBUS_GETVOICEFROMCHARACTER_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TEXTTOSPEECHREQUESTBUS_GETVOICEFROMCHARACTER_CATEGORY">
        <source>TEXTTOSPEECHREQUESTBUS_GETVOICEFROMCHARACTER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TEXTTOSPEECHREQUESTBUS_GETVOICEFROMCHARACTER_OUT_NAME">
        <source>TEXTTOSPEECHREQUESTBUS_GETVOICEFROMCHARACTER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TEXTTOSPEECHREQUESTBUS_GETVOICEFROMCHARACTER_OUT_TOOLTIP">
        <source>TEXTTOSPEECHREQUESTBUS_GETVOICEFROMCHARACTER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TEXTTOSPEECHREQUESTBUS_GETVOICEFROMCHARACTER_IN_NAME">
        <source>TEXTTOSPEECHREQUESTBUS_GETVOICEFROMCHARACTER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TEXTTOSPEECHREQUESTBUS_GETVOICEFROMCHARACTER_IN_TOOLTIP">
        <source>TEXTTOSPEECHREQUESTBUS_GETVOICEFROMCHARACTER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TEXTTOSPEECHREQUESTBUS_GETVOICEFROMCHARACTER_OUTPUT0_NAME">
        <source>TEXTTOSPEECHREQUESTBUS_GETVOICEFROMCHARACTER_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation>String</translation>
    </message>
    <message id="TEXTTOSPEECHREQUESTBUS_GETVOICEFROMCHARACTER_OUTPUT0_TOOLTIP">
        <source>TEXTTOSPEECHREQUESTBUS_GETVOICEFROMCHARACTER_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TEXTTOSPEECHREQUESTBUS_GETVOICEFROMCHARACTER_PARAM0_NAME">
        <source>TEXTTOSPEECHREQUESTBUS_GETVOICEFROMCHARACTER_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="TEXTTOSPEECHREQUESTBUS_GETVOICEFROMCHARACTER_PARAM0_TOOLTIP">
        <source>TEXTTOSPEECHREQUESTBUS_GETVOICEFROMCHARACTER_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: PortalRequestBus</name>
    <message id="PORTALREQUESTBUS_NAME">
        <source>PORTALREQUESTBUS_NAME</source>
        <translation type="unfinished">Portal</translation>
    </message>
    <message id="PORTALREQUESTBUS_TOOLTIP">
        <source>PORTALREQUESTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_CATEGORY">
        <source>PORTALREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">Rendering</translation>
    </message>
    <message id="PORTALREQUESTBUS_SETIGNOREGI_NAME">
        <source>PORTALREQUESTBUS_SETIGNOREGI_NAME</source>
        <comment>Class/Bus: PortalRequestBus  Event/Method: SetIgnoreGI</comment>
        <translation type="unfinished">Set Ignore GI</translation>
    </message>
    <message id="PORTALREQUESTBUS_SETIGNOREGI_TOOLTIP">
        <source>PORTALREQUESTBUS_SETIGNOREGI_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETIGNOREGI_CATEGORY">
        <source>PORTALREQUESTBUS_SETIGNOREGI_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETIGNOREGI_OUT_NAME">
        <source>PORTALREQUESTBUS_SETIGNOREGI_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETIGNOREGI_OUT_TOOLTIP">
        <source>PORTALREQUESTBUS_SETIGNOREGI_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETIGNOREGI_IN_NAME">
        <source>PORTALREQUESTBUS_SETIGNOREGI_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETIGNOREGI_IN_TOOLTIP">
        <source>PORTALREQUESTBUS_SETIGNOREGI_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETIGNOREGI_PARAM0_NAME">
        <source>PORTALREQUESTBUS_SETIGNOREGI_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETIGNOREGI_PARAM0_TOOLTIP">
        <source>PORTALREQUESTBUS_SETIGNOREGI_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETDOUBLESIDE_NAME">
        <source>PORTALREQUESTBUS_SETDOUBLESIDE_NAME</source>
        <comment>Class/Bus: PortalRequestBus  Event/Method: SetDoubleSide</comment>
        <translation type="unfinished">Set Double Side</translation>
    </message>
    <message id="PORTALREQUESTBUS_SETDOUBLESIDE_TOOLTIP">
        <source>PORTALREQUESTBUS_SETDOUBLESIDE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETDOUBLESIDE_CATEGORY">
        <source>PORTALREQUESTBUS_SETDOUBLESIDE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETDOUBLESIDE_OUT_NAME">
        <source>PORTALREQUESTBUS_SETDOUBLESIDE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETDOUBLESIDE_OUT_TOOLTIP">
        <source>PORTALREQUESTBUS_SETDOUBLESIDE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETDOUBLESIDE_IN_NAME">
        <source>PORTALREQUESTBUS_SETDOUBLESIDE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETDOUBLESIDE_IN_TOOLTIP">
        <source>PORTALREQUESTBUS_SETDOUBLESIDE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETDOUBLESIDE_PARAM0_NAME">
        <source>PORTALREQUESTBUS_SETDOUBLESIDE_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETDOUBLESIDE_PARAM0_TOOLTIP">
        <source>PORTALREQUESTBUS_SETDOUBLESIDE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETLIGHTBLENDING_NAME">
        <source>PORTALREQUESTBUS_SETLIGHTBLENDING_NAME</source>
        <comment>Class/Bus: PortalRequestBus  Event/Method: SetLightBlending</comment>
        <translation type="unfinished">Set Light Blending</translation>
    </message>
    <message id="PORTALREQUESTBUS_SETLIGHTBLENDING_TOOLTIP">
        <source>PORTALREQUESTBUS_SETLIGHTBLENDING_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETLIGHTBLENDING_CATEGORY">
        <source>PORTALREQUESTBUS_SETLIGHTBLENDING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETLIGHTBLENDING_OUT_NAME">
        <source>PORTALREQUESTBUS_SETLIGHTBLENDING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETLIGHTBLENDING_OUT_TOOLTIP">
        <source>PORTALREQUESTBUS_SETLIGHTBLENDING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETLIGHTBLENDING_IN_NAME">
        <source>PORTALREQUESTBUS_SETLIGHTBLENDING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETLIGHTBLENDING_IN_TOOLTIP">
        <source>PORTALREQUESTBUS_SETLIGHTBLENDING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETLIGHTBLENDING_PARAM0_NAME">
        <source>PORTALREQUESTBUS_SETLIGHTBLENDING_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETLIGHTBLENDING_PARAM0_TOOLTIP">
        <source>PORTALREQUESTBUS_SETLIGHTBLENDING_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETAFFECTEDBYSUN_NAME">
        <source>PORTALREQUESTBUS_GETAFFECTEDBYSUN_NAME</source>
        <comment>Class/Bus: PortalRequestBus  Event/Method: GetAffectedBySun</comment>
        <translation type="unfinished">Get Affected By Sun</translation>
    </message>
    <message id="PORTALREQUESTBUS_GETAFFECTEDBYSUN_TOOLTIP">
        <source>PORTALREQUESTBUS_GETAFFECTEDBYSUN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETAFFECTEDBYSUN_CATEGORY">
        <source>PORTALREQUESTBUS_GETAFFECTEDBYSUN_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETAFFECTEDBYSUN_OUT_NAME">
        <source>PORTALREQUESTBUS_GETAFFECTEDBYSUN_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETAFFECTEDBYSUN_OUT_TOOLTIP">
        <source>PORTALREQUESTBUS_GETAFFECTEDBYSUN_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETAFFECTEDBYSUN_IN_NAME">
        <source>PORTALREQUESTBUS_GETAFFECTEDBYSUN_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETAFFECTEDBYSUN_IN_TOOLTIP">
        <source>PORTALREQUESTBUS_GETAFFECTEDBYSUN_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETAFFECTEDBYSUN_OUTPUT0_NAME">
        <source>PORTALREQUESTBUS_GETAFFECTEDBYSUN_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="PORTALREQUESTBUS_GETAFFECTEDBYSUN_OUTPUT0_TOOLTIP">
        <source>PORTALREQUESTBUS_GETAFFECTEDBYSUN_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETOCEANISVISIBLE_NAME">
        <source>PORTALREQUESTBUS_SETOCEANISVISIBLE_NAME</source>
        <comment>Class/Bus: PortalRequestBus  Event/Method: SetOceanIsVisible</comment>
        <translation type="unfinished">Set Ocean Is Visible</translation>
    </message>
    <message id="PORTALREQUESTBUS_SETOCEANISVISIBLE_TOOLTIP">
        <source>PORTALREQUESTBUS_SETOCEANISVISIBLE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETOCEANISVISIBLE_CATEGORY">
        <source>PORTALREQUESTBUS_SETOCEANISVISIBLE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETOCEANISVISIBLE_OUT_NAME">
        <source>PORTALREQUESTBUS_SETOCEANISVISIBLE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETOCEANISVISIBLE_OUT_TOOLTIP">
        <source>PORTALREQUESTBUS_SETOCEANISVISIBLE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETOCEANISVISIBLE_IN_NAME">
        <source>PORTALREQUESTBUS_SETOCEANISVISIBLE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETOCEANISVISIBLE_IN_TOOLTIP">
        <source>PORTALREQUESTBUS_SETOCEANISVISIBLE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETOCEANISVISIBLE_PARAM0_NAME">
        <source>PORTALREQUESTBUS_SETOCEANISVISIBLE_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETOCEANISVISIBLE_PARAM0_TOOLTIP">
        <source>PORTALREQUESTBUS_SETOCEANISVISIBLE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETUSEDEEPNESS_NAME">
        <source>PORTALREQUESTBUS_GETUSEDEEPNESS_NAME</source>
        <comment>Class/Bus: PortalRequestBus  Event/Method: GetUseDeepness</comment>
        <translation type="unfinished">Get Use Deepness</translation>
    </message>
    <message id="PORTALREQUESTBUS_GETUSEDEEPNESS_TOOLTIP">
        <source>PORTALREQUESTBUS_GETUSEDEEPNESS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETUSEDEEPNESS_CATEGORY">
        <source>PORTALREQUESTBUS_GETUSEDEEPNESS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETUSEDEEPNESS_OUT_NAME">
        <source>PORTALREQUESTBUS_GETUSEDEEPNESS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETUSEDEEPNESS_OUT_TOOLTIP">
        <source>PORTALREQUESTBUS_GETUSEDEEPNESS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETUSEDEEPNESS_IN_NAME">
        <source>PORTALREQUESTBUS_GETUSEDEEPNESS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETUSEDEEPNESS_IN_TOOLTIP">
        <source>PORTALREQUESTBUS_GETUSEDEEPNESS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETUSEDEEPNESS_OUTPUT0_NAME">
        <source>PORTALREQUESTBUS_GETUSEDEEPNESS_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="PORTALREQUESTBUS_GETUSEDEEPNESS_OUTPUT0_TOOLTIP">
        <source>PORTALREQUESTBUS_GETUSEDEEPNESS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETDOUBLESIDE_NAME">
        <source>PORTALREQUESTBUS_GETDOUBLESIDE_NAME</source>
        <comment>Class/Bus: PortalRequestBus  Event/Method: GetDoubleSide</comment>
        <translation type="unfinished">Get Double Side</translation>
    </message>
    <message id="PORTALREQUESTBUS_GETDOUBLESIDE_TOOLTIP">
        <source>PORTALREQUESTBUS_GETDOUBLESIDE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETDOUBLESIDE_CATEGORY">
        <source>PORTALREQUESTBUS_GETDOUBLESIDE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETDOUBLESIDE_OUT_NAME">
        <source>PORTALREQUESTBUS_GETDOUBLESIDE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETDOUBLESIDE_OUT_TOOLTIP">
        <source>PORTALREQUESTBUS_GETDOUBLESIDE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETDOUBLESIDE_IN_NAME">
        <source>PORTALREQUESTBUS_GETDOUBLESIDE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETDOUBLESIDE_IN_TOOLTIP">
        <source>PORTALREQUESTBUS_GETDOUBLESIDE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETDOUBLESIDE_OUTPUT0_NAME">
        <source>PORTALREQUESTBUS_GETDOUBLESIDE_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="PORTALREQUESTBUS_GETDOUBLESIDE_OUTPUT0_TOOLTIP">
        <source>PORTALREQUESTBUS_GETDOUBLESIDE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETAFFECTEDBYSUN_NAME">
        <source>PORTALREQUESTBUS_SETAFFECTEDBYSUN_NAME</source>
        <comment>Class/Bus: PortalRequestBus  Event/Method: SetAffectedBySun</comment>
        <translation type="unfinished">Set Affected By Sun</translation>
    </message>
    <message id="PORTALREQUESTBUS_SETAFFECTEDBYSUN_TOOLTIP">
        <source>PORTALREQUESTBUS_SETAFFECTEDBYSUN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETAFFECTEDBYSUN_CATEGORY">
        <source>PORTALREQUESTBUS_SETAFFECTEDBYSUN_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETAFFECTEDBYSUN_OUT_NAME">
        <source>PORTALREQUESTBUS_SETAFFECTEDBYSUN_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETAFFECTEDBYSUN_OUT_TOOLTIP">
        <source>PORTALREQUESTBUS_SETAFFECTEDBYSUN_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETAFFECTEDBYSUN_IN_NAME">
        <source>PORTALREQUESTBUS_SETAFFECTEDBYSUN_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETAFFECTEDBYSUN_IN_TOOLTIP">
        <source>PORTALREQUESTBUS_SETAFFECTEDBYSUN_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETAFFECTEDBYSUN_PARAM0_NAME">
        <source>PORTALREQUESTBUS_SETAFFECTEDBYSUN_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETAFFECTEDBYSUN_PARAM0_TOOLTIP">
        <source>PORTALREQUESTBUS_SETAFFECTEDBYSUN_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETUSEDEEPNESS_NAME">
        <source>PORTALREQUESTBUS_SETUSEDEEPNESS_NAME</source>
        <comment>Class/Bus: PortalRequestBus  Event/Method: SetUseDeepness</comment>
        <translation type="unfinished">Set Use Deepness</translation>
    </message>
    <message id="PORTALREQUESTBUS_SETUSEDEEPNESS_TOOLTIP">
        <source>PORTALREQUESTBUS_SETUSEDEEPNESS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETUSEDEEPNESS_CATEGORY">
        <source>PORTALREQUESTBUS_SETUSEDEEPNESS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETUSEDEEPNESS_OUT_NAME">
        <source>PORTALREQUESTBUS_SETUSEDEEPNESS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETUSEDEEPNESS_OUT_TOOLTIP">
        <source>PORTALREQUESTBUS_SETUSEDEEPNESS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETUSEDEEPNESS_IN_NAME">
        <source>PORTALREQUESTBUS_SETUSEDEEPNESS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETUSEDEEPNESS_IN_TOOLTIP">
        <source>PORTALREQUESTBUS_SETUSEDEEPNESS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETUSEDEEPNESS_PARAM0_NAME">
        <source>PORTALREQUESTBUS_SETUSEDEEPNESS_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETUSEDEEPNESS_PARAM0_TOOLTIP">
        <source>PORTALREQUESTBUS_SETUSEDEEPNESS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETLIGHTBLENDVALUE_NAME">
        <source>PORTALREQUESTBUS_SETLIGHTBLENDVALUE_NAME</source>
        <comment>Class/Bus: PortalRequestBus  Event/Method: SetLightBlendValue</comment>
        <translation type="unfinished">Set Light Blend Value</translation>
    </message>
    <message id="PORTALREQUESTBUS_SETLIGHTBLENDVALUE_TOOLTIP">
        <source>PORTALREQUESTBUS_SETLIGHTBLENDVALUE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETLIGHTBLENDVALUE_CATEGORY">
        <source>PORTALREQUESTBUS_SETLIGHTBLENDVALUE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETLIGHTBLENDVALUE_OUT_NAME">
        <source>PORTALREQUESTBUS_SETLIGHTBLENDVALUE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETLIGHTBLENDVALUE_OUT_TOOLTIP">
        <source>PORTALREQUESTBUS_SETLIGHTBLENDVALUE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETLIGHTBLENDVALUE_IN_NAME">
        <source>PORTALREQUESTBUS_SETLIGHTBLENDVALUE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETLIGHTBLENDVALUE_IN_TOOLTIP">
        <source>PORTALREQUESTBUS_SETLIGHTBLENDVALUE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETLIGHTBLENDVALUE_PARAM0_NAME">
        <source>PORTALREQUESTBUS_SETLIGHTBLENDVALUE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETLIGHTBLENDVALUE_PARAM0_TOOLTIP">
        <source>PORTALREQUESTBUS_SETLIGHTBLENDVALUE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETDISPLAYFILLED_NAME">
        <source>PORTALREQUESTBUS_GETDISPLAYFILLED_NAME</source>
        <comment>Class/Bus: PortalRequestBus  Event/Method: GetDisplayFilled</comment>
        <translation type="unfinished">Get Display Filled</translation>
    </message>
    <message id="PORTALREQUESTBUS_GETDISPLAYFILLED_TOOLTIP">
        <source>PORTALREQUESTBUS_GETDISPLAYFILLED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETDISPLAYFILLED_CATEGORY">
        <source>PORTALREQUESTBUS_GETDISPLAYFILLED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETDISPLAYFILLED_OUT_NAME">
        <source>PORTALREQUESTBUS_GETDISPLAYFILLED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETDISPLAYFILLED_OUT_TOOLTIP">
        <source>PORTALREQUESTBUS_GETDISPLAYFILLED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETDISPLAYFILLED_IN_NAME">
        <source>PORTALREQUESTBUS_GETDISPLAYFILLED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETDISPLAYFILLED_IN_TOOLTIP">
        <source>PORTALREQUESTBUS_GETDISPLAYFILLED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETDISPLAYFILLED_OUTPUT0_NAME">
        <source>PORTALREQUESTBUS_GETDISPLAYFILLED_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="PORTALREQUESTBUS_GETDISPLAYFILLED_OUTPUT0_TOOLTIP">
        <source>PORTALREQUESTBUS_GETDISPLAYFILLED_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETIGNORESKYCOLOR_NAME">
        <source>PORTALREQUESTBUS_SETIGNORESKYCOLOR_NAME</source>
        <comment>Class/Bus: PortalRequestBus  Event/Method: SetIgnoreSkyColor</comment>
        <translation type="unfinished">Set Ignore Sky Color</translation>
    </message>
    <message id="PORTALREQUESTBUS_SETIGNORESKYCOLOR_TOOLTIP">
        <source>PORTALREQUESTBUS_SETIGNORESKYCOLOR_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETIGNORESKYCOLOR_CATEGORY">
        <source>PORTALREQUESTBUS_SETIGNORESKYCOLOR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETIGNORESKYCOLOR_OUT_NAME">
        <source>PORTALREQUESTBUS_SETIGNORESKYCOLOR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETIGNORESKYCOLOR_OUT_TOOLTIP">
        <source>PORTALREQUESTBUS_SETIGNORESKYCOLOR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETIGNORESKYCOLOR_IN_NAME">
        <source>PORTALREQUESTBUS_SETIGNORESKYCOLOR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETIGNORESKYCOLOR_IN_TOOLTIP">
        <source>PORTALREQUESTBUS_SETIGNORESKYCOLOR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETIGNORESKYCOLOR_PARAM0_NAME">
        <source>PORTALREQUESTBUS_SETIGNORESKYCOLOR_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETIGNORESKYCOLOR_PARAM0_TOOLTIP">
        <source>PORTALREQUESTBUS_SETIGNORESKYCOLOR_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETSKYONLY_NAME">
        <source>PORTALREQUESTBUS_SETSKYONLY_NAME</source>
        <comment>Class/Bus: PortalRequestBus  Event/Method: SetSkyOnly</comment>
        <translation type="unfinished">Set Sky Only</translation>
    </message>
    <message id="PORTALREQUESTBUS_SETSKYONLY_TOOLTIP">
        <source>PORTALREQUESTBUS_SETSKYONLY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETSKYONLY_CATEGORY">
        <source>PORTALREQUESTBUS_SETSKYONLY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETSKYONLY_OUT_NAME">
        <source>PORTALREQUESTBUS_SETSKYONLY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETSKYONLY_OUT_TOOLTIP">
        <source>PORTALREQUESTBUS_SETSKYONLY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETSKYONLY_IN_NAME">
        <source>PORTALREQUESTBUS_SETSKYONLY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETSKYONLY_IN_TOOLTIP">
        <source>PORTALREQUESTBUS_SETSKYONLY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETSKYONLY_PARAM0_NAME">
        <source>PORTALREQUESTBUS_SETSKYONLY_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETSKYONLY_PARAM0_TOOLTIP">
        <source>PORTALREQUESTBUS_SETSKYONLY_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETSKYONLY_NAME">
        <source>PORTALREQUESTBUS_GETSKYONLY_NAME</source>
        <comment>Class/Bus: PortalRequestBus  Event/Method: GetSkyOnly</comment>
        <translation type="unfinished">Get Sky Only</translation>
    </message>
    <message id="PORTALREQUESTBUS_GETSKYONLY_TOOLTIP">
        <source>PORTALREQUESTBUS_GETSKYONLY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETSKYONLY_CATEGORY">
        <source>PORTALREQUESTBUS_GETSKYONLY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETSKYONLY_OUT_NAME">
        <source>PORTALREQUESTBUS_GETSKYONLY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETSKYONLY_OUT_TOOLTIP">
        <source>PORTALREQUESTBUS_GETSKYONLY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETSKYONLY_IN_NAME">
        <source>PORTALREQUESTBUS_GETSKYONLY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETSKYONLY_IN_TOOLTIP">
        <source>PORTALREQUESTBUS_GETSKYONLY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETSKYONLY_OUTPUT0_NAME">
        <source>PORTALREQUESTBUS_GETSKYONLY_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="PORTALREQUESTBUS_GETSKYONLY_OUTPUT0_TOOLTIP">
        <source>PORTALREQUESTBUS_GETSKYONLY_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETDISPLAYFILLED_NAME">
        <source>PORTALREQUESTBUS_SETDISPLAYFILLED_NAME</source>
        <comment>Class/Bus: PortalRequestBus  Event/Method: SetDisplayFilled</comment>
        <translation type="unfinished">Set Display Filled</translation>
    </message>
    <message id="PORTALREQUESTBUS_SETDISPLAYFILLED_TOOLTIP">
        <source>PORTALREQUESTBUS_SETDISPLAYFILLED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETDISPLAYFILLED_CATEGORY">
        <source>PORTALREQUESTBUS_SETDISPLAYFILLED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETDISPLAYFILLED_OUT_NAME">
        <source>PORTALREQUESTBUS_SETDISPLAYFILLED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETDISPLAYFILLED_OUT_TOOLTIP">
        <source>PORTALREQUESTBUS_SETDISPLAYFILLED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETDISPLAYFILLED_IN_NAME">
        <source>PORTALREQUESTBUS_SETDISPLAYFILLED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETDISPLAYFILLED_IN_TOOLTIP">
        <source>PORTALREQUESTBUS_SETDISPLAYFILLED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETDISPLAYFILLED_PARAM0_NAME">
        <source>PORTALREQUESTBUS_SETDISPLAYFILLED_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETDISPLAYFILLED_PARAM0_TOOLTIP">
        <source>PORTALREQUESTBUS_SETDISPLAYFILLED_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETIGNORESKYCOLOR_NAME">
        <source>PORTALREQUESTBUS_GETIGNORESKYCOLOR_NAME</source>
        <comment>Class/Bus: PortalRequestBus  Event/Method: GetIgnoreSkyColor</comment>
        <translation type="unfinished">Get Ignore Sky Color</translation>
    </message>
    <message id="PORTALREQUESTBUS_GETIGNORESKYCOLOR_TOOLTIP">
        <source>PORTALREQUESTBUS_GETIGNORESKYCOLOR_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETIGNORESKYCOLOR_CATEGORY">
        <source>PORTALREQUESTBUS_GETIGNORESKYCOLOR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETIGNORESKYCOLOR_OUT_NAME">
        <source>PORTALREQUESTBUS_GETIGNORESKYCOLOR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETIGNORESKYCOLOR_OUT_TOOLTIP">
        <source>PORTALREQUESTBUS_GETIGNORESKYCOLOR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETIGNORESKYCOLOR_IN_NAME">
        <source>PORTALREQUESTBUS_GETIGNORESKYCOLOR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETIGNORESKYCOLOR_IN_TOOLTIP">
        <source>PORTALREQUESTBUS_GETIGNORESKYCOLOR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETIGNORESKYCOLOR_OUTPUT0_NAME">
        <source>PORTALREQUESTBUS_GETIGNORESKYCOLOR_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="PORTALREQUESTBUS_GETIGNORESKYCOLOR_OUTPUT0_TOOLTIP">
        <source>PORTALREQUESTBUS_GETIGNORESKYCOLOR_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETVIEWDISTRATIO_NAME">
        <source>PORTALREQUESTBUS_GETVIEWDISTRATIO_NAME</source>
        <comment>Class/Bus: PortalRequestBus  Event/Method: GetViewDistRatio</comment>
        <translation type="unfinished">Get View Dist Ratio</translation>
    </message>
    <message id="PORTALREQUESTBUS_GETVIEWDISTRATIO_TOOLTIP">
        <source>PORTALREQUESTBUS_GETVIEWDISTRATIO_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETVIEWDISTRATIO_CATEGORY">
        <source>PORTALREQUESTBUS_GETVIEWDISTRATIO_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETVIEWDISTRATIO_OUT_NAME">
        <source>PORTALREQUESTBUS_GETVIEWDISTRATIO_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETVIEWDISTRATIO_OUT_TOOLTIP">
        <source>PORTALREQUESTBUS_GETVIEWDISTRATIO_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETVIEWDISTRATIO_IN_NAME">
        <source>PORTALREQUESTBUS_GETVIEWDISTRATIO_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETVIEWDISTRATIO_IN_TOOLTIP">
        <source>PORTALREQUESTBUS_GETVIEWDISTRATIO_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETVIEWDISTRATIO_OUTPUT0_NAME">
        <source>PORTALREQUESTBUS_GETVIEWDISTRATIO_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="PORTALREQUESTBUS_GETVIEWDISTRATIO_OUTPUT0_TOOLTIP">
        <source>PORTALREQUESTBUS_GETVIEWDISTRATIO_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETOCEANISVISIBLE_NAME">
        <source>PORTALREQUESTBUS_GETOCEANISVISIBLE_NAME</source>
        <comment>Class/Bus: PortalRequestBus  Event/Method: GetOceanIsVisible</comment>
        <translation type="unfinished">Get Ocean Is Visible</translation>
    </message>
    <message id="PORTALREQUESTBUS_GETOCEANISVISIBLE_TOOLTIP">
        <source>PORTALREQUESTBUS_GETOCEANISVISIBLE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETOCEANISVISIBLE_CATEGORY">
        <source>PORTALREQUESTBUS_GETOCEANISVISIBLE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETOCEANISVISIBLE_OUT_NAME">
        <source>PORTALREQUESTBUS_GETOCEANISVISIBLE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETOCEANISVISIBLE_OUT_TOOLTIP">
        <source>PORTALREQUESTBUS_GETOCEANISVISIBLE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETOCEANISVISIBLE_IN_NAME">
        <source>PORTALREQUESTBUS_GETOCEANISVISIBLE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETOCEANISVISIBLE_IN_TOOLTIP">
        <source>PORTALREQUESTBUS_GETOCEANISVISIBLE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETOCEANISVISIBLE_OUTPUT0_NAME">
        <source>PORTALREQUESTBUS_GETOCEANISVISIBLE_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="PORTALREQUESTBUS_GETOCEANISVISIBLE_OUTPUT0_TOOLTIP">
        <source>PORTALREQUESTBUS_GETOCEANISVISIBLE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETLIGHTBLENDING_NAME">
        <source>PORTALREQUESTBUS_GETLIGHTBLENDING_NAME</source>
        <comment>Class/Bus: PortalRequestBus  Event/Method: GetLightBlending</comment>
        <translation type="unfinished">Get Light Blending</translation>
    </message>
    <message id="PORTALREQUESTBUS_GETLIGHTBLENDING_TOOLTIP">
        <source>PORTALREQUESTBUS_GETLIGHTBLENDING_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETLIGHTBLENDING_CATEGORY">
        <source>PORTALREQUESTBUS_GETLIGHTBLENDING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETLIGHTBLENDING_OUT_NAME">
        <source>PORTALREQUESTBUS_GETLIGHTBLENDING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETLIGHTBLENDING_OUT_TOOLTIP">
        <source>PORTALREQUESTBUS_GETLIGHTBLENDING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETLIGHTBLENDING_IN_NAME">
        <source>PORTALREQUESTBUS_GETLIGHTBLENDING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETLIGHTBLENDING_IN_TOOLTIP">
        <source>PORTALREQUESTBUS_GETLIGHTBLENDING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETLIGHTBLENDING_OUTPUT0_NAME">
        <source>PORTALREQUESTBUS_GETLIGHTBLENDING_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="PORTALREQUESTBUS_GETLIGHTBLENDING_OUTPUT0_TOOLTIP">
        <source>PORTALREQUESTBUS_GETLIGHTBLENDING_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETLIGHTBLENDVALUE_NAME">
        <source>PORTALREQUESTBUS_GETLIGHTBLENDVALUE_NAME</source>
        <comment>Class/Bus: PortalRequestBus  Event/Method: GetLightBlendValue</comment>
        <translation type="unfinished">Get Light Blend Value</translation>
    </message>
    <message id="PORTALREQUESTBUS_GETLIGHTBLENDVALUE_TOOLTIP">
        <source>PORTALREQUESTBUS_GETLIGHTBLENDVALUE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETLIGHTBLENDVALUE_CATEGORY">
        <source>PORTALREQUESTBUS_GETLIGHTBLENDVALUE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETLIGHTBLENDVALUE_OUT_NAME">
        <source>PORTALREQUESTBUS_GETLIGHTBLENDVALUE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETLIGHTBLENDVALUE_OUT_TOOLTIP">
        <source>PORTALREQUESTBUS_GETLIGHTBLENDVALUE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETLIGHTBLENDVALUE_IN_NAME">
        <source>PORTALREQUESTBUS_GETLIGHTBLENDVALUE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETLIGHTBLENDVALUE_IN_TOOLTIP">
        <source>PORTALREQUESTBUS_GETLIGHTBLENDVALUE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETLIGHTBLENDVALUE_OUTPUT0_NAME">
        <source>PORTALREQUESTBUS_GETLIGHTBLENDVALUE_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="PORTALREQUESTBUS_GETLIGHTBLENDVALUE_OUTPUT0_TOOLTIP">
        <source>PORTALREQUESTBUS_GETLIGHTBLENDVALUE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETHEIGHT_NAME">
        <source>PORTALREQUESTBUS_GETHEIGHT_NAME</source>
        <comment>Class/Bus: PortalRequestBus  Event/Method: GetHeight</comment>
        <translation type="unfinished">Get Height</translation>
    </message>
    <message id="PORTALREQUESTBUS_GETHEIGHT_TOOLTIP">
        <source>PORTALREQUESTBUS_GETHEIGHT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETHEIGHT_CATEGORY">
        <source>PORTALREQUESTBUS_GETHEIGHT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETHEIGHT_OUT_NAME">
        <source>PORTALREQUESTBUS_GETHEIGHT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETHEIGHT_OUT_TOOLTIP">
        <source>PORTALREQUESTBUS_GETHEIGHT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETHEIGHT_IN_NAME">
        <source>PORTALREQUESTBUS_GETHEIGHT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETHEIGHT_IN_TOOLTIP">
        <source>PORTALREQUESTBUS_GETHEIGHT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETHEIGHT_OUTPUT0_NAME">
        <source>PORTALREQUESTBUS_GETHEIGHT_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="PORTALREQUESTBUS_GETHEIGHT_OUTPUT0_TOOLTIP">
        <source>PORTALREQUESTBUS_GETHEIGHT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETIGNOREGI_NAME">
        <source>PORTALREQUESTBUS_GETIGNOREGI_NAME</source>
        <comment>Class/Bus: PortalRequestBus  Event/Method: GetIgnoreGI</comment>
        <translation type="unfinished">Get Ignore GI</translation>
    </message>
    <message id="PORTALREQUESTBUS_GETIGNOREGI_TOOLTIP">
        <source>PORTALREQUESTBUS_GETIGNOREGI_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETIGNOREGI_CATEGORY">
        <source>PORTALREQUESTBUS_GETIGNOREGI_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETIGNOREGI_OUT_NAME">
        <source>PORTALREQUESTBUS_GETIGNOREGI_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETIGNOREGI_OUT_TOOLTIP">
        <source>PORTALREQUESTBUS_GETIGNOREGI_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETIGNOREGI_IN_NAME">
        <source>PORTALREQUESTBUS_GETIGNOREGI_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETIGNOREGI_IN_TOOLTIP">
        <source>PORTALREQUESTBUS_GETIGNOREGI_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_GETIGNOREGI_OUTPUT0_NAME">
        <source>PORTALREQUESTBUS_GETIGNOREGI_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="PORTALREQUESTBUS_GETIGNOREGI_OUTPUT0_TOOLTIP">
        <source>PORTALREQUESTBUS_GETIGNOREGI_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETVIEWDISTRATIO_NAME">
        <source>PORTALREQUESTBUS_SETVIEWDISTRATIO_NAME</source>
        <comment>Class/Bus: PortalRequestBus  Event/Method: SetViewDistRatio</comment>
        <translation type="unfinished">Set View Dist Ratio</translation>
    </message>
    <message id="PORTALREQUESTBUS_SETVIEWDISTRATIO_TOOLTIP">
        <source>PORTALREQUESTBUS_SETVIEWDISTRATIO_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETVIEWDISTRATIO_CATEGORY">
        <source>PORTALREQUESTBUS_SETVIEWDISTRATIO_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETVIEWDISTRATIO_OUT_NAME">
        <source>PORTALREQUESTBUS_SETVIEWDISTRATIO_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETVIEWDISTRATIO_OUT_TOOLTIP">
        <source>PORTALREQUESTBUS_SETVIEWDISTRATIO_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETVIEWDISTRATIO_IN_NAME">
        <source>PORTALREQUESTBUS_SETVIEWDISTRATIO_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETVIEWDISTRATIO_IN_TOOLTIP">
        <source>PORTALREQUESTBUS_SETVIEWDISTRATIO_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETVIEWDISTRATIO_PARAM0_NAME">
        <source>PORTALREQUESTBUS_SETVIEWDISTRATIO_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETVIEWDISTRATIO_PARAM0_TOOLTIP">
        <source>PORTALREQUESTBUS_SETVIEWDISTRATIO_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETHEIGHT_NAME">
        <source>PORTALREQUESTBUS_SETHEIGHT_NAME</source>
        <comment>Class/Bus: PortalRequestBus  Event/Method: SetHeight</comment>
        <translation type="unfinished">Set Height</translation>
    </message>
    <message id="PORTALREQUESTBUS_SETHEIGHT_TOOLTIP">
        <source>PORTALREQUESTBUS_SETHEIGHT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETHEIGHT_CATEGORY">
        <source>PORTALREQUESTBUS_SETHEIGHT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETHEIGHT_OUT_NAME">
        <source>PORTALREQUESTBUS_SETHEIGHT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETHEIGHT_OUT_TOOLTIP">
        <source>PORTALREQUESTBUS_SETHEIGHT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETHEIGHT_IN_NAME">
        <source>PORTALREQUESTBUS_SETHEIGHT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETHEIGHT_IN_TOOLTIP">
        <source>PORTALREQUESTBUS_SETHEIGHT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETHEIGHT_PARAM0_NAME">
        <source>PORTALREQUESTBUS_SETHEIGHT_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="PORTALREQUESTBUS_SETHEIGHT_PARAM0_TOOLTIP">
        <source>PORTALREQUESTBUS_SETHEIGHT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: CryPhysicsComponentRequestBus</name>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_NAME">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_NAME</source>
        <translation type="unfinished">Cry Physics</translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_TOOLTIP">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_CATEGORY">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_GETWATERDAMPING_NAME">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_GETWATERDAMPING_NAME</source>
        <comment>Class/Bus: CryPhysicsComponentRequestBus  Event/Method: GetWaterDamping</comment>
        <translation type="unfinished">Get Water Damping</translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_GETWATERDAMPING_TOOLTIP">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_GETWATERDAMPING_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_GETWATERDAMPING_CATEGORY">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_GETWATERDAMPING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_GETWATERDAMPING_OUT_NAME">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_GETWATERDAMPING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_GETWATERDAMPING_OUT_TOOLTIP">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_GETWATERDAMPING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_GETWATERDAMPING_IN_NAME">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_GETWATERDAMPING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_GETWATERDAMPING_IN_TOOLTIP">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_GETWATERDAMPING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_GETWATERDAMPING_OUTPUT0_NAME">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_GETWATERDAMPING_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_GETWATERDAMPING_OUTPUT0_TOOLTIP">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_GETWATERDAMPING_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_GETWATERDENSITY_NAME">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_GETWATERDENSITY_NAME</source>
        <comment>Class/Bus: CryPhysicsComponentRequestBus  Event/Method: GetWaterDensity</comment>
        <translation type="unfinished">Get Water Density</translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_GETWATERDENSITY_TOOLTIP">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_GETWATERDENSITY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_GETWATERDENSITY_CATEGORY">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_GETWATERDENSITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_GETWATERDENSITY_OUT_NAME">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_GETWATERDENSITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_GETWATERDENSITY_OUT_TOOLTIP">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_GETWATERDENSITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_GETWATERDENSITY_IN_NAME">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_GETWATERDENSITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_GETWATERDENSITY_IN_TOOLTIP">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_GETWATERDENSITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_GETWATERDENSITY_OUTPUT0_NAME">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_GETWATERDENSITY_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_GETWATERDENSITY_OUTPUT0_TOOLTIP">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_GETWATERDENSITY_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_SETDENSITY_NAME">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_SETDENSITY_NAME</source>
        <comment>Class/Bus: CryPhysicsComponentRequestBus  Event/Method: SetDensity</comment>
        <translation type="unfinished">Set Density</translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_SETDENSITY_TOOLTIP">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_SETDENSITY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_SETDENSITY_CATEGORY">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_SETDENSITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_SETDENSITY_OUT_NAME">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_SETDENSITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_SETDENSITY_OUT_TOOLTIP">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_SETDENSITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_SETDENSITY_IN_NAME">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_SETDENSITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_SETDENSITY_IN_TOOLTIP">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_SETDENSITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_SETDENSITY_PARAM0_NAME">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_SETDENSITY_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_SETDENSITY_PARAM0_TOOLTIP">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_SETDENSITY_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_GETDENSITY_NAME">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_GETDENSITY_NAME</source>
        <comment>Class/Bus: CryPhysicsComponentRequestBus  Event/Method: GetDensity</comment>
        <translation type="unfinished">Get Density</translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_GETDENSITY_TOOLTIP">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_GETDENSITY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_GETDENSITY_CATEGORY">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_GETDENSITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_GETDENSITY_OUT_NAME">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_GETDENSITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_GETDENSITY_OUT_TOOLTIP">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_GETDENSITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_GETDENSITY_IN_NAME">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_GETDENSITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_GETDENSITY_IN_TOOLTIP">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_GETDENSITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_GETDENSITY_OUTPUT0_NAME">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_GETDENSITY_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_GETDENSITY_OUTPUT0_TOOLTIP">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_GETDENSITY_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_SETWATERDAMPING_NAME">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_SETWATERDAMPING_NAME</source>
        <comment>Class/Bus: CryPhysicsComponentRequestBus  Event/Method: SetWaterDamping</comment>
        <translation type="unfinished">Set Water Damping</translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_SETWATERDAMPING_TOOLTIP">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_SETWATERDAMPING_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_SETWATERDAMPING_CATEGORY">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_SETWATERDAMPING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_SETWATERDAMPING_OUT_NAME">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_SETWATERDAMPING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_SETWATERDAMPING_OUT_TOOLTIP">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_SETWATERDAMPING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_SETWATERDAMPING_IN_NAME">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_SETWATERDAMPING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_SETWATERDAMPING_IN_TOOLTIP">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_SETWATERDAMPING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_SETWATERDAMPING_PARAM0_NAME">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_SETWATERDAMPING_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_SETWATERDAMPING_PARAM0_TOOLTIP">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_SETWATERDAMPING_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_SETWATERRESISTANCE_NAME">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_SETWATERRESISTANCE_NAME</source>
        <comment>Class/Bus: CryPhysicsComponentRequestBus  Event/Method: SetWaterResistance</comment>
        <translation type="unfinished">Set Water Resistance</translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_SETWATERRESISTANCE_TOOLTIP">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_SETWATERRESISTANCE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_SETWATERRESISTANCE_CATEGORY">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_SETWATERRESISTANCE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_SETWATERRESISTANCE_OUT_NAME">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_SETWATERRESISTANCE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_SETWATERRESISTANCE_OUT_TOOLTIP">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_SETWATERRESISTANCE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_SETWATERRESISTANCE_IN_NAME">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_SETWATERRESISTANCE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_SETWATERRESISTANCE_IN_TOOLTIP">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_SETWATERRESISTANCE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_SETWATERRESISTANCE_PARAM0_NAME">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_SETWATERRESISTANCE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_SETWATERRESISTANCE_PARAM0_TOOLTIP">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_SETWATERRESISTANCE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_GETANGULARACCELERATION_NAME">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_GETANGULARACCELERATION_NAME</source>
        <comment>Class/Bus: CryPhysicsComponentRequestBus  Event/Method: GetAngularAcceleration</comment>
        <translation type="unfinished">Get Angular Acceleration</translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_GETANGULARACCELERATION_TOOLTIP">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_GETANGULARACCELERATION_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_GETANGULARACCELERATION_CATEGORY">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_GETANGULARACCELERATION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_GETANGULARACCELERATION_OUT_NAME">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_GETANGULARACCELERATION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_GETANGULARACCELERATION_OUT_TOOLTIP">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_GETANGULARACCELERATION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_GETANGULARACCELERATION_IN_NAME">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_GETANGULARACCELERATION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_GETANGULARACCELERATION_IN_TOOLTIP">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_GETANGULARACCELERATION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_GETANGULARACCELERATION_OUTPUT0_NAME">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_GETANGULARACCELERATION_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector3</comment>
        <translation>Vector3</translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_GETANGULARACCELERATION_OUTPUT0_TOOLTIP">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_GETANGULARACCELERATION_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_SETWATERDENSITY_NAME">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_SETWATERDENSITY_NAME</source>
        <comment>Class/Bus: CryPhysicsComponentRequestBus  Event/Method: SetWaterDensity</comment>
        <translation type="unfinished">Set Water Density</translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_SETWATERDENSITY_TOOLTIP">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_SETWATERDENSITY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_SETWATERDENSITY_CATEGORY">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_SETWATERDENSITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_SETWATERDENSITY_OUT_NAME">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_SETWATERDENSITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_SETWATERDENSITY_OUT_TOOLTIP">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_SETWATERDENSITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_SETWATERDENSITY_IN_NAME">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_SETWATERDENSITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_SETWATERDENSITY_IN_TOOLTIP">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_SETWATERDENSITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_SETWATERDENSITY_PARAM0_NAME">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_SETWATERDENSITY_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_SETWATERDENSITY_PARAM0_TOOLTIP">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_SETWATERDENSITY_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_GETACCELERATION_NAME">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_GETACCELERATION_NAME</source>
        <comment>Class/Bus: CryPhysicsComponentRequestBus  Event/Method: GetAcceleration</comment>
        <translation type="unfinished">Get Acceleration</translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_GETACCELERATION_TOOLTIP">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_GETACCELERATION_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_GETACCELERATION_CATEGORY">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_GETACCELERATION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_GETACCELERATION_OUT_NAME">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_GETACCELERATION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_GETACCELERATION_OUT_TOOLTIP">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_GETACCELERATION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_GETACCELERATION_IN_NAME">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_GETACCELERATION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_GETACCELERATION_IN_TOOLTIP">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_GETACCELERATION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_GETACCELERATION_OUTPUT0_NAME">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_GETACCELERATION_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector3</comment>
        <translation>Vector3</translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_GETACCELERATION_OUTPUT0_TOOLTIP">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_GETACCELERATION_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_GETWATERRESISTANCE_NAME">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_GETWATERRESISTANCE_NAME</source>
        <comment>Class/Bus: CryPhysicsComponentRequestBus  Event/Method: GetWaterResistance</comment>
        <translation type="unfinished">Get Water Resistance</translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_GETWATERRESISTANCE_TOOLTIP">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_GETWATERRESISTANCE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_GETWATERRESISTANCE_CATEGORY">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_GETWATERRESISTANCE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_GETWATERRESISTANCE_OUT_NAME">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_GETWATERRESISTANCE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_GETWATERRESISTANCE_OUT_TOOLTIP">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_GETWATERRESISTANCE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_GETWATERRESISTANCE_IN_NAME">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_GETWATERRESISTANCE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_GETWATERRESISTANCE_IN_TOOLTIP">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_GETWATERRESISTANCE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_GETWATERRESISTANCE_OUTPUT0_NAME">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_GETWATERRESISTANCE_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="CRYPHYSICSCOMPONENTREQUESTBUS_GETWATERRESISTANCE_OUTPUT0_TOOLTIP">
        <source>CRYPHYSICSCOMPONENTREQUESTBUS_GETWATERRESISTANCE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: CloudGemTextToSpeechRequestBus</name>
    <message id="CLOUDGEMTEXTTOSPEECHREQUESTBUS_NAME">
        <source>CLOUDGEMTEXTTOSPEECHREQUESTBUS_NAME</source>
        <translation>CloudGemTextToSpeechRequestBus</translation>
    </message>
    <message id="CLOUDGEMTEXTTOSPEECHREQUESTBUS_TOOLTIP">
        <source>CLOUDGEMTEXTTOSPEECHREQUESTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMTEXTTOSPEECHREQUESTBUS_CATEGORY">
        <source>CLOUDGEMTEXTTOSPEECHREQUESTBUS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMTEXTTOSPEECHREQUESTBUS_POSTTTSVOICELINE_NAME">
        <source>CLOUDGEMTEXTTOSPEECHREQUESTBUS_POSTTTSVOICELINE_NAME</source>
        <comment>Class/Bus: CloudGemTextToSpeechRequestBus  Event/Method: PostTtsVoiceline</comment>
        <translation>PostTtsVoiceline</translation>
    </message>
    <message id="CLOUDGEMTEXTTOSPEECHREQUESTBUS_POSTTTSVOICELINE_TOOLTIP">
        <source>CLOUDGEMTEXTTOSPEECHREQUESTBUS_POSTTTSVOICELINE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMTEXTTOSPEECHREQUESTBUS_POSTTTSVOICELINE_CATEGORY">
        <source>CLOUDGEMTEXTTOSPEECHREQUESTBUS_POSTTTSVOICELINE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMTEXTTOSPEECHREQUESTBUS_POSTTTSVOICELINE_OUT_NAME">
        <source>CLOUDGEMTEXTTOSPEECHREQUESTBUS_POSTTTSVOICELINE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMTEXTTOSPEECHREQUESTBUS_POSTTTSVOICELINE_OUT_TOOLTIP">
        <source>CLOUDGEMTEXTTOSPEECHREQUESTBUS_POSTTTSVOICELINE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMTEXTTOSPEECHREQUESTBUS_POSTTTSVOICELINE_IN_NAME">
        <source>CLOUDGEMTEXTTOSPEECHREQUESTBUS_POSTTTSVOICELINE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMTEXTTOSPEECHREQUESTBUS_POSTTTSVOICELINE_IN_TOOLTIP">
        <source>CLOUDGEMTEXTTOSPEECHREQUESTBUS_POSTTTSVOICELINE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMTEXTTOSPEECHREQUESTBUS_POSTTTSVOICELINE_PARAM0_NAME">
        <source>CLOUDGEMTEXTTOSPEECHREQUESTBUS_POSTTTSVOICELINE_PARAM0_NAME</source>
        <comment>Simple Type: CloudGemTextToSpeech_VoiceRequest C++ Type: const VoiceRequest&amp;</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMTEXTTOSPEECHREQUESTBUS_POSTTTSVOICELINE_PARAM0_TOOLTIP">
        <source>CLOUDGEMTEXTTOSPEECHREQUESTBUS_POSTTTSVOICELINE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMTEXTTOSPEECHREQUESTBUS_POSTTTSVOICELINE_PARAM1_NAME">
        <source>CLOUDGEMTEXTTOSPEECHREQUESTBUS_POSTTTSVOICELINE_PARAM1_NAME</source>
        <comment>Simple Type: Invalid C++ Type: CloudGemTextToSpeechResponseHandler*</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMTEXTTOSPEECHREQUESTBUS_POSTTTSVOICELINE_PARAM1_TOOLTIP">
        <source>CLOUDGEMTEXTTOSPEECHREQUESTBUS_POSTTTSVOICELINE_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMTEXTTOSPEECHREQUESTBUS_POSTTTSSPEECHMARKS_NAME">
        <source>CLOUDGEMTEXTTOSPEECHREQUESTBUS_POSTTTSSPEECHMARKS_NAME</source>
        <comment>Class/Bus: CloudGemTextToSpeechRequestBus  Event/Method: PostTtsSpeechmarks</comment>
        <translation>PostTtsSpeechmarks</translation>
    </message>
    <message id="CLOUDGEMTEXTTOSPEECHREQUESTBUS_POSTTTSSPEECHMARKS_TOOLTIP">
        <source>CLOUDGEMTEXTTOSPEECHREQUESTBUS_POSTTTSSPEECHMARKS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMTEXTTOSPEECHREQUESTBUS_POSTTTSSPEECHMARKS_CATEGORY">
        <source>CLOUDGEMTEXTTOSPEECHREQUESTBUS_POSTTTSSPEECHMARKS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMTEXTTOSPEECHREQUESTBUS_POSTTTSSPEECHMARKS_OUT_NAME">
        <source>CLOUDGEMTEXTTOSPEECHREQUESTBUS_POSTTTSSPEECHMARKS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMTEXTTOSPEECHREQUESTBUS_POSTTTSSPEECHMARKS_OUT_TOOLTIP">
        <source>CLOUDGEMTEXTTOSPEECHREQUESTBUS_POSTTTSSPEECHMARKS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMTEXTTOSPEECHREQUESTBUS_POSTTTSSPEECHMARKS_IN_NAME">
        <source>CLOUDGEMTEXTTOSPEECHREQUESTBUS_POSTTTSSPEECHMARKS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMTEXTTOSPEECHREQUESTBUS_POSTTTSSPEECHMARKS_IN_TOOLTIP">
        <source>CLOUDGEMTEXTTOSPEECHREQUESTBUS_POSTTTSSPEECHMARKS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMTEXTTOSPEECHREQUESTBUS_POSTTTSSPEECHMARKS_PARAM0_NAME">
        <source>CLOUDGEMTEXTTOSPEECHREQUESTBUS_POSTTTSSPEECHMARKS_PARAM0_NAME</source>
        <comment>Simple Type: CloudGemTextToSpeech_SpeechMarksRequest C++ Type: const SpeechMarksRequest&amp;</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMTEXTTOSPEECHREQUESTBUS_POSTTTSSPEECHMARKS_PARAM0_TOOLTIP">
        <source>CLOUDGEMTEXTTOSPEECHREQUESTBUS_POSTTTSSPEECHMARKS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMTEXTTOSPEECHREQUESTBUS_POSTTTSSPEECHMARKS_PARAM1_NAME">
        <source>CLOUDGEMTEXTTOSPEECHREQUESTBUS_POSTTTSSPEECHMARKS_PARAM1_NAME</source>
        <comment>Simple Type: Invalid C++ Type: CloudGemTextToSpeechResponseHandler*</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMTEXTTOSPEECHREQUESTBUS_POSTTTSSPEECHMARKS_PARAM1_TOOLTIP">
        <source>CLOUDGEMTEXTTOSPEECHREQUESTBUS_POSTTTSSPEECHMARKS_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: ConsoleRequestBus</name>
    <message id="CONSOLEREQUESTBUS_NAME">
        <source>CONSOLEREQUESTBUS_NAME</source>
        <translation type="unfinished">Console</translation>
    </message>
    <message id="CONSOLEREQUESTBUS_TOOLTIP">
        <source>CONSOLEREQUESTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CONSOLEREQUESTBUS_CATEGORY">
        <source>CONSOLEREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">Utilities</translation>
    </message>
    <message id="CONSOLEREQUESTBUS_EXECUTECONSOLECOMMAND_NAME">
        <source>CONSOLEREQUESTBUS_EXECUTECONSOLECOMMAND_NAME</source>
        <comment>Class/Bus: ConsoleRequestBus  Event/Method: ExecuteConsoleCommand</comment>
        <translation type="unfinished">Execute Console Command</translation>
    </message>
    <message id="CONSOLEREQUESTBUS_EXECUTECONSOLECOMMAND_TOOLTIP">
        <source>CONSOLEREQUESTBUS_EXECUTECONSOLECOMMAND_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CONSOLEREQUESTBUS_EXECUTECONSOLECOMMAND_CATEGORY">
        <source>CONSOLEREQUESTBUS_EXECUTECONSOLECOMMAND_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CONSOLEREQUESTBUS_EXECUTECONSOLECOMMAND_OUT_NAME">
        <source>CONSOLEREQUESTBUS_EXECUTECONSOLECOMMAND_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CONSOLEREQUESTBUS_EXECUTECONSOLECOMMAND_OUT_TOOLTIP">
        <source>CONSOLEREQUESTBUS_EXECUTECONSOLECOMMAND_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CONSOLEREQUESTBUS_EXECUTECONSOLECOMMAND_IN_NAME">
        <source>CONSOLEREQUESTBUS_EXECUTECONSOLECOMMAND_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CONSOLEREQUESTBUS_EXECUTECONSOLECOMMAND_IN_TOOLTIP">
        <source>CONSOLEREQUESTBUS_EXECUTECONSOLECOMMAND_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CONSOLEREQUESTBUS_EXECUTECONSOLECOMMAND_PARAM0_NAME">
        <source>CONSOLEREQUESTBUS_EXECUTECONSOLECOMMAND_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="CONSOLEREQUESTBUS_EXECUTECONSOLECOMMAND_PARAM0_TOOLTIP">
        <source>CONSOLEREQUESTBUS_EXECUTECONSOLECOMMAND_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Handler: CloudGemLexNotificationBus</name>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_NAME</source>
        <translation>CloudGemLexNotificationBus</translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_CATEGORY">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTTEXTREQUESTSUCCESS_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTTEXTREQUESTSUCCESS_NAME</source>
        <comment>Class/Bus: CloudGemLexNotificationBus  Event/Method: OnPostServicePosttextRequestSuccess</comment>
        <translation>OnPostServicePosttextRequestSuccess</translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTTEXTREQUESTSUCCESS_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTTEXTREQUESTSUCCESS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTTEXTREQUESTSUCCESS_CATEGORY">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTTEXTREQUESTSUCCESS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTTEXTREQUESTSUCCESS_OUT_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTTEXTREQUESTSUCCESS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTTEXTREQUESTSUCCESS_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTTEXTREQUESTSUCCESS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTTEXTREQUESTSUCCESS_IN_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTTEXTREQUESTSUCCESS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTTEXTREQUESTSUCCESS_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTTEXTREQUESTSUCCESS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTTEXTREQUESTSUCCESS_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTTEXTREQUESTSUCCESS_OUTPUT0_NAME</source>
        <comment>Simple Type: CloudGemLex_PostAudioResponse C++ Type: PostAudioResponse</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTTEXTREQUESTSUCCESS_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTTEXTREQUESTSUCCESS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTTEXTREQUESTERROR_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTTEXTREQUESTERROR_NAME</source>
        <comment>Class/Bus: CloudGemLexNotificationBus  Event/Method: OnPostServicePosttextRequestError</comment>
        <translation>OnPostServicePosttextRequestError</translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTTEXTREQUESTERROR_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTTEXTREQUESTERROR_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTTEXTREQUESTERROR_CATEGORY">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTTEXTREQUESTERROR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTTEXTREQUESTERROR_OUT_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTTEXTREQUESTERROR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTTEXTREQUESTERROR_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTTEXTREQUESTERROR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTTEXTREQUESTERROR_IN_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTTEXTREQUESTERROR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTTEXTREQUESTERROR_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTTEXTREQUESTERROR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTTEXTREQUESTERROR_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTTEXTREQUESTERROR_OUTPUT0_NAME</source>
        <comment>Simple Type: Error C++ Type: Error</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTTEXTREQUESTERROR_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTTEXTREQUESTERROR_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTSUCCESS_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTSUCCESS_NAME</source>
        <comment>Class/Bus: CloudGemLexNotificationBus  Event/Method: OnGetServiceStatusRequestSuccess</comment>
        <translation>OnGetServiceStatusRequestSuccess</translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTSUCCESS_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTSUCCESS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTSUCCESS_CATEGORY">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTSUCCESS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTSUCCESS_OUT_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTSUCCESS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTSUCCESS_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTSUCCESS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTSUCCESS_IN_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTSUCCESS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTSUCCESS_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTSUCCESS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTSUCCESS_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTSUCCESS_OUTPUT0_NAME</source>
        <comment>Simple Type: CloudGemLex_ServiceStatus C++ Type: ServiceStatus</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTSUCCESS_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTSUCCESS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTERROR_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTERROR_NAME</source>
        <comment>Class/Bus: CloudGemLexNotificationBus  Event/Method: OnGetServiceStatusRequestError</comment>
        <translation>OnGetServiceStatusRequestError</translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTERROR_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTERROR_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTERROR_CATEGORY">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTERROR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTERROR_OUT_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTERROR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTERROR_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTERROR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTERROR_IN_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTERROR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTERROR_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTERROR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTERROR_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTERROR_OUTPUT0_NAME</source>
        <comment>Simple Type: Error C++ Type: Error</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTERROR_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETSERVICESTATUSREQUESTERROR_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINBOTDESCREQUESTSUCCESS_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINBOTDESCREQUESTSUCCESS_NAME</source>
        <comment>Class/Bus: CloudGemLexNotificationBus  Event/Method: OnPutAdminBotdescRequestSuccess</comment>
        <translation>OnPutAdminBotdescRequestSuccess</translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINBOTDESCREQUESTSUCCESS_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINBOTDESCREQUESTSUCCESS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINBOTDESCREQUESTSUCCESS_CATEGORY">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINBOTDESCREQUESTSUCCESS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINBOTDESCREQUESTSUCCESS_OUT_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINBOTDESCREQUESTSUCCESS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINBOTDESCREQUESTSUCCESS_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINBOTDESCREQUESTSUCCESS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINBOTDESCREQUESTSUCCESS_IN_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINBOTDESCREQUESTSUCCESS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINBOTDESCREQUESTSUCCESS_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINBOTDESCREQUESTSUCCESS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINBOTDESCREQUESTSUCCESS_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINBOTDESCREQUESTSUCCESS_OUTPUT0_NAME</source>
        <comment>Simple Type: CloudGemLex_BotStatusResponse C++ Type: BotStatusResponse</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINBOTDESCREQUESTSUCCESS_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINBOTDESCREQUESTSUCCESS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINBOTDESCREQUESTERROR_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINBOTDESCREQUESTERROR_NAME</source>
        <comment>Class/Bus: CloudGemLexNotificationBus  Event/Method: OnPutAdminBotdescRequestError</comment>
        <translation>OnPutAdminBotdescRequestError</translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINBOTDESCREQUESTERROR_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINBOTDESCREQUESTERROR_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINBOTDESCREQUESTERROR_CATEGORY">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINBOTDESCREQUESTERROR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINBOTDESCREQUESTERROR_OUT_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINBOTDESCREQUESTERROR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINBOTDESCREQUESTERROR_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINBOTDESCREQUESTERROR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINBOTDESCREQUESTERROR_IN_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINBOTDESCREQUESTERROR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINBOTDESCREQUESTERROR_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINBOTDESCREQUESTERROR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINBOTDESCREQUESTERROR_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINBOTDESCREQUESTERROR_OUTPUT0_NAME</source>
        <comment>Simple Type: Error C++ Type: Error</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINBOTDESCREQUESTERROR_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINBOTDESCREQUESTERROR_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTDESCREQUESTSUCCESS_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTDESCREQUESTSUCCESS_NAME</source>
        <comment>Class/Bus: CloudGemLexNotificationBus  Event/Method: OnGetAdminBotdescRequestSuccess</comment>
        <translation>OnGetAdminBotdescRequestSuccess</translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTDESCREQUESTSUCCESS_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTDESCREQUESTSUCCESS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTDESCREQUESTSUCCESS_CATEGORY">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTDESCREQUESTSUCCESS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTDESCREQUESTSUCCESS_OUT_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTDESCREQUESTSUCCESS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTDESCREQUESTSUCCESS_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTDESCREQUESTSUCCESS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTDESCREQUESTSUCCESS_IN_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTDESCREQUESTSUCCESS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTDESCREQUESTSUCCESS_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTDESCREQUESTSUCCESS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTDESCREQUESTSUCCESS_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTDESCREQUESTSUCCESS_OUTPUT0_NAME</source>
        <comment>Simple Type: CloudGemLex_GetBotDescResponse C++ Type: GetBotDescResponse</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTDESCREQUESTSUCCESS_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTDESCREQUESTSUCCESS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTDESCREQUESTERROR_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTDESCREQUESTERROR_NAME</source>
        <comment>Class/Bus: CloudGemLexNotificationBus  Event/Method: OnGetAdminBotdescRequestError</comment>
        <translation>OnGetAdminBotdescRequestError</translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTDESCREQUESTERROR_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTDESCREQUESTERROR_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTDESCREQUESTERROR_CATEGORY">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTDESCREQUESTERROR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTDESCREQUESTERROR_OUT_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTDESCREQUESTERROR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTDESCREQUESTERROR_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTDESCREQUESTERROR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTDESCREQUESTERROR_IN_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTDESCREQUESTERROR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTDESCREQUESTERROR_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTDESCREQUESTERROR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTDESCREQUESTERROR_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTDESCREQUESTERROR_OUTPUT0_NAME</source>
        <comment>Simple Type: Error C++ Type: Error</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTDESCREQUESTERROR_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTDESCREQUESTERROR_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONDELETEADMINDELETEBOTREQUESTSUCCESS_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONDELETEADMINDELETEBOTREQUESTSUCCESS_NAME</source>
        <comment>Class/Bus: CloudGemLexNotificationBus  Event/Method: OnDeleteAdminDeletebotRequestSuccess</comment>
        <translation>OnDeleteAdminDeletebotRequestSuccess</translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONDELETEADMINDELETEBOTREQUESTSUCCESS_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONDELETEADMINDELETEBOTREQUESTSUCCESS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONDELETEADMINDELETEBOTREQUESTSUCCESS_CATEGORY">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONDELETEADMINDELETEBOTREQUESTSUCCESS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONDELETEADMINDELETEBOTREQUESTSUCCESS_OUT_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONDELETEADMINDELETEBOTREQUESTSUCCESS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONDELETEADMINDELETEBOTREQUESTSUCCESS_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONDELETEADMINDELETEBOTREQUESTSUCCESS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONDELETEADMINDELETEBOTREQUESTSUCCESS_IN_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONDELETEADMINDELETEBOTREQUESTSUCCESS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONDELETEADMINDELETEBOTREQUESTSUCCESS_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONDELETEADMINDELETEBOTREQUESTSUCCESS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONDELETEADMINDELETEBOTREQUESTSUCCESS_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONDELETEADMINDELETEBOTREQUESTSUCCESS_OUTPUT0_NAME</source>
        <comment>Simple Type: CloudGemLex_BotStatusResponse C++ Type: BotStatusResponse</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONDELETEADMINDELETEBOTREQUESTSUCCESS_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONDELETEADMINDELETEBOTREQUESTSUCCESS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONDELETEADMINDELETEBOTREQUESTERROR_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONDELETEADMINDELETEBOTREQUESTERROR_NAME</source>
        <comment>Class/Bus: CloudGemLexNotificationBus  Event/Method: OnDeleteAdminDeletebotRequestError</comment>
        <translation>OnDeleteAdminDeletebotRequestError</translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONDELETEADMINDELETEBOTREQUESTERROR_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONDELETEADMINDELETEBOTREQUESTERROR_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONDELETEADMINDELETEBOTREQUESTERROR_CATEGORY">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONDELETEADMINDELETEBOTREQUESTERROR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONDELETEADMINDELETEBOTREQUESTERROR_OUT_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONDELETEADMINDELETEBOTREQUESTERROR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONDELETEADMINDELETEBOTREQUESTERROR_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONDELETEADMINDELETEBOTREQUESTERROR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONDELETEADMINDELETEBOTREQUESTERROR_IN_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONDELETEADMINDELETEBOTREQUESTERROR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONDELETEADMINDELETEBOTREQUESTERROR_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONDELETEADMINDELETEBOTREQUESTERROR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONDELETEADMINDELETEBOTREQUESTERROR_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONDELETEADMINDELETEBOTREQUESTERROR_OUTPUT0_NAME</source>
        <comment>Simple Type: Error C++ Type: Error</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONDELETEADMINDELETEBOTREQUESTERROR_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONDELETEADMINDELETEBOTREQUESTERROR_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTSTATUSREQUESTSUCCESS_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTSTATUSREQUESTSUCCESS_NAME</source>
        <comment>Class/Bus: CloudGemLexNotificationBus  Event/Method: OnGetAdminBotstatusRequestSuccess</comment>
        <translation>OnGetAdminBotstatusRequestSuccess</translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTSTATUSREQUESTSUCCESS_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTSTATUSREQUESTSUCCESS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTSTATUSREQUESTSUCCESS_CATEGORY">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTSTATUSREQUESTSUCCESS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTSTATUSREQUESTSUCCESS_OUT_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTSTATUSREQUESTSUCCESS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTSTATUSREQUESTSUCCESS_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTSTATUSREQUESTSUCCESS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTSTATUSREQUESTSUCCESS_IN_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTSTATUSREQUESTSUCCESS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTSTATUSREQUESTSUCCESS_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTSTATUSREQUESTSUCCESS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTSTATUSREQUESTSUCCESS_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTSTATUSREQUESTSUCCESS_OUTPUT0_NAME</source>
        <comment>Simple Type: CloudGemLex_BotStatusResponse C++ Type: BotStatusResponse</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTSTATUSREQUESTSUCCESS_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTSTATUSREQUESTSUCCESS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTSTATUSREQUESTERROR_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTSTATUSREQUESTERROR_NAME</source>
        <comment>Class/Bus: CloudGemLexNotificationBus  Event/Method: OnGetAdminBotstatusRequestError</comment>
        <translation>OnGetAdminBotstatusRequestError</translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTSTATUSREQUESTERROR_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTSTATUSREQUESTERROR_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTSTATUSREQUESTERROR_CATEGORY">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTSTATUSREQUESTERROR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTSTATUSREQUESTERROR_OUT_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTSTATUSREQUESTERROR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTSTATUSREQUESTERROR_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTSTATUSREQUESTERROR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTSTATUSREQUESTERROR_IN_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTSTATUSREQUESTERROR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTSTATUSREQUESTERROR_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTSTATUSREQUESTERROR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTSTATUSREQUESTERROR_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTSTATUSREQUESTERROR_OUTPUT0_NAME</source>
