/*
  Velke include pro objekt editor
*/

#ifndef __OBJEKT_EDITOR_ALL_H
#define __OBJEKT_EDITOR_ALL_H

#include "berusky_universal.h"

#include "3d_all.h"

#include "..\\kofola\\object.h"
#include "..\\kofola\\editor prvku.h"

#include "oe_winini.h"
#include "oe_berusky_editor_load.h"
#include "objekt_editor.h"
#include "objekt_editor_animace.h"
#include "objekt_editor_edit.h"
#include "objekt_editor_load.h"
#include "objekt_editor_render.h"
#include "objekt_editor_interface.h"
#include "objekt_editor_light_fog.h"
#include "objekt_editor_raytracing.h"
#include "oe_berusky_editor.h"
#include "oe_import_3ds.h"
#include "oe_import_ase.h"
#include "resource.h"
#include "strip.h"


#endif
