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- # - Find SDL library
- # Find the native SDL includes and library
- # This module defines
- # SDL2_INCLUDE_DIRS, where to find SDL.h, Set when SDL2_INCLUDE_DIR is found.
- # SDL2_LIBRARIES, libraries to link against to use SDL.
- # SDL2_ROOT_DIR, The base directory to search for SDL.
- # This can also be an environment variable.
- # SDL2_FOUND, If false, do not try to use SDL.
- #
- # also defined, but not for general use are
- # SDL2_LIBRARY, where to find the SDL library.
- #=============================================================================
- # Copyright 2015 Blender Foundation.
- #
- # Distributed under the OSI-approved BSD License (the "License");
- # see accompanying file Copyright.txt for details.
- #
- # This software is distributed WITHOUT ANY WARRANTY; without even the
- # implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- # See the License for more information.
- #=============================================================================
- # If SDL2_ROOT_DIR was defined in the environment, use it.
- IF(NOT SDL2_ROOT_DIR AND NOT $ENV{SDL2_ROOT_DIR} STREQUAL "")
- SET(SDL2_ROOT_DIR $ENV{SDL2_ROOT_DIR})
- ENDIF()
- SET(_sdl2_SEARCH_DIRS
- ${SDL2_ROOT_DIR}
- ~/Library/Frameworks
- /Library/Frameworks
- /usr/local
- /usr
- /sw # Fink
- /opt/local # DarwinPorts
- /opt/csw # Blastwave
- )
- FIND_PATH(SDL2_INCLUDE_DIR
- NAMES
- SDL.h
- HINTS
- ${_sdl2_SEARCH_DIRS}
- PATH_SUFFIXES
- include/SDL2 include
- )
- FIND_LIBRARY(SDL2_LIBRARY
- NAMES
- SDL2
- HINTS
- ${_sdl2_SEARCH_DIRS}
- PATH_SUFFIXES
- lib64 lib
- )
- # handle the QUIETLY and REQUIRED arguments and set SDL2_FOUND to TRUE if
- # all listed variables are TRUE
- INCLUDE(FindPackageHandleStandardArgs)
- FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 DEFAULT_MSG
- SDL2_LIBRARY SDL2_INCLUDE_DIR)
- IF(SDL2_FOUND)
- SET(SDL2_LIBRARIES ${SDL2_LIBRARY})
- SET(SDL2_INCLUDE_DIRS ${SDL2_INCLUDE_DIR})
- ENDIF(SDL2_FOUND)
- MARK_AS_ADVANCED(
- SDL2_INCLUDE_DIR
- SDL2_LIBRARY
- )
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