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  8. haskell-OpenGLRaw: haskell-OpenGLRaw (A raw binding for the OpenGL graphics system)
  9. haskell-OpenGLRaw:
  10. haskell-OpenGLRaw: OpenGLRaw is a raw Haskell binding for the OpenGL 3.2 graphics
  11. haskell-OpenGLRaw: system and lots of OpenGL extensions. It is basically a 1:1 mapping
  12. haskell-OpenGLRaw: of OpenGL's C API, intended as a basis for a nicer interface.
  13. haskell-OpenGLRaw: OpenGLRaw offers access to all necessary functions, tokens and types
  14. haskell-OpenGLRaw: plus a general facility for loading extension entries. The module
  15. haskell-OpenGLRaw: hierarchy closely mirrors the naming structure of the OpenGL
  16. haskell-OpenGLRaw: extensions, making it easy to find the right module to import. All
  17. haskell-OpenGLRaw: API entries are loaded dynamically. If an API entry is not found at
  18. haskell-OpenGLRaw: runtime, a userError is thrown.