        <comment>Simple Type: Error C++ Type: Error</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTSTATUSREQUESTERROR_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINBOTSTATUSREQUESTERROR_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINLISTBOTSREQUESTSUCCESS_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINLISTBOTSREQUESTSUCCESS_NAME</source>
        <comment>Class/Bus: CloudGemLexNotificationBus  Event/Method: OnGetAdminListbotsRequestSuccess</comment>
        <translation>OnGetAdminListbotsRequestSuccess</translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINLISTBOTSREQUESTSUCCESS_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINLISTBOTSREQUESTSUCCESS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINLISTBOTSREQUESTSUCCESS_CATEGORY">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINLISTBOTSREQUESTSUCCESS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINLISTBOTSREQUESTSUCCESS_OUT_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINLISTBOTSREQUESTSUCCESS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINLISTBOTSREQUESTSUCCESS_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINLISTBOTSREQUESTSUCCESS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINLISTBOTSREQUESTSUCCESS_IN_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINLISTBOTSREQUESTSUCCESS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINLISTBOTSREQUESTSUCCESS_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINLISTBOTSREQUESTSUCCESS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINLISTBOTSREQUESTSUCCESS_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINLISTBOTSREQUESTSUCCESS_OUTPUT0_NAME</source>
        <comment>Simple Type: CloudGemLex_GetListBotsResponse C++ Type: GetListBotsResponse</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINLISTBOTSREQUESTSUCCESS_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINLISTBOTSREQUESTSUCCESS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINLISTBOTSREQUESTERROR_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINLISTBOTSREQUESTERROR_NAME</source>
        <comment>Class/Bus: CloudGemLexNotificationBus  Event/Method: OnGetAdminListbotsRequestError</comment>
        <translation>OnGetAdminListbotsRequestError</translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINLISTBOTSREQUESTERROR_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINLISTBOTSREQUESTERROR_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINLISTBOTSREQUESTERROR_CATEGORY">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINLISTBOTSREQUESTERROR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINLISTBOTSREQUESTERROR_OUT_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINLISTBOTSREQUESTERROR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINLISTBOTSREQUESTERROR_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINLISTBOTSREQUESTERROR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINLISTBOTSREQUESTERROR_IN_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINLISTBOTSREQUESTERROR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINLISTBOTSREQUESTERROR_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINLISTBOTSREQUESTERROR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINLISTBOTSREQUESTERROR_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINLISTBOTSREQUESTERROR_OUTPUT0_NAME</source>
        <comment>Simple Type: Error C++ Type: Error</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINLISTBOTSREQUESTERROR_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONGETADMINLISTBOTSREQUESTERROR_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINPUBLISHBOTREQUESTSUCCESS_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINPUBLISHBOTREQUESTSUCCESS_NAME</source>
        <comment>Class/Bus: CloudGemLexNotificationBus  Event/Method: OnPutAdminPublishbotRequestSuccess</comment>
        <translation>OnPutAdminPublishbotRequestSuccess</translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINPUBLISHBOTREQUESTSUCCESS_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINPUBLISHBOTREQUESTSUCCESS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINPUBLISHBOTREQUESTSUCCESS_CATEGORY">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINPUBLISHBOTREQUESTSUCCESS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINPUBLISHBOTREQUESTSUCCESS_OUT_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINPUBLISHBOTREQUESTSUCCESS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINPUBLISHBOTREQUESTSUCCESS_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINPUBLISHBOTREQUESTSUCCESS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINPUBLISHBOTREQUESTSUCCESS_IN_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINPUBLISHBOTREQUESTSUCCESS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINPUBLISHBOTREQUESTSUCCESS_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINPUBLISHBOTREQUESTSUCCESS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINPUBLISHBOTREQUESTSUCCESS_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINPUBLISHBOTREQUESTSUCCESS_OUTPUT0_NAME</source>
        <comment>Simple Type: CloudGemLex_BotStatusResponse C++ Type: BotStatusResponse</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINPUBLISHBOTREQUESTSUCCESS_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINPUBLISHBOTREQUESTSUCCESS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINPUBLISHBOTREQUESTERROR_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINPUBLISHBOTREQUESTERROR_NAME</source>
        <comment>Class/Bus: CloudGemLexNotificationBus  Event/Method: OnPutAdminPublishbotRequestError</comment>
        <translation>OnPutAdminPublishbotRequestError</translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINPUBLISHBOTREQUESTERROR_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINPUBLISHBOTREQUESTERROR_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINPUBLISHBOTREQUESTERROR_CATEGORY">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINPUBLISHBOTREQUESTERROR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINPUBLISHBOTREQUESTERROR_OUT_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINPUBLISHBOTREQUESTERROR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINPUBLISHBOTREQUESTERROR_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINPUBLISHBOTREQUESTERROR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINPUBLISHBOTREQUESTERROR_IN_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINPUBLISHBOTREQUESTERROR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINPUBLISHBOTREQUESTERROR_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINPUBLISHBOTREQUESTERROR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINPUBLISHBOTREQUESTERROR_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINPUBLISHBOTREQUESTERROR_OUTPUT0_NAME</source>
        <comment>Simple Type: Error C++ Type: Error</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINPUBLISHBOTREQUESTERROR_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPUTADMINPUBLISHBOTREQUESTERROR_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTAUDIOREQUESTSUCCESS_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTAUDIOREQUESTSUCCESS_NAME</source>
        <comment>Class/Bus: CloudGemLexNotificationBus  Event/Method: OnPostServicePostaudioRequestSuccess</comment>
        <translation>OnPostServicePostaudioRequestSuccess</translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTAUDIOREQUESTSUCCESS_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTAUDIOREQUESTSUCCESS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTAUDIOREQUESTSUCCESS_CATEGORY">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTAUDIOREQUESTSUCCESS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTAUDIOREQUESTSUCCESS_OUT_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTAUDIOREQUESTSUCCESS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTAUDIOREQUESTSUCCESS_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTAUDIOREQUESTSUCCESS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTAUDIOREQUESTSUCCESS_IN_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTAUDIOREQUESTSUCCESS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTAUDIOREQUESTSUCCESS_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTAUDIOREQUESTSUCCESS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTAUDIOREQUESTSUCCESS_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTAUDIOREQUESTSUCCESS_OUTPUT0_NAME</source>
        <comment>Simple Type: CloudGemLex_PostAudioResponse C++ Type: PostAudioResponse</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTAUDIOREQUESTSUCCESS_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTAUDIOREQUESTSUCCESS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTAUDIOREQUESTERROR_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTAUDIOREQUESTERROR_NAME</source>
        <comment>Class/Bus: CloudGemLexNotificationBus  Event/Method: OnPostServicePostaudioRequestError</comment>
        <translation>OnPostServicePostaudioRequestError</translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTAUDIOREQUESTERROR_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTAUDIOREQUESTERROR_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTAUDIOREQUESTERROR_CATEGORY">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTAUDIOREQUESTERROR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTAUDIOREQUESTERROR_OUT_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTAUDIOREQUESTERROR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTAUDIOREQUESTERROR_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTAUDIOREQUESTERROR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTAUDIOREQUESTERROR_IN_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTAUDIOREQUESTERROR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTAUDIOREQUESTERROR_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTAUDIOREQUESTERROR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTAUDIOREQUESTERROR_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTAUDIOREQUESTERROR_OUTPUT0_NAME</source>
        <comment>Simple Type: Error C++ Type: Error</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTAUDIOREQUESTERROR_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMLEXNOTIFICATIONBUS_ONPOSTSERVICEPOSTAUDIOREQUESTERROR_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: OccluderAreaRequestBus</name>
    <message id="OCCLUDERAREAREQUESTBUS_NAME">
        <source>OCCLUDERAREAREQUESTBUS_NAME</source>
        <translation type="unfinished">Occluder Area</translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_TOOLTIP">
        <source>OCCLUDERAREAREQUESTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_CATEGORY">
        <source>OCCLUDERAREAREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">Rendering</translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_GETDOUBLESIDE_NAME">
        <source>OCCLUDERAREAREQUESTBUS_GETDOUBLESIDE_NAME</source>
        <comment>Class/Bus: OccluderAreaRequestBus  Event/Method: GetDoubleSide</comment>
        <translation type="unfinished">Get Double Side</translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_GETDOUBLESIDE_TOOLTIP">
        <source>OCCLUDERAREAREQUESTBUS_GETDOUBLESIDE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_GETDOUBLESIDE_CATEGORY">
        <source>OCCLUDERAREAREQUESTBUS_GETDOUBLESIDE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_GETDOUBLESIDE_OUT_NAME">
        <source>OCCLUDERAREAREQUESTBUS_GETDOUBLESIDE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_GETDOUBLESIDE_OUT_TOOLTIP">
        <source>OCCLUDERAREAREQUESTBUS_GETDOUBLESIDE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_GETDOUBLESIDE_IN_NAME">
        <source>OCCLUDERAREAREQUESTBUS_GETDOUBLESIDE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_GETDOUBLESIDE_IN_TOOLTIP">
        <source>OCCLUDERAREAREQUESTBUS_GETDOUBLESIDE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_GETDOUBLESIDE_OUTPUT0_NAME">
        <source>OCCLUDERAREAREQUESTBUS_GETDOUBLESIDE_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_GETDOUBLESIDE_OUTPUT0_TOOLTIP">
        <source>OCCLUDERAREAREQUESTBUS_GETDOUBLESIDE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_SETDOUBLESIDE_NAME">
        <source>OCCLUDERAREAREQUESTBUS_SETDOUBLESIDE_NAME</source>
        <comment>Class/Bus: OccluderAreaRequestBus  Event/Method: SetDoubleSide</comment>
        <translation type="unfinished">Set Double Side</translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_SETDOUBLESIDE_TOOLTIP">
        <source>OCCLUDERAREAREQUESTBUS_SETDOUBLESIDE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_SETDOUBLESIDE_CATEGORY">
        <source>OCCLUDERAREAREQUESTBUS_SETDOUBLESIDE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_SETDOUBLESIDE_OUT_NAME">
        <source>OCCLUDERAREAREQUESTBUS_SETDOUBLESIDE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_SETDOUBLESIDE_OUT_TOOLTIP">
        <source>OCCLUDERAREAREQUESTBUS_SETDOUBLESIDE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_SETDOUBLESIDE_IN_NAME">
        <source>OCCLUDERAREAREQUESTBUS_SETDOUBLESIDE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_SETDOUBLESIDE_IN_TOOLTIP">
        <source>OCCLUDERAREAREQUESTBUS_SETDOUBLESIDE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_SETDOUBLESIDE_PARAM0_NAME">
        <source>OCCLUDERAREAREQUESTBUS_SETDOUBLESIDE_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation></translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_SETDOUBLESIDE_PARAM0_TOOLTIP">
        <source>OCCLUDERAREAREQUESTBUS_SETDOUBLESIDE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_GETCULLDISTRATIO_NAME">
        <source>OCCLUDERAREAREQUESTBUS_GETCULLDISTRATIO_NAME</source>
        <comment>Class/Bus: OccluderAreaRequestBus  Event/Method: GetCullDistRatio</comment>
        <translation type="unfinished">Get Cull Dist Ratio</translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_GETCULLDISTRATIO_TOOLTIP">
        <source>OCCLUDERAREAREQUESTBUS_GETCULLDISTRATIO_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_GETCULLDISTRATIO_CATEGORY">
        <source>OCCLUDERAREAREQUESTBUS_GETCULLDISTRATIO_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_GETCULLDISTRATIO_OUT_NAME">
        <source>OCCLUDERAREAREQUESTBUS_GETCULLDISTRATIO_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_GETCULLDISTRATIO_OUT_TOOLTIP">
        <source>OCCLUDERAREAREQUESTBUS_GETCULLDISTRATIO_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_GETCULLDISTRATIO_IN_NAME">
        <source>OCCLUDERAREAREQUESTBUS_GETCULLDISTRATIO_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_GETCULLDISTRATIO_IN_TOOLTIP">
        <source>OCCLUDERAREAREQUESTBUS_GETCULLDISTRATIO_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_GETCULLDISTRATIO_OUTPUT0_NAME">
        <source>OCCLUDERAREAREQUESTBUS_GETCULLDISTRATIO_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_GETCULLDISTRATIO_OUTPUT0_TOOLTIP">
        <source>OCCLUDERAREAREQUESTBUS_GETCULLDISTRATIO_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_SETUSEININDOORS_NAME">
        <source>OCCLUDERAREAREQUESTBUS_SETUSEININDOORS_NAME</source>
        <comment>Class/Bus: OccluderAreaRequestBus  Event/Method: SetUseInIndoors</comment>
        <translation type="unfinished">Set Use In Indoors</translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_SETUSEININDOORS_TOOLTIP">
        <source>OCCLUDERAREAREQUESTBUS_SETUSEININDOORS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_SETUSEININDOORS_CATEGORY">
        <source>OCCLUDERAREAREQUESTBUS_SETUSEININDOORS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_SETUSEININDOORS_OUT_NAME">
        <source>OCCLUDERAREAREQUESTBUS_SETUSEININDOORS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_SETUSEININDOORS_OUT_TOOLTIP">
        <source>OCCLUDERAREAREQUESTBUS_SETUSEININDOORS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_SETUSEININDOORS_IN_NAME">
        <source>OCCLUDERAREAREQUESTBUS_SETUSEININDOORS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_SETUSEININDOORS_IN_TOOLTIP">
        <source>OCCLUDERAREAREQUESTBUS_SETUSEININDOORS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_SETUSEININDOORS_PARAM0_NAME">
        <source>OCCLUDERAREAREQUESTBUS_SETUSEININDOORS_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation></translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_SETUSEININDOORS_PARAM0_TOOLTIP">
        <source>OCCLUDERAREAREQUESTBUS_SETUSEININDOORS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_SETCULLDISTRATIO_NAME">
        <source>OCCLUDERAREAREQUESTBUS_SETCULLDISTRATIO_NAME</source>
        <comment>Class/Bus: OccluderAreaRequestBus  Event/Method: SetCullDistRatio</comment>
        <translation type="unfinished">Set Cull Dist Ratio</translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_SETCULLDISTRATIO_TOOLTIP">
        <source>OCCLUDERAREAREQUESTBUS_SETCULLDISTRATIO_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_SETCULLDISTRATIO_CATEGORY">
        <source>OCCLUDERAREAREQUESTBUS_SETCULLDISTRATIO_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_SETCULLDISTRATIO_OUT_NAME">
        <source>OCCLUDERAREAREQUESTBUS_SETCULLDISTRATIO_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_SETCULLDISTRATIO_OUT_TOOLTIP">
        <source>OCCLUDERAREAREQUESTBUS_SETCULLDISTRATIO_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_SETCULLDISTRATIO_IN_NAME">
        <source>OCCLUDERAREAREQUESTBUS_SETCULLDISTRATIO_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_SETCULLDISTRATIO_IN_TOOLTIP">
        <source>OCCLUDERAREAREQUESTBUS_SETCULLDISTRATIO_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_SETCULLDISTRATIO_PARAM0_NAME">
        <source>OCCLUDERAREAREQUESTBUS_SETCULLDISTRATIO_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation></translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_SETCULLDISTRATIO_PARAM0_TOOLTIP">
        <source>OCCLUDERAREAREQUESTBUS_SETCULLDISTRATIO_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_GETDISPLAYFILLED_NAME">
        <source>OCCLUDERAREAREQUESTBUS_GETDISPLAYFILLED_NAME</source>
        <comment>Class/Bus: OccluderAreaRequestBus  Event/Method: GetDisplayFilled</comment>
        <translation type="unfinished">Get Display Filled</translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_GETDISPLAYFILLED_TOOLTIP">
        <source>OCCLUDERAREAREQUESTBUS_GETDISPLAYFILLED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_GETDISPLAYFILLED_CATEGORY">
        <source>OCCLUDERAREAREQUESTBUS_GETDISPLAYFILLED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_GETDISPLAYFILLED_OUT_NAME">
        <source>OCCLUDERAREAREQUESTBUS_GETDISPLAYFILLED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_GETDISPLAYFILLED_OUT_TOOLTIP">
        <source>OCCLUDERAREAREQUESTBUS_GETDISPLAYFILLED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_GETDISPLAYFILLED_IN_NAME">
        <source>OCCLUDERAREAREQUESTBUS_GETDISPLAYFILLED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_GETDISPLAYFILLED_IN_TOOLTIP">
        <source>OCCLUDERAREAREQUESTBUS_GETDISPLAYFILLED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_GETDISPLAYFILLED_OUTPUT0_NAME">
        <source>OCCLUDERAREAREQUESTBUS_GETDISPLAYFILLED_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_GETDISPLAYFILLED_OUTPUT0_TOOLTIP">
        <source>OCCLUDERAREAREQUESTBUS_GETDISPLAYFILLED_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_SETDISPLAYFILLED_NAME">
        <source>OCCLUDERAREAREQUESTBUS_SETDISPLAYFILLED_NAME</source>
        <comment>Class/Bus: OccluderAreaRequestBus  Event/Method: SetDisplayFilled</comment>
        <translation type="unfinished">Set Display Filled</translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_SETDISPLAYFILLED_TOOLTIP">
        <source>OCCLUDERAREAREQUESTBUS_SETDISPLAYFILLED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_SETDISPLAYFILLED_CATEGORY">
        <source>OCCLUDERAREAREQUESTBUS_SETDISPLAYFILLED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_SETDISPLAYFILLED_OUT_NAME">
        <source>OCCLUDERAREAREQUESTBUS_SETDISPLAYFILLED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_SETDISPLAYFILLED_OUT_TOOLTIP">
        <source>OCCLUDERAREAREQUESTBUS_SETDISPLAYFILLED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_SETDISPLAYFILLED_IN_NAME">
        <source>OCCLUDERAREAREQUESTBUS_SETDISPLAYFILLED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_SETDISPLAYFILLED_IN_TOOLTIP">
        <source>OCCLUDERAREAREQUESTBUS_SETDISPLAYFILLED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_SETDISPLAYFILLED_PARAM0_NAME">
        <source>OCCLUDERAREAREQUESTBUS_SETDISPLAYFILLED_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation></translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_SETDISPLAYFILLED_PARAM0_TOOLTIP">
        <source>OCCLUDERAREAREQUESTBUS_SETDISPLAYFILLED_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_GETUSEININDOORS_NAME">
        <source>OCCLUDERAREAREQUESTBUS_GETUSEININDOORS_NAME</source>
        <comment>Class/Bus: OccluderAreaRequestBus  Event/Method: GetUseInIndoors</comment>
        <translation type="unfinished">Get Use In Indoors</translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_GETUSEININDOORS_TOOLTIP">
        <source>OCCLUDERAREAREQUESTBUS_GETUSEININDOORS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_GETUSEININDOORS_CATEGORY">
        <source>OCCLUDERAREAREQUESTBUS_GETUSEININDOORS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_GETUSEININDOORS_OUT_NAME">
        <source>OCCLUDERAREAREQUESTBUS_GETUSEININDOORS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_GETUSEININDOORS_OUT_TOOLTIP">
        <source>OCCLUDERAREAREQUESTBUS_GETUSEININDOORS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_GETUSEININDOORS_IN_NAME">
        <source>OCCLUDERAREAREQUESTBUS_GETUSEININDOORS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_GETUSEININDOORS_IN_TOOLTIP">
        <source>OCCLUDERAREAREQUESTBUS_GETUSEININDOORS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_GETUSEININDOORS_OUTPUT0_NAME">
        <source>OCCLUDERAREAREQUESTBUS_GETUSEININDOORS_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="OCCLUDERAREAREQUESTBUS_GETUSEININDOORS_OUTPUT0_TOOLTIP">
        <source>OCCLUDERAREAREQUESTBUS_GETUSEININDOORS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: TextToSpeechPlaybackBus</name>
    <message id="TEXTTOSPEECHPLAYBACKBUS_NAME">
        <source>TEXTTOSPEECHPLAYBACKBUS_NAME</source>
        <translation>TextToSpeechPlaybackBus</translation>
    </message>
    <message id="TEXTTOSPEECHPLAYBACKBUS_TOOLTIP">
        <source>TEXTTOSPEECHPLAYBACKBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TEXTTOSPEECHPLAYBACKBUS_CATEGORY">
        <source>TEXTTOSPEECHPLAYBACKBUS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TEXTTOSPEECHPLAYBACKBUS_PLAYSPEECH_NAME">
        <source>TEXTTOSPEECHPLAYBACKBUS_PLAYSPEECH_NAME</source>
        <comment>Class/Bus: TextToSpeechPlaybackBus  Event/Method: PlaySpeech</comment>
        <translation>PlaySpeech</translation>
    </message>
    <message id="TEXTTOSPEECHPLAYBACKBUS_PLAYSPEECH_TOOLTIP">
        <source>TEXTTOSPEECHPLAYBACKBUS_PLAYSPEECH_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TEXTTOSPEECHPLAYBACKBUS_PLAYSPEECH_CATEGORY">
        <source>TEXTTOSPEECHPLAYBACKBUS_PLAYSPEECH_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TEXTTOSPEECHPLAYBACKBUS_PLAYSPEECH_OUT_NAME">
        <source>TEXTTOSPEECHPLAYBACKBUS_PLAYSPEECH_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TEXTTOSPEECHPLAYBACKBUS_PLAYSPEECH_OUT_TOOLTIP">
        <source>TEXTTOSPEECHPLAYBACKBUS_PLAYSPEECH_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TEXTTOSPEECHPLAYBACKBUS_PLAYSPEECH_IN_NAME">
        <source>TEXTTOSPEECHPLAYBACKBUS_PLAYSPEECH_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TEXTTOSPEECHPLAYBACKBUS_PLAYSPEECH_IN_TOOLTIP">
        <source>TEXTTOSPEECHPLAYBACKBUS_PLAYSPEECH_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TEXTTOSPEECHPLAYBACKBUS_PLAYSPEECH_PARAM0_NAME">
        <source>TEXTTOSPEECHPLAYBACKBUS_PLAYSPEECH_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation></translation>
    </message>
    <message id="TEXTTOSPEECHPLAYBACKBUS_PLAYSPEECH_PARAM0_TOOLTIP">
        <source>TEXTTOSPEECHPLAYBACKBUS_PLAYSPEECH_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TEXTTOSPEECHPLAYBACKBUS_PLAYWITHLIPSYNC_NAME">
        <source>TEXTTOSPEECHPLAYBACKBUS_PLAYWITHLIPSYNC_NAME</source>
        <comment>Class/Bus: TextToSpeechPlaybackBus  Event/Method: PlayWithLipSync</comment>
        <translation>PlayWithLipSync</translation>
    </message>
    <message id="TEXTTOSPEECHPLAYBACKBUS_PLAYWITHLIPSYNC_TOOLTIP">
        <source>TEXTTOSPEECHPLAYBACKBUS_PLAYWITHLIPSYNC_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TEXTTOSPEECHPLAYBACKBUS_PLAYWITHLIPSYNC_CATEGORY">
        <source>TEXTTOSPEECHPLAYBACKBUS_PLAYWITHLIPSYNC_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="TEXTTOSPEECHPLAYBACKBUS_PLAYWITHLIPSYNC_OUT_NAME">
        <source>TEXTTOSPEECHPLAYBACKBUS_PLAYWITHLIPSYNC_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="TEXTTOSPEECHPLAYBACKBUS_PLAYWITHLIPSYNC_OUT_TOOLTIP">
        <source>TEXTTOSPEECHPLAYBACKBUS_PLAYWITHLIPSYNC_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TEXTTOSPEECHPLAYBACKBUS_PLAYWITHLIPSYNC_IN_NAME">
        <source>TEXTTOSPEECHPLAYBACKBUS_PLAYWITHLIPSYNC_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="TEXTTOSPEECHPLAYBACKBUS_PLAYWITHLIPSYNC_IN_TOOLTIP">
        <source>TEXTTOSPEECHPLAYBACKBUS_PLAYWITHLIPSYNC_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TEXTTOSPEECHPLAYBACKBUS_PLAYWITHLIPSYNC_PARAM0_NAME">
        <source>TEXTTOSPEECHPLAYBACKBUS_PLAYWITHLIPSYNC_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation></translation>
    </message>
    <message id="TEXTTOSPEECHPLAYBACKBUS_PLAYWITHLIPSYNC_PARAM0_TOOLTIP">
        <source>TEXTTOSPEECHPLAYBACKBUS_PLAYWITHLIPSYNC_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="TEXTTOSPEECHPLAYBACKBUS_PLAYWITHLIPSYNC_PARAM1_NAME">
        <source>TEXTTOSPEECHPLAYBACKBUS_PLAYWITHLIPSYNC_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation></translation>
    </message>
    <message id="TEXTTOSPEECHPLAYBACKBUS_PLAYWITHLIPSYNC_PARAM1_TOOLTIP">
        <source>TEXTTOSPEECHPLAYBACKBUS_PLAYWITHLIPSYNC_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: CloudGemLexRequestBus</name>
    <message id="CLOUDGEMLEXREQUESTBUS_NAME">
        <source>CLOUDGEMLEXREQUESTBUS_NAME</source>
        <translation>CloudGemLexRequestBus</translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_TOOLTIP">
        <source>CLOUDGEMLEXREQUESTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_CATEGORY">
        <source>CLOUDGEMLEXREQUESTBUS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_GETADMINBOTDESC_NAME">
        <source>CLOUDGEMLEXREQUESTBUS_GETADMINBOTDESC_NAME</source>
        <comment>Class/Bus: CloudGemLexRequestBus  Event/Method: GetAdminBotdesc</comment>
        <translation>GetAdminBotdesc</translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_GETADMINBOTDESC_TOOLTIP">
        <source>CLOUDGEMLEXREQUESTBUS_GETADMINBOTDESC_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_GETADMINBOTDESC_CATEGORY">
        <source>CLOUDGEMLEXREQUESTBUS_GETADMINBOTDESC_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_GETADMINBOTDESC_OUT_NAME">
        <source>CLOUDGEMLEXREQUESTBUS_GETADMINBOTDESC_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_GETADMINBOTDESC_OUT_TOOLTIP">
        <source>CLOUDGEMLEXREQUESTBUS_GETADMINBOTDESC_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_GETADMINBOTDESC_IN_NAME">
        <source>CLOUDGEMLEXREQUESTBUS_GETADMINBOTDESC_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_GETADMINBOTDESC_IN_TOOLTIP">
        <source>CLOUDGEMLEXREQUESTBUS_GETADMINBOTDESC_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_GETADMINBOTDESC_PARAM0_NAME">
        <source>CLOUDGEMLEXREQUESTBUS_GETADMINBOTDESC_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_GETADMINBOTDESC_PARAM0_TOOLTIP">
        <source>CLOUDGEMLEXREQUESTBUS_GETADMINBOTDESC_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_GETADMINBOTDESC_PARAM1_NAME">
        <source>CLOUDGEMLEXREQUESTBUS_GETADMINBOTDESC_PARAM1_NAME</source>
        <comment>Simple Type: Invalid C++ Type: CloudGemLexResponseHandler*</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_GETADMINBOTDESC_PARAM1_TOOLTIP">
        <source>CLOUDGEMLEXREQUESTBUS_GETADMINBOTDESC_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_DELETEADMINDELETEBOT_NAME">
        <source>CLOUDGEMLEXREQUESTBUS_DELETEADMINDELETEBOT_NAME</source>
        <comment>Class/Bus: CloudGemLexRequestBus  Event/Method: DeleteAdminDeletebot</comment>
        <translation>DeleteAdminDeletebot</translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_DELETEADMINDELETEBOT_TOOLTIP">
        <source>CLOUDGEMLEXREQUESTBUS_DELETEADMINDELETEBOT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_DELETEADMINDELETEBOT_CATEGORY">
        <source>CLOUDGEMLEXREQUESTBUS_DELETEADMINDELETEBOT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_DELETEADMINDELETEBOT_OUT_NAME">
        <source>CLOUDGEMLEXREQUESTBUS_DELETEADMINDELETEBOT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_DELETEADMINDELETEBOT_OUT_TOOLTIP">
        <source>CLOUDGEMLEXREQUESTBUS_DELETEADMINDELETEBOT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_DELETEADMINDELETEBOT_IN_NAME">
        <source>CLOUDGEMLEXREQUESTBUS_DELETEADMINDELETEBOT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_DELETEADMINDELETEBOT_IN_TOOLTIP">
        <source>CLOUDGEMLEXREQUESTBUS_DELETEADMINDELETEBOT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_DELETEADMINDELETEBOT_PARAM0_NAME">
        <source>CLOUDGEMLEXREQUESTBUS_DELETEADMINDELETEBOT_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_DELETEADMINDELETEBOT_PARAM0_TOOLTIP">
        <source>CLOUDGEMLEXREQUESTBUS_DELETEADMINDELETEBOT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_DELETEADMINDELETEBOT_PARAM1_NAME">
        <source>CLOUDGEMLEXREQUESTBUS_DELETEADMINDELETEBOT_PARAM1_NAME</source>
        <comment>Simple Type: Invalid C++ Type: CloudGemLexResponseHandler*</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_DELETEADMINDELETEBOT_PARAM1_TOOLTIP">
        <source>CLOUDGEMLEXREQUESTBUS_DELETEADMINDELETEBOT_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_GETADMINBOTSTATUS_NAME">
        <source>CLOUDGEMLEXREQUESTBUS_GETADMINBOTSTATUS_NAME</source>
        <comment>Class/Bus: CloudGemLexRequestBus  Event/Method: GetAdminBotstatus</comment>
        <translation>GetAdminBotstatus</translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_GETADMINBOTSTATUS_TOOLTIP">
        <source>CLOUDGEMLEXREQUESTBUS_GETADMINBOTSTATUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_GETADMINBOTSTATUS_CATEGORY">
        <source>CLOUDGEMLEXREQUESTBUS_GETADMINBOTSTATUS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_GETADMINBOTSTATUS_OUT_NAME">
        <source>CLOUDGEMLEXREQUESTBUS_GETADMINBOTSTATUS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_GETADMINBOTSTATUS_OUT_TOOLTIP">
        <source>CLOUDGEMLEXREQUESTBUS_GETADMINBOTSTATUS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_GETADMINBOTSTATUS_IN_NAME">
        <source>CLOUDGEMLEXREQUESTBUS_GETADMINBOTSTATUS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_GETADMINBOTSTATUS_IN_TOOLTIP">
        <source>CLOUDGEMLEXREQUESTBUS_GETADMINBOTSTATUS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_GETADMINBOTSTATUS_PARAM0_NAME">
        <source>CLOUDGEMLEXREQUESTBUS_GETADMINBOTSTATUS_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_GETADMINBOTSTATUS_PARAM0_TOOLTIP">
        <source>CLOUDGEMLEXREQUESTBUS_GETADMINBOTSTATUS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_GETADMINBOTSTATUS_PARAM1_NAME">
        <source>CLOUDGEMLEXREQUESTBUS_GETADMINBOTSTATUS_PARAM1_NAME</source>
        <comment>Simple Type: Invalid C++ Type: CloudGemLexResponseHandler*</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_GETADMINBOTSTATUS_PARAM1_TOOLTIP">
        <source>CLOUDGEMLEXREQUESTBUS_GETADMINBOTSTATUS_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_GETADMINLISTBOTS_NAME">
        <source>CLOUDGEMLEXREQUESTBUS_GETADMINLISTBOTS_NAME</source>
        <comment>Class/Bus: CloudGemLexRequestBus  Event/Method: GetAdminListbots</comment>
        <translation>GetAdminListbots</translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_GETADMINLISTBOTS_TOOLTIP">
        <source>CLOUDGEMLEXREQUESTBUS_GETADMINLISTBOTS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_GETADMINLISTBOTS_CATEGORY">
        <source>CLOUDGEMLEXREQUESTBUS_GETADMINLISTBOTS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_GETADMINLISTBOTS_OUT_NAME">
        <source>CLOUDGEMLEXREQUESTBUS_GETADMINLISTBOTS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_GETADMINLISTBOTS_OUT_TOOLTIP">
        <source>CLOUDGEMLEXREQUESTBUS_GETADMINLISTBOTS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_GETADMINLISTBOTS_IN_NAME">
        <source>CLOUDGEMLEXREQUESTBUS_GETADMINLISTBOTS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_GETADMINLISTBOTS_IN_TOOLTIP">
        <source>CLOUDGEMLEXREQUESTBUS_GETADMINLISTBOTS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_GETADMINLISTBOTS_PARAM0_NAME">
        <source>CLOUDGEMLEXREQUESTBUS_GETADMINLISTBOTS_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_GETADMINLISTBOTS_PARAM0_TOOLTIP">
        <source>CLOUDGEMLEXREQUESTBUS_GETADMINLISTBOTS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_GETADMINLISTBOTS_PARAM1_NAME">
        <source>CLOUDGEMLEXREQUESTBUS_GETADMINLISTBOTS_PARAM1_NAME</source>
        <comment>Simple Type: Invalid C++ Type: CloudGemLexResponseHandler*</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_GETADMINLISTBOTS_PARAM1_TOOLTIP">
        <source>CLOUDGEMLEXREQUESTBUS_GETADMINLISTBOTS_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_POSTSERVICEPOSTAUDIO_NAME">
        <source>CLOUDGEMLEXREQUESTBUS_POSTSERVICEPOSTAUDIO_NAME</source>
        <comment>Class/Bus: CloudGemLexRequestBus  Event/Method: PostServicePostaudio</comment>
        <translation>PostServicePostaudio</translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_POSTSERVICEPOSTAUDIO_TOOLTIP">
        <source>CLOUDGEMLEXREQUESTBUS_POSTSERVICEPOSTAUDIO_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_POSTSERVICEPOSTAUDIO_CATEGORY">
        <source>CLOUDGEMLEXREQUESTBUS_POSTSERVICEPOSTAUDIO_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_POSTSERVICEPOSTAUDIO_OUT_NAME">
        <source>CLOUDGEMLEXREQUESTBUS_POSTSERVICEPOSTAUDIO_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_POSTSERVICEPOSTAUDIO_OUT_TOOLTIP">
        <source>CLOUDGEMLEXREQUESTBUS_POSTSERVICEPOSTAUDIO_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_POSTSERVICEPOSTAUDIO_IN_NAME">
        <source>CLOUDGEMLEXREQUESTBUS_POSTSERVICEPOSTAUDIO_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_POSTSERVICEPOSTAUDIO_IN_TOOLTIP">
        <source>CLOUDGEMLEXREQUESTBUS_POSTSERVICEPOSTAUDIO_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_POSTSERVICEPOSTAUDIO_PARAM0_NAME">
        <source>CLOUDGEMLEXREQUESTBUS_POSTSERVICEPOSTAUDIO_PARAM0_NAME</source>
        <comment>Simple Type: CloudGemLex_PostAudioRequest C++ Type: const PostAudioRequest&amp;</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_POSTSERVICEPOSTAUDIO_PARAM0_TOOLTIP">
        <source>CLOUDGEMLEXREQUESTBUS_POSTSERVICEPOSTAUDIO_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_POSTSERVICEPOSTAUDIO_PARAM1_NAME">
        <source>CLOUDGEMLEXREQUESTBUS_POSTSERVICEPOSTAUDIO_PARAM1_NAME</source>
        <comment>Simple Type: Invalid C++ Type: CloudGemLexResponseHandler*</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_POSTSERVICEPOSTAUDIO_PARAM1_TOOLTIP">
        <source>CLOUDGEMLEXREQUESTBUS_POSTSERVICEPOSTAUDIO_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_PUTADMINBOTDESC_NAME">
        <source>CLOUDGEMLEXREQUESTBUS_PUTADMINBOTDESC_NAME</source>
        <comment>Class/Bus: CloudGemLexRequestBus  Event/Method: PutAdminBotdesc</comment>
        <translation>PutAdminBotdesc</translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_PUTADMINBOTDESC_TOOLTIP">
        <source>CLOUDGEMLEXREQUESTBUS_PUTADMINBOTDESC_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_PUTADMINBOTDESC_CATEGORY">
        <source>CLOUDGEMLEXREQUESTBUS_PUTADMINBOTDESC_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_PUTADMINBOTDESC_OUT_NAME">
        <source>CLOUDGEMLEXREQUESTBUS_PUTADMINBOTDESC_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_PUTADMINBOTDESC_OUT_TOOLTIP">
        <source>CLOUDGEMLEXREQUESTBUS_PUTADMINBOTDESC_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_PUTADMINBOTDESC_IN_NAME">
        <source>CLOUDGEMLEXREQUESTBUS_PUTADMINBOTDESC_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_PUTADMINBOTDESC_IN_TOOLTIP">
        <source>CLOUDGEMLEXREQUESTBUS_PUTADMINBOTDESC_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_PUTADMINBOTDESC_PARAM0_NAME">
        <source>CLOUDGEMLEXREQUESTBUS_PUTADMINBOTDESC_PARAM0_NAME</source>
        <comment>Simple Type: CloudGemLex_PostBotDescRequest C++ Type: const PostBotDescRequest&amp;</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_PUTADMINBOTDESC_PARAM0_TOOLTIP">
        <source>CLOUDGEMLEXREQUESTBUS_PUTADMINBOTDESC_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_PUTADMINBOTDESC_PARAM1_NAME">
        <source>CLOUDGEMLEXREQUESTBUS_PUTADMINBOTDESC_PARAM1_NAME</source>
        <comment>Simple Type: Invalid C++ Type: CloudGemLexResponseHandler*</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_PUTADMINBOTDESC_PARAM1_TOOLTIP">
        <source>CLOUDGEMLEXREQUESTBUS_PUTADMINBOTDESC_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_GETSERVICESTATUS_NAME">
        <source>CLOUDGEMLEXREQUESTBUS_GETSERVICESTATUS_NAME</source>
        <comment>Class/Bus: CloudGemLexRequestBus  Event/Method: GetServiceStatus</comment>
        <translation>GetServiceStatus</translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_GETSERVICESTATUS_TOOLTIP">
        <source>CLOUDGEMLEXREQUESTBUS_GETSERVICESTATUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_GETSERVICESTATUS_CATEGORY">
        <source>CLOUDGEMLEXREQUESTBUS_GETSERVICESTATUS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_GETSERVICESTATUS_OUT_NAME">
        <source>CLOUDGEMLEXREQUESTBUS_GETSERVICESTATUS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_GETSERVICESTATUS_OUT_TOOLTIP">
        <source>CLOUDGEMLEXREQUESTBUS_GETSERVICESTATUS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_GETSERVICESTATUS_IN_NAME">
        <source>CLOUDGEMLEXREQUESTBUS_GETSERVICESTATUS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_GETSERVICESTATUS_IN_TOOLTIP">
        <source>CLOUDGEMLEXREQUESTBUS_GETSERVICESTATUS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_GETSERVICESTATUS_PARAM0_NAME">
        <source>CLOUDGEMLEXREQUESTBUS_GETSERVICESTATUS_PARAM0_NAME</source>
        <comment>Simple Type: Invalid C++ Type: CloudGemLexResponseHandler*</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_GETSERVICESTATUS_PARAM0_TOOLTIP">
        <source>CLOUDGEMLEXREQUESTBUS_GETSERVICESTATUS_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_PUTADMINPUBLISHBOT_NAME">
        <source>CLOUDGEMLEXREQUESTBUS_PUTADMINPUBLISHBOT_NAME</source>
        <comment>Class/Bus: CloudGemLexRequestBus  Event/Method: PutAdminPublishbot</comment>
        <translation>PutAdminPublishbot</translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_PUTADMINPUBLISHBOT_TOOLTIP">
        <source>CLOUDGEMLEXREQUESTBUS_PUTADMINPUBLISHBOT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_PUTADMINPUBLISHBOT_CATEGORY">
        <source>CLOUDGEMLEXREQUESTBUS_PUTADMINPUBLISHBOT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_PUTADMINPUBLISHBOT_OUT_NAME">
        <source>CLOUDGEMLEXREQUESTBUS_PUTADMINPUBLISHBOT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_PUTADMINPUBLISHBOT_OUT_TOOLTIP">
        <source>CLOUDGEMLEXREQUESTBUS_PUTADMINPUBLISHBOT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_PUTADMINPUBLISHBOT_IN_NAME">
        <source>CLOUDGEMLEXREQUESTBUS_PUTADMINPUBLISHBOT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_PUTADMINPUBLISHBOT_IN_TOOLTIP">
        <source>CLOUDGEMLEXREQUESTBUS_PUTADMINPUBLISHBOT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_PUTADMINPUBLISHBOT_PARAM0_NAME">
        <source>CLOUDGEMLEXREQUESTBUS_PUTADMINPUBLISHBOT_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_PUTADMINPUBLISHBOT_PARAM0_TOOLTIP">
        <source>CLOUDGEMLEXREQUESTBUS_PUTADMINPUBLISHBOT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_PUTADMINPUBLISHBOT_PARAM1_NAME">
        <source>CLOUDGEMLEXREQUESTBUS_PUTADMINPUBLISHBOT_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_PUTADMINPUBLISHBOT_PARAM1_TOOLTIP">
        <source>CLOUDGEMLEXREQUESTBUS_PUTADMINPUBLISHBOT_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_PUTADMINPUBLISHBOT_PARAM2_NAME">
        <source>CLOUDGEMLEXREQUESTBUS_PUTADMINPUBLISHBOT_PARAM2_NAME</source>
        <comment>Simple Type: Invalid C++ Type: CloudGemLexResponseHandler*</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_PUTADMINPUBLISHBOT_PARAM2_TOOLTIP">
        <source>CLOUDGEMLEXREQUESTBUS_PUTADMINPUBLISHBOT_PARAM2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_POSTSERVICEPOSTTEXT_NAME">
        <source>CLOUDGEMLEXREQUESTBUS_POSTSERVICEPOSTTEXT_NAME</source>
        <comment>Class/Bus: CloudGemLexRequestBus  Event/Method: PostServicePosttext</comment>
        <translation>PostServicePosttext</translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_POSTSERVICEPOSTTEXT_TOOLTIP">
        <source>CLOUDGEMLEXREQUESTBUS_POSTSERVICEPOSTTEXT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_POSTSERVICEPOSTTEXT_CATEGORY">
        <source>CLOUDGEMLEXREQUESTBUS_POSTSERVICEPOSTTEXT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_POSTSERVICEPOSTTEXT_OUT_NAME">
        <source>CLOUDGEMLEXREQUESTBUS_POSTSERVICEPOSTTEXT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_POSTSERVICEPOSTTEXT_OUT_TOOLTIP">
        <source>CLOUDGEMLEXREQUESTBUS_POSTSERVICEPOSTTEXT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_POSTSERVICEPOSTTEXT_IN_NAME">
        <source>CLOUDGEMLEXREQUESTBUS_POSTSERVICEPOSTTEXT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_POSTSERVICEPOSTTEXT_IN_TOOLTIP">
        <source>CLOUDGEMLEXREQUESTBUS_POSTSERVICEPOSTTEXT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_POSTSERVICEPOSTTEXT_PARAM0_NAME">
        <source>CLOUDGEMLEXREQUESTBUS_POSTSERVICEPOSTTEXT_PARAM0_NAME</source>
        <comment>Simple Type: CloudGemLex_PostTextRequest C++ Type: const PostTextRequest&amp;</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_POSTSERVICEPOSTTEXT_PARAM0_TOOLTIP">
        <source>CLOUDGEMLEXREQUESTBUS_POSTSERVICEPOSTTEXT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_POSTSERVICEPOSTTEXT_PARAM1_NAME">
        <source>CLOUDGEMLEXREQUESTBUS_POSTSERVICEPOSTTEXT_PARAM1_NAME</source>
        <comment>Simple Type: Invalid C++ Type: CloudGemLexResponseHandler*</comment>
        <translation></translation>
    </message>
    <message id="CLOUDGEMLEXREQUESTBUS_POSTSERVICEPOSTTEXT_PARAM1_TOOLTIP">
        <source>CLOUDGEMLEXREQUESTBUS_POSTSERVICEPOSTTEXT_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Handler: TextToSpeechClosedCaptionNotificationBus</name>
    <message id="HANDLER_TEXTTOSPEECHCLOSEDCAPTIONNOTIFICATIONBUS_NAME">
        <source>HANDLER_TEXTTOSPEECHCLOSEDCAPTIONNOTIFICATIONBUS_NAME</source>
        <translation>TextToSpeechClosedCaptionNotificationBus</translation>
    </message>
    <message id="HANDLER_TEXTTOSPEECHCLOSEDCAPTIONNOTIFICATIONBUS_TOOLTIP">
        <source>HANDLER_TEXTTOSPEECHCLOSEDCAPTIONNOTIFICATIONBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TEXTTOSPEECHCLOSEDCAPTIONNOTIFICATIONBUS_CATEGORY">
        <source>HANDLER_TEXTTOSPEECHCLOSEDCAPTIONNOTIFICATIONBUS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TEXTTOSPEECHCLOSEDCAPTIONNOTIFICATIONBUS_ONNEWCLOSEDCAPTIONSENTENCE_NAME">
        <source>HANDLER_TEXTTOSPEECHCLOSEDCAPTIONNOTIFICATIONBUS_ONNEWCLOSEDCAPTIONSENTENCE_NAME</source>
        <comment>Class/Bus: TextToSpeechClosedCaptionNotificationBus  Event/Method: OnNewClosedCaptionSentence</comment>
        <translation>OnNewClosedCaptionSentence</translation>
    </message>
    <message id="HANDLER_TEXTTOSPEECHCLOSEDCAPTIONNOTIFICATIONBUS_ONNEWCLOSEDCAPTIONSENTENCE_TOOLTIP">
        <source>HANDLER_TEXTTOSPEECHCLOSEDCAPTIONNOTIFICATIONBUS_ONNEWCLOSEDCAPTIONSENTENCE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TEXTTOSPEECHCLOSEDCAPTIONNOTIFICATIONBUS_ONNEWCLOSEDCAPTIONSENTENCE_CATEGORY">
        <source>HANDLER_TEXTTOSPEECHCLOSEDCAPTIONNOTIFICATIONBUS_ONNEWCLOSEDCAPTIONSENTENCE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TEXTTOSPEECHCLOSEDCAPTIONNOTIFICATIONBUS_ONNEWCLOSEDCAPTIONSENTENCE_OUT_NAME">
        <source>HANDLER_TEXTTOSPEECHCLOSEDCAPTIONNOTIFICATIONBUS_ONNEWCLOSEDCAPTIONSENTENCE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TEXTTOSPEECHCLOSEDCAPTIONNOTIFICATIONBUS_ONNEWCLOSEDCAPTIONSENTENCE_OUT_TOOLTIP">
        <source>HANDLER_TEXTTOSPEECHCLOSEDCAPTIONNOTIFICATIONBUS_ONNEWCLOSEDCAPTIONSENTENCE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TEXTTOSPEECHCLOSEDCAPTIONNOTIFICATIONBUS_ONNEWCLOSEDCAPTIONSENTENCE_IN_NAME">
        <source>HANDLER_TEXTTOSPEECHCLOSEDCAPTIONNOTIFICATIONBUS_ONNEWCLOSEDCAPTIONSENTENCE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TEXTTOSPEECHCLOSEDCAPTIONNOTIFICATIONBUS_ONNEWCLOSEDCAPTIONSENTENCE_IN_TOOLTIP">
        <source>HANDLER_TEXTTOSPEECHCLOSEDCAPTIONNOTIFICATIONBUS_ONNEWCLOSEDCAPTIONSENTENCE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TEXTTOSPEECHCLOSEDCAPTIONNOTIFICATIONBUS_ONNEWCLOSEDCAPTIONSENTENCE_OUTPUT0_NAME">
        <source>HANDLER_TEXTTOSPEECHCLOSEDCAPTIONNOTIFICATIONBUS_ONNEWCLOSEDCAPTIONSENTENCE_OUTPUT0_NAME</source>
        <comment>Simple Type: String C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_TEXTTOSPEECHCLOSEDCAPTIONNOTIFICATIONBUS_ONNEWCLOSEDCAPTIONSENTENCE_OUTPUT0_TOOLTIP">
        <source>HANDLER_TEXTTOSPEECHCLOSEDCAPTIONNOTIFICATIONBUS_ONNEWCLOSEDCAPTIONSENTENCE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TEXTTOSPEECHCLOSEDCAPTIONNOTIFICATIONBUS_ONNEWCLOSEDCAPTIONSENTENCE_OUTPUT1_NAME">
        <source>HANDLER_TEXTTOSPEECHCLOSEDCAPTIONNOTIFICATIONBUS_ONNEWCLOSEDCAPTIONSENTENCE_OUTPUT1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_TEXTTOSPEECHCLOSEDCAPTIONNOTIFICATIONBUS_ONNEWCLOSEDCAPTIONSENTENCE_OUTPUT1_TOOLTIP">
        <source>HANDLER_TEXTTOSPEECHCLOSEDCAPTIONNOTIFICATIONBUS_ONNEWCLOSEDCAPTIONSENTENCE_OUTPUT1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TEXTTOSPEECHCLOSEDCAPTIONNOTIFICATIONBUS_ONNEWCLOSEDCAPTIONSENTENCE_OUTPUT2_NAME">
        <source>HANDLER_TEXTTOSPEECHCLOSEDCAPTIONNOTIFICATIONBUS_ONNEWCLOSEDCAPTIONSENTENCE_OUTPUT2_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_TEXTTOSPEECHCLOSEDCAPTIONNOTIFICATIONBUS_ONNEWCLOSEDCAPTIONSENTENCE_OUTPUT2_TOOLTIP">
        <source>HANDLER_TEXTTOSPEECHCLOSEDCAPTIONNOTIFICATIONBUS_ONNEWCLOSEDCAPTIONSENTENCE_OUTPUT2_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TEXTTOSPEECHCLOSEDCAPTIONNOTIFICATIONBUS_ONNEWCLOSEDCAPTIONWORD_NAME">
        <source>HANDLER_TEXTTOSPEECHCLOSEDCAPTIONNOTIFICATIONBUS_ONNEWCLOSEDCAPTIONWORD_NAME</source>
        <comment>Class/Bus: TextToSpeechClosedCaptionNotificationBus  Event/Method: OnNewClosedCaptionWord</comment>
        <translation>OnNewClosedCaptionWord</translation>
    </message>
    <message id="HANDLER_TEXTTOSPEECHCLOSEDCAPTIONNOTIFICATIONBUS_ONNEWCLOSEDCAPTIONWORD_TOOLTIP">
        <source>HANDLER_TEXTTOSPEECHCLOSEDCAPTIONNOTIFICATIONBUS_ONNEWCLOSEDCAPTIONWORD_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TEXTTOSPEECHCLOSEDCAPTIONNOTIFICATIONBUS_ONNEWCLOSEDCAPTIONWORD_CATEGORY">
        <source>HANDLER_TEXTTOSPEECHCLOSEDCAPTIONNOTIFICATIONBUS_ONNEWCLOSEDCAPTIONWORD_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TEXTTOSPEECHCLOSEDCAPTIONNOTIFICATIONBUS_ONNEWCLOSEDCAPTIONWORD_OUT_NAME">
        <source>HANDLER_TEXTTOSPEECHCLOSEDCAPTIONNOTIFICATIONBUS_ONNEWCLOSEDCAPTIONWORD_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TEXTTOSPEECHCLOSEDCAPTIONNOTIFICATIONBUS_ONNEWCLOSEDCAPTIONWORD_OUT_TOOLTIP">
        <source>HANDLER_TEXTTOSPEECHCLOSEDCAPTIONNOTIFICATIONBUS_ONNEWCLOSEDCAPTIONWORD_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TEXTTOSPEECHCLOSEDCAPTIONNOTIFICATIONBUS_ONNEWCLOSEDCAPTIONWORD_IN_NAME">
        <source>HANDLER_TEXTTOSPEECHCLOSEDCAPTIONNOTIFICATIONBUS_ONNEWCLOSEDCAPTIONWORD_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TEXTTOSPEECHCLOSEDCAPTIONNOTIFICATIONBUS_ONNEWCLOSEDCAPTIONWORD_IN_TOOLTIP">
        <source>HANDLER_TEXTTOSPEECHCLOSEDCAPTIONNOTIFICATIONBUS_ONNEWCLOSEDCAPTIONWORD_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TEXTTOSPEECHCLOSEDCAPTIONNOTIFICATIONBUS_ONNEWCLOSEDCAPTIONWORD_OUTPUT0_NAME">
        <source>HANDLER_TEXTTOSPEECHCLOSEDCAPTIONNOTIFICATIONBUS_ONNEWCLOSEDCAPTIONWORD_OUTPUT0_NAME</source>
        <comment>Simple Type: String C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_TEXTTOSPEECHCLOSEDCAPTIONNOTIFICATIONBUS_ONNEWCLOSEDCAPTIONWORD_OUTPUT0_TOOLTIP">
        <source>HANDLER_TEXTTOSPEECHCLOSEDCAPTIONNOTIFICATIONBUS_ONNEWCLOSEDCAPTIONWORD_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TEXTTOSPEECHCLOSEDCAPTIONNOTIFICATIONBUS_ONNEWCLOSEDCAPTIONWORD_OUTPUT1_NAME">
        <source>HANDLER_TEXTTOSPEECHCLOSEDCAPTIONNOTIFICATIONBUS_ONNEWCLOSEDCAPTIONWORD_OUTPUT1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_TEXTTOSPEECHCLOSEDCAPTIONNOTIFICATIONBUS_ONNEWCLOSEDCAPTIONWORD_OUTPUT1_TOOLTIP">
        <source>HANDLER_TEXTTOSPEECHCLOSEDCAPTIONNOTIFICATIONBUS_ONNEWCLOSEDCAPTIONWORD_OUTPUT1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_TEXTTOSPEECHCLOSEDCAPTIONNOTIFICATIONBUS_ONNEWCLOSEDCAPTIONWORD_OUTPUT2_NAME">
        <source>HANDLER_TEXTTOSPEECHCLOSEDCAPTIONNOTIFICATIONBUS_ONNEWCLOSEDCAPTIONWORD_OUTPUT2_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_TEXTTOSPEECHCLOSEDCAPTIONNOTIFICATIONBUS_ONNEWCLOSEDCAPTIONWORD_OUTPUT2_TOOLTIP">
        <source>HANDLER_TEXTTOSPEECHCLOSEDCAPTIONNOTIFICATIONBUS_ONNEWCLOSEDCAPTIONWORD_OUTPUT2_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Handler: CloudGemTextToSpeechNotificationBus</name>
    <message id="HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_NAME">
        <source>HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_NAME</source>
        <translation>CloudGemTextToSpeechNotificationBus</translation>
    </message>
    <message id="HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_TOOLTIP">
        <source>HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_CATEGORY">
        <source>HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSVOICELINEREQUESTSUCCESS_NAME">
        <source>HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSVOICELINEREQUESTSUCCESS_NAME</source>
        <comment>Class/Bus: CloudGemTextToSpeechNotificationBus  Event/Method: OnPostTtsVoicelineRequestSuccess</comment>
        <translation>OnPostTtsVoicelineRequestSuccess</translation>
    </message>
    <message id="HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSVOICELINEREQUESTSUCCESS_TOOLTIP">
        <source>HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSVOICELINEREQUESTSUCCESS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSVOICELINEREQUESTSUCCESS_CATEGORY">
        <source>HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSVOICELINEREQUESTSUCCESS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSVOICELINEREQUESTSUCCESS_OUT_NAME">
        <source>HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSVOICELINEREQUESTSUCCESS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSVOICELINEREQUESTSUCCESS_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSVOICELINEREQUESTSUCCESS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSVOICELINEREQUESTSUCCESS_IN_NAME">
        <source>HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSVOICELINEREQUESTSUCCESS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSVOICELINEREQUESTSUCCESS_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSVOICELINEREQUESTSUCCESS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSVOICELINEREQUESTSUCCESS_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSVOICELINEREQUESTSUCCESS_OUTPUT0_NAME</source>
        <comment>Simple Type: CloudGemTextToSpeech_VoiceUrl C++ Type: VoiceUrl</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSVOICELINEREQUESTSUCCESS_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSVOICELINEREQUESTSUCCESS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSVOICELINEREQUESTERROR_NAME">
        <source>HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSVOICELINEREQUESTERROR_NAME</source>
        <comment>Class/Bus: CloudGemTextToSpeechNotificationBus  Event/Method: OnPostTtsVoicelineRequestError</comment>
        <translation>OnPostTtsVoicelineRequestError</translation>
    </message>
    <message id="HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSVOICELINEREQUESTERROR_TOOLTIP">
        <source>HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSVOICELINEREQUESTERROR_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSVOICELINEREQUESTERROR_CATEGORY">
        <source>HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSVOICELINEREQUESTERROR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSVOICELINEREQUESTERROR_OUT_NAME">
        <source>HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSVOICELINEREQUESTERROR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSVOICELINEREQUESTERROR_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSVOICELINEREQUESTERROR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSVOICELINEREQUESTERROR_IN_NAME">
        <source>HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSVOICELINEREQUESTERROR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSVOICELINEREQUESTERROR_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSVOICELINEREQUESTERROR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSVOICELINEREQUESTERROR_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSVOICELINEREQUESTERROR_OUTPUT0_NAME</source>
        <comment>Simple Type: Error C++ Type: Error</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSVOICELINEREQUESTERROR_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSVOICELINEREQUESTERROR_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSSPEECHMARKSREQUESTSUCCESS_NAME">
        <source>HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSSPEECHMARKSREQUESTSUCCESS_NAME</source>
        <comment>Class/Bus: CloudGemTextToSpeechNotificationBus  Event/Method: OnPostTtsSpeechmarksRequestSuccess</comment>
        <translation>OnPostTtsSpeechmarksRequestSuccess</translation>
    </message>
    <message id="HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSSPEECHMARKSREQUESTSUCCESS_TOOLTIP">
        <source>HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSSPEECHMARKSREQUESTSUCCESS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSSPEECHMARKSREQUESTSUCCESS_CATEGORY">
        <source>HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSSPEECHMARKSREQUESTSUCCESS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSSPEECHMARKSREQUESTSUCCESS_OUT_NAME">
        <source>HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSSPEECHMARKSREQUESTSUCCESS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSSPEECHMARKSREQUESTSUCCESS_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSSPEECHMARKSREQUESTSUCCESS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSSPEECHMARKSREQUESTSUCCESS_IN_NAME">
        <source>HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSSPEECHMARKSREQUESTSUCCESS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSSPEECHMARKSREQUESTSUCCESS_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSSPEECHMARKSREQUESTSUCCESS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSSPEECHMARKSREQUESTSUCCESS_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSSPEECHMARKSREQUESTSUCCESS_OUTPUT0_NAME</source>
        <comment>Simple Type: CloudGemTextToSpeech_VoiceUrl C++ Type: VoiceUrl</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSSPEECHMARKSREQUESTSUCCESS_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSSPEECHMARKSREQUESTSUCCESS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSSPEECHMARKSREQUESTERROR_NAME">
        <source>HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSSPEECHMARKSREQUESTERROR_NAME</source>
        <comment>Class/Bus: CloudGemTextToSpeechNotificationBus  Event/Method: OnPostTtsSpeechmarksRequestError</comment>
        <translation>OnPostTtsSpeechmarksRequestError</translation>
    </message>
    <message id="HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSSPEECHMARKSREQUESTERROR_TOOLTIP">
        <source>HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSSPEECHMARKSREQUESTERROR_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSSPEECHMARKSREQUESTERROR_CATEGORY">
        <source>HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSSPEECHMARKSREQUESTERROR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSSPEECHMARKSREQUESTERROR_OUT_NAME">
        <source>HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSSPEECHMARKSREQUESTERROR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSSPEECHMARKSREQUESTERROR_OUT_TOOLTIP">
        <source>HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSSPEECHMARKSREQUESTERROR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSSPEECHMARKSREQUESTERROR_IN_NAME">
        <source>HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSSPEECHMARKSREQUESTERROR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSSPEECHMARKSREQUESTERROR_IN_TOOLTIP">
        <source>HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSSPEECHMARKSREQUESTERROR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSSPEECHMARKSREQUESTERROR_OUTPUT0_NAME">
        <source>HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSSPEECHMARKSREQUESTERROR_OUTPUT0_NAME</source>
        <comment>Simple Type: Error C++ Type: Error</comment>
        <translation></translation>
    </message>
    <message id="HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSSPEECHMARKSREQUESTERROR_OUTPUT0_TOOLTIP">
        <source>HANDLER_CLOUDGEMTEXTTOSPEECHNOTIFICATIONBUS_ONPOSTTTSSPEECHMARKSREQUESTERROR_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Globals</name>
    <message id="DEFAULTS_EBUSHANDLER_BUSID_NAME">
        <source>DEFAULTS_EBUSHANDLER_BUSID_NAME</source>
        <comment>The global default busid name</comment>
        <translation type="unfinished">Source</translation>
    </message>
    <message id="DEFAULTS_EBUSHANDLER_BUSID_TOOLTIP">
        <source>DEFAULTS_EBUSHANDLER_BUSID_TOOLTIP</source>
        <translation type="unfinished">The Source which the events are generated from</translation>
    </message>    
    <message id="DEFAULTS_EBUSHANDLER_ONTRIGGERED_NAME">
        <source>DEFAULTS_EBUSHANDLER_ONTRIGGERED_NAME</source>
        <translation type="unfinished">Out</translation>
    </message>
    <message id="DEFAULTS_EBUSHANDLER_ONTRIGGERED_TOOLTIP">
        <source>DEFAULTS_EBUSHANDLER_ONTRIGGERED_TOOLTIP</source>
        <translation type="unfinished">Out</translation>
    </message>
    <message id="DEFAULTS_EBUSSENDER_BUSID_NAME">
        <source>DEFAULTS_EBUSSENDER_BUSID_NAME</source>
        <comment>The global default busid name</comment>
        <translation type="unfinished">Source</translation>
    </message>
    <message id="DEFAULTS_EBUSSENDER_BUSID_TOOLTIP">
        <source>DEFAULTS_EBUSSENDER_BUSID_TOOLTIP</source>
        <translation type="unfinished">The Source from which the events will be generated</translation>
    </message>
    <message id="DEFAULTS_EBUSSENDER_ONTRIGGERED_NAME">
        <source>DEFAULTS_EBUSSENDER_ONTRIGGERED_NAME</source>
        <translation type="unfinished">Out</translation>
    </message>
</context>
<context>
    <name>EBus: FlyCameraInputBus</name>
    <message id="FLYCAMERAINPUTBUS_NAME">
        <source>FLYCAMERAINPUTBUS_NAME</source>
        <translation type="unfinished">Fly Camera</translation>
    </message>
    <message id="FLYCAMERAINPUTBUS_TOOLTIP">
        <source>FLYCAMERAINPUTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FLYCAMERAINPUTBUS_CATEGORY">
        <source>FLYCAMERAINPUTBUS_CATEGORY</source>
        <translation type="unfinished">Camera</translation>
    </message>
    <message id="FLYCAMERAINPUTBUS_SETISENABLED_NAME">
        <source>FLYCAMERAINPUTBUS_SETISENABLED_NAME</source>
        <comment>Class/Bus: FlyCameraInputBus  Event/Method: SetIsEnabled</comment>
        <translation type="unfinished">Set Is Enabled</translation>
    </message>
    <message id="FLYCAMERAINPUTBUS_SETISENABLED_TOOLTIP">
        <source>FLYCAMERAINPUTBUS_SETISENABLED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FLYCAMERAINPUTBUS_SETISENABLED_CATEGORY">
        <source>FLYCAMERAINPUTBUS_SETISENABLED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="FLYCAMERAINPUTBUS_SETISENABLED_OUT_NAME">
        <source>FLYCAMERAINPUTBUS_SETISENABLED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="FLYCAMERAINPUTBUS_SETISENABLED_OUT_TOOLTIP">
        <source>FLYCAMERAINPUTBUS_SETISENABLED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FLYCAMERAINPUTBUS_SETISENABLED_IN_NAME">
        <source>FLYCAMERAINPUTBUS_SETISENABLED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="FLYCAMERAINPUTBUS_SETISENABLED_IN_TOOLTIP">
        <source>FLYCAMERAINPUTBUS_SETISENABLED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FLYCAMERAINPUTBUS_SETISENABLED_PARAM0_NAME">
        <source>FLYCAMERAINPUTBUS_SETISENABLED_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation></translation>
    </message>
    <message id="FLYCAMERAINPUTBUS_SETISENABLED_PARAM0_TOOLTIP">
        <source>FLYCAMERAINPUTBUS_SETISENABLED_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FLYCAMERAINPUTBUS_GETISENABLED_NAME">
        <source>FLYCAMERAINPUTBUS_GETISENABLED_NAME</source>
        <comment>Class/Bus: FlyCameraInputBus  Event/Method: GetIsEnabled</comment>
        <translation type="unfinished">Is Enabled</translation>
    </message>
    <message id="FLYCAMERAINPUTBUS_GETISENABLED_TOOLTIP">
        <source>FLYCAMERAINPUTBUS_GETISENABLED_TOOLTIP</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="FLYCAMERAINPUTBUS_GETISENABLED_CATEGORY">
        <source>FLYCAMERAINPUTBUS_GETISENABLED_CATEGORY</source>
        <translation type="unfinished"></translation>
    </message>
    <message id="FLYCAMERAINPUTBUS_GETISENABLED_OUT_NAME">
        <source>FLYCAMERAINPUTBUS_GETISENABLED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="FLYCAMERAINPUTBUS_GETISENABLED_OUT_TOOLTIP">
        <source>FLYCAMERAINPUTBUS_GETISENABLED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FLYCAMERAINPUTBUS_GETISENABLED_IN_NAME">
        <source>FLYCAMERAINPUTBUS_GETISENABLED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="FLYCAMERAINPUTBUS_GETISENABLED_IN_TOOLTIP">
        <source>FLYCAMERAINPUTBUS_GETISENABLED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="FLYCAMERAINPUTBUS_GETISENABLED_OUTPUT0_NAME">
        <source>FLYCAMERAINPUTBUS_GETISENABLED_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="FLYCAMERAINPUTBUS_GETISENABLED_OUTPUT0_TOOLTIP">
        <source>FLYCAMERAINPUTBUS_GETISENABLED_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Method: ComponentId</name>
    <message id="COMPONENTID_NAME">
        <source>COMPONENTID_NAME</source>
        <translation type="unfinished">ComponentID</translation>
    </message>
    <message id="COMPONENTID_TOOLTIP">
        <source>COMPONENTID_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COMPONENTID_CATEGORY">
        <source>COMPONENTID_CATEGORY</source>
        <translation type="unfinished">Entity</translation>
    </message>
    <message id="COMPONENTID_ISVALID_NAME">
        <source>COMPONENTID_ISVALID_NAME</source>
        <comment>Class/Bus: ComponentId  Event/Method: IsValid</comment>
        <translation type="unfinished">Is Valid</translation>
    </message>
    <message id="COMPONENTID_ISVALID_TOOLTIP">
        <source>COMPONENTID_ISVALID_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COMPONENTID_ISVALID_CATEGORY">
        <source>COMPONENTID_ISVALID_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="COMPONENTID_ISVALID_OUT_NAME">
        <source>COMPONENTID_ISVALID_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="COMPONENTID_ISVALID_OUT_TOOLTIP">
        <source>COMPONENTID_ISVALID_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COMPONENTID_ISVALID_IN_NAME">
        <source>COMPONENTID_ISVALID_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="COMPONENTID_ISVALID_IN_TOOLTIP">
        <source>COMPONENTID_ISVALID_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COMPONENTID_ISVALID_OUTPUT0_NAME">
        <source>COMPONENTID_ISVALID_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="COMPONENTID_ISVALID_OUTPUT0_TOOLTIP">
        <source>COMPONENTID_ISVALID_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COMPONENTID_ISVALID_PARAM0_NAME">
        <source>COMPONENTID_ISVALID_PARAM0_NAME</source>
        <comment>Simple Type: ComponentId C++ Type: BehaviorComponentId*</comment>
        <translation></translation>
    </message>
    <message id="COMPONENTID_ISVALID_PARAM0_TOOLTIP">
        <source>COMPONENTID_ISVALID_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COMPONENTID_EQUAL_NAME">
        <source>COMPONENTID_EQUAL_NAME</source>
        <comment>Class/Bus: ComponentId  Event/Method: Equal</comment>
        <translation>Equal</translation>
    </message>
    <message id="COMPONENTID_EQUAL_TOOLTIP">
        <source>COMPONENTID_EQUAL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COMPONENTID_EQUAL_CATEGORY">
        <source>COMPONENTID_EQUAL_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="COMPONENTID_EQUAL_OUT_NAME">
        <source>COMPONENTID_EQUAL_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="COMPONENTID_EQUAL_OUT_TOOLTIP">
        <source>COMPONENTID_EQUAL_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COMPONENTID_EQUAL_IN_NAME">
        <source>COMPONENTID_EQUAL_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="COMPONENTID_EQUAL_IN_TOOLTIP">
        <source>COMPONENTID_EQUAL_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COMPONENTID_EQUAL_OUTPUT0_NAME">
        <source>COMPONENTID_EQUAL_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="COMPONENTID_EQUAL_OUTPUT0_TOOLTIP">
        <source>COMPONENTID_EQUAL_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COMPONENTID_EQUAL_PARAM0_NAME">
        <source>COMPONENTID_EQUAL_PARAM0_NAME</source>
        <comment>Simple Type: ComponentId C++ Type: BehaviorComponentId*</comment>
        <translation></translation>
    </message>
    <message id="COMPONENTID_EQUAL_PARAM0_TOOLTIP">
        <source>COMPONENTID_EQUAL_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COMPONENTID_EQUAL_PARAM1_NAME">
        <source>COMPONENTID_EQUAL_PARAM1_NAME</source>
        <comment>Simple Type: ComponentId C++ Type: const BehaviorComponentId&amp;</comment>
        <translation></translation>
    </message>
    <message id="COMPONENTID_EQUAL_PARAM1_TOOLTIP">
        <source>COMPONENTID_EQUAL_PARAM1_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COMPONENTID_TOSTRING_NAME">
        <source>COMPONENTID_TOSTRING_NAME</source>
        <comment>Class/Bus: ComponentId  Event/Method: ToString</comment>
        <translation type="unfinished">Convert ComponentID To String</translation>
    </message>
    <message id="COMPONENTID_TOSTRING_TOOLTIP">
        <source>COMPONENTID_TOSTRING_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COMPONENTID_TOSTRING_CATEGORY">
        <source>COMPONENTID_TOSTRING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="COMPONENTID_TOSTRING_OUT_NAME">
        <source>COMPONENTID_TOSTRING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="COMPONENTID_TOSTRING_OUT_TOOLTIP">
        <source>COMPONENTID_TOSTRING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COMPONENTID_TOSTRING_IN_NAME">
        <source>COMPONENTID_TOSTRING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="COMPONENTID_TOSTRING_IN_TOOLTIP">
        <source>COMPONENTID_TOSTRING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COMPONENTID_TOSTRING_OUTPUT0_NAME">
        <source>COMPONENTID_TOSTRING_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation>String</translation>
    </message>
    <message id="COMPONENTID_TOSTRING_OUTPUT0_TOOLTIP">
        <source>COMPONENTID_TOSTRING_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="COMPONENTID_TOSTRING_PARAM0_NAME">
        <source>COMPONENTID_TOSTRING_PARAM0_NAME</source>
        <comment>Simple Type: ComponentId C++ Type: BehaviorComponentId*</comment>
        <translation></translation>
    </message>
    <message id="COMPONENTID_TOSTRING_PARAM0_TOOLTIP">
        <source>COMPONENTID_TOSTRING_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Handler: MaterialOwnerNotificationBus</name>
    <message id="HANDLER_MATERIALOWNERNOTIFICATIONBUS_NAME">
        <source>HANDLER_MATERIALOWNERNOTIFICATIONBUS_NAME</source>
        <translation type="unfinished">Material Owner</translation>
    </message>
    <message id="HANDLER_MATERIALOWNERNOTIFICATIONBUS_TOOLTIP">
        <source>HANDLER_MATERIALOWNERNOTIFICATIONBUS_TOOLTIP</source>
        <translation>Provides notifications from Components that have a Material such as Mesh Component, Decal Component, etc.</translation>
    </message>
    <message id="HANDLER_MATERIALOWNERNOTIFICATIONBUS_CATEGORY">
        <source>HANDLER_MATERIALOWNERNOTIFICATIONBUS_CATEGORY</source>
        <translation>Rendering</translation>
    </message>
    <message id="HANDLER_MATERIALOWNERNOTIFICATIONBUS_ONMATERIALOWNERREADY_NAME">
        <source>HANDLER_MATERIALOWNERNOTIFICATIONBUS_ONMATERIALOWNERREADY_NAME</source>
        <comment>Class/Bus: MaterialOwnerNotificationBus  Event/Method: OnMaterialOwnerReady</comment>
        <translation type="unfinished">On Ready</translation>
    </message>
    <message id="HANDLER_MATERIALOWNERNOTIFICATIONBUS_ONMATERIALOWNERREADY_TOOLTIP">
        <source>HANDLER_MATERIALOWNERNOTIFICATIONBUS_ONMATERIALOWNERREADY_TOOLTIP</source>
        <translation type="unfinished">Triggers when the Material Owner is fully initialized, and is ready for Material requests</translation>
    </message>
    <message id="HANDLER_MATERIALOWNERNOTIFICATIONBUS_ONMATERIALOWNERREADY_CATEGORY">
        <source>HANDLER_MATERIALOWNERNOTIFICATIONBUS_ONMATERIALOWNERREADY_CATEGORY</source>
        <translation>Rendering</translation>
    </message>
    <message id="HANDLER_MATERIALOWNERNOTIFICATIONBUS_ONMATERIALOWNERREADY_OUT_NAME">
        <source>HANDLER_MATERIALOWNERNOTIFICATIONBUS_ONMATERIALOWNERREADY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MATERIALOWNERNOTIFICATIONBUS_ONMATERIALOWNERREADY_OUT_TOOLTIP">
        <source>HANDLER_MATERIALOWNERNOTIFICATIONBUS_ONMATERIALOWNERREADY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MATERIALOWNERNOTIFICATIONBUS_ONMATERIALOWNERREADY_IN_NAME">
        <source>HANDLER_MATERIALOWNERNOTIFICATIONBUS_ONMATERIALOWNERREADY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_MATERIALOWNERNOTIFICATIONBUS_ONMATERIALOWNERREADY_IN_TOOLTIP">
        <source>HANDLER_MATERIALOWNERNOTIFICATIONBUS_ONMATERIALOWNERREADY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: LightComponentRequestBus</name>
    <message id="LIGHTCOMPONENTREQUESTBUS_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_NAME</source>
        <translation type="unfinished">LightComponentRequestBus</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_CATEGORY">
        <source>LIGHTCOMPONENTREQUESTBUS_CATEGORY</source>
        <translation>Rendering</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBEFADE_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBEFADE_NAME</source>
        <comment>Class/Bus: LightComponentRequestBus  Event/Method: GetProbeFade</comment>
        <translation>GetProbeFade</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBEFADE_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBEFADE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBEFADE_CATEGORY">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBEFADE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBEFADE_OUT_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBEFADE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBEFADE_OUT_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBEFADE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBEFADE_IN_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBEFADE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBEFADE_IN_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBEFADE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBEFADE_OUTPUT0_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBEFADE_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBEFADE_OUTPUT0_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBEFADE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBEATTENUATIONFALLOFF_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBEATTENUATIONFALLOFF_NAME</source>
        <comment>Class/Bus: LightComponentRequestBus  Event/Method: SetProbeAttenuationFalloff</comment>
        <translation>SetProbeAttenuationFalloff</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBEATTENUATIONFALLOFF_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBEATTENUATIONFALLOFF_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBEATTENUATIONFALLOFF_CATEGORY">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBEATTENUATIONFALLOFF_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBEATTENUATIONFALLOFF_OUT_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBEATTENUATIONFALLOFF_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBEATTENUATIONFALLOFF_OUT_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBEATTENUATIONFALLOFF_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBEATTENUATIONFALLOFF_IN_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBEATTENUATIONFALLOFF_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBEATTENUATIONFALLOFF_IN_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBEATTENUATIONFALLOFF_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBEATTENUATIONFALLOFF_PARAM0_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBEATTENUATIONFALLOFF_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>Falloff</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBEATTENUATIONFALLOFF_PARAM0_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBEATTENUATIONFALLOFF_PARAM0_TOOLTIP</source>
        <translation>Smoothness of the falloff around the probe&apos;s bounds</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXLENGTH_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXLENGTH_NAME</source>
        <comment>Class/Bus: LightComponentRequestBus  Event/Method: SetProbeBoxLength</comment>
        <translation>SetProbeBoxLength</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXLENGTH_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXLENGTH_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXLENGTH_CATEGORY">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXLENGTH_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXLENGTH_OUT_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXLENGTH_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXLENGTH_OUT_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXLENGTH_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXLENGTH_IN_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXLENGTH_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXLENGTH_IN_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXLENGTH_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXLENGTH_PARAM0_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXLENGTH_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>Length</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXLENGTH_PARAM0_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXLENGTH_PARAM0_TOOLTIP</source>
