Shakul & 3dslib - 3DS reader
Jochen Wilhelmy a.k.a. digisnap - Splines & Quaternions
Redox - ray-tracer
NeHe - opengl
Nvidia - stripator/dds loader
Voda -> gamedevnet -> vodni tutorialy
/*
 * Compute inverse of 4x4 transformation matrix.
 * Code contributed by Jacques Leroy jle@star.be
 * Return GL_TRUE for success, GL_FALSE for failure (singular matrix)
 */
