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- -- Localize for performance.
- local math_random = math.random
- -- This is both seed and edible fruit.
- minetest.register_node("raspberries:fruit", {
- description = "Raspberries",
- tiles = {"raspberries_raspberries.png"},
- wield_image = "raspberries_raspberries.png",
- inventory_image = "raspberries_raspberries.png",
- drawtype = "signlike",
- paramtype = "light",
- paramtype2 = "wallmounted",
- walkable = false,
- sunlight_propagates = true,
- selection_box = {
- type = "fixed",
- fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}
- },
- groups = utility.dig_groups("seeds", {seed = 1, attached_node = 1, flammable = 2, foodrot = 1, notify_destruct = 1}),
- on_place = function(itemstack, placer, pointed_thing)
- return farming.place_seed(itemstack, placer, pointed_thing, "raspberries:fruit")
- end,
- on_timer = farming.grow_plant,
- minlight = 13,
- maxlight = 15,
- _farming_next_plant = "raspberries:plant_1",
- fertility = {"grassland"},
- sounds = default.node_sound_dirt_defaults({
- dug = {name = "default_grass_footstep", gain = 0.2},
- place = {name = "default_place_node", gain = 0.25},
- }),
- on_use = minetest.item_eat(1),
- })
- minetest.register_craftitem("raspberries:smoothie", {
- description = "Raspberry Smoothie\n\nEnergy drink. Quaff to improve stamina.",
- inventory_image = "raspberries_smoothie.png",
- on_use = function(itemstack, user, pointed_thing)
- sprint.add_stamina(user, 4)
- user:get_inventory():add_item("main", ItemStack("vessels:drinking_glass"))
- local func = minetest.item_eat(1)
- return func(itemstack, user, pointed_thing)
- end,
- -- Stored in glass, so does not rot.
- })
- minetest.register_craft({
- output = "raspberries:smoothie",
- recipe = {
- {"default:snow"},
- {"raspberries:fruit"},
- {"vessels:drinking_glass"},
- }
- })
- local crop_def = {
- drawtype = "plantlike",
- paramtype = "light",
- paramtype2 = "meshoptions",
- place_param2 = 2,
- sunlight_propagates = true,
- waving = 1,
- walkable = false,
- buildable_to = true,
- drop = "",
- selection_box = {
- type = "fixed",
- fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}
- },
- groups = utility.dig_groups("crop", {
- flammable = 2, plant = 1, attached_node = 1,
- not_in_creative_inventory = 1, notify_destruct = 1,
- }),
- sounds = default.node_sound_leaves_defaults(),
- on_timer = farming.grow_plant,
- minlight = 13,
- maxlight = default.LIGHT_MAX,
- movement_speed_multiplier = default.SLOW_SPEED_PLANTS,
- }
- crop_def._farming_next_plant = "raspberries:plant_2"
- crop_def._farming_prev_plant = "raspberries:plant_1" -- No specific seed.
- crop_def.tiles = {"raspberries_plant_1.png"}
- minetest.register_node("raspberries:plant_1", table.copy(crop_def))
- crop_def._farming_next_plant = "raspberries:plant_3"
- crop_def._farming_prev_plant = "raspberries:plant_1"
- crop_def.tiles = {"raspberries_plant_2.png"}
- crop_def.description = "Raspberry Bush"
- crop_def.inventory_image = "raspberries_plant_2.png"
- crop_def.after_dig_node =
- function(pos, oldnode, oldmetadata, digger)
- if digger and digger:is_player() then
- local wielditem = digger:get_wielded_item()
- if string.find(wielditem:get_name(), "shovel") then
- -- If player digs with a shovel, then the bush is removed.
- -- The player gets 1 bush, which can be used for decoration.
- local inv = digger:get_inventory()
- local leftover = inv:add_item("main", ItemStack(oldnode.name))
- minetest.add_item(pos, leftover)
- else
- -- Restore bush. Player did not actually dig it up.
- minetest.after(0, function()
- minetest.set_node(pos, {name="raspberries:plant_2", param2=2})
- local timer = minetest.get_node_timer(pos)
- timer:start(math_random(300, 700))
- end)
- end
- end
- end
- minetest.register_node("raspberries:plant_2", table.copy(crop_def))
- crop_def.description = "Raspberry Bush with Blossoms"
- crop_def.inventory_image = "raspberries_plant_3.png"
- crop_def._farming_next_plant = "raspberries:plant_4"
- crop_def._farming_prev_plant = "raspberries:plant_2"
- crop_def.tiles = {"raspberries_plant_3.png"}
- minetest.register_node("raspberries:plant_3", table.copy(crop_def))
- crop_def.description = "Raspberry Bush with Raspberries"
- crop_def.inventory_image = "raspberries_plant_4.png"
- crop_def._farming_next_plant = nil
- crop_def._farming_prev_plant = "raspberries:plant_3"
- crop_def.tiles = {"raspberries_plant_4.png"}
- crop_def.after_dig_node =
- function(pos, oldnode, oldmetadata, digger)
- if digger and digger:is_player() then
- local wielditem = digger:get_wielded_item()
- if string.find(wielditem:get_name(), "shovel") then
- -- If player digs with a shovel, then the bush is removed.
- -- The player gets 1 bush, which can be used for decoration.
- local inv = digger:get_inventory()
- local leftover = inv:add_item("main", ItemStack("raspberries:plant_4"))
- minetest.add_item(pos, leftover)
- else
- local inv = digger:get_inventory()
- local leftover = inv:add_item("main", ItemStack("raspberries:fruit " .. math_random(1, 5)))
- minetest.add_item(pos, leftover)
-
- -- Restore bush. Player did not actually dig it up.
- minetest.after(0, function()
- minetest.set_node(pos, {name="raspberries:plant_2", param2=2})
- local timer = minetest.get_node_timer(pos)
- timer:start(math_random(300, 700))
- end)
- end
- end
- end
- minetest.register_node("raspberries:plant_4", table.copy(crop_def))
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