        <translation>Box Length</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETAREAMAXDISTANCE_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETAREAMAXDISTANCE_NAME</source>
        <comment>Class/Bus: LightComponentRequestBus  Event/Method: SetAreaMaxDistance</comment>
        <translation>SetAreaMaxDistance</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETAREAMAXDISTANCE_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETAREAMAXDISTANCE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETAREAMAXDISTANCE_CATEGORY">
        <source>LIGHTCOMPONENTREQUESTBUS_SETAREAMAXDISTANCE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETAREAMAXDISTANCE_OUT_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETAREAMAXDISTANCE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETAREAMAXDISTANCE_OUT_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETAREAMAXDISTANCE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETAREAMAXDISTANCE_IN_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETAREAMAXDISTANCE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETAREAMAXDISTANCE_IN_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETAREAMAXDISTANCE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETAREAMAXDISTANCE_PARAM0_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETAREAMAXDISTANCE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>Distance</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETAREAMAXDISTANCE_PARAM0_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETAREAMAXDISTANCE_PARAM0_TOOLTIP</source>
        <translation>The max point distance</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBEAREADIMENSIONS_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBEAREADIMENSIONS_NAME</source>
        <comment>Class/Bus: LightComponentRequestBus  Event/Method: SetProbeAreaDimensions</comment>
        <translation>SetProbeAreaDimensions</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBEAREADIMENSIONS_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBEAREADIMENSIONS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBEAREADIMENSIONS_CATEGORY">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBEAREADIMENSIONS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBEAREADIMENSIONS_OUT_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBEAREADIMENSIONS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBEAREADIMENSIONS_OUT_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBEAREADIMENSIONS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBEAREADIMENSIONS_IN_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBEAREADIMENSIONS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBEAREADIMENSIONS_IN_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBEAREADIMENSIONS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBEAREADIMENSIONS_PARAM0_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBEAREADIMENSIONS_PARAM0_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation>Dimension</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBEAREADIMENSIONS_PARAM0_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBEAREADIMENSIONS_PARAM0_TOOLTIP</source>
        <translation>The X,Y and Z extents</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETAREAMAXDISTANCE_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETAREAMAXDISTANCE_NAME</source>
        <comment>Class/Bus: LightComponentRequestBus  Event/Method: GetAreaMaxDistance</comment>
        <translation>GetAreaMaxDistance</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETAREAMAXDISTANCE_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETAREAMAXDISTANCE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETAREAMAXDISTANCE_CATEGORY">
        <source>LIGHTCOMPONENTREQUESTBUS_GETAREAMAXDISTANCE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETAREAMAXDISTANCE_OUT_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETAREAMAXDISTANCE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETAREAMAXDISTANCE_OUT_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETAREAMAXDISTANCE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETAREAMAXDISTANCE_IN_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETAREAMAXDISTANCE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETAREAMAXDISTANCE_IN_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETAREAMAXDISTANCE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETAREAMAXDISTANCE_OUTPUT0_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETAREAMAXDISTANCE_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETAREAMAXDISTANCE_OUTPUT0_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETAREAMAXDISTANCE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETAMBIENT_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETAMBIENT_NAME</source>
        <comment>Class/Bus: LightComponentRequestBus  Event/Method: GetAmbient</comment>
        <translation type="unfinished">GetAmbient</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETAMBIENT_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETAMBIENT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETAMBIENT_CATEGORY">
        <source>LIGHTCOMPONENTREQUESTBUS_GETAMBIENT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETAMBIENT_OUT_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETAMBIENT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETAMBIENT_OUT_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETAMBIENT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETAMBIENT_IN_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETAMBIENT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETAMBIENT_IN_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETAMBIENT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETAMBIENT_OUTPUT0_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETAMBIENT_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETAMBIENT_OUTPUT0_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETAMBIENT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROJECTORATTENUATIONBULBSIZE_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROJECTORATTENUATIONBULBSIZE_NAME</source>
        <comment>Class/Bus: LightComponentRequestBus  Event/Method: GetProjectorAttenuationBulbSize</comment>
        <translation>GetProjectorAttenuationBulbSize</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROJECTORATTENUATIONBULBSIZE_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROJECTORATTENUATIONBULBSIZE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROJECTORATTENUATIONBULBSIZE_CATEGORY">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROJECTORATTENUATIONBULBSIZE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROJECTORATTENUATIONBULBSIZE_OUT_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROJECTORATTENUATIONBULBSIZE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROJECTORATTENUATIONBULBSIZE_OUT_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROJECTORATTENUATIONBULBSIZE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROJECTORATTENUATIONBULBSIZE_IN_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROJECTORATTENUATIONBULBSIZE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROJECTORATTENUATIONBULBSIZE_IN_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROJECTORATTENUATIONBULBSIZE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROJECTORATTENUATIONBULBSIZE_OUTPUT0_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROJECTORATTENUATIONBULBSIZE_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROJECTORATTENUATIONBULBSIZE_OUTPUT0_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROJECTORATTENUATIONBULBSIZE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETAREAWIDTH_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETAREAWIDTH_NAME</source>
        <comment>Class/Bus: LightComponentRequestBus  Event/Method: GetAreaWidth</comment>
        <translation>GetAreaWidth</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETAREAWIDTH_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETAREAWIDTH_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETAREAWIDTH_CATEGORY">
        <source>LIGHTCOMPONENTREQUESTBUS_GETAREAWIDTH_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETAREAWIDTH_OUT_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETAREAWIDTH_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETAREAWIDTH_OUT_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETAREAWIDTH_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETAREAWIDTH_IN_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETAREAWIDTH_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETAREAWIDTH_IN_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETAREAWIDTH_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETAREAWIDTH_OUTPUT0_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETAREAWIDTH_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETAREAWIDTH_OUTPUT0_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETAREAWIDTH_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXHEIGHT_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXHEIGHT_NAME</source>
        <comment>Class/Bus: LightComponentRequestBus  Event/Method: GetProbeBoxHeight</comment>
        <translation>GetProbeBoxHeight</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXHEIGHT_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXHEIGHT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXHEIGHT_CATEGORY">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXHEIGHT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXHEIGHT_OUT_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXHEIGHT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXHEIGHT_OUT_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXHEIGHT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXHEIGHT_IN_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXHEIGHT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXHEIGHT_IN_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXHEIGHT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXHEIGHT_OUTPUT0_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXHEIGHT_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXHEIGHT_OUTPUT0_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXHEIGHT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPOINTATTENUATIONBULBSIZE_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPOINTATTENUATIONBULBSIZE_NAME</source>
        <comment>Class/Bus: LightComponentRequestBus  Event/Method: GetPointAttenuationBulbSize</comment>
        <translation>GetPointAttenuationBulbSize</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPOINTATTENUATIONBULBSIZE_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPOINTATTENUATIONBULBSIZE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPOINTATTENUATIONBULBSIZE_CATEGORY">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPOINTATTENUATIONBULBSIZE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPOINTATTENUATIONBULBSIZE_OUT_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPOINTATTENUATIONBULBSIZE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPOINTATTENUATIONBULBSIZE_OUT_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPOINTATTENUATIONBULBSIZE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPOINTATTENUATIONBULBSIZE_IN_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPOINTATTENUATIONBULBSIZE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPOINTATTENUATIONBULBSIZE_IN_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPOINTATTENUATIONBULBSIZE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPOINTATTENUATIONBULBSIZE_OUTPUT0_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPOINTATTENUATIONBULBSIZE_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPOINTATTENUATIONBULBSIZE_OUTPUT0_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPOINTATTENUATIONBULBSIZE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXPROJECTED_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXPROJECTED_NAME</source>
        <comment>Class/Bus: LightComponentRequestBus  Event/Method: GetProbeBoxProjected</comment>
        <translation>GetProbeBoxProjected</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXPROJECTED_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXPROJECTED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXPROJECTED_CATEGORY">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXPROJECTED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXPROJECTED_OUT_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXPROJECTED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXPROJECTED_OUT_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXPROJECTED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXPROJECTED_IN_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXPROJECTED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXPROJECTED_IN_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXPROJECTED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXPROJECTED_OUTPUT0_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXPROJECTED_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXPROJECTED_OUTPUT0_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXPROJECTED_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBEFADE_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBEFADE_NAME</source>
        <comment>Class/Bus: LightComponentRequestBus  Event/Method: SetProbeFade</comment>
        <translation>SetProbeFade</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBEFADE_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBEFADE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBEFADE_CATEGORY">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBEFADE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBEFADE_OUT_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBEFADE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBEFADE_OUT_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBEFADE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBEFADE_IN_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBEFADE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBEFADE_IN_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBEFADE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBEFADE_PARAM0_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBEFADE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>Fade</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBEFADE_PARAM0_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBEFADE_PARAM0_TOOLTIP</source>
        <translation>Multiplier for fading out a probe [0-1]</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETCOLOR_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETCOLOR_NAME</source>
        <comment>Class/Bus: LightComponentRequestBus  Event/Method: SetColor</comment>
        <translation>SetColor</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETCOLOR_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETCOLOR_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETCOLOR_CATEGORY">
        <source>LIGHTCOMPONENTREQUESTBUS_SETCOLOR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETCOLOR_OUT_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETCOLOR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETCOLOR_OUT_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETCOLOR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETCOLOR_IN_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETCOLOR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETCOLOR_IN_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETCOLOR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETCOLOR_PARAM0_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETCOLOR_PARAM0_NAME</source>
        <comment>Simple Type: Color C++ Type: const Color&amp;</comment>
        <translation>Color</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETCOLOR_PARAM0_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETCOLOR_PARAM0_TOOLTIP</source>
        <translation>The color to set</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROJECTORATTENUATIONBULBSIZE_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROJECTORATTENUATIONBULBSIZE_NAME</source>
        <comment>Class/Bus: LightComponentRequestBus  Event/Method: SetProjectorAttenuationBulbSize</comment>
        <translation>SetProjectorAttenuationBulbSize</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROJECTORATTENUATIONBULBSIZE_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROJECTORATTENUATIONBULBSIZE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROJECTORATTENUATIONBULBSIZE_CATEGORY">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROJECTORATTENUATIONBULBSIZE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROJECTORATTENUATIONBULBSIZE_OUT_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROJECTORATTENUATIONBULBSIZE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROJECTORATTENUATIONBULBSIZE_OUT_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROJECTORATTENUATIONBULBSIZE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROJECTORATTENUATIONBULBSIZE_IN_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROJECTORATTENUATIONBULBSIZE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROJECTORATTENUATIONBULBSIZE_IN_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROJECTORATTENUATIONBULBSIZE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROJECTORATTENUATIONBULBSIZE_PARAM0_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROJECTORATTENUATIONBULBSIZE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>BulbSize</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROJECTORATTENUATIONBULBSIZE_PARAM0_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROJECTORATTENUATIONBULBSIZE_PARAM0_TOOLTIP</source>
        <translation>The size of the bulb</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROJECTORFOV_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROJECTORFOV_NAME</source>
        <comment>Class/Bus: LightComponentRequestBus  Event/Method: GetProjectorFOV</comment>
        <translation>GetProjectorFOV</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROJECTORFOV_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROJECTORFOV_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROJECTORFOV_CATEGORY">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROJECTORFOV_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROJECTORFOV_OUT_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROJECTORFOV_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROJECTORFOV_OUT_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROJECTORFOV_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROJECTORFOV_IN_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROJECTORFOV_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROJECTORFOV_IN_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROJECTORFOV_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROJECTORFOV_OUTPUT0_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROJECTORFOV_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROJECTORFOV_OUTPUT0_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROJECTORFOV_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBEAREADIMENSIONS_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBEAREADIMENSIONS_NAME</source>
        <comment>Class/Bus: LightComponentRequestBus  Event/Method: GetProbeAreaDimensions</comment>
        <translation>GetProbeAreaDimensions</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBEAREADIMENSIONS_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBEAREADIMENSIONS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBEAREADIMENSIONS_CATEGORY">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBEAREADIMENSIONS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBEAREADIMENSIONS_OUT_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBEAREADIMENSIONS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBEAREADIMENSIONS_OUT_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBEAREADIMENSIONS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBEAREADIMENSIONS_IN_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBEAREADIMENSIONS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBEAREADIMENSIONS_IN_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBEAREADIMENSIONS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBEAREADIMENSIONS_OUTPUT0_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBEAREADIMENSIONS_OUTPUT0_NAME</source>
        <comment>C++ Type: const Vector3</comment>
        <translation>Vector3</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBEAREADIMENSIONS_OUTPUT0_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBEAREADIMENSIONS_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBESORTPRIORITY_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBESORTPRIORITY_NAME</source>
        <comment>Class/Bus: LightComponentRequestBus  Event/Method: GetProbeSortPriority</comment>
        <translation>GetProbeSortPriority</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBESORTPRIORITY_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBESORTPRIORITY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBESORTPRIORITY_CATEGORY">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBESORTPRIORITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBESORTPRIORITY_OUT_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBESORTPRIORITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBESORTPRIORITY_OUT_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBESORTPRIORITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBESORTPRIORITY_IN_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBESORTPRIORITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBESORTPRIORITY_IN_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBESORTPRIORITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBESORTPRIORITY_OUTPUT0_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBESORTPRIORITY_OUTPUT0_NAME</source>
        <comment>C++ Type: unsigned int</comment>
        <translation>Number</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBESORTPRIORITY_OUTPUT0_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBESORTPRIORITY_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXLENGTH_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXLENGTH_NAME</source>
        <comment>Class/Bus: LightComponentRequestBus  Event/Method: GetProbeBoxLength</comment>
        <translation>GetProbeBoxLength</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXLENGTH_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXLENGTH_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXLENGTH_CATEGORY">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXLENGTH_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXLENGTH_OUT_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXLENGTH_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXLENGTH_OUT_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXLENGTH_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXLENGTH_IN_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXLENGTH_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXLENGTH_IN_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXLENGTH_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXLENGTH_OUTPUT0_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXLENGTH_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXLENGTH_OUTPUT0_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXLENGTH_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_TOGGLE_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_TOGGLE_NAME</source>
        <comment>Class/Bus: LightComponentRequestBus  Event/Method: Toggle</comment>
        <translation>Toggle</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_TOGGLE_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_TOGGLE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_TOGGLE_CATEGORY">
        <source>LIGHTCOMPONENTREQUESTBUS_TOGGLE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_TOGGLE_OUT_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_TOGGLE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_TOGGLE_OUT_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_TOGGLE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_TOGGLE_IN_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_TOGGLE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_TOGGLE_IN_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_TOGGLE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_TURNON_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_TURNON_NAME</source>
        <comment>Class/Bus: LightComponentRequestBus  Event/Method: TurnOn</comment>
        <translation>TurnOn</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_TURNON_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_TURNON_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_TURNON_CATEGORY">
        <source>LIGHTCOMPONENTREQUESTBUS_TURNON_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_TURNON_OUT_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_TURNON_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_TURNON_OUT_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_TURNON_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_TURNON_IN_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_TURNON_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_TURNON_IN_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_TURNON_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_TURNON_OUTPUT0_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_TURNON_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_TURNON_OUTPUT0_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_TURNON_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBEATTENUATIONFALLOFF_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBEATTENUATIONFALLOFF_NAME</source>
        <comment>Class/Bus: LightComponentRequestBus  Event/Method: GetProbeAttenuationFalloff</comment>
        <translation>GetProbeAttenuationFalloff</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBEATTENUATIONFALLOFF_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBEATTENUATIONFALLOFF_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBEATTENUATIONFALLOFF_CATEGORY">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBEATTENUATIONFALLOFF_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBEATTENUATIONFALLOFF_OUT_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBEATTENUATIONFALLOFF_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBEATTENUATIONFALLOFF_OUT_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBEATTENUATIONFALLOFF_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBEATTENUATIONFALLOFF_IN_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBEATTENUATIONFALLOFF_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBEATTENUATIONFALLOFF_IN_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBEATTENUATIONFALLOFF_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBEATTENUATIONFALLOFF_OUTPUT0_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBEATTENUATIONFALLOFF_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBEATTENUATIONFALLOFF_OUTPUT0_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBEATTENUATIONFALLOFF_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETDIFFUSEMULTIPLIER_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETDIFFUSEMULTIPLIER_NAME</source>
        <comment>Class/Bus: LightComponentRequestBus  Event/Method: GetDiffuseMultiplier</comment>
        <translation>GetDiffuseMultiplier</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETDIFFUSEMULTIPLIER_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETDIFFUSEMULTIPLIER_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETDIFFUSEMULTIPLIER_CATEGORY">
        <source>LIGHTCOMPONENTREQUESTBUS_GETDIFFUSEMULTIPLIER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETDIFFUSEMULTIPLIER_OUT_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETDIFFUSEMULTIPLIER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETDIFFUSEMULTIPLIER_OUT_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETDIFFUSEMULTIPLIER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETDIFFUSEMULTIPLIER_IN_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETDIFFUSEMULTIPLIER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETDIFFUSEMULTIPLIER_IN_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETDIFFUSEMULTIPLIER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETDIFFUSEMULTIPLIER_OUTPUT0_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETDIFFUSEMULTIPLIER_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETDIFFUSEMULTIPLIER_OUTPUT0_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETDIFFUSEMULTIPLIER_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETAREAHEIGHT_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETAREAHEIGHT_NAME</source>
        <comment>Class/Bus: LightComponentRequestBus  Event/Method: GetAreaHeight</comment>
        <translation>GetAreaHeight</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETAREAHEIGHT_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETAREAHEIGHT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETAREAHEIGHT_CATEGORY">
        <source>LIGHTCOMPONENTREQUESTBUS_GETAREAHEIGHT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETAREAHEIGHT_OUT_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETAREAHEIGHT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETAREAHEIGHT_OUT_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETAREAHEIGHT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETAREAHEIGHT_IN_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETAREAHEIGHT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETAREAHEIGHT_IN_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETAREAHEIGHT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETAREAHEIGHT_OUTPUT0_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETAREAHEIGHT_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETAREAHEIGHT_OUTPUT0_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETAREAHEIGHT_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROJECTORNEARPLANE_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROJECTORNEARPLANE_NAME</source>
        <comment>Class/Bus: LightComponentRequestBus  Event/Method: GetProjectorNearPlane</comment>
        <translation>GetProjectorNearPlane</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROJECTORNEARPLANE_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROJECTORNEARPLANE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROJECTORNEARPLANE_CATEGORY">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROJECTORNEARPLANE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROJECTORNEARPLANE_OUT_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROJECTORNEARPLANE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROJECTORNEARPLANE_OUT_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROJECTORNEARPLANE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROJECTORNEARPLANE_IN_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROJECTORNEARPLANE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROJECTORNEARPLANE_IN_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROJECTORNEARPLANE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROJECTORNEARPLANE_OUTPUT0_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROJECTORNEARPLANE_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROJECTORNEARPLANE_OUTPUT0_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROJECTORNEARPLANE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXWIDTH_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXWIDTH_NAME</source>
        <comment>Class/Bus: LightComponentRequestBus  Event/Method: GetProbeBoxWidth</comment>
        <translation>GetProbeBoxWidth</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXWIDTH_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXWIDTH_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXWIDTH_CATEGORY">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXWIDTH_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXWIDTH_OUT_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXWIDTH_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXWIDTH_OUT_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXWIDTH_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXWIDTH_IN_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXWIDTH_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXWIDTH_IN_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXWIDTH_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXWIDTH_OUTPUT0_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXWIDTH_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXWIDTH_OUTPUT0_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROBEBOXWIDTH_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXWIDTH_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXWIDTH_NAME</source>
        <comment>Class/Bus: LightComponentRequestBus  Event/Method: SetProbeBoxWidth</comment>
        <translation>SetProbeBoxWidth</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXWIDTH_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXWIDTH_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXWIDTH_CATEGORY">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXWIDTH_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXWIDTH_OUT_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXWIDTH_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXWIDTH_OUT_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXWIDTH_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXWIDTH_IN_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXWIDTH_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXWIDTH_IN_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXWIDTH_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXWIDTH_PARAM0_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXWIDTH_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>Width</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXWIDTH_PARAM0_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXWIDTH_PARAM0_TOOLTIP</source>
        <translation>Box Width</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETVISIBLE_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETVISIBLE_NAME</source>
        <comment>Class/Bus: LightComponentRequestBus  Event/Method: GetVisible</comment>
        <translation>GetVisible</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETVISIBLE_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETVISIBLE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETVISIBLE_CATEGORY">
        <source>LIGHTCOMPONENTREQUESTBUS_GETVISIBLE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETVISIBLE_OUT_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETVISIBLE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETVISIBLE_OUT_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETVISIBLE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETVISIBLE_IN_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETVISIBLE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETVISIBLE_IN_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETVISIBLE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETVISIBLE_OUTPUT0_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETVISIBLE_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETVISIBLE_OUTPUT0_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETVISIBLE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBESORTPRIORITY_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBESORTPRIORITY_NAME</source>
        <comment>Class/Bus: LightComponentRequestBus  Event/Method: SetProbeSortPriority</comment>
        <translation>SetProbeSortPriority</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBESORTPRIORITY_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBESORTPRIORITY_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBESORTPRIORITY_CATEGORY">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBESORTPRIORITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBESORTPRIORITY_OUT_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBESORTPRIORITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBESORTPRIORITY_OUT_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBESORTPRIORITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBESORTPRIORITY_IN_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBESORTPRIORITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBESORTPRIORITY_IN_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBESORTPRIORITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBESORTPRIORITY_PARAM0_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBESORTPRIORITY_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation>Priority</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBESORTPRIORITY_PARAM0_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBESORTPRIORITY_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROJECTORMAXDISTANCE_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROJECTORMAXDISTANCE_NAME</source>
        <comment>Class/Bus: LightComponentRequestBus  Event/Method: GetProjectorMaxDistance</comment>
        <translation>GetProjectorMaxDistance</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROJECTORMAXDISTANCE_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROJECTORMAXDISTANCE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROJECTORMAXDISTANCE_CATEGORY">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROJECTORMAXDISTANCE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROJECTORMAXDISTANCE_OUT_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROJECTORMAXDISTANCE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROJECTORMAXDISTANCE_OUT_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROJECTORMAXDISTANCE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROJECTORMAXDISTANCE_IN_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROJECTORMAXDISTANCE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROJECTORMAXDISTANCE_IN_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROJECTORMAXDISTANCE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROJECTORMAXDISTANCE_OUTPUT0_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROJECTORMAXDISTANCE_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPROJECTORMAXDISTANCE_OUTPUT0_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPROJECTORMAXDISTANCE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETAREAFOV_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETAREAFOV_NAME</source>
        <comment>Class/Bus: LightComponentRequestBus  Event/Method: GetAreaFOV</comment>
        <translation>GetAreaFOV</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETAREAFOV_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETAREAFOV_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETAREAFOV_CATEGORY">
        <source>LIGHTCOMPONENTREQUESTBUS_GETAREAFOV_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETAREAFOV_OUT_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETAREAFOV_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETAREAFOV_OUT_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETAREAFOV_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETAREAFOV_IN_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETAREAFOV_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETAREAFOV_IN_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETAREAFOV_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETAREAFOV_OUTPUT0_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETAREAFOV_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETAREAFOV_OUTPUT0_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETAREAFOV_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETAREAHEIGHT_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETAREAHEIGHT_NAME</source>
        <comment>Class/Bus: LightComponentRequestBus  Event/Method: SetAreaHeight</comment>
        <translation>SetAreaHeight</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETAREAHEIGHT_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETAREAHEIGHT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETAREAHEIGHT_CATEGORY">
        <source>LIGHTCOMPONENTREQUESTBUS_SETAREAHEIGHT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETAREAHEIGHT_OUT_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETAREAHEIGHT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETAREAHEIGHT_OUT_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETAREAHEIGHT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETAREAHEIGHT_IN_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETAREAHEIGHT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETAREAHEIGHT_IN_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETAREAHEIGHT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETAREAHEIGHT_PARAM0_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETAREAHEIGHT_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>Height</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETAREAHEIGHT_PARAM0_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETAREAHEIGHT_PARAM0_TOOLTIP</source>
        <translation>Area Height</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETDIFFUSEMULTIPLIER_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETDIFFUSEMULTIPLIER_NAME</source>
        <comment>Class/Bus: LightComponentRequestBus  Event/Method: SetDiffuseMultiplier</comment>
        <translation>SetDiffuseMultiplier</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETDIFFUSEMULTIPLIER_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETDIFFUSEMULTIPLIER_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETDIFFUSEMULTIPLIER_CATEGORY">
        <source>LIGHTCOMPONENTREQUESTBUS_SETDIFFUSEMULTIPLIER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETDIFFUSEMULTIPLIER_OUT_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETDIFFUSEMULTIPLIER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETDIFFUSEMULTIPLIER_OUT_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETDIFFUSEMULTIPLIER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETDIFFUSEMULTIPLIER_IN_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETDIFFUSEMULTIPLIER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETDIFFUSEMULTIPLIER_IN_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETDIFFUSEMULTIPLIER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETDIFFUSEMULTIPLIER_PARAM0_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETDIFFUSEMULTIPLIER_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>Multiplier</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETDIFFUSEMULTIPLIER_PARAM0_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETDIFFUSEMULTIPLIER_PARAM0_TOOLTIP</source>
        <translation>The multiplier</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETAREAWIDTH_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETAREAWIDTH_NAME</source>
        <comment>Class/Bus: LightComponentRequestBus  Event/Method: SetAreaWidth</comment>
        <translation>SetAreaWidth</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETAREAWIDTH_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETAREAWIDTH_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETAREAWIDTH_CATEGORY">
        <source>LIGHTCOMPONENTREQUESTBUS_SETAREAWIDTH_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETAREAWIDTH_OUT_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETAREAWIDTH_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETAREAWIDTH_OUT_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETAREAWIDTH_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETAREAWIDTH_IN_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETAREAWIDTH_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETAREAWIDTH_IN_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETAREAWIDTH_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETAREAWIDTH_PARAM0_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETAREAWIDTH_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>Width</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETAREAWIDTH_PARAM0_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETAREAWIDTH_PARAM0_TOOLTIP</source>
        <translation>Area Width</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETSTATE_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETSTATE_NAME</source>
        <comment>Class/Bus: LightComponentRequestBus  Event/Method: SetState</comment>
        <translation>SetState</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETSTATE_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETSTATE_TOOLTIP</source>
        <translation>Set the light state</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETSTATE_CATEGORY">
        <source>LIGHTCOMPONENTREQUESTBUS_SETSTATE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETSTATE_OUT_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETSTATE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETSTATE_OUT_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETSTATE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETSTATE_IN_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETSTATE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETSTATE_IN_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETSTATE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETSTATE_PARAM0_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETSTATE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation>State</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETSTATE_PARAM0_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETSTATE_PARAM0_TOOLTIP</source>
        <translation>1=On, 0=Off</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_TURNOFF_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_TURNOFF_NAME</source>
        <comment>Class/Bus: LightComponentRequestBus  Event/Method: TurnOff</comment>
        <translation>TurnOff</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_TURNOFF_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_TURNOFF_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_TURNOFF_CATEGORY">
        <source>LIGHTCOMPONENTREQUESTBUS_TURNOFF_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_TURNOFF_OUT_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_TURNOFF_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_TURNOFF_OUT_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_TURNOFF_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_TURNOFF_IN_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_TURNOFF_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_TURNOFF_IN_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_TURNOFF_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_TURNOFF_OUTPUT0_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_TURNOFF_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_TURNOFF_OUTPUT0_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_TURNOFF_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROJECTORFOV_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROJECTORFOV_NAME</source>
        <comment>Class/Bus: LightComponentRequestBus  Event/Method: SetProjectorFOV</comment>
        <translation>SetProjectorFOV</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROJECTORFOV_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROJECTORFOV_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROJECTORFOV_CATEGORY">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROJECTORFOV_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROJECTORFOV_OUT_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROJECTORFOV_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROJECTORFOV_OUT_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROJECTORFOV_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROJECTORFOV_IN_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROJECTORFOV_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROJECTORFOV_IN_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROJECTORFOV_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROJECTORFOV_PARAM0_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROJECTORFOV_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>FOV</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROJECTORFOV_PARAM0_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROJECTORFOV_PARAM0_TOOLTIP</source>
        <translation>Field of View</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETVISIBLE_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETVISIBLE_NAME</source>
        <comment>Class/Bus: LightComponentRequestBus  Event/Method: SetVisible</comment>
        <translation>SetVisible</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETVISIBLE_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETVISIBLE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETVISIBLE_CATEGORY">
        <source>LIGHTCOMPONENTREQUESTBUS_SETVISIBLE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETVISIBLE_OUT_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETVISIBLE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETVISIBLE_OUT_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETVISIBLE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETVISIBLE_IN_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETVISIBLE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETVISIBLE_IN_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETVISIBLE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETVISIBLE_PARAM0_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETVISIBLE_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation>IsVisible</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETVISIBLE_PARAM0_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETVISIBLE_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXPROJECTED_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXPROJECTED_NAME</source>
        <comment>Class/Bus: LightComponentRequestBus  Event/Method: SetProbeBoxProjected</comment>
        <translation>SetProbeBoxProjected</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXPROJECTED_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXPROJECTED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXPROJECTED_CATEGORY">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXPROJECTED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXPROJECTED_OUT_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXPROJECTED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXPROJECTED_OUT_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXPROJECTED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXPROJECTED_IN_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXPROJECTED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXPROJECTED_IN_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXPROJECTED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXPROJECTED_PARAM0_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXPROJECTED_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation>IsProjected</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXPROJECTED_PARAM0_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXPROJECTED_PARAM0_TOOLTIP</source>
        <translation>TRUE will project the box, False otherwise.</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXHEIGHT_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXHEIGHT_NAME</source>
        <comment>Class/Bus: LightComponentRequestBus  Event/Method: SetProbeBoxHeight</comment>
        <translation>SetProbeBoxHeight</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXHEIGHT_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXHEIGHT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXHEIGHT_CATEGORY">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXHEIGHT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXHEIGHT_OUT_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXHEIGHT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXHEIGHT_OUT_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXHEIGHT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXHEIGHT_IN_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXHEIGHT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXHEIGHT_IN_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXHEIGHT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXHEIGHT_PARAM0_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXHEIGHT_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>Height</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXHEIGHT_PARAM0_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROBEBOXHEIGHT_PARAM0_TOOLTIP</source>
        <translation>Box Height</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPOINTMAXDISTANCE_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPOINTMAXDISTANCE_NAME</source>
        <comment>Class/Bus: LightComponentRequestBus  Event/Method: GetPointMaxDistance</comment>
        <translation>GetPointMaxDistance</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPOINTMAXDISTANCE_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPOINTMAXDISTANCE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPOINTMAXDISTANCE_CATEGORY">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPOINTMAXDISTANCE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPOINTMAXDISTANCE_OUT_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPOINTMAXDISTANCE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPOINTMAXDISTANCE_OUT_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPOINTMAXDISTANCE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPOINTMAXDISTANCE_IN_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPOINTMAXDISTANCE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPOINTMAXDISTANCE_IN_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPOINTMAXDISTANCE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPOINTMAXDISTANCE_OUTPUT0_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPOINTMAXDISTANCE_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETPOINTMAXDISTANCE_OUTPUT0_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETPOINTMAXDISTANCE_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETAREAFOV_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETAREAFOV_NAME</source>
        <comment>Class/Bus: LightComponentRequestBus  Event/Method: SetAreaFOV</comment>
        <translation>SetAreaFOV</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETAREAFOV_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETAREAFOV_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETAREAFOV_CATEGORY">
        <source>LIGHTCOMPONENTREQUESTBUS_SETAREAFOV_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETAREAFOV_OUT_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETAREAFOV_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETAREAFOV_OUT_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETAREAFOV_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETAREAFOV_IN_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETAREAFOV_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETAREAFOV_IN_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETAREAFOV_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETAREAFOV_PARAM0_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETAREAFOV_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>FOV</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETAREAFOV_PARAM0_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETAREAFOV_PARAM0_TOOLTIP</source>
        <translation>Field of View</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETCOLOR_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETCOLOR_NAME</source>
        <comment>Class/Bus: LightComponentRequestBus  Event/Method: GetColor</comment>
        <translation>GetColor</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETCOLOR_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETCOLOR_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETCOLOR_CATEGORY">
        <source>LIGHTCOMPONENTREQUESTBUS_GETCOLOR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETCOLOR_OUT_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETCOLOR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETCOLOR_OUT_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETCOLOR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETCOLOR_IN_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETCOLOR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETCOLOR_IN_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETCOLOR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETCOLOR_OUTPUT0_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETCOLOR_OUTPUT0_NAME</source>
        <comment>C++ Type: const Color</comment>
        <translation>Color</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETCOLOR_OUTPUT0_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETCOLOR_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETSPECULARMULTIPLIER_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETSPECULARMULTIPLIER_NAME</source>
        <comment>Class/Bus: LightComponentRequestBus  Event/Method: GetSpecularMultiplier</comment>
        <translation>GetSpecularMultiplier</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETSPECULARMULTIPLIER_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETSPECULARMULTIPLIER_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETSPECULARMULTIPLIER_CATEGORY">
        <source>LIGHTCOMPONENTREQUESTBUS_GETSPECULARMULTIPLIER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETSPECULARMULTIPLIER_OUT_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETSPECULARMULTIPLIER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETSPECULARMULTIPLIER_OUT_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETSPECULARMULTIPLIER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETSPECULARMULTIPLIER_IN_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETSPECULARMULTIPLIER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETSPECULARMULTIPLIER_IN_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETSPECULARMULTIPLIER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETSPECULARMULTIPLIER_OUTPUT0_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_GETSPECULARMULTIPLIER_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_GETSPECULARMULTIPLIER_OUTPUT0_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_GETSPECULARMULTIPLIER_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPOINTATTENUATIONBULBSIZE_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPOINTATTENUATIONBULBSIZE_NAME</source>
        <comment>Class/Bus: LightComponentRequestBus  Event/Method: SetPointAttenuationBulbSize</comment>
        <translation>SetPointAttenuationBulbSize</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPOINTATTENUATIONBULBSIZE_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPOINTATTENUATIONBULBSIZE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPOINTATTENUATIONBULBSIZE_CATEGORY">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPOINTATTENUATIONBULBSIZE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPOINTATTENUATIONBULBSIZE_OUT_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPOINTATTENUATIONBULBSIZE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPOINTATTENUATIONBULBSIZE_OUT_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPOINTATTENUATIONBULBSIZE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPOINTATTENUATIONBULBSIZE_IN_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPOINTATTENUATIONBULBSIZE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPOINTATTENUATIONBULBSIZE_IN_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPOINTATTENUATIONBULBSIZE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPOINTATTENUATIONBULBSIZE_PARAM0_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPOINTATTENUATIONBULBSIZE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>BulbSize</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPOINTATTENUATIONBULBSIZE_PARAM0_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPOINTATTENUATIONBULBSIZE_PARAM0_TOOLTIP</source>
        <translation>The size of the bulb</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETSPECULARMULTIPLIER_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETSPECULARMULTIPLIER_NAME</source>
        <comment>Class/Bus: LightComponentRequestBus  Event/Method: SetSpecularMultiplier</comment>
        <translation>SetSpecularMultiplier</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETSPECULARMULTIPLIER_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETSPECULARMULTIPLIER_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETSPECULARMULTIPLIER_CATEGORY">
        <source>LIGHTCOMPONENTREQUESTBUS_SETSPECULARMULTIPLIER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETSPECULARMULTIPLIER_OUT_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETSPECULARMULTIPLIER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETSPECULARMULTIPLIER_OUT_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETSPECULARMULTIPLIER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETSPECULARMULTIPLIER_IN_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETSPECULARMULTIPLIER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETSPECULARMULTIPLIER_IN_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETSPECULARMULTIPLIER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETSPECULARMULTIPLIER_PARAM0_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETSPECULARMULTIPLIER_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>Multiplier</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETSPECULARMULTIPLIER_PARAM0_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETSPECULARMULTIPLIER_PARAM0_TOOLTIP</source>
        <translation>The multiplier</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROJECTORNEARPLANE_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROJECTORNEARPLANE_NAME</source>
        <comment>Class/Bus: LightComponentRequestBus  Event/Method: SetProjectorNearPlane</comment>
        <translation>SetProjectorNearPlane</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROJECTORNEARPLANE_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROJECTORNEARPLANE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROJECTORNEARPLANE_CATEGORY">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROJECTORNEARPLANE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROJECTORNEARPLANE_OUT_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROJECTORNEARPLANE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROJECTORNEARPLANE_OUT_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROJECTORNEARPLANE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROJECTORNEARPLANE_IN_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROJECTORNEARPLANE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROJECTORNEARPLANE_IN_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROJECTORNEARPLANE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROJECTORNEARPLANE_PARAM0_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROJECTORNEARPLANE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>Plane</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROJECTORNEARPLANE_PARAM0_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROJECTORNEARPLANE_PARAM0_TOOLTIP</source>
        <translation>Plane distance</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROJECTORMAXDISTANCE_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROJECTORMAXDISTANCE_NAME</source>
        <comment>Class/Bus: LightComponentRequestBus  Event/Method: SetProjectorMaxDistance</comment>
        <translation>SetProjectorMaxDistance</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROJECTORMAXDISTANCE_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROJECTORMAXDISTANCE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROJECTORMAXDISTANCE_CATEGORY">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROJECTORMAXDISTANCE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROJECTORMAXDISTANCE_OUT_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROJECTORMAXDISTANCE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROJECTORMAXDISTANCE_OUT_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROJECTORMAXDISTANCE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROJECTORMAXDISTANCE_IN_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROJECTORMAXDISTANCE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROJECTORMAXDISTANCE_IN_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROJECTORMAXDISTANCE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROJECTORMAXDISTANCE_PARAM0_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROJECTORMAXDISTANCE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>Distance</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPROJECTORMAXDISTANCE_PARAM0_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPROJECTORMAXDISTANCE_PARAM0_TOOLTIP</source>
        <translation>Projector distance</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPOINTMAXDISTANCE_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPOINTMAXDISTANCE_NAME</source>
        <comment>Class/Bus: LightComponentRequestBus  Event/Method: SetPointMaxDistance</comment>
        <translation>SetPointMaxDistance</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPOINTMAXDISTANCE_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPOINTMAXDISTANCE_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPOINTMAXDISTANCE_CATEGORY">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPOINTMAXDISTANCE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPOINTMAXDISTANCE_OUT_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPOINTMAXDISTANCE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPOINTMAXDISTANCE_OUT_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPOINTMAXDISTANCE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPOINTMAXDISTANCE_IN_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPOINTMAXDISTANCE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPOINTMAXDISTANCE_IN_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPOINTMAXDISTANCE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPOINTMAXDISTANCE_PARAM0_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPOINTMAXDISTANCE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>Distance</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETPOINTMAXDISTANCE_PARAM0_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETPOINTMAXDISTANCE_PARAM0_TOOLTIP</source>
        <translation>The max point distance</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETAMBIENT_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETAMBIENT_NAME</source>
        <comment>Class/Bus: LightComponentRequestBus  Event/Method: SetAmbient</comment>
        <translation>SetAmbient</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETAMBIENT_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETAMBIENT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETAMBIENT_CATEGORY">
        <source>LIGHTCOMPONENTREQUESTBUS_SETAMBIENT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETAMBIENT_OUT_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETAMBIENT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETAMBIENT_OUT_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETAMBIENT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETAMBIENT_IN_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETAMBIENT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETAMBIENT_IN_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETAMBIENT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETAMBIENT_PARAM0_NAME">
        <source>LIGHTCOMPONENTREQUESTBUS_SETAMBIENT_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation>IsAmbient</translation>
    </message>
    <message id="LIGHTCOMPONENTREQUESTBUS_SETAMBIENT_PARAM0_TOOLTIP">
        <source>LIGHTCOMPONENTREQUESTBUS_SETAMBIENT_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: UiFlipbookAnimationBus</name>
    <message id="UIFLIPBOOKANIMATIONBUS_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_NAME</source>
        <translation type="unfinished">UI Flipbook Animation</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_CATEGORY">
        <source>UIFLIPBOOKANIMATIONBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETLOOPTYPE_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_GETLOOPTYPE_NAME</source>
        <comment>Class/Bus: UiFlipbookAnimationBus  Event/Method: GetLoopType</comment>
        <translation type="unfinished">Get Loop Type</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETLOOPTYPE_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_GETLOOPTYPE_TOOLTIP</source>
        <translation type="unfinished">Gets the type of looping behavior for the animation</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETLOOPTYPE_CATEGORY">
        <source>UIFLIPBOOKANIMATIONBUS_GETLOOPTYPE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETLOOPTYPE_OUT_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_GETLOOPTYPE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETLOOPTYPE_OUT_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_GETLOOPTYPE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETLOOPTYPE_IN_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_GETLOOPTYPE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETLOOPTYPE_IN_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_GETLOOPTYPE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETLOOPTYPE_OUTPUT0_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_GETLOOPTYPE_OUTPUT0_NAME</source>
        <comment>C++ Type: int</comment>
        <translation type="unfinished">Loop Type</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETLOOPTYPE_OUTPUT0_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_GETLOOPTYPE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The looping behavior for the animation (0=None, 1=Linear, 2=Ping Pong)</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETISAUTOPLAY_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_SETISAUTOPLAY_NAME</source>
        <comment>Class/Bus: UiFlipbookAnimationBus  Event/Method: SetIsAutoPlay</comment>
        <translation type="unfinished">Set Is Auto Play Enabled</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETISAUTOPLAY_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_SETISAUTOPLAY_TOOLTIP</source>
        <translation type="unfinished">Sets whether the animation will begin playing as soon as the element is activated</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETISAUTOPLAY_CATEGORY">
        <source>UIFLIPBOOKANIMATIONBUS_SETISAUTOPLAY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETISAUTOPLAY_OUT_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_SETISAUTOPLAY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETISAUTOPLAY_OUT_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_SETISAUTOPLAY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETISAUTOPLAY_IN_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_SETISAUTOPLAY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETISAUTOPLAY_IN_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_SETISAUTOPLAY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETISAUTOPLAY_PARAM0_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_SETISAUTOPLAY_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Auto Play</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETISAUTOPLAY_PARAM0_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_SETISAUTOPLAY_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the animation will begin playing as soon as the element is activated</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETCURRENTFRAME_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_SETCURRENTFRAME_NAME</source>
        <comment>Class/Bus: UiFlipbookAnimationBus  Event/Method: SetCurrentFrame</comment>
        <translation type="unfinished">Set Current Frame</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETCURRENTFRAME_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_SETCURRENTFRAME_TOOLTIP</source>
        <translation type="unfinished">Sets the frame to immediately display for the animation</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETCURRENTFRAME_CATEGORY">
        <source>UIFLIPBOOKANIMATIONBUS_SETCURRENTFRAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETCURRENTFRAME_OUT_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_SETCURRENTFRAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETCURRENTFRAME_OUT_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_SETCURRENTFRAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETCURRENTFRAME_IN_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_SETCURRENTFRAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETCURRENTFRAME_IN_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_SETCURRENTFRAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETCURRENTFRAME_PARAM0_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_SETCURRENTFRAME_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation type="unfinished">Frame</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETCURRENTFRAME_PARAM0_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_SETCURRENTFRAME_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The frame to immediately display for the animation</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETLOOPSTARTFRAME_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_GETLOOPSTARTFRAME_NAME</source>
        <comment>Class/Bus: UiFlipbookAnimationBus  Event/Method: GetLoopStartFrame</comment>
        <translation type="unfinished">Get Loop Start Frame</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETLOOPSTARTFRAME_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_GETLOOPSTARTFRAME_TOOLTIP</source>
        <translation type="unfinished">Gets the first frame that is displayed within an animation loop. Applicable only when the &quot;Loop Type&quot; is set to anything other than &quot;None&quot;</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETLOOPSTARTFRAME_CATEGORY">
        <source>UIFLIPBOOKANIMATIONBUS_GETLOOPSTARTFRAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETLOOPSTARTFRAME_OUT_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_GETLOOPSTARTFRAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETLOOPSTARTFRAME_OUT_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_GETLOOPSTARTFRAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETLOOPSTARTFRAME_IN_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_GETLOOPSTARTFRAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETLOOPSTARTFRAME_IN_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_GETLOOPSTARTFRAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETLOOPSTARTFRAME_OUTPUT0_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_GETLOOPSTARTFRAME_OUTPUT0_NAME</source>
        <comment>C++ Type: unsigned int</comment>
        <translation type="unfinished">Frame</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETLOOPSTARTFRAME_OUTPUT0_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_GETLOOPSTARTFRAME_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The first frame that is displayed within an animation loop</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETLOOPTYPE_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_SETLOOPTYPE_NAME</source>
        <comment>Class/Bus: UiFlipbookAnimationBus  Event/Method: SetLoopType</comment>
        <translation type="unfinished">Set Loop Type</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETLOOPTYPE_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_SETLOOPTYPE_TOOLTIP</source>
