[Mod] sumpf [sumpf]

**Depends:** see [depends.txt](https://raw.githubusercontent.com/HybridDog/sumpf/master/sumpf/depends.txt)<br/>
**License:** see [LICENSE.txt](https://raw.githubusercontent.com/HybridDog/sumpf/master/LICENSE.txt)<br/>
**Download:** [zip](https://github.com/HybridDog/sumpf/archive/master.zip), [tar.gz](https://github.com/HybridDog/sumpf/archive/master.tar.gz)<br/>

![I'm a screenshot!](http://bit.ly/1wOCWpq)

If you got ideas or found bugs, please tell them to me.


TODO:
* Test and find reasonable values for probabilities:
	* Probability of hut spawning
	* Probability of spawning a ruined instead of normal hut
	* Perlin noise parameters (default values)
* Make the perlin noise parameters (i.e. biome probabiltiy) configurable
* Add dried, rotten grass roofing nodes for the ruined hut so that it differs
	more from the normal hut
* Use the mapgen decoration function instead of habitat to rarely spawn swamp
	grass and birches
* Sometimes the huts have visible gaps in the roofs; this should be fixed
