Commit History

Author SHA1 Message Date
  fixeworks 56f0372862 Added new intersection methods, improved comparison to be reusable (without hardcoding rounding constants), added unit tests for some functionality 7 years ago
  cutealien b3ba72ab74 Merge branch releases/1.8 revisions 5129:5140 into trunk: 9 years ago
  hybrid 7e28379c42 Add new test file to project files 10 years ago
  hybrid 79ba8079f6 Add two new test cases for user clip planes and drawVertexPrimitive 12 years ago
  cutealien 9254ed9b27 Add 64 bit targets for examples and tests for VS2010. 12 years ago
  cutealien 9c8790136c More fixed to make line2d work with integers this time in intersectWith and getClosestPoint. 13 years ago
  cutealien d9f49f04f8 Adding missing test-file to VS project file. 13 years ago
  hybrid ad82f725be Add billboard test, which shows also why the non-uniform billboards fail at a certain point. 13 years ago
  hybrid 31664bce48 Add triangleSelector improvements suggested by rogerborg. Plain triangle selector also needed an additional inverse matrix application, but now works as the octree case. Test cases also added. 13 years ago
  hybrid cae05e6a69 Fix segfaults in case the image is not created. Add test which simply checks which formats are supported for screenshots. 13 years ago
  hybrid ed26bc8b78 Add test case for polygon offset (depth bias) 13 years ago
  hybrid f1cc2dca01 Fix writeScene change in order to write the given node and its descendants, not only the list of children to the scene file. 14 years ago
  hybrid 9f6d50804a Fix setMesh for skinned meshes, as reported by wing64. The joints cache was not updated, and hence the node reported and returned wrong joints. 14 years ago
  hybrid 4eeafca144 Enable test for projection matrix. I have removed the projection matrix tweak from OpenGL driver, as it does not seem to have any effect. At least no good one. 14 years ago
  hybrid 014272f2c1 Fix the text scene node placing in viewports. The problem was, that the calculation took the absolute viewport dimension into account, while rendering into the viewport requires the screenwidth to be taken. Hence, the text was usually misplaced. The collision method can still be used for this mixed mode calculation (get screen coordinate during viewport rendering, use it for full screen rendering), but requires an additional parameter. 14 years ago
  hybrid 3a66a00b68 Add a test case for mrt usage. Based on code by wing64. 14 years ago
  hybrid d6eb580f95 Add a generic attribute interface for querying video driver attributes which are not necessarily of type bool. This interface allows to check certain supported features, such as the number of user clip planes, supported lights and textures, MRTs, and other things. The interface might change in the future, but it's fully functional already. The supported attributes are listed in the API docs of the function. 14 years ago
  hybrid 6f27d721ef Rename test file and adapt project files. 14 years ago
  hybrid ba5f014c15 Remove non-existing files from project list. This avoids the dumb "need to recompile" dialogs in MSVC 2010. Also cleaned up some more things. 14 years ago
  hybrid 1fcf0461fe Add the other msvc 2010 project and solution files. Fix all configurations to work as expected. 14 years ago