        <translation type="unfinished">Sets the type of looping behavior for this animation</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETLOOPTYPE_CATEGORY">
        <source>UIFLIPBOOKANIMATIONBUS_SETLOOPTYPE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETLOOPTYPE_OUT_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_SETLOOPTYPE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETLOOPTYPE_OUT_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_SETLOOPTYPE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETLOOPTYPE_IN_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_SETLOOPTYPE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETLOOPTYPE_IN_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_SETLOOPTYPE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETLOOPTYPE_PARAM0_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_SETLOOPTYPE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Loop Type</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETLOOPTYPE_PARAM0_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_SETLOOPTYPE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The looping behavior for the animation (0=None, 1=Linear, 2=Ping Pong)</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETCURRENTFRAME_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_GETCURRENTFRAME_NAME</source>
        <comment>Class/Bus: UiFlipbookAnimationBus  Event/Method: GetCurrentFrame</comment>
        <translation type="unfinished">Get Current Frame</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETCURRENTFRAME_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_GETCURRENTFRAME_TOOLTIP</source>
        <translation type="unfinished">Gets the frame of the animation currently displayed</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETCURRENTFRAME_CATEGORY">
        <source>UIFLIPBOOKANIMATIONBUS_GETCURRENTFRAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETCURRENTFRAME_OUT_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_GETCURRENTFRAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETCURRENTFRAME_OUT_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_GETCURRENTFRAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETCURRENTFRAME_IN_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_GETCURRENTFRAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETCURRENTFRAME_IN_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_GETCURRENTFRAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETCURRENTFRAME_OUTPUT0_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_GETCURRENTFRAME_OUTPUT0_NAME</source>
        <comment>C++ Type: unsigned int</comment>
        <translation type="unfinished">Frame</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETCURRENTFRAME_OUTPUT0_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_GETCURRENTFRAME_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The frame of the animation currently displayed</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETSTARTFRAME_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_GETSTARTFRAME_NAME</source>
        <comment>Class/Bus: UiFlipbookAnimationBus  Event/Method: GetStartFrame</comment>
        <translation type="unfinished">Get Start Frame</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETSTARTFRAME_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_GETSTARTFRAME_TOOLTIP</source>
        <translation type="unfinished">Gets the first frame to display when starting the animation</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETSTARTFRAME_CATEGORY">
        <source>UIFLIPBOOKANIMATIONBUS_GETSTARTFRAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETSTARTFRAME_OUT_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_GETSTARTFRAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETSTARTFRAME_OUT_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_GETSTARTFRAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETSTARTFRAME_IN_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_GETSTARTFRAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETSTARTFRAME_IN_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_GETSTARTFRAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETSTARTFRAME_OUTPUT0_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_GETSTARTFRAME_OUTPUT0_NAME</source>
        <comment>C++ Type: unsigned int</comment>
        <translation type="unfinished">Frame</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETSTARTFRAME_OUTPUT0_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_GETSTARTFRAME_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The first frame to display when starting the animation</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETFRAMEDELAY_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_GETFRAMEDELAY_NAME</source>
        <comment>Class/Bus: UiFlipbookAnimationBus  Event/Method: GetFrameDelay</comment>
        <translation type="unfinished">Get Frame Delay</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETFRAMEDELAY_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_GETFRAMEDELAY_TOOLTIP</source>
        <translation type="unfinished">Gets the number of seconds to wait before displaying the next frame</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETFRAMEDELAY_CATEGORY">
        <source>UIFLIPBOOKANIMATIONBUS_GETFRAMEDELAY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETFRAMEDELAY_OUT_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_GETFRAMEDELAY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETFRAMEDELAY_OUT_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_GETFRAMEDELAY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETFRAMEDELAY_IN_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_GETFRAMEDELAY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETFRAMEDELAY_IN_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_GETFRAMEDELAY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETFRAMEDELAY_OUTPUT0_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_GETFRAMEDELAY_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Delay</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETFRAMEDELAY_OUTPUT0_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_GETFRAMEDELAY_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The number of seconds to wait before displaying the next frame</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_ISPLAYING_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_ISPLAYING_NAME</source>
        <comment>Class/Bus: UiFlipbookAnimationBus  Event/Method: IsPlaying</comment>
        <translation type="unfinished">Is Playing</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_ISPLAYING_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_ISPLAYING_TOOLTIP</source>
        <translation type="unfinished">Returns whether the animation is currently playing</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_ISPLAYING_CATEGORY">
        <source>UIFLIPBOOKANIMATIONBUS_ISPLAYING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_ISPLAYING_OUT_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_ISPLAYING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_ISPLAYING_OUT_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_ISPLAYING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_ISPLAYING_IN_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_ISPLAYING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_ISPLAYING_IN_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_ISPLAYING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_ISPLAYING_OUTPUT0_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_ISPLAYING_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Playing</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_ISPLAYING_OUTPUT0_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_ISPLAYING_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the animation is currently playing</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETENDFRAME_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_SETENDFRAME_NAME</source>
        <comment>Class/Bus: UiFlipbookAnimationBus  Event/Method: SetEndFrame</comment>
        <translation type="unfinished">Set End Frame</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETENDFRAME_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_SETENDFRAME_TOOLTIP</source>
        <translation type="unfinished">Sets the last frame to display for the animation</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETENDFRAME_CATEGORY">
        <source>UIFLIPBOOKANIMATIONBUS_SETENDFRAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETENDFRAME_OUT_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_SETENDFRAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETENDFRAME_OUT_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_SETENDFRAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETENDFRAME_IN_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_SETENDFRAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETENDFRAME_IN_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_SETENDFRAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETENDFRAME_PARAM0_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_SETENDFRAME_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation type="unfinished">Frame</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETENDFRAME_PARAM0_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_SETENDFRAME_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The last frame to display for the animation</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETLOOPSTARTFRAME_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_SETLOOPSTARTFRAME_NAME</source>
        <comment>Class/Bus: UiFlipbookAnimationBus  Event/Method: SetLoopStartFrame</comment>
        <translation type="unfinished">Set Loop Start Frame</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETLOOPSTARTFRAME_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_SETLOOPSTARTFRAME_TOOLTIP</source>
        <translation type="unfinished">Sets the first frame that is displayed within an animation loop. Applicable only when the &quot;Loop Type&quot; is set to anything other than &quot;None&quot;</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETLOOPSTARTFRAME_CATEGORY">
        <source>UIFLIPBOOKANIMATIONBUS_SETLOOPSTARTFRAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETLOOPSTARTFRAME_OUT_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_SETLOOPSTARTFRAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETLOOPSTARTFRAME_OUT_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_SETLOOPSTARTFRAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETLOOPSTARTFRAME_IN_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_SETLOOPSTARTFRAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETLOOPSTARTFRAME_IN_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_SETLOOPSTARTFRAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETLOOPSTARTFRAME_PARAM0_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_SETLOOPSTARTFRAME_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation type="unfinished">Frame</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETLOOPSTARTFRAME_PARAM0_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_SETLOOPSTARTFRAME_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The first frame that is displayed within an animation loop</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETFRAMEDELAY_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_SETFRAMEDELAY_NAME</source>
        <comment>Class/Bus: UiFlipbookAnimationBus  Event/Method: SetFrameDelay</comment>
        <translation type="unfinished">Set Frame Delay</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETFRAMEDELAY_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_SETFRAMEDELAY_TOOLTIP</source>
        <translation type="unfinished">Sets the number of seconds to wait before displaying the next frame</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETFRAMEDELAY_CATEGORY">
        <source>UIFLIPBOOKANIMATIONBUS_SETFRAMEDELAY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETFRAMEDELAY_OUT_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_SETFRAMEDELAY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETFRAMEDELAY_OUT_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_SETFRAMEDELAY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETFRAMEDELAY_IN_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_SETFRAMEDELAY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETFRAMEDELAY_IN_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_SETFRAMEDELAY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETFRAMEDELAY_PARAM0_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_SETFRAMEDELAY_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Delay</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETFRAMEDELAY_PARAM0_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_SETFRAMEDELAY_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The number of seconds to wait before displaying the next frame</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_STOP_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_STOP_NAME</source>
        <comment>Class/Bus: UiFlipbookAnimationBus  Event/Method: Stop</comment>
        <translation>Stop</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_STOP_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_STOP_TOOLTIP</source>
        <translation type="unfinished">Ends the animation</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_STOP_CATEGORY">
        <source>UIFLIPBOOKANIMATIONBUS_STOP_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_STOP_OUT_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_STOP_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_STOP_OUT_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_STOP_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_STOP_IN_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_STOP_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_STOP_IN_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_STOP_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETISAUTOPLAY_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_GETISAUTOPLAY_NAME</source>
        <comment>Class/Bus: UiFlipbookAnimationBus  Event/Method: GetIsAutoPlay</comment>
        <translation type="unfinished">Is Auto Play Enabled</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETISAUTOPLAY_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_GETISAUTOPLAY_TOOLTIP</source>
        <translation type="unfinished">Returns whether the animation will begin playing as soon as the element is activated</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETISAUTOPLAY_CATEGORY">
        <source>UIFLIPBOOKANIMATIONBUS_GETISAUTOPLAY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETISAUTOPLAY_OUT_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_GETISAUTOPLAY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETISAUTOPLAY_OUT_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_GETISAUTOPLAY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETISAUTOPLAY_IN_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_GETISAUTOPLAY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETISAUTOPLAY_IN_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_GETISAUTOPLAY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETISAUTOPLAY_OUTPUT0_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_GETISAUTOPLAY_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Auto Play</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETISAUTOPLAY_OUTPUT0_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_GETISAUTOPLAY_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the animation will begin playing as soon as the element is activated</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_START_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_START_NAME</source>
        <comment>Class/Bus: UiFlipbookAnimationBus  Event/Method: Start</comment>
        <translation>Start</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_START_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_START_TOOLTIP</source>
        <translation type="unfinished">Begins playing the flipbook animation</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_START_CATEGORY">
        <source>UIFLIPBOOKANIMATIONBUS_START_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_START_OUT_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_START_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_START_OUT_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_START_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_START_IN_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_START_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_START_IN_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_START_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETSTARTFRAME_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_SETSTARTFRAME_NAME</source>
        <comment>Class/Bus: UiFlipbookAnimationBus  Event/Method: SetStartFrame</comment>
        <translation type="unfinished">Set Start Frame</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETSTARTFRAME_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_SETSTARTFRAME_TOOLTIP</source>
        <translation type="unfinished">Sets the first frame to display when starting the animation</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETSTARTFRAME_CATEGORY">
        <source>UIFLIPBOOKANIMATIONBUS_SETSTARTFRAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETSTARTFRAME_OUT_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_SETSTARTFRAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETSTARTFRAME_OUT_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_SETSTARTFRAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETSTARTFRAME_IN_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_SETSTARTFRAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETSTARTFRAME_IN_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_SETSTARTFRAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETSTARTFRAME_PARAM0_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_SETSTARTFRAME_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation type="unfinished">Frame</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETSTARTFRAME_PARAM0_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_SETSTARTFRAME_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The first frame to display when starting the animation</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETENDFRAME_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_GETENDFRAME_NAME</source>
        <comment>Class/Bus: UiFlipbookAnimationBus  Event/Method: GetEndFrame</comment>
        <translation type="unfinished">Get End Frame</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETENDFRAME_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_GETENDFRAME_TOOLTIP</source>
        <translation type="unfinished">Gets the last frame to display for the animation</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETENDFRAME_CATEGORY">
        <source>UIFLIPBOOKANIMATIONBUS_GETENDFRAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETENDFRAME_OUT_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_GETENDFRAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETENDFRAME_OUT_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_GETENDFRAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETENDFRAME_IN_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_GETENDFRAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETENDFRAME_IN_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_GETENDFRAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETENDFRAME_OUTPUT0_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_GETENDFRAME_OUTPUT0_NAME</source>
        <comment>C++ Type: unsigned int</comment>
        <translation type="unfinished">Frame</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETENDFRAME_OUTPUT0_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_GETENDFRAME_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The last frame to display for the animation</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETFRAMERATE_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_GETFRAMERATE_NAME</source>
        <comment>Class/Bus: UiFlipbookAnimationBus  Event/Method: GetFramerate</comment>
        <translation type="unfinished">Get Framerate</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETFRAMERATE_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_GETFRAMERATE_TOOLTIP</source>
        <translation type="unfinished">Gets the speed used to determine when to transition to the next frame. Framerate is defined relative to unit of time, specified by FramerateUnits</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETFRAMERATE_OUTPUT0_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_GETFRAMERATE_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Framerate</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETFRAMERATE_OUTPUT0_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_GETFRAMERATE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The framerate in whatever units are specified by Set Framerate Unit</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETLOOPDELAY_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_GETLOOPDELAY_NAME</source>
        <comment>Class/Bus: UiFlipbookAnimationBus  Event/Method: GetLoopDelay</comment>
        <translation type="unfinished">Get Loop Delay</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETLOOPDELAY_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_GETLOOPDELAY_TOOLTIP</source>
        <translation type="unfinished">Gets the delay (in seconds) before playing the loop sequence</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETLOOPDELAY_OUTPUT0_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_GETLOOPDELAY_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Loop Delay</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETLOOPDELAY_OUTPUT0_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_GETLOOPDELAY_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The delay (in seconds) before playing the loop sequence</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETREVERSEDELAY_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_GETREVERSEDELAY_NAME</source>
        <comment>Class/Bus: UiFlipbookAnimationBus  Event/Method: GetReverseDelay</comment>
        <translation type="unfinished">Get Reverse Delay</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETREVERSEDELAY_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_GETREVERSEDELAY_TOOLTIP</source>
        <translation type="unfinished">Gets the delay (in seconds) before playing the reverse loop sequence (PingPong loop types only)</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETREVERSEDELAY_OUTPUT0_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_GETREVERSEDELAY_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Reverse Delay</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETREVERSEDELAY_OUTPUT0_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_GETREVERSEDELAY_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The delay (in seconds) before playing the reverse loop sequence</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETSTARTDELAY_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_GETSTARTDELAY_NAME</source>
        <comment>Class/Bus: UiFlipbookAnimationBus  Event/Method: GetStartDelay</comment>
        <translation type="unfinished">Get Start Delay</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETSTARTDELAY_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_GETSTARTDELAY_TOOLTIP</source>
        <translation type="unfinished">Gets the delay (in seconds) before playing the flipbook (applied only once during playback)</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETSTARTDELAY_OUTPUT0_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_GETSTARTDELAY_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Start Delay</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETSTARTDELAY_OUTPUT0_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_GETSTARTDELAY_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The delay (in seconds) before playing the flipbook</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETFRAMERATEUNIT_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_GETFRAMERATEUNIT_NAME</source>
        <comment>Class/Bus: UiFlipbookAnimationBus  Event/Method: GetFramerateUnit</comment>
        <translation type="unfinished">Get Framerate Unit</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETFRAMERATEUNIT_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_GETFRAMERATEUNIT_TOOLTIP</source>
        <translation type="unfinished">Gets the framerate unit (0 = Frames per second, 1 = Seconds per frame)</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETFRAMERATEUNIT_OUTPUT0_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_GETFRAMERATEUNIT_OUTPUT0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Framerate Unit</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_GETFRAMERATEUNIT_OUTPUT0_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_GETFRAMERATEUNIT_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The framerate unit (0 = Frames per second, 1 = Seconds per frame)</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETFRAMERATEUNIT_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_SETFRAMERATEUNIT_NAME</source>
        <comment>Class/Bus: UiFlipbookAnimationBus  Event/Method: SetFramerateUnit</comment>
        <translation type="unfinished">Set Framerate Unit</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETFRAMERATEUNIT_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_SETFRAMERATEUNIT_TOOLTIP</source>
        <translation type="unfinished">Sets the framerate unit (0 = Frames per second, 1 = Seconds per frame)</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETFRAMERATEUNIT_PARAM0_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_SETFRAMERATEUNIT_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Framerate Unit</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETFRAMERATEUNIT_PARAM0_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_SETFRAMERATEUNIT_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The framerate unit (0 = Frames per second, 1 = Seconds per frame)</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETFRAMERATE_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_SETFRAMERATE_NAME</source>
        <comment>Class/Bus: UiFlipbookAnimationBus  Event/Method: SetFramerate</comment>
        <translation type="unfinished">Set Framerate</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETFRAMERATE_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_SETFRAMERATE_TOOLTIP</source>
        <translation type="unfinished">Sets the speed used to determine when to transition to the next frame. Framerate is defined relative to unit of time, specified by FramerateUnits</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETFRAMERATE_PARAM0_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_SETFRAMERATE_PARAM0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Framerate</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETFRAMERATE_PARAM0_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_SETFRAMERATE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The framerate in whatever units are specified by Set Framerate Unit</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETLOOPDELAY_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_SETLOOPDELAY_NAME</source>
        <comment>Class/Bus: UiFlipbookAnimationBus  Event/Method: SetLoopDelay</comment>
        <translation type="unfinished">Set Loop Delay</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETLOOPDELAY_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_SETLOOPDELAY_TOOLTIP</source>
        <translation type="unfinished">Sets the delay (in seconds) before playing the loop sequence</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETLOOPDELAY_PARAM0_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_SETLOOPDELAY_PARAM0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Loop Delay</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETLOOPDELAY_PARAM0_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_SETLOOPDELAY_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The delay (in seconds) before playing the loop sequence</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETREVERSEDELAY_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_SETREVERSEDELAY_NAME</source>
        <comment>Class/Bus: UiFlipbookAnimationBus  Event/Method: SetReverseDelay</comment>
        <translation type="unfinished">Set Reverse Delay</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETREVERSEDELAY_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_SETREVERSEDELAY_TOOLTIP</source>
        <translation type="unfinished">Sets the delay (in seconds) before playing the reverse loop sequence (PingPong loop types only)</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETREVERSEDELAY_PARAM0_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_SETREVERSEDELAY_PARAM0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Reverse Delay</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETREVERSEDELAY_PARAM0_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_SETREVERSEDELAY_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The delay (in seconds) before playing the reverse loop sequence</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETSTARTDELAY_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_SETSTARTDELAY_NAME</source>
        <comment>Class/Bus: UiFlipbookAnimationBus  Event/Method: SetStartDelay</comment>
        <translation type="unfinished">Set Start Delay</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETSTARTDELAY_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_SETSTARTDELAY_TOOLTIP</source>
        <translation type="unfinished">Sets the delay (in seconds) before playing the flipbook (applied only once during playback)</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETSTARTDELAY_PARAM0_NAME">
        <source>UIFLIPBOOKANIMATIONBUS_SETSTARTDELAY_PARAM0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Start Delay</translation>
    </message>
    <message id="UIFLIPBOOKANIMATIONBUS_SETSTARTDELAY_PARAM0_TOOLTIP">
        <source>UIFLIPBOOKANIMATIONBUS_SETSTARTDELAY_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The delay (in seconds) before playing the flipbook</translation>
    </message>
</context>
<context>
    <name>Handler: UiFlipbookAnimationNotificationsBus</name>
    <message id="HANDLER_UIFLIPBOOKANIMATIONNOTIFICATIONSBUS_NAME">
        <source>HANDLER_UIFLIPBOOKANIMATIONNOTIFICATIONSBUS_NAME</source>
        <translation type="unfinished">UI Flipbook Animation</translation>
    </message>
    <message id="HANDLER_UIFLIPBOOKANIMATIONNOTIFICATIONSBUS_TOOLTIP">
        <source>HANDLER_UIFLIPBOOKANIMATIONNOTIFICATIONSBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIFLIPBOOKANIMATIONNOTIFICATIONSBUS_CATEGORY">
        <source>HANDLER_UIFLIPBOOKANIMATIONNOTIFICATIONSBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="HANDLER_UIFLIPBOOKANIMATIONNOTIFICATIONSBUS_ONANIMATIONSTARTED_NAME">
        <source>HANDLER_UIFLIPBOOKANIMATIONNOTIFICATIONSBUS_ONANIMATIONSTARTED_NAME</source>
        <comment>Class/Bus: UiFlipbookAnimationNotificationsBus  Event/Method: OnAnimationStarted</comment>
        <translation type="unfinished">On Animation Started</translation>
    </message>
    <message id="HANDLER_UIFLIPBOOKANIMATIONNOTIFICATIONSBUS_ONANIMATIONSTARTED_TOOLTIP">
        <source>HANDLER_UIFLIPBOOKANIMATIONNOTIFICATIONSBUS_ONANIMATIONSTARTED_TOOLTIP</source>
        <translation type="unfinished">Executes when the flipbook animation has begun playing</translation>
    </message>
    <message id="HANDLER_UIFLIPBOOKANIMATIONNOTIFICATIONSBUS_ONANIMATIONSTARTED_CATEGORY">
        <source>HANDLER_UIFLIPBOOKANIMATIONNOTIFICATIONSBUS_ONANIMATIONSTARTED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIFLIPBOOKANIMATIONNOTIFICATIONSBUS_ONANIMATIONSTARTED_OUT_NAME">
        <source>HANDLER_UIFLIPBOOKANIMATIONNOTIFICATIONSBUS_ONANIMATIONSTARTED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIFLIPBOOKANIMATIONNOTIFICATIONSBUS_ONANIMATIONSTARTED_OUT_TOOLTIP">
        <source>HANDLER_UIFLIPBOOKANIMATIONNOTIFICATIONSBUS_ONANIMATIONSTARTED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIFLIPBOOKANIMATIONNOTIFICATIONSBUS_ONANIMATIONSTARTED_IN_NAME">
        <source>HANDLER_UIFLIPBOOKANIMATIONNOTIFICATIONSBUS_ONANIMATIONSTARTED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIFLIPBOOKANIMATIONNOTIFICATIONSBUS_ONANIMATIONSTARTED_IN_TOOLTIP">
        <source>HANDLER_UIFLIPBOOKANIMATIONNOTIFICATIONSBUS_ONANIMATIONSTARTED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIFLIPBOOKANIMATIONNOTIFICATIONSBUS_ONANIMATIONSTOPPED_NAME">
        <source>HANDLER_UIFLIPBOOKANIMATIONNOTIFICATIONSBUS_ONANIMATIONSTOPPED_NAME</source>
        <comment>Class/Bus: UiFlipbookAnimationNotificationsBus  Event/Method: OnAnimationStopped</comment>
        <translation type="unfinished">On Animation Stopped</translation>
    </message>
    <message id="HANDLER_UIFLIPBOOKANIMATIONNOTIFICATIONSBUS_ONANIMATIONSTOPPED_TOOLTIP">
        <source>HANDLER_UIFLIPBOOKANIMATIONNOTIFICATIONSBUS_ONANIMATIONSTOPPED_TOOLTIP</source>
        <translation type="unfinished">Executes when the flipbook animation has stopped playing</translation>
    </message>
    <message id="HANDLER_UIFLIPBOOKANIMATIONNOTIFICATIONSBUS_ONANIMATIONSTOPPED_CATEGORY">
        <source>HANDLER_UIFLIPBOOKANIMATIONNOTIFICATIONSBUS_ONANIMATIONSTOPPED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIFLIPBOOKANIMATIONNOTIFICATIONSBUS_ONANIMATIONSTOPPED_OUT_NAME">
        <source>HANDLER_UIFLIPBOOKANIMATIONNOTIFICATIONSBUS_ONANIMATIONSTOPPED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIFLIPBOOKANIMATIONNOTIFICATIONSBUS_ONANIMATIONSTOPPED_OUT_TOOLTIP">
        <source>HANDLER_UIFLIPBOOKANIMATIONNOTIFICATIONSBUS_ONANIMATIONSTOPPED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIFLIPBOOKANIMATIONNOTIFICATIONSBUS_ONANIMATIONSTOPPED_IN_NAME">
        <source>HANDLER_UIFLIPBOOKANIMATIONNOTIFICATIONSBUS_ONANIMATIONSTOPPED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIFLIPBOOKANIMATIONNOTIFICATIONSBUS_ONANIMATIONSTOPPED_IN_TOOLTIP">
        <source>HANDLER_UIFLIPBOOKANIMATIONNOTIFICATIONSBUS_ONANIMATIONSTOPPED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIFLIPBOOKANIMATIONNOTIFICATIONSBUS_ONLOOPSEQUENCECOMPLETED_NAME">
        <source>HANDLER_UIFLIPBOOKANIMATIONNOTIFICATIONSBUS_ONLOOPSEQUENCECOMPLETED_NAME</source>
        <comment>Class/Bus: UiFlipbookAnimationNotificationsBus  Event/Method: OnLoopSequenceCompleted</comment>
        <translation type="unfinished">On Loop Sequence Completed</translation>
    </message>
    <message id="HANDLER_UIFLIPBOOKANIMATIONNOTIFICATIONSBUS_ONLOOPSEQUENCECOMPLETED_TOOLTIP">
        <source>HANDLER_UIFLIPBOOKANIMATIONNOTIFICATIONSBUS_ONLOOPSEQUENCECOMPLETED_TOOLTIP</source>
        <translation type="unfinished">Executes when the flipbook animation has completed one loop iteration. This triggers only when the &quot;Loop Type&quot; of the flipbook animation is configured to anything other than &quot;None&quot;.

For &quot;Linear&quot; loops, this triggers when &quot;End Frame&quot; is displayed.

For &quot;Ping Pong&quot; loops, this triggers when either &quot;Start Frame&quot; or &quot;End Frame&quot; is displayed (depending on the current loop direction of the loop)</translation>
    </message>
    <message id="HANDLER_UIFLIPBOOKANIMATIONNOTIFICATIONSBUS_ONLOOPSEQUENCECOMPLETED_CATEGORY">
        <source>HANDLER_UIFLIPBOOKANIMATIONNOTIFICATIONSBUS_ONLOOPSEQUENCECOMPLETED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIFLIPBOOKANIMATIONNOTIFICATIONSBUS_ONLOOPSEQUENCECOMPLETED_OUT_NAME">
        <source>HANDLER_UIFLIPBOOKANIMATIONNOTIFICATIONSBUS_ONLOOPSEQUENCECOMPLETED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIFLIPBOOKANIMATIONNOTIFICATIONSBUS_ONLOOPSEQUENCECOMPLETED_OUT_TOOLTIP">
        <source>HANDLER_UIFLIPBOOKANIMATIONNOTIFICATIONSBUS_ONLOOPSEQUENCECOMPLETED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIFLIPBOOKANIMATIONNOTIFICATIONSBUS_ONLOOPSEQUENCECOMPLETED_IN_NAME">
        <source>HANDLER_UIFLIPBOOKANIMATIONNOTIFICATIONSBUS_ONLOOPSEQUENCECOMPLETED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIFLIPBOOKANIMATIONNOTIFICATIONSBUS_ONLOOPSEQUENCECOMPLETED_IN_TOOLTIP">
        <source>HANDLER_UIFLIPBOOKANIMATIONNOTIFICATIONSBUS_ONLOOPSEQUENCECOMPLETED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: AudioPreloadComponentRequestBus</name>
    <message id="AUDIOPRELOADCOMPONENTREQUESTBUS_NAME">
        <source>AUDIOPRELOADCOMPONENTREQUESTBUS_NAME</source>
        <translation type="unfinished">Audio Preload</translation>
    </message>
    <message id="AUDIOPRELOADCOMPONENTREQUESTBUS_TOOLTIP">
        <source>AUDIOPRELOADCOMPONENTREQUESTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AUDIOPRELOADCOMPONENTREQUESTBUS_CATEGORY">
        <source>AUDIOPRELOADCOMPONENTREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">Audio</translation>
    </message>
    <message id="AUDIOPRELOADCOMPONENTREQUESTBUS_ISLOADED_NAME">
        <source>AUDIOPRELOADCOMPONENTREQUESTBUS_ISLOADED_NAME</source>
        <comment>Class/Bus: AudioPreloadComponentRequestBus  Event/Method: IsLoaded</comment>
        <translation type="unfinished">Is Loaded</translation>
    </message>
    <message id="AUDIOPRELOADCOMPONENTREQUESTBUS_ISLOADED_TOOLTIP">
        <source>AUDIOPRELOADCOMPONENTREQUESTBUS_ISLOADED_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AUDIOPRELOADCOMPONENTREQUESTBUS_ISLOADED_CATEGORY">
        <source>AUDIOPRELOADCOMPONENTREQUESTBUS_ISLOADED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AUDIOPRELOADCOMPONENTREQUESTBUS_ISLOADED_OUT_NAME">
        <source>AUDIOPRELOADCOMPONENTREQUESTBUS_ISLOADED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AUDIOPRELOADCOMPONENTREQUESTBUS_ISLOADED_OUT_TOOLTIP">
        <source>AUDIOPRELOADCOMPONENTREQUESTBUS_ISLOADED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AUDIOPRELOADCOMPONENTREQUESTBUS_ISLOADED_IN_NAME">
        <source>AUDIOPRELOADCOMPONENTREQUESTBUS_ISLOADED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AUDIOPRELOADCOMPONENTREQUESTBUS_ISLOADED_IN_TOOLTIP">
        <source>AUDIOPRELOADCOMPONENTREQUESTBUS_ISLOADED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AUDIOPRELOADCOMPONENTREQUESTBUS_ISLOADED_OUTPUT0_NAME">
        <source>AUDIOPRELOADCOMPONENTREQUESTBUS_ISLOADED_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Boolean</translation>
    </message>
    <message id="AUDIOPRELOADCOMPONENTREQUESTBUS_ISLOADED_OUTPUT0_TOOLTIP">
        <source>AUDIOPRELOADCOMPONENTREQUESTBUS_ISLOADED_OUTPUT0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AUDIOPRELOADCOMPONENTREQUESTBUS_ISLOADED_PARAM0_NAME">
        <source>AUDIOPRELOADCOMPONENTREQUESTBUS_ISLOADED_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="AUDIOPRELOADCOMPONENTREQUESTBUS_ISLOADED_PARAM0_TOOLTIP">
        <source>AUDIOPRELOADCOMPONENTREQUESTBUS_ISLOADED_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AUDIOPRELOADCOMPONENTREQUESTBUS_UNLOAD_NAME">
        <source>AUDIOPRELOADCOMPONENTREQUESTBUS_UNLOAD_NAME</source>
        <comment>Class/Bus: AudioPreloadComponentRequestBus  Event/Method: Unload</comment>
        <translation>Unload</translation>
    </message>
    <message id="AUDIOPRELOADCOMPONENTREQUESTBUS_UNLOAD_TOOLTIP">
        <source>AUDIOPRELOADCOMPONENTREQUESTBUS_UNLOAD_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AUDIOPRELOADCOMPONENTREQUESTBUS_UNLOAD_CATEGORY">
        <source>AUDIOPRELOADCOMPONENTREQUESTBUS_UNLOAD_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AUDIOPRELOADCOMPONENTREQUESTBUS_UNLOAD_OUT_NAME">
        <source>AUDIOPRELOADCOMPONENTREQUESTBUS_UNLOAD_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AUDIOPRELOADCOMPONENTREQUESTBUS_UNLOAD_OUT_TOOLTIP">
        <source>AUDIOPRELOADCOMPONENTREQUESTBUS_UNLOAD_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AUDIOPRELOADCOMPONENTREQUESTBUS_UNLOAD_IN_NAME">
        <source>AUDIOPRELOADCOMPONENTREQUESTBUS_UNLOAD_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AUDIOPRELOADCOMPONENTREQUESTBUS_UNLOAD_IN_TOOLTIP">
        <source>AUDIOPRELOADCOMPONENTREQUESTBUS_UNLOAD_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AUDIOPRELOADCOMPONENTREQUESTBUS_UNLOADPRELOAD_NAME">
        <source>AUDIOPRELOADCOMPONENTREQUESTBUS_UNLOADPRELOAD_NAME</source>
        <comment>Class/Bus: AudioPreloadComponentRequestBus  Event/Method: UnloadPreload</comment>
        <translation type="unfinished">Unload Preload</translation>
    </message>
    <message id="AUDIOPRELOADCOMPONENTREQUESTBUS_UNLOADPRELOAD_TOOLTIP">
        <source>AUDIOPRELOADCOMPONENTREQUESTBUS_UNLOADPRELOAD_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AUDIOPRELOADCOMPONENTREQUESTBUS_UNLOADPRELOAD_CATEGORY">
        <source>AUDIOPRELOADCOMPONENTREQUESTBUS_UNLOADPRELOAD_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AUDIOPRELOADCOMPONENTREQUESTBUS_UNLOADPRELOAD_OUT_NAME">
        <source>AUDIOPRELOADCOMPONENTREQUESTBUS_UNLOADPRELOAD_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AUDIOPRELOADCOMPONENTREQUESTBUS_UNLOADPRELOAD_OUT_TOOLTIP">
        <source>AUDIOPRELOADCOMPONENTREQUESTBUS_UNLOADPRELOAD_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AUDIOPRELOADCOMPONENTREQUESTBUS_UNLOADPRELOAD_IN_NAME">
        <source>AUDIOPRELOADCOMPONENTREQUESTBUS_UNLOADPRELOAD_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AUDIOPRELOADCOMPONENTREQUESTBUS_UNLOADPRELOAD_IN_TOOLTIP">
        <source>AUDIOPRELOADCOMPONENTREQUESTBUS_UNLOADPRELOAD_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AUDIOPRELOADCOMPONENTREQUESTBUS_UNLOADPRELOAD_PARAM0_NAME">
        <source>AUDIOPRELOADCOMPONENTREQUESTBUS_UNLOADPRELOAD_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="AUDIOPRELOADCOMPONENTREQUESTBUS_UNLOADPRELOAD_PARAM0_TOOLTIP">
        <source>AUDIOPRELOADCOMPONENTREQUESTBUS_UNLOADPRELOAD_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AUDIOPRELOADCOMPONENTREQUESTBUS_LOAD_NAME">
        <source>AUDIOPRELOADCOMPONENTREQUESTBUS_LOAD_NAME</source>
        <comment>Class/Bus: AudioPreloadComponentRequestBus  Event/Method: Load</comment>
        <translation>Load</translation>
    </message>
    <message id="AUDIOPRELOADCOMPONENTREQUESTBUS_LOAD_TOOLTIP">
        <source>AUDIOPRELOADCOMPONENTREQUESTBUS_LOAD_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AUDIOPRELOADCOMPONENTREQUESTBUS_LOAD_CATEGORY">
        <source>AUDIOPRELOADCOMPONENTREQUESTBUS_LOAD_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AUDIOPRELOADCOMPONENTREQUESTBUS_LOAD_OUT_NAME">
        <source>AUDIOPRELOADCOMPONENTREQUESTBUS_LOAD_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AUDIOPRELOADCOMPONENTREQUESTBUS_LOAD_OUT_TOOLTIP">
        <source>AUDIOPRELOADCOMPONENTREQUESTBUS_LOAD_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AUDIOPRELOADCOMPONENTREQUESTBUS_LOAD_IN_NAME">
        <source>AUDIOPRELOADCOMPONENTREQUESTBUS_LOAD_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AUDIOPRELOADCOMPONENTREQUESTBUS_LOAD_IN_TOOLTIP">
        <source>AUDIOPRELOADCOMPONENTREQUESTBUS_LOAD_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AUDIOPRELOADCOMPONENTREQUESTBUS_LOADPRELOAD_NAME">
        <source>AUDIOPRELOADCOMPONENTREQUESTBUS_LOADPRELOAD_NAME</source>
        <comment>Class/Bus: AudioPreloadComponentRequestBus  Event/Method: LoadPreload</comment>
        <translation type="unfinished">Load Preload</translation>
    </message>
    <message id="AUDIOPRELOADCOMPONENTREQUESTBUS_LOADPRELOAD_TOOLTIP">
        <source>AUDIOPRELOADCOMPONENTREQUESTBUS_LOADPRELOAD_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AUDIOPRELOADCOMPONENTREQUESTBUS_LOADPRELOAD_CATEGORY">
        <source>AUDIOPRELOADCOMPONENTREQUESTBUS_LOADPRELOAD_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="AUDIOPRELOADCOMPONENTREQUESTBUS_LOADPRELOAD_OUT_NAME">
        <source>AUDIOPRELOADCOMPONENTREQUESTBUS_LOADPRELOAD_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="AUDIOPRELOADCOMPONENTREQUESTBUS_LOADPRELOAD_OUT_TOOLTIP">
        <source>AUDIOPRELOADCOMPONENTREQUESTBUS_LOADPRELOAD_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AUDIOPRELOADCOMPONENTREQUESTBUS_LOADPRELOAD_IN_NAME">
        <source>AUDIOPRELOADCOMPONENTREQUESTBUS_LOADPRELOAD_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="AUDIOPRELOADCOMPONENTREQUESTBUS_LOADPRELOAD_IN_TOOLTIP">
        <source>AUDIOPRELOADCOMPONENTREQUESTBUS_LOADPRELOAD_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="AUDIOPRELOADCOMPONENTREQUESTBUS_LOADPRELOAD_PARAM0_NAME">
        <source>AUDIOPRELOADCOMPONENTREQUESTBUS_LOADPRELOAD_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation></translation>
    </message>
    <message id="AUDIOPRELOADCOMPONENTREQUESTBUS_LOADPRELOAD_PARAM0_TOOLTIP">
        <source>AUDIOPRELOADCOMPONENTREQUESTBUS_LOADPRELOAD_PARAM0_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>Method: Utilities</name>
    <message id="UTILITIES_NAME">
        <source>UTILITIES_NAME</source>
        <translation>Utilities</translation>
    </message>
    <message id="UTILITIES_TOOLTIP">
        <source>UTILITIES_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UTILITIES_CATEGORY">
        <source>UTILITIES_CATEGORY</source>
        <translation>Rendering</translation>
    </message>
    <message id="UTILITIES_CLIPCAPTURE_NAME">
        <source>UTILITIES_CLIPCAPTURE_NAME</source>
        <comment>Class/Bus: Utilities  Event/Method: ClipCapture</comment>
        <translation type="unfinished">Clip Capture</translation>
    </message>
    <message id="UTILITIES_CLIPCAPTURE_TOOLTIP">
        <source>UTILITIES_CLIPCAPTURE_TOOLTIP</source>
        <translation>Allows capturing video clips on consoles while the game is running and save them locally or in the cloud</translation>
    </message>
    <message id="UTILITIES_CLIPCAPTURE_CATEGORY">
        <source>UTILITIES_CLIPCAPTURE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UTILITIES_CLIPCAPTURE_OUT_NAME">
        <source>UTILITIES_CLIPCAPTURE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UTILITIES_CLIPCAPTURE_OUT_TOOLTIP">
        <source>UTILITIES_CLIPCAPTURE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UTILITIES_CLIPCAPTURE_IN_NAME">
        <source>UTILITIES_CLIPCAPTURE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UTILITIES_CLIPCAPTURE_IN_TOOLTIP">
        <source>UTILITIES_CLIPCAPTURE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UTILITIES_CLIPCAPTURE_OUTPUT0_NAME">
        <source>UTILITIES_CLIPCAPTURE_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Success</translation>
    </message>
    <message id="UTILITIES_CLIPCAPTURE_OUTPUT0_TOOLTIP">
        <source>UTILITIES_CLIPCAPTURE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Returns whether the capture succeeded</translation>
    </message>
    <message id="UTILITIES_CLIPCAPTURE_PARAM0_NAME">
        <source>UTILITIES_CLIPCAPTURE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Duration Before</translation>
    </message>
    <message id="UTILITIES_CLIPCAPTURE_PARAM0_TOOLTIP">
        <source>UTILITIES_CLIPCAPTURE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Record this many seconds from before the capture was triggered</translation>
    </message>
    <message id="UTILITIES_CLIPCAPTURE_PARAM1_NAME">
        <source>UTILITIES_CLIPCAPTURE_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Duration After</translation>
    </message>
    <message id="UTILITIES_CLIPCAPTURE_PARAM1_TOOLTIP">
        <source>UTILITIES_CLIPCAPTURE_PARAM1_TOOLTIP</source>
        <translation type="unfinished">Record this many seconds after the capture is triggered</translation>
    </message>
    <message id="UTILITIES_CLIPCAPTURE_PARAM2_NAME">
        <source>UTILITIES_CLIPCAPTURE_PARAM2_NAME</source>
        <comment>Simple Type: AZStd::basic_string_view&lt;char, AZStd::char_traits&lt;char&gt;&gt; C++ Type: AZStd::basic_string_view&lt;char, AZStd::char_traits&lt;char&gt;&gt;</comment>
        <translation type="unfinished">Clip Name</translation>
    </message>
    <message id="UTILITIES_CLIPCAPTURE_PARAM2_TOOLTIP">
        <source>UTILITIES_CLIPCAPTURE_PARAM2_TOOLTIP</source>
        <translation>Usage details are platform-specific</translation>
    </message>
    <message id="UTILITIES_CLIPCAPTURE_PARAM3_NAME">
        <source>UTILITIES_CLIPCAPTURE_PARAM3_NAME</source>
        <comment>Simple Type: AZStd::basic_string_view&lt;char, AZStd::char_traits&lt;char&gt;&gt; C++ Type: AZStd::basic_string_view&lt;char, AZStd::char_traits&lt;char&gt;&gt;</comment>
        <translation type="unfinished">Localized Clip Name</translation>
    </message>
    <message id="UTILITIES_CLIPCAPTURE_PARAM3_TOOLTIP">
        <source>UTILITIES_CLIPCAPTURE_PARAM3_TOOLTIP</source>
        <translation>Usage details are platform-specific</translation>
    </message>
    <message id="UTILITIES_CLIPCAPTURE_PARAM4_NAME">
        <source>UTILITIES_CLIPCAPTURE_PARAM4_NAME</source>
        <comment>Simple Type: AZStd::basic_string_view&lt;char, AZStd::char_traits&lt;char&gt;&gt; C++ Type: AZStd::basic_string_view&lt;char, AZStd::char_traits&lt;char&gt;&gt;</comment>
        <translation>Metadata</translation>
    </message>
    <message id="UTILITIES_CLIPCAPTURE_PARAM4_TOOLTIP">
        <source>UTILITIES_CLIPCAPTURE_PARAM4_TOOLTIP</source>
        <translation>Optional. Use it for instance to tag clips</translation>
    </message>
</context>
<context>
    <name>Method: ProceduralMaterial</name>
    <message id="PROCEDURALMATERIAL_NAME">
        <source>PROCEDURALMATERIAL_NAME</source>
        <translation type="unfinished">Procedural Material</translation>
    </message>
    <message id="PROCEDURALMATERIAL_TOOLTIP">
        <source>PROCEDURALMATERIAL_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_CATEGORY">
        <source>PROCEDURALMATERIAL_CATEGORY</source>
        <translation>Rendering</translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTVECTOR3_NAME">
        <source>PROCEDURALMATERIAL_GETINPUTVECTOR3_NAME</source>
        <comment>Class/Bus: ProceduralMaterial  Event/Method: GetInputVector3</comment>
        <translation type="unfinished">Get Input Vector3</translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTVECTOR3_TOOLTIP">
        <source>PROCEDURALMATERIAL_GETINPUTVECTOR3_TOOLTIP</source>
        <translation>Gets a Procedural Material&apos;s Input Parameter value</translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTVECTOR3_CATEGORY">
        <source>PROCEDURALMATERIAL_GETINPUTVECTOR3_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTVECTOR3_OUT_NAME">
        <source>PROCEDURALMATERIAL_GETINPUTVECTOR3_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTVECTOR3_OUT_TOOLTIP">
        <source>PROCEDURALMATERIAL_GETINPUTVECTOR3_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTVECTOR3_IN_NAME">
        <source>PROCEDURALMATERIAL_GETINPUTVECTOR3_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTVECTOR3_IN_TOOLTIP">
        <source>PROCEDURALMATERIAL_GETINPUTVECTOR3_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTVECTOR3_OUTPUT0_NAME">
        <source>PROCEDURALMATERIAL_GETINPUTVECTOR3_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector3</comment>
        <translation>Vector3</translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTVECTOR3_OUTPUT0_TOOLTIP">
        <source>PROCEDURALMATERIAL_GETINPUTVECTOR3_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The value of the requested Input Parameter</translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTVECTOR3_PARAM0_NAME">
        <source>PROCEDURALMATERIAL_GETINPUTVECTOR3_PARAM0_NAME</source>
        <comment>Simple Type: ProceduralMaterial C++ Type: ProceduralMaterialHandle*</comment>
        <translation type="unfinished">Procedural Material</translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTVECTOR3_PARAM0_TOOLTIP">
        <source>PROCEDURALMATERIAL_GETINPUTVECTOR3_PARAM0_TOOLTIP</source>
        <translation>The Procedural Material to query</translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTVECTOR3_PARAM1_NAME">
        <source>PROCEDURALMATERIAL_GETINPUTVECTOR3_PARAM1_NAME</source>
        <comment>Simple Type: AZStd::basic_string_view&lt;char, AZStd::char_traits&lt;char&gt;&gt; C++ Type: AZStd::basic_string_view&lt;char, AZStd::char_traits&lt;char&gt;&gt;</comment>
        <translation>Input Name</translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTVECTOR3_PARAM1_TOOLTIP">
        <source>PROCEDURALMATERIAL_GETINPUTVECTOR3_PARAM1_TOOLTIP</source>
        <translation>The name of the Input Parameter to return</translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTVECTOR3_NAME">
        <source>PROCEDURALMATERIAL_SETINPUTVECTOR3_NAME</source>
        <comment>Class/Bus: ProceduralMaterial  Event/Method: SetInputVector3</comment>
        <translation type="unfinished">Set Input Vector3</translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTVECTOR3_TOOLTIP">
        <source>PROCEDURALMATERIAL_SETINPUTVECTOR3_TOOLTIP</source>
        <translation type="unfinished">Sets a Procedural Material&apos;s Input Parameter value</translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTVECTOR3_CATEGORY">
        <source>PROCEDURALMATERIAL_SETINPUTVECTOR3_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTVECTOR3_OUT_NAME">
        <source>PROCEDURALMATERIAL_SETINPUTVECTOR3_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTVECTOR3_OUT_TOOLTIP">
        <source>PROCEDURALMATERIAL_SETINPUTVECTOR3_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTVECTOR3_IN_NAME">
        <source>PROCEDURALMATERIAL_SETINPUTVECTOR3_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTVECTOR3_IN_TOOLTIP">
        <source>PROCEDURALMATERIAL_SETINPUTVECTOR3_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTVECTOR3_PARAM0_NAME">
        <source>PROCEDURALMATERIAL_SETINPUTVECTOR3_PARAM0_NAME</source>
        <comment>Simple Type: ProceduralMaterial C++ Type: ProceduralMaterialHandle*</comment>
        <translation type="unfinished">Procedural Material</translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTVECTOR3_PARAM0_TOOLTIP">
        <source>PROCEDURALMATERIAL_SETINPUTVECTOR3_PARAM0_TOOLTIP</source>
        <translation>The Procedural Material to modify</translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTVECTOR3_PARAM1_NAME">
        <source>PROCEDURALMATERIAL_SETINPUTVECTOR3_PARAM1_NAME</source>
        <comment>Simple Type: AZStd::basic_string_view&lt;char, AZStd::char_traits&lt;char&gt;&gt; C++ Type: AZStd::basic_string_view&lt;char, AZStd::char_traits&lt;char&gt;&gt;</comment>
        <translation>Input Name</translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTVECTOR3_PARAM1_TOOLTIP">
        <source>PROCEDURALMATERIAL_SETINPUTVECTOR3_PARAM1_TOOLTIP</source>
        <translation>The name of the Input Parameter to set</translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTVECTOR3_PARAM2_NAME">
        <source>PROCEDURALMATERIAL_SETINPUTVECTOR3_PARAM2_NAME</source>
        <comment>Simple Type: Vector3 C++ Type: const Vector3&amp;</comment>
        <translation>Vector3</translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTVECTOR3_PARAM2_TOOLTIP">
        <source>PROCEDURALMATERIAL_SETINPUTVECTOR3_PARAM2_TOOLTIP</source>
        <translation>The new value to apply</translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTVECTOR4_NAME">
        <source>PROCEDURALMATERIAL_GETINPUTVECTOR4_NAME</source>
        <comment>Class/Bus: ProceduralMaterial  Event/Method: GetInputVector4</comment>
        <translation type="unfinished">Get Input Vector4</translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTVECTOR4_TOOLTIP">
        <source>PROCEDURALMATERIAL_GETINPUTVECTOR4_TOOLTIP</source>
        <translation>Gets a Procedural Material&apos;s Input Parameter value</translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTVECTOR4_CATEGORY">
        <source>PROCEDURALMATERIAL_GETINPUTVECTOR4_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTVECTOR4_OUT_NAME">
        <source>PROCEDURALMATERIAL_GETINPUTVECTOR4_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTVECTOR4_OUT_TOOLTIP">
        <source>PROCEDURALMATERIAL_GETINPUTVECTOR4_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTVECTOR4_IN_NAME">
        <source>PROCEDURALMATERIAL_GETINPUTVECTOR4_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTVECTOR4_IN_TOOLTIP">
        <source>PROCEDURALMATERIAL_GETINPUTVECTOR4_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTVECTOR4_OUTPUT0_NAME">
        <source>PROCEDURALMATERIAL_GETINPUTVECTOR4_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector4</comment>
        <translation>Vector4</translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTVECTOR4_OUTPUT0_TOOLTIP">
        <source>PROCEDURALMATERIAL_GETINPUTVECTOR4_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The value of the requested Input Parameter</translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTVECTOR4_PARAM0_NAME">
        <source>PROCEDURALMATERIAL_GETINPUTVECTOR4_PARAM0_NAME</source>
        <comment>Simple Type: ProceduralMaterial C++ Type: ProceduralMaterialHandle*</comment>
        <translation type="unfinished">Procedural Material</translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTVECTOR4_PARAM0_TOOLTIP">
        <source>PROCEDURALMATERIAL_GETINPUTVECTOR4_PARAM0_TOOLTIP</source>
        <translation>The Procedural Material to query</translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTVECTOR4_PARAM1_NAME">
        <source>PROCEDURALMATERIAL_GETINPUTVECTOR4_PARAM1_NAME</source>
        <comment>Simple Type: AZStd::basic_string_view&lt;char, AZStd::char_traits&lt;char&gt;&gt; C++ Type: AZStd::basic_string_view&lt;char, AZStd::char_traits&lt;char&gt;&gt;</comment>
        <translation>Input Name</translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTVECTOR4_PARAM1_TOOLTIP">
        <source>PROCEDURALMATERIAL_GETINPUTVECTOR4_PARAM1_TOOLTIP</source>
        <translation>The name of the Input Parameter to return</translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTVECTOR4_NAME">
        <source>PROCEDURALMATERIAL_SETINPUTVECTOR4_NAME</source>
        <comment>Class/Bus: ProceduralMaterial  Event/Method: SetInputVector4</comment>
        <translation type="unfinished">Set Input Vector4</translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTVECTOR4_TOOLTIP">
        <source>PROCEDURALMATERIAL_SETINPUTVECTOR4_TOOLTIP</source>
        <translation>Sets a Procedural Material&apos;s Input Parameter value</translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTVECTOR4_CATEGORY">
        <source>PROCEDURALMATERIAL_SETINPUTVECTOR4_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTVECTOR4_OUT_NAME">
        <source>PROCEDURALMATERIAL_SETINPUTVECTOR4_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTVECTOR4_OUT_TOOLTIP">
        <source>PROCEDURALMATERIAL_SETINPUTVECTOR4_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTVECTOR4_IN_NAME">
        <source>PROCEDURALMATERIAL_SETINPUTVECTOR4_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTVECTOR4_IN_TOOLTIP">
        <source>PROCEDURALMATERIAL_SETINPUTVECTOR4_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTVECTOR4_PARAM0_NAME">
        <source>PROCEDURALMATERIAL_SETINPUTVECTOR4_PARAM0_NAME</source>
        <comment>Simple Type: ProceduralMaterial C++ Type: ProceduralMaterialHandle*</comment>
        <translation type="unfinished">Procedural Material</translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTVECTOR4_PARAM0_TOOLTIP">
        <source>PROCEDURALMATERIAL_SETINPUTVECTOR4_PARAM0_TOOLTIP</source>
        <translation>The Procedural Material to modify</translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTVECTOR4_PARAM1_NAME">
        <source>PROCEDURALMATERIAL_SETINPUTVECTOR4_PARAM1_NAME</source>
        <comment>Simple Type: AZStd::basic_string_view&lt;char, AZStd::char_traits&lt;char&gt;&gt; C++ Type: AZStd::basic_string_view&lt;char, AZStd::char_traits&lt;char&gt;&gt;</comment>
        <translation>Input Name</translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTVECTOR4_PARAM1_TOOLTIP">
        <source>PROCEDURALMATERIAL_SETINPUTVECTOR4_PARAM1_TOOLTIP</source>
        <translation>The name of the Input Parameter to set</translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTVECTOR4_PARAM2_NAME">
        <source>PROCEDURALMATERIAL_SETINPUTVECTOR4_PARAM2_NAME</source>
        <comment>Simple Type: Vector4 C++ Type: const Vector4&amp;</comment>
        <translation>Vector4</translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTVECTOR4_PARAM2_TOOLTIP">
        <source>PROCEDURALMATERIAL_SETINPUTVECTOR4_PARAM2_TOOLTIP</source>
        <translation>The new value to apply</translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTCOLOR_NAME">
        <source>PROCEDURALMATERIAL_SETINPUTCOLOR_NAME</source>
        <comment>Class/Bus: ProceduralMaterial  Event/Method: SetInputColor</comment>
        <translation type="unfinished">Set Input Color</translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTCOLOR_TOOLTIP">
        <source>PROCEDURALMATERIAL_SETINPUTCOLOR_TOOLTIP</source>
        <translation type="unfinished">Sets a Procedural Material&apos;s Input Parameter value</translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTCOLOR_CATEGORY">
        <source>PROCEDURALMATERIAL_SETINPUTCOLOR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTCOLOR_OUT_NAME">
        <source>PROCEDURALMATERIAL_SETINPUTCOLOR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTCOLOR_OUT_TOOLTIP">
        <source>PROCEDURALMATERIAL_SETINPUTCOLOR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTCOLOR_IN_NAME">
        <source>PROCEDURALMATERIAL_SETINPUTCOLOR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTCOLOR_IN_TOOLTIP">
        <source>PROCEDURALMATERIAL_SETINPUTCOLOR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTCOLOR_PARAM0_NAME">
        <source>PROCEDURALMATERIAL_SETINPUTCOLOR_PARAM0_NAME</source>
        <comment>Simple Type: ProceduralMaterial C++ Type: ProceduralMaterialHandle*</comment>
        <translation type="unfinished">Procedural Material</translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTCOLOR_PARAM0_TOOLTIP">
        <source>PROCEDURALMATERIAL_SETINPUTCOLOR_PARAM0_TOOLTIP</source>
        <translation>The Procedural Material to modify</translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTCOLOR_PARAM1_NAME">
        <source>PROCEDURALMATERIAL_SETINPUTCOLOR_PARAM1_NAME</source>
        <comment>Simple Type: AZStd::basic_string_view&lt;char, AZStd::char_traits&lt;char&gt;&gt; C++ Type: AZStd::basic_string_view&lt;char, AZStd::char_traits&lt;char&gt;&gt;</comment>
        <translation>Input Name</translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTCOLOR_PARAM1_TOOLTIP">
        <source>PROCEDURALMATERIAL_SETINPUTCOLOR_PARAM1_TOOLTIP</source>
        <translation>The name of the Input Parameter to set</translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTCOLOR_PARAM2_NAME">
        <source>PROCEDURALMATERIAL_SETINPUTCOLOR_PARAM2_NAME</source>
        <comment>Simple Type: Color C++ Type: const Color&amp;</comment>
        <translation>Color</translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTCOLOR_PARAM2_TOOLTIP">
        <source>PROCEDURALMATERIAL_SETINPUTCOLOR_PARAM2_TOOLTIP</source>
        <translation>The new value to apply</translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTSTRING_NAME">
        <source>PROCEDURALMATERIAL_GETINPUTSTRING_NAME</source>
        <comment>Class/Bus: ProceduralMaterial  Event/Method: GetInputString</comment>
        <translation type="unfinished">Get Input String</translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTSTRING_TOOLTIP">
        <source>PROCEDURALMATERIAL_GETINPUTSTRING_TOOLTIP</source>
        <translation>Gets a Procedural Material&apos;s Input Parameter value</translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTSTRING_CATEGORY">
        <source>PROCEDURALMATERIAL_GETINPUTSTRING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTSTRING_OUT_NAME">
        <source>PROCEDURALMATERIAL_GETINPUTSTRING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTSTRING_OUT_TOOLTIP">
        <source>PROCEDURALMATERIAL_GETINPUTSTRING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTSTRING_IN_NAME">
        <source>PROCEDURALMATERIAL_GETINPUTSTRING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTSTRING_IN_TOOLTIP">
        <source>PROCEDURALMATERIAL_GETINPUTSTRING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTSTRING_OUTPUT0_NAME">
        <source>PROCEDURALMATERIAL_GETINPUTSTRING_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation>String</translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTSTRING_OUTPUT0_TOOLTIP">
        <source>PROCEDURALMATERIAL_GETINPUTSTRING_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The value of the requested Input Parameter</translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTSTRING_PARAM0_NAME">
        <source>PROCEDURALMATERIAL_GETINPUTSTRING_PARAM0_NAME</source>
        <comment>Simple Type: ProceduralMaterial C++ Type: ProceduralMaterialHandle*</comment>
        <translation type="unfinished">Procedural Material</translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTSTRING_PARAM0_TOOLTIP">
        <source>PROCEDURALMATERIAL_GETINPUTSTRING_PARAM0_TOOLTIP</source>
        <translation>The Procedural Material to query</translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTSTRING_PARAM1_NAME">
        <source>PROCEDURALMATERIAL_GETINPUTSTRING_PARAM1_NAME</source>
        <comment>Simple Type: AZStd::basic_string_view&lt;char, AZStd::char_traits&lt;char&gt;&gt; C++ Type: AZStd::basic_string_view&lt;char, AZStd::char_traits&lt;char&gt;&gt;</comment>
        <translation>Input Name</translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTSTRING_PARAM1_TOOLTIP">
        <source>PROCEDURALMATERIAL_GETINPUTSTRING_PARAM1_TOOLTIP</source>
        <translation>The name of the Input Parameter to return</translation>
    </message>
    <message id="PROCEDURALMATERIAL_FINDBYNAMEANDINDEX_NAME">
        <source>PROCEDURALMATERIAL_FINDBYNAMEANDINDEX_NAME</source>
        <comment>Class/Bus: ProceduralMaterial  Event/Method: FindByNameAndIndex</comment>
        <translation type="unfinished">Find by Name and Index</translation>
    </message>
    <message id="PROCEDURALMATERIAL_FINDBYNAMEANDINDEX_TOOLTIP">
        <source>PROCEDURALMATERIAL_FINDBYNAMEANDINDEX_TOOLTIP</source>
        <translation type="unfinished">Finds a Procedural Material by name and graph index. Returns Invalid if the material could not be found or loaded.</translation>
    </message>
    <message id="PROCEDURALMATERIAL_FINDBYNAMEANDINDEX_CATEGORY">
        <source>PROCEDURALMATERIAL_FINDBYNAMEANDINDEX_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_FINDBYNAMEANDINDEX_OUT_NAME">
        <source>PROCEDURALMATERIAL_FINDBYNAMEANDINDEX_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_FINDBYNAMEANDINDEX_OUT_TOOLTIP">
        <source>PROCEDURALMATERIAL_FINDBYNAMEANDINDEX_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_FINDBYNAMEANDINDEX_IN_NAME">
        <source>PROCEDURALMATERIAL_FINDBYNAMEANDINDEX_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_FINDBYNAMEANDINDEX_IN_TOOLTIP">
        <source>PROCEDURALMATERIAL_FINDBYNAMEANDINDEX_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_FINDBYNAMEANDINDEX_OUTPUT0_NAME">
        <source>PROCEDURALMATERIAL_FINDBYNAMEANDINDEX_OUTPUT0_NAME</source>
        <comment>C++ Type: ProceduralMaterialHandle</comment>
        <translation type="unfinished">Procedural Material</translation>
    </message>
    <message id="PROCEDURALMATERIAL_FINDBYNAMEANDINDEX_OUTPUT0_TOOLTIP">
        <source>PROCEDURALMATERIAL_FINDBYNAMEANDINDEX_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The requested Procedural Material, or Invalid if it could not be found or loaded</translation>
    </message>
    <message id="PROCEDURALMATERIAL_FINDBYNAMEANDINDEX_PARAM0_NAME">
        <source>PROCEDURALMATERIAL_FINDBYNAMEANDINDEX_PARAM0_NAME</source>
        <comment>Simple Type: AZStd::basic_string_view&lt;char, AZStd::char_traits&lt;char&gt;&gt; C++ Type: AZStd::basic_string_view&lt;char, AZStd::char_traits&lt;char&gt;&gt;</comment>
        <translation type="unfinished">Substance Name</translation>
    </message>
    <message id="PROCEDURALMATERIAL_FINDBYNAMEANDINDEX_PARAM0_TOOLTIP">
        <source>PROCEDURALMATERIAL_FINDBYNAMEANDINDEX_PARAM0_TOOLTIP</source>
        <translation>Path name of the Substance &apos;.sbsar&apos; or &apos;.smtl&apos; file</translation>
    </message>
    <message id="PROCEDURALMATERIAL_FINDBYNAMEANDINDEX_PARAM1_NAME">
        <source>PROCEDURALMATERIAL_FINDBYNAMEANDINDEX_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Graph Index</translation>
    </message>
    <message id="PROCEDURALMATERIAL_FINDBYNAMEANDINDEX_PARAM1_TOOLTIP">
        <source>PROCEDURALMATERIAL_FINDBYNAMEANDINDEX_PARAM1_TOOLTIP</source>
        <translation type="unfinished">Index of a specific graph in the Substance file</translation>
    </message>
    <message id="PROCEDURALMATERIAL_FINDBYNAMEANDINDEX_PARAM2_NAME">
        <source>PROCEDURALMATERIAL_FINDBYNAMEANDINDEX_PARAM2_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Force Load</translation>
    </message>
    <message id="PROCEDURALMATERIAL_FINDBYNAMEANDINDEX_PARAM2_TOOLTIP">
        <source>PROCEDURALMATERIAL_FINDBYNAMEANDINDEX_PARAM2_TOOLTIP</source>
        <translation>Forces the Procedural Material to be loaded if it isn&apos;t already</translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTVECTOR2_NAME">
        <source>PROCEDURALMATERIAL_GETINPUTVECTOR2_NAME</source>
        <comment>Class/Bus: ProceduralMaterial  Event/Method: GetInputVector2</comment>
        <translation type="unfinished">Get Input Vector2</translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTVECTOR2_TOOLTIP">
        <source>PROCEDURALMATERIAL_GETINPUTVECTOR2_TOOLTIP</source>
        <translation>Gets a Procedural Material&apos;s Input Parameter value</translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTVECTOR2_CATEGORY">
        <source>PROCEDURALMATERIAL_GETINPUTVECTOR2_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTVECTOR2_OUT_NAME">
        <source>PROCEDURALMATERIAL_GETINPUTVECTOR2_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTVECTOR2_OUT_TOOLTIP">
        <source>PROCEDURALMATERIAL_GETINPUTVECTOR2_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTVECTOR2_IN_NAME">
        <source>PROCEDURALMATERIAL_GETINPUTVECTOR2_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTVECTOR2_IN_TOOLTIP">
        <source>PROCEDURALMATERIAL_GETINPUTVECTOR2_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTVECTOR2_OUTPUT0_NAME">
        <source>PROCEDURALMATERIAL_GETINPUTVECTOR2_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector2</comment>
        <translation>Vector2</translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTVECTOR2_OUTPUT0_TOOLTIP">
        <source>PROCEDURALMATERIAL_GETINPUTVECTOR2_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The value of the requested Input Parameter</translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTVECTOR2_PARAM0_NAME">
        <source>PROCEDURALMATERIAL_GETINPUTVECTOR2_PARAM0_NAME</source>
        <comment>Simple Type: ProceduralMaterial C++ Type: ProceduralMaterialHandle*</comment>
        <translation type="unfinished">Procedural Material</translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTVECTOR2_PARAM0_TOOLTIP">
        <source>PROCEDURALMATERIAL_GETINPUTVECTOR2_PARAM0_TOOLTIP</source>
        <translation>The Procedural Material to query</translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTVECTOR2_PARAM1_NAME">
        <source>PROCEDURALMATERIAL_GETINPUTVECTOR2_PARAM1_NAME</source>
        <comment>Simple Type: AZStd::basic_string_view&lt;char, AZStd::char_traits&lt;char&gt;&gt; C++ Type: AZStd::basic_string_view&lt;char, AZStd::char_traits&lt;char&gt;&gt;</comment>
        <translation>Input Name</translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTVECTOR2_PARAM1_TOOLTIP">
        <source>PROCEDURALMATERIAL_GETINPUTVECTOR2_PARAM1_TOOLTIP</source>
        <translation>The name of the Input Parameter to return</translation>
    </message>
    <message id="PROCEDURALMATERIAL_RENDERSYNC_NAME">
        <source>PROCEDURALMATERIAL_RENDERSYNC_NAME</source>
        <comment>Class/Bus: ProceduralMaterial  Event/Method: RenderSync</comment>
        <translation type="unfinished">Render Synchronous</translation>
    </message>
    <message id="PROCEDURALMATERIAL_RENDERSYNC_TOOLTIP">
        <source>PROCEDURALMATERIAL_RENDERSYNC_TOOLTIP</source>
        <translation>Regenerates the Procedural Material textures based on the latest Input Parameter settings</translation>
    </message>
    <message id="PROCEDURALMATERIAL_RENDERSYNC_CATEGORY">
        <source>PROCEDURALMATERIAL_RENDERSYNC_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_RENDERSYNC_OUT_NAME">
        <source>PROCEDURALMATERIAL_RENDERSYNC_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_RENDERSYNC_OUT_TOOLTIP">
        <source>PROCEDURALMATERIAL_RENDERSYNC_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_RENDERSYNC_IN_NAME">
        <source>PROCEDURALMATERIAL_RENDERSYNC_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_RENDERSYNC_IN_TOOLTIP">
        <source>PROCEDURALMATERIAL_RENDERSYNC_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_FINDBYNAME_NAME">
        <source>PROCEDURALMATERIAL_FINDBYNAME_NAME</source>
        <comment>Class/Bus: ProceduralMaterial  Event/Method: FindByName</comment>
        <translation type="unfinished">Find by Name</translation>
    </message>
    <message id="PROCEDURALMATERIAL_FINDBYNAME_TOOLTIP">
        <source>PROCEDURALMATERIAL_FINDBYNAME_TOOLTIP</source>
        <translation type="unfinished">Finds a Procedural Material by name. Returns Invalid if the material could not be found or loaded.</translation>
    </message>
    <message id="PROCEDURALMATERIAL_FINDBYNAME_CATEGORY">
        <source>PROCEDURALMATERIAL_FINDBYNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_FINDBYNAME_OUT_NAME">
        <source>PROCEDURALMATERIAL_FINDBYNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_FINDBYNAME_OUT_TOOLTIP">
        <source>PROCEDURALMATERIAL_FINDBYNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_FINDBYNAME_IN_NAME">
        <source>PROCEDURALMATERIAL_FINDBYNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_FINDBYNAME_IN_TOOLTIP">
        <source>PROCEDURALMATERIAL_FINDBYNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_FINDBYNAME_OUTPUT0_NAME">
        <source>PROCEDURALMATERIAL_FINDBYNAME_OUTPUT0_NAME</source>
        <comment>C++ Type: ProceduralMaterialHandle</comment>
        <translation type="unfinished">Procedural Material</translation>
    </message>
    <message id="PROCEDURALMATERIAL_FINDBYNAME_OUTPUT0_TOOLTIP">
        <source>PROCEDURALMATERIAL_FINDBYNAME_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The requested Procedural Material, or Invalid if it could not be found or loaded</translation>
    </message>
    <message id="PROCEDURALMATERIAL_FINDBYNAME_PARAM0_NAME">
        <source>PROCEDURALMATERIAL_FINDBYNAME_PARAM0_NAME</source>
        <comment>Simple Type: AZStd::basic_string_view&lt;char, AZStd::char_traits&lt;char&gt;&gt; C++ Type: AZStd::basic_string_view&lt;char, AZStd::char_traits&lt;char&gt;&gt;</comment>
        <translation type="unfinished">Substance Name</translation>
    </message>
    <message id="PROCEDURALMATERIAL_FINDBYNAME_PARAM0_TOOLTIP">
