Commit History

作者 SHA1 備註 提交日期
  cutealien 982e537c7b Make SCollisionHit::TriangleSelector and SCollisionTriangleRange::Selector both const. 2 年之前
  cutealien e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ 3 年之前
  cutealien 543e70dc34 CTriangleSelector can now be created for a single meshbuffer. 8 年之前
  cutealien a20f01131a ITriangleSelector now can also return meshbuffer collision information. 8 年之前
  cutealien 808240cf98 SceneCollisionManager now using const camera pointers. 8 年之前
  cutealien bff50c751d Spelling fixes. 8 年之前
  cutealien 5ee9c208b4 Ensure vector3df and all classes containing a vector3df are passed by reference instead of per value. Thanks @Danyal Zia for the patch (#280). 10 年之前
  hybrid 0a2330890a Bump copyright to 2012 12 年之前
  hybrid 5e4d495dcc Bump copyright dates to 2011. 14 年之前
  hybrid 014272f2c1 Fix the text scene node placing in viewports. The problem was, that the calculation took the absolute viewport dimension into account, while rendering into the viewport requires the screenwidth to be taken. Hence, the text was usually misplaced. The collision method can still be used for this mixed mode calculation (get screen coordinate during viewport rendering, use it for full screen rendering), but requires an additional parameter. 14 年之前
  cutealien 8b71ff58b4 The following functions will now use a "ISceneNode *" instead of a "const ISceneNode *": 14 年之前
  hybrid e08e256fdc Fix docs for collision manager API, wrong return value was given. 14 年之前
  hybrid e8fa33e154 Merged from 1.7 branch, revisions 3300-3357. Huge number of bug fixes, mostly in GUI and serialization. 14 年之前
  cutealien 28a04fbd42 Renamed OctTree to Octree 15 年之前
  cutealien cf445855a6 Documenation clarification in IEventReceiver (thx teto) and ISceneCollisionManager (thx aanderse). 15 年之前
  hybrid d9e92b0783 Add FPS getter for Animated Mesh SN, add some values in serialization. 15 年之前
  hybrid 275874afb1 Merged from 1.6 branch, revisions 2684:2747. Windows serialization fix. Memleak in STL and LWO loader fixed. CursorControl under Windows fixed. CE compilation fixed. Example 21 for Linux fixed. IFileSystem and IFileList additions. Toolbar::addButton fixed. Device::run fixed. Anti-Aliasing on debug rendering disabled. Documenation updated. 15 年之前
  hybrid 3ef1b18308 Fix eol-style for all code files to CRLF for simpler file handling. 15 年之前
  hybrid 7e5822ec2c Fix eol-style for all code files to native. 15 年之前
  hybrid 8e9c3de276 Merged revisions 2349:2403 from 1.5 branch. Added defines for version handling, added method to check for drivers. Fix bugs in Joystick handler, filename handler, and byteswap. 15 年之前
  hybrid 9e695384b9 Added collision function parameter for restricting check to only parts of the scene, patch by Darktib. 15 年之前
  hybrid ca07a70436 Constification for line3df paramater and reindentation. 15 年之前
  Rogerborg 5478f80545 https://sourceforge.net/tracker2/?func=detail&aid=1797487&group_id=74339&atid=540678 16 年之前
  Rogerborg cf349f9953 More collision additions. ISceneCollisionManager::getCollisionResultPosition() now returns the node that was hit. ISceneNodeAnimatorCollisionResponse stores and exposes the node that was hit. 16 年之前
  Rogerborg 81671c23b2 https://sourceforge.net/tracker2/index.php?func=detail&aid=2498791&group_id=74339&atid=540678 16 年之前
  hybrid 7472bcd83c Merged from 1.5 branch to trunk, all changes from 2042 to 2071. cursor setVisible fix, OSX FPS cam fix, ALPHA_CHANNEL_REF fix, new method draw2dRectOutline, setOverrideFont fixes, getCollisisonPoint distance bug fix. 16 年之前
  Rogerborg 2563bf14d8 Small efficiency improvements in scene collision: 16 年之前
  Rogerborg 340b984ced Add a hitPosition to ISceneCollisionManager::getCollisionResultPosition() as per 16 年之前
  hybrid cdffc4a5d6 Merge from branch 1.4, revisions 1344:1352, which are the doc updates from the 1.4.1 release. 16 年之前
  hybrid 13b9851487 Another round of constness additions. Almost finished now. 17 年之前