Commit History

Author SHA1 Message Date
  cutealien e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ 3 years ago
  cutealien e2cf9130f2 Update documentation to clarify that OpenGL light has no hard radius. 5 years ago
  hybrid 0a2330890a Bump copyright to 2012 12 years ago
  hybrid 5e4d495dcc Bump copyright dates to 2011. 14 years ago
  hybrid 3ef1b18308 Fix eol-style for all code files to CRLF for simpler file handling. 15 years ago
  hybrid 7e5822ec2c Fix eol-style for all code files to native. 15 years ago
  hybrid 7472bcd83c Merged from 1.5 branch to trunk, all changes from 2042 to 2071. cursor setVisible fix, OSX FPS cam fix, ALPHA_CHANNEL_REF fix, new method draw2dRectOutline, setOverrideFont fixes, getCollisisonPoint distance bug fix. 16 years ago
  Rogerborg 94a1346a5c Adding an optional light manager that allows hardware lights to be turned on and off before each scene node is rendered. This can be used to produce "zoned" lighting. 16 years ago
  hybrid 19491a579f Merged from 1.5 branch revisions 1837:1850. Light property changes, shader problems fixed, OSX resize fixed, meshloader debug messages disabled. 16 years ago
  hybrid cdffc4a5d6 Merge from branch 1.4, revisions 1344:1352, which are the doc updates from the 1.4.1 release. 16 years ago
  hybrid 451d5bca72 Merged from 1.4 branch revisions 1251:1271 17 years ago
  hybrid 59ac643248 Added Spot lights for hardware drivers. Added per pixel fog support for OpenGL. 17 years ago
  bitplane c00ce1d372 Moved everything to /trunk 17 years ago