        <source>PROCEDURALMATERIAL_FINDBYNAME_PARAM0_TOOLTIP</source>
        <translation>Path name of the Substance &apos;.sbsar&apos; or &apos;.smtl&apos; file</translation>
    </message>
    <message id="PROCEDURALMATERIAL_FINDBYNAME_PARAM1_NAME">
        <source>PROCEDURALMATERIAL_FINDBYNAME_PARAM1_NAME</source>
        <comment>Simple Type: AZStd::basic_string_view&lt;char, AZStd::char_traits&lt;char&gt;&gt; C++ Type: AZStd::basic_string_view&lt;char, AZStd::char_traits&lt;char&gt;&gt;</comment>
        <translation type="unfinished">Graph Name</translation>
    </message>
    <message id="PROCEDURALMATERIAL_FINDBYNAME_PARAM1_TOOLTIP">
        <source>PROCEDURALMATERIAL_FINDBYNAME_PARAM1_TOOLTIP</source>
        <translation type="unfinished">Name of a specific graph in the Substance file</translation>
    </message>
    <message id="PROCEDURALMATERIAL_FINDBYNAME_PARAM2_NAME">
        <source>PROCEDURALMATERIAL_FINDBYNAME_PARAM2_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Force Load</translation>
    </message>
    <message id="PROCEDURALMATERIAL_FINDBYNAME_PARAM2_TOOLTIP">
        <source>PROCEDURALMATERIAL_FINDBYNAME_PARAM2_TOOLTIP</source>
        <translation>Forces the Procedural Material to be loaded if it isn&apos;t already</translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTVECTOR2_NAME">
        <source>PROCEDURALMATERIAL_SETINPUTVECTOR2_NAME</source>
        <comment>Class/Bus: ProceduralMaterial  Event/Method: SetInputVector2</comment>
        <translation type="unfinished">Set Input Vector2</translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTVECTOR2_TOOLTIP">
        <source>PROCEDURALMATERIAL_SETINPUTVECTOR2_TOOLTIP</source>
        <translation>Sets a Procedural Material&apos;s Input Parameter value</translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTVECTOR2_CATEGORY">
        <source>PROCEDURALMATERIAL_SETINPUTVECTOR2_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTVECTOR2_OUT_NAME">
        <source>PROCEDURALMATERIAL_SETINPUTVECTOR2_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTVECTOR2_OUT_TOOLTIP">
        <source>PROCEDURALMATERIAL_SETINPUTVECTOR2_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTVECTOR2_IN_NAME">
        <source>PROCEDURALMATERIAL_SETINPUTVECTOR2_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTVECTOR2_IN_TOOLTIP">
        <source>PROCEDURALMATERIAL_SETINPUTVECTOR2_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTVECTOR2_PARAM0_NAME">
        <source>PROCEDURALMATERIAL_SETINPUTVECTOR2_PARAM0_NAME</source>
        <comment>Simple Type: ProceduralMaterial C++ Type: ProceduralMaterialHandle*</comment>
        <translation type="unfinished">Procedural Material</translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTVECTOR2_PARAM0_TOOLTIP">
        <source>PROCEDURALMATERIAL_SETINPUTVECTOR2_PARAM0_TOOLTIP</source>
        <translation>The Procedural Material to modify</translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTVECTOR2_PARAM1_NAME">
        <source>PROCEDURALMATERIAL_SETINPUTVECTOR2_PARAM1_NAME</source>
        <comment>Simple Type: AZStd::basic_string_view&lt;char, AZStd::char_traits&lt;char&gt;&gt; C++ Type: AZStd::basic_string_view&lt;char, AZStd::char_traits&lt;char&gt;&gt;</comment>
        <translation>Input Name</translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTVECTOR2_PARAM1_TOOLTIP">
        <source>PROCEDURALMATERIAL_SETINPUTVECTOR2_PARAM1_TOOLTIP</source>
        <translation>The name of the Input Parameter to set</translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTVECTOR2_PARAM2_NAME">
        <source>PROCEDURALMATERIAL_SETINPUTVECTOR2_PARAM2_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: const Vector2&amp;</comment>
        <translation>Vector2</translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTVECTOR2_PARAM2_TOOLTIP">
        <source>PROCEDURALMATERIAL_SETINPUTVECTOR2_PARAM2_TOOLTIP</source>
        <translation>The new value to apply</translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTNUMBER_NAME">
        <source>PROCEDURALMATERIAL_SETINPUTNUMBER_NAME</source>
        <comment>Class/Bus: ProceduralMaterial  Event/Method: SetInputNumber</comment>
        <translation type="unfinished">Set Input Number</translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTNUMBER_TOOLTIP">
        <source>PROCEDURALMATERIAL_SETINPUTNUMBER_TOOLTIP</source>
        <translation>Sets a Procedural Material&apos;s Input Parameter value</translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTNUMBER_CATEGORY">
        <source>PROCEDURALMATERIAL_SETINPUTNUMBER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTNUMBER_OUT_NAME">
        <source>PROCEDURALMATERIAL_SETINPUTNUMBER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTNUMBER_OUT_TOOLTIP">
        <source>PROCEDURALMATERIAL_SETINPUTNUMBER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTNUMBER_IN_NAME">
        <source>PROCEDURALMATERIAL_SETINPUTNUMBER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTNUMBER_IN_TOOLTIP">
        <source>PROCEDURALMATERIAL_SETINPUTNUMBER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTNUMBER_PARAM0_NAME">
        <source>PROCEDURALMATERIAL_SETINPUTNUMBER_PARAM0_NAME</source>
        <comment>Simple Type: ProceduralMaterial C++ Type: ProceduralMaterialHandle*</comment>
        <translation type="unfinished">Procedural Material</translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTNUMBER_PARAM0_TOOLTIP">
        <source>PROCEDURALMATERIAL_SETINPUTNUMBER_PARAM0_TOOLTIP</source>
        <translation>The Procedural Material to modify</translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTNUMBER_PARAM1_NAME">
        <source>PROCEDURALMATERIAL_SETINPUTNUMBER_PARAM1_NAME</source>
        <comment>Simple Type: AZStd::basic_string_view&lt;char, AZStd::char_traits&lt;char&gt;&gt; C++ Type: AZStd::basic_string_view&lt;char, AZStd::char_traits&lt;char&gt;&gt;</comment>
        <translation>Input Name</translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTNUMBER_PARAM1_TOOLTIP">
        <source>PROCEDURALMATERIAL_SETINPUTNUMBER_PARAM1_TOOLTIP</source>
        <translation>The name of the Input Parameter to set</translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTNUMBER_PARAM2_NAME">
        <source>PROCEDURALMATERIAL_SETINPUTNUMBER_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTNUMBER_PARAM2_TOOLTIP">
        <source>PROCEDURALMATERIAL_SETINPUTNUMBER_PARAM2_TOOLTIP</source>
        <translation>The new value to apply</translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTSTRING_NAME">
        <source>PROCEDURALMATERIAL_SETINPUTSTRING_NAME</source>
        <comment>Class/Bus: ProceduralMaterial  Event/Method: SetInputString</comment>
        <translation type="unfinished">Set Input String</translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTSTRING_TOOLTIP">
        <source>PROCEDURALMATERIAL_SETINPUTSTRING_TOOLTIP</source>
        <translation>Sets a Procedural Material&apos;s Input Parameter value</translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTSTRING_CATEGORY">
        <source>PROCEDURALMATERIAL_SETINPUTSTRING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTSTRING_OUT_NAME">
        <source>PROCEDURALMATERIAL_SETINPUTSTRING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTSTRING_OUT_TOOLTIP">
        <source>PROCEDURALMATERIAL_SETINPUTSTRING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTSTRING_IN_NAME">
        <source>PROCEDURALMATERIAL_SETINPUTSTRING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTSTRING_IN_TOOLTIP">
        <source>PROCEDURALMATERIAL_SETINPUTSTRING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTSTRING_PARAM0_NAME">
        <source>PROCEDURALMATERIAL_SETINPUTSTRING_PARAM0_NAME</source>
        <comment>Simple Type: ProceduralMaterial C++ Type: ProceduralMaterialHandle*</comment>
        <translation type="unfinished">Procedural Material</translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTSTRING_PARAM0_TOOLTIP">
        <source>PROCEDURALMATERIAL_SETINPUTSTRING_PARAM0_TOOLTIP</source>
        <translation>The Procedural Material to modify</translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTSTRING_PARAM1_NAME">
        <source>PROCEDURALMATERIAL_SETINPUTSTRING_PARAM1_NAME</source>
        <comment>Simple Type: AZStd::basic_string_view&lt;char, AZStd::char_traits&lt;char&gt;&gt; C++ Type: AZStd::basic_string_view&lt;char, AZStd::char_traits&lt;char&gt;&gt;</comment>
        <translation>Input Name</translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTSTRING_PARAM1_TOOLTIP">
        <source>PROCEDURALMATERIAL_SETINPUTSTRING_PARAM1_TOOLTIP</source>
        <translation>The name of the Input Parameter to set</translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTSTRING_PARAM2_NAME">
        <source>PROCEDURALMATERIAL_SETINPUTSTRING_PARAM2_NAME</source>
        <comment>Simple Type: AZStd::basic_string_view&lt;char, AZStd::char_traits&lt;char&gt;&gt; C++ Type: AZStd::basic_string_view&lt;char, AZStd::char_traits&lt;char&gt;&gt;</comment>
        <translation>String</translation>
    </message>
    <message id="PROCEDURALMATERIAL_SETINPUTSTRING_PARAM2_TOOLTIP">
        <source>PROCEDURALMATERIAL_SETINPUTSTRING_PARAM2_TOOLTIP</source>
        <translation>The new value to apply</translation>
    </message>
    <message id="PROCEDURALMATERIAL_RENDERASYNC_NAME">
        <source>PROCEDURALMATERIAL_RENDERASYNC_NAME</source>
        <comment>Class/Bus: ProceduralMaterial  Event/Method: RenderAsync</comment>
        <translation type="unfinished">Render Asynchronous</translation>
    </message>
    <message id="PROCEDURALMATERIAL_RENDERASYNC_TOOLTIP">
        <source>PROCEDURALMATERIAL_RENDERASYNC_TOOLTIP</source>
        <translation type="unfinished">Schedules asynchronous regeneration of Procedural Material textures based on the latest Input Parameter settings</translation>
    </message>
    <message id="PROCEDURALMATERIAL_RENDERASYNC_CATEGORY">
        <source>PROCEDURALMATERIAL_RENDERASYNC_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_RENDERASYNC_OUT_NAME">
        <source>PROCEDURALMATERIAL_RENDERASYNC_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_RENDERASYNC_OUT_TOOLTIP">
        <source>PROCEDURALMATERIAL_RENDERASYNC_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_RENDERASYNC_IN_NAME">
        <source>PROCEDURALMATERIAL_RENDERASYNC_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_RENDERASYNC_IN_TOOLTIP">
        <source>PROCEDURALMATERIAL_RENDERASYNC_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_RENDERASYNC_OUTPUT0_NAME">
        <source>PROCEDURALMATERIAL_RENDERASYNC_OUTPUT0_NAME</source>
        <comment>C++ Type: unsigned int</comment>
        <translation type="unfinished">Render ID</translation>
    </message>
    <message id="PROCEDURALMATERIAL_RENDERASYNC_OUTPUT0_TOOLTIP">
        <source>PROCEDURALMATERIAL_RENDERASYNC_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">A unique ID for the scheduled render process, or 0 if no render was scheduled</translation>
    </message>
    <message id="PROCEDURALMATERIAL_RENDERASYNC_PARAM0_NAME">
        <source>PROCEDURALMATERIAL_RENDERASYNC_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation>Force</translation>
    </message>
    <message id="PROCEDURALMATERIAL_RENDERASYNC_PARAM0_TOOLTIP">
        <source>PROCEDURALMATERIAL_RENDERASYNC_PARAM0_TOOLTIP</source>
        <translation>Forces the render to be scheduled (false gives better performance on high frequency updates)</translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTNUMBER_NAME">
        <source>PROCEDURALMATERIAL_GETINPUTNUMBER_NAME</source>
        <comment>Class/Bus: ProceduralMaterial  Event/Method: GetInputNumber</comment>
        <translation type="unfinished">Get Input Number</translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTNUMBER_TOOLTIP">
        <source>PROCEDURALMATERIAL_GETINPUTNUMBER_TOOLTIP</source>
        <translation>Gets a Procedural Material&apos;s Input Parameter value</translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTNUMBER_CATEGORY">
        <source>PROCEDURALMATERIAL_GETINPUTNUMBER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTNUMBER_OUT_NAME">
        <source>PROCEDURALMATERIAL_GETINPUTNUMBER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTNUMBER_OUT_TOOLTIP">
        <source>PROCEDURALMATERIAL_GETINPUTNUMBER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTNUMBER_IN_NAME">
        <source>PROCEDURALMATERIAL_GETINPUTNUMBER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTNUMBER_IN_TOOLTIP">
        <source>PROCEDURALMATERIAL_GETINPUTNUMBER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTNUMBER_OUTPUT0_NAME">
        <source>PROCEDURALMATERIAL_GETINPUTNUMBER_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Number</translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTNUMBER_OUTPUT0_TOOLTIP">
        <source>PROCEDURALMATERIAL_GETINPUTNUMBER_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The value of the requested Input Parameter</translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTNUMBER_PARAM0_NAME">
        <source>PROCEDURALMATERIAL_GETINPUTNUMBER_PARAM0_NAME</source>
        <comment>Simple Type: ProceduralMaterial C++ Type: ProceduralMaterialHandle*</comment>
        <translation type="unfinished">Procedural Material</translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTNUMBER_PARAM0_TOOLTIP">
        <source>PROCEDURALMATERIAL_GETINPUTNUMBER_PARAM0_TOOLTIP</source>
        <translation>The Procedural Material to query</translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTNUMBER_PARAM1_NAME">
        <source>PROCEDURALMATERIAL_GETINPUTNUMBER_PARAM1_NAME</source>
        <comment>Simple Type: AZStd::basic_string_view&lt;char, AZStd::char_traits&lt;char&gt;&gt; C++ Type: AZStd::basic_string_view&lt;char, AZStd::char_traits&lt;char&gt;&gt;</comment>
        <translation>Input Name</translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTNUMBER_PARAM1_TOOLTIP">
        <source>PROCEDURALMATERIAL_GETINPUTNUMBER_PARAM1_TOOLTIP</source>
        <translation>The name of the Input Parameter to return</translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTCOLOR_NAME">
        <source>PROCEDURALMATERIAL_GETINPUTCOLOR_NAME</source>
        <comment>Class/Bus: ProceduralMaterial  Event/Method: GetInputColor</comment>
        <translation type="unfinished">Get Input Color</translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTCOLOR_TOOLTIP">
        <source>PROCEDURALMATERIAL_GETINPUTCOLOR_TOOLTIP</source>
        <translation>Gets a Procedural Material&apos;s Input Parameter value</translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTCOLOR_CATEGORY">
        <source>PROCEDURALMATERIAL_GETINPUTCOLOR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTCOLOR_OUT_NAME">
        <source>PROCEDURALMATERIAL_GETINPUTCOLOR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTCOLOR_OUT_TOOLTIP">
        <source>PROCEDURALMATERIAL_GETINPUTCOLOR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTCOLOR_IN_NAME">
        <source>PROCEDURALMATERIAL_GETINPUTCOLOR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTCOLOR_IN_TOOLTIP">
        <source>PROCEDURALMATERIAL_GETINPUTCOLOR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTCOLOR_OUTPUT0_NAME">
        <source>PROCEDURALMATERIAL_GETINPUTCOLOR_OUTPUT0_NAME</source>
        <comment>C++ Type: Color</comment>
        <translation>Color</translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTCOLOR_OUTPUT0_TOOLTIP">
        <source>PROCEDURALMATERIAL_GETINPUTCOLOR_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The value of the requested Input Parameter</translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTCOLOR_PARAM0_NAME">
        <source>PROCEDURALMATERIAL_GETINPUTCOLOR_PARAM0_NAME</source>
        <comment>Simple Type: ProceduralMaterial C++ Type: ProceduralMaterialHandle*</comment>
        <translation type="unfinished">Procedural Material</translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTCOLOR_PARAM0_TOOLTIP">
        <source>PROCEDURALMATERIAL_GETINPUTCOLOR_PARAM0_TOOLTIP</source>
        <translation>The Procedural Material to query</translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTCOLOR_PARAM1_NAME">
        <source>PROCEDURALMATERIAL_GETINPUTCOLOR_PARAM1_NAME</source>
        <comment>Simple Type: AZStd::basic_string_view&lt;char, AZStd::char_traits&lt;char&gt;&gt; C++ Type: AZStd::basic_string_view&lt;char, AZStd::char_traits&lt;char&gt;&gt;</comment>
        <translation>Input Name</translation>
    </message>
    <message id="PROCEDURALMATERIAL_GETINPUTCOLOR_PARAM1_TOOLTIP">
        <source>PROCEDURALMATERIAL_GETINPUTCOLOR_PARAM1_TOOLTIP</source>
        <translation>The name of the Input Parameter to return</translation>
    </message>
</context>
<context>
    <name>Handler: SubstanceNotificationBus</name>
    <message id="HANDLER_SUBSTANCENOTIFICATIONBUS_NAME">
        <source>HANDLER_SUBSTANCENOTIFICATIONBUS_NAME</source>
        <translation type="unfinished">Procedural Material</translation>
    </message>
    <message id="HANDLER_SUBSTANCENOTIFICATIONBUS_TOOLTIP">
        <source>HANDLER_SUBSTANCENOTIFICATIONBUS_TOOLTIP</source>
        <translation>Provides notifications from the Substance system</translation>
    </message>
    <message id="HANDLER_SUBSTANCENOTIFICATIONBUS_CATEGORY">
        <source>HANDLER_SUBSTANCENOTIFICATIONBUS_CATEGORY</source>
        <translation>Rendering</translation>
    </message>
    <message id="HANDLER_SUBSTANCENOTIFICATIONBUS_ONRENDERFINISHED_NAME">
        <source>HANDLER_SUBSTANCENOTIFICATIONBUS_ONRENDERFINISHED_NAME</source>
        <comment>Class/Bus: SubstanceNotificationBus  Event/Method: OnRenderFinished</comment>
        <translation type="unfinished">On Render Finished</translation>
    </message>
    <message id="HANDLER_SUBSTANCENOTIFICATIONBUS_ONRENDERFINISHED_TOOLTIP">
        <source>HANDLER_SUBSTANCENOTIFICATIONBUS_ONRENDERFINISHED_TOOLTIP</source>
        <translation type="unfinished">Triggered when a Procedural Material render has finished</translation>
    </message>
    <message id="HANDLER_SUBSTANCENOTIFICATIONBUS_ONRENDERFINISHED_CATEGORY">
        <source>HANDLER_SUBSTANCENOTIFICATIONBUS_ONRENDERFINISHED_CATEGORY</source>
        <translation>Rendering</translation>
    </message>
    <message id="HANDLER_SUBSTANCENOTIFICATIONBUS_ONRENDERFINISHED_OUT_NAME">
        <source>HANDLER_SUBSTANCENOTIFICATIONBUS_ONRENDERFINISHED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SUBSTANCENOTIFICATIONBUS_ONRENDERFINISHED_OUT_TOOLTIP">
        <source>HANDLER_SUBSTANCENOTIFICATIONBUS_ONRENDERFINISHED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SUBSTANCENOTIFICATIONBUS_ONRENDERFINISHED_IN_NAME">
        <source>HANDLER_SUBSTANCENOTIFICATIONBUS_ONRENDERFINISHED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SUBSTANCENOTIFICATIONBUS_ONRENDERFINISHED_IN_TOOLTIP">
        <source>HANDLER_SUBSTANCENOTIFICATIONBUS_ONRENDERFINISHED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_SUBSTANCENOTIFICATIONBUS_ONRENDERFINISHED_OUTPUT0_NAME">
        <source>HANDLER_SUBSTANCENOTIFICATIONBUS_ONRENDERFINISHED_OUTPUT0_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation type="unfinished">Render ID</translation>
    </message>
    <message id="HANDLER_SUBSTANCENOTIFICATIONBUS_ONRENDERFINISHED_OUTPUT0_TOOLTIP">
        <source>HANDLER_SUBSTANCENOTIFICATIONBUS_ONRENDERFINISHED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Corresponds to the Render ID that was returned by the Render Asynchronous node</translation>
    </message>
</context>
<context>
    <name>EBus: UiParticleEmitterBus</name>
    <message id="UIPARTICLEEMITTERBUS_NAME">
        <source>UIPARTICLEEMITTERBUS_NAME</source>
        <translation type="unfinished">UI Particle Emitter</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLECOLORTINTVARIATION_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLECOLORTINTVARIATION_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: SetParticleColorTintVariation</comment>
        <translation type="unfinished">Set Particle Color Tint Variation</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLECOLORTINTVARIATION_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLECOLORTINTVARIATION_TOOLTIP</source>
        <translation type="unfinished">Sets the variation in color tint of the emitted particles</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLECOLORTINTVARIATION_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLECOLORTINTVARIATION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLECOLORTINTVARIATION_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLECOLORTINTVARIATION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLECOLORTINTVARIATION_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLECOLORTINTVARIATION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLECOLORTINTVARIATION_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLECOLORTINTVARIATION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLECOLORTINTVARIATION_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLECOLORTINTVARIATION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLECOLORTINTVARIATION_PARAM0_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLECOLORTINTVARIATION_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Variation</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLECOLORTINTVARIATION_PARAM0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLECOLORTINTVARIATION_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The variation in color tint of the emitted particles [0-1]</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETSPRITESHEETFRAMEDELAY_NAME">
        <source>UIPARTICLEEMITTERBUS_GETSPRITESHEETFRAMEDELAY_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: GetSpriteSheetFrameDelay</comment>
        <translation type="unfinished">Get Sprite Sheet Frame Delay</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETSPRITESHEETFRAMEDELAY_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETSPRITESHEETFRAMEDELAY_TOOLTIP</source>
        <translation type="unfinished">Gets the delay between each sprite sheet frame</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETSPRITESHEETFRAMEDELAY_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_GETSPRITESHEETFRAMEDELAY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETSPRITESHEETFRAMEDELAY_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_GETSPRITESHEETFRAMEDELAY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETSPRITESHEETFRAMEDELAY_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETSPRITESHEETFRAMEDELAY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETSPRITESHEETFRAMEDELAY_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_GETSPRITESHEETFRAMEDELAY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETSPRITESHEETFRAMEDELAY_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETSPRITESHEETFRAMEDELAY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETSPRITESHEETFRAMEDELAY_OUTPUT0_NAME">
        <source>UIPARTICLEEMITTERBUS_GETSPRITESHEETFRAMEDELAY_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Delay</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETSPRITESHEETFRAMEDELAY_OUTPUT0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETSPRITESHEETFRAMEDELAY_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The delay in seconds between each sprite sheet frame</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEALPHA_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEALPHA_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: SetParticleAlpha</comment>
        <translation type="unfinished">Set Particle Alpha</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEALPHA_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEALPHA_TOOLTIP</source>
        <translation type="unfinished">Sets the alpha of the emitted particles</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEALPHA_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEALPHA_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEALPHA_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEALPHA_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEALPHA_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEALPHA_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEALPHA_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEALPHA_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEALPHA_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEALPHA_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEALPHA_PARAM0_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEALPHA_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Alpha</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEALPHA_PARAM0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEALPHA_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The alpha of the emitted particles [0-1]</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISEMITTING_NAME">
        <source>UIPARTICLEEMITTERBUS_GETISEMITTING_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: GetIsEmitting</comment>
        <translation type="unfinished">Is Emitting</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISEMITTING_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETISEMITTING_TOOLTIP</source>
        <translation type="unfinished">Returns whether the emitter is currently emitting</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISEMITTING_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_GETISEMITTING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISEMITTING_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_GETISEMITTING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISEMITTING_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETISEMITTING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISEMITTING_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_GETISEMITTING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISEMITTING_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETISEMITTING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISEMITTING_OUTPUT0_NAME">
        <source>UIPARTICLEEMITTERBUS_GETISEMITTING_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Emitting</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISEMITTING_OUTPUT0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETISEMITTING_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the emitter is currently emitting</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEHEIGHT_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEHEIGHT_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: SetParticleHeight</comment>
        <translation type="unfinished">Set Particle Height</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEHEIGHT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEHEIGHT_TOOLTIP</source>
        <translation type="unfinished">Sets the height of the emitted particles</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEHEIGHT_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEHEIGHT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEHEIGHT_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEHEIGHT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEHEIGHT_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEHEIGHT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEHEIGHT_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEHEIGHT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEHEIGHT_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEHEIGHT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEHEIGHT_PARAM0_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEHEIGHT_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Height</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEHEIGHT_PARAM0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEHEIGHT_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The height of the emitted particles</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETSPRITESHEETCELLINDEX_NAME">
        <source>UIPARTICLEEMITTERBUS_GETSPRITESHEETCELLINDEX_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: GetSpriteSheetCellIndex</comment>
        <translation type="unfinished">Get Sprite Sheet Cell Index</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETSPRITESHEETCELLINDEX_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETSPRITESHEETCELLINDEX_TOOLTIP</source>
        <translation type="unfinished">Gets the sprite sheet cell index to be used for emitted particles</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETSPRITESHEETCELLINDEX_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_GETSPRITESHEETCELLINDEX_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETSPRITESHEETCELLINDEX_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_GETSPRITESHEETCELLINDEX_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETSPRITESHEETCELLINDEX_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETSPRITESHEETCELLINDEX_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETSPRITESHEETCELLINDEX_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_GETSPRITESHEETCELLINDEX_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETSPRITESHEETCELLINDEX_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETSPRITESHEETCELLINDEX_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETSPRITESHEETCELLINDEX_OUTPUT0_NAME">
        <source>UIPARTICLEEMITTERBUS_GETSPRITESHEETCELLINDEX_OUTPUT0_NAME</source>
        <comment>C++ Type: int</comment>
        <translation type="unfinished">Cell Index</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETSPRITESHEETCELLINDEX_OUTPUT0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETSPRITESHEETCELLINDEX_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The sprite sheet cell index to be used for emitted particles</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISPARTICLEINITIALROTATIONFROMINITIALVELOCITY_NAME">
        <source>UIPARTICLEEMITTERBUS_GETISPARTICLEINITIALROTATIONFROMINITIALVELOCITY_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: GetIsParticleInitialRotationFromInitialVelocity</comment>
        <translation type="unfinished">Is Particle Initial Rotation From Initial Velocity</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISPARTICLEINITIALROTATIONFROMINITIALVELOCITY_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETISPARTICLEINITIALROTATIONFROMINITIALVELOCITY_TOOLTIP</source>
        <translation type="unfinished">Returns whether the particle will be initially orientated so that the top of each particle points towards the initial velocity vector</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISPARTICLEINITIALROTATIONFROMINITIALVELOCITY_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_GETISPARTICLEINITIALROTATIONFROMINITIALVELOCITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISPARTICLEINITIALROTATIONFROMINITIALVELOCITY_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_GETISPARTICLEINITIALROTATIONFROMINITIALVELOCITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISPARTICLEINITIALROTATIONFROMINITIALVELOCITY_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETISPARTICLEINITIALROTATIONFROMINITIALVELOCITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISPARTICLEINITIALROTATIONFROMINITIALVELOCITY_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_GETISPARTICLEINITIALROTATIONFROMINITIALVELOCITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISPARTICLEINITIALROTATIONFROMINITIALVELOCITY_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETISPARTICLEINITIALROTATIONFROMINITIALVELOCITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISPARTICLEINITIALROTATIONFROMINITIALVELOCITY_OUTPUT0_NAME">
        <source>UIPARTICLEEMITTERBUS_GETISPARTICLEINITIALROTATIONFROMINITIALVELOCITY_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Initial Rotation from Velocity</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISPARTICLEINITIALROTATIONFROMINITIALVELOCITY_OUTPUT0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETISPARTICLEINITIALROTATIONFROMINITIALVELOCITY_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the particle will be initially orientated so that the top of each particles points towards the initial velocity vector</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLELIFETIME_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLELIFETIME_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: GetParticleLifetime</comment>
        <translation type="unfinished">Get Particle Lifetime</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLELIFETIME_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLELIFETIME_TOOLTIP</source>
        <translation type="unfinished">Gets the lifetime of the emitted particles</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLELIFETIME_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLELIFETIME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLELIFETIME_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLELIFETIME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLELIFETIME_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLELIFETIME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLELIFETIME_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLELIFETIME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLELIFETIME_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLELIFETIME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLELIFETIME_OUTPUT0_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLELIFETIME_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Lifetime</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLELIFETIME_OUTPUT0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLELIFETIME_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The lifetime of the emitted particles in seconds</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISRANDOMSEEDFIXED_NAME">
        <source>UIPARTICLEEMITTERBUS_GETISRANDOMSEEDFIXED_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: GetIsRandomSeedFixed</comment>
        <translation type="unfinished">Is Random Seed Fixed</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISRANDOMSEEDFIXED_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETISRANDOMSEEDFIXED_TOOLTIP</source>
        <translation type="unfinished">Returns whether the emitter uses a fixed random seed</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISRANDOMSEEDFIXED_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_GETISRANDOMSEEDFIXED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISRANDOMSEEDFIXED_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_GETISRANDOMSEEDFIXED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISRANDOMSEEDFIXED_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETISRANDOMSEEDFIXED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISRANDOMSEEDFIXED_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_GETISRANDOMSEEDFIXED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISRANDOMSEEDFIXED_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETISRANDOMSEEDFIXED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISRANDOMSEEDFIXED_OUTPUT0_NAME">
        <source>UIPARTICLEEMITTERBUS_GETISRANDOMSEEDFIXED_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Seed Fixed</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISRANDOMSEEDFIXED_OUTPUT0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETISRANDOMSEEDFIXED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the emitter uses a fixed random seed</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETSPRITEPATHNAME_NAME">
        <source>UIPARTICLEEMITTERBUS_GETSPRITEPATHNAME_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: GetSpritePathname</comment>
        <translation type="unfinished">Get Sprite Pathname</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETSPRITEPATHNAME_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETSPRITEPATHNAME_TOOLTIP</source>
        <translation type="unfinished">Gets the source location of the image to be used by the emitted particles</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETSPRITEPATHNAME_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_GETSPRITEPATHNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETSPRITEPATHNAME_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_GETSPRITEPATHNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETSPRITEPATHNAME_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETSPRITEPATHNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETSPRITEPATHNAME_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_GETSPRITEPATHNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETSPRITEPATHNAME_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETSPRITEPATHNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETSPRITEPATHNAME_OUTPUT0_NAME">
        <source>UIPARTICLEEMITTERBUS_GETSPRITEPATHNAME_OUTPUT0_NAME</source>
        <comment>C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation type="unfinished">Pathname</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETSPRITEPATHNAME_OUTPUT0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETSPRITEPATHNAME_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The source location of the image to be used by the emitted particles</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLELIFETIMEVARIATION_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLELIFETIMEVARIATION_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: GetParticleLifetimeVariation</comment>
        <translation type="unfinished">Get Particle Lifetime Variation</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLELIFETIMEVARIATION_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLELIFETIMEVARIATION_TOOLTIP</source>
        <translation type="unfinished">Gets the variation in lifetime of the emitted particles. A variation of 5 seconds will be up to 5 seconds on either side of the chosen initial lifetime</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLELIFETIMEVARIATION_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLELIFETIMEVARIATION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLELIFETIMEVARIATION_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLELIFETIMEVARIATION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLELIFETIMEVARIATION_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLELIFETIMEVARIATION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLELIFETIMEVARIATION_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLELIFETIMEVARIATION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLELIFETIMEVARIATION_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLELIFETIMEVARIATION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLELIFETIMEVARIATION_OUTPUT0_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLELIFETIMEVARIATION_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Variation</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLELIFETIMEVARIATION_OUTPUT0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLELIFETIMEVARIATION_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The variation in lifetime of the emitted particles. A variation of 5 seconds will be up to 5 seconds on either side of the chosen initial lifetime</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLECOLOR_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLECOLOR_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: GetParticleColor</comment>
        <translation type="unfinished">Get Particle Color</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLECOLOR_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLECOLOR_TOOLTIP</source>
        <translation type="unfinished">Gets the color of the emitted particles</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLECOLOR_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLECOLOR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLECOLOR_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLECOLOR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLECOLOR_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLECOLOR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLECOLOR_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLECOLOR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLECOLOR_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLECOLOR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLECOLOR_OUTPUT0_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLECOLOR_OUTPUT0_NAME</source>
        <comment>C++ Type: Color</comment>
        <translation type="unfinished">Color</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLECOLOR_OUTPUT0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLECOLOR_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The color of the emitted particles</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEINITIALROTATIONVARIATION_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEINITIALROTATIONVARIATION_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: GetParticleInitialRotationVariation</comment>
        <translation type="unfinished">Get Particle Initial Rotation Variation</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEINITIALROTATIONVARIATION_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEINITIALROTATIONVARIATION_TOOLTIP</source>
        <translation type="unfinished">Gets the variation of the initial rotation</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEINITIALROTATIONVARIATION_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEINITIALROTATIONVARIATION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEINITIALROTATIONVARIATION_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEINITIALROTATIONVARIATION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEINITIALROTATIONVARIATION_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEINITIALROTATIONVARIATION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEINITIALROTATIONVARIATION_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEINITIALROTATIONVARIATION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEINITIALROTATIONVARIATION_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEINITIALROTATIONVARIATION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEINITIALROTATIONVARIATION_OUTPUT0_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEINITIALROTATIONVARIATION_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Variation</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEINITIALROTATIONVARIATION_OUTPUT0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEINITIALROTATIONVARIATION_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The variation of the initial rotation in degrees clockwise measured from straight up</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLELIFETIMEVARIATION_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLELIFETIMEVARIATION_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: SetParticleLifetimeVariation</comment>
        <translation type="unfinished">Set Particle Lifetime Variation</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLELIFETIMEVARIATION_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLELIFETIMEVARIATION_TOOLTIP</source>
        <translation type="unfinished">Sets the variation in lifetime of the emitted particles. A variation of 5 seconds will be up to 5 seconds on either side of the chosen initial lifetime</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLELIFETIMEVARIATION_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLELIFETIMEVARIATION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLELIFETIMEVARIATION_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLELIFETIMEVARIATION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLELIFETIMEVARIATION_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLELIFETIMEVARIATION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLELIFETIMEVARIATION_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLELIFETIMEVARIATION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLELIFETIMEVARIATION_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLELIFETIMEVARIATION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLELIFETIMEVARIATION_PARAM0_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLELIFETIMEVARIATION_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Variation</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLELIFETIMEVARIATION_PARAM0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLELIFETIMEVARIATION_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The variation in lifetime of the emitted particles. A variation of 5 seconds will be up to 5 seconds on either side of the chosen initial lifetime</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISEMITONEDGE_NAME">
        <source>UIPARTICLEEMITTERBUS_GETISEMITONEDGE_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: GetIsEmitOnEdge</comment>
        <translation type="unfinished">Is Emit On Edge</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISEMITONEDGE_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETISEMITONEDGE_TOOLTIP</source>
        <translation type="unfinished">Returns whether the particles are emitted on the edge of the selected shape</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISEMITONEDGE_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_GETISEMITONEDGE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISEMITONEDGE_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_GETISEMITONEDGE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISEMITONEDGE_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETISEMITONEDGE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISEMITONEDGE_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_GETISEMITONEDGE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISEMITONEDGE_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETISEMITONEDGE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISEMITONEDGE_OUTPUT0_NAME">
        <source>UIPARTICLEEMITTERBUS_GETISEMITONEDGE_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Emit on Edge</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISEMITONEDGE_OUTPUT0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETISEMITONEDGE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the particles are emitted on the edge of the selected shape</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEROTATIONSPEEDVARIATION_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEROTATIONSPEEDVARIATION_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: GetParticleRotationSpeedVariation</comment>
        <translation type="unfinished">Get Particle Rotation Speed Variation</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEROTATIONSPEEDVARIATION_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEROTATIONSPEEDVARIATION_TOOLTIP</source>
        <translation type="unfinished">Gets the variation in rotation speed of the emitted particles</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEROTATIONSPEEDVARIATION_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEROTATIONSPEEDVARIATION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEROTATIONSPEEDVARIATION_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEROTATIONSPEEDVARIATION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEROTATIONSPEEDVARIATION_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEROTATIONSPEEDVARIATION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEROTATIONSPEEDVARIATION_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEROTATIONSPEEDVARIATION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEROTATIONSPEEDVARIATION_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEROTATIONSPEEDVARIATION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEROTATIONSPEEDVARIATION_OUTPUT0_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEROTATIONSPEEDVARIATION_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Variation</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEROTATIONSPEEDVARIATION_OUTPUT0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEROTATIONSPEEDVARIATION_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The variation in rotation speed of the emitted particles in degrees clockwise per second</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISEMITONACTIVATE_NAME">
        <source>UIPARTICLEEMITTERBUS_SETISEMITONACTIVATE_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: SetIsEmitOnActivate</comment>
        <translation type="unfinished">Set Is Emit On Activate</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISEMITONACTIVATE_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETISEMITONACTIVATE_TOOLTIP</source>
        <translation type="unfinished">Sets whether the particle emitter starts emitting when the component is activated</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISEMITONACTIVATE_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_SETISEMITONACTIVATE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISEMITONACTIVATE_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_SETISEMITONACTIVATE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISEMITONACTIVATE_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETISEMITONACTIVATE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISEMITONACTIVATE_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_SETISEMITONACTIVATE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISEMITONACTIVATE_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETISEMITONACTIVATE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISEMITONACTIVATE_PARAM0_NAME">
        <source>UIPARTICLEEMITTERBUS_SETISEMITONACTIVATE_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Emit on Activate</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISEMITONACTIVATE_PARAM0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETISEMITONACTIVATE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the particle emitter starts emitting when the component is activated</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEROTATIONSPEED_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEROTATIONSPEED_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: GetParticleRotationSpeed</comment>
        <translation type="unfinished">Get Particle Rotation Speed</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEROTATIONSPEED_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEROTATIONSPEED_TOOLTIP</source>
        <translation type="unfinished">Gets the rotation speed of the emitted particles</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEROTATIONSPEED_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEROTATIONSPEED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEROTATIONSPEED_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEROTATIONSPEED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEROTATIONSPEED_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEROTATIONSPEED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEROTATIONSPEED_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEROTATIONSPEED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEROTATIONSPEED_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEROTATIONSPEED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEROTATIONSPEED_OUTPUT0_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEROTATIONSPEED_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Rotation Speed</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEROTATIONSPEED_OUTPUT0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEROTATIONSPEED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The rotation speed of the emitted particles in degrees clockwise per second</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEROTATIONSPEED_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEROTATIONSPEED_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: SetParticleRotationSpeed</comment>
        <translation type="unfinished">Set Particle Rotation Speed</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEROTATIONSPEED_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEROTATIONSPEED_TOOLTIP</source>
        <translation type="unfinished">Sets the rotation speed of the emitted particles</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEROTATIONSPEED_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEROTATIONSPEED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEROTATIONSPEED_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEROTATIONSPEED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEROTATIONSPEED_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEROTATIONSPEED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEROTATIONSPEED_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEROTATIONSPEED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEROTATIONSPEED_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEROTATIONSPEED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEROTATIONSPEED_PARAM0_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEROTATIONSPEED_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Rotation Speed</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEROTATIONSPEED_PARAM0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEROTATIONSPEED_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The rotation speed of the emitted particles in degrees clockwise per second</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISPARTICLEPOSITIONRELATIVETOEMITTER_NAME">
        <source>UIPARTICLEEMITTERBUS_GETISPARTICLEPOSITIONRELATIVETOEMITTER_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: GetIsParticlePositionRelativeToEmitter</comment>
        <translation type="unfinished">Is Particle Position Relative To Emitter</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISPARTICLEPOSITIONRELATIVETOEMITTER_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETISPARTICLEPOSITIONRELATIVETOEMITTER_TOOLTIP</source>
        <translation type="unfinished">Returns whether the emitted particles move relative to the emitter</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISPARTICLEPOSITIONRELATIVETOEMITTER_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_GETISPARTICLEPOSITIONRELATIVETOEMITTER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISPARTICLEPOSITIONRELATIVETOEMITTER_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_GETISPARTICLEPOSITIONRELATIVETOEMITTER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISPARTICLEPOSITIONRELATIVETOEMITTER_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETISPARTICLEPOSITIONRELATIVETOEMITTER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISPARTICLEPOSITIONRELATIVETOEMITTER_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_GETISPARTICLEPOSITIONRELATIVETOEMITTER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISPARTICLEPOSITIONRELATIVETOEMITTER_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETISPARTICLEPOSITIONRELATIVETOEMITTER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISPARTICLEPOSITIONRELATIVETOEMITTER_OUTPUT0_NAME">
        <source>UIPARTICLEEMITTERBUS_GETISPARTICLEPOSITIONRELATIVETOEMITTER_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Relative to Emitter</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISPARTICLEPOSITIONRELATIVETOEMITTER_OUTPUT0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETISPARTICLEPOSITIONRELATIVETOEMITTER_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the emitted particles move relative to the emitter</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISPARTICLEASPECTRATIOLOCKED_NAME">
        <source>UIPARTICLEEMITTERBUS_SETISPARTICLEASPECTRATIOLOCKED_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: SetIsParticleAspectRatioLocked</comment>
        <translation type="unfinished">Set Is Particle Aspect Ratio Locked</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISPARTICLEASPECTRATIOLOCKED_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETISPARTICLEASPECTRATIOLOCKED_TOOLTIP</source>
        <translation type="unfinished">Sets whether the width and height of the emitted particles will be locked into the current aspect ratio</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISPARTICLEASPECTRATIOLOCKED_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_SETISPARTICLEASPECTRATIOLOCKED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISPARTICLEASPECTRATIOLOCKED_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_SETISPARTICLEASPECTRATIOLOCKED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISPARTICLEASPECTRATIOLOCKED_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETISPARTICLEASPECTRATIOLOCKED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISPARTICLEASPECTRATIOLOCKED_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_SETISPARTICLEASPECTRATIOLOCKED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISPARTICLEASPECTRATIOLOCKED_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETISPARTICLEASPECTRATIOLOCKED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISPARTICLEASPECTRATIOLOCKED_PARAM0_NAME">
        <source>UIPARTICLEEMITTERBUS_SETISPARTICLEASPECTRATIOLOCKED_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Aspect Ratio Locked</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISPARTICLEASPECTRATIOLOCKED_PARAM0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETISPARTICLEASPECTRATIOLOCKED_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the width and height of the emitted particles will be locked into the current aspect ratio</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETEMITANGLEVARIATION_NAME">
        <source>UIPARTICLEEMITTERBUS_SETEMITANGLEVARIATION_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: SetEmitAngleVariation</comment>
        <translation type="unfinished">Set Emit Angle Variation</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETEMITANGLEVARIATION_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETEMITANGLEVARIATION_TOOLTIP</source>
        <translation type="unfinished">Sets the variation in the emit angle</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETEMITANGLEVARIATION_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_SETEMITANGLEVARIATION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETEMITANGLEVARIATION_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_SETEMITANGLEVARIATION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETEMITANGLEVARIATION_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETEMITANGLEVARIATION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETEMITANGLEVARIATION_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_SETEMITANGLEVARIATION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETEMITANGLEVARIATION_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETEMITANGLEVARIATION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETEMITANGLEVARIATION_PARAM0_NAME">
        <source>UIPARTICLEEMITTERBUS_SETEMITANGLEVARIATION_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Variation</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETEMITANGLEVARIATION_PARAM0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETEMITANGLEVARIATION_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The variation in the emit angle in degrees. A variation of 10 would be up to +/- 10 degrees on each side of the current emit angle</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLELIFETIME_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLELIFETIME_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: SetParticleLifetime</comment>
        <translation type="unfinished">Set Particle Lifetime</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLELIFETIME_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLELIFETIME_TOOLTIP</source>
        <translation type="unfinished">Sets the lifetime of the emitted particles</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLELIFETIME_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLELIFETIME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLELIFETIME_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLELIFETIME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLELIFETIME_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLELIFETIME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLELIFETIME_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLELIFETIME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLELIFETIME_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLELIFETIME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLELIFETIME_PARAM0_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLELIFETIME_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Lifetime</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLELIFETIME_PARAM0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLELIFETIME_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The lifetime of the emitted particles in seconds</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETSPRITESHEETFRAMEDELAY_NAME">
        <source>UIPARTICLEEMITTERBUS_SETSPRITESHEETFRAMEDELAY_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: SetSpriteSheetFrameDelay</comment>
        <translation type="unfinished">Set Sprite Sheet Frame Delay</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETSPRITESHEETFRAMEDELAY_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETSPRITESHEETFRAMEDELAY_TOOLTIP</source>
        <translation type="unfinished">Sets the delay between each sprite sheet frame</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETSPRITESHEETFRAMEDELAY_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_SETSPRITESHEETFRAMEDELAY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETSPRITESHEETFRAMEDELAY_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_SETSPRITESHEETFRAMEDELAY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETSPRITESHEETFRAMEDELAY_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETSPRITESHEETFRAMEDELAY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETSPRITESHEETFRAMEDELAY_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_SETSPRITESHEETFRAMEDELAY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETSPRITESHEETFRAMEDELAY_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETSPRITESHEETFRAMEDELAY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETSPRITESHEETFRAMEDELAY_PARAM0_NAME">
        <source>UIPARTICLEEMITTERBUS_SETSPRITESHEETFRAMEDELAY_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Delay</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETSPRITESHEETFRAMEDELAY_PARAM0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETSPRITESHEETFRAMEDELAY_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The delay in seconds between each sprite sheet frame</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISPARTICLEINITIALROTATIONFROMINITIALVELOCITY_NAME">
        <source>UIPARTICLEEMITTERBUS_SETISPARTICLEINITIALROTATIONFROMINITIALVELOCITY_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: SetIsParticleInitialRotationFromInitialVelocity</comment>
        <translation type="unfinished">Set Is Particle Initial Rotation From Initial Velocity</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISPARTICLEINITIALROTATIONFROMINITIALVELOCITY_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETISPARTICLEINITIALROTATIONFROMINITIALVELOCITY_TOOLTIP</source>
        <translation type="unfinished">Sets whether the particle will be initially orientated so that the top of each particles points towards the initial velocity vector</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISPARTICLEINITIALROTATIONFROMINITIALVELOCITY_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_SETISPARTICLEINITIALROTATIONFROMINITIALVELOCITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISPARTICLEINITIALROTATIONFROMINITIALVELOCITY_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_SETISPARTICLEINITIALROTATIONFROMINITIALVELOCITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISPARTICLEINITIALROTATIONFROMINITIALVELOCITY_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETISPARTICLEINITIALROTATIONFROMINITIALVELOCITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISPARTICLEINITIALROTATIONFROMINITIALVELOCITY_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_SETISPARTICLEINITIALROTATIONFROMINITIALVELOCITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISPARTICLEINITIALROTATIONFROMINITIALVELOCITY_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETISPARTICLEINITIALROTATIONFROMINITIALVELOCITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISPARTICLEINITIALROTATIONFROMINITIALVELOCITY_PARAM0_NAME">
        <source>UIPARTICLEEMITTERBUS_SETISPARTICLEINITIALROTATIONFROMINITIALVELOCITY_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Initial Rotation from Velocity</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISPARTICLEINITIALROTATIONFROMINITIALVELOCITY_PARAM0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETISPARTICLEINITIALROTATIONFROMINITIALVELOCITY_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the particle will be initially orientated so that the top of each particles points towards the initial velocity vector</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEACCELERATIONMOVEMENTSPACE_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEACCELERATIONMOVEMENTSPACE_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: SetParticleAccelerationMovementSpace</comment>
        <translation type="unfinished">Set Particle Acceleration Movement Space</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEACCELERATIONMOVEMENTSPACE_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEACCELERATIONMOVEMENTSPACE_TOOLTIP</source>
        <translation type="unfinished">Sets the coordinate system used for the acceleration of particles</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEACCELERATIONMOVEMENTSPACE_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEACCELERATIONMOVEMENTSPACE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEACCELERATIONMOVEMENTSPACE_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEACCELERATIONMOVEMENTSPACE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEACCELERATIONMOVEMENTSPACE_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEACCELERATIONMOVEMENTSPACE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEACCELERATIONMOVEMENTSPACE_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEACCELERATIONMOVEMENTSPACE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEACCELERATIONMOVEMENTSPACE_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEACCELERATIONMOVEMENTSPACE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEACCELERATIONMOVEMENTSPACE_PARAM0_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEACCELERATIONMOVEMENTSPACE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Coordinate System</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEACCELERATIONMOVEMENTSPACE_PARAM0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEACCELERATIONMOVEMENTSPACE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The coordinate system used for the acceleration of particles (0=Cartesian, 1=Polar)</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISSPRITESHEETANIMATED_NAME">
        <source>UIPARTICLEEMITTERBUS_SETISSPRITESHEETANIMATED_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: SetIsSpriteSheetAnimated</comment>
        <translation type="unfinished">Set Is Sprite Sheet Animated</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISSPRITESHEETANIMATED_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETISSPRITESHEETANIMATED_TOOLTIP</source>
        <translation type="unfinished">Sets whether the sprite sheet cell index changes over time on each particle</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISSPRITESHEETANIMATED_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_SETISSPRITESHEETANIMATED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISSPRITESHEETANIMATED_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_SETISSPRITESHEETANIMATED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISSPRITESHEETANIMATED_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETISSPRITESHEETANIMATED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISSPRITESHEETANIMATED_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_SETISSPRITESHEETANIMATED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISSPRITESHEETANIMATED_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETISSPRITESHEETANIMATED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISSPRITESHEETANIMATED_PARAM0_NAME">
        <source>UIPARTICLEEMITTERBUS_SETISSPRITESHEETANIMATED_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Animated</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISSPRITESHEETANIMATED_PARAM0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETISSPRITESHEETANIMATED_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the sprite sheet cell index changes over time on each particle</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISPARTICLECOUNTLIMITED_NAME">
        <source>UIPARTICLEEMITTERBUS_SETISPARTICLECOUNTLIMITED_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: SetIsParticleCountLimited</comment>
        <translation type="unfinished">Set Is Particle Count Limited</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISPARTICLECOUNTLIMITED_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETISPARTICLECOUNTLIMITED_TOOLTIP</source>
        <translation type="unfinished">Sets whether there is a limit to the amount of active particles</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISPARTICLECOUNTLIMITED_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_SETISPARTICLECOUNTLIMITED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISPARTICLECOUNTLIMITED_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_SETISPARTICLECOUNTLIMITED_OUT_NAME</source>
        <translation type="unfinished">Animated</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISPARTICLECOUNTLIMITED_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETISPARTICLECOUNTLIMITED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISPARTICLECOUNTLIMITED_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_SETISPARTICLECOUNTLIMITED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISPARTICLECOUNTLIMITED_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETISPARTICLECOUNTLIMITED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISPARTICLECOUNTLIMITED_PARAM0_NAME">
        <source>UIPARTICLEEMITTERBUS_SETISPARTICLECOUNTLIMITED_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Particle Count Limited</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISPARTICLECOUNTLIMITED_PARAM0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETISPARTICLECOUNTLIMITED_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether there is a limit to the amount of active particles</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLESIZE_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLESIZE_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: GetParticleSize</comment>
        <translation type="unfinished">Get Particle Size</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLESIZE_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLESIZE_TOOLTIP</source>
        <translation type="unfinished">Gets the size of the emitted particles</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLESIZE_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLESIZE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLESIZE_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLESIZE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLESIZE_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLESIZE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLESIZE_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLESIZE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLESIZE_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLESIZE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLESIZE_OUTPUT0_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLESIZE_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector2</comment>
        <translation type="unfinished">Size</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLESIZE_OUTPUT0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLESIZE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The size of the emitted particles</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEACCELERATIONMOVEMENTSPACE_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEACCELERATIONMOVEMENTSPACE_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: GetParticleAccelerationMovementSpace</comment>
        <translation type="unfinished">Get Particle Acceleration Movement Space</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEACCELERATIONMOVEMENTSPACE_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEACCELERATIONMOVEMENTSPACE_TOOLTIP</source>
        <translation type="unfinished">Gets the coordinate system used for the acceleration of particles</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEACCELERATIONMOVEMENTSPACE_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEACCELERATIONMOVEMENTSPACE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEACCELERATIONMOVEMENTSPACE_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEACCELERATIONMOVEMENTSPACE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEACCELERATIONMOVEMENTSPACE_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEACCELERATIONMOVEMENTSPACE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEACCELERATIONMOVEMENTSPACE_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEACCELERATIONMOVEMENTSPACE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEACCELERATIONMOVEMENTSPACE_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEACCELERATIONMOVEMENTSPACE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEACCELERATIONMOVEMENTSPACE_OUTPUT0_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEACCELERATIONMOVEMENTSPACE_OUTPUT0_NAME</source>
        <comment>C++ Type: int</comment>
        <translation type="unfinished">Coordinate System</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEACCELERATIONMOVEMENTSPACE_OUTPUT0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEACCELERATIONMOVEMENTSPACE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The coordinate system used for the acceleration of particles (0=Cartesian, 1=Polar)</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETEMITANGLE_NAME">
        <source>UIPARTICLEEMITTERBUS_SETEMITANGLE_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: SetEmitAngle</comment>
        <translation type="unfinished">Set Emit Angle</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETEMITANGLE_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETEMITANGLE_TOOLTIP</source>
        <translation type="unfinished">Sets the angle that particles are emitted along</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETEMITANGLE_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_SETEMITANGLE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETEMITANGLE_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_SETEMITANGLE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETEMITANGLE_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETEMITANGLE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETEMITANGLE_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_SETEMITANGLE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETEMITANGLE_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETEMITANGLE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETEMITANGLE_PARAM0_NAME">
        <source>UIPARTICLEEMITTERBUS_SETEMITANGLE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Angle</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETEMITANGLE_PARAM0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETEMITANGLE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The angle that particles are emitted along, in degrees clockwise from straight up</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEEMITRATE_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEEMITRATE_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: SetParticleEmitRate</comment>
