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- #!/bin/sh
- # Run every puzzle in benchmarking mode, and generate a file of raw
- # data that benchmark.pl will format into a web page.
- #
- # Expects to be run in the cmake build directory, where it can find
- # both the game binaries themselves and the file gamelist.txt that
- # lists them.
- # If any arguments are provided, use those as the list of games to
- # benchmark. Otherwise, read the full list from gamelist.txt.
- if test $# = 0; then
- set -- $(cat gamelist.txt)
- fi
- failures=false
- for game in "$@"; do
- # Use 'env -i' to suppress any environment variables that might
- # change the preset list for a puzzle (e.g. user-defined extras)
- presets=$(env -i ./$game --list-presets | cut -f1 -d' ')
- for preset in $presets; do
- if ! env -i ./$game --test-solve --time-generation \
- --generate 100 $preset;
- then
- echo "${game} ${preset} failed to generate" >&2
- fi
- done
- done
- if $failures; then exit 1; fi
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