        <translation type="unfinished">Set Particle Emit Rate</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEEMITRATE_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEEMITRATE_TOOLTIP</source>
        <translation type="unfinished">Sets the particle emitter emit rate</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEEMITRATE_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEEMITRATE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEEMITRATE_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEEMITRATE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEEMITRATE_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEEMITRATE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEEMITRATE_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEEMITRATE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEEMITRATE_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEEMITRATE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEEMITRATE_PARAM0_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEEMITRATE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Emit Rate</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEEMITRATE_PARAM0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEEMITRATE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The particle emitter emit rate in particles per second</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETMAXPARTICLES_NAME">
        <source>UIPARTICLEEMITTERBUS_GETMAXPARTICLES_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: GetMaxParticles</comment>
        <translation type="unfinished">Get Max Particles</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETMAXPARTICLES_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETMAXPARTICLES_TOOLTIP</source>
        <translation type="unfinished">Gets the limit of the amount of active particles</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETMAXPARTICLES_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_GETMAXPARTICLES_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETMAXPARTICLES_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_GETMAXPARTICLES_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETMAXPARTICLES_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETMAXPARTICLES_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETMAXPARTICLES_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_GETMAXPARTICLES_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETMAXPARTICLES_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETMAXPARTICLES_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETMAXPARTICLES_OUTPUT0_NAME">
        <source>UIPARTICLEEMITTERBUS_GETMAXPARTICLES_OUTPUT0_NAME</source>
        <comment>C++ Type: unsigned int</comment>
        <translation type="unfinished">Max Particles</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETMAXPARTICLES_OUTPUT0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETMAXPARTICLES_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The limit of the amount of active particles</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLECOLORBRIGHTNESSVARIATION_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLECOLORBRIGHTNESSVARIATION_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: GetParticleColorBrightnessVariation</comment>
        <translation type="unfinished">Get Particle Color Brightness Variation</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLECOLORBRIGHTNESSVARIATION_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLECOLORBRIGHTNESSVARIATION_TOOLTIP</source>
        <translation type="unfinished">Gets the variation in color brightness of the emitted particles</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLECOLORBRIGHTNESSVARIATION_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLECOLORBRIGHTNESSVARIATION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLECOLORBRIGHTNESSVARIATION_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLECOLORBRIGHTNESSVARIATION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLECOLORBRIGHTNESSVARIATION_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLECOLORBRIGHTNESSVARIATION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLECOLORBRIGHTNESSVARIATION_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLECOLORBRIGHTNESSVARIATION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLECOLORBRIGHTNESSVARIATION_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLECOLORBRIGHTNESSVARIATION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLECOLORBRIGHTNESSVARIATION_OUTPUT0_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLECOLORBRIGHTNESSVARIATION_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Variation</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLECOLORBRIGHTNESSVARIATION_OUTPUT0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLECOLORBRIGHTNESSVARIATION_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The variation in color brightness of the emitted particles [0-1]</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETMAXPARTICLES_NAME">
        <source>UIPARTICLEEMITTERBUS_SETMAXPARTICLES_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: SetMaxParticles</comment>
        <translation type="unfinished">Set Max Particles</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETMAXPARTICLES_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETMAXPARTICLES_TOOLTIP</source>
        <translation type="unfinished">Sets the limit of the amount of active particles</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETMAXPARTICLES_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_SETMAXPARTICLES_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETMAXPARTICLES_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_SETMAXPARTICLES_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETMAXPARTICLES_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETMAXPARTICLES_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETMAXPARTICLES_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_SETMAXPARTICLES_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETMAXPARTICLES_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETMAXPARTICLES_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETMAXPARTICLES_PARAM0_NAME">
        <source>UIPARTICLEEMITTERBUS_SETMAXPARTICLES_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation type="unfinished">Max Particles</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETMAXPARTICLES_PARAM0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETMAXPARTICLES_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The limit of the amount of active particles</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETINSIDEEMITDISTANCE_NAME">
        <source>UIPARTICLEEMITTERBUS_GETINSIDEEMITDISTANCE_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: GetInsideEmitDistance</comment>
        <translation type="unfinished">Get Inside Emit Distance</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETINSIDEEMITDISTANCE_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETINSIDEEMITDISTANCE_TOOLTIP</source>
        <translation type="unfinished">Gets the distance inside the emitter shape edge that particles are emitted</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETINSIDEEMITDISTANCE_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_GETINSIDEEMITDISTANCE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETINSIDEEMITDISTANCE_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_GETINSIDEEMITDISTANCE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETINSIDEEMITDISTANCE_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETINSIDEEMITDISTANCE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETINSIDEEMITDISTANCE_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_GETINSIDEEMITDISTANCE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETINSIDEEMITDISTANCE_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETINSIDEEMITDISTANCE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETINSIDEEMITDISTANCE_OUTPUT0_NAME">
        <source>UIPARTICLEEMITTERBUS_GETINSIDEEMITDISTANCE_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Distance</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETINSIDEEMITDISTANCE_OUTPUT0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETINSIDEEMITDISTANCE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The distance inside the emitter shape edge that particles are emitted</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEPIVOT_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEPIVOT_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: SetParticlePivot</comment>
        <translation type="unfinished">Set Particle Pivot</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEPIVOT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEPIVOT_TOOLTIP</source>
        <translation type="unfinished">Sets the pivot for the particles</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEPIVOT_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEPIVOT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEPIVOT_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEPIVOT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEPIVOT_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEPIVOT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEPIVOT_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEPIVOT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEPIVOT_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEPIVOT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEPIVOT_PARAM0_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEPIVOT_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2</comment>
        <translation type="unfinished">Pivot</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEPIVOT_PARAM0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEPIVOT_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The pivot for the particles from (0,0) at the top left to (1,1) at the bottom right</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEINITIALDIRECTIONTYPE_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEINITIALDIRECTIONTYPE_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: GetParticleInitialDirectionType</comment>
        <translation type="unfinished">Get Particle Initial Direction Type</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEINITIALDIRECTIONTYPE_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEINITIALDIRECTIONTYPE_TOOLTIP</source>
        <translation type="unfinished">Gets how the initial direction of the emitted particles are calculated</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEINITIALDIRECTIONTYPE_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEINITIALDIRECTIONTYPE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEINITIALDIRECTIONTYPE_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEINITIALDIRECTIONTYPE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEINITIALDIRECTIONTYPE_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEINITIALDIRECTIONTYPE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEINITIALDIRECTIONTYPE_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEINITIALDIRECTIONTYPE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEINITIALDIRECTIONTYPE_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEINITIALDIRECTIONTYPE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEINITIALDIRECTIONTYPE_OUTPUT0_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEINITIALDIRECTIONTYPE_OUTPUT0_NAME</source>
        <comment>C++ Type: int</comment>
        <translation type="unfinished">Initial Direction Type</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEINITIALDIRECTIONTYPE_OUTPUT0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEINITIALDIRECTIONTYPE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates how the initial direction of the emitted particles are calculated (0=Relative to Emit Angle, 1=Relative to Emitter Center)</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETEMITTERLIFETIME_NAME">
        <source>UIPARTICLEEMITTERBUS_SETEMITTERLIFETIME_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: SetEmitterLifetime</comment>
        <translation type="unfinished">Set Emitter Lifetime</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETEMITTERLIFETIME_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETEMITTERLIFETIME_TOOLTIP</source>
        <translation type="unfinished">Sets the emitter lifetime. When the lifetime is reached the emitter will stop emitting</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETEMITTERLIFETIME_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_SETEMITTERLIFETIME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETEMITTERLIFETIME_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_SETEMITTERLIFETIME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETEMITTERLIFETIME_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETEMITTERLIFETIME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETEMITTERLIFETIME_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_SETEMITTERLIFETIME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETEMITTERLIFETIME_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETEMITTERLIFETIME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETEMITTERLIFETIME_PARAM0_NAME">
        <source>UIPARTICLEEMITTERBUS_SETEMITTERLIFETIME_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Lifetime</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETEMITTERLIFETIME_PARAM0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETEMITTERLIFETIME_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The emitter lifetime in seconds</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETSPRITESHEETCELLENDINDEX_NAME">
        <source>UIPARTICLEEMITTERBUS_GETSPRITESHEETCELLENDINDEX_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: GetSpriteSheetCellEndIndex</comment>
        <translation type="unfinished">Get Sprite Sheet Cell End Index</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETSPRITESHEETCELLENDINDEX_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETSPRITESHEETCELLENDINDEX_TOOLTIP</source>
        <translation type="unfinished">Gets the end index of the sprite sheet cell range used for sprite sheet animation or for randomly choosing the index</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETSPRITESHEETCELLENDINDEX_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_GETSPRITESHEETCELLENDINDEX_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETSPRITESHEETCELLENDINDEX_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_GETSPRITESHEETCELLENDINDEX_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETSPRITESHEETCELLENDINDEX_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETSPRITESHEETCELLENDINDEX_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETSPRITESHEETCELLENDINDEX_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_GETSPRITESHEETCELLENDINDEX_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETSPRITESHEETCELLENDINDEX_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETSPRITESHEETCELLENDINDEX_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETSPRITESHEETCELLENDINDEX_OUTPUT0_NAME">
        <source>UIPARTICLEEMITTERBUS_GETSPRITESHEETCELLENDINDEX_OUTPUT0_NAME</source>
        <comment>C++ Type: int</comment>
        <translation type="unfinished">Cell End Index</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETSPRITESHEETCELLENDINDEX_OUTPUT0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETSPRITESHEETCELLENDINDEX_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The end index of the sprite sheet cell range</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISEMITONEDGE_NAME">
        <source>UIPARTICLEEMITTERBUS_SETISEMITONEDGE_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: SetIsEmitOnEdge</comment>
        <translation type="unfinished">Set Is Emit On Edge</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISEMITONEDGE_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETISEMITONEDGE_TOOLTIP</source>
        <translation type="unfinished">Sets whether the particles are emitted on the edge of the selected shape</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISEMITONEDGE_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_SETISEMITONEDGE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISEMITONEDGE_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_SETISEMITONEDGE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISEMITONEDGE_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETISEMITONEDGE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISEMITONEDGE_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_SETISEMITONEDGE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISEMITONEDGE_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETISEMITONEDGE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISEMITONEDGE_PARAM0_NAME">
        <source>UIPARTICLEEMITTERBUS_SETISEMITONEDGE_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Emit on Edge</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISEMITONEDGE_PARAM0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETISEMITONEDGE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the particles are emitted on the edge of the selected shape</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLECOLORTINTVARIATION_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLECOLORTINTVARIATION_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: GetParticleColorTintVariation</comment>
        <translation type="unfinished">Get Particle Color Tint Variation</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLECOLORTINTVARIATION_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLECOLORTINTVARIATION_TOOLTIP</source>
        <translation type="unfinished">Gets the variation in color tint of the emitted particles</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLECOLORTINTVARIATION_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLECOLORTINTVARIATION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLECOLORTINTVARIATION_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLECOLORTINTVARIATION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLECOLORTINTVARIATION_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLECOLORTINTVARIATION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLECOLORTINTVARIATION_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLECOLORTINTVARIATION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLECOLORTINTVARIATION_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLECOLORTINTVARIATION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLECOLORTINTVARIATION_OUTPUT0_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLECOLORTINTVARIATION_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Variation</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLECOLORTINTVARIATION_OUTPUT0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLECOLORTINTVARIATION_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The variation in color tint of the emitted particles [0-1]</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEINITIALVELOCITY_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEINITIALVELOCITY_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: SetParticleInitialVelocity</comment>
        <translation type="unfinished">Set Particle Initial Velocity</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEINITIALVELOCITY_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEINITIALVELOCITY_TOOLTIP</source>
        <translation type="unfinished">Sets the initial velocity of the emitted particles (used only when the emitter doesn’t control the emit direction)</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEINITIALVELOCITY_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEINITIALVELOCITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEINITIALVELOCITY_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEINITIALVELOCITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEINITIALVELOCITY_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEINITIALVELOCITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEINITIALVELOCITY_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEINITIALVELOCITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEINITIALVELOCITY_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEINITIALVELOCITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEINITIALVELOCITY_PARAM0_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEINITIALVELOCITY_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2</comment>
        <translation type="unfinished">Velocity</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEINITIALVELOCITY_PARAM0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEINITIALVELOCITY_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The initial velocity of the emitted particles</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISPARTICLECOUNTLIMITED_NAME">
        <source>UIPARTICLEEMITTERBUS_GETISPARTICLECOUNTLIMITED_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: GetIsParticleCountLimited</comment>
        <translation type="unfinished">Is Particle Count Limited</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISPARTICLECOUNTLIMITED_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETISPARTICLECOUNTLIMITED_TOOLTIP</source>
        <translation type="unfinished">Returns whether there is a limit to the amount of active particles</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISPARTICLECOUNTLIMITED_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_GETISPARTICLECOUNTLIMITED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISPARTICLECOUNTLIMITED_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_GETISPARTICLECOUNTLIMITED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISPARTICLECOUNTLIMITED_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETISPARTICLECOUNTLIMITED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISPARTICLECOUNTLIMITED_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_GETISPARTICLECOUNTLIMITED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISPARTICLECOUNTLIMITED_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETISPARTICLECOUNTLIMITED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISPARTICLECOUNTLIMITED_OUTPUT0_NAME">
        <source>UIPARTICLEEMITTERBUS_GETISPARTICLECOUNTLIMITED_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Particle Count Limited</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISPARTICLECOUNTLIMITED_OUTPUT0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETISPARTICLECOUNTLIMITED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether there is a limit to the amount of active particles</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEWIDTHVARIATION_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEWIDTHVARIATION_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: SetParticleWidthVariation</comment>
        <translation type="unfinished">Set Particle Width Variation</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEWIDTHVARIATION_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEWIDTHVARIATION_TOOLTIP</source>
        <translation type="unfinished">Sets the variation in width of the emitted particles</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEWIDTHVARIATION_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEWIDTHVARIATION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEWIDTHVARIATION_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEWIDTHVARIATION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEWIDTHVARIATION_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEWIDTHVARIATION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEWIDTHVARIATION_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEWIDTHVARIATION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEWIDTHVARIATION_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEWIDTHVARIATION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEWIDTHVARIATION_PARAM0_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEWIDTHVARIATION_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Variation</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEWIDTHVARIATION_PARAM0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEWIDTHVARIATION_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The variation in width of the emitted particles</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETOUTSIDEEMITDISTANCE_NAME">
        <source>UIPARTICLEEMITTERBUS_GETOUTSIDEEMITDISTANCE_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: GetOutsideEmitDistance</comment>
        <translation type="unfinished">Get Outside Emit Distance</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETOUTSIDEEMITDISTANCE_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETOUTSIDEEMITDISTANCE_TOOLTIP</source>
        <translation type="unfinished">Gets the distance outside the emitter shape edge that particles are emitted</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETOUTSIDEEMITDISTANCE_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_GETOUTSIDEEMITDISTANCE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETOUTSIDEEMITDISTANCE_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_GETOUTSIDEEMITDISTANCE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETOUTSIDEEMITDISTANCE_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETOUTSIDEEMITDISTANCE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETOUTSIDEEMITDISTANCE_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_GETOUTSIDEEMITDISTANCE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETOUTSIDEEMITDISTANCE_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETOUTSIDEEMITDISTANCE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETOUTSIDEEMITDISTANCE_OUTPUT0_NAME">
        <source>UIPARTICLEEMITTERBUS_GETOUTSIDEEMITDISTANCE_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Distance</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETOUTSIDEEMITDISTANCE_OUTPUT0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETOUTSIDEEMITDISTANCE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The distance outside the emitter shape edge that particles are emitted</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISPARTICLELIFETIMEINFINITE_NAME">
        <source>UIPARTICLEEMITTERBUS_GETISPARTICLELIFETIMEINFINITE_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: GetIsParticleLifetimeInfinite</comment>
        <translation type="unfinished">Is Particle Lifetime Infinite</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISPARTICLELIFETIMEINFINITE_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETISPARTICLELIFETIMEINFINITE_TOOLTIP</source>
        <translation type="unfinished">Returns whether the emitted particles have an infinite lifetime</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISPARTICLELIFETIMEINFINITE_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_GETISPARTICLELIFETIMEINFINITE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISPARTICLELIFETIMEINFINITE_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_GETISPARTICLELIFETIMEINFINITE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISPARTICLELIFETIMEINFINITE_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETISPARTICLELIFETIMEINFINITE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISPARTICLELIFETIMEINFINITE_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_GETISPARTICLELIFETIMEINFINITE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISPARTICLELIFETIMEINFINITE_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETISPARTICLELIFETIMEINFINITE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISPARTICLELIFETIMEINFINITE_OUTPUT0_NAME">
        <source>UIPARTICLEEMITTERBUS_GETISPARTICLELIFETIMEINFINITE_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Particle Lifetime Infinite</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISPARTICLELIFETIMEINFINITE_OUTPUT0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETISPARTICLELIFETIMEINFINITE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the emitted particles have an infinite lifetime</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISPARTICLEROTATIONFROMVELOCITY_NAME">
        <source>UIPARTICLEEMITTERBUS_SETISPARTICLEROTATIONFROMVELOCITY_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: SetIsParticleRotationFromVelocity</comment>
        <translation type="unfinished">Set Is Particle Rotation From Velocity</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISPARTICLEROTATIONFROMVELOCITY_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETISPARTICLEROTATIONFROMVELOCITY_TOOLTIP</source>
        <translation type="unfinished">Sets whether the particle will be orientated so that the top of each particles points towards the current velocity vector</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISPARTICLEROTATIONFROMVELOCITY_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_SETISPARTICLEROTATIONFROMVELOCITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISPARTICLEROTATIONFROMVELOCITY_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_SETISPARTICLEROTATIONFROMVELOCITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISPARTICLEROTATIONFROMVELOCITY_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETISPARTICLEROTATIONFROMVELOCITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISPARTICLEROTATIONFROMVELOCITY_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_SETISPARTICLEROTATIONFROMVELOCITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISPARTICLEROTATIONFROMVELOCITY_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETISPARTICLEROTATIONFROMVELOCITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISPARTICLEROTATIONFROMVELOCITY_PARAM0_NAME">
        <source>UIPARTICLEEMITTERBUS_SETISPARTICLEROTATIONFROMVELOCITY_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Rotation from Velocity</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISPARTICLEROTATIONFROMVELOCITY_PARAM0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETISPARTICLEROTATIONFROMVELOCITY_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the particle will be orientated so that the top of each particles points towards the current velocity vector</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISSPRITESHEETANIMATED_NAME">
        <source>UIPARTICLEEMITTERBUS_GETISSPRITESHEETANIMATED_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: GetIsSpriteSheetAnimated</comment>
        <translation type="unfinished">Is Sprite Sheet Animated</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISSPRITESHEETANIMATED_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETISSPRITESHEETANIMATED_TOOLTIP</source>
        <translation type="unfinished">Returns whether the sprite sheet cell index changes over time on each particle</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISSPRITESHEETANIMATED_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_GETISSPRITESHEETANIMATED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISSPRITESHEETANIMATED_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_GETISSPRITESHEETANIMATED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISSPRITESHEETANIMATED_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETISSPRITESHEETANIMATED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISSPRITESHEETANIMATED_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_GETISSPRITESHEETANIMATED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISSPRITESHEETANIMATED_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETISSPRITESHEETANIMATED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISSPRITESHEETANIMATED_OUTPUT0_NAME">
        <source>UIPARTICLEEMITTERBUS_GETISSPRITESHEETANIMATED_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Animated</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISSPRITESHEETANIMATED_OUTPUT0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETISSPRITESHEETANIMATED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the sprite sheet cell index changes over time on each particle</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETINSIDEEMITDISTANCE_NAME">
        <source>UIPARTICLEEMITTERBUS_SETINSIDEEMITDISTANCE_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: SetInsideEmitDistance</comment>
        <translation type="unfinished">Set Inside Emit Distance</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETINSIDEEMITDISTANCE_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETINSIDEEMITDISTANCE_TOOLTIP</source>
        <translation type="unfinished">Sets the distance inside the emitter shape edge that particles are emitted</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETINSIDEEMITDISTANCE_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_SETINSIDEEMITDISTANCE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETINSIDEEMITDISTANCE_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_SETINSIDEEMITDISTANCE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETINSIDEEMITDISTANCE_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETINSIDEEMITDISTANCE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETINSIDEEMITDISTANCE_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_SETINSIDEEMITDISTANCE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETINSIDEEMITDISTANCE_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETINSIDEEMITDISTANCE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETINSIDEEMITDISTANCE_PARAM0_NAME">
        <source>UIPARTICLEEMITTERBUS_SETINSIDEEMITDISTANCE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Distance</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETINSIDEEMITDISTANCE_PARAM0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETINSIDEEMITDISTANCE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The distance inside the emitter shape edge that particles are emitted</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETSPRITEPATHNAME_NAME">
        <source>UIPARTICLEEMITTERBUS_SETSPRITEPATHNAME_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: SetSpritePathname</comment>
        <translation type="unfinished">Set Sprite Pathname</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETSPRITEPATHNAME_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETSPRITEPATHNAME_TOOLTIP</source>
        <translation type="unfinished">Sets the source location of the image to be used by the emitted particles</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETSPRITEPATHNAME_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_SETSPRITEPATHNAME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETSPRITEPATHNAME_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_SETSPRITEPATHNAME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETSPRITEPATHNAME_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETSPRITEPATHNAME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETSPRITEPATHNAME_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_SETSPRITEPATHNAME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETSPRITEPATHNAME_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETSPRITEPATHNAME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETSPRITEPATHNAME_PARAM0_NAME">
        <source>UIPARTICLEEMITTERBUS_SETSPRITEPATHNAME_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;</comment>
        <translation type="unfinished">Pathname</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETSPRITEPATHNAME_PARAM0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETSPRITEPATHNAME_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The source location of the image to be used by the emitted particles</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETEMITTERSHAPE_NAME">
        <source>UIPARTICLEEMITTERBUS_GETEMITTERSHAPE_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: GetEmitterShape</comment>
        <translation type="unfinished">Get Emitter Shape</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETEMITTERSHAPE_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETEMITTERSHAPE_TOOLTIP</source>
        <translation type="unfinished">Gets the emitter shape</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETEMITTERSHAPE_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_GETEMITTERSHAPE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETEMITTERSHAPE_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_GETEMITTERSHAPE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETEMITTERSHAPE_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETEMITTERSHAPE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETEMITTERSHAPE_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_GETEMITTERSHAPE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETEMITTERSHAPE_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETEMITTERSHAPE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETEMITTERSHAPE_OUTPUT0_NAME">
        <source>UIPARTICLEEMITTERBUS_GETEMITTERSHAPE_OUTPUT0_NAME</source>
        <comment>C++ Type: int</comment>
        <translation type="unfinished">Shape</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETEMITTERSHAPE_OUTPUT0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETEMITTERSHAPE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The emitter shape (0=Point, 1=Circle, 2=Quad)</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETOUTSIDEEMITDISTANCE_NAME">
        <source>UIPARTICLEEMITTERBUS_SETOUTSIDEEMITDISTANCE_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: SetOutsideEmitDistance</comment>
        <translation type="unfinished">Set Outside Emit Distance</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETOUTSIDEEMITDISTANCE_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETOUTSIDEEMITDISTANCE_TOOLTIP</source>
        <translation type="unfinished">Sets the distance outside the emitter shape edge that particles are emitted</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETOUTSIDEEMITDISTANCE_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_SETOUTSIDEEMITDISTANCE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETOUTSIDEEMITDISTANCE_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_SETOUTSIDEEMITDISTANCE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETOUTSIDEEMITDISTANCE_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETOUTSIDEEMITDISTANCE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETOUTSIDEEMITDISTANCE_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_SETOUTSIDEEMITDISTANCE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETOUTSIDEEMITDISTANCE_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETOUTSIDEEMITDISTANCE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETOUTSIDEEMITDISTANCE_PARAM0_NAME">
        <source>UIPARTICLEEMITTERBUS_SETOUTSIDEEMITDISTANCE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Distance</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETOUTSIDEEMITDISTANCE_PARAM0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETOUTSIDEEMITDISTANCE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The distance outside the emitter shape edge that particles are emitted</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETRANDOMSEED_NAME">
        <source>UIPARTICLEEMITTERBUS_SETRANDOMSEED_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: SetRandomSeed</comment>
        <translation type="unfinished">Set Random Seed</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETRANDOMSEED_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETRANDOMSEED_TOOLTIP</source>
        <translation type="unfinished">Sets the random seed used by the emitter</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETRANDOMSEED_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_SETRANDOMSEED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETRANDOMSEED_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_SETRANDOMSEED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETRANDOMSEED_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETRANDOMSEED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETRANDOMSEED_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_SETRANDOMSEED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETRANDOMSEED_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETRANDOMSEED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETRANDOMSEED_PARAM0_NAME">
        <source>UIPARTICLEEMITTERBUS_SETRANDOMSEED_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Random Seed</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETRANDOMSEED_PARAM0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETRANDOMSEED_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The random seed used by the emitter</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISPARTICLEROTATIONFROMVELOCITY_NAME">
        <source>UIPARTICLEEMITTERBUS_GETISPARTICLEROTATIONFROMVELOCITY_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: GetIsParticleRotationFromVelocity</comment>
        <translation type="unfinished">Is Particle Rotation From Velocity</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISPARTICLEROTATIONFROMVELOCITY_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETISPARTICLEROTATIONFROMVELOCITY_TOOLTIP</source>
        <translation type="unfinished">Returns whether the particle will be orientated so that the top of each particles points towards the current velocity vector</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISPARTICLEROTATIONFROMVELOCITY_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_GETISPARTICLEROTATIONFROMVELOCITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISPARTICLEROTATIONFROMVELOCITY_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_GETISPARTICLEROTATIONFROMVELOCITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISPARTICLEROTATIONFROMVELOCITY_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETISPARTICLEROTATIONFROMVELOCITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISPARTICLEROTATIONFROMVELOCITY_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_GETISPARTICLEROTATIONFROMVELOCITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISPARTICLEROTATIONFROMVELOCITY_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETISPARTICLEROTATIONFROMVELOCITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISPARTICLEROTATIONFROMVELOCITY_OUTPUT0_NAME">
        <source>UIPARTICLEEMITTERBUS_GETISPARTICLEROTATIONFROMVELOCITY_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Rotation from Velocity</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISPARTICLEROTATIONFROMVELOCITY_OUTPUT0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETISPARTICLEROTATIONFROMVELOCITY_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the particle will be orientated so that the top of each particles points towards the current velocity vector</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETRANDOMSEED_NAME">
        <source>UIPARTICLEEMITTERBUS_GETRANDOMSEED_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: GetRandomSeed</comment>
        <translation type="unfinished">Get Random Seed</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETRANDOMSEED_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETRANDOMSEED_TOOLTIP</source>
        <translation type="unfinished">Gets the random seed used by the emitter</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETRANDOMSEED_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_GETRANDOMSEED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETRANDOMSEED_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_GETRANDOMSEED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETRANDOMSEED_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETRANDOMSEED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETRANDOMSEED_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_GETRANDOMSEED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETRANDOMSEED_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETRANDOMSEED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETRANDOMSEED_OUTPUT0_NAME">
        <source>UIPARTICLEEMITTERBUS_GETRANDOMSEED_OUTPUT0_NAME</source>
        <comment>C++ Type: int</comment>
        <translation type="unfinished">Random Seed</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETRANDOMSEED_OUTPUT0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETRANDOMSEED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The random seed used by the emitter</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEEMITRATE_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEEMITRATE_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: GetParticleEmitRate</comment>
        <translation type="unfinished">Get Particle Emit Rate</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEEMITRATE_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEEMITRATE_TOOLTIP</source>
        <translation type="unfinished">Gets the particle emitter emit rate</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEEMITRATE_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEEMITRATE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEEMITRATE_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEEMITRATE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEEMITRATE_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEEMITRATE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEEMITRATE_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEEMITRATE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEEMITRATE_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEEMITRATE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEEMITRATE_OUTPUT0_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEEMITRATE_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Emit Rate</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEEMITRATE_OUTPUT0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEEMITRATE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The particle emitter emit rate in particles per second</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISSPRITESHEETINDEXRANDOM_NAME">
        <source>UIPARTICLEEMITTERBUS_GETISSPRITESHEETINDEXRANDOM_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: GetIsSpriteSheetIndexRandom</comment>
        <translation type="unfinished">Is Sprite Sheet Index Random</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISSPRITESHEETINDEXRANDOM_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETISSPRITESHEETINDEXRANDOM_TOOLTIP</source>
        <translation type="unfinished">Returns whether the initial sprite sheet index is randomly chosen</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISSPRITESHEETINDEXRANDOM_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_GETISSPRITESHEETINDEXRANDOM_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISSPRITESHEETINDEXRANDOM_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_GETISSPRITESHEETINDEXRANDOM_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISSPRITESHEETINDEXRANDOM_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETISSPRITESHEETINDEXRANDOM_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISSPRITESHEETINDEXRANDOM_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_GETISSPRITESHEETINDEXRANDOM_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISSPRITESHEETINDEXRANDOM_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETISSPRITESHEETINDEXRANDOM_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISSPRITESHEETINDEXRANDOM_OUTPUT0_NAME">
        <source>UIPARTICLEEMITTERBUS_GETISSPRITESHEETINDEXRANDOM_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Index Random</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISSPRITESHEETINDEXRANDOM_OUTPUT0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETISSPRITESHEETINDEXRANDOM_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the initial sprite sheet index is randomly chosen</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISEMITTING_NAME">
        <source>UIPARTICLEEMITTERBUS_SETISEMITTING_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: SetIsEmitting</comment>
        <translation type="unfinished">Set Is Emitting</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISEMITTING_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETISEMITTING_TOOLTIP</source>
        <translation type="unfinished">Sets whether the emitter is currently emitting</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISEMITTING_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_SETISEMITTING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISEMITTING_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_SETISEMITTING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISEMITTING_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETISEMITTING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISEMITTING_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_SETISEMITTING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISEMITTING_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETISEMITTING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISEMITTING_PARAM0_NAME">
        <source>UIPARTICLEEMITTERBUS_SETISEMITTING_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Emitting</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISEMITTING_PARAM0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETISEMITTING_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the emitter is currently emitting</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEWIDTH_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEWIDTH_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: GetParticleWidth</comment>
        <translation type="unfinished">Get Particle Width</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEWIDTH_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEWIDTH_TOOLTIP</source>
        <translation type="unfinished">Gets the width of the emitted particles</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEWIDTH_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEWIDTH_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEWIDTH_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEWIDTH_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEWIDTH_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEWIDTH_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEWIDTH_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEWIDTH_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEWIDTH_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEWIDTH_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEWIDTH_OUTPUT0_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEWIDTH_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Width</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEWIDTH_OUTPUT0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEWIDTH_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The width of the emitted particles</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEINITIALROTATION_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEINITIALROTATION_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: GetParticleInitialRotation</comment>
        <translation type="unfinished">Get Particle Initial Rotation</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEINITIALROTATION_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEINITIALROTATION_TOOLTIP</source>
        <translation type="unfinished">Gets the initial rotation</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEINITIALROTATION_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEINITIALROTATION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEINITIALROTATION_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEINITIALROTATION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEINITIALROTATION_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEINITIALROTATION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEINITIALROTATION_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEINITIALROTATION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEINITIALROTATION_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEINITIALROTATION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEINITIALROTATION_OUTPUT0_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEINITIALROTATION_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Rotation</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEINITIALROTATION_OUTPUT0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEINITIALROTATION_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The initial rotation in degrees clockwise measured from straight up</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISSPRITESHEETANIMATIONLOOPED_NAME">
        <source>UIPARTICLEEMITTERBUS_SETISSPRITESHEETANIMATIONLOOPED_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: SetIsSpriteSheetAnimationLooped</comment>
        <translation type="unfinished">Set Is Sprite Sheet Animation Looped</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISSPRITESHEETANIMATIONLOOPED_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETISSPRITESHEETANIMATIONLOOPED_TOOLTIP</source>
        <translation type="unfinished">Sets whether the sprite sheet cell animation is looped</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISSPRITESHEETANIMATIONLOOPED_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_SETISSPRITESHEETANIMATIONLOOPED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISSPRITESHEETANIMATIONLOOPED_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_SETISSPRITESHEETANIMATIONLOOPED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISSPRITESHEETANIMATIONLOOPED_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETISSPRITESHEETANIMATIONLOOPED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISSPRITESHEETANIMATIONLOOPED_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_SETISSPRITESHEETANIMATIONLOOPED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISSPRITESHEETANIMATIONLOOPED_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETISSPRITESHEETANIMATIONLOOPED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISSPRITESHEETANIMATIONLOOPED_PARAM0_NAME">
        <source>UIPARTICLEEMITTERBUS_SETISSPRITESHEETANIMATIONLOOPED_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Animation Looped</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISSPRITESHEETANIMATIONLOOPED_PARAM0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETISSPRITESHEETANIMATIONLOOPED_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the sprite sheet cell animation is looped</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEINITIALROTATIONVARIATION_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEINITIALROTATIONVARIATION_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: SetParticleInitialRotationVariation</comment>
        <translation type="unfinished">Set Particle Initial Rotation Variation</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEINITIALROTATIONVARIATION_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEINITIALROTATIONVARIATION_TOOLTIP</source>
        <translation type="unfinished">Sets the variation of the initial rotation</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEINITIALROTATIONVARIATION_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEINITIALROTATIONVARIATION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEINITIALROTATIONVARIATION_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEINITIALROTATIONVARIATION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEINITIALROTATIONVARIATION_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEINITIALROTATIONVARIATION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEINITIALROTATIONVARIATION_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEINITIALROTATIONVARIATION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEINITIALROTATIONVARIATION_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEINITIALROTATIONVARIATION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEINITIALROTATIONVARIATION_PARAM0_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEINITIALROTATIONVARIATION_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Variation</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEINITIALROTATIONVARIATION_PARAM0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEINITIALROTATIONVARIATION_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The variation of the initial rotation in degrees clockwise measured from straight up</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISRANDOMSEEDFIXED_NAME">
        <source>UIPARTICLEEMITTERBUS_SETISRANDOMSEEDFIXED_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: SetIsRandomSeedFixed</comment>
        <translation type="unfinished">Set Is Random Seed Fixed</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISRANDOMSEEDFIXED_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETISRANDOMSEEDFIXED_TOOLTIP</source>
        <translation type="unfinished">Sets whether the emitter uses a fixed random seed</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISRANDOMSEEDFIXED_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_SETISRANDOMSEEDFIXED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISRANDOMSEEDFIXED_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_SETISRANDOMSEEDFIXED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISRANDOMSEEDFIXED_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETISRANDOMSEEDFIXED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISRANDOMSEEDFIXED_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_SETISRANDOMSEEDFIXED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISRANDOMSEEDFIXED_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETISRANDOMSEEDFIXED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISRANDOMSEEDFIXED_PARAM0_NAME">
        <source>UIPARTICLEEMITTERBUS_SETISRANDOMSEEDFIXED_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Seed Fixed</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISRANDOMSEEDFIXED_PARAM0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETISRANDOMSEEDFIXED_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the emitter uses a fixed random seed</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISEMITTERLIFETIMEINFINITE_NAME">
        <source>UIPARTICLEEMITTERBUS_SETISEMITTERLIFETIMEINFINITE_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: SetIsEmitterLifetimeInfinite</comment>
        <translation type="unfinished">Set Is Emitter Lifetime Infinite</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISEMITTERLIFETIMEINFINITE_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETISEMITTERLIFETIMEINFINITE_TOOLTIP</source>
        <translation type="unfinished">Sets whether the emitter lifetime is infinite</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISEMITTERLIFETIMEINFINITE_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_SETISEMITTERLIFETIMEINFINITE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISEMITTERLIFETIMEINFINITE_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_SETISEMITTERLIFETIMEINFINITE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISEMITTERLIFETIMEINFINITE_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETISEMITTERLIFETIMEINFINITE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISEMITTERLIFETIMEINFINITE_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_SETISEMITTERLIFETIMEINFINITE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISEMITTERLIFETIMEINFINITE_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETISEMITTERLIFETIMEINFINITE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISEMITTERLIFETIMEINFINITE_PARAM0_NAME">
        <source>UIPARTICLEEMITTERBUS_SETISEMITTERLIFETIMEINFINITE_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Emitter Lifetime Infinite</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISEMITTERLIFETIMEINFINITE_PARAM0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETISEMITTERLIFETIMEINFINITE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the emitter lifetime is infinite</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETEMITANGLE_NAME">
        <source>UIPARTICLEEMITTERBUS_GETEMITANGLE_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: GetEmitAngle</comment>
        <translation type="unfinished">Get Emit Angle</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETEMITANGLE_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETEMITANGLE_TOOLTIP</source>
        <translation type="unfinished">Gets the angle that particles are emitted along</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETEMITANGLE_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_GETEMITANGLE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETEMITANGLE_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_GETEMITANGLE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETEMITANGLE_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETEMITANGLE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETEMITANGLE_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_GETEMITANGLE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETEMITANGLE_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETEMITANGLE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETEMITANGLE_OUTPUT0_NAME">
        <source>UIPARTICLEEMITTERBUS_GETEMITANGLE_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Angle</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETEMITANGLE_OUTPUT0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETEMITANGLE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The angle that particles are emitted along, in degrees clockwise from straight up</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISEMITTERLIFETIMEINFINITE_NAME">
        <source>UIPARTICLEEMITTERBUS_GETISEMITTERLIFETIMEINFINITE_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: GetIsEmitterLifetimeInfinite</comment>
        <translation type="unfinished">Is Emitter Lifetime Infinite</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISEMITTERLIFETIMEINFINITE_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETISEMITTERLIFETIMEINFINITE_TOOLTIP</source>
        <translation type="unfinished">Returns whether the emitter lifetime is infinite</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISEMITTERLIFETIMEINFINITE_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_GETISEMITTERLIFETIMEINFINITE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISEMITTERLIFETIMEINFINITE_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_GETISEMITTERLIFETIMEINFINITE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISEMITTERLIFETIMEINFINITE_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETISEMITTERLIFETIMEINFINITE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISEMITTERLIFETIMEINFINITE_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_GETISEMITTERLIFETIMEINFINITE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISEMITTERLIFETIMEINFINITE_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETISEMITTERLIFETIMEINFINITE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISEMITTERLIFETIMEINFINITE_OUTPUT0_NAME">
        <source>UIPARTICLEEMITTERBUS_GETISEMITTERLIFETIMEINFINITE_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Emitter Lifetime Infinite</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISEMITTERLIFETIMEINFINITE_OUTPUT0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETISEMITTERLIFETIMEINFINITE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the emitter lifetime is infinite</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISHITPARTICLECOUNTONACTIVATE_NAME">
        <source>UIPARTICLEEMITTERBUS_SETISHITPARTICLECOUNTONACTIVATE_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: SetIsHitParticleCountOnActivate</comment>
        <translation type="unfinished">Set Is Hit Particle Count On Activate</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISHITPARTICLECOUNTONACTIVATE_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETISHITPARTICLECOUNTONACTIVATE_TOOLTIP</source>
        <translation type="unfinished">Sets whether the average amount of particles will be emitted and processed when the emitter starts emitting</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISHITPARTICLECOUNTONACTIVATE_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_SETISHITPARTICLECOUNTONACTIVATE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISHITPARTICLECOUNTONACTIVATE_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_SETISHITPARTICLECOUNTONACTIVATE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISHITPARTICLECOUNTONACTIVATE_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETISHITPARTICLECOUNTONACTIVATE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISHITPARTICLECOUNTONACTIVATE_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_SETISHITPARTICLECOUNTONACTIVATE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISHITPARTICLECOUNTONACTIVATE_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETISHITPARTICLECOUNTONACTIVATE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISHITPARTICLECOUNTONACTIVATE_PARAM0_NAME">
        <source>UIPARTICLEEMITTERBUS_SETISHITPARTICLECOUNTONACTIVATE_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Hit on Activate</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISHITPARTICLECOUNTONACTIVATE_PARAM0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETISHITPARTICLECOUNTONACTIVATE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the average amount of particles will be emitted and processed when the emitter starts emitting</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEMOVEMENTCOORDINATETYPE_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEMOVEMENTCOORDINATETYPE_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: SetParticleMovementCoordinateType</comment>
        <translation type="unfinished">Set Particle Movement Coordinate Type</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEMOVEMENTCOORDINATETYPE_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEMOVEMENTCOORDINATETYPE_TOOLTIP</source>
        <translation type="unfinished">Sets the coordinate system used for the movement of the emitted particles</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEMOVEMENTCOORDINATETYPE_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEMOVEMENTCOORDINATETYPE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEMOVEMENTCOORDINATETYPE_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEMOVEMENTCOORDINATETYPE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEMOVEMENTCOORDINATETYPE_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEMOVEMENTCOORDINATETYPE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEMOVEMENTCOORDINATETYPE_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEMOVEMENTCOORDINATETYPE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEMOVEMENTCOORDINATETYPE_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEMOVEMENTCOORDINATETYPE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEMOVEMENTCOORDINATETYPE_PARAM0_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEMOVEMENTCOORDINATETYPE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Coordinate System</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEMOVEMENTCOORDINATETYPE_PARAM0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEMOVEMENTCOORDINATETYPE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The coordinate system used for the movement of the emitted particles (0=Cartesian, 1=Polar)</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETSPRITESHEETCELLENDINDEX_NAME">
        <source>UIPARTICLEEMITTERBUS_SETSPRITESHEETCELLENDINDEX_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: SetSpriteSheetCellEndIndex</comment>
        <translation type="unfinished">Set Sprite Sheet Cell End Index</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETSPRITESHEETCELLENDINDEX_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETSPRITESHEETCELLENDINDEX_TOOLTIP</source>
        <translation type="unfinished">Sets the end index of the sprite sheet cell range used for sprite sheet animation or for randomly choosing the index</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETSPRITESHEETCELLENDINDEX_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_SETSPRITESHEETCELLENDINDEX_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETSPRITESHEETCELLENDINDEX_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_SETSPRITESHEETCELLENDINDEX_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETSPRITESHEETCELLENDINDEX_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETSPRITESHEETCELLENDINDEX_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETSPRITESHEETCELLENDINDEX_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_SETSPRITESHEETCELLENDINDEX_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETSPRITESHEETCELLENDINDEX_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETSPRITESHEETCELLENDINDEX_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETSPRITESHEETCELLENDINDEX_PARAM0_NAME">
        <source>UIPARTICLEEMITTERBUS_SETSPRITESHEETCELLENDINDEX_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Cell End Index</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETSPRITESHEETCELLENDINDEX_PARAM0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETSPRITESHEETCELLENDINDEX_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The end index of the sprite sheet cell range</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLECOLOR_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLECOLOR_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: SetParticleColor</comment>
        <translation type="unfinished">Set Particle Color</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLECOLOR_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLECOLOR_TOOLTIP</source>
        <translation type="unfinished">Sets the color of the emitted particles</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLECOLOR_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLECOLOR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLECOLOR_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLECOLOR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLECOLOR_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLECOLOR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLECOLOR_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLECOLOR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLECOLOR_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLECOLOR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLECOLOR_PARAM0_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLECOLOR_PARAM0_NAME</source>
        <comment>Simple Type: Color C++ Type: Color</comment>
        <translation type="unfinished">Color</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLECOLOR_PARAM0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLECOLOR_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The color of the emitted particles</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETSPRITESHEETCELLINDEX_NAME">
        <source>UIPARTICLEEMITTERBUS_SETSPRITESHEETCELLINDEX_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: SetSpriteSheetCellIndex</comment>
        <translation type="unfinished">Set Sprite Sheet Cell Index</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETSPRITESHEETCELLINDEX_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETSPRITESHEETCELLINDEX_TOOLTIP</source>
        <translation type="unfinished">Sets the sprite sheet cell index to be used for emitted particles</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETSPRITESHEETCELLINDEX_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_SETSPRITESHEETCELLINDEX_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETSPRITESHEETCELLINDEX_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_SETSPRITESHEETCELLINDEX_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETSPRITESHEETCELLINDEX_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETSPRITESHEETCELLINDEX_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETSPRITESHEETCELLINDEX_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_SETSPRITESHEETCELLINDEX_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETSPRITESHEETCELLINDEX_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETSPRITESHEETCELLINDEX_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETSPRITESHEETCELLINDEX_PARAM0_NAME">
        <source>UIPARTICLEEMITTERBUS_SETSPRITESHEETCELLINDEX_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Cell Index</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETSPRITESHEETCELLINDEX_PARAM0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETSPRITESHEETCELLINDEX_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The sprite sheet cell index to be used for emitted particles</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISPARTICLELIFETIMEINFINITE_NAME">
        <source>UIPARTICLEEMITTERBUS_SETISPARTICLELIFETIMEINFINITE_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: SetIsParticleLifetimeInfinite</comment>
        <translation type="unfinished">Set Is Particle Lifetime Infinite</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISPARTICLELIFETIMEINFINITE_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETISPARTICLELIFETIMEINFINITE_TOOLTIP</source>
        <translation type="unfinished">Sets whether the emitted particles have an infinite lifetime</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISPARTICLELIFETIMEINFINITE_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_SETISPARTICLELIFETIMEINFINITE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISPARTICLELIFETIMEINFINITE_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_SETISPARTICLELIFETIMEINFINITE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISPARTICLELIFETIMEINFINITE_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETISPARTICLELIFETIMEINFINITE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISPARTICLELIFETIMEINFINITE_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_SETISPARTICLELIFETIMEINFINITE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISPARTICLELIFETIMEINFINITE_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETISPARTICLELIFETIMEINFINITE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISPARTICLELIFETIMEINFINITE_PARAM0_NAME">
        <source>UIPARTICLEEMITTERBUS_SETISPARTICLELIFETIMEINFINITE_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Particle Lifetime Infinite</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISPARTICLELIFETIMEINFINITE_PARAM0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETISPARTICLELIFETIMEINFINITE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the emitted particles have an infinite lifetime</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLESPEED_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLESPEED_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: SetParticleSpeed</comment>
        <translation type="unfinished">Set Particle Speed</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLESPEED_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLESPEED_TOOLTIP</source>
        <translation type="unfinished">Sets the initial particle speed (used only when the emitter controls the emit direction)</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLESPEED_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLESPEED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLESPEED_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLESPEED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLESPEED_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLESPEED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLESPEED_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLESPEED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLESPEED_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLESPEED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLESPEED_PARAM0_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLESPEED_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Speed</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLESPEED_PARAM0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLESPEED_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The initial particle speed</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISHITPARTICLECOUNTONACTIVATE_NAME">
        <source>UIPARTICLEEMITTERBUS_GETISHITPARTICLECOUNTONACTIVATE_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: GetIsHitParticleCountOnActivate</comment>
        <translation type="unfinished">Is Hit Particle Count On Activate</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISHITPARTICLECOUNTONACTIVATE_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETISHITPARTICLECOUNTONACTIVATE_TOOLTIP</source>
        <translation type="unfinished">Returns whether the average amount of particles will be emitted and processed when the emitter starts emitting</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISHITPARTICLECOUNTONACTIVATE_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_GETISHITPARTICLECOUNTONACTIVATE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISHITPARTICLECOUNTONACTIVATE_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_GETISHITPARTICLECOUNTONACTIVATE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISHITPARTICLECOUNTONACTIVATE_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETISHITPARTICLECOUNTONACTIVATE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISHITPARTICLECOUNTONACTIVATE_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_GETISHITPARTICLECOUNTONACTIVATE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISHITPARTICLECOUNTONACTIVATE_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETISHITPARTICLECOUNTONACTIVATE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISHITPARTICLECOUNTONACTIVATE_OUTPUT0_NAME">
        <source>UIPARTICLEEMITTERBUS_GETISHITPARTICLECOUNTONACTIVATE_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Hit on Activate</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISHITPARTICLECOUNTONACTIVATE_OUTPUT0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETISHITPARTICLECOUNTONACTIVATE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the average amount of particles will be emitted and processed when the emitter starts emitting</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEALPHA_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEALPHA_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: GetParticleAlpha</comment>
        <translation type="unfinished">Get Particle Alpha</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEALPHA_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEALPHA_TOOLTIP</source>
        <translation type="unfinished">Gets the alpha of the emitted particles</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEALPHA_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEALPHA_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEALPHA_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEALPHA_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEALPHA_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEALPHA_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEALPHA_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEALPHA_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEALPHA_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEALPHA_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEALPHA_OUTPUT0_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEALPHA_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Alpha</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEALPHA_OUTPUT0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEALPHA_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The alpha of the emitted particles [0-1]</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETEMITANGLEVARIATION_NAME">
        <source>UIPARTICLEEMITTERBUS_GETEMITANGLEVARIATION_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: GetEmitAngleVariation</comment>
        <translation type="unfinished">Get Emit Angle Variation</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETEMITANGLEVARIATION_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETEMITANGLEVARIATION_TOOLTIP</source>
        <translation type="unfinished">Gets the variation in the emit angle</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETEMITANGLEVARIATION_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_GETEMITANGLEVARIATION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETEMITANGLEVARIATION_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_GETEMITANGLEVARIATION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETEMITANGLEVARIATION_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETEMITANGLEVARIATION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETEMITANGLEVARIATION_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_GETEMITANGLEVARIATION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETEMITANGLEVARIATION_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETEMITANGLEVARIATION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETEMITANGLEVARIATION_OUTPUT0_NAME">
        <source>UIPARTICLEEMITTERBUS_GETEMITANGLEVARIATION_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Variation</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETEMITANGLEVARIATION_OUTPUT0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETEMITANGLEVARIATION_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The variation in the emit angle in degrees. A variation of 10 would be up to +/- 10 degrees on each side of the current emit angle</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETEMITTERSHAPE_NAME">
        <source>UIPARTICLEEMITTERBUS_SETEMITTERSHAPE_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: SetEmitterShape</comment>
        <translation type="unfinished">Set Emitter Shape</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETEMITTERSHAPE_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETEMITTERSHAPE_TOOLTIP</source>
        <translation type="unfinished">Sets the emitter shape</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETEMITTERSHAPE_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_SETEMITTERSHAPE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETEMITTERSHAPE_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_SETEMITTERSHAPE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETEMITTERSHAPE_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETEMITTERSHAPE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETEMITTERSHAPE_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_SETEMITTERSHAPE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETEMITTERSHAPE_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETEMITTERSHAPE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETEMITTERSHAPE_PARAM0_NAME">
        <source>UIPARTICLEEMITTERBUS_SETEMITTERSHAPE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Shape</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETEMITTERSHAPE_PARAM0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETEMITTERSHAPE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The emitter shape (0=Point, 1=Circle, 2=Quad)</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLESPEEDVARIATION_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLESPEEDVARIATION_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: GetParticleSpeedVariation</comment>
        <translation type="unfinished">Get Particle Speed Variation</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLESPEEDVARIATION_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLESPEEDVARIATION_TOOLTIP</source>
        <translation type="unfinished">Gets the variation in initial particle speed (used only when the emitter controls the emit direction)</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLESPEEDVARIATION_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLESPEEDVARIATION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLESPEEDVARIATION_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLESPEEDVARIATION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLESPEEDVARIATION_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLESPEEDVARIATION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLESPEEDVARIATION_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLESPEEDVARIATION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLESPEEDVARIATION_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLESPEEDVARIATION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLESPEEDVARIATION_OUTPUT0_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLESPEEDVARIATION_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Variation</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLESPEEDVARIATION_OUTPUT0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLESPEEDVARIATION_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The variation in initial particle speed</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEACCELERATION_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEACCELERATION_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: SetParticleAcceleration</comment>
        <translation type="unfinished">Set Particle Acceleration</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEACCELERATION_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEACCELERATION_TOOLTIP</source>
        <translation type="unfinished">Sets the acceleration of the emitted particles</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEACCELERATION_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEACCELERATION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEACCELERATION_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEACCELERATION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEACCELERATION_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEACCELERATION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEACCELERATION_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEACCELERATION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEACCELERATION_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEACCELERATION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEACCELERATION_PARAM0_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEACCELERATION_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2</comment>
        <translation type="unfinished">Acceleration</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEACCELERATION_PARAM0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEACCELERATION_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The acceleration of the emitted particles</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLESPEEDVARIATION_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLESPEEDVARIATION_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: SetParticleSpeedVariation</comment>
        <translation type="unfinished">Set Particle Speed Variation</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLESPEEDVARIATION_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLESPEEDVARIATION_TOOLTIP</source>
        <translation type="unfinished">Sets the variation in initial particle speed (used only when the emitter controls the emit direction)</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLESPEEDVARIATION_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLESPEEDVARIATION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLESPEEDVARIATION_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLESPEEDVARIATION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLESPEEDVARIATION_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLESPEEDVARIATION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLESPEEDVARIATION_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLESPEEDVARIATION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLESPEEDVARIATION_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLESPEEDVARIATION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLESPEEDVARIATION_PARAM0_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLESPEEDVARIATION_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Variation</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLESPEEDVARIATION_PARAM0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLESPEEDVARIATION_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The variation in initial particle speed</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISPARTICLEASPECTRATIOLOCKED_NAME">
        <source>UIPARTICLEEMITTERBUS_GETISPARTICLEASPECTRATIOLOCKED_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: GetIsParticleAspectRatioLocked</comment>
        <translation type="unfinished">Is Particle Aspect Ratio Locked</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISPARTICLEASPECTRATIOLOCKED_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETISPARTICLEASPECTRATIOLOCKED_TOOLTIP</source>
        <translation type="unfinished">Returns whether the width and height of the emitted particles will be locked into the current aspect ratio</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISPARTICLEASPECTRATIOLOCKED_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_GETISPARTICLEASPECTRATIOLOCKED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISPARTICLEASPECTRATIOLOCKED_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_GETISPARTICLEASPECTRATIOLOCKED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISPARTICLEASPECTRATIOLOCKED_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETISPARTICLEASPECTRATIOLOCKED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISPARTICLEASPECTRATIOLOCKED_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_GETISPARTICLEASPECTRATIOLOCKED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISPARTICLEASPECTRATIOLOCKED_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETISPARTICLEASPECTRATIOLOCKED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISPARTICLEASPECTRATIOLOCKED_OUTPUT0_NAME">
        <source>UIPARTICLEEMITTERBUS_GETISPARTICLEASPECTRATIOLOCKED_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Aspect Ratio Locked</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISPARTICLEASPECTRATIOLOCKED_OUTPUT0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETISPARTICLEASPECTRATIOLOCKED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the width and height of the emitted particles will be locked into the current aspect ratio</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISSPRITESHEETANIMATIONLOOPED_NAME">
        <source>UIPARTICLEEMITTERBUS_GETISSPRITESHEETANIMATIONLOOPED_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: GetIsSpriteSheetAnimationLooped</comment>
        <translation type="unfinished">Is Sprite Sheet Animation Looped</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISSPRITESHEETANIMATIONLOOPED_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETISSPRITESHEETANIMATIONLOOPED_TOOLTIP</source>
        <translation type="unfinished">Returns whether the sprite sheet cell animation is looped</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISSPRITESHEETANIMATIONLOOPED_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_GETISSPRITESHEETANIMATIONLOOPED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISSPRITESHEETANIMATIONLOOPED_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_GETISSPRITESHEETANIMATIONLOOPED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISSPRITESHEETANIMATIONLOOPED_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETISSPRITESHEETANIMATIONLOOPED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISSPRITESHEETANIMATIONLOOPED_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_GETISSPRITESHEETANIMATIONLOOPED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISSPRITESHEETANIMATIONLOOPED_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETISSPRITESHEETANIMATIONLOOPED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISSPRITESHEETANIMATIONLOOPED_OUTPUT0_NAME">
        <source>UIPARTICLEEMITTERBUS_GETISSPRITESHEETANIMATIONLOOPED_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Animation Looped</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISSPRITESHEETANIMATIONLOOPED_OUTPUT0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETISSPRITESHEETANIMATIONLOOPED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the sprite sheet cell animation is looped</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEACCELERATION_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEACCELERATION_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: GetParticleAcceleration</comment>
        <translation type="unfinished">Get Particle Acceleration</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEACCELERATION_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEACCELERATION_TOOLTIP</source>
        <translation type="unfinished">Gets the acceleration of the emitted particles</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEACCELERATION_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEACCELERATION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEACCELERATION_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEACCELERATION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEACCELERATION_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEACCELERATION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEACCELERATION_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEACCELERATION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEACCELERATION_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEACCELERATION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEACCELERATION_OUTPUT0_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEACCELERATION_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector2</comment>
        <translation type="unfinished">Acceleration</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEACCELERATION_OUTPUT0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEACCELERATION_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The acceleration of the emitted particles</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISSPRITESHEETINDEXRANDOM_NAME">
        <source>UIPARTICLEEMITTERBUS_SETISSPRITESHEETINDEXRANDOM_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: SetIsSpriteSheetIndexRandom</comment>
        <translation type="unfinished">Set Is Sprite Sheet Index Random</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISSPRITESHEETINDEXRANDOM_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETISSPRITESHEETINDEXRANDOM_TOOLTIP</source>
        <translation type="unfinished">Sets whether the initial sprite sheet index is randomly chosen</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISSPRITESHEETINDEXRANDOM_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_SETISSPRITESHEETINDEXRANDOM_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISSPRITESHEETINDEXRANDOM_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_SETISSPRITESHEETINDEXRANDOM_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISSPRITESHEETINDEXRANDOM_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETISSPRITESHEETINDEXRANDOM_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISSPRITESHEETINDEXRANDOM_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_SETISSPRITESHEETINDEXRANDOM_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISSPRITESHEETINDEXRANDOM_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETISSPRITESHEETINDEXRANDOM_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISSPRITESHEETINDEXRANDOM_PARAM0_NAME">
        <source>UIPARTICLEEMITTERBUS_SETISSPRITESHEETINDEXRANDOM_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Index Random</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISSPRITESHEETINDEXRANDOM_PARAM0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETISSPRITESHEETINDEXRANDOM_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the initial sprite sheet index is randomly chosen</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEMOVEMENTCOORDINATETYPE_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEMOVEMENTCOORDINATETYPE_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: GetParticleMovementCoordinateType</comment>
        <translation type="unfinished">Get Particle Movement Coordinate Type</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEMOVEMENTCOORDINATETYPE_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEMOVEMENTCOORDINATETYPE_TOOLTIP</source>
        <translation type="unfinished">Gets the coordinate system used for the movement of the emitted particles</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEMOVEMENTCOORDINATETYPE_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEMOVEMENTCOORDINATETYPE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEMOVEMENTCOORDINATETYPE_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEMOVEMENTCOORDINATETYPE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEMOVEMENTCOORDINATETYPE_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEMOVEMENTCOORDINATETYPE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEMOVEMENTCOORDINATETYPE_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEMOVEMENTCOORDINATETYPE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEMOVEMENTCOORDINATETYPE_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEMOVEMENTCOORDINATETYPE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEMOVEMENTCOORDINATETYPE_OUTPUT0_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEMOVEMENTCOORDINATETYPE_OUTPUT0_NAME</source>
        <comment>C++ Type: int</comment>
        <translation type="unfinished">Coordinate System</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEMOVEMENTCOORDINATETYPE_OUTPUT0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEMOVEMENTCOORDINATETYPE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The coordinate system used for the movement of the emitted particles (0=Cartesian, 1=Polar)</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEINITIALVELOCITY_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEINITIALVELOCITY_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: GetParticleInitialVelocity</comment>
        <translation type="unfinished">Get Particle Initial Velocity</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEINITIALVELOCITY_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEINITIALVELOCITY_TOOLTIP</source>
        <translation type="unfinished">Gets the initial velocity of the emitted particles (used only when the emitter doesn’t control the emit direction)</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEINITIALVELOCITY_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEINITIALVELOCITY_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEINITIALVELOCITY_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEINITIALVELOCITY_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEINITIALVELOCITY_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEINITIALVELOCITY_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEINITIALVELOCITY_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEINITIALVELOCITY_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEINITIALVELOCITY_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEINITIALVELOCITY_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEINITIALVELOCITY_OUTPUT0_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEINITIALVELOCITY_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector2</comment>
        <translation type="unfinished">Velocity</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEINITIALVELOCITY_OUTPUT0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEINITIALVELOCITY_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The initial velocity of the emitted particles</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEWIDTH_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEWIDTH_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: SetParticleWidth</comment>
        <translation type="unfinished">Set Particle Width</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEWIDTH_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEWIDTH_TOOLTIP</source>
        <translation type="unfinished">Sets the width of the emitted particles</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEWIDTH_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEWIDTH_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEWIDTH_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEWIDTH_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEWIDTH_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEWIDTH_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEWIDTH_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEWIDTH_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEWIDTH_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEWIDTH_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEWIDTH_PARAM0_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEWIDTH_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Width</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEWIDTH_PARAM0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEWIDTH_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The width of the emitted particles</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLESIZE_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLESIZE_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: SetParticleSize</comment>
        <translation type="unfinished">Set Particle Size</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLESIZE_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLESIZE_TOOLTIP</source>
        <translation type="unfinished">Sets the size of the emitted particles</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLESIZE_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLESIZE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLESIZE_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLESIZE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLESIZE_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLESIZE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLESIZE_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLESIZE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLESIZE_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLESIZE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLESIZE_PARAM0_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLESIZE_PARAM0_NAME</source>
        <comment>Simple Type: Vector2 C++ Type: Vector2</comment>
        <translation type="unfinished">Size</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLESIZE_PARAM0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLESIZE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The size of the emitted particles</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETEMITTERLIFETIME_NAME">
        <source>UIPARTICLEEMITTERBUS_GETEMITTERLIFETIME_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: GetEmitterLifetime</comment>
        <translation type="unfinished">Get Emitter Lifetime</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETEMITTERLIFETIME_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETEMITTERLIFETIME_TOOLTIP</source>
        <translation type="unfinished">Gets the emitter lifetime. When the lifetime is reached the emitter will stop emitting</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETEMITTERLIFETIME_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_GETEMITTERLIFETIME_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETEMITTERLIFETIME_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_GETEMITTERLIFETIME_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETEMITTERLIFETIME_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETEMITTERLIFETIME_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETEMITTERLIFETIME_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_GETEMITTERLIFETIME_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETEMITTERLIFETIME_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETEMITTERLIFETIME_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETEMITTERLIFETIME_OUTPUT0_NAME">
        <source>UIPARTICLEEMITTERBUS_GETEMITTERLIFETIME_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Lifetime</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETEMITTERLIFETIME_OUTPUT0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETEMITTERLIFETIME_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The emitter lifetime in seconds</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLESPEED_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLESPEED_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: GetParticleSpeed</comment>
        <translation type="unfinished">Get Particle Speed</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLESPEED_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLESPEED_TOOLTIP</source>
        <translation type="unfinished">Gets the initial particle speed (used only when the emitter controls the emit direction)</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLESPEED_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLESPEED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLESPEED_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLESPEED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLESPEED_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLESPEED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLESPEED_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLESPEED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLESPEED_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLESPEED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLESPEED_OUTPUT0_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLESPEED_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Speed</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLESPEED_OUTPUT0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLESPEED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The initial particle speed</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEROTATIONSPEEDVARIATION_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEROTATIONSPEEDVARIATION_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: SetParticleRotationSpeedVariation</comment>
        <translation type="unfinished">Set Particle Rotation Speed Variation</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEROTATIONSPEEDVARIATION_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEROTATIONSPEEDVARIATION_TOOLTIP</source>
        <translation type="unfinished">Sets the variation in rotation speed of the emitted particles</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEROTATIONSPEEDVARIATION_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEROTATIONSPEEDVARIATION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEROTATIONSPEEDVARIATION_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEROTATIONSPEEDVARIATION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEROTATIONSPEEDVARIATION_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEROTATIONSPEEDVARIATION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEROTATIONSPEEDVARIATION_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEROTATIONSPEEDVARIATION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEROTATIONSPEEDVARIATION_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEROTATIONSPEEDVARIATION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEROTATIONSPEEDVARIATION_PARAM0_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEROTATIONSPEEDVARIATION_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Variation</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEROTATIONSPEEDVARIATION_PARAM0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEROTATIONSPEEDVARIATION_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The variation in rotation speed of the emitted particles in degrees clockwise per second</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEHEIGHT_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEHEIGHT_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: GetParticleHeight</comment>
        <translation type="unfinished">Get Particle Height</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEHEIGHT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEHEIGHT_TOOLTIP</source>
        <translation type="unfinished">Gets the height of the emitted particles</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEHEIGHT_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEHEIGHT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEHEIGHT_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEHEIGHT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEHEIGHT_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEHEIGHT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEHEIGHT_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEHEIGHT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEHEIGHT_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEHEIGHT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEHEIGHT_OUTPUT0_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEHEIGHT_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Height</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEHEIGHT_OUTPUT0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEHEIGHT_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The height of the emitted particles</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEHEIGHTVARIATION_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEHEIGHTVARIATION_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: SetParticleHeightVariation</comment>
        <translation type="unfinished">Set Particle Height Variation</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEHEIGHTVARIATION_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEHEIGHTVARIATION_TOOLTIP</source>
        <translation type="unfinished">Sets the variation in height of the emitted particles</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEHEIGHTVARIATION_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEHEIGHTVARIATION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEHEIGHTVARIATION_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEHEIGHTVARIATION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEHEIGHTVARIATION_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEHEIGHTVARIATION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEHEIGHTVARIATION_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEHEIGHTVARIATION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEHEIGHTVARIATION_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEHEIGHTVARIATION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEHEIGHTVARIATION_PARAM0_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEHEIGHTVARIATION_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Variation</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEHEIGHTVARIATION_PARAM0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEHEIGHTVARIATION_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The variation in height of the emitted particles</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEINITIALROTATION_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEINITIALROTATION_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: SetParticleInitialRotation</comment>
        <translation type="unfinished">Set Particle Initial Rotation</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEINITIALROTATION_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEINITIALROTATION_TOOLTIP</source>
        <translation type="unfinished">Sets the initial rotation</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEINITIALROTATION_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEINITIALROTATION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEINITIALROTATION_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEINITIALROTATION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEINITIALROTATION_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEINITIALROTATION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEINITIALROTATION_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEINITIALROTATION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEINITIALROTATION_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEINITIALROTATION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEINITIALROTATION_PARAM0_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEINITIALROTATION_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Rotation</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEINITIALROTATION_PARAM0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEINITIALROTATION_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The initial rotation in degrees clockwise measured from straight up</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEPIVOT_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEPIVOT_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: GetParticlePivot</comment>
        <translation type="unfinished">Get Particle Pivot</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEPIVOT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEPIVOT_TOOLTIP</source>
        <translation type="unfinished">Gets the pivot for the particles</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEPIVOT_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEPIVOT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEPIVOT_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEPIVOT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEPIVOT_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEPIVOT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEPIVOT_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEPIVOT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEPIVOT_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEPIVOT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEPIVOT_OUTPUT0_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEPIVOT_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector2</comment>
        <translation type="unfinished">Pivot</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEPIVOT_OUTPUT0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEPIVOT_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The pivot for the particles from (0,0) at the top left to (1,1) at the bottom right</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEWIDTHVARIATION_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEWIDTHVARIATION_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: GetParticleWidthVariation</comment>
        <translation type="unfinished">Get Particle Width Variation</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEWIDTHVARIATION_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEWIDTHVARIATION_TOOLTIP</source>
        <translation type="unfinished">Gets the variation in width of the emitted particles</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEWIDTHVARIATION_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEWIDTHVARIATION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEWIDTHVARIATION_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEWIDTHVARIATION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEWIDTHVARIATION_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEWIDTHVARIATION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEWIDTHVARIATION_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEWIDTHVARIATION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEWIDTHVARIATION_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEWIDTHVARIATION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEWIDTHVARIATION_OUTPUT0_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEWIDTHVARIATION_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Variation</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEWIDTHVARIATION_OUTPUT0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEWIDTHVARIATION_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The variation in width of the emitted particles</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISEMITONACTIVATE_NAME">
        <source>UIPARTICLEEMITTERBUS_GETISEMITONACTIVATE_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: GetIsEmitOnActivate</comment>
        <translation type="unfinished">Is Emit On Activate</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISEMITONACTIVATE_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETISEMITONACTIVATE_TOOLTIP</source>
        <translation type="unfinished">Returns whether the particle emitter starts emitting when the component is activated</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISEMITONACTIVATE_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_GETISEMITONACTIVATE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISEMITONACTIVATE_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_GETISEMITONACTIVATE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISEMITONACTIVATE_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETISEMITONACTIVATE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISEMITONACTIVATE_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_GETISEMITONACTIVATE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISEMITONACTIVATE_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETISEMITONACTIVATE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISEMITONACTIVATE_OUTPUT0_NAME">
        <source>UIPARTICLEEMITTERBUS_GETISEMITONACTIVATE_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Emit on Activate</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETISEMITONACTIVATE_OUTPUT0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETISEMITONACTIVATE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the particle emitter starts emitting when the component is activated</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISPARTICLEPOSITIONRELATIVETOEMITTER_NAME">
        <source>UIPARTICLEEMITTERBUS_SETISPARTICLEPOSITIONRELATIVETOEMITTER_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: SetIsParticlePositionRelativeToEmitter</comment>
        <translation type="unfinished">Set Is Particle Position Relative To Emitter</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISPARTICLEPOSITIONRELATIVETOEMITTER_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETISPARTICLEPOSITIONRELATIVETOEMITTER_TOOLTIP</source>
        <translation type="unfinished">Sets whether the emitted particles move relative to the emitter</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISPARTICLEPOSITIONRELATIVETOEMITTER_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_SETISPARTICLEPOSITIONRELATIVETOEMITTER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISPARTICLEPOSITIONRELATIVETOEMITTER_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_SETISPARTICLEPOSITIONRELATIVETOEMITTER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISPARTICLEPOSITIONRELATIVETOEMITTER_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETISPARTICLEPOSITIONRELATIVETOEMITTER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISPARTICLEPOSITIONRELATIVETOEMITTER_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_SETISPARTICLEPOSITIONRELATIVETOEMITTER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISPARTICLEPOSITIONRELATIVETOEMITTER_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETISPARTICLEPOSITIONRELATIVETOEMITTER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISPARTICLEPOSITIONRELATIVETOEMITTER_PARAM0_NAME">
        <source>UIPARTICLEEMITTERBUS_SETISPARTICLEPOSITIONRELATIVETOEMITTER_PARAM0_NAME</source>
        <comment>Simple Type: Boolean C++ Type: bool</comment>
        <translation type="unfinished">Relative to Emitter</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETISPARTICLEPOSITIONRELATIVETOEMITTER_PARAM0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETISPARTICLEPOSITIONRELATIVETOEMITTER_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the emitted particles move relative to the emitter</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEINITIALDIRECTIONTYPE_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEINITIALDIRECTIONTYPE_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: SetParticleInitialDirectionType</comment>
        <translation type="unfinished">Set Particle Initial Direction Type</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEINITIALDIRECTIONTYPE_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEINITIALDIRECTIONTYPE_TOOLTIP</source>
        <translation type="unfinished">Sets how the initial direction of the emitted particles are calculated</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEINITIALDIRECTIONTYPE_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEINITIALDIRECTIONTYPE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEINITIALDIRECTIONTYPE_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEINITIALDIRECTIONTYPE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEINITIALDIRECTIONTYPE_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEINITIALDIRECTIONTYPE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEINITIALDIRECTIONTYPE_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEINITIALDIRECTIONTYPE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEINITIALDIRECTIONTYPE_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEINITIALDIRECTIONTYPE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEINITIALDIRECTIONTYPE_PARAM0_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEINITIALDIRECTIONTYPE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Initial Direction Type</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLEINITIALDIRECTIONTYPE_PARAM0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLEINITIALDIRECTIONTYPE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">Indicates how the initial direction of the emitted particles are calculated (0=Relative to Emit Angle, 1=Relative to Emitter Center)</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEHEIGHTVARIATION_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEHEIGHTVARIATION_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: GetParticleHeightVariation</comment>
        <translation type="unfinished">Get Particle Height Variation</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEHEIGHTVARIATION_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEHEIGHTVARIATION_TOOLTIP</source>
        <translation type="unfinished">Gets the variation in height of the emitted particles</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEHEIGHTVARIATION_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEHEIGHTVARIATION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEHEIGHTVARIATION_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEHEIGHTVARIATION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEHEIGHTVARIATION_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEHEIGHTVARIATION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEHEIGHTVARIATION_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEHEIGHTVARIATION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEHEIGHTVARIATION_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEHEIGHTVARIATION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEHEIGHTVARIATION_OUTPUT0_NAME">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEHEIGHTVARIATION_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation type="unfinished">Variation</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_GETPARTICLEHEIGHTVARIATION_OUTPUT0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_GETPARTICLEHEIGHTVARIATION_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The variation in height of the emitted particles</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLECOLORBRIGHTNESSVARIATION_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLECOLORBRIGHTNESSVARIATION_NAME</source>
        <comment>Class/Bus: UiParticleEmitterBus  Event/Method: SetParticleColorBrightnessVariation</comment>
        <translation type="unfinished">Set Particle Color Brightness Variation</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLECOLORBRIGHTNESSVARIATION_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLECOLORBRIGHTNESSVARIATION_TOOLTIP</source>
        <translation type="unfinished">Sets the variation in color brightness of the emitted particles</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLECOLORBRIGHTNESSVARIATION_CATEGORY">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLECOLORBRIGHTNESSVARIATION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLECOLORBRIGHTNESSVARIATION_OUT_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLECOLORBRIGHTNESSVARIATION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLECOLORBRIGHTNESSVARIATION_OUT_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLECOLORBRIGHTNESSVARIATION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLECOLORBRIGHTNESSVARIATION_IN_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLECOLORBRIGHTNESSVARIATION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLECOLORBRIGHTNESSVARIATION_IN_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLECOLORBRIGHTNESSVARIATION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLECOLORBRIGHTNESSVARIATION_PARAM0_NAME">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLECOLORBRIGHTNESSVARIATION_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Variation</translation>
    </message>
    <message id="UIPARTICLEEMITTERBUS_SETPARTICLECOLORBRIGHTNESSVARIATION_PARAM0_TOOLTIP">
        <source>UIPARTICLEEMITTERBUS_SETPARTICLECOLORBRIGHTNESSVARIATION_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The variation in color brightness of the emitted particles [0-1]</translation>
    </message>
</context>
<context>
    <name>EBus: UiCursorBus</name>
    <message id="UICURSORBUS_NAME">
        <source>UICURSORBUS_NAME</source>
        <translation type="unfinished">UI Cursor</translation>
    </message>
    <message id="UICURSORBUS_TOOLTIP">
        <source>UICURSORBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICURSORBUS_CATEGORY">
        <source>UICURSORBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="UICURSORBUS_GETUICURSORPOSITION_NAME">
        <source>UICURSORBUS_GETUICURSORPOSITION_NAME</source>
        <comment>Class/Bus: UiCursorBus  Event/Method: GetUiCursorPosition</comment>
        <translation type="unfinished">Get Position</translation>
    </message>
    <message id="UICURSORBUS_GETUICURSORPOSITION_TOOLTIP">
        <source>UICURSORBUS_GETUICURSORPOSITION_TOOLTIP</source>
        <translation type="unfinished">Gets the cursor position relative to the top left corner of the UI overlay viewport</translation>
    </message>
    <message id="UICURSORBUS_GETUICURSORPOSITION_CATEGORY">
        <source>UICURSORBUS_GETUICURSORPOSITION_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UICURSORBUS_GETUICURSORPOSITION_OUT_NAME">
        <source>UICURSORBUS_GETUICURSORPOSITION_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UICURSORBUS_GETUICURSORPOSITION_OUT_TOOLTIP">
        <source>UICURSORBUS_GETUICURSORPOSITION_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICURSORBUS_GETUICURSORPOSITION_IN_NAME">
        <source>UICURSORBUS_GETUICURSORPOSITION_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UICURSORBUS_GETUICURSORPOSITION_IN_TOOLTIP">
        <source>UICURSORBUS_GETUICURSORPOSITION_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICURSORBUS_GETUICURSORPOSITION_OUTPUT0_NAME">
        <source>UICURSORBUS_GETUICURSORPOSITION_OUTPUT0_NAME</source>
        <comment>C++ Type: Vector2</comment>
        <translation type="unfinished">Position</translation>
    </message>
    <message id="UICURSORBUS_GETUICURSORPOSITION_OUTPUT0_TOOLTIP">
        <source>UICURSORBUS_GETUICURSORPOSITION_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The cursor position in pixels relative to the top left corner of the UI overlay viewport</translation>
    </message>
    <message id="UICURSORBUS_ISUICURSORVISIBLE_NAME">
        <source>UICURSORBUS_ISUICURSORVISIBLE_NAME</source>
        <comment>Class/Bus: UiCursorBus  Event/Method: IsUiCursorVisible</comment>
        <translation type="unfinished">Is Visible</translation>
    </message>
    <message id="UICURSORBUS_ISUICURSORVISIBLE_TOOLTIP">
        <source>UICURSORBUS_ISUICURSORVISIBLE_TOOLTIP</source>
        <translation type="unfinished">Returns whether the cursor is visible</translation>
    </message>
    <message id="UICURSORBUS_ISUICURSORVISIBLE_CATEGORY">
        <source>UICURSORBUS_ISUICURSORVISIBLE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UICURSORBUS_ISUICURSORVISIBLE_OUT_NAME">
        <source>UICURSORBUS_ISUICURSORVISIBLE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UICURSORBUS_ISUICURSORVISIBLE_OUT_TOOLTIP">
        <source>UICURSORBUS_ISUICURSORVISIBLE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICURSORBUS_ISUICURSORVISIBLE_IN_NAME">
        <source>UICURSORBUS_ISUICURSORVISIBLE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UICURSORBUS_ISUICURSORVISIBLE_IN_TOOLTIP">
        <source>UICURSORBUS_ISUICURSORVISIBLE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICURSORBUS_ISUICURSORVISIBLE_OUTPUT0_NAME">
        <source>UICURSORBUS_ISUICURSORVISIBLE_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation type="unfinished">Visible</translation>
    </message>
    <message id="UICURSORBUS_ISUICURSORVISIBLE_OUTPUT0_TOOLTIP">
        <source>UICURSORBUS_ISUICURSORVISIBLE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">Indicates whether the cursor is visible</translation>
    </message>
    <message id="UICURSORBUS_DECREMENTVISIBLECOUNTER_NAME">
        <source>UICURSORBUS_DECREMENTVISIBLECOUNTER_NAME</source>
        <comment>Class/Bus: UiCursorBus  Event/Method: DecrementVisibleCounter</comment>
        <translation type="unfinished">Decrement Visible Counter</translation>
    </message>
    <message id="UICURSORBUS_DECREMENTVISIBLECOUNTER_TOOLTIP">
        <source>UICURSORBUS_DECREMENTVISIBLECOUNTER_TOOLTIP</source>
        <translation type="unfinished">Decrements the cursor visible counter. Should be paired with a call to &quot;Increment Visible Counter&quot;</translation>
    </message>
    <message id="UICURSORBUS_DECREMENTVISIBLECOUNTER_CATEGORY">
        <source>UICURSORBUS_DECREMENTVISIBLECOUNTER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UICURSORBUS_DECREMENTVISIBLECOUNTER_OUT_NAME">
        <source>UICURSORBUS_DECREMENTVISIBLECOUNTER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UICURSORBUS_DECREMENTVISIBLECOUNTER_OUT_TOOLTIP">
        <source>UICURSORBUS_DECREMENTVISIBLECOUNTER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICURSORBUS_DECREMENTVISIBLECOUNTER_IN_NAME">
        <source>UICURSORBUS_DECREMENTVISIBLECOUNTER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UICURSORBUS_DECREMENTVISIBLECOUNTER_IN_TOOLTIP">
        <source>UICURSORBUS_DECREMENTVISIBLECOUNTER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICURSORBUS_INCREMENTVISIBLECOUNTER_NAME">
        <source>UICURSORBUS_INCREMENTVISIBLECOUNTER_NAME</source>
        <comment>Class/Bus: UiCursorBus  Event/Method: IncrementVisibleCounter</comment>
        <translation type="unfinished">Increment Visible Counter</translation>
    </message>
    <message id="UICURSORBUS_INCREMENTVISIBLECOUNTER_TOOLTIP">
        <source>UICURSORBUS_INCREMENTVISIBLECOUNTER_TOOLTIP</source>
        <translation type="unfinished">Increments the cursor visible counter. Should be paired with a call to &quot;Decrement Visible Counter&quot;</translation>
    </message>
    <message id="UICURSORBUS_INCREMENTVISIBLECOUNTER_CATEGORY">
        <source>UICURSORBUS_INCREMENTVISIBLECOUNTER_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UICURSORBUS_INCREMENTVISIBLECOUNTER_OUT_NAME">
        <source>UICURSORBUS_INCREMENTVISIBLECOUNTER_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UICURSORBUS_INCREMENTVISIBLECOUNTER_OUT_TOOLTIP">
        <source>UICURSORBUS_INCREMENTVISIBLECOUNTER_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICURSORBUS_INCREMENTVISIBLECOUNTER_IN_NAME">
        <source>UICURSORBUS_INCREMENTVISIBLECOUNTER_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UICURSORBUS_INCREMENTVISIBLECOUNTER_IN_TOOLTIP">
        <source>UICURSORBUS_INCREMENTVISIBLECOUNTER_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICURSORBUS_SETUICURSOR_NAME">
        <source>UICURSORBUS_SETUICURSOR_NAME</source>
        <comment>Class/Bus: UiCursorBus  Event/Method: SetUiCursor</comment>
        <translation type="unfinished">Set Cursor</translation>
    </message>
    <message id="UICURSORBUS_SETUICURSOR_TOOLTIP">
        <source>UICURSORBUS_SETUICURSOR_TOOLTIP</source>
        <translation type="unfinished">Sets the cursor image</translation>
    </message>
    <message id="UICURSORBUS_SETUICURSOR_CATEGORY">
        <source>UICURSORBUS_SETUICURSOR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UICURSORBUS_SETUICURSOR_OUT_NAME">
        <source>UICURSORBUS_SETUICURSOR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UICURSORBUS_SETUICURSOR_OUT_TOOLTIP">
        <source>UICURSORBUS_SETUICURSOR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICURSORBUS_SETUICURSOR_IN_NAME">
        <source>UICURSORBUS_SETUICURSOR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UICURSORBUS_SETUICURSOR_IN_TOOLTIP">
        <source>UICURSORBUS_SETUICURSOR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICURSORBUS_SETUICURSOR_PARAM0_NAME">
        <source>UICURSORBUS_SETUICURSOR_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: const char*</comment>
        <translation type="unfinished">Pathname</translation>
    </message>
    <message id="UICURSORBUS_SETUICURSOR_PARAM0_TOOLTIP">
        <source>UICURSORBUS_SETUICURSOR_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The pathname to the cursor image</translation>
    </message>
</context>
<context>
    <name>Method: UiAnchors</name>
    <message id="UIANCHORS_NAME">
        <source>UIANCHORS_NAME</source>
        <translation type="unfinished">UI Anchors</translation>
    </message>
    <message id="UIANCHORS_TOOLTIP">
        <source>UIANCHORS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIANCHORS_CATEGORY">
        <source>UIANCHORS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="UIANCHORS_SETBOTTOM_NAME">
        <source>UIANCHORS_SETBOTTOM_NAME</source>
        <comment>Class/Bus: UiAnchors  Event/Method: SetBottom</comment>
        <translation type="unfinished">Set Bottom</translation>
    </message>
    <message id="UIANCHORS_SETBOTTOM_TOOLTIP">
        <source>UIANCHORS_SETBOTTOM_TOOLTIP</source>
        <translation type="unfinished">Sets the bottom anchor</translation>
    </message>
    <message id="UIANCHORS_SETBOTTOM_CATEGORY">
        <source>UIANCHORS_SETBOTTOM_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIANCHORS_SETBOTTOM_OUT_NAME">
        <source>UIANCHORS_SETBOTTOM_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIANCHORS_SETBOTTOM_OUT_TOOLTIP">
        <source>UIANCHORS_SETBOTTOM_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIANCHORS_SETBOTTOM_IN_NAME">
        <source>UIANCHORS_SETBOTTOM_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIANCHORS_SETBOTTOM_IN_TOOLTIP">
        <source>UIANCHORS_SETBOTTOM_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIANCHORS_SETBOTTOM_PARAM0_NAME">
        <source>UIANCHORS_SETBOTTOM_PARAM0_NAME</source>
        <comment>Simple Type: UiAnchors C++ Type: Anchors*</comment>
        <translation type="unfinished">Anchors</translation>
    </message>
    <message id="UIANCHORS_SETBOTTOM_PARAM0_TOOLTIP">
        <source>UIANCHORS_SETBOTTOM_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The anchors for which to set the bottom anchor</translation>
    </message>
    <message id="UIANCHORS_SETBOTTOM_PARAM1_NAME">
        <source>UIANCHORS_SETBOTTOM_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Bottom</translation>
    </message>
    <message id="UIANCHORS_SETBOTTOM_PARAM1_TOOLTIP">
        <source>UIANCHORS_SETBOTTOM_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The bottom anchor [0-1]</translation>
    </message>
    <message id="UIANCHORS_SETRIGHT_NAME">
        <source>UIANCHORS_SETRIGHT_NAME</source>
        <comment>Class/Bus: UiAnchors  Event/Method: SetRight</comment>
        <translation type="unfinished">Set Right</translation>
    </message>
    <message id="UIANCHORS_SETRIGHT_TOOLTIP">
        <source>UIANCHORS_SETRIGHT_TOOLTIP</source>
        <translation type="unfinished">Sets the right anchor</translation>
    </message>
    <message id="UIANCHORS_SETRIGHT_CATEGORY">
        <source>UIANCHORS_SETRIGHT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIANCHORS_SETRIGHT_OUT_NAME">
        <source>UIANCHORS_SETRIGHT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIANCHORS_SETRIGHT_OUT_TOOLTIP">
        <source>UIANCHORS_SETRIGHT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIANCHORS_SETRIGHT_IN_NAME">
        <source>UIANCHORS_SETRIGHT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIANCHORS_SETRIGHT_IN_TOOLTIP">
        <source>UIANCHORS_SETRIGHT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIANCHORS_SETRIGHT_PARAM0_NAME">
        <source>UIANCHORS_SETRIGHT_PARAM0_NAME</source>
        <comment>Simple Type: UiAnchors C++ Type: Anchors*</comment>
        <translation type="unfinished">Anchors</translation>
    </message>
    <message id="UIANCHORS_SETRIGHT_PARAM0_TOOLTIP">
        <source>UIANCHORS_SETRIGHT_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The anchors for which to set the right anchor</translation>
    </message>
    <message id="UIANCHORS_SETRIGHT_PARAM1_NAME">
        <source>UIANCHORS_SETRIGHT_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Right</translation>
    </message>
    <message id="UIANCHORS_SETRIGHT_PARAM1_TOOLTIP">
        <source>UIANCHORS_SETRIGHT_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The right anchor [0-1]</translation>
    </message>
    <message id="UIANCHORS_SETTOP_NAME">
        <source>UIANCHORS_SETTOP_NAME</source>
        <comment>Class/Bus: UiAnchors  Event/Method: SetTop</comment>
        <translation type="unfinished">Set Top</translation>
    </message>
    <message id="UIANCHORS_SETTOP_TOOLTIP">
        <source>UIANCHORS_SETTOP_TOOLTIP</source>
        <translation type="unfinished">Sets the top anchor</translation>
    </message>
    <message id="UIANCHORS_SETTOP_CATEGORY">
        <source>UIANCHORS_SETTOP_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIANCHORS_SETTOP_OUT_NAME">
        <source>UIANCHORS_SETTOP_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIANCHORS_SETTOP_OUT_TOOLTIP">
        <source>UIANCHORS_SETTOP_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIANCHORS_SETTOP_IN_NAME">
        <source>UIANCHORS_SETTOP_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIANCHORS_SETTOP_IN_TOOLTIP">
        <source>UIANCHORS_SETTOP_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIANCHORS_SETTOP_PARAM0_NAME">
        <source>UIANCHORS_SETTOP_PARAM0_NAME</source>
        <comment>Simple Type: UiAnchors C++ Type: Anchors*</comment>
        <translation type="unfinished">Anchors</translation>
    </message>
    <message id="UIANCHORS_SETTOP_PARAM0_TOOLTIP">
        <source>UIANCHORS_SETTOP_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The anchors for which to set the top anchor</translation>
    </message>
    <message id="UIANCHORS_SETTOP_PARAM1_NAME">
        <source>UIANCHORS_SETTOP_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Top</translation>
    </message>
    <message id="UIANCHORS_SETTOP_PARAM1_TOOLTIP">
        <source>UIANCHORS_SETTOP_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The top anchor [0-1]</translation>
    </message>
    <message id="UIANCHORS_SETLEFT_NAME">
        <source>UIANCHORS_SETLEFT_NAME</source>
        <comment>Class/Bus: UiAnchors  Event/Method: SetLeft</comment>
        <translation type="unfinished">Set Left</translation>
    </message>
    <message id="UIANCHORS_SETLEFT_TOOLTIP">
        <source>UIANCHORS_SETLEFT_TOOLTIP</source>
        <translation type="unfinished">Sets the left anchor</translation>
    </message>
    <message id="UIANCHORS_SETLEFT_CATEGORY">
        <source>UIANCHORS_SETLEFT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIANCHORS_SETLEFT_OUT_NAME">
        <source>UIANCHORS_SETLEFT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIANCHORS_SETLEFT_OUT_TOOLTIP">
        <source>UIANCHORS_SETLEFT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIANCHORS_SETLEFT_IN_NAME">
        <source>UIANCHORS_SETLEFT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIANCHORS_SETLEFT_IN_TOOLTIP">
        <source>UIANCHORS_SETLEFT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIANCHORS_SETLEFT_PARAM0_NAME">
        <source>UIANCHORS_SETLEFT_PARAM0_NAME</source>
        <comment>Simple Type: UiAnchors C++ Type: Anchors*</comment>
        <translation type="unfinished">Anchors</translation>
    </message>
    <message id="UIANCHORS_SETLEFT_PARAM0_TOOLTIP">
        <source>UIANCHORS_SETLEFT_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The anchors for which to set the left anchor</translation>
    </message>
    <message id="UIANCHORS_SETLEFT_PARAM1_NAME">
        <source>UIANCHORS_SETLEFT_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Left</translation>
    </message>
    <message id="UIANCHORS_SETLEFT_PARAM1_TOOLTIP">
        <source>UIANCHORS_SETLEFT_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The left anchor [0-1]</translation>
    </message>
    <message id="UIANCHORS_SETANCHORS_NAME">
        <source>UIANCHORS_SETANCHORS_NAME</source>
        <comment>Class/Bus: UiAnchors  Event/Method: SetAnchors</comment>
        <translation type="unfinished">Set Anchors</translation>
    </message>
    <message id="UIANCHORS_SETANCHORS_TOOLTIP">
        <source>UIANCHORS_SETANCHORS_TOOLTIP</source>
        <translation type="unfinished">Sets all four anchors</translation>
    </message>
    <message id="UIANCHORS_SETANCHORS_CATEGORY">
        <source>UIANCHORS_SETANCHORS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIANCHORS_SETANCHORS_OUT_NAME">
        <source>UIANCHORS_SETANCHORS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIANCHORS_SETANCHORS_OUT_TOOLTIP">
        <source>UIANCHORS_SETANCHORS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIANCHORS_SETANCHORS_IN_NAME">
        <source>UIANCHORS_SETANCHORS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIANCHORS_SETANCHORS_IN_TOOLTIP">
        <source>UIANCHORS_SETANCHORS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIANCHORS_SETANCHORS_PARAM0_NAME">
        <source>UIANCHORS_SETANCHORS_PARAM0_NAME</source>
        <comment>Simple Type: UiAnchors C++ Type: Anchors*</comment>
        <translation type="unfinished">Anchors</translation>
    </message>
    <message id="UIANCHORS_SETANCHORS_PARAM0_TOOLTIP">
        <source>UIANCHORS_SETANCHORS_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The anchors to set</translation>
    </message>
    <message id="UIANCHORS_SETANCHORS_PARAM1_NAME">
        <source>UIANCHORS_SETANCHORS_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Left</translation>
    </message>
    <message id="UIANCHORS_SETANCHORS_PARAM1_TOOLTIP">
        <source>UIANCHORS_SETANCHORS_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The left anchor [0-1]</translation>
    </message>
    <message id="UIANCHORS_SETANCHORS_PARAM2_NAME">
        <source>UIANCHORS_SETANCHORS_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Top</translation>
    </message>
    <message id="UIANCHORS_SETANCHORS_PARAM2_TOOLTIP">
        <source>UIANCHORS_SETANCHORS_PARAM2_TOOLTIP</source>
        <translation type="unfinished">The top anchor [0-1]</translation>
    </message>
    <message id="UIANCHORS_SETANCHORS_PARAM3_NAME">
        <source>UIANCHORS_SETANCHORS_PARAM3_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Right</translation>
    </message>
    <message id="UIANCHORS_SETANCHORS_PARAM3_TOOLTIP">
        <source>UIANCHORS_SETANCHORS_PARAM3_TOOLTIP</source>
        <translation type="unfinished">The right anchor [0-1]</translation>
    </message>
    <message id="UIANCHORS_SETANCHORS_PARAM4_NAME">
        <source>UIANCHORS_SETANCHORS_PARAM4_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Bottom</translation>
    </message>
    <message id="UIANCHORS_SETANCHORS_PARAM4_TOOLTIP">
        <source>UIANCHORS_SETANCHORS_PARAM4_TOOLTIP</source>
        <translation type="unfinished">The bottom anchor [0-1]</translation>
    </message>
</context>
<context>
    <name>Method: UiPadding</name>
    <message id="UIPADDING_NAME">
        <source>UIPADDING_NAME</source>
        <translation type="unfinished">UI Padding</translation>
    </message>
    <message id="UIPADDING_TOOLTIP">
        <source>UIPADDING_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPADDING_CATEGORY">
        <source>UIPADDING_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="UIPADDING_SETPADDING_NAME">
        <source>UIPADDING_SETPADDING_NAME</source>
        <comment>Class/Bus: UiPadding  Event/Method: SetPadding</comment>
        <translation type="unfinished">Set Padding</translation>
    </message>
    <message id="UIPADDING_SETPADDING_TOOLTIP">
        <source>UIPADDING_SETPADDING_TOOLTIP</source>
        <translation type="unfinished">Sets the padding inside the edges of the element</translation>
    </message>
    <message id="UIPADDING_SETPADDING_CATEGORY">
        <source>UIPADDING_SETPADDING_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPADDING_SETPADDING_OUT_NAME">
        <source>UIPADDING_SETPADDING_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPADDING_SETPADDING_OUT_TOOLTIP">
        <source>UIPADDING_SETPADDING_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPADDING_SETPADDING_IN_NAME">
        <source>UIPADDING_SETPADDING_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPADDING_SETPADDING_IN_TOOLTIP">
        <source>UIPADDING_SETPADDING_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPADDING_SETPADDING_PARAM0_NAME">
        <source>UIPADDING_SETPADDING_PARAM0_NAME</source>
        <comment>Simple Type: UiPadding C++ Type: Padding*</comment>
        <translation type="unfinished">Padding</translation>
    </message>
    <message id="UIPADDING_SETPADDING_PARAM0_TOOLTIP">
        <source>UIPADDING_SETPADDING_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The padding to set</translation>
    </message>
    <message id="UIPADDING_SETPADDING_PARAM1_NAME">
        <source>UIPADDING_SETPADDING_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Left</translation>
    </message>
    <message id="UIPADDING_SETPADDING_PARAM1_TOOLTIP">
        <source>UIPADDING_SETPADDING_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The padding inside the left edge of the element</translation>
    </message>
    <message id="UIPADDING_SETPADDING_PARAM2_NAME">
        <source>UIPADDING_SETPADDING_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Top</translation>
    </message>
    <message id="UIPADDING_SETPADDING_PARAM2_TOOLTIP">
        <source>UIPADDING_SETPADDING_PARAM2_TOOLTIP</source>
        <translation type="unfinished">The padding inside the top edge of the element</translation>
    </message>
    <message id="UIPADDING_SETPADDING_PARAM3_NAME">
        <source>UIPADDING_SETPADDING_PARAM3_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Right</translation>
    </message>
    <message id="UIPADDING_SETPADDING_PARAM3_TOOLTIP">
        <source>UIPADDING_SETPADDING_PARAM3_TOOLTIP</source>
        <translation type="unfinished">The padding inside the right edge of the element</translation>
    </message>
    <message id="UIPADDING_SETPADDING_PARAM4_NAME">
        <source>UIPADDING_SETPADDING_PARAM4_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Bottom</translation>
    </message>
    <message id="UIPADDING_SETPADDING_PARAM4_TOOLTIP">
        <source>UIPADDING_SETPADDING_PARAM4_TOOLTIP</source>
        <translation type="unfinished">The padding inside the bottom edge of the element</translation>
    </message>
    <message id="UIPADDING_SETBOTTOM_NAME">
        <source>UIPADDING_SETBOTTOM_NAME</source>
        <comment>Class/Bus: UiPadding  Event/Method: SetBottom</comment>
        <translation type="unfinished">Set Bottom</translation>
    </message>
    <message id="UIPADDING_SETBOTTOM_TOOLTIP">
        <source>UIPADDING_SETBOTTOM_TOOLTIP</source>
        <translation type="unfinished">Sets the padding inside the bottom edge of the element</translation>
    </message>
    <message id="UIPADDING_SETBOTTOM_CATEGORY">
        <source>UIPADDING_SETBOTTOM_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPADDING_SETBOTTOM_OUT_NAME">
        <source>UIPADDING_SETBOTTOM_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPADDING_SETBOTTOM_OUT_TOOLTIP">
        <source>UIPADDING_SETBOTTOM_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPADDING_SETBOTTOM_IN_NAME">
        <source>UIPADDING_SETBOTTOM_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPADDING_SETBOTTOM_IN_TOOLTIP">
        <source>UIPADDING_SETBOTTOM_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPADDING_SETBOTTOM_PARAM0_NAME">
        <source>UIPADDING_SETBOTTOM_PARAM0_NAME</source>
        <comment>Simple Type: UiPadding C++ Type: Padding*</comment>
        <translation type="unfinished">Padding</translation>
    </message>
    <message id="UIPADDING_SETBOTTOM_PARAM0_TOOLTIP">
        <source>UIPADDING_SETBOTTOM_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The padding for which to set the bottom padding</translation>
    </message>
    <message id="UIPADDING_SETBOTTOM_PARAM1_NAME">
        <source>UIPADDING_SETBOTTOM_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Bottom</translation>
    </message>
    <message id="UIPADDING_SETBOTTOM_PARAM1_TOOLTIP">
        <source>UIPADDING_SETBOTTOM_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The padding inside the bottom edge of the element</translation>
    </message>
    <message id="UIPADDING_SETRIGHT_NAME">
        <source>UIPADDING_SETRIGHT_NAME</source>
        <comment>Class/Bus: UiPadding  Event/Method: SetRight</comment>
        <translation type="unfinished">Set Right</translation>
    </message>
    <message id="UIPADDING_SETRIGHT_TOOLTIP">
        <source>UIPADDING_SETRIGHT_TOOLTIP</source>
        <translation type="unfinished">Sets the padding inside the right edge of the element</translation>
    </message>
    <message id="UIPADDING_SETRIGHT_CATEGORY">
        <source>UIPADDING_SETRIGHT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPADDING_SETRIGHT_OUT_NAME">
        <source>UIPADDING_SETRIGHT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPADDING_SETRIGHT_OUT_TOOLTIP">
        <source>UIPADDING_SETRIGHT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPADDING_SETRIGHT_IN_NAME">
        <source>UIPADDING_SETRIGHT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPADDING_SETRIGHT_IN_TOOLTIP">
        <source>UIPADDING_SETRIGHT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPADDING_SETRIGHT_PARAM0_NAME">
        <source>UIPADDING_SETRIGHT_PARAM0_NAME</source>
        <comment>Simple Type: UiPadding C++ Type: Padding*</comment>
        <translation type="unfinished">Padding</translation>
    </message>
    <message id="UIPADDING_SETRIGHT_PARAM0_TOOLTIP">
        <source>UIPADDING_SETRIGHT_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The padding for which to set the right padding</translation>
    </message>
    <message id="UIPADDING_SETRIGHT_PARAM1_NAME">
        <source>UIPADDING_SETRIGHT_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Right</translation>
    </message>
    <message id="UIPADDING_SETRIGHT_PARAM1_TOOLTIP">
        <source>UIPADDING_SETRIGHT_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The padding inside the right edge of the element</translation>
    </message>
    <message id="UIPADDING_SETTOP_NAME">
        <source>UIPADDING_SETTOP_NAME</source>
        <comment>Class/Bus: UiPadding  Event/Method: SetTop</comment>
        <translation type="unfinished">Set Top</translation>
    </message>
    <message id="UIPADDING_SETTOP_TOOLTIP">
        <source>UIPADDING_SETTOP_TOOLTIP</source>
        <translation type="unfinished">Sets the padding inside the top edge of the element</translation>
    </message>
    <message id="UIPADDING_SETTOP_CATEGORY">
        <source>UIPADDING_SETTOP_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPADDING_SETTOP_OUT_NAME">
        <source>UIPADDING_SETTOP_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPADDING_SETTOP_OUT_TOOLTIP">
        <source>UIPADDING_SETTOP_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPADDING_SETTOP_IN_NAME">
        <source>UIPADDING_SETTOP_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPADDING_SETTOP_IN_TOOLTIP">
        <source>UIPADDING_SETTOP_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPADDING_SETTOP_PARAM0_NAME">
        <source>UIPADDING_SETTOP_PARAM0_NAME</source>
        <comment>Simple Type: UiPadding C++ Type: Padding*</comment>
        <translation type="unfinished">Padding</translation>
    </message>
    <message id="UIPADDING_SETTOP_PARAM0_TOOLTIP">
        <source>UIPADDING_SETTOP_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The padding for which to set the top padding</translation>
    </message>
    <message id="UIPADDING_SETTOP_PARAM1_NAME">
        <source>UIPADDING_SETTOP_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Top</translation>
    </message>
    <message id="UIPADDING_SETTOP_PARAM1_TOOLTIP">
        <source>UIPADDING_SETTOP_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The padding inside the top edge of the element</translation>
    </message>
    <message id="UIPADDING_SETLEFT_NAME">
        <source>UIPADDING_SETLEFT_NAME</source>
        <comment>Class/Bus: UiPadding  Event/Method: SetLeft</comment>
        <translation type="unfinished">Set Left</translation>
    </message>
    <message id="UIPADDING_SETLEFT_TOOLTIP">
        <source>UIPADDING_SETLEFT_TOOLTIP</source>
        <translation type="unfinished">Sets the padding inside the left edge of the element</translation>
    </message>
    <message id="UIPADDING_SETLEFT_CATEGORY">
        <source>UIPADDING_SETLEFT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIPADDING_SETLEFT_OUT_NAME">
        <source>UIPADDING_SETLEFT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPADDING_SETLEFT_OUT_TOOLTIP">
        <source>UIPADDING_SETLEFT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPADDING_SETLEFT_IN_NAME">
        <source>UIPADDING_SETLEFT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIPADDING_SETLEFT_IN_TOOLTIP">
        <source>UIPADDING_SETLEFT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIPADDING_SETLEFT_PARAM0_NAME">
        <source>UIPADDING_SETLEFT_PARAM0_NAME</source>
        <comment>Simple Type: UiPadding C++ Type: Padding*</comment>
        <translation type="unfinished">Padding</translation>
    </message>
    <message id="UIPADDING_SETLEFT_PARAM0_TOOLTIP">
        <source>UIPADDING_SETLEFT_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The padding for which to set the left padding</translation>
    </message>
    <message id="UIPADDING_SETLEFT_PARAM1_NAME">
        <source>UIPADDING_SETLEFT_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Left</translation>
    </message>
    <message id="UIPADDING_SETLEFT_PARAM1_TOOLTIP">
        <source>UIPADDING_SETLEFT_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The padding inside the left edge of the element</translation>
    </message>
</context>
<context>
    <name>Method: UiOffsets</name>
    <message id="UIOFFSETS_NAME">
        <source>UIOFFSETS_NAME</source>
        <translation type="unfinished">UI Offsets</translation>
    </message>
    <message id="UIOFFSETS_TOOLTIP">
        <source>UIOFFSETS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIOFFSETS_CATEGORY">
        <source>UIOFFSETS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="UIOFFSETS_SETBOTTOM_NAME">
        <source>UIOFFSETS_SETBOTTOM_NAME</source>
        <comment>Class/Bus: UiOffsets  Event/Method: SetBottom</comment>
        <translation type="unfinished">Set Bottom</translation>
    </message>
    <message id="UIOFFSETS_SETBOTTOM_TOOLTIP">
        <source>UIOFFSETS_SETBOTTOM_TOOLTIP</source>
        <translation type="unfinished">Sets the offset from the anchors to the bottom edge of the element</translation>
    </message>
    <message id="UIOFFSETS_SETBOTTOM_CATEGORY">
        <source>UIOFFSETS_SETBOTTOM_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIOFFSETS_SETBOTTOM_OUT_NAME">
        <source>UIOFFSETS_SETBOTTOM_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIOFFSETS_SETBOTTOM_OUT_TOOLTIP">
        <source>UIOFFSETS_SETBOTTOM_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIOFFSETS_SETBOTTOM_IN_NAME">
        <source>UIOFFSETS_SETBOTTOM_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIOFFSETS_SETBOTTOM_IN_TOOLTIP">
        <source>UIOFFSETS_SETBOTTOM_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIOFFSETS_SETBOTTOM_PARAM0_NAME">
        <source>UIOFFSETS_SETBOTTOM_PARAM0_NAME</source>
        <comment>Simple Type: UiOffsets C++ Type: Offsets*</comment>
        <translation type="unfinished">Offsets</translation>
    </message>
    <message id="UIOFFSETS_SETBOTTOM_PARAM0_TOOLTIP">
        <source>UIOFFSETS_SETBOTTOM_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The Offsets for which to set the bottom offset</translation>
    </message>
    <message id="UIOFFSETS_SETBOTTOM_PARAM1_NAME">
        <source>UIOFFSETS_SETBOTTOM_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Bottom</translation>
    </message>
    <message id="UIOFFSETS_SETBOTTOM_PARAM1_TOOLTIP">
        <source>UIOFFSETS_SETBOTTOM_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The offset from the anchors to the bottom edge of the element</translation>
    </message>
    <message id="UIOFFSETS_SETRIGHT_NAME">
        <source>UIOFFSETS_SETRIGHT_NAME</source>
        <comment>Class/Bus: UiOffsets  Event/Method: SetRight</comment>
        <translation type="unfinished">Set Right</translation>
    </message>
    <message id="UIOFFSETS_SETRIGHT_TOOLTIP">
        <source>UIOFFSETS_SETRIGHT_TOOLTIP</source>
        <translation type="unfinished">Sets the offset from the anchors to the right edge of the element</translation>
    </message>
    <message id="UIOFFSETS_SETRIGHT_CATEGORY">
        <source>UIOFFSETS_SETRIGHT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIOFFSETS_SETRIGHT_OUT_NAME">
        <source>UIOFFSETS_SETRIGHT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIOFFSETS_SETRIGHT_OUT_TOOLTIP">
        <source>UIOFFSETS_SETRIGHT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIOFFSETS_SETRIGHT_IN_NAME">
        <source>UIOFFSETS_SETRIGHT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIOFFSETS_SETRIGHT_IN_TOOLTIP">
        <source>UIOFFSETS_SETRIGHT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIOFFSETS_SETRIGHT_PARAM0_NAME">
        <source>UIOFFSETS_SETRIGHT_PARAM0_NAME</source>
        <comment>Simple Type: UiOffsets C++ Type: Offsets*</comment>
        <translation type="unfinished">Offsets</translation>
    </message>
    <message id="UIOFFSETS_SETRIGHT_PARAM0_TOOLTIP">
        <source>UIOFFSETS_SETRIGHT_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The offsets for which to set the right offset</translation>
    </message>
    <message id="UIOFFSETS_SETRIGHT_PARAM1_NAME">
        <source>UIOFFSETS_SETRIGHT_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Right</translation>
    </message>
    <message id="UIOFFSETS_SETRIGHT_PARAM1_TOOLTIP">
        <source>UIOFFSETS_SETRIGHT_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The offset from the anchors to the right edge of the element</translation>
    </message>
    <message id="UIOFFSETS_SETOFFSETS_NAME">
        <source>UIOFFSETS_SETOFFSETS_NAME</source>
        <comment>Class/Bus: UiOffsets  Event/Method: SetOffsets</comment>
        <translation type="unfinished">Set Offsets</translation>
    </message>
    <message id="UIOFFSETS_SETOFFSETS_TOOLTIP">
        <source>UIOFFSETS_SETOFFSETS_TOOLTIP</source>
        <translation type="unfinished">Sets the offsets from the anchors to all four edges of the element</translation>
    </message>
    <message id="UIOFFSETS_SETOFFSETS_CATEGORY">
        <source>UIOFFSETS_SETOFFSETS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIOFFSETS_SETOFFSETS_OUT_NAME">
        <source>UIOFFSETS_SETOFFSETS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIOFFSETS_SETOFFSETS_OUT_TOOLTIP">
        <source>UIOFFSETS_SETOFFSETS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIOFFSETS_SETOFFSETS_IN_NAME">
        <source>UIOFFSETS_SETOFFSETS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIOFFSETS_SETOFFSETS_IN_TOOLTIP">
        <source>UIOFFSETS_SETOFFSETS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIOFFSETS_SETOFFSETS_PARAM0_NAME">
        <source>UIOFFSETS_SETOFFSETS_PARAM0_NAME</source>
        <comment>Simple Type: UiOffsets C++ Type: Offsets*</comment>
        <translation type="unfinished">Offsets</translation>
    </message>
    <message id="UIOFFSETS_SETOFFSETS_PARAM0_TOOLTIP">
        <source>UIOFFSETS_SETOFFSETS_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The offsets to set</translation>
    </message>
    <message id="UIOFFSETS_SETOFFSETS_PARAM1_NAME">
        <source>UIOFFSETS_SETOFFSETS_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Left</translation>
    </message>
    <message id="UIOFFSETS_SETOFFSETS_PARAM1_TOOLTIP">
        <source>UIOFFSETS_SETOFFSETS_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The offset from the anchors to the left edge of the element</translation>
    </message>
    <message id="UIOFFSETS_SETOFFSETS_PARAM2_NAME">
        <source>UIOFFSETS_SETOFFSETS_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Top</translation>
    </message>
    <message id="UIOFFSETS_SETOFFSETS_PARAM2_TOOLTIP">
        <source>UIOFFSETS_SETOFFSETS_PARAM2_TOOLTIP</source>
        <translation type="unfinished">The offset from the anchors to the top edge of the element</translation>
    </message>
    <message id="UIOFFSETS_SETOFFSETS_PARAM3_NAME">
        <source>UIOFFSETS_SETOFFSETS_PARAM3_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Right</translation>
    </message>
    <message id="UIOFFSETS_SETOFFSETS_PARAM3_TOOLTIP">
        <source>UIOFFSETS_SETOFFSETS_PARAM3_TOOLTIP</source>
        <translation type="unfinished">The offset from the anchors to the right edge of the element</translation>
    </message>
    <message id="UIOFFSETS_SETOFFSETS_PARAM4_NAME">
        <source>UIOFFSETS_SETOFFSETS_PARAM4_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Bottom</translation>
    </message>
    <message id="UIOFFSETS_SETOFFSETS_PARAM4_TOOLTIP">
        <source>UIOFFSETS_SETOFFSETS_PARAM4_TOOLTIP</source>
        <translation type="unfinished">The offset from the anchors to the bottom edge of the element</translation>
    </message>
    <message id="UIOFFSETS_SETTOP_NAME">
        <source>UIOFFSETS_SETTOP_NAME</source>
        <comment>Class/Bus: UiOffsets  Event/Method: SetTop</comment>
        <translation type="unfinished">Set Top</translation>
    </message>
    <message id="UIOFFSETS_SETTOP_TOOLTIP">
        <source>UIOFFSETS_SETTOP_TOOLTIP</source>
        <translation type="unfinished">Sets the offset from the anchors to the top edge of the element</translation>
    </message>
    <message id="UIOFFSETS_SETTOP_CATEGORY">
        <source>UIOFFSETS_SETTOP_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIOFFSETS_SETTOP_OUT_NAME">
        <source>UIOFFSETS_SETTOP_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIOFFSETS_SETTOP_OUT_TOOLTIP">
        <source>UIOFFSETS_SETTOP_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIOFFSETS_SETTOP_IN_NAME">
        <source>UIOFFSETS_SETTOP_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIOFFSETS_SETTOP_IN_TOOLTIP">
        <source>UIOFFSETS_SETTOP_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIOFFSETS_SETTOP_PARAM0_NAME">
        <source>UIOFFSETS_SETTOP_PARAM0_NAME</source>
        <comment>Simple Type: UiOffsets C++ Type: Offsets*</comment>
        <translation type="unfinished">Offsets</translation>
    </message>
    <message id="UIOFFSETS_SETTOP_PARAM0_TOOLTIP">
        <source>UIOFFSETS_SETTOP_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The offsets for which to set the top offset</translation>
    </message>
    <message id="UIOFFSETS_SETTOP_PARAM1_NAME">
        <source>UIOFFSETS_SETTOP_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Top</translation>
    </message>
    <message id="UIOFFSETS_SETTOP_PARAM1_TOOLTIP">
        <source>UIOFFSETS_SETTOP_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The offset from the anchors to the top edge of the element</translation>
    </message>
    <message id="UIOFFSETS_SETLEFT_NAME">
        <source>UIOFFSETS_SETLEFT_NAME</source>
        <comment>Class/Bus: UiOffsets  Event/Method: SetLeft</comment>
        <translation type="unfinished">Set Left</translation>
    </message>
    <message id="UIOFFSETS_SETLEFT_TOOLTIP">
        <source>UIOFFSETS_SETLEFT_TOOLTIP</source>
        <translation type="unfinished">Sets the offset from the anchors to the left edge of the element</translation>
    </message>
    <message id="UIOFFSETS_SETLEFT_CATEGORY">
        <source>UIOFFSETS_SETLEFT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIOFFSETS_SETLEFT_OUT_NAME">
        <source>UIOFFSETS_SETLEFT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIOFFSETS_SETLEFT_OUT_TOOLTIP">
        <source>UIOFFSETS_SETLEFT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIOFFSETS_SETLEFT_IN_NAME">
        <source>UIOFFSETS_SETLEFT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIOFFSETS_SETLEFT_IN_TOOLTIP">
        <source>UIOFFSETS_SETLEFT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIOFFSETS_SETLEFT_PARAM0_NAME">
        <source>UIOFFSETS_SETLEFT_PARAM0_NAME</source>
        <comment>Simple Type: UiOffsets C++ Type: Offsets*</comment>
        <translation type="unfinished">Offsets</translation>
    </message>
    <message id="UIOFFSETS_SETLEFT_PARAM0_TOOLTIP">
        <source>UIOFFSETS_SETLEFT_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The offsets for which to set the left offset</translation>
    </message>
    <message id="UIOFFSETS_SETLEFT_PARAM1_NAME">
        <source>UIOFFSETS_SETLEFT_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Left</translation>
    </message>
    <message id="UIOFFSETS_SETLEFT_PARAM1_TOOLTIP">
        <source>UIOFFSETS_SETLEFT_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The offset from the anchors to the left edge of the element</translation>
    </message>
</context>
<context>
    <name>Method: UVCoords</name>
    <message id="UVCOORDS_NAME">
        <source>UVCOORDS_NAME</source>
        <translation type="unfinished">UV Coords</translation>
    </message>
    <message id="UVCOORDS_TOOLTIP">
        <source>UVCOORDS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UVCOORDS_CATEGORY">
        <source>UVCOORDS_CATEGORY</source>
        <translation type="unfinished">UI/LyShine Examples</translation>
    </message>
    <message id="UVCOORDS_SETUVCOORDS_NAME">
        <source>UVCOORDS_SETUVCOORDS_NAME</source>
        <comment>Class/Bus: UVCoords  Event/Method: SetUVCoords</comment>
        <translation type="unfinished">Set UV Coords</translation>
    </message>
    <message id="UVCOORDS_SETUVCOORDS_TOOLTIP">
        <source>UVCOORDS_SETUVCOORDS_TOOLTIP</source>
        <translation type="unfinished">Sets the UV coordinates for rendering the texture</translation>
    </message>
    <message id="UVCOORDS_SETUVCOORDS_CATEGORY">
        <source>UVCOORDS_SETUVCOORDS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UVCOORDS_SETUVCOORDS_OUT_NAME">
        <source>UVCOORDS_SETUVCOORDS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UVCOORDS_SETUVCOORDS_OUT_TOOLTIP">
        <source>UVCOORDS_SETUVCOORDS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UVCOORDS_SETUVCOORDS_IN_NAME">
        <source>UVCOORDS_SETUVCOORDS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UVCOORDS_SETUVCOORDS_IN_TOOLTIP">
        <source>UVCOORDS_SETUVCOORDS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UVCOORDS_SETUVCOORDS_PARAM0_NAME">
        <source>UVCOORDS_SETUVCOORDS_PARAM0_NAME</source>
        <comment>Simple Type: UVCoords C++ Type: UVRect*</comment>
        <translation type="unfinished">UV Coords</translation>
    </message>
    <message id="UVCOORDS_SETUVCOORDS_PARAM0_TOOLTIP">
        <source>UVCOORDS_SETUVCOORDS_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The UV coordinates to set</translation>
    </message>
    <message id="UVCOORDS_SETUVCOORDS_PARAM1_NAME">
        <source>UVCOORDS_SETUVCOORDS_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Left</translation>
    </message>
    <message id="UVCOORDS_SETUVCOORDS_PARAM1_TOOLTIP">
        <source>UVCOORDS_SETUVCOORDS_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The lower X UV coordinate [0-1]</translation>
    </message>
    <message id="UVCOORDS_SETUVCOORDS_PARAM2_NAME">
        <source>UVCOORDS_SETUVCOORDS_PARAM2_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Top</translation>
    </message>
    <message id="UVCOORDS_SETUVCOORDS_PARAM2_TOOLTIP">
        <source>UVCOORDS_SETUVCOORDS_PARAM2_TOOLTIP</source>
        <translation type="unfinished">The higher Y UV coordinate [0-1]</translation>
    </message>
    <message id="UVCOORDS_SETUVCOORDS_PARAM3_NAME">
        <source>UVCOORDS_SETUVCOORDS_PARAM3_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Right</translation>
    </message>
    <message id="UVCOORDS_SETUVCOORDS_PARAM3_TOOLTIP">
        <source>UVCOORDS_SETUVCOORDS_PARAM3_TOOLTIP</source>
        <translation type="unfinished">The higher X UV coordinate [0-1]</translation>
    </message>
    <message id="UVCOORDS_SETUVCOORDS_PARAM4_NAME">
        <source>UVCOORDS_SETUVCOORDS_PARAM4_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Bottom</translation>
    </message>
    <message id="UVCOORDS_SETUVCOORDS_PARAM4_TOOLTIP">
        <source>UVCOORDS_SETUVCOORDS_PARAM4_TOOLTIP</source>
        <translation type="unfinished">The lower Y UV coordinate [0-1]</translation>
    </message>
    <message id="UVCOORDS_SETBOTTOM_NAME">
        <source>UVCOORDS_SETBOTTOM_NAME</source>
        <comment>Class/Bus: UVCoords  Event/Method: SetBottom</comment>
        <translation type="unfinished">Set Bottom</translation>
    </message>
    <message id="UVCOORDS_SETBOTTOM_TOOLTIP">
        <source>UVCOORDS_SETBOTTOM_TOOLTIP</source>
        <translation type="unfinished">Sets the lower Y UV coordinate</translation>
    </message>
    <message id="UVCOORDS_SETBOTTOM_CATEGORY">
        <source>UVCOORDS_SETBOTTOM_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UVCOORDS_SETBOTTOM_OUT_NAME">
        <source>UVCOORDS_SETBOTTOM_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UVCOORDS_SETBOTTOM_OUT_TOOLTIP">
        <source>UVCOORDS_SETBOTTOM_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UVCOORDS_SETBOTTOM_IN_NAME">
        <source>UVCOORDS_SETBOTTOM_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UVCOORDS_SETBOTTOM_IN_TOOLTIP">
        <source>UVCOORDS_SETBOTTOM_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UVCOORDS_SETBOTTOM_PARAM0_NAME">
        <source>UVCOORDS_SETBOTTOM_PARAM0_NAME</source>
        <comment>Simple Type: UVCoords C++ Type: UVRect*</comment>
        <translation type="unfinished">UV Coords</translation>
    </message>
    <message id="UVCOORDS_SETBOTTOM_PARAM0_TOOLTIP">
        <source>UVCOORDS_SETBOTTOM_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The UV coordinates to set</translation>
    </message>
    <message id="UVCOORDS_SETBOTTOM_PARAM1_NAME">
        <source>UVCOORDS_SETBOTTOM_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Bottom</translation>
    </message>
    <message id="UVCOORDS_SETBOTTOM_PARAM1_TOOLTIP">
        <source>UVCOORDS_SETBOTTOM_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The lower Y UV coordinate [0-1]</translation>
    </message>
    <message id="UVCOORDS_SETRIGHT_NAME">
        <source>UVCOORDS_SETRIGHT_NAME</source>
        <comment>Class/Bus: UVCoords  Event/Method: SetRight</comment>
        <translation type="unfinished">Set Right</translation>
    </message>
    <message id="UVCOORDS_SETRIGHT_TOOLTIP">
        <source>UVCOORDS_SETRIGHT_TOOLTIP</source>
        <translation type="unfinished">Sets the higher X UV coordinate</translation>
    </message>
    <message id="UVCOORDS_SETRIGHT_CATEGORY">
        <source>UVCOORDS_SETRIGHT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UVCOORDS_SETRIGHT_OUT_NAME">
        <source>UVCOORDS_SETRIGHT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UVCOORDS_SETRIGHT_OUT_TOOLTIP">
        <source>UVCOORDS_SETRIGHT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UVCOORDS_SETRIGHT_IN_NAME">
        <source>UVCOORDS_SETRIGHT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UVCOORDS_SETRIGHT_IN_TOOLTIP">
        <source>UVCOORDS_SETRIGHT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UVCOORDS_SETRIGHT_PARAM0_NAME">
        <source>UVCOORDS_SETRIGHT_PARAM0_NAME</source>
        <comment>Simple Type: UVCoords C++ Type: UVRect*</comment>
        <translation type="unfinished">UV Coords</translation>
    </message>
    <message id="UVCOORDS_SETRIGHT_PARAM0_TOOLTIP">
        <source>UVCOORDS_SETRIGHT_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The UV coordinates to set</translation>
    </message>
    <message id="UVCOORDS_SETRIGHT_PARAM1_NAME">
        <source>UVCOORDS_SETRIGHT_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Right</translation>
    </message>
    <message id="UVCOORDS_SETRIGHT_PARAM1_TOOLTIP">
        <source>UVCOORDS_SETRIGHT_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The higher X UV coordinate [0-1]</translation>
    </message>
    <message id="UVCOORDS_SETTOP_NAME">
        <source>UVCOORDS_SETTOP_NAME</source>
        <comment>Class/Bus: UVCoords  Event/Method: SetTop</comment>
        <translation type="unfinished">Set Top</translation>
    </message>
    <message id="UVCOORDS_SETTOP_TOOLTIP">
        <source>UVCOORDS_SETTOP_TOOLTIP</source>
        <translation type="unfinished">Sets the higher Y UV coordinate</translation>
    </message>
    <message id="UVCOORDS_SETTOP_CATEGORY">
        <source>UVCOORDS_SETTOP_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UVCOORDS_SETTOP_OUT_NAME">
        <source>UVCOORDS_SETTOP_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UVCOORDS_SETTOP_OUT_TOOLTIP">
        <source>UVCOORDS_SETTOP_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UVCOORDS_SETTOP_IN_NAME">
        <source>UVCOORDS_SETTOP_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UVCOORDS_SETTOP_IN_TOOLTIP">
        <source>UVCOORDS_SETTOP_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UVCOORDS_SETTOP_PARAM0_NAME">
        <source>UVCOORDS_SETTOP_PARAM0_NAME</source>
        <comment>Simple Type: UVCoords C++ Type: UVRect*</comment>
        <translation type="unfinished">UV Coords</translation>
    </message>
    <message id="UVCOORDS_SETTOP_PARAM0_TOOLTIP">
        <source>UVCOORDS_SETTOP_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The UV coordinates to set</translation>
    </message>
    <message id="UVCOORDS_SETTOP_PARAM1_NAME">
        <source>UVCOORDS_SETTOP_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Top</translation>
    </message>
    <message id="UVCOORDS_SETTOP_PARAM1_TOOLTIP">
        <source>UVCOORDS_SETTOP_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The higher Y UV coordinate [0-1]</translation>
    </message>
    <message id="UVCOORDS_SETLEFT_NAME">
        <source>UVCOORDS_SETLEFT_NAME</source>
        <comment>Class/Bus: UVCoords  Event/Method: SetLeft</comment>
        <translation type="unfinished">Set Left</translation>
    </message>
    <message id="UVCOORDS_SETLEFT_TOOLTIP">
        <source>UVCOORDS_SETLEFT_TOOLTIP</source>
        <translation type="unfinished">Sets the lower X UV coordinate</translation>
    </message>
    <message id="UVCOORDS_SETLEFT_CATEGORY">
        <source>UVCOORDS_SETLEFT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UVCOORDS_SETLEFT_OUT_NAME">
        <source>UVCOORDS_SETLEFT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UVCOORDS_SETLEFT_OUT_TOOLTIP">
        <source>UVCOORDS_SETLEFT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UVCOORDS_SETLEFT_IN_NAME">
        <source>UVCOORDS_SETLEFT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UVCOORDS_SETLEFT_IN_TOOLTIP">
        <source>UVCOORDS_SETLEFT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UVCOORDS_SETLEFT_PARAM0_NAME">
        <source>UVCOORDS_SETLEFT_PARAM0_NAME</source>
        <comment>Simple Type: UVCoords C++ Type: UVRect*</comment>
        <translation type="unfinished">UV Coords</translation>
    </message>
    <message id="UVCOORDS_SETLEFT_PARAM0_TOOLTIP">
        <source>UVCOORDS_SETLEFT_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The UV coordinates to set</translation>
    </message>
    <message id="UVCOORDS_SETLEFT_PARAM1_NAME">
        <source>UVCOORDS_SETLEFT_PARAM1_NAME</source>
        <comment>Simple Type: Number C++ Type: float</comment>
        <translation type="unfinished">Left</translation>
    </message>
    <message id="UVCOORDS_SETLEFT_PARAM1_TOOLTIP">
        <source>UVCOORDS_SETLEFT_PARAM1_TOOLTIP</source>
        <translation type="unfinished">Sets the lower X UV coordinate [0-1]</translation>
    </message>
</context>
<context>
    <name>EBus: UiClickableTextBus</name>
    <message id="UICLICKABLETEXTBUS_NAME">
        <source>UICLICKABLETEXTBUS_NAME</source>
        <translation type="unfinished">UI Clickable Text</translation>
    </message>
    <message id="UICLICKABLETEXTBUS_TOOLTIP">
        <source>UICLICKABLETEXTBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICLICKABLETEXTBUS_CATEGORY">
        <source>UICLICKABLETEXTBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="UICLICKABLETEXTBUS_SETCLICKABLETEXTCOLOR_NAME">
        <source>UICLICKABLETEXTBUS_SETCLICKABLETEXTCOLOR_NAME</source>
        <comment>Class/Bus: UiClickableTextBus  Event/Method: SetClickableTextColor</comment>
        <translation type="unfinished">Set Clickable Text Color</translation>
    </message>
    <message id="UICLICKABLETEXTBUS_SETCLICKABLETEXTCOLOR_TOOLTIP">
        <source>UICLICKABLETEXTBUS_SETCLICKABLETEXTCOLOR_TOOLTIP</source>
        <translation type="unfinished">Sets the color of the clickable text, overriding the value from the markup button</translation>
    </message>
    <message id="UICLICKABLETEXTBUS_SETCLICKABLETEXTCOLOR_CATEGORY">
        <source>UICLICKABLETEXTBUS_SETCLICKABLETEXTCOLOR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UICLICKABLETEXTBUS_SETCLICKABLETEXTCOLOR_OUT_NAME">
        <source>UICLICKABLETEXTBUS_SETCLICKABLETEXTCOLOR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UICLICKABLETEXTBUS_SETCLICKABLETEXTCOLOR_OUT_TOOLTIP">
        <source>UICLICKABLETEXTBUS_SETCLICKABLETEXTCOLOR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICLICKABLETEXTBUS_SETCLICKABLETEXTCOLOR_IN_NAME">
        <source>UICLICKABLETEXTBUS_SETCLICKABLETEXTCOLOR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UICLICKABLETEXTBUS_SETCLICKABLETEXTCOLOR_IN_TOOLTIP">
        <source>UICLICKABLETEXTBUS_SETCLICKABLETEXTCOLOR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UICLICKABLETEXTBUS_SETCLICKABLETEXTCOLOR_PARAM0_NAME">
        <source>UICLICKABLETEXTBUS_SETCLICKABLETEXTCOLOR_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">ID</translation>
    </message>
    <message id="UICLICKABLETEXTBUS_SETCLICKABLETEXTCOLOR_PARAM0_TOOLTIP">
        <source>UICLICKABLETEXTBUS_SETCLICKABLETEXTCOLOR_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The markup ID of the clickable text</translation>
    </message>
    <message id="UICLICKABLETEXTBUS_SETCLICKABLETEXTCOLOR_PARAM1_NAME">
        <source>UICLICKABLETEXTBUS_SETCLICKABLETEXTCOLOR_PARAM1_NAME</source>
        <comment>Simple Type: Color C++ Type: const Color&amp;</comment>
        <translation type="unfinished">Color</translation>
    </message>
    <message id="UICLICKABLETEXTBUS_SETCLICKABLETEXTCOLOR_PARAM1_TOOLTIP">
        <source>UICLICKABLETEXTBUS_SETCLICKABLETEXTCOLOR_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The color for the clickable text</translation>
    </message>
</context>
<context>
    <name>EBus: UiImageSequenceBus</name>
    <message id="UIIMAGESEQUENCEBUS_NAME">
        <source>UIIMAGESEQUENCEBUS_NAME</source>
        <translation type="unfinished">UI Image Sequence</translation>
    </message>
    <message id="UIIMAGESEQUENCEBUS_TOOLTIP">
        <source>UIIMAGESEQUENCEBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIIMAGESEQUENCEBUS_CATEGORY">
        <source>UIIMAGESEQUENCEBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="UIIMAGESEQUENCEBUS_GETIMAGETYPE_NAME">
        <source>UIIMAGESEQUENCEBUS_GETIMAGETYPE_NAME</source>
        <comment>Class/Bus: UiImageSequenceBus  Event/Method: GetImageType</comment>
        <translation type="unfinished">Get Image Type</translation>
    </message>
    <message id="UIIMAGESEQUENCEBUS_GETIMAGETYPE_TOOLTIP">
        <source>UIIMAGESEQUENCEBUS_GETIMAGETYPE_TOOLTIP</source>
        <translation type="unfinished">Gets the image type of the image sequence</translation>
    </message>
    <message id="UIIMAGESEQUENCEBUS_GETIMAGETYPE_CATEGORY">
        <source>UIIMAGESEQUENCEBUS_GETIMAGETYPE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIIMAGESEQUENCEBUS_GETIMAGETYPE_OUT_NAME">
        <source>UIIMAGESEQUENCEBUS_GETIMAGETYPE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIIMAGESEQUENCEBUS_GETIMAGETYPE_OUT_TOOLTIP">
        <source>UIIMAGESEQUENCEBUS_GETIMAGETYPE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIIMAGESEQUENCEBUS_GETIMAGETYPE_IN_NAME">
        <source>UIIMAGESEQUENCEBUS_GETIMAGETYPE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIIMAGESEQUENCEBUS_GETIMAGETYPE_IN_TOOLTIP">
        <source>UIIMAGESEQUENCEBUS_GETIMAGETYPE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIIMAGESEQUENCEBUS_GETIMAGETYPE_OUTPUT0_NAME">
        <source>UIIMAGESEQUENCEBUS_GETIMAGETYPE_OUTPUT0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Image Type</translation>
    </message>
    <message id="UIIMAGESEQUENCEBUS_GETIMAGETYPE_OUTPUT0_TOOLTIP">
        <source>UIIMAGESEQUENCEBUS_GETIMAGETYPE_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The image type (0 = Stretched, 1 = Fixed, 2 = Stretched To Fit, 3 = Stretched To Fill)</translation>
    </message>
    <message id="UIIMAGESEQUENCEBUS_SETIMAGETYPE_NAME">
        <source>UIIMAGESEQUENCEBUS_SETIMAGETYPE_NAME</source>
        <comment>Class/Bus: UiImageSequenceBus  Event/Method: SetImageType</comment>
        <translation type="unfinished">Set Image Type</translation>
    </message>
    <message id="UIIMAGESEQUENCEBUS_SETIMAGETYPE_TOOLTIP">
        <source>UIIMAGESEQUENCEBUS_SETIMAGETYPE_TOOLTIP</source>
        <translation type="unfinished">Sets the image type of the image sequence</translation>
    </message>
    <message id="UIIMAGESEQUENCEBUS_SETIMAGETYPE_CATEGORY">
        <source>UIIMAGESEQUENCEBUS_SETIMAGETYPE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIIMAGESEQUENCEBUS_SETIMAGETYPE_OUT_NAME">
        <source>UIIMAGESEQUENCEBUS_SETIMAGETYPE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIIMAGESEQUENCEBUS_SETIMAGETYPE_OUT_TOOLTIP">
        <source>UIIMAGESEQUENCEBUS_SETIMAGETYPE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIIMAGESEQUENCEBUS_SETIMAGETYPE_IN_NAME">
        <source>UIIMAGESEQUENCEBUS_SETIMAGETYPE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIIMAGESEQUENCEBUS_SETIMAGETYPE_IN_TOOLTIP">
        <source>UIIMAGESEQUENCEBUS_SETIMAGETYPE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIIMAGESEQUENCEBUS_SETIMAGETYPE_PARAM0_NAME">
        <source>UIIMAGESEQUENCEBUS_SETIMAGETYPE_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">Image Type</translation>
    </message>
    <message id="UIIMAGESEQUENCEBUS_SETIMAGETYPE_PARAM0_TOOLTIP">
        <source>UIIMAGESEQUENCEBUS_SETIMAGETYPE_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The image type (0 = Stretched, 1 = Fixed, 2 = Stretched To Fit, 3 = Stretched To Fill)</translation>
    </message>
</context>
<context>
    <name>Handler: UiMarkupButtonNotificationsBus</name>
    <message id="HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_NAME">
        <source>HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_NAME</source>
        <translation type="unfinished">UI Markup Button</translation>
    </message>
    <message id="HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_TOOLTIP">
        <source>HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_CATEGORY">
        <source>HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONHOVERSTART_NAME">
        <source>HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONHOVERSTART_NAME</source>
        <comment>Class/Bus: UiMarkupButtonNotificationsBus  Event/Method: OnHoverStart</comment>
        <translation type="unfinished">On Hover Start</translation>
    </message>
    <message id="HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONHOVERSTART_TOOLTIP">
        <source>HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONHOVERSTART_TOOLTIP</source>
        <translation type="unfinished">Executes when the button has become hovered</translation>
    </message>
    <message id="HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONHOVERSTART_CATEGORY">
        <source>HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONHOVERSTART_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONHOVERSTART_OUT_NAME">
        <source>HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONHOVERSTART_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONHOVERSTART_OUT_TOOLTIP">
        <source>HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONHOVERSTART_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONHOVERSTART_IN_NAME">
        <source>HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONHOVERSTART_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONHOVERSTART_IN_TOOLTIP">
        <source>HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONHOVERSTART_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONHOVERSTART_OUTPUT0_NAME">
        <source>HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONHOVERSTART_OUTPUT0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">ID</translation>
    </message>
    <message id="HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONHOVERSTART_OUTPUT0_TOOLTIP">
        <source>HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONHOVERSTART_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The markup ID of the clickable text</translation>
    </message>
    <message id="HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONHOVERSTART_OUTPUT1_NAME">
        <source>HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONHOVERSTART_OUTPUT1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Action</translation>
    </message>
    <message id="HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONHOVERSTART_OUTPUT1_TOOLTIP">
        <source>HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONHOVERSTART_OUTPUT1_TOOLTIP</source>
        <translation type="unfinished">The action string of the clickable text</translation>
    </message>
    <message id="HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONHOVERSTART_OUTPUT2_NAME">
        <source>HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONHOVERSTART_OUTPUT2_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Data</translation>
    </message>
    <message id="HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONHOVERSTART_OUTPUT2_TOOLTIP">
        <source>HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONHOVERSTART_OUTPUT2_TOOLTIP</source>
        <translation type="unfinished">The data string of the clickable text</translation>
    </message>
    <message id="HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONHOVEREND_NAME">
        <source>HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONHOVEREND_NAME</source>
        <comment>Class/Bus: UiMarkupButtonNotificationsBus  Event/Method: OnHoverEnd</comment>
        <translation type="unfinished">On Hover End</translation>
    </message>
    <message id="HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONHOVEREND_TOOLTIP">
        <source>HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONHOVEREND_TOOLTIP</source>
        <translation type="unfinished">Executes when the button is no longer hovered</translation>
    </message>
    <message id="HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONHOVEREND_CATEGORY">
        <source>HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONHOVEREND_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONHOVEREND_OUT_NAME">
        <source>HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONHOVEREND_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONHOVEREND_OUT_TOOLTIP">
        <source>HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONHOVEREND_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONHOVEREND_IN_NAME">
        <source>HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONHOVEREND_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONHOVEREND_IN_TOOLTIP">
        <source>HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONHOVEREND_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONHOVEREND_OUTPUT0_NAME">
        <source>HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONHOVEREND_OUTPUT0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">ID</translation>
    </message>
    <message id="HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONHOVEREND_OUTPUT0_TOOLTIP">
        <source>HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONHOVEREND_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The markup ID of the clickable text</translation>
    </message>
    <message id="HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONHOVEREND_OUTPUT1_NAME">
        <source>HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONHOVEREND_OUTPUT1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Action</translation>
    </message>
    <message id="HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONHOVEREND_OUTPUT1_TOOLTIP">
        <source>HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONHOVEREND_OUTPUT1_TOOLTIP</source>
        <translation type="unfinished">The action string of the clickable text</translation>
    </message>
    <message id="HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONHOVEREND_OUTPUT2_NAME">
        <source>HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONHOVEREND_OUTPUT2_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Data</translation>
    </message>
    <message id="HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONHOVEREND_OUTPUT2_TOOLTIP">
        <source>HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONHOVEREND_OUTPUT2_TOOLTIP</source>
        <translation type="unfinished">The data string of the clickable text</translation>
    </message>
    <message id="HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONPRESSED_NAME">
        <source>HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONPRESSED_NAME</source>
        <comment>Class/Bus: UiMarkupButtonNotificationsBus  Event/Method: OnPressed</comment>
        <translation type="unfinished">On Pressed</translation>
    </message>
    <message id="HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONPRESSED_TOOLTIP">
        <source>HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONPRESSED_TOOLTIP</source>
        <translation type="unfinished">Executes when the button receives a press event</translation>
    </message>
    <message id="HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONPRESSED_CATEGORY">
        <source>HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONPRESSED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONPRESSED_OUT_NAME">
        <source>HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONPRESSED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONPRESSED_OUT_TOOLTIP">
        <source>HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONPRESSED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONPRESSED_IN_NAME">
        <source>HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONPRESSED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONPRESSED_IN_TOOLTIP">
        <source>HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONPRESSED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONPRESSED_OUTPUT0_NAME">
        <source>HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONPRESSED_OUTPUT0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">ID</translation>
    </message>
    <message id="HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONPRESSED_OUTPUT0_TOOLTIP">
        <source>HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONPRESSED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The markup ID of the clickable text</translation>
    </message>
    <message id="HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONPRESSED_OUTPUT1_NAME">
        <source>HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONPRESSED_OUTPUT1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Action</translation>
    </message>
    <message id="HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONPRESSED_OUTPUT1_TOOLTIP">
        <source>HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONPRESSED_OUTPUT1_TOOLTIP</source>
        <translation type="unfinished">The action string of the clickable text</translation>
    </message>
    <message id="HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONPRESSED_OUTPUT2_NAME">
        <source>HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONPRESSED_OUTPUT2_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Data</translation>
    </message>
    <message id="HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONPRESSED_OUTPUT2_TOOLTIP">
        <source>HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONPRESSED_OUTPUT2_TOOLTIP</source>
        <translation type="unfinished">The data string of the clickable text</translation>
    </message>
    <message id="HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONRELEASED_NAME">
        <source>HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONRELEASED_NAME</source>
        <comment>Class/Bus: UiMarkupButtonNotificationsBus  Event/Method: OnReleased</comment>
        <translation type="unfinished">On Released</translation>
    </message>
    <message id="HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONRELEASED_TOOLTIP">
        <source>HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONRELEASED_TOOLTIP</source>
        <translation type="unfinished">Executes when the button receives a release event</translation>
    </message>
    <message id="HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONRELEASED_CATEGORY">
        <source>HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONRELEASED_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONRELEASED_OUT_NAME">
        <source>HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONRELEASED_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONRELEASED_OUT_TOOLTIP">
        <source>HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONRELEASED_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONRELEASED_IN_NAME">
        <source>HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONRELEASED_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONRELEASED_IN_TOOLTIP">
        <source>HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONRELEASED_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONRELEASED_OUTPUT0_NAME">
        <source>HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONRELEASED_OUTPUT0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">ID</translation>
    </message>
    <message id="HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONRELEASED_OUTPUT0_TOOLTIP">
        <source>HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONRELEASED_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The markup ID of the clickable text</translation>
    </message>
    <message id="HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONRELEASED_OUTPUT1_NAME">
        <source>HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONRELEASED_OUTPUT1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Action</translation>
    </message>
    <message id="HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONRELEASED_OUTPUT1_TOOLTIP">
        <source>HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONRELEASED_OUTPUT1_TOOLTIP</source>
        <translation type="unfinished">The action string of the clickable text</translation>
    </message>
    <message id="HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONRELEASED_OUTPUT2_NAME">
        <source>HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONRELEASED_OUTPUT2_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Data</translation>
    </message>
    <message id="HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONRELEASED_OUTPUT2_TOOLTIP">
        <source>HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONRELEASED_OUTPUT2_TOOLTIP</source>
        <translation type="unfinished">The data string of the clickable text</translation>
    </message>
    <message id="HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONCLICK_NAME">
        <source>HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONCLICK_NAME</source>
        <comment>Class/Bus: UiMarkupButtonNotificationsBus  Event/Method: OnClick</comment>
        <translation type="unfinished">On Click</translation>
    </message>
    <message id="HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONCLICK_TOOLTIP">
        <source>HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONCLICK_TOOLTIP</source>
        <translation type="unfinished">Executes when the button is clicked (a release on the button following a press on the button)</translation>
    </message>
    <message id="HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONCLICK_CATEGORY">
        <source>HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONCLICK_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONCLICK_OUT_NAME">
        <source>HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONCLICK_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONCLICK_OUT_TOOLTIP">
        <source>HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONCLICK_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONCLICK_IN_NAME">
        <source>HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONCLICK_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONCLICK_IN_TOOLTIP">
        <source>HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONCLICK_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONCLICK_OUTPUT0_NAME">
        <source>HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONCLICK_OUTPUT0_NAME</source>
        <comment>Simple Type: Number C++ Type: int</comment>
        <translation type="unfinished">ID</translation>
    </message>
    <message id="HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONCLICK_OUTPUT0_TOOLTIP">
        <source>HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONCLICK_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The markup ID of the clickable text</translation>
    </message>
    <message id="HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONCLICK_OUTPUT1_NAME">
        <source>HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONCLICK_OUTPUT1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Action</translation>
    </message>
    <message id="HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONCLICK_OUTPUT1_TOOLTIP">
        <source>HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONCLICK_OUTPUT1_TOOLTIP</source>
        <translation type="unfinished">The action string of the clickable text</translation>
    </message>
    <message id="HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONCLICK_OUTPUT2_NAME">
        <source>HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONCLICK_OUTPUT2_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Data</translation>
    </message>
    <message id="HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONCLICK_OUTPUT2_TOOLTIP">
        <source>HANDLER_UIMARKUPBUTTONNOTIFICATIONSBUS_ONCLICK_OUTPUT2_TOOLTIP</source>
        <translation type="unfinished">The data string of the clickable text</translation>
    </message>
</context>
<context>
    <name>Handler: UiInitializationBus</name>
    <message id="HANDLER_UIINITIALIZATIONBUS_NAME">
        <source>HANDLER_UIINITIALIZATIONBUS_NAME</source>
        <translation type="unfinished">UI Initialization</translation>
    </message>
    <message id="HANDLER_UIINITIALIZATIONBUS_TOOLTIP">
        <source>HANDLER_UIINITIALIZATIONBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIINITIALIZATIONBUS_CATEGORY">
        <source>HANDLER_UIINITIALIZATIONBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="HANDLER_UIINITIALIZATIONBUS_INGAMEPOSTACTIVATE_NAME">
        <source>HANDLER_UIINITIALIZATIONBUS_INGAMEPOSTACTIVATE_NAME</source>
        <comment>Class/Bus: UiInitializationBus  Event/Method: InGamePostActivate</comment>
        <translation type="unfinished">In-game Post-activate</translation>
    </message>
    <message id="HANDLER_UIINITIALIZATIONBUS_INGAMEPOSTACTIVATE_TOOLTIP">
        <source>HANDLER_UIINITIALIZATIONBUS_INGAMEPOSTACTIVATE_TOOLTIP</source>
        <translation type="unfinished">Executes after all loaded UI elements have been activated and their parent and canvas references fixed-up</translation>
    </message>
    <message id="HANDLER_UIINITIALIZATIONBUS_INGAMEPOSTACTIVATE_CATEGORY">
        <source>HANDLER_UIINITIALIZATIONBUS_INGAMEPOSTACTIVATE_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIINITIALIZATIONBUS_INGAMEPOSTACTIVATE_OUT_NAME">
        <source>HANDLER_UIINITIALIZATIONBUS_INGAMEPOSTACTIVATE_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIINITIALIZATIONBUS_INGAMEPOSTACTIVATE_OUT_TOOLTIP">
        <source>HANDLER_UIINITIALIZATIONBUS_INGAMEPOSTACTIVATE_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIINITIALIZATIONBUS_INGAMEPOSTACTIVATE_IN_NAME">
        <source>HANDLER_UIINITIALIZATIONBUS_INGAMEPOSTACTIVATE_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="HANDLER_UIINITIALIZATIONBUS_INGAMEPOSTACTIVATE_IN_TOOLTIP">
        <source>HANDLER_UIINITIALIZATIONBUS_INGAMEPOSTACTIVATE_IN_TOOLTIP</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>EBus: UiIndexableImageBus</name>
    <message id="UIINDEXABLEIMAGEBUS_NAME">
        <source>UIINDEXABLEIMAGEBUS_NAME</source>
        <translation type="unfinished">UI Indexable Image</translation>
    </message>
    <message id="UIINDEXABLEIMAGEBUS_TOOLTIP">
        <source>UIINDEXABLEIMAGEBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIINDEXABLEIMAGEBUS_CATEGORY">
        <source>UIINDEXABLEIMAGEBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="UIINDEXABLEIMAGEBUS_GETIMAGEINDEX_NAME">
        <source>UIINDEXABLEIMAGEBUS_GETIMAGEINDEX_NAME</source>
        <comment>Class/Bus: UiIndexableImageBus  Event/Method: GetImageIndex</comment>
        <translation type="unfinished">Get Image Index</translation>
    </message>
    <message id="UIINDEXABLEIMAGEBUS_GETIMAGEINDEX_TOOLTIP">
        <source>UIINDEXABLEIMAGEBUS_GETIMAGEINDEX_TOOLTIP</source>
        <translation type="unfinished">Gets the index of the image being displayed</translation>
    </message>
    <message id="UIINDEXABLEIMAGEBUS_GETIMAGEINDEX_CATEGORY">
        <source>UIINDEXABLEIMAGEBUS_GETIMAGEINDEX_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIINDEXABLEIMAGEBUS_GETIMAGEINDEX_OUT_NAME">
        <source>UIINDEXABLEIMAGEBUS_GETIMAGEINDEX_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIINDEXABLEIMAGEBUS_GETIMAGEINDEX_OUT_TOOLTIP">
        <source>UIINDEXABLEIMAGEBUS_GETIMAGEINDEX_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIINDEXABLEIMAGEBUS_GETIMAGEINDEX_IN_NAME">
        <source>UIINDEXABLEIMAGEBUS_GETIMAGEINDEX_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIINDEXABLEIMAGEBUS_GETIMAGEINDEX_IN_TOOLTIP">
        <source>UIINDEXABLEIMAGEBUS_GETIMAGEINDEX_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIINDEXABLEIMAGEBUS_GETIMAGEINDEX_OUTPUT0_NAME">
        <source>UIINDEXABLEIMAGEBUS_GETIMAGEINDEX_OUTPUT0_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation type="unfinished">Image Index</translation>
    </message>
    <message id="UIINDEXABLEIMAGEBUS_GETIMAGEINDEX_OUTPUT0_TOOLTIP">
        <source>UIINDEXABLEIMAGEBUS_GETIMAGEINDEX_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The index of the image being displayed</translation>
    </message>
    <message id="UIINDEXABLEIMAGEBUS_SETIMAGEINDEX_NAME">
        <source>UIINDEXABLEIMAGEBUS_SETIMAGEINDEX_NAME</source>
        <comment>Class/Bus: UiImageSequenceBus  Event/Method: SetImageType</comment>
        <translation type="unfinished">Set Image Index</translation>
    </message>
    <message id="UIINDEXABLEIMAGEBUS_SETIMAGEINDEX_TOOLTIP">
        <source>UIINDEXABLEIMAGEBUS_SETIMAGEINDEX_TOOLTIP</source>
        <translation type="unfinished">Sets the index of the image to display</translation>
    </message>
    <message id="UIINDEXABLEIMAGEBUS_SETIMAGEINDEX_CATEGORY">
        <source>UIINDEXABLEIMAGEBUS_SETIMAGEINDEX_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIINDEXABLEIMAGEBUS_SETIMAGEINDEX_OUT_NAME">
        <source>UIINDEXABLEIMAGEBUS_SETIMAGEINDEX_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIINDEXABLEIMAGEBUS_SETIMAGEINDEX_OUT_TOOLTIP">
        <source>UIINDEXABLEIMAGEBUS_SETIMAGEINDEX_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIINDEXABLEIMAGEBUS_SETIMAGEINDEX_IN_NAME">
        <source>UIINDEXABLEIMAGEBUS_SETIMAGEINDEX_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIINDEXABLEIMAGEBUS_SETIMAGEINDEX_IN_TOOLTIP">
        <source>UIINDEXABLEIMAGEBUS_SETIMAGEINDEX_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIINDEXABLEIMAGEBUS_SETIMAGEINDEX_PARAM0_NAME">
        <source>UIINDEXABLEIMAGEBUS_SETIMAGEINDEX_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation type="unfinished">Image Index</translation>
    </message>
    <message id="UIINDEXABLEIMAGEBUS_SETIMAGEINDEX_PARAM0_TOOLTIP">
        <source>UIINDEXABLEIMAGEBUS_SETIMAGEINDEX_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The index of the image to display</translation>
    </message>
    <message id="UIINDEXABLEIMAGEBUS_GETIMAGEINDEXCOUNT_NAME">
        <source>UIINDEXABLEIMAGEBUS_GETIMAGEINDEXCOUNT_NAME</source>
        <comment>Class/Bus: UiIndexableImageBus  Event/Method: GetImageIndexCount</comment>
        <translation type="unfinished">Get Image Index Count</translation>
    </message>
    <message id="UIINDEXABLEIMAGEBUS_GETIMAGEINDEXCOUNT_TOOLTIP">
        <source>UIINDEXABLEIMAGEBUS_GETIMAGEINDEXCOUNT_TOOLTIP</source>
        <translation type="unfinished">Gets the number of indices for this image</translation>
    </message>
    <message id="UIINDEXABLEIMAGEBUS_GETIMAGEINDEXCOUNT_CATEGORY">
        <source>UIINDEXABLEIMAGEBUS_GETIMAGEINDEXCOUNT_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIINDEXABLEIMAGEBUS_GETIMAGEINDEXCOUNT_OUT_NAME">
        <source>UIINDEXABLEIMAGEBUS_GETIMAGEINDEXCOUNT_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIINDEXABLEIMAGEBUS_GETIMAGEINDEXCOUNT_OUT_TOOLTIP">
        <source>UIINDEXABLEIMAGEBUS_GETIMAGEINDEXCOUNT_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIINDEXABLEIMAGEBUS_GETIMAGEINDEXCOUNT_IN_NAME">
        <source>UIINDEXABLEIMAGEBUS_GETIMAGEINDEXCOUNT_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIINDEXABLEIMAGEBUS_GETIMAGEINDEXCOUNT_IN_TOOLTIP">
        <source>UIINDEXABLEIMAGEBUS_GETIMAGEINDEXCOUNT_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIINDEXABLEIMAGEBUS_GETIMAGEINDEXCOUNT_OUTPUT0_NAME">
        <source>UIINDEXABLEIMAGEBUS_GETIMAGEINDEXCOUNT_OUTPUT0_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation type="unfinished">Image Index Count</translation>
    </message>
    <message id="UIINDEXABLEIMAGEBUS_GETIMAGEINDEXCOUNT_OUTPUT0_TOOLTIP">
        <source>UIINDEXABLEIMAGEBUS_GETIMAGEINDEXCOUNT_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The number of indices for this image</translation>
    </message>
    <message id="UIINDEXABLEIMAGEBUS_GETIMAGEINDEXALIAS_NAME">
        <source>UIINDEXABLEIMAGEBUS_GETIMAGEINDEXALIAS_NAME</source>
        <comment>Class/Bus: UiIndexableImageBus  Event/Method: GetImageIndexAlias</comment>
        <translation type="unfinished">Get Image Index Alias</translation>
    </message>
    <message id="UIINDEXABLEIMAGEBUS_GETIMAGEINDEXALIAS_TOOLTIP">
        <source>UIINDEXABLEIMAGEBUS_GETIMAGEINDEXALIAS_TOOLTIP</source>
        <translation type="unfinished">Given an index, return its alias (if defined)</translation>
    </message>
    <message id="UIINDEXABLEIMAGEBUS_GETIMAGEINDEXALIAS_CATEGORY">
        <source>UIINDEXABLEIMAGEBUS_GETIMAGEINDEXALIAS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIINDEXABLEIMAGEBUS_GETIMAGEINDEXALIAS_OUT_NAME">
        <source>UIINDEXABLEIMAGEBUS_GETIMAGEINDEXALIAS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIINDEXABLEIMAGEBUS_GETIMAGEINDEXALIAS_OUT_TOOLTIP">
        <source>UIINDEXABLEIMAGEBUS_GETIMAGEINDEXALIAS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIINDEXABLEIMAGEBUS_GETIMAGEINDEXALIAS_IN_NAME">
        <source>UIINDEXABLEIMAGEBUS_GETIMAGEINDEXALIAS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIINDEXABLEIMAGEBUS_GETIMAGEINDEXALIAS_IN_TOOLTIP">
        <source>UIINDEXABLEIMAGEBUS_GETIMAGEINDEXALIAS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIINDEXABLEIMAGEBUS_GETIMAGEINDEXALIAS_PARAM0_NAME">
        <source>UIINDEXABLEIMAGEBUS_GETIMAGEINDEXALIAS_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation type="unfinished">Image Index</translation>
    </message>
    <message id="UIINDEXABLEIMAGEBUS_GETIMAGEINDEXALIAS_PARAM0_TOOLTIP">
        <source>UIINDEXABLEIMAGEBUS_GETIMAGEINDEXALIAS_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The index to get alias for</translation>
    </message>
    <message id="UIINDEXABLEIMAGEBUS_GETIMAGEINDEXALIAS_OUTPUT0_NAME">
        <source>UIINDEXABLEIMAGEBUS_GETIMAGEINDEXALIAS_OUTPUT0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Image Index Alias</translation>
    </message>
    <message id="UIINDEXABLEIMAGEBUS_GETIMAGEINDEXALIAS_OUTPUT0_TOOLTIP">
        <source>UIINDEXABLEIMAGEBUS_GETIMAGEINDEXALIAS_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The alias for the given index</translation>
    </message>
    <message id="UIINDEXABLEIMAGEBUS_SETIMAGEINDEXALIAS_NAME">
        <source>UIINDEXABLEIMAGEBUS_SETIMAGEINDEXALIAS_NAME</source>
        <comment>Class/Bus: UiImageSequenceBus  Event/Method: SetImageIndexAlias</comment>
        <translation type="unfinished">Set Image Index Alias</translation>
    </message>
    <message id="UIINDEXABLEIMAGEBUS_SETIMAGEINDEXALIAS_TOOLTIP">
        <source>UIINDEXABLEIMAGEBUS_SETIMAGEINDEXALIAS_TOOLTIP</source>
        <translation type="unfinished">Given an index, set an alias for it</translation>
    </message>
    <message id="UIINDEXABLEIMAGEBUS_SETIMAGEINDEXALIAS_CATEGORY">
        <source>UIINDEXABLEIMAGEBUS_SETIMAGEINDEXALIAS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIINDEXABLEIMAGEBUS_SETIMAGEINDEXALIAS_OUT_NAME">
        <source>UIINDEXABLEIMAGEBUS_SETIMAGEINDEXALIAS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIINDEXABLEIMAGEBUS_SETIMAGEINDEXALIAS_OUT_TOOLTIP">
        <source>UIINDEXABLEIMAGEBUS_SETIMAGEINDEXALIAS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIINDEXABLEIMAGEBUS_SETIMAGEINDEXALIAS_IN_NAME">
        <source>UIINDEXABLEIMAGEBUS_SETIMAGEINDEXALIAS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIINDEXABLEIMAGEBUS_SETIMAGEINDEXALIAS_IN_TOOLTIP">
        <source>UIINDEXABLEIMAGEBUS_SETIMAGEINDEXALIAS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIINDEXABLEIMAGEBUS_SETIMAGEINDEXALIAS_PARAM0_NAME">
        <source>UIINDEXABLEIMAGEBUS_SETIMAGEINDEXALIAS_PARAM0_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation type="unfinished">Image Index</translation>
    </message>
    <message id="UIINDEXABLEIMAGEBUS_SETIMAGEINDEXALIAS_PARAM0_TOOLTIP">
        <source>UIINDEXABLEIMAGEBUS_SETIMAGEINDEXALIAS_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The index of the image to set alias for</translation>
    </message>
    <message id="UIINDEXABLEIMAGEBUS_SETIMAGEINDEXALIAS_PARAM1_NAME">
        <source>UIINDEXABLEIMAGEBUS_SETIMAGEINDEXALIAS_PARAM1_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Image Alias</translation>
    </message>
    <message id="UIINDEXABLEIMAGEBUS_SETIMAGEINDEXALIAS_PARAM1_TOOLTIP">
        <source>UIINDEXABLEIMAGEBUS_SETIMAGEINDEXALIAS_PARAM1_TOOLTIP</source>
        <translation type="unfinished">The alias for the given index</translation>
    </message>
    <message id="UIINDEXABLEIMAGEBUS_GETIMAGEINDEXFROMALIAS_NAME">
        <source>UIINDEXABLEIMAGEBUS_GETIMAGEINDEXFROMALIAS_NAME</source>
        <comment>Class/Bus: UiIndexableImageBus  Event/Method: GetImageIndexFromAlias</comment>
        <translation type="unfinished">Get Image Index From Alias</translation>
    </message>
    <message id="UIINDEXABLEIMAGEBUS_GETIMAGEINDEXFROMALIAS_TOOLTIP">
        <source>UIINDEXABLEIMAGEBUS_GETIMAGEINDEXFROMALIAS_TOOLTIP</source>
        <translation type="unfinished">Given an alias, return its index</translation>
    </message>
    <message id="UIINDEXABLEIMAGEBUS_GETIMAGEINDEXFROMALIAS_CATEGORY">
        <source>UIINDEXABLEIMAGEBUS_GETIMAGEINDEXFROMALIAS_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIINDEXABLEIMAGEBUS_GETIMAGEINDEXFROMALIAS_OUT_NAME">
        <source>UIINDEXABLEIMAGEBUS_GETIMAGEINDEXFROMALIAS_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIINDEXABLEIMAGEBUS_GETIMAGEINDEXFROMALIAS_OUT_TOOLTIP">
        <source>UIINDEXABLEIMAGEBUS_GETIMAGEINDEXFROMALIAS_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIINDEXABLEIMAGEBUS_GETIMAGEINDEXFROMALIAS_IN_NAME">
        <source>UIINDEXABLEIMAGEBUS_GETIMAGEINDEXFROMALIAS_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIINDEXABLEIMAGEBUS_GETIMAGEINDEXFROMALIAS_IN_TOOLTIP">
        <source>UIINDEXABLEIMAGEBUS_GETIMAGEINDEXFROMALIAS_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIINDEXABLEIMAGEBUS_GETIMAGEINDEXFROMALIAS_PARAM0_NAME">
        <source>UIINDEXABLEIMAGEBUS_GETIMAGEINDEXFROMALIAS_PARAM0_NAME</source>
        <comment>Simple Type: String C++ Type: const AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, alloc</comment>
        <translation type="unfinished">Image Alias</translation>
    </message>
    <message id="UIINDEXABLEIMAGEBUS_GETIMAGEINDEXFROMALIAS_PARAM0_TOOLTIP">
        <source>UIINDEXABLEIMAGEBUS_GETIMAGEINDEXFROMALIAS_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The alias for image</translation>
    </message>
    <message id="UIINDEXABLEIMAGEBUS_GETIMAGEINDEXFROMALIAS_OUTPUT0_NAME">
        <source>UIINDEXABLEIMAGEBUS_GETIMAGEINDEXFROMALIAS_OUTPUT0_NAME</source>
        <comment>Simple Type: Number C++ Type: unsigned int</comment>
        <translation type="unfinished">Image Index</translation>
    </message>
    <message id="UIINDEXABLEIMAGEBUS_GETIMAGEINDEXFROMALIAS_OUTPUT0_TOOLTIP">
        <source>UIINDEXABLEIMAGEBUS_GETIMAGEINDEXFROMALIAS_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The index corresponding to the given alias</translation>
    </message>
</context>
<context>
    <name>EBus: UiMarkupButtonBus</name>
    <message id="UIMARKUPBUTTONBUS_NAME">
        <source>UIMARKUPBUTTONBUS_NAME</source>
        <translation type="unfinished">UI Markup Button</translation>
    </message>
    <message id="UIMARKUPBUTTONBUS_TOOLTIP">
        <source>UIMARKUPBUTTONBUS_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIMARKUPBUTTONBUS_CATEGORY">
        <source>UIMARKUPBUTTONBUS_CATEGORY</source>
        <translation type="unfinished">UI</translation>
    </message>
    <message id="UIMARKUPBUTTONBUS_GETLINKCOLOR_NAME">
        <source>UIMARKUPBUTTONBUS_GETLINKCOLOR_NAME</source>
        <comment>Class/Bus: UiMarkupButtonBus  Event/Method: GetLinkColor</comment>
        <translation type="unfinished">Get Link Color</translation>
    </message>
    <message id="UIMARKUPBUTTONBUS_GETLINKCOLOR_TOOLTIP">
        <source>UIMARKUPBUTTONBUS_GETLINKCOLOR_TOOLTIP</source>
        <translation type="unfinished">Gets the normal color of the clickable links</translation>
    </message>
    <message id="UIMARKUPBUTTONBUS_GETLINKCOLOR_CATEGORY">
        <source>UIMARKUPBUTTONBUS_GETLINKCOLOR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIMARKUPBUTTONBUS_GETLINKCOLOR_OUT_NAME">
        <source>UIMARKUPBUTTONBUS_GETLINKCOLOR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIMARKUPBUTTONBUS_GETLINKCOLOR_OUT_TOOLTIP">
        <source>UIMARKUPBUTTONBUS_GETLINKCOLOR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIMARKUPBUTTONBUS_GETLINKCOLOR_IN_NAME">
        <source>UIMARKUPBUTTONBUS_GETLINKCOLOR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIMARKUPBUTTONBUS_GETLINKCOLOR_IN_TOOLTIP">
        <source>UIMARKUPBUTTONBUS_GETLINKCOLOR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIMARKUPBUTTONBUS_GETLINKCOLOR_OUTPUT0_NAME">
        <source>UIMARKUPBUTTONBUS_GETLINKCOLOR_OUTPUT0_NAME</source>
        <comment>Simple Type: Color C++ Type: const Color&amp;</comment>
        <translation type="unfinished">Color</translation>
    </message>
    <message id="UIMARKUPBUTTONBUS_GETLINKCOLOR_OUTPUT0_TOOLTIP">
        <source>UIMARKUPBUTTONBUS_GETLINKCOLOR_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The normal color for the clickable links</translation>
    </message>
    <message id="UIMARKUPBUTTONBUS_SETLINKCOLOR_NAME">
        <source>UIMARKUPBUTTONBUS_SETLINKCOLOR_NAME</source>
        <comment>Class/Bus: UiMarkupButtonBus  Event/Method: SetLinkColor</comment>
        <translation type="unfinished">Set Link Color</translation>
    </message>
    <message id="UIMARKUPBUTTONBUS_SETLINKCOLOR_TOOLTIP">
        <source>UIMARKUPBUTTONBUS_SETLINKCOLOR_TOOLTIP</source>
        <translation type="unfinished">Sets the normal color of the clickable links</translation>
    </message>
    <message id="UIMARKUPBUTTONBUS_SETLINKCOLOR_CATEGORY">
        <source>UIMARKUPBUTTONBUS_SETLINKCOLOR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIMARKUPBUTTONBUS_SETLINKCOLOR_OUT_NAME">
        <source>UIMARKUPBUTTONBUS_SETLINKCOLOR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIMARKUPBUTTONBUS_SETLINKCOLOR_OUT_TOOLTIP">
        <source>UIMARKUPBUTTONBUS_SETLINKCOLOR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIMARKUPBUTTONBUS_SETLINKCOLOR_IN_NAME">
        <source>UIMARKUPBUTTONBUS_SETLINKCOLOR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIMARKUPBUTTONBUS_SETLINKCOLOR_IN_TOOLTIP">
        <source>UIMARKUPBUTTONBUS_SETLINKCOLOR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIMARKUPBUTTONBUS_SETLINKCOLOR_PARAM0_NAME">
        <source>UIMARKUPBUTTONBUS_SETLINKCOLOR_PARAM0_NAME</source>
        <comment>Simple Type: Color C++ Type: const Color&amp;</comment>
        <translation type="unfinished">Color</translation>
    </message>
    <message id="UIMARKUPBUTTONBUS_SETLINKCOLOR_PARAM0_TOOLTIP">
        <source>UIMARKUPBUTTONBUS_SETLINKCOLOR_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The normal color for the clickable links</translation>
    </message>
    <message id="UIMARKUPBUTTONBUS_GETLINKHOVERCOLOR_NAME">
        <source>UIMARKUPBUTTONBUS_GETLINKHOVERCOLOR_NAME</source>
        <comment>Class/Bus: UiMarkupButtonBus  Event/Method: GetLinkHoverColor</comment>
        <translation type="unfinished">Get Link Hover Color</translation>
    </message>
    <message id="UIMARKUPBUTTONBUS_GETLINKHOVERCOLOR_TOOLTIP">
        <source>UIMARKUPBUTTONBUS_GETLINKHOVERCOLOR_TOOLTIP</source>
        <translation type="unfinished">Gets the hovered color of the clickable links</translation>
    </message>
    <message id="UIMARKUPBUTTONBUS_GETLINKHOVERCOLOR_CATEGORY">
        <source>UIMARKUPBUTTONBUS_GETLINKHOVERCOLOR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIMARKUPBUTTONBUS_GETLINKHOVERCOLOR_OUT_NAME">
        <source>UIMARKUPBUTTONBUS_GETLINKHOVERCOLOR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIMARKUPBUTTONBUS_GETLINKHOVERCOLOR_OUT_TOOLTIP">
        <source>UIMARKUPBUTTONBUS_GETLINKHOVERCOLOR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIMARKUPBUTTONBUS_GETLINKHOVERCOLOR_IN_NAME">
        <source>UIMARKUPBUTTONBUS_GETLINKHOVERCOLOR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIMARKUPBUTTONBUS_GETLINKHOVERCOLOR_IN_TOOLTIP">
        <source>UIMARKUPBUTTONBUS_GETLINKHOVERCOLOR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIMARKUPBUTTONBUS_GETLINKHOVERCOLOR_OUTPUT0_NAME">
        <source>UIMARKUPBUTTONBUS_GETLINKHOVERCOLOR_OUTPUT0_NAME</source>
        <comment>Simple Type: Color C++ Type: const Color&amp;</comment>
        <translation type="unfinished">Color</translation>
    </message>
    <message id="UIMARKUPBUTTONBUS_GETLINKHOVERCOLOR_OUTPUT0_TOOLTIP">
        <source>UIMARKUPBUTTONBUS_GETLINKHOVERCOLOR_OUTPUT0_TOOLTIP</source>
        <translation type="unfinished">The hovered color for the clickable links</translation>
    </message>
    <message id="UIMARKUPBUTTONBUS_SETLINKHOVERCOLOR_NAME">
        <source>UIMARKUPBUTTONBUS_SETLINKHOVERCOLOR_NAME</source>
        <comment>Class/Bus: UiMarkupButtonBus  Event/Method: SetLinkHoverColor</comment>
        <translation type="unfinished">Set Link Hover Color</translation>
    </message>
    <message id="UIMARKUPBUTTONBUS_SETLINKHOVERCOLOR_TOOLTIP">
        <source>UIMARKUPBUTTONBUS_SETLINKHOVERCOLOR_TOOLTIP</source>
        <translation type="unfinished">Sets the hovered color of the clickable links</translation>
    </message>
    <message id="UIMARKUPBUTTONBUS_SETLINKHOVERCOLOR_CATEGORY">
        <source>UIMARKUPBUTTONBUS_SETLINKHOVERCOLOR_CATEGORY</source>
        <translation></translation>
    </message>
    <message id="UIMARKUPBUTTONBUS_SETLINKHOVERCOLOR_OUT_NAME">
        <source>UIMARKUPBUTTONBUS_SETLINKHOVERCOLOR_OUT_NAME</source>
        <translation></translation>
    </message>
    <message id="UIMARKUPBUTTONBUS_SETLINKHOVERCOLOR_OUT_TOOLTIP">
        <source>UIMARKUPBUTTONBUS_SETLINKHOVERCOLOR_OUT_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIMARKUPBUTTONBUS_SETLINKHOVERCOLOR_IN_NAME">
        <source>UIMARKUPBUTTONBUS_SETLINKHOVERCOLOR_IN_NAME</source>
        <translation></translation>
    </message>
    <message id="UIMARKUPBUTTONBUS_SETLINKHOVERCOLOR_IN_TOOLTIP">
        <source>UIMARKUPBUTTONBUS_SETLINKHOVERCOLOR_IN_TOOLTIP</source>
        <translation></translation>
    </message>
    <message id="UIMARKUPBUTTONBUS_SETLINKHOVERCOLOR_PARAM0_NAME">
        <source>UIMARKUPBUTTONBUS_SETLINKHOVERCOLOR_PARAM0_NAME</source>
        <comment>Simple Type: Color C++ Type: const Color&amp;</comment>
        <translation type="unfinished">Color</translation>
    </message>
    <message id="UIMARKUPBUTTONBUS_SETLINKHOVERCOLOR_PARAM0_TOOLTIP">
        <source>UIMARKUPBUTTONBUS_SETLINKHOVERCOLOR_PARAM0_TOOLTIP</source>
        <translation type="unfinished">The hovered color for the clickable links</translation>
    </message>
    <name>EBus: MessagePopupRequestBus</name>
    <message id="MESSAGEPOPUPREQUESTBUS_NAME">
        <source>MESSAGEPOPUPREQUESTBUS_NAME</source>
        <translation type="unfinished">Message Popup</translation>
    </message>
    <message id="MESSAGEPOPUPREQUESTBUS_TOOLTIP">
        <source>MESSAGEPOPUPREQUESTBUS_TOOLTIP</source>
        <translation type="unfinished">Show a window with a message and possibility to ask question to the player.</translation>
    </message>
    <message id="MESSAGEPOPUPREQUESTBUS_CATEGORY">
        <source>MESSAGEPOPUPREQUESTBUS_CATEGORY</source>
        <translation type="unfinished">Gameplay</translation>
    </message>
    <message id="MESSAGEPOPUPREQUESTBUS_SHOWPOPUP_NAME">
        <source>MESSAGEPOPUPREQUESTBUS_SHOWPOPUP_NAME</source>
        <comment>Class/Bus: MessagePopupRequestBus  Event/Method: ShowPopup</comment>
        <translation type="unfinished">Show Popup</translation>
    </message>
    <message id="MESSAGEPOPUPREQUESTBUS_SHOWPOPUP_OUTPUT0_NAME">
        <source>MESSAGEPOPUPREQUESTBUS_SHOWPOPUP_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Popup ID</translation>
    </message>
    <message id="MESSAGEPOPUPREQUESTBUS_SHOWPOPUP_OUTPUT0_TOOLTIP">
        <source>MESSAGEPOPUPREQUESTBUS_SHOWPOPUP_OUTPUT0_TOOLTIP</source>
        <translation>The ID that represent the popup. This can be used by handlers to identify the popup</translation>
    </message>
    <message id="MESSAGEPOPUPREQUESTBUS_SHOWTOASTERPOPUP_NAME">
        <source>MESSAGEPOPUPREQUESTBUS_SHOWTOASTERPOPUP_NAME</source>
        <comment>Class/Bus: MessagePopupRequestBus  Event/Method: ShowToasterPopup</comment>
        <translation type="unfinished">Show Toast</translation>
    </message>
    <message id="MESSAGEPOPUPREQUESTBUS_SHOWTOASTERPOPUP_OUTPUT0_NAME">
        <source>MESSAGEPOPUPREQUESTBUS_SHOWTOASTERPOPUP_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Popup ID</translation>
    </message>
    <message id="MESSAGEPOPUPREQUESTBUS_SHOWTOASTERPOPUP_OUTPUT0_TOOLTIP">
        <source>MESSAGEPOPUPREQUESTBUS_SHOWTOASTERPOPUP_OUTPUT0_TOOLTIP</source>
        <translation>The ID that represent the popup. This can be used by handlers to identify the popup</translation>
    </message>
    <message id="MESSAGEPOPUPREQUESTBUS_HIDEPOPUP_NAME">
        <source>MESSAGEPOPUPREQUESTBUS_HIDEPOPUP_NAME</source>
        <comment>Class/Bus: MessagePopupRequestBus  Event/Method: HidePopup</comment>
        <translation type="unfinished">Hide Popup</translation>
    </message>
    <message id="MESSAGEPOPUPREQUESTBUS_HIDEPOPUP_OUTPUT0_NAME">
        <source>MESSAGEPOPUPREQUESTBUS_HIDEPOPUP_OUTPUT0_NAME</source>
        <comment>C++ Type: bool</comment>
        <translation>Succeeded</translation>
    </message>
    <message id="MESSAGEPOPUPREQUESTBUS_HIDEPOPUP_OUTPUT0_TOOLTIP">
        <source>MESSAGEPOPUPREQUESTBUS_HIDEPOPUP_OUTPUT0_TOOLTIP</source>
        <translation>Is the operation succeeded or not</translation>
    </message>
    <name>Handler: MessagePopupNotificationsBus</name>
    <message id="HANDLER_MESSAGEPOPUPNOTIFICATIONSBUS_NAME">
        <source>HANDLER_MESSAGEPOPUPNOTIFICATIONSBUS_NAME</source>
        <translation type="unfinished">Message Popup</translation>
    </message>
    <message id="HANDLER_MESSAGEPOPUPNOTIFICATIONSBUS_ONHIDE_NAME">
        <source>HANDLER_MESSAGEPOPUPNOTIFICATIONSBUS_ONHIDE_NAME</source>
        <comment>Class/Bus: MessagePopupNotificationsBus  Event/Method: OnHide</comment>
        <translation type="unfinished">On Hide</translation>
    </message>
    <message id="HANDLER_MESSAGEPOPUPNOTIFICATIONSBUS_ONHIDE_OUTPUT0_NAME">
        <source>HANDLER_MESSAGEPOPUPNOTIFICATIONSBUS_ONHIDE_OUTPUT0_NAME</source>
        <comment>C++ Type: float</comment>
        <translation>Popup ID</translation>
    </message>
    <message id="HANDLER_MESSAGEPOPUPNOTIFICATIONSBUS_ONHIDE_OUTPUT0_TOOLTIP">
        <source>HANDLER_MESSAGEPOPUPNOTIFICATIONSBUS_ONHIDE_OUTPUT0_TOOLTIP</source>
        <translation>Is the operation succeeded or not</translation>
    </message>
    <message id="HANDLER_MESSAGEPOPUPNOTIFICATIONSBUS_ONHIDE_OUTPUT1_NAME">
        <source>HANDLER_MESSAGEPOPUPNOTIFICATIONSBUS_ONHIDE_OUTPUT1_NAME</source>
        <comment>C++ Type: int</comment>
        <translation>Button Pressed</translation>
    </message>
    <message id="HANDLER_MESSAGEPOPUPNOTIFICATIONSBUS_ONHIDE_OUTPUT1_TOOLTIP">
        <source>HANDLER_MESSAGEPOPUPNOTIFICATIONSBUS_ONHIDE_OUTPUT1_TOOLTIP</source>
        <translation>The button the player pressed. 0: Yes or confirm, 1: No</translation>
    </message>
	
</context>
